#archived-modded-support

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dire fractal
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here

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if you scroll down you'll see that it says that I should remove it

cosmic quarry
dire fractal
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No

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Like it says the expanded code

cosmic quarry
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No, you gotta do the whole log thing again,

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I'm not seeing it in there,

dire fractal
cosmic quarry
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Oh wait, you mean where it says "These mods directly change the game code. They're more likely to cause errors or bugs in-game; if your game has issues, try removing these first. Otherwise you can ignore this warning."?

dire fractal
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Yea

cosmic quarry
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Oh, ok yeah now I'm on the same page as you. It's not actually giving you an error or anything, it's just letting you know that if you're playing the game, and something isn't working right, like... let's say for example, you bought a parsnip, then it turned into a emerald, and crashed the game,
That the most likely mods that caused that error where those that are listed under it.
If when playing the game, you don't see anything causing issues. Or nothing particularly out of the ordinary (see my example about the parsnip)
Then you don't need to worry about them. The only color you're really gonna need to watch out for on smapi's logs are the red ones.
White means it's working as expected, purple means something could be updated,
Yellow is just the smapi highlighting something it wants you to know (a heads up sort of thing)
And red means something broke.

The yellow isn't actually a problem, it's just there to let you know what mods are so invasive that they change how the game is fundamentally running.
Ultimately, if you don't run into any obvious issues, then you dont need to worry about it.
Just look out for giant batches or red text. That's the stuff you gotta worry about.

dire fractal
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Oh okay thank you for all of your help!

cosmic quarry
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No problem, that's what we are here for!

orchid fulcrum
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I can't seem to click on the box of the tower in the deep woods even if I have all the items already. Is there a way to complete it by using code or something?

cosmic quarry
orchid fulcrum
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No worries. Anyway this is the picture. The box with question mark on top can't be clicked

vale kelp
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@cosmic quarryi'm back Saki_motivated so i have updated every single one of my mods, i do not see any purple texts so that is good i assume, here is my newest log https://smapi.io/log/c19407b02c084bd886f78bdc22305b77

my current problem is my farmer having mismatched skincolor as seen in the image. the issue is caused by seasonal cute characters mod because the issue was resolved when i removed it from my game. i just reopened the game and the same thing persisted even with updated mods so idk what to do but if you (or anyone) could take a look it'd be appreciated

native dragonBOT
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Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Home Single Language, with 21 C# mods and 9 content packs.

vale kelp
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if nothing works i can just remove it but ideally i'd like to play with the mod lol

hasty flume
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bc that there looks like sca's farmer shoes to me

vale kelp
hasty flume
vale kelp
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ooh okay

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๐Ÿ˜ญ okay, it did work! turns out it's just a setting... sorry for the incovenience everyone! SakiCry

hasty flume
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its a conflict

vale kelp
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what conflict?

hasty flume
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cab's soft recolor also has farmer edits

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theyre clashing

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from the modpage

vale kelp
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that..makes so much sense. so.. i should disable from cab's mod? or either is fine?

hasty flume
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either or, but you can only have one

vale kelp
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i gotchu

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thanks all and sorry for taking up your time SakiCry

hasty flume
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its fine man, it was a fairly easy fix

cosmic quarry
hasty flume
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im already the god of shed tho

cosmic quarry
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Are you incapable of upholding both title's? I would have thought such a task would be child's play for the god of sheds. Lol

opal drift
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hey i just started dipping my toes in mods

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does anyone wanna help me config a certain mod that i have no idea how to ;-;

cold nimbus
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Are you asking how to change a mod's config options?

opal drift
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for elle's seasonal buildings

wet pagoda
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can someone help me with this? I cant see some items

cold nimbus
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So there's two ways you can do it: either by editing the config file itself (in an editor like vscode, notepad etc) or, if you have Generic Mod Config Menu (GMCM) (which is a mod that lets you configure it in-game), by using that. GMCM can make it easier to see what options are available, but it's entirely optional. Which way would you like to do it? @opal drift

silent yarrow
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Can anyone help me with activating spouses island mod, coz i don't understand this

main iris
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Hi everyone,

I was playing in splitscreen multi-player when my game crashed, we where doing fishing minigame (event / festival) , it just closed without any crash report when i started to fish :/ any idea of the cause?

https://smapi.io/log/0b03e865a1234558aec0ebe9fb8e1396

Thanks!

native dragonBOT
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Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Unix 6.1.52.16, with 26 C# mods and 20 content packs.

shut violet
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(it's a custom area, some of the things works in custom ways)

pliant jolt
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[SMAPI] An error occurred in the overridden update loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.GameLocation.performTenMinuteUpdate(Int32 timeOfDay) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 14156
at StardewValley.Locations.Forest.performTenMinuteUpdate(Int32 timeOfDay) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Forest.cs:line 689
at StardewValley.Game1.<>c.<performTenMinuteClockUpdate>b__714_0() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6077
at StardewValley.Multiplayer.processIncomingMessage_PatchedBy<spacechase0.SpaceCore>(Multiplayer this, IncomingMessage msg)
at StardewModdingAPI.Framework.SMultiplayer.OnClientProcessingMessage(IncomingMessage message, Action`1 sendMessage, Action resume)
at StardewValley.SDKs.Steam.SteamNetClient.receiveMessagesImpl()
at StardewValley.Network.Client.receiveMessages()
at StardewValley.Menus.FarmhandMenu.update(GameTime time)
at StardewValley.Menus.TitleMenu.update(GameTime time)
at StardewValley.Game1.updateActiveMenu(GameTime gameTime)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)

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hiii how can i fix this

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its occurs in multiplayer

spring rain
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@vapid raven hi! im having this issue ;;

native dragonBOT
#

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

winged vessel
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!mpmods

native dragonBOT
#

You can mod your multiplayer games, but to avoid any hiccups, all players' mod lists need to match. If players have too many mismatched mods, you will experience bugs in your game - even if the mods were working fine earlier, there is no guarantee that they will stay that way, and strange things may start occurring. There are a few exceptions to this - cosmetic mods usually work fine with no glitches, and some C# mods work as well. Mods often include information on whether or not they work in multiplayer in their descriptions. However, in general, your mod lists should match exactly.

See https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Do_mods_work_in_multiplayer.3F for more details on how mods work in multiplayer!

hasty flume
native dragonBOT
#

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

hasty flume
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damn governor working overtime

vapid raven
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Uh, take the Smapi installer out of the mods folder.

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That doesn't belong there.

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SMAPI does not go into the mods folder.

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!gs

native dragonBOT
spring rain
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i did that part sorry

hasty flume
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hey whats up with that file location?

vapid raven
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P2P

spring rain
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is it because i have the skins and the one without the word skins? I checked the content and theyre the same but idk

vapid raven
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Uh, no, SMAPI in general doesn't go there. It goes in the root folder of Stardew

spring rain
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i put them in a folder for organising

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oh

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the app runs and it has two skins but the rest wont show

vapid raven
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And just use either the skins version or regular version

hasty flume
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yeah the multiple copies are conflicting with each other

pliant jolt
vapid raven
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Place Smapi in the root folder of Stardew, use the skins version of Pet and Farm animal facelift

hasty flume
hasty flume
native dragonBOT
#

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

hasty flume
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from all players

vapid raven
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Okay frfr I should sleep LOL I can't read my words

winged vessel
pliant jolt
native dragonBOT
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Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Pro, with 25 C# mods and 35 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

pliant jolt
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still i cant find what causes accident

winged vessel
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again, you should be comparing SMAPI logs between yourself & the host

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so you need theirs as well

pliant jolt
inland oyster
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Dont do that

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Thats mod piracy

winged vessel
pliant jolt
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sooo

winged vessel
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Honestly the answer seems to be that she's not running SMAPI at all

hasty flume
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now im just wondering why the 10 year old is the host but whatever. we still cant know anything without her log

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she may need some more help to play modded

winged vessel
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Your log is not showing that the host has a mod context, so more than likely they're not running SMAPI.

pliant jolt
winged vessel
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Well, without the log, I cannot tell you what is or isn't possible

hasty flume
pliant jolt
winged vessel
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But from your log alone, it appears that she's running vanilla

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04:31:05    TRACE    SMAPI    Received connection for vanilla host -7223672802244424154.
hasty flume
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if not, then its entirely possible she just doesnt understand modded play enough to understand that she needs to open a separate program

spring rain
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Hi! Thanks for helping earlier, i figured it out, i just had to delete the two files without the words "skin" in them. Sorted now

nocturne spade
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Hello again, thanks a lot for the help! I found out whats the issue !

apparently there is an Anti-cheat program by Riot Games called Riot Vanguard, It was the cause !!! after uninstalling it (closing didnt work) SMAPI Runs normally now, no need for fresh windows installation!!!!

So for Whoever plays League of Legends or Valorant, keep that in mind to run SMAPI!

Sharing this so people wont struggle like me in the future!

hasty flume
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she is 10

winged vessel
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Weird, I have Riot Vanguard and haven't had any issues like that

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Glad that your issue is solved though!

pliant jolt
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but i cant join game when i open game in vanilla version

nocturne spade
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@night bough Thank you too for help, I shared the solution for others with same issue in the future!

pliant jolt
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is it still mod problem

hasty flume
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if the other player is the host, i dont think youll be able to play when she isnt online

winged vessel
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I don't really know, sorry. There's not really enough information to go off of

nocturne spade
winged vessel
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Yeah it's odd, I do have certain cheat softwares on my computer tho and haven't had an issue as long as I'm not actually playing Valorant with them open

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But I def agree with the slowdown thing, it feels like my computer is always sluggish after installing vanguard

pliant jolt
hasty flume
inland oyster
winged vessel
pliant jolt
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thank you for your help <3

nocturne spade
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Guys is there a mod for auto harvesting my crops like automate for machienes ?

little quiver
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Anyone has any idea how to fix this? no error message whatsoever on my smapi. This happens after i added SDVE in my playthrough. already played for 2 seasons (i thought after a season it will fix itself). im quite knowledgable in coding so if anyone has any idea where can i start looking, help me out ๐Ÿ˜„

Thank you.

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more screenshots

lean star
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!rtf should help you with that

native dragonBOT
#

Reset Terrain Features (https://smapi.io/mods/#Reset_Terrain_Features) is a mod that lets you reset, clear, or generate everything that spawns on a map using an in-game menu. That's especially useful when changing maps mid-save, as the debris will otherwise use the old layout (causing things like trees in the water or bushes blocking exits).

lean star
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or did it not target static assets? I don't remember

little quiver
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Il try it out, Thanks ๐Ÿ˜„

blissful sparrow
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Hi! I'm having a couple errors/warnings on my smapi that I'm not understanding. The only thing in-game I've noticed is that I can't talk to my in-game wife (Sophia; currently my only spouse) out-and-about in town.
Edit: I already know what the one missing item is, so that warning I'm not worried about.
https://smapi.io/log/628f68bdb274432c80ca7de04412e045

native dragonBOT
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Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Home, with 38 C# mods and 56 content packs.

peak wharf
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SoulsReaper: isn't that what junimos do?

#

You might be able to find a reskin on them if you just want an automated harvest that's more mechanized/industrial

gaunt gust
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You have to specifically code otherwise

lean star
little quiver
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btw tried RTF didnt work, but maybe it procs when during save (night)

lean star
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for the Temp fix for 1.6 you need VPR installed, but that doesn't cover SVE stuff

little quiver
lean star
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might not be fixable though, and you might see more craziness popping up further down the line
from the FAQ:

Starting a new save is highly recommended. Playing on an already existing save will cause a lot of bugs.

#

take that with a grain of salt, the FAQ was last updated on Feb 9, 2022

lean star
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you can either start a new game with SVE or remove SVE and hope that it at least reverts back without breaking

little quiver
#

tried removing and putting back sve

lean star
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I meant removing it for good, if you want SVE you'll then have to start a new game

exotic rampart
#

Hello! has there been anyone who had the problem of mutilplayer marriage cutscenes making other players disconnect??

#

So far this is the only thing in the log

[game] Failed to send message (k_EResultInvalidParam). Closing connection.

lean star
#

!log from everyone

native dragonBOT
#

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

exotic rampart
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Pro, with 35 C# mods and 69 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

exotic rampart
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this is my log, the only mod that needs to update is already updated,

#

but I dont think its the reason why it disconnects everyone out of the server when it shows the wedding cutscene?

pine schooner
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'm using this mod, but it keeps saying that the path and hardwood fence that are supposed to change has no textures.

#

It's supposed to the be the hardwood fence and stepping stones path
according to the textures folder

lean star
#

!mpmods

native dragonBOT
#

You can mod your multiplayer games, but to avoid any hiccups, all players' mod lists need to match. If players have too many mismatched mods, you will experience bugs in your game - even if the mods were working fine earlier, there is no guarantee that they will stay that way, and strange things may start occurring. There are a few exceptions to this - cosmetic mods usually work fine with no glitches, and some C# mods work as well. Mods often include information on whether or not they work in multiplayer in their descriptions. However, in general, your mod lists should match exactly.

See https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Do_mods_work_in_multiplayer.3F for more details on how mods work in multiplayer!

pine schooner
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on macOS Unix 14.0.0, with 89 C# mods and 240 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

pine schooner
#

here you go

lean star
#
16:29:08    ERROR    SMAPI          - (AT) H&W Fairy Garden Mushroom Paths because you have multiple copies of this mod installed.
16:29:08    ERROR    SMAPI          - Wild Animals because you have multiple copies of this mod installed.```
pine schooner
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thank you, I'm an idiot

zenith pewter
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Anyone here tried fixing broken dialogue mods themselves? Any tips?

lean star
main iris
exotic rampart
#

ty for your help tho!! SDVpufferheart

lean star
#

for more info we still need all logs, as I stated;
is it any two people or does it happen with a specific player?

modest grail
#

Even if you don't see a visible error in the log, the volunteers here can sometimes get a bit more information out of the Trace available in the logs or the mod version numbers, so send them even if you don't see an error

exotic rampart
#

Lemme close the server rq so I can send you the logs!

native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Pro, with 35 C# mods and 67 content packs.

exotic rampart
#

here's the log! SDVpufferwow

lean star
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a log from every player on the server, not just you, if someone else has an error in their game that's not shown in your log

#

all you see is they disconnect, but for them the game might crash

exotic rampart
#

Oh!! mb

native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Pro, with 33 C# mods and 69 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

exotic rampart
#

this log is for the other person in the server!

lean star
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the one you're marrying?

exotic rampart
#

My friend is marrying an NPC in the game, Im only the host so I had to be the one online as the marriage happened

lean star
#

ok, how do they update their mods?

Stardew Valley Expanded\[STF] Stardew Valley Expanded\assets because it's an empty folder.``` SVE and RSV don't have an STF folder since 1.6
they can also update their SVE Thai, they have 2.4.1 which can't be loaded and the latest is 2.4.13 according to nexus
exotic rampart
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I'm having them check their mods rn, Im also looking through the logs as well and Im confused also-

tawdry oracle
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Opened smapi and a thing popped up saying WinRar isnt free, is that normal?

lean star
#

do you use winrar?

tawdry oracle
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No

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Not that I know of

lean star
#

where did you open smapi?

tawdry oracle
#

From my microsoft downloads

lean star
#

also what popped up? your browser?

tawdry oracle
#

Maybe I could just show a picture?

lean star
#

sure

tawdry oracle
lean star
#

that right there is winrar

tawdry oracle
#

Ah

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When I clicked open file, winrar opened then

lean star
#

and it's telling you to buy a license

#

remove winrar and get 7zip

tawdry oracle
#

okay, how do I do that?

lean star
#
  • hit the windows key and search for control panel select uninstall a program scroll down in the list and uninstall winrar
  • go to https://www.7-zip.org and download the latest version
tawdry oracle
#

Im not seeing uninstall a program.

lean star
#

it's in programs and features

tawdry oracle
#

Alr

lean star
#

is that win11?

tawdry oracle
#

No

#

windows 10

lean star
#

oh wait you're viewing large icons, change that to category

tawdry oracle
#

ohh okay

#

gotcha

#

Alr, its uninstalled

#

Where do I install 7zip?

lean star
#

you can install it anywhere, default is on C:

tawdry oracle
#

oh? like- how do I install it?

#

sorry Im slow :'

lean star
#

the file you downloaded, just double click it

tawdry oracle
#

right here?

tawdry oracle
#

ohh okay

#

and its the first box im assuming?

lean star
#

the one from 24.05.

#

if you run SMAPI you don't have a 32bit system

tawdry oracle
#

and which one do I need here?

lean star
#

first one

tawdry oracle
#

and then I open the file I downloaded from downloads? Am I free to mod now or is there more stuff I have to do first? :"

lean star
#

that's it

tawdry oracle
#

so.. if I download mods from Nexus, itll automatically add it to my game? or will I have to manually add it?

lean star
#

extract the archive and put what's inside it in your mods folder

pulsar kindle
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Home, with 61 C# mods and 216 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

lean star
lean star
tawdry oracle
#

If ive never modded before, will I even have a mods folder?

scarlet quail
lean star
#

did you install SMAPI yet?

tawdry oracle
#

Ive had it installed I think

#

Ive never modded and have zero experience with it- only time ive modded was ark with steam

#

so I have no clue what to do ToT

scarlet quail
#

If you installed it you will have a mods folder

#

It will even tell you upon installation completion where the folder is

tawdry oracle
#

Where would I find that folder? Im looking through my files rn

lean star
#

in your stardew valley folder

tawdry oracle
#

I found smapi and 7zip in my downloads folder

#

oh. it has its own folder-

scarlet quail
#

You need to unzip that

#

And then run the installer

#

It can't just be in downloads

tawdry oracle
#

how would I unzip it-

lean star
#

7zip

tawdry oracle
#

so launch 7zip?

scarlet quail
#

Oh, dear, I didn't realize we were this level of knowledge

#

!unzip

native dragonBOT
#

Files with the extension .zip, .rar, or .7z are archive files, which you can extract to get the actual files inside. For a .zip file, just right-click (or long-press on Android) it and choose the option like extract or uncompress. For .rar and .7z, you need to install third-party software first, like 7-zip https://7-zip.org/ on Windows (get the x64 version), Keka https://keka.io/ on macOS, PeaZip https://peazip.github.io/ on Linux, or ZArchiver https://play.google.com/store/apps/details?id=ru.zdevs.zarchiver on Android.

scarlet quail
#

Since you are on windows you can just right click and extract

lean star
#

right click the folder and unzip

#

windows unzips into a new folder by default, piece of work that is

tawdry oracle
#

Do I press extract?

scarlet quail
tawdry oracle
#

although thats not the drive my stardew valley is on

#

thats my main ToT

lean star
#

SMAPI does not belong into you stardew valley folder, you extract it and run the installation

scarlet quail
#

Yeah that doesn't matter for the installation

tawdry oracle
#

Alr

scarlet quail
#

Your other mods will have to be unzipped to the right directory Given it's on another drive per what you just said

#

But SMAPI you can put anywhere

tawdry oracle
#

alr

#

so its this now-

lean star
#

open the folder

tawdry oracle
#

Alr

#

Now I run steam for stardew, will that change anything?

lean star
#

for now all you run is the installer

tawdry oracle
lean star
#

install on Windows

tawdry oracle
#

1?

brisk flume
#

i just joined this server and had a question about modding, ive gotten to the point where i have smapi and i can runthe installer i just dont understand how to get other mods to work in the mods folder

lean star
#

is that where your game is? then yes

lean star
brisk flume
#

do i extract the mod in the downloads tab?

#

the move it?

scarlet quail
#

Sure you can do that

lean star
#

are you done with the installation yet?

scarlet quail
#

You can also just directly extract it to the mod folder if you want

tawdry oracle
#

so I just close this?

lean star
#

not yet

scarlet quail
#

I mean if you use steam. I would copy what the installer tells you to there

brisk flume
#

and do i unzip it in the mods folder once im there or just leave it extracted

lean star
#

you said you run it through steam, so that green text is important to you

scarlet quail
#

If you've already unzipped it you won't have to reunzip it in the mod folder

tawdry oracle
#

I copy that command into the launch options, right?

lean star
#

yes

brisk flume
#

ok ill try that thank you!!

tawdry oracle
#

like this? then just close?

lean star
#

does it start with "? then that's right

tawdry oracle
#

Yep

#

Then I close the tab? how would I add mods?

lean star
#

yes

#

now you extract your downloaded mods like you did with the SMAPI.zip

tawdry oracle
#

ohh okay

lean star
#

the folder you get you put in your mods folder, in the location where SMAPI told you that your game is

tawdry oracle
#

so for example, I would manual download this

#

then extract the file like smapi?

lean star
#

yes

tawdry oracle
#

what if I wanna remove a mod?

lean star
#

in most cases you can just delete it from your mods folder, some mods you can't delete without breaking your save file

tawdry oracle
#

So I extracted it- itll be added to my game now?

brisk flume
#

OMG I GOT IT

#

omg ive been trying to do this for so long

#

thank you TT

tawdry oracle
#

uh oh..

#

Idk what I did ToT

#

I have two of the mods files tho now

robust bison
#

just move the unzipped one to your mods folder

lean star
tawdry oracle
#

mods folder would be smapis folder, right?

lean star
tawdry oracle
#

I found the mod folder

lean star
#

yes

tawdry oracle
#

so how do I move the mod to it?

#

I dont see an option for that. SDVpuffersweats

lean star
#

you have surely copied files before, right? same thing

tawny fiber
#

How do I know if a mod is not compatible with mobile?

tawdry oracle
lean star
tawdry oracle
#

alr, how do I get rid of the zipped file?

#

or can I just leave it be?

lean star
#

delete it

tawdry oracle
#

Alr

#

done

lean star
#

now, the mod won't work, hear me out...

#

go to the nexus page where you got the mod and got to the description page of the mod

tawdry oracle
lean star
#

click on the arrow next to requirements

tawdry oracle
lean star
#

these are mods you will always need in oder to run the mod you want to download

tawdry oracle
#

ohh.

lean star
#

SMAPI you already have, Content Patcher you do not

#

click on it and do the same you just did

tawdry oracle
#

got it

#

I think

#

ill try

#

Ill unzip it, then move the unzipped file to the mods folder?

lean star
#

correct

tawdry oracle
lean star
#

that's all you need to know for 99% of the mods

tawdry oracle
#

Im learningg yay SDVpuffersquee

#

and if I wanna remove a mod, ill just delete the zipped and unzipped files?

lean star
#

yes

#

although the .zip you can delete once you moved the file

tawdry oracle
#

ohh

#

I can delete those 3 zipped files?

#

including the zipped smapi?

lean star
#

you can delete all of what you're showing there

tawdry oracle
#

oh- even the unzipped ones?

#

and this one-

lean star
#

yes, you already moved them to your mods folder / installed the programs

tawdry oracle
lean star
#

did you close the window for the SMAPI installation?

tawdry oracle
#

ohh there we go

#

tysm for the help SDVpufferheart
Sorry for the difficulties, I tend to be slow :')

lean star
#

not so fast or you'll be here again once you want to update a mod:
to update a mod you do the same thing you just did, but you have to DELETE the old mod from the mods folder first
if you are asked to overwrite files you forgot to the delete the old folder

native dragonBOT
#

@lean star You leveled up to Shepherd. Wow, you've been talking a lot! Have a prettier, slightly more brag worthy, shade of blue.

tawdry oracle
#

oo

#

so if I wanna update a mod, ill have to redo the process?

lean star
tawdry oracle
#

Lol

#

So just purge the mod of my pc then redownload it from nexus?

#

how do I know when a mod needs updates?

lean star
#

when you run modded stardew, you'll first see a console window pop up, that's SMAPI
if a mod can be updated it will tell you

tawdry oracle
#

so basically if I run it with steam like I always would, if a mod needs updated- a window will pop up?

lean star
#

the window will always pop up, but if there's something to update you'll see these purple lines

tawdry oracle
#

ah okay

#

do I leave the window open when playing? or can I close it?

lean star
#

you can not close it, if you do SMAPI will close the game

tawdry oracle
#

Alr

lean star
#

you can minimize it or not, it will also tell you if there is an ERROR with the game (in red text)

tawdry oracle
#

okay. I can just launch it through steam?

lean star
#

yes

tawdry oracle
#

Alr ty

#

hm

#

I opened stardew

#

I just downloaded the mods tho

#

so Ill have to redo what I did to get it- SDVpuffercry

scarlet quail
#

that one isn't your fault

#

and you can ignore it

tawdry oracle
#

oh?

scarlet quail
#

if you check the file archive, they apparently tried to update it yesterday

tawdry oracle
#

Ah

scarlet quail
#

so there is a 0.1.70 version present, but not downloadable

tawdry oracle
#

so how do I know if I should ignore a update notice or not?

scarlet quail
#

Depends on the mod.

tawdry oracle
#

ah

scarlet quail
#

so there's no real metric you can go by

lean star
#

I have a feeling they archived the wrong file

tawdry oracle
#

oh?

lean star
#

0.1.63 was uploaded 3 days ago, 0.1.70 was uploaded today

#

pretty sure they meant to archive 0.1.63

tawdry oracle
#

are you talking about me or the people who made the mod?-

#

Am I still able to play? or will the mod not work?

lean star
tawdry oracle
#

oh

#

so.. I am able to play the mod?

lean star
#

yes

tawdry oracle
#

okay

#

also

#

one last question i think

#

if I play the game without updating a mod

#

will it break my game

#

?

tawdry oracle
lean star
#

you're just unlucky with your choice of mod right now, they can usually be updated when it tells you

tawdry oracle
#

ah okay!

spring vessel
#

how do i learn the artificer skill from mateo?

scarlet sparrow
#

hey guys, need help with sprites

winter came and all of my modded sprites became vanilla instead of modded ones, the mods aint mine and i need help how do i fix it

tried to look into contents and deleted some files, portraits were fixed but characters are invisible now

lean star
#

don't ever delete any game files

scarlet sparrow
lean star
#

I don't want you to do anything, if you want to fix them you can target the winter sprites with the regular ones provided by your mod

lean star
weary flax
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Home, with 18 C# mods and 5 content packs.

sonic ivy
#

Hi! Iโ€™m new to modded games, I play on a MacBook and I downloaded mods but canโ€™t seem to get them to work ๐Ÿ˜ฉ

weary flax
#

I also have the report with the TMXL mod installed

pine vessel
#

hmm you're using a lot of older mods

#

is that intentional :p

night bough
native dragonBOT
#

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

night bough
night bough
weary flax
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on macOS Unix 13.3.0, with 2 C# mods and 0 content packs.

sonic ivy
#

Not sure if Iโ€™ve done that correctly

weary flax
night bough
weary flax
#

Sure

native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Home, with 17 C# mods and 5 content packs.

night bough
night bough
cloud plank
#

Guys Iโ€™m thinking of buying Stardew valley, Should I buy it on switch or on mobile?

neat plaza
#

why the modded channel?

gaunt gust
sonic ivy
#

Not sure where I put it, it was labeled mods haha

sonic ivy
night bough
#

It should be here ~/Library/Application Support/Steam/SteamApps/common/Stardew Valley/Contents/MacOS

#

Inside of that folder should be a folder called mods

cloud plank
#

Oh ok sorry Iโ€™m new to this server lol

sonic ivy
#

I see the mods folder

night bough
sonic ivy
#

Console commands and save backup

#

Do I click console commands?

night bough
#

No. So this is where you want to put your mods. How have you been installing your mods?

sonic ivy
#

I watched a YouTube video. I believe I used nexus and GitHub possibly

#

Not GitHub ๐Ÿ˜ญ

#

Thatโ€™s wrong

night bough
#

Nexus is great!

#

So do you still have the downloads in your downloads folder? Have you unzipped them?

sonic ivy
#

They are still in my downloads. What is unzipping?

night bough
#

Can you send me a screenshot of them in your downloads please?

sonic ivy
#

Yes

night bough
#

Okay. So Im not seeing the zipped downloads. But the folders SkullCavernElevator and NPCMapLocations are the unzipped mod folders. Dragging those folders into ~/Library/Application Support/Steam/SteamApps/common/Stardew Valley/Contents/MacOS/Mods is how you install them into the game so SMAPI can launch them.

#

Im also noticing you have ModDrop.Client, are you using that as a mod manager?

sonic ivy
night bough
#

Okay. So if you drag your mod folders into your mods folder (path above) and launch, and then follow the same instructions as before at smapi.io/log to grab a log we can confirm you're all set.

night bough
vale loom
#

I am suffering the consequences of my actions, at the beginning of my run I had east scarp installed but I didn't like it so I uninstalled it... but I didn't finish the presentation mission, now I'm stuck with it, is there any way to force it to finish?

native dragonBOT
#

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on macOS Unix 13.3.0, with 4 C# mods and 0 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

night bough
night bough
sonic ivy
#

For now yes haha

night bough
# sonic ivy For now yes haha

Great! It looks like you have an update for NPC Map Locations (you can find an easy link for any updates near the top of your log, it'll be the bit in yellow). If you feel confident now that you know how to download and install, you should be all set! Happy modding!

#

But feel free to ping me in here if you have any questions about updating (here's the link you're looking for in your log).

inland oyster
#

(pupper are you making sure to take breaks)

night bough
# weary flax New log: https://smapi.io/log/5533f7a901a447c8872ac38eeac7d093

It looks like Ghost Town is not compatible with 1.6.8 and is editing the Volcano Dungeon maps causing this error:

   at StardewValley.Locations.VolcanoDungeon.GenerateEntities() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\VolcanoDungeon.cs:line 1627```
Try disabling that mod. Also though it doesn't seem to be throwing errors (yet), I'd also consider disabling Heart of Yoba as well (until an update for 1.6 becomes available).
night bough
inland oyster
#

(i have every right to be concerned lol)

weary flax
tawdry oracle
#

Is Cjb cheats mod safe to use?

gaunt gust
#

Certainly!

tawdry oracle
#

Alr! cause when I added it, the menu said it found a mod with warnings

gaunt gust
#

Smapi always says that, it is a minor off by one issue on smapi

queen creek
#

how do i fix this message

weary flax
#

!log

native dragonBOT
#

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

inland oyster
queen creek
#

yeah i got it tho

inland oyster
#

Great

queen creek
#

my mac was blockin it

#

thanks

#

what the hell is this

#

it wont open my stardew

#

omg

#

nvmmmm

#

im sorry

naive crypt
#

im having an issue where i put the path to modding api into the properties launcher option thing but it doesn't launch smapi it just launches normal stardew

charred oar
#

what should i do if some recipes from expansion mods aarent showing up on the coooking tab, and some recipes on the cooking tab dont show up when i go to actually cook them. do i need an extra mod that i didnt download? its happenign with es and vmv recipes i think

raven parcel
#

i give up on modding for some stupid reason i never can get the game to launch

jaunty matrix
#

One of my mods adds "night silk" but i have no idea how to make it

delicate edge
#

SMAPI keep saying all my mods are not compatible, even though I have the latest versions?

#

anyone know why this is happening?

#

i'm trying to play Stardew Valley expanded

neat plaza
#

!log

native dragonBOT
#

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

delicate edge
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Home, with 5 C# mods and 18 content packs.

delicate edge
#

Uploaded the smapi thing

stiff bloom
native dragonBOT
stiff bloom
#

@winged vessel

winged vessel
#

Thank you!

delicate edge
#

Anyone know what my problem is?

#

SMAPI tells me all mods are no longer compatible

ancient zenith
#

my game crashes when i enter a save file. its only when i play with mods, how do i fix it?

ancient zenith
raven parcel
delicate edge
#

nevermind, even when I do that SMAPI still skips all the mods

gaunt gust
#

!log

native dragonBOT
#

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

ancient zenith
#

thats what my problem was

delicate edge
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Home, with 5 C# mods and 18 content packs.

delicate edge
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Home, with 3 C# mods and 1 content packs.

delicate edge
#

still won't accept that it's the newest version of expanded

gaunt gust
#

Weird

#

It's claiming that harmonylib can't be found

#

I would install without vortex if I were you

delicate edge
#

okay, is there an easy way to remove all mods with vortex?

#

the problem seems to be with SMAPI though

hasty flume
#

Actually, on closer inspection, it also isn't registering ftm as compatible. Are you completely deleting your mods when updating?

hasty flume
#

!vortex

native dragonBOT
#

Vortex isn't recommended for Stardew Valley.

It's hard to troubleshoot and often causes issues like SMAPI/mods not being installed or updated correctly, files mysteriously disappearing, crashes, etc. Volunteers here often can't help with Vortex issues.

Some options:

edgy escarp
#

L vortex SDVpufferpensive

hasty flume
#

I have never seen a vortex w in my life

naive crypt
#

im having an issue where i put the path to modding api into the properties launcher option thing but it doesn't launch smapi it just launches normal stardew

edgy escarp
#

Are you sure the path is correct?
As in - it has the " " 's and %command% at the end SDVpufferthinkblob ?

naive crypt
#

oop hold on

#

thankyou forgot command

edgy escarp
#

๐Ÿฉท

delicate edge
mint tide
#

hello! quick question, can you have one save be modded and another vanilla? no right?

inland oyster
#

you can

edgy escarp
#

Ye, you should be able to
The modded one would be run via SMAPI and the other would just be through Steam, etc.

mint tide
thorn vortex
#

Iโ€™m having issues getting my mods to work on mac, is anyone able to call me and try to help ๐Ÿ˜ญ

mint tide
inland oyster
inland oyster
edgy escarp
#

You would have to change the path back to the original one to switch back, iirc SDVpufferthinkblob

mint tide
thorn vortex
weary flax
edgy escarp
#

'm not really sure about Mac, but are you having trouble finding your mods folder or :o?

#

Cuz as far as I know, the process should otherwise be similar to Windows

cinder tendon
#

iโ€™ve modded on mac, it should be pretty much the same process

night bough
#

(To be clear, I can't hop on a call, but I'd be happy to help you in here)

thorn vortex
#

I did, which is why Iโ€™m completely confused

#

I think it has to do with the way my folders are set up, because, like I said, iโ€™ve been able to successfully mod stardew before

#

For reference, this is the folder the mods are in

night bough
#

So it looks like you haven't unzipped your mods

edgy escarp
#

Oop, that'd explain it

night bough
#

Please try keeping it to just support Cindy SDVpufferheart

edgy escarp
#

(Also - off topic but W Dazai pfp)

night bough
#

No shame in it at all Val

thorn vortex
#

So make sure they all become their own folders like this? (iโ€™m bad at tech)

thorn vortex
night bough
#

Yes!

#

If you could try unzipping them all that'd be perfect

night bough
#

Oh nvm it looks like you've already unzipped SMAPI. Have you installed it yet?

#

Oh you must have because you have ConsoleCommands and SaveBackup

thorn vortex
night bough
# thorn vortex

Looking good. Could you please try launching and grabbing me a log?

#

!log

native dragonBOT
#

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

thorn vortex
#

Sure

tawny oracle
#

can someone help me figure out why my game crashes upon starting a farm? i just downloaded some things & i donโ€™t quite understand what im looking at with the logs ๐Ÿ˜…

#

iโ€™ve modded before but not since 1.6, so iโ€™m assuming itโ€™s probably an issue with something not being updated but i donโ€™t know what because the only thing in the log that says it has errors is smapi itself

night bough
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Unix 6.1.52.16, with 25 C# mods and 25 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

thorn vortex
#

Sorry Iโ€™m having trouble trying to get the file in the box ๐Ÿ˜ญ

night bough
#

If possible please go to Finder>View>Show Path Bar so I can see the path easily at the bottom

thorn vortex
hasty flume
night bough
thorn vortex
#

yes

#

I just canโ€™t find it in the log thing

tawny oracle
night bough
# thorn vortex yes

Okay. So, what I do so I don't have to drag and drop (or copy the path from smapi.io/log every time) is drag the folder "Error Logs" into my favorites sidebar so I can find it easily

hasty flume
tawny oracle
night bough
#

Like this @thorn vortex

thorn vortex
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on macOS Unix 14.4.1, with 2 C# mods and 0 content packs.

hasty flume
#

Right at the top of the log

tawny oracle
#

Ah I see, okay cool. Iโ€™ll try redownloading the rest of them and see how it goes

night bough
thorn vortex
#

Im not sure why it is saying i have no packs

#

sure

hasty flume
hasty flume
# thorn vortex sure

It's bc you don't have anything that requires cp, at, or fs installed. Smapi considers those "packs", and they're slightly different than what it considers full mods

night bough
#

Did you mean to respond to Val?

thorn vortex
hasty flume
#

I meant to respond to the message above the one I did, but yes I meant to respond to them

thorn vortex
#

ohh

hasty flume
#

Please please just take a screenshot. Phone pictures of screens are very difficult to read

thorn vortex
#

Ok Iโ€™m sorry

night bough
thorn vortex
night bough
#

Those are definitely mods

#

And from the previous screenshot they look to be at the path in your log

#

Which is very odd

thorn vortex
#

Yeah

#

I have no idea

night bough
#

Okay could you try deleting the SMAPI zip and SMAPI folder inside of your mods folder and then please redownload SMAPI and double click the zip just in your downloads folder. Then run the mac installer again

thorn vortex
#

ok

night bough
#

You don't need to extract the zip into your mods folder or your game folder. The installer does it for you.

#

Also if you could show me your steam launch options that'd be very helpful as well

hasty flume
#

Huh

#

It's a bit odd that Val has the smapi installer in their mods folder but smapi isn't yelling at them about it

#

Usually there's a big red warning to get that shit out of there

night bough
#

Ignored loose files: .DS_Store, Coii's Girls Sets Pack 2872.zip, Content Patcher 2.0.6.zip, Custom Companions 4.1.1 8626.zip, Expanded Preconditions Utility.zip, Hats Won't Mess Up Hair.zip, Quest Framework 1.4.3 6414.zip, SMAPI 4.0.8 2400.zip

#

Thats what Im looking at ^

#

Its not yelling just growling softly in the trace

thorn vortex
hasty flume
#

Weird the warning isn't going off for them though. Maybe it's a Mac thing?

night bough
#

Could be. Never happened to me. Im suspicious of steam launch settings for that reason

#

They should be blank on mac

hasty flume
#

And there aren't any zip files in the screenshots of the mod folder they sent us aside from the smapi one

thorn vortex
night bough
#

By extract I mean double click ๐Ÿ˜…

thorn vortex
proven bobcat
#

I'm suddenly having issues with Idaida's wallpaper and floors (both CP and AT version). I get an error message that the "data/additionalwallsandfloors" path can't be found. Is anyone else running into issues with this mod?

night bough
# thorn vortex

Woah. Never seen it repeat like that. But let's put that aside for a second

night bough
# thorn vortex

Could you please take a screenshot of your steam launch options for Stardew?

thorn vortex
#

It just gives me the play option? unless you mean something else

proven bobcat
night bough
#

Check here @thorn vortex

thorn vortex
meager pendant
#

iโ€™m downloading the smapi mod from nexus mods and iโ€™m downloading the one that says โ€œSMAPI 4.0.8โ€ โ€œFor stardew valley 1.6.4 or laterโ€

night bough
meager pendant
#

idk what to do

native dragonBOT
#

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

hasty flume
thorn vortex
#

ok

night bough
#

Now try launching and grabbing a new log @thorn vortex

proven bobcat
thorn vortex
#

omg wait its actually starting to be comprehensible

meager pendant
thorn vortex
#

yay

hasty flume
#

Yes

night bough
#

The same way you did before

native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 0 C# mods and 0 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it

meager pendant
#

what are c# mods..

hasty flume
#

Mods that use the c# coding language

meager pendant
#

ohh

#

but i js have to delete smapi, download error handler, then reinstall smapi?

#

and it should work?

night bough
hasty flume
#

You are aware your game is currently on 1.5.6, right?

meager pendant
#

wait no

#

thje error screen says im running 1.6.8

hasty flume
#

The log says you're running 1.5.6, so something weird is happening there

night bough
#

Probably because no error handler?

thorn vortex
#

theres no longer anything in the error log

meager pendant
#

yeah it says smapi is 1.5.6

#

and i already redownloaded smapi b4 i came in here

night bough
thorn vortex
#

sure

hasty flume
thorn vortex
#

still nothing there

night bough
hasty flume
#

Do you have smapi installed in 2 places?

night bough
#

Yeah thats what Im thinking too

meager pendant
#

are you talking to me?

#

oh

hasty flume
#

No

meager pendant
#

nvm

thorn vortex
#

although the mods are working now

night bough
meager pendant
thorn vortex
#

nothing appears when i click

meager pendant
#

i am so stupid im sorry. i competely forgot that you actually have to download smapi through the file.

hasty flume
#

What

meager pendant
#

i havent modded it on my pc in a rly long time, ive alwayus done it on my deck and i forgot abt this

hasty flume
#

I have no idea what you're talking about

meager pendant
#

nvm

night bough
hasty flume
#

I don't know what you mean by "download through the file"

hasty flume
#

Ohhh

meager pendant
#

im so sorry lol ๐Ÿ˜ญ

night bough
night bough
thorn vortex
#

no problem

night bough
#

Have you ever had two installations of stardew?

#

Did you perhaps try to backup your 1.5 game before 1.6 came out?

#

@thorn vortex

thorn vortex
#

i dont believe so, this is a new computer that i only got a few weeks ago

hasty flume
#

I have an idea

#

@thorn vortex can you open the game and try and find the spot in the console where it tells you where the mods go?

thorn vortex
#

yeah

night bough
#

Its identical im pretty sure

#

Could you go into finder and just straight search "smapi" @thorn vortex

#

Im interested to see how many "smapi_internal" folders you might have

#

Make sure when searching you click the filter at the top that says "this mac" not whatever folder you're currently in

thorn vortex
night bough
#

Oh no Im sorry I meant the old fashioned search

night bough
thorn vortex
#

whoops my bad

carmine kite
#

Are they ever going to update the split screen mod to work with the update? If not is there a workaround to assigning two different Bluetooth controllers to separate instances on the same pc? Any help would be appreciated! Thank you!

neat plaza
#

the split screen mod
Wdym? Split screen is vanilla

hasty flume
#

Yeah that's a vanilla feature

night bough
# thorn vortex

No worries! Okay this is good. This means you shouldnt have any smapi installed anywhere the normal search searches (like your desktop or downloads, etc.)

hasty flume
#

And therefore compatible with the update

carmine kite
#

This is the mod in reference Iโ€™m talking about

hasty flume
#

That mod is ancient

carmine kite
#

Is there a non ancient one?

neat plaza
#

[[Multiplayer]]

hasty flume
#

No, bc splitscreen is a vanilla feature now

neat plaza
#

Oh it's offline again

#
Stardew Valley Wiki

Multiplayer is an optional game mode in which 1โ€“8 players can join the same world through split-screen, over LAN, or by IP address. Multiplayer is available on the PC (Linux/Mac/Windows) and console (PS4/Switch/Xbox One) versions, but not on mobile (iOS/Android) or PS Vita.

inland oyster
carmine kite
#

So Iโ€™m just trying to run two instances on my pc and assign a different controller to each instance but usually what happens is one controller will control both instances

neat plaza
#

It just crashes sometimes

neat plaza
hasty flume
carmine kite
#

I donโ€™t know to be honest. Iโ€™m just trying to play co op with my wife on two different screens on my pc so Iโ€™m trying to make it happen

carmine kite
hasty flume
#

We keep telling you, it's a vanilla feature now

#

You don't need a mod for splitscreen

carmine kite
#

Ok Iโ€™ll check out that link that was sent

#

Wait sorry let me reiterate. Im not trying to play split screen in local co op. Im trying to run two different instances of the game so we each get our own screen. Can you actually do that in vanilla? I tried but all I could do was local split screen on one monitor

hasty flume
#

Wait what

night bough
#

@thorn vortex Okay. I'm at a bit of a loss but not giving up, are you sure your steam launch options are completely empty? And though normally we don't like doing this, could you do me a favor and relaunch, close out stardew and then in the SMAPI console terminal window go to Shell>Export Text As and send the txt file in here please?

hasty flume
carmine kite
#

Well no you can do it with two computers

#

One computer can launch steam and the other Xbox game pass

#

Then you connect to a local ip game

#

Iโ€™ll take this to technical support though. I appreciate your help ๐Ÿ™‚

hasty flume
#

I no longer understand what you're trying to accomplish

night bough
carmine kite
#

The only coop Iโ€™ve been able to do is through one .exe

hasty flume
#

Co op has been a vanilla feature for literally years

carmine kite
#

I donโ€™t think youโ€™re understanding ๐Ÿฅฒ thatโ€™s ok though Iโ€™m probably making it more confusing and dumb ๐Ÿ˜‚

thorn vortex
night bough
# thorn vortex

Okay. Did you make sure to close Stardew before exporting the console?

carmine kite
#

Ok yeah thanks for the article so vanilla can do local ip through multiple computers. Or you can play split screen. What Iโ€™m trying to do is different and will definitely require modding.

night bough
carmine kite
#

So let me ask this. Is there a mod for separate controller assignment?

thorn vortex
night bough
hasty flume
#

What does that mean in this context? Bc it still sounds like splitscreen

carmine kite
#

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#

This is essentially what Iโ€™m doing in a nutshell

#

He has two separate instances (.exe) he also has individual control over each character with different controller

hasty flume
#

How is that not local co op splitscreen with 2 controllers?

carmine kite
#

Itโ€™s not split screen. Iโ€™m not going to play on one monitor?

#

One exe per screen so itโ€™s just co op

#

So the main problem is I canโ€™t get my controllers to work for each client seeing as one controls them both

thorn vortex
#

that is so confusing

carmine kite
#

I know Iโ€™ve been pulling my hair out trying to understand it. Still pulling

night bough
carmine kite
#

Yes. I have two different folder paths in addition to steams folder path

hasty flume
#

I still don't understand how this is in any way preferable to the vanilla splitscreen co op

#

Like, this seems way more complicated for what is essentially the same effect

carmine kite
#

True but separate screens are better. We like to be immersed

night bough
#

And it is not possible to just have two pcs I assume?

hasty flume
#

Can you not just use splitscreen and set your resolution so it spreads across multiple monitors?

carmine kite
#

Unfortunately not we only have the one pc and I bought it on switch like a dummy before reading it wasnโ€™t cross play ๐Ÿ˜‚๐Ÿ˜‚๐Ÿ˜‚

#

Wonโ€™t work two vastly different resolutions

#

21.9 compared to 16.9

hasty flume
#

Look man I'm gonna be honest, I don't think you're gonna be able to do this. At least not with our help

carmine kite
#

I agree ๐Ÿ˜‚ I spent seven hours trying to figure this crap out.

hasty flume
#

Any mod that did this was likely abandoned when splitscreen co op was introduced as a vanilla feature

night bough
hasty flume
#

And it looks like the mod you linked was built for 1.3

carmine kite
#

Well Iโ€™ve been trying to use ds4 windows. Thatโ€™s how I play all my Xbox games and apparently there was a way to do it but I canโ€™t find the Reddit threat anymore

hasty flume
#

Nothing built for 1.3 is gonna work for 1.6

carmine kite
#

Honestly didnโ€™t pay attention to versions since I just downloaded it ๐Ÿ˜‚

hasty flume
#

Ok so the thing with reddit is all that shit is gonna be outdated

carmine kite
#

Found out the hard way.

hasty flume
#

1.6 fundamentally changed how the game worked on a code level, and smapi changed along with it

#

Things that worked in 1.5 and lower just aren't going to work anymore

carmine kite
#

I get that. Itโ€™s impossible. Iโ€™ll just have to figure something else out. ๐Ÿคทโ€โ™‚๏ธ

hasty flume
#

There's always splitscreen

night bough
# thorn vortex that is so confusing

Okay. I've looked through the console text and I am pretty fresh out of ideas sadly. The only guess I have is for you to check ~/.config/StardewValley/ErrorLogs one last time now that you've closed the game. Beyond that, I can give you some feedback on what I can see with what you've sent.

carmine kite
#

Iโ€™m just going to do parallels.

#

Second pc

#

On my first pc

hasty flume
#

That also works

carmine kite
#

I wanted to avoid that but it seems like itโ€™s my only option

night bough
carmine kite
#

๐Ÿ™๐Ÿป

thorn vortex
hasty flume
#

Just be prepared, you are gonna have to find that if you ever have any more issues

night bough
dire fractal
#

Hey all, i'm having a slight problem with the trash bear, he wants frog legs from SVE, which I have in my hands, but it's not accepting it. Has anyone run into this before?

night bough
# thorn vortex i just closed it now, i didnt know you could acess terminal without stardew open

@stark horizon Hi Logo! Apologies for the ping, but I was told you were the Mac expert and I was wondering if you'd ever come across this issue/whether it'd be worth reporting to Pathos. MacOS launching SMAPI via Steam (confirmed launch options empty). Console shows proper load in on launch. However, ~/.config/StardewValley/ErrorLogs reveals no log even after relaunch (replying to terminal output of final relaunch).
Their original issue was mods being "loose" in the trace. (log: < #archived-modded-support message >) So I had them reinstall SMAPI (screenshot: < #archived-modded-support message >) and delete Steam launch options (were using path to game/mods folder: < #archived-modded-support message >) These changes brought us to the current issue of no log. Thank you for taking the time SDVpufferheart sorry if the summary is a bit lengthy, I wanted to ease the backreading as much as I could.

native dragonBOT
#

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

dire fractal
night bough
#

Even if there aren't errors, I need the log to see if there are any mods that might have compatibility issues and especially see what the game is saying when you're trying to give it to the bear.

dire fractal
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Pro, with 23 C# mods and 10 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

dire fractal
#

StardewTime, it's the latest, the author just didn't update the version

hasty flume
hasty flume
#

Shop tile framework

#

You didn't delete the mod when updating, did you?

dire fractal
#

I guess not?

#

ยฏ_(ใƒ„)_/ยฏ

hasty flume
#

Delete sve completely and reinstall

#

For the future, always completely delete a mod when updating it

dire fractal
#

Alright

hasty flume
#

Otherwise you end up with leftover files that could definitely be causing an issue like this

night bough
#

Also SAAT is obsolete you can delete it.

#

(afaik)

hasty flume
#

And you can delete stf

dire fractal
#

So by delete you mean remove mod files, startup, download new ones, drop in?

hasty flume
#

And json assets, since the only mod you have that uses it is sve and it also got rid of its json assets component

hasty flume
night bough
hasty flume
#

I was gonna ask what startup meant in this context

gleaming kestrel
#

Anybody have any insight as to what would cause a mod to make SMAPI crash when trying to launch mods, without error text?

native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Home, with 76 C# mods and 212 content packs.

dire fractal
#

LUL Engineer in me wants to do a clean start

gleaming kestrel
#

(For context, it's the More Nightly Events mod, which the author does say is still in alpha, but other people seem to be using it fine.)

night bough
dire fractal
#

Yeee

hasty flume
hasty flume
dire fractal
#

okey, redownloaded, will let ya'll know how it goes ๐Ÿ˜„ Thank you so far!

night bough
#

^ Because the only thing I see about that mod is Rewrote MoreNightlyEvents.dll to fix ClickableTextureComponent.draw (added missing optional parameters)... in the trace which doesn't seem crash worthy to me

gleaming kestrel
#

Anything's possible, I suppose. It would surprise me, but I suppose I'll try restarting. It's just I tested multiple times and each time removing More Nightly Events eliminated the issue while putting it back in brought it back.

hasty flume
#

Might be a specific conflict with a mod you have and others don't, but that makes it difficult to figure out

dire fractal
#

oh fun, my statue of treasure is an error sign LUL

hasty flume
#

Yeah, that'll be bc you still had sve's old json assets component.

dire fractal
#

ahhh

hasty flume
#

Just spawn in a new one with cjb

dire fractal
#

cjb?

hasty flume
#

Cjb item spawner, popular cheat mod, good for situations like these

dire fractal
#

I could go buy a new one

hasty flume
#

If you want to buy it twice I guess

night bough
hasty flume
#

Point is, sve moved all its items over to cp, so anything you had that was using json assets is gonna be an error

dire fractal
#

oh mannnn

#

alright might just

gleaming kestrel
#

Huh. You might have been right after all. How weird.

dire fractal
#

my meteor carp are also errors

dire fractal
#

yeahhh

gleaming kestrel
#

Thanks for the suggestion, Megan!

tawny oracle
#

okay so, i redownloaded everything +/- a few things, but im still getting crashes upon starting a farm. my logs show no errors anymore, so im not sure what else to do.

native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Unix 6.1.52.16, with 21 C# mods and 26 content packs.

hasty flume
tawny oracle
#

Iโ€™ll give it a shot!

tawny oracle
#

Thanks!

hasty flume
# tawny oracle Incredibly, that worked.

That one, for some reason, doesn't have the incompatible warning, but seems to break the saves of everyone who uses it. Use the no fence decay option in cjb cheat menu

tawny oracle
#

Good to know, weird issue, thanks!

night bough
hasty flume
#

Also, good rule of thumb to never install a mod (aside from some cp mods) that hasn't been updated since March 19 2024

#

If it hasn't been updated since before then, check the comments to see if it's broken before you install it

tawny oracle
#

Yeah, I truly shouldโ€™ve known better.

night bough
#

(except portraiture which is somehow march 4 and the recommended replacement for hd portraits but yeah march 19 very good rule of ๐Ÿ‘ )

hasty flume
#

There are a couple of completely random mods that still work, but I don't like to encourage that kind of experimentation in this channel. Too much risk

robust bison
#

good measure is checking the comments

#

if it doesn't work you'll see people asking when the update is

#

if it does you'll see people complaining about something

hasty flume
#

If nexus users can be relied on to do one thing, it's complain

stark horizon
# night bough <@1096480390341996625> Hi Logo! Apologies for the ping, but I was told you were ...

Hiya! Thanks for the detailed intro! I don't mind pings, and the more details the better. When SMAPI is reinstalled, it can overrride manually adjusted folder locations, which can disrupt aliases and symlinks. I wonder if that's what happened here.

Val had a copy of SMAPI - let's call that SMAPI 1; when Val dragged their Error Logs folder to the Favorites sidebar, that file location was for SMAPI 1. Then when SMAPI was reinstalled, the folder is still physically there but it doesn't direct to anything, because SMAPI 2 created a "new" Error Logs folder. I can see the path to the folder, and it's possible that Val didn't let the game/SMAPI run long enough to capture enough text for the log.

Based on some of the screenshots, I'm actually wondering if there were 2 Mods folders. Because that last screenshot of the Mods folder didn't show the full folder path, just that the mods were being accessed via the folder dropped in Favorites.

I don't know if this is helpful, but I would want to see the full folder path that isn't accessed via the sidebar.

#

For the record, I think you took all the right steps - I think the log issue might be that SMAPI didn't have enough time to record a log.

#

Plus, any previous error logs would have been deleted on the reinstall

night bough
stark horizon
#

I realized this when I was testing 1.6 alpha and 1.5.6 at the same time. I set up multiple aliases and symlinks, and at one point had 4 executables on my MacBook.

#

Chaos ensued - let's just say that. ๐Ÿ˜„

#

What I've done now is that I keep the "Common" folder in my favorites

#

But if I have multiple executables, every time I switch or have to update SMAPI, my aliases/symlinks get broken.

night bough
#

So I suppose the best outcome is that in time the issue will sort itself? I swear I got Val to relaunch enough to the point of generating a log... is there a higher text barrier on the first log than on subsequent ones? I mean I've seen logs that end at "Mods loading in" when Steam is having a rough day.

stark horizon
#

That's a good question I don't know if I can answer. I suspect so, since that initial launch after a SMAPI reinstall does take longer, but I typically wait until I reach the title screen before checking for a log, unless we have a fatal crash

#

In which case we'd have a Mac Console log to back it up

night bough
#

When you say Mac Console do you mean what I asked Val to send in place of a log? (just checking I asked for the right thing)

stark horizon
#

The only other possibility I can think of in Val's case is that they somehow had two versions.

#

So, the Mac Console log is accessed via the Console Application

#

It logs any OS crashes

#

(like segfault errors, for example)

night bough
#

Okay. This is where my lack of cs knowledge is the death of me. But instead of grilling you, I'll go do some reading ๐Ÿ˜† . But in the meantime, would this make sense as a checklist for Val or similar cases:

  1. After playing a bit, do you have logs? If not,
  2. Can you take a screenshot of your "Stardew Valley" folder with Show Path Bar enabled in Finder>View (to check for multiple mod folders)
  3. For future, put "Common" folder in favorites instead of "Mods" folder (and perhaps ".config" instead of "ErrorLogs"?)
stark horizon
#

Yes - that looks fabulous. Also make sure that they have "Show Path Bar" enabled in Finder->View

#

I don't know everything either - I've just learned a lot through trial and error

night bough
#

Thank you so much!

stark horizon
#

Anytime!

night bough
#

Like genuinely so much! Not just for the help but for the whole thing SDVpufferheart

stark horizon
#

Aww, you're welcome! Happy to help. Ping me anytime, and if I'm free, I'll run right over. SDVpufferheart

night bough
#

Oh! And if Im being super selfish I actually have an issue of my own that I wonder if you might have anything to add to

stark horizon
#

Sure - what's going on?

night bough
#

https://github.com/Floogen/Stardrop/issues/175 (Literally no pressure to read please ๐Ÿ™ But if you have the time but more importantly the interest, I'd be very interested in your thoughts.) Tldr: SMAPI console not showing when launching through stardrop. With the help of Yariazen, we hypothesized that SMAPI was hiding inside/hijacking(?) Stardrop.app. I didn't post the issue but I did leave two comments (the second one being the more informative).

night bough
# stark horizon Sure - what's going on?

If its an issue for PeacefulEnd as Yariazen thought, I just wanted to make sure I provided as much information as possible to make it as easy as possible to fix (if possible).

stark horizon
#

I've never used Stardrop, not because I don't think it's awesome, but because I have a system that works for me and I'm stubborn. SDVkrobusgiggle

Let me look through this and if anything pops out at me, I'll let you know! But I suspect that Yariazen is right.

#

I don't believe that there is an option from within Stardrop to open/launch a Terminal window, is there?

#

This line from your log jumps out at me - [5/9/2024 7:52:32PM][Debug][C:\Users\Floogen\Documents\GitHub Repos\Stardrop\Stardrop\Views\WarningWindow..ctor: Line 36] Created a warning window with the following text: [OK] The given file isn't StardewModdingAPI.dll

Because if you're on Mac, then it shouldn't be looking for the .dll

night bough
#

Huh. Every time I fill out the path to StardewModdingAPI it asks specifically for .dll

stark horizon
#

I could be off my rocker, but let me check something

#

For Mac/Linux users it should be looking for the UNIX executable

night bough
stark horizon
#

I don't know this to be true, but I'm curious if the Mac version of Stardrop is looking for the .dll when it should be looking for the Unix file

#

And that would be a Peace thing, yeah

night bough
#

Let me try picking the unix in settings

stark horizon
#

cool cool

night bough
#

(also horrible crop lol)

stark horizon
#

Interesting. And you for sure, 100% no doubt downloaded the Mac version?

night bough
#

Definitely

stark horizon
#

bummer. Yeah, I think Peace will have to take a look

#

But to your question - I think you've given sufficient information for Peace to understand and be able to dig into it!

night bough
#

Do you think I should mention the .dll vs. unix bit?

stark horizon
#

It might be worth mentioning, for sure. It could amount to nothing, but you never know!

night bough
#

I have trouble imagining anything you could bring up about stardew amounting to nothing ๐Ÿ˜†

stark horizon
#

lol

#

By that I guess I mean that just because Stardrop says it's not the .dll doesn't mean that the code doesn't direct to the unix file, if that makes sense?

#

Like it could be a simple word error

night bough
stark horizon
#

Hey, that works too!

night bough
#

Oh and last but not least, I spent too long in academia and am now a stickler for citations, so my apologies but I have to ask if you're okay with me saying that .dll vs unix was "suggested by Logo" ๐Ÿ˜†

stark horizon
#

Of course, not at all.

#

And if you hear back, I'd love to know what the results are!

errant parcel
#

random question, i have seasonal characters slightly cuter aesthetic and i have the options so all of them have noses right? but why is demetrius the only one without a nose?