#archived-modded-support
1 messages ยท Page 455 of 1
The one where it says error galaxy aurth failure?
This was me redoing it
Oh wait, you mean where it says "These mods directly change the game code. They're more likely to cause errors or bugs in-game; if your game has issues, try removing these first. Otherwise you can ignore this warning."?
Yea
Oh, ok yeah now I'm on the same page as you. It's not actually giving you an error or anything, it's just letting you know that if you're playing the game, and something isn't working right, like... let's say for example, you bought a parsnip, then it turned into a emerald, and crashed the game,
That the most likely mods that caused that error where those that are listed under it.
If when playing the game, you don't see anything causing issues. Or nothing particularly out of the ordinary (see my example about the parsnip)
Then you don't need to worry about them. The only color you're really gonna need to watch out for on smapi's logs are the red ones.
White means it's working as expected, purple means something could be updated,
Yellow is just the smapi highlighting something it wants you to know (a heads up sort of thing)
And red means something broke.
The yellow isn't actually a problem, it's just there to let you know what mods are so invasive that they change how the game is fundamentally running.
Ultimately, if you don't run into any obvious issues, then you dont need to worry about it.
Just look out for giant batches or red text. That's the stuff you gotta worry about.
Oh okay thank you for all of your help!
No problem, that's what we are here for!
I can't seem to click on the box of the tower in the deep woods even if I have all the items already. Is there a way to complete it by using code or something?
I... don't actually know.
I mean, yeah, there is definitely a way to modify code to make it happen, but that's not my area of expertise...
(Just wanted to make sure you knew you were seen, and weren't being ignored, I just can't help on this front.)
No worries. Anyway this is the picture. The box with question mark on top can't be clicked
@cosmic quarryi'm back
so i have updated every single one of my mods, i do not see any purple texts so that is good i assume, here is my newest log https://smapi.io/log/c19407b02c084bd886f78bdc22305b77
my current problem is my farmer having mismatched skincolor as seen in the image. the issue is caused by seasonal cute characters mod because the issue was resolved when i removed it from my game. i just reopened the game and the same thing persisted even with updated mods so idk what to do but if you (or anyone) could take a look it'd be appreciated
Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Home Single Language, with 21 C# mods and 9 content packs.
if nothing works i can just remove it but ideally i'd like to play with the mod lol
did you disable the farmer body options in the mod menu?
bc that there looks like sca's farmer shoes to me
You mean their arms?
i don't see a farmer body, but there is a farmer base?
thats it, disable that
yes, my farmer is originally tan
ooh okay
๐ญ okay, it did work! turns out it's just a setting... sorry for the incovenience everyone! 
what conflict?
that..makes so much sense. so.. i should disable from cab's mod? or either is fine?
either or, but you can only have one
its fine man, it was a fairly easy fix
For figuring this out when I certainly couldn't. With the power invested in me(litterally none whatsoever) I dub thee the log lord. fixer of clashing mods.
im already the god of shed tho
Are you incapable of upholding both title's? I would have thought such a task would be child's play for the god of sheds. Lol
hey i just started dipping my toes in mods
does anyone wanna help me config a certain mod that i have no idea how to ;-;
Are you asking how to change a mod's config options?
yea
for elle's seasonal buildings
can someone help me with this? I cant see some items
So there's two ways you can do it: either by editing the config file itself (in an editor like vscode, notepad etc) or, if you have Generic Mod Config Menu (GMCM) (which is a mod that lets you configure it in-game), by using that. GMCM can make it easier to see what options are available, but it's entirely optional. Which way would you like to do it? @opal drift
GMCM is here if you'd like to take a look at it: https://www.nexusmods.com/stardewvalley/mods/5098
Can anyone help me with activating spouses island mod, coz i don't understand this
Hi everyone,
I was playing in splitscreen multi-player when my game crashed, we where doing fishing minigame (event / festival) , it just closed without any crash report when i started to fish :/ any idea of the cause?
https://smapi.io/log/0b03e865a1234558aec0ebe9fb8e1396
Thanks!
Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Unix 6.1.52.16, with 26 C# mods and 20 content packs.
(it's a custom area, some of the things works in custom ways)
[SMAPI] An error occurred in the overridden update loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.GameLocation.performTenMinuteUpdate(Int32 timeOfDay) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 14156
at StardewValley.Locations.Forest.performTenMinuteUpdate(Int32 timeOfDay) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Forest.cs:line 689
at StardewValley.Game1.<>c.<performTenMinuteClockUpdate>b__714_0() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6077
at StardewValley.Multiplayer.processIncomingMessage_PatchedBy<spacechase0.SpaceCore>(Multiplayer this, IncomingMessage msg)
at StardewModdingAPI.Framework.SMultiplayer.OnClientProcessingMessage(IncomingMessage message, Action`1 sendMessage, Action resume)
at StardewValley.SDKs.Steam.SteamNetClient.receiveMessagesImpl()
at StardewValley.Network.Client.receiveMessages()
at StardewValley.Menus.FarmhandMenu.update(GameTime time)
at StardewValley.Menus.TitleMenu.update(GameTime time)
at StardewValley.Game1.updateActiveMenu(GameTime gameTime)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
hiii how can i fix this
its occurs in multiplayer
!log
Please share your SMAPI log file. To do so:
- Open this page: smapi.io/log.
- Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
- After uploading, it will show a green box with a URL to share. Post that URL here.
Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.
This looks like a mod mismatch issue
!mpmods
You can mod your multiplayer games, but to avoid any hiccups, all players' mod lists need to match. If players have too many mismatched mods, you will experience bugs in your game - even if the mods were working fine earlier, there is no guarantee that they will stay that way, and strange things may start occurring. There are a few exceptions to this - cosmetic mods usually work fine with no glitches, and some C# mods work as well. Mods often include information on whether or not they work in multiplayer in their descriptions. However, in general, your mod lists should match exactly.
See https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Do_mods_work_in_multiplayer.3F for more details on how mods work in multiplayer!
!log
Please share your SMAPI log file. To do so:
- Open this page: smapi.io/log.
- Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
- After uploading, it will show a green box with a URL to share. Post that URL here.
Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.
damn governor working overtime
Uh, take the Smapi installer out of the mods folder.
That doesn't belong there.
SMAPI does not go into the mods folder.
!gs
If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
i did that part sorry
hey whats up with that file location?
P2P
is it because i have the skins and the one without the word skins? I checked the content and theyre the same but idk
Uh, no, SMAPI in general doesn't go there. It goes in the root folder of Stardew
i put them in a folder for organising
oh
the app runs and it has two skins but the rest wont show
Make sure to look at the following up there.
And just use either the skins version or regular version
yeah the multiple copies are conflicting with each other
so how can i detemine them
Place Smapi in the root folder of Stardew, use the skins version of Pet and Farm animal facelift
if thats the installer it doesnt even need to be there. i keep that in my downloads
!log
Please share your SMAPI log file. To do so:
- Open this page: smapi.io/log.
- Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
- After uploading, it will show a green box with a URL to share. Post that URL here.
Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.
from all players
Yeah that
Okay frfr I should sleep LOL I can't read my words
as megan noted, the easiest way to determine what mods match would be to upload your logs & all of your friends' logs to https://smapi.io/log and just compare what mods you have installed
Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Pro, with 25 C# mods and 35 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
still i cant find what causes accident
looks like you have spacecore and the host doesn't
again, you should be comparing SMAPI logs between yourself & the host
so you need theirs as well
how is this possible i send my mod folder directly to host
I do not know. Upload their log and we can see
Honestly the answer seems to be that she's not running SMAPI at all
now im just wondering why the 10 year old is the host but whatever. we still cant know anything without her log
she may need some more help to play modded
Your log is not showing that the host has a mod context, so more than likely they're not running SMAPI.
it is not possible .-.
Well, without the log, I cannot tell you what is or isn't possible
are you in the room with her? are you physically seeing her open smapi?
yup timezone issues i want hers log when shes wake up
But from your log alone, it appears that she's running vanilla
04:31:05 TRACE SMAPI Received connection for vanilla host -7223672802244424154.
if not, then its entirely possible she just doesnt understand modded play enough to understand that she needs to open a separate program
Hi! Thanks for helping earlier, i figured it out, i just had to delete the two files without the words "skin" in them. Sorted now
Hello again, thanks a lot for the help! I found out whats the issue !
apparently there is an Anti-cheat program by Riot Games called Riot Vanguard, It was the cause !!! after uninstalling it (closing didnt work) SMAPI Runs normally now, no need for fresh windows installation!!!!
So for Whoever plays League of Legends or Valorant, keep that in mind to run SMAPI!
Sharing this so people wont struggle like me in the future!
she is 10
Weird, I have Riot Vanguard and haven't had any issues like that
Glad that your issue is solved though!
yeah unfortunately
but i cant join game when i open game in vanilla version
@night bough Thank you too for help, I shared the solution for others with same issue in the future!
is it still mod problem
if the other player is the host, i dont think youll be able to play when she isnt online
I don't really know, sorry. There's not really enough information to go off of
Thanks! tbh a lot of things felt weird since new LOL update with Riot Vanguard , laptop also seemed slower, seems its blockign something for SMAPI , maybe considering it a third party fr cheating
Yeah it's odd, I do have certain cheat softwares on my computer tho and haven't had an issue as long as I'm not actually playing Valorant with them open
But I def agree with the slowdown thing, it feels like my computer is always sluggish after installing vanguard
I think there was a misunderstanding. Even if she or I am the host, we are having problems connecting to each other's game, regardless of Smapi or the original game.
original problem remains. its impossible to know what the problem is without the other person's log
Considering that vanguard can detect Netflix as a cheat
agh don't get me started
That's right, I'll ask for it, thank you
thank you for your help <3
It made my modded Skyrim sluggish, so off it goes! until I play LOL once in 2 weeks I guess LOL
Guys is there a mod for auto harvesting my crops like automate for machienes ?
Anyone has any idea how to fix this? no error message whatsoever on my smapi. This happens after i added SDVE in my playthrough. already played for 2 seasons (i thought after a season it will fix itself). im quite knowledgable in coding so if anyone has any idea where can i start looking, help me out ๐
Thank you.
more screenshots
!rtf should help you with that
Reset Terrain Features (https://smapi.io/mods/#Reset_Terrain_Features) is a mod that lets you reset, clear, or generate everything that spawns on a map using an in-game menu. That's especially useful when changing maps mid-save, as the debris will otherwise use the old layout (causing things like trees in the water or bushes blocking exits).
or did it not target static assets? I don't remember
Il try it out, Thanks ๐
Hi! I'm having a couple errors/warnings on my smapi that I'm not understanding. The only thing in-game I've noticed is that I can't talk to my in-game wife (Sophia; currently my only spouse) out-and-about in town.
Edit: I already know what the one missing item is, so that warning I'm not worried about.
https://smapi.io/log/628f68bdb274432c80ca7de04412e045
Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Home, with 38 C# mods and 56 content packs.
SoulsReaper: isn't that what junimos do?
You might be able to find a reskin on them if you just want an automated harvest that's more mechanized/industrial
No that's normal
You have to specifically code otherwise
and switching to SVE, consider getting Redraw Pelican Town Expanded whilst using VPR
i still need VPR? cause im already using it + the unofficial update fix
btw tried RTF didnt work, but maybe it procs when during save (night)
for the Temp fix for 1.6 you need VPR installed, but that doesn't cover SVE stuff
I see, aright ill try this and sleep for the night and see if it works
might not be fixable though, and you might see more craziness popping up further down the line
from the FAQ:
Starting a new save is highly recommended. Playing on an already existing save will cause a lot of bugs.
take that with a grain of salt, the FAQ was last updated on Feb 9, 2022
welp nothing works 
you can either start a new game with SVE or remove SVE and hope that it at least reverts back without breaking
tried removing and putting back sve
I meant removing it for good, if you want SVE you'll then have to start a new game
Hello! has there been anyone who had the problem of mutilplayer marriage cutscenes making other players disconnect??
So far this is the only thing in the log
[game] Failed to send message (k_EResultInvalidParam). Closing connection.
!log from everyone
Please share your SMAPI log file. To do so:
- Open this page: smapi.io/log.
- Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
- After uploading, it will show a green box with a URL to share. Post that URL here.
Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.
Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Pro, with 35 C# mods and 69 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
this is my log, the only mod that needs to update is already updated,
but I dont think its the reason why it disconnects everyone out of the server when it shows the wedding cutscene?
'm using this mod, but it keeps saying that the path and hardwood fence that are supposed to change has no textures.
It's supposed to the be the hardwood fence and stepping stones path
according to the textures folder
20:57:47 TRACE SMAPI Received context for farmhand 4097783326383561781 running SMAPI 4.0.8 with 98 mods.
21:03:18 TRACE SMAPI Received context for farmhand -5585560479955719227 running SMAPI 4.0.8 with 124 mods.
21:04:17 TRACE SMAPI Received context for farmhand -7353907954304870282 running SMAPI 4.0.8 with 107 mods.```
!mpmods
You can mod your multiplayer games, but to avoid any hiccups, all players' mod lists need to match. If players have too many mismatched mods, you will experience bugs in your game - even if the mods were working fine earlier, there is no guarantee that they will stay that way, and strange things may start occurring. There are a few exceptions to this - cosmetic mods usually work fine with no glitches, and some C# mods work as well. Mods often include information on whether or not they work in multiplayer in their descriptions. However, in general, your mod lists should match exactly.
See https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Do_mods_work_in_multiplayer.3F for more details on how mods work in multiplayer!
we need your log
Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on macOS Unix 14.0.0, with 89 C# mods and 240 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
here you go
16:29:08 ERROR SMAPI - (AT) H&W Fairy Garden Mushroom Paths because you have multiple copies of this mod installed.
16:29:08 ERROR SMAPI - Wild Animals because you have multiple copies of this mod installed.```
thank you, I'm an idiot
Anyone here tried fixing broken dialogue mods themselves? Any tips?
Anyone had time to check my log if there is anything I can do?
I had everyone have the same mods but the issue still persists, I tried having only 2 ppl in the server and we had no issues, so Imma just narrow it down to the server overloading cuz we have 7 players
ty for your help tho!! 
for more info we still need all logs, as I stated;
is it any two people or does it happen with a specific player?
Even if you don't see a visible error in the log, the volunteers here can sometimes get a bit more information out of the Trace available in the logs or the mod version numbers, so send them even if you don't see an error
This is our first marriage in the server, so we don't know if for other people's wedding it'll have the same issue. We only had the host (me) and the person's wedding (my friend).
Lemme close the server rq so I can send you the logs!
Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Pro, with 35 C# mods and 67 content packs.
here's the log! 
a log from every player on the server, not just you, if someone else has an error in their game that's not shown in your log
all you see is they disconnect, but for them the game might crash
Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Pro, with 33 C# mods and 69 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
this log is for the other person in the server!
the one you're marrying?
My friend is marrying an NPC in the game, Im only the host so I had to be the one online as the marriage happened
ok, how do they update their mods?
Stardew Valley Expanded\[STF] Stardew Valley Expanded\assets because it's an empty folder.``` SVE and RSV don't have an STF folder since 1.6
they can also update their SVE Thai, they have 2.4.1 which can't be loaded and the latest is 2.4.13 according to nexus
I'm having them check their mods rn, Im also looking through the logs as well and Im confused also-
Opened smapi and a thing popped up saying WinRar isnt free, is that normal?
do you use winrar?
where did you open smapi?
From my microsoft downloads
also what popped up? your browser?
Maybe I could just show a picture?
sure
that right there is winrar
okay, how do I do that?
- hit the windows key and search for
control panelselectuninstall a programscroll down in the list and uninstall winrar - go to https://www.7-zip.org and download the latest version
it's in programs and features
Alr
is that win11?
oh wait you're viewing large icons, change that to category
you can install it anywhere, default is on C:
the file you downloaded, just double click it
right here?
second bullet point
and which one do I need here?
first one
and then I open the file I downloaded from downloads? Am I free to mod now or is there more stuff I have to do first? :"
that's it
so.. if I download mods from Nexus, itll automatically add it to my game? or will I have to manually add it?
extract the archive and put what's inside it in your mods folder
Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Home, with 61 C# mods and 216 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
๐ซต ๐
If ive never modded before, will I even have a mods folder?
Once you install SMAPI You will
did you install SMAPI yet?
Ive had it installed I think
Ive never modded and have zero experience with it- only time ive modded was ark with steam
so I have no clue what to do ToT
If you installed it you will have a mods folder
It will even tell you upon installation completion where the folder is
Where would I find that folder? Im looking through my files rn
in your stardew valley folder
how would I unzip it-
7zip
Files with the extension .zip, .rar, or .7z are archive files, which you can extract to get the actual files inside. For a .zip file, just right-click (or long-press on Android) it and choose the option like extract or uncompress. For .rar and .7z, you need to install third-party software first, like 7-zip https://7-zip.org/ on Windows (get the x64 version), Keka https://keka.io/ on macOS, PeaZip https://peazip.github.io/ on Linux, or ZArchiver https://play.google.com/store/apps/details?id=ru.zdevs.zarchiver on Android.
Since you are on windows you can just right click and extract
right click the folder and unzip
windows unzips into a new folder by default, piece of work that is
Yes
SMAPI does not belong into you stardew valley folder, you extract it and run the installation
Yeah that doesn't matter for the installation
Alr
Your other mods will have to be unzipped to the right directory Given it's on another drive per what you just said
But SMAPI you can put anywhere
open the folder
for now all you run is the installer
install on Windows
i just joined this server and had a question about modding, ive gotten to the point where i have smapi and i can runthe installer i just dont understand how to get other mods to work in the mods folder
is that where your game is? then yes
you just put the extracted mod folder inside the mods folder
Sure you can do that
are you done with the installation yet?
You can also just directly extract it to the mod folder if you want
so I just close this?
not yet
I mean if you use steam. I would copy what the installer tells you to there
and do i unzip it in the mods folder once im there or just leave it extracted
you said you run it through steam, so that green text is important to you
If you've already unzipped it you won't have to reunzip it in the mod folder
I copy that command into the launch options, right?
yes
ok ill try that thank you!!
like this? then just close?
does it start with "? then that's right
ohh okay
the folder you get you put in your mods folder, in the location where SMAPI told you that your game is
yes
in most cases you can just delete it from your mods folder, some mods you can't delete without breaking your save file
So I extracted it- itll be added to my game now?
๐
just move the unzipped one to your mods folder
copy Pet's Enhanced Mod and put it inside Stardew Valley\mods
mods folder would be smapis folder, right?
the path in green
I found the mod folder
yes
you have surely copied files before, right? same thing
How do I know if a mod is not compatible with mobile?
this folder, not the .zip
delete it
now, the mod won't work, hear me out...
go to the nexus page where you got the mod and got to the description page of the mod
click on the arrow next to requirements
these are mods you will always need in oder to run the mod you want to download
ohh.
SMAPI you already have, Content Patcher you do not
click on it and do the same you just did
got it
I think
ill try
Ill unzip it, then move the unzipped file to the mods folder?
correct
that's all you need to know for 99% of the mods
Im learningg yay 
and if I wanna remove a mod, ill just delete the zipped and unzipped files?
you can delete all of what you're showing there
yes, you already moved them to your mods folder / installed the programs
did you close the window for the SMAPI installation?
ohh there we go
tysm for the help 
Sorry for the difficulties, I tend to be slow :')
not so fast or you'll be here again once you want to update a mod:
to update a mod you do the same thing you just did, but you have to DELETE the old mod from the mods folder first
if you are asked to overwrite files you forgot to the delete the old folder
@lean star You leveled up to Shepherd. Wow, you've been talking a lot! Have a prettier, slightly more brag worthy, shade of blue.
(thanks gov, I do feel like I'm guiding my sheep to safety - though I've never seen this place before)
Lol
So just purge the mod of my pc then redownload it from nexus?
how do I know when a mod needs updates?
when you run modded stardew, you'll first see a console window pop up, that's SMAPI
if a mod can be updated it will tell you
so basically if I run it with steam like I always would, if a mod needs updated- a window will pop up?
the window will always pop up, but if there's something to update you'll see these purple lines
you can not close it, if you do SMAPI will close the game
Alr
you can minimize it or not, it will also tell you if there is an ERROR with the game (in red text)
okay. I can just launch it through steam?
yes
Alr ty
hm
I opened stardew
I just downloaded the mods tho
so Ill have to redo what I did to get it- 
oh?
if you check the file archive, they apparently tried to update it yesterday
Ah
so there is a 0.1.70 version present, but not downloadable
so how do I know if I should ignore a update notice or not?
Depends on the mod.
ah
so there's no real metric you can go by
I have a feeling they archived the wrong file
oh?
0.1.63 was uploaded 3 days ago, 0.1.70 was uploaded today
pretty sure they meant to archive 0.1.63
are you talking about me or the people who made the mod?-

Am I still able to play? or will the mod not work?
the latter, there might be another upload for a version 0.1.71 coming later
yes
okay
also
one last question i think
if I play the game without updating a mod
will it break my game
?
Because Im not sure how to see if a mod actually needs updated or if its doing what its doing rn.
you're just unlucky with your choice of mod right now, they can usually be updated when it tells you
ah okay!
how do i learn the artificer skill from mateo?
hey guys, need help with sprites
winter came and all of my modded sprites became vanilla instead of modded ones, the mods aint mine and i need help how do i fix it
tried to look into contents and deleted some files, portraits were fixed but characters are invisible now
hope someone will help
don't ever delete any game files
and how do you want me to fix sprites
I don't want you to do anything, if you want to fix them you can target the winter sprites with the regular ones provided by your mod
how
if you don't know how to do that: #making-mods-general
Hello again. Today's game freeze occurs in the Islands Volcano Mine. Because it listed TMXLoader in the error portion, I disabled the mod and tried again. Same result.
https://smapi.io/log/cd2b85c285234fcb81d9f940f7451d38
Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Home, with 18 C# mods and 5 content packs.
Hi! Iโm new to modded games, I play on a MacBook and I downloaded mods but canโt seem to get them to work ๐ฉ
I also have the report with the TMXL mod installed
Please submit a log (directions below from the governor)
!log
Please share your SMAPI log file. To do so:
- Open this page: smapi.io/log.
- Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
- After uploading, it will show a green box with a URL to share. Post that URL here.
Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.
Please try removing Pytk Lite as well and see if the issue persists
Also could you please refresh me on your previous issues and what was done to fix them?
It was the post wedding mod had assigned me a spouse without actually having one:
Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on macOS Unix 13.3.0, with 2 C# mods and 0 content packs.
Not sure if Iโve done that correctly
Issue persists. ๐ฆ
Could you send a fresh log then please?
Sure
Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Home, with 17 C# mods and 5 content packs.
Okay. So it looks like you have SMAPI installed correctly which is good news. Where is it that you're putting your mod folders? rather how are you installing your mods? Manually from nexus? A mod manager?
Also it looks like you were playing in multiplayer, is that correct?
Guys Iโm thinking of buying Stardew valley, Should I buy it on switch or on mobile?
why the modded channel?
Not the place, we deal with PC primarily here, I would ask #stardew-valley
Not sure where I put it, it was labeled mods haha
I have played this world in multiplayer, once
Okay. So let's find your game folder then.
It should be here ~/Library/Application Support/Steam/SteamApps/common/Stardew Valley/Contents/MacOS
Inside of that folder should be a folder called mods
Oh ok sorry Iโm new to this server lol
Okay Iโm here
I see the mods folder
What's in it?
No. So this is where you want to put your mods. How have you been installing your mods?
I watched a YouTube video. I believe I used nexus and GitHub possibly
Not GitHub ๐ญ
Thatโs wrong
Nexus is great!
So do you still have the downloads in your downloads folder? Have you unzipped them?
They are still in my downloads. What is unzipping?
Can you send me a screenshot of them in your downloads please?
Okay. So Im not seeing the zipped downloads. But the folders SkullCavernElevator and NPCMapLocations are the unzipped mod folders. Dragging those folders into ~/Library/Application Support/Steam/SteamApps/common/Stardew Valley/Contents/MacOS/Mods is how you install them into the game so SMAPI can launch them.
Im also noticing you have ModDrop.Client, are you using that as a mod manager?
No clue what that is tbh haha
Okay. So if you drag your mod folders into your mods folder (path above) and launch, and then follow the same instructions as before at smapi.io/log to grab a log we can confirm you're all set.
But for the future, instead of Youtube guides (which can be very out of date very quickly) I'd highly recommend the stardew wiki. Here's a link https://stardewcommunitywiki.com/Modding:Player_Guide/Getting_Started It has an answer for pretty much any question you can think of and is much more up to date! But don't hesitate to ask in here for help if you're ever stuck with any of it.
I am suffering the consequences of my actions, at the beginning of my run I had east scarp installed but I didn't like it so I uninstalled it... but I didn't finish the presentation mission, now I'm stuck with it, is there any way to force it to finish?
!log
Please share your SMAPI log file. To do so:
- Open this page: smapi.io/log.
- Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
- After uploading, it will show a green box with a URL to share. Post that URL here.
Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.
Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on macOS Unix 13.3.0, with 4 C# mods and 0 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
In short, you could try completing it using CJB Cheats (in the Advanced sub menu iirc). When you uninstalled was it just the quest that you left? Did you also make sure to get rid of any ES exclusive items? But beyond that we'd need a log to make sure you didn't anger your save too much.
Looking good. Was it just those two mods that you wanted?
For now yes haha
Great! It looks like you have an update for NPC Map Locations (you can find an easy link for any updates near the top of your log, it'll be the bit in yellow). If you feel confident now that you know how to download and install, you should be all set! Happy modding!
But feel free to ping me in here if you have any questions about updating (here's the link you're looking for in your log).
(pupper are you making sure to take breaks)
It looks like Ghost Town is not compatible with 1.6.8 and is editing the Volcano Dungeon maps causing this error:
at StardewValley.Locations.VolcanoDungeon.GenerateEntities() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\VolcanoDungeon.cs:line 1627```
Try disabling that mod. Also though it doesn't seem to be throwing errors (yet), I'd also consider disabling Heart of Yoba as well (until an update for 1.6 becomes available).
(Was just about to take one
but thanks for the concern.)
(i have every right to be concerned lol)
we'll give it a go and see what happens. Thanks. Enjoy your break. ๐
Is Cjb cheats mod safe to use?
Certainly!
Alr! cause when I added it, the menu said it found a mod with warnings
Smapi always says that, it is a minor off by one issue on smapi
how do i fix this message
I'm pretty sure someone will ask for a full log
!log
Please share your SMAPI log file. To do so:
- Open this page: smapi.io/log.
- Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
- After uploading, it will show a green box with a URL to share. Post that URL here.
Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.
Are you trying to download smapi?
yeah i got it tho
Great
my mac was blockin it
thanks
what the hell is this
it wont open my stardew
omg
nvmmmm
im sorry
im having an issue where i put the path to modding api into the properties launcher option thing but it doesn't launch smapi it just launches normal stardew
what should i do if some recipes from expansion mods aarent showing up on the coooking tab, and some recipes on the cooking tab dont show up when i go to actually cook them. do i need an extra mod that i didnt download? its happenign with es and vmv recipes i think
i give up on modding for some stupid reason i never can get the game to launch
One of my mods adds "night silk" but i have no idea how to make it
SMAPI keep saying all my mods are not compatible, even though I have the latest versions?
anyone know why this is happening?
i'm trying to play Stardew Valley expanded
!log
Please share your SMAPI log file. To do so:
- Open this page: smapi.io/log.
- Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
- After uploading, it will show a green box with a URL to share. Post that URL here.
Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.
Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Home, with 5 C# mods and 18 content packs.
Uploaded the smapi thing
Stardew Crashed during a specific lag mentioned in #vanilla-tech-support message. No error log found, used latest instead.
Discord is the easiest way to communicate over voice, video, and text. Chat, hang out, and stay close with your friends and communities.
Log found, uploaded to: https://smapi.io/log/51d599485c32423684902ed7a9139b76
@winged vessel
Thank you!
my game crashes when i enter a save file. its only when i play with mods, how do i fix it?
have you downloaded the newest SAMPI update and undated all the mods you use for 6.1
i downloaded the newest and my game always claims its not the newest
yes. I downloaded all the mods I wanted in one go though, so maybe I should uninstall everything, and then start with expanded and add mods as I go?
nevermind, even when I do that SMAPI still skips all the mods
!log
Please share your SMAPI log file. To do so:
- Open this page: smapi.io/log.
- Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
- After uploading, it will show a green box with a URL to share. Post that URL here.
Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.
does it give you a warning for any mod? new verious could be availible
thats what my problem was
this is my log https://smapi.io/log/85790ddd354e4a6996e710b618adfb5c
Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Home, with 5 C# mods and 18 content packs.
and this is my log only doing the 3 mods needed for expanded https://smapi.io/log/5f04835bb21642ddbd3fcc3627fffc15
Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Home, with 3 C# mods and 1 content packs.
still won't accept that it's the newest version of expanded
Weird
It's claiming that harmonylib can't be found
I would install without vortex if I were you
okay, is there an easy way to remove all mods with vortex?
the problem seems to be with SMAPI though
You don't appear to have farm type manager installed
Actually, on closer inspection, it also isn't registering ftm as compatible. Are you completely deleting your mods when updating?
If the problem was with smapi, everyone would be experiencing it. After a closer look, your trace clearly shows its not properly reading certain files, which is indicative of vortex fuckery
!vortex
Vortex isn't recommended for Stardew Valley.
It's hard to troubleshoot and often causes issues like SMAPI/mods not being installed or updated correctly, files mysteriously disappearing, crashes, etc. Volunteers here often can't help with Vortex issues.
Some options:
- Install mods directly (which is easy and safe in Stardew Valley!).
- Or use Stardrop, a mod manager specifically designed for Stardew Valley.
- Or get help with Vortex in the Nexus Discord or Vortex support forums.
L vortex 
I have never seen a vortex w in my life
im having an issue where i put the path to modding api into the properties launcher option thing but it doesn't launch smapi it just launches normal stardew
Are you sure the path is correct?
As in - it has the " " 's and %command% at the end
?
๐ฉท
thanks. I'll try to mod the game without vortex! ๐
hello! quick question, can you have one save be modded and another vanilla? no right?
you can
Ye, you should be able to
The modded one would be run via SMAPI and the other would just be through Steam, etc.
oh! how do you do that?
Iโm having issues getting my mods to work on mac, is anyone able to call me and try to help ๐ญ
but when i play through steam it automativally opens smapi?
just run smapi for the modded save and run the vanilla version for vanilla
you can delete the launch preferences and open smapi through a shortcut
You would have to change the path back to the original one to switch back, iirc 
ahhh okay thank you both!
Iโm not sure what Iโm doing wrong- Iโve modded Stardew before just not on Mac and so I think the steps might be different?
Ghost Town was the cause of the Island Volcano issue. Thanks so much.
'm not really sure about Mac, but are you having trouble finding your mods folder or :o?
Cuz as far as I know, the process should otherwise be similar to Windows
iโve modded on mac, it should be pretty much the same process
Hi! I'd be happy to help. What bit are you stuck on? Are you following the guide on the wiki?
(To be clear, I can't hop on a call, but I'd be happy to help you in here)
I did, which is why Iโm completely confused
I think it has to do with the way my folders are set up, because, like I said, iโve been able to successfully mod stardew before
For reference, this is the folder the mods are in
So it looks like you haven't unzipped your mods
Oop, that'd explain it
Please try keeping it to just support Cindy 
(Also - off topic but W Dazai pfp)
No shame in it at all Val
So make sure they all become their own folders like this? (iโm bad at tech)
Thanks! itโs an obsession
Except with SMAPI, that we'll need to do in a different way
Oh nvm it looks like you've already unzipped SMAPI. Have you installed it yet?
Oh you must have because you have ConsoleCommands and SaveBackup
Looking good. Could you please try launching and grabbing me a log?
!log
Please share your SMAPI log file. To do so:
- Open this page: smapi.io/log.
- Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
- After uploading, it will show a green box with a URL to share. Post that URL here.
Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.
Sure
can someone help me figure out why my game crashes upon starting a farm? i just downloaded some things & i donโt quite understand what im looking at with the logs ๐
iโve modded before but not since 1.6, so iโm assuming itโs probably an issue with something not being updated but i donโt know what because the only thing in the log that says it has errors is smapi itself
I'd be happy to help. Please follow the instructions from the governor above and I can take a look
Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Unix 6.1.52.16, with 25 C# mods and 25 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Sorry Iโm having trouble trying to get the file in the box ๐ญ
No worries. Can you show me a screenshot of the finder window you found the log file in?
If possible please go to Finder>View>Show Path Bar so I can see the path easily at the bottom
A bunch of your mods are empty folders. Do you by any chance use vortex?
Gotcha. And there is a file in that folder?
i donโt, iโm on steam deck though? idk why theyโd be empty. i can try redownloading them and see if that fixes it
Okay. So, what I do so I don't have to drag and drop (or copy the path from smapi.io/log every time) is drag the folder "Error Logs" into my favorites sidebar so I can find it easily
You also have a few mods that are incompatible with 1.6
I thought that might be the case. Could you let me know which ones? I had a hard time figuring out which ones were incompatible when downloading
Like this @thorn vortex
Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on macOS Unix 14.4.1, with 2 C# mods and 0 content packs.
It's listed in the section of your log that has red text
Right at the top of the log
Ah I see, okay cool. Iโll try redownloading the rest of them and see how it goes
Okay so we've got a bit of searching to do. Could you do me a favor and go to this folder: /Users/valmyers/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods
Btw, with json assets specifically, there are two main files on the nexus page, one for 1.5 and one for 1.6. You want the second one
It's bc you don't have anything that requires cp, at, or fs installed. Smapi considers those "packs", and they're slightly different than what it considers full mods
I meant to respond to the message above the one I did, but yes I meant to respond to them
ohh
Please please just take a screenshot. Phone pictures of screens are very difficult to read
Ok Iโm sorry
Should be CMD SHIFT 5 Val
Those are definitely mods
And from the previous screenshot they look to be at the path in your log
Which is very odd
Okay could you try deleting the SMAPI zip and SMAPI folder inside of your mods folder and then please redownload SMAPI and double click the zip just in your downloads folder. Then run the mac installer again
ok
You don't need to extract the zip into your mods folder or your game folder. The installer does it for you.
Also if you could show me your steam launch options that'd be very helpful as well
Huh
It's a bit odd that Val has the smapi installer in their mods folder but smapi isn't yelling at them about it
Usually there's a big red warning to get that shit out of there
Ignored loose files: .DS_Store, Coii's Girls Sets Pack 2872.zip, Content Patcher 2.0.6.zip, Custom Companions 4.1.1 8626.zip, Expanded Preconditions Utility.zip, Hats Won't Mess Up Hair.zip, Quest Framework 1.4.3 6414.zip, SMAPI 4.0.8 2400.zip
Thats what Im looking at ^
Its not yelling just growling softly in the trace
lmfao
Weird the warning isn't going off for them though. Maybe it's a Mac thing?
Could be. Never happened to me. Im suspicious of steam launch settings for that reason
They should be blank on mac
And there aren't any zip files in the screenshots of the mod folder they sent us aside from the smapi one
wait so you just need me to get the zip file and do nothing else?
No please extract into your downloads and run the installer
By extract I mean double click ๐
I'm suddenly having issues with Idaida's wallpaper and floors (both CP and AT version). I get an error message that the "data/additionalwallsandfloors" path can't be found. Is anyone else running into issues with this mod?
Woah. Never seen it repeat like that. But let's put that aside for a second
When was it last updated?
Could you please take a screenshot of your steam launch options for Stardew?
It just gives me the play option? unless you mean something else
July 2022. It was working since the update until just the other day.
iโm downloading the smapi mod from nexus mods and iโm downloading the one that says โSMAPI 4.0.8โ โFor stardew valley 1.6.4 or laterโ
Aha! Delete all of that
idk what to do
Please submit a log
!log
Please share your SMAPI log file. To do so:
- Open this page: smapi.io/log.
- Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
- After uploading, it will show a green box with a URL to share. Post that URL here.
Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.
Imma be honest, it was probably broken before and you just didn't notice until now. That mod is way out of date and all mods related to walls and floors that haven't been updated to 1.6 are having issues due to new tiles added in that update
ok
Now try launching and grabbing a new log @thorn vortex
Hmmm. I only downloaded it for the first time after the 1.6 launch and was using it just fine. Maybe one of the smaller updates killed it...?
omg wait its actually starting to be comprehensible
do i send you the log link?
yay
Yes
Please send the link of a parsed log in here
The same way you did before
Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 0 C# mods and 0 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it
what are c# mods..
Mods that use the c# coding language
ohh
but i js have to delete smapi, download error handler, then reinstall smapi?
and it should work?
Just reinstall SMAPI it'll do the rest
You are aware your game is currently on 1.5.6, right?
mhm
wait no
thje error screen says im running 1.6.8
The log says you're running 1.5.6, so something weird is happening there
Probably because no error handler?
theres no longer anything in the error log
Huh. Could you try relaunching and trying again?
sure
Smapi for 1.5.6 is 3.18.6. Looks like it didn't install properly if you don't have error handler, that should be downloaded automatically alongside that version of smapi
still nothing there
Could you try Finder>Go>Go to folder>~/.config/StardewValley/ErrorLogs
Do you have smapi installed in 2 places?
Yeah thats what Im thinking too
No
nvm
although the mods are working now
Yeah but not for long if you can't get a log ๐ lets see if we can figure it out
i already did redownload smapi (from nexus originally then github again) before asking for help here then tried relaunching and it said the same thing it did originally, im sry im js rly confused
nothing appears when i click
i am so stupid im sorry. i competely forgot that you actually have to download smapi through the file.
What
i havent modded it on my pc in a rly long time, ive alwayus done it on my deck and i forgot abt this
I have no idea what you're talking about
nvm
Do you mean you forgot to unzip and run the installer?
I don't know what you mean by "download through the file"
yes
Ohhh
im so sorry lol ๐ญ
No worries! Feel free to try launching and sending a new log so we can make sure you're all set!
Sorry. Give me a minute while I look into this.
no problem
Have you ever had two installations of stardew?
Did you perhaps try to backup your 1.5 game before 1.6 came out?
@thorn vortex
i dont believe so, this is a new computer that i only got a few weeks ago
I have an idea
@thorn vortex can you open the game and try and find the spot in the console where it tells you where the mods go?
Its identical im pretty sure
Could you go into finder and just straight search "smapi" @thorn vortex
Im interested to see how many "smapi_internal" folders you might have
Make sure when searching you click the filter at the top that says "this mac" not whatever folder you're currently in
Like this
Are they ever going to update the split screen mod to work with the update? If not is there a workaround to assigning two different Bluetooth controllers to separate instances on the same pc? Any help would be appreciated! Thank you!
the split screen mod
Wdym? Split screen is vanilla
Yeah that's a vanilla feature
No worries! Okay this is good. This means you shouldnt have any smapi installed anywhere the normal search searches (like your desktop or downloads, etc.)
And therefore compatible with the update
This is the mod in reference Iโm talking about
That mod is ancient
Is there a non ancient one?
[[Multiplayer]]
No, bc splitscreen is a vanilla feature now
Oh it's offline again
Gotta turn it on pillow 
So Iโm just trying to run two instances on my pc and assign a different controller to each instance but usually what happens is one controller will control both instances
It just crashes sometimes
Did this even work with 1.5?
This is getting into #vanilla-tech-support territory
I donโt know to be honest. Iโm just trying to play co op with my wife on two different screens on my pc so Iโm trying to make it happen
I guess you have a point
We keep telling you, it's a vanilla feature now
You don't need a mod for splitscreen
Ok Iโll check out that link that was sent
Wait sorry let me reiterate. Im not trying to play split screen in local co op. Im trying to run two different instances of the game so we each get our own screen. Can you actually do that in vanilla? I tried but all I could do was local split screen on one monitor
Wait what
@thorn vortex Okay. I'm at a bit of a loss but not giving up, are you sure your steam launch options are completely empty? And though normally we don't like doing this, could you do me a favor and relaunch, close out stardew and then in the SMAPI console terminal window go to Shell>Export Text As and send the txt file in here please?
You said up here you were trying to play co op
Well no you can do it with two computers
One computer can launch steam and the other Xbox game pass
Then you connect to a local ip game
Iโll take this to technical support though. I appreciate your help ๐
I no longer understand what you're trying to accomplish
Yes technical support but this sounds to me like normal vanilla co-op
The only coop Iโve been able to do is through one .exe
Co op has been a vanilla feature for literally years
I donโt think youโre understanding ๐ฅฒ thatโs ok though Iโm probably making it more confusing and dumb ๐
also, yes, the launch options are empty
https://stardewvalleywiki.com/Multiplayer This should help you. If you have any questions after perusing this, direct them to #vanilla-tech-support
Okay. Did you make sure to close Stardew before exporting the console?
Ok yeah thanks for the article so vanilla can do local ip through multiple computers. Or you can play split screen. What Iโm trying to do is different and will definitely require modding.
My apologies then. Could you please try explaining again exactly what you're looking for?
So let me ask this. Is there a mod for separate controller assignment?
i just closed it now, i didnt know you could acess terminal without stardew open
Separate controller assignment is possible in split screen co-op in vanilla.
What does that mean in this context? Bc it still sounds like splitscreen
theres a new one
Get the Best Games for Less https://www.g2a.com/r/darkskeleton
โขโคโฃโฅโขโคโฃโฅโขโคโฃโฅโขโคโฃโฅ
0:00 Local LAN Play / General Hosting Setup
3:12 Internet LAN Play
โบ Humble Monthly - Multiple Good Games for $12 Every Month https://www.humblebundle.com/monthly?refc=7zD7sU
โบWatch live at https://twitch.tv/darkskeleton
โบFollow me on Gab: https://gab.ai/Darkskeleto...
This is essentially what Iโm doing in a nutshell
He has two separate instances (.exe) he also has individual control over each character with different controller
How is that not local co op splitscreen with 2 controllers?
Itโs not split screen. Iโm not going to play on one monitor?
One exe per screen so itโs just co op
So the main problem is I canโt get my controllers to work for each client seeing as one controls them both
that is so confusing
I know Iโve been pulling my hair out trying to understand it. Still pulling
Okay. Do you already have two seperate installations of Stardew?
Yes. I have two different folder paths in addition to steams folder path
I still don't understand how this is in any way preferable to the vanilla splitscreen co op
Like, this seems way more complicated for what is essentially the same effect
True but separate screens are better. We like to be immersed
And it is not possible to just have two pcs I assume?
Can you not just use splitscreen and set your resolution so it spreads across multiple monitors?
Unfortunately not we only have the one pc and I bought it on switch like a dummy before reading it wasnโt cross play ๐๐๐
Wonโt work two vastly different resolutions
21.9 compared to 16.9
Look man I'm gonna be honest, I don't think you're gonna be able to do this. At least not with our help
I agree ๐ I spent seven hours trying to figure this crap out.
Any mod that did this was likely abandoned when splitscreen co op was introduced as a vanilla feature
Honestly I agree with megan. There is built in support for two controllers in splitscreen in vanilla and I have no clue how you'd do it with two instances.
And it looks like the mod you linked was built for 1.3
Well Iโve been trying to use ds4 windows. Thatโs how I play all my Xbox games and apparently there was a way to do it but I canโt find the Reddit threat anymore
Nothing built for 1.3 is gonna work for 1.6
Honestly didnโt pay attention to versions since I just downloaded it ๐
Ok so the thing with reddit is all that shit is gonna be outdated
Found out the hard way.
1.6 fundamentally changed how the game worked on a code level, and smapi changed along with it
Things that worked in 1.5 and lower just aren't going to work anymore
I get that. Itโs impossible. Iโll just have to figure something else out. ๐คทโโ๏ธ
There's always splitscreen
Okay. I've looked through the console text and I am pretty fresh out of ideas sadly. The only guess I have is for you to check ~/.config/StardewValley/ErrorLogs one last time now that you've closed the game. Beyond that, I can give you some feedback on what I can see with what you've sent.
That also works
I wanted to avoid that but it seems like itโs my only option
I wish you luck, sincerely 
๐๐ป
Alright, Iโm still not seeing anything on my side. Honestly though, thank you so much for spending so much time trying to figure this out with me. A lot was fixed even if we couldnโt figure out the log!
Just be prepared, you are gonna have to find that if you ever have any more issues
I'll ask around and ping you in here if I figure anything out.
Hey all, i'm having a slight problem with the trash bear, he wants frog legs from SVE, which I have in my hands, but it's not accepting it. Has anyone run into this before?
@stark horizon Hi Logo! Apologies for the ping, but I was told you were the Mac expert and I was wondering if you'd ever come across this issue/whether it'd be worth reporting to Pathos. MacOS launching SMAPI via Steam (confirmed launch options empty). Console shows proper load in on launch. However, ~/.config/StardewValley/ErrorLogs reveals no log even after relaunch (replying to terminal output of final relaunch).
Their original issue was mods being "loose" in the trace. (log: < #archived-modded-support message >) So I had them reinstall SMAPI (screenshot: < #archived-modded-support message >) and delete Steam launch options (were using path to game/mods folder: < #archived-modded-support message >) These changes brought us to the current issue of no log. Thank you for taking the time
sorry if the summary is a bit lengthy, I wanted to ease the backreading as much as I could.
!log
Please share your SMAPI log file. To do so:
- Open this page: smapi.io/log.
- Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
- After uploading, it will show a green box with a URL to share. Post that URL here.
Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.
I don't think there's any errors, just doesn't let me give it the dish
Please read the bottom of what the governor said
Even if there aren't errors, I need the log to see if there are any mods that might have compatibility issues and especially see what the game is saying when you're trying to give it to the bear.
Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Pro, with 23 C# mods and 10 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
StardewTime, it's the latest, the author just didn't update the version
Why do you have an stf component for sve? That got removed with 1.6
Delete sve completely and reinstall
For the future, always completely delete a mod when updating it
Alright
Otherwise you end up with leftover files that could definitely be causing an issue like this
And you can delete stf
So by delete you mean remove mod files, startup, download new ones, drop in?
And json assets, since the only mod you have that uses it is sve and it also got rid of its json assets component
All files for the mod should go in the recycle bin, yes
No startup between removing and downloading
I was gonna ask what startup meant in this context
Anybody have any insight as to what would cause a mod to make SMAPI crash when trying to launch mods, without error text?
Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Home, with 76 C# mods and 212 content packs.
Engineer in me wants to do a clean start
(For context, it's the More Nightly Events mod, which the author does say is still in alpha, but other people seem to be using it fine.)
If you load into a save, especially one with sve in it, without sve you will wish you had not. That is what I mean by no startup between removing and downloading.
Yeee
Sdv is not a machine, put away the engineer brain
I once had a crash with no error text in the log bc I had a memory issue that required a restart of my computer. Could that potentially be the case here?
okey, redownloaded, will let ya'll know how it goes ๐ Thank you so far!
^ Because the only thing I see about that mod is Rewrote MoreNightlyEvents.dll to fix ClickableTextureComponent.draw (added missing optional parameters)... in the trace which doesn't seem crash worthy to me
Anything's possible, I suppose. It would surprise me, but I suppose I'll try restarting. It's just I tested multiple times and each time removing More Nightly Events eliminated the issue while putting it back in brought it back.
Might be a specific conflict with a mod you have and others don't, but that makes it difficult to figure out
oh fun, my statue of treasure is an error sign 
Yeah, that'll be bc you still had sve's old json assets component.
ahhh
Just spawn in a new one with cjb
cjb?
Cjb item spawner, popular cheat mod, good for situations like these
I could go buy a new one
If you want to buy it twice I guess
https://www.nexusmods.com/stardewvalley/mods/93 up to you but heres the link
Point is, sve moved all its items over to cp, so anything you had that was using json assets is gonna be an error
Huh. You might have been right after all. How weird.
my meteor carp are also errors
yeahhh
Thanks for the suggestion, Megan!
okay so, i redownloaded everything +/- a few things, but im still getting crashes upon starting a farm. my logs show no errors anymore, so im not sure what else to do.
Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Unix 6.1.52.16, with 21 C# mods and 26 content packs.
This may be a long shot, but try removing no fence decay
Iโll give it a shot!
Incredibly, that worked.
Thanks!
That one, for some reason, doesn't have the incompatible warning, but seems to break the saves of everyone who uses it. Use the no fence decay option in cjb cheat menu
Good to know, weird issue, thanks!
Also, good rule of thumb to never install a mod (aside from some cp mods) that hasn't been updated since March 19 2024
If it hasn't been updated since before then, check the comments to see if it's broken before you install it
Yeah, I truly shouldโve known better.
(except portraiture which is somehow march 4 and the recommended replacement for hd portraits but yeah march 19 very good rule of ๐ )
There are a couple of completely random mods that still work, but I don't like to encourage that kind of experimentation in this channel. Too much risk
good measure is checking the comments
if it doesn't work you'll see people asking when the update is
if it does you'll see people complaining about something
If nexus users can be relied on to do one thing, it's complain
Hiya! Thanks for the detailed intro! I don't mind pings, and the more details the better. When SMAPI is reinstalled, it can overrride manually adjusted folder locations, which can disrupt aliases and symlinks. I wonder if that's what happened here.
Val had a copy of SMAPI - let's call that SMAPI 1; when Val dragged their Error Logs folder to the Favorites sidebar, that file location was for SMAPI 1. Then when SMAPI was reinstalled, the folder is still physically there but it doesn't direct to anything, because SMAPI 2 created a "new" Error Logs folder. I can see the path to the folder, and it's possible that Val didn't let the game/SMAPI run long enough to capture enough text for the log.
Based on some of the screenshots, I'm actually wondering if there were 2 Mods folders. Because that last screenshot of the Mods folder didn't show the full folder path, just that the mods were being accessed via the folder dropped in Favorites.
I don't know if this is helpful, but I would want to see the full folder path that isn't accessed via the sidebar.
For the record, I think you took all the right steps - I think the log issue might be that SMAPI didn't have enough time to record a log.
Plus, any previous error logs would have been deleted on the reinstall
Ah! Then what I feared is true! I did this to them by suggesting the favorites trick ๐ But I assumed that Go to Folder would bypass any faulty pathing due to the favoriting, but I guess that's incorrect? (whoops sent too soon)
I realized this when I was testing 1.6 alpha and 1.5.6 at the same time. I set up multiple aliases and symlinks, and at one point had 4 executables on my MacBook.
Chaos ensued - let's just say that. ๐
What I've done now is that I keep the "Common" folder in my favorites
But if I have multiple executables, every time I switch or have to update SMAPI, my aliases/symlinks get broken.
So I suppose the best outcome is that in time the issue will sort itself? I swear I got Val to relaunch enough to the point of generating a log... is there a higher text barrier on the first log than on subsequent ones? I mean I've seen logs that end at "Mods loading in" when Steam is having a rough day.
That's a good question I don't know if I can answer. I suspect so, since that initial launch after a SMAPI reinstall does take longer, but I typically wait until I reach the title screen before checking for a log, unless we have a fatal crash
In which case we'd have a Mac Console log to back it up
When you say Mac Console do you mean what I asked Val to send in place of a log? (just checking I asked for the right thing)
The only other possibility I can think of in Val's case is that they somehow had two versions.
So, the Mac Console log is accessed via the Console Application
It logs any OS crashes
(like segfault errors, for example)
Okay. This is where my lack of cs knowledge is the death of me. But instead of grilling you, I'll go do some reading ๐ . But in the meantime, would this make sense as a checklist for Val or similar cases:
- After playing a bit, do you have logs? If not,
- Can you take a screenshot of your "Stardew Valley" folder with Show Path Bar enabled in Finder>View (to check for multiple mod folders)
- For future, put "Common" folder in favorites instead of "Mods" folder (and perhaps ".config" instead of "ErrorLogs"?)
Yes - that looks fabulous. Also make sure that they have "Show Path Bar" enabled in Finder->View
I don't know everything either - I've just learned a lot through trial and error
Thank you so much!
Anytime!
Like genuinely so much! Not just for the help but for the whole thing 
Aww, you're welcome! Happy to help. Ping me anytime, and if I'm free, I'll run right over. 
Oh! And if Im being super selfish I actually have an issue of my own that I wonder if you might have anything to add to
Sure - what's going on?
https://github.com/Floogen/Stardrop/issues/175 (Literally no pressure to read please ๐ But if you have the time but more importantly the interest, I'd be very interested in your thoughts.) Tldr: SMAPI console not showing when launching through stardrop. With the help of Yariazen, we hypothesized that SMAPI was hiding inside/hijacking(?) Stardrop.app. I didn't post the issue but I did leave two comments (the second one being the more informative).
If its an issue for PeacefulEnd as Yariazen thought, I just wanted to make sure I provided as much information as possible to make it as easy as possible to fix (if possible).
I've never used Stardrop, not because I don't think it's awesome, but because I have a system that works for me and I'm stubborn. 
Let me look through this and if anything pops out at me, I'll let you know! But I suspect that Yariazen is right.
I don't believe that there is an option from within Stardrop to open/launch a Terminal window, is there?
This line from your log jumps out at me - [5/9/2024 7:52:32PM][Debug][C:\Users\Floogen\Documents\GitHub Repos\Stardrop\Stardrop\Views\WarningWindow..ctor: Line 36] Created a warning window with the following text: [OK] The given file isn't StardewModdingAPI.dll
Because if you're on Mac, then it shouldn't be looking for the .dll
Huh. Every time I fill out the path to StardewModdingAPI it asks specifically for .dll
I could be off my rocker, but let me check something
For Mac/Linux users it should be looking for the UNIX executable
Also no. Just launch SMAPI or pufferchick (same thing different buttons). Within Steam launch options you can auto launch smapi but still same process afaik
I don't know this to be true, but I'm curious if the Mac version of Stardrop is looking for the .dll when it should be looking for the Unix file
And that would be a Peace thing, yeah
Let me try picking the unix in settings
cool cool
Interesting. And you for sure, 100% no doubt downloaded the Mac version?
Definitely
bummer. Yeah, I think Peace will have to take a look
But to your question - I think you've given sufficient information for Peace to understand and be able to dig into it!
Do you think I should mention the .dll vs. unix bit?
It might be worth mentioning, for sure. It could amount to nothing, but you never know!
I have trouble imagining anything you could bring up about stardew amounting to nothing ๐
lol
By that I guess I mean that just because Stardrop says it's not the .dll doesn't mean that the code doesn't direct to the unix file, if that makes sense?
Like it could be a simple word error
Gotcha! And besides, I've already got a system now for when mac users bring it up in here. I just send them to https://www.nexusmods.com/stardewvalley/mods/21035 if they're just dying to debug ๐
Hey, that works too!
Oh and last but not least, I spent too long in academia and am now a stickler for citations, so my apologies but I have to ask if you're okay with me saying that .dll vs unix was "suggested by Logo" ๐
Of course, not at all.
And if you hear back, I'd love to know what the results are!
random question, i have seasonal characters slightly cuter aesthetic and i have the options so all of them have noses right? but why is demetrius the only one without a nose?