#archived-modded-support

1 messages · Page 315 of 1

mild talon
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Also reinstall SMAPI if you're the one missing Error Handler ⚠️

naive magnet
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I don't have the official version

mild talon
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Can't help beyond that, sorry!

naive magnet
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I can buy, I have money on Steam, but I'm afraid the save won't transfer to the off version

mild talon
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Steam cloud should preserve it but IRDK since it's not the same game.
Mods are not gonna work w a cracked game and piracy is against server rules so

naive magnet
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I'm waiting for my money on Steam to buy Stardew, the money is on hold, I hope my save will be transferred.

oak sparrow
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Hi guys, I'm having an issue with loading Ridgeside, SVE and ES all at the same time

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Is this normal or should I be concerned about other issues?

compact verge
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It's normal for your game to exponentially load longer the more NPC it has.

oak sparrow
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?

compact verge
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Just don't click anything and let it load. Usually it would not respond if you try clicking.

pallid summit
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(it's normal. with three big expansions you are looking at >10 minutes load time without mitigation)

compact verge
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It will take quite a long time. To mitigate it, try installing "SpriteMaster" or "FastLoads" (but not both at the same time).

oak sparrow
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Ahh okay thanks

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Which one would you prefer?

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Or do they have no difference?

pallid summit
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sometimes one will fail to work and the other will succeed, depending on ???.
fast loads is just load time optimization; spritemaster has a bunch of graphics options, especially sprite smoothing (its original purpose) which is divisive

compact verge
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Different people seem to have them perform differently. So just try both and compare which one is better for you.

oak sparrow
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Tysm

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Okayy!!! FastLoads helped

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tysm

wind veldt
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Informative like Stardew valley Wiki

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Is there a mod

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for Android

pallid summit
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!androidsmapi

native dragonBOT
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Android SMAPI does not currently work for versions of SDV past 1.5.6.39. We do not know if or when it will be made compatible. It is not possible to downgrade to .39 through legal means so do not ask how to do this.

Mod support for 1.5 on Android is still experimental, so many mods are broken or buggy. That's often something SMAPI needs to fix, and we may not be able to provide a solution.

pallid summit
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(probably not. android modding is pretty broken right now)

robust patrol
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Faulty season requirements for Oran Berry Seeds!
Fixed season requirements: z spring/z winter

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Does anyone know what this means?

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15:53:00 WARN SMAPI Quest Framework uses deprecated code (IContentHelper.AssetEditors) and will break in the next major SMAPI update.
15:53:00 WARN SMAPI Quest Framework uses deprecated code (IModHelper.Content) and will break in the next major SMAPI update.

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And this?

dusty spruce
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!deprecated

native dragonBOT
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SMAPI 3.18.0 raised deprecation levels to the final stage, meaning SMAPI will now show yellow warning dialogues for mods with deprecated code. For the user, this means that the mod will break in the upcoming SMAPI 4.0 if it is not updated. If you are concerned about losing certain mods, it is recommended to create a backup of Stardew Valley 1.5.6 now (see !backup), but at present most modders are updating their code so that their mods can be released when 1.6 releases. Most major mods are not expected to be broken for a long period of time after 1.6 releases.

robust patrol
dusty spruce
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you didn't post any pokecrops warnings

robust patrol
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The warning about the faulty season

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For Oran Berry Seeds

dusty spruce
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¯_(ツ)_/¯

robust patrol
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OK np

fast veldt
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hi guys so i dont know which mod it is but i recieved a letter in the mail to meet a friend at the beach at midnight but when i go, there is no event so ive just been resetting the day so i dont lose it somehow

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i have life cycle, more haley events or something like that, free love, yandere haley and i believe thats it

visual jetty
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Try using Event Lookup.

modern python
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well thats interesting, talk about immersion breaking lol

fast veldt
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right LOL

pallid summit
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i am dying to know what graphical thing they couldn't hide that they are asking that

visual jetty
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If you find out, please let us know, lol.

fast veldt
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i will shawties dont worry im hoping this works

robust bison
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tbf I played zoomed out often and a lot of modded events kinda look weird

robust patrol
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Why do I have duplicates?

[FTM] Stardew Valley Reimagined 3

And [CP] Stardew Valley Reimagined 3?

pallid summit
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those are separate mods (micro), parts of the larger mod (macro)

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any given mod can be either a SMAPI mod or a content pack for exactly one SMAPI mod

modern python
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the acronyms denote which framework its made for (Farm Type Manager and Content Patcher in this case)

robust patrol
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OK. So I need them both?

modern python
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yes

robust patrol
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OK thanks

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If I recall, I should avoid Entoarox Framework, right?

modern python
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yeah

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pytk too

robust patrol
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Ok. Why is that?

modern python
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kills load times and obsolete

robust patrol
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Ah

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OK

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C-PyTKLite

That one?

modern python
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yeah

robust patrol
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OK thanks. I'll remove it

pallid summit
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yeah, the only good pytk is the 1.6 one that does literally nothing

robust patrol
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What about Mods that specifically use them?

modern python
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!pytk

native dragonBOT
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The PyTK mod is now obsolete. You can delete it from your mods folder, and all your mods should be safe.

If you get an error saying you're missing PyTK, open the mod(s) manifest.json and change the PyTK dependency from true to false

robust patrol
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As in. I just gotta set it to false?

modern python
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no this is something specific to pytk. if something uses ento, just dont use it

robust patrol
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OK. Thanks

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I had Advanced Location Loader but that uses Entoarox Framework

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So I had to remove that too

river warren
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hi everyone

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I think it's here but I have problem with MARGO (modular gameplay overhaul)

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[Modular Gameplay Overhaul] [Harmonizer]: Failed to apply Game1CheckForEscapeKeysPatcher. Harmony returned System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.MissingMethodException: Couldn't find method checkForEscapeKeysPatcher NULL in type StardewValley.Game1. at CommunityToolkit.Diagnostics.ThrowHelper.ThrowMissingMethodException[T](String message) at DaLion.Overhaul.Modules.Combat.Patchers.Melee.Game1CheckForEscapeKeysPatcher..ctor() in G:\modded\sdv\dev\main\margo\Modules\Combat\Patchers\Melee\Game1CheckForEscapeKeysPatcher.cs:line 19 --- End of inner exception stack trace --- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor, Boolean wrapExceptions) at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at DaLion.Shared.Harmony.Harmonizer.ApplyImplicitly(Func2 predicate) in G:\modded\sdv\dev\main\Shared\Harmony\Harmonizer.cs:line 165`

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I get this message

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Anybody having the same issue ?

pallid summit
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i don't use it, but are your game and MARGO both up to date? looks like a harmony patch didn't find what it was looking for

river warren
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i literally just reinstalled Margo and Played Stardew Valley not later than today.

fast veldt
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i tried event lookup and though i opened to letter nothing is popping up so im wondering if I somehow bugged it?

pallid summit
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(this is not a good channel to go off-topic)

river warren
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it seems the issue is happening to not only me

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wondering if it's not an issue to the mod itself ?

pallid summit
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looks like a bug in the newest release, based on the timing

river warren
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yeah.

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will try with the previous version

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see if it works

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it works with 4.2.2

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problem comes from newer version I guess ?

wind veldt
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Mods that are not normally available on Android, but when I install them, they work smoothly?

pallid summit
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congratulations! it looks like you are in luck.
(don't update your game)

wind veldt
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Yes

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Maybe there is this site

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Show mods compatible for Androidwb

inland oyster
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!androidcompat

native dragonBOT
wind veldt
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Is it possible that it is not up to date?

inland oyster
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This?

wind veldt
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Doesn't show most running mods

languid trout
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That's because the amount of confirmed running mods have an equal amount of confirmations that they don't.

wind veldt
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I understand, but where can I find unapproved but working mods?

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Or can I get it by trial and error method?

mild talon
wind veldt
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It means my job will be difficult.SDVpetcatsad

mild talon
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Could be 😅 depends

worthy moth
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If you want to be helpful to the next person, you can take your findings, follow the instructions on that page, and update the list

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The reason why you don't have that information available is because everyone else who goes through all that effort doesn't bother updating the list

wind veldt
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I will definitely add working mods to the list.

languid trout
signal glacier
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oh shoot I meant to post in that one xd ^ Thanks !

ornate swift
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Can u add modded stuff on ur main game or do u HAVE to make a new game to use a mod? :o sry if this question if off subject to what this channels for? ^^"

pallid summit
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it's generally safe. there are some mods that recommend a new save (Stardew Valley Expanded in particular is notable for this). usually they say that in the mod description if it's the case

languid trout
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Mod description and articles is always the best place to check.

pallid summit
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in the worst case, if you open your vanilla save with mods installed and it's broken, just close it without sleeping/saving and no harm done

tepid mica
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i want to use stardrop and the gitbook they have just says to place the file in a preferred location, would my mods folder be where i should put it or in a seperate folder

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or does it not matter

languid trout
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If you put it in your Mods folder it'll try to load it like a Mod, best to keep it outside of the Mods folder

meager temple
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There's a easy way of delete duplicates objects?
Smapi doesn't load the some mods because it "duplicate object" and I can't find where they are

tepid mica
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ok tyty

languid trout
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

languid trout
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The easy way is to check your log

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And see where the folders the log says the duplicate objects are coming from is

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But duplicate objects are usually caused by downloading megapacks from PPJA, Atelier, etc and dow loading other packs from those mods

meager temple
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Thanks you

wind veldt
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Lucikiel, aspen, shiko, Sydney work smoothly on android

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I also checked it from the console and did not encounter any problems.

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I'll get to the list once I've fully tested everything.

languid trout
tepid mica
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what's the difference between launching stardrop through steam and steam launching smapi through stardrop

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for reference this is what the gitbook says

languid trout
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I...think it's just a convenience/preference option?

ornate swift
tepid mica
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no but like what is the difference, do they do different thing when they launch?

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like they both open stardrop but does the difference do anything

pallid summit
pallid summit
languid trout
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That's what I thought but I didn't know if it just does it automatically because I don't use it.

(I should probably test it for modsupport though.)

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As for Seb, it's definitely safe, just might spam you with the events if they have unique ids and were littered through the lead up to marriage

tepid mica
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I want to be able to change my mods and play vanilla for 1.6 so the first option would be best for me then?

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soz if that's dumb i do not want to risk messing things up

tepid mica
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would having different mod configs for different save files be an issue or would just like making sure to close the game and change my mods before opening a different save be fine?

worthy moth
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You just have to make sure you launch the right group that pertains to that save

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If you launch vanilla for example on a modded save, custom things might get changed into error items

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As long as you're careful, then it should be no issue

tepid mica
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ok tyty!

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also one more question, i've had smapi set to open from steam, when I replace the launch file to the one that stardrop wants do I need to change anything with smapi or will it work fine

worthy moth
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SMAPI will continue to work fine as-is

junior bluff
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anyone have any possible fixes for the glitch that’s showing just above the item bar? tried seeing if any of my mods needing updated but none do 😦

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I have updated smapi too to try and sort it but didn’t work

worthy moth
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Not sure what I'm looking at

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(I'm not very observant)

junior bluff
pallid summit
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looks like screen tearing? try vsync

languid trout
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That looks like regular screen tear

junior bluff
languid trout
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Your regular options in the pause menu has a vysnc option

junior bluff
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just tried that and it’s not worked

languid trout
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!log

But let me be perfectly honest with you, it's most likely hardware settings.

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

pallid summit
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could require restarting the game, if you didn't already. or it could be your graphics card having its own ideas about whether vsync is enabled

junior bluff
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still not working, thanks for the help

olive knoll
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Is there anyway that I could get mods on my stardew valley, I have it on my chrome book from the play store so it’s just like the mobile one (I think) and I’ve tried smapi but the smapi version won’t open for me

lament vortex
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!androidsmapi

native dragonBOT
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Android SMAPI does not currently work for versions of SDV past 1.5.6.39. We do not know if or when it will be made compatible. It is not possible to downgrade to .39 through legal means so do not ask how to do this.

Mod support for 1.5 on Android is still experimental, so many mods are broken or buggy. That's often something SMAPI needs to fix, and we may not be able to provide a solution.

olive knoll
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Shit ok thank you

shadow prairie
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I have some mods downloaded but i also wanna try coop. Do I have to remove my mods and would it be safe to remove them?

lament vortex
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!multiplayermods

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uhhhh

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!mpmods

native dragonBOT
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You can mod your multiplayer games, but to avoid any hiccups, all players' mod lists need to match. If players have too many mismatched mods, you will experience bugs in your game - even if the mods were working fine earlier, there is no guarantee that they will stay that way, and strange things may start occurring. There are a few exceptions to this - cosmetic mods usually work fine with no glitches, and some C# mods work as well. Mods often include information on whether or not they work in multiplayer in their descriptions. However, in general, your mod lists should match exactly.

See https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Do_mods_work_in_multiplayer.3F for more details on how mods work in multiplayer!

shadow prairie
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then would it affect my original save file if i remove them and reupload them?

naive drum
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Mods are only applied on save load
Also, "upload" means to put a file onto the internet - you mean reinstall

lament vortex
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as long as you don't open that save without mods, you won't face any issues if you remove your mods - and even so, as long as you don't go to sleep, no changes will be permanent

shadow prairie
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ohhhh thank you

ornate swift
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Would a mod made in 2018 break my game if I attempt to add it to my main game, of possible? Never used mods before and I'm trying to be cautious so I don't mess everything up.. ^^" cuz the seb mod I was gonna get was made in 2018 and hasn't been updated since

worthy moth
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Depends on the mod

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Some mods work forever without updating, some don't

worn marsh
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@pine zephyr I'm looking at my code right now and I don't see a reason that the slime hutch would be recolored when the config option is turned off. can you confirm that you're getting the pink, cotton candy colored slime hutch?

pine zephyr
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mmmh let me check that first I didnt check the hutch but I know the machines (slime egg press slime incbuator) doesnt get removed

worn marsh
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yes, the machines dont have a toggle

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only the slime hutch does

pine zephyr
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ok slime hutch is fine

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ok didnt know that

worn marsh
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for the machines, you should use the load order method that LeFauxMatt linked, until I add a machine toggle in my next update

pine zephyr
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nice ok perfect when they update come I dont need to change anything it will overwrite it ?

worn marsh
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yep!

pine zephyr
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perfect okay thank you I just installed your mod and I LOVE IT ❤️

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keep up the work

worn marsh
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I will probably update it when 1.6 is here though, so it could be a month or two away

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thank you!

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For now, you can rename the mod folder for the medieval style craftables to have a "z" in front of its name

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that will cause it to take effect after my own mod, and it will change all the machines to use the medieval style

pine zephyr
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like this ?

worn marsh
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yep

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let me know if it works or not

pine zephyr
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nope it doesnt work

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theres a HUGE red text

worn marsh
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

pine zephyr
native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 0 C# mods and 0 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it

worn marsh
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oh you use stardrop, i guess you cant rename folders in that case

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Idk how to use stardrop, but it might have a native feature to sort mod load order

worthy moth
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The manifest edit would probably do the trick

pine zephyr
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yeah im trying to understand it

worn marsh
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here, i'll just edit it for you in a minute

ornate swift
pine zephyr
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btw I have a question did u make ur profile picture ? or did u commissioned it ?

ornate swift
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Idk if that one still works

worthy moth
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If people are saying it doesn't work, then it probably doesn't

worn marsh
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@pine zephyr Take this file and use it to replace the manifest.json in [CP] Gwen's Medieval Craftables (also rename the mod folder back to what it was before I told you to rename it)

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then it should work

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Also I did draw my own profile picture!

pine zephyr
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have u ever commissioned for those before ?

worn marsh
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I have done a few commissions for NPC portraits

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so basically the same thing

pine zephyr
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look at ur dm I asked u a question there just to make sure I dont know if my question can be asked here lol

turbid garnet
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Hello! I'm having some trouble with smap8

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Smapi

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Ive uninstalled and reinstalled both stardew and smapi but I keep getting this error

forest terrace
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my ui info suite wont load but i have smapi 3.18?

worthy moth
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!uiinfosuite

native dragonBOT
vernal ferry
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hiiiii <3 im using gwens medieval buildings, and for some reason ever since i finished spring, the coop and cabin retexture hasnt been working? When you goto buy a new coop from robin it still comes up with the image of the retexured coop but it's just vanilla when placed, the only other thing that i THINK effects how the coop looks is DNEarthyRecolours but the mod's supposed to be compatible with that?

modern python
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do you have one of those animals need water mods? i believe that changes the textures of the coop/barn and can be disabled in the config

vernal ferry
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no i dont, i can send the list of mods if that might help?

modern python
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!log this would be better

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

vernal ferry
native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 29 C# mods and 42 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

hardy ice
karmic canopy
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Im on steam deck and am trying to use the stardrop mod manager and when i run it i get this
No usable version of libssl was found
/home/deck/Applications/Stardrop/Stardrop.sh: line 3: 118543 Aborted (core dumped) ./Internal

mild talon
wise sparrow
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Hey, I don't even know what mod to to aim this towards. Can anyone look at my log and give me some advice? I go into the community center and it is completely black. I can 'cheat' and warp away, but once in the CC, I can't move or hear anything.

native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 139 C# mods and 113 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

wise sparrow
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I am aware of the update notices. They are for different file options.

lament vortex
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Hmm try removing All bundles?

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You already have Challenging CC Bundles so maybe that's conflicting

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And that mod doesn't work well either way

wise sparrow
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Thank you. I will definitely do that.

scarlet quail
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Ah, the missing key 37 error

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Yeah so all bundles breaks bundles and bundles are baked into your save file

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so your save is screwed.

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Remove all bundles and start a new save.

wise sparrow
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Ouch. LOL, removing that one didn't work. So, yeah... New file it is.

worn marsh
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~~me: I've never heard of all bundles, wonder why it's so bad

Replace the Bundles.xnb file
Oh god~~

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it looks like the mod author is active on nexus, so why isnt there a post on the mod page telling them about this?

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idk why they think that somehow CP can't make the changes they want to make to the Data/Bundles file, anyways

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oh, this is a different "all bundles"

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how confusing

gaunt gust
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CP can't edit bundles yesh

robust patrol
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Does anyone understand this?

sonic walrus
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!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

robust patrol
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02:43:00 ERROR Builder's List This mod failed in the GameLoop.UpdateTicked event. Technical details:
InvalidCastException: Unable to cast object of type 'Leclair.Stardew.BetterCrafting.Menus.BetterCraftingPage' to type 'StardewValley.Menus.CraftingPage'.
at SpaceBaby.BuildersList.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e)
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
repeats 26 times

robust patrol
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Let me upload it here before I go bed

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But maybe the Builder's List mod isn't working or outdated

native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on Unix 6.1.52.10, with 184 C# mods and 187 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

robust patrol
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Which one?

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Plus. What's all the warnings about?

"No idea what 'Rice Flour' is!023323WARNJson AssetsNo idea what 'Rosemary' is!023323WARNJson AssetsNo idea what 'Sage' is!"

Etc. I can't seem to figure out what's causing it

pallid summit
dapper bane
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can smapi use sdv 1.5.6.52?

modern python
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no

native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 132 C# mods and 492 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

runic owl
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Ok so My game is now freezing every time I try to click on the special orders board.

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The smapi console is just giving me shaking red text.

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I should probably note that I can play the game normally as long as I don't touch that orders board.

broken pine
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what's wrong with this? I was editing a tractor mod and try it but the code in console says there's an error on here

languid trout
languid trout
modern python
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FJ is on mobile yeah

languid trout
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But it's a framework so...hold on

runic owl
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Well, there's Lumisteria, Emily the mixologist, and Wildflour's orders.

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There was also Daily special orders but I turned that off hoping that might solve the issue.

languid trout
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SDVpuffersquint

-Sorry, not on my laptop so navigating the log is annoying-

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This sounds like utter nonsense but verify file integrity, delete Special Orders Extended and reinstall it.

Did you recently delete any expansions or a special orders mod before this?

runic owl
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Sorry got distracted.

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Uh... no/

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I'm playing with pretty much the same thing I've been playing with, and I removed Ridgeside a while ago and didn't have any problems with that on other saves.

native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 132 C# mods and 489 content packs.

runic owl
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I can, technically, play without taking on special quests but the orders board makes things interesting.

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Do note that as long as I don't try clicking on the special orders board the game plays as intended.

gentle lynx
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does anyone know why my mods wont launch in stardew?

runic owl
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Probably because it looks like you haven't actually unzipped and installed any of them.

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You need to unzip those and then place them in your mods folder.

gentle lynx
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what do u mean unzip?

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after i downloaded from nexus, i dragged the downloaded folder into the mods folder

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@runic owl

runic owl
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Everything you've got that says compressed zip file is currently unusable.

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You have to right click to unzip, THEN drag into the mods folder.

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Hell, you've even got some at the top there that are already unzipped and probably working fine.

gentle lynx
runic owl
#

Unless you have somethign that requires 7zip, you can just right click and select the extract all option.

#

Please don't ping me.

gentle lynx
#

mb

#

after i extracted, and moved it to mod it says its an empty folder 😭

runic owl
#

you may have to redownload things sometimes because that does happen.

compact verge
#

That mod in particular is not a standalone.

runic owl
#

Also, if anyone can please address my above problem. I cannot use the special orders board at the moment.

compact verge
#

You need to download "Seasonal Outfits - Slightly Cuter Aesthetic for SVE" and replace the images within with those files.

gentle lynx
compact verge
#

Your "Baechu styled Portraits" folder have images in it, right? Move them to replace the images inside "Seasonal Outfits - Slightly Cuter Aesthetic for SVE".

stark horizon
stark horizon
gentle lynx
#

okay last question, when i try to search for these mods nothing comes up except people who cant find it either. When i downloaded the original mod it didnt say it required this on Nexus

stark horizon
shy orbit
shy orbit
#

a website

#

!json

native dragonBOT
#

JSON is a standard format for machine-readable text files, often used by Stardew Valley mods. If you need help with a JSON file, you can upload it to https://smapi.io/json, view an automatic validation summary on that page, and share the link with others.

broken pine
#

oh thanks, lemme try it

#

no errors

shy orbit
#

can you link the uploaded file here? and what's the error you get in the game?

broken pine
near terrace
#

either way, here's the uploaded version

naive drum
#

You forgot the commas

#

wait, no, you didn't...???

near terrace
#

there's no errors at all in the json, according to the validator

#

I also opened it in VSCode and looks like they really did the formatting right?

naive drum
#

screenshot's hard to read because there's a scrollbar in the way

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

naive drum
#

but it seems to think "customattachements acorn" is a file of its own...???

near terrace
#

Yeah, that's what I find odd thonk

naive drum
#

actually why are the seeds custom attachements

#

are they not planted like regular seeds??

#

OH
this is the formatting for adding multiple custom attachements:
"CustomAttachments": ["Axe", "Mega Bomb"]

#

the json FJ did has

  "CustomAttachments": {
    "Acorn": {
      "Enable": true
    },
    "MapleSeed": {
      "Enable": true
    },
    "PineCone": {
      "Enable": true
    }```
broken pine
naive drum
#

so it would instead be
"CustomAttachments": ["Acorn", "MapleSeed", "PineCone"]

broken pine
#

oh... ok thanks

#

no "{"?

#

wait... it's working...

#

thxSDVpufferheart

broken pine
turbid garnet
#

Should I also upload my smapi log in order to understand what's wrong?

#

Since this is my wrror

naive drum
#

that error looks...bad

#

!reset

native dragonBOT
naive drum
#

also, when did you last back up your files?

#

it's trying to read or write to a location it can't read or write to - could just be something wrong with the game files in which case the reset could fix it, but it could also be a symptom of something else wrong

robust patrol
#

Heya. Could someone look over this for me please

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on Unix 6.1.52.10, with 184 C# mods and 187 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

turbid garnet
naive drum
#

hmm
maybe redownload and reinstall SMAPI?

#

also bluedragon that log is confusing to me. why is fireworks festival trying to load cooking recipes that depend on PPJA and not saying it touches cooking at all on its nexus page??

upper yacht
# stark horizon And perhaps this is causing Quest Framework to be sad. See if you can do a file ...

It seems this is not caused by QF. In the log I saw something patched SMAPI’s events and it looks like event timechange fired day started event and that’s not regular behavior. And that may broke the event data or calls uninitiated systems within QF. Od when this event is called but it seems it’s called before systems are initialized. Original SMAPI calls this event correctly, but if it’s Harmony patched there is no guarantee it will work correctly.

robust patrol
robust patrol
naive drum
#

Also, Builder's List doesn't seem to like Custom Crafting Stations

robust patrol
#

Ah. That's weird.

#

Why is that?

#

I had a feeling that might be the case though

naive drum
#

Possibly because it does things to the crafting menu and predates CCS so it doesn't handle it very well?

robust patrol
#

Since it happened just as I added it.

robust patrol
#

I'm not too bothered about it honestly

naive drum
#

also it looks like seems like some Shop Tile Framework thing is also trying to do stuff with PPJA - possibly the Farmer's Market?

naive drum
#

I turned on looking at Trace level logging and started looking around the warnings about not knowing what various PPJA items were

robust patrol
#

Ah. Yeah. The thing that is confusing me is

#

No idea what 'Rice Flour' is!
023323 WARN Json Assets No idea what 'Rosemary' is!
023323 WARN Json Assets No idea what 'Sage' is!

#

Etc

robust patrol
naive drum
#

Yeah that stuff

robust patrol
#

Ah. I'll try temporarily removing the PPJA stuff then to see if that stops it.

#

Thanks

naive drum
#

Something wants PPJA installed and it doesn't seem to be installed

robust patrol
#

What's with the "Wallpaper" is not a valid ItemType. No items from this stock will be added."

naive drum
#

uhhh probably someone screwed up trying to make their custom shop sell wallpaper

robust patrol
naive drum
#

[checks] yeah someone tried to make a shop tile framework shop sell wallpaper and STF doesn't let you do that by default

robust patrol
robust patrol
naive drum
#

uhhh i think because wallpaper and flooring might just be handled Weird

#

Farmers Market apparently

robust patrol
turbid garnet
naive drum
#

there's an unofficial version of STF that adds wallpaper and floor support. i went to that and looked in its Requirements section for mods that required it, and saw that if you have both Farmer's Market and the seed shop progression mod you should use the unofficial Walls and Floors update instead

naive drum
turbid garnet
robust patrol
naive drum
turbid garnet
naive drum
#

if you search Shop Tile Framework on Nexus two things pop up: STF and the unofficial update

naive drum
turbid garnet
#

In like, 6 hours, since I'm at work

robust patrol
robust patrol
turbid garnet
naive drum
turbid garnet
robust patrol
#

Hmm. Weird

#

!reset

native dragonBOT
turbid garnet
#

I'll try a fresh reinstall of everything if it still doesn't work later on

#

I'll let you guys know

robust patrol
#

@naive drum looking at Pokecrops, because it is giving a warning.

I don't see anything wrong with it when looking at the cold. Does this look normal to you?

#

The only thing I can think of is the random z

shy orbit
#

JA should fix it automatically 02:09:54 WARN Json Assets Faulty season requirements for Aspear Berry Seeds! Fixed season requirements: z spring/z summer/z winter

stark horizon
# robust patrol I'm not sure then honestly

This doesn't appear to be a missing/corrupt SDV issue; this is a systems memory issue, and the error results because SMAPI is trying to access something that it either can't because it doesn't have the permissions it needs to do so or because the memory itself is corrupt. I would advise looking into that, tbh.

#

@turbid garnet ^^ Sorry, I replied to the wrong post.

stark horizon
upper yacht
#

It may be just a mod conflict or harmony patches conflict.

fair echo
#

Any news about mobile smapi support?

robust bison
#

no

fair echo
#

Is it stable?

turbid garnet
robust bison
#

not really

stark horizon
dusty spruce
#

although AVEs can happen in "normal" circumstances when modding

#

(this is definitely not a normal one though)

gaunt gust
#

!troubleshooting

#

!troubleshoot

native dragonBOT
marsh tree
#

I can't seem to find "lovely item retexture" to delete it

#

it's definately still running, at least it was the last time I played

shy orbit
#

where the mod is loaded from can be seen on the smapi log

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

robust patrol
robust patrol
compact verge
marsh tree
#

ok I have some other issues, but I only want help with the texture issues yeah? like I know I have to update a bunch and such but unless its actually effecting what I'm trying to do, I don't wanna get into that right now XD

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro N, with 108 C# mods and 334 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

marsh tree
#

I want to get DSHi textures to work

#

but it keeps staying as Lovely Items retexture

#

despite the fact I can't even find the folder!

dire fractal
#

Can someone help me with this

near terrace
#

Well... did you download any content packs for fashion sense?

dire fractal
#

Yes

near terrace
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

dire fractal
#

But where do I put them

near terrace
#

put them in your mods folder with all your other mods

dire fractal
#

I did

near terrace
#

in that case, send a log and we'll see what's wrong

dire fractal
dire fractal
marsh tree
#

Oh wait... Is it actually FANCY items retexture?!

near terrace
marsh tree
#

wait no, none of the fancy folders should be effecting my rocks

near terrace
# dire fractal Okie

what you have there is a json assets pack, which can't be accessed from the mirror, only via a shop like Tailor Mouse or from CJB Item Spawn

#

No need for a log, you just need to look for fashion sense packs on nexus, such as rural outfitters

dire fractal
worn marsh
near terrace
marsh tree
#

nope I delete the fancy folders and the rocks are still shit

near terrace
near terrace
marsh tree
#

I did post my log? @near terrace

#

oh wait

#

oops

#

sorry

#

it says unknow compand

#

*command

worn marsh
#

check that you typed it correctly and its on a new line?

marsh tree
#

yes and yes

pallid summit
#

patch summary full, no underscore

worn marsh
#

uh i might have

#

yeah

#

thanks ichor

near terrace
marsh tree
#

thanks

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro N, with 108 C# mods and 351 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

worn marsh
#

taking a look

runic owl
worn marsh
# marsh tree https://smapi.io/log/1eaac4337a6a42e786311ed4227a7743

I am so sorry, the page is so big that it keeps crashing when I try and search through it on my browser SDVpuffercry Could you do the same thing but just type patch summary (without full)? Sorry for the annoyance (unless some other helper can come in and figure out which mod is causing rock/springobject retextures)

limpid cedar
#

Hi @wind elm, sorry to bother, but any chance you know how to make your Ghost Town mod compatible with the Seasonal Outfits-Slightly Cuter Aesthetic mods? Would love some desaturated, seasonal outfits for my ghosts 🙂 As of now, you can only use one or the other mod. Thanks! If it’ll take some tinkering, I’m happy to learn how to mod for this!

compact verge
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro N, with 108 C# mods and 357 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

compact verge
#

Also, try deleting "Wildflour's Whimsical Resources".

marsh tree
#

sorry, I ahahaha I meant to say "the rocks are still THE SAME and then shit"

#

no offense to the mod maker, I liked it for a while, I'm just trying something new

#

I'm very tired

#

also yes I just noticed that one

#

thanks, I'll check if it works

worn marsh
#

you could also probably renanme the DSHi folder to start with the letter z, so it just loads after every other mod

#

fancy crops and foraging retexture
fancy trash and resources retexture
wildflour's whimsical resources

#

these are the ones that i think could possibly be retexturing rocks

near terrace
#

I think all three of those retexture rocks, yeah

worn marsh
#

you can temporarily disable mods by adding a . in front of their folder name in the Mods folder (like .[CP] mod mod mod) or make a mod take priority by adding a z (like z[CP] mod mod mod)

marsh tree
#

the rocks are fixed now but thanks, that's very helpful

worn marsh
#

great!

#

phew, that was tough to hunt down

marsh tree
#

thank you so much!

worn marsh
#

I'm just glad it worked in the end

gloomy flower
#

some red stuff got into my smapi thing

pallid summit
#

can you be a little more specific?

marsh tree
#

not all items were working but I just tried the z thing and I'm reloading now

gloomy flower
#

hm

#

eh

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 19 C# mods and 2 content packs.

gloomy flower
#

here ya go this thing you mostly need to see wtf is happening

pallid summit
#

hmm, i've not seen this particular error before

#

harmony patches are in both stacktraces so it's possible it's a bug from different mods patching the same methods

#

one error names SMAPI and the other SpaceCore, which i am not inclined to believe are at fault. if possible, can you load in, run harmony_summary in your smapi console, and upload a new log afterward?

wary scroll
#

That error is most likely because the GoG servers seem to be having issues

pallid summit
#

ah. well then

robust patrol
#

Is BFAV up to date? Including the animal add ons?

modern python
#

BFAV barely works and is getting replaced by CP in 1.6. i would suggest not bothering with it

robust patrol
modern python
#

no

#

someone has made a converter though

robust patrol
#

Ah. How do I use the converter?

modern python
#

not sure

#

@neat plaza someone is asking about your thingy

robust patrol
#

Thanks. If I can get them converted and working, that'd be great.

#

But until then, I'll leave all the animal mods out since it barely works

modern python
#

keep in mind thats only for 1.6. you cant use CP animals on the current version of the game

robust patrol
#

What do you mean?

modern python
#

you can use the converter now but you cant put the converted mods in your game. the game is currently on 1.5.6. CP animals is only for 1.6, an upcoming update

robust patrol
#

When will the update happen out of curiosity?

modern python
#

no specific date but the consensus is sometime soon, as indicated by a recent tweet on CA’s twitter account

robust patrol
#

OK thanks, but either way. Not something I can use atm. The BFAV or CP additions

modern python
#

correct

robust patrol
#

OK thanks.

#

I appreciate you telling me

robust patrol
modern python
#

ive heard its a bit weird in multiplayer but otherwise fine i think

robust patrol
#

I don't really play multiplayer really. So I might test it out then. Thanks

neat plaza
#

In the readme

paper valve
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 154 C# mods and 264 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

pallid summit
#

hi! two things

#
  1. you have three major expansions installed (SVE, Ridgeside, East Scarp). each of these on its own increases load times, but the more you add the worse it gets (it increases much faster than linear)
#

you can mitigate this by installing Spritemaster or Fast Loads (but not both). people have differing results with each of them; you can try both and see which one works better for you

#

having one of these can cut your save load time down from 20+ minutes to, say, 2 minutes (not exaggerating)

#
  1. SMAPI is complaining about Vortex folders, which makes me think Vortex has poofed some of your mods (it has a reputation for this)
#

we recommend not using Vortex for this reason. you can install and manage mods manually, or:

#

!stardrop

native dragonBOT
paper valve
neat plaza
#

is the only mod manager written specifically for Stardew Valley

pallid summit
#

it certainly doesn't have Vortex's reputation

paper valve
#

ok thanks ill make the switch over!

spring fulcrum
#

Can anyone help me figure out what it causing this red text, I've done all the trouble shooting ( deleted and reinstalled that particular mod), or is it something i don't have to worry about, I'm really new to modded SDV. Thanks In advance ❤️

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 105 C# mods and 163 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

worn harbor
#

Me and my friend were playing modded Stardew yesterday and everything worked fine, now all of the sudden we can't play/invite each other to our worlds and cant host worlds, it also doesn't give me any invite code but the game tells me im hosting an online session.
Does anyone know how to fix this?

spring fulcrum
worn harbor
#

rip

#

Does anyone know for how long?

languid trout
#

There we go.

wraith shuttle
#

I reinsatled SMAPI twice and I still don't have the Error handler

languid trout
#

How did you install it exactly? What version and in what mode?

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

languid trout
spring fulcrum
# languid trout How did you install it exactly? What version and in what mode?

I realized that this is the mod that my boyfriend had helped me install (i got it confused with the generic mod config menu), so I guess I'm just going to wait until he can help me, cause ya girl is confused. I don't think i have updated it to the newest version, It looks like it came out 4 days ago, and i haven't messed with it since i got my game set up 2 or so weeks ago.

languid trout
#

It provides links to the latest mod updates for download. So it's not user error, just a current bug in the Modular Gameplay Overhaul

spring fulcrum
languid trout
#

The mod author is aware and working on a fix, I'd suggest just renaming the Modular Gameplay Overhaul folder with a period in front to temporarily disable it until the next update if the red text bothers you, but it should be fixed within a few days and shouldn't affect you aside from not having access to Margo features if it isn't crashing.

spring fulcrum
rare zephyr
#

hello, i am currently playing modded sdv with gf and theres a problem in which i cant connect to her host farm

inland oyster
wary scroll
#

Multplayer is down right now

rare zephyr
#

oh

#

fr?

wary scroll
rare zephyr
#

oh thank you 😄

wary scroll
#

You're welcome

runic owl
#

I'm gonna post again with more people on, I have an issue where if I touch the Special Orders Board my game just crashes and refuses to do anything.

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 132 C# mods and 489 content packs.

runic owl
#

Wondering if I should just delete all special orders mods to see if that helps anything.

pallid summit
#

at StardewValley.SpecialOrder.UpdateAvailableSpecialOrders_PatchedBy<atravita.SpecialOrdersExtended__Esca.EMP>(Boolean force_refresh) names atravita.SpecialOrdersExtended and Esca.EMP, so those may be a good starting point

runic owl
#

In what way.

#

I need more explanation than that.

wind veldt
#

Hey, how can I find unnecessary and unnecessarily installed mods (for example, install a mod and add the mods it requires)

#

I deleted most of the mods but I couldn't figure out which ones were unnecessary.

outer turret
runic owl
#

I have not yet.

#

I just tried disabling the things Ichor mentioned individually. I'll try that now.

#

And if that doesn't work I'll have to leave it to tomorrow because work calls.

outer turret
#

Just cos someone highlighted it in the error log earlier and i notice there is no place to report bugs or comments on the Nexus page anymore so i cannot doublecheck if it is or is not an issue with it previously.

#

Otherwise id suggest seeing what quests the board is trying to show and see if there is something weird about them. Should be somewhere in the save file.

runic owl
#

Isn't quest framework responsible for alot of things?

outer turret
#

It has not been updated in sometime. I have never used it.

runic owl
#

Well I don't know if it's the quests themselves because this is the second time it's happened. I just didn't comment on it the first time.

outer turret
#

Cpuld ve one broken quest

#

If you igbore the board a week, does it start working again?

runic owl
#

I... don't know I can't remember the length of time but I could try that since the game plays normally otherwise.

#

And it is not quest framework causing the issue.

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 131 C# mods and 480 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

runic owl
#

Anywho I have to leave now and be a responsible adult, lol.

naive magnet
#

What should I do, when I go into the club I get a black screen, it can’t be detected, help, but in smapi it says this when I try to enter the club:

ruby heath
#

does anyone know if theres a way to disable map mods for just that save? like if i wanted to play with a friend and they dont use mods?

turbid garnet
#

Remember when i said it was fixed

#

Yeah it wasnt

#

Somehow it only lsts me play modded one time

#

The log thing isn't even working lmao

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 0 C# mods and 0 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it

turbid garnet
#

What the fuck man

#

Its a fresh install

turbid garnet
#

And the error handler mod IS there

wind veldt
#

@wind elm

#

Bro

turbid garnet
#

My error text btw

#

[SMAPI] SMAPI 3.18.6 with Stardew Valley 1.5.6 (build 22018) on Microsoft Windows 11 Home
[SMAPI] Mods go here: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods
[SMAPI] Waiting for game to launch...
Fatal error. System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at Microsoft.Xna.Framework.SdlGameWindow.CreateWindow()
at Microsoft.Xna.Framework.GraphicsDeviceManager.Initialize()
at Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice()
at Microsoft.Xna.Framework.Game.DoInitialize()
at Microsoft.Xna.Framework.Game.Run(Microsoft.Xna.Framework.GameRunBehavior)
at StardewModdingAPI.Framework.SCore.RunInteractively()
at StardewModdingAPI.Program.Start(System.String[])
at StardewModdingAPI.Program.Main(System.String[])

dusty spruce
strong vale
#

Oh also this won't be a log issue (I don't think).
Installed Eugene with SVE, and his house overlaps with Andy's. Installed the patch for Eugene and SVE, and now Eugene's house is moved but everything still borked, and now there's TWO Eugene houses. One in the patched SVE location, and the other still overlapping Andy's house

#

I can log in and provide pictures but I hope that was a solid descriptor

wind veldt
#

@dusty spruce He wrote in his description that if there is a problem, contact me.

#

Is it my natural right to ask for help?

dusty spruce
#

i'm afraid no one other than you can solve your problem of playing on Android, which is known to be all kind of broken and different

lament prairie
#

Fixing issues on Android is not trivial especially since Android SMAPI is unstable

#

Also, some people don't have an Android machine to test stuff with, which makes development really a nonstarter

dusty spruce
#

(also Plato/Routine is barely modding at all nowadays)

#

also isn't PyTK meant not to be used at all anymore?

strong vale
#

Maybe not the case for Android Mobile?

worthy moth
#

With Android being stuck in the past, a lot of the mods it relies on are from years ago

wary scroll
#

I doubt pytk is very stable on mobile. It was having issues before on steam sdv. So I'd assume the mobile version would be worse.

worthy moth
#

Well it was barely stable on PC

dusty spruce
#

my point was, Routine came back for a while and updated all of their mods not to use PyTK anymore

#

and pushed one last PyTK update that... does nothing

#

like, it's an empty mod

wary scroll
#

Interesting

wind veldt
#

I'll try to delete it and if it doesn't work, maybe it's time to give up.

#

If I had a computer I wouldn't have to deal with these problems 🥲

dusty spruce
#

i mean, no one is forcing you to mod on Android

strong vale
#

Oh also for my own issue it appears the English Translation updated and borked a bunch of things including the location of things, so I disabled all the Eugene stuff for now

languid trout
#

(PyTK sounds like an absolute nightmare on mobile considering the goblins it conjured forth from the digital horizons to wreak havoc upon pc alone.)

wind veldt
#

There is no person as stupid as the President of Turkey, constant raises and increasing inflation 💀

high vine
#

what's the easiest in-game way to get the location of a specific tile? looking to change where i set up my spells with the Magic mod and you can set it to somewhere other than pierre's shop/shrine

strong vale
#

Or Tiled

high vine
#

i was trying to find the exact one on the wiki's list of em

#

but maybe i overlooked it?

strong vale
#

Or I'm crazy, but it should be on there

high vine
#

i did debug Utility.getDefaultWarpLocation and nothing came back so i dont think its that

wary scroll
#

There's also a mod called, debug mod or something it'll give you the chords in the game.

high vine
native dragonBOT
turbid garnet
#

Alright I'll check it out

languid trout
#

Not necessarily your anti-virus but your computer permissions in general and file integrity seem borked

#

You might also need to install Microsoft XNA Framework 4.0 but that's usually more an issue with the GOG launcher than steam

high vine
#

aha! found it, guess i really am blind meruhehe

strong vale
#

I knew I wasn't crazy!

high vine
#

thanks again ^-^

turbid garnet
#

I think im just forced to play vanilla on this pc

#

On my old one it works perfectly

#

I'm not gonna mess with the permissions much since its my brother's computer

#

But like, it's very annoying

#

Thanks anyway

languid trout
#

The only other thing I could recommend aside from verifying file integrity without checking permissions is just straight up uninstalling and reinstalling the game

knotty jolt
#

hey i just wanted to know if there was any way to pin sdv to the taskbar with having mods

languid trout
#

Pin StardewModdingApi

knotty jolt
#

oh tysm

languid trout
#

It's the chicken icon in the game folder. It launches smapi

knotty jolt
#

wnvm

#

nvm

#

i got it

naive magnet
#

What should I do, when I go into the club I get a black screen, it can’t be detected, help, but in smapi it says this when I try to enter the club:

lament prairie
#

Seems like a mod you installed that messed with bundles is breaking stuff

turbid garnet
languid trout
languid trout
naive magnet
worthy moth
#

I think there's a debug command to reset bundles, that might help

#

But I'm pretty sure you'll lose any progress you may have made with them

lament prairie
#

Either you somehow fix the bundles or the save is toast; bundles are sadly both fragile and integral to the save

#

You can try this

#

Keep in mind it's risky to run console commands, so this might not work

#

(many console commands are harmless; this one is probably less so)

naive magnet
#

Ooh, I don't want to lose my save progress.(

#

But here’s something, when I’m with a friend and when he comes into the club, he comes to me too, I don’t know how it’s connected, most likely we’ll just be patient, he’ll make knots and I’ll give him loot

iron lantern
#

can anyone help me? i been at it for bout 3 hrs fixing the files.

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

worthy moth
#

Please

iron lantern
#

T^t

languid trout
#

!vortex

native dragonBOT
iron lantern
#

i tried without it xd

worthy moth
#

If you've ever used it, it may have already done it's damage

gaunt gust
#

And taken any updates needed for your card

iron lantern
#

i just installed 4 mods today, before the cat one was fine and same thing as furniture

#

the fox one is what im confused one

#

on*

#

and the files i installed are all manual files

#

:/

languid trout
#

Log please

#

Follow the instructions there and we'll talk after checking it SDVpufferthumbsup

iron lantern
#

kk

#

T^T

native dragonBOT
#

Oops, couldn't parse that file. Make sure you share a valid SMAPI log.

iron lantern
#

?

#

imma cry

worthy moth
#

It looks like you might've grabbed the wrong file

#

It should be the one named SMAPI-latest.txt

cold ether
#

My pickaxe keeps disappearing from the first slot and keeps reappearing in Lewis' lost & found. I literally can't do anything LOL.

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

topaz crescent
#

I sorry, I am a noob, what is a log?

lament prairie
#

Go to the link

#

It will give you instructions on finding your log

#

A log is a file that contains troubleshooting info

topaz crescent
#

On it! Thx

cold ether
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 190 C# mods and 606 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

iron lantern
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 35 C# mods and 26 content packs.

iron lantern
#

there we go my lord

languid trout
#

Just delete the red folders outright. You also installed a super old xnb version of the furniture mod

#

!oldmods

native dragonBOT
#

In general, you can figure out whether a mod is (most likely) to work with the current version of Stardew Valley based on its update date. This is not a guarantee things will work or not work, but is accurate for most mods.

  • 2016: Do not install (meant for incredibly early versions of Stardew)
  • 2017: Do not install (meant for pre-multiplayer Stardew)
  • 2018: Unlikely to work. If a Content Patcher mod, it might work, but in general it is not likely the mod will work.
  • 2019: Content Patcher mods can be tried from here fairly easily. C# mods should still be mostly avoided.
  • 2020: Content Patcher mods should work, but may be buggy. C# mods may work, but due to the 1.5 update there may be conflicts.
  • 2021+: Should be usable.
iron lantern
#

uhhh

languid trout
#

In general, if it says no mod requirements, not even Smapi, don't download it.

iron lantern
#

i see

#

im still new to modding my games

languid trout
#

Those are back before Content Patcher

Let me see if I can find the content patcher equivalent

iron lantern
#

so the fox mod will not work? at all?

worthy moth
#

The xnb command links to a page with a bunch of xnb converted mods

#

!xnb

native dragonBOT
languid trout
#

Download this one for the furniture mod, not the main file

iron lantern
#

alrighty thx!

languid trout
#

On mobile haven't checked the other mods availability yet Fox

iron lantern
#

all good

#

my brain has melted over the hours of trying to fix, i fixed 4 mods the ones in the error log are the ones im struggling with

languid trout
dire fractal
#

Hello. I’ve never used mods before and I’m very confused right now if there is anyone around to help that would be very appreciated

iron lantern
#

ey the furniture fixed ^^

dire fractal
#

To my knowledge I have downloaded and installed smapi and yet when I opened the nexus mod page for it it says I haven’t downloaded the mod yet.

cold ether
#

Clarification? Does it say you haven't downloaded SMAPI yet, or any mods on Nexus?

dire fractal
#

For smapi

#

Although I may have spoken too soon

iron lantern
#

the fox one is the only one not working

languid trout
#

I have zero clue what the Foxes mod you downloaded is.

sleek scarab
#

im so slow ngl

iron lantern
#

could i send the link to the mod in here? cause i still got it tabbed open

gloomy flower
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 19 C# mods and 2 content packs.

iron lantern
#

^this is the mod

#

it replaces pigs, i got the required mod for it but this one doesnt work?

lament prairie
#

These are just pngs

#

Which required mod are you using?

iron lantern
#

one sec

#

this

lament prairie
#

Ok, did you set up adopt skin with the right folders and filenames?

iron lantern
#

it works cause my ducks and stuff change

dire fractal
#

Install the latest version of SMAPI.
Unzip the mod folder into Stardew Valley/Mods.Nexus says:

iron lantern
#

idk how to thats the thing and scared to mess with it cause i might mess something up

dire fractal
#

I have the lastest version of SMAPI, how do I unzip into it?

lament prairie
#

These are the fox mod instructions:

Rename the files with the necessary number and place them in the pig folder in your adopt'n'skin mod folder.
The file name should be Pig_# and BabyPig_# the # being replaced with an appropriate number. If you have nothing in your folder, you can just start with "Pig_1" and so on.

#

If you're having trouble understanding those, please send a screenshot of your Adopt N Skin folder and subfolders

iron lantern
#

so i dont go to the animal folder in content...got it

lament prairie
#

No, definitely do not do that

iron lantern
#

xD

#

no wonder i was confused

dire fractal
worthy moth
#

For future reference - no mod should ever require you to override anything in the Content folder

#

If a mod does, then run away fast

iron lantern
#

why?

worthy moth
#

It breaks all the things

lament prairie
#

!xnb

iron lantern
#

the obs required me to do that but nothing is broken

native dragonBOT
worthy moth
#

It's not a good way to mod, and it makes troubleshooting very difficult

cold ether
worthy moth
#

It's like, things might not go wrong, but when they do you pretty much have to delete everything and start over

lament prairie
#

It also has compatibility problems

iron lantern
#

ah i see

lament prairie
#

and old XNB mods often break when the game updates

iron lantern
#

ah

#

i guess the xnb i did is somewhat new?

lament prairie
#

Maybe, or maybe you got lucky

iron lantern
#

fair point

#

but my luck is terrible

#

guess i did get lucky xD

languid trout
#

@iron lantern if you're fine with all pigs being foxes

languid trout
#

Much simpler and easier since you don't need to touch it or move files.

iron lantern
#

noice

#

thx!

#

now a barn full of fox's >:D

cold ether
#

At this rate I don't even know why it keeps disappearing. I haven't gone mining at all- just talking to NPCs, ranching & sleeping.

languid trout
#

Do you have a mod with hotkeys of sort?

cold ether
#

Uhh.. Not from what I remember. I mean I do have that one Backpack expansion mod that goes up until 50~75, but it shouldn't change it regardless, even if I press TAB (which is what changes the inventory slots, or however it works)

#

They're usually just expansions or custom npcs SDVpufferfish

languid trout
#

Check the config for advanced melee framework

cold ether
#

yeah it doesn't seem to be it. I just recently added it, too, and this has been going on for a little while longer.

#

At first I thought it was the mod that prevented me from swinging my pickaxe at NPCs, so I deleted it. Turns out it wasn't.

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 120 C# mods and 206 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

high vine
#

guessing that means i cannot put Magic's skill change thingy inside the farmhouse lmao

languid trout
#

Not without matching boundaries

high vine
#

i am .... unfamiliar

#

i suppose i can put it outside, no?

#

or does that also need to match boundaries

dire fractal
#

I’ve downloaded winrar do I need to extract CP into SMAPI?

languid trout
#

Into your Mods folder

dire fractal
#

… do I have to make a mods folder?

worthy moth
#

If you install SMAPI correctly, then you'll have a mods folder already

dire fractal
#

I think I’m going to install and then reinstall SMAPI blobsweats

languid trout
#

This is how your Stardew Valley Folder should look if you installed Smapi (sans stardewxnbhacks and content (unpacked)

dire fractal
#

I do have a mods folder!!!

languid trout
#

Alright well that's where you extract mods

naive drum
#

Wait, who told Earth to use winrar??

#

Why?

dire fractal
#

Paper did?

cold ether
#

Oh, that was me.

#

I'm just not too familiar with the normal version. It's been a few years.

dire fractal
#

So I thiiiink I’ve done it

languid trout
#

If you have Windows, you have a built in extractor, 7zip is the preferred method

languid trout
cold ether
mossy light
#

I need help

#

WHere is the room code?

modern python
#

multiplayer servers are currently down for maintenance

cold ether
mossy light
#

Ouch

naive drum
#

Servers will be back online tomorrow

#

or, actually, in about two hours apparnetly!

mossy light
#

How long will the maintenance last?

#

in two hores?

cold ether
#

Dos horas

mossy light
#

wtf

cold ether
#

?

mossy light
#

eres español?

cold ether
#

No, only know a little lol (from a friend)

dire fractal
#

Soooo I didn’t do it 😭

mossy light
#

and how you knew?

modern python
cold ether
scarlet quail
#

(For the record, Vin, my condolences for probably dealing with a bunch of that question today SweatSmileIan)

mossy light
#

im from spain how you knuw

languid trout
native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

scarlet quail
#

see your image, Hikamika?

modern python
#

oh lyoko, it was much worse than just questions

scarlet quail
#

You have spanish text

cold ether
#

Oh that's what they meant.

mossy light
#

is empty

torpid glade
#

Help 😅 I am trying for the first time to create a new save using a different farm type. I disabled grandpa’s farm & my other greenhouse mod in order to replace them with the Legacy mods but they still aren’t working. The spring-tiles-whatever file I think the log is saying is the issue isn’t something I was able to find in my mod manager. What am I doing wrong?

https://smapi.io/log/c59a99407fcb43aab201520bb9e553fb

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 80 C# mods and 146 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

scarlet quail
#

check bottom left

mossy light
cold ether
mossy light
#

what you see?

cold ether
scarlet quail
#

the image you posted looking for the room code has spanish text in it, Hikamika.

native dragonBOT
torpid glade
#

I am already aware of this.

scarlet quail
#

Regardless, Roiial, since you're using a mod manager, you can't fix this particular issue of the mod's

#

How do I put this so I can describe what's happening...

cold ether
scarlet quail
#

It looks like in this case you can technically maybe fix this without code editing, but either way, this is on the mod "Legacy Farm" because it requires Lumi's outdoor tilesheets

torpid glade
#

Really? I’d never had issues with map changes prior to this like greenhouse or cellar changes mid game. I figured starting a new save for a new overhaul map would make it the easiest

scarlet quail
#

You do not have Lumi's outdoor tilesheets installed

torpid glade
#

Ahhh! That’s probably it!

cold ether
scarlet quail
#

Legacy Farm did not properly declare it as a dependency, so it's allowing it to run without the Lumi Sheets, and therefore crashing looking for the Lumi sheets

#

Make sense?

torpid glade
#

Yes it does! I must’ve missed Lumi’s & the bloom additions in the required mods

scarlet quail
#

Either way, this is a bug on the mod you can't fix without editing the manifest. Technically, you can bypass it by having the tilesheets installed, but realistically a mod manager auto-downloading the mods won't let you code edit from what I remember.

fair echo
#

!androidsmapi

native dragonBOT
#

Android SMAPI does not currently work for versions of SDV past 1.5.6.39. We do not know if or when it will be made compatible. It is not possible to downgrade to .39 through legal means so do not ask how to do this.

Mod support for 1.5 on Android is still experimental, so many mods are broken or buggy. That's often something SMAPI needs to fix, and we may not be able to provide a solution.

dire fractal
native dragonBOT
#

Log Info: SMAPI with SDV on , with 0 C# mods and 0 content packs.

cold ether
#

You've done it right :D

scarlet quail
#

well

#

not exactly, paper

cold ether
#

wait wha

languid trout
cold ether
#

....

scarlet quail
#

that's definitely not the actual log

#

it looks like they copied maybe two lines from it into the parser

cold ether
#

Oh. I realized that way too late

scarlet quail
#

I'm shocked it worked tbh, and that Gov properly parsed there was no version data or OS data

dire fractal
#

my bad I didn't copy it right

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 3 C# mods and 0 content packs.

languid trout
#

The mod files is definitely the issue.

scarlet quail
#

Yeah let's try this

#

earth, what mod are you trying to install?

#

Link it here, please.

cold ether
#

dear lord not again SDVpufferwaaah

dire fractal
scarlet quail
#

Oh... oh honey

#

That's a FS mod that is super badly coded SweatSmileIan

#

Granted, we can still work with it but like

dire fractal
#

Ah.

languid trout
#

Not to mention you just plopped the files out of the folder without any of the mods it depends on...

scarlet quail
#

Wait, going back and checking the file preview... where are you getting 2.0.1?

dire fractal
#

I have content patcher (not sure if it's in the mod folder though, tbh )

languid trout
#

It is not.

scarlet quail
#

I'll forego questions here and go this way, actually

dire fractal
#

what is 2.0.1?

cold ether
languid trout
#

Or it's just a zip of the mod that hasn't been extracted yet.

scarlet quail
#

First up, are you intending on getting Content Patcher or Fashion Sense?

#

The file you linked is Fashion Sense and should have a manifest.json

#

You apparently have "2.0.1" version in the file you linked, but the only one visible is 2.0, that's what I meant, earth.

#

If I didn't see that manifest.json at the bottom of that mod on the mod page's main file, I would have said "oh, they're trying to make you merge that into Fashion Sense itself, extremely terrible coding"

#

But since I do, I'm confused as to where it went for you

#

Anywho. Are you planning on using it in Fashion Sense or Content Patcher?

#

We'll start there, work forward.

cold ether
scarlet quail
#

you're way too deep

#

click on [FS] Natural Hairstyles

#

that's where you should be.

#

I have other questions given that filepath, but we'll stick with that for the moment

languid trout
dire fractal
scarlet quail
#

If you're trying to use content patcher, then most of our troubleshooting at present is, quite frankly, irrelevant, because you're using the wrong version.

dire fractal
#

I can't undersell how much this is "babies first mod install attempt"

scarlet quail
#

Back on the modpage's file page, you see the optional filepath?

#

er

#

optional file*

#

sorry, brain crossed wires there

#

You'll need to download that file and use it instead, along with Content Patcher itself.

dire fractal
#

right, ok rolls up sleeves

torpid glade
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 80 C# mods and 146 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

scarlet quail
#

your log doesn't tell me you added it, though

torpid glade
#

Wtf ok maybe it didn’t update between log grabs

scarlet quail
#

it'd be under Content Patcher's packs if it was there

torpid glade
#

Strange, it isn’t updating

#

It’s 3:47

scarlet quail
#

well, yeah

cold ether
scarlet quail
#

you shouldn't be able to search for it that way, Roiial

#

I'd even go so far as to say that SMAPI-latest is probably a static one

#

Logs are located in appdata, which doesn't get searched by Windows' normal search