#archived-modded-support

1 messages · Page 262 of 1

dire fractal
#

can i extract it anywhere ?

long brook
#

yes

dire fractal
#

oki x

long brook
#

for your question about mod folder, it will be made by smapi after you successfully install it

dire fractal
#

thank u ! x

fringe sierra
#

Hi everyone, got a bit of a strange one for you today, my game was working just fine up until last night, when everything I tried to do in-game required 2 left mouse clicks to register, and when it did register, it would stay "clicked" causing me to repeatedly swing my Axe, Pickaxe, Scythe etc.

It only does this in Stardew Valley, I've tried replicating it in other games/programs and nada, only SDV modded.

To be sure I tried another mouse and another keyboard, same issue. I've been googling all morning and I can't find anyone else who is having this problem. Any help would be greatly appreciated, and I'm sorry if this is in the one place, please do let me know and I'll move it.

Here is my Smapi log: https://smapi.io/log/7a5952ea75a74e6785167ca7ceb3afce

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 47 C# mods and 17 content packs.

paper leaf
#

How do I toggle options in spritemaster?

long brook
#

!gmcm use this

native dragonBOT
#

Generic Mod Config Menu (or GMCM https://www.nexusmods.com/stardewvalley/mods/5098) adds the option to edit some, but not all, mod configs from either the title screen or the options page in a save. It also has a special screen to edit keybinds for all mods with GMCM integration.

The presence of the gear it adds to the title screen is not a method for checking whether mods are installed, only whether GMCM is installed.

paper leaf
#

I see thanks!

long brook
fair sun
#

Which version of event repeater is suitable for Android?

long brook
#

!androidcompat try seaech here

native dragonBOT
fair sun
#

It's not there ._.

long brook
#

Try the latest, it might be not compatible or hasn't been tested for android

fringe sierra
#

I just tried it, no luck unfortunately. It still requires two left mouse clicks to do anything, even in the menu. I'll try what you said and see if I can isolate the problem.
Thanks @long brook

#

It just seems so strange to me that it was working fine and then this.

long brook
#

My first time hearing that issue too

tawny kindle
fringe sierra
#

@tawny kindle You're a star, that was it. It's working fine now. I've been playing using the Nucleus Co-Op mod with my sons so we had that installed. Thank you so much to both you and @long brook for your help, it's very much appreciated.

long brook
#

It's kudos for esca after all SDVpufferthumbsup

paper leaf
#

Holy shit spritemaster makes loadtimes so short

#

Also is there a good sprinting mod that isn't just increased movespeed at all times

dire fractal
#

Have you tried removing ui interface?

inland shoal
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 13.0.0, with 23 C# mods and 59 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

inland shoal
#

..i think ill just stick with wbpt

lean star
inland shoal
lean star
#

add {"UniqueID": "colling.bluegrass","IsRequired": false},
to Way Back's dependencies

lean star
#

I'm also assuming your seasons fixed themselves?

inland shoal
ornate pasture
# dire fractal Have you tried removing ui interface?

I trial and errored, and it turned out that UI mod didn't cause an issue. However, you were right about the mods that change vanilla furniture causing the issue. In my case it was "Better Tappers" that caused the issue though I'd never have figured they'd be considered a furnishing haha.

dire fractal
ornate pasture
#

Makes sense

inland shoal
lean star
#

Yri's already loads after Way Back

ornate pasture
#

Though i can finally progress on the game, hopefully no more mods tempt me to add to the load order lel

inland shoal
lean star
lean star
#

or if you don't want Way Back, you can add the dependency to Yri's

inland shoal
lean star
#

with the dependency set it will go like this:
Blue Grass overlays all town buildings, Way Back ... does something to all town buildings, Yri's replaces all town buildings

native dragonBOT
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Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 0.0.0.0) on Android Unix 4.14.116.0, with 5 C# mods and 7 content packs.

inland shoal
lean star
inland shoal
#

alright, i think ill keep both because i like the oasis retexture in way back, but love the town retexture for yris

lean star
inland shoal
lean star
#

can you send a screenshot of one of those "empty folders"?

lean star
inland shoal
lean star
#

look at that, we don't know about assets yet but it looks like these mods have no files at all
there should at least be a manifest.json in all those folders you show

#

this must have happened on unpacking the mods
if you still have the archives, open them instead of extracting and check that there's actually files inside

inland shoal
#

although theres this funky thing going on, i can live with it

lean star
#

then you'll have to download them again

small cargo
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Hey guys Ive been sitting here waiting for the timer to end just to ask how the heck do i get the most updated version of Expanded Preconditions Utility, i have tried going down every rabbit hole and link and i cannot find anything and i need it for so many mods. Im so confused and I am not the sharpest tool in the shed when it comes to modding, i just follow instructions and hope for the best

dire fractal
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Nexus has the latest version of Expanded Preconditions Utility mod.

small cargo
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I have tried downloading it though and smapi doesnt let me?

dire fractal
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Which platform are you on?

small cargo
#

Steam, laptop

lean star
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!log please

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

small cargo
#

how do i add my log? my game also crashes and im so confusedLOl

lean star
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instructions on the page

small cargo
#

thank you

#

okay so i added all my mods back in and that specific mod is fine now of course lol, but now im having some sort of other issue so i will share the link here anyways

native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 47 C# mods and 52 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

robust bison
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you mean the skipped mods section?

small cargo
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no theres a bit of it in red thats got to do with a happy birthday mod

robust bison
#

... so the skipped mods section then

small cargo
#

oh oops yeah sorry

robust bison
#

it tells you that you are missing a mod it needs to work

lean star
#

and Stardew Valley Gift of Gab - Marriage Candidate Edition is an xnb mod

small cargo
#

ohh i see, thank you, sorry im so bad at modding SDVpufferwaaah I have NO idea what i am doing, i just hope for the best hehe

#

i def thought i downloaded mods i needed but i must not have,

small cargo
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thank youuSDVpufferwow

modern torrent
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Hey so there are some XNB files I want to use in the game but when I replace the vanilla files with the custom ones, it doesn't look right ingame. Instead the files seem too be too big. Anyone know how to fix it?

lament vortex
#

! xnbzola

native dragonBOT
#

XNB mods often break the game and are not recommended. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info (and a list of Content Patcher alternatives), and https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods. For mod creators, see https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher). https://media.discordapp.net/attachments/156109690059751424/575085766426886145/ZolasFury.png

modern torrent
#

Yea I figured that out already but I know that it works for many people without causing problems so i thought maybe someone here has figured it out.

robust bison
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check for a cp conversion

lament vortex
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! reset and do this too

native dragonBOT
modern torrent
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i found the solution to the problem thanks!

grave apex
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anyone able to help? the mod to dew list doesnt work

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(its in the mod folder like all my other mods)

long brook
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

grave apex
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oh wait

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i checked the mod website and i think i missed something

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paste your previous 'config.json' and 'data' files into the ToDoList folder. uh where can i find those files?

long brook
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Sent the link of the log. Config.json should be made by the mod after loaded the game. Idk what you mean by data files

grave apex
long brook
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It's for updating todomod

grave apex
#

wot

long brook
#

Also please share the link of the log. It's better to see the whole log rather than just by screenshot

native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 21362) on Microsoft Windows 10 Home, with 34 C# mods and 9 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

long brook
#

the the upmost sentence

grave apex
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i still dont get it :/

long brook
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That steps is for updating the mod. Also just check led that mod is old. You already has to-dew anyway

grave apex
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im so confused-

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ill just download another similar mod

long brook
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That's the thing i said earlier. You already have to-dew.

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  1. ToDoList is an old mod
  2. You have to make a folder (can be named ToDoList) then extract ToDoList mod into that folder if you really wanna try that mod
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Smapi detect ToDoList files right inside Mods folder, not a specific folder

grave apex
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OHH

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sorry that was my fault! wrong mod

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argh yeah it was me, i mixed them up somehow so the mod works completely fine, sorry!!

delicate kite
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Question is the dam mod compatible with sve i saw something some where about it but cant find it anymore 🙈

grave apex
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u h m .

long brook
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You save using save anywhere?

grave apex
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full thing

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i have that but i didnt use it this time

long brook
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Try remove save anywhere

spring copper
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anyone knows?

grave apex
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do i need to quit the game?...

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ugh i do

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im gueesing the save anywhere mods are broken

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wait it works now i think?

cinder forum
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last time i tried using save anywhere it crashed the game when i tried to save but restored correctly to that save point when i loaded up the game afterwards -_-

#

i removed it after that and didnt experiment more

grave apex
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yeah, that mod seems to be really broken

toxic silo
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i just put the MODULAR mod in my mods folder but nothing is going on, cant see it in config menu and stuff

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anyone got a clue?

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

topaz valley
#

I once saw a list of mobile compatible mods but can't seem to find it again. Anyone know of where I can find something like this?

robust bison
#

!androidmods

native dragonBOT
#

An incomplete list of android compatible mods can be found at https://android.stardew.rocks/. If you find a mod that isn't on there, submit it by following the instructions here.
For mods not listed here, they may or may not be compatible with android, but see https://stardewvalleywiki.com/Modding:Android for more info, including how to find a compatible version of a mod not listed in the first link.

topaz valley
#

Ahh there it is lol. Thank you!!

toxic silo
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ok its says it doesn't work cuz DaLion.Overhaul.dll doesnt exist but its a xml file instead

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am i supposed to do something about that

robust bison
toxic silo
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nope i downloaded the mod straight up

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just extracted it and threw it in the mods folder

toxic silo
robust bison
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...yes

toxic silo
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ok

robust bison
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quite a lot

toxic silo
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but no just the mod

robust bison
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send a screenshot of the margo folder

lament vortex
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hmmm try redownloading i guess

toxic silo
#

kk

robust bison
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yeah it should have the dll by default

long brook
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should be like this

toxic silo
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weird it worked this time around

toxic silo
stray spire
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Yes

sharp frost
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hello! I'm wondering if anyone can help me. I'm using MARGO (which changes how you get the galaxy sword) and I ended up getting the galaxy hammer first and just got the galaxy sword. But I'm playing SVE and I need to trigger the Galaxy Sword event and it just refuses to trigger. Has anyone had this issue before? Or does anyone have a way to get the event id for the Galaxy Sword Event SVE?

toxic silo
#

actually crap no wait

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ah my norton is auto deleting the dll file

lean star
#

was going to ask

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you can tell norton to make an exception for that file

stray spire
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I intentionally removed that event because it didn't make sense for Marlon to say he'll sell galaxy weapons from now on

sharp frost
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ohhhh maybe I don't need it to trigger then, I was just looking at the requirements on SVE's wiki to unlock the Crimson Badlands and it says you need the event

olive carbon
#

Hey All, I'm using Vortex mod manager and can't quite get Smapi to load most mods, the window it brings up shows it is loading them and everything, but nothing in the game and no errors, I cut down all of the mods to just "Stardew Valley Expanded" and its dependencies and it wont properly load them. The only one that would load that I visibly saw was the "[CP] Pam Bus" mod I threw on for testing before. Error log: https://smapi.io/log/3507523559504fbf8bc802eb4673d1ad

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 14 C# mods and 5 content packs.

lament vortex
#

!Modmanagerbugs

native dragonBOT
#

Vortex (Nexus) and ModDrop both are mod managers that can help you keep your mods up to date, but they are difficult to troubleshoot. If you're looking for a mod manager that was written specifically for SDV and has troubleshooting logs built in, you can try Stardrop (!stardrop).

If you're using a non-Stardrop mod manager and ask for help troubleshooting, you can ask the Nexus Discord https://www.nexusmods.com/discord or the Moddrop Discord https://www.moddrop.com/app/about (scroll down). If you're using Stardrop, please remember to provide a Stardrop log.

lament vortex
#

Though I'm not sure why exactly you're not seeing SVE. If you open the minimap, you don't see the added locations?

olive carbon
#

Nope, and in character creation it doesn't show other map options either, I'll either install Stardrop or just not use a mod manager and try again here though, thanks for the suggestion!

lament vortex
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SVE doesnt add any maps

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farm* maps

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IF2R and Grandpa's are optional files, and they replace the Standard farm afaik

modern python
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(which it doesnt appear youve installed)

olive carbon
#

I did not see they were optional, but also yeah my minimap is still the small regular I think, one sec

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Nvm I'm an idiot, just had someone double check the minimap, (I haven't played in over a year)

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Thank you all for your help @modern python @lament vortex

modern python
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no problem

short locust
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something messed up about my save, is there a way to reload it or should i just start over? its pretty new so i wouldn't be super upset

cinder forum
#

there should be a backed up save in your save directory

#

!saves

native dragonBOT
short locust
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ive read the wiki :( i found the save files im just not sure how to 'reload' it or how to change them out

neat plaza
#

that's on the wiki

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read the other sections

short locust
#

oo crap maybe i missed it

short locust
stray spire
sharp frost
vagrant spire
#

hi im very new to modding and stardew, was wondering if someones could help me fix this

modern python
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install multiyield crops and bug net

vagrant spire
sharp frost
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@stray spire Okay, I was able to unlock it, meaning the event was triggered a while back. Thanks again for looking into it, and sorry for the confusion 😅

mental eagle
#

Isn't there a mode that speeds up loading?

lament vortex
#

Loading? Like what?

#

!sm

native dragonBOT
lament vortex
#

That's what you want

#

Disable resampling if you don't like the graphic changes

mental eagle
#

Thank you

paper leaf
#

Is there any way to configure ferngill weather's? I liked it at first but fog 24/7 sucks

vagrant spire
#

does anyone now what this means?

lament vortex
#

! deprecated

native dragonBOT
#

SMAPI 3.18.0 raised deprecation levels to the final stage, meaning SMAPI will now show yellow warning dialogues for mods with deprecated code. For the user, this just means that the mods have old code and will break in SMAPI 4.0 if they are not updated - it is not anything to worry about at this time. (For mod authors, it's a not-nice warning to update your code already! SDVpufferweary )

lament vortex
paper leaf
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Doesn't have one in the config mod. Well does anyone know if it's safe to uninstall midplaythrough?

lament vortex
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Does it have one in the mod's folder?

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I dont know if it's safe to uninstall, I've never used the mod, but going by the name, I'd wager it's fine

glass star
#

Someone knows what causes when you click e it doesent open the menu?

vagrant spire
modern python
#

you do not

stray spire
mental eagle
glass star
#

Could it be spacecore or dynamic game assets causing that ?

vagrant spire
mental eagle
#

I don't know, Stardu Valley.I'm sure it's optimized.

modern python
#

but low RAM can mean the game runs worse with mods

mental eagle
#

I use cpu amb, but I still have Lek
I don't think so, but my computer is working fine.

neat plaza
#

I use cpu amb, but I still have Lek
what

timber karma
#

guys the cjb cheats mod or the modding api itself makes my mouse fly over to the upper left corner of my screen

#

and i can barely control my mouse why is that

flat mural
#

guys for me the map looks weird with two colors (earthy recolor didn’t work for granpas farm) and the other players on the server doesn’t even see most parts of the map and earthy recolor doesn’t work at all for the map

#

what am i doing wrong?

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mods are 1:1 the same on both devices

dire fractal
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

lean star
#

see here

lament vortex
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home Single Language, with 156 C# mods and 577 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

lament vortex
#

it happens when i press B to open Chests Anywhere

modern python
#

looks like margo is mad at you?

#

maybe? idk i cant read these errors too well

lament vortex
#

thinkiiing oh well

flat mural
lean star
stray spire
#

There's no free lunch.

dusty spruce
#

sorry, but not true. SpriteMaster truly does optimize load times

#

of course more mods will usually mean longer load times, but there are some aspects of the game that can be optimized by mods

hasty crane
#

guys

#

i have a problem

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

hasty crane
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 21362) on Microsoft Windows 10 Home, with 20 C# mods and 3 content packs.

hasty crane
#

pls help

dusty spruce
#

you're missing Expanded Preconditions Utility

hasty crane
#

i solved the problem

sacred parrot
#

is there a way to make this gate work

neat plaza
#

Edit the farm map ig

hasty crane
#

mods

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

hasty crane
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 21362) on Microsoft Windows 10 Home, with 22 C# mods and 3 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

hasty crane
#

here

hasty crane
pearl sparrow
#

hello I'm having problems installing the application on android

dusty spruce
#

that channel is for vanilla game

hasty crane
#

got it

hasty crane
dusty spruce
#

anyway, you probably didn't install SVE correctly, looks to me like you only took one part of it

#

also please update SMAPI

hasty crane
#

how?! xd

dusty spruce
#

how what?

dusty spruce
#

yeah

hasty crane
#

xddd

hasty crane
dusty spruce
#

just... download the new installer and install it again

hasty crane
#

!sve

native dragonBOT
hasty crane
#

got it

#

i know where is it

#

"i dont know where is it"

#

!smapi

native dragonBOT
#

SMAPI (https://smapi.io/) is the mod loader for Stardew Valley. It loads mods into the game, provides APIs for mods to use, intercepts errors, and backs up your save files automatically.

hasty crane
#

3.18 version

#

okay?

pearl sparrow
#

Hello, when I open the smapi application on Android I get the following: Confirm SMAPI needs to locate StardewValley Folder"s content to continue. I have Android 12, I don't know how to make it find the files

stuck ferry
#

alright since there isn't andriod smapi discord then Its been straight 3 days trying to fox my problem but Nothing was fix.

#

ia there anyone can help me

#

i've a feeling that its the com.zane since i kept replacing it using the alpha version since it did not create the smapi internal folder and the error log. I tried to wait on screen yet nothing happening to the point i used it and this log kept happening

https://smapi.io/log/ae78a960f3a9483db00ea904582c91a7?Levels=info~warn~error~alert~critical&Mods=game~SMAPI~AntiSocialNPCs~BetterRanching~ExpandedPreconditionsUtility~ExtraMapLayers~MailFrameworkMod~SaveBackup~ShopTileFramework~ShowBirthdays~VirtualKeyboard~invalidcontentpacks

native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 0.0.0.0) on Android Unix 4.19.157.0, with 9 C# mods and 8 content packs.

stuck ferry
#

even if i used the early version of content patcher it wont work. I am really struggling and stress, just because of this game

queen vault
#

Does anyone know how to fix this?

stuck ferry
#

just use the mt manager and sign it

sacred dagger
#

I changed my house and my cat is on the 3rd floor. Are cats able to walk into warps? Or can I force warp the cat to the ground level? 😄

stark horizon
#

Azz - not many of us play on mobile. And the hard, honest truth is that modding on Android is a GIANT MESS right now, and no one has answers.

#

If someone can help, they will.

#

But please be patient.

sacred dagger
#

Will the cat go somewhere else? I never watched a cat being able to warp so I fear its being stuck there forever ^^ I tried to push it now into the warp on the bottom but no luck, it just disappeared and now is back again here

stark horizon
raven yoke
# stuck ferry help

Azz, I also am a mobile player. Others will say differently, but there is not a working smapi for the newest release. Only 80 mods will work with the new one. I personally say, uninstall everything and go back to the old 1.4.5 version of you want to use mods.

dusty spruce
#

going back to 1.4 is also a miserable thing to do

sacred dagger
dusty spruce
#

i just pretend mobile Stardew doesn't exist, until 1.6

raven yoke
stark horizon
#

Or that everyone is participating in a giant experiment

dusty spruce
#

i can't really recommend something that requires pirating the game

raven yoke
#

Never said to pirate it, just recommended to down grade if you want to use mods. Paid for my game and still using old version. Want update until Smapi works again.

dusty spruce
#

you see, except there is no way to downgrade legally.

stark horizon
#

A lot of new SDV players don't have the option to downgrade

raven yoke
#

Guess I'm lucky then.

stark horizon
#

You really are, Beth.

sacred dagger
#

Cat is happy now 🙂 Sleeping helped luckily

stark horizon
#

Awesome! Glad that fixed it.

distant hawk
#

Anyone know anything about using Vortex mod manager? Very new to modding and unsure what I'm doing wrong. I've downloaded SV, then Vortex, then SMAPI, and then a bunch of mods I wanted to use. I made sure to open SV at least once before installing anything, but it seems like none of my mods are working. I'm not getting any error messages from Vortex, some of the mods including SMAPI and Stardew Valley Expanded show "No Information" under compatibility, but other than that I can't see anything wrong.

dusty spruce
#

We don’t recommend using Vortex

#

!modmanagerbugs

native dragonBOT
#

Vortex (Nexus) and ModDrop both are mod managers that can help you keep your mods up to date, but they are difficult to troubleshoot. If you're looking for a mod manager that was written specifically for SDV and has troubleshooting logs built in, you can try Stardrop (!stardrop).

If you're using a non-Stardrop mod manager and ask for help troubleshooting, you can ask the Nexus Discord https://www.nexusmods.com/discord or the Moddrop Discord https://www.moddrop.com/app/about (scroll down). If you're using Stardrop, please remember to provide a Stardrop log.

dusty spruce
#

!stardrop

native dragonBOT
distant hawk
#

Ah okay I will look that one up. Thank you!

dusty spruce
#

Also don’t install SMAPI via any mod manager

#

Install it via its installer

distant hawk
#

So like don't install it from the nexus site or just don't put it into Vortex?

dusty spruce
#

The latter

#

Downloading from Nexus is fine

distant hawk
#

Okay dokey! Thank you!

livid magnet
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 112 C# mods and 292 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

queen vault
#

I need help with an Android error

#

Someone help me?

void sand
#

@stray spire look like this

#

need to test it more tho

stray spire
#

Looks good

livid magnet
#

@stray spire - I actually have a bug that just croopped up- but I don't know if its MARGO related or not. (admitedly I think I just turned on a peice of MARGO that I normally don't turn on

stark horizon
#

OH, lol...just saw your comment to DaLion.

stark horizon
native dragonBOT
#

When asking for help with modding issues, please:

  • Ask in #archived-modded-support
  • Try to explain what the issue or problem is. Please be specific!
  • If it's SMAPI installation related, please state whether you're using Windows/Mac/Linux and Steam/GOG/Gamepass.
  • Provide a log if you have one (see https://smapi.io/log for instructions). Please provide a log even if there's no errors or warnings! If you are playing multiplayer, we will need a log from every player.
  • Please remember no one's getting paid to answer your questions! It may take some time for someone to answer! If no one has answered in a few hours, feel free to ask again
void sand
#

my sword just turn some slime into a pig, nice

thorny nebula
#

I have the jorts and Jean mod but they aren't showing up in my game.

#

How do I
Fix

bold parrot
#

did you install all the requirements / have you unlocked the adventurers guild

modern python
#

they only show up if youve reached day 5

stark horizon
#

Vin fast again

thorny nebula
#

OH ok

#

That makes sense
Thanks yall

stray spire
void sand
stray spire
#

Guess it means they work

livid magnet
loud nymph
#

is there a way to recalcuate friendship becuase im max frienedship with everyone but stuck at 98

livid magnet
stray spire
livid magnet
#

Just unchecked it

stark horizon
lavish kettle
#

How can i make sprites from crop regrown with them ?

delicate kite
#

i keep getting this but i dont know from wich mod its comming from

[Json Assets] No idea what 'Raisins' is!

its in yellow and its annoying

#

ps i have 401 mod currently running XD

lament prairie
#

you have a recipe that calls for raisins but no mod that adds raisins

livid magnet
lament prairie
#

you will have to look through all your JA mods to find it

stray spire
delicate kite
#

thank you i will do 🙂

livid magnet
queen vault
#

I have the same error, could you solve it?

queen vault
lucid rover
#
Nexus Mods :: Stardew Valley

An underground hot spring farm cave with waterfalls, lush vegetation, and patches to plant crops.

Nexus Mods :: Stardew Valley

Change your farm cave appearance to match your farm! OR pick your favourite farm cave replacement. Mobile/SDV 1.4 compatible! Update: Fixed Hilltop's Farm Cave warp preventing you from returning to th

#

Because weirdly they load together now

#

but before it was giving me an error to ask the author about compatability?

edgy silo
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 163 C# mods and 690 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

calm heron
supple echo
#

Does anyone know if/how I can unassign a texture I assigned with AT? Or do I just have to uninstall the content pack?

calm heron
#

just change it with the at tool

supple echo
#

OK. I was trying out the AT version of the Elle's Seasonal Buildings, but I think changing my house appearance made the Elle's Farmhouse Pride flags stop appearing. I might just have to switch back to the CP version

mild talon
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 123 C# mods and 222 content packs.

mild talon
#

i want to report it but i do not know where to do that on GH tbh dogehide

#

(also wondering if it's cuz of my mods or idk... Gonna try disabling it for the moment cuz someone also mentioned to me it was causing lag in their game and the farm map in mine is Impossible to navigate :<)

modern python
#

before today i had never seen Must be non-negative and less than the size of the collection. and now i see it twice in one day for two separate mods lol

mild talon
#

OOH something Is going on then..

#

for what/when did you see these errors, Vin?

#

oh, today? you have memory to pull it up in here maybe?

modern python
#

so yeah i have no idea whats going on, tldr XD

mild talon
#

Ohh weird. maybe it could be like.. something with AT?? didn't Peace just fix that bug that was making giant crops and such bug out and it had something to do w a "draw method" 😕 (no idea what any of it means and it's prob a common coding term but that's my noob connection clue)

modern python
#

draw as far as i understand is to make any sort of graphic appear?

#

but i could be wrong lol

#

LocationOfTownsfolk

#

hmm, ui info suite was trying to place an icon for someone on the map and couldnt for some reason?

mild talon
#

in my log? i did just yeet NPCLocations to try to get the awful lag to stop

#

i reported it in an issue on the UIinfosuite GH page. we'll see if anything comes back i guess!

lucid rover
#

Is there some faster way to update mods or do u have to manually download them and replace files

mild talon
#

manually! SDVpuffersquee but it's really not that bad imo.

lucid rover
#

it seems bad when u have like 15 needing updating

mild talon
#

!stardrop or you can try this. still have to DL mods/updates tho afaik

native dragonBOT
mild talon
#

yeah, unless your internet sucks... then i could see how annoying that would be. but i have hundreds of mods and am constantly updating so.. all i can say is it's not bad to me!

long brook
#

Be warned if you update through stardrop (using nexus api), if the mod add new things/change something, the older version of mod didn't deleted completely. It's always better to update mods manually as well as installing

serene bolt
#

does mod update menu still work despite not being updated in 3 years?

stark horizon
#

~~There is an unofficial update, I believe.~~I was thinking of Mod Updater...the Mod update Menu works just fine.

long brook
#

!stardrop you can use this mod manager instead so you don't have to launch the game

native dragonBOT
loud nymph
stark horizon
pearl sparrow
#

What can I do to solve it?

lilac mountain
#

Hello! Hoping to find help with automate. I have the latest automate and pfmautomate, but some machines are getting stuck after finishing their processing. I've sat around an entire day watching them and they don't update. I can post my smapi log but there is nothing interesting in it I promise

#

I've even run an automate reset and it doesn't fix it

sacred dagger
#

Is there a possibility to warp to specific mapnames that are named in Lookup Anything? for example Custom_ESClearinghouse etc

stark horizon
stark horizon
lilac mountain
stark horizon
#

Is this a mp game?

sacred dagger
lilac mountain
# stark horizon Is this a mp game?

It is a mp game, I'm the main player. The farmhands don't have automate installed because they're playing on potatoes and I wanted to save them the lag\temp

edgy silo
stark horizon
stark horizon
lilac mountain
edgy silo
#

yeah, you gotta have a one to one with C# mods

stark horizon
stark horizon
edgy silo
stark horizon
#

Trace isn't even showing warnings on this log

edgy silo
#

I was getting a "this is in the wrong place, so its not going to load" did it fix itself?????

#

sIGH

#

Love it when it breaks and then fixes itself

lilac mountain
stark horizon
long brook
#

Automate is hitting pc the more machine you have

edgy silo
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 163 C# mods and 687 content packs.

stark horizon
#

9408 errors?

#

Noodle! What did you do?

edgy silo
#

I have no idea :D

#

IT was working FINE

stark horizon
#

Minecart Patcher - get rid of it.

#

Ship Anything is also having a major crisis

#

Object reference is null

#

But that could be caused by Minecart Patcher

edgy silo
#

Why is minecart patcher throwing a fit???

stark horizon
#

Something that should be defined is not defined = null

edgy silo
#

is that because its multiplayer?

#

because it doesnt do that in singleplayer

stark horizon
#

Do you know, without a sliver of doubt, that all players have the exact same mod lists?

edgy silo
#

They were missing one actually

#

i have no idea WHICH

stark horizon
#

Welp.

edgy silo
#

but I will ask them for the list again

#

I thought it was a list that didnt matter but clearly I was wrong

#

I mean a mod

#

since it was just one

stark horizon
#

If the issue persists, then it's possible that MineCart Patcher doesn't work in mp

edgy silo
stark horizon
#

Don't sob yet, Noodle. Align your lists first

#

While you're here though - get rid of Custom NPC Fixes. It's obsolete.

edgy silo
#

oh fr?

#

Alrighty then

stark horizon
#

fr fr

edgy silo
#

all i see is custom npc exclusions

#

NOPE THERE IT IS

#

okay im gonan go down the list with them because its confirmed mp compatible

warm moon
#

Hello, I'm trying to figure out how to install SMAPI

stark horizon
#

For which platform?

warm moon
#

Steam

#

Windows

stark horizon
#

!gettingstarted

native dragonBOT
stark horizon
#

SMAPI is really easy to install - just make sure you don't have your antivirus or Defender programs set to nuke anything and everything non-MS.

edgy silo
#

its super duper easy :] basically just clicking and copy/pasting

warm moon
#

Ah the Launch options part was not clear

edgy silo
#

yeah you gotta copy/past that in advanced properties in steam

warm moon
#

Ok thanks

#

I got it

#

Took 2 tries running it though

stark horizon
#

But it's running and that's what matters!

#

Happy mod hunting! SMCFrogExcited

warm moon
#

I'm trying to figure out how to open the CJB Item Spawner

#

I checked Mod Options

#

I also have the Generic Mod Config Menu mod if it matters

#

My screen keeps going black

#

Oh and btw I figured out how to use CJB

stark horizon
#

!log please

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 9 C# mods and 0 content packs.

warm moon
#

Sorry for not noticing quickly

#

Ah I just refreshed my GPU, I fixed it

stark horizon
#

No worries, glad to hear you fixed it!

pale seal
#

anybody know how to fix this?

rigid raven
#

so i've downloaded some mods to play with my friends and smapi wont launch at all

long brook
#

Explain more please

rigid raven
#

the game wont launch at all, nor with the console, just nothing happens. i launched the game via the smapi shortcut and the .symlink version

long brook
#

Does the vanilla launch just fine?

#

!modmanagerbug for using vortex

#

!modmanagerbugs

native dragonBOT
#

Vortex (Nexus) and ModDrop both are mod managers that can help you keep your mods up to date, but they are difficult to troubleshoot. If you're looking for a mod manager that was written specifically for SDV and has troubleshooting logs built in, you can try Stardrop (!stardrop).

If you're using a non-Stardrop mod manager and ask for help troubleshooting, you can ask the Nexus Discord https://www.nexusmods.com/discord or the Moddrop Discord https://www.moddrop.com/app/about (scroll down). If you're using Stardrop, please remember to provide a Stardrop log.

rigid raven
#

i got it fixed, thank you for the help tho

edgy silo
#

I had a mod that they didnt and it messed it up

edgy silo
#

a json shuffle happened, how do I fix

#

what was the command?

stark horizon
#

ja_fix

long brook
#

and type it on smapi console

edgy silo
#

thank you os much

gloomy flower
#

!stardrop

native dragonBOT
inland shoal
#

hi all, there are some small, weird glitches going on and im wondering if it is possible to fix? im using a greenhouse mod from naver, blue grass recolor and white water farm

stark horizon
inland shoal
#

posting my log rn :3

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 13.0.0, with 23 C# mods and 70 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

gloomy flower
#

Why the first time installing stardrop,although have SMAPI installed but it cannot recognize SMAPI

#

2nd time it works normally

stark horizon
inland shoal
inland shoal
#

blue grass recolor did add its own daisy nikos recolor sheets

#

to the folder

#

let me show u

stark horizon
inland shoal
stark horizon
#

IF you have to recolor - the easiest thing to do is to open the tilesheet or asset that contains the coloring/shading you want, then open the asset that needs to be changed.

Do you have a pixel art program like paint.net or aseprite?

stark horizon
#

That'll do

inland shoal
#

dont have pixel art programs

inland shoal
#

did you see the blue grass recolor, the folder has its daisy nikos tilesheets already recolored

stark horizon
inland shoal
#

and u see the glitches with the picnic and the cliff

stark horizon
#

And those daisyniko assets are just extras...not full recolor tilesheets

inland shoal
#

and the thing going on in the gardenhouse

#

ohhh i see

stark horizon
#

yeah...I see them. You have to find the mods that add those changes, like the picnic blanket, and edit the assets in that mod to match your recolor.

#

Alternatively, you could always reach out to the mod authors who made those mods and ask if they could create compatibility with Blue Grass Recolor.

inland shoal
#

theres like a variety

#

of recolors

stark horizon
#

Yep - so you can either edit them yourself, or you could comment on the mod page to ask for compatibility.

#

There isn't an easy fix, unfortunately.

silver cave
#

hi if i wanna do a unlimited player mod

#

does my frds need to install the mod as well

stark horizon
#

It depends on how fast you are with PS and replacing pixels

inland shoal
stark horizon
stark horizon
# inland shoal im quite fast with photoshop, but im not familiar with pixel art

It's pixel by pixel...I'm not familiar with photoshop, but in aseprite, for example, I could use the eyedropper on the BG Recolor tilesheet to capture the shade/color I want, then go to the picnic blanket image and "replace" the colors. For example, the grass - click on one pixel, grab the hex code or color, then go to the picnic grass, click on the pixel and replace the color.

I don't know if that makes any sense...

inland shoal
stark horizon
#

Ok, good, glad it's not gibberish, cheese!

spring fern
#

does anyone think they could help me find a cp version of
Mi's and Magimatica Country Furniture - Stardew Valley

Nexus Mods
https://www.nexusmods.com › stardewvalley › mods

Nexus Mods

We host 501,338 mods for 2,473 games from 122,292 authors serving 43,800,021 members with 8,750,551,851 downloads to date. We've donated $2,224,356 to our mod authors through Donation Points. If you can mod it, we'll host it.

stark horizon
spring fern
#

tysm!

inland shoal
#

yep always make sure to check the optional files or the post section, people or the mod authors post the cp vers

spring fern
#

the retextures just didn't show up for some reason

stark horizon
#

The mod recently released on Nexus? It's an AT pack - do you have Alternative Textures?

spring fern
#

yep!

#

to both lol

inland shoal
stark horizon
# spring fern to both lol

And you're trying to use the paint bucket on the one of the original items as named in the mod's textures folders?

spring fern
#

i think? idrk how it works srry im rlly bad w tech haha

stark horizon
#

So, each retexture is assigned to a specific piece of furniture - like the "Artist Bookcase" or the "Birch Chair"

#

You have to have one of those in order to add the Opulence retexture.

#

Opulence retextures affect many different furniture items - you could open the mod folder to find out which ones are targeted.

spring fern
#

okie i just want it to replace the vanilla game stuff

stark horizon
stark horizon
inland shoal
stark horizon
spring fern
inland shoal
#

IM TOO dumb for that EmojiCry , ill just go pick another farm

stark horizon
spring fern
#

ohhhhhhhh

#

tysm ur a literal lifesaver i'll try that rn

stark horizon
inland shoal
#

since the picnic table is linked with the farm

stark horizon
stark horizon
inland shoal
stark horizon
inland shoal
#

because theres the glitch there too

inland shoal
stark horizon
stark horizon
#

Alternatively, Kyoto - look at the "Images" tab on the mod's page - it shows you which base furniture item you can retexture.

spring fern
#

is there any way to fix this ?- UI Info Suite 2.0.0 because it's no longer compatible. Please check for a newer version at https://www.nexusmods.com/stardewvalley/mods/1150 or https://smapi.io/mods
[SMAPI] - UiModSuite 0.5.0 because it's no longer compatible. Please check for a new version at https://smapi.io/mods

Nexus Mods :: Stardew Valley

Provides helpful information about things around you designed to help you be aware of what's going on without feeling like you're cheating.

stark horizon
#

!uiinfosuite2

native dragonBOT
spring fern
#

also where is the paint bucket located? srry if its a dumb question lol

stark horizon
#

You have to buy it from Robin

inland shoal
#

the person who made the recolor made it

stark horizon
#

Awesome!

fervent saddle
#

How many sdv expansion mods are there

#

Like sve or rse

spring fern
native dragonBOT
#

@spring fern Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

toxic silo
#

can someone tell me whats messing up here exactly? after downloading the MARGO mod, whenever i try to access certain chests whether it be regularly or thru the Chests Everywhere mod, it doesn't show with my mod feed saying its trying to prevent the game from crashing for whatever reason. I already know its MARGO messing with things but if i can i rly want both working

#

i have both mods and their requirements updated to latest

spring fern
native dragonBOT
dusty spruce
indigo siren
#

Known bug from what I can discern, and they are actively working on it. You cannot access slots in a chest that you do not have in your inventory.

#

I came here to find that out myself

toxic silo
#

weird cuz its only half of my chests i cant open

spring fern
#

my brother and i share a computer so idk if he added mods

fervent saddle
#

Why is margo hidden on nexus?

toxic silo
fervent saddle
stark horizon
# spring fern

Then you downloaded the wrong file - I have this on my save and I don't get that error...

fervent saddle
spring fern
fervent saddle
#

You found something?

stark horizon
spring fern
toxic silo
dusty spruce
#

that reddit post doesn't seem to have any additional info we didn't state yet

fervent saddle
#

"So, they have a policy that’s been in place for years now, where regardless of if you remove your mod from their website, they will keep a copy of it so they can continue to distribute it, is my understanding.
Many took offence to this, as taking away their freedom to remove all traces of the mod, or move their mod, and hard work, to a different site.

I’m not doing a fantastic job summarising the topic, but hopefully it conveys the gist of it. Though it was very much an old problem, so anyone only now being motivated by it is weird, so I don’t think that’s the reason it was removed from nexus, but who knows."

dusty spruce
#

DaLion didn't want to continue distributing the mod on Nexus, end of story

#

one thing DaLion DID mention was helping with their "Nexus addiction" - opening/refreshing the page all the time to see if there's any new post notifications

fervent saddle
#

That's one way to deal with it

dusty spruce
#

it's not even funny

#

i'm afraid i'm also addicted that way

#

it's a real problem

#

if only Nexus would implement proper email notifications...

spring fern
#

any ideas abt this? [Content Patcher] Two content packs want to load the 'Maps/Greenhouse' asset (Grandpa's Farm and Pookachus Insane Greenhouse). Neither will be applied. You should remove one of the content packs, or ask the authors about compatibility.

stark horizon
#

If you want to use Pookachus Insane Greenhouse, you have to disable the Grandpa's farm greehouse in the configuration, iirc

spring fern
#

this too [Fashion Sense] Mod crashed on entry and might not work correctly. Technical details:
SContentLoadException: Failed loading asset 'Framework/Assets/UI/HairButton.png' from SMAPI/peacefulend.fashionsense: the specified path doesn't exist.
at StardewModdingAPI.Framework.ContentManagers.ModContentManager.ThrowLoadError(IAssetName assetName, ContentLoadErrorType errorType, String reasonPhrase, Exception exception) in SMAPI\Framework\ContentManagers\ModContentManager.cs:line 360
at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\ModContentManager.cs:line 123
at StardewModdingAPI.Framework.ModHelpers.ModContentHelper.Load[T](String relativePath) in SMAPI\Framework\ModHelpers\ModContentHelper.cs:line 57
at FashionSense.Framework.Managers.AssetManager..ctor(IModHelper helper) in C:\Users\Floogen\Documents\GitHub Repos\FashionSense\FashionSense\Framework\Managers\AssetManager.cs:line 36
at FashionSense.FashionSense.Entry(IModHelper helper) in C:\Users\Floogen\Documents\GitHub Repos\FashionSense\FashionSense\FashionSense.cs:line 81
at StardewModdingAPI.Framework.SCore.LoadMods(IModMetadata[] mods, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase) in SMAPI\Framework\SCore.cs:line 1810

stark horizon
toxic silo
indigo siren
#

It's really weird because I don't have the problem and the person I'm playing with does

fervent saddle
#

You turned the mod off and on

indigo siren
toxic silo
toxic silo
indigo siren
#

hm

#

I did try to keep configs... maybe it's a config issue

#

but i also made it so we shared configs

fervent saddle
#

Gave the mod a jumpscare that it was gonna be deleted

toxic silo
fervent saddle
#

Lmfao

spring fern
fervent saddle
#

You're a main character in an anime now

stark horizon
spring fern
#

opulence works just fine tho, thx!

stark horizon
# spring fern 2nd once

It's a CP mod, so it actually "replaces" the vanilla assets. It's not a retexture like Opulence.

spring fern
#

iidk why it worked perfectly yesterday

#

i think my brother downloaded and deleted a lot of my stuff

stark horizon
#

I can't explain that part - but if you want to post a new log with it installed, I can take a look.

stark horizon
#

Could you please run it through the log parser?

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 12.6.7, with 70 C# mods and 115 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

spring fern
#

i rlly appreciate this btw

stark horizon
spring fern
#

i think thats just for the kitchen tho?

stark horizon
#

yep - but they edit the same asset, which means only one will prevail

spring fern
#

okie! ill try it

stark horizon
#

Can you ss what you're seeing in the furniture catalogue?

spring fern
#

uhhhhhh how

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 12.6.7, with 70 C# mods and 115 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

fervent saddle
#

Who made this bot

#

Like damn

#

That's impressive

stark horizon
# spring fern heres the log btw

This log still shows you have Industrial Kitchen installed...can you exit the game, remove the kitchen mod, relaunch the game, and then ss the couch options in the furniture catalogue?

fervent saddle
stark horizon
#

Looks like it's working to me? The Blue couch and the Red Couch are the exact images as in the Mi's & Magimatica's furniture. png

spring fern
#

huh but its not in my house

stark horizon
#

If you add a new Blue Couch to your inventory, does it show up like in the picture?

spring fern
#

here’s an example: the strawberry bed doesn’t look like the one in the png

#

it works in my inventory tho

stark horizon
#

Mi's & Magimatica's Furniture doesn't change the bed.

spring fern
#

ohhh i think i had one that did

#

do you think u could help me find a cp one for that one?

stark horizon
#

There are soo many furniture mods on Nexus - do you know the name of it?

spring fern
#

its on naver actually (i already have an acct n everything i just cant seem to find it)

stark horizon
#

Naver mods typically don't have CP conversions. You'd have to make it yourself, unfortunately.

#

yeah - this isn't a CP mod, and unless the original author made one themselves and posted it, you won't find one online.

spring fern
stark horizon
#

You're welcome.

spring fern
#

ur the best :D

sacred remnant
#

that won't cause you problems

calm heron
#

!deprecated

native dragonBOT
#

SMAPI 3.18.0 raised deprecation levels to the final stage, meaning SMAPI will now show yellow warning dialogues for mods with deprecated code. For the user, this just means that the mods have old code and will break in SMAPI 4.0 if they are not updated - it is not anything to worry about at this time. (For mod authors, it's a not-nice warning to update your code already! SDVpufferweary )

half kite
#

what is this

long brook
#

!log and that kind of error is usually from mp session

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

void sand
#

so i can go beyond lvl 20 in margo?

dusty spruce
#

with food buff or similar

#

the 22 is green

#

so it's buffed

void sand
#

ahh thanks

#

i just noticed

dire fractal
#

Elegant Town Interiors itens glitching, ive tried to talk to the creator but its been 2 weeks and no answer

fleet night
#

i get this error message when i try to open stardew after install SMAPI can you help pls (i use mac air m1)
➜ /tmp/open-smapi-terminal.command ; exit;
Oops! SMAPI can't find the game. Make sure you're running StardewModdingAPI.exe in your game folder.
Game has ended. Press any key to exit.

sacred remnant
#

please post a link to your uploaded log

patent kernel
#

Hello may someone help me with this?

#

Im trying to dowload the portuguese version to my stardew valley expanded mod

#

I tried some stuff but i couldn't solve the problem

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Enterprise, with 22 C# mods and 4 content packs.

half kite
sacred remnant
sacred remnant
#

Does it still crash if you take out all mods except consolecommands+errorhandler+savebackups

lament vortex
#

! log from the other player/host, unknown_usu

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

sacred remnant
#

Or error out. Im unsure whether you're actually crashing or not

#

OH this is happening in multiplayer. Yeah logs from all players would be very helpful

patent kernel
sacred remnant
#

Iii think youve maybe done the file replacement step wrong? Did you just remove the existing SVE files and place the translated folders in after?

#

Youre supposed to have english stardew valley expanded installed, then drag and drop the "Stardew Valley Expanded" folder from inside the "Stardew Valley Expanded-BR" into your mods folder and when it asks if you want to replace files with the same name you click yes

#

@patent kernel ^

mighty plume
native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 0.0.0.0) on Android Unix 4.9.227.0, with 121 C# mods and 111 content packs.

patent kernel
#

The portuguese version its inside the original stardew valley expanded

#

Is it wrong?

sacred remnant
patent kernel
#

So where i put these?

sacred remnant
#

Take the stardew valley expanded folder inside the translated folder and drag it into your mods folder

#

It should tell you there are already files with the same name and ask you to replace them

patent kernel
#

Ok all they are already in the mod folder

#

Let me fix the other part

#

So i place the original stardew valley in the folder of the translated one right?

sacred remnant
#

No, the other way around

patent kernel
#

I put the translated stardew valley inside of the original one then?

#

Okay...

#

Did it

sacred remnant
#

assuming this is your file structure, like this

#

it should've asked you if you wanted to replace existing files and you should've clicked yes right?

patent kernel
#

I clicked in ignoring☠️

sacred remnant
#

💀 yeah you're supposed to replace, that's what actually does the translation, it replaces the original english files with the translated portuguese ones

patent kernel
patent kernel
paper leaf
#

Is it safe to install East scarp npc addons mid playthrough?

#

Somehow always raising in the valley was left out so I want to add it now

sacred remnant
patent kernel
#

Okay how i do it?

sacred remnant
#

this time extract it straight into the mods folder and click replace on the popup

patent kernel
#

So i delet the one that its already in?

sacred remnant
#

do you have the .zip in the mods folder? don't delete anything yet

patent kernel
#

Not actually but i can add it

sacred remnant
#

once the .zip is in the mods folder right click it and click "extract here..."

patent kernel
#

Okay

sacred remnant
#

and when it asks if you want to replace files click yes

patent kernel
#

Added the zip on the mods folder

#

Now i just extract?

sacred remnant
#

yes, do "extract here...", NOT the one with the folder name

patent kernel
#

Ok done

#

What i do now?

sacred remnant
#

now when you open the game what happens in the error log

patent kernel
#

Actually shouldn't i remove the zip from the mods folder before testing?

sacred remnant
#

the zips dont matter, SMAPI doesn't look at them

patent kernel
#

Ok gonna make the test

sacred remnant
#

if this worked it should only complain about immersive farm 2 remastered?

patent kernel
#

This...

sacred remnant
#

okay yeah you uh should remove the old translated folder from inside Stardew Valley Expanded

patent kernel
#

So well

#

Removed

#

Theres two files that i dowloaded

#

The translated game and

#

The imersive farm 2 remastered in portuguese

#

I should add this second archive to the mods folder?

sacred remnant
#

you should repeat the extraction for immersive farm 2 remastered yes

sacred remnant
#

what does your mods folder look like right now?

sacred remnant
#

ah okay. so in your mods folder is there two Stardew Valley Expanded folders? one has -BR at the end?

patent kernel
sacred remnant
#

okay only those 4 things?

sacred remnant
#

oh okay

patent kernel
#

Exactly

sacred remnant
#

inside the -BR folder is another Stardew Valley Expanded folder. drag and drop that into the Mods folder and click yes on the replace files thing

patent kernel
#

Ok i I entered the stardew valley br and theres 3 files

#

Cp

#

Ja

#

And stf

#

These are the ones that i have to drag to the mods folder?

sacred remnant
#

uhhh no

patent kernel
#

When i enter the stardew valley br theres one file called stardew valley expanded

#

And inside this file has this 3 another files

#

That i told you

sacred remnant
#

it looks like this?

#

drag that bottom folder into the mods folder

patent kernel
#

Yep

#

Ok heres is saying that have 16 files with the same name

sacred remnant
#

yes, click replace all

patent kernel
#

And done

sacred remnant
#

you can now delete the -BR folder

patent kernel
#

Ok

sacred remnant
#

now, does the other Stardew Valley Expanded folder look like this?

patent kernel
#

Done

#

It look like this

#

Sorry for the bad quality

sacred remnant
#

okay, i think that's fine?

#

now if you open the game now does it only error on immersive farm map 2?

patent kernel
#

Let me test

#

Yes this is the only error

#

The imersive farm map 2

sacred remnant
#

okay. did you only download the portuguese version of IFM2? or both english and the translation? you also need the english one for that to work

patent kernel
#

Yes i have the english version too

#

Should i extract it again in the mods folder and then replace it?

sacred remnant
#

this time you can still use the -BR version you already have extracted since you haven't clicked ignore yet

#

so if you go into the IF2R folder -> IF2R -BR folder -> drag that folder into mods

#

oh wait it's just the CP file there

#

dont drag it into mods, just drag it into the Immersive Farm 2 Remastered folder

#

like so

#

wait no. you had it somewhere else didn't you. whoops

patent kernel
#

Yeah my if br was in the mods folder

mighty plume
#

Something went wrong processing machines: System.MissingMethodException: Method not found: bool ProducerFrameworkMod.ContentPack.ProducerConfig.CheckSeasonCondition() at PFMAutomate.Automate.VanillaProducerMachine.GetState () [0x00001] in <98280d0f5a4a445297e37f76a91b0dc2>:0 at Pathoschild.Stardew.Automate.Framework.MachineWrapper.GetState () [0x00006] in <528de83216864388abe19599c2bfa2cd>:0 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate () [0x000a9] in <528de83216864388abe19599c2bfa2cd>:0 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked (System.Object sender, StardewModdingAPI.Events.UpdateTickedEventArgs e) [0x00068] in <528de83216864388abe19599c2bfa2cd>:0
What causes this error?
https://smapi.io/log/3b2dbcd842f64cf693e4282e62ef7f88

native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 0.0.0.0) on Android Unix 4.9.227.0, with 120 C# mods and 115 content packs.

sacred remnant
patent kernel
sacred remnant
#

yeah. just take the [CP] folder from inside that and move it inside Immersive Farm 2 Remastered

patent kernel
#

Done

#

After this i can delete the br version?

sacred remnant
#

yes

patent kernel
#

Without problems now!

#

I gonna make a test

#

The new save is crashing when i enter this is normal?

sacred remnant
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

sacred remnant
#

Did you make the save before adding SVE?

patent kernel
#

No its a new save

#

Ok it worked

#

I gonna speak with an npc

sacred remnant
#

Ah, yes it can take a while to load in

patent kernel
#

Yeah.. everything still in english

sacred remnant
#

Is your game itself in portuguese?

patent kernel
#

Yes

sacred remnant
#

So all the SVE stuff is still in english hmm

patent kernel
#

I mean my sve was in portuguese and only the mod part was in english

#

Now all is in english

sacred remnant
#

Oh wow?

patent kernel
#

Yeah...

#

Nvm

#

I fixed some stuff

#

Its working

#

Thank you so much @sacred remnant

bleak yew
#

I have no idea why but the newest sampi keeps laggging for like 4 minutes when i go to a different screen at least once per day

mortal lynx
#

i'm having an issue where i can't load into my saved game. it just black screens once the loading bit is done and stops responding. i thought i removed the mods that were causing issues but now it still isn't loading and i don't nkow what to do. i need to be on a lower version of smapi because of a compatability issue with mdos in a later version

native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 81 C# mods and 249 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

mortal lynx
#

there's no issues as far as i'm aware? so i have no idea wht could be causing this. it was working fine this morning with no issues either

bleak yew
#

how many mods do you have

mortal lynx
#

A fair few :’) but as I said, it was working perfectly fine this morning so I don’t. Think it’s an issue with that?

#

I added one. It didn’t load, so I instantly removed it and now it’s just not working. I’m probably just going to need to start over but I wanted to see if anyone knew what the issue might be

sacred parrot
#

i have a visual bug where my friend is aways walking even during cutscenes

prime raven
#

Heyo, I'm new here. I've been using modded Stardew just fine for a few days but all of the sudden when I booted it up today, the game opens but freezes indefinitely on a white screen. I've tried pretty much everything, uninstalling all of my mods, restarting my computer, and the like, but the only way I can get the game to load at all is by completely uninstalling all of my mods and opening vanilla; even reinstalling SMAPI does not work. The log does not seem to suggest the game even crashed at all, so I am very confused.

I do recall having this exact issue about a year ago when I tried to install mods for the first time, but I could also not resolve the issue then and just gave up entirely on mods until recently when I tried again and seemed to have no issues for a few days. I have no idea what could be causing this.

Here is my log, regardless: https://smapi.io/log/7bda76b3dbc1478fb196e8b8f6b5a382

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 3 C# mods and 0 content packs.

mortal lynx
livid magnet
prime raven
#

ye i removed the mods trying to fix it but that didnt work

#

however i have found the solution to my problem

sacred dagger
#

Its lagging currently with this message in SMAPI sometimes "[Better Crafting] [IG:Custom Crafting Stations] Removed 58 crafting recipes due to CCS." how can I find out how to remove these recipes permanently? It seems like it isnt removed, I saw the message like 10 times in an hour, each time is a lag 😄

#

It seems that this mod is causing a lot of lag, is the categorisation in the crafting menu easy to replace? it loads these things when Im in the mines and it seems unnecessary (sometimes Im waiting 1-3 minutes until the lag is over). Last message: "[Better Crafting] [RecipeManager] Loaded 455 cooking recipes and 370 crafting recipes." But why does it do that in the mines when switching the level 😄

loud current
#

i need some clarification about smapi on android

#

do i just have to install smapi game once at the start, then put mods in the folder, then just launch the game through smapi?

#

or do i have to install updates on the smapi game every time i add a new mod?

modern python
#

im a pc player but afaik you dont have to do that with android

inland oyster
winged dove
#

Is anyone able to vc so I can screenshare and show me how to install mods? I tried the wiki but it didnt make a lot of sense

#

I have smapi installed, I just dont know where to go from there

robust bison
#

if smapi is properly installed them just add your mods and launch smapi

winged dove
#

Add them to what?

dire fractal
#

https://smapi.io/log/fd200376f29c48c7a76a538d7113589d im having an issue where my games gives me a black screen at random when i transition between areas (farm to town, to the beach, etc) my log says everything is fine and the game starts up but it wont let me progress through a day.

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on Unix 5.13.0.37, with 55 C# mods and 50 content packs.

modern python
#

!findmodsfolder

native dragonBOT
winged dove
#

I use windows and opened it up on steam, and in the mods folder I see the mods like customizable health/stamina and easier sprinklers, but when I load the game no mods are actually loaded in, it just seems like regular stardew valley

modern python
#

!launchoptions did you do this

native dragonBOT
modern python
#

also did you unzip the mods

prisma turret
#

Hey I need, I have a steam deck, I've installed smapi and I think I configured my steam right, but even then, the smapi window doesn't launch when I load the game and my mods don't work. I've tried uninstalling and reinstalling smapi a hundred times and that doesn't work, I've done the same with my mods and that doesn't work either and I don't know what else to do. I just want smapi and my mods to work 😫

winged dove
#

And whenever I try to run it a stupid 'windows protected your pc' window comes up, the only option is not to run it

dire fractal
#

https://smapi.io/log/fd200376f29c48c7a76a538d7113589d im having an issue where my games gives me a black screen at random when i transition between areas (farm to town, to the beach, etc) my log says everything is fine and the game starts up and lets me play for about 5 minutes before it gives me a black screen that freezes my game but the music still plays, it wont let me progress through a single day. im on steam deck if that helps

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on Unix 5.13.0.37, with 55 C# mods and 50 content packs.

storm bear
#

Hey all! I'm new to mods, I have mods on my pc and want to also play on my steam deck. If I put the mods on my steam deck, can I use the cloud save to play the same save with mods on both my PC and my deck? I did some quick googling and didn't find a definitive answer

lament prairie
#

Most likely yes, the cloud sync feature is occasionally buggy though (doesn’t sync) so try to keep good backups

#

In general playing the same save on different devices is entirely possible

#

Just a matter of how you move it around reliably

loud nymph
#

do you need to see haert events in order to boost your great friends percent

#

because im stuck at 98% and when ni use perfection tweaker it lowers my total complete percent

lament prairie
#

No, you don’t need to see heart events

#

There may be some issue with antisocial NPCs or something

dire fractal
#

hello ive never modded anything before and i followed this video on youtube and did everything he said but my mods still arent showing up in the game do you think i followed the wrong video?

modern python
#

!videoguides

native dragonBOT
dire fractal
#

thank you

twin kernel
#

how do I get these?

modern python
#

!gameplayquestion

native dragonBOT
edgy silo
#

heres to testing out another save to see if i get that warning again with the bundle mod

prisma turret
#

Hey I need help, I have a steam deck, I've installed smapi and I think I configured my steam right, but even then, the smapi window doesn't launch when I load the game and my mods don't work. I've tried uninstalling and reinstalling smapi a hundred times and that doesn't work, I've done the same with my mods and that doesn't work either and I don't know what else to do. I just want smapi and my mods to work 😫

sacred parrot
#

bro ive been posting for 4 hours

edgy silo
#

do you have exactly the same mod list as your friend

sacred parrot
#

yes

sacred parrot
edgy silo
#

then yeah its just an mp bug

#

does it affect gameplay or is it just visual

sacred parrot
#

it dosent seem like it alot of the animations dont work tho

edgy silo
#

did you check that the mods you have are mp compatible

native dragonBOT
#

@edgy silo You leveled up to Farmer. You're now a prettier shade of blue. Thanks for sticking around!

sacred parrot
#

no

#

i dident get alot of mods tho

edgy silo
#

might wanna do that otherwise you could bork the save

sacred parrot
edgy silo
#

it can just be a lot of different things like a mod

#

other than that, it could be lag

calm heron
lavish kettle
#

i create a crop and i want it to regrow but the sprite of crop don't regrow. How can i fix it ?

quick edge
#

i transferred my save from android to pc and some config files from mods that work normally on pc that werent showing on android, arent showing here either, why?

lament prairie
#

Probably because android is somewhat buggy, although in general config files are generated on game launch in the mods folders, if there were issues in the transfer process surrounding the mods folder that probably wouldn’t help

#

Check your log to see if the mods in question are loading at all

dire fractal
#

are there any glitches you can do on switch for anything at all?

lament prairie
#

not that I know of, and I'm not sure this is the right channel for that

dire fractal
#

oh sorryyy, just joined today so I thought it was this one

lament prairie
mighty plume
#

What causes this error?
Something went wrong processing machines: System.MissingMethodException: Method not found: bool ProducerFrameworkMod.ContentPack.ProducerConfig.CheckSeasonCondition() at PFMAutomate.Automate.VanillaProducerMachine.GetState () [0x00001] in <98280d0f5a4a445297e37f76a91b0dc2>:0 at Pathoschild.Stardew.Automate.Framework.MachineWrapper.GetState () [0x00006] in <528de83216864388abe19599c2bfa2cd>:0 at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate () [0x000a9] in <528de83216864388abe19599c2bfa2cd>:0 at Pathoschild.Stardew.Automate.ModEntry.OnUpdateTicked (System.Object sender, StardewModdingAPI.Events.UpdateTickedEventArgs e) [0x00068] in <528de83216864388abe19599c2bfa2cd>:0
https://smapi.io/log/3b2dbcd842f64cf693e4282e62ef7f88

native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 0.0.0.0) on Android Unix 4.9.227.0, with 120 C# mods and 115 content packs.

lament prairie
#

Looks like missing method on android

#

Android code isn’t exactly the same

mighty plume
#

Looks like I have to remove PFM?

lament prairie
#

can't really tell offhand if it's PFMAutomate or PFM

mighty plume
#

I'll try removing PFMautomate

#

Ok no errors now, thanks

mild moss
#

hello do you guys know the link I need to put in the launch options if I would like my game to always open in the modding api?

lament prairie
#

!launchoptions

modern python
#

oh no governor died

lament prairie
#

oof

edgy silo
#

its this error specifically

modern python
#

whats at island west 15, 26? youre probably going to have to edit the mod thats failing to place this shop tile in a different spot, im assuming its More Building Upgrades?

edgy silo
#

Yeah it is, how do I do that?

#

also I have no idea? I can teleport there to see what it is but idk how

modern python
#

youre probably going to have to poke around in the code (again)