#archived-modded-support
1 messages · Page 259 of 1
yup
a'ight, thanks!
Moving here for clutter's sake, I need your mod list @heady cape
gem mods specifically can cause conflicts
Anything that adds a "garnet" item
Give me a second, ill try and get the smapi log
ok, heres the log: https://smapi.io/log/5c09fa5e16c64d559432899c995388cb
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 48 C# mods and 37 content packs.
Do you have the CON file
for MARGO
because you need to delete that
it was integrated into the main mod
Having both will cause issues
Log Info: SMAPI 3.18.5 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 39 C# mods and 56 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
ok, i deleted the file, but still nothing shows up when i type garnet in the CJB item menu
that broke the map
You need to restart the game
im sorry, i had the same issue but i was stupid and just realized you probably had a different farm type than mine. oh god im sorry
ok
Nvm try it again and it worked thank you
Any Android players available to see if this Chests Anywhere version works for them?
Log Info: SMAPI 3.18.5 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 101 C# mods and 174 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
I shall shamelessly ask, is anyone with the working Eugene mod with SVE compatibility able to pass me their Eugene folder? 
no sharing content
wdym "working"
what's broken about it
Hey everyone, I've made custom mods for the mobile version. With the new update coming, do I need to adapt them? Will my progress be lost? Once I update the APK, can I go back to the old version? Thanks!
Yes, I tried it and it works, it seems.
There's tab on top left of my chest menu. I can only swap once each time I open up the menu.
There's 2 Chests on the Farm and both of them listed in the tab. There's also 2 additional tab for Shipping/Retrieve item.
Also I got cursor for some reason.
I'll send screen record soon.
So Eemie's Victorian Buldings mod isn't working for me for some reason, but it says it's on? Idk what's going on. Here's my log
https://smapi.io/log/cab286ac73ff452ab97fb8290bb4351b
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 67 C# mods and 69 content packs.
Would anyone know how to fix the programming/coding for the window in Toshinori's hospital room? It doesn't have a light source during the day, and doesn't become dark at night.
I'm not sure if I can ping or not according to your user, but I have been trying (unsuccessfully) to patch Eugene with the English translation + SVE compatibility. No matter how I set it up, still facing issues with Andy's farm just merging with Eugene's home.
look in the posts of the page
i think this should fix it
i use eugene, but not sve. so i wouldnt know exactly
i have some problem
state it
I was paralysis key: "w a s d"
and must be used Ctrl to use that
but
in game Ctrl button
lock tool
How to change?
Huh, somehow I did not see that post. I shall check it out, thanks!
cuong... your wasd isnt working? i dont understand
https://www.reddit.com/r/SMAPI/comments/t85268/smapi_keeps_giving_audiorelated_error_messages/
I'm experiencing this same issue right now to the t and installed what they recommended. Unfortunately it didn't help and I'm stressing cause I have stream in twenty minutes-it was working fine when I tested it a couple days ago, only thing that changed was that I started using voicemeeterbanana to split my audio so stream can't hear my spotify 😭
key W, A, S, D
yeah, i dont get what "paralysis key wasd" is supposed to mean
Multiplayer game had lag spikes occasionally, eventually when in the desert mines it froze completely and resulted in me having to force close it as it was stuck with the spinning blue circle cursor... Weird thing is that SMAPI wasn't saying anything during all of this, it was just quiet with no red at all? No differences in mods between players either, and I was the one who crashed.
Looks like I used local words
sorry
Let me summarize
I cant use W,A,S,D (Moves Key) without Ctrl
but use Ctrl in game is lock tool
I dont know how to change
if you use gmcm, you can open the menu and there should be a keyboard icon in the top left
that's where you'll find your keybinds
if ctrl is being used as a hotkey for a mod, you can change it there
but i dont get why wasd wouldnt work without ctrl...
minecraft... also doesnt need to constantly be holding ctrl just to move
you can just tap w twice or set it to toggle... either way, come back if the fix doesnt work
👍🏻
where i can change mod hotkeý
👆🏻
Thanks for testing! I'll release this version since it's an improvement, and then I can look into any specific issues that still happen on Android.
Still having this issue
Hello all, I have a question
My modded game is now causing my mouse and Xbox controller to go haywire. I made sure to try other games to make sure it wasn't the peripherals, and it wasn't
Has anyone had this issue before with certain mods?
nexus says eemie victorian is outdated
The mod I use isn't on Nexus, it's on moddrop. https://www.moddrop.com/stardew-valley/mods/580707-eemies-victorian-buildings-for-cp
It works just fine on my other computer, but it won't work on this one for some reason.
forgot they moved to moddrop
well there's no errors and i dont think elle's seasonal is overriding
try changing the config options maybe? see if it sets somehow
i dunno
Alright
So I tried that and it didn't do anything, but it works just fine on my laptop, just not on the desktop i'm using...which is weird.
@naive leaf You leveled up to Cowpoke. You can now speak in our voice channels and share images in all channels!
You're welcome! It's pretty late but here's a video if you want to see it in action.
Chest #2 doesn't appear when in the list when opening Chest #1, it happens the other way around too, sometimes.
Haven't tested chest outside of the farm, though.
Thanks! So still a bit buggy, but at least it works on Android now.
Yeah. I think the edit menu looks like due to the device's screen itself. It might work properly on wider screen, since last time I tried on other device the game UI scales down even though it just slightly wider.
So I downloaded and extracted all the folders needed for the ridgeside village mod and have all of them in the mods folder. When I launch the game, I get these warnings. I'm confused cause I do have all of the required folders the warnings are saying I'm missing
Is it cause of the version
Any idea how I can fix this?
Log Info: SMAPI 3.18.5 with SDV 1.5.6 (build 1.3.37.0) on Unix 5.13.0.37, with 60 C# mods and 217 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Hello! i have a few questions! Im still new to the game and my partner helped me download a few mods! I was wondering if i could still play multiplayer if i had asthetic mods downloaded and someone else does not? Thank you in advance!
that should theoretically work but if you do anything that's beyond pure aesthetics, you guys should match mods
send a screenshot of your mods folder
Thanl you so much! Would i run into any issues if i got rid of mods? i like the few i have but id honestly like to get rid of a few, i run on a 2005 laptop so it lags a bit here and there.
ok well you don't have the mods that the log says you don't have
Nvm, I'm dumb
Yeah, so what I did was follow the install guide
Didn't look at the required stuff on the mod itself
Yeahh, was missing two things that weren't mentioned on the guide. Welp! Was an oversight on my part
So I do have a question. Let's say I want to play on a vanilla save, can I safely just rename the mods folder so smapi doesn't pick it up?
Do I remove the path for the steam overlay for this?
Log Info: SMAPI 3.18.5 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 68 C# mods and 73 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
this is a multiplayer game?
Yes
we need both logs then.
not letting you upload the log how?
closed the game and it let me
Can anyone tell me what’s wrong with sprite master? It’d not working, I can tell, when I go to configure it the generic mod config menu crashes and I can’t see any buttons on the screen. Like new, load, etc
are you on smapi 3.18.5?
downgrade your smapi to 3.18.4
I was on 3.18.4!!!! Then I freaking changed it. Can I do that on the nexus website?
following up on the issue i had last night... I ended up leaving the game open for 15 hours. I was still trapped in the bus. someone in another channel suggested it might be bus locations
updated log if anyone is curious https://smapi.io/log/6a981cfaac194366adaafc1f12bd27e8
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 146 C# mods and 216 content packs.
I didn’t know you could downgrade on Smapi.io? I tried finding thaat option but couldn’t
just install an older version
Should I be uninstalling pytk? I only haven't because I recall one of the mods I have still needed it
that person suggested bus locations because they remember the bus freezing issue starting to happen after BL's last update (way back in july 2022)
yes, remove pytk
!pytk
The PyTK mod is now obsolete. You can delete it from your mods folder, and all your mods should be safe.
If you get an error saying you're missing PyTK, open the mod(s) manifest.json and change the PyTK dependency from true to false
https://smapi.io/log/76812e0892bc411db3efce223d848c74 @modern python
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 68 C# mods and 73 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
so im having an issue with quality artisan products and it conflicting with ostrich mayo
It straight up doesnt work
it produces like 10 regular mayo instead of the ostrich mayo
!gameplayquestion
@edgy silo
Hi! This is #vanilla-tech-support, a channel for unmodded game support such as missing saves, games not launching, and so on. Your question seems to be more gameplay focused, and as such would be better suited for #stardew-valley, or #stardew-spoilers if your question is about something post community center or other late-game content. If you need help with mods, you can ask in #modded-stardew or #archived-modded-support.
AH weird, it was giving me an error in smapi, that's weird :O
thank you tho!
can you share the log too?
ah, i fixed it by using the correct quality products, turns out i was using the defunct one and it wasnt working correctly :]
so the smapi log is non existent now 😔
glad you found the solution
yuh! I am too
My game crashed 😮 smapi you let me down bro, you let me down
ok
I'm unable to get past the saving screen after going to bed. Anyone able to help me? Here is the log: https://smapi.io/log/174ffd048a7045c3887b47026ae43ce2
Log Info: SMAPI 3.18.5 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 50 C# mods and 32 content packs.
I'm not sure. How do I check that?
oh uhh idk, an XML mod is a mod that you have to manually override in the stardew asset files. Did you have to manually override an asset?
Nope. I just downloaded my mods, unzipped them into the mods folder, and began playing
did you check that you got out all the folders, specifically content patcher mods. sometimes they have multiple files within the one file
I can try checking
Uhhh content patcher seems to have broken
For anyone who uses SpriteMaster and noticed a significant performance impact in SMAPI 3.18.5, does this build fix it?
i can check it after i figure out whhy the new content patcher update seemed to have broken my house :[
m! It loaded pretty quick with it :D
So performance seems to have gone up a tiny bit
Can you run patch summary in the SMAPI console window when the house should be edited, then post your SMAPI log?
I checked all my mod zip files with the unzipped files in the mods folder and it all seems to match up
Yep, just write that directly into the SMAPI console window and hit enter. It should show a bunch of info about your content packs.
alrighty :]
unrelated, content patcher was working fine before, quite beautifully actually, so idk if its content patcher or my content pack
so im having mod issues with aspen not loading.? i didnt do anything but update my mods, so if someone can help heres my log
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 65 C# mods and 102 content packs.
the mod in question is the Aspen Custom NPC
okay so now its in my smapi error logs i hope
https://smapi.io/log/693b1ec5920f44aea01c75084c434805
Here's my log!
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 159 C# mods and 680 content packs.
So I just updated my cjb item spawner, cjb cheats, automate and content patcher.... and all of a sudden I had an error message that a villager was removed. Lance. My husband haha and he's not apart of the game anymore... I didn't delete any custom NPC mods, just updated those listed above...I'm so confused. And kinda sad tbh
i got the same but with aspen, also after updating automate and content patcher hopefully whatever solution we get helps us both.
What specifically isn't working? Is it the exterior house texture, or the interior?
interior is broken, i downgraded and it works
try downgradding to a previous version of content patcher that worked, and let me know
It also removed my Sen NPC
I can definitely do that, lets see..
There's a few changes in Content Patcher 1.30.0 that might cause it; I'll post a test build soon to narrow it down.
i think the cp update mightve messed with some custom npc stuff idk, cuase you, brewer, and i are all missing differnet custom npcs after the update
lance, sen, and aspen
which i personally think is odd
alrighty, until then im gonna use the previous version
let me know if it works
content patcher broke a bunch of custom maps for me too. a bathroom mod, grandpa's farm, all busted
did it also fix the custom npc problem?
from what I saw, yes, but I wasnt married to my NPC

which version is it if oyu dont mind?
indeed
1.29.4
Does the issue still happen with this version?
Let me check!
i have removed content pathcer completely until further notice
just until the errors fixed
YEP! He’s back. I’ll just keep this previous version until that gets fixed 🤞🏼😩
awesome, hopefully this information helps pathos
be careful CP is used in a LOT of mods and removing it will break everything
oh im not loading anything lol
yeah its kinda. important lol
im just waiting at this point lol
does anyone else mind looking at my friends log and see whats wrong
https://smapi.io/log/6c6b3fdf0b494b1b80d57a4f5b3165a2
Log Info: SMAPI 3.18.5 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 67 C# mods and 73 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
i can but i cant make any promises 🙂
whats the issue exactly?
just downgrade, im testing the alpha version rn
can't join world; they spawn as like a ghost
im honestly at a lost. from what im seeing, the game failed to load dialogue for a lot of characters, i have no clue what this means though.
im sorry 😦
however if its a multiplayer game i can say this:
do you think downgrading content patcher would solve the issues i'm having too?
yes
https://smapi.io/log/76812e0892bc411db3efce223d848c74?Mods=EastScarpSMAPI
220 east scarp errors 🥴
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 68 C# mods and 73 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
Im testing the new content build hold on
when runnning a multiplayer game make sure both payers have the same mod list, otherwise the game can crash for serveral reasons
takes a second to load
Anyone who has Content Patcher 1.30.0 should switch back to 1.29.4 for now (unless they're trying the test versions here of course). I reverted the update on Nexus, and I'll be posting a fixed 1.30.1 once we track it down.
alrighty, let me see if the alpha build you sent is a solution
thank you 🙂
YO it fixed it
let me see if the NPCs are there
Uh oh
Alright. That version just disabled most of the new optimizations, so next we'll need to re-enable some to see which specific ones did it.
Content PAtcher issues
Fun fun
we can go down the list and help you find what broke it 🙂
Good thing I haven't updated it yet LOL
ah yes, the 'flip switches until something explodes' method of bug testing
never fails
hey, it works pretty well 
hey, im not knocking it!
ill see if the alpha fixed the npc problem for me as well
it did
oh I know!!! that was light hearted :D
1.29.5 or .4?
it says .4 on nexus but its .5
yuh
im using .4
I think I know which change caused it. This build only disables that specific change:
I test
I brainfart cause IDK which one I need to get at this point LOL
So do I just need to this this alpha test or just wait a bit more
I'm still having map issues on this build
I'll stink to the 1.29.5 then LOL
maybe the other modders need to update based on content patchers changes?
idk how modding works exaclty
wait until pathos gets this figured out, we're just running playtests
Yurp, stickin to 29.5 LOL
not ideal for backwards compatibility, especially with mods that have been abandoned by their authors
that would be a hell of a lot of mods broken by something that isn't a major update tho
so the first alpha build works perfect @tired brook
that is fair
this one
that one is basically just 1.29.5
ah i see
pretty much reverses all the optimizations and stuff
Has anyone run into a bug where going from beach->Town puts you off center from the warp to beach, and so you get sent back to the beach if you move? I'm trying to nail down what's causing it, I suspect it's an incompatibility with another mod, but not sure exactly how to figure out which one it might be.
do you have stardew valley expanded installed
Try this version?
(Note to self: not the token string deterministic optimization, testing the condition init optimization.)
did you download the new content patcher
if so the path to the beach is supposed to look a little different than that
Just today, so whatever is newest on the nexus. Hmmm
Will do, thanks
the one from earlier got revoked bc its breaking maps
and npcs
revert until its fixed
oh thats for content patcher, not the map problem, just so you are aware
but let me sho you what the beach path is supposed to look liek
Uh hm, so is vortex installation not considered to be accurate? I think i've used it before without issue like this.
do not use a mod manager for sdv mods
Roger, thanks
!stardrop
Stardrop (https://www.nexusmods.com/stardewvalley/mods/10455) is the only mod manager written specifically for Stardew Valley. For information about how to install and use it, please see the Stardrop wiki: https://floogen.gitbook.io/stardrop/
If you're having an issue, here's the guidelines on reporting issues: https://floogen.gitbook.io/stardrop/resources/reporting-issues
it almost always breaks somethings. just install manual
how do i do this?
Is going to be your new best friend. Break up with Vortex.
Thanks folks, will do and will report if that works or not 🙂
I'm still struggling with getting eemie's victorian buildings to work, i haven't updated content patcher and it works fine on my laptop, but I don't know why it's not working? Here's my log.
https://smapi.io/log/abe9a603e3304dd3a2165461ae490984
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 67 C# mods and 69 content packs.
!gmcm
Generic Mod Config Menu (or GMCM https://www.nexusmods.com/stardewvalley/mods/5098) adds the option to edit some, but not all, mod configs from either the title screen or the options page in a save. It also has a special screen to edit keybinds for all mods with GMCM integration.
The presence of the gear it adds to the title screen is not a method for checking whether mods are installed, only whether GMCM is installed.
you can see it there at th bottom
Ahh, okay thanks
well ive noticed if you install an expansion mod onto an already loaded save, it will have mapping issues, due to the games files loading over one another
Nah, new save, but thanks for that idea
of course 🙂
map is fixed on this one
any help would be greatly appreciated 😭 I want my victorian buildings...
what about NPCS
we were having issues with lance, sen, aspen
idk if there were others
unsure bc i never left the farm with the broken version. you're gonna have to ask the other guy
okidoke, or ill just test it myself
What issues? It still might be related to Content Patcher update.
whichever is first lol
it is.
Just checking, should I be using the Content patcher that was just linked earlier or no?
it is, we had another person testing it tho
wait until its officially released. we're doing testing rn
just use .4 or .5 at the moment
so my errors happened with CP 1.29.4 not the new update - it's been downloaded since last month so I haven't updated it
reload your game files
this mod hasnt been updated since 2019. theres a chance it just doesnt work anymore due to how old it is.
But it works just fine on my laptop? I don't understand.
theres been aloyt going on, can you refresh my memory on which problem you were having?
is it the saving after going to bed still or..?
this is going to be an extremely stupid question - how do i reload my game files 😅 (i promise i'm not trying to be a pain. i genuinely don't know how these things work)
ill look at your log
thank you 🙂
youve got a bunch of broken mods you need to get rid of
so you can remove range display and stack everything
and you need to install Platonymous custom music
okey will do that
oki, let me know if it fixes anything, and if not send me the new log
hey @edgy silo did the latest alpha build fix the npc issues? i never saw them so idk what to look for
ill look right now
nope, all my custom npcs are gone
all my apes, gone
at least they're not showing up
wait like the error is gone or the actual character is gone
on this one? #archived-modded-support message
hell yeah let pathos know
but im catiously optimistic
im double checking right now
newest build seems to be working
i wonder what change did the trick
Using stardrop fixed my problems, thanks folks!
Final test! If this one works, this is the version that'll be released.
The mod is open-source if you're curious! Assuming it works, this is the final fix in 1.30.1: https://github.com/Pathoschild/StardewMods/commit/382639f.
maps remain fixed
didn't work. here's the new log: https://smapi.io/log/873b2dde959c4e09b1c8326c422553a9
Log Info: SMAPI 3.18.5 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 51 C# mods and 33 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
did this for Steam and it said all files were verified
looks like its possibly something to do with farm type manager? try completely deleting that mod and reinstalling it, along with updating your other mods
okay will try that
i'm just guessing tho
the error is something to do with farm type manager and a big slime, tho idk which of your mods would be adding that
Content Patcher 1.30.1 is released. Thanks for testing!

hell yeah!
whenever youre done with that go ahead and update these mods Automate 1.28.6: https://www.nexusmods.com/stardewvalley/mods/1063 (you have 1.28.5)
20:49:33 ALERT SMAPI Chests Anywhere 1.22.8: https://www.nexusmods.com/stardewvalley/mods/518 (you have 1.22.7)
20:49:33 ALERT SMAPI CJB Cheats Menu 1.33.3: https://www.nexusmods.com/stardewvalley/mods/4 (you have 1.33.2)
20:49:33 ALERT SMAPI Content Patcher 1.29.5: https://www.nexusmods.com/stardewvalley/mods/1915 (you have 1.29.4)
20:49:33 ALERT SMAPI Lookup Anything 1.40.2: https://www.nexusmods.com/stardewvalley/mods/541 (you have 1.40.1)
Place a chest next to a machine (like a furnace or crystalarium), and the machine will automatically pull raw items from the chest and push processed items into it. Connect multiple machines with a ch
Access your chests, dressers, fridge, shipping bin, and Junimo huts from anywhere and organise them your way. Transfer items without having to run around, from the comfort of your bed to the deepest m
Loads content packs that change the game's data, images, and maps without replacing XNB files.
looking at your log they need updating
the error still seems to be with an xml document though, any modders in here that know what that means?
i also think reinstalling FTM (Farm type manager) may be contributing to the problem
i haven't reinstalled it yet. working on updating the other mods first
This one?
InvalidOperationException: There was an error generating the XML document.
---> InvalidOperationException: The type FarmTypeManager.ModEntry+BigSlimeFTM was not expected. Use the XmlInclude or SoapInclude attribute to specify types that are not known statically.
That's an error when the game tries to write the save file. Mods need to remove any custom data types from the world before it saves, but it looks like Farm Type Manager isn't removing a custom Big Slime monster type it added for some reason. I don't recommend using Save Anywhere, which can cause issues like that since it changes the save/load process. Hard to say if it's causing it in this case just from the log though.
Chests Anywhere still isn't working on mobile I can't use the shipping bin and am only able to open one chest there's no button to switch chest or access the shipping bin also having to search items on cjb spawner instead just seeing the items in a menu makes it hard to use especially for mods that have new items I have to exit the app to look up what the item is called and I'm unable to use it to decorate because wallpaper and flooring isn't labeled also decor is labeled weirdly for some apps also Lookup Anything doesn't even load because of some json error
Chests Anywhere is not compatible with mobile.
!androidcompat
An incomplete list of android compatible mods can be found at https://android.stardew.rocks. If you find a mod that isn't on there, submit it by following the instructions here.
pathos sent a more working version in here earlier today, not sure if he posted it to nexus yet
Ah, I see. Thanks.
Then why is the last update for fixing the problem I stated
People already stated it was a problem pathos said they would look into it and the release notes says they did I'm just saying it's not fixed for me
ok, that info will be useful to him then because most of us here do not have the capability to troubleshoot android issues
So I'm not seeing anything wrong in smapi but my games tileset is misaligned and everyone's pathing seems broken in the main areas
!log please
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Log Info: SMAPI 3.18.5 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 100 C# mods and 81 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
Ahhh.Vortex.
- Delete PyTK, it's obsolete and no longer needed.
- Delete Custom NPC Fixes, it's obsolete and no longer needed.
If that doesn't help, try a) resetting game's content files; b) reverting to previous save.
New save sorta thankfully
are there any other well known now obsolete mods?
Most importantly though - stop using Vortex. It does not work well with SDV; it randomly "loses" files and drops folders and generally makes it incredibly difficult to troubleshoot.
what about stardrop?
I have tried and cannot for the life of me keep a modded games files in good order without it
!stardrop
Stardrop (https://www.nexusmods.com/stardewvalley/mods/10455) is the only mod manager written specifically for Stardew Valley. For information about how to install and use it, please see the Stardrop wiki: https://floogen.gitbook.io/stardrop/
If you're having an issue, here's the guidelines on reporting issues: https://floogen.gitbook.io/stardrop/resources/reporting-issues
Stardrop you say?
PyTk is the most well known. Custom NPC Fixes is the other. Multiple Spouses has been replaced by Free Love. ChildtoNPC has been replaced by LittleNPCs.
I use downtown zuzu, which lists npc fixes as an requirement (plus several other)
You can change the dependency to false or delete it as a dependency.
@tired brook - would it be possible to update the !androidsmapi commmand? I got blocked by the gov. 😄 #governors-mansion message
Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 0.0.0.0) on Android Unix 5.4.210.27171971, with 7 C# mods and 0 content packs.
@stark horizon I just deleted the command, so you can recreate it as a non-moderator command now.
Thank you! 
Welcome!
we've since updated the mods here but could you take a look at this log and tell me if you know why these such errors popped up? https://smapi.io/log/6c6b3fdf0b494b1b80d57a4f5b3165a2 the dialogue @stark horizon
Log Info: SMAPI 3.18.5 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 67 C# mods and 73 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
These are netcode errors. Your save is borked.
damn..................
Use this guide to find your save files: https://stardewvalleywiki.com/Saves.
i was in a MP with 3 ppl, one person went into this one area, got loading black screen'd and couldn't do anything, the rest of us tried to sleep to the next day but then host crashed for everyone 🥴
and the day had to restart
Well, removed the two discontinued mods. Question, is Json supposed to build map to resolve normal objects?
yeah - something broke in Downtown Zuzu
!log
@drifting spade Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
And yes, it can be a normal thing
are these mods that havent been updated in a long time like DTZ worth removing
That's a tough question. I've seen people state they don't have issues at all. Others say it's buggy.
in another log my friend was getting looping constant East Scarp and quest framework errors as well
Have you compared modlists for all mp players? Mod lists, by and large, should match 100%
literally spent like 3 hours trying to just get it work and id rather remove it if it was causing issues we can play 😩
Yes. they were matching
I'd have to see that player's log to even attempt to diagnose. But it could be related to a number of things.
was able to get it to work by removing Save Anywhere mod 🙂
Log Info: SMAPI 3.18.5 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 97 C# mods and 81 content packs.
Unsure if related but the SVE fields are also empty when they're not supposed to be
Are you trying to play on the Immersive Farm 2 map?
(Content Patcher 1.30.2 released! Any players who have 1.30.0–1.30.1 should update, since those releases broke some content packs.)
Yeah. That's working, actually. Just always done that for some reason?
https://smapi.io/log/f8018d2341034fbf9dea749720b35daa
(this was before the content patcher and lookup anything updates today , modular update had just come out, and we were still getting the same east scarp errors after we deleted pytk)
Log Info: SMAPI 3.18.5 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 68 C# mods and 73 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
Can you elaborate more on what you mean by the "SVE Fields"?
Like Marnie's field and Andy's field
what do i do if cotent patcher isnt working
Fields on the large common areas, like the town, the forest, and I'd assume the mountains
Update it
Reinstall East Scarp. The Quest Framework issues are unrelated to ES; rather it is trying to reference something that doesn't exist. The only mod I can see that depends on Quest Framework is DTZ.
you mean downlaod the latest oen right cause if so ive done that it wasnt working earlier so i deleted all my mods and just re downloaded everything to make sure it was up to date and its just content patcher thats not wokring
Manually reinstall SVE. Do not use Vortex. It has problems with mods that contain multiple folders.
Pathos just released a new version of CP. Try that one.
kk cause i only cick download manually so ill go see the new one and download that one
thanks a lot!
You're welcome! Reinstalling ES and removing DTZ should resolve these...if not, you may have to revert to previous saves.
Oh goodness.
!log please
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Just to be sure, is stardew valley supposed to have system files in its folder?
system files?
Yes - those are supposed to be there?
Oh cool. I was not sure as it has been a long time since I looked in those folders
Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 21 C# mods and 4 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it, One or more mods are out of date, consider updating them
i legit deleted everything re downlowned everything how the fuck are these out of date

i even made sure by checking just now
You need to update SMAPI
you're running an old version
Reinstalling it will also add back Error Handler, which is critical
i deleted right so i assume i need to download a later version correct, i did that like i just now deleted it and now i re downloaded it i made sure i went to nexus it is version 3.18.5 but i still get the same thing i even made sure like you said with content patcher
Are you sure you are installing correctly or that you don't have two sets of mod folders somehow?
yea i can send it to you if youd like, i was having trouble earlier today and since i didnt play it in a while i deleted all my mods and decied to re download them since i know some of them were old ones and out of date and was having errors so i deleted them all stopped since i had to go to work got home from work and started re downloading them back i made sure i did it all at a rate where i made sure to download the dependencies and eveything that the mod would need but it keeps being smapi and content patcher and i made sure to download the one you said since a new dropped tonight for content patcher but it keeps being smapi to download a new one and i keep checking and making sure it is i download them manually from nexus
sorry for the paragraph just wanted to epxlain it all
You should conduct a file search in explorer to make sure. If you deleted your entire Mods folder, then it doesn't make sense.
Can you send a SS of your /Stardew Valley folder (the one that contains the Mods folder)?
yea do want me to send it here or to your dms?
Here, please. That way others can chime in if they know the solution. 🙂
kk
Reinstalled ES and DTZ. Made a new world. Still errors https://smapi.io/log/f8efeed4fdac4529808a686f6a8fe2a3
Log Info: SMAPI 3.18.5 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 67 C# mods and 73 content packs.
Did you redownload? ES is missing a sound file. DTZ is bugged with Quest Framework.
You've got a bunch of netcode errors where the game is trying to read a line of code but the object is broken.
redownloaded, dragged into stardrop, Yes to all
Sprites in Detail + Lux's Food has been known to cause issues.
Custom Gift Dialogue Utility has a null object reference as well
Get rid of DTZ and Lux's Food.
rip food sprites 😭 😭
sprites in detail is worth keeping?
The error with ES might be subsequent to the issue with DTZ. The sound can't be played, but it could be that DTZ is impacting it.
oh wow vanilla tweeks looks beauuuutiful
If you have no other mods that depend on it, I would just get rid of it for now.
Retro Crops is another great retexture that was just released.
Thanks for the advice. Gonna try removing DTZ and Lux's food and get Vanilla Tweaks
You may also want to consider resetting the game's content files. I'm not liking the initial netcode errors.
any chance someone could send me a zip of this mod instead of a rar?
https://www.nexusmods.com/stardewvalley/mods/3320 winrar wont work for me
But see if deleting the other mods works first.
After 5 mins save won't still push through just shows a black screen
No - that would be mod piracy. What version of Windows are you on?
Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 0.0.0.0) on Android Unix 5.4.226.27153935, with 40 C# mods and 80 content packs.
its piracy to just send me the files in a zip instead? um.. no?
im on win 10 but winrar always crashes my windows explorer when i try to use it
Sharing any mod files on this server constitues mod piracy. Read the server rules.
Regardless, get rid of WINRAR. Windows 10 and up has built-in extraction.
the windows extraction only does zips, thats the issue
Try 7-Zip or WinZip
😞
An NPC file/setting is broken. This save is corrupted, I'm afraid.
You could try getting rid of custom NPC Fixes, see if that helps.
But you'll likely have to revert to a previous save.
Will i need to start over since its corrupted?
Use this guide to find your save files: https://stardewvalleywiki.com/Saves.
Ok, will try if it will work. Thanks
Yw. 🙂
I forgot how to take a screenshot on my pc sorry
windows key shift s
Thanks let me do that instead
that is the mods folder itself, they meant the folder before that one, the StardewValley one that has the Mods folder in it
That's your Mods folder, yeah? What if you just did a search for "ContentPatcher" - does it show up multiple times in the search?
@stark horizon removed downtown zuzu - still east scarp errors. gonna try the reverse now
FYI - my pronouns are she/her. 
i thought they were cutie/pie (joking)
i keep forgetting discord has that feature now 
no also is this the photo you need
i've never said anything like that before ignore me ignore me so much i disappear back to the void aoxbsoxnsj
when i look up content patcher its jsut one the one with the other stuff inside
I am not going to ignore that...you're sweet. 
Ok. What is the "Content" folder?
Actually - what is your full mod path? i.e. It should be C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods
ˢᶜʳᵉᵉᶜʰ
ill get that rn
This could be part of the problem. Delete this folder - it does not belong here, and there are multiple copies of CP somehow
so delete the top one or the one with 1.30 etc
actually i dont think they have multiple copies, they just used the unzip option that puts the output into a folder that has the same name as the .zip itself
Delete the whole "Content" folder.
They have a copy of Content Patcher in the Mods folder, as well.
what you should be using is "extract here" so it doesnt create the extra directory instead of "extract into <folder name>"
that could be why i be using extract files and not extract here
ill go delete that content patcher
...removed quest framework and DTZ, only ES and still ES errors............
Or just extract directly into the downloads folder and then drag & drop into the mods folder
New log, please?
i dont think the extra folders mess anything up but all the numbers do look messy
so what should i do
Open your Mods folder and then open the Content Patcher folder. Can you ss the inside please?
okay so i clicked it then i clicked it again and this is it
https://smapi.io/log/6102b329d43c4b85a1d82957020f4af5 @stark horizon new log
Log Info: SMAPI 3.18.5 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 65 C# mods and 61 content packs.
I'm sorry, could you clarify? All of this is inside the Content Patcher folder? Or are you saying that the Content Patcher folder is empty?
This is on the same save file, correct?
so basically its in order so i the first photo is the content patcher with the other mods so i clicked that one then got to the second which had that folder and then i got to the third image with just the contnet pathcer dlll and manifest
Oh, okay. So...the parent Content Patcher folder has a subfolder titled "Content Patcher." Can you try something for me please? Copy all of the contents of the final folder (the third image) and move them up one folder level? So, if you clicked on the very first Content Patcher 1.30.2....file, the contents would just be the dll and json files.
yea< so like this?
Have them reset their game's content files. This should not be happening on a brand new save file.
Yes. Delete the empty folder
is that just validating the steam files?
kk
Yes 🙂
did that just now
kk did and done want me to try opening it now or anything else you think or want me to do?
also i appreciate you helping me btw i havent said thanks this whole time apologies
Just try launching the game and see if content patcher shows the right version
No apologies necessary. You're welcome. 🙂
soooo i opened the game and stilll errors TvT
post log again i guess
@stark horizon No DTZ, no Quest Framework, no East Scarp, both validated files, still ghost.
Log: https://smapi.io/log/cd085aefce3c41edb4457c9e6014bfd0
Log Info: SMAPI 3.18.5 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 64 C# mods and 54 content packs.
Try getting rid of Custom NPC Gift Dialogue.
mmmkay
oh btw i dont think spritemaster is compatible with smapi 3.18.5, which you have
how incompatible is it
like, it doesnt work at all i think..?
so actually ur right
my friend cant turn it on
but for me
oddly i can?
maybe host privledge
does spritemaster try to patch netcode?? since it's a bunch of optimizations?
Good call. Have your friend get SMAPI 3.18.4
They can get it directly from https://smapi.io
you should both be on 18.4 if you're running spritemaster
since it does rework stuff like pathfinding, which doesn't sound very client-side only to me
im about to cry if the reason it hasnt been working is because im on 18.4 and they are on .5
and i just found out all 3 of them are on .5
nope.
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 63 C# mods and 54 content packs.
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 63 C# mods and 54 content packs.
From your log, zoro: Found MSI Afterburner and RivaTuner Statistics Server installed, which may conflict with SMAPI Not sure if this could cause mp errors, but it couldn't hurt
If you're going to upgrade to 18.5 - get rid of spritemaster
never had problems with it in the past before and its not active
Ok. It's just something we note as potential problem-causers.
You completely deleted SM before installing 3.18.5?
i deactivated it in stardrop
The issue is that the multiplayer code in your friend's log is showing that there are null references.
I just don't know how to fix it.
Most likely a mod is interfering with the readObjectFull
it happens as soon as they connect to host which we already probably knew 
https://smapi.io/log/c0cf2d471c9f4a26b06f984dbba1470c I fixed the SVE issue but now Willy's Fishing Rod scene is a ctd.
Log Info: SMAPI 3.18.5 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 97 C# mods and 79 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
The tool module in MARGO is throwing an error. Can you try disable the Try for Fishing?
This is also interesting - in your friend's log. All of these are from SVE. Have they tried reinstalling it?
(that happens on both of their logs)
The what??? That's not part of MARGO though?
It doesn't change fishing rods????
me and him are gonna both reinstall rn
we just quadruple checked to make sure our mod folders line up exactly
Ok good luck. I have to go to bed; I have a work meeting in 6 hours. I sincerely hope you are able to figure it out.
You're welcome. Sorry I couldn't find a solution. 
Reinstalled SVE, his log: https://smapi.io/log/2d2977bcd4bb44828ee7bb3d7022f1b9
my log: https://smapi.io/log/49fcecf2497941f1b60a4c9853828e1d
Log Info: SMAPI 3.18.5 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 62 C# mods and 49 content packs.
Log Info: SMAPI 3.18.5 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 62 C# mods and 49 content packs.
Log Info: SMAPI 3.18.5 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 35 C# mods and 36 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
i'm gonna recommend to you that you download stardrop mod manager and use it...
kk
you're gonna have to redownload all the mods you want but it'll be a much simpler easier process where you only have to download the zipped mods then drag and drop.
you have a number of mods that are xnb files which should no longer be used
!xnb
XNB mods often break the game and are not recommended. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info (and a list of Content Patcher alternatives), and https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods. For mod creators, see https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher).
you're also missing critical component mods like custom companions and tmxl map toolkit
it's a mod manager?
Log Info: SMAPI 3.18.5 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 35 C# mods and 36 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Did you drag and drop everything from your mod folder into stardrop.....?
okay wait im suppose to put them all in there sorry i dont know how to use stardrop
redownload.
all the mods.
kk good thing i kept all the zipped files so i can jsur drag them in
delete your xnb files
!xnb
XNB mods often break the game and are not recommended. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info (and a list of Content Patcher alternatives), and https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods. For mod creators, see https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher).
okay so the only question i got now is where would i find the smapi path
"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe"
okay cool its open the mods and stuff appear to be there so what should i do now
just click the check mark or on the box on the ones i want active
or
?
Also @burnt totem thank you very much for the help it’s 4am now so I might as well get some rest goodnight and thanks again
np gn
Can any Android user share their "Virtual Keyboard" config? I'm just curious to see how others utilitise the mod.
Yep, you can. It's the config.json file inside the Virtual Keyboard folder.
im using the elegant town interior but some itens of decoration just glitch (appear and disappear), its a mod bug?
sounds like tmxl loader
you only need it if you have older npcs usually, deleting it just means you’ll be without the occasional spouse room or festival location
Anyone have the same problem like mine? I’m the host and playing with my friend and I just finish the Community Center, fixed the ship and able to go to ginger island, but my friend can’t and he never receive the mail from Willy, is there any way to fix it? (Sorry for my bad English)
hello, I have a question, if I played for a year or so on a save with expanded mode, can I add Ridgeside Village without any problems?
yeah
it should be fine
if not, come back
ok
" Stardew Valley Expanded uses deprecated code (IContentHelper.AssetLoaders) and will break in the next major SMAPI update." Should I worry abt this?
Nope, warning for mod creators mainly
!deprecated
SMAPI 3.18.0 raised deprecation levels to the final stage, meaning SMAPI will now show yellow warning dialogues for mods with deprecated code. For the user, this just means that the mods have old code and will break in SMAPI 4.0 if they are not updated - it is not anything to worry about at this time. (For mod authors, it's a not-nice warning to update your code already!
)
Does anyone know how to fix this error in multiplayer?
Log Info: SMAPI 3.18.5 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 62 C# mods and 49 content packs.
log from the other player too please
help i have a new laptop with windows 11 and i tried installing smapi like 3 time and every time this error pops up
Unhandled exception. System.TypeLoadException: Could not load type 'System.BadImageFormatException' from assembly 'System.Runtime, Version=5.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'.
at StardewModdingAPI.Program.Main(String[] args)
are you on the latest version of the game?
what version of SMAPI are you trying to install?
im on 1.5.6
the latest one
hey! Can I get you to run through this troubleshooting guide https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Game_doesn.27t_launch? If none of the options there work, can you post the error message you get if you open SMAPI using the command line?
Unhandled exception. System.TypeLoadException: Could not load type 'System.BadImageFormatException' from assembly 'System.Runtime, Version=5.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'.
at StardewModdingAPI.Program.Main(String[] args)
im getting this error
are you on compatability mode
how do i check this
I don’t think sprite master is working. It says something about the null and how it couldn’t be completed. But it’s in yellow text. When I get home later today can someone check my log for me?
Loading times is just way to long then it was before. And I only added a few new mods.
are you on smapi3.18.5? that made spritemaster stop working
No! I went back to smapi 3.18.4. I can’t tell if one of my mods is just kinda conflicting with it now when it wasn’t before for some reason
I was at an older smapi maybe a few updates back. And my game was working perfectly. Then I installed the newest one and it kinda got funky
Not the .5 one ^
hm, best to send a log then i guess but spritemaster is kinda spooky, im not sure on its inner workings XD
hi, im re-modding my stardew game and i keep getting this error. i cant find the mod it wants me to download either. is anyone familiar with it?
It’s a PPJA mod
i believe it would be this one? https://www.nexusmods.com/stardewvalley/mods/1926
Why is the stardew valley predictor not accurate for me?
assuming you meant “not”, if youre using mods some of them probably change the rng and stuff
It’s just making me sad 😭
Sometimes folders will be empty (,: when you download them
would you guys know how to disable these yellow/red/green arrows added by modular gameplay overhaul that show up on my screen? There like, 10 of them pointing south of my farm?
those are vanilla...
Those aren’t vanilla? I’ve never seen those before in my life when playing vanilla
in what situation do those appear in vanilla lol
they are not
they are from modular gameplay overhaul mod (margo)
and do they point to foragables if you follow them
I have gatherer and botanist
I mean
I have gatherer and ecologist (from margo)
the ecologist skill says this:
Wild berries restore 50% (100%) more health and energy. Progressively identify forage of higher quality.
All foraged items will have the same deterministic quality, providing immediate inventory convenience. However, that quality will initially start out at silver, and progress to iridium as you gather foraged items. Unlike vanilla this perk will also apply to hoed forage (such as Winter Root, Snow Yams and Ginger), Coconuts shaken off palm trees, and mushrooms produced by Mushroom Boxes, but only if the cave owner (i.e., the host player) has the profession. It will likewise apply to crafted Mushroom Boxes and Mushroom Propagators, if either of those mods is installed
They are vanilla.
But MARGO lets you hide them with a setting in the Professions module "Disable Always Track".
(Or you can just go and collect the item they are pointing to)
try in Controls & UI
JUST MOVED THE TRACKING POINTER SCALE TO 0.2 AND NOW IT ONLY SHOWS FROM A REALLY CLOSE DISTANCE
sry caps
no, I meant DisableConstantTrackingArrows
scale just makes them very small
it doesn't change the distance
Hi all. I’ve looked all over and can’t find the answer, so I figured I’d finally ask here. Can someone explain why Alternative Textures doesn’t work with couch co-op? No matter what we do, if my partner interacts with an AT item, the game freezes when trying to progress to the next day.
I've never heard of this before but I'd say you'll have better luck asking in the mod page witt both of your logs
! log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
hi everyone! i’m going to be downloading SDV expanded today and i wanted to know if there were any tips i should know before going into it?
Shoot. I’m at work, so I’ll have to do this later, but I’ll give that a go! Thanks!
! svekey this is the only thing that comes to mind
The rusty key for the sewers is obtained under different conditions if you have SVE installed. Check the SVE wiki: https://stardew-valley-expanded.fandom.com/wiki/Stardew_Valley_Expanded_Wiki or ask on the SVE server for specific details.
Apart from that, it's just a matter of playing with it tbh
oh wow! i had no idea! thank you!!
me and a friend are trying to play stardew valley expanded with if2r and the map hasnt been changed for her correctly
hello fellow farmers, may I ask what is the situation with the Spritemaster mod? Do we need to wait for a fix for the mod or is there an issue with the latest SMAPI?
It's an issue with the newest SMAPI update - downgrading to the second newest version should fix your problems.
can someone help. my friend downloaded stardew valley expanded and everything is working except when she tries to go to the new areas she cant
!log can you both send a log? however im guessing its a matter of one of you having content mods that the other does not
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
ok just give me a sec
this is mine which works fine
https://smapi.io/log/c867d61f4e8b4d8691f973258786d858
Log Info: SMAPI 3.18.5 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 23 C# mods and 7 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
and heres my friends
https://smapi.io/log/9599250d443f449f9df58344864f9853
Log Info: SMAPI 3.18.5 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 23 C# mods and 7 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
i would recommend updating all your mods (you can see the list on the top of your log page) and your friend should update content patcher as well. all your mods match, but the versions dont
which again can cause problems
what im wondering is my friend started a solo world and even that wasnt working and she just got the mods last night
but we are gonna update and see what happens
does anybody know if there’s a way to make different modded saves? like say you have a group of mods that you like playing with, but then you want a completely different group of mods to play with your friends or something. is there a way to group those without having to delete all of your other ones and start fresh? i use vortex and its a bit confusing at times
(sorry if this is a dumb question
)
!modgroups
See this link for how to load different mod groups: https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Can_I_have_different_mod_groups.3F
!stardrop
Stardrop (https://www.nexusmods.com/stardewvalley/mods/10455) is the only mod manager written specifically for Stardew Valley. For information about how to install and use it, please see the Stardrop wiki: https://floogen.gitbook.io/stardrop/
If you're having an issue, here's the guidelines on reporting issues: https://floogen.gitbook.io/stardrop/resources/reporting-issues
Yup
Profile
Also use stardrop instead, it has profiles too
alright i will!!! tyvm!!
You do have to manually switch between them before you load the save though lol
better than moving around individual mods
YUP
its working!! thank you so much i didnt know one out of date mod could do this lmao
my friend says thank you too
yeah its actually funny, 1.30.0 of content patcher was actually a bit borked, so i would totally understand it causing issues for your friend lol
bumping my question again to see if anyone might have any ideas 
i'm running into a crash trying to set up local co-op split screen play. My game is not modded, however I did play with someone who used mods at one point (without telling my other friend and I 😦 ) I'm thinking that's causing the crash because i've been able to set up local -co-op on another save file fine, but i'm not 100% sure because I've deleted all helper farmers on this current save. If anyone has suggestions I'd love to hear them out.
Log Info: SMAPI 3.18.5 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 3 C# mods and 0 content packs.
I'm getting this error every time I enter the mines as a farmhand on my current stardew playthrough (host is unnafected)
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
i dont trust text files, no offense
Need a log and your host's log.
so im trying to do SDV expanded and i thought i downloaded them all correctly but i got on the game and everything is working BUT sdve stuff. like done of it is in my world. i feel dumb lol help
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Log Info: SMAPI 3.15.0 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 20 C# mods and 3 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
you didnt install stardew valley expanded
WHAT
If you go to https://github.com/Annosz/UIInfoSuite2/releases, you can find UI Info Suite 2, which works with Stardew 1.5.5+. Download the first zip, not the source code.
Also you're running a very old version of SMAPI
also you might not even have CP installe
CP is installed but it's a fairly old version too
lurker meme strikes again
okay so it's still not working :/ https://smapi.io/log/a6725e67f1634585bd2d4731fc991045
Log Info: SMAPI 3.15.0 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 21 C# mods and 3 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
you still havent updated smapi, i noticed you have the installer in your mod folder, open that up and run it
still no sve in your folder either
oaky one sec
okay i went to smapi website and downloaded it and i double checked to make sure i had sve in there. what am i missing now? https://smapi.io/log/eba5506b21f64380bc02fe914682c24e
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 21 C# mods and 3 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
it looks like you only installed one portion of it (sve is composed of several submods, all within the main sve folder). make sure you move all of those subfolders into your mods folder and not just one of them
okay i think ive got it this time
Can anyone help me? i for some reason cant install Always raining in the valley
says : Always Raining in the Valley 1.0.3 because it requires mods which aren't installed (Platonymous.CustomMusic, PurrplingCat.CustomGiftDialogue).
ive also tried finding the mod but no luck
Custom Music and Custom Gift Dialogue, search them on nexus
https://smapi.io/log/d4e19296ad6a490fb95c2ab1ea17c42f Content Patcher
Custom NPC Exclusions
Expanded Preconditions Utility
Extra Map Layers
Farm Type Manager (FTM)
Json Assets
SAAT - Audio API and Toolkit
Shop Tile Framework
SMAPI - Stardew Modding API
SpaceCore
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 21 C# mods and 5 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
i have all of these downloaded but it's still not working
completely delete sve and reinstall it, and make sure all the subfolders are there when you do
ty
I now have a issues with Lurking in the dark
Says : Lurking in the Dark - Farm Type Manager 1.1.8 because it needs the 'Lurking in the Dark' mod, which couldn't be loaded.
Lurking in the Dark - Json Assets 1.1.8 because it needs the 'Lurking in the Dark' mod, which couldn't be loaded.
I GOT IT!!!!!! CP needed to be updated and sve wasn't installed all the way
@modern python i seriously can't thhank you enough. thank you for yor patience
no problem
me and my friends have had issues trying to connect for hours. whenever they join the world, they don't get a character creation screen. they spawn in the main house (even with 4 cabins), are invisible and cant do anything.
His log: https://smapi.io/log/2d2977bcd4bb44828ee7bb3d7022f1b9
My log: https://smapi.io/log/49fcecf2497941f1b60a4c9853828e1d
Log Info: SMAPI 3.18.5 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 62 C# mods and 49 content packs.
Log Info: SMAPI 3.18.5 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 62 C# mods and 49 content packs.
It is kicking out the farmhand before saving every day. Sometimes it will randomly kick us out during the day as well
Host log: https://smapi.io/log/8a31b2a709964cd4b1db64f61cf5ed60
Farmhand log: https://smapi.io/log/264d723b48af436abd028c2f3dc58660
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 67 C# mods and 66 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 67 C# mods and 66 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
@unique wind here's the logs. Pretty sure they are the correct ones
Neither log has Profiler installed....
However Portraiture and Prairie King UI Enhancements are showing bad practice and are explicitly doing logic not multiplayer safe.
Also, care needs to be given to make sure host and farmhand have same config
Hey there. Sorry to hear you're still having issues. Are you able to connect without any mods at all? Just Vanilla, with SMAPI installed so we can get the logs?
We tried running it with no mods. It said connection failed. We used invite code instead of steam invite and then it worked
but invite code did not work for the mods
Have you tried swapping who the host is?
No, it has.
And it's most likely a C# mod that's causing it.
It's just going to be arduous to narrow it down.
First, could you try removing TMXL Toolkit and Sprites in Detail? I don't think you have any mods dependent on them.
okay im having an issue where my crops are withering despite them being watered AND with the instant water thing on. I am getting no errors so idk whats happening
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 160 C# mods and 681 content packs.
In fact, a lot of the tweeks to the tools for MARGO arent working either
So im confused to what's conflicting
Sounds like a MARGO issue to me
What is Magical Crops?
It's a mod that adds cute crops
Or Buff Crops?
No...I'm just trying to muddle out the dying crops thing...and any mod that changes how crops might work could be causing that.
I just wasn't familiar with those two
mmm, no the only thing that affects how the crops work is MARGO
yeah, the pickaxe isnt charging
I would advise looking at the issues hub for MARGO to see if this has been reported, and report it if not. 🙂
mhm
I go check
I tested it on a new save with just MARGO and its dependencies installed and it is indeed MARGO
i am going to test it on an older version of MARGO
I also had that problem, it's a tweak which gives your crops a chance to wither
You just have to put it on 0
Weird
the charge isnt working on any of the tools either
Yeah - definitely bring that up to DaLion. 🙂
so the withered crops thing is kinda??? Stopping???????
Hey everyone!
I used to play stardew on PC with no issues.
Earlier this week I decided to download the game again, and noticed I had no audio.
I've been googling and trying out different things but nothing has worked so far.
To see what was going on I downloaded SMAPI, which gave me the following issue:
https://smapi.io/log/0884bf6eed8a400b9c4e086f3539298b
Things I've tried:
- update .NET Framework
- Install OpenAL
- Verify game integrity via Steam
- Reinstall the game on a different drive.
While typing this message, I think I've figured out where the problem comes from.
For YouTube recording reasons I use software called Voicemeter (Version potato) to split my audio up into different audiochannels.
I just tried running stardew while Voicemeter was turned off, and stardew started playing sounds like normal.
However, I'd still like for stardew valley to work with sound when Voicemeter is turned on.
Mind you, about a year ago it worked fine, even with Voicemeter running.
Does anyone have any ideas where to start?
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 3 C# mods and 0 content packs.
https://smapi.io/log/6c67a68df8fb44bfb38d6966afc9f18a
I am getting this error with MARGO and im concerned
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 159 C# mods and 681 content packs.
gave me a black screen after I heard the level up noise
Hi! I'm new to this but are these mods in the right place ? Or should I move them in others folders like map/animal/etc ?
Yes those are in the right place
Also you don't need smapi installer in your mods folder
Okay, thank you so much!! 
Hey guys Me and my friend decided to mod our games and play them together Mine runs smooth and so does his until he tries to go into the bus stop area and he gets a black screen forever he can go everywhere else just fine just not the bus stop my game has the exact same mods and runs fine
Log Info: SMAPI 3.18.5 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 23 C# mods and 12 content packs.
Any help would be 100000% appericated by both of us
I'd post their log aswell to see if there are any differences. Also I'd remove 'Random NPCs' from the market day mod because its very buggy and as the npcs come from the bus stop that MAY be causing the crashing
will do right now, oh btw that was there log they sent it to me to seek out help
OK just rechecked and realised that is there log lol. Yeah it seems to be related to the .xnb files of their stardew folder, do they use .xnb modding? Either way I'd encourage you both to revalidate your game files. Because it has to do with the actual game itself
!xnb
XNB mods often break the game and are not recommended. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info (and a list of Content Patcher alternatives), and https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods. For mod creators, see https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher).
kk taking out the random npc part sadly didnt work T-T the only mod we have that has xnb in it i think is ridgeside mod, we tried taking that out and he still couldnt leave
is there anyway to make a xnb mod work? its saying he is missing someone named ... clay?
Are you on mobile?
Uh what farmer means about xnb is when you install mod by replacing files inside Content folder, not in mods folder
ohhhh
And looks like it is bus location bug
im on pc so how do i go about fixing that?
You'll both need to revalidate your game files
! reset ^^
See https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files for instructions on resetting your game files! (This doesn't affect your save files.) You may also want to check this list of XNB > Content Patcher conversions (https://stardewvalleywiki.com/Modding:Using_XNB_mods#Alternatives_using_Content_Patcher) to see if there are already replacements for any XNB mods you may have been using :)
Thank you Nonu I was trying to find that in the list of prompts 😭
There is a setting inside of Tools module to choose whether to charge with a mod key or not.
Hello. I hope its the right channel for the question. Is there a mod that I can use in single player mode to upgrade the other (multiplayer) houses?
Log Info: SMAPI 3.18.5 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 97 C# mods and 65 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 0.0.0.0) on Android Unix 4.14.116.0, with 9 C# mods and 6 content packs.
thank you
i downloaded Smart building mod and when I launch the game it doesn't say there is an issues with it but when I'm in my game it doesn't actually work?
are you able to bring up the menu with the hotkey?
i think its B by default so if you have another mod using that as the hotkey you might need to change it to something else
Hi! I have a possible fix for the SpriteMaster issue in the upcoming SMAPI 3.18.6, just waiting for an affected user to try it. Does [the pinned SMAPI preview build](#archived-modded-support message) fix it for you?
hey! i tried out .5 and .6 with my usual mod load out, here are my logs from each:
https://smapi.io/log/6f643e2171744b9bacd864714c5bf775 (.5)
https://smapi.io/log/de40caafd01d4a798895c04c5916c303 (.6)
Log Info: SMAPI 3.18.5 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 114 C# mods and 291 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Log Info: SMAPI 3.18.6-alpha.20231003 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 114 C# mods and 291 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
the menu?
the smart building menu. its off to the left side of the screen
Thanks! The second log has no SpriteMaster errors, so that's definitely an improvement. Is the performance back to SpriteMaster's normal too?
hmm i didnt notice a significant difference in load time between the two, ill go test what the time is like with .4 i guess?
hmmm i didnt see a building menu and when i clicked b nothing happened
!log ?
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
alright new log with .4, looks like all three are about equal in load time (3 mins total for loading into a save) https://smapi.io/log/9720a4725e2d4254bf612ec5c996c943
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 114 C# mods and 291 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Thanks! Definitely looks good from the logs, so next I just need to find someone who had the performance drop in 3.18.5 to make sure it fixes that too.
helloo, im not sure how to solve this issue if somebody could help me?
what issue.. that's just the console
oh when i load my game and farm non of my mods are there
and it didint look like the one i used to help me so i just thought that was the fault
looks like you put your mods in the wrong place since your game is only loading the base smapi mods
!findmodsfolder
Your Mods folder should be in your game folder after you install SMAPI. See here for more information on finding it: https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Find_your_game_folder
If you use Steam, you can also right click on the game name > Manage > Browse Local Files.
make sure youre putting them here after unzipping them
yeah you didnt unzip them
oh
right click each of those and hit "extract"
no problem!
hey @modern python do you think we could vc in here becasue im still not sure what to do
i dont do vc for troubleshooting, sorry!
! log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Open the link, see the instructions, send link with the results
this?
yeah, and then you usually send the link to that page
so you need to get spacecore, and then delete your extra copy of visible fish
yep

