#archived-modded-support

1 messages · Page 11 of 1

lament prairie
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Most likely a mod mismatch with the people you’re playing with

latent owl
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I will try installing their mods to see if there are any extras and if there are any more problems I'll let you know

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thanks

wary scroll
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Glad you got it working. Have fun 🙂

glass dock
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Also follow up question.
Do I have to have both the og stardew valley plus smapi stardew valley installed or can I just go w smapi

wary scroll
glass dock
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👌

ornate tide
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just a warning

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kinda, dunno any other word to describe it

wary scroll
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When we release a mod, we have the option of having Nexus show any required files to the user downloading the mod.

dapper gazelle
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Smapinception

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Basically what Mizzion said. SMAPI is an obvious one so many people don’t include it but many do (me, I’m many)

wary scroll
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If they're required then yeah, you need to make sure you have them installed.

summer trail
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Pretty sure that's the case, yeah. I've managed to avoid screw-ups from improperly installed or updated mods that way.

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Does anyone know of a mod to increase the size of the numbers that show how many of an item you have stacked? Outside of UI zoom, I mean.

sage bluff
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Should I remove SVE and reinstall it or did something else go wrong?

vital needle
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you can only save when going to bed. anything else is done thru mods, and is 'extremely' if not 'dangerously' glitchy

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so if you want a game without mods, you have to do it on a different install

dapper gazelle
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I think they just mean if they click on the modless save instead of the modded save, can they exit out immediately without saving and be ok (the answer is yes you should be fine)

nimble bear
dire fractal
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Okay so I have looked everywhere in the game files and i cannot find the normal wood thats overlaping my modded wood

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this is how it should normally look ^^ but instead there is a piece of normal wood on it

dapper gazelle
dire fractal
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huh whats a log. 😭 sorry i dont really know this kind of stuff

dapper gazelle
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Lol I got the command wrong I hate myself!

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dapper gazelle
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^^ 🙂

native dragonBOT
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Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 22018) on Windows 11, with 29 C# mods and 65 content packs.

dire fractal
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uh whats vpr

dapper gazelle
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Foliage Only I think is the culprit here @dire fractal

lament prairie
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Def one of these

dapper gazelle
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P sure they modify some of the same resources as well, better resources

dire fractal
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like I downloaded a mod for better/more detailed foliage and want the original gone

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this is all so confusing to mee (":

dapper gazelle
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We know! But it looks like you have some mods that conflict and try to modify the same thing. One that often slips under the radar is DustBeauty’s Foliage Redone-Foliage Only mod. I believe there is a config option to turn off debris

dire fractal
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Ohh ok!

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thank you

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also i have another question may I ask it or

dapper gazelle
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Sure go ahead (someone else might be able to answer even if I can’t)

dire fractal
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how do i fix this,
19:12:41 WARN SMAPI Enabled compatibility mode for PyTK 1.23.0 or earlier. This won't cause any issues, but may impact performance. I downloaded the latest version but for some reason whenever my game loads up is starts switching down to earlier versions or something like that

lament prairie
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Can't fix that except by removing PyTK—it's not an error, it's just a warning though

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So you can keep using PyTK for now, but you won't get the most optimal SMAPI performance

dire fractal
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oh ok

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thank you

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I deleted PyTK and my game is running so much better than I thought it would, also deustbeauty's foliage mod was the reason, thank you both! 😄

dawn hollow
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Hi everyone, can anyone help me with a mod error "mod could not be added because its an empty folder" from what I can tell I have downloaded the most recent files and the folders are not empty. will be attaching my smapi.io in a moment

vital needle
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i think you copied the mod wrong

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please screenshot your folder structure of /Mods

calm cloak
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what is the correct layout of the child beds? i think i messed mine up because i toddlers won't sleep in them lol...a little bit too much like RL ...hehe

willow crest
dawn hollow
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My folder structure:

junior seal
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Where did the portraits and assets came from?

dire fractal
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im having so much rouble trying to instal natural color

vital needle
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windows or mac?

willow crest
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yes on windows

dawn hollow
junior seal
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Download the second file the CP

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And delete the portrait folder and assets

dire fractal
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every time I use portriats they never work could someone tell me how to use them?

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I put them in the portraits category in stardew valley files but nothing comes up in-game

ornate tide
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You mean you put them directly into the stardew valley files and not the mods folder?

main yacht
native dragonBOT
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Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 10.14.6, with 57 C# mods and 23 content packs.

ornate tide
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save anywhere is buggy and messes with a lot of mods

main yacht
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So comepleting an entire stardew day is the only non buggy way to save?

stark cypress
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Yes.

boreal night
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Hello I'm trying to find a way to fix my game on pc
Problem is my wallpaper and flooring doesn't cover the entire room. And some walls I can't out wallpaper on
I'm unsure what to do

lament prairie
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!reset

native dragonBOT
boreal night
# lament prairie !reset

Like erase my game?
I've closed the game and reopened many times but it never fixes it
I tried the integrity file thing I just cannot fix it

lament prairie
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Are you using a house mod?

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Not like erase your game, I suggested the file integrity thing

boreal night
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Yeah i did the integrity file thing
Told me everything was fine

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I use industrial kitchen mod,industrial furniture things like that

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Cozier farmhouse mod

lament prairie
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Might be the cozier farmhouse mod then

boreal night
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I saw people have this issue but not explain how they fixed it

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This is what's happening

lament prairie
boreal night
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Oh ok I'll have to look into that

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Is there a mod that makes it do this?

lament prairie
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No it's just that the game added new features

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And your mod might be out of date

brisk sedge
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uh i need some help

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im trying to use the cbj mod and i cant open the items

lament prairie
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

faint musk
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Has anyone had recent success using Adopt Skin in multiplayer? With the official patch we occasionally get a ton of errors in the log, and with the beta the mod just fails to load

hoary bane
brisk sedge
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i did

native dragonBOT
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Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 22018) on Windows 10, with 4 C# mods and 0 content packs.

bleak smelt
brisk sedge
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ohhh ok

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thanks :D

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should i uninstall CJB cheats menu then

bleak smelt
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It may be necessary for you in the future.

brisk sedge
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ok ill do it

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Is there a way i could use both since i cant use the cheat menu anymore

rigid herald
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is there a mod that allows you to warp to your cellar without having to go through the warp tile itself?

brisk sedge
brisk sedge
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Its working fine

hoary spade
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I did. It says all files validated

vital needle
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still not able to remove error?

brisk sedge
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well there is an issue now

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i can only be able to build coops whenever i go to robin

junior seal
vital needle
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i could try fiddling with Warp Network and see if i can add a custom warp entry

hoary spade
vital needle
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provide the new log here

native dragonBOT
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Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 22018) on Windows 10, with 44 C# mods and 36 content packs.

vital needle
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from what i understand in the logs, the exception happens when you turn on timespeed

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i need someone else to look at this as im not familiar with how TimeSpeed works

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for the meantime try configuring TimeSpeed with different settings and see if it improves

hoary spade
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Thanks! Will try

shy orbit
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i don't think that's true, there's a lot of stuff happening between timespeed and the error (it's just hidden in trace)

gaunt gust
native dragonBOT
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To get a little more info, can you:

  1. Load into the game (the title screen is fine).
  2. Type harmony_summary into the SMAPI window and press enter.
  3. Upload your SMAPI log to https://smapi.io/log (instructions on page)
  4. Post the log link here?
gaunt gust
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(you don't have the usual suspect here)

vital needle
native dragonBOT
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Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 22018) on Windows 10, with 81 C# mods and 162 content packs.

vital needle
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its BugNet

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the rest are fine

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lemme know if im gonna ignore it

rotund moth
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Hello there! When trying to install smapi on my android device, this error keeps popping up. Any help would be appreciated! The game version ( 1.4.5.151) as well as the smapi installer version are the latest ones.

gaunt gust
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memo to self: add in those methods back

vital needle
crimson rune
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Hey! I was wondering if there's a mod that shows if and how much of an item you've shipped. I thought I've had that before but can't seem to find it

vital needle
untold spindle
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Ok. Thanks

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Auto petter is available in v1.5 only though

vital needle
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yeah i forgot abt that

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my bad

crimson rune
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I thought at first that was part of the game itself, but I don't see it

vital needle
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you can actually see it on vanilla interface

crimson rune
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see, I thought the game had that, but I don't see it?

vital needle
crimson rune
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oh wait, you gotta look it up in that menu

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I just hovered over an item in achest

vital needle
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if this is what youre looking for, then this is vanilla. no mod needed

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but if you want it on backpack or chest, i dunno a mod that does like that

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lookup anything just details abt an item, but now how many you shipped

crimson rune
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if I can see it in the menu that'll do it for me

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i already have lookup anything installed

vital needle
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oki

crimson rune
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thanks!

vital needle
gaunt gust
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Well it doesn't work with bug net sooo

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Go back to the stable for now?

vital needle
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yeah i guess so

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but lemme clean up

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only 4 assets were shuffled

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mostly from 2 automate boxes

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the rest is fine

plucky minnow
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I have a few issues as I downloaded Smapi recently.
1- My game no longer uses my gpu, and it uses the integrated gpu instead. Is that okay? There shouldn't be a big difference in the experience right? But still, I can't use GeForce anymore to take screenshots or record my gameplay :(

2- I can't take screenshots 😩 I press prt scr or use the snap tool, but it just screenshots a frame from 5 minutes ago or so and not the current one :/ !!
Does anyone know how I can fix those?

vital needle
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  1. play on windowed fullscreen
  2. press the snapping tool hotkey twice
gaunt gust
native dragonBOT
plucky minnow
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Thank you both! I'll try this right now

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It worked, both issues solved! SDVjunimolove!

opal gull
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Uhh, good morning guys, So I've been re-modding SV recently and I've run into an issue that I've not been able to solve and wanted to ask for help.
The issue being that SMAPI crashes with a CP error that says this: "Mod crashed when loading asset 'Maps/mine' (for the 'Stardew Valley Expanded' content pack). SMAPI will use the default asset instead. Error details:
InvalidCastException: Unable to cast object of type 'xTile.Map' to type 'Microsoft.Xna.Framework.Graphics.Texture2D'.
at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 175"

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And I've no idea of how to solve it

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I've tried everything I could think of

vital needle
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how did you install SVE? copy Stardew Valley Expanded properly?

opal gull
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I installed it like usual unzipped all the files in the StardewValley/Mods folder

vital needle
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

vital needle
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get us a log so we know whats causing it

native dragonBOT
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Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 8.1, with 77 C# mods and 254 content packs.

opal gull
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Here is the log

hoary bane
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Sve*

opal gull
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I mean I can try. Like re-downloading it and all?

hoary bane
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Yes, delete the old copy fully.

opal gull
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Okay, I'll do that

rigid lava
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I've done the impossible. I have 432 mods installed, and have figured out how to make them work together. I've spent close to a year setting this up and changing the mods to be more balanced and it's finally complete. Just wanted to share because i'm really proud

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And I can't even play them because i'm in the middle of a different unmodded play through right now

stark cypress
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!modgroups

native dragonBOT
stark cypress
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Or, just fire up vanilla stardew for your unmodded playthrough, then switch to SMAPI for the modded save.

rigid lava
hoary bane
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Congrats! That's not an easy feat. SDVpuffersquee

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I hope you enjoy your modded game as much as you do your vanilla.

stark cypress
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(I don't juggle save files either, tbf)

rigid lava
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Thank you! It took many many hours but it was fun installing and testing the mods so the hours weren't wasted. I can't wait to play

stark cypress
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Hey, I'm just saying it's possible

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Not that I like doing it. Or that it's pleasant.

hoary bane
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You scare and amaze me.

rigid lava
hoary bane
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You mean you don't play 5 minutes in one save file then funnel 2 hours in another?

rigid lava
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That sounds like pure agony

gaunt gust
stark cypress
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I have a save file for testing mods

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Which means I don't actually play the game 😦

rigid lava
hoary bane
hushed coyote
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i just downloaded a new mod and was going to use mods again for a little bit (even tho if i dont use compatability branch my game becomes laggy to where its really annoying to play) and i downloaded the mods and opened stardew all steps comepleted but when i open the game the mods havent worked? but the stardew menu has the configure mods settings

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am i forgetting something?

lament prairie
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

opal gull
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Guys thank you, redownloadinf SVE resolved the problem. I guess something had got corrupted or something last time I downloaded

untold spindle
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Guys, is there a console command to spawn slimes or oher monsters at your location? Please help

lament prairie
hushed coyote
hoary bane
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Naturally.

compact jetty
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Hey, so, I just placed some thousands of casks (cause gotta be able to age everything as soon as it comes out of production)… but literally as soon as I put them down the game started lagging TERRIBLY, like my fps must be at 3 or something… and they aren't even in the same map as I currently am. Anything I can do about this?
I got a 3070 and 32GB of ram, I wasn't expecting something like this to be an issue with stardew of all games
(yes, I'm using mods, way too many, but there's no SMAPI error or anything like that, I placed the casks and framerate went to s***, game is still running)

hoary bane
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You have automate?

compact jetty
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yes

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is there any way to get around the issue without removing automate?

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any config I can tweak?

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(I can see why automate would be an issue)

hoary bane
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Not an unusual sight if you take into account the number of casks you have. Maybe check the config for automate to see if you can just have it set off every nth time?

robust bison
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you can change automation interval in the config

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also, if you're using pytk, that can cause performance issues

native dragonBOT
compact jetty
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I disabled automate in the in-game menu, no change, I'll sleep and run the game with profiler on

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thanks

dire fractal
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does anyone know any good house expansion mods because V2 farmhouse is kind of broken currently.

compact jetty
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apparently configure machine speeds was updating every 10 (ms I suppose?) which was dragging the game…

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let's see if changing that update rate solves it or if I'll have to disable it altogether

native dragonBOT
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Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 22018) on Windows 10, with 44 C# mods and 36 content packs.

hoary spade
slender pike
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im not sure if this is the right place to ask: on nexus, is there a way to remove the little tag that says ive downloaded a mod/alerts that theres an update to a mod? not the tracking alert, like the yellow tag that appears on the mod link

hushed coyote
amber scroll
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Is it normal to have slow startup times when using lots of mods?
The game without mods starts up fairly fast, and loading a save is also really fast.
But when using mods, starting the game is noticeably slower, and loading a save can take me up to a minute. Saving is fast though. I do have a lot of mods, so maybe that's it

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Sorry if it's a dumb question, it's my first modded playthrough

native dragonBOT
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@dire fractal Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

frigid turret
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hey, might someone here be willing to help look at a bug in my game?

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i made a post about it on reddit the other day but i haven't gotten any responses yet. i'd really appreciate any help i could get. i just want to keep playing but i don't want to break things! lol

dire fractal
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Is it possible to use mods on console, such as the switch?

robust bison
sterile drum
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Can anybody maybe help me figure out what is wrong with my content.json, I copied it from the wiki but I keep getting errors

gaunt gust
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see how line 3's coloring is slightly different?

sterile drum
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Yeah, so behind the last " there should be one?

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Like this?

gaunt gust
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see how that fixed the coloring on line three! Exactly

sterile drum
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Yeah I see it now, thank you so much!

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I use a lot of powershell at work but this is very different so it is taking some getting used too haha

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I added the comma, relaunched but still getting the same error

uncut tiger
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not very knowledgeable about coding but my idea is maybe the bracket next to “changes”? Could that be the issue?

faint musk
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Are Content Patcher and Alternative Textures complimentary of each other, or substitutes?

sterile drum
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Nevermind, I worked it out, now I gotta do some magic with the content patcher cause apearantly my version is wrong haha, but I will work that out. Thanks for your help! 🙂

uncut tiger
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You’re welcome! :)

sterile drum
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No red lines this time, so excited to see if my NPC appears in the game 🙂

brisk sedge
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i cant buy anymore farm buildings

robust bison
faint musk
ocean reef
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how do yall decide where to put the animation descriptions for custom NPCs? I'm noticing that some mods have it in content.json whereas others have dedicated files for them

sterile drum
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Aaah my NPC is in the game, thank you all so much!!

faint musk
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Yo that's awesome!

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I didn't do anything! But awesome!

robust bison
ocean reef
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ah, got it. thanks!

brisk sedge
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i downloaded sbj cheatmenu and tryed the instant build thing but it doesnt work and now i can only buy coops

flat coral
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hello! i have a portrait mod for stardew expanded and it works on sophia and victor (i think because i put actually removed their og files and put the new pngs into there) but suddenly the ones for the other chars like andy stopped working? can someone figure out what could be affecting their portraits? thank you! https://smapi.io/log/d80fd166a15c47468f78ea45dbbe4ade

native dragonBOT
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Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 12.3.1, with 76 C# mods and 206 content packs.

carmine mulch
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How do I make the tractor music work? I just left it in the Mods folder and that wasn't right I put it in the Custom Music folder in the Mods folder and that didn't work either lol I'm tired of my tractor sounding like a horse lol

daring plover
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Aaah I can't get Adopt'n'Skin to work with the latest version 😭
It was reading no errors but also doing nothing to the game (no skin changes, no strays, etc). So I changed the folder name so it loaded in before the BFAV mods (someone else said sometimes the order makes a difference) and now I'm getting an error, but still no effects in the game.
Any help please? x
https://smapi.io/log/f5872d5e1c55459d9eb9a7da8d6aab6f

native dragonBOT
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Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 22018) on Windows 10, with 107 C# mods and 168 content packs.

lament prairie
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I'm a bit confused because I thought that error was fixed 🤔

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But it might not be fixed in MP?

daring plover
royal hull
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So, a funny thing happens when a storm blows through and takes your game out in the middle of multiplayer, and then you try to save.....

native dragonBOT
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Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 1.3.37.0) on Unix 5.4.0.113, with 32 C# mods and 5 content packs.

royal hull
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I don't really need any help with the issue....

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But, long story short, we're at S1Y1 with over a million gold, our stats maxed, and fully upgraded tools lol

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What a break.... is that a thing that happens often?

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Before this happened we were at S3Y1 (about Fall 5 or 6)

amber scroll
nimble bear
undone horizon
native dragonBOT
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Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 22018) on Windows 10, with 40 C# mods and 8 content packs.

nimble bear
dire fractal
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Could someone help me out :) I’m trying to use adopt n skin and elles custom reskins (dogs, horses and farm animals) but I can’t seem to get the textures working

marsh saffron
native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

undone horizon
native dragonBOT
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Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 22018) on Windows 10, with 40 C# mods and 8 content packs.

wary crypt
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i have a question will smapi work with windows 11?

lethal mantle
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yes

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@wary crypt

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i think everything that works with windows 10 works with 11 they're practically the same

wary crypt
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i tried it before and i followed the tutorial i had up and it didn't do it? I'm not sure what I did wrong

dire fractal
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Went to load my old save after updating some mods (It's the save I had the stuttering issues on last month) and now I'm getting a ton of errors. The wizard one I can fix, I just forgot to switch a setting, but Atracore put out 2k errors and would of continued if I didn't exit the game and got an error with SolidFoundations

native dragonBOT
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Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 22018) on Windows 11, with 186 C# mods and 501 content packs.

gaunt gust
dire fractal
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So put zzz on Sprite?

gaunt gust
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Nah, just stick atracore in the same 0Smapi directory

dire fractal
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Got it, thank you

gaunt gust
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This will stop being the case for the next version of spritemaster

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Omg. Exact same issue with solid foundations lol

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(Hmmm)

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( @tired brook this one is interesting. Multiple mods: SF, AtraCore, Spritemaster package the same dependency, but two different versions. If atracore loads first, and it usually does, it's fine because I have the latest version. But if Spritemaster (which has 3.3.2) loads first, SF and atracore break.

I don't suppose there is a good way to handle mod dependencies like this where the latest version of a dependency is the one loaded, not the first encountered?)

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Ofc, we can just....coordinate.

dire fractal
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After I move AtraCore SF works fine now. So I'm guessing it was due to order?

gaunt gust
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Yeah, the tl;dr is that spritemaster, sf, and atracore all use the same dependency

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Just different versions

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So sticking atracore, which has the latest, first, meant the latest version was used

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And Spritemaster can use that fine

gaunt gust
fleet plinth
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Wanting to play modded with my friend but there is only an option for local coop. Is there no online or am I missing something?

marsh saffron
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What do you mean online?

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!mphelp

native dragonBOT
shell hound
#

I have a question with Stardew Expanded and grandpa's farm. Will grandpa's farm take over my standard farm in a normal game if I don't remove it from my mods file?

fleet plinth
#

Ah nvm figured it out I’m dumb lmao

dire fractal
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If you have a modded game with standard farm

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Just put a . Infront of the folder to not include it for loading.

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So .Grandpa's Farm

gaunt gust
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Fast expressions

stray spire
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Huh I did even release that update yet

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Didn't*

gaunt gust
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I'm on 3.3.3

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Yeah, just added you to the ping group cuz I knew you had at least a build with it

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I think Ameise is moving to 3.3.3 next build

stray spire
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Tbh my usecase isn't even that performance critical enough to merit the extra dependency

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I just wanted to copy you guys xD

gaunt gust
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We can be the 😎 club. Or the nerdy club

stray spire
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The over optimization club

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Good catch though.. gotta make sure to keep it up to date

gaunt gust
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Yeah, I'm lucky in that I usually load first

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To be fair fast expression didn't change for agessssss

visual forge
#

Hey guys, I have a question about Walk Of Life (the professions mod). Ever since I installed it my slingshot is suuuper slow, kinda makes it unusable. Does anyone else have this issue with this mod?

#

I used to love just bombing everything in skull cave with the explosive ammo, but now I can't, cause it's too slow 😭

nimble bear
#

maybe you need to level up and prestige to get this

#

here's all fighter professions, so you need to choose Rascal at lvl 5

neon bear
#

Hello, does anybody have experience with a few mods that I believe might be crashing my game? The crash is stuttering then freezing, and then when I tab out and back in the screen flickers black.

lament prairie
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

lament prairie
#

Does it crash to desktop?

#

Or does it just freeze up?

dire fractal
native dragonBOT
#

Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 22018) on Windows 10, with 37 C# mods and 23 content packs.

gaunt gust
neon bear
native dragonBOT
#

@neon bear Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

lament prairie
#

Please upload to website and send link, not file

neon bear
#

Just the website link after I have pasted the file there? Sorry I am new to this.

gaunt gust
#

Yesh

native dragonBOT
#

Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 22018) on Windows 10, with 16 C# mods and 2 content packs.

lament prairie
#

It looks like it's only partway through loading

gaunt gust
#

If you temporarily remove afterburner does that help?

neon bear
neon bear
lament prairie
#

If the first 2 suggestions don't turn up anything obvious

neon bear
tired brook
gaunt gust
#

.....we can coordinate

visual forge
nimble bear
#

hmm

gaunt gust
tired brook
#

Possibly; we'd need to look into it and plan the design.

visual forge
# nimble bear hmm

one more thing I forgot to mention! All my crits now only do 1 damage 😶 maybe because when I installed it I had the desperado profession?

#

it really bugs me

nimble bear
#

ah if you had other mods messing with professions that might be the case

#

you might want to check your mods if you have anything from here

visual forge
#

I don't have any of them, and for ring overhaul I had the fixed version, but I took it off thinking it could be the problem, but it stayed the same

vital needle
nimble bear
#

ye it's weird

vital needle
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

vital needle
#

lemme check your modlist a bit

visual forge
#

ok! I'll send in a bit

native dragonBOT
#

Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 22018) on Windows 10, with 54 C# mods and 45 content packs.

outer turret
agile patrol
#

I've downloaded about 4 mods for my friend (Not including dependencies), and Smapi never ends up launching stardew
I've done this before, and i've no clue why it's not launching
https://smapi.io/log/e355595a9a0948a59b3b4222b7a7f461
(I let SMAPI run for around 15 mins in this case)

native dragonBOT
#

Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 22018) on Windows 10, with 16 C# mods and 7 content packs.

molten sphinx
#

is there a mod that adds voice

#

like them speaking not just words

dusty spruce
#

@solemn shoal has one planned, but not before Stardew 1.6

molten sphinx
#

well that's good cant wait

#

thanks btw

vital needle
#

imagine SDV voiced by high paid seiyuus

#

also annaconda, what is the ring configuration you have right now

visual forge
vital needle
#

okay you can try some things to isolate

#

main suspect is WoL as you say

#

so move ImmersiveProgressions folder into another folder. dont delete. it has your character config

#

then run the game without WoL

#

check if you are now dealing normal damage

visual forge
#

ok, let me try that

vital needle
#

if it works, and if it comes back when you put WoL back

#

you can try resetting it by deleting the config.json file of wol

#

dont delete anything else

#

i did remember that WoL has this config

#

that sets the monsters stats

lament prairie
native dragonBOT
visual forge
#

it's the same SDVpuffersob

#

(footage without the immersive professions mod

vital needle
#

try removing all the rings and fire again

#

i just wanna isolate whats causing it

visual forge
#

ok

visual forge
#

tried without the rings, still the same issue

vital needle
#

okay put WoL back on. lemme review your logs again

#

just to clarify, your issue is the crit damage to 1?

visual forge
#

they usually stick to one digit numbers

#

like 1 to 6

vital needle
#

and your video is showing what particular issue?

#

i cant see the crit happening

visual forge
#

but before that it was to a thousand (with the galaxy sword and shannanings)

#

the slow slingshot

#

which persists

vital needle
#

so you actually have 2 issues yes?

visual forge
#

yep

#

do you need me to update a new log file?

vital needle
#

no need, just put everything back to normal.

#

install back your WoL

visual forge
#

ok, did that

vital needle
#

im gonna review each mod you have

visual forge
#

I organized my mods into categories (different folders), so that the requirements would load first, like contentpatcher and pytk and stuff

#

maybe that's the issue?

#

like this

vital needle
#

i think there was a discussion abt it

#

but it was because a mod was crashing when a mod loads first

#

it could be a different case

#

lets see

visual forge
#

okay SDVpufferheart

vital needle
#

what mod is depending on StardewHack?

visual forge
#

bigger backpack and wear more rings

#

both I installed way after WoL and the issue was already present

vital needle
#

oki

#

hold on

#

seems everything else is normal

#

when exactly the issue happened?

dire fractal
#

I want to take all my mods out of the mods folder to test one that i made will it mess up anything if i do that

vital needle
#

review dependency of the mod

#

it should show on the SMAPI log

dire fractal
#

like I made my own mod using content patcher, what im meaning is when i take it out and put it back in will everything be the same if i use the mod i made on another save file

visual forge
vital needle
#

but then when we removed WoL

#

nothing improved

visual forge
#

I'll try on a new save file

vital needle
#

i cant point to ring overhaul if we already removed the rings a while ago neither

#

you remember other mods applied besides WoL and immersive rings?

visual forge
#

that involved combat, no

#

I have SVE, and it has some things with combat, but I play with it since day 1

vital needle
#

sorry what i mean is

#

besides WoL and immersive rings, when the issue happened, was there other mods added?

visual forge
#

since the issue started? I'll check!

#

I added the tractor mod, and automate and some aesthetic mods

#

like earthly recolor and medieval buildings

vital needle
#

thats why CP is very good to use to apply/edit new content

#

JA mods is a different matter though

visual forge
#

Just started a new save and it turns out, no issues were found

visual forge
#

crits are big and slingshot is fast

#

oh my beautiful perfection save SDVpuffersob

vital needle
#

wait

#

you using same gear on new save?

visual forge
#

yep

#

no rings tho

dire fractal
#

does anyone know what the smapi log thing is called

#

!logs

#

!smapi

native dragonBOT
#

SMAPI (https://smapi.io/) is the mod loader for Stardew Valley. It loads mods into the game, provides APIs for mods to use, intercepts errors, and backs up your save files automatically.

dire fractal
#

!moddingwiki

native dragonBOT
visual forge
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
#

thanks

dire fractal
#

my game bug

#

help me

#

@native dragon

robust bison
native dragonBOT
#

@dire fractal Ask your question or describe your issue here, and someone will help if they can!

robust bison
native dragonBOT
#

Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 22018) on Windows 10, with 233 C# mods and 398 content packs.

visual venture
#

The mod "Upgraded Seed Makers" doesn't show up on smapi's mod compatibility list. As in, not at all. Not even as incompatible. Anyone know if the mod still works with Stardew Valley 1.5.6?

dusty spruce
robust bison
#

^

dusty spruce
#

Custom Farming Redux is not compatible anymore

#

so no

#

(in general, content packs don't appear on the SMAPI site)

visual venture
#

oh, ok. Damn it...thank you though 👍

primal wedge
#

i have question, if i wanna use mod but i will have to stop using stardew valley compatible mode, what version of stardew valley should i use if i want to play expanded mod?

native dragonBOT
primal wedge
vivid bluff
#

hmm
while testing i noticed that my framerate became a little choppy while on the farm specifically

are there some common or likely causes for that?

(i do have quite a lot of mods, so thats probably where its coming from 😄 )

#

huh
now its okay again?

#

yeah weird
entering the farm causes slight fps drop
tabbing out and back in fixes it

#

weird, but works for me 🤷‍♂️

nimble bear
#

can you post log

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

vivid bluff
native dragonBOT
#

Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 22018) on Windows 10, with 196 C# mods and 317 content packs.

vivid bluff
#

i think the weather machine mod might be the culprit

#

saw some errors related to it in the console

nimble bear
#

ye there are a few issues there, try to update your mods pfm especially, also if you don't have a lot of mods that use pytk you might want to consider trying to remove it, if it doesn't improve performance too much you can add it back

oblique jay
vivid bluff
#

yeah ill do one final updating run after all mods have been added (shouldnt be too many more to come, jsut a few content packs)
as for PyTK i think i have a bunch of stuff that requires it

nimble bear
#

you can also get spritemaster, it improves performance for some people

bronze otter
nimble bear
#

you hate to see it

vivid bluff
slow elbow
#

my deluxe grabber redux gives 0 experience while it auto grab...any fix for this? i even turn it on in the setting

#

"slimeHutch": true,
"farmCaveMushrooms": true,
"harvestCrops": false,
"harvestCropsIndoorPots": true,
"harvestCropsRange": -1,
"harvestCropsRangeMode": "Walk",
"artifactSpots": true,
"orePan": true,
"bushes": true,
"fruitTrees": true,
"seedTrees": true,
"flowers": false,
"reportYield": false,
"gainExperience": true,
"fellSecretWoodsStumps": true,
"garbageCans": true

trim berry
#

Does anyone know why perfection tweaker might show me at 100% but perfection wasn't triggered? I cheated a bunch, since the goal is just to see the cutscene and make sure a mod I'm working on looks ok.

slow elbow
#

gainexperience: true...but still didnt have any experience

shy orbit
#

how are you checking the experience gain?

slow elbow
#

ui info suite 2 will show the experience gain

#

daily, the forage item is increasing in grabber..but 0 experience

#

gainExperience: boolean (default: true) - Enable/disable skill EXP gain from auto grabbers as if you did the forage/harvest yourself.

shy orbit
#

could be that ui info suite doesn't work with the deluxe grabber

slow elbow
#

hmmm..everything else works..the experience counter in uiinfosuite is correct..its just deluxe grabber literally give 0 experience..even if enabled.

#

im surprised no one mention about this issue..then its probably just me and my mods clash then

native dragonBOT
#

Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 22018) on Windows 10, with 26 C# mods and 0 content packs.

shy orbit
slow elbow
#

hmm okie. i'll take all the mods out and test it agn

#

if i took out all the mods, test it...didnt save...put back the mods...will it affect anything?

shy orbit
#

at least normally it doesn't. shouldn't affect anything in the save file for sure

queen bramble
#

I'm using the SVE mod. when I get out of the mine I'm stuck here. is there something wrong?

shy orbit
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

nimble bear
#

you can try to change locations of the mine to old in sve settings

compact orbit
#

Good fishing mod that doesn't require smapi? I did try one, but it didn't change anything, fishing is still the same. From what I read, you can use mods if using Gamepass PC.

nimble bear
#

!gamepasssmapi

native dragonBOT
compact orbit
#

Im looking for something that doesn't require Smapi though.

#

I checked on Nexusmods, and found a few, but they don't work.

nimble bear
#

most mods require smapi

#

smapi is a mod loader

marsh saffron
#

SMAPI is literally the mod loader

#

The only one, in fact

nimble bear
#

^

marsh saffron
#

I don't think there's a mod that doesn't require SMAPI anyway

#

If they say they don't require SMAPI, that just means they assume you already have it

nimble bear
#

not really mods, but maybe the old ones that changed xnbs or just pngs

marsh saffron
#

Oh right

#

Those exist

#

😅

neat plaza
neat plaza
marsh saffron
neat plaza
marsh saffron
compact orbit
neat plaza
#

!xnbzola

native dragonBOT
#

An XNB mod replaces some of your game's .xnb files to change the game (unlike newer mods that go in your Mods folder). This is an older type of mod that's no longer recommended, and can cause a number of issues. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for help using them (and a list of alternatives using Content Patcher), and https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher).
https://media.discordapp.net/attachments/156109690059751424/575085766426886145/ZolasFury.png

neat plaza
#

what did i do @compact orbit

compact orbit
#

Not you Pillow.. It was a reply to Daryl but she deleted and remade post lol

#

So my reply went after yours instead of hers

marsh saffron
#

I'm a she, actually

compact orbit
#

There, fixed..

stark cypress
#

An XNB mod? In 2022? On Nexus?

neat plaza
marsh saffron
neat plaza
#

which would be ~10 lines of json

marsh saffron
#

Which is why I said what I said

compact orbit
#

I never modded Stardew before.. So.. you know.. "new kid on the block" (not the band)

#

I just wanted some easier fishing.. not get more fish or change anything.. just easier fishing.

marsh saffron
#

Why can't you install SMAPI on Gamepass anyway?

neat plaza
#

xnb modding is probably way harder on gamepass anyway

vivid bluff
#

hmm i just tried building a tiny greenhouse from the tiny greenhouses mod at robins and my game froze 🤔
nothing was written into the console/log sadly

stark cypress
#

!gamepasssmapi

native dragonBOT
vital needle
marsh saffron
#

If you have problems with installing on Gamepass, you can ask here

gaunt gust
#

It was More Fertilizers that actually threw that error, exact same reason as to why atracore threw like 2k errors. I'll...go try catch that now, so future issues there blame the right mod

#

I keep on forgetting that the the nice "each listener to an event is separate" thing is a smapi thing not a c# thing. (this is despite the fact that I considered it and discarded it for atrabase's internal weak event manager...)

#

(fwiw, the reason why I read that and was like "huh does Peaceful use that too?" is because the DGA shim stuff I wrote for you uses expressions, it just uses the ones out of the standard library instead of the ones brought in by this dependency :P)

wary crypt
#

okay so I have windows 11 and when I tried to download smapi and the mods i wanted it didn't work as if smapi hadn't downloaded correctly. Does smapi just not work on windows 11 and I know I asked this last night but the answer didn't help me understand any better what I was doing wrong

vital needle
#

it works on windows 11

#

how do you mean not downloaded correctly? any error?

dire fractal
#

!ask

native dragonBOT
#

Ask your question or describe your issue here, and someone will help if they can!

wary crypt
vital needle
#

don't worry, when i support about a windows problem, most client says its working now after a few hours

wary crypt
#

question again when i download the mod I need to extract it right

vital needle
#

what is the filename you downloaded?

wary crypt
#

the content patcher

#

and the time speed

vital needle
#

those are the mods

#

have you installed SMAPI correctly now?

#

if you do, just extract the mods in the /Mods folder

wary crypt
#

is smapi supposed to give mods folder cause im not seeing one

vital needle
#

errr

#

you have to run SMAPI first time

wary crypt
#

i did

vital needle
#

no mods folder?

wary crypt
#

no

vital needle
#

can you screenshot your folder structure?

wary crypt
#

like i downloaded smapi and my game will open through smapi but idk what else is happening

woven echo
#

hello can i help

dusty spruce
wary crypt
#

idk what im doing wrong

vital needle
#

ahhhh

wary crypt
#

there's no mods folder

dusty spruce
#

You’re not in the Stardew folder

vital needle
#

did you follow this guide here before?

wary crypt
#

yes

woven echo
#

these are my mods

#

i download these on nexus

wary crypt
#

so where do i put these files?

dusty spruce
#

Also SMAPI doesn’t have to be in there, nor the ZIPs

vital needle
wary crypt
#

that's what i thought

vital needle
#

you opened the installer yes?

wary crypt
#

i already installed it and did the windows thing

#

and it was fine it let me put the command in steam and it opens through smapi

#

but the mods folder i don't have and I don't know how to get the mods working

vital needle
#

okay then the mods folder should be in the stardew valley folder already

dusty spruce
#

Then at the very top of the SMAPI console thing it tells you where your mods folder is located

vital needle
#

can you navigate there

wary crypt
#

Smapi console?

vital needle
#

yeah the window that opens before stardew

dusty spruce
#

Does it not open a console when you run Stardew now?

wary crypt
#

it does

dusty spruce
#

Yeah, then scroll to the top and it tells you where mods go

#

(But it’s basically where Stardew is installed)

wary crypt
#

okay i think hang on im so sorry

#

i'm trying to find the folder

#

nope the folder it says on smapi where the mods are supposed to be located doesn't exist on my computer

vital needle
#

are you using Steam or Xbox gamepass?

wary crypt
#

steaam

#

steam

vital needle
#

do you know where you install your steam games?

#

it should be there

wary crypt
#

yeah i got no clue man

#

i think imma just give up loll

lament prairie
#

!findmodsfolder

native dragonBOT
wary crypt
#

I FOUND IT

#

which one do i put the mods

vital needle
#

the Mods folder

wary crypt
#

and if it's mods do i just slap em in there and extract them

vital needle
#

extract it there

#

yeah just extract them

wary crypt
#

okay now im going to test

vital needle
#

you should be fine, but i dunno why you downloaded content patcher now

#

do you have other mods in mind to add?

wary crypt
#

okay inside the mods folder there are other folder like console commands do i need to put the time speed stuff in there because it's still not working. I'm sorry I'm so fucking new to this

vital needle
#

no

#

leave it

#

those are SMAPI related

#

just extract your mods in /Mods folder as is

#

you should have some folders like what you saw

wary crypt
#

i did but uh it's still not working

vital needle
#

whats not working? stardew valley not running?

#

or the mod

#

?

wary crypt
#

no the mod

hoary bane
#

Are you launching Smapi through steam?

wary crypt
#

yes

vital needle
#

timespeed yes?

hoary bane
#

And the console popped up when you launched?

wary crypt
#

yes it did and yes time speed

hoary bane
#

You probably need gmcm to safely configure Timespeed in your game.

#

!gmcm

native dragonBOT
#

Generic Mod Config Menu (or GMCM https://www.nexusmods.com/stardewvalley/mods/5098) adds the option to edit some, but not all, mod configs from either the title screen or the options page in a save. It also has a special screen to edit keybinds for all mods with GMCM integration.

The presence of the gear it adds to the title screen is not a method for checking whether mods are installed, only whether GMCM is installed.

vital needle
#

once you install GMCM mod, you can configure timespeed in game menu after you load a save

wary crypt
#

oh my god it works, thank you guys so much

wicked copper
#

Does anyone know how to fix recipes not showing up for dga? Specifically the line sprinklers mod. They show up in the furniture catalog only and it feels a bit cheaty for me

native dragonBOT
#

Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 22018) on Windows 10, with 47 C# mods and 69 content packs.

wicked copper
#

This is what the code for the recipes look like if thats useful at all

vital needle
#

but provide your json parser

hoary bane
#

At least to my knowledge.

lament prairie
wicked copper
#

The thing is, ive seen videos with the recipes there so idk

#

They arent in my recipe list tho

lament prairie
#

Do you have crafting menu mods?

wicked copper
#

nope

lament prairie
#

Are you using custom crafting stations?

wicked copper
lament prairie
#

Idk the link offhand, it’s a mod named custom crafting stations iirc, but it reimplements stuff in a way that’s weird

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

lament prairie
#

You do have Custom Crafting Stations

#

I don't know how exactly CCS works but I've heard it interferes

#

Dynamic Game Assets edited Data/CraftingRecipes. The recipes should be there

gaunt gust
#

that's a cherry mod, yes?

lament prairie
#

Yes

gaunt gust
#

*adds that to the list of mods I'll poke around in when I get around to that*

#

what

#

is the eta on smapi 3.16?

lament prairie
#

Not sure

gaunt gust
#

might be a similar issue with loc though, depending on how much of the crafting menu ccs re-implements

lament prairie
#

Based on the notes on the github "maybe a lot"?

#

It mentions Android crafting menus are quite different

gaunt gust
#

yeah, custom spacecore recipes are difficult to handle with other mods, sadly

#

*sighs* when I have the time to sit down and really drag out how to do this correctly....

lament prairie
#

But the context tags option is so nice SDVpuffercry

gaunt gust
#

it really is 😛

#

I tried my best to shove casey's current system into a pintail api and failed

#

andd like I can do reflection bullshit, but, like, I don't wanna, lol

lament prairie
# robust bison bumping this

Have you tried removing Pierre Shop Overhaul? At first glance it looks like it could be the sort of thing that's related

robust bison
#

I did

lament prairie
#

Are you doing something to the seed shop (Pierre's) with Farmtronics?

#

I'm seeing some stuff in debug related to Farmtronics and the seed shop

robust bison
#

I have farmtronics installed but I haven't really done anything with it besides the tutorial

#

I can check though

lament prairie
#

Is it just PPJA, or is it all seeds from JA items?

robust bison
#

just fruits and veggies, I believe

#

eemies melons and some tapper crops are showing up

lament prairie
#

That's...quite odd tbh

#

Has this always been happening or is it new?

robust bison
#

I grew roses and cotton before I think, so I was able to buy them last summer

#

it seems newer though

dapper gazelle
#

Is it because you have Garden Village? PPJA stuff moves there.

proven thicket
#

dga?

lament prairie
#

Nah arcane has JA versions

#

Might be the garden village thing

robust bison
#

I'll check

dapper gazelle
#

STF doesn't do configs, but inside the GV STF json there's a section "RemovePacksFromVanilla." I believe you can remove whatever mods you would like to still appear in vanilla shops.

robust bison
#

yup, they're in GV

#

thanks!

vivid bluff
#

i noticed a bit of a bug with the "regular goose" mod

lament prairie
#

Probably a lack of translations?

vivid bluff
#

there is a name and description in the content.json but i assume that the BFAV framework changed?

lament prairie
#

What’s it supposed to say?

proven thicket
vivid bluff
#

so these no longer get added in the right place

vivid bluff
lament prairie
#

BFAV is both ancient and on unofficials

vivid bluff
vivid bluff
lament prairie
#

So quite possibly something in BFAV

vivid bluff
#

whats the "modern" way of adding new animals?

lament prairie
#

Do you play in korean?

proven thicket
vivid bluff
vivid bluff
lament prairie
#

Looks like maybe they swapped English and Korean or something ?

vivid bluff
#

its just a snippet

lament prairie
#

When language ko means that only applies when you’re playing in korean

vivid bluff
#

the korean part is its own section

#

oh

#

ohhhh

lament prairie
proven thicket
#

so favr is gonna be like 6 months after 1.6 comes out?

vivid bluff
#

yeah this might cause a chaos
ill delete the line and check again

#

(not like i need a korean translation anyways 😂 )

robust bison
proven thicket
carmine glade
#

Sorry if this isn't the right place to ask, but does anyone here use UI info suite 2 and the Vortex mod manager? If you do, how do I assign it properly? I'm trying to set up Vortex, lol.

native dragonBOT
#

Vortex (Nexus) and ModDrop both are mod managers that can help you keep your mods up to date. However, they can cause bizarre issues and are difficult to troubleshoot. If you're looking for a mod manager that was written specifically for SDV and has troubleshooting logs built in, you can try Stardrop (!stardrop).

If you're using a non-Stardrop mod manager and ask for help troubleshooting, we probably can't help you if the issue is related to the mod manager. You can try asking the mod manager servers for help instead. If you're using Stardrop, please remember to provide a Stardrop log.

proven thicket
robust bison
#

Pathos is

proven thicket
#

interesting

vivid bluff
#

yup
the goose is now fixed!

#

btw

#

could someone tell me, what UI mod this fish HUD is coming from?

vivid bluff
#

ahh thx!

lunar orbit
#

Can you mod a multiplayer farm if all people on the farm install the mod(s)?

robust bison
#

!mpmods

native dragonBOT
lunar orbit
#

Thank you I will have a read

dire fractal
#

where can i find the config files if im using smapi

#

this is the mod i need them for

vivid bluff
dire fractal
#

do you have a link to the config menu mod that sounds way easier lol

vivid bluff
#

yup one sec

dire fractal
#

thank youuuu <3

vivid bluff
#

np! 😄

#

quick note:
not all mods are supported by this, but the cat (and most popular mods) are

dire fractal
#

sweet, well i looked for the config files and was able to find them but if i can change things while in game i think that would be easier

#

i just started modding and ive already installed like a million lol

vivid bluff
#

haha same

vivid bluff
gaunt gust
#

(Btw, sir ludicrous, common mods get bot commands :P gmcm has !gmcm)

vivid bluff
#

oh good to know 😄

gaunt gust
#

(Faster than tracking down the link :P)

vivid bluff
#

but i always get that acronym wrong anyways

gilded drift
lament prairie
#

There’s a whole ton so I assume compat is a lot of work

gilded drift
#

That's what I assumed. It sounds amazing but I already have RSV installed SDVpufferchickcry Gotta love finding great mods after you're already mid-save lol

#

I might be interested in writing dialogue for it if the creators give the okay and somebody else codes the scenes (not that advanced in modding yet). Seems like people really want a compat version based on the comments

tardy hare
#

76

gaunt gust
tardy hare
#

57

dusk sequoia
tardy hare
#

I was counting down from 100 and then the world would end

#

But I got in trouble for spamming so the world was sparred

dusk sequoia
#

Interesting

gilded drift
#

<@&239770080378880001> spamming more numbers here - thank you!

crimson verge
native dragonBOT
#

Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 22018) on Windows 10, with 27 C# mods and 48 content packs.

lament prairie
#

Like a blank picture frame, or totally blank?

crimson verge
lament prairie
#

Looks totally blank, yeah

crimson verge
#

AFAIK I don't have any mods editing my rarecrows so... confused

lament prairie
#

Ok, I can get you a list of what patches that tilesheet

crimson verge
#

Lol I bought it and now I can't click on anything in my game, but I see everyone moving in the background and I can still hover over other items. Sigh.

crimson verge
# lament prairie

Thank you I will check those files out to see what's going on 🙂

lament prairie
#

Okay, if you bought it and your game is freaking out, can we get a log?

#

You can grab a log while the game is running

crimson verge
#

Took me a few tries, but it went back to registering my clicks

#

I'll grab another log just in case

native dragonBOT
#

Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 22018) on Windows 10, with 27 C# mods and 48 content packs.

dusk sequoia
#

Smapi cmd stops at mods loaded and ready
Windows 10
Help SDVpuffercry

native dragonBOT
lament prairie
#

Probably as long as the game is fine now you can ignore that and focus on the invisible rarecrow

gaunt gust
#

Can you.remove it if not?

crimson verge
#

I think it was the Medieval Craftables. I removed that one and Eemie's because I don't use Eemie's for anything. Thank you @lament prairie for narrowing down the files!

mild crow
#

Help

crimson verge
# mild crow Help

What do you need help with? If you need assistance, you should be specific with what your issue is so someone can tell if it's something they can help with (:

lament prairie
#

!gamepasssmapi

native dragonBOT
vivid bluff
#

or would a pure retexture retain the functionality of the altar for the purposes of the magic mod?

lament prairie
#

my guess is a pure retexture would be fine but you might have to install it and see

hoary spade
native dragonBOT
#

Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 22018) on Windows 10, with 45 C# mods and 35 content packs.

native dragonBOT
#

A Json Shuffle is when your Json Assets items rearrange their numerical IDs or different players have different numerical IDs assigned to the same object. See here for details: https://stardewmodding.miraheze.org/wiki/Json_Shuffle.

Anytime you change your JA mods you can risk a shuffle. In multiplayer, you need to have exactly the same mods in exactly the same order as your friends.

Anytime you have a shuffle and then solve it, old objects may remain affected but new ones should be fine. You can sell or trash the old items, and spawn in new ones if needed with CJB item spawner.

exotic pecan
stark cypress
#

!ask

native dragonBOT
#

Ask your question or describe your issue here, and someone will help if they can!

raw dew
#

Hello, that is me.

lament prairie
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

raw dew
#

!Ask I would like help to modify (and hopefully fix) 2 mods.

native dragonBOT
#

Ask your question or describe your issue here, and someone will help if they can!

stark cypress
#

This thing: !ask is a chat command used to prod people into asking for help. Post your log, so we can see what mod(s) have an issue.

raw dew
#

Ah, no, it is. Visuals.

worthy moth
#

Do we still have this one !howtoask

#

!howtoask

native dragonBOT
#

When asking for help with modding issues, please:

  • Ask in #archived-modded-support
  • Try to explain what the issue or problem is. Please be specific!
  • If it's SMAPI installation related, please state whether you're using Windows/Mac/Linux and Steam/GOG/Gamepass.
  • Provide a log if you have one (see https://smapi.io/log for instructions). Please provide a log even if there's no errors or warnings! If you are playing multiplayer, we will need a log from every player.
raw dew
#

I need to be. More specific. Apologies.

rugged fractal
#

Hi, I need some help with SMAPI. I downloaded it a while ago on windows/steam and everything was fine and I am trying to play stardew again with SMAPI and it is not working lol i think it needed an update but when I tried it told me I needed to unzip the file. I extracted it and there's no difference. I'll get a log in a sec

raw dew
#

You need to insert a code into Steam launch preferences.

#

I wish to modify two retexture packs. I do not know how to do this, and want help with it. The two mods are conflicting. The mods are Pokefy 2.0.1 and Dex Mods Goth furniture tileset.

rugged fractal
raw dew
#

Hm. I will let someone else take it from here, then..

worthy moth
rugged fractal
#

im still new to modding lol

worthy moth
#

No, that's not what I meant

rugged fractal
#

o

worthy moth
#

Unzip is one thing, after it is unzipped you need to run the installer

#

!gettingstarted

native dragonBOT
rugged fractal
dusk sequoia
#

!smapislow

native dragonBOT
dusk sequoia
#

It was working just fine yesterday SDVpuffermad

worthy moth
stark cypress
native dragonBOT
#

@raw dew Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

worthy moth
#

Ideally when you run the install, you don't get an error message and everything work. So I assume the reason it's not working is because of the error message.

raw dew
#

Not. A smapi problem.

stark cypress
#

Are they currently conflicting in your game.

raw dew
#

Yes, and I want it to favor Pokefy.

#

... I would also like to modify some of the retextured images.

worthy moth
#

False dependency would probably work

rugged fractal
#

Oops It looks like you're running the installer from inside a zip file. Make sure you unzip the download first.

Press any key to continue . . .

lament prairie
native dragonBOT
rugged fractal
#

Thats what the error message says

worthy moth
#

You're not unzipping it to a folder first, and then running it from a folder. You're running it from inside the zip file still.

native dragonBOT
raw dew
#

Thank you!

rugged fractal
#

Okay thank you, i think its working now

hoary spade
#

how do I get rid of these items I got from Json Shuffle? I cant seem to trash them or ship them

worthy moth
#

Install Carry Chest, put them into a Chest, then pick up and trash the chest

hoary spade
#

Thanks!

lament prairie
#

CJB item spawner might also let you trash things that you can't normally trash

ivory surge
#

Hi folks, trying to use my first mod ever, the simple crop label, but it doesn't seem to be working out! If anyone has any advice it'd be greatly appreciated!

I installed SMAPI using the directions on the stardew valley wiki on my laptop (MacOS) and I assume that's where the mod folder in my local files came from (?). I downloaded the crop label mod from Nexus mods and put the unzipped file into the mods folder (I also did this with the content patcher mod, but it's not necessary for the crop label to work). It says in the instructions for installing the mod to "Start the game once to generate config.json file in the Stardew Valley > Mods > SimpleCropLabel folder)" but no such file was generated when I started the game from Steam.

From some of the videos I was watching it seemed like people with macs had a little message in their header that said something like, "Stardew Valley with X mods" and I don't see that. I feel like I've missed something really silly but can't tell what q-q

calm heron
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

lament prairie
ivory surge
#

Yes I saw some green text

#

there's also a file called smapi-internal in the local files area that came from it I think

lament prairie
#

Okay, great! What's the logo you see in the dock?

#

Is it a red MG or a chicken?

ivory surge
#

When I run it it's a chicken

lament prairie
#

Alright, it looks like something went wrong in the installation process, are you launching via steam?

#

After installing SMAPI on a Mac, launching via Steam should launch SMAPI

ivory surge
#

I also tried to go to see the log using the instructions from the link/SMAPI log thing and there's nothing so i think did some really wrong

lament prairie
#

You won't have a log if you never launched via smapi

ivory surge
#

Okay so launching via Steam should make it launch via smapi

#

?

#

so then it never worked huh

lament prairie
#

It should, if everything is going right, but it sounds like it's not

#

Did you run "verify files" after installing SMAPI, by any chance?

#

Also, do you only have 1 copy of Stardew on your computer?

#

OCcasionally people have more than 1 copy and this causes weird problems

ivory surge
#

no, I'm not sure how to do that and I have once copy

#

*one

#

damn I knew I wasn't a tech person, I didn't know it was that bad

lament prairie
#

Alright, when you say local files, is this going via Steam and clicking "Manage > View Local Files"?

ivory surge
#

yes!

lament prairie
#

Or is this something else?

#

Alright, that's a great first step. There's a few things that could have gone wrong, and I'm not sure which one might have, so we can try starting with reinstalling SMAPI.

dusk sequoia
#

[SMAPI] Couldn't check for a new version of SMAPI. This won't affect your game, but you won't be notified of new versions if this keeps happening.
[SMAPI] Couldn't check for new mod versions. This won't affect your game, but you won't be notified of mod updates if this keeps happening.

Help.

lament prairie
#

also, are you on linux?

dusk sequoia
dusk sequoia
lament prairie
#

It has some helpful info too

lament prairie
# dusk sequoia Nope

Probably just a random glitch, that's not really a terrible problem, it happens regularly for some people on Linux iirc and it definitely happens if you don't have internet. If it keeps happening feel free to come back and ask again, but it will probably be some kind of connectivity issue is my guess.

gilded drift
#

Do ExtraMapLayers and Lumisteria Tilesheets - Indoors conflict?

lament prairie
#

Not afaik

#

In fact, I'm pretty sure some mods require both

gilded drift
#

Idk how different map dependencies interact

lament prairie
#

Extra Map Layers is a C# mod that allows maps to add extra layers

#

Lumisteria Tilesheets - Indoors is a CP mod that adds tilesheets other mods can use

gilded drift
#

Ah, understood!

raw dew
#

I would like additional help. In Pokefy, there are glitches (pixels in some animations and sprites that seem to move forward a pixel out of frame that then wrap around. Additionally, some things just don't work, like Krobus's reskin. Would anyone be willing to work with me on this?

worthy moth
raw dew
#

Thank you

#

I will move it there, yes?

ivory surge
#

@lament prairie I just wanted to say thank you again, everything is working so well and I'm so excited!!! SDVpufferchickhands

lament prairie
#

Glad it’s working!

autumn pumice
#

wondering if adding Jade into an existing save that already had Juliet & Jessie was a bad call, it's been over an in-game day since I added her, and she and Juliet have been just chilling completely overlapped inside the vineyard pond

#

has anyone had something similar happen? I wonder if I need to manually trigger an event or something...

#

meanwhile Jessie is just watching that nightmare while doing aerobics

ornate tide
#

Some people were doing tests in the east scarp discord and it seemed to be spritemaster’s npc pathing + a good amount of mods

#

dunno if it was fixed, I don’t keep up with changelogs

autumn pumice
#

oh, interesting

dapper gazelle
#

it has not been fixed 😔 I had to turn off OptimizeWarpPoints in order for them to stop doing that

autumn pumice
#

oh thank you! then I will also do that for the time being 😄

outer turret
#

it doesn't actually look like you're using spritemaster though?

autumn pumice
#

I am, just not the resampling!

outer turret
#

ah I see

autumn pumice
#

this is my just desserts for always adding several things at once, I didn't even think of spritemaster as the potential issue haha

outer turret
#

took a while for them to figure it out!

#

I thought I knew why but I made that change and it still didn't help so.... 😦

frigid tusk
native dragonBOT
#

Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 21362) on Windows 11, with 38 C# mods and 72 content packs.

dapper gazelle
#

Yagisan determined that it seems to be a certain number of mods in conjunction with Spritemaster along with Juliet & Jessie (& Jade) and reported the issue here: https://github.com/ameisen/SV-SpriteMaster/issues/13. It's definitely weird though. And I do have a lot of these same mods so if it is two mods conflicting, I still don't know which two they are 😆

nimble bear