#pzwiki_editing

1 messages · Page 75 of 1

white remnant
#

it worked! :)

vagrant knoll
#

ok great :D But how did you do it?

#

because I'm going to do it for a lot of pages, so I need to learn how to do it^^

white remnant
#

for sure! You just have to create a redirect for it :)

white remnant
#

hey guys! what are yall's opinions on changing up the way the wiki displays certain vehicles and their values? it seems like some vehicles of the same "variant" are beginning to have different values for engine loudness/weight, etc. I'm wondering if it won't be too much to create additional entries for the same vehicle type on the main /wiki/Vehicles/ page if they differ in specs :)

vagrant knoll
vagrant knoll
restive adder
#

I've done that now. Might take a little while to filter through cache

young patrol
#

Well it already has filtered through cache from me 😄

jagged grove
#

Hey all. The in-game tourist map for Riverside hasn't been updated on the Wiki since 2018. I took a screenshot of the current map, but don't see how to suggest the change on the page itself.

white remnant
white remnant
jagged grove
#

Alright, I uploaded the new file and linked it everywhere the old map was linked. However, the "Riverside, KY" page still has a "custom tourist map" with annotations of riverside that's out-of-date. I don't know how that should be handled

#

Also I just realized the "game paused" was caught in my screenshot. I'll fix that as soon as I get a new map that isn't scribbled on in-game.

white remnant
#

nevermind, it's literally written as "custom" so whoever hand-created that probably did it a while ago

#

I'd imagine it could probably stay there with a note that its outdated or something

#

though who knows how much Riverside itself has changed since that update

jagged grove
#

A lot of places are still in the same locations relative to each other, so it's still somewhat useful. Although I don't know if the distances in-game are different or if the new map is just drawn to a different scale. A few locations are completely different though, like the Retail area where I noticed the discrepancy in the first place (mid-left of new map, center of old annotated map)

white remnant
#

yeah, I still feel super spooked making any radical changes on the wiki as of yet, partly because who wants someone to just come in one day and change everything

#

I was thinking of suggesting a "distribution table" template on the discussions tab, will probably get around to it later today

#

got work for now

jagged grove
#

Updating the original Riversidemap.png page with the new version is probably the most-correct solution in my case, but idk for sure. I'm opening to going back and changing it if someone knows how to allow newer uploads on that page

#

At least a current version of the map is on there for now

candid pendant
#

I used the original two sources that the original page used and I was wondering if you guys had any sources that might have more accurate information.

jagged grove
#

If I understand it correctly, the new table is technically more accurate. However, I think there needs to be a disclaimer similar to the "broadcast rules" on the Reddit post.

#

It's correct that you can start the program at anytime in the window if you turn on a TV when one wasn't around. If a TV is loaded near you the program still starts at 6/12/18 even if you're not watching it though, which might throw people off if they try watching it later in their base or something

violet rain
#

Iuf loot respawn set to a week

#

Ius that once per week in real life?

white remnant
# restive adder Here’s fine

What I'm thinking for the vehicles page is that some variants have different stats than others, case in point the Cerise Wagon in the screenshot attached. What's circled in red and yellow is what I'd like to add to the Vehicles page, which is a separate entry/listing for every variant of all vehicles.
I only think it'd make sense to do because some variants apparently have different stats than others (case in point the Cerise wagon with one version being 32 loudness and the other 40, sort of significant). How it's currently done on the wiki is how the "Chevalier D6" is setup, circled and boxed in green, where there isn't any specification for the differences between variants.

#

another idea I have is a way to determine loot distribution among items. it's sometimes frustrating not finding enough information on where certain weapons/drainables can spawn without outright diving into the game's distribution files.
An example of something I've drafted up (not accurate lol, just for demonstration) that could be a template is this screenshot, which could make it easier for people to visually see where items may be found at a glance

#

the above could be changed to fit a more numeric approach (i.e. loot weight + # of rolls), or could literally be replaced with the game's raw distribution code, I just feel like it sort of fits the look to have something visually catching

white remnant
#

so that's already implemented?

#

I wouldn't mind taking a crack at implementing an example template for it, but I think that'd be hard because some items could be classified as rare in some containers and common in others

#

actually discussed that a couple days ago in here about implementing a bot to scrape data from the game and update there, but it seems a little too daunting of a task

#

I think @young patrol already got that implemented for the Lua event pages

#

it's probably doable with the way the wiki's set up right now, templates and all, but I saw someone suggest a variable extension for MediaWiki a while ago here and that sounds like a good direction to go towards making the whole thing a lot less complicated

restive adder
#

Extensions are a not unless essential, because they make maintaining media wiki harder

frail fossil
#

i'm gathering car variant images, what exactly do we need?

#

IK we need the Louisville news vans (i think they exist, might be wrong) and the Knox Distillery cars

crude moth
ebon dust
white remnant
crude moth
white remnant
#

Nice, I see you used that vehicle variant format haha

#

Any and all contributions will definitely help that influx of new players checking out the wiki

crude moth
#

yeah at least I know how to edit wikis

#

Im updating towns

#

I already updated mauldrag, west point, valley station, and march ridge

white remnant
#

Oh shoot, good stuff!!!

crude moth
#

also question

#

about West Point Gun Range and Hunting Center

white remnant
#

I think after I can get to overhauling vehicles there's a couple things for mechanics I'd like to add in

#

Oh wow, did you add those coords yourself?

crude moth
#

yeah

#

I feel like this matches West Point Gun Range and Hunting Center

#

but its a while away from west poitn

white remnant
#

Aww man, that's truly awesome stuff

#

Its a pain differentiating between the old and the new content, least from what I've experienced as of late

white remnant
crude moth
#

Reddot is location

white remnant
#

Hmm, yeah

#

I'm assuming that page just represents the store's name, because it seems like anything but a gun range

#

Is the "and gun range" part referring to that exact location in red, you think?

#

Or wait, sorry got mixed up on mobile lol

crude moth
#

well it has a gun range and its a stroe

white remnant
#

Could be that it could have a separate page, no? Like "Valley Station Gun store and range... etc"

crude moth
#

yeah probaly

white remnant
#

Seems like two separate locations

crude moth
#

yeah

white remnant
#

I'd think it'd be perfectly fine adding another POI page so long as there isn't already one linking to that valley station one on the wiki

crude moth
#

yeah

#

I also want to make a navbox for businesses for all business and have different sections for towns and just use my knowledge on it

white remnant
#

Ooh, like a wiki template?

crude moth
#

yeah

white remnant
#

I was looking to do something similar for an item distribution box on vehicle/location/loot pages

#

Seems unlikely to have it looked at soon though unless the execution is bulletproof

crude moth
#

What to use to make item or vehicle pages

white remnant
#

In the community portal page you can find links to templates you can use to make those pages easily

#

that pretty much works too haha, especially if the page has some fancy element or box you want to replicate

crude moth
#

i already know how to edit wiki pages

white remnant
#

Don't worry about vehicles, putting in an overhaul real soon

crude moth
#

Im talking about information, chances, food, files stuff, icons

white remnant
#

Let me get a link

#

If you mean chances like loot distribution, there isn't really anything implemented yet

#

I haven't found it yet but file icons should be stored somewhere

crude moth
#

im talking about the actually info

white remnant
#

You mean finding it within game files?

crude moth
#

nm i found out

#

also Spiffo's Table Loot
Empty Spiffo Mug
Ketchup
Fries
Burger
Butter Knife

#

also Onoin Rings in Paper Bag

white remnant
#

Brb firing up the grill

crude moth
#

Jay's Chicken gives Fried Chicken

crude moth
#

There is chicken nuggets, fried chicken, and fries and Jay's Chicken

white remnant
#

Also can anyone confirm whether or not trailer adverts are an in-game occurrence? From my end it doesn't seem the case

tulip kiln
#

Yeah, trailer signs are rare but can be seen ingame

white remnant
#

Updated all vehicles to 41.65 on the wiki

#

well worth the ridiculously tired moodle, holy shit

tulip kiln
#

Great job my dude!

#

🥳

frail fossil
marsh sigil
#

i see ^^

#

sry

vague veldt
#

A very minor thing I noticed

https://pzwiki.net/wiki/Life_and_Living_TV

I played a sandbox game where game started on july 1st and the life and living programs started as soon as the run started, meaning the 'Changing the start date in a Sandbox game will not alter the show's start date on July 9th (07/09)' is no longer correct unless I'm reading it wrong

white remnant
#

@exotic ginkgo @young patrol would you guys still be down testing out this idea with media/scripts/?

white remnant
#

?

white remnant
#

ahh, appreciate the context 😄

thin bloom
#

Hello, I would like to point out a discrepancy on the Metal Crate.
In the Container's wiki page for Metal Crate it is said

A metal crate will not appear in the game world naturally, requiring it to be built by the player. Building a metal crate requires a metalworking level of 4 and will have a weight capacity of 80. Unlike the wooden crate, the metal crate cannot be stacked on top of other items of furniture, including other metal crates.

Where's on the Metal Crate Wiki Page it is said that;

A metal crate is used as a means of item storage, with a capacity of 80 weight. They can be stacked up to three high, giving 240 capacity, the maximum for a single tile.

Links:
https://pzwiki.net/wiki/Containers#Metal_Crate
https://pzwiki.net/wiki/Metal_Crate

#

I wouldn't know which is the truth as it's my first few playthroughs for the game. So I'm pointing it out here because I am nublet who can't make a metal crate as of yet to figure it out.

dreamy terrace
#

I found a photo of kate while foraging in a urban area, Which means the photo is no longer an unimplemented item in current day zomboid, also it is high res when you place it.

thorny pike
#

yes you can also find it in a house in muldraugh which looks like bob and kate's house

dreamy terrace
#

Oh I guess the wiki on the photo of kate is just extremely outdated.

plucky sapphire
nova gulch
#

the Base ID's for the VHS tapes are missing in the wiki, anyone know how to find what they are?

frail fossil
#

how can i translate a page of the wiki?

plucky sapphire
frail fossil
#

Yeah i want to translate one existing page into spanish and post it in the wiki

#

but i dont control really much the wiki editor

young bay
#

boys, empty tin can has no usage in game? desc in wiki is for 41.50

subtle mirage
#

its just a trash i think

young bay
dawn sonnet
tulip kiln
#

Also the info for that is sourced from the game's code itself. AttachedWeaponDefinitions.Lua

#

-- katana in stomach
AttachedWeaponDefinitions.katanaStomach = {
chance = 1,
weaponLocation = {"Stomach"},
bloodLocations = {"Torso_Lower","Back"},
addHoles = true,
daySurvived = 60,
weapons = {
"Base.Katana",
},

dawn sonnet
#

You mean like the Starting date of the game has been altered? So the spawning restriction is basically only "60 days after the default starting date" ?

tulip kiln
dusk finch
#

hey guys, know this isnt what this channel is for but does anyone know how to do an online co op? does it have to be done over hamachi or something similar? think that now that the multiplayer beta is out it wouldn't be a bad idea to set up a wiki page on how to do something like that for people who are interested

velvet wind
#

does anyone know if the following is true? "Wearing Bloody clothing increases the chance of transmission when receiving a wound. Clothes can be washed with water, faster with soap."

frail fossil
#

That's not the wiki used here

elder estuary
lilac sky
#

Having bloody clothes to my knowledge does increase the chance of getting an infected wound, not the zombie infection but of an infection building up

#

Does anyone know if being bloody actually affects your mood moodles aswell?

atomic pine
somber lake
#

Anyone know if it says on the wiki anywhere, how to specify server config file for dedicated server

mild edge
#

Trying to make a page for Ekron, KY but keep getting stopped by the spam filter. Anyone know how to fix this?

covert river
# somber lake Anyone know if it says on the wiki anywhere, how to specify server config file f...
frigid pendant
#

Not sure how to correctly edit myself, but on the items page Health and Safety under Equipment Category is the same exact and duplicated later on the page under the "Medical" Category. Not sure if intended or not!

fickle dagger
#

anyone know how to increase reading speed for dedicated server?

#

would like to decrease the beginner book to 45 second read time

timid cape
#

@fickle dagger The dedicated server setting is called MinutesPerPage. IIRC Beginner books are 220 pages, so you'd set MinutesPerPage to 0.2045 for ~45 mins

timid cape
#

Currently creating the pages for several missing ammo types but there's a naming discrepancy in code and ingame

#

Should I add a note for this somehow?

timid cape
#

Also, does anyone know how to edit the crafting supertable, weapon navbox etc? 5.56mm rounds are hella inconsistently named across tables and will thus not link to the correct page

timid cape
#

Alternatively, does anyone know how to create redirect-pages?

#

^ #REDIRECT [[ PAGENAME ]]

fickle dagger
#

45 minutes no way hahah!

timid cape
#

Yes, that's it. Thank you.

warm cedar
#

Hi! I noticed under communication tiles it says Desktop Computer is "only found at the abandoned secret facility", this is no longer accurate with the Louisville update. There all over the place in Louisville shops/offices.

https://pzwiki.net/wiki/Tiles#Communication

elder estuary
frail fossil
frigid pendant
#

Been updating item codes as I go along, nice to start visiting more pages and it being up to 41.65 :)

frail fossil
frail fossil
#

Hey, having an issue with updating PZ wiki.

Tried to update First Aider trait icon, but something weird happens.
At first it didn't update the icon and just made it look like I reuploaded the previous version, which was 100% not the case (I don't even have the original file downloaded).

#

Then it showed my old version is actually updated icon, but the last one is once again reuploaded old version.

#

And currently all the changes are gone by themselves.
Pardon for inconvenience, but this is first time I'm having issues like this while contributing to a wiki, not sure what I did wrong.

lusty trench
#

@fickle dagger it's MinutesPerPage in the server's .ini config

frail fossil
#

Editing the MSR700 page and came across the bayonet attachment, anyone know what it does?

#

Can't seem to get an answer anywhere on it, I think it might be not functional in-game atm

frail fossil
timid cape
#

The same discrepancy exists for the Hunting Rifle / MSR788

#

As for the bayonet, the only references to it I can find are as attachments for the Varmint Rifle. Probably never implemented and has no sprite-model, even though there are references to alternative visuals for the rifle with bayonet attached.

frail fossil
#

Alright, there is a sprite of the bayonet in-game and can be attached on to the rifle but as far i can tell it has no effect other than being visual

#

Thanks

timid cape
#

Where'd you find the sprite? I can't find it in the current version

frail fossil
#

In-game, idk if it's reusing another sprite though

timid cape
#

That's the hunting knife model

#

i think

frail fossil
#

ah ok that would make sense then

#

yeah it is the hunting knife

timid cape
#

In addition to the Varmint Rifle, several weapons have references to "Bayonnet" attachments

frail fossil
#

Hm one more question because of that outdated name, should I be uploading new images of the MSR700/788 using the current names or the old names (varmint and hunting rifles)

timid cape
#

Pictures are named after item IDs IIRC, which remain the same

frail fossil
#

alright

timid cape
#

Just to confirm what I said above

frail fossil
#

Whats the label tag for pre-build 41?

timid cape
#

Try this: {{About|[[Build 40]]|[[Build 41]]|NewArticleVersion}}</noinclude>

frail fossil
#

awesome worked like a charm

frail fossil
#

well, now all the rifles in-game with the exception of the lever action and sniper rifle now have a wiki page!

timid cape
#

The pages are looking great 🙂

frail fossil
#

ty :)

lusty mantle
#

I’m probably going to add a link to the Modding section somewhere on the home page, because as pointed out by #mod_development there’s no indication the page exists from the main page.

silent raft
#

Hey! I'm new. My PZWiki username is user:Actuallyamod. I've been updating the Tailoring page a lot lately. Just wanted to introduce myself!

lusty mantle
#

I added Modding to quick links. I don't like to unilaterally edit the main page (even if I technically still have the wiki manager title 😅 ) since I been absent the last couple of years. So if anyone doesn't feel great about it, hopefully we can revisit it.

deep hearth
#

I'm trying to get into contributing by adding in some of the new food items, where do I find the in-game inventory icons for stuff in the game files?

deep hearth
#

thanks, this has a few of them, but I have a giant list of the new stuff that isn't on the main food page and most still aren't in there

#

thats fine

#

should I just make the pages then add the images later?

#

I'll probably have to start tomorrow, as its basically midnight where I am rn

#

so maybe by then there will be an answer anyways

timid cape
#

This should be every item except tiles and moveables

thin silo
#

Hello.
Not sure if i'm at the right place, as it say "Not the place for general question" but still don't find an other place to talk about it.

So on the Wiki there is informations about the "BonusXP" on Strenght and Fitness that has appear on build 41.
First page ( https://pzwiki.net/wiki/Traits ) add a note that say it was a bug and that this bonus is not applied.
Second page ( https://pzwiki.net/wiki/Skills ) didn't talk about that being a bug, as it even give you calculation of that bonus.

Couldn't find any answer out there, so i was assuming someone here could have the answer, and maybe be able to fix, in some ways, those misinformation on the wrong page.

Still sorry if that wasn't the place to discuss, if that's the case, just tell me where to post it and i'll repost it asap.

timid cape
#

Strength and Fitness are not affected by the XP multiplier on a server, so I'd assume no multipliers work for them

#

@thin silo

thin silo
timid cape
#

If you want to edit it in I'd say that you currently do not gain any bonus xp for sprinting or fitness and that it's unclear if intended

royal sluice
#

Not sure if this is where I'd ask this, so apologies in advance if it isn't: why do links to redirect pages on the wiki display the title of the target page? For example, in the "redirects" section of the style guide, the [[Duffel Bag]] link displays as Duffelbag (the same is true for all examples in the section), which makes that entire section a bit confusing if you don't look at the source. It also makes automatic redirects a bit confusing (the redirect notice displays as having been redirected from the same page)

#

I don't think this is a default behavior, and I'm unsure what the benefit of it is if it's an enabled setting or extension. The style guide issue could be resolved by changing the display of the wikilink to the redirect text & link to the target page, but that's a very dirty workaround & it would make the edit page make less sense, as opposed to the view page

lusty mantle
royal sluice
lusty mantle
royal sluice
#

Did you ever figure out a workaround?

#

Oh, I read the link you sent

#

Nice find, I had absolutely no idea what to search for while trying to figure it out

muted orchid
#

nice

deep hearth
deep hearth
#

So how do I properly upload an image to the Category:Food (Images) page. Because all I have now is a single png of a bagel floating somewhere in the ether and I want to know how to do it properly before I try again

#

nothing in the wiki really tells me how to upload it to a specific place

#

I just read that the images should be there so someone doesn't upload a duplicate

elder estuary
#

Edit it and add the image there and the name, etc.

elder estuary
royal sluice
digital helm
#

@elder estuary @royal sluice @lusty mantle it's one of the extensions. As @quartz bear said, it's the DisplayTitle extension. The newest version has fixed the bug. Iirc @restive adder was going to update when he next updated the mediawiki version.

crimson pebble
#

Has anyone explored installing Cargo (https://www.mediawiki.org/wiki/Extension:Cargo) to better manage all the various tables and dynamically generate them from the infobox data instead of hand-editing? I was exploring updating a bunch of the pages based on the media/scripts/*.txt and noticed you've got a pretty good infobox standard but no dynamic queries on the various pages.

dark phoenix
#

real quick, for the planks and metal sheets for barridading, are they 1000 for planks and 5000 for sheets? I thought it was 100 per plank and 500 for sheets

royal sluice
royal sluice
# dark phoenix real quick, for the planks and metal sheets for barridading, are they 1000 for p...

The actual strength varies based on the condition of the item (& some sort of barricade strength modifier on the character), but the base values for those two items are accurate. The metal bar strength does need to be corrected, though. Relevant snippet, modified to remove irrelevant bits:

public static final int PLANK_HEALTH = 1000;
public static final int METAL_HEALTH = 5000;
public static final int METAL_HEALTH_DAMAGED = 2500;
public static final int METAL_BAR_HEALTH = 3000;
fallen wren
#

im checking ther foraging wiki

#

seems like its being worked on

#

this is wrong, as ive actually found crickets with just no level or 1 level

#

same for this one, you can find this even at 0 foraging

#

oh wait, hm

#

so looks like the foraging "level required" they probably just used the data that was already on the wiki

#

definitely needs to be updated more, eg you can find jarred veggies on roads for example

dark phoenix
royal sluice
#

I tried to move the Server Hat page to Fast Food Server Hat to match the in-game name, but I haven't made enough edits to do that. So, this is me informing the administrators of what I wanted to do as the message suggested

royal sluice
#

Had a few questions so just gonna rapid fire them (these are regarding the Items/Clothing page):

  1. For items whose definitions utilize ColorRed/Green/Blue, should the icons be edited (that is, tinted) to match their ingame icons? It seems like that's what was done for the light bulb images, but wanted to confirm anyway.

  2. I wanted to merge some of the not-yet-created underwear entries into one, so instead of a page for each variant of strapless bra, there would be a single "strapless bra" page (and table row) with all of the variants. They all share the same weight, and this is done for some of the other clothing items, but unlike those items the underwear has different names, so I thought it best to ask.

  3. Already added a discussion on the talk page about this, but while I'm here, I think Tank Top should be moved from the underwear table to the torso extra (or shirts) table. It's the only entry with fabric type, insulation, and wind resistance so it makes the table wider than it has to be, & I think it fits better elsewhere anyhow

#

Sorry for all the questions lately, please do let me know if these types of questions are better suited for discussion pages

frail fossil
elder estuary
#

If anything, I feel like the infobox should just say Server Hat as the name. Or the alternative versions should have their names listed with |alternate-name or whatever that field is called

deep hearth
#

Is there a way to find stats for food as it goes stale/rotten in the game files? my current memthod of going into the game in debug and just trying to find all the stuff so I can skip time until it gets to the stale/rotten stage isn't super efficient

glacial marten
#

Could someone take a look at the Electricity article I made? It seemed like a pretty crucial topic that didn’t have an article so i made some general information about it, but it could use some more love

deep hearth
#

I would love if someone checked my bagel entries for any jank, and also explained how I could add them to the main food entry, as I'm really scared of messing that one up

digital hornet
#

added some hidden knowledge about lucky and unlucky and item repairs

lusty mantle
# royal sluice Had a few questions so just gonna rapid fire them (these are regarding the Items...

All my answers are predicated on the fact, I been out of the wiki editing game for a couple of years and only recently returned.

  1. As in for recipes? (Actually can't imagine they are used this way) It would make some sense, at least from a quick visual check.

  2. In theory I think that sounds like a good idea, as long as the variants are documented somehow on the base page. (Much in the same way as Light Bulb)

  3. Intrinsically I would associate tank top as a torso thing rather than and underwear thing, but maybe there's a script definition reason why it's placed in the underwear section? Though I don't see why it would be from my recollection.

royal sluice
#

Thank you for the answers! Response to the response: #1 was regarding one of the underwear items; #2 okeydoke, sounds good! I'll make sure to add redirects, as well; #3 I believe the tank top has its own clothing type, "TankTop", but I'll have to double check (yup, body location TankTop + it's in the same file as shirts)

lusty mantle
# royal sluice Thank you for the answers! Response to the response: #1 was regarding one of the...

Having it's own clothing type would make some sense from a code perspective, but I see little reason why it can't be placed under torso section if it acts like other torso items. As an aside, I have also personally believed in the idea that variants of things for the game should need a very good reason to have their own page, because it spreads information that needs to be updated further (which to me was always annoying)

lusty mantle
digital hornet
lusty mantle
lusty mantle
royal sluice
#

That'd look similar to the current table, I think; aside from reducing unnecessary pages, my motivation was decreasing the size of the very large underwear table

#

Images for the variants could still be included in the icon field if they aren't included as entries (that's how some variants with the same name are treated)

lusty mantle
#

I can see the argument of item pages being used as reference pages for admins to spawn stuff that it's good to have them listed there. I guess there just might need to be a consistent style guide in regards to variants.

royal sluice
#

Seems like the standard is individual pages for items of different names, so I'll leave that issue alone for now. Thank you for the guidance

royal sluice
lusty mantle
#

Plus I think it's odd right now that it's ordered by colour in the underwear section rather than type. Which might be helped by it all being folded into one entry.

royal sluice
#

Agreed, it looks a bit strange as it is

lusty mantle
#

Might be nice if I could figure out a way to maybe make a gif of the variations rather than having each variation in the image field.

royal sluice
#

I was just looking at the existing ones earlier (one of the tailoring recipes is outdated, as underwear is unusable in certain recipes), seems like the standard right now is 1 frame per second, 1 second per image

#

I'm sure creation of those can be automated if it hasn't been already

elder estuary
deep hearth
royal sluice
#

I can see if it can be calculated from the code later, but I'll be a bit

lusty mantle
royal sluice
#

Same here, maybe someone available can take a look sooner

lusty mantle
deep hearth
#

I can see the rotten/stale times in the game files, but it doesn't show the reduced hunger values there

lusty mantle
#

I believe it's uniform amongst all food types.

#

Some have danger if uncooked and sickness if eaten.

#

But believe that's around meats and such. (even if not rotten)

deep hearth
#

yeah, I'm just trying to figure out how much less hunger reduction you'll get from stale/rotten foods

#

Like, the fresh bagel is -10 hunger, but the stale is only -7

#

Is it just a flat percentage reduction, or unique to each food?

lusty mantle
#

Flat percentage I think that gets clamped.

deep hearth
#

neat

#

that will save me a lot of work

#

I might still do in-game tests because it looks like the boredom/unhappiness for rotten food still varies

lusty mantle
deep hearth
#

I think I figured it out, I was just being dumb

#

stale gives +10 to boredom and unhappiness, and rotten gives +20

#

but if an item gives -unhappiness baseline, that carries over to its stale and rotten states

#

so pizza gives +10 boredom but no unhappiness penalty when stale, and only gives +10 unhappiness when rotten

lusty mantle
#

Nice!

deep hearth
#

That looks right at least

#

I honestly only got there because I was staring at the pizza entry on the wiki and losing my mind about it only having +10 unhappiness despite being rotten

lusty mantle
#

It does make some sense.

deep hearth
#

that also explains why it isn't part of the files for each food item, as it would be easier to just have it run the calculation for stale/rotten food and apply the new stats instead of adding a bunch of lines to each item

thorn halo
#

Good afternoon everyone. I hope you're all well. My character got to level 10 foraging last week and I have been testing out what I could find in Deep Forest. I've found a lot of things that aren't on the wiki. Today I edited it to include that Apples can be found as of build 41 while foraging.

Is this the right place to report about what we do on the wiki? Thank you

lusty mantle
tulip kiln
#

Jeez, pzwiki chat is becoming rlly active again

#

I gotta get back to making more pages

royal sluice
#

@lusty mantle I know I said I'd leave it alone for now, but I did the other two things & therefore cannot stop myself from double checking to see if going ahead with the underwear variant change would be alright

#

I intend to work on clothing pages at some point later in the week, so changing it before doing so would help to know what needs to be done

hybrid ginkgo
glacial marten
#

i’m pretty new to making articles in general, so my formatting is abysmal

hybrid ginkgo
#

I added the changes just then, feel free to give feedback

crimson pebble
#

Might have missed my question so I'm @ing directly; @restive adder I'm noticing a lot of inconsistencies between infoboxes and tables of items. This is because all tables have to be edited individually and manually rather than going off infobox statistics. Has anyone explored installing Cargo (https://www.mediawiki.org/wiki/Extension:Cargo) to better manage all the various tables and dynamically generate them from the infobox data instead of hand-editing? It would really cut down on the inconsistencies. If that extension could be installed, I could do a quick pass on the most common tables (bags, weapons) and modify it to reference the infobox directly.

lusty mantle
crimson pebble
# lusty mantle Do you have any good examples of sites that use this extension? I’m curious on t...

Sure, check out the caves of qud wiki: Example, the full axe skill list here https://wiki.cavesofqud.com/wiki/Axe is generated from {{in skill tree}}, and since all the items use the same template, in that template you add the cargo_declare:_table section seen here to identify the fields you care about in tables: https://wiki.cavesofqud.com/index.php?title=Template:Skill&action=edit which enables the table auto-populate on the Axe page (and anywhere else)

You can also take a sublist of the elements and instead of the basic list query by embedding a subset like in the armor example https://wiki.cavesofqud.com/index.php?title=Armor_(AV)&action=edit {{#cargo_query:table=ItemsTable,GeneralData|join on=ItemsTable._pageName=GeneralData._pageName| fields=CONCAT('[[File:',GeneralData.Image,'|24px]] [[',ItemsTable._pageName,']]')=Item,AV,DV,CONCAT(WornOn)=Worn on,GeneralData.Weight|where=ItemsTable._pageNamespace='0' AND (WornOn IS NOT NULL OR Categories='Fungal Infections') AND AV IS NOT NULL AND DV IS NOT NULL|order by=AV DESC|format=dynamic table|rows per page=20|limit=9999}} but this is a bit advanced and don't need to do it initially though it might be useful to add a simple query to separate out axe, blunt, etc into separate tables to keep the identical look: https://pzwiki.net/wiki/Weapons#Blunt_weapons

#

In the pzwiki, I'd use the fields already extant in the infobox, add the cargo declare into the infobox template, or maybe the infobox weapon template.

#

Done this way, the subdata of an item lives on the individual item infobox and when you update that all dynamic tables are updated as well.

restive adder
#

Updating MediaWiki is a pain, extensions make it worse. I’ll only be up for adding new extensions if they’re essential, and help massively.

crimson pebble
#

As far as I know extensions are the only way to do value reference like that. I don't see value drift across pages getting better without some solution. Maybe there's a different solution I'm not aware of, but it's a persistent problem that needs addressing IMO.

royal sluice
crimson pebble
royal sluice
dire saddle
#

Is there any documentation on adding and playing music in-game, that's not from a cd player? i.e. actual background music
Edit: think i'll just add it to a cd player and trigger it from there

royal sluice
#

@dire saddle I think you might be looking for #mod_development, for future reference (unless you were asking if documentation is available on the wiki?)

dire saddle
#

oh crap, yes that's right. wrong channel sorry :--D

royal sluice
#

No worries 🤠

royal sluice
#

Is there a way to determine which distributions are associated with which areas? I know that I can use ProceduralDistributions.lua + Distributions.lua to see which loot tables items are in & the XML files + item GUIDs for zombie outfits, but I'm not sure how to tell where those loot tables are used. Asking so I can add "distribution" sections where necessary

#

Also, am I mistaken or did someone mention at some point that the "code" section is being phased out? I don't want to add it to new pages if it'll be more work to remove down the line if so

#

Third question because I apparently can't avoid asking questions in sets of three: Is there a standard method for creating renders of models for the main infobox image?

frail fossil
#

Not that I know of atm, but I can share how I did mine for the rifle weapons

royal sluice
frail fossil
#

Alright, you know how to grab models from the game and get them into a rendering software like blender?

#

it doesnt have to be blender but its what im most familiar with

royal sluice
#

Oh, I thought you were talking abt a different question. No, I don't; I've used blender but only a bit

#

I don't expect you to explain at that level though (I mean, you can & it'd be easier for me, I just figure it'd be tedious), I can probably determine stuff like that given a general overview

frail fossil
#

Yeah its basic stuff, nothing fancy you just need to know the basics so you can rotate the models and move them around for screenshots

#

but yeah, before we get to blender though, im assuming you know already how to get in-game models exported to obj for blender or so (again this kinda ancedotal and i based my stuff on already existing 3D renders on the wiki)

royal sluice
#

I do not

#

I assume there's a directory, or multiple directories, with model files and I convert the relevant file to that type

vernal scaffold
#

So who's capable of changing these blue boxes that are represented on most sides containing items? And the Page Updated info?

#

It makes 0 sense to contain an item in the "unarmed combat section". Bare Hands is literally a -debug weapon that has nothing to do with the actual "bare hand" combat.

royal sluice
#

Infoboxes are templates, which means they're in the template namespace (prefixed by Template:). As long as they aren't protected anyone can edit them, but you seem to mean the value so that just involves editing the page normally

#

I started typing before you added that clarification lol, but yeah

vernal scaffold
#

The entire blue box should be removed yeah

royal sluice
#

It may be referring to stomp damage? Not sure

vernal scaffold
#

It's not 100%. Bare Hands is indeed a weapon that exists in the game

#

you can add it to yourself in -debug and it lets you punch zombies

#

but its not obtainable in the normal game and definitely has no relation with pushing and stomping

royal sluice
#

Oh, I see what you mean. Checked out the page & it does have that code as a reference, huh

#

Yeah I agree that that doesn't really need to be there

vernal scaffold
#

I kinda just stumbled over it since I keep track/update the Weapons page. Where I also can't edit the red bar containing the "page updated: version 41.51" info.

frail fossil
#

Actually is it ok if I post the guide for how I get in-game models rendered to screenshots here? Its a bit lengthy and technical so just wondering if that would be ok or not

royal sluice
#

The {{header|...|version=Version 41|incver=#}} part (where ... is the categories between the template name & the version)

royal sluice
#

I think it'd be neat if guides could be added to the PZWiki namespace at some point, so people who want to contribute don't have to reverse engineer

frail fossil
#

Yeah I'd love to make this into an actual page on the wiki but I dont know if that would be ok to do or not, I know I followed a guide for this but I can't find it atm

#

Ill just dm ya it for now

royal sluice
#

Thank you!

lusty mantle
frail fossil
#

Alrighty, so it'll be cool if I make a guide for how to get in-game models and export them to blender + how to render them for screenshots and etc

royal sluice
lusty mantle
frail fossil
#

Awesome I'll see to it then!

frail fossil
frail fossil
lusty mantle
frail fossil
#

Mmmm I tried that, I think I didn't find the menu. I will check again

lusty mantle
#

Top of the page

#

Should be an "Edit" button.

frail fossil
#

Ok thx

proud yacht
#

Traits aren’t up to date

frail fossil
royal sluice
crimson pebble
#

So, I'm looking at programmatically updating the infoboxes on various pages so I'm rooting around in the .txt data... one of these things is not like the others: argh

'CannedPeachesOpen',
'CannedPeasOpen',
'CannedPineappleOpen',
'CannedPotatoOpen',
'CannedSardinesOpen',
'CannedTomatoOpen',
'DogfoodOpen',
'OpenBeans',
'TinnedSoupOpen',
'TunaTinOpen',

#

This is violence, beans

royal sluice
#

Beans are far too important to be standards compliant (or they came first)

frail fossil
#

I have a server in nitrado I put the ID and the name of the mod and it does not load it on the server do you have any idea why? help plz

royal sluice
royal sluice
lusty mantle
#

If it gets phased out it will need a concerted effort anyway.

royal sluice
#

Okeydoke, will do. Thank you!

crimson pebble
#

If I get the mapping down I'll be able to update all the items in big batch chunks, updating the code section to each page is trivial. I'm a large part of the way there, I don't know exactly how many map 1:1 yet because I don't want to hammer the wiki with hundreds of requests at this point (I won't be bulk updating without clearing it with people and doing it in batches. don't worry)

deep hearth
#

Finally got over my fear and added some food entries I've done to the main page

#

I'll try to knock out as many perishables as I can, then start on the other ones

fervent saffron
#

is it okay for me to translate pages that doesnt exist in my language ?

#

also can i ask why translated pages (ex. Mechanics/ja, Mechanics/zh) are displayed their current location in the navigation bar as just their language code ?

#

for example:

#

(the original english page)

royal sluice
#

Side effect of how the header* template works; translations are subpages & technically the page name is "zh", not "Mechanics/zh"

#

Could probably be changed to check if it's a subpage + named one of the expected language codes then use the parent page name (or its translation) instead

#

Haven't messed with wiki templates in a few years so this is assumption, but off the top of my head I'm pretty sure all the necessary tools exist to fix that (to clarify, I haven't messed with wiki templates on PZWiki ever; I'm talking abt different wikis)

fervent saffron
#

hm so well the navigation bar can be translated too right ?

royal sluice
#

Seems like it can from the screenshot above, but I'm not super familiar with the template. I've only given it a glance

#

Not at a computer right now so I can't take a closer look, but hopefully someone knowledgeable about them can help out

fervent saffron
fervent saffron
#

(altho i had to make several template pages because there were none)

elder estuary
#

One example of one I feel should be changed is bulletproof vests since they give different insulation

royal sluice
#

I think the same is true for large backpack and military backpack, as the latter currently redirects to the former, but I'm working through clothing before messing with equipment

#

Thank you for the guidance on the standard, also

elder estuary
#

Idc really as long as they say in text what the differences are in values I guess. Maybe for insulation values just do ‘see #insulation values’ or something?

#

Like, bulletproof vests you have to look at the code section to see that values, which feels very not right

royal sluice
#

I like how Scarf set it up & I modeled Bandana after it: a "Variants" section which lists any relevant differences in a table

elder estuary
#

I’ll check it out, sounds good though

#

Looks good to me

fervent saffron
royal sluice
fervent saffron
#

whew it seems like templates in other languages are almost nonexistent 😭

elder estuary
fervent saffron
#

bahaha im trying my best with korean

obsidian bane
#

//lmao can't relate

#

Cheated the system cry about it

fervent saffron
#

i have no idea on programming whatsoever but ive managed to translate some templates

obsidian bane
#

Oh no twitter speaker

#

Yay

#

2 blocked messages - Show messages

#

Go pick a fight with someone else

fervent saffron
#

some infoboxes and the header, etc

#

also the language bar is weird, it fetches language/title but the way its made it only fetches "Language:" and ntg else

royal sluice
#

I have a (perhaps radical) suggestion for the header template: I think it should take you to the page if it exists, rather than the category

#

For example, clicking the "Clothing" link in the header navigation bar brings you to Category:Clothing, which I personally think is unintuitive considering the existence of the Items/Clothing page. This could be accomplished with #ifexists (which would work fine with Items/Clothing because of the redirect from Clothing)

fervent saffron
# royal sluice What do you mean?

This is the code for Template:Languages

...
<includeonly><table width="100%" style="font-size:14px; margin: 14px 0 14px 0; background-color:#F8F9FA; border: solid 1px #A2A9B1; min-height:34px;" cellspacing=0 cellpadding=0>
 <td valign="middle" width="101px" style="min-width:101px; padding:0 5px 0 5px; border-right:solid 1px #A2A9B1;">[[file:Geographylogo.png|26px|link=Project:Language policy|Language policy]] [[Project:Language policy|{{Languages/Title|{{BASEPAGENAME}}}}]]
 </td>
 <td valign="middle" style="padding:0 10px 0 10px;"> [[{{{1|:{{#if:{{NAMESPACE}}|{{NAMESPACE}}:}}{{BASEPAGENAME}}}}}|English]]{{Languages/Lang|fr|{{{1|}}}|
...
</includeonly>
...
#

Take a look at [[Project:Language policy|{{Languages/Title|{{BASEPAGENAME}}}}]]

#

This is the code for Template:Languages/Title

<onlyinclude>{{#switch:{{{1}}}
|=Language:
|Languages=Language:
|MediaWiki=Language:
|af=Taal:
|aln=Gjuha:
...
|de=Sprache:
...
|zu=Ulimi:
|#default=Language:
}}</onlyinclude>
...
#

it takes in the first parameter and feeds it in a switch

#

but isnt {{BASEPAGENAME}} the title of the parent page ? like Mechanics in Mechanics/zh

#

if you feed that to Languages/Title then it would only default to Language: all the time instead of actually translating to 语言:, 언어:, Sprache:, etc wouldnt it ?

#

i think it should be {{SUBPAGENAME}} instead of {{BASEPAGENAME}} huhwhat

#

idk abt coding at all but thats the way it seemed to me

fervent plover
#

Hey, new to pz so i dont know the answer to this, but which table on the tayloring page is right? One says (Scratch/Bite/Bullet) and the other says (Bite/Scratch/Bullet), which would be fine but the order does matter. Also, are lacerations completely unaffected? Thanks for whoever fixes this! https://pzwiki.net/wiki/Tailoring

royal sluice
#

Wait, actually looking more closely at that I'm not so sure

#

Oh, I see what you mean. That is strange

fervent saffron
#

yeeah but since i cant edit i can only hope someone who can do it sees this

elder estuary
gray pike
#

Hey guys, I'm adding my tests done in debug mode covering bandage life and how the first-aid skill influences it.
I actually have my notes still on me from the tests I did if you guys want to refer to them.
I simply bandaged multiple wounds over and over again and calculated the average bandage time between 10 bandages and then compared the results to eachother with each skill increase

#

Big thank you forum bois

cinder grove
#

Hello 👋 😃 just arrived on the wiki and did some (I guess) needed contributions. Feel free to look over or correct my edits if you spot any mistakes. Have not got a good overview of all templates and categories yet. Also I can be a bit rusty, haven't been editing wikis for 2 years 😶‍🌫️

royal sluice
mild edge
#

Does anyone know if there is a list of credits for Project Zomboid? Programmers, directors, artists, etc. Trying to update and simplify the Wikipedia article.

mild edge
#

A more in depth one that describes each role like the one in the main menu

#

So not that exactly

unborn pewter
#

Can I get a check on whether the weighing scale is legit? I got one but it doesnt work

tropic blaze
spark portal
#

with regards to the automated item/craft wiki http://undeniable.info/pz/wiki/itemlist.php it has just been updated to hold information as per version 41.65, as well as fixed the mini chat box, and now each items spawn chances with regards to the new procedural item spawning is outlined for each time that has procedural spawning

elder estuary
#

Disagree. Better for spawn locations and potentially crafting, but as a whole, less useful in theory. It doesn't say what the items DO, just where they are found and crafted into/from.

#

And in my opinion, that's the more useful information. You can always find crafting info in game

#

I didn't say you could

#

I just use my custom distribution code if I really care, but undeniable is really good for it as well. Just less useful for new players, which we have a ton of right now

#

(undeniable is probably better than my shit code, I just need reasons to write code sometimes, lul)

#

I sent Nolan an email some time ago wondering if there was an easy way to get that information pushed to the wiki without trying to parse it myself - some underlying API or if he could add the wiki as an endpoint if he manually pushes

#

I'm so far removed from what actual wiki editing is like, I'm just a glorified text editor

#

So I don't know exactly what that would like like or how it would help the wiki. I know you can programmatically edit pages but I assume there's some not so fun bits before you can really make any changes so I've never bothered

spark portal
#

script populated / automated wiki has some advantages, easy to update, acurate, but limited info with regards to the spesific uses of items etc

elder estuary
#

Mine doesn't touch procedural lists, or I'd use that

spark portal
#

certainly would be possible, but i would need a very high level access to the PZWiki database to automatically insert such a quantity of info. Its unlikely PZ devs would feel confortible with that kind of idea

elder estuary
#

Is Vaileasys still kicking around here? Haven't seen a message in some time

spark portal
#

idk about this Vaileasys fellow.
but the undeniable.info/pz/wiki/ is powered by a php script which reads/parses the game files in order to populate a database which the site reads from.

elder estuary
#

He and @vital raptor are the PZ wiki admins

royal sluice
#

There are ways to automate large scale page editing/creation without that

#

Without a database, I mean

spark portal
#

To have a wiki which is partially populated / updated automatically AND still have it user populated/edited would be possible but would need a number of save guards to prevent automatically content from possibly overriding user content when it should not. Doable with the proler access but woukd just need to be done carefully

elder estuary
royal sluice
#

Just saying that there's an alternative since you aren't fond of manual editing. I didn't say it's ideal or even better

spark portal
#

Sure maybe fine. Just devs were not interested last i brought it up. Thus we have 2 wikis still

royal sluice
#

How so? Seems like that'll affect contributors as well

#

Ah, gotcha

digital helm
cinder grove
fervent saffron
#

its using the recipe for the small locker thats why lmao

#

idk why that big locker page has descriptions of a small locker blue_shrug

cinder grove
#

oh wait

fervent saffron
cinder grove
#

must be my mistake

#

yea I updated it to 606

fervent saffron
#

hold on

#

i edited it a lil bit you can see the changes

#

{{clear}} prevents from any elements beforehand from protruding to ones afterhand

cinder grove
#

yea I know 'clear' but sometimes no fan of it. If a page is a bit emptier, it can also destroy a structure of a page.

fervent saffron
#

definitely better than this though nomlaugh

fervent saffron
#

that bit was protruding out of the page because the content was too smol

cinder grove
#

sure 👍 , but does not change that I generally are no fan of it ^^ wish I had a example on hand for you too haha. Sometimes it is used wrong.

fervent saffron
#

yeeah its not the prettiest but sometimes you gotta make do

cinder grove
#

@fervent saffron

fervent saffron
#

probably because there are still (old) pages that use recipelookup

#

so you cant really remove it or else the recipes would just disappear

#

but well i have no idea either, im not the ones in charge blue_shrug

cinder grove
#

well yea true, yea I'll use this to replace some with the new template

#

@quartz bear Shouldn't that be done by an admin? I wouldn't want to play around with big mass edits on a template, not sure if I can also break something with this action.

#

haha I know, still I am not very good with templates. I would rather leave that somebody who also knows how to build them.

rough crag
#

Conflicting information:

#

The magazine no longer allows ability to collect medicinal herbs

elder estuary
#

Correct with bad formatting is better than incorrect with impeccable formatting

#

As much as we talk about stylization here, having the correct information is like 75% of what a wiki needs to do, like 20% of the remaining is easily navigating to pages lol. The last 5% is stylization

distant karma
#

Hi guys, I've recently made a account on the wiki to attempt to help out with some articles and stuff. However, I've never done anything on a wiki before. Is there anywhere that would help me get started with making new articles with formatting and what not?

elder estuary
distant karma
#

Thank you guys, I'll take a look and see what I can do, would it be okay if I have any questions regarding the wiki and bug you guys occasionally if I'm stuck on something?

elder estuary
#

Of course. Any editor is welcome to ask here 🙂

distant karma
#

I've been playing PZ since like. 2014 and it was about time to actually help out some LOL, especially with the new update and all.

elder estuary
#

New update and new players galore. Definitely a lot to be done

distant karma
#

Sounds like it. and that's awfully tragic, I heard that the switch between the builds murders folks computers with the graphics and all lol.

cinder grove
royal sluice
#

Do the IDs all match between the two templates? I thought there were some differences but I've only looked at them a bit & might be wrong

#

Unsure if that'd even be a problem for what you're talking abt, just figured worth asking

#

Yeah

#

Okeydoke, wanted to make sure you were aware of that possibility (like I said, wasn't even sure that was the case)

cinder grove
# distant karma Thank you guys, I'll take a look and see what I can do, would it be okay if I ha...

Hey welcome, some advice from me is also to start small. Like seen here https://pzwiki.net/wiki/Help:Editing_for_beginners
I recommend for example adding, editing or just doing small corrections to get a feel for it. And to have absolutely no fear of breaking something. It's like we all see your edits anyways and can do corrections, improvements afterwards or even undo it if you created a monster ;P . I mean no pressure, just so you know we are all here for you too. We can also just check over some of your edits if you are unsure and need direct guidance.

#

As much as I love editing wikis for years now, dig deep into spreadsheets, upload images/icons to improve pages...I still can't get over how much templates annoy me when I can't understand how they work sometimes and am very glad to have other editors around that can give me a hand too or tell the one missing peace to understand it. 😉

#

lol not me this time! I haven't broke the template! 😄

#

any thoughts on Garden Saw? create a identical page for it like https://pzwiki.net/wiki/Saw or even redirect to saw page? since there are no known differences to each other, or did I miss something?

distant karma
cinder grove
#

done! problem solved! never have to go back to it! 😂

crimson pebble
#

are you asking for all possible keys of a key/value pair from items from the .txt in game data? because I have a half-finished import script that pulls from it to apply values to the infoboxes and I can share the list. IMO most of them are not relevant

#

😄

prime karma
royal sluice
#

From what I read, the former took up too much space on a single page, thus the splitting into different templates. The descriptions may have contributed to that, which is unfortunate bc I think they added a lot to some recipes

#

I wasn't around for that so that explanation may be inaccurate or incomplete, but that's the reason as far as I know

#

(but yeah, the empty recipe column in the new one is kind of bleh)

fervent saffron
#

btw

#

Crafting also lacks a lot of the "recipes" that were in Recipelookup

#

like filling containers with water

#

so that kinda deletion inevitably has to be done manually

royal sluice
#

Not off the top of my head, but I'm forgetful

thorny pike
#

i probably am lol

crimson pebble
#

you're reading it right, weak stomach is bugged and does the opposite of what it's supposed to

prime karma
#

(wtfrick)

stable pond
#

are we not able to play with the css on wikis? forgive my ignorance I have never edited one but am considering
it's strange if I manually remove the extra added <td> it looks OK to me unlike your screenshot that looks like it has additional spacing somewhere
can we see the code that generates the HTML for the table?

stable pond
#

no worries I just glanced over the mediawiki implementation of templates, basic understanding but not sure where the HTML is generated from templates

#

basically, I am curious how the extra <td> appears on your page

#

ohh I see, thanks

#

strangely it adds 4 additional <p><br></p> with ing=5 (as you mentioned) 🤔

fervent saffron
#

@quartz bear ur problems have been solved

#

i edited a small part of the crafting/core it should work with matching ingredient numbers

#

those newlines that were in between cells that turn out to be blank, turned into <p><br></p> because theyre newlines lmao

#

when you set the ing to a higher number the leftover <br>s (from newlines) would just migrate to that empty cell which is why it "worked"

#

and fetching the /core from other headers such as crafting carpentry also worked because everything is within a switch so all the leftover newlines are ignored

#

ive basically added <!-- --> between all the cells so that newlines wouldnt make it into the article

royal sluice
#

<@&671452400221159444>

#

Thank you

elder estuary
#

Wow that happens quick

royal sluice
#

Yeah I was not expecting it to be deleted that quick lol

elder estuary
#

lol

void lichen
#

I was looking at chat 😄

#

I'm going to bed now though, goodnight all

elder estuary
#

Good night!

royal sluice
#

Goodnight 😴

fervent saffron
#

gosh

#

why did they make all tables with one barline ?? 😭 no regard for compatibility with other templates

cinder grove
fervent saffron
spark jasper
#

I assume that i need some kind of proof here if i want to tell someone about changing/adding info?

#

Cause i figured out that you can use snow shovel to dig furrows

#

But i did not get any screenshot

#

Nvm, i'm just gonna spawn snow shovel anyway

#

so as you guys see, you can dig furrows with snow shovel

#

it should be added to wiki

digital hornet
#

LOL

#

oh wait

#

i think with weak stomach

#

you just almost always get sick from bad food

#

but for less time

severe spindle
#

a

fervent saffron
#

b

vapid badge
#

The nightstick seems to be in the long blunt category
The game file says its short blunt

spare adder
#

how in the world is it long blunt

#

if it only uses one hand

thorny pike
#

it is a short blunt

gleaming grail
#

Its that stick/baton police uses

frail fossil
#

weak stomach makes it a 100% chance to get sick from rotten food

elder estuary
#

When I casually play I just avoid bad foods like the plague, so I've never even been sick and I've never looked into it for wiki purposes

rotund lake
#

Can someone check if the raccoon hat is obtainable without spawning it in? Have never seen one and I'm fairly certain it's an unimplemented item

royal sluice
desert kiln
#

Addition for Life_and_Living_TV : Day 8 (07/16) 6:00PM is Carpentry. I don't know if Carpentry was on at 12:00pm on day 8, I don't think I got xp for that.

unborn pewter
#

Its even more agonizing as a raccoon

rotund lake
#

Hmm

#

I'll have to do a hunt for one then

#

I like to go for a redneck like, prepper look so it's a must have for me

unborn pewter
#

ooh spiffo hat, thought you meant the fursuit

timid cape
#

"As a racoon"

royal sluice
sharp elbow
#

And im animal control

royal sluice
#

Unsure why you replied to one of my messages, I'm assuming accidentally since it seems to have been deleted

sharp elbow
#

Yuh it was lol

royal sluice
#

But while I'm here, it was three days ago let them live dang

sharp elbow
#

Okay omar lol

dense otter
#

Anyone going to change the speed stats for weapons in pz? as of right now it shows the recovery stat which doesn’t give an accurate representation of how fast some weapons are

frail fossil
#

how do i get thread

elder estuary
#
Thread can be found in sheds, stores and some vehicles. ```
frail fossil
#

i ripped up 100 clothes at lest in zombie horde not one

worthy igloo
#

Sounds like you may be using mods.

elder estuary
frail fossil
#

yea im using some mods

bitter ridge
#

<@&671452400221159444>

buoyant forge
#

ty

tiny hound
#

I found "Seeding Broccoli" through foraging in the current build, Vegetation area, with level 8 foraging. According to the wiki it is unobtainable. (1 mod, Antibodies, current version- shouldn't be related) - annoyingly it does not give seeds, unless i missed something with it.

manic nacelle
#

A lot of brain work here, my brain hurts!

zealous dove
#

Sorry, anyone else have problems with the wiki?

thorny bobcat
#

pobre tomate

thorny pike
#

perfect

#

this will help with editing the wiki cuz more info

#

gimme a sec to edit and test more in debug mode

buoyant swift
#

interesting

quiet stratus
#

add this image for the dash rancher

#

and maybe this one too

thorny pike
#

christ there are so many more item categories in foraging now
gonna keep working on it

jolly crow
#

I have a question about the food section of the wiki. It shows how many minutes until a food is cooked or burnt. At what temperature is this assuming?

west berry
#

I dont think temp matters, just make sure heat source is on. Use the timer or risk burning down your entire base. (happened to me).

jolly crow
quiet stratus
#

try with wood maybe

static solar
#

What heat source were you using? The Antique Oven doesn't have an open flame, so it won't burn your house down

#

Same with the fireplace apparently, "Doesn't cause fire spread"

#

🤷‍♂️

west berry
#

it was a microwave. Dont remember what I was cooking, walked away for about an hour (in game time). Got distracted doing other things. Went back into my base and the entire kitchen was in flames. I had no fire extinguisher either.

thorny pike
#

even though Marksman is removed (originally an unique for Police Officers), the devs still included a few bonuses to foraging into the trait

should i still list it?

sweet marsh
#

I checked all the vhs lua to see if new exp tapes were added.
These are currently the non-obvious exp tapes that exist in the game:
Retail:
Dead Wrong (AIM+1 REL+1)
Mother's Boy (SBA+1)
Z-Squad (MTL+1, MEC+1)

Home:
Stock cars (MEC+1)
Granny Nani (TAI+6)
Tailoring 101 (TAI+6)
Nof Vid (MTL+8)
No 9 (MTL+9)
Muldraugh AV Club (ELC+6)
TV Repair (ELC+6)
RMFA (DOC+6)
Combat Wound Management (DOC+7)
Grady V King (LFT+1)
Tree Planting Guide (FRM+6)
Matchematical Quadratics and Algebraic Configurations (BUA+1)
Basic Gun Handling (Officer Use Only) (AIM+8, REL+8)

#

Any idea what SBA or BUA could be?

thorny bobcat
#

DO NOT CLICK THAT

thorny pike
#

did you actually lol

daring mesa
#

do u have 2FA?

royal sluice
#

I don't think they were serious y'all lol

thorny pike
#

you must be hacked to say that angry

clever cryptBOT
#
Alluseri#6977 has been warned

Reason: Don't post links like that.

tulip kiln
#

Even though it didn't work, I don't think you should try and ping everybody on a server with thousands of people.

#

It's more that pinging everybody won't work since they've disabled it. Also this channel is just for editing the pzwiki.

#

Best you can do is just wait for somebody to help you with the issue on tech support. Or ask on other platforms like steam discussions, reddit, tis forums

bitter ridge
#

not into editing wikis, just thought i would drop this suggestion

royal sluice
#

It was removed, but it may also be added back in the future

dense storm
#

It more than likely will be added back in the future, if the last few Thursdoids regarding crafting are anything to believe

frozen lichen
#

wouldn't it make more sense for this to be a disambiguation page since there is also the sawed off double barrel?

#

got here by searching for sawed off shotgun

fallen wren
#

some info about foraging still inaccurate in a way

#

like how the cockroach u can find without any foraging skill from what i know of

#

there probably should be like a better version of this or soemthing

#

like a new table of some sorts, that shows where u can find these commonly and such

keen echo
#

off topic too : Also need to be disgusting

frail fossil
#

You mean disguising? Also keep the channel on topic please, it's solely for editing the wiki

orchid widget
#

You can refill water dispenser.

dark plank
#

Hey, found a tiny problem in the wiki. On https://pzwiki.net/wiki/Items/Food, milk isn't ladled as perishable, probably because none of the other things in the drinks section are perishable.

#

Also, yoghurt is labeled as being negatively perishable, on the same page.

digital helm
worn lantern
#

you can actually refill a water dispenser. i just did from a water bottle with non-tainted water.
There's also the fact that the actual water dispenser page has that info correctly.

inland jackal
dense otter
#

Do bags actually reduce attack speed when held in secondary? The wiki says they do but from the code and experience this doesn’t seem to be the cadet

digital helm
dense otter
#

Alright. Don’t want to automatically write it off though, do you have any recommendations for where I should check for that kind of thing in the code? (Besides the backpack code directly)

sweet marsh
#

BUA would probably be short blunt then, not sure what that has to do with maths though

digital helm
dense otter
#

Got it, thanks anyways

worthy igloo
#

A lot of that stuff has been tweaked and such in the build updates, and there's a fair amount of flux with game mechanics.

inland jackal
#

Short Blunt for BUA is all I could think of too. Unless Strength is weirdly called ‘burden’ somewhere or something like that?
SBA is definitely correct I found that out in game- Mother’s Boy is a parody of Psycho so it’s a pretty neat reference

worthy igloo
#

From ISRadioInteractions.lua, explains all the skill codes from broadcasts/VHS

inland jackal
#

I’ve got a feeling the one called “dad’s tape do not touch” isn’t about fatherhood so maths and blunt weapons could fit right enough

vague vessel
#

quick fact check: on the nutrition page it says you can "use weight scales in hospital to check your nutrition" is this outdated, found a scale and it doesnt work, the furniture wiki also says its "non functional"

native glacier
#

ah roger will continue butchering this page with bad grammar and horrible wording

summer nebula
#

this shit actually just runs the recorded_media.lua file and grabs the data out of the global RecMedia table
its so cursed

#

i did use a bit of regex for parsing the language file though

#

all my repos gone

#

i live for regex

#

if u ever need some stupid regex made ill do it

#

just ping me i froth at the mouth for that shit

#

that sounds akin to that regex that can detect prime numbers

#

not the hero we deserved

royal sluice
#

Isn't this getting even numbers ?

#

Yes I'm lurking no I'm not ashamed

#

I'm not going back to intro cs, you can't make me

#

I meant computer science

fervent saffron
frail fossil
#

4 - KOROSE

digital helm
#

Looks good. I'm assuming this is replacing the current RecipeLookup?

#

(have been out of the PZ world for a few months)

#

Sounds like an important first step

#

There were a few reasons for switching to the new crafting template. The biggest, was because I kept running into a "Template include size is too large" error. Stopping anything from being displayed, making it hard to use it as a lookup...

#

Seems the Documentation template was at fault. Maybe running every template twice?

#

But also, 'trying' to make it look neater, specifically when multiple items can be used.

#

Before

#

The empty columns are pretty disgusting, but 🤷‍♂️

#

How you've done it using <br> would still work. May not be as tight, but it's functional

#

the m#_# parameters replace the i#, f# and q# for the same number. And all just runs in a line. Similar to how it is on yours, except without the <br>

  | m1_2 = [[File:HuntingKnife.png|20px|link=Hunting Knife]] [[Hunting Knife]]
  | m1_3 = [[File:Cleaver.png|20px|link=Meat Cleaver]] [[Meat Cleaver]]
  | m1_4 = [[File:KnifeFlint.png|20px|link=Stone Knife]] [[Stone Knife]]
  | m1_5 = [[File:Machete.png|20px|link=Machete]] [[Machete]]```
#

another thing is the image size... that gets defined manually too.

digital helm
#

Part of recipe

#

needs better explanation

#

the occupation/trait goes there too

#

what do you mean?

#

the text?

#

I prefer without. Makes it more compact. Hovering also shows the name

#

but not a big deal either way.

royal sluice
#

Regarding issue #1, can you provide any further context on it? Seems standard that the wiki would just replace angle brackets with the corresponding HTML entities for safety/display, so I don't see the issue (unless the "<" is what's being rendered?)

jolly crow
#

Is the wiki down?

summer relic
vital raptor
#

Yep, Cloudflare SSL issues, Kirrus is on it

quaint coral
#

Is it okay if I change the text in door from As the name suggests, the locked door is locked. You cannot open it from the outside unless you have a house key for the building or to break the door down. It can be opened from the inside, unlocking it from the outside. to As the name suggests, the locked door is locked. You cannot open it from the outside unless you have a house key for the building or if you break the door down. It can be opened from the inside, which will unlock it.?

#

Alright

quaint coral
#

Is it okay if I go around some pages and make small changes like that for clarity or to fix typos/whatever?

#

I feel like I'm stepping on toes if I do that, but idk

#

I have never really done any wiki stuff before so I'm not sure what is usually seen as acceptable etc

#

Alright I'll do some small edits here and there when I notice stuff that irks me then, thanks

digital helm
#

No complaints. Looks good. The gap for empty ingredients isn't a big deal. I think you're good to go.

#

You've done some awesome work

#

It does eventually need to be changed to a RecipeLookup style template (i.e. https://pzwiki.net/wiki/Template:Crafting_cooking), purely for future time saving. For when recipes inevitably change. They can be updated in a single place, instead of finding every single page and changing manually.
But that's something that I'm guessing will be done slowly over the years.

#

Yeah, it'd be done manually, as a "while I'm editing this page, I'll also change that"

worn lantern
digital helm
#

fixed, thanks

worn lantern
#

instigated by this https://www.reddit.com/r/projectzomboid/comments/rjdlb0/comment/hp2xrit/?utm_source=share&utm_medium=web2x&context=3. I'd like to ask how the maintenance formula for https://pzwiki.net/wiki/Crafted_Spear was made? is there a unique formula that the crafted spear uses for durability? Or is the formula missing a "/2".

https://pzwiki.net/wiki/Skills#Combat also seems to agree with the reddit comment's formula that the max durability chance a weapon has is N+14. Whereas the crafted spear formula on the page implies a max extra durability chance of N+25

digital helm
#

The only unique formula I'm aware of for Crafted Spear, is in the crafting recipe, defining the max durability. Which is dependant on the carpentry skill.

-- also lower the used knife condition
function Recipe.OnCreate.CreateSpear(items, result, player, selectedItem)
    local conditionMax = 2 + player:getPerkLevel(Perks.Woodwork);
    conditionMax = ZombRand(conditionMax, conditionMax + 2);
    if conditionMax > result:getConditionMax() then
        conditionMax = result:getConditionMax();
    end
    if conditionMax < 2 then
        conditionMax = 2;
    end
    result:setCondition(conditionMax)
    
    for i=0,items:size() - 1 do
        if instanceof (items:get(i), "HandWeapon") and items:get(i):getCategories():contains("SmallBlade") then
            items:get(i):setCondition(items:get(i):getCondition() - 1);
        end
        if items:get(i):getType() == "SharpedStone" and ZombRand(3) == 0 then
            player:getInventory():Remove(items:get(i))
        end
    end
end```
#

I'd say it's likely they've missed dividing by 2 the second time.
Should be: 1 in (2 + (MaintenanceLevel + (WeaponLevel/2))/2) x 2) according to that comment.
Is WeaponLevel the skill in that weapon-type? i.e. "Spear"

worn lantern
#

weaponlevel is skill level, yes. I've also checked the .class files referred to in the comment and it seems to check out, although I'm not sure if there are specific conditions for other weapons or if that's a generalized maintenance formula applicable to all melee weapons.

i'm not sure if its ok to put .class file info on the wiki, although whoever put into on https://pzwiki.net/wiki/Skills#Combat seems to agree. based on

Weapon proficiency decreases the chance of weapons breaking equivalent to a maintenance skill of half its level. A level 10 weapon proficiency means the maintenance skill for that weapon type is effectively increased by 5. The effective level of the maintenance skill is first divided by two, then rounded down, then multiplied by two and finally added to the N from the (1 in N) odds of lowering a weapon's condition. This means that the effective maintenance level increases its power only on even level-ups and that the maximum bonus from maintenance and weapons proficiencies is N+14.

A more accurate formula would then be "1 in 2 + int(int(Maintenance level + (weapon level/2))/2)*2" for all weapons. If in the interest of accuracy, the "int"s make sure that only weapon levels 4 and 8 actually affect weapon durability, and only even level ups of maintenance affect weapon durability. hence a maximum of 14 extra durability.

digital helm
#

That's enough evidence for me to justify changing it.
My only concern is that the entire formula may be too advanced for your average user, when considering including it on every weapon page. Considering your average person probably comes to the wiki for quick facts. They just want to know, "is this weapon's durability better than that weapon's?" Therefore, the main piece of information people would be after here is: ConditionLowerChanceOneIn

So, for each weapon page, simplifying the formula to 1 in (ConditionLowerChanceOneIn + MaintenanceMod x 2), and adding an abbreviation or linking to the durability page (which is bare currently) with the full formula and explanation.

#

Interested to know if others agree

digital helm
digital helm
#

It wouldn't fit. The calculation uses the maintenance and weapon skills.

digital helm
#

Might be able to get it in a calculation template. If we give a few examples showing what the chance will be with specific skill levels

digital helm
#

Let me know what you think of formatting and example skill levels I used.

ancient furnace
stable pond
fading schooner
#

okay so I'd imagine this is a mistake unless I cannot comprehend what it's implying (hence my username)

thorny pike
#

what do you not understand about it? (the wiki saying weak stomach makes food illness last shorter?)

fading schooner
#

yes

thorny pike
#

(Weak Stomach multiplies the severity of Food Illness by 2, but also makes it last shorter, doesnt apply to tainted water)

thorny pike
fading schooner
#

ah, I've just checked what the trait does and now I feel dumb, sorry

karmic vigil
#

Would there be any pages that need to be written out? i've got nothing better to do, so if given a list of pages i'm sure i could whip something up in the endless spare time i have now that i'm on holidays

#

Any templates for articles that need to be followed or?

#

Appreciate it

#

I just realised the wiki is in HTML. the single most painful 'code' language, if you can even call it that, but oh well xD

#

at least we can use inputbox, which makes it slightly easier

#

spain without the s

#

i havent done markdown/html in soooo long lmfao

#

pulled a markdown template, currently fixing it up bit by bit

#

too lazy to write the whole thing from scratch, so am using templates from other pages

#

fixed 👌

#

soon™️ OkayChamp

#

shit, forgot to save the page, better do that rq xD

#

again, i blame the template

#

I'm using the trunk vehicle part page as a template, which means after i do the glovebox i can use this page as template to update the trunk page

#

xD

#

fix it then

#

ah

#

the game or?

#

Yeah feels, PZ doesnt like cooperating with my PC, so i usually play on my gaming laptop, but since thats in the shop being repaired, stuck with shitty notebook for now to play PZ, and boy it sucks

#

coming from like, 300fps on 16x pop to 1fps on 2x pop is not fun lmfao

#

thankfully my gaming laptop should be done in like 2 weeks, but still cant figure out why PZ hates my rig but oh well

#

ouch xD

plucky kiln
#

xD

#

I never had issue with mine lol

karmic vigil
#

My computer is too fast for the game so it just returns errors and crashes

plucky kiln
#

how is my potato having less problem lul

karmic vigil
#

PZ ENGINE CANT KEEP UP

#

also your rig isnt a potato xD

#

anyway

#

i am done for now, Markdown giving me brain tumors

#

hm?

digital helm
#

I've been working on re-organising and cataloguing all the files, specifically item icons.
The new category for files/images is: https://pzwiki.net/wiki/Category:File
That's broken down further into subcategories, e.g. https://pzwiki.net/wiki/Category:Item-Food_File

Please check there before uploading a new icon. If it's not there, upload a new file, adding the appropriate category, and following these naming conventions: https://pzwiki.net/wiki/PZwiki:Style_guide#File_uploads

There is also a template for item icons. The idea is that you just need to know the item's name and not going looking through the scripts finding the icon name. It's fairly empty currently, but I'll be adding to it in the future. https://pzwiki.net/wiki/Template:Img_item

#

I've found so many duplicates dating back to 2011. In some cases, there were 5+ files of the same icon

#

Certainly!

#

I wasn't entirely sure how I was going to do it. Figured it'd be a future problem to worry about

#

A bot to take the item ID, icon name and display name from the scripts and puts them in the right formats would be ideal.

hallow sun
#

is ther any one looking for friends

uneven bridge
#

Any objections to copying the first three rows of the weapon proficiency table and the middle four rows of the Strength effect table from Skills (https://pzwiki.net/wiki/Skills) into Weapons (https://pzwiki.net/wiki/Weapons)? Doing some statistical analysis on PZ's weapons; having all the needed data for calculating final damage/knockdown chance/critical hit chance would be a blessing.

karmic vigil
#

dunno when your evening is, so i'm going off my timezone, here's your reminder @quartz bear

karmic vigil
#

i see lol

digital helm
#

unfortunately, it's the painful split

#

it could be redesigned. I can't remember why it was done that way

#

it does

#

It's not really used anywhere yet

#

I take that back. It's used in the clothing infobox, which is used on nearly every clothing page

#

We can just rollback if it does

digital helm
#

No reason. /name just changes the tooltip.

#

The important thing is making everything before the = the same between each of the 3 sub templates.

#

so item=ShotgunShellsBox will show the right image, link and tooltip/name

#

in /name yes

#

oh, yes

#

it uses [[File:{{{icon}}}.png|link={{{link}}}|{{{name}}}]]

#

That was quick

#

awesome stuff

#

no, looks good

#

I'm guessing you were able to remove duplicates?

#

I'm going to see an issue with the pages with multiple items on a single page. e.g. Poultice or Medicinal Herbs

#

There shouldn't many pages like that, so not a hard manual fix

#

oh, right. that'll be fine then

#

yeah

#

are you able to create "test page". Adding each line into the template, in a list?

#

so we can review and manually adjust where needed

digital helm
#

yeah

#

if you're able to keep a list of them, that would be ideal

#

heat source is one that'd be removed anyway. As this is only intended for item icons

digital helm
#

I think it's pretty good. I haven't noticed any 'major' issues.
There are some missing files, but that's my fault, during my recent purge of duplicate files. Other than that, I've only noticed the hash links causing issues in the name.

https://pzwiki.net/wiki/User:Vaileasys/sandbox_3
I've substituted the 'link' with the 'name'

rare grove
#

6, 9, 10, 17, 18, 20, 22, 28, 31, 32, 33

digital helm
#

Thanks

tulip kiln
#

Fuck it, I'ma work on polishing some of the location pages.

#

It really bothers me how the town pages each have a list of locations but it isn't in alphabetic order.

#

I'ma fix those up

tulip kiln
#

@digital helm Had an idea that might improve the pages for the towns. Adding shopping district, suburbs, outskirts etc categories to the businesses and landmarks lists to make it less vague.

#

Obviously the stuff in those categories aren't right, still gotta organize that part

tulip kiln
#

I'm also doing a bunch of changes to the Louisville page since quite a few notable locations are missing from it. Although I'm not going to add all the businesses there like we do with the main towns since it'd just massively clutter up the page and be a pain in the ass to research.

digital helm
#

definitely agree

#

the same could probably go for some of the other towns. Once they're more unique, with NPC stories, etc.

tulip kiln
#

Not perfect, probably missed several important landmarks but it'll do for now.

#

I also got rid of the teaser screenshots since they aren't really needed anymore due to Louisville being out already.

digital helm
#

very good. I just fixed up the section headings. use 2 equals signs ==

#

the page heading uses 1 =, then each section should use 2 ==, then 3 ===, etc.

#

It's a html thing

tulip kiln
#

Probably gonna start sticking to location pages for a while tbh. Doesn't feel as tedious for me as the item pages do.

digital helm
#

Pretty much why I'm focusing on clean-up for now

#

Doing items quickly becomes mundane

tulip kiln
#

That and much of the wiki is in dire need of updating.

#

I sometimes look at the old pages I've made and think how garbage it looks.

tulip kiln
#

Too damn cluttered

digital helm
#

you know what you can do?

tulip kiln
#

Make a link to an entirely new page that shows all of em?

digital helm
#

add this to the top of the list <div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
then </div> to the bottom

#

change the 3 to 2, 4, etc. whatever is needed. splits into columns

tulip kiln
#

Fuck yeah that definitely will work.

#

But I'm thinking eventually for Louisville if I ever get around to it, I'd just make a link to a new page that lists all of the busineses.

#

Cause even with this column thing, it's just too many for Louisville.

digital helm
#

yeah, unless the page gets split into districts?

#

like the original map

#

There may only be handful like that, so not sure if worth accounting for it... but I have no idea how much work is involved

tulip kiln
tulip kiln
tulip kiln
#

bit basic rn but it'll do

tulip kiln
#

I'm kinda hoping I can get a mix of these two template types though if possible? First pic is from Rosewood page, 2nd is from West Point page. I do like how the 2nd one has coords for the location and the business type, helpful for businesses with a name that's vague and people don't know what kinda loot it has. Basically I want that but with the rows/colums

digital helm
tulip kiln
#

Whenever I'm doing the prison page, I gotta remember that it's now called Kentucky State Prison

tulip kiln
#

Or should I just replace all of it with the column thing I'm using now, for consistency? Downside being that it doesn't have the coordinates.

digital helm
#

I'm conflicted

tulip kiln
#

Yeah

#

I'd like consistency but having the coordinates makes the page look way better.

digital helm
#

Like Alluseri said, is everything looking squashed on a phone really that bad?

#

if you can just view in desktop mode

tulip kiln
#

Yeah, that's why I'm trying to figure out whether or not we keep the column idea or just use this coord idea

#

I can think of a possible solution though.

digital helm
#

what page is the second image from?

#

I want to test something

tulip kiln
#

Eh, March Ridge?

#

Not sure

#

WP and Muldraugh are like that too though

#

If we can't figure out a solution, my idea was to just do that idea we had before and just only include the important landmarks but use that template.

#

But we also make a link to a seperate page that lists all the businesses and landmark in that town.

#

When I tried to merge both the column and that template, it didn't really work for me. Unless I did a fuck up or something, not all of them appeared on the page and some were cut-off.

digital helm
#

not sure about the best way to use the columns. Things either look weird or get too complicated

tulip kiln
#

I think just fuck it, we use this template but only include the unique/notable places.

digital helm
#

Can I just suggest doing it like this

#
* [[Buffet]] (<span class="plainlinks">[https://map.projectzomboid.com/?#10629x9441 10629x9441]</span>)
* [[Burgers]] (<span class="plainlinks">[https://map.projectzomboid.com/?#10608x9475 10608x9475]</span>)
* [[Cafe]] (<span class="plainlinks">[https://map.projectzomboid.com/?#10649x9928 10649x9928]</span>)
* [[Diner]] (<span class="plainlinks">[https://map.projectzomboid.com/?#10619x10561 10619x10561]</span>, <span class="plainlinks">[https://map.projectzomboid.com/?#10110x11151 10110x11151]</span>)
* [[Jay’s Chicken]] (<span class="plainlinks">[https://map.projectzomboid.com/?#10618x9566 10618x9566]</span>)
* [[Pile O’ Crepe]] (<span class="plainlinks">[https://map.projectzomboid.com/?#10621x9511 10621x9511]</span>)
* [[Pizza Whirled]] (<span class="plainlinks">[https://map.projectzomboid.com/?#10606x10111 10606x10111]</span>)
* [[Restaurant]] (<span class="plainlinks">[https://map.projectzomboid.com/?#10620x10528 10620x10528]</span>)
* [[Smokey’s Saloon & Restaurant]] (<span class="plainlinks">[https://map.projectzomboid.com/#10621x9224 10621x9224]</span>)
* [[Spiffo’s]] (<span class="plainlinks">[https://map.projectzomboid.com/?#10623x9651 10623x9651]</span>)
* [[Soup Kitchen]] (<span class="plainlinks">[https://map.projectzomboid.com/?#10610x10304 10610x10304]</span>)
* [[The Rusty Rifle]] (<span class="plainlinks">[https://map.projectzomboid.com/?#10762x10550 10762x10550]</span>
</div>```
tulip kiln
#

Yeah that could work actually

digital helm
#

I just don't like the idea of deleting someone's work. They've had to manually get each of those coords

tulip kiln
#

That's also why I was hesitant

#

I'm not going to do the specific food & drink, services categories though.

#

I'd just do the downtown, suburbs, outskirts etc.

#

Unless ya think the specific categories are a better idea

digital helm
#

since you'd be getting rid of the "type", having the sections more specific might be better

tulip kiln
#

I'll get around to overhauling that page when I can

#

Making columns, categories, making sure all got coords etc

#

Some town pics are outdated too.

#

Rosewood and Riverside are since Rosewood got the drive-in and Riverside got that small shopping center.

digital helm
#

I just don't want to add to that page. General POIs I feel should be kept to the dedicated town pages

#

Major ones, yes. But do we need to specify that it has a gas station?

tulip kiln
#

I feel like if it's something that's unique or some sort of major asset.

#

Like WP's gun shop.

digital helm
#

exactly

tulip kiln
#

You'd have to change it since it got an actual name now

#

Onyx something

digital helm
#

I quoted the wrong message..

#

ffs

tulip kiln
#

Yeah

#

I think it's still called the Rosewood Penitentiary in the town description ingame though?

digital helm
#

They're more about the lore

tulip kiln
#

So you want Knox Country page to be more lore rather than specific buildings etc?

digital helm
#

Still have each of the towns and major POIs. But the rest I feel should stick to those town pages

tulip kiln
#

If ya want lore with it, we could add it as a category at the bottom

#

Also this page on the bottom of the towns pages? I think what we should do is change that up a bit.

#

Make a category for towns you can spawn at, significant towns/cities that you can't spawn at.

#

Rather than them all just being next to the knox country tab.

#

Ya think I should add a gallery to the knox country page? Show off some unique areas outside of towns.

digital helm
#

Something to think about

tulip kiln
#

While I'm cleaning up the knox country page though

#

I'm definitely changing where the towns are on the page.

#

Cause I really don't think Ekron should be at the top of the page.

#

It's not as significant as towns you can actually spawn at and Louisville.

digital helm
#

Which solves the issue we had with items that aren't used in crafting recipes

digital helm
tulip kiln
#

Issue with putting it alphabetically is that Dixie and Ekron are going to be at the top of the page, before any of the important towns.

worthy igloo
#

I'd suggest prioritizing the spawn towns?

tulip kiln
#

Yeah, that's what I think.

#

Spawn towns first - Louisville - Valley Station - March Ridge, small towns etc

digital helm
#

agreed

tulip kiln
#

How many cells is the map currently as well?

#

Top of the page says it was 8 as of build 40, but since Louisville is added

worthy igloo
#

Cells for the entire map? Probably around 1000 😄

tulip kiln
#

Then that is insanely inaccurate

#

Just gonna remove that

digital helm
#

that's just referring to Muldraugh

tulip kiln
#

AHHH

digital helm
#

it's saying that's 8 cells

tulip kiln
#

right

digital helm
#

whereas it used to be 1

#

not really relevant anymore anyway

tulip kiln
#

Ya want me to remove that part from the page then?

digital helm
#

I'll do it, since you're probably deep into the Knox Country page

tulip kiln
#

yeah cheers

#

I'm definitely going to add a bit more about the lore to the top part of the knox country page though.

#

Since it doesn't really say much.

digital helm
#

added a little extra about the name change

tulip kiln
#

@digital helm How do I prevent it from doing this? It's annoying since I just want 2 rows with 3 in em rather than this.

digital helm
tulip kiln
#

Yeah, I didn't mess around with the text.

#

Dunno why it's doing it

#

Also do you want a lore category on the page or just a short and brief description at the top?

digital helm
#

brief description should be fine

#

Unless you're adding a lot of info

tulip kiln
#

I dunno, it's your call really.

#

Brief description or lore at the bottom of the page I guess.

#

I'd say brief but slip in a link to the knox event wiki page.

digital helm
#

since there's not a whole lot of lore at the moment, just keep it brief

#

fair chunk of lore there too

#

After the latest blog, seems the NPC pages are going to be fun to do...

#

not sure how that'll go with these dynamic events

tulip kiln
#

Yeah, I'm just making it so the gallery features some unique-ish map locations outside of the towns.