#pzwiki_editing

1 messages · Page 52 of 1

languid kayak
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or maybe I didn't?

digital helm
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This category contains all buildings that can be constructed

languid kayak
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Maybe buildables?

digital helm
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that first part is off to me 😅

languid kayak
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a bit awkward sounding

languid kayak
flat sun
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i'm not big on 'buildable' (sounds awkward as you say) but i'm not sure the word 'building' can even mean that

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so buildable would be preferable imo

digital helm
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Nothing is really great. But buildable seems the best to me

languid kayak
languid kayak
digital helm
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Tiles was intended to be a parent category, like items. Where it includes things that aren't furniture, like trees or grass

languid kayak
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let me change it to Buildables then

digital helm
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Good with me

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Sorry, but it really got to me 😅

languid kayak
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Which I silently hope for to be automated once we settle all the scripts and translations will be there 🤞

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The only thing I thought about is that I think FANDOM only lists 1000 of the most linked pages, so the page actually loads (rigtht now I bet it puts too much load to actually load, so cloudflare blocks it; something we could ask Kirrus about I think)

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and yeah, it's cached too

The following data is cached, and was last updated 06:13, 23 April 2025. A maximum of 10,000 results are available in the cache.
So probably a setting that has to be enabled in MediaWiki

digital helm
languid kayak
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To see which English pages are wanted?

digital helm
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It's something we could do. But not something I'd be in a hurry to do

dry robin
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Sorry if anyone was trying to use the B42map site before, was having a little.. issues with some permissions somewhere else and did some updates and a restart. Wasn't till after I restarted I realized I forgot the site was in use xD

digital helm
# languid kayak let me change it to Buildables then

Still thinking about this. Is this essentially just the Construction category? https://pzwiki.net/wiki/Category:Construction
We had the "Crafting" and "Construction" categories. "Crafting" for the Crafting menu and "Construction" for the Carpentry and Metalwork menus, which are now just the Building menu.
https://pzwiki.net/wiki/Category:Crafting
https://pzwiki.net/wiki/Category:Buildables

Should it then also be a subcategory of Game mechanics? Along with "Tiles"? Since they're also all tiles?
https://pzwiki.net/wiki/Category:Game_mechanics
https://pzwiki.net/wiki/Category:Tiles

languid kayak
digital helm
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I'll add a merge notice to construction

languid kayak
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it's similar how we treat multi-tile furniture

languid kayak
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I actually just got to look at the page, seems nice, the version is 41.78.16 though?

Also minor nit is that I think item names could be sentence case (though it's extra work sadly to format them like that), and you can use instead of - (harder to type though without additional aids).

May a link to room definitions could be made, but currently that page is split into many smaller ones.

serene sage
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yeah still 41.78.16 - haven't checked if anything's changed

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like the story could be spawning corkscrews now

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so I'm not 100% it's up to date with B42

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I'd work on more today but I got an assessment tomorrow so that's not happening unhappy

languid kayak
unkempt prism
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are tiles consider as an entite ?

languid kayak
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Would be nice to decide on these too, as well as Boonie Hat, as maybe I'll focus on the remaining pages to merge

languid kayak
digital helm
# languid kayak I started renaming "Construction" to "Buildables", but now I'm having a second t...

If we want it to be like Crafting then maybe we call it Building? (feels like we're going round in circles). So rather than it being "tiles" it's everything related to "Building", which is what Crafting is. It's not necessarily just items, it's everything related to the Crafting menu. Which is why it's in Game mechanics. So I think if it's called Building then we follow that same structure, and have it in Game mechanics? But also Tiles as a subcategory. https://pzwiki.net/wiki/Category:Crafting both may need a major rework

digital helm
digital helm
languid kayak
languid kayak
digital helm
digital helm
languid kayak
digital helm
languid kayak
digital helm
languid kayak
languid kayak
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btw, what are those circles on spawning map? They appear only on one Louisville's district, Muldraugh, Brandenburg and Ekron but not other towns

dry robin
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Could they be possibly Siren sound radius? Maybe once upon a time a static Siren noise?

lucid junco
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I might be dumb, but it took me untill now to realize what this number means

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@languid kayak did you even notice it? drunk

languid kayak
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oh true 😄

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old calculator trick

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but true, I did not. Feel free to put it on Easter eggs, I will add a note in phone numbers

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though actually it should be 5318008 ?

languid kayak
lucid junco
lucid junco
languid kayak
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a typo here; 991 instead of 911

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@thin cloud for that, though probably not exactly your area ^

digital helm
languid kayak
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@digital helm the Dash Bulldrivers have no names in them? Other vehicles seems to have it

digital helm
languid kayak
digital helm
# languid kayak I wonder if that's intended or omission

Unintended is my guess. There's a a carModelName property. If that's defined, it'll use that vehicle's name as this vehicles name, if not, it'll get the translation of its own name.

Vehicles like StepVan_Cereal have a translation IGUI_VehicleNameStepVan_Cereal = "Cereal Delivery Chevalier Step Van", but in-game they're called Chevalier Step Van because it has "carModelName": "StepVan",

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ISVehicleMechanics.lua

    local carName = self.vehicle:getScript():getCarModelName() or self.vehicle:getScript():getName()
    local name = getText("IGUI_VehicleName" .. carName);
    if string.match(self.vehicle:getScript():getName(), "Burnt") then
        local unburnt = string.gsub(self.vehicle:getScript():getName(), "Burnt", "")
        if getTextOrNull("IGUI_VehicleName" .. unburnt) then
            name = getText("IGUI_VehicleName" .. unburnt)
        end
        name = getText("IGUI_VehicleNameBurntCar", name);
    end
languid kayak
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is it 555-35683? Number's not really clear

digital helm
languid kayak
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so blurry 😩. ChatGPT isn't really helpful:

Looking at the texture you uploaded, the telephone number that appears written on the car is:

555-56683

Would you also like me to help you clean up or enhance the texture if needed?
You said:
are you 100% sure it's 56683 and not 35683 or 95663? First number is different
ChatGPT said:

Good catch — let's slow down and look carefully.

From the texture you shared, the phone number appears multiple times on the sides and back of the truck. Inspecting it closely:

The number after "555-" starts with what looks like a 5 — not a 3 or a 9.

Comparing the shape:

    It's wide at the top and bottom like a 5, not narrow like a 3.

    It's not curved and angular like a 9.

So, I'm very confident it says:

➡️ 555-56683

Not 35683 or 95663.
still not conviced me TBF

digital helm
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In-game isn't any better either

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Gotta be 555-356_3 that second last number isn't clear

lucid junco
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8

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555-35683

languid kayak
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I think so too

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I think the fax is missing one "5" in here?

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there's a differentr vehicle with fax on it, and it's 555

proud cobalt
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The vehicle models look so good in the list @digital helm

languid kayak
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just to make sure, fax is 555-3333?

digital helm
digital helm
digital helm
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OCR-A is a font issued in 1966 and first implemented in 1968. A special font was needed in the early days of computer optical character recognition, when there was a need for a font that could be recognized not only by the computers of that day, but also by humans. OCR-A uses simple, thick strokes to form recognizable characters.
The font is mon...

languid kayak
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1111 was my initial idea, as 1/0 and electic

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or is 1111 in italics? But why?

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though electrics != electronics so yeah

digital helm
languid kayak
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maybe just blurry, not sure why

digital helm
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Some post processing maybe

languid kayak
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yeah, downscaling I guess

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Another number hard to decipher; 555-9632?

digital helm
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See the 6 in fax

languid kayak
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9832, yeah

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I have to switch to neightred neighour for zoom on my image browser, else It's hard to see 😄

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but either way, that was the last vehicle

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Then it's Flyers, newspapers and radio/TV 😄

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btw

   antialiasing = METHOD
          Scale method to use when anti-aliasing is enabled, valid choices are:
          nearest: nearest-neighbor, equivalent to antialiasing = no;
          box: nearest-neighbor on upscale, average in a box on downscale;
          bilinear: bilinear;
          bicubic: bicubic with the Catmull-Rom spline;
          mks13: Magic Kernel with the 2013 Sharp approximation (default);
          In general, the methods improve in quality and decrease in performance from top to bottom.

default was mks13 for me

lilac berry
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Do any b41 wiki pages still exist?

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I used the wiki for a crafting recipe about a week ago and it was mostly accurate but somewhat off, I’m just now realizing it was probably referencing b42

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So I’m just wondering if it’s still a thing for b41

fluid spire
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I have a question guys

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If you play on another device and you joined your friends server, do you still have the same progress on your last computer

languid kayak
# lilac berry So I’m just wondering if it’s still a thing for b41

There's an oldid filled for most of the pages, you'd have to click the "For the Build 41 page, please see this old revision." link. Sometimes pages are not updated to Build 42 too, but in general it's a stopgap and may not be reliable. We basically focus most on the Build 42 content with hopes of the wiki being as updated once b41 will stop being relevant (mostly MP, as most mods carried over nowadays)

lilac berry
lilac berry
fluid spire
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OH WAIT I THOUGHT THIS WAS B41 CHAT

fluid spire
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I can finally play the progress I have on another device

lilac berry
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Just make sure you’re on the same steam account, and you input the same player username and password

fluid spire
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Oh

lilac berry
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IIRC it’s all stored server side in DB files

fluid spire
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K

fluid spire
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What if it's just steam account

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I didn't put any information on the name and password

lilac berry
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what?

fluid spire
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He just invites me directly

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And I join

lilac berry
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Well I’ve never seen smth like that so I’m not sure

fluid spire
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Ok

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Thanks

lilac berry
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I think it oughta work

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But not sure

languid kayak
lucid junco
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But also in the image

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We sure it wasn't fixed?

languid kayak
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I think not?

languid kayak
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I think those are all numbers we have so far though

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Funny how the numbers are translated in adverts

lua/shared/Translate/RU/RadioData_RU.txt:317: RD_1cd5740e-06ff-40c3-9a70-280883be1076 = "Чтобы заказать каталог, звоните по номеру 555-ГНОМ.",
lua/shared/Translate/RU/RadioData_RU.txt:493: RD_6a1d6ec3-b327-42da-b629-a6dd093a7d43 = "Чтобы сделать пожертвование в Местный фонд помощи Бранденбургу, позвоните по номеру 555-6782.",
lua/shared/Translate/RU/RadioData_RU.txt:539: RD_a52e99e6-a9ec-4498-a965-af0a45b75330 = "Позвоните по номеру 555-БАНКНОКС и запишитесь на консультацию прямо сегодня.",
lua/shared/Translate/RU/RadioData_RU.txt:592: RD_e7fd7317-ae54-4cdb-8939-b41c9d2b2b29 = "Звоните по номеру 555-ХМФОТО, и я вас… щёлкну!",
lua/shared/Translate/RU/RadioData_RU.txt:1709: RD_24acb328-5f9b-4555-b563-072ee83ddedd = "…направленной на «сохранение жизней и сдерживание эпидемии»."

languid kayak
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There's one more, we never got the flier, but the text is in game files

lua/shared/Translate/RU/Print_Media_RU.txt:366:Print_Media_ChapelmountDownsRacetrack_info = "IMAGECENTRE:media/textures/printMedia/600x200.png <LINE> <H1> RGB:0.5,0.4,0 "And they're off!" <BR> <H2> RGB:0.5,0.4,0 Millions of horse-lovers hear these words every May from Chapelmount Downs as the Kentucky Furlongs begin... <BR>But more happens at Chapelmount that just the Furlongs! From stakes and handicaps to special sprints and steeplechases, there's fun to be had at Chapelmount all year round. <BR>Gamble responsibly (or not!) at our betting booths, watch the races from our comfortable stands, and get a bite to eat from our food court on the second floor. <BR> Chapelmount Downs. We're a head in front of the competition. <BR>Event entry fees, times, and dress codes vary. Please contact us on 555-CMOUNT for specific event information. <BR>MAP:ChapelmountDownsRacetrack,0,200 ",

thin cloud
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I think drilling down into telephone numbers is a LITTLE too far imo, they have absolutely not functionality in game and never will

languid kayak
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Still, how much useless it is, something I wanted to do and started as a way to put that advert icon 😄

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Although with Knox telecom down, otoh, that'd be unrealistic, so just mod realm I guess

digital helm
languid kayak
languid kayak
# lilac berry Almost a full valid number too

used to be 555-GNOMORE

lua/shared/Translate/RU/Print_Media_RU.txt:462:Print_Media_GnomeSweetGnome_info = "IMAGECENTRE:media/textures/printMedia/600x200.png <LINE> <H1> <LEFT> RGB:1,1,0 Gnomes, gnomes, gnomes. No home's a home with no gnome! <LINE> IMAGECENTRE:media/textures/printMedia/FlyerPics/gnome2.png <LINE> Have a gnome? You need more gnomes! Gnome Sweet Gnome has all the gnomes you need, and more. <BR> IMAGECENTRE:media/textures/printMedia/FlyerPics/gnome1.png <LINE> Dial 555-GNOMORE to know more about our gnomes. You can't ignore our gnomes* no more! <BR> MAP:GnomeSweetGnome,0,400 <BR> <TEXT> RGB:1,1,0 *gnomes IMAGE:media/textures/printMedia/FlyerPics/gnome2.pngIMAGE:media/textures/printMedia/FlyerPics/gnome2.pngIMAGE:media/textures/printMedia/FlyerPics/gnome2.pngIMAGE:media/textures/printMedia/FlyerPics/gnome2.pngIMAGE:media/textures/printMedia/FlyerPics/gnome2.pngIMAGE:media/textures/printMedia/FlyerPics/gnome2.png <LINE>",

lilac berry
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That's a lot of 6's

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I'm gonna dial it, I'm a curious being

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Could not be completed map_facesad

languid kayak
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I think @digital helm or @lucid junco mentioned that, but I think that confirms the https://b42map.com?15445x1310 location

lua/shared/Translate/RU/Print_Media_RU.txt:468:Print_Media_CivilWarfort_info = "IMAGECENTRE:media/textures/printMedia/600x200.png <LINE> <H2> Whether you're interested in history or just love a good walk, come visit Fort Prospect, soon to be added to the National Register of Historic Places. The fort was originally built by the Union army in 1862 as an earthen fort to protect the ford and ferry across the Ohio. <BR> Fort Prospect was soon abandoned as it seemed that the Civil War would never come near the fort although ironically, the infamous Morgan's Raiders passed by the fort in 1863, and could have been stopped had the fort been manned. <BR> IMAGECENTRE:media/textures/printMedia/FlyerPics/fort1.png <LINE> The Union army returned to the fort in 1864, building a wooden fort, and the current stone brick fort was constructed by the US Army Corp of Engineers in 1918. The fort was abandoned for good in 1923, and its personnel transferred to Fort Knox. The fort remains in great condition, and now houses our museum about the history of Kentucky. <BR> IMAGECENTRE:media/textures/printMedia/400x400.png <LINE> Entry to the museum is FREE for under-16s, seniors, and veterans, and $2 for everyone else. Guided tours take place at 11am, 2am, and 4am daily, dependent on visitor numbers. Call us on 555-4833 to book your place! <BR> MAP:CivilWarfort,0,250 <BR> <LINE> ",

digital helm
languid kayak
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@proud cobalt I think was the one dubbing the Leafhill Heights suburb? Sadly it seems it was just supposed to be a house company

lua/shared/Translate/RU/Print_Media_RU.txt:508:Print_Media_LeafhillHeights_info = "IMAGECENTRE:media/textures/printMedia/600x200.png <LINE> <H1> RGB:1,1,0.3 Looking for world class office space? Try Leafhill Heights. <BR> IMAGECENTRE:media/textures/printMedia/FlyerPics/leafhill1.png <LINE> <H1> <LEFT> RGB:1,1,0.3 Located just south of Louisville, Leafhill Heights houses companies worth tens of millions of dollars. With world class infrastructure, a constant stream of highly trained LSU graduates, and space to suit every need, we're the base you need in a constantly shifting world. <BR> From software to finance, from academia to industry, you'll find the space to grow at Leafhill Heights. <BR> MAP:LeafhillHeights,0,200<LINE><CENTRE> Contact us on 555-LEAFHILL. ",

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Also seeing how Onyx Drive In Flyer omits 943 in its early version found here:

lua/shared/Translate/RU/Print_Media_RU.txt:426:Print_Media_OnyxDriveinTheater_info = "IMAGECENTRE:media/textures/printMedia/OnyxDriveInTheater.png <LINE> <H2> RGB:1,1,1 Experience the latest movies from the comfort of your own vehicle! <BR> IMAGECENTRE:media/textures/printMedia/FlyerPics/onyx1.png <LINE> Operating continuously since 1952, the Onyx Drive-in Theater features parking spaces for over one hundred vehicles, with popcorn, hotdogs and more available in our entrance building. Tickets start at just $5. Save time by calling 555-1390 to book ahead. <BR> <H1> RGB:1,1,1 NOW SHOWING: The Forgotten Element <BR> MAP:OnyxDriveinTheater,0,300<BR> ",
I assume 943 would be some in-game area code? Although Wikipedia says it's for a different regions https://en.wikipedia.org/wiki/Area_codes_678%2C_470%2C_and_943

Also, there's one number that puts (555) in paranthes, which makes sense kinda as it's omitted, but shouldn't (943) be put in paranethes instead?

Area codes 678, 470, and 943 are telephone area codes in the North American Numbering Plan (NANP) for the U.S. State of Georgia in the Atlanta metropolitan area. The area codes are assigned in an overlay plan to a combined numbering plan area (NPA) consisting of 404 (Atlanta and its suburbs inside Interstate 285) and 770 (Atlanta suburbs and ex...

languid kayak
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btw @digital helm not sure if it's intended, but as I add phone numbers to individual pages, I realized that when type= is not filled, the whole general section that'd include a phone number is not displayed. I just add type to the pages I edit, but not sure if it's intended?

languid kayak
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to infobox location

digital helm
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ah, got it

languid kayak
languid kayak
languid kayak
digital helm
languid kayak
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I renamed it

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as I think proper solution for these and suppressed pages may take a while?

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Other than that, I'd love to finish https://pzwiki.net/wiki/Category:Articles_to_be_merged since it's not much

https://pzwiki.net/wiki/Category:Construction is one thing we discussed and would like to settle, maybe I'll decide on this unless someone has something to add there, other than that, I'll take another look at Camo Boonie Hat, Colored Party Hat and Hawaiian Shirt

https://pzwiki.net/wiki/Water_containers I'm not sure – are these all tags still relevant? Rainwater collection factor I guess should be, the fire and microwave I think too? Not sure about the coffee maker?

Crossword Magazine and Wordsearch Magazine should be straightforward I guess.

proud cobalt
proud cobalt
digital helm
# languid kayak Other than that, I'd love to finish https://pzwiki.net/wiki/Category:Articles_to...

For Category:Construction, I'm on board for having "Crafting" and "Building" as parallel categories. My question is where we go from there. Do we have buildables as a separate category under "Tiles"? Or do we have them all in "Building" and keep the subcategories like "Metalworking" and "Carpentry", and expand on them (which would contain the 'buildables')?

These water container properties are still relevant, but they're a bit different now. I think they're tags now instead of a key-value. I was thinking of how to best fit these into the fluid container list, since these are specific to water.

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I suspect we may want a "Building" page eventually too. Similar to the "Crafting" page, although due to the huge number of recipes now, we may want to rethink how these are displayed. Maybe just have list of recipes? Something to look into

digital helm
flint vapor
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You guys got the original table for these ?

digital helm
flint vapor
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👌

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Figured

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The script parser takes fluids ?

digital helm
flint vapor
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Nice !

digital helm
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it's actually script_parser.py this time

flint vapor
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I'll try to see if I can possibly regenerate that table. No promises tho

digital helm
flint vapor
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Yea I got it no worries

hushed bobcat
flint vapor
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I hope the redirect from Stats to Moodles wasn't important because I had to nuke it

flat sun
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gonna nitpick modding page names again:
https://pzwiki.net/wiki/Modding_structure 'modding structure' should probably just be 'mod structure', it describes the structure for mods
https://pzwiki.net/wiki/Java_documentation this one is more opinionated but 'java documentation' should probably be 'JavaDocs'. it's a proper noun (javadoc is the tool used to generate them) and in the java world they're referred to as JavaDocs near universally, so extending it out to 'Java documentation' isn't really correct. 'Java documentation' imo would be a much broader topic that isn't covered here (this is actually one of the only modding pages that *doesn't* document any java object in any way) and not just a link to the javadocs

flint vapor
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Fine lol

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Done

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So I'm wanting to make a thing for Modding projects to easily link things that exist for the various modding projects

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Do you guys think Infobox would fit or should I make a custom one ? Or is there a template which exists already for that ?

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Like be able to link steam, github and possibly more and it'll add the lines with the icon of the application with the link to it

languid kayak
languid kayak
languid kayak
flint vapor
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👌

flint vapor
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To make sure I don't create a template for something which already exists

languid kayak
flint vapor
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No

flint vapor
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To do something like that

languid kayak
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won't it be navbox at the bottom?

flint vapor
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Basically have a side pannel, similar to infobox but to have socials to projects

languid kayak
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ah

flint vapor
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To link steam pages, github pages, discords if exists

languid kayak
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I think we have nothing like that, just infoboxes

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though technically infobox would do the job

flint vapor
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Alright, I'll create a template I guess then

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You think so ?

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Can I add icons ?

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Like to have discord, steam, github icons ?

languid kayak
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i think item infobox has icons? or was it vehicle?

flint vapor
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Perhaps it does

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Idk, depends how modulable this is and how customizable it is

languid kayak
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should be quite flexible

flint vapor
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I also don't think I'll
Text icon: text

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I'll probably just do
icon description
and whole thing linking

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So like

[Steam icon] Mod page

linking an url

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Let me do some tests

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I think I'll create new subtemplates for it

flint vapor
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Getting there

flint vapor
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Is there a template on wiki for links ?

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Tried {{Plain link|{{{steam}}}|{{{1}}}}} but doesn't seem to exist in the PZ wiki

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Guess I go for html

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I found out why 💀

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    {{Infobox/socials
    | steam=https://steamcommunity.com/sharedfiles/filedetails/?id=3077900375
    | Workshop page
    }}
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Aw man

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Hell yea found a way

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Fuck yea

digital helm
ruby parrot
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Hello

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First of all I find Wiki to be really bad design wise, hence I am here. I feel a great need to update television page with very important information and I struggle to do this.

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I have created and verified my account

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i am logged in, and I still don't get Edit page

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there is no indication if I am doing anything wrong. I am supposedly in "users" group, because wiki states that anyone who registers is a "user".

proud cobalt
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What's wrong with the design?

proud cobalt
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Have added condition to pages that were missing it

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Gonna try work on some more usage tomorrow. Very slowly getting through the Autogenerated articles... Very... Slowly.

ruby parrot
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Yep, you were right, I see edit button after I tried to log in long time after the problem originally took place

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also page updated

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if someone can approve my change pls

lucid junco
ruby parrot
lucid junco
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Im not

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Basing my question from personal experience

ruby parrot
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I don't understand your question to begin with, then.

lucid junco
ruby parrot
lucid junco
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You have explicitly written that Exposure survival gives you carpentry xp

ruby parrot
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that was not me. I added section about limitation

lucid junco
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Gah

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I see

lucid junco
ruby parrot
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no worries, now this is out of the way, approve my addition to article please.

lucid junco
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Its fine addition

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Thought its written in more, steam guide like manner

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And contains grammatical errors

ruby parrot
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I am not a native speaker, my apology and please correct what you find. I speak like I do speak, I have never written a steam guide.

lucid junco
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But not bad overall

ruby parrot
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Please update section Herbalist trait/magazine

lucid junco
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We will

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By the time it takes log in issue to resolve

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Which is about the time b43 will release jaques_beaver

ruby parrot
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i mean, I have updated the article myself, please approve

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i believe in incremental improvements! I believe in Harvey Dent!

ruby parrot
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is there some xml file where different values for different properties are stored?

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I could automate extraction of those and share my methods

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media/lua/shared/NPCs/MainCreationMethods.lua

ruby parrot
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found it

flint vapor
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What kind of property ?

ruby parrot
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property/variable herbalist for example

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anyway i found it

flint vapor
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Stats modified by the trait ?

ruby parrot
#

i am getting up to date infor from lua file

#

i am trying to automate this

flint vapor
#

You can't, that's the issue

ruby parrot
#

watch me 😉

flint vapor
#

What the traits modify, just can't be automated

#

I mean man you can trust me I've got some experience with the game code and what traits modify is all over the place lol

ruby parrot
#

just to clarify what i do, i find data and refine it to some degree

flint vapor
#

You'd have to parse the game code to find out every single bits

ruby parrot
#

that later on can be copy pasted

#

i take low hanging fruit first

ruby parrot
#

readarray traits <<<$(grep -R -I 'UI_trait_.* false' |grep -v '--'|sed 's/false.*$//' |awk '{print $(NF-1), $(NF-2) }'|sed 's/getText("//'|sed 's/")//'|sed 's/,//g') ; for traititem in "${traits[@]}" ; do trait=($traititem);printf -- "${trait[0]}"; grep -R ${trait[1]} Translate/EN/UI_EN.txt|grep -v Desc|head -n1 | awk '{ $1=" ";$2=""; print $0}' ; done

#

took me 3.5 hours

#

readarray traits <<<$(grep -R -I 'UI_trait_.* false' |grep -v '--'|se
d 's/false.*$//' |awk '{print $(NF-1), $(NF-2) }'|sed 's/getText("//'|sed 's/")//'|sed 's/,//g') ; for traititem in "${traits[@]}" ; do trait=($traititem);printf -- "${trait[0]}"; grep -R ${trait[1]} Translate/EN/UI_EN.txt|grep -v Desc|head -n1 | awk '{ $1=" ";$2=""; print $0}' ; done |sed 's/,//'

flint vapor
#

What's that ?

ruby parrot
#

please look at output

#

1 "Speed Demon"
-1 "Sunday Driver"
-1 "Poor Passenger"
4 "Brave"
-2 "Cowardly"
-2 "Clumsy"
4 "Graceful"
-2 "Short Sighted"
-4 "Hard of Hearing"
-12 "Deaf"
6 "Keen Hearing"
4 "Eagle Eyed"
-4 "Hearty Appetite"
2 "Light Eater"
8 "Thick-skinned"
-10 "Unfit"
-6 "Out of Shape"
6 "Fit"
10 "Athletic"
4 "Nutritionist"
-2 "Slow Metabolism"
-2 "Fast Metabolism"
10 "Strong"
6 "Stout"
-10 "Puny"
-6 "Weak"
4 "Resilient"
-4 "Prone to Illness"
-4 "Agoraphobic"
-4 "Claustrophobic"
2 "Outdoorsy"
6 "Fast Healer"
6 "Fast Learner"
2 "Fast Reader"
4 "Adrenaline Junkie"
4 "Inconspicuous"
2 "Wakeful"
2 "Cat's Eyes"
4 "Organized"
2 "Low Thirst"
4 "First Aider"
4 "Angler"
2 "Gardener"
4 "Runner"
-3 "Slow Healer"
-6 "Slow Learner"
-2 "Slow Reader"
-4 "Sleepyhead"
-4 "Conspicuous"
-6 "Disorganized"
-1 "High Thirst"
-8 "Illiterate"
-6 "Restless Sleeper"
-4 "Reluctant Fighter"
-8 "Thin-skinned"
-2 "Smoker"
4 "Sewer"
2 "Dextrous"
-2 "All Thumbs"
-3 "Weak Stomach"
3 "Iron Gut"
-5 "Fear of Blood"
-5 "Short of Breath"
6 "Blacksmith Knowledge"
3 "Keen Cook"
4 "Herbalist"
8 "Wilderness Knowledge"
6 "Brawler"
6 "Former Scout"
4 "Baseball Player"
6 "Hiker"
8 "Hunter"
5 "Gymnast"

#

please verify

flint vapor
#

No lol ?

#

You think I'm going to verify all that ? hahalol

#

Anyway, what you did is just retrieve the traits cost ?

ruby parrot
#

no, what I did i created a REPEATABLE script that can do extraction of all above any time any update comes up and any value changes

#

as long as The Indie Stone does not change their files too much\

#

also by changing just one part it can do that with translations to other languages

#

this part: Translate/EN/UI_EN

#

i did not test other languages, but likely it will just work

#

i could do it better, but I work 6 days a week on average. i need more motivation than just "Anyway, what you did is just retrieve the traits cost ?"

#

i just tested one extra language, it just works

#

minor bug somewhere, - translated to 8 in russian just in one instance.

#

but otherwise looks OK

#

if someone thinks of doing it again - you need to be here:
/mnt/gigSSD/dimko/steamapps/common/ProjectZomboid/projectzomboid/media/lua/shared

#

adjust to your file structure ofcourse

#

Linux is a requirement

flint vapor
ruby parrot
#

no ill will

flint vapor
ruby parrot
#

i wanted to get data from files in automated way, so when update comes up and devs change values in the game - automatically script would catch it

#

i could possibly automate other aspects of wiki, but its long, and I have long hours and stressful job. i want actually play game

flint vapor
#

That's why I said it's going to be quite an insane task

ruby parrot
#

i prolly was busy making the script, dont take it personal

#

i am curious to know why in one case "-" translated to 8. this literally and figuratively bugs me now

#

it was not in english though

flint vapor
ruby parrot
#

russian translated:
-5 "Гемофоб"
-5 "Астматик"
6 "Кузнец"
3 "Кулинар"
4 "Травник"
86 "Дебошир"
6 "Бывший скаут"
4 "Бейсболист"
6 "Путешественник"

flint vapor
#

I mean the numbers should be dissociated from the translation itself ?

ruby parrot
#

brawler is 86 instead of -6

#

values dont exist in translation at all

flint vapor
#

The number should stay how it is ?

ruby parrot
#

yep, and thats exactly my problem, i have no idea why bug is triggered in russian

#

oh well, as they say first 90% of development goes to write a program, and other 90% - to debug it.

flint vapor
#

What do you exactly ? You retrieve the translation entry ID associated to the trait cost right ? Then parse the translate files for the translation entry ID and find the text for that language ?

ruby parrot
#

same in german, exactly same issue 😄

#

first i seeked for UI_trait_. and FALSE string, that tells me this is unique trait

#

because there are traits related to occupations as well

#

so my traits are ONLY traits

#

devs were unkind and same string that had trait had semi unique string twice:
getText

#

so i isolated second part of it

#

and point number

flint vapor
#

Why not make the script a mod which directly retrieves trait costs directly from the game environment instead of parsing the files that add the traits ?

ruby parrot
#

than i went into Translate/EN/UI_EN.txt file to get trait name

#

this IS directly from game environment

flint vapor
#

No it's not

ruby parrot
#

but different files have different data in it

#

specifically

flint vapor
#

No you're retrieving from the game files, not from the game running itself and the functions available to you

#

Almost every UI in the game are in Lua so the character trait choices can be retrieved from any Lua script, even modded

#

You could use the exact method that UI panel uses to retrieve traits and costs, and apply it in a mod which exports them in a file or even just prints them in the console, which you can easily retrieve

#

But better would be to export them in a txt file

#

This does involve launching the game, but due to the simplicity of the Lua script, that should stay valid for a long time and for a lot of game versions

ruby parrot
#

but I DID get it from Lua files

flint vapor
#

No you parsed the Lua file facepalm

ruby parrot
#

just because I did not explicetly mention NPCs/MainCreationMethods.lua in script - doesn't mean i did not use it

#

i did yes.

flint vapor
#

Yes and that's not what I'm talking about !

ruby parrot
#

what difference does it make, if data in lua file is taken into game, it makes no difference where i take it from

flint vapor
#

Bcs you mentioned that your script wouldn't work if the trait file syntax changes

ruby parrot
#

if they did then data from LUA in executable would change as well, but at this stage i would say they would not dare to change LUA file structure

#

values - yes, structure - no

#

it would require them to rewrite code in Java, instead of appending to it

flint vapor
ruby parrot
#

exactly my point

flint vapor
#

Whatever man

#

Do your shit alone

ruby parrot
#

they tweak variables and values like stats on perks, they add perks

#

but they wont change whoe structure of translations for example

#

too much work for no benefit

#

so you gonna see incremental changes

#

not major ones

#

but yeah, i understand your bad attitude due to previous communication/misunderstanding, but last message is just not cool brah

hushed bobcat
#

🍿

proud cobalt
proud cobalt
proud cobalt
ruby parrot
#

may be I misunderstood something, i think i was reading that there is such thing as auto submission, that is applied after some time or some other criteria

#

in the wiki itself that is

#

which assumes, quite rightly so, that my stuff does not get published upon me opening an account

#

i have read suggested pages. with that said Its deep night for me here, and i did not see my bed for rougly 18 hours so far or so. so please excuse me if I forget some. will try to read again perhaps later

proud cobalt
proud cobalt
ruby parrot
proud cobalt
ruby parrot
ruby parrot
#

I mean, its literally there:
Welcome to the PZwiki Parser wiki! This project is designed to streamline the processing of game data from Project Zomboid into a structured output format that can be easily integrated into the PZwiki. This documentation will guide you through setup, usage, and development.

proud cobalt
#

Which part of that is not neccesary?

ruby parrot
#

it IS necessary, automation is good

proud cobalt
#

Oh i understand, you were referring to your script

ruby parrot
#

i did not realise someone already did create the tool, but i was guessing that tool did not update the wiki in a while. as I did see differences between traits in game files and in wili itself

#

i am talking about your tool.

#

i have to hit the sack.

#

you may see little old annoying me again, adios!

proud cobalt
#

We dont currently automatically update traits as we have other priorities, but the capabilities exist, like you myself and Vail both work full time jobs

#

@hushed bobcat @lucid junco and anyone else experiencing the issue, there has apparently been a fix with the session issue, please try again an if you still have issues if you could email Kirrus again

hushed bobcat
oak snow
digital helm
#
digital helm
#

I've added a scroll-x CSS class. It just adds horizontal scrolling for a container
Instead of:
<div style="overflow: auto; white-space: nowrap;">

Just use:
<div class="scroll-x">

flint vapor
#

Nice

hushed bobcat
#

I got something interesting by some missing new fliers:

  1. Lenny's car repair is considered as Ekron, with is very very far. I was impressed with Mad Dan's den, but Lenny's car as well?
  2. The drag racing is considered west point instead of valley statio
  3. Nolan's car is also wespoint, with put the boundaries of Westpoint way south, but at least that location has a name.

Question: should we consider other business on those areas as part of the same city/town as the fliers, or just flag those "inconsistencies" to devs?

languid kayak
hushed bobcat
languid kayak
#

but yeah, doing it by hand would be terrible 😩

flint vapor
thin swan
#

I'm starting a translation of a new language, specifically for Vietnamese. However, I don't know how to display a new language in the box below. Could you please tell me what to do next? Do I need to contact the administrator to make a new language available?

languid kayak
# thin swan I'm starting a translation of a new language, specifically for Vietnamese. Howev...

Yeah, we were actually discussing that with @digital helm and @proud cobalt the other day 😄 Vietnamese is not supported by the game sadly (though if there's a popular 3rd part mod, do let me know!) but the language should be supported by the MediaWiki just fine. There are some strings to translate too that only admins can add, see https://pzwiki.net/wiki/Help:Translations#Sidebar

proud cobalt
languid kayak
serene sage
#

does a page exist for all the bars in the game in the same manner as, say the convenience store or grocery store page?

#

or is that not a thing

proud cobalt
serene sage
#

I see

digital helm
# hushed bobcat I got something interesting by some missing new fliers: 1. Lenny's car repair is...

We brought something similar up a bit ago with Pat. I could be wrong, but I think it's because those minor locations aren't actually locations. Like Dixie, it's not a town, it's just a place along Dixie Hwy, and is more of a colloquial name. Same with valley station, it's kinda just the border between West Point and Louisville. And the Crossroads mall part of Louisville.

If you collate the ones in question we can pass them up to double-check

digital helm
vast trellis
#

Is it an issue if I start updating some of the vehicle pages with the new vehicle variants?

digital helm
vast trellis
#

Understood, I will avoid messing with anything much then so I don't inadvertently make anything more complicated.

lucid junco
#

Or something like Guns Unlimited being on the same road as AMZ steel

#

But one is in Ekron and other in Echo Creek

lucid junco
proud cobalt
#

@languid kayak A few weeks back you spotted some item pages missing code, that should all be resolved now

proud cobalt
languid kayak
flint vapor
proud cobalt
# languid kayak I'd say definitely. BTW, when it comes to tiles, I noticed that the tiles that ...

Was going to ping you also actually so glad you saw it. I believe this version of tiles has been cut and resized via a script, but I don't love how they look these days. It's a bit better on larger tiles like ovens. I actually just mentioned to Vail a few minutes ago I was going to look back at tiles, it may involve a rewrite though, possibly to implement into the wiki parser. Just a thought at this stage.

Would like to get tiles up to B42 and add the new ones that exist. The script to generate them could be much more robust than it is currently. Doing this would cut a big chunk out of the 41.78.16 category

https://pzwiki.net/wiki/File:Appliances_cooking_01_8.png

proud cobalt
# flint vapor What are you trying to do exactly ?

The sprites are all 128x256 but they all have huge amounts of empty space, resulting in small images in infoboxes. Cutting them down to visible pixels can help with that but breaks the standard size

flint vapor
#

Should they all have the same size ?

#

Resolution*

#

Like square ?

#

Also empty space like that is cheap in images no ?

proud cobalt
proud cobalt
digital helm
proud cobalt
digital helm
flint vapor
digital helm
#

@proud cobalt I noticed these were uploaded as 128x256 so they're bigger in the infobox. Want me to set the tile infobox image width to 128px by default? I've fixed the pixelart class now so they'll appear as they do in-game, just bigger.

flint vapor
proud cobalt
flint vapor
#

How about cropping the tiles ?

proud cobalt
# flint vapor How about cropping the tiles ?

Yeah that's one direction, or zooming in. Zooming in is what i went with last year as i had to automate it for like 1000+ images. It also means the infobox doesnt change height when viewing different images. But it's about time to revisit it

digital helm
#

I've set the default width to 128px, and it will scale with the pixelated class

#

Will also need to visit (still) the icons being thin. It's not a simple fix because the js and css are tied to the image size. One day

languid kayak
proud cobalt
#

I've made the minimum width for the crafting table a bit wider so it doesn't look so squashed. Up for feeback if it's too wide or even too narrow still

languid kayak
languid kayak
proud cobalt
digital helm
tulip kiln
#

YOOOO I CAN SIGN IN AGAIN

#

WE'RE SO BACK LADS

thin swan
lucid junco
#

And then if they add in basic stuff for generating articles on that language and maybe translate some of the main pages, then its considered to be supported

serene sage
#

a lot of the languages only have the main page and a few other random pages translated

#

which is kinda funny to me

tulip kiln
lucid junco
languid kayak
# serene sage a lot of the languages only have the main page and a few other random pages tran...

we have stats there https://pzwiki.net/wiki/PZwiki:Project_Translations so yeah, not a lot of pages for some languages.

@thin swan we did talk with Vail and Calvy the languages support and we may indeed limit the full language support for at least the ones game support, maybe even to just official translations as per post pinned in #translations if they arrive.

The problem with adding a full language is all pages are added to the wanted ones, and it artificially inflate the language bar on top and sadly we don't get enough people translating for various languages.

At least with the translations from the game, we can automatically create stubs for items and maybe other pages in the future, so at least that's that for a start.

You still can translate the sidebar if you want to use Vietnamese on wiki, as it's supported by the MediaWiki interface: https://pzwiki.net/?uselang=vi

thin swan
flint vapor
#

That's why I had uploaded the other one ...

#

Tho I guess it worked ?

#

I guess it was more of a problem on my first iterations of the template

languid kayak
#

Can replace this one with a square one if you prefer too, I think I took it out of Discord's logo package

flint vapor
#

I think that's fine ?

languid kayak
digital helm
proud cobalt
tulip kiln
#

Now that I'm able to edit again, ima do some touch ups to some trait pages since I'm already doing the occupation pages. I got a question regarding fear of blood if any of you know. Do blunt weapons cause less blood splatter than sharp or is that not a thing?

digital helm
tulip kiln
languid kayak
#

Okay, I left the https://pzwiki.net/wiki/Category:Archived_pages but removed the mbox after a brief discussion with @digital helm and @proud cobalt (sorry Calvy, though it did serve it's work!), as for pages it was duplicating stuff with obsolete template (soon to be renamed to Removed as it fits the category and purpose more, also after a brief chat).

As far as speaker categories, I think adding __EXPECTUNUSEDCATEGORY__ to them is not fair, as they technically should not be unused eventually, so we'll just wait for people to add it to their page eventually hopefully, while leaving them as it's trnaslated. There's current 5 of them (Catalan, Hungarian, Italian, Dutch, and Norwegian where we got translations, but users did not decide to add it to their pages (Catalan and Italian), or were done before the infobox was created (Hungarian, Dutch, and Norwegian)).

The same is true for the other pages in https://pzwiki.net/wiki/Special:UnusedCategories – these are translated categories that have no pages/categories in them, so we're waiting for actual translations for them to be populated hopefully 🤞.

That makes the page sitting at 28 categories right now and without actual contributions, that's how far it goes currently 🙂 May be lower or higher in the future dpending on that, but at least it's cleaned now 👌.

languid kayak
#

I updated https://pzwiki.net/w/index.php?title=PZwiki%3AProject_Translations&diff=985705&oldid=958509 with the info we have in #translations message

This bit is ambiguous: "As a part of this there will also be an edit pass on all existing B41 text, in all languages, to make sure everything is standardized." – not sure if that means that Catalan, Czech, Argentinian Spanish, Tagalog, Romanian and maybe English (UK), Afrikaans and Estonian will get the same treatment in the future?

I think only Russian is currently implemented in the game, in its early form, or did I miss some of the new translations too (or is it all so far B41 only?)

Main page and sidebar translations were historically tracked in https://pzwiki.net/wiki/PZwiki:Project_Translations#Translation_progress – I marked it as outdated some time ago, so some second look could be made to this, especially since we got Citizen skin since then with two unique strings https://pzwiki.net/wiki/MediaWiki:Citizen-footer-desc and https://pzwiki.net/wiki/MediaWiki:Citizen-footer-tagline that are translated differently than the rest of the interface (sidebar) and are instead shown on any /xx page instead of when the MediaWiki interface is changed.

I once wanted move it to the table, maybe now is the time?

I did not add the Vietnamese to the table since there's no foreshadowing of it being supported, but the main page is handy to keep I guess so that https://pzwiki.net/?uselang=vi works, it's just the links would lead to English? (we can add a notice that it's unsupported translation?) The https://pzwiki.net/wiki/Help:Translations#Sidebar could be translated too. The only thing we won't have is the autogenerated Item count.

Pinging @proud cobalt for this as you were the most active in the project in recent times 🙂

proud cobalt
languid kayak
proud cobalt
languid kayak
pliant forum
#

What are the chances of finding a portrait of Kate?

languid kayak
#

Kinda that's why I always come back and make the description for categories as consise and to the point, as I know they will be translated quite soon 😄 (same for templates)

pliant forum
proud cobalt
pliant forum
#

Combined chance:

18% (that the item will be in the game at all) × 0.001% (that you will find it in that closet) = 0.00018%

And that is:

1 chance in ~555,555

languid kayak
# pliant forum Combined chance: 18% (that the item will be in the game at all) × 0.001% (that ...

eh, not that rare 🙂 Before the balancing patch Vaileasys estimated that the chance to find issue 1 of The Impossible Steelam with 398 issues would be 1 out of 625,000,000 on default settings 🙂 #pzwiki_editing message which is even rarer than the winning $10,000 lottery ticket which was 1 out of 8,857,805 https://www.reddit.com/r/projectzomboid/comments/1hrh8yb/you_can_get_a_10000_scratch_ticket_with_a_1/

I wonder what are the chances to find issue 1 of Chuckle now? It seems to be a comic with most issues currently at 535 issues total https://pzwiki.net/wiki/Comic_Book#Variants (Steelman being 399 issues)

Reddit

Explore this post and more from the projectzomboid community

proud cobalt
flint vapor
flint vapor
#

It's way more complicated than just a percentage of chance to spawn

proud cobalt
#

So no i dont think you made a mistake, it may be a mistake in the template

languid kayak
#

retrieved takes boolean and then it's the version to be filled

#

(@proud cobalt too)

proud cobalt
languid kayak
proud cobalt
proud cobalt
#

In that case, yeah just a small mistake

languid kayak
proud cobalt
languid kayak
lucid junco
#

It's so small that has a E in it

#

Thought it can spawn in almost any bedroom and living room

#

If we are talking about finding it by looting

#

Foraging is better i think

languid kayak
#

also not sure how we solve the colored TINT icons in infobox?

flint vapor
languid kayak
# proud cobalt Yeah they should be suppressed where appropriate

Okay, I added all the knives (most if not all items from https://pzwiki.net/wiki/SharpKnife_(tag)) that were unsuppressed in https://pzwiki.net/wiki/Category:Pages_where_template_include_size_is_exceeded into https://pzwiki.net/wiki/Category:Suppressed_articles

However, I noticed that the only template that got suppressed was https://pzwiki.net/wiki/Template:Infobox_item

I know it has already been simplified with {{ll}} removed from it and I know it's in the works to be revamped eventually, but what is the actual benefit of us suppressing (commenting out) the what it makes section over just leaving it in pages where template include size is exceeded (except maybe it being less server tasking? Though I doubt)

I know not displaying the navbox template is not ideal, but I wonder if not displaying it is worse than not displaying crafting recipes, which is what most likely people come from in the wiki? Especially as navbox template can still be clicked to navigate further.

I know it's just the recipes for sharp knives, which are used a lot. But still.

languid kayak
#

Now stuff that I have no idea what's wrong with (probably some templates) is https://pzwiki.net/wiki/Category:Pages_with_too_many_expensive_parser_function_calls – just 4 pages, and non-English ones only, so I suppose that's some language templates involved with them? Pinging @digital helm again when you have spare time.

They seem to work fine though. Relevant page on Wikipedia with potentially more info: https://en.wikipedia.org/wiki/Category:Pages_with_too_many_expensive_parser_function_calls

This category is populated automatically by the MediaWiki software. It lists articles that issue too many expensive parser function calls. As of 14 October 2010, expensive function calls were #ifexist, {{PAGESINCATEGORY}} and {{PAGESIZE}}. These pages should be edited to reduce the number of expensive calls.
For a list of MediaWiki-populated tra...

#

I removed under construction from Irvington and moved the inspiration section to trivia, but it definitely require some shortening https://pzwiki.net/wiki/Irvington#Trivia Pinging @naive imp for that, though the location pages could use some standardization and updates I guess

languid kayak
languid kayak
#

Cleaned some https://pzwiki.net/wiki/Category:Articles_requiring_verification – the remaining ones are mostly old patchlogs I couldn't verify easily back then, some 41.65 modding stuff, https://pzwiki.net/wiki/Stressed and https://pzwiki.net/wiki/Tired foraging modifiers, https://pzwiki.net/wiki/Morale, things like https://pzwiki.net/wiki/Talk:Exercise or https://pzwiki.net/wiki/Talk:Scrap_Metal, NPC and zone stories and other stuff that just wasn't updated to B42 yet, but might be some low haging fruit, so if anyone wants to take a look, be my guest. I'll come back to it eventually too to hopefully get it to 0

languid kayak
languid kayak
languid kayak
#

you may also want to update crafting recipes to link directly to these, I will now proceed to split further items

tulip kiln
#

Oh ye btw @restive adder Thanks for fixing up the wiki login issues for us.

restive adder
tulip kiln
#

Ah no worries

restive adder
#

I've given the antispam folk access, so hopefully we'll have that anti spammer plugin active again soon

proud cobalt
#

We also consideredd not including its use as a 'tool' as part of the page but that feels wrong

flint vapor
#

<@&671452400221159444>

proud cobalt
proud cobalt
proud cobalt
languid kayak
proud cobalt
proud cobalt
languid kayak
proud cobalt
languid kayak
digital helm
languid kayak
#

split Pipe bomb now, so only Smoke Bomb and Noise Maker left

serene sage
#

just found it kinda funny

flint vapor
#

I thought about something but, for the page Scripts, we got a bunch of parameters associated to it with their own pages. Would naming the pages for the parameters as Scripts:theParameterName be a good idea ?

#

I'm not used to the symbol : and what it means exactly but I noticed its usage for subpages of specific modding fields in the Vintage Story wiki

languid kayak
flint vapor
#

Like I' not suggesting to apply it to every modding page, but the script parameters that might be good no ? Since technically they are subpages to scripts in a way

proud cobalt
#

Subpages use / not : BTW, so mainpage/subpage
The colon indicates a namespace like User: File: Template:

flint vapor
languid kayak
# proud cobalt Subpages use / not : BTW, so mainpage/subpage The colon indicates a namespace li...

namespaces are something Kirrus would have to set up and I think they give us little to no benefit (you can enable/disable them in search, you can count pages in namespaces, and I think that's it? They don't count to page count by default too).

Subpages just show the back arrow by default, we used to have subpages more, but moved away from it. Cyberpunk Wiki relies on it for example https://cyberpunk.fandom.com/wiki/V's_Apartment/Computers or https://cyberpunk.fandom.com/wiki/V's_Apartment/Memorabilia

Cyberpunk Wiki

V has one computer in their main apartment. Unlocks after completing Queen of the Highway. Requires Kerry Eurodyne romance.

Cyberpunk Wiki

Memorabilia are unlockable items which are displayed in V's apartment in Cyberpunk 2077. Memorabilia will automatically appear in V's apartment after obtaining them normally through missions and...

languid kayak
#

Okay, the bombs are now all split 🎉

There might be be some minor issue and inconsistencies, especially if something is missing in the infobox. @proud cobalt @digital helm will a bot take care of these?

These are missing distributions, I assume these can't be find then?

https://pzwiki.net/wiki/Fire_Bomb_with_Short-Range_Sensor
https://pzwiki.net/wiki/Fire_Bomb_with_Medium-Range_Sensor
https://pzwiki.net/wiki/Fire_Bomb_with_Long-Range_Sensor
https://pzwiki.net/wiki/Remote_Fire_Bomb

https://pzwiki.net/wiki/Noise_Generator_with_Timer
https://pzwiki.net/wiki/Noise_Generator_with_Short-Range_Sensor
https://pzwiki.net/wiki/Noise_Generator_with_Medium-Range_Sensor
https://pzwiki.net/wiki/Noise_Generator_with_Long-Range_Sensor
https://pzwiki.net/wiki/Remote_Noise_Generator

https://pzwiki.net/wiki/Pipe_Bomb_with_Short-Range_Sensor
https://pzwiki.net/wiki/Pipe_Bomb_with_Medium-Range_Sensor
https://pzwiki.net/wiki/Pipe_Bomb_with_Long-Range_Sensor
https://pzwiki.net/wiki/Remote_Pipe_Bomb

https://pzwiki.net/wiki/Smoke_Bomb_with_Short-Range_Sensor
https://pzwiki.net/wiki/Smoke_Bomb_with_Medium-Range_Sensor
https://pzwiki.net/wiki/Smoke_Bomb_with_Long-Range_Sensor
https://pzwiki.net/wiki/Remote_Smoke_Bomb

The links in the crafting should be updated to lead to specific versions now, and so the list in item list (which I submitted 8 PRs for as I was merging/splitting items btw, didn't send one for the bombs; not sure if the script will pick it up? https://github.com/Vaileasys/pz-wiki_parser/pulls )

digital helm
# flint vapor So perhaps we should do Scripts/parameter ?

They used to be like that, but we moved them to their own pages. They can mess with templates. I'd really only recommend going with that if there's a functionality reason for it, such as what Faal linked #pzwiki_editing message they're good for accessing with templates. But if you're not wanting them for that reason, then I'd just stick with using a descriptor. E.g. "Type (item script)". No real problem with consistently using the descriptor, we do it for fluids and tags.

languid kayak
digital helm
digital helm
#

Calvy would have the most up-to-date history, which should update automatically next time

digital helm
languid kayak
#

page is missing variants and recipes, the recipes I think bot should take care of?

digital helm
digital helm
languid kayak
languid kayak
proud cobalt
languid kayak
languid kayak
#

TIL you can drive a vehicle with no brakes and suspension 😄

#

(names for reference btw)

hearty quest
#

Missed this @ from awhile back but feel free to kill it. That image is hilariously large lmao.

#

Could be useful to someone trying to update old mods to the new coordinate system, but it wouldn't be that hard to recreate tbh

digital helm
#

New WIP vehicle article https://pzwiki.net/wiki/User:Vaileasys/sandbox_4 existing page for comparison https://pzwiki.net/wiki/Chevalier_Nyala
Main changes are the infobox, vehicle mechanics table, and variants table.
I kept the list of vehicles on the vehicle page short https://pzwiki.net/wiki/Vehicle#Vehicles, so I could then list the variants on each of the 'base' vehicle pages. Since most variant's stats are identical. List by variant is here https://pzwiki.net/wiki/User:Vaileasys/sandbox_5

I'll then automate generating a page for each of the variants, which will just be a skeleton for more info on each variant, such as spawn location. Similar to what we've done with items.

languid kayak
languid kayak
#

I also see the UI is linked in the right; I doubt there's an easy-ish way to wire it up to the table? Maybe add numbers as a stopgap?

languid kayak
languid kayak
lucid junco
#

Someone just felt like typing i in upper case

tulip kiln
digital helm
digital helm
languid kayak
tulip kiln
languid kayak
languid kayak
languid kayak
# languid kayak ~~Splitting https://pzwiki.net/wiki/Hood now (though splitting by the types is k...

Seems that'll be it for me for now, so these 5 are for splitting https://pzwiki.net/wiki/Category:Articles_to_be_split

There's also these https://pzwiki.net/wiki/Category:Articles_requiring_distribution_tables and a bunch of split pages that either lack ==Code== (I marked them as stub) or the code is from 41.78.16 which I marked as outdated

proud cobalt
digital helm
digital helm
#

@languid kayak how do you feel about them just being "Standard" or "Heavy-Duty", instead of "Standard Vehicle". They're all vehicles. The vehicle type is just "Standard"

#

oh, never mind. It's in the item name. I don't like that 😄

proud cobalt
#

Ilovepz

digital helm
digital helm
languid kayak
languid kayak
# digital helm oh, never mind. It's in the item name. I don't like that 😄

yeah, I did split them all now, was quite some work (well, maybe not that much actual work, compared to researching), but I even wonder whether the 3 variants should be split at all. There were differences with brakes, but not with the rest.

I think that having spearate variants of standard/sport/heavy is not logical for everything, especially as the differences are so minor; even when it comes to seats.

How nice are vehicle compare to what we were expected and how clunky and overcomplicated the system in CD:DA is, there are some more logic in the parts in CD:DA 😄

digital helm
#

I've also just added the vehicle part stats to the item infobox. So I'll start adding them now

languid kayak
#

These two are exceptions

digital helm
#

Funny thing about trunks is that most of the time it's defined in the vehicle itself

languid kayak
languid kayak
digital helm
digital helm
#

Yep 🙂

languid kayak
digital helm
digital helm
languid kayak
#

and desert variants of some armor are red links for some reason

proud cobalt
proud cobalt
proud cobalt
#

@languid kayak After a nightmare 24 hours, the building data now uses the proper translations and build icons where available, so you shouldnt have to do them manually

proud cobalt
#

In all the criticism, it's nice to share some positivity
I must say that the PZWiki is one of the best I have seen for a game, hands-down. It is rich in content, very fast, not full of ads (I loathe any of those Fandom sites since loading the ads takes a while and uses GBs of memory), and well-organized (most "wiki" software misses the point).

serene sage
#

nice

#

hooray for us all 🎉

tulip kiln
serene sage
#

fucking awful site

#

even with adblock the site just aggressively tries to steer you into a bunch of other more “popular” wikis

lucid junco
#

Since 90% of fandom wikis are made by poor teens that cant afford hosting their own wiki

#

Or wikis that are too big to now be moved by however working editors they have

lucid junco
#

An umbrella

languid kayak
languid kayak
# serene sage even with adblock the site just aggressively tries to steer you into a bunch of ...

I used to use this https://gist.githubusercontent.com/Faalagorn/0d9dbac615fc20ddd7161b3066a1d48f/raw/a0e2f63cbdfdb87ad69d45981e575078041c9ba6/gistfile1.txt when I was editing Cyberpunk wiki, which allows me editing, I think the original is here? https://gist.github.com/xtref/f94e67a2d8bf44095c88f8d710f6fe4a

There are also ways to browse through 3rd party websites, but yeah.

Gist

Fuck Fandom (filter for Ublock Origin). GitHub Gist: instantly share code, notes, and snippets.

languid kayak
lucid junco
#

providing some support and putting your own wiki server

languid kayak
#

I think the most annoying is how high fandom are in the search results, without https://getindie.wiki/ I would often just end up in Fandom instead of proper wiki myself lol

languid kayak
#

and lines 927/999

[[RainCollectorRoundClosed]]
is this used for anything?

proud cobalt
proud cobalt
#

But theyre in a real file

#

Hard to explain 😆

languid kayak
blissful jay
#

WTF

flint geyser
#

does anyone know where to get mods for all these vehicles?

proud cobalt
proud cobalt
#

ilovethisgameilovethisgameilovethisgameilovethisgame

        "id": 259065,
        "type": "MAX",
        "tileSheetIndex": 65,
        "properties": {
            "generic": {
                "CustomName": "Filler to Change The Filesize"
            }
        }
    },```
#

Me when i have 24 useless tiles

digital helm
last tapir
#

Yeah editing and stuff

tepid pike
#

.

random nymph
#

Suuuuure I edit...

languid kayak
#

@digital helm seems that the infobox item doesn't have the |container= parameter, e.g., |container=truck bed. Is it something we want to add?

#

(compared to vehicle part template that is)

flint vapor
#

That would make sense yea

languid kayak
#

Okay, trunks are split 🎉

digital helm
#

I'm just thinking about all the other containers too, like bags

languid kayak
languid kayak
digital helm
digital helm
languid kayak
#

mufflers split too 🎉

languid kayak
#

okay, merged suspensions; just tire and gas tank remaining – I will do that later, maybe(?) tomorrow(???)

rigid sundial
#

Do you know if anyone is working on blacksmithing part of the wiki? If no one's working on it I can do it perhaps. (I blacksmith irl)

proud cobalt
rigid sundial
proud cobalt
rigid sundial
#

As much as I love to talk about my IRL experiences, I will stick to the game.

#

That being said the game does damn good job at replicating real life blacksmithing

proud cobalt
#

Also being a blacksmith is awesome

languid kayak
native thorn
#

what's the policy on using source code and datamined info to update articles?

#

the agriculture info is all available on a lua script, but that would be my only source
ingame experience is not feasible with those growth times

lucid junco
#

Try using more text than code though

native thorn
#

I'll test and confirm in debug mode then

#

idk if skipping time months at a time breaks something in debuf tho

proud cobalt
#

@digital helm @languid kayak @naive imp
In my ultimate quest to make items better I'm going to suggest a significant article reformat. I'd be happy to spearhead this and it's implementation. This is my proposal, along with an example:

Location header gets a name change to Obtaining
How it's made gets a name change to Crafting (or recipes to be distinct from crafting in usage) and is a subheader of Obtaining

What it makes gets a name change to Crafting and is a subheader of usage
Location tables move under a subheader called Generated loot in Obtaining
Fixing renamed to repairing (really only used for weapons now too)
Building becomes a subheader of usage
repairing, condition, evolved recipe, etc are all moved into usage.
Body part is a sub header of usage

Navboxes get their own Navigation header, after See also (if included). This keeps them visually seperate from article content

(Note: Example has many templates that wouldn't actually go on this page)

https://pzwiki.net/wiki/User:Calvy/sandbox2

flat sun
#

massive improvement imo

digital helm
proud cobalt
languid kayak
languid kayak
languid kayak
flint vapor
#

Simply add the header to the template no ?

languid kayak
flint vapor
#

Force a header on the template

languid kayak
#

so far it's just you and Vail rolling the bots, but I'm slowly wanting to get used to them too 😄 AWB was terrible experience for me

proud cobalt
proud cobalt
#

Won't be immediately though

languid kayak
languid kayak
proud cobalt
languid kayak
languid kayak
proud cobalt
languid kayak
proud cobalt
languid kayak
rigid sundial
#

Is there a guide on editing the wiki? If not, could someone guide me? Do I have to get into coding in order to edit the wiki and how do I get the privilege to edit the wiki?

flint vapor
#

Simply make an account

#

Log in, and you will be able to edit most of pages

#

As for guides uuuhh I don't have the links on hand, there's a few things

#

@languid kayak possibly pin them in the channel no ?

rigid sundial
#

I don't think he is online rn, that being said thanks[:

flint vapor
#

Aaaah yes didn't notice that was in Help:

languid kayak
languid kayak
languid kayak
#

Actually, screw it, I went ahead and split them just to be done with it so all the vehicle parts are now split 🎉

digital helm
#

I can update the infoboxes. I've got them all generated

digital helm
languid kayak
#

Items and Crafting will keep using suppressed, though at one point we might not need nor the mbox nor the category anymore

digital helm
languid kayak
digital helm
languid kayak
# digital helm These ones are there, just new names. See the bottom of properties https://pzwik...

UI only see these 🤔

brake_force
BrakeForce in game files. The brake force stat of the brake.

engine_loudness
EngineLoudness in game files. The loudness modifier for the engine.

degradation_standard
ConditionLowerStandard in game files. The rate at which the part will degrade on standard terrain (e.g. roads).

degradation_offroad
ConditionLowerOffroad in game files. The rate at which the part will degrade when offroad (e.g. grass).

suspension_damping
SuspensionDamping in game files. The damping stat of the suspension.

suspension_compression
SuspensionCompression in game files. The compression stat of the suspension.

wheel_friction
WheelFriction in game files. The friction state of the wheel.

https://pzwiki.net/w/index.php?title=Template%3AInfobox_item&diff=987455&oldid=965161

nothing about noise

languid kayak
# languid kayak I think I'll just uncomment suppress for these then, and keep an eye on them as-...

This one's done, knives are uncommented, show all crafting recipes and just show a link to navbox and are in https://pzwiki.net/wiki/Category:Pages_where_template_include_size_is_exceeded while the item/crafting pages are in https://pzwiki.net/wiki/Category:Suppressed_articles currently

Pinging @proud cobalt for that too

#

Not sure I'm up for splitting https://pzwiki.net/wiki/Fuel but that might be something I tackle next, seeing as I spent some time in this page, unless someone wants to or have some feedback. Pinging @digital helm for that as you were engaged in the energy sources 😄

Basically what I think is
https://pzwiki.net/wiki/Fuel being things that burn pretty much
https://pzwiki.net/wiki/Gasoline (not sure it's need actually, since we have liquids?)
https://pzwiki.net/wiki/Energy things about electricity, https://pzwiki.net/wiki/Category:Recipe_UI_icons will probably belong there too

languid kayak
#

unrelated, but I just realized VEIN is having Franklin for a vehicle names too?

digital helm
digital helm
languid kayak
digital helm
languid kayak
#

we could be lazy and just do redirect to fuel, though I think energy and fuel (as in burnable items) are fundamentally different.

We still have batteries (to power flashlights and radios) and gasoline (to power generator and vehicles), but these are kinda unique so I'd not threw these together I'd see

digital helm
languid kayak
digital helm
languid kayak
quartz bear
#

time to update pz

languid kayak
#

@digital helm @proud cobalt There are some pages in https://pzwiki.net/wiki/Category:Image_improvement_needed that were manually marked as missing 3D images; could we get these to have a (missing) model name, so that they'd be put in https://pzwiki.net/wiki/Category:Articles_requiring_verification ?

Some examples:
https://pzwiki.net/wiki/Bandana
https://pzwiki.net/wiki/Belly_Button_Ring
https://pzwiki.net/wiki/Bow_Tie_-_Clip-on

and more

quartz bear
#

soon guys

quartz bear
#

it's tired and panic

#

actually nevermind

#

it's tired, panic and stressed

#

and the Fear stat, also

languid kayak
#

any chance we can get specific values?

quartz bear
#

can you remind me in like 12 hours

#

I'm going to sleep rn cuz I have school in 1.5 hours

proud cobalt
proud cobalt
proud cobalt
digital helm
tulip kiln
#

I think I found an easter egg but I'm not entirely sure. https://pzwiki.net/wiki/Magazine:_FBI_Incident_Report:_San_Fernando_Bank_Robbery Is this probably referencing the North Hollywood shootout? Even though that shootout happened in 97. Cause it seems like it might be. https://en.wikipedia.org/wiki/North_Hollywood_shootout

The North Hollywood shootout, also known as the Battle of North Hollywood, was a confrontation between two heavily armed and armored bank robbers, Larry Phillips Jr. and Emil Mătăsăreanu, and police officers in the North Hollywood neighborhood of Los Angeles on February 28, 1997. Both robbers were killed, twelve police officers and eight civi...

proud cobalt
tulip kiln
#

ah lmao nice, shoulda scrolled down

proud cobalt
#

It also teaches bullet proof armour, which they used irl

tulip kiln
#

yeah I just figured it had to be. It teaches you how to make armour from bulletproof vests and these guys were heavily armoured

#

yeah

#

I do gotta love though that his report teaches people reading it exactly how to make their armour.

#

Same energy as making some report about some chemical attack that kills several people and you just tell people the exact formulas and what equipment they'd need to make it.

proud cobalt
#

Proceeds to give step by step instructions

tulip kiln
proud cobalt
#

Yeah Aum Shinrikyo

tulip kiln
#

actually probably the most terrifying cult I heard of.

proud cobalt
#

He convinced his followers he was levitating by doing this ^
Also gif from an official anime made by the cult

tulip kiln
#

god, we gotta make a cult with the sole purpose of brainwashing our followers to get them to become contributors for the wiki.

#

get entire teams for the wiki.

languid kayak
# proud cobalt `Loot` might work. Minecraft wiki uses `Generated loot` too

Indeed; they do have https://minecraft.wiki/w/Generated_loot page though and it's only on some items it seems – we on the other hand have "distributions" (like https://pzwiki.net/wiki/Procedural_distributions)

But yeah, all minor nits I'd say

Minecraft Wiki

Generated loot is a common way of finding naturally generated items. Generated loot occurs in naturally spawning structures, when a chest or another container is randomly generated to contain items from that structures loot table.

languid kayak
languid kayak
languid kayak
#

or do you mean adding it to the easter eggs page itself?

tulip kiln
languid kayak
#

yeah 😄

#

(also I noticed discussion below)

languid kayak
languid kayak
tulip kiln
lucid junco
#

Since starting editing the wiki, I've experienced less deaths from bites

#

In fact, my death count is as low as it can be

#

That may be because Im playing less... Nah

proud cobalt
tulip kiln
languid kayak
digital helm
languid kayak
digital helm
digital helm
languid kayak
quartz bear
#

Aw man

#

No one reminded me

#

And I'm already in bed

digital helm
digital helm
winged totem
tulip kiln
languid kayak
#

Was going to take the verify status and ping you, didn't have time to be much online yesterday

quartz bear
proud cobalt
quartz bear
#

I'm on the bus

lucid junco
#

@languid kayak I just watched one of the old Defunctland videos about toys r us and uuh

#

They actually had an ice cream parole

lucid junco
#

@naive imp @languid kayak What should we do with West Point Gun Range and Hunting Center?

#

Should it be moved to Stendos firearm emporium

#

Or we create a different page for stendos

#

and leave it as is

naive imp
#

But open to others opinions too

lucid junco
#

That still requires a sledge

#

But overall its a new building, fairly different from the old one

#

and in slightly different location

#

and any mention of West Point Gun Range and Hunting Center are now gone

languid kayak
languid kayak
#

On one hand categing for folks playing B41 on MP could still be important, but we'd rather focus all our focus to keepint updated to B42.

digital helm
languid kayak
lucid junco
languid kayak
#

oh indeed

#

|former_names=<!-- or | former_name = -->

#

There's even
|altnames=<!-- or | alternative_names = --> <!-- or | alternative_name = -->

the more you know 😄

digital helm
#

I even forgot about this 😄

languid kayak
#

former_names, former_name
Insert name(s) the building was formerly as.

altnames, alternate_names, alternate_name
The alternate name(s) for the business/building.

So yeah, former_name(s) for it I guess. Not sure which format is preferred, both are probably for legacy reasons?

languid kayak
#

PZwiki iceberg when?

proud cobalt
#

Unfortunately the results of games being bought out by publishers who don't care.

For those that havnt followed the KSP story KSP1 was a rocket building game made with love by Smash studios. The KSP brand was bought out by the Publisher who enlisted a new in house studio to make KSP2. KSP2 released in early access, and a year later the entire development team was axed while the game is still available on steam. The publisher shut down the studio and along with it the absolutely enormous official kspedia wiki has been left to lapse. It's now only available on the way back machine.

Fortunately users have made backups knowing this was coming, and are looking into a community wiki and forum.

https://wiki.kerbalspaceprogram.com/wiki/KSPedia

languid kayak
digital helm
proud cobalt
digital helm
digital helm
#

Going to say now that I don't think vehicle's should have a code section. Each vehicle is around 1700 lines (including the templates)

flint vapor
#

Even for items you have these ?

digital helm
#

Yep. I think items are pointless too

flint vapor
#

Yea completely agree

#

The important stats are summed up in the wiki pages anyway

digital helm
#

Sometimes it can be useful when wanting to see what the game files say without having to look for it. But still, it's not that hard

flint vapor
#

Yea

#

You give the item ID already anyway

digital helm
#

Exactly

languid kayak
languid kayak
#

was mostly the items I was doing splits for, so odd cases

digital helm
languid kayak
#

most of which are movables which hopefully reduce after Calvy update the tiles

digital helm
#

The other 124 were likely tiles then

proud cobalt
digital helm
proud cobalt
#

There are some flags we don't include in the Infobox that are in the json snippets, but that's because they're already not very important 🤔

digital helm
#

Can be really hard to know which are important enough to include, without it being overcrowded

digital helm
#

oh, we already have that

proud cobalt
digital helm
#

That'd be why I didn't remember it 😄

proud cobalt
#

There's a new flag for crafting surface which is different to surface which is different to table_top

#

Admittedly I didn't add any documentation for them Calvygiggle

digital helm
digital helm
proud cobalt
proud cobalt
#

(I won't do it)

digital helm
proud cobalt
digital helm
#

oh, nevermind. These. They do

proud cobalt
digital helm
#

The whole skin in general is really clean

languid kayak
ruby parrot
#

i can automate information about every vegetable

#

but i need to talk to someone in which format they want information

#

i need someone big time editor to talk to me

#

for example

#

farming_vegetableconf.props["Tomato"] = {
icon = "Item_Tomato",
texture = "vegetation_farming_01_70",
-- waterLvl = 75,
waterLvl = 70,
-- timeToGrow = 432,
timeToGrow = 360,
minVeg = 4,
maxVeg = 5,
minVegAutorized = 6,
maxVegAutorized = 10,
vegetableName = "Base.Tomato",
seedName = "Base.Tomato",

harvestLevel = 6,

-- waterNeeded = 85,
waterNeeded = 80,
mature = 5,
fullGrown = 6,
specialSeed = "Base.Tomato",
badMonth = { 10, 11, 12, 1, 2, 3 },
sowMonth = { 4, 5, 6 },
bestMonth = { 5 },
riskMonth = { 6 },
seasonRecipe = "Tomato Growing Season",
seedTypes = {"Base.TomatoSeed",},
harvestPosition = "Mid",
slugsProof = true,
mothFood = true,
}

#

i can get it out, but I need to know how to format it to create page for it

#

i really need to look at the python code, but it will take much time

fallen egret
#

The name is one of those Italian brain rot memes the kids are hyped about too, makes me think this is an edgy 12 yo.

digital helm
ruby parrot
#

i am not pushing for it, but I could make all plants being in same page, like list of it

#

instead of individual page

#

and it would be up to date

#

so when someone looks at cabbage, they can see tomatoes too on same page, etc

digital helm
ruby parrot
#

this page for example

#

i understand this plant can be grown

#

and its very important one from looks of it