#pzwiki_editing
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I could put a list in usage and the table in crafting?
Though does the literature parser already do this? I was going to make a new script for it to add to the recipe updater
Or is it specifically for schematics
I think that's best. Especially since the game only shows you the recipe name when reading
I'd have to check. I could open it up, so it can be used
Script is really simple, might just be nicer to keep it seperate
I thought ahead, it's in utility.py get_recipe() at the bottom
looks good (also, thanks for linking, I broke that blue notice box ๐ )
@naive rock is the 5 to 9 pellets here https://pzwiki.net/w/index.php?title=Double_Barrel_Shotgun&curid=14665&diff=937615&oldid=928395 a change in Build 42? If so, I'll update the page version (to 42.6.0 I assume)
yes, it's for B42
I didn't go over the whole page, I just saw something that looked funky, did some testing, and updated it.
Sorry if that was improper protocol
nah, it's fine ๐ The page still states 41.78.16, but I'll bump it
just wanted to make sure it was a change in b42
yeah, the "Your edit" is clickable, hence the blue one ๐
https://pzwiki.net/wiki/Server_settings this page seems to be outdated, referencing stuff to 41.6x versions ๐ค
41.66 to be exact
is repairing trunks build 42 only or was it on 41.78.16 as well? https://pzwiki.net/w/index.php?title=Mechanics&curid=10501&diff=956831&oldid=751671
@proud cobalt this page https://pzwiki.net/wiki/Animal_Trough has |infobox_version=41.78.16 but it's not categorized under Category:Version 41.78.16, is it intended? Aren't item infoboxes being tracked by infobox version?
I think we had discussio nabout it btw @proud cobalt @digital helm are we keeping this like that? https://pzwiki.net/w/index.php?title=Version_history&curid=309&diff=957809&oldid=822465
Would these edits go to trivia? These seem minor, but might be useful to get in the face of a reader https://pzwiki.net/wiki/Special:Contributions/Yourkiller3
Although unless something changed, it may not be possible to get all the home VHSes in one world without respawning enabled
@flint vapor I added the missing java objects based on category, I alphabetized them, though if you want them to have a different order, be my guest: https://pzwiki.net/wiki/Java_object#Java_objects
gonna remove the https://pzwiki.net/wiki/File:Berry_patch.png now, not sure we'd use it anyway
(though let me know if otherweise, then I can undelete it)
the 9 HP one I added to https://pzwiki.net/wiki/Barricade#Gallery for now
Infobox version is only a flag for the bot, it doesn't do anything on the wiki, so doesn't add a category, etc.
It should be ignored
I think we were going to move it to the build 42 page, and leave this page to only be the stable versions. At least that was my suggestion
This could just be mentioned in passing in the opening somewhere. I don't think it needs to go in trivia
Nah this is infobox tile, not infobox item. And we dont track the category with the infobox version number, its just a dummy parameter
Speaking of which @languid kayak are we happy to remove the version category from the code snip? This was only added originally so it could be tracked, but this is automated now. Will stop pages being categorised under several versions, so they are only categorised by the page version template
That would be sane indeed, yeah
especially now that's pretty much automated
Trialling having crafting templates start collapsed as part of the lua migration
Example
B42 crafting has now been moved to Lua. Suppressed articles is down to just 12 of the largest ones, mostly the sharp knife ones as theyre so common. I believe after navbox and infobox migration these will be unsuppressed too
@digital helm what happened with my vector
Its 100% different than before the updade
Vector 22 was updated by the wikimedia foundation and was part of the wiki upgrade to the latest version
Damn, I liked the old black color 
It was nice but it was only a stop gap while we waited for the update because everything was forced light mode
I should note that for some reason the main menu was light, but settings were dark
In the Light mode
I'll have to look at that. I've only made vector22 useable and haven't looked into it too much
And the "drop files here" is a flashbang
Thanks. Anymore like this, let me know. And is this set to dark explicitly? i.e. not auto
That's a good change. That was annoying
@languid kayak shouldnt this be at The Indie Stone Section, rather than Community?
Mad Dan, Binky, Will Porter, Blindcoder(?) are listed as tis members
It is set to dark
Not automatic
should be fixed now
What could this possibly reference...
Oh, I know, the "Amnesia was her name" by Lemon Demon 
Although at that point, we're alose to 1 to 1 with what Wikipedia and sister projects use, so you might try looking (or sending) the feedback there too @lucid junco , though we can obviously adjust too
That's actually nice I think?
Well, they are all in credits technically ๐ค I think Leo too
Cant we use old dark mode colors?
technically though it'd require Vail to explicitly add them as overrides
I've added teachable recipes to items via CalvyBot. These currently arent updated automatically
https://pzwiki.net/w/index.php?title=Seed_Packet_-_Zucchini&diff=prev&oldid=959263
We could. But it's not something I'll be looking at for a while. I'll jump on issues, but that skin was painful to work with.
I've saved the old stylesheet here just in case https://pzwiki.net/wiki/User:Vaileasys/vector-2022.css
btw, I believe local css are still disabled?
Else sharp could've used that (or whatever) to their use case
It is, yeah. Couldn't get it working
Okay <@&1205891296565268520> โ here is the new monthly summary of the wiki activity for you! https://pzwiki.net/wiki/PZwiki:News#March_2025_summary

Wait what why am I a wiki editor
Because you're here
you took it as a role, see id:customize
I must've done it a while ago to see a channel about the wiki I reckon, I do like me a bit of analysis
Kudos for information organisation and followups - great community health ๐ซถ
ร

Got it
Guess I shall honor my title huh
Did that now, also Plush toys โย Plush toy (though maybe we'll revamp that in B42) and Corpses โ Corpse. Will move skill books and recipe magazines now.
Electronics I'm not sure about? #pzwiki_editing message @proud cobalt
Links will redirect, but we can slowly update links to just use [[weapon]] instead of [[Weapons|weapon]] now ๐
I guess this should be moved too https://pzwiki.net/wiki/Firearms ?
Then there's furniture pages like https://pzwiki.net/wiki/Appliances
(these are pretty much all pluralized; I guess we want them singular?)
I think that can be safely deleted @proud cobalt btw? https://pzwiki.net/wiki/User:Calvy/sandbox2 only case of https://pzwiki.net/wiki/Special:WantedTemplates
I think it's finally time to part with the https://pzwiki.net/wiki/File:Knox_Country.png indeed โย if anyone still needs it, feel free to download it (or one of its old version, one is pre-LV), though I can undelete/share that at request afterwards too. It's outdated now, even for 41.78.16, and more on b42 when coords are different. It originated on #mapping to show coordinates, see #mapping message pinging @flint vapor just in case but I doubt it still have any value for modding
and I think the file is still on forums if someone despeartely needs it too. While space isn't really an issue, wiki isn't the hosting place theoretically, and due to the size, the file can't even be used on the wiki (thumbnail won't generate and the file is too big to show 1 to 1)
And I believe I had asked a thusand times at this point but just to make sure, https://pzwiki.net/wiki/File:House_OneStory_Muldraugh_E.png is good to go, right @digital helm? It seems to be an old spawn location image, these are used on https://pzwiki.net/wiki/Muldraugh#Starting_locations
We did have talk about spawn points but came to no conclusion (and yeah, these will have to be remade eventually).
Yeah, firearm is good. The others I'm not sure about. I think electronics was copied from the game category.
Maybe sticking with all singular is the way to go? Then just use plural for categories
singular I think
Also @digital helm are these good to go now after wiki upgrade? https://pzwiki.net/wiki/Category:Wiki_interface_icons
I guess so, if it's not used.
I don't think screenshots are necessary for spawn locations. The coord links works well
Yep. Good to go
I cheated a little https://pzwiki.net/wiki/User:Faalagorn/Unused_files_to_keep (but feel free to know the backstory behind each image, and why I'm not straight up removing them, even if unused)
I wonder if that https://pzwiki.net/wiki/File:H2Quavia_logo.png will be used for anything; and if not was it planned for something?
@proud cobalt do you see any value of these for SYF, or should I straight up remove them? (they are all unused)
https://pzwiki.net/wiki/File:RedDinnerChair.png (was used as a SYF image for leader; it's commented out as we stopped using separate image for members and leaders)
https://pzwiki.net/wiki/File:Turnstile.png
https://pzwiki.net/wiki/File:Sporting_Bar.png
https://pzwiki.net/wiki/File:Low_Metal_Tile.png
https://pzwiki.net/wiki/File:Brick_Wall.png
^ these four are all 1-tile image I exported, some were on https://pzwiki.net/wiki/User:Faalagorn/Other_tiles (then called "unused", before Louisville)
This https://pzwiki.net/wiki/File:Location_restaurant_pie_01_50%2B51.png maybe I'll add to "other tiles" for now
If they're unused I don't see why not. Can always add new ones if they need to be used
I wonder if that would make the Rosewood construction site McCoy's kinda? Though cars spawning there might mean that McCoy's is bringint the logs too
btw, after some time, you are getting used to, but in templates' parameter's naming there's some weird inconsistencies that developed over time, for example:
-
in https://pzwiki.net/wiki/Template:Infobox_item there's
|model=
|icon=
|icon_name=
|model2=
|icon2=
|icon_name2= -
in https://pzwiki.net/wiki/Template:Building_multi_location
there's
|loc1=
|image1=
|desc1=
|coord1=
|loc2=
|image2=
|desc2=
|coord2=
(where 1 is mandatory) -
then in https://pzwiki.net/wiki/Template:Wiki_task
|task=Completed task.
|task_status=complete
|task2=Started task.
|task2_status=started
(task2_status, not task_status2 like in infobox, I often confuse them)
Not sure if it's worth standardizing @digital helm? Or maybe add fallbacks so all works, but encourage one use over another, so the new editors jumping between the templates won't make mistakes by changing the order of the parameters?
And something to definitely look forward to avoid being all over the place in future templates too
Blanked, i was using it yesterday for testing
I prefer electronics personally but if everything else is singular might as well move it over
We should try to standardise this as part of lua migration @digital helm
There were some plans for meta pages as part of SYF, but not sure that's wtill planned? https://pzwiki.net/wiki/PZwiki:Project_Seat_Yourself_Furniture#Phase_2_-_Rework_and_Expand
I had started working on a new version of the furniture page in my sandbox but with B42 its just on hold too. They should all go singular too
I'm for appending the number to the end. It's so much easier than trying to fit it in the middle. Made my life easier with the item infobox
I agree, i think it was me that added it to the middle ๐
Yeah, but I get why that would seem better
@lucid junco red link in https://pzwiki.net/wiki/User:Sharpgolden/sandbox is intentional?
This one is missing image @proud cobalt @digital helm is the icon just not uploaded, or is it some error? https://pzwiki.net/wiki/Improvised_Screwdriver
There's some broken/red images in here too, I assume it's tiles? https://pzwiki.net/wiki/Poppy_(crop)
I dont have an icon for it in my folder
Interesting, idk what happened here
would have to check that in game
@lucid junco in https://pzwiki.net/wiki/Stars_%26_Stripes#Gallery did you forget to upload the file?
besides that and https://pzwiki.net/wiki/Church which misses two images (should be easy to do, but I'm lazy), the rest of https://pzwiki.net/wiki/Special:WantedFiles is pretty much just missing tiles and some blog images (I'll take another look if I can find them, if definitely not, I'll make placeholders for them I guess)
71 pages are in https://pzwiki.net/wiki/Category:Pages_with_broken_file_links due to this currently
speaking of crops, this one links to [[Base.Cucumber]] ๐ https://pzwiki.net/wiki/Cucumber_(crop)#Usage
(I think all crops do that?)
https://pzwiki.net/wiki/File:Location_restaurant_pie_01_50%2B51.png seems to be the same as https://pzwiki.net/wiki/File:CakesDisplay.gif (though they differ with shadow in the back for some reason), so I guess I'd change the gif name to that?
Iirc i was banking on the redirects ๐
Anyone know what location is it? https://pzwiki.net/wiki/File:SFF_RS.png RS would mean Riverside
I'd just delete the gif and use the normal tile, personally. I highly doubt we'll be doing this more with tiles, also messes with naming
what messes naming, .gif vs .png?
We could remade the animations, but they are PITA with overlays, yeah. PNG works kinda but is PITA to make, WebP would be good, but they don't work for animations flawlessly either ๐
location's here: https://b42map.com?6362x5311
last unused image from @naive imp btw ๐
oh wait, not last, there's one laundry, but there's more from plastic cheesman
@flint vapor you need that? https://pzwiki.net/wiki/File:Anim_tuto7.png
There's also https://pzwiki.net/wiki/File:Usecases.png by Crhis that is unused
Just automation. Any tools scripts would use PNG
I'll have to check this... I'm sure I've seen it ๐ค
I suppose these four are still unused as of the most recent b42?
https://pzwiki.net/wiki/File:BulletMold_Model.png
https://pzwiki.net/wiki/File:BoxingHeadGear_Black_Model.png
https://pzwiki.net/wiki/File:ShoesTrainersBlack_Model.png
https://pzwiki.net/wiki/File:ShoesSneakers_Model.png
Okay, gonna go sleep now; will wait for replies and sleep through it and will settle these from https://pzwiki.net/wiki/Special:UnusedFiles tomorrow.
Maybe I'll get to create at least some stub for "Stalls" unless @lucid junco wants to and not sure I'm up for the task but there are those https://pzwiki.net/wiki/Annotated_Map_(Louisville) images unless @serene sage will be creative ๐
Then there's some new icons for https://pzwiki.net/wiki/User:Faalagorn/Animal_icons and https://pzwiki.net/wiki/User:Faalagorn/Item_masks and I'll probably start working on a list of unused icons which should take away most of the unused stuff from there
oh yaah and these two I'd love to put somewhere:
https://pzwiki.net/wiki/File:Advertise_Here_Trailer_Advert.png - probably a phone page which maybe I'll get myself to make?
https://pzwiki.net/wiki/File:Citr8_Wave_Billboard_advertising.png - should we made a page for Citr8?
Bullet moulds were removed (maybe they'll come back?).
The others probably the same, but idk
Re: citr-8, if not, it could go on one of the fluid pages in gallery. I'm sure I saw more branding for it somewhere
Citr-8 is in Airport and I didn't get to it yet
But it will get its own page
You can start and I will edit later
There is now like a dozen business category pages that can be made, so Im fine
I dont think I forgot?
I do remember taking a pic of the store
Though it was before Ive deleted them all with fresh install of windows
Yeah, it was a showcase for ThinkDock about standardization of pic names
I think it can be discussed more in this chat, should we omit from interior pics for business chains, or have some rule that chains with >5 locations will not have interior pics
pwease donโt kill my cute wittle stash images 
project zomboid wikipedia
Yeah, I remember the brief talk about the removed mold. I'll make a page, maybe even in main namespace about these, though we're lacking al ot of usual models ๐
Would be nice to at least have a checklist of what's there, including unused ones. Maybe someday โข
I think we had a brief discussion about creating pages for other brands, I mentioned Tooks and Incontileve we have
hm, now that I see it it seems to be moved to https://pzwiki.net/wiki/File:Stars_and_stripes_in_mall.png which is the same image as infobox, so I guess I'll just remove the gallery? Though IIRC ThinkDock wanted to have the images both in the infobox and the gallery IIRC?
Lemme read his mind real quick 
Though Im fine with removing the gallery, for now
We will see when it comes time to update it for real
I think I discussed wiring some support for https://pzwiki.net/wiki/Template:Building multi location for multiple images but iirc ThinkDock wasn't fan of this, prefering galleries instead
They are preserved on my page now ๐ If someone touches them we'll get https://pzwiki.net/wiki/Special:WantedFiles https://pzwiki.net/wiki/Category:Pages_with_broken_file_links now which I'm working on cleaning and keeping eye on, so it's protected ๐ก๏ธ
Project Wiki
We've discussed having interior images and got a bit inconclusive in what to do with chains that have a real lot of locations
I think 5 is a good cut off point at which we stop adding in interiors
Since we do something similar with infobox coords
Well, I just put pretty much everything that was a location from https://pzwiki.net/wiki/Special:UnusedFiles and were unique, but for the further cleanups, I've always left the decision to Think, as he had the vision for the pages. There's also https://pzwiki.net/wiki/Help:Boilerplate_location โ II'm open for ideas obviously, but not asomething that took most of my time of ๐
https://pzwiki.net/wiki/Phone_numbers page's created with so far this number. I'll probably contribute to it later, so in case someone want to, feel free, though let nme know you're editing so we're not duplicating the work! (I'll try to get you guys know too)
Pinging @hushed bobcat and @tulip kiln just in case too ^
(wrong ping, sorry :P)
Fixed it https://pzwiki.net/w/index.php?title=Improvised_Screwdriver&curid=142233&diff=959957&oldid=929421 the capitalisation was wrong. Icon was misnamed as ScrewDriver_ScrapMetal then patched later to Screwdriver_ScrapMetal
42.7 is out
- Moar flyers from the flyer-factory
Time to batch uploads ๐
60 or so new items, about 600 new recipes since 42.0.0
Enormous blacksmithing recipe update
Recipes updated, Tags updated, Item updater working overnight ๐ด
item lists updated too (weapons, literature, clothing, etc.)
๐ค
Wdym 42.7 is out
my city is in the middle of the apocalipse and tis releases an update
There arent any new fliers
oh wait, hold on
pending update
Nolans flier
Its finally happened
YOOO we now get confirmation what year those cars were manufactured
Wellington Heights Park after all?
"What happened here belongs in the past"
asking the source, but @hearty quest you're fine deleting that? See the reply for reasoning โ if so, I'll go forward and do that
forgot to take a look at higher level; it's https://pzwiki.net/wiki/Spitfire_Fashion
@lucid junco , I updated the existing fliers with the new versions (still pending to upload the new ones), but I noticed that on the speedway one, the sponsorship were removed from cars, and I remember someone updating info about who were the race sponsors
made a new page instead https://pzwiki.net/wiki/Citr-8_Wave since we had https://pzwiki.net/wiki/Slurp_Burp
I'm probably doing something wrong (or just missing something), but it looks like I can't edit some pages anymore... like, I can update existing images that were uploaded, but I can't edit the Fliers page anymore, it doesn't log in at all. Since there were a recent update on the wiki, it doesn't hurts to ask: is there something new going on?
I was thinking of maybe making a page for Pop and Amnesia too
shouldn't be, but sometimes it might be a cache. Try adding ? at the end of the page maybe?
Tried already, even wih random pages (never checked before) but those pages doesn't show me as logged in. Pages like the main one or the upload files are fine, is just the normal content one that doesn't identify it. Pretty sure that if you didn't receive other reports about it it's because is something on my side, so I will figure it out
sometimes it's due to heavy caching, but yous still can edit
Although there's a Citr-8 Wave factory at Louisville Airport that maybe should be the page ๐ค We'll see, at least it's something for now
No chance of that, 42 is merged to trunk
Didn't think dock protest on adding in fictional products and stuff?
Thats why slurp was marked for deletion
we unmarked it then?
as it wasn't now
was here indeed https://pzwiki.net/w/index.php?title=Slurp_Burp&oldid=234765
and I remreved it apparently ๐ https://pzwiki.net/w/index.php?title=Slurp_Burp&diff=prev&oldid=361255
I also made https://pzwiki.net/wiki/Stalls too, another arguable page ๐
@dull flower I'm clearing unused images on wiki, I noticed you uploaded https://pzwiki.net/wiki/File:Usecases.png but it's not currently used, ist seems to be a part of https://pzwiki.net/wiki/Attachment_Editor โ do you have plans on using it by a chance?
Ohp! If it got removed, probably safe to delete it. I believe Sir Doggy probably went past me and touched up/streamlined the page to be less confusing.
Thanks for checking first!
indeed, seems to be removed there ๐ https://pzwiki.net/w/index.php?title=Attachment_Editor&diff=822725&oldid=760543 I'll go ahead and remove it then (can undelete if it turns out needed, but I think it's not)
@digital helm had to move https://pzwiki.net/w/index.php?title=File:KeyRing_HandsPraying_Model.png&redirect=no โ not sure if it was a human error?
Also not sure about these two:
https://pzwiki.net/wiki/File:Guitarcase_Model.png
https://pzwiki.net/wiki/File:Guitarcase_Stickers_Model.png
These seem to be different than https://pzwiki.net/wiki/Guitar_Case ?
and https://pzwiki.net/wiki/File:CanteenMilitaryGreen_Model.png seems to be unused? Or is it an unlisted variant for https://pzwiki.net/wiki/Canteen_(military) ?
I also assumed this: https://pzwiki.net/w/index.php?title=File:ProtectiveCaseBulky_Army_Decals_Model.png&redirect=no as it was unused and both https://pzwiki.net/wiki/Protective_Military_Case and https://pzwiki.net/wiki/Protective_Case_-_Military were lacking model โย but please check me if I'm doing it right!
is https://pzwiki.net/wiki/File:ChocolateHeartbox_Open_Model.png and unused model for https://pzwiki.net/wiki/Box_of_Chocolates btw?
I did an experiment and found something interesting. By changing the appearance in the preferences page (to timeless instead of citizen), the layout looks very different (of course). Now, my login appears on the top right instead of the bottom left. Pages like the main one, or the upload one, or even the wiki tasks, wiki rules, all are under the selected "skin" and those identify me as logged in. BUT, any other content page doesn't get the correct skin, they force somehow the citizen one and that doesn't identify me as logged in. Tested on both web and mobile and the thing looks consistent, so I'm wondering if there is something special on those pages? ๐ค
btw, not sure how useful it is, but I added Raccoon icons and skeletons to https://pzwiki.net/wiki/User:Faalagorn/Animal_icons โ maybe it will be useful is someone would like to tackle b42 animal pages
probably caching rules
question about the wiki, does the full page get updated all at once or with smaller parts
smaller part, some parts are automated but still require human (Calvy currently) to start it and it takes time bot to go through the changes based on the game files.
A lot of aspects of the wiki needs to be manually updated, though. See https://pzwiki.net/wiki/Category:Version for a rough estimate (though currently a lot of pages are present in two categories)
@proud cobalt do you know what happened to the old seed icons like https://pzwiki.net/wiki/File:BagOfCarrotsSeeds.png ? I can't seem to find more of the old ones ๐ค
Also @proud cobalt @digital helm what happened with those splits? https://pzwiki.net/wiki/Special:WhatLinksHere/Its_variants We just never proceed to make them? Anything hard about them? Maybe something I could take a look?
Too bad these aren't used btw https://pzwiki.net/wiki/Mushrooms#Gallery โย looks real nice
I'm settling mugs now, seems we miss model for the yellow one? Not sure if the unused blue one has one too: https://pzwiki.net/wiki/Mug
are red and yellow mugs obtainable anymore?
we have 5 colors on https://pzwiki.net/wiki/PZwiki:Item_list though
oh, I see now
IconsForTexture = Mugl;MugRed;MugWhite;MugBlue;MugYellow,
okay https://pzwiki.net/wiki/Mug โ yellow model is missing and blue is at different angle
@proud cobalt @digital helm in https://pzwiki.net/wiki/Copper_Saucepan
are these icons used?
https://pzwiki.net/wiki/File:CopperPot_Stew.png
https://pzwiki.net/wiki/File:CopperPot_Soup.png
https://pzwiki.net/wiki/File:CopperPot_Rice.png
https://pzwiki.net/wiki/File:CopperPot_Water.png
We only have https://pzwiki.net/wiki/File:CopperPotRotten.png so far
I'd have to check, but probably because that's the name of the texture in the XML file. All item model names are very specific
Unused variant of the US one. I uploaded it in case it's added later
I'll have to check them. But my guess is they're supposed to be here https://pzwiki.net/wiki/Flight_Case
thanks!
Yeah. Unsure if it would be used. I'd guess not
I'll add the unused ones on gallery, which I mostly am doing in https://pzwiki.net/wiki/Special:UnusedFiles
I'm kinda sad there are many mixed/unused flier/books/magazine models/icons that are unused; maybe worth re-reporting again ๐ฉ
May need a deeper look, the flight case calls for trumpet case? https://pzwiki.net/wiki/File:TrumpetCase_Stickered.png
First we were undecided on how to split them, then they were renamed in b42, so were waiting on getting around to split them. So, now we're probably finally good to split them. 1 per page (sensor ones were the problem because they were all the same name, but they're not now)
I'll look into it. Once icons and models are added to the page, they don't get updated by the boy, so it may have been a bug
The boy bot ๐ฆ๐ค
Yellow mug would be new
๐ค something to look into
There are these too
https://pzwiki.net/wiki/File:Bucket_Soup.png
https://pzwiki.net/wiki/File:MetalBucket_Milk.png
https://pzwiki.net/wiki/File:Bucket_Milk.png
https://pzwiki.net/wiki/File:Pot_Forged_Water.png
Although these are only one for each container; not sure if they are remnant of the icons pre-fluids and masks ๐ค
similar on how https://pzwiki.net/wiki/File:Skull_Raccoon.png might not be used for anything anymore
This might have been a scrapped idea too https://pzwiki.net/wiki/File:RoastingPan_Forged.png
This seem to not be used anymore https://pzwiki.net/wiki/File:Roastingpan_Water.png
or maybe it is? But is it a mask now?
yeah, seems so: https://pzwiki.net/wiki/File:Roastingpan_Mask.png
I'd say so. All icons got uploaded, regardless of their usage. Bucket soup may get used though
I think those are all masks now, with the liquid color being applied on the item mask
This one was never used iirc
btw, something to take a deepr look now, https://pzwiki.net/wiki/File:Muffintray_Cooked.png appears as unused, though it's a redirect
It was likely a duplicate in 41, may be worth moving to without _ to avoid the redirect?
it was, though, I'm not sure what is still used? Might be worth keeping the redirect just in case some script still calls the old name
https://pzwiki.net/wiki/File:FryingPan_Forged_EggsCooked.png not sure if it's used for anything, we have https://pzwiki.net/wiki/Frying_Pan_(forged) though
These two btw, I don't know whether were used in the past or never:
https://pzwiki.net/wiki/File:Book1.png
https://pzwiki.net/wiki/File:JamRed.png
Yeah, keep the redirect, just make the other one the main one, which would be, since the automation doesn't add the _. It checks if the icon exists when appending Cooked, then uses that
wonder why it's not used https://pzwiki.net/w/index.php?title=Barley_Sheaf_(Dried)&diff=962145&oldid=926803 (same for a few different crops too)
okay, most of the unused files should be settled, the ones I wonder about are the red sand ones; what would it be used for?
https://pzwiki.net/wiki/File:RedSand.png
https://pzwiki.net/wiki/File:RedSand_Sack.png
https://pzwiki.net/wiki/File:SandCastingBox_Full.png
https://pzwiki.net/wiki/File:SandCastingBox_Empty.png
okay, gonna go sleep anyway ๐ด Will try to take care of more things in https://pzwiki.net/wiki/Special:UnusedFiles
Not sure what you mean. They're just not used anymore replaced by the new icons
They just havn't been done yet, more time consuming than hard, and with B42 they might have changed
They will be, have not updated the evolved recipe pages yet
Do we think it's worth removing the B42 disclaimer from crafting and just leave the B41 disclaimer for the legacy crafting template. It's becoming quite... Unsightly
I do. Just leave the b41
i'd vote for removing the disclaimers
as in there are differently named? For some reason I couldn't find them yesterday ๐ค
I don't mind, yeah. We already have b42 notice
Alright notice removed from B42 crafting
gone btw
gone too ๐ซก
Much more compact
Unless maybe they wernt overwritten. Im at work so can't check
nvm I think I found them:
https://pzwiki.net/wiki/Carrot_Seeds_Packet
and
https://pzwiki.net/wiki/Empty_Seed_Packet_-_Carrot
seems they are totally different items now, just share the model
I guess I'll add obsolete to the 41.78.16 ones with Build 42 tag in it, similar to the fish
https://pzwiki.net/wiki/Seed_Packet_-_Carrot for full actually
oh...
Yeah they're two seperate items now for empty and filled packs
Okay, I added the relevant icons I could find to the relevant pages now and the vast majority of https://pzwiki.net/wiki/Special:UnusedFiles are unused item icons (and a few models; mostly books which I think are indeed unused, you may want to check @digital helm and maybe report to TIS if that's the case, maybe I'll do that eventually, as there's a lot of nice models we're not using now). I'll try to assemble them down on a dedicated page for them.
Then there are a lot of interface icons we're not using, but I'm keeping โ I'll probably group them in one page eventually so they won't appear there.
I see there are three new moodles too btw, probably unused?
https://pzwiki.net/wiki/File:Mood_Concentrating.png
https://pzwiki.net/wiki/File:Mood_Dizzy.png
https://pzwiki.net/wiki/File:Mood_Happy.png
Some of your icons @digital helm will probably be used eventually on tables I guess too (they're nice btw as always :D)
https://pzwiki.net/wiki/File:UI_Range_Add.png
https://pzwiki.net/wiki/File:UI_Weight_Min.png
https://pzwiki.net/wiki/File:UI_Weight_Increase.png
Speaking of, we have idea how to replace this to be pixelart instead? https://pzwiki.net/wiki/File:UI_Frequency.png it's used on radios, doesn't look bad, but it's the last one of the bunch
(was supposed to send the message earlier, but I got interrupted :D)
Books: I saw Carina upload a bunch, but I they're following the wrong naming scheme, and I think use the wrong texture (there are a bunch of static models, meshes, and textures for books) e.g. https://pzwiki.net/wiki/File:BookTrapping_Model.png should be https://pzwiki.net/wiki/File:BookYellowBrown_Model.png
Farming mags: These are unused. Some are duplicates, just with a different colour scheme. e.g. https://pzwiki.net/wiki/File:MagazineFarming1_Model.png (used) https://pzwiki.net/wiki/File:MagazineFarming3_Model.png (unused)
Cooking mags: These are unused. There's only cooking magazines for 1 to 6. So, 7 is unused, and 4 is used twice (CookingMag5 should be changed, as it's for sushi)
Paperwork: These are unused. Maybe the others will be a texture variant of https://pzwiki.net/wiki/Paperwork we also have https://pzwiki.net/wiki/Mail
Parcels: These are unused. As we discussed before, there are a LOT of them, so I'm not surprised there's only these left over ๐
Moodles are unused. Future?
UI icons may not be used. There's too many weight icons already that conflict. UI_Range_Add was made after a mix-up with accuracy. UI_Frequency will come eventually ๐
I've added a hover effect to the toggle for the infobox and togglebox. Let me know if any issues (fine tuning colours will come).
Togglebox is now also toggleable when clicking the entire title bar. I've purposely made the effect disappear when hovering a link, to avoid misclicks
example https://pzwiki.net/wiki/Gun_Case
a.d. Books, does it mean we should replace the current models with the ones you uploaded and remove the previous ones? Seems so for trapping 1 for example:
StaticModel = BookYellowBrown,
if so, I guess I can do that manually.
for cooking, farming, paperwork and parcels, indeed, the icons are unused too. I'll add them to https://pzwiki.net/wiki/User:Faalagorn/Unimplemented_items for now
Moodles I added to https://pzwiki.net/wiki/Moodle and I think I'll proceed with gallery of other and 32px moodles, 32 px are not terribly interesting, but they don't just seem a 1 to 1 rescale, plus old ones still need to be added anyway for the improve tag.
as for the UI_Range_Add does it mean we should remove https://pzwiki.net/wiki/File:UI_Range_Add.png ?
As for the weight, how about just using one format? I find the ones with clear round sharp arrows nicer to look, and they fit with the other icon styles more
Finally, any idea what https://pzwiki.net/wiki/File:Item_Book_Generic.png is used? Is it a mask?
okay, moodle's are set now
forgot about https://pzwiki.net/wiki/Discomfort
also, not sure if any of these moodles are not implemented by a chance? https://pzwiki.net/wiki/Moodle#Gallery
added the model ones to https://pzwiki.net/wiki/User:Faalagorn/Unimplemented_items btw
Yeah swap over the book models to match the static model.
UI_Range_Add feel free to remove. I may still have a use, but if so, I'll re-upload/undelete
For the weight, they had different meanings. The plain arrows were for max and min, whereas the old encumbrance icon was for reduction. But after typing that, you're right ๐ we could stick with a + or - instead to keep consistent. Take a look at the container page for the issue I was having
Book_Generic is a base for a mask. The mask is recoloured coloured and overlayed. You'll see the skill books that are coloured that I've done manually
also @digital helm did you add more clothing recently? There was more, but now only https://pzwiki.net/wiki/File:BodyPart_Arm_L.png and https://pzwiki.net/wiki/File:BodyPart_Leg_L.png are unused
Also Book_Generic could be deleted because it has the Item prefix
yeah, I got the thing about different meaning ๐ Though yeah, in the end one ended up being used, one not. I'll keep the UI_Range_Add till last, so maybe you'll indeed find an use for it ๐
I noticed these.. I'll have to look at them. Weird that it's only left that is unused.
I looked for a couple of them and had no result for Lua or Java
good point, these seem to be a duplicate https://pzwiki.net/wiki/File:Item_Book_Generic.png โย duplicate of https://pzwiki.net/wiki/File:Book_Generic.png (size of Calvy's icon is lower, but maybe he optimized the PNG?)
Ah, it's things like elbow pads. We currently only have the right item id, not the left. We'll have to fix that. Armour will need another pass
Not sure when I would've uploaded this ๐ค should be deleted
It all needs a fourth or a fifth pass ๐
I wonder if https://pzwiki.net/wiki/File:Book1.png was ever used for something btw
Also https://pzwiki.net/wiki/File:JamRed.png I'm not sure
They may end up merged again
@proud cobalt since you're there, did you compress the png files? I am curious while the size for these two differs ๐
Don't think so ๐ค
I wonder then, was one from TileZed and one ships with the game?
I wonder if they are references to some existing teams? (they are unavailable, though I think they have models)
at least the jerseys seem to
[faalagorn@faalagorn-pc ProjectZomboid]$ grep -rni BasketballJersey*
grep: projectzomboid/media/models_X/WorldItems/Clothing/Bob_SleevelessJumper_Ground.FBX: binary file matches
grep: projectzomboid/media/texturepacks/UI2.pack: binary file matches
grep: projectzomboid/media/texturepacks/UI2.pack.backup: binary file matches
[faalagorn@faalagorn-pc ProjectZomboid]$ grep -rni BasketballShort*
grep: projectzomboid/media/texturepacks/UI2.pack: binary file matches
grep: projectzomboid/media/texturepacks/UI2.pack.backup: binary file matches
That could be it. There are some duplicates in both the textures folder and pack file
2 bytes difference btw ๐
(deleted btw; and yeah, turned out I did mark it as mask before)
Anyway, off to sleep. Will continue adding stuff from https://pzwiki.net/wiki/Special:UnusedFiles to https://pzwiki.net/wiki/User:Faalagorn/Unimplemented_items#Unimplemented_items mostly I guess.
There are some white clothing too, not sure if these are truly unused, or were a base to create the colored ones that for some reason aren't used in code.
I'll also settle the books tomorrow hopefully ๐ค
but yeah, getting there slowly ๐ Down to 390 files
Somehow this is true and not a troll ๐
I've been using a little script to help find articles that are missing templates or have incorrect templates. Over the past day or so I've been able to do over 1000 additions/fixes to mostly to the body part, distribution, and crafting templates. I'll be able to use this script in the future (as I did now) to add location and crafting tables to articles that previously did not have it, as its becoming harder and harder to keep track of.
I have also added endurance and discomfort modifiers to item infoboxes (and added the translations to avoid template loops) and these have now been rolled out to all English items.
My next step will be formatting the body part templates on pages to use the centre styling, to help with article layout. There's been a couple hundred articles with extra body part templates added now
Speaking of Discomfort, stub, but better than redirect ๐
https://pzwiki.net/wiki/Discomfort
Just created it yesterday
the moodles need descriptions verified btw; I think we can take them out of the game files? We just never did ๐
as in the levels, as I think descriptions might be still based off Build 41
Gas is an item in Project Zomboid
Usage
The gas can be drunk, result is death
Much better than a redirect
Have to get to fully doing moodles at some point. All items for me atm
jjuweswweet
@lucid junco just as you added the sponsors, we got this ๐ค https://pzwiki.net/wiki/File:Irvington_Speedway_Flier.png
Fuckin hell
We still have sponsors on the worldmap though
Though it both removed sponsors and racer's names
@thin cloud was it intentional? Seems almost like a mistake, and the cars are very bland without them (scroll above for context, but basically it's Irvington cars losing their decals/sponsorships on the flier)
oh and just to make sure @digital helm and @lucid junco (or others, but I think you were the one discussing it), we're keeping this for now? https://pzwiki.net/w/index.php?title=Version_history&curid=309&diff=957809&oldid=822465
Really awesome stuff. This will save so much time, and keep things consistent
It was @proud cobalt too. Just hadn't gotten around to it yet. I'll do it now
Removing yeah. Stable only
Moved it to b42 page https://pzwiki.net/wiki/Build_42#Versions
Changed the quick links images on the main page to a fun bump animation instead of the scale, and made the text get underlined when hovering the image (and vice versa).
Also added the hover highlight to navboxes, so they can be expanded by clicking anywhere in the title bar
Could do with a bit of a refresh tbh... Not formatting wise, just content wise. Check all the links, add/remove where needed
that'd work, yeah ๐
hm, seems they are sharp when hovered over but blurry when not on Firefox at least on this pc ๐ค
on chrome it's fine
what I wanted to point, yeah ๐ I only recently added the street names and phone numbers, but the truth is, not many people even click on these links, not sure we have exact stats
fine for me on firefox. Try hard refresh?
the SYF would need adjustements, and no new content is added really.
Thought so too when looking at it. The main features has changed a fair bit in b42
Should probably be fine until we get more features though?
still seems so, though will dabble later. I think we had a similar situation with the previous effec though?
might be slight difference how Firefox (or Firefox on Linux?) handles stuff
Previous one was slightly blurry on hover, but that was just the nature of scaling. This is just translate, so moves up 4 pixels.
How bad is it?
How is it hovering over the navbar items. That's the same effect https://pzwiki.net/wiki/Item
(although text instead of img)
Agree it's fine for now. Nothing wrong with it. Just a niceity
Wanted to check on mobile but encountered this ๐ (keep in mind it's not logged)
Should be fixed now. I had been meaning to fix that, but forgot. Thanks for reminding me
os pref dark styles weren't applying
Likely a jason woorhies ... jason whoois... Jason Voorhees reference
Or a uhh
Cal Fairweather
or idk
@hushed bobcat
Was it always Commune?
No
That was the Neil's pond snd Neil's farm before
I'm out of ideas on what to do, so any thoughts are appreciated. I can't log in anymore (at least not on some pages). I tried to create a new account, on a new browser (edge ๐คฎ ) and it just doesn't work. Anonymous tab: nope. Mobile: nope. Different PC: nope. And it's not about the account, since the new one shows the exactly same behavior, and it's not about my cache since I tried different PCs and browsers ๐
Any crazy idea that I can test?
Are you guys able to logout and logging again?
I added that to relevant pages
Ye I actually can't either, whenever I browse a page that isn't the home page, it logs me out and won't let me log back in
Might be something bigger then? If so, I think @restive adder might help you / look it up, though might take a while (you might drop him an e-mail too if you can't log in).
What I'm wondering is if that could be something related to the new templates. Again, using a different skin for wiki you can see that basic pages like home, upload, etc, works fine, but the content ones forces the layout. Not saying is that, but since I read here about discussions on how to change layouts and templates etc, I wonder if those are somehow affecting some of us
Definitely email me please, kirrus@theindiestone.com if you're having login troubles
When the Undisclosed role has a theindiestone.com email
Because I'm the indiestone's sysadmin ๐
Very Undisclosed
It wont be anything to do with templates. But could have something to do with the wiki update
Very ๐
https://pzwiki.net/wiki/The_Indie_Stone
Good, you'll never convince me to not use the Monobook template
I'll die on this hill
I dont know how anyone can use monobook in 2025 ๐
If only timeless had a dark mode 
https://pzwiki.net/w/index.php?title=Project_Zomboid_Wiki&useskin=timeless
Nah fuck dark mode, I accept my retinas burning as I randomly decide to edit a page at 2AM
I'm a tier 1 light mode hater
Damn. Was thinking of making it default
To all wiki editors: Thank you all for everything you do. I can't tell you how excited I get to see an new or updated page. ๐คฉ
From all the players that have a hundred PZwiki tabs open while playing, you're fighting the good fight.
I will die on me vector hill
I know, but I have a feeling that it was different before 42.7
Gotcha. But no, my last update on the spawning map was before 42.7 and it was already "Commune" and "WASD"worth lake
would any of the zomboid wiki omniscients happen to know what the internal id for the animal trailer is?
that indeed brings memories ๐ฅฒ
I think Guild Wars wiki still uses it? Or was it TF2 wiki?
@digital helm I uploaded the models on https://pzwiki.net/w/index.php?title=Butchering_I%3A_"Butchering_Basics"&diff=966737&oldid=927517 https://pzwiki.net/w/index.php?title=Butchering_II%3A_"From_Chuck_to_Shank"&diff=966739&oldid=927519 but I'm not sure it's the right way?
Items
The model for an item is defined in various places and can have 2 variants: ground and equipped. The ground model should be prioritized. The rendered model name should use the value in the following priority:textureChoices value in the ClothingItem file, ensuring to use the capitalization of the texture it's referring to. m_BaseTextures value in the ClothingItem file, ensuring to use the capitalization of the texture it's referring to. WorldStaticModelsByIndex WorldStaticModel WeaponSprite StaticModel
and in code
StaticModel = BookBrown, WorldStaticModel = BookClosedTINT,
Is the WorldStaticModel different than StaticModel for those?
huh, I found some oddity with Carpentry books ๐ค
item BookCarpentry3
{
DisplayName = Carpentry III: "Hand Crafted Shelving and Storage",
DisplayCategory = SkillBook,
Type = Literature,
Weight = 1,
Icon = Book8,
LvlSkillTrained = 5,
NumLevelsTrained = 2,
NumberOfPages = 300,
SkillTrained = Carpentry,
StaticModel = BookBrown,
WorldStaticModel = BookBrown_Ground,
}
vs
item BookCarpentry5
{
DisplayName = Carpentry V: "Site Joinery and Architectural Carpentry",
DisplayCategory = SkillBook,
Type = Literature,
Weight = 1,
Icon = Book8,
LvlSkillTrained = 9,
NumLevelsTrained = 2,
NumberOfPages = 380,
SkillTrained = Carpentry,
StaticModel = BookBrown,
WorldStaticModel = BookClosedBrown_Ground,
}
CompareWorldStaticModel
That seems to be the case for all (or at least a set of) skill books apparently
where 1-3 = open book model, while 4-5 = closed
are these different models? The text is differentโฆ The BookBrown is from @digital helm and BookCarpentry is from @proud cobalt though the writing seems totally different for both ๐ค
Not without looking it up. I'll update the vehicles list to include them later today, so maybe check back in 24 hours? https://pzwiki.net/wiki/Vehicle
It's probably something like Base.Trailer_Animal. you can also check in debug right-click contextual menu
Carving OTOH uses mask colors
That one actually looks like it might be BookClosedTINT. WorldStaticModel is when it's placed on the ground, and StaticModel is when it's attached to a body part (such as the reading animation), or something along those lines. I probably should look back through them all
Models and textures were changed. Calvy's is the old one, mine is the new one
And changed again ๐ by the looks of it
seems it's only the new books using mask + color though
Models are painful enough to do, but now to add mask tints ๐ฉ
i tried to have a look through the files and im not certain if i found the right place but it might be Base.LivestockTrailer, based on how other vehicle names were formatted in the files i found, but i havent found one in game yet so idk if the mod edit i was doing worked with that or not
Trailer_Horsebox or Trailer_Livestock
thanks
https://pzwiki.net/wiki/KPATV#Transcript
on this page , the dates go from July 20 to July 9 in a part where I think should be July 21? Can someone confirm if this is correct?
Checking it now...
Gahh
Its bloody day 0 again
@quartz bear Can you look into how the radio/tv broadcast works?
gonna need more specifics than that
How the game determines which lines to play
Its b42 and it still seems like these lines should overlap
parse the broadcastentry's children and play them in sequence?
why would they overlap if each has a uuid
Idk, tis coding 
Though now we have to figure out what date day 0 is
must be relative
That statement's not accurate. The day attribute isn't used. The only broadcasts that play are the ones that have startscript, which start from game start day. If it were used, day would've likely only been an offset anyway from its scheduled start day (not defined in xml). timestamp is the same, it's just minutes since the broadcast start day.
The only 'extra' broadcasts that would play are Classified M1A1, pastor and the various Initial Infection, but only play for specific game modes that were removed in b41.
So we don't know when the others, like karnival, started.
If those that aren't the main ones have a date, that'd just be a mistake with the script, since it sets the epoch to 9th July 1993, which should be removed
As a sidenote Will Power is likely a reference to Willie Porter
Which is a reference to Harry Potter
100%
@languid kayak Do you know where credits are in pz?
Moby games page isnt updated, but I know that in game ones are
or @tulip kiln I think you were the one to send them back in b41
Mainly asking because of this name
In UI_EN.txt with the UI_credits prefix
Thanks
Added a list of all the vehicle ids beneath the vehicle table https://pzwiki.net/wiki/Vehicle#Vehicles just in this format until we can accurately parse the vehicle scripts
wasn't it lua?
w
It was. It changed at some point since 42.0
it has to be at the start of a new line https://pzwiki.net/w/index.php?diff=966805
Terraria
lmao god damn I keep forgetting how insane that page keeps getting whenever I check it after a while.
One day we will have to sort and rewrite these entries
And by we I mean you
Im not doing this shit
Nah like, just sort them into small groups
Like all Mashie's easter eggs
oh ye that's what I've done for a lot of the dev easter-eggs.
if they're referenced several times, I just group the easter-eggs together.
when the login issues get fixed, I'll try and fix up the page a bit.
decent amount of easter eggs I gotta add too I think
@tulip kiln Gas 2 Go reference?
lmao could you imagine
Huh, now that I think of it, should we keep the old textures uploaded by Calvy in gallery? If they were replaced, then I guess?
@digital helm shouldn't
https://pzwiki.net/wiki/File:BulletMold_Model.png
be called ShotGunShellsMold?
from items_obsolete.txt
/******* SMITHING - MOLDS *******/
item 223BulletsMold
{
DisplayName = .223 Bullet Mold,
DisplayCategory = Ammo,
Type = Normal,
Weight = 0.5,
Icon = BulletMold,
MetalValue = 15,
WorldStaticModel = ShotGunShellsMold_Ground,
}
item 308BulletsMold
{
DisplayName = .308 Bullet Mold,
DisplayCategory = Ammo,
Type = Normal,
Weight = 0.5,
Icon = BulletMold,
MetalValue = 15,
WorldStaticModel = ShotGunShellsMold_Ground,
}
item 9mmBulletsMold
{
DisplayName = 9mm Bullet Mold,
DisplayCategory = Ammo,
Type = Normal,
Weight = 0.5,
Icon = BulletMold,
MetalValue = 15,
WorldStaticModel = ShotGunShellsMold_Ground,
}
item ShotgunShellsMold
{
DisplayName = Shotgun Shells Mold,
DisplayCategory = Ammo,
Type = Normal,
Weight = 0.5,
Icon = BulletMold,
MetalValue = 15,
WorldStaticModel = ShotGunShellsMold_Ground,
}
Up to you. I don't really mind either way. Not a whole lot of benefit to keep them both though
Why is there even an obsolete items file 
Any idea how to start edit on pzwiki? I did read the instructions for beginners however most of the pages are limited for User group only and I'm not in this group. I try to do some but don't know where to start because most page are protected to me.
You just have to make an account to edit ๐
I did
When you click the profile in the bottom left what does it say?
You may be having trouble staying logged in. If so, it's a known issue and I'd recommend emailing Kirrus, the sys admin with the details #pzwiki_editing message
oh you're right, I just checked, and seems like I only logged in to the main page. If I switch pages, I have to login again and when I clicked it, nothing happen
Ahh ok yeah, seems like the login issue. Sorry we just had the wiki updated and this is a new issue. If you could email kirrus with what happened he's looking into it.
kirrus@theindiestone.com
Thanks!
it breaks model on build 41.78.16 oldid currently, so might as well undelete them and put into gallery, though it's tedious ๐ฉ
Normally it'd be backward compatibilityโฆ but with b42 starting from the scratch, I wonder too ๐ค
I would just delete them... oldid is temporary
I know, how life'd be easier without it ๐
(but there will be folks playing b41 till mp hits)
btw I clarified some one time bot tasks in https://pzwiki.net/wiki/PZwiki:Tasks#One-time_bot_tasks (and added one following renaming skill books and recipe magazines, though probably there's more). The build โ Build rename is almost done by hand at this point (which I noted), so I wonder wheter we need it as a task anymore? Though may be worth at least listing the files that have "build #" in lowercase
We are offering them the information from the B41 page, i dont think we should avoid deleting things on the basis that viewing an old version of a page will change
I think that's the case with images already, with literally one case (which in the end I removed), we're just replacing b41 image with b42 one (in those cases a stuboorn reader can click the oldid image and scroll down to old version of the image)
but yeah, the side effect of not keeping the models is that, and I wasn't sure if they shouldn't be kept for historical reasons ๐ Though tbf, the writing on the models you uploaded is not legible sadly :/
all the skill books layed out; basically just the new ones all are closed books, the rest are 1-3 open, 4-5 closed
Some books are white icons + overlay (same with model), some are just plain old models
I agree with Calvy. Same deal with templates. I don't think we should stop moving forward because of it
tbh I couldn't say if they were right even back then. There are so many book model and textures. And they're so minor that it wouldn't be missed imo
and yeah, with tailoring book it's messed up ๐
StaticModel = BookYellow,
WorldStaticModel = BookClosedTINT,
ColorBlue = 194,
ColorGreen = 194,
ColorRed = 244,
Awesome! I assume they'll eventually all be the new way? (tint mask)
I'd say so too? Though it'd be some work for little gain, but if the titles were visible, it'd be sweet. Not sure what TIS plans are on that. We have writing on seeds and magazines and such.
Also, not all skills have books, but IIRC mainteneance got its book in a patch? So maybe skill books for all skills are planned eventually?
I assume they went with the mask to make it easier, and less work for the art department ๐ just get a programmer to change the rgb values rather than ship an entire texture, and new staticmodel entry
Long Blades, Mainteneance, Aiming and Reloading have a book, but not Short Blades, Short Blunk, Long Blunt and Spears
So just the melee ones. That could be intentional ๐ค
except Long Blades (and Mainteneance)
and Long Blades already got a buff to train compared to b41, as more weapons rather than machete and katana are there to train with (and crafting)
all books can be looted, but no all can be foraged btw
yep. Missed that 
Probably are just missing then
also shows which books used icons; seems tailoring is the only exception and new books use masks and old books use icons
oh wait, except Aiming too ๐
and animal care
I think some of the ones with masks have the same rgb values too
and mainteneance (and reloading too); so just the new crafting skills
Also tailoring is all mess with different static model and world static model
it's the pages that get the tint ๐
so the model character's reading is a https://pzwiki.net/wiki/File:BookYellow_Model.png with the pink tint on top of it ๐
also tiny minor nit I dislike when it comes to roman letters instead of arabic ones, is that the sorting is messed up if you have similarily named items in between in inventory/item viewer
would be even messier if we'd have 10 volumes with vol. 9 jumping in between 4 and 5 ๐
Skill IV
Skill IX
Skill V
Oh true. I like the look of it, but yeah, I assumed the main purpose for renaming was so they'd sort better?
and a side effect is the name aligned a tad better with shorter names, as in III is taking more space than 3 even if the font is not fixed size ๐
although adding extra "Vol. " before each item makes the overall name longer
what was that writing :D?
same story with metalwork books ๐
Okay, I updated the book models, currently all the Calvy ones are removed.
This one seems unused though? https://pzwiki.net/wiki/File:BookRed_Model.png
here are the Calvy ones
if so, I'll add it to https://pzwiki.net/wiki/User:Faalagorn/Unimplemented_items
Intentional because decorated cars aren't in the game, so could be disappointing
#pz_b42_chat message
@serene sage
Have you tested March Ridge Military apartment stash yourself?
nope, haven't opened the game in ages
Multiple accounts of people not finding these things
I should probably check soon though
I still have some coursework to do, once I finish that I'll go and check
I also cant check
the zombies are coming to my lawn
I need to place my peashooters
Real busy
damn that's crazy
aw, makes sense then. Can we assume though that whatever was on them befoere that was a sponsor? sharp added them as trivia to each of the businesses
@lucid junco the stash spawns fine for me
at least when using debug mdoe to spawn it in
not sure if it spawning naturally will do anything different
So the loot spawns just find?
yep
the loot's just diluted because of B42's loot spawn mechanics and stuff
but it is definitely more loot than usual
Do you guys know why https://pzwiki.net/wiki/Room_definitions_and_item_spawns doesn't have every entries from this list that Alree retrieved ?
Not sure what list you mean
Wait sorry
Seems this list omits any room that doesn't have item spawns
Could be it yea
Figured this list (that I linked) should be somewhere
But this Room definition page already exists and has basically a lot of these already
A new article in mapping would be fine
With the same entries ?
It will have different entries if it has all rooms
Just list the room names and link to the item def page if they want to know what can spawn in each room
Should I use that method to link to pages if they exist ?
Forgot what it was, it's a template no ?
Not sure what you mean. just a [[link]] works
No but for that I need to know if the page exists
I would just link once to Room definitions and item spawns
what ?
Why not link each room the same way that page does it ?
That's why I didn't want to have same informations on different places
Because that's also fucked up to maintain for the future
Anytime there's a whole new ass room being added you're fucked with having to update both lists
Which the room definition page might be fine since you bot it
But the other, there's no plan on botting it currently ?
what's the point of listing room names that don't have item spawns?
I dont bot the room defs pages
Mapping
They use it in mapping
for?
room names are just random strings, if they correspond to a loot table they spawn items from that one, if they don't they don't do anything
Zombie spawns can be effected
there are a couple special case names but they would need manual documentation anyway to say what they actually do
Just an article with the list of rooms would be fine, no need for some complicated linking system.
There's 27 pages i update manually
Theyre made with the parser but i dont use the bot to update them
That makes it even worse having two separate lists then
Not really
Tbf I just don't get why you'd have two identical informations in two separate pages
i honestly don't feel like it's a big problem, they're just lists, there isn't any actual documentation associated with them
Theyre not identical thats the whole point
But they serve two different purposes
But they have shared informations*
You could have the entries that don't have containers in this list too
Then container being empty, if people need the rooms with containers they can sort it
The script is not set up for that
It gets the rooms from the distributions files
i'm guessing it works from the loot tables and not from the map files
so how would it know about rooms that don't have loot tables?
The rooms you want to add are not in the distribution files
If the issue is getting the list of rooms automatically, Alree probably has the answer to that
Else
You could have just that txt file I linked, open it in Python as a list for each entries
Ok so use that script to make a new page ๐
My point is not making a new page ...
Am I seriously the only one here who sees an advantage to not doubling such an information ?
Ik about the parser
The Room definitions and item spawns is specifically for the purpose of item spawns
i still don't really get what listing rooms with no loot table would actually do, i'm lying less on 'make separate pages' and more 'don't do anything at all'
This is the script used, it's open source if you want to add to it
To my understand this list is used for mapping. What the application is, idk, but I'm all in to finally have some mapping stuff on the wiki
I remembered also needing this list a while ago, and having to ask the Mapping Discord for it
There's also two lists for B41 and B42
Yea but if you don't even accept adding these rooms in the txt I don't see myself doing it in your back lol
My idea is that you could simply link both lists together to have a single page with all the entries, and rooms that have containers simply have container entries. Instead of making this room definition then having another page which will basically have every room definition entries + new ones
Easier to maintain
A second table for empty rooms may be best than, that way you can add it to the script
I see the benefit of merging them. I think part of the problem is that no one wants to do it ๐ the problem for me is how is the list generated? Is it simple enough to parse from game files, or would it rely on getting a txt file externally?
It's something I would look into, but I've got far too much on my plate already. So it may be simplest to just create a new page? Even if temporarily
Not yet canon!
Project Zomboid should have a drag strip
If only
@flint canyon might know
Since he's the one who got that txt file
For context Alree
soon โข๏ธ
Added a new optional parameter to CodeBox https://pzwiki.net/wiki/Template:CodeBox to be able to have a custom title
Don't hesitate to change anything or modify the way it's done if I did a fuck up
It SHOULDN'T break existing CodeBox and leave the default text of "This section contains source code from Project Zomboid"
If you're curious about a usage of it
https://pzwiki.net/wiki/Mod_Options#Example
the RoomDefs file I provide is the "exxtract" of all roomDefs actually used in the map,
Some may have Loots distribution available, some don't
Some have typo, some just doesn't work
It's just the raw list of all roomDefs of the vanilla map
Any way to directly parse from the game files to retrieve them or it requires using the mapping tools ?
it's not even extracted with the mapping tools
But another tools I made, I have a lot of stuff related to PZ data mining/editing for all kind of binary format
Would it possible to implement this in the parsing tools ?
Might just be me, but redirect to wanted pages doesnโt load.
Yeah, it's because there's too many. It includes wanted pages for all languages, so not really that helpful anyway. Better to refer to this page https://pzwiki.net/wiki/PZwiki:Project_Build_42_Update
Hey, did anyone received any news in regards of the login issue? I can't help to feel bad seeing so many new accounts being created daily on wiki but none of those are doing changes ๐
Not changing much now, currently fetching models and such.
I know you're aware @restive adder but probably something to take a look at ๐ค. I can edit fine, though I do get a lot of lost sessions messages recently myself (no biggie though, just have to click save again)
I still wish that there would be a way to track them, but yeah, no easy way currently to exclude the non-English pages. They'd all have to be created. Some item pages are autogenerated, but only for some languages, maybe something bigger will be done eventually, but no ETA/solid plans for that
When browsing the unused files and adding to respective pages, I realized that there are a few varieties of clothing that never got added, like
https://pzwiki.net/wiki/Pants_-_Sport#Gallery
or
https://pzwiki.net/wiki/Shorts_-_Denim#Gallery
or
https://pzwiki.net/wiki/Pants_(jeans)#Gallery
I think the clothing in b41 was never fleshed out totally till now, and there are some leftover icons/models and inconsitencies that carried to b42 legacy
or https://pzwiki.net/wiki/File:StockingsFishnet.png (we have fishnet thighs, but not stockings)
I assumed https://pzwiki.net/wiki/File:ShirtTeeWhite.png is identical to https://pzwiki.net/wiki/File:TshirtGeneric.png but apparently there are some differences imagemagick picks; I wonder what's the case?
They look the same to me
Most of those accounts are spam bots
And yes, it's still a very high priority item for me
Found a post from 2015 on the forums while looking for where moodle stuff is calculated. RJ says they'll be moved to lua soon. Still in java 
I have added info for discomfort
https://pzwiki.net/wiki/Discomfort
Soon in tis time
soonโข
I have added the On icons to https://pzwiki.net/wiki/Controls#Left-side_HUD_icons using cycle-img, following @digital helm' advice (thanks!)
They are still only up to 41.78.16, so no animals and no new debug icons (not sure but I think other has changed), but can anyone verify the admin icon is present when being an admin on MP?
Also these 5 variants of icons seemed to be old/unused as of 41.78.16 (at least I believe these are the unused variants, maybe worth checking in game files/(Java/Lua/whatever)?
I originally uploaded them, but if they are only used in ancient versions, I'm not sure if they are worth to keep in gallery (maybe for archival purposes I guess? / cut content?)
https://pzwiki.net/wiki/File:HandMain_Off.png
https://pzwiki.net/wiki/File:HandSecondary_Off.png
https://pzwiki.net/wiki/File:Inventory_Off.png
https://pzwiki.net/wiki/File:Inventory_On.png
https://pzwiki.net/wiki/File:Carpentryicon.png
New ones are used now. It gets the TEXTURE_WIDTH for the folder and name. For all sidebar icons. This is latest b42 btw
It's all in ISEquippedItem.lua
For all sidebar icons
Not server icons. pvp, client, safe. These are still defined as the old ones
Did noxious smell too
https://pzwiki.net/wiki/Noxious_Smell
Unless something changed since I looked at it, might be good to mention the 2 distinct types. level 1-3 was only for corpse sickness, and 4 was only for toxic fumes, which generators produce
It is mentioned ๐
Maybe I'm missing something, but I don't see corpse sickness mentioned at all
I guess that brings up the question, should there be a separate page for corpse sickness? Or should that be included in this page?
There's no difference, it's just the level of the moodle. Level 4 is Deadly Fumes and is from getCurrentBuilding().isToxic()
&& this.isoGameCharacter.getBodyDamage() != null
&& this.isoGameCharacter.getBodyDamage().getHealth() != 0.0F) {
if (this.isoGameCharacter.getCurrentBuilding() != null
&& this.isoGameCharacter.getCurrentBuilding().isToxic()
&& !this.isoGameCharacter.isProtectedFromToxic(false)) {
int0 = Moodle.MoodleLevel.MaxMoodleLevel.ordinal();
} else if (SandboxOptions.instance.DecayingCorpseHealthImpact.getValue() != 1) {
float float4 = this.isoGameCharacter.getCorpseSicknessRate();
if (float4 > 0.0F) {
if (float4 > 0.002F) {
int0 = Moodle.MoodleLevel.HighMoodleLevel.ordinal();
} else if (float4 > 0.001F) {
int0 = Moodle.MoodleLevel.ModerateMoodleLevel.ordinal();
} else {
int0 = Moodle.MoodleLevel.LowMoodleLevel.ordinal();
}
}
}
}
return this.updateMoodleLevel(int0);```
I'll redirect corpse sickness to noxious smell. Corpse sickness only exists internally as far as i can see
Can we check if admin is used if MP is disabled? I guess it technically is (assuming there exist internal ones with it enabled)
Yeah. The point I was making is that it may be beneficial to mention that level 1-3 only apply to corpse sickness, and 4 only applies to generator exhaust. The only mention of corpses is in the infobox.
I can add it back, just not sure if that's still the case from when I looked into it
The old ones are still defined
o.clientIcon = getTexture("media/ui/Client_Icon_Off.png");
o.clientIconOn = getTexture("media/ui/Client_Icon_On.png");
o.adminIcon = getTexture("media/ui/Admin_Icon.png");
o.adminIconOn = getTexture("media/ui/Admin_Icon_On.png");
o.warActive = getTexture("media/ui/war_active.png");
o.warInactive = getTexture("media/ui/war_inactive.png");
o.warSoon = getTexture("media/ui/war_soon.png");
o.lockTexture = getTexture("media/ui/pvpicon_clock.png");
For comparison, the new ones are like this
o.debugIconOn = getTexture("media/ui/Sidebar/" .. TEXTURE_WIDTH .."/Debug_On_" .. TEXTURE_WIDTH .. ".png");
Ahh i get what you're saying. I've added some more info to the overview. There was already info on the deadly fumes header. I dont like seperating them as there's no actual seperation
I think that's good. When I made it I wasn't sure how to organise it, since it was different to all the others, which was intended to be temporary anyway
Body part should be done on all articles now
How do we feel about pros and cons sections overall these days? e.g.
Indeed, I think that's what I got the used icons from ๐
I've never been much of a fan
Most of the time I feel the info could be included in the intro/overview/usage if not omitted altogether
I agree. I get that it's nice to get a quick overview, but that's also the purpose of the infobox.
pros and cons also feels too subjective
That too, either subjective or so objective it's just a data point from the Infobox
Hey! so i was snooping around looking for old versions of project zomboid, just because i like to play them to see how different the game was, while i did find a post in reddit that archived the 0.1.5d and 0.2.0 2.5RC Versions
i found another reddit post with way more versions archived, however the link to the archive org site was taken down, i stumbled upon the project history wiki where i read this is the channel where i could directly ask for those versions, so i'd apreciate if whoever has these versions stored, if they can send them to me, thanks in advance!
Isn't corpse sickness just a food sickness in disguise
@languid kayak @proud cobalt should have them
But tbh most of those versions are readily available online
Nice
i did find a few more versions myself
but they require that desura thing that doesnt exist anymore
so they wont load
Not sure if our own versions dont have desura protection
There is a way to either patch it out or bypass it, but idk anything about it
Our preservation project was more of just having a version of the game
Oooh i see
hey, i'll ask the person hosting them
Still waiting for tis to drop old version distro's
Asked about them like hald a year ago
And all I got back is partial deletion of my project
i think its just archive's fault
they'll see a "project zomboid" archive and thinks its piracy
Oh its 100% archive fault
Cant blame them, they are in a really tough spot rn
But I can blame amazon
Mega
Yep
the ones on clothing definitely always felt forced in to me, they really don't have much to go off of, the ones on weapons make some sense at least
Yes, which causes actual sickness
Hello, we've had some issues with internet archive. Moving to Mega now. Here's the link, some versions are still uploading. There's a readme about the different protection types and how they're bypassed.
Reddit deleted the post for the link ๐
hell yeah, thank you so much!
Kind of. It affects food sickness, but it has its own group of variables. The same as how poison is its own thing, but affects food sickness
WIP vehicle table https://pzwiki.net/w/index.php?oldid=970757
Base.ModernCar_Martin and Base.SportsCar_ez are the ones with openable doors, right? I wonder if we should make pages for them with the {{Future}} on it. May be useful to have
@serene sage is https://pzwiki.net/wiki/File:OForeman.png not used in any story? If it would be, I could add it to some page ๐ค
think the construction story uses it
not sure
seen it in game though
just not sure code-wise
@digital helm I guess https://pzwiki.net/wiki/File:Imbox_license-hover.png can go for now? Or do we still want to keep it for now?
added it for now https://pzwiki.net/w/index.php?title=Construction_Site_(story)&diff=970813&oldid=456501 โ was wondering if I should add {{Verify}} but in the end I did not
Every software out there that compares files pixel by pixel says some colors are slightly different, but I can't see them; colors of the pixels are the same ๐ฉ
huh, even funnier, when I inspect one of the different pixels in gimp, it's indeed 313131 or 303030 depending on picture, but in browser they are the same ๐
or maybe they are slightly different; I can see it on another monitor. I wonder why Firefox won't pick the difference
I settled this btw, in the end I mostly kept yours as were better quality, but not uniformly ๐
huh, I just realized, shouldn't https://pzwiki.net/wiki/Amethyst use https://pzwiki.net/wiki/File:Amethyst_Raw.png as an icon? Is it a mistake in the game? For some reason there's no code in the page to look it up
| lang = java
| line = true
| start = 52
| source = items_valuables.txt
| retrieved = true
| version = 42.7.0
| code =
item Amethyst
{
DisplayName = Amethyst,
DisplayCategory = Memento,
Type = Normal,
Weight = 0.001,
Icon = Amethyst,
WorldStaticModel = Amethyst,
Tags = IgnoreZombieDensity;IsMemento,
}
}}```
I was thinking about them too. They'd only be used internally for testing. And wouldn't, themselves, be future vehicles. Can create pages for completeness, but I might filter them out of the table
Okay, off to sleep but https://pzwiki.net/wiki/Special:UnusedFiles is down to 68 files now, with 31 files being either Build icons or crafting icons and BodyPart icons that will eventually be used.
I'll take a look at tiles tomorrow or so when I'll be uploading missing tiles for https://pzwiki.net/wiki/Special:WantedFiles
@proud cobalt and @digital helm I'm a bit out of the loop with all the crafting logic right no and I know it's being worked on, so errors are to be expected, but as I am starting to going through https://pzwiki.net/wiki/Special:WantedFiles (where a lot of missing images are tiles), I saw some errors, like in https://pzwiki.net/wiki/Nails#What_it_makes_2
- Piano and Pottery Bench are half-tiles. Is the tile names for multi-tiles going to be manually fixed? If so where are these defined? Alternatively I guess we can just uploada double-tile image to the place
- Some names have visible underscores in them; any way to fix them?
- I assume the tile names are correct?
Pottery_Wheelasks forFile:Crafted 01 65.pngโ but it's see it's 64 that's important too (I gotta see how they are assembled in game I guess)
Also pointer on where should I start with fixing the issues with the modules/new crafting would be nice, as like I've said, it's a totally black magic for me currently ๐
Missing build icons use 1 sprite. Piano is an example. In-game it just uses 1 of the sprites.
Not sure what error you're pointing to on the nails page. Either, way, Calvy would be the one to fix it, and would know more
Mianly just a name showed. I found https://pzwiki.net/wiki/Module:Crafting/index but that's only the names of the recipes It seems, not sure where the actual link name is defined ๐ค
oh nvm, I think I found it https://pzwiki.net/wiki/Module:Crafting/building_data
that's how the multitiles for these looks like
but piano is funny ๐
pottery stuff looks normal
which would be https://pzwiki.net/wiki/File:Build_PotteryWheel.png and https://pzwiki.net/wiki/File:Build_PotteryBench.png respectively
seems better now ๐ Though I had fixed it manually https://pzwiki.net/w/index.php?title=Module:Crafting/building_data&diff=prev&oldid=970999
@proud cobalt hopefully this isn't something that would be overwritten by a script, right?
Also minor nit, I noticed that there's file: (lowercase) there โย doesn't matter, just found it weird ๐
I manually updated the https://pzwiki.net/w/index.php?title=Module%3ACrafting%2Fbuilding_data&diff=971015&oldid=960139 building module with the appropriate images and names; something you may want to keep in mind for future @proud cobalt!
Seems it's just piano (which is debug) and barbed wire are the only buildings not using the icons. In addiction, there seems to be "Bounder" and "Bounder2", but these seem not to appar in the game.
Other than that, these seem to be unused:
- https://pzwiki.net/wiki/File:Build_TarpShelter.png (https://pzwiki.net/wiki/File:Build_LeanToShelterTarp.png is called Tarp Shelter)
- https://pzwiki.net/wiki/File:Build_Barrel.png
- https://pzwiki.net/wiki/File:Build_MetalworkBench.png
- https://pzwiki.net/wiki/File:Build_MetalworkTable.png
- https://pzwiki.net/wiki/File:Build_FenceHighWood.png (all are small)
- https://pzwiki.net/wiki/File:Build_WoodPole_Short.png (only tall is used)
- https://pzwiki.net/wiki/File:Build_StickTable.png (could have been a good use of sticks)
- https://pzwiki.net/wiki/File:Build_Loom.png
- https://pzwiki.net/wiki/File:Build_FenceWood2.png
Other than that, while the images refreshed instantly in the actual pages, both https://pzwiki.net/wiki/Special:UnusedFiles and https://pzwiki.net/wiki/Special:WantedFiles are slowly getting updates. Seems to be a cache, but maybe some purging/editing needs to be done, but there's a lot of potentially unneded icons (single-tile ones or the ones that were used instead of Build_ recipe icons โย at least until we crteate pages for them, and for sure the ones that are half-tiles.
https://pzwiki.net/wiki/File:Crafted_01_69.png
https://pzwiki.net/wiki/File:Crafted_05_81.png
https://pzwiki.net/wiki/File:Crafted_05_108.png
https://pzwiki.net/wiki/File:Location_farm_accesories_01_6.png
https://pzwiki.net/wiki/File:Crafted_01_58.png
These are the half-tiles I marked for deletion
These are unused, but one-tile we can use for the actual pages:
https://pzwiki.net/wiki/File:Location_farm_accesories_01_15.png
https://pzwiki.net/wiki/File:Crafted_01_72.png
https://pzwiki.net/wiki/File:Crafted_05_73.png
https://pzwiki.net/wiki/File:Crafted_02_45.png
https://pzwiki.net/wiki/File:Crafted_02_40.png
https://pzwiki.net/wiki/File:Crafted_02_85.png
https://pzwiki.net/wiki/File:Crafted_01_56.png
As vail said, when no build icon is available it uses a tile, i imagine they will all have icons after unstable. At the moment i am rewriting the entire crafting parser, trying to fix many bugs. Anything you change in the module pages will be completely overwritten
Names have underscores because they dont yet have translations
These will all be overwritten
The data pages are purely autogenerated, the issues have to be fixed on the parser side, which is what im working on this weekend
Maybe the case is the data's old then, as they have both the names (not sure about actual translations) and images now, at least as of 41.7.0.
The script's on repo btw? If so, I can PR at least the [[file: โ [[File: change, unless you already did so.
The data should be pretty much similar to what I did by hand, but we'll see I guess ๐
Total rewrite so no point right now, the old system will be deleted when i'm done
I will change f > F
Looking at old Mash's blog web archive https://web.archive.org/web/20160309043630/http://crabshackgallery.com/misc/postersamples.jpg โ this one I didn't see
the art themselves are for the Steam cards, but this actual screenshot is new for me ๐
@languid kayak you might like this https://pzwiki.net/wiki/User:Vaileasys/sandbox_3
There's only 236 vehicles. So that multiplied by 8 angles, is only 1,888 renders
and it has wheels!
At least that's less than tiles ๐
But maybe one render would be enough? We have one for models, unless that's not that much of extra work?
still a rotatable javascript 3d models like tf2 wiki would be ideal ๐ข https://wiki.teamfortress.com/wiki/Boston_Basher
Just added another one.
Top one is 800x800 which is about 400kb per image, or 70kb when optimised.
Bottom one is 400x400 which is 100kb per image, or 12kb when optimised.
We should go with webp eventually too, that's make them even more lean
I have a script set up to render them all. Just takes time
btw, found some PAWS material, bu no screenshots https://web.archive.org/web/20090903230126/http://www.xnplay.co.uk/2009/03/19/the-most-beautiful-community-game-yet-hands-on-with-paws/ โ though you might have seen it, as it was linked in Mash's blog
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Do we stick with 400x400? Just disappointing that we lose having it at a high res
btw, this ones comes shortly after I was browsing https://pzwiki.net/wiki/Category:Animated_images today (as I am dealing with tiles now) and thinking of switching them to models eventually ๐
we can bump to 800x800, I don't mind
Yeah, most of those could be switched to cycle img
Do we stick with just 1 or all 8? I'm just not sure where the cycling will be used that it can actually be shown off. Can't use it in gallery. And a lot of vehicles have a lot of variants
Theoretically one is fine and less distracting (also I think just one is shown in previews like Discord), but OTOH we might not get all the text details if back is not shown for example
I'll put the script up on github eventually, so we can come back to it. There's a bit of setting up though
huh, I can't find images for this https://pzwiki.net/wiki/Spiffo's_Logo_Large_Sign โ has it been removed in Build 42?
Tiles2x105 hosts the remaining ones
They are black in Brush Tool too, with the sign having _13 and seat having _16
Technically they can be spawned, but are invisible
not sure if it's a bug
it's not cycling when pressing [ and ] and it's not visible in chunk debugger btw. Seems to be the case with all tiles that are blank/not present ๐
intertesting nevertheless
Not in b41 either. _13 then _16
oh, we have a typo:
[faalagorn@languid kayak-pc projectzomboid]$ grep -rni hodspitality
media/scripts/moveables/moveables_counters.txt:190: WorldObjectSprite = location_hodspitality_sunstarmotel_02_22,
Good find. Guessing you meant to paste this? ๐
item Mov_WhiteHalfCounter
{
DisplayCategory = Furniture,
Type = Moveable,
Icon = default,
Weight = 0.5,
DisplayName = Birch Corner Counter,
WorldObjectSprite = location_hodspitality_sunstarmotel_02_22,
}
yeah, it was a quick looking through game files ๐
Built-in trailer fridge seems wrong too? https://pzwiki.net/wiki/File:Location_trailer_02_26.png
no icon in-game, something to report
this one shows no icon either, not even that tile
I'll remove it from wiki then, it's obviously wrong
There are more like this
okay, gotta go now, but https://pzwiki.net/wiki/Special:WantedFiles is down to 62 and https://pzwiki.net/wiki/Category:Pages_with_broken_file_links is down to 52 now. I'll work on uploading more tiles when I go back today and will take a look at the tiles in https://pzwiki.net/wiki/Special:UnusedFiles
Not sure when @proud cobalt would finish working on the script, but if that'd confirm my finding about the unused Build_ I'll add them to https://pzwiki.net/wiki/User:Faalagorn/Unimplemented_items as well
I suppose it'll solve some issues from these as well?
https://pzwiki.net/wiki/Category:Suppressed_articles
https://pzwiki.net/wiki/Category:Pages_where_template_include_size_is_exceeded
There's also https://pzwiki.net/wiki/Category:Pages_with_too_many_expensive_parser_function_calls but I didn't take a look at them (seems it's not related to crafting though, as it's location pages)
do I need to do anything special to start editing the wiki? I made an account but I can't seem to remain logged in so I can't get permissions to edit
@languid kayak @digital helm
You should just be able to edit
The button will show up
maybe it's a problem with my browser... but I'm using chrome and disabled ublock
It just unlogs you?
the main page keeps me logged in
but the moment I enter into any other page the user icon, when clicked, prompts me to login or create account
if I press login, nothing happens
Oh, its likely a login problem that plagues the wiki since the update
Contact kirrus@theindiestone.com and describe the problem
(@restive adder just in case)
it's sadly a problem we aware is and Kirrus will have to settle. You can drop him an email too kusti case so he's aware you also have an issue
ah alright np
Guess it's the same with https://pzwiki.net/wiki/Fancy_Floating_Counter ?
Seems so yeah, funny they can even have loot!
and it seems to be the case for all of them it seems?
huh, you can pick the invisible ones apparently too
They have the paiting icon
how is the generic movable icon called?
ah nvm, found it https://pzwiki.net/wiki/File:Flatpack.png
gah, movables are all messed up; Mov_BirchCounter spawns as Cedar Counter lol
not sure if picking up the actual correct names can be automated @digital helm? Ex. the debug Items List Viewer lists Mov_BirchCounter as Birch Counter, but the moment it goes to inventory it's called Cedar Counter
Also, there are some item that are 2 tiles in the world, but are 1 tile in inventory. In this case they get a Flatpack.png icon and (1/1) in paranthes. I am currently redirecting the images manually to the icon so they appear correctly on https://pzwiki.net/wiki/PZwiki:Item_list but not sure if there's automated way for this
The total weight in the infobox is incorrect for those items as well https://pzwiki.net/wiki/Island_Beach_Painting
same here (Small Wide Mirror vs Wide Mirror)
Oak Bench and Baclkess Oak Bench
now that's something ๐
and it is a gold mirror, so the movable name and ID is just wrong
and funnilty the icon is shown from the back https://pzwiki.net/wiki/File:Walls_decoration_01_39.png
https://pzwiki.net/wiki/Wheelie_Bin I prepared this to host a new content, but it lacks infobox and such, but it's stub now.
Looked like that https://pzwiki.net/w/index.php?title=Wheelie_Bin&oldid=971477 with just the ancient info (all moved to trivia/gallery now)
Wood Pegboard / Wooden Pegboard
Okay, with that in mind https://pzwiki.net/wiki/PZwiki:Item_list all have icons now
Can anyone check if Poppies are right? I assume the crop gives Poppies bouqet not pods? https://pzwiki.net/wiki/Poppy_(crop)#Agriculture
does anyone have any info on foraging density for the current b42 version or where to look for it?
not sure about density, but https://b42map.com/ shows the zones. Other than that, I don't think foraging got much attention post-b42 on wiki
I removed these three offending pages:
https://pzwiki.net/w/index.php?title=Special:WhatLinksHere/Spiffo's_Logo_Large_Sign&limit=500
https://pzwiki.net/wiki/Special:WhatLinksHere/Fancy_Floating_Counter
https://pzwiki.net/wiki/Special:WhatLinksHere/Fancy_Counter
but they are still linked in https://pzwiki.net/wiki/PZwiki:Tile_list โ I also had the fancy counters in https://pzwiki.net/wiki/User:Faalagorn/Other_tiles#Unknown_names which I removed links from as well.
Not sure if we want to delete or keep these pages? @proud cobalt @digital helm โ they will surely pop from time to time, even though the tile images are non existing (they will be picked by various scripts/datamining)
These zones are not correct btw, they're b41 zones
I wouldn't look at tiles too much yet, theres still a huge amount of work to come for them in unstable
seems there's two White Counters (regular and Sunstar Motel one) btw
That's assuming they will even get that; not sure the movables got a confirmation of being reworked? And the system we have was lackluster sadly, maybe it will be revamped eventually, but not sure if it will happen in B42?
Anyway, we're now down to 43 files in https://pzwiki.net/wiki/Special:UnusedFiles, most of which are Crafted_ images which we will probably use for respective pages when created, as well as some Build_ images waiting for confirmation from @proud cobalt's updated script.
Other than that it's two body part images waiting for new items to be created I guess? Pinging @digital helm for these (had the convo few days ago)
Then it's https://pzwiki.net/wiki/File:Vegetation_foliage_01_04.png and https://pzwiki.net/wiki/File:Vegetation_foliage_01_05.png โ not sure they're needed for anything? (I think these two can be safely deleted?)
All the tiles are still to be split, e.g. many are still gray lamp
I'm fairly sure this will happen in B42
hopefully ๐ค
I will probably also rewrite the tile parser to go along with it
yeah, the tile parser and tile pages are all 41.78.16 and I'm pretty sure by this point you gained much more experience with these ๐
btw @digital helm I added the missing https://pzwiki.net/wiki/Category:Recipe_UI_icons to https://pzwiki.net/wiki/User:Vaileasys/Crafting โ this whole concept is waiting for advanced crafting I guess
btw @proud cobalt if you don't mind, I'll remove https://pzwiki.net/wiki/File:Vegetation_foliage_01_04.png and https://pzwiki.net/wiki/File:Vegetation_foliage_01_05.png โ not only I'm not sure they were needed for something, they seem not to be present in b42?
With these gone, https://pzwiki.net/wiki/Special:UnusedFiles is down to 37 pages now ๐
The only two ones that are not crafted_ and Build_ are https://pzwiki.net/wiki/File:BodyPart_Arm_L.png and https://pzwiki.net/wiki/File:BodyPart_Leg_L.png now. I assume we want to split the L/R variants of armor? If so, maybe I'll work on that and other pages with * from https://pzwiki.net/wiki/PZwiki:Item_list tomorrow โ maybe then we can redeploy the script.
@proud cobalt no rush, but you mentioned the script you're working on the weekend; any plans on redeploying it as well? I wonder what stays out of my manual edits here https://pzwiki.net/w/index.php?title=Module%3ACrafting%2Fbuilding_data&diff=971425&oldid=960139 so I can at least settle the Build_ icons.
If that would work out, what are we doing with the crafted_ files form https://pzwiki.net/wiki/Special:UnusedFiles ? Are we keeping them until we create all the relevant pages, or will we be uploading them as we go @proud cobalt?
With those settled, that would be all out of https://pzwiki.net/wiki/Special:UnusedFiles.
Other than that, https://pzwiki.net/wiki/Special:WantedFiles and https://pzwiki.net/wiki/Category:Pages_with_broken_file_links are only the old blog posts. If anyone could aid me finding these, it would be much helpful, else I'll probably replace them to Image.png tomorrow to be done.
Here's the list of files, if anyone can track them (I searched thoroughly, but maybe?)
Re script: Will be deployed as soon as it's ready, im hoping tonight (Easter weekend here still) otherwise this coming weekend
Re Crafted_ I assume they'll be used as the tile pages are created, might as well keep them until we know for sure.
Yeah, I can get them all for you. There's also some vehicles that I need to report
#general_chat for non pz related chat #pz_b42_chat for pz relate chat or help with B42 #pz_b41_chat for help with B41
Seems the paws-spiffo.jpg is from https://web.archive.org/web/20090412140624/http://theindiestone.com:80/theblog/games/paws/ (sadly not archived either)
found one mondoidception banner on moddb, I must've missed it ๐ I'll update the list on wiki soon
btw I just realized that https://pzwiki.net/wiki/File:564287_10151208056038980_1691276.jpg and https://pzwiki.net/wiki/File:15_dron_new.png seem to be different photo and not just cropped?
seeing how the shade and that finger(?) on top-left corner is on different spot
@lucid junco I updated https://pzwiki.net/wiki/PZwiki:Project_History#Blog_posts and added a list of missing images there.
Maybe I'll do some ironing out today still, I'll see
oh, I just realized that the same person who did the music for The Forgotten Element also did it for Carrion Reanimating https://forum.noiz.gr/ips/forums/topic/14436-carrion-re-animating/
I should totally play it someday
-]http://www.gametrailers.com/player/43224.html ฮฮต ฯฮฑฮฏฮฝฮตฯฮฑฮน ฯฮฟ ฮปฮนฮฝฮบ, ฮฑฯฮฑฮนฯฮญฯฯฮต ฯฮฟฯ ฯ ฮดฯฮฟ ฯฯฯฯฮฟฯ ฯ ฯฮฑฯฮฑฮบฯฮฎฯฮตฯ ฮณฮนฮฑ ฮฝฮฑ ฮดฮตฮฏฯฮต ฯฮฟ trailer! ฮณฮนฮฑ ฮบฮฌฯฮฟฮนฮฟ ฮปฯฮณฮฟ ฯฮฟ gametrailers ฮดฮต ฮณฮฟฯ ฯฯฮฌฯฮตฮน hotlinking. ฮฒฮปฮฑฮบฮตฮฏฮฑ ฯฮฟฯ ... >:( ฮฑฯฮฟ ฮญฮฝฮฑ ฯฮฑฮนฯฮฝฮฏฮดฮน ฯฮฟฯ ฮฒฮณ...
@digital helm I think the video descriptions doesn't like it being too long ๐ https://pzwiki.net/wiki/First_Ever_In-Game_Footage!#Binky's_Blog
Not sure if we can work around out or should I shorten it?
Add it to the list... ๐ I'll do something like we did with the item list being to long. Might get to it late tomorrow? I'll set a reminder
btw @digital helm since you are here, I wanted to mess with the script but seems it works only on Windows now, should be not hard to made but left an issue for now https://github.com/Vaileasys/pz-wiki_parser/issues/17
However, as I want to add missing L/R stuff in https://pzwiki.net/wiki/PZwiki:Item_list (stuff marked with *), do I just add the missing ID and let scripts/CalvyBot do the rest?
I saw Calvy added the ID here https://pzwiki.net/w/index.php?title=Bone_Shin_Armor&diff=next&oldid=955953 but the actual GUID for example was added later by a bot https://pzwiki.net/w/index.php?title=Bone_Shin_Armor&diff=prev&oldid=960517
Pinging @proud cobalt too
Alrighty
Also not sure if the ClothingItem should explicitly refer the (right) and (left)? It seems it's obvious enough
Also not sure if the text here should be there or not? https://pzwiki.net/w/index.php?title=Bulletproof_Vest_Forearm_Armor&diff=971823&oldid=971821
It's there on https://pzwiki.net/wiki/Bulletproof_Vest_Forearm_Armor_(civilian)#Body_part for example but not https://pzwiki.net/wiki/Bone_Shin_Armor#Body_part
Added https://github.com/Vaileasys/pz-wiki_parser/pull/19 โ not sure if it's correct (I believe it should?) Also, not sure why the left parts are missing; are these automatically added?
Based on the data https://pzwiki.net/wiki/PZwiki:Item_list
Untested; check if it's right!
Other than that, I added missing L/R versions (just the ID for now) to https://pzwiki.net/wiki/PZwiki:Item_list#Protective_Gear
Guess that'd prompt the new generation elements @proud cobalt? (missing infobox parameters including GUID, second Body Part image, as well as location/history/code sections next time the scripts are run?)
There'd be still some missing variants though, even after my PR of desert ones:
- Magazine Limb Armor (the one we have is Thigh, should be separated further into Greave and Vambrace)
- Elbow Pad types (Sport/Tactical/Workman/TINT โย we have Military that is separate)
- Kneepad types (same as above; Sport/Tactical/Workman/TINT โย we have Military that is separate)
- Shin Guard (Baseball/IceHockey/Protective/TINT)
- Hockey Goalie Shinpad (Blue/Red/White)
- Soft Shin Pad (Blue/White)
Pinging @digital helm too
btw @digital helm https://github.com/Vaileasys/pz-wiki_parser/blob/main/resources/item_id_dictionary.csv
@digital helm I think we don't have these names anywhere on the wiki?
There seems to be some naming inconsistencies with how HottieZ is named @thin cloud, depending if it's the regular or new format.
@digital helm Water Bottle gets renamed to Seltzer Water (Plastic Bottle) too.
Fun fact, different buckets have different Loot Category, only Base.Bucket has a Search Focus and only Base.BucketEmpty has a tooltip.
https://pzwiki.net/wiki/Special:WantedFiles and https://pzwiki.net/wiki/Category:Pages_with_broken_file_links are clear now btw ๐
I also changed the missing images to redirecting to Image.png, see https://pzwiki.net/wiki/File:Image.png#filelinks for a list.
I will also make a 300x154 placeholder in lieu of https://pzwiki.net/wiki/File:Kbuse.png for the Lemmy's header images
The actual list of missing images will be kept updated in https://pzwiki.net/wiki/PZwiki:Project_History#Missing_images
Okay, I went through the game files, seems these are unimplemented https://pzwiki.net/wiki/User:Faalagorn/Unimplemented_items#Unimplemented_buildings
https://pzwiki.net/wiki/File:Build_MetalworkBench.png
https://pzwiki.net/wiki/File:Build_MetalworkTable.png
as well as https://pzwiki.net/wiki/File:Build_AnvilStone.png are defined in scripts/xui/defaultskin/x_entity_blacksmithfurnace.txt
Not sure how new/old it is, file has 2025-01-15 20:30:14 date, but it seems unimplemented?
Also funny thing about Build_AnvilStone is that it's not used but an item https://pzwiki.net/wiki/File:Anvil_Stone.png is used instead (they are totally different images, despite looking similar, they were redrawn). I think it might be by error.
I also added Arm_L to https://pzwiki.net/w/index.php?title=Template%3ABody_part&diff=972069&oldid=914613 @digital helm โ it is mentioned it can be generated by a script, but apparently it wasn't added ๐ค.
Also weird how the order of these part is totally mixed up ๐ Maybe something to take a look at the template if we're going to make it autogenerated.
https://pzwiki.net/wiki/File:Crafted_01_20-old.png it seems that this tile was replaced @digital helm โ noted that on https://pzwiki.net/wiki/Metal_Drum#Gallery but I guess more such replacements were made in https://pzwiki.net/wiki/Category:Blacksmith_tiles (which is not exhaustive collection from 41.78.16 I believe)?
Okay, now the only items remaining in https://pzwiki.net/wiki/Special:UnusedFiles are stuff from https://pzwiki.net/wiki/Category:Blacksmith_tiles
This forge/furnace, not sure which one it's equivalent from
https://pzwiki.net/wiki/File:Crafted_01_16.png
https://pzwiki.net/wiki/File:Crafted_01_17.png
This anvil (Advanced Forge?)
https://pzwiki.net/wiki/File:Crafted_01_18.png
https://pzwiki.net/wiki/File:Crafted_01_19.png
this forge/furnace built that I think was supposed to be built in stages (neat feature, but that would require a lot of tiles), not sure if these are all tiles
https://pzwiki.net/wiki/File:Crafted_01_40.png
https://pzwiki.net/wiki/File:Crafted_01_41.png
https://pzwiki.net/wiki/File:Crafted_01_42.png
And this different forge/furnace (no idea if it has any equivalent)
https://pzwiki.net/wiki/File:Crafted_01_44.png
Maybe I'll check how it is on 41.78.16, though not sure how willing I am to install it right now ๐
As well as 8 items remaining from the old https://pzwiki.net/wiki/Module:Crafting/building_data (which I'm tentatively going to remove; at worst we can upload them again when we create pages for the new buildings)
(all the old files turned out to have changed colors)
If you add the ID the item id dictionary will update, which in turn updates the output from the parser, which in turn gets updated by calvybot. So a round about way of saying yes ๐
Better to be safe imo
One has both on the article and the other doesn't
Seems right, but no need in future, the bot updates the dictionary whenever i run it
Sounds good, i'll do a full update once the recipes are ready to go. Hopefully today? Maybe ๐
maybe, if it don't hurt anything else, though there are still some properties in this table that are missing it, most notable guid (which is totally nothing you'd figure out yourself if correct :P)
Since you're here @proud cobalt don't mind me deleting these? We can reupload later if they turn out to be needed
https://pzwiki.net/wiki/File:Crafted_02_45.png
https://pzwiki.net/wiki/File:Crafted_02_40.png
https://pzwiki.net/wiki/File:Crafted_05_73.png
https://pzwiki.net/wiki/File:Location_farm_accesories_01_15.png
https://pzwiki.net/wiki/File:Crafted_05_74.png
https://pzwiki.net/wiki/File:Crafted_01_72.png
https://pzwiki.net/wiki/File:Crafted_02_85.png
https://pzwiki.net/wiki/File:Crafted_01_56.png
All are leftover from replaced by the Build_ icons
That'd make https://pzwiki.net/wiki/Special:UnusedFiles left with only old (pre-b42 stone and not clay versions for the forge, furnace and whatever that tall structures is). I might as well put them onto somewhere until we create the pages (speaking of which, I kinda wish https://pzwiki.net/wiki/Module:Crafting/building_data would get a proper update; so many fake red links created by it :D) I fixed some manually now https://pzwiki.net/w/index.php?title=Module%3ACrafting%2Fbuilding_data&diff=972139&oldid=971793
Yeah if the build icon is being used now happy to delete, working on the build outputs now
BTW, we should definitely think of a new category for constructable objects, "Buildings". Vail created https://pzwiki.net/wiki/Amphora as a "Tile" and we did similarily for items that were part of SCC ( Spiffo's Construction Crew) project, but now we have proper buildings for it.
And some can be big too, like Advanced Forge
Now the only unused icons are those that are old variants of the tiles (un)used by Simple Furnace and Simple Forge now: https://pzwiki.net/wiki/Special:UnusedFiles
Ok build products seem to be working, updating the data files, you'll be happy to know they have capital F File: @languid kayak
I'll double check that. Might be a bug
The product for each page is generated with a script, template is updated manually.
The order is the same as it is in the Java files iirc. I might look at reorganising, or I might not ๐
nah, seens intended I'd say. Water Bottle normally is not used, and the item that is called Water Bottle in debug would be that
Might be good to create an "entity" category? Which are just tiles with some extra logic, like crafting or liquid containers. Likely wire or fluid connections and energy types in the future
I see. Because the empty water bottle spawns with normal water?
Added all buildings https://pzwiki.net/wiki/PZwiki:Project_Build_42_Update#Buildings
(quite some pages to do; some would need splitting and/or redirects)
@proud cobalt some names are still incorrect it seems?
products = [=[<small>''Construct Forge''</small><br>[[File:Build_SmeltingFurnace.png|96x96px|class=pixelart]]<br>[[Forge]] ร1]=]
Or LargePlantDryingRack โ do you have a way to pull the translation strings for these? Or do they have to be done by hand?
Also these two turned out to be unused:
https://pzwiki.net/wiki/File:Build_ChoppingBlock.png
https://pzwiki.net/wiki/File:Build_DomeKiln.png
And new files wanted:
https://pzwiki.net/wiki/Special:WantedFiles
While that's clearly not the case in-game, so something's still off?
yeah, Build_ icons seems to be are back to being unused https://pzwiki.net/wiki/Special:UnusedFiles
Anyway, I'm off to sleep, if not I'll finish these manually (icon and names) I guess in the meantime, but would be nice to find a way to do them properly automatically I guess?
Ok crafting data has been updated and recipes are rolling out, you'll see quite a few metalworking recipes dissapear, these were the debug or 'tempnotworking' ones.
Fixed now. Thought you meant the overlay, but it was the footer. Simple fix
New list of all vehicles with their name, model and id https://pzwiki.net/wiki/PZwiki:Vehicle_list
Includes all variants, wrecked and burnt
Models will be rendered again at some point with the scaling adjusted
yup, it works now; thanks!
I saw tempnotworking yesterday when I was searching through files; was it many recipes there? Something I guess we can expect in the future (foreshadowing ๐)
seems like some are missing
I didn't bother with the test ones. I'll get to them eventually
The open trailer wasnt on the page when Ive looked at it
but yeah, these do not fit for the page
Yeah, that was missing. It was corrupted when I first uploaded
Render script added to github https://github.com/Vaileasys/pz-wiki_render It can be run in the Blender text editor, or command line
All 8 angles are rendered by setting is_single/IS_SINGLE to False. Default is True (single)
@languid kayak
I saw most of the items in Item List got updated, but these are still marked with * for whatever reason, despite having IDs filled:
https://pzwiki.net/wiki/Fishing_Net
https://pzwiki.net/wiki/Mushrooms
https://pzwiki.net/wiki/Garden_Fork
https://pzwiki.net/wiki/Car_Seat
and https://pzwiki.net/wiki/Bare_Hands still
and https://pzwiki.net/wiki/Umbrella (this one has division by zero in durability table too)
https://pzwiki.net/wiki/Jeans_(light) didn't work too
Although I did https://github.com/Vaileasys/pz-wiki_parser/pull/23/files โ maybe the list was updated before it was merged?
This was none, had to check that manually too:
https://pzwiki.net/w/index.php?title=Elbow_Pad&diff=981357&oldid=973083
https://pzwiki.net/w/index.php?title=Military_Elbow_Pad&diff=981359&oldid=973095
Might be something to update in the scripts @digital helm
Also, I'm aware it's probably futile in the long run, but at least I updated some icons and names back manually https://pzwiki.net/w/index.php?title=Module%3ACrafting%2Fbuilding_data&diff=981361&oldid=973043
In the long run, anything we can do to display the correct icons and names?
created https://pzwiki.net/wiki/Category:Buildings btw
https://pzwiki.net/wiki/Simple_Furnace and https://pzwiki.net/wiki/Simple_Forge I created to host unused files.
I think the buildings could use a new infobox too?
Also, the line between building and tile may be vague, e.g., amphora
https://pzwiki.net/wiki/Special:UnusedFiles is clear btw ๐
@digital helm btw, you're missing two images here: https://pzwiki.net/wiki/User:Vaileasys/sandbox_3
And two missing images in https://pzwiki.net/wiki/PZwiki:Vehicle_list โ not sure if we should comment tem out for now?
These four are the only ones in https://pzwiki.net/wiki/Special:WantedFiles now
This is currently the only mainteneance report from my page https://pzwiki.net/wiki/User:Faalagorn#Site_mainteneance that are not zero beside https://pzwiki.net/wiki/Special:UnusedTemplates, https://pzwiki.net/wiki/Special:UnusedCategories (which are mostly translated templates and categories that are waiting to be used) and WantedPages which sadly won't work (would really love a way to see what pages needs creatingโฆ Maybe if we cover all languages autogenerated pages it would be possible to see it back?)
As far as the unused categories,
- Should I put
__EXPECTUNUSEDCATEGORY__to speaker categories? Some have 0 speakers. - There's https://pzwiki.net/wiki/Category:Shirt_models which I'm not sure we'll use, but since we have other mdoels categories, I'm still keeping it.
- Not sure about https://pzwiki.net/wiki/Category:Archived_pages either โ is it
__EXPECTUNUSEDCATEGORY__and hidden category? Assuming we still will need it - The rest is pretty much the translated categories that are waiting for pages
As far as the unused templates,
- https://pzwiki.net/wiki/Template:T is unused โ @digital helm should it be
__EXPECTUNUSEDTEMPLATE__too? - https://pzwiki.net/wiki/Template:Recipe/sandbox @proud cobalt
- https://pzwiki.net/wiki/Template:Durability_weapon/sandbox
- the rest also pretty much waits for the translated pages to actually use them
Actually, maybe I should add EXPECTUNUSEDTEMPLATE to some mainteneace templates? Like https://pzwiki.net/wiki/Template:Underconstruction ?
After that, I'll be working on https://pzwiki.net/wiki/Category:Site_maintenance starting with https://pzwiki.net/wiki/Category:Articles_to_be_merged and https://pzwiki.net/wiki/Category:Articles_to_be_split
<@&671452400221159444>
I'm still imprissed by how active these fucking scams are LMAO
tell me about it, the filter alone catches like 20 a day
#translations too (they always come in pair)
I can delete messages here, but not on that channel ๐
there is a filter but you can get around by simply writing with some letters in a different language or special characters so its not an end all
I see
yeah got em thanks
(then I guess https://pzwiki.net/wiki/Category:Image_improvement_needed and https://pzwiki.net/wiki/Category:Articles_requiring_verification) before moving to the rest
Made a new template which should be useful for the future
https://pzwiki.net/wiki/Template:JavaObject
There might be some improvement to make
I'll see later
Notably with linking customDoc
https://pzwiki.net/wiki/Fishing_Rod
https://pzwiki.net/wiki/Fishing_Rod_without_Line
are split now the one without line needs distribution table @proud cobalt
There's also https://pzwiki.net/wiki/Makeshift_Fishing_Rod โ it currently includes the removed variant which I think is fine?
The dictionary was updated by the bot, I don't know why it doesn't capture those ones ๐ค
I'll try have a look at these soon, if it's defined in the recipe the build icon should be used
Deleted recipe/sandbox
Durability sandbox is definitely still in use
Should be able to add that soon too
These are split too https://pzwiki.net/wiki/Shovel
https://pzwiki.net/wiki/Spade
There's https://pzwiki.net/wiki/Spade_(forged) as well
Relevant PR as I believe it's what caused Spade to be duplicated: https://github.com/Vaileasys/pz-wiki_parser/pull/24
btw, as of most recent update https://pzwiki.net/w/index.php?title=Newspaper&action=edit&redlink=1 is missing, as I made space for Base.Newspaper_New and Base.Newspaper_Recent
As far as splitting goes, it seems it's just throwable bombs and car stuff left (and Build 41 page, which I'll do eventually I hope) https://pzwiki.net/wiki/Category:Articles_to_be_split
https://pzwiki.net/wiki/Camo_Boonie_Hat should not actually be merged, as other ones are separate
https://pzwiki.net/wiki/Camo_Boonie_Hat_(desert_camo)
https://pzwiki.net/wiki/Camo_Boonie_Hat_(desert_camo_new)
https://pzwiki.net/wiki/Camo_Boonie_Hat_(milius_camo)
https://pzwiki.net/wiki/Camo_Boonie_Hat_(olive_drab)
https://pzwiki.net/wiki/Camo_Boonie_Hat_(tiger_stripe_camo)
Although all should be called "Boonie Hat (xxx)" instead, as there's no "Camo" anymore
not sure about https://pzwiki.net/wiki/Hawaiian_Shirt and https://pzwiki.net/wiki/Colored_Party_Hat as these are two different items? Just share the name.
Either way, I'm off to sleep ๐ด
Calvy updated the list and dictionary maybe 12 hours before I merged your PRs
I pointed this one out to Clavy
I think entities may have been better? It's what they're called behind the scenes and is more inclusive #pzwiki_editing message
Buildings makes me think they're actual buildings
I think I agree, though entities means so many things across so many games
Leave them. The point of these lists is so we can see what's in the game, regardless of whether it's used or not. And to see what's missing #pzwiki_editing message
- I'd add expect unused for speaker categories.
- I'm not sure of the purpose of archived pages. If it's not used then I don't think it's needed. Not like it's a maintenance category
- Leave template:T for now. It'll likely be moved over to Template:ll. Just getting distracted with other things ๐
decided to begin splitting the building stories page, as the addition of the new stories would entail the article growing absurdly long, I've created the Bar article as a sample: https://pzwiki.net/wiki/Bar
(it's pretty much a copy-paste of the content on the current page)
any suggestions on how it could be improved? if not then I'm going to start creating more of these as is
This one's not all that exciting, so not much to add. We could look at infoboxes in the future if necessary, but I think this is fine as is.
May just be worth adding {{About}} for some of these to link to pages people may be looking for instead.
Don't put too much pressure on yourself with such a short ETA
Same for me
Dark wallow lake, airport rework and Coalfield is coming
Soonโข
damn itโs been trademarked
Just use wiki editor days
I think I've estimated it in may summary...
1 wiki editor day = 1 real month
I see
Currently my update estimations are 1-4 wiki editor days
not sure; it seems more like technical name and we've moved from "Tiles" or "Movables" to "Furniture" ๐ค
lack of thursdoids doesn't help judging how further crafting will shape like ๐
Archived category was originally suggested by ThinkDock as we kept some obsolete imagesโฆ but nowadays they seem to serve a similar purpose really.
Especially with Project History
The bigger thing for me is that they're not buildings ๐ or at least will be confused with actual buildings. Maybe "Tile entities" ? (which is getting very minecraft)
or is it going to only be for tiles that are built?
Yeah, I though so, but we kinda moved away from "building" in favor of "location"
entity is extremely vague: nearly everything in the game is an 'entity' now
Although there is https://pzwiki.net/wiki/Template:Building_multi_location ๐ค
players, zombies, items, tiles, they're all entities
But calling an amphora a building?
it is found in the building menu technically
but yeah ๐ Tried to explain it in description IIRC
