#pzwiki_editing

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languid kayak
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I don't think there's anyone "in charge", as mostly it's odd persons just doing their things ๐Ÿ™‚

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es is oddly in not-so-bad shapes, at least compared to Polish, German, French or Norwegian

neat pier
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I want to contribute to the translating but idk where to start or how

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So asking if I could talk to someone about the spanish version hehe

languid kayak
neat pier
languid kayak
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yes, you do, as it's separate from all the other accounts, but should be quick and easy though

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see the pinned message for how quick it is ๐Ÿ˜„

drifting seal
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I'm too sick to do anything for this weekend.

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I did want to modify the pages that Albion improved ..

languid kayak
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No worries, take your time ๐Ÿ™‚

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I did took a break this weekend with the editing; was just taking look at the recent changes ๐Ÿ˜„

restive adder
languid kayak
drifting seal
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@restive adder Am I required to have a special account to push anything? (Even 1 or two items manually)

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Also, if I could lock down a GitHub actions script, I could possibly make a modified repository where the action(s) could be triggered by more than just me, however with an account that is used to perform those action API posts.

restive adder
drifting seal
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Ah. That'd explain my singular API calls not working.

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So what would you like me to do, or what do you need from me?

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@restive adder Whenever you find time and if you have any options for me to access the API, I'll set up a solution on my end. If you need to do this solely on your end due to security concerns, I understand. My only concern becomes not being able to test out changes or revisions of the code.

restive adder
restive adder
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Or rather, I meant, I can add an override based on incoming user-agent string!

drifting seal
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I'll create the bot account right now.

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Sure. I can manipulate that. If you want you or myself can DM that agent and use it.

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I love how hacky that user-agent is being used as a secret token.

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hahahaha

restive adder
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It's pretty common ๐Ÿ™‚ Just set something legit-looking, else the host company might block it, and let me know in DM what you use

drifting seal
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Hmmm ok. I'll take a look at one and modify it so it'll look more legit.

drifting seal
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Sent. Let me know if you need anything else.

drifting seal
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Also worked with my single-page event generation command.

restive adder
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Nice

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probably worth updating all the pages, editing the comments to point to you git repo instead of Co's

drifting seal
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Also the official JavaDocs

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I know that co` made this prior to the major version update to your official docs.

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I also see issues with links to third-party libraries in the code base.

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That can be fixed.

drifting seal
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It might be more insightful to add human-written function examples for certain events.

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local function OnPreFillInventoryObjectContextMenu(playerID, context, items)
    -- Your code here
end

Events.OnPreFillInventoryObjectContextMenu.Add(OnPreFillInventoryObjectContextMenu)

vs

local function OnPreFillInventoryObjectContextMenu(playerID, context, items)
    -- Grab the IsoPlayer object from the player's ID
    local playerObj = getPlayerObj(playerID);
    -- Your code here
end

Events.OnPreFillInventoryObjectContextMenu.Add(OnPreFillInventoryObjectContextMenu)
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@flat sun I am now able to update the items modified on your pullreq, although I think the design that co` implemented for JSON is fragmented in a bad way meaning your edits doesn't seem to actually apply when the code is ran.

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I had to edit parameters.json to make the change work.

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I can work on detailing things like this for the repo while I work to improve it.

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Again, the JSON implementation in this tool is everywhere and all over the place. I might draft a schema for PZ API and implementation of tools that spans documentation, among other possible uses.

flat sun
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yeah, i was just guessing at how any of it worked really

drifting seal
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I know how it works.. now..

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heheh

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I had to create a JSON API like this:

    OnCreate: {
        itemTypes: ['Normal'],
        type: 'lua',
        description: `
                Specifies a Lua function that will be called when the item spawns. An object is passed to the function
                as an argument. It is convenient to use to set the parameters of an object when it appears in the world.
                `,
        example: 'OnCreate = Fishing.OnCreateFish,',
        luaPrefix: 'Item.OnCreate',
        luaExample: `
                    Fishing.OnCreateFish = function(_item)
                        if not _item then return end
                        -- [CODE]
                    end
                `,
    },
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This is for item script stuff

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Might build a schema for Lua events sort of like something like this.

drifting seal
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tl;dr - My craziness is going to stick around the PZWiki area of the game for a bit. :D

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A unified dictionary for generating multiple outlets for documentation and applied modding tools & modding environments will minimize the confusion and problematic (false, under-described), documentation throughout the game's portals and tools.

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A solid JSON schema for this dictionary is needed and I'll look at writing a candidate for it.

restive adder
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Still not sure how the json files were generated, it looks like they might've been ripped from the class files automatically, but not sure how

drifting seal
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It could also be manually constructed.

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I did that with my vscode extension.

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co`'s repository contains multiple entries of the same data. (Not saying across PZ versions)

naive rock
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should I change the section on panic to reflect this inaccuracy?

neat pier
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Hi there. I was interested in translating to spanish some pages of the wiki and reading the "Help" section of the wiki I noticed already there aren't some translations. As a noob I have questions. For example the begginner guide section (https://pzwiki.net/wiki/Help:Editing_for_beginners) show the wiki in english and portuguese but not any other language. If I want to translate to spanish that page, I need to add a new page?

neat pier
languid kayak
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Yes and yes, both of things you did were good @neat pier. Thanks!

neat pier
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Thanks ๐Ÿ˜„

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I was wondering, is there a way to see the english template names? That way I know which one I should add for the spanishs. The other languages don't have much names either

languid kayak
# neat pier I was wondering, is there a way to see the english template names? That way I kn...

No an easy way, sadly. I did fill the https://pzwiki.net/w/index.php?title=Template:Translation/pl&action=edit with all the entries from https://github.com/TheIndieStone/ProjectZomboidTranslations/blob/master/PL/Items_PL.txt so you can take a look, but it was mostly a manual work with some regex qurisk. A way to do that automatically would be the best TBH, see https://docs.google.com/spreadsheets/d/1MOK7JkmuGOrs4G7tER03kvkO5E5ixeZl3bdzaNiMyNU/edit?usp=sharing

GitHub

Translation files for Project Zomboid. Contribute to TheIndieStone/ProjectZomboidTranslations development by creating an account on GitHub.

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Also, there's some problems when items are named the same, so the template isn't ideal either ๐Ÿ˜ฉ. It could be used more too, I originally wanted to start with the infoboxes, but some automatically translated stuff are not good (e.g. Axe which took the item name for the header too) https://pzwiki.net/wiki/Hammer/pl

Pl
drifting seal
neat pier
languid kayak
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so semi-automated way

neat pier
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ok, thanks for all!

languid kayak
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Okay, I'm now taking a deeper look at https://pzwiki.net/wiki/Template:RecipeOnly โ€“ the only page that uses is https://pzwiki.net/wiki/Crafting/ja first of all, @digital helm, I saw you did the last edit to the template, so maybe you know more, but I guess it's no longer needed right? As templates from https://pzwiki.net/wiki/Template:Crafting_see_also should cover all the use cases of it, so it should be safe to remove? (I marked the template as deprecated, some images rely on the template though and some are redlinked)

Secondly, I sadly don't know Japanese, but with the help of the translator, I see a lot of info is there in the comments; do we have any Japanese editors still there? I know wiki has the history anyway, but I wouldn't want to lose too much info.

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I did see that Japanese have the crafting templates out there, so I did try to use them, though the comments are not there obviously

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{{Crafting header/ja|ing=2}}
{{Crafting general/ja|007|ing=2}}
{{Crafting general/ja|008|ing=2}}
|}
languid kayak
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Might not be today/this weekend, but I've been also thinking about a small revamp of the main page sections, as per discussions with Vaileasys back from February.

What I have in mind is:

  • Release dates (minor, major, doesn't matter, I guess IWBUMS and public tests too? with the links to change logs (forum post or whatever), as we'll probably get them going after build 42 releases separately out of bi-weekly thurstoids and sporadic mod posts); maybe rename it to something else than "Announcements"
  • Basically a mirror of https://projectzomboid.com/blog/ called Latest news there on blog, so maybe rename them to that or something else as all the sections are "Official News", technically even the wiki ones
  • Then maybe establish a monthly wiki news (confusingly named "Community News", as it's the wiki community news) basically recapping all the work that was done (any idea for a set date? Probably not the end or beginning of the month, as these are often busier and probably a Saturday or Sunday, as I usually have the most wiki time by then :P), I guess it will bring more life to the wiki. Obviously in English, but I doubt it will be of an issue as forum posts and blog posts are not translated anyway, I think version notes can be translated as part of https://github.com/TheIndieStone/ProjectZomboidTranslations/ but I'm not sure)
  • Then finally, I'm not sure if it's worth adding #tweets to the wiki, as these are mostly just reposting of existing blog posts and some random ones, but it's possible with a plugin, see https://escapefromtarkov.fandom.com/wiki/Escape_from_Tarkov_Wiki for example, though adding another plugin for mainteneance and burden may not be worth it @restive adder . Especially as it seems that FANDOM uses its own one, seems to be https://gitlab.com/hydrawiki/extensions/CurseTwitter based on https://escapefromtarkov.fandom.com/wiki/Special:Version, so I guess not worth it really?

Any thoughts anyone?

Project Zomboid is the ultimate in zombie survival. Alone or in MP: you loot, build, craft, fight, farm and fish in a struggle to survive. How will you die?

GitHub

Translation files for Project Zomboid. Contribute to TheIndieStone/ProjectZomboidTranslations development by creating an account on GitHub.

restive adder
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Community news to try to develop more of a community around the wiki itself would be fine

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*better than fine, good idea ๐Ÿ™‚

languid kayak
restive adder
sage badge
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Something small, but I noticed that the warning in the editing window links to a page that doesn't exist, PZwiki:Copyrights. Is this just a link that hasn't been changed, or does it just not exist?

languid kayak
# sage badge Something small, but I noticed that the warning in the editing window links to a...

Yeah, it's been sitting on my (undocumented) todo as well; might as well get into it. @restive adder maybe you know, what the copyrights are? The Terms & Conditions as well as Privacy Policy both link to https://projectzomboid.com/blog/support/privacy-policy/ and https://projectzomboid.com/blog/support/terms-conditions/ as well, but technically these are no the copyrightsโ€ฆ Here's an example on Fandom page: https://cyberpunk.fandom.com/wiki/Cyberpunk_Wiki:Copyrights and here's a Wikipedia page: https://en.wikipedia.org/wiki/Wikipedia:Copyrights for reference.

โ€œHi. My name is Spiffo the Community Raccoon. If youโ€™re interested in The Indie Stoneโ€™s Privacy Policy then, friend, youโ€™ve come to the right place.โ€ Last updated: 6th October, 2022 Hereโ€™s a quick summary! When you play Project Zomboid or use one of our forums, please do not use display names that can identify you [โ€ฆ]

Hereโ€™s the scoop on what you're allowed to do, and what youโ€™re not allowed to do, through the purchase and continuing use of our game, website and forums

Cyberpunk Wiki

Except where otherwise specified, the text on Wikia sites is licensed under the Creative Commons Attribution-Share Alike License 3.0 (Unported) (CC-BY-SA). Read the license summary Read the full...

The text of Wikipedia is copyrighted (automatically, under the Berne Convention) by Wikipedia editors and contributors and is formally licensed to the public under one or several liberal licenses. Most of Wikipedia's text and many of its images are co-licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License (CC BY-SA) and ...

restive adder
languid kayak
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I'll brew something up, thanks for confirming ๐Ÿ™‚

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As the red link on that page was also bothering me up :D. The next page on my (undocumented) TODO list is the Help:Tables, something Vaileasys has on their TODO list too

restive adder
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I can ask if we can get it checked with the lawyers?

languid kayak
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Also, in case of PZwiki, we do submit copyrighted work, as it's literally models and icons that are from the game that can't be used anywhere, I assume you get that settled as a TIS so no other game can use it without legal hoops

restive adder
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Aye, the wiki has permission to use the images

languid kayak
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Well, technically the message can be edited, I think it's in MediaWiki namespace, but it wouldn't hurt to just have the page created

languid kayak
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BTW, I just took a look; seems that both

https://projectzomboid.com/ and https://theindiestone.com/ use the same icon, but https://map.projectzomboid.com/ have a https://map.projectzomboid.com/empty.png which seems to be basically wasted traffic? Any way to have it uniform? I can optimize it to save traffic too

Project Zomboid is the ultimate in zombie survival. Alone or in MP: you loot, build, craft, fight, farm and fish in a struggle to survive. How will you die?

restive adder
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Saving traffic isn't a concern at the icon scale, and with our caching. I'm looking at getting a custom icon for the wiki

languid kayak
granite lion
# languid kayak Might not be today/this weekend, but I've been also thinking about a small revam...

I am not close to the editing scene here but have done a bit here or there. The questions I have would relate to the effort-vs-reward: (1) do we have evidence of demand for this from wiki viewers? (2) is the upkeep of this going to be sustainable (or will it compete for other resources that would otherwise be updating the wiki? (3) how well would this serve the core purpose of the wiki?

Thanks for sharing your thoughts on this ๐Ÿ™‚

languid kayak
# granite lion I am not close to the editing scene here but have done a bit here or there. The ...

well, the pzwiki os there from... 2012 I believe? Started as unofficial project that was quickly adopted by TIS and then saw a lot of changes during the year but definitely useful as it's the only one for PZ and all the games tend to have one. Don't know the view stats but I think Kirrus mentioned it's the second most visited page after PZmap and someone did mention here recently (gotta scroll to see :P) that the wiki is in nuch better condition now so let's keepbot that way I guess :). And especially after the next patch people will come looking for info/document findings. Plus we have a few regular editors editing the content.

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and guess we'll see how it is, I guess it will add some lofe to it seeing what's changed every month ๐Ÿ˜›

granite lion
languid kayak
granite lion
languid kayak
# granite lion That sounds pretty sensible. I donโ€™t know how I havenโ€™t seen that page earlier, ...

I initially added all the missing item icons, then all the b41 clothings (they still miss pages, but at least all icons are uploaded and names should be in infoboxes). I do plan to add all the items based on the debug console and bump them to the most recent version based on the code if I manage to do so before b42 hits (but b42 will take a while, it's not even in testing/IWBUMS phase). It's on my TODO on https://pzwiki.net/wiki/User:Faalagorn#TODO_-_PZwiki:Project_Build_41_Update

Though I do plan on getting rid of old crafting templates, as they are mainteneance burden and b42 will overhaul crafting once again so better have it cleaned up.

Generally you can watch my TODO on my site; maybe with the monthly announcements it will be easier to keep track for public ๐Ÿ˜›

I think the last weekend in the month to do a write-up would be ideal for me to catch what community did and what plans are for the next tasks.

languid kayak
languid kayak
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PSA: for the ES and RU editors, feel free to take a look at the https://pzwiki.net/w/index.php?title=Water_Bottle_(Bourbon)%2Fes&type=revision&diff=103729&oldid=32550 and https://pzwiki.net/w/index.php?title=Water_Bottle_(Bourbon)%2Fru&type=revision&diff=103735&oldid=22862 โ€“ I moved the contents of what was before an empty bottle and cleaned some things up, as naming rules have changed drastically on the English version, c.f. https://pzwiki.net/wiki/Empty_Bottle_(disambiguation) and https://pzwiki.net/wiki/Water_Bottle_(disambiguation) (I never liked the water system we have now, things will probably change again during b42 though with the new liquid system), see https://github.com/TheIndieStone/ProjectZomboidTranslations/pull/432 โ€“ but I removed some double redirects from Empty Bottle (alcohol) and there's no redirects for Empty Bottle for both languages, something that hopefully will be ironed out eventually, but might be slightly messy (I didn't wanted to remove the pages altogether, as they had some info; feel free to recreate pages and redirects as needed)

sage badge
# languid kayak well, the pzwiki os there from... 2012 I believe? Started as unofficial project ...

You mentioned it being the only wiki for Zomboid, but there is one that uses the fandom site to host theirs, though that site is much more limiting in what you can do, and is likely even more outdated than this one.
https://projectzomboid.fandom.com/wiki/Project_Zomboid_Wiki
Though interesting that you say the one we use has been around since 2012, but this one claims to have been around since June of 2011!
Not something super important, but felt like it was worth mentioning.

languid kayak
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thanks :D. Good point, I wrote it off of my head and might indeed be one on fandom but yeah, not a fan of fandom (oh irony) wikis too

sage badge
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Tried using them before, and I must say it feels so much better using the MediaWiki system instead, so much more freedom in what you can do, at least comparatively .

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Glad this is the one we chose to make the main one instead of the fandom one ๐Ÿ˜„

restive adder
languid kayak
# restive adder Tim has commented on the issue now

Yeah, I just responded and I'm compiling it with the fix now ๐Ÿ™‚ Seems the 32x31 icons are like that in the game, just no one ever noticed that? I also forgot that there was a fix in https://github.com/timbaker/tiled/pull/3 I forgot of existence, though tim's one is cleaner

languid kayak
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Seems I do have to modify the files still and copy the files over, but at least I got it working now ๐Ÿค” Will take a look later, but seems that the 31x32 and 32x31 icons are game issue, probably the icons being one pixel off are not caused by a TileZed version difference.

restive adder
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might be intentional, might be mistake. unlikely to be fixed, unlikely to cause issue in game

languid kayak
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btw @digital helm before I pull the plug, wanna be 100% sure, but everything in https://pzwiki.net/wiki/Template:RecipeLookup is already ported to the new templates, and the RecipeLookup is good to be removed when it's no longer used? (it had some extra descriptions, and visual guide, but other than that it suffered with the issue of reaching the template limit)

languid kayak
# restive adder might be intentional, might be mistake. unlikely to be fixed, unlikely to cause ...

Mistake is more likely ๐Ÿ˜„ I like to have those fixed as it causes confusion and might eventually come bite in the ass, but as you said, as long as it doesn't cause issues it's fine, especially as I have it documented โ€“ย even better now that I'm getting confident it's not an issue of me doing something wrong or having a wrong version of TileZed as now even on the native version it outputs the same versions ๐Ÿ™‚

neat pier
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Also, I notice some spanish pages have a different color background, some are blue, some are plain white and the english ones are yellow-red-black. I guess we all should use that page template colors right? That way the different language pages are all similar and not a mess in colors and styles

languid kayak
# neat pier Thanks mate. Few days ago I encounter the weird bottle naming templates. I didn'...

Well; the non-English versions are sadly often way WAY behind ๐Ÿ˜ฉ. I always have a dillema where to start, whether to focus on English versions to have a better base or at least removing some bloat and moving/removing (this only admin can do, so I tend to focus on these) and removing old templates the non-English ones do (so they won't confuse people, especially as we have a lot of crust gathered over the years).

Mind that I only speak English and Polish (native; though the state of the Polish wiki is terrible, contrary to great Polish translation done mostly by @eternal shore :)), other languages I barely know so I just use Google Translate (or DeepL) to keep the context ๐Ÿ˜›

I generally try not to lose stuff that's already written, but feel free to rephrase what I leave, that's for the languages you guys talk.

neat pier
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@languid kayak ask Kirrus to give you admin, that way you could contribute to the english one too. He gave me it the other day because I couldn't link properly the mediawiki spanish website and my link was flagged as spam and now I can edit the english one too

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It seems the water bottle page it's up to date to the 41.73. It seems it only mention the water bottle for the bourbon bottle, nothing about the beer ones or the classic plastic water bottle or the soda ones. we could add that

languid kayak
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And I do contribute to the English one :p

neat pier
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well no, nevermind. They are different pages. What about merge all of that into 1 page? Too bad for the wiki or name conventions?

neat pier
languid kayak
neat pier
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Thinking as a wiki user and for wiki editors, we have like 6 different pages just for a water bottle of different types. I know those bottles are different in capacity, but maybe we could just merge all in 1 page and write there all the bottle characteristics

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It's a bit confusing for all imo

restive adder
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Merging them all sounds like the most sane way, though liquids overhaul in 42 might impact

neat pier
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yeah, that too, but maybe the b42 it's in 2024 or late late 2023

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we can just left that untouched until b42 too

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talking about the liquids and b42. what are they going to change? i missed that blog hehe

languid kayak
# neat pier It's a bit confusing for all imo

Yeah, it's all confusing ๐Ÿ˜ฉ. I already mentioned that yesterday in this chat here: #pzwiki_editing message I originally wanted to have them separated in-game back in 2018 as I always tend to micromanage water, but nasko said that back in 2019 or so when I added a PR that they decided to keep the name uniform.

However, what's is that they are separate in properties too, as in only some can be used for molotov, they do hold different liquid amount and I generally am in favor of 1 page per item, as these properties do change over time.

I'll do a pass of all the items soonโ„ข for the English one, I had a busy weekend but managed to finally get myself to remove the RecipeLookup for non-English pages (gotta finish this hopefully today, after I go back from vet with piggies so might be late) :P. I want to finish getting rid of the old templates (crafting/recipes, infoboxes, navboxes), then get rid of the old icons from https://pzwiki.net/wiki/Category:Pages_requested_for_deletion, then upload and move icons under the Item_ name I guess, so they'll be easier to maintain in future (I'll probably use a bot for that with Auto Wiki Browser what Vaileasys did before, just gotta make a bot account for that) then some more cleanups for boilerplates/infoboxes so the pages are easier to complete and slowly bump everything to 41.78.16 hopefullyโ„ข. Might take a while, though I do keep track of what my general TODO is on my user page here: https://pzwiki.net/wiki/User:Faalagorn - will probably move it somewhere more wiki-space soonโ„ข too. Might take a while, depends how much time I can scrape off, but hopefully I will. ๐Ÿ˜›

languid kayak
sage badge
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๐Ÿ‘

languid kayak
languid kayak
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(changed it to featured for now)

neat pier
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But man, was trying to show you on random pages with no luck, and I found some kinda bad translations. Ssouless... Some felt like translated from google or using words no one use in spanish, not even latin spanish

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Question. This summaries, should I write them in english or spanish if I translate to the spanish wiki?

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Does it mind? I usually prefer to keep all the same in format between the different languages

acoustic jacinth
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hey im pretty sure it should be moving not movie but i dunno

drifting seal
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Out of curiosity would it be frowned on to document a page over the binary format for the map files?

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I would guess that network packet data would be but I don't know about publishing the map binary format being ok or not.

languid kayak
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That reminds me I'll have to write Help:Tables, as it's missing too ๐Ÿ˜›

languid kayak
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Not even Google translate, plain spelling and factual errors as well as sloppy writing and outdated info

languid kayak
languid kayak
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(but yeah, should be fixed; feel free to do so if you haven't already, or link me the page, but should be easy to do as per pinned message #pzwiki_editing message

restive adder
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Be mindful of not making cheat skiddies lives easier, but happy to document the map format for modders to use if they wanna

drifting seal
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Script kiddies can't script when the network security code is in Kotlin. spiffo

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Thanks for checking.

languid kayak
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Was supposed to be "Minor cleanups" but my fingers slipped before I realized ๐Ÿ˜„

restive adder
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Uk spelling.. since a lot of the core TIS staff are uk-based?

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I can ask the writers if they have a preference if youโ€™d like?

drifting seal
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As long as the proper wording and flow are good, then it wouldn't bother me.

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No sentence fragments or run-on sentences of course..

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If a middle school or high school English teacher would grade it a A-, then I don't see any issue personally. :D

restive adder
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It's mostly about consistency, and to prevent edit warring, but I'm not too fussed

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FYI, I've added cookieless, anonymised statistic tracking on the wiki, so we (TIS) can get a better idea traffic quantity. We're only looking for aggregate numbers, and are removing data from IP before processing

languid kayak
# restive adder FYI, I've added cookieless, anonymised statistic tracking on the wiki, so we (TI...

as long as it's not Google analytics, guess it's fine; today even Valve moved away from it ๐Ÿ˜› https://www.gamingonlinux.com/2023/05/steam-gets-game-trials-with-dead-space-being-first-plus-valve-dumps-google-analytics/

GamingOnLinux

Two bits of Steam news for you here, as Valve continue iterating on Steam features for players and developers.

restive adder
languid kayak
# restive adder Uk spelling.. since a lot of the core TIS staff are uk-based?

I guess UK would be preferable as it's originally an UK game (which is prelevant in the game files), and so is Wikipedia, though the game strings use American English now with the EN UK being soonโ„ข there are some PRs on GitHub that are waiting for good times ๐Ÿ˜› https://github.com/TheIndieStone/ProjectZomboidTranslations/pull/458 https://github.com/TheIndieStone/ProjectZomboidTranslations/pull/462

GitHub

Some strings from latest commits were missing or not updated to match in both translations, so I took care of it plus added two missing Gray names for US English from #424

GitHub

Various improvements to American and British English

languid kayak
languid kayak
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Slightly relevant, seems now that Arch is getting rid of SVN totally from their repos. https://www.phoronix.com/news/Arch-Linux-Discontinues-SVN which for them is a good change, especially reading (surprisingly not so toxic) comments under the article as that would allow regular users to add PR/MR (on GitLab), guess we'll see as they finish transition this week ๐Ÿ˜›

This Friday is the planned Git packaging migration for the Arch Linux distribution that will see some repository splits as well as discontinuing SVN access.

languid kayak
restive adder
languid kayak
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could come in handy ๐Ÿ‘Œ

restive adder
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Afkish, carpal tunnel syndrome flare. Dm me your email address and Iโ€™ll add you once recover

languid kayak
frail fossil
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gonna add a minor strategy to the fire article

slim plinth
languid kayak
# languid kayak Yeah, it's all confusing ๐Ÿ˜ฉ. I already mentioned that yesterday in this chat her...

Took me a while to clean it up, but I brought most of my messy TODOs from https://pzwiki.net/wiki/User:Faalagorn over to https://pzwiki.net/wiki/PZwiki:Community_portal/Priority_issues โ€“ a page that required love anyway, as it was last updated back in 2018, so most things were no longer relevant. There are still projects that I need to take care of, including some translation coordinations, but should be mostly up to date. Feel free to add anything else I might have missed, as it's mostly things I am currently working at, cleaned, roughly sorted by priority and merged with what was back in 2018 ๐Ÿ˜›

sage badge
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Is there some sort of guideline for the naming of locations and/or containers for the distribution tables? Some are quite obvious in where they are, with saying the location such as "Gigamart Tools", and others quite obviously tell you what container they use, such as "Crate Farming." However, some spawns such as "Homesteading", are more ambiguous.
If there isn't, maybe we should form some kind of guidelines for it? There's plenty of pages that still don't have any distribution tables, and I feel they're a much superior method rather than a short sentence saying something like: " ___ spawns commonly inside farming stores."

I've attached an image of what a table might look like without any filtering of the locations, I feel it'd be good to establish a hard line about what can and cannot be combined into one category, as well as where some spawn types actually spawn.

Something to consider adding to the style guide perhaps, this also reminds me that the "Tables" page in the help category, hasn't been created yet: https://pzwiki.net/w/index.php?title=Help:Tables&action=edit&redlink=1

sage badge
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I am also reminded of the sections included in some weapon pages: "Breaking Doors", and "Chopping Trees," should these be included in the page if the weapon is ineffective at performing such task, such as if they do 0 damage to a door/tree?

languid kayak
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I don't think so, but I've been thinking about it, kinda occupied with other stuff still. Take a look at the boilerplates and existing pages, might be worth adding to the issues list, as iy might be worth to think through ๐Ÿค”

languid kayak
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I'll probably do something sbout it soon soonโ„ข๏ธ but if you or anyone want to, feel free!

drifting seal
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I may or may not work on it depending on my time available to do anything.

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I also think that links to discord messages in the app from the Wiki should be discouraged. That's my opinion. We can post on a GitHub repo if not on the site itself. =/

languid kayak
sage badge
languid kayak
languid kayak
# languid kayak Took me a while to clean it up, but I brought most of my messy TODOs from https:...

One thing that's been rustling my jimmies today โ€“ while I've been clearing up the community portal, I've been thinking about adding the priority issues to the sidebar, so they would be easily accessible (read: for me :P) and was thinking of swapping the community news, as they are in the main page anyway, however I couldn't come up with the good name for it as "Community Priority Issues"? "Community Issues"? wasn't fitting.

This brought me back to the naming I was thinking back in #pzwiki_editing message. While I know that wikis typically use Community Portal naming, maybe "Wiki projects", "Wiki issues" or "Wiki things to do" or something like that would be more fitting to do?

Also, while https://pzwiki.net/wiki/PZwiki:Community_portal/Things_to_do and https://pzwiki.net/wiki/PZwiki:Community_portal/Priority_issues are subpages of the PZwiki, the https://pzwiki.net/wiki/PZwiki:Community_projects and https://pzwiki.net/wiki/PZwiki:Community_News are not subpages ๐Ÿค”

Though we do have https://pzwiki.net/wiki/PZwiki:Wiki_rules in the sidebar

Or maybe keep the https://pzwiki.net/wiki/PZwiki:Community_portal (as it's the common name for wikis) but then scrap the subpages and either keep the Wiki prefix or just scrap it altogerher and just have PZwiki:Priority issues PZwiki:Projects (or PZwiki:Community ptrojects as it's now) and PZwiki:Things to do?

Anyway, something I'll probably have to sleep and think over, maybe I'll add it as low priority for now

Discord

Discord is the easiest way to communicate over voice, video, and text. Chat, hang out, and stay close with your friends and communities.

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Also, I've been thinking on the long run, any reason we have the subpages for https://pzwiki.net/wiki/Items (and https://pzwiki.net/wiki/Tiles) or is it just to get the auto navigational bar @digital helm? (https://pzwiki.net/wiki/PZwiki:Community_projects have it added manually though). We do have https://pzwiki.net/wiki/Bags and https://pzwiki.net/wiki/Weapons that are transcluded anyway, maybe skipping the subpages would be easier especially as we use language tags for subpagesโ€ฆ

gentle gulch
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Um, the drinks page displays "Hot Cuppa" twice but the links are properly set up for hot and cold cuppa. Everything looked right in the formatting, so I don't know where the problem is.

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Oh, I think the cold cuppa redirects to hot cuppa

languid kayak
gentle gulch
languid kayak
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I know slight revamp to main page and porting the translated versions is on my TODO list, but gee, Norwegian main page is so old it still mentions the IRC channel and the twitter link from back when the wiki was official ๐Ÿ˜› https://pzwiki.net/wiki/Main_Page/no

No
languid kayak
# languid kayak One thing that's been rustling my jimmies today โ€“ while I've been clearing up th...

Elaborating further on this, here are all the pages in PZwiki namespace: https://pzwiki.net/wiki/Special:AllPages?from=&to=&namespace=4 โ€“ย I guess it'd be best to keep "Community portal" as is, since it's used in other wikis, but then scrap all the extra "Community" and "Wiki" prefixes, so

  • PZwiki:Community portal/Priority issues โ†’ PZwiki:Priority issues (or less likely PZwiki:Issues)
  • PZwiki:Community portal/Things to do โ†’ PZwiki:Things to do
    And then maybe
  • PZwiki:Wiki rules โ†’ PZwiki:Rules
  • PZwiki:Community projects โ†’ PZwiki:Projects

And then replace Community News (since they are part on the main page anyway and that's where they mostly belong) on the sidebar to the (Priority) issues, so they can be tracked easier ๐Ÿค”

languid kayak
# languid kayak Might not be today/this weekend, but I've been also thinking about a small revam...

I've been thinking about this as well; probably will rename things to "release" (releases from https://theindiestone.com/forums/index.php?/forum/35-pz-updates/&sortby=start_date&sortdirection=desc a whenever they happen_, "blog" (as in official news from https://projectzomboid.com/blog/ what we call "official" now) and "wiki" (monthly recaps what happened, done every month's last weekend). Will have to do it in one batch though, along updating regional variants of main page along it.

Project Zomboid is the ultimate in zombie survival. Alone or in MP: you loot, build, craft, fight, farm and fish in a struggle to survive. How will you die?

tired nexus
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hi to all i was wandering to find where i can find a tool to create certain area in the vanilla map for example to create a military outpost with lootable crate but i don't know where i have to start can anyone help me?

neat pier
tired nexus
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sorry! thanks alot

languid kayak
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There's currently 3 release news, 6 blog news and 3 wiki news. Wiki news are neglected, but I'm still set on updating that monthly from next week on

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I am open to suggestions about numbers and order of the news

languid kayak
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I also changed the link color, as the red links seemed like it would be an empty page ๐Ÿ˜„

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The drawback is, I broke most of the language main wikis with it, but I will update them later too โค๏ธ

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granite lion
# languid kayak Elaborating further on this, here are all the pages in PZwiki namespace: https:/...

I support those name simplifications. Well done.

It seems like thereโ€™s some overlap and cross-over to get to the priority projects (via the sidebar, and via the community portal (forgive me, I forgot the exact name but it was also on the sidebar)). It also seems like what is a priority is a little bit buried among other options (it is not listed first in that dot-point list). Does anyone else feel similar?

languid kayak
granite lion
languid kayak
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I do have that when writing from phone, too

languid kayak
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I kinda left the Community portal and projects close to each other, plus it was where they were before

granite lion
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Also, after browsing the community projects page and the priority projects work I felt confused. It was hard for me to know what to work on: is it the priority projects (and if so, what part?) or is it community projects (and if so, those with a leader or without, and even then, what part of that project?).

Does the community (or the leaders thereof) have a view on how people can best contribute to improving the wiki? If so, is it possible to build that view into (a) a visible page easily accessed from the main page (b) how a contributor is presented with the options of what they can work on?

To elaborate on (b): I can see there are several reasonably verbose lists of things to improve (e.g. a list of projects, list of pages, or some code/template to parse), but often I donโ€™t find the broader context of where this task fitsโ€ฆ I guess what I am suggesting is that it may be worthwhile for us to think about how we might โ€œpackage upโ€ these tasks/requests/suggestions into much more tasty morsels for the community by answering questions like:

  1. what does success look like?
  2. why does it matter?
  3. where can the contributor go for details?
    And so forth (for more on this, check out www.managementcenter.org/delegation )
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Iโ€™ve got to log off for now but hope to be back on some time again soon to respond. Thanks for reading ๐Ÿ˜Š

languid kayak
# granite lion Also, after browsing the community projects page and the priority projects work ...

Yeah, it all makes sense. The best example of a current project is a note on top of the page about PZwiki Update Project, I guess in future it could be spread to smaller-scope projects maybe even with progress like ones that pops on Wikipedia, Mobygames or things like PCGamingWiki have, e.g. https://www.pcgamingwiki.com/wiki/PCGamingWiki:GOG.com_Enhancement_Project

The Priority Issues are basically ported of what I had on my user page (see https://pzwiki.net/w/index.php?title=User:Faalagorn&oldid=104107) or Vaileasys have on the bottom of their page (https://pzwiki.net/wiki/User:Vaileasys) combined what was on that page before (most of which were severely outdated). How I see it, Priority issues are general issues not tied to any particular improvement project, that need to be worked on (replacing old templates and the likes), some of which might require admin rights and I'm slowly working on them, but community can help with others as well, plus it's clearer to see what's being worked on on wiki for the curious). ๐Ÿ™‚

I do plan on cleaning up the community projects and priority issues pages more, so hopefully it's clearer (maybe even scrap the high/medium/low priority as it's all subjective, just have the things on hold that are blocked by something else, e.g. wiki issues or game update), so hopefully it'll be more clear and accessible, but if you do have any specific advise in mind, feel free to edit (or in case of sidebar/main page, you can draw a crude drawing in paint or something to see if it's worth, then I can change it if it's sane and nobody is against :P)

I do want to refresh the main page a little too, especially that (at least under 1920x1080 which is currently the most popular resolution) there is some free space since screenshots are taking the rest (I've been thinking of adding of addming new page sections as FANDOM does, but I'll see)

languid kayak
languid kayak
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Or maybe just rename

  • PZwiki:Priority issues ot โ†’ PZwiki:Issues (as that's that, can serve as a "bug tracker"/issue tracker for Wiki, seems fine with me, then in the sidebar just replace it to "Wiki issues"
drifting seal
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Thought this information would be useful so I posted it here as well.

languid kayak
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One more thing that's been bothering me for a longer while are naming of the files/icons categories: https://pzwiki.net/wiki/Category:File - I think the names should be natural, readable, and that's what other wikis seem to use, so for example instead of "Category:UI-Moodle_File" I'd call it simply "Category:Moodle images" or "Category:Moodle icons", especially as they are literally called like that in game.

Also, while tables are nice and all, I don't think they are required for items? Especially as they require maintenance. And similarly, I think item icons don't need separating for all the different types too โ€“ย I'd rather have icons and models grouped together rather than one category for weapons.

It's sadly quite tedious of work to (re)categorize images, but I think I'll go for it slowly, starting with moodles, then figure out slowly what to do with rest

languid kayak
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For those curious, here's what I did to so far:

I moved the old category from https://pzwiki.net/wiki/Category:UI-Moodle_File to https://pzwiki.net/wiki/Category:Moodle_icons and removed the table (here's the oldid) https://pzwiki.net/w/index.php?title=Category:Moodle_icons&oldid=104737 let me know what you think, as I'm gonna go to sleep now.

I categorized the icons I uploaded previously under their original name to https://pzwiki.net/wiki/Category:Moodle_icons so it's just missing the two I have no idea where come from. Now just to change links to mine and the originals could be removed,

Oddly, this one https://pzwiki.net/wiki/File:Moodle_heavyLoad.png is 1 byte smaller than https://pzwiki.net/w/images/9/9f/Moodle_Icon_HeavyLoad.png - the only difference is transparency, but I'll have a look at it tomorrow, maybe I can scrape that 1 byte by using more zopfli iterations/passess too or pass it through another compressor ๐Ÿ˜›

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Also feel free to add your 5 cents @digital helm as the recategorization was mostly your work (you're still the leader of the project), I so far removed the WIP categories from https://pzwiki.net/wiki/PZwiki:Project_Navigation_and_Categories and https://pzwiki.net/wiki/Category:File to focus on the one at https://pzwiki.net/wiki/Template:Navigation and avoid red links for categories that might not be needed, but these should all be visible in the page history if needed.

Furthermore, was there any reason for naming item icon categories Item-Something File (with the hyphen) or adding the "File" at the end? I think having pronounceable and easy to remember categories name would be more important, but maybe there's something I miss here ๐Ÿค”

drifting seal
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Today I bug-fixed my Yaml dataset of extracted data from the official PZ JavaDocs and mapped them to EmmyLua typings.

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Again, is also documentation of the game so putting it here.

languid kayak
languid kayak
# restive adder I can ask the writers if they have a preference if youโ€™d like?

I updated the style guide page with mention of no strong preference towards either US or UK spelling: https://pzwiki.net/wiki/PZwiki:Style_guide, but you can ask when there's time, or whether something changes for B42 as I remember talking with Will about it back when I was correcting some mistakes prior to b41, but it was mostly about item name capitalization. Nothing hugely important, though I do have my LanguageTool set for British English, so it underlines these, and it does correct Oxfrod suffixes for -ize and the Oxford commas. ๐Ÿ˜›

granite lion
granite lion
# languid kayak Yeah, it all makes sense. The best example of a current project is a note on top...

Thanks for taking the time to share your thoughts on this.

After I wrote my post, it occurred to me that we (as the editing community) may look to the processes Wikipedia itself (as a clearly successful example of a wiki) uses to:
(A) prioritise which articles/work to do next
(B) engage people to contribute to the knowledge base

To that end, I have found for (A), that there are quality and importance tags used, summarised here: https://en.wikipedia.org/wiki/Wikipedia:Content_assessment#Statistics - I will share my thoughts on this in a moment.
And for (B) under the left-hand main menu there's a "Learn to edit" which walks through some user-friendly steps to help people connect and gain confidence to edit the wiki. The existing "How to help" shown in your image appears to meet this function, but it does not appear to be listed on the left-hand main menu.

As for quality and importance tags: can we get some statistics on the 'most viewed' pages of the wiki? This should drive the "importance" tags, and from there perhaps we can assess the "quality" of these articles. With these two metrics in hand, it seems like the priority work just becomes improving the most-visited pages that are lowest quality, and so on.

The following system is used by the Wikipedia community to assess the quality of an article on a particular topic. The system is based on a letter scheme which reflects principally how factually complete the article is, though language quality and layout are also factors.
The quality assessments are mainly performed by Wikipedia editors, who ta...

languid kayak
# granite lion Thanks for taking the time to share your thoughts on this. After I wrote my pos...

As far as priorities goes, I do hope the existing projects will guide towards it, assuming we'll get enough workforce to do it, so far there's been efforts to organize that, but no real workforce to do so. I'll see how it goes, hopefully when I'll finish the cleanups (so people can have good bases to start editing) I'll be more into it

You mean adding https://pzwiki.net/wiki/Help:Contents to the sidebar? I thought about it, maybe even https://pzwiki.net/wiki/PZwiki:Things_to_do while at it, they are linked in the community portal, but that's two

As far as statistic goes, Kirrus recently added that, see #pzwiki_editing message and my replies below. ๐Ÿ™‚ Data is still fresh and obviously not public for everyone (same as FANDOM, only admins can access it), but so far me and Kirrus are already learning from them and I did some (minor) cleanup to the main page based on that ๐Ÿ™‚

languid kayak
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Hm, I did give AWB https://en.wikipedia.org/wiki/Wikipedia:AutoWikiBrowser a try, wanting to do some basic edits with my bot โ€“ while the tool is certainly handy and relatively easy to use, I found some issues which in the end preventing me for using it for now. ๐Ÿ˜ฉ I might give it another try, or find some more sophisticated though learning to use it proper might take a while if my mind can grasp it ๐Ÿ˜›

For AWB, I managed to log in on my bot account https://pzwiki.net/wiki/User:FaalagornBot just fine, populate the list of icons (initially thought WhatLinksHere would work, but seems it has a specific option for that). First I wanted to change https://pzwiki.net/wiki/File:Moodle_heavyLoad.png to https://pzwiki.net/wiki/File:Moodle_Icon_HeavyLoad.png for test, but it's not sophisticated enough to detect templates need to be changed first, so it populated and scanned all the pages it seems. While it did try to change the images as I requested, it also applied this fix: https://en.wikipedia.org/wiki/Wikipedia:AutoWikiBrowser/General_fixes#Fix_images_(FixImages) automatically, though for me, I wanted to keep the underscores in the files as that seems it's how they are kept in the .pack files (at least that's what I see from using both the TileZed and https://theindiestone.com/forums/index.php?/topic/12394-pz-pack-file-manager/). Apparently it can be removed, but it requires compiling a separate module https://en.wikipedia.org/wiki/Wikipedia:AutoWikiBrowser/Custom_Modules#Customised_"General_Fixes" and the guide is based on the old version, plus for me I'd have to get the compiler working (doesn't help I'm running it on Wine lol). While also it does seem to work fine, it seems kinda ancient, last updated two years ago, using an integrated browser that can't display all Unicodes properly and the UI is kinda clunky unfortunately.

BTW @restive adder when you'll have some time, can you check if I made any traffic with that bot account? Was it meaningful?

AutoWikiBrowser (AWB) is a semi-automated MediaWiki editor designed to make tedious or repetitive editing tasks quicker and easier. It is a .NET desktop application which includes a browser that follows a user-generated list of pages to modify, presenting changes to implement within each of those pages, then progressing to the next page in the ...

General fixes is a set of semi-automated edits that are enabled by default in AutoWikiBrowser. They are intended to be uncontroversial and require minimal human oversight; many are cosmetic and improve wikitext readability but do not affect display to readers.
This page lists the general fixes, although it may not be exhaustive. General fixes ar...

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(bot just did some scraping, no actual edits)

restive adder
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Checking system no major load spotted

languid kayak
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Thanks ๐Ÿ˜„

languid kayak
# languid kayak Hm, I did give AWB https://en.wikipedia.org/wiki/Wikipedia:AutoWikiBrowser a try...

The AWB might come handy for some edits though, for those curious here are the edits done by VaileasysBot using AWB: https://pzwiki.net/wiki/Special:Contributions/VaileasysBot โ€“ mostly tedious file renames.

I might give it another try though, just gotta spend more time configuring it for just simple rename tasks, though the mundane fixes, like removing white spaces do come handy, and I saw them being used a lot on PC Gaming Wiki (at least the pages I edited in the past often did get such updates, and they seem to now, e.g. https://www.pcgamingwiki.com/w/index.php?title=Games_for_Windows_-_LIVE&curid=1686&diff=1418428&oldid=1415784). ๐Ÿ˜†

restive adder
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So I guess put a preference for us spel

languid kayak
# languid kayak Or maybe just rename * PZwiki:Priority issues ot โ†’ PZwiki:Issues (as that's tha...

Okay, I went ahead again and moved the pages. I left the redirects as they might have been linked before and they still are in the regional main pages (I'll update them all in one go later with all the changes though). I also updated the sidebar, let me know how it is now! The editing help was there before, but I moved it slightly upwards. I can change the order too. Pinging @granite lion but anyone's feel free to comment on the links; what's needed and what not.

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The "Style guide" technically don't have to be linked as it can be accessed as a part of editing help, but it was there so I left it. The random page could be moved, as it's in totally different spot in Wikipedia for example.

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I like to keep them short, though we still do have some space there, at least for 1920x1080 (there might be slightly less as I have a slimmer application than the default one for most OSes)

languid kayak
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Okay, every sidebar item should have a tooltip now; feel free to check and report back any comments ๐Ÿ™‚

drifting seal
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I may need to write an expansive page on the Modding side of the Wiki due to some important tools made very recently by me, @flat sun , and @royal sluice that helps expose API to the Lua side of modding the game.

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I also wrote a "Rosetta Stone" for PZ's code through extracting the JavaDocs information and forming a YAML schema with that data.

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The work is way more powerful than PipeWrench as a tool. =)

languid kayak
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I hope you don't mind me strategically ignoring all the modding documentation mentions, not that I don't want it, but I can't help much, especially as I have my hands full getting the regular user-facing wiki side cleaned up. ๐Ÿ˜›

I had a very brief talk with Kirrus about it though, and I'd like the wiki to be hub for modding stuff too; as long as you don't need the help settings all things up it's fine, I'll get to the modding part in the end :). If you do need a project set up, I guess we can do that, other than that, not much linking from the regular articles, unless you want some code info on the actual item pages.

drifting seal
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So all is good.

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Modding is more my turf when it comes to documentation at large.=)

languid kayak
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yeah, I know, though with me answering pretty much everyone I though I'll clarify ๐Ÿ˜›

restive adder
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@languid kayak custom favicon Mash made for us live now

languid kayak
restive adder
languid kayak
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nvm, it is on chromium ๐Ÿ˜„

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yeah, ctrl+f5 helped

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on firefox

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If you want, I can do my magic optimize the icons, though I think you'd have to update them manually? I mention an article about it here: #pzwiki_editing message

restive adder
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nah is fine, i already compressed it

languid kayak
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Well, every bit of trafic less helps (pun intended :P)

languid kayak
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I cleaned up last two Fuberti's edits, there's no ill-will here, though the edits they make are kinda sloppy and a little too detailed, but an effort was made, so I guess it's fine to keep it. I'd just have to go back and verify all the factual lore information, if there aren't any mistakes here, as I'm not too lore keen in Zomboid yet, but hey, I only played for a little over 1600 hours, so yeah ๐Ÿ˜›

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@restive adder did you remove the "In other languages" from the sidebar? I was literally looking into this a few days ago (I think on Sunday? Or whatever was when I was changing the sidebar), didn't come to a solution I could do myself (I think it'd require modifying a skin) and now I can see it gone.

languid kayak
# restive adder Nope, not me

Hm, interesting then, well. I was pretty sure it was there previously, but now it doesn't appear under nor Firefox with me logged in or chromium with me logged out ๐Ÿค”. Well, which is good though!

languid kayak
languid kayak
# restive adder nah is fine, i already compressed it

I did my usual zopfli magic over night for each png from the favicon and used icopack to stich it back โ€“ the result is 10,5ย KiB (10.707 bytes) vs 17,9ย KiB (18.308 bytes) โ€“ not bad for something that's served for every user I guess, so feel free to replace that ๐Ÿ™‚

I can see it for other icons if you want.

restive adder
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7KiB isn't something would normally worry about, especially on something that'll get cached for a long time in the browser

languid kayak
restive adder
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Added to my todolist now

languid kayak
languid kayak
digital glade
digital glade
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I find the alternating contrast of the background of the cells makes it easier to tell at a glance how many ingredients each row has, something the plain yellow-ish background doesn't do.

languid kayak
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BTW, if anyone is going to copy something from https://pzwiki.net/wiki/Template:RecipeLookup I'll probably remove it today, as it's no longer maintained and not used for anything aside from the last uses on https://pzwiki.net/wiki/Special:WhatLinksHere/Template:RecipeLookup/ru I'm working on replacing now.

There'll still be a hard copy admins can restore, and maybe I'll make some local copy just in case too, but it had to be replaced and served it's purpose and it will allow to remove unused stuff. The new templates aren't 100% translated, but other than the recipes are carried over so it'll be ironed over time. I'll mention that on Wiki's news post today if time permits too.

languid kayak
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Okay, there's one last page using one of the old template https://pzwiki.net/wiki/Special:WhatLinksHere/Template:RecipeOnly which is a Japanese page for crafting https://pzwiki.net/wiki/Crafting/ja โ€“ I'll see if I can move the templates to the new ones, or will I just pull the plug. Sadly the crafting lists suffered the most, though they are all severly outdated, even the English one was updated only to build 40. ๐Ÿ˜ฉ They aren't linked anywhere in the main page either and they don't get much traffic too, so I guess it'll change eventually, even more after build 42 ๐Ÿค”

languid kayak
sage badge
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๐Ÿ‘
Haven't been active as of late, but I'll try to get back to working on making some pages for the stuff that's missing so far.

languid kayak
sage badge
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Once I get back into the flow of doing wiki stuff, I'll help with the categories if you're not already done by then ๐Ÿ˜†

languid kayak
# sage badge Once I get back into the flow of doing wiki stuff, I'll help with the categories...

Probably not, as I have some other things to do by then, but feel free to add self to https://pzwiki.net/wiki/PZwiki:Project_Navigation_and_Categories just in case you want to help. I never got my head around how to handle the categories for non-English ones, except I started moving some French and Russian ones to the /xx category, though it'll be a slow process.

Vaileasys did most of the groundwork for these, though for items, I'd love to change it to something more human-readable like I mentioned before I guess ๐Ÿ˜›

languid kayak
languid kayak
#

I guess I'll pull the plug on https://pzwiki.net/wiki/Items/legacy today too โ€“ it's been sitting with the deletion notice for almost three months now, and the only edits that page has received are me or Vaileasys' bots updating the image links. I doubt anyone needs it too. The only thing is that I'll probably move back the localized versions back to the main page, even if some are terribly outdated and will require a lot of icons replacements in the future ๐Ÿ˜ฉ.

One more thing I've been thinking about, and I think I mentioned it briefly, is moving the subpages from Items to the main pages, i.e.
"Clothing" instead of "Items/Clothing" and so on which should be easier for both finding the pages and making translations as well as more sane IMHO, especially since we have pages such as https://pzwiki.net/wiki/Weapons or https://pzwiki.net/wiki/Bags https://pzwiki.net/wiki/Light_sources or https://pzwiki.net/wiki/Keys already. @digital helm โ€“ is there any particular reason to keep them as subpages?

languid kayak
digital helm
digital helm
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Actually, I think the main reason now, is to be a "List" version of those pages. The Weapons page has a more in-depth description of 'weapons' along with the list of weapons. The list of weapons is then transcluded to Items/Weapon for navigating to the list of weapons.

#

I see the point with translations. I think that system just looks at the first subpage ๐Ÿค”
Because of the issues with moving it to "Weapons" and "Vehicle", we could move them to "List of ..." I'm just not sure how easy that would be to navigate to.
Otherwise I'm not sure it will make sense for the "Vehicle" page to just be a list of items relating to vehicles

languid kayak
digital helm
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I probably had the plan at some point to fill the Clothing page like the Weapons, with general info about "clothing".

#

but that was a 'one day' thing

languid kayak
languid kayak
# digital helm Seems to still be a thing. Still obtainable from disassembling TV Remote

Okay, now we're down to the last 51 recipes using the old ReLookup placeholders. Most are old recipes that aren't present in the template, but there's still the Receiver on it. There's also some farming recipes, maybe I'll give a second look there and Pot of Stew/ja that should probably be merged with Recipe Ingredients, but it's quite a lot text on it so I'll take a look

digital helm
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You've done an awesome job with changing those over. Pretty sure I started it then basically ditched. I'll take a look over them and see what I can do to help

digital helm
sage badge
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Opinions on using the vehicle models for their pages instead of in-game screenshots? The screenshots work perfectly fine, but I'm a little biased to think that a transparent image of just the actual model is "cooler". Also a small thing that bugs me is that the gif for the trailers has 4 images, instead what I would assume is the reasonable 2, since there's only 2 types of trailers.

digital helm
sage badge
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I'm also biased since I just found out how to get the .fbx models for some stuff to play nice with blender so I can render it ๐Ÿ˜… , they just don't have the tires on the model, so you gotta position and size then correctly.

digital helm
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if you can get it play nicely, go for it. I never could figure it out. I think as a wiki we'd always prefer the standalone asset than a screenshot from inside the game.

sage badge
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This was the first render I did for testing, but I might try to figure out a better way to do the tires just cause I'm a bit of a perfectionist and want them to be accurate to in-game.

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Also the way they do the colouring for cars is too much for my very basic blender skill so they'll all be whatever the base colour for the combined texture is.

languid kayak
sage badge
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Alright, is it fair to say I should upload a new version of the files then, rather than making a new file path?

languid kayak
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I kinda wait for the transparent window models ๐Ÿ‘€. There is one in-game that can be debug spawned that have interior modeled

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and openable doors

sage badge
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Ooh yes, I can't wait for the vehicle animations, it will be sick

languid kayak
sage badge
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So then, upload a new file, and make that the image for the infobox, rather than replacing the file with the model version instead?

languid kayak
sage badge
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I suppose that works, I was thinking of just replacing all of the current pictures with a render of them, so completely phasing out the screenshots in favour of the assets on their own

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If I'm being totally honest I don't quite see the point of keeping the screenshots around other than it might be a little harder to instantly recognize the car since the renders will be from a different perspective, but all the cars have such distinctive shapes anyways I don't think it'd be a problem

languid kayak
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Is there any internal name game calls the models? I like to keep them as in game verbatim, would make life for modders and scripts easier down the line, seems Vaileasys thought the same with item names ๐Ÿ˜„

sage badge
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So then, name all the uploads as "VanRadio_Model" or something similar then?

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Actually, now that I think about it, it may be best to keep the screenshots at least on the vehicles category page in the table, since it shows them in their natural environment, with the change in angle with the renders it would make you have to think for a second or two to figure out how it'd look from the iso perspective.

#

๐Ÿคท
The vehicles are probably the most iffy on which is better to use, as opposed to the items which is an obvious choice for the model

languid kayak
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Vehicles_VanRadio Model would be fine by me?

languid kayak
sage badge
languid kayak
languid kayak
#

Aside from adding Receiver to the crafting electrical template, pretty much the only things that are left before I close the https://pzwiki.net/wiki/PZwiki:Project_Recipe_Template_and_Distribution are the few old recipes for Doodle and Journal as well as some removed food items using Crafting/core directly in https://pzwiki.net/w/index.php?search=ReLookup&title=Special%3ASearch&go=Go

Should these old recipes be added somewhere to the templates? Removed? Or kept as it is?

#

There is Crafting/it and Crafting/es too, but these, as well as other Crafting pages, will need a cleanup/retranslation at one point, ideally after English will be settled ๐Ÿ˜› (it's on build 40 and on wiki's TODO). There's also Pot of Stew/ja that should be merged with recipe ingredients probably, but I kept it as it's quite a lengthy page

sage badge
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Something odd I've noticed, the individual asset of the taxi appears to have a different advertisement on top? In-game it uses a "I โค๏ธ Wok Rolls" ad, but the texture itself shows a backwards Spiffo ad. Unless I'm missing something.

languid kayak
sage badge
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It is certainly strange, I also noticed that the textures for the normal variants of cars do not have the contour lines on the hood? So if I wanted them to be game-accurate I'd have to do some editing of the textures to nab it from a different texture and plaster it on.

#

For example, the truck, which is the most obvious it doesn't have the contour:

restive adder
# sage badge It is certainly strange, I also noticed that the textures for the normal variant...

I asked the devs for you;

The textures been back to front is because the car is "mirrored". He may be able to do something on import or within Blender to flip the scale on the x axis (or one of the axis depending on how Blender orientates it's world axis).
Cars that come in several colours and are "plain" are tinted, in game with the shader. The textures are run through a combiner before been added so we can mask off areas we don't want to tint, like the engine. The game pngs don't have the contour lines when opened in photoshop but the info is there somewhere, i'm not entirely sure where tbh, it just works.

Hope that helps

sage badge
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Still doesn't answer where the "I โค๏ธ Wok Rolls" is coming from, since I don't see it on the textures for the taxis, at least that I could find ๐Ÿคท

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I could just be missing something though

drifting seal
restive adder
turbid pivot
sage badge
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Am I blind? I swear I only saw the Spiffo's one

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I'm so confused

turbid pivot
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ah we have some duplication of textures, if you look at the scripts they point to texture = Vehicles/vehicle_cartaxishell, and texture = Vehicles/vehicle_cartaxi2shell, which are the latest versions. the Spiffo ones are old and need to be removed

sage badge
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Oh wow, I see, nevermind, it's because of the file explorer's stupid search function ๐Ÿ˜…

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I searched "taxi" but only the older ones showed up!

fresh goblet
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So, I came to this server becuase I had a little project idea and wanted to confer with the community before editing a bunch of pages:

I want to add tables to the container pages (e.g. sewing kit, duffel bag) expressing how much less they weigh at various fullness (currently thinking 25%, 50%, 75%, full, full w/organized, break even point) both while equipped and while in the inventory

digital helm
digital helm
languid kayak
digital helm
languid kayak
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Can take a look... It's wordpress after all so I guess someone come up eith something

restive adder
# digital helm RSS feeds I assume. Not sure how that works though. Presumably an extension? <@1...

https://m.mediawiki.org/wiki/Extension:RSS but.. Iโ€™d be reluctant to add another, though updates arenโ€™t as awful as they used to be now we have a tool. Additionally, cloning text verbatim may harm SEO

The RSS extension renders ("displays") one or more RSS feeds on a wiki page in a standard or user-definable format.
Since version 2.00, the extension is compatible with Extension:WikiArticleFeeds which generates RSS or ATOM feeds from MediaWiki pages (authoring tool).

languid kayak
fresh goblet
languid kayak
fresh goblet
languid kayak
fresh goblet
#

I will say I've done a couple wiki projects before, but only ever did plaintext editing, never really made formatting decisions. So on that part I'm all ears

languid kayak
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Also, any use of forcing __TOC__? It still appears in right place without it

#

Also a tiny nictpick, but should we call the wiki "Wiki" (uppercase) or "wiki" (lowercase)? Wiki as in the word is written lowercase https://en.wiktionary.org/wiki/wiki but Wiki could be used if we mean (the) Project Zomboid Wiki as in logo and main page:

OTOH, we use PZwiki (lowercase) for everything else.

languid kayak
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Seems it's still an "issue"; I guess it could be removed somewhere in the style, I'll take a look soonโ„ข

digital helm
digital helm
languid kayak
languid kayak
# digital helm what's the context with this?

Oh, I did mention it before to Kirrus, the "In other languages" does appear sometimes, though we don't use it the way other wiki use (separate wiki for each language, using the subpages for this instead), so it could be probably commented out somewhere in the style.

#

But yeah, I now see I did mention it without context ๐Ÿ˜„ Guess I was tired ๐Ÿ˜„

languid kayak
digital helm
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me neither. It was by chance I stumbled across it when I was changing the small animal meat name. Maybe I can add those old navbox templates to the list, once I'm done with the infoboxes

digital glade
languid kayak
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BTW, it seems that two spanish pages exceeded node count, something that needs to be looked at: https://pzwiki.net/w/index.php?title=Category:Pages_where_node_count_is_exceeded&action=edit&redlink=1 https://en.wikipedia.org/wiki/Help:Template_limits#Preprocessor_node_count - gotta figure what caused it and fix it

The MediaWiki software that powers Wikipedia has several parameters that limit the complexity of a page, and the amount of data that can be included. These limits mainly concern data that is transcluded or substituted during expansion of a page, as opposed to data directly in the source of the page itself. This page explains how and why these li...

digital helm
digital helm
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why is it doing that for those pages though and not the English ones ๐Ÿค”

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oh, nevermind, because they're English... so they're not having to translate

languid kayak
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Well, templates, while handy, often add complexity like that ๐Ÿ˜ฉ

languid kayak
digital helm
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won't be too bad for item pages (infobox and navbox), but it'll break on item list pages and crafting pages, where it's doing a lot of translating.

I'm making a template now to return the subpage name. Which'll work for links, reducing the node count by approx. half. This'll be better too for image links as we're currently relying on redirects.

languid kayak
# digital helm won't be too bad for item pages (infobox and navbox), but it'll break on item li...

We rely on redirects for images? Which ones? Icons? I also thought about reuploading the images again under Icon_ filename, something you seem to want to tackle eventually; will it interfere?

Also, do take a look at https://pzwiki.net/wiki/Special:WhatLinksHere/Template:FULLROOTPAGENAME โ€“ย it's a template we don't have, not a magic word: https://en.wikipedia.org/wiki/Template:FULLROOTPAGENAME

digital helm
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In the Item lists, the image links are {{T|Hammer}}, which on a Polish page will link to Mล‚otek, then that's relying on a redirect to Hammer/pl
This template will fix that though. Not sure why I did that in the first place.

#

Rather than reupload, could you just move the images. That way we don't have broken image links everywhere. But, no that wouldn't be an issue.

languid kayak
# digital helm Rather than reupload, could you just move the images. That way we don't have bro...

Yeah I know, I did that with several items, though there are few that have weird categories, descriptions and broken revisions (I guess images were corrupted), though I'd ideally do that with ASF in one go, though while I did set up ASF, I have to tinker with it a little to not to replace the underscores in item names, as that's how they are stored in the game apparently, so easier to keep them that way.

tulip kiln
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God damn, my first time giving it a good look in a while. PZwiki has drastically improved, good job guys.

#

Especially compared to early 41 beta when I first started editing

languid kayak
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Working on itโ„ข โ€“ a lot of it is still under the hood, but we're getting there and with the edit here and there by someone just joining it's consistently improving ๐Ÿ™‚

digital helm
digital helm
languid kayak
# digital helm I'm in the same boat. I just came back a couple of days ago

Will update in a moment ๐Ÿ‘Œ. What I don't like about the under construction templates is that it shows the last edit, while often person originally responsible for it avandons the page and it shows the last person doing some mainteneance work. I did change few of those pages for {{Oudated}} but maybe something to think about ๐Ÿค”

languid kayak
digital helm
#

fixed. damn testing

#

The ideal use is this {{Subpage|Hammer}}, it's the same format as {{T|Hammer}} but returns the correct link instead of the translation

So an image would be [[File:Hammer.png|link={{Subpage|Hammer}}|{{Translation|Hammer}}]] or replace {{Translation|Hammer}} with {{T|Hammer|no_link} former is preferred imo

languid kayak
digital helm
languid kayak
#

Just gonna finish updating the item links first ๐Ÿ˜„

digital helm
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I'll do it in a sec

#

Good, it fixed it. I'll do it to the rest of the pages. Have you moved all the Items subpages?

#

I do have one problem though. Because some English words have been translated in the translation template, instead of adding it to the list in [[Template:Translation]], it's now linking to the wrong page. e.g. French pumpkin, should be linking to Pumpkin/fr (or at least Citrouille), but it's linking to Citrouille/fr

languid kayak
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Also, these templates would need some documentation too, I saw people adding to them, but without editing a code you don't get how it works :p

digital helm
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nah, on the English page it's {{Translation|Pumpkin}}, so when it's been copied onto the French page, they've translated it to {{Translation|Citrouille}} on the page instead of adding it to the list in the template. And so changing it to {{Subpage|Citrouille}}, adds fr to the end

#

oh yeah... I thought I had done that.

#

having documentation probably would've fixed that problem

languid kayak
#

I don't see the "Citrouille" page anywhere though ๐Ÿ˜„ Nor the Pumpkin/fr

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Well, maybe I'll just get into it and then think about updating the main pages, the latter might not be today though. I do think that Crafting and skills could be linked in the main page too

digital glade
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Would it be possible to add the mouse-over text for the Organized trait's bonus for the Large Backpack ?

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As it stands, only the Fanny Pack and the Large Backpack lack the mouse-over text that other Bag articles have. How would I add them ?

#

By mouse-over I'm talking about these

digital helm
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The calculations are done automatically. Doesn't work for the Large backpack because it's not a number, and I'm assuming the Fanny pack has something to do with being 1. I'd have to look into it further. If you're familiar with wikiscript expressions. Here's the calculation {{#if:{{{capacity|}}}|{{#iferror: {{Tooltip|{{{capacity|}}}|Or {{#expr: floor({{{capacity|}}} + ({{{capacity|}}} / 100 * 30))}} with the Organized trait.}} | {{{capacity|}}}}}}} from https://pzwiki.net/wiki/Template:Infobox_container

#

I'm about to run, so I won't be able to look into it right now.

languid kayak
#

I'll probably want to put Crafting to the main page, which will be wise to have, especially after Build 42 crafting overhaul, similar how Items and Tiles are

languid kayak
# digital helm for the broken items pages. They're filled with things like this `[[File:UI Tick...

Seems the last page requiring attention is https://pzwiki.net/wiki/Items/es but I'm not sure; should I just remove all the instances of {{T}} on the three transcluded pages? There's no exact links in the format as you changed e.g. here: https://pzwiki.net/w/index.php?title=Food/zh&curid=20203&diff=107537&oldid=107245

I saw you already replaced the offending ones.

There are {{T}} being used and {{Translation}} for headers (in clothing wrongly so), but I guess replacing them would result in loss of the translated names?

These are the four pages transluded, the rest are in English (though seems that they cause the actual issues)
https://pzwiki.net/wiki/Clothing/es
https://pzwiki.net/wiki/Equipment/es
https://pzwiki.net/wiki/Food/es

Again, not a template expert, especially the way they are set up here, but maybe it's because the translations are called (only) in the subpages? Right?

#

oh nevermind, just transcluding these three pages into one breaks the page ๐Ÿ˜ฉ

languid kayak
# digital helm for the broken items pages. They're filled with things like this `[[File:UI Tick...

Speaking of image links, do we really need them? Do people actually click them expecting to go to the item page? That's something that annoys me from other wikis, as I want to access the image itself. Doesn't it add some way of complexity too anyway? While they don't necessary need to use a template, that's a bit of extra page code that has to be loaded, processed and maintained.

I remember I removed them at one point in https://pzwiki.net/wiki/Tiles explicitly to allow for easier image editing.

languid kayak
#

@digital helm I did some improvements to the https://pzwiki.net/wiki/Template:Translation - I removed the table to instead just show the documentation in English (which makes more sense TBH, plus we wouldn't have and English one if just the translated pages would have it :D) but added some clarification to the template, how is it used mainly. I also changed the Hammer to Language, as it's present in almost all templates (Just not in Czech, Hungarian and Chinese (Simplified) as I added them as empty).

I also mentioned the case where two words are added separated by |, I never dug dip into the template, but I assume it's for the two words to be translated the same (which seems to be used for the uppercase and lowercase variants of the words).

In the future, we could mention plans on incorporating the automatic translations from https://github.com/TheIndieStone/ProjectZomboidTranslations or the game files, though we're not there yet, except our tests ๐Ÿ˜„

Language table is available in https://pzwiki.net/wiki/Template:Languages, and it's transcluded in https://pzwiki.net/wiki/PZwiki:Language_policy anyway, so we don't need it there.

Feel free to proofread my sloppy writing, but if it's understandable and there are no objections, I'll copy it to the regional variants for translations (or may do it earlier, as at worst we'll revert it, depending on the time ๐Ÿค”).

I also thought about providing some guidelines how and where to start translating. Folks here seem to do great job figuring things out, but there were some questions how to start translating. Documentation for this template is a good start, but I though about providing some guidelines, probably in https://pzwiki.net/wiki/Help:Contents

Currently I mostly point folks to https://pzwiki.net/wiki/PZwiki:Style_guide#Translations which is lacking. I'll add that to the TODO of the project.

GitHub

Translation files for Project Zomboid. Contribute to TheIndieStone/ProjectZomboidTranslations development by creating an account on GitHub.

languid kayak
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We should also mention where a template should be translated and where it should not, for example {{Languages}} is never meant to be translated, but what about Infoboxes, Navboxes and other templates that use Translation database? ๐Ÿค”

languid kayak
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Plus even if I'm around for thurstoids that'd save me hassle of hunting for it to add it manually (and I sometimes make errors too, as I'm a human, there were some situations when I left an old link from copypasta) ๐Ÿ˜›

restive adder
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Also got the php upgrade due, and that may break some*

languid kayak
#

Keeping extensions to minimum is absolutely a way to go ๐Ÿ‘Œ

#

I got that with the Wordpress I manage, people were initially insisting on adding some gallery extensions and they are annoying as hell ๐Ÿ˜› Don't break, mind you, but annoying

restive adder
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Not sure therefore on RSS. Maybe if itโ€™d be used on more than one page? Or I wonder if an edit bot could do it

#

Anyway bedtime for me! Will respond tomorrow if you have further thoughts ๐Ÿ™‚

languid kayak
#

Yeah, just thinking out loud, nothing that requires immediate attention ๐Ÿ˜„

#

(and yeah, I should go to sleep too :P)

digital helm
digital helm
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I've removed all the sections on this Items page except Clothing due to the node count limit https://pzwiki.net/wiki/Items/es. So it's like the Crafting page now. I can't think of any other quick fix right now. I'll probably do this for the rest of the Items pages too.

languid kayak
languid kayak
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Maybe the page is indeed too big? Maybe instead of transcluding we should just link to the appropriate pages? The item page still lacks ammo (which is still at a category) and weapon mods too

languid kayak
#

Okay, as discussed briefly with @digital helm on private, I did a small change to the main page, the news page headers are now links โ€“ let me know if anything's wrong! If not, I'll want to carry on and make the links such as Items and Tiles clickable too.

I might shuffle links a little, based on what's most visited/important, and maybe add a few quick links, I'll see, then I'll update the sandbox and regional main pages ๐Ÿ‘€

languid kayak
restive adder
languid kayak
# languid kayak Aside from adding Receiver to the crafting electrical template, pretty much the ...

Okay, I moved the Receiver to the template, now pretty much the only thing to decide left is what to do with the former recipes (Kindle, Doodle, Journal, Boring/Simple/Tasty Soup/Salad, Broccoli Chicken Casserole, Grilled Cheese Sandwich and Whiskey Bottle (Half) currently and some language variants)

  • Remove the pages altogether
  • Remove the recipes
  • Include the recipes in the template, even if they are not used (I don't like it, let's just keep the most recent version only)
  • Remove the comments and just keep using Core
  • Keep it as is and close the project

Thoughts?

languid kayak
restive adder
languid kayak
#

BTW: Medical or Medicine suits the medical item list better? We have Medicine in header, but Medical on the main page, one uniform name could be better ๐Ÿค”

#

After more and more fiddling with the news on the side, I'm more and more tempted to just remove the links from there โ€“ย Version history could be linked as a regular page while Status and Build History and forums are linked on the sidebar; thoughts?

#

That would made page a tad shorter, since other boxes are shorter right now, and slightly more aligned

digital helm
languid kayak
digital helm
digital helm
languid kayak
#

or we can have it 3/3/3 to make it even though, especially as I'm planning for mothly wiki summaries every laet weekend of the month, and if I remove the links if you don't mind. Though we'll see if we could maybe make our life easier with the RSS as discussed, if you want to and Kirrus won't mind? That might require some minor style changes depending on the implemention

digital helm
#

Sounds good to me

vocal prairie
#

Will the images for items and stuff ever be updated?

languid kayak
languid kayak
vocal prairie
languid kayak
languid kayak
# digital helm Like you mentioned earlier, I think we could remove 2 of the blog posts, and 1 o...

I'll keep it as is right now, will see if we ever get automatic news running, though I just removed [[Version History]] and other links from this section, should be better now. I also envisioned the changes I'd like to make to the main page soon-soonโ„ข more closely in https://pzwiki.net/wiki/PZwiki:Issues โ€“ basically what's just left is changes to the quick links and first section of the main page; then there's just minor fixes to the icons (adding twitch and maybe updating social media icons), adding news screenshots and minor updated to the news section maybe.

languid kayak
languid kayak
#

(home alarm indeed doesn't seem to have any spawns though)

languid kayak
languid kayak
languid kayak
#

Just one thing I wonder, is it better to call it Crafting (general) or Crafting (General)?

First one is title case, though game uses some title case. These are available as headers, but it's no wonder why they start with uppercase letter there ๐Ÿ˜„

digital helm
languid kayak
#

BTW, we don't have Engineer and Smithing recipes, while Smithing is unimplemented yet (for several builds now, but we may see it revamped in B42), while Engineer is just four recipes and some are locked behind the profession, these are in Electrical, so I didn't add them

digital helm
languid kayak
digital helm
#

Like how everything had to change for build 41

timber mica
#

um I went into the wiki edditing stuff and was confused to hell so I gave up. The Egg section on wiki, to make muffins, flour is missing as ingredient 8

languid kayak
#

oh wait, nvm, @stable pond just fixed it, thanks!

#

BTW, I'll probably (at least I'll try to) finish updating whetever I want in the main page, mostly the links so that the mostly accessed/relevant pages will be hopefully easier to find. If anyone have any comments afterward, ping me here directly (or contact me in any other way) ๐Ÿ˜› Also pinging @digital helm and @restive adder just in case โ€“ I discussed it briefly in here and outlined it in here https://pzwiki.net/wiki/PZwiki:Issues#High_priority - if you

Also pinging @steady rain as a leader of https://pzwiki.net/wiki/PZwiki:Project_Locations_and_Maps just in case you want to participate or want to add something in creation of the [[Location]] page ๐Ÿ™‚

restive adder
languid kayak
#

FANDOM does it so it serves a totally different page for mobile users, might take a look how they do it, though IMHO FANDOM pages are hideous ๐Ÿ˜ฉ. mind that I generally prefer browsing stuff on a PC...

#

font is small, without zooming, but that'd need a whole new skin

languid kayak
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funnily, the only icons I haven't touched are the ones that are blurry ๐Ÿ˜„ I do plan to upload a scaled ones, should help mobile users too

#

Wikipedia also introduced a new skin, but I don't like it, and heard the same from a friend, not sure how other folks would comment on that ๐Ÿค”

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There's also Vector (2022) that could be set as default but I don't use it and I prefer the more classic Wiki ones ๐Ÿ˜„

digital helm
languid kayak
restive adder
#

Worth replacing that pinned post with an alternate one?

digital helm
languid kayak
#

(luckily they work so it's nothing important, but yeah, always nagged my inner OCD) ๐Ÿ™‚

restive adder
#

done

languid kayak
#

I'll probably have to log to forums to see what we have, though most folks probably switched to Discord nowadays (me included), I still get some confirmations.

One of my pet projects would be "porting" the https://theindiestone.com/forums/index.php?/forum/35-pz-updates/ into a list where we (I) could cross out things that's implemented, a lot of them were added throguhout years though ๐Ÿ™‚

I originally tried to keep such list in Google Keep, but it became unwieldly, wiki page may be easier to manage ๐Ÿ˜›

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(Though I believe it might be redundant, though it's probably mirrored internally :P)

#

(went up to 607 back then apparently)

digital helm
restive adder
#

I can spin up something like this if youโ€™d like, under a subdomain of pzwiki; https://kanboard.org/. Not sure if it is designed to allow public access

languid kayak
#

Not sure if it's worth jut for it? I remember that back in the days there was some public bug tracker for the PZ, but it's long gone, not fit for the purpose anyway. Might be a while since I'll probably have time to get into it too, so depends on what Vaileasys things I guess ๐Ÿ˜›

restive adder
#

Weโ€™ve tried a few bug trackers, the forums is the only way to get the devs to use them. Mantis and bugzilla iirc

languid kayak
#

and bugzilla is... clunky to say the least ๐Ÿ˜„

digital helm
restive adder
#

Mantis is awesome, but it was key to bring the bugs to the devs, rather than get them to login somewhere new. Nowadays I think the QA team add things to internal trello

restive adder
languid kayak
sage badge
sage badge
#

@languid kayak Confirmed in a debug save that it does in fact work, I must've done something wrong when testing it the first time, I tested it using this setup if you're interested:
Water collectors on the top floor, a bathub and water dispenser on the second, both tiles of the tub have been plumbed, and two white standing sinks at the bottom that have both been plumbed and appear to work.

#

Only mods used in the save were purely visual mods as well, so fairly certain this should work in base game. Here is the mod list if you're aware of any that would affect this (Though I'm fairly certain none of them would):

languid kayak
#

Huh, so I wonder what that person did wrong ๐Ÿค” Probably a false alarm, then. Want me to reply to them, or do you want to point them to it (not sure if they're on Discrd or not?)

sage badge
#

For talk pages you do just edit it like a normal page correct? And is there some way to notify the user that I've responded to them?

#

Bah, I went ahead with it, hope they see it.

restive adder
sage badge
#

Got it, thanks. ๐Ÿ‘Œ

languid kayak
#

Okay, I updated the Main Page a little to streamline is, mostly the links โ€“ let me know how it is!

The things that's left for me to take a look at

  • Update social network icons to use smaller ones without scaling, add Twitch and update the icons to the newest versions (might just need some quality optimizations, but seems fine now)
  • Quick Links โ€“ย add Crafting and Locations, remove Game Modes and replace some images with Spiffo: https://pzwiki.net/wiki/Spiffo (will add optimized versions today; Location is stub)
  • Update screenshots
  • Maybe add something to the Wiki community block (I thought about new page creation) and maybe Play the game block, since there's a space
  • Add more things to Businesses (maybe even remove the Knox County (0.2.0), see https://pzwiki.net/wiki/Template:Navbox_businesses but it needs cleanup
  • Update links to follow sentence case (need some minor cleanups/double checking)

Let me know if there's any significant link missing on the main page or anything to improve on though! After I finish updating the main page, I'll add the changes to the language versions of the main pages too ๐Ÿ™‚

languid kayak
#

I'm in the middle of updating the main page, so far I uodated the social network icons, right now I'm gonna update the quick links, but so far there's no Location page. Not sure if I want to explicitly move the https://pzwiki.net/wiki/Knox_Country to the Locations, so I'm wondering whether I should transclude the page, or redirect for now? ๐Ÿค”

digital helm
digital helm
languid kayak
languid kayak
mild mist
#

it would be great if there was a way to see all possible foraging drops

languid kayak
languid kayak
digital helm
#

For those interested, I've added a "Translation needed" category, one for each language https://pzwiki.net/wiki/Category:Translation_needed. Articles are automatically added to the appropriate language category with the {{Translate}} template https://pzwiki.net/wiki/Template:Translate

They're mostly empty right now, but include the {{Translation}} template https://pzwiki.net/wiki/Template:Translation
Which we use to automatically translate common words/phrases. Specifically those used in infoboxes - might include navboxes and crafting in the future too

languid kayak
# languid kayak Okay, I updated the Main Page a little to streamline is, mostly the links โ€“ let ...

It seems to be largely done now, I won't bother with the screenshots and adding new page creation (too convoluted, bad idea). I'll probably just make one final sweep to 100% check if all links are fine tomorrow and maybe do some tiny minor changes (oh and fix Screenshots being misaligned on mobiles and other resolutions), but until then it'll stay as such. Let me know if you spot anything wrong, if not I'll update the rest of the main pages with all the changes.

languid kayak
#

I also went ahead and remove the traits redirect for Russian pages, some had (I believe?) outdated names, since these weren't present on table, but I could find the meaning using Google Translate (I'd have to compare how it is in game now), but since Connal and DUMBBELS, then admins, removed the stubs English traits pages back then, I figured I'll remove the Russian redirects too for now.

If anyone want to recreate them, it'd be best to do it from scratch I guess, but do let me know if you think so!

#

(so the start of the wiki pretty much :P)

languid kayak
#

I might take another look at how to vertically center the screenshot; should be doable but not so easy as just slapping one CSS ๐Ÿ˜ฉ. Else, if there's no other issues, I'll just do a quick sweep and start updating the regional main pages with all the changes ๐Ÿ™‚

digital helm
languid kayak
digital helm
#

at least it's in a "guides" category, so we shouldn't lose it

languid kayak
#

I think guides mostly lost its relevance on wiki since wiki can provide more to the point info about a specific issue, but maybe these could be cleaned up and linked somewhere in one page/link on the main page, I'll see. Probably a page though, as I'm not fan of recycling categories as a list of tthings ๐Ÿ˜›

#

BTW, I'm in the process of cleaning up the remaining old recipes for https://pzwiki.net/wiki/PZwiki:Project_Recipe_Template_and_Distribution before properly closing the project, but I think where to draw the link when it comes to maintaining old pages.

Some should be kept, as some unused files are kept in the game files, such as Doodle, Journal, Kindling or some barricade stuff (these I think don't have pages though) and can be spawned on vanilla via server admins, debug mode or glitches/mods, but I wonder where to draw a line with physically removed stuff.

Some are still present in the game files marked as obsolete and can't be spawn, but some pages have items that were pretty much replaced entirely, e.g.
https://pzwiki.net/wiki/Normal_Hiking_Bag (was it even called Normal?) and removed clothings or things like https://pzwiki.net/wiki/Boring_Soup I think were replaced entirely?

I'd have to compare with the game files to be 100% sure, but I wonder what to keep and what to remove so we won't be overburened with removed stuff no one cares or maintains for ๐Ÿค”

digital helm
# languid kayak BTW, I'm in the process of cleaning up the remaining old recipes for https://pzw...

I think replaced ones can be removed. Maybe just add a reference in Trivia or something stating the previous existence. A lot of things got replaced in b41, especially clothing. Normal Hiking Bag was a thing in b40, just got replaced by Hiking Bag in b41.

The soups are a weird one, because they got replaced by evolved recipes, which is currently all on one page. I'd like to have a page for each one of the recipes but I'm not sure how to do it. I worry that it'd increase duplicate info and have trouble maintaining. Not to mention items having the same name but different ID/properties, e.g. Burger and BurgerRecipe

Here's an old one https://pzwiki.net/w/index.php?title=Cake&oldid=69061

languid kayak
languid kayak
digital helm
#

Seems there's a few tools out there to convert csv to a wikiscript table

digital helm
#

Look what I found. From 2.9.7

   {
     WaterPot,
     Broccoli/Peas/Carrots/BeansOpen/Chicken/Steak/Salmon/TunaTinOpen,
     null,
     null,
     
     BoringSoup,
     70,
   }```
#
   {
     WaterPot,
     Broccoli/Peas/Carrots/BeansOpen/Chicken/Steak/Salmon/TunaTinOpen,
     Broccoli/Peas/Carrots/BeansOpen/Chicken/Steak/Salmon/TunaTinOpen/Butter/Cheese/Egg/Flour/Sugar,
     null,
     
     SimpleSoup,
     80,
   }
 
   recipe Make Tasty Soup
   {
     WaterPot,
     Broccoli/Peas/Carrots/BeansOpen/Chicken/Steak/Salmon/TunaTinOpen,
     Butter/Cheese/Egg/Flour/Sugar/Broccoli/Peas/Carrots/BeansOpen/Chicken/Steak/Salmon/TunaTinOpen,
     Butter/Cheese/Egg/Flour/Sugar/Broccoli/Peas/Carrots/BeansOpen/Chicken/Steak/Salmon/TunaTinOpen,
     
     TastySoup,
     90,
     TastySoup_TestIsValid,
     TastySoup_OnCreate,
     TastySoup_OnGrab,
   } ```
languid kayak
languid kayak
#

@spiral ivy I guess it was you who updated the links here? https://pzwiki.net/w/index.php?title=Modding&type=revision&diff=110069&oldid=110067

The links are red now, but you want me to move the pages as well? There are a couple of them in the Modding: I guess we could move them all to the main namespace, as they won't collide, and Modding: is not a real namespace https://pzwiki.net/wiki/Special:AllPages?from=Modding&to=&namespace=0; just need to fix links. I talked about it briefly with Kirrus back then here: #pzwiki_editing message

spiral ivy
#

I noticed that as I was trying to type a guide for modding traits that the title didn't match the rest of the wiki, so I tried to fix it

#

I sent Kirrus an email

#

I was also considering naming those "Kahlua" instead of "Lua" [Blank] Since that's a bit more accurate

languid kayak
# spiral ivy I was also considering naming those "Kahlua" instead of "Lua" [Blank] Since that...

For now I moved the pages to just avoid the Modding namespace; seems it was just just three pages with lots of subpages, though not all moved, probably since it's so many lol. Could probably be done by hand if needed too, see https://pzwiki.net/wiki/Special:AllPages?from=Modding%3A&to=Modding%3AZZZ&namespace=0

I left the redirects for now, though I don't mind removing them in the future if links will be updated everywhere ๐Ÿค”

Not sure if someone updates those pages anymore, but if it was with a script, then it'd probably would have to be updated with the new links too ๐Ÿ™‚

languid kayak
# spiral ivy yep, i tried to move those pages! It was flagged as spam

You can also feel free to @languid kayak me if you need something else moved, as I should be able to help with that too as an admin, though Kirrus might be more responsive about what's going on the server side; might be some spam control picking you up. I see you are in Autoconfirmed users though even though you made less than 10 edits, but your account is old enough; pinging @restive adder just in case there's something I miss?

languid kayak
restive adder
spiral ivy
restive adder
spiral ivy
#

I'm guessing you're off work right now? I sent you an email with whatever details I gleaned

restive adder
#

Yup, will get it in the morning. If you saw my email address in the error, I just need your username/email address and can prod the anti spam service into not bopping you

spiral ivy
#

Don't wory i sent it along!

#

Though i'm afraid the entire guide I wrote got deleted

#

Is there a chance that what I wrote and attempted to update is logged?

restive adder
#

Will reply tomorrow once Iโ€™ve kicked the anti spam service. If you hit back on browser you might be able to get it? I only get limited data on the log, but can take a look tomorrow see whatโ€™s there

spiral ivy
#

Thank you. I can't find anything in my history :S

languid kayak
inland lodge
#

I'd like the wiki to make it extremely clear whether or not this "Acutal melee damage" only occurs if you choose Strong as a trait versus earning Strong via gameplay.

#

Because the way I read it, if you don't pick Strong trait and instead earn Strong, you will continue to have the normal melee damage multiplier (lv9 120%, lv10 125%) versus starting with the Strong trait you get a separate value of melee damage multiplier (lv9 168%, lv10 175%).

Same problem with fitness. It is incredibly unclear. At first I thought it didn't matter if you earned athletic/strong or picked it, but the way the wiki words it and presents it, it makes it seem as though there is a difference.

#

l
Otherwise, if lv9 strength was going to do 168% damage regardless if you earn it or pick it, then why bother making a new line in the chart to show "actual damage". Thats the confusing part. There is seemingly no reason to do that. If you get 168% damage then you might as well write one line and put that as the lv9 benefit. Why write the "theoretical damage" as 120%?

languid kayak
inland lodge
#

that was 20 trait points because the wiki explained it weird

languid kayak
#

๐Ÿ˜„ Someone can confirm, probably doable in debug, then maybe it could be reworded to make it clear (I never had this assumption, but I get your point), though keep in mind that those are extremely slow to level in the base game, so you'd look at surviving at least a year to get there ๐Ÿ˜›

languid kayak
#

I actually went ahead and clarified that so hopefully will be more clear and will hopefully prevent those mistakes in the future: https://pzwiki.net/wiki/Skills#Passives โ€“ let me know (or outright correct me), if anything's wrong/still unclear though!

Also, do keep in mind that there is planned skill reword somewhere down the line, though not sure if it will hit build 42 or some hotfix (it was originally planned for build 41 but didn't make it to the game).

restive adder
spiral ivy
spiral ivy
#

Sincerely, thank you for looking into this! I really appreciate it

restive adder
#

Welcome ๐Ÿ™‚

copper flare
#

The base ID is Base.Bag_MedicalBag ^^ (Idek if you guys needed it, but im gonna mention it anyway.)

languid kayak
digital helm
#

I'll be working on this along with other b41 stuff after I've done with swapping out the deprecated templates. So maybe this weekend

#

I really want to get back into the build 41 project

languid kayak
#

Yeah, same ๐Ÿ˜„

#

Or rather, I'd want to have it done up to date since the version currently don't change ๐Ÿ˜›

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Then we can swap the notice for something else or disable it until build 42 ๐Ÿ˜‰

digital helm
#

It'll never be finished. The number will just change ๐Ÿ˜†

restive adder
#

D'ya ever feel like Sisyphus?

digital helm
#

Every day

languid kayak
#

My wife is surprised how can I manage to find something to do on the wiki, but it's exactly as Vaileasys says; there's always something to do ๐Ÿ˜„

#

Even on games that don't receive updates, yet alone PZ ๐Ÿ˜„

languid kayak
languid kayak
#

BTW, thanks for updating the links on the main pages @digital helm ๐Ÿ˜„ Probably should just done that instead of waiting "maybe I'll change one more thing, so it's better to update at bulk" ๐Ÿ˜‰

digital helm
# languid kayak BTW, thanks for updating the links on the main pages <@109658126805905408> ๐Ÿ˜„ Pr...

I noticed it and wasn't sure if you realised or not.
Something to note when changing the expected value for templates, you're usually better off keeping the old and adding the new. It'll stop unexpectedly breaking things. I learnt the hard way. You'll often see this in an infobox.
If it's already a switch you can just change it to: | community | wiki = xyz
so it returns the same value regardless of the input.

#

obviously not a big deal for this template, but something to keep in mind.

languid kayak
digital helm
#

I do that all the time. Get distracted by something else that needs my attention ๐Ÿ˜†

#

btw, I've done most of the deprecated infoboxes. At least the ones I could find. Going to finish off Weapons/ru then move onto other things. You moving all those pages to the English subpage has made it so much quicker and easier.

I still need to do this one https://pzwiki.net/wiki/Special:WhatLinksHere/Template:Weapons/ru
But I'll come back to that.

I'll get started on the Build 41 pages tomorrow if I have time

Ru
languid kayak
#

Depends how busy thE weekend will be for me, I'll want to at least do these two probably:

  • finish tinkering with the main page and update sandbox and other pages
  • close the recipes project finally; I gotta find your reply, but do I remember it right that you wanted to remove some of these?

Then I'll get back to finishing other things from the PZWiki:Issues ๐Ÿ˜›

digital helm
#

Speaking of which, do you think Crafting (general) could be moved to Crafting? Just because as it is now, there's no way to navigate back to the crafting page if you click one of the buttons/links
https://pzwiki.net/wiki/Crafting

languid kayak
woven crest
#

can some one do one on sanity

digital helm
#

I'm not sure if sanity does much, if anything. If so, to what extent? Does it just influence moodles, like panic?
I know it's something they want to build on, i.e. hallucinations.

There's a field for it. Not sure if this is leftovers from an older feature, like anger. https://projectzomboid.com/modding/zombie/characters/Stats.html#Sanity
I think it's just a background stat currently, that you don't really notice. If someone can correct me or expand, we can certainly add it to the wiki.

Same for morale.
https://pzwiki.net/wiki/Morale
https://pzwiki.net/wiki/Sanity

flat sun
#

i've looked into them before, neither do anything at all

digital helm
#

Good, I was remembering right. Thanks

languid kayak
languid kayak
#

As in a separate section just for that

digital helm
#

Might do it like the projects, as you mentioned. I forgot we had that.

#

I wonder how to have it laid out in the next update. I imagine there will be quite a few more tabs (if the way it's presented in-game doesn't change)

languid kayak
languid kayak
# digital helm Look what I found. From 2.9.7 ``` recipe Make Boring Soup { WaterPot, ...

This is for those three too: https://steamcommunity.com/app/108600/discussions/0/630802979432256897/ I don't even know what the Hearty and Complex/Complicated came from, guess I'm too young ๐Ÿ˜„

On one hand, to properly document these, installing a last archived version of Zomboid with these would be needed and I was considering this, on the other hand, these won't come back.

I realized that we already redirect things like https://pzwiki.net/w/index.php?title=Chardonnay_(Full)&oldid=31230 (and it's linked on the old French Consumables Navbox https://pzwiki.net/wiki/Template:Navbox/Consumables/fr) though not things like https://pzwiki.net/wiki/Whiskey_Bottle_(Half)

Also found this: https://theindiestone.com/forums/index.php?/topic/8617-help-with-the-additem-command/#comment-111660

I also made a list of old soups/salads we have pages of:

Boring Bowl of Soup
Boring Soup

Complex Bowl of Soup
Complicated Soup

Hearty Bowl of Soup
Hearty Soup

Simple Bowl of Soup
Simple Soup

Tasty Bowl of Soup 
Tasty Soup
    
    Boring Salad
    Simple Salad
    Tasty Salad
digital helm
flat sun
#

there's really nothing to say about it

languid kayak
# digital helm hooray

Will officially celebrate our first closed project in the monthly summary next week; bring champagne Bourbon ๐Ÿ˜„

languid kayak
# digital helm I'm not sure what to do with removed/replaced things like this. I guess we can k...

Yeah, guess it'd be ideal; just gotta dig those up someday to properly document it as by the time it was written, not everything was as good ๐Ÿค”. Same reason I uploaded some old icons such as https://pzwiki.net/wiki/File:BowlFull-old.png and https://pzwiki.net/wiki/File:Bowl-old.png though I gotta see if I can extract the 32px icons from source (it's on wiki's TODO)

languid kayak
# woven crest Write about it

There is a a page about it, you can add to it if you want to, but as albion said, not much can be said as it's unimplemented yet and we don't know if/when it get implemented how it'd look. There are some eerie voices that could be added to Trivia, but other things take priority I guess ๐Ÿ˜ฉ

languid kayak
#

It's mostly the font being too high and maybe adding some extra caveats for phone screens, not exactly just the resolution ๐Ÿค”

languid kayak
woven crest
languid kayak
languid kayak
digital helm
digital helm
digital helm
languid kayak
languid kayak
languid kayak
languid kayak
languid kayak
#

I just did a quick comparison and seems that all the "Lua Event/" pages exist in "Lua Events/" so I guess deleting them would be the most sane, as I don't want to maintain a redirect for each of them ๐Ÿ˜„

#

Gotta see if they have any links; these need to be fixed eventually (I still gotta fix some of the links from my renames, though I fixed double and broken redirects yesterday; just gotta clean up the old /ua redirects; these are linked on the main page I'm up for updating)

#

Switching topics, as I'll be updating the main pages next; do we need https://pzwiki.net/wiki/Category:Main_Page too? It seems that each page is added to [[Category:Main/xx]] and [[Category:Main Page]] (just English with all the subtemplates used on the main page) ๐Ÿค” @digital helm

astral inlet
#

I'm trying to correct something wrong with the trait.

languid kayak
astral inlet
#

Wakeful: 0.7 fatigue multiple + 10% sleep efficent

#

Sleepyhead : 1.3 fatigue multiple -10% sleep efficent

#

Also, in the case of Strong, it absolutely does not increase physical attack power.

#

This is the code related to Strong. This has nothing to do with attack power, it only increases knockback power.

strong : +4 Strength , 140% knockback power

#

Athletic is also wrong.

#

+120% sprint speed

#

-20% sprint running/sprinting endurance loss from the trait itself.

restive adder
#

The wiki is open to editing. See pinned messages on how to get started, and thereโ€™s help pages as well!

astral inlet
#

really?
ah, i knew I had to ask for permission.

#

thank you

restive adder
#

Only if you think it needs discussion, or if another editor has recently changed it! No permission needed ๐Ÿ™‚

languid kayak
#

There was some great reddit post about the mechanics I believe, not sure if I'll find it quick

#

Ah, just realized Reddit's subs are going dark due to API changes;

I had this in my bookmarks too: https://theindiestone.com/forums/index.php?/topic/29885-iwbums-4143-released/&tab=comments#comment-295906

but I probably have more somewhere

languid kayak
#

It doesn't have English equivalent and we just use {{Main}}, not really having a need for categories I guess

#

I also finally cleaned up all the broken, double redirects and wanting to sort out two templates https://pzwiki.net/wiki/Special:WantedTemplates - there's one template to be made when userboxes get updated {{user fi}}, but not sure what to do with the {{Recipe}} and {{RecipeLookup}} being called on https://pzwiki.net/wiki/PZwiki_talk:Community_portal/Closed โ€“ย straight up remove them? Comment them out? Leave them as is? (though it would be nice to have it not populate this list)

digital helm
languid kayak
digital helm
digital helm
languid kayak
digital helm
languid kayak
languid kayak
digital helm
languid kayak
digital helm
#

I think 400x400 is a good size. Only thing I don't like is all the empty space for shorter images.

languid kayak
digital helm
#

I found a lot of models today I thought I'd lost. Seems I've got a good mix of 400x400, 400x300, 300x300. Or even 627x547 ๐Ÿ˜›

#

I think you can set the render resolution? But I don't remember, been a long time. A lot the ones I did today are 1920x1080, so I'm just cropping them or resizing if I need.

languid kayak
digital helm
#

Not that I can see. Add deletion notice, give it a week, then remove?

#

They've gone through a lot of effort to translate everything, but it's duplicate info.

languid kayak
languid kayak
languid kayak
languid kayak
#

The latter ๐Ÿ˜„

#

It was kinda hidden out there, Vaileasys made it back then but wasn't properly announced sadly ๐Ÿ˜ฆ

#

I thought about removing it seeing the name ๐Ÿ˜„ Want to do it now? I assume you don't need it ;)?

#

I just wonder what to do with these old recipes, we talked about it with Vaileasys, but I was undecided and left it as such for now: https://pzwiki.net/w/index.php?search=ReLookup โ€“ they could be manually adjusted, but OTOH these don't bring much value anymore, let me find the discussion

#

I thought of keeping the 40.xx stuff documented, but maintaining it is a burden ๐Ÿ˜ฉ. And while I agree that there are cases for build 40 (performance, nostalgia or just the like of it), I removed some of the build 40 stuff, as it was outdated and no one really maintained itโ€ฆ I like the history, some pages are from the alpha version, though without all the mainteneance, no one keeps track of it.

I mentioned I like how TF2wiki (and SteamDB kinda the same) keep track of the files changed automatically, that's handy

#

But yeah, you definitely contributed a lot ๐Ÿ˜› I was wondering; was that script opensourced anywhere?

#

Nah, I mean game files being changed and it posted on wiki

restive adder
#

This is like the epitome of trying to fix code you wrote a year ago

#

It is behind cloudflare

#

And varnish. If youโ€™re logged in it should bypass those, tho it does break on some things

languid kayak
#

You mean not using Crafting/core directly?

#

I'm not sure if Vaileasys made and finished them by the time you deployed ReLookup though; I'd have to check the timeline ๐Ÿ˜„

languid kayak
digital helm
digital helm
# languid kayak Some food for thought for later, but I'd avoid calling zombies NPCs, e.g., here:...

The reasoning was because characters would be able to become zombies. For example, Bob Smith, may be an NPC, a player, or a zombie.
For loot distribution, I can see the reasoning that a zombie refers to a "spawned" zombie. But there may be no difference when NPCs are added. It may be the same regardless of whether they're a zombie or survivor. We'd have to wait and see how it works though.

However for the articles, I think "NPC" should be specific to the computer controlled fancy intelligent NPC survivors. I can see an NPC article having a lot of technical info about how they function. Which I'm sure people be interested in.
I guess "Survivor" would be the term used for someone that has survived the initial outbreak, whether they be a player, NPC, or now a zombie. Going into lore, someone that is immune to the airborne variant.

languid kayak
languid kayak
#

We don't have the mod role though, at least not now ๐Ÿ˜› My color is from translator role (oddly). I guess some wiki admin color could be added, but not really that important I guess

languid kayak
languid kayak
languid kayak
#

Seems only Wild Garlic misses its page

languid kayak
digital helm
#

I think I was doing the same with the recipe magazines

#

Then maybe the skill books? I think we discussed that recently.

digital helm
#

Not sure about changing the default to 200px, at least not yet. I think I need to take another look at the infoboxes. Maybe have 1 item infobox, then different examples for the types of items. It's getting quite cumbersome to update all the infoboxes.
May be able to have a "model" parameter, which will default to 200px, then an "image" that defaults to 128px? And make them mutually exclusive. Thoughts?
I might have to create a mockup

digital helm
#

Currently the infobox for an item should be chosen based on the Type in the scripts.
So, we have "normal", "ammo", "clothing", "container", "drainable", "food", "weapon", etc.
This was fine with build 40, where there weren't many properties, with very few (if any) being used for multiple Types. But it's started to get really messy, and not clear which infobox should be used. The same property is being re-used more and more for different types. So I'll look at consolidating this to one "item" infobox.
https://pzwiki.net/wiki/Category:Infobox

languid kayak
digital helm
#

Maintenance is a concern, yeah. The wiki has an incredibly small userbase and with the game still being in development, things will change, often. For your average person that swings by to quickly add some info isn't going to check where else it should be added, they'll add it to the one page they're looking at.

There are so many places already that these items and their info is found, or would be better suited, imo.
https://pzwiki.net/wiki/Medical#Herbal_remedies
https://pzwiki.net/wiki/Crafting_(health)
https://pzwiki.net/wiki/First_Aid (currently missing)
https://pzwiki.net/wiki/Foraging

#

Not to mention the item pages themself, also.

digital helm
digital helm
#

I should've shared these a long time ago. Nearly 2 years old. ๐Ÿซค

digital helm
#

Thoughts on combining the medical herb with the poultice? E.g. Comfrey and Comfrey Poultice being on the same page. https://pzwiki.net/wiki/Comfrey
Having them separate, to me feels like having a separate page for Canned Soup closed and opened.

languid kayak
languid kayak
digital helm
#

Seems I discussed it with someone here #pzwiki_editing message
But their messages got deleted so I'm just talking to myself ๐Ÿ˜†

languid kayak
#

haha, yeah ๐Ÿ˜›

languid kayak
languid kayak
languid kayak
#

I'm wondering about removing the image from https://pzwiki.net/wiki/Build_43 and https://pzwiki.net/wiki/Build_45 as it's the old NPCs and might be confusing where Build 42 will be closer, though along with it some cleanups of NPCs page should probably be made too, what we briefly talked with Vaileasys when I mentioned NPCs in distribtuions, along with Survivors and Animalsโ€ฆ ๐Ÿค”

digital helm
#

Not sure if I'm missing something, but I couldn't get plantain poultice to make any difference to wound recovery rate https://pzwiki.net/wiki/Plantain#Healing_rate
Comfrey poultice seemed to halve the recovery rate for a fracture.
I'll have to test it on an older version another day, and see if something broke in later builds. I'm sure it used to make a significant difference ๐Ÿค”

digital helm
languid kayak
languid kayak
#

(all changed btw)

languid kayak
digital helm
digital helm
languid kayak
languid kayak
digital helm
#

Now I'm wondering if they should stay separate. Car windows all have the same function (other than rolling up and down), whereas headlights are a light source, and taillights only indicate if you're braking. Do they also go on if the headlights are on? I think I'd have to actually read the pages too to determine if it's worth merging or leaving separate

#

The only similarities are that they're car parts and installed/removed the same way. Whereas their function is completely different

rain wyvern
#

I think it should be added for the windows about that when having the windows wound down (open), that you can shoot (drive-by) and push Zombies out of the way from the door from inside of the vehicle, seeing as you have already written about other functions of the window:

"Having car windows fitted in a multiplayer game prevents other players from accessing the vehicle and potentially hot-wiring it".

It would be good to add what other functions they serve as well.

Just some feedback

digital helm
rain wyvern
#

I would jump on it if I was on my Desktop tbf.

Currently at work on the mobile I am afraid

If it has not been done by the time I get home and have slept I will get on it, no problem.

languid kayak
languid kayak
#

But let us guys know if there's need for some improvements on that, though if you are fine with what we have now, I'd rather stay that, It'd be trouble moderating typos from mobile, but maybe I'm just an old gramp ;).

I never really did any wiki editing from mobile, not sure if fandom or other wiki has it better (though with adverts I believe it have to be awful; editing from desktop is laggy for me too even with the source editor).

I know Wikipedia made a new layout, probably better for mobiles too, but me and friend didn't like it.

I know Kirrus has visual editor on his todo too, but for me personally, there's no rush, there's no rush, but do let us know if it's important-ish or not ๐Ÿ™‚

rain wyvern
languid kayak
#

Guess I'm not alone then ๐Ÿ˜› I really wonder if anyone really do any serious edits from mobile to any wiki ๐Ÿคท

restive adder
#

Weโ€™ve had requests for it, so yes people use it

languid kayak
languid kayak
#

41.78.13 ๐Ÿ™‚

digital helm
#

ah, yes. I did it once and just copied it everywhere ๐Ÿ˜†

languid kayak
#

๐Ÿ˜›

digital helm
#

Thanks. I did it on the plastic one too

languid kayak
#

yeah, fixed it here, but you were faster on the wooden ๐Ÿ™‚

#

I had my second thought seeing you did it there and was like

wait, maybe it was intentional for some reason ๐Ÿ˜›

#

I wonder if it's worth tracking establishing a way to track those minor version, we have the big ones being tacked by category already, but the minor might come handy with bulk-updating on patch changes.

I do have a local folder on my PC when I do track each of the change in scripts and lua, so bumping each page should be doable; possibly even automated in future?

I even kept it as a loose idea in TODO: https://pzwiki.net/wiki/PZwiki:Issues#High_priority (last point)

digital helm
# languid kayak I wonder if it's worth tracking establishing a way to track those minor version,...

I did see that. My concern is the amount of category pages we could potentially end up with and time spent coming back to change the 1 number all the time. Which really just depends on how many incremental updates there are, and how slow we are.

But, I can see how a big update like 41 changed so much between each incremental update. As far as we know, everything with Version 41 is "up-to-date", which we know for a fact isn't the case.

#

We'd just have to be on top of creating the category pages, which I assume would be inside the major version category.

#

Anyway, I need to go now. If you have the time, can you or anyone check if the usage on this page is comprehensive? https://pzwiki.net/wiki/Plantain
I hope the calculations are correct ๐Ÿคž results seemed logical to me

I'll be presenting the other poultices in a similar way.

#

I searched just about everywhere for this info. Discord, reddit, youtube, steam discussions, but couldn't find anything. Took me ages just to figure out you had to add a bandage for it to do anything, so I thought it was bugged ๐Ÿ˜†

languid kayak
rain wyvern
flat sun
#

weren't melee attacks from inside of vehicles disabled in one of the last patches?

rain wyvern
flat sun
#

not immediately but i can check in a bit

rain wyvern
flat sun
#

i remember it being disabled because weapons had separate stats inside of vehicles and some of them were super messed up

#

yeah, no melee attacks in vehicles, but shoves and guns are still allowed

rain wyvern
#

Roger that, I will make the necessary changes

#

What is the current build?

#

41.78.16 right?

flat sun
#

ya!

rain wyvern
#

Page updated ๐Ÿ™‚

flat sun
#

good work!

rain wyvern
#

Good shout, faound it on the forum by nasKo
"Disabled being able to make melee attacks while inside a vehicle with the window rolled down."

languid kayak
#

(and website)

languid kayak
languid kayak
#

Ah nvm, it's already there ๐Ÿ™‚ I thought of changing it to ref, but can stay the way it is ๐Ÿ˜›

rain wyvern
#

Feel free to change it if you need to

languid kayak
#

I just did some minor touchups ๐Ÿ˜›

#

Thanks!

digital helm
languid kayak
#

BTW, I saw spanish main page was updated yesterday, forgot to tell that :). Think I'll try updating the icons and maybe update the rest of the pages, but probably during the weekend if time allows

rain wyvern
languid kayak
rain wyvern
#

Tested, you can still shove/ push from inside the vehicle

#

Both stationary and whilst moving

languid kayak
#

I do wanted to do a cleanup of the vehicle pages and when checking for the sentence case in the style guide, and I realized we already had a section for the file size upload guidelines, so I merged them together. ๐Ÿ˜› Feel free to check me @digital helm https://pzwiki.net/wiki/PZwiki:Style_guide#File_uploads

I initially thought of keeping it a more concise bullet points similar to what it was, but couldn't devise a layout for it, maybe I will with a more clearer mind someday, but feel free to change it if you want!

I also didn't touch the size of the tile/furniture yet, I will probably get back into it when I get more into updating icons for the https://pzwiki.net/wiki/PZwiki:Project_Seat_Yourself_Furniture as it was a while when I was active there and have to get back to it with a fresh mind ๐Ÿค”.

As far as style guide goes, I guess we should establish some rules on how item and skill names are written when in the middle of the sentence, that's what brought me there โ€“ e.g. here: https://pzwiki.net/wiki/Car_Wreck#Burnt_out the "Mechanics" should be lowercase I guess?

digital helm
languid kayak
rain wyvern
#

I will add back the part about shoving out of the window

languid kayak
languid kayak
#

Actually, I updated most of the links, just the regionals are left and redirected the page

digital helm
#

I'm going to be changing all references of "Medicinal Herbs" to be "Medicinal Plants", same with "Flora" to "Wild Plants". As that seems to be how the game recognises them.

Also, for the search focus categories, I'm wondering if they should be a subsection on the Foraging page https://pzwiki.net/wiki/Foraging or have their own dedicated page. And should the dedicated page be a "List page" like this: https://pzwiki.net/wiki/Metalwork and this: https://pzwiki.net/wiki/Fuel
If so, for consistency, there would also be a dedicated page for "Fruits", "Vegetables", "Stones", "Trash", etc.

Previously, prior to the foraging overhaul, pages like "Medicinal Herbs", "Flora" and "Insects" were only created to simplify the page creation and maintaining those pages, but this can get messy when referring to each item and its unique properties. Also, would a "List page" be redundant since we have https://pzwiki.net/wiki/Items ?

languid kayak
# digital helm I'm going to be changing all references of "Medicinal Herbs" to be "Medicinal Pl...

I didn't realize we had a Metalwork page, I did update the Fuel one in the past, but it never was really taken care of, though useful for linking I guessโ€ฆ

I'd vote for having separate pages, then we can transclude them to foraging if needed, though I don't really like the list pages too, unless transcluded.

I think we don't have the extensions needed, but in case of Cyberpunk wiki they do seem to create the list pages automatically based on infobox, really handy, e.g., https://cyberpunk.fandom.com/wiki/Cyberpunk_2077_Attachments_and_Mods or https://cyberpunk.fandom.com/wiki/Cyberpunk_2077_Gigs

Cyberpunk Wiki

Attachments and Mods, or Modifications are pieces of equipment available for clothing, cyberware and weapons in Cyberpunk 2077. Attachments can be equipped and unequipped on ranged weaponry only...

Cyberpunk Wiki

This page lists all Cyberpunk 2077 gigs by each district. A separate table is added for cyberpsycho specific quests that are given by Regina Jones. Each gig has an associated fixer, who represents...

digital helm
# languid kayak I didn't realize we had a Metalwork page, I did update the Fuel one in the past,...

The problem is maintaining these list pages. So indeed creating them based on the infoboxes would be a 'nice to have'.
I think they would need to be in a category like "Item lists", so they're easier to find and check on. I had forgotten the metalwork page was a thing too.

To help with maintenance, and reduce doubling up on updating the same values in multiple locations, we could have a separate list page, which is literally just a list, no other content other than an introduction. Then we transclude that where we need it, like you said. So, we'd have a "List of weapons" page, which is transcluded to "Weapons" and "Items", or for "Medicinal Plants": "List of medicinal plants" would be transcluded to "Foraging", "First Aid", "Items", etc.
There would also be scope for automating updating the values. Something I wanted to do with Weapons, but there's a lot of content between each table, as well there's a lot of values that I don't understand ๐Ÿ˜†

languid kayak
digital helm
digital helm
#

Added Category:WIP articles https://pzwiki.net/wiki/Category:WIP_articles
Articles are automatically added to this category with Template:Underconstruction https://pzwiki.net/wiki/Template:Underconstruction
There's quite a few here already we'll need to go through and check on. This should help us assist in WIP articles, or fix up abandoned articles, that are normally lost in the Articles in need of improvement category.

Similar categories in site maintenance https://pzwiki.net/wiki/Category:Site_maintenance

digital helm
#

Created a template for foraging distribution to be used on an item page. https://pzwiki.net/wiki/Template:Distribution_foraging
I've made it so it's as similar as possible to forageDefinitions.lua to simplify implementing but also automating, if we end up going that far.

It currently only outputs the input in the predefined format. I may add a category parameter so it can lookup the values for that category and incorporate them into the output. I assume the weatherChance and zoneChance for the item and category are added together. I'll have to look into it further.

Example: https://pzwiki.net/wiki/Rose_Hips#Foraging

languid kayak
#

BTW @digital helm, one thing I noticed, is that while regional main pages don't show the page title at all (they don't seem use DISPLAYTITLE), the ones I added later do show it; any idea what causes it? I checked https://pzwiki.net/wiki/Template:Languages, https://pzwiki.net/wiki/Template:Language_code and Template:Translation/xx for the relevant languages and others, but I can't seem to find anything?

Here are the pages affected:
https://pzwiki.net/wiki/Main_Page/cs
https://pzwiki.net/wiki/Main_Page/hu
https://pzwiki.net/wiki/Main_Page/th
https://pzwiki.net/wiki/Main_Page/uk (it used to have DISPLAYTITLE)
https://pzwiki.net/wiki/Main_Page/zh-cn

languid kayak
#

(and yeah, it's the new template combining the Items and Tiles with the World objects header ๐Ÿ˜›)

languid kayak
#

Template:MainPage WorldObjects

languid kayak
languid kayak
digital helm
digital helm
digital helm
languid kayak
languid kayak
languid kayak
digital helm
languid kayak
# digital helm Not everywhere. We can just add them in the infobox template, which will cascade

The |days_rotten=X in infobox? It needs to be added manually (or by script) for every item based on the DaysTotallyRotten = XX, value in the script, unless you want to adjust it somehow, i.e. assume that we currently have days_rotten = DaysTotallyRotten - DaysFresh. Which brings a question, maybe the same values as in scripts should be used in infoboxes? Same what you did with the foraging template?

digital helm
languid kayak
#

(I did check yesterday that the values were correct in the 41.78.16 files)

digital helm
digital helm
# languid kayak currently it's 60+30 and it code it's `DaysFresh = 60,` and `DaysTotally...

You're right. DaysFresh and DaysTotallyRotten are independent values. So, for your example, it's fresh 60 days, then stale for 30 days, before being rotten after 90 days total.
That makes sense for ice-cream, which is fresh for 1 day and rotten after 1 day. So stale is just the state if it's neither fresh nor rotten.

In the infobox it should be:
| days_fresh = DaysFresh
| days_rotten = DaysTotallyRotten

languid kayak
languid kayak
#

The freeze/fridge would have to assume that the food is from start in it, something that rarely happens in game, but well ๐Ÿ˜›

#

I woke you ๐Ÿ‘€ ๐Ÿ˜›

languid kayak
# digital helm You're right. `DaysFresh` and `DaysTotallyRotten` are independent values. So, fo...
digital helm
#

Yes. so we did discuss it. It used to add the values together. But it was wrong, so it changed

#

We found that someone changed the values, so now most of them are wrong and need to be changed manually

#

Yeah, ice cream is rotten after 1 day, so it can't go stale.

#

it's been changed on each page manually. So need to change it back on each page manually. Not just in the template.

#

Example, this should be fresh 4 days, and rotten after 8 days.

#

I wonder if we should change it from "Days until stale" to "Days fresh". Makes it confusing for the ice cream.

#

Yeah, that's what it should be. But a lot of food got changed at some point. So we have a mix of the 2. some say 4-4, some say 4-8

#

They should all be the value in the file. i.e. 4-8. Then we can manipulate it with the template if we wish

#

Damn ๐Ÿซค

#

|burn_minutes= also got changed. Which should be MinutesToBurn

#

Time until burned should be 70 minutes here

#

Early this year Kirrus updated it

#

If you can get it working, and can change those fields, that would save a lot of time.

#

Oh, yeah that's it.

#

Just may not be up-to-date

digital helm
#

Nice!

#

Would've been a project for a few weeks

#

There shouldn't be. At least not ones with daysFresh and Rotten.

#

One way of looking at it

digital helm
#

Looks good! The hours you would've saved... thank you

#

Good idea.

#

If it goes wrong, Faalagorn and I can undo all your edits

#

TODO: change this to Base.PotOfSoup

restive adder
#

If you have problems with cloudflare dm me, I can configure a bypass user agent for you

digital helm
#

That'll be helpful thanks

#

No big deal

#

Nah, we should be able to read that fine

#

Thanks. I'll have to take a closer look tomorrow. Need to go for now

languid kayak
#

Good job both of you ๐Ÿ˜„ So, is it all now or something looks a closer look? Noodles are obsolete anyway, and I'll take a look at what I did with the french egg one ๐Ÿค”

BTW, you only scraped the pages that are after /xx language tag or all of them? I believe some might not be moved properly yetโ„ข

#

Yeah, I saw on the recent list that you fixed the ones mentioned ๐Ÿ˜›

languid kayak
#

Welp, updating those main pages surely takes a while ๐Ÿ˜ฉ. Main Page/pt, Main Page/ru, Main Page/th, Main Page/uk, Main Page/zh, Main Page/zh-cn are left to be updated with the two new templates and links, then it's only fixes from there on.

#

oh yeah, and German, Dutch and Norwegian ones

sage ruin
#

๐Ÿ‘‹ Hi all. What's the policy on wiki links linking directly to external github repos? This section of the modding page https://pzwiki.net/w/index.php?title=Modding&action=edit&section=13 links directly out to a few (very useful) repos. I was going to update the last section for adding a custom trait before I realized I wasn't even on the wiki anymore. I'm considering just copying all the information from github into a new wiki page and then making my edits there but wanted to check in here first.

digital helm
ornate linden
#

I'm sorry if this is the wrong channel to ask about this, but, on the Tiles page https://pzwiki.net/wiki/Tiles#Curtain_function

Every other tile in the game is listed and shown, which is great for me because I like making my bases look pretty! :)
But I noticed that all the curtains aren't on display like everything else is.
Will there be plans to add those onto the page? I'm not the best with coding, so I'm a bit clueless with these things.

Thank you! And sorry, again, if it's the wrong channel.

digital helm
languid kayak
languid kayak
# ornate linden I'm sorry if this is the wrong channel to ask about this, but, on the Tiles page...

Yeah, there are plans listed on here: https://pzwiki.net/wiki/PZwiki:Project_Seat_Yourself_Furniture#Job_board

I added most of the tiles before Lousiville, so some are missing, but the Curtains were, mirrors and other wall-hanging items, as well as windows, doors and floor tiles are missing, I planned to add them back then, but then got carried with other things โ€“ I'll get back to it hopefully, but if you want to, you can always try making a table based on the previous ones! You can leave the images out, I'll hopefully get back to adding it โ€“ it's not that hard, but requires extracting the images with TileZed and then merging them with a graphic tool, I use GIMP.

If you do get to that, here are the new guidleines for naming the files: https://pzwiki.net/wiki/PZwiki:Style_guide#File_uploads

#

There are other tools for exporting images too, but TileZed is probably the best bet as it's officially mained by TIS ๐Ÿ™‚ It can be downloaded as a part of project zomboid modding tools for Windows https://steamdb.info/app/380880/info/ or can be compiled from source for other platforms since it's open source here https://github.com/timbaker/tiled

The option to extract images is a part of it (forgot what was it called).

debug mode is helpful with documenting tiles too, if you (or anyone) want to contribute, feel free to add yourself to the project too, might help organizing things better ๐Ÿ™‚

GitHub

Tiled is a generic tile map editor. Contribute to timbaker/tiled development by creating an account on GitHub.

ornate linden
#

Okay! I'll look into it and do my best. :) Thank you for all of your hard work!

digital helm
#

@languid kayak

Figure out a way to keep how many pages are in each language, User:Vaileasys should have template for that?
https://pzwiki.net/wiki/PZwiki:Project_Translations#Job_board
Not sure what template you were thinking of here, but I like the idea. We may be able to achieve this with the Languages template. We can add a function to add the page to a category based on the subpage/language code. Then just use the {{PAGESINCATEGORY:categoryname}} magic word for the count. We could also then add the relevant count to the main page for each language. Rather than "there are 2,902 articles", we could say "there are 2,100 articles in the English wiki", etc.

languid kayak
languid kayak
languid kayak
#

I did plan to bump them eventually, after reading and taking care, but yeah, always something else pops ๐Ÿ˜›

languid kayak
languid kayak
#

Yeah, that's the plan, though not sure if all pages are properly categorized yet. Also not sure how heavy is that template to be invoked multiple times to sum it up ๐Ÿค”

restive adder
#

I can create a bypass if you can alter your user agent or http headers

#

Ahh

#

We do cache heavily for logged out users, not sure how to config MediaWiki to cache a template itself, though it does some automatically, into memcache

languid kayak
languid kayak
#

ohh, that one, sorry. Yeah, that should be doable

digital helm
languid kayak
#

it used to have it in the past though?

lucid reef
#

how to make a page

#

nvm

#

i think im banned

restive adder
lucid reef
#

cause in #tweets it says brand wars for fossoil and gas 2 go but it says gas 2 go is owned by fossoil as you can see these statements contradict eachother

restive adder
lucid reef
#

doesnt matter

#

nasko confirmed i was wrong

languid kayak
# lucid reef how to make a page

Hey! Thanks for joining here, what edit that you wanted to do? You were partially blocked by @digital helm from editing gas station pages and templates over this edit which we wondered if it was a troll one https://pzwiki.net/w/index.php?title=Filling_station&diff=115739&oldid=107451 based on the short discussion here #pzwiki_editing message but seeing how you settled it out in #general_chat message I guess it's good to lift the ban? Especially seems like it won't allow you to create new pages. I could do that, though if you can wait a little in the meantime, I'll wait for @digital helm to do that when he wakes up ๐Ÿ˜›

lucid reef
#

am i allowed to write pages on stuff that happens in this sevrer?

#

ah alright

#

i wanted to make a small page on somthing me and a few others have been talking ab

#

yeah but i understand

languid kayak
lucid reef
#

yeah it wont be allowed its fine

lucid reef
#

hello huys

#

guys

#

i have found a new gas station to go onto filling station wiki

#

it is located there

#

how do i make a new segmant on the wiki

lucid reef
#

well i made my edit

#

but my images done show

#

dont

#

yup

#

could you help?

#

i got the iamges

#

thanks man

#

still doesnt show

#

hm

#

still nothin

#

what about the map view?

#

oh

#

huh strange

#

it shows up on one browser

#

and not on the other

#

ty

#

ah

#

i need to fix

#

sm

#

i put location as louisville highway and i learned the real name is dixiehwy

#

ik

#

thanks for the help

languid kayak
# lucid reef still nothin

you can force cache of the pages by adding ?action=purge at the end too if for some reason it didn't refresh, else it's just cache that needs time to refresh, especially with images, it usually takes a few hours or so

languid kayak
#

Well, known for ages for any mediawiki though ๐Ÿ˜„

spiral ivy
#

Hey y'all, i just figured out stuff that's been mystifying players and modders

#

not sure where to put it but

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  • Dirtiness of clothes doesn't seem to affect dirtiness of the body (but it does affect infection chance of wounds) (70% sure about this one)
  • If no clothing is found when adding dirt to a body part, there's a 0.05 "bonus" to how dirty the body gets
  • dirt is only added while running, sprinting, while hot (or very hot), falling to knees or running through puddles. While running through trees dirt is only added to clothes
languid kayak
digital helm
worldly remnant
restive adder
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The why they were removed link is broken. Might find more on the game forums? theindiestone.com

worldly remnant
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is there a way to get access to the beta 2013 version of the game that had NPCs?

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if i could play it myself i might be able to add some more detail to the pzwiki article

restive adder
worldly remnant
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needs Desura

restive adder
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Might be able to hack it, not sure. May be guides in the thread somewhere, but we donโ€™t provide support for them. https://youtu.be/hheE07aYzqY

Many of us Project Zomboid players want survivor NPCs. But did you know Project Zomboid used to have them in the game? We will test how good the Project Zomboid survivor NPCs from previous builds are and if they would hold up in todays version of the game.

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โ–ถ Play video
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Iirc, the npc mod is built on the old npc code, it was just disabled and not removed

worldly remnant
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one staff member gave a supposedly working workaround with the username "game@projectzomboid.com" and the password "game"

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but it... doesn't work

restive adder
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Yah, that worked till the server died

worldly remnant
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ahhh yeah then it wont work period damn

restive adder
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Ie desuraโ€™s server

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Might be a way to hack it, thatโ€™s not the only YouTuber to have gotten it to run iirc

worldly remnant
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any version with legacy npcs

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so i can see if i can find any info to add to the pzwiki article