#Gale
8981 messages ยท Page 9 of 9 (latest)
My theory would have been cus you haven't updated it in so long but that is possible lol
Elliot is pretty up to date. Going a few minor revisions shouldn't be a problem. I'm super behind because I never press the update button
Fair lol
For what itโs worth I was having issues on the latest gale and did downgrade to I think 1.5.8
A QOL feature I would really want as someone who tests unreleased mods/makes client side modifications often, is the ability to import a code without overwriting manual modifications.
I reckon this could be done by comparing the imported code to the previously imported code, and not modifying any folders/configs that aren't part of either list.
This is huge
just about to send this
With the 1.6.0 update, profile sync has been released in beta!
Profile sync allows you to share your profiles and update them continuously, instead of creating a new code every time as with normal profile codes. They are hosted completely separately from Thunderstore (I'm paying out of my pocket so I hope it won't be too much)
Creating and updating synced profiles is currently limited to select users (however anyone can download and subscribe to one), but I am seeking some beta testers who are willing to give feedback and report bugs. If you'd like to get beta access, send me a DM and I can add you to the whitelist.
You can also read more about synced profiles here
My friends always get annoyed at having to reimport every time we play ๐
This would make things so much easier
would you like to get access ;)
100%
Ty Iโll check it out when I get home in ~1 hour
oh profile sync is neat
Did you look into the auto update thing reported earlier?
Bobbo you are amazing!
how do they work?, can everyone change things on the profile?, or is it like only the host
or am i understanding this completely wrong
yes, only the owner of the profile can modify it and push updates to the subscribers
that is really awesome i love it
Idk whether to ask for access since i don't usually play with more people but it surely would be very handy
do you plan on making this public in the future?
Eventually, if I can make it work well (seems like it already works though so that's a relief) and it doesn't cost too much
I'm basically paying out of my own pocket and outside of donations I don't make any money of Gale
it's a very cool thing but I'm still unsure if it's going to be sustainable for me
yeah and thank you so much for doing it, mmmm you know what if it is possible i would like to join the beta testing hehe, would it work if only i have acces but my friends don't?
Yeah sure
would it work if only i have acces but my friends don't?
only beta testers can upload and update profiles, but anyone can subscribe (they don't need to be logged in)
awesome! tysm
You should be able to log in now
nice
i've set it up so it's only a couple of clicks for me
also means I can ban you in the same time >:)
should i just send the code that appears there to my friends?
and they add it like a normal profile code
yes
is it a monthly rate or pay-as-you-go?
This could honestly be extremely useful for me too, cus it would save the need for needing to send multiple codes if I need to update or change anything when doing collabs lol
The amount of times I make changes and export new codes lmao
peak update
hehe (linux)
oh no
had to download from the git manually to get 1.6.0
Also, I'd love to beta test it if you don't mind
1.6.0 is stable, yea?
The storage is a fixed $6.25 a month up to 250GB and 1TB network traffic/month so that's good. The database and vms is the biggest concern as those prices scale with usage
That's why I don't want to let everyone in cause the costs could skyrocket
I see. So a mix of both. That monthly rate doesn't sound too bad, but with the database cost it makes sense why you'd want to limit how many people are testing the feature
I'd still like to participate if there's room. If you've got enough beta testers for now, I'll avoid asking again unless you do another "wave" of testing
i would love to help out with the beta if that is alright. personally i wouldnt mind donating aswell if that is a possibility. id love to support gale as i much prefer it over thunderstore/r2modman
Yeah sure, I think I'll add you two and then it's probably enough for now
@thorn thunder added you to the whitelist as well
also you can already donate at https://ko-fi.com/kesomannen
It's a bit hidden in the app so I understand if you missed it
can i be a tester too?
thanks but I have all the testers I need for now
ok i understand
I'll be sure to send a message here if I seek any more
ok
Oh, thank you. I'll be sure to report any issues and feedback
Does Gale have its own discord server yet?
it's had one for quite a while
It's linked in the readme
hey @umbral herald i hate to bother you but i seem to keep having an issue with gale. for some reason windows defender thinks its malware and keeps uninstalling it automatically
are you sure you installed it from the right place? i installed it just fine
this is where you should be getting it from
https://github.com/Kesomannen/gale/releases/tag/1.6.0
https://thunderstore.io/c/lethal-company/p/Kesomannen/GaleModManager/
pretty sure
ive had it installed for like 6 ish months
and just used the update button
reinstall the installer from github and run that instead
i did
i completely uninstalled it and reinstalled
same issue
did it a second time
is it because i have beta access?
cant be that the app is the same with and without beta access
strange
well ill back up all my profiles in a code and then delete the appdata folder
so try doing these tyhings:
- update windows/windows defender
- remove gale from task bar (or disable if prompted in installer)
- use some app that completly removes everything from an app and reijnstall
- run windows defender offline scan (will take a while
number 3 might delete profiles so make a backup somewhere else
ill do a malwarebytes scan rq
i usually dont use it unless something like this happens
doesnt even run in the background usually
strange
all files are alright
i know this is probably not gonna work but "have you tried restarting"
i can
hold up
weird
i restarted my pc and it just worked fine all of the sudden
im sorry
hope i wasnt too annoying
no problem
how do i get this i need this now
@umbral herald Could you add a log feature for actions that the user does, like removing (mod), updating (mod), added (mod), updated (config)
I could but what would be the use case of that?
For modpack devs, sometimes I change stuff in a profile for a new update, but then when writing the changelog I forget what I changed.
dementia gaming
I do like this idea.
Does anyone know how to recover this file?
Translation: "The specified file cannot be found.
fixed it
hey Bobbo just wanted to say a nitpick regarding the shared codes, whenever a friend updates the code every mod that was updated goes to the top of list, not a big problem, just that i have the mods arranged in a specific way, and this makes that pointless
nothing game breaking or anything just a nitpick but would appreciate if you could look into that
Having this same problem, how did you fix it?
never mind I fixed it
is this feature released? I noticed I can click sync and connect to it/make a code though I wasn't exactly sure if I'm understanding the UI right
Pretty sure its still in beta testing and only a few people have acces to it rn
As it is paid from bobbos wallet so its hard to maintain a lot of people using it
ah. cool then!
i'm not sure if this is new but trying to view any RoRR mod won't display properly
nvm i just joined the gale disc and saw its an outage
lol
It is public now
you can find more info on the github wiki
Oh really?? Awesome!
Did you figure out something to make it not be costly?
I moved the storage to another service so that lowered it a bit
but it wasn't very expensive anyway, much less than I was anticipating before the closed test
suggestion for the new sync feature
as a subscriber, can we have access to look on configs input that have long list?
example : I tried to look for the interiors weights but I cant (I can copy and paste it somewhere or drag highlight it but its a QoL if I can just click and look it in Gale)
@umbral herald Noticing sometimes if I switch from one game to another after the 1.7.0 update it's doing this. A restart of gale fixes it
It's pretty easily reproduceable too, it made me think my REPO profile was corrupted originally so I recreated that one
This also seems to be fixed by swapping to the Browse tab and back
@umbral herald Just tested the new Gale update and that bug still happens when switching between Lethal and REPO for me lol
Was curious to see if it was related to the UTF-8 stuff but ig it wasn't
lol
Can confirm this, though as you say it is easily resolved in the meantime
@umbral herald Hey buppy, I have a quick Q about Gale's override folders. If a mod uses https://github.com/BepInEx/BepInEx.MonoMod.Loader/ which requires patches to be in BepInEx/MonoMod can Gale handle adding files in there?
Okay, I searched the Gale source code and found a reference to an override for *.mm.dll so I'm going to assume it will work
Hello, I wanted to ask what steps I should follow on Steam Deck to install Gale. I have downloaded the 3 files that are indicated, but when I try to open Appimage, not working. It goes into a loop where when I try to open it, a window opens in the folder I'm in.
Hello!
Just to inform.
I have been uninstalling old applications on my computer, and I realized that I had 2 different versions of Gale installed, one being the current version and the other version 1.4.3
I had to uninstall the old version manually so it doesn't affect the current Gale, but I find it a bit strange to have these two instances

yup
wut
why did i update from 1.6.4
the pain
changing launch mode to direct fixes this tho
or, not fix it but work around it
but then it doesnt show it on steam anymore so how would i be able to invite anyone 
good thing im not playing throughout the week anyways
oh wait now it does
ah well theres still something broken either way
fix is coming soon
I updated but now whenver I try to open my game it says "Failed to launch game - Failed to find steam binary: cannot find binary path."
ah
just saw all the other ppl with the same issue
mb
what happened to all the menu stuff at the top like import and export
i cant even move the window around like this
Someone reported a bug with the native menu checkbox and that
try to toggle it on and off
ah its back
seems to be a windows thing maybe? I'll look into it a bit later
not a crucial bug though
after updating to 1.8.0 it was there just fine (your menu bar despite the native being ticked) and after restarting gale so the update button pops up it was just gone entirely lol
also it doesnt seem to save my setting there
like, i turn it off and when i restart gale its turned on again
it works fine on Linux, atleast for me
yeah me too
On Steam Deck, when I tried to open Gale, it just ended up on a blank screen, but since there were errors before, I haven't tried again yet. When I do, I'll comment.
Out of curiosity, what steps do you follow besides downloading the files indicated for Linux?
@umbral herald Is there a way to make the things on the left back to icons instead of text
no but this was also suggested by someone else
please add a config ๐
i just dowloaded the .deb file and installed it
i have no top bar? ๐ค https://i.1a3.uk/1749170014.png
(this and a little under)
disable the native bar, then reenable it
ah i see thanks
Not for me, once you disable it and reenable it it fixes, turning it off causes a bug where it attempts to reenable the native bar but you have no bar at all on next launch
so just turn it off and back on til a hotfix is pushes
just wanted to say I'd also like to see a config to either remove the sider bar's text or move it under the icons
lots of wasted space otherwise
Of course once I switch to Linux a windows bug appears ๐ซ
But I'll try to get it fixed today
Lots of people have said this now
I didn't even know you moved over to Linux, what distro did you end up going with?
I really wanna move over but the tracking and stuff I use for vtubing won't work on Linux ๐ฆ
linux mint
it's basically windows
Oh well, idk, I tried the latest update (I think it's 1.8.2) and on Steam Deck, Gale just goes blank. Besides, it causes me too many errors, the screen freezes, duplicate screens, etc.
F because I can't use r2modman on Steam Deck either because it causes me some uncomfortable errors as well.
I still have the option of downloading the mods manually, so. XD
for me auto updater breaks launcher making it white blank due to egl bad parameter, so I instead just download .rpm manually
Bumping this
Wait did you already do it? lmao
Just imported a code and my client modifications from before are still here
How does this keep happening?
It happens when making an attempt to download mods
after like a few attempts of this
then I am able to download the mod
the number of attempts are random
Ah
It seems to forgor about readmes for local mods when you click away from them
shaking my smh my head at u, bobbo
smh didn't listen to the filename

yeah if you click a mod that's not locally imported, and then you click a mod htat is localy imported, it'll show on the right the readme of the mod ebfore the locally imported one
I already downloaded it manually, I didn't know it could update automatically, haha. ๐
LethalExpansion 
Okay look
wanted to downpatch for fun
๐
make an old version of my Ultra Modded Modpack
I had a lot of trouble
its not working out so far
remember that weird bug where when you load into your ship you actually see like grass
or however you describe it?
small nitpick but when registering a custom type gale reports it as the string type instead (its still perfectly editable though)
Hello! Could someone explain me the "Override location" setting?
I'm using a copy of the game files from Steam for mod developing purpose and have it installed on another drive, but Gale still launches the Steam version:
2025-06-08T01:03:12.470146Z INFO gale::profile::launch: using game path override at D:\games\LethalCompany
2025-06-08T01:03:12.470286Z INFO gale::profile::launch: copying doorstop_config.ini to game directory
2025-06-08T01:03:12.475578Z INFO gale::profile::launch: copying winhttp.dll to game directory
2025-06-08T01:03:12.478843Z INFO gale::profile::launch::platform: read steam installation path from registry: C:\Program Files (x86)\Steam
2025-06-08T01:03:12.478910Z WARN gale::profile::launch::mod_loader: .doorstop_version file is missing, defaulting to 3
2025-06-08T01:03:12.478978Z INFO gale::profile::launch: launching lethal-company with command "C:\\Program Files (x86)\\Steam\\steam.exe" "-applaunch" "1966720" "--doorstop-enable" "true" "--doorstop-target" "C:\\Users\\benqbenq\\AppData\\Roaming\\com.kesomannen.gale\\lethal-company\\profiles\\Default\\BepInEx\\core\\BepInEx.Preloader.dll"
I guess it's not possible to do so?
To use an exe in a different location you have to set the launch mode to Direct
when it's on Launcher, the game location is only used to copy mod loader files that need to be near the exe
Thanks! Didn't pay attention to these settings, now it works
Any solution?
Delete the mentioned profile
A friend of mine keeps having the same issue where Gale forgets where his profiles and executables are located, as he described it
is anything like this a common issue?
Did you revert to an older version?
im having a slow download when I updated to the latest version.
so I tried to downgrade
maybe just my connection just being slow for some reason
i stick with the latest now. ( having slow internet sucks )
version change probably wouldn't change that
it could also be an issue on thunderstore's end
its fast again!
as expected
@umbral herald is the installing of the mods on the same thread as the downloading ?
like decompressing and all
would it be possible to make concurrent downloading and installing when downloading modpacks ? Like when it finishes downloading a mod, it adds it to the decompress & install queue and does the I/O operations right next to the downloading there's no "installing mods" step
They're not on threads but rather tasks
It would be possible but extracting and installing should be quite fast
So I'm not sure it would be worth the complexity
Hmm
@umbral herald Somehow the server return errors when pushing or pulling updates
did you make a change ? it was working before
it broke around 20:00
Cloudflare is having an outage https://www.cloudflarestatus.com/incidents/25r9t0vz99rp
Apparently took down a lot of the internet
Aaahhh
Let me know when this is fixed, this also breaks the SQLite feature of AsyncLoggers as @signal rock found out lmao
what? that makes no sense
why would sqlite need cloudflare
I have no idea, but AsyncLoggers broke for him even on a fresh profile ๐ค
gale also uses sqlite btw
Yeah idk then
That was my only guess, maybe his pc just did a dumb
๐
He at least fixed it though
Seems Cloudflare just came back up
yeah nice
afaik it's a google issue
google uses cloudflare
at least I'm quite sure of that
Is this going to be fixed? When switching games every mod is "missing"
Sure you can fix that by just reloading the list but man its an eyesore
Its been happening since 7 days or so
Simple F5 refresh fixes it but surely this isnt intended behavior lmao
Yeah I've mentioned this happening before
have you made a website for gale or is it a scam?

It would be a great function if it were possible to copy all mod configs from one profile to another or even better, if it were possible to specifically choose the mods from which the configs should be copied to the other profile and simply transfer all at once.
you can copy and paste the files
it's pretty empty though
the sync api is also at https://gale.kesomannen.com but that isn't really a website
Oh yes, I'm aware of that. But it takes a lot of time to do it manually for several mods and profiles. That's why I suggested it.
The problem with that suggestion is that it is not trivial to decide what mods own what config files. Mods are encouraged to use their GUID as the name of the config file but you can make a new ConfigFile with any string you want
i mean this one https://galemodmanager.com/
Download Gale Mod Manager - the ultimate, lightning-fast tool to install, manage, and dominate with your favorite mods for thunderstore.
isnt it a scam?
its showing in the top 2 results
it is a legit site, like it does redirect to the repo, and the files are also coming from the repo, but it isn't made nor certified by Kesomannen ๐ค
that said it never tells explicitly in the Disclaimer or Privacy Policy that they are not the owner of Gale
and never credit Kesomannen
I guess they got impatient waiting the official site to say something usefull and they made their own.
ยฏ_(ใ)_/ยฏ
there are also a bunch of fake sites for r2modman
It is not mine
That's concerning
Although I guess allowed since open source and allat
Download files seem legit
for now
^^
No reason to host it if they don't benefit, and since they aren't involved with you who knows what might appear in there
HUGE privacy policy page with way more stuff than your official page has
https://galemodmanager.com/privacy-policy/
Though weirdly enough there is a disclaimer at the bottom
ยฉ 2025 Gale Mod Manager | This website is for informational purposes only and is not an official source.
Really weird grammar too, unless this is normal for contracts? I don't think so... It is nvm
how the fuck do they already have my name and emial
you might need to do something about owning the name and icon tbh
Yea, Pawys is all GPL and junk but her name and icon and branding are all no derivatives allowed. You can make your own bot but you can't brand it "Pawsy" or use her media in any way. Gale should also follow that rule

Meow meow!
They just copy pasted some privacy policy from somewhere and modified it to fit their branding
You know what concerns me ?
Some of it sets off my AI generated alarm bells tbh
Contact tells you you can receive mail from them but not the opposite !
Their email is not even on the contact page wtf
"give us your email address and a message so we can ignore you"
Exactly
Let's say our dear man keso wants to tell them they don't agree with what they do
They can just ignore it as it's a one-way mailing system
The disclaimer at the bottom is really fkin weird too
"not an official source"
Then what the hell is this webpage?
It's a notice on how to use it I guess ?
It's clearly a static site btw
So it's probably hosted on GitHub
Best guess is it referring to the download being from github
It also promotes 1.5.10, which is three major versions behind by now
It's not even automated ooof
I haven't checked but I believe it is the default wordpress one
I see
Definitely, it also has wildly incorrect stuff at places
It is outdated by a month or two btw, so some stuf will be incorrect
I feel like this is decently common
At least these contact forms
It is
Its.. such a useless garbage site and I don't understand why people feel the need to bother
Its like people that reupload mods and think "I didn't make this all credit to the author" is okay
Honestly I don't think there's bad intention behind it
It's just... Not done correctly
I just don't understand the good intention, is my point. Its just competing with the actual site for real estate and not up to date
it was very probably created because at this time the actual site did not exist
and/or
because the SEO of the actual site may be bad
yeah the SEO is really bad
it makes sense that it was created for that
Kesomannen probably needs to add a few more tags for the referencing of kesomannen.com/gale
Yeah kesomannen's website has literally nothing for SEO
Yeah
Wasn't really meant to be the main site
I'd hoped the github page would be the main page but doesn't seem so
damn I've just figured someone did a review for your mod manager lol
Spooky site
I've been testing to see if Gale works on my Steam Deck, but I've found it impossible. I don't know what I'm doing wrong and what makes this occasion different from when I first installed it months ago, lmao.
When I open Gale, it just goes blank.
Does this work as a log? I just discovered it, lol
This is a known issue with the appimage
There are some things I don't understand due to my lack of English. I think the bottom line is that it's not going to work and that you pressed a very funny button. ๐ค
Sorry, I'll explain it a bit clearer
The issue seems to be that tauri isn't bundling one of gale's dependencies with the appimage. You can try to fix it by installing the dependency yourself, however it isn't guaranteed to work in which case it's kind of cooked.
The command to install the dependency should be sudo pacman -S webkit2gtk-4.1
Alternatively you can get gale from the aur (arch user repository) instead of downloading the appimage
Okay, I don't know if I understood correctly, but one of the possible solutions is to type that command into... the command console? ๐ค
Yes
I don't think they were using a steam deck though
The person who suggested it
But it should work the same
Ohhh, I think I understand. I didn't really get much of the AUR page, but I guess if I just poke around, I'll figure out how to do it, lol.
Well, if I try it, we'll know if it works on Steam Deck. XD
it'd probably be best if gale was available as a Flatpak on Flathub, and if that works on a linux machine, it should work on all linux machines
alternatively: heck flatpak
Yeah I've heard flatpacks are usually not that good tbh
iirc tauri doesn't support flatpak yet
as long as there aren't issues with the package like badly configured permissions, flatpak is the best thing there is in my experience
oh wait it actually support now (just direct build command will not work)
gale is using v2 tauri, right?
it can be shipped by the developers and is a single target that is tested so it should likely work
oh nice
like if you have a flatpak, you don't need to maintain different packages for different distros
True but also flatpaks are like a squintillion gb so I never use them unless I have no other choice
Update: I didn't make it (-1000 pts).
How is that any different from an AppImage?
app images don't have a package manager, at least an official one afaik. And App images kinda bundle everything and hope there's enough dependencies, while flatpak targets a specific uhh runtime? Or whatever thing, which will make sure that they run in a similar environment always and therefore should be more reliable and probably smaller. At least that's my understanding of things
also flatpaks are sandboxed
and they need to use xdg portals or whatever to do stuff they don't have permissions to do
AppImages are also sandboxed iirc
huh
AppImage bundles required dependencies although I donโt really know how Flatpak runtimes are really any different
Flatpak runtimes contain what would be the same dependencies because both are self contained
I think the only real benefit is flathub but even thatโs a stretch honestly
I think the benefits are probably size and reliability because of the environment
"size" should never be considered a benefit when discussing flatpak
since flatpaks also share the dependencies if there are multiple packages using the same stuff
Every flatpak ever is like "lets ship an 8gb runtime for my single gui app"
I think the space saved is minimal because dependencies are usually incredibly small
and if you have multiple versions of different platforms like I guess GNOME or whatever, flatpak doesn't have each version installed completely separately, afaik it works kinda like git so it is more efficient space wise
Granted there are obviously scenarios where that wonโt be the case, I donโt think Gale would necessarily benefit from it
I think importing locally doesn't check for existing mods
it is weird because he correctly imported every mod but when he updates it wants to redownload these mods
Do you reckon its possible to make the game selection automatically update depending on what communities are on thunderstore. So like if a new one gets added you dont have to wait for it to be added its just instant when you boot up gale.
Local mods don't replace thunderstore mods
They likely downloaded the one copy then locally imported the other one
Thunderstore doesn't have all the required info for gale. The closest you could get is having a file hosted somewhere (maybe in the github repo) that the app pulls from on startup. However I'm not super fond of having a network dependency like that, since it introduces complexity (like not knowing what games exist on startup) and just extra stuff to maintain
ok interesting i thought it would
for some reason he gets an error while fetching mods so he has to import them locally
What's the error?
error while fetching mods from Thunderstore - error decoding response body: error reading a body from connection: end of file before message length reached
fetching takes a really long time then gets stuck (usually at around 20000) then this error pops up and it stops completely
unsure we only play lethal
I'm not having any issues with fetching
Try another game with less mods
i think it used to work when he was using TS (still took forever)
It could be that his internet is just too unstable/slow to fetch the whole mod list
i dont have these issues too
probably his max download is like 1mbits
Yeah that's possible, maybe have them try R2 instead
ah
I'm not sure gale can do too much about that
Retrying the download probably wouldn't help
it just seems to error out instead of just taking really long
I would guess the request hits the max duration
I think r2 and tmm use a different method of fetching mods where they split up the request. That might be why those managers don't error out
ok might try that ๐
I have a question
Are you gonna add the folders to configs?
Like on thunderstore
Because it takes quite long to get to 'gale' to load custom music for the boombox or the cruiser
@umbral herald I updated Gale to the latest release and now its always looking in .local/share/Steam/steamapps/libraryfolders.vdf which isn't correct for a large number of distros and there is no global override so my install is broken(?)
The idea of the per game override field seems bad because I need games to launch via proton so Gale still needs to know where my steam is
The last working version I had was like 1.3 something
What if the game json file and images are stored locally and on startup it checks if there was an update on the hosted file if there is it downloads it and restarts to apply changes, like that you can still use the mod manager while offline and it wouldn't add much conplexity since game list is know on startup and even if theres an update on game list an automatic restart would fix it.
It's using the steamlocate crate now which should look in most locations (does on my distro where steam is under debian-installation somewhere). However it should still work with override location, since that is only used to find for file copying purposes. The steam binary is found in another way
kinda sucks that I have to use the override field in every game :<
Where is your steam installed?
steamlocate checks all of these places: https://github.com/WilliamVenner/steamlocate-rs/blob/master/src%2Flocate.rs#L83-L94
~/.steam/debian-installation
there's also a symlink at ~/.steam/steam so like it should be finding those but Gale just won't launch my games unless I add an override to them
@umbral herald Did you add this to gale?
It seems to be a thing, since importing no longer overrides my custom lethal resonance folder in plugins, but at the same time soundapi doesn't load it unless I delete and paste it in again
I guess I did accidentally
I changed it from deleting the whole profile folder to only adding/removing/toggling the needed mods and config files
hey @umbral herald
I am asking here because I couldn't find a dedicated gale server or something
I've got this problem recently, and I can't figure out what it is, nothing has changed since the last time I tried to start a game
https://aur.archlinux.org/packages/gale-bin
I am using this so I am still running 1.8.2
stuck onc onnecting to discord while trying to sync
Failed to login - Auth callback timed out.
Not sure if this has been mentioned before, but Gale seems to be using a different endpoint for retrieving mods compared to TMM/r2mm
Gale uses <base>/c/<community>/api/v1/package, however tmm/r2mm uses <base>/c/<community>/api/v1/package-listing-index
Bringing this up now because it seems (at least for the R.E.P.O. community) that the latter updates more frequently (the former is currently 8-10hrs behind at the time of writing).
Format of the "new" url is a bit different though (gzipped JSON data, which contains an array of strings with URLs of more gzipped data, which actually contains metadata).
Thought it'd be good to bring up since some communities might be behind by half a day (if not more).
wtf, does it only happen in REPO? at least for me it feels like Gale shows new mods a bit earlier than other mm in LC
10 hrs is crazy
it's crazy yeah
hold on let me check the cf cache date
Last updated: Thu, 26 Jun 2025 13:09:35 GMT
thats 8.5 hours ago
It's technically a TS issue, however their launchers aren't affected since they use the other endpoint
LC is Thu, 26 Jun 2025 21:18:43 GMT (19 minutes ago)
more of a general gale question but is it possible to put a custom launch(on steam) for modded profiles? I keep accidently opening up a game without gale and I lose my modded progress when I boot it
yes you can, Profile > Copy launch arguments
okayt thank you
dunno what happened and idm losing the legacy data but i dont know where i need to go to delete whatever needs deleting
I had that issue on my brothers laptop never figured it out
Just delete the whole data folder
It's in appdata roaming by default
did not fix it
though mine was in local
uninstalling and reinstalling x3 fixed it
There's stuff there as well but that's not important
Im trying to publish a modpack to Thunderstore with the Gale app but it keeps giving this error although I have setup a team and added the correct API token
Export the modpack to a file and try to upload that on the thunderstore website
Do I need to export it again every time I want to update it?
@umbral herald Was thinking that Thunderstore was having issues with updates, but after testing with R2ModMan, it seems like Gale just isnt fetching new versions of at least modpacks for some reason
Updated mine 4+ hours ago, Gale still isn't catching it. R2ModMan has no issues.
Looks like Gale is 6-7 hours behind
No, this is just to check
Thunderstore is doing smth weird
I'm looking into it
o7
I was able to upload it to Thunderstore via file
@upper bay Its not the upload that is the problem, its Gale not fetching mods
@umbral herald Yeah Gale is being really slow at getting mod updates since yesterday
Hopefully it's an easy fix
Ok weird, could you send that zip file here?
99% sure that's not the issue
It's because of Thunderstore
But they are aware
Yeah I noticed it's been fine for several hours now but R2 was way behind instead
lol
So I would hope they're fixing it tbh
the discord sync doesent work, it just gets stuck on loading when trying to sync with discord
i click authorize
and then it brings me to a webpage that says
{"message":"Something went wrong."}
on the latest version btw
I sitll cant figuire this out
this was the same issue I had
Okay so there's a thing where people complain about "bloat" with MonoDetour added as a dependency for LethalLib to provide CIL analysis in stack traces, and I believe that at most the "bloat" exists in mod manger UI/UX in the form that dependencies look as important to the user as the mods they added to their mod profile, so there's a bunch of mods they don't care and don't want to care about. Relevant context: #1350616165289951272 message
I know that this is not a trivial issue to solve, but to just get some discussion started, here's a very crude concept of how dependencies could be hidden by default and shown when the user wants to see them.
In the concept:
- I have decided I want to see what the glizzy mod depends on, so they are shown in a tree view.
- This is not the default and the tree can only be viewed for one mod at a time because mods can have the same dependencies
- The "show included dependencies" button would not be related to the above, it would show all dependencies in a flat list below kinda like they currently are displayed, just in a list separated from the mods the user added themselves (aka the mods they actually care about).
I don't know how all of this would be implemented even design-wise for now so this is just purely to get some discussion started (as I said)
what if its a modpack
I think it'd just show it as a single mod with hidden dependencies unless you mess with a dependency (like changing the version), in which case that dependency is now manually altered by you and you now care about it.
Actually maybe it should show an info mark somewhere that the mod's dependencies have been modified, and only if you tell gale that you care about a mod (e.g. install it directly or click some "Track this package" aka "I care about this package" button on a dependency) then it would appear as a top level mod you care about
it'd kinda be like NuGet dependencies
you only add the core ones you care about and they bring their own dependencies without having a million dependencies in your csproj
You could imagine BepInEx.Core as a modpack for example. It comes with all the stuff BepInEx ships with
also tbh the whole tree view with the dependencies in my concept image is kinda pointless as it's very complicated for something that isn't required
I have images (.png) in my modpack file and i have to tell my friends to specifically click the import all files button, could images be enabled by default to import without enabling the setting?
i like the feature but blocking images ๐
Thunderstore allows modpacks there to have images
my friends are gonna be thinking my modpack is virus ๐ when i tell them to enable that
I mean this is how pretty much every package manager works. Mods are a bit different in that a "normal" package dependency usually doesn't patch existing code and change the behaviour of the game/program. Standard package managers don't usually display all the packages very clearly (you often times need to dig through the lock file). I feel like this wouldn't be a great option for modding. However, I would still say this overall way of handling dependencies would be better for gale, as it makes it much easier to track what's needed, and not as well as preventing (perceived) bloat. The problem is making it the interface easy to understand for your average modder
like yeah this tree view would probably be quite confusing
and kinda hard to make as well
Just to make it clear, are you saying that only showing explicitly added packages would be better, or the opposite?
Also to add to this, dependencies in modding are a lot more fluid. Often times packages don't explicity depend on each other's methods, which means you can switch them out for similar packages. This was an early feature request for gale -- being able to install mods without their dependencies as well as disable/remove dependencies
The "you only add the core ones you care about and they bring their own dependencies" part
I feel like the dependencies would need to still be visible, otherwise people would get very confused
yeah I do think that there should be a way to see them, but IMO it makes sense to separate them to a different list
especially for modpacks, imagine installing a modpack and only seeing that in your profile. Then when you launch the game you are met by skibidi toilet and thomas the tank engine
Yeah that was along the lines I was thinking as well
but I'm not sure how to actually design that
I guess this would mean there would need to be a mod "banning" feature where a package is prevented from being installed as a dependency
I can definitely try help design it
There's also the issue of exporting and importing
You can't really change the profile export format
with the way I'm thinking about, the mod manager would only care about "tracked" packages and everything else is kinda handled automatically so to remove a package it'd need to be "tracked" as a removed package
fair
exactly
but yeah exports are a big issue
You would either 1) only contain your "tracked" mods, causing an import to only contain those (since managers don't automatically fill in dependencies for imported profiles, though this is something gale could do) or 2) contain everything, causing everything to get tracked on import again
mm that is a bit problematic
of course I could invent a new format for gale only but I really don't like doing that
I guess an option could be to work with r2mm to get a standard everyone follows
Should I post this to a GitHub issue or you can take it here?
but yeah I guess for this there would need to be the 1) tracked packages, and 2) a lock file
Anyone happen to know any way of fix windows from reporting the disk space usage incorrectly? Gale to my knowledge stores all mods in the cache folder and uses hard links to the cache instead of actual files in profiles, but windows reports the links as full copies of those files which I assume isn't the case, and each link takes up as much space as the original. I constantly duplicate profiles to create variations for various purposes that make the disk space usage climb pretty quickly as reported by file explorer, disk manager, WinDrStat or fsutil
Fixed
- Mod updates being delayed for 8-10 hours
โค๏ธ
i can't get gale to work, im using linux mint and i get this every time i try opening it (same thing happens if its appimage or the .deb package)
@umbral herald I feel like the new update is getting mod updates slower than the previous release was
For example RebalancedMoons' update is still not available after 2 hours
Gale usually gets updates within 40 minutes to an hour
@robust lark Any ideas as to why? Is Thunderstore still having problems or did Bobbo do an oopsie? ๐ค
Anything about this?
Finally showed up lol
Go into the path shown there (/home/.../.local/share/...) and delete the prefs.json file
I switched to using the same endpoint as the other mod managers do
Which I guess is more delayed than the old one gale was using (before the issues started)
Probably, the issues were fine for days though before you pushed 1.8.4 so whatever was happening got fixed lol
According to thunderstore and my own testing it was not fixed but rather unstable
Ahhhh
So sometimes it would be more up to date and sometimes up to 10 hours
i didnt have that file to begin with
Is there anything going to be made with this?
Tbh i don't think its a big deal
Weird that your friends will think its a virus
I mean no but I think it should be added
If it was enabled by default it could lead to people installing things they don't want
Yeah but
Hypothetical case
Someone bad adds a virus
Comes by default
People without the knowledge install by default
They get a virus
Hdieuehnd
In a image?
Does that option only works for images?
If the file has a dll (mod) and you enable that it should install it
I mean r2modman doesn't even ask it just installs it
I am just suggesting images should be allowed to import without the setting enabled
Oooh yeah that would be better, i thought you meant the option should come on by default haha sorry
Don't worry xD
Maybe but it would mean that the files gale exports vs imports would be different
Which could be confusing
But yeah I feel like your friends should also trust you ๐
No need to change export
I add the images manually to the file
R2ModMan added the images automatically to the folders when importing
Yeah I wasn't thinking on doing that, but I meant that the difference could be confusing
Yes r2modman imports everything
Yeah
Which is really dangerous but yk
Maybe add png files with the whitelist where cfg and json extensions are when importing?
Exactly
But as I said importing those files but not exporting them could be confusing
hmm
But I'll probably do it anyway
Thanks
maybe you can make a window appear when exporting the modpack, to set the modpack name and the export location. And then you could detect custom files added to it and make the export of them toggleable
This image is exporting a modpack in modrinth
-# Just a suggestion, but please add the image importing thing by default
Have you seen the modpack export tab?
yeah but in file i mean
Technically any file can be used to hold malware, images included
oh sheet
sorry i didnt see the export to file
yeah but images won't be automatically loaded by BepInEx
unlike dlls
Yeah running malware needs an executable of some sort, but the data itself can be stored in metadata for example
you can just change the extensions and gale will be fine importing it
but that goes for every file you download
oh, i meant in r2z format
r2z doesn't hold all that information
well i guess the export to Thunderstore is just fine
ignore the thing i suggested (except images)
like if someone uploads a mod to specifically run the metadata from a image?
you're already downloading an executable so
Basically yeah. Something similar has happened on thunderstore before iirc. Basically a mod called for a data pull from a website, the link to which was hidden in an encoded line
they can already run random code on your computer, needing to do it from an image is just jumping through extra hoops
The only thing stopping people from uploading malware is thunderstore's moderation and automatic scans
Hiding it in an image could bypass some automated detection, but a moderator might still be able to spot the connection
And then you could detect custom files added to it and make the export of them toggleable
The thing with this is that gale can't really detect which files were created by mods and not. I guess it could just list all the files in the profile though. Also, r2z files weren't really made for this. There's a reason thunderstore has as limit on ~2 mb for codes
i dont think allowing images to be imported (not exported) in a r2z is a big deal while in r2modman the r2z can have a dll with malware and it doesn't even ask you
I don't know how you could embed malware in an actual, readable image file but sure (I imagine just renaming a binary would be caught)
Steganography is one way
I was talking about ui for adding files to exported profiles
hmm ok
not importing
i was talking about the import thing
Here's a "png" with embedded data the game its from is able to read and decode into a functional game object
cool
Cant remember how to get it to show...
But there is data within the transparency layer
Ah, yup, here. Removing the alpha displays an ever so tiny amount of hidden data at the bottom
Pretty cool stuff
Frankly, this kind of thing could be hidden within the icon.png that every mod has 
The only bad thing is if the image gets compressed if you share the car through any platform
Most games just have the vehicle file and the image file but pretty cool stuff there
ik the typical use case for that would be malware but i'm imagining someone somehow hiding an entire enemy in the icon, y'know, to keep it a secret
I think that'd be hilarious
It'd be tough, but possible I guess
It can be shared through quite a few social medias just fine. Discord works just fine with it, for instance
@umbral herald Gale seems to be fetching slower than usual tonight when it fetches, it's usually very quick but sometimes it's being extremely slow
Probably thunderstore being weird
it has been working fine for me
Now it's fetching normally, so yeah prob Thunderstore
Hey, I figured this out
Is this a known issue? Happens when switching to a game with a synced profile. Switching a tab makes it go away though.
ohh bet thank you, so as long as I change it to something else it will work?
yeah
I'll make sure to fix it though
Yeah, it happens sometimes
I'm not entirely sure why though, it's hard to reproduce for me
you can also hit F5 to get rid of it
Last update kind of broke tooltips. They stop showing up after you click a checkbox for example.
@umbral herald Latest update is really glitchy when trying to organize mods, sometimes the whole ui freaks out then recovers itself
What do you mean by "the whole ui freaks out" more specifically?
Yeah huh, that's weird
Guess I'm not updating Gale today 
I switched to pnpm
probably why
Got it working :3
It looks like everything sorted shuffles and moves what I'm organizing to a random spot
But nothing actually gets disorganized
everytime i change a setting the ? setting hover popup doesn't show up, i have to drag the window across the screen and then it might show up again
is there anyway to downgrade gale because of all the issues currently ๐ญ
You can download the previous version here: https://github.com/Kesomannen/gale/releases/tag/1.8.4
thank you
I wouldn't recommend it but yeah you could
Are you having any more issues?
Than the tooltips and mod reordering
Same thing as above I presume
Can you send a video cause I can't seem to get anything similar to this happen
hmmm let me think i donโt think so
It's kind of random when it happens but when it happens it actually backtraces where it was placed a little
I guess it dislikes if you're moving something that's partially not fully shown on the ui
Also why is the side bar so gigantic now?
it feels
weird
lol
i have encountered that bug before the recent update
I donโt think that itโs a bug
I've not had it until this update
Looks like you're just scrolling upwards?
By taking the item from the top of the screen
I didn't even know that existed
Could have changed
Btw, the thing to "track" a thunderstore modpack like if it was a profile is going to be made?
Probably not since the profile sync kind of replaces that
Also thunderstore are working on something similar on their end, but lord knows when that will release
swear it was alphabetical before
Hmm, okay I will try that out
Btw you could add the color settings to the gale wiki
I didn't know it has to be a hex but without the #
Right I forgot about that
but are you a developer or are you changing a config in someone else's mod?
cause removing the # could screw with that mod's parsing
although they shouldn't be using hashtags anyway, as they are counted as comments in the ini file
Dev
True, those are counted as comments but for some reason it works, I have also seen comments in other mods
Gale doesn't care about hashtags in the value but it should be avoided anyway
because in reality the file format doesn't support that
Did you make search filters save in recent update? Saw no mention of that in changelog.
They should have saved before..?
maybe that was broken though
people didn't see them before cause they were pretty tiny
especially in full screen
Didn't for me. Was losing my mind switching from Top Rated every time. I thought them not saving was an intentional change.
I'm having trouble getting the config descriptions to show since the recent update
I'll sent a gif next time it happens
Known issue.
ah gotcha
Gale completely bricked for me on the latest evrsion after manually importing mods and will no launcher launch Lethal
I think I'm just gonna clear caches and roll back to 1.8.4
I was trying to setup and configure Wesley's updates and instead Gale nuked itself lol
@umbral herald I'm unable to resync my Gale profile right now
It just gets stuck trying to Authorize
What do you mean?
were you not able to start it?
Yeah when I manually imported Wesley's Moons and Interiors Gale stopped launching the game
until I completely deleted the caches
Something with manual imports might be screwy on 1.8.5
Are you sure gale didn't start the game?
and it didn't crash or smth
It wouldn't start the game or BepInEx
you mean pressing "clear mod cache"?
I deleted the caches from the appdata directories
So the whole data folder?
Yeah, since it broke after a manual import I suspected something similar to when it broke by replacing files before
But thinking about it I half wonder if it's cus I can't reconnect to Discord right now, cus my profile at the time was synced
Ok we can take that other stuff later, what's going on with discord rn?
does it just not open the login page?
Yeah when I hit Authorize it just gets stuck and eventually Gale times out connection
Keeps doing this
probably a discord issue
Potentially
unless the api is lagging
oh no nvm
Welcome to Fly.io's home for real-time and historical data on system performance.
We're working with a guy in Peak that is having the issue of gale just not doing anything when he presses the launch button
fly is exploding
He's in the gale discord as well
Probably the same issue I had
It's when profiles are Synced it looks like
oki, good, you know more than I do
@hardy rover The launching issue is connected to fly's server outage as well
when you launch a sync profile it checks with the server to see if there are any updates
the server that's currently being extremely laggy
Let the person know to disconnect their synced profile for now
if you want to fix it right now you can disable "Pull before launch"
^ do this instead
Oh true
Check their website
Check my website instead
im not sure if anyone else has noticed this but for some reason since the update, when you click the window of gale after launching the game specifically to not only tab back into it but also to get rid of the pop up that makes it darker, the window sticks to your cursor
i probably typed a few too many words to mention that, but yeah
its kind of annoying and i dont really see a point for that to be added
Btw any chance of adding a config option to use the fetching system Gale used in 1.8.3 and before? I really hate how slow it is now, you could just add a warning that it might sometimes be super slow
I think being able to choose which API to use would be fantastic
Maybe have it be a thing where it uses the faster API by default and it uses the one other managers use as a fall back if it detects the slow down
I just feel like Gale being so slow now takes away from one of the main things that made it really unique and stand out vs R2
This wasn't intended but yeah it is very annoying
Most likely due to the component library gale uses
Which I updated to a new version in the latest gale update
How slow are we talking? From my testing it was usually a couple seconds faster and this sounds like a really contrived solution
For me it used to always get updates within 40min to an hour lol now it's taking 2 or 3 hours pretty consistently
I've also been noticing a problem where downloads are super slow on 1.8.5 especially
That issue started in 1.8.4 it seems to lag on Fetching and downloading stuff a lot
I don't actually know if I had slow downloads with 1.8.4, but it's a consistent problem with 1.8.5
Yeah I think this might be an issue specifically with 1.8.5, doing a test by importing a previous version of my profile
Oh I thought you meant like the time doing the fetch
The delay was much worse on the old enpdpoint, that's why I switched
Yeah no when the old endpoint worked properly it would have updates available to download much quicker
lol
Well that's on thunderstore
Fair
Nothing gale can do about it
This is almost certainly placebo or thunderstore slowing down
There were only UI changes in the update
Also btw you can do a manual import if there's a mod you really want
Should be pretty seamless, just download from ts then drag n drop from the browser
Ye I usually do that when testing so I can config stuff quicker
This link directs me to example.com ๐
a feature that I didnt know until now.
when minimize(?) or maximized the description change to readme
i actually didnt realize that too 
Hello!
I don't know if it was informed before, but the config descriptions don't work sometimes
everything should be fixed apart from that
@umbral herald a small feature suggestion.
Basically something like a mod update log. Whenever I update my pack I could just go to updates history and see what mods I've just updated today on what time. Would be very helpful.
for very long checkbox configs like this i'd love to be able to do something like hold ctrl+lmb to flip every checkbox i hover over, just as a little qol option
maybe an enable/disable all would also be useful situationally
@umbral herald does gale currrently use the Local folder in programdata for anything?
just trying to clear up space fro my c drive and i noticed there is a folder in there that seemingly does the same thing as the folder in roaming, so im thinking it was maybe for an older version of gale
Not gale directly, but it could be a dependency. What is in the folder? How large is it?
well it's marked as cache
and it is currently 20GB
seems to cache all downloaded mods
Umm
That's probably old
There is a cache folder in gale's main data folder right?
yup
this one i took a screenshot of is in local though
Ok, then the one in local is most likely left from an older version
I thought I added an automatic delete when you updated but maybe it failed
This was like a year ago though
yeah lmao it
it's been like, the second largest folder on my c drive for a while lmao
finally my c drive has over 20gb of space left on it
YES
YESSSSSSSS
finally qol that we have needed
Absolutely impeccable recording
YOOOO THAT'S SO COOL
anyone help
for some reason my profiles wont show up in gale
Did you manually edit something in the data folder?
just copied com.kesomannen.gale folder to other folder (not cut or move something)
just wanted to move it cuz my local C have not enough space
luckily I have previous code for the profile and created a new one
You should have changed it via gale config, not manually in the file explorer
im just backing up my profile when it happen
So it's fixed?
not fix fixed
other profiles in other games went pooof
I just created a new profile with the previous code
Toggling a toggle config option in the options menu while the config description popup is displayed disables viewing said descriptions permanently until app is restarted
Very annoying bug when trying to configure an entire modpack
downgrade a version, its what i did
Bobbo's usually fast with patching issues like that so im not gonna bother
its been like 5 days but ok
@umbral herald then i assume he wasnt aware
He was.
it's going to be fixed in the next update
bobbo can the next update have an option in gale to always download all files from a code?
ik it's potentially risky, but it's annoying having to tell people to do it everytime
Huh? It already does.
there's an option for always download all files??
What do you mean by all files?
in a code?
All mods and their configs are shared.
when you generate a code only the mod names and their configs are uploaded (From what i know)
and in it is a checkbox that says "download all files"
which is pretty much required sometimes for it to work correctly
Ehh I don't really like the idea of that. Especially if you need to tell people who might not understand what it's actually doing
What's the use case though?
what is your specific use case? Testing mods?
To share non-standard configs?
just sharing modpacks with many stuff in it
and specific files that would normally not download
Like?
Gale only includes normal text files (.json .cfg etc)
yeah
but thunderstore allows anything to be in a profile code
so you can include a dll with malware
custom images in some configs
and they will do nothing about it
Just make a mod that has those and include it in a profile.
for custom images I would recommend making a mod to store them
cause isn't it annoying to have to manually add them with each code?
yeah but i haven't seen any sort of malware mod on the site
except for one i know is definitly one
well codes are different
afaik thunderstore doesn't scan profile files and they're also anonymous
true
so we're not getting a risky option to enable download all files at all times?
probably not
because genuinely, i hate to say it, but storing things in a mod that you could fix with 1 config would improve the thunderstore database as a whole
this is what i did with my modpack, i used to add images manually
because if you think about it, why are there so many asset replacement mods that are marked as "for my friends" or "for my pack"
too much
I know but profile codes aren't a good solution to it
this is what my exclude tags section looks like when i browse mods
maybe I could expand profile sync to be better suited for it
but thunderstore's codes are way to risky imo
maybe you could do it so it downloads image and sound files from a config folder in the profile least?
yeah maybe
like just this would make it faster than to either have to check a box, or upload a mod that will bloat the database like 90% of all mods on it
I mean for thunderstore they're pretty much the same thing
they have to store your profile files as well
but it does make browsing harder yes
What do you mean? Mods that only work when launching with gale?
no i mean mods that can only be downloaded from gale
what would be the purpose of that?
idk
i had a small modpack once that i downloaded that said it wasn't gonna be on thunderstore anymore and was gonna be on gale (which is the reason i switched to it) and then i realised well, there aren't mods you can only download from gale
i just thought about it for long time and wanted to ask if there were any
Thunderstore, R2ModMan and Gale use the same mod hosting platform
They could be talking about gale's profile sync
yeah it was long before the profile sync was a thing
so idk about that
maybe you've pitched profile sync way long ago, or they simply didn't know that it's not possible to do so
(the modpack uploader)
And the setting hover thing?
it's fixed
Yay
btw, if you want to get pinged each update with the changes you can join the gale discord
it's linked at the top of the readme
also in the app under Help
@umbral herald configs arent being installed when importing profiles using the Sync feature on 1.9.0
config folder is empty when importing
I'll fix it asap
all g, just letting ya know ๐
seems to be all profile imports not just from sync
thanks for the fast fix!
The new feature seems to break when updating mods
At least after pressing Update All, it updated 1 mod then did nothing
couldn't update the others
I liked the old Downloads UI better
๐
Updating individually seems to work, when I pressed Update All it updated only 1 mod then stopped showing the other mods had updates
I also reinstalled Gale after that just incase the new UI change needed cache folders refreshed
I still miss the old Downlaods UI though the new one doesn't show all the info anymore
It's too simplified
it's also tiny now
This is just so tiny ๐ญ
yall making me scared to update gale
Do you have a code for the profile this was happening on? I'm not able to reproduce it
with the same mods as when it happened
are you talking about the download speed?
The idea is that you don't need to pay attention to it anymore
01982a02-91d7-c8e9-2e45-28218b964417 You might be able to test this one with 2 updates available
also small suggestion depends on what Bobbo wants but perhaps lock this channel and redirect members to the gale server instead?
Yeah much better to have a central Gale server, it can't be easy tracking Gale messages in every supported game that has a Discord
@umbral herald Just confirming that it's Updating All mods just fine now, so it was probably something with updating from the old version of Gale
Yeah it would be nice if you could lock this post@robust lark
to begin the great gale migration


