#Science Bird Mods

1 messages · Page 4 of 1

nimble pond
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but yes the sapsucker egg has a special function that gets called once it is placed on the company's counter

fallow hornet
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yeah

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i mean that as in

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the maneater ai code probably has something to identify when it's moving in to eat something right? so if you could hook into that function of when the maneater has decided it's gonna eat the egg, then you apply the sapsucker egg's animation

wintry pulsar
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[00:23:33.1498996] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
PlayAudioAnimationEvent.PlayAudio2Oneshot () (at <31f0351006d541aeb5ae92a12fc7161b>:IL_0026) sciencebird tweaks this error only occurs inside mansion interior, this happens when i turn off/on breaker box with breaker hazard blackout

lean pendant
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hm, maybe something changed with v70 or new mansion when I recompiled stuff, thanks for the report 👍

lean pendant
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I'm thinking the same but I'll do some testing sometime to see for sure

nimble pond
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i think zeekerss just forgot to add audio to the new tiles' lights

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so it throws errors when they are set to play clips

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for example the bedroom closet lamps don't go out when the breaker is turned off which im guessing is an oversight

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i think the pool tile also never goes dark

jagged sapphire
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can we have a new config to not show the body collected notification when auto teleporting bodies? I have a mod that revives a player into a mimic and I want to surprise my friends when they got on the ship 🤣

jagged sapphire
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I noticed that the auto teleport of bodies is once per orbit? since I have the mod revives player into mimic. When killed it doesn't auto teleport anymore.

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just noticed. no problem with that

dusky pumice
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Two questions, will it also work for custom interiors and will it release soon?

lean pendant
wintry pulsar
uncut cloud
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I just did a bunch of testing and it seems like ClaySurgeonOverhaul causes the issue (at least for me)

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if I had to guess it's probably because of the custom shader it uses for the Barber model

trail patrol
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oh maybe!

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i use clay surgeon overhaul too

indigo bough
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Oh that might be it, I was going insane trying to find the cause 😭

uncut cloud
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yeah removing ClaySurgeonOverhaul fixes the issue

lean pendant
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huh, I know it does change some materials and shaders for the barber, but I guess it touches the hologram material too, weird

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I have some ideas to fix it, so I'll look into it when I resume dev on SBT

uncut cloud
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There's a few things I think would improve this effect a ton:

  1. I think it would be really really nice if faded in/out (super fast) when initially scanning an item, and for when the scan icons disappear
  2. Maybe randomly slant the effect slightly so it doesn't look odd on flat surfaces (like on keys and gift boxes)
  3. (not sure if this is fixable but) Have it so that the effect isn't tied to the camera's position? Basically, if it's possible, have it so that the effect doesn't move based on what the camera is doing
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-# (this is just a video of the 2. and 3.)

lean pendant
# uncut cloud There's a few things I think would improve this effect a ton: 1. I think it woul...
  1. Planned, but will be pretty difficult, so for a major update down the road (when I take this tweak out of its experimental phase)
  2. I noticed this as well, yeah, it's because the hologram material just takes vertical cross-sections (you can see this when you collect something like a painting into the ship and look at the scrap collected icon). To fix I would probably have to just make my own shader from scratch, which I'm considering, but would take some time to look into and set up, so that would also be for the next major release
  3. Not 100% sure I know what you're talking about, but the effect is an actual object in 3D space (not part of UI or anything), so that's probably responsible for it. I'm decently happy with the effect as is (especially if I can fix my other issues with it and optimize a tad), so I probably wouldn't bother rewriting the whole thing to make it a UI element, but we'll see how I feel later on

Thanks for the feedback, I kinda threw this together last minute into the update and left it as an unfinished test, so glad to see people are so interested in it.

uncut cloud
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plink, also 3. is very unnoticeable and is only obvious when you're looking at a scanned item while crouch walking so it's not too big of an issue

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this effect is super freaking neat btw

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oh one last thing- it might be nice to have the effect fade out the further away the scanned item is from the player
(though this is probably super unnecessary)

lean pendant
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I'll see how simple and performant the fade effect is when I implement it, much still to think about

uncut cloud
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It doesn't seem like the breaker box turns off the lights on things like fire exits and cave entrances. (trap lights did turn off though)
Killing the lights by pulling out the apparatus does turn off the lights though.

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and the blackout sound effect only plays when the apparatus is pulled (not sure if this is also meant to play when turning off the lights with the breaker box)

lean pendant
uncut cloud
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ahh makes sense

lean pendant
lean pendant
uncut cloud
lean pendant
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oh yeah, I figured that out for somebody a few weeks ago. I'll put a warning in the readme next update since I forgot to do that. it overrides the zap gun method to remove the logs so my mod's code for the zap gun doesnt run

uncut cloud
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oh weird

lean pendant
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you can disable it in that mod's config, tho it's a little unintuitive

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#1350616165289951272 message

uncut cloud
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I'll probably just remove the mod entirely if it's overriding methods
I feel like it could be breaking other mods in small ways

fallow hornet
uncut cloud
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oh didn't know you could do that with AsyncLoggers

crimson thunder
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@lean pendant Is it intended for all masked enemies that spawn naturally to drop comedy masks when you have the option to take the masks off of them on? I thought both comedy and tragedy ones are supposed to spawn naturally in v70+

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Maybe I'm wrong though

lean pendant
crimson thunder
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Could be worth confirming with Buttery ig

lean pendant
crimson thunder
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Lmao it's a possibility they were all comedy

lean pendant
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a little status update on my map radar overhaul: I've ironed out most of its functions and just need to sort out some optimizations and do a bit more testing, but it should be pretty close to complete (🤞). The main features are: terrain contour maps with height-based shading generated at runtime for all moons (vanilla or modded), and lots of additional radar sprites on vanilla moons, so buildings and other obstacles actually appear on the radar (see examples below).

Feel free to suggest any moons with diverse or unconventional terrain I could use for testing.

crimson thunder
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Oooh

gray condor
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pretty neat though

sturdy lion
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@nocturne ether wheres my resident greed reactor

nocturne ether
crimson thunder
north iris
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Feel free to suggest any moons with diverse or unconventional terrain I could use for testing.
penumbra and cosmocos would be my first suggestions

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very curious how it would handle cosmocos' exterior changing

lean pendant
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it only runs on initial load so not well probably lol, some interesting cases to test tho

wooden loom
lean pendant
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it simply has the coolest terrain fvlushe

wooden loom
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cubatres could be a good test?

lean pendant
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yeah I think I'm gonna have to do the whole wesley gauntlet, lots of weird stuff in there

sturdy lion
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i think offense has the best image out of all of those

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also rendering objects wouldnt work too well if said objects can move

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since you said you only do it once on load

lean pendant
wooden loom
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demetrica would be a good test because it has alot of non-terrain environment

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filitrios aswell

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trite buildings could be interesting

indigo bough
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I kinda want to see Gratar ngl

wooden loom
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lecaro too

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ooh yeah gratar could be cool

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yeah to be honest just test all of the wesley moons

north iris
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i think cosmocos is the most outlandish of wesleys for this kind of thing

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i dont really expect it to fail at any others as much

indigo bough
lean pendant
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non-terrain stuff wont be touched too much on initial release, since you'd need a totally different system than contour mapping for it (again I'll see what iambatby is cooking). might do some manual patches for certain moons but I'll play it by ear

lean pendant
indigo bough
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Either way, looks really good 👍

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The water looks a little odd but honestly not sure how I'd do it

lean pendant
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yeah I played around with it a bunch but it's weird, it's separately configurable from other sprite additions

gray condor
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i love mar

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ch

fallow hornet
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Aquar might be an interesting one to test

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Or the moons in lunar lights

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They both have very sculpted terrain unlike the smoothed out ones in vanilla moons

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Also it looks sick

lament oasis
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such as on maybe larger moons like ferangdalion

lean pendant
# lament oasis Will this have a noticeable impact on loading times?

there might be a bit of impact the first time you load the moon in a session (especially if the moon hasn't used something like TerraMesh to make mesh terrain), but it remembers values and generated meshes after that. still testing and working on the performance side of things, so we'll see

coarse sphinx
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now we just need an interior radar generator

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do we know if IAmBatby made any progress on that?

lean pendant
coarse sphinx
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yeah I keep poking my head in there but not going to pretend to understand half of what they're doing, hope they pull it off though. I would have honestly thought the moon radar gen wouldv've been harder

silent agate
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Hey, not sure if anyone reported it yet but I've noticed that the floodlight rotation tweak doesn't work with the wider ship mod
Obviously it's a model issue but would you be able to add support for it 🥺

spiral flame
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You’re not obligated to test it of course, I was just thinking about it.

lean pendant
lean pendant
silent agate
nimble pond
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@lean pendant @crimson thunder so ive mentioned this before, but to clarify again what's probably happening, with mask fixes there are no actual "tragedy mimics"

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the same masked enemy prefab is used for both comedy and tragedy masked, and zeekerss toggles off the comedy mask and toggles on the tragedy mask if it's supposed to be tragedy

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but his approach doesnt work right, because RandomPeriodicAudioPlayer (the script that makes masks laugh/cry) is a network behavior and those do not work if they are disabled when they get spawned

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as a result any masked that spawn by a player putting on a tragedy mask are completely silent and do not properly cry

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afaik the only way i could work around this was by reusing the RandomPeriodicAudioPlayer from the comedy mask, and then just swapping all of the meshes and audio clips

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so that is what happens, basically. all tragedy mimics are still internally comedy mimics, they just have swapped meshes, materials, and audio clips to the tragedy variants (making them indistinguishable to players, but internally quite different)

crimson thunder
nimble pond
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there is also an internal "mask type" field on the MaskedPlayerEnemy script, but using that breaks the eye glow effect (because its value changes whether the comedy eye glow object gets enabled or the tragedy eye glow object gets enabled)

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and because tragedy mimics are still just comedies, i need their eye glow to be enabled

crimson thunder
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Unless you have a feature where adding All to the whitelist will work

nimble pond
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i had to do something weird with more suits because otherwise it adds like 100 identical orange suits to the pool and completely ruins the weighting

lean pendant
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I'm assuming the swapping just doesn't happen depending on how it's spawned. spawning via command mods seems to work but masks added to exterior enemy spawn pools just always stay comedy from what I can tell. havent tested super thoroughly so can't be 100% certain tho

wintry pulsar
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it's unrelated but loadstone could cause layout desync between host and clients?

crimson thunder
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Please stop coming in random threads asking if mods you've already been told won't do this will cause it

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I told you earlier to post your mod list or a pack code in #modding-general

nimble pond
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so im not sure why there would be a noticeable difference

trail patrol
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this looks so good btw...

indigo bough
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If you're still looking for moons to test, maybe try Cambrian

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Not sure how it'll handle the super shallow water

azure lark
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the water i mean

trail patrol
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I assume it doesn't

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I think it's just static

manic girder
coarse sphinx
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CaltPrime too

serene igloo
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Also I’m the guy who made vaporization and I can’t even tell where the fuck you are 😭 😭 😭 😭

spiral flame
crimson thunder
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@lean pendant I saw you mention recently to downgrade CustomStoryLogs, will that also fix a lot of the errors I keep seeing it randomly throw in client logs?

lean pendant
crimson thunder
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I low-key hope when Wesley updates his moons he finds a way to do away with it

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But yeah I rolled it back for now, I saw so many NRE's

lean pendant
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I let the customstorylogs dev know and they said they'd take a look, but they're not too active so hard to say if/when it might get fixed on that end.

crimson thunder
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The amount of NRE's from CustomStoryLogs here is insane, though I also saw errors from other mods as well and I informed those devs

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ReservedItemSlots threw a lot of NRE's

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Idk why

cobalt wasp
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Hey @lean pendant can u maybe do something like object volume control, but for the cruiser?

jagged sapphire
cobalt wasp
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Nope

cobalt wasp
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Its only a config

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I need an in game one

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OVC does realtime

jagged sapphire
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why not request a cruiser compat for Object Volume Control instead? I mean flip(I think is the dev of that mod) is active enough in this server

cobalt wasp
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Who?

jagged sapphire
# cobalt wasp Who?

bruh just as I said. its Flip. you can go to one of their mod threads like too many emotes or reserved item slots since I think there's no thread for Object Volume Controller

cobalt wasp
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K

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Thx

manic girder
serene igloo
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I don’t have to do anything?

oak veldt
serene igloo
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Iirc brutality at least has water under the entire thing

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Wondering if the water stripes will show up under the terrain

lean pendant
lean pendant
# serene igloo Wait so this is during runtime???

but yeah, everything is handled on this mod's side. only thing moon creators might want to do is terra mesh their terrain (which I know you are already considering) since that will speed up the load time a bit when first landing on a moon (especially if there's a ton of terrain). I'll have more info about compatibility and such in the readme when it's out

trail patrol
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since it won't update with flooded weather

serene igloo
trail patrol
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ye it shouldn't update, but basegame doesn't really display water either so I feel like not including water in the scan makes sense imo

lean pendant
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yeah it's separately configurable from the other vanilla radar sprites

trail patrol
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oh great!

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also also- will this be a part of sciencebird tweaks or a diff mod?

lean pendant
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diff mod

trail patrol
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niiice

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cuz I figure a lot of people will just want to set this as a depencency for their moons or whatev

jagged sapphire
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when it is released, will wither have it as a dependency?

lean pendant
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Wither will be getting a rework sometime after, and will have its own custom contour map/radar sprites that will override this mod

wanton basin
lean pendant
wanton basin
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wait for real? that's actually insane then

lean pendant
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thanks, I'm looking to solve the compatibility issue with the new radar once and for all

wanton basin
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can it update the contours / layers as well? lets say hypothetically there's a moon where a water level can rise high enough to overlap a lower elevated area, would the radar update based on that?

lean pendant
wanton basin
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the fact that you made it work with custom moons at runtime is already an amazing feat

wanton basin
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I'd love this as well

spiral flame
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Yeah same. Too lazy to manually make it

serene igloo
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@lean pendant

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is there

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eta

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on mod

uncut cloud
lean pendant
# serene igloo eta

hopefully in the next few days. I finished up testing all of Wesley's moons today, and am aiming to make another progress update sometime later after I test some more things.

serene igloo
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so

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i have bad news

trail patrol
lean pendant
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(we talked in dms, bad news is resolved wholesome)

trail patrol
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I jumped generic and stabbed him until.he told me, I also found out

spiral flame
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I was in the walls, so I too, know

viral tide
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a tweak that removes the mod titles for lobbyimprovements and bettersaves would be cool

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and just call it Lobby Configuration and Save Files or smth

fallow hornet
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why do you want to remove mod tag on server titles

viral tide
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?

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what i mean is that I want to replace the BetterSaves and LobbyImprovements titles with something more generic and vanilla

fallow hornet
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i'm assuming you want to remove where lobbyimprovements adds [MOD] to the front of a server title

viral tide
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no i mean this

fallow hornet
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oh

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i don't really see why you'd want to change those

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most people are not gonna look at them

lean pendant
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Here's some more demos from my final major round of testing. The biggest addition since my last post is I found a decent way to render objects and buildings on modded moons! It's not as polished as my handcrafted sprites for vanilla since it's all automatic at runtime, but I'm really happy I could get at least something working. I have a few more little features and optimizations I want to try and squeeze in, then I hope to release sometime over the next few days (if all goes to plan).

wintry pulsar
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Generic moons nice

tacit heath
serene igloo
# viral tide

Also I’m not sure if changing those would be a good idea

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Real ones remember Advanced company

viral tide
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i didnt even think about that tbh

crimson thunder
lean pendant
crimson thunder
mossy spindle
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this is beautiful

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apologies if this has already been asked but I can't seem to find it hve been

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curious as to when these are generated, is it after scenes are loaded so things like the silly random rocks are rendered - oh, and also pseudorandom stuffs, cause I know some moons have random scene selection and then there's things like MapImprovements with their various scene overrides for vanilla moons.

trail patrol
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I assume if it loaded on round start it would add a bunch more loading time which would overall be worse, but maybe better for scene changes/additions like those?

lean pendant
# mossy spindle curious as to when these are generated, is it after scenes are loaded so things ...

I think it's too early in the load order for random rocks to be included (and I think they'd mostly be too small to get considered as an object by my code anyways, except maybe the really big ones). not sure about multi-scene stuff since I haven't tested it, but my code runs after a scene loads, so theoretically it might be fine, similar with mapimprovements and rebalanaced moons (though they have a separate issue where I'll need to change the radar object positions to match changes to the maps). will definitely give that a look before release

mossy spindle
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Okay, I see, thank you!
Oh I also wanted to say my goodness I just adore your tweaks mod, especially the ship features like the functional buttons.

trail patrol
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functional buttons is something that should be in vanilla 1000% lol

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it's amazing

chrome folio
fallow hornet
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like the rotating floodlight

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there's a setting to enable more of them that don't have usage yet

lean pendant
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for reference
#1350616165289951272 message

serene igloo
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You should make it so that pressing too many buttons at a time explodes the ship greed

uncut cloud
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how about a button which turns off all of the power on the ship similar to what happens when lightning strikes the ship

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and a button for ship windows (the mod)

lean pendant
north iris
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a button that spawns 99 old birds outside

wintry pulsar
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a button to close/open the door

trail patrol
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Bro imagine a button that makes the ship take off

azure lark
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We need a button that makes the next update from LC come tomorrow at 10 PM

tacit heath
halcyon sable
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i mean clearly someone already pressed it considering the (unfinished) wax soldier was in the mod for ages

noble estuary
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omg this was always something I wanted

halcyon sable
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lethal company dial update (real)

noble estuary
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Riski's gonna flip out

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"It was here this whole time?!"

wintry pulsar
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true blackout doesn't turn off artifice lights?

lean pendant
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thought it did last I checked, I'll check if it's an issue on my end later

trail patrol
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am I misunderstanding this config or does this make it so no lights at all are affected by blackout?

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meaning that the interior shouldn't be out of power?

lean pendant
trail patrol
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Ye for some reason the interior is always super dark

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even if this is set to true

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I have other configs on so maybe they're interfeering?

lean pendant
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if the exterior lights are fine it's probably just the breaker, I'll double check when I'm back to SBT

trail patrol
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these be me configs

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(oh I could've just copied them from the file fuck)

lean pendant
# trail patrol

I think if you have the mrov weathers true blackout off it won't touch anything about the blackout weather

trail patrol
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oh guh

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prolly that yeah teehee

lean pendant
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You can continue to use this thread for whatever, but since this is a bigger project I made a dedicated thread for it.

manic girder
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PEAK JUST RELEASED!!!!

noble estuary
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Time to test it out

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@lean pendant is terramesh a hard dep? peepoShy

lean pendant
noble estuary
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mhm makes sense

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was just wondering since I've already meshified my terrain :p

crimson thunder
lean pendant
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uh oh. I'd have to talk to batby about that since I wouldn't know where to start and clearly he's done a lot

noble estuary
lean pendant
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also reminder thread exists plink #1385016182330888252

glad panther
rich cove
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Science Bird try not to be awesome and peak challenge: Difficulty level S+++++

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Btw @lean pendant one thing I'd like to mention:

The blackout sound effect only works if you have apparatus true blackout selected and doesn't work otherwise. Not sure if it's a bug or not but it'd be nice if the blackout sound effect worked if you had anything else other than true blackout selected since I don't typically like to use true blackout but I do like apparatus hazard blackout.

lean pendant
rich cove
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Sounds good :)

crimson thunder
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@lean pendant You should probably take on making an updated Monster Plushies mod at some point, I know some of the models could use some improvements and optimizations, and I would also love to see Plushies for all the enemies it doesn't currently cover

north iris
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there was teasers posted for an old bird and tulip snake plush a while ago

sturdy lion
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assuming science bird has permission to take those plushies lol

north iris
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no idea what the dev is doing now

sturdy lion
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the guy modelled all his own plushies

crimson thunder
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Yeah

north iris
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and yeah

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idrk if the dev will give permission

sturdy lion
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probably not

crimson thunder
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I would imagine new models will need to be done

sturdy lion
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what "improvements" and "optimisations" are you even looking for lol

crimson thunder
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Mostly texture improvements for the Nutcracker, the Bunker Spider has a visible seam

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not all of them are bad though

north iris
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i mean theyre about as perfect as can get tbh

crimson thunder
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Yeah

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I just notice a bit of a performance hit when using the mod so there's some unoptimization somehwere, part of it could be just due to it being an old mod and the older config style it uses idrk

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It is extremely old

north iris
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iirc, when sponges setting to reduce model vertices released, i tried it on the plushies

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and none of them looked weird

crimson thunder
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Yeah which tells me it's not the assets or textures most likely

north iris
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so like, idrk what you mean

crimson thunder
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might be the sounds and the config

north iris
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the jester plushie plays like 3 sounds at once

sturdy lion
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i doubt it

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i call placebo

north iris
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possibly 4

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thats the only one i can see causing issues

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but even then, ive never experienced random fps drops

sturdy lion
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each meteor in meteorshower has like 3 concurrent sounds lol

north iris
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i love meteor shower

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i got the earliest possible this morning

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it was so peak

sturdy lion
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one day we getting new crystals (next update™)

north iris
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plus two unstable fuel cylinders from usualscrap

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peak day

crimson thunder
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I look forward to that

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The current crystals are sometimes a bit difficult to find

tacit heath
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I will say it would be cool to at least see a new monster plushie mod that contains all current vanilla enemies. I know my group loved collecting them. I want a kiwi plushie 😆

@sturdy lion when are you doing Code Rebirth Plushies???!!!! That would be a cool scrap addition! You have so many different ones you could do!

crimson thunder
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I think the CR update is coming with plushies isn't it?

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I thought I saw Xu and Rodrigo talking about that

sturdy lion
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me rodrigo and mel

tacit heath
crimson thunder
north iris
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ok now i have to choose either webley or jimothy plushie to be my prized possession

sturdy lion
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at some point this stuff too

crimson thunder
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but dunno if you guys were being serious or not lol

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Ah yeah there it is

north iris
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this is a rough choice

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cards also is cool

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i offer you use my puppeteer painting image for their card

tacit heath
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If there are cards id love to see cursed versions that look just like the real and when picked up they burn away and spawn the enemy from the card 😆

north iris
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finally a way to inflict guaranteed torture

tacit heath
north iris
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so its just the crates but inside

sturdy lion
sturdy lion
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honestly not a bad idea for a drawing for a card

tacit heath
north iris
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the puppeteer and me have a weird relationship
i recognize their problems and hate actually playing with them often, but their aesthetic and concept are so cool that i just deal with them and enjoy them anyways, so much so i made this silly painting for them

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mfw i have to go afk right when im typing something

livid frigate
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i have some people wich love collecting them too

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instantly reminds me of the time i threw someone off the company building who had a shark plushie in her inventory and she was like begging to not do it because of the plushie

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cant bird just make a seperate mod for the non existing plushies

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kinda like a addon mod

lean pendant
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I also would love to see new monster plushies, shame it seems like it isn't being actively developed anymore (as far as I know). It would be a pretty difficult job modelling those from scratch though, especially trying to replicate their style, so not sure I'd want to commit to it.

restive abyss
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fiend my beloved

glass lodge
lean pendant
indigo bough
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Could you disable the audio queue that plays when standing under disabled spike traps?

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Or rather, disable the vanilla audio queue when the trap has been disabled

north iris
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@lean pendant suggestion
tweak to make hoarding bugs not have a chance to constantly follow you if you are holding an item (which would in turn make them aggro for standing nearby them too long)

coarse sphinx
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on the topic of hoarding bugs, Sapsuckers dont attack them if they steal their eggs

glass lodge
coarse sphinx
#

sure, under normal circumstanses lmao

glass lodge
sturdy lion
gray condor
indigo bough
#

The "reset light rotation" button seems to just reset the direction of the light and disable rotation, is this intended behaviour @lean pendant?
From the description, I'd assume it would reset the rotation speed but it's currently behaviour is almost identical to the "toggle light rotation" button

indigo bough
#

Minor bug with the item scan overlay, items going into the belt bag seem to leave "ghost" overlays behind for a second or so

gloomy cove
tribal spear
# indigo bough The "reset light rotation" button seems to just reset the direction of the light...

Uh I didn't work on the buttons but I'm pretty sure it's because there's no other way to 'reset' the light to point where it does in vanilla, trying to pause rotation accurately is tricky, maybe the wording should be changed on the button to clarify. Toggle light rotation is more of a pause button. Additionally the floodlight rotation is relative to world space atm (that's why it only rotates while landed), this results in it wandering in some cases where the ship settles after it's actually landed and the reset button fixes that by re-zeroing it's position, when I have time I plan to make it relative to the ship so that won't be an issue though.

lean pendant
#

yeah the reset button just puts the floodlight back in its original spot

tribal spear
#

Thanks for the spark notes version

dense yoke
#

Just thought I’d say science bird tweaks is cool as hell

#

I’ve seen it have its fair share of praise before but it’s a legitimately great mod that fills quite a few hardly touched niches.

nimble pond
#

it's probably the mod i have the most fun reading the changelog for

#

Lol

glad panther
#

It is probably the only non-Buttery mod I consider a required download

north iris
#

@lean pendant can you add a tweak that removes the fear effect making you unable to move furniture inside the ship

#

yes, this is an actual thing

#

and i genuinely cannot think of a single reason it exists

#

its just kind of annoying

lean pendant
#

lol that's funny, probably an easy patch I assume

spiral flame
#

When are you even moving furniture and experiencing the fear effect? I just move stuff in orbit and then never again.

I just can’t think of a reason to move stuff while on the moon is all.

north iris
#

so touche

spiral flame
#

Fair enough

uncut cloud
#

on the topic of moving furniture

lean pendant
#

oh yeah I've noticed that as well, havent looked into the furniture system enough to know exactly why though

spiral flame
# uncut cloud

How have I never noticed that with the beds? I always move them

sturdy lion
#

it's just their collider for moving isnt accurate

nimble pond
#

the bed thing is egregiously bad

#

but ive never noticed it either

#

yeah

glass lodge
crimson thunder
#

Also this happened one day and I have a feeling it was cus I had the alternate fix logic off, it fixed after enabling it

#

this was for a client

#

they voided when trying to join

lean pendant
# crimson thunder

this is the sort of thing caused by any fatal error when connecting, from the looks of it additional networking seems to be throwing the most errors (maybe just related to some more general connection issue) but hard to say for sure what's causing it. since SBT doesnt throw any errors it's probably not related, and the object fixing stuff is mostly host-side anyways, so I'd be surprised if it caused this kind of fatal error on a client

crimson thunder
#

Got you yeah I wasn't sure what caused it and neither was matty

tranquil yew
#

are their any options I should turn off with Science Bird tweaks?

glass lodge
trail patrol
#

Oh actually

#

definitely turn this off

livid frigate
#

but science is right, its a screw not a bolt

dense yoke
#

Doesn’t feel right after nearly 2 years of LC

livid frigate
#

turn the screw into a bolt if this setting is being disabled greed

spiral flame
livid frigate
#

i agree with that but still its a screw not a bolt

glass lodge
trail patrol
livid frigate
#

they just got lost ok

#

Lost keepers

uncut cloud
#

I’ve never called the big bolt by its real name ever in my life so big screw makes sense to me

#

Since that’s what I’ve been calling it this whole time

wanton basin
uncut cloud
#

Welll

#

The neck is the coil™

#

And when you get killed by a coil head, your head gets replace with a coil

wanton basin
#

that makes the player a coilhead and them a coilneck

livid frigate
#

next addition is to remove the head from coilheads so they are actualy coilheads, just add some funny googly eyes to the coil

tranquil yew
trail patrol
#

nah I was just kidding

#

I keep it disabled cuz i'm a Big Bolt Truther is all

tranquil yew
#

oh 😂

lean pendant
azure lark
#

Small suggestion: There was a mod called Symbiosis that added a feature called "Scent of Death". This feature made corpses, that died more than 1 minute, have flies around the body. For some reason the dev just removed the feature and disappeared... Now it's only a mod that modifies Hoarding Bug behavior

#

It was a cool feature, could you bring it back?

plain quarry
#

Wait but… If you’re wearing a suit

#

Why would there be flies around your body

dense yoke
plain quarry
#

Oh shoot

#

Is it just orange skin

#

That’s crazy lore

dense yoke
#

It’s probably the suit being torn

livid frigate
#

if a thumper takes off a yummy chunk of flesh from your favorite MRAPI waifu id imagine suits or clothes get torn

#

but only maybe

plain quarry
#

Ohhh yeah that makes sense.. 🤦‍♂️

#

I guess like 90% of deaths probably also damage your suit

#

Falling is the only one that maybe wouldn’t

#

Or like a centipede

dense yoke
azure lark
#

We must not try to find logic in a game where water doesn't affect entities, paranormal creatures exist and fire exits defy space-time

dense yoke
abstract frigate
#

i was testing out with lumens and once you enter the factory and exit, it resets

#

After entering / Before entering

#

in the blackout weather

lean pendant
#

weird, I'll look into it

lean pendant
north iris
#

i believe they mean just making that a part of your mod

#

and kast i checked the concept of flies around a dead body isnt copyrighted

#

WTF KAST???

#

LIKE THE MOON??

lean pendant
#

it would involve some amount of custom assets, animations, particle sfx, etc. so, would be much easier as a port

azure lark
#

from what i remember, it didn't had any sound cues, it was just something visual?

#

similar to roaming locusts but very small and black

abstract frigate
livid frigate
nimble pond
abstract frigate
#

yeah

nimble pond
#

do you have "volumetric compensation" enabled

abstract frigate
#

yeah

nimble pond
#

iirc that's the setting you have to disable to fix this

#

sponge caches every light source's intensity at the start of the day

#

and restores their intensity when entering/exiting the dungeon if the setting was enabled

#

so that if you disable the setting you can get the original light intensity back

#

but it will cause issues like this with lights that dynamically change intensity

#

based on certain post-load conditions

#

as a whole though, disabling that setting is going to make everything look brighter

abstract frigate
#

okk

#

tyy it is fixed

#

the light blinds me less too

trail patrol
fallow hornet
#

looks like landslide

crimson thunder
fallow hornet
#

i actually was just about to come here to suggest a tweak lol

nimble pond
#

this was fixed in vanilla in either v56 or one of the v6x patches

#

i dont remember which

crimson thunder
#

I thought so

fallow hornet
#

ok cool

north iris
#

yeah idk why this isnt deprecated yet

#

or why people still download it

fallow hornet
#

lethal wiki is outdated and says she doesnt reset still

#

might be why

#

i can suggest a deprecate in moderation

north iris
#

ok both lethal wikis are just fucking wrong on so many things

#

pretty sure fandom still says bracken has 3 health

#

so basically

fallow hornet
#

fuck fandom

nimble pond
#

to be fair im pretty sure this mod is totally harmless

north iris
#

do not listen to them

nimble pond
#

it just no longer has any effect

fallow hornet
#

i thought the miraheze wiki would be better at least

crimson thunder
#

I went ahead and put a Report in that the issue was fixed in Vanilla

north iris
#

miraheze being a better platform for wikis doesnt mean the editors are better or fully aware of everything

#

not that i expect absolute perfection

#

but a wiki should have a lot of correct info at least

fallow hornet
#

anything's better than fandom in my eyes

sturdy lion
#

doesnbt the imperium guy maintain the fandom wiki or smthn

fallow hornet
#

idk

north iris
trail patrol
#

I mean if y'all know this much I think it'd be valuable to apply for wiki moderator or whatever you gotta do to submit changes and actually make miraheze an accurate source of information

#

cuz as it stands both have outdated, factually wrong information all over em

#

I'd be really happy to have a good source of information to rely on for my shit

uncut cloud
fallow hornet
#

suggestion,
a feature to stop the fan in the main entrance of facility (and potentially anything else that uses that prefab), and (if it's not too much trouble) turn off the outside BigMachineRoom audio when appy is pulled

abstract frigate
serene igloo
crimson thunder
fallow hornet
#

if it still works i don't think it needs to be added to this mod

crimson thunder
#

So I feel it's one of those mods that should also be a tweak

fallow hornet
#

is it not still bloat if it's moved from 1 mod to another

crimson thunder
#

Guess that just depends on how you feel about it

fallow hornet
#

fair

#

numerical bloat doesn't really matter to me

#

content bloat is what matters

crimson thunder
#

Yeah

#

I still wish MonoDetour wasn't added as a dep for LL for example, it's bloat for end users and only useful for developers and debugging

fallow hornet
#

so many people are complaining abt that i imagine it won't be a thing next update

crimson thunder
#

I hope Hamunii strips it, cus what it does isn't bad it's just not useful for mod packs and end users

azure lark
#

It's kinda funny how everytime I open some random thread it has at least someone that will say "Hey [insert modder name], I really like your [insert mod name], I think you should add [insert feature from a existing mod]"

#

Not judging, I've already done that

#

But it happens frequently

fallow hornet
#

as expected from a modding community

#

it's either "can u add x" or "can you fix x"

north iris
#

and your friends are also able to with you just fine

#

otherwise h

fallow hornet
#

i mean

#

if u compare 100 tiny mods vs 1 big mod the size of the 100 tiny mods

north iris
#

btw add a tweak that makes the dropship land faster after the cruiser is bought Trollface

fallow hornet
#

sure the 1 big mod will look nicer

#

but the performance impact will be the same

#

it only really matters for aesthetics

#

i actually just thought about this too

azure lark
#

I rather have them separated, sometimes a mod with too many features ends up breaking and you're unable to use the mod at all

fallow hornet
#

if too many good features are consolidated to 1 mod you'll inevitably get people asking parts of it to be separated

#

just like GI

#

you can't satisfy everyone, so go for the most configurable implementation imo

north iris
#

i think the only time ive really felt more separation like that was needed is wesleys stuff

azure lark
#

I wish GI had the Monitors as a separated mod...

north iris
#

theres so many high quality scraps that match with vanilla and the lone listeners are awesome

#

would love separate mods for those

trail patrol
#

I think it's annoying to suggest features for a mod when another mod implements it already and said mod still functions normally without issue

#

Unless you're asking for the feature to be expanded upon there's 0 reason to do this

#

just my opinion

vale wind
#

Yea-

Cause the door slam thing for the jester I feel-

Could be used for other enemies or the door open speed being dynamic depending how fast/long the player and/or entity opens the door-

wintry pulsar
#

Artifice blackout still has some lights turn on.

azure lark
north iris
#

i think you should add the entirety of legmr moon into this mod

spiral flame
#

Proposal: add every mod to this mod

glass lodge
#

but keep the mod up

#

at least I feel what I ask is reasonable most of the time 😭

#

but if a mod still works no reason for it to be in this mod

#

most of the time

spiral flame
#

yes! a mod that stops any other mod from loading would be great. Sometimes there's just too much stuff!

glass lodge
#

very inovative

north iris
#

but its more so useful for mod packs

#

particularly if you dont want yesfox but have butterybalance

#

although diffoztweaks cant block every mod period from loading so yeah

fallow hornet
#

diffoztweaks can't block patchers

#

i believe thats the only mod type it can't stop

#

but it can stop plugins that have a dll

#

if its something like an interior or moon that only has an assetbundle then diffoztweaks can't stop it

sturdy lion
#

Just stop LLL

#

Duh

nimble pond
#

which is a little hypocritical coming from me since i've bundled a shit ton of stuff into butteryfixes

#

but that's mostly because i dont want to maintain separate packages for something like "this mod fixes slimes being 'killed' when hit with a spike trap" etc

#

and im not opposed to splitting chunks of that into separate releases where it makes sense (mask fixes forked off of an earlier version of butteryfixes)

#

but like

sturdy lion
nimble pond
#

general improvements is a pretty big example of a mod that has a lot of small features bundled under one umbrella

#

and it breaks almost every single update

#

and shaosil is pretty much only on a "need for maintenance" basis when it comes to updating his mods atm

#

afaik he has a pretty good response time for getting his stuff working again each time it breaks but i dont think he's actively developing mods right now

#

that sort of headache is a lot easier to avoid as an end user when your profile has a bunch of mods you can disable if individual features break

#

as opposed to having to completely disable one mod and everything it includes because otherwise it will break your game on load

north iris
#

the electric chair is floating when you move it

#

actually hate this fucking game

glad panther
glad panther
uncut cloud
dense yoke
#

Hey Science Bird, I’m a big fan of your mod ScienceBird Tweaks, I think you should add Wesley’s Moons as a possible tweak.

uncut cloud
viscid portal
# fallow hornet so many people are complaining abt that i imagine it won't be a thing next updat...

@fallow hornet @crimson thunder I have no current plans to remove it because the thing is that it's a UI/UX issue with mod managers that dependencies seem as important as mods explicitly added by the user and you don't what is a content mod or what is not.

The biggest bloat about MonoDetour as a dependency is that it appears as an important mod in mod profiles in mod managers and takes two mod spaces because it comes in two packages. Almost no one would care if I bundled MonoDetour in the LethalLib package as it would be an invisible dependency.

#

If all dependencies of BepInEx also showed as separate mods in mod managers, even a profile with just BepInEx would look "bloated"

nimble pond
#

yeah lowkey i just hate how thunderstore handles dependencies

#

and all mod managers using thunderstore basically have to respect the same rules as each other so the experience is consistent

#

i am in a constant design battle between "should dependencies represent the bare minimum needed to make my mod load without errors" or "should dependencies represent what is necessary for all of my mod's optional features to work"

viscid portal
#

tbh I should have a discussion about how gale deals with mods and dependencies to see if the UX could be improved, since I'm curious if there's something blocking the ability to show what's actually important and how hard it would be to do

nimble pond
sturdy lion
#

super separate yeah lol

viscid portal
uncut cloud
#

Is there no soft/optional dependency thingie?

fallow hornet
nimble pond
#

the thing that makes it difficult for me is that ideally id like for users to get my "intended experience" with a mod from just a single click to install

sturdy lion
nimble pond
#

without the people who want to be able to disable some features being inconvenienced by having their mod manager reinstall dependencies that they dont need every time they update

sturdy lion
#

its all dependencies but theres no indicator for people that they can remove some

#

unless the mod dev states it in like a readme

viscid portal
sturdy lion
#

we should bundle every useful mod ever with lethallib because its a positive thing in the end

#

surely

fallow hornet
#

again, fair but if the average user has no use for it, it's actual definition of bloat

nimble pond
#

i think it kinda depends on what is happening with it

viscid portal
fallow hornet
#

if this was a case of bundling it because it actively fixes some issue then i'm fine with it

#

but from what i understand it'll just make debugging easier

#

in which case i'd just recommend it in the readme

nimble pond
#

if a dependency i mark does nothing except improve error logging, then even from a user standpoint it is helpful for them to have it so they can be more productive with reporting errors on the off chance they occur

sturdy lion
viscid portal
nimble pond
#

the dev response "install the dependency, get this bug again, and then report it to me" is not very productive

sturdy lion
#

i mean i tell people to download bepinex monomod debug patcher if they dont have it and reproduce the error all the time if they send me an error without it

viscid portal
#

as someone said (I forgot name) MonoDetour's CIL analysis is not that important for users to have since ILHooks/transpilers are almost always applied during game load time and the apply order should be the same with the same mods

#

also if I made LethalLib actually use MonoDetour, I doubt people would care as much. Nah I'm kidding people care about dependnencies way too much

sturdy lion
#

pretty sure i told you if you rewrote lethallib to use monodetour it'd be fine but you're just adding an unneeded dependency to lethallib (AS A MAINTAINER) to give everyone your mod in hopes its useful to someone because as a technicality it will be useful eventually

viscid portal
nimble pond
#

i do think if the longterm goal is "convince more people to run monodetour in general" then there are better ways than adding it as a dependency to a mod with high download counts

#

because the thunderstore dependency system makes that intention pretty opaque and confusing

#

it doesnt strike me as a huge deal but i would not call it best practice

fallow hornet
#

if thunderstore had better hard/soft dependency system this wouldn't be a big deal

sturdy lion
#

true but i wouldnt blame thunderstore on this one

fallow hornet
#

just the fact thunderstore will complain if you try to take it out because it thinks lethallib needs it to work

nimble pond
#

"better ways" in terms of ethics and transparency, unfortunately not in terms of results

sturdy lion
#

if i didnt know any better i'd just look at it and be like "okay this maintainer just wants to give their mods artifical downloads"

fallow hornet
#

someone who isn't in this server and sees these 2 mods added, and them not doing anything meaningful in logs right away is gonna assume they're useless

nimble pond
#

i think an end user is probably more likely to assume it's just a dependency for internal functionality with no user facing results

viscid portal
# sturdy lion pretty sure i told you if you rewrote lethallib to use monodetour it'd be fine b...

I can't really write LethalLib to use another thing since the API is written to stone, including the priorities of things so I'd break a lot without much benefit

Also somewhat unrelated but a kinda strange thing is that I don't know of the majority of the cases where it's useful, but I know at least one person has had it been helpful in PEAK modding when I asked them to write invalid IL and they had already seen it.

sturdy lion
#

im sure its useful where its needed, but its just not needed where its being put right now

nimble pond
viscid portal
#

well I mean, I designed it all

fallow hornet
#

if it does almost nothing then people wouldn't want it right?

#

because why would anyone install something if it doesn't do anything

viscid portal
sturdy lion
#

they also care because its not a lethallib dependency

#

nor is it really even a soft dependency for lethallib

#

its just a thing attached to lethallib out of sheer want to spread it

viscid portal
#

sure I could tell devs to install MonoDetour, but if it was already there, it could have saved hours of debugging even

sturdy lion
#

yeah but u dont see people putting dependencies on super popular mods to help users or developers because tahts just not really a thought that crosses anyones minds to do

viscid portal
viscid portal
#

like, that can be applied to everyone

sturdy lion
#

there's a lot of mods that are super useful

viscid portal
#

or doesn't harm anyone's experience

sturdy lion
#

and should be used by everybody

#

that dont harm anyone's experiences

#

and definitely a lot more useful than monodetour

viscid portal
#

if they change anything about gameplay though, it could be negative

#

I think though that well written bug fix mods kinda belong there, but those don't apply accross games

sturdy lion
#

when are we making lethallib depend on lethal performance, or lethallib depend on rexuvination, or lethallib depend on cullfactory, or or or

#

i could go on

viscid portal
#

that is a fair thing, and the simple answer in this case is that since I kinda maintain LL and I'm the author of MonoDetour, I'm comfortable adding it as a dependency

#

so yeah it's because I made it

sturdy lion
#

im not gonna deny your help, but i've mainly been the one maintaining it lol

viscid portal
#

I see that and I agree, but everything still goes through my review

#

I do enforce certain things like the API never breaking again

trail patrol
fringe cairn
#

with this mindset so many other mods would be depended on by lethal lib

#

despite making no actual sense to include them

fallow hornet
#

the actual reason is above though

#

so i'm not really surprised

fringe cairn
fallow hornet
#

my opinion is no

#

but not everyone thinks the same

fringe cairn
#

yeah i really just dont think lethal lib should be depending on those
its just unnecessary

#

extra debugging tools for specifically developers are great but it shouldnt be depended on by the largest used api

fallow hornet
#

i just don't see why it can't be recommended in readme instead of being forced

fringe cairn
#

^^

fallow hornet
#

the reasoning was that it would be easier to just have it there when the issue happens rather than asking people to install it and replicate

#

but i've not seen 1 person actually use its debugging capability here so far

#

the example given was in the PEAK modding server

solar plinth
#

probably we only see it in work after major update in lethal company

fallow hornet
#

i'd understand that

#

i just don't think it should be a dependency of lethallib

#

LL doesn't make any mention of it in the code or anything

solar plinth
#

but LL uses IL patching

#

so after LC update it may break and it would show detailed error

fallow hornet
#

and it would be useful then

#

i'm not gonna say monodetour will never be useful

#

because i know it will be

#

it just doesn't have a place in TS dependencies imo

viscid portal
#

here's the thing though, is having MonoDetour as a dependency of LethalLib doing more harm to users than good to mod developers?

#

it should basically not be doing anything after all ILHooks are applied, it's a lightweight dependency

#

the biggest harm it does is be in your mod list among mods you care about, but this is a UI/UX issue

fringe cairn
#

like you can apply that to alot of mods

#

thast the thing

fallow hornet
viscid portal
#

I'm pretty sure those touch a lot of stuff, while what MonoDetour touches is generic stuff that applies to any game, it doesn't change anything about how the game behaves itself

viscid portal
#

okay you know what? I should just fix Legacy MonoMod ILHooks exploding when any of those throw when applying, in MonoDetour, and then there's a real reason for everyone to have MonoDetour

#

also, no one has begged LethalLib to remove the patch it does to add IL offsets to (some) methods in stack traces even though it's technically none of LethalLib's business as a content addition API

solar plinth
#

Users don't see that

viscid portal
#

yep

solar plinth
#

so that's why they don't complain about that

viscid portal
#

exactly

#

so I do think that my point that this is a UI/UX issue is valid

trail patrol
#

It's just people complaining about "bloat" when that bloat doesn't impact anything except for a mod count

trail patrol
#

Like, fair enough, but to me it's more of a nitpick than a valid complain IMHO

sturdy lion
trail patrol
#

not that I think it's not valid if it bothers people to have it there, I just don't personally mind

#

and if it's helpful that's awesome

sturdy lion
#

also my complaint isnt that its bloat, its a mod being added by a maintainer that they have no real right to add and the logic for adding it isnt very sound, only reason it exists there is because said maintainer made that mod

#

thats a super boiled down version anyway

trail patrol
#

that is a fair complaint

#

I still stand by what I said but I do hear you out on that one

sturdy lion
#

sit down and i might hear you out

viscid portal
sturdy lion
#

ultimately I don't care personally, but it feels like its misusing and taking advantage of LethalLib which matters to me

trail patrol
sturdy lion
viscid portal
#

it's not like it changes players' experience playing the game in any way

sturdy lion
#

i wouldnt call it philosophical when u consider that that's not the actual reason, atleast not the main reason anyway

#

main reason is ya made it

viscid portal
#

Main reason is that it's a feature I wanted and others did too, and I actually decided to make it real and spent over a week to get it to the state where it is now.

#

Only then I decided at that LethalLib should depend on it to bring it to as many people as possible

sturdy lion
#

so in a hypothetical universe where you arent the person who made it, and the owner asked you to make it depend on lethallib, you would've done it?

viscid portal
#

most likely

sturdy lion
#

yeah this is where i exit the conversation lol

#

anyway sorry for taking up your thread sb

trail patrol
viscid portal
sturdy lion
#

Holy hostility

viscid portal
#

it feels really disrespectful when you reply like you did

sturdy lion
#

I'm not continuing this here, you're free to dm me if you'd like.

crimson thunder
#

personally

rich cove
#

In the next update, would it be possible to add in a feature that'd allow you to modify the damage values of both the stop sign and yield sign? I know yield sign damage tweak exists but it doesn't allow for decimal values (like making the yield sign deal 1.5 damage or 2.5 damage) and there's straight up no damage tweak mod for the stop sign at all

nimble pond
#

decimal damage isn't possible without a significant overhaul

#

enemy HP is stored as an integer which does not support decimals

spiral flame
#

I wish he had scaled the health differently, so that way instead of all the weapons doing 1 damage you could have some do more or less than others

#

Because currently your options are no damage, vanilla, twice as much or more basically lol

lean pendant
#

solution: 50% chance to do 1 damage = 0.5 damage think_smart

glad panther
#

iirc, Zeekerss did introduce a thing where enemies take different amounts of damage from different sources, right? So maybe this could be used for some crazy workaround where for instance, a Masked has 12 hp, and is set to take 3 damage from shovel, 4 from stop sign, and 6 from yield sign?

nimble pond
glad panther
#

Ah

silent agate
wintry pulsar
#

Artifice blackout still has some lights

lean pendant
#

I've heard. it'll be one of the things I look into when I resume work on SBT

indigo bough
#

Haven't tested it without other mods installed, but picking up items with the belt bag doesn't immediately remove the scan overlay

#

Overlay is slightly borked because of Clay Surgeon Overhaul, don't think that'd affect this though

wintry pulsar
#

i had the true true blackout: blackout+out of power error from malfunctions. It was fun.

crimson thunder
#

@lean pendant I'm curious, since Digg is inactive currently, I wonder if you could make a patch for Cruiser Improved that allows it's fix for running over enemies to work with the Hauler and other modded vehicles, currently anytime you try to run over any enemy with the Hauler it throws an error and idk when Digg will return to potentially fix it

fallow hornet
#

Prefixes can't return their original function right

crimson thunder
fallow hornet
#

Ehhh

#

If i can get in touch with digg I'll just make a PR

lean pendant
#

that would be the ideal solution. if that doesnt work and the patch would be really simple I might consider it for a future misc update

fallow hornet
#

so it would be better for the mod itself to implement rather than have something else patch it

lean pendant
lean pendant
#

hmm, if I had to guess it might be something to do with trying to jump off the ship while it's moving, don't think there should be anything too strange about the collision there

sterile frigate
#

whoops

north iris
sterile frigate
# north iris wat

I had a deleted message that said

"Hey, quick question, what mod is this from?"

#

I'm either thinking it came here or I'm messing with the configs the wrong way or this isn't where the mod comes from.

#

Cause I think it came from this mod but I have no idea what the configs are.

north iris
#

i did this with centralconfig

sterile frigate
north iris
#

of many

crimson thunder
#

@lean pendant Any chance you could add an option to hide these wires?

lean pendant
abstract frigate
#

Can you do a tweak to disable the forcecredits terminal command of Lategame Upgrades?

jagged sapphire
#

why tho its host only thing, no?

abstract frigate
#

yeah but i mean, the thing being host-only doesn't mean the host plays seriously

livid frigate
#

I've never even heard of that

jagged sapphire
stone ridge
#

Ever since openmonitors deprecated idk what to replace it with

fallow hornet
#

That's what these monitors are from

stone ridge
#

Thanks cuh 🤝

alpine hawk
#

GI even came out before OM.

uncut cloud
#

And a bunch of the mods I use already have most of the features I would've used from GI

livid frigate
#

To me it sounds like a Great thing when I can replace 2 mods with 1

uncut cloud
#

I would have to disable like 90% of GI just to use like 5 features from it lol

#

but ye it is nice when 1 mod can replace 2 or more mods

abstract frigate
#

today i replaced 4 mods with GI

dense yoke
#

If I removed GI I’d have to use probably 6 or 7 mods to replace it. Not including monitors.

north iris
#

kind of tired of people saying generalimprovements is bloat
its like saying coderebirth is bloat despite it not only being a content expansion mod, but also, disabling features completely turns off the cache of those disabled

#

generalimprovements... is literally its fucking name
its going to be having a lot of options, because thats the entire fucking point of the mod

#

if you dont want to use it, thats fine, but saying its bloat is kind of dumb

abstract frigate
#

I think people install GI, then notices the things it changes by default and then they uninstall it without even looking at the config

indigo bough
#

I generally don't like GeneralImprovements style mods, where it's "a bunch of already existing mods but now all in one mod", but I don't mind particularly because it's better maintained than most of the standalone mods that it replaces

north iris
#

idrk about that

#

for a time period before like v55 sure, but shaosil has slowed down a lot since

#

there was a period he was considered completely gone from the modding scene even

alpine hawk
#

GI should just come with everything vanilla by default.

indigo bough
north iris
#

that typo is crazy

alpine hawk
north iris
#

i can understand being upset at a mod stealing major content addition ideas into itself

#

but GI hasnt really done that

#

closest is more monitors

#

but that isnt really something to be fussed over too much imo

#

and i know GI has a health recharge station but afaik GI had that addition first of any mod for lethal

abstract frigate
#

When I first downloaded GI like a year ago (I didn't know much about config files) I immediately deleted it because it changed so much things like the building rotation snap

#

Now I have it back but with everything configured

lean pendant
#

yeah that's the config setup I aim for with sciencebird tweaks. GI is an excellent mod but there a few unusual default configs

abstract frigate
#

if there is Tiny Teleporter Collision why not Tiny Inverse Teleporter Collision

stone ridge
#

Using the mod for the tornados 😭

#

And the giants if those have become a thing yet, I haven't been active for a while

alpine hawk
stone ridge
#

Yeah support was discontinued for that a while back. The redwood is pretty cool but I've started leaning more towards the mangrove (which broke 💔) and the cactus which I believe is upcoming

#

Perhaps redwood will remain a rare spawn on more spacious moons

lean pendant
abstract frigate
#

Hmmm, weird, I remember the teleporter having a small collision and the inverse a normal one

#

I will double check tho

sturdy lion
stone ridge
trail patrol
#

too many features is still too many features

#

anyway both are cool, I depart now

tepid zephyr
#

does this mod effect the door collision for the ship? I cant seem to hit enemies through the door with a shovel

quaint viper
#

that was fixed in vanilla

north iris
#

mfw people cant play this game without exploits

quaint viper
#

who gaf

tepid zephyr
#

ah, the knifes still work though. i guess he only did it for shovels

tepid zephyr
#

impending doom approaches

alpine hawk
#

Given the opportunity, players will optimize the fun out of a game.

glad panther
#

If it was not fun why would we do it

trail patrol
#

fun police

dense yoke
#

People can play the game how they like. And if cheeses are what they enjoy then they should enjoy it

#

If they complain when it gets fixed though I will literally strangle them

trail patrol
#

I had fun w the apparatus clip but I respect the fact that it was patched out

stone ridge
#

Apparatus clip?

trail patrol
#

at some point pre v55 there was a specific facility generation for the apparatus tile that you could use to clip out of bounds by crouching and uncrouching under some ceiling decor

#

and before now, when you clipped out of bounds on an interior it would TP you to main as a failsafe

#

so you could just grab an apparatus + full inventory and clip out of bounds into main

#

but at some point zeekers changed it so the trigger at the bottom doesn't TP you but kill you

nimble pond
#

so all enemies are affected by the shovel changes

#

but the knife had no changes yes

crimson thunder
#

@lean pendant Wanted to ask if you can add an option to disable the External Camera, that camera causes so much ship lag on some moons

fallow hornet
#

just neuter it in sponge

crimson thunder
fallow hornet
#

how

crimson thunder
#

Idk but the Sponge camera settings are worse than just capping framerate with GI

#

@fossil torrent Maybe you know why?

fallow hornet
#

my guess is something changed in the jump between v69 and v70, and since sponge hasnt been recomped yet it is slowing down

crimson thunder
#

Possibly yeah

#

Tbf those cameras are generally useless though I find

#

I don't like the inside ship cams

fossil torrent
crimson thunder
#

That being said I do wish we had a mod to completely disable the rendering of the Internal and External ship cams

#

rather than capping their fps, I know LethalPipeRemoval can do it in a way but that comes with it's own slew of bugs

fossil torrent
#

I don't know what those patches are, you're gonna have to tell me what you're talking about

crimson thunder
#

This whole section

fossil torrent
#

I haven't looked in a while and I feel like I remember there being several options

#

what did you change that caused this perception of a loss in fps?

crimson thunder
#

I just notice things feel worse with Fix Camera Settings on vs off

#

that toggles everything

fossil torrent
#

my guess would be it's using the vanilla fps limit

#

it's never worth using that

crimson thunder
#

Possible

fossil torrent
#

it's implemented in the worst possible way

#

also it looks like there's no way to apply all overrides except for framerate so you're probably out of luck with regard to those options

#

ah wait no

crimson thunder
#

You can set framerate to 0 to make it be untouched by Sponge, I'll have to see if GI overrides it

fossil torrent
#

yeah

#

ah wait no Sponge does appear to replace the vanilla fps limiting with what I suggested, I forgot if that had happened

#

I would assume the average fps improves with the fps limit being enabled based on what I'm seeing

#

frame timing may be your issue, but you'll have to diagnose that yourself

crimson thunder
#

Hmmmm

rich cove
#

@lean pendant Would it be possible to add in a extra blackout setting to modify the chance of increased enemies spawning and the minimum amount of spawned enemies upon apparatus removal?

#

In vanilla I think it's a 70% chance of increased enemy spawns and a minimum spawn count of 2?

#

At least, that's what one of the wikis says

lean pendant
#

I'll have to remind myself how the vanilla system works, I'll add that to my list though

nimble pond
#

that's the same variable that eclipses control, so on harder eclipsed moons, it has no effect

#

and it's always RNG

spiral flame
crimson thunder
amber finch
#

Could this be added to SciencebirdTweaks?

mossy spindle
#

ooh

uncut cloud
alpine hawk
midnight isle
fallow hornet
#

Consolidating too many features into this mod turns it into bloat

lean pendant
#

I avoid adding features already in other mods unless I have a specific reason to (e.g. improving it, compatibility with something else, etc.).

If I did add anything like that it would probably be disabled by default like most of the stuff in SBT to keep bloat to a minimum

livid frigate
alpine hawk
#

Can we get an option to not blackout sun during Blackout?

fallow hornet
alpine hawk
#

Facility has no power?

fallow hornet
#

isn't that just handled by breaker

alpine hawk
#

No?

#

I'm not sure actually.

#

But what would be the point then if it just turns them off through breaker and that's it?

#

This weather makes all lights in the facility turn off, making it hard to see anything.

#

I'm gonna check.

alpine hawk
trail patrol
#

Yeah Blackout doesn't impact the breaker, it just turns off all lights

#

not through the power outage mechanic or anything, it just turns off all things that emit light except for a few

#

if you want an alternative, basegame has a chance to generate the interior with the breaker box off

empty ibex
#

Hello, I apologize if this has been address somewhere but I can't find a method of fixing this issue I keep having

I was able to bypass it once by renaming my pack but now I cant even seem to disable the mod to try and fix other things :(

spiral flame
empty ibex
#

ahh okay. i'll try again! i did shorten it to something stupid too but let's see

empty ibex
fallow hornet
#

You can also look into enabling long path in your operating system, but its more involved

empty ibex
#

yeah i figured that might be a good idea for my other games as well. i think tomorrow when im off i was going to look into another mod manager and see if that would hopefully fix a lot of the issues i get with thunderstore :(

pulsar spear
#

there's no breaker box with Blackout

trail patrol
#

I never noticed that

pulsar spear
#

yes

trail patrol
#

that's crazy

jagged sapphire
#

science bird plushie when-

stone ridge
#

Me when I obtain a science bird plush

stone ridge
lean pendant
# pulsar spear there's no breaker box with Blackout

for anybody using sciencebird tweaks, this might not happen with the SBT blackout stuff, not sure since I wasnt aware of this behaviour in the first place but we override a lot of the blackout stuff. will look into that among other things when I get back to working on blackout

pulsar spear
stone ridge
#

Lol fair enough

crimson thunder
lean pendant
#

it's possible, but either way a null issue is pretty easy to fix on my end. I'll double check some stuff with the mask tweak code when I next update

crimson thunder
#

👍

tranquil yew
#

I saw it was messing with something about zap gun

uncut cloud
#

uhh I have no idea, I removed it after I learned that it broke the zap gun features in science bird tweaks

#

haven't added it back since then. also you can just disable/hide the bepinex console in it's config file so log spam really isn't much of an issue (for the most part)

tranquil yew
#

Isn't bepinconsole different from having the console spam?

uncut cloud
tranquil yew
#

the console still runs does it not?

uncut cloud
#

ye it still logs

tranquil yew
#

It just doesn't show on your computer

#

so then the repeated logs would stop loggging in the console that you can't see

#

which means no console spam still is needed?

uncut cloud
#

yeah the console just won't pop up along with the game

uncut cloud
lean pendant
spiral flame
tranquil yew
lean pendant