#Weather Registry / Weather Tweaks / mrov

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drowsy willow
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NOOOOOOO

drowsy willow
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is this using CompanyWeathers?

light furnace
queen ingot
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i wake up and see that morv has done morv things again

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smh

wicked latch
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Best weather evah

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Comes with terminal suddenly showing MrovTerminalNodes.

drowsy willow
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i sincerely don't know what could've went wrong lol

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that's the third time i see this picture

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and i don't know

queen ingot
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maybe i should install galetry too ConceitedReaction

drowsy willow
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๐Ÿฅบ

queen ingot
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is there anything that can be done about these long weathers that go into the 2nd line?

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i wish i could edit these weather names and make my own shortened names

thorny salmon
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It is indeed very bad
Mrov do something

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I even added a very very long custom name for 1 extremely rare weather combo so it will be even worse

slow maple
queen ingot
queen ingot
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there is no font size option

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i think some of them would even fit in theory but not for the game apparently

drowsy willow
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those long names are a concern, i'll try to come up with a fix

queen ingot
drowsy willow
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yeah

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at least i remember it had that

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๐Ÿ˜ณ

queen ingot
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i kinda would love to use it but ive had my issues with it tbh

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ill wait till it hopefully gets updated

drowsy willow
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i have one idea for it

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but i'm so far behind my plans ๐Ÿ˜ญ

stone rain
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is it possible to have a 100% chance that 3 moons that are free of weather

restive pilot
lapis fractal
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Hey, could someone explain exactly was nocompanypenalties do? I had an issue playing with some friends yesterday where we didn't get ejected despite it being the last day. Someone tested my modpack and even they said they couldn't get themselves after traveling to the comopany

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Frankly I have no clue what could have caused that as I'm still tryign to figure it out

stark scaffold
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What confusing about that

ornate cosmos
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that's not true

stark scaffold
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What about it

ornate cosmos
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the whole statement?

stark scaffold
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When you leave the company, if you kill a person, the company fines you credits.

ornate cosmos
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you said the opposite

stark scaffold
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The mod he send โ€œno company penaltyโ€ removes that

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No I didnโ€™t?

ornate cosmos
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ah I see

stark scaffold
ornate cosmos
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my mistake

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I thought you were replying to the second part of the message

stark scaffold
trail lark
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Why was that asked here?

robust dirge
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hey @drowsy willow i was trying your weathers in my moon and blackout seemed to shut down some lights and not others, is there a tag or something that blackout uses to know which ones to turn off?

trail lark
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Use ScienceBird Tweaks. It has extra Blackout config.

slow maple
trail lark
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Right.

robust dirge
drowsy willow
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if there's something else that is not working for you I'll be happy to resolve that

robust dirge
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hmm i'll check again, maybe i tried with ScienceBird Tweaks or something

robust dirge
drowsy willow
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no worries

coral ocean
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what tf does dust clouds even do?

scenic zephyr
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Its a unused weather from vanilla

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You can enable again with dusted mod and science tweaks improves the weather

coral ocean
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But what does it do?

robust dirge
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They're just as it says, clouds of dust that moves, like a dusty wind if I'm not mistaken

coral ocean
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Ah

trail lark
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Is it different from mrov's Cloudy?

robust dirge
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kinda yeah as far as i know, dust clouds have some dusty-ish particles that move every now and then

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I think clear experimentation has that effect???

slow maple
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yah

slow maple
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in visuals mrov's cloudy only sets the skybox to be the stormy one without any added effects

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i thinke

drowsy willow
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exactly

harsh flicker
# coral ocean what tf does dust clouds even do?

its a very minor slightly brown/orangey fog effect
Unlike fog thats constant, this is a more "rolling" effect, kinda like the snowy-fog you get on Rend
Visibility fluctuates a bit
Still minor though
Its much more exaggerated and better looking with ScienceBird tweaks

ornate cosmos
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dust clouds isn't unused, it's just enabled outside by default on some moons

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experimentation being one

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if you exit the ship and then stand still you can see them appearing from underground

scenic zephyr
robust dirge
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they use a mask texture

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basically it gives the fog a moving texture to make it look like it has heavy winds

scenic zephyr
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ah

robust dirge
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that plus ambience sounds and voilรก! you have yourself the effect

ornate cosmos
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dust clouds also use a mask, but I can't say I've looked at the setup on snow moons actually

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I would believe that it's always on and separate

slow maple
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the difference between them I believe is that Dustclouds follow the player while the snowy moons' thing is static

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unless dustclouds moving is imperium being. fucked up

tulip hemlock
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anyone knows why my game crashes when there are two weathers, just before the map spawns?

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relevant error: ```
[19:58:40.0076168] [Error : Unity Log] ArgumentNullException: Value cannot be null.
Parameter name: key
Stack trace:
System.Collections.Generic.Dictionary2[TKey,TValue].FindEntry (TKey key) (at <787acc3c9a4c471ba7d971300105af24>:IL_0008) System.Collections.Generic.Dictionary2[TKey,TValue].TryGetValue (TKey key, TValue& value) (at <787acc3c9a4c471ba7d971300105af24>:IL_0000)
DunGenPlus.API.GetDunGenExtender (DunGen.Graph.DungeonFlow dungeonFlow) (at D:/Previous Computer/Desktop/LethalCompany Modding/DunGenPlus/DunGenPlus/DunGenPlus/API.cs:93)
DunGenPlus.Patches.DungeonGeneratorPatch.GeneratePatch (DunGen.DungeonGenerator& __instance) (at D:/Previous Computer/Desktop/LethalCompany Modding/DunGenPlus/DunGenPlus/DunGenPlus/Patches/DungeonGeneratorPatch.cs:30)
(wrapper dynamic-method) DunGen.DungeonGenerator.DMDDunGen.DungeonGenerator::Generate(DunGen.DungeonGenerator)
DunGen.RuntimeDungeon.Generate () (at <31f0351006d541aeb5ae92a12fc7161b>:IL_002C)
DunGen.RuntimeDungeon.Start () (at <31f0351006d541aeb5ae92a12fc7161b>:IL_0008)

tulip hemlock
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i'm testing one thing wait

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i think i was running v69 loll

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its fixed now

drowsy willow
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lmao

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happens

tulip hemlock
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is is possible that lethal elements beta is uncompatible with this mod?
EDIT: I meant weather tweaks, not registry

drowsy willow
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it is made with this mod, so not really

tulip hemlock
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just got a crash with snowfall + solar flare

drowsy willow
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with dungenplus? no clue

tulip hemlock
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idk if it has to do with the weather

tulip hemlock
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the last logs were these, is the last one ms normal?

jade field
tulip hemlock
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i love how diversity breaks randomness and on each new file there are the same weathers and the same things happen

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so i can do the same steps i did on a new save file to see if i fixed it

ornate cosmos
tulip hemlock
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i tested it a lot, seems to not crash now

trail lark
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Can you turn lights back on with breaker box during blackout?

drowsy willow
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does it impact Lethal elements only or Registry as well?

tulip hemlock
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I don't remember

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What i know is that if I route and land on the same moons the weather ends up with the same random generation

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And it also breaks a mod I have on my modpack to randomly discover moons

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#1264314686170730688 message

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Right now I am unsure if it affects weather because on two save files I got them identical but on other it was different
I do know tho that the first weather is always the same

drowsy willow
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Oh yeah, those errors

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First versions of Diversity messed up with Unity randomness heavily

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I don't know if it's that (and if diversity still does that)

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And how it affects mod like mine since I'm not calling Unity's random

abstract pivot
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Well

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I think rn it's fucking up the games own random seed?

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I saw someone post code where it resets the random map seed to whatever diversity wanted

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Which was always the same someone said

drowsy willow
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lmao

obsidian schooner
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I could never get the Dusted mod to work for me.

tulip hemlock
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it changes randomness seed 3 times on a section where it plays voice lines

trail lark
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It's broken right now either way.

obsidian schooner
drowsy willow
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this is fun

harsh flicker
# obsidian schooner I could never get the Dusted mod to work for me.

Make sure you follow the setup instructions on the mod page
You need to first load the game with it to generate the config, then add the moons to the Dusted config
Then make sure everything is fine in WR for it
Also, Dust Clouds does not show up on the first day, only following weather calculations after day 1 actually have it appear

obsidian schooner
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but still nothing on the 2nd/3rd/4th day

harsh flicker
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Strange, it still works for me in v70+

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Oh
I wonder if its that "Dust space clouds" setting in ScienceBirdTweaks, since i have that turned off

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I leave it as DustClouds

drowsy willow
harsh flicker
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oh hm, then idk

obsidian schooner
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I'll try it once more

scenic zephyr
harsh flicker
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On my first day, there is no weather (except night shift on oxyde and some other lil things), but thats probably because i set all weather weights to 0 and then i exclusively do everything through weather to weather weights

tulip hemlock
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how does this work? since there is no time in the company

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or it really works but after a set time?

scenic zephyr
tulip hemlock
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bro ๐Ÿ˜ญ

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i disabled logs

abstract pivot
drowsy willow
drowsy willow
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there will be some changes to that in the next release

tulip hemlock
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is there a difference between Gordion and Company in the level filter setting?

drowsy willow
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Company targets all company moons (vanilla and modded), so: Gordion, Galetry

tulip hemlock
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ohh ok

obsidian schooner
# harsh flicker Make sure you follow the setup instructions on the mod page You need to first lo...

Here is my config:

Dusted

  • DustClouds
    Dust clouds levels:
    Experimentation,Assurance,Incalescence,Attenuation,Affliction,Offense,Retinue,Quasara,Valunarion,Sierra,Ichor,Desperation,Haul,Calamitous,Symbiosis,Artifice,Veld,Wither,Infernis,Hyve,Fission-C,Etern,Empra

Weather Registry

  • Vanilla Weather: DustClouds
    Default weight: 60
    Scrap amount multiplier: 1.2
    Scrap value multiplier: 1.1
    Filtering option: True
    **Level filter: **
    Experimentation,Assurance,Incalescence,Attenuation,Affliction,Offense,Retinue,Quasara,Valunarion,Sierra,Ichor,Desperation,Haul,Calamitous,Symbiosis,Artifice,Veld,Wither,Infernis,Hyve,Fission-C,Etern,Empra
    Level weights:
    MoonName@50;
    Weather to weather weights:
    None@160; Rainy@110; Stormy@10; Flooded@120; Foggy@20; Eclipsed@80;
#

It doesn't work

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am I doing something wrong?

harsh flicker
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Hmmmmm
Only difference i can see, is that in the WR config, i have filtering option disabled, and i instead put the moon names of moons i don't want it to spawn on, such as Rend, Dine etc.
Also wait, you aren't using semicolons for the Dusted config
The Dusted config desc does say to use semicolons, its that

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Thats the same format WR uses for it's config

obsidian schooner
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oh

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I'll check it

harsh flicker
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yeah
I used that format so its consistent with WR
You could just copy + paste the moons names between them if you wanted

drowsy willow
obsidian schooner
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Thanks for pointing that out

queen ingot
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how do these weathers even make it onto the company building

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i didnt add that into the CompanyWeathers list

tulip hemlock
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from what i know no

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just disable them in the WeatherRegistry config

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i mean, disable them for the company building

obsidian schooner
# drowsy willow Do those filters work for you? they should be using `;` instead of `,` ๐Ÿฅบ

Here is my new config. Still not working...

Dusted

  • DustClouds
    Dust clouds levels:
    Experimentation;Incalescence;Assurance;Phaedra;Offense;Desperation;Calamitous;Terra;Veld;Symbiosis;Pelagia;Kuromori;Wither;Berunah;Hyve;Infernis;Fission-C;Etern;Empra

Weather Registry

  • Vanilla Weather: DustClouds
    Default weight: 60
    Scrap amount multiplier: 1.2
    Scrap value multiplier: 1.1
    Filtering option: True
    **Level filter: **
    Experimentation;Incalescence;Assurance;Phaedra;Offense;Desperation;Calamitous;Terra;Veld;Symbiosis;Pelagia;Kuromori;Wither;Berunah;Hyve;Infernis;Fission-C;Etern;Empra
    Level weights:
    MoonName@50;
    Weather to weather weights:
    None@160; Rainy@110; Stormy@10; Flooded@120; Foggy@20; Eclipsed@80;
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changed the " , " to " ; " on both sides... Still nothing

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I'll try not adding a Filtering option

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Finally

harsh flicker
drowsy willow
harsh flicker
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I see i see

harsh flicker
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Random thought
How do you feel about the scrap value multiplier being included in the weather name? Or on the monitors? (E.g. Stormy [x1.3]

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I guess the issue is scrap amount multiplier too

drowsy willow
harsh flicker
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Ooo nice nice

harsh flicker
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is that.....
sx5 (scrap x5), and then..... `x1.4?

drowsy willow
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that is supposed to be: $x5; โ–ผx1,4

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as in: value is 5, amount is 1.4

nocturne lily
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isn't lethal's font supposed to change the $ into โ–ฎ

drowsy willow
harsh flicker
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ohhh interesting#

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yeah, if its readable in game thats fire

drowsy willow
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which is kinda telling me that's not a great idea

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will play with that tho

harsh flicker
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Unless you do 2 lines

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Value and Amount

drowsy willow
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i don't think it's gonna look good

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and there would be less space for descriptions etc

thorny salmon
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any chance for having better name placement for long combined weathers? or something else i dont really know what could be done

azure dirge
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... Meltdown?

drowsy willow
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the text gets smaller the longer the text is

drowsy willow
thorny salmon
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also, is this possible to have colors on the names based on certain words?
For example Majora Moon + Eclipsed is the correct colors of purple and red
But Eclipsed Majora which is a sick custom name is blue, maybe it could be updated to detect the weathers names (or part of the weather names) in there to set the correct colors on words?

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no problem if no

drowsy willow
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unless you mean setting each word to different color

thorny salmon
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this will change the color of the entire text

drowsy willow
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then it's not possible yet

thorny salmon
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i want different colors yeah

drowsy willow
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alrighty

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i'll try to think of a nice way to integrate that

thorny salmon
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and no need to have it open for people to configure, if you detect something like Majora which is close to Majora Moon you make it purple

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very cool ๐Ÿ˜Ž

tulip hemlock
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hell nahhh ๐Ÿ˜ญ

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48k logs

drowsy willow
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oh what

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could you send me it?

prime topaz
# drowsy willow how's that?

I would honestly prefer it to be a bit vague somehow. Like you should know that you'll get more+valuable scrap than a lower tier weather relatively, but not explicitly know how much. How about just "Scrap:" Normal / More / Lots (calculated value * count into tiers). What say?

tulip hemlock
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wait i can compressing it

drowsy willow
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thanks, I'll go through it

ancient depot
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Just a heads up that your fix only works for the host, clients can still scan the value lol

drowsy willow
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good to know after 2 months

abstract pivot
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wake up

drowsy willow
abstract pivot
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amen

trail lark
drowsy willow
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client

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what exactly did you do that the results are different?

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was it after landing somewhere? after someone late-joined?

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i need more details chief

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also you're the first person to report this happening, so it's likely some mod conflict

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lol

scenic zephyr
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Maybe its just butteryfixes option on?

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For me its okay

drowsy willow
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i honestly don't know

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and i'm not testing modpacks anymore, sorry

robust dirge
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if someone has in butteryfixes that it show's the price it'll show it so beware of that (i think it had that option in it's config)

drowsy willow
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oof ๐Ÿ˜”

thorny salmon
azure dirge
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morv remembers the time i gave him my modpack. stare

thorny salmon
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pepsipack legend

drowsy willow
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it's a lot

willow kiln
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Is there a way to change what weathers are enabled/disabled on a moon in weather registry via my own mod?

abstract pivot
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WeatherController has some methods iirc to force weather on moons

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or add ig

willow kiln
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I just want to change what's possible, not force

abstract pivot
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Oh then idk you'd have to check where WR stores its values

drowsy willow
willow kiln
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Code way

drowsy willow
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In WeatherController there's Set/Add/RemoveRandomWeather methods

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the issue might be that doing that will not affect rolled weathers immediately

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I'll see and let you know for sure

willow kiln
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Alright, thanks!

abstract pivot
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those are the methods to force weathers on the moon no...?

drowsy willow
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to change the random weathers on the moon, not the current weather

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for that it's ChangeWeather/ChangeCurrentWeather

abstract pivot
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ic yeah i use ChangeWeather, i guess i misremembered

drowsy willow
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no worries

ancient depot
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Honestly I shouldn't have any mod making it show up for clients but my best guess is an AdditionalNetworking bug since I had the option in all mods setup to not show the value

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And AN throws some errors when clients join the lobby so it might just not fire off some of the patches

drowsy willow
willow kiln
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How do I get the random weathers a moon can have? (Like what I can set with SetRandomWeather)

lapis fractal
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thank you for the company moon penalty update thing

drowsy willow
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It's an array of weather type-weather variables objects

harsh flicker
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Seems that the Forecast command ignores Weather to weather weights, it only uses the default weights

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I do all my weather through that so-

abstract pivot
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You gave night shift a weight on anything other than oxyde?

drowsy willow
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will check

harsh flicker
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thats what i mean

abstract pivot
#

Uh but the filter should exclude ir

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It

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From any other moon

harsh flicker
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that too

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so its 2 issues

abstract pivot
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I think forecast just doesn't take that into account then yea

harsh flicker
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it ignores the blacklist
and it only accounts for default weights, not weather to weather weights

drowsy willow
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cause I just wanted to release it lol

willow kiln
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How should I modify the scrap value and amount multipliers in my own mod while still being compatible with weather registry? Should I just force dependency on weather registry and multiply these values after even though I don't need the mod?

[HarmonyPatch("SpawnScrapInLevel")]
[HarmonyAfter(["com.github.fredolx.meteomultiplier", "DarthLilo.WeatherBonuses"])]
[HarmonyPriority(Priority.Last)]
[HarmonyPrefix]
private static void ChangeMultipliers(RoundManager __instance)
{
  if (!Settings.ScrapMultipliers)
  {
    Plugin.logger.LogInfo("Skipped using WeatherRegistry's scrap multipliers.");
    return;
  }

  Settings.IsGameStarted = true;

  Weather currentWeather = WeatherManager.GetCurrentWeather(__instance.currentLevel);

  // why would the default vanilla value be 0.4? no fucking clue
  // but a layer of abstraction is very much welcome
  __instance.scrapValueMultiplier = currentWeather.ScrapValueMultiplier * 0.4f;
  __instance.scrapAmountMultiplier = currentWeather.ScrapAmountMultiplier;
}
abstract pivot
#

I personally wouldn't depend for this feature since you can do it without depending but see what mrov has to say

willow kiln
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Well if I try to set the values my mod is incompatible with weather registry as one will override the other

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So for now the best option is try to run right after this patch and multiply my values by the ones registry sets

drowsy willow
#

if so, the answer is right there

worldly sleet
#

get real

drowsy willow
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noo I want to be imaginary

robust dirge
queen shadow
#

man the irl weather rn is making me wanna tweak my registry

queen ingot
#

yea i would rather have like snowfall

viral tree
#

call me normie but I would like to have cloudy weather and none on 50% plink
fuck the rain and fuck the snow (sort of)

hollow yoke
#

im making everything eclipsed

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top ten original ideas

queen ingot
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real life weather registry when

drowsy willow
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before

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and after

robust dirge
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that is beautiful

abstract pivot
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oh hell yeah this time instead of a million logs blocking out errors is one BIG log blocking out all the errors

drowsy willow
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if someone can't scroll then everything is blocking the errors

abstract pivot
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yeah cuz i love combing 10mb logs with only WR in them

severe pelican
#

Very nice, I wonder if moving the previous day weather to the same line as the "picking weather" message would also work

Unless its possible for something to break between those lines or something idk

Still very swag

drowsy willow
#

getting closer

scenic zephyr
#

Could you fix your weatherregistry screen overriding malfunction navigation screen from malfunctions mod?

drowsy willow
#

I'll see

#

I roughly know what the issue is, but:

  1. I don't know how easy the fix is gonna be
  2. Malfunctions are getting a rewrite/v2 soon and I don't want to spend my time and effort fixing someone's mod when it's pending a rework
nocturne lily
drowsy willow
nocturne lily
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its a very rare edgecase at least

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should be simple to fix too, disable the progressing weather code when taking off the ship?

rare sun
# nocturne lily

Omg this made me think, imagine if there could be ambient weathers while in ship

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Would be a really niche thing but would go hard haha

jade field
#

how the heck would there be weather in space?

proud zenith
#

less-so "weathers" , moreso "events"

rare sun
rare sun
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And not like

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Rainy

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More like, meteors passing through or smth like that

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Tho as events they would work better

jade field
#

I could understand something like hearing/seeing the ship "flying" through an astroid field and hitting a bunch of things

rare sun
#

Or maybe if the moon has a weather you can see it from space, like a preview

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Or shooting stars!!

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Or idk

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More things

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Maybe a supernova explosion in the distance

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Hehehsjskshdje

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Idk im sorry

jade field
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hehe

rare sun
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Just a thought that came to my mind

drowsy willow
#

unfortunately that's far outside of my abilities ๐Ÿ˜…

rare sun
drowsy willow
#

Few models and a bit of code

queen ingot
#

i feel like this could be a addition for celestial tint

rare sun
#

Hyper HD weather visual previews

queen ingot
#

you could make it super cheap and add a layer of cloud.png over the celestial tint planets to create like a cloudy effect for rainy and snowfall and darker clouds for stormy and blizzard and make the sun eclipsed when its eclipsed

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i dont think its actualy too difficult

thorny salmon
#

Thing is, celestial tint planets are actually Volumes
You can't just add things "like that"

rare sun
#

Zzzzzzzzzigzag!!

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Sad

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But it would have been cool:3

queen ingot
#

seeing majora moon hover over the moon in orbit would look kinda sick

rare sun
drowsy willow
drowsy willow
#

i think this is the final layout i'll go with

abstract pivot
#

im gonna make a moon with a name so long it fucks up your organisation

hollow yoke
#

pneumonoultramicroscopicsilicovolcanoconiosis as a moon would be funny, and it slowly infects your lungs with sulfur and you die

scenic zephyr
#

Any ideas if this could be your mod?

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MeteorShowers.MeteorUpdate (Meteor meteor) (at <31f0351006d541aeb5ae92a12fc7161b>:IL_01C6)
MeteorShowers.Update () (at <31f0351006d541aeb5ae92a12fc7161b>:IL_0034)

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this error was spam during the meteor event

scenic zephyr
#

?

viral tree
#

don't worry about it

viral tree
#

my bad
I didn't played with the meteor event for months

scenic zephyr
#

i wasn't using any mods to increase meteor event

drowsy willow
scenic zephyr
#

idk if its going to be usefull since i just let warning, error and fatal

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Many things didn't make any sounds during the event

drowsy willow
#

yeah, unfortunately there's not much info

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I'm not interacting with the meteors in any way in Registry

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soooo

#

i don't know why

ancient depot
#

They also kill audio

#

I personally disabled them with RNGConfigurator

ancient depot
scenic zephyr
#

Ah

ancient depot
#

It's not you

#

lol

scenic zephyr
#

i died for a barber bc of that

ancient depot
#

yeah

drowsy willow
ancient depot
#

Yeah it's a vanilla error with meteor shower but it usually only occurs on custom moons

#

lol

scenic zephyr
#

it was custom embrion

ancient depot
#

NODDERS Yeah it usually won't show up in pure vanilla and I've no idea why it spams on custom moons

willow kiln
#

Is there a way that I can use WeatherRegistry to find out what the current weather on a moon is like I can do with finding the current level and interior in LLL?

daring pivot
willow kiln
#

Thanks!

drowsy willow
#

WeatherRegistry 0.7.0

Please re-generate your configs!

New features:

  • WeatherDefinition: a component for Unity Editor to create new weathers without writing code that's on par with code-based weather creation
  • EffectOverride: a component for Unity Editor to create new weather effect overrides
  • Configurable logging levels: Basic, Debug and Developer
  • ConfigHelper is now exposed
  • ShowWeatherMultipliers config option to show weather multipliers on the screen
  • Weather name will now be scaled down to fit the screen

Breaking changes:

  • Weather.LevelWeathers is now obsolete
  • WeatherManager.LevelWeathers is now obsolete
  • Weather.AnimationClip is now obsolete
  • WeatherManager.WeatherEffectOverrides is moved to WeatherOverrideManager.WeatherEffectOverrides
  • removed |Debugging config options

Fixes:

  • fixed an issue with SelectableLevel.OverrideWeather not being applied correctly in vanilla algorithm
  • fixed an issue with Malfunctions NavigationMalfunction not working correctly when active
  • Weather.toString() now returns the weather name instead of serialized weather
#

Special thanks to @idle light and @haughty ingot for extensively testing this release ๐Ÿ˜Š

idle light
#

OAHUIHGOUGHOU

#

OGUYHh

#

OUGHHH

#

OGU HHHHH

#

OUGHGHHHHH

#

GOUAHSHGOGUHGOUGHOGUHGOUGH

#

OGUHGHOGUGHUOGHUOGHG

#

CAN I DO IT

#

CAN I DO IT

#

CAN I DO IT

#

CAN I DO IT

#

@drowsy willow

#

CAN I DO IT

drowsy willow
idle light
#

OK BUT DOES THAT MEAN I CAN

drowsy willow
#

YES YOU CAN

scenic zephyr
robust dirge
idle light
#

KENJI

#

BUDDY

robust dirge
#

WHAT DID YOU DO @drowsy willow

idle light
#

HEY MAN

drowsy willow
rare sun
#

Generic weathers!!

drowsy willow
#

now i can rest peacefully

robust dirge
#

good work mrov we love it

drowsy willow
#

this was the biggest update i've ever done and the most tested one

drowsy willow
#

i hope y'all will make something amazing with it ๐Ÿ˜Š

idle light
drowsy willow
#

holy shit is it out already?

idle light
#

give me like 5 more minutes

#

i accidentally deleted the whole folder like a dumbass

drowsy willow
#

NOOOOOOOOOOOO

#

๐Ÿฅบ

azure dirge
drowsy willow
#

if you remove Debugging section yourself there's not much changed

#

๐Ÿฅบ

#

you don't have to re-do everything

azure dirge
#

for the sake of having useful error logs, i'll get to copy-pastin

drowsy willow
#

instead of this bullshit

#

you get this:

robust dirge
#

clean and simple

lapis fractal
#

Wait, I'm confused. Did something big happened?

#

I'm confused on what this weather update does

drowsy willow
#

WeatherDefinition: a component for Unity Editor to create new weathers without writing code

#

mainly this

#

๐Ÿคญ

lapis fractal
#

What does that do?

robust dirge
#

the LLL equivalent for Weathers, so to speak

#

@drowsy willow with that you could technically make an unique weather for a moon right??

#

just for that moon

drowsy willow
#

yeah

robust dirge
#

siiiiiickk

azure dirge
#

i'll need to throw some weathertweaks into the mix for my moon randomizing

daring pivot
#

(I just updated lmao)

drowsy willow
#

i have not been testing in a circus

#

did something break?

daring pivot
#

I assume the goofy stuff I'm doin broke lmao

#

I dunno haven't tested it

robust dirge
#

i kinda tested not knowing that i was testing

daring pivot
#

Currently backing up some stuff so I cannot test at the moment plink

idle light
#

it is done

drowsy willow
#

ooooooh shit ๐Ÿคญ

robust dirge
#

i can't believe today is the day

drowsy willow
hollow yoke
#

finally

#

the blurance weather

viral tree
drowsy willow
viral tree
#

JEJDBIDNDIGSIW8HEJDIUEJD8

drowsy willow
#

no weather configs were changed!!!

viral tree
#

Good

#

Clarify it better next time greed

rare sun
#

how do you remove one plink

viral tree
#

Me calma
I go sleep back peepoSleep

viral tree
drowsy willow
#

blue

viral tree
#

Oki

hollow yoke
#

when do we get purple

#

i think thatd be cool

robust dirge
#

that's the fun part

#

we don't

drowsy willow
#

and remove this

hollow yoke
#

@viral tree trite

daring pivot
rare sun
drowsy willow
#

you can remove everything

rare sun
#

ty!!!!!!!!!!!!!!!!!!!!

daring pivot
drowsy willow
daring pivot
#

Ye

drowsy willow
#

unless you get some errors in your IDE i wouldn't bother

daring pivot
#

Which does not appear to have changed plink

#

Method signature-wise, I have not looked at actual changes (if there's any)

daring pivot
#

Ye should be good then

viral tree
#

"WeatherDefinition: a component for Unity Editor to create new weathers without writing code that's on par with code-based weather creation"
Is that how "Blue" was created? plink

daring pivot
viral tree
#

What have you done mrov...

drowsy willow
#

i am a vessel to bring you the art i cannot make myself

azure dirge
#

config regenerated. reliable logs are an option now ๐Ÿ˜„

drowsy willow
#

there should be a lot less of them now

azure dirge
#

less or not, i like having useful info in case something goes wrong

nocturne lily
#

WR config reset, are any of the actual weather entries different? or can i just copy all my existing weather stuff over to the new config

lapis fractal
#

Hey Mrov, is it difficult to add a custom moon/sun (that's already been made) to a modded weather?

abstract pivot
#

are you teh creator of the modded weather?

ancient depot
#

lol

#

Ah I see you have to regen them

#

FUUUUUCK

lapis fractal
#

No, I'm not. I'm curious on how difficult it is for the creator to do so if he/she already has the asset for the custom sun

#

And if they do end up deciding to do it

jade field
ancient depot
#

After I just nuked it, FML luckily I have a profile backup

#

That section gets properly orpheaned anyways

#

Regening is pointless

#

Silly morv

lapis fractal
thorny salmon
abstract pivot
thorny salmon
#

๐Ÿง Ohohhhh

drowsy willow
willow kiln
#

When does the setup finish plink

ancient depot
abstract pivot
#

near there

willow kiln
drowsy willow
lapis fractal
#

@drowsy willow I geniunely think I want to make a weather but have veryyyy little experience in coding at all. So if possible could you explain easily what my first step should be?

abstract pivot
#

Depending on what it is it might not need code

lapis fractal
#

I figure it won't need as much. Basically an eclipse to an eclipse. I've always imaging what a stronger eclipse would look like a seeing generic's blue weather really got me thinking of making my own Blue Eclipse.

#

doesn't seem like much custom code would be needed considering it'll just be recoloring and edited stats of a normal eclipse

lapis fractal
#

But I am serious of making this. I just need some simple direction to start

viral tree
#

LethalElementsBeta are gone if you don't remove the config (or figure out how to remove that debugging stuff) greed
and I'm stupid enough to figure out how to remove this dumb debug section lmao

rare sun
#

Maybe can help you too

rare sun
viral tree
#

fym HOW

rare sun
#

Its baby steps!!!!

#

Kiszony you are better than this!!!!

#

I know you can do it

#

I believe in you

viral tree
#

nah, whole WR already removed

rare sun
viral tree
rare sun
#

Go to your profile, search "open profile folder", then search for the config folder, WR config click it, open it with notepad, and delete debugging section

viral tree
#

WITH NOTEPAD????????????

slow maple
#

instad notepad+ then bitch!!!!

viral tree
#

like I said too late

#

bitch greed

rare sun
#

Gritch

#

I mean tou could use domething for cool like visual but

#

Since you are struggling

#

I think notepad would be the easiest to understand!!

rare sun
#

mrov!!!!!

#

sorry for bothering you

#

did anything happened with the

#

curse of embrion thing i said a while back?

drowsy willow
#

i don't recall, I'll check tomorrow

rare sun
#

ty!

drowsy willow
#

oh I found it

#

I'll try to see

rare sun
#

ty!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

rare sun
#

i can give you a few screenshots if you want hehe

#

to show the "issue"

drowsy willow
#

if you would be so kind ๐Ÿฅบ

rare sun
#

my guess would be that bc now it shows the weather it messes with the text?

#

its like the tiniest thing ever

#

but its like the only way to know if there is a curse happening

#

that and of course... looking...

drowsy willow
#

oh lord

#

I'll see

#

should be easy to do that

rare sun
#

ty!

gray kayak
#

is "vanilla weather picking but if the moon gets a weather it uses the weights" still on the table

gray kayak
#

yay โค๏ธ

drowsy willow
rare sun
#

Is it that hard???

#

Wow

#

If its causing you too much trouble dont bother haha

drowsy willow
#

my patch for modifying that text is INSANE

#

so i'll have to work a bit more than expected ๐Ÿ˜…

severe pelican
#

So insane, in fact

#

When you see it, you'll greed

abstract pivot
#

whats this?

scenic zephyr
#

Ik Mapper is that unused item.

#

Does this new path that tells you where the main entrance is use nodes? Mapper doesnt show this.

abstract pivot
#

oh i think i know what mrov is doing

#

i dont know why mrov would do that though

drowsy willow
#

iirc

abstract pivot
#

typing mapper would buy shovel?

#

whar lol

#

as long as you're not doing something that i would need to prefix cancel your stuff

#
static class LLLCompat
{
    public static bool Enabled => Chainloader.PluginInfos.ContainsKey(Plugin.ModGUID);

    [MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization)]
    public static void Init()
    {
        // skip LLL because for some unknown reason it chooses to just remove all scrap with 0 rarity (which is used in CRLib in some cases for dynamic weights)
        // LLL, this is not your job. If you wanted to make sure people didn't register scrap with 0 weight, please check and use your own scriptable objects, don't create behaviour that isn't defined anywhere.
        On.LethalLevelLoader.SafetyPatches.RoundManagerSpawnScrapInLevel_Prefix += orig => true;
    }
}
#

like this for example

drowsy willow
drowsy willow
#

shovel

#

and mapper

#

they use the same fucking item index

#

and when MapperRestore is present, it changes Mapper's node index to one that's non-conflicting

#

hence my patch

#

@abstract pivot

drowsy willow
#

ShipInventory was registering two items in the store, and that one was not actually used

young dirge
drowsy willow
#

I DID NOT

young dirge
#

plink ok then, gaslighter

drowsy willow
#

you've all named yourself the same

#

this is a consequence

young dirge
#

greed weather registry broke again

#

pls fix

drowsy willow
#

what broke

young dirge
#

pls fix

#

thank

drowsy willow
#

mhm

abstract pivot
#

Having two nodes that are almost identical

#

I havent looked into it too much but I was debating getting rid of the one that does nothing (I think it does nothing)

drowsy willow
drowsy willow
abstract pivot
#

Look up pro

#

I saw it in the all nodes list I think

#

Allnodes -> all keywords

#

Should have two pro nodes

drowsy willow
#

okay i found it

#

they point to the same node

#

i mean keyword

#

it's there twice

#

for whatever fucking reason

abstract pivot
#

ic, that's fun lol

abstract pivot
# drowsy willow

and yeah i've been having hell of a time with terminal stuff ๐Ÿฅฒ

#

i think i've got shop items fully done

drowsy willow
#

i sincerely wish you the best

#

working with terminal (and terminal mods) is my least favourite thing

#

it's barely HACKED together

abstract pivot
#

im also making some questionable choices

#

just trying to get SOME consistency in there ๐Ÿ˜ญ

drowsy willow
#

oh what the hell

abstract pivot
#

like sometimes the word is the full item name

#

and that's great

#

but then sometimes its just not

#

so im thinking of just sneakily replacing some keywords from "stun" to "stun-grenade"

#

so looping through every buyable item and doing:

string simplifiedItemName = buyableItem.itemName.Replace(" ", "-").ToLowerInvariant();
``` actually does give it
ornate cosmos
# abstract pivot whar lol

just a lil thing to note here, calling ToLower inside the lambda will make it allocate a new string for every iteration

abstract pivot
#

wow mrov

#

you should like, repent

ornate cosmos
#

lol

#

don't be mean!

abstract pivot
#

i coulda said meaner things

drowsy willow
abstract pivot
#

IT WAS YOUR CODFE

#

stoopid

#

i never call .ToLower() anyway, always .ToLowerInvariant()

drowsy willow
#

well

#

oopsie

#

not sorry

drowsy willow
ornate cosmos
#

if you call ToLower in the loop it would have the same effect

#

you would have to toss the lowercase strings into a variable outside the loop iteration

#

it's not a big deal but it certainly can matter in cases where you're doing this often rather than just during startup

#

linq also allocates, so I avoid it in update functions, but it's not that egregious otherwise

drowsy willow
#

this runs once on lobby start

#

which - i assume - won't have that much of an impact

proud flume
#

How do the the combined weathers generate in the registry config? Do I need to wait for a weather combination to generate before it is added to the config?

#

I'm trying to get a weather that's blizzard + snowfall but it's not in the config and I don't think this managed to generate before it

ornate cosmos
drowsy willow
#

If it's not happening for you let me know

proud flume
#

maybe i could try relaunching the pack to see

#

i do have the beta weathers enabled. so maybe it broke trying to generate all the weathers at once?

#

oh also

#

none of the code rebirth weathers have combined weathers either

proud flume
#

oh wait

proud flume
queen ingot
#

The mod makers manual make them

#

Blizzard + snowfall also makes no sense since blizzard is just a worse snowfall to begin with

slow maple
#

flooded is just a worse rainy

rare sun
#

eclipsed is just a worse blue

slow maple
#

so fucking true and based

proud flume
#

I guess it's because blizzard has the frostbite and freezing wind mechanic so they slowed the snow build up to balance it

abstract pivot
severe pelican
#

But I ove floode UAHGHHUAHGHHH

drowsy willow
#

unfortunately that's how it works currently ๐Ÿฅฒ

proud flume
#

unfortunate

slow maple
dreamy garden
#

how does the vanilla algorithm work for weathers?

slow maple
#

WR uses weights

dreamy garden
#

If I use Dusted + WeatherRegistry with the vanilla algorithm it will be able to appear on any moon?

slow maple
#

uhhmmmmmm I think so!

#

you would have to set it to show up on those moons I think?

#

I forgot how dusted works

dreamy garden
#

ok, Dusted has an config to insert it into moons and works really well

#

I was worried about configuring all these things

drowsy willow
drowsy willow
scenic zephyr
nocturne lily
#

what does the mrovweather fog blacklist do anyway

scenic zephyr
#

Mrovweather changes the appearance from the fog weather

#

but i prefer the chameleon and butterybalance version.

nocturne lily
dreamy garden
#

just another question, when I set the multiplier amount of scraps to 1,10 it's like adding 10% scrap to the map right?

#

but it rounds up or down?

#

ex: if the map is going to have 18 scraps, it increases by 10% and goes to 19,8. Then I get 19 scraps or 20 scraps?

scenic zephyr
robust dirge
#

Each map has a minimum and maximum number of scraps, afaik that 1.10 adds a 10% to both minimum and maximum. Then, randomly, when you drop to the map it selects a round number between the minimum number and maximum

#

If it affects the scrap that is spawned, tends to round up

dreamy garden
#

ok, seems fair to me

#

thx

obsidian schooner
#

It seems that the planet video toggle for the main screen doesn't work, I have that disabled and the video still can be seen

drowsy willow
#

oh

#

i'll fix this, thanks!

obsidian schooner
#

Nope

drowsy willow
#

oh no

#

could you send me your modpack code? ๐Ÿฅบ

obsidian schooner
obsidian schooner
drowsy willow
#

i don't know yet ๐Ÿ˜ญ

obsidian schooner
#

oof :,]

drowsy willow
#

it works normally on my end ๐Ÿ˜”

obsidian schooner
drowsy willow
#

it's your modpack + unityexplorer

obsidian schooner
#

go to some generic moons and start changing moons

drowsy willow
obsidian schooner
drowsy willow
#

okay, i cannot replicate this on my end

#

i'll add some additional logging to that patch and in the next release it's gonna show what's happening

#

๐Ÿ˜”

rare sun
#

I also have that issue!!

#

Oh wait im not actually sure

#

Ignore me

light furnace
#

I also have an issue! The update broke my modpack due to the recent update of mrovlib or something. The first player log is with 0.3.3 the second one is with mrovlib 0.3.2

My modpack has 193 mods. I have no idea how such a small update could possibly cause an incompatibility with something.

#

I call it "The green fog of death" (A black screen with the tzp green smoke around the screen)

nocturne lily
#

Are you certain it is mrovlib

#

Green fog can be caused by anything

light furnace
#

It was fine on 0.3.2

#

once updated it completely breaks

#

either I'm not looking in the right places or it's the mod that just updated that might be conflicting with something or breaking something with it's new update.

#

I can check to see what the other mod that MIGHT be conflicting with it COULD be.

drowsy willow
#

i will check the log shortly

light furnace
#

never mind! It's nothing to do with mrovlib + lethal moon unlocks. (I still don't know what it could be.)

#

either way, nothin big. I'll just be sticking on 0.3.2 for a while or somethin

drowsy willow
#

oh shit it is mrovlib

#

will fix asap

drowsy willow
light furnace
#

Aye aye!

||0198bf1d-ead7-ba99-ba9f-2b6d27beb1a9||

drowsy willow
#

oh no

#

i loaded normally

light furnace
drowsy willow
#

enabling moonunlocks

light furnace
dreamy garden
#

mrovlib 0.3.3 broke the terminal

#

can't type anything

robust dirge
#

mrovlib killed my sister

rare sun
#

mrovlib saved me from a building caught on fire

drowsy willow
#

okay

#

i think i see what's going on

#

fucking thing

#

why

#

moonunlocks dies because of tweaks

#

fuck i just need to recompile every mod ๐Ÿ™‚

wooden blaze
drowsy willow
#

fixed it

#

uploading hotfix right now

#

sorry, everyone ๐Ÿ˜”

slow maple
#

fucky eah.... mrovlib

worldly sleet
#

it seems the update to mrovlib makes the terminal permanently never turn on when you interact with it. you just get locked looking at it forever

hollow yoke
#

no that was last version

#

also

#

i assumed this just now released update fixed it

#

so i said nothing

dreamy garden
#

latest update of mrovlib adds liquidation

#

peak update

drowsy willow
#

0.3.4 shouldn't have that issue

worldly sleet
#

ah

drowsy willow
#

i'm gonna recheck this just to be sure

#

okay, it does work normally

#

i've changed a few references in mrovlib and all mods compiled for previous versions couldn't access them

#

so even tho everything (in terms of output) is the same, every mod needs recompiling

#

which i'm not gonna do today

#

so i've re-added the mess i tried getting rid of lol

harsh flicker
#

Small issue
Seems that the new weather multipliers that showup on the terminal...actually spoil what weather it is if you have WeatherTweaks uncertain weathers on lol

#

Like it will say Rainy/Eclipsed
But then 1.5x value so then i know it is Eclipsed

#

(Not those exact values but you get what i mean)

#

Uh, idk what the solution there is really
Probably just...make the weather multipliers "???"

#

Another small thing, uncertain weathers for the "fake weathers" seems to pick weathers that cant occur
Like
For my pack, i do it all with weather to weather weights
The default weight for everything is 0
I dont add any weights for progressing weathers, only combined weathers
So progressing weathers never occur
But, with Uncertain weather on, i will get stuff like Rainy/Stormy>Foggy
I know Stormy>Foggy cant occur, so its just Rainy then
Basically, the Uncertain weather should pick from actual possible weathers for that moon to occur after the last weather, like, choose a weather from the list of all the weights, the same method for how you literally choose the next weather, if that makes sense

#

In fact...i dont even have progressing enabled at all, not just a weight of 0
So they defo shouldnt appear in Uncertain weather, imo

drowsy willow
#

oh what the hell

#

the multipliers displaying will be fixed because that's just me not updating Tweaks to account for that option

#

the enabling/disabling weathers is weird, i'll check what's going on

outer silo
#

...wth mrov

#

I'm going there out of sheer morbid curiosity

#

I drowned immediately

drowsy willow
#

oh my

jade field
#

is it intended for the weather weights to just appear on the terminal screen when you just search "gordion"?

jade field
drowsy willow
jade field
#

Oh interesting

#

I swear butteryfixes made it so you can type Gordon and route to the company

slow maple
#

one of those mods yea

ebon nimbus
#

at 8 AM the water is already so high that you can't get anywhere without dying

dreamy garden
#

but it doesn't work when you have Weather Registry

drowsy willow
#

interesting

#

will check

viral tree
#

@drowsy willow is your mrovlib stable atm? ๐Ÿฅบ

viral tree
young dirge
#

@drowsy willow is your mrov stable atm? ๐Ÿฅบ

severe pelican
#

Maybe you should ask grok

thorny salmon
#

to anyone wondering, im making mr mrov work really hard rn just to have a color update ๐Ÿ˜” WATCHOUT

abstract pivot
#

JUST MAKE THE COLOUR FIELD PRIVATE SO IT SAVES ITS CURRENT VALUE, AND ADD THE GRADIENT SO THAT COMES WITH TMP, AND IF THAT IS NULL, USE THE COLOUR, IF NOT, USE IT

#

TMP literally does EVERYTHING for you ๐Ÿ˜ญ

slow maple
#

neeeeerd

thorny salmon
abstract pivot
thorny salmon
#

ah lmao

abstract pivot
#

But I did fr believe mrov just... didn't know about gradients for a bit

slow maple
#

chill xu we know you're punching holes in your monitor as we speak

abstract pivot
#

I'm breaking this thread

slow maple
#

we respect that, no need to lie

abstract pivot
#

In half

slow maple
abstract pivot
#

Right now

slow maple
#

is this what the younguns call rage baiting

thorny salmon
drowsy willow
#

because those two types don't overlap

#

hence the required rework

abstract pivot
#

It allows you to do either 1

#

2

#

Or 4

drowsy willow
#

oh, this?

abstract pivot
#

And u just feed the SO into the field and it auto changes the TMP's colour to the SO's settings

#

Ye

drowsy willow
#

still - i'm using Unity.Color instead of this

abstract pivot
#

Ye

drowsy willow
#

so i'll have to tweak everything a bit

abstract pivot
#

Nah think about it for a bit

#

Make your colour variable private

#

Expose a new variable

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Which is the SO

drowsy willow
#

i know, i have to make it backwards-compatible ๐Ÿ˜”

abstract pivot
#

Ye that'd be for backwards compatibility, super easy so far

#

Is there a difference between UnityEngine.Color and that SO's colors?

#

I wouldn't think so

drowsy willow
#

i'll have to do a bit of fuckery to get those colors (cause it does this)

#

but the underlying types are the same

abstract pivot
#

Why get these colours

#

You can feed the SO into the TMP itself

#

You do no parsing yourself

#

It does it all

#

It's pretty convenient

#

I'm assuming the text on the terminal is TMP

drowsy willow
#

aaaaaaaaaaaaaaaaahhhh

abstract pivot
#

If not fair enough, but I don't know what else it'd be

drowsy willow
#

i get it now

abstract pivot
#

Don't worry, I wrote an entire lib for this

#

And found out

#

I can just drag the SO

#

I've been here

drowsy willow
#

okie, will try to make it work

drowsy willow
#

WeatherRegistry 0.7.1

  • added a check to remove orphaned config entries - this will not touch any of the weather configs!
  • added HybridAlgorithm as a possible option - vanilla picking of moons, weighted picking of weathers (thanks, @gray kayak !)
  • added ModdedWeathersMatcher to allow moon creators to set default weights for their moons
  • changed how the text is formatted during the landing sequence (thanks, @rare sun !)
  • changed WeatherAlgorithm selection to use an enum
  • fixed AssetBundleLoader not logging loaded weathers correctly
  • fixed AssetBundleLoader only loading the last-loaded bundles
  • fixed an issue with LethalLib weathers not using their defined levels (thanks, @coral moss !)
  • fixed an issue with Imperium changing local weather effects when selecting another moon
  • fixed an issue with Registry removing Clear weather when vanilla algorithm is used
  • removed all unused SunAnimator references and patches
  • removed WeatherMatcher (breaking change)
  • removed WeatherManager.LevelWeathers (breaking change)
rare sun
#

WHAT

#

OMG

#

mrov the GOAT!??!?!

drowsy willow
#

this update took me TOO LONG

rare sun
drowsy willow
#

oh, that was the easiest part

rare sun
#

i underestimated how code works

drowsy willow
#

fuck how do i display the number of stuff

jade field
rare sun
#

bro this update is like

#

peak??? wow

abstract pivot
#

did i get the early weathereffect reference greed

drowsy willow
#

oh jesus i forgot that was a thing i made lmao

#

yes, it's in

abstract pivot
#

okay noice

drowsy willow
#

i believe not

#

because they're not actually inserted into game's randomWeathers, but rather handled by WeatherTweaks only in its own weather selections

#

i know it's hacky and bad

#

fixing multiple stupid issues that come from it is on my radar

jade field
# drowsy willow i believe not

Darnnn, though thankfully I kinda have a working โ€œvanilla-esqueโ€ algorithm. Basically I have it so the None weather type has a weight of all of the other weather weights combined, then times by 1.6 which results in a number like ~1300

#

And then the none to none weight wait is 60% of the default none weight, then divided by 2

#

The rest of the other weathers have a weather to none weight of 60% of the base none weight

#

It works surprisingly well lmfao

#

The first day is usually rather chill and then the rest of the days start to get more crazy

drowsy willow
#

oh dear ๐Ÿ˜…

drowsy willow
drowsy willow
#

because the curse of embrion text was always there, the whole text was usually too long to make it visible lol

rare sun
#

ohh oki, i thought it was harder to do since you said it was taking you more than you thought haha

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but, really really thank you

#

its like the most unnecesary fix ever

drowsy willow
#

the whole update took me a long time

rare sun
#

and you fixed it anyways

#

tysm

drowsy willow
#

and i'm like halfway done with my todo list

#

it's gonna be interesting ๐Ÿ˜…

rare sun
#

also the thing with the weather so moon devs can choose their own weights its amazing

drowsy willow
rare sun
#

we gonna have interior weathers atp

#

xD

drowsy willow
#

lol no

#

i am not gonna bring that curse to the world

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although it's theoretically already possible to do it

rare sun
#

wa

drowsy willow
#

@ancient depot might remember the interior rain i've been causing for a month straight lmao

rare sun
#

XD

lapis fractal
# drowsy willow lol no

question, If I'm making a weather that is just a tweaked vanilla weather, would I be able to start off that weather and tweak it or would I need to go about it differently?

drowsy willow
#

that also depends on what and how you're tweaking stuff

lapis fractal
#

different audio, different color eclipse-like color, heightened values for what that weather does

#

Probably too vague I'm sorry, I plan on doing it once I get to the weather section of my modpack

drowsy willow
#

hmm

#

depends on how experienced with Unity

lapis fractal
#

not experienced in the slightest but I'm a quick learner so I'm not too worried about it. Especially if it's game related.

drowsy willow
#

i'm not and i think it would be easier to do it in code - copy the vanilla effect, replace whatever's needed, register as new

lapis fractal
#

I mean there is a chance it'll include some custom code. I was thinking about it and probably will not only be a tweaked. But it will mainly be an tweaked eclispe tbh

drowsy willow
#

alrighty!

#

if you need help in anything Registry-related, let me know ๐Ÿ˜…

lapis fractal
#

I defintely will need help I'm sure but atm we all good since I'm stuck at the 39 suits for my modpack. I'll figure it out when it comes up. I thank you for the direction!

drowsy willow
#

no worries ๐Ÿ˜‡