#[v50!]Shattered Company

1933 messages Β· Page 2 of 2 (latest)

frozen lagoon
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you're gonna have to configure the landing positions on most modded moons

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(ive been doing enemy skins and landing positions for the past 2 days straight)

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im gonna kill someone

ruby narwhal
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lol

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Well sort this out for me.

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Which queen is from where?

frozen lagoon
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Rosie

ruby narwhal
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all 4?

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I doubt

frozen lagoon
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oh

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well

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thats that LQ being re- stupid

ruby narwhal
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This is the first ever time I have seen this.

frozen lagoon
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No it isnt

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You goober

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look at football

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it says football is a "bracken"

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It also says the walker is a "bracken"

ruby narwhal
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That is the archetype it is based off of.

frozen lagoon
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Well then apparently it also believes the snare flea, driftwood giant, and slenderman are based off of the hoarding queen

ruby narwhal
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yeah.... Unless these are 4 different hoarding queens from 4 different moons.

frozen lagoon
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no

ruby narwhal
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While unlikely is possible.

frozen lagoon
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because those are literally just the enemies they say they are

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Its literally LQ being high idk

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I can assure you those are not 4 different "hoarding queens"

ruby narwhal
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I was hoping there were so I could just move on.

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Now I have to wait for @near forge to help me.

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Ok mob weights delayed.

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@misty field
Agreed

misty field
frozen lagoon
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that hotfix getting a bit cold innit bruv

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everything alright in the kitchen

ruby narwhal
green socket
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@ruby narwhal you wouldn't happen to have any suggestions on my horrible fps on this modpack would you (2070, i7-8700k, 16GB of ram)

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Maybe it was just black mesa though

ruby narwhal
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Are you using the v49 pack or one of the v50 builds I have dropped in chat?

green socket
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some of the v50 builds

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I added a nightmare freddy mod on top of it and probably am going to remove it as they had bad pathfinding and it could've contributed a bit on my end, for some reason everyone but me, the host, had decent frames on black mesa

ruby narwhal
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I am still working on the FPS in the v50 packs. Check to see if you are running out of v ram. Disabling Celestial tint can help as it uses about half a gig of vram

green socket
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Gotcha, I'll try that for sure

ruby narwhal
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Celestial tint is client side as well so only you would need to disable it.

ruby narwhal
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noticed any issues?

green socket
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other than absolutely horrible frames on some maps,

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we had an issue on this circus map

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where uh

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the interior never loaded for anyone but me

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so they all fell through the map and died

ruby narwhal
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oh very interesting

green socket
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but gloom or the vegetation map had everyone at 8fps consistently

ruby narwhal
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vegetation map?

green socket
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I'm going to try disabling that celestial tint

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and I'll relaunch real quick and see what that moon name was

dusty laurel
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Gloom was being laggy for my group today in my pack too

green socket
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it was indeed gloom then

dusty laurel
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I think Gloom needs some optimizations lol

ruby narwhal
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probably.

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He just ported it. πŸ˜„

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@silk acorn More work to do! πŸ˜›

green socket
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yeah it was unplayable πŸ’€

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man it takes so long to launch though LMAO

ruby narwhal
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I rock this.
While I do not have the best GPU the Ram and CPU hide problems for me.
So I like having the opinion of others who play the pack.

AMD Ryzen 9 3900X 12-Core Processor
GeForce RTX 2070 SUPER 8191 MB
64 Gigs of Ram

green socket
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wait did I say I had 16GBs of ram

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cause I lied if I did

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I have 32

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I was a tarkov player I can't play on 16 LMAO

ruby narwhal
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Haha

green socket
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oh I assume it's a mod itself

ruby narwhal
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just click the slider on the right

green socket
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yeah I found it idk why I thought it would be a visual setting in game lmfao

ruby narwhal
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It makes outer space look good with planets. But it is hungry

green socket
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and you think that could help with non-orbit moments?

ruby narwhal
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Yeah a lot of resources are loaded into ram and Vram all the time in LC

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Plus it will eat more memory if you have it

dusty laurel
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LC is terribly optimized 😦

green socket
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yeah let me relaunch and test some more

ruby narwhal
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I have had this pack run at 6gbs, I have had it run at 20 gigs of ram. πŸ˜›

green socket
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Streets of Tarkov ate all 32GBs of my Ram at times so I'm used to it

ruby narwhal
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Yeah newer Indy games are brutal.

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I hope to have v50 uploaded on the Thunderstore in a couple of days. Just depends on how long the Enemy overhaul takes to set up. As well as any issues that may arise from updates.

Then once I have a foot in the door I plan to add more features and optimize the pack. As well as get some long-awaited configs flushed out.

green socket
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Looking forward to it, I liked TheMostLethalCompany modpack before it broke completely from I guess Advanced Company drama (why are people so weird)

ruby narwhal
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I will drop a new code to test as soon as the Enemy overhaul is done.

ruby narwhal
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Yeah my goals are different from TMLC.
I am trying to jam as much cool stuff in here as possible and make it work.

I am used to like 400+ modpacks with Minecraft and Skyrim. That is what I am trying to do here.

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Still soooooo much to do though haha

green socket
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hey I'm consistently above 48 frames on black mesa now instead of...... being at 15

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which is good because black mesa fits so god damn well into this game

ruby narwhal
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what helps a lot when Diagnosing LC problems is the Process monitor.

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Just a glance at how much it is using helps narrow down the possible problems

green socket
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Yeah I noticed there were entity issues with a door last time

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just spamming the hell out of it

ruby narwhal
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Opening and closing a door?

green socket
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I should've taken a screenshot of it but it might've been

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all I could catch was Entity keywords and door keywords

ruby narwhal
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I am not sure I understand.

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Can you explain in greater detail?

green socket
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It was first time we played it I was constantly at 15fps and dropping below that at times, everyone else in the lobby was fine, and in the bepinex console it was spamming Entity red error lines at the time

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The next time I was about double the fps and no errors from an entity, so it led me to believe there was just a problematic enemy on the map fucking my client up

ruby narwhal
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Ahh yes I know this error. A lot of moons have been adding passive entities. Like the mushrooms on Mychordia, the crabs on Aquatis. They do not sync properly between users. They also spam the logs. I am waiting for the moon devs to fix them. It should not impede gameplay I believe.

green socket
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Ah that makes sense

ruby narwhal
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Hmm I will have to see if it causes an FPS drop

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If it does I will ask them again to look into it some more.

ruby narwhal
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Having some problems with the Enemy Weight system that is delaying the release.

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Progress is being made. Just slowly.

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We are back in the Almost there territory where I want to give a release date but I will probably miss it. So SOON!

severe quiver
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Will there be custom 914 recipes πŸ‘‰πŸ‘ˆ

ruby narwhal
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I cut a lot of what I wanted to add just to get it out the door. Since it's taken so long to be stable.

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@strange shoal helped make a spreadsheet to expedite the process though. So as soon as I pull out an updated item list it should just be a matter of how fast I can hammer it out

ruby narwhal
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Going to try to push to do the last bing chunk of work today.

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Literally all I have is the Spawn Weights and then this pack is ready for pretest and release.

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But man does it take Time and Willpower to set up over 70 moons.

ruby narwhal
flint basalt
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this is kinda unrelated to the modpack itself, but im wondering if you've ever seen more than one bracken and spider spawn in v50 after installing diversity and lethal level loader moons?

ruby mirage
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Diversity messes with the spawnrates / messed with? Not sure if Chaos fixed it already

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Same as mirage

flint basalt
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yeah well i was so confused wondering if it was a problem with the modded moons wondering if it was something they added (as in more brackens spawn naturally) or if it was something else

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but is it really just a diversity problem? (plus mirage)

ruby mirage
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I only know what i saw people say about diversity, havent encountered it myself just yet

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For mirage yeah it fks with the spawning rate

flint basalt
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hm

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with mirage alone i never seemed to encounter it up until i installed diversity and a couple modded moons

ruby mirage
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Well for custom moons, some have special stuff for them but i dont think they mess with the spawning rate

flint basalt
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yeah that's why i was confused, idk if the bracken spawn rate was specifically modified for that moon or if something was screwed up with the spawning rate in general

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but even in vanilla moons it seemed to happen

ruby mirage
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Yea i think it should be diversity

flint basalt
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yeah probably

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ima test it again

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havent tried in a while

ruby narwhal
# flint basalt this is kinda unrelated to the modpack itself, but im wondering if you've ever s...

In this modpack specifically, I have separate spawn pools and total spawn values. So I have brackens that spawn inside and outside. Currently, a Max of 2 can exist at ounce.

I had implemented this as mods that allowed monsters to escape had AI issues. They were fixed with StarlancerAI if they were Spawned in and not if they were moved between areas.

With StarlancerEnemyEscape this is not necessary, however I like the challenge so I kept it. πŸ˜›

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The current v50 test version does not have this feature currently.

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I am recreating it now.

flint basalt
# ruby mirage Yea i think it should be diversity

so i tested it out, with diversity installed and mirage, and the mod that seemed to mess up the spawn rates was rosie's moons, and im guessing its cuz of the hoarder queen and bugling that that mod adds

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(sorry for the ping)

ruby mirage
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Yeah that could be as well πŸ€” i havent tried it so im not knowledgable about it

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I know it has those sub-monsters but idk how they are implemented exactly

flint basalt
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MY BAD

ruby narwhal
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Enemy Spawn Progress
7/75 Moons fully configured.
Will be hammering out more when I wake up.

Generic moons is probably coming out soon as well. Will add those to the list.

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Should be fast now that I have all the prep work done

ruby narwhal
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I had to get rid of Lethal Quantities....

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I will now restart my work on enemy weights somewhere else.

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😭

ripe fable
ruby narwhal
# ripe fable why

There was no way to properly update Moons and Enemy lists with updated listings.

I would have to delete and remake my listings for all 70+ moons regularly.

Too much gut wrenching work.

There is an easier way....

ruby narwhal
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Plus the amount of time it took to roll out changes was insane.

ruby narwhal
# ripe fable oh damn and whats that

Some mods are in dev atm, for now I am switching my focus to polishing up other areas of the pack and adding features while I plan my next move.

ripe fable
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hyped for it

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Cant beleibe im saying this, but u have created the best modpack

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you even suprassed mine

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which i did not think anyone could, but you did it by a lot

ruby narwhal
ruby narwhal
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Right!

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I have decided to release the pack without the custom spawn weights (for now) and then add them in later

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Unfortunately, this will make the Buglings and Queen be everywhere for now. But hey such is life.

ruby narwhal
ruby narwhal
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Sorry big things were happening and I was holding pack release back to get them sorted out.

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Doing a final check on the mods and will release the pack without the monster overhaul very soon.

I will then continue to rework the monster overhaul and release it when it is done.

It just takes a while to migrate the data.

75 moons of default spawn strings for each enemy, then my custom weights, and then a polish to add new enemy weights.

Just copy pastes that is 450. Then about 1000 edits. And finally another 225 copy pastes

So that's why things are taking a while.

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I have been too busy to test for new bugs. I plan to drop a test code here for bug testing. After fixyos I will release.

flint basalt
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what's the monster overhaul about again?

ruby narwhal
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Using modded enemies they usually have a single number weight. This can break other moons.

Some moons spawn enemies in the range of 1-15 other spawn enemies with weights of 80-150 so... Dropping an enemy with a weight of like 20 could take over a moon or do nothing.

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I just did a quick and dirty Modded enemy implimentation.

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Here is the code for testing

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018f9d0e-5f0c-a723-094d-b903883c7238

flint basalt
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honestly i gotta applaud this effort you're going through just to give us the ultimate modded moon experience

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playing modded moons and interiors without configuring them beforehand feels too raw and unbalanced if that makes sense

ruby narwhal
# flint basalt honestly i gotta applaud this effort you're going through just to give us the ul...

I really like top-tier mod packs. I have enjoyed many on Minecraft and Skyrim.

The effort put into those is amazing.

I wanted to have a similar experience for Lethal Company, however nothing was out there that fulfilled my needs. So I went out to make it myself.

@rich canopy and @latent depot told me to publish it. Tolian went as far as to give me everything I needed and go DO IT! So they are the reason it is public. πŸ˜„

I never compromise quality so I am excited to deliver a high-quality product. πŸ˜„

flint basalt
ruby narwhal
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Also since it is lost now

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TEST PLEASE!

018f9d0e-5f0c-a723-094d-b903883c7238

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__
Let me know of any crashes
Thinks you Like/Dislike
Things that feel imbalanced

Feel free to enable some of the testing tools that are disabled.
Also, I have Selenes Choice Configured but disabled as I do want it tested as well however it limits the Moon Catalogue to 10 planets.

latent depot
strong sluice
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i do wonder though, for your complaints about LQ, isnt that something you could ask the author about? and suggest a ux change for it maybe?

or is there already a more user friendly spawn control mod that you plan on using?

ruby narwhal
ripe fable
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do you know if this works with selenes choices mod?

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75 moons is overwhelming

ruby narwhal
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TLDR yes. Activate it, its already installed.

ripe fable
ruby narwhal
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I may be working on the release right now. Maybe not.

proper fiber
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Hello ! Out of curiosity, what's the minimum config that you need to play this modpack ?

ruby narwhal
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[v50!]Shattered Company

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All right Boys and Girls! ITS HAPPENING!!!

V50 SC BETA Now on the Thunderstore!

All packs have been updated for v50.

https://thunderstore.io/c/lethal-company/p/SourceShard/?section=modpacks

Changelog!

This is the first Shattered Company v50 release!

While there is still work to be done I did not want to make anyone wait more then necessary. The bulk of the features are in and working.

Absent Features:
Balancing
Monster Weight Overhaul
Scrap Config
SCP 914 item Config.

Please report any bugs/crashes you find to my thread linked in the readme.

Mods have added many new items, if you find equipment that does not go into a reserved slot that should please also let me know.

Updated All Mods!
Updated Moon Packs!
Updated Suits Pack!
Updated Cosmetics Pack!

Added Mods:

StarlancerEnemyEscape
JetpackHMD
LobbyOffensiveNames
IAmBatby-LethalToolbox
LethalFixes
BetterEmotes
TeleportDecline
RevisitStingers
HazardsOutside
SnowyHolidayDropship
SpiderWebFix
FeedFish
VileVendingMachine
LogNeuter
BetterSprayPaint
TerminalDisplaySync
ApparatusFix
ColorfulEnemyVarietyWIP
AutoKnifeAttack
MeleeFixes
CodeRebirth

Removed Mods:

Flashlight Fix
LC Mask Fix
LethalLevelLoaderFixed
Piggy-Celestial_Tint_Edit
mrov-WeatherTweaks
HolographicWings-LethalExpansion
Speakers-IndieGameScrap
jockie-LethalExpansionCore
ArticFox_Monix-FelixAndFriendsScraps
NutcrackerFixes
JetpackFallFix
DoorlessStorage
ScannableFireExit
SmartItemSaving
Lethal_Resonance_Meltdown
LCLightsStartOffMod
FacilityMeltdown
DeeperMeltdown
ShipMeltdown
MaskedAIRevamp

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--
This also includes the Embrion Rebalance! πŸ˜„

flint basalt
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why was weather tweaks removed?

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btw nice job getting v50 pushed out

flint basalt
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nvm, i see now looking at the modlist

grizzled tree
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@ruby narwhal my mod is updated

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butler now roams freee

ruby narwhal
ruby narwhal
grizzled tree
proper fiber
ruby narwhal
# proper fiber Yes ! I tried the test modpack but sadly it lags too much for me. Is it ram dema...

I have the release out now and there is a lighter version.

It is ram intensive but most people should be able to play. It is more heavy on the gpu's memory.

I reccomend checking how much ram and gpu memory you are using and adjust accordingly.

To free up ram run SC light. You can experiment with the modules to see what fits your setup.

To run less gpu memory, disable celestial tint, and LCUltrawide.

Now because Celestial tint is currently what let's you walk outside the ship in space, you will loose that feature unfortunately.

proper fiber
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I see, thanks ! I'm planning on upgrading my setup anyway in next few months so it's all good !

ruby narwhal
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If you are looking to play at any cost. All that light removes is the cosmetics/suits and the expansion moons/their interiors.

All of the core pack is still there. It totals 40 moons

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So still quite a lot of content

molten dome
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I've been having trouble with my own curated modpacks not working perfectly for everyone in my friend group, so I'm trying out more actively maintained modpacks like this one. I downloaded Core + ModularMoonslight, but as soon as I loaded in, I got a black screen and the log was spamming
"[13:30:28.8749970] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
LCOffice.Patches.PlayerElevatorCheck.Update () (at <602a4d41bc7447b89a9e6dda8de2a5a7>:IL_0006)"

ripe fable
gusty canyon
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LateGameUpgrades Running Shoes upgrade does not work.

gusty canyon
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Also, what mod did you use to limit the moon count and to cycle through?

ruby narwhal
# ripe fable what happened to facility meltdown

A lot of interiors are including their own effects for taking the Apparatus so I removed it so they do not conflict. If you would like it in the pack you can add it back in manually. πŸ™‚

ruby narwhal
gusty canyon
ruby narwhal
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The Ai knows!

gusty canyon
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Huh

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It's also Gemini, which is shit.

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Still interesting.

ruby narwhal
gusty canyon
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It fixed it on my end when I had this same issue with that kind of error showing up.

ruby narwhal
molten dome
ruby narwhal
ruby narwhal
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Just a heads up. I noticed when downloading my modpack on a fresh profile that it seemed to be broken. After trying to find a problem I found it was just a bad download from Thunderstore. I recommend if these problems crop up to reinstall the modpack first to see if it resolves the problem.

molten dome
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Oh, I see! This must have been what happened then. Could I reinstall it, confirm it works on my side, and then share the profile code? Or is there still a risk of it breaking then? Some of my friends are on slow internet or HDDs so reinstalling it multiple times would take very long for some of them...

ruby narwhal
# molten dome Oh, I see! This must have been what happened then. Could I reinstall it, confirm...

A profile code does mostly the same thing as DLing from Thunderstore. It just sends them a list of mods and the Mod Manager Downloads them. What you could do is if you want to be the one to test updates for your friends. You can update my pack in between my TS updates to have all the features of the new mods, and test it to make sure no updates break it before sending the code to your friends. That way you have all the new content from the updates I have yet to release on TS and you have tested it so they should not have problems after DL'ing it.

dire bane
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unfortunately when trying to download r2modman dies everytime

ruby narwhal
ripe fable
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besides exporting as a modpack to thunderstore

dire bane
gusty canyon
ruby narwhal
# ripe fable what the advantage of GMM over r2?

It has advantages and disadvantages. I went back to R2 because I work better it it, I have to wait for Gale to get more features. However it adds a lot of QoL features. It would be better to DL it yourself and give it a whirl. It is amazing for changing configs.

ruby narwhal
ruby narwhal
gusty canyon
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Damn

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Is there better stamina?

ruby narwhal
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Yeah it takes your money but does not give anything.

ruby narwhal
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Also by default with the BetterStamina mod I have in the pack the stamina regen is increased a bit.

gusty canyon
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So I can bandaid work around my buffing the movement speed multiplier to coincide with how the LGU system would've worked.

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Also, Sector-0 doesn't seem accessable anymore.

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For any modpack.

gusty canyon
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Why?

ruby narwhal
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@rich marsh Am I correct?

gusty canyon
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Probably on Asteriod 13 if I had to guess.

rich marsh
ruby narwhal
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Thats a different moon pack.

gusty canyon
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Ahh

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Smart.

rich marsh
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Itll be configurable

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Likely next update

gusty canyon
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Honestly, that should be a feature with Artifiace.

ruby narwhal
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Rosies moons are Affliction, Eve, Sector, Summit, and [REDACTED]

gusty canyon
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So one of the two..

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Ok ok.

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I like.

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Need to "hunt the key".

gusty canyon
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Oh Summit as well?

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Huh

rich marsh
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yeah

gusty canyon
ruby narwhal
ruby narwhal
gusty canyon
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The music is so good.

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Honestly, the new update to the planets outside the ship, whatever mod handles that, I don't like the new change.

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I liked the old one, especially with Bozoros.

gusty canyon
rich marsh
gusty canyon
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Found it

rich marsh
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xD thanks

ruby narwhal
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They are currently set to default settings at the moment. You can customize what you want on if you wish. By default, it will reroute you and allow you to route back for free if you left a paid planet. With Selenes choice on now, it is very close to 50/50 to land on a paid vs free moon.

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Also in the next update, I intend to remove the DO NOT UPDATE PACK warning.

Seems like some mods that have outdated dependencies Downgrade the Core mods in SC and break things.

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So I am going to request that players always hit update and I will deal with the aftermath of my choices.....

ruby narwhal
ruby narwhal
gusty canyon
open flame
ruby narwhal
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Gale will bandaid fix the problem. But R2 will need to be reinstalled to work again of its the program.

I installed the pack from thunderstore on R2 fine.

gusty canyon
gusty canyon
ruby narwhal
gusty canyon
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Haven't ran into a Bracken since.

flint basalt
wary bear
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having this issue, someone knows what it could be? I installed the full version

gusty canyon
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See if this fixes it.

wary bear
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ok, updating

wary bear
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ow, it works ;-;

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thanks man

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i thought it couldn't update the modpack

gusty canyon
gusty canyon
wary bear
wary bear
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I didn't found Facility Meltdown in the modpack, it has been removed?

gusty canyon
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No

safe nebula
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downloading rn

gusty canyon
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It is a part of the modpack.

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Waut

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Wait, it has been removed..

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What the hell.

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It was a part of the modpack.

gusty canyon
gusty canyon
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Ok, I setup a crew.

gusty canyon
wary bear
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oww nice nice

gusty canyon
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I've kindof been acting as an unoffical bug reporter for this modpack.

wary bear
gusty canyon
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Ah, ok./

wary bear
gusty canyon
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oh no.

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I've just been the first one to report all these bugs.

wary bear
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hahah congrats man

safe nebula
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can someone put a share link to the full pack

wary bear
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maybe someday u can actually be a official tester

wary bear
wary bear
safe nebula
#

what i mean is can you go to the pack on the thunderstore app and click share

gusty canyon
safe nebula
gusty canyon
#

You mean you want the code for the modpack?

safe nebula
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Ye

gusty canyon
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018fc4af-c616-283d-b7a5-161f6fdf5cdf

safe nebula
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Thx

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you wanna squad up

gusty canyon
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I'll host.

safe nebula
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Ok

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What's the crew name

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Yo

gusty canyon
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I'll put a link to join the lobby in there

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Ok hold on, r2 is not launching LC with the mods.

safe nebula
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Ok

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Lmk when it does

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Ykw I'll host

gusty canyon
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Just join the crew VC I started.

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At the bottom.

safe nebula
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Nah and ykw can you host

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I can't figure out the invite system

gusty canyon
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Ok.

safe nebula
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Can you put the link in here

gusty canyon
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Yeah

safe nebula
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Ok

gusty canyon
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Here

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..

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Uhh

safe nebula
#

Ok one min

gusty canyon
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Put this into the steam browser.

safe nebula
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Ok

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Alr one more min

gusty canyon
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What's taking so long?

safe nebula
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its not working

gusty canyon
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Why?

safe nebula
#

the link wont work in the browser

gusty canyon
#

Try again.

#

You are typing it into the browser on the steam browser when you are in game right?

safe nebula
#

yes

gusty canyon
#

Can you live stream what your doing in a VC?

safe nebula
#

It said "host is on version 1000 while you are on version 50"

elfin elbow
#

nah but how can the full pack even run without 32 gigs of ram

#

I wanna give this a try so bad but im skeptical as my own pack has like, quarter of the listed moons in this pack and I already struggle a lot to start a game with 16 gigs of ram

#

@ruby narwhal πŸ‘€

elfin elbow
#

that doesnt answer my question

gusty canyon
elfin elbow
#

???????????????

#

I'll just wait for sourceshard to reply instead, you legit didnt even understand my question

gusty canyon
elfin elbow
#

nope

#

I'm wondering why this modpack with about 40 more moons doesnt have memory issues

gusty canyon
#

That is very different to what you asked up there.

elfin elbow
#

?

#

same question just worded differently

dire bane
#

Weird argument lol

ruby narwhal
#

Also πŸ‘€

#

This is a lot of chatter. I must have missed a lot.

ruby narwhal
elfin elbow
#

ah right

#

that makes sense

#

thank you business

gusty canyon
gusty canyon
#

Just doesn't load.

ruby narwhal
gusty canyon
#

Usually when I have the belt and I leave the game.

ruby narwhal
#

The save does not load? The belt is not present in the save? You cannot put items into the belt slots? What does not load?

gusty canyon
#

The belt is not present in the save.

ruby narwhal
#

Are all other items previously on the ship all present and accounted for?

Have any changed?

gusty canyon
#

No, a flashlight I had on me one time also deloaded with the belt.

ruby narwhal
#

Base game light or modded light?

gusty canyon
#

No, full version.

ruby narwhal
#

Plus we're these items in vanilla slots? Reserved item slots? Or was it in the added utility belt slot when it disappeared?

ruby narwhal
gusty canyon
#

Base game

#

Ok, I think there's a problem with the item data saver mods.

#

The equipment you spawn in with just changed into a Diving Kit, Hoarder Bug Egg, Comedy Mask Plushie, and a Snare Flea Sample.

#

Also, I can only now access 3 moons at a time instead of 9.

ruby narwhal
#

The ones on the side of the ship?

gusty canyon
#

I've been keeping my mods up to date.

gusty canyon
#

You want a log?

ruby narwhal
#

There are some bugs when creating a save, leaving, and reloading that save. Try landing and then going to space then leaving to see if the problem repeats.

Then send the log

#

Do a fresh save.

ruby narwhal
ruby narwhal
gusty canyon
#

How do I send a log?

ruby narwhal
#

If you are using thunderstore/r2 mod manager it is in settings > debugging > log

gusty canyon
#

Ahh

#

Ok.

#

I'll try a fresh new save.

#

Also, I am sorry if the amount of bug reports I'm submitting is causing you stress over your modpack.

gusty canyon
#

In the LethalConfig, each setting was lowered to 1.

ruby narwhal
gusty canyon
#

An update likely.

#

I keep all the mods in the modpack up to date.

#

Should I reinstall the modpack?

ruby narwhal
#

@crystal jewel
Did a recent selenes choice update reset the config?

ruby narwhal
#

You can fix selenes by changing it to 4 free, four paid, 2 random choice.

gusty canyon
#

Alright, did that.

crystal jewel
#

I changed a lot of stuff

#

oh yeah i moved the general stuff to the top of the file so it would end up resetting yeah @ruby narwhal

#

since its now _General_

ruby narwhal
#

I will release an update to the pack later today to fix this and the TZP issue

gusty canyon
#

I'll see if I run into the same bugs here.

gusty canyon
#

I think it has something to do with the mod that causes getting killed by a Bracken to take you to the hall you need to run into.

misty trench
#

whenever one of my friend loads in they spawn in middle of nowhere. We playing the lite version and it works fine for me and my other friends. I have even tried sending them the code of my mods so it defo exact same.

gusty canyon
misty trench
#

they have which is the issue

gusty canyon
#

It fixes the prbolem.

#

Oh wait really?

#

Hang on.

gusty canyon
#

Try this.

misty trench
#

k i will get them to try it

gusty canyon
#

This is the code for my Shattered Company modpack, which works.

gusty canyon
gusty canyon
ruby narwhal
#

That should fix everything. πŸ˜„

ruby narwhal
#

Had to go do family tech support. Update postponed to tomorrow

ruby narwhal
gusty canyon
ruby narwhal
#

I am off to sleep for now. πŸ™‚

gusty canyon
#

Alright.

#

Night.

gusty canyon
#

Also, again, I am really sorry if the amount of bugs I'm reporting is causing you stress.

ruby narwhal
gusty canyon
#

I think it's the bunker interior. I haven't seen that one yet at all.

#

Also, no ship malfunction has occured to me yet.

#

I think ship malfunction may be broken.

#

Scarlet Mansion works, I've seen that one before.

ruby narwhal
ruby narwhal
gusty canyon
#

Made 1858 on Experimentation.

gusty canyon
#

I see like 7 bodies each moon.

ruby narwhal
#

it surprised me as well haha

#

Mod updates made it 5-15 remnant corpses could spawn. I changed it to 0-6.

I also made each corpse only contain one item.

ruby narwhal
#

yeah its insane

gusty canyon
#

Sometimes I get wheel barrows and RPG's from them.

#

They're worth over 200.

#

Like this one rocket launcher I got is worth 342.

ruby narwhal
#

yeah I think I will nerf that as well.

#

not too much though since I made them more rare.

gusty canyon
ruby narwhal
#

lolk

gusty canyon
# ruby narwhal lolk

Bro, gambled one wheelbarrow I found and got a perfect 21 blackjack from the Casino and nearly doubled quota.

ruby narwhal
#

hahaaha

gusty canyon
#

Man, if Quotarollover was in this modpack, I would've been able to reach quota 8 by now.

ruby narwhal
#

scrap value was set to 20-40% of store value. I just knocked it down to 10-30% to test.

gusty canyon
#

Wait..

ruby narwhal
gusty canyon
#

20-40%.

#

The RPG I found is worth 235.

#

And the Wheelbarrow I found was worth 412 before putting it through Blackjack..

ruby narwhal
#

yeah meteo multiplier is in the pack as well. So it also adds on to the value

#

of spawned scrap.

#

I may have to drop lower than this but we will knock 10% off for now and see how it feels.

gusty canyon
ruby narwhal
gusty canyon
#

I'm only modifying the scrap value. I'll leave the amounts.

ruby narwhal
#

So far I have updated the Suits, Cosmetics, Core Packs. I am currently working on adding more moons and interiors to MML and MME.

So this will be a big update today. πŸ˜„

flint basalt
#

is there an ETA for the monster overhaul and scrap balancing?

gusty canyon
ruby narwhal
#

I plan to work with @flint crystal for the scrap balancing.

#

If I had fewer planets it would be easier. Fut I basically have to configure 3 spawn pools for each moon, and I am close to 80 moons now.

So 240 spawn lists and then the balancing of 58 enemies each. so that is 13,920 edits at minimum.

gusty canyon
ruby narwhal
gusty canyon
ruby narwhal
#

does it keep the same moon list?

gusty canyon
#

Yes.

#

I changed the settings to do that.

#

But it will reroute me away from a paid moon to a free moon.

#

If I reset a server.

ruby narwhal
#

@crystal jewel Naughty naughty

#

πŸ˜›

#

Stealing their hard earned credits.

flint basalt
gusty canyon
flint basalt
#

just one question regarding enemy balance; do you think the moons would still be just as balanced if someone removed most modded enemies?

flint basalt
#

ty!

ruby narwhal
#

If you wanted to disable modded enemies you would just have to disable the mod.

crystal jewel
ruby narwhal
# crystal jewel huh?

Apparently when reloading a save Selenes choice forgets the last navigated planet and loads a random free one.

#

So you loose your paid planet.

crystal jewel
#

bro??

#

Its saved to the save itself

ruby narwhal
#

not the list

#

the last navigated planet.

crystal jewel
#

Unless you changed the moons in the pack since then

crystal jewel
ruby narwhal
#

they do.

#

I will test my self now.

crystal jewel
#

It is unbuying it?

ruby narwhal
#

yes

crystal jewel
#

I don't touch any prices'

#

I only list them based on if the price is == 0 or != 0

crystal jewel
#

strange

#

it must have not saved then

#

unless a seperate mod expires the permanent moons

ruby narwhal
#

hmm

ruby narwhal
#

I may be making the wrong assumption

crystal jewel
#

I think the issue would be that they just didn't save and reverted back a day

ruby narwhal
#

Are you referring to whatever moon you save on is supposed to be permanent? Or something else entirely?

crystal jewel
#

Not sure, its definetly not from selenes at least

#

since it doesn't set route prices

ruby narwhal
#

You seem to be misunderstanding

#

I am not talking about route prices.

#

I am saying that Save States Differ.

crystal jewel
#

I thought the issue was that a moon was bought then they left and rejoined and it cost the price again?

gusty canyon
#

Holy shit, got 2230 from Wilay.

#

Yep, can confirm, ship does auto-route to free planets from paid planets.

ruby narwhal
crystal jewel
dusty laurel
#

Just tested it with just Selene's Choice, If you route to Titan on Day 1, land the ship, take off, then quit out of the save after the day changes. When you load back into the save it auto routes you to a free moon

#

The day is still decreased

gusty canyon
#

Happens if you reload a server after taking off from a planet.

crystal jewel
#

yeah

#

the safety moon is always a free one

gusty canyon
#

I have it shuffle after quota though.

crystal jewel
#

but its shuffles on Start

gusty canyon
#

Yes.

#

But I am not at the start.

crystal jewel
#

otherwise you can go to any moon until you finish a quota in that play

ruby narwhal
#

@crystal jewel
We are wanting it to retain our last saved position exactly.

gusty canyon
#

It's AFTER I land on a paid planet, I take off, I am BACK in orbit, the NEXT day, I reload the server, and I am auto-routed to a different, free moon.

crystal jewel
#

Because the issue is that I'd need to make another seperate thing in so that start is only for the save has only been opened for the first time ever OR the player is a client

#

then another method that distinctly executes if the player is the host and they are going onto an existing save

dusty laurel
#

When playing without Selene's, with just LLL, the last planet you visited is saved when quitting and loading a save

crystal jewel
#

Yes so I'd need a solution

gusty canyon
dusty laurel
gusty canyon
ruby narwhal
#

and on a new save.

gusty canyon
#

Exactly.

crystal jewel
gusty canyon
#

YES

#

I WANT TO

ruby narwhal
gusty canyon
#

I paid to go to a moon.

ruby narwhal
#

I know what you are talking about now

crystal jewel
gusty canyon
#

I want to stay there if I have to restart the server.

ruby narwhal
#

the system you are referencing only works if moons change all the time

gusty canyon
#

Yeah, I have the shuffle set to after Quota.

#

Not everyday.

crystal jewel
#

oh I see now, then yes I would need a seperate "Start" that is specific to existing saves

ruby narwhal
#

@crystal jewel

Ok so this is the desired Outcome

New Moons only on new Quota βœ…
Clear Weather on Safety Moon βœ…

Player can run any planet back to back or in any order they choose.

When player saves the game on Titan. They should return to the game on Titan.

Not reroute to the safety moon.

#

Safety moons should only be routed too on save creation and when planets are reshuffled.

crystal jewel
#

I see

#

I'm going to have to figure out what to do about that

gusty canyon
#

Welp, there goes 700 credits I spent to get to Wilay.

#

Worth the 2230 loot run I got.

ruby narwhal
#

lol they were never coming back hahaha

gusty canyon
#

The sacrifices I make...

gusty canyon
ruby narwhal
#

rofl

crystal jewel
#

You can just make it constant

gusty canyon
# ruby narwhal rofl

Also, the mod that alerts you of weather on the top of the screen can alert you of the accurate weather that says [Unknown] or weather with a ?.

ruby narwhal
#

Yeah @autumn hill needs to fix that one.

#

It's AnnounceMoonAndWeatherChange

#

@crystal jewel Just in case. A visual example

autumn hill
#

If there's an easy way to check for the unknown weather, I'll fix it ^^

But if that is a private variable inside an internal class, I probably won't fix it

dusty laurel
#

@latent depot πŸ₯Ί

crystal jewel
gusty canyon
#

What programming language does LC use?

dusty laurel
autumn hill
ruby narwhal
gusty canyon
#

Holy, got 2490 on Adamance.

flint crystal
ruby narwhal
latent depot
ruby narwhal
#

Too tired to finish the update job today. Pushing to tomorrow.

autumn hill
gusty canyon
#

New Problem: Found a Forest Giant on Embrion.

molten dome
#

just had an extremely annoying error that forced us to leave the game, the bell sound when you collect scrap got stuck and just spammed over and over again. The log was spamming this error:

[20:23:59.4984452] [Debug :me.loaforc.soundapi] Audios:UIAudio:CollectScrapSmall == *:UIAudio:CollectScrapSmall?
[20:23:59.4984452] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
(wrapper dynamic-method) HUDManager.DMDHUDManager::DisplayNewScrapFound(HUDManager)
HUDManager.DisplayScrapItemsOnHud () (at <255c0877f9414c3aa6f1fe5079ac13f3>:IL_001E)
(wrapper dynamic-method) HUDManager.DMDHUDManager::Update(HUDManager)

#

also, this happened after someone teleported a dead body to the ship

gusty canyon
#

Did you try putting in more scrap in to override the sound?

molten dome
#

they tried teleporting other people but it didn't really do anything

#

voting & leaving got stuck as well

#

overall though the pack has been pretty stable!

gusty canyon
#

What scrap did this glitch occur with?

#

That could be important.

molten dome
#

so the scrap was technically a collected dead body

gusty canyon
molten dome
#

player dead body, you can't teleport the remnants ones I think

gusty canyon
#

Try and teleport another one.

molten dome
#

As I've said, they tried, didn't do anything

gusty canyon
#

Huh

#

Strange.

#

Also, can I join you guys.

molten dome
#

Sorry but no, we're not even native English speakers lol

gusty canyon
#

Ok fair enough.

gusty canyon
ruby narwhal
ruby narwhal
molten dome
ruby narwhal
molten dome
ruby narwhal
molten dome
#

I see. Core worked perfectly for them but one said using Light always resulted in the black screen

ruby narwhal
molten dome
ruby narwhal
# molten dome they didn't! that might have been the issue

I am not aware of how modpacks specifically install. Even if I include the proper dependencies in its list it will still download Outdated dependencies if another mod specifies a specific version. So in order for things to work currently, after an install the pack must be updated to function.

If I am made aware of a load order or a way to fix this I will.

ruby narwhal
#

Finished pushing updates to fix bugs and add features to SC

Moon packs will be updated soon with new moons and interiors.

Changes

    # ShatteredCompanyCore
    Added:
    - JetpackFixes
    - ButteryFixes
    - SpikeTrapFixes
    - BlahajPlush
    - UpturnedVariety
    - MalfunctioningDoors
    - ReviveCompany


    Removed:
    - EnhancedTZP


    Config:
    - Disabled Bracken room - (Diversity)
    - Added Regeneration Limit 2.5 health bars (LethalRegeneration)
    - Added revive mechanic requires 30 secconds to revive, 3 total revives. (ReviveCompany)
    

    Mod Updates:
    - VileVendingMachine 1.0.11 > 1.0.12
    - Piggys_Variety_Mod 1.1.24 > 1.1.27
    - DeathNote 0.3.4 > 0.4.0
    - CustomStoryLogs 1.3.1 > 1.3.2
    - ScannableCodes 1.0.3 > 1.0.4
    - Emblem 1.5.2 > 1.5.3
    - LethalLib 0.15.1 > 0.16.0
    - Remnants 1.2.16 > 1.3.0
    - ShockwaveDroneEnemy 0.4.2 > 0.5.0
    - Lategame_Upgrades 3.7.1 > 3.7.2
    - Interactive_Terminal_API 1.1.1 > 1.1.2
    - LethalPipeRemoval 1.6.8 > 1.7.5
    - Lethal_Doors_Fixed 1.0.8 > 1.0.9
    - HotbarPlus 1.6.7 > 1.6.8
    - TooManyEmotes 2.1.17 > 2.1.18
    - ReservedItemSlotCore 2.0.29 > 2.0.30
    - LETHALRESONANCE 4.3.4 > 4.4.0
    - BlahajPlush 1.0.1 > 1.0.2
    - UpturnedVariety 1.0.0 > 1.0.1
    - JetpackHMD 1.2.0 > 1.2.1
    - ButteryFixes 1.0.2 > 1.1.0
    
    # ShatteredCompanySuits
    Added:
    - ClassicSuitRestoration
    - HelldiversModelsSuits
    - ToadSuits
    - Krista Inspired Suit
    - RandomSuits
    - NASA Spacesuits
    - New Mithzan Suit
    - Pjonk Suit
    - Seigi Suit
    - X33N Suit
    - Yahsass Suit
    - Fizzy Suit
    - Giga Suit
    - SSPSuits
    - Pigeons HighVis Suits
    
    
    # ShatteredCompanyCosmetics
    Removed:
    Gridian Cosmetics
    Cute Cosmetics
    BandaidsMegaCosmetics
    
    
    Added:
    InsomniaxCosmetics
    RandomCosmetics
    PigeonsCosmeticsAddon
    cherry picked cosmetics
    DanteCosmetics
    ToiletPaper
    SonsCosmetics
    SillyExpressionsCosmetics
    LoweysLitsman Kamina Glasses
    Splicer Mask Cosmetic
    CatEarHeadphones
    HatFortress2
    Kirby Cosmetics
    MeguminHat
#

I was also asked to add a Dono Page.

If you like the work I do in my modpack feel free to use Thunderstore's Support the creator ❀️ button to buy me a Ko-Fi. πŸ˜„

gusty canyon
gusty canyon
gusty canyon
#

Selence's Choices also needs to be changed again.

ruby narwhal
gusty canyon
#

Yes

#

I had to update the mods again.

#

Fixed the problem again.

ruby narwhal
ruby narwhal
#

I know the fix for the update issue and it will be coming out next update. πŸ˜„

gusty canyon
#

Selenes redefaulted to 1 each, which I think is because the mod is probably designed around the base game

molten dome
#

If you update, may I suggest the removal of the ghost mode mod? I don't know if anyone else has this problem, but it always broke the death cam at the end of the "round" for me. Instead of seeing the ship leaving, I'd just see the bottom of the map. I've removed it now and it's back to normal

#

when I used it in a previous modlist, my friends didn't feel like it added more value than something like spectate enemies anyway, but that's obvs subjective

gusty canyon
#

Here's the log.

#

FlipMods-TooManyEmotes (2.1.18), Confusified-InsanityDisplay (1.1.4), Magic_Wesley-Wesleys_Moons (4.0.14), fumiko-CullFactory (1.1.2), Yorimor-CustomStoryLogs (1.3.2), Tolian-Tolian_Moons (1.9.7), Wydrop-MANTIF (1.1.2)

These mods were updated after launching the modpack when the malfunction happened.

ruby narwhal
#

Slowly working on a bug fix and feature patch. I have been working on Shattered Company for the past 6 months without much of a break. So I am taking time with friends and family, updates will be slower for now but I am still plucking away. A break is very much needed so I am doing the best of both worlds and doing some work here and there. πŸ˜„

As soon as I can motivate myself, the install bug should be fixed. I also have some new moons and interiors I was working on releasing in the moon packs. The monster overhaul is waiting on a lot of spreadsheet work and Central Config to be updated and bug-fixed.

Thank you for your patience. πŸ™‡β€β™‚οΈ

flint basalt
#

pls dont burn out yourself πŸ‘

crystal jewel
crystal jewel
#

radmech is like 100ish

crystal jewel
#

I had to make and increment my own counter that is upped when the day ends and save that to the save file

#

but yeah now if have played at least one moon on the save file, rejoining will do all the other stuff with getting the last random moons but will simply not reroute the ship

ruby narwhal
#

ShatteredCompanyCore v5.2.0

    Updated:
    - StoreRotationConfig 2.1.0 > 2.2.0
    - CullFactory 1.1.2 > 1.1.3
    - TerminalFormatter 0.2.11 > 0.2.13
    - Haunted_Harpist 1.3.13 > 1.3.15
    - InsanityDisplay 1.1.4 > 1.2.2
    - AnnounceMoonAndWeatherChange 2.0.3 > 2.0.5
    - EnemySoundFixes 1.2.3 > 1.2.4
    - LethalFixes 1.1.1 > 1.1.3
    - SnowyHolidayDropship 1.0.3 > 1.0.4
    - ShatteredCompanyCore 5.0.0 > 5.1.0
    - CustomStoryLogs 1.3.2 > 1.3.3
    - ScannableCodes 1.0.4 > 1.0.5
    - ShockwaveDroneEnemy 0.5.0 > 0.5.1
    - TooManyEmotes 2.1.18 > 2.1.19
    - MalfunctioningDoors 1.2.1 > 1.3.0
    - ButteryFixes 1.1.0 > 1.2.2


    Added:
    - TestAccountFixes


    Removed:
    SpiderWebFix By TestAccount666 (Replaced with Test TestAccountFixes)


    Config Changes:
    - SyncExtraMonitorsPower - False (Turned off due to this bug https://github.com/Shaosil/LethalCompanyMods-GeneralImprovements/issues/195)
    If set to true, The smaller monitors above the map screen will turn off and on when the map screen power is toggled.
    As such Extra monitors will not work with the power switch and not be affected by Lightning Strikes

    Know Issues:
    - BetaWeatherTweaksBeta 0.14.11 > 0.20.0 ( Not updated yet due to problems present in release version )
      Do not update this mod in your modpack.
ruby narwhal
crystal jewel
#

I wasn't on mantif 😭

#

if I don't record in like 60p it will take 4 years to upload any clip

ruby narwhal
ruby narwhal
gusty canyon
gusty canyon
#

I can't got this modpack working.

ruby narwhal
flint basalt
#

source how exactly are you setting up the interiors for each moon

#

do u use LLL config or some other mod

flint basalt
ruby narwhal
# flint basalt why not LQ or CC?

I used to Heavily Use LQ but I ran into an issue with moon updates that would require me to re-enter large amounts of entries when moons or the game version changed. I have a lot of moons in the pack and that creates a lot of work.

I plan on using LLL and CC. Using LLL for the moons pack allows people to DL the Moons pack and add it to their modpacks or profiles without any bloat. My Light and Full modpacks will use CC as it overides LLL's config.

ruby narwhal
#

@versed shadow Would you be able to add a prompt on the Camera Screen for players to buy the camera upgrade? I do not think all players natively understand why the camera mod does not work as it used too.

ruby narwhal
# gusty canyon I can't got this modpack working.

Looks like since Tolian Moons updated and took over Development of Orion, Celest, and Aquatis there are duplicates of them in the pack. You need to delete these three separate moons and then the pack will launch.

versed shadow
flint basalt
ruby narwhal
#

So I am back and working on the big update I mentioned earlier. I plan to add 9 new interiors and about 20 more moons. I found that the Selene's choice problem was because of me having different configs in different uploads that overwrote each other... sad...

Also, The installation issue should be resolved soon as the next version of Full and Light I release should have all mods in its mod list and not the modpacks. I had used this system for its simplicity, however it seems that thunderstore, R2mod man, and Gale are not set up to handle modpacks in modpacks in modpacks. It ends up getting installed so very much incorrectly.

I am nowhere close to dropping the Enemy overhaul but it is being worked on. I just keep making the project harder on myself with added moons and interiors soooooo. YOu know it will be released eventually......

I will be making a modpack for CurseForge when and if most or all of the mods host a copy over there.

I hope I have answered most of the questions that I have been asked. As well as given you some idea of what is happening behind the curtain. πŸ˜„

ruby narwhal
#

Since v55 is on the horizon I will shift to releasing the next update as a v55 release. As it seems as some mods may be dropped from the modpack.

ruby narwhal
#

yes

gusty canyon
#

What happened to the last 4 versions?

ruby mirage
tiny escarp
ruby mirage
#

i swear there is logic in it

tiny escarp
#

im the same way, my version numbers are all vibe based depending on how much i feel like i added kekw

ruby mirage
#

πŸ˜‚πŸ˜‚πŸ˜‚

tiny escarp
#

all of my changelogs specifically mention that I do NOT adhere to semantic versioning lol

#

even if i do use the same format

knotty field
#

are in this modpack much mods in it for different interiors?

knotty field
#

can someone pls send a profile code with this mod? My friends and i having problems downloading it

#

@ruby mirage maybe you?

ruby mirage
knotty field
#

sad

knotty field
#

i hate thunderstore ngl

tiny escarp
#

might make it easier to download the pack from thunderstore

#

also better on performance than the base thunderstore app or r2modman

knotty field
#

download is working but

#

@tiny escarp

tiny escarp
#

are you on v50 or v55

knotty field
#

v50

tiny escarp
#

I'm not the curator of this modpack but i'm pretty sure it's set up for v50

knotty field
#

im on v50

tiny escarp
#

also would make sure you're not updating any mods after downloading the pack

knotty field
#

i did not

tiny escarp
#

how many mods do you have

#

and which one did you download

#

i see a couple different choices here

knotty field
#

Core

#

core alone 210 Dependencies

tiny escarp
#

this is what i see

#

let me see if i can load a game

#

seems to run fine for me shrug

knotty field
#

@tiny escarp uninstalled everything and know it is working. Also thanks for the launcher recommendation. Gale is so much better

knotty field
#

I am the one who is hosting the games and only i am allowed to let the ship leave on a planet and to use the terminal. Can i change this somehow? Everytime someone else tries tries to leave the planet with the ship it says on the lever ship in motion. @ruby narwhal

knotty field
#

For my friends the ship never lands on the planet so the ship is for them everytime in motion

#

i think its because lethalleverloader

knotty field
#

and ShatteredCompanyLight is not even loading in a game. My friends and i gets stuck in nothing

gusty canyon
#

Atleast works for me.

knotty field
#

Can not play the Full Version. Only the Light Version. The Full Version is too much for my PC

ruby narwhal
#

For some reason, Pings were not being sent to me from this channel Hmmm.

#

sorry for missing all this chat.

#

I plan to get started on the v55 version soon. I will have to bug @dusty laurel πŸ˜›

dusty laurel
#

I got you😝

knotty field
#

are they any updates to the release date?

haughty rain
ruby narwhal
#

I had to take a break from modding as I did it for a long time. Every time I pop in to do work there is a new update to the game haha. But I will be using @dusty laurel to get me back in the know for v60. It is always hard to release a stable pack just before an update.

knotty field
#

thanks the info 🀝

ruby narwhal
#

Work on v60-61 has started. πŸ˜„

ruby narwhal
#

I plan to do a quick cleanup of SC Core to get it stable. I will upload it to the TS to get it in the hands of testers. Then I plan to add more enemies and finally add the spawn overhaul in a follow-up update.

From there I am going to work on the moonpacks. I may split them up more we will see. I want SC to be Content Stuffed to the gills but not so much that you can't play it haha.

After that I will setup light and full for easy download and play.

Since I am doing this as one big batch I am throwing out all the configs and starting over. I am making a lot of changes and rebalancing it all.

ruby narwhal
#

I believe I have SC core stable. I am now working on its configs.

ruby narwhal
#

v62 released and broke a lot of things..... So I will keep working on the pack but Core's release is on hold for now. Sad....

#

@tiny escarp @dense mist @foggy whale

tiny escarp
#

oooooooooo

#

I have a tip for you if you want it to scroll less

ruby narwhal
#

Ohh I am interested

tiny escarp
#

you can actually change the font size of your ascii art

ruby narwhal
#

ahhh

#

I will do this then. πŸ˜„

tiny escarp
#

found out how to do it while messing with the terminal font sizes and recommended it as a possible change in LLL so that my font size customizations would stick with LLL present

ruby narwhal
#

I plan to dig into the other color settings you have there as well. πŸ˜„

tiny escarp
#

I dont think all work, but a lot of the tags mentioned there work

#

it's being developed by the admin team of this server

ruby narwhal
#

Cooking on the visuals now as well.

tiny escarp
#

thats sickkkkk

ruby narwhal
#

Right one will be used for the header. Left is the logo for the modpack now. πŸ˜„

tiny escarp
#

solid work for sure

ruby narwhal
#

@ruby mirage Is helping me get things to fit better

#

So visuals should be much better soon for the pack. most will be AI generated as I am not an artist. But Sickboy is. πŸ˜„

#

This should be the most pollished release of SC to date when i get it out. I have the creative fire lit again. ;D

tiny escarp
#

hell yeah

ruby narwhal
tiny escarp
#

selfish question: are you considering trying out LethalConstellations for this pack?

ruby narwhal
#

I took your advice and removed Ghost codes. Looks like it big broke with v62s update as well.

ruby narwhal
tiny escarp
ruby narwhal
#

I will drop it back in when you have given it some love.

tiny escarp
ruby narwhal
#

SC is designed to push the game to its limits with as many mods as possible in a cohesive experience. Its deffinitly a mega modpack. So I have a lot of room to play with. As well as a lot of ways to do things.

normal quest
ruby narwhal
broken sun
#

πŸ˜„

ruby narwhal
#

So any enemy that uses doors.

broken sun
#

That did happen. Check #dev-general 's pins for 1A3's diffs.

tiny escarp
#

oh yeah that'll def break ghostcodes

ruby narwhal
normal quest
#

oh, I see

ruby narwhal
#

or recieve a bunch of error reports πŸ˜›

#

So all custom enemies are broken

tiny escarp
#

tbh I would have sooner but is that something that can be undone?

normal quest
#

I did that with ResonanceMeltdown

tiny escarp
#

okay, i'll go ahead and do that for now then

#

every now and then I get questions regarding the mod since it's my most downloaded

normal quest
#

I use it and I don't see any problems, but I understand your decision :,]

tiny escarp
#

there's a lot of issues with it even without the updates

broken sun
tiny escarp
#

a couple of core functions can break because I didnt set random ints properly which choose outside the bounds of an array at times

little glade
#

if normal enemies work fine, then so do custom enemies, lol

ruby narwhal
# little glade ...wut

Would not zeekers have adjusted his enemies to work with the new changes. Mod developers would have to update their code to do the same. Hence un-updated enemies are broken?

little glade
#

i was gonna say if inundated was some fancy word then you're conversing with the wrong human being

#

but nah

#

door opening is based on collision

#

we collide, we open

#

no code on anyone's end except zeekerss

ruby narwhal
#

Inundated is a word. Spell check told me I was saying. πŸ˜›

ruby narwhal
#

Questions for the community. As a lot of maps and interiors have come out I am faced with some choices.

While I had originally sorted more preformant moons into the Light Moonpack, and the more beefy resource intensive moons into the Expanded pack. I have run into a wall. I can continue to make the pack modular by releasing small moon and interior modules which would mean that the player can assemble a custom fit modpack to code share to their friends. Or.. I could simplify the process down to two or three modpacks like the Full and Light SC where what you dl is what you get.

Obviously the latter means less customisation. But easier install for friends and players as it would just be pack gets downloaded and done.

I would have to cut a lot of content to do this however as their are about 30+ interiors and 80+ moons.

So what player are you? More choice less convenience, or less choice with dl and play?

ruby narwhal
# ruby narwhal
poll_question_text

Should SC become more modular or simpler to use?

victor_answer_votes

7

total_votes

10

victor_answer_id

3

victor_answer_text

Both. Both is good. 😏

knotty field
undone nova
#

@ruby narwhal I thought this was abandoned since 3 months of no updates, I just uploaded the main menu theme as a seperate mod 🀭 cus s1ckboy's latest update for the theme was missing it and I wanted people to be able to use it that also don't wanna use the full pack XD

#

I'll update the readme XD

#

I'll also dm the song to s1ckboy, so he can fix the issue when he updates the Theme again

undone nova
undone nova
#

It's definitely cool that it's basically a remix of BetterMenuSong :3

#

Small error in the Readme but I don't feel like fixing it XD

ruby narwhal
undone nova
ruby narwhal
#

Shattered Company is coming along Great!

This is more a less a complete redesign of my entire modpack for v64. All new configs and rebalancing.

The core module is almost done. All I need to do is make the moon packs and enter in enemy spawn weight data and I can begin to release modules of the modpack.

Expect more balance and Quality in this update of Shattered Company!

Here is a sneak peak of the new menu.

undone nova
#

@ruby narwhal Btw fixed version of the song is gonna be sent to s1ckboy, we fixed the looping for the track

ruby narwhal
#

πŸ˜„

#

Final Full Intro!

ripe fable
#

yeah

ruby narwhal
ruby narwhal
#

Right? So there's still a lot of work to do to get the pack where I want it to be.

However, in response to the poll that I had up earlier.

I will be releasing the full and light mod pack. As a download and done experience. Players will be able to choose their flavor install and play. Other than configuring LC Ultra wide for better visual clarity. No configuration will be needed for the player to enjoy the mod pack.

For those who want things modular. I will be releasing Shattered Company Core. And a bunch of readme documents. This will allow you to configure every aspect of the mod pack, as much as i'm willing to create guides for haha. For example, for those who don't like the hostile monster experience that I will have outside. Inside my readme will be a link to my Monster Weight Spreadsheet. Those who are inclined can make a copy of that spreadsheet, Remove the monster spawn weights that they would like to not exist, and simply copy the code at the bottom and paste it in central config to remove or modify spawns entirely.

Expect more config experiences like this from the modular modpack.

I am making sure to configure every aspect of every mod, and try and work them together. This is taking a lot of time and will eventually be done at some point.

I look forward to everyone's experience with Shattered Company. I plan to have a Test release available by next week, if everything goes well.

undone nova
#

@ruby narwhal Heads up, ShatteredTheme is getting a V3.0.0 update with a huge quality bump to it. I'm replacing the track with the V2 version entirely that IsAmDead sent me cus it sounds better, includes a second section to the song that was missing that is really high quality and also makes the song properly loop ^^

ruby narwhal
#

@tiny escarp

Has ghost codes had any work on it yet?

tiny escarp
ruby narwhal
#

Interior setup for the now " 107 Moons " in Shattered Company is now done!!! This took days! πŸ˜›

#

Now on to the Monster Lists. I expect this to also take Days.

#

πŸ₯²

ruby narwhal
#

Decided to add more moons

rich canopy
ruby narwhal
#

I think I am just going to release the pack finished instead of beta builds. I want to get it out before Halloween so we can enjoy the spookies.

So I am going to go ahead and push on with no bug checking! I am sure everything will be fine! haha....

#

I also plan to write Readme's, Wiki's and notes about the mods in the pack for those who have not played with all of these mods. As well as to get used to all my changes.

#

I will also be posting these doc's in a Steam guide for players that want to pull up this info while in game.

ruby narwhal
#

Monster weights are half done.

Going to tidy them up over the weekend, and polish off the other configs.

Up next is the SCP 914 Mega List of scrap conversion and Loot Drop Tables for Killed enemies.

After that I am pretty much ready for release. I will add some Halloween Flare and drop it like its hot!

#

@inner stirrup @ruby mirage

I am having fun placing Biodiversity monsters. πŸ˜„

inner stirrup
#

ooo nice!!!

#

glad you are heheheh

ruby narwhal
#

I love my leafy bois!

#

Also water be dangerous. haha

ruby narwhal
#

Big sick. Got covid. Will continue when well.

#

πŸŽ‰

#

πŸ₯²

inner stirrup
#

hope you get better soon dawg!!

ruby narwhal
#

I have recovered.
I will continue tomorrow. The plan is to drop the pack before halloween.

ruby narwhal
#

Sadly late recovery took longer than expected. Working on pack to try to drop a Partial release today.

May have to cut some expected launch features for a future patch as I need to do some testing on balancing but it may be possible. πŸ˜›

ruby narwhal
#

Looks like I may not make the halloween release I wanted. Darn covid! Soonℒ️

wintry lake
#

yo source what version does the mod run on without beying the v50?

#

@ruby narwhal

ruby narwhal
#

Working on the new one.

ruby narwhal
ruby narwhal
knotty field
#

😭

ruby narwhal
#

Not dead but not worked on atm. I ended up falling and injuring myself pretty bad so I have been in a lot of pain and just doing the basics atm.

ruby narwhal
#

Thanks for all the love guys! I hope your games/projects are going well!

ruby narwhal
#

I have had some requests for the pack from a number of users.

I will open the project up either today and tomorrow and see if I can get it released.

I will update with progress. Also LC Vanilla ++ should be updated tomorrow. πŸ˜„

ruby narwhal
hasty stream
#

do you know whats the code for this modpack?

ruby narwhal
#

Ok good news. Almost all health issues resolved and @strange shoal is back.

If there was a time to get this ship off the ground this is it!

The three biggest challenges that have been holding me back are the custom enemy/weather spawn lists, item loot lists for item drops from enemies and moons, as well as every single item counting towards research and interact able level mechanics.

This will take some time to get done but we are in a much better spot.

Also looks like we have more mods to add haha.

The first version to release will be the full version. I will then pare it back to the light, as well as release the modules after that.

Thanks for sticking with me through this process.

#

I will be dropping another update for LCV++ as well soon. Check it's modpage for updates.

rigid mist
#

Hey! Can I use this in combination with the Lethal Enhanced Party Edition Mod Pack? Or is it going to create some bugs?

hasty stream
#

is there a code for this modpack?

inner stirrup
#

you have to look it up on thunderstore