#Lategame Upgrades

1 messages · Page 28 of 1

fading marten
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I'm all for the change, assuming that'd fix the enemy-spawning stuff due to the nature of it changing

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o, o ... but ty for the change nonetheless.

steady trail
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Not really, I remember most stuff people ask.

fading marten
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:D

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Down to help in any way I can (in this case, it seems to just be wording the upgrade or naming of this or that).

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Maybe down the line with the custom UI thingy ye made in the terminal, there could be a custom place to open up that allows usage of the discombobulator and quantum with the press/click of a button on the screen :3

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like an execute command console that shows the buttons you can press and automatically sets the radar to be the user using the terminal (in turn, causing the radar to focus on the ship) with view monitor on the background set automatically when entering it

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so you can time hitting the discombobulate button via. seeing enemy dots or somethin'

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although depending on future upgrade ideas, causing the view monitor to view the terminal user could be bad ... hm... scratch that part I guess o -o

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Oooooooooo

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I just randomly thought of dis

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If you do have that command-console thingy

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can there be an upgrade to the teleporter in which - if a command is executed, it warps all players outside the ship towards the ship? Maybe it could be a one-time thing, and the teleport allows all items to be transported too. If used early, could help move some loot - but if used late in the day, could be used to save players... ... maybe it's upgradable. First upgrade is just TP all living, 2nd allows tools and bodies, 3rd allows all loot on living. ... ok rant over- =3=

steady trail
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Somebody asked to make a button like the teleporters and put it on the desk for disco.

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If I can make one for disco, I could probably make one for quantum.

steady trail
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Now that I think about it, I wonder what happens when you reverse after enemies spawn.
Would it spawn the same enemies or just not spawn because they already did.

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I like messing with stuff as you can tell.

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Plus somebody asked to make helmet work differently as it would mitigate some damage and it would only break when the next hit would kill you.

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Rather than set amount of hits before break.

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But yeah, I should probably go back to making the compiler for our own programming language so that I don't have a not passing grade.

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But it's so boring to read the instructions I need to use to generate the file.

steady trail
warm copper
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Oh this comment was about me LOL I got asked if I was a 3D modeler, and that's why I said what I said. I am model, but I dont consider myself a modeler. I'm a programmer that learned out of nessessity

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Would there be a way to narrow down this issue if it happened again? I'd also like to state that the people I was playing with were using the exact same profile and config as I was. There was no errors in anyone log.

steady trail
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Either the reset went bad or the levels are not the same for both.

sacred zinc
steady trail
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Oh no, one shots are still one shots.

warped shadow
steady trail
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Where you can define class which unlocks selected upgrades?

warped shadow
steady trail
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I don't know how feasible I can make it with current implementation.

warped shadow
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Fighter
-Hunter
-Protein Powder lv1

steady trail
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Yeah.

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Where you specify a class and then the list of upgrade associated with it.

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Kinda like a bundle of upgrades.

warped shadow
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if not possible its cool

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Love the mod

steady trail
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I mean, at first glance, it seems possible.
Don't know if it will have the desired effect you want.
Because you would want each "class" to be for one person, yeah?

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Or would you be fine if the class was given to all if the respective upgrades were shared?

steady trail
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Yeah, that's gonna be complicated with shared, I guess.

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Would probably have to put like upper bound limit to not go overboard.

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So that everyone reaches the same level limit.

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At first glance, these classes would be basically bundles of upgrades which are given to only one person (though some must be given to all, for example of faster drop ship or landing thrusters), with a defined price for the bundle, the list of upgrades and the levels of each if needed.

warped shadow
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like o free lockpicker can only do it twice per round

steady trail
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Hmmmm

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That might be more difficult because I would have to differentiate between a free start and a bought start on each upgrade.

warped shadow
steady trail
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@fading marten Better wording now?

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  • the alternatives to reset the usage counter.
fading marten
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Perfect

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Will hours and times be configurable?

steady trail
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You can configure usage and hours per level, yes.

fading marten
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Also, does the quantum command go earlier than 8 AM - or does it stop the timer at 8 no matter what?

steady trail
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Uhh.

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The problem with that.

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A time of 0 is considered 6:00 AM

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At least in Orion.

fading marten
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ah-

steady trail
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Because apparently you can select what hour you start at?

fading marten
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so then - does all quantum usages always stop at 6?

steady trail
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I would have to check again.

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It won't allow you to use the command if the time becomes negative.

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Aka you can only use it when x hours have passed.

fading marten
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Ooooo~

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Does it prevent the use?

steady trail
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It doesn't use it, yes.

fading marten
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Is there like a "Not enough time has elapsed to use the 'quantum' command"

steady trail
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I have "This command cannot be executed due to the new time being before you started landing on the moon (Leads to negative time).\n"

fading marten
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👌 Very nice :D

steady trail
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Because the time already starts when you start landing.

fading marten
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Yus

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Um

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random question, don't ask why my brain just thought of this

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is it possible beekeeper can make it so bees can spawn on moons it normally doesn't spawn on?

steady trail
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Like force a hive to spawn?

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Uhhhh.

fading marten
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Well not "a" hive

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just force it so it can roll for X amount of hives

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even if it lands on 0

steady trail
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I would have to see how they work.

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Because I reckon bees spawn with a hive.

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Not a hive spawn with bees.

fading marten
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yus

steady trail
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So a hive can only spawn if you have bees be able to spawn on the moon.

fading marten
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mm... and that'd require the outdoor enemies to allow bees

steady trail
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I believe so, yes.

fading marten
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hm

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What if then- cause like

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defaultly there could be 4 or so hives outside right?

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Make it so if the moon can't spawn bees, hives cap at 2 if any at all spawn

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there'll be 2 bee-less hives out there, and depending on the moon - it's hard as hecc to find most likely

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although how would you detect if the moon defaultly has bees or not..

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hm... circle back to that if an idea as to how, appears in your head (or anyone's) o -o

steady trail
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Each level has a list of enemies for each "region".

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Daytime are enemies that spawn during the day outside.
Outside are enemies that spawn during the night or eclipsed outside.

fading marten
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can you detect it early enough somehow?

steady trail
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Inside are, well, the ones inside the dungeon.

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Uhhh.

fading marten
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in terms of - the "chain of command"

steady trail
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I probably can.

fading marten
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I can fathom how to check if hives spawned in at all after a generation, but I'm assuming hives generate prior to your ship actually "landing" (or starting the land)

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so you'd somehow have to nudge your way into between the interior being generated, to prior-to-landing - to somehow check bees... which seems convoluted just for beekeeper 😅

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I've tried to sink all my eggs into one basket (dumping credits, especially when there was a sale) on beekeper like 3 times. 3 times it never paid out 😓 🐝

steady trail
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I would also have to pickup the component associated with bees if I was to spawn it on moons without bees, lol.

fading marten
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Ooooooooooo wait~ how about... max level - it checks if a hive appeared outside, and if no hives are detected - it spawns in X (1-3?) hives as loot inside somewhere.

steady trail
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Inside?

fading marten
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inside

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:D

steady trail
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I reckon people already have hard time with hornets.

fading marten
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No bees needing to be attached

steady trail
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Now you want to put bees inside?

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xD

fading marten
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nu nu - no bees on em

steady trail
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But I can't spawn a hive without bees. xD

fading marten
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Can bees spawn on a hive if it's not marked as an interior enemy?

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if spawned inside

steady trail
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When bees spawn, a hive spawns next to them.

fading marten
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we can't spawn a hive without bees? 😢

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ok- ... then~....

steady trail
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Without having to mess the whole internal thing, no. xD

fading marten
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if no hives are detected

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1-3 honey jars as loot are spawned in as loot randomly in the facility

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:3

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or - you could take the beehive model, make a new scrap like it - but call it like "Fossilized hive"

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well- a hive can't... really fossilize... erm

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While trying to figure something out- I realized something that urks me greatly:

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0/10, hive texture doesn't perfectly loop

steady trail
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It is probably a picture wrapped around the model, lol.

fading marten
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wait-

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the hive value can go up if its distance is farther from teh ship on spawn?

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learn somethin' new every day ., .

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but at the same time I swear I've seen like

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really good priced hives really close to the ship

steady trail
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It uses a range of 50 to 150 when far and 40 to 100 when close.

fading marten
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ok

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I haz idea

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You get somethin' like dis

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a rectangle thingy, with the honeycomb texture just plastered on both sides

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and it's a new scrap. >w>

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Heck I could probably create the model - but I won't know where to put important points or how to draw on it -3-

steady trail
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But yeah, the alternative quantum seems to be working as expected.

steady trail
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Just need to check the resets to make sure they are working right.

fading marten
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I never ate honeycomb before... I sadden myself trying to figure out what the new scrap could/should be

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it looks weirdly good ; -;

meager folio
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One message removed from a suspended account.

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One message removed from a suspended account.

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One message removed from a suspended account.

fading marten
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tis said it has wax

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which... sounds odd when envisioning how it'd taste

meager folio
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One message removed from a suspended account.

steady trail
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<details>
<summary> <h2> 3.7.0 - 2024-05-??</h2> </summary>

- Added configurable incremental price factors to ``Extend Deadline`` per quota and per day extended.
    - Due to this, an interactive UI was made for ``extend deadline`` command where you can select the amount of days you wish to extend and shows the amount of credits you will spend on that amount.
- Added configurable toggle for Deeper Pockets allowing pocketing wheelbarrows (allowing you to switch between items when carrying a wheelbarrow) or not.
- Added alternative mode for ``Quantum Disruptor`` upgrade to revert time by x hours and can only be used y times which resets at a given point (per moon landing, routing or new quota).
- Added alternative mode for ``Helmet`` item to partially mitigate damage and only break when the next hit on the player would kill them.
- Changed Probe's interactive menu to disable weather entries when conditions are not met (not enough credits or the weather is already in place)
- Fixed Hunter samples spawning on Manticoils and Tulip Snakes when the transition from day to night happens and the daytime enemies despawned on that transiction.
- Fixed Sick Beats preventing enemies from damaging the player when disabled.
- Fixed Helmet's scan node appearing above the item rather than on the item.
- Fixed Helmet not appearing in the player's hand when held.

</details>

This is what I have so far right now.
If there are any issues, feel free to report here and I will take a look.

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(I didn't forget the contract UI, don't worry)

stark monolith
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Any plans to add a choice to remove scan nodes for items?

steady trail
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Ah yeah, that.

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It shouldn't be hard at first glance.

sacred zinc
fading marten
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other than that, all looks good c: 👍

steady trail
compact spear
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portable teleporters if not already?

also just wondering if the syncing issue will be included in this fix

steady trail
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Sync?

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Ah, the thing you got.

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I would still need to understand what's your issue exactly.

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Because there are too many avenues where it can cause it and I can't really see which caused it.

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Config sync might be the cause but it could also not be.

graceful gull
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is there any bugs I should know about besides maybe the bug of samples spawning when lizards and birds despawn?

steady trail
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Game breaking wise? Not really.

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At least people don't report often nowadays with current version.

paper nimbus
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im having some bugs with ship not flying after upgrading

paper nimbus
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@steady trail

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nevermind

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sorry

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it wants'nt lategame

rocky panther
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Why do some upgrades stop working sometimes?

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Like Jump or Speed

steady trail
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If there are other mods that set the same variables to some other value, they could stop working.

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The "way of making it not be breaked by other mods" would mean that I would have to search for all occurences of where the variable is used and add the value from the upgrades accordingly.

rocky panther
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Seems fair. Is there a way to figure which mods may interfere?

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Besides checking entire modlist in hopes to spot something by name

steady trail
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Last ones that I remember people having issues with these were either Diversity or Strange Objects.

rocky panther
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Aw meen, i got diversity : (

steady trail
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I think that messes with the jump that I can remember.

rocky panther
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Yeah looks like that, probably "Break Bone" feature

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I assume it applies to all of other stuff that may break

steady trail
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The things that might break are things that increase a certain attribute of the player, ship or moon time (Climbing Gloves, Shutter Batteries, Quantum Disruptor, etc).

rocky panther
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I have a feeling that quantum disruptor is a bit broken atm for me, but i am unsure if the time passes normally or slowly

steady trail
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Because those were designed to just increment/decrement a variable which is used by the game.
While others are just new mechanics introduced to the game so they're just additional values rather than changing a variable..

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It's hard to see if quantum works if you don't see how much time passes per UI update.

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Because you would have to remember the previous iterations to compare to the one where you bought it.

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Then again, if something resets the value to default, you won't see any difference.

rocky panther
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Depends, sometimes u do

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Especially jump xd

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Also i've had two handed items break sometimes

steady trail
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In what way?

rocky panther
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They became two handed again

steady trail
rocky panther
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There is this one, right?

steady trail
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Yeah.

rocky panther
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And i remember when once in a while it didn't work

steady trail
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And there was no errors?

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Because I can only work if you give me sort of error or log.

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Just saying that it didn't work makes me have to dismantle everything to find the issue.

rocky panther
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Fair, only if i find it again

cobalt vapor
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Hellooo i have a question about the MoreShipUpgrades mod. Theres a upgrade called better scanner is there a way to disable level 2 and 3 of this upgrade and keep only level 1 as unlockable?

steady trail
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I don't think there's a way to make it not show up with current config.

cobalt vapor
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Okay thank you 🙂

tall phoenix
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@steady trail Please fix this

steady trail
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?

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Uhh.

tall phoenix
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You mod is removing my SellMyScrap message

steady trail
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I don't know why it's doing both.

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It should only do one of them.

tall phoenix
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Mine should be under other

steady trail
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Right.

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And mine doesn't care because it's always at the bottom

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Plus if it's putting mine, it should still have ">LATEGAME"
Because that and "information blah balh" are put the same time.

steady trail
compact spear
steady trail
steady trail
steady trail
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Current Contract screen (still missing the "cancel" prompt in here so you can cancel the current contract if you so wish)

steady trail
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This in 2 hours, wow okay.

gusty flint
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better than me

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been rigging a squirrel model for 4 hours

steady trail
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Just make the squirrel learn how to stand by itself, lol.

steady trail
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Seems fine now?

gusty flint
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Nice

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i like how it wasnt even the particles causing the lag

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(which didnt make sense anyway, i've had thousands in the game at once without lag)

steady trail
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I just assumed the model was fine.

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(Because I didn't really want to fix it if it wasn't)

steady trail
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@real gust So the thing about tapes not showing the name was because the ref in the base map was removed.

real gust
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so i imported/changed something i should not ?

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or just the transfer between pcs?

steady trail
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I think the commit into the repo just got rid of some links.

real gust
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i see

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glad it's resolved

steady trail
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I'm just scared of when putting this in the repo.

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But yeah, they show up now.

steady trail
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Should be fine with what I have right now.

real gust
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many (many(many))

cobalt vapor
steady trail
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Because somebody suggested an alternative and I was fine making it both configurable.

mortal berry
steady trail
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You can't go past 6 AM backwards.

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It will stop you from using it if you try that (it would generate a negative value thus why I should stop you from doing it).

mortal berry
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Ah, good, there's a safeguard in place

west blaze
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Could a potential cool upgrade be "Scout Booster".

The idea that the Radar booster becomes teleportable by both inverse and tele

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So you could drop like 4 of em and get a feel for the facility before you go in

dreamy echo
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thats an interesting idea but i feel like the inverse part might be a little broken

west blaze
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As opposed to being able to carry 2 heavy items, jump higher than an olympic athlete and teleporting yourself out with a trolley's worth of goods? lol

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This mod isnt exactly ballenced haha

bleak stump
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Perhaps an option to buy every upgrade instantly or to buy all the levels of one upgrade

torpid ferry
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@steady trail
Spelling mistake

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Item name is wrong, item id is correct.

tawdry wadi
steady trail
tawdry wadi
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@steady trail I hope that also means with the Hunter sample optimization that there won't be lag when enemies drop them anymore as well ;o

steady trail
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Probably.

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You're the ones that play.

tawdry wadi
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Btw @gusty flint I wonder if you may wanna update TheGiantSpecimens to include the optimized model for the Driftwood Sample

gusty flint
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@real gust needs to send me the model for me to add it in

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but i still wont update the mod for a while lol

tawdry wadi
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So you'd need WhiteSpike to give it to you

gusty flint
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you'd be wrong, the person who optimised it is someone completely different, they probably just sent whitespike the right models and he replaced them, or snack did

mortal berry
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Speaking of TheGiantSpecimens, I remember seeing DriftWood Giants drop their samples when I not only don't own the upgrade, I had disabled it entirely

tawdry wadi
steady trail
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I didn't make the model, no.

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Fuck that.

tawdry wadi
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The driftwood should drop them on death if the upgrade is disabled because that is the default behavior for TheGiantSpecimens

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If the upgrade is enabled however and you don't own it

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they won't

gusty flint
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probably that

tawdry wadi
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Btw @steady trail question. If I have Hunter set as a free upgrade and remove all the dashes would that make everything unlock with the first tier?

steady trail
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It unlocks the first tier, yes.

tawdry wadi
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Yeah I'm just making sure with the dashes removed it just would stick everything in Tier 1 basically

steady trail
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Other stuff registered through the Hunter API will also need to be on first tier to be unlocked on free.

tawdry wadi
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Ahhhh

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yeah see what I usually do is just have all tiers set free and then just max it out lol

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Cus I like it as a fun addition for more scrap

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XD

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But with all my scrap mods I have now I could prob revert it to defaults

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Well then off to a great start after the update

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I crashed when trying to load into a lobby

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LOL

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It brokey

steady trail
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Hm

tawdry wadi
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I'm glad it managed to log something

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XD

steady trail
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You turned off quantum?

tawdry wadi
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I believe so yeah

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but not sure

steady trail
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On will probably fix that for now.

tawdry wadi
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Time to check if it's disabled

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XD

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Okay well

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Quantum Disruptor is on

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So I guess it needs turned off

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@steady trail

steady trail
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Oh.

tawdry wadi
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Yeahhhh

steady trail
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I will look at the error then

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I feel like something went wrong on initialization.

tawdry wadi
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Yeah

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Disabling the upgrade allowed me to create a save without the game crashing

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lol

steady trail
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I need the full log.

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Of when it crashed.

tawdry wadi
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Okay let me reenable it then and get a log XD

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Okay reprod it

steady trail
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[12:08:12.4754596] [Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
MoreShipUpgrades.Managers.LguStore.HandleSpawns () (at <fc5bc930c3ab43a2b5db51085d28b511>:IL_00025)
MoreShipUpgrades.Managers.LguStore.Awake () (at <fc5bc930c3ab43a2b5db51085d28b511>:IL_00033)
UnityEngine.Object:Instantiate(GameObject)
MoreShipUpgrades.Patches.RoundComponents.StartOfRoundPatcher:InitLguStore(StartOfRound)
StartOfRound:Awake()
DMD<>?362341606:Trampoline<StartOfRound::Awake>?-2136640042(StartOfRound)
LethalLib.Modules.Enemies:RegisterLevelEnemies(orig_Awake, StartOfRound)
DMD<>?362341606:Hook<StartOfRound::Awake>?-573912212(StartOfRound)
DMD<>?362341606:Trampoline<StartOfRound::Awake>?1307165428(StartOfRound)
LethalLib.Modules.MapObjects:StartOfRound_Awake(orig_Awake, StartOfRound)
DMD<>?362341606:Hook<StartOfRound::Awake>?-2128515372(StartOfRound)
DMD<>?362341606:Trampoline<StartOfRound::Awake>?1760595250(StartOfRound)
LethalLib.Modules.Weathers:StartOfRound_Awake(orig_Awake, StartOfRound)
DMD<>?362341606:Hook<StartOfRound::Awake>?1813779536(StartOfRound)
DMD<>?362341606:Trampoline<StartOfRound::Awake>?-213771696(StartOfRound)
LethalLib.Modules.Player:StartOfRound_Awake(orig_Awake, StartOfRound)
DMD<>?362341606:Hook<StartOfRound::Awake>?-1739755880(StartOfRound)
DMD<>?362341606:Trampoline<StartOfRound::Awake>?-760679200(StartOfRound)
LethalThings.NetworkConfig:StartOfRound_Awake(orig_Awake, StartOfRound) (at O:/github/LethalThings/LethalThings/NetworkConfig.cs:266)
DMD<>?362341606:Hook<StartOfRound::Awake>?1088632396(StartOfRound)
DMD<>?362341606:Trampoline<StartOfRound::Awake>?826175836(StartOfRound)
Moonswept.Cleaner:KillYourself(orig_Awake, StartOfRound)
DMD<>?362341606:Hook<StartOfRound::Awake>?376195720(StartOfRound)

This is probably why.

tawdry wadi
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It also did a hard crash, no crash reporter popup

tawdry wadi
steady trail
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Why is calling it twice though, lol.

tawdry wadi
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Idk

steady trail
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It's not.

tawdry wadi
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Really, that's the error that was in the other log XD

steady trail
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It's not the one you sent.

tawdry wadi
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Means the error is different but the crash will reproduce then

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Ohhhh I see

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The other error is at the bottom

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It seems like it's Quantum Disruptor that is breaking though cus disabling it did fix the crash

steady trail
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I have no idea. I can't seem to reproduce it.

tawdry wadi
steady trail
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I have always tested it with it on and it never crashed.

tawdry wadi
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Odd

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018f95f7-66c5-9fe7-cd79-77c32ba125cb My mod pack if it helps, reenable it in the config and try to create a save

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lol

steady trail
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Is it the one we played last time?

tawdry wadi
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It's similar, I've added and taken out a few mods since then

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But the one we played with last time might also repro it

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Inb4 I just need to nuke and regen the LGU config

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☠️

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actually were defaults changed for Quantum in any way?

steady trail
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I didn't touch the defaults, no.

tawdry wadi
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Weirdddd

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If I had to guess it's probably conflicting with another mod now that touches the terminal or something then after the recent changes

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Lmfao

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istg if it ends up being TerminalFormatter

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😂

cobalt vapor
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theres red stuff popping up in my console 😭 😭 😭 😭

steady trail
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Okay.

tawdry wadi
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WhiteSpike will fix it

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For now disable Quantum Disruptor

cobalt vapor
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i threw out the configs completly and it works WITH quantum disruptor now but...

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all my customized configs are gone

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gotta redo them now

tawdry wadi
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Hmmmm

cobalt vapor
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thats new right?

steady trail
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Yeah.

tawdry wadi
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Yes

cobalt vapor
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i love that

steady trail
#

Glad there's one thing you like from the update.

cobalt vapor
#

theres nothing i dont like so far o.O

tawdry wadi
steady trail
cobalt vapor
#

its just unfortunate that theres a bug occcured now 🙂

steady trail
#

So I thought you just hate it.

cobalt vapor
#

what nooo! xD

tawdry wadi
#

lol

steady trail
#

It just made it faster.

cobalt vapor
#

bugs happen as we all know, theres nothing u can do about

tawdry wadi
#

My guess is it's not really Quantum Disruptor specifically breaking

#

But when some upgrades are disabled it breaks it

#

Just dunno why

#

Cus no config changes got made

steady trail
#

Hmm

cobalt vapor
#

for me the game is running so far since i threw out the configs 🙂 but im not really playing rn just standing in the ship

steady trail
#

I might have found out why.

somber star
#

I did see beta weather tweaks throw an error that time of day was null

steady trail
#

I fixed the issue.
I will wait longer if there's other issues arising different from this one.

humble panther
#

latest terminal api update seems to prevent u from quitting to main menu

stark monolith
#

hey so i got a hard crash with the update as well, but i was using a previous save file. is this one where we'll need to start a new file? or is a hotfix on the way

steady trail
#

I have a fix but I'm just waiting for different issues.

steady trail
#

And in which occasion does it happen?

humble panther
#

idk could be the config or mod conflict since it doesnt happen with lategame alone
lemme check again

#

at teh bottom

#

making new save -> esc -> quit to menu
thats what i do

steady trail
#

This seems to be the same issue as others reported but they would crash.

#

Do you have any upgrade disabled by any chance?

humble panther
#

yeah i have several upgrades disabled

steady trail
#

Can you turn them all on and if it solves that?

#

Would spare me the trouble if it's the same issue as the others.

humble panther
#

ok lemme relaunch

#

yep it fixed it when i change them back on
even with custom value

steady trail
#

Alrighty, I will wait a little bit more as I already have a fix for that and see if there's any other issues.

humble panther
stark monolith
#

Hey here are my logs. Enabling all upgrades prevents the crash but still getting some errors. Hope this helps

worthy aspen
#

Two errors when booting a save

steady trail
steady trail
# stark monolith

Mrov said they would disable the patching on the old store as that's the cause of the compatibility error.

#

I don't know about the other errors.

real gust
real gust
west blaze
#

What about a subsidies upgrade that reduces the uptick of quota of each cycle by x%

#

Could even make it ramp up in cost per cycle so that way it becomes a legit "should we?" Moment early game of losing a few 100 now, to save lots later.

Or spend over 1000 later when you desperately need the upgrade

stark monolith
warped shadow
steady trail
#

For the helmet and quantum so far.

#

(I like being dramatic, ah)

#

Helmet: instead of full damage mitigation and set amount of hits before break, partial damage mitigation and breaks when next hit on the player would kill them.

#

Quantum: quantum command reverts x hours up to y times. y counter resets either on moon landing, routing or quota.

gritty basin
#

alternate mode for locksmith when?

cobalt vapor
#

i would like a way to disable 2nd 3rd tier better scanner, so if i only want the first tier.

#

why not make it like the other upgrades where i can just remove the price to remove further upgrading.

gritty basin
cobalt vapor
#

oh yea sounds good aswell

#

but make it optional because i like the lockpicker how it is aswell 🙂

#

uhm i mean the locksmith lol

gritty basin
#

sometimes the minigame leftclick interact gives the player hard time when holding an item

#

example mask

#

well it is a skill issue on the player XD

#

having an option is nice

gritty basin
cobalt vapor
#

but i feel that, we could use a upgrade for the lockpicker, make it faster!

gritty basin
#

we have an upgrade for zap gun and battery powered items (the extend battery life upgrade)

#

oh the radar booster too

cobalt vapor
#

yea would be just fair for the poor lockpicker dont forget it! xD

mortal berry
#

I was wondering about an upgrade for the Jetpack to increase its overheat time, even if marginally, to allow longer flights without needing to release the button/trigger.

worthy aspen
#

The jetpack just explode when you go too fast

warped shadow
#

it was fun

worthy aspen
#

Overheat was never a a real thing lol

warped shadow
#

but it def felt like it lol

worthy aspen
#

Yeah, if done correctly it could be fun

warped shadow
sacred zinc
#

How does the alternate Quantum upgrade works with weather like flooded ? Does it also reverse the flood ? (Havent' had time to test yet)

steady trail
#

If floods influenced by current time, yes.

#

Otherwise no.

steady trail
cobalt vapor
#

question

#

what means quota value exatly? does it mean the how much of the quota already collected, or the actual quota. so if its for example 100/300, do i get 25% of the 100 or 25% of the 300?

cobalt vapor
steady trail
mortal berry
cobalt vapor
burnt lake
rotund stirrup
#

Heylo
Name override for Drop Pod Thrusters is displaying the Fast Encryption custom name

#

also would it be possible to make the space for names longer or adjust for longer name ? here if the name is longer than 17 characters it will be cut, all that blank space to the right wasted ;_;

steady trail
#

Cuts are needed otherwise the screen's fucked, yes.

#

"Ah, but there's so much wasted space there on the right"
It's for sales.

rotund stirrup
#

oh right

#

also now that i remember...
should the perk be saved or we have an issue ?

steady trail
#

Your save file is saved in the game's autosave.

rotund stirrup
#

well it doesn't save any thing

#

have to rebuy upgrade every time

steady trail
#

And no errors?

#

I just tested and it worked just fine.

rotund stirrup
#

imma retest

#

thats what happened those 2 last day with my group tho

fading marten
#

WhiteSpike - does the "per every day" reset when quota is done?

#

So like,
Quota 6: 800 -> 900 -> 1000 (3 extensions)
Quota 6 Complete
Quota 7: 800 -> 900 -> 1000 (3 extensions)

#

or is it Quota 6: 800 -> 900 -> 1000, Quota 7: 1100 -> 1200 -> 1300

#

(This is presuming each additional cost per day is +100)

steady trail
#

Day resets per quota, yes

tawdry wadi
#

I forgot we had Malware Broadcaster there

#

XD

steady trail
ivory halo
#

ever thought of an upgrade to have more scrap spawn inside?

steady trail
#

Like increase the average amount of scrap items it can spawn per level?

tawdry wadi
steady trail
#

Current implementation should destroy the whole model.

#

As it is using the same logic as the other two.

tawdry wadi
#

Ahhh got it lol

#

Yeah I'll just have them not destroy then XD

frail briar
#

It is funny I see a suggestion of an upgrade increasing the amount of scrap mentioned here because I have been thinking about making that suggestion myself xd

#

Would it be hard to make an upgrade that does something like: Increase minimum and maximum by X, i.e., make average X higher too? Just modifying the min scrap and max scrap values shouldnt be hard but im not sure if doing it for all, potentially modded moons too, in a dynamic runtime fashion makes it hard?

dawn phoenix
steady trail
frail briar
#

That seems doable. Need suggestions on name/prices/text entries?

steady trail
#

I need a break from this because I have uni projects to do now.

rich slate
#

I was wondering if you sweet people can assist with an issue. Stronger Legs upgrade dont seem to work? It works for one planet, but next time we get in space, our jump height is back to the normal one, but the upgrades is grayed out. Does anyone know why?

tawdry wadi
#

@steady trail I have one request if you could do it, maybe @devout prism could help you, but I would love an option for the drop pod thrusters upgrade to also have the drop ship leave faster cus it stays for so long lol

steady trail
tawdry wadi
#

I can't remember what I had it set to now lol

#

But I have it set to not leave instantly, I ended up adjusting it to stay as long as FasterItemDropship does after opening the doors

#

so it stays for a little bit

#

lol

#

Lemme just check the config for FasterItemDropship rq lol

#

Yeah I have it set to 3 seconds

#

I thought it was that but wanted to double check

steady trail
#

Default is zero so it leaves instantly when you open the ship.

tawdry wadi
steady trail
#

When I'm done with Uni, sure.

tawdry wadi
#

Okay

#

😄

steady trail
#

So it works?

tawdry wadi
#

It works perfectly lol

steady trail
#

Transpilers are fun

tawdry wadi
#

Ye

fading marten
#

Random idea

#

actually it'd be a bit complicated- nvm .,.

steady trail
#

Just say it.

#

I can only see if it's complicated when you explain what you want.

fading marten
#

a toggleable option in the console terminal with an upgraded dropship to make it so the noise it makes cannot be heard by eyeless dogs - toggleable because sometimes people want to purchase something intentionally with noise . x.' ...

#

or maybe it makes it so the sound it emits deafens dogs as it plays

steady trail
#

Uhhh.

#

Deafen?

#

So like a stun?

fading marten
#

dogs can't react to sound whilst it's playing

#

initially I was thinking just levels to the dropship upgrade, and the final level makes it impossible to be heard

#

but then I realized people sometimes want it to make noise

#

to get all the dogs somewhere

#

usually away from the ship

steady trail
#

What I can see I can do is change the value used to for the noise range considered to be attracted by.

#

But yeah, people do a dropship to lure the dogs away from the door.

#

Tho most of the time they just exploit kill through the door.

fading marten
#

mhm

#

Oh, how about this then-

#

whether the dropship drops its items or not

steady trail
#

Without you interacting with it?

fading marten
#

upon liftoff - if both the dropship upgrade and discombobulate is purchased - any dogs within 15 meters get discombobulated

steady trail
#

Ah.

fading marten
#

any enemy*

#

the company sends a discombobulating dropship

#

and if you have the dropship leave upon being opened - an employee can purposely run to it and press E to stun all things within 15m

#

or open it and stun all dogs around to quickly get items dropped (or safely get away from the dropship without gettin' munched)

steady trail
#

Wouldn't that just make a cooldown-less mini-discombobulator?

fading marten
#

well specifically to where the dropship lands

#

and mainly would be useful against doggos

steady trail
#

I would imagine I would have that configurable, lol.

fading marten
#

n i just thought of another random idea - another level upgrade to lightning rod where (just like discombobulator) - when you input a command, it makes all enemies within a radius (or the whole map) for a period of time become the targets of random lightning strikes if they were to strike nearby them

#

Basically ups the odds of lightning being beneficial instead of unhelpful .w .

steady trail
#

Which random lightning strikes?

#

The ones not on items?

waxen wolf
#

Heya! Are the contracts currently not synced with other players in the lobby? I've played with a few friends now and for example the Exorcism and Data contract only show the contract items for the host

steady trail
#

It should still be the same logic as before.

#

Without logs, I can only guess.

fading marten
#

cooldown of 5 minutes, duration of 30 seconds. Lightning strikes redirect towards an enemy if it were to strike within 10m of an enemy

#

or 15m

#

so whether it's about to hit an item on the floor, or random strike on the ground nearby

#

redirects into them >:D

#

or - could make level 2 allow you to purchase like... a magnetic bolt firing gun

#

from the store

#

4 shots, wherever it lands (if it's storming) - causes lightning to start charging onto the bolt

#

bolts cannot be retrieved once fired - but act as miniature lightning rods

#

can be used offensively, or defensively, or both. I dunno- I just want lightning rod to be a tad more useful - u-

#

Also, there hasn't really been an upgrade to combat against foggy.... afaik - other than the scanner scanning the ship/door farther I guess

#

alright- spittin' out another random idea: Loud horn upgrade. When horn is pulled, it pierces through the fog and makes the fog 80% transparent (after being held for 2 seconds). Fades from 80% -> 25% within 10 seconds, and then fades from 25% to default after another 50 seconds. Upgrading it increases the duration the fog gets ripped apart and how long it takes to fade away >:D .... Honestly if you tossed me a metaphorical whiteboard with markers I could toss ideas at you if you need something to think about -3-

#

heck fog and stormy~ - u-' ... although technically you've already done probing.... so there's a credit counter to it but not an upgrade assistance to it... I guess you'd have to weigh the cost of an upgrade that assists with it instead of one-time purchases to rid the weather (or change it).

#

Which would then make the probe less useful and used only on stuff like eclipsed or flooded... which I guess... is an investment in it of itself?... you purchase this or that upgrade so you don't need to waste money on a weather or two - to help pay for future stuff or probing when it's eclipsed or flooded

wide pollen
#

Character model frozen in place after loading into the ship initially. This error message is being spammed in the chat.

fading marten
#

wheelbarrow havin' to do something with that?

wide pollen
#

Happened right off spawn in fresh save, haven't interacted with anything.

tawdry wadi
steady trail
# wide pollen

Without giving me the full logs, I can only say that it's a consequence of something else breaking at game startup.

steady trail
#

If you use the old contract commands, it will be synced.

#

The interactive UI (contracts) for now it doesn't.

waxen wolf
#

Aaaah i see. What are the contract commands? Like if I want a specific or random moon?

steady trail
#

contract give random
contract moonName gives specified
contract cancel cancels current contract
contract info specifies what each contract does.

waxen wolf
#

Alright! Thank you!

hollow blaze
#

there is a bug going on where I start a lobby with friends, we buy the upgrades. and then when we come back to the save we still have the upgrades, but the lgu store is reset.

#

like we didn't buy anything in the first place

zealous zenith
#

I also came to report another bug though.
Using the discombobulator sometimes breaks the written chat for the player who used it. Other players can still see your messages, but you can no longer see their messages, and it forces you to press enter twice to send it. Rejoining the lobby fixes it, but it would be nice if it was patched.

hollow blaze
zealous zenith
#

Any time

steady trail
#

And the logs?

hollow blaze
zealous zenith
#

Weird, for me when it it doesn't load the store properly, using 'load lgu (and the user of the host)' worlds

zealous zenith
hollow blaze
#

sometimes it doesn't tho, we wait the 5 seconds and everything but nothing happens

zealous zenith
#

Weird. It works consistently for me, but I'm glad I could be of some help, at least

steady trail
#

#1178407269994594435 message @ivory halo
#1178407269994594435 message @frail briar
I made the upgrade.
it's called "Scavenger Instinct" and increases the minimum && maximum scrap amount limits when it's generating the scrap for the level.
Plus it takes account the multiplier used for generation (by simple math of dividing your configurable value by the multiplier to cancel each other out)

#

Now lunch time.

frail briar
#

😮

#

I suppose it will be part of next release?

steady trail
#

Yeah

frail briar
#

Awesome

steady trail
#

I don't know if making a discount upgrade on store items would make me learn anything or not.

#

Prolly not.

frail briar
#

Like on the modded store items?

steady trail
#

The implementation should include all items.

frail briar
#

Also, does the Scavenger Instinct upgrade have a base + incremental tier?

steady trail
#

Yes.

#

Essentialy increments by 4 up to 5 times.

#

Thus max level makes you have 20 more scrap objects than vanilla.

frail briar
#

experimentation with 30 items xd

steady trail
#

Yeah, well

#

I don't play that often so I don't really know the right default values for these.

#

Like upgrade's costs are like 600,600,750,800,900

sacred zinc
#

+20 scraps seems a lot, biggest moons have 30 average scrap if I remember correctly

steady trail
#

Probably.

#

But you probably wouldn't have enough time getting them all with limited time and space.

#

Plus this would make "useless" moons more useful as they have almost the same scrap value as vanilla "useful" moons, I guess.

frail briar
#

Maybe

#

I think a better number increase might be something like 2-3, maybe base could be 4 and increments could be 2?

steady trail
#

So 12 instead of 20 at max.

frail briar
#

I think I would up the price a bit too? maybe 800 base for 4, 800, 1000, 1200, 1400?

#

Yea, I mean anyone can go into the config file and increase it if they want to right?

steady trail
#

Yeah.

#

Most complain of the mod being unbalanced due to the defaults.

frail briar
#

Or use one of the setting mods

#

Something like scrap increase is more like a fun thing to me rather than something that should have a really good ROI

steady trail
#

More chances to get a fun scrap item, yeah.

frail briar
#

Could you change the possible to average? :o
I interpret this as increasing the max rather than min and max

#

Looks great still

steady trail
#

Sure.

#

Found this on reddit, lol.

gusty flint
#

protein powder would be better if this game allowed float damage

frail briar
#

It should be illegal for running shoes and aluminium coils to be on the same tier

#

I feel like lightning rod would be much more valuable if the vanilla game didnt have bugs with keys

gusty flint
#

bugs with keys? wdym

sacred zinc
#

Sick beats with added shovel damage is so good when you go baboon hawk hunting near the ship in modded planets like triskellion

frail briar
# gusty flint bugs with keys? wdym

If you drop a key outside found from inside facility on a stormy day, future stormy days will have a massive reduction in scrap getting targeted by lightning

#

if you do this with 3 keys you get effectively no lightning on scrap, so its just the random lightning you need to worry about

dawn phoenix
#

walkie is just situational

#

strong legs in waste of money is an L take

#

beekeeper in mandatory is just an issue of skill

#

imagine not knowing how to yank hives and not die

dreamy echo
#

yeah i think the tier list is kinda wack

fading marten
#

If anything, Running shoes is more OP than Hunter. You can't early annihilate things due to lack of shovels, credits, upgrades, etc. Know what running shoes does? Allows the transferring and faster exploring for more loot

#

Bro put NV headset batteries over strong legs

#

person's takes are off

#

-u -

tulip apex
#

getting that wheelbarrow error in the console any fix for that

steady trail
#

Without logs, I can't really do much.

fading marten
#

There needs to be a sticker

tulip apex
#

how do i pull the logs again

steady trail
#

From BepInEx folder labelled LogOutput.log

tulip apex
#

ok give me a sec

#

that it?

steady trail
#

TooManyEmotes crashed.

#

And HDCompany.

tulip apex
#

damn it ok let me check around

steady trail
#

I would try HD first.

tulip apex
#

ok

#

how can i check the logs for myself so i can learn a bit and figure this out on my own

steady trail
#

Red letters means bad.
Usually it comes with a stack trace which tells where the error came from.

tulip apex
#

hmm idk if im reading it right the stace trace im seeing is just the wheelbarrow error

steady trail
#

You need the oldest one.

tulip apex
#

ok let me keep looking

steady trail
#

Most recent ones might be consequence of the oldest.

#

Like a line of nodes where each has a task.
If one of them fails at doing a task, the subsequent nodes will also fail as the previous task wasn't executed correctly.

tulip apex
#

oh i see the too many emotes error when i scolled up a bit

#

and the HD lethal one ok got it

#

thanks now i know how to troubleshoot it a bit more on my own

steady trail
autumn tulip
#

I keep Launching my game w LGU on and i keep getting stuck the moment I try moving. The debug.log spams error messages related to the Wheelbarrow. But even after disabling wheelbarrow in the config, I still cant move around. Imma keep the mod disabled for now.

steady trail
#

Without logs, I can't do anything.

#

I also don't understand people coming here to say they're going to disable this.
As that is going to help me figure out the issue better, lol.

autumn tulip
#

hollon ill get it rn

steady trail
#

Just grab the LogOutput.log file from BepInEx folder.

#

It's not limited to screen size and I can navigate better with Ctrl+F.

autumn tulip
#

lemme get the other one too

autumn tulip
#

one sec my FUCKING PC CRASHED WHILE IN THE SHIP

#

where is the folder?

#

nvm found it

#

I need to relaunch tho

steady trail
#

Take your time.

autumn tulip
#

there

steady trail
#

HD is the first thing that is crashing.

autumn tulip
#

yea i just disabled that cuz i dont necessarily need it

steady trail
#

And the issue still persists?

#

Because these logs are when you had it on, I would imagine.

autumn tulip
#

Yea

#

I'm running the game w LGU disabled and it runs fine now

#

it even ran fine with HDcompany on

#

but everytime i have LGU on i get stuck

#

It happens w other save files too

#

and i can't quit to main menu either

steady trail
#

LGU runs fine on its own so it's something else messing with it.

#

The wheelbarrow error spam only happens if the startup's fucked.

autumn tulip
#

hmm i didn't have this issue before tdy either

autumn tulip
#

could it be a conflicting mod?

autumn tulip
#

i found the confliction

#

HideChat mod doesnt work w it idk y

autumn tulip
#

neverFUCKINGMIND ITS STILL BROKEN

autumn tulip
#

nvm again im dumb

#

Its HD and LGU that are incompatible

tawdry wadi
#

@steady trail Update still coming soon? 🥺

bleak stump
#

Spanish translation perhaps?

#

I can help if needed

zealous zenith
#

(Logs of the typing chat not working after discombobulation)
(Doesn't allow the person who used "atk" in the terminal to read messages in the chat and have to press enter twice to send all future messages. Can happen to host and client, the logs are from the host though)

steady trail
#

I guess I'm missing some stuff when sending a message.

umbral bough
#

printed every frame and locked in place

#

ah shit happened again

#

yep every time

#

ok that time I was able to take a few steps before it started doing that

steady trail
#

Logs?

umbral bough
#

disabling any mods recently updated didn't help hm

steady trail
#

HD crashed.

umbral bough
#

oh?

steady trail
#

It's the first relevant error that appears when starting up PlayerControllerB.

#

So if the controller is not properly initialized, anything that needs it also crashes.

#

It has also a inner callback from LethalThings but I would first check HD rather than LT.

umbral bough
#

Strange, never heard of it causing issues, never played without it

steady trail
#

You can ask the two/three people before you that showed the same errors.

#

Plus they started reporting since yesterday.

#

This mod was last updated a week ago.

umbral bough
#

Interesting

#

Is there a different mod that depixalizes the game?

gusty flint
#

depixalises?

umbral bough
#

Yeah like deblurs it

gusty flint
#

dunno, maybe LC Ultrawide? no clue

steady trail
#

This is fine.

gusty flint
#

lmao

steady trail
#

When you can access the terminal from the other side.

#

This seems more fair at max.

steady trail
#

@tawdry wadi There ya go.

tawdry wadi
autumn tulip
#

I keep crashing after the first moon exploration

fading marten
#

(What is it with people usin' the HD Mod?.... graphics not good enough?)

#

||dem kids and their spoiled ray-tracings 'n hyper-realistic water physics-|| -3-

steady trail
# autumn tulip

In the order of errors I am seeing in the log:

  • TerminalPlus failed to patch a method.
  • TerminalPlus crashed when initializating a game manager.
  • HerobrineMod failed to register their relevant spawnables
  • TerminalPLus crashed on something related to LLL's custom weathers.
  • HerobrineMod failed to register their relevant spawnables again.
  • Either LethalBestiary or LethalLib crashed during initialization of a game manager.
  • LethalNetworkAPI failed to run a method when disconnecting.
  • AubPiggyBackAPI throw an error when trying to register customs.
  • EnemySoundFixes throw an error due to quick menu manager not being initialized yet.
  • Terminal Plus throwing an error when managing a node.
  • AubPiggyBackAPI throwing an error til the end of log.
reef plaza
fading marten
#

if my PC can run at 60 FPS in some chonker of a moon, all of y'alls should run higher - u-'

steady trail
fading marten
#

TerminalPlus... hm...

steady trail
#

Also hey, no more wheelbarrow error spam so people don't come here when sent to the void.

fading marten
#

of all the terminal mods - I don't use that o ,o

#

that mod is 5+ months old, potential culprit of bricking things

autumn tulip
#

but as of yesterday its been causing issues so i stopped

fading marten
#

cullfactory + pathfindinglagfix = all ye need tbh

#

'n then to poke mod devs that create scrap with like 5000 faces

autumn tulip
fading marten
#

Lookin' at you FUMO mod...

#

Scrap honestly is the heaviest killer of frames... you'll know it too well when using something like fumo mod

#

bloody 20 of those fumos is enough to dip me to the tens..

#

'n the same happened in the past with LGU

#

the hunter drops were frame tankers

#

I still say they are frame tankers, but not as ridiculous as they were in the past

steady trail
#

The game was running fine when I spawned 150 of them.

#

With nowadays model, anyways.

fading marten
#

Yeh but my PC is bloody weak - so what'll not budge you, shoves me -3- ...

steady trail
#

Hm

reef plaza
fading marten
#

oh god models

#

I wonder if someone brought 2B in and made their butt actually 200k+ polygons

#

just to brick FPS

#

(fun fact, that was a made-up lie (of a copypasta people thought was real on the net)- but there is an extreme amount of polygons back there. What'chu doin Nier Automata devs?...)

fading marten
#

Version number didn't change. This is an outrage. How dare the number not change from 3.7.1 to 3.7.2. = w= ... (I like the 2 new upgrade ideas/concepts. Haven't tested them yet)

steady trail
#

Oh

#

I forgot to compile after the change.

fading marten
#

0/10 - IGN

tawdry wadi
#

IGN sucks lol

steady trail
#

Because the version change happens last.

fading marten
#

IGN doesn't suck @tawdry wadi . They stated FMA Brotherhood was the #1 Anime of all time

#

🤣

tawdry wadi
#

They've rated absolutely horrible games with good reviews XD

fading marten
#

Well you see, Fortnite is obviously the best game of all time.... cause .... sales.

worthy aspen
#

and good games with bad reviews

tawdry wadi
#

and people have been dogging on them about it for years lol

tawdry wadi
fading marten
#

:3

steady trail
#

It's just bureaucracy.

#

They only appear like twice ever anyways.

torpid ferry
#

@steady trail
A user pointed out to me in the Shattered Company mod pack that some of the LGU upgrades do not apply or print a message in chat when purchased. Specifically, only the Running Shoes were tested. This is the most recent version of LGU.

steady trail
#

It's like 2 am so I will check it tomorrow after classes.

#

But if it doesn't print anything, it should throw an error.

#

Unless its configured to not show.

torpid ferry
#

sadly it does not

#

I can check

torpid ferry
steady trail
#

Config for chat messages.

torpid ferry
steady trail
#

It has one in misc I thinm

#

Hm

torpid ferry
#

When you check the issue. I would buy at least one of every upgrade to make sure there are no other outliers.

steady trail
#

On the pack

#

Because my environment always has all upgrades on.

torpid ferry
#

Ahh i see.

#

You could test it on the pack if you would like.
I will do more testing tomorrow. I will check if it works fine Standalone. For all we know there could be a Silent Conflict.

#

Also here is the log

dense idol
steady trail
#

It only increases how far the raycast can go.

#

The checking if there's a wall in between was not tampered.

dense idol
#

Alr ty

#

I think being able to grab an item through a wall could be cool granted it would only ever really be useful with better scanner 3

steady trail
#

Now I go sleep.

fading marten
#

question: Why wouldn't this "enhanced TZP" simply log the speed you were prior to the usage of the drug, modify it, and when the duration is over - it sets the speed back to what was logged?

#

I'd find that to be the optimal way of coding it... as well as never interfering with other mods without deliberately like... huffing the drug then doing speed-changing stuff

gusty flint
fading marten
#

Always think optimally.

#

Most efficient >:D

steady trail
#

I don't think changing the speed at each frame is efficient.

fading marten
#

I have just learned mechanical arms doesn't let me grab loot farther. Hecc ;3;

tawdry wadi
#

Yeah not really too sure what the point of Mehanical Arms is, it may not be working properly atm

fading marten
#

open or close doors, push ship buttons or interact with the terminal... i guess

steady trail
#

It does not?

#

It worked just fine for me.

fading marten
#

Can't grab loot far with it :<

steady trail
#

Hmm

#

I'm currently in the.middlr of my 10km jog so i will look at it after

fading marten
#

no errors spitting out afaik

#

one of my heckin' messages are failing to send

steady trail
#

(there's a strike on busses)

#

So wait, with the terminal works as shows rhe prompt and interacts.

#

Items just shows rhe prompt.

gusty flint
steady trail
#

Becuase I don't care about image.

#

It brings more cons than pros.

gusty flint
#

fine, im not gonna invite u to the next marathon smh

fading marten
#

It shows the prompt to pick up or grab items, but fails. But pushing e to interact with the terminal, radar screen, ship door buttons, etc - all function

steady trail
#

Really odd.

fading marten
#

I will state

#

I only have it on level 2

steady trail
#

Rhe patch should apply on both showing prompt and interact tho

#

(and I was able to grab rhe item from opposite sides)

gusty flint
#

is there any increase in pickup range?

tawdry wadi
#

I think GI has been responsible for the weird issue where you can't grab from where the grab prompt shows up

fading marten
#

maybe the range of it showing the prompt is wrong but the actual range is right?... for picking up items somehow

#

like it'll show the prompt of what it should be for level 4, but I'm on level 2 so picking it up isn't allowed/working? . ,.

#

although that wouldn't explain why I'm able to interact with the terminal equally as far... unless the terminal/button interactions are different than item-grabbing

gusty flint
#

nice internet btw

fading marten
#

Yep

#

I know

steady trail
#

Reading messages while jogging during sun is fun

tawdry wadi
#

I noticed that issue started after the most recent GeneralImprovements update

steady trail
#

(I want to die)

gusty flint
#

atleast its not raining

fading marten
#

(no dying - you have a mod to update and maintain pls)

steady trail
#

I would bear raining more than sun

gusty flint
#

yeah, coderebirth

fading marten
#

(after it has perfected, you're allowed to die. Perfected time period: Another 80 years)

tawdry wadi
gusty flint
#

?

tawdry wadi
#

It seems like my friends aren't really too big a fan of the wallet/coins system

steady trail
#

Kek

gusty flint
#

sounds like they need to get gud

#

besides, coins dont spawn anymore if u have the wallet disabled anyway

fading marten
#

wallet/coin system...?

gusty flint
# fading marten wallet/coin system...?

code rebirth has a shop item wallet, where it allows u to stack extra quote money on it to sell to the company by collecting coins scattered around the facility

tawdry wadi
#

Lol I leave it enabled cus I think it's fun although I think something that would make it better

gusty flint
#

doesnt take up scrap spawns, and they're not valued much

tawdry wadi
#

I added the wallet to the utility slot

#

Maybe make it so you can pick up coins without having to hold the wallet

fading marten
#

code rebirth...

gusty flint
#

only complaint i've gotten so far is "i dont have wallet and its unsatisfying not being able to pick the coins up"

tawdry wadi
#

Just let you pick them up if you're carrying it

gusty flint
#

the wallet loses its value if i allow people to pick up coins lol

tawdry wadi
#

No no

#

I'm saying I wanna pick them up without having to have the wallet in my hand

#

Just have it in my hotbar basically

#

So I don't have to press alt everytime to hold it

#

XD

gusty flint
#

🤔

fading marten
#

idea, now that i've quickly read the mod page

gusty flint
#

yeah this is the code rebirth thread, whats ur idea?

fading marten
#

If you have X amount of coins in the wallet - you start to jingle at a % chance. More coins = higher chance to jingle.

gusty flint
#

lol that's easy to do

#

inb4 "i keep hearing jingling sounds and its so annoying, turn off plz"

fading marten
#

Doggos hearin' them coins jingle if you're packin'.

tawdry wadi
fading marten
#

but the starting of it would only happen after a somewhat excessive level of coins

gusty flint
#

😔

fading marten
#

something that only is achievable if one person picks up all the coins of like 2 days

gusty flint
#

anyway, i wont remember this idea later even if i wanna add it lol

fading marten
#

-3-

gusty flint
#

you'll have to go through the very official

#

idea submission form

#

that i need to update

fading marten
#

(╯°□°)╯︵ ┻━┻

gusty flint
#

to not be a microsoft form

#

but it is for now

tawdry wadi
#

Or stop skill issueing cus the first option is to reach out to you

fading marten
#

@tawdry wadi do jingle update idea pls. tyvm - very importantz, yes (( -w - (I am not really pushing to get this an idea out there) - let that be known))

gusty flint
#

someone's used it so far

tawdry wadi
#

Lol

gusty flint
#

not my fault i've got memory problems 😔

tawdry wadi
#

jk Xu

#

XD

tawdry wadi
#

I can relate

gusty flint
#

mhm

tawdry wadi
#

That's why I said I was jk cus I remembered you have problems with your memory

#

lol

gusty flint
#

it iz what it iz

tawdry wadi
#

Ye

gusty flint
#

anyway im working on more stuff for the mod rn, probably wont include jingle in next update but maybe the one after

#

im working on writing code for whitespike to review and improve 100%

steady trail
#

I have arrived home.

#

And I'm basically an omelete.

steady trail
#

This far allowed me to grab.

#

Also with GI.

stark monolith
#

so too many emotes is currently incompatible, correct?

warped shadow
stark monolith
#

Ok cool, thanks

regal oxide
#
Stack trace:
MoreShipUpgrades.UpgradeComponents.Items.Wheelbarrow.WheelbarrowScript.CheckIfPlayerCarryingWheelbarrowMovement (System.Single defaultValue) (at <c5d320982e14412a99e5e30398fcb2a3>:IL_008C)
(wrapper dynamic-method) GameNetcodeStuff.PlayerControllerB.DMD<GameNetcodeStuff.PlayerControllerB::Update>(GameNetcodeStuff.PlayerControllerB)```
#

i get this error since the last update

#

Seems like disactivating the item does not help

#

which surprises me

steady trail
#

It really doesn't.

#

Just means this never happened.

#

Meaning something broke player's controller initialization thus causing errors after due to bad startup.

regal oxide
#

Mmmhhh

#

I guess it should be a conflict

#

I really thought unabling the item would fix this tho

#

I'll unable the mod for now coz i don't wanna make my friends wait but i'll try to find a solution later

steady trail
#

If you have HD, it seems to break.

#

At least, last 4 reports had the same exact issue.

regal oxide
#

ok thanks i'll try

fading marten
#

They're not in the map, but they're on radars

#

Was wondering what they were

steady trail
#

Hm

#

No idea.

fading marten
#

well I'd try to poke them bout it- but the mod has no page here

#

Just pointin' out the weird thing here

#

Dunno how it sees it if it's destroyed o, o

#

Also, I did tell it to not show scrap

#

so I guess these act as "tools"?

steady trail
#

They're just map objects.

steady trail
#

I'm more curious on how it shows those but it doesn't show others.

#

Meaning that it's at the same time working and not working, haha

quick pagoda
#

Contract Items have been shown on the map for a while now, even with no contract active (or contracts disabled in the config). Maybe I really should do the exorcism thing at least once. The Medkids and interactiv things (hoardingbug nest, old pc, etc) have no icon on the map. Maybe it is really just these exorcism items.

#

I might try that later today

steady trail
#

If it's associated with the model itself, I can just remove its node.

#

Since it's not really a scrap.

gusty flint
#

Zeekers auto applies a weird scrap icon for the map I think?

#

I saw it while scrolling through some prefabs in the asset rip

waxen wolf
#

The Defusal Contract seems to be bugged. Everytime I tried to use the "lookup" command for the serial number of the bomb, it gives me the message "This command only works during defusal contracts"

steady trail
#

Hm

#

So the clients are not getting the contract.

#

Still

mortal berry
#

Is anyone else not able to grab any items with the extended reach?

tawdry wadi
#

@steady trail Malware Broadcast currently does not work

steady trail
steady trail
tawdry wadi
#

😦

steady trail
#

I just tested it.

tawdry wadi
#

Weird

misty plank
#

I feel like Night Vision needs to be looked at. It still has shared aspects all around. If one person has it, everyone gets it. It someone dies, everyone loses it. I don't mind the battery upgrade being shared, but everything else is very annoying.

steady trail
#

The "one person has it, everyone gets it" is when you have set the upgrade to be shared.

uneven slate
#

I don't know why

#

But medkit just straight up doesn't work

#

It has a sounds and only 3 uses

#

But it doesn't affect hp in any way

#

Strange

steady trail
#

And no errors appear in the console related to the mod when you try to use it?

#

I just used it and it worked just fine.

#

So maybe your configuration makes it so it breaks.