#enfusion_workshop
1 messages · Page 5 of 1
that is precisely what i said. The discussion was hypothetically in nature in regards to BI changing the monetization rules tomorrow allowing monetization without individual consent, while RHS license explicitly prohibits that.
You can see how it was done in A3. The game might allow it but even then all mods used for a monetized server must also allow it. Pretty straight forward
But even that is an entirely different question than what was actually asked. Namely limiting usage AT ALL to certain people. Saying everyone can use my mods except Mario, because I dislike Mario's taste in coffee so now he is banned.
agreed. again, hypotetical discussion.
on the topic bacon had -> from what i've know and understood from TOS, you cannot restrict a published mod usage to a certain server, a certain ethnicity group etc
or the other way around -> allow everyone but Mario and Arkensor (in your example)
This made me think, after reading this: #enfusion_scripting message
How for example retextures can be limited if the person is merely referencing/expanding the prefab for example.
They just happen to reference existing names for example. But do not reupload original data.
referencing and making use of are different things
for example, you can detect if a class called MyClass is present, if so then you can disable stuff from your mod
We actually have a big explaination blog post coming about this and related topics. Lets not dive into this until then
That can't be blocked by anyone
But you can block someone to build on top of your mod, aka extending it
He says here that you can't remove it from the config without breaking the ND.
This does not resonate with me.
Inheritance is "using" for me
not "referencing".
This is misguided a bit
And this, has also to follow on other licenses. For example that thing you mentioned @sullen vortex. If he is saying that you can't inherit from a vanilla config because he inherited it and added stuff, then he is violating the ToU.
But if you want to inherit on a config completely done from scratch, no ties to the game configs or another mod's then he can have some grounds there. (And even then it is very slippery)
Yes it is very slippery.
As when simplified, the retexture is just a few lines of text that merely reference few paths in parent mod.
For me, from a perspective of software developer perspective that's doing OSS stuff for over 5 years...
derivative is when someone forks your code and changes it.
Not when he references it via a library or something similar.
That's for example why RHS banning all retextures with stuff related to real ongoing conflicts is IMO very slippery.
BI having final say on anything workshop is a different thing than Law ofc.
Retextures are in fact such a complex issue that our legal department is still doing research on what edgecases there might be. The config to choose a different texture is no problem, but the question to be answered is if you can make an UV compatible re-texture without respectring the original authors IP rights. But again this and other topics are fully explained once and for all coming from our legal department as soon as we have certaintiny for CZ / EU law. Its tricky because there are 0 rulings on the subject specifically.
I can imagine it's complex.
re-making a texture for original UV seems legal and can be done without even taking a look at the sources by trial and error.
Theoretically.
It could be a question on a bar exam for ip rights lawyers from the difficulty level 🙂
That's why you guys need a reaaaaly good guidelines.
Building a mod on top of mine that aims to change how my mod behaves seems like a derivative to me
IDK, we still could config patch mods in A3 without any issue no matter the license.
As the patching mod merely references same path and some class name.
Which you don't really have a copyright on.
a model comes with UVW coordinates for the textures. You cannot make a texture from scratch without using the texture file present in the mod, or use the UVW texture coordinates for the models vertices XYZ coordinates. So while changing the code is simple to add a new texture, you are in fact producing a raster file on top of a raster file
so my understanding of that is that if I make a mod that does something, and you make a mod on top of it that specifically prevents it from doing something, it's a remix or transform
In short no. Only if the files they re-uploaded contained contents of your mod that are protect-able on their own. Beyond that all this meta thinking of "they only work together, they only work when run by the reforger game" etc have 0 impact on the ip rights situation.
what If I start with making a square texture with various colours too see what goes where and start adjusting it.
another interesting example
I did exactly that to show our lawyers what I mean and how many people might do it.
grave re-made the BI model from scrach
to fit original textures.
lets say someone does this to APL-ND mod.
Is it legal or not 
If you remix, transform, or build upon the material, you may not distribute the modified material
If creating content that explicitly changes how my content behaves does not fall under remix or transform, I need a better license
The good thing is you can not worry about the topic and wait for educated explanations from people who can give binding legal advise 🙂 I hope to have it written up in the next weeks.
if you can do that without
- having the original as dependency (see the newest supression mod that references based components and classes, just like bacon's loadout editor does)
- if you can do that without having to rely on the the existing mod's UVW vertices coordinates
- and if the textures is made from scratch
then yes
dependency does not mean a derivative in my view.
No license, even "all rights reserved" can prevent a user from adding your mod as dependency, and e.g. inheriting a class to add code after calling super, or extending your config, or changing one of their properties. You simply can not dictate how other people will combine mods together.
a guid is not a intelectual property
agreed, i am talking about your particular question now, where dependency = derrivative
to be honest i really doubt these models were made from scratch without using the original models as a 3d ref, but that is besides the point (i have yet to see 2 models made from scratch have the same UVs)
the guy had whole process documented.
I would like to see this in the upcoming post - whether something intentionally and explicitly created on top of something, that explicitly and specifically modifies behavior of the thing under it, falls under remix or transform or not. Depending on the answer most of my mods will disappear and I won't bother producing more in the future (also depends on how far this extends).
to fit original textures.
but a texture is.
i'd love to see that
Ok
Just to be sure anything is included and questions are answered, please stop it here and formulate your questions and send them to me in a DM.
We will see to make it so that they are answered properly in that post. Thanks.
If clarifications can be made beforehand then they will be provided.
can you answer this though? It isn't related to the IP wows, but rather to the existing TOS
#enfusion_workshop message
rephrase
can you restrict a published mod usage to a specific user(s) / server(s) / group(s)? via license
Questions, requests, complaints about workshop and enforcement are welcomed there. 🙂
We will answer this in the blog post, no comment on it until then.
Anyone here know how to fix obsolete data file?
project was working, crashed now when i load it says that i save but crashesw when i play abd reload from previous version
Hey @silver bison, I plan to add the Confederate States of America as one of the factions for an upcoming mod of mine called Reforged Total War 1800s. Before I add that that faction, I wanted to ask if it is allowed for me to create it
Yikes i hate legal stuff
insert dixie here
Is this where I request someone to create a mod for me?
#enfusion_engine message Question about removal and republishing of mods.
how to screenshot in enfusion play?
I mean just because you haven't put in the effort to do so doesn't mean it can't be done.
i said i doubt it...and generally speaking i would most likely find it convoluted workflow
I assure you Grave did it without violating BI's rules. Also funnily enough you're the first person to publically claim its a rip
Its almost like he documented the whole process and put it on his discord
Would you like me to DM you his server?
you lad really need to learn to read. I didn't claim anything was ripped, i said that i doubt it is possible to create the same exact meshes without using the original as ref. it surely isn't the same thing.
yer still acusing grave of violating the TOS, which he didnt do, unless you count looking at things in the virtual arsenal
going in cricle now. for the last time: i am not accusing anyone....show me where did i say he surely ripped the BI's models.?
doubting something and accusing someone are 2 very different things.
well would you like me to clear up your doubts?
looky here -> #enfusion_workshop message
yes, it fits the template people have made for the modular vest
once again, not a violation of the TOS
he didnt edit the texture
I have a problem in WorkShop, 2 times I tried to update the mod and both times it failed... but then it doesn't let me upload it, as if it already exists, but it doesn't.
BACKEND (E): Http Error (TIMEOUT)
BACKEND (E): [RestApi] ID:[12] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Timeout
DEFAULT (E): Uploading failed! Reason: "TIMEOUT"
RESOURCES (E): Publishing failed```
Anyone else?
Mod keep timing out at 98% of the upload. Anyone know why?
BACKEND (E): Curl error=Timeout was reached
BACKEND (E): Http Error (TIMEOUT)
BACKEND (E): [RestApi] ID:[33] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Timeout
DEFAULT (E): Uploading failed! Reason: "TIMEOUT"
RESOURCES (E): Publishing failed
I've got the same thing
keeps saying a certain version exists?
Do you know how to fix that?
Hey Cholerakk, I'm experiencing timeout issues with my mod just now and went on a deep dive and found this message. My logs can be seen here: #enfusion_workshop message as well as that I live in the United States of America.
I uploaded this same mod before and it worked fine, however I added a lot to it and now it’s having issues.
In the end I was able to fix it, I think it was by verifying the integrity of the files in Steam, both Reforger and Tools.
Then when I reopened Tools, it asked me to set the config location for the Reforger data.
And after that, it worked correctly...
The installation of Data was done according to this guide...
https://community.bistudio.com/wiki/Arma_Reforger:Mod_Project_Setup
@wraith fable please, provide name/ID of your asset, feel free to send to me vie DM if you prefer to publish it here 🙂
Thanks for the tip, doing it now. Apparently one of my reforger files had an issue. It’s fixing it now - was 1.9GB.
Going to do the same for workbench as well then attempt to upload after Cholerakk assisted me.
Workbench files turned out fine and all were validated.
mkay
Still doesn’t work, what’s worse is that the mod is now read-only for me. I have no clue as to why this is…
Just going to remake the mod at this point
bc I definitely messed up somewhere, anymore issues ill hail for assistance
If you have your source copy and a downloaded copy then you're files will be locked. You need to delete the locally downloaded copy and keep the source copy. @wraith fable
Might be the issue
I’ll see if I find an extra copy somewhere
Adding mods to a nitrado server and making sure it looks then I’ll see
I am looking for Suggestions on a budget friendly pc/ laptop for modding reforger.
Hey ya'll currently trying to upload my mod to test but i keep getting this error, any tips?
BACKEND (E): [RestApi] ID:[13] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:401 - Unauthorized, apiCode="Unauthorized", message="Unauthorized"
DEFAULT (E): Uploading failed! Reason: "Unauthorized"
RESOURCES (E): Publishing failed```
really depends what you want to mod
that is the main big question
if you want to be creating scripts and retexturing objects you could probably do it on an okay laptop, but if you want to start intensive map building you will need a device with significant RAM and vRAM. You cant really use an intel UHD card for map making without frequent crashes.
Not looking to do maps. Baby steps
so then what do you want to do, baby steps can be literally anything
there are over like 10 different broad things you could pursue with the tools
and each has different requirements xd
Where does one start out?
again what do you want to do with the tools, do you want to model, retexture, animate, particle effect, scripting, sounds, there are so many things, choose what interests you and do that
its impossisble to be good at all of these
you need to find a niche that you enjoy and stick to it
Is there a way to access the original files of a mod? I want to expand a mod that I published but unfortunately the files got deleted. Now I want to access the files again and work on it.
just install the addon, and you might be able to then open that mod in your tools
however it can sometimes be the case that the files are locked
what mod is it?
@hexed solar, remember that your original files are not saved in:
\Documents\my games\ArmaReforger\addons
the projects you are working on should be in:
\Documents\my games\ArmaReforgerWorkbench\addons
Check if they are still in that folder.
Yeah I know that, I just had to format my pc...
Nvm, it seems that I am starting from the beginning.
if it's code and scripting content, it's easy to revise it.... the graphical content like models or textures... it's a problem!
They were all textures...
that's why I don't like to work on the operating system disk... 😖
If I may @hexed solar, the Turkish uniform was not very accurate either... at least for the time of Reforger which is 1989. It should be more like this...
https://www.tumblr.com/georgy-konstantinovich-zhukov/67287410285/nato-forces-1980s-turkey-üsteğmen-turkish
Yeniden başlamak için iyi bir zaman olabilir. 🇹🇷 ✍🏼
sometimes good things fall apart, so better things can come together 🥹
Thanks for the info, man 🙏
I had looked this site and it says a similar camo to M81 Woodland was used in 1989. Maybe I can use from this site and adjust the colors a bit.
You can honestly get a optiplex and slap a 1080 in it, maybe upgrade ram, then you will be more than set to make mods, it really isn’t that system consuming, barley 10% cpu usage max.
You could probably run the game aswell with that set up. Super low budget tho haha
Just depends what u wanna use your computer for bro
Just published a mission and getting a crash when you spawn in, works fine on my local machine, but I'm getting this on the server.
If anyone has the time to have a look, that would be appreciated.
Not related to workshop, please ask in the right channels. That error is unlikely the cause of the problem, that comes from vanilla and could be ignored generally. If your client crashes submit the crash report and send me the GUID for it. For server crash tell me your server ip and I can find it there. You can ping me with the info in #reforger_multiplayer where this might belong.
would be cool if we could get RSS feed option for mods' Changelog on the Workshop 💡
i know hardly anyone uses RSS anymore these days but i think itd be nice 🙂
How do I add a contributor to a mod?
In the publishing window you can put their emails they used for their bohemia.net accounts
Their email or Bohemia ID I believe
Hi everyone !
I’m part of a Cold War community and we are searching modders to make some vehicles, if you are interested in this project, contact me.
#creators_recruiting is probably your best shot, also the arma modding lounge is the best place as well, ive spoken to Yurikavoff in the past and im part of that server, for models in general you can just use sketchfab to get a base model with minimal tweaking, and then adding bones and texturing etc.
what models is it that you want exactly?, i can point you in the right direction in that regard
What would be the easiest way to make a server side money system where you deposit it at an atm but also pull it out in physical form
For reforger
Zelik already made that, i think its called "Zeliks banking system" check on the workshop it should be there
Hey friends, why does my mod listing not show subscribers?
https://reforger.armaplatform.com/workshop/5AE50EC5B8D6F4AE
vs
https://reforger.armaplatform.com/workshop/595F2BF2F44836FB-RHS-StatusQuo
Subscribers aren't really a thing anymore, so new mods won't have any.
Weirdly, they still have their own ranking on the Workshop though. Not sure if it affects the main popular ranking though, so it doesn't really matter.
got you thank you
Does anyone know of a good depo mod that has attack helis on both sides?
Does each peer-tool client have a diffrent player id? & uid?
Right now unfortunately not, but I am looking into ways to set/fake one as part of the peertool settings so local multiplayer testing is easier. you can use this util and copy it into your code in the mea ntime https://github.com/Arkensor/EnfusionPersistenceFramework/blob/armareforger/src/Scripts/Game/EPF_Utils.c#L7
@fierce heart not sure whats happening but the workshop/workshop api keeps going down and stops servers from booting up. For the last five hours or so.
the website also keeps showing errors
it does already?
there are few mods adding buildings which you can use after loading them in Workbench or sometimes even in Game Master (depends on the mod). You can also create your new buildings and import them to Workbench and then use in the game itself
Are all mods in the workshop usable?
no
arma-reforger | BACKEND (E): Curl error=Timeout was reached
arma-reforger | BACKEND (E): Http Error (TIMEOUT)
arma-reforger | BACKEND (E): [RestApi] ID:[15] TYPE:[EBREQ_LOBBY_RoomsRegisterS2S] Timeout
Still getting a lot of API errors resulting in servers not booting, if you try and load a workshop item on the website its crawling to a slow halt
some issues with workshop api again yeah
does BI have a Bug Bounty program?
no
you are supposed to test and submit bug reports for free (but pay for the game first)
That depends.
For Arma 3 you can file security tickets, and if valid we'll give you free DLC's/Games. There used to be a paid bug bounty program, but not anymore.
For Enfusion based games, I have only seen one external security report ticket and that didn't go very well.
if its for non-security related things, no. But I've never seen a bug bounty program that wasn't for security relevant things only. So I assume you mean that.
1 bug report = 1 extra supply for your main base, do your part 🫡
is it abnormal to get an issue connecting to the server when publishing a mod?
BACKEND (E): Curl error=Timeout was reached
BACKEND (E): Http Error (TIMEOUT)
BACKEND (E): [RestApi] ID:[10] TYPE:[EBREQ_WORKBENCH_GetAsset] Timeout
BI backend is going through some stuff rn. They haven't released any statements, but plenty of ppl posting in the general chats about it rn
ok cool not just me then
thanks
np
workshop is laggy af
Yes there are technical difficulties since yesterday and IT is working on resolving it
BACKEND (E): [RestApi] ID:[25] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:502 - Bad Gateway, apiCode="", message=""
DEFAULT (E): Uploading failed! Reason: ""
RESOURCES (E): Publishing failed
Is it on my end?
it said failed for me but the new version is on workshop lol
not downloadable in game though
guess I'll try again...
So are a bunch of mods broken today
Yeah happens after every update they just need to be updated and maybe tweaked a little
How long does it usually take for developers to update them?
I’ve heard it only takes like 2 days
Yeah that sounds about right for most
Should have a team just for bugs when a update officially releases makes players just not happy for update
Knowing that every update theirs is a bug and patch might not happen for a week
It can be frustrating but it does take a lot of work for the madders sometimes to get their stuff to work the way the want for us to enjoy after main game updates it shouldn’t take long, this update has added a lot of mapping for ai to be able to function by commands so I’m sure it’s a bit more difficult
this channel is for issue pertaining workshop, not mods on the workshop - see channel’s description
Anyone else’s workshop on reforger laggy, or is it just on my side, if so I’m assuming this is because of the new update
the workshop issue is not as bad as it was yesterday, but it might be slow
From what I've experienced. Server's are the big issue rn
Thank you, this makes sense
Anytime 
Any helicopter or tank mod working?
@somber fog sorry for the late answer, I was working on fixing the problem. The workshop issue should be resolved now.
appreciate it!
They better be
lol
tone it down. Please read the #rules in regards to tagging bi staff for no particular reason
Ah come on man
I’ll read them again
So is a reply consider an @? Serious question here
It was more regarding the aggressiveness of it
Oh okay I mean I was just joking nothing serious I’m not trying to get kicked out here
You better not
Hey I got a question
Trying not to btw good work on your mod I herd that there is crashed right now with it but I haven’t herd it from the horse mouth but you have made my group happy to be able to customize their load outs
Is it possible to give individual helmets different huds?
I am currently not aware of any crashes that are coming directly from the mods that I have listed in my thread https://discord.com/channels/105462288051380224/1110586149740748890
Thank you
So are some more mods fixed today?
at least 1
I'm using it just fine on a server
Alr
I’m using it fine on mine also does anyone know of a mod that has a black plate carrier
Any heli mods working?
@fierce heartI have failed to upload for many times. How should I solve it
can you provide more info, please? logs, asset ID / name, etc...
@fierce heart60B83D915200FC88
@fierce heartHe is now unresponsive
He's having a serious problem. When I turn it on, it doesn't respond
No response
Even if I reinstall the software, I can't fix it
Seems to have solved. It's a computer cache issue
The size of the previous project was 1.8GB, now it is only 400MB after I deleted it, I am trying to upload it again

@dusty ore try again, please use version 1.0.9 as mod version
@fierce heartThank you for your help. Can I upload 2GB items?
yes, you can.
Hey, after 3000 Hours i finished with the first Beta of my Mod. Now i wirtten the Description, Changelog and created Screenshots. If i now like to publish it: Its says max 5 GB is allowed??
is it really? rhs is already over 5gb and they're fine
RHS is uploading 4.8 GB - I guess package is zipped slightly
i already downsized 4K Textures to only 2K but still to big
do the sane thing and separate the mod into several others
But then you have to manage 2 Packages
@humble wigeon what you guys do if RHS adds more stuff, then they also need to split it up? Why not allow more?
it's an inconvenience for you, but better for people using your mods
Its not, they always need both then
but once their game decides to corrupt a random mod, it might corrupt only one of them, so then they only need to delete and redownload one of them
Then i need to split the Assets to a sperate pack. Can i just copy it to a new one?
if you keep the same directory structure and meta files it should work
Sorry, but this sucks a bit 😉
I guess you can also make a ticket on feedback tracker in modding category
Both options suck, the choice here is choosing between sucking for you or sucking for the community (currently)
Let us suck together
There is currently 0 hope for mod download issues to be resolved, so I would prefer making it friendlier to the community at the expense of my suffering
If i split the Assets in 2 Packages, i need to set the dependency on both?
if thing A needs thing B to work, then set thing A to depend on thing B
I dont know how circular dependencies are managed as I've never tried it
Was there any fixes yet to the mods? From what I’ve seen the creators have to update them theirselves
Thats typically how it works...
And not all mods just require an update, a lot of mods have been broken in a sense by the update, I reckon we will start getting back to normal in a week or twos time
Can i delete the generated Package after Upload is done?
- wrong channel
- mods are hobby projects. These will be fixed, if they are gonna be fixed depending on time and mood availability
Why is the workshop being filled up with sessionsave? These aren't useful to anyone, and now they are almost taking up full pages.
Is there a way to fix a Upload Timeout? It stopped at 40% and now it says, version already exists.
came up before, may need to increment the version +1 and upload again
Now its timedout at 55% and i need again a new Version Nr?
I dont have a fix for you sorry man, it happens to me I just increment version and try again until it works 
Hey how do I extract a model from arma to re texture? It won't bring it to blender
you don’t
unless you want a lovely cease and desist email from Bohemia, i personally would not 👀
also it wont let you anyways
especially for reforger
@tiny pendant hey bro probably got asked this already but do you plan on updating your mod or are you already in the process?
Does it corrupt whole mod, or does it only corrupt one pak file?
I would expect one pak file. So if you could just split your mods into multiple files, it both makes corruption less bad, and it also makes downloads faster as the delta patching won't need to move so huge files.
win win.
But I think workbench doesn't let you do that does it?
sometimes it doesnt even say anything failed, you join a server and get kicked for mismatches, and you dont know which mod it is (on xbox)
Dude it's not that serious I'm trying to retextute it
what im saying is that you cant take the asset into blender, you can retexture it inside the engine, but you cant export that asset into blender.
as in its not actually possible
How do I retexture it in blender to have urban camo?
retexture it in the engine
you cant retexture assets in blender because you cant export them to blender
thats how its setup
Right sorry how do I do that without it looking stretched and bad?
wdym, in the engine?
Yeah
you need to watch some tutorials on how to do it there are a bunch on youtube
im not a texture guy
i can link one
Hmm ok. Every time I've tried it just distorts the camo pattern I want
We're gonna change the color of some vehicles in this one. Now - it's not actually retexturing, but actually tweaking material files, kinda recoloring stuff! Next time we're gonna go through the actual retexturing process!
My Discord: Igor Nikolaev#2063
Pardon for my strong accent!
are you trying to make a custom camo then?
Yeah
in that case you need to make that new texture
in something like Quixel mixer then import it into the engine
both of those steps im oblivious to the specifics though
You can also use subject painter or can lay the retexture over the original items, there’s a few different methods but I recommend doing some research into it first, I’m still learning and trying to find out about the “baking” process people use
i love it...
20:59:15.316 DEFAULT : Uploading status: 85%
21:00:24.844 DEFAULT : Uploading status: 90%
21:01:52.000 BACKEND (E): Curl error=Timeout was reached
21:01:52.012 BACKEND (E): Http Error (TIMEOUT)
21:01:52.012 BACKEND (E): [RestApi] ID:[14] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Timeout
21:01:52.012 DEFAULT (E): Uploading failed! Reason: "TIMEOUT"
21:01:52.017 RESOURCES (E): Publishing failed
so it just stops sending data after 90%? weird
Is it possible to have in the workshop: recently updated, please?
You mean as filter? ingame or for web or where? What would be "recent" for you? a week? 2? a month?
Yes, a filter, when a mod has been updated. For example when I update my mod, we can see it with this filter. Especially at the moment with the patches, it will allow us to see who is working with the patches.
It's just an idea 
So it appears that we get this error with some contributors emails being listed, but we have even confirmed login with those emails within Enfusion Workbench and on the bi website under that email without issue.
TYPE:[EBREQ_WORKSHOP_CreateAssetUpload] Error Code:404 - Not Found, apiCode="remoteRequestFailed"
Once the offending email is removed from the list as a contributor, no problem. What is up?
wrong channel
My fault
Can you please share asset name and the problematic emails? Feel free to send it to me in DM if you want to avoid exposing those emails 🙂
BACKEND (E): [RestApi] ID:[12] TYPE:[EBREQ_WORKBENCH_GetAsset] Error Code:400 - Bad Request, apiCode="ValidationError", message="data.assetId should match pattern "^[0-9A-F]{16}$""
I am getting this error when attempting to publish a new addon. It occurs when I open the 'Publish to Workshop' window.
Could one of my assets have had it's ID corrupted?
can you open .gproj of your addon paste its content here?
... did you do something? 😅 Because now the window is opening again without that error.
Despite me opening and closing the workbench multiple times.
Perhaps it was what I did...
I had renamed the addon ID field to ID "bandana_base" while trying to set up some referencing addons. I changed it back to just bandana
While trying to debug this problem I deleted the resourceDatabase.rdb file and reopened the workbench.
The resourceDatabase.rdb came back.
Could it be that it was regenerated the database and now it's correct?
data.assetId should match pattern "^[0-9A-F]{16}$""
_ in bandana_base is illegal character
so renaming it back to bandana fixed it
It would be very nice to have a validator in the editor field 🙂
Anyone know how to add custom patches to the game? I am trying to set up a server for a small org and we would like to be able to have patches for diferent units and ranks. Does anyone know how to go about this?
the bacon loadout editor is working normal?
wrong channel, use bacon’s thread instead it #enf_mods_feedback
ok srry
This is the best place to probably ask this, but would it be possible to make Digable foxhole mod for reforger
do you mean terraforming trenches like foxhole or building a foxhole structure?
Similar to ACE’s cover mod? If so then unfortunately not, we don’t have terrain manipulation in game, only in the editor
Basically, a hole that will keep you covered if you crouched in it and that could be dug with a shovel
not possible
Do you wanna know what surprise me no one has made a mosin yet?
What do the lock icon on projects mean?
means they are locked
where at ?
He’s referring to the Arma Tools afaik
in the enfusion workshop launcher when i try to open a project
If your trying to open someone’s mod as a project it won’t work, you need to create a new project with the mod you are trying to edit as a dependency, always make sure you have approval for this though as a breach of the APL can cause the mod to be removed
In the Enfusion Workbench Launcher, the locked-on project icons refer to packed projects, meaning you can't directly modify them. Projects without the lock icon refer to unpacked projects that you can modify.
hmm i tried doing that and nothing showed up, i only see the default ArmaReforger files
You can open someone else packed mod and look through everything in it no problem
technically speaking and without breaking ToS.
hows that possible cause i wasnt able to
okay
workshop tools crashed after I aborted my previous upload (had gone on for a couple minutes for a 0.1mb upload) & i'm now met with "your last upload is still being processed"
Is there a lockfile I can obliterate somewhere?
12:55:37.481 RESOURCES : Packaging project started.
12:55:37.481 DEFAULT : Compression level: 6
12:55:37.666 DEFAULT : key: 72286311415c5a5a0158005c06080207
12:55:37.666 RESOURCES : Packaging done. Result: 1
12:55:37.668 RESOURCES : Gproj file copy successful
12:55:37.668 DEFAULT : Created PAK files:
12:55:37.669 RESOURCES : 1: C:/Users/sooth/Documents/My Games/ArmaReforgerWorkbench/publish/FacVicLimitsbyType/data.pak
12:55:37.673 RESOURCES : Packaging project successful
12:55:37.675 RESOURCES : ResourceDB: saving cache (id=0 name=FacVicLimitsbyType path=C:/Users/sooth/Documents/My Games/ArmaReforgerWorkbench/publish/FacVicLimitsbyType/resourceDatabase.rdb)
12:55:37.676 RESOURCES : ResourceDB: written 2827/2827 bytes
12:55:37.676 RESOURCES : ResourceDB: cache successfully saved
12:55:37.711 RESOURCES : Saving manifest successful: C:/Users/sooth/Documents/My Games/ArmaReforgerWorkbench/publish/FacVicLimitsbyType/manifest.json
12:55:37.711 DEFAULT : Bundle successfully saved into: C:/Users/sooth/Documents/My Games/ArmaReforgerWorkbench/publish/FacVicLimitsbyType/
12:55:37.713 RESOURCES : Creating bundle successful
12:55:37.713 DEFAULT : Validating bundle...
12:55:37.720 DEFAULT : Validating bundle successful
12:55:38.786 DEFAULT : Publishing bundle to Workshop...
12:55:38.791 DEFAULT : Validating bundle...
12:55:38.793 DEFAULT : Validating bundle successful
12:55:40.685 DEFAULT : Uploading status: 100%
12:55:41.327 DEFAULT : Uploading finished
12:55:41.327 DEFAULT : Project uploaded successfully
12:55:41.327 DEFAULT : Checking addon processing status...
12:58:50.786 RESOURCES : Publishing canceled by user!
12:58:50.787 DEFAULT (E): Addon processing failed
12:58:50.788 RESOURCES (E): Publishing failed
12:58:51.983 ENGINE (F): Crashed
crash guid 3d7777a4-620b-458e-9af4-e88f6201b629
Seems I just needed to wait 10 minutes & its attempting again
I think the workshop is dead lol, having the same problem.

how do i fix workshop being stuck on checking addon processing status?
wait for them to fix workshop
literally accidentally copied my published work into my workshop and lost my work for it to be a server side issue lmao
convinced me
It seems that its down right now
13:11:37.161 RESOURCES : Packaging project started.
13:21:40.722 RESOURCES (E): Publishing failed
Thats how long it took my last attempt to fail btw
10 minutes seems to be the the timelimit
Yeah same here
Have we already reported this issue to the powers that be?
rest in pepperoni
still dead :/
How can I open a ticket with BI? Let’s work together to get this solved
<@&105621371547045888>
just spent 3 hours trying to upload twice keep getting failed to publish
same problem(
Yes
f to workshop
??
Yea
i just tryd mine didnt work tho
Hey guys I can't publish my mod 🤓 Will bohemia ever fix there workshop?
backend down on the daily 🥱
workshop down on the daily 🥱
fix your shit
Yep can't publish mine either
stuff we gotta deal with sadly its not that the last update made the game better ... we got a lot of issues to deal with and workshop is one of them :/
I like your guns brother, some of the only stable ones around lately.
ngl i sometimes mis the good old Steam workshop
Is a good reason to ping BI staff because their shit is down...again?
ill just wait to tmmorow and see if it works , it didnt work in the last hours and wanted to test the fixes to fix the issues from 1,2 i been dealing with but hey its time for a break lel
so nobody can publish mods either at this time?
its sunday, just wait until tomorrow
your avatar made me laugh, knowing he speaks fluent mandarin 🤣
lowkey envious, I haven't been able to sit down and dedicate myself to mandarin yet
Hes my reminder I gotta lock-in
u can do it!
which particular server? and why would you ping moderators to begin with
backend server
@grizzled ether projectiles coming out too low
just mad vest mod
that not supposed to be that way atleast it wasnt before the updates ill have a look
yeah... i tried uploading 3 times... it just keeps failing
I've been trying for 2 1/2 hours - Got a whole community drooling for this pub
lol... i want to test these changes i made too... can get it uploaded 💀
How can I combat someone taking my mod and breaking the license by editing it?
Started up a server with the same name as mine to steal my playerbase and changed my mod
You can't
You can report his mod tho if he made edits that were under APL-ND
but him hosting under your name is fine
Talk to Mario and report in reforger workshop
What mod is it ?
My extraction mod
Is that the framework mod that got uploaded a day ago or so ?
it's been uploaded for couple months now
does anyone can upload mods now?
As long as you can show they clearly stole it you can report it to Mario
there 's been issues

how can I contact Mario I can't find him :/
Its MarioE in here
workshop got errors,game crashes,what dev want to do
I created thousands of new versions of my mod because I couldn't upload it to the Workshop and now I found out it's a BI problem LOL

Its 0340h in CZ,just waiting them go to work.
why they dont use steam workshop,that should be much stable and easily for everyone
just same like arma3
Xbox
Sure,they want push cross-platform,but really un-stable so for.
It’s gotten way better past couple years. I think patience is a really good key trait to have .
yeah workshop broken, cant upload anything
is quick fix
0.3mb failed to upload.. turn the workshop servers off and back on again pls
I know but i could not update it as the workshop is down ....
Any msgs about workshop?
wait the workshop is down?
🙂
is that why i keep getting this error?
y

is that a yes?
it been down since last night
I heard someone said there was a fired employee of them,try to destory the servers and updates,is that true?
and thats how you get rumours
ok
people been ddosed for weeks straight prior to the 1.2 update so did BI themselfs got DDosed multiple times , so yea wouldnt wonder ifthat is happening again
I think they need upgrade hardware firewalls,but will waste a lot money.
people just want playing more stable
as a server owner myself and other i know about we had 10-20 ddoses a day before 1.2 .... legit got sick of it
what hell……
DDOS protection guys
doesnt help for shit if the attack is big enough
you cant fully protect against DDoses
we are taling multiple diffrent servers hosts that have been targetted with diffrent layers of protection
ddos or udp flood attacks protection was much harder than attacks.
waste money and time
It is not as easy as ticking a ddos protection "yes" box somewhere. From experience as server owner in A3 and even with the official services in AR I can tell you its sometimes rather difficult to differeniate legit traffic from DDOS, especially if the attacker has purpose made packets. UDP with the right sizes with the right source and destination ports. No run of the mill firewall will be able to handle that
What are you guys getting hit with like 50+ Terabytes/second worth of attacks?
udp flood attack cause servers lost connections and dropping fps.
It is enough to accumulate ~1Gbit as most hosts do not offer more bandwith. and you can reach that with any script kiddie stresser that uses some actually distributed network. samsung smart fridges ftw
I use packet filtering and haven't had issues
first of all it depends on how populair your server is
Either way none of this has todo much with #enfusion_workshop so lets cut the off-topic please.
how bigger your server the more they do
ok
What happened to the workshop? Any ETA when I can publish my mod?
+1
Already being looked at
☠️
It is back !!
Finally I can delete my mods
workshop))
Keep on mate,your mods are awesome,many people use them include me.Dont loss your faith.
Faith? I'm moving forward via anger for at least a year now
we all do most of the time
this is me
come down,bro.Im an arma server owner already 11 years arma3 to ar,I meet many issues,some time I was same like you angry and tired on these things,but people support us,and the problems were not by us,just waiting them fix it,and do our own things.so dont loss your faith keep relax,maybe not right sorry for my bad words.
I was kidding I am here because I look at this game through nostalgia goggles

dont we all bacon ? man arma 2 was the bom ... arma 3 was a shitshow of fun lets hope arma 4 gonna be the same .. (aslong as they dont fuck it all up ;))
sorry, OFP is my beloved
but ngl this was the start of it all
yes this is what i mean by ofp
can we please go back to these old times
just let me go back on the nintendo and replay zelda for the first time
still down?
No it works now
Server owned since 2001. Good terms with the community manager and marek from the og bi forums. Also VBS1-3, currently in reforger questions having to defend Eden editor and how it was so effiecent it made KOTH, Battle Royale, Nogville, CrimeCity, CopsnRobbers MFCTI - some people dont understand everything in reforger, and the later ArmAs came a script friendly 2D editor, I mean to even try and do a board transport and drive 10 waypoints then disembard hold fire and use stealth would take forever in 3D editors. The mission can be assembled n minutes with Eden, the 3D editor doesnt even have commands close to it and would take a lifetime to do, 2D excels in creating the objective nad parameters for a mission. But 3D could then be used to enhance the aesthetic of the mission and add surprises making not only functional missions but the most detailed weve see. I mean workbench is a tool developed with BI instead of community tools later but it doesnt have enough basic assets for true mods, and not even a cessna lol. This was the return to the roots as Marek said. Edens essential, Conflict is basic mfcti, combat ops is a simple mission, the moment we get Eden Reforger the explosiiono f missionsand diversity will be extreme. Especially if it used SQF lmao
Publishing still does not work for me
is it just me or is it down again?
https://gyazo.com/05b320aa683e81cce017ebec5f310695
Been like this for 5 minutes, it's the second try
Ya i can’t upload mine either
Okay so I assume it's down again
damn, was hyped seeing someone upload this morning
I should've logged on earlier
tried to cancel my upload so i could get on with using the editor... can't even submit the crash using my mouse its bigger than my screen
I can still hit it through keyboard accel,, but uhh might be worth reconsidering making the stacktrace window unadjustable
again?
Worked for me 2 hours ago
I also cant upload
RHS get fixed?
it's down again
not the place for this message
and can't publish again...come on
Sorry. Where should I put it?
rhs channel, but yes it's working again
Appreciate it!
lol
It's more like me wanting to tear into the workshop...
after working to finish a project, and the last step doesn't work
:me thoroughly examining tutorial making sure i didnt miss a step just for servers to die
Is it them or am i not doing something right?
Its them...still.
man the day i decided to upload my map what a shame
Yup down here too
emmmm,just like an old Chinese fairy story,Journey to the West,If you want to succeed, you must endure nine nine-eighty
one difficulties.😂
I mean.. you can share your packaged addon and have your end user put it in their folder
Downloads would be 1000x faster
make workshop steam again
Xbox players can't use the steam workshop
Who needs Xbox players anyways
They're like half or more of the playerbase
I updated one of my mods successfully today 
everytime I open the menu its at least 50% xbox players
Give a3 modders a reason to switch
hell yeah
the worst is when you spend an hour thinking its you only to find out its the backend... sigh lol
Maybe someone set backdoor in their db servers,just shut them down when day off,then no one can use it.
My modem caught fire trying to upload my mods what is happening
we're so back <-> it's so over
so should i just keep trying to publish or do something more productive 🤔
i was able to publish this morning
So I'm guessing we are just screwed for the day?
Hopefully by tonight?
Well its past 5 there, so I'm suspecting screwed til tomorrow AM.
Got a nice little 1AM alarm so I can wake up just to press the button
Even empty mod can't be published - some server error
Assertion failed
Program: C:\Program Files
(x86)\Steam\steamapps\common\Arma Reforger
Tools\Workbench\ArmaReforgerWorkbenchSteamDiag.exe
File:
C:\jenkins\cpu\workspace\continuous_branches_stable_1.2.0\
ARGamecode\Enfusion\Enfusion\src\system\enf_memory.cpp
Line: 524
Reason: Requested > AllocationLimit of memory
[zlib Version]: ??? addr:0x7ff7dde22342
[zlib Version]: ??? addr:0x7ff7dde225c6
[zlibVersion]: ??? addr:0x7ff7dde22bfe
[nvtt::CubeSurface::to Gamma]: ??? addr:0x7ff7dc2b7717
[zlibVersion]: ??? addr:0x7ff7dda66b72
just glad its not me and most people are having problems, guess ill wait till later tonight or in the morning
Haha! I have tried to install steam and Arma Reforger on another PC, tried different accounts VPN and other things before opened this channel 😂
ive looked over all the forms, videos and comments before deciding to look in here, been stressing thinking i was doing something wrong
still same issue not finish to publishing?
yup... stuck on processing A... G.... A.... I.... N lol
Phew, I thought I was going insane but seems everyone has this issue
yup... just tried again... just gets stuck on publishing... it would be slightly less aggravating if it wouldnt upload the whole mod before failing 😂
Or take so damn long to fail.
Getting a new error
Must be nice to just sleep through technical failures. I thought uptime was the most important thing in all my years technical work, but I guess it isn't for bohemia. This is insane downtime.
im on v0.0.4 of a mod test that has never made it on the workshop lol
been trying to upload a mod for an hour
finally check here
"workshop down"
i am monke
is there a status page or some kind of announcements channel that i should be monitoring for knowing when this Workshop issue will be fixed?
In game they have one that don't work 🙂
So is this when we start pinging mods and BI staff to fix this? Someone needs to wake tf up.
This gave me time to work on other things. This is now my new test upload mod due to size.
Yeaaa I will admit it gave me time to polish.
yeah publishing to the workshop is down,
you can still install mods fine.
i wanna friggin test
time to upgrade the storage 😂
with that one hour it was up we got 16 new mods and countless updates. are we overloading their publishing backend by being too productive?
And this error
Same problem
I also got 22 lines not shown and no one cares

Someone need to sip that coffee faster, just have that morning pep in their step to get in early and tackle the day....
weirdly it worked for like half a second, after i waited for the processing thing a hour later or something, and my tiny tiny mod still updated so idk
yeah
it worked for me, lol.
I've been clicking none stop for hours, no luck =/
how dare you tempt me with hope lol
no like, i did that, and it was like that too, but it also still updated my mod like 30 mins later lol.......
rip
is it still broken?
@lethal night
damn
I found a lot of these un-useful stuffs with unknown users in workshop,who upload them?
It's amazing how they dont say nothing about have workshop down for almost 24h
also 2nd time in 2 days
Publishing worked for me now!
👍
BI I bet, tests for saving and uploading gm made scenarios
did it break again?
uploads quota exceeded, try again tomorrow
nvm guess tools was having a seizure
i knew itd work when i woke up tanks Bohemia
Finally got my map and conflict out! big weight off my shoulders
we're so back
we're so back
any place in here to showcase a mod a made?
inb4 its down again
@dawn lotus TY
Workshop down rn for servers?
Any good tank mods?
waiting spacestrider fix his mods
I heard he's got life issues and is having someone else fix them.
the life issues or the mods?
The mods.
Im getting this error from my server. I belive that it means it cant pull the mod from the work shop?
wrong channel
Right one
any workshop issues right now that would prevent my workbench from logging in?
So I listed two mods as a dependency in the addon file of my project and when I published it, only one of the two dependencies are displayed
Why did it do that?
This is my mod which requires Colton1070's H-47 chinook for model and TheAussieMerc's MH60 DAP for his assets.
Only the H47 chinook mod is listed
https://reforger.armaplatform.com/workshop/61D11E08AE708264-H-47Chinook-GodsEdit
My buddy Zuetlea had issues of it constantly logging him out each time he closes his enfusion tools. Not sure about being unable to log in though
PLATFORM (D): Event: User was signed in as bacon.
...
BACKEND (V): Environment Target = "Production"
BACKEND (V): Environment Status: ok
BACKEND (V): game-api=ok
BACKEND (V): game-identity=ok
BACKEND (V): reforger-workshop-api=ok
BACKEND (V): storage-api-v2=ok
BACKEND (V): Storage: LOCAL
PLATFORM (E): Steamworks: GetAuthTicketForWebApi {GetAuthSessionTicket failed}
Run steam as administrator? Assuming Steamworks is Steam related idk
It is, simply restart your PC as first troubleshooting step
After Publishing, can i delete the generated Publish Files/Paks?
I would keep them or publish them to github. You won't be able to make changes to it if you don't have the original files
you can delete pak files
Why? I still have the working directory. And the generated Paks seems useless
I read it wrong. The paks can be deleted yes
is there workshop issues again? Not able to update any mods 😦
i was able to publish last night about 10 hours ago
is it doing the endless publish cycle again
Im just trying to update a mod that needs an update and Im getting the endless circle on my client
never actually loads
the backend was down a couple days ago and it would get stuck here. if you cant publish it seems to usually be the backend now
im not trying to publish, im just trying to download someone elses published mod
I can actually publish just fine, but still cant download/update mods on my client for some reason.
now I can download/update, made no changes on my end.
yes it was broken for a bit but now fine
Any news on WHY the workshop has been down a lot?
People that are downloading mods for my server have an issue with data mismatch, it also tells them that the mods they are downloading are 0mb
I had the mods previously downloaded and it works for me
Is it because of the workshop?
Yeah the workshop is downloading the mods and corrupting them
please someone confirm, im going crazy here
Why is this happening
triple cross post? + https://duckduckgo.com/?hps=1&q=how+to+take+a+screenshot
DuckDuckGo. Privacy, Simplified.
@tiny pendant thank you sir!
The 0mb is a bug that started with the last update, they still download fine but you can't see the file size. Don't know about the data mismatch.
Yeah the data mismatch happened for like an hour and then got fixed
are you asking about the heightmap or the lack of a satmap?, 1. you need to get your map data from a good source (not skydark) try GTT tools for QGIS, and 2. use that data from QGIS to create the heightmap and satmap you need 🙏
also #enfusion_terrain is a better place to ask about issues with map making
I need a sat map. But I have zero idea how to create and import one
I have a height map already so that should be good
what source did you use for the heightmap?
as it looks like skydark
I jointly run a reforger modding server, i can send you an invite for that. Has all the info you might need on getting GTT and QGIS setup
sent you a PM with the setup tutorial for GTT
Ban skydark
I won’t be going back
Thanks to almond here and his excellent team
Got some really knowledgeful shit
i thought skydark got shut down
if u can get a trial for instant terra
its the best ive used
can even simulate weathering and erosion from the heightmap you give it
@strong palm
Would me changing the height map change all my terrain?
the heightmap IS the terrain
Yes so it would change the terrain
yes
Well I can't do that I already have the map done. All I need is to fix this
I did a sat map and it's still doing jt
you are still in the infancy of creating a map, if you need to do anything to the heightmap you should do it now instead of realizing it later when you have put 1000 hours into it
@strong palm
if you used skydark, sometimes it will give u the heightmap but not the color satmap
#enfusion_terrain is a better channel to discuss all this @strong palm
Alright something got to give here. I have update the mods every time my game freezes and I get this code.
Shouldn’t have to update the mods 15 min after I already did. I do more downloading than actually experiencing game play here. Before the update this never happened
delete all mods and re-download
something is currupt
Yeah I’ve did that too
you went into your cache for reforger and deleted it?
not just removed them in-game
Yup
if you edit the heightmap by any means in a 3rd party program or what ever, yes it will affect the terrain,and this especially has an impact on certain objects that have been made using splines and generators, as you will have to now re-edit the splines/polylines to be in line with the change in terrain. In terms of skydark stay away from it, and as much as people say QGIS is a pain to setup, it beats having to make a crap tone of adjustments in GIMP for resolution. And GTT automatically samples the heights. So none of the weird looking terrain occurs.
anyone got any idea why the wheeled sim is so borked on my creation ? lmao
thx
are there workshop issues again right now? I cant download mods again... Also wasnt there some kind of status page for that somewhere?
I found the status thing, in game. says i have high ping but everything else is green
hmmm worked fine after restarting my client. Even with 960 ping
Often problems arise from losing your steam account link. I had this the other day, You just have to restart Steam or sometimes the program.
would anybody have an idea as to why a vehicle shows in a sp gm but not in mp?
logs
i cant say i can see anything in the logs, but i also have next no idea what im looking for
its tods mi-8, im hoping if i can figure out what can cause it/ is causing it i might be able to try fix it myself
Anyone know if there's a way to allow another user to publish my mod?
yeah but not from a dedi, just from the hosting ingame. And by shows i mean it shows in the arsenal and service points
GM uses different frameworks, for example if you tested a mod in GM and it works fine it may not work in conflict as it may not be configured for the buy boards and as such would require a GM to spawn one
Also his helis are broke with 1.2
yeah i dont think the mode matters in this case though, as its gm in sp & mp, worrying about adding it to conflict is at a later date for. And in what way are the helis broken? when im able to spawn them they seem to work perfect for me, and they have both been updated since 1.2
I'm unclear on what the problem is, where is it not visible?
im more interested in the reason this could be happening than getting the mod to work tbh
the gamemaster
see how the mtvks are down the bottom, they just disappear when you go through hosting instead of sp
try a different mod load order
yeah i dont think i can
its the only mod loaded
my shot in the dark guess is maybe its something to do with placeableentities
Does anyone know why I can’t find the task force mattock weapons in game? Looked in all the arsenals and I just see the attachments
im not sure they were updated to 1.2?
They were not updated yet afaik
Last time I added them after 1.2 it caused a lot of client crashes
oh yes just looked now they have not, well that explains it lol
whats with the 22 pages of this on the workshop
BI devs, testing things......
a lot of things ill add
its gm saves
hey there, I can't download MussaloPVEConflict file, nor ATMPublic2024v5MussaloConfPVE (download failed error).
https://reforger.armaplatform.com/workshop/61752DC1A2C56C22-MussaloPVEConflict
https://reforger.armaplatform.com/workshop/6168C8C6739E40E0-ATMPublic2024v5MussaloConfPVE
Is it working for you guys ?
Someone sat there the day the workshop was down and probably spammed it thinking it wasn’t uploading lmao
Hey can I give a mod suggestion for Xbox and pc
no
Anyone make a universal ammo mod?
basically all ammo works for all guns
with the way we import projectiles is that even possible?
You probably could make a parent class that overwrites the ammo check, and thus you would have universal ammo - or, leave everything the same, and then just disable the use of ammo so all weapons are infinite ammo - and then you'll have the unique properties of each weapon, still on each weapon.
Thanks bro
what is this? I removed the mod from workshop via workbench, why does it say there are potential compatibility issues? should just be a 404
is it saying potential compatibility issues for every mod I remove from the workshop?
do you still have the files in your addon folder?
I feel like Ive seen that before but only when I had my local copy of files still left over
who are these people contaminating the workshop with their save files, every page is someones save file and I believe its deliberate
BIS is gonna need to clean-up.
Console UI is bad to start with, let alone full of spam.
Sooooo
What is the current state of WW2 workshop items?
Its seems to be a very small selection.
Does anyone know if there is anything in the works?
@viral storm sorry to bother you but do you have plans to update your towing mod?
create new project
https://community.bistudio.com/wiki/Arma_Reforger:Mod_Project_Setup
and then you can follow publishing steps
https://community.bistudio.com/wiki/Arma_Reforger:Mod_Publishing_Process
You are only running Arma Reforger project without any additional addons
Your a life saver
could someone help me out? I am looking for a mod which disables the prompt to go into the arsenal and to only hop into bacon loadout editor. I am sorry if this is the wrong channel, if it is let me know which one i should use for such questions in the future.
Thank you very much inb4
you could probably just edit the prefab & remove the action
I’ve had the same problem just let them download and they’ll fix over time
this is a bug with 1.2, you cant fix it. Bohemia have to fix it. The download will work fine though.
ok thanks guys
Are there any M27 SBR mods out there?
best to check #enf_showroom & #1049297536617291827
How do you fully link workshop to blender?
You can't. That's not a thing. Do you mean workbench?
I think I figured it out. I just needed to add the workshop tools to blender. Now Im stuck on how to make a collimator effect lol
Yeah workbench my bad
@small yacht wrong channel see above
Ya I know
is anyone else having trouble connecting to the backend..
Is the Bmp 1 and the t72 still working?
anyone have the link to the coding discord for reforger
You mean here? The other place is for early enfusion/ DayZ. Unless there's some other special place hidden from us mere mortals.
o ok
i have not been able to issue orders, anyway how to fix this? i dont lnow if its a mod or a bug. any help is appreciated fixed
sometimes modders overwrite AI waypoints when they add assets to GM for some reason
happens quite frequently
my sedans mod is apl-nd
now i wouldnt mind the 'fix' if it was actually done well
whoever did it doesnt understand how the rpm sound files work
Anyone know who DR.ROBOT is in the discord? I need to talk to him ;-;
He messed with my mod too a couple of the guys have been saying it sounds worse than the sarka engine sound I use haha
I can't wait to see the impreza working
its working
hey, can anyone explain to me two things?
-
How do I set up a US Spawn? I've fiddled with the settings of "PlayerSpawnPoint.et" but I can't actually get it to work, probably also because
-
how do you change the scenario properties from inside the workbench? I can only seem to do it from zeus inside the game (specifically factions)
1 - Place down the SpawnPoint entity
2 - Modify the gamemode entity
You need to create a new world to do either of those things, and for the second one you need to create it based on the normal map, not map plus gamemode, you need to be the one placing down the game mode
I recommend you look up a scenario tutorial on youtube
Yup, got eden+sub world going, and sadly most of the tutorials I've looked up are from a few years ago or at least didn't help me for anything
if you click on the game mode entity after you place it, in the hierarchy tab, on the right you can modify the entities' properties
Wait is it Gamemode or GameMode_Editor
gamemode_editor if you want GM
Full if you don't want to place down custom loadout or faction managers
Okay, perfect, do you happen to know what Component it is or where it is roughly? I've already messed with the heath bit but I can't find the place to force faction
OH and the damn Gamemode_editor_full is what's put down when you scan the map with the one tool isn't it?
that would be faction manager, let's take the convo to enfusion_mission_makers though
can you # that for me, i can't see iut
Hi there
Recently I uploaded a workshop items as Soviet truck pack as a props
Uploaded successfully
Download it In the game
But in the game master NADA!
Any advice from the professionals?
I'm not fully sure, but a lot of the "lists" in the game need to be manually populated. You might have to add it to the arsenal config or something.
those two are the specific ones covering how to add something to the asset browser
Thanks @errant flare
Np
If it's adding items to the arsenal, you either create a new arsenal with a new config or override an existing config
@errant flare thank you very much
Np
@floral skywrong channel, please use #enf_mods_feedback
thank you
Any suggestions on what else I could do?
I can't completely remove the mod from the workshop, even though I remove it it's still there. I tried this because I thought it would fix the problem.
I can't update it, I always get an error
DEFAULT : Uploading status: 100%
BACKEND (E): Curl error=Timeout was reached
BACKEND (E): Http Error (TIMEOUT)
BACKEND (E): [RestApi] ID:[25] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Timeout
DEFAULT (E): Uploading failed! Reason: "TIMEOUT"
RESOURCES (E): Publishing failed
I have cleaned the profile folder, unlink my account and register again.
Mod is gogland
if you want to remove the mod but cant use the original project you can create a new mod with the same GUID and then just hit remove
workshop down?
I can have different dependency for different versions of a mod....
Right?
Something like this:
1.0.1 -> no dependcy
1.0.2 -> dependecncy
1.0.6 -> no dependcy
No
Is there a mod that allows you to shoot from the passenger side of a vehicle?
yesnt
Oh sick
Thats not very reassuring lol
Still WIP and janky panky - but soon.
Tracking
yes, dependencies are associated to versions so if you for example had dependency on version 1.0.0 and on version 1.0.1 you removed that dependency then 1.0.0 will still keep that dependency.
btw server doesnt say when mod is deleted, it says downloading version 0.0.0 and throws fragmentizer errors still (when removed mod is a dependency of some mod)
huh... it is still not returning 404?
guess I will have to again remind change for it...
you can try repro with this mod 60776894FDC4BAD8
it has a gone dependency
hello, how can i get back a published mod which i do not have the source? so i can continue working on it
Depends on what content was in there. A lot of the source data is stripped for publishing so the answer is generally "you can't" for a lot of it. Scripts might be fine and maps too, though it will mean you need to copy it to a new mod through workbench
just an scenario conflict with modifications, no mods, no addons
i mean, nothing very hard to make again, but i'm only looking to know how it works
@timber shalewrong channel
sorry what channel?
Hi there
My friends I have to inform that the mod SovietTruckPack, is under maintenance
So please if any one download the mod and nothing appears I’m asking you to be patient
Thank you very much in advance
i have a t90m but no more time to work at it dm me if you want to use the model
@final flume pretty sure 👍🏻 ASAP
guys, is there actions that makes your already published mod to change the id?
yesterday my mod id changed and idk why
maybe adding/removing a dependency make it change?
it should not change on its own
for some reason did changed
{0D4D173A4D437792}
{6DD58790690E9D29}
Does anybody know what mods keep conflicting with Helmet Hamera View by YouAreBamboozled?
Every time I try to place an entity down it just doesn't appear
It is not the modID it is the id of the config here. Probably you reimported it, which changed the id of it
ah damn, maybe was that, didn't know that would change the id, dafuq
thx, good to know
@oak dove
question, do i need to register my tag somewhere? tag for scripts, mods and stuff TAG_myStuff.c
No its just to avoid clashing class names. Use what ever tag you like. you do not need to use any but its good practice
ik ik, thx, but if i remember well there was a place for Arma 3 to register it, so i asked :p
https://community.bistudio.com/wiki/OFPEC_tags it is still sort of used albeit it is less popular nowadays
this page should be listed in most places where it is mentioned on wiki - was there some place where you didn't have it?
i was talking about register in a website so you will avoid conflicts with other users
yes, have you seen that page which I've linked?
it should be linked also on wiki when TAG_ is being mentioned
Just create your mod first or be the most popular and win your tag 😁
hello,my mod wasnt depency with GREYZONE mod,but my server cannot update today that just blocked by that banned mod.
You will have to remove the mods that use it as dependency
i known
By the way, this is a question to the devs, can I request one of my mods to be banned for testing?
i never added that mod in my dependency list,this problem only happend today.
You can have a mod that uses it as dependency..
that mod was already banned
I think there is a language barrier here so it will be hard to help you
the mod was already banned in months,you cannot add that as dependency.
so remove the mod from your server that uses it as dependency
Is there a mod that can remove the black/opaque boarder around the outside of night vision goggles? Like something that would just make the tubes show as an nvg an the rest just be the actual light level of the surrounding area?
Kinda like the PIPCQB mod that pulls the optic sight picture out of your face a little more
Something like this
Was there any mods removed from the workshop today ???
?? more specific
he's asking if there have been any arma reforger modifications removed from the workshop today
authors can remove their own mods, they can unlist it, or BI removes them for a number of reasons. very generic question
🤣
not possible in reforger for now (considering NVG is a full screen filter)
I don't see why it isn't possible
it is possible using PIP, yes
but it wont be very efficient
so the game does not allow stacking multiple HDR post process effects with different priorities where the one on top will be masked I guess
yep
great
Nevermind
I'm asking whoever knows cus I can't find an answer on Google.
Am I allowed to like, commission a mod? Or does that conflict with the rule of people paying for mods?
you cannot commission a mod in the sense of paying a mod since that conflicts with the workbench TOS
Right now that is true but it's subject to change. So in the near future a one time comission to produce some work that is then freely available to all users will be allowed. So for you @ruby tide perhaps wait until then
i don't mean to nitpick, but does it really? conflict? ...i am nothing like a lawyer, but the way i understand it, you basically aren't allowed to sell the content, but that doesn't seem to be the same as not being allowed to be given a few coins for spending time making a content?
For example, many other games (yeah i know... "other games", so not Reforger/Arma), have mod makers with Patreon accounts and such, and nobody seem to mind that.
Then again, maybe the WB TOS really do forbid that, i don;t know, it just deosn't seem that clear to me after reading it.
there's a difference between a donation (one way) and a transaction (two ways), commission is number 2
so he could make a donation? so i guess the other person then could just make a mod and put it on the workshop - therefore no two ways transaction, because he didn't give the mod to that person making the donation, but he put it on the workshop 😄
...sorry, i am just a bit bored i guess, even though i should be working... which is what i am going to do 🙂
yeah, i am aware of the wanted changes, will see how that goes. for now though what i replied is correct
taking donations is not commission. The one donating shouldn't get or expect anything in return. simple as that. If a donation turns into a transaction, that is a sale
"but the way i understand i"
The wording quote is
Do not use the software, any of its parts or the content you created using the software or other associated Services (“content”) commercially without Our permission.
You cannot sell the content "or the content you created using the software"
But you can also not use the software itself commercially.
Patreon and donations are fine. But you're never guaranteed to get money/donations when you create something.
Does the modder mrpotter have a discord
Can anyone tell me how you can make a vehicle to spawn in a set faction depo?
Tad bit silly to change that now. Considering all the people that have been banned for it before 
I believe it is better to realize mistakes and accept that a ban is not helping - rather than insisting on something with no value. It is better to provide a reasonable framework around it, since it happens even with us not allowing it. We can discuss lifting bans from e.g. discord for those who would no longer categorize as offenders, but there are also some who would still violate the rules under new regulation by e.g. restricting the usage to one community and asking each one to pay a license fee to also use it etc. Things like this will not be permitted.
lol, well, at least it's something, baby steps
They were banned for breaking the ToU and EULA at the time, nothing else.
These things can change but they still broke/breached them before changes.
any team looking for people for their modding team ? i wont lie no experience, dabble here and there never took it serious, spend way to much time in my room when im not wo0rking during nothing so im looking for a hobby and what better then learning to mod in Arma
there is #creators_recruiting you can browse for teams looking for ppl
hi I need help with making a vehicle
say i want to add a retextured modded vehicle to the GM spawn menu how do i do that?
i have the 2 config files Vehicles_EntityCatalog_US.conf and the prefab config thingy made but its not showing in the in game GM menu
im new to modding so it might take me a bit to understand
Override vehicles.conf in the world with the game mode and add it there, then in the editableentitycomponent in the prefab you can set the name and picture
tysm!
Anyone happen to know where the repair points are on the M2 Bradley mod?
what happen here?
Idk, but why not project name?
afair it happens when there is no server connection - version & project name are being fetched online
It doesn't even let me name the project, that is, I click on "publish in workshop" and this window pops up
mate how are u going to publish this thing with no name? did you set all the names in the project? and in config header
I think some context is required... I published this mod but I took it down from the workshop so I could maintain it (I know it wasn't necessary but a lot of people were playing it while it was broken) and now that I want to re-upload it this appears, as soon as I hit the publish button this window appears without the possibility of doing anything.
maybe create a new one and put the files you added
getting this error when trying to upload map for testing, anyone know the cause? BACKEND (E): [RestApi] ID:[8] TYPE:[EBREQ_WORKBENCH_GetAsset] Error Code:400 - Bad Request, apiCode="workshopApi.assetDeleted", message="Asset is deleted"
Asset is deleted, maybe a dependency has been deleted?
That's what I think, anyway it's already finished I guess it would just be exporting all the assets and prefabs to a new project
havint changed or moved anything... server side?
In fact I added dependencies but as you know you can't delete dependency assets since they are not your own, I updated the dependencies and nothing... I checked my own assets and everything seemed in order, it's very strange :T
in the main workbench, go to "Workbench>options" then in the GUID reset it
I think this issue is because u are having the GUID of something that you deleted and maybe the workshop have cache or something and is giving this issue
btw, i have no idea what would happen resetting the GUID, just something to try


