#enfusion_workshop
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maybe that one mod is broken? have you tried other mods? do they all do that?
Well apparently some work
but every helicopters are out of business
a script does an error R3D_Heli something
@halcyon frost- wrong channel, please use #reforger_troubleshooting
Blender 4.0 is not supported, downgrade to 3
Yeah, or if you're on steam you can select it from the betas options
I use 3.6 with no issues
oh this version no need the file data?
BlenderTools support Blender 3.6 LTS. I hope they will support the next "Long Term Support" Version of Blender, which will released "soon".
Stable LTS?
I have a question, is possible to retexture this?
It's only for me the web Workshop dont work ?
Okay found the answer here -> #reforger_multiplayer message
For some reasons i cant log in workshop? Its gets infinite loading, is it problem on my end or problem with a servers? Thank you!
it is experimental tools
All arma reforge servers are down
Do you see any ip adresse in your terminal in red?
no
And when you start the program?
Then that's a problem with the outside authentications trying to access the servers. I'd say.
Now you can try
I deleted the old folder where my mod was.
Copied the files in again and whne I tried to update my mod, it becomes a new mod instead
Is there a way I can go back to my old mod?
they appear as different in my addons folder
Different GUIDs
I guess I can edit the addon and change the GUID?
what about requiring specific minimum dependency version?
Hello, I'm new here so I hope I'm in the correct section for my question. I'm currently searching for the Addons files of 3 mods that I used to play with when the game was still in 0.9 version, but after a reinstallation of the game to a new SSD I lost most of my Addons files mods and this 3 mods too, and now I can't download them since 1.0 Workshop doesn't show outdated mods. If someone got these 3 mods in their Addons folder I would be eternally grateful !
Those old mods are gone, plus not compatible, so they wouldn't work anyway
Sad. Alright, thanks for the quick reply !
Anyone know if the Cheytac M200 Intervention by Pilate will ever have a working bipod? I’ve been screwing with this gun for a while know & I absolutely love it, but my only complaint is that it doesn’t have a bipod so it’s really hard to hit shots from far away
can anybody post me a code snippet how i achieve that all members of an AI group join the player group? can't get this to work
or an link to an tutorial would be also fine
I would say that this funtionality isn't released yet (see air assault update):
https://reforger.armaplatform.com/roadmap
thank you for your reply, but when i start a gamemaster session i can place dynamically AI groups and take contol of the leader and give the ai commands so that all should work somehow already
maybe i spawn 4 ai groups and refresh the waypoint pos every 2 minutes to 25 m N E S W of the player as workaround 😄
Hi all, hoping someone can point me in the direction of how to best go about further discussion in regards to a possible custom uniform being made for the group I am apart of ?
#reforger_samples -> #enfusion_model and perhaps a bit of -> #enfusion_blender_tools
Thank you
Apologies just me being lazy didn’t mean to offend
Not really sure how I am supposed to ask a question in multiple channels any other way but that’s fine.
You ask in one of them, if no answer after a time then you ask in another
But most of the time people who look in one of these and could help also look in the other
Appreciate it
My M1 Garand is 136 MB right now. Not sure what's causing such high storage demand. Anything in general to watch out for when watching file size?
Textures
you have a bunch of textures in the mod that are not useful, in folder Assets/Weapons/Rifles/M1Garand/Data/Data_Test/Textures
make sure you only have the maps you need for the mod, no need to upload content that's not going to be used
roger that, thanks guys
Mod is down to 80 MB thanks @solid dagger and @dense scaffold
thats still a lot for a rifle with one texture set
all i have in there right now is BCR, Emissive, and NMO
is there a better place for my questions? other discord channel or forum of reforger?
actually your mod is 31 MB 🙂 maybe workbench shows you unpacked size or something, great work!
Thanks bro 🍻
it isn't the correct channel, use #enfusion_configuration
Any plans to add a game version filter to the workshop?
We are discussing indicators / filters of which game version a mod was uploaded for. The topic is on our radar and we will deplore solutions in the near future.
Much obliged. Really feeling it with the recent patch. My group is setting up a server and having to click into each scenario to see if its been updated yet is MURDER.
Is there a way to see all mods by certain author?
You can search for their name
Or do you mean API stuff?
Is there a way to filter by LODs
if the final lod has less than 500k polygons then i'm not downloading
i want none of that roblox shit
I would love to be able to just click their nick at the mod page and see all of them
last time I tried to search by name it did not work 
Just query all the mods from the api and search locally
yeah wonderful UX. ;d
Does anyone know the new way to place mod cars in conflict list?
The current KUNAR CONFLICT PVE does not work since the update. How can I go in and creat e Kunar conflict PVE myslef?
I already looked up trying to do it in the enfusion workbench, where I hit a wall as I do not know how to import the Kunar map into the workbench to edit the sub scene
Do most of the mods can still be used if they weren’t updated to the new game version or all mods pretty much broke now?
on web or in game?
I think that clicking on name on web was supposed to work but maybe was not done in the end...
no idea about game...
Filter what exactly? mods?
I was kidding, but on a serious note I would be happy if the workshop had some kind of warning that a mod with asset does not contain LODs
Filter by game version are a good things 😉
not really, I have mods uploaded ages ago that still work despite game being updated multiple times
just like there is no guarantee that a mod uploaded in current version works
In A3 I literally spent hours trying to find the one object that f***** my entire mission performance-wise because it had no LODs (and of course, it was the last one I tested)
The mod had like two dozens objects, only one had that problem
Freacking candles, my friend still joke about it, and it was 2 years ago, I was so angry
how do i fix this, it only pops up when i try to open up a project in tools
doesn't work in both.
which project? your own? any dependency
Check the main workbench window it will show you some compile errors that need fixing (from you or from dependency mod authors as PuFu hinted at)
yea my own project and it happends with all my projects, including the ones with and without dependancys
check log console
well it happends to all of my projects even ones with no dependencies and ones only useing base game stuff
Filter for errors by clicking the red button above the console output once and then check what it complains about. Maybe your game files just need a validation because steam did not update them properly. That can happen from time to time 🙂
ok i believe i fixed the problem thanks for the help though
this typically happens when eithe the game or the tools have not been updated by steam so there is a version mismatch, Make sure both asre updated, restart steam and make sure it is updated, then run game at least once. Then run tools
Any idea why the game states a connection error whenever updating RHS - Status Quo, even while literally downloading other mods or updates? If I was to reinstall the mod I'd probably get an error about lacking storage while not being anywhere near 20 GB which is the supposed limit, which btw is even more annoying.
Try deleting the mod folder and reinstalling a fresh version of it. It happens sometimes when workshop gets fancy. Had the same issue yesterday but I managed to solve it this way
Man I'm really hard into not wasting 1h30 (optimistic) to reinstall all of my mods
Sorry rephrasing: if RHS (to make an example) is giving you issues try to delete only that mod
Not the whole folder 😊
Once you physically delete that one from your pc and redownload it it should work
BACKEND (E): Curl error=Timeout was reached
BACKEND (E): Http Error (TIMEOUT)
BACKEND (E): [RestApi] ID:[15] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Timeout
DEFAULT (E): Uploading failed! Reason: "TIMEOUT"
RESOURCES (E): Publishing failed
How does one make a capture point PvE? As in FIA hold all the points, and the BLUFOR have to go in and take them. Like liberation
- wrong channel
- RHS content will not be used for any political / conflict related portrayal and neither will this discord server @gentle mortar
he is part of RHS dev team, he doesn't have to justify in any way the choices made by the team in regard to his usage to represent past and/or current political situations/politics
if you have anything to say about it, try messaging him, he won't answer publicly as it would certainly create some sort of "drama" and it's the opposite of a moderator's purpose
copy
@vernal wing what counts as political and conflict related portrayal?
RU invasion in UA would tick such a box, which was the case above
Hello, I have a problem:
I installed "arma reforger dedicated server tool" and choose a "my games" folder as a download folder.
It deleted all my other stuff in entire my games folder, Arma reforger and tools folders was fully deleted and i lost all my latest project files for tools.
The problem is that i have backups, but they were done long time ago and doesnt have big number of changes.
Question:
Is it possible to grab files from my latest updates from version in workshop?
Yes, i know that this was really stupid and i should make back ups often, but it is what it is.
Thank you!
not really from my understanding. depends on the files you wanna recover. i know @dense scaffold knows more
you can unpack mods with something like pak explorer
it wont get you source files of assets but it will get you packed files
I will try, thank you
Ok thanks pufu
Oh wait would this count if you were recreating a battle like for example Fallujah? And you were to use the marines?
Or would that classify as historical
Hey all, me and a friend are dipping our toes into terrain/map creation. We are both egregiously bad at 3D modeling/any form of blender usage. Are there any free to use assets the community has made for us to use in our maps? Mainly looking for a variety of trees, and buildings as the vanilla assets cover the rest of what we are needing (currently). Not sure if this is the right place for it. But we are loving the process so far and any help would be appreciated! (If anyone can offer some direction or help, plz talk to me like I'm in 1st grade when it comes go instructions, still getting my bearings on enfusion)
Some one stated on the sub reddit to try and use mods already created to pull assets from that but 1) I don't even know how to do that. 2) even if I did I wouldn't feel anywhere near comfortable doing that without atleast asking the owners for permission
Anyone know if it’s even possible to port Enfusion or Reforger to TACVIEW data?
If it is dm me if you’re willing to develop it, you will be compensated.
Sorry admins for multiple messages in many chats still figuring out which is for which as I read through them
note here - anything done with/in workshop is non commercial = no competition.
#enfusion_terrain is a better pick, not really anything to do with this particular channel
Appreciate it!
@vernal wing may i privately ask you about the sierra golf incident
How to modify the Arma Reforger vehicle pool to use RHS vehicles, can anyone tell me
yes
wrong channel - use #enfusion_scenario
having a problem uploading an update for my mod to the workshop? it gets through the uploading process, and then when it begins publishing the blue bar doesn't start and then it fails saying timeout? any idea why that might be?
I'm able to upload for all my other mods its just one of them doing this
Does anybody know how to make added terrain such as asphalt let me use vehicle spawners on them i can walk on em and shoot em but spawner wont work on them
I guess not
Are there issues going on with the workshop right now?
Webpage is slow loading both from my machine and the server, then getting curl failures when trying to launch the server (downloading new mods)
How do I upload my mod privately?
Anyone know any good mods with modern U.S gloves/eye pro?
You can't, anything uploaded to the workshop can be used by anyone.
You can, i figured it out in the end, have to choose unlisted
have a problem
DEFAULT : Loading WB plugins
RESOURCES (E): Wrong GUID/name for resource @"{CC8CDD184A67C624}someMapExportSettings.conf" in property "m_ConfigResource"
Hi, everybody. I'm working on a map. I want to draw the name of the project in which I work. 4 letters. I want to use trees. My map will be allowed in the workshop?
" I want to draw the name of the project in which I work. 4 letters. I want to use trees." What exactly are you trying to say? Are you asking if you can put porn in your map?
nope 😄
I want to use the trees as a brush. So that the name of the project is visible from above.
Ok, well trees are not against the rules of workshop so you should be ok... but I didn't understand the part about drawing a name or 4 letters.
I apologise for the misunderstanding. the project name consists of 4 letters
https://mediaproxy.snopes.com/width/1200/https://media.snopes.com/2021/05/luecke.jpeg I get it; like this, right? What relevance is how many letters in the name?
Yep! Like this
Thank you buddy
Safe to ignore that error, that is casued by the base game.
please create FPV DRONES workshop)
Download the WORKBENCH and make one workshop)
can you do it please.
it looked something like this: add a helicopter called a drone
no
please ,you top adons 100%
enough. no requests on this discord server. want something done, the workbench is free for everyone that owns reforger on pc
I don't understand this programming language. Someone will create this add-on and it will be top notch.
if you are this sure it will happen, then just wait for that someone to do it.
does anyone know how to make a vehicle spawner work on added prefabs ?
Theres a swedish defense force mod
Thanks 😄
did something happen to the search function in workshop? I type in literal names of the mod and it doesnt find them
I noticed something funky too. We'll have a look
where can you download stuff from the workshop to use in the engine?
i havent found any tutorials on this and its kinda confusing
thank you
such a lifesaver
Is anyone aware of any issues regarding updating mods currently, looking at the dependencies for a mod and it’s completely different on the site and in game
i dont have a pc before you ask
buy a pc plz
@olive herald - wrong discord channel and server
im not buying a pc
is some one able to walk me through how to add my Milsim Unit Logo onto a helo mod please?
i already warned you about it once
!mute 1061035402955337778 2d spam/ wrong channel / offtopic / modding requests
Silence!! ò_ó
...
I keel u, @quick beacon!! Ò_Ó
xxxx4523#0000 now has 2 infractions.
Yeah the messages it posts are annoying, they look like they are making fun of the person being muted
She feels slappable.
I found in the workshop a test drone but how can i use it
If it’s the one I think it is you can’t use it because its a WIP
How can i be a WIP
Suddenly groups not longer show in Editor and Game, what is wrong?
Not VIP, WIP (work in progress)
Usually, wip content can only be accessed by selected testers (and if they are looking for testers, they would say it in the description of the mod)
Means work isnt finished
anyone know how to make a prefab be a soft wall
What do you mean by "soft wall"?
Missing AIWorld
bullet passthrough'
Bullet passthrough depends on the collider material, which is set when making the model.
yea id have to redo the whole model then thanks for the information
If you just want to enable full bullet passthrough on an existing prefab, you might be able to achieve that by configuring the RigidBody components layers.
is there a way to change these? serverside?
May come with side effects though, like e. g. grenades also flying through.
If you set the Layer Preset to Building (or something else without Fire), it should not block any bullets.
Is this a scripting or configuration question?
Both kindof, I would just want to multiply the supply cost by like 0.20 and have it for the whole server
That way kits saved dont take 400 supplies per spawn
For how to mod scripts in general
Beautiful, thank you!
There might be an easier way to decrease something like respawn cost specifically, but that's not something I know from the top of my mind
Could e. g. be a configurable option in that gamemode, who knows
Thats what I was thinking, if I can just create a script mod that slightly modifies the existing logic with a multiplier it should be kosher, I didnt know if there was a config option
Try setting Layer Preset to Building
when i do that bullets passthrough but i lose sparks and hit effects
where is that ?
Class::Method()
Physics.c
But even if you do get something to work, it won't be a great solution
Do anyone know how to change in game map contour line color?
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Skinning import enabled on your model import settings tab?
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Go to your .xob in workbench, double click. Tabs on the right, there is the details tab and import settings tab. Open import settings, Skinning Export and Mesh Hierarchy check boxes, Reimport Model.
Pretty sure.
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How many bones in details - number must equal 163 total. No more, no less. You will have a number in the first bit + the left over from the 163 total.
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Not enough bones, you're missing something from the sample - make sure you are getting the empties as well as the skeleton (if the sample is sorted)
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You need the empties, not just the bones. There are 6 empties
Glad to hear. Good luck with your modding
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If they are in the sample, they are used for something important. Those empties are critical, but you now know that 🙂
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is anyone doing belts an AG could add to?
hey guys, i am trying to edit an already published mod from the workshop but they all have the lock icon on it in the workbench tool. does anyone know if i can remove that lock or even if i can edit a mod that has been added by others?
all published mods have are locked. You can only use said mod as a dependency and create your own on top, license permitting
can anyone tell me which mod pack has the modern AK variants in them? I've seen them in some servers but can't find them in the workshop
RHS Status Quo
thanks
we need this RHS
@magic juniper Hey, I think you should make the mag repack take a little more time. If I've been using it on these multiplayer servers that is. Maybe 1-2 seconds per round? Belt fed stuff would be different since you just snap links
@madstalk3r Yeah, that is a good idea. When I get some time for it i'll look into it as well as the last update-bugs 🙂
? wrong channel
?
Anyone know how to load ammo into the mounted 50s, do they just need to be in inventory and you’ll get prompt? Couldn’t get the ratshot 50bmg loaded up
Not sure how that happened. Nvm!
thanks, there is an insane amount of channels
I think it works the same as a vehicle, you out the box into the Tripod-MG’s “inventory”, and it should load like that
since the new update for the workbench when i try to open my world on world editor it gives a bunch of errors and none of what ive changed to the map is there anyone know how to fix? let me know if youre experiencing this also so we can get a solution.
What errors?
ill send a screen shot 1 sec
not sure what happened cause i was using world editor for the last 3 days just fine editing and saving the map, but then yesterday it crashed and ever since when i load it up none of my progress is there. i checked my pc for the last time the world.ent was edited and it was saved 20 minutes prior to crash.
i sent you a private message with screenshots
Did they release the issue from this build into the public branch ? https://reforger.armaplatform.com/news/modding-update-march-6-2024
I can't use peer tool
cross posting my question here Question for the group, anyone else having issues where when you close and reopen a created mod (by yourself) where that folder no longer appears in the resource browser, if so, what fix is there?
check for errors in the console log, might be missing dependencies etc?
Hey friends, is there any special quirks or gotchas for using Github for version control?
Yes you will need to use https://docs.github.com/en/repositories/working-with-files/managing-large-files/about-git-large-file-storage for textures and models as their file sizes are too big. you need to setup which file extensions go into LFS storage once and then you use it without worring about it too much. alternative is to use SVN, it is ancient software but works nicer for large blobs. if you project is primarly code without many assets then a plain normal git repo works totally fine.
Advantage of using SVN: our workbench tools all work out of the box with it then, as we use it here. so, for example, selective formatting of only lines of scripts you touched and not the whole file is an added bonus.
Oh thanks for the detailed response! LFS sounds good, I was planning on just ignoring the larger asset-types. I'll do a bit more reading in to SVN - no worries if you don't have an answer to hand but are there any off the shelf SVN hosting providers that don't require a bunch of setup/tech knowledge?
hello all, hope your having a great morning! i got a question im having issues with. you know when you place down trees using the vector tool, then you can click on each tree to move around or sticks laying in the road, I am having a issue (or maybe im just slow) where once the trees are placed i cant seem to grab a single tree, bush or twig only the whole polyline. when using the ground manipulation tool it still does not let me move single items. how do i go about fixing that where i would be able to. i was able to do it last night but something from now and then has changed.
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The deflated model is what is shown with body armor. It will be thinner than the default model to fit under the vest.
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hi guys, is it possible to load a mod map from the workshop to Enfusion Workbench?
Yes, and you could make a sub scene from it to add additional things and customize it if you need to 🙂
Nice!
but how tho
Add the workshop mod to your project list, add it as dependency to your mod, open the world, create a new one via the top left button in world editor, it will ask you if it should be a sub scene, profit 🙂
thanks! will do
I have just published my vehicle (helli reskin) but it takes the place of the UH1H base vehicle, do you know how to display the 2 vehicles in the list?
you probably created an override instead of inherit
No, I created it properly by duplicating the model and the textures
then there is an id that you didnt change somewhere
Hello - Is there a way to place modded vehicles, units, props in the world builder? I can’t seem to find them anywhere 😦
does anyone use the ACE medical mod? Im trying to figure out if there's a way to take the white flash out when you're feeling pain, find it a bit jarring, rather have black edges
btw, if I have a mods installed on my server via json commands, do I have to update the number in the version when a new version comes out? or does it auto update? will a server restart suffice?
hi sorry i have a follow up question regarding this. can i add another mod dependency after i have created my project?
i think i found it
yeah found it
Hi all. @hearty anchor
Why my mod "DURDOM" gets constantly removed from workshop? It doesn't violates any rules. Investigation required
what is durdom if you don't mind me asking?
Mental house
no, i mean what does the mod do
It is a custom conflict mode, that has included bunch of other mods
included would be against the rules btw
This way?
Dependencies {
"58D0FB3206B6F859" "595F2BF2F44836FB" "5D1880C4AD410C14" "5B02128D896F7DE8" "5B2E2C68B6C88874" "6070ABA98B0B74DA" "60902E4EEC2C00FF" "5AAAC70D754245DD" "60B8969E0FA439C1" "607D293B86831307" "60CCAB9F9C1FF985" "5E0AB16BEB16D6A4" "5F2944B7474F043F" "5D7531C2D05BC700" "5E39644AB07EA789" "60F72BB1ED96167E" "5F28D50BD30946DF"
}
Is this against the rule?
so they are dependent on other mods instead of that has included bunch of other mods
Yes, dependent
so is allowed, yes
who removes it? is it BI? If BI removes a mod, then you receive an email stating the reason for removal
I have simple overrides in it and that is it.
Probably BI
I didn't receive any notifications about it gets removed
do you have any emails in regards to said removals?
Nope
then it is very unlikely that BI does it, in general if that happens you will also be unable to edit/modify the mentioned mod + unlikely you would be able to re-upload it -> which i assume it is what you are doing atm, considering i see 2 such mods live on the workshop
Do you know, why is this happening?
Already 2 time, past month and today in a prime time, all the players was surprised
When I try to run overthrow it always spawns me in the ocean no matter what overthrow I run. Is anyone familiar with that?
Can you please, escalate this case?
If I’m not mistaken it’s broken since the newest update. So until the modder can get the time to update it I don’t think it’s playable, unless someone on the workshop might have made a fix?
Hey guys, can anyone share the rhs: status quo mod? Otherwise I can’t download it from the in-game workshop. I've been trying for three days now, incredibly slow download speed, with constant errors about waiting too long for a response from the server
Mod is available, what exactly is your problem? Are you getting error messages or what? https://reforger.armaplatform.com/workshop/50A5558C286828E8
I’ve been having that issue with plenty of mods, but not RHS. I think it may be an issue with the workshop as a whole
RHS on Arma Reforger
See https://forums.bohemia.net/forums/topic/239698-rhs-status-quo/ for more details
contact BI directly about it please, nothing to do with me
just an idea, maybe the speeds of the workshop would be better if we didnt have to reupload an entire mod for ~1mb changes
Maybe try reinstalling arma
I raised this on the 'modders day' previously, hopefully it gets changed eventually
Redownload all ur mods or uninstall the game reinstall
Thanks
Anytime homie 🤝🏾
hey, im new to ARMA 3 and downloaded thr RHU m4a1 mod, loaded files successfully and launched the game under "play with mods" but the weapons wont show. What might i be doing wrong?
hey bros how do i make an npc replacer like fast
Wrong channel, maybe try #arma3_troubleshooting
Not sure what you mean
like how do i make a faction
is there a way i can alter already existing npcs?
Yes, you can override the character prefabs
Overriding prefabs: https://community.bistudio.com/wiki/Arma_Reforger:Data_Modding_Basics#Overriding_assets
Configuring characters: https://community.bistudio.com/wiki/Arma_Reforger:Faction_Creation#Configuring_new_characters
The characters can be found in ArmaReforger/Prefabs/Characters/Factions/
thank you
Which config would I need to change to allow only 1 primary weapon alot on someones character? If I wanted to make it, so only launchers can use the second primary weapon slot
I just can't seem to find it
I havent looked enough and im not at home, if I do a mod, how people can send feedback?
If still curious, I think you can edit the CharacterWeaponComponent (or whatever it’s called) in Character_base prefab to change the slot type between primary, secondary, etc. but since launchers are considered primary, you’d probably have to create a whole new slot specifically for launchers and good luck with that
Thanks for letting me know
You can create a discord specifically for your mod and link it in the description of the mod for people to send feedback in, or create a thread in this discord in #1049297536617291827 and have people provide feedback for the mod there
Might opt for the second, i dont want to deal with moderation
Hi everyone, I'm new to this kind of thing, I wanted to ask you if anyone could explain to me how I can customize a modded map and not arland and evero, and how I can put a custom banner on the loading screen
Unless you get the source files for someone's modded map and then edit it, you are going to have to create a map from scratch, the best place to start is reading that tutorial Dan posted and then using youtube to find a guide which explains certain aspects in more detail. If you just want to add buildings to an existing map you could edit Everon in the world editor. Only thing is that there is no eden editor for Reforger so it will be quite time consuming especially if you want to add custom assets/buildings.
hope this helps 
ahhh okk thanks so much for the information, I also read the guide but I didn't understand many things very well hahah
yeah mod creation takes forever, just a forewarning to make a really good map you might need to sink 100+ hours, for reference with how taxing this is. On Altis all the 100,000 + objects were individually placed by the dev team 😭 . Im planing on creating my own stuff in the future but i want to full understand the scripting side before i jump in 
So… if i cant edid my scenario , can i save what ive do in gm mode ? I know there s the button to save but when im going to load the save give me a red triangle
Question.. when it comes to a _vehicle.config, or even a _campaign.config.
What is the main different between the Entity Entry List and the Multi Lists for vehicles?
the tool for creating a scenario is not the same as the world editor they have different save mechanisms that might be why you have that issue
Now ive ricreated all with game master , can i save in some way ?
heya guys total noob to modding but have a question. I'm currently hosting an Arma Reforger server on GPortal. If i want to edit the game files to learn adding things like spawn points, changing default loadout etc, do i just use filezilla to pull everything down, edit it with the arma tools in steam then just reupload it back to the server?
If you are using a vanilla map you can just build the scenario with the tools and then host it, that might be easier than using filezilla.
unless you want to stack mods with your scenario
should be able to if it is in game master
yeah im currently using mods
im using a mod called deadzone some guy made a while back. he helped me get the server up and running but now im trying to learn editing the files
if you want to edit the game files, i would suggest you look at some tutorials for the scripting side of it, if you want to build the scenario with the mods you have trying loading the mods into the game master and build the scenario. You can edit the files as well using the tools but it is much more tedious than just building a scenario.
i have a very limited understanding of scripting so im probably not the best person to give advice
i'm just trying to do things like chnage the default loadout on spawn, add helicopter spawns etc
when i try loading the project into arma reforger tools it just keeps crashing the program lol
oh in that case if you look on the bohemia forums im sure you can find the variable script for that and just plug it into an asset ingame to chang it to a spawn point
won't let me upload a screen shot of the crash
similar to making a virtual arsenal in arma 3
hmm maybe the mods are conflicting with the tools
i would ask in one of the help channels, my scripting is not the best, im sure someone else has the answer
kk thanks
@rain spear my advice would be to try build a scenario without the mods and try it out separately from the server you are hosting just to get a feel of the scripting/scenario creation side. If you look on youtube UselessFodder has a great tutorial on it
ok i'll check out his vids, thanks again man
hope this helps https://www.youtube.com/watch?v=WNL_oFhlmLU
ALL of the Resources for this tutorial: https://hq.uselessfodder.com/p/how-to-make-missions-in-arma-reforger.html
Buy awesome tactical games: https://nexus.gg/UselessFodder
Join in future operations: https://discord.gg/UselessFodder
Support the channel and community: https://patreon.com/UselessFodder
This is a COMPLETE guide to making a custom ...
here's the link 👍
In that case you would create a new Workbench project with the existing mod as a dependency, then do overrides etc.
if i put things like helicopters down in GameMaster mode, that doesnt create a spawn point but just makes them temporary?
just added a bunch of spawns for helis then they all went away on reboot lol
Well yeah. If you fully restart the scenario, what you placed will be gone.
damn they dont make this easy do they
There are some gamemodes that support saving, but not every one.
i cant figure out these workshop tools for the life of me
The official GM modes let you save and load.
was hoping there was a more drag and drop appraoch to editing what i have
by game modes you mean like game type? im using dayz mod
Scenario like Game Master, Conflict etc. - some of them support ingame save creation.
so does DayZ scenario not support it?
Not sure.
all im trying to do is change a few simple things on this server but looking at all the wikis and few videos i can find you need like a PHD in game design just to change a few things lol
What exactly do you want to change?
add spawns for helicopters, jeeps etc. also change the default character loadout
so they start with a map, gun and radio
but it seems i have to download all the files off the server, create a whole new project then somehow inject back into the server
it's odd i can't just edit a few simple files in place
you would think the GM tools would have more basic functionality like "place jeep spawn here" or "add xyz to inventory"
No. In that case you would create a new mod project with the DayZ one or whatever it was as a dependency.
For adding spawn points to an existing gamemode, you open that gamemode and create a subscene of it, into which you drag the spawn points (and configure).
For editing the loadout, you find the one the scenario is using (probably referenced in the worlds LoadoutManager) and create an override of that prefab, which you can then edit.
Finally, you find the gamemodes scenario config in DayZMod/Missions/ and override that as well, changing the world path from the original world to the subworld you created.
yeah none of that makes any sense to me no matter how much i try researching how to do this stuff
guess i'll just have to pay someone
i hope at some point they come out with a more user friendly way of modding this like i have modded other games out there
this just seems wildly unintuitive for your average joe to understand
It's quite user friendly given how powerful the tools are.
But of course it's not all immediately understandable to people without game dev experience.
just seems odd there is no way to use the tools to connect to my server, edit the files needed and just save
that's my point really
most mmodding i have done for games doesn't require a degree in game development, this is a whole new level than any games i have been used to modding lol
That's because mods are on the Workshop and need to be downloaded by clients, changing the one on the server is not sufficient.
You're also not really able to do that officially.
but you would think changing basic server settings, i.e. spawn point, default loadout etc would just be gui type controls
in a GM window
That's entirely in the domain of the gamemode.
They will probably add a proper mission editor gamemode with Arma 4 that allows for this.
hm ok
well thanks for the help man
i'll probablly just play what i have for now then
and hope some better tools get pushed out in the workshop or something lol
I can only encourage you to try. I outlined the basic steps, if you try to follow them step by step, it should be possible even without any such experiences.
Nope , that show me a red triangle
are you doing it only with vanilla assets or mods as well?
Ive mod in my server
hmm then you need to set the mod as a dependency should allow you to save it then
THEY Need to bring back this mod
its broken cause of this new update and who ever it is working on it I hope you see this and fix it please
Hi, is there a problem with the workshop-API? I get the message that the API answered with this error. Since this is the official CAH by Bohemia, I doubt that this is the correct error: data.assets['591AF5BDA9F7CE8B'] should match pattern "^(0|[1-9][0-9]).(0|[1-9][0-9]).(0|[1-9][0-9]*)$"
Its probably not the API - I get this error too and when I look in the console log, I am pretty lost and find this:
"00:19:18.042 RPL (E): IReplication::JIPError: Inconsistent item table on Slave connection. Item is missing or different item was loaded in its place."
Any idea on this? I already placed this scenario on an dedicated server and evrything was fine. I just tweaked some minor things ...
That looks like the version validation, did you try to make a version that contained any other chars than dots and numbers?
Are you spawning entities on the map via script or deleting any? If so you are likely doing it too early or in a non deterministic way, so on join client and server have a different base knowledge about the world and its entities and can not agree to sync up. Check what you last changed, maybe I can give you a hint on if that could have affected it
Thanks for your answer. I couldnt solve it yet 😦 ... my last change was a test where I set up a trigger zone that would try to deactivate or move a jeep ... and I also thought about having a helicopter in the air to just have a fly-by to create atmosphere. I failed getting AI in the chopper and I removed all of that so I should be back to the original. Now its really very basic a CAH that is based on the official template by Bohemia and was a little adjusted. It worked before my testing though ... teaching me a lesson to think about version control. I didnt understand your comment about version though. I just published another version in TESTDEV. Also: Local Testing in the Reforger tool is perfectly fine ... https://reforger.armaplatform.com/workshop/60F0FCCC6CA0372C-CAHCastleMini ... and I also added a picture for the loading screen. I would love to understand how to debug that on my own but I have no idea - if that helps, I could also add the console.log.
CAH Castle Mini - Arma Reforger
It’s turns ur character into more realistic tactical combat movement
i'll fix it
YESSASS!!
message me once its done fixxed
How do providers like nitrado and Gtx have access to internal workshop browsers? Is there an api of some sort
is fixed
pls message me if there are any issues
THANKS!
Do they? I thought they just list scenarios from json files of downloaded addons
From what I understand some of them do
then they might be using the API the online reforger workshop browser uses
Is there any documentation for that
no
That’s confusing lol
not at all, it's super simple
So do these server providers just have deals with Bohemia or is this some kind of witchcraft
nitrado does but not for mod api I don't think, just open dev tools it'll take you like 10 minutes to figure out how to search and get details of mods
Alright
it's the only way until the devs give docs
True
either that or they block usage of it, idk
but having a workshop browser inside an admin panel is incredibly useful so blocking it would be net loss for everyone
Ya that’s why it’s confusing to me that only two providers (two i know of) have access to that
its public
I dont think nitrado has a workshop browser as of a few days ago but maybe they added it like yesterday
Don't know if this the right channel, I'm currently trying to get a conflict or gamemaster mode set up on GPORTAL. I have been fucking with this shit for days and cannot figure out how to get the server to actually load the resource as it keeps erroring. Despite the fact that the console lists off the mod as an "available addon"
"12:17:08.735 BACKEND : Server config loaded.
12:17:08.736 BACKEND : JSON Schema Validation:
12:17:08.736 BACKEND : JSON is Valid
12:17:08.736 BACKEND : Loading dedicated server config.
12:17:08.737 RESOURCES : GetResourceObject @"{372F0F92E8893B4B}missions/DarkGruKunar.conf"
12:17:08.737 RESOURCES (E): Failed to open
12:17:08.738 RESOURCES (E): MissionHeader::ReadMissionHeader cannot load the resource 'missions/DarkGruKunar.conf'!
12:17:08.753 ENGINE : Game successfully created.
12:17:08.872 ENGINE (E): Unable to initialize the game
12:17:08.874 ENGINE (E): BackendDebug:: HttpClient Cleanup
12:17:08.936 ENGINE : Game destroyed.
12:17:08.963 RPL : Pip::Destroy
12:17:10.046 RESOURCES (E): ==== Resource leaks ====
12:17:10.048 RESOURCES (E): ui/fonts/robotomono_msdf_28.edds 1"
Especially this section right here. Not sure what I'm missing
12:17:04.657 ENGINE (E): Addon 'TalibanVoicePackSAVersion' dependency '5F28AAC892B984F4' can't be added
12:17:04.660 ENGINE (E): Cannot initialize game project settings!
12:17:04.661 ENGINE (E): Cannot create game!
it's right there
Oh my god
Gonna end it all
Thank you so much 
I got so sucked into that mission header shit
I have testing world and my actual mod, how do I just publish the mod without the testing world?
do I have to create a new project with the mod only inside the project that I want to be published or is there a better way?
Does anyone know how I can set the AI on my own game server so it's not too strong?"
"TalibanVoicePack" 
I hate that ^^
psycho
So I finally got the server to show up and it prompts for the addons to be downloaded which is good. But when I join the server the screen never goes past the "Arma Reforger" loading screen. It just errors out and says JIP error 8 and will prompt me to rejoin but it continues to happen
I've even tried switching missions to see if thats the problem it's still having issues loading the Kunar region config
check this out, might be related: #reforger_troubleshooting message
voicepack approved by osama
Heya, are there any crosshair mods out?
Would love to go full 3rd person but aiming is difficult without a crosshair
wtf aim in first
this channel is for discussion in regards to the actual workshop, not the contents of the workshop.
ah, alright, let me see if I can find a proper channel
I have deleted a project from my workbench on accident it is published on the workshop am I able to delete it from the workshop so I can reupload it or is it stuck there forever?
you can upload the changes or use the ingame report button for deletion
The project no longer exists in my worbench so idk how I would upload the changes so i will report it thanks i didnt know I oculd do that.
Deleted from workbench or completely from your PC?
NGL i was hella tired so i dont remember 100% I was deleting some useless folders and I missclicked on the main project folder and deleted it without realising, i restarted my workbench and the project was no longer there.
Like this or actually deleting files from your PC?
No so the project was open https://i.imgur.com/CJhz0N9.png https://i.imgur.com/aLzTolG.png
Not my proudest moment ill admit.
Yeah I wish it did but oh well, luckily I have all the files that I used in the mod stored away so It's just a case of dragging it all back in should only take a few hours 
so like either download it from the workshop and unpack it or open a tool like recuva recovery and restore the files
ive reported my own mod like Pufu said hopefully it gets deleted soon
I have the data.pak file but I have no idea how to unpack it and no one ive talked to knows how sadly.
pak explorer or open it as a dependency and right click -> transfer to ... to copy contents
Hey guys I am having a really strange issue on Enfusion. I went to make a few edits to a mission I am making and published an update. I noticed after this time it didn't export the Dependencies mods in the ServerData folder for my mission and is now creating JIP errors on my server. Anyone had this happen before or know how to fix this? Mission was working on my server till I made a few edits (placed more AI, objects, nothing crazy) Pics for clarification:
You're running a similar set up to us (give take a few mods). We had this issue yesterday and just nuked our mod folder and it seemed to resolve the issue (we're assuming spacecore update broke it for us). I pushed an update to our scenario today and same thing is happening again but this time nuking the folder hasn't solved the issue by the looks of it. Looking at other mods that i know have dependencies i.e BMP mods. In their server data file they also display no dependencies. So i believe that is normal. Did you end up finding a solution on your end? We're still working on one for us
I acutally did a little bit ago. I placed a standalone PKM turret on some sandbags and that PKM was causing the issue. deleting it resolved the issue. So more than likely this error is caused by an entity.
I have tonnes of PKMs i wonder if thats the issue ahahaha
RIP
The prefab PKM sandbag wall looking thing is fine, its just the standalone lol. Kinda funny something like that would cause it.
by standalone are you referring to the just the regular tripod one?
Yeah that
Hi guys , somebody can tell me how can i make the gamemaster ONLY with the password ? That i dont remenber XD
Is there any reason why Generic Entities don't spawn when I use the game mode as Game Master? I've copied how the US spawn points are setup in the combat ops and also just random things like jeeps but nothing appears 🤔
im not sure if this is where I ask this or not but im trying to download overthrow and for some reason it keeps saying Error the server took to long
Hello!
Is there any function to call on to grab the steam id of a certain player?
hey so I went into my world and made some changes (picked up prefabs) now when I load back in the world they are gone
I can still see the items in the edit view
but when I load in they are gone as if my world has persistence
What dependencies are listed in the addon.gproj file?
does the same list appear in the packaged mod's addon.gproj file?
open it with a text editor
seems to be a consistant list
thats the workshop version
odd
i've actually just realized BGONE is missing from that list, assuming dependencies such as BMP-1/2/3 will not load it as a sub decency?
It will not, you need to manually locate all dependencies and open with all of them
Anyone have resource on entity budgets?
I know the rank budget is broken, are all budgets broken as well?
How do I change the direction of my mod downloads? My OS drive is full lol
You have a tutorial here i think https://forums.bohemia.net/forums/topic/239109-change-mod-folder/
Hello, i noticed reforger saves mod under mydocuments in my windows folder. Feeding up my drive and online backup space. is there any way to change it?
need someone who can explain me how to put xob files inside blender dm me ! thanks
Hello it's not possible you can put fbx in blender but xob is a crypted file by the engine to provide stealing of model
alr thanks
Anyone know how to assign factions to vehicles in Game Master mode? I've been merging it with Scenario Components and manged to get kill xp for infantry but all vehicles seem to spawn as neutral
where's the 'player model for scale' in the enfusion workshop for blender
Does anyone know how to Import fxb files into the enfusion english i have a finished merkava mesh that i wanted to see ingame
Cool. Try asking in #enfusion_model and someone may be able to help ya out
#enfusion_scenario or #reforger_workbench are probably better channels to get help with that bud.
Thanks
Thanks
Does anyone know how to make the flag patch like the RHS one?
why? wrong channel either way. use #enfusion_texture instead
ok, thanks man
this channel is for issue pertaining the workbench, not modding related questions…
ahm...why would i know? ¯_(ツ)_/¯
Yeah right.
wdym? you dont know?
He is a discord mod, not a BI employee
But he works for RHS
isnt the dude supposed to know everything
Yes
anything is possible animation wise if you know what you are doing
Give me a model of a t90 autoloader and I will animate it. Sounds like a fun
Alright Deal
Lets talk tomorrow
The workshop kinda sucks
How do I fix the workshop upload timeouts? I have 1Gb/s upload, it takes 30 mins to upload 4GB
DEFAULT : Validating bundle...
DEFAULT : Validating bundle successful
BACKEND (E): Curl error=Timeout was reached
BACKEND (E): Http Error (TIMEOUT)
BACKEND (E): [RestApi] ID:[13] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Timeout
DEFAULT (E): Uploading failed! Reason: "TIMEOUT"
RESOURCES (E): Publishing failed
what part of the world are you from?
So am I just unlucky or is the mods that I really, really want for my server so far Incompatible with the other mods I really really want xD
Like I'll download a Drone sound mod, but that mod is incompatible with like 4 other mods..
DIsable the drone sound mod and enable 1 of 4 mods that wasn't working.. Now that mod is incompatible with 1 of the 3 mods
DIsable that try another one.. Turns out that one is incompatible with another mod as well.... Like goddamnnn
I'm in North East US, 15 miles from Boston
Have you checked what is your actual upload to Bohemia Workshop with i.e. Task Manager?
It's only getting ~5.5Mbs upload speed
#creators_recruiting is probably most appropriate
nope
Hey guys!
I'm new to Enfusion Workbench, so I don't know much.
Probably its a dumb question.
Could someone explain to me how to change the size and position of a decal, such as the Mi8 star?
I replaced the star with another image, but I would like to change the size and position a little, and also prevent it from mirroring on the other side.
Can someone help me please?
best bet is asking in the enfusion texture makers channel, thats were all the texture pros hang out #enfusion_texture 🫡
Tks man, sorry about that.
I am trying to publish a mod that just has dependencies for a different scenario mod of mine. The process always fails at "addon processing failed" . I can push updates to my other mod just fine. Its just this empty dependency mod that fails. Any ideas anyone?
no need to be sorry, its just thats were all the people hang out, there is also the reforger questions channel as well
#reforger_questions
Hey can some one help me out? i am trying to start a conflict server with a modded map and modded vics/weapons. how can i change the faction icons to other organizations and customize gear selection and vehicles any help would be appreciated
Quick question for anybody who may know--
I've been making missions and I uploaded my modpack for the missions to the workshop last night to play with the fellas.
I came back this morning to make some edits/changes/start making a new mission & all of it's locked despite the fact that I am the mod creator.
Is this because it's packed and needs to be unpacked? I have all the files still on my PC, but I'm very confused as to why my own stuff is locked, lol. Thanks in advance, much love.
You opened the locked version
You have two versions, the source files and the one downloaded from the Workshop
That's what's confusing me: I have my D:/ReforgerMods which contains my addons folder for all the workshop downloaded mods, and I have my D:/ReforgerProjects folder which has my 336thMissions project.
I'm opening from my D:/ReforgerProjects folder so I wouldn't think it's the workshop version because that would come from the addons folder, no?
It also doesn't display as locked until I open it.
I do have my addon directories setup differently, so I don't know if that has to do with anything:
For ReforgerTools:
For Reforger:
Like I could just create a new project, name it 336th Missions XYZ or whatever else, copy/paste all of the content that's in it and open it that way, I'm sure it would work, but I wouldn't want to have to upload a different workshop item every single time rather than updating the existing one.
because then it would be created with a different project ID
I found out why.
I had recently moved my reforger projects folder, and there was a data.pak file left over in the old directory, upon deleting that, everything unlocked and I was able to access the source files again through the workbench.
:)
Hopefully if anybody else has this issue, you find the post.
here
Publishing failed getting this error in console, what am I missing?
BACKEND (E): [RestApi] ID:[20] TYPE:[EBREQ_WORKSHOP_CreateAssetUpload] Error Code:400 - Bad Request, apiCode="workshopApi.assetVersionAlreadyExists", message="Version 1.0.0 of asset 61332A2C9AF93903 already exists"
DEFAULT (E): Uploading failed! Reason: "Version 1.0.0 of asset 61332A2C9AF93903 already exists"
RESOURCES (E): Publishing failed
fixed by publishing with ver 1.0.1 idk why but that's weird since this is the first publish of this mod
Deleted version of the mod with same GUID also counts
noted thank you ❤️
You'll want to look at the FactionManager, LoadoutManager, and ArsenalBox prefab
This might be obvious, but what's the point of the suppressor mods? Do they really conceal your location?
Yes. Well the one I've made does. Not sure about others.
Register option, is it important and should I worry about it, do you know details about it, mario explained to me before it has to do with packing but I didn't fully understand it
he said "Non registered assets do not get packed" but I published some mods that has pure scripts in them only without any other file types, and it got published with no problem
Folders don't need GUIDs, they can be registered though if you intend to set some properties to them (right now there are only internal properties for branching data - not relevant to retail user) or you want to reference them via scripts in some predictable way
Scripts don't use meta file (registration) - instead, those are detected and compiled based on their location (Scripts/Game folder for example - you can add more script modules in Workbench project settings)
Gproj & thumbnail are another exceptions
Rest need to be registered - otherwise it will be not usable by game and missing in packed version of mod
BACKEND (E): [RestApi] ID:[56] TYPE:[EBREQ_WORKSHOP_CreateAssetUpload] Error Code:404 - Not Found, apiCode="remoteRequestFailed", message="Remote request failed"
DEFAULT (E): Uploading failed! Reason: "Remote request failed"
RESOURCES (E): Publishing failed
Something up with the workshop today?
nvm working now, must have been API hiccup
anybody has experience with the new BM rcon connection?
{
"address": "Externally reachable IP",
"port": 19999,
"password": "example-password",
"permission": "admin",
"blacklist": [],
"whitelist": []
},
Anyone had any luck creating refueling missions in enfusion? I see there is a Refuel Task but not really sure what to use it with
#creators_recruiting - but commercial Workbench usage it not allowed.
Oh my apologies
is there a zombie mod thats back in the workshop like one similar to bacons back i nthe day??
dark gru won't let you use your mods as dependencies? I tried but it just doesn't appear as if it deleted my project
you are most likely missing dependencies of dark gru. Check console log for clues since it will list which mod is missing (as GUID)
Anyone know how to add modded assets to vehicles?
I don’t know how to add the mods to the dependency’s or anything, I’m new to this stuff…
You should probably go over everything covered in the wiki.
Thank you.
When I publish to the workshop will enfusion tools package and upload .pngs? Or does it ignore them?
https://community.bistudio.com/wiki/Arma_Reforger:Mod_Publishing_Process#Publishing_Process
only png that is present in data in thumbnail.png
fantastic, thanks
Hey I'm extremely new to modding and would like to know if it's possible to add a "Bleed-out Count Down" Basically have the base unconcious system but when you "Die" your technically still alive but have a timer that counts down... Basically need to get medically assistances or be transported to hospital.. sort of like FiveM.... Also would like to know if there is a way to "Remove Unconcious Animation" & "Check Pulse"
If there is a way to do these, I would very much appreciate some help or might even just try to pay someone to make the mods for me
@gilded gorge #creators_recruiting
for folks using git - did you add resourceDatabase.rdb to your gitignore?
Yes
As it was advised by one of BI people here in discord
Yeah bit annoying having it pop up and needing to stash whenever changing branches
thanks!
it is a chache that can be regenerated at any time automatically. Do not ship it in your version control unless regenerating takes too long when opening a fresh source copy 🙂
Did you have any luck with BM rcon?
Are there any warhammer mods yet?
https://reforger.armaplatform.com/workshop Look here to find out.
Man someone should really make some tho
fr
what are all the codes to hide the body mesh?
yes, works great
Best rcon tool so far
Do you have details that you can pass on? this is the first I am hearing about it.
Just connect your server to BM and then they have described a little scipt you have to add to your config json file
pretty simple
Awesome, will look into it. Haven't used BM before.
how is battlemetrics server list getting a list of reforger servers without a public API?
Just found this. https://blog.battlemetrics.com/posts/reforger-support-added/
ok, it does not answer my question
@lethal night sorry for ping but do you know anything about it? they have a reforger server list on the page so I would like to see how
I don't know if this is of any help to you, but I was shown this a few weeks ago. It lists all Reforger servers https://files.ofpisnotdead.com/reforger-servers.json
not all of them
Well a heap of them then 😜
We are looking into opening up documented api endpoints for community usage, but as of right now there is none. We have no partnership with said website and are unsure where they source the information from. We would also like to point out that reverse engineering our APIs and using them without permission is a violation of our EULA.
exactly why I'm asking
I am receiving constant backend errors for timeouts
BACKEND (E): Http Error (TIMEOUT)
BACKEND (E): [RestApi] ID:[5] TYPE:[EBREQ_IDENTITY_Auth] Timeout```
This is for workshop but I also can't connect to the backend on the main game.
I'm in AUS but normally the ping is not that bad 200-300
not sure if this is the correct place to ask but does anyone have any idea why my mission won't display a host/play button here?
it's not published, but pasted in a folder with reforger launch options set to load addons from that folder
There is a distruption to all our services, see #reforger_discussion
cheers
my issue wouldn't have anything to do with that if i'm trying to test my scenario locally without uploading or publishing right
No it's something missing from your mission setup. Not related to workshop. #enfusion_scenario
tyty
Is the reforger workshop down? cant reach it on 2 different providers getting the same error on both when trying to download mods from workshop. https://i.imgur.com/PMpIG6K.png (E): Fragmentizer: Can't load manifest file '$profile:../addons/TalkingonRadioBeeps_5EE135CE07217857
Thanks so this will be affecting workshop mod downloads.
Attempting to upload an update for a mod and every time so far it has reached the timeout. Any idea how to remedy this?
hey all, forgive my ignorance I've been trying to find some documentation on how to setup Workshop so my team and I can work on the same mission collaboratively, does anyone have a link they can share or any advise in this regard?
not 100% sure what you mean.
You can setup a GIT or SVN repository but that has nothing to do with how the workbench / workshop is setup.
Thanks for the help Ill move it to #enfusion_tools
I've now tried timing the time out and it seems to happen after 25 minutes. I'm only uploading at 7.6mbps (idk if there's a way to increase this as according to speed test I have 50mbps upload speed)
I dont mean to dry snitch but whats the name of the sta**rwars mod??
I don't know of any starwars mods.
And there probably couldn't be any as that would violate disneys IP rights
There are however Starwars inspired mods if you mean that, like galactic forces
I have troubles with downloading my mods from experimental workshop. I manually deleted all mods from arma reforger addon folder, published couple times my mod from exp. tools and didnt make it work, does somebody know how to fix it?
same
17:04:59.290 BACKEND (E): [RestApi] ID:[61] TYPE:[EBREQ_WORKSHOP_GetAssetChangelog] Error Code:404 - Not Found, apiCode="NotFound", message="Not Found"
Idk why but sometimes I get an error of my GM saying : failed to load gm with selected addons. Proceeds to show all my mods in one list the only way I fix it is by deleting everything
Same here 🙂 Reported, will keep you folks updated on it
hey so got a question. have a shirt asset that's a T pose. but obviously the prefab for the game is a low t with bent arms. can I still use this asset and how would I be able to use it?
The base pose of the tshirt mesh has to match the base pose of the character.
Use Blender's proportional editing to push the verticies into fitting the right pose:
https://docs.blender.org/manual/en/2.79/editors/3dview/object/editing/transform/control/proportional_edit.html
the vehicles that @vital mist made dont appear in the assets in game master i think its my inhumane amount of vehicle mods
also sorry for the ping
and have a good day, i love your mods
All good, I do know my mods struggle alot running with other vehicle mods IDK why but they just dont like each other
hey so i just added nvg mod as a dependency and now when i try to access my mod none of my stuff is there
what on earth did i do and how can i get my stuff back
its saying my mod cant be added to my mod
add the dependency mod to the list of projects in the workbench launch window
how do i do that?
thank you
does workshop work now on exp for servers?
Yes it should
Thank you
hey how do i get the nvg component for mt helmets to work?
yhis is the error im getting and im not sure how to fix it
what is missing? I'm sure I'm not seeing something
how do i find this stupid texture 😭
importing the file gives me this error
i assume the file format isnt acceptable but i cant find any ways of converting a .spp file
needs to be a png
TGA better
you buy substance painter, then you can export the textures
i assume you didn’t make the model and you got it from someplace without checking the contents available.
I guess that's why it lists substance painter fuck
I have a friend that can change it so it's not that big of a deal
Is the workshop a little broken right now or is this just something on my end?
Service states are all green but anytime I try to download a mod I get response from the server took too long (ping is up around 900 for some reason?!)
Are there like multiple versions of the workshop? Like a region setting I can change?
Works okay for me right now, what country are you tring it from? No there is no region speicifc selection you can do.
Down in little ol' New Zealand, I haven't been able to download any mods all weekend
I'm getting sub 40 ping to the (AP-SY) official servers yet the workshop says 900+ all the time
Ok I worked out what it is, if I start the game with the -addonDownloadDir E:\Reforger Mods parameter, the workshop isn't accessible, without that it works fine
Ahhhhh nope I see what it is, -addonDownloadDir E:\ReforgerMods works fine, it's the space that throws it off, I'm guessing it only reads up to the space 🤷
Space in the param. Try "-addonDownloadDir E:\Reforger Mods"
Thanks for your help/time
space before param instead of putting the value in quotes?
Hi guys I have a question I’m playing on Xbox but I’m interested to create mod,to do that I need to buy the game on pc or install only the workbench? And a 2 question to create mod needs a performant graphic card or is good a office laptop?
you are being very vague when you say "mod", do you want to make a vehicle?, terrain?, weapon? or even just a script/ additional UI features. If you just want to do some scripting and make a vehicle you dont need a very high end graphics card same with the terrain, unless you want everything in 4k. You can by all means use an office laptop it should be fine, but you might need to turn down some of the graphics settings. Another to take into acount is the disk reading speed of said laptop, if it is very slow you may have issues making huge maps.
For vehicle and guns? I mean I don’t have the game on pc I need to buy it?
yeah.... you would have to purchase it on pc and do you have any experience with blender/ any modelling software
Nope but I’m watching some video to learn it
gotcha first get a good foothold with blender and then start looking through some of the documents on the bohemia wiki
ill post one
so many upload errors lately, any one else been having issues? timeouts etc.
also the list of contributors keeps getting reset
150mb mod and I have a 1gig upload, crawls a snails pace ever since the ddos attack
also getting stuck on this a lot
Hey man have you been getting any 404 errors?
We've been hitting this the past hour or so, frustrating as hell:
BACKEND (E): [RestApi] ID:[19] TYPE:[EBREQ_WORKSHOP_CreateAssetUpload] Error Code:404 - Not Found, apiCode="remoteRequestFailed", message="Remote request failed" DEFAULT (E): Uploading failed! Reason: "Remote request failed" RESOURCES (E): Publishing failed
on stable or experimental?
Stable brother
we will look into it
Thanks a million DarkWolf! We're really stuck on this one. We've tried everything. - It worked once, but since then just cant get past this.
also stable for myself as well (for my post from last night), thanks DarkWolf
Definitely have some issues on the backend
Please upgrade the workshop servers. It takes like 15 minutes to upload a 200mb mod. I have a TI-84 i can lend you that might work better than your current hardware just lmk
From what country are you uploading?
USA, texas. My Speedtest upload is 197Mbps
Yeah but you are probably uploading into the CZ republic, that is likely slowing things down. Just my speculation though, there might be other factors involved too.
Or let us upload in the background so we can get back to slaving away in the prefab mines
speaking of prefab mines, any word on the 404 problem? - still having issues our end. we've tried vpn's multiple machines, defintely seems server side.
There is something seriously wrong with the workshop right now, it keeps uploading two versions of the same mod which results in the clients and servers unable to download them because of SHA verification errors. @ruby elm @lethal night
Ive seen this happen with several mods recently and the only way to fix it is to get the author to reupload the mod again.
Heres an example of another bricked mod: https://reforger.armaplatform.com/workshop/615F39BF46CA5708-Conflict-Chernarus/changelog
another example here, as you can see 0.1.81 was completely bugged and duplicated itself meaning servers and clients kept getting errors trying to download it.
https://reforger.armaplatform.com/workshop/613A878AD341C163-ScriptOptimizations/changelog
@somber fog can you test it now with the mod CONFLICT - CHERNARUS please?
all updates from the last 24 hours
fixed
that was quick 😄
Is it possible that author (I don't know if it's you) tried to upload the same version 2 times?
Im not sure but from personal experience ive been getting a lot more workshop errors recently as referenced here #enfusion_workshop message
I know that FailNot didnt upload the same version twice when I spoke to him, he had no idea what happened
are you able to fix this one as well so people can get on the vietnam servers? or should I contact the mod author? https://reforger.armaplatform.com/workshop/607969DE27849456-KhanhTrungTreeandHuts/changelog
the Conflict Chernarus author also had no idea it had uploaded twice 
I can fix it, but wich version is correct? based on created time?
never mind, I found out by myself. Can you testmod KHANH TRUNG TREE AND HUTS ?
So its all good now?
yup its working now, ty
I will figure out, why the duplicate versions were created, sorry for the inconveniences
all good, thanks for the help
@ruby elm Still having issues here, I totally appreciate how busy the team is, just wondering if you have had a chance to take a look at it for us?
Hey man, sorry to bother you, are you able to publish at the moment?
@grave root I am going to look into this. Can you please provide more informations like ID, version when you tried for the last time, etc... 🙂
I updated a mod earlier this morning
I havent published anything new though
Hey Cholerakk! 😊 thanks man
Roger standby
Are you trying to first publish it or update an existing mod
Also please provide me with the mod GUID you are trying to publish. You can find it on the top right -> workbench -> options -> will be at the top of the popup window
Forgive my ignorance @fierce heart @lethal night im still pretty new to Workshop. But basically its a brand new mod. My team mate, has an entire scenario we are trying to publish, but both of us are getting this error:
INIT : Workbench startup ENGINE (E): BackendDebug:: HttpClient Cleanup ENGINE : GameProject load INIT : GameProject load project data @"P:/SteamLibrary/steamapps/common/Arma Reforger/addons/data/ArmaReforger.gproj" RESOURCES (E): Wrong GUID/name for resource @"{C014582791ECBF24}Language/localization.st" in property "StringTableSource" BACKEND (E): [RestApi] ID:[11] TYPE:[EBREQ_WORKSHOP_CreateAssetUpload] Error Code:404 - Not Found, apiCode="remoteRequestFailed", message="Remote request failed" DEFAULT (E): Uploading failed! Reason: "Remote request failed" RESOURCES (E): Publishing failed BACKEND (E): [RestApi] ID:[28] TYPE:[EBREQ_WORKSHOP_CreateAssetUpload] Error Code:404 - Not Found, apiCode="remoteRequestFailed", message="Remote request failed" DEFAULT (E): Uploading failed! Reason: "Remote request failed" RESOURCES (E): Publishing failed BACKEND (E): [RestApi] ID:[53] TYPE:[EBREQ_WORKSHOP_CreateAssetUpload] Error Code:404 - Not Found, apiCode="remoteRequestFailed", message="Remote request failed" DEFAULT (E): Uploading failed! Reason: "Remote request failed" RESOURCES (E): Publishing failed
For my part im just trying to get a new server banner for us for Admin Tools, Ive created the image, made it into a .edd file, for example but when I try and publish I get that error
@grave root mod GUID and your email would be welcomed 🙂 Is this your first time uploading a mod?
Yes Cholerakk, can I PM you my email?
you can give me username as well
roger standby
anything that will help me find you 🙂
I’m not sure if this the correct channel but I need some help learning where to create a base with vehicles and etc and applying it to a server so I don’t have to spawn everything in at restart
if you type into youtube there are over 20 tutorials for game master and creating missions, as that is what you are after, ill post a tutorial link
ALL of the Resources for this tutorial: https://hq.uselessfodder.com/p/how-to-make-missions-in-arma-reforger.html
Buy awesome tactical games: https://nexus.gg/UselessFodder
Join in future operations: https://discord.gg/UselessFodder
Support the channel and community: https://patreon.com/UselessFodder
This is a COMPLETE guide to making a custom ...
@fierce heart Failnot had several timeout errors this morning when updating his mod, I believe this is the root cause of the duplicate versions, even though the uploader tool is getting an error it appears that the API is still registering a build
https://reforger.armaplatform.com/workshop/613A878AD341C163-ScriptOptimizations/changelog
look how many 0.1.83 versions there are
this mod is 93KB, its just script files, theres no reason it should be timing out at all
I see, so you tried multiple times to upload your mod, all attempts except the last one failed and now there is multiple same versions of the asset. I guess 1 duplicit version for each failed attempt. Do I undestand this correctly?
isnt my mod but yes that is pretty much what happened to the author
I fixed the mod by deleting duplicites version and deployed a fix that will prevent this in the future. If your upload fails because of timeout, for now you will have to wait until the upload expires on the server and you can re-upload the version or you bump up the version number and try again immidiately.
Fix to automatically expire the upload attempt if it timeouts will be probably deployed with upcoming game updates. Meanwhile we will try to identify the root of the problem, causing the timeouts.
thats great news, thank you @fierce heart
also if you have time, theres one more mod that is version stuck again: https://reforger.armaplatform.com/workshop/60783B6B15354220-KhanhTrung/changelog
appreciate it
OK, I went through all the mods in workshop and all mods affected by this issue should be fixed now
awesome, just tested in game and its working now. Thanks again. 
glad I was able to help 🙂
@fierce heart new bug maybe? The currentVersionNumber doesnt seem to update with the version from the changelog:
https://reforger.armaplatform.com/workshop/60783B6B15354220-KhanhTrung vs https://reforger.armaplatform.com/workshop/60783B6B15354220-KhanhTrung/changelog
it is probably connected to previous issue
which means the workshop in game is not seeing the newest version
I am going to take a look
are you uploading this asset?
because I see currentVersionNumber is set properly as 0.0.37 since all later upload attempts failed
but it is still creating changelogs, wich is not correct behaviour. Thanks for reporting this to me 😉
I assume author uploading this asset is getting timeouts
changelogs will be automatically deleted when failed asset uploads are expired
good idea, im talking to author now, I will ask him if all the uploads failed or not, I know before he was getting the timeout errors as well
I se that version 0.0.38 - 0.0.42 timeouted, and after that he was able to upload 0.0.43 vesion successfuly
yup just spotted that
Please tag me in message if you encounter any timeout error and you manage to get logs as well 🙂 that would be really helpfull
When my upload failed I always got this error, also there was no progress bar, so it seems like it happens even before the upload starts.
01:15:02.128 RESOURCES : Creating bundle successful
01:15:02.129 DEFAULT : Validating bundle...
01:15:02.132 DEFAULT : Validating bundle successful
01:15:03.151 DEFAULT : Publishing bundle to Workshop...
01:15:03.158 DEFAULT : Validating bundle...
01:15:03.169 DEFAULT : Validating bundle successful
01:15:18.050 BACKEND (E): Curl error=Timeout was reached
01:15:18.129 BACKEND (E): Http Error (TIMEOUT)
01:15:18.130 BACKEND (E): [RestApi] ID:[33] TYPE:[EBREQ_WORKSHOP_CreateAssetUpload] Timeout
01:15:18.130 DEFAULT (E): Uploading failed! Reason: "TIMEOUT"
01:15:18.137 RESOURCES (E): Publishing failed
hii can some help me,
I am trying too make a AI Group wait on too a playerpressent trigger gives the next AIwaypoint can some help me with the script,
I am lost
Hey guys i just joined the discord for this, i'm new to this game and i've spent hours currently trying to just download the mods for a server. Not only did the mods themselves take forever, but i got an error saying data mismatch and nothing else, even though when i go through the list theres no more mods i have to download? Is the workshop broken? This is kind of insane
Are you on console? That would explain low speeds while processing the mods. As for mismatch, perhaps one of the downloaded mods is currupted, have you tried wiping all mods and letting the game install the right versions needed by joining the server again?
@little stone yes you are correct, error happened before the upload could have even started. We are currently working on resolving the issue. Can you please specify where do you live? Just the country so we can check if this problem is for specific area or in general.
@daring nacelle If you play on a console, XBox is limiting the download speed. Sadly nothing we can do on this front.
The mod could have been updated while being downloaded as well
Brazil
@little stone have you encountered this problem today?
I haven't uploaded anything yet, but If I encounter the problem I'll let you know 🙂
Is Anyone having trouble with enfusion work bench as it loads it’s completely frozen until it crashes
On PC, sorry for late reply
I haven't encountered any more issues, seems like whatever was done it's working 
Question, so say I use a gamemode from the WS and the scenario says 24 and i run 128, what will happen? I had a couple mates make scenarios and not really set the count to 128 and i just put my server to 128 but then it worked fine
is it just a blah blah number orrr?
how many Squads can be created?
Hello What is the mod for the gloves on the workshop?
, RESOURCES (E): Wrong GUID/name for resource @"{C014582791ECBF24}Language/localization.st" in property "StringTableSource" - just me?
safe to ignore
problem is our build server doesn't allow it.. any missing stuff (on our mod or bis stuff ) equals error and not uploading new version
(kinda wished BIS had the same sort of quality control.. hint hint )
you fail the build when theres an error in the log?
in a game that without any mods prints 200 errors into the log every time it starts?
apparently.. i didn't do the magic of the build
well I admire your bravery
@fierce heart not sure if you still want errors reporting, im trying to upload a 1.3gb map on behalf of someone else who is having a lot of workshop issues. I'm also getting several time outs and I noticed that even if you cant publish the initial v1 version of an addon it will still block you until the version expires.
BACKEND (E): [RestApi] ID:[20] TYPE:[EBREQ_WORKSHOP_CreateAssetUpload] Error Code:400 - Bad Request, apiCode="workshopApi.assetVersionAlreadyExists", message="Version 1.0.0 of asset 61732D4F7D980E9A already exists"
DEFAULT (E): Uploading failed! Reason: "Version 1.0.0 of asset 61732D4F7D980E9A already exists"
RESOURCES (E): Publishing failed
no workshop page for the asset but API still shouting at me: https://reforger.armaplatform.com/workshop/61732D4F7D980E9A
you could try incrementing the version number
ya ive been doing that, but this step is going to trip up a lot of new comers IMO
yep
especially if they cant even get an initial publication onto the workshop
and these timeout errors are getting worse and worse
it is a bit discouraging
like a 5mb mod shouldnt time out
Hello, I need to understand now that the Heder Mission has changed, how the Path is set so that the project can read the world when it is published. I can't open the Path option, now it is set automatically or is there some error?
Does anyone know how to get working handcuffs or set it up?
mission header file? path would be if default Missions/<Missionfilename>.conf just add something like that to it
OK tx bro
yo so that black box with yellow text is messing my mats up i need an answer on how to turn it off before my entire mod is ruined
looks like a diag window
Hey there guys, I'm getting an error in my logs and I believe its preventing me from uplaoding my map
DEFAULT : Loading WB plugins
RESOURCES (E): Wrong GUID/name for resource @"{CC8CDD184A67C624}someMapExportSettings.conf" in property "m_ConfigResource"
SCRIPT : GetResourceName 'script'
RESOURCES (E): Wrong GUID/name for resource @"{CC8CDD184A67C624}someMapExportSettings.conf" in property "m_ConfigResource"
Just not too sure on how to resolve this on my own
Error on vanilla safe to ignore. CC @pliant marten 
?
@somber fog timeouts are most likely caused by a bad internet connection between ou services and modders (not necessarily
in term of speed, but packet loss, etc...). We are alreadyworking on the solution with our IT department, but it is complex task and will take some time. It would be great if players experiencing this issue could provide their location.
I’m getting them from the UK, which is odd because I assume the servers are in Europe so it shouldn’t be an issue at all.
Good to know. It started few days ago?
Ever since the big DDOS outage
19th roughly #enfusion_workshop message
I hope it's something like anycast so people do not have to use routes through whole world.
I can't seem to get the workshop publisher to recognize my navmesh's, I have the generated navmesh's saved in the AI_World in my .ent file
However when I go to publish it says no navmesh files
I'm sure I'm not looking in the right spot, but where I can I download the workbench?
In your steam games library select the drop down to show games and tools
Thank you
Anybody know how to recover a mod when i lost the files from my computer?
you can’t recover the mod unless you recover the files (which is similar to any other files you might wanna recover)
is there some checkbox or something i have to activate to see the hints and popups on screen? I've tried everything i can think of to see them, I followed a simple tutorial on how to make them but for some reason i cant see them
If you uploaded it to the Workshop, you might be able to.
In this case, will there be any channel where I can have support from bohemia? I need to download a mod from the Workshop that does not follow the guidelines, but I can't do it since I lost the files
can someone teach me how to make a helo mod with my own asset? got two props
not really sure what you mean. When publishing the editable files are discarded automatically
i mean, i created a mod and published it in the workshop
And the image I set as a preview is an image that may be offensive to certain groups
The mod was just a test, so I forgot to remove it from the Workshop before deleting the files, now Bohemia sent me an email asking for it to be removed, but I don't have those files anymore
In this case I need a support contact to explain the reason why I cannot delete it
Or in any case request support to eliminate it
you can just make a new empty mod on the workshop tools, open addon.gproj with a text editor, change the GUID to the one from the offensive mod and then use the workshop tools to delete it from the workshop
the workshop tools only check if the author and the guid matches, if both of those match you can remove it from the workshop regardless if you still have the original files from that mod or not
send a DM @silver bison
thank you so much, I'll try that
Thanks mo, I'll reach him in case the other way doesn't work
Hey friends!! How do I make my terrain saveable/loadable in Gamemaster? I’ve done it before with my other map but I can’t remember how to do it. I know it’s a click of a button but I can’t find it. Any help would be appreciated!
an issue that seems new is when my upload fails it still records that version number. so if it fails 3 times it inflates the version number that many times. Never had that before this weeks last two uploads that failed midstream and then I couldnt retry under that version number
if i bought a ghillie suit model would anyone be able to make it into a useable item in game ? by chance? ill provide the model if someone could do it id just like to know if anyone can do it before i buy a model
You maybe able to find someone in #creators_recruiting
thank you
Have yall seen this mod?
can I somehow download an old mod I no longer have the files for? it wasnt updated for 1.0
Is there a way I can make my mods private? Or is that a like a non possibility
Hey team,
We have this strange issue where whenever we restart our dedicated server, the soviet MOB and the US MOB swap positions.
The Soviets are where the US are and the US are where the Soviets should be.
Has anyone come accross this issue before?
In the publish window select a different visibility
Not related to workshop. Could be that the mission you tun has setup randomisation
Thanks sincerely for getting back to us Arkensor. We'll keep looking into it. We can fix it by selecting the US, joining then restarting the server, its really weird.
- We'll keep all the questions in the mission channel moving forward.
thanks again.
Hey quick question again does anybody here know how to put custom wheels onto cars I’m going to upload any help would be great
is it allowed to take files out of the Mod you made for a example i made a Tank and would it be allowed for some one else to take that Model once i upload it and go and makes his own Tank mod with it? Is there a license i could use?
If you do not want people remixing your mod contents then simply put no license at all on it (custom license file, just put all rights reserved) or choose APL-ND, that might suffice too.
alright thank you
Through a google search I found someone who made sand terrains for enfusion but saw no way of downloading it https://reforger.armaplatform.com/workshop/59A15D5856B2F8F0-TheewhiteyMaterials how am I supposed to pull this into the world editor?
using Qixel Mixer, really depends on what format the addons come in
if it is an emat ready to go then fantastic if it is the base colour files then you need qixel mixer to combine them
Er, I guess what I meant to ask is how do I even download it.
Searching for it via reforger's workshop gives me no results
The page itself has no download button
it hasn’t been updated for 1.0 game version, you won’t be able to download that unless the author publishes an updated version
ah I see, damn
Well, there's more sand in the sea :)
I assume the answer is yes but couldn't find the answer easily via google: Is it possible to have a workshop mod enabled while using the world editor's play mode?
havent done it myself, but id guess you'd have to add the mod directory to the workbench and then just inherit from it like you do from the base game @river moth ?
anyone know ZBK creator? i'd love to use that mod on my map but it's all RPL. Alternatively anyone got a solution?
I added it as a second dependency in the workbench. The mod I got is supposed to change grass into sand but once I start painting grass into the game in the world editor, it's still grass. Is there more to do to inherit from it? Dependency order doesn't seem to matter. Never mind, I had to restart workbench to get it working! Nice.
who knows how to make damage radius zones
Is it possible to remove unwanted versions from the workshop?
I didn't realise that versions uploaded as Unlisted during development would show up when my 1.0.0 went Public
nope, you could delete the mod and remake it under a new guid or something, or just embrace the auto versioning number life
What would happen to the people who have already downloaded mod?
I think at this point it isn't worth the hassle...
yeah dont worry about it
just wait until you start getting timeout errors and have to jump 3 version numbers any way lol
not worth stressing over
Do you know if there is a tutorial on implementing custom wheels into the game?
Also how do you make your mods private even when someone joins they can't steal them?
Dont think thats possible @hollow oyster. When someone joins your server, their client needs to download the mod. Theres people who obfuscate their mods so its harder to open/edit them, but best you can do is unlisting your mods and not have anyone join your server you dont trust with your top secret mod ^^
How has elan made there mods private???
idk whos elan and what private is.
In workbench, there is only 3 publishing options: public, test and unlisted
Well elan is a server and they have it to were there mods are private so nobody can steal them we been having issues were people have been stealing are mods and they have been using them on there servers.
has anyone got any experience with adding modded vehicle to their maintenance point on conflict in Reforger? I've tried adding the .et file within the Vehicles.conf in the EnitityCatalog, then adding the entity data. However I've had no luck so far getting them to work
unlisted will allow the servers and clients to download the mod public puts it on the workshop publicly
Theres no such thing as private to my knowledge. If youve joined their server, you will find their mod in your downloaded addons. Only thing i can imagine is that they have obfuscated the mod in some way so that its harder to unpack and edit. But that wont stop you from using the mod offline as is or uploading it on your server. Paired with external databases and the likes, it might be possible that the mod works nowhere else but on the server it is tailored to.
You deal with theft only with putting the proper license onto your mod and if somebody is using it without your permission you report the item. That is the only thing you need to know or do.
license : APL-ND, https://www.bohemia.net/community/licenses/
one cannot legally restrict use of any mod published on the workshop (be it unlisted or not) to a singular game server. Stealing a thing and using a thing is not the same
include a license that only allows server use on your servers?
that would be a breach of workshop TOS, because the TOS says you are allowed to download and use the content provided (and if the individual license allows) further develop it.
The custom license shall explicitly prohibit the use of the Content for any commercial purposes, shall explicitly prohibit any direct or indirect monetization of the Content and shall explicitly prohibit the use of the Content outside Our own products. The custom license shall also not limit the functioning of this ARMA REFORGER Workshop and shall support its purposes.
Yeah, I disagree, and was already told I can limit usage to specific servers by a green name, I guess I'll deal with it if there's ever a problem
really? that is new. which particular green named?
cc - @silver bison / @lethal night
not saying you're wrong, but not seeing that to be prohibited from your above paste
Are you arguing that the Workshop TOS would invalidate any mod license terms that restrict its end usage?
yes
Wouldn't this theoretically conflict with the RHS EULAs "no use on monetized servers regardless of BIs stance" term?
nope.
a. because BI stance on monetization (dayz and A3) is precisely this -> want monetization using a certain mod, you need to get explicit permission from author. There is no monetization allowed for reforger.
b. because no external entity can force a 3rd party to be part of a commercial scheme after the fact. If BI will ever change their monetization stance AFTER initial TOS/EULA at any point in a forcefull manner, we might be required to remove our mods altogether. Not gonna happen, we are talking hypothetically.
@vernal wing You are as an user (Be player, server or modder) are bound to all the terms of the license provided as long as it does not break the ToU or EULA, for example you can't allow monetization on your license.

