#enfusion_workshop

1 messages · Page 4 of 1

halcyon frost
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everytime i load ONE mod in gamemaster it doesnt work and bring me back to menu 😦

mellow creek
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maybe that one mod is broken? have you tried other mods? do they all do that?

halcyon frost
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Well apparently some work

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but every helicopters are out of business

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a script does an error R3D_Heli something

vernal wing
gentle mortar
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why have this problem?

viral storm
gentle mortar
viral storm
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Yeah, or if you're on steam you can select it from the betas options

gentle mortar
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Daily-3.3 - Candidate - LTS is ok?

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or Which one would you recommend?

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illtry

viral storm
gentle mortar
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oh this version no need the file data?

sterile basalt
gentle mortar
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I have a question, is possible to retexture this?

gentle mortar
whole harbor
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It's only for me the web Workshop dont work ?

whole harbor
solid dagger
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For some reasons i cant log in workshop? Its gets infinite loading, is it problem on my end or problem with a servers? Thank you!

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it is experimental tools

halcyon frost
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All arma reforge servers are down

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Do you see any ip adresse in your terminal in red?

solid dagger
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no

halcyon frost
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And when you start the program?

solid dagger
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no

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and servers are up

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i guees

halcyon frost
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Then that's a problem with the outside authentications trying to access the servers. I'd say.

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Now you can try

rustic drum
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I deleted the old folder where my mod was.
Copied the files in again and whne I tried to update my mod, it becomes a new mod instead

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Is there a way I can go back to my old mod?

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they appear as different in my addons folder

rustic drum
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I guess I can edit the addon and change the GUID?

young coral
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Yes

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Also remove the one you don't want, ideally

dense scaffold
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what about requiring specific minimum dependency version?

upbeat timber
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Hello, I'm new here so I hope I'm in the correct section for my question. I'm currently searching for the Addons files of 3 mods that I used to play with when the game was still in 0.9 version, but after a reinstallation of the game to a new SSD I lost most of my Addons files mods and this 3 mods too, and now I can't download them since 1.0 Workshop doesn't show outdated mods. If someone got these 3 mods in their Addons folder I would be eternally grateful !

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Mods are : HEALTH INCREASE AND REGEN by armazing

URAH.IO SETTINGS by URAH_DevTeam

URAH.IO CROSSHAIR by URAH_DevTeam

gentle mortar
rustic drum
upbeat timber
thorn marten
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Anyone know if the Cheytac M200 Intervention by Pilate will ever have a working bipod? I’ve been screwing with this gun for a while know & I absolutely love it, but my only complaint is that it doesn’t have a bipod so it’s really hard to hit shots from far away

gilded fulcrum
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can anybody post me a code snippet how i achieve that all members of an AI group join the player group? can't get this to work

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or an link to an tutorial would be also fine

sterile basalt
gilded fulcrum
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maybe i spawn 4 ai groups and refresh the waypoint pos every 2 minutes to 25 m N E S W of the player as workaround 😄

uneven hearth
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Hi all, hoping someone can point me in the direction of how to best go about further discussion in regards to a possible custom uniform being made for the group I am apart of ?

maiden pendant
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But not literally copy paste spam into all of them as #rules forbids.

uneven hearth
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Not really sure how I am supposed to ask a question in multiple channels any other way but that’s fine.

glossy basalt
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You ask in one of them, if no answer after a time then you ask in another

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But most of the time people who look in one of these and could help also look in the other

gilded fulcrum
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does anybody have an idea how i can count aiunits not only players?

maiden dagger
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My M1 Garand is 136 MB right now. Not sure what's causing such high storage demand. Anything in general to watch out for when watching file size?

dense scaffold
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make sure you only have the maps you need for the mod, no need to upload content that's not going to be used

maiden dagger
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roger that, thanks guys

maiden dagger
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Mod is down to 80 MB thanks @solid dagger and @dense scaffold

dense scaffold
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thats still a lot for a rifle with one texture set

maiden dagger
gilded fulcrum
dense scaffold
vernal wing
fallen ibex
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Any plans to add a game version filter to the workshop?

lethal night
fallen ibex
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Much obliged. Really feeling it with the recent patch. My group is setting up a server and having to click into each scenario to see if its been updated yet is MURDER.

sullen vortex
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Is there a way to see all mods by certain author?

young coral
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Or do you mean API stuff?

dense scaffold
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Is there a way to filter by LODs

young coral
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if the final lod has less than 500k polygons then i'm not downloading

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i want none of that roblox shit

sullen vortex
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last time I tried to search by name it did not work thomp

dense scaffold
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Just query all the mods from the api and search locally

sullen vortex
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yeah wonderful UX. ;d

gentle mortar
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Does anyone know the new way to place mod cars in conflict list?

crisp patio
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The current KUNAR CONFLICT PVE does not work since the update. How can I go in and creat e Kunar conflict PVE myslef?
I already looked up trying to do it in the enfusion workbench, where I hit a wall as I do not know how to import the Kunar map into the workbench to edit the sub scene

novel wraith
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Do most of the mods can still be used if they weren’t updated to the new game version or all mods pretty much broke now?

ruby elm
silver bison
dense scaffold
whole harbor
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Filter by game version are a good things 😉

dense scaffold
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not really, I have mods uploaded ages ago that still work despite game being updated multiple times

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just like there is no guarantee that a mod uploaded in current version works

glossy basalt
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The mod had like two dozens objects, only one had that problem

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Freacking candles, my friend still joke about it, and it was 2 years ago, I was so angry

jagged osprey
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how do i fix this, it only pops up when i try to open up a project in tools

vernal wing
lethal night
jagged osprey
vernal wing
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check log console

jagged osprey
lethal night
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Filter for errors by clicking the red button above the console output once and then check what it complains about. Maybe your game files just need a validation because steam did not update them properly. That can happen from time to time 🙂

jagged osprey
rapid stratus
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this typically happens when eithe the game or the tools have not been updated by steam so there is a version mismatch, Make sure both asre updated, restart steam and make sure it is updated, then run game at least once. Then run tools

half sphinx
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Any idea why the game states a connection error whenever updating RHS - Status Quo, even while literally downloading other mods or updates? If I was to reinstall the mod I'd probably get an error about lacking storage while not being anywhere near 20 GB which is the supposed limit, which btw is even more annoying.

hardy basin
half sphinx
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Man I'm really hard into not wasting 1h30 (optimistic) to reinstall all of my mods

hardy basin
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Sorry rephrasing: if RHS (to make an example) is giving you issues try to delete only that mod

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Not the whole folder 😊

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Once you physically delete that one from your pc and redownload it it should work

pulsar wadi
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BACKEND (E): Curl error=Timeout was reached
BACKEND (E): Http Error (TIMEOUT)
BACKEND (E): [RestApi] ID:[15] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Timeout
DEFAULT (E): Uploading failed! Reason: "TIMEOUT"
RESOURCES (E): Publishing failed

crisp patio
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How does one make a capture point PvE? As in FIA hold all the points, and the BLUFOR have to go in and take them. Like liberation

vernal wing
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  1. wrong channel
  2. RHS content will not be used for any political / conflict related portrayal and neither will this discord server @gentle mortar
glossy basalt
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he is part of RHS dev team, he doesn't have to justify in any way the choices made by the team in regard to his usage to represent past and/or current political situations/politics
if you have anything to say about it, try messaging him, he won't answer publicly as it would certainly create some sort of "drama" and it's the opposite of a moderator's purpose

gentle mortar
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copy

halcyon frost
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@vernal wing what counts as political and conflict related portrayal?

vernal wing
solid dagger
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Hello, I have a problem:
I installed "arma reforger dedicated server tool" and choose a "my games" folder as a download folder.
It deleted all my other stuff in entire my games folder, Arma reforger and tools folders was fully deleted and i lost all my latest project files for tools.

The problem is that i have backups, but they were done long time ago and doesnt have big number of changes.
Question:
Is it possible to grab files from my latest updates from version in workshop?

Yes, i know that this was really stupid and i should make back ups often, but it is what it is.
Thank you!

vernal wing
dense scaffold
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you can unpack mods with something like pak explorer

it wont get you source files of assets but it will get you packed files

solid dagger
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I will try, thank you

halcyon frost
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Ok thanks pufu

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Oh wait would this count if you were recreating a battle like for example Fallujah? And you were to use the marines?

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Or would that classify as historical

rustic juniper
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Hey all, me and a friend are dipping our toes into terrain/map creation. We are both egregiously bad at 3D modeling/any form of blender usage. Are there any free to use assets the community has made for us to use in our maps? Mainly looking for a variety of trees, and buildings as the vanilla assets cover the rest of what we are needing (currently). Not sure if this is the right place for it. But we are loving the process so far and any help would be appreciated! (If anyone can offer some direction or help, plz talk to me like I'm in 1st grade when it comes go instructions, still getting my bearings on enfusion)

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Some one stated on the sub reddit to try and use mods already created to pull assets from that but 1) I don't even know how to do that. 2) even if I did I wouldn't feel anywhere near comfortable doing that without atleast asking the owners for permission

prime bramble
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Anyone know if it’s even possible to port Enfusion or Reforger to TACVIEW data?

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If it is dm me if you’re willing to develop it, you will be compensated.

Sorry admins for multiple messages in many chats still figuring out which is for which as I read through them

vernal wing
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#enfusion_terrain is a better pick, not really anything to do with this particular channel

prime bramble
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Appreciate it!

halcyon frost
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@vernal wing may i privately ask you about the sierra golf incident

lunar cloud
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How to modify the Arma Reforger vehicle pool to use RHS vehicles, can anyone tell me

calm ore
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having a problem uploading an update for my mod to the workshop? it gets through the uploading process, and then when it begins publishing the blue bar doesn't start and then it fails saying timeout? any idea why that might be?

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I'm able to upload for all my other mods its just one of them doing this

novel tendon
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Does anybody know how to make added terrain such as asphalt let me use vehicle spawners on them i can walk on em and shoot em but spawner wont work on them

tame garden
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I guess not

fallen ibex
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Are there issues going on with the workshop right now?

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Webpage is slow loading both from my machine and the server, then getting curl failures when trying to launch the server (downloading new mods)

humble dagger
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How do I upload my mod privately?

ember sierra
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Anyone know any good mods with modern U.S gloves/eye pro?

ocean jetty
humble dagger
gentle mortar
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have a problem

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DEFAULT : Loading WB plugins
RESOURCES (E): Wrong GUID/name for resource @"{CC8CDD184A67C624}someMapExportSettings.conf" in property "m_ConfigResource"

halcyon frost
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Hi, everybody. I'm working on a map. I want to draw the name of the project in which I work. 4 letters. I want to use trees. My map will be allowed in the workshop?

cursive scarab
halcyon frost
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nope 😄

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I want to use the trees as a brush. So that the name of the project is visible from above.

cursive scarab
# halcyon frost nope 😄

Ok, well trees are not against the rules of workshop so you should be ok... but I didn't understand the part about drawing a name or 4 letters.

halcyon frost
halcyon frost
lethal night
quick beacon
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please create FPV DRONES workshop)

young coral
quick beacon
young coral
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no

quick beacon
vernal wing
quick beacon
vernal wing
novel tendon
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does anyone know how to make a vehicle spawner work on added prefabs ?

velvet sigil
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Theres a swedish defense force mod

acoustic garden
dense scaffold
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did something happen to the search function in workshop? I type in literal names of the mod and it doesnt find them

lethal night
remote mulch
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where can you download stuff from the workshop to use in the engine?

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i havent found any tutorials on this and its kinda confusing

real heath
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Is anyone aware of any issues regarding updating mods currently, looking at the dependencies for a mod and it’s completely different on the site and in game

olive herald
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i dont have a pc before you ask

dense scaffold
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buy a pc plz

vernal wing
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@olive herald - wrong discord channel and server

olive herald
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im not buying a pc

timber night
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is some one able to walk me through how to add my Milsim Unit Logo onto a helo mod please?

vernal wing
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!mute 1061035402955337778 2d spam/ wrong channel / offtopic / modding requests

worldly dirgeBOT
dusk cosmos
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Is it just me or is Valkyrja annoying?

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Something about the emoticons.

dense scaffold
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Yeah the messages it posts are annoying, they look like they are making fun of the person being muted

dusk cosmos
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She feels slappable.

barren ruin
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I found in the workshop a test drone but how can i use it

hidden crag
barren ruin
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How can i be a WIP

coral skiff
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Suddenly groups not longer show in Editor and Game, what is wrong?

glossy basalt
# barren ruin How can i be a WIP

Not VIP, WIP (work in progress)
Usually, wip content can only be accessed by selected testers (and if they are looking for testers, they would say it in the description of the mod)

velvet sigil
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Means work isnt finished

novel tendon
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anyone know how to make a prefab be a soft wall

young coral
novel tendon
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bullet passthrough'

young coral
novel tendon
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yea id have to redo the whole model then thanks for the information

young coral
foggy bridge
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is there a way to change these? serverside?

young coral
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May come with side effects though, like e. g. grenades also flying through.

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If you set the Layer Preset to Building (or something else without Fire), it should not block any bullets.

young coral
foggy bridge
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Both kindof, I would just want to multiply the supply cost by like 0.20 and have it for the whole server

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That way kits saved dont take 400 supplies per spawn

foggy bridge
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Beautiful, thank you!

young coral
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There might be an easier way to decrease something like respawn cost specifically, but that's not something I know from the top of my mind

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Could e. g. be a configurable option in that gamemode, who knows

foggy bridge
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Thats what I was thinking, if I can just create a script mod that slightly modifies the existing logic with a multiplier it should be kosher, I didnt know if there was a config option

novel tendon
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which setting

young coral
novel tendon
young coral
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Yeah obviously

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It just disables the collision

novel tendon
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oh thats not gonna work then sadly

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wonder if i could make a script for it >

young coral
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Maybe

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Have a look at Physics::CreateStaticEx(), maybe that'll help

novel tendon
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where is that ?

young coral
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Physics.c

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But even if you do get something to work, it won't be a great solution

sly blade
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Do anyone know how to change in game map contour line color?

halcyon frost
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One message removed from a suspended account.

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One message removed from a suspended account.

dry fiber
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Skinning import enabled on your model import settings tab?

halcyon frost
halcyon frost
dry fiber
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Go to your .xob in workbench, double click. Tabs on the right, there is the details tab and import settings tab. Open import settings, Skinning Export and Mesh Hierarchy check boxes, Reimport Model.

Pretty sure.

halcyon frost
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One message removed from a suspended account.

dry fiber
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How many bones in details - number must equal 163 total. No more, no less. You will have a number in the first bit + the left over from the 163 total.

halcyon frost
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One message removed from a suspended account.

dry fiber
halcyon frost
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One message removed from a suspended account.

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One message removed from a suspended account.

halcyon frost
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One message removed from a suspended account.

halcyon frost
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One message removed from a suspended account.

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One message removed from a suspended account.

dry fiber
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You need the empties, not just the bones. There are 6 empties

dry fiber
halcyon frost
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One message removed from a suspended account.

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One message removed from a suspended account.

dry fiber
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If they are in the sample, they are used for something important. Those empties are critical, but you now know that 🙂

halcyon frost
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One message removed from a suspended account.

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One message removed from a suspended account.

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One message removed from a suspended account.

inland tulip
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Hi, pls how fix a download?

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i dont download and updates mods

olive herald
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is anyone doing belts an AG could add to?

warped spindle
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hey guys, i am trying to edit an already published mod from the workshop but they all have the lock icon on it in the workbench tool. does anyone know if i can remove that lock or even if i can edit a mod that has been added by others?

vernal wing
dapper phoenix
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can anyone tell me which mod pack has the modern AK variants in them? I've seen them in some servers but can't find them in the workshop

dapper phoenix
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thanks

rich solar
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we need this RHS

onyx jacinth
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@magic juniper Hey, I think you should make the mag repack take a little more time. If I've been using it on these multiplayer servers that is. Maybe 1-2 seconds per round? Belt fed stuff would be different since you just snap links

magic juniper
vernal wing
tawdry valve
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Anyone know how to load ammo into the mounted 50s, do they just need to be in inventory and you’ll get prompt? Couldn’t get the ratshot 50bmg loaded up

magic juniper
onyx jacinth
thorn marten
frail hawk
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since the new update for the workbench when i try to open my world on world editor it gives a bunch of errors and none of what ive changed to the map is there anyone know how to fix? let me know if youre experiencing this also so we can get a solution.

frail hawk
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ill send a screen shot 1 sec

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not sure what happened cause i was using world editor for the last 3 days just fine editing and saving the map, but then yesterday it crashed and ever since when i load it up none of my progress is there. i checked my pc for the last time the world.ent was edited and it was saved 20 minutes prior to crash.

frail hawk
shadow violet
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I can't use peer tool

silver bison
shadow violet
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I guess I was almost there

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thanks

sour coral
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cross posting my question here Question for the group, anyone else having issues where when you close and reopen a created mod (by yourself) where that folder no longer appears in the resource browser, if so, what fix is there?

sonic fern
sour coral
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Console shows no errors,

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Hm, think it is fixed now.

clear egret
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Hey friends, is there any special quirks or gotchas for using Github for version control?

lethal night
# clear egret Hey friends, is there any special quirks or gotchas for using Github for version...

Yes you will need to use https://docs.github.com/en/repositories/working-with-files/managing-large-files/about-git-large-file-storage for textures and models as their file sizes are too big. you need to setup which file extensions go into LFS storage once and then you use it without worring about it too much. alternative is to use SVN, it is ancient software but works nicer for large blobs. if you project is primarly code without many assets then a plain normal git repo works totally fine.
Advantage of using SVN: our workbench tools all work out of the box with it then, as we use it here. so, for example, selective formatting of only lines of scripts you touched and not the whole file is an added bonus.

clear egret
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Oh thanks for the detailed response! LFS sounds good, I was planning on just ignoring the larger asset-types. I'll do a bit more reading in to SVN - no worries if you don't have an answer to hand but are there any off the shelf SVN hosting providers that don't require a bunch of setup/tech knowledge?

sand spear
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hello all, hope your having a great morning! i got a question im having issues with. you know when you place down trees using the vector tool, then you can click on each tree to move around or sticks laying in the road, I am having a issue (or maybe im just slow) where once the trees are placed i cant seem to grab a single tree, bush or twig only the whole polyline. when using the ground manipulation tool it still does not let me move single items. how do i go about fixing that where i would be able to. i was able to do it last night but something from now and then has changed.

halcyon frost
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One message removed from a suspended account.

cursive scarab
halcyon frost
rapid magnet
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hi guys, is it possible to load a mod map from the workshop to Enfusion Workbench?

lethal night
lethal night
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Add the workshop mod to your project list, add it as dependency to your mod, open the world, create a new one via the top left button in world editor, it will ask you if it should be a sub scene, profit 🙂

rapid magnet
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thanks! will do

livid drift
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I have just published my vehicle (helli reskin) but it takes the place of the UH1H base vehicle, do you know how to display the 2 vehicles in the list?

heady dust
livid drift
heady dust
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then there is an id that you didnt change somewhere

worn canyon
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Hello - Is there a way to place modded vehicles, units, props in the world builder? I can’t seem to find them anywhere 😦

dapper phoenix
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does anyone use the ACE medical mod? Im trying to figure out if there's a way to take the white flash out when you're feeling pain, find it a bit jarring, rather have black edges

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btw, if I have a mods installed on my server via json commands, do I have to update the number in the version when a new version comes out? or does it auto update? will a server restart suffice?

rapid magnet
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i think i found it

rapid magnet
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yeah found it

serene berry
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Hi all. @hearty anchor
Why my mod "DURDOM" gets constantly removed from workshop? It doesn't violates any rules. Investigation required

vernal wing
serene berry
vernal wing
serene berry
vernal wing
serene berry
# vernal wing *included* would be against the rules btw

This way?
Dependencies {
"58D0FB3206B6F859" "595F2BF2F44836FB" "5D1880C4AD410C14" "5B02128D896F7DE8" "5B2E2C68B6C88874" "6070ABA98B0B74DA" "60902E4EEC2C00FF" "5AAAC70D754245DD" "60B8969E0FA439C1" "607D293B86831307" "60CCAB9F9C1FF985" "5E0AB16BEB16D6A4" "5F2944B7474F043F" "5D7531C2D05BC700" "5E39644AB07EA789" "60F72BB1ED96167E" "5F28D50BD30946DF"
}

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Is this against the rule?

vernal wing
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so they are dependent on other mods instead of that has included bunch of other mods

serene berry
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Yes, dependent

vernal wing
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so is allowed, yes

serene berry
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My bad, wrong word

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But the question is why it gets removed all the time?

vernal wing
serene berry
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I have simple overrides in it and that is it.

serene berry
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I didn't receive any notifications about it gets removed

vernal wing
vernal wing
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then it is very unlikely that BI does it, in general if that happens you will also be unable to edit/modify the mentioned mod + unlikely you would be able to re-upload it -> which i assume it is what you are doing atm, considering i see 2 such mods live on the workshop

serene berry
vernal wing
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no idea, sounds weirdly

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how many times did that happen?

serene berry
grand rain
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When I try to run overthrow it always spawns me in the ocean no matter what overthrow I run. Is anyone familiar with that?

serene berry
thorn marten
uncut vapor
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Hey guys, can anyone share the rhs: status quo mod? Otherwise I can’t download it from the in-game workshop. I've been trying for three days now, incredibly slow download speed, with constant errors about waiting too long for a response from the server

lethal night
thorn marten
vernal wing
dawn lotus
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just an idea, maybe the speeds of the workshop would be better if we didnt have to reupload an entire mod for ~1mb changes

vestal walrus
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Maybe try reinstalling arma

clear egret
cursive surge
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Dont*

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how do i fix i d9nt have it installed

lavish cloak
lavish cloak
warped haven
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hey, im new to ARMA 3 and downloaded thr RHU m4a1 mod, loaded files successfully and launched the game under "play with mods" but the weapons wont show. What might i be doing wrong?

spice veldt
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hey bros how do i make an npc replacer like fast

warped haven
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copy

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thanks

young coral
spice veldt
spice veldt
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is there a way i can alter already existing npcs?

young coral
spice veldt
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for it

spice veldt
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thank you

wind saffron
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Which config would I need to change to allow only 1 primary weapon alot on someones character? If I wanted to make it, so only launchers can use the second primary weapon slot

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I just can't seem to find it

heady dust
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I havent looked enough and im not at home, if I do a mod, how people can send feedback?

bitter relic
bitter relic
heady dust
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Might opt for the second, i dont want to deal with moderation

lavish inlet
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Hi everyone, I'm new to this kind of thing, I wanted to ask you if anyone could explain to me how I can customize a modded map and not arland and evero, and how I can put a custom banner on the loading screen

heady dust
dire wasp
# lavish inlet Hi everyone, I'm new to this kind of thing, I wanted to ask you if anyone could ...

Unless you get the source files for someone's modded map and then edit it, you are going to have to create a map from scratch, the best place to start is reading that tutorial Dan posted and then using youtube to find a guide which explains certain aspects in more detail. If you just want to add buildings to an existing map you could edit Everon in the world editor. Only thing is that there is no eden editor for Reforger so it will be quite time consuming especially if you want to add custom assets/buildings.

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hope this helps blobcloseenjoy

lavish inlet
dire wasp
lavish inlet
#

So… if i cant edid my scenario , can i save what ive do in gm mode ? I know there s the button to save but when im going to load the save give me a red triangle

wind saffron
#

Question.. when it comes to a _vehicle.config, or even a _campaign.config.

What is the main different between the Entity Entry List and the Multi Lists for vehicles?

dire wasp
lavish inlet
rain spear
#

heya guys total noob to modding but have a question. I'm currently hosting an Arma Reforger server on GPortal. If i want to edit the game files to learn adding things like spawn points, changing default loadout etc, do i just use filezilla to pull everything down, edit it with the arma tools in steam then just reupload it back to the server?

dire wasp
#

unless you want to stack mods with your scenario

dire wasp
rain spear
#

im using a mod called deadzone some guy made a while back. he helped me get the server up and running but now im trying to learn editing the files

dire wasp
#

i have a very limited understanding of scripting so im probably not the best person to give advice

rain spear
#

when i try loading the project into arma reforger tools it just keeps crashing the program lol

dire wasp
rain spear
#

won't let me upload a screen shot of the crash

dire wasp
#

similar to making a virtual arsenal in arma 3

dire wasp
#

i would ask in one of the help channels, my scripting is not the best, im sure someone else has the answer

rain spear
#

kk thanks

dire wasp
#

@rain spear my advice would be to try build a scenario without the mods and try it out separately from the server you are hosting just to get a feel of the scripting/scenario creation side. If you look on youtube UselessFodder has a great tutorial on it

rain spear
dire wasp
#

ALL of the Resources for this tutorial: https://hq.uselessfodder.com/p/how-to-make-missions-in-arma-reforger.html
Buy awesome tactical games: https://nexus.gg/UselessFodder
Join in future operations: https://discord.gg/UselessFodder
Support the channel and community: https://patreon.com/UselessFodder

This is a COMPLETE guide to making a custom ...

▶ Play video
#

here's the link 👍

young coral
rain spear
#

just added a bunch of spawns for helis then they all went away on reboot lol

young coral
rain spear
#

damn they dont make this easy do they

young coral
#

There are some gamemodes that support saving, but not every one.

rain spear
#

i cant figure out these workshop tools for the life of me

young coral
#

The official GM modes let you save and load.

rain spear
#

was hoping there was a more drag and drop appraoch to editing what i have

rain spear
young coral
#

Scenario like Game Master, Conflict etc. - some of them support ingame save creation.

rain spear
#

so does DayZ scenario not support it?

young coral
#

Not sure.

rain spear
#

all im trying to do is change a few simple things on this server but looking at all the wikis and few videos i can find you need like a PHD in game design just to change a few things lol

young coral
#

What exactly do you want to change?

rain spear
#

add spawns for helicopters, jeeps etc. also change the default character loadout

#

so they start with a map, gun and radio

#

but it seems i have to download all the files off the server, create a whole new project then somehow inject back into the server

#

it's odd i can't just edit a few simple files in place

#

you would think the GM tools would have more basic functionality like "place jeep spawn here" or "add xyz to inventory"

young coral
#

No. In that case you would create a new mod project with the DayZ one or whatever it was as a dependency.
For adding spawn points to an existing gamemode, you open that gamemode and create a subscene of it, into which you drag the spawn points (and configure).
For editing the loadout, you find the one the scenario is using (probably referenced in the worlds LoadoutManager) and create an override of that prefab, which you can then edit.
Finally, you find the gamemodes scenario config in DayZMod/Missions/ and override that as well, changing the world path from the original world to the subworld you created.

rain spear
#

yeah none of that makes any sense to me no matter how much i try researching how to do this stuff

#

guess i'll just have to pay someone

#

i hope at some point they come out with a more user friendly way of modding this like i have modded other games out there

#

this just seems wildly unintuitive for your average joe to understand

young coral
#

It's quite user friendly given how powerful the tools are.

#

But of course it's not all immediately understandable to people without game dev experience.

rain spear
#

just seems odd there is no way to use the tools to connect to my server, edit the files needed and just save

rain spear
#

most mmodding i have done for games doesn't require a degree in game development, this is a whole new level than any games i have been used to modding lol

young coral
#

You're also not really able to do that officially.

rain spear
#

in a GM window

young coral
#

That's entirely in the domain of the gamemode.

#

They will probably add a proper mission editor gamemode with Arma 4 that allows for this.

rain spear
#

hm ok

#

well thanks for the help man

#

i'll probablly just play what i have for now then

#

and hope some better tools get pushed out in the workshop or something lol

young coral
#

I can only encourage you to try. I outlined the basic steps, if you try to follow them step by step, it should be possible even without any such experiences.

lavish inlet
dire wasp
lavish inlet
#

Ive mod in my server

dire wasp
#

hmm then you need to set the mod as a dependency should allow you to save it then

pine ocean
#

THEY Need to bring back this mod

#

its broken cause of this new update and who ever it is working on it I hope you see this and fix it please

blazing sorrel
#

never heard of this mod

#

what it do

fluid cedar
#

Hi, is there a problem with the workshop-API? I get the message that the API answered with this error. Since this is the official CAH by Bohemia, I doubt that this is the correct error: data.assets['591AF5BDA9F7CE8B'] should match pattern "^(0|[1-9][0-9]).(0|[1-9][0-9]).(0|[1-9][0-9]*)$"

fluid cedar
# fluid cedar Hi, is there a problem with the workshop-API? I get the message that the API ans...

Its probably not the API - I get this error too and when I look in the console log, I am pretty lost and find this:
"00:19:18.042 RPL (E): IReplication::JIPError: Inconsistent item table on Slave connection. Item is missing or different item was loaded in its place."
Any idea on this? I already placed this scenario on an dedicated server and evrything was fine. I just tweaked some minor things ...

lethal night
lethal night
fluid cedar
# lethal night Are you spawning entities on the map via script or deleting any? If so you are l...

Thanks for your answer. I couldnt solve it yet 😦 ... my last change was a test where I set up a trigger zone that would try to deactivate or move a jeep ... and I also thought about having a helicopter in the air to just have a fly-by to create atmosphere. I failed getting AI in the chopper and I removed all of that so I should be back to the original. Now its really very basic a CAH that is based on the official template by Bohemia and was a little adjusted. It worked before my testing though ... teaching me a lesson to think about version control. I didnt understand your comment about version though. I just published another version in TESTDEV. Also: Local Testing in the Reforger tool is perfectly fine ... https://reforger.armaplatform.com/workshop/60F0FCCC6CA0372C-CAHCastleMini ... and I also added a picture for the loading screen. I would love to understand how to debug that on my own but I have no idea - if that helps, I could also add the console.log.

Arma Reforger

CAH based on the original CAH Castle but with only one area

fluid cedar
#

CAH Castle Mini - Arma Reforger

lavish cloak
oak dove
pine ocean
pine ocean
brazen root
#

How do providers like nitrado and Gtx have access to internal workshop browsers? Is there an api of some sort

oak dove
#

pls message me if there are any issues

pine ocean
dense scaffold
brazen root
dense scaffold
brazen root
#

Is there any documentation for that

dense scaffold
#

no

brazen root
#

That’s confusing lol

dense scaffold
#

not at all, it's super simple

brazen root
#

So do these server providers just have deals with Bohemia or is this some kind of witchcraft

dense scaffold
#

nitrado does but not for mod api I don't think, just open dev tools it'll take you like 10 minutes to figure out how to search and get details of mods

brazen root
#

Alright

dense scaffold
#

it's the only way until the devs give docs

brazen root
#

True

dense scaffold
#

either that or they block usage of it, idk

#

but having a workshop browser inside an admin panel is incredibly useful so blocking it would be net loss for everyone

brazen root
#

Ya that’s why it’s confusing to me that only two providers (two i know of) have access to that

dense scaffold
#

its public

#

I dont think nitrado has a workshop browser as of a few days ago but maybe they added it like yesterday

sinful ember
#

Don't know if this the right channel, I'm currently trying to get a conflict or gamemaster mode set up on GPORTAL. I have been fucking with this shit for days and cannot figure out how to get the server to actually load the resource as it keeps erroring. Despite the fact that the console lists off the mod as an "available addon"

#

"12:17:08.735 BACKEND : Server config loaded.
12:17:08.736 BACKEND : JSON Schema Validation:
12:17:08.736 BACKEND : JSON is Valid
12:17:08.736 BACKEND : Loading dedicated server config.
12:17:08.737 RESOURCES : GetResourceObject @"{372F0F92E8893B4B}missions/DarkGruKunar.conf"
12:17:08.737 RESOURCES (E): Failed to open
12:17:08.738 RESOURCES (E): MissionHeader::ReadMissionHeader cannot load the resource 'missions/DarkGruKunar.conf'!
12:17:08.753 ENGINE : Game successfully created.
12:17:08.872 ENGINE (E): Unable to initialize the game
12:17:08.874 ENGINE (E): BackendDebug:: HttpClient Cleanup
12:17:08.936 ENGINE : Game destroyed.
12:17:08.963 RPL : Pip::Destroy
12:17:10.046 RESOURCES (E): ==== Resource leaks ====
12:17:10.048 RESOURCES (E): ui/fonts/robotomono_msdf_28.edds 1"

#

Especially this section right here. Not sure what I'm missing

dense scaffold
#
12:17:04.657 ENGINE    (E): Addon 'TalibanVoicePackSAVersion' dependency '5F28AAC892B984F4' can't be added
12:17:04.660 ENGINE    (E): Cannot initialize game project settings!
12:17:04.661 ENGINE    (E): Cannot create game!
#

it's right there

sinful ember
#

Oh my god

#

Gonna end it all

#

Thank you so much LaughingTillCrying

#

I got so sucked into that mission header shit

vestal cargo
#

I have testing world and my actual mod, how do I just publish the mod without the testing world?

#

do I have to create a new project with the mod only inside the project that I want to be published or is there a better way?

inner pewter
#

Does anyone know how I can set the AI on my own game server so it's not too strong?"

lethal night
#

"TalibanVoicePack" PES2_HmmmmmDiscord

dusk cosmos
#

I hate that ^^

sinful ember
#

lmao I'm sitting here cracking up at it like a weirdo

#

Shits so unsettling

dusk cosmos
#

psycho

sinful ember
#

So I finally got the server to show up and it prompts for the addons to be downloaded which is good. But when I join the server the screen never goes past the "Arma Reforger" loading screen. It just errors out and says JIP error 8 and will prompt me to rejoin but it continues to happen

#

I've even tried switching missions to see if thats the problem it's still having issues loading the Kunar region config

hollow chasm
grizzled kestrel
#

Heya, are there any crosshair mods out?

#

Would love to go full 3rd person but aiming is difficult without a crosshair

heady dust
#

wtf aim in first

vernal wing
grizzled kestrel
fickle mason
#

I have deleted a project from my workbench on accident it is published on the workshop am I able to delete it from the workshop so I can reupload it or is it stuck there forever?

vernal wing
fickle mason
lost geode
fickle mason
lost geode
fickle mason
#

Not my proudest moment ill admit.

lost geode
#

Oh, you're screwed

#

Deletion from workbench doesn't use the Recycle Bin

fickle mason
#

Yeah I wish it did but oh well, luckily I have all the files that I used in the mod stored away so It's just a case of dragging it all back in should only take a few hours Clueless

dense scaffold
#

so like either download it from the workshop and unpack it or open a tool like recuva recovery and restore the files

fickle mason
#

ive reported my own mod like Pufu said hopefully it gets deleted soon

fickle mason
dense scaffold
acoustic lark
#

Hey guys I am having a really strange issue on Enfusion. I went to make a few edits to a mission I am making and published an update. I noticed after this time it didn't export the Dependencies mods in the ServerData folder for my mission and is now creating JIP errors on my server. Anyone had this happen before or know how to fix this? Mission was working on my server till I made a few edits (placed more AI, objects, nothing crazy) Pics for clarification:

zenith basin
# acoustic lark Hey guys I am having a really strange issue on Enfusion. I went to make a few ed...

You're running a similar set up to us (give take a few mods). We had this issue yesterday and just nuked our mod folder and it seemed to resolve the issue (we're assuming spacecore update broke it for us). I pushed an update to our scenario today and same thing is happening again but this time nuking the folder hasn't solved the issue by the looks of it. Looking at other mods that i know have dependencies i.e BMP mods. In their server data file they also display no dependencies. So i believe that is normal. Did you end up finding a solution on your end? We're still working on one for us

acoustic lark
#

I acutally did a little bit ago. I placed a standalone PKM turret on some sandbags and that PKM was causing the issue. deleting it resolved the issue. So more than likely this error is caused by an entity.

zenith basin
acoustic lark
zenith basin
#

by standalone are you referring to the just the regular tripod one?

acoustic lark
#

Yeah that

lavish inlet
#

Hi guys , somebody can tell me how can i make the gamemaster ONLY with the password ? That i dont remenber XD

spiral fern
#

Is there any reason why Generic Entities don't spawn when I use the game mode as Game Master? I've copied how the US spawn points are setup in the combat ops and also just random things like jeeps but nothing appears 🤔

silk dome
#

im not sure if this is where I ask this or not but im trying to download overthrow and for some reason it keeps saying Error the server took to long

gentle orbit
#

Hello!
Is there any function to call on to grab the steam id of a certain player?

tender cedar
#

hey so I went into my world and made some changes (picked up prefabs) now when I load back in the world they are gone
I can still see the items in the edit view
but when I load in they are gone as if my world has persistence

somber fog
somber fog
#

does the same list appear in the packaged mod's addon.gproj file?

#

open it with a text editor

zenith basin
#

thats the workshop version

somber fog
#

odd

zenith basin
#

i've actually just realized BGONE is missing from that list, assuming dependencies such as BMP-1/2/3 will not load it as a sub decency?

solid dagger
torpid plover
#

Anyone have resource on entity budgets?

I know the rank budget is broken, are all budgets broken as well?

broken prairie
#

How do I change the direction of my mod downloads? My OS drive is full lol

austere cobalt
final flume
#

need someone who can explain me how to put xob files inside blender dm me ! thanks

austere cobalt
final flume
#

alr thanks

spiral fern
#

Anyone know how to assign factions to vehicles in Game Master mode? I've been merging it with Scenario Components and manged to get kill xp for infantry but all vehicles seem to spawn as neutral

placid flower
#

where's the 'player model for scale' in the enfusion workshop for blender

final flume
#

Does anyone know how to Import fxb files into the enfusion english i have a finished merkava mesh that i wanted to see ingame

final flume
#

no shit, read it 20 times

#

XD

agile vale
elder ridge
#

Thanks

final flume
#

Thanks

simple pumice
#

Does anyone know how to make the flag patch like the RHS one?

vernal wing
simple pumice
#

ok, thanks man

vernal wing
#

this channel is for issue pertaining the workbench, not modding related questions…

vernal wing
#

ahm...why would i know? ¯_(ツ)_/¯

sterile basalt
#

Yeah right.

dense scaffold
#

wdym? you dont know?

sterile basalt
#

He is a discord mod, not a BI employee

dusk cosmos
#

But he works for RHS

dense scaffold
#

isnt the dude supposed to know everything

final flume
#

Yo

#

Is it possible to animate a t90 autoloader ???

clear egret
#

Yes

dire wasp
cursive scarab
final flume
#

Alright Deal

latent pawn
#

The workshop kinda sucks

fair gorge
#

How do I fix the workshop upload timeouts? I have 1Gb/s upload, it takes 30 mins to upload 4GB

#

DEFAULT : Validating bundle...
DEFAULT : Validating bundle successful
BACKEND (E): Curl error=Timeout was reached
BACKEND (E): Http Error (TIMEOUT)
BACKEND (E): [RestApi] ID:[13] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Timeout
DEFAULT (E): Uploading failed! Reason: "TIMEOUT"
RESOURCES (E): Publishing failed

humble wigeon
tawny walrus
#

So am I just unlucky or is the mods that I really, really want for my server so far Incompatible with the other mods I really really want xD
Like I'll download a Drone sound mod, but that mod is incompatible with like 4 other mods..
DIsable the drone sound mod and enable 1 of 4 mods that wasn't working.. Now that mod is incompatible with 1 of the 3 mods
DIsable that try another one.. Turns out that one is incompatible with another mod as well.... Like goddamnnn

fair gorge
humble wigeon
#

Have you checked what is your actual upload to Bohemia Workshop with i.e. Task Manager?

fair gorge
tawny walrus
#

Can we suggest mods here?

#

for Arma Reforger?

agile vale
vernal wing
boreal epoch
#

Hey guys!
I'm new to Enfusion Workbench, so I don't know much.
Probably its a dumb question.
Could someone explain to me how to change the size and position of a decal, such as the Mi8 star?
I replaced the star with another image, but I would like to change the size and position a little, and also prevent it from mirroring on the other side.
Can someone help me please?

dire wasp
summer lagoon
#

I am trying to publish a mod that just has dependencies for a different scenario mod of mine. The process always fails at "addon processing failed" . I can push updates to my other mod just fine. Its just this empty dependency mod that fails. Any ideas anyone?

dire wasp
azure pelican
#

Hey can some one help me out? i am trying to start a conflict server with a modded map and modded vics/weapons. how can i change the faction icons to other organizations and customize gear selection and vehicles any help would be appreciated

graceful frigate
#

Quick question for anybody who may know--

I've been making missions and I uploaded my modpack for the missions to the workshop last night to play with the fellas.

I came back this morning to make some edits/changes/start making a new mission & all of it's locked despite the fact that I am the mod creator.

Is this because it's packed and needs to be unpacked? I have all the files still on my PC, but I'm very confused as to why my own stuff is locked, lol. Thanks in advance, much love.

young coral
#

You have two versions, the source files and the one downloaded from the Workshop

graceful frigate
#

It also doesn't display as locked until I open it.

#

I do have my addon directories setup differently, so I don't know if that has to do with anything:
For ReforgerTools:

#

For Reforger:

#

Like I could just create a new project, name it 336th Missions XYZ or whatever else, copy/paste all of the content that's in it and open it that way, I'm sure it would work, but I wouldn't want to have to upload a different workshop item every single time rather than updating the existing one.

#

because then it would be created with a different project ID

#

I found out why.

I had recently moved my reforger projects folder, and there was a data.pak file left over in the old directory, upon deleting that, everything unlocked and I was able to access the source files again through the workbench.

#

:)

#

Hopefully if anybody else has this issue, you find the post.

gentle mortar
vestal cargo
#

Publishing failed getting this error in console, what am I missing?

BACKEND   (E): [RestApi] ID:[20] TYPE:[EBREQ_WORKSHOP_CreateAssetUpload] Error Code:400 - Bad Request, apiCode="workshopApi.assetVersionAlreadyExists", message="Version 1.0.0 of asset 61332A2C9AF93903 already exists"

DEFAULT   (E): Uploading failed! Reason: "Version 1.0.0 of asset 61332A2C9AF93903 already exists"

RESOURCES (E): Publishing failed
vestal cargo
#

fixed by publishing with ver 1.0.1 idk why but that's weird since this is the first publish of this mod

humble wigeon
vestal cargo
#

noted thank you ❤️

mossy notch
pearl trellis
#

This might be obvious, but what's the point of the suppressor mods? Do they really conceal your location?

dense scaffold
#

Yes. Well the one I've made does. Not sure about others.

vestal cargo
#

Register option, is it important and should I worry about it, do you know details about it, mario explained to me before it has to do with packing but I didn't fully understand it

#

he said "Non registered assets do not get packed" but I published some mods that has pure scripts in them only without any other file types, and it got published with no problem

humble wigeon
#

Folders don't need GUIDs, they can be registered though if you intend to set some properties to them (right now there are only internal properties for branching data - not relevant to retail user) or you want to reference them via scripts in some predictable way

#

Scripts don't use meta file (registration) - instead, those are detected and compiled based on their location (Scripts/Game folder for example - you can add more script modules in Workbench project settings)

#

Gproj & thumbnail are another exceptions

#

Rest need to be registered - otherwise it will be not usable by game and missing in packed version of mod

somber fog
#
BACKEND   (E): [RestApi] ID:[56] TYPE:[EBREQ_WORKSHOP_CreateAssetUpload] Error Code:404 - Not Found, apiCode="remoteRequestFailed", message="Remote request failed"
DEFAULT   (E): Uploading failed! Reason: "Remote request failed"
RESOURCES (E): Publishing failed

Something up with the workshop today?

#

nvm working now, must have been API hiccup

pale ridge
#

anybody has experience with the new BM rcon connection?

#

{
"address": "Externally reachable IP",
"port": 19999,
"password": "example-password",
"permission": "admin",
"blacklist": [],
"whitelist": []
},

spiral fern
#

Anyone had any luck creating refueling missions in enfusion? I see there is a Refuel Task but not really sure what to use it with

young coral
sinful river
#

Oh my apologies

round token
#

is there a zombie mod thats back in the workshop like one similar to bacons back i nthe day??

lunar cloud
#

dark gru won't let you use your mods as dependencies? I tried but it just doesn't appear as if it deleted my project

humble wigeon
main saddle
#

Anyone know how to add modded assets to vehicles?

#

I don’t know how to add the mods to the dependency’s or anything, I’m new to this stuff…

lost geode
#

You should probably go over everything covered in the wiki.

clear egret
#

When I publish to the workshop will enfusion tools package and upload .pngs? Or does it ignore them?

humble wigeon
clear egret
#

fantastic, thanks

tawny walrus
#

Hey I'm extremely new to modding and would like to know if it's possible to add a "Bleed-out Count Down" Basically have the base unconcious system but when you "Die" your technically still alive but have a timer that counts down... Basically need to get medically assistances or be transported to hospital.. sort of like FiveM.... Also would like to know if there is a way to "Remove Unconcious Animation" & "Check Pulse"

#

If there is a way to do these, I would very much appreciate some help or might even just try to pay someone to make the mods for me

vernal wing
clear egret
#

for folks using git - did you add resourceDatabase.rdb to your gitignore?

vestal cargo
#

As it was advised by one of BI people here in discord

clear egret
#

Yeah bit annoying having it pop up and needing to stash whenever changing branches

#

thanks!

lethal night
#

it is a chache that can be regenerated at any time automatically. Do not ship it in your version control unless regenerating takes too long when opening a fresh source copy 🙂

austere forum
fast ermine
#

Are there any warhammer mods yet?

lost geode
fast ermine
#

Man someone should really make some tho

fossil river
#

fr

quasi sable
#

what are all the codes to hide the body mesh?

pale ridge
#

Best rcon tool so far

austere forum
pale ridge
#

pretty simple

austere forum
dense scaffold
#

how is battlemetrics server list getting a list of reforger servers without a public API?

dense scaffold
#

ok, it does not answer my question

dense scaffold
austere forum
dense scaffold
#

not all of them

austere forum
#

Well a heap of them then 😜

lethal night
dense scaffold
#

exactly why I'm asking

little siren
#

I am receiving constant backend errors for timeouts

BACKEND   (E): Http Error (TIMEOUT)
BACKEND   (E): [RestApi] ID:[5] TYPE:[EBREQ_IDENTITY_Auth] Timeout```
This is for workshop but I also can't connect to the backend on the main game.
I'm in AUS but normally the ping is not that bad 200-300
prisma moon
#

not sure if this is the correct place to ask but does anyone have any idea why my mission won't display a host/play button here?

#

it's not published, but pasted in a folder with reforger launch options set to load addons from that folder

lethal night
little siren
#

cheers

prisma moon
lethal night
#

No it's something missing from your mission setup. Not related to workshop. #enfusion_scenario

prisma moon
#

tyty

slim topaz
#

Is the reforger workshop down? cant reach it on 2 different providers getting the same error on both when trying to download mods from workshop. https://i.imgur.com/PMpIG6K.png (E): Fragmentizer: Can't load manifest file '$profile:../addons/TalkingonRadioBeeps_5EE135CE07217857

slim topaz
calm ore
#

Attempting to upload an update for a mod and every time so far it has reached the timeout. Any idea how to remedy this?

grave root
#

hey all, forgive my ignorance I've been trying to find some documentation on how to setup Workshop so my team and I can work on the same mission collaboratively, does anyone have a link they can share or any advise in this regard?

vernal wing
calm ore
round token
#

I dont mean to dry snitch but whats the name of the sta**rwars mod??

maiden pendant
#

I don't know of any starwars mods.
And there probably couldn't be any as that would violate disneys IP rights

#

There are however Starwars inspired mods if you mean that, like galactic forces

solid dagger
#

I have troubles with downloading my mods from experimental workshop. I manually deleted all mods from arma reforger addon folder, published couple times my mod from exp. tools and didnt make it work, does somebody know how to fix it?

dense scaffold
#

same

17:04:59.290 BACKEND   (E): [RestApi] ID:[61] TYPE:[EBREQ_WORKSHOP_GetAssetChangelog] Error Code:404 - Not Found, apiCode="NotFound", message="Not Found"
versed shale
#

Idk why but sometimes I get an error of my GM saying : failed to load gm with selected addons. Proceeds to show all my mods in one list the only way I fix it is by deleting everything

lethal night
quasi sable
#

hey so got a question. have a shirt asset that's a T pose. but obviously the prefab for the game is a low t with bent arms. can I still use this asset and how would I be able to use it?

lost geode
#

The base pose of the tshirt mesh has to match the base pose of the character.

clear egret
halcyon frost
#

the vehicles that @vital mist made dont appear in the assets in game master i think its my inhumane amount of vehicle mods

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also sorry for the ping

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and have a good day, i love your mods

vital mist
quasi sable
#

hey so i just added nvg mod as a dependency and now when i try to access my mod none of my stuff is there

#

what on earth did i do and how can i get my stuff back

#

its saying my mod cant be added to my mod

lethal night
#

add the dependency mod to the list of projects in the workbench launch window

quasi sable
#

how do i do that?

lethal night
#

navigate to documents / ar / addons / the mod / addon.gproj

quasi sable
#

thank you

dense scaffold
#

does workshop work now on exp for servers?

lethal night
#

Yes it should

dense scaffold
#

Thank you

quasi sable
#

hey how do i get the nvg component for mt helmets to work?

#

yhis is the error im getting and im not sure how to fix it

#

what is missing? I'm sure I'm not seeing something

undone furnace
#

how do i find this stupid texture 😭

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importing the file gives me this error

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i assume the file format isnt acceptable but i cant find any ways of converting a .spp file

quasi sable
#

needs to be a png

blazing sorrel
#

TGA better

vernal wing
vernal wing
undone furnace
#

I have a friend that can change it so it's not that big of a deal

nova trout
#

Is the workshop a little broken right now or is this just something on my end?
Service states are all green but anytime I try to download a mod I get response from the server took too long (ping is up around 900 for some reason?!)

#

Are there like multiple versions of the workshop? Like a region setting I can change?

lethal night
nova trout
#

Down in little ol' New Zealand, I haven't been able to download any mods all weekend

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I'm getting sub 40 ping to the (AP-SY) official servers yet the workshop says 900+ all the time

nova trout
#

Ahhhhh nope I see what it is, -addonDownloadDir E:\ReforgerMods works fine, it's the space that throws it off, I'm guessing it only reads up to the space 🤷

lethal night
nova trout
#

Thanks for your help/time

dense scaffold
#

space before param instead of putting the value in quotes?

fiery sentinel
#

Hi guys I have a question I’m playing on Xbox but I’m interested to create mod,to do that I need to buy the game on pc or install only the workbench? And a 2 question to create mod needs a performant graphic card or is good a office laptop?

dire wasp
# fiery sentinel Hi guys I have a question I’m playing on Xbox but I’m interested to create mod,t...

you are being very vague when you say "mod", do you want to make a vehicle?, terrain?, weapon? or even just a script/ additional UI features. If you just want to do some scripting and make a vehicle you dont need a very high end graphics card same with the terrain, unless you want everything in 4k. You can by all means use an office laptop it should be fine, but you might need to turn down some of the graphics settings. Another to take into acount is the disk reading speed of said laptop, if it is very slow you may have issues making huge maps.

fiery sentinel
dire wasp
fiery sentinel
dire wasp
#

gotcha first get a good foothold with blender and then start looking through some of the documents on the bohemia wiki

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ill post one

somber fog
#

so many upload errors lately, any one else been having issues? timeouts etc.

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also the list of contributors keeps getting reset

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150mb mod and I have a 1gig upload, crawls a snails pace ever since the ddos attack

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also getting stuck on this a lot

grave root
#

We've been hitting this the past hour or so, frustrating as hell:

BACKEND (E): [RestApi] ID:[19] TYPE:[EBREQ_WORKSHOP_CreateAssetUpload] Error Code:404 - Not Found, apiCode="remoteRequestFailed", message="Remote request failed" DEFAULT (E): Uploading failed! Reason: "Remote request failed" RESOURCES (E): Publishing failed

grave root
ruby elm
#

we will look into it

grave root
# ruby elm we will look into it

Thanks a million DarkWolf! We're really stuck on this one. We've tried everything. - It worked once, but since then just cant get past this.

somber fog
#

also stable for myself as well (for my post from last night), thanks DarkWolf

grave root
#

Definitely have some issues on the backend

rich fox
#

Please upgrade the workshop servers. It takes like 15 minutes to upload a 200mb mod. I have a TI-84 i can lend you that might work better than your current hardware just lmk

lethal night
rich fox
#

USA, texas. My Speedtest upload is 197Mbps

lethal night
#

Yeah but you are probably uploading into the CZ republic, that is likely slowing things down. Just my speculation though, there might be other factors involved too.

rich fox
#

Or let us upload in the background so we can get back to slaving away in the prefab mines

grave root
#

speaking of prefab mines, any word on the 404 problem? - still having issues our end. we've tried vpn's multiple machines, defintely seems server side.

somber fog
#

There is something seriously wrong with the workshop right now, it keeps uploading two versions of the same mod which results in the clients and servers unable to download them because of SHA verification errors. @ruby elm @lethal night

Ive seen this happen with several mods recently and the only way to fix it is to get the author to reupload the mod again.

Heres an example of another bricked mod: https://reforger.armaplatform.com/workshop/615F39BF46CA5708-Conflict-Chernarus/changelog

fierce heart
#

@somber fog can you test it now with the mod CONFLICT - CHERNARUS please?

somber fog
#

all updates from the last 24 hours

fierce heart
#

Is it possible that author (I don't know if it's you) tried to upload the same version 2 times?

somber fog
#

Im not sure but from personal experience ive been getting a lot more workshop errors recently as referenced here #enfusion_workshop message

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I know that FailNot didnt upload the same version twice when I spoke to him, he had no idea what happened

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the Conflict Chernarus author also had no idea it had uploaded twice shrug

fierce heart
#

I can fix it, but wich version is correct? based on created time?

#

never mind, I found out by myself. Can you testmod KHANH TRUNG TREE AND HUTS ?

lethal night
#

So its all good now?

fierce heart
#

I will figure out, why the duplicate versions were created, sorry for the inconveniences

somber fog
#

all good, thanks for the help

grave root
#

@ruby elm Still having issues here, I totally appreciate how busy the team is, just wondering if you have had a chance to take a look at it for us?

grave root
fierce heart
#

@grave root I am going to look into this. Can you please provide more informations like ID, version when you tried for the last time, etc... 🙂

somber fog
#

I havent published anything new though

grave root
#

Roger standby

lethal night
#

Also please provide me with the mod GUID you are trying to publish. You can find it on the top right -> workbench -> options -> will be at the top of the popup window

grave root
# lethal night Are you trying to first publish it or update an existing mod

Forgive my ignorance @fierce heart @lethal night im still pretty new to Workshop. But basically its a brand new mod. My team mate, has an entire scenario we are trying to publish, but both of us are getting this error:

INIT : Workbench startup ENGINE (E): BackendDebug:: HttpClient Cleanup ENGINE : GameProject load INIT : GameProject load project data @"P:/SteamLibrary/steamapps/common/Arma Reforger/addons/data/ArmaReforger.gproj" RESOURCES (E): Wrong GUID/name for resource @"{C014582791ECBF24}Language/localization.st" in property "StringTableSource" BACKEND (E): [RestApi] ID:[11] TYPE:[EBREQ_WORKSHOP_CreateAssetUpload] Error Code:404 - Not Found, apiCode="remoteRequestFailed", message="Remote request failed" DEFAULT (E): Uploading failed! Reason: "Remote request failed" RESOURCES (E): Publishing failed BACKEND (E): [RestApi] ID:[28] TYPE:[EBREQ_WORKSHOP_CreateAssetUpload] Error Code:404 - Not Found, apiCode="remoteRequestFailed", message="Remote request failed" DEFAULT (E): Uploading failed! Reason: "Remote request failed" RESOURCES (E): Publishing failed BACKEND (E): [RestApi] ID:[53] TYPE:[EBREQ_WORKSHOP_CreateAssetUpload] Error Code:404 - Not Found, apiCode="remoteRequestFailed", message="Remote request failed" DEFAULT (E): Uploading failed! Reason: "Remote request failed" RESOURCES (E): Publishing failed

#

For my part im just trying to get a new server banner for us for Admin Tools, Ive created the image, made it into a .edd file, for example but when I try and publish I get that error

fierce heart
#

@grave root mod GUID and your email would be welcomed 🙂 Is this your first time uploading a mod?

grave root
#

Yes Cholerakk, can I PM you my email?

fierce heart
#

you can give me username as well

grave root
#

roger standby

fierce heart
#

anything that will help me find you 🙂

grave root
#

again thanks sincerely for the help

#

standby

gaunt salmon
#

I’m not sure if this the correct channel but I need some help learning where to create a base with vehicles and etc and applying it to a server so I don’t have to spawn everything in at restart

dire wasp
#

ALL of the Resources for this tutorial: https://hq.uselessfodder.com/p/how-to-make-missions-in-arma-reforger.html
Buy awesome tactical games: https://nexus.gg/UselessFodder
Join in future operations: https://discord.gg/UselessFodder
Support the channel and community: https://patreon.com/UselessFodder

This is a COMPLETE guide to making a custom ...

▶ Play video
somber fog
#

look how many 0.1.83 versions there are

#

this mod is 93KB, its just script files, theres no reason it should be timing out at all

fierce heart
somber fog
#

isnt my mod but yes that is pretty much what happened to the author

fierce heart
#

I fixed the mod by deleting duplicites version and deployed a fix that will prevent this in the future. If your upload fails because of timeout, for now you will have to wait until the upload expires on the server and you can re-upload the version or you bump up the version number and try again immidiately.

Fix to automatically expire the upload attempt if it timeouts will be probably deployed with upcoming game updates. Meanwhile we will try to identify the root of the problem, causing the timeouts.

somber fog
#

thats great news, thank you @fierce heart

somber fog
fierce heart
#

OK, I went through all the mods in workshop and all mods affected by this issue should be fixed now

somber fog
fierce heart
#

glad I was able to help 🙂

somber fog
fierce heart
#

it is probably connected to previous issue

somber fog
#

which means the workshop in game is not seeing the newest version

fierce heart
#

I am going to take a look

#

are you uploading this asset?

#

because I see currentVersionNumber is set properly as 0.0.37 since all later upload attempts failed

#

but it is still creating changelogs, wich is not correct behaviour. Thanks for reporting this to me 😉

#

I assume author uploading this asset is getting timeouts

#

changelogs will be automatically deleted when failed asset uploads are expired

somber fog
fierce heart
#

I se that version 0.0.38 - 0.0.42 timeouted, and after that he was able to upload 0.0.43 vesion successfuly

somber fog
#

yup just spotted that

fierce heart
#

Please tag me in message if you encounter any timeout error and you manage to get logs as well 🙂 that would be really helpfull

little stone
# fierce heart Please tag me in message if you encounter any timeout error and you manage to ge...

When my upload failed I always got this error, also there was no progress bar, so it seems like it happens even before the upload starts.

01:15:02.128 RESOURCES    : Creating bundle successful
01:15:02.129 DEFAULT      : Validating bundle...
01:15:02.132 DEFAULT      : Validating bundle successful
01:15:03.151 DEFAULT      : Publishing bundle to Workshop...
01:15:03.158 DEFAULT      : Validating bundle...
01:15:03.169 DEFAULT      : Validating bundle successful
01:15:18.050 BACKEND   (E): Curl error=Timeout was reached
01:15:18.129 BACKEND   (E): Http Error (TIMEOUT)
01:15:18.130 BACKEND   (E): [RestApi] ID:[33] TYPE:[EBREQ_WORKSHOP_CreateAssetUpload] Timeout
01:15:18.130 DEFAULT   (E): Uploading failed! Reason: "TIMEOUT"
01:15:18.137 RESOURCES (E): Publishing failed
ashen drum
#

hii can some help me,

I am trying too make a AI Group wait on too a playerpressent trigger gives the next AIwaypoint can some help me with the script,

I am lost

daring nacelle
#

Hey guys i just joined the discord for this, i'm new to this game and i've spent hours currently trying to just download the mods for a server. Not only did the mods themselves take forever, but i got an error saying data mismatch and nothing else, even though when i go through the list theres no more mods i have to download? Is the workshop broken? This is kind of insane

lethal night
fierce heart
#

@little stone yes you are correct, error happened before the upload could have even started. We are currently working on resolving the issue. Can you please specify where do you live? Just the country so we can check if this problem is for specific area or in general.

#

@daring nacelle If you play on a console, XBox is limiting the download speed. Sadly nothing we can do on this front.

silver bison
fierce heart
#

@little stone have you encountered this problem today?

little stone
turbid dew
#

Is Anyone having trouble with enfusion work bench as it loads it’s completely frozen until it crashes

daring nacelle
little stone
robust quiver
#

Question, so say I use a gamemode from the WS and the scenario says 24 and i run 128, what will happen? I had a couple mates make scenarios and not really set the count to 128 and i just put my server to 128 but then it worked fine

#

is it just a blah blah number orrr?

#

how many Squads can be created?

tough river
#

Hello What is the mod for the gloves on the workshop?

merry fulcrum
#

, RESOURCES (E): Wrong GUID/name for resource @"{C014582791ECBF24}Language/localization.st" in property "StringTableSource" - just me?

merry fulcrum
#

problem is our build server doesn't allow it.. any missing stuff (on our mod or bis stuff ) equals error and not uploading new version

#

(kinda wished BIS had the same sort of quality control.. hint hint )

dense scaffold
#

you fail the build when theres an error in the log?

#

in a game that without any mods prints 200 errors into the log every time it starts?

merry fulcrum
dense scaffold
#

well I admire your bravery

somber fog
#

@fierce heart not sure if you still want errors reporting, im trying to upload a 1.3gb map on behalf of someone else who is having a lot of workshop issues. I'm also getting several time outs and I noticed that even if you cant publish the initial v1 version of an addon it will still block you until the version expires.

BACKEND   (E): [RestApi] ID:[20] TYPE:[EBREQ_WORKSHOP_CreateAssetUpload] Error Code:400 - Bad Request, apiCode="workshopApi.assetVersionAlreadyExists", message="Version 1.0.0 of asset 61732D4F7D980E9A already exists"
DEFAULT   (E): Uploading failed! Reason: "Version 1.0.0 of asset 61732D4F7D980E9A already exists"
RESOURCES (E): Publishing failed
dense scaffold
#

you could try incrementing the version number

somber fog
#

ya ive been doing that, but this step is going to trip up a lot of new comers IMO

dense scaffold
#

yep

somber fog
#

especially if they cant even get an initial publication onto the workshop

#

and these timeout errors are getting worse and worse

dense scaffold
#

it is a bit discouraging

somber fog
#

like a 5mb mod shouldnt time out

mystic lagoon
#

Hello, I need to understand now that the Heder Mission has changed, how the Path is set so that the project can read the world when it is published. I can't open the Path option, now it is set automatically or is there some error?

hollow oyster
#

Does anyone know how to get working handcuffs or set it up?

still goblet
mystic lagoon
#

OK tx bro

quasi sable
#

what did i do and how do i stop it

sly verge
#

I just want a working chinook

quasi sable
#

yo so that black box with yellow text is messing my mats up i need an answer on how to turn it off before my entire mod is ruined

quasi sable
#

so that fixed it but now wverything is black

foggy dove
#

Hey there guys, I'm getting an error in my logs and I believe its preventing me from uplaoding my map

#

DEFAULT : Loading WB plugins
RESOURCES (E): Wrong GUID/name for resource @"{CC8CDD184A67C624}someMapExportSettings.conf" in property "m_ConfigResource"
SCRIPT : GetResourceName 'script'
RESOURCES (E): Wrong GUID/name for resource @"{CC8CDD184A67C624}someMapExportSettings.conf" in property "m_ConfigResource"

#

Just not too sure on how to resolve this on my own

lethal night
#

Error on vanilla safe to ignore. CC @pliant marten susge

fierce heart
#

@somber fog timeouts are most likely caused by a bad internet connection between ou services and modders (not necessarily
in term of speed, but packet loss, etc...). We are alreadyworking on the solution with our IT department, but it is complex task and will take some time. It would be great if players experiencing this issue could provide their location.

somber fog
#

I’m getting them from the UK, which is odd because I assume the servers are in Europe so it shouldn’t be an issue at all.

fierce heart
#

Good to know. It started few days ago?

somber fog
sullen vortex
foggy dove
#

I can't seem to get the workshop publisher to recognize my navmesh's, I have the generated navmesh's saved in the AI_World in my .ent file

#

However when I go to publish it says no navmesh files

silver steppe
#

I'm sure I'm not looking in the right spot, but where I can I download the workbench?

foggy dove
true citrus
#

Anybody know how to recover a mod when i lost the files from my computer?

vernal wing
rapid fulcrum
#

is there some checkbox or something i have to activate to see the hints and popups on screen? I've tried everything i can think of to see them, I followed a simple tutorial on how to make them but for some reason i cant see them

young coral
true citrus
quasi sable
#

can someone teach me how to make a helo mod with my own asset? got two props

vernal wing
true citrus
#

i mean, i created a mod and published it in the workshop

#

And the image I set as a preview is an image that may be offensive to certain groups

#

The mod was just a test, so I forgot to remove it from the Workshop before deleting the files, now Bohemia sent me an email asking for it to be removed, but I don't have those files anymore

#

In this case I need a support contact to explain the reason why I cannot delete it

#

Or in any case request support to eliminate it

somber fog
#

the workshop tools only check if the author and the guid matches, if both of those match you can remove it from the workshop regardless if you still have the original files from that mod or not

vernal wing
true citrus
true citrus
wheat solstice
#

Hey friends!! How do I make my terrain saveable/loadable in Gamemaster? I’ve done it before with my other map but I can’t remember how to do it. I know it’s a click of a button but I can’t find it. Any help would be appreciated!

lusty condor
#

an issue that seems new is when my upload fails it still records that version number. so if it fails 3 times it inflates the version number that many times. Never had that before this weeks last two uploads that failed midstream and then I couldnt retry under that version number

full lion
#

if i bought a ghillie suit model would anyone be able to make it into a useable item in game ? by chance? ill provide the model if someone could do it id just like to know if anyone can do it before i buy a model

halcyon frost
#

Have yall seen this mod?

dense scaffold
#

can I somehow download an old mod I no longer have the files for? it wasnt updated for 1.0

vocal bolt
#

Is there a way I can make my mods private? Or is that a like a non possibility

grave root
#

Hey team,

We have this strange issue where whenever we restart our dedicated server, the soviet MOB and the US MOB swap positions.

The Soviets are where the US are and the US are where the Soviets should be.

Has anyone come accross this issue before?

lethal night
lethal night
grave root
vocal bolt
#

Hey quick question again does anybody here know how to put custom wheels onto cars I’m going to upload any help would be great

ocean socket
#

is it allowed to take files out of the Mod you made for a example i made a Tank and would it be allowed for some one else to take that Model once i upload it and go and makes his own Tank mod with it? Is there a license i could use?

lethal night
river moth
dire wasp
#

if it is an emat ready to go then fantastic if it is the base colour files then you need qixel mixer to combine them

river moth
#

Er, I guess what I meant to ask is how do I even download it.

#

Searching for it via reforger's workshop gives me no results

#

The page itself has no download button

vernal wing
river moth
#

ah I see, damn

#

Well, there's more sand in the sea :)

#

I assume the answer is yes but couldn't find the answer easily via google: Is it possible to have a workshop mod enabled while using the world editor's play mode?

halcyon frost
#

havent done it myself, but id guess you'd have to add the mod directory to the workbench and then just inherit from it like you do from the base game @river moth ?

mint lake
#

anyone know ZBK creator? i'd love to use that mod on my map but it's all RPL. Alternatively anyone got a solution?

willow iris
river moth
swift flicker
#

who knows how to make damage radius zones

dry sigil
#

Is it possible to remove unwanted versions from the workshop?

#

I didn't realise that versions uploaded as Unlisted during development would show up when my 1.0.0 went Public

somber fog
dry sigil
#

What would happen to the people who have already downloaded mod?

#

I think at this point it isn't worth the hassle...

somber fog
#

yeah dont worry about it

#

just wait until you start getting timeout errors and have to jump 3 version numbers any way lol

#

not worth stressing over

vocal bolt
hollow oyster
#

Also how do you make your mods private even when someone joins they can't steal them?

halcyon frost
#

Dont think thats possible @hollow oyster. When someone joins your server, their client needs to download the mod. Theres people who obfuscate their mods so its harder to open/edit them, but best you can do is unlisting your mods and not have anyone join your server you dont trust with your top secret mod ^^

hollow oyster
halcyon frost
#

idk whos elan and what private is.
In workbench, there is only 3 publishing options: public, test and unlisted

hollow oyster
#

Well elan is a server and they have it to were there mods are private so nobody can steal them we been having issues were people have been stealing are mods and they have been using them on there servers.

inland flare
#

has anyone got any experience with adding modded vehicle to their maintenance point on conflict in Reforger? I've tried adding the .et file within the Vehicles.conf in the EnitityCatalog, then adding the entity data. However I've had no luck so far getting them to work

still goblet
#

unlisted will allow the servers and clients to download the mod public puts it on the workshop publicly

halcyon frost
# hollow oyster Well elan is a server and they have it to were there mods are private so nobody ...

Theres no such thing as private to my knowledge. If youve joined their server, you will find their mod in your downloaded addons. Only thing i can imagine is that they have obfuscated the mod in some way so that its harder to unpack and edit. But that wont stop you from using the mod offline as is or uploading it on your server. Paired with external databases and the likes, it might be possible that the mod works nowhere else but on the server it is tailored to.

lethal night
thorny snow
vernal wing
#

one cannot legally restrict use of any mod published on the workshop (be it unlisted or not) to a singular game server. Stealing a thing and using a thing is not the same

dense scaffold
#

include a license that only allows server use on your servers?

vernal wing
#

The custom license shall explicitly prohibit the use of the Content for any commercial purposes, shall explicitly prohibit any direct or indirect monetization of the Content and shall explicitly prohibit the use of the Content outside Our own products. The custom license shall also not limit the functioning of this ARMA REFORGER Workshop and shall support its purposes.

dense scaffold
#

Yeah, I disagree, and was already told I can limit usage to specific servers by a green name, I guess I'll deal with it if there's ever a problem

vernal wing
#

cc - @silver bison / @lethal night

dense scaffold
#

not saying you're wrong, but not seeing that to be prohibited from your above paste

young coral
young coral
# vernal wing yes

Wouldn't this theoretically conflict with the RHS EULAs "no use on monetized servers regardless of BIs stance" term?

vernal wing
# young coral Wouldn't this theoretically conflict with the RHS EULAs "no use on monetized ser...

nope.
a. because BI stance on monetization (dayz and A3) is precisely this -> want monetization using a certain mod, you need to get explicit permission from author. There is no monetization allowed for reforger.
b. because no external entity can force a 3rd party to be part of a commercial scheme after the fact. If BI will ever change their monetization stance AFTER initial TOS/EULA at any point in a forcefull manner, we might be required to remove our mods altogether. Not gonna happen, we are talking hypothetically.

silver bison
#

@vernal wing You are as an user (Be player, server or modder) are bound to all the terms of the license provided as long as it does not break the ToU or EULA, for example you can't allow monetization on your license.