#enfusion_workshop

1 messages · Page 3 of 1

vernal wing
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wrong channel please read the description before posting

magic wind
vernal wing
magic wind
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Much appreciated PuFu. Still new and learning and appreciate the help 🙂

misty frigate
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Can someone point me in the direction of anyone who does patch creation in game? I have a slew of patches I need done and willing to pay commission.

vernal wing
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@misty frigate

  1. you can't pay for modding (eula is non-commercial, so you cannot pay for commission)
  2. #creators_recruiting
misty frigate
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Awesome thank you

faint sequoia
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Can't upload experimental mod at the moment. I hope the the backend will be fixed/restarted soon:

BACKEND   (E): Http Error apiCode="InternalServerError", message="Internal Server Error"
BACKEND   (E): [RestApi] ID:[7] Error Code:500 - Internal Server Error, apiCode="InternalServerError", message="Internal Server Error"
DEFAULT   (E): Uploading failed! Reason: ""
RESOURCES (E): Publishing failed
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Works now.

magic wind
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If you are using Project Redline - MD500, are you experiencing problems with starting up the helis? When I jump into one, it starts bouncing all around

humble wigeon
timber arch
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Hey all can i get some advice on trying to mod a gas mask and hood for arma reforger,

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Left is my friend mas and right is from the US Army expanded, just as a little info, i bought an file from CG traders and wanted to develop an CBRN mod pack with a friend

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Trying to work on how to nake the end of the mask stay in place and the neck and head move normally, i would reach out to the guys mod on the right but can't find it

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Sorry can't find a way to contact him

raven sandal
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To add some more context this is the result no matters what armature I use or weight paint I do

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I thought it was my version of blender wich is the 2.79b so I used the 3.0 version but no change

timber arch
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Ah

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Thanks

nocturne anvil
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Is there a mod for Germans ww2 uniforms?

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And weapons

thorn crest
faint sequoia
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Yesterday I tried to add a contributor to my already uploaded mod in the experimental workshop. I tried it by adding his email address for the experimental workshop to the contributors field in the upload dialog (before there was only my address). Unfortunately, it doesn’t seem to work. The in-game workshop page still only shows my name and if I reopen the upload dialog his email address is gone. No errors in the console. I’ve tried it with separating by spaces or commas but nothing seems to work. What is the correct way to add the contributors?

nocturne anvil
neon spoke
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seems to be having issues

blissful yacht
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Bro is everything down? No website, servers or anything ???

vernal wing
raven forum
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what is the minimum of SCR modules to use to make a map playable in normal arma reforger

halcyon frost
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Is the workshop just really buggy, some things won’t download and if something needs updating it just infinitely shows a loading symbol

halcyon frost
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All of these downloads keep failing

cosmic rose
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Hi there!

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Are we missing some of the mods ?

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Some mods not showing

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Exp: MI 24

humble wigeon
cosmic rose
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I think, yes

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And sorry for delay @humble wigeon

cosmic rose
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Now I understand

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It show up again in early access

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But why not in the experimental?

thick crown
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Different backends

stone scaffold
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is it just me or does any vehicle mod that uses spacecore not work?

dense scaffold
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I updated a couple mods today, I think I've reset like 5 servers so far since my updates took place because they froze on mod downloads

viral storm
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What is the difference between subscriber count and download count? Current hypothesis by @lost geode is people going to workshop and subscribing vs downloading when joining a server

dense scaffold
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I think subscribers means "activated", downloads is just a downloads counter, for example server admin tools has 5.6k subs and ~1 mil downloads

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though ris lasers has 43k subs and theres no way there's this many active players

ebon lily
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Hey lads can anyone help me out with making Colliders been trying for ages was just wondering if someone could help me out

dense scaffold
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updated mod 5AF6E0F075D79473, servers froze trying to download it

ruby elm
dense scaffold
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I could pull it from a server that hasnt restarted yet thonk

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will check in an hour

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do I just DM it to you? if I find it

ruby elm
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we recently fixed some issue which could make servers to freeze on addon update but not sure if it is same issue or something else. Would have to see files of that addon to see what was wrong and caused server to freeze.

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do I just DM it to you? if I find it
yeah

dense scaffold
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what about wrapping the entire download to install method in a try catch and just download it from scratch if it fails wah

ruby elm
# dense scaffold what about wrapping the entire download to install method in a try catch and jus...

well that would probably not help... depends on what is wrong.
for example that issue that we fixed was some bad data in meta file for that addon which caused it go into state where it failed download but did not notify entire process that it is already done (failed) so it stayed in state where it waited for download to finish even when nothing was happening...
but that part of code should be already slightly refactored so that it does not get stuck there in infinite loop on the server

dense scaffold
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yeah I know nothing about how this works obviously

ebon lily
halcyon frost
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anyone else have issues publishing with experimental workbench to the workshop?

It hangs at "Publishing project. Please wait..."

halcyon frost
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@red moat Thanks for the verification! Something on the backend then.

red moat
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Yep! Very annoying, no idea what the issue is either. Can't seem to fix it...

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guess we have to wait for the server hamsters 🤷‍♂️

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very odd

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also got this error...

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for the record my memory is fine so I'm confused lol

halcyon frost
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yea me too, assertion error for aborting run.

red moat
halcyon frost
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Ah Jenkins AGAIN!

red moat
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Someone ping me once it gets fixed lol, hope it gets done by tomorrow

red moat
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Welp, still having the issues so I guess we'll have to wait till the morning

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we're counting on you jenkins..

tardy tulip
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icant download spacecore and nigthhvision

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there a problem whit those mods?

maiden pendant
halcyon frost
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Regardless of who Jenkins is or what....

Is this problem on BI side of things, or something on the client side?

Last I checked this morning UTC -5, I can't not complete the publishing process, and it causes a corrupt mod on the workshop.

red moat
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Problems are still persisting on Experimental.

halcyon frost
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... and this is on experimental side only. Production works fine.

red moat
halcyon frost
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FYI...

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console log

vernal wing
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backend for bi services seems to be down for the moment

halcyon frost
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Thank you PuFu... 🥃

red moat
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Cheers for the clarification :) Will have to wait then, not a big trouble. I'll take my time to get my mods converted :D

maiden pendant
halcyon frost
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Great Thanks.

red moat
dense scaffold
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16:45:17.933 BACKEND (E): Fragmentizer: Final CRC of file '$profile:../addons/ZBK_5B1CD0C293D38C98/ZBK.pak' do not match
16:45:17.942 BACKEND (E): Downloading has failed! Repeat later or try different mods.
16:45:18.032 ENGINE (E): Unable to initialize the game
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same issue, right?

halcyon frost
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Up and running again. TY! 🥃

vernal wing
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@hoary path - wrong channel. Please don’t

raw stirrup
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How am I supposed to fix this ?
Came back after months, fixed broken stuff on the mod, wanted to publish the update on the workshop

humble wigeon
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What is the mod name and account that you are using?

raw stirrup
rose crest
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i spent 2 days downloading mods at 80kb and i still need to download 6 gb my internet speed is 300mb idk why the download is that slow 3 moths ago works just fine but now is impossible to download anything any solution ?

nimble bone
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Is there any tutorial or Documentation on using workshop mods/assets within the enfusion editor/world editor? -- im having a hell of a time, just trying to add like a gun or a heli AH-64D) to an empty eden map. Any help is much appreciated. TY

round token
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Uhhh are there some mods broken? Or is the workshop glitched? Because some mods work on other servers and then those same mods in turn throws errors on another and forces us to remove them. Any idea why or how?

lost geode
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Broken mods, incompatible mods or corrupted data when downloading

round token
lost geode
# round token Hmm thank you for this ☝🏾

Last I remember, it was said that delta patching wasn't working too well and whenever you updated mods on server/client it was best to delete them and completely redownload. Not sure if that's the case anymore. But the data can get corrupted when downloading and cause the need to completely redownload regardless sometimes

round token
lost geode
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Good Luck man, I hope you get it all sorted.

quick kayak
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i play pc and have only had 1 issue with mods downloading/updating

but my friend on xbox constantly has to re-install the entire game and our 30+ mods whenever one updates thats over 200mb. (especially RHS). His game freezes at around 90% and then crashes. When it loads back up it just says the mod is pending and never downloads which means he has to uninstall the game again.

its leaps better than on launch, but still has quirks

humble wigeon
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there is one important thing tho - on xbox, you are restricted by write speed ( https://learn.microsoft.com/en-us/gaming/gdk/_content/gc/policies/console/certification-requirements#xr-133-local-storage-write-limitations- ) and even if patch is 150KB, you will still have to wait ~15 minutes in case of 2gb+ mod to write such patch to drive

Xbox Requirements (XRs) consist of the policies, technical requirements, and product component-related requirements to which all developers and publishers of Xbox console titles must conform.

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downloading patches is sort of faster only if you have internet connection below 30mbps. There is also no progress indication when patch is being write to drive - in this case you have to wait patiently hoping it will work.

round token
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IDK who Reforged Army Studios is, but you're amazing

modern marlin
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Facts

ripe basalt
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How can i delete a Project that i published to the workshop?

ripe basalt
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Thank you. Honestly i searched myself but didnt found this!

tranquil meteor
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Is it possible to use mods not in experimental as a dependency in a experimental mod?

torn hornet
dusk rune
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How can I transfer downloaded mods to arma reforger tools? For example, I want to shoot a video for BP3 mode, but I don't know how to transfer any downloaded mode to the game engine.

bright torrent
halcyon frost
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FANTASTIC NEWS about delisting mods! Love it! Thank you! This should happen after every major update.

dense scaffold
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@vernal wing you are absolutely right with what you are saying but your point is different than mine - yes it's anyone's decision, but my point is that fixing a broken mod costs less time than creating one - and time is very valuable here because everyone does it for free, and nobody will compensate me for the time I've lost doing something that's about to potentially break forever (that could otherwise be remedied by allowing me to fix it)

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I don't see why not let me fix a mod if the license allows me to

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you could say that this ability was never guaranteed and I knew what I signed up for, which is true, but I really don't see a downside to allowing me to patch something that I'm able to

vernal wing
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i'm not arguing with you in relation to this particular case. I understand the frustration and the lack of time and effort associated with it (and one reason i see dependency stuff undesirable).

viral storm
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this is why open source stuff should be promoted. Allows anyone to pickup and contribute when main developer has lost interest or time

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Although it still has an issue with whoever has publishing rights

vernal wing
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Some stuff does not apply to say model that have been bought online, where the author is the only licensed owner of the mentioned model

dense scaffold
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if the point is to reduce the amount of mods that dont work, having the ability to patch them seems worthwhile

torn hornet
glossy basalt
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The dependency can stay unupdated and still be usable for an updated mod ? If yes, then it's more or less still ok

torn hornet
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Just when you open workshop, you will not see the unupdated mod, but you will only see the updated one. This was made so you don't have 90% of mods broken at the start of 1.0. Because so many changes happened between 0.9.9 and 1.0

glossy basalt
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I think most of us understand the goal behind it, it's just a major loss of mods at least for the next few weeks or months that will impact a lot private servers who rely a lot on mods
I'm sure people rather have a hard time figure out what unupdated mods are playable or not than not being able to play

novel phoenix
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oh god i hope they manage to fix my issue with 1.0 before its released meowsweats

glossy basalt
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Here is a candle for your nearest church 🕯️

dense scaffold
torn hornet
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Yes it will work

dense scaffold
torn hornet
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Yes only for servers, you will not be able to run it. But most of the mods are running APL license, which means you have the right to re-upload the mod

dense scaffold
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I don't get it. So I can create a mod that depends on a mod that is delisted in order to fix the delisted mod but that mod cannot be used on a server so my patch mod is irrelevant?

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And how do I reupload it without access to source files?

dense scaffold
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So it seems like I can NOT patch a mod since the dependency cannot be loaded on a server

thorn sable
dense scaffold
thorn sable
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cool

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xd

glossy basalt
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basically your best chance is to contact somehow the creator and hope he gives you the code

warped lantern
# torn hornet Yes only for servers, you will not be able to run it. But most of the mods are r...

If I interpret the license and your statement correctly, I am theoretically allowed to download all mods from the workshop, unpack the PAK and then reupload it if the mods in question were released under the normal APL?
In this case, the entire .pak was released under the APL - if not listed otherwise for specific files in the pak-, which gives me the right to copy and distribute the licensed material. Did I understand that correctly?

dense scaffold
vernal wing
warped lantern
vernal wing
# warped lantern Thanks for the answer! If you dont mind me asking - which section in the license...

hmmm, pretty sure there was such a thing, although i don't see it anymore here - https://reforger.armaplatform.com/workshop-terms
There is a mention in relation to the workbench here:
https://store.steampowered.com/eula/1874910_eula_1
You are not allowed to hack, modify or reverse engineer the software or any software files, its data or network Services. You are also not allowed to cheat, create cheats or promote cheats in the software.

warped lantern
rustic drum
lost geode
lost geode
rustic drum
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That surely does not exist because it's not allowed 😉

lost geode
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Eh. They've allowed a guy to reverse their file formats and make a living off charging subscription fees for his software. People will do it with or without the endorsement of B.I.

rustic drum
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And according to the modding update #2, as in the image above.
It seems like it's intended feature that we can look into and also transfer data from any addon.

In which case we don't need any 3rd party software most likely

humble wigeon
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Feature was mainly developed for devs who were developing new features in addon and then merging it to main ArmaReforger addon. I think it could be also useful for modders, especially when they have some WIP stuff which they don't want to show in their main stable mod

lime bramble
rustic drum
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Splitting mod into smaller mods is probably good to make things separate and to manage things easily.
So for that the transfer thing is actually super cool 👌

vernal wing
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you can have your git (or svn) repository public if that is what you are after

rustic drum
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👍Yeah that's a must, I recently had my main drives break with windows and all notlikemeowcry So backing up and losing access to files is fresh on my mind

analog lintel
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it should be up to the one making the mod weather to read only. What could BI possible not want that makes them the ones deciding for the creator weather or not it can be shared on there platform?

maiden pendant
# analog lintel why in the love of god did BI want a system like that its going to discourage so...

You will if people open-source their mods and provide a license that allows you to

it should be up to the one making the mod weather to read only
well it is.. They can open-source it if they wish

I don't see much difference to previous Arma titles here.
Scripts you could fix, and scripts you can still fix (by making a sub-mod and modding their classes).
Anything config files you can still edit/fix by modding/overriding the config file
Models you cannot edit and fix, but neither could you in A3 or A2. You needed the Source files. Same thing here.
Textures, same thing as models.

Any other example of what you will not be able to update? Anything specific that you would want to be able to fix without source files?

rapid stratus
# analog lintel why in the love of god did BI want a system like that its going to discourage so...

it makes perfect sense...first of all, when being packed, a lot of meta data gets thrown away, making the read-only version pack much smaller than the editable unpacked. Secondly, you BI gets away from responsibility of any misuse of it. If you want your mod to be maintainable by others, make it open source grough github, like many do. If you are afraid to lose you data due to a PC breaking EVEN more reason to put your work on cloud or version control for backup

maiden pendant
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Scripts you could fix, and scripts you can still fix (by making a sub-mod and modding their classes).
Actually I realized a mistake there.

If the base-mod's scripts do not compile (due to old API), then I don't think you can fix it by modded class?
Because while you can completely replace their function, you cannot remove their broken one, so it will still fail to compile and be broken..

That seems to be an oversight indeed

Actually realization part two, you can overwrite full files I forgot about that. So you could replace the whole broken script file and prevent the old broken one from being loaded.
But I don't know if the load-order for that is reliable? But I would expect it to be

eternal geyser
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It is, I wrote patches like that in the past 😉

analog lintel
glossy basalt
analog lintel
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I was wondering if there was any future plans I know its not functioning properly now

glossy basalt
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I'm not gonna spoil it, but I already know the answer

analog lintel
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right

dusty yarrow
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Is there a way to duplicate a mission set so that you can modify it to republish?

dusty yarrow
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Is there a trick to getting logged in on the experimental workbench? The main workbench logs in without issue but experiemental is saying my account is invalid

young coral
mellow creek
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is the exp workshop currently down? Trying to publish and test for tomorrow's mayhem

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nevermind, its publishing now

silver bison
lethal night
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Semi-related: Always keep a backup of your files. That is generally good advise, but especially when it comes to mods are SOURCE formats are not uploaded to the workshop - otherwise mods would be huge with no benefit since those files are not relevant for the game. So all your FBX models or TIF textures etc you could not even copy "back" from your own workshop addon if your pc exploded. Please keep backups on git with large file support, or SVN or your choice of personal cloud storages.
Also another note: Always check the licenses on mods. Many use the default APL that is preselected, but not all. You might not be allowed to re-upload a "broken" mods contents even if you just want to fix it. In those cases try and contact the author, I am sure they will appreciate it if somebody else has the time to fix the mod. They can add you as contributor then 🙂

dense scaffold
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online workshop seems to display all mods, is this going to change soon?

round token
round token
round token
dense scaffold
humble wigeon
rough gulch
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heads-up, not sure where to report this but the new tools let you change the vanilla prefabs, it's not locked like it should be... I accidently updated the vanilla prefab [while setting up an inherit] and it let me save it, just want devs to know

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to reproduce: edit any prefab in Arma package and save it

humble wigeon
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I assume it is not "saved" per se and after restart, it will return to previous state

rough gulch
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the icon persisted after an uninstall and reinstall, but refreshing the icon went back to normal... I need to get back to fixing my stuff before I go back and test this again to see how far it actually went in the save. At a minimum, something is broken, even if it is only letting me update the icon that is representing a vanilla prefab.

jaunty sandal
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anyone else not able to log into the enfusion workbench?

humble wigeon
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Thumbnail is cached even between restarts

rough gulch
rough gulch
# humble wigeon Thumbnail is cached even between restarts

then perhaps it changed nothing but the icon for my session, that got cached even between reinstalls, and a simple refresh at that time would have reverted to the original proving nothing actually changed...

Even so, workbench should have stopped when I tried to save, and it shouldn't have updated the icon... more on this later on the other channel (I thought I clicked on in the first place 😄 )

humble wigeon
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Indeed but it is not that major issue

rough gulch
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unless it let me change the prefab like I was worried about, then it could be a big problem

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thanks for your attention 🙂

regal crystal
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My published mod changed the author name, on the workshop, to another name unknown to me. the author name indicated on the .conf file is the correct one, but on the workshop it is different. Does anyone have any advice?

mild tundra
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Posting Again
BACKEND (E): Http Error (TIMEOUT) BACKEND (E): [RestApi] ID:[27] Timeout DEFAULT (E): Uploading failed! Reason: "TIMEOUT" RESOURCES (E): Publishing failed

My Upload attempts keep timing out. ONLY this mod causes this, all other reuploded fine.

humble wigeon
regal crystal
vernal wing
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@round token wrong channel

mild tundra
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72,1MB.

humble wigeon
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What is the mod name?

mild tundra
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Toyota 1983 REVAMPED.
Allthough you might not find the original as I took it down, tried to reupload it.
I eventually found I way to upload it but I had to make a new project.

The current one on the workshop is the new one.

dense scaffold
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we could use a warning icon of some sort on the workshop browser - the property updatedAt could be easily filtered to draw some update warning

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also tags are displayed sorted alphabetically which means I can't meme with them

glass ruin
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Keep getting

BACKEND   (E): Http Error (TIMEOUT)
BACKEND   (E): [RestApi] ID:[12] Timeout
DEFAULT   (E): Uploading failed! Reason: "TIMEOUT"
RESOURCES (E): Publishing failed

I've published this mod before, prior to the 1.0 update.
I've tried creating a new project and copying the assets over, and also tried removing it from the workshop and re-publishing.
Progress gets to around 95-97% and hangs before failing. Mod's 13.7mb, so it's not a huge mod.
I made a small test mod that I managed to publish. So something about this one isn't working but the console doesn't show any other errors.

mild tundra
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I had the same ptoblem. What worked was to copy each and idividual directory (ie. assets, prefabs, configs etc.) into a new project and then uploud it one by one.

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Its a shit solution but it worked.

magic wind
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In the Workbench, I am no longer able to add dependencies. It only allows me to Add Project (Create A New, Add Existing, orScan)

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Nowhere does it allow me to Add "Add ons"

dense scaffold
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mod / addon / project, more or less same thing

magic wind
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Thank you. So, now we just do Add Existing Project vs Addon. got it. thanks

magic wind
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I just updated my DayZ mod for Reforger 1.0, and it said it successfully was published, but it does not show up in the Workshop. Any ideas? Just slow? Do I need to be patient? Will my OCD torture me?

tranquil meteor
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This one?

magic wind
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Nope. Not I. I run the GDi KillZone server

tranquil meteor
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Looks registered there so might just need to wait for a bit

magic wind
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Sweet. Must have just taken some time. Like I said, my OCD was on overdrive...lol

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thanks

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Now I need to get my server host off their arse and update it so it will run 🙂

glass ruin
magic wind
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Any ideas why it isn't loading in the actual game? Yes, I republished it for Reforger 1.0 - unless I did something wrong. Any help is appreciated

silver bison
dense scaffold
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@magic wind you can just get rid of the attachments compatibility dependency

regal crystal
cedar seal
magic wind
magic wind
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I figured it out. I stripped all Dependencies down to basic minimums and it now shows in Workshop

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Thank you for your help

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It was another MOD (not sure which) that was causing it to not load in the workshoop (I think either Everon Life or Mattock Weapons)

dense scaffold
low moss
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After publishing my mod became readonly. How to revert editing?

young coral
low moss
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Why my mod in the folder Documents\My Games\ArmaReforgerWorkbench became readonly?

hearty ibex
humble wigeon
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Most likely you pointed to your source file. To fix your mistake, you can delete . Pak file in your source data folder

swift flint
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I'm having an issue with getting my mod to show in the in game workshop after the update.

I removed a dependency that was not updated for 1.0 (rail_enfusion), but the dependency is still showing on the workshop browser page. Also, the info page in the workshop has not been updated (there should be a new screenshot). The changelog on the other hand has been updated.

https://reforger.armaplatform.com/workshop/59CF333B3A309D6E

Attached screenshots of the dependencies view in the editor, and from the addon.gproj file, which show that the uploaded version should not have rail_enfusion as a dependency

Arma Reforger

A terrain based on Mussalo, Finland

ocean socket
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hi anyone knows why my mission wont upload to the in game workshop it shows up on the arma reforger website though

lethal night
ocean socket
ocean socket
lethal night
ocean socket
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thank you tho

timid nebula
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Is anyone else having issues with publishing to the workshop?

cedar seal
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What problem ar you having ?

timid nebula
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Just keeps timeing out at the end part of publishing

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So it does the whole 100% then after that it says timed out

novel phoenix
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Yup, can't patch in until some issues is fix, hopefully someone at Bohemia can work their magic and help me 😉

small parrot
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Is this a new issue where the frame rate will jut kill itself on Xbox after a short time while you’re using the arsenal or is this something caused by a bad mod that’s not fixed

sudden fiber
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So i cant upload a new mod cause it fails to find an image from an old mod that i deleted? I tried restarting workbench and its still giving the same error....Would this be because I have made a mod in the past with the same name and when i go to upload my new mod it is trying to update the old one?
Edit - Ok i guess that was it cause i changed the name and it worked

humble wigeon
sudden fiber
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It was saying failed to load image from my folder but it was an image from long ago i deleted im sorry i didnt screenshot it

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i may have messed up somewhere maybe but i found it odd it was asking for a image i deleted a while ago and the name of my mod is the same as my very first mod where i used that image. but changing the name of my project fixed it

humble wigeon
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I guess you were pointing to that image in Publishing Project dialog

sudden fiber
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yea

obsidian escarp
magic wind
obsidian escarp
#

I think I've had fubar for 13

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Before it was gto ice lol fml

magic wind
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I think I have been FUBAR all my life. lol

obsidian escarp
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Ya about the same

vernal wing
#

relevance with this channel? @obsidian escarp

obsidian escarp
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Idk tbh this morning I just woken up sorry about that

mellow creek
# sudden fiber yea

I had that issue once. I wanted to update a mods image, but I had to keep the old image in the files until I published it with the new image. Only then could I delete the old image.

timid nebula
#

Its day 3 and still having issues publishing my map. This is the error in the console at the end of the 100% process it fails and this is what it gives me.

BACKEND (E): Curl error=Timeout was reached
BACKEND (E): Http Error (TIMEOUT)
BACKEND (E): [RestApi] ID:[9] Timeout
DEFAULT (E): Uploading failed! Reason: "TIMEOUT"
RESOURCES (E): Publishing failed

cedar seal
#

This guy had same fault

#

My god!!! Close to breaking stuff and tearing my hair out.
Spent all day troubleshooting this..
You know what the issue was???
The project thumbnail.
Deleted thumbnail.png in ..\ArmaReforgerWorkbench\publish\ProjectName
and it finally published

timid nebula
#

I just tried that now and still fails for me

young coral
#

Do mods that have "outdated" dependencies but were updated and work remain hidden on the Workshop?

#

If so, that's a really stupid rule and has to change.

#

I updated a mod of mine, verified that everything works, but apparently it's still not downloadable because of one irreplaceable dependency that works but isn't going to be "updated".
It's understandable that these mods remain hidden on the Workshop, but they 100% should still be usable as a dependency.
I mean, the entire idea behind hiding them in the first place was to not have lots of broken mods on the Workshop. But by updating mine, I verified that a) my mod works and b) that its dependencies work in the scope that I'm using them, so why prevent my mod from being downloaded?

blissful kraken
# young coral I updated a mod of mine, verified that everything works, but apparently it's sti...

Welcome to the concept of "Dependency hell".

link: https://en.wikipedia.org/wiki/Dependency_hell

A few things that might be able to help you going forward.

  • Use open source mods as dependencies
    -- Even if the author stops maintaining the project you can 'fork' the project and keep it up to date for your own use in most cases.

  • Decoupling
    -- Build the 'core' features of your mod with no dependencies. Then use dependencies as added features which you can disable in the future if said author stops maintaining the project.

  • Reach out to the author
    -- Ask the author to update the mod to 1.0 or add you as a contributor so you can keep it up to date. I'm not fully versed on the contributor role so not sure this will work in this specific case with the 1.0 update.

Dependency hell is a colloquial term for the frustration of some software users who have installed software packages which have dependencies on specific versions of other software packages.The dependency issue arises when several packages have dependencies on the same shared packages or libraries, but they depend on different and incompatible ve...

young coral
# blissful kraken Welcome to the concept of "Dependency hell". link: https://en.wikipedia.org/wi...

I'm aware of the concept, and fully understand why the dependency is hidden.
What I'm saying is that it makes no sense to also hide mods that use a hidden dependency: If I release a mod that uses an "outdated" dependency, I already verified that it works in the context of my mod, so why would one prevent mine from being downloaded?
Or in a different scenario, if using hidden mods as dependencies was possible, they could even be fixed by using them as a dependency and making necessary changes.
It just makes no sense that everything that has content from a hidden mod also must remain hidden, even if it works.

lethal night
#

If you mean hidden as in hidden due to 1.0 compatiblitiy then the intend is that those get fixed. A fix mod is not the goal. Either the original author fixes their mod or if the license allows it somebody else can fix it and republish and maintain it from there.

dense scaffold
#

how do I republish a packed addon owned by someone else?

#

there are mods that are discontinued that could be brought back into life with a patch mod

young coral
dense scaffold
#

so still need to do the same thing in order to patch it (release a patch mod?), not sure why the extra hassle is good

young coral
#

As I said before, it would probably have been better to just hide the mods but still allow indirect downloads as dependencies. 🤷‍♂️

tiny tinsel
#

hey guys having an issue trying to republish my mod. its telling me i must be the projects author? I am...

#

anybody any idea

young coral
#

Same BI account?

lethal night
#

Steam account matters too btw.

eternal geyser
#

I'm I going crazy or are there no longer distinct workshops for experimental and stable? 😅

low moss
#

Can i restrict access for my mod by servers? Whitelist of servers which can to use my mod.

dense scaffold
dense scaffold
low moss
#

Are there native options in workbench and workshop?

dense scaffold
#

no

low moss
#

Bad.

dense scaffold
#

I disagree

low moss
#

I making mod for my server.

#

I don't want that anyone use my mod on their servers.

dense scaffold
#

then script your mod so it deactivates on other servers

halcyon frost
#

Does anyone know anything about the Blackhawk mod for 1.0?

young coral
#

I did some testing on publishing yesterday and apparently something went wrong: In a very unexpected manner, one of my mods (Seitenbuch) just got deleted off the Workshop.
If I just republish it, it probably will have lost all 2k subscribers (and 100k downloads). Is there a way it could be restored in a way that preserves these?

lethal night
wide kraken
#

Does it found any updated mod of Taliban character?

young coral
#

If you'd like to know the details about how it got deleted, let me know, but I'll just say that while what I tried definitely shouldn't have deleted the mod, this is also not something that could happen if you don't deliberately experiment. So that "bug" is not a pressing issue at all.

vital mist
dense scaffold
#

your png file might not actually be png

glossy basalt
#

yeah that 4th line is pretty self explanatory

vital mist
#

but it is a PNG

glossy basalt
#

maybe corrupted, or anything really, just try another one

#

or convert it to jpeg and png back (you may lose on quality but that doesn't matter much imo)

ornate imp
#

I have a question for anyone who knows how to make mods for Xbox would it be possible to make something like this

lethal night
#

SEITENBUCH reupload issue

ornate imp
#

How would I(or if I could get someone else) do it?

dense scaffold
vital mist
#

I am coming back to this with a calm head, thinking about it I have tried multiple images, and still has not worked, so I think I might be trying to fix the wrong image

#

could someone send me an example image of what thumbnail.png is

dense scaffold
#

one of the mod images?

vital mist
#

could you head into the editor and take a screenshot

magic wind
#

Anyone know why every time I launch my server it always says it needs to download the mod from a version 36 versions ago? (i.e. 1.0.40>1.0.76) Even though it is the same version it has been for days

cedar seal
vital mist
cedar seal
#

i DM`d u

halcyon frost
#

Heya. The mods are always failing to download. Im on pc on alot of space

#

it gives no reason

cedar seal
#

Remove the mods from your addons folder and try again, U may have to restart PC as well

halcyon frost
#

ive done that 3 times and its not changed it

cedar seal
#

And a restart after you removed them

halcyon frost
#

yuh

#

on the 2nd one I did

#

this is all about weeks apart

cedar seal
#

Dunno then, Both work fine for me

halcyon frost
#

its now only gm not downloading

vital mist
#

This is still my final issue, its stopping me from uploading. Has anyone got a fix?

humble wigeon
vital mist
humble wigeon
#

can you share also that thumbnail file?

dense scaffold
#

dont tell me its because theres a space in the file name

humble wigeon
#

I was thinking about it but lets see if png is good

vital mist
#

I am trying it with no spaces but I have never had this issue before

#

Having no spaces didn't work, I had also tried with other PNG files but it didn't help

dense scaffold
#

same exact error? like EXACTLY the same?

#

file is a png

novel phoenix
#

have you tried placing the file inside the mod ?

dense scaffold
#

it should work in both cases

novel phoenix
#

should yes, but always best to try

dense scaffold
#

I mean I know it does because my mods use both ways

vital mist
#

I don't know what helped it but its working now thanks

dense scaffold
#

I tried publishing with your image and it dont work

#

but I don't get the same error haha

vital mist
#

My theory is I had the words thumbnail then image in the name of the image its self, I removed those then it uploaded the might fix the Thumbnail.PNG issue

dense scaffold
#

I did delete from workshop and then I did publish and it worked, idk if relevant

#

I will delete it now

vernal wing
halcyon frost
#

Ok

raven tusk
#

hello! does anyone know why when i download certain mods off the workshop they are not in my mods section of the launcher

magic wind
#

Anyone know why my mod in the workshop always shows some version weeks ago. See photo here >> says it wants to update from .40 to 0.78 and each time I open server to play, it downloads it:

glossy basalt
glossy basalt
willow patrol
#

Who has a working modification on the current version with the Soviet uniform M 69 and M 88 from Comrade Bear?

north salmon
#

Comrade Bear evidently does

magic wind
glossy basalt
magic wind
#

No. Just more of an annoyance and wondering why the Workshop thinks I have an older version. I did delete the current folder and downloaded it again just a few minutes ago, but that didn't work

#

What's weird is I just now noticed it is happen with other mods. For example, WolfsBuildingPack just downloaded at the same time, and when I go back into the workshop, it wants me to redownload/update this, too!

#

But other mods I have don't seem to be having this problem. But the consistent mod is mine (GDi Killzone)

#

Okay...now a n ew problem/issue. I go into the Workshop-->Downloaded tab, and my mod (GDi KillZone DayZ) is now listed twice. Seems like an issue/bug in Workshop perhaps?

glossy basalt
#

As long as the mod isn't installed twice ... Visual bug I guess

#

In your MyGames folder, are the addon at the right version ?

magic wind
magic wind
#

That's what I see in this tab

#

But in the Workshop under the All tabk, it just shows it once:

#

But as you can see, it still thinks it needs to be downloaded/updated

glossy basalt
# magic wind

I think we misunderstood each other, you are on PC or xbox ?

timid nebula
#

It's crazy because i have neva had any issues at all with my map and publishing and now that the 1.0 has been released i cant even get it to publish to the workshop no more. Been trying every day since the release of 1.0. All i keep getting it some timeout message id 9 sometimes id 11 - 12

#

No errors on the enfusion side at all for my map.

#

I wish there was some alternative to upload mods manual without using the engine publish system so then when the engine fails to upload then you can upload yourself like arma 3 was.

timid nebula
#

And this is another publishing error message

BACKEND (E): [RestApi] ID:[10] Error Code:504 - Gateway Timeout, apiCode="", message=""
DEFAULT (E): Uploading failed! Reason: ""
RESOURCES (E): Publishing failed

#

This was today

glossy basalt
# magic wind PC

alright then, when I said "clear your addon folder" I meant the one in your file browser MyGames/ArmaReforger/addon, did you understand that ?

#

deleting your mod via the workshop kinda does nothing

magic wind
glossy basalt
cloud grove
#

Question for the modders, can you connect to a database of sorts? Ideally so that two servers can access the same database?

vernal wing
dense scaffold
#

practically, not really

#

you can read/write from/to files and make http requests

#

so achievable if you create some kind of http server that handles the database part

cloud grove
#

http requests work for me

#

I want to create a foxholes type game loops, one server being a gathering, crafting and shipping/exporting, defense type server, which provides for the "main" server.

#

Essentially meaning two smaller servers of 34 each, giving less lag, and a longer gameplay loop

clear pumice
#

Hello, i updated my everon edited map after the last version/ update of the game but it seems i cant see my mod in the workshop, is there a particular reason ? in any case thank you !

halcyon frost
magic wind
#

I didn't. I am using the prefab from Reforger 1.0

halcyon frost
#

😭

mellow creek
#

Workshop is STILL having issues downloading updates for mods... 👎

humble wigeon
mellow creek
#

If I don't delete the mod, it keeps failing to update

round token
halcyon frost
#

Does anyone know if there is an updated mod for 1.0 about helicopters? it's kinda weird to see an american rhs soldier in a huey

rough gulch
tame tangle
cedar seal
mellow creek
#

True, just kind of annoying to have to take extra steps to delete the mod before updating it

humble wigeon
mellow creek
ruby elm
timid nebula
#

I'm still getting publishing problems with my map only. My other mods are publishing right away. But my map just times out after going through the process all the way to 100% Then fails :/

mellow creek
mellow creek
#

Maybe I need to attach the meta file? Can a meta file on the client differ from what it's supposed to be on the server after downloading?

stark pawn
#

Sorry everyone
I deleted Arma3 on my pc unintentionally and now I can't download it

#

Can someone help me out please

barren dagger
#

trying to publish a update to a mod and get this anyone know why

barren dagger
#

Now it works

#

Wtffff

glossy basalt
#

I guess backend was offline for some reason, so you had a Timeout error
now it's back online and works

barren dagger
#

Weird as hell

halcyon frost
#

I downloaded the Gulfcoast Islands map and I went in, took a shot and the game crashed
When I came back the map was buggy and flooded with water

ruby elm
ruby elm
hallow breach
#

Is it going to be possible to modify terrain in game. In situatiions where ground is uneven, it would be good to be able to modify ground slope by shovelling and levelling. Then building on top of the modified ground

magic wind
# ruby elm does this still happen? PC or Xbox?

Hello DarkWolf - Yes. Still happens. Running a PC. This only began after the 1.0 update. It constantly wants to re-download my mod every time I launch the game, or go into Workshop an look at "Downloaded" tab and always thinks it needs to update. Here is a screenshot:

#

Thinks it is on version 1.0.40 (about 2 months old). Current version is as shown. I have deleted it from my computer...completely wiped out, trash emptied, download fresh copy from Workshop...boom. Same problem

#

Moreover, I see it listed twice in the Reforger Workshop:

humble wigeon
steep rock
#

I just rented my own server. How do I get mods from the workshop on it?

wise rampart
worn void
#

How long does it take after publishing a mod to be visible on the workshop?

mellow creek
steep rock
dense scaffold
#

can we haz longer mod names

lost geode
dense scaffold
#

not enough

lost geode
dense scaffold
#

in fairness most of the time it's ok

lost geode
#

actuall it will let you create a mod with 196 characters

#

but it doesn't add ti to the workbench projects

dense scaffold
#

the limit is 30

#

in the publish window

lost geode
#

and if you try to open it it also doesn't allow you to add it to the projects list

dense scaffold
#

you hyped me up with 196

#

dont do that

lost geode
#

odd results possible need a feedback report

zinc fox
#

Can i add other modders to a current project?
So i can have 2 people working on the same mod?

thick crown
#

svn, git, whatever you like

#

just give them access to source files of your mod, add them as contributors

#

and have fun together

#

but if you as about coop struggling mode, there is no such thing

zinc fox
humble wigeon
#

on github?

coral ferry
maiden moon
#

is there a way to make an arsenal with limited equipment, and if so how do i get modded classnames

humble wigeon
halcyon frost
#

Does anyone here remember the Chechen war mod? it was very well done, it had a gigantic map, new factions and missions

vernal wing
halcyon frost
magic juniper
#

I have gotten a few dislikes on my mods, and that's okay - I would, however, like to know why. Are there bugs, perhaps, I'm unaware of that they've experienced it would help a lot to get short feedback as well. Otherwise I won't know, and I don't have a team to test. My compass mod, for instance, works fine for me and my buddies but obviously not for someone. Would love to fix that! Not sure if there is a plan in place for this, but thought I'd just throw my vote out there for an obligatory "Very short description of why you dislike."

mellow creek
#

Some people are just haters, I've heard of people who dislike mods because they just don't like your idea. Can't fix that!

maiden pendant
#

Sometimes people missuse the report function and think that is a way to send something to the author.
But nothing on your compass mod

magic juniper
#

No, I get that - there's all kinds of people out there doing things for all kinds of reasons ... I just figured some of them might have input that could be useful had there been a readily available channel for it?

glossy basalt
rustic drum
#

Any chance there will be comments/forums for mods on the workshop in the future? (similar to how steam workshop mods have comments and forums)

#

If NO or in general, anyone know a good forum website/service that is readable without logins that can be used as an alternative to discord?

vernal wing
dense scaffold
#

Viewable without an account so yes BI forums is viewable but it's hardly a good way to comment on mods

#

Reports on workshop already send text data so there is functionality in backend to store it

vernal wing
#

got it. I assume comments would be ok on workshop if only there would be a way to also disable these comments by the author

rustic drum
#

😆 steam set the bar too high with steam workshop, bless Gaben 🙏

#

Discord structure is really good, but it requires login to read, so it's garbage black hole of information.
Every time I'm about to post something I feel a sharp pain in my gut knowing that solving problems and sharing information on discord just throws more data into the abyss.
That's what I mean readable without logins 😆

tidal mango
#

need help !!

vernal wing
valid cape
#

Can a $1200 gaming labtop be able to make things for arma reforger?

valid cape
#

Do you need to know a lot about coding for uniforms and gear? And how hard is vehicles? Or making tracked ones?

young coral
#

No, you don't have to know how to code to make gear, just asset creation (Blender etc.) and basic Workbench usage.
Same for vehicles. Proper tracked vehicles are not supported.

wheat solstice
#

A little night driving around Asadabad! I hope y’all enjoy!

dense scaffold
#

I cancelled a publish, then tried to publish again and didn't cancel it (it completed successfully), and now I get script mismatch in game when trying to use my mod

#

now I pushed another update and I can't update the mod in the game

00:36:06.164 BACKEND      : Updating 5994AD5A9F33BE57 from 1.0.70 to 1.0.71
00:36:06.662 BACKEND   (E): Fragmentizer: CRC check failed
00:36:06.663 BACKEND   (E): Fragmentizer: Request error 124/401 SHA: '43f46685cd7d52f9c9a9dc367b95a471b36cc2fc54246007d537029be552b7ea91dbc5f149e5764865e7ac8fc8369d8af4ea0ab4f095fb3503fdac4c41ee570a'
#

I had to delete and download the mod, so I guess now everyone else will need to do the same thing? just because I pressed cancel once?

dense scaffold
#

it appears some people had no issues updating thonk

raven sequoia
#

Is possible to recover the original files from a mod? Lost all my mods on a ssd problem and can't edit any mod

dense scaffold
raven sequoia
eternal geyser
summer jewel
#

Hey, if i publish my project (a map) to the workshop, is it possible to still update it regualry and the map updates too?

wide kraken
#

Is anyone done stance or speed indicator mod? Old one doesn't work anymore.

summer jewel
#

Also, what should i put at Version? the newest version of reforger?

sharp turret
#

Anyone else dealing with really slow download times in the workshop right now?

cosmic lily
#

Question

#

Anyone up to make a proof of concept uniform for me?

royal swan
#

Can someone help me with this? Why do they go to the floor?

#

They're part of the ALICE

sterile locust
#

It’s a bug I’m not sure why it happens but I’ve seen it plenty of times

royal swan
#

I wonder if I just have to move them up?

vernal wing
royal swan
#

I don't think so, but I put them on via adding prefabs, so I'll check that out

royal swan
#

I figured it out

halcyon frost
#

can somebody help me with arma reforger Tools how i can make my own mod

mellow creek
lethal pecan
#

im sure this has been discussed but any plans to fix the vehicle weapon component for the helicopters, Crashes my workbench every time i do it

spring bobcat
#

New to the workshop. Does anyone know where to find the scripts pertaining to the medical system and healing? I'm trying to make it so on my server injuries last for longer

eternal geyser
#

You can override the Character_Base.et and modify the regen scale in the SCR_CharacterDamageManagerComponent. I think the more proper way would be to actually override DamageManager_Character_Base.ct, but I find it less intuitive for beginners.

vernal wing
cursive scarab
#

im sure this has been discussed but any

mellow creek
#

I think the workshop is broken again, consistently getting failed downloads on a handful of popular mods.

#

had so many tonight I had to make a list of which ones to go delete and download fresh. Maybe force deletion first if an update is available if you guys cant fix the file patching?

#

or maybe add a "delete mod" option where it says the mods failed to download to make it easier.

vernal wing
outer obsidian
#

Understood sorry

mellow creek
#

I keep getting script mismatch on one of my server instances with other players on. I keep deleting all my mods, cuz i cant tell which one is causing it, but I keep getting it when I try to rejoin. This isnt helping the stupid data cap my isp is enforcing... Please fix the downloading of mods!

#
11:00:18.777 SCRIPT       : Kick cause code: group=4 'DATA', reason=2 'SCRIPT_MISMATCH'
11:00:18.779 SCRIPT       : [SCR_ConfigurableDialogUi] presetsResourceName: {D3BFEE28E7D5B6A1}Configs/ServerBrowser/KickDialogs.conf, tag: DATA_SCRIPT_MISMATCH, customDialogObj: NULL
11:00:19.601 SCRIPT       : [SCR_AddonManager] SCR_AddonManager<0x000002713F23C030> @"ENTITY:3" ('SCR_AddonManager') at <0.000000 0.000000 0.000000> Callback_CheckAddons_OnSuccess()
11:00:19.602 SCRIPT       : [SCR_AddonManager] SCR_AddonManager<0x000002713F23C030> @"ENTITY:3" ('SCR_AddonManager') at <0.000000 0.000000 0.000000> FinalizeInitAfterAsyncChecks()
11:00:19.602 SCRIPT       : [SCR_AddonManager] SCR_AddonManager<0x000002713F23C030> @"ENTITY:3" ('SCR_AddonManager') at <0.000000 0.000000 0.000000> Init Finished
11:00:19.602 SCRIPT       : [SCR_AddonManager] SCR_AddonManager<0x000002713F23C030> @"ENTITY:3" ('SCR_AddonManager') at <0.000000 0.000000 0.000000>   User Workshop access:           1
11:00:22.409 BACKEND   (E): Http Error (CANCELED)```
#

it said see console log for more details, but that doesn't help me, can anyone translate?

dense scaffold
#

if other people can join the server and play then unfortunately it might be on your end 😦

mellow creek
#

for some reason there were still mods in the default mod folder, i swear i had deleted all of them before, but some came back... 🤷‍♂️

#

so if there are mods there, they take priority over the parameter addonsDownloadFolder or w/e it is

#

should be the other way around imho

dense scaffold
#

ingame delete button sometimes doesnt delete the files also

jovial stump
#

Can someone make a USMC amtrac

glossy basalt
#

you can

jovial stump
#

Not that talented.

#

Appreciate the encouragement though

glossy basalt
#

talent can be learned
take the opportunity and become a modder

dense scaffold
#

Motivation over time should be sufficient

halcyon frost
#

Was the blackhawk mod thread deleted?

hoary cliff
#

Not in a spot to find who made the NLAW the Darkgru servers use but it's scuffed. Scope is Zeroed at 500M but it has no drop so it just aims at this red dot

bitter rose
hoary cliff
rapid stratus
#

it has no drop becuase it follows your aim

hoary cliff
rapid stratus
#

not lock on, but follows the aim? I dunno, I dont play there, but just speculating because i saw that thread today

brittle cradle
cloud bough
#

I have this issue whever i try to play a Modded muiltiplayer server.

#

tried installing, uninstalling, both mods and the game, and many other tedious stuff. Just curious what the issue actually is.

ruby fjord
fathom geode
hardy basin
#

Hey there, question which I hope can be quick: If I want to make a duplication of my mod to be used as a "Development" environment, what's the safest procedure?

dense scaffold
#

Copy, paste, change GUID

hardy basin
#

Thank you man!

solid dagger
#

Is it possible to grab my mod files (Editible) from current version from workshop? I fucked up and dont have backup sadly

#

Ah, all good, thank God. I was able to recover

wet slate
#

Anyone here use cgtrader?

dense scaffold
#

Yep I have about 100 bucks of credit left

vernal wing
dense scaffold
#

so for some users it will be enough

vernal wing
dense scaffold
vernal wing
dense scaffold
#

I thought it didnt work with a bunch but it seems I was incorrect

vale willow
#

still only option to delete mod from workshop is doing it in workbench?

ivory fjord
#

PC or console?

vale willow
#

PC

ivory fjord
#

Go to Documents > My Games > ArmaReforger > addons

#

Delete from there

vale willow
#

delete mod from workshop --> i mean delete published mod, i mess up something in project and i ended with delete all project filles and don't see how delete this mod right now in workshop 😄

ivory fjord
#

Oh, gotcha

#

I've not used it but there's a "Remove from Workshop" option right below "Publish to Workshop", does that do it?

#

In the Enfusion Workbench that is

vale willow
#

thats was the main problem. the project was crashing workbench so i wasnt able to do it. Somehow i fixed crash and delete mod from there. But its kinda suck that i cannot delete mod from workshop outside workbench

glossy basalt
#

If there was another one, it would need top tier security so if your account was somehow hacked you wouldn't lose your work
Maybe less option is actually better in this case

ocean tinsel
#

Is there any API for workshop? For example, get version of addon by its ID?

robust furnace
#

Hey idk where to ask but i wanna ask if someone have some danish 🇩🇰 patches??

vernal wing
robust furnace
vernal wing
raven geyser
#

Is it possible to delete all previous versions of a mod from the Workshop (as in leave only the most recent)?

dense scaffold
#

delete mod, publish mod

raven geyser
# dense scaffold delete mod, publish mod

What's the proper way to do the deletion? Like, using the Remove from Workshop option in Workbench?
Or do I need to first remove it from Workshop, then delete the publish files from my local computer and then publish again?

dense scaffold
raven geyser
dense scaffold
#

my bad, but yea that's the only way to make mod disappear from the workshop legally

ivory glade
#

hey guys i cannot find on steam how to download enfusion workshop

blissful kraken
#

Click the "tools" in this menu, then search for tools and you'll see "Arma Reforger Tools"

ivory glade
#

Because couldn’t see it

vernal wing
jagged osprey
#

anyone know how to add a dependency to an already existing project

mellow creek
jagged osprey
#

Is this where you are talking about?

cerulean vessel
#

so open reforger tools

#

open youre project

#

on left top go to optiona

#

there if u maximize the screen u will see dependicies it will only have armareforger in it i believe standard

jagged osprey
cerulean vessel
#

read the previously posted link to the wiki it explains it better then i can

jagged osprey
cerulean vessel
#

my document - my saved games - arma reforger - addons

jagged osprey
jagged osprey
cerulean vessel
#

restart youre workbench after u add all of them and pressed confirm

jagged osprey
tame garden
#

Anyone knows why when I create custom group , it still shows as "Atlast Red 1" instead of "Alpha Squad" what am I doing wrong?

cerulean vessel
#

its not in group preset there is another one below that i believe

tame garden
cerulean vessel
#

gimme sec

#

maybe in callsign info ?
not sure but could try that one

tame garden
#

yeah that way works, but than we come to a problem. I need to rework all the way from company naiming trough platoon naiming, down to squad naming. And than comes the biggest problem. When I want to create custom scenario where 1st platoon has 3 squads, and second has 4 squads, its not possible, cuz using this way, it is required all platoons to have 3 squads as 1st platoon, its not possible to create variations

#

I remember, pre 1.0v when we did our milsim events, I was making squads trough this, changing name there, now, that doesn't work, simply denies, it uses script and comes out as Atlas Red bla bla... But If I change that I come to problem explained above , where each platoon needs to be even , and thats not how it works IRL 😂

cerulean vessel
#

well havent dove that deep into this yet maybe in youre case u need to create custom presets ?

tame garden
# cerulean vessel well havent dove that deep into this yet maybe in youre case u need to create cu...

belive or not, I accidently managed to find a way. Under Callsign Group Format, it was %1 %2 %3 , where %1 presents name of company %2 name of platoon and %3 name of squad.

What I did, I only put %3 for squad names, and instead of only leaving Alpha Squad on squad name I make it to be Platoon Omega - Alpha Squad

That way engine reads that as Squad name and presents only that, but to players, it looks like it is named under platoon and squad names 😄

workaround

#

and so on Platoon Omega - Bravo Squad , Platoon Omega - Delta Squad, and when it comes to changing platoon names, easly just change name Platoon Charlie - Alpha Squad .... etc

cerulean vessel
#

nice

pulsar wadi
#

I've published my mod to public 2 times now after having it published as unlisted and it isn't appearing in the workshop. What's the issue? @humble wigeon

#

:c

humble wigeon
#

Which mod?

brittle robin
#

I cant seem to find the chinook in the list of vics, if that a bug or just a creator issue?

pulsar wadi
thorn crest
humble wigeon
pulsar wadi
#

ty reyhard

jagged osprey
#

Does anyone have any idea how I could register this myself to use it

#

It’s not my mod btw vergys mod I am using as a dependency

cerulean vessel
#

probably a very dumb remark but ....

have u tried clicking yes ? it basicly asking u if u want to enable it now right ?

thick crown
#

it wont work bcz mod files are locked for him

#

if you want to revive vergy clothing mod, you have to create your own prefabs and plug vergy models in them

cerulean vessel
neon spoke
# jagged osprey Does anyone have any idea how I could register this myself to use it

Since the db file for the resource registry got corrupted somehow it seems there is almost no way to use any pieces of clothing unless manually directed by code and even so if the prefab is overriding the material which is most it will show chequered or shiny.

No solution until he rebuilds the resource db and uploads a patch till then only existing references will partially work.

jagged osprey
dense scaffold
#

maybe reach out to the creator? if license allows perhaps they could share the assets for you to implement

dense scaffold
#

how do I check the license of a downloaded mod that doesnt exist on the workshop anymore?

lost geode
#

I never thought about that situation. A copy of the license should definitely be packed into the mod if it isn't already.

eternal geyser
#

The ingame workshop is generally lacking several infos compared to the web one.

eternal geyser
lavish cloak
#

Who here knows to do mods on weapons n scopes

boreal spade
#

Is anyone currently working on an AUS/NZ faction mod?

jagged osprey
neon spoke
tropic rover
#

ok there seems to be a few problems popping up in the discords about peoples mods being removed from workshop, I propose that it would be nice if you received an email if your mod is taken down with the reasons why and a return address to reply back for further assistance - hopefully this gets to BI staff

dense scaffold
#

did the creator of the mod really not receive any communication about the reason?

#

as for people that are not authors of the banned mod, it's not really their business to know about it

humble wigeon
#

In Workshop admin panel there is an option to send email to author of mod when you are changing status of report so, assuming it is working, it is matter of utilizing it

dense scaffold
#

I feel like something like this should be mandatory

olive mason
#

Is there an issue currently with the website for workshop items not showing accurate subscriber count? Looking at the M2 Bradley, I see 3 subscribers. But there is also a reskin mod using the Bradley as its dependency that has 4.

lethal night
#

The web workshop does not refresh all data instantly. Check back later. If you want you can send me the GUID's and I can tell you the live numbers right now to see if there are any problems with dependency more subs (which should of course not happen)

olive mason
#

5E193315C8E82019

#

Was more concerned that no one was downloading it maybe thinking it had a problem I didn't know about. But it's probably just not synced on the website.

lethal night
#

I'll go check with the team, something does indeed seem strange. Can you send me the other mod too?. 3 subscribers but 700k downloads makes no sense

olive mason
#

6062C7E55E9DC77C

lethal night
olive mason
#

Yeah, just a lot of odd.

sonic kelp
lethal night
#

Yes I will be back with answers 🙂

ocean tinsel
#

try again: Is there any API for workshop? For example, get version of addon by its ID?

maiden pendant
#

Not public no

#

Or rather at least not documented public.
If it requires access key I dunno.

#

Only way I know would be to scrape the web workshop

lethal night
#

@olive mason @sonic kelp I have returned with answers: Subscribers are only those who actively manually downloaded the mod. Not dependencies, not via auto download on server join. So the only relevant statistic right now is the download count. We will re-evaluate this however. But in the mean time that explains it 🙂

ocean tinsel
jagged osprey
#

I can change a weapon prefab to have a scope on tools but it does not reflect in game

#

Anyone know a solution to this

lethal night
dense scaffold
#

I would love to use a real Workshop API to create a built-in basic mod browser for server owners of my service, so they could simply search the mods they want and add them to the server

ocean tinsel
dense scaffold
#

that doesn't sound workshop related at all

#

unless you mean you'd check the workshop FROM the server for updates? I guess that makes sense

ocean tinsel
dense scaffold
#

right! ok sorry

ocean tinsel
#

We trying to fully automatize server work, and currently only one thing left - mods/game update

lethal night
#

You technically do not need to restart your server when ever mods update, people can join and if they so happen to have a later revision of a mod present the matching one will be delta patched down

rapid stratus
#

unless you want the server to be updated to latest right

dense scaffold
#

going over all the dependencies seems not that fun

#

but if you keep the version at latest, you can just restart it at night when nobody is on the server and it will all update

lethal night
#

It would be enough to restart the server every x hours, that will self update everything, unless you specifically froze a version in the mods array inside your config

ocean tinsel
#

Myown mods i can easily synchronize with git repo, but with 3rd party/ only manual check or site parsing by bot

ocean tinsel
dense scaffold
#

yup

ocean tinsel
#

I just copypaste info from game mod manager

#

And it have addon version for all entries

dense scaffold
#

that gets you fixed version 😦 you can specify it as ""

#

I have automation to restart servers like a cronjob for my customers and they just have a scheduled restart overnight at some time and it keeps it updated (up until a mod gets deleted and it doesnt start back up)

lethal night
#

oooor just remove the version line entirely and just have mod name and guid (though name is also just for you to know what is what :))

ocean tinsel
#

Ok, then mod updates solved, not ideally (still need code for notification, but it can be easily made by reading local files)

lethal night
#

the risk with auto updates like that is that in theory a mod can update and no longer be compatible. so if you have a popular server i recommend freezing and updating to latest after having checked on a small test server to see if that works

dense scaffold
#

many reasons you could end up with a crash loop with it yeah

ocean tinsel
dense scaffold
#

supporting all those edge cases sounds tedious

#

you'll also need to factor in that all the mods and their dependencies still exist, this might be easy when there's a proper API

ocean tinsel
#

Its not about just have server

dense scaffold
#

yes I've gone through a lot of tedious when building the best admin interface for reforger servers (currently, anyway), I need to make a built in rcon client next I think

#

if a workshop API is ever a thing I hope it also lists scenarios in the main json blob of the listing

lethal night
#

If you have not done so already please make feedback tracker tickets with examples of what you think the api responses should look like etc. the better we understand the requirements the easier it is to include them in planning updates to the api

glacial relic
dense scaffold
#

on web workshop browser you need to click scenarios to get them

whole harbor
#

Hello,
When i want publish a mod inside Workshop to "Unlisted" for use them in testing area. Where i found them for launch my mod in my private server ?

ruby elm
whole harbor
#

Thanks for the answer 😉
Have a great day armareforger

glacial relic
#

scenario page makes another call but it is the same data shrug

dense scaffold
#

oh wow you're right thank you

#

was this always here?

glacial relic
#

idk, I used the other API

vernal wing
lavish cloak
#

Yooo anyone

#

I have a question

lost geode
#

Just ask your question bro

#

People will see it when they see it.

#

And if someone knows they'll answer and if not they won't

mellow creek
#

I have a few answers 😏

icy widget
#

I’m trying to make a scp mtf mod faction with already existing mods but I’m extremely new to modding and I’m hoping anyone had a good tutorial video

lost geode
#

This isn't that kind of party bro.

vernal wing
#

@lavish cloak wrong channel

ocean tinsel
ocean tinsel
neon spoke
#

Seems Australia is capped at 2Mbps or there is a major routing issue causing slow uploads to the workshop spent 3 days trying to upload 4GB having it constantly fail, after leasing a VPS with a GPU attached to run workbench in Frankfurt was able to download the pak files at about 200Mbps (As I have Symm Gb) then was able to upload them to the workshop without issue at about 62Mbps

glossy basalt
#

Surely one of your local animals eating away the cables ^^

whole harbor
#

Hello,
Simple question. How i can unpublish a mod if i have delete the folder from it inside the workbench ?
i need to report my mod ?

whole harbor
#

Great thanks ! 😍

summer hemlock
#

Hi could someone tell me what channel to post in regarding map making or issues with maps in general?

radiant pawn
#

Hi all... i'm new to modding, i've made some basic missions in A3 and a couple gamemodes in Reforger, but i'm looking to get into making some actual mods for my server... are there any modders here that would be willing to teach me? i have some basic knowledge of blender and textures, but i have no idea where to even start when it comes to mechanics like flight models and such... any help would be awesome

cerulean vessel
#

well shit u are diving into a deep whole there mate haha

have u considered the wiki it has some good guides on importing 3d models an stuff or are u looking more into scripting ?

radiant pawn
#

i'm honestly not sure where to start... this is my first attempt at making mods like this

vernal wing
radiant pawn
#

yeah i was thinking of starting with like a basic M4 or something, but eventually i would like to have a modpack that just has everything in one place so we dont have to put 75 different mods on our server to get a couple gearsets that look good...lol

vernal wing
glossy basalt
#

Terrain and mission maker could use some basic objects for editing, the one we have are great but after some time you see them again and again
I'd love some variation
So @radiant pawn if you have time to do some I'm sure it will be appreciated

#

Boxes, crates, basic logistics stuff for example

vernal wing
#

relevance to this channel?

rotund topaz
rotund topaz
dense scaffold
#

How far away from Czechia are you? Physically

rotund topaz
#

Im in USA, east coast

#

Would a VPN endpoint closer to Czechia help?

dense scaffold
#

Don't think so, east coast should work

#

I am within 4 hours to their servers and still sometimes get the timeout, pretty rare though for me

rotund topaz
#

hmm, wonder why it happens so much for me. I get TIMEOUT like 99/100 tries, its crazy

dense scaffold
#

Do you have a stable internet connection? Worth asking

rotund topaz
#

yeah, good connection, no other connection issues

#

also my mod is only 28MB, pretty small

#
BACKEND   (E): Http Error (TIMEOUT)
BACKEND   (E): [RestApi] ID:[104] Timeout
DEFAULT   (E): Uploading failed! Reason: "TIMEOUT"
RESOURCES (E): Publishing failed``` This is the full error from console.
dense scaffold
#

Oh that's super weird

#

We could check if it's on your end if you run an mtr to bohemia's servers, if you're up for it dm me

rotund topaz
#

yes would be happy to, thank you

glass ruin
misty seal
#

If my project is MIT license do I just set it to 'custom' under the workshop publishing stuff

timid nebula
#

I found the thing to fix the uploading issues for me is to make sure everytime you upload make sure you re-upload your sat map and then re generate it then re export you topo,soundmap and ras then re-upload and worked everytime for me now when i do it this way

#

But this was for a map

#

Not had issues with uploading normal mods

rotund topaz
rotund topaz
#

I'm guessing it's some kind of network issue cuz the only error I see is the curl TIMEOUT

#

I've tried connecting to a VPN in Czech Rep, and other places as well, same error 😦

rotund topaz
#

okay after trying hundreds of times, the mod is finally publishing. no idea what caused it or fixed it, nothing has changed

#

if anyone at BI wants to troubleshoot, im happy to run through more tests and try to help get to the bottom of it, seems to be a common issue

silver bison
#

Hello.

Obfuscation and any sort of malicious DRM that crashes, breaks the game or does harm in any way or form are not allowed in the Arma Reforger Workshop.
If you have found any mods that are doing these things then feel free to report it here.

rich cove
#

hey does anyone know how to use the mortars from the mortar mod?

royal swan
#

So with the Vietnam radio mod, how does that work with the music? What about copywrite?

vernal wing
royal swan
#

So I've been planning to make a West Germany overhaul mod with music and one thing I had seen was that someone had changed the in game radio to play music from the Vietnam era. I know it has real music from the 60s, such as Paint It Black, and a few others. Shouldn't copyright (I spelled it wrong the first time) be a problem, or...?

vernal wing
dense scaffold
royal swan
mellow creek
#

rip

royal swan
#

Big rip

viral storm
last cape
#

I've logged into a different Steam account and now I can't login to my Bohemia account to publish to the workshop.
Instead I get Error Code:409 - Conflict state, Identity conflict usually means identity is already created.
Is there any way I can get the previous Steam account removed from my mods? Please help.. 😦

rotund topaz
misty seal
#

Can I post to the workshop on an email that doesn't own the game on steam?

#

My game email is not the one I typically post software to. Can I just make a new BE account and post it to that one?

rotund topaz
lavish cloak
#

lol ok

rotund topaz
#

its so weird, only 1/100 tries works, whether im on VPN or not. it could still be an issue with my network, idk how though,not running anything particularly uncommon here, if I get a chance to try from a different network i will let you know.

lavish cloak
grave lake
#

Hey everyone I’ve been trying to get a custom flag done for my group but it keeps coming up enlarged. Are there any tutorials out there or does anyone have any recommendations?

lost geode
halcyon frost
#

Hey, is there a way to turn off the water in the Enfusion Terrain editor (for surface painting underwater)

misty seal
#

On the hierarchy you can hide lakes and rivers and stuff but idk how to get rid of the ocean layer

halcyon frost
#

thanks

#

i guess imma have to work-around

misty seal
#

tbf you could just make it flat a couple feet below the water, are boats or swimming even in the game?

#

and just once you do find a solution to remove water do it nice then

torpid plover
#

Is there a compiler dictionary for the workshop scripting?

boreal cobalt
#

There's a debug menu that's like left Ctrl + left windows key or something and you hold it down and its in there somewhere. I might have the buttons wrong. Ask in #enfusion_terrain if that doesn't work

summer jewel
#

Hey everyone, I have been getting reports of some people trying to download my mod (map) in the workshop, but people are getting extremely slow download speeds when specifficaly installing my mod for some reason? does anyone know a solution or does anyone have the same problem?

lavish cloak
torpid plover
#

how do you use addons?

I loaded them in my workbench, but they do not show up in the resource browser

#

I cannot find where I access them to put them in my scenario

neon spoke
# neon spoke Seems Australia is capped at 2Mbps or there is a major routing issue causing slo...

Still an issue max is about 2Mbps, tried multiple computers and multiple networks to ensure it's not just this one system or network.

Could be bad routing but I had a look and I get about 240ms which makes sense within 13 hops with 0% packet loss at destination.

Our network:

 1  _gateway (185.210.233.1)  0.221 ms  0.153 ms  0.164 ms
 2  159.196.194.190 (159.196.194.190)  5.367 ms  7.883 ms  5.330 ms
 3  10.241.12.98 (10.241.12.98)  95.766 ms 10.241.12.96 (10.241.12.96)  95.815 ms  95.880 ms
 4  10.241.12.112 (10.241.12.112)  99.019 ms 10.241.12.114 (10.241.12.114)  99.001 ms 10.241.12.112 (10.241.12.112)  98.986 ms
 5  10.241.14.113 (10.241.14.113)  98.970 ms  98.959 ms  98.941 ms
 6  * * *
 7  be30.core2.equinix-sg1.sin.aussiebb.net (180.150.2.63)  95.971 ms  95.651 ms  95.572 ms
 8  ae4-ucr1.czs.cw.net (195.2.10.233)  254.857 ms  255.038 ms  254.826 ms
 9  * * *
10  ip-81-27-200-60.net.vodafone.cz (81.27.200.60)  251.044 ms  251.030 ms  251.014 ms
11  krejci-mos2.cust.net.upc.cz (77.48.97.202)  251.237 ms  251.201 ms  251.180 ms
12  213.192.54.243 (213.192.54.243)  251.139 ms  251.079 ms  251.101 ms
13  213.192.54.43 (213.192.54.43)  256.166 ms  250.901 ms  251.201 ms```

German server:
```traceroute to 213.192.54.43 (213.192.54.43), 30 hops max, 60 byte packets
 1  * * *
 2  100.100.100.1 (100.100.100.1)  0.419 ms  0.570 ms  0.549 ms
 3  10.75.0.229 (10.75.0.229)  0.927 ms  1.244 ms 10.75.1.229 (10.75.1.229)  0.902 ms
 4  10.75.1.113 (10.75.1.113)  49.084 ms  49.053 ms 10.75.2.53 (10.75.2.53)  19.570 ms
 5  * * et-0-2-3-30.cr7-fra2.ip4.gtt.net (46.33.81.29)  4.210 ms
 6  be40.br02.frf08.pccwbtn.net (63.223.13.66)  0.599 ms ip4.gtt.net (154.14.153.254)  0.509 ms be41.br02.frf08.pccwbtn.net (63.218.230.110)  0.540 ms
 7  ae5-tcr1.fis.cw.net (195.2.6.9)  0.336 ms  0.451 ms  0.390 ms
 8  ae5-ucr1.czs.cw.net (195.2.10.237)  7.292 ms a59-pcr1.fis.cw.net (195.2.30.74)  0.630 ms ae5-ucr1.czs.cw.net (195.2.10.237)  7.231 ms
 9  ip-81-27-200-60.net.vodafone.cz (81.27.200.60)  26.524 ms  26.481 ms ae5-ucr1.czs.cw.net (195.2.10.237)  7.168 ms
10  * ip-81-27-200-60.net.vodafone.cz (81.27.200.60)  26.074 ms krejci-mos2.cust.net.upc.cz (77.48.97.202)  7.997 ms
11  krejci-mos2.cust.net.upc.cz (77.48.97.202)  8.285 ms 213.192.54.243 (213.192.54.243)  7.868 ms krejci-mos2.cust.net.upc.cz (77.48.97.202)  7.997 ms
12  krejci-mos2.cust.net.upc.cz (77.48.97.202)  7.961 ms  8.051 ms  7.995 ms
13  213.192.54.43 (213.192.54.43)  8.052 ms 213.192.54.243 (213.192.54.243)  7.983 ms  7.953 ms```
#

MTR from our network:

|------------------------------------------------------------------------------------------|
|                                       MTR statistics                                     |
|                       Host              -   %  | Sent | Recv | Best | Avrg | Wrst | Last |
|------------------------------------------------|------|------|------|------|------|------|
|                             192.168.0.1 -    0 |   26 |   26 |    1 |    1 |    9 |    1 |
|                         159.196.194.190 -   50 |    8 |    4 |    5 |    5 |    6 |    5 |
|                            10.241.12.98 -    0 |   26 |   26 |   96 |   96 |   98 |   97 |
|                           10.241.12.112 -   67 |    6 |    2 |    0 |   98 |   99 |   98 |
|                           10.241.14.113 -    0 |   26 |   26 |   97 |   98 |  103 |   99 |
|                   No response from host -  100 |    5 |    0 |    0 |    0 |    0 |    0 |
| be30.core2.equinix-sg1.sin.aussiebb.net -    0 |   26 |   26 |   96 |   96 |   98 |   97 |
|                     ae4-ucr1.czs.cw.net -    0 |   26 |   26 |  250 |  251 |  252 |  251 |
|                   No response from host -  100 |    5 |    0 |    0 |    0 |    0 |    0 |
|             v243.bb2.pop1.brn.sloane.cz -    0 |   26 |   26 |  251 |  252 |  269 |  252 |
|             krejci-mos2.cust.net.upc.cz -    0 |   26 |   26 |  251 |  253 |  290 |  252 |
|                          213.192.54.243 -    0 |   26 |   26 |  256 |  256 |  257 |  256 |
|                           213.192.54.43 -    0 |   26 |   26 |  252 |  252 |  252 |  252 |
|________________________________________________|______|______|______|______|______|______|

Can't see any issues with routing, for some reason our German server can upload at 60Mbps and we can upload to it at 200Mbps yet if we directly try to upload we only get 2Mbps even if we use a VPN server we deployed to that server even though running real world speed tests we upload at about 150-180Mbps through the VPN.

Just seems really odd that the speed issue is a constant 2Mbps regardless of the network situation I have tried 2 other computers to see if it's a system issue and both had the same problem, It's really hard to upload assets when your uploading for 2-3 hours and it fails due to a timeout.

dense scaffold
#

so is it a difference in carriers used to route to your german server and to BI from you?

neon spoke
#

I'll have a quick look at the routes between my location and my german server

dense scaffold
#

didn't you just say using a vpn on that server is faster?

neon spoke
dense scaffold
#
if we use a VPN server we deployed to that server even though running real world speed tests we upload at about 150-180Mbps through the VPN
neon spoke
#

using the tool we are capped at 2Mbps regardless of the VPN which is the issue

dense scaffold
#

double check you are actually routing to BI through the VPN

neon spoke
#

I have, and it definitely is as I was monitoring the traffic which is where my issue arises the VPN is using OpenVPN and routes all traffic over it along with a killswitch to ensure no data is passing out of my WAN

neon spoke
#

The speedtest was via a WireGuard connection to the German server then to Prague, even faster than OpenVPN and still same 2Mbps cap via Enfusion definitely running through as 0.0.0.0/0 routes are in place and the traffic is definitely flowing through the VPN

humble wigeon
#

in any case, I can confirm those issues since even here in NL office we have same issue when uploading to retail Workshop

#

it is being investigated so hopefully we will see improvements in the future

neon spoke
#

Good to know I'm not going crazy haha, I'll have to stick to the WS22 with GPU attached until it's resolved

glacial relic
#

ArmaReforgerWorkbenchSteam.exe -enableWARP

neon spoke
rotund topaz
dense scaffold
#

workshop has just had an outage, hope it's fine now

halcyon frost
#

not sure... cant connect server, or publish. Getting http 500 errors.

#

From workbench when trying to publish. Able to get server up and running.

BACKEND   (E): [RestApi] ID:[16] Error Code:500 - Internal Server Error, apiCode="InternalServerError", message="Internal Server Error"```
dense scaffold
#

rip

#

better not restart any modded servers

lavish cloak
surreal crypt
#

Is it possible to add a mod for an analog input for helicopter collective control?

cursive scarab
minor magnet
#

Anyone able to lend hand on explaining how I convert textures & blend file into enfusion so that i can put mods into the game for server? thanks in advance just new to this

torpid plover
#

is there a compiler dictionary for how the syntax works?

Or at the very least what language is reforger coded in

blissful kraken
#

Reforger itself is C++ but I think you may be talking about the scripting language used in enfusion engine that is enforce.

ruby fjord
#

How do you Curve a Bridge in the enfusion engine? I can't figure it out

ruby fjord
#

alr

young coral
#

Well technically you could try using a prefab generator. But it's not going to be great.

ruby fjord
#

theres no generators for Bridges

#

lmfao

#

At least the one I wanted

#

I'll see what I can do tho

young coral
#

Straight bridges wouldn't be a problem, but you'll most likely have to do curved ones by hand.

torpid plover
blissful kraken
#

I think most of the documentation is "in-engine" while in the workbench tools.

the wiki has a lot of good things too:
https://community.bistudio.com/wiki/Category:Arma_Reforger

I'm not sure if these sites are meant for the public yet but...they are some sort of documentation sites for enfusion/reforger.
https://community.bistudio.com/wikidata/external-data/arma-reforger/ArmaReforgerScriptAPIPublic/
https://community.bistudio.com/wikidata/external-data/arma-reforger/EnfusionScriptAPIPublic/

torpid plover
#

Great thank you, need some info on how the api works so I can make a custom api pull from multiple areas

midnight vortex
#

Hey all, is it possible to add vehicles/mods/PBO models from Arma 3 into Enfusion/Reforger?

olive mason
#

PBOs do not work in reforger. The scripting language from A3 is different than Reforger, so scripts would need to be rewritten. Models can be converted, but only if its your model and you have the unbinarized files. Otherwise no.

midnight vortex
#

Got it, thanks!

vernal wing
cold herald
#

Is there anyway to see how many downloads your mod has?

lost geode
cold herald
#

Cool thanks

vernal wing
#

@ornate snow - wrong channel, please read description

gentle mortar
#

any mod creator here?

#

need a work

glossy basalt
wanton maple
#

I am working on a Conflict map. I see on some servers they disabled the AI tents. How do you do that? anyone know?

wanton maple
exotic lion
potent marsh
#

Anybody know how to fix this?

lost geode
#

Get better internet/reset your router?

potent marsh
#

It was mods not responding

#

Reinstalled the mods

#

now I have this problem

#

Unmodded servers work fine

rustic drum
#

report to admin, tell he workshop brok

sinful river
#

@lost geode I’m a big fan would we be able to talk when you’re free?

manic tree
#

any1 know how to fix this?

sinful river
#

Yup

sinful river
#

🙂

manic tree
#

did it

#

and it didnt help :(

#

but ok ill try again

sinful river
#

If it still dose not work attempt a Xbox restart

manic tree
#

im on pc and it works i have no idea why it dint before

#

xd

sinful river
#

All good lol glad you figured it out !👍

ocean stump
#

Is there a high/low ready mod? not sure if this is the right area to ask either

wraith fable
ember tartan
#

Pls help

ember tartan
#

🥰

sterile basalt
#

Hey guys, is this known:
If you have a list of dependencies defined in workbench/options and the you will delete one of these from the list (one of them between other, not at the end of the list) and use this "reverb" arrow, then it puts in the addon.gproj this -> "" at this position of the IDs and the depencies are not loadable anymore after that point:
ENGINE (E): Addon '<yourmodname>' dependency ' ' can't be added

rustic drum
dense scaffold
sterile basalt
dense scaffold
sterile basalt
gentle mortar
dense scaffold
#

you know what would be cool

#

a way to see mods that use your mod as dependency

humble wigeon
#

Wasn't it visible in ingame workshop at some point?

dense scaffold
#

you can see what dependencies a mod has but cant see what mods depend on it

humble wigeon
#

that was my point, I think it was like that in the beginning

icy token
#

I can't seem to login with my BI email and password on the experimental workshop. Tried logging in and out of the other workshop and the game but to no avail. Should I make a new account?

young coral
#

Different backend

icy token
knotty karma
#

well 2024 Feb, I still thinking if we could have a common section under the workshop page like steam workshop that would be great

#

ppl can discuss directly in that mods page, knowing FAQs and Problems exist

sterile basalt
#

Hi,
is there a way in the shp file importer that the shapes would imported with "Adjust Height Map" is deactivated?

sterile basalt
#

Nevermind. I found a way to deactivate all entities

#

But I think this should deactivated by default. It take quite a while for many road pieces first to activate this and change the terrain and then to deactivate it and make all in reverse.

novel tendon
#

anyone know why my play button is grayed out

#

trying to make a map

urban slate
#

Can mods have the same guid on experimental workshop as stable workshop or do you have to create a separate mod?

humble wigeon
#

yes, it can have same GUID - experimental and stable have separated workshops

eternal geyser
#

It doesn't always seem to work nicely though. Sometimes Reforger doesn't notice that it still has the experimental version of a mod for some reason, when I try to connect to a server on stable.

humble wigeon
eternal geyser
#

Meh, having two different accounts feels like even more of a hassle than just deleting and redownloading the problematic mod. Luckily my mod set on experimental are usually rather small, so it isn't much of a pain to redownload them, except if it's RHS 😅

humble wigeon
#

Meh, having two different accounts feels like even more of a hassle than just deleting and redownloading the problematic mod
except when you are not sure which mod is causing this issue - then you might waste much more time figuring it out

gilded fulcrum
#

Hello everyone. Is there a way to test my modification created with the Reforger Tools before publishing it to the workshop?

#

i made a simple ui with a button and it should only give a hint. i am in the beginning of reforger modding

#

still missing SQF times

#

the change of A2 to A3 was easier

#

😄

gilded fulcrum
#

and now?

#

i will test it ingame

young coral
#

Depends on your mod

#

The play button starts the game in the current world with your mod loaded, without having to publish it

solid dagger
#

Whats this?

gilded fulcrum
# young coral Depends on your mod

thank you for your reply, now i try to add an addaction entry on my player to create a marker omn the map at my current position, any tutorials for that?

lethal night
unkempt lantern
#

Hello, I'm trying to make a mission on someone elses map from the workshop but I'm getting an error trying to set up the framework. It's saying there is already an existing game mode etc. Is it possible to use someone else's map without the existing dependencies?

young coral
unkempt lantern
#

Yes trying to make a scenario on Hon Dao Chet Island and it has a GameMode_Campaign1.et

young coral
#

GameMode_Campaign should only be in the Conflict subworld.

gritty valve
#

I'm looking for somebody that would be interested in making a piece of clothing possibly

gritty valve
#

Preciate it

unkempt lantern
#

Hello, still trying to figure out how to make a scenario using an existing map. When I try to use the gamemode setup plugin, I get an error that there is an existing gamemode, which the map I'm using comes with. How do you delete or override that since the assets are all locked?

lost geode
#

Depends if the map was made by B.I. or if it's from a mod.

unkempt lantern
#

Its a player made map so a mod right? Is it possible? Does one need to unpack it? Just can't find any info on this.

rustic drum
#

Anyone know how to get past this?

mellow creek
halcyon frost
#

Hello guys!

#

i have a really quick question, how do i play with my mods in GameMaster