#enfusion_generic

1 messages · Page 26 of 1

fleet night
#

It seems like any conflictmilitarybase near my MOB wont become attackable, also my MOBs are set to source.

steel plume
#

Hey dumb question, where do i change the "restarting..." time on match end screen?

torn zinc
#

bro help

#

Where it says "None", what should I do?

hazy flume
# torn zinc bro help

navigate it to your project folder / you can make a folder specificly for you Topography or whatever you throw in there just choose the following folder as a destination

#

just click on the 2 dots then navigate to your project folder and then either use the folder that has your project name or make a new one and then choose it

hexed thunder
#

How can I make sure my vehicle doesn't sink in water?

edgy wasp
#

Persistence system also works on main game not just experimental, you just need to have it set up properly

edgy wasp
valid galleon
#

I hate asking this, but is there someone who can point me somewhere that gives ma solid explenation how to get a prop ingame? I mannage to get a model with colision etc ingame. but the next step seems to be skipped in every tutorial.

proper patio
#

does anyone know any gambling servers that are active in vc

opal valley
#

LINK expired

desert ingot
#

How can i disable de rank in GM?

modern oak
wheat saffron
#

I made a new vehicle from scratch but it crashes my game when i enter it
i think it has to do with the animations (for now i don't have any i just used the UAZ anims)

tropic sedge
#

Is it preferred that i take my questions regarding modding in here @hollow rampart?

hollow rampart
tropic sedge
# hollow rampart depends on the topic of your questions as we have various different channels her...

So as i mentioned in my previous message in the general chat.
I've got a model, paid for with licenses in order.
The game i'm going to make a weapon for, is Reforger.
I'm currently looking to get the bones, armatures and animations in order.
Have already familiarized myself with colliders and meshes.
As i'm quite new, and there is a lot of information to digest in a rather short amount of time. I'm looking as to where i should start. As in would it be Armatures and Bones alongside the animations for that.
Would another place be smarter to start with?
My plans are to use the mag fed function for the M21, as a function on my rifle.

hollow rampart
tropic sedge
hollow rampart
#

bolt action is also not a default vanilla feature I recall

tropic sedge
#

I'm simply not finding any good sources on how to do it.
It all seems to be made for those already familiar with these things.

hollow rampart
#

so that will need extra steps to get done

hollow rampart
tropic sedge
hollow rampart
#

have you checked the tutorials in the wiki? They go over some of the basics

hollow rampart
#

but bolt action, no

tropic sedge
storm pike
#

We are currently facing several technical challenges with our private server that are impacting its stability and the overall user experience. We aim to address these issues in a professional and systematic manner, as outlined below:

First: Distributed Denial of Service (DDoS) Attacks
The server is experiencing repeated DDoS attacks, resulting in service interruptions and noticeable performance degradation.
Question: What are the most effective solutions or advanced systems available to provide strong protection against DDoS attacks and ensure uninterrupted service availability?

Second: Vulnerabilities and Exploits within the Server
There have been observed attempts to exploit vulnerabilities and perform unauthorized access within the server, which may compromise data security and operational stability.
Question: What are the recommended measures and technologies to enhance server security, prevent breaches, and effectively mitigate the risks of vulnerability exploitation?

Third: High Ping Display in Server List
Although the actual ping is low (approximately 20ms), it appears significantly higher in the server list (reaching up to 100ms), negatively affecting the server’s attractiveness to players.
Question: What are the possible causes of inaccurate ping display in the server list, and what solutions can be implemented to ensure the correct value is shown?

thick trout
storm pike
#

I didn't understand what you meant.

get better dedicated server

#

We have protection, but I want to know if there's anything else I can do.

empty nexus
#

Step 1 consider not using AI garbage. Once you're past that, you can "solve" high ping by moving closer to a Bohemia ping site. You can solve exploits by getting hired at Bohemia and fixing the game. You can't stop DDOS but you can try different protection services to see which works best for you.

storm pike
#

I tried to make it more formal by turning to artificial intelligence.

empty nexus
#

Dont worry about formal on a video game discord

storm pike
quasi raven
thick trout
# storm pike I didn't understand what you meant. get better dedicated server

But seriously, proper DDoS protection will cost you a fortune. You’re better off looking for a hosting provider that includes it in the price. As for the exploits, I’m not quite sure what you’re talking about. As for the high ping being displayed, that’s probably linked to the DDoS attacks you’re talking about, because the in-game list doesn’t refresh very often – more like every 2–3 minutes.

thick trout
storm pike
#

We have protection that isn't provided by a service provider because we work on it ourselves. However, we face a large number of packet loss attacks; I'm experiencing over 50,000,000 DDoS attacks. Regarding the Bing issue, it's on server list 100, but inside server 20...

thick trout
#

wdym 50,000,000 ddos attack its messured in bps

storm pike
# storm pike

This is the only reason I'm so upset today. I work so hard, and then someone comes along and ruins everything I've built.

stable storm
#

Has anyone done custom map markers?

torn zinc
#

Tell me how to fix this so that the water on the map looks like it does on the map and not like a square

steel plume
#

My server logs are getting spammed with multiple errors related to personal belongings. Can anyone help me decipher where and what I need to do to resolve this error.

17:57:02.275 INVENTORY (W): VALIDATION FAILED: Item @"ENTITY:4611686018428011991" ('GenericEntity','Assets/Items/Identity/Belongings_Personal/Pictures_Personal_Single_02.xob') at <4195.409668 47.192577 3094.635986> does not have InventoryItemComponent attached

17:57:14.607 INVENTORY (W): VALIDATION FAILED: Item @"ENTITY:4611686018428013390" ('GenericEntity','Assets/Items/Identity/Belongings_Personal/Papers_Personal.xob') at <4033.834229 43.619961 3840.664062> does not have InventoryItemComponent attached

remote bronze
# steel plume My server logs are getting spammed with multiple errors related to personal belo...

You have placed some raw entity / mesh directly into the world somewhere, which is usually not intended. Then the inventory system tries to interact with them, but because it is not a prefab, it has no inv item component. remove them from the map and replace with proper prefabs. the message says where they are in your world. enter the coordinates in the camera tab on world editor to get there

vapid sparrow
#

Is there any tool or plugin that will tell you how optimized the map is as far as performance?

steel plume
steel plume
# vapid sparrow Is there any tool or plugin that will tell you how optimized the map is as far a...

There is an Fps Diagnostic plugin built into world editor. It will move a camera around the world and record FPS data. However, depending on the map size and heatmap resolution you set it can take days to complete. I found that running the default res makes it pretty much impossible to tell whats going on. Upping the res would help a lot but it will take days to complete for a normal size map. Not sure if there are any other tools for performance checks like that

eternal loom
#

Hello lads & guys & enbies, anyone knows why I cannot rename a map marker, the "LocationUrbanBase.et", "LocationUrbanVillage.et" etc? I'm changing the Display name, I tried to duplicate the prefab and editing it, I tried to close and reopen the world, nothing. Any idea?

#

Looks like "Display Name" is NOT the good way to edit it, so where it is?

#

Okay nvm!
Thanks to this tutorial (where you can see how the marker will show) → https://forums.bohemia.net/forums/topic/239248-info-creating-map-markers/
and further research cause I'm a freakin' damn detective, it was just there 😅

languid lichen
jade current
#

Omfg

cinder arrow
#

Are there any ways to get a sat map of someone's map? Would be very useful for planning

cinder arrow
#

Kk

round verge
#

So we cant get paid to use workbench but now some modders get paid via the Modder Supporter Pack (Which indirectly pays you for your workbench usage)?
Why not just allow paid workbench usage? thonk

jade current
trail parrot
# jade current Because this way they kinda get to choose who gets paid.

They could just use the same sytem they use for the community donations then no? Apply for the ability to monetize, it gets looked over, if you fit the criteria then you are approved, if not try again in the future

Seems weird that communities can monetize someone's mods with consent, but there is still no ability for the person making the content to monetize it unless they get chosen for some random community poll

jade current
#

What would be the determining factor for weather or not you could monetize?

trail parrot
#

What are they getting in return on these servers? Access to more content?

jade current
trail parrot
#

So why can't the person making said cosmetics just monetize the cosmetic themselves instead of a server/community doing it?

jade current
#

They could sell the model and it's textures.

trail parrot
#

Yeah on a separate marketplace sure, but that's not the point of the conversation

jade current
#

Idk why you're coming at me like this. I been modding the game since it released. I have like 6k hours in the tools. I have more dogs in this fight than you.

trail parrot
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I'm not coming at you, I'm just explaining my stance on it

jade current
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My stance is the same as yours

trail parrot
#

Then why are we going back and forth 😅

jade current
#

It's weird that I can't sell mods. But a guy that spends 40$ to host a server can make money

#

Because you started asking questions

trail parrot
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I have 3000 hours in tools and have made many mods, I still have some right to give my opinion on it lol

jade current
#

No one said you couldn't?

trail parrot
#

I think there is a lot of misreading tones here

jade current
#

I was simply stating facts. I've been here since day one, if anyone has a dog in the fight I definitely do but, so do a lot of other people.

#

But yes, tone is hard to tell over text. That's why most people think I'm an a**hole.

hollow rampart
pulsar nymph
#

why specifically for reforger its non commercial

languid lichen
#

Leading opinion is Sony/Xbox won't allow it without getting a cut.

hollow rampart
quasi raven
#

let people invoice others for their time, you will find how quickly no one cares others are getting paid.

jade current
quasi raven
#

im not the one making public spectacles mate.

jovial cosmos
#

please, both of you.

pulsar nymph
jade current
pulsar nymph
jade current
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Well, I guess they could have if they weren't written in the tools? But the tools didn't have a "script" editor. So idk.

#

Ohhh I forgot about Poseidon Tools.

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So as long as those scripts weren't written in those tools then it should have been fine.

hollow rampart
hollow rampart
pulsar nymph
jade current
hollow rampart
jade current
#

I've thought about that aspect. And the only way I'd know of would be to live stream. But that's kinda, eh. Because it could be pretyped on another screen.

#

I often write code snippets from a text editor on my phone lol

pulsar nymph
jade current
#

I don't think they're the ones that have to prove it

pulsar nymph
jade current
#

No

#

There are only a handful of people who could do that.

pulsar nymph
#

I’m just asking these questions because it seems like everyday the gray zone of commercialization of tools gets bigger and bigger

jade current
#

That's not really a gray zone. If a random guy comes along and is selling scripts and no one even knows who he is, it would be perfectly clear that he's doing it in workbench.

#

If someone with years of experience with the scripting language did it, it would still be kinda hard to believe.

trail parrot
#

I don't know anybody who is using the Enfusion tools to write a script, it's usually outside in some form of editor and then imported, which is what I also do on the rare occasion that I do.

I didn't think anybody trusted the tools not to crash halfway through enough to do it all in there 🤣

potent ember
#

Hi! Is it possible to connect directly to a server via command-line arguments?

jade current
empty nexus
#

Script editor itself is the least crash intensive tool out of the stack

#

Crashing on recompile doesnt make you lose saved scripts so it's not as tough as crashing after applying something to a prefab then see your changes reverted when loading up again

languid lichen
hidden rain
#

Hi,
Is it possible to update regex in bohemia login form (In Enfusion) because this example do not pass : my_super_email@domain.group

old sphinx
#

I got a question about factions if anyone can help me out

zinc quest
old sphinx
bright sable
#

Either overriding in via the config or the manager prefab should do the trick

old sphinx
# bright sable Either overriding in via the config or the manager prefab should do the trick

I’ve tried that as well honestly, and it still don’t change it, even if the Faction manager is changed to a different faction name and flag. When in the menu for selecting the playable factions it say my faction which is OVERLORD’s Combat Group. It has the flag and everything on the UI menu for Conflict as well as the player faction logos in game master. But the fuckin UI portion in GM where it says US/USSR/FIA, etc. still says US with the US flag. If I go into the menu to select AI characters the logo on each character is mine, but not on the GM menu. Is there like a different Faction Key I have to make?

bright sable
#

If your approach is overriding, you shouldn't have to make a new faction key

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I don't have it memorized where these are referenced from, presumably you need to override something else too

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But I couldn't tell you what it is, not without looking at it in the WB

old sphinx
#

I believe it’s like called an Enum file/Script or something? I’ve never messed with Scripting. I can’t write code to save my life. I can only modify other people’s work with their permission to do so hahaha

river goblet
# old sphinx I believe it’s like called an Enum file/Script or something? I’ve never messed w...

I found this really helpful. Just cut through the parts you’ve already done. The very first section talks about the enum

https://youtu.be/UNNlQekoCx8?si=L6Wh8wqZQxfVy2Ag

A quick tutorial video on the creation of custom factions for your Arma Reforger mod.

Chapters:
0:00 Introduction
0:05 Setting up enum file
1:00 Explanation to add semicolon (;) for enum file and faction ID setup
2:17 Setting up config files
17:12 Integration with Game Master and Conflict
19:29 Setting up character prefab
25:03 Setting up spawn...

▶ Play video
drifting drift
#

what is the problem? idk what to do

wooden crow
#

true or false question real quick since i'm a newbie with enfusion. If there are any errors in my log console, i cannot publish my map into the workshop?

hollow rampart
#

so it is preferable to fix things before uploading

wooden crow
hollow rampart
#

yeah it is unfortunate that people dont always care about those

#

probably no magic fix for all things at once either

#

if youa re using mods with errors then those can also accumulate

wooden crow
#

is there reliable sources to tell me how to fix those? Cause it's all gibberish to me XD

hollow rampart
wooden crow
#

gonna be here for a while then XD. Alright, well i appreciate the help. It's good knowing i finally found a place where i can always ask questions. 🙂

hollow rampart
#

if you have accumulated a lot of errors over long time, sometimes it can be more helful to start new project and inject your work into it in small pieces

#

so when an error comes up, you might have more idea what its related with

#

as in the last thing you added

wooden crow
#

Understood. I'm only using one dependency for mods but that's pretty much it. I'll figure it out eventually, hoping to grow fast into understanding the basics.

#

One more question btw, is there quick need-to-know advice you could give me before i spend about a year working on a map?

empty nexus
rancid berry
#

❓ fishing for interest here - would anyone be interested in a team up to develop a small collection of vehicles free to use for everyone?

I’ve spent countless hours trying to balance the different vehicles on our server to provide something for each vehicle role for both sides and it’s a nightmare.

I’m thinking making something for reforger then continuing it into ARMA 4. A strictly small selection with one type of vehicle for each role for both factions and each vehicle will be well developed and maintained. It would literally be the only mod I’d work on.

Note: free for everyone and unbranded so any server could use without advertising another server

formal yew
#

Sup guys!

How to change rank requirement and supply cost off vehicles and helicopters??

modern oak
#

You need to override or duplicate the vehicle prefabs and change the settings within their components I think (and update entity catalogue if using duplicates)

rancid berry
formal yew
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On Prefab, right?

#

I've try this

#

But no success

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I found!

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Findig rank requirement now

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I think is this.. Going test

hazy canopy
fervent crystal
#

How do I go about adjustiong the damage radius of a HE m406 40mm grenade? I've edited the warhead to increase the dameage but I still cant seem to find what effects the blast radius damage.

eternal loom
#

Hello there; any idea how to have the correct SlopeLandContact for any prefab?
I tried to copy everything from the USSR_pavement WE generator, but the closer I can get is this :/
And I don't really get why the pavement prefabs are pink-labelled, I guess it has to do somethin with the result I'm looking for and the slope following thing, but idk honestly... So if you have any idea 🙂

exotic furnace
#

unsure if this has been discussed but i did find a solution (for my instance at least) for constant time outs while publishing.

i just opened task manager and right before clicking publish, i ended the steamwebhelper task, and it published first try

spiral osprey
#

what config or script holds the vanilla bios for characters and how would I go about editing those?

Separately, I made a custom faction, but I am not hearing them using their voices when in contact and things of that nature. Is there somewhere I have to assign the voice IDs or something?

rancid berry
#

@unborn inlet @sterile shoal - sorry for the tags but I couldn't find the information on the BI Forum or your own website. Do you guys have a discord/twitter/RSS feed/News Paper column where your updates go?

sterile shoal
rancid berry
rancid berry
#

ahhhhhh thank you @unborn inlet thats getting bookmarked.

Also I can't post in the RHS showcase page because the member list is full, so big thanks to you guys for making RHS - mod scene would be naked without it

unborn inlet
modern badger
#

any reason why my memory points are not under w_root? 🤔 tried exporting with the sample weapon and it also places mem points there

#

i have set the relation correctly in blender, they appear under the armature there

#

aha! ok i had to change parent type, mystery solved

modern badger
#

the tutorial on the wiki also has the same problem btw

#

if everything is supposed to be under w_root then the tutorial and sample file are not set up correctly either

sterile shoal
#

not everything needs to be under w_root, the root is just the root bone of the armature, everything below it are bones, but you can also define them as Empty object which are just memory points

modern badger
#

i see, i checked some weapons from base game and they're all organized that way so i figured it was a requirement

formal yew
#

Regarding this bug where names aren't rendering correctly in the interface, any idea where to investigate?

vernal pollen
# formal yew

Those are probably in the their respective WB components, the pound (#) is used to reference the string table usually under something like "Display name"

#

I've never figured out how to enumerate that string table from the component

quasi raven
lapis nest
#

i had a fever dream of an idea that boiled down to this, do you guys know if it's possible to make this without it having an aneurism and exploding?

slate sail
#

Recursive tree walks in Enfusion/Arma reforger are dumb, replace them with dynamic programming.

#

using ECS and not dynamic programming is odd.

#

how do i ping the Enfusion engine devs?

#

They should replace the recursion with dynamic programming and profile it.

hollow rampart
#

You can make a feedback tracker ticket though.

rancid berry
#

Ayo.... anyone know if the Gaz Tigr mod is coming back?

sharp ridge
#

How do I open a second instance of Reforger tools?

hollow rampart
sharp ridge
snow inlet
desert ingot
#

Hello, I duplicated a scenario from the workshop so I could edit the faction manager and game mode for my own server, but I'm having problems when trying to play the scenario locally. The base doesn't appear for spawning, and there are no capture points. So I changed some things again to see if it would fix it, but now I'm getting this error when I try to republish it:
:BACKEND (E): [RestApi] ID:[113] TYPE:[EBREQ_WORKBENCH_GetAsset] Error Code:400 - Bad Request, apiCode="workshopApi.assetNotOwned", uid="1776352143448-107400", message="You're not an owner of this asset"

snow inlet
#

Didn't know where to ask this so I apologize in advance if this is the wrong place. Is it possible to hook into external audio programs from reforger/enfusion, theoretically, to pipe audio, for example Spotify, into the radios already ingame?

cerulean abyss
#

hi. I have found that:

{
    /*!
        This is an optional state of the game.
        It can be used to allow more players connect before game mode itself engages.
    */
    PREGAME = 0,

    /*!
        This is the main state of the game.
        It is where the main loop of the game happens.
    */
    GAME,

    /*!
        This is the state to which game transfers when it ends.
        It can be used to show scoreboards, additional messages or allow
        user-based voting, etc.
    */
    POSTGAME
};```

what exactly is that PREGAME? what can and what can't happen in that state?
jade current
#

The component name may not be accurate but, it's something like that.

spiral osprey
#

I am having the same issue, did you ever figure it out?

vernal pollen
spiral osprey
modern badger
#

this happens whenever i try to enable the enfusion blender plugin, im on 5.1, do i need an older version?

#

the answer is yes, apparently 🙃 works with Blender 4.5LTE but not 5.1

#

works with 5.0 stable as well

#

guess ill stick to that

pastel island
modern badger
#

lets say at the very least i can enable it without blender screaming in agony, i tried clicking a few bits at random and saw some functions not working already

quasi raven
#

5.1 had a major python change (3.13)try to avoid it if possible. i do like the look of it tho.

terse rivet
#

So, I have made preset loadouts, but I want to set up group specific loadouts (Assault group gets: Infantry loadouts, Recon group gets: Sniper stuff etc)

Can someone please help me split these presets exclusively to specific groups? thanks

slate sail
#

but its not that important. They can keep using recursive tree walks like cavemen coolfrog

drowsy bloom
#

gentlemen

#

I need to find out how to occlude the eyeballs, tongue, teeth, and mouth of the player body. If i occlude the head, it leaves all of those behind (rather humorously)

hollow rampart
hollow rampart
#

yeah I did not really expect you would

slate sail
#

im not "normal people", im an individual.

hollow rampart
#

yeah

#

that does shine brigthly

slate sail
#

normal people wouldnt even know what im talking about, and many college graduates still think its acceptable to use a recursive treewalk instead of dynamic programming.

hollow rampart
#

yep

#

you sure are the most smarters person in the world

slate sail
#

Android even uses recursive tree walking for their UI tree

slate sail
drowsy bloom
#

why are you being mean to goat :(

slate sail
#

reminds me of a video where a guy left a note on a guys car, warning him his tire had a bubble.

#

thats not safe, like the wall is failing. But the guy found the note, and got mad thinking he was trying to flex on him, calling him too poor for tires or something.

#

its like that. youre just trying to say a stuff, and theyre all like getting mad about it.

#

I wonder how recursive tree walk / dynamic programming tree walk fairs register wise.

#

asked ChatGPT to back me up here.

hollow rampart
#

chatgpt is not really a reliable source of information

#

so blobdoggoshruggoogly

slate sail
#

yeah, but i am.

hollow rampart
#

well

#

that is yet to be proven either

#

since you know

#

no actual proper feedback ticket

#

but you dont do those

#

so anyway

slate sail
#

well idc, its apparent to my peers.

hollow rampart
#

okiedokie

stuck ibex
#

some one for the love of god help me

#

im a noob and im stuck rn tryna figure out why my server wont launch

uneven ore
torn zinc
#

help pls

brisk yew
#

Idk where to post this but i get this error when i try to run gamemaster with mods

languid lichen
barren root
bitter garnet
#

i ma trying to create a everon map using the empty everon preset and copying/pasting world objects so i can edit towns and the like. i placed basic Hq's for conflict to stasrt test playing i get this memory error. loading stops at 93% creating entities when i hit play to test. i have WCS cor add on. i get this wrong GUID name error and unsure how to correct this.

deft ridge
#

I'm kind of out of idea's how to fix this, I am making a map layer for conflict and I've got everything working except line connections on the map for the bottom right of the map. Everything caps and plays out like it should it just doesn't show the connections for those points. I copied a working point and changed everything and deleted the old non-working and it worked for one point then stoped when I remade the others. It's using the WCS_Core whitelisting but I'm lost on my next step forward

steel plume
#

Does anyone know if there is a non-scripting method to force players to snap to prefabs instead of terrain when they spawn in via radio backpack? If a player has a radio backpack equipped but they are standing on something like one of the GraniteCliff prefab that is frequently used, the spawning player will spawn inside of the rock 9/10. It seems to behave the same way conflict military bases do, if they arent placed directly on terrain, they snap to terrain below the ent they are placed on.

steel plume
#

For what its worth, I havent even been able to figure out what forces this behavior⬆️ I've tried every setting/ tick box i can in the base prefabs and they just snap to terrain no matter what. I'm assuming its part of a script that runs when world is started but i cant find it in any scripts

unreal hawk
#

Does anyone have any Idea on why something that works locally woudln't on a server? I have an extended artillery piece of the 777 mod working just fine on my local machine, but on the server, it appears to elevate properly but only ever fires straight ahead. The only things i've changed are the mesh. I'm currently overwriting the animation instance to put my custom elevation animation in as well. From what I can tell, the m777 mod is basically doing fancy stuff to mortars, and I've set the projectile spawn to a bone that is parented to the elevation animation. Any thoughts as to why this would be working locally but not on the server? I've been hitting a wall for the last 8 hours.

hexed thunder
#

Hi mates, I'm having an issue when converting an FBX (exported from Blender) into XOB in Enfusion Workbench. After import, the mesh appears completely black in the viewport,

unreal hawk
hexed thunder
#

still didn't get it with enfusion tool. I already open workbench but i cant export from there. Unless if i drop this fbx manualy in enfusion and setting path in blender for xob file. But in this case my model getting in black color

unreal hawk
#

You have to assign the xob up above where it says open xob in workshop

#

and make sure the materials are converted properly

heavy wigeon
#

@hollow rampart can I dm you?

hollow rampart
wet schooner
#

One message removed from a suspended account.

#

One message removed from a suspended account.

pulsar nymph
wet schooner
#

One message removed from a suspended account.

wet schooner
#

One message removed from a suspended account.

hexed thunder
# pulsar nymph Хаха

Hi, do u know a propper way to fix vertex paint of all mesh? currenlty i can only repaint vertex one by one )

pulsar nymph
ebon tapir
#

Could someone help me with an error I'm having with a Scenario Mod?

#

I installed the Operation Savannah scenario on my server, but any player who tries to join gets a "JIP Error".

#

This only happens with the scenario I described. Is there any way to resolve it?

#

I'm using his version of GameMaster for the server.

#

I've looked everywhere but I can't find a place that has a solution to this problem.

gentle dust
#

does anyone know what config a pop up that would come up every 30 mins should be

normal lake
#

hello everyone! can someone help, where i should find mistakes, i tried rework AA system on MI-28, adapted it for WCS, but i have problem with creating vehicle on spawn, it is all time roll on side.

#

And after spawn vehicle do this

sinful oxide
normal lake
#

Some fixed but other broken be me... notlikemeow

torn zinc
#

help pls

empty fractal
wet schooner
#

One message removed from a suspended account.

#

One message removed from a suspended account.

empty fractal
#

i was joking

#

it's quite funny looking

#

btw everyone in here: chatgpt can help with a lot of stuff

wet schooner
#

One message removed from a suspended account.

rustic flower
#

I've added a SpawnPoint_US.et to my game mode but the mapmarker doesn't show, does anyone know how i get the mapmarkers to show?

rose musk
# wet schooner One message removed from a suspended account.

if you dont have the answer for this, its very likely that this is a blender export issue (default unit value is cm while in other engines its usually m hence resulting in the 100x size) you should be able to solve this in the export settings (maybe in enfusion import too im not sure)

rustic flower
sweet hazel
#

I need some help with vehicle.conf overrides. I get the Units to show up in the factionmanager, although they show up as new "vehicles" and "helicopters" multlists?!? But i don't get them to show up in the VehicleService_US_Large (Helis) or VehicleService_US. Any ideas?

rustic flower
sweet hazel
#

you are playing as vanilla us?

#

not RHS_USAF?

rustic flower
#

Fully vanilla yeah but with a custom game mode component

sweet hazel
#

you removed the checkmark from "Show in deploy map only"?

rustic flower
rustic flower
sweet hazel
#

the check is not there ok

rustic flower
#

interesting, checking that did let the text appear i think

sweet hazel
#

i dont know about all that spawn map stuff, i don't use that and i can see my spawnpoint marked when dead, gonna try it while alive whith check removed

rustic flower
sweet hazel
#

checking that should hide it

#

while alive

#

even if unchecked i don't see it on the map

#

when i am dead i get a military style marker, but i didntr change anything in the mapdescriptorComp

rustic flower
rustic flower
sweet hazel
#

ah, i think the main type in the descriptort is responisble for that icon

rustic flower
#

conflict is more forgiving when using markers in my experience

sweet hazel
#

i am using a gamemode_plain with added Building functionality right now

#

you dont have any experience with adding vehicles to a catalog`?

rustic flower
#

interesting, when i add a key "MainType" with a random value i see the text, when i remove that the spawn text dissapears

rustic flower
sweet hazel
#

I get the Units to show up in the factionmanager, although they show up as new "vehicles" and "helicopters" multlists?!? But i don't get them to show up in the VehicleService_US_Large (Helis) or VehicleService_US. Any ideas?

rustic flower
#

Labels, the sizes define where they will be shown

sweet hazel
#

i am trying to override the list defined by RHS with a config in my missions folders

#

but apparently i am doing something wrong in that file

rustic flower
#

yeah make a list containing multi lists, each multilist

#

add the vehics there and overide the faction manager to put those lists in there, place the overide in the map

#

within the vehicle, change the faction affilication component to US for example, and then in the editable entity config change the faction and labels, size labels define in which tab they end up

sweet hazel
#

ihow do i "place an overide in the map??"

rustic flower
#

drag it in from the resource browser but I think also adding the original when you have an overide works fine

sweet hazel
#

i mean they show up in the faction manager

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but they create new "vehicles" and "helicopters" lists next to the original ones with the same names ...

rustic flower
#

let's see if i can open mine, one moment

#

can't open mine as i don't have some mods locally but WCS is a good example on how you can organise it

sweet hazel
#

they dont get added to existing helis but create a new heli entry

#

maybe i should just use a copy of the faction and edit that one instead of trying to get overrides to work

#

that way i can just add the vehicles to the "original" list

rustic flower
#

ahh yeah, was the list an overide? you should make a whole new list

rustic flower
#

Welp, my fix was setting Main Type to Icon (generic)... I don't get Enfusion sometimes...

steel plume
#

so uh is there a way to search by resource name in the tools?

proud knoll
#

Hey, I’ve been stuck on this for a long time and I’m hoping somebody here knows what I’m missing.

My M1A1 Abrams will not show up in the US heavy vehicle depot on my Reforger server.

I’ve already tried pretty much everything I can think of:

  • tested it on a stripped down setup
  • removed other mods to isolate it
  • tested it with just the Abrams and required dependencies
  • previously tested the depot add-on too, and it still did not show
  • moved the setup into my own core mod
  • checked entity catalog multiple times
  • checked US_Vehicles.conf
  • checked the prefab and its main components in Workbench

From everything I can see, the obvious stuff looks right:

  • the M1A1 entry exists in US_Vehicles.conf
  • the vehicle entry is enabled
  • prefab looks normal
  • editable vehicle component looks normal
  • resource component looks normal
  • faction/UI labels look normal

So at this point I do not think it is just a missing catalog entry or a broken prefab.

What I’m trying to figure out now is what actually controls whether a vehicle shows up in the heavy depot. If anybody knows the exact Conflict depot chain in Workbench, like the actual config/resource/service/queue/support-station side that decides what appears there, that’s what I need help with.

Basically, the tank itself seems set up correctly, but it still refuses to appear in the heavy depot, and I’ve been stuck on this forever.

If anyone knows exactly what files/resources I should be checking next in Resource Browser, I’d seriously appreciate it.

#

Yes, the one by TheSpaceStrider

stable crow
#

!verify

hazy mangoBOT
steel plume
#

use auto labels for the vehicle_APC tag

proud knoll
steel plume
proud knoll
#

Interesting I'm trying it rn

#

Is it something the mod author forgot?

#

Haha it worked and there's a label literally called Vehicle_Tank @steel plume should I use that?

steel plume
proud knoll
#

Weird

#

What about group large?

rustic flower
vernal pollen
drowsy bloom
#

Who knows anything about Shop System and Zelik's Persistent Banking? Curious to know if I can get Shop System to use Zeliks money instead of the built in one

rancid berry
#

Hey guys, I'm trying to make a new sandbag wall that has vehicle barriers and barbed wire already in front of it, when I edit the prefab and change the items in the composition it doesn't update the viewer. In the screenshot I've changed the small sandbags to sandbag walls, but it still shows the original sandbags. It appears properly in game though. Do I need to press something to update the model in the viewer?

zinc quest
acoustic whale
#

hello

is there a possibility to edit how thing are placed when using the sample car for example ?.i have no issue with the model using wheeled_car_base.et but i don't really get how to place everything to make the car usable and the sample has everything already.

so my question is can i edit steering wheel position when using the sample car when in the xob it is perfectly placed ?

scenic fog
#

You would need to Get into the 3D model, and manually adjust the mesh.

#

If you're not working with two seperate mesh BODIES, you won't be able to adjust this inside of Reforger. Otherwise you'd be adjusting the prefab in reforger

acoustic whale
#

yeah i see. thx

pulsar nymph
#

Hi, I made a bipod for the svd and attached it via slot manager, I’d like to animate it opening and closing. Is this possible even if it’s attached via slot manager and not part of the mesh like other bipods?

eternal loom
#

Hello there!

Is there a way to randomize the texture choice when the material is asked? I know we can add multiple textures and animate them but it doesnt look like we can't do anything else than alternate/animate them instead of choosing one in an array of textures

visual hill
#

Hello.
Where can I learn about prefab components?

languid lichen
eternal loom
eternal loom
eternal loom
#

Okay thanks again!

#

Weird that we can add a lot of textures in BCR, NMO, but cannot randomize the choice between them

languid lichen
#

way easier to create an alpha numeric imageset and have a script handle the 10million possible combinations

eternal loom
#

Okayyyy okay okay I'll look into it, that could unlock a lot of cool possibilities! Thanks again again ! 😄

eternal loom
scenic fog
#

Hey guys. I'm clipping through all of my hand placed objects. Looked through the assumptive solutions and can't seem to fix. Not script related

scenic fog
#

Can we use multiple layers in a world?

#

Such as

unkempt panther
#

So where ever your terrain is in
you need to replace that with the layer named Default

unkempt panther
wild wyvern
#

@cedar echo d'ya reckon i should try to color match it with the equipment or keep it the jet black like it appears in the images

uneven cobalt
#

Can anyone help me with this I’ve done just about everything I’m gonna reinstall the game

cedar echo
crisp pumice
uneven cobalt
crisp pumice
#

Does your mod have dependencies on other mods?

#

Deleting your addon folder deleted all addons

hollow rampart
wild wyvern
hollow rampart
#

yeah black is especially difficult in games

#

Maybe try something halfway between those 2 forr the jacket?

wild wyvern
#

was my thought ye. also trying to preserve that delectable dirt and grime in the original texture since its just so common to see it washed out when other camos get tossed onto it, even vanilla ttsko kind of mucks it up in that regard

autumn walrus
#

Seeking insight on adding rayzi’s optics to vanilla weapons with limits. Anything helps, thanks. He sent me here after verifying it was allowed just for clarity.

ember iris
#

My grass texture has changed to this bright white and I cannot figure out what caused this can anyone help?

ember iris
steel plume
#

What kind of things should I look for in mods to find out which ones are causing higher network out bandwith? Are there any vanilla systems I can disable to reduce network out? We hit over 400mbps last night and it seemed to cause some issues

cinder trail
#

hey all, having an issue with prontos mod where it pushes any interactable menu in the inventory too far to the left to interact with any icons. If anyone knows how to resize or move the windows help would be very appreciated

hollow rampart
cinder trail
#

@brittle osprey sorry for the ping

hollow rampart
#

!purgeban 1077289034398838814 0 crypto spam bot

hazy mangoBOT
digital elm
#

Does anyone know where I can turn off the ability for players to dig down structures without being in the build radius of a construction truck or base?

Id like barbed wire, road blocks and other obstacles be something that demolition teams need to move up and take out but now after 1.7 anything of the sort I place can just be dug down by a shovel.

river goblet
#

SCRIPT (W): Trying to allocate same component twice!

Is there something obvious I’m missing that is causing this? I am pretty sure it is coming from one of my mods (not certain), but if it is how do I go about finding a fix?

#

The server is running fairly high and fluctuating CPU use so I’m assuming it’s to do with this

sick ibex
#

who was that fella making the horse

bronze aspen
#

how do we get the option for buildable depot at mob/base or control point ?

round gorge
ember iris
#

What in the world did I just press?

prime cradle
#

@olive tundra could I please use your 6B5 vest mod as a dependency for a mod (I just want to reskin it to be black for a fictional USSR team please)

prime cradle
ember iris
torpid mirage
#

anyone know how to set up persistent characters? i did it before but i cant remember how i did it now.

normal lake
lucid tapir
sweet hazel
#

other markers = not the one you normally override

normal lake
proud knoll
#

under auto labels i just have to re pht back "vehicle_tank"

static heart
#

ive been lead here from showroom! wonderful. i havent been able to find a way to mitigate the whole instant void drop off the map while making a landlocked area, other than making the map massive and i suppose making some sort of border?

lament sleet
heavy wigeon
#

And yes you can walk and drive on it like those early 2000s games with looping maps

static heart
#

that is absolutely sick, ive been trying to do a recreation of a part of bosnia in enfusion for like 2 weeks now for a milsim group and i had to give up and do an island off the coast of croatia. im new to the whole map/mod making thing, as in this is the first thing ive done/attempted to do.

heavy wigeon
#

Very cool, if you have any other questions about enfusion feel free to dm me

static heart
#

so would that make just basic terrain, youd be able to walk over it and stuff but it would just be, "empty", as in is it a generative tool?

static heart
#

thanks man, ill hit you up if i need anything that isnt incredibly stupid and easy to find online, good to know theres dedicated mods on the workshop for creation

ember iris
wheat saffron
#

what's the difference between both ?

fervent crystal
#

@fringe solar Reaching out about some assistance with the UV Map template for some RHS patches for my milsim unit.

fringe solar
steel plume
#

Would there be any issues with running two separate and different mods of the same script class on a server? Two different scripts overriding the melee component. Sorry if this is dumb Q

jade current
old perch
#

how does one stop this i believe its todo with admins logging in causing it to loop then crash the server via GTX host

vestal glacier
#

Hi everyone! I'm working on making my first custom trucks. I've already made many in Blender, but I don't know how to import them into Enfusion. If anyone can help me with that, I'd appreciate it. Have a good day for everyone

dense pine
#

with A4 coming out in the next year, if say i was working on a map or weapon/vehicle mod project for reforger but also wanted to port it into A4 would it be super simple or are we gonna need to basically restart the entire project from scratch?

wanton rover
#

how do I add a user action to an entity such that I can go up to it and interact? I have a script class derived from SCR_ScriptedUserAction. I added an ActionsManagerComponent but I'm not sure what to do from here.

amber bridge
#

Getting this error when trying to upload a mod?

BACKEND (E): [RestApi] ID:[71] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:524 - Cloudflare - A Timeout Occurred, apiCode="", uid="", message=""
DEFAULT (E): Uploading failed! Reason: ""
BACKEND (E): [RestApi] ID:[73] TYPE:[EBREQ_WORKSHOP_CancelAssetUpload] Error Code:500 - Internal Server Error, apiCode="remoteRequestFailed", uid="1777168636772-608728", message="Internal Server Error"

wise dawn
#

I need to know how to reduce light amplification when I put this plate with holes cut in it on a truck

vernal pollen
vernal pollen
hexed thunder
#

is there a way to apply Shift+G (children) and then alt+P (clear and keep transformation) to all selected parents in order to seperate childrens from there? When i using this combination its apply only on first selected parent, ignoring the rest parents.

rancid berry
#

❓ Does anyone know how to set the entity budget for bases? I have a scenario, but the players can barely build anything on the bases before hitting the limit

wheat saffron
#

i can show u DM me

#

u just need to drage it from the entity browser of the left side to your file manager

vague horizon
#

how do i start moding

fossil fox
wise dawn
wise dawn
wise dawn
#

Okay, any ideas on why this now happens when I put a material to the color black?

wise dawn
#

Odd thing is it hasn't done this before

jade current
wise dawn
jade current
#

Oh, can't really tell what you've done from that picture

wise dawn
#

What I'm getting at is that it now shines like the sun for some reason

#

Like this is how it is supposed to be for the environmental lighting

#

As soon as I zoom in on the black, it turns everything else white

jade current
#

Who knows. The lighting system in this engine does some wonky things.

wise dawn
jade current
#

Then restart the tools.

wise dawn
#

I have, multiple times

jade current
#

If it still does it then clearly it has something to do with the door being black or some probe settings or something

#

Now you have to debug the issue and find out what causes it

#

Unless someone else has had this specific problem then there's not much help you can get from anyone else

#

In this case you may be the first person to have this issue, you can debug it, find the cause and then help anyone else that ever has the same issue.

vernal pollen
lucid tapir
#

Does anyone have suggestions or solutions for making FOB tents less of a death trap from... literally everything? Semi transparent camo netting that catches HE rockets, tank shells, HEAT RPGs. Its like they were designed to kill everyone inside and around it.

I know West Zagoria servers had a prefab for wooden bunker FOB. Idk if thats vanilla or their own custom thing, but we need something like that. Something that offers more protection than a gas station condom. Looking for any suggestions or solutions.

wise dawn
wise dawn
#

A grey color does work, but I'm wondering why black does that

plain rapids
#

Hey folks, im trying to create a custom preset on a helmet with different items, but when i add a slot prefab if im zoomed out its on my helmet but if i zoom in its above, its like the auto transform is messing up.

#

im not sure whats wrong or how to fix it

#

i am using the normal engine and not experimental

visual iris
#

Please tell me how to write my script correctly so that it works, and how to check if it works?

jade current
round gorge
#

just type no mistakes

plain rapids
#

Hey folks how do i get my vest to appear in the armoured vest section instead of the normal vest section

vernal pollen
vernal pollen
cursive root
#

Does anyone have any experience with Persistence that saves gear, bases, vehicles and other items, that doesn't conflict with every mod?

vernal heart
#

why is it when i try to spawn a jeep it spawn a totally diffrent vehicle?

visual iris
wheat saffron
visual iris
wheat saffron
visual iris
visual iris
wheat saffron
wheat saffron
wheat saffron
river goblet
#

Can I apply a morph to an .xob? If so, how? I can't find any references in the tutorials

#

For a shirt patch

river goblet
wheat saffron
river goblet
#

i ended up just forcing it in blender lol

#

but i'll look at that again to try and make it a bit better. thank you

slow dirge
#

Hello, anyone able to tell my why GRS in reforger won’t work on enfusion, I believe it’s because I don’t have the addon file in the folder for it but I don’t understand why I don’t have it

slow dirge
# unborn inlet rephrase

On the tools startup where you create a project, I’ve tried to make one that included GRS Patches and GRS apparel, however when I create it and enfusion opens the addons for those dont appear. I believe this is because in the actual folder for those mods the addon file isn’t in there

#

And I’m unsure as to why the addon file isn’t in the mods folders

#

I’m not sure if I’m explaining this very well Im a rookie hahaha

slow dirge
#

Ah yes that’s the file I’m referring to, those files aren’t present in the mod folder so I’m unable to add it to my enfusion project

slow dirge
#

They’re where you go into documents>Mygames>reforger>addons

warm mirage
#

does someone know how i can fix this ?. i dont even know what it trys to tell me as i set it up the same way as base game has

cursive root
#

@lusty bane Yo how are you man?

lusty bane
cursive root
# lusty bane Well and you?

I miss my brother everything else comes and goes, we are blood I n ever forgot what you did for me when my Mom died- I love you kid, I miss you and I'm sorry buddy I trylu hope myour well old dear friend, best times in ARma with you kid, youre the best modder 🙂 so good to hear from you after so long buddy.

slim garden
#

Is whoever made the Shilka mod in here?

vague horizon
#

can someone help me get started with enfusion

pastel island
vague horizon
#

i installed enfusion i want to create mods and stuff so hwo do i achive that

pastel island
rain wing
#

anyone else having trouble uploading mods atm

wanton rover
vernal pollen
astral smelt
#

Is it possible to create a prefab and once created change the parent?

empty nexus
#

Open it in text editor, the first line will have the parent after a colon :

Then save and reimport - note though if the parent doesnt have the same component IDs that are being modified you will end up with duplicates

astral smelt
#

Okey, so I'll have to change also the ID if it does change?

empty nexus
#

Of the components sure

astral smelt
#

ok, and also @empty nexus will you explain me or give me the docs route

#

to how to create this types?

empty nexus
#

Create what?

astral smelt
#

this type of prefab, inside prefabs library, like I dont get the difference betweem prefabs editable (I guess are for eden), prefabs, and prefab library

empty nexus
#

idk if there's a wiki for it

astral smelt
#

: (

#

Any dev, that knows the difference, or at least how to create the ones on the prefab Library?

#

oh, just by moving them to the folder...seams to put the purple thing

dense egret
#

is this a scam message???

#

i just joined the server and i got this sent to me

empty nexus
#

What makes you think a message sent by an admin bot in this server is a scam? Did you read the message?

dense egret
#

its asking for a code i cant find

shy fable
astral smelt
#

Yep, as far as I'm aware of, that's the case, thanks @shy fable

sweet hazel
#

Hi, can anyone provide help with vehicleservice_xxx.et and custom factions?

#

or is there a better place to ask for help on that topic?

river goblet
sweet hazel
#

yeah

#

ii started by making a mission and the realized i need a custom faction. so i build that faction inside that mission and got i working with the service points. i had them show my edited vehicle list. but then i realized i would need that faction for later missions, so i decided to make the faction a standalone mod. now that i rebuild that mission i seem to miss something. I can user my factions spawners, faction and associated vehicles show up in zeus. But when i interact with the service point nothing happens at the end

#

no interface showing up after interaction ends

river goblet
sweet hazel
#

i am not using E_VehicleMaintenance nor E_VehicleService. I am using VehicleService_US and set factionaffiliation to LC_US(my factions key). This worked before i maade the faction it'sown mod

river goblet
#

If you have changed the faction key then i assume you need to change the associated faction in the prefabs for it to understand it is looking for LC_US not US

sweet hazel
#

so there are more faction markers in them, not just the SCR_FactionAffiliationComponent?

river goblet
#

yes, they are in SCR_EditableEntityComponent

sweet hazel
#

But why did it work before?

river goblet
#

You need to do the same with each vehicle as well if I'm not mistaken

river goblet
river goblet
sweet hazel
#

i changed it, same as now. that is why i am confused

#

i build a copy of my first mission, just without defining the faction in it. everything else seems to be the same.

#

i am going to try with just one vehicle now. trying to eliminate sources of errors

river goblet
#

my next assumption is that you would need to add your faction to the mission

#

otherwise it will go with whatever factions are set by default

sweet hazel
#

read the end of my first comment

#

i can pick my faction as filter in zeus, it filters my factions vehicles correctly

#

i can interact with vehicleservices set to my faction, not those set to others

#

so it recognizes my faction and lists

#

it just does not open the menu after interaction. i had it show up with empty menus before when there was a problem with factionaffiliation in vehicles properties. but now there is no menu

steel plume
#

Is it possible to override the collider type of a read-only ent. Like change a windshield collider from glass to armored glass on a mod that isnt mine? Thanks

pastel island
drifting sable
#

You ever get the question answered? also got a question about the map

smoky schooner
#

any idea? why it wont allow them to be accessed.

river goblet
grizzled pebble
# drifting sable You ever get the question answered? also got a question about the map

You will need to use wcs core as a dependency and if you're new watch this https://youtu.be/Zji4Jlfg7lQ?is=K1Q3Y5hIJWMe2i8M

An updated video of how to create a PvP Conflict mission within 1.3. Also covers off on how to use the WCS White List feature.

00:00 Introduction
00:45 Creating New Project
01:16 Adding Dependencies
02:29 Creating Folders
03:19 Opening World Editor
04:00 Creating Sub-Scene
04:54 Game Mode Setup
06:55 Mission Header Configuration
12:25 Conflict...

▶ Play video
mint gate
#

ivbeen looking around arma tools, its harder than making a game in unrealengine

empty nexus
#

It's because you are not making a game, you are modding an already existing project

sweet hazel
#

rules/limits of game engine vs. rules/limits of game engine + game framework

drifting sable
unreal hawk
#

Has anyone with experience making vehicles run into a problem where the seat for a passenger or driver is always obstructed, or if it's not obstructed interacting with the point does nothing?

cobalt haven
#

how often do developers come on here to answer questions?

#

I am lost on how AI's search and destroy waypoint works after going through the behaviour editor + script editor
went through SCR_AISendGoalMessage_SeekAndDestroy and WP_SearchAndDestroy.bt

#

Also we should be able to duplicate or copy paste from locked vanilla beahviour editor files like WP_SearchAndDestroy.bt etc

eternal loom
#

Yo people, hope yall doing fine, do you know if there is somewhere in Enfusion where I can find dimensions of a mesh? So I can use correct dimensions booleans in Blender for a door that is already imported/vanilla and the measuring tool sadly don't work on other surfaces than terrain, and typically not vertically

empty dome
#

How can we edit a same mod more than one, person, with contributors?

languid lichen
#

@sinful oxide yo dude congrats on the new job! that shade of green looks good on you!

eternal loom
# torn zinc

Glad to see that my TarTiTutos I havnt even saved on my side are traveling through the Discord and are helping users 😊

drowsy bloom
#

hey gamers

#

How do I get my forest generators to actually respect the "avoid roads" tag? They seem to generate over my roads anyways >:(

drowsy bloom
#

figured it out 👍

umbral nacelle
#

Hi everyone,

Our community is running into an issue with our dedicated server, and I’m hoping to get some advice.

The Setup:
The server is running on high-end hardware. However, we are limited by our ISP bandwidth. Although it's advertised at 500 Mbps, it actually fluctuates between 250–300 Mbps.

The Problem:
During 128-player PvP matches, the in-game voice chat starts glitching out. The audio becomes completely garbled and unintelligible. We’ve monitored client traffic and noticed huge disparities: while some clients consume around 200–400 KB/s, others spike as high as 3–4 Mb/s.

My Questions:

Is there a way to cap or limit the bandwidth consumption per client?

Is it possible to increase the voice chat compression or lower the bitrate to save bandwidth?

Or am I looking in the entirely wrong direction for a solution?

Any help or insight would be greatly appreciated!

daring shuttle
#

Anyone have any ideas what can cause this

#

Logs are not being very helpful

pallid portal
#

hi all, I am starting to build my own server on the cain/ kolguyev and I am starting with an ai group defending an objective, I would like a squad to roam outside a compound and change alert state when enemy is spotted or shot at/noise detection but at the moment i am stuggling to even get the squad to roam, i have the scr ai navmesh in place and tried aiwaypoint searcha dn destroy but they still stand in one place... can any one give me some pointers please?

modern oak
pallid portal
#

I've placed the patrol waypoints down, selected auto complete in the object properties and its not done anything, do I need to sync the squad to the waypoint somehow or is it drag and drop? any wiki or video tutorials on this would be grateful 🙂

#

@modern oak thanks ^^ but its not working for me i must be doing something wrong/missing a step

modern oak
pallid portal
pallid portal
#

so I've managed to make the oppfor squad move linking the waypoint, now I need to restrict there parameters of exploration and get them to change their alert state and actually fire back

buoyant epoch
#

Does Cain just not have navmeshes? Having similar issue to pickle. Leader won’t move but squad will turn around an run. If I place two opposing squads they will shoot at each other. For some reason blufor would move and shoot opfor would still just stand. Neither moves towards a waypoint. Linked properly. Factions set correctly. Was using rhs units but tested with stock troops and got same result. Tried scr ai world plain and scr ai world Cain. No change. Tried looking at the mesh but nothing happens when clicking view. Didnt want to generate just in case I’m missing something obvious

steel plume
#

Are there any docs or tutorials for vehicle suspension like bone setup, proc animation etc

#

Also is the procedural animation editor supposed to reflect value changes in the model viewer? I dont see anything happenening when i adjust values

unborn inlet
#

in the channel specified please

eternal loom
#

Can't find the thing that forces the ladder user to left or right at the end, any idea?
-# (and yes, I'll add a grill to don't fall inside the chimney anyway :p )

lusty sapphire
#

Hey peeps what part of the mortar setup decides whats the tube so it can be elevated? Bones/Armature I'd guess?

pulsar nymph
#

And then an anim of the bone going up to its maximum and of it going down to its minimum

analog oasis
#

i want to add jiggle physics to my character, where should i start
i have experience in unreal engine and maya and rigging too, i have no idea about enfusion part

hexed thunder
#

hi, have u managed to fix that?

mossy glacier
#

Hi, i am trying to create a ScenarioFramework mission, i want to have a helipad, but when i go to the helipad and try to open the spawner menu, nothing happens?

knotty kayak
#

Hey Guys, simple question. What is used to create an PvE Map, Conflict or Scenario? I mean, is there a updated tutorial on this? I want to have multiple Tasks in each town to clear the area, thats it mostly. People need to assign the task and after that the enemies spawn. There is one mainbase, playing on anizay, base should be on the airfield.

Could you give me an Idea? I spent 3 Days with Scenario Framework but unfortnally I didn't got it to work till now.

zinc willow
# mossy glacier Hi, i am trying to create a ScenarioFramework mission, i want to have a helipad,...

I have the same with my main mob stuff i added. Fairly sure its due to no actual supplies being there. Test by restocking it i guess. But all those almost seem unusable within scenario framework. Ive even tried to set the prefabs so they dont require aupplies and all sorts. But they still dont do anything. Im fairly new to scenario framework myself. And tbh its a bitch to learn due to the shear lack of information regarding setting up scenario framework scenarios. BH6 done alot of clips on it but its all outdated now. Half the stuff he uses dont exist or work

mossy glacier
zinc willow
drifting sable
#

@deep quarry Didnt see the mod in enfusion showcase so im pinging about it. For "EE_Simple Vehicle Spawner" Is there a way to spawn in a truck with supply already in it? Or would i have to look into another way of doing that.

sage mist
#

Is there a good mod for vehicles including modded ones, to have wear and tear while just normally operating it. So people that wants to just maintain vehicles won't be bored

#

And also a vehicles recovery similar to like the m88 and towing vehicles back to base

zinc quest
sage mist
foggy stream
#

I am planning on wiping my computer here in the next couple day but I have a mod I am working on. After the wipe how do I get access back to my mod to work on it? Downloading it from the mod manager keeps it locked in reforger tools. Would dropping it onto a flash drive and then redownloading off of that work?

unborn inlet
foggy stream
unborn inlet
foggy stream
timid geyser
#

is there any solid map making documentation?>

#

I want to make a start on a map, but I have absolutely not clue where to start or what I need to make one correctly without accidentally missing things I didn't know about and have to backtrack to fix.

lament sleet
high spruce
#

Hello everyone I am fairly new to PC and wanting to try my luck playing around with the Arma tools and see what I can make. Can anyone be of any help with telling me where I can get started? I am on windows if that matters at all. Thanks in advance.

crimson harbor
#

Is there no way to select multiple entities?

sharp ridge
#

How is this the first time I've seen this 😭

swift wraith
sharp ridge
cursive marsh
#

Is there a way to make it so you can’t select empty on a clothes slot like you can with weapons?

#

Like some guns don’t have an empty button, how do with a helmet

cursive marsh
#

so uh, how do I fix this?

limpid cloak
cursive marsh
#

I have tried, it just keeps doing that

limpid cloak
#

delete the meta file and reimport

cursive marsh
#

I inherit from the base huey and it comes up empty, I went to another mod and it followed

#

did my workbench just nuke itself?

limpid cloak
#

before trying to debug what ever you think you did, always restart the workbench first

#

i've spent hours thinking i broke something when all i had to do was restart workbench......

cursive marsh
#

I've restarted and verified the files of the workbench and it's still nothing

echo cedar
#

anyone got a thermal framework that is updated out rn?

echo cedar
pulsar nymph
echo cedar
# cursive marsh SHS?

from what i saw when i played around with it it didn’t work great and doesn’t have the more “true” thermals that are possible as of the recent ish(not rlly) updates

cursive marsh
#

I think they are the only two in the market to be fair

olive hound
#

i only use RHS for their sight layouts which has nothing to do with the thermals

echo cedar
#

i have a dream to make a thermal clip on just like how the attachment framework mod has an nv clip on that you can do

olive hound
#

that would be cool, current RHS "clip-on" just work as any other thermal, any specific model clip on u wanted to make?

echo cedar
#

it’s like a pvs 14 i think

#

also just thermal nvgs lol

olive hound
#

i see

echo cedar
# olive hound i see

i know most servers just straight up hate thermals but i think more would use them if it didn’t need rhs tied to it yk?

olive hound
#

yea, most people think u can see anyone with thermals which was true with the rhs system cus it only highlighted people and nothing else, but with the engine framework there is a lot more nuanced heat signatures of terrain

#
  • all the negative aspects of resolution, framerate, blur and what not
echo cedar
#

also totally down to model the clip ons and all that shit (if you make an rhs free version i am 1000% doing this if you let me fuck with it)

simple spear
#

I made a modular traffic light mod for rp servers and it works well except the mesh for the actual light part doesnt render in until the player is quite close. how can i force extend that range?

unique crest
#

@olive hound you gotta try and do rob's realism in future with ww2 mods 😀

#

Get that feeling from the old days from mowas2

ancient fulcrum
#

Does anyone know what the company(?) overflow index in the callsigns config file does? I was messing around with callsigns earlier/yesterday and I found that it seemed to do nothing (at least in my cases) and couldn’t find any information on it either. All of the groups I had made just had the same company name instead of changing unless there is another setting I could change that would influence it/company naming. Also sorry I am on mobile currently so I cannot provide more context

hollow rampart
#

A mod content reminder that you have to have the rights to use the IP you upload and that covers trademarked logos and such markings. Like from clothing or gun manufacturer. People will be notified of issues but I would appreciate proactive cleaning of your content.

Questions can be asked at #workshop_admin

zinc willow
#

Is there a reason game side why my scenario would have a jip error when trying to join the server? This is my first scenario built using Scenario Framework so kinda at a loss if its something ive not added or done in the editor side of things or its game side?

tranquil jacinth
#

@amber wind
Did you make the sabotage mod?
If so, I had a feature request from a player. Do you think you could make to where we can connect a C4 to the engine to rig it for detonation?

amber wind
steel plume
#

Are there any vanilla methods or has anyone found an efficient way to disable execution of explosives after a certain amount are detonated at same time in same area? I want to add more accessible explosives like C4 to my server but ive always had the issue where players setup dozens or more on a vehicle and when they go off at the same time it destroys server fps or crashes server/clients

ancient fulcrum
#

Thank you, I can’t get on tools right now but any info you can find would be appreciated

drowsy bloom
#

cloudflare is having issues and its harshing my vibe man 😭

drowsy bloom
#

Who has experience with Outside Terrain Tool? I always get these nasty gaps in the outer terrain

twilit gust
# drowsy bloom Who has experience with Outside Terrain Tool? I always get these nasty gaps in t...

You can increase the resolution of the terrain chunks and/or adjust vertices individually. It takes forever. On Chernarus I manually sculpted the edges to match in most cases. Unless it’s been updated recently last time I used it, it had a bug where only north and West sides would generate correctly.

Keep in mind there is a memory allocation limit where the map will crash when you test play if you use a lot of those entities. I think I had to set all the settings in the tool to medium to not crash.

drowsy bloom
#

The bug still occurs 😭

#

Sort of. For me, the east/west (?) sides are fine, but the north side needs to be flipped and put* on the south, and the south side is just totally screwed

ancient fulcrum
#

is it possible to make a grenade do damage to a player like a bullet would? the kinetic projectile damage in the GrenadeMoveComponent doesn't seem to do anything to characters, though it does break windows on vehicles

ancient fulcrum
#

addition to this question, the CollisionTriggerComponent doesn't seem to do anything when attached to a grenade, e.g. putting an m67 effect prefab into the projectile effects of said component doesn't seem to do anything

crisp pumice
#

Look at shrapnel mod

lucid tapir
ancient fulcrum
#

i basically want to make a throwable rock, but out of a smoke grenade lol, everything i had tried seems to do literally nothing

lucid tapir
#

imo, the grenades in reforger just suck or my expectations were set too high from Call of Duty. Especially the Russian frag and the 40mm, trash.

lucid tapir
#

like the rock is throwable weapon... or

ancient fulcrum
#

pretty much

#

i didn't want it to do crazy big explosions or anything but like, low caliber damage basically, something annoying and maybe a threat but also funny

#

the grenades like default 1 kinetic damage did nothing, making it 350+ also did nothing, i tried submunitions that would do the effects of an m67/basically copying what the m67 grenade does; no effect :(

#

i had thought about warheads and haven't actually tried to use one yet to see if it worked like i'd want or not

#

and if i need to clarify my intentions, i would like the physical grenade thrown do damage to the player, not have it explode or anything, ideally i'd like to keep the original function of the grenade intact

hollow rampart
#

so a beanbag?

ancient fulcrum
#

yes

lucid tapir
# ancient fulcrum yes

im trying now too and nothing is working monkaHmm melee damage, collision trigger with collision damage, projectile damage.

ancient fulcrum
#

i got tired of it lol, too much THONK

#

i even tried a collision trigger with submunitions and as far as i remember it didn't do anything

lucid tapir
#

now I understand what you meant by all you can do is break windows PepeHands

#

even throwing it at 700 m/s and weighing 30kg with 200 melee damage and projectile damage

ancient fulcrum
#

i think the kinetic damage is what breaks windows, but seeing the grenade go bye bye when you have the ballistics at 800m/s with 0.0001 air resistance is chef's kiss, too bad it's like being spit on for damage :( wah

crisp pumice
ancient fulcrum
#

i don't think that brick does any damage either, at least nothing noticable to vehicles, never tried it against a person

west zodiac
lucid tapir
zinc willow
#

Can we edit the factions properties in the factionmanager.et and they will keep? Without using a us.conf in my mod? As soon as i override and use a us.conf i get jip errors so thats not an option atm

soft scaffold
#

Does anyone know why images sometimes fail to import into enfusion, even though its in pmg format

unborn inlet
soft scaffold
#

Yeah fixed it, it was me being an idiot and didn't check the dimensions. Thanks though

steel plume
#

Is dismemberment allowed if there is no gore at all? Like player gets shot in head and head just disappears?

#

Also, what about deformation wounds. Player gets shot in head then a massive dent appears in mesh lol

potent storm
#

not sure if this is the right channel for it but is there any helicopters with a working camera apart from WCS Apache and little bird? Would be used for recon (milsim unit)

hazy canopy
sage mist
#

When will ReforgedArmyStudios release their mods again. I kinda need the US Armed Forces mod from them

twilit barn
sage mist
#

And maybe fixed their weapons and loadouts to be more realistic to today's US Army

twilit barn
#

I am in EXP branch. Why would my server crash without the crash reporter running randomly? I'm not changing mods, same setup every time, yet I randomly will get a log like this: ```
14:42:28.029 RESOURCES : GetResourceObject @"{5F7EC52FC40A03E2}Configs/EntityCatalog/US/US_InventoryItems.conf"
14:42:28.029 DEFAULT : Config load @"{5F7EC52FC40A03E2}Configs/EntityCatalog/US/US_InventoryItems.conf"
14:42:28.029 : ¿X,

pliant harness
twilit barn
#

little more info for my post above. When it does NOT fail to load I see this line in logs: 15:07:09.852 WORLD : Entity layer load @"" When it DOES fail, that same line reads like so: ```
15:06:51.730 WORLD : Entity layer load @"Worlds/Conflict_Cain_US/Conflict_Cain_US_Layers/default.layer"

late dust
#

Hello, is it possible to put a tomato into a Slot Manager like in this example, so that it can be collected, and have it move in the wind the same way as the plant that is set as MATPBRTreeCrown?

amber ore
amber ore
#

slot size and type etc

#

and use SCR_UniversalInventoryStorageComponent instead

hollow rampart
#

you would need a special version with same material attributes as teh plant

#

aand even then it might not work the same as the sway also reads the height of the model if I remember right

#

so for fully swaying setup the tomatos would need to be actual part of the plant model

#

collection states could probably work by replacing the model

#

3 states, no tomatos, half tomatoes, full tomatoes maybe

sweet solar
#

Any tips on how to fix this ?

drowsy bloom
#

I have found a fun way to test my map. Toss a bunch of vehicles down and put Civs in them to drive around. Fun stuff. I turned arma into a driving sim lol

smoky schooner
#

has anyone ever seen this before? and if so how tf do you fix this?

wary mirage
#

Can someone help me shield a vehicle, the thing is that when I shield it it is either one extreme or the other or absolutely nothing happens to it or everything happens to it, I don't know what I am doing wrong or if I am moving it to something, it would be very helpful if someone explains to me how to do it correctly

limber hazel
#

Guys, how would you handle the hatch animation when the character moves onto the gunner's turret?
The hatch animation is done, what's the next step?

zinc willow
#

What do peeps do when it comes to refueling/restocking of vehilces on scenario framework? Realised the conflict stuff dont work for that

modern oak
fervent cypress
#

Is there a "more correct" way of zeroing grenade launcher sights or are you really doomed to just eyeballing it, shooting at a target -> ending the simulation -> making a minor change hoping it's right -> starting the simulation again -> etc.

lucid tapir
zinc willow
modern oak
# zinc willow Is that using standard fuel stations on the map? (Not tested that yet) i was thi...

I've used the actual stations and the fuel compositions, no issues that I've run into. So if you place a fuel storage composition down in world editor, then test the game, it doesn't let you refuel?

For restocking - I believe some ammo is from the arsenal's and carried/loaded into vehicles I.e. ammo for humve gun.

Other ones like rockets for helis or cannon ammo for lav25 should be a user action on the vehicle when at a repair depot

fervent cypress
# lucid tapir anyway to copy and paste the ranges from the vanila gl's?

Yes, but if the shape of the launcher's leaf is different, it won't line up.

when I did the scar's GL's I had to eyeball it and brute force the values over many hours (and also figure out how the leaf sights work as the original red dot sight I wanted to use was hard to zero as well).
When I started on the g3's GL yesterday, I ran in to a wall. Surely there's a correct/better way to do this.

lucid tapir
zinc willow
modern oak
prime cradle
#

@empty nexus please can I use your GMFX mod to add a battle sound placeable as a mod?

wary mirage
#

Can someone help me shield a vehicle, the thing is that when I shield it it is either one extreme or the other or absolutely nothing happens to it or everything happens to it, I don't know what I am doing wrong or if I am moving it to something, it would be very helpful if someone explains to me how to do it correctly

prime cradle
#

I have made a map but whenever I load it as game master it's just a black void, does anyone know why this is happening?

prime cradle
#

If someone could please help I'd be very grateful

prime cradle
turbid arch
hollow rampart
#

or a mission/scenario on a terrain/map

prime cradle
#

I'm new to maps, sorry

hollow rampart
#

as youve transitioned from making the map, to making the mission on it

prime cradle
#

Ok, thank you

viral tapir
#

Does anyone know this problem in Enfusion?

remote bronze
drowsy bloom
drowsy bloom
#

Also you should probably have the default layer named default, if you did rename them

shrewd pagoda
steel plume
#

When duplicating an object (helicopter), some actions are blocked like the deletion of slots. I know I could just disable them but im wondering if theres a way to delete something like a pre-existing slot on a duplicated prefab without making the prefab manually from scratch. Is there some method to get 100% of the raw data to show in an external app like VS code? Most of the time external text editors will only show partial data. Would be nice to just copy paste the raw text instead of adding and setting up components one by one

fair bolt
sweet solar
#

Anybody currently struggling with publishing mod ?

severe marlin
twilit barn
severe marlin
eternal loom
#

Hello people, hope you're fine, I more and more often have this error ; anyone knows why?

#

It happens only when I try to save after terrain modifications, especially when I've done many of them at once. It happens almost each time now, even after just some light terrain smooth.
Terrain is actually well saved but many artifacts of old terrain will appear everywhere, like desynched terrain normal map

#

Like so ; terrain is actually almost flat, but looks like there is abrupt relief.

#

Looks like it's just one case in the whole map that dont want to be touched, or at least smoothed, anymore? 🤔

#

I smoothed everything else, even the example I have given just above is now cleared, and it just crashed 2 times at the same place in a row

eternal loom
#

Okay I've finally succeed but the error is still there, hidden somewhere, waiting for its come back for sure 😅
I've very-gently-brute-forced the shaders update by using the smoothing tool with 1 strength, beginning with all the other parts of the map, saving each 10 seconds (save, force save all, file > save, file > save all), leaving only the buggy part by quitting the map, not the whole engine, then relaunching the map, finishing with very little parts of the buggy portion, voodoo saving all the time, last save before quitting the map editor to refresh the shaders, reload : it worked.
Pfew ! 😅

knotty kayak
#

Someone can tell me why the hell i cant join groups in my pve conflict scenario? I dont find an answer since days.

#

I have many issues with this pve map because there is no good documentation ):

amber bridge
#

Has anyone encountered an issue with a congif reverting itself after every restart of enfusion? I'm attempting to blacklist a gun, have done this 1,000 times, but out of no where recently none of my configs will save anymore. Enfusion says they saved, but when relaunched, its reverted back to the original.

barren root
#

Are they overwrites or inheritance?

amber bridge
#

overwrites

sleek hinge
#

Sometimes it happens to me. Idk if you tried it but usually the force save all option works for me to fix it.

old kestrel
#

Hello ! Did you found a way to fix it ?

tidal halo
visual raptor
#

I need someone who makes mods.

drifting sable
#

How hard would it be to make like prop ships that have interiors too them? has anyone tried making one?

drowsy bloom
#

Is there any approved & legal ways of exporting the vanilla weapon armatures into blender? I want to base my weapons around the ones in game and use the same animations without having to guess and check constantly. The only thing I need is just the armature of various weapons

unborn inlet
drowsy bloom
heavy wigeon
#

how do i add one of my team members so they can edit my mods

leaden ferry
#

Took a couple hour break on working on this image and now I get this error when loading the .ent and I can not for the life of figure out what it is. The only mod thats embedded into the file itself is the new Screenshot toolbox mod but I cant determine if that is causing the error or not. If this is fixable please let me know because I do not want to lose this photo.

pure oak
#

anyone know how to config the shop systems mod? i can build the shops but wont spawn my purchase or take currency from me

jade current
leaden ferry
#

My documents and what not is defaulted to onedrive for whatever reason, yeah your right that needs to change

knotty kayak
#

Is there a way to scale the spawn radius of an Ambient Patrol?

empty nexus
#

Addons are not Documents, so not sure why they are put in Documents

vernal pollen
empty nexus
#

Yeah it's a silly default

modern crown
#

Anyone know how to fix this shit

#

I have tried:

Updating all the mods in the addons folder in workbench
Restarting
Changing upload version
Making a new project, with all the same mods and moving the config over
Removing any duplicates in the text file

Here is the error code:

BACKEND (E): [RestApi] ID:[120] TYPE:[EBREQ_WORKSHOP_CreateAssetUpload] Error Code:400 - Bad Request, apiCode="ValidationError", uid="1778680490026-299127", message="Referenced dependency doesn't exist or isn't accessible"

DEFAULT (E): Uploading failed! Reason: "Referenced dependency doesn't exist or isn't accessible"

BACKEND (E): [RestApi] ID:[121] TYPE:[EBREQ_WORKSHOP_CancelAssetUpload] Error Code:400 - Bad Request, apiCode="ResourceNotFoundError", uid="1778680663786-645899", message="assetVersionUpload 695A5954DFD545CB 1.0.0 not found"

You can ignore the last line as it's just referencing the config itself as a mod not being on workshop yet. This is obvious as It wont upload

twilit barn
#

Have you checked that the referenced dependency exists or is available?

vernal pollen
#

they really need to make it say which dependency in the error msg aviator

next trail
lusty badger
#

Haven't looked that much into enfusion yet but how is the workflow for adding custom assets, to be more specific, custom buildings, custom fences for map creators to be used etc. any where I can maybe even read up on it?

Is it pretty understandable and not a pain in the ass? I'm only really used to modding GTA 5 and the workflow is a bit painful since it obviously doesn't officially support modding.

hollow rampart
#

check pinned messages there

#

and the wiki pages about reforger modding

#

and the samples

echo cedar
#

hey does anyone know what mod that like spearhead and all those servers use for the okp7

gentle dust
#

Yo goat why was our mod Misfits admin tools banned

#

it did not break tos

eternal loom
#

Help, what is the key to come back to normal terrain colors? I'm stuck in debug colors and can't remember how I've done it :/

granite juniper
mental pollen
#

i have a problem with enfusion:

18:27:52.141 RENDER (E): Couldn't find any compatible adapter.
18:27:52.142 ENGINE (E): Failed to initialize Enfusion engine
18:27:52.142 ENGINE (E): Unable to initialize Enfusion

sage mist
#

Any update for ReforgedArmyStudios mods coming back, also any way I can be able to get news from them

mental pollen
#

EH?

pastel island
mental pollen
#

I formatted my PC and it's fixed.

drowsy bloom
#

So, my red dot optic finally works. The only issue now is that it sways really badly. The guide says "check UV coordinates" but I know my UVs are correctly oriented. I'm not sure what it wants

fervent crystal
#

Anyone know a fix for this? The M320 on the one bag without the antenna seems to sit fine, but the bag with the antenna it is really hanging off the side in the air.

drowsy bloom
#

Yea one sec

#

Under Base Loadout Cloth Component, there is some Depth settings you can mess with. Those tell you what weapons go where, as well as the Offset Shoulder numbers

fervent crystal
drowsy bloom
#

If it's ONLY that bag giving you grief, then yes

#

bc if you mess with the base, it'll mess with all of them, and potentially cause issues elsewhere

drowsy bloom
#

🫡

alpine bay
#

yoo

#

How do I delete my mods from the workshop? I have a mod that I released, but I lost access to it, so it's still there.

jade current
smoky schooner
#

Looking to contact a moderator about IP Violations?

#

Where would I contact them?

jaunty current
unborn inlet
jaunty current
#

I'm just trying to figure out a shorten phrase to name ai, I'll just call them XX then

warm mirage
#

like for expample , a machine gunner is called maschinengewehrschütze 1 or 2 beeing the assistence gunner

#

a few more
Scharfschütze - sniper
Sanitäter - medic
Pionier - engineer

#

or if yo ureally want to use the short style
MG1 - machine gunner
MG2 - machine gunner assistence
GrW - mortar
Jg - light infantry
Sturmtr. - assault troops
Gren - Grenade unit aka underbarrel and such
Pz.Gren - anti tank

jaunty current
#

I just have to go and change all the ss unit stuff to EL or something

warm mirage
#

if you just talking about the SS devision . yea i would indeed recommand just using something like EU , elite unit or SU special unit

#

as ss tbh is a bit of a special unit on its own notlikemeow

jaunty current
#

Yeah, everything else I played safe, I just assumed an abbreviation was fine

warm mirage
#

nah its a thin line sadly

#

maybe something like this
SK - Schutzkorps
WK- Wachkorps
RK- Reichskorps

atomic nest
#

Do you know why my clothing isnt staying attched to my character after i import from blender? It just stays floating in the air next to my character?

unborn inlet
jaunty current
#

He's asleep till like 3am my time usually

smoky schooner
#

Looking for support with this,

Enter Game Master and it does this, only to the client using GM?

smoky schooner
#

WORLD : UpdateEntities
RPL : rpl::Pip::ProcessNetToGame
SCRIPT : [GM Tools][GMSession] Player 'AustralianOperator' (ID: 1) ENTERED Game Master (Unlimited Editor) mode.
RPL : ServerImpl event: disconnected (identity=0x00000000), group=1, reason=1
BACKEND : Reserving slot for player "AustralianOperator" [13e5df26-2d90-4610-9970-2ebfdaf4ed60] for 60 sec
NETWORK : Player disconnected: connectionID=0
PLATFORM : Save data transaction to 'playersave' started.
NETWORK : Total number of players: 0
WORLD : UpdateEntities
SCRIPT : [GM Tools][GMSession] Player 'Player (Invalid ID?)' EXITED Game Master (Disconnect/Destroy).
SCRIPT : [GM Tools][GMSession] GM session duration for 'Player (Invalid ID?)': 0.140 seconds.
SCRIPT : DPL: data sent for channel Operations-Server 1504652622315917342
SCRIPT (W): RestCallback: Function was not set for event: 'OnSuccess'
SCRIPT : DPL: callback OK received Operations-Server for 1504652622315917342 at 05/16/2026 02:42:28
WORLD : UpdateEntities

#

Says nothing about the issue other than the issue.

empty dome
#

You would need to check if its a entity or an .et that only gm can see or smthing.

uneven glacier
#

not sure where to ask this but I'm having a weird issue where when I add a rifle to my preview world I hold ALT drag the prefab to the world prefab and its like invisible and if I don't add as a child to the world prefab it doesn't look invisible but then it disappears from the preview world... any help would be appreciated, thanks.

gentle dust
#

Dose anyone know anything abt the modding team called redline and or the users named boz17 and Punkster

zinc willow
little dawn
#

I am getting really tied up into testing to make my own scripted mission and scenarios.

Like not being able to test in enfusion for server and client code and not having a clue how to make certain files for scenario configs. It’s all so confusing. Any tips or places to go?

I’ve been watching all kinds of tutorials and reading the docs and it just seems stuff gets left out or not talked about

glossy nymph
#

Learning with Editor for the first time. What are those red boxes and how do I get rid of them? There's also moving gizmo in a screenshot I've made. Is there a way to simply turn these HUD elements?

round gorge
round gorge
lucid tapir
limpid bronze
#

does anyone know how to hide terrain obects in the world editor

modern oak
limpid bronze
modern oak
#

All I know of are the prefabdeleters that you can place via the "create" tab. These have their own issues iirc I.e. they can be weird when deleting buildings.

hollow rampart
#

the missions subscene is not really meant for that big edits

limpid bronze
#

no i just want one building here and there

hollow rampart
#

and ther is no vanilla way to remove the entities

limpid bronze
#

is there a modded way

limpid bronze
round gorge
jade current
#

Last I remember deleting buildings with it didn't delete the furniture though and that would have to be manually done through script, which to me kind of defeats the purpose of the prefab deleter lol

limpid bronze
#

is there anyway to sync the prefab deleter with a specfic object rather than an area

limpid bronze
steel plume
visual scarab
#

Trying to add a mortar but every time I check merge physics it goes to 0 0 0 offset... How to fix that?

#

It's on a slotmanagercomponent

fervent cypress
#

I need a quick refresher.

What determines if the bipod action is visible on an weapon? I've copied over these two defs from the m249. As far as I know, now the Bipod option should be available both at the specific inspection point and via the shortcut, yet it isn't there.

Is there a third element I'm forgetting?

wispy yacht
#

Anyone knows why my workbench won't start half of my mods when i launch a mod by TheSpaceStrider with it ? Per example the M113 ? Tried removing some mods but still, can't load the map I want to put it in for a pic

drowsy bloom
#

Is there a sample for "nested" attachments? For example, a flash hider that you can put a suppressor onto

#

Hey I got it working. You just need to add another slot on the weapon for the suppressor, and make sure to mark the suppressor as requiring the flash hider to be attached

drowsy bloom
#

In muzzle attachments, there is a section for "required attachments"

You just put the attachment type of the muzzle device you want. Eg: Suppressor goes "onto" the Flash Hider? Set the flash hider type as the required attachment.

Then, on your weapon, create two muzzle attachment slots, one for your suppressor, one for your flash hider. Then it should "just work" lol

#

It doesnt actually nest the attachment like I thought, but it acts like what I wanted it to do, which is perfect

drowsy bloom
twilit barn
#

I'm on EXP branch and having trouble figuring out why my scenario is giving everyone errors after a successful reconnection after a client crash. Every time they try to access any kind of building menu, it gives them an error message, "You do not have the rights to open the interface." Does anyone know what is missing after a reconnection that would cause this? Only fixes that I know of are to respawn, or leave and reconnect. So at this point, what's the point of the reconnection feature if it fails to let you continue where you left off? I have this crazy feeling it's not going to get fixed before 1.7 comes to stable, so I'd like to start working on a mod to fix this issue.

#

Tried searching the error message in scripts, but it does not exist there.

twilit barn
#

Turns out logging in as GM also gets it working again. However I'm not seeing any errors related to this at all in the logs, and normal players can't do this to fix it. Looks like players can not access ArmaVision either, so I'm thinking it must be related to editor mode somehow...

drifting drift
#

who can help me with DEV?

#

on tools
i need it i would like to get help

drowsy bloom
#

well this isn't intended

#

I don't even know how this happened 😭

twilit barn
#

Oh, I assume it's something to do with what you were writing about up above a bit.

drowsy bloom
#

Nah it's for a scope

drowsy bloom
#

I figured it out

#

Some weird bug with my fbx exports

#

now I just have the issue of my PIP scope just not wanting to work 🥀

twilit barn
#

I figured my issue out too. I had to script a quick little mod to allow the player to enter edit modes after a client crash and successful reconnection. Just a couple lines: ```cs
modded class SCR_ReconnectComponent : SCR_BaseGameModeComponent
{
override protected void ApplyData(int playerId, notnull SCR_ReconnectData data)
{
super.ApplyData(playerId, data);
SCR_EditorManagerCore manager = SCR_EditorManagerCore.Cast(SCR_EditorManagerCore.GetInstance(SCR_EditorManagerCore));
if (!manager) return;
SCR_EditorManagerEntity editorManagerEntity = manager.GetEditorManager(playerId);
if (!editorManagerEntity) return;
editorManagerEntity.SetCanOpen(true, EEditorCanOpen.ALIVE);
}
}

lucid echo
#

Also love your IED vest mod brotha! Hope you get your weapon figured out!

drowsy bloom
#

I got it sorted out. I hate scopes! :D

lucid echo
last garden
#

guys i just spotted this
what is this

jade current
last garden
modern oak
last garden
#

under it

#

i spotted that by randomly playing in a conflict server

lean belfry
#

Is Enfusion the main tool used for creating custom servers in Reforger?

round gorge
lean belfry
round gorge
#

enfusion itself is just the engine, I believe your talking abt enfusion tools

round gorge
lean belfry
#

Got a few programmers that want to get involved on the platform.

round gorge
#

you can use whatever you want to write the code, but in the end all code will be inside enfusion tools / or on the server side.
What specifically someone wants to use is up to them

barren root
#

Pen/paper then scan it in personally

hoary agate
#

Is it possible to export custom made prefabs, with custom assets, to blender?

hollow rampart
#

Blender is the 3d modeling tool you export stuff into reforger

#

not the other way around

hoary agate
#

so if you made a composition with prefabs, and want to add camo net on top, the only way it's to made the net outside with no reference

hollow rampart
#

correct

hoary agate
#

okey thanks

astral smelt
#

would be cool to have an option to at least export the colliders

fervent cypress
hot stream
#

Hi everyone! I'm trying to implement a wind deflection correction script/calculator for mortar shells.

Does anyone know the formula, script, or the name of the script/component that handles how wind forces act on projectile objects like artillery shells in the Enfusion engine?

Any references or insights would be greatly appreciated. Thanks!

lucid echo
# fervent cypress I have not and its wierd. It was already working on this weapon from months ago....

Weird, I'd double check your scripts if you have a custom class for the bipod so that only your bipod is allowed maybe rebuild the script and relaunch

The default position for inspection slots is the scene root so if theres anything in the root overlapping say like a magazine the bipod will not show. And the inspection needs to be moved in the EntitySlotComponent. Loading up my project right now to see if I can't find anything else that may help, had this issue with my suppressor yesterday 🙂

#

it could also be the deployment points too

tiny hornet
#

good luck 🎂

foggy gale
#

hey guys that any way to change the rank for the arsenal? i try to change from rank 3 to rank 1

lucid echo
drifting drift
#

Someone can help me with tha tools ?

#

dev skill?

robust roost
#

HOW CAN I REMOVE THE BUILDING RANGE FROM AN ARSENAL?

stiff bluff
unborn inlet
stiff bluff
# unborn inlet it isn’t diabolical, it’s protection. And you don’t really need to export that a...

Protection from who or what though? People always found a way to rip models if that is whats concerning.
And ideally I would like to have things exported, even for changing basic BDU tunic for example, further customization for mods. And in case with PASGT that wouldn't even be possible have Bohemia not had that model provided in char animation sample, meaning adding additional assets to it that require sculpting would be impossible.

unborn inlet
hollow rampart
#

and theres no need for 100x I tweaked this one wrinkle on this coat variants

#

we can look into providing more samples

#

but the export will not ever happen