#enfusion_generic

1 messages Ā· Page 20 of 1

unborn inlet
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one can use mods developed for experimental branch, yes

wary gyro
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oh, maybe just aproblem on my end then, all downloads seem to fail

remote seal
uneven marsh
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Anyone know of any good military gear 3d modellers. Aside from Akcent, Hyoon and 3DMA.

Trying to diversify my mod with some more, maybe lesser known assets.

Thanks in advance.

exotic grove
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Does anyone know, if its okay to do a map thats orientated to Tanoa or Malden from Arma 3?

molten bramble
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hello, i ran across a issue that is stumping me with enfusion , hoping someone can clear this up i was working on my mod and now resource folder is locked on core and i can not get back to my files

hazy mangoBOT
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Check your messages!

tidal halo
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How do I disable armavision?

torpid mirage
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dont know why the map is all blue, any ideas?

sage raven
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man, global warming hit Everon too?

drowsy bloom
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Does anyone know the error that can cause misalignment in the GM editor?

My scenario comes with 4 factions automatically set as playable, but when I open it in my server, it says that the FIA (which is not present) is playable, and 2 of my other factions are unmarked which should be playable???

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In better words: Things (factions, spawns, objects) are showing up incorrectly as something else entirely

sage raven
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are you running Reforger Plus? that mod is known to do that

silver onyx
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Heya fellas, relatively new to modding, but still working on a project to learn the ropes. One thing that I've been looking into, but haven't quite been able to find is how to go about adding mappable keybinds as part of the mod (Like for example the keybinds for the vPad mod). Is there are particular place I should be looking for this info? I figured that either it's in scripting and I just haven't been looking hard enough, or I've been sending myself in a wild goose chase by looking in the wrong place.

Thanks in advance for any help!

muted ore
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if anyone knows how to rig clothing (Shirts) can you please let me know

exotic grove
rain fiber
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Hi everyone im just wondering if there is anyone in here who is familiar with arma reforger tools and was able to lend a hand. i am trying to make a custom coflict map on everon and im having problems with weapons and vehicle ranks i also need a couple other things adjusted if anyone is able to help please give me a msg

naive oasis
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Hello šŸ™‚ , I just joined the Discord. Is there a channel for recruitment or for finding developers/modders for Arma Reforger ?

naive oasis
fickle briar
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I made a template of my faction for a friend, he's going to make his own faction. I changed the editableentitylabel to a different faction ID and enum, i also changed all references to the my faction. Still, when we load up a server with both factions, my faction overwrites his

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Anyone got an idea for a place to start working on that?

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I can see the GUID for both faction.conf are similar

lament sleet
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what is the best way for working together on one mod with 2 or more people?

exotic grove
lament sleet
exotic grove
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i did it so. that i uploaded the layers files oder just the complete project in a cloud and give them permission

lament sleet
exotic grove
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just if you or anybody else upload it

lament sleet
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yeah that's what i meant....there must be better ways šŸ˜„

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is it possible with git?

exotic grove
hallow ore
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Verryyyy brand new to reforger but I’m hooked been sleeping on this game SadgeCry4x In the scope of modding, would it be possible to make a telekinesis mod? I was thinking a mod where ingame I could utilize the lightning strike and bleed out effect

molten bramble
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Guess no one is having the issue I’m having. I even reinstalled , and it still locked on core no Matter which mod I open, this is my mod with no dependencies, the pic I sent was a example of what it looks like, I select my mod, and in resource 1 it stuck on core and I can’t move to my mod folder

exotic grove
brave valley
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Simple as having one person push changes they made, and you pull them. Or if you have made changes you simply push them and ur friend pulls them.

sinful oxide
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@urban hazel sorry ignore this ping just trying to find our DM.

hallow ore
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Is anyone up for a side quest? šŸ‘€ making a superpowers mod with no clip/telekenesis/ fire bending and lightning out’ve the hands with a force field to stop bullets

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I’ve been working on it all day with cursor, but i can’t figure out how to test it in-game. I think it’s a settings issue, is there a setting that lets every class/faction spawn with custom keybinds/actions?

trail ginkgo
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Good evening everyone, I'm having a problem with duplicate GUIDs. Is there a way to fix this?

umbral sluice
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Hey everyone, I've encountered a weird problem where placing any composition (even the simplest things like {42417A541F82B0F9}Prefabs/Compositions/Misc/SubCompositions/ChairMilitary_Cluttered_USSR_01.et) results in JIP errors on peertool clients. Is there anything I have to configure in the scenario for the replication to work?
Console errors

WORLD        : UpdateEntities
 RPL          : rpl::Pip::ProcessNetToGame
  RPL       (E): IReplication::JIPError: Inconsistent item table on Slave connection. Item is missing or different item was loaded in its place. (item=0x40031588 layout=script::Game::RplComponent con=0x0)
  RPL       (E): IReplication::JIPError: Inconsistent item table on Slave connection. Item is missing or different item was loaded in its place. (item=0x4003158A layout=script::Game::SignalsManagerComponent con=0x0)
  RPL       (E): IReplication::JIPError: Inconsistent item table on Slave connection. Item is missing or different item was loaded in its place. (item=0x4003158B layout=script::Game::SCR_DestructionMultiPhaseComponent con=0x0)
  RPL       (E): IReplication::JIPError: Inconsistent item table on Slave connection. Item is missing or different item was loaded in its place. (item=0x4003158C layout=script::Game::SCR_LampComponent con=0x0)
  RPL       (E): IReplication::JIPError: Inconsistent item table on Slave connection. Item is missing or different item was loaded in its place. (item=0x4003158D layout=script::Game::ActionsManagerComponent con=0x0)
WORLD        : UpdateEntities
 RPL          : rpl::Pip::ProcessNetToGame
  RPL       (E): IReplication::JIPError: Terminating connection. (identity=0x00000000)
fickle briar
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So... Its possible to create and enforce predefined groups for the spawn menu, is it possible to also create predefined platoons and use them to group the groups?

remote bronze
umbral sluice
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Yeah, I didn't know that I had to reload world before trying peertool. It works fine now

sudden sable
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Hello

I am trying to delete a prefab building/composition via script

I am following tutorial for deleting an entity shown here (bottom code sample):
https://community.bistudio.com/wiki/Arma_Reforger:Entity_Lifecycle#top-page

I can debug and step through delete this; getting called on the entity - but entity does not delete from world
Does anyone know why building will not delete?

split blade
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at a bit of a loss, my project seems to crash when entering play mode and I can't figure out why. Nothing changed to my knowledge it just stopped working :/ there's no info in the logs to help, any of our green bois able to help out with pointing me in the direction of the crash? Crash GUID: bdbbe1c5-66d9-44ea-bcf3-4de30eff42d1

remote seal
sudden sable
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I got the same result using RplComponent::DeleteRplEntity

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tried to descend hierarchy manually and call DeleteRplEntity on all the children but that didnt work either (same result)

remote bronze
sudden sable
scarlet edge
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So i'm sure this question at some point in time has been asked before, but i'm trying to figure out how to have two people working on the same project. I have tried doing the contributors box on the publishing adding their email associated with their account. But when they go to scan for project invitations, theirs says they have no pending invitations.

Sending out an sos

molten bramble
leaden brook
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Hi, how do I see in real time the things I added to an object in the BaseLoadoutClothComponet module so I can change the coordinates of the added object?

neon gyro
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Does anyone have info or know how to make a remote turret?

pulsar nymph
sudden sable
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hello folks
i am so close to getting a mod working - just need some help to understand the final bit

basically all i am trying to do is have a user perform an action (ie push a button) and then spawn some entities..

i have this fully working in workbench running locally, but using peer tool (or my server) i can see that the entities wont spawn in if a client performs the action..

i think it has something to do with Authority/ownership, and client probably needs to make Rpc request but i am not so sure (as that didnt seem to work either).. can anyone help shed some light on what I might be getting wrong? thanks

regal lintel
sudden sable
# regal lintel Within your scripts you need the replication in order for the client & server to...

thanks onlybans

as far as replication goes i know these entities have RplComponents and if the authority spawns them in the clients DO see the newly spawned entities

my current thinking is on the custom user action, i should check if the invoker is Authority/server, and if so, simply invoke spawn entities method, but if not, then make Rpc call to the spawn entities method (ie. have the client tell the server ā€œhey run your method which spawns in these entitiesā€).. is that the right way of thinking about this?

regal lintel
sudden sable
regal lintel
ruby edge
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Anyone know how to set up a modern civil war style mod that overrides USSR into a US based militia? Not looking for the mod that's already been made, not trying to use the RHS packs as they take up too much mod space. If someone could help walk me through the steps that'd be much appreciated

molten bramble
remote seal
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Workbench just loaded packed version, instead of source.

molten bramble
wild mauve
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Send a pic of the new project ?

Most common issue is instead of selecting the source project people tend to select the packed project, exactly what @remote seal Vlad said.

I have even done this a few times, especially when you scan for projects.

But a new project should not be locked at all.

wild mauve
molten bramble
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Ok I’ll double check when I get home, thank you for pointing me in the direction

topaz karma
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Hi everyone, could you please advise how you created light portals on vehicles?

gritty heart
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Hello, excuse me, do you know the geometric characteristics that the objects added must have? What is the maximum number of vertices that an object such as a house, a vehicle, a uniform, etc. can have? I can't find this information anywhere.

midnight pulsar
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question: if a mod i am retexturing does not have a USSR config for me to put my new stuff into the arsenal, how would i acquire one?

twilit barn
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From the Arma reforger folder

pulsar nymph
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anybody have the blend file for the sample car animation blend?

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i cannot download it from the github

sudden sable
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Hello all - quick question, what is a good way to debug RPC calls in workbench?

sudden sable
jade current
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Not really much you can do other than check the values on server vs client. The easiest way is generally to print the data.

sudden sable
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yep.. this is the way! lol

sterile portal
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Hi everyone. Please help, I just started learning Enfusion Workbench and I can't figure out how to instruct the bots to get into the helicopter and tell them to fly to the waypoint. Is this done via scripts? Or can it be done with regular prefabs?

wraith tiger
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Why i cant import .wav file?

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oh nvm, i just import it manually by dropping in folder with my project

bold axle
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I was just curious if anyone knew the specifics of why BI decided not to go with UE engine and stay with their own proprietary build? Im in no way advocating -just wanted to know the details of the shortcomings of UE for a game like this

raven pike
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Any way to add an action to the actionmanager component of a vehicle without having to edit the prefab? I used Grays Adjustable Doors mod as a reference and it seems the prefab of the doors are modified. Any other methods?

sudden sable
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Hello... why when spawning AI via script why are they not attacking? Any ideas?

sudden sable
# bold axle I was just curious if anyone knew the specifics of why BI decided not to go with...

I am not BI but this just makes the most sense..

UE isn't used to make games on ArmA scale..
They would likely need to get down into the engine level to implement things like replication scheduling - which obv they wouldnt be able to do if paying for a UE license

Also, the engine is the core of the business from which ArmA + other things BI does grows.. not owning the engine would mean they would be at the whims and direction of UE and that presents a huge risk for a company that makes ArmA games as its core competency

bold axle
sudden sable
pulsar nymph
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Actually you might be able to change some things with script lol

bold bolt
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There is also interview of our CEO and lead engine programmer that also goes over the subject of why using own engine and not UE

bold axle
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Ill have to track down that CEO breakdown as i find this stuff interesting

bold bolt
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LĆ­bĆ­ se ti co dělĆ”me? Podpoř nĆ”s: https://visiongame.cz/podporte-nas/

Ve druhĆ© ÄĆ”sti FPI Marek Å paněl vzpomĆ­nĆ” na sĆ©rii Take On, vývoj ARMA III, Vigor, Ylands, vysvětluje proč Bohemia Interactive stĆ”le investuje do vlastnĆ­ho enginu, popisuje vývoj ARMA Reforger a naznačuje co přijde po nĆ­. MluvĆ­ o iniciativĆ”ch Bohemky, ...

ā–¶ Play video
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This is the CEO interview a year ago

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And this is lead engine programmer interview like out few days/week ago

bold axle
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Thanks a bunch man -gonna watch these ))

ebon monolith
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hello evebory , iam tryng to do a vehicle, but every time i try enter in the car the game crahs , i think is because o vehicle coliders

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is wrong to make like this?

raven pike
raven pike
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Also to add upon that, is there a way to use a config class instead of defining a new configuration when adding the action to the actionmanager?

mortal sorrel
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What solved it?

I tried to enter all the servers that have mods, but this problem comes out to me

And when I enter a normal server, it enters me

twilit barn
uneven marsh
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Anyone know what this error is? Can't publish my mod, never had this issue beforew

sonic coral
lusty sentinel
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Hey does anyone know what the IntercomTransciever is for BaseRadioComponent?

I know what RadioTransciever and RelayTransciever does but dont know Intercom

bold bolt
lyric quiver
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Hey guys, any possible help with custom factions in ArmA Reforger? I did manage to make it show in game, but when I try to spawn, I cant choose character/loadout and because of it I cant spawn at all. Been stuck over 1 month rn....

wild mauve
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Your faction needs to be in the faction manager and set to playable, then you need a Spawn point affiliated to that faction.

uneven marsh
raw falcon
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Can I force a ping for peer tool to test how well my code handles high ping?

lyric quiver
idle pollen
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Can anyone tell me how to open .pak files

wild mauve
lyric quiver
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Planning to make it as faction, which will change always US faction in the future, so when we play custom scenario from someone, it will change the US faction to ours.

wild mauve
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What spawn point are you using?

lyric quiver
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Without that I dont have even option to spawn

wild mauve
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So your faction overrides the US FACTION and uses the same factionkey ?

lyric quiver
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Is anything I can send, screenshot, link on the mod or anything? Because me explaining something, I am doing for first time, so I am digging throught its really hard

wild mauve
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I could be wrong but spawnpoints are factionKey based and you need the correct faction key in order to spawn.

Send a pic of the GM faction window to my DM.

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It could also be the gamemode that you are trying to play.

If you want to achieve the goal of playing your faction on any scenario that has the US it would be best to overright the US FACTION this way the factionkey and othe important settings stay the same as the scenario.

lyric quiver
sinful oxide
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@native ravine

gleaming fiber
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Im looking for a solid dev for my server if anyone knows a guy

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Looking to add my own Freemode style scenario and dive into creating or modifying existing maps.

gleaming fiber
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Need help adding a scenario. im not using Nitrado

keen forge
remote seal
hollow rampart
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just a little bit of googling would tell you this

keen forge
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i was so sure i heard it was on the same engine somewhere, shouldt have checked my bad then

lusty sentinel
lyric quiver
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Hey guys, anyone working with Callsign for Predefined groups? I would like to change the callsigns, because I can name the group for example: WOLF 1-1, but behind it is still: (ATLAS RED 1), any ideas, how to change it?

civic junco
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So this happened after the last tools update just now.. wtf..

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what did you do bohemia šŸ™‚

exotic grove
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does a changelog for Arma Reforger Tools exist for a update?

stiff bluff
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weird question i am working on a arma reforger map and want to use a height map. where could i find one? that i actually could use?

exotic grove
bold axle
# keen forge Just wondering how different is VBS4 to arma when they use the same engine? like...

Ive never seen a response to "VBS" that is not outright antagonistic by either moderator or Dev. Its not like people are scrambling "They are the same!!" -obviously we all know the story. But they did share many initial code and Devs and fall squarely in the same type of Genre (yes i know one is now used exclusively for Military while other is public gaming). I used to own both -I just dont see the need for such bad tempered responses -its weird

grave herald
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any documentation on gamemodes? always been thinking and not doing anything

hollow rampart
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like the person you replied to.

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there is no "getting some features from vbs to arma"

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sure there is shared past. but that has branched in completely different directions already

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and if we dont point that out, people assume they are the same

twilit barn
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Having the same exact logo doesn't help separate the two I'm sure

zealous kettle
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Heyo I am trying to make a flyby but running into something weird the plane is unrendering if you dont look at it directly any idea how to fix that guys?

empty nexus
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Move the whole entity instead of just the mesh within local space

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Camera frustum culling factors in the origin of the entity

bold axle
# hollow rampart and if we dont point that out, people assume they are the same

Thats understanable but what isnt is the unsaid feeling of contempt when even mentioned. It could easily be a nice friendly exchange "Oh yeah, we used to be connected but are now different companies entirely. Here are some things they do have in common ..." etc..but its NEVER like that . Its always reacted to with a sense of utter contempt like "How dare you !! They are NOTHING like us and have ZERO affiliation". Again, its just weird. Ive seen other Wargames mentioned and a small conversation of similar feature was allowed to be expressed without condemnation to "Offtopic for THEE!!" Now if it was Codemaster.s.....Id get it...

hollow rampart
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Its probably just to get it over with.

zealous kettle
nova delta
bold axle
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Now if people were demanding or bemoaning "Hey why dont we have_X since VBS does.." - then i could see the frustration

deep quarry
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how can I move the position of the numbers I added ? they appear to be locked (all the layout seems locked) I just want to put the red numbers on the right side

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managed to do it but it shows like this in game. any idea why or how to fix it? thanks!

remote seal
wicked seal
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Has anyone ever gotten the in game Zeroing Generator for prefab wepaons to work? Ive tried a couple times now and cant seem to get it to work.

marble wedge
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anyone know what causes my edited mods to turn silver on playstation only?

nova delta
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Its just that it gets repeated all the time, people tell those that it is mot the same. Then it gets asked again and again

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People with green names here also express their opinions. They are not representatives of BI and if they get annoyed its their own personal behavior. Not the company.

See them as any other user in here.

nova delta
deep quarry
swift wraith
deep quarry
swift wraith
deep quarry
bold axle
# nova delta This is usually what happens šŸ˜…

Hehe -ok fair enough, thanks for your response. Hopefully some day, fruitful discussion and appreciation (or the opposite) of features could be discussed freely here. Im not kidding or appeasiing -but when i had VBS Private edition -the AI was 5x worse than Arma's as I would get a frozen "Cant get there" while they were in open desert. Looks like theyve come a pretty far way at least as far as thats concerned but proofs in the pudding

nova delta
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In this case, it was off topic here

bold axle
nova delta
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Go to off topic

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Or design channels

bold axle
nova delta
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It's a game thing

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The people that would design or decide to have that, read there from time to time

bold axle
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Ok

fiery trellis
bold axle
# fiery trellis Because people seem to think that because something was done in VBS, its going t...

Yo cuz -chill out. Was already resolved if you read above. And like I said - as a common genre'd program with similar roots -it makes total sense to ask or request or admire something so similar. If you had read with comprehension rather than knee-trigger well oversold response "its totally different!!" ( making sense while having many, many aspects that arma games have)...you'd have gotten that

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Already resolved where to discuss -no need to add fuel to fire

zealous kettle
sage raven
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that B2 is so low lmao

zealous kettle
mystic spruce
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Anyone know what causes these to appear? In the Everon X Arland map

queen sage
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I am trying to change a clothing items perceived faction. I have tried changing the faction key in ItemOutfitFactionComponent in the prefab but that does not seem to do the trick. Can anyone point me in the right direction?

fathom hill
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anyone know a tutorial to work with UIs? To give range elavtion etc

jade current
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Also stop cross posting lol

lucid tapir
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which channel should I go to ask questions about modding weapon attachments to give weapons different attributes like recoil or movement speed while ADS?

tired jackal
quaint oracle
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Hey guys, any tips on speeding up the map creation process ? I'm still relatively new to the workbench and i feel like the way I'm working on my terrain is very slow and non efficient

mellow grotto
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But from what i heard making maps is a really tedious and long process

pulsar kraken
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Hi there!

I'm looking to implement an intro text in my mission that activates once the players reach a certain point on their way to an objective. I have done things like this in arma 3 before (https://www.youtube.com/watch?v=noYqfa4iRe0&t=269s).

Is there anyone who was able to implement something like this in reforger?

Hi guys, this is a simple video on how to call a few intro text for arma 3 without the need of advance scripting and manipulation of init files. As usual, the script will be pinned on the comment section. Hope you find the intro text for your mission, have fun!

ā–¶ Play video
quaint oracle
mellow grotto
sinful oxide
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@topaz moon what is this lmao

topaz moon
sinful oxide
bold axle
sinful oxide
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Arma 4 should remain priority in my opinion reforger is nearly at its end of roadmap and the more hands on with A4 the better. I will say reforger for a lot of us modders is definitely something that was ground breaking and really good for what’s to come for the series it allowed much more then just modding it allowed us to have hands on experience with most of the engine.

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And for the most part it taught a lot of valuable things and developed a lot of people’s brains around game development

proven siren
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In what channel should I ask for help/tips if I'm having trouble with gloves? As in modeling and getting them to work in tools?

severe tiger
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Ive found that the WCS_Arsenal mod should have a "Thomas the tank engine" rpg in the civillian arsenal, but im unable to find it, and looking through both the WCS mods and the mod that removes it (to see what file it disables, it just said unknown) gave no result.
In the WCS_Arsenal mod i dont even find an entitycatalog for the civillian faction

sterile portal
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hello guys, how to add an entity (it doesn't matter which one, the process itself is important) in Zeus (GM menu). I add the SCR_EditableEntityComponent config, set the PLACEABLE flag and then bind the entity to the SCR_PlaceableEntitiesRegistry, but it doesn't give any result...

sinful spindle
sinful spindle
gleaming fiber
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Im looking for a modding community im trying to build a DAYZ style freemode mod that i can share with everyone so we can see an influx in more dayz servers.

wicked seal
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Anyone have any info for creating custom ballistic tables, Ive tried following the wiki but its a bit of a pain to follow. Im working a 9x39 Groza and am runnin into a few snags trying to get the ammo to penetrate properly.

deep quarry
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what's the difference between Waypoint Attack and Waypoint Search and Destroy? I'm trying to find a waypoint that is good for vehicle crews so that they attack using the turret all the time without dismounting.

WP Attack works but only until they reach the location since it then marks the WP as completed but I see WP Search and destroy has holding time. are these interchangeable?

blissful mason
marble wedge
sinful oxide
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Fun fact there are developer names that are hidden in spawned in ai if you’re lucky enough to see them they’ll have an ā€œaliasā€

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For anyone who hasn’t already noticed these

dark hill
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Please, can someone clarify for me how mod licenses work? I talk about those mods which set up custom licenses. For example WCS. Their mods have following in the license:

This content may not be shared, redistributed, modified, or adapted in any way without the express written permission of the original author.

Any exceptions to these terms must be explicitly granted in writing by the author.

Does this mean that i'm not allowed to even use their mod for any of my mods unless i get their explicit writed allowance? (I wanna make scenario using one of their's scenarios and gamemodes).

Sorry if i'm asking in inappropriate channel, i didn't figure out where i can ask it.

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I've read page about licenses - https://www.bohemia.net/community/licenses
And I also still don't understand fully how APL-ND works. It says:

No Derivatives - If you remix, transform, or build upon the material, you may not distribute the modified material.

Does this mean if i build my own mod upon any mod with such license, then i'm now allowed to publish it publically? Or This means that before publishing i'm required to ask mod's author for his allowance as well?

gaunt sinew
#

is there a reason why my flare gets stuck in the air after throwing? all it is is a duplicated smoke grenade with model changed so it should already have physics enables on it

snow yew
gaunt sinew
snow yew
sinful spindle
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You duplicate the said model parts and add UBX_ in front of the duplicated pieces name.Shoube be 001 at the end.

snow yew
gaunt sinew
snow yew
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and also theyre kind of strict about channel usage here (rightly so) but if you have any more questions just ping me in #enfusion_model

twilit barn
vagrant spear
#

any resources on getting lighting on custom building interiors to look better than just everything looking bright?

sinful oxide
#

BI has a bunch of stuff online on all that

deep quarry
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A lot of modders are very restrictive with their licencing and not sure if 1) is anything really legal? 2) why prohibit others from changing or improving on a mod? Is not like we are selling or profiting with the mods they are literally free for anyone to use and I don't see how restricting them makes the community better. I mean the original mod will always be there.

Maybe what I'm saying controversial but I'm also talking as a modder myself.

proven siren
sinful spindle
merry dagger
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Does anyone know when the framework for jets will be released? I'm part of the USAF mod team and am a solo developer, we are wanting to start the transition over on reforger, but we are unsure of when there will be a reliable framework.

twilit barn
nova delta
sinful oxide
#

edited

cobalt trail
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can someone explain me what is the difference between regular "group_base.et" and any other prefab group please ? As for example "group_ussr_spetnaz_reconsquad.et", because I see no difference in the WB, is it simply to have a clone and be able to add different values ?

gaunt knoll
#

Dose anyone know wher i could get a good model of Sniper Bag

#

Something like this

fluid turtle
#

Hey, does someone from you guys also notice a high film grain at night time in EXP 1.5??

#

its nearly unplayable

hollow flame
#

was done on purpose to combat gamma cheaters im pretty sure

snow yew
#

yeah but it is a crazy amount i do agree

twilit barn
#

There's a server cli parameter to disable it, don't remember it off the top of my head.

bold axle
old perch
#

is tools down as mine launches but doesn't actually open anything

twilit barn
sage raven
#

how does it affect HDR?

#

when i have HDR enabled on my monitor, i can see at night. without it, its pitch black

twilit barn
#

IDK I turned it off right away so I have no experience with it.

inland lance
#

you can also just disable it with a mod if you search for nightnoise.emat

pulsar spindle
#

Am I the only one whose animator editor crashes just by double-clicking?

wild mauve
gentle vault
lucid tapir
#

is there a way to save my diag menu settings so I don't have to go through and turn them all back on each time I reopen workbench?

nova delta
#

Or there was something iirc actually, but i do not recall what it is for.

#

I will check

vast matrix
#

Would anyone who’s done loading screens and patches and such be able to help me with something

vapid glade
#

anyone seen this before and know a fix?

#

fixed, cant have arma pinned to taskbar.....

remote seal
lucid tapir
royal whale
#

Did you ever figure this out? I am trying to get Ai to spawn on an oilrig but they just spawn in the water.

rustic flower
# royal whale Did you ever figure this out? I am trying to get Ai to spawn on an oilrig but t...

I didn't find any configurable setting that allows it, there must be other ways but I've never continued to try to fix it. My assumption is that you might be able to fix it by modding the SCR_AmbientPatrolSpawnPointComponent where transforms on the Entity occur from line 387 to 389 for example a ETransformMode.WORLD is set on line 388, I haven't tried it but you can try ETransformMode.OFFSET and set the offset of the ambient spawner. This is all an assumption as I didn't test it.

lucid tapir
# stark acorn yes

ah, yes. inches down the same page I took that image from... ok I think its working, thank you.

stark acorn
#

diagMenu CLI option is also handy when trying to establish some debug profiles. At work I have one work vehicles, weapons and damage debug

twilit barn
warm lotus
#

Can I modify workbench to implement an AI that does everything for me?

bitter dragon
#

Hey there - does anyone understand prefab & prefab children, where for example I want to either remove a child or extract one and only keep the child - how would I achieve that? Is there any good guide to prefab comps?

storm gull
#

hey guys can anyone help me? I have some issues with my game file being broken and I cant figure out what is causing it, base game map it works fine but when I built a scenario I am getting some jank. Video is what I am talking about:

#

its stuck perpetually loading

storm gull
#

Does anyone know how to make it so that bases can only connect to specified bases in conflict?

vagrant spear
storm gull
#

Yep I found the core assets for that!

neat fable
#

Is there a way to override an EntityCatalog with a blank Catalog? I can't for the life of me figure it out

Trying to override a US EntityCatalog without having to disable all the things that are pre-existing in the Multilist.

twilit barn
#

Why even have an arsenal if you don't want anything in it?

neat fable
#

obviously it's going to have things in it... blank catalog that is then filled out

neat fable
#

all g, found a real jank way of doing it.

rustic flower
earnest sundial
neat fable
vocal ferry
#

have an issue when i export a collider to reforger tools it never has any faces or vertices anyone know how to fix

gloomy bane
#

Hi all i hope you can help me ! I am using GameModeSF_SinglePlayer and cant recruit any ai i place in the world editor any ideas thanks in advance !

lament sleet
#

i have some mods on workshop which are not usable or working anymore and i would like to remove them from there. Now the problem is i have lost the files so i can't open it in AR Tools and select remove option in dropdown menu. Is there any other way to achieve this?

sudden sable
#

is there going to be another modding competition next year?

lament sleet
distant idol
#

does anyone know how i can adjust the lighting to see what im working on

normal wedge
#

hello, im trying to make a simple Vbied Car ,but i have no idea how to do so . any links or videos i need to see?

lucid tapir
lucid tapir
distant idol
lucid tapir
#

maybe add a lamp

normal wedge
normal wedge
lucid tapir
#

I just opened enfusion, lemme take a look

normal wedge
#

component ?

#

i tried duplicating the games car but im new to the components thingy , i just want to press a button and a huge cabooom ,

lucid tapir
# normal wedge component ?

Helicopter damage manager component, at the bottom theres a whole lot of stuff about making secondary explosions (I picked the mi8 because I know something on it already detonates like aa mininuke when they are destroyed. I added some battery explosion and selected "massive" so this is what I was thinking of, not really sure how you trigger it tho

normal wedge
lucid tapir
#

I just know a few things about how gun and explosives work, I make up the rest as I go.

normal wedge
#

ty

lucid tapir
# normal wedge ty

so I cranked that massive battery explosion scale from 1 to 3 and its pretty lit but its not really killing my bots standing around unless they are super close. they're only taking explosive damage from the battery explosion, no fragmentation which would shred them and cause em to bleed out before they can get gain consciousness.

lucid tapir
#

search: Explosion_Battery.et

normal wedge
#

only how to make it triggeredd by a button and make it changeable by the players

lucid tapir
#

and you can change it to being fragmentation and wipe out people who never even heard the car explode

empty nexus
#

Explosions are capped a little bit so you can't really have a singular big one, which is why my mini nuke spawns 50 small explosions in a spiral

normal wedge
quaint robin
#

i need help

#

im changing the overlays but nothing changes

#

what is the issue?

lucid tapir
empty nexus
#

haha it clips the audio

normal wedge
lucid tapir
#

you could probably scale that down by 80%, keep that dope nuke particle effect and still level city blocks without too many people questioning "balance" and "who is this mf that keeps crashing me to desktop"

empty nexus
#

Nuke doesnt crash anything

lucid tapir
#

3 of em at once def crashed me. I was trying to wipe all the trees off a map as fast as possible

empty nexus
#

Can you send console.log from crash? I have not experienced any while leveling arland and everon

lucid tapir
empty nexus
empty nexus
#

If it crashes I need console.log from crash, low fps is not relevant

plucky perch
#

Not enough bayonets in the Reforger...

lucid tapir
earnest sundial
lucid tapir
empty nexus
#

More than half in my cgtrader account

dark hill
# deep quarry A lot of modders are very restrictive with their licencing and not sure if 1) is...

I agree with you!
Also here's another question which i don't know how to resolve as well.
Those licenses ask for explicit written grant from the author. Alright, WCS is big community and it's kinda easy to find ways to contact em. But on the other hand what should i do if i find some random mod with exactly same lines from some unknown modder? Arma's workshop doesn't allow me to just click on mod's author and send him a message, also i seen none of the authors leaving any ways of contacting them.

What way am I supposed to contact the said author to ask for his explicit allowance?

lucid lark
#

Does anyone know if its possible to open the .json save from Game Master into enfusion workbench? Is there a plugin that can read the meta data from the json to then open in world editor

lucid tapir
uneven shore
#

Anyone else having the problem where none of their enfusion projects open up AT ALL?

somber lake
#

Hi everyone, I'm having a problem with my server. Since Monday, after the update, I've suddenly seen players flying or becoming invisible. Has anyone else had this problem? Which mod is the problem? Thanks for your help.

lucid tapir
#

thats a great question but I would hope and assume the answer is no. at least I've never seen those sample mods as dependencies before, ever.

#

actually? I don't need to give credit to bohemia for stealing their RPG prefab and making one that fires their 70mm Hydra rockets.

honest flame
#

I dont see a specific channel for dedicated server issues so i'll ask here (if i should move it to another channel please let me know). I'm running into an issue where I'm hosting a server for testing and my friends can connect to the server but I can't. It's locally hosted on my machine so i'm not sure why this is. Any thoughts?

lucid tapir
coral pier
#

I made a helmet and rigged it and eveything how do i now add attachemnts slots to it?

normal wedge
#

@empty nexus can we get vehicle saved inventory ppls

#

IM TIRED OF FILLING THE VIKS EVERY SINGLE DEATH WHICH TAKES 5 MINUTES

empty nexus
lucid tapir
nova delta
# lucid tapir is there a way to save my diag menu settings so I don't have to go through and t...

Or there was something iirc actually, but i do not recall what it is for.
I will check

Home key - jump to root menu
Insert - reset to default just for options in actual menu
Delete - reset to default for all options
Shift+Up/Down - faster movement through the menu
F1 - save actual options to user profile
F2 - load options from user profile

CLI parameter -diagMenu "filename" for override of store file
The options are always loaded from file upon engine start.

lucid tapir
blissful flare
#

Anyone thought of producing a toggle-able & adjustable mod that limits the amount of specific vehicles on a map at a time? Being able to adjust the values in GM would be icing on the cake, but it would be a huge help on vehicle spam & allow server owners to better balance their server.

As of now, the way we find balance is by decreasing XP on supply runs, capture points etc, and increasing the hit on XP by spawning specific vehicles. Of course, this causes issues with players getting mad over how we tweak these values. Being able to slap specific limits on specific vehicles would massively improve performance and overall balance.

I’ve thought about diving into this myself, but I wasn’t sure if anyone is already cooking something in the kitchen….

lucid tapir
#

littlebirds limited to 2 per team max and everyone wins - except for littlebird mains

#

server performance goes off the charts, suicide rates drop around the world, and littlebird pilots suffer

static eagle
#

Is there no way to delete objects when overridden the map layer? There so much junk I want to remove but its not letting me.

remote seal
static eagle
remote seal
#

also deleting many big things may affect AI navmesh, so probably you need to regenerate it

static eagle
#

I miss the "Hide" Feature in Arma 3 icl

remote seal
static eagle
#

But yeah, nah Im just trying to delete respawnable Trucks and tanks

remote seal
static eagle
#

ah is there a video to watch on "EntityDeleter"

#

First time Im learning about this tool rn

remote seal
static eagle
#

Idk what all of that is, im just messing around rn and watching videos. I find a video on it, thanks for the help

#

Ah nvm I just clicked on of what you mean

remote seal
static eagle
#

It is in World editor right? Or am I tripping?

#

Nvm, I think im dumb... I hate how ppl put Respawnable stuff in main layer which I can now never remove, yay

honest flame
ebon monolith
#

I'm making an amphibious vehicle, and I'd like to know if anyone knows where I can find the LAV component that only activates the rotation of the amphibious propellers when it comes into contact with water.

lucid tapir
ebon monolith
lucid tapir
lucid tapir
twilit barn
#

So I just tried adding an arsenal component to an MHQ truck and I set it so that the only things NOT included are the radio backpack and mortar categories. When I test in world editor, the only thing in the arsenal is the radio backpack, but you cant get one even if there are more than enough supplies in the truck. Anyone happen to know what Im missing, or why its pretty much doing the exact opposite of what I set it to do?

lucid tapir
#

The one with the cannon would be dope.

deep gazelle
#

anyone know how to generate heightmaps off irl

#

qgis is failing me

obtuse yew
#

Is there a way to hard cutoff a light entity once the light is a certain distance away from the source
Getting some really nasty wall clipping

ebon monolith
twilit barn
coral pier
#

any idea why this happens

smoky salmon
quiet lintel
#

Quick question is Enfusion engine going to be public for other game devs in the future or solely for BI projects?

quiet lintel
bleak vault
#

Random one. New to the workshop. Once I close enfusion tools it makes the project read only. Is there anyway to change this so can edit things again

twilit barn
#

What would cause this 2nd arsenal with the radio backpack in a vehicle?

fervent cypress
#

I'm adding a colleague's email to the "contributor" section of a mod, then publishing. But afterwards, if I open the publish menu again, there' email isn't there and they aren't recieving an invite.

Is this feature bugged currently?

molten pelican
#

Hi all, I'm trying to work out how to make a modification to the PlayerManager class in Enfusion but the only thing I can find seems to be a header file PlayerManager.c. If you could @ me in your response just in case I miss is that would be appreciated ā¤ļø

noble river
#

Has anyone seen this happen on Gogland map? I have the same mods on iraq, fallujah, and kunar and it wasn't happening. Only on ps5 too. It looks like thermals or something with the HDR. What's weird is you can change from performance to fidelity and then back to performance mode and it fixes it. Any ideas what might cause something like this?

coral pier
#

Does anyone know how to make a full clothing mod with attachments and without a bunch of stupid dependencies

sage raven
#

base all of your stuff on base game files instead of modded ones

twilit barn
twilit barn
#

Figured it out, the MHQ truck has an arsenal slot in the slot manager component. Disabled that and the ghost arsenal is gone! šŸ˜Ž

proud heart
twilit barn
#

Anyone know whats required for a deployed MHQ to show up on the map? Made a custom one and this is the last issue I think.

modern oak
#

Hello šŸ™‚ Having a go at world creation for the first time!!
Does anyone know why I've got some sort of fog making it really hard to see anything whilst I'm in the viewport? I've got the camera setting to 2000, which you can see in the distance, but theres some other fog type stuff that I'm really struggling to turn off?

#

Also why is everything white unless I'm close to it?

north moat
#

Have a problem, whan i try override Antenna prefab from E_..... .et file an in editing prefab changing transition range, upload to SRC_...Build system, i see that antenna seems like no vanilla settings, but - still working in basic transmitter range 2 km, some one know how its can be fixed or in wich of channel there will be better ask this question?

wild mauve
#

Is splitting my mod up worth the hassle ?

I have a custom scenario on everon and the navmesh is massive in size.

I was thinking about splitting the mod into Navmesh & Mod.

This way I don't have to upload the navmesh everything I change something small in the mod.

#

If anyone can give me advice into this it would be appreciated.

Like possible issues... etc.

remote seal
remote seal
#

But there is one benefit: because navmesh is big in size and when uploading you addon you must upload all files even if you change single text file, so it will be faster to update

wild mauve
# remote seal > Like possible issues... etc. if player will not enable mod with navmesh he wil...

Cool...

so the one draw back is if the player "decides" for what ever reason the navmesh dependency is not worth adding he will get a broken game, Im fine with that, it is not my fault, Although as a Modder we have to cater to those kinds of people...😪

my problem is, when ever I change a small thing I have to upload the whole mod including navmesh (~800mb) which is now starting to cause problems when uploading to workshop.

twilit barn
wild mauve
twilit barn
vocal ferry
elfin light
#

hey guys, i have several problems while creating a map, the first one is when im spawning in a vehicle into the world and trying to drive it, it wouldnt move at all. it makes the engine sounds etc but it doesnt move.
the second problem is when im trying to place a pond as "lake" and then switch to game mode it crashes and throws an error

fiery trellis
earnest sundial
#

My understanding of how it works is - once added those users will appear as contributors regardless of whether they’re present there or not (much like screenshots)

drowsy ruin
#

Anyone else can't upload?

jolly bridge
drowsy ruin
jolly bridge
twilit barn
#

Honestly I see someone say this just about every single day so I would say it is quite common. However I've not had a problem myself for a long time, but my mods are also quite small.

wild mauve
#

How do I make sure the faction manager counts the player into the correct faction.

I'm using enfusion Persistent Framework and my scenario only has one player which is assigned to faction (HVK_D15) but my problem is that the faction manager doesn't register that player so he is not counted into the faction.

I have tried multiple ways and I still can't get it right.

stiff bluff
#

I dont know where to ask this so i will ask this here. How do I change the voice lines of the ai so like if i wanted the ussr guys to sound more chinese how would i go about doing that

lofty wigeon
#

Hello everyone. I am making a new vehicle that have a custom turret. The vehicle uses the LAV25 character animations as base animation.
I am getting a character right arm deformation to scene root problem, like shown in the images.

What i have tried already:
- Reproduce the bone hierarchy in my turret, the same as the LAV25
- Change or delete gunner idle character animation (something still pulls the right arm no matter if there is no animation)
- Set LAV25_Empty animation for TurretStick, both in Vehicle and Character instances

I think some rig somewhere is pulling the characters right arm. In the LAV25 there is a animated stick, but in my model there is not. I tried to replace with BTR70 turret, and the right hand still is broken, but not deformed all the way to scene root.
I don't have ideas anymore, so any help will be apreciated. Thanks.

acoustic current
#

when i test my game after I publish it to the workshop, i dont see my arsenal the guns and the clothes
how can I add ? in game its empty, please help

acoustic current
keen sand
#

how do i make default game vehicles drive in a custom map in enfusion world editor

quartz ibex
#

In Conflict game mode, can you make the HQ location for each faction to be fixed instead of randomising every start. Thank

vestal bronze
#

Please recommend me a youtube guide video how to transfer existing scenario on a new map. I am total n00b with dev tools.

acoustic current
torpid mirage
#

cant get the EPF spawnpoint to spawn players as a certain faction, spawn as no faction currently. anyone know to fix this?

remote bronze
wild mauve
tepid leaf
#

Any helps appreciated, I’m having problems uploading a mod, and the reason it’s giving me is ā€œā€ none, and idea how to fix this?

exotic pelican
#

T.A.O ain't working for me, any idea of what could be happening?

thick nexus
#

Do you know how to remove that fog?

stable pollen
#

We switched to gogland on our server today and we get this error a lot now. Did not had these errors on the previous map.

Also PS5 players have black and white screens when joining the server and the only workaround is switching between performance and fidelity mode a couple times.

Does anyone know what could be the problem?

plucky obsidian
#

Anyone know what to do here?

twilit barn
acoustic current
# acoustic current

Solved. Entity catalog in faction manager was set to none instead of items. IF YOUR ARSENAL DONT SHOW NOTHING INSIDE DO THIS OK. PROBLEM SOLVED BY: @tepid tinsel thank you so much Sir!

stable pollen
twilit barn
stable pollen
static eagle
#

Anyone know how to make sure supply points are refilling and how do you change the timings/config of it?

gritty zephyr
#

Hello, kindve a vague question but is there any way to "extract" a heightmap (data or image) from an existing map? Like one from the workshop? Coding an arty calc and having that would be really useful. Any other ideas would be great.

empty nexus
#

Download a mod that has an elevation tool and walk around the map writing down elevation every 1 meter and then create an ASC heightmap from that collected data

static eagle
#

How does one remove vehicle cool down? Cant find it in the configs

#

Found it nvm

static eagle
static eagle
#

Also another question how do I rearm vehicles (refilling rockets), which Area Radius is it? I cannot find it as it doesn't fit in the Refuling one. Or which Component is it?

formal tartan
#

Hello, I was wondering if this is the correct place to post this. I am trying to add a graphic to the in-game map (The one the player see's when pressing M), I thought I had found it in the Directory "ArmaReforger > UI > Textures > Map > Worlds > EveronRasteirized.edds", however this seams to be a "Vanilla" map with no roads or villages marked on it? If anyone is aware of the directory where I could find the correct file, I would appreciate it very much, or even link me to the BI Wiki page dealing with this matter? Many thanks!

fervent cypress
#

What determines how strong a rocket/missile is?
I've tried copying the RPG's default stats.
I have a rocket/missle that is now x5 as strong and twice as fast as the RPG, and it doesn't kill vehicles still.

How can I fix this? Its annoying.

lean cosmos
#

anyone know how i can fix this

jovial shard
#

Anyone know how I can remove a mod from the workshop after I’ve factory reset my pc?

noble river
stable pollen
#

The workaround will be fine for now though

noble terrace
#

Anyone know why arma tools make my pc periodically go into limp mode lol

#

I mean the whole pc starts lagging, mouse barely responsive, audio output freezes, sometimes it freezes my whole pc I have to power cycle it

#

Is that normal for you guys because I feel like umm it’s a bit extreme? Nothing has ever made my pc act this way.

#

Did you ever solve this ?

silver thistle
# noble terrace Did you ever solve this ?

Naw my man , I quit trying about 3 months ago , for some reason I’m just not able to make maps anymore , terrain won’t save, tried everything I could . Sorry bro

noble terrace
#

Damn I hate to hear that… I hope I don’t end up doing down the same path 😭

silver thistle
noble terrace
#

That’s horrible. I wish they would give us better resources. We should at least be able to diagnose our issues. This shi is quite literally bricking my pc but only sometimes and I genuinely have no clue why

#

Even keyboard commands don’t respond. Mouse moves very slowly and rubberbandy but can’t click anything. Audio stops working like I said, just a paperweight with a screen

silver thistle
#

Yeah it upset me a lot not being able to continue making maps , really was probably my favorite thing I’ve ever done , i love arma and dayz and making maps for them was something I’ve always wanted to do so when i got my pc i was so happy I couldn’t even explain it, but than after my little 1 week break and i came back , nothing wanted to work , there was times I couldn’t save my maps 2 minutes into creating the base terrain , and then there was times where I wasn’t even able to place a base terrain . I got overwhelmed and just gave up , I think I tried again about a month ago and still I had the same issues . I never could figure out why I all the sudden couldn’t create anything. I plan on building a new pc in the next 3 months so I’ve been telling myself I’ll try again when that times comes. Hopefully things will go smoothly than .

#

I hope you find the solution to your problems bro, I know how frustrating it can be

noble terrace
#

Thanks man and I hope you find yours! I’m kinda in the same boat, started making a map and was loving all of it, had some issues took a break, just now coming back and it’s freezing like hell

#

Hope to see both of our terrains on the poppin servers some day @silver thistle šŸ’Ŗ hopefully Bohemia will find some solution or compromise. If not to fix any issues then at least give us the knowledge so we can fix it or avoid it

silver thistle
#

@noble terrace If you want you can add me on disc my man , I’m not able to help right now but you can DM me and when I hop on in a few hours I may be able to give some insight or help with what’s going on . I understand how annoying and frustrating it can be , especially when you’re mid map creation and all the sudden it wants to stop working šŸ‘

noble terrace
#

Sounds good brother appreciate it

silver thistle
static eagle
#

Okie dokie, apparently it was other light sources interfering outside...

arctic jewel
#

is there anyone here that uses the zels banking system and shop system together, that could lend a hand please, i ahve all the banking set up and the shop im just unsure how to link the currency ?

agile bluff
#

Hi everybody, i have a question , how do i add some item to the construction possibility in the command tente? I mean i make some prefabs and then i want them to be able to be placed in game by players , can someone help me ? Or send me like a tuto already existing ? Thanks a lot

reef lichen
#

Where do I report bugs in mods? Can someone point me in the right direction please?

wild mauve
inland tusk
#

Hey all maybe a dev could give me a answer here. I have my map sitting as a manw entry but have some critical fixes to it. Am I allowed to upload a secondary non manw version separately?

wild mauve
wild mauve
#

Just don't get confused on which mod is the MANW version, it will not be a good day, if you do

wintry anvil
#

Yeah I am in the same boat. I should fix a crash that is caused by BI publishing 1.4 straight to stable, but I cannot touch my MANW entry anymore 😢
But I understood the rules same way that as long as you dont touch the entry that is tagged with the MANW tags you should be fine.

steady trail
#

Hello everyone, which website youre using to get the height png photo ?

twilit barn
#

What would cause a vehicle in the building menu to remain red, denying placement?

humble mason
#

How does Magazine Well Class work? I'm trying to modified Mosin Nagant to have 1 shot magazine.
I modified the mag with one ammo max capacity (Pink Arrow). But with original mag well class, every reload add 5 rounds instead of one. How do I fix the problem?

lucid tapir
lucid tapir
#

I tried messing around with the mags and idk, nothing im trying makes it 1 shot per mag

hexed spade
#

Good morning. Is there any chance that Refurger Tools ever getting ported to Linux?🄺

#

Arma Reforger Linux community has a great number of creative players who want to share their work with world, but unfortunately they can’t

humble mason
smoky sinew
#

Guys I’m depressed

lucid tapir
#

same same

smoky sinew
wild mauve
exotic pelican
humble mason
wild mauve
static eagle
#

Does anyone know if it’s possible to cycle through multiple textures on a single object, for example to create a slideshow or PowerPoint-like effect?

I tried creating a script but it seems like the meshobject always is priority and my script didnt overlay the selected textures on it

green halo
#

can anyone help me put in persistant characteres in my scenario?

green halo
#

@remote bronze any help? trying to add persistence to my server scenario

twilit barn
#

What would cause a vehicle in the building menu to remain red, denying placement?

warm lotus
#

Any easy tools to fix a pre-1.0 mod?

twilit barn
warm lotus
ebon monolith
#

i having trobles whit my vehicle , when he deep ofset in the water the engine dont stop, any one know why?

lucid tapir
ebon monolith
lucid tapir
# ebon monolith yes

I have legit no idea what any of this means but I notice the amphibious vehicle's engine is a UCX collider and the truck that drowns has a UBX collider. Id be surprised if this works so pls do let me know that goes for ya,

remote bronze
green halo
noble terrace
#

Is there not ANY way to host a private session with my buddies so I can test out the map I been working on WITHOUT starting a legitimate server ??

#

Cannot do it in an official game master because the ā€œ scenario ā€œ isn’t on the vanilla terrains, leaving no option to load it

normal ravine
#

Hi, does anyone knows what is the prioritization of override structure?
For example , I have two different mods, each one of them override the same composition.acp with different audios assigned.
The question is, which mod will override the other and what depends on that?

#

Perhaps it's mod list order within the config file, the second to load is the one who override the file at last?

normal ravine
deep quarry
twilit barn
#

What would cause a vehicle in the building menu to remain red, denying placement?

twilit barn
# deep quarry in gamemode campaign?

Yes, custom vehicle from a vehicle depot. I've been trying to figure this out for over a week now. I'm sure I've seen this issue come up before, but discord search is absolutely horrible.

fringe zephyr
#

I'm about to lose my mind with aresenals. I routinely add items to our arsenal and about 1 in 6 times it just doesn't show up in game. I cannot for the life of me figure out what the problem is. Question: What are the prerequisites for an item to appear in an arsenal?

empty nexus
#

Step 1: If problem then console log

fringe zephyr
#

Would something like that be logged? I figured it was a problem with a "flag" on the item or something like that

deep quarry
#

does anyone know how to enable game master when playing a non-game master scenario offline? it can be done when you are on a server but not offline for some reason

deep quarry
fringe zephyr
#

Yeah, that's what I usually do but no luck half the time. Then I try to change (for instance) Weapon, Weapon -> Weapon, Default, -> Equipment etc

#

and sometimes that works but I have no idea why

dusky atlas
#

Hello, im having issues with vehicles on my map, i drop them in but they wont move and i cant remember how to do it šŸ¤”

dusky atlas
atomic mirage
#

@grave prairie

Who is currently scripting the engine?

late sleet
#

Hello everyone, quick question for all you smart peeps here today šŸ‘ Is there a way to get the bridge deck portions to follow a nice curved spline that i have created? I am unable to drag and drop the asset onto the spline. I tried meticulously placing the bridge portions and adding my own curve but it did not turn out as nicely as I had hoped since it is such a large span over a river.

humble mason
#

Is there a way to forced AI to melee fight against players with empty gun with bayonet?

tranquil jacinth
#

I am getting this error when trying to load everon in the world editor, I get a huge memory leak. It will fill up to about 50 Gigs.
Does anyone know what causes this and how to fix it?
I was loading everon just fine 2 days ago.

tranquil jacinth
#

50 GIGS!

hazy canopy
fossil karma
#

Does anyone know which mod adds those pink pit vipers ā€œthe Barbieā€?

vapid glade
#

is the backend down? have not been able to post an update in 2 days

jolly bridge
hexed spade
#

Is it possible to run a server without connecting to the Arma's backend that shows my server in the multiplayer list? Or is this a breach of licence?

#

Like a server without A2S information

hazy canopy
#

Can’t post mod to workshop any idea what the cause is??

BACKEND (E): [RestApi] ID:[17] TYPE:[EBREQ_WORKBENCH_GetAsset] Error Code:400 - Bad Request, apiCode="workshopApi.assetNotPublished", uid="1758611749224-113089", message="Asset 66602414CFC10B29 is not published"
BACKEND (E): [RestApi] ID:[27] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:524 - Unimplemented 5xx, apiCode="", uid="", message=""
DEFAULT (E): Uploading failed! Reason: ""

#

The UID it gives me is my mod..

lucid tapir
#

where do I find the actual reload time of weapons? they all say 2 except for the vehicle mounted ones.

dusky atlas
#

hello im struggling to get my in game vehicles to drive on the terrain, but on my old map i did something on the settings but i can remember how to do it? can someone help please

late sleet
dusky atlas
#

@late sleet i cant see the terrain box

late sleet
#

May need to scroll the window down a bit

dusky atlas
#

@late sleet thats the full section i cant seem to find what your on:/

late sleet
dusky atlas
late sleet
#

It appears that you have Forest entities selected in the object properties. Make sure that you have selected your terrain

dusky atlas
#

im on the terrain now lol

late sleet
#

That one has terrain in the list. Select terrain for that layer

dusky atlas
#

you legend!! i couldnt find this for over 2 days :)#

late sleet
dusky atlas
#

dude i watched so many videos and couldnt see it, but this is my 2nd map i should of known lol

proven siren
#

Could someone, anyone point me to where and/or how to make a prefab and/or prop placeable by GM?

proven siren
hazy canopy
#

Had issues where i could not upload mod to workshop, thought removing GUID it would generate a new one... BAD IDEA

Does anyone know how to repair this? The file path still has all the assets & data

storm bolt
#

Hi everyone, I have just started in Enfusion and don't have a lot o experience in engines like it. I am trying to make cinamatics for my milsim unity and I am running into this problem:

One of the mods for our uniform is GRS. We use ModularBeltsAMPBags and ModularVestsAMPRigs, both of which have the Bacon Loadout Editor as a dependency. I wanted to use the same uniform we use in the game within the cinematics. However, Bacon adds the option to edit some items of the uniform, literally edit (photos 1 and 2 attached(Taken from within the server, not from Enfusion)), being able to change the position of the pockets, vest configuration, whether or not to use drop leg, etc. However, the problem I have is that, when adding the mods within Enfusion, when I try to edit a bot's uniform, I have three more fields (photo 3 attached), where I can place the belt and drop leg, but I can't edit the pockets of the drop leg, the backpack, the vest, or the helmet, things I can do when playing on the server and using Bacon. I can only assemble the base of the uniform (photo 4 attached), and I wanted to be able to assemble it completely, with the pockets and nvg...
I noticed that Bacon added some components to the editor (photo 5 attached), but the only option I have within the component is to activate or deactivate it, and even when activated, the fields to edit the uniform do not appear (photo 6 attached). Include my Resource Browser and my project dependencies in the images, if necessary. (photos 7 and 8 attached), my project is named "Teste".

Does anyone know how I can completely edit the bot's uniform to match the one I use on the server?

muted ore
#

Anyone know why the Black Mamba mod by BlueHazard was Removed? Also anyone know if hes in here?

lucid tapir
hidden lotus
#

Yes

lucid tapir
#

oh, you spelled your discord name wrong

#

im joking

#

sounds like a mexican standoff

hidden lotus
#

Lol

lucid tapir
#

what did the black mamba mod do?

hidden lotus
#

It's just they are not allowed to use it so took the decision to make it unlisted

lucid tapir
#

Im just curious what it was, I never heard of it

hidden lotus
#

Oh it was an armored vehicle

lucid tapir
#

I do know of certain groups sabotaging their mods with dependencies and debug things that spawn instead of the actual vehicle or weapon, or they dont show up at all in arsenals or game master, might be an option idk

#

make it dependent on a massive mod that would have no purpose on their server but on other serverse

wild mauve
muted ore
#

Hey anyone able to help?

#

im making a vehicle, when im in the prefab and i try and select SlotManagementComponent my Reforger Tool Crashes

storm bolt
vapid glade
#

BACKEND (E): [RestApi] ID:[13] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:524 - Unimplemented 5xx, apiCode="", uid="", message=""
DEFAULT (E): Uploading failed! Reason: ""

#

anyone know whats wrong? I cant upload this mod. I can upload others but not this one

hazy canopy
hazy canopy
twilit barn
#

Once again Im trying to figure out how to allow the placing of vehicles under a custom building tab. What is the name of the action that determines if a vehicle can be placed within building mode? (like from a vehicle depot) The thing just constantly shows red so I can't place it anywhere. Same vehicle places just fine from a vanilla vehicle tab.

vapid glade
hazy canopy
smoky sinew
#

make inside and outside "serverXy sucks balls" on the vehicle

viscid mantle
#

How can I equip a helmet and NVG in a unit in the workbench? I can only do one thing rn

tacit stump
#

How to check comment/uncomment code section hotkey (script editor)? / is not working for me anymorešŸ¤”

calm granite
#

Just so you know BI I did it first that'll be 1 million dollars for the idea plz :c Added: Character headgear can be knocked off the head if hit with enough force

steel plume
#

yoooo how can i allow civilian vehicles to be spawnable from faction maintenance comps? I have the vehicles in the catalog but cant see them

late sleet
#

Is there a way to get an object such as a bridge platform, to follow a spline? Each time i place the object to the spline, just one is placed at the start.

indigo venture
#

Never knew I also didn't even know there was a mod for it

sterile plank
#

I want to add animals to the game. How can I modify the existing AI? Any tutorial about this?

noble river
modern river
#

I am trying to work on a joint project and want to add someone as a contributor so we can work on it together. I've published the mod with his email but he does not get an invite. He as tried restarting the workbench but for some reason it wont let us collaborate. Any help would be much appreciated!

snow yew
cunning flame
#

So I can't solicit devs in this chat for work? Am I understanding the rules correctly?

royal niche
pulsar spindle
#

Is there any way to get a good quality reforged texture? I mean, I need an NMO of a 4k texture (the vehicle driver's suit) and I don't have a way to capture it and keep the details I want

twilit barn
lucid tapir
split rain
#

is there a simple way to up the amount of supplies a heli can carry?

round gorge
round gorge
wide lava
#

Where do i find the EBT add on?

split rain
twilit barn
jade current
#

I'd just like to add that if your reply is gonna be "don't answer If I'm not gonna like your answer" then keep it to yourself.

#

Regardless

#

SCR_ResourceComponent is where that's changed, but not specifically the component on the heil.

#

The component on the "supply storages" that are added to the heli via the SlotManagerComponent.

storm gull
#

Anyone able to help?

storm gull
#

Does anyone know whats up with my connection issues here? I am running WCS-Core in order to individualize whitelising for the bases for an AAS style, They wont interconnect

wooden gazelle
#

hi - if i place a cyan object and add rigid body on it seems i can still pass through it. for example BarrelMetal_01.xob seems to has this behavior. Anyone know how to fix or am I missing something? Thanks in advance!

vital imp
#

Hello All,
hope this is the right channel.
RHS NVG Question
I tried to add them to backpacks but this does not seem to work. Are they too big or just cannot be added as deposit?
Can i attached them to a helmet then?
I would overwrite the prefab and use storage manager.
Do i need the battery box for them as well?

thanks
Armin

rugged shard
#

Ehm.. A stupid question....
Its possible to make a Server or something with a Map project directly from Workbenmch without uploading to Workshop so you can showcase your work?

jade current
rugged shard
#

Does this work to play a multiplayer?

#

i do this myself.. but i wanna show it to some dudes without uploading the mod/map....

fringe zephyr
#

Is the workshop backend down? We're getting JIP replication errors

jade current
#

If it's a map, then you're gonna have to find somewhere to upload gigs of data to.

#

At that point you should just upload it to the workshop. It literally is a place that you can upload gigs of data to. lol

opal walrus
#

I don’t recommend that option… lots of arma folks steal and copy right maps

jade current
#

We're not dealing with Steam any longer. We're dealing with B.I. directly for mod hosting. They've made it perfectly clear and proved that they will ban and remove mods that are stolen.

opal walrus
#

Mean while SaMatra koth servers were stolen and are still around lol

jade current
#

Running a server with someone elses mods isn't illegal or against the TOS.

#

If they've ripped his mods and reuploaded them then he should contact the correct authorities.

opal walrus
#

They tried, they got ties to the inside and stole it all

jade current
#

Likely story

old wharf
#

not sure if this is the right spot but does anyone know the fix or work around for this warning i get when i add a second attachmentcomponent as a child to muzzlecomponent

rugged shard
jade current
#

Then*

empty nexus
#

Which still makes the mod publicly visible on your server page on BattleMetrics which uses official server browser API

deep quarry
#

maybe mods are not meant to be private

rugged shard
barren field
#

Has anyone tried to fix the spawn of mines inside minefields?
so that all mines are adjacent to the Terrain

#

I want to make AP mines POM-2 for BM-21, so that they spawn in the zone after the missile arrives.
Since the mines will be visually connected to the ground, when they are not in contact with the terrain in the zone, they will look like contact threads sticking out of a small hill.

storm bolt
#

Anyone know why when i put a custom prefab in the world editor it loses the textures?

snow yew
storm bolt
#

gonna try, thx

#

didn't work, any one know ho to fix it?

lucid tapir
#

Im trying to load into my test world with less addons, mainly all the RHS stuff and im pretty sure I disabled everything dependent on RHS and RHS_core and content stuff. Its still available in my mod list when I get into workbench. Have I not disabled everything or do I need to start a new project or whats the deal?

indigo venture
#

how do i import the games models to blender to do animations?

gloomy garnet
opal walrus
fringe marsh
#

Yall still havent fixed the polyline issue

spiral vortex
indigo venture
indigo venture
wild mauve
indigo venture
wild mauve
#

You can't work they are locked, only weapon you can work on is the sample Rifle

indigo venture
wild mauve
#

Well it is just a sample weapon for the tutorials.

Unfortunately, there is no way of getting the games weapon models into blender.

indigo venture
#

That sucks bc then it'll be harder to make quality animations without knowing what the rig looks like for it yk plus how the weapon looks in the hands compared to a free model of the same weapon

indigo venture
warm mirage
#

you can overwrite the .ets with your own and it should change any generator that used that one

#

if you select one of the generated spots on the map , it will tell you what is in it

indigo venture
jade current
indigo venture
warm mirage
#

yea some dude ask about the generators for trees

icy sonnet
#

BACKEND (E): [RestApi] ID:[15] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:524 - Unimplemented 5xx, apiCode="", uid="", message=""
DEFAULT (E): Uploading failed! Reason: ""

#

Anyone know what this means

lucid tapir
#

Reason: ""

hazy canopy
pallid prawn
#

Hello, I want to make a base in Everon for my clan, I would like to use it with game master, so far I have created it, but I want us to always appear in the base I assigned, how do I do it? thank you.

warm mirage
#

Bi running out of money or wa ?

#

they already upped the price of the (game) engine test. to 40 euro. and now asking for more because they can ? bit of a joke isnt it

#

if base game had a ton of content it would be diffrent but its modders that have been keeping the lights on here , without them reforger would have been nothing the few people that play vanilla conflict is nothing compared to the people that are on modded content

deep quarry
warm mirage
deep quarry
#

It's not even game related content.

warm mirage
cunning zealot
#

Out of curiosity does anyone know a way for me to open two editors at once? trying to get the names of certain objects used in other maps and finding them one by one closing and re-opening each time sounds a little painful

deep quarry
cunning zealot
#

then? haha sorry im a bit slow

deep quarry
cunning zealot
#

i totally opened task manager...

#

thanks!

#

@deep quarry Wouldn't happen to know why my map has this shadow over it.. If i zoom out far the whole place turns black and trees etc turn neon

#

But then looking at this (absoloutely stunning) map from workshop it doesn't appear to do the same..

deep quarry
cunning zealot
#

Okay will do thankyou! šŸ™‚

rare fractal
#

Good afternoon

I'm experiencing a recurring issue with high CPU usage on my Hostinger hosting / AMP (Phobos). After about 2 to 3 days of normal operation, my server's CPU usage reaches 100% and stays there.

Is this happening to anyone else? Or is there a solution?

snow yew
#

more than likely that the cause is a mod

rare fractal
#

Yes

I'm using the basics (RHS - WCS and ConflictPVERemixed4x).

I used them more before, and after removing them, nothing changed.

If remove these three, it becomes vanilla :/

neat nebula
#

Would someone link me please the BI Rules for Workshop Maps or general TOS, please? šŸ™‚

lost knot
#

Hi, when using the generator for walls with a polyline, for some reason my walls have starting firing just one piece into the direction of the vertex for the polyline. instead of following the path, is was working fine before but has stopped working. If i try it as a spline it works, just not as a polyline. Any help appreciated

cunning zealot
#

Is there a way to place vehicles for testing on roads in the editor? Similar way to A3?

split pulsar
#

Like you created a Vic and want to test it in Arma reforger tools?

warm mirage
#

You just pull the prefab into the world of whatever you want to test or use and press play

autumn walrus
#

lets say i want to take a model and use it on a prefab vehicle so that it behaves the same way as the prefab and looks like the model, do i need to scale it to match in blender before importing it into enfusion

jade current
autumn walrus
jade current
autumn walrus
#

im new to all this so maybe im saying it wrong

#

i want to make a vehicle that behaves like the btr but looks like my 3d model in blender

jade current
#

You need your model in blender to be the correct size and share the exact same skeleton with the BTR then.

autumn walrus
#

correct

jade current
#

Yes, I know.

#

And as I said, you have no way of determining the size of the BTR in order to do so because you can't export it and use it in blender.

#

You also don't have access to the armature that the BTR uses

autumn walrus
#

okay thats what im needed to know

jade current
#

That's why people make their own models and custom animations.

autumn walrus
#

i mean it seems like a dumb question now, but i didnt rrealize thats how it worked

hazy canopy
#

Does anyone know who makes the better map ent's? looking for the one for Everon

#

i believe i have found it

low nebula
#

Does anyone know why i cant get a straight edge on the paint tool? I have changed the strength, radius, falloff, angle, linear, smooth, sphere, inv-sphere, etc and cant get a straight edge

severe kite
#

getting alot of rendmainimpl errors just using the workbench..

split rain
#

Is there still current issues with workbench and backend connection? getting an error just when i click publish

sudden sable
#

is there a way to reset object origin?

#

ie. reset the orientation of the rotate tool with the surface?

deep quarry
indigo venture
#

Are there any tutorials that don't yk suck for enfusion but actually go over all the steps and are well documented and uh maybe able to explain stuff so I don't wanna break my keyboard?

sudden sable
# deep quarry ctrl + shift + down?

no that flips the object around.. I mean orient the axis of rotation.. if you look at the image you can see that they are skewed ie. X axis is not parallel with the ground

sudden sable
indigo venture
left mountain
#

Soo its been a while since i have created a mod but I just finnished one and went to upload it, but after i uploaded it its only 47kbs and cant find any sign of my mod. Wtf do i do? Is there a step i missed?

royal niche
sudden sable
#

I love the meme pack.. gunna get some of the posters printed.. what wasnt clear though is are the tiers giving you different stuff (ie. I pay $20 and get more content?) or is it more like a donation and I can pick and choose how much I want to give?

plucky blade
#

Prolly

#

Youl have to try!

obtuse thicket
#

Can you add dependecies after the project creation ?

#

found it.

left mountain
#

I have a big problem with a mod that wont pack. Mostly scripts and some prefabs. What do I do? (The packed Files are 47kb)

left mountain
# jade current What errors are you getting?

None, i just upload the mod and the file is 47kb with no errors. Just packs the addon.gproj file and the other one. All of the .c and .et files is created in workshop and saved.

left mountain
jade current
#

As is new models for a vehicle and new characters?

#

Prefabs and scripts are just text files. So if all yours adding is scripts and prefabs then your mod will be small...

left mountain
jade current
left mountain
jade current
left mountain
jade current
left mountain
jade current
#

Send me the mod id and I'll give it a look when I get home from work

deep quarry
#

Is there something I need to do when importing a 3D model into reforger? cause it doesn't have collisions (I can walk right throught it) even tho it has the components

left mountain
jade current
deep quarry
jade current
deep quarry
jade current
jade current
deep quarry
proven siren
#

I need some help, and I don't really know what channel to ask in. So, I have this (Photo: Alice frame with some props attached) it looks and works fine in tools but on a server the Ammo can spawns on the ground and doesn't follow the player.

A little bit more info about the setup here, the ammo can is placed there using a SlotManagerComponent, it has a the same components as the rearming bag, and works like intended in tools. i.e. You can grab ammo by looking at and interacting with it. The smokes and bayonet are placed using the BaseLoadoutClothComponent and work as intended in tools and on a server. But are non-interactive, i.e. static.

shy ocean
#

Workbench still having issues with uploading?

near dagger
#

Top for those who are interested to see the evolution of the mods since 2022

warm mirage
#

all the stalker 2 assets in exp meowsweats

warm mirage
#

im on to you lot hmmyes

hollow rampart
warm mirage
#

yes they are šŸ˜›

#

you cant hide nothing hmmyes

#

but cool you guys got the assets of stalker 2 . they also have stuff of you guys in game like the map behind the trader

lost knot
#

Hey guys i'm placing assets but when i press play i'm running through them with no collision. is that just in the testing environment or do i need to change a setting?

jade current
storm gull
#

How do I get my Supply Depots to show up on the map?

storm gull
#

Found it, now I just need to figure out changing the supply regen rate 😭

spiral osprey
#

Anyone having issues pushing updates on workshop? I tried VPNs in France, Germany, Belgium, Netherlands, Portugal, etc. Nothing is working. It's a 686MB upload and fails around 80-90% regardless if I am using a VPN or not. The VPN was the only workaround before, but today it isn't working.

uneven marsh
#

Hey I’m new to Moding can someone teach me the necessary steps to make a functional gun?

storm gull
warped fern
#

Does anyone know how to visible the weapons holster on the character after entering the vehicle?

spiral osprey
spiral osprey
warped fern
warped fern
spiral osprey
#

I am looking, at a holster, and there is a BaseLoadoutClothComponent on this particular holster. Visible in Vehicle is an option.

#

If there isn't a component for it, add one.

warped fern
warped fern
warped fern
#

I'm not in front of my computer right now, but i think there should be a holster_base.et file and even a Test folder with other tests .et. You can try changing the base holster.

warped fern
vapid glade
#

So when tf is the back end getting fixed? Im tired of playing VPN roulette and still not able to upload like tf guys.

empty nexus
#

Will be fixed in Arma 4

slender estuary
#

anyone know what channel would be best to ask for vehicle setup help in?

lucid tapir
slender estuary
#

Cheers thank you

steel plume
#

how would i go about adjusting the 1st/3rd person camera position for a specific character model? just need to move it forward a bit

indigo venture
#

how do i use this??

sterile shoal
indigo venture
#

it didnt work i exported the fbx from blender

#

to my github to my stuff

sterile shoal
#

You need God's help here, not mine

indigo venture
sterile shoal
#

know how to do it, but it cannot be taught. It can only be learned

#

start with the wiki

#

or the mbc videos

indigo venture
sterile shoal
#

gotta try again

indigo venture
#

where are these settings then

sterile shoal
#

probably an old picture, they are not there anymore, so you dont need them

indigo venture
#

well i got it in the engine now how do i get textures or lods or literally anything else?

#

oh nvm the lods are already in the game too

indigo venture
indigo venture
#

it was done with advanced LOD tools

#

nvm its only LOD 1

#

so yea idk why the textures are so broken

deep quarry
#

any idea why when importing a FBX model into workbench it's stuck at 58% ?

empty nexus
#

normal if it has like 500000000 triangles

indigo venture
empty nexus
#

No my LODs are not dogwater (most of them)

indigo venture
#

also i hate having to set up the bones again and stuff its a pain unless im doing it wrong i probably am tbh

#

oh and how do i add the textures in enfusion also idk if i should delete the whole thing if i get something wrong in blender or just reimport idk

sinful oxide
indigo venture
gaunt sinew
#

where does one change the percentage of players in a squad to be able to make a new squad of the same type in experimental?

gritty warren
#

Does anyone know of an existing mod that is just stationary undriveable vehicles to use as props? Trying to add a bunch of vehicles to my map but its causing too much lag.

amber ore
timber jasper
#

how do I update tools?

indigo venture
obtuse thicket
#

Do we have a way to make large rivers?

#

beyond this number

mellow torrent
#

Looking For Help - Hit a bit of a snag with an AI character mod - in game the models appears with different textures, #1 pilot vest is MC instead of tan, and in #2 the clothes are Plaid and M81 intead of black and green) is there any way to stop this from happening?

mellow torrent
#

Solved - apparently just needed a restart lol

candid grove
#

Does anyone have complete knowledge of mission-making in reformer and a good idea of what it will be like in arma 4?

earnest sundial
candid grove
#

I’m looking for an ā€œexpertā€ on this to give me a quick crash course
I've taken a hiatus from mission making and I want to be prepared to start for arma 4 as soon as it comes out

oak copper
#

Hello! I'm interested in modding and have some questions.
What if I want to protect my work? Is there a way to obfuscate my mod? I understand there are licenses, but that still doesn't guarantee someone will steal your work.
Is it even possible? Steal someone else's scripts?

bright sable
# oak copper Hello! I'm interested in modding and have some questions. What if I want to prot...

You should not obfuscate your mods. I'm not sure if it is banned yet, but devs have previously suggested it would be prohibited in the near future (#enfusion_scripting message #other_ip_topics message).
Copying other peoples scripts is possible from a technical perspective, but to be honest, I would not be too afraid of that. If someone reuploads your work, you can just report it to BI.
Most modders also have no issue with their code being read as long it's not blatantly stolen + reuploaded without credit or permission. My Map Drawing mod even includes some script documentation which makes it easier to understand for other modders.

oak copper
tiny scarab
# candid grove I’m looking for an ā€œexpertā€ on this to give me a quick crash course I've taken a...

that would probably be wasted time, there is no mission editor. in workbench you can do missions but its so cumbersome few have the will to do it. in a4 there will likely be something more accessible, which would make your learnings obsolete (you would still have aquired some workbench skills and gray hairs, so if you feel enthusiastic - go for it)

there is no concept of slots, no accessible loadout system to use, gamemaster is severely lacking features (cant even see/set markers or units on map).

formal sierra
#

Just wanted to show you A work in progress Air Drop mod I have been working on. you can set up Air drop locations ( as many as you wish ) and define what loot is in what type of air drop e.g high tier mil / building supplies /medical . it picks random location and picks random loot each Airdrop. thanks to parachute mod and Ac130mod for the prefabs

lofty wigeon
#

How to stop water from clipping inside the vehicle when the vehicle is in anfibious mode?

formal sierra
#

or Sometimes the ā€œclippingā€ is made worse because the vehicle sits too low in the water.

Increasing buoyancy coefficient in your physics or simulation component is another work around if you can try that

lofty wigeon
formal sierra
#

I have no messed around with this kind of stuff myself but thats where i would start

vapid glade
#

Fix the god damn workshop back end.

lofty wigeon
vapid glade
#

Like this is getting stupid af, I have been trying to push updates for a week now with errors every damn time. No matter what region I VPN into

empty nexus
#

It'll be fixed in arma 4 dw

vapid glade
noble river
#

I can't enter gm mode or admin mode on my server on this new scenario. What's the manager again for that? Editor something?

deep quarry
noble river
faint goblet
#

Is there a good place here to ask about specifics in terms of APL-ND asset modification?
If i want to use an asset like a rifle from an APL-ND licensed mod on my server, but I want to disable the default scope the mod-maker put on it, am i good to create a local variation and modify the prefab or does that qualify as "remix, transform or build upon" as specified by the license? Also the restriction is on re-distributing, if i'm still including the original mod as a dependency, where is that line drawn?

glad scarab
#

Guys i need some help, ive added 2 new vehicle mods to my server and wanted to make them lockable, im on wcs based server, so i added the wcs-lockable component in the prefab, but still cannot lock or unlock it, any idea why?

novel zenith
#

Hey all! I've added a task to the command bar, but when I click it I get "Unable to place as max budget has been reached!". ANyone might be able to shed some light?

deep quarry
novel zenith
glad scarab
#

Guys i need some help, ive added 2 new vehicle mods to my server and wanted to make them lockable, im on wcs based server, so i added the wcs-lockable component in the prefab, but still cannot lock or unlock it, any idea why?

grave shoal
#

Hello everyone i encounter a weird bug after updating server:

  • player have a weapon in hand but other player don't see them in it
  • bullet wont do damage at all
  • people who have this bug cant drop/switch/sling the weapon they have in their hand
  • player who have the bug can shoot but other player wont hear the shot or see the animation of shooting

kinda like an unsync things

error occuerd after i change the prefab load in loadout manager of wcs arsenal ( but i have no idea if it link)

https://youtu.be/P99bmEnoIZ0?t=107

#

i dont have any client or server log that help me on that case

#

the error occuer randomly after a player respawn on a point

lucid tapir
left mountain
#

I had alot of help on my last mod, but realised i missed a few things. I am now trying to make a car mod but not sure how to make prefabs able to be spawned in in the actual game. What do I need to make it spawneble in lets say game master? I tried with the scr_placaebleEntitiesRegistry

lucid tapir
gaunt sinew
#

Is there a way to delete the predefined squads in the experimental version? I don't want there to be any squads when players join I want them to have to create thier own.

jade current
left mountain
heavy quarry
#

Can i make a map in experimental and port it to stable when it comes out ?

full agate
#

Yes

clever mauve
#

Looking for ways to make a height map can’t find any current ways any ideas / tips?

faint goblet
# lucid tapir Lemme know if you figure it out. Im not sure anyone really understands it.

In my case I just wanted to reset some of the prefab choices for weapon attachments to nothing so people would have to get their own scopes, the override of the prefab in my mod just holds a reference to the original mod and a very short config describing those changes. This is one of the example BI used in their article on the subject, they recommend evaluating it on a case-by-case basis, but state you technically might not need permission.
I ended up just asking the modmaker for permission here and he told me to go ahead with that solution.

lucid tapir
faint goblet
#

IP and license stuff is just a bit of a pain.
A regular issue in my dayjob too

lucid tapir
#

It wouldn't bother me as much if Bohemia just didn't give the most confusing explanation for it. modify it, rework it, and update it all you want, but don't you dare remix, transform or build upon that same mod.

warped fern
#

I think the GRS pistol holster can be automatically visible in the position after the character get in the vehicle. Now only an invisible left and right shoulder back holster is needed.

lucid tapir
echo dove
lucid tapir
#

same place you keep your log book of your pistol kills

solar dock
#

Guys how easy is it to create a custom ai squad for GM?
And how easy is it to edit armour and ballistics for vehciles and their guns?

lucid tapir
solar dock
deep quarry
lucid tapir
#

I haven't looked at that kind of thing myself but it could be as simple as finding the .config file for squads, duplicating one and then editing the stuff they spawn with by maybe drag and dropping prefabs, or copy pasting .et stuff into it

deep quarry
#

Or duplicate them instead if you wanna keep the vanilla intact

solar dock
#

I’d just like to see what I’m looking at

deep quarry
solar dock
# lucid tapir

When I want to give them different gear do I have to change the gear’s location on the guy or does it go where it’s supposed ti

#

Say I wanna give him an RHS ACH

lucid tapir
#

I gave him an MG3

#

idk about the clothing yet

solar dock
#

And editing his ammo and medical stuff?

solar dock
solar dock
lucid tapir
lucid tapir
lucid tapir
#

I think you would have to duplicate the MG3 prefab and have a seperate one with an optic equipped then give him that one

solar dock
#

And sure how do you edit a guns velocity and such to make it different (what you said about OP)

lucid tapir
#

found all the clothing stuff I think

lucid tapir
solar dock
lucid tapir
#

this is the easy part of making weapons. easy to do right and easy to make a lot convenient typos.

solar dock
lucid tapir
solar dock
#

What does the stuff of a squad look like?

#

Also what does a soldiers kit look like. Like ammo and medical gear

lucid tapir
# lucid tapir

this is the individual soldiers kit with clothing and then what items are in each vest or whatever.

solar dock
#

Ohh

#

Is there a list of items so you don’t have to go by memory?

lucid tapir
solar dock
#

Like all the magazines listed out (I assume that being where your edit them)

lucid tapir
solar dock
#

Because you’d have to find them somewhere and they’d probably be all there

lucid tapir
#

one server I was playing kept getting the default loadouts messed up, someone forgot the radio, the shovel, only gave us 1 mag and no flashlight

lucid tapir