#other_ip_topics

1 messages · Page 11 of 1

torpid gull
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And asking people to donate feels awful. I refuse. It's the same principal as incentivizing.

abstract crest
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No reason to feel awful, every few months I post a message for all the current games servers I run on my discord asking for donations. Every now and again I get one. Simple message: "The end of the month is upon us, the server bills are due so if you'd like to help cover the server bills then donations are very much appreciated on paypal to ..."

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Nothing in exchange, no special treatment and no worries if they don't

woeful inlet
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is there a text copy of the various licenses somewhere that I can use for source distribution? the HTML pages cannot be trivially copied to retain formatting.

torpid gull
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I could probably extract it for you, if you’d like.

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If you drop the link here

woeful inlet
# torpid gull I could probably extract it for you, if you’d like.

lol I tried using claude to just convert the page to markdown, it went alright but did not transfer all of the text. trying to do alert($('.article').text()) on the page too but that doesn't handle lists.

https://www.bohemia.net/community/licenses/arma-public-license-nd

crimson garden
woeful inlet
woeful inlet
# torpid gull

I do appreciate the effort, but I need a plain text file like the one Dart shared above that makes it easy to read in a code repository. This is a nice conversion though, what did you use?

torpid gull
woeful inlet
torpid gull
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There you go friend

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Hopefully others find it useful and accessible.

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Might be missing like 1 or two newlines but that's it.

icy linden
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Why do you want to redistribute a license that's built into the tools? It's a dropdown box

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I guess for a repo?

vagrant saffron
icy linden
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Yeah

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I forgot mod files can be present outside of the workshop

vagrant saffron
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aaand even if you only distribute via workshop, you still want to have some sort of license on the source code (if it’s a public repo)

normal hill
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Hey Soul - I have a reoccurring issue that delves into RHS - it causes a fatal crash on our server consistently and is very unpredictable when it appears or not time frame ranges from 2 minutes to 10 hours. - I dont know if you guys are aware of this crash or not - but id rather have it out there on your radar

11.04 2025 22:13:28
Unhandled exception

Program: /home/container/ArmaReforgerServer
Reason: Unknown

Class: 'SCR_WeaponAttachmentSuppressorAttributes'
Function: 'ApplyModifiers'
Stack trace:
scripts/Game/Inventory/SCR_WeaponAttachmentSuppressorAttributes.c:43 Function ApplyModifiers
scripts/Game/Weapon/SCR_WeaponStatsManagerComponent.c:18 Function OnWeaponAttachedAttachment
scripts/Game/GameMode/Loadout/RHS_M_PlayerArsenalLoadout.c:46 Function OnLoadoutSpawned
scripts/Game/GameMode/SCR_BaseGameMode.c:1293 Function OnPlayerSpawnFinalize_S
scripts/Game/GameMode/SCR_GameModeCampaign.c:1301 Function OnPlayerSpawnFinalize_S
scripts/Game/GameMode/Respawn/SCR_RespawnSystemComponent.c:357 Function OnPlayerSpawnFinalize_S
scripts/Game/Respawn/RequestHandling/Base/SCR_SpawnHandlerComponent.c:160 Function FinalizeRequest_S
scripts/Game/Respawn/RequestHandling/Base/SCR_SpawnRequestComponent.c:459 Function FinalizeRequest_S
scripts/Game/Respawn/RequestHandling/Base/SCR_SpawnRequestComponent.c:421 Function AwaitFinalization_S
scripts/Game/game.c:924 Function OnUpdate

Runtime mode
CLI params:

vast stump
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use RHS bug tracker

rugged prawn
normal hill
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Thanks for your time!

marble seal
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So, @stuck mortar you were saying that this guy "jic" had done something similar to my case?

Report to support@bohemia.net

cyan geyser
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Just want to clear this up, we can obvascate code right? Elan does it and BI Devs work on Elan, so I imagine they are doing it right

abstract crest
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For Reforger at least

wet narwhal
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@junior rover Ask here if you are still interested in porting a EA games map over to arma reforger.

junior rover
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I mean yeah, I was looking into it. The problem with current reforger maps is that they arent designed for smaller (relatively) game modes so i figured I’d replicate a successful map

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@wet narwhal

coral juniper
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And if they were, what devs do on their free time does not represent values or stance of the company or project.

cyan geyser
coral juniper
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I've seen many people confuse that with ELAN Life many times

cyan geyser
coral juniper
cyan geyser
coral juniper
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We do not really aim for this kind of modding, it's not the platform we aim for.
We want in general for it to be that everything uploaded to workshop to be able to be inspected.

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If you do not want that, then don't use our services and not use the workshop.

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Only thing we might provide is the server side mods.

cyan geyser
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I think server side mods is fair

normal pond
normal pond
normal pond
coral juniper
abstract crest
cyan geyser
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In fact, the only IP violations I’ve seen thus far haven’t even been life servers.

coral juniper
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Obfuscation is not an IP violation

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You can get banned for other reasons.

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Selling mods, is not always an IP rights violation as well.

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It's an EULA and ToU violation sure

abstract crest
cyan geyser
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Yeah, I do not believe any reforger life servers have been, or currently do this. However, if you view RHS Blacklist, plenty of traditional servers have been

normal pond
# cyan geyser Generalizing Life Servers is woefully ignorant, considering one of the largest s...

That's my A3 experience talking.
Reforger currently probably has a different situation, but once the predatory servers start moving over...

I know of "communities" that have been doing it for years now. Mods external through a3sync/google drive, just get new server when it gets banned/get around the BE block.

When I say, that life servers are the "scum" (Grahame will definitely show up now, scum mentioned), I mean it.
There are PvP events that "compete" for players by offering custom stuff that is obfuscated and unavailable for other events. But they are still free for actual attendees

abstract crest
cyan geyser
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Links, receipts, I even post assets in here that I think may look sus on marketplaces

normal pond
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And that's good.
But the general life server doesn't do that notlikemeow
Again, especially on A3

abstract crest
cyan geyser
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The truth is, BI will always view life servers as an issue generally (just from stigma), so will the community. So we are being extra careful

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The intent is to change that perception through doing it correctly

abstract crest
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As I say, without the actions of the Lifers the BI server monetization policies may never have been introduced.

coral juniper
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It's either you broke rules or not

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that is it

abstract crest
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And CUP and RHS no-monetization policies were initially aimed at preventing Life servers from using them...

coral juniper
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If you are doing everything properly, then there is no point on you fighting about it

cyan geyser
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Yeah, the future is now and I really think the stigma can be changed by showing it done correctly.

coral juniper
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If you are doing nothing wrong then nothing to worry about

cyan geyser
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We’re just discussing on the history of it and how to make it better

coral juniper
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Probably language barrier, I meant no point on discussing it.

cyan geyser
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I find it beneficial to have constructive conversations so people can understand each other and clear up misconceptions

abstract crest
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At least we did get the CUP #350 meme from them though 🤣

cyan geyser
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Bro that is hilarious

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Thank god we don’t have outside mods

icy linden
dark tulip
icy linden
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I feel like I've already seen this 5 times

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In the past 2 years

abstract crest
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I mean, historically obfuscation has been an indicator of ripped content. Personally would have no problem with banning it, but I very much do want server side only mods

meager fractal
icy linden
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Maybe not immediately but... 2 years?

meager fractal
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like, soon™²

vast stump
jolly jewel
near swallow
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Dm me with it please I don’t wanna get any clutter or anything in here

cyan geyser
jolly jewel
abstract crest
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Server side mods are for keeping stuff like custom AI scripts, etc private. Not for assets in game, since for that you need the mod on the client and server

normal pond
# icy linden Maybe not immediately but... 2 years?

I more wonder how you would decide if a mod is obfuscated.
Half the mods on the a3 workshop look obfuscated even though they aren't, becasue people just aren't software devs with degrees and do this as a hobby.
Now account for reforger being way more harder for a "casual" modder and you got tons of non obfuscated but still looking like it mods.

Ofc that I am talking about the actual code, not about funny stuff like creating a negative size entry in pbo and then abusing engine treating file sizes as signed int, because why not Pupeyes (and third party tools treating them properly and crashing KEKW)

minor cove
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There should be an optional setting on mod upload to "encrypt" the mod, BI can look into it easily in case of copyright violations etc, but everyone else cannot easily rip stuff.
If people want to share their open source stuff, there is no barrier, but people who want to protect their work have a good solution.

abstract crest
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Maybe like in ARMA 3 now, BI will offer encryption to trusted modders. Encrypted p3ds were offered to A3 modders recently

icy linden
abstract crest
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Don't know, I mean Enscript looks obfuscated... I mean it has a .c file suffix but it doesn't look like legit C to me 🤷 😉

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I worked 35 years in UNIX and I absolutely despise their stealing of the .c suffix

meager fractal
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for the record, I tried to change that

fiery egret
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Would you mind trying again, harder this time?

abstract crest
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I love that the response when asked was that it was too hard to change now... a file suffix... How spaghettified is the Enfusion code compared to RV then?

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A file suffix for the scripting language... for an engine that uses legit .c files...

meager fractal
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no I think it was mostly because other game engines do so (and also because "not worth the trouble", sure)

meager fractal
crimson garden
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Are they like gas station keys, just hanging somewhere?

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I'm sure no one would notice if all of their scripts stopped working and got an error saying to rename them to .enf

abstract crest
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Nothing to do with Enfusion being a 'new" engine and not just a bit of lipstick on Black Element's Enforce engine then?

abstract crest
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Anyway, those of us that move to Enfusion for ARMA 4 will probably be mass renaming to something like .enf to work in the editor/IDE of our choice and then renaming them back to .c for use in a mod...

icy linden
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It's obvious when they obfuscate because function names and variable names are randomized, like, basic stuff

coral juniper
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Its pretty obvious when something is obfuscation vs bad code

coral juniper
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Changing all that does not equalize what you gain from changing the extension

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It makes it seem useless change

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Engine wise is just changing it in certain places

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A lot of developers have their own versions as well, not to mention modders as well

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The extra support and annoyance people wise and work disruption for that makes it baseless request

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So... its too late 😅

coral juniper
inland sphinx
inland sphinx
tepid lion
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@signal cape you need to debadge your Lada

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I’d advise this as car companies aren’t usually fond of their logos in games

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Plus it’s their copyright

minor cove
icy linden
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License/terms of service is a better way than encryption, because people will decrypt anyway, they will reverse engineer anyway

minor cove
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But only a fraction of the people who otherwise rip easily accessible stuff will do that if encrypted, because of more barriers (tools are paid, services are paid, or it's just too complicated for them etc).
Could even make "AI" reporting systems, that handles remaining suspected violations automatically.

  • Person sends in code/config/model etc and "AI" checks if it was ripped/re-uploaded etc.
icy linden
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On the other hand, people that respect other creators won't infringe on their rights or licenses

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Those that don't respect other creators have no place in this ecosystem in the first place

abstract crest
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Car thieves have no place in society, we have police and courts to find and deal with them but car thieves still exist. Same for rippers 😉

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And we have an increasing range of tech in cars to make it more difficult to steal them

icy linden
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Unfortunate truth

normal pond
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There's no defending against it

dark tulip
# abstract crest And we have an increasing range of tech in cars to make it more difficult to ste...

And that's why we have manual cars with gear sticks 🤣
Only works in the US though, so the rest of the world is screwed anyway.

Unfortunately, no matter the rules/laws and how much BI helps, it's near impossible for modders to get into a legal process for something "small" like a 3d model, texture, script or even a full mod.
Not to mention that laws are different in different countries, so what might be illegal for you might be completely normal for someone else (like in Russia and China).

autumn brook
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are we allowed to unbinarize p3d's for examples so long as they are not distributed and are only used for learning? also if yes, what tools can unbinarize p3d's?

austere hare
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Pretty sure the EULA says you are not allowed to unbinarize .p3ds (although may not mention them directly).
A3 samples have un binaries .p3ds for learning. Plus you can try just asking about what you need to learn in the mod makers channel.
If you show you’re trying your best to learn and have done research but got stuck, you’ll probably find a lot of very helpful people there. I’ve been helped out a ton over the years but remember people are helping because they are nice folk. There is no obligation to!

autumn brook
vast stump
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Model.cfg Animations work all the same way and the examples list all the basics you can use.

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Step by step tutorials don't really exist of specific things like this.

autumn brook
lilac olive
blazing epoch
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Is it permissible to crowdfund buying assets? Like if my server hosts a crowdfund to buy a gun 3D model or something that we then release as a normal mod that's not an issue, correct? I would assume not but I figured I'd ask first

icy linden
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I think it's fine

humble ravine
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A lot of posts on this topic there. I think there was a more recent discussion too

blazing epoch
humble ravine
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Idk. I'm just basing that statement off of the discussion I linked

blazing epoch
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I understand the "nothing in return"/"no transactional interaction" part but I just don't think this falls anywhere near that, that being said I want to confirm with a BI employee or someone who is familiar with the precedent on this specific topic.

hardy bone
blazing epoch
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So it's literally about the phrasing

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So we can ask for donations, have people donate, put that money towards buying assets/models, but if we tell people that we're spending that money on server upkeep or buying new models, that is then a violation?

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Cause like, we wanna follow the rules, that's why I'm asking. It's not really a big deal either way, I just really want to make sure I'm understanding this correctly because it's very nonsensical if this is the case

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I guess you could say I'm also confused because several large servers have done this, so I'm guessing their they accidentally violated that rule or there's some disconnect somewhere, I don't want to be dismissive but I'm hoping a BI employee or someone who handled those topics specifically could chime in

icy linden
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When the money is donated to you then you can do whatever you want with it, since it's not payment

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I see no issue with buying models using dono money

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But, I'm not a lawyer, so you could talk to one if you need legal advice

prime pollen
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As long as you are not getting paid to use any tools Bohemia owns, it should be fine.

You cannot take a ‘donation’ to make somebody a mod.

vast stump
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donations are given in good faith but do not tie you to do anything

blazing epoch
blazing epoch
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Regardless, I think I have my answer here, which is the obvious "yeah just don't make a private mod for someone or engage in tit for tat" which is more or less what my understanding is

vast stump
normal pond
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look, ask people to donate to obtain models - fine
just don't tell them you're gonna make a arma mod with it shrunk it's not like they won't know, but legal

hardy bone
blazing epoch
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Like, we have to obfuscate the fact that we are using the money to buy models

vast stump
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its just not promising anything specific in return of the money

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you dont have to buy the models with the donations either

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you can buy pizza if you want

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the donation is give to you to support you, but not for soemthing specific

blazing epoch
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It's not nor intended to be a premise of "pay us to do this" moreso "we intend on buying this 3D model with donations, this is how much we need for that" not unlike a gofundme or something. We do not intend to give people who donate something in exchange, the intent is to be transparent on how we use those donations. Regardless it seems that there's not much of a consensus on this and I'm getting very inconsistent answers so this seems sort of like a can of worms

stray rover
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As HorribleGoat told you a donation has nothing attached to it. What you are intending to do is clearly not a donation, but asking for funding a 3D model.

vast stump
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as long as its not arma related that is fine too Id suppose.

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but when you ask for donation for 3d model so it gets put into mod it becomes Arma related

stray rover
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Yeah, just wanted to point out again, as the word "dontation" gets so often misused around here.

blazing epoch
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That's a much better and more clear way of explaining it I'd say, people here try and give you answers in the form of riddles and a bunch of people without any form of authority come in and it's like talking with two trolls where one always tells the truth and one always lies.

I'd definitely mention the main reason I wanted to clarify here is because other groups had done the same thing for Reforger in the past, so I wanted to see if that was actually allowed or not. I had a hard time believing they'd break the rules so I wanted to make sure I was super clear on what I meant, turns out they likely did but that's another topic that I won't get into

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On the real though - how much of this comes down to semantics? Could you have a donation page with a "goal" where it shows that you've received enough in donations to buy an asset as long as you don't mention that it's for arma? Or is the fact that there is a goal for anything, even for example pizza, problematic?

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To be clear that's the crux of what I'm trying to understand

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I definitely would like a BI employee to chime in because the implications of the ruling that Goat and Kex explained would mean that several high profile mods/server groups have broken TOS. When discussing this with the group I'm with we had some doubts on whether this is actually allowed or not, hence why I'm asking. Some people cited other groups doing the same thing as precedent and that's why I'm confused on this

vast stump
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Mario will likely reply when hes back from easter vacation.

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however I would like you to not call people trolls here

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that does not help your case

blazing epoch
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there's a literal two headed troll that tells riddles and trying to discern what is accurate and what is not is the challenge

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I got no dog in this race, I'm fine with whatever the verdict is, I just want to make sure I understand

vast stump
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sure sure. just not polite to compare people who try to help with such a fable troll

blazing epoch
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It's less the troll part and more the contradictory information part and the irony of being put in the same position, but I apologize to the people who feel they might have been compared to such a mythical beast

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I do appreciate the information people have tried to convey thus far, and I don't want it to seem like I'm saying "I don't believe you" or that I'm "Unhappy with the answer" I just really want to make sure cause that verdict would have a lot of implications

blazing epoch
# stray rover It essentially comes down to this: https://discord.com/channels/1054622880513802...

Not sure I'm following, I've decided this is too much of a sensitive topic for my group to try and implement such a plan. If you're implying that I'm trying to find some way around the rules in a way that is exploitive of them then you have my intentions misread. As I've said, several large server groups and modders (who are not me nor my group!) have done this form of fundraising in the past. If what you are saying is accurate about it being against the rules that would implicate a lot of people in breaking BI TOS, that's why I'm following up with this.

dark tulip
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Best solution is to send a DM to Mario explaining what and how you plan to do this, and when he's back from vacation I'm sure he'll run it by the legal team and answer you.

icy linden
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Unless the answer has a lawyer's signature it's worth just as much as any other in this channel

dark tulip
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* signed by a lawyer

icy linden
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There we go, now I hold you liable

simple blade
dark tulip
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If someone is not happy with the answers here, and expects a BI employee to check this (and other) channels every 5 minutes, and then complains no answer is given... Then I suggest to send a DM, especially if information can't be shared in public from the beginning.

Obviously, sending DM's to the green guys/gals just for every stupid question is a no-go, but there are cases were it makes perfect sense and I think that the above is one.

simple blade
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It's not a complaint, merely an explanation of rationale. As I said, if that's the prescribed method, that's how we'll do it, we just want to make sure we're with the TOS rather than deciding to do now and ask forgiveness later.

celest sundial
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I believe I explained pooling money to make purchases for your own community or workshop in general not even a week ago. please scroll up a bit in the 2 ip channels and have a look. the tl;dr was that it is allowed as long as there is no purchase happening for the players. aka you donate towards the pool, the money might be purpose bound, but anyone who did not participate gets to equally benefit at the same time. Then its a-ok
If this is about something else please summarize it shortly and I will give you and answers. There is a lot to catch up on over the long easter holiday

simple blade
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Essentially so long as the donation is not a paywall, that's within TOS?

celest sundial
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Donations are not against the TOS as they are volunatry contributions WITHOUT counter reward. A benefit that may come out of donations like better server hardware or additional content benefits all players equally, no problem. So this specific case you describe is ok. Anything else always depends on the details so its not easy to generalize. Please read the IP rights biki page and recent FAQ post on the dev hub if you need to know more

simple blade
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In regards to what we're looking at, all players will have access, thank you for the clarification

vast stump
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how much does the wording in that matter?

celest sundial
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The wording of his chat does not matter, what does is what they do in the end and who recieves the money pooled for what. If if it is some 3d artist selling their models on a site or they hire them to make an FBX model, that is fine. If they spend any amount on someone using our tools to do the importing against payment its not.

fiery egret
# celest sundial The wording of his chat does not matter, what does is what they do in the end an...

Tbh I think there still are confusion points here, as your words in the message here #other_ip_topics message seem to be contradicted by Mario in the very next message (unless I'm reading it wrong).

You said

You can absolutely pool together money to purchase something for the community, but it must be available to any member at the same time
And then he said
You can't for example, limit work on a mod explicitly under a budget being reached in Patreon or whatever.

One potentially common scenario that I can imagine would be mod makers stating something along the lines of

  1. We're too broke to buy this model so donate us money so that we can afford to do so.
  2. We're too broke to afford paying for the server so donate us money so we can keep it running

Assuming they are saying the truth and that any purchase would then be done in a legal manner and compliant with all EULAs, licences, etc... (as that's a different issue), that means that "they are pooling money to purchase something that would then be available to any member", so that would make it OK, according to what you've said.

On the other hand, that would also mean that if they don't get that money, they will not be able to work on improving the mod (no model to work with) or won't be able to pay for the server and will have to shut it down. As a result, this could be understood as "limit work on a mod explicitly under a budget being reached" (not a voluntary limit, but a limit nonetheless), which would make it not OK, according to what Mario said.

It would be good to have an explicit answer for this exact situation as, again, I think this is what people here are asking about from time to time, and are then given conflicting answers, depending on how their question is interpreted.

celest sundial
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What mario is talking about is taking mod development hostage and only updating it with fixes or content if people "donated" to the mod. Sure someone might not be interested in continung the mod otherwise and may do so if he has x patereon subscribers, but if they actively tell people "unless somebody pays, I am not doing anything" we do not allow it at the moment.

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If a community runs out of money and says "unless we get donations we shut down" its totally legitimate, that is what donations are for. The essential point is that members who did not donate must be equally be able to continue to play if others footed the bill

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If one person decides to donate to a mod and it is updated, then everyone gets the updated content, then it was a donation. We would in fact encourage server owners to donate to mods that make their servers work and players to donate what they can afford to a server they are regulary playing on. But If anyone uses this pressure and then selectively only allows those "to stay" who donated, its just not a thing right now.

This topic is subject to change as we slowly but surely introduce montization rules to make mod creation and server hosting sustainable (and just that, not sales focussed), but for now thats kinda where it sits. It is common sense.

abstract crest
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to make mod creation and server hosting sustainable ... man, how have we managed for the last 10 years? notlikemeow

celest sundial
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Well DayZ and Arma 3 allowed montization, without them the amount of community servers would be a tiny fraction and the game would have never gotten as big in the first place. Reforger simply did not add them yet

abstract crest
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Yeah, but you're not talking of just applying the same rules are you?

celest sundial
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We are improving them with lessons learned over the past years.

abstract crest
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Well, we shall see what we shall see when they are public...

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PS: is ARMA 2 also gonna get server monetization at the same time as Reforger?

dark tulip
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I've been in a lot of communities, and they all had their own servers, and none of them had to apply for the montization list as they only asked for donations from members (which was never enough to keep a server running).
So I really doubt that the montization program benefitted aynone, other than making it more confusion on what was and wasn't allowed in specific cases.

abstract crest
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Yep, the program is more noted for its violations than successes at this point

minor cove
abstract crest
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If you can't afford a dedi without external support then don't run a game server...

celest sundial
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It works for milsim communities often, but something like KOTH or wasteland servers become expensive to run if you have multiple of them per region.

jolly jewel
# abstract crest If you can't afford a dedi without external support then don't run a game server...

Currently some of the biggest servers on reforger rely on help to keep up WCS gets there servers for free or else they probably wouldnt have 15-20 of them. DarkGru relied on donations to help run at times 9-10 servers. and im sure the other people can only do it so long. The problem is its an argument as long as time there just needs to be options for server owners to provide servers without taking out a second mortgage.

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and this is especially if theres players waiting to play and wanting too. I had to cap my servers because we simply can not afford to keep dishing out over a thousand for dedi boxes that can run several servers monthly. Its great for the community but for us that have to pay for them unfortunately there's limits.

vast stump
jolly jewel
minor cove
vast stump
abstract crest
minor cove
icy linden
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Yeah but WCS raises like 583 billion dollars with donations every week so it's def possible

abstract crest
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If the community really has the desire then they can donate...

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Many of the biggest Reforger servers won't be able to monetize anyway, even when it is allowed...

minor cove
abstract crest
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Then find a good server and donate to support it...

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Become friends with the owner, help develop it if you can...

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I have friends who help me out for free, either as admins, helping dev POIs, etc.

minor cove
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I stopped playing/running servers 2 years ago, not my issue, i see the issue from the admin/dev side.

jolly jewel
jolly jewel
abstract crest
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Aren't most of their servers unable to monetize even if BI allow it?

near swallow
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I don’t think the servers themselves are being monetised I think the streamers are just donating money

abstract crest
#

They aren't being monetized, but don't most of them use RHS? That forbids use on monetized servers even if they are approved by BI

near swallow
#

Yes I do believe monetisation of servers that use rhs is prohibited by their eula

#

Or something

icy linden
#

WCS have the RHS logo on their stuff so I doubt that would have happened if it was breaking eula

near swallow
shell scaffold
#

at literally no cost?

shell scaffold
#

nothing in this world is truly free my naïve friend

vast stump
#

anyway

#

not really the place to discuss such

jolly jewel
blazing epoch
shell scaffold
vast stump
#

@shell scaffold @jolly jewel no need to continue further

#

I guess I have to be more clear from now on and always mention the people who need to take heed of the guidance.

vast stump
#

Unnecessary

gaunt oracle
#

👋 Hey guys, unfortunately I'm dealing with another content thief. 😸 This time they reverse-engineered my map, modified and are using it on a pay to play DayZ server. They're saying that that they got the source files from some third party, there was no read me file included so they can basically do whatever they want.

#

They have also uploaded it to DayZ launcher.

#

They've even posted photos of themelves "working" on the map on their fan page. 😸

#

What is the best way to deal with this issue?

hardy bone
#

Talk to the server provider or ISP for a DMCA?

gaunt oracle
#

All I have is this picture from their page.

minor cove
hardy bone
#

True

abstract crest
#

I thought that the ARMA one could find private mods???

gaunt oracle
#

I'll check out the DayZ Webcrawler and see. I don't know much about this stuff because I don't really play DayZ. I'm waiting for ArmA 4. 😳

abstract crest
#

Yeah, I uninstalled DayZ a while ago

meager fractal
#

@frigid pendant here

abstract crest
#

That map is Taviana meowheart

zenith turret
abstract crest
#

Yeah

zenith turret
#

oh shoot..

#

@gaunt oracle ill help u remake that map for reforger... one of my all time favorite maps

#

also been working on something similar to origins....

#

the most fun i ever had on arma was on that map

gaunt oracle
gaunt oracle
zenith turret
pliant oracle
#

a start of a beautiful friendship in modding community, a rare sight to find nowadays

gaunt oracle
prime pollen
fluid garnet
dark tulip
#

Custom licenses are completely fine, as long as it doesn't conflict with the Arma TOS/EULA.

fluid garnet
celest sundial
fluid garnet
#

Good to know

vagrant saffron
dark tulip
#

The license is the general solution, and is a "legal" document.

BI is not a legal company, and only has to follow the law when it applies to them (eg. illegal mod on workshop), and not handling usage by clients and servers.

vagrant saffron
# dark tulip The license is the general solution, and is a "legal" document. BI is not a leg...

no, it's a dead law, I can just as well write in my EULA that the sky is green and users acknowledge that I'm the pope. I have no means to detect that someone on another continent is running my mods without my permissions, nor any real way to take action. moreover if they live in 3rd world countries that don't really care about IP rights.

you're right that BI only has to follow the law that applies to them. it doesn't even have to support modding at all. but flipping the coin, we don't have to buy the products, work on the mods and so on. such statements don't go anywhere constructively.

it has nothing to do with being a legal company, I'm not saying BI should go legally after violators. but only BI has the technical means to help. for example let mod authors define server whitelists/blacklists for running the mods on the workshop. nowhere near bulletproof and still can be worked around, but it's a start.

again, if you're tying our hands with custom DRMs, at least supply some alternate solution in exchange. otherwise it's unfair, because BI is a multi-million company and can enforce it's rights - and we are not.

vast stump
#

people used to make mods for others to use. no to lock them up into sinlge servers "to be the best server"

vagrant saffron
#

people also used to ignore any and all IP matters years ago in modding scenes. and personally I liked that wild west situation more than the current state of publisher-controlled modding communities

meager fractal
#

ok 🤷‍♂️

dark tulip
rugged prawn
vagrant saffron
pliant oracle
#

people stealing other people's assets and mods, causing the original author to quit during the wildest time

vagrant saffron
#

but you can argue against that stance in the same way - people used to do assets and mods for others to use, not for ego trips about who the author is. in those wild times authors weren't losing their minds about attribution so much. it was fun to make stuff and see others enjoying it.

#

or maybe those who cared about it so much just refrained from doing anything. still I wouldn't say there were less mods and of lesser quality

dark tulip
icy linden
#

I think it was same ages ago. There is just easier access now so more opportunities for people to do it.

vagrant saffron
# dark tulip Decades ago people respected each other's work and didn't steal/rip/whatever... ...

oh no, they did it and it was much more prevalent. for the context, I mean early 2000s to early 2010s. there were beefs and dramas, but nobody really cared about that so much.

and I think this was also because there was no money involved. maybe except for US and paypal, there weren't even any means to securely transfer money, especially internationally, so there couldn't be money involved even if both parties wanted to.

meager fractal
#

there were beefs and dramas
nullifying your point of "people used to do assets and mods for others to use, not for ego trips about who the author is" 😛

#

Wheaton's Law as usual - if someone makes something for free for the community, don't steal it, relabel it and make money off of it - that's just a dick move

vagrant saffron
meager fractal
#

I definitely believe the monetisation brought it upon the modding scene yes

#

I mean, at this scale

vagrant saffron
#

and my whole point is - current state is partly wild west, partly not. I can't grab any texture and modify it, because that is enforced. but I can break any modder EULA and they can't do whack about it. it shouldn't go both ways

#

and I understand that enforcing IP rights on workshop is a must, because BI is legally responsible for this as a publisher. but it doesn't mean it can't also help modders in executing their rights via their platform, not involving legal actions

mossy yarrow
vast stump
#

I guess that should not even be called modding.

mossy yarrow
silent yarrow
#

Hey guys, I'm planning on working with some freelancers to develop custom assets to my mod, is there any legal document or contract template I'd need signed to transfer ownership and do a proper IP assignment?

normal pond
vast stump
willow crane
abstract crest
#

Just Lifers being Lifers...

rich quarry
#

Marioe, I would like to get advice on tos compliant drm. Lets say i have content mod, that adds vehicle. I would like prevent some players use that vehicle, since they talk shit about my mod attempts. What DRM mechanism you can suggest, as a lead of IP team? Namely:

1 How it should behave when blacklisted player attempts to interact with vehicle?
2 where blacklist should be stored?

frigid bay
#

Quick question: Am I allowed to use custom DRM systems such as:

a) Encrypting models until a player joins the server?

b) Storing all entity positions server-side and placing entities in the correct positions when a player joins?

c) Basic local code encryption (e.g., making variables unreadable, etc.)?

I already have these systems up and running. However, I know there was a major discussion about this, and I heard it might be prohibited.

inland sphinx
minor cove
#

Could you still just do that?

  • Mod requires functions XYZ to work, function XYZ is only on the server and gets transmitted to client (Not sure if this also works for Reforger).
    Not really malicious so guess it would be ok?
inland sphinx
#

you cannot transfer code on reforger

frigid bay
# inland sphinx Which game? I wonder how you'd want to do a, because the engine can't do that. b...

Arma Reforger / Enfusion
a) Well encrypt is bad wording. It’s more of a, the model is split up in different parts, etc. And are only „put together by the server“ sending the missing Information to the client.

b) When a client downloads our mod and tries to run our Scenario / Map, it will be empty (only the terrain and a few entities remain) Everything else is being send by the server to the client. This way the client would have to rebuild the whole map with the „obfuscated“ models.

c) Hmh… alright… So things like a=b, etc. Wouldnt be allowed…

inland sphinx
#

Well your a/b sounds fine to me. I don't know what Mario thinks about it.
If your clientside mod, requires server side information to work, and without it just gives you an emtpy map. That's fine.
It cannot break the game and cannot have malicious code in it. Yours sounds like neither is the case.

minor cove
#

"you cannot transfer code on reforger"
Hope this changes for Arma 4 😆
"Serverside client code" is a must against cheaters and thieves

frigid bay
#

Well the models / prefabs are also unusable. Like the client will see all of them. But when placing they are invisible 99% of the time

inland sphinx
#

serverside code is a thing, but transferring functions to clients is not

frigid bay
#

But than It’s fine for me. Losing a little Performance for the client, but I take that instead of other servers using my mod lol

meager bolt
#

isn’t intentionally causing performance loss malicious 😭

frigid bay
meager bolt
#

If you don’t want it then don’t do it? You could let people use your assets on other servers and be like every other normal mod, you don’t have to make a blacklist script just bc u don’t like people, its silly

copper crescent
#

Just incredibly overcomplicated and a waste of your time to simply have to dance on the legality of said feature

frigid bay
copper crescent
#

Simply playing with your ability to upload at all without the clarification or permission from BI, and seeing the current climate of what just happened. I’d say that directly impacts the playability of the game for another player; which in turn is a violation of the EULA.

frigid bay
meager bolt
#

5-10% is still a bad intentional performance loss no matter what your reasoning is 😭

copper crescent
#

It’s not allowed

copper crescent
#

I keep seeing is “x” okay, is this that or the third allowed? Email BI if you want directly clarification on the EULA and what is and isn’t allowed: your only going to get conflicting answers here from people who “understand” the EULA to the best of their reasonable reading level

frigid bay
#

Mhm, maybe i will do it. But for now I will just use it. If it’s not allowed, it‘s 5min of work to remove it

copper crescent
#

that is a stupid risk to take over a ban, they won't warn you in the instance of malicious code.

Wait for your answer and don't jeopradize your ability to mod on this game.

#

It will be a immediate lifetime ban, if brought to the violations team.

#

Wait for your answer, and then post it once given clarification.

#

directly from the man who runs the workshop IP side of things.

frigid bay
#

Point a) btw. Doesn‘t have any Performance loss, only point b)

Instead of just using a single model for a vest, i split it up in like 30 with some deformation. Only the server has the correct data to put Everything together. Users can try it manually, but it will look bad or will just take 20h for a single Model

copper crescent
#

I will once again echo as you talk to a brick wall

#

have a wonderful rest of your day

frigid bay
#

And we are not Talking about a script that will cause performance loss or contains malicious code.

vast stump
rich quarry
rich quarry
#

if prohibited player launches this mod - he will see nothing..and thats quite literally what mario said is required as DRM.

#

no performance loss, no mod either. if allowed player launches the mod - he sees the contents. and it takes some hit on performance,as i understood. almost as if loading soemthing needs more resources than not loading something.

#

i mean, yeah, just make your mod not requre any ram or gpu resources, otherwise you impacting performance and gonn get banned

vast stump
#

I guess don't block Mario with it blobcatsweats

#

And try hide stuff

frigid bay
frigid bay
# rich quarry i mean, yeah, just make your mod not requre any ram or gpu resources, otherwise ...

Every mod requires Ram and GPU resources.
Else you could say every mod needs to be banned because it's not optimized and uses 150k verts for one gun.
Eventho 50k would be more than enough. But a lot of people are just unexpirienced or just buy assets which are not game ready.

My resources are very optimized, since everything is made by my team / people I pay.
It's just, that my mod would make more draw calls then usually.

But most other mods use 10x the amount of draw calls.

And if option a is also not allowed, then the persistence mod from arkensor is breaking TOS from Arma, because it's build up on the exact same system lol.

rich quarry
#

he is literally bi dev

#

thereferoe eula does not really apply to him in usual way

frigid bay
# rich quarry thereferoe eula does not really apply to him in usual way

If you don't know it, then don't answer something that is wrong lol

a) His mod was even released before he was in the BI team.
b) Everyone has to follow BI TOS lol. There is no "oh he is a bi dev, he has not to follow the rules".

Also not only his mod does it... There are multiple ones.
For example the mod which spawns loot in the world.

coral juniper
#

There is no framework set in place for modders and collection of data from their side, so anything that would be a privacy concern is moderated

#

Usage of the data is a factor as well

#

And BI employees can also get banned 😅

#

BI devs doing things on their free time falls into the same as normal users

#

Only exception to rules and what not are our own official mods

abstract crest
minor cove
#

Shouldn't that be a legitimate interest, as long the rest is GDPR conform.
You can store this info (Nicknames, GUID etc)

Inform the player on his first session about it with accept button.

When i read about what is really needed, i don't think a single game does obey all rules.

  • Access - User can request what data you hold about them.
  • Rectification - Must allow correction of incorrect data.
  • Erasure ("Right to be Forgotten"): Must delete data if the user requests and no legal reason prevents it.

Also with this rules, cheaters could force Anti-cheat providers to delete their info (Global ban etc) ?! blobdoggoshruggoogly
Nvm, they can't. As server admin you can also use the same reasoning to store this data then i guess.
If the anti-cheat provider is storing ban records or identifiers to prevent repeat cheating, they can often legally justify keeping that data under:

  • Legitimate interest (e.g., keeping their platform fair and secure)
  • Network security and fraud prevention (Recital 49)
  • You can still ask what data they hold and request access (Article 15), but: They do not have to delete your ban or cheat flag if they can justify keeping it for the platform’s protection.

https://www.privacy-regulation.eu/en/recital-49-GDPR.htm

abstract crest
#

And GDPR rules have no enforcement in the United States... so long as everyone is in the US

#

Relating to that storing data, I have ten years of stored logs for my ARMA 3 server including Steam GUIDs and every chat message 😉

#

Helpful when someone comes back five years later and asks for a ban to be removed... 🤷

minor cove
#

I only have the 4k entry strong ban list left from running servers.
We used Battlemetrics back then to handle/store all the information.

abstract crest
#

I rely on server bans, infiSTAR's global ban list and BattlEye's ban list

abstract crest
#

Is that BI's for officials?

covert bear
#

no

abstract crest
#

Oof... only banned 90 people in 10 years (server used to be very active, 40 players on regularly), but then as I say, infiSTAR global bans kept a lot away

rich quarry
rich quarry
coral juniper
# rich quarry i would like you to answer to my question

I already told you that it cant mess with the game functioning, just disable your mod features and that is it.
We wont endorse any sort of DRM any way. As long as it does not cripple the game, or make your mod mess with their own features in a way that it deteriorates the game in a way that is different than if your mod was not there in such case then it will be okay.

rich quarry
#

any examples of eula-compliant DRM behaviour?
content - Car mod to be precise

coral juniper
#

For servers for example. Despawn the car as soon as it spawns for example. (As long as it is your own custom car and not just an addition to an existing one). Also tell the server in a non flooding manner why the car despawned.

#

For client, just do not allow them to drive it or such.

#

Also tell them why

rich quarry
#

I am more interested when car laready spawned by normal player, they sit in it and then nongrata person decides to enter

#

aha.

#

"seems you lost your keys to this vehicle"

coral juniper
#

The issue is usually both intent and behavior

rich quarry
#

Another question.
How and where would one store identifying information about such players?

coral juniper
#

For example, a car lock mod does not get treated the as the intent is diferent

#

But a DRM locking the car is different due to intent

#

If you want to always be safe, always make the intent clear.

#

Anyway if there is room for confusion, or there was a mistake. If you get banned then you can appeal. Non appeals are for when there is no doubt.

#

@rich quarry does that answer your question?

rich quarry
#

Partially. I get that i should inform player if he is restricted from content, stating reason. that is understandable

rich quarry
#

Wont they be able to just.. override drm part?

#

e.g. i make CarMod

meager fractal
#

yes, a mod is always overridable.

rich quarry
#

they make "CarModUnlocker" mod, where they simply override theroretical .txt file with banned arma IDs \ Steam IDs in it with empty one, thus completely bypassing drm.

meager fractal
#
modded bool CanPlayerDrive() { return true; }
rich quarry
#

i am not a programmer in any way, so that line doesnt tell me anything

#

but colors sure are pretty

coral juniper
#

This is why the idea to provide filter of allowed or disallowed servers on workshop was proposed. To remove headaches from our side and players/modders side.

rich quarry
#

...so like disallowedServers..txt inside mod, that will get scanned and then server will refuse load mod if it finds itself in it?

coral juniper
#

No work being done on that regard yet. There are higher priorities that we are handling like server monetization.

minor cove
#

Option to either choose whitelist or blacklist doesn't sound to bad 🤔

coral juniper
#

It would definitely avoid unfortunate cases like the recent one

#

Also reduce possibility of such DRMs to keep spreading.

rich quarry
#

im pretty sure it will spread

#

unless there will be official mechanisms

#

so there is no need for selfmade DRM

#

hopefully what will come with monetization changes

#

if they will ever appear

coral juniper
shell scaffold
coral juniper
#

If we provide what i mention, it highly reduces the likelyhood

coral juniper
silent yarrow
#

Thanks for the help, sorry the late reply. Busy week here

willow crane
#

No problem.

cosmic herald
#

Regarding The Content does not contain anything that is abusive, threatening, obscene, defamatory, libelous, or racially, sexually, religiously, or otherwise objectionable or offensive or anything that contains nudity, excessive violence, or offensive subject matter or that contains a link to such content., I’m assuming that this includes having any of the AXIS powers - including but not limited to early-mid 20th century Germany? I’m interested in working on mods for this time frame, but don’t want to do anything that will get me banned from the workshop.

To my understanding, it's possible to do this by removing all references to any sort of "symbols" for lack of a better term that these armies used during those times.

But as for a map, is it over the top to add run down camps that you would have seen during this time, where horrible things would've been done? I presume that this might go too far... I guess my question is how close to ww2 can I get without it being construed as offensive to any group of people?

humble ravine
#

I would think that depicting swastikas, even in a historical context wouldn't be allowed. Too much potential for abuse.

#

As for depicting concentration camps, which I think is what you're eluding to, would also be a bit of a fine line. There's plenty of battlefields though for WW2, do you really need to use that as a setpiece?

frosty oar
cosmic herald
cosmic herald
meager fractal
cosmic herald
#

I gotcha thanks for the response Lou. Will do.

sour ember
#

if anyone knows about non-royalty free music ?

#

I guess there's nothing we can do, right?

meager fractal
meager fractal
#

you can ask for permission, as usual

sour ember
pliant oracle
#

Kevin McLeod comes to mind

#

i may type the wrong name.. will check later after i awake

meager fractal
sour ember
covert bear
coral juniper
mossy yarrow
meager fractal
mossy yarrow
meager fractal
mossy yarrow
#

Alright

blazing epoch
meager fractal
abstract crest
#

Can I report Laws of War DLC for facilitating in game war crimes? 😜

meager fractal
abstract crest
#

Never dissed it 😉

light hazel
#

As I asked on the other channel and after reading this, I imagine then that something like bomb vests even if fictitious, comes in as offensive subject matter perhaps, no?

#

Just to remove them and avoid problems, since my focus is to bring back the insurgents from Arma 2, not to represent anything real and much less offensive

coral juniper
#

It's like guns, by themselves they are neutral. Usage changes the meaning

coral juniper
subtle spade
coral juniper
#

Players get banned then if they go into that

#

Same for servers

subtle spade
#

Ok making sure thank you also glad to see ya it’s been a long time

light hazel
# coral juniper Depends on how it is used in the mod

For now I have one that is literally a normal vest with a timer like the vanilla charges, I had in mind to add some by “collision” of a bullet in it. If there is no problem with this use, I'll keep it since after all is a fictitious group, but if it's a problem I'll make an update removing it and that's it, no problems ^^

dark radish
rancid stone
#

so the only real life groups we can portray are the us army and ussr? o.O

abstract crest
#

Good reason to stay with ARMA 3 😉

#

Especially if they are going to ban private servers and players on them for "inappropriate" use of mods

fathom yarrow
#

rules for you not for me <:^)

abstract crest
#

Not for me, I play ARMA 3 😛

coral juniper
abstract crest
#

Ah, then sorry. I misread that in the context of the thread of chat 👍

#

I ban players myself for general douchiness

abstract crest
#

But it didn't seem that you were talking about players bringing out of game stuff into comms, etc, but just doing what might need to be done in a realistic Antistasi campaign

coral juniper
#

Like drawing certain symbols, derogatory terms, etc with supplies, map markers, etc

#

Or certain game behavior (Even RP)

#

After all, there is a code of conduct that they agreed on on the game eula and service

coral juniper
blazing epoch
meager fractal
#

one BI employee behind every player

coral juniper
abstract crest
#

Hmm, the EULA does not mention anything about portraying unpleasant real world groups, or acting like them though, which again, seemed to be lumped in here as a prohibition...

coral juniper
#

General issue with the real world groups is that most often people do not have permission to use the names and identity on the game, others are due to behavior sanity, others are for problematics, etc

coral juniper
#

Which is used for the administrative rules which are only taken into effect when something quite bad happens.

#

You do not get banned just because we did not like something

#

That Taliban mod was banned on itself, but the user was not banned.

#

You won't see specific rules being pointed out and explained as they have to be kept generic enough for people to not try to bypass it.

#

In general, most of the issues are the same as in any other platform and most of the time are behavioral issues.

#

Just use common sense with the behavioral ones. Would you do/perform what you do or say in game in real life in a full public place?. No?, then most likely to get you in trouble.

#

If you are going to use something from real life that links directly to a real life group or brand, then you must be sure you have rights to do so for the purposes of the game, player content and mod. Otherwise not allowed.

#

In case of ToU, it explicitly disallows any linkage for those things if not allowed. Which can be done through a group.

#

Basically, if you are going to touch a sensitive topic then you open yourself to fall into these things. If you want to always be on the green then avoid such things.

abstract crest
#

I did wonder though about that Taliban mod given that that group are not on the EU or US designated terror group lists?

coral juniper
#

It's the same thing for brands in the game, for example if I recall RHS got explicit permission from the owner of a clothing/equipment company in order to use in game.

#

That links to a real life group/brand, but it is allowed as explicit proper permission was given

icy linden
#

Hello mr taliban can I use your brand name in my arma reforger mod

coral juniper
#

@abstract crest Anyway these kind of bans regarding groups/brands are generally appealable, either by showing proof or removing the tricky/offending content. If behavior is repeated twice then after that it is account ban due to behavioral issue.

#

The mod ban message people receive like in this case usually also mention that they can remove offending content.

real cliff
#

🙏

rancid stone
#

There goes my Taliban vs ussr invasion scenario. I thought I'd be fine since it actually happened in the time period of the game, but I guess that's not allowed? 🤦‍♂️

exotic nova
coral juniper
humble ravine
#

Plus it's a bit weird to use such an anachronism assuming you're setting it in the 79-89 conflict?

blazing epoch
#

I am also curious if using the Mujahideen would be an acceptable move since they don't exist anymore

rancid stone
#

Probably best to just call them something like guerillas or insurgents. And yeah I meant mujahideen, I didn't mean to call them the Taliban, oops lol!

humble ravine
#

Only instance I could see BI not allowing that as a name would be the religious connection 🤷‍♂️

blazing epoch
humble ravine
blazing epoch
#

I'm familiar with the linguistics of the word, I study the period for work. I don't know what point you're getting at/trying to add aside from being pedantic here, of course BI would have to weigh in.

humble ravine
#

Your reply seemed to imply that my understanding of it being a blanket term and not a defined group (which would be against the EULA) was wrong, that's the only reason I mentioned it

#

I didn't mean to come off as being pedantic, but the implementation of the rules when it comes to groups does seem, well, pedantic

blazing epoch
#

Yeah I guess, but it just seems more about historical musings, I don't think for this whole point with bohemia the Mujahideen being a centralized group matters much so much as the movement that existed no longer being a direct 1 to 1 of what exists currently, that's my main point

humble ravine
#

Yeah okay -- I see your point. Fair enough.

blazing epoch
#

Regardless of whether it was centralized or a "movement" is the thing, since they don't really engage in that line of thinking when it comes to extremist ideologies such as fascism or ethno-nationalism

vagrant saffron
#

so talibans vs ussr is bad, but ussr in the base game is ok? did BI get a permission from russian federation (which is the legal successor to ussr)?

dark tulip
#

NOTE: this is NOT a legal answer, or from BI in any way

I did a quick ChatGPT (I know) and asked about the use of terrorism in games, which gave some interesting results.

  • Most countries allow video games to depict terrorism in a fictional context like the Arma-verse with US/EU vs USSR/China/Middle East/etc, and fall under "freedom of expression".

  • Games that promote real-world terrorist groups, use official symbols, or act as propaganda are often banned or prosecuted, which can be seen in several mods (and are currently flagged/banned on the Reforger Workshop) by containing swastikas, ISIS flags, Z-symbols, etc.

And the most interesting one:

  • Major platforms and storefronts (Steam, PlayStation, Xbox) enforce content policies prohibiting games ..., even though we know that Valve/Steam doesn't really care about anything, MS and Sony seem to be a lot stricter and therfor BI has to be a lot stricter in enforcing it on their workshop.

source: https://chatgpt.com/share/682b71cb-1164-8008-9b04-29286a9cda55

#

So even if BI "allowed" in for previous games (by not actively enforcing it), as it was hosted on external platforms, it doesn't mean the same rules apply for Reforger and future games if BI also needs to take in account external factors like Playstation and Xbox usage.

Of course BI could choose to allow everything and disallow specific content on consoles, but that would default the purpose of being fully cross-platform.

So my guess is that BI is trying to follow the rules of Sony/Microsoft on their workshop, which is extremely unclear for anyone outside of the legal department of BI.

abstract crest
#

Think the console mod support is a big part of it, but probably the fact that the Steam Workshop is US-based for disputes and the BI Workshop is EU-based plays a part too

dark tulip
#

The fact that Valve doesn't care about copyright and trademarks, unless lawyers are involved (as DMCA's don't work), says enough about their enforcement...

abstract crest
#

Like the cannabis mod that got DZSA temporarily removed from the Steam store in Australia, but was available on Steam everywhere else

near swallow
#

100% European laws and regulations will affect stuff

abstract crest
#

The DMCA process itself is flawed, especially the fact that it requires a small modder to pass their full personal info to the ripper

#

That ain't Valve's fault though

#

And as regards this current topic of conversation regarding mods (which is nothing to do with ripping or IP violations), let's not get all sentimental about BI here. Either they have to enforce this stuff because of consoles or they are covering their arses. I mean, despite what's said here, there are still 3.5 pages of mods matching a search for "Taliban" lol. Could have been the flag, that is banned in Germany, Russia, China and Austria

neon axle
#

@coral juniper So, about the bomb vest, will our mod get taken down if we have one in it? It is just a vest with C4 attached to it, but I want to be sure.

humble ravine
#

It has already been confirmed to be a non-issue

#

What matters more is the context around it, i.e. don't have a faction named ISIS or Al-Qaeda using them

neon axle
#

nope, just Takistan, thank you!

frozen bramble
#

Tried to look this topic up but didn't find anything.

Would Ai music in a mod be considered commercial use?

humble ravine
frozen bramble
humble ravine
tepid lion
#

It’s considered public domain

#

The day ai gets its own copyright is the day human intellect goes out the window

dark tulip
tepid lion
#

Really shows how bad it’s gonna get sooner or later for rights and protections

humble ravine
tepid lion
copper crescent
#

Hey there, sorry to bother. Not really an IP topic but not sure where to address this.

After the 1.3 update, I had a mod that was effected and essentially re-wrote it from scratch as I could not access the other mod via the workshop. I now have the working counterpart up on the Workshop; but my original mod made prior to 1.3 is still on the workshop page and no longer works at all. Is there anyone I can reach out to that would go ahead and remove the older GUID? I can provide all the info needed. Just don't want players getting mixed up and downloading the broken and higher rated mod.

#

(I can't access the mod on my computer any longer, it does not show in my tools.)

vast stump
#

@coral juniper maybe you can assist with this? 👆

copper crescent
stray rover
frozen bramble
harsh goblet
#

Hi, I would like to know about purchasing models: when doing so, are there any general rules of thumb to check if the model is an illegal copy? I would like to buy some assets, but do not want to risk paying for stolen stuff.

vast stump
#

you can ask around the community if anyone else has experience of someones work

#

you can crossfreference on interwebs if same model appears somewhere else

icy linden
#

Well:

  1. high quality models are rarely cheap
  2. if it's a vehicle try to search something like "merkava tank war thunder 3d model" and there is a high chance it'll pop up somewhere looking exactly like the sold model
  3. sites like cgtrader will refund you if you present evidence that the model is ripped should you find out after the fact
harsh goblet
icy linden
#

TurboSquid and ArtStation also

hot wolf
lapis radish
kind mica
#

One is a recognised nation and not a proscribed terrorist organisation with all the accompanying laws against membership, glorifying, supporting etc... and the Soviet Union is a former political entity that no longer legally exists or is recognised internationally.

rancid stone
#

But most mods modernize the ussr faction, turning them into something that actually does exist.

#

Either way "portrayal of a real life group" seems pretty vague

lapis radish
kind mica
#

Those are mods created by modders and not BI and the official game. Also modern successor to the USSR is Russia, again a recognised country, despite sanctions against it due to the war in Ukraine.

meager fractal
#

also just for info, Workshop rules can be different from BI rules
I mean, BI is monetising its games after all 🙃

rancid stone
graceful galleon
#

Arma 2 and Arma 3 = other IP ryanburger

hot wolf
#

QQ: If I purchase 3D assets and have them imported into ArmA Workshop using my own mod. As long as I am licensed by the creator of the 3D assets, I can have them in my mod right?

vast stump
hot wolf
#

Key word is theory

vast stump
#

in theory and should

covert bear
vast stump
#

in practice people sell ripped warthunder models and such in those market places for example

#

so critical eye is needed when you evaluate what you buy

hot wolf
solid briar
#

question i know wolfs building got banned and im just wanting to know if its staying banned or not cause we got alot of maps we need to rework if thats the case and its not coming back

hot wolf
solid briar
#

keep getting different answers

vast stump
#

as you are ultimately responsible for what you upload into the workshop

hot wolf
autumn brook
vast stump
inland sphinx
# hot wolf By Critical Eye are you talking about someone who knows what they are looking at...

There is no easy solution.
What can work, but is alot of effort. Is to assume that it must be ripped, and then go and try to find the source.
For vehicles, find other games that have that kind of vehicle, and compare it closely.

Stuff like this
#ip_rights_violations message
#ip_rights_violations message

Its further complicated by the fact that there are also people who rip a model, then edit it to obscure that its ripped, for example remodel some parts on it.
Its still a ripped model underneath, but can be hard to spot

normal pond
inland sphinx
#

I think reforgers model format counts as that.

dreamy haven
#

Can models bought from fab be used in enfusion?

covert bear
dreamy haven
#

The message you said "please also read the license itself, some licenses require you to protect the model with some kind of unreversible operation, iirc reforger doesnt support doing that. but yes purchased assets are completely fine in theory"

#

Aight

vast stump
#

it varies a lot

#

so there is no blanket answer other than mayhapsyesorno

#

and if it still is ripped from somehere then it cant be used

#

as such things slip into Fab too

dreamy haven
#

Most of them come with standard licence, but its a bit hard to find where exactly is standard licence mentioned in fab-eula

#
Fab.com
Fab

Fab is a digital marketplace that offers creators a single destination to discover, share, buy and sell high quality, real-time-ready game assets, environments, VFX, audio, animations, characters, plug-ins, and more.

covert bear
#

the top is the TLDR the rest is the entire license

vast stump
#

👆

dreamy haven
#

So let me get this straight,

You may not:

Resell or redistribute the asset for free on a standalone basis or allow others to do the same

#

Does puting them in a mod means that its redistributed free or what?

minor cove
#

because technically that's redistributing

covert bear
# dreamy haven Does puting them in a mod means that its redistributed free or what?

the TLDR isn't the entire license. the full license provides more context

c. Distributing Other Projects. Subject to any applicable restrictions in Section 6 (Content Use Restrictions), you may Distribute a Project that incorporates Content as an included dependency to end users. When you make such a Distribution, you may, however, only authorize end users to make use of Content solely as incorporated in the Project in object code and you must restrict end users from extracting or otherwise using Content outside of the Project.
You may use third parties to market and Distribute a Project on your behalf in accordance with this Agreement. This means, for example, you may Distribute software applications (such as video games) that include Content to the general public, whether directly by you or through a distributor or publisher. You and your end users may also (i) use the Content as incorporated into the Project in promotional materials featuring the Project, and (ii) to develop systems to protect against prohibited content or activity.

dreamy haven
#

Im sorry for dumb question but what in short this mean

minor cove
#

You can't even do that
"in object code and you must restrict end users from extracting" xD

dreamy haven
#

Im not that educated on that 😂

vast stump
#

there rules dont take into account ripping/stealing tools

covert bear
#

not legal advice:
You should be just fine including those assets in your mod, I do believe dedmen is right with saying reforgers pak files count as restricted

vast stump
#

same disclaimer and I agree

dreamy haven
#

So lets say i make a mod with something i buy, and then no one is allowed to reupload them as their mods or incorporate into their mods?

#

Only as dependency

minor cove
#

That's the case even without bought assets, you need permit from original author to re-upload (On Steam workshop at least).

dawn canopy
#

Maybe a bit of a stupid question regarding models:

I have a few generator models I've ported from sketchfab to my mod (CC:BY) license but would like to trim them out of my mod and just use Arma's readily available generator assets, however some are Contact DLC or APEX DLC if I were to use them in the mod would people that don't own the DLC be able to use them?

I'm obviously not editing anything, just need some assets for the objects for my mod all three of the ported models together make up roughly 7Mb of my assets component...

Thanks! 🍵

vast stump
#

not copy the models

dawn canopy
#

Yeah, that's what I meant, just the model reference bit ^*

vast stump
#

if you need new classes

#

as to dlc requirement I think you just need to test that

dawn canopy
#

Yeah no you're right, I can just use the regular vanilla objects, reference their class names and go from there, not sure how I overlooked this ...

Main bit was the DLC stuff, you guys have a welder in Helicopters DLC I can use for maintenance stuff, I'll test it out for peeps without DLC if not, they can buy the DLC

dawn canopy
inland sphinx
#

Everyone hsa the apex assets, not a problem

#

Contact is fine if they are in the "Enoch" part of it. Everyoneone also has that

zenith turret
#

the word 'group' needs more definition

#

all nations on the planet are groups

abstract crest
#

Taliban specifically are not a proscribed terrorist group in the EU or US. But the flag that was in the mod is illegal in Germany, Austria, Russia and China

vast stump
#

it would be nice if this conversation would be done in less "hostile" way of trying to pick apart everything someone says.
Everyone not from BI directly (and even some of them due to different departments/responsibility areas) can only speculate

zenith turret
#

it would be nice to have things in such detail that we dont NEED to speculate

#

make sense?

abstract crest
#

Might break EU privacy laws to reveal to anyone other than the modder?

zenith turret
#

the kingdom used to see the original americans as terrorists, but now we are a country

#

and same thing for taliban

abstract crest
#

Don't think Taliban were ever on the proscribed lists... they were an insurgency (and former government)

vast stump
zenith turret
#

making terms and rules as clear as possible will probably alleviate all the questions on this discord about the rules and terms.....

abstract crest
#

Until Reforger it sure seemed like the rules and terms were pretty clear

zenith turret
covert bear
zenith turret
abstract crest
#

Now these channels are full of butthurt people because their favourite mod was banned (and none of them seem to care whether the creator of their favourite mod was actually doing the right thing)

abstract crest
vast stump
#

@zenith turret man time to sleep

#

this is not going well right now

zenith turret
#

im asking questions and making statements.

vast stump
#

please stop for now then and wait for answers

#

you complicate things with all the chatter

meager fractal
#

ye but let's not keep going on that matter for now

zealous ore
lime belfry
near swallow
#

I’ve not seen anything that indicates he’s been removed from there

zealous ore
near swallow
lime belfry
#

Nah because having him still part of RHS means he can still work on stuff and no one will know aint it because there was multiple thing that stated that he wasnt removed from RHS ans some people didnt care about it

near swallow
#

I’ve not seen/ read anything that tells me otherwise

#

Sorry for any confusion

trim peak
#

No no I do not know if he is or not. I did not say that.

near swallow
#

My bad

trim peak
#

My knowledge and what I’d like to believe is that he he not associated with RHS at all.

#

Anything else is just speculation at this point.

zealous ore
lime belfry
#

You getting really defensive about it tells otherwise but ill drop it .

zealous ore
trim peak
#

Ouuu that’s a shot at me 🤣

zealous ore
trim peak
#

I’m just open and transparent with the community. If I am part of a group and I see said group is not holding the same standards for themselves as they do everyone else then I’ll make it known. If there is one thing I try not to be is a hypocrite. I do not regret any of it. If it happened again I’d do it all over again.

vast stump
trim peak
vast stump
near swallow
#

Was there not a jab made too?

#

Fair

prime pollen
#

Are there any other examples of someone that got banned, not getting all of the content removed?

zealous ore
trim peak
prime pollen
#

Because up until ram I’ve seen people get EVERYTHING they made removed after a ban

near swallow
pale jungle
#

I got a warning for reacting with a Clown face from said MOD in the past but he is fine to react with a laughing face?

Hmmmm double standards

prime pollen
#

Ram is the only modder it seems that didn’t get 100% of his content removed from being banned

zealous ore
near swallow
prime pollen
zealous ore
trim peak
# prime pollen Who

He can not say who, he can just say yes or no and everyone needs to believe it.

lime belfry
#

So breaking TOS the way ram did isnt enough to get all his stuff bannend .. seems totally fair

#

But i seen people get full bannend for way less

vast stump
#

@lime belfry youll have to contact BI for that. They do not have any obligation to explain this to you though

prime pollen
zealous ore
vast stump
#

they might if you ask right way though

zealous ore
prime pollen
lime belfry
#

But still he worked on multiple mods that are still in use as you states yourself a bit ago

zealous ore
prime pollen
#

But you are in charge of how you interpret things like emojis

lime belfry
#

So that called double standards

zealous ore
#

none of the code he wrote is breaking the TOS or EULA, with the exception of the code that got hom permabanned

lime belfry
#

He as a modder broke TOS and got bannend for it that should mean ALL his work

zealous ore
prime pollen
#

Bruh what

vast stump
# prime pollen Bruh what

I invite you to cease now since you are not contributing anything to the discussion but completely try to derail it

prime pollen
#

So then why did the liberty guy and his buddies get all of their mods banned

vast stump
#

last time you were muted for basically this same thing

prime pollen
#

Even tho it was only one or two that broke the rules

prime pollen
vast stump
pale jungle
#

Quick Look up looks like you broke your own rule which you enforce just wanted some more context but I’ll leave it now as I’m not contributing to the conversation 👍

trim peak
prime pollen
vast stump
#

you can continue if you keep on topic.

vast stump
#

Id hope you dont continue next time

prime pollen
#

Every time I get close to the point I’m trying to make, u try to silence me

zealous ore
vast stump
prime pollen
#

So with ram u guys used pin point precision and with liberty u used a blanket

vast stump
#

we are not "u guys" we just moderate the discord

zealous ore
vast stump
#

if you want to know why BI do things youll need to contact BI

prime pollen
#

So why are you responding to this topic if u are just a mod

vast stump
#

probably by email

prime pollen
#

I’ll wait for someone with actual answers

vast stump
#

you do understand that with all the rambling probably nobody will see the questions.

#

so if you want answers youll have to ask specific questions from right contact points

prime pollen
#

I shouldn’t have to justify my question

vast stump
#

sure, but you have to present it through channel where it reaches someone who can answers

#

channel not referring to disocrd channel

#

but a mean of contact

zealous ore
vast stump
#

But also BI is not obligated to explain themselves to you so I dont know what you realistically might expect

zealous ore
#

when a permaban happens, all associated mods published by that account (or accounts) are removed, and access to workbench is restricted. Which is the same for everyone that was ever permabanned, including ram

prime pollen
#

Are you guys familiar with the expression: “giving someone the run-around”?

#

That’s what u guys are doing

zealous ore
#

On the same topic, monetization of bi tools is what got multiple people from various groups permabanned for creating/ facilitating selling of mods

#

including but not limited to aforementioned people

prime pollen
#

So what ram did isn’t as bad as that?

#

What are you saying

vast stump
#

this is what happened to him too

prime pollen
#

So why does he still have content on the ws in other peoples mods

zealous ore
vast stump
#

I guess because he didnt publish those they were not part of the removal of his accounts published mods

zealous ore
prime pollen
#

20 mods

#

Define content

#

If code isn’t content than what is it

#

I’m gonna say this so you are aware, every single modder I know looks at the ram situation as you guys playing favorites

#

Because not all of his content is gone

vast stump
#

as "you guys"

zealous ore
zealous ore
zealous ore
prime pollen
#

I said something that is true, the optics of the situation isn’t the in the favor of bi

vast stump
#

why?

#

has someone been treated differently?

prime pollen
#

I explained why scroll up

vast stump
#

and if yes, how?

prime pollen
#

Who has the authority to admit that bi is playing favorites

vast stump
#

dont know, has not come up before

zealous ore
#

i already explained that mods that are infringing the tos or eula are removed.
There are cases where after fixing the part(s) that are under infringement these are allowed back on the workshop.
There are cases where that is not possible anymore, because it was done on purpose, not by negligence. In that case the infringing mod is removed (that only one) and due to permanent banning of the user, all mods associated with that account are also removed

#

what is eluding up until this point?

prime pollen
#

All mods but not all content ?

zealous ore
#

the removal of all mods published with the account is a side effect of the account removal

prime pollen
#

Mods associated, define this please

#

Does that mean mods they contribute to?

zealous ore
#

edited for context

#

published

abstract crest
exotic nova
abstract crest
prime pollen
vast stump
#

no

#

not my job either

zealous ore
prime pollen
#

I could have ram come work on my mod and it’s ok?

#

As long as I’m the publisher and not them

zealous ore
#

they are unable to do so due their accounts being banned

prime pollen
#

Their original accounts*

zealous ore
prime pollen
#

This all sounds like a giant loophole to protect a popular group

zealous ore
prime pollen
#

Well am I right in saying nothing is stopping them from making a new account?

zealous ore
prime pollen
#

So say ram makes a new account can he contribute to my mod?

#

What prevents a banned user from making a new account and publishing mods?

stray rover
# abstract crest Or was no other no removed because it had his code content *because that would r...

Or was no other no removed because it had his code content because that would require RHS to be removed
Let's be honest, independent of which collaborative mod we talk about, such line of thinking is dangerous especially for open source projects that anyone can contribute to. While we can peer review the content contributors add, we have no way to control what shady stuff they do in their personal mods.

zealous ore
zealous ore
prime pollen
zealous ore
prime pollen
#

U called me a conspiracy theorist and then called me confrontational. Make it make sense

#

Am I not allowed to respond to an insult?

zealous ore
#

it wasn’t meant to be an insult

#

i have already answered your questions and concerns

prime pollen
zealous ore
#

🤣. now if you want the answer bi provides, feel free to contact legal at bistudio dot net bud

#

thanks for your participation, was unfortunately mildly entertaining

hazy sphinx
zealous ore
exotic nova
abstract crest
quick wigeon
tepid lion
# zealous ore they are unable to do so due their accounts being banned

So could I just reasonably ask the question everyone is getting at straight to the point and professionally. That way we just have an open statement because I see what is being asked.

So…

*When a player violates the WorkShop ToS/Rules they have a example of punishments depending on severity, for example their mod could be banned that may have violated these conditions, or if severe enough removal of Enfusion tools permission for use/physical use.

However in this case what is being asked is if a player is banned from enfusion tools their mods are also banned. However here’s the point.

Example:

  1. Hi I am Steve I chose to violate the ToS by uploading a malicious mod they causes players to crash over and over, so I lost my privileges and now I and my mods are banned because of this.

  2. I am Joe I chose to do what Steve did except I’m a major contributor to a studio making mods for this game title however whilst I received the same punishment as Steve only my personal mods are banned and not my contributed mod. Although my effort in that project mod makes up a huge majority of it to say I own a portion of the effort, my content within will not be removed because it’s been uploaded under a different workshop name/account.

  3. I am Henry I did what Steve did but I’m going to avoid bans based on what Joe did so I will contribute to that project because it’s under a different name and my work is protected and will not be removed there.*

#

Example number 2 is the technical loop hole because that players content within the mod itself could be well within its own mod for whatever function or purpose it servers such as let’s say a car. If I made a car for the project mod then that car won’t be removed but all my other cars on the workshop will.

#

What’s being got at is under an entity your work is protected and shouldn’t be. Especially not from someone whose purpose and enjoyment was creating the scripts “they” were.

#

I.e (PS-Telemetry)

#

And another thing is that if that player is a part of that group. Why are they protected under the group name and not as their own entity within. They should have the same liability and responsibility. If anyone was banned for malicious content 1. It’s a federal offence. 2. That group as a whole would usually be banned. But in this recent example this wasn’t the case.

To follow up on what was stated by @trim peak to speak in his defence, yes there seems to be special privilege under this situation due to the fact of relation with Bohemia interactive within That studio. And as we’ve seen in the past we’ve watched entire groups go down for less. So where’s the difference. Yes the content is good yes they have a community standard but what is justice if not served correctly.

#

And this is what everyone has been arguing and saying and we need a solid answer of why this is fair in comparison to what’s happened in the past. Because there’s been no EULA or ToS updates to change this matter or effect punishments. This is the same guideline we have all followed.

We all would very like a representative from BOHEMIA INTERACTIVE to make a statement on this not an answer from moderation not a thought or opinion from anyone other then the Legal Department and Mod Curation Team. (MarioE or Arkensor)

Because how are we to be held to a standard and set of principles if others are not subject to the same punishment as we are.

pliant oracle
#

it's still morning, wait for a bit

#

not to mention tomorrow is a religious day

tepid lion
#

And to add a comment. Professionally as a “Organization” there was no sympathy from the quoted “Organization” or apology. Instead within they defended the actions of the individual themselves and chose to not make any community statement. And on top of that they allowed the individual to still remain within the “Organization”.

I hope all of this is understood to some degree of what we’ve been trying to get at.

#

Because in the end. A large majority of us do not want this for each other. We’re supposed to be working together as a community following the same path as one another and prepare for Arma 4. We are paving the road for the future of Arma and a new generation of modders or even individuals futures as a whole. A lot of us have been hired by Bohemia interactive and it’s amazing to see what we can all achieve from a video game to a lifetime career, but this constant fighting, or trying to seek answers is always what we get. The modding community on reforger is growing hostile and toxic and it’s a shame to see.

A lot of what is causing this is the backlash that’s being pushed in here because of the injustice causing everyone to attack each other for everything and anything because those who pursue others actions or defend another’s will always clash opinions which breakout in fights.

coral juniper
#

It's simple.
1.- Account gets banned.
2.- Mods under the account get banned.
3.- Further new contributions indirectly or directly from the modder get banned.

#

It seems it needs to be stated, that NEW (N.E.W (NEW as in FUTURE things to be created)) is added on the 3rd one

#

Otherwise, in certain cases we would have to ban the majority of the workshop.

#

@tepid lion

#

Also, because people seem to confuse things

#

This is administrative rule. It does not have to do with IP rights or laws

#

The whole idea of this rule, is to avoid the user from continuing to work on mods. As it is a ban on the person, not the singular account.

#

This way we avoid ban evasion in a manner that is actually manageable

teal pecan
#

Because how are we to be held to a standard and set of principles if others are not subject to the same punishment as we are.

Whilst I am not involved with any decision-making in regards of workshop and punishment, I would like to give food for thought and in general my five cents.

Please keep in mind that, when we for example look at the laws of most civilized countries, the laws in themselves are 'rulebooks' of what is and is not legal.
Those 'rulebooks' may potentially contain certain ranges of punishments which could/should be applied if a certain law is broken, but unless it's small nonsense like tickets for illegal parking, which are defined on purpose to for example make the work of the policing easier.
In general, when somebody allegedly broke a rule/law, the way forward is to first determine if/what happened and then based on that information, a decision on a suitable punishment is made which takes all information into account.
This can be done by a judge, a jury, or by whatever other system exists.

Important here:
Punishments are basically never exactly comparable as also offences are never exactly comparable. And there are always other information taken into account as well, like for example prior, smaller offences.

coral juniper
#

That mod was initially published by another modder, on which the banned user was a contributor.
Said mod was reuploaded by the banned user with the malicious content.

#

That is why the group itself was not banned.

#

There is no favoritism, no differences in how others get treated. Otherwise RHS would have been allowed to keep the group member that's done a huge part of work within RHS.

#

Main issue, which is the surface level that you see is people coming here to complain without any knowledge of what is actually happening while things are being processed.

#

And due to this confusing everyone.

#

The issues/reasonings of a banned mod and such is only relevant to the direct parties, not you unless you are the banned group/user.

#

Unless me or dwarden tell you about something, then whatever else another moderator here or a BI developer says is not official and could very well be wrong on what is happening.

#

The mod from yesterday is in process, it's never been said that it is on the green.

#

The reasons that we do not instantly tell why some mod was banned, delisted or being targeted is that there is a period where things might have been misinterpreted, and us stating something that might be even not fully correct damages the user

#

In many other cases there are also privacy concerns

#

This is also why certain bans take some time to perform. Everything has to be confirmed without a doubt.

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In general DMCAs are usually the ones that are ban first then resolution later.

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If that is what people are being worried about.

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And in this case, false DMCA has legal consequences

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Everything else gets researched before a ban happens, so when a ban happens then there is always a reason. And even then we are always open to be reached out due to the possibility of oversight in there. And in such cases it is always better to just deal with it with the author in order to not damage reputation that could have just been a mistake.

inland sphinx
inland sphinx
# prime pollen Because up until ram I’ve seen people get EVERYTHING they made removed after a b...

They get their own uploads removed.
But there is really no way to tell what they contributed in other people's mods.
It could go all the way down to them posting a example snippet on discord and someone putting that into their mod.
Impossible to find or ban, because essentially only the mod author knows where it's from.
Maybe someone "stole" some code written by Ram and and put it into their mod. Only the person who took it knows about it, so how is BI or anyone else gonna handle that? They can't.

I'm sure there are quite a few cases, but noone gets to know about it.

inland sphinx
inland sphinx
inland sphinx
inland sphinx
# prime pollen So what ram did isn’t as bad as that?

Youre making it sound as if ram burned the whole world and came out unscathed.
He lowered the fps for a couple players.
Ram violated the workshop rules, Liberty did way more, not all of which you even know about. You cannot set these equal, you are again making assumptions.

inland sphinx
inland sphinx
coral juniper
#

In case of IP issues, Arkensor can also help as he's worked on these areas too.

zealous ore
# tepid lion And to add a comment. Professionally as a “Organization” there was no sympathy f...

Professionally as a “Organization” there was no sympathy from the quoted “Organization” or apology.
apology? lol what? what for? entitlement?

Instead within they defended the actions of the individual themselves
false

chose to not make any community statement.
We never actually make statements or public announcements of any sorts, why would we do that for things that have nothing to do with us as an Organization?

And on top of that they allowed the individual to still remain within the “Organization”.
also false, as previously said the individual has already been perbanned by BI, the mods removed and his access to workshop and modding tools limited.

coral juniper
sinful echo
jolly jewel
# inland sphinx Youre making it sound as if ram burned the whole world and came out unscathed. H...

No offense and I hate liberty, but your right the guy putting stuff into your system to purposely slow it down and such is way worse then a guy breaking rules.

I’m not really sure who would tell you a rule breaker is worse than a guy putting crap onto your system that makes it run worse. Even then what’s stopping him from just making an alt and doing it again anyway or anything. And no doubt contributing to the same group to groups.

At the end of the day though it is what it is.

near swallow
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I’m guessing there’s measures put in place to prevent him from avoiding the ban

zenith turret
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have sony or microsoft been made aware that its possible to put malicious code inside a mod of arma reforger?

inland sphinx
zenith turret
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so what ram did isnt possible to happen again?

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code that targets specific users.

inland sphinx
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What is your definition of malicious?
The game having low fps? Thats not inherently malicious.
You can do the same by being a amateur and putting a very unoptimized model in

zenith turret
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my definition of malicious is whatever ram got banned for

inland sphinx
zenith turret
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can we get back to my question

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instead of deflecting

inland sphinx
#

What ram did can be done again.
I don't think sony or microsoft were made aware, nor do I think they care that someone can make a mod that performs badly.

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Nor do I think would they need to care. Because stuff like that violates the workshop rules anyway.
Thus sony/microsoft can assume that such things won't exist anyway, and if they do the game developer would take care of it, which they did.

zenith turret
#

assuming something doesnt exist when it can exist isnt what i call security

inland sphinx
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"Someone made a mod that violated the agreed on rules and it wasn't banned" could be a problem to them.
"Someone made a mod that violated the rules and got banned for it" is not.

covert bear
zenith turret
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my point is, it being possible in the first place, is a security risk

inland sphinx
zenith turret
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no but its a detriment to the experience of using the console

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they care alot about that part

covert bear
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so now we go from "security" to "detrimental to usage"
ur fishing for something that isn't there, the mod was taken care of as soon as BI was made aware there was a TOS breach

we'll not be entertaining this any further

inland sphinx
#

I don't know how to explain in any better way to you that what you're saying doesn't make sense

zenith turret
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it makes sense you guys are just deflecting again

teal pecan
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Negative, Gator.
You not understanding the point which is being made doesn't automatically mean that people are deflecting.

zenith turret
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so, are you guys doing any pentesting to make sure a mod cant screw up a console?

dark tulip
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The code in question was not allowed according to the EULA, however in no way a security issue for end-users and therefor not "mallicious".

So there was/is no security risk which needs to be escalated to MS/Sony or any user of Reforger.

dark tulip
teal pecan
coral juniper
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That should tell you something.

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Anyway irrelevant to this channel.

coral juniper
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Only way to remove the endless ways of doing what he did in terms of output is to either remove scripting or make every mod be checked line by line before them being available

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Over all updates, every version, etc

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The ban has a severity for a reason

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Because it is absolutely not wanted, for the sake of the game and community.

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Its quick to spot them, even when people attempt to obfuscate it.

tepid lion
# zealous ore `Professionally as a “Organization” there was no sympathy from the quoted “Organ...

A. An Apology on the behalf of a major contributor who effected the community as a whole in a very malicious directed manner. Which yes coming from a group who is well known would have been much appreciated by those affected.

B. Wrong. I have screen shots and I have conversations as a whole that can attest to that.

C. Refer to A

D. Wrong. He was allowed to remain under RHS until me and very were in this very channel discussing the fact. He was still working actively on the project.

tepid lion
#

There are plenty more insistent messages that point fingers towards his actions and his intent not the others.

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I’m not saying you’re wrong but this may be an investigative oversight.

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To create a mod to enforce an EULA by harming a players device or altering gameplay, as well as collecting user data is beyond forgivable.

trim peak
# tepid lion

This is also why I went public. His “friends” supported his actions.

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these “friends” also part of RHS and continue to be part.

tepid lion
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This isn’t going to be covered up with lies. I’ve seen enough to know that’s what we’re being fed.

jolly jewel
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I mean at the end of the day reality is some of them work for BI. RHS will be protected regardless of what we say or see and they won’t do anything they don’t want too.

It’s just the reality of Arma. I don’t loose sleep over it and it’s just is what it is type of deal

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They don’t have to make a statement if they don’t want too

meager fractal
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oh my gosh… RHS ITSELF IS NOT AT FAULT HERE AND NEVER HAD MALWARE IN ITS PACKAGES, I don't know how clear it has to be made
since RHS never made public statements, RHS doesn't have to make one to fix a previous one because RHS never said anything as it is not concerned

tepid lion
#

So their primary programmer is responsible and they claim 0 accountability for it being uploaded to their git

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Makes sense

prime pollen
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I think the main point here is: liberty did something bannable and his entire team got their mods banned.

Ram does something bannable and his team is unaffected

tepid lion
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This.

pliant oracle
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Ram not the project lead of RHS

prime pollen
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Neither was liberty.

coral juniper
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He was in process of being fully banned while all the discourse happened

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As I said before, these things get discussed here as truth while the process is ongoing

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Further misleading people to believe what not.

prime pollen
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Blanket vs precision

trim peak
coral juniper
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Otherwise again, RAM case would have been different.

zealous ore
coral juniper
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Developers working with modders hold no effect, you are talking like if the company were 10 people in a garage

meager fractal
coral juniper
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Even a BI developer himself could be banned from workshop, or the game even.

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Hopefully it never comes to that but that is also a thing, they are not exempt. Their own personal colleagues are not exempt.

trim peak
coral juniper
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That is why they got banned

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And the mods were under the entire team

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Very different case

prime pollen
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How did you prove that tho

coral juniper
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Only specific users in that team that were not found to be colluding directly were not banned.

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And that is why you still see those.

coral juniper
#

It's internal

prime pollen
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But rhs voted to keep ram

zealous ore
coral juniper
prime pollen
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Define collusion if keeping a offending member apart of the team isn’t collusion

tepid lion
coral juniper
tepid lion
coral juniper
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Like for example a dev pushing for a fix or api on behalf

zealous ore