#enfusion_generic

1 messages ยท Page 11 of 1

lunar sky
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class: EntityCatalogInventoryItem

rigid pendant
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Oh yea no i have a textured and modelled DMR ready to use, it looks goofy as hell but i love it,

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Just the wiki isnt very useful to me

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Hey frank :D

uneven quartz
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I am not sure where this pic is from, but it needs to be added to catalog entity

wise dawn
lunar sky
uneven quartz
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All I know you load the mod with your project, then go to config and respective faction you wanted to be and add it there

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What map you try to add this to?

uneven quartz
empty nexus
rigid pendant
empty nexus
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the wiki is always going to be the most accurate resource, you are welcome to use community made tutorials but you risk using methods that are not advised or it being quite outdated

rigid pendant
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oh yeah btw the wiki got something wrong i think

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it says ctrl+d for the armature, it's shift+d

empty nexus
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I dont use blender so I wouldnt know, in any case the Reforger specific parts are the important ones

stark acorn
rigid pendant
light wharf
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Hello lads, quick question: How do I add mods to a mission I want to build? I figured out how to load a map, but not how to add the other mods to it. Also, which channel should I check for guidance?

light wharf
thin glen
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Hello! Could someone point me in the right direction for this? I'm looking for a way to create an arsenal that contains both USSR / USA and USAF / AFRF from RHS so that I dont have to place 4 boxes on a coop notlikemeow

stark acorn
# rigid pendant

alright, I will add a note that is correct shortcut using industrial compatible keybinding

sterile shoal
flat cloak
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In what cases will CollisionTriggerComponent work? I'm new to modding

flat cloak
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What I am trying to do is to spawn a decal where a ball hits the ground.

gaunt vessel
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I've just figured out the entire Arma Reforger engine. I created a real life simulation of anything that could ever happen that includes a perfect 10000000x infintisemally detailed metabolism and genetics system while running at 180 FPS on mid performance. I have written out the secrets to this and put it in a time capsule marked for 2500 because I fear the Arma Reforger community is not ready. Please begin excavating in Vigo county Indiana in 500 years when the world is ready.

thin glen
sterile shoal
# thin glen Do you happen to know the name of one of those? Looking for one on the workshop ...
Arma Reforger

Test rob

Arma Reforger

puts all the RHS weapons and equipment into both US and USSR arsenal.

also disables the loadout saving restrictions

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or play coop that has arsenals and factions setup correctly

hexed oriole
digital sluice
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I feel as though itโ€™s not insanely up-to-date, but tbf, weโ€™re close to an update currently, and a major update after that one. Whatโ€™s there will hopefully all be caught up at that point. Some things though you just gotta learn on your own or by searching through this Discord :p

empty nexus
empty marsh
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can anyone tell me what texture to use for a window

woeful pasture
safe heart
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is it possible to have a vehicle from arma 3 added in arma reforger ?

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Ifrit and Striders with smoke

unborn inlet
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no

tardy depot
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Does Reforger have any "snap to" via proximity gameplay features (and thus code) that anyone can think of.

bright sable
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Can you give any examples?

dense gyro
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how would I set up a default loadout for my server ?

tardy depot
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@bright sable Snap to is when something jumps/snaps to another thing when it reaches a threshold. Thinking about it, the C4 brick might snap to walls. Gonna check.

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C4 finds closest via normals, but no keypoint snapping it seems. Just curious if there was anything before I roll my own.

gaunt sinew
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how would you add prefabs to a construction truck?

untold bone
twilit barn
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speaking of building system. Im trying to update my conflict building assets to the new ghost prefab requiring construction with a shovel. Seems to be working, but the actual prefab is also rendered in when placing the structure instead of just the ghost prefab. What am I missing?

tardy depot
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FYI: In reply to my previous question. SCR_PreviewEntityEditorComponent has both horiz and vertical snap built in. It is quite robust block of code.

tardy depot
twilit barn
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My mod was made way back when all you had to do was place the object and there was no building action for the player. Im trying to base it on vanilla assets that are in game already, but I seem to be missing something still. Sure would have been nice to get a dev blog or modding update explaining what needed to be changed for that to be implemented!

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maybe a wiki article... something!

tardy depot
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If only they hired a skilled communicator that could do that for you ๐Ÿ˜

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That said, give me a few days to read these 1.5k lines or so, and I might be able to help you - if you don't figure it out first.

twilit barn
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I doubt I will anytime soon, today's my Sunday, back to work tomorrow!

tardy depot
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Rgr. Well I'm on it. I'm moving building to the player, and moving building cost to "as you construct" vs upfront.

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@twilit barn SCR_PlacingEditorComponent.CreateEntity might be worth a look at. Heavy duty spawner code.

cunning ferry
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I'm just Johnny Rando" over here, but I did have a couple ideas that I wanted to say out loud some where. Does BI have a enfusion feedback somewhere, either here, the website, or somewhere else?

cunning ferry
warm mirage
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where can i find the option for an open bolt weapon ?

finite delta
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hello, so i've been trying to customize the things you can buy In OVERTHROW, how could one do that please ? i've been trying to look over and over again and i can't seems to find anything im new but i learn by myself usually but im getting empty ended and running in circle

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from what i found its just takes every weapons from one category for exemple all rifles and set the same~ price but i'd like to choose wich weapons can be bought at what price and maybe even lock weapons to skill level

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and i really dont even know where to start ^^

hexed oriole
warm mirage
hexed oriole
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even on stuff like the m60, pull the mag out theres still one in the "chamber"

hexed oriole
warm mirage
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that 1.2.0.12

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same patch as the ak74u

hexed oriole
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open bolt weapons dont function as open bolt rn in exp tools

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idk what to tell you, hopefully they add it someday

warm mirage
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fun that theysay they added support but there is clearly nothing for it

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ill just make my own animations then and fake it

hexed oriole
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theres no graph setup for it in vanilla, but im pretty sure people have made open bolt graphs before

warm mirage
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yea but can fake it wtih a reversed animation tbh ๐Ÿ˜›

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just kinda enoying that there is no support for it even tho stated as there is a decent bit of open bolt weapons

hexed oriole
gaunt sinew
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Is there a way to add a safe zone to MOBs in a custom conflict map. Like if the enemy team walks in they die.

steel gulch
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I was going to add joints to snap to, and then depending on what joint around a "wall" (top, side, bottom) will depend what other things can snap to.

twilit barn
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is SCR_EntityCatalogSpawnerOverrideData supposed to work? Am I doing it wrong? I have it in the Entity Data List of the vehicle in the vehicle config. Override the rank and supply cost, but it still uses what's set in the actual prefab's editable component.

nimble forge
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what is that ๐Ÿ˜„ @solemn plume

twilit barn
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Looks like a formal warning to me!

long whale
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Hello, Im trying to make a raised T2 optic. When I raised the "Sights Position" Offset to be able to look through the optic at the new height I get this error and the collimator is displayed outside the optic when in first person view. I have tried restarting workbench and it has not solved the issue. Does anyone have any ideas what I'm doing wrong?

finite delta
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hello so i've been trying to modify buyables cars in OVERTHROW but im stuck its added but does not show up in the store

random swan
long whale
random swan
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the pivot id's

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for eye and ref_tl and ref_br

long whale
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Ooo. That might be it. I have not done the pivot IDs

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I'll text this when I get off work. Thank you!

thick vessel
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What are the requirements for a scenario to show up in game? I created one in the editor, it's got a worlds dir and and conf in the missions dir. The whole thing is in the reforger addons dir, but I don't see it in game.

thick vessel
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I added -addons <myaddonname> to the steam perams, and it shows up now, but shows it's missing a dependency. But the only dependency it has should be Reforger

hexed oriole
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you dont gotta do any launch arguments, just publish the mod, download it and launch scenario from SP menu

thick vessel
hexed oriole
thick vessel
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Okay it works there so Iโ€™ll move on. Thanks

long whale
random swan
gaunt sinew
twilit barn
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Nah been busy working my bs job all weekend...

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I've already spent way too many hours trying to figure it out on my own. Probably gonna drop the project for now.

gaunt sinew
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dang thanks tho

stray grove
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hello, I would like to ask for a little help... I'm trying to make a prefab able to dismantle through the shovel interaction, I was looking among the actionmanager but doesnt seem to be right . Any ideas on how to do it?

finite delta
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hello

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i have an issue when making my mods, for some reason my project folder vanish

tardy depot
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Anyone with custom editable slot skills can help a brother out. I'm trying to create my own, I'm managed to duplicate, but it looks like snapping slots is only for game master mode. Anyone got exp bringing that code down into building mode?

peak condor
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Anyone know why my changes arent being applied to reforger server?

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For example previously, i had all helicopters loaded to the conquest helipad supply point

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i removed them, and just left 1 but all of them are still showing ingame?

tardy depot
twilit barn
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So not exactly what I was looking to do

tardy depot
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Rgr. I'm headed your route. I figured out how to add new items and all that, but its now 15 files deep to try to figure out the snapping code ๐Ÿ˜ฆ

tacit sigil
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This may be tied to a specific weather type for a special event or April Fools themed after another game

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Maybe have it detect and damage running vehicles as well

twilit barn
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Was trying to add a civ car to conflict vehicle spawner last night. Why would it show up twice in the vehicle build mode? Gave it the faction_us tag and added it to the US vehicle config file. What am I missing, or do I have to remove the civ tag for some reason? Ultimate goal is to add civ cars to both us and ussr factions vehicle spawners.

tardy depot
twilit barn
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Twice in build mode, if I add a single car it will show up twice when you enter building mode

steel hare
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Hi guys. Has anyone tried to make animals in Reforger? If I apply the CharacterControllerComponent, the character mesh disappears. Is this even possible?

mellow estuary
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Oh boy this took some time, proofreading, and preparation.
(Something that someone ain't able to do, apparently)
Unbelievable... third trailer in a row for update with SILENCERS, well now i SURELY know why you have no time to fix bugs.
There is a TRAILER to do.

https://feedback.bistudio.com/T182511 (Jun 30 2024, Resolution Open, wasn't a problem before 1.2, Major) [Well, it's not increasing our crash rate, so who cares about player experience huh?]
https://feedback.bistudio.com/T177072 (Nov 12 2023 -_-, Resolution Open, wasn't a problem before 1.2) [I think it's legit feature now]
https://feedback.bistudio.com/T184258 (Sep 6 2024, Resolution Open, wasn't a problem before 1.2) [Unbelievably hard to fix, literally impossible to fix from script, requires fix from ENGINE side, repro requires launch WB, who can handle such a hard task to do? 0_0]
https://feedback.bistudio.com/T165994 (Jun 16 2022 X_X, Resolution Open) [UI is damn unusable but who cares...]
https://feedback.bistudio.com/T183152 (Jul 26 2024, Resolution Open) [Is that a reason why you broke group rendering? Mhhh... Delicious navigation]
https://feedback.bistudio.com/T183748 (Aug 17 2024, Resolution Open) [I guess it's easier to make our own .log file then try to use vanilla one? Who cares about log spam? probably modders and not people who're being paid for their job.]

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And bunch of character position desyncs that can't be reproduced, soo... we "don't know about it, there is no ticket". Yeah if you close your eyes problems just... disappear.
What the reason about creating tickes, if it's going to literally just stay there forever.
You have no time for it?, then maybe instead of creating three goddamn silencers trailers, you ask the guy who made them to fix some PREFAB misconfigurations that cause log spam or tell them to Clean up bugtracker board from "fixed" bugs.
Maybe you can ask this person to clean up "TEST" and "NOT_PRODUCTION" from animgraphs? Or ask them to proofread changelog to remove non-existent stuff from it? ahhh, who cares about modders, we would never advertise our game as "modding heaven".

You know, you can close tasks, when they are fixed internally, ever heard about automations in Jira?
Instead of spending time manually answering people about progress in discord(Is it really easer than just closing a task? Maybe then you could have time to sleep, instead of crying about people asking you in 12pm.)

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I have zero idea, why Major issues have less priority than button recoloring every patch.
Man you really pay them design breaking changes to UI every patch, maybe just fire a guy who can't handle this task? Or maybe ask him to redesign UI entirely?

Good luck to Sony Boys, enjoy stucking vehicle surrounded by duped resources and grifers/cheaters (Cuz it's public server without admins).
Oh want to play vanilla without cheaters and griefers? Sorry buddy, no admin panel for you, you cant have mods.

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Thank you for your attention and your time.

tardy depot
twilit barn
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Well this is spawning vehicles I'm talking about here, not building prefabs with a shovel.

limpid cloak
untold bone
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Wrong chat my bad lol

cinder axle
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I genuinely don't believe they have any plans to fix these bugs in Reforger and will save that for Arma 4

digital sluice
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Trying to brainstorm out in the open a little bit: Have intentions of creating a 4-digit code lock system for vehicles for my gamemode. Working with PC is easy because just enter the 4 digits on keyboard and boom, you're in.

For console players, what's a way I could make it intuitive? If I have to change the original intention of it being a enterable 4-digits, I will

empty nexus
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keypad UI lol

mellow estuary
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there you go, solution that 100% will somewhat fit everyone on every platform without much issues.
100% because heeldivers did it and it worked. for years, 2 games.

paper trail
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Oh yes
UPDATE

remote bronze
paper trail
forest robin
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fun fact. CharacterIdentityComponent uses basebody as base and attaches head to it. And because whoever was updating rig for various character bodies wasn't aware of this, they used simple rig converter. Because of that, you have wrong position of face bones on basebody mesh.
There is 3 ways to fix it.

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First one - aka normal one.
Go to motionBuilder and apply proper rig to character body

Second one - weird one.
Go to c++ code and change parenting from "head to body", to "body to head"

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and a third one. The one that i suggested few days ago.

In CharacterIdentityComponent put HEAD in body slot, and body in head slot

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cant wait for 1.3 to see this fixed

empty nexus
tidal scaffold
forest robin
paper trail
forest robin
remote bronze
empty nexus
forest robin
languid wind
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u dont play the game that u made?

forest robin
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i raised this problem in 1 day of 1.2 exp, and i was told that "heads are not ready yet"

heads were ready. No one ever noticed that body wasnt

empty nexus
forest robin
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update was in this state for 6 months.
6 months

tough kernel
empty nexus
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not surprised at all, many bugs waiting months for fix

remote bronze
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All the character I check in vanilla on the steam version right now look normal to me. Where did you observe these? Any specific scenario or just random multiplayer chars?

paper trail
forest robin
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my brother in christ. This bug happens when vanilla animation system shits itself. It shits inself in mp every 5 minutes.

The only reason why this bug is not noticable in SP, because of mentioned above.

languid wind
remote bronze
forest robin
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join ANY mp server with 80+ people, and you will see it. Or just spawn a character in tools, and take a look at his face

languid wind
forest robin
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dude. There is literally an explanation why this bug happens, how this bug happens, and a fix

remote bronze
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I have read your message, still I am simply asking how to see it for myself ๐Ÿ™‚

forest robin
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let me summarise it.

This bug is happening when vanilla animation system shits itself in mp (join ANY full server), it does that because it desyncs and looses part of animgraph
This bug is NOT noticable in SP because animation system actually works. without loosing any parts of animgraph
This bug is happening BECAUSE in SCR_CharacterIdentityComponent slot head inherits skeleton from slot body
Whoever updated all basebody rigs used simple rig converter, that adds bones, but in wrong places.

jovial marsh
forest robin
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i dont want to be a bad guy pinging random people but @runic fiber might confirm how this works and why this bug happens

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or you can pass it to internal dev team and they will confirm it.

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if that's not enough, then i guess we got a new feature that adds some "style" to game

remote bronze
paper trail
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My honest reaction

forest robin
meager osprey
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I mean..

empty nexus
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devs when they read my bug reports

fallen ice
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devs in general

rotund swan
# forest robin

the guy on right.. that is a 1000yards stare if i ever saw one ๐Ÿ™‚

fallen ice
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yep, thats literally what it is

warm mirage
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my guns now crash on firing ,. i removed the old sound files and added the new once , i added the new comp that is needed , i removed any old sup stuff and und dep it . and it still crashes ..... log says nothing at all about why

warm mirage
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you are fing joking me
you know what crashed it
not having the second effect that pufs smoke .....

fallen ice
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lol

warm mirage
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for any of you guys guns they moved this effect to the sup and it will crash your gun if it is not removed

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before you had both on the gun now only 1 of them stays

inland tusk
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Looks like they screwed any custom sound mods too, We had a small one changing some bird sounds, custom wav files now have this horrible static pulse over them

digital sluice
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Were these changes not available in EXP, so you could test your mod prior to see if itโ€™s brokenโ€ฆ?

inland tusk
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Iv just tried to reimport custom wavs at variable bit rates, still horrible pulsing static when importing into tools

empty nexus
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are vanilla samples vbr?

inland tusk
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not sure but re rendered my wavs as PCM 16bit mono and they work again

alpine bay
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Does anyone know how to agree this? I already reinstalled Arma and tools and nothing worked

digital sluice
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did you launch the actual game at least once before launching WB?

unborn inlet
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this ^^

alpine bay
digital sluice
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did you happen to change the pathing of your game when reinstalling? Like to a different drive or some sort?

alpine bay
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No, it was automatic, an update through Steam.

alpine bay
digital sluice
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I feel like there's somewhere you can check the tools' pathing to the original game, but I can't remember where thonk Just to double-check that it's all matching

alpine bay
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I'll check.

alpine bay
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i got it

digital sluice
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what'd it end up being? I was looking through the wiki to see if it said anything

alpine bay
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idk what happen but worked

digital sluice
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hey, if it works, it works

alpine bay
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yeah, thanks for the help

forest island
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has anyone had that error before?

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when i try to play it gets stuck at 93 or 94 % and then crashes

bright sable
forest island
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there's nothing to change, i deleted the weather manager, all the splines etc but it was still there

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and i havent even changed anything before it started i was just sculpting terrain

bright sable
forest island
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what do you mean by duplicate? i don't need it since i use default lighting?

bright sable
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The link I posted should have everything you need

forest island
bright sable
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Usually just default layer, but I don't think it would cause any issues to have them under world

forest island
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ok thank you

digital sluice
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Getting this spammed in console since the update, anybody else running into this?:

SCRIPT    (E): No data found for keyboard:KC_TAB !! Check 'chimeraMapping.conf' and add data if necessary! Provided Actioname: Inventory_WeaponSwitching.
empty nexus
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did your UI buttons get replaced with windows logo

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in play mode

digital sluice
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they did, actually. just now noticed lol

empty nexus
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haha funni, try delete saved keybinds config file

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InputUserSettings.conf somewhere in your profile folder

bright sable
digital sluice
empty nexus
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damn microsoft

forest island
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now it's like this and still the same error, it says allocation limit of memory in the error? maybe i just run out of vram or something when trying to play?

limpid cloak
bold bolt
rare spire
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The modding bootcamps are a great idea. Are they recorded and available somewhere?

bold bolt
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On YouTube

rare spire
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Thanks, that was too simple. ๐Ÿ˜„

round gorge
limber pecan
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Hey I'm new to the modding scene and I have a nitrado server I want to be able to add mods to it and want to see if it's available for the game mode I run which is Combat ops everon

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I can provide a list of the mods we want to have I just need a bit of help

limber pecan
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Thank you

twilit barn
#

seems like the encumbrance settings in the characters stamina component are not working? Did that move somewhere else? o.O

round gorge
warm mirage
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BACKEND (E): [RestApi] ID:[5] TYPE:[EBREQ_IDENTITY_Auth] Timeout
BACKEND (E): Curl error=Timeout was reached
BACKEND (E): Http Error (TIMEOUT)
BACKEND (E): [RestApi] ID:[6] TYPE:[EBREQ_IDENTITY_Auth] Timeout
BACKEND (E): Curl error=Timeout was reached
BACKEND (E): Http Error (TIMEOUT)
BACKEND (E): [RestApi] ID:[7] TYPE:[EBREQ_IDENTITY_Auth] Timeout

fiery geyser
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any idea how to fix this? I was messing around with the debug menu and i must've changed something

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nvm figured it out

light sinew
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hello guys, im searching for tutorials/info how to make conflict with tools from zero. i found someone but it has 2 years ago :/

coarse escarp
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Does anyone know why it won't let me go past a certain point in the map iv rendered?

coarse escarp
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All good gor it sorted

random rose
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Hi im looking for a ressource/ wiki article how shrapnels are working in reforger and are they ballistics objects or just a chance?

ripe eagle
#

Anyone know how to remove these annoying wasps from the game that make a constant buzzing?

azure citrus
#

Hey, general question, is there any scripting or custom missions that work with PS5? Mostly curious about server side mods.

unborn inlet
azure citrus
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I really think Reforger needs server side mods.

unborn inlet
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server side mods are not gonna happen, nope

azure citrus
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Whats the reasoning for that?

unborn inlet
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moderation tools should be part of reforge, there shouldn't be a need to have these as a mod

unborn inlet
azure citrus
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Yeah, the admin UI in the game is pretty weak as is. I kind of miss the old framework where missions and scripting were hardly considered mods.

empty nexus
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Server side mods are possible but you need a loader on the workshop

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Its pretty easy to do but it is just for scripts really

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@azure citrus

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Look up script modules you can load scripts from profile folder for example.

azure citrus
empty nexus
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If you remind me tomorrow I can pull something

azure citrus
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Perfect, Thanks. I will remind you tomorrow.

empty nexus
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I think you can do a lot with serverside scripts but you obviously cant use modded keywords and cant run things as client really

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but you could totally build yourself a server management tool that only has a loader on workshop and the rest is serverside and nobody ever sees the code (well, you'd still need some clientside code to handle the data sent from server)

azure citrus
empty nexus
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I hope so, but we don't know what limitations mods will have on PS5 yet so hard to say

azure citrus
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Yeah, I don't have a PS5 so I can't exactly test it myself.

empty nexus
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right now on PS5 there is 0 mods ability for Reforger

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if I gave you hope I sincerely apologize

azure citrus
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It's all good. Just trying to understand the cards that have been dealt. It's otherwise useful for something I wanted to do before I knew they were actually following through with their PS5 release plans mentioned many months ago. It's still very useful and relevant information.
Thank you.

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Apparently Skyrim on PS5 allows mods, so hopefully the same comes to Reforger.

unborn inlet
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that is left to be seen, in terms of what is allowed and what isn't, generally speaking scripts are not

azure citrus
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I assume they are playing it safe because user generated content has been used to hack/jailbreak systems before.

empty nexus
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but I want to jailbreak my console lol

golden surge
#

Quick question, is it possible to continue editing my mods from a second pc? I travel for work sometimes and Iโ€™d like to be able to work on it while Iโ€™m gone.

bright sable
golden surge
bright sable
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Use GitHub? You can find plenty of guides for that.
Or if you don't want to set up source control, manual transfers would also be possible, though that's more effort in the long run.

empty marsh
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has servers went down for anyone else

bright sable
coarse escarp
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How do I fix this lol

broken arch
# coarse escarp How do I fix this lol

It's because your sat map is blank / white in areas. Just go on about your day and when you near the completion process you will generate a complete sat-map.

warm mirage
#

Is there someone that knows a decent bit about turret for Vic that could help me out with a few things ?

tardy depot
rotund swan
tardy depot
rotund swan
wraith mist
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Iโ€™m looking to get started on making a mod. Can anyone point me in the right direction please. TIA

leaden portal
#

Hello ! Did someone know why my characters (even ia), looks like that when i load my world ?

rotund swan
sharp night
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@random swan Apologies for the @. Do you plan on making your building assets destructive?

random swan
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Yes. Example is in my thread in enfusion showcase

sharp night
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Thanks man, I should have looked at that but I do appreciate the reply.

round gorge
# wraith mist Iโ€™m looking to get started on making a mod. Can anyone point me in the right dir...

Familiarize yourself with how the Reforger tools work. If you already have experience with things like modeling or scripting, thatโ€™s great! If not, donโ€™t worryโ€”you can still learn. Itโ€™s never too late.

Start with a simple idea (the simpler, the better) and focus on making it work. Learn by doing. Make good use of the Reforger Wiki and dedicate time to practice. If you have more questions, the Discord community here is a great resource.

coarse escarp
#

This is it now thanks for that

round gorge
#

you know that screenshots exist, do ya? hmmyes

lunar sky
#

has bloody clothes been removed for 1.3??

weak lily
#

anyone know how to fix this? ive deleted and redownloaded tools numerous times and it wont fix it nor will it allow me to edit it

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(m_PlayerController)
{
entry.m_Mute.SetEnabled(true);
if (m_PlayerController.GetPlayerMutedState(entry.m_iID) == PermissionState.DISALLOWED)
entry.m_Mute.SetToggled(true);
else if (m_PlayerController.GetPlayerMutedState(entry.m_iID) == PermissionState.ALLOWED)
entry.m_Mute.SetToggled(false);
if (m_PlayerController.GetPlayerMutedState(entry.m_iID) == PermissionState.DISABLED)
entry.m_Mute.SetEnabled(false);
}

coarse escarp
#

And also I'm still setting up my pc as I got it 2 days ago

round gorge
round gorge
weak lily
coarse escarp
#

Bet thanks dude

tough gazelle
#

what is a common fix for this Error code: group= 1 Replication reason=8 JIP_ERROR. when joining my dedicated server?

bright sable
#

Is it an official one, or a custom one?

tough gazelle
#

i am new to this and have followed all steps on bohemia's website, ive been troubleshooting for a min but im stumped

bright sable
#

Some things can cause JIP errors when placed in the world.
There isn't really a good way to find out what's the issue, other than a trial and error approach.
This means setting up the Dedicated Server Tool and making changes until it works.

#

What kind of mission is it?

tough gazelle
#

i set it up under Gamemode plain in Tools if thats what you mean?

#

i am really puzzled because i'm able to join my mod in the Scenario on Arma, but once i tried through Nitrado this happens

bright sable
#

As I said, this is a fairly unspecific error and can be caused by various things

#

But usually, it's caused by some entity you placed in the world

tough gazelle
proven prairie
#

hello, can anyone help on knowing where i can get started on creating arma maps

#

is there documentation or something

warm mirage
#

Is there someone that knows a decent bit about turret for Vic that could help me out with a few things ?

coarse escarp
weak lily
#

can anyone explain how to fix the terrain button as it is greyed out for me? i have the new version ( cant find any answers online about my issue )

balmy anchor
#

@warm mirage I hear you have your own discord for your weapon mods, can I get a link perhaps, I have questions

twilit barn
#

Getting frustrated in 1.3 with characters. I disabled variants for the default loadout, yet it is still randomizing the clothing I set on the default character. What changed or am I doing something wrong? In earlier versions it was pretty simple to just uncheck the "enable" box in the variants section of the character.

#

I even saw in scripts there was a comment to leave the variants class null and it should not be doing this... ๐Ÿคทโ€โ™‚๏ธ

#

Ive got him dressed in regular olive green clothing, not the BDUs, but he keeps spawning in with the BDUs instead of the clothing I set in the character prefab's BaseLoadoutManagerComponent.

twilit barn
#

Reason this is an issue is I want all privates to have basic olive clothing and the next rank up gets the camo, but its giving them rank locked clothing on first spawn in...

#

Even if I just simply open the prefab in workbench it changes all the clothing to camo BDUs. What is causing that to happen? Its driving me insane!!!

twilit barn
#

Ok I even went as far as duplicating and renaming the character prefab and the clothing items, and its still just putting whatever clothing the workbench feels like using instead of what i assigned it to use... wtf!

warm mirage
balmy anchor
#

awesome sauce tyvm

small plank
#

Anyone know where one would start to create a mod that allows players to โ€œmove whole stackโ€ to and from personal inventory?

round gorge
small plank
#

Doesnโ€™t work for me

small plank
#

I am on reforger.

round gorge
# small plank I am on reforger.

everyone in this chat should be on reforger lol
but now I get what you were sayn, you are right. Drag and drop or right click allows you to drop / move just one of the stack

small plank
#

I love reforger, but my goodness I would love for a simple quality of life update.

empty nexus
#

is it possible to request a username change on feedback tracker?

remote bronze
empty nexus
#

I was hoping for ceo_of_bacon to match my discord username

remote bronze
light wharf
#

hey since the last update i alway get this massage can you help me ?

#

its a comple new word with some mods i try to start

round gorge
#

if thats not your mod or you dont know / not allowed to edit it, remove the mod and try again

light wharf
#

but i dont get it waht mod that is

round gorge
#

you could go trough these one by one inside the script editor.
Theres probably an easier way but thats what came to my mind

tardy depot
nova delta
#

Press f7

#

And it will point you to the actual filea

tardy depot
#

Been staring at code for a week. Anyone got any ideas where I can gain accesss to the update loop for the building preview?

tardy depot
nova delta
tardy depot
#

ah rgr

nova delta
#

Being honest do not take it as an example

tardy depot
#

?

nova delta
tardy depot
#

Ah well, a lot of my adventures are like that. No worries.

halcyon creek
#

when choosing the play mode in arma reforger tools world editor i get this message and loading is stuck on 94% after that my ram slowly goes up to 100%

#

anyone knows a fix for this?

digital sluice
#

When uploading source files for a WB project to GitHub for public availability, what steps should I take to prepare the project for such? I.E. what files to add to the .gitignore and other various things I might need to know

tardy depot
#

@digital sluice really its user beware at that point. I would upload it so that it can be cloned and used right away. I would say additional tweaks would be only to support team members or forkers.

empty nexus
#

if its already published to workshop you cant publish it if you are not logged in to the account that owns it

digital sluice
#

Fair, I guess more so for, "Here's this to learn from" kind of thing.

As well if my PC dies for some reason and I lose all source files lol sadge

#

I'd cry if I had to rewrite all of that I'm working on from scratch

empty nexus
#

add resourcedatabase/rdb to gitignore

slow snow
#

multiple times now, server updates mod, but it isnt the new version.

simple roost
#

Is there anyone here that could add the ability to set up an actual flight stick in to Reforger? like i.e my TM 16000M.

foggy lark
#

Is there someone i can talk to about removing one of my modding showcases?

foggy lark
stark acorn
frosty schooner
#

Question, So how do the character randomizers work? I wanna add more variation to the base loadout other than just short sleeve and long sleeve, same thing for my ai characters.

stark acorn
warm mirage
#

does anyone know where i can change my head moving with the turret ? i want to turn it off but cant seem to find the option

mellow echo
#

Does anyone know of a good example prefab that has an inventory but is neither a vehicle or an arsenal? I've been trying to figure out how to make a box that has an inventory that players can deposit items into. I've tried adjusting both the arsenals and vehicle inventories to make them into the type of inventory I want, but I am missing something about how the systems are working. Is there a plain old box somewhere in the reforger prefabs?

nova delta
#

Clothes, like pants and such

mellow echo
#

facepalm The answer was right there on my legs.

hollow flame
mellow echo
#

Even better, I'll stop stuffing bricks of stolen C4 into these trousers.

hollow flame
#

ah nvm

north heart
#

Hello guys. Somebody could help me and tell me how is the default rank system really works and how I can add it to my server. Iโ€™m just new in world of modding and scripting but I really love arma reforger. So wanna create something new and I have a big project in my mind. Thanks you ๐Ÿ™‚

frosty schooner
warm mirage
#

does anyone know where i can change my head moving with the turret ? i want to turn it off but cant seem to find the option ?

stark acorn
frosty schooner
# stark acorn Create inherited prefab and just change clothes?

That's what i've been thinking but all-in all, the variation i had in mind is pretty grand; would take alot of time to manually go in and make multiple presets. currently am looking into just writing a script that just randomizes clothing in certain slots while keeping the tactical-loadouts the same. though thats a last-resort. just kinda flicking through and asking questions incase theres already an insystem solution.

stark acorn
frosty schooner
mellow echo
#

Can anyone point me to a good example of how to hide or deactivate actions on vehicles. I've been looking at the Ural4320 and the wrench "RepairKit_01_wrench.et" and trying to figure out how it reveals the actions linked to the "hood_repair" action context.

stark acorn
gloomy vapor
#

Is there a way to host a local server and join with another game instance?
So far i was able to join my own local hosted game but i get kicked with duplicated identity error.
Which is understandable since i try to join whit the same account.

round gorge
#

peer tool in tools does this, no?

gloomy vapor
#

Not really.
If i use peer-tool everything work's just fine.
But it doesn't work on a dedicated server.
Guess peer-tool still is a more local thing.

empty nexus
gloomy vapor
#

Yes this is exactly what i'm trying to do right now.
Thank's for the link. ๐Ÿ‘

gloomy vapor
#

I can see the mod is loaded on the server.

empty nexus
#

it would be localhost probably, 127.0.0.1

gloomy vapor
#

Thanks will try.

#

Thank you it work's.
But somehow it feel's like a normal game.
Mod is working perfectly fine which is a bad thing in my specific case... ๐Ÿคช

#

The server log doesn't tell me anything about a connected player.
Is this normal?

#

Well the log in profile folder show's.

empty nexus
#

well did you start the server with -server and the client with -client?

#

use the ArmaReforgerDiag.exe for client and ArmaReforgerServerDiag.exe with -server

gloomy vapor
#

Nope i used -client but not -server. ๐Ÿ˜
Thank's man! ๐Ÿ™

gloomy vapor
#

Sooo...

ArmaServerDiag.exe: -server -addonsDir "C:\Users\Me\Documents\My Games\ArmaReforger\addons" -addons 5F268647F8A1A1F4
ArmaGame.exe: -client -addonsDir "C:\Users\Me\Documents\My Games\ArmaReforger\addons" -addons 5F268647F8A1A1F4

Now server start's up but close/crash with:

11:44:46.107 ENGINE : Game successfully created.
11:44:46.197 PLATFORM : Save data from container 'settings' have been loaded
11:44:46.296 PLATFORM : Save data from container 'sessions' have been loaded
11:44:46.297 PLATFORM : GameProject user settings load from profile @"ReforgerGameSettings.conf"
11:44:46.298 ENGINE : Game user settings config loaded
11:44:46.311 NETWORK : Starting local multiplayer server using command line args.
11:44:46.311 WORLD (E): Nothing to load
11:44:46.495 ENGINE (E): Unable to initialize the game
11:44:46.510 ENGINE : Game destroyed.
11:44:46.523 RPL : Pip::Destroy

๐Ÿ’ฉ

11:44:46.311 WORLD (E): Nothing to load
No world? ๐Ÿ˜ญ

empty nexus
#

why are you not providing values to server and client parameters?

gloomy vapor
#

Tell me... What else?

#

-world?

empty nexus
#

server needs the world and client needs the server address

gloomy vapor
#

Oh yes my bad... i use -client 127.0.0.1

#

So next try...

gloomy vapor
#

How exactly am i supposed to use the -world param?
I've tryed:

-world "M:\Missions\CRX_Arland_Field_Optimized.ent"
-world "Missions\CRX_Arland_Field_Optimized.ent"
-world "..\Missions\CRX_Arland_Field_Optimized.ent"
-world "worlds\GameMaster\GM_Arland.ent"

I just need any world even vanilla GM.

It still tell's me: WORLD (E): Nothing to load
And server window get's closed...

#

-server worlds/GameMaster/GM_Arland.ent
Now something start's to work!! blobcloseenjoy

#

Still error but it does something!

#

OMG it's FINALLY freaking WORKING!!!!!
Thank's a lot @empty nexus! ๐Ÿ‘

#

First time i'm happy to see my mod not working. ๐Ÿ™‚

empty nexus
#

relatable

digital sluice
#

With Enfusion Persistence Framework, is the only way to test and make sure the GetPlayerUID() works correctly is to test on a dedicated server connected to BIโ€™s backend? It seems to work fine in local WB, but when testing with Peer Tool, it errors and says something along the lines of โ€œcan only be run on serverโ€

Essentially, Iโ€™m trying to pull the PlayerUID within a component to either insert into an array or check if it already exists within an array

crimson flare
#

hello guys

#

how r u
im new in arma 3 ad i bought the game due descount
so i wanna to join team

round gorge
#

this is enfusion (arma reforger)

celest socket
#

hey, dunno if this is the right channel, but can someone tell me what directory the audio samples for reforger are located in?

#

or is the audio all procedural / programmatic?

alpine bay
#

Can someone help me? I made a vest preset using the RHS as a base, I positioned the pockets, but when I put it on the vest, it goes back to the original, does anyone know what it could be?

tardy depot
tardy depot
#

: )

nova delta
#

It's either the auto adjustment of EV or the LOD changes

tardy depot
#

Neat effect none the less. Highlights "sub" comps if you will, making them feel more real.

#

Would be cooler on mouse over, but I'm not coding that - hard enough slogging though it as is ๐Ÿ˜›

onyx crater
#

has reforger got the same modding(tools) approach as dayz?

digital sluice
#

Way more efficient and user friendly than DayZ's modding suite

onyx crater
#

i was trying to get into modding for dayz but all the information seems to be outdated and i cant find any official how to's

i saw people editing xml files where unnamed entries were representing xyz positions for objects

is that the case for enforger too?

#

*official videos... i dont consider a quick slapped together wiki doable

digital sluice
#

The XML files were more than likely strictly for console "modding" for DayZ.

But as far as availability of info, this Discord is full of info for what you may need to know and the wiki has plenty of info and tutorials as well https://community.bistudio.com/wiki/Category:Arma_Reforger/Modding

The devs are also working on Modding Bootcamp videos that are released every couple to a few weeks https://youtu.be/Fgl_mAHReP4?si=ZVZY2-t6QDKPpplG

This Modding Boot Camp seminar was originally held on the Arma Discord Server on November 20th, 2024.

Join Modding Supervisor Mario Enrรญquez for our first Modding Boot Camp, where he gives a quick overview of the Arma Reforger Tools and Workbench.

00:00 - Modding Boot Camp series introduction
01:00 - Start of presentation
01:48 - Setting up Ar...

โ–ถ Play video
digital sluice
onyx crater
#

well that raises the same question i had... i guess there is a fundamental difference between dayz and enforger

#

(thanks for the info btw)

digital sluice
#

Yeah, it definitely is different as far as modding goes, but as well as how the game works since they're two different types of games (ARMA being a milsim vs DayZ being a survival), but at least with Reforger, you're open to do a LOT more than DayZ as far as rhe vanilla game not being centered around survival. But at the same time, means you gotta create some things yourself that you may want :p

#

Like for example, Persistence isn't really built into Reforger, it's better to use Arkensor's Enfusion Persistence Frame & Enfusion Database Framework mods for better easibility and understanding.

onyx crater
#

well this sucks... i kinda want to mod dayz... was hoping i could get more up to date info here

#

also, by them not doing a boot camp for dayz sounds like its no longer supported

#

do the devs ever respond?

digital sluice
#

Here, yes, but itโ€™s also the weekend and holiday season so unsure if they will much over the next bit

digital sluice
empty nexus
#

Does modding DayZ also crash every 5 seconds and random things that would be basic/obvious are missing? (ie. firing a weapon from script)

digital sluice
limpid kernel
#

Any news on this TAB out/Windows key feezing/crashing? There going to be a fix that returns it to how it was before?

empty nexus
limpid kernel
empty nexus
#

Startup parameters to the game

iron socket
#

I wonder, can a battle chatter mod be made for reforger? Specifically I mean making a mod where the AI characters will shout out voice lines (somewhat) related to what they are doing (shouting "grenade", "im hit", etc.). I just recently had a look at the Elevenlabs AI and to my surprise it has become really good even at more expressive stuff.

valid bobcat
#

I tried to do a cortana AI once for HALO but elevenlabs doesn't work for Xbox ๐Ÿ˜ญ

#

On pc it actually worked

valid bobcat
# nova delta Yeah, quite easily actually

Would it be possible to integrate inworld and elevenlabs through arma into xbox? ๐Ÿค” not that Im asking for it. Just wondering about the corporate side of Inworld and Elevenlabs concerning* xbox. I made some nifty mods already with other people with their AI and its really easy and simple to use.

#

would love to see those 2 expand into more like consoles

#

Right now Im working with people on a AI quest generator in baldurs gate 3 ๐Ÿ˜„ which will give you AI generated monster quests through elevenlabs and inworld. Future of modding looks incredible ._.

nova delta
#

I meant more about making the AI shout things

valid bobcat
#

I know I know. Damn microsoft and sony should really lean into modding scenes ._.

nova delta
#

You would need either integration from our side, or be able to inject DLLs and such

valid bobcat
#

but as said, you cant have bat files on xbox or ps.

#

or atleast cant execute custom ones

#

but injecting DLLs would have to be allowed by you via integration ๐Ÿ˜„ thats true for AI voicelines

iron socket
# valid bobcat Elevenlabs wouldn't work with xbox's I think

Ahh, I wasn't thinking of implementing Elevenlabs API or anything, I just meant using Elevenlabs to generate voice lines. I seem to remember that mostly when people made battle chatter mods for ArmA3 they were always using ripped audio from other games which is obviously a big no-no.

#

Could someone point me in the right direction of what I need to begin to learn in order to eventually make such a mod?

valid bobcat
#

you can definitely find out more about it this way

iron socket
onyx crater
#

i havent played reforger myself... i assume it has none of the dayz survival stuff? basebuilding/campfires etc ?

empty nexus
#

Different type of game. Some superheroes did mod some of this stuff in though.

onyx crater
#

the โš–๏ธ here is, do i want to learn enfusion with the dayz tools to keep the survival or the new(?) enfusion tools from enforger and turn it into dayz-ish ๐Ÿ™„

#

could you give your opinion on that?

#

i dig the profile pic btw ๐Ÿ˜‰

#

@empty nexus

empty nexus
#

I need help with this crash GUID if any dev is around 876048c7-1b37-4ebd-8d1b-e0b67aaba092

empty nexus
# onyx crater i dig the profile pic btw ๐Ÿ˜‰

thanks it's my cat Bingus

Unfortunately I don't know who made the basebuilding mod but I swear there was one for a server. Check out Everon Life, they have some cool stuff in there you might be interested in.

onyx crater
#

thanks!

not my question though ๐Ÿ˜›

#

dayz enfusion vs reforger enfusion... what to learn, does it matter ?

empty nexus
#

Well, they are tied to the games - you can't mod DayZ with Reforger tools

#

I am a Reforger modder with no experience modding DayZ. Someone with experience modding both would be better suited to answer your question.

onyx crater
#

that would be one of the devs ๐Ÿ˜›
i am just afraid that dayz modding support is not longer(never has been?) high on the agenda for the devs

#

anyways... thanks for your time

twilit barn
#

I like enforger! ๐Ÿ˜Ž

devout valve
#

In Arma 3, having a ton of objects with addAction hurt server performance from what I remember several years ago. Has anyone encountered problems with having a ton of entities with ActionsManagerComponent/ ScriptedUserAction in Reforger?

kind ether
#

Arma 3 had eventhandler handledamage to apply damage multiplier? How would one do it for arma reforger?

empty nexus
#

I dont remember exactly but you could open up the mod Disable Friendly Fire that I made that cancels damage from friendly characters, see how it does it

#

I think there was a method ComputeEffectiveDamage or something like that

kind ether
empty nexus
#

Then you might be interested in the More Damage mod lol

kind ether
empty nexus
#

I did a couple more things than just damage with the damage mod, you can open it up in Workbench and check what it does

kind ether
#

Ok ty

high current
#

hey quick question, im trying to reskin the UH1H but keep getting this error even though ive inherited to my own folder

RESOURCES (E): Failed to save file '$ArmaReforger:Assets/Vehicles/Helicopters/UH1H/Data/UH1H_USArmyDecal_01.emat'
RESOURCES (E): File '$ArmaReforger:Assets/Vehicles/Helicopters/UH1H/Data/UH1H_USArmyDecal_01.emat' is read-only

how can i fix this?

polar raptor
#

anyone know how i can adjust the mass/volume of a prop? (Im trying to make a small ammo can be able to be picked up/put in inventory

tardy depot
high current
#

how else am i suppose to reskin the material ? find it and inherit it into the folder maybe? @tardy depot

high current
#

figured it out, I just inherited the prefab and didnt over ride it in the folder, thank you for that

tribal cave
#

Has anyone had success exporting textures from Substance Painter that have multiple UVs. When I add the 5 UV tiles in Reforger Tools it doesn't look right.

empty nexus
#

I did it for my gun, but in my case each of the UV tiles ended up in a separate material

empty nexus
#

So I added some entities as children of others in my world prefab and it crashes for a lot of people

#

crash guids 64a8e451-a459-4809-af0b-aa030f52bb48 c4b06604-29dd-48ea-83ee-bcb9266cbfb6

bright rune
empty marsh
#

@tidal jacinth alright dude. can i use motorcycle mod

coarse escarp
#

If I'm having trouble importing a satellite map is there anything else I can do to make the ground look green?

tardy depot
#

The ground will have the color of the satellite map. I think it's to assist you in designing. You just delete the satellite map afterwards I guess?

Do a Discord search. It's been covered countless times.

empty marsh
ripe wing
#

Is there a proper way to submit a feature request for things you'd like to see in enfusion / reforger?

pastel flare
#

Helloo, I picked up Reforger on PS5 and I'm super impressed.

I want to do some modding but I have no idea what the status of modding/anticheat is with Reforger on PC (windows) so maybe someone can enlighten me?

I want to add two things, head tracking and motion telemetry.

My main requirements are

  • A way to make ReShade with addon support work without getting a ban, single player offline is fine.
  • A way to load native dlls from some scripting language in the engine, and/or even a way to output shared memory/UDP from script? Can anyone point me at where to start?

Head tracking / ReShade is for this - https://github.com/PHARTGAMES/WibbleWobbleCore
Motion will be implemented for this - https://github.com/PHARTGAMES/SpaceMonkey

Thankyou!

coarse escarp
#

@empty marsh It won't let me Import a satmap without crashing so I was wandering if there's any other way to stop the map from looking so white

alpine bay
#

happy christmas eve homies

twilit barn
#

So Im using the SCR_AIWaypointArtillerySupport with AI, tried changing the completion radius to 100m to target a whole town, but they still seem to stick to the default 10m completion radius. Is this intended behavior?

tough gazelle
#

Has anyone figured out a way to Fast Travel to a specific location using an object. I've been trying to figure this out for a few days but there doesn't seem to be any mods as such, with no scripting knowledge I'm pretty unsure of what to do

round gorge
tough gazelle
grave herald
#

is there no easy way to change ammo mapping

tough gazelle
round gorge
#

idk what you did but you can set the coordinates to tp to inside you custom script in connection to the teleport function

analog fjord
#

Crash GUID HELP?

53fd742c-bf23-4b0f-9abe-916f98e7c82d

empty marsh
coarse escarp
#

Bet I'll try that

tardy depot
pastel flare
# tardy depot All in all, it is not something you can easily do - but neat idea/approach. I'v...

Thankyou!

I tried the reforger trackir, but its suuuper laggy and has axis inversion issues, head bob and stuff; I felt VERY sick after trying ๐Ÿคฃ. Maybe I could work around all those issues first and it would be fine for head tracking.

I will look into that intercept lib, local 'server' udp should be fine for motion telemetry.

Thanks again i'll report back when I have some progress.

tardy depot
#

Excellent! It's on my to-do list for my mod. Good luck ๐Ÿ˜

sinful wave
#
Starting client
12:18:17.794 RPL          : ClientImpl event: connected (identity=0x00000000)
12:18:17.894 RPL          : ClientImpl event: disconnected (identity=0x00000000), group=4, reason=6
12:18:17.894 RPL          : Pip::Terminate
12:18:17.894 RPL          : IReplication:: Terminating
12:18:17.993 RPL          : Pip::Destroy
12:18:17.993 NETWORK   (E): Unable to connect as client to ''
12:18:18.192 ENGINE    (E): Unable to initialize the game
12:18:25.840 ENGINE       : Game destroyed.
12:18:25.859 RPL          : Pip::Destroy

Using peer plugin in expierimental tools is not working. I have the "game.exe" set as Arma Reforger Experimental\ArmaReforgerSteam_Experimental.exe. And it does say it's loading my addon, and Network starting the server. I don't know the problem. The new window that pops up just gives me an error when it trys to join.

nova delta
sinful wave
#

I just found that out in an update log. Thanks

somber spear
#

Quick question, in the World Editor, is there a way to lock the Map Layer in such a way that I can't select anything? It's really damn annoying to accidentally select some random oil dirt patch on the ground and have the whole fucking map-tree expend in the Hierarchy ๐Ÿ˜ซ

bright sable
elder breach
#

I need some help with the workbench, is anyone able to help?

#

It's a 'simple' thing I think, I am essentially trying to make it so that I can spawn in an arsenal with all items in the modpack loaded into it already. On arma 3 it was easy asf but not so much on reforger

round gorge
elder breach
#

Is there no way to do it in gm?

round gorge
elder breach
#

No, to make them spawn with all items, you could do it in eden editor

round gorge
#

so when you place an arsenal trough gm you want modded items inside + the standard items?

elder breach
#

Well aye kind of, I'm just starting off with reforger, I want like russian gear and american in the one box

round gorge
#

You can just add all the us stuff to e.g the russian one by editing the config.
Or "just" do a custom arsenal box. Duplicating base game arsenal box, adding your own custom config to it (inside a comp I assume) swapping the base game one.
Inside your custom config put all items you want it to hold

elder breach
#

And it'd have to be done through the workbench right?

round gorge
elder breach
#

Nah I just expected there was a way to do it in gm, arma 3 was so much simpler

round gorge
#

you cant mod the game in gamemaster

elder breach
#

I haven't a clue how to work with the reforger tool stuff

elder breach
round gorge
elder breach
#

Yeah but it only allows access to the items specific to that arsenal

round gorge
#

if you want a very speficic thing, customized to ur exact needs, most likely you have to mod it

*if not found on the workshop

elder breach
#

A3 was so much simpler man I miss it, welp, I don't have enough time to learn how to mod the game so that's that gone

twilit barn
#

a3 is still a thing! ๐Ÿคทโ€โ™‚๏ธ

upper escarp
#

im really struggling to learn how to mod/what to follow. I have very basic bash knowledge. ive never modded a game before. Ive attempted to watch both the boot camps but i have 100000 questions so im more confused than when i started lol.
Anyone recommend where to start/who to follow.

#

im not affraid to put in the time. I want to put in the time. But i think i need small activiities to do to actually learn it. The boot camps seems like its built for people who know what there doing already to a certain degree lol ๐Ÿคทโ€โ™‚๏ธ maybe thats just my dumbass self though ๐Ÿ˜‚

gloomy vapor
#

What exactly do you like to mod?
Depending on what it is just look how other modders did it in their mods.
Many ppl start like this me included.
Trial by error.
Mess around in workbench and it will get better step by step.

round gorge
#

this ^

empty nexus
#

I just keep smacking it with a hammer until it does what I want

upper escarp
#

i thought this would be the response lol Il keep hacking away at it then

sinful wave
#

I'm trying to add a custom PostProcess, but it just won't show up

short jackal
#

Does anyone have a really rough guide on performance optimization for creating maps?

I'm aware that more objects = worse performance; saw a mention that multiple-story buildings are heavier than single-story.

But, is there way to measure that "heaviness" for other objects? Or other useful tips? For example, is blocking line of sight to buildings with trees generally heavier or not heavier?

I'm aware of occluders, although don't know how to use them yet.

My landscape has quite a bit of visibility (although I think in many cases I can hide objects with the terrain so you're mostly only exposed to the ones at the POI yo're at), and a little worried I might sink 500 hours into this and realized it's not viable

#

Haven't placed building yet, but example of the range

livid ravine
#

Has anyone ported the buildings from A2?

tardy depot
# short jackal Does anyone have a really rough guide on performance optimization for creating m...

Sexy landscape. Ocluders are basically something you'll stuff in a mountain because you can't see through a mountain. So it tells the computer that even though the stuff behind the mountain is within range, don't render it. Just imagine that all the ground is missing in action - because it's way too expensive to use a "ground check" as large occlusion check. (Occlusion meaning - am I blocked in seeing this aka should I render this)

#

If you do your lods correctly, it will handle the vast majority of your performance savings. Then it boils down to personal skill in making stuff look good with the least amount of polys.

The engine then will handle the big stuff in loading out and loading in zones, and then as a level designer, you just kind of want to make sure that no matter where you stand in a radius - your poly count is maintained to a certain level. I think there is a way to check polys within radius. The alternative is just to see the FPS drop ๐Ÿ˜‚ or count the big ticket items.

severe cypress
#

How do I change what slot an item goes to in the inventory like belt, hand, head, neck, ect.

short jackal
hollow monolith
#

Is there anyone available to help me learn how to modify the conflict game mode ? Iโ€™m trying to adjust some of the parameters, things like -

  • Limit Amount of Helicopters spawned ( 5/6 per side )
  • increased / decreased supplies
  • new supply zones
  • FIA off map reinforcements / convoys ( just to add a new types of engagements )
  • more free placement of building
  • change rank unlocks
  • better MOB starting positions
  • Spawn timers linked to deaths + spawn location ( MOB will be the only place to spawn with no restrictions every other point will be set to a 10/15min timer after spawning at that location)
  • lock supply usage behind rank ( no more newbies taking 300 supply kits with a m60 and m16 )
  • no more talking on enemy radios
  • team kills de-rank a lot more
livid ravine
#

How do I make a sandbox mode/gamemaster mode for my custom map?

spiral osprey
#

Can I have any experienced modders reach out to me and help me figure out a mod I am trying to build?

willow osprey
willow osprey
# livid ravine How do I make a sandbox mode/gamemaster mode for my custom map?
tardy depot
willow osprey
#

Yeah very handy

daring igloo
#

Been looking for an appropriate place to ask this, so please do point me that way if possible. Is there a collection of animations or static poses, even particularly for Workbench cinematics? The core ones are great already but the more the merrier.

crude spindle
warm mirage
#

to do anything with enfusion tools in blender workbench needs to be running otherwise it wont work

crude spindle
#

lets me use all the tools except the setup colliders

warm mirage
#

you tryd to restart wb and blender ?

crude spindle
#

I only need the weapon colliders

warm mirage
#

mmm i would say readd the tools in blender and see if that fixes it

#

if you want it i can do it for ya fast

crude spindle
#

ok

warm mirage
#

you can dm it me ill get it for ya ๐Ÿ™‚

spice warren
#

creating a conlfict server, when placing a conflict military base as a checkpoint, not an HQ, does anybody know what the default broadcast distance is without a radio tower up, and how much the radio tower extends that range?

ancient cosmos
#

how would you make the pllayer model larger ? I want to make a giant kinda like in skyrim and im just leaving it as the player model if thats is easier all i want to do it scale up the skeliton but i dont know how to make it work in game

uneven quartz
#

Antenna adds another 1km

#

But the term radio tower is different (example would be Regina Tower ) you can adjust that easy

You can also change the range of player build antenna but it takes some work

short jackal
#

Does anyone know how to place the command tent and supply depot thing (the normal one from multiplayer) in the world editor?

Can't figure out what it's called; the ones in the resource browser don't have the supply depot attachment thing

uneven quartz
bold bolt
willow osprey
bold bolt
willow osprey
dusty jetty
#

Greetings!
Can anybody point me in the right direction please? I'm trying to export 2d map of a terrain into leaflet js library and i can't figure out how to properly export 2d maps.

sour flax
#

Hello everyone and Happy New Year!

How do I find the place where this action is used?

keen path
#

Hmm... inside the action manager for the corkboard inside the campaign tent prefab?

keen path
#

Yeah looks like they are going to be here

ancient cosmos
#

how would you make the pllayer model larger ? I want to make a giant kinda like in skyrim and im just leaving it as the player model if thats is easier all i want to do it scale up the skeliton but i dont know how to make it work in game

upper escarp
small kraken
#

@keen path hey I didn't want to respond on your ticket because I'm not a Dev, but if you have components that can't be deleted, you can just check the box in the component to disable it. Seems like this might be the expected behavior with how they handle prefabs inheriting stuff (although idk for sure)

short jackal
# short jackal Does anyone know how to place the command tent and supply depot thing (the norma...

Turns out I wasn't asking the right question.

For anyone looking in the future, here's a helpful tutorial that got all the bases, etc. set up in conflict mode:

https://www.youtube.com/watch?v=GsCWu77Bw9o&ab_channel=TPMTactical

I have had a few people ask me how to create a conflict scenario on custom maps. So thought I would put together a video showing how to create a simple conflict server for yourself and your mates.

Barzan Remake Mod: https://reforger.armaplatform.com/workshop/5E5EE20DFDEDE5F0-BarzanRemake

TPM Tactical Discord (Aussie Community): https://discor...

โ–ถ Play video
wind veldt
#

Does anyone know how to make a larger player model? Is it just importing the arma reforger skeleton but just scaled up?

inland tusk
#

More questions in the mix... mate has a radeon card and accessing bacon load out, gets major hangs. 99% of us access it on server, smooth as silk. Seems to be a radeon issue? His GFX card goes full max then just hangs and drops to 0% on its processing

#

Hes disabled fidelity fx , updated driver and done the whole shebang. Loading into the uniforms side of an arsenal through bacon or straigt arsenal is fine. The moment he accesses the normal arsenal via weapons side, inventory screen just muds up and hangs

prime wyvern
#

so heres a question how do i assign a Sound to an off and on switch (Like Hazards)

oblique pewter
#

Hello everyone. I'm trying to override a character prefab to modify it's gear. I actually did it, but when I enter the editing mode seems like it's not the prefab I already modified. Any idea? Thanks!!

small plank
#

Hi All. My helipads do not let me request helos. Even when i disable supplies, nothing happens when I interact with the request sign. Any ideas on how to get this woring? Here is a sc of what i have so far

#

also, I have an overide on the Vehicles_EntityCatalog_US.conf and all helos are with the proper faction. Cannot figure this out.

stuck topaz
#

is modying the stamina and encumberance not working anymore? the stam/encum mods arent working, and when i do it myself it doesnt work either

frozen sky
#

does anyone know where the capture settings are at in the core game ?

gleaming cradle
#

Hi, I'm looking for somebody willing to teach a friend Howard to help him to create a custom mods for reforger for our server

#

Map we are running is golfcoast Islands and need a DayZ mod for it is what we are trying to make

spiral vortex
grizzled pebble
#

Hello guys, maybe it will be a dumb question, but which version of the tools should I use, the experimental one or the stable version? I'm asking because I started watching Bohemia's guide for the Enfusion engine and wanted to start making something ๐Ÿ˜

empty nexus
#

if you plan on releasing your mod for the main version then use main

oblique pewter
left horizon
#

i just started modding and in the enfusion edditor all the things have lock on them how do i remvoe it?

#

?

gloomy vapor
#

You can't they are from the game.

#

You can inherit/duplicate/override stuff so the lock will disappear.

#

To your own project.

left horizon
#

I already checked both and I don't see we're they tell U about the lock icon

gloomy vapor
#

What exactly do you want to do/mod?

#

In the "Resource Browser" go to whatever file you like to mod > Right Mouse Click > on it.
In the drop down menu select inherit/duplicate or override.
Once you did this you will have the same un-locked file in your project for modding.

left horizon
#

am doing a re texture for a humvee but its got a lock icon and idk what to to do

gloomy vapor
#

Read above ๐Ÿ”ผ

robust hare
#

Hello, should i please use MG_PKM.et or MG_PKM_base.et for my model swap?

left horizon
#

thats what am asking about

#

how do i remove the lock

gloomy vapor
left horizon
#

yee i did that but how the textureing works then cos thats not letting me do it ether

gloomy vapor
#

This idk. ๐Ÿ™‚

left horizon
#

sorry if am buggung am just new to this am sorry for any bother

gloomy vapor
#

Thats totally fine.

#

We all started one day.

#

Sorry but yu will have to wait for someone else to answer this.
I have no clue about texturing...

#

Thought a duplicated prefab would be fully open to modding.

#

Did you check the BI sample mod?

#

I think there is a car.

azure citrus
#

Hello, does anyone know what happened to Modding Boot Camp #3? They announced #4 but don't have a recording for #3 that was scheduled December 18th.
#1 - https://youtu.be/Fgl_mAHReP4
#2 - https://youtu.be/edZ22fzxFv4
#3 - http://youtube.com/post/Ugkxdr5PYlujEmjbP4aBnumY-9pUWXac53z4
#4 - http://youtube.com/post/UgkxNLH1F56QhRD16Hiu3wjKKv1zPFU86eVO

I noticed that the first 2 videos were with Mario Enriquez and the latter 2 are with Matteo De Santis. If I knew how to contact Matteo or knew his discord handle I would have already asked for their comment.

frozen sky
#

anyone know a fix to keep ai from spawning under ground for conflictmilitary base ?

#

anyone?

#

ill post a screen of what I am seeing.

livid ravine
#

Reinstalled tools and reforger and still getting this error... whats this about?

azure citrus
#

I can't even see that .st string table file. I don't even know if it's a problem.

livid ravine
#

Any reason why this wont let me insert the heightmap?

#

Its just giving me the arma reforger file to use

finite ermine
#

is someone able to help me with this issue please

full agate
finite ermine
full agate
finite ermine
zenith helm
#

Hey, my friend is working on his first mod and needs a little help from me. I told him to add my name to the contributor list so I can take a look and make some changes for him that he is struggling with. Thing is even after he as invited me as a contributor. I can't seem to figure out how to edit the mod. I know he has listed my email correctly as my username appears on the mod page for his mod as a contributor. Anybody else experience this issue and was able to get past it?

spice warren
#

Hey guys, new to the enfusion / reforger modding scene, Iโ€™ve created a custom conflict mission, and it runs great on my server, however when trying to log in as admin, Iโ€™m seeing this error in my server log

Chat not available - missing ChatEntity. Only printing this message once. There're possibly more nodes with this requirement

Iโ€™m not sure if I deleted. Or maybe just disables the entity? Any ideas or what magager it should be under to Try to find if Iโ€™ve disabled it

zenith helm
#

Found here, include that

spice warren
#

Hey awesome! @zenith helm that worked, up and running on my server. Thanks boss

zenith helm
#

Glad to hear it

spice warren
#

Odd that it isnโ€™t an auto generated manager when creating the conflict gamemode but never the less thanks again

twilit barn
#

In 1.3 how was the helicopter flyby done in the Elimination scenario, SCR_HelicopterCinematicFlyComponent? Does it actually have AI in it or is it just flying by itself on a "cinematic track?" I looked in the scenario and the scripts (not very long) and could not find any evidence of its use in the scenario. Any pointers on where to look?

empty nexus
#

There is a huey prefab that flies forward, maybe similar? It's in main branch too

twilit barn
#

maybe! It was an MI8 though. I just want it to shoot at ground troops!

#

I was really surprised to hear and see the heli flying, last I heard they were not going to make the AI able to fly the helis.

oblique pewter
unique shard
#

this error is happening when I try to select my model in the "procedural animation editor"

#

This is my project, it would be a box, and I wanted to animate it

#

It only crashes when I use the "export skinning" option in import settings

#

In Blender the bones are working, could there be an error when exporting? or object names, something like that

rain phoenix
unique shard
severe cypress
#

Kick Cause code group= 1 'replication'[,reason=8 'JIP_ERROR'

#

i have been making a modified version of arland and I get this error what am i doing wrong?

livid ravine
#

What folder contains all the textures for the painting terrain?

#

Im Trying to import rn.

spark surge
#

Is there a measure tool for the enfusion editor? As in I wish to measure aspects of a window.

short jackal
#

Having the same problem (toggling rank promotion to true in debug menu does nothing).

But, what does "reset workbench profile" mean for Gramps' solution?

Looked through every menu I could find, searched the Discord and Google, can't figure out what that means.

livid ravine
#

Is there a way to put custom images on the signs in the editor?

arctic wigeon
#

Is there a website I can remove all publishes to workshop? I deleted the folders from my computer and I can't delete through workshop.

robust hare
#

ยจGuys, i need an advice please, regarding my custom mg and magazines. Basically i did a model swap on pkm, but i need the ammo belt to wrap differently, it seems to me that vanilla pkm box have its animation for regular pkm locked on it, and therefore i have to duplicate it and use modded box mag?

twilit barn
stark acorn
#

If you lost your source addon you can still delete it by either downloading that mod in game Workshop, opening it in Workbench and then using Remove from Workshop or just by creating new addon, grabbing GUID of your addon from web version of the Workshop and then using that GUID in your addon

spiral osprey
#

Hey guys, I removed a dependency from one of my patch mods and now I am missing a ton, including the patch mod I was working out of, in my Tools. The first photo is what it looks like now in the project, the second photo is of the actual mod loaded into the tool. I removed the 3BNWeapons mod from the dependency, saved, and reloaded Tools to start working on it again and now it looks like I am missing a ton including my existing project. Any help would be appreciated.

spiral vortex
spiral vortex
stuck topaz
round gorge
#

look into console and scroll up

hot root
#

Hi, just experimenting with the scripting within workbench.

I would like to know if it's possible to find the available functions and methods?

Is there any sort of "autocomplete" for looking up methods or functions like in modern IDEs?

tiny scarab
#

sometimes it works for me but you can always control click into IEntity to get an overview

hot root
tiny scarab
#

you can use this also to navigate between methods but i assume you know this ๐Ÿ˜„

empty nexus
#

Autocomplete works if your scripts validate, but if you have a syntax error somewhere it will not work. I might be talking out of my bum but I swear it's related somehow.

tacit stump
#

are there any network performance implications on containers with items? for example, if I make first aid box into universal inventory storage container with some medical supplies in them straight from the start of the game (defined in the prefab settings), will noticeably affect network performance? Considering that there are about 200-400 of them on Everon alone, and adding just two items will easily make 200-400x2 items to track on the level
I imagine that most of items will be not streamed to clients outside of networking bubble though and they will be not rendered until being outside the container, but still - is it a practice that should be avoided?

mellow echo
#

Is there a way to add a fake player so I can test stuff that requires other players than me to be present?

prime wyvern
#

anyone got any idea why my Mod works perfectly in Private GM on game but then does not work fully intended in a server?

oblique pewter
remote bronze
spiral vortex
oblique pewter
spiral vortex
#

Could be yes, but I could be wwrong

frozen sky
#

Any of you guys working on the Ai? Im looking to take the taliban mod and add sucide vehicles. Basically taliban with c4 in a vehicle that detonate at destination or in range of player or on death. Anyone have any pointers?

#

Also curious about why more modders dont expose json setting on server profile. So servers can make settings changes on certain aspects of a mod.

remote cloud
#

hi guys i want to know if i can use mods that are already existing and put a different camo on them i respect the work of modders but there arent any ods for the tarnanzug neu of the austrian military i am new to modding so i dont know anything about tools for modding so i hope to find help hereโค๏ธ

celest orchid
remote cloud
#

i realy just want to change the camo and it should be playable with other mods dont know if this helps you

celest orchid
remote cloud
celest orchid
remote cloud
#

Thanks i have everything i need

spiral osprey
#

hey so I made a custom sign and it is an .xob file, how do I add it as a placeable item from GM? Do I add it to the entity catalog for "signs" or something? And if so, how do I convert the .xob to a .et file?

spice warren
#

Does anybody know what entity, or manager the vehicle spawn timer would fall under in conflict? having hell of a time finding it

gaunt sinew
#

is there a different way to connect bases not off radio range. like if radio range was just about talking to other players and connecting bases was just like drawing a line to them

ancient cosmos
#

not sure if this is a scripting issue or generic posting this here to because i think it mite be, audio was cut out but im trying to figure out why my scope it not zooming in i followed the wiki but my scope PIP is not working correctly anyone know?

short jackal
stray moat
#

When I make a copy of Eden and then Copy, Trees, Buildings, Roads Over the game seems to place everything off center anyone know a fix for this?

stark acorn
#

are you sure it is present in the model?

round gorge
# spiral osprey hey so I made a custom sign and it is an .xob file, how do I add it as a placeab...

to create a prefab eg a sign, drag and drop the mesh into a world, add a rigid body component, tick the mode geometry and static boxes inside the comp and drag and drop it into ur desired folder.

to add it to gm you need a couple more steps I canโ€™t remember every step and im on my phone rn but its basically adding scr_editableentity (smth like this) component. Tick the modded box (maybe its not a box but smth else inside the comp)
override editormodeedit from basegame and create a new config file. Drag and drop your pefab into the config. Drag the config into a comp inside the editormodeedit that has registries inside. (somewhere 30% scroll down inside the editormodeedit prefab) and drag and drop the config onto the registries, it should be like 42

#

kinda confusing what im saying probably but thats what i can say out of my head

#
  • im pretty sure it has been explained somewhere here in the dc just search for some keywords
ancient cosmos
#

it was the wrong material the one in the wiki is out dated i used the one off the pso and it works

stark acorn
#

at least ARTII is still using it and its working

gaunt sinew
spiral osprey
onyx crater
#

Does enfusion for reforger come with all the assets from dayz aswell?

earnest chasm
#

how i appeal ban๐Ÿ™๐Ÿป

earnest chasm
#

thank you my dude

onyx crater
#

might they include in future updates?

swift wraith
onyx crater
#

i see

#

so will we see in the future 2 versions of enfusion then... one that only works with reforger -> arma 4 and one that works only with dayz 2 (assumption) ?

onyx crater
#

thanks for your input though ๐Ÿ™‚

#

i was under the impression you could re-write reforger into dayz... (with existing items)

swift wraith
onyx crater
#

i've heard about that, is why i asked the question
i take it they are adding assets themselves then

#

is there somewhere i can see the available assets with reforger?

tardy depot
#

Branches:
DayZ -> Dies
Lessons learned of DayZ -> Reforger -> Dies
Lessons learned of DayZ -> Lessons learned of Reforger and most of its code -> A4

#

In the backround the engine evolves and these are faces that are being put on it. A4 not being the last I assume.

onyx crater
#

hmm

tardy depot
#

So DayZ2, would likely then be a face, after A4 goes into "we are done major work on it"

#

And then lessons learned is a DLC or A5, depending on how they want to make money.

onyx crater
#

arma 4 is 2027 right?

tardy depot
#

I think so, although they are playing it as "nothing official" yet - if I have been following the conversations correctly.

onyx crater
#

ok well, if you dont mind the repeat, is there any way to find out what kind of model assets are available now? without having to buy reforger

tardy depot
#

What do you mean? Its not like you can (legally) loot the assets anyways.

onyx crater
#

i like to see if it would have something like pumpkins or civilian shoes... just curious

tardy depot
#

Yea, no asset list I know of. The editor would have all this. What reforger has is quite limited, but lots of rando world props

onyx crater
#

alright, thank you ๐Ÿ™‚

tardy depot
#

You can poke around https://reforger.armaplatform.com/workshop and see what others have added. Thats a better view of the important content. Then pipes, pumps, rock 1-20, house 1-12

Arma Reforger

Arma Reforger marks a first foray into the Arma franchise with the all new Enfusion engine; it is a standalone, multiplayer sandbox and glimpse of things to come.

onyx crater
#

but these are private community created models right?

tardy depot
#

Yes. The "official" models are limited though. US vs USSR and basic kit for both. Only recently have we got a bit more variations.

onyx crater
#

i mean, if you would add 100 private models and 10 would be recalled, then you would lose those

#

assuming thats how it works

tardy depot
#

The odds though that "100 civ shoe" collection would get recalled is low, but reforger isn't stable, so the odds it will break in 2-5 versions later is high.

onyx crater
#

(nice dino lol)

#

right... guess ill have some thinking "what to do" left now ๐Ÿ˜›

#

appreciate all the info

tardy depot
#

Are you debating getting into modding?

onyx crater
#

yeah, i have had an idea i wanted to try out, but it would require random civilian dayz-ish assets

tardy depot
#

I think there is like 10 flavors of civilians, but nothing much - reforger is more for rolling your own, engine early access.

onyx crater
#

yeah... might just stick with unity then...
integrated assets would have made a world of difference

digital sluice
#

I mean, difference between Unity and Enfusion is one major thing: You can create games from scratch in Unity, while you just modify one (currently) existing game with Enfusion Workbench. Don't think it's fair to compare them

tardy depot
#

Well unity is kinda poop. UE5 if your gonna roll your own from the ground up.

#

Reforger, gives you a massive starting point - which really if your new to game dev, is much better then starting at ground zero.

onyx crater
#

true, i am not though...
its a trade off i guess... learning a new engine with assets
or old horse struggling with assets

also... UE5 can do what Unity can and vice versa, its just what the user can do

#

i misread that, dont wanna start an engine war lol

tardy depot
#

Yes, but engine quality matters. UE is a rock, unity not so much ๐Ÿ˜›

#

That aside, your still going to have to spend the thousands of hours building assets, world building ect - at least in a mod, you start 80% done, and then flavor it - assuming you want a FPS, in the case of reforger ๐Ÿ˜›

onyx crater
#

yeah, you a have point ๐Ÿ™‚

tardy depot
#

Anyways, I had to go down this road 5 months ago. Was going to do a VR game, now I'm doing a WW1 mod and we will get VR into reforger soon it looks like.

onyx crater
#

no way

#

where did you get that from?

tardy depot
#

Get what?

onyx crater
#

just saying ๐Ÿ˜›

tardy depot
#

Yea BI has no plans but frankly the modders are king. We wait for no one. Feast your eyes.
#enf_showroom message

onyx crater
#

wow, that would be awesome ๐Ÿ™„

the problem ofcourse is the rest of the interface

tardy depot
#

Not to much of a issue, the game is already setup for VR in how it does all its interactions. The big holdback was just getting the skeleton mapped to vr inputs - which looks like its conquered.

onyx crater
#

i am talking about items <> backpack... putting on/off clothing

#

having a rig as body IK

tardy depot
#

Yea, the game has highlight points, which you can expand for VR actions.

onyx crater
#

so, is this VR mod available freely? or

tardy depot
#

Well the problem is injecting the inputs. You don't have engine access with a mod, so your working from the top down, vs down up.

#

not yet. POC ad via RHS it looks like.

onyx crater
#

so basically were BH to add camera/XR input it would work?

has this person done any FPS tests ?

#

not sure what POC and RHS is btw

tardy depot
#

I don't know the details, I'm waiting for it to cook better. If BI added XR input life would be a lot better. Would need some floating menus but all doable already.

swift wraith
tardy depot
#

POC is poof of concept (or person of colour, but not in this context) RHS is a popular mod/leading modders

onyx crater
#

cool, do you know him?
i mean if FPS is going to be shit it would all be mute

tardy depot
#

RHS is a org. The person is known, but I don't know him. The frame rate, is unknown, but agreed - but once a POC is made then its easier to get BI to accept it into the engine.

#

BI is flexible it seems, just needs that it is gonna make you money motivation ๐Ÿ˜

onyx crater
#

i've been dreaming a bout dayz vr for years softly cries

#

i would buy a VR client, even if it was the exact same as the desktop client ๐Ÿ™‚ but thats just me

tardy depot
#

hehe. Well, DayZ2 maybe. I don't know enough as to how much staffing is keeping DayZ alive, but its not zero.

onyx crater
#

do you think its ok to tag this person and ask for a framerate?

swift wraith
#

honestly its probably too early to ask. POC are usually not meant to be playable but just to show a idea/concept could be done

onyx crater
#

right... well wow, this is exciting to me

#

i mean, i am not holding my breath as desktop graphics are just heavy

tardy depot
onyx crater
#

-_-

tardy depot
#

I'm def looking forward to at least any progress towards VR, at least it opens the door, and others will make the breach wider and wider.

onyx crater
#

well, left a message... doesnt look like he is very interactive ๐Ÿ™‚

tardy depot
onyx crater
#

nice, ill have a look

thanks again for the info ๐Ÿ˜„

tardy depot
#

Np. I live to serve โค๏ธ

onyx crater
#

scribles down name
might gonna hold you that ๐Ÿ˜›

tardy depot
#

gets uncomfortably close
No problem

woeful pasture
#

So I came across a weird bug. I added one of the RHS optics to my Humvee turrets, and when I get out of the turret and another player gets in and aims down sight it puts the optic sight on anyone thatโ€™s been in the turret.

Does anyone have any idea what can be the root cause of this?

inland lance
little nexus
#

unsure if this is the right place to ask, but anyone else had the issue of not being able to select a category to publish to the workshop? trying my hand at an admin however i cant even publish it to try it out ๐Ÿ˜

ancient cosmos
#

Very simple question but forgot how to do it what config or were do i go to add items to entity catalog i duplicated the civ ars and added my items but they are not showing up inside the arsenal when I play the game

wind veldt
#

Override not duplicate

#

So I want to make a giant monster like two times the player model size in arma reforger what do I need to do and since itโ€™s just a scaled player model could I just use the same animations ?

#

I know how to make an armature/rig and animate I just donโ€™t know what I need to do in reforger to get it working

#

What files are tied to the player itself so I know weโ€™re to duplicate and make my own

median depot
#

Mhmm what programming language is reforger actually using?

swift wraith
wheat grove
#

Sort of but not that similar to c#

nova delta
#

Nor Enfusion Script

#

It's Enforce Script

nova delta
#

As it is not truly similar even in keywords, or how it treats heap

#

Or how it does memory management

#

Or how even "similar" keywords behave

#

Better to tell them the truth, that is a new language that is not based of another, nor derived and that time must be invested into learning it rather than trying to assimilate similar features from another into it.

robust hare
#

We ("I") could use a tutorial for the belt fed weapon, there are few tutorials on regular guns with usual stick mags, but belt fed having box mags with animations makes it a little bit more complicated ๐Ÿ˜„

empty nexus
#

It looks vaguely similar to C# but doesn't have some of the most basic things C# has so if you go into it expecting C# you will be disappointed

tardy depot
#

I generally tell people its most akin to C++ or C family. It is close enough in structure and behavior to give a ballpark of skills needed - but its a scripting lang, so there is caveats that have to be carried with that simile. (As Mario has reiterated)

twilit flame
#

Hey guys im using the arma reforger server tool by soda not sure if its any good to use when doing a server but im having issues with the scenario where it just gives me an error

2025-01-09 20:20:30:   RESOURCES (E): Failed to open
2025-01-09 20:20:30:  RESOURCES (E): MissionHeader::ReadMissionHeader cannot load the resource 'Missions/ConflictPVERemixedVanilla2_US.conf'!```

Any idea how to fix?
#

Yeah the server tool automatically generates the mod to load in the json or it should do. ill check to make sure though

#

yeah its included in the json and being loaded

ripe mantle
#

Hey yโ€™all! Whenever I save a scenario in game master on my map, it doesnโ€™t save and I donโ€™t see a load file. It worked perfectly fine before the recent update. Does anybody have a workaround? Or any ideas?

ripe mantle
#

Usually just hosting a local lan server!

sudden pewter
#

Hey guys, I'm having a issue with my server that i am hoping someone can help me out with. I'm running RCS realism mods but when people spawn in after being killed, they spawn naked. Regardless of what kit is saved, even the default kit spawns them in naked. Any ideas is appreciated

tranquil jacinth
#

So I have this issue with map markers. My cursor for the markers menu is offset...
Anyone know how to fiux?

swift wraith
tranquil jacinth
#

Thank you. I have been asking that for over a year (its stuck around that long) and no one has ever given an answer.

robust hare
#

Guys, when making mods like weapon with magazines, should i duplicate the base.et or the actual prefab like pkm.et? I mean pkm_base.et or pkm.et? Same question for box mag, and what is the difference? I know that base are inherited in the final prefabs, but which i should duplicate? For weapon i guess the final prefab and for box mag base?

stark acorn
#

If you are doing different weapon family then probably it will be better to duplicate base, so for instance you won't be locked to some settings defined in parent, like for instance fire mode settings inherited from M16_base (burst mode)

robust hare
#

Perfect, that makes sense, so for example, my gun is practically the same as pkm, except i dont have adjustable ironsights, so in order to be able to change the ironsights setting i might want to duplicate base?

ripe mantle
#

Like in the files on my computer in the project?

#

Yes yes! The jsons are in there!

#

Iโ€™ve made a save file before it doesnโ€™t show up on the loaded files, but it says I am duplicating it when I save it again which what youโ€™re saying totally makes sense. How would you work around it?

stark acorn
kindred palm
#

Where I can set supply cost of loadouts? In loadout manager I have defined multiple loadouts available (all base from the game) but I'm not able to track where I can set the cost of the each loadout.

Eg. {26A9756790131354}Prefabs/Characters/Factions/BLUFOR/US_Army/Character_US_Rifleman.et costs 20 to spawn but {E45F1E163F5CA080}Prefabs/Characters/Factions/BLUFOR/US_Army/Character_US_SL.et seems to free (cost marked on top left corner of the preview window).

kindred palm
remote hedge
twilit flame
#

I think those errors I was getting can be ignored it seemed to be loading the correct scenario file just the console outputs that it can't find it

twilit flame
swift wraith
twilit flame
#

Is it an actual error that effects anything? From what I see it still loads the scenario I select anyways

swift wraith
undone canopy
#

Does anyone know how to paint road terrain?

ripe mantle
#

Any suggestions on how to fix this? I still havenโ€™t figured it out

hearty plaza
#

Anyone able to assit, workbench keeps crashing upon loading up a map (even a BI default map)

#

it freezes and I have to end it by task manager

#

tried even a new project, still crashes, reinstalled and same thing.

#

its creating a memory leak

#

Yea, no issues with the game at all, just literally the workbench, started playing up and crashing 2 days ago. I've also tried with a new profile and hangs as well

#

Just get left with this and it freezes, doesnt load any further

#

Going to reverify the main game, as that has "application crashes" in event viewer

#

Okay, reverifying the base game worked, it looks like something got corrupted and it redownloaded 2gb, thanks for your help

halcyon creek
halcyon creek
#

nvm got it working

severe kite
#

Someone please correct me if I'm wrong, but you are allowed to port content from older Arma games into newer, right?
Ie. Arma 3 sounds into Arma:Reforger

stuck steppe
#

hello all im new to reforger and editing worlds in general

#

can i get information on how to import a conflict world so i can edit if possible

unborn inlet
severe kite
#

but but i nees the bullet cracks from a3 in reforger like..rn

swift wraith
#

(this was made before reforger, so when its talking about arma, its talking about arma 3)

nova delta
severe kite
nova delta
#

Any instance of it will result in a ban.

#

@severe kite Also the Arma Reforger Tools EULA disallows you to do that.

#

You do not have rights to use A3 content outside of A3.

severe kite
#

I donโ€™t know about the A3 EULA so i cant comment on it but from reforgers side i do not see a problem.. I wonโ€™t make it though because yall seem to not like that

nova delta
#

What they linked to you is mod licenses to license your content

severe kite
#

Iโ€™m asking about the legality of making a mod but NOT sharing it, keeping it local and only on my machine

nova delta
#

As you do not have rights to use A3 content on the tools

#

It's basically that you can't use the Arma Reforger Tool on anything you have no permission to do so

#

It's that simple

severe kite
#

How so though? Tools EULA state โ€œdo not create and shareโ€, which in my view forbid the sharing of mods including assets that I do not have licenses for

nova delta
severe kite
#

if the EULA forbid creating mods at all which contain material that I dont have permission to use, wouldnโ€™t it have to say โ€œdo not create.โ€ instade of โ€œcreate AND shareโ€

nova delta
#

Any instance, will be banned. You have been warned.

severe kite
#

Iโ€™ll talk with someone that knows law better than I do

nova delta
#

So you want to use to experiment on the tools?

#

But not to share it and distribute it in any way?

#

If so then Yes, the Arma Reforger Tools EULA does not forbid you. Just beware to follow EULAs from both products.

severe kite
nova delta
severe kite
#

?

nova delta
#

Is there anything in specific in A3 audio that you think is better?

#

We also take feedback ๐Ÿ™‚

severe kite
#

The bullet cracks, they feel beefer and make you feel in more danger than what currently is in game

#

theyre loud and catch you off guard

#

they make you want to stay in cover, i just believe the current bullet cracks are very underwhelming, quiet and sometimes just sound like whizzes from a bb gun

#

I feel like theyโ€™re fine for sub-sonic bullets but not for 800m/s super sonic 5.56 rounds

empty nexus
#

Bros recorded bullet cracks while laying down in ditches at a range but I guess they dont have enough bass in them

severe kite
#

its not the bass

#

theyre just very silent ingame,
bullet cracks are usually relatively in the mid-high ranges of frequencies

empty nexus
#

so just volume? maybe a dynamic range thing

severe kite
#

might be but ive played the game using 0, 100 and 200 dynamic range

#

in all cases they sound too quiet

#

and ill have to listen to the sounds in the editor but they feel like they have alot of โ€œfade inโ€

#

and arent instant cracks

topaz moon
# severe kite might be but ive played the game using 0, 100 and 200 dynamic range

Heya!
Thanks for the feedback ๐Ÿ˜€
Yeah, we actually recorded actual sonic cracks and lied in ditches to experience them first-hand.
Well aware of how loud they are, but they also tend to become overwhelming and repetitive, which is why we decided to use a bit of compression.
Meaning the first one or two close cracks are somewhat louder, then the rest gets attenuated a bit in order to not become annoying.

severe kite
severe kite
#

thanks for the answer though, love the game and just wanna see it get better :D

#

(heres my shot at begging for a suppression system ๐Ÿ™)

#

anyways jokes aside i definitely feel like sounds and effects (including particle effects) can increase the sense of self-preservation one feels in the game, reducing running and gunning into objectives

tardy depot
#

Yeah I was about to say. As much as it is annoying, that's all part of the psychological suppression system that is pretty much lacking in most first person to shooters.

They need visual and auditorial feedback to scare the poop out of them.

Eventually people will build a tolerance, but if they keep getting punished, we can stretch that tolerance out.

wispy monolith
#

Not sure if this is the right place to ask but I figure it is.

Anyone have any thoughts about the ballistics with Enfusion engine when compared with Arma 3? Hoping it's not a downgrade, as I love how they behave in the earlier titles.

Think I'll take a step away from Halo modding and get stuck into this soon.

tardy depot
#

From the code base it looks far more advanced.

round gorge
wispy monolith
severe kite
alpine bay
#

Dude, I was looking at the experimental one, wouldn't it be much better if they made a destruction system a little similar to BF4's, where the house doesn't break just with a certain explosion, but rather as the walls and columns break?

#

Sometimes it's a bit frustrating when the house just falls down with a few explosions, even though it's in the experimental stage it's still basically the same since 2001 or other game like Arma 3

mellow echo
#

If I want to add a new component to all the players in my game mode, what would be the best prefab to override or will I need to do it per faction?

round gorge
#

preview picture is a half naked man lol

mellow echo
round gorge
#

thats probably him, no problemo

echo vessel
#

Anyone know a fix for when you try to spawn a vehicle in in gm it spawns something else??

celest orchid
#

Is there a way to report modification that they stoled my copyrighted code and put in their mod and loaded in workshop?

empty nexus
#

Sure, there is a report button ingame, put details which script etc there

stuck steppe
#

is anyone available to help me?

#

new to modding just need some guidence on something