#enfusion_generic

1 messages · Page 3 of 1

smoky sinew
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I think its important for complex things. which arma 3 doesn't really do all that well

meager turret
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I agree, would love to see support for custom hlsl shaders.

nova delta
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All he said was that it is not planned at the moment, but this decision could change in the future, or not 🙂

smoky sinew
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scary uncertainty notlikemeow

obtuse cliff
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thanks for you guy's reply

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I used to create terrain in UE 5. But better like enfusion now

molten granite
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How do house prefabs handle the furniture inside ? It's not done through SlotManagerComponent, and I cannot find how it's done. BlobCatThinking

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Dragging other .xob into the viewport doesn't save them to the prefab

molten granite
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I can set the house as a parent, but it is not added to the prefab and I cannot save it

empty nexus
# molten granite

when making your own prefab, to add an entity as child into your prefab hold alt while dragging it in hierarchy

molten granite
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Still won't appear in the prefab in the end though

empty nexus
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it should when you save it

molten granite
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I cannot save it, thats the problem

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option greyed out

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Also doesn't show the little * star that lets me know there's unsaved changes

empty nexus
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notice second column "prefab" in hierarchy window changes to match the parent prefab

molten granite
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Oh well I'm doing it in the opened prefab, not in an actual world. I guess that's the problem

empty nexus
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shouldnt matter

molten granite
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I can add the bench and make it a child, but I cannot save it so it won't appear in the opened prefab later on

empty nexus
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does the prefab column change from bench to whatever the parent prefab is?

molten granite
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It goes get moved into the parent dropdown

empty nexus
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in video it changed at 0:03

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because i dragged it in while holding alt

molten granite
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Before I did it with the right click and parent option, but even the alt way doesn't work. thinking_pikachu

empty nexus
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works in the video

molten granite
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Well it does, but it isn't saveable

empty nexus
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again does the prefab column change the name of the parent like in the video at 0:03?

molten granite
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It does

empty nexus
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this column

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okay now click the parent and then click apply to prefab?

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or is that grayed out?

molten granite
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Yep, greyed out

empty nexus
molten granite
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The bench just isn't there in the end

empty nexus
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looks fine on the left, did you press ctrl+s?

molten granite
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I cannot save the prefab, not even the * is showing I have unsaved changes

empty nexus
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also try reopen the prefab edit thing and see if really gone

molten granite
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Alright I reopened it and it's here. Oh well. Should've been obvious to me. 🥴

empty nexus
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guess it doesnt update that opened tab

molten granite
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Thanks again. 🙏

short roost
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Random question, not really to do with any of my current projects

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is it possible to make "Sci-fi" weaponry in enfusion/reforger? like, laser rounds and such

smoky sinew
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yes

empty nexus
brittle osprey
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I'm having trouble implementing helmets with NVGs, they work fine in workbench but whenever I place an arsenal in-game it crashes. Any help? I'm using the NVG mod as a dependency.

atomic grotto
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Are two seperate world instances possible?

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like one big world and one small room like world in the same game instance?

hasty yacht
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I would like to ask is the tutorial on the wiki for the car implementation in Reforger finished? Maybe I am a bozo and again missed something but I got to the end and my car is not drivable. And at the bottom page there it says "Categories: To-do" and in the section for Wheel Positions there is nothing in it blobdoggoshruggoogly

empty nexus
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compare it with sample car mod

smoky sinew
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Which channel is best to search for answers pertaining to setting up custom interactions to teleport a player?

hasty yacht
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@empty nexus I am going through all the object properties but I don't really know what the problem is. I did't have the Pacejka stuff setup that I guess is needed? Is there a video tutorial on the vehicle creation that shows the whole process so I can follow all the steps? (From importing the mesh to hey I can drive this thing)

empty nexus
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I don't know about video tutorials and other stuff like that when I hit an issue like this I just compare what my prefab doesnt have that the vanilla ones do

short roost
short roost
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Yeah i should've specified

empty nexus
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but yea you can have any model in a projectile

short roost
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im looking for the classic movie style, glad to know it works though

crude wasp
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Is it possible to make Feature requests for the Engine? and if so can i see what features have already been requested

wary cape
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Hello, I need help and I cant find the right channel to ask my question

silk swan
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Well, this is the generic channel for modding questions, otherwise #reforger_questions would be a good fit.
And without knowing the question it's hard to tell what the correct channel should be 😉

wary cape
atomic grotto
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both in World Editor btw

keen rune
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set -addonsDir to the location of the .gproj then -addons to the name of your project

royal niche
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So, I set out to make something like this, track stats and ranks on a server, and find basically the frontend already implemented in "Career mode". Which leads me to a question, will any server be able to submit stats to the backend? Or unmodded, or Official server only?

remote bronze
# royal niche So, I set out to make something like this, track stats and ranks on a server, an...

It is my understanding that the backend api is somewhat available to everyone and simply limited in size. So you can yeet I think it was 512 mb of data to the cloud saves? But this stuff is all undocumented if any how modders should use this. I think a safer assumption is that a mod saves it on the server with local files associated with the player uids if you want to tinker with anything yourself. I do believe that basic persistent stats for official game modes (and probably on official servers) are a goal here though.

silk swan
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I doubt it would be possible to just send custom data to a "competitive" backend, or at least not intended 😉
Because in that case everyone will be General within a week and have unlimited XP to burn.

empty nexus
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right I would not allow modders to put data in there hahaha

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otherwise bacon becomes level 1337

obtuse cliff
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have you guys played the Dead island 2? it's gore system is totally totally cool. does ARMA 4 have a plan to do like that? even just improve somehow,comparing with arma 3or refoger.

hollow rampart
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judging by past intentions no. Arma has never been about the blood and gore

silk swan
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although with Enfusion it should be possible to create a mod which adds it, to a certain degree

hollow rampart
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maybe blobdoggoshruggoogly

smoky sinew
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id rather them focus on more important things than gore.
my Wishlist for arma 4 is.
highly configurable AI with presets
vehicles with warthunder, gunner heatpc, dcs damage model.
more things being offloaded to the GPU like particles
real time terrain deformation for building trenches.
extended view ranges
increase map limit to at least 100km

agile smelt
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That war thunder damage model is a community want that the majority would agree on

keen path
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🙏 full screen excluseive 2023 🙏
It's so annoying to change windows resolution every time I wanna play

smoky sinew
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what do you mean?

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boardless Fullscreen works perfectly

unborn inlet
smoky sinew
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I have twin monitors

silk swan
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borderless is the only way I can play on a dual monitor setup, especially when I need to switch screens during games (checking stuff in browser, running OBS, checking twitch stream, checking Arma discord when unconscious, etc.)

keen path
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I have to change my windfows resolution to be lower and then use the same in-game resolution

smoky sinew
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Usually borderless full screen is the best fps

keen path
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that's nto even the issue

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THe issue is, I get -10 FPS if I don't lower my windows resolution

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I don't know exact details, but also borderless windowed is considered worse for input latency always

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Maybe that's now how it is on enfusion, I don't have a way to test it

smoky sinew
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Use windowed mode if you don't like it. I've never had that problem like what you have. I've only set resolution to 1440p and it has stayed that way.

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No unexplainable drops in fps either

keen path
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if you play with windows in 1080p vs 1440p you will definitely see a difference 😄

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I do still use a gtx1060, butthat's besides the point that exclusive fullscreen is always considered better 😄
Definitely was better for me in dayz too.
It's not horrible, but I definitely had no problems getting over 100 fps in dayz.

gloomy vapor
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Reforger is highly GPU demanding compared to any previouse BI game.
To me it was the reason to finally get rid of my GTX 1060.
I was never rly able to enjoy any vanilla map and spend 99% of my time with my super basic test map.
Even now after switching to a new GPU i'm still not able to max. settings on 1440p and get stable 75 FPS.

THe issue is, I get -10 FPS if I don't lower my windows resolution
Isn't this the normal case?
I mean lower res = better FPS.

limber hazel
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hi all guys thanks again for the advice and help from you to always create more engaging mods and scenarios, thanks, after that I wanted to ask you, I'm adding objects to vehicles such as flags and external protection my question is: how do I do it to enlarge or reduce the object I want to add? currently what i do is go to the prefab slotmanagere add storageitem and what i can do is just tilt the object and move it up down left right but i can't find the command to adjust the volume of the object does anyone have a tutorial to share?or anything else ?thanks have a good day in advance 😄

empty nexus
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my rtx 3080 is absolutely bored in reforger most of the time

gloomy vapor
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Yeah from today's point of view i would probably get a 3080 as well.
But back when i was looking for a new GPU 3080s were like 1200€+.
Lucky i've got a 3060Ti FE for MSRP.

empty nexus
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I'll just get the 4080 ti when it's out probably

keen path
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Maybe quality of other things (not resolution) are changed as well, somewhere, so that's probably hwy

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It's not completely terrible anyawy, just annoying to manually change windows resolution.
The absence of fullscreen exclusive seems so odd 😄

I do appreciate that there is like a lot of graphics to set higher, so the game is more future proof.
Having ultra settigns is good, Also I love that we still have normal AA, most new games don't have it anymore

empty nexus
keen path
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not the same percentage, but the same value, yes. 1440x810

empty nexus
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that is a little weird then

twilit barn
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How are the #1049297536617291827 supposed to work? I just tried posting a scenario and it wouldn't let me post an image, or edit the message, or post on the message. Do I need a special role or something?

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Maybe an admin can delete what's remaining of my post, I think that channel is broken?

unborn inlet
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There is nothing broken. In order to post images you need to use the verify function of the bot

twilit barn
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yeah because it didn't come out the way i wanted, would only let me delete, not edit

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and it didnt even delete lol

unborn inlet
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First message of a discord post cannot be altered i think

twilit barn
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the content did, but not the thread

unborn inlet
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i deleted the post after you have deleted the message - there are certain limitations with discord forum posts i guess.

twilit barn
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thanks 🙂

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wait what bot do i need to verify with?

gloomy vapor
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It's called Valkyrja. You have to write !verify

twilit barn
twilit barn
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yeah i know, the verify thing is not working so i cant post there

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Class:      'CRX_AIDecoFireTeamLeader'
Function: 'CheckFireTeamMembers'
Stack trace:
scripts/Game/CRX_EAIU7B17.Vanilla/CRX_FireTeam.c:90 Function CheckFireTeamMembers
scripts/Game/CRX_EAIU7B17.Vanilla/DecoratorScripted/CRX_AIDecoFireTeamLeader.c:46 Function TestFunction```
gloomy vapor
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Oh okay.
Did you write !verify inclusive the ! at the beginning?
Well thank's for the report. 👍

twilit barn
brittle osprey
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Dumb question, how would I update my mod without having to publish it again?

royal niche
atomic grotto
silk swan
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uses ChatGPT to figure out what it is and how it works

atomic grotto
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Its the TagManager, and its not exposed I think

keen flower
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Hey, guys. How would one get into making clothing items?

unborn inlet
twilit barn
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Hey I think that Valkyria bot is broken

gloomy vapor
twilit barn
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thanks that worked!!! I DM'd it a couple times with no result 🤷‍♂️ says Ill be verified "soon" tho 🙂

gloomy vapor
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Good! 👍

twilit barn
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not sure how people are supposed to know that, i saw nothing about it in #info_help_tips

gloomy vapor
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Can't remember where i posted mine...
But ppl posting it in the discussion channel pretty often as well.
Well at least it worked this time. 😉

smoky sinew
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Looking through the Bohemia Wiki I'm looking for a section that would explain how to implement things with Generic Entity and all the different components, it seems like a lot could be done simply by manipulating those appropriately without raw code, is there any good documentation I'm missing or a youtube tutorial that goes into more detail about Entities and Components?

So far this page has been somewhat helpful: https://community.bistudio.com/wiki/Arma_Reforger:Action_Context_Setup Though I'm trying to see if there is a way to use comment component to get text to appear for at time while a player interacts with a certain static mesh.

keen rune
# smoky sinew Looking through the Bohemia Wiki I'm looking for a section that would explain ho...

A generic entity is almost self explanatory. It represents something in the world, it could be whatever you want it to be, but the word entity is used for any individual “thing” to remain as generic as possible. A component defines a specific type of behavior. This could be logic for how something moves, or just something to hold data about the entity. You can look up “Entity Component System” and learn more, its not specific to Reforger. https://en.m.wikipedia.org/wiki/Entity_component_system

As for displaying text when looking at something you would need to write your own code with some type of raycast I imagine. Or if you want it to be an actual interaction and press a button to do something just use the ActionsManagerComponent

Entity component system (ECS) is a software architectural pattern mostly used in video game development for the representation of game world objects. An ECS comprises entities composed from components of data, with systems which operate on entities' components.
ECS follows the principle of composition over inheritance, meaning that every entity ...

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The actions manager component needs the mesh object to have a collider with the interaction layer set on it. Then you can create a context which defines a position for an action and an “additional action” for each individual thing you can select at that context. If you want to write a custom action you’ll need to make a new script and inherit the ScriptedUserAction base class and override the functions to get your desired result. I believe there is a pin here for it

crude wasp
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Will there be any kind of Mesh Deformation through splines or Follow spline that will deform the Mesh, like its possible in other big engines Ue,Unity,etc this could be really handy in comparison to the limit the current spline generators have.

slow shard
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Hey guys, what's a good way to get started modding? Is there anything better than the docs, which seem a bit confusing for me?

unborn inlet
slow shard
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Well adding content is easy with the docs, but adding features is what I aim at

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Mainly focusing on SP gameplay

unborn inlet
slow shard
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Well I'd like to add stuff like for example being able to give AI commands in Conflict

keen path
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Look at how editor(zeus) gives commands to ai.
You can see all the editor code with workbench script editor

true ore
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Will Arma 4 modding be the same as in Reforger (will reforger mods/scripts be compatible with Arma 4)

unborn inlet
true ore
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Thanks^^

sly forge
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Anyone know how do this on Xbox

hollow rampart
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and might not work on xbox

unborn inlet
unborn inlet
prisma plaza
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I'm a long date Arma 3 scripter, i do everything i want in my missions just using scripts. I would like to try to do the same in Reforger.
Can someone give me a tip where to start?

paper sandal
warm mirage
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is there a wiki page about attachments and what they need / to get them to work ?

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i know how to add items to it bu i want to make it compatible with rails so you can take on and off

silk swan
warm mirage
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wil give that a read i know how to do it for an item but the issue is once you take it off it is bye bye XD

twilit barn
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I swear I thought I stumbled across a wiki article that gave instructions to test a mod locally before publishing, anyone got a link?

twilit barn
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got it loaded on server, Im guessing I need to create a BAT file to launch client with the mod as well

twilit barn
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can't seem to work out how to connect to the local server with the unpublished mod

twilit barn
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thanks! thats exactly what I needed! 🙂

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I just had to keep reading one more line down......... lol 🤦‍♂️ 💩

twilit barn
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can you not test scenarios this way? Im not seeing a parameter for loading a scenario on server start

twilit barn
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is it supposed to load my scenario automatically? (I used to load it via my config file, but I guess I cant use that with the addons parameter enabled) It seems to be loading the world, but some of my scripts that work in the workbench/world editor, don't work on a local RPL Server... So I guess Im not too sure what's going on. 🤷‍♂️

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and of course, its my scripts im trying to test/troubleshoot. And if they're not running, Im wasting my time

empty nexus
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any reason peertool doesnt work for testing those scripts?

twilit barn
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I ended up finding a way to trick it into testing on a regular dedicated server, manually patched the files and used the -client param for my client to connect to it, allowing me to use the config file.

bright sable
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Does anyone know if there's someone working on a Ukraine faction/gear mod?

untold sonnet
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if i was to use another persons model and follow the liecnse they set like giving credit/ changes to model how would i go about doing that i cant seem to import a .txt file with a list of changes and credit.

empty nexus
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you mean attribution? note it in mod description

untold sonnet
empty nexus
untold sonnet
jade current
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@untold sonnet Just write a .c file with attribution to whoever the license holder is.

cerulean burrow
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is there a QuickStartGuide or something to get into modding arma?

smoky sinew
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the wiki, the announcement on the website and youtube

gaunt portal
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How do you get them to stay though? Everytime I restart they are all missing from the resource browser, I have to add them every time manually?

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When I go to Workbench>Options, I can see the new dependencies in the list, but they don't show up in the resource browser unless I add them by hand.

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shouldn't they automatically get added to the resource browser once you make them a dependency?

empty nexus
round arrow
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hey all very new to enfusion and very lost coming from a3 scripting, just wanted to find out what the enfusion equivalent is for the hint command just want to be able to make a pop up message on screen is this possible?

stark acorn
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you can also ask for more assistance in #enfusion_scripting - I don't know from top of my head how to utilize vanilla hint system

round arrow
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thanks for the info mate time for some "light" reading haha

stark acorn
lofty tulip
warm mirage
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anyone having the same issue where models wont load anymore and it instant crashes the workbench ? happend sinds the update :/

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can legit not do anything anymore

sour anvil
warm mirage
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thats the thing it wont show anything

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it just instant freezes i can open it in world editor but i need to change some stuff on it but i cant

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no errors no nothing

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and i know this model works

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as its my mp5 thats has been working ofr the last week

stark acorn
prime fossil
steel marsh
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I dont have any problems, maybe because i use different folder structure:

placid meteor
lofty tulip
warm mirage
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@placid meteor no man still have it :/

weary pilot
placid meteor
warm mirage
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its barley 500kb

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so not big at all

placid meteor
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Yea maybe try opening a new project and starting over. I know its not the best solution but there's not much you can do when the editor just keeps crashing.

warm mirage
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its not the project

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its loading the models that crashes the workbench

stray grove
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Hi I need help on creating patches, anybody willing to help with a couple of advice?

faint berry
dense gulch
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@faint berry so is there any groups

round arrow
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how would i get the value for player health?

sour anvil
warm mirage
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little question i have set my mag to only hold 20 rounds but still it hold 30

warm mirage
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somehow my gun wont fire anymore after adding it to the arsenal and relaunching it .....

gritty brook
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I'm completely new to enfusion could anyone give me some info on how i would make a custom gamemode from scratch, I know that's probably an ambiguous question and a huge amount of info could be said about it. I just need a starting point i guess.

keen rune
round arrow
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what is the enfuision equivelent of sleep? ive used Sleep(5000); however that crashes?

sour anvil
round arrow
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i probably should have been a bit clearer i want to run a for loops but have a slight delay at the start of each cycle

lime solstice
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Guys, how to create custom entity, for example - GameMode, with custom script parts... Thank you very much in advance

warm mirage
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man i legit getting hate to the engine ... all was working fine last night now out of no where my gun has 3 scopes and if i try to remove them out of the list it just crashes my game ...

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how can i fixt this now ? as i cant delete the components ....

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fixt it just took it out with the text editor

empty nexus
round arrow
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ahh yep hadnt though about it like that 🙂 thanks @empty nexus

lusty badger
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Pretty sure there was a tutorial for how to get started in engine, where is it?

unborn inlet
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on the bohemia wikipedia

bright sable
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Has anyone made a specific list of things that the update may have broken / that you should fix?

pliant meteor
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🤡 Starting to think this patch wasn't ready

molten granite
molten granite
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Strange, it's not like this for me

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Something fishy is in the air. thonk

smoky sinew
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probably had some mod installed and never restarted GM

stark acorn
shell dagger
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If someone has the solution I take, I would like to transfer heavy vehicles to light so that they appear in the selection, I have however changed but it does not change anything ingame

shell dagger
# nova delta Relaunch WB after the change

I manage to add vehicles in us_campaign.conf it loads ingame but not the light category, heavy, I'll try I make the change via us_campaign I save I restart WB and I publish?

shell dagger
south creek
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guys sell me on the enfusion engine

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i wanna start modding and creating maps and am deciding between this or one of the Unreal 4 games like SQUAD/OH: D/Sandstorm

faint berry
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Also unreal 5 is easier to mod on so I guess wait for something

remote bronze
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That is two different approaches. If you want to build everything from scratch and heavily customize stuff, go unreal. If you generally like the Arma 3 gameplay and want to build something on top of a modernized version of it in A4 then stick around so you can make some milsim/fps based game mode without all the ground work needed

south creek
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are there any SDK's for unreal 5 available yet?

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i want to really hyper focus on making maps/levels

faint berry
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Do you own a quest or pc VR

south creek
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for my portfolio

faint berry
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Do ya?

south creek
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i'm not much of an artist so i would just use whatever assets are availalable in-engine

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but yeah im generally looking to see if it's intuitive and easy to use

faint berry
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If you want something for you portfolio then find an unreal 5 game to mod on since half of all AAA games are using it now

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It’s really smart to learn it now and get in early

south creek
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UE5? ok no point in learning the niche engines like enfusion, etc if you wanna break into gamedev?

faint berry
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Yeah

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I mean it’s just smarter bigger companies more options better pay

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I feel bad for the company unreal 5 would work perfectly for an Arma game with its light and long distance foliage

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Idc tho their choice I got class gtg good luck I recommend unreal 5 though

remote bronze
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It can be a lot easier to start with modding arma to get into game dev than going straight to a bare engine. you could play around in arma reforger / arma 4 and switch to unity afterwards as they have vaguely comparable concepts when it comes to the entity component approach and the script language is similar syntax wise. You need to know what your goal is to make this decision. enfusion engine is not standalone, you will never release your own standalone game based on top of it unless you work for BI. So if you goal is to put some stuff onto steam some day go UE or unity from the start. if you want to just see if you like programming and asset creation for games and you are an arma player you are in the right place here

south creek
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Thanks! I have no interest in selling a standalone game atm, more into just creating assets and learning level design concepts.

unborn inlet
south creek
unborn inlet
south creek
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i guess arma reforger fits the bill 🙂

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i was gonna go with OH: D initially but not sure how long that community will last

empty nexus
unborn inlet
# empty nexus why not?

that’s my 2 cents with having used ue4/5 for quite some time (non game design). ue5 specifically has been prone to various problems (i hear 5.2 is the most stable version tet with tons of bugs squashed it was released this month btw).
An existing commercial engine like ue5 (while great on paper for small game devs making a game around the engine) is not the key for a game like arma (both pvp and pve tactical military sandbox)

empty nexus
unborn inlet
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ai commanding
ingame mission editor
modding support in general (limited to sdk)
from the top of my head

empty nexus
unborn inlet
empty nexus
unborn inlet
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considering BI has used both unreal and unity in other games outside dayz and arma, i would think they also found of the shelves engines not suitable

empty nexus
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that's fair so I am interested in why specifically

unborn inlet
empty nexus
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I didn't see a mention of not being able to ship your game with modified source code in the agreement and on the page that tells you how to do it, but maybe I just missed it

unborn inlet
empty nexus
untold sonnet
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When using the mine and adding a BaseSlotComponent is there a way to 1.) make the BaseSlotComponent et. not visible when picked up and 2.) make it keep its collision when placed back down?

faint berry
short roost
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lord vader has entered reforger

lofty tulip
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The World Editor is crashing whenever i open the resource browser. instantly crashes, i tried verifying the files through steam and the issue persists. The resource browser 2 however isn't giving me issues.

gentle jewel
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Are there any admins/GMs on official servers?\

untold sonnet
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when making melee weapons when i remove the mag it does not let me pick up the weapon is there a way to get rid of the mag?

jade current
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Any idea why SignalsManagerComponent::FindSignal(), isn't finding my signal since the update?

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Actually ive boiled it down to ```c
[RplProp(onRplName: "onRotationUpdated")]
private bool m_bIsRotated = false;

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onRotationUpdated not firing.

royal niche
# empty nexus that's fair so I am interested in why specifically

UE4 has never been really suitable for large open worlds. PUBG for example launched with many technical woes back in 2016, and even modern AAA+ UE4 games built on the latest versions still all have issues with frame timing and shader compilation stutters.
For example if you imported the world of Arland into UE4, every entity would have its own draw call and you would get like 1 fps. UE4 uses HLOD to mitigate this, but HLOD would not be compatible with destruction, because you would need to rebuild the larger HLOD every time something was destroyed.
Fortnite pushed forward many features in Unreal that now make a game like Reforger more feasible, but these features were added when needed for fortnite not when BI needed them.

empty nexus
unborn inlet
empty nexus
pliant meteor
#

Was the Weapon Attachment Radial Menu intentionally disabled on this patch?

empty nexus
#

yes it doesnt work until I make it work

cosmic mortar
keen path
#

Anyone know how to disable the mouse acceleration?

cosmic mortar
# empty nexus fixed it for you

Hey Fyi not sure if it is my end but select is left stick not right stick on xbox other then that thank you so much love with. especially with that new glitch where you can inspect your weapon sometimes.

sour willow
#

What did they do to mptest in the latest update? The lighting is all kinds of weird now

royal niche
#

Do mines scale? i.e. Will I have problems in my mod if players could deploy from ~2000 to ~10000 mines?

untold sonnet
#

whats the recommended amount of Triangles for a weapon model?

unborn inlet
untold sonnet
unborn inlet
untold sonnet
abstract jay
#

any arma reforger coders here?

unborn inlet
digital flicker
#

Hey, can we stop putting scopes on the mounted .50's?

smoky sinew
#

I know A3 didn't have any real snow maps apart from one in GM but does Enfusion make it more viable to have snow?

wise dawn
#

How would I make a light entity move with gravity?

#

I do have rigid body and mesh object components

wise dawn
#

Sorry, still need to get a solution

smoky sinew
#

if you talking about halo you have to make your own asssets, it cant be ripped

pseudo magnet
#

how did you solve it?

ripe nexus
#

anybody knows of a workshop plugin for easier mission making¿?

#

i would like at least something to make patrols not a pain or defend waypoints

empty nexus
#

is there ever going to be support for having optional dependencies or a way to interact with mods that are not installed? calling functions by name as string, and so on?

twilit barn
#

Can do this with map assets already, but scripting... I wonder if defines can be used like in DayZ?

blissful heath
#

how viable is it to do modding and related practices on a typical laptop? i would like to get into it but i don't have a PC quite yet.

twilit barn
jade current
#

Anyone know why my signal wont show in debug? But i can still set it's value and get it and it's working correctly. The signal is for a proc anim. And since the update the animation doesn't work.

jade current
#

You should read the specs of the game and compare to you laptops specs.

#

your*

blissful heath
#

aye

slender jetty
twilit barn
slender jetty
blissful heath
keen rune
warm mirage
#

hey guys to add multiple textures of the same gun (camo black etc) can i somehow do that without needing to add a model for each or do i need to have a model for each prefab to make it diffrent colors ?

paper sandal
#

You can change the material in the meshobject component in the prefab

warm mirage
#

the issue is as soon as i change anything on the mesh objecxt it also changes all myu other prefabs to the same color

#

fixt it dw 🙂

tidal umbra
#

So if im wanting to create another modded conflict scenario what mods do i need to stray away from since the updates? Are a lot still broken like vehicles and guns or are most of them good to use? sorry im coming off a couple month hiatus from this.

twilit barn
round gorge
#

Can someone maybe explain to me in simple terms what the APL-ND license allows?
Example:
I upload a mod, someone uses it as a dependency, modifies, for example, the HUD, and then uses it on a server /+ uploads it to the workshop.
Is that allowed under the APL-ND license?

Thank you ❤️

remote bronze
# round gorge Can someone maybe explain to me in simple terms what the APL-ND license allows? ...

No Derivatives - If you remix, transform, or build upon the material, you may not distribute the modified material.
https://www.bohemia.net/community/licenses/arma-public-license-nd

So the answer is NO - they can not publish any customized versions, they need to keep it on their local pc and maybe only show in videos or something. APL-ND makes sense for mods that are total conversions like CUP and say "we do not want anybody to touch our stuff because people come and complain about outdated custom versions we had nothing to do with".

keen path
#

I couldn't find anything on adding new fonts...
Not possible, right?

stark acorn
#

it should be possible - I think you can import ttf fonts in workbench

keen path
#

Wow cool, it works and there's a font improting tool

worldly wedge
stark acorn
#

after that, I guess you could go to Prop Creation tutorial

opaque wing
#

Is it allowed to employ a key or licensing system to prohibit other servers from using my mod?

hollow rampart
#

No

opaque wing
#

so there is no way to do this?

hollow rampart
#

I believe that is the case

#

You enjoy mods made by others I'm sure. Ain't it right to make yours same?

opaque wing
#

just asked because a lot of people ignore the apl nd

hollow rampart
#

Report such mods and they get removed

opaque wing
#

oh

#

ok then nvm

#

is there also a way of reporting 1:1 copied code?

#

same ofpec tag?

hollow rampart
#

Should be possible through the inworkshop report system

opaque wing
#

ah nice

opaque wing
remote bronze
# hollow rampart No

Please elaborate why this would not be allowed. Based on what EULA/LICENSE paragraph?

hollow rampart
#

was just my impression. dont have exact paragraphs to back that up blobdoggoshruggoogly

remote bronze
#

Besides the moral standpoint of it being a shitty move, I have never stumbled across any rule that would prohibit a DRM-like restriction on who the mod can use. So if somebody asks if this is allowed or not, please don't put it as a definitive "no" as if you knew this for certain. The rest of the argumentation is of course correct though. DMCA's of license violators are much better and effective than a DRM that can be simply modded out again

warm mirage
#

gotta love the updates that broke eveyrthing a bit ago never noticed the attachment_optic makes it that you can fit others on top.....

unborn inlet
remote bronze
# unborn inlet which license would you use then?

No license, and for AR workshop that asks for one simply text file with all rights reserved 2023 - or actually even the APL-ND works. The workshop EULA + license will allow people to download the mod if they want to - sure - but with an added DRM it won't start, and an edited version to run it without DRM can not be put on the workshop legally. And the drm can be put into clientside code too, so it won't help if you patch it out on the server only download, the client refuses to join any server who is not whitelisted on IP etc. This setup would be working out just fine, its just probably not worth the time 🙂 I have yet to see any mod that is worthy of being DRM protected. Most people who used any of my obfuscation tools used it to "protect" their 99% taw_tonic code with their 1% of edited texts added and suddenly it becomes their ingenious unique life server like nobody else has ever seen 🙂

unborn inlet
#

You can have whatever drm in the mod. You cannot have specific restrictions on a certain license file aimed at specific people or specific groups

remote bronze
#

Of of course you could draft up a legally binding license permitting only the use for certain people, its just difficult to pull it off beause of the conflict with the EULA which you agree to by uploading to the workshop. Not impossible but again impractical.

silk swan
# remote bronze Besides the moral standpoint of it being a shitty move, I have never stumbled ac...

For the benefit of the entire User community, You give us an irrevocable permission to use, copy, modify and adapt anything You create using Our game and share with other Users of Our game in multiplayer or as an online download. You also agree that We allow other people to use, copy, modify and adapt Your content under the terms of this license.

If You do not want to accept these rules, do not create and share any content using Our game.
source: https://reforger.armaplatform.com/eula

So technically the EULA forces you to share anything you created for Arma Reforger, and other users must be able to use it. (I don't go into the "copy/modify/adept" discussion here).

unborn inlet
unborn inlet
silk swan
#

Although it doesn't say "without limitations" 🤔

remote bronze
silk swan
#

Same here, although there are enough reasons why this would be useful to have; eg. a mod/framework which allows you to whitelist/blacklist people (for whatever reason).
It would still require you stay within the Terms/EULA regarding "donations", but when used for community members or prevent known rippers to play your content it should be fine.

remote bronze
#

I don't want to continue it here or else we get bonked for not using #other_ip_topics, but unless I am missing some regulation there is nothing stopping @opaque wing from publishing their mod with a DRM. We explained why its a "bad idea" even if it is allowed, but that is up to them if they want to go for it 🙂

opaque wing
crude wasp
#

So as I understand it. There is no way rn to block other people from opening servers that use the Modpack you made? Even though you spend years and allot of money on it and was made for your own server ?

opaque wing
#

Arkensor:
I don't want to continue it here or else we get bonked for not using ⁠other_ip_topics, but unless I am missing some regulation there is nothing stopping @YouAreBamboozled from publishing their mod with a DRM. We explained why its a "bad idea" even if it is allowed, but that is up to them if they want to go for it 🙂

remote bronze
# crude wasp So as I understand it. There is no way rn to block other people from opening ser...

They can't earn any money with it, no donations allowed in AR and even with monetizeation like in A3 only if the mods allow it. And then the can't upload any changes if you use the No Derivatives license. So if your community name is big fat on the loading screens or watermarked Ingame nobody else will use your community specific mod. If you guys want to continue this topic please ping me in #other_ip_topics and I will gladly answe more questions

crude wasp
#

Question Regarding all of this am I allowed to post in Enf_showcase if the mod is gonna be Private like I described in #other_ip_topics or is that place only for mods that are on the Workshop rn or have to be open to everyone ?

silk swan
#

Well, as far as I understand it, it's to show off anything made for/with Enfusion, even when private or never gonna be released.

pallid knot
keen path
#

Does that mean all monetization, such as priuotiy slots, paid memebership only servers?

silk swan
#

https://www.bohemia.net/monetization is a good place to start, however keep in mind this ONLY applies to Arma 3 and DayZ. Any other game (by BI) does not allow any form of monetization (aka ask money to get something in return related to Arma or BI product).

#

So until BI comes with an approval system for Reforger monetization it's safe to say that it's not allowed, in any way.

Donations however, aka get money but give nothing in return other than gratitude, is and will always be allowed.

unborn inlet
silk swan
#

You could just get a dedicated server (probably same price as a "special" game server), and run more than just Reforger on it. For example your community website, custom Discord bots, Teamspeak, etc.

Eg. we have a dedicated server which runs 2x Arma 3, 3x headless client and Arma Reforger (for testing purposes), for probably the same price as 2 game servers (and still have overhead). And that's for roughly 140 (active) members.

twilit barn
#

that would grind my gears! 80+ on multiple servers and nobody wants to donate to keep the servers alive? ☠️ RIP!

#

WOW I didnt realize reforger had that large a playerbase now! I guess it's growing from ~200 on the weekends. We've come a long way! game is dead my butt!!! XD

unborn inlet
#

monetized servers are cancer

unborn inlet
#

the idea is ok, the implementation is bs. And if you think hosting a game server is expensive, might wanna see the modding expenses.
Also Dayz monetization is even worse than a3, where more often then not people are cutting corners and using mods without prior approval because money

digital sluice
#

Purchasing models, time commitment, commissioning those to make said mods

twilit barn
#

commissioning those to make said models (fixed!)

#

time is the biggest cost imho

#

hourly minimum wage around here would get you around $24K for that! XD

digital sluice
#

I’ve put close to 70 hours into RF Workbench just this past week (probably closer to 40 of actively modding). That 40hrs is a whole week of pay at an hourly job!

#

Time is the biggest cost, can never get enough of it

warm mirage
#

is there issues atm with textures not uploading ?

empty nexus
#

even on ryzen 7700, and will be the case until the server learns how to use more than 2 cores

smoky sinew
#

how do you set enfusion with modded items, such as the chernarous map?

keen rune
#

Is it possible to override a gamemode in a subscene of a world?

empty nexus
unborn inlet
#

purchasing models is something new. real modders make their own :)). it’s software license, build servers for infrastructure etc /end sarcasm - see if you can read it now zelik...

crude wasp
stark acorn
#

making script or tweaking prefabs is also a modding, so you can be modder without 3d skills

empty nexus
#

yes, but not a real modder apparently

unborn inlet
keen path
#

For me, it's the opposite.

empty nexus
#

donations for servers not allowed?

#

ah monetization, as in getting something out of the donation

#

you know, outside of the server being up? duckthinking

keen path
#

I watched the super bunny hop video on skyrim paid mods.
More on the monetization like skins, yeah
Dayz servers apparently do spawn points for donations and crazy stuff D:

empty nexus
#

pay2win

#

need to make lootboxes mod

keen path
#

The only negative is premium only servers, which I would love to be allowed.
Like fr example CSGO servers which cost $15 a month
Faceit and ESEA. I've heard from some people that it's the best way to play CSGO

royal niche
#

Nothing wrong with monetization if done fairly and professionally. However on servers in other games, it is usually done as unfairly and unprofessionally as possible. e.g. in GMod/Minecraft for every server doing things right there are 100 servers selling acesss to parts of the base game or mods made by others whilst adding little to no unique value themselves.

royal niche
#

Can see the upsides of monetization of mods done right. e.g. the UH-60 I'm working has taken 100s of hours work and 1k+ USD spent on models, sound recordings etc. I can only justify that because I will sell it in another game and profit from it. Most people don't have that privelidge for a free mod.

unborn inlet
#

Monetization of servers, for both A3 and especially DayZ is completely broken

royal niche
unborn inlet
#

For models and the like, if you work on a free mod, you won’t get the time invested or money spent back even it you sell some of these

#

And that is fine…but you can’t have it both ways

royal niche
#

It's what everyone wants though; high quality assets for free 🤣

unborn inlet
#

The average joe has no idea how much time and effort goes into it…and it is fine as long as you don’t do it for the joes

smoky sinew
#

@odd mortar

steady river
#

The game seriously needs to restrict Xbox partys while in a server. Would also help with keeping casual console players from being interested.

twilit barn
#

yeah whats an xbox party, and can we have pc parties? ...wait this is not modding... 🤦‍♂️

warm mirage
#

where can i just change the shot sound of a gun without changing the whole sound setup of a prefab

#

i want to add a custom sound to it

stark acorn
warm mirage
#

where in the acp file can i find the wavs?

warm mirage
#

@stark acorn you got an idea why it still plays the sound of the gun even after deleting all the body files and adding 1 wav in it of my own sound

stark acorn
#

are you sure it is body sound? As I mentioned, gunshot consist of multiple layers. In any case, this discussion belongs to #enfusion_audio

warm mirage
#

i got it dw 🙂

odd mortar
smoky sinew
#

can someone test a helmet i made for arma reforger i have shit pc and cant run the world loader properly

twilit barn
#

how does one limit the various modes of ADS? I want to disable ironsight view when a scope is attached.

empty nexus
twilit barn
empty nexus
smoky sinew
#

no, no one has. you might be able to fake it by placing a transparent plane Infront of the optic

#

I dont think you can do it until BI add such capability which they have said they are working on it, but It might not come out for this game

keen path
#

10:07:54.172 SCRIPT    (F): YOU ARE NOT AUTHORIZED TO CREATE A SERVER WITH THIS MOD
10:07:54.172 SCRIPT    (F): YOU ARE NOT AUTHORIZED TO CREATE A SERVER WITH THIS MOD
10:07:54.172 SCRIPT    (F): YOU ARE NOT AUTHORIZED TO CREATE A SERVER WITH THIS MOD
10:07:54.172 SCRIPT    (F): YOU ARE NOT AUTHORIZED TO CREATE A SERVER WITH THIS MOD
10:07:54.172 SCRIPT    (F): YOU ARE NOT AUTHORIZED TO CREATE A SERVER WITH THIS MOD
10:07:54.172 SCRIPT    (F): YOU ARE NOT AUTHORIZED TO CREATE A SERVER WITH THIS MOD
...

It begins

pallid knot
#

I wonder if you can open the mod, find the code that triggers that. And just add whatever makes it think you're legit
Maybe it just checks if a specific file exists or SMTH?

keen path
#

Well, I don't know if there are competence or quality control rules for the workshop?
Because this mod crashes the game

#

Which can be considered malicious.

pallid knot
#

It is yes

#

A mod was doing that in the past and was taken down because it was malicious

#

Report it on the workshop please

keen path
#

Perhaps instead of putting in a script that crashes the game and spams in the console.log
Just staing that one does not wish to share it in the description may be enough 😄

#

Oh cool, there's an entire report system.
And it like puts it in a new category as well, cool.

empty nexus
#

interesting, gimme

smoky sinew
#

so im guessing this is a life mod?

crude wasp
stark acorn
#

i could be also dayz mod - I see some claims already that zombie mod #1 is using stolen scripts from #2 etc

crude wasp
#

I think it makes the whole experience unplayable if you use their mod on an server that is not verified by them.

stark acorn
#

might be, what I wanted to say that this thing is not exclusive to life communities

crude wasp
empty nexus
remote bronze
crude wasp
#

but yeah just to make sure so doing what Team Elan did with using scripts to not allow other people to open servers with your mod is not allowed or is it allowed ?

remote bronze
#

I would want to discuss this topic yes, but it might be actually something more of #enfusion_workshop - not sure - mods will let us know 🙂 BI has every right to make a policy that guarantees all mods uploaded to it to be allowed to be used by anyone, and maybe explicitly mention any kind of DRM as in violation of this. However I am not entirely sure if and how this is currently established in writing or if this handling of "we don't want it" is something the workshop admins decide on their current mood. I can see arguments be made for not allowing any kind of DRM, but then again I think if people truly think their content is so special they need to protect it with a DRM then let them be. Nobody is forced to use their mod. If the devs don't want mods to shut down the game they should maybe not offer a script api for that. But it serves a purpose - so I doubt one would want to remove it. And as such they should not complain if a mod uses that functionality to shut down the game. There is no malice in that. Especially as it appears it only tries to prevent a server instance from being created, so its not like it hard crashes the game if you only have the mod loaded. I would only ban people who put file IO code into their mod to wipe the entire profile folder as "punishment" for triggering the DRM mechanism. Even though that does not do any "harm" it sure could be annoying if the user looses some scripted data other mods put there. But just a shut down is fine imo.

I advocate for FOSS where ever I can and all my work will always be accessible to others, but I can not blame people who think differently and want to "protect their work from being used to make other servers more successful"

crude wasp
pallid knot
#

Back when we had that reported mod i mention above.
We were saying blocking who can use the mod is fine, but if you crash/kill the game and create a bad experience for the user, then its malicious and is not fine.

You can turn off features of your mod, such that you just cannot use the feature. But then the game should just behave as if your mod isn't loaded, it shouldn't kill it or cause harm (constant log spam is also harm).

crude wasp
mossy basalt
remote bronze
pallid knot
#

!burgerpan @remote bronze User requested ban "ask myself to be banned"

empty nexus
#

if I didn't get banned for sending 7 billion RPCs per second you're good

merry fog
#

Long or short scale? 😅

twilit barn
empty nexus
twilit barn
#

I know I improved my code drastically, went from over 16 array rpcs to a single one that contains only the elements needed. I have a json with 32 loadout slots configurable for whitelisting and number limits, but if youre only whitelisting/limiting one slot, it only sends the info for that one instead of all 32. I also managed to minimize the number of times RPCs were called. Thats about all I could think of to help optimize them 🤷‍♂️ I know a couple milsims are using it for their events and so far Ive had no reports of bad performance!

#

Id be very interested to see if it still performs well on a 128 player server

remote bronze
warm mirage
#

i mean if you upload a mod under the lisence of people not beeing able to just use it and modify a small thing and calling it your own , i would think its fair to have a counter agaisnt the peopel that just dont give a f

#

or do i see that wrong ?

#

lets say you spend 100s ofd hours making your server a 1 of a kind , then 1 day later someone else has the exact same server setup and he never even did a single thing and just changed the name and runs it as his own

jade current
#

What causes factions to not be shown in the SCR_AutomaticRespawnHandlerComponent?

twilit barn
jade current
#

I guess im losing my mind, i thought it used to show "Disabled" and then the factions that exist in the manager

ornate lake
#

Any modders in here?

worthy scroll
empty nexus
ornate lake
worthy scroll
ornate lake
worthy scroll
ornate lake
#

Not so much as selling a mod, but being compensated for their time and effort, the mod would be open to everyone?

#

Or is that not okay?

worthy scroll
#

Generally speaking you can't pay people to make mods for you because it's a violation of the terms and conditions of the tools.

ornate lake
#

Ah, I see. Disregard then

twilit barn
crude wasp
warm mirage
#

thats what i mean

crude wasp
nova delta
#

We dont know the engine?

#

Jokes aside, no matter how you try to dress it, doing what you are doing is just bad and you shpuld take advice from the devs of the game

#

And as a modder you sadly do not have the tools to measure this

#

That is why we never gave you any

smoky sinew
#

gib tools?

nova delta
#

Testing it just in game like how you do is too oportunistic and not a nice test environment

#

You will just not get proper tests that way

merry fog
#

I trust your judgement, but I haven't figured out yet how to best replace all my game mode components 😅

nova delta
merry fog
#

No worries, I appreciate the help

crude wasp
merry fog
#

True that, my bad

elfin yoke
#

Do you think they will add an inventory slot for gloves like in DayZ? I would definitely be keen to work on some gloves to add. Just think atm they would need to be apart of the torso.

twilit barn
#

theres a mod for that

elfin yoke
twilit barn
#

zeliks characters or something like that

jade current
#

Yes

elfin yoke
#

Nice just found it

empty nexus
next ridge
# crude wasp I think the above refers to the script that "Team Elan" uses to keep other serve...

Our mod is free accesable via workshop under APL-ND license.
But without the web api and the sql structure behind its not possible to host the mod anyway.
We spent for sure over 5000+ hours and a lot of money to create and host our mod...

Sometimes I have the feeling that many people are hoping for a Tonic Arma 3 Life version ported to Reforger.
I personally dont like that, because it leads to all these clone servers where nothing is unique and created with passion.
So why not building your own mod? The Enfusion Engine brings so much potential, opportunity and its pretty fun working with it.
In addition to that the BI Devs needs feedback and reports to make the game even better or fix bugs, what is not possible if nobody is working deeply with Enfusion and just copying others work.

round gorge
royal niche
#

f you scroll up, it has been said that doesn't make the log spam OK. i.e. the log spam is considered harmful, and your mod will be removed from workshop if you don't get rid of the log spam.

#

My apologies, I thought the above post was about your mod.

round gorge
#

the above is about my mod, it prints it like 10-20 times not spamming it all the time

#

Ill remove anyway until this is resolved, just to make sure its not against any regulations

crude wasp
#

you guys are using a Drm right. lets hope they let you keep that. that would mean we could do the same xD

next ridge
pallid knot
keen rune
#

The most effective way would probably be to use the rest api (no updates required to modify your list) to have your acceptable servers defined, if server doesn’t match then set it up so none of your functions behave properly. Slap a no derivative license on and if anyone overrides it to remove the protections you just request their mod be removed for violating your no derivative license. Then nothing malicious is going on and you are within your rights because of the license. And if someone wants to override their hosts file to bypass the list theyd have to have every single user do it, which is probably not effective. (Or just manually define list and update mod for server list updates)

round gorge
pallid knot
#

Killing game is... eh

#

Not sure what would be a better solution though

round gorge
#

I dont know tbh if this is considered anything or not. Theres no like "wiki" for that to look up the definitions or smth similiar.
If someone who knows, tells me to change it, I would

pallid knot
#

Ending the mission would be ok, killing the game I'm not sure.
But I think on a server, you cannot end a mission without also killing the server

round gorge
#

Btw messaged the guy who started this convo to help him out. Maybe at least his problems will be resolved.

If someone got a definite yes or no if this kind of thing is allowed pls let me know.
In the end its my responsibility to keep track but I might miss it.

❤️

opaque wing
#

would be the least destructive i guess

twilit barn
#

hah like a faction select screen with no option to select any faction?

opaque wing
#

idk i thought of an hud that has a big text in the middle of the screen

twilit barn
#

yeah ideally

opaque wing
#

i could change the code to do that but i didnt thought "killing" the game instance closes the game. i thought it just kicks you back into the main screen. in hindsight this was obvious xD

#

also didnt knew it maybe tos because it is a callable function

twilit barn
#

maybe the loadout screen, like how they grey out the saved loadout if not available, maybe you can make a custom message there with a loadout that only shows under certain conditions, removing all playable loadouts.

opaque wing
#

thats not hard to do

twilit barn
#

wouldnt look bad either

opaque wing
#

just a custom layout. exactly

#

btw would be a custom license enough to stop someone hosting a server with. because i saw you could choose APL-SA, APL, APL-ND and Custom license. what are the restrictions for the custom license?

twilit barn
#

good question, another question i had about licenses. Are us modders supposed to be uploading a copy of whatever license we choose in the drop down? Cause Im not seeing any way to find out what license a mod uses otherwise. I know RHS has it on their website and in pins on the discord, but if you just have the mod, how would you know to look for a license? Isn't the non-existence of a license in the mod considered as having the most restrictive license? 🤷‍♂️

opaque wing
#

same question here. i mean its getting uploaded to the workshop ( which license you chose in the dropdown ). but it doesnt seem to appear anywhere

royal niche
twilit barn
#

I figured that would be the way to go, but I have not seen one mod that does that yet

silk swan
#

technically; no license is most restrictive possible (aka nothing allowed except for using the mod in Reforger based on EULA and Workshop Terms)

You could put the specific license (like APL-ND) in the description, or put a text file with the mod.

smoky sinew
round gorge
#

did change it tho, just not updated yet ^^

round gorge
#

It wouldnt quite fall under the category of spamming (imo) since its not a continuous stream of messages. The printing action is finished in a few milliseconds. So, its not quite the same as the typical concept of spamming where messages are sent repetitively over an extended period. Its not really disruptive.

As I mentioned, will be changed. Wont change anything for the not usability of the mod for a server.

jade current
#

id say printing anything more than once would be considered spam. I mean, no need to remind them of what they just read 999 more times.

round gorge
#

no need to argue about it tho, already changed as I mentioned like 3x times now

jade current
pallid knot
pallid knot
round gorge
pallid knot
#

for loop for one iteration?
One thing you could also think about, don't know if you or someone else. Said that the mod doesn't work without SQL server and stuff.

Instead of making people unhappy by saying "not authorized", how about you say "no SQL server found, cannot start up, exiting..."

Telling people "you can't use this because I don't want you to" usually makes people angry. But if you change the narrative to "you can't use this because you didn't set it up right" is easier

round gorge
pallid knot
round gorge
#

its elan hes talking about I think ^^

#

a life server, totally not connected to my mod

pallid knot
#

Well if there is no technical reason, besides "I just don't wanna" then you gotta live with unhappy/angry people I guess

#

good luck with that

smoky sinew
#

can someone make a tutorial on how to mod or create a weapon for arma reforger

harsh raven
#

I made my custom faction via modify sample factions mod
How I remove REDFOR,GREENFOR from editor
And change BLUFOR to my custom name?

fervent flax
#

hey, trying to export paths as svg using export geographic but im getting this error:

SCRIPT (E): Unable to open file for writting $profile:export.svg
SCRIPT (E): Unable to initialize the exporter.

anyone know how to fix this? i have tried changing the export location but i get the same error

twilit barn
sharp heart
#

i need help opening a map downloaded from the worshop in the reforger tools i go to my games/ armareforger/ addones and nothing shows

pallid wigeon
#

Im assuming everything in the editor is read only because they dont want us to touch it

#

Just want to experiment with retexturing camo on clothing and vehicles

#

Anybody know if I am able to unlock the stuff in the editor or do they want us to do everything from scratch

twilit barn
#

they want us to inherit stuff (or override)

unborn inlet
pallid wigeon
#

Im used to arma 3 to have to dissect everything down to the mod file

unborn inlet
pallid wigeon
#

how does bohemia feel about stuff like D3S Cars?

#

It was one of the best addons for arma 3, would love to see more IRL Objects in the Reforger Workshop, I'm not sure what the rules are on branding.

twilit barn
#

Nitsubishi, Nercades, DMW, Missan, etc XD

unborn inlet
pallid wigeon
unborn inlet
#

you can brand things as you want (or not) but the content needs to be owned/original

pallid wigeon
#

Ahh so the real issue is it would stealing from another game company. Makes sense

unborn inlet
#

@pallid wigeon you can do them yourself..people who tried to use forza ripped meshes are all perma banned

pallid wigeon
#

If I remember this issue happened on arma 3 too and resulted in the weirdest chokehold on game servers ive ever seen cough doug jumper

#

If you ripped somethingout of every AAA game and put it into a roleplay server you have anzus

#

Man has GTA V Cars, Forza Cars, Tarkov Buildings guns and clothes and still takes donations under the table, big time for unbans too even to this day, im surprised its been allowed to stick around for so long.

undone spruce
#

On the Enfusion world editor can anyone tell me how to make a mission I designed Cross Platform

jade current
#

I'm pretty sure nothing special has to be done. As the mods you're making work on both platforms.

undone spruce
#

Thanks. I just wanted to make sure I had everything correct. Yall are a great community.

empty nexus
#

are bullet spread calculations performed in a way that they differ on client and server?

#

ie. when I fire my gun over a long distance, land my shot on my screen but the target doesn't take damage, did the bullet land somewhere else on the server? (assuming all conditions like sway, position of shooter are perfect)

worldly wedge
empty nexus
#

I mean it doesn't mean you should

pallid wigeon
#

thats exactly what it means

quaint jay
#

why have the showcase channels been so quiet recently ? 🥲

earnest sundial
gloomy vapor
proud sundial
#

Hi, I did a mistake and removed Atmosphere.emat in my 90+ hr project and now it keeps crashing instantly when I try to open it. Any idea how I can fix this? Ways of going back before I removed Atmosphere.emat or any other workarounds?

twilit barn
#

delete your resourceDatabase.rdb and restart workbench

#

(not liable for anything that goes worng)

proud sundial
#

Nvm, I found a workaround. Found Atmosphere.emat in a different project. Copy pasted it into main project registry on notepad.
@twilit barn Thank you for the suggestion, I'll try that if something similar happens. 🙂

bright sable
#

Is it possible to inherit from a prefab but change the class?
Like to keep all the components and other things, but have the class be e. g, a child of what it originally was?

jade current
#

@bright sable yes but only with external text editor

#

If you can do it from workbench I haven't found it

bright sable
#

Did you test it, does everything work as expected?

jade current
#

I've done it a million times

#

It works exactly the same as any other prefab

bright sable
#

Nice to know, thanks

#

I was trying this an hour ago, but thanks to how the Workbench works, it was still loading from memory instead of disk, which got me very confused.

jade current
#

Oh yeah you gotta close workbench then reopen

urban iris
#

@uncut badger I see you are working on a t90, I wish you the best of luck the turret model looks great but I’m not going to lie you got my hopes up.

uncut badger
nova delta
proud sundial
timber laurel
#

This is the only place I can upload photos so I’m doing it here but how do I fix this

jade current
#

Redownload the mod

timber laurel
#

Ok

jade current
#

That texture is used when there's a bad path, which is more than likely from a corrupt file

twilit barn
#

How would I go about managing AttachmentSlotComponents? I want to disable one if another is being used. Is that going to require scripting or am I missing something somewhere?

sharp heart
#

does anyone know how i can use assest from the workshop on the reforger tools app? for example bulding assest downloaded from workshop and insert them into a custom map

twilit barn
remote bronze
#

And when you have the mod loaded then you can find its prefabs in the Prefabs folder of the mod and drag and drop them into your world

spark vault
#

is it possible to disable SCR_WeaponRackSlotEntity?

remote bronze
#

What do you mean with "disable" an entity? In what context?

spark vault
#

i want to use the E_AmmoStorage_S_US_01.et but there is the WeaponRack that always spawns weapons and i want to disable it. when i override the WeponRack base and disable all SCR_WeaponRackSlotEntity it still spawns weapons and after reloading the map my workbench crashes and cant load back in the world

remote bronze
#

I am unsure if we are able to remove objects from loosely grouped prefab hierarchies. Unless its spawned via slotmanager etc i think the syntax of the prefab override has no way to deleting something only add or replace. You might need to make a prefab without that on your own. Not sure. I at least know of no way to do this. Would be cool if it was possible

spark vault
#

:c

cerulean walrus
#

looking to make some custom patches for a unit i’m in was wondering what the best way to go about it is i do have access to maya but wondering whether just importing a cube into the engine and add the patch as a texture is better

untold sonnet
#

This is the skeleton i got to work with. If i had clothing that was in a T pose how could i move the skeleton to fit the bit of clothing so i can weight paint??? or how would be the best way to get bits of clothing to line up correctly with the skeleton?

earnest sundial
#

rig it to a basic skeleton of its own and move that to the right pose or just use proportional editing to move the vertices

twilit barn
#

not sure which channel to ask in, what might cause the weapon here to be held like this? (Its a modded M16A1 from wolf weapon pack) When you ADS its slightly twisted to the right as well

empty nexus
#

what does this mean?

18:29:33.670 UpdateEntities
18:29:33.670  WORLD        : Frame
18:29:33.670   NETWORK      : PerformActions
18:29:33.670    DEFAULT   (E): InputActionManager @"ENTITY:4611686018427388010" ('SCR_ChimeraCharacter') at <127.134003 1.020000 128.500000> @"{976AC400219898FA}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_Sharpshooter.et" CharacterControllerComponent: Action: Trying to perform action CharacterAction_UpdateFlags(WR,) which wasn't queued
earnest sundial
twilit barn
#

thanks! I will start comparing a vanilla m16 with this one, figure this out! 🙂

twilit barn
#

yup! turned out to be an easy fix! They had it set to the ak74 ik, I switched to m16 and everythings fine! 🙂 Thanks again!

tepid leaf
#

Hello, I was wondering how you add props to vehicles?

unborn inlet
tepid leaf
#

Im trying to add props to the humvee

#

And by props I meant like the containers, ammo cans, and such

empty nexus
#

you can create your own prefab by inheriting the existing one, then add child prefabs under it

remote bronze
#

For vehicles etc please don't loosely add child prefabs to the hierarchy, use the slotmanager as the existing vehicles do.

molten granite
#

Yeah SlotManager is the way to go

tepid leaf
#

Ok, thank you all for your help

empty nexus
cinder dust
#

Hello everyone, I'm quite new to all this and would like to get started with some basic addon modifications. I would like to alter the spawn rate of an existing mod, so what would be the required steps to get started? I already created a new Workbench project with the addon I want to modify added as dependency. So far so good I can see the world file etc. but when I save, close and re-open the project nearly all objects are gone from the Hierarchy view of World Editor, even without any modifactions from my side. Am I doing something wrong?

empty nexus
nova delta
empty nexus
#

it was fine on server but on clients the child entity was in a way off place

untold sonnet
#

This is my first shirt that i have imported as a test and managed to get working, but im noticing that there is a belt that is present on it? is there a way to get rid of it? or am i going to be forced to sculpt over it?

stark acorn
#

Check base load out component

untold sonnet
spark vault
#

Is there an easy way to edit the Field Manual?

jade current
#

Field Manual only gets loaded at the main menu, correct?

#

If so then you're out of luck, afaik mods aren't actually loaded in the main menu

smoky sinew
#

no the fieldmanual works while in game, you just press escapi and its there

#

which is actually really cool that you can mod that in as well

alpine sage
#

Searched and didnt see anything but just in case I missed it, does anyone know of any projects working on overhauling/reworking the inventory system?

#

Something to move from the bucket inventories and more to something similar to dayz/tarkov

digital sluice
#

Haven't seen talk of anything going that in-depth to changing the inventory, no. Would definitely be lots of work

sterile shoal
#

inventory inspect function in vanilla will probably do this in long term, already works with weapons afaik

sour anvil
#

so I understand that you cannot charge money for mods, and completely agree with that, but what would the legalities be around charging money for an external mod-related service.

for example: an app/website that connects to a reforger scenario and allows you to manage some aspects of it remotely as well as check on the status of the scenario with a map and the like

there would be a free tier, just some advanced aspects might be paid in order to support the development.

in my opinion this would be similar to charging money as a hosting service (nitrado etc) so would hope that this would be ok under the TOS, but would like to get an official position before any efforts are undertaken

pallid knot
sour anvil
#

great, thanks ded

#

and yes it would be completely optional and external

pallid knot
#

I have seen similar done in A3.

The thing that forbids commercial use, is the EULA of the game and tools.
Anything you create using workbench you cannot monetize.
But you are not creating your website in workbench

sour anvil
#

right, and I wont use any reforger assets ofc

pallid knot
#

I personally would even consider a mod (that is free to download for everyone) which only works (does nothing otherwise, does NOT break the game when it doesn't work) when you pay for a external service, to be fine.

For example a AAR system that records gameplay and then stores it on a website/cloud service where you cna replay it, or where you can watch a live map view of what is going on ingame.
If you don't pay for the cloud service, the mod just does nothing. But the mod itself is still free, it just does nothing.
Preferably with the ability to host your own cloud service

And creating mods that do nothing/are useless, is not violating any rules.
But that is personal opinion, maybe legal has a different view on that

sour anvil
#

ok good to know

silk swan
#

It's still a bit of a grey area if I would create a mod which becomes useless when it can't validate against an API (paid)...

sour anvil
#

well im not personally planning that anyway, but good to mention for others

#

it would simply be an optional service that server owners can provide for their players if they opt in, with the majority of features being free anyway, but some advanced ones on a subscription basis

silk swan
#

I already have something similar for A3, which is a mod for our community which only works when connected to our database (which only allows access from localhost).

However the is free, even open source, and doesn't break anything when running it elsewhere

empty nexus
#

effectively need to pay for the "product" to work

silk swan
#

It would be a (very) grey area if you ask me...

#

It's like downloading a free app for a paid service...

pallid knot
#

Read

But that is personal opinion, maybe legal has a different view on that

#

Yes I am sure that what I wrote while saying its my personal opinion, is indeed my personal opinion

empty nexus
#

yes I was asking if you are sure it's your personal opinion, thank you for clarifying

sour anvil
#

I agree that particular situation would be unethical at best and probably should be against TOS

silk swan
#

I believe the "rules" are that you're not allowed to limit functionality for users when not paying.
So if you allow those features when people build/run their own database/application/infrastructure and still works with the mod, it should be fine 😉🫣

pallid knot
#

Probably having option to configure the API URL used would be enough.
Cannot be forced to also provide documentation on how to set up the server 🤔

remote bronze
#

In this situation your mod contains the logic to collect data and interact with the api. but if it fails to connect on game mode init etc it just does nothing, problem solved.
If somebody implements their own thrid party compatible web api they host they could use the code but that is a rather unlikely scenario

sour anvil
#

im happy to open source the free aspects of it and let people run their own copy of it if they so choose

#

with configurable api endpoint in the mod

twilit barn
#

is RHS the only mod with actual rail mount prefabs?

torn python
#

Is there any way to enable supplies and building on game master game modes?

lean jacinth
#

Hello everyone just joined this discord. I am looking towards a resource with importing existing modded maps into a new reforger workbench so it can be published later on.

lean jacinth
#

Thanks

floral brook
#

im not sure where to ask this but i keep this error ANIMATION : IAnimSetInstance load @"{79BD98038DD60F88}Assets/Items/Medicine/Workspaces/Gauze_01_player.asi"
RESOURCES : GetResourceObject @"{3542F6F273E03D6B}anims/anm/player/vehicles/Ambulances/anm/p_ambulance_doctor_revive_bandage_L_in.anm"
RESOURCES (E): Failed to open
ANIMATION (E): Cannot load animation anims/anm/player/vehicles/Ambulances/anm/p_ambulance_doctor_revive_bandage_L_in.anm for source VehicleHealingOthers.LeftPatient.In, skipping...
can anyone help

#

i get it once i try to test a world im making and play it

red swan
#

I have a question relating to adding/ enabling the hunger and thirst components into my arma reforger custom server. which section would be most appropriate?

covert hare
#

I just love how straight-forward it is to port assets from older installments (with use of software like ShaderMap 4 to turn the albedo textures into BCR and NMO textures)

floral shale
#

This is the only place i can send an image that isnt the screen shot channel but posting it here:

Trying to join a server and i keep getting this compile error code. I have deleted and reinstalled both the TFM Weapons Mod and the M4A1 with M320 and M203 mod. I still get this error.

Dont know if maybe i am refreshing the wrong mod or what.

If someone could help me in #reforger_troubleshooting , it would be much appreciated

covert hare
#

Is there a way to make light sources rectangular, like for a fluorescent light tube

digital sluice
#

might even better for performance tbh

bold nova
floral shale
#

Ah thank you. My dyslexia has foiled me again

languid apex
#

Are there any good rucksack that in modern era in workshop ???

#

TAN , Black , MTC , OD

bold nova
worn tangle
smoky sinew
#

yeah its just too old of an asset from 2006 really. 14 sided hanger.

lucid blaze
#

The more tri's the slower the server. Lod's ftw

plain stump
#

sorry completely new here, how do i unlock the world to edit things, or move them?

twilit barn
smoky sinew
#

It wont get the best results always but it can make it look more “detailed”

urban iris
#

I’m getting into moding and I’m going to make compositions but I have to know, dose a composition give the same amount of performance issues as if you where to build it in GM with props because other wise I am going to make very complex things that are more modern.

Thank you.

barren minnow
#

How do i add dependencies to a mod ive already created?

twilit barn
#

or you can also add the guid via text editor in the gproj file

#

then restart workbench for it to take effect

barren minnow
#

Thanks

unborn inlet
#

yes and no. Some companies (because mods are non commercial altogether) see it as free promo, some treat it as a trademark infringement. So the best bet is to either contact the company and ask what is their stance or made up some logos. I have experienced various interactions on this subject.

molten granite
#

Is anyone else's depth of field breaking the second you touch the 'Length Far' slider in the cinematic timeline ? It just breaks completely, refusing to work unless I restart workbench

clear valley
#

Hi All, anybody know of a good Tutorial for Buildings ,doors etc , i cant see it for all the M4 tutes 😉 ?

tribal pike
#

Hi guys,
How would a complete noob go about creating a mod?

digital sluice
tribal pike
#

Aor1 cyre top & pants
Plate carrier

digital sluice
#

Ah, clothing

#

I'm definitely not the best person to ask for this lol

bright sable
tribal pike
#

Both

bright sable
#

Well, modelling clothing is not easy, I would not recommend it as your first project.

#

Vergy has a mod with Crye clothing, maybe you could use it as a dependency and do a retexture.

short roost
#

if you have money to spare and time to sit down, clothing can be learnt with MD quite easily

smoky sinew
#

you can just use blender, you dont need MD, MD is just more automated

short roost
#

Yes, but its way easier to use MD

smoky sinew
#

Can MD export low poly mesh?

stark acorn
#

then you can move up - adding new character clothing is kind of a lot for a newbie

short roost
smoky sinew
#

Shame they don't have a tool for it, it's such a pain to do in blender

twilit barn
#

Anyone know what needs to be done to fix this scope? (Im in experimental branch)

empty nexus
#

is this the camera stuff? camera position, far plane stuff

earnest sundial
#

If that’s the front sight blocking the view, adjust the near plane to be further away

empty nexus
#

oh yeah near plane not far plane

short roost
smoky sinew
#

Any idea what these errors mean?

#

trying to bundle but i didnt have this issue last time.

floral river
#

Well it says there "Ressource asset not found", so I would assume some ressource asset was not found.
Would be helpful if it did say which asset

But also says your screenshot doesn't exist, try fixing that maybe that fixes that other thing too?

smoky sinew
#

ok finally found what was missing, seems to be working now phew that was close lol

smoky sinew
#

an image file on the last update is no longer in the folder

split blade
#

if you use a mod as a dependency but then at a later stage want to remove that dependency after publishing, can you do that without breaking your own mod?

twilit barn
#

if youre no longer using any of the s=assets in that mod, seems it would be fine. But always make a backup if theres any question about it!

proud sundial
#

Is there anyone making a Wasteland mod? Similar to Arma 2 Wasteland. Vehicles and weapons everywhere and able to build and bunker up villages and compounds. Loved playing the mod on Utes and a small middle eastern inspired map. Chernarus was also a blast.

bold nova
#

Wrong game mate, this is a Reforger channel, ACE is Arma 3.

pastel ginkgo
smoky sinew
#

Has there been any improvement on documentation? I'd like to start modding reforger but, concise tutorials are scarce

earnest sundial
#

What do you want to make? There are plenty of official tutorials

smoky sinew
#

Like an example being an infinite ammo script. Just trying to navigate what is and isn’t important for that is confusing to me rn

narrow hazel
#

Can someone point to me get started with modding reforger, I have an idea i want an item you can eat with 2 action and then cause kinda trippy effects, now how do I get this done I know how game engine works on kinda beginner level in unreal and unity(enfusion feels like unity)

paper sandal
fleet lotus
#

alright, so every damn time i click play from camera angle in the workbench my char spawns high up in the air and just falls to his death. how to fix?

paper sandal
#

Move the camera closer to the ground?

fleet lotus
#

oh man its saving now and takig its time.. dont tell me its the camera angle i watch from and not the thingie mabob i put inxD

#

looks like im spawning in water now below the surface now

#

what file type do i use for satelite maps? it crashes everytime i try load one

split blade
#

probs better for #enfusion_terrain but png is the correct format I think, though you may have to open it in a different software first and re-export it as a fresh png

#

and yeah play from camera position is from the viewport camera 🙂

fading trail
#

open paint and export the sat map as an actual PNG I was having the same issue till I relazied that the file shows png it is in fact not a PNG and is a jpg make sure you export it again in paint or whatever program of your choice and then import the sat map again.

fleet lotus
#

oh damn alright ty vm

wet sun
#

Did the 0.9.9 update change something major with the input system? I noticed that some values were changed in the chimeraInputCommon.conf, but now, for whatever reason, my custom input context is enabled automatically if its priority is higher than the default context. 0-0

#

I'm aware that they introduced some system to manage keybinds, but I didn't think that would have such an effect on stuff relating to the ActionManager.

smoky sinew
#

FYI, "Where Am I" mod is broken, same with the mod that shows you on the map.
Great starter projects

worn tangle
#

if BI doesn't add ssh-60/40 into game in another month i am modding one in myself!

earnest sundial
#

Why wait a month? Why not now?

empty nexus
#

alternatively you could wait 2 months

earnest sundial
#

indeed many options

silk swan
#

why use the ssh-60 when you can use the ssh-68 🤔

worn tangle
silk swan
#

AFAIK is Reforger set in 1985 (similar to Arma: Cold War Assault), and since the ssh-60 was only produced for a limited time (compared to the ssh-40 and ssh-68), it's most likely only used as an extra or reserve in case other helmets were not available in the field.

But even right now it's still being used, but again very limited amounts are available.

#

The M1 was still being used in 85 (albeit in the replacement phase to the PASGT), so more common to still see.

faint berry
#

I also love the ranking system which locks off the med bay so people spawn in medic cars to get gear

#

If your wondering I had 80 ping

signal totem
#

Pretty bad, but that's the new server authority at work I suppose

empty nexus
#

ouch, surprised nobody experienced this in testing

languid apex
#

Any and portable sandbags to equip or pick up in inventory

#

Models ?

fleet lotus
#

Bacon, what program do you use for heightmap generation? and satmap?

#

im just wondering

empty nexus
#

gaea

#

it's very popular in vfx, a little less in games but nobody is going to stop me

fleet lotus
#

yea ive been using the community version of that xD very good software just my pea brain still needs to wrap itself around it and learn xD

wheat grove
#

I never experience that in Reforger.

#

And I play on 100+ pings servers usually

subtle matrix
#

By that point the M1 steel helmet would have been phased out afaik. tho M69 flak vest managed to linger around in circulation to at least the early 90s ( based on a few pics i found) , so that isnt anachronistic ,even with PASGT vest being standard issue by then

earnest sundial
#

Obviously they saw the rampant success of my US forces '83 mod and realised they had to put a stop to it 👀

languid sail
lucid dragon
#

How do I go about making a rp server rpg type trying to figure it out on my own but been difficult. Want like a banking system cops cartel. Like an Arma Life type but not necessarily

smoky sinew
fleet lotus
#

guys how do make vehicles able to be driven in the editor? i got sound and animation but no movement

rigid pendant
topaz imp
#

so wondering if anyone has an idea of how to can use other peoples mods as dependencies?, like I would like to try to make a faction mod for different AI units but wanna use some ones clothing mod

twilit barn
#

other ways include going to options in workbench and adding the guid there. or you can edit the actual gproj file to add the guid there too.

ivory light
#

does anyone know if it is against tos to write a custom game server for reforger?

topaz imp
#

@twilit barn thanks

twilit barn
ivory light
#

i wanted to rewrite the Dedicated server to be more flexible for my use case

twilit barn
#

like modding the engine files? the .exe? then yes, im sure that IS against TOS!

ivory light
#

well thats a bummer. i didnt want to "mod" it just rewrite in another language

floral pulsar
#

Any idea why my recoil doesn't work at all? I'm thinking it can have something to do with animations maybe because the recoil setup looks good?

ivory light
floral pulsar
#

Yeah tried that, it doesn't even move

tepid leaf
#

Hi, I was wondering if there was a way to restrict or add certain prefabs to a box? For example, if I only wanted a pair of pants to show up in an equipment box

topaz imp
#

@twilit barn how does one load more dependencies once they have already started a project?

twilit barn
#

dont remove the Arma Reforger dependency though 58D0FB3206B6F859 That has to stay

topaz imp
#

will that add the files , like say i added a weapon mod?

twilit barn
#

yes, they will be locked so you cant edit, but you can view and override anything if you like (if the license allows)

#

after restarting workbench of course

topaz imp
#

alright, yeah im just trying to make a Unit/Faction mods for gm placing

bold nova
pallid knot
ivory light
pallid knot
#

Also against the law in many countries

#

You can easily just read the EULA

remote bronze
#

You can create a total conversion for one of the games that use it as a mod. You can change a lot, just not the main menu because mods are not loaded there.

silk swan
#

you should be able to modify the main menu by loading the mod from the command line 🤔

#

or actually load the custom main menu config from the command line

remote bronze
twilit barn
#

However theres an issue with joining a server with mods and then switching servers with a different mod list. Your character will freeze and not be able to move (Game restart to fix it). You can also not select a scenario from a loaded mod unless you start and quit a scenario to "refresh" the mod/scenarios loaded. I feel like you shouldnt have to do all that and its intended to refresh but it doesnt?

#

I literally have to explain this to people who JIP asking why they cant move. 100% of the time they were on another server before switching to mine (with a different set of mods loaded).

topaz imp
#

anyone know how to go about fixing this?, im trying to set up my own custom units to spawn in GM as enemie ai?

royal niche
topaz imp
#

swaping clothing around seems to have fixed it, but they arent showing up as the color it was stated as

topaz imp
#

any of yall know how to take pictures and convert them into .edds yourself? im having trouble with the plugin stuff thats supposed to do it for you

#

it claims to have made one, but whens nothing at the file location and the image isnt there

stark acorn
#

did you created placeholder images before hand?

#

Look at the Log Console to see what are the errors @topaz imp

smoky sinew
knotty eagle
#

Hey folks - I read you can set your local mod for testing in startup params, but where the hell do you set startup params in Reforger given there is no launcher? Feeling dumb as hell right now

knotty eagle
#

Additionally - when you publish a mod, should you remove a test world? I assume leaving it in increases the mod size?

topaz imp
#

been having this issue where when i spawn my groups down, they spawn two groups or atleast two group icons with different stuff? anyone have this issue

#

I do have both an entity and group component, not sure if this is the conflicting factor

topaz imp
#

so ended up fixing that, but not for some reason these names are matching up in the editor? what am i missing

wet furnace
#

Is there a way to disable AI budget all together? Don't think I need it for my own server, it gets in a way more then it helps.

wet furnace
proud sundial
#

So far I've only messed with world building.

spark vault
#

first you have to download it, then add it to the workbench open it onece then, after that you copy the ID open your project back up and go to workbench Options and under Game Project there is Dependencies there you have to add the id

proud sundial
#

Ah okay, I'll try, ty 🙂

naive nexus
#

Where can i toss up my server details

topaz imp
#

Getting this issue where the texture is not showing up right, like its showing up black but the texture is supposed to be green for this plate carrier, anyone know a fix?

topaz imp
#

@stark acorn is that a option somewhere? I'm pretty new to this still

stark acorn
#

Try to google vertex colors and what they are

#

those are set in 3d software of your choice

brave valley
#

anyone got any good tutorials to follow on creating my own map?

topaz imp
#

@stark acorn but the clothing isn't mine, and in game it works fine but when setting it on my ai the color is different

frosty schooner
#

Do items need to have manually made and specified LODs?

stark acorn
topaz imp
#

@stark acorn it's already got prefabs, like black , greens, etc.. problem us when I change the prefab to sat a green vest it shows up as black, and if I open up the prefab it shows up as the right color but not when it's been put on my AI Character

stark acorn
#

and how is prefab configured? Is it using material overrides or prefabs?

#

Perhaps mod is not configured correctly

frozen cypress
#

Hello everyone,
Sorry if i am not in the right channel, but I am facing an issue with the localization (aka stringtable) of my mod.
I have followed all the step of the BI tutorial but when I want to test the localization ingame it's not working and only show the #ModTag-abcd.
When i test my mod ingame I copy the Workbench project folder to \Steam\steamapps\common\Arma Reforger\addons (it works well for testing 3D and textures).
In order to confirm or not, it's comming from my configuration, I try to test one of the sample provided by BI on Github, but i am facing the same issue. Localization of BI sample are not working either.
So that'is my question : Is it necessary to publish the mod on Workshop in order for stringtable/localization to work or is there something I am doing wrong ?
Thanks in advance for your help and sorry if i am not clear (english is not my native language).

remote bronze
# frozen cypress Hello everyone, Sorry if i am not in the right channel, but I am facing an issue...

Why do you copy it to the game manually? Copying the source of your mod to the game will not do much for you. What you want to do is test your changes in workbench directly. The game primarily uses published mods, not wip ones. So the question becomes if something does not work for you in the workbench. If it is all doing fine there - publish the mod and subscribe to it via the in game mod manager and it should be working.

frozen cypress
remote bronze
#

Well what are your changes? What are you trying to achieve overall. Change existing texts in game or add new texts for your custom dialogs or model names etc?

lucid blaze
#

Can dependencies be added to an already formed MOD?

pallid knot
#

yes

frozen cypress
# remote bronze Well what are your changes? What are you trying to achieve overall. Change exist...

I just replaced local name and description of my mod by translated one using localization.st and wanted to see how it's shown ingame.
In order to avoid publishing the game on Workshop, as we have no longer the "Private option" but only "Public" or "Test", my team and I were use to copy directly the folder of the Project to ArmA Reforger addons directory (it works well to see ingame modification regarding 3D but does not work for localization).

I discover today thanks to a Youtube video (BI documentation is not clear or lacking on this point), a way to launch directly the Game Master in the Workbench without launching the game which allow us to see our modification as it will be once published.
So problem solved.

stark acorn
#

Are you trying to localize description of the mod, as in workshop? Or do you mean scenarios descriptions?

#

In any case, neither mod description nor mission scenarios supports localization. Reason behind is fact, that mods and their stringtables are not launched until scenario itself is launched

#

Main menu is vanilla only - unless you run game with -addons CLI param

frozen cypress
# stark acorn Main menu is vanilla only - unless you run game with -addons CLI param

No what i have done so far, is (as for ArmA 3) creating a Mod called ABC (not to spoil to much 😉 ) and among this mod I add translation (=localization.st) for the prefabs (such as weapons, vest, pants...) following BI wiki tutorial. In order tot see how it appears ingame, I copy the projet folder of my Mod ABC in the folder \Steam\steamapps\common\Arma Reforger\addons . Then I launch the game, and go to Workshop, then on Download Tab where the mod appears and I tick it. Eventually I just have to launch a game master session in order to playtest the assets but unfortunately the stringtable are not working (show #ABC-assetname instead of translation) in game that way if the project is not compiled.
But do not worry, I found how to launch game master directly in Workbench, with stringtable working.

frosty schooner
sterile shoal
topaz imp
#

having this issue with my custom faction labels not working properly, anyone know a fix?

#

Faction labels should be Russian Mercs , and Wagner Group, but just show up as the label above it instead with nothing located inside them

topaz imp
topaz imp
#

@stark acorn just like this, did i miss something?

stark acorn
topaz imp
#

@stark acorn how do i go about fixing this

#

nvm, thank you very much sir

stark acorn
#

no problem, I will mention that on Wiki

topaz imp
#

@stark acorn is there any way to override the names for groups, so that they show custom name i have for them? Like instead of Team it would say Russian Merc Fireteam, etc

stark acorn
#

not right now

#

I think someone from editor team was planning to make changes to it one day

topaz imp
#

alright cool beans

topaz imp
#

so getting this issue still where the I suppose retexture doesnt work. I get this RESOURCES (E): Can't remap 'Assets/Characters/Uniforms/OTW_Pants/OTW_pants_ground.xob' material from 'Pants_M70_01_Item' to 'Assets/Characters/Uniforms/OTW_Pants/data/OTW_Pants_CADPAT_Temperate.emat'. Source material do not exist. any idea how to fix this?

stark acorn
#

Remove remaps in mesh object component by editing prefab in txt editor

#

Or change materials again prefab again

topaz imp
#

@stark acorn seemed that worked for a second but when i relaunched my tools it changed back to the Green camo and not the black that it is supposed

topaz imp
#

this is the issue im having, it seems to do it with alot of stuff

stark acorn
calm granite
#

before and after

topaz imp
#

@stark acorn how exactly do you mean? Dont have a ton of experience around about this stuff

stark acorn
#

Overrides are bit... unpredictable in my experience

topaz imp
#

looks to be overrides

stark acorn
#

yea, I guess that is the issue. If you have some solid repro, then you can try filling ticket on feedback tracker

#

otherwise I would recommend using prefabs

topaz imp
#

got a link or something for retexturing an xob?

topaz imp
#

do you have to do something different to get the group pictures to work with the generator?

twilit barn
#

How do I increase the number of vehicles available at vehicle depots? I added too many and supply trucks got bumped off the list.

twilit barn
#

Turns out I just needed to add more actions to the sign! 🙂 (solved)

cyan sky
#

is there a way for me to make mods with a friend in general with the arma reforger design software? Apologies if this is the wrong channel. I am very uneducated on the digital design type of stuff however, I want to learn how to do so with a friend? Is there a way to work on the same model for example at the same time or is that not possible?

stark acorn
# cyan sky is there a way for me to make mods with a friend in general with the arma reforg...

at some model? Well, it's up to your 3d software if it supports some "coop" mode for model creation. Reforger Tools are used by hundred people at least so I would say, it is possible to develop a project by more than one people. You can use GIT or SVN to share your project with multiple team members but remember, that those programs are not handling merging changes from 2 binary things (like 3d models) very well.

smoky sinew
#

Is it true that bullets disappear after so many seconds of flight?

earnest sundial
#

Projectiles can have a time to live property, but it’s generally either because that’s the case in real life (e.g rpg 7 rounds exploding after about 5 seconds) or over a time that makes it irrelevant to the scale of the game - what’s the issue you’re facing?

Secondary to this, tracer rounds can have their tracer become invisible before they hit their target, which can give this impression incorrectly

tawdry compass
#

Hi, will this commented system be launched in the near future?

empty nexus
#

ok so why are those channels called enfusion_ when they actually are about reforger

#

as far as I know we can't just grab the engine and make stuff

stark acorn
#

because there might be other enfusion games in the future sharing same engine

#

like arma 4

empty nexus
#

that's even worse because you'd get one channel for two games?

stark acorn
#

most likely quite a lot of knowledge will still apply for both enfusion games. Note that there is also referger_workbench channel and in future more, game specific channels might appear

empty nexus
#

yeah I imagine you would have an extra step of asking people which game their question is for when they ask for help

#

importing a fbx might be the same for both games but collision layers might not be the same

stark acorn
#

creating collider might be also common for all enfusion games and hypothetically some other, non Arma enfusion title, then most likely you would get an answer who has experience with AR or A4

pallid knot
empty nexus
pallid knot
#

Copy paste it into another enfusion game

empty nexus
#

well played

pallid knot
#

But Hexcavate is not reforger.
It is on enfusion, but it uses barely anything from reforger

twilit barn
#

How would I mod the US Truck to be able to get up the hills from a stop on everon? I tried increasing torque which seemed to do nothing at all.

molten granite
#

Is it really that bad ? I always see people talking about it, but for me it goes up hills just fine
I think a lot of people just don't use the full throttle with shift/RT

twilit barn
#

it really is. Some hills if you stop and try to get going again, it just doesn't move and the rear wheels spin in place. And I always hold shift for turbo.

#

the ussr truck is way better it seems and doesnt have this problem nearly as much

royal niche
twilit barn
#

sweet thanks for the tip! Im not a car guy for sure lol but I had a feeling it was something in the gear ratios! 🙂