#reforger_conflict
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They distracted enemies and I hid in a bush and shot them in the back.
so how does the new capture system work? it doesnt seem to be any different
There isn't a new capture system. It's still the same.
so what was the 20% of the team stuff that was in a patch note? im not smoking crack imaginining this am i?
im looking and i cant find it, but i know i read in a patch note about 20% of a team being needed for a capture. i didnt dream this
If you mean the 25% of the team to overrun points. That was there since the beginning
i mean it was this week, in this patch note it said something about it, i was even asking about it in the servers i was in because i wanted to see it in action but now im not seeing it anything
and i didnt knwo we had an overrun system so its not like i was misthinking that
ah well
New capturing system was mentioned in dev-blog possibly that it's in the works
Could you do a conflict only co-op mode?
Ive done this for US team, wouldnt be hard at all to mod my scenario and do a USSR version
I suppose I should probably just do it and publish it o.O
how about i somehow screw up both my tools and client so i cant do anything lol rip...
its published, look for ConflictPVEUSSR
are there no units in the levie military base?
there can be. does the base have supplies?
For xbox?
just an armory and a vehicle storage. The command tent where the bandages are located does not exist in Military Levie
I dont know anything about xbox. can you get mods on xbox? if so, its in the workshop in game
no i meant supplies in the supply counter. if there aren'tenough supplies, ai wont spawn. its part of what supplies are for: keeping the guards present
ah ok I didn't know that about the ki.
Wait you are actually right. Thanks for the report.
Does anyone recommend any particular Reforger Conflict servers (vanilla or enhanced is fine). The first few days I had reforger I was really enjoying it as everyone was cooperating and on radio, but as the weeks have gone on everyone is completely silent so it's gotten pretty boring. I mostly play on the Official servers, so that may be my issue.
World of WarCrimes is a good one. Although it been empty for the past few days, mostly full during the weekend.
PTI and DE servers are a good fun too. German milsim is another good one.
~500 people playing. On the weekend. That's why
It's a pleasure 😊
Yep. I played your mod on Xbox
in regina in the commando tent are also no bandages
Okay, now I am confused.
@sinful carbon Mind sending me some spicy screenshots?
I know its hard to take a pic of something missing but, structure would be enough.
No Probleme
Not as crucial but I've noticed the bandage box in Tyrone floats about halfway up the wall of the tent

I'm sorry
it hurts my soul to hear that.
If it helps you feel better I've noticed when you take your shirt off there's a cute little mole just below your belly button and I think that's fantastic
I love how there is a strong fight between players to meme by taking cloths off, but also the huge handicap of being spotted a mile away as your skin tone doesn't match the woods very well.
This will affect the Soviet more once we can customize our characters more.
Also, I
'm still waiting for body paint
I'm sure some one will mod that in.
Yeah... It doesn't make me feel any better.
The floating boxes are an issue. And i had to deal with stuff like this before, it's just.... Idk why. I have to investigate on monday but boy does it feel bad to know this.
There is one prefab. One that rules them all. It should be the same all across. And somehow it isn't. And it feels bad.
I'm sorry Yuri
Reforger is mostly abandoned by the player base at the moment. It had a strong start because of it being arma, but with BI being unable to fix what is a fundamentally fatal flaw in their game, people are not touching it. If they can get the players to stay connected for longer than 15 minutes (in my case I literally have a 15 minute time limit before im kicked) then I imagine the population will go back up and it'll be more interesting. For the same reason, modders aren't going to heavily invest in fixing things like conflict or adding in vehicles if there is not evidence that reforger will succeed...which at the moment there is not. So, check in after the weekly patch and see how things progress.
a conflict mode with more AI could be nice to make it a bit funner to play with low-pop, which in turn could help increase the playerbase. ofc server stability is the main cause, but it'd still be pretty fun soloing or co-oping with a group against AI bases if there were more than just 3 AI dudes defending each base
I honestly feel like the biggest thing holding back people from returning is a lack of an understandable and approachable gametype for the masses to hop in and play.
I was a huge fan of MilSim scenario servers just as much as the next person in Arma3, but if I'm being honest, KOTH was probably the most genuinely fun, straightforward, and engaging PVP gametype.
It encompassed everything great about Arma, had a ton of strategy, large team sizes for unit cooperation within teams, and even had its own internalized progression to a degree.
All while being easy to understand and hop in, hop out at leisure.
Reforger has nothing like that currently
There is a very good early KOTH Server by OriginZ. Just always empty, but a lot of fun when it has some players
The one comment I will say on conflict is that it feels too open for its own good. Sure there’s a lot of points and it’s a big map, but I wish there was less objectives. They can change hands so quickly that it doesn’t make sense to fortify them at all and a majority of the other points can be forgotten.
There are smaller conflict versions, that only focus on region stead of full map. Smallest ive seen has 3 cap points, 2 bases and 1 in between
Im currently adding more AI patrols to my "Conflict PVE" missions! It wouldn't be too hard to convert it back to PVP either with your own mod. 😉
oh wait I just realized something: if you happen to have tan on your character as american soldier who has stolen soviet clothes, I think enemies might be more suspicious
🤔
When I first started playing the game I had these rainbows on my Steam name. Because of a bug this meant I didn't have a nametag ingame. Naturally I got team killed a lot.
One time after I was teamkilled, I went back to the area and the teammate was apologizing saying I didn't have a nametag. I pointed at my body and asked him how many black Russians does he know.
I really wish I had the footage of that.
Conflict is actually extremely simply. They just kind of throw the info at you and drop you in. Combine that with all the servers errors and it’s just a ton of frustration compounding
I was overwhelmed by everything when I first tried Conflict, came back a few weeks later. Played in a low pop server so we were able to actually just talk and plan together, it was nice through that I fully learned how the mode works. And it’s really…not complicated it all. Lol
Feedback, posting here for visibility:
https://forums.bohemia.net/forums/topic/238988-feedback-conflict/
Hey guys, is it possible to play Conflict fully PVE in singleplayer?
idk
i wouldn't really agree there. the current mod mode is fine, people like conflict for the most part and it's easy. the real issue is people aren't interested in playing for 5-10 minutes between disconnects which is still the standard experience.
there is no "single player" mode outside of the tutorial is that even SP?) so the only way you an do it is play on an empty conflict server you spin up yourself or hop on. And even then it'll only be killing the FIA guards before you cap the final one and win, there wont be aby team trying to beat you. That said, a mod COULD be made to do that if you wanted. im certain people are working on eactly that already
ive had people be insanely thankful when i give them tutorials on how to play. there isn't much, but its enough that when inserting into a full and busy server it can be confusing, so i try to explain things quickly
There are Conflict PVE servers
I think there probably is a mod that lets you run Game Master but it’s Conflict setup
are they maps where the enemy actively advances, or just beefed up defending points?
yeah, it’s really a unique experience once you know what the hell is going on. But also something casual at the same time
That is… a good question
Click om scenarios and those are all single player
SP is possible via community content, but still very limited.
Try "Farm Assault" from workshop for a nice little infantry vs infantry showcase. Unfortunately as far as I have seen, so far this is the only scenario that plays out fully including an end condition (kill all enemies and you get a victory screen same as winning conflict)
It seems creators are limited by the fact that AIs can't use vehicles, among other things
Conflict solo has no enemy advance, they can't capture points.
AIs can follow waypoints and react to contact, but can't drive vehicles, use veh weapons or emplacements or AFAIK capture points
You can play conflict solo vs bots to familiarize yourself with the map, practice sneaking, breaking contact, sniping. Frontal assaults are less viable, with no AI commanding you always go in solo
Capture and hold scenarios are empty but maybe you can populate with AIs somehow?
Yes it is under scenario's but it'll only be you going full Rambo against the enemy AI
Have you played through the Tutorial before joining an online match? I'm trying to find out if we need to tweak its structure when people are still confused after playing it.
Honestly I don’t remember. I’ve had the game since day one. I also hate tutorials and prefer a simple visual guidebook or something 😂
I wasn’t even able to actually play Conflict until almost two weeks later because I was unable to join servers. And if I could I got disconnected almost immediately. So my initial play time was spent in Game Master, co-op missions and trying to play C&H
I’ll replay the tutorial though and share my thoughts on it.
Hopefully it's okay, when I share my tutorial experience.
It explains the basics well, but sometimes it was more a try and repeat for me.
As I mounted the LMG of the jeep, I don't know how do get back to the driver seat. So I exit the car and enter it again.
Or there where you must build a street barricade, I must drive a little back with my truck, to build it first. Or friend of mine had used all materials before in this camp, so he doesn't know, what he can do and restarted the tutorial.
Last problem I had, that I loose the orientation and it was hard to use the map as help, because I don't know, what do I have watched out for. I learned in the later sessions, that there are signs on the map, that are helpful.
And looting bodies correctly I saw in a video three weeks later, that means I didn't know that's possible the search in pants and so on for bandages or other stuff. 😅
Today I would everyone to recommend to play the tutorial and read the field manual first
So I just started it and immediately remembered I quit the tutorial. I don’t have much patience for basic shooting/movement tutorials. I guess it’s a pet peeve. Especially when I cannot skip them. I think you should be able to select “chapters” of the tutorial. Idk, some system where I can choose the part of the tutorial I want to play. Go forward or backward as necessary.
After unloading the supplies at the first point, I got out of the truck because previously in the tutorial it allows you to skip the drive. This time it did not.
But then I was unable to get back into the truck. So I just ran to build the next bunker. Unfortunately, the objective after that told me to get back in the truck. Problem is, I don’t have a truck. And I can’t get one without being at a Motor Pool. Which I would have to physically run alllll the way back to.
That was enough for me lol. Overall it’s seems like a very outdated execution of a tutorial. It’s also very boring. I think simulating a downscaled Conflict match with AI would work better. Take me through the same steps just make it feel more like the actual play experience.
And also separate it from the movement tutorial. Game mode tutorial shouldn’t be coupled with Game Basics.
I had the same feel, also conflict gamemode is too big for my fried dopamine receptor brain
I like the idea of showing this with AIs, vs AIs in a scaled down form
What if we could only spawn at the costal bases and on the group leader (Who always spawn with a radio on). Maybe we could also spawn on some inland bases like Levie military base and Entre-Deux or the valley to the north of it.
Currently, what I see a lot of players do is spawn at a point > Get in a car > Drive to the nearest enemy point ALONE > DIE > Repeat.
Having the ability to always spawn on the group leaders will keep players together making for more teamplay and better gameplay.
Also, limiting the spawn points will lead players to regroup before heading out which will lead to more teamplay and thus better gameplay.
This way, instead of fighting one enemy soldier rushing a point every two minutes. You will fight a group of organized soldiers which will be a lot more fun.
I keep fighting organized groups, moving in with full jeeps, must be one of these my team vs enemy team memes 😆
I don't think forcing coordination is the way. Talk to people, present a goal or a plan and they will gather around you, that's what I've seen
It's not forcing coordination. It's creating an environment in which players are more inclined to cooperate.
i thought that was just another filter for the online mission types
throws keyboard over head and storms out in confusion
Yes and no. It shows scenarios you have and can play solo, or host as well I guess?
By default this means only MP missions and tutorial because that's all reforger has. If you add SP missions via workshop you will also find them there
The Field Manual about constructing structures does not explain how to rotate them.
I had to replay the tutorial to figure it out.
Would be great to see that added, as the action itself is a bit counter intuitive
True, I had it already forgotten 
what sucks is it only works on certain ones too and you dont know unless you try. even some of the major buildings can be rotated in a couple cases too apparently
I think it would be nice to have coordinable AI, something like DCS but actually functioning and not in aircraft
Some people prefer singleplayer, which is currently like nightmare mode
how was the last patch? still disconnects?
much less
Honestly, Conflict at its most basic definition is connect your HQ to enemy HQ. When a base is within radio signal of something you control, you can “Establish Comms with HQ” this now extends your radio signal even further. That is how capturing works. The red lines between bases show what can be captured. You can find physically locate these bases by using your map & looking for the flag/flag pole in the game world.
The freedom of the mode comes in how your team decides to execute this goal. The additional gameplay elements come in the form of building fortifications, vehicles depots, armories, making supply runs, etc.
The main thought process is how do I extend my teams reach, while hindering the enemy team from doing the same. Because the win condition is simply capturing the enemy HQ, not all bases. They enemy HQ acts as any other base, it can only be captured if you are radio signal reaches. I would suggest playing solo by launching via Scenarios. Simply focus on the basics of capturing and navigating the map. Kill AI, secure, repeat.
There’s an in-game leveling element as well but you need not worry about that right now because you won’t be able to stay in a match long enough 😂
Solo conflict is actually good practice - it lets you find good routes, overwatch positions. AI with all their limitations are pretty good at spotting - with significant bonus when target is skylined or in direct sunlight. Fighting them actually helped me learn the difference between thinking im hidden and actually being hidden
I blame sneaking games, they instill movie stealth habits with shortsighted guards. Reforger bots are merciless in comparison
Do we have any official info how many supplies we need to respawn AIs on points?
Are they supposed to respawn? I thought they only spawn upon capture/recapture
Spawning AI defenders in exchange for supplies is a feature planned for one of the major updates.
That’s pretty cool
My take on Monignac base to bring more urban combat into the game.
https://media.discordapp.net/attachments/329978448938532868/986457279064846336/unknown.png?width=1202&height=676
i always get so fed up when i see players not attacking the rear of a long, singular attack front. By attacking one, likely undefended, base 4 bases back you can sever the ability to spawn at hte front...but no one pays attention and they get frustrated when you try to explain how the comm system works
does enfusion deactivate physics and precision pathfinding for AI when there arent players around? Because I can see if you spawn 15+ troops per base thats gonna be a major hit on the server cpu if it's trying to calculate all that stuff
i also think that every respawn ticket in order to be rebuilt needs to reduce the supplies. As is, theres no purpose for supplies after a certain point and there shouldnt be any difference between spawning an AI and spawning a player. This way we would see constant streams of supply trucks racing around and give purpose to gurella actions of waiting alongside the road behind enemy lines to hit a supply truck heading to the front.
I will add that spawning AI, taking weapons and ammo, spawning a vehicle and a player should all take supplies in the future.
Think it will be better when we’re back at higher player counts or at least not seeing frequent disconnects. Currently it’s very frustrating to truly be strategic as you disconnect so much and often can miss a lot of action, only for the people who went straight for HQ to have most of the fun.
true, strategy takes time and BI doesn't have a game where you can spend the time on strategy atm.
Yup, very very unrewarding to persist your way through dc every 10 minutes only too see a Victory screen and you’re out on a flank lol. I still do it for fun, as it’s nice to take a squad and clear some AI nice and slow, but sometimes I just say fuck it and go with the zerg.
same. im big on leveling up to spawn mobile hqs so i always hit up the logistics when i spawn in because no one ever fills out the buildings. because a mobile hq can also save you from being zerged as well
yeah, the strategic potential hasn't even been scratched in the slightest yet as it's quite impossible to coordinate as a team with the disconnects. hopefully this new patch helps atleast slightly with the optimized traffic
i was part of a team that was rolling up the enemy side because i had a radio and i just acted as a spawn point for people...then i disconnected and everything fell apart.
if your body just fell dead or something when you dced even THAT would be better so someone could grab the radio
i'm liking the idea of additional AI with supplies. i love attacking the back objectives to cut off the enemies radio signal, but without AI and especially with low-pop it often just becomes a race of who can cut the enemy off whilst they're doing the same thing, with neither side ever actually ending up engaging eachother lol
but yea, in my mind it's why i am incrediblly disappointed in the performance of BI on this. If they can't fix the disconnects, and theres minimal evidence so far that they can, then they SHOULD be able to easily make the servers put you back where you were when you disconnected. The fact THAT hasn't happened just reinforces my negative opinion
yeah definitely it's my favourite thing to just find a house and camp that with a radio, and send all the new-spawns out charging, especially with the point command lol. the radios can be a bit OP though, especially if you find an attic you can camp, but i believe the developers hope to rework it eventuially
i think they'll be able to fix the disconnects for sure, it will just take time and i hope they don't have to compromise by lowering max players permanently. the fact they reduced the traffic for a lot of things by half this patch is a great sign
yea but its not hartd to find a radio operator, people arent dumb and when everyone keeps coming from the west, you just follow the trail of bodies. I've literally been hunted through a town as defenders kept chasing me down by finding the people spawning on me, until i was hiding ina bathroom with 8 other people spawning on me.
Oh god i so wish someone had opehned the door to that bathroom. 5 or so guys were searching the house, they KNEW i was there...but no one checked the bathroom for the 9 of us glitched into each other
Your body should be there on dc if you’re not in a vehicle. Not always tho, but very often in my case.
I have even reconnected and grabbed my own radio from my body
ive never seen a body after disconnect. never. the character just goes poof
hahaha yeah man i really enjoy the urban house-to-house combat especially in this. there's this one house that has an attic though which can be close to impossible to clear out as there's only one entrance in. there's a small window that you could get a grenade launcher in but it's not easy. maybe a 50cal or something with good penetration would be useful in that sitch
for this id sspect you simply got killed before your body despawned. not saying it didnt go as you say, but ive simply never seen someone just drop cuase he dced, but ive seen dozens of players just vanish
i think i know that attic, theres one over looking the port base on the SW that I sit in when i want to snipe or guard the op
Nah I’ve done so quite a few times, completely safe. Had my friend grab it from me as well. It probably depends on what the dc reason is
i've only been in one attic that i can remember, it's got like a little barn/garage with wooden stairs leading up. had an ultra fun firefight in it, but i'm pretty sure the defenders ran out of supply tickets quicker than the radio (if that even uses tickets)
radio doesnt use tickets, it just has a long respawn timer, another reason to level up doing logi runs because the higher your rank, the lower your radio's respawn timer is so a lieutenant can keep a fight going much better than a private
ahh okay yeah that makes sense. back when that happened was like the first week when not many people even took radios, so i had like half the server spawning on me and absolutely flooding out of the house lmao
when i discovered the radio tents have a box with infinite radios in them, i always have a radio.
yeah same there's no reason not to, until there's more useful things to take in the backpack slot. even just offering backpacks at the armory would make you toss up between radio or backpack for RPG's or whatever
How do tickets even work. Like is there a display for them
one of the devs clarified to me btw that the radio box in the main HQ tent that says like '2 available' etc. is actually how many radios your team can have active. so they never actually run out, and if you grab an infinite radio it wont actually show up as a spawn point until a slot is available
oh im tracking. but the more people there are, the more people who can potentially be spawnpoints, instead of having one dude get popped and your entire offense or defense gets shut down
you can mouse over the objective iirc, and it will have like x/14 at the bottom which is how many tickets are left. each time someone respawns on the point it drains a ticket and when no tickets noone can respawn on the point. you can see which objectives are out of supplies as it loses the X through it's icon on the map. they replenish over time, and a supply depot can be built to expand the supply ticket pool
yeah exactly you essentially have unlimited spawn points then even if the original radio carriers get popped. i never tested to see if the radio works after a slot opens though, or if you have to grab a fresh one. pretty sure it does work like that though
it almost seems like an oversight leaving the infinite radio's in with this system, but i'm not exactly complaining especially when the radio man can just disappear infront of your eyes with a disconnect lol
nah, so long as the slot system is there its fine. plus it helps that people can communicate on multiple channels too. now what i also think would work is if it was a limiter to the SQUAD, not the team. Because ive seen 3 active spawn points in one team attacking on city and it's like "dude...we'de like to spawn on OUR objectives thank you very much"
absolutely, i actually thought it worked that way for a fair while until i learnt that it didn't lol. it just sorta makes sense if the infinite radios are only for squad, and the limited are for whole team spawn points. either way, there should be some information on whether your backpack is currently active or not as i thought my radio was just bugged on occassion until i learnt how it works
would also promote more squad gameplay, most of the time the squad i'm in is just all over the map doing their own thing, though again that's likely the disconnects that are mainly to blame
I dislike the spawn protection alot. You cant even tell if somebody is protected and for how long.
Its nearly impossible to take a town where someone is, as they can nearly infinitely re-spawn, and often thats directly next to the radio too.
Thanks to the spawn protection, you need at least 20s to kill someone, and they get a new spawn point every 30s right?
So you have to kill them about 20-30 times to take one town without getting killed yourself?
So I disagree on this. I had a case where 1 guy was able to keep 3 people suppressed from spawn to spawn and we literally only killed him just as we ran out of spawn tickets. Now THAT is an issue: spawn tickets need to regen much much slower.
Spawn protection is also very short, it says its 10 seconds but its no where near that in reality because we would spawn, survive maybe 10 steps and then die.
I think the solution is simple: The spawn system places you down in a random, obstruction free zone anywhere within 100m. this is a hard one ultimately because arma wasn't meant for this CoD style gameplay with protected spawnpoints and such.
But all that said, it isnt that hard to take bases unelss you're alone, which frankly i disagree that 1 person should be able to do it. I think it would make it much much better for game play if there were 2 or 3 radios that all had to be activated at the same time. this would force sides to use more forces to take locations and prevent the lone wolves from having effects on the battlefield well outside what they should be able to do
I could understand it, if the spawn is quite a distance from the radio, but being able to spawn essentially unkillable for a couple of seconds on the objective is stupid. Especially because securing the radio does not block spawning, and takes almost 3x as long as dying and respawning does.
Lets say the base was empty, on an open field. You and 4 guys starting to secure it. Just as you reach 90% progress one guy literary spawns next to you.
He kills you and one of your mate instantly. He gets killed in return. Now what? You have 2 guys left and he can instantly re spawn, and is protected again. As there is little to no cover on many bases, he can use that short protection to just charge and kill the other two too. He fails? He can essentially do it again until he runs out of tickets. Do your guys have enough ammo to deal with that? Probably not.
Ive been in these situations on both attack and defender side.
Against 2-3ppl you need closer to 10-15ppl attacking if the defender are smart.
That on a 32 slot server? Good luck.
oh i agree, spawn protection was asininely lazy on bohemia's part and continues to show this isn't their skillset in thinking.
because they literally took a simulator meant to be as realistic as possible...and added invulnerablity into it.
oohhhh i know! I KNOW! it would be an incentive for people to build bunkers (make them more costly too) so that every bunker is a spawn point and you can randomly spawn in one
If spawning is really such an issue just add a bunker on every objective that only the defender can enter ("spawn")
i thought that too, the issue then is you have a choke point setup that will make it easy to slaughter everyone. i think there needs to be a randomness to it
yea but i wouldnt want a perfectly protected bunker that can be shot out of either
@quiet mica I agree on random placement with preference for sandbag bunkers. Much better than any sort of invincibility
The amount of points there are on the map by default is a massive detriment to the experience
Conflict would greatly benefit if there were like 50-75% less points on a 32-48 player server
You can go like an hour just capping points with zero resistance
And when you do cap a point it will get capped shortly after you leave
The only constantly full 64 server is the Morton Saint-Pierre server because it has less points and a lot of action.
im pretty sure their goal is to have a LOT more people than 32-48. Once you get up to 64 it's not too spread out.
Ok but my point still stands
Why do you have so many points when the player count is clearly not enough to protect all of the,
i actuall ydidnt read that very well and you're right, on the lower pop servers i can see it
In a perfect scenario there shouldn't be more than four points at play
Even then its too much for 32 servers
Does the main base randomization not work on a dedicated server, or do I have shit luck? I have restarted and save-wiped my server 8 times now and the US is always on the north base.
There’s spawn protection? I spawned and was immediately killed. It must start from when your character is there but not when you have control. Because characters load in before the player actually does
Isn’t the base randomization just for the codenames of bases?
The objective of conflict isn’t to capture all of the points
I know yes but it's still advantageous to have the most. The amount present right now is simply too much to handle for a team size of 16
Two squads is already 16
If had 4 squads of 4, each squad could handle probably two points, just jumping between the two
Just northern everon has like 15-20 points
@hazy lark why do you disagree
Running logistics would be easier too, not that people actually do it lmao
The goal is not to capture and man all checkpoints, AI are also spawned for that as well. The goal is to create a breakthrough all the way to enemy HQ
Less points would mean you have more AI to distribute around the map
Checkpoints should be populated by AI
And not just the initial fia dudes
So you go in a small team and capture a series of bases with little human opposition? Well. Either you're capturing points that lead nowhere and enemy doesn't care... Or you're doing something right. You're hitting where the enemy isn't and gaining ground before they can react
If your avenue of approach leads anywhere you will usually encounter opposition after 1-2 points ;)
Side specific NPCs spawn in some time after capture. Not sure how often they respawn and if it's server specific
I don't think main conflict should be adjusted because you already have alternative - smaller scenarios like Morton v St Pierre
It's actually pretty popular and has just what you request
They should just change default servers to smaller scenarios for now.
Oh, you mention 16? XBox?
PC has a very popular private server POWERBITS running smaller conflict. XBox should get that ASAP
Or at least brsnch them out so some run the smsller versions. DEFINITELY use smaller scenarios for 16p servers
Yeah I’m saying on Xbox they all should prob run smaller scenario because 16players is a big yikes lol
I wish I could play PB server. 120 ping for me just makes the desync-> dc issue worse
Project Operations Conflict server is up
Idk, I asked, no response. I would assume it’s maybe the FIA bots that sometimes come after you capture a base?
It means that remnant forces around island are more randomized. Presence, groups, routes, everything. It was too predictable.
Ah, maybe it could be updated to say FIA. I don’t really know of any instance of them being referred to as Remnants. But yes true, was very predictable. Had someone in a recent session warn us about every single AI in the southern part of the island
Ahh, ok
Thx for the answer
ok this is good. i literally had the location of almost every roadblock and patrol memorized on the northern and western half of the map.
that's a great change. does presence/groups mean the number of soldiers?
It’s made things a bit more difficult. Especially for small groups. These guys are every where lmao
Think it's a good thing. Was getting annoyed because players knew the FIA spawn locations so they would yeet past, cap the base, then move on. Meanwhile the logi convoy behind them gets chewed up
this is good because now you can't just blitz through the towns anymore rushing early in the game. i literally knew what trees to drive through to avoid the "ambushes". i might try it again, but i was so disappointed when i got disconnected in three minutes yesterday that I just walked away
Oh yeah it's great.
Vehicles on Xbox as a passenger or even on the outside watching a vehicle is horrible now, jeeps just bounce around. Broken.
have the same on PC
Having all objective points looking basically the same is a downer and it takes from the enjoyment I get from capturing points.
You should change a lot of points to gives them identity. For example a point can have howitzers emplacement and trenches, another could have barracks or broken down vehicles like a vehicle repair site.
dude so much of conflict and reforger are just thrown together at the last minuite, theres little to no thinking on any of it. Unfortunately we have no howitzer models, trench models, barely any sandbag/bunger models. WHen they made this they werent thinking much farther than "we need to get this out NOW"
Howitzers wouldn't make sense in this map and scope. Maybe at best mortars.
Anti-air points, radar emplacement points. Point with anti-ships rockets.
PLEASE GIVE US KIT SAVES PLEASEEEEER
For real, when will the loadout be activated in vanilla?
If you read devlog, it was written that they will increase it back to 32 in near future.
It feels weird leaving a match before it's over but matches could last for hours and hours. A match timer might be worth considering.
No, this is perfect. It puts no obligations on you. Stay on all the way to victory or contribute as much as you can/want and leave
Loadouts actually upset game in conflict current limitation is part of the game.
Add nonconditional loadout selection and armories become worthless. Right now it's a tradeoff:
A) Start from coastal base for full.kit selection
B) Start from outpost with armory for weapon and ammo selection, no backpacks or custom vests
C) start from frontline outpost with rifleman kit and do your best
When the logistic update drop, I'm expecting to lose points for picking up weapons and ammo, spawning vehicles or spawning AI. Loadout would work the same way. It will take points to spawn with your full loadout. If there isn't enough points, you will spawn with a limited version of your loadout. Think of a system "similar" to Squad.
Hi all!
What does mean 4 icon on Military Base Lewie?
https://imgur.com/a/xH2hruF
And how post images on this channel?
you can hover your mouse over those inner icons and it displays whats available/unlockable at objectives.
I know that
But it doesn't work for this icon
resupply point if im not mistaken, check at main base.
Nvm its motor pool
CTI matches traditionally had no timer but IMO it has always been the missing link as servers tend to die when people no longer got free time to game 6 hours or longer to see a full match.
@sick valley hi :)
Can you help us with that question?)
Post it on #screenshots_arma and link it here.
It's not icon for motor pool
Is the question what icon that is?
Its not all about staying for the win the game is more then that
I don't disagree. It's just sorta how they play out.
Forgotten unused barracks icon.
It's not about the win, it's about arriving to a conclusion to a game session. Also, introducing a time limit might stop players from fucking around and get them to help the team.
Those people "messing around" might be new to the game and learning the game. a time limit is most likely to make people just rush without strategy imo and if your after conclusive game try capture and hold
No time limit is planned.
Perfect
What is planned?
The game been out for a month. Give us some crumbs
Are invisible people gone yet?
Actually I think they are, I tried testing it after the last update and it doesn't seem to work anymore so fortunately it seems to be fixed
Currently there is a problem of a player taking an enemy radio and spamming the platoon channel with 10 hours goat scream video.
To find and mute them you will have to go and mute players one by one which isn't ideal
A SOLUTION to this would be to randomize the platoon channel on the radio similar to how the code names of objectives are randomized each match.
I can imagine how annoying that would be but that's kinda funny ngl
That's a feature IMHO 😂
Good idea about random plt comms. Even better? Adjustable plt comms freq - but this would require a designated commander role to have that power
I think the better solution would be not allowing the enemy to broadcast on the platoon channel, only listen.
Or a more gamey version would be not allowing hand helds to freq up to a platoon net.
The first one kills the whole funny disinfo game, not cool ;) second is prob fine.
Random plt freq probably is the easiest to implement
I mean you can still do it with other channels, just not the platoon channel. Because yea said spam reason
Why can't I move forward here?
Nvm apparently I have to move the mobile HQ closer to the objectives. Weird that Montignac, the most strategic town on the island isn't an objective
Wot, mont is an obj
Not in this one it wasn't
mod?
I KNOW WHY was o
It one of the short conflict modes? They only have like 3 or 6 caps instead of the entire island
Yeah just weird the middle one and the most strategic one isn't one of them
Yeah it's cause its the smaller mode, so fighting is more concentrated for casualised TDM pretty much
Yeah but it's in the middle between them so I guess I just don't get it. You have to set a mobile HQ there anyway
I havent delved too much into the small conflicts because not many servers r populated with them but by god i LOVED small Warfare in ArmA 2, within minutes having tank battles and fire fights in the forests
I am just so happy this is the 80's and not future,its just so immersive having too use ur binocs,compass n etc ArmA 3 never did much for me and ive been playing since OFP
I think it's designed that way to encourage mhq usage
Yeah I thought that might be it. It just seems really odd you would do that for Montignac and not some lesser territory.
Agreed, but at least it's a great place to hide a MHQ
😂 😂 😂 actually I did the same on an Airsoft Milsim event. We find the enemies frequencies and you jam 'em. Psychological and assets denial warfare😜
Hows Arma these days, did they fix all the disconnects?
seems much better. Just finished a match on 64/64 with no disconnects (admittedly it was just 30min-ish - still, not even 1 DC)
I'm LegendEdge from conflict, anyone remember me?
No
was it PBS?
Big apologies to the guy I FFed point blank in a jeep because his nametag didn't show
Next time I'm gonna ask a trick question like "codename for Morton"
Two minute preparation time at the start of each match similar to squad would be nice.
What are your guys tips for dealing with AI? Most experiences I’ve had with them is them firing basically full auto, 100% accuracy from any range, while also walking towards me.
I run them over in Conflict.
Standard jeep. They can shoot for shit when you are moving.
Standard jeep works, but I prefer a supply truck. They seem to aim even worse at supply truck drivers
I normally see them standing around all the time. I drove past one in a jeep one time and got out. He didn't even turn around to shoot me.
+1 on that
The US soldiers can't get in and drive Soviet's MHQ. The Soviet whoever can get in and drive US MHQ.
I've seen this few times so I thought to report it because it's probably a bug.
if you get the jump on the AI they're easy picking, just make sure you don't drive your car in too close to the town and get ambushed. if you have good cover just lean out and gun them down, but careful peaking the same corner multiple times because eventually they'll get you lol. if you're feeling a bit cheesey just hide in a house and let them come to you
So it been ~two weeks since spawn protection was introduced to the game. Are we ready to ditch it yet? Because it's the worst mechanic to exist in any game and I had no idea what you were thinking adding such a mechanic to such a game.
Absolutely love the concept and mechanics of this game, I hear people online talking about adding choppers and and other crazy stuff. Listen, at the current state of the game, forget the choppers for now, its to laggy as it is, its already a challenge to join and play a full 32 server, I usually get an hour worth of play on a 32 server before I get kicked, loose rank, and cant join back in. Right now focus should be on server stability and a light tank for the americans so they can compete a bit better, and I suppose the russians should get a jeep mounted mg to keep things equal. After alittle ground vehicle balancing and server stability, then think about choppers. Baby steps guys, choppers would ruin any stability the servers do have right now
Has the saving for single player conflict been fixed?
i'm sure the developers know that definitely, i imagine choppers will be one of the last things added (if they do get added at all, it's not confirmed but looks rather likely) however the people that are making mods for it, full speed ahead it's always good to push the moddability to it's limits
A conflict scenario : Saint-Philippe & Saint-Pierre but its only the points on the main road between the two HQs.
So starting from the south: Saint- Pierre, Vernon, Durras, Levie, Simon's wood, Provins, Montignac, Tyrone, Meaux, Saint-Philippe.
Can anyone help me setup conflict mode for my terrain that ive made?
We were thinking "how to avoid getting killed in the loading screen."
But yes, we're working on a more robust solution.
Copy Past the layer for conflict in your map. And change the navemesh to put them of your New map. That's all 😉
there is noooo way this works. been copying one by one
and it still crashes
Choppers are going to make fighting on the damn mountain so much better.
got the game and have a question
is there any other place where you can get a different vest than the main base?
All costal bases has equipment boxes.
As rusty said, coastal bases, however they won't spawn until the base has been resupplied which is 20 minutes after capture
Ah thanks, that explains it.
I wish they would let us have some damn choppers can’t wait to hear them fly by
You should implement the Flip a vehicle mod into the game and make it an official part if the game. It's so frustrating to be powerless to flip a vehicle back.
Hi, I'm new to this game, how do I create an account? plisssssss😔😔😔
Account for what?
You don't need an account. download the game via steam and play
to play weapon reforger@onyx kelp
@onyx kelp I already downloaded it on steam, I open the game and it sends me to a page
:(
aid
What do you mean? What page? Do you try to log in via top right button on main screen?
When I click on it to start the game it sends me to a page
lol where did you purchase this "arma reforger"
wtf, is it bought? I only downloaded the weapon reforger dedicated server
why would you want to host a server without having the game?
Bro I didn't know that the game was bought, can I buy it on steam?
How did you downloaded the server?
by Steam
For many stream games you can get the server for free (under tools)
you help me?
Please for the love of everything good add a different standard rifle for the US. the M16 sucks ass
well it was their standard weapon back then, so you are out of luck
last I checked the hitreg irl was pretty good so a single fire weapon was a none issue, unlike reforger were a full auto weapon gives massive advantage.
This is why the US should get another choice for standard rifle, like the gau15
Reforger is set in the late 1980's, and even though the M4 was developed in that time, it took 10+ years before it got used by the US military...
And the GAU-15 is a 50cal... Not exactly an AR in any form...
I guess you mean the CAR-15? Which is the M16... Although the carbine and submachine versions would work, although in that time only used by the marines, not army.
whats wrong with the burst m16...
you can fire it faster than the sub 600 rpm (which is too slow for the Ak74)
I did mean the CAR15, there is a mod called the gau15 and it's the same weapon. That is why I called it that.
GAU-5 = CAR-15, GAU-15 = M2 Browning
I just checked and the mod does say gau5
To be fair at a meta level a full auto-m-16 would be nice.
With how hit registering is working, full auto is a godsend in CQC.
Assuming we will get an update that expands logistic play in the future, in which building, taking weapons/ammo, spawning vehicles and spawning AI takes points.
I think it's important to have a system in which we can spawn a supply truck driven by AI and assign it a route and a destination then the AI will transfer the points instead of players.
Every game I played with a logistic system, there are players who will willingly do logistic, some are happy to do it but plenty will do it because they have to for the sake of the team.
This is why such a system could provide a choice to the players. They can do it if they enjoy it or spawn an AI to do it if they don't.
The discussion reminds me of:
https://www.eurogamer.net/1800-players-refuse-to-restock-frontline-of-wartime-mmo-foxhole-in-protest-over-state-of-game
I actually had this in mind while thinking of the suggestion
Like CTI in a2
Did anything ever eventuate from this?
All this is planned. We need to teach the AI how to drive properly first though :)
"Teach" real ai confirmed guys skynet is around the corner
Tesla driverless cars are about to get some competition 😄
In regards to the Foxhole thing, it was a very minority group of the overall logistics community withing the game. I think the "union" at the time was basically e-mailing every e-mail outlet trying to get attention lol.
The gripe however had merit because low population fights = you sacrifice 1-3 players on your team to just do grunt work to be competitive.
As it stands, it would be exceedingly helpful. Especially when you have only 16 players to a team, having 2-3 players busy with logis is a serious loss to front line firepower.
I don't think it was a minority. A lot of logi players feel like the Devs aren't paying attention to what is arguably the most important aspect of the game. Adding more stuff to produce while making distances between factory towns and scrapyards longer. Making for longer drives and more time invested for less accomplished.
As a logi player, even though not vocal about it, I supported folks just not doing logi for a couple wars.
So implemented in the Arma 6: Logistics DLC? 😉
Although for Reforger it would already be useful to have the repair, rearm and refuel trucks work properly by players.
I know the groundwork is already done for this, just not finished yet.
Hope adding fuel logistics will round things out a bit
Would be cool if bases required a small amount of fuel and supplies to run because of generators for radios and wasted/lost supplies
If you are allowed to say, roughly when will we get this updates? or any type of more depth to the conflict mode?
We will let you all know soon enough.
I will say I appreciate greatly the more inventory based vehicle inventory. I hope that becomes more of a staple over the simplified point system from the older games.
On a scale of 1 to 10 how tempting is it to spill details of what's coming 
We're looking forward to bringing you this stuff, teasing about it too soon is not tempting at all :)
Damn was sure I could get something outta that hahah
Should the saving issue for conflict for SP be fixed? Because I still have to start all over again each time I open the game again.
game still randomly disconnects right?
Yes but seems to have gotten better for a good chunk of people
getting there then, thats good
I had a gltich in a server where it kept respawning me back to base and I had to respawn because free look could not be disabled nor mouse clicks outside of menus, like tab/ esc menus. might have been because I alt tabbed.
When spawning on radios I've been spawning inside walls a lot since the last update
Lekker Dolt
Remove radio spawns for conflict/temp remove them until the issues around them are fixed, same with smoke grenades
🌈ᵒⁿRustyFork🌈
Also, everyone can get a radio now which turns the game into a BF game in which everyone can spawn on everyone.
Lain Iwakura
Yeah the crate with radios at the antenna needs to be taken out, it's unlimited radios. Kind of makes the limited boxes in the command tent irrelevant
I keep getting stuck at the generator and fuel cans by the commander tent.
We need LR's tell the player counts can increase. Some the best fire fights IMO were simply two groups with radio bp spawns going at it. Otherwise firefights can be over, very fast.
The problem I have with the current system is the radio operator has to stick back and **basically **not play the game for the sake of the team. Giving group leaders the ability to place spawn beacon might be a better choice for all players involved.
does it work if you place it on the ground like with the flashlights
I think that just respawning at a (non-contested) base would make more sense.
It allows for regrouping and more coordinated attacks (if people would be able to work together).
Spawning at a RTO or spawn beacon makes me think of Battlefield 3+, which is just a slaughterhouse in most cases....
public and working together... half of the people act like little girls afraid of talking into the mic
Which is why I never play(ed) on public servers 😅
Rs2 vietnam has the same spawn system but with the "squad" leader
Personally I'd like to see the spawn radios removed completely, and MHQ should only be used as a spawn point, and shouldn't open up lines to capture points that can't already be captured
My first thought was to spawn on the group leader instead of radio operator to keep the group together but this mean the leader will have to stick back during assault and miss out on the action. This is why I think the spawn beacon (Rally point) is the better choice
Do radios currently have limited spawns?
I feel like that would be good to add. Limit it to like a platoon and then you need a new battery or some BS like that
The higher the rank of the radio operator the less time you wait to spawn
I knew about that part
What prevents you from spawning at camps? I've had it where it wouldn't give me that option after I previously spawned there and I don't know why it stopped. I died relatively close to it and it was still ours
I had a bug where it kept spawning me at base....
Camps has spawn tickets, you can't spawn anymore if the spawn tickets are over
Where do you see spawn tickets at?
Mouse over any point and you can see them as 6/6 or 14/14.
Hm. Odd I've never noticed that before. What increases the number?
Time
number of buildings
Sorry, time to resupply the tickets
Building one armory or one vehicles depot will give you 6/6. Building both will give you 14/14
Was this all covered in the tutorial and I just don't remember?
I don't know
I don't remember it being in the tutorial
Never played it
whats a tutorial ?
Okay. I originally thought proximity of enemy might have been why I lost access but then I pretty much ended up spawn camping an objective as guys kept spawning in.. although I could have sworn we controlled it
spawning back at base is dumb, it should spawn you to the closest camp or tell you in that you have no tickets
I agree. It was really annoying. Even more so with the timer for radios being bugged
I also support the rally point system or something. Don't Iike having to sit back
no it wasn't in the tutorial but Jezuro explained it all for us.
https://discordapp.com/channels/105462288051380224/976019350651813948/978326367357767751
Oh while I was on vacation. That would be why I missed it.
I really wish they had that nice notepad thing from CWA in here where they could have the rules and gameplay mechanics listed
Fair point. Have to go into the escape menu for that though right?
Yeah that takes you out too much. Would rather have it on the map screen or similar
Def agree about the MHQ thing just being the dominate form of mobile spawn tell other things can be worked on. It sorta tosses back into just old CTI but hey at least it stabalizes the meta a bit
Keeping some of that stuff up to date can be tough when a mission is in active development. If it wasn't for having to write commit messages I would totally forget to document half the changes I make to my own projects 🙂
Do you guys wish you could have like 1 pre set loadout like if you spawn at HQ or Coastal. I find having to rearm like that all the time tiresome
I would if they were limited. As in, one marksman per 30 players on the team, 2 ARs per 12, 2 GLs, per 12. I dislike the current everyone has a LAW, SAW, and Sniper and having loadouts would only make that worse
I like the aspect of every life serving a different purpose and needing to be kitted for different scenarios, where as when I have to spawn and build a entire new load out puts more emphasis into the importance of that life and forcing you to play slower and stay alive longer.
It would be nice if there was a "strip" button or pre-load out options you can select. Constantly replacing your uniform for say a Machine Gunner so you can fit a extra belt can be tedious in high casulity fights.
With an edit conflict mission you have loadout. And no fps lose and no more crash than the vanilla conflict
Really think something needs to be done about MHQs or the end game or something. I don't find sitting at our HQ for a half hour just in case the enemy try to use an MHQ to attack it to be very fun. But if I don't, they can just walk in and hold F for 15 seconds and win without firing a shot. It's very anti-climatic.
That just happened in this last game. I was having a blast trying to defend Meaux and then the game just ended. I don't recall even seeing a warning but if there was one there was no way to get back in time. And maybe in a game where everyone is working really well together there is a way around that but that is not the way the game is working given the low player count.
Maybe at least a warning about HQ detecting the MHQ.
I agree that MHQ shouldn't enable point capturing
I'm not even necessarily saying they should take it that far. I have mixed feelings about it being useful for other zones given that it gives a different type of objective and can allow games to play out differently. But if they do keep it with the point capturing modifications then I feel like HQ needs a warning or jammer or something at the very least. Even if the jammer can be destroyed. It at least buys some time. And I also kind of feel like HQ should be more of a search and destroy objective with multiple targets that need to be taken out.
I feel like the end should be a big event where everyone gets to participate instead of one guy just sneaking in and holding down a button. But maybe that should just be for a different game mode
You need to be fairly close to begin with. Like one or two objectives away. Can't just drive over at the start of the game or anything like that.
The commander tent spawn point is hazardous. Move at any direction and you will get stuck at the tent, sandbags, fuel cans or the generator.