#reforger_conflict

4 messages · Page 2 of 1

quiet mica
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ive had them shoot the btr gun before, though it disappeared not long after so i dont know if it got a move order and it left or if it just despawned, but i was driving around killing AI with an ai in the turret for a bit

lean stirrup
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Just ignore em, they don't do anything.

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bug is server related

onyx kelp
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They distracted enemies and I hid in a bush and shot them in the back.

quiet mica
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so how does the new capture system work? it doesnt seem to be any different

onyx kelp
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There isn't a new capture system. It's still the same.

quiet mica
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im looking and i cant find it, but i know i read in a patch note about 20% of a team being needed for a capture. i didnt dream this

onyx kelp
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If you mean the 25% of the team to overrun points. That was there since the beginning

quiet mica
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i mean it was this week, in this patch note it said something about it, i was even asking about it in the servers i was in because i wanted to see it in action but now im not seeing it anything

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and i didnt knwo we had an overrun system so its not like i was misthinking that

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ah well

crimson hare
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New capturing system was mentioned in dev-blog possibly that it's in the works

sinful carbon
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Could you do a conflict only co-op mode?

marsh pike
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Ive done this for US team, wouldnt be hard at all to mod my scenario and do a USSR version

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I suppose I should probably just do it and publish it o.O

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how about i somehow screw up both my tools and client so i cant do anything lol rip...

marsh pike
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its published, look for ConflictPVEUSSR

sinful carbon
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are there no units in the levie military base?

quiet mica
sinful carbon
sinful carbon
marsh pike
quiet mica
sinful carbon
gaunt iris
proud matrix
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Does anyone recommend any particular Reforger Conflict servers (vanilla or enhanced is fine). The first few days I had reforger I was really enjoying it as everyone was cooperating and on radio, but as the weeks have gone on everyone is completely silent so it's gotten pretty boring. I mostly play on the Official servers, so that may be my issue.

onyx kelp
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World of WarCrimes is a good one. Although it been empty for the past few days, mostly full during the weekend.
PTI and DE servers are a good fun too. German milsim is another good one.

round crane
sinful carbon
glass flax
sinful carbon
gaunt iris
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Okay, now I am confused.

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@sinful carbon Mind sending me some spicy screenshots?

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I know its hard to take a pic of something missing but, structure would be enough.

sinful carbon
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No Probleme

worldly rock
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Not as crucial but I've noticed the bandage box in Tyrone floats about halfway up the wall of the tent

gaunt iris
worldly rock
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I'm sorry

gaunt iris
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it hurts my soul to hear that.

worldly rock
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If it helps you feel better I've noticed when you take your shirt off there's a cute little mole just below your belly button and I think that's fantastic

fickle nymph
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I love how there is a strong fight between players to meme by taking cloths off, but also the huge handicap of being spotted a mile away as your skin tone doesn't match the woods very well.

onyx kelp
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This will affect the Soviet more once we can customize our characters more.

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Also, I

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'm still waiting for body paint

fickle nymph
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I'm sure some one will mod that in.

gaunt iris
worldly rock
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I'm sorry Yuri

quiet mica
# proud matrix Does anyone recommend any particular Reforger Conflict servers (vanilla or enhan...

Reforger is mostly abandoned by the player base at the moment. It had a strong start because of it being arma, but with BI being unable to fix what is a fundamentally fatal flaw in their game, people are not touching it. If they can get the players to stay connected for longer than 15 minutes (in my case I literally have a 15 minute time limit before im kicked) then I imagine the population will go back up and it'll be more interesting. For the same reason, modders aren't going to heavily invest in fixing things like conflict or adding in vehicles if there is not evidence that reforger will succeed...which at the moment there is not. So, check in after the weekly patch and see how things progress.

undone tide
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a conflict mode with more AI could be nice to make it a bit funner to play with low-pop, which in turn could help increase the playerbase. ofc server stability is the main cause, but it'd still be pretty fun soloing or co-oping with a group against AI bases if there were more than just 3 AI dudes defending each base

long zealot
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I honestly feel like the biggest thing holding back people from returning is a lack of an understandable and approachable gametype for the masses to hop in and play.

I was a huge fan of MilSim scenario servers just as much as the next person in Arma3, but if I'm being honest, KOTH was probably the most genuinely fun, straightforward, and engaging PVP gametype.

It encompassed everything great about Arma, had a ton of strategy, large team sizes for unit cooperation within teams, and even had its own internalized progression to a degree.

All while being easy to understand and hop in, hop out at leisure.

Reforger has nothing like that currently

primal sundial
craggy trellis
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The one comment I will say on conflict is that it feels too open for its own good. Sure there’s a lot of points and it’s a big map, but I wish there was less objectives. They can change hands so quickly that it doesn’t make sense to fortify them at all and a majority of the other points can be forgotten.

torn vortex
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There are smaller conflict versions, that only focus on region stead of full map. Smallest ive seen has 3 cap points, 2 bases and 1 in between

marsh pike
gaunt iris
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oh wait I just realized something: if you happen to have tan on your character as american soldier who has stolen soviet clothes, I think enemies might be more suspicious

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🤔

onyx kelp
# gaunt iris oh wait I just realized something: if you happen to have tan on your character a...

When I first started playing the game I had these rainbows on my Steam name. Because of a bug this meant I didn't have a nametag ingame. Naturally I got team killed a lot.
One time after I was teamkilled, I went back to the area and the teammate was apologizing saying I didn't have a nametag. I pointed at my body and asked him how many black Russians does he know.
I really wish I had the footage of that.

kind hedge
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I was overwhelmed by everything when I first tried Conflict, came back a few weeks later. Played in a low pop server so we were able to actually just talk and plan together, it was nice through that I fully learned how the mode works. And it’s really…not complicated it all. Lol

keen current
dreamy crag
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Hey guys, is it possible to play Conflict fully PVE in singleplayer?

lofty breach
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idk

quiet mica
quiet mica
# dreamy crag Hey guys, is it possible to play Conflict fully PVE in singleplayer?

there is no "single player" mode outside of the tutorial is that even SP?) so the only way you an do it is play on an empty conflict server you spin up yourself or hop on. And even then it'll only be killing the FIA guards before you cap the final one and win, there wont be aby team trying to beat you. That said, a mod COULD be made to do that if you wanted. im certain people are working on eactly that already

quiet mica
kind hedge
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I think there probably is a mod that lets you run Game Master but it’s Conflict setup

quiet mica
kind hedge
cold hound
hazy lark
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SP is possible via community content, but still very limited.
Try "Farm Assault" from workshop for a nice little infantry vs infantry showcase. Unfortunately as far as I have seen, so far this is the only scenario that plays out fully including an end condition (kill all enemies and you get a victory screen same as winning conflict)

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It seems creators are limited by the fact that AIs can't use vehicles, among other things

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Conflict solo has no enemy advance, they can't capture points.
AIs can follow waypoints and react to contact, but can't drive vehicles, use veh weapons or emplacements or AFAIK capture points

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You can play conflict solo vs bots to familiarize yourself with the map, practice sneaking, breaking contact, sniping. Frontal assaults are less viable, with no AI commanding you always go in solo

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Capture and hold scenarios are empty but maybe you can populate with AIs somehow?

hard vessel
sick valley
kind hedge
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I wasn’t even able to actually play Conflict until almost two weeks later because I was unable to join servers. And if I could I got disconnected almost immediately. So my initial play time was spent in Game Master, co-op missions and trying to play C&H

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I’ll replay the tutorial though and share my thoughts on it.

grand marlin
# sick valley Have you played through the Tutorial before joining an online match? I'm trying ...

Hopefully it's okay, when I share my tutorial experience.

It explains the basics well, but sometimes it was more a try and repeat for me.

As I mounted the LMG of the jeep, I don't know how do get back to the driver seat. So I exit the car and enter it again.

Or there where you must build a street barricade, I must drive a little back with my truck, to build it first. Or friend of mine had used all materials before in this camp, so he doesn't know, what he can do and restarted the tutorial.

Last problem I had, that I loose the orientation and it was hard to use the map as help, because I don't know, what do I have watched out for. I learned in the later sessions, that there are signs on the map, that are helpful.

And looting bodies correctly I saw in a video three weeks later, that means I didn't know that's possible the search in pants and so on for bandages or other stuff. 😅

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Today I would everyone to recommend to play the tutorial and read the field manual first

kind hedge
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So I just started it and immediately remembered I quit the tutorial. I don’t have much patience for basic shooting/movement tutorials. I guess it’s a pet peeve. Especially when I cannot skip them. I think you should be able to select “chapters” of the tutorial. Idk, some system where I can choose the part of the tutorial I want to play. Go forward or backward as necessary.

After unloading the supplies at the first point, I got out of the truck because previously in the tutorial it allows you to skip the drive. This time it did not.

But then I was unable to get back into the truck. So I just ran to build the next bunker. Unfortunately, the objective after that told me to get back in the truck. Problem is, I don’t have a truck. And I can’t get one without being at a Motor Pool. Which I would have to physically run alllll the way back to.

That was enough for me lol. Overall it’s seems like a very outdated execution of a tutorial. It’s also very boring. I think simulating a downscaled Conflict match with AI would work better. Take me through the same steps just make it feel more like the actual play experience.

And also separate it from the movement tutorial. Game mode tutorial shouldn’t be coupled with Game Basics.

livid prawn
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I had the same feel, also conflict gamemode is too big for my fried dopamine receptor brain

hazy lark
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I like the idea of showing this with AIs, vs AIs in a scaled down form

onyx kelp
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What if we could only spawn at the costal bases and on the group leader (Who always spawn with a radio on). Maybe we could also spawn on some inland bases like Levie military base and Entre-Deux or the valley to the north of it.

Currently, what I see a lot of players do is spawn at a point > Get in a car > Drive to the nearest enemy point ALONE > DIE > Repeat.

Having the ability to always spawn on the group leaders will keep players together making for more teamplay and better gameplay.
Also, limiting the spawn points will lead players to regroup before heading out which will lead to more teamplay and thus better gameplay.

This way, instead of fighting one enemy soldier rushing a point every two minutes. You will fight a group of organized soldiers which will be a lot more fun.

hazy lark
onyx kelp
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It's not forcing coordination. It's creating an environment in which players are more inclined to cooperate.

quiet mica
quiet mica
hazy lark
keen current
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The Field Manual about constructing structures does not explain how to rotate them.
I had to replay the tutorial to figure it out.
Would be great to see that added, as the action itself is a bit counter intuitive

grand marlin
quiet mica
dreamy crag
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I think it would be nice to have coordinable AI, something like DCS but actually functioning and not in aircraft

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Some people prefer singleplayer, which is currently like nightmare mode

lean stirrup
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how was the last patch? still disconnects?

real trellis
kind hedge
# livid prawn I had the same feel, also conflict gamemode is too big for my fried dopamine rec...

Honestly, Conflict at its most basic definition is connect your HQ to enemy HQ. When a base is within radio signal of something you control, you can “Establish Comms with HQ” this now extends your radio signal even further. That is how capturing works. The red lines between bases show what can be captured. You can find physically locate these bases by using your map & looking for the flag/flag pole in the game world.

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The freedom of the mode comes in how your team decides to execute this goal. The additional gameplay elements come in the form of building fortifications, vehicles depots, armories, making supply runs, etc.

The main thought process is how do I extend my teams reach, while hindering the enemy team from doing the same. Because the win condition is simply capturing the enemy HQ, not all bases. They enemy HQ acts as any other base, it can only be captured if you are radio signal reaches. I would suggest playing solo by launching via Scenarios. Simply focus on the basics of capturing and navigating the map. Kill AI, secure, repeat.

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There’s an in-game leveling element as well but you need not worry about that right now because you won’t be able to stay in a match long enough 😂

hazy lark
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Solo conflict is actually good practice - it lets you find good routes, overwatch positions. AI with all their limitations are pretty good at spotting - with significant bonus when target is skylined or in direct sunlight. Fighting them actually helped me learn the difference between thinking im hidden and actually being hidden

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I blame sneaking games, they instill movie stealth habits with shortsighted guards. Reforger bots are merciless in comparison

real trellis
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Do we have any official info how many supplies we need to respawn AIs on points?

kind hedge
sick valley
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Spawning AI defenders in exchange for supplies is a feature planned for one of the major updates.

onyx kelp
lean stirrup
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awe shit

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we just got a real patch

quiet mica
quiet mica
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i also think that every respawn ticket in order to be rebuilt needs to reduce the supplies. As is, theres no purpose for supplies after a certain point and there shouldnt be any difference between spawning an AI and spawning a player. This way we would see constant streams of supply trucks racing around and give purpose to gurella actions of waiting alongside the road behind enemy lines to hit a supply truck heading to the front.

onyx kelp
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I will add that spawning AI, taking weapons and ammo, spawning a vehicle and a player should all take supplies in the future.

kind hedge
quiet mica
kind hedge
quiet mica
undone tide
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yeah, the strategic potential hasn't even been scratched in the slightest yet as it's quite impossible to coordinate as a team with the disconnects. hopefully this new patch helps atleast slightly with the optimized traffic

quiet mica
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if your body just fell dead or something when you dced even THAT would be better so someone could grab the radio

undone tide
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i'm liking the idea of additional AI with supplies. i love attacking the back objectives to cut off the enemies radio signal, but without AI and especially with low-pop it often just becomes a race of who can cut the enemy off whilst they're doing the same thing, with neither side ever actually ending up engaging eachother lol

quiet mica
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but yea, in my mind it's why i am incrediblly disappointed in the performance of BI on this. If they can't fix the disconnects, and theres minimal evidence so far that they can, then they SHOULD be able to easily make the servers put you back where you were when you disconnected. The fact THAT hasn't happened just reinforces my negative opinion

undone tide
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yeah definitely it's my favourite thing to just find a house and camp that with a radio, and send all the new-spawns out charging, especially with the point command lol. the radios can be a bit OP though, especially if you find an attic you can camp, but i believe the developers hope to rework it eventuially

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i think they'll be able to fix the disconnects for sure, it will just take time and i hope they don't have to compromise by lowering max players permanently. the fact they reduced the traffic for a lot of things by half this patch is a great sign

quiet mica
# undone tide yeah definitely it's my favourite thing to just find a house and camp that with ...

yea but its not hartd to find a radio operator, people arent dumb and when everyone keeps coming from the west, you just follow the trail of bodies. I've literally been hunted through a town as defenders kept chasing me down by finding the people spawning on me, until i was hiding ina bathroom with 8 other people spawning on me.

Oh god i so wish someone had opehned the door to that bathroom. 5 or so guys were searching the house, they KNEW i was there...but no one checked the bathroom for the 9 of us glitched into each other

kind hedge
quiet mica
undone tide
quiet mica
quiet mica
kind hedge
undone tide
quiet mica
undone tide
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ahh okay yeah that makes sense. back when that happened was like the first week when not many people even took radios, so i had like half the server spawning on me and absolutely flooding out of the house lmao

quiet mica
undone tide
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yeah same there's no reason not to, until there's more useful things to take in the backpack slot. even just offering backpacks at the armory would make you toss up between radio or backpack for RPG's or whatever

kind hedge
undone tide
quiet mica
undone tide
# kind hedge How do tickets even work. Like is there a display for them

you can mouse over the objective iirc, and it will have like x/14 at the bottom which is how many tickets are left. each time someone respawns on the point it drains a ticket and when no tickets noone can respawn on the point. you can see which objectives are out of supplies as it loses the X through it's icon on the map. they replenish over time, and a supply depot can be built to expand the supply ticket pool

undone tide
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it almost seems like an oversight leaving the infinite radio's in with this system, but i'm not exactly complaining especially when the radio man can just disappear infront of your eyes with a disconnect lol

quiet mica
undone tide
# quiet mica nah, so long as the slot system is there its fine. plus it helps that people ca...

absolutely, i actually thought it worked that way for a fair while until i learnt that it didn't lol. it just sorta makes sense if the infinite radios are only for squad, and the limited are for whole team spawn points. either way, there should be some information on whether your backpack is currently active or not as i thought my radio was just bugged on occassion until i learnt how it works

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would also promote more squad gameplay, most of the time the squad i'm in is just all over the map doing their own thing, though again that's likely the disconnects that are mainly to blame

keen current
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I dislike the spawn protection alot. You cant even tell if somebody is protected and for how long.
Its nearly impossible to take a town where someone is, as they can nearly infinitely re-spawn, and often thats directly next to the radio too.

Thanks to the spawn protection, you need at least 20s to kill someone, and they get a new spawn point every 30s right?
So you have to kill them about 20-30 times to take one town without getting killed yourself?

quiet mica
# keen current I dislike the spawn protection alot. You cant even tell if somebody is protected...

So I disagree on this. I had a case where 1 guy was able to keep 3 people suppressed from spawn to spawn and we literally only killed him just as we ran out of spawn tickets. Now THAT is an issue: spawn tickets need to regen much much slower.
Spawn protection is also very short, it says its 10 seconds but its no where near that in reality because we would spawn, survive maybe 10 steps and then die.
I think the solution is simple: The spawn system places you down in a random, obstruction free zone anywhere within 100m. this is a hard one ultimately because arma wasn't meant for this CoD style gameplay with protected spawnpoints and such.
But all that said, it isnt that hard to take bases unelss you're alone, which frankly i disagree that 1 person should be able to do it. I think it would make it much much better for game play if there were 2 or 3 radios that all had to be activated at the same time. this would force sides to use more forces to take locations and prevent the lone wolves from having effects on the battlefield well outside what they should be able to do

keen current
# quiet mica So I disagree on this. I had a case where 1 guy was able to keep 3 people suppr...

I could understand it, if the spawn is quite a distance from the radio, but being able to spawn essentially unkillable for a couple of seconds on the objective is stupid. Especially because securing the radio does not block spawning, and takes almost 3x as long as dying and respawning does.

Lets say the base was empty, on an open field. You and 4 guys starting to secure it. Just as you reach 90% progress one guy literary spawns next to you.
He kills you and one of your mate instantly. He gets killed in return. Now what? You have 2 guys left and he can instantly re spawn, and is protected again. As there is little to no cover on many bases, he can use that short protection to just charge and kill the other two too. He fails? He can essentially do it again until he runs out of tickets. Do your guys have enough ammo to deal with that? Probably not.

Ive been in these situations on both attack and defender side.
Against 2-3ppl you need closer to 10-15ppl attacking if the defender are smart.
That on a 32 slot server? Good luck.

quiet mica
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because they literally took a simulator meant to be as realistic as possible...and added invulnerablity into it.

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oohhhh i know! I KNOW! it would be an incentive for people to build bunkers (make them more costly too) so that every bunker is a spawn point and you can randomly spawn in one

keen current
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If spawning is really such an issue just add a bunker on every objective that only the defender can enter ("spawn")

quiet mica
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yea but i wouldnt want a perfectly protected bunker that can be shot out of either

hazy lark
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@quiet mica I agree on random placement with preference for sandbag bunkers. Much better than any sort of invincibility

upper flint
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The amount of points there are on the map by default is a massive detriment to the experience
Conflict would greatly benefit if there were like 50-75% less points on a 32-48 player server
You can go like an hour just capping points with zero resistance
And when you do cap a point it will get capped shortly after you leave

onyx kelp
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The only constantly full 64 server is the Morton Saint-Pierre server because it has less points and a lot of action.

quiet mica
upper flint
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Why do you have so many points when the player count is clearly not enough to protect all of the,

quiet mica
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i actuall ydidnt read that very well and you're right, on the lower pop servers i can see it

onyx kelp
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In a perfect scenario there shouldn't be more than four points at play

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Even then its too much for 32 servers

tired prawn
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Does the main base randomization not work on a dedicated server, or do I have shit luck? I have restarted and save-wiped my server 8 times now and the US is always on the north base.

kind hedge
kind hedge
kind hedge
upper flint
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Two squads is already 16

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If had 4 squads of 4, each squad could handle probably two points, just jumping between the two

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Just northern everon has like 15-20 points

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@hazy lark why do you disagree

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Running logistics would be easier too, not that people actually do it lmao

hazy lark
upper flint
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Checkpoints should be populated by AI

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And not just the initial fia dudes

hazy lark
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So you go in a small team and capture a series of bases with little human opposition? Well. Either you're capturing points that lead nowhere and enemy doesn't care... Or you're doing something right. You're hitting where the enemy isn't and gaining ground before they can react

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If your avenue of approach leads anywhere you will usually encounter opposition after 1-2 points ;)

hazy lark
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I don't think main conflict should be adjusted because you already have alternative - smaller scenarios like Morton v St Pierre

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It's actually pretty popular and has just what you request

kind hedge
hazy lark
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PC has a very popular private server POWERBITS running smaller conflict. XBox should get that ASAP

hazy lark
kind hedge
kind hedge
real trellis
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💡 How about post changes about Conflict in another section in Updates Notes?

kind hedge
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Project Operations Conflict server is up

kind hedge
gaunt iris
kind hedge
quiet mica
undone tide
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that's a great change. does presence/groups mean the number of soldiers?

kind hedge
fickle nymph
quiet mica
kind hedge
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Oh yeah it's great.

hollow fox
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Vehicles on Xbox as a passenger or even on the outside watching a vehicle is horrible now, jeeps just bounce around. Broken.

onyx kelp
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Having all objective points looking basically the same is a downer and it takes from the enjoyment I get from capturing points.
You should change a lot of points to gives them identity. For example a point can have howitzers emplacement and trenches, another could have barracks or broken down vehicles like a vehicle repair site.

quiet mica
fickle nymph
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Howitzers wouldn't make sense in this map and scope. Maybe at best mortars.

onyx kelp
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Anti-air points, radar emplacement points. Point with anti-ships rockets.

clever tartan
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PLEASE GIVE US KIT SAVES PLEASEEEEER

fierce mist
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are they ever gonna make the servers larger

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on xbox i mean

onyx kelp
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For real, when will the loadout be activated in vanilla?

torn vortex
onyx kelp
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It feels weird leaving a match before it's over but matches could last for hours and hours. A match timer might be worth considering.

hazy lark
hazy lark
# onyx kelp For real, when will the loadout be activated in vanilla?

Loadouts actually upset game in conflict current limitation is part of the game.
Add nonconditional loadout selection and armories become worthless. Right now it's a tradeoff:
A) Start from coastal base for full.kit selection
B) Start from outpost with armory for weapon and ammo selection, no backpacks or custom vests
C) start from frontline outpost with rifleman kit and do your best

onyx kelp
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When the logistic update drop, I'm expecting to lose points for picking up weapons and ammo, spawning vehicles or spawning AI. Loadout would work the same way. It will take points to spawn with your full loadout. If there isn't enough points, you will spawn with a limited version of your loadout. Think of a system "similar" to Squad.

real trellis
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And how post images on this channel?

plucky trench
real trellis
torn vortex
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resupply point if im not mistaken, check at main base.

torn vortex
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Nvm its motor pool

fickle nymph
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CTI matches traditionally had no timer but IMO it has always been the missing link as servers tend to die when people no longer got free time to game 6 hours or longer to see a full match.

real trellis
fickle nymph
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Is the question what icon that is?

frail solstice
fickle nymph
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I don't disagree. It's just sorta how they play out.

sick valley
onyx kelp
frail solstice
sick valley
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No time limit is planned.

worldly rock
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Perfect

onyx kelp
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The game been out for a month. Give us some crumbs

fading lava
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Are invisible people gone yet?

worldly rock
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Actually I think they are, I tried testing it after the last update and it doesn't seem to work anymore so fortunately it seems to be fixed

onyx kelp
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Currently there is a problem of a player taking an enemy radio and spamming the platoon channel with 10 hours goat scream video.
To find and mute them you will have to go and mute players one by one which isn't ideal

A SOLUTION to this would be to randomize the platoon channel on the radio similar to how the code names of objectives are randomized each match.

worldly rock
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I can imagine how annoying that would be but that's kinda funny ngl

hazy lark
fickle nymph
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I think the better solution would be not allowing the enemy to broadcast on the platoon channel, only listen.

Or a more gamey version would be not allowing hand helds to freq up to a platoon net.

hazy lark
fickle nymph
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I mean you can still do it with other channels, just not the platoon channel. Because yea said spam reason

winter hatch
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Why can't I move forward here?

winter hatch
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Nvm apparently I have to move the mobile HQ closer to the objectives. Weird that Montignac, the most strategic town on the island isn't an objective

winter hatch
jagged sedge
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mod?

clever tartan
winter hatch
clever tartan
winter hatch
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Yeah but it's in the middle between them so I guess I just don't get it. You have to set a mobile HQ there anyway

clever tartan
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I am just so happy this is the 80's and not future,its just so immersive having too use ur binocs,compass n etc ArmA 3 never did much for me and ive been playing since OFP

fickle nymph
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I think it's designed that way to encourage mhq usage

winter hatch
fickle nymph
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Agreed, but at least it's a great place to hide a MHQ

lyric linden
lean stirrup
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Hows Arma these days, did they fix all the disconnects?

hazy lark
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seems much better. Just finished a match on 64/64 with no disconnects (admittedly it was just 30min-ish - still, not even 1 DC)

lean stirrup
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thats impressive

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this last patch might be the one

frank mantle
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I'm LegendEdge from conflict, anyone remember me?

worldly rock
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No

hazy lark
#

Big apologies to the guy I FFed point blank in a jeep because his nametag didn't show

#

Next time I'm gonna ask a trick question like "codename for Morton"

onyx kelp
#

Two minute preparation time at the start of each match similar to squad would be nice.

runic willow
#

What are your guys tips for dealing with AI? Most experiences I’ve had with them is them firing basically full auto, 100% accuracy from any range, while also walking towards me.

onyx kelp
#

I run them over in Conflict.

runic willow
#

With the jeep?

#

Or only when you get the armored vehicles?

onyx kelp
#

Standard jeep. They can shoot for shit when you are moving.

winged crag
#

Standard jeep works, but I prefer a supply truck. They seem to aim even worse at supply truck drivers

winter hatch
onyx kelp
#

The US soldiers can't get in and drive Soviet's MHQ. The Soviet whoever can get in and drive US MHQ.
I've seen this few times so I thought to report it because it's probably a bug.

undone tide
onyx kelp
#

So it been ~two weeks since spawn protection was introduced to the game. Are we ready to ditch it yet? Because it's the worst mechanic to exist in any game and I had no idea what you were thinking adding such a mechanic to such a game.

ocean shuttle
#

Absolutely love the concept and mechanics of this game, I hear people online talking about adding choppers and and other crazy stuff. Listen, at the current state of the game, forget the choppers for now, its to laggy as it is, its already a challenge to join and play a full 32 server, I usually get an hour worth of play on a 32 server before I get kicked, loose rank, and cant join back in. Right now focus should be on server stability and a light tank for the americans so they can compete a bit better, and I suppose the russians should get a jeep mounted mg to keep things equal. After alittle ground vehicle balancing and server stability, then think about choppers. Baby steps guys, choppers would ruin any stability the servers do have right now

iron oxide
#

Has the saving for single player conflict been fixed?

waxen carbon
#

Hi

#

Hello

undone tide
onyx kelp
#

A conflict scenario : Saint-Philippe & Saint-Pierre but its only the points on the main road between the two HQs.
So starting from the south: Saint- Pierre, Vernon, Durras, Levie, Simon's wood, Provins, Montignac, Tyrone, Meaux, Saint-Philippe.

hollow cove
#

Can anyone help me setup conflict mode for my terrain that ive made?

sick valley
torn oxide
hollow cove
#

and it still crashes

fickle nymph
#

Choppers are going to make fighting on the damn mountain so much better.

civic whale
#

got the game and have a question
is there any other place where you can get a different vest than the main base?

onyx kelp
#

All costal bases has equipment boxes.

worldly rock
gaunt iris
onyx kelp
#

You should implement the Flip a vehicle mod into the game and make it an official part if the game. It's so frustrating to be powerless to flip a vehicle back.

molten mortar
#

Hi, I'm new to this game, how do I create an account? plisssssss😔😔😔

onyx kelp
#

Account for what?

molten mortar
#

@onyx kelp arma reforger

#

😔

#

PliSss

onyx kelp
#

You don't need an account. download the game via steam and play

molten mortar
#

to play weapon reforger@onyx kelp

#

@onyx kelp I already downloaded it on steam, I open the game and it sends me to a page

#

:(

#

aid

torn vortex
#

What do you mean? What page? Do you try to log in via top right button on main screen?

molten mortar
#

When I click on it to start the game it sends me to a page

gaunt iris
#

lol where did you purchase this "arma reforger"

molten mortar
#

wtf, is it bought? I only downloaded the weapon reforger dedicated server

livid prawn
#

why would you want to host a server without having the game?

molten mortar
#

Bro I didn't know that the game was bought, can I buy it on steam?

flat junco
#

How did you downloaded the server?

molten mortar
#

by Steam

marsh pike
#

For many stream games you can get the server for free (under tools)

molten mortar
#

you help me?

onyx kelp
#

Please for the love of everything good add a different standard rifle for the US. the M16 sucks ass

turbid hornet
#

well it was their standard weapon back then, so you are out of luck

onyx kelp
#

last I checked the hitreg irl was pretty good so a single fire weapon was a none issue, unlike reforger were a full auto weapon gives massive advantage.
This is why the US should get another choice for standard rifle, like the gau15

flat junco
#

Reforger is set in the late 1980's, and even though the M4 was developed in that time, it took 10+ years before it got used by the US military...

#

And the GAU-15 is a 50cal... Not exactly an AR in any form...

#

I guess you mean the CAR-15? Which is the M16... Although the carbine and submachine versions would work, although in that time only used by the marines, not army.

gaunt iris
#

whats wrong with the burst m16...

#

you can fire it faster than the sub 600 rpm (which is too slow for the Ak74)

onyx kelp
#

I did mean the CAR15, there is a mod called the gau15 and it's the same weapon. That is why I called it that.

gaunt iris
#

GAU-5 = CAR-15, GAU-15 = M2 Browning

onyx kelp
#

I just checked and the mod does say gau5

fickle nymph
#

To be fair at a meta level a full auto-m-16 would be nice.

#

With how hit registering is working, full auto is a godsend in CQC.

onyx kelp
#

Assuming we will get an update that expands logistic play in the future, in which building, taking weapons/ammo, spawning vehicles and spawning AI takes points.
I think it's important to have a system in which we can spawn a supply truck driven by AI and assign it a route and a destination then the AI will transfer the points instead of players.

Every game I played with a logistic system, there are players who will willingly do logistic, some are happy to do it but plenty will do it because they have to for the sake of the team.
This is why such a system could provide a choice to the players. They can do it if they enjoy it or spawn an AI to do it if they don't.

marble sigil
onyx kelp
#

I actually had this in mind while thinking of the suggestion

worldly rock
sick valley
#

All this is planned. We need to teach the AI how to drive properly first though :)

gaunt iris
#

"Teach" real ai confirmed guys skynet is around the corner

marble sigil
#

Tesla driverless cars are about to get some competition 😄

fickle nymph
#

In regards to the Foxhole thing, it was a very minority group of the overall logistics community withing the game. I think the "union" at the time was basically e-mailing every e-mail outlet trying to get attention lol.

The gripe however had merit because low population fights = you sacrifice 1-3 players on your team to just do grunt work to be competitive.

winged crag
#

As it stands, it would be exceedingly helpful. Especially when you have only 16 players to a team, having 2-3 players busy with logis is a serious loss to front line firepower.

stable quail
# fickle nymph In regards to the Foxhole thing, it was a very minority group of the overall log...

I don't think it was a minority. A lot of logi players feel like the Devs aren't paying attention to what is arguably the most important aspect of the game. Adding more stuff to produce while making distances between factory towns and scrapyards longer. Making for longer drives and more time invested for less accomplished.

As a logi player, even though not vocal about it, I supported folks just not doing logi for a couple wars.

flat junco
pliant egret
#

Would be cool if bases required a small amount of fuel and supplies to run because of generators for radios and wasted/lost supplies

onyx kelp
sick valley
#

We will let you all know soon enough.

fickle nymph
#

I will say I appreciate greatly the more inventory based vehicle inventory. I hope that becomes more of a staple over the simplified point system from the older games.

fickle fog
sick valley
#

We're looking forward to bringing you this stuff, teasing about it too soon is not tempting at all :)

fickle fog
#

Damn was sure I could get something outta that hahah

loud pulsar
#

Should the saving issue for conflict for SP be fixed? Because I still have to start all over again each time I open the game again.

lean stirrup
#

game still randomly disconnects right?

severe coral
lean stirrup
#

getting there then, thats good

gaunt iris
#

I had a gltich in a server where it kept respawning me back to base and I had to respawn because free look could not be disabled nor mouse clicks outside of menus, like tab/ esc menus. might have been because I alt tabbed.

onyx kelp
#

When spawning on radios I've been spawning inside walls a lot since the last update

Lekker Dolt
Remove radio spawns for conflict/temp remove them until the issues around them are fixed, same with smoke grenades

🌈ᵒⁿRustyFork🌈
Also, everyone can get a radio now which turns the game into a BF game in which everyone can spawn on everyone.

Lain Iwakura
Yeah the crate with radios at the antenna needs to be taken out, it's unlimited radios. Kind of makes the limited boxes in the command tent irrelevant

onyx kelp
#

I keep getting stuck at the generator and fuel cans by the commander tent.

fickle nymph
#

We need LR's tell the player counts can increase. Some the best fire fights IMO were simply two groups with radio bp spawns going at it. Otherwise firefights can be over, very fast.

onyx kelp
#

The problem I have with the current system is the radio operator has to stick back and **basically **not play the game for the sake of the team. Giving group leaders the ability to place spawn beacon might be a better choice for all players involved.

gaunt iris
#

does it work if you place it on the ground like with the flashlights

flat junco
#

I think that just respawning at a (non-contested) base would make more sense.
It allows for regrouping and more coordinated attacks (if people would be able to work together).

#

Spawning at a RTO or spawn beacon makes me think of Battlefield 3+, which is just a slaughterhouse in most cases....

gaunt iris
#

public and working together... half of the people act like little girls afraid of talking into the mic

flat junco
#

Which is why I never play(ed) on public servers 😅

gaunt iris
#

Rs2 vietnam has the same spawn system but with the "squad" leader

worldly rock
#

Personally I'd like to see the spawn radios removed completely, and MHQ should only be used as a spawn point, and shouldn't open up lines to capture points that can't already be captured

onyx kelp
#

My first thought was to spawn on the group leader instead of radio operator to keep the group together but this mean the leader will have to stick back during assault and miss out on the action. This is why I think the spawn beacon (Rally point) is the better choice

winter hatch
#

Do radios currently have limited spawns?

onyx kelp
#

No.

#

You can spawn on it indefinitely but once every 40 ish seconds

winter hatch
#

I feel like that would be good to add. Limit it to like a platoon and then you need a new battery or some BS like that

onyx kelp
#

The higher the rank of the radio operator the less time you wait to spawn

winter hatch
#

I knew about that part

#

What prevents you from spawning at camps? I've had it where it wouldn't give me that option after I previously spawned there and I don't know why it stopped. I died relatively close to it and it was still ours

gaunt iris
#

I had a bug where it kept spawning me at base....

onyx kelp
#

Camps has spawn tickets, you can't spawn anymore if the spawn tickets are over

winter hatch
#

Where do you see spawn tickets at?

onyx kelp
#

Mouse over any point and you can see them as 6/6 or 14/14.

winter hatch
#

Hm. Odd I've never noticed that before. What increases the number?

worldly rock
#

Time

onyx kelp
#

number of buildings

worldly rock
#

Sorry, time to resupply the tickets

onyx kelp
#

Building one armory or one vehicles depot will give you 6/6. Building both will give you 14/14

winter hatch
#

Was this all covered in the tutorial and I just don't remember?

onyx kelp
#

I don't know

worldly rock
#

I don't remember it being in the tutorial

onyx kelp
#

Never played it

gaunt iris
#

whats a tutorial ?

winter hatch
#

Okay. I originally thought proximity of enemy might have been why I lost access but then I pretty much ended up spawn camping an objective as guys kept spawning in.. although I could have sworn we controlled it

gaunt iris
#

spawning back at base is dumb, it should spawn you to the closest camp or tell you in that you have no tickets

winter hatch
#

I agree. It was really annoying. Even more so with the timer for radios being bugged

#

I also support the rally point system or something. Don't Iike having to sit back

lapis trail
winter hatch
#

Oh while I was on vacation. That would be why I missed it.

#

I really wish they had that nice notepad thing from CWA in here where they could have the rules and gameplay mechanics listed

worldly rock
#

Field manual kind of does that

#

But doesn't go into a lot of detail

winter hatch
#

Fair point. Have to go into the escape menu for that though right?

worldly rock
#

Yeah

#

Can also be perused through the main menu

winter hatch
#

Yeah that takes you out too much. Would rather have it on the map screen or similar

fickle nymph
#

Def agree about the MHQ thing just being the dominate form of mobile spawn tell other things can be worked on. It sorta tosses back into just old CTI but hey at least it stabalizes the meta a bit

lapis trail
#

Keeping some of that stuff up to date can be tough when a mission is in active development. If it wasn't for having to write commit messages I would totally forget to document half the changes I make to my own projects 🙂

sleek timber
#

Do you guys wish you could have like 1 pre set loadout like if you spawn at HQ or Coastal. I find having to rearm like that all the time tiresome

winter hatch
#

I would if they were limited. As in, one marksman per 30 players on the team, 2 ARs per 12, 2 GLs, per 12. I dislike the current everyone has a LAW, SAW, and Sniper and having loadouts would only make that worse

woven zealot
#

I like the aspect of every life serving a different purpose and needing to be kitted for different scenarios, where as when I have to spawn and build a entire new load out puts more emphasis into the importance of that life and forcing you to play slower and stay alive longer.

fickle nymph
#

It would be nice if there was a "strip" button or pre-load out options you can select. Constantly replacing your uniform for say a Machine Gunner so you can fit a extra belt can be tedious in high casulity fights.

torn oxide
#

With an edit conflict mission you have loadout. And no fps lose and no more crash than the vanilla conflict

winter hatch
#

Really think something needs to be done about MHQs or the end game or something. I don't find sitting at our HQ for a half hour just in case the enemy try to use an MHQ to attack it to be very fun. But if I don't, they can just walk in and hold F for 15 seconds and win without firing a shot. It's very anti-climatic.

That just happened in this last game. I was having a blast trying to defend Meaux and then the game just ended. I don't recall even seeing a warning but if there was one there was no way to get back in time. And maybe in a game where everyone is working really well together there is a way around that but that is not the way the game is working given the low player count.

Maybe at least a warning about HQ detecting the MHQ.

worldly rock
#

I agree that MHQ shouldn't enable point capturing

winter hatch
#

I'm not even necessarily saying they should take it that far. I have mixed feelings about it being useful for other zones given that it gives a different type of objective and can allow games to play out differently. But if they do keep it with the point capturing modifications then I feel like HQ needs a warning or jammer or something at the very least. Even if the jammer can be destroyed. It at least buys some time. And I also kind of feel like HQ should be more of a search and destroy objective with multiple targets that need to be taken out.

I feel like the end should be a big event where everyone gets to participate instead of one guy just sneaking in and holding down a button. But maybe that should just be for a different game mode

gaunt iris
#

i never knew that was possible

#

but i can only play for20 min

winter hatch
onyx kelp
#

The commander tent spawn point is hazardous. Move at any direction and you will get stuck at the tent, sandbags, fuel cans or the generator.