#reforger_feedback
1 messages · Page 5 of 1
because your bullet needs to hit them in the position they are at on the server, not on your screen
They weren't teleporting. They were jittering even when they are standing in place. It's like they were being shaken in place.
Try reconnecting next time u see it. If it still persists
also sometimes my gun shoots bullets that dont deal damage, as if the server didnt even see me shooting
Stop hiding then...
there were also a few times when I fired an HE bullet in open space and died because on the server I was behind a wall or something
Last night I Alt+F4 the game and went to sleep after shooting 6 shots into someone from two meters away and nothing happened to them.
I eggspirienced that alot with pistols. To the point that i stopped using them
pistols shoot bb bullets in the game
You either headshot people or you die if using a pistol.
To the point that they cause 0 damage point blank
headshot is instant kill assuming you actually hit the head on the server
Idk man, i sneaked behind someone, 1m away took aim to the head, shot once... nothing, unload rest of the mag in rapid fire, he looks around and shoots me. And this may be coincidence, but it only happend with los pistolas
remember position of things on your screen and server is not in perfect sync so you may have actually missed the head
Ik, but isnt much of an excuse. Both of us were standing still (he was camping in building).
I know it isnt, just saying what mightve happened
https://media.discordapp.net/attachments/329978448938532868/1079779430798475284/Screenshot_2023-02-27_175713.png?width=1202&height=676
Game freaks out when trying to download mods.
Ha! I got to 999! But its quite common, yet i could never reproduce it.
happens to me every time I try to downgrade a version, or at least used to since now downgrading is stuck on 0%
Hey where do I go to see the newest proposed stuff coming to arma? Also is there a place in discord for the community to give the BI feedback. I know this is the feedback channel but it looks to me like just players chatting in here. Bit then again I don't really know that for sure as someone in here may work for BI directly
Planned content and feature : https://reforger.armaplatform.com/news/roadmap
Feedback : https://feedback.bistudio.com/
Developers do read what we say here so you can post in the #reforger_feedback channel too.
Bet thank you
Ok awesome. My friends and I do a lot of rp stuff(cinematic). We want really badly a faction for just plain civilians instead of having to dress an entire town worth of ai into civilians clothes. Also parachutes for some dope halo infiltration stuff. And lastly, is there some way to make the bots see what humans do because sometimes those guys see us from like 600-700 meters away while hiding behind building lol 😂. But I'm patient. I'll wait for these things. Still love the game and where it's going
I played today like 3 hours and send 10 crash reports from cca 20 total. Absolutely no progress from the last patch, maybe it crashes more often.
how do you turn things around in the new building mode?
Hold shift
bulletproof seizure
Makarov PM has saved me tons of times when i go marksman
Phasing through bullets like he is the flash.
Joining modded servers is a nightmare in this game.
Still can't save 40mm grenades and RPG rockets in loadouts. Also seems that saving binoculars to character is broken again.
also can’t save settings or change keybinds🙃
Yup
Need fuel animation or button to refuel vehicles
Will be added in the future, as it is on the roadmap
Imagine having to stop at gas stations on the way to the front
Imagine camping and holding bases around gas stations
Why are materials/textures so low res in the game. When you look at them up close it's terrible. https://i.imgur.com/kJTzdT6.png (All on ultra)
Because the only texture you should see up-close are the ground textures when you got shot 😉
And I should make a ticket on the feedback tracker with all the textures you found, although I guess those are not the final textures or someone forgot to update them to higher resolution ones. On the other hand, using lower res textures is mostly for performance reasons, which has nothing to do with your graphical settings.
Most likely, all the textures on the houses and related objects look like this. Textures in general in new games look strange, even if they have a 4k resolution and the material takes up several tens of MB in total.
There are some unfinished or badly done textures in the game, for example on some tree trunks where they should be seamless. But that probably won't be the problem.
This game is quite random in anything - https://i.imgur.com/oWd69G1.png
lol i get that shit all the time i think it does the whole icon rendering thing wrong somehow, honestly it is annoying but also quite funny
Treat wheat field as bushes instead of grass. Too many times I would see players hiding inside the wheat field thinking no one can see them.
Guns blocking bullets is MEGA annoying.
Agreed
If they shoot your gun it should fall from your hands
Or remove collision for bullets in the gun entirely
Mag dumping someone with an AK only for their M249 to soak up all the bullets is infuriating
Maybe a quality system like dayz perhaps ?
Having a ruined gun or helmets would be dope
DayZ quality system was good until someone from BI had bright idea in the year 2022 that the combat knife will fall apart when you butter the bread 3 times 🙂
any plan on implementing a scoreboard?
I saw one modded with the rush mod early on, but there's always been a scoreboard with arma games!
also, I've been having issues with nvidia shadowplay on this game, anyone else running into sketchiness with it?
There is one? Just doesnt show kills/deaths
there is? How do you pull it up? Kills/deaths are pretty important
literally the A3 scoreboard is all that's needed
not sure if it's a limitation with kill crediting or what but
it does show k/d but doesnt count AI towards kills
sheesh ok I'll look into that tonight thanks guys, I've got 300hrs on the game and haven't seen it yet 🙃
also, how about shadowplay anyone get that working properly? I'm running an EVGA 3070 in game performance is great but enfusion seems to not cooperate with whatever api is going on there
it works for me on 3080 with no special settings
ok, my system must be scuffed then appreciate it
if this comes i can see the russian ak's having a great advantage in this category
Ruined weapons and equipment are two of the things I wanted most from DayZ. Seems wrong to be able to use the gun of a guy you just hit with a 1000lbs bomb. I wouldn't want them degrading over time but damage from weapons would be nice.
Also want the ability to repair vehicles piece by piece. Can do some good guerrilla missions if you have to find pieces of vehicles to fix up the ones you damaged instead of just driving a magical truck up to it.
Oh and the bandanna on the arm thing too. Great for coup missions
And you could sabotage enemy operation by stealing wheels from their vehicles...
Mofos will shoot you while wearing the same uniforms as them, nevermind a bandanna on the arm.
It will add drip though and look cool af
Not everyone plays MP... or the game at all for 2 months in my case but hopefully something will bring me back
I will play this game forever because sneaking up behind people, taunting them then shooting them in the face never gets old for me.
I'm just picturing you still playing in 50 years when everyone else has moved on from the game; wandering the forests for eternity looking for targets that you'll never find. Brings a tear to my eye
My characters and me will look like those wandering nobles from elden ring
Anyone else having issues placing the Russian box or rhs box. Everytime I put it down, it kicks me from the server and won't let me back in after I put down the soviet arsenal or the rhs arsenal
Ok I just reverted to the most recent version before the update and now it works fine so yep something with rhs
that would be funny as!
yeah the freebuild update didn't make the greifers, you should join an idiot free group and then enjoy
Bases can be built on water 😕
I feel like one simple change could help: change vote-kick to vote-ban.
It’s hard enough to get a team to band together to vote kick someone, even when they’re deleting bases or doing the drop grenade / hit respawn so they can TK without consequence.
When a team finally gets their crap together and successfully kicks a troll, only to have them rejoin three seconds later and continue trolling, it kind of defeats the purpose.
I’m sure someone has probably brought this up, but a fix to client side lag buildup on modded servers would be nice
wat kinda lag buildup
I forget the term, but it’s client side lag. Where something with memory loss.
Basically it’s lag caused by desync but what it’s doing catch back up is reduces the frames but it never catches back up.
Huh I have not experienced something like this yet
I have multiple times, only way to fix is to restart your game entirely.
So, you have 2 issues:-
- You don't like the look of players made bases?
- That player made bases somehow made griefing worse?
Now if you could please explain how it's made griefing worse; since there isn't an apparent connection between the 2.
players can spam the delete key during a firefight with the enemy and troll friendlies by turning their defenses into supplies
in a machinegun nest shooting at the bad guys, with moderate cover and concelament? Nope, because of mans at the build sign, youre now in the middle of the open cause everything around you was destroyed
Squad FOB radio situation?
Never thought I'd suggest adding in a shovel.
But here we are
Ive been a supporter of a build item like a hammer
And you can only build, delete, and all that if you have one
Theres a box of them in the command tent so technically theyre limited, cause they take up a weapon slot or inventory space to equip
Would definitely slow down trolls a good bit
And maybe when Final Strike rolls around and they add things like Demolition bricks, you can blow up defenses
Hell, just take a 3d model for a brick of C4, give it an explosion damage value when it goes off, then add a scripted Delete area so that you can plant demo bricks on enemy fortifications if you can get close enough, and blow them up
Hey I just wanna take a sec and say how much us xbox users appreciate the entire arma community. Especially to BI and the modders. Especially to the community that keeps populating this game. Without either of you, Arma would not be as amazing as it is. As one of the first major PC titles to come to console, Arma has saved us console players from FortZone and Battlefield 204... whatever nobody plays it cause it's steaming hot trash with release with no working scoreboard.
are you going to do something with toxic xbox players???? when server admins finally get tools to ban them, people like this will cause fewer people to support you because you let them torment players and spoil the game, wake up bohemia! its really bad PR!
hope it wont come with last major update but with soon hotfix
the free trial for xbox is the only problem, otherwise they are easy to ban
Yet not persistant, in vanilla
hopefully not for long
Create entity @"ENTITY:769881" ('SCR_DestructibleEntity') at <7543.137207 137.700989 4752.210449>
ENTITY (E): Destructible SCR_DestructibleEntityClass first phase has a threshold != 1, value will be overwritten
Create entity @"ENTITY:998537" ('GenericEntity') at <7034.411133 118.575241 6016.577637>
RESOURCES : GetResourceObject @"{AB7FC5591A5521D9}Assets/Structures/BuildingsParts/Windows/Glass_PhoneBooth_E_01/Glass_Door_PhoneBooth_E_63x58.xob"
RESOURCES (E): Failed to open
Create entity @"ENTITY:998538" ('GenericEntity') at <7034.411133 118.575241 6016.577637>
RESOURCES : GetResourceObject @"{32617CC007B21049}Assets/Structures/BuildingsParts/Windows/Glass_PhoneBooth_E_01/Glass_Door_PhoneBooth_E_63x72.xob"
RESOURCES (E): Failed to open
Create entity @"ENTITY:1148187" ('RoadEntity') at <4773.007813 27.417000 11115.359375>
TERRAIN (W): A road without a road material found (@"ENTITY:1148187").
Create entity @"ENTITY:1148189" ('RoadEntity') at <4772.949219 27.417000 11115.565430>
TERRAIN (W): A road without a road material found (@"ENTITY:1148189").
Create entity @"ENTITY:1148191" ('RoadEntity') at <4770.958008 25.190001 11958.533203>
TERRAIN (W): A road without a road material found (@"ENTITY:1148191").
Create entity @"ENTITY:2305843009213693955" ('SCR_AIWorld') at <10111.974609 2.881000 1548.822998> @"{E0A05C76552E7F58}Prefabs/AI/SCR_AIWorld.et"
PATHFINDING(E): No navmesh file specified! Nothing has been initialized.
NETWORK : Enabled lag compensation, 29 frames with 100 FPS and 280 ms rewind limits.
Create entity @"ENTITY:2305843009213693963" ('SCR_AIWorld') at <10116.686523 2.542221 1542.396240> @"{E0A05C76552E7F58}Prefabs/AI/SCR_AIWorld.et"
PATHFINDING(E): No navmesh file specified! Nothing has been initialized.
PATHFINDING(W): Another navmesh instance with same port already exists. Changing port of "Soldiers" to 1377
A man wants to do something and can not
I'll try to fix it , but it sucks
Had a fun bug a couple of times playing Conflict; enter one compatment and get teleported into another. E.g. get in vehicle, end up in another vehicle, or a turret somewhere.
@fast quiver You at least are missing the NavMesh in "SCR_AIWorld".
fixed , thanks for mentioning
guys when a vehicle is on fire and crew dies before the driver it counts as a teamkill?
is it because the driver is owner of vehicle for the purpose of the instigator check?
No, i never got TK for it
If it gave any TK, it was probably for a collision with a car when he was getting out.
I'm not asking **if **this is the case, I'm asking **why **this is the case because it's 100% reproducible
you can test it by setting the vehicle on fire via GM when there is a driver and passenger in it, and then exit and enter the vehicle as the driver (so you end up dying after the crew)
how to set up AI not to be so dull and bypass obstacles
how to set up AI not to be so dull and bypass obstacles
SERVERS STILL BROKE 😦
no?
i have tired to play 4 diffrent times today, disconnects glore
Normally the NavMesh will do this.
Did you generate a full NavMesh scan of the map using Navmesh: Soldier Connect: Soldier?
it would be nice if we could control the volume of the radio
No , I hope I don 't have to give them all over again
use Wall_Navmesh JumpLink ? Can I put Tools in another language? if yes how
What exactly are you actually trying to do?
Did you create your own map or what exactly are you asking for?
Yes i guess you can change the language in Workbench somewhere in options maybe?
Would like to add a positive note to Reforger's multiplayer. Having crossplay has been really nice for having peeps to play with on PC. Particularly since a lot of PC players tend to migrate to private servers.
ENTITY : Create entity @"ENTITY:769881" ('SCR_DestructibleEntity') at <7543.137207 137.700989 4752.210449>
ENTITY (E): Destructible SCR_DestructibleEntityClass first phase has a threshold != 1, value will be overwritten
ENTITY : Create entity @"ENTITY:998537" ('GenericEntity') at <7034.411133 118.575241 6016.577637>
RESOURCES : GetResourceObject @"{AB7FC5591A5521D9}Assets/Structures/BuildingsParts/Windows/Glass_PhoneBooth_E_01/Glass_Door_PhoneBooth_E_63x58.xob"
RESOURCES (E): Failed to open
ENTITY : Create entity @"ENTITY:998538" ('GenericEntity') at <7034.411133 118.575241 6016.577637>
RESOURCES : GetResourceObject @"{32617CC007B21049}Assets/Structures/BuildingsParts/Windows/Glass_PhoneBooth_E_01/Glass_Door_PhoneBooth_E_63x72.xob"
RESOURCES (E): Failed to open
Create entity @"ENTITY:769881" ('SCR_DestructibleEntity') at <7543.137207 137.700989 4752.210449>
ENTITY (E): Destructible SCR_DestructibleEntityClass first phase has a threshold != 1, value will be overwritten
Create entity @"ENTITY:998537" ('GenericEntity') at <7034.411133 118.575241 6016.577637>
RESOURCES : GetResourceObject @"{AB7FC5591A5521D9}Assets/Structures/BuildingsParts/Windows/Glass_PhoneBooth_E_01/Glass_Door_PhoneBooth_E_63x58.xob"
RESOURCES (E): Failed to open
Create entity @"ENTITY:998538" ('GenericEntity') at <7034.411133 118.575241 6016.577637>
RESOURCES : GetResourceObject @"{32617CC007B21049}Assets/Structures/BuildingsParts/Windows/Glass_PhoneBooth_E_01/Glass_Door_PhoneBooth_E_63x72.xob"
RESOURCES (E): Failed to open you have bugs there developers because it's locked , so i can't fix it
why can't AIs drive a car? When I assign it to them , they are not able to leave . They just go a little bit to the back and then back again
They can't bcuz they can't.
A.I. driving is not in the game yet.
are making an ass , how long has it been
I wanted to do an ambush team here and I can shit . they fuck it again , the way they fucked Dayz
the AI is driving the car, but it's blunt. It does not avoid obstacles and there is a lack of logic . does not turn
because when I take it , all AI units are stupid . As if there was no such thing as logic
Bcuz there is no A.I. driving logic in the game YET!
Don't waste your time with it.
Yep, such is life when you have to rebuild your AI logic on the testbed game for the new engine. Sometimes you have to wait for AI to be playable. Such is life in early access/testbed games.
PKM should be the only open bolt LMG that has the ability to fire a round after you unload the belt. the M249 and M60 are incapable of doing this fundamentally
And in m2 reload animation bolt should be pulled twice when fresh belt is loa... oh
we really need an m2 reload animation, but honestly i reckon they will fix up the weird stretchy arms first, i always get the stretchy arms when using move keys to rotate turret i am guessing by doing this it makes the animation go way to fast than it would with mouse
mainly that they have time to release new games, but those that are put into the gameplay not
Fix mod downloads, I don’t want to spend 3 hours retrying to download 5 mods
Anyone know how to fix infinity content verification?
Hmm perhaps it would be good to add the warning when joining game with mods, much like arma3 has it.
Alot of people tend to confuse broken mod with broken game.
The server browser already indicates that a server is modded, and when you don't have the mod (yet) it will ask you to download it.
So unless you already have broken mods downloaded it should always be clear that you enter a modded server with possibly broken mods.
Some dont grasp that mod can actually cause game to crash.
Thing like "i installed these 10 mods and my game keeps crashing, pls help"
Well, people also forget to read the massive message when buying the game saying it's still in Early Access (or the one that's in the top right of the screen at all times). So not sure if another warning will help those poor souls.
True... maybe 5 minute 80s themed unskippable video "mods and you" should play when joining...
*creates (broken) mod to remove unskippable video*
game crashes
"infinity content verification" sounds like something that has nothing to do with a broken mod
Unrelated to above posted "content verification" message*.
using the armory box with mods is like torture from hell. every time you try select something it closese the box, or dosent select anything, or the cursor doesnt show up, and then once you finally get the one thing you need you have to start over again
it doesn't close the box for me 
Are you sure you're not using the "armory boxes are hellish torture" mod? /s
It would be nice if keyboard controls showed up parallel to the controller ones on Xbox
For conflict, remove the ability to build on capture points. Running into tower reconfigure points being blocked by sandbags. Sucks to trek the whole way up to Regina and find that lol
As in, the point you press a key on to capture is inaccessible
Well... bring a truck and unblock it, cap it and block it yourself 😉
So leave capture points empty and barren
once mortars come you will be able to blow up temporary bases to smitherines hopefully and maybe also main bases? i think if that is the case enemy bases shouldn't be marked on the map but only hinted in shaded areas and occupied towns, so it is a big hunt for a MHQ that could be literally anywhere
My hope is mortars require some good logi so it requires some set up and coordination. I don't really care for the idea structures can be destroyed. but will have to see as avation gets introduced and how that effects the meta.
yeah helicopters will be awesome getting pickups and having another use for flares and smoke grenades, i am not sure how this will be managed though because inevitably everyone is going to fly helicopters and noone will do the ground fighting, maybe more intuitive squad system and choosing broad role on start like pilot, vehicle crew or ground troops etc
In Dayz, you can sneak up behind enemies and preform a melee takedown. It would be 🔥 to have that expanded upon with the new engine and to see it added to Reforger.
There's a lot from DayZ that would be nice to have in Reforger.
like zombies
Would be nice to patrol a forest and suddenly find a deer munching on some leaves. Kind of a bit overkill for a shooty game, but steps are already being taken to make the world feel more alive.
I was looking at purchasing a rigged and animated deer model but I wouldn't have the time to put it in proper
I once thought it'd be neat to look at Wolves for Enfusion, but there are certain people for certain things. Nothing I should worry about really. 
It'd be so neat to have a growing and dying population of animals that travel the world and interact with eachother. Kill too many wolves and suddenly the map has a lot of deer due to lack of predators. But this sort of stuff would be better for a DayZ 2 in Enfusion, if it ever comes.
On the topic of animals I would love to see boids flying around. Some years ago I implemented boids in a couple of Unity projects for kids education and it was fantastic.
The roadmap won't disappoint you then
That's not really how that works unless you're running a multi year mission. And you could script it for that mission
That's why I said it'd be better for DayZ rather than Arma. 😛
Although to be fair, if animals didn't respawn with restarts at some point they'd all be gone due to some troll. It would work - in a perfect world.
Anyway, animals gud yes. 
A deer predator in an arma game will be hydra rockets.
A deerator, and its catchphrase "Oh dear!"
Ironically Ultima Online tried such a thing, good idea on paper, didn't work well with their users.
https://www.youtube.com/watch?v=KFNxJVTJleE
That was a really pleasant and interesting watch
Now time to program a karma system where nature murders you for murdering them. 
Arma 3 had bunnies lol, Enfusion is totally capable of this
Oh I'm sure it's capable, I just doubt BI would implement proper big wildlife like this. Unless they are planning ahead and need the assets anyway.
wouldn't it be cool if there were actual livestock like cows and stuff that would react to the presence of players, gunshots and a helicopter landing in their paddock, also would be funny if they could break the destructible fences and block the road 😂
Great so I can blame the cows in the road for making us lose the round when my aim was crap again. 
I bet ya if there was animals like cows etc, every animal would soon look like in that cod2 map...
https://callofdutymaps.com/wp-content/uploads/beaumont-haguecows.jpg
Players hate animals in games and would shoot them out of spite
I think you're right https://www.youtube.com/watch?v=3yh2fo6zBlQ
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hehe... yeah true, but maybe make it so cows can attack player that should even the odds a tad
lol dogs in every game... kenshi, fallout, ect lets run and attack the biggest enemy we can find when your not looking
why is holding the breath not a thing?
Its not a thing yet.
Same as weapon stabilization.
isnt hold shift
No
yeah i hope when they add it they also increase the weapon sway on all weapons and a better stamina system
If I crouch next to cow and press F will it tip it over??
you would most likely find a pail of milk in your inventory 😂
No you will pay respects
Weapon sway certainly needs to go up.
IMO it also needs to be affected by things like injuries, stamina, weapon weight, heat and wind.
Cars fall thought the map flip when another player starts driving and many more it needs to be fixed
There is a hill West of Morton were MOB's have a chance to spawn that cannot be climbed by logi despite it having a road.
https://feedback.bistudio.com/T171069 Filed a ticket
Just finished the tutorial, didn't have any issues like CTD or anything, nice experience overall 🙂 ❤️
It would be nice to have the ability to directly pass compatible ammo to another player/entity.
It would be especially useful in getting the AI to do things like having the squad carry ammo for their MG/AT without needing player input.
It would also help with player led AI squads; allowing the MGs and ATs to use ammo carried by nearby friendlies without needing the player to micromanage their inventories and interactions.
Hey BI, can you please fix the bug where 40mm, GP25 grenades, and RPG rockets do not save in your load out when playing on GM. This bug has persisted for a few updates now and hasn’t been fixed.
It can be replicated by putting 40mm in your inventory. Save your load out. Respawn your character, and the 40mm will not be in your inventory.
Does anyone have a video of the ai flying helicopter with bacon mod
For some reason when downloading mods for a modded server it'll instantly complete the mod download yet its still saying you need to download the mod and this happens nearly everytime
Only fix is clearing cache, which is annoying. This game is a true test of patience
i know that knocking over trees will come to reforger but it would also be cool if you could cut them down with large calibres, would look awesome, also some cool wood splinter effects would be cool visually but also pose as a hazard
I want to blow holes in buildings with explosives; actual holes so we can do leverage destruction for CQB
yeah i dont think there will be holes but hey you never know! maybe they cut up the mesh quite a lot and knock out certain parts of the mesh the amount based on the force of impact, so there could be smaller holes in buildings like you said, if this came to arma I would flip
If mutiple players/vehicles are in the water together they will see each other float above/below the water surface. I don't know if waves are synced/deterministic between clients?
waves are not in sync I believe
but vehicle positions are, so at least everyone sees the BTR in the same pos
I feel the opposite. I hate games where a war is raging, shit blowing up everywhere, I'm mag dumping just to turn around and see a deer 20 yards away, chilling, without a care in the world. Or birds flying out of trees when I get close, even though they would have left the area after the first explosion. It takes away the realism to me. The world SHOULD seem dead, it's a warzone.
After the new update, my game feels glitchy now offline and online with or without mods enabled. FPS drops by city’s now ?
yeah but animals dont disappear even though a battle is happening, also in arma majority of the time it is silent so makes sense for animals to be present it just makes sense
Just reported that vehicle hazard lights don't produce light, regarding the fancy new VFX update. This has been holding back society for too long. 
Domestic animals sure. But I'll put it this way. When I go hunting I have to be careful not to break twigs cause ill never see a deer. Not only do they run from small sounds like that, but they can also smell you. To have guns shooting and grenades going off and seeing a deer running around would just be silly
true, however the fact they and other animals run away is what i am getting at they can also be another thing to consider when stealthily doing an op or mission, if someone sees a dear running or birds flying it is most likely that they are going in the opposite direction of a possible enemy player.
Imagine hitting a deer, that randomly jumped on road, with your car and wrecking it.
As sad and gruesome it'd be, dead animals would show just how terrible war can be. Destroyed houses, burnt down cars, dead men, animal carcasses, blood and spent casings.
And if artillery would create craters, explosions dig up dirt, tanks leave tracks in their path and forests could burn down, you'd have a very sad battlefield indeed. And very sad 5 fps.
I would like a map that is torn down like you described from the start. The problem is BI doesn't do war maps, they do cool maps.
I couldn't download project redline core before the update, sadly after the update it fails at the very same mark
Have they fixed the 40mm grenades/rockets not saving in your inventory, when you save load out on GM.
I was thinking to try the game, but it instantly BSOD with kernel security if I've my Fanatec wheel and pedals attatched and BattlEye enabled. The BSOD bug still exist even after reporting it months ago
Amazing anti-cheat...🤣
BE is separate entity tbf, i hope you reported that to them directly.
Yeah did that
no hax plz
Getting ~35 FPS on medium preset settings while just driving around on a 1k+ gpu is not fun.
huh, I get more than that on a 3080 which is under 1k usd
Some times I will get good fps and other times it will be god awful. I've tested this on multiple GPUs starting from a 1060 all the way to a 4090.
I can't seem to get a constant, every time I launch the game, the FPS number is a surprise.
it's always 60 fps for me (capped) at the start when I join, then there's a very high likelihood my FPS will be 15 an hour later and never recover until I rejoin
I've seen a video where a guy told to use RTSS ( RivaTuner Statistics Server ) to set FPS limit over any in-game methode.
So make in-game FPS limit off and set it globally directly in RTSS.
I did it and it work's but not sure if it's any better cuz i've never had any real FPS problems.
Maybe give it a try.
@olive trailIf you are on 4k try to go down to 1440p.
What's your CPU?
I mean setting fps limit doesnt make much sense if you never reach it
It's more about the way of how the FPS limit is handled.
Maybe the in-game FPS limit setting is causing the problem. Idk...
At least that guy claimed that RTSS is doing the job much better than most in-game.
Guess at this point it can't get any worse so if it would be me i would try whatever i can to fix it.
4k monitor is busted. I'm on my old 1080 now. CPU is i7-11700K. I did test the game on a ryzen 5 5600x and ryzen 5 3600. The difference was negligible.
Damn you a PC shop owner? 😄
Hmm... That's rly strange your CPU isn't even any kind of exotic CPU & R5 seem's pretty common as well...
No clue what else could be the problem... 
I just joined a match and it is 75 fps. I swear I'm at the end of my wits.
I mean it's obviously not a hardware issue
Made a ticket now and also messaged Fanatec because BattlEye doesn't seem to be interested at all. The issue is with Arma Reforger, DayZ and Arma 3, when the BattlEye is running, but not with DayZ (maybe it doesn't read the hardware?) it looks like it also happens with DayZ. Had the wheel on Xbox mode and not on PC mode after the PC restart...
https://feedback.bistudio.com/T171196
It also happens with DayZ and BattlEye
KERNEL_SECURITY_CHECK_FAILURE sounds like a driver issue by Fanatec, not something BI or Battleye can do something about.
And yes, as Fanatec stated, it'a hard to reproduce because it's a combination of drivers/software which can cause it.
Funny thing is that now that I reinstalled the drivers again, the BSoD moved to the ClubSport V3 Pedals if they're plugged in at the same time with the wheel as a separate device. So now it's possible to use the wheel and plug the pedals in the wheel. But if the pedals are plugged in alone, so wheel isn't there's also no BSoD🤷♂️
VOTE KICK doesn't work. It probably works from a technical perspective, but in reality it's not effective and people don't vote. It's probably a UI/UX issue but other than there being no visual feedback for "Hold P", I don't know how it could be improved.
Lower the number required to kick, limit it to your team, and make it easier to see the Vote notification
most players on the public servers I run don't know how to vote
so it is a UX issue
please allow us to download earlier versions on mods on xbox because some servers might use an earlier version
just delete the mod and then join the server with the earlier version
that would actually require a lot more storage space, so very unlikely
Fix the grenades from the 203 not being in a saved load out when you respawn in gm
Inventory GL bug has been round for a while now https://feedback.bistudio.com/T169517
I'm surprised its not been fixed considering how annoying it is.
Another thing planned is that dedicatedServerId in the server config will become obsolete and instead it will be replaced by a new file which should be unique for each server. This file (ownerToken.bin) will be located in a server's profile directory and will be automatically generated on server start. It can also be generated from client when saving the server config which will generate ownerToken associated with the player identity so that the server or backend will recognize the player as the owner of that server. The way how it is generated is a temporary solution...
Why not do it the way GitHub does it? Private and public SSH keys and stuff?
Can we please get a garrison command for bots.
Having a painless way for bots to get into the buildings in an area and set up in them (being able to move further inside if they get suppressed, if that's possible) would really liven up fights in urban areas and make for a lot more interesting urban combat IMO.
that is very weird how hasn't it been fixed yet, I feel like at this rate arma 4 won't come out in my lifetime 😂
IMO bugs should be prioritised by severity, numbers affected and annoyances.
Uh so I switched seats while someone was getting into that seat. Don't do that. 😆
Tped?
I see, youve merged
Speaking of which 2 days ago me and another player teleported into the same drivers seat at the same time while we were trying to get into our own vehicles which were thousands of meters away from each other <_>
Ye, it happens since day one. Scientists cant explain.
Well it didn't really happen to me in my first 800 hours, but the last 200 since it started up for me it has been getting worse..
It's crazy to me, that we are this far into development, and the game is still unplayable, because we still get kicked from the game every 10 minutes.
I know it's not just me, I can see the "Player Left" waves
Like doesn't matter how great the engine is, or even how good the game itself is, there is no point in continueing work on any other aspect of the game, until you fix these server issues where you get kicked every 10 minutes, in your online only game.
If it's not your top priority, which it seems like it doesn't even make the top 10 issues being worked on, it's always "it's been fixed already", like seriously fire some people and hire more people to work on the server code because you can add all the other aspects you want to the game, if we get kicked every 10 minutes we aren't going to play it, we are going to tell all our friends who ask that it's still unplayable and there will be no one to play, people will see the playercount low on steamcharts and not buy it, and there will be a downward spiral, fix the issue of getting kicked every 10 minutes or this game and Arma 4 are dead.
are you playing with mods or vanilla? because i can play for hours before maybe a mod will randomly crash a few people, can’t speak much to how stable vanilla is but i’d imagine more stable than modded servers.
It honestly seems to me at this point that they can not fix it and this "game" is doomed to fail
I have crashes maybe once every few hours now even on modded servers, game is pretty stable on series x for me
Why’s it impossible to download some mods?
Spent more time trying to download the mods than actually playing
It’s actually ridiculous
M72 LAW Should have auto drop off feature after firing. It is stupid that you have to drop it manually before you can pick up new one. Also we need possibility to carry at least few LAW-s in a large backpack because currently Soviets have a huge advantage regarding carrying extra RPG ammo.
and it used to be a thing too!
it required a bit if thinking outside the box to try but honestly? It isn't unrealistic in the slightest, these are compact tubes. You're at a disadvantage vs RPG7 anyway, reload vs drop->re-equip launcher
I usually go for vanilla because every modded server I've seen instead of just QoL things goes for a long list transforming reforger into modern combat 👎
why is the rpg such a huge advantage? its a specific role unlike with the law which everyone can carry with little disadvantage?
They're not used to fulfill the same role and they are not equally comparable
They have their own strengths and weaknesses
Russia needs dedicated AT soldiers for their RPG. The US can give a LAW to every man that so happens to feel like carrying one, and it's lighter than an RPG as well.
One man with AT who can be sniped before the fight begins, or 9 rednecks with AT sprinting through their natural habitat - The Woods
They're evenly balanced for that purpose. The RPG is reloadable, the LAWs can be spread over more area to cover more ground
How do you achieve this in game though? Should the LAW cost 20% of the RPG cost when they add ammo supplies or should every US soldier spawn with one by default...
If they ever add squad roles similar to other game (Squad and Hll), will every use soldier be able to equip one and spawn with it?
gib soviets rpg-18
Meanwhile Russian can get one AT soldier in their squad
^
This makes the most sense to me
They should also rework the movement to make Weight impact the character alot more like it did in Arma 3
Once they can put rank and supply costs on attachments and weapons, then the weapons can have another level of balance
Fix mod downloading👍
Well i gotta say, 4 of us played on random conflict servers (official and community) for two days with at least 3 hour sessions and we had 1 single disconnect (STALL), otherwise it was smooth sailing. One of these guys could not play for more than 30 mins before.
So i guess whatever fixes you did they worked 😄
Someone is already making a mod for it but, the lack of equipment slots limiting gear customization possibilities in a vanilla and for modders, so they had to make there own frame work to my knowledge. I hope to see that become a vanilla game aspect down the road or atleast on Arma 4
Yes, actual in game stability is much better than it was 6 months ago. Now we need content. We still haven't even finished the first milestone at this point almost a year later.
tbh I'm not fond of the idea of rigid class system except maybe medics.
LAUNCHERS: Disposable and light, but cumulatively heavy and cumbersome if you want to carry multiple tubes vs individually heavy but reloadable seems like good balance. Reforger opts for realism vs artificial balance in most other things, I'd rather keep it that way, and an Alice backpack can definitely hold a 66mm disposable or three
Also, is this a thing? Only one RPG7 per squad in Reforger?
It is not a thing because Reforger:Conflict has no squad structure.
Yes, and that is why this is problem. Whole soviet squad can go to armory and take rpg+ 6 rockets and at the same time us has one LAW per person witch they have to drop manually. This is huge disadvantage for the US side
And often one shot is not enough to kill btr or truck
between no full auto main assault rifle, inferior AT and inferior armored combat vehicle, if humvee+naked M2 can even be considered such, disadvantages for US start kinda stacking :/
Not much can be realistically done about the rifle (which in turn makes US team waste 10 mins in armory which makes them slower to capture objectives), but at least AT and vehicles can be somewhat realistically mitigated
Does anyone know if they plan on adding reticles to reforger? The other arma games have them and I love playing in third person but it’s a little rough to center my weapon in that camera without one
I don't think so
Love the game, looks fucking amazing, feels really really good to shoot, etc. Only complaints would be lack of modding and lack of single player content. Hopefully once Arma 4 rolls around those things will be there. Otherwise amazing game, even including the bugs
Oh, also bigger maps
I assume those will come with time though
I think the map is too big for the player count or at least a common objective is too complicated or not understood by the team to group people together
Not having a full auto assault rifle shouldn't be a big deal for team balancing in this game, if it is, then it is a sign that among other things, full auto control is too easy in the game and that the game mechanics should be altered.
I’m be honest bro full auto in irl is not hard to control I actually do like the recoil mechanics
definitely the worst part of the game is that it keeps K:D for entire server session so if I die 10 times in a PVE op and then game turns into PVP and I join the server later and I kill 30 enemies and die once, my KD is 30:11 
Weird, arma 3 used to clear it on mission restart.
The simplest way around it is to not die though 😂
reforger is better than arma 3 because it has a jump button
that is 100% true. Its actually quite nice being able to vault over fences etc
Ye. I always missed enhanced movement when playing vanila arma. So its very welcome addition.
I dont see much use in progressive walk speed if it wont affect ai hearing etc. Maybe for cqb. But for pvp speed always wins.
Also melee, so far pvp kill count with melee is 2 :D. But id like to see bayonets, so i get loicense to stab.
100 player servers would be amazing
Rookie numbers. That's like platoon vs platoon. We need 256. Company vs company
That would be absolute insanity seeing 50 enemies show up at an obj at once 💀
The convoys rolling out from bases would be epic
Building bunkers and road blocks might actually make sense at that point
Yeah I'm also looking forward to basebuilding off objective the super FOBs are going to be interesting
the operation would be over by the time you spawn
That's okay. I'll get some nice R&R on the beach and I won't even have had to risk death
1 life event, since youd have enough players to afford that
High player count could extend games as well. Would be hard to break through enemy lines and take objectives without a coordinated effort
Imagine if every play from a certain rank could recruit around 3-4 AI and command them, basically a fire team
I can't wait, even if it is just 2 AI(though they do say "Command whole groups of AI" in the roadmap Ground Support)
Game will be a slideshow. Even bf barely made it to 124.
What if u drop the whole 3d prospect its one dimension less to render and proces. Top down 256 player arma 4/2.
I’d like to try 80-100 in vanilla and see how it feels
I think that the change that we are all waiting for the most is to increase the maximum number of players to at least 100
As long as performance is not impacted too much. Because if I wanted to play a 20fps massive operation, I will play arma 3.
Giving arma dark past with performance, I honestly think it should be the priority.
we need more content before higher player counts
Increase player count for official server conflict
I spend more time fighting ai in public conflict than actual players
game still shit still disconnecting every 5-20 minutes
TbH the 64 player could is better suited to modes like capture and hold rather than Conflict.
At the very least we could see the line of points in play limited somewhat to encourage more concentrated fights (which IMO would be necessary with even 100 player servers).
This is/was pretty much my favorite game, but I have to quit playing until you guys [Bohemia] are able to fix this issue: of a black screen with a frozen/stuck loading {yellow} icon in the top left corner.
It's usually about 45seconds-2minutes in total weight length.
During this time, my screen is black, I hear sounds and am able to interact via VON; however, I can not shoot or do any movements - yet I can be killed, and take a space up in a vehicle if I spawn into a vehicle.
So the troubleshoot is a little finnicky, because my player has a unique entry onto the server as (1) because clearly I can speak and I take up physical space, however this is where this tech. issue may be? I can talk, and be physically present, yet, I can not shoot or move. So this is where maybe the bug is?
All from a QA perspective; I have no hard experience with coding for the past 15 years.
**no worries [Bohemia]; I bought the entire ArmA 3 catalogue while it was on sale last month. So I've got plenty to play. Somehow Reforger runs better than ArmA 3 on my PC; so I'd like to get back to playing my daily Reforger matches as the framerate is much better as well as latency speeds compared to ArmA 3. Reforger is some of the most fun I've had online in years.
Hey, sometimes it loads quickly for me(3-5 seconds with maybe quarter second of the loaded scene) AND THEN the screen goes black, spinning icon, then spawn after 25 seconds. I think its worse for me knowing it loads but then takes a step back 😂
Hey see if going and joining an empty server makes it go fast and instant like it should. A server with zero people. I just tried that as a troubleshoot option and it was instant spawn and respawn times, however, it’s still like 2 minutes on populated servers; meaning that it is some sort of latency issue. I don’t believe it to be User end fault, as in SayZ runs on the same engine and has no problems, so I believe it to be fixable within Reforger from Bohemia. With that stated, I do have a hypothesis that a user with a faster connection speeds than ours, per say, won’t have as long of a wait time or any wait time at all.
Except I have gigabit service, plus I just tried connecting to a local server over gigabit and doesn't matter if conflict or combat ops or the map but it's still the same result. What does work for me to get faster spawn times is respawning at the same place without moving very far from where you spawned. Once you move around the map and then respawn across map it gets slow again, but say I'm locked into a quick-draw type scenario with a spawn killer after the 4th or 5th spawn at the same spot within 2 mins it's nearly instant and I can get shots on target before getting killed. (saved many, many obj like this) Also restarted client and server and check if that makes a difference, no difference
Hah you are awesome Lain! Thanks for actually taking the time to figure out the ins and outs. Hopefully this content of feedback will help fix it.
This type of content in feedbacks**
So how do you move around the map if you have to stay relatively near your initial spawn?
Double edged sword, adventures = longer spawns in my experience 🤷♂️
@_@!
Thats called streaming. Things you dont see eg house-place specific objects etc are not loaded in your memory.
So if u spawn somewhere, it will be first streamed in, if its not already, then u spawn elsewhere same cycle repeats. If u stay in relatively small area things dont/very little will have to be streamed in.
More unique things there are, longer it takes, thats also why having ssd helps speed things up.
BUT (i dont have that) some ppl report > 1 minute loading screens, and i think thats a bit too long. Id find anything up to 20s acceptable, but less is better.
Wow, thanks Marlo as well. That helps. So try to not switch spawns too often is a key to avoiding streaming?
I am one of the people with 1+ minute wait times and it’s my favorite multiplayer game for PVP.
Marko**
My suggestion would be to play the game not stay at base for the whole match to avoid loading screen xD
But if you do die, try to spawn as close to that place as possible, as most of said stuff will be loaded.
Now im not 100% sure what streaming range is, but lets say around 500 meters?
Also there is stuff that isnt static like weapons, other players, ai, vehicles, etc
When you are joining to a server with ton of mods adding ton of new keybinds and almost everyone is playing on console it is really hard to figure out or reconfigure mod controls, you can't' ask anyone because they are playing on a controller nor you can't reconfigure mod keybinds because they are spread across ten million different tabs and they are not even listed under proper tabs. My suggestion would be to add special tab in controls settings for MOD CONTROLS, the thing that saved me on custom DayZ servers needs to be added back to Reforger and would be best QOL feature
just plug in keyboard and mouse until then
He is saying the other way around, he plays on pc, but has nobody to ask, since they are all on xbox
why didnt we get any water particle effect in the VFX update? no splashing when you walk through rivers or when your car drives across them
Support needs to be added first
I’m having major performance issues when i alt tab and then tab back in I seem to be getting performance that goes from 59-60 all the way down to 10-20 fpsand it doesn’t go away for a long time or until I change settings back and forth
when are they going to fix diconnection issues
In short, a paid trial
I really appreciate the "paid trial" cuz it finally gave some clarification to the community about the furture of the Arma franchise.
There were many ppl always speculating and putting out rumors about what or what not may will happen to it.
Now we finally know for sure where it will go and on top of it we already have a first glimps on what it will be and look like.
At least to me this is pretty much all i was asking about.
there is free trial on xbox and a paid trial on steam (in the form of a refund when you dont like it)
I'm sorry for what I wrote because I played it longer and realized it was a game worth buying and not a paid experience, but I was shocked that there weren't many and varied tanks, armor and weapons, modifiers for entire armies, or a satisfactory number of maps, but I figured I could add things to the map and found a workaround for most Negatives. I'm sorry if there are misspellings
Yeah Xbox gets a 10hr free trial which is great amount of time to see if you like the game or not
just enough to evade bans on a server and troll everyone endlessly because they can't ip ban you
Also sadly true
Huh! Rly not a problem at all. 😉
It's totally fine to have your own opinion/feeling's about it and yes you are right there is still a lot missing but this will hopefully improve over time.
Good to hear you found a way to enjoy it. 👍
More players ARE more content! 🙂
I can't understand why we can't put 3 or 4 LAWs in a backpack.
Realistically they wouldnt fit/theyd be too heavy
At least when it comes to ALICE backpacks
ALICE packs can't hold 22lbs?
They cant fit four 3 foot long tubes inside of them
maybe strapped on the side/shoulders via sling if the soldier feels like carrying all that in addition to a backpack full of supplies, chest rig, full load of ammunition, etc
Soldiers don't tend to carry 2x M249s either but here we are
also they're only 2ft long (when not extended)
it makes more logical sense for a dude to hold two large machineguns on his shoulders than it does for that dude to fit multiple very large pringles cans plus whatever else hes carrying in an alive bag
he might not be able to run far with it but he can hold them
And if reforger had more than 2 weapon slots you can sure bet someone is gonna run around as an RPG Spider
4 inches of each LAW would be sticking out from the pack and if you make it so it can only carry the 3 LAWs then nothing else in the pack will be in the way
and if you're thinking about weight:
- 2x SAW: 40 lbs
-1x M16 + 4x LAW: 29 lbs
Currently can fit like 6-7 rpgs in a backpack on RU. Should be able to carry more than one LAT for balance. Used to be able to
One man with AT is incredibly heavy and risks a lack of AT if he were to die
But 11 rednecks with a pringles can each, they can cover more ground and lose the risk of losing that one guy who knows how to shoot the boom tube
Stop making the game gamefied by balancing real world weapons - play according to each weapons strength and weakness
Or 11 rednecks with 4x LAW
Should only need one if youre good at the game
The entire draw of the Arma franchise for a decent chunk of the players is that it's relatively realistic.
Well I suck so I want 4. There you go.
Also, one of the strengths of the LAW is that it's not heavy and you can carry multiple
It’s probably heavy putting 7 rpg rounds in a backpack too though and that’s in the game
Wiki’d it out of curiosity a LAW weighs the same as an rpg round
If I can put 7 rpgs in a backpack I should be able to carry more than one law
26 inches folded 5.5 lbs
When we gonna get a major update? It’s been a little while
BI very often link stuff to meaningful dates.
As far as i'm aware BI had initially planned to release Reforger at the 20th Anniversary of Arma which was June 22nd 2021.
However based on biosphere969 ( the guy who "leaked" informations about it which i still think was intentionally to make the community aware of it ) BI had to delay the release of Reforger to 2022. ( Due to obvious reasons. )
So Reforger release was May 17nd 2022.
My guess is that if anything significant will happen we should aim for May 17nd 2023.
not ALICE but come on. Easy fit
one tube with other stuff in the pack, you could easily strap another at the bottom, and that's in addition to main backpack cavity usable for other stuff
I see absolutely no reason to remove the posibillity of jamming three tubes into the backpack in place of everything else. If you want prevent packing long guns in there Maybe add a dedicated carrier such as on that photo?
Yes they should definitely do something about it, US has HUGE disadvantage regarding AT capabilities in conflict mode.
In the earliest versions you could carry as many weapons as you wished, however, carrying more than two primaries would cause all sorts of bugs and issues. I got the impression it was a temporary fix until they resolved the bugs that arose with 2+ primary weapons.
I still carry 5 weapons, but I have to keep some of them in my backpack since there's not enough slots
Might be. I'm in favor of keeping the limitation in terms of long arms but backpacks filled with 1-3 disposable launchers are both cool and realistic
and it only mitigates the disadvantage, RPG7 still has the advantage of being reloadable with no inventory fiddling
The limitation makes sense. Either dual wield 2 primary weapons or have at capability.
(Same with soviet)
It stems from real life doctrine of US, that anyone who can, will carry disposable if there is armor threat. Not many units dual wield two primary weapons irl, unless they are specialized eg snipers, MGL grenadiers etc.
Sure being able to carry multiple tubes would be nice, but that was development decision to cut it. Reason behind it is unknown to me.
There weren’t many machine gunner snipers either but that’s common in game
At one point you could carry multiple tubes not sure which patch removed it
Before ground support, you could load backpack with 4 tubes, and even now, even tho u can bind single secondary, you could easily fire one, drop it, and drag new one from backpack to slot.
dropping should be also automatic, same as changing magazines, there is no point to put empty tube bac to inventory
slot
Yeah. But still he has a point, i like this in a3 with rhs disposables, they just fall off after you fire it. No point in keeping empty tube.
I agree just was saying there’s a workaround for now
We will see maybe mg snipers will fall out of favour once stamina system is fully in. Perhaps people will think twice before equiping 5kg sniper and 15 kg machinegun on top of 20 kg gear and mags, then move like snails. But atm game doesnt penalize you for it, so why not get extra advantage at no cost?
It’s going to be funny seeing people adjust to that. US dress up time is already a running joke the paralysis at the armory when stamina comes into play will be hilarious
I think If you pick M60 or PKM then you shouldn't able to use second weapon slot and It should act like extra ammo slot.
I look forward to it though stamina is needed
I just dual wield 2xsvd or 2xmg in vanilla and just swap the weapon when there comes time to reload :D, and drop spare or give it to someone later
The old pirate style. Drop pistol when its empty, but carry 6 of them (and then they made six shot revolvers)
my usual loadout is automatic shotgun, barrett m82, suppressed cz scorpion with drum mags, maaws and a m17 or desert eagle pistol
I usually carry MG and M21 or RPG +7 to 8 rounds. If you think about it then it is like ~40 kg of stuff
and run around like rabbit 😄
https://i.imgur.com/Nymcloa.jpeg like this
mfer is an assault team all by himself
red dot sight on the maaws of course
I used to run the barrett for room clearing but I kept blowing myself up (and sometimes teammates that were in the neighboring house)
With playstyle like this, you will probs be the first to make "remove stamina" mod
I actually cannot sprint nearly as long as my teammates, but it's ok I am usually not in a rush
And im gonna take a wild guess that you probs die before you use even 1/4 of your arsenal 😉
In conflict i love to see it when i kill a guy, open his backpack and i find 50+ grenades etc inside. But they only managed to fire 1. Which means he is out of commision for next 15 minutes to re-equip all that stuff.
People tend to pack for 10 year long trench warfare JUST in case they gonna need it. But in most cases you will die well before you manage to go thru 4 mags (if you dont just blindly spam)
usually I run out of shotgun ammo first and then it gets tricky, most of the time I will at least run out of shotgun mags before I die
I'd rather have one loadout for multiple scenarios than keep changing it since there's no system to save more than 1 kit at a time
the only thing that is useless in there is the pistol since 9mm deals no damage in this game
right so with my scorpion at least I can dump 10 bullets into a target by the time it takes me to fire 3 out of my pistol
An AK require five shots to the limbs too. So good luck killing a player running sideway.
I gave up on pistol during ground support beta, when i unloaded 2 mags point blank into ai during playtest and it didnt die
which is pretty sad for me because I love pistols
this is however not a problem with the desert eagle, but it has no suppressor
Yeah, me too. But a2, a3, and now reforger dont do them justice
That's similar 9mm damage to A3, isn't it? I think it was 3 chest shots there. Compared to how 5.56 takes significantly longer to kill than in A3, 9mm is actually less nerfed.
But then when we get armor...
Yeah. Overall pistols are very dissapointing in whole arma series. I had high hopes due to no armor here.. but...
I still go pistol only in PvP modes sometimes, in both A3 and Reforger. Obviously it is worse than a rifle, but it is fun.
It is actually easier in Reforger because fewer people have magnified optics.
I rarely ever even went to the armory in Conflict because 25% of the time I would never get a shot off, 50% of the time I just would never need it and could find stuff on the way, and 25% of the time I would get disconnected anyway
Sad but true.
Since i dont get dc issue that often. I ussualy just loot the first "mobile arsenal" that i kill
With bacons example above, whole 4 man fireteam would be properly equipped if they looted him.
priority target
Limb shots should not be possible to obtain an instant kill ie ARMA 2 hit in toe with AS50 and drops dead. Should be disable or slower bleed out kills only from that type of hits with small arms. With arms it's not so clear cut, depends on penetration and hit registration because you don't want the arms blocking hits to chest.
Bullets don't pen body parts. Also, no matter where someone is shot, five shots is too many shots to get a player in a game like Arma. At that points cod has a faster ttk.
faster or slower ttk is not necessarily more or less realistic. If you shoot in the legs and they drop dead, that is pretty unrealistic.. they should be rendered fairly useless but not instantly dead. Ssolution would be to aim better...
Dude, I have no idea what are you even arguing here
Main issue with the Arma series (or any game for that matter) is that it's still hitpoint based, so no matter where you shoot and what kind of armor they have, the moment you get enough hits it will drop down the enemy.
Shooting someone in the foot can kill them, but due to a bleed-out, not because the amount of hitpoints ended up at 0.
No idea how that could be implemented realistically (even ACE in Arma 3 still uses hitpoints), so might require a lot of custom work to make it work.
DayZ had an update with several "vital organ hit zones" where you could hit spot like brain, heart, liver, lungs
unfortunately the way they implemented it was still hitpoints-based and worse, it just meant instant death if a bullet hit any vital organ
so they ended up removing basically the entire thing and reverting to arm-leg-torso-brain. unfortunate.
unconsciousness system would be a great solution. Reliably ending up downed but alive from limb shots, and high chance of instant death from CoM shots, head shots
Is there a way to implement tattoos on AI and Player Models
Everon could also use leveling system like arland, so ppl wouldn't be able to fast track games with MHQ and BTR-s
A lot of realistic threats only make sense in a game with realistic hit/kill rates; with thousands of rounds spent for every kill made.
Short of that; many liberties have to be taken.
for the love of god fix the vote kick system.
What do you mean?
Matches on smaller version of Everon tend to end in 10 minutes because some players will speed run it via MHQs.
Yes, I remember that, but the comment referred to "Everon" not just "small Everon" (for want of a better phrase). Everon Conflict does use the same rank levelling system, so just trying to understand zaG's point...also, I don't think I've seen servers using smaller Everon for a long time now
He posted it on 15.04 which is a Saturday. PBS runs Everon Morton vs Saint-Pierre on weekends.
would be nice if i could play the game with out disconnecting
Yes I meant smaller everon versions, it could use similar ranking system like arland
I also think that disassembling your own team MHQ should be behind rank. It would slove problem where trolls are destroying the game just by joining the game spawn on MHQ and then disassembling it and driving to the enemy
For example everybody can disassemble enemy MHQ but only seregant rank can disassemble your team MHQ
And it should be same with base building deletion that you need certain rank to be able to delete your own base buildings
It would be nice if we could reattach the m16 scope after we take it off using the weapon Inspector instead of having to put it on using the inventory
The HE effect on the PG-7 Should be 10x more than the RGD5. BI pwease fix 🥹
PG-7VM has about 320g OKFOL - 512g TNT equivalent.
RGD-5 has 110 g TNT.
While the explosion volume is significantly different, the explosion scale is not that much different: 0.8x vs 0.5x - 60% difference.
To compute the explosion scale, check cube roots of the TNT equivalent.
Oh OK I forget it's the vm and not vl which is around 1100 g tnt when I account for the 5% wax mixtures. If I use a distance coefficient of 7m (closest fiqure used that matches the rgd leathal blast radius) with the rdg 3.35m and the pg7 vm I get 5.7m
The RGD-5 has fragmentation effect that makes it more dangerous at range than PG-7s. The reference lethal range for blast alone is about 4 meters for 1kg TNT in Reforger, then you have fragmentation that is empirically scaled to match documents about lethality of fragmentation - that is, until we can properly simulate fragmentation patterns.
That said, there are no immediate plans for this, maybe as we get to larger shells and rockets.
While we're on the effects of explosives; please make the HEDP effective against armour again.
It should easily penetrate any light vehicle, but it's performance seems to have been heavily nerfed for no reason.
Can we get 40mm and rockets to save in our bags when on GM or combat ops when saving your inventory at an arsenal box.
Little search would show it's resolved and waiting till the patch drops: https://feedback.bistudio.com/T169517
It's a shame they still haven't added the different helmet variants for the US and Russians into the arsenal and equipment crates yet. Seems like such a trivial fix.
Agree, but I would say for disassembling a MHQ and deleting assets rank should be CPL as opposed to SGT
I think that wouldn't work with the way ranks work right now.
Toxicity can come just as easily from a ranked player as an unranked one; since rank is more a measure of grind and less a measure of responsibility.
For rank locks to work; IMO they'd have to relate either to leadership (how many people the person is leading) or responsibility (what role the person has taken on).
i think they also mentioned that your performance in games would add up to a rank or combat effectiveness for the player, you can find it in the field manual if you want a look
The question is; what kind of performance?
Kills alone tell you nothing, and neither do objectives won; they may help, but if rank is gained through then, they'll be poor indicators of whether a person can actually handle a certain asset or not.
Something like this may be better suited IMO to cosmetic unlocks or other forms of personalization rather than mission critical stuff.
You can’t remove toxicity entirely. Really good player can be also toxic from time to time and there’s nothing you can do. What this measure could prevent is that people who’s main reason of playing is to troll teammates, can’t destroy the game, because most of them are not willing to play normally and gain ranks
Totally agree. Can’t remove toxicity completely, but requiring CPL is better than nothing, also, as was said, prevents the account switching cheat. It’s also “more realistic” in that PVTs wouldn’t be making decisions about a MHQ, which is a good reason why you need to be a SGT to spawn one.
I completely agree that claims ought to follow a chain of command of sorts.
But I'm saying that the rank for access to resources shouldn't come from grind or experience; much better that it comes from the role that is assigned to a person, or the responsibility that a person takes on (i.e. the number of people they're leading; so a leader of 4 has access to resouces than a solo player, and a leader of 10 has more resources at their disposal than the leader of 4)
You should post this in the Conflict channel too, if you haven't already.
It is a good suggestion, It should worth consideration.
So... Does anybody else think smoke grenades in the game increase chance of crashing the server? I literally threw one in front of a Stryker and that went bad instantly
I've noticed this on modded servers only, more vanilla servers it's not an issue from what I've seen
Thanks for pointing that out
No problem
Ive noticed today, when playing vanilla conflict, that when i got hit by rpg, the .50 cal on my jeep got blown off. Which is awesome if its not a bug btw.
But as long as i didnt exit the vehicle i could still get on said, now invisible .50 cal. That also made me invisible. But .50 cal still shot. Aiming it was difficult tho...
https://steamuserimages-a.akamaihd.net/ugc/2021596300138382012/322A6E32F70B2154B26D2C212BB8ABEC63F29134/
(note ammo status bottom right)
And my invisible self, i know it might be difficult to see me, but this is thirdperson screenchot
https://steamuserimages-a.akamaihd.net/ugc/2021596300138387662/464904D4EE9C8E6E0EE27FBEA80147238A4BF72A/
It's known issue, but thanks for the report 🙂
The disconnects happen still, where you crash/lose connection to the server. Happens usually at the 30 minute - 1 hour mark. It used to be around every 15-30 min so you guys have done some progress.
Its hit and miss, sometimes I can go for 3 hours no problem, then other times its 4 or 5 times in 3 hours
When i use a 3d scope my fps go from 90 to 50
yep
Yeah I just wish this wasent the case, as this is one of the more fun games Iv played the last 2 years. Legit wildly addicting
One of the fundamental concepts in Conflict is effective co-op team play. But the "squads" concept in Conflict doesn't enable the kind of squad level strategy and team work that it should.
Members of a squad are usually randomly distributed away from each other at different locations on the map at different times, often just doing their own things. Partly this happens because when a squad member gets lost or loses contact with their team or dies and they respawn, they have no way of easily re-establishing their physical position to join up with their "squad" (unless they happen to have a radio backpack available for their squad).
One very simple improvement that would improve team play, but would not allow "cheating and abuse" and is not "unrealistic" (like allowing the player to spawn on their squad leader for example), is to simply show the location on the map of a player's squad leader.
It makes sense that "command HQ" would know the approximate locations of squad leaders (but not individual soldiers). It seems reasonable to imagine a scenario where "reinforcements" for a squad are informed by "command HQ" of where they need to go in order to join up with their squad leader.
This gives players the optional flexibility of teaming up with their squad mates or "doing their own thing".
Squad leaders should be able to see their approximate position and the approximate locations of other squad leaders on their side which would enable much better co-ordination of strategy, etc.
Additionally, the ability for a squad leader to annotate / draw on the map so that only their squad can see would help communicate strategy and plans for their squad subordinates, and similarly the Platoon leader could annotate / draw on the map so that only squad leaders can see.
This approach recoginzes a players rank and provides some actual game play benefit and purpose of achieving "squad leader" (however, players should be able to opt out of the role if they do not want the position of squad leader). It means their "earned experience" is rewarded and they can contribute more meaningfully to the strategy of winning the game without any overbearing or rigid command structure.
I think this very simple solution would add a lot to the team play aspect of Conflict, which to be honest is pretty lacking and quite haphazard at the moment.
An increase to lean speed on xbox would be nice
I believe it was much faster around the time of release if I remember correctly
Will be fixed indeed
Cool. Will it be possible to add a height adjustment to the prone position as well? Something simple like being able to prop yourself up on your elbows would allow us to shoot from prone a little bit easier
I love the new animation for going uphill and downhill.
One problem I noticed is when going uphill on uneven terrain, the animation change between normal sprinting and climbing is sudden, too sudden. For s second, I thought I was rubberbanding because of how it looked.
Is the climbing animation procedural? I think it would be better then it cutting into a animation
glad you like it 🙂
we will see what can be done for sprinting, thanks for reporting!
some procedural aspects dded to the animations would be quite nice
what does that mean exactly? there already are procedural aspects to animation. you'll have to be more specific 🙂
I wonder; is foot IK being considered for Reforger ? So that feet adjust to slopes and uneven surfaces ? 
it is considered, but doesnt have the highest priority right now.
Gotcha. 
i think something got borked in Slots autogeneration on the SCR_destrucitblebuilding entity, can't seem to get windows and doors to show up on my sockets anymore, NVM i figured out how to do it now
I think mines should be spawnable in GM
Good suggestion. Additionally being able to height adjust to stand “tippy toe” would be good too. Like peaking over a fence, for example. You would not be able to move on “tippy toes” except for the slowest speed
Spawning transport trucks and supply trucks in GM on any incline will cause them to immediately move down hill as if the handbrake is not working.
Arma reforger keeps installing all of my add ons to my d drive & it’s making it run slow. Any ideas on how to change where my mods are being installed?
Try the BIKI or Google 😉
https://community.bistudio.com/wiki/Arma_Reforger:Startup_Parameters#addonDownloadDir
Thank you.
CAN you helpby chance
Since Source 2 for CS 2 has been announced, smoke that interact with the environment around it has been all the rage. Would be nice to see that in Reforger or in Enfusion in general.
no! smoke does not work like in that cursed valve game
A big issue is servers will be listed one moment and a minute later be gone. I tried to join a server but crashed as usual then attempted to join back but the server was gone very frustrating when I wanna play
Sounds like the server crashed when attempting to join. Could be old outdated mods running on that particular server, hard to say!
Landmines on players should've been left alone, now we can't suicide bomb ☹️
And play atomic bomberman
Putting away the compass with K again just leaves an empty floating hand
Probably forgot to take their pills
Or same with any gadget actually
Maybe its just italian hand expression
when using MnK on console: when i'm ADS'd my LCTRL key is completely disabled, i can't change sight picture from scope to ironsights or adjust my stance unless i click RMB again to unADS.
it has been happening for a few weeks now.
also i'm sure it's been said before, but i can't change my keybinds lol
if I remember correctly it's caused by the modern optics pack mod
yes, it's on the roadmap
The game is killing itself by not fixing the bugs and network issues. If they are going to release arma4 as early access in this state I might be done with arma.
as far as i know most of the devs who work on the enfusion projects are working on arma 4
Well that makes it sound kind of money grabbing. Hey pay for this game but we're going to put everyone on the next game you're going to have to pay for instead and completely miss every goal we had
No plan survives first contact.
Which is why you adjust the personnel to take care of the immediate need.
One free battlepass for veterans of the Reforger war is to be expected.
if battlepass is $30 off of A4 then sign me up 😄
Pretty sure Reforger lays the foundation for A4, so developing Reforger is at least half developing A4. Especially engine/gameplay/mechanics.
@vernal vector the only real thing they can take from refroger is online networking, community support, training devs and that is about it
A4 is going to be pretty different as it most likely surpasses reforger at a technical level
I feel like these are things you're assuming and not things they've stated.
There are 3 seperate things being worked on right now:
- Reforger
- Arma 4
- Enfusion
The engine is needed for both games, so any updates on that will benefit both games.
So everything required for Arma 4, engine wise, will also benefit Reforger, and the other way around.
So if Reforger needs better AI, at engine level, Arma 4 will benefit from it.
If Arma 4 needs bigger terrains, Reforger will be able to use the same sizes.
reforger and arma 4 are 100% different branches
Content will also have overlap
I wonder if Arma 4 will have early access though. Or if Reforger is the early access of Arma 4. 
What if Reforger's 1.0 update came and they dropped a 70$ DLC called Arma 4.
I have a feeling that Arma 4 will be platform, so a "live service game." but it probably wont be a early access game for what that still means
I doubt Arma would go to live service
99% of games are a live service today, has been for nearly 2 decade so far
That’s a pretty big exaggeration and what makes you think that Arma would go live service?
because every game including Arma 1, 2, 3 has dlc/ expansion packs/ whatever term you want. that is what a live service is, its continually updated with new content available to purchase.
Just because a game gets dlc doesn’t make it live service
Yeah dlc and live service are rather different
If they were then like most games since like doom are live service
Live service games try to generate play time by adding or updating content on a constant basis by adding seasonal updates like battle passes or a weekly or daily updates to add a sense of fomo
That’s how live service games make money is by getting people in to grind out the game and spend money by getting cosmetics(like call of duty) or pay to skip the grind(like war thunder)
Which is even pointed out in the Wikipedia article
Good example is payday2
Time stamp on chat messages.
An option to change the nametag on top of friendlies to simple circles. And an opacity slider for it.
Only show the tag when a friendly is in the middle of my screen.
This will make the game look much cleaner I think. It will look much better than this : #screenshots_arma message
I would add that maybe making it a circle with a number inside of it might be good. Allows you to differentiate people a little bit more while not taking up a ton of screen space.
Since the soviets got a new hat, I think it’s only fair that the Americans get a Patrol Cap
You can’t even access the cap it’s only in combat ops
That's rather lame
IIRC, Reforger is supposed to be the stepping stone to ARMA 4.
So everything developed for Reforger is meant to go into ARMA 4.
well not necessarily everything. Arma4 could still be set in the age of sail for all we know
Yes please.
colonial milsim? sounds kinda dope tbh
Maybe then we will get an in depth melee system.
I want to grab my musket like a baseball bat and chase people around.
And beat someone up with your wooden leg
Pretty sure there is a Arma 3 mod for colonial times
thats cool, i will check it out
I would add an option to show nametags within a certain vicinity. There are plenty of times when you want to know who the players are within about 5-10M. Like Driving in a vehicle, or a group gathered around discussing a plan, etc
New to the server, new to Reforger, old to Arma. Where can I upvote a discusson to revamp the arsenal?
Some game has a keybind that when you press it, it shows the hud for few seconds. It can work similar to that.
they wont do it cause the game has to appeal to the console market
A Virtual Arsenal style UI would be too taxing for controller players
War of Rights is pretty close to this
TbH I disagree.
A virtual arsenal style UI, with meaningful filters, would just improve the console experience provided the controls to manipulate it are given to them.
What would set part ARMA on consoles is the complexity it would bring as a shooter; there's no point in hollowing out what makes them stand out from the crowd, especially if they want to carve a niche for themselves on consoles.
That's....honestly an interesting idea. Smoother and more detailed melee would be a pretty interesting thing to have in gameplay.
Might also work really well for zombie and survival mods, where you'd see a lot of melee happening, and even for WW1.
Maybe to a degree but I sorta hate the current arsenal
Like ask any console player the current arsenal is not very good
Would love for the sounds from DayZ of the body hitting the floor to make its way to Reforger in addition to similar ragdolls and blood splatter
Im not going to lie the bathrooms in the game still really bother me
Half of the bathroom layouts don’t make sense. For example in the military barracks one bathroom is one toilet and the bathroom next to it is just six sinks how does that make any sense. Who ever designed them clearly did a rush job
Lazy devs I say it’s literally unplayable
I could see that being a real thing for people to shave
Explain why one building has 4 toilets but no stalls to separate them?
Ask whoever made this:
or this:
What about the house that has window looking from the bathroom into the garage with a ladder next to it
A squad is a squad, even in the bathroom. 🤣
Taking a shit is communal activity.
to stop the intruder, climbing on your ladder at night while you are taking nr 2.
Just like NATO intended.
Squads that shit together, stay together
I’ve even found houses with no bathroom at all or it has a bathroom but no toilet( and yes I did check for a outhouse but there wasn’t one)
When nature calls, we must answer.
Which one is that?
Why do you think the grass is so tall in Everon
In the barracks on Arland how the doors are placed you can’t get into the last shower not that you want to anyway be people could just see you through the open window next to it
The house at 089 - 027 on Everon
I have it open in workbench. Where is that?
perhaps they had same builders as the ones that made Sochi olympics bathrooms
It’s at Durras it’s a L shaped house it’s white with a reddish brown roof
There's a bucket to go in. That's why
That’s a basket and that’s 🤮
no there's other buckets in the house
and that one has two sheds that could be considered outhouses... but other instances of that model don't. Haven't noticed other houses with that problem
well look at it that way, liquids seep out and solid stuff dries overtime, makes it easier to carry out i guess, plus it weights less
@ionic vapor #screenshots_arma message someone in bi has a kink
That’s what I’m saying
would be nice not to have flagged test mods show up on the website, maybe add a little toggle button for test mods like in the game workshop interface, and have them disabled by default.
A wrench overlay
arma 3 arsenal was cool how you could see you character next to the box getting kitted up
It also had search box...
A true blessing once you have 100+ weapons, uniforms and whatnot.
If i had to do it by box, id throw my pc into the toilet.
Feels like I'm gonna give myself carpal tunnel by trying to find a cool helmet every time I use the thing
Yep, no 300 bits of bs strewn about
Any arma reforger units available
In addition...
An important distinction is the difference between a “Squad” and a “Group”. The current terminology used in game is “Group" / "Group Leader”. Individual players can create and lock their own “groups of one”. There is no real gameplay benefit of being a Group Leader.
An additional level should be created in the organization hierarchy called "Squad" (with a “Squad Leader”), such that "Groups" are hierarchically parented by a "Squad", however, to avoid confusion, the name "Group" should be changed to "Team", so that the hierarchy is then Platoon -> Squad -> Team -> Individual. "Teams" would work pretty much the same way "Groups" work now.
Any player can choose to be a Team Leader, but the role of Squad Leader needs to be earned through expertise / rank / achievements or whatever (with the possible exception of the start of the game, although previous player “career” consideration could be a potential option?).
This additional level of "Squad" preserves the current mode of play where players can lock their "Team" (i.e. "Group") and do their own thing, however they still belong in the hierarchy under a Squad Leader (who has no specific control over them). Teams by default have the same radio frequency as the Squad they are in, but are free to change it.
While Squad Leaders should be visible on the map for squad members, Team Leaders should NOT appear on the map, as is the case now, otherwise players would setup their own single player teams just to get the “perk” of having their position marked on the map.
Hey minor nitpicking here but I had to go looking for the news section on the arma platform site for the changelog instead of seeing it inside the tweet like it usually is as "Read more here 👇: (linktochanges)"
That?:#socials message
When a vehicle is destroyed by a mine and is near another vehicle like M1025, the turret of the M1025 dissapear but the player can still mount on the turret and well, everything got a bit buggy
0.9.8.53 Major Update (Feedback)
This kind of bugs does not break the game, I played since 1 hour of release and get a lot worse errors, but the truth is that the bohemia testing team is a bit of a shame (if they have one hired and we are not just the community testing for free in the experimental) that does not detect this type of simple bugs. The game already came out a year ago and the roadmap did not progress at all (Literally we should be on the third part of the Roadmap according to the first one they passed last summer), it is much more progress of the community of modders who do this for self-love and for free than the BI itself. It is understandable that the game is in development, but you have also charged users +-€30 for such poorly developed material, It is normal that there is this playerbase now and not the 6-7k of the first weeks.
This is not an attack, but a bit of sincerity about how this is being taken and I hope the game prospers for the better, but its time to get real content.
That's closer to what I was used to, less than an hour after I said something 😜
Prolly posted when it went live
Are you playing modded? Most bad errors now would probably come from incompatible mods.
Playing vanilla, and our servers wont even go 2 hours
Same across all servers I have on favourite and personal?
Not loading at all… and wrong version showing on all too?
Favourites are reset. Servers with wrong version havent updated yet. Or you havent updated your game
Seems to be the Mods on the Server are not compatible with new version, can we get a list of Mods that are update 0.9.8.53 friendly?
Idk much but Stryker, M1 Abrams, BMP-3, RHS, attachments compatibility and some stuff like terrain mods are functional
Should the workshop auto hide mods that haven’t been updated for a long period of time? Maybe 6 months or so
I'm against it. Wouldn't mind them getting a flag or something but autohiding it seems unnecessary
The game is looking gorgeous. It would be cool to have the ability for a clean hud so we can enjoy it even more. #screenshots_arma message
just look at the "Modified at" date on the workshop, that tells you when it was last updated.
It makes little sense to auto hide mods that haven't been updated for a while, since some are feature complete and the Reforger update didn't break them either.
The lag coming from 128 players is unbearable
Supply truck in new update is not working, sometimes it doesn't unload as supposed and when exiting you'll get stuck inside the cabin
I played for an hour and at first, it seems the lag was from players having high ping, not the server lagging.
you need to "jump" and you somehow "exit"
It seems that teamkilling will not autokick/ban anymore and servers are total mayhems full of teamkillers
powerbits? 
just played there for a moment, total chaos and massive teamkills at spawnpoint
yeah, I know how to get out, the point was to report a bug for devs
yeap it is total disaster and unplayable at the moment
i got crashed 3-4 times during ~2 hours of playing
It is just amazing how much mentally disordered some xbox players are
tbh trolls are frustrating, me and my friend got 2 full supply trucks and was going to resupply new outpost - we were attacked during building and i saw that one of teammate was shooting at our guys
If that is your only complain about the game...
I think it has bigger problems than this small thing
It's not my only complaint, it's just pointing out that even the most basic aspects of the game like player movement isn't working properly.
Also, the camera is locked to the player, so it makes a clunky game look, and feel even more clunky, as the camera is bouncing around while the player is moving.
cant please everyone! At least the climb function works, even though it doesn't look perfect in early access yet.
Well people say all the time clunky arma means its realistic. 😄
But i agree with you
The *ough audio when climbing a wall sounds goofy af when six guys are jumping over a wall back to back.
Disconnections all the time.
Locking the camera to the horizon would smooth out the movement quite a bit, and the movement would look, and feel less clunky.
anyone remember the climbing mod in a3? your entire character dipped below the grounds surface sometimes when jumping a fence lol
https://streamable.com/aeogsi Example
"Ah!","ugh!","ouh!","YEEEAH!"
WHAT! YEAHHH!!! OK!
New update been rough so far, constant crashes, Teamkills, errors, disconnects, bugs, lag spikes. I Hope a fix comes soon as this current state is surprisingly crap.
Man I was actually going to try to play for the first time in 6 months with this update but doesn't sound worth it.
Anyone else try to aim down sights and it takes like 10 seconds to fully zoom in or out?
The landmines are now the perfect tool for teamkillers and trolls to kill everyone at spawn by blowing themselves up with their mines, they won’t get teamkilling penalties
Get out of main base
Go somewhere before they get a chance to and do Logi to make other bases spawnable instead of main
That’s trhe thing, we did logi before but somehow we lost everything
Now the only spawn was on main Hq
that seems like a team wide skill issue
Noone on your team did logi to the right bases or took the time to grab radios to help hold back the enemy
No it’s not, they just went from bases to base and deleted everything
Besides, that doesn’t solve the issue I’m pointing out, which are the landmines
And im saying Bohemia knows full well about them, do your part to make the game playable until they are fixed
I am trying to make it playable by leaving feedback and yet you are here trying to tell me how to play the game for some reason
Basic scorched earth strategy on the enemy's part. Seen that before^^
Ive done that myself
If I know a base is gonna get captured I rush to delete everything I can before it is
This seems like just "friendly" trolls deleting bases
Our friendly neighborhood troll
sounds like a real russian strat at least, would be nicer if it took a tad longer to delete and place buildings though
The gas escaping the M16 is too much I feel. I keep losing my target and currently, this isn't the type of game where one shot or in most cases two shots are enough to drop someone.
I must be able to see the player to keep spamming bullet at them.
In the castle Capture and Hold, the floodlights don't seem to be casting light, only the oil lamps. If I load into game master and place a floodlight at night, it works as expected. Is anyone able to reproduce that?
Oh, and if I place a portable runway light in GM and delete it, the light persists.
Three crashes on Everon full 100 players server within 40 minutes.
It was said that over 64 players is too much for Everon full to handle, right?
I think it was too much to handle if you have AI active but I don't know for sure.
It was mentioned that arland or gm missions are to be used
Like a Hold F to build kinda thing
At least it tells you who deletes what now, makes it easier to find trolls
Ran into a issue. When disconnecting or leaving and rejoining while in car, if you pull out your map you can't put it away no matter what you do. Also you can't pause or anything you'd have to entirely reset your game
yeah
Not exactly sure why BI thought it necessary to remove the team kill limit session ban setting from default game. For mines. Now we just have mass team killing going on in several servers.
public servers need to have admins 24 7. that just how gaming is or they make it so team killing is not a thing
It was really bad idea, total mayhem is going on on servers.
You log on the game. Want to try new update. Only to go in a game where There's tones of dead bodies everywhere and some people throwing grenades from distance killing everyone. No wonder why new players get sick of the game. They dont have time to play the real game they get killed after spending 15mn making their stuff
yep it sucks i tried playing and it was aids, people planting at mines at spawn and shooting them
Isn't this better suited for #reforger_multiplayer or #reforger_servers ?
BI asked that we post feedback about the new update here
Because, mines. You can get yourself easily banned just cuz someone drives over your mine and you kill 10 people.
K&M on Xbox are bugged now some times.
When i try action like ctrl-r to ispection weapon First attempt is ok, after that the command doesn't work anymore. Also action as key to mod character animations. First try ok after that it doesn't work anymore.
In some games it happens immediately in others it doesn't.... I'm trying to figure out what to do to replicate the bug
With the pad all works fine.
In the controls menu there is now also the keyboard commands list. In the weapons paragraph there is "rest weapon" with ACTION NOT FOUND. if you press UNBIND game crashes instantly
(I've reported the issue with ingame feedback Windows)
I dont think this was intentional.
It has happend before
Anyone on PC notice that you now need to double right click to equip something?
Any way to change that in settings?
it is bug which will be fixed soon
I am curious about mines, who is the damage instigator? One who sets it off or one who plants it or none?
I am not sure how they are implemented so I am not able to answer that
Yes but that’s stupid. Now people will do much worst because they wanted a dumb mechanic over a system to protect trolls in a pvp game. I just don’t think there was much thought in this. Now people can team kill all because of mines
Read 3 msgs above. Its a bug
I'm not sure but I planted some sneaky mines yesterday and ended up getting demoted to renegade after a while 
A guy in a GM scenario used them as satchel charges near a BTR which I set off by shooting it. It showed me as the killer when someone else died from that explosion.
I have no issues on xbox yet. Except on connection error at the beginning. But its running smooth for now
You get demoted but you don't get kicked. The same with grenades kill.
YEAH AND NOW THERE ARE INVISIBLE ENEMYES LOL
Genuinly i think there is a glitch
Please fix the grenade glitch. 9 times out of 10 I have to respawn because my Character gets stuck with a grenade in his hand and I can't do anything but respawn. This happens commonly when throwing more then 1 grenade in a row.
Someone I was playing with now fixed it by dropping all of their gear on the ground and picking it back up.
The skybox needs an update it looks stretched at the horizon from altitude
Has anyone else noticed how your sight picture is perfect as of 9.8.50 experimental ? No matter what you do, its perfectly aligned. Before this patch while walking your sight picture would wobble around. Now the gun is glued to your face. I made a ticket and it said resolved, but it's not resolved. 🥴
You really shouldn't be able to walk and fire at the same time. This makes stopping to shoot completely irrelevant
After playing more, this seems to only be noticeable when I fight between thick vegetation because I have the shadows set to max. The dark background make the white gas more prevalent and stops me from seeing the target.
In most other cases it is not an issue.
Yes, you should. It’s kind of a fundamental skill of competent soldiers.
It should, however, be harder than firing while static.
I guess Aki means doing that while you maintain perfect ADS, even though the we are using ironsights.
In 9.7 the gun moved a bit while walking, now in 9.8 completely static
Known bug from our side. You can still get back old behavior by picking up different weapon and switching to previous one afterwards
Ohh alright. Feedback tracker said resolved so I was a bit confused. Thanks. 
Has the bug where you get "stuck in place" when changing mod orders been acknowledged? I dropped a task on the feedback tracker but it's easily replicable for me... It's fairly game breaking to need to restart the game each time you change mod orders.
If you are invincible and can't be killed by enemy fires, dropping all your gear and picking it back up will fix the issue. Make you vulnerable again.
Emptying an entire magazine into the back of the enemy and then being onetapped by them is a pain I cannot put into words. 🥴
I could if voice messages were permitted in this channel and guttural screams of pain counted as words
I love spawning in after 3 months and fighting for my life against my own people
bring back TK bans lol this shit is ridiculous
there are three guys on conflict servers rn just moving from server to server teamkilling everybody
and then they can’t deal damage to friendlies after a while but for one, it takes too long, and two, they can just leave and rejoin so they can tk again.
i get it bc people will get banned for their mines, but i think that this is a terrible solution. it fixes one problem and creates another (much worse) problem.
Yeah I think making the mine kills more lenient to TKs but gunfire should be harshly penalized for repeat offenses
They may not have that capability yet though
i think teamkilling in general should get you banned. people just need to watch for mines and be careful of their placement. this griefing is not acceptable. it’s even worse than GTA Online.
This isn't the first update that broke the tk punish.
I mean yes but TKs do happen in Arma
If it is like that last time, it will be fixed in a week or two.
Just need to punish repeat offenders
yeah they should return to what it was before this recent update
but instead of 3 tks to ban make it 10 or whatever
I think some fair x allowances in y time is a fine solution, just adding granularity for accidental vehicle kills
yeah definitely
Yeah I was fine with before
well anyways my point is made lol
If you aquire renegade rank you cannot kill friendlies. Even with mines, they won't detonate.
Ooh
Should be called griefer rank and only allow you to use a pistol until you rank back up to soldier.
And forbid vehicle use
Actually i was able only to use ak74 rifles but I don't know if that wasn't problem with connection or smth
It already forbid you from spawning any vehicles so let's expand it.
Should make them have to clean latrines which will give a +5% supply boost
why is the game so **** bright sometimes, how do i fix it?
Bohemia interactive philosophy "one step forward, 10 steps back"
Need to get your shit together man. I've already dealt with the horrible Dayz development over the years.
I get it's in early access but wtf, no way this is acceptable. Like how is vanilla conflict is so buggy. No one on the dev team will probably read this anyway so end rant.
Def, not worth it atm. Far far far better games than this one. This update really did it.
This new reforger update is fire, more crashes than ever.
I also find it hilarious that almost every tab in this discord has turned into a feedback/troubleshooting tab. Really goes to show how bad it is right now. 😂
Yeah. As I said in a different chat, I've been spending time playing Warzone 2 lately which is the first CoD I have had installed on my PC since CoD 1 in 2001. And not only was it free (not $30) but it has helicopters that you can fly, AI can drive vehicles, I don't get disconnected every 5 seconds, no Tking, and I feel like I accomplish things in it. On the down side it's CoD though. And the other game I play is also early access but is far more stable and has been since it's been released.
hopefully AR will get better in a reasonable amount of time though
Check out our new placeable landmines lol but disregard the bugs and crashes the game has.
😎
If you die looking down your binoculars you will spawn with them on your screen until you leave
I hear you, but it's a little unfair to compare to cod as they probably have a huge dev team funded by all the micro transactions they take in. Bohemia just need more dedicated QC before they go about these new changes.
Yeah it definitely isn't fair to compare them in terms of amount of staff working on it but maybe BI should have had a QA department testing this stuff a long time ago or put off the release. Last time they released a new Arma engine you got a free demo of it
Like who in their right mind went alright this looks good enough to release to the public... This version of Reforger is probably the worst I have seen.
Please add 128player servers to the official servers.
Contact DLC came early for Reforger.
Part of me wishes they would have done a half RV half Enfusion thing similar to what they did with DayZ... or just add Combat AI and AI driving to DayZ. Then gone full blown Enfusion for A4.
Could have zombified Everon and Arland then too and done expansions for DayZ
???
Arma 3's contact dlc has aliens... sort of
I prefer how they did it now with using the new technology. I don't mind waiting as long as they don't abandon it.
I would rather get a fully functional Arma title because right now it's looking like we're not going to see one for another 6 years
Honestly, my biggest problem are network related. If they fix the lag and hitreg, I can play the game in it current state for another 1k hours.
Add Eden and you can make that 2k hours.
Which would have been all setup if they went armafied dayz. It's been a year and it's still not fixed yet. 0 milestones have been completed. Their original plan was only a year of support.
It has indeed been unstable for longer than I had expected. At this rate Reforger will basically need to serve as Arma 4 Alpha. Can't imagine the shitshow if Reforger early access lasts another two years and they launch A4 Alpha with a lot of overlap 😅
Hopefully they give Reforger owners discounts for A4 at the very least. I know I wouldn't have bought it if I knew it would be unstable for two years after launch...
I think this is FUD. They released Reforger with the statement "Multi year journey to Arma 4"
It was always gonna take a few years. Now for this roadmap? I don't doubt it's seen delays
Support was never gonna be only one year though as far as I remember
Keep getting stuck in my map
That's what some of the articles said. I saw it the other day. I'll see if I can find it later.
There we go. It says it on their FAQ page: https://reforger.armaplatform.com/faq
Well I guess it doesn't specifically say support but release which is what I meant before but I think the article I read the other day said support and I see nothing else saying they will continue to support it after 1.0 release.
They released a dev report a while back and at the bottom they wrote with big later, ar will be supported after 1.0
that and really stupid bugs that should have been fixed many moons ago
i have a feeling this wont come true
There were articles stating they would support the game past launch. Just that past 1.0 their main focus would be other stuff
What's "a while back"? Last year?
Iirc it was when they said we will release update when they are ready and ditched the launch date
*these articles were about from when the game came out.
Additionally the Roadmap was for their main plans for features. Otherwise it'd be little bits and pieces.
rn i am betting on less than 50% of the features of the roadmap are coming to the game
Yeah the original thing was Ground Support by Q4 2022, Air Assault by Q1 2023, and Final Strike with full release. Now, they've said they will still implement roadmap features but slowly, with more bug fixes and stuff.
That would be a profoundly stupid move on their part and they haven't said this. Also in the past with stuff like DayZ Standalone, which, on launch, absolutely was hated by everyone, as it was a buggy train wreck of a game. Now, it's actually functional and well-liked
they really need to stop with this early access stuff and release a functional game with content when it goes gold
They don't have a history of ditching buggy messes of games, I don't see them just doing this now
why not? arma refroger is a sideshow in everyones eyes
yes however lets remember that it is almost 1 year in and ground support hasn't been finished, and in terms of content and mechanics it wasn't bigger than the latter milestones by much at all either
Because one, the devs aren't everyone else. Two, they have stated this is the engine Arma 4 will be on, so all development of Reforger goes towards making sure Arma 4 has a more smooth launch. In a way from my understanding, Reforger players are pretty much crash dummies to making sure Arma 4 isn't a mess
the devs are the main ones who have called it a side show.
Yeah true. But still, I can see Reforger still being worked on.
Compared to what, Arma 4 itself? Yes, this has been stated by them since launch.
*of preview
They have said themselves they're not abandoning it after all.
I looked through the dev reports all the way back to last August and didn't see it but maybe I missed it. Either way, might have changed now.
I thought they said they'd support it for just a year
I think what's going to be awkward is Reforger hitting 1.0 and shortly after if they ask people to buy in to Arma 4 Alpha
Honestly at this point I'm unsure why they didn't just make this A4 Alpha directly
I feel like A4 is still like 3 years away minimum given how slow progress on Reforger is
Yeah ...which is fine really. Just hoping that Reforger becomes stable enough to fill in the gap
@brisk brook we can ban xbox now via battle warden...
@glossy tulip Battlemetrics support would be a great rcon tool.
I looked a bit and I've found it. They mentioned it all the way back in August when they released the roadmap. You can find it here: https://reforger.armaplatform.com/news/roadmap
It been a while since then though, so things might've changed like you said.
Thx for add this info to https://reforger.armaplatform.com/dev-hub
CURRENT MILESTONE
GROUND SUPPORT
CURRENT VERSION
EARLY ACCESS 0.9.8
Please change update date for stable XboX update
Right now in the text of the post it is March 30
Awesome
now i wish we had battlemetrics
For that they would first have to implement proper A2S responses for Reforger
if there is some issue with RCON from Battlemetrics then you can create Feedback ticket and we might look on it but I am not sure how exactly their RCON client works and it is possible that proper support has to be implemented by Battlemetrics.
depends on what you mean by proper A2S response. A2S is also completely optional on server and has to be enabled by owner.
It is there for those that would want to use it for some monitoring of their servers.
I'm referring to this ticket: https://feedback.bistudio.com/T171463
Most providers have it enabled by default from what i saw
Although it seems the server name has been fixed by now
But you can't get proper player data
Which I should probably also add to this ticket 😅
I see that its status still not changed but it should be resovled
- regarding name of map and mission then there is no concept of mission in Reforger and name of World + Mission is as one value specified by mission header. There it is done basically same as for DayZ
- SteamApp Id is not possible to fill because server is running without steam and is not dependent on it so there is no way how to detect appId from Steam. Even both Arma 3 and DayZ dont have appId because it can be launched without Steam. So it is not something which can be easily resolved.
Hardcode the value? Of reforger.
Not like appid is gonna change
In that case I agree that it can be regarded as resolved, at least A2S_INFO. Then I guess I make a new ticket for A2S_PLAYER.
I am not even sure if A2S_PLAYER is implemented but if you create ticket for it then it might be added.
I do get a response: b'\xff\xff\xff\xffD\x01\x00player\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x01'
But I don't see my player name in the string 😅
i dont think battlemetrics is supoporting it, but i will ask.
Servers are still having a stroke over mods, please fix soon
servers arent having stroke with mods, rather that mods have not been fixed as of recent patch by their authors
Never really noticed the invincible bug until now. Entire RPK magazine into an amercan at point blank range, blood splatteres and everything, and he's fine. This is bad. 🥴
Melee them and they usually die.
LOVE arma but this game is giving me aids playing rn
true 😂
it only need AI driving
I’m listening to Billy Squier - The Stroke when I play it
Yes, and he cannot kill you too, so you are invincible for he too
There is a big problem with that
Wasn't the case for me. He was able to kill me just fine sadly
I'm sure we'd have won way earlier on PBS some time ago if the invincible US guys hadn't been at the military base on Arland
UI bug. I will get the bleeding alert on one of my parts even though I'm not bleeding. It happens often.
RPL (E): IReplication::JIPError: Inconsistent item table on Slave connection. Item is missing or different item was loaded in its place. (con=0x0) It sure would be nice if it told you what mod this 'item' was from, or some kind of pathname or something to help diagnose the issue.
If you believe that the team kill counter session kick is a “bug” then your just blind. They clearly over hyped landmines. Because there was nothing other then “fixes” although there game is more in ruins now then ever. Clearly there hyped landmines would kill there own team members and the average car holds enough people to kick you from the session if you kill them all by mistake. They are clearly covering there ass by removing the team kick session ban system. Or else there would have been mass overuse of mines causing several bans and even bigger outrage. So im sure the “bug” will be resolved soon. But it’s just a dumpster fire at this point
That makes sense... or would make sense if we didn't see this bug before after an update. Previous updates broke it too and they didn't have mines.
Never had the issue before.
Well, it did happen. The system broke before and was fixed after a week.
This time I think it will take more since they need to activate it, and fine a work around for the mines.
Idk I own 7 servers and had 3 the last major update and people were still being kicked after the last major update. Regardless it’s more than just a bug at this point
You can either go back seven month on this channel to see the discussion the players had when the system broke or you can google "Reforger troll" and check their videos seven or eight months ago to see how they abused it.
Sorry i cant read your reply. Im blind.
I’m on PC and it’s still single RMB for me. Maybe check your settings? I’ve accidental changed something before and thought it was a dev change when it wasn’t
Getting an issue where when I attempt to Install a mod the download manager will show the download as complete but I’ll check my mod manager and it’s not there
Now have them installed but every time I try to join the server my game crashes or it says failed to load with these mods
I have the same problem. I tried to reinstalled the game and the mods three times but it dosnt work... I can join a community server which run as vanilla server with zero mods but I cannot join community server with mods.
Server restarted and now it’s fine. No idea what’s caused this
Same, and there will be 2 mod versions in there of identical types
Well choosing between the two choices I'd left the autokick system in place. Once you'll get a n incident with a friendly blown on your mine, you'll have a reason to think twice choosing a place for a mine.
Now we've got the situation of uncontrolled **kers doing whatever they wish on the servers without any chances to stop them.
Most of the servers are unplayable now. <sacracm>Thanks BIS, you're as usual 👏 </sarcasm>
Here is how the average server looks now:
https://media.discordapp.net/attachments/224887641902940161/1108102983251656714/image.png?width=1202&height=676
i’m able to unbind keys, but i can’t seem to bind anything🙃 (xbox)
Thanks for the report, it's being worked on 
If you fire all the bullets out of the FIA main assault rifle, you can still see live rounds inside the mag when the receiver is lodged back.
That's with all guns that take magazines. 🥴
There's also an issue where engaging the safety snaps the slide/bolt forward, which the game does not take into account when reloading. The slide/bolt will magically snap open for the open bolt reload it thinks it's supposed to do.
For real? I only noticed the FIA AR because it has an open top.
Do you guys have plans to add reticles or a HUD/ NO HUD games modes. I like playing in third person, it’s just kinda useless without the reticle and I’d like to play in that perspective in a more comfortable way
There are no reticles cause the game isnt meant to feel like a game
Aim down the sights to aim, or hip fire without a reticle
Or use a hunting knife to carve an x mark on your monitor.
Use a staplers you mean
Make a tiny bitty ball with a piece of paper, shove it in your mouth and let it marinate for a minute then pop it on the screen.
old school: plastic wrap your monitor and dot the center with a black sharpie! 🎯 
i had this bleeding effect and i couldn't get rid of it, i kept getting new uniforms but every time i look at map and exit map the uniform turns bloody again
Added: Param "#/operating/aiLimit" to server config wats that?
I feel like we really need to get rid of some of the smaller official servers and start playing w the smaller maps like we had before. Don’t see why 32 man full everon should have 12 official servers but not a single southern everon server
Animation for using the radios.
I've watched a video of arma3 and someone actyally modded that which Iooked pretty cool cool.
Which radios ? Since the handheld ones you can hotkey, equip and inspect with CTRL+R to turn them off and tune them manually
For real? I didn't know that.
The video I saw was of the hand held radio.
The soldier will hold it and speak into it every time they use the radio.
Alright so finally played after 6 months. Thoughts:
- Still quite a bit of crashing. Seemed like at least 2 of the times it happened when I was trying to spawn on a radio
- Some disconnects
- Having the ability to turn spawning on radio on/off would be nice
- Flares would be a welcome addition. I kind of feel like TKing should get a bit more lenient at night until flares are added
- ROCKS. They were annoying the hell out of me. I was constantly getting stuck on them. I would go prone on a flat one and wouldn't be able to crawl. I was trying to go prone on a flat one and it wouldn't let me.
- I couldn't bring my PK into view when I went prone one time and have no idea why. Sights wouldn't pop up and I couldn't see the gun
- Tried going prone as I ran over the corner of a stack of logs near the Farm objective on Arland conflict and for some reason it jumped me into the air as 5 guys shot at me
- Hit registration seems really bad in MP
- Tried to spawn on a radio one time and spawned at a town instead. Really hate that that is still around
- TKing was annoying but as Rusty said above, at least it eventually kicks people
- Whereas I never died to landmines, it seemed like it was a favorite weapon of TKers so that's annoying
Overall though it was more fun playing than it was 6 months ago. 100 person servers seem to make the game better. Too bad there is only one populated one that isn't a modded one.
AI leaves a lot to be desired on pretty much every level. It took about 10 AT teams to kill a single BTR that was sitting still and not firing at the AT teams. The guys were only about 20m away. The BTR gunner wasn't doing much better and a HMMWV gunner sat there taking fire for a full 60 seconds before returning fire
AI just runs at you pretty much. No cover. Saw 3 redfor AI kneeling in the street as their squad got picked apart and they never even fired back.
Their movement is janky and looks more artificial than A3.
Yeah it's really kinda sad...
I try so hard to somehow somewhat enjoy my time with this game but it has become very very difficult to say the least.
Yeah, they still seem too close to zombie AI behavior at times from which they were probably derived 😅
The hit reg problem can be fixed by using vanilla firearms
there were no mods on the server
Oh, using vanilla made me more likely to kill someone in dark gru but if vanilla is having the problem then I got no business here
💯 On rocks being covered with glue, the second you touch one, you are stuck.
I either crash once every five minutes or I don't crash for two hours straight.
The binoculars are made out of platinum it seems : #screenshots_arma message
Solid gold
I also cant seem to put it on my chest anymore
it only shows on your chest if you don't have a shirt on
I could almost see
I don't if they already knew but a cool thing that I think broke is wearing binocs on the chest. They could deflect and resist Penn from munitions starting at 9 mil up to 50 or explosives
Yeah, I've seen some worse hit registration in multiplayer since the big update. At first I thought I was just bad but there were times I hit a bunch with tracers from medium range on people who didn't see me and they seemed to survive a full mag's worth of plinking.
And it wasn't the invulnerability thing, since I still died when they found me.
Reforger needs a way to share map data or show people things on maps when people are next to each other
you can tho...
How?
You go to their house, go to their pc/xbox, open map, and point at it with your finger (or toe)
(it aint easy, but its also not impossible)
Well done Marko. Well done
sorry
No it was good
🤯 Im so glad you finally played, some of your comments were starting to become irrelevant! 🙂
Which ones? Most of my complaints still stand.
nothing specific, it was starting to become obvious you hadnt played in a while.
I tended to start my comments with "I haven't played in X amount of time" so I would hope so
The only ones that seem like they would be dated would be the ones about new rules in Conflict and I did play under those new rules but only a few times because the game was so unstable. But we'll see how long I keep playing. It still doesn't have me excited about it yet.
well speaking of irrelevant comments, anyone ever play Argo? (I never did) But I feel like probably Argo is to Arma 3 as Arma Reforger is to Arma 4.
Yeah I brought that comparison up the other day... although maybe on a different discord. The main difference is that Argo was free
and came out well after arma 3
That too
And Argo wasn't part of the effort to build an entirely new engine, just to experiment with PvP multiplayer.
And it wasn't a buggy mess... at least when I played it.
well obviously since a3 had been out a few years already. but I guess this is getting pretty offtopic... 😬 my bad!
IMHO, you’re probably better off not playing with a bunch of a-holes that don’t want to play with others nicely anyway
what is up with this?
happens from time to time, just ads again
haha that's funny. Only time I have ever even picked up a sniper rifle and I couldn't even use it. Then LCTRL + R wouldn't let me inspect it to remove the scope
funny or not it happens. Failure to inspect happens alot after this major update.
Workaround is: open inventory, middle mouse on rifle, pull scope off
Thanks!
The dark scope happen when you crouch or go prone while ads
the PIP scope just fails to render when stances are changed, its a new bug
Hey everyone,
I wanted to share an exciting initiative with you all that I've been working on. I've created a feature forum for the Arma community where we can come together to share our feedback, suggest new features, and collaborate on ideas for Arma reforger and Arma 4 .
This forum allows us to vote on the proposed features, comment on them, and build a repository of innovative ideas. I believe that by actively participating in this forum, we can make our voices heard and provide valuable insights to the developers at Bohemia Interactive.
It's an opportunity for us to shape the future of Arma and inspire the modding community with fresh ideas.
Let's engage in constructive discussions, vote for the features we want to see, and together, let's create an idea repository that captures the essence of what we envision for the next Arma game.
Here is the link for the forum on convas https://road-to-arma-ideas.convas.io/1/
A new feature in the update
Weapon stance always go to high ready when I change soldier stances.
I would like to invite you to BI own initiative to develop and improve on Enfusion and Arma Reforger. I present you Feedback Tracker : --> https://feedback.bistudio.com/project/view/66/
for some reason i keep crashing while tryna join a mod server on pc
You know BI has their own forums right? And can be used for the exact same thing (besides the feedback tracker).
But guess what, people rather complain on Discord about non-issue s than register on a forum and partake in a serious discussion 
does bi even mention the forums? they talk only about social media and discord
Using discord is so much easier and more simple than using the forums.
I know the point is this kind of forum that has certain tools for features presentation like tagging voting prevent duplication so that it specialized is this case , it also sort features with most voted so the most important features will be always on top until its done (User Voice Product Feedback forums ) and regarding discord , when people post issue suggestion or complain , by the time most probably it will be lost in the blackhole regardless how important it is .
I opened a couple of tickets on the forums and I prefer the discord much more.
The good thing about the forums is you at least get some form of acknowledgment from BI that they’ve seen your post
Last major update
Yesterday two official Conflict servers crashed
It was much more stable in the last major update
discord is not a persistent system. Forums are. Just because people fins it easier doesn’t mean it is more effective for anything feedback related
Discord does have features for threads that are more persistent than a standard channel. Similar to #1105888132001439754
I do agree that forums are far superior but discord is where everyone is.
everything has pros and cons discord may be easier but not effective like canvas when it comes to feature management based on uservoice
Vehicle keep glitching out for me:
I get inside, engine doesnt start AND my freelook is locked. If i get out, driver seat shows as occupied.
Or sometimes i cant get out, and i need to respawn. But end result is the same. Vehicle bugs out.
I too got the stuck inside a car. Couldn't move or do anything. I couldn't even look around.
yep
pc only pwease
What
Same except I had to turn off the forceupdate param on my client to fix my case, for some reason it didn't like me free looking in a vehicle with it on but it worked fine for me once I switched that param off
i dont use forceupdate
🤷♂️ My vehicle play was messed up with it on, sorry if I made it sound like it was directly related in your case, just thought more info for people to see/look up the better
PLZ REMOVE THE TK BAN FOR MINES PEOPLE RUN THEM OVER ON PURPOSE TO GET U BANNED AND IT HAPPENS TO ME ALMOST DAILY
or just make it so whoever detonates it gets the punishment so people cant shoot them to troll
That how it works afaik
I think remove “kill attribution” for mines completely. If a friendly gets killed, so be it, that’s how mines work, but doesn’t impact you. Enemy killed by a mine, also no attribution…..also, I have to say if people are running over mines you placed “on purpose”, then what the hell is going on? Something sounds weird there…
Being kicked because a friendly drove over a mine is not cool at all.
^
i like this the problem is when the tk bans didn't work after the update people at main would drop mines on the ground and shoot them to and tk 10 people that are just trying to get a loadout
I called out that exact problem in the Experimental channel when AT mines were being “tested”. It’s an obvious abuse of AT mines. I suggested not being able to lay mines in base areas. Looks to be an easy solution to me, but BI doesn’t seem to pay much attention to player feedback on Experimental features