#reforger_feedback

1 messages · Page 5 of 1

foggy wyvern
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you will need to lead your target by firing where their next expected movement update is to damage them

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because your bullet needs to hit them in the position they are at on the server, not on your screen

olive trail
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They weren't teleporting. They were jittering even when they are standing in place. It's like they were being shaken in place.

brisk brook
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Try reconnecting next time u see it. If it still persists

foggy wyvern
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also sometimes my gun shoots bullets that dont deal damage, as if the server didnt even see me shooting

brisk brook
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Stop hiding then...

foggy wyvern
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there were also a few times when I fired an HE bullet in open space and died because on the server I was behind a wall or something

olive trail
brisk brook
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I eggspirienced that alot with pistols. To the point that i stopped using them

foggy wyvern
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pistols shoot bb bullets in the game

olive trail
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You either headshot people or you die if using a pistol.

brisk brook
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To the point that they cause 0 damage point blank

foggy wyvern
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headshot is instant kill assuming you actually hit the head on the server

brisk brook
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Idk man, i sneaked behind someone, 1m away took aim to the head, shot once... nothing, unload rest of the mag in rapid fire, he looks around and shoots me. And this may be coincidence, but it only happend with los pistolas

foggy wyvern
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remember position of things on your screen and server is not in perfect sync so you may have actually missed the head

brisk brook
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Ik, but isnt much of an excuse. Both of us were standing still (he was camping in building).

foggy wyvern
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I know it isnt, just saying what mightve happened

brisk brook
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Ha! I got to 999! But its quite common, yet i could never reproduce it.

foggy wyvern
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happens to me every time I try to downgrade a version, or at least used to since now downgrading is stuck on 0%

loud holly
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Hey where do I go to see the newest proposed stuff coming to arma? Also is there a place in discord for the community to give the BI feedback. I know this is the feedback channel but it looks to me like just players chatting in here. Bit then again I don't really know that for sure as someone in here may work for BI directly

olive trail
loud holly
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Bet thank you

loud holly
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Ok awesome. My friends and I do a lot of rp stuff(cinematic). We want really badly a faction for just plain civilians instead of having to dress an entire town worth of ai into civilians clothes. Also parachutes for some dope halo infiltration stuff. And lastly, is there some way to make the bots see what humans do because sometimes those guys see us from like 600-700 meters away while hiding behind building lol 😂. But I'm patient. I'll wait for these things. Still love the game and where it's going

slow cradle
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I played today like 3 hours and send 10 crash reports from cca 20 total. Absolutely no progress from the last patch, maybe it crashes more often.

uncut chasm
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how do you turn things around in the new building mode?

olive trail
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Hold shift

errant leaf
olive trail
languid bison
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Joining modded servers is a nightmare in this game.

broken scaffold
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Still can't save 40mm grenades and RPG rockets in loadouts. Also seems that saving binoculars to character is broken again.

flint pewter
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also can’t save settings or change keybinds🙃

broken scaffold
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Yup

wise ferry
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Need fuel animation or button to refuel vehicles

marble kindle
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Will be added in the future, as it is on the roadmap

rare pilot
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Imagine having to stop at gas stations on the way to the front
Imagine camping and holding bases around gas stations

slow cradle
frosty fiber
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Because the only texture you should see up-close are the ground textures when you got shot 😉
And I should make a ticket on the feedback tracker with all the textures you found, although I guess those are not the final textures or someone forgot to update them to higher resolution ones. On the other hand, using lower res textures is mostly for performance reasons, which has nothing to do with your graphical settings.

slow cradle
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Most likely, all the textures on the houses and related objects look like this. Textures in general in new games look strange, even if they have a 4k resolution and the material takes up several tens of MB in total.

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There are some unfinished or badly done textures in the game, for example on some tree trunks where they should be seamless. But that probably won't be the problem.

slow cradle
errant leaf
olive trail
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Treat wheat field as bushes instead of grass. Too many times I would see players hiding inside the wheat field thinking no one can see them.

olive trail
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Guns blocking bullets is MEGA annoying.

rare pilot
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Agreed

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If they shoot your gun it should fall from your hands
Or remove collision for bullets in the gun entirely

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Mag dumping someone with an AK only for their M249 to soak up all the bullets is infuriating

true citrus
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Maybe a quality system like dayz perhaps ?

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Having a ruined gun or helmets would be dope

slow cradle
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DayZ quality system was good until someone from BI had bright idea in the year 2022 that the combat knife will fall apart when you butter the bread 3 times 🙂

elfin osprey
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any plan on implementing a scoreboard?

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I saw one modded with the rush mod early on, but there's always been a scoreboard with arma games!

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also, I've been having issues with nvidia shadowplay on this game, anyone else running into sketchiness with it?

brisk brook
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There is one? Just doesnt show kills/deaths

elfin osprey
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there is? How do you pull it up? Kills/deaths are pretty important

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literally the A3 scoreboard is all that's needed

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not sure if it's a limitation with kill crediting or what but

foggy wyvern
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it does show k/d but doesnt count AI towards kills

elfin osprey
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sheesh ok I'll look into that tonight thanks guys, I've got 300hrs on the game and haven't seen it yet 🙃

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also, how about shadowplay anyone get that working properly? I'm running an EVGA 3070 in game performance is great but enfusion seems to not cooperate with whatever api is going on there

foggy wyvern
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it works for me on 3080 with no special settings

elfin osprey
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ok, my system must be scuffed then appreciate it

errant leaf
stray frost
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Ruined weapons and equipment are two of the things I wanted most from DayZ. Seems wrong to be able to use the gun of a guy you just hit with a 1000lbs bomb. I wouldn't want them degrading over time but damage from weapons would be nice.

Also want the ability to repair vehicles piece by piece. Can do some good guerrilla missions if you have to find pieces of vehicles to fix up the ones you damaged instead of just driving a magical truck up to it.

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Oh and the bandanna on the arm thing too. Great for coup missions

brisk brook
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And you could sabotage enemy operation by stealing wheels from their vehicles...

olive trail
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It will add drip though and look cool af

stray frost
olive trail
stray frost
olive trail
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My characters and me will look like those wandering nobles from elden ring

loud holly
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Anyone else having issues placing the Russian box or rhs box. Everytime I put it down, it kicks me from the server and won't let me back in after I put down the soviet arsenal or the rhs arsenal

loud holly
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Ok I just reverted to the most recent version before the update and now it works fine so yep something with rhs

errant leaf
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yeah the freebuild update didn't make the greifers, you should join an idiot free group and then enjoy

oak flare
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Bases can be built on water 😕

vocal trail
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I feel like one simple change could help: change vote-kick to vote-ban.

It’s hard enough to get a team to band together to vote kick someone, even when they’re deleting bases or doing the drop grenade / hit respawn so they can TK without consequence.

When a team finally gets their crap together and successfully kicks a troll, only to have them rejoin three seconds later and continue trolling, it kind of defeats the purpose.

languid torrent
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I’m sure someone has probably brought this up, but a fix to client side lag buildup on modded servers would be nice

foggy wyvern
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wat kinda lag buildup

languid torrent
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I forget the term, but it’s client side lag. Where something with memory loss.

Basically it’s lag caused by desync but what it’s doing catch back up is reduces the frames but it never catches back up.

foggy wyvern
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Huh I have not experienced something like this yet

broken scaffold
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I have multiple times, only way to fix is to restart your game entirely.

blissful sage
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So, you have 2 issues:-

  1. You don't like the look of players made bases?
  2. That player made bases somehow made griefing worse?

Now if you could please explain how it's made griefing worse; since there isn't an apparent connection between the 2.

rare pilot
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in a machinegun nest shooting at the bad guys, with moderate cover and concelament? Nope, because of mans at the build sign, youre now in the middle of the open cause everything around you was destroyed

blissful sage
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Never thought I'd suggest adding in a shovel.

But here we are

rare pilot
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Ive been a supporter of a build item like a hammer

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And you can only build, delete, and all that if you have one

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Theres a box of them in the command tent so technically theyre limited, cause they take up a weapon slot or inventory space to equip

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Would definitely slow down trolls a good bit
And maybe when Final Strike rolls around and they add things like Demolition bricks, you can blow up defenses

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Hell, just take a 3d model for a brick of C4, give it an explosion damage value when it goes off, then add a scripted Delete area so that you can plant demo bricks on enemy fortifications if you can get close enough, and blow them up

loud holly
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Hey I just wanna take a sec and say how much us xbox users appreciate the entire arma community. Especially to BI and the modders. Especially to the community that keeps populating this game. Without either of you, Arma would not be as amazing as it is. As one of the first major PC titles to come to console, Arma has saved us console players from FortZone and Battlefield 204... whatever nobody plays it cause it's steaming hot trash with release with no working scoreboard.

simple kindle
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are you going to do something with toxic xbox players???? when server admins finally get tools to ban them, people like this will cause fewer people to support you because you let them torment players and spoil the game, wake up bohemia! its really bad PR!

simple kindle
foggy wyvern
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the free trial for xbox is the only problem, otherwise they are easy to ban

brisk brook
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Yet not persistant, in vanilla

foggy wyvern
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sadge hopefully not for long

fast quiver
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Create entity @"ENTITY:769881" ('SCR_DestructibleEntity') at <7543.137207 137.700989 4752.210449>
ENTITY (E): Destructible SCR_DestructibleEntityClass first phase has a threshold != 1, value will be overwritten
Create entity @"ENTITY:998537" ('GenericEntity') at <7034.411133 118.575241 6016.577637>
RESOURCES : GetResourceObject @"{AB7FC5591A5521D9}Assets/Structures/BuildingsParts/Windows/Glass_PhoneBooth_E_01/Glass_Door_PhoneBooth_E_63x58.xob"
RESOURCES (E): Failed to open
Create entity @"ENTITY:998538" ('GenericEntity') at <7034.411133 118.575241 6016.577637>
RESOURCES : GetResourceObject @"{32617CC007B21049}Assets/Structures/BuildingsParts/Windows/Glass_PhoneBooth_E_01/Glass_Door_PhoneBooth_E_63x72.xob"
RESOURCES (E): Failed to open
Create entity @"ENTITY:1148187" ('RoadEntity') at <4773.007813 27.417000 11115.359375>
TERRAIN (W): A road without a road material found (@"ENTITY:1148187").
Create entity @"ENTITY:1148189" ('RoadEntity') at <4772.949219 27.417000 11115.565430>
TERRAIN (W): A road without a road material found (@"ENTITY:1148189").
Create entity @"ENTITY:1148191" ('RoadEntity') at <4770.958008 25.190001 11958.533203>
TERRAIN (W): A road without a road material found (@"ENTITY:1148191").
Create entity @"ENTITY:2305843009213693955" ('SCR_AIWorld') at <10111.974609 2.881000 1548.822998> @"{E0A05C76552E7F58}Prefabs/AI/SCR_AIWorld.et"
PATHFINDING(E): No navmesh file specified! Nothing has been initialized.
NETWORK : Enabled lag compensation, 29 frames with 100 FPS and 280 ms rewind limits.
Create entity @"ENTITY:2305843009213693963" ('SCR_AIWorld') at <10116.686523 2.542221 1542.396240> @"{E0A05C76552E7F58}Prefabs/AI/SCR_AIWorld.et"
PATHFINDING(E): No navmesh file specified! Nothing has been initialized.
PATHFINDING(W): Another navmesh instance with same port already exists. Changing port of "Soldiers" to 1377

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A man wants to do something and can not

frosty fiber
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what do you want to do, and what is not working?

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Because all I see is a broken mod

fast quiver
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I'll try to fix it , but it sucks

oak flare
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Had a fun bug a couple of times playing Conflict; enter one compatment and get teleported into another. E.g. get in vehicle, end up in another vehicle, or a turret somewhere.

turbid fractal
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@fast quiver You at least are missing the NavMesh in "SCR_AIWorld".

fast quiver
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fixed , thanks for mentioning

foggy wyvern
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guys when a vehicle is on fire and crew dies before the driver it counts as a teamkill?

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is it because the driver is owner of vehicle for the purpose of the instigator check?

slow cradle
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No, i never got TK for it

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If it gave any TK, it was probably for a collision with a car when he was getting out.

foggy wyvern
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I'm not asking **if **this is the case, I'm asking **why **this is the case because it's 100% reproducible

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you can test it by setting the vehicle on fire via GM when there is a driver and passenger in it, and then exit and enter the vehicle as the driver (so you end up dying after the crew)

fast quiver
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how to set up AI not to be so dull and bypass obstacles

hidden thistle
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SERVERS STILL BROKE 😦

austere juniper
hidden thistle
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i have tired to play 4 diffrent times today, disconnects glore

turbid fractal
slate violet
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it would be nice if we could control the volume of the radio

fast quiver
fast quiver
turbid fractal
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What exactly are you actually trying to do?
Did you create your own map or what exactly are you asking for?
Yes i guess you can change the language in Workbench somewhere in options maybe?

reef crow
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Would like to add a positive note to Reforger's multiplayer. Having crossplay has been really nice for having peeps to play with on PC. Particularly since a lot of PC players tend to migrate to private servers.

fast quiver
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ENTITY : Create entity @"ENTITY:769881" ('SCR_DestructibleEntity') at <7543.137207 137.700989 4752.210449>
ENTITY (E): Destructible SCR_DestructibleEntityClass first phase has a threshold != 1, value will be overwritten
ENTITY : Create entity @"ENTITY:998537" ('GenericEntity') at <7034.411133 118.575241 6016.577637>
RESOURCES : GetResourceObject @"{AB7FC5591A5521D9}Assets/Structures/BuildingsParts/Windows/Glass_PhoneBooth_E_01/Glass_Door_PhoneBooth_E_63x58.xob"
RESOURCES (E): Failed to open
ENTITY : Create entity @"ENTITY:998538" ('GenericEntity') at <7034.411133 118.575241 6016.577637>
RESOURCES : GetResourceObject @"{32617CC007B21049}Assets/Structures/BuildingsParts/Windows/Glass_PhoneBooth_E_01/Glass_Door_PhoneBooth_E_63x72.xob"
RESOURCES (E): Failed to open
Create entity @"ENTITY:769881" ('SCR_DestructibleEntity') at <7543.137207 137.700989 4752.210449>
ENTITY (E): Destructible SCR_DestructibleEntityClass first phase has a threshold != 1, value will be overwritten
Create entity @"ENTITY:998537" ('GenericEntity') at <7034.411133 118.575241 6016.577637>
RESOURCES : GetResourceObject @"{AB7FC5591A5521D9}Assets/Structures/BuildingsParts/Windows/Glass_PhoneBooth_E_01/Glass_Door_PhoneBooth_E_63x58.xob"
RESOURCES (E): Failed to open
Create entity @"ENTITY:998538" ('GenericEntity') at <7034.411133 118.575241 6016.577637>
RESOURCES : GetResourceObject @"{32617CC007B21049}Assets/Structures/BuildingsParts/Windows/Glass_PhoneBooth_E_01/Glass_Door_PhoneBooth_E_63x72.xob"
RESOURCES (E): Failed to open you have bugs there developers because it's locked , so i can't fix it

fast quiver
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why can't AIs drive a car? When I assign it to them , they are not able to leave . They just go a little bit to the back and then back again

turbid fractal
fast quiver
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are making an ass , how long has it been

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I wanted to do an ambush team here and I can shit . they fuck it again , the way they fucked Dayz

fast quiver
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the AI is driving the car, but it's blunt. It does not avoid obstacles and there is a lack of logic . does not turn

fast quiver
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because when I take it , all AI units are stupid . As if there was no such thing as logic

turbid fractal
narrow wraith
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Yep, such is life when you have to rebuild your AI logic on the testbed game for the new engine. Sometimes you have to wait for AI to be playable. Such is life in early access/testbed games.

slow cradle
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PKM should be the only open bolt LMG that has the ability to fire a round after you unload the belt. the M249 and M60 are incapable of doing this fundamentally

brisk brook
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And in m2 reload animation bolt should be pulled twice when fresh belt is loa... oh

errant leaf
fast quiver
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mainly that they have time to release new games, but those that are put into the gameplay not

upper maple
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Fix mod downloads, I don’t want to spend 3 hours retrying to download 5 mods

slow cradle
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Anyone know how to fix infinity content verification?

brisk brook
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Hmm perhaps it would be good to add the warning when joining game with mods, much like arma3 has it.
Alot of people tend to confuse broken mod with broken game.

frosty fiber
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The server browser already indicates that a server is modded, and when you don't have the mod (yet) it will ask you to download it.
So unless you already have broken mods downloaded it should always be clear that you enter a modded server with possibly broken mods.

brisk brook
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Some dont grasp that mod can actually cause game to crash.

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Thing like "i installed these 10 mods and my game keeps crashing, pls help"

frosty fiber
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Well, people also forget to read the massive message when buying the game saying it's still in Early Access (or the one that's in the top right of the screen at all times). So not sure if another warning will help those poor souls.

brisk brook
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True... maybe 5 minute 80s themed unskippable video "mods and you" should play when joining...

frosty fiber
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*creates (broken) mod to remove unskippable video*

brisk brook
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game crashes

foggy wyvern
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"infinity content verification" sounds like something that has nothing to do with a broken mod

brisk brook
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Unrelated to above posted "content verification" message*.

languid bison
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using the armory box with mods is like torture from hell. every time you try select something it closese the box, or dosent select anything, or the cursor doesnt show up, and then once you finally get the one thing you need you have to start over again

foggy wyvern
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it doesn't close the box for me duckthinking

stray frost
pliant blade
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It would be nice if keyboard controls showed up parallel to the controller ones on Xbox

vocal trail
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For conflict, remove the ability to build on capture points. Running into tower reconfigure points being blocked by sandbags. Sucks to trek the whole way up to Regina and find that lol

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As in, the point you press a key on to capture is inaccessible

brisk brook
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Well... bring a truck and unblock it, cap it and block it yourself 😉

round bane
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So leave capture points empty and barren

errant leaf
reef crow
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My hope is mortars require some good logi so it requires some set up and coordination. I don't really care for the idea structures can be destroyed. but will have to see as avation gets introduced and how that effects the meta.

errant leaf
olive trail
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In Dayz, you can sneak up behind enemies and preform a melee takedown. It would be 🔥 to have that expanded upon with the new engine and to see it added to Reforger.

stray frost
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There's a lot from DayZ that would be nice to have in Reforger.

foggy wyvern
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like zombies

marble kindle
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Would be nice to patrol a forest and suddenly find a deer munching on some leaves. Kind of a bit overkill for a shooty game, but steps are already being taken to make the world feel more alive.

foggy wyvern
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I was looking at purchasing a rigged and animated deer model but I wouldn't have the time to put it in proper

marble kindle
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I once thought it'd be neat to look at Wolves for Enfusion, but there are certain people for certain things. Nothing I should worry about really. blobdoggoshruggoogly

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It'd be so neat to have a growing and dying population of animals that travel the world and interact with eachother. Kill too many wolves and suddenly the map has a lot of deer due to lack of predators. But this sort of stuff would be better for a DayZ 2 in Enfusion, if it ever comes.

oak flare
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On the topic of animals I would love to see boids flying around. Some years ago I implemented boids in a couple of Unity projects for kids education and it was fantastic.

marble kindle
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The roadmap won't disappoint you then

stray frost
marble kindle
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That's why I said it'd be better for DayZ rather than Arma. 😛

Although to be fair, if animals didn't respawn with restarts at some point they'd all be gone due to some troll. It would work - in a perfect world.

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Anyway, animals gud yes. BlobCatMelt

olive trail
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A deer predator in an arma game will be hydra rockets.

brisk brook
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A deerator, and its catchphrase "Oh dear!"

reef crow
marble kindle
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That was a really pleasant and interesting watch

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Now time to program a karma system where nature murders you for murdering them. BlobCloseUpHyper

slow cradle
marble kindle
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Oh I'm sure it's capable, I just doubt BI would implement proper big wildlife like this. Unless they are planning ahead and need the assets anyway.

errant leaf
marble kindle
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Great so I can blame the cows in the road for making us lose the round when my aim was crap again. kappa

brisk brook
errant leaf
slow cradle
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lol dogs in every game... kenshi, fallout, ect lets run and attack the biggest enemy we can find when your not looking

uncut chasm
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why is holding the breath not a thing?

brisk brook
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Its not a thing yet.
Same as weapon stabilization.

slow cradle
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isnt hold shift

brisk brook
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No

errant leaf
slow cradle
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If I crouch next to cow and press F will it tip it over??

errant leaf
brisk brook
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No you will pay respects

blissful sage
hoary dragon
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Cars fall thought the map flip when another player starts driving and many more it needs to be fixed

reef crow
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There is a hill West of Morton were MOB's have a chance to spawn that cannot be climbed by logi despite it having a road.

steady latch
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Just finished the tutorial, didn't have any issues like CTD or anything, nice experience overall 🙂 ❤️

blissful sage
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It would be nice to have the ability to directly pass compatible ammo to another player/entity.

It would be especially useful in getting the AI to do things like having the squad carry ammo for their MG/AT without needing player input.

It would also help with player led AI squads; allowing the MGs and ATs to use ammo carried by nearby friendlies without needing the player to micromanage their inventories and interactions.

mellow umbra
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Hey BI, can you please fix the bug where 40mm, GP25 grenades, and RPG rockets do not save in your load out when playing on GM. This bug has persisted for a few updates now and hasn’t been fixed.

It can be replicated by putting 40mm in your inventory. Save your load out. Respawn your character, and the 40mm will not be in your inventory.

https://feedback.bistudio.com/T169517

hoary dragon
#

Does anyone have a video of the ai flying helicopter with bacon mod

unkempt fiber
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For some reason when downloading mods for a modded server it'll instantly complete the mod download yet its still saying you need to download the mod and this happens nearly everytime

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Only fix is clearing cache, which is annoying. This game is a true test of patience

errant leaf
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i know that knocking over trees will come to reforger but it would also be cool if you could cut them down with large calibres, would look awesome, also some cool wood splinter effects would be cool visually but also pose as a hazard

blissful sage
errant leaf
oak flare
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If mutiple players/vehicles are in the water together they will see each other float above/below the water surface. I don't know if waves are synced/deterministic between clients?

foggy wyvern
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waves are not in sync I believe

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but vehicle positions are, so at least everyone sees the BTR in the same pos

rain comet
real drift
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After the new update, my game feels glitchy now offline and online with or without mods enabled. FPS drops by city’s now ?

errant leaf
marble kindle
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Just reported that vehicle hazard lights don't produce light, regarding the fancy new VFX update. This has been holding back society for too long. camoman

rain comet
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Domestic animals sure. But I'll put it this way. When I go hunting I have to be careful not to break twigs cause ill never see a deer. Not only do they run from small sounds like that, but they can also smell you. To have guns shooting and grenades going off and seeing a deer running around would just be silly

errant leaf
brisk brook
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Imagine hitting a deer, that randomly jumped on road, with your car and wrecking it.

marble kindle
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As sad and gruesome it'd be, dead animals would show just how terrible war can be. Destroyed houses, burnt down cars, dead men, animal carcasses, blood and spent casings.

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And if artillery would create craters, explosions dig up dirt, tanks leave tracks in their path and forests could burn down, you'd have a very sad battlefield indeed. And very sad 5 fps.

olive trail
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I would like a map that is torn down like you described from the start. The problem is BI doesn't do war maps, they do cool maps.

obsidian mica
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I couldn't download project redline core before the update, sadly after the update it fails at the very same mark

mellow umbra
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Have they fixed the 40mm grenades/rockets not saving in your inventory, when you save load out on GM.

remote hearth
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I was thinking to try the game, but it instantly BSOD with kernel security if I've my Fanatec wheel and pedals attatched and BattlEye enabled. The BSOD bug still exist even after reporting it months ago

Amazing anti-cheat...🤣

brisk brook
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BE is separate entity tbf, i hope you reported that to them directly.

remote hearth
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Yeah did that

foggy wyvern
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no hax plz

olive trail
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Getting ~35 FPS on medium preset settings while just driving around on a 1k+ gpu is not fun.

foggy wyvern
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huh, I get more than that on a 3080 which is under 1k usd

olive trail
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Some times I will get good fps and other times it will be god awful. I've tested this on multiple GPUs starting from a 1060 all the way to a 4090.
I can't seem to get a constant, every time I launch the game, the FPS number is a surprise.

foggy wyvern
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it's always 60 fps for me (capped) at the start when I join, then there's a very high likelihood my FPS will be 15 an hour later and never recover until I rejoin

turbid fractal
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I've seen a video where a guy told to use RTSS ( RivaTuner Statistics Server ) to set FPS limit over any in-game methode.
So make in-game FPS limit off and set it globally directly in RTSS.
I did it and it work's but not sure if it's any better cuz i've never had any real FPS problems.
Maybe give it a try.

#

@olive trailIf you are on 4k try to go down to 1440p.
What's your CPU?

foggy wyvern
#

I mean setting fps limit doesnt make much sense if you never reach it

turbid fractal
#

It's more about the way of how the FPS limit is handled.
Maybe the in-game FPS limit setting is causing the problem. Idk...
At least that guy claimed that RTSS is doing the job much better than most in-game.
Guess at this point it can't get any worse so if it would be me i would try whatever i can to fix it.

olive trail
turbid fractal
#

Damn you a PC shop owner? 😄
Hmm... That's rly strange your CPU isn't even any kind of exotic CPU & R5 seem's pretty common as well...
No clue what else could be the problem... blobdoggoshruggoogly

olive trail
#

I just joined a match and it is 75 fps. I swear I'm at the end of my wits.

foggy wyvern
#

I mean it's obviously not a hardware issue

remote hearth
remote hearth
#

It also happens with DayZ and BattlEye

frosty fiber
#

KERNEL_SECURITY_CHECK_FAILURE sounds like a driver issue by Fanatec, not something BI or Battleye can do something about.
And yes, as Fanatec stated, it'a hard to reproduce because it's a combination of drivers/software which can cause it.

remote hearth
#

Funny thing is that now that I reinstalled the drivers again, the BSoD moved to the ClubSport V3 Pedals if they're plugged in at the same time with the wheel as a separate device. So now it's possible to use the wheel and plug the pedals in the wheel. But if the pedals are plugged in alone, so wheel isn't there's also no BSoD🤷‍♂️

oak flare
#

VOTE KICK doesn't work. It probably works from a technical perspective, but in reality it's not effective and people don't vote. It's probably a UI/UX issue but other than there being no visual feedback for "Hold P", I don't know how it could be improved.

rare pilot
#

Lower the number required to kick, limit it to your team, and make it easier to see the Vote notification

foggy wyvern
#

most players on the public servers I run don't know how to vote

#

so it is a UX issue

urban flax
#

please allow us to download earlier versions on mods on xbox because some servers might use an earlier version

austere juniper
atomic wave
junior iron
#

Fix the grenades from the 203 not being in a saved load out when you respawn in gm

rugged crest
vernal vector
#

Another thing planned is that dedicatedServerId in the server config will become obsolete and instead it will be replaced by a new file which should be unique for each server. This file (ownerToken.bin) will be located in a server's profile directory and will be automatically generated on server start. It can also be generated from client when saving the server config which will generate ownerToken associated with the player identity so that the server or backend will recognize the player as the owner of that server. The way how it is generated is a temporary solution...

Why not do it the way GitHub does it? Private and public SSH keys and stuff?

blissful sage
#

Can we please get a garrison command for bots.

Having a painless way for bots to get into the buildings in an area and set up in them (being able to move further inside if they get suppressed, if that's possible) would really liven up fights in urban areas and make for a lot more interesting urban combat IMO.

errant leaf
rugged crest
marble kindle
#

Uh so I switched seats while someone was getting into that seat. Don't do that. 😆

brisk brook
#

Tped?

marble kindle
#

We're singular now. 🥴

#

He has great dental hygiene though, gotta give him that

brisk brook
#

I see, youve merged

pure gyro
# brisk brook Tped?

Speaking of which 2 days ago me and another player teleported into the same drivers seat at the same time while we were trying to get into our own vehicles which were thousands of meters away from each other <_>

brisk brook
#

Ye, it happens since day one. Scientists cant explain.

pure gyro
#

Well it didn't really happen to me in my first 800 hours, but the last 200 since it started up for me it has been getting worse..

storm tiger
#

It's crazy to me, that we are this far into development, and the game is still unplayable, because we still get kicked from the game every 10 minutes.

#

I know it's not just me, I can see the "Player Left" waves

#

Like doesn't matter how great the engine is, or even how good the game itself is, there is no point in continueing work on any other aspect of the game, until you fix these server issues where you get kicked every 10 minutes, in your online only game.

#

If it's not your top priority, which it seems like it doesn't even make the top 10 issues being worked on, it's always "it's been fixed already", like seriously fire some people and hire more people to work on the server code because you can add all the other aspects you want to the game, if we get kicked every 10 minutes we aren't going to play it, we are going to tell all our friends who ask that it's still unplayable and there will be no one to play, people will see the playercount low on steamcharts and not buy it, and there will be a downward spiral, fix the issue of getting kicked every 10 minutes or this game and Arma 4 are dead.

austere juniper
cosmic leaf
scenic marsh
#

I have crashes maybe once every few hours now even on modded servers, game is pretty stable on series x for me

neat mantle
#

Why’s it impossible to download some mods?

#

Spent more time trying to download the mods than actually playing

#

It’s actually ridiculous

viral pecan
#

M72 LAW Should have auto drop off feature after firing. It is stupid that you have to drop it manually before you can pick up new one. Also we need possibility to carry at least few LAW-s in a large backpack because currently Soviets have a huge advantage regarding carrying extra RPG ammo.

reef mortar
#

it required a bit if thinking outside the box to try but honestly? It isn't unrealistic in the slightest, these are compact tubes. You're at a disadvantage vs RPG7 anyway, reload vs drop->re-equip launcher

reef mortar
slow cradle
#

why is the rpg such a huge advantage? its a specific role unlike with the law which everyone can carry with little disadvantage?

rare pilot
#

They're not used to fulfill the same role and they are not equally comparable
They have their own strengths and weaknesses
Russia needs dedicated AT soldiers for their RPG. The US can give a LAW to every man that so happens to feel like carrying one, and it's lighter than an RPG as well.
One man with AT who can be sniped before the fight begins, or 9 rednecks with AT sprinting through their natural habitat - The Woods

They're evenly balanced for that purpose. The RPG is reloadable, the LAWs can be spread over more area to cover more ground

olive trail
#

How do you achieve this in game though? Should the LAW cost 20% of the RPG cost when they add ammo supplies or should every US soldier spawn with one by default...

#

If they ever add squad roles similar to other game (Squad and Hll), will every use soldier be able to equip one and spawn with it?

slow cradle
#

gib soviets rpg-18

olive trail
#

Meanwhile Russian can get one AT soldier in their squad

rare pilot
#

This makes the most sense to me
They should also rework the movement to make Weight impact the character alot more like it did in Arma 3

#

Once they can put rank and supply costs on attachments and weapons, then the weapons can have another level of balance

neat mantle
#

Fix mod downloading👍

brisk brook
#

Well i gotta say, 4 of us played on random conflict servers (official and community) for two days with at least 3 hour sessions and we had 1 single disconnect (STALL), otherwise it was smooth sailing. One of these guys could not play for more than 30 mins before.
So i guess whatever fixes you did they worked 😄

opal harbor
#

Someone is already making a mod for it but, the lack of equipment slots limiting gear customization possibilities in a vanilla and for modders, so they had to make there own frame work to my knowledge. I hope to see that become a vanilla game aspect down the road or atleast on Arma 4

buoyant trout
reef mortar
# rare pilot Once they can put rank and supply costs on attachments and weapons, then the wea...

tbh I'm not fond of the idea of rigid class system except maybe medics.

LAUNCHERS: Disposable and light, but cumulatively heavy and cumbersome if you want to carry multiple tubes vs individually heavy but reloadable seems like good balance. Reforger opts for realism vs artificial balance in most other things, I'd rather keep it that way, and an Alice backpack can definitely hold a 66mm disposable or three

reef mortar
olive trail
#

It is not a thing because Reforger:Conflict has no squad structure.

viral pecan
#

Yes, and that is why this is problem. Whole soviet squad can go to armory and take rpg+ 6 rockets and at the same time us has one LAW per person witch they have to drop manually. This is huge disadvantage for the US side

#

And often one shot is not enough to kill btr or truck

reef mortar
#

between no full auto main assault rifle, inferior AT and inferior armored combat vehicle, if humvee+naked M2 can even be considered such, disadvantages for US start kinda stacking :/

#

Not much can be realistically done about the rifle (which in turn makes US team waste 10 mins in armory which makes them slower to capture objectives), but at least AT and vehicles can be somewhat realistically mitigated

mint hare
#

Does anyone know if they plan on adding reticles to reforger? The other arma games have them and I love playing in third person but it’s a little rough to center my weapon in that camera without one

reef mortar
#

I don't think so

unborn osprey
#

Love the game, looks fucking amazing, feels really really good to shoot, etc. Only complaints would be lack of modding and lack of single player content. Hopefully once Arma 4 rolls around those things will be there. Otherwise amazing game, even including the bugs

#

Oh, also bigger maps

#

I assume those will come with time though

warped swan
#

I think the map is too big for the player count or at least a common objective is too complicated or not understood by the team to group people together

rapid plinth
warped swan
foggy wyvern
#

definitely the worst part of the game is that it keeps K:D for entire server session so if I die 10 times in a PVE op and then game turns into PVP and I join the server later and I kill 30 enemies and die once, my KD is 30:11 crypeepo

whole pilot
#

Weird, arma 3 used to clear it on mission restart.

The simplest way around it is to not die though 😂

foggy wyvern
#

reforger is better than arma 3 because it has a jump button

whole pilot
#

that is 100% true. Its actually quite nice being able to vault over fences etc

brisk brook
#

Ye. I always missed enhanced movement when playing vanila arma. So its very welcome addition.
I dont see much use in progressive walk speed if it wont affect ai hearing etc. Maybe for cqb. But for pvp speed always wins.
Also melee, so far pvp kill count with melee is 2 :D. But id like to see bayonets, so i get loicense to stab.

weak flax
#

100 player servers would be amazing

stray frost
#

Rookie numbers. That's like platoon vs platoon. We need 256. Company vs company

weak flax
#

I would love that

#

The chaos would be unmatched

pure gyro
weak flax
#

The convoys rolling out from bases would be epic

pure gyro
weak flax
foggy wyvern
stray frost
brisk brook
#

1 life event, since youd have enough players to afford that

weak flax
#

High player count could extend games as well. Would be hard to break through enemy lines and take objectives without a coordinated effort

frail shale
#

Imagine if every play from a certain rank could recruit around 3-4 AI and command them, basically a fire team

pure gyro
olive trail
#

Game will be a slideshow. Even bf barely made it to 124.

brisk brook
#

What if u drop the whole 3d prospect its one dimension less to render and proces. Top down 256 player arma 4/2.

weak flax
#

I’d like to try 80-100 in vanilla and see how it feels

neon ingot
#

I think that the change that we are all waiting for the most is to increase the maximum number of players to at least 100

olive trail
#

As long as performance is not impacted too much. Because if I wanted to play a 20fps massive operation, I will play arma 3.
Giving arma dark past with performance, I honestly think it should be the priority.

austere juniper
#

we need more content before higher player counts

hoary dragon
#

Increase player count for official server conflict

#

I spend more time fighting ai in public conflict than actual players

hidden thistle
#

game still shit still disconnecting every 5-20 minutes

blissful sage
#

TbH the 64 player could is better suited to modes like capture and hold rather than Conflict.

At the very least we could see the line of points in play limited somewhat to encourage more concentrated fights (which IMO would be necessary with even 100 player servers).

quaint spoke
#

This is/was pretty much my favorite game, but I have to quit playing until you guys [Bohemia] are able to fix this issue: of a black screen with a frozen/stuck loading {yellow} icon in the top left corner.

#

It's usually about 45seconds-2minutes in total weight length.

#

During this time, my screen is black, I hear sounds and am able to interact via VON; however, I can not shoot or do any movements - yet I can be killed, and take a space up in a vehicle if I spawn into a vehicle.

#

So the troubleshoot is a little finnicky, because my player has a unique entry onto the server as (1) because clearly I can speak and I take up physical space, however this is where this tech. issue may be? I can talk, and be physically present, yet, I can not shoot or move. So this is where maybe the bug is?

#

All from a QA perspective; I have no hard experience with coding for the past 15 years.

#

**no worries [Bohemia]; I bought the entire ArmA 3 catalogue while it was on sale last month. So I've got plenty to play. Somehow Reforger runs better than ArmA 3 on my PC; so I'd like to get back to playing my daily Reforger matches as the framerate is much better as well as latency speeds compared to ArmA 3. Reforger is some of the most fun I've had online in years.

pure gyro
quaint spoke
# pure gyro Hey, sometimes it loads quickly for me(3-5 seconds with maybe quarter second of ...

Hey see if going and joining an empty server makes it go fast and instant like it should. A server with zero people. I just tried that as a troubleshoot option and it was instant spawn and respawn times, however, it’s still like 2 minutes on populated servers; meaning that it is some sort of latency issue. I don’t believe it to be User end fault, as in SayZ runs on the same engine and has no problems, so I believe it to be fixable within Reforger from Bohemia. With that stated, I do have a hypothesis that a user with a faster connection speeds than ours, per say, won’t have as long of a wait time or any wait time at all.

pure gyro
# quaint spoke Hey see if going and joining an empty server makes it go fast and instant like i...

Except I have gigabit service, plus I just tried connecting to a local server over gigabit and doesn't matter if conflict or combat ops or the map but it's still the same result. What does work for me to get faster spawn times is respawning at the same place without moving very far from where you spawned. Once you move around the map and then respawn across map it gets slow again, but say I'm locked into a quick-draw type scenario with a spawn killer after the 4th or 5th spawn at the same spot within 2 mins it's nearly instant and I can get shots on target before getting killed. (saved many, many obj like this) Also restarted client and server and check if that makes a difference, no difference

quaint spoke
#

Hah you are awesome Lain! Thanks for actually taking the time to figure out the ins and outs. Hopefully this content of feedback will help fix it.

#

This type of content in feedbacks**

#

So how do you move around the map if you have to stay relatively near your initial spawn?

pure gyro
quaint spoke
#

@_@!

brisk brook
#

Thats called streaming. Things you dont see eg house-place specific objects etc are not loaded in your memory.
So if u spawn somewhere, it will be first streamed in, if its not already, then u spawn elsewhere same cycle repeats. If u stay in relatively small area things dont/very little will have to be streamed in.

#

More unique things there are, longer it takes, thats also why having ssd helps speed things up.

BUT (i dont have that) some ppl report > 1 minute loading screens, and i think thats a bit too long. Id find anything up to 20s acceptable, but less is better.

quaint spoke
#

Wow, thanks Marlo as well. That helps. So try to not switch spawns too often is a key to avoiding streaming?

I am one of the people with 1+ minute wait times and it’s my favorite multiplayer game for PVP.

#

Marko**

brisk brook
#

My suggestion would be to play the game not stay at base for the whole match to avoid loading screen xD

But if you do die, try to spawn as close to that place as possible, as most of said stuff will be loaded.
Now im not 100% sure what streaming range is, but lets say around 500 meters?

#

Also there is stuff that isnt static like weapons, other players, ai, vehicles, etc

strange tinsel
#

When you are joining to a server with ton of mods adding ton of new keybinds and almost everyone is playing on console it is really hard to figure out or reconfigure mod controls, you can't' ask anyone because they are playing on a controller nor you can't reconfigure mod keybinds because they are spread across ten million different tabs and they are not even listed under proper tabs. My suggestion would be to add special tab in controls settings for MOD CONTROLS, the thing that saved me on custom DayZ servers needs to be added back to Reforger and would be best QOL feature

foggy wyvern
#

just plug in keyboard and mouse until then

brisk brook
#

He is saying the other way around, he plays on pc, but has nobody to ask, since they are all on xbox

errant leaf
#

why didnt we get any water particle effect in the VFX update? no splashing when you walk through rivers or when your car drives across them

timber sparrow
#

Support needs to be added first

sly sun
#

I’m having major performance issues when i alt tab and then tab back in I seem to be getting performance that goes from 59-60 all the way down to 10-20 fpsand it doesn’t go away for a long time or until I change settings back and forth

hidden thistle
#

when are they going to fix diconnection issues

short garden
#

In short, a paid trial

turbid fractal
#

I really appreciate the "paid trial" cuz it finally gave some clarification to the community about the furture of the Arma franchise.
There were many ppl always speculating and putting out rumors about what or what not may will happen to it.
Now we finally know for sure where it will go and on top of it we already have a first glimps on what it will be and look like.
At least to me this is pretty much all i was asking about.

foggy wyvern
#

there is free trial on xbox and a paid trial on steam (in the form of a refund when you dont like it)

short garden
languid torrent
foggy wyvern
turbid fractal
calm slate
calm slate
rare pilot
#

Realistically they wouldnt fit/theyd be too heavy
At least when it comes to ALICE backpacks

stray frost
rare pilot
#

They cant fit four 3 foot long tubes inside of them

#

maybe strapped on the side/shoulders via sling if the soldier feels like carrying all that in addition to a backpack full of supplies, chest rig, full load of ammunition, etc

stray frost
#

also they're only 2ft long (when not extended)

rare pilot
#

it makes more logical sense for a dude to hold two large machineguns on his shoulders than it does for that dude to fit multiple very large pringles cans plus whatever else hes carrying in an alive bag

#

he might not be able to run far with it but he can hold them

#

And if reforger had more than 2 weapon slots you can sure bet someone is gonna run around as an RPG Spider

stray frost
#

and if you're thinking about weight:

  • 2x SAW: 40 lbs
    -1x M16 + 4x LAW: 29 lbs
weak flax
#

Currently can fit like 6-7 rpgs in a backpack on RU. Should be able to carry more than one LAT for balance. Used to be able to

rare pilot
#

One man with AT is incredibly heavy and risks a lack of AT if he were to die
But 11 rednecks with a pringles can each, they can cover more ground and lose the risk of losing that one guy who knows how to shoot the boom tube

#

Stop making the game gamefied by balancing real world weapons - play according to each weapons strength and weakness

rare pilot
#

Should only need one if youre good at the game

stray frost
stray frost
stray frost
weak flax
#

It’s probably heavy putting 7 rpg rounds in a backpack too though and that’s in the game

#

Wiki’d it out of curiosity a LAW weighs the same as an rpg round

#

If I can put 7 rpgs in a backpack I should be able to carry more than one law

#

26 inches folded 5.5 lbs

ruby oasis
#

When we gonna get a major update? It’s been a little while

turbid fractal
#

BI very often link stuff to meaningful dates.
As far as i'm aware BI had initially planned to release Reforger at the 20th Anniversary of Arma which was June 22nd 2021.
However based on biosphere969 ( the guy who "leaked" informations about it which i still think was intentionally to make the community aware of it ) BI had to delay the release of Reforger to 2022. ( Due to obvious reasons. )
So Reforger release was May 17nd 2022.
My guess is that if anything significant will happen we should aim for May 17nd 2023.

reef mortar
#

not ALICE but come on. Easy fit

#

one tube with other stuff in the pack, you could easily strap another at the bottom, and that's in addition to main backpack cavity usable for other stuff

reef mortar
#

I see absolutely no reason to remove the posibillity of jamming three tubes into the backpack in place of everything else. If you want prevent packing long guns in there Maybe add a dedicated carrier such as on that photo?

viral pecan
#

Yes they should definitely do something about it, US has HUGE disadvantage regarding AT capabilities in conflict mode.

oak flare
foggy wyvern
#

I still carry 5 weapons, but I have to keep some of them in my backpack since there's not enough slots

reef mortar
#

and it only mitigates the disadvantage, RPG7 still has the advantage of being reloadable with no inventory fiddling

brisk brook
#

The limitation makes sense. Either dual wield 2 primary weapons or have at capability.
(Same with soviet)
It stems from real life doctrine of US, that anyone who can, will carry disposable if there is armor threat. Not many units dual wield two primary weapons irl, unless they are specialized eg snipers, MGL grenadiers etc.

Sure being able to carry multiple tubes would be nice, but that was development decision to cut it. Reason behind it is unknown to me.

weak flax
#

There weren’t many machine gunner snipers either but that’s common in game

#

At one point you could carry multiple tubes not sure which patch removed it

brisk brook
#

Before ground support, you could load backpack with 4 tubes, and even now, even tho u can bind single secondary, you could easily fire one, drop it, and drag new one from backpack to slot.

viral pecan
#

dropping should be also automatic, same as changing magazines, there is no point to put empty tube bac to inventory

#

slot

weak flax
#

Tab + X

#

Will just drop it

brisk brook
#

Yeah. But still he has a point, i like this in a3 with rhs disposables, they just fall off after you fire it. No point in keeping empty tube.

weak flax
#

I agree just was saying there’s a workaround for now

brisk brook
#

We will see maybe mg snipers will fall out of favour once stamina system is fully in. Perhaps people will think twice before equiping 5kg sniper and 15 kg machinegun on top of 20 kg gear and mags, then move like snails. But atm game doesnt penalize you for it, so why not get extra advantage at no cost?

weak flax
#

It’s going to be funny seeing people adjust to that. US dress up time is already a running joke the paralysis at the armory when stamina comes into play will be hilarious

viral pecan
#

I think If you pick M60 or PKM then you shouldn't able to use second weapon slot and It should act like extra ammo slot.

weak flax
#

I look forward to it though stamina is needed

brisk brook
#

I just dual wield 2xsvd or 2xmg in vanilla and just swap the weapon when there comes time to reload :D, and drop spare or give it to someone later

#

The old pirate style. Drop pistol when its empty, but carry 6 of them (and then they made six shot revolvers)

weak flax
#

Love it

#

I do the double mg sometimes

foggy wyvern
#

my usual loadout is automatic shotgun, barrett m82, suppressed cz scorpion with drum mags, maaws and a m17 or desert eagle pistol

viral pecan
#

I usually carry MG and M21 or RPG +7 to 8 rounds. If you think about it then it is like ~40 kg of stuff

#

and run around like rabbit 😄

foggy wyvern
olive trail
#

mfer is an assault team all by himself

foggy wyvern
#

red dot sight on the maaws of course

#

I used to run the barrett for room clearing but I kept blowing myself up (and sometimes teammates that were in the neighboring house)

brisk brook
#

With playstyle like this, you will probs be the first to make "remove stamina" mod

foggy wyvern
#

I actually cannot sprint nearly as long as my teammates, but it's ok I am usually not in a rush

brisk brook
#

And im gonna take a wild guess that you probs die before you use even 1/4 of your arsenal 😉

#

In conflict i love to see it when i kill a guy, open his backpack and i find 50+ grenades etc inside. But they only managed to fire 1. Which means he is out of commision for next 15 minutes to re-equip all that stuff.
People tend to pack for 10 year long trench warfare JUST in case they gonna need it. But in most cases you will die well before you manage to go thru 4 mags (if you dont just blindly spam)

foggy wyvern
#

I'd rather have one loadout for multiple scenarios than keep changing it since there's no system to save more than 1 kit at a time

#

the only thing that is useless in there is the pistol since 9mm deals no damage in this game

brisk brook
#

We just tried yesterday 4 shots to the chest to kill and no bleeding

#

So BBs

foggy wyvern
#

right so with my scorpion at least I can dump 10 bullets into a target by the time it takes me to fire 3 out of my pistol

olive trail
#

An AK require five shots to the limbs too. So good luck killing a player running sideway.

brisk brook
#

I gave up on pistol during ground support beta, when i unloaded 2 mags point blank into ai during playtest and it didnt die

foggy wyvern
#

which is pretty sad for me because I love pistols

#

this is however not a problem with the desert eagle, but it has no suppressor

brisk brook
#

Yeah, me too. But a2, a3, and now reforger dont do them justice

copper glen
#

That's similar 9mm damage to A3, isn't it? I think it was 3 chest shots there. Compared to how 5.56 takes significantly longer to kill than in A3, 9mm is actually less nerfed.

But then when we get armor...

brisk brook
#

Yeah. Overall pistols are very dissapointing in whole arma series. I had high hopes due to no armor here.. but...

copper glen
#

I still go pistol only in PvP modes sometimes, in both A3 and Reforger. Obviously it is worse than a rifle, but it is fun.

#

It is actually easier in Reforger because fewer people have magnified optics.

stray frost
brisk brook
#

With bacons example above, whole 4 man fireteam would be properly equipped if they looted him.

foggy wyvern
#

priority target

rapid plinth
olive trail
rapid plinth
olive trail
#

Dude, I have no idea what are you even arguing here

frosty fiber
#

Main issue with the Arma series (or any game for that matter) is that it's still hitpoint based, so no matter where you shoot and what kind of armor they have, the moment you get enough hits it will drop down the enemy.

Shooting someone in the foot can kill them, but due to a bleed-out, not because the amount of hitpoints ended up at 0.
No idea how that could be implemented realistically (even ACE in Arma 3 still uses hitpoints), so might require a lot of custom work to make it work.

rapid plinth
reef mortar
abstract scarab
#

Is there a way to implement tattoos on AI and Player Models

viral pecan
#

Everon could also use leveling system like arland, so ppl wouldn't be able to fast track games with MHQ and BTR-s

blissful sage
limber warren
#

for the love of god fix the vote kick system.

olive trail
calm slate
#

Yes, I remember that, but the comment referred to "Everon" not just "small Everon" (for want of a better phrase). Everon Conflict does use the same rank levelling system, so just trying to understand zaG's point...also, I don't think I've seen servers using smaller Everon for a long time now

olive trail
#

He posted it on 15.04 which is a Saturday. PBS runs Everon Morton vs Saint-Pierre on weekends.

hidden thistle
#

would be nice if i could play the game with out disconnecting

viral pecan
#

Yes I meant smaller everon versions, it could use similar ranking system like arland

#

I also think that disassembling your own team MHQ should be behind rank. It would slove problem where trolls are destroying the game just by joining the game spawn on MHQ and then disassembling it and driving to the enemy

#

For example everybody can disassemble enemy MHQ but only seregant rank can disassemble your team MHQ

#

And it should be same with base building deletion that you need certain rank to be able to delete your own base buildings

sharp kayak
#

It would be nice if we could reattach the m16 scope after we take it off using the weapon Inspector instead of having to put it on using the inventory

slow cradle
#

The HE effect on the PG-7 Should be 10x more than the RGD5. BI pwease fix 🥹

timber sparrow
slow cradle
#

Oh OK I forget it's the vm and not vl which is around 1100 g tnt when I account for the 5% wax mixtures. If I use a distance coefficient of 7m (closest fiqure used that matches the rgd leathal blast radius) with the rdg 3.35m and the pg7 vm I get 5.7m

timber sparrow
#

The RGD-5 has fragmentation effect that makes it more dangerous at range than PG-7s. The reference lethal range for blast alone is about 4 meters for 1kg TNT in Reforger, then you have fragmentation that is empirically scaled to match documents about lethality of fragmentation - that is, until we can properly simulate fragmentation patterns.

#

That said, there are no immediate plans for this, maybe as we get to larger shells and rockets.

blissful sage
#

While we're on the effects of explosives; please make the HEDP effective against armour again.

It should easily penetrate any light vehicle, but it's performance seems to have been heavily nerfed for no reason.

mellow umbra
#

Can we get 40mm and rockets to save in our bags when on GM or combat ops when saving your inventory at an arsenal box.

frosty fiber
sharp kayak
#

It's a shame they still haven't added the different helmet variants for the US and Russians into the arsenal and equipment crates yet. Seems like such a trivial fix.

calm slate
blissful sage
errant leaf
blissful sage
#

Something like this may be better suited IMO to cosmetic unlocks or other forms of personalization rather than mission critical stuff.

viral pecan
#

You can’t remove toxicity entirely. Really good player can be also toxic from time to time and there’s nothing you can do. What this measure could prevent is that people who’s main reason of playing is to troll teammates, can’t destroy the game, because most of them are not willing to play normally and gain ranks

calm slate
#

Totally agree. Can’t remove toxicity completely, but requiring CPL is better than nothing, also, as was said, prevents the account switching cheat. It’s also “more realistic” in that PVTs wouldn’t be making decisions about a MHQ, which is a good reason why you need to be a SGT to spawn one.

blissful sage
# calm slate Totally agree. Can’t remove toxicity completely, but requiring CPL is better tha...

I completely agree that claims ought to follow a chain of command of sorts.

But I'm saying that the rank for access to resources shouldn't come from grind or experience; much better that it comes from the role that is assigned to a person, or the responsibility that a person takes on (i.e. the number of people they're leading; so a leader of 4 has access to resouces than a solo player, and a leader of 10 has more resources at their disposal than the leader of 4)

olive trail
#

It is a good suggestion, It should worth consideration.

sage oxide
#

So... Does anybody else think smoke grenades in the game increase chance of crashing the server? I literally threw one in front of a Stryker and that went bad instantly

stoic pasture
sage oxide
#

Thanks for pointing that out

stoic pasture
brisk brook
#

Ive noticed today, when playing vanilla conflict, that when i got hit by rpg, the .50 cal on my jeep got blown off. Which is awesome if its not a bug btw.

But as long as i didnt exit the vehicle i could still get on said, now invisible .50 cal. That also made me invisible. But .50 cal still shot. Aiming it was difficult tho...
https://steamuserimages-a.akamaihd.net/ugc/2021596300138382012/322A6E32F70B2154B26D2C212BB8ABEC63F29134/
(note ammo status bottom right)

And my invisible self, i know it might be difficult to see me, but this is thirdperson screenchot
https://steamuserimages-a.akamaihd.net/ugc/2021596300138387662/464904D4EE9C8E6E0EE27FBEA80147238A4BF72A/

sick plume
rugged pewter
#

The disconnects happen still, where you crash/lose connection to the server. Happens usually at the 30 minute - 1 hour mark. It used to be around every 15-30 min so you guys have done some progress.

calm slate
hollow quiver
#

When i use a 3d scope my fps go from 90 to 50

slow cradle
#

yep

rugged pewter
calm slate
#

One of the fundamental concepts in Conflict is effective co-op team play. But the "squads" concept in Conflict doesn't enable the kind of squad level strategy and team work that it should.

Members of a squad are usually randomly distributed away from each other at different locations on the map at different times, often just doing their own things. Partly this happens because when a squad member gets lost or loses contact with their team or dies and they respawn, they have no way of easily re-establishing their physical position to join up with their "squad" (unless they happen to have a radio backpack available for their squad).

One very simple improvement that would improve team play, but would not allow "cheating and abuse" and is not "unrealistic" (like allowing the player to spawn on their squad leader for example), is to simply show the location on the map of a player's squad leader.

It makes sense that "command HQ" would know the approximate locations of squad leaders (but not individual soldiers). It seems reasonable to imagine a scenario where "reinforcements" for a squad are informed by "command HQ" of where they need to go in order to join up with their squad leader.

This gives players the optional flexibility of teaming up with their squad mates or "doing their own thing".

#

Squad leaders should be able to see their approximate position and the approximate locations of other squad leaders on their side which would enable much better co-ordination of strategy, etc.

Additionally, the ability for a squad leader to annotate / draw on the map so that only their squad can see would help communicate strategy and plans for their squad subordinates, and similarly the Platoon leader could annotate / draw on the map so that only squad leaders can see.

This approach recoginzes a players rank and provides some actual game play benefit and purpose of achieving "squad leader" (however, players should be able to opt out of the role if they do not want the position of squad leader). It means their "earned experience" is rewarded and they can contribute more meaningfully to the strategy of winning the game without any overbearing or rigid command structure.

I think this very simple solution would add a lot to the team play aspect of Conflict, which to be honest is pretty lacking and quite haphazard at the moment.

wind dock
#

An increase to lean speed on xbox would be nice
I believe it was much faster around the time of release if I remember correctly

timber sparrow
#

Will be fixed indeed

wind dock
#

Cool. Will it be possible to add a height adjustment to the prone position as well? Something simple like being able to prop yourself up on your elbows would allow us to shoot from prone a little bit easier

olive trail
#

I love the new animation for going uphill and downhill.
One problem I noticed is when going uphill on uneven terrain, the animation change between normal sprinting and climbing is sudden, too sudden. For s second, I thought I was rubberbanding because of how it looked.

unkempt fiber
#

Is the climbing animation procedural? I think it would be better then it cutting into a animation

violet vale
errant leaf
violet vale
#

what does that mean exactly? there already are procedural aspects to animation. you'll have to be more specific 🙂

marble kindle
#

I wonder; is foot IK being considered for Reforger ? So that feet adjust to slopes and uneven surfaces ? thinking_pikachu

violet vale
#

it is considered, but doesnt have the highest priority right now.

marble kindle
#

Gotcha. meowheart

fierce rune
#

i think something got borked in Slots autogeneration on the SCR_destrucitblebuilding entity, can't seem to get windows and doors to show up on my sockets anymore, NVM i figured out how to do it now

unkempt fiber
#

I think mines should be spawnable in GM

calm slate
olive trail
#

Spawning transport trucks and supply trucks in GM on any incline will cause them to immediately move down hill as if the handbrake is not working.

undone merlin
#

Arma reforger keeps installing all of my add ons to my d drive & it’s making it run slow. Any ideas on how to change where my mods are being installed?

olive trail
#

Since Source 2 for CS 2 has been announced, smoke that interact with the environment around it has been all the rage. Would be nice to see that in Reforger or in Enfusion in general.

slow cradle
#

no! smoke does not work like in that cursed valve game

noble beacon
slow cradle
#

A big issue is servers will be listed one moment and a minute later be gone. I tried to join a server but crashed as usual then attempted to join back but the server was gone very frustrating when I wanna play

fair dove
haughty pivot
#

Landmines on players should've been left alone, now we can't suicide bomb ☹️

brisk brook
#

And play atomic bomberman

marble kindle
#

Putting away the compass with K again just leaves an empty floating hand

#

Probably forgot to take their pills

#

Or same with any gadget actually

brisk brook
#

Maybe its just italian hand expression

marble kindle
#

🤌

#

Reported MillerTarget

flint pewter
#

when using MnK on console: when i'm ADS'd my LCTRL key is completely disabled, i can't change sight picture from scope to ironsights or adjust my stance unless i click RMB again to unADS.

#

it has been happening for a few weeks now.

#

also i'm sure it's been said before, but i can't change my keybinds lol

foggy wyvern
flint pewter
#

sickkk

#

has RiverX said anything about fixing that?

foggy wyvern
#

yes, it's on the roadmap

lapis geyser
#

The game is killing itself by not fixing the bugs and network issues. If they are going to release arma4 as early access in this state I might be done with arma.

slow cradle
#

as far as i know most of the devs who work on the enfusion projects are working on arma 4

stray frost
#

Well that makes it sound kind of money grabbing. Hey pay for this game but we're going to put everyone on the next game you're going to have to pay for instead and completely miss every goal we had

lapis geyser
#

No plan survives first contact.

stray frost
#

Which is why you adjust the personnel to take care of the immediate need.

olive trail
#

One free battlepass for veterans of the Reforger war is to be expected.

stray frost
vernal vector
slow cradle
#

@vernal vector the only real thing they can take from refroger is online networking, community support, training devs and that is about it

#

A4 is going to be pretty different as it most likely surpasses reforger at a technical level

vernal vector
#

I feel like these are things you're assuming and not things they've stated.

frosty fiber
#

There are 3 seperate things being worked on right now:

  • Reforger
  • Arma 4
  • Enfusion

The engine is needed for both games, so any updates on that will benefit both games.
So everything required for Arma 4, engine wise, will also benefit Reforger, and the other way around.

#

So if Reforger needs better AI, at engine level, Arma 4 will benefit from it.
If Arma 4 needs bigger terrains, Reforger will be able to use the same sizes.

slow cradle
#

reforger and arma 4 are 100% different branches

vernal vector
#

Content will also have overlap

marble kindle
#

I wonder if Arma 4 will have early access though. Or if Reforger is the early access of Arma 4. think_turtle

olive trail
#

What if Reforger's 1.0 update came and they dropped a 70$ DLC called Arma 4.

slow cradle
#

I have a feeling that Arma 4 will be platform, so a "live service game." but it probably wont be a early access game for what that still means

ionic vapor
#

I doubt Arma would go to live service

slow cradle
#

99% of games are a live service today, has been for nearly 2 decade so far

ionic vapor
#

That’s a pretty big exaggeration and what makes you think that Arma would go live service?

slow cradle
#

because every game including Arma 1, 2, 3 has dlc/ expansion packs/ whatever term you want. that is what a live service is, its continually updated with new content available to purchase.

ionic vapor
#

Just because a game gets dlc doesn’t make it live service

broken scaffold
#

Yeah dlc and live service are rather different

slow cradle
broken scaffold
#

If they were then like most games since like doom are live service

ionic vapor
#

Live service games try to generate play time by adding or updating content on a constant basis by adding seasonal updates like battle passes or a weekly or daily updates to add a sense of fomo

#

That’s how live service games make money is by getting people in to grind out the game and spend money by getting cosmetics(like call of duty) or pay to skip the grind(like war thunder)

broken scaffold
#

Which is even pointed out in the Wikipedia article

olive trail
#

Time stamp on chat messages.

#

An option to change the nametag on top of friendlies to simple circles. And an opacity slider for it.
Only show the tag when a friendly is in the middle of my screen.
This will make the game look much cleaner I think. It will look much better than this : #screenshots_arma message

stray frost
buoyant trout
#

Since the soviets got a new hat, I think it’s only fair that the Americans get a Patrol Cap

hoary dragon
#

You can’t even access the cap it’s only in combat ops

broken scaffold
#

That's rather lame

blissful sage
brisk brook
#

well not necessarily everything. Arma4 could still be set in the age of sail for all we know

olive trail
#

Yes please.

errant leaf
olive trail
#

Maybe then we will get an in depth melee system.

#

I want to grab my musket like a baseball bat and chase people around.

brisk brook
#

And beat someone up with your wooden leg

calm slate
errant leaf
calm slate
sleek heart
#

New to the server, new to Reforger, old to Arma. Where can I upvote a discusson to revamp the arsenal?

olive trail
rare pilot
sleek heart
#

Has that been confirmed?

#

Or is it just FUD?

rare pilot
blissful sage
# rare pilot they wont do it cause the game has to appeal to the console market A Virtual Ars...

TbH I disagree.

A virtual arsenal style UI, with meaningful filters, would just improve the console experience provided the controls to manipulate it are given to them.

What would set part ARMA on consoles is the complexity it would bring as a shooter; there's no point in hollowing out what makes them stand out from the crowd, especially if they want to carve a niche for themselves on consoles.

blissful sage
broken scaffold
#

Like ask any console player the current arsenal is not very good

weak flax
#

Would love for the sounds from DayZ of the body hitting the floor to make its way to Reforger in addition to similar ragdolls and blood splatter

ionic vapor
#

Im not going to lie the bathrooms in the game still really bother me

ionic vapor
# marble kindle <:think_turtle:700311400094105672>

Half of the bathroom layouts don’t make sense. For example in the military barracks one bathroom is one toilet and the bathroom next to it is just six sinks how does that make any sense. Who ever designed them clearly did a rush job

#

Lazy devs I say it’s literally unplayable

stray frost
ionic vapor
stray frost
#

or this:

ionic vapor
#

What about the house that has window looking from the bathroom into the garage with a ladder next to it

marble kindle
olive trail
#

Taking a shit is communal activity.

brisk brook
olive trail
ionic vapor
#

I’ve even found houses with no bathroom at all or it has a bathroom but no toilet( and yes I did check for a outhouse but there wasn’t one)

olive trail
#

When nature calls, we must answer.

olive trail
#

Why do you think the grass is so tall in Everon

ionic vapor
#

In the barracks on Arland how the doors are placed you can’t get into the last shower not that you want to anyway be people could just see you through the open window next to it

ionic vapor
stray frost
brisk brook
#

perhaps they had same builders as the ones that made Sochi olympics bathrooms

ionic vapor
stray frost
ionic vapor
stray frost
#

no there's other buckets in the house

#

and that one has two sheds that could be considered outhouses... but other instances of that model don't. Haven't noticed other houses with that problem

brisk brook
olive trail
fair dove
#

would be nice not to have flagged test mods show up on the website, maybe add a little toggle button for test mods like in the game workshop interface, and have them disabled by default.

brisk brook
#

A wrench overlay

errant leaf
brisk brook
#

It also had search box...

#

A true blessing once you have 100+ weapons, uniforms and whatnot.
If i had to do it by box, id throw my pc into the toilet.

broken scaffold
#

Feels like I'm gonna give myself carpal tunnel by trying to find a cool helmet every time I use the thing

broken scaffold
calm ridge
#

Any arma reforger units available

calm slate
# calm slate Squad leaders should be able to see their approximate position and the approxima...

In addition...

An important distinction is the difference between a “Squad” and a “Group”. The current terminology used in game is “Group" / "Group Leader”. Individual players can create and lock their own “groups of one”. There is no real gameplay benefit of being a Group Leader.

An additional level should be created in the organization hierarchy called "Squad" (with a “Squad Leader”), such that "Groups" are hierarchically parented by a "Squad", however, to avoid confusion, the name "Group" should be changed to "Team", so that the hierarchy is then Platoon -> Squad -> Team -> Individual. "Teams" would work pretty much the same way "Groups" work now.

Any player can choose to be a Team Leader, but the role of Squad Leader needs to be earned through expertise / rank / achievements or whatever (with the possible exception of the start of the game, although previous player “career” consideration could be a potential option?).

This additional level of "Squad" preserves the current mode of play where players can lock their "Team" (i.e. "Group") and do their own thing, however they still belong in the hierarchy under a Squad Leader (who has no specific control over them). Teams by default have the same radio frequency as the Squad they are in, but are free to change it.

While Squad Leaders should be visible on the map for squad members, Team Leaders should NOT appear on the map, as is the case now, otherwise players would setup their own single player teams just to get the “perk” of having their position marked on the map.

pure gyro
#

Hey minor nitpicking here but I had to go looking for the news section on the arma platform site for the changelog instead of seeing it inside the tweet like it usually is as "Read more here 👇: (linktochanges)"

brisk brook
modern wind
#

When a vehicle is destroyed by a mine and is near another vehicle like M1025, the turret of the M1025 dissapear but the player can still mount on the turret and well, everything got a bit buggy

coarse portal
#

0.9.8.53 Major Update (Feedback)

modern wind
# modern wind When a vehicle is destroyed by a mine and is near another vehicle like M1025, th...

This kind of bugs does not break the game, I played since 1 hour of release and get a lot worse errors, but the truth is that the bohemia testing team is a bit of a shame (if they have one hired and we are not just the community testing for free in the experimental) that does not detect this type of simple bugs. The game already came out a year ago and the roadmap did not progress at all (Literally we should be on the third part of the Roadmap according to the first one they passed last summer), it is much more progress of the community of modders who do this for self-love and for free than the BI itself. It is understandable that the game is in development, but you have also charged users +-€30 for such poorly developed material, It is normal that there is this playerbase now and not the 6-7k of the first weeks.

This is not an attack, but a bit of sincerity about how this is being taken and I hope the game prospers for the better, but its time to get real content.

pure gyro
brisk brook
vast sphinx
rare pilot
#

Playing vanilla, and our servers wont even go 2 hours

fallen lantern
#

Same across all servers I have on favourite and personal?

#

Not loading at all… and wrong version showing on all too?

brisk brook
#

Favourites are reset. Servers with wrong version havent updated yet. Or you havent updated your game

fallen lantern
#

Seems to be the Mods on the Server are not compatible with new version, can we get a list of Mods that are update 0.9.8.53 friendly?

broken scaffold
weak flax
#

Should the workshop auto hide mods that haven’t been updated for a long period of time? Maybe 6 months or so

stray frost
olive trail
#

The game is looking gorgeous. It would be cool to have the ability for a clean hud so we can enjoy it even more. #screenshots_arma message

fair dove
astral valley
#

It makes little sense to auto hide mods that haven't been updated for a while, since some are feature complete and the Reforger update didn't break them either.

rare pilot
#

The lag coming from 128 players is unbearable

viral pecan
#

Supply truck in new update is not working, sometimes it doesn't unload as supposed and when exiting you'll get stuck inside the cabin

olive trail
#

I played for an hour and at first, it seems the lag was from players having high ping, not the server lagging.

pulsar basin
viral pecan
#

It seems that teamkilling will not autokick/ban anymore and servers are total mayhems full of teamkillers

pulsar basin
#

powerbits? kek

#

just played there for a moment, total chaos and massive teamkills at spawnpoint

viral pecan
#

yeap it is total disaster and unplayable at the moment

pulsar basin
#

i got crashed 3-4 times during ~2 hours of playing

viral pecan
#

It is just amazing how much mentally disordered some xbox players are

pulsar basin
#

tbh trolls are frustrating, me and my friend got 2 full supply trucks and was going to resupply new outpost - we were attacked during building and i saw that one of teammate was shooting at our guys

spare anchor
#

The player is clipping through the wall while climbing.

young frost
#

If that is your only complain about the game...

#

I think it has bigger problems than this small thing

spare anchor
#

Also, the camera is locked to the player, so it makes a clunky game look, and feel even more clunky, as the camera is bouncing around while the player is moving.

fair dove
#

cant please everyone! At least the climb function works, even though it doesn't look perfect in early access yet.

young frost
#

Well people say all the time clunky arma means its realistic. 😄

#

But i agree with you

olive trail
#

The *ough audio when climbing a wall sounds goofy af when six guys are jumping over a wall back to back.

rugged pewter
#

Disconnections all the time.

spare anchor
#

Locking the camera to the horizon would smooth out the movement quite a bit, and the movement would look, and feel less clunky.

fair dove
#

anyone remember the climbing mod in a3? your entire character dipped below the grounds surface sometimes when jumping a fence lol

brisk brook
#

"Ah!","ugh!","ouh!","YEEEAH!"

slow cradle
#

WHAT! YEAHHH!!! OK!

unkempt fiber
#

New update been rough so far, constant crashes, Teamkills, errors, disconnects, bugs, lag spikes. I Hope a fix comes soon as this current state is surprisingly crap.

stray frost
#

Man I was actually going to try to play for the first time in 6 months with this update but doesn't sound worth it.

ionic vapor
#

Anyone else try to aim down sights and it takes like 10 seconds to fully zoom in or out?

warm ridge
#

The landmines are now the perfect tool for teamkillers and trolls to kill everyone at spawn by blowing themselves up with their mines, they won’t get teamkilling penalties

rare pilot
#

Get out of main base

#

Go somewhere before they get a chance to and do Logi to make other bases spawnable instead of main

warm ridge
#

That’s trhe thing, we did logi before but somehow we lost everything

#

Now the only spawn was on main Hq

rare pilot
#

that seems like a team wide skill issue
Noone on your team did logi to the right bases or took the time to grab radios to help hold back the enemy

warm ridge
#

No it’s not, they just went from bases to base and deleted everything

#

Besides, that doesn’t solve the issue I’m pointing out, which are the landmines

rare pilot
#

And im saying Bohemia knows full well about them, do your part to make the game playable until they are fixed

warm ridge
#

I am trying to make it playable by leaving feedback and yet you are here trying to tell me how to play the game for some reason

astral valley
#

Basic scorched earth strategy on the enemy's part. Seen that before^^

rare pilot
#

Ive done that myself
If I know a base is gonna get captured I rush to delete everything I can before it is

brisk brook
#

This seems like just "friendly" trolls deleting bases

olive trail
#

Our friendly neighborhood troll

errant leaf
olive trail
#

The gas escaping the M16 is too much I feel. I keep losing my target and currently, this isn't the type of game where one shot or in most cases two shots are enough to drop someone.
I must be able to see the player to keep spamming bullet at them.

copper glen
#

In the castle Capture and Hold, the floodlights don't seem to be casting light, only the oil lamps. If I load into game master and place a floodlight at night, it works as expected. Is anyone able to reproduce that?

#

Oh, and if I place a portable runway light in GM and delete it, the light persists.

olive trail
#

Three crashes on Everon full 100 players server within 40 minutes.

copper glen
#

It was said that over 64 players is too much for Everon full to handle, right?

olive trail
#

I think it was too much to handle if you have AI active but I don't know for sure.

brisk brook
rare pilot
#

At least it tells you who deletes what now, makes it easier to find trolls

unkempt fiber
#

Ran into a issue. When disconnecting or leaving and rejoining while in car, if you pull out your map you can't put it away no matter what you do. Also you can't pause or anything you'd have to entirely reset your game

gray orbit
#

Not exactly sure why BI thought it necessary to remove the team kill limit session ban setting from default game. For mines. Now we just have mass team killing going on in several servers.

slow cradle
#

public servers need to have admins 24 7. that just how gaming is or they make it so team killing is not a thing

viral pecan
nova quest
#

You log on the game. Want to try new update. Only to go in a game where There's tones of dead bodies everywhere and some people throwing grenades from distance killing everyone. No wonder why new players get sick of the game. They dont have time to play the real game they get killed after spending 15mn making their stuff

inland prairie
#

yep it sucks i tried playing and it was aids, people planting at mines at spawn and shooting them

vernal vector
viral pecan
#

BI asked that we post feedback about the new update here

real dome
static bear
#

K&M on Xbox are bugged now some times.
When i try action like ctrl-r to ispection weapon First attempt is ok, after that the command doesn't work anymore. Also action as key to mod character animations. First try ok after that it doesn't work anymore.
In some games it happens immediately in others it doesn't.... I'm trying to figure out what to do to replicate the bug
With the pad all works fine.

In the controls menu there is now also the keyboard commands list. In the weapons paragraph there is "rest weapon" with ACTION NOT FOUND. if you press UNBIND game crashes instantly
(I've reported the issue with ingame feedback Windows)

brisk brook
sleek heart
#

Anyone on PC notice that you now need to double right click to equip something?

#

Any way to change that in settings?

glossy tulip
brisk brook
glossy tulip
gray orbit
pure gyro
marble kindle
#

A guy in a GM scenario used them as satchel charges near a BTR which I set off by shooting it. It showed me as the killer when someone else died from that explosion.

young frost
#

I have no issues on xbox yet. Except on connection error at the beginning. But its running smooth for now

olive trail
real dome
#

Genuinly i think there is a glitch

unkempt fiber
#

Please fix the grenade glitch. 9 times out of 10 I have to respawn because my Character gets stuck with a grenade in his hand and I can't do anything but respawn. This happens commonly when throwing more then 1 grenade in a row.

olive trail
warped swan
#

The skybox needs an update it looks stretched at the horizon from altitude

marble kindle
#

Has anyone else noticed how your sight picture is perfect as of 9.8.50 experimental ? No matter what you do, its perfectly aligned. Before this patch while walking your sight picture would wobble around. Now the gun is glued to your face. I made a ticket and it said resolved, but it's not resolved. 🥴

#

You really shouldn't be able to walk and fire at the same time. This makes stopping to shoot completely irrelevant

olive trail
sudden coyote
#

It should, however, be harder than firing while static.

olive trail
#

I guess Aki means doing that while you maintain perfect ADS, even though the we are using ironsights.

marble kindle
#

In 9.7 the gun moved a bit while walking, now in 9.8 completely static

gentle iris
marble kindle
#

Ohh alright. Feedback tracker said resolved so I was a bit confused. Thanks. meowheart

sleek heart
#

Has the bug where you get "stuck in place" when changing mod orders been acknowledged? I dropped a task on the feedback tracker but it's easily replicable for me... It's fairly game breaking to need to restart the game each time you change mod orders.

olive trail
#

If you are invincible and can't be killed by enemy fires, dropping all your gear and picking it back up will fix the issue. Make you vulnerable again.

marble kindle
#

Emptying an entire magazine into the back of the enemy and then being onetapped by them is a pain I cannot put into words. 🥴

broken scaffold
#

I could if voice messages were permitted in this channel and guttural screams of pain counted as words

fresh needle
#

I love spawning in after 3 months and fighting for my life against my own people

flint pewter
#

bring back TK bans lol this shit is ridiculous

#

there are three guys on conflict servers rn just moving from server to server teamkilling everybody

#

and then they can’t deal damage to friendlies after a while but for one, it takes too long, and two, they can just leave and rejoin so they can tk again.

#

i get it bc people will get banned for their mines, but i think that this is a terrible solution. it fixes one problem and creates another (much worse) problem.

sleek heart
#

Yeah I think making the mine kills more lenient to TKs but gunfire should be harshly penalized for repeat offenses

#

They may not have that capability yet though

flint pewter
#

i think teamkilling in general should get you banned. people just need to watch for mines and be careful of their placement. this griefing is not acceptable. it’s even worse than GTA Online.

olive trail
#

This isn't the first update that broke the tk punish.

sleek heart
#

I mean yes but TKs do happen in Arma

olive trail
#

If it is like that last time, it will be fixed in a week or two.

sleek heart
#

Just need to punish repeat offenders

flint pewter
#

but instead of 3 tks to ban make it 10 or whatever

sleek heart
#

I think some fair x allowances in y time is a fine solution, just adding granularity for accidental vehicle kills

flint pewter
#

yeah definitely

sleek heart
#

Yeah I was fine with before

flint pewter
#

well anyways my point is made lol

gray shadow
#

If you aquire renegade rank you cannot kill friendlies. Even with mines, they won't detonate.

brisk brook
#

Ooh

high oasis
brisk brook
#

And forbid vehicle use

gray shadow
#

Actually i was able only to use ak74 rifles but I don't know if that wasn't problem with connection or smth

olive trail
#

It already forbid you from spawning any vehicles so let's expand it.

stray frost
#

Should make them have to clean latrines which will give a +5% supply boost

humble eagle
#

why is the game so **** bright sometimes, how do i fix it?

somber lodge
#

Bohemia interactive philosophy "one step forward, 10 steps back"

#

Need to get your shit together man. I've already dealt with the horrible Dayz development over the years.

#

I get it's in early access but wtf, no way this is acceptable. Like how is vanilla conflict is so buggy. No one on the dev team will probably read this anyway so end rant.

somber lodge
pallid sun
#

This new reforger update is fire, more crashes than ever.

somber lodge
#

I also find it hilarious that almost every tab in this discord has turned into a feedback/troubleshooting tab. Really goes to show how bad it is right now. 😂

stray frost
# somber lodge Def, not worth it atm. Far far far better games than this one. This update reall...

Yeah. As I said in a different chat, I've been spending time playing Warzone 2 lately which is the first CoD I have had installed on my PC since CoD 1 in 2001. And not only was it free (not $30) but it has helicopters that you can fly, AI can drive vehicles, I don't get disconnected every 5 seconds, no Tking, and I feel like I accomplish things in it. On the down side it's CoD though. And the other game I play is also early access but is far more stable and has been since it's been released.

#

hopefully AR will get better in a reasonable amount of time though

pallid sun
#

Check out our new placeable landmines lol but disregard the bugs and crashes the game has.

#

😎

pliant hull
#

If you die looking down your binoculars you will spawn with them on your screen until you leave

somber lodge
stray frost
pallid sun
#

Like who in their right mind went alright this looks good enough to release to the public... This version of Reforger is probably the worst I have seen.

quaint spoke
#

Please add 128player servers to the official servers.

pallid sun
#

Like we couldnt even fix the floating buildings... come on man are you serious?

olive trail
#

Contact DLC came early for Reforger.

stray frost
#

Part of me wishes they would have done a half RV half Enfusion thing similar to what they did with DayZ... or just add Combat AI and AI driving to DayZ. Then gone full blown Enfusion for A4.

#

Could have zombified Everon and Arland then too and done expansions for DayZ

quaint spoke
stray frost
olive trail
#

I prefer how they did it now with using the new technology. I don't mind waiting as long as they don't abandon it.

stray frost
#

I would rather get a fully functional Arma title because right now it's looking like we're not going to see one for another 6 years

olive trail
#

Honestly, my biggest problem are network related. If they fix the lag and hitreg, I can play the game in it current state for another 1k hours.

#

Add Eden and you can make that 2k hours.

stray frost
#

Which would have been all setup if they went armafied dayz. It's been a year and it's still not fixed yet. 0 milestones have been completed. Their original plan was only a year of support.

vernal vector
#

It has indeed been unstable for longer than I had expected. At this rate Reforger will basically need to serve as Arma 4 Alpha. Can't imagine the shitshow if Reforger early access lasts another two years and they launch A4 Alpha with a lot of overlap 😅

#

Hopefully they give Reforger owners discounts for A4 at the very least. I know I wouldn't have bought it if I knew it would be unstable for two years after launch...

sleek heart
#

It was always gonna take a few years. Now for this roadmap? I don't doubt it's seen delays

#

Support was never gonna be only one year though as far as I remember

pliant hull
#

Keep getting stuck in my map

stray frost
stray frost
#

Well I guess it doesn't specifically say support but release which is what I meant before but I think the article I read the other day said support and I see nothing else saying they will continue to support it after 1.0 release.

olive trail
#

They released a dev report a while back and at the bottom they wrote with big later, ar will be supported after 1.0

errant leaf
errant leaf
broken scaffold
stray frost
olive trail
#

Iirc it was when they said we will release update when they are ready and ditched the launch date

broken scaffold
errant leaf
broken scaffold
#

Yeah the original thing was Ground Support by Q4 2022, Air Assault by Q1 2023, and Final Strike with full release. Now, they've said they will still implement roadmap features but slowly, with more bug fixes and stuff.

broken scaffold
slow cradle
#

they really need to stop with this early access stuff and release a functional game with content when it goes gold

broken scaffold
#

They don't have a history of ditching buggy messes of games, I don't see them just doing this now

slow cradle
#

why not? arma refroger is a sideshow in everyones eyes

errant leaf
broken scaffold
# slow cradle why not? arma refroger is a sideshow in everyones eyes

Because one, the devs aren't everyone else. Two, they have stated this is the engine Arma 4 will be on, so all development of Reforger goes towards making sure Arma 4 has a more smooth launch. In a way from my understanding, Reforger players are pretty much crash dummies to making sure Arma 4 isn't a mess

slow cradle
#

the devs are the main ones who have called it a side show.

broken scaffold
broken scaffold
#

*of preview

broken scaffold
stray frost
slow cradle
vernal vector
#

I think what's going to be awkward is Reforger hitting 1.0 and shortly after if they ask people to buy in to Arma 4 Alpha

#

Honestly at this point I'm unsure why they didn't just make this A4 Alpha directly

stray frost
#

I feel like A4 is still like 3 years away minimum given how slow progress on Reforger is

vernal vector
#

Yeah ...which is fine really. Just hoping that Reforger becomes stable enough to fill in the gap

vocal lance
#

@brisk brook we can ban xbox now via battle warden...

vocal lance
#

@glossy tulip Battlemetrics support would be a great rcon tool.

olive trail
noble beacon
noble beacon
#

Please change update date for stable XboX update

Right now in the text of the post it is March 30

vocal lance
#

now i wish we had battlemetrics

astral valley
#

For that they would first have to implement proper A2S responses for Reforger

glossy tulip
glossy tulip
brisk brook
#

Most providers have it enabled by default from what i saw

astral valley
#

Although it seems the server name has been fixed by now

#

But you can't get proper player data

#

Which I should probably also add to this ticket 😅

glossy tulip
# astral valley I'm referring to this ticket: https://feedback.bistudio.com/T171463

I see that its status still not changed but it should be resovled

  • regarding name of map and mission then there is no concept of mission in Reforger and name of World + Mission is as one value specified by mission header. There it is done basically same as for DayZ
  • SteamApp Id is not possible to fill because server is running without steam and is not dependent on it so there is no way how to detect appId from Steam. Even both Arma 3 and DayZ dont have appId because it can be launched without Steam. So it is not something which can be easily resolved.
brisk brook
#

Hardcode the value? Of reforger.
Not like appid is gonna change

astral valley
glossy tulip
astral valley
#

But I don't see my player name in the string 😅

vocal lance
sudden ravine
#

Servers are still having a stroke over mods, please fix soon

brisk brook
#

servers arent having stroke with mods, rather that mods have not been fixed as of recent patch by their authors

marble kindle
#

Never really noticed the invincible bug until now. Entire RPK magazine into an amercan at point blank range, blood splatteres and everything, and he's fine. This is bad. 🥴

olive trail
#

Melee them and they usually die.

unborn mortar
#

LOVE arma but this game is giving me aids playing rn

open stone
#

it only need AI driving

unborn mortar
#

I’m listening to Billy Squier - The Stroke when I play it

neon ingot
#

There is a big problem with that

marble kindle
#

Wasn't the case for me. He was able to kill me just fine sadly

#

I'm sure we'd have won way earlier on PBS some time ago if the invincible US guys hadn't been at the military base on Arland

olive trail
#

UI bug. I will get the bleeding alert on one of my parts even though I'm not bleeding. It happens often.

fair dove
#

RPL (E): IReplication::JIPError: Inconsistent item table on Slave connection. Item is missing or different item was loaded in its place. (con=0x0) It sure would be nice if it told you what mod this 'item' was from, or some kind of pathname or something to help diagnose the issue.

gray orbit
# brisk brook Read 3 msgs above. Its a bug

If you believe that the team kill counter session kick is a “bug” then your just blind. They clearly over hyped landmines. Because there was nothing other then “fixes” although there game is more in ruins now then ever. Clearly there hyped landmines would kill there own team members and the average car holds enough people to kick you from the session if you kill them all by mistake. They are clearly covering there ass by removing the team kick session ban system. Or else there would have been mass overuse of mines causing several bans and even bigger outrage. So im sure the “bug” will be resolved soon. But it’s just a dumpster fire at this point

olive trail
olive trail
#

Well, it did happen. The system broke before and was fixed after a week.

#

This time I think it will take more since they need to activate it, and fine a work around for the mines.

gray orbit
#

Idk I own 7 servers and had 3 the last major update and people were still being kicked after the last major update. Regardless it’s more than just a bug at this point

olive trail
#

You can either go back seven month on this channel to see the discussion the players had when the system broke or you can google "Reforger troll" and check their videos seven or eight months ago to see how they abused it.

brisk brook
calm slate
ivory fossil
#

Getting an issue where when I attempt to Install a mod the download manager will show the download as complete but I’ll check my mod manager and it’s not there

#

Now have them installed but every time I try to join the server my game crashes or it says failed to load with these mods

meager furnace
ivory fossil
#

Server restarted and now it’s fine. No idea what’s caused this

tawny brook
#

Same, and there will be 2 mod versions in there of identical types

restive bramble
#

Well choosing between the two choices I'd left the autokick system in place. Once you'll get a n incident with a friendly blown on your mine, you'll have a reason to think twice choosing a place for a mine.
Now we've got the situation of uncontrolled **kers doing whatever they wish on the servers without any chances to stop them.
Most of the servers are unplayable now. <sacracm>Thanks BIS, you're as usual 👏 </sarcasm>

flint pewter
#

i’m able to unbind keys, but i can’t seem to bind anything🙃 (xbox)

fierce phoenix
olive trail
#

If you fire all the bullets out of the FIA main assault rifle, you can still see live rounds inside the mag when the receiver is lodged back.

marble kindle
#

That's with all guns that take magazines. 🥴

#

There's also an issue where engaging the safety snaps the slide/bolt forward, which the game does not take into account when reloading. The slide/bolt will magically snap open for the open bolt reload it thinks it's supposed to do.

olive trail
#

For real? I only noticed the FIA AR because it has an open top.

mint hare
#

Do you guys have plans to add reticles or a HUD/ NO HUD games modes. I like playing in third person, it’s just kinda useless without the reticle and I’d like to play in that perspective in a more comfortable way

rare pilot
#

There are no reticles cause the game isnt meant to feel like a game
Aim down the sights to aim, or hip fire without a reticle

olive trail
#

Or use a hunting knife to carve an x mark on your monitor.

slow cradle
#

Use a staplers you mean

olive trail
#

Make a tiny bitty ball with a piece of paper, shove it in your mouth and let it marinate for a minute then pop it on the screen.

fair dove
#

old school: plastic wrap your monitor and dot the center with a black sharpie! 🎯 MillerTarget

errant leaf
vocal lance
#

Added: Param "#/operating/aiLimit" to server config wats that?

pliant hull
#

I feel like we really need to get rid of some of the smaller official servers and start playing w the smaller maps like we had before. Don’t see why 32 man full everon should have 12 official servers but not a single southern everon server

olive trail
#

Animation for using the radios.
I've watched a video of arma3 and someone actyally modded that which Iooked pretty cool cool.

marble kindle
olive trail
#

For real? I didn't know that.
The video I saw was of the hand held radio.
The soldier will hold it and speak into it every time they use the radio.

stray frost
#

Alright so finally played after 6 months. Thoughts:

  • Still quite a bit of crashing. Seemed like at least 2 of the times it happened when I was trying to spawn on a radio
  • Some disconnects
  • Having the ability to turn spawning on radio on/off would be nice
  • Flares would be a welcome addition. I kind of feel like TKing should get a bit more lenient at night until flares are added
  • ROCKS. They were annoying the hell out of me. I was constantly getting stuck on them. I would go prone on a flat one and wouldn't be able to crawl. I was trying to go prone on a flat one and it wouldn't let me.
  • I couldn't bring my PK into view when I went prone one time and have no idea why. Sights wouldn't pop up and I couldn't see the gun
  • Tried going prone as I ran over the corner of a stack of logs near the Farm objective on Arland conflict and for some reason it jumped me into the air as 5 guys shot at me
  • Hit registration seems really bad in MP
  • Tried to spawn on a radio one time and spawned at a town instead. Really hate that that is still around
  • TKing was annoying but as Rusty said above, at least it eventually kicks people
  • Whereas I never died to landmines, it seemed like it was a favorite weapon of TKers so that's annoying

Overall though it was more fun playing than it was 6 months ago. 100 person servers seem to make the game better. Too bad there is only one populated one that isn't a modded one.

stray frost
#

AI leaves a lot to be desired on pretty much every level. It took about 10 AT teams to kill a single BTR that was sitting still and not firing at the AT teams. The guys were only about 20m away. The BTR gunner wasn't doing much better and a HMMWV gunner sat there taking fire for a full 60 seconds before returning fire

AI just runs at you pretty much. No cover. Saw 3 redfor AI kneeling in the street as their squad got picked apart and they never even fired back.

Their movement is janky and looks more artificial than A3.

turbid fractal
#

Yeah it's really kinda sad...
I try so hard to somehow somewhat enjoy my time with this game but it has become very very difficult to say the least.

astral valley
#

Yeah, they still seem too close to zombie AI behavior at times from which they were probably derived 😅

haughty pivot
#

The hit reg problem can be fixed by using vanilla firearms

stray frost
haughty pivot
#

Oh, using vanilla made me more likely to kill someone in dark gru but if vanilla is having the problem then I got no business here

olive trail
#

💯 On rocks being covered with glue, the second you touch one, you are stuck.

#

I either crash once every five minutes or I don't crash for two hours straight.

stray frost
#

Solid gold

marble kindle
#

I also cant seem to put it on my chest anymore

olive trail
#

it only shows on your chest if you don't have a shirt on

marble kindle
#

Oh without a vest it shows

#

Huh

stray frost
#

I could almost see

haughty pivot
#

I don't if they already knew but a cool thing that I think broke is wearing binocs on the chest. They could deflect and resist Penn from munitions starting at 9 mil up to 50 or explosives

copper glen
#

Yeah, I've seen some worse hit registration in multiplayer since the big update. At first I thought I was just bad but there were times I hit a bunch with tracers from medium range on people who didn't see me and they seemed to survive a full mag's worth of plinking.

#

And it wasn't the invulnerability thing, since I still died when they found me.

stray frost
#

Reforger needs a way to share map data or show people things on maps when people are next to each other

brisk brook
#

you can tho...

stray frost
brisk brook
#

You go to their house, go to their pc/xbox, open map, and point at it with your finger (or toe)

#

(it aint easy, but its also not impossible)

stray frost
#

Well done Marko. Well done

brisk brook
#

sorry

stray frost
#

No it was good

fair dove
stray frost
fair dove
#

nothing specific, it was starting to become obvious you hadnt played in a while.

stray frost
#

The only ones that seem like they would be dated would be the ones about new rules in Conflict and I did play under those new rules but only a few times because the game was so unstable. But we'll see how long I keep playing. It still doesn't have me excited about it yet.

fair dove
#

well speaking of irrelevant comments, anyone ever play Argo? (I never did) But I feel like probably Argo is to Arma 3 as Arma Reforger is to Arma 4.

stray frost
fair dove
#

and came out well after arma 3

stray frost
copper glen
#

And Argo wasn't part of the effort to build an entirely new engine, just to experiment with PvP multiplayer.

stray frost
#

And it wasn't a buggy mess... at least when I played it.

fair dove
#

well obviously since a3 had been out a few years already. but I guess this is getting pretty offtopic... 😬 my bad!

calm slate
#

IMHO, you’re probably better off not playing with a bunch of a-holes that don’t want to play with others nicely anyway

stray frost
#

what is up with this?

brisk brook
#

happens from time to time, just ads again

stray frost
#

haha that's funny. Only time I have ever even picked up a sniper rifle and I couldn't even use it. Then LCTRL + R wouldn't let me inspect it to remove the scope

brisk brook
#

funny or not it happens. Failure to inspect happens alot after this major update.
Workaround is: open inventory, middle mouse on rifle, pull scope off

stray frost
#

Thanks!

olive trail
#

The dark scope happen when you crouch or go prone while ads

slow cradle
#

the PIP scope just fails to render when stances are changed, its a new bug

languid finch
#

Hey everyone,

I wanted to share an exciting initiative with you all that I've been working on. I've created a feature forum for the Arma community where we can come together to share our feedback, suggest new features, and collaborate on ideas for Arma reforger and Arma 4 .

This forum allows us to vote on the proposed features, comment on them, and build a repository of innovative ideas. I believe that by actively participating in this forum, we can make our voices heard and provide valuable insights to the developers at Bohemia Interactive.
It's an opportunity for us to shape the future of Arma and inspire the modding community with fresh ideas.

Let's engage in constructive discussions, vote for the features we want to see, and together, let's create an idea repository that captures the essence of what we envision for the next Arma game.

Here is the link for the forum on convas https://road-to-arma-ideas.convas.io/1/

willow quarry
olive trail
#

Weapon stance always go to high ready when I change soldier stances.

zinc river
snow jetty
#

for some reason i keep crashing while tryna join a mod server on pc

frosty fiber
slow cradle
#

does bi even mention the forums? they talk only about social media and discord

olive trail
#

Using discord is so much easier and more simple than using the forums.

languid finch
# frosty fiber You know BI has their own forums right? And can be used for the exact same thing...

I know the point is this kind of forum that has certain tools for features presentation like tagging voting prevent duplication so that it specialized is this case , it also sort features with most voted so the most important features will be always on top until its done (User Voice Product Feedback forums ) and regarding discord , when people post issue suggestion or complain , by the time most probably it will be lost in the blackhole regardless how important it is .

olive trail
#

I opened a couple of tickets on the forums and I prefer the discord much more.

calm slate
noble beacon
#

Yesterday two official Conflict servers crashed

It was much more stable in the last major update

atomic wave
olive trail
#

Discord does have features for threads that are more persistent than a standard channel. Similar to #1105888132001439754

#

I do agree that forums are far superior but discord is where everyone is.

languid finch
slate violet
brisk brook
#

Vehicle keep glitching out for me:
I get inside, engine doesnt start AND my freelook is locked. If i get out, driver seat shows as occupied.
Or sometimes i cant get out, and i need to respawn. But end result is the same. Vehicle bugs out.

olive trail
#

I too got the stuck inside a car. Couldn't move or do anything. I couldn't even look around.

brisk brook
#

yep

slow cradle
#

pc only pwease

broken scaffold
#

What

pure gyro
brisk brook
#

i dont use forceupdate

pure gyro
# brisk brook i dont use forceupdate

🤷‍♂️ My vehicle play was messed up with it on, sorry if I made it sound like it was directly related in your case, just thought more info for people to see/look up the better

limber warren
#

PLZ REMOVE THE TK BAN FOR MINES PEOPLE RUN THEM OVER ON PURPOSE TO GET U BANNED AND IT HAPPENS TO ME ALMOST DAILY

#

or just make it so whoever detonates it gets the punishment so people cant shoot them to troll

calm slate
#

I think remove “kill attribution” for mines completely. If a friendly gets killed, so be it, that’s how mines work, but doesn’t impact you. Enemy killed by a mine, also no attribution…..also, I have to say if people are running over mines you placed “on purpose”, then what the hell is going on? Something sounds weird there…

olive trail
#

Being kicked because a friendly drove over a mine is not cool at all.

broken scaffold
#

^

limber warren
calm slate