#reforger_questions

1 messages · Page 24 of 1

tepid torrent
#

Yes I have only noticed changes in atmosphere shading and clouds

near oak
#

Nah grass always on ultra. Would rather die looking pretty than having more fps 🤣

tepid torrent
#

Grass doesn't kill fps too much

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At least that is what I have noticed

foggy ridge
#

I keep grass low for visibility not for performance

near oak
#

It's a little cheaty tho keeping it low

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Imo but I know in multiple fsp games grass is a difficult topic.

foggy ridge
#

Game allows me to do it so

near oak
#

Fair. Breaks the spirt of gameplay. Still tho personally just like the visuals. Cuz of "my immersion" lol

tepid torrent
#

It is easier to find frogs when grass is on low

tepid torrent
foggy ridge
#

Its not a huge advantage but ill take any advantage

near oak
#

It's a lot easier to find mines with low grass

tepid torrent
#

I hope we can bury mines in future, I did a test in workbench sinking mine into the terrain and placing a mesh with the adaptive ground material on top, it looked pretty convincing

near oak
#

Would love that. I wonder how ap mines are gonna work.

You should also make a mod if That's possible for hose sunken mines

tepid torrent
ancient rapids
near oak
ancient rapids
near oak
#

I'll have e to look it up. Thanks!

red canyon
#

Hello

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When i try the log any server

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I take battleeye error i did try everything but still same error

#

Pls help me

stray blade
#

post screenshot of the error

red canyon
#

One sec

stray blade
#

Son, you are screwed. Hope issue goes away on its own...
There is no known fixes for that, bar reinstalling windows.

red canyon
#

Damn

stray blade
#

you can try something but it wont work 95%

red canyon
#

I wanna try

#

%5 is good

stray blade
red canyon
#

Still same

stray blade
#

well 5% is not alot

twilit mirage
#

This is in one match right? Not between all?

stray blade
#

One match, you better step up your game.

twilit mirage
#

I already got it

stray blade
#

No its between all matches

twilit mirage
#

That's why I was asking lol buffjoe

stray blade
#

The one match stuff says so, eg "Trucker Joe"

twilit mirage
#

Hmm

#

Only 1.5% having it is sad then

stray blade
#

not THAT many ppl play only official

twilit mirage
#

They should

#

Puts hair on your chest. I play modded but official is still the best imo.

stray blade
#

funny that you say that

#

Ive been arguing that chest hair should be added to reforger since day of its release

twilit mirage
#

True, we need beards, chest hair and arm hair. And don't forget the ass hair.

topaz whale
#

Ouch. Did this get added after EA or during?

stray blade
#

after, all of them

topaz whale
#

Oh okay. That's a little less sad then

stray blade
#

or just means you respect geneva convention and dont execute ppl when they are down 😛

topaz whale
stray blade
#

i think player HAS to be on enemy team to count

topaz whale
#

Oh maybe it was one of the times I switched to the other team as GM then. I don't commonly do that but I think I have a few times

stray blade
#

you murdered you

twilit mirage
#

Don't worry, just grab an m60 and you'll have it in no time.

#

I've come across so many Russians crying the m16 is a one shot. I laugh and say that's weird cuz it's an m60.

terse cloak
#

Also achievements were bugged for awhile

twilit mirage
#

God, I can't wait for getting in vehicles to be fixed.

#

More than half the time I get bugged. pepehands I've nearly given up. I'm glad I know how to walk.

still peak
#

Sometimes I can access the trunk of a burning vehicle to grab a wrench, and sometimes I'll burn far before I'm within range. Anyone know what's up with that?

magic pebble
# red canyon

some players reported that using a vpn fixed it for them.

west jacinth
# red canyon

Find this file:
Uninstall_BattlEye.bat
By default it's here: C:\Program Files (x86)\Steam\steamapps\common\Arma Reforger\battleye
Exit the game, close Steam, run that file. It will remove Battleye. When you'll start the game again Battleye will be installed, there will be some prompts, confirm all (of course read them first).

tepid torrent
#

what does this entail?

near bolt
#

Where is gamemaster?

stray blade
#

Scenarios

near bolt
twilit junco
# near bolt It would be better to leave it as it was

maybe they changed it because if you have active mods that needed to work properly to be set on hosting server the game crash/shows error, and then you needed to disable it through tab in workshop, hosting server as GM you kinda fix it

slate agate
#

Did they fix the map bug?

eager sandal
#

When did they remove the chain-link fence sound when climbing over them? Example https://youtu.be/GR8f6nczopM?si=YsaIbAV8QLY5Nk33&t=2. This was during EA.

After establishing a foothold, US Forces will finally move on to secure Lamentin proper.

A mission made in Game Master mode.

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twilit junco
slate agate
twilit junco
foggy steppe
#

On PlayStation you can hear other players on recordings and streams.

Will this be implemented for Xbox?

cerulean kayak
#

anyone know what the arma reforger FPS keybind is? for PC

eager sandal
#

What is FPS keybind?

slow pagoda
#

more or less fps?

cerulean kayak
eager sandal
#

There was a keybind? All I know there is a setting in UI menu or some such

cerulean kayak
#

i reset my steam client and it went away

eager sandal
#

There's a setting. Don't know about a keybind. Browse them through...

cerulean kayak
#

it was persisting after I closed the game thats all

eager sandal
#

Here...

cerulean kayak
#

yeah its in the interface settings but its persisting on my desktop after closing reforger

resetting steam works somewhat, still persisting at this moment but it did fix it once

#

example

minor acorn
#

I don't think that's from Reforger. Could be some overlay, maybe steam or for example geforce experience

cerulean kayak
cerulean kayak
#

nvidia geforce statistics overlay

near forge
#

track IR support but no hotas support?

half locust
#

yes

near forge
#

doesnt make since but ok

#

any idea when we are getting Hotas suppport if at all?

terse cloak
#

No idea

slow pagoda
#

it probably is not a very high priority

near forge
#

sick

plain turret
#

Did they finally fix the audio bug which made you go demon & chipmunk voiced when there was lots of people talking?

signal flume
#

Could anyone tell me how I play a blank singleplayer mission with mods? All the scenarios fail to launch because I have mods loaded....

austere nimbus
#

Would love to see VR support as well (at least for head tracking), especially because it works nicer than Track IR.
Although with a bit of BI love to the Enfusion engine it should be possible to implement this through mods as well 🤔

signal flume
#

haha... no.. I want to use my mods in the singleplayer gamemaster lol

hasty isle
signal flume
#

There arent any broken mods... They all function just fine, the scenario just wont open with them because the scenario wasnt created with said mods loaded

foggy steppe
#

Will there be a mini game added while you wait in queue?

sand verge
#

Anyone know where game master has gone from the main menu??

slow pagoda
south smelt
#

I have mouse control enabled for helicopter but for some reason cyclic forward isn't working but cyclic back is

foggy steppe
#

Unable to place as max budget has been reached

At the same time, there are no living quarters for AIs at any base.

Has anyone encountered this?

marble garnet
neon meteor
#

can a anyone tell me what this exactly does

#

I thought it has something to do with mouse acceleration but I am not sure

neon meteor
west jacinth
#

What does "Block" option do in players' list?

half locust
#

blocks certain user/player

novel finch
neon meteor
#

it affects both scope and no scope aim but I am not sure how it works

west jacinth
half locust
#

if you connect to a server that has that user present on the server will notify you

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i used it afew times on exp branch, i think it block voice chat (i know you can mute individual users)

stray blade
neon meteor
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I would like for a dev to explain it tho.

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because it's confusing

stray blade
#

zguba is the input guy i think

woeful junco
#

I just changed it to be 1:1

neon meteor
still peak
# foggy steppe `Unable to place as max budget has been reached` At the same time, there are no...

There's two budgets at bases. AI and Object. I'm assuming you were trying to place down a living quarters and couldn't. This likely means that there are too many other buildings at the base. If you just place down one of each of the "functional" buildings, you shouldn't hit the Object limit, so many people aren't as aware of it (while the AI limit is much clearer as you can only have 10 AI). The issues come from when people build up the base with defensive structures, like sandbags, camo-tents, gun emplacements, checkpoints, barricades, etc.. If someone put too many of those down before building a barracks, there won't be room for one.

winged spoke
foggy steppe
sacred mesa
#

playing reforger on server vanilla (pc), press alt-tab to open & read discord and reforger crash...

stray blade
#

you can read a few messages around here and you will find that multiple people had this issue and found a solution

still peak
stone verge
#

Track IR support without hotas support? wtf?

robust gulch
#

Not sure if this is the place to ask, but is there somewhere where compatibility of mods to the new 1.2.1 version are announced? I have had to disable most mods just to check out the new tutorial (pretty well done). Back in A3 the forums would be used for that but they do not seem to be used as much with Reforger

lucid tulip
#

with rocket armed huey cockpit "leaked" for a future patch will we be able to retract the m60 reflex sight? to have better visibility for when not using it for attack purposes?

atomic meteor
#

Can someone tell me why BI decided to remove the ability to see the progress of your downloads straight from server join? I legit cant tell if mods are being downloaded. This was poor judgement from whoever green lit this idea

lucid tulip
#

here's how the sight retract function should work if someone's confused whats being asked.

foggy ridge
magic pebble
#

the bar does exist if you download from the workshop

atomic meteor
#

Yeah but im not trying to download one by one from workshop. I like having all mods download at the same time. Its an inconvenience

magic pebble
#

yep, I did all the small one from the server browser, and the big ones like rhs I downloaded straight from the workshop to see the progress

foggy ridge
#

im feelin like its a bug

stable topaz
lucid tulip
#

the Arma 2 were different variants so im not using that as a basis on what different helos should or shouldnt have.

#

I dont have an mi8 manual on hand il have to research it if the sight it uses is actually retractable

stable topaz
#

Sure I just mean I'd be surprised if they don't provide animated sights this time around, 15 years later 😅
The principle is the same

dim quiver
#

was the mod download progress bar removed or is this a bug

foggy ridge
#

Me thinks bug

visual pagoda
dim quiver
#

nuh uh

visual pagoda
dim quiver
#

nuh uh

fathom osprey
#

Is there some documentation available for exactly what does mushrooming, tumbling, cavitation, etc?

eager sandal
#

It's a ballistic speak. Maybe google and wikipedia will help. As for ingame effect, have no idea.

paper lily
#

Wonder if anyone can answer my question? Say I have my own server and I want to put on a conflict gamemode on.. but I only want certain mods, such as tanks, weapons, Vehicles that people can grab from the Terminals.. Do I have to make my own mission from scratch using the Mission maker or can I load a gamemode default and just add those items to the building termals in another way?

clever thorn
#

Anyone else having trouble getting trackIR to work with the new update?

topaz whale
#

Did toggle Radio get removed?

eager sandal
topaz whale
eager sandal
#

Can't say I understand. Probably because I don't use it before. The cycle transceiver thing (Default double Caps Lock), it cycle radio channel. Like in the short range radio, you have squad channel 38Mhz and platoon channel 48Mhz, it cycle between them.

verbal mesa
topaz whale
woeful junco
#

yeah well you know people abused the radio so they removed it

eager sandal
#

Ah yes, now I understand. Just like toggle direct talk, but for radio. Yes, I guess it was removed.

foggy steppe
robust gulch
#

I'm newish to Reforger and getting a script error for Bacon Loadout Editor after 1.2.1 - anyone else getting that ?

tepid torrent
sand verge
#

Question. In stable (no mods), With weapon raised in standard position, when I sprint and then stop, the weapon returns to that same position.

However in exp, it shifts to "low ready" after sprinting.

I am sure this is not a difference between stable and exp branches, but a setting somewhere - any ideas?

minor acorn
#

Could be due to low ready being bound to shift (or whatever your sprint key is)

sand verge
#

Interesting, hadn't thought of that. Thanks

neon meteor
half locust
#

don't.

unborn torrent
#

I mean in game of course

#

I would never bully somebody on the official arma server!

#

I also put this in the wrong channel lmao

unborn torrent
#

Btw how long do you have to be on the discord to get the veteran role or is it an irl veteran role

half locust
unborn torrent
#

If so I’m cooked for all the dumbass strikes i got

finite turret
#

I got my role after a few years being part of modding community and CDLC participation

half locust
unborn torrent
#

Lmao sucks getting cooked by some biased mods

finite turret
unborn torrent
#

Not talking about pufu some others…

half locust
half locust
#

Creator made DLC, a program started by BI

finite turret
#

Creator DLCs for Arma 3, things like SOG Prairie Fire or Spearhead 1944

unborn torrent
#

Oh nice!

#

Does RHS count as a DLC?

finite turret
#

nope, that's a mod

pseudo nimbus
#

Yo, anyone know how to change push to talk back to the old controls on Xbox? When I hold LB, it only allows me to talk on radio (assuming I have one on me/turned on).

I already changed it back to Legacy, but I just don't want to turn off my radio/press LB+B to be able to talk in proximity chat.

lusty vector
#

For the Lav-25 on experimental, will we see a stabilized cannon and night vision for it ? I believe that’s what they had in 89 or at least stabilized?

timber edge
#

alright, I have 2 suggestions, dont know where to throw em, one is the ability to change your height when turned out, at least as the commander in the vehicles. likely through ctrl+scrollwheel on pc. so you only expose however much you need (in addition to being able to use Binos and of course periscope functionality but I think yall probably have it planned) and a Grease gun, which is the common crewman gun even to the 90s

timber edge
#

at least based on the one reddit post by I think Dwarden

#

I retract the bino suggestion, it took a few tried but they work

sand bramble
timber edge
#

yeah, i try not to suggest things but I doubt anyones really thought of it

paper lily
#

In Arma tools why cant I find the Map Everon to make a mission for I see Eden and Arland but no Everon?

timber edge
#

also the possibility to mount supplies to an LAV or backpacks for extra storage. to add to the field kitted look and offer some more utility? picture just for idea

#

and thats all

real breach
#

when i tab out all the sound stops, is there a way i can change this?

barren laurel
#

Is it normal that a Game Master scenario doesn't preserve soldiers' equipment on load?

I prepare and start a GM scenario, i start playing it (using an US Officer), i grab various things from the Arsenal (notably a backpack), i keep playing for a bit, then i save the scenario and quit game.
When i load the scenario later, the officer doesn't have the backpack and various other items i took from the Arsenal.

I wonder if i am just doing something wrong, or if this is just how it is for now?

twilit mirage
#

Anyone know how to put bipod on crtl c? It's trying to make me hold c

vernal wren
verbal mesa
#

Do it on exp and have it ready for stable release!

dim quiver
#

does anyone have the pre-1.2.1 controller setup anywhere? trying to revert the absolutely awful communication binds but i cant remember what they are

half locust
dim quiver
half locust
dim quiver
#

only for radio

dim quiver
#

dont know how to explain exactly why its bad but ill try my best: if you press the voip button once sometimes it turns on the radio, other times it turns on proxy. this is bad when you need to relay information over the radio, or are just talking to someone right next to you and the whole platoon hears what you said. there must be an option to revert to pre-1.2.1 communication binds.

#

also switching radio frequencies does not work. you have to inspect the radio and manually change the channel

#

this makes it way more clunky than it needs to be

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also like the dude said, if youre in combat and spot an armored vehicle of some type, and your unit doesn't have AT, and you dont have enough time to relay that to the platoon, youre cooked

#

and because the "toggle voice" and "radio communication" binds are on the same button, theres a good chance that you get stuck with voip on and hotmic-ing, basically making the new controls useless.

strong frigate
#

What up with downloading mods these days? whenever I try for the past 2-3 weeks they just dont.... download

dim quiver
strong frigate
#

No, of course not.

#

I guess they are downloading - its just not showing the green bar

dim island
#

I have a question, will periscopes once added will they have rain on the screen and stuff in the rain

zinc tapir
#

How do you equip the silencers that came with 1.3?

#

I drag them to weapons which does nothing

timber edge
zinc tapir
#

That worked thanks

#

Shame, it looks like AI still "hears" the gunshots

verbal grail
#

What is the link for the vc discord

half locust
viscid basin
#

When to expect mods for PS5

dim quiver
viscid basin
#

Lmfao

#

I wanna be fly like my character be on PC version

verbal grail
slow pagoda
verbal grail
slow pagoda
#

👍

south smelt
#

Is it possible to zoom in the LAV's gun?

quartz lance
magic pebble
#

should be further tbh. 100m is crazy low

foggy ridge
#

maybe its an attempt at balancing

#

my suppressors mod capped out at like 80 meters and people still complained that "it doesnt do anything against AI"

magic pebble
#

people want to be sam fisher. suppressor in a game like arma should be heard across the map

viscid basin
#

@foggy ridge would your mods come to ps

foggy ridge
#

I hope so

viscid basin
#

Dope like your work yo

cerulean token
#

Can we have a playtest for the 1.3 expy update? With the size of this patch it only seems appropriate. Bet we could get some people together.

strong frigate
#

Where can I adjust TrackIr settings? not seeing it anywhere in the menus

short crest
#

how can i play with a friend on pc? do we have to join the same server or is there an option to invite him to a party or something?

magic pebble
#

join the same server

short crest
#

thanks

winter zephyr
amber vector
#

Im trying to host a dedicated server but it keeps crashing due to the PS5 crossover. How do I go about hosting with my mods for my xbox?

foggy ridge
#

what does your server crashing have to do with PS5?

amber vector
#

I believe in the logs it say PS% not supported. I just reset my server

#

I have my log

#

I dont have any mods in either

foggy ridge
#

pay attention to what the log says, nothing to do with ps5

amber vector
#

Thank you

shrewd nova
#

It looks like there was another update so it will be the same fix as before

amber vector
#

Thank you both for the info

sacred mesa
#

playing on pc usually i open discord to chat with teammate. before update i have no problem, now when i switch the app (alt-tab) and Reforger goes in background the game freeze and crash

lucid tulip
#

Is the lAv 25 supposed to be able to switch between 2 types of FOV? ( IE lesser and higher magnification for gunner sight given that button?)

#

or is this some sort of later modification? the 1984 manual apparently only had 3 buttons on the stick?

verbal mesa
lucid tulip
# verbal mesa It's possible they made another mistake like that was done with the Hummvee

I don't have a newer manual to compare to. Don't know if there were any changes in 1989. It's common for manuals to get revisions, and have pertinent changes to systems via tearing out outdated pages and replacing new ones, rather then throwing out all the old manuals and printing entirely new ones. ( manuals will have a page s aaying when revisions were added and which pages were changed) I don't have a newer revision or publication to compare to. So I'm not sure if this a mistake or something was modified by 1989, and therefore acurately modelled?

verbal mesa
#

No idea from me. I don't know much about early LAVs

craggy seal
#

Anyone else having issues with server browser? It takes a long time to attempt to load servers and can't join servers

craggy seal
languid lodge
#

Issue with the server is being investigated by BI

timber edge
#

lemme pull some pics, the back door ID plates got a few oddities

lucid tulip
timber edge
#

pretty much, scanned a newer data plate and just changed dates and stuff. love the attention to detail though

lucid tulip
#

I mean there's no other way to do it if your utilizing 3d scanning for vehicles. There probabky aren't any remaining lav25,s in its original 1980s configuration if any.

timber edge
#

yeah, im satisfied with it and dont think it warrants a change, just interesting to notice

lucid tulip
#

The marine corps converted all thier lav,s to newer standards. Not sure if there are any museum piece in initial config, that can be used as most accurate reference.

#

I think the hand controller could be changed if they had time for it. Yeah not complaining about the actual detail of the interior tho.

timber edge
#

yeah, even the exterior, im loving looking at all the welds. sorry, its just so hard to not stare at

lucid tulip
#

I just hope eventually the commander station will be operational. From what I gather the commander doesn't have a periscope but a duplicate of the sights and hand control of the gunner. So if nessesary he takes control of turret and becomes a gunner himself

#

So figure this will be kind of how pilot/copilot pilot controls work atm for helis

timber edge
#

im also not too sure when the chicken plate/CVC vest was adopted. think itd be a good little idea?

timber edge
#

yeah but common use doesnt seem to be till around 1991 I mean, even the picture of the prototype is from 1991

#

and they have an assigned date of 1981? idk its a bit too convoluted for me to draw an assumption

#

though shoulder holsters seem like a good idea

lucid tulip
timber edge
#

yeah. that makes sense, though right now im just bumbling around. I wonder if we'll get grease guns as a sort of PDW for non infantry stuff.

lucid tulip
#

At the end of the day ita just a flak vest. Apart from lacking a collar and shoulder pads I doubt it's more effective the the pasgt vest.

timber edge
#

yeah, its not worth it in the grand scheme of things, was just wondering

lucid tulip
#

A cool factor is the crewman shoulder holster

verbal mesa
#

@topaz whale I just experienced the same hosting issue as you in experimental. It appears it is just not working

verbal mesa
#

I'd love that shit

timber edge
#

though now im just asking and asking, im perfectly content with the way things are going with whats already here

verbal mesa
#

Pretty sure the asset already exists in dayz

wary pewter
#

I'm sure it has been asked but, if have a pc and xbox and i want to play on pc and my son play on xbox both under same email will that work or does xbox need a seperate email?

lament vale
#

For the PC folk.

Has anyone else since the update when tabbed out the game freezes and sometimes disconnects?

I know a couple others having this issue and it's just annoying when multiple monitors won't work as it stops the game.

wary pewter
tacit plover
#

after the update alot of my mods got updated but rhs status quo just doesnt wanna update?!

lament vale
dim quiver
#

hey so can someone tell me why the gane master tab in the main menu was removed to make the scenarios tab bigger?

#

and why was the settings tab removed as well

topaz whale
shut cosmos
desert pike
#

Anyone know what mod added the MI-8 Flyovers and QRF spawns?

eternal heart
# slow pagoda 👍

Greetings (sorry if it's against the rules to tag you) but I have a question regarding the new update

Prior to 1.2 update, console players were able to switch between UGL and ballistic without having to drop out of ADS. Is it intentional for this change or is it a bug? Current update only PC maintains prior functions

eternal heart
#

^

eternal heart
half locust
#

i would assume it is still possible, not sure about your button binds / controller profile used

slow pagoda
#

yeh we dont know

#

you can make a feedback ticket about it though

eternal heart
#

Controller profile is legacy. Looked over the new keybinds to check if there are any inconsistencies, but turned up nothing. LT + A used to be the bind to switch. Thank you for your quick responses. I'll make a feedback ticket.

#

Is it better to make the ticket though the game itself or on web browser?

half locust
eternal heart
#

Cool thanks 👍🏾

sand verge
#

Anyone know why since the update I can't look around inside the helicopter as a pilot? Its just stuck on 1 position

#

Not even 3rd person will work anymore..

#

I wonder if all the controls have changed

half locust
#

you have 2 profiles in settings

sand verge
#

Thanks

kindred basalt
#

what is the name of this map with the trenches please ?
https://youtu.be/qnlV1rJdSsE?si=ZwdwFXynFBvFATJj&t=554

No worries guys, only 3 years until the one with tanks!

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arctic rune
#

I think that is the map "Zimnitrita"

digital crane
kindred basalt
#

thanks

gloomy lodge
#

Are ballistic penetration like Arma 3 going to be added to reforger? currently it's kinda wonky, shooting at a house with a NSV and an M2 only the NSV penetrates through the building, the M2 doesn't even hit anyone inside, glass hit-points also feel weird, you shoot a 7.62 at a UH pilot head and it only breaks the glass, it doesn't damage the pilot at all

craggy seal
#

I believe that first one is Arland now. But i'd like to host full everon conflict for vanilla. Anyone know the updated Mission ID?

kindred basalt
craggy seal
#

I'm retrying. I'd love to be able to host a full scale Everon conflict for all 3 platforms

#

Yeah theres was something weird happening between me and my server.. its up now

craggy seal
kindred basalt
#

enjoy

fathom osprey
# eager sandal It's a ballistic speak. Maybe google and wikipedia will help. As for ingame effe...

Ballistic speak of real life means zero to whatever may be going on in the game. I'm curious of difference between "mushrooming" and "tumbling". As far as terminal ballistics of real life, both mushrooming and tumbling are effectively simply an increase in the frontal surface area of the projectile relative to direction of travel, so it seems both effects could be handled by the same mechanic 🤔

tacit plover
half locust
gleaming holly
tardy veldt
#

I have a Question: Does anyone know how to Host a Scenario for Playstation 5? Or is it not enabled yet.

I know how to do it on PC & XBOX I was going to host a Scenario so my Buddies on PS5 can join a Combat Ops but I'm not able to.

It just allows me to play it I cannot change the name nor edit any settings.

brisk summit
#

Anybody find a way to run mods on thier server after the update that added ps5 to crossplay?

tardy veldt
brisk summit
#

No my server was on a restart loop cause it was modded before the update and have crossplay on and no matter what I try i can't get it to run with mods and keep ps5 out of server

#

Currently stuck with a vanilla server atm

grizzled kettle
#

Can anyone recommend some servers that a ps5 player could join and it’ll be noob friendly but still organize and not just a shit show
Really been liking the 3 servers I’ve played on so far but I can definitely tell that having too many brand new players is detracting from it a bit for me

tepid torrent
elfin dagger
#

are BI planning to add ghillie suits?

tepid torrent
# elfin dagger are BI planning to add ghillie suits?

no mention of them, but if they considered it then here would be some must haves to go along

  • simple cloth sim for dangling scrim and flappy pieces of clothing
  • bolt action rifle for americans (m24) the soviets only really had the mosin as far as i know and i doubt it was widely used over the SVD
  • handheld use for knife
  • tripwire for charges
elfin dagger
#

dang, so I would assume nothing until at least the release of 1.3 or even kolguev

tepid torrent
elfin dagger
tardy veldt
tardy veldt
gleaming holly
tardy veldt
gleaming holly
#

I believe thats the max player count available on Official servers. If you rent your own you can have up to 128 players on in any scenario. Combat Ops says 6 but you could do 128 if you really wanted for example

lean sierra
#

is there a way to change it so the game dosent pause when i tab out

half locust
lean sierra
#

where do i find that

#

@half locust

lean sierra
#

thanks

bleak crow
#

does anyone know how to get in touch with tandem heat the mod creator?

languid lodge
#

Enfusion channels see channel/roles to activate them

tepid torrent
bleak crow
#

so I got the role for engusion I think, which channel is it?

languid lodge
fierce anchor
#

Hi all.

Is there any way that me and my friends can spawn with a loadout in Combat Ops?

We mostly played Conflict till now but as we found the PvE mode us better for us we changed to it and we all find it a bit underwhelming to always search for weapons first and then do the missions.

On YT I can only find videos where people are at an Arsenal depot? Where can we find these on the map?

neon meteor
#

@sleek wharf I was wondering if you guys ever considered adding suppression to Reforger? Even if it's something super basic like a screen effect.

sleek wharf
sand verge
#

Servers still down?

neon meteor
# sleek wharf My personal opinion is: we should not need it because players should feel suppre...

Sorry boss 🙏

It's just hard to make players fear for life when they can just respawn after ~ 60 seconds.

What I am saying is there is no real risk for not trying to immediately face the enemy and shot.

With that being said and excluding suppression mechanics, I do have some suggestions to try and achieve this:

Punishing a player upon death -> maybe big XP loss or longer death timer but definitely something that makes one care about death.

Limiting player movement -> specifically ability to turn around, rn there is no limit at all if your have high enough sensitivity you can spin 15 times in a second, which is also a bit immersion breaking but that is another topic.

Some solution to grass not being rendered at longer distances -> everyone who plays on low knows how easy it is to spot anyone outside of grass render distance, which makes anyone trying to suppress from longer distances easy shot.

Maybe the solution would require multiple changes from different aspects to achieve such an effect but then again simple screen effect might be easier and have better results.

terse cloak
neon meteor
magic pebble
bleak crow
neon meteor
#

killing works fine

bleak crow
#

I would prefer at least some minor suppression effect. Doesn't have to be huge, just more than 0.

neon meteor
bleak crow
#

I play on the vietnam server and players don't give af. They'll take off in hueys from bases that are surrounded and get dropped 10x in one game.

neon meteor
bleak crow
#

our server removed heli spawns at MOB entirely cause US team wouldn't do anything or go anywhere without a heli. Now they have to capture and hold bases with heli pads in order to spam hueys.

#

they've won about 4 games in the past 2 months

bleak crow
#

are bases under attack cut off from supplies?

loud bluff
#

Could someone please answer my question of does the mods have to be the lastest game version to work?

bleak crow
loud bluff
#

Because I’ve tried the conflictpveremixedvanilla2.0 scenario mod and it doesn’t work yet I’ve seen other servers using it just fine @bleak crow

bleak crow
#

are the servers that are using it just fine including PS5 players?

foggy ridge
#

there can be reasons it isnt working that arent related to the mod working per se, like corrupted files

bleak crow
sand verge
#

is there any reason why we haven't been able to invite our friends to our private lobbies

foggy ridge
#

well for one the game does not use any lobby system, and I think invites on Steam worked for me some time ago, not sure about console

high token
#

Why is the giveaway saying I have to many entries when I have 0 emtries?

woeful junco
#

on steamos invites work

elfin leaf
#

is there crossplay with pc and ps5 ?

languid lodge
#

Yes

elfin leaf
#

Are you serious ?

austere nimbus
#

Yes

elfin leaf
#

wow amaze thank you

terse cloak
sage pebble
#

How do i play my own gamemaster on Xbox now?

magic pebble
#

scenarıos then scroll down

sage pebble
vast violet
#

hey, is there mod management and everything in-game? will it run okay on a hdd system?

verbal mesa
#

Not really you really should have a solid state for reforger

vast violet
#

sucks

#

i keep getting a really high ping for the servcies for some reason, im from argentina

verbal mesa
#

Mod management is done in-game though

#

Probably because youre from Argentina

vast violet
#

.....

#

Where are the servers? i get 160ms to us east and 250 to eastern europe servers generally

west jacinth
#

I saw some Mexican and Brazillian servers. They had 220-260 ms for me, so it meant they were located in Mexico and Brasil.

vast violet
#

talking about this not game multiplayer servers

west jacinth
ashen stag
sage pebble
gleaming holly
#

If your suppressive fire isnt keeping the enemy down and in place you aren't suppressing them, youre wasting ammunition in their direction

heavy oyster
#

Can PS5 play custom.made scenarios if they don't have mods?

tepid mauve
#

Is there a way to wear U.S. military equipment and RHS USAF equipment at the same time and make a loadout save?

barren solstice
#

Are the severs fixed now because I still can't play

gleaming holly
#

Or do you mean player made Game Master scenarios

heavy oyster
steady tide
#

Why does my character sometimes holster his weapon on his back and sometimes on the front? Is there a way to choose where he's going to place it? Playing on PS5; so unfortunately no mods

timid rain
#

are we gonna have the ability to shoot out of cars and whatnot

#

sorry if overasked question just been looking thru the channels and havent seen a whole lot on it

#

ik theres mods for it but theyre hardly functional

chrome sphinx
celest granite
#

How to put up recruitment on communitys

minor acorn
# sleek wharf My personal opinion is: we should not need it because players should feel suppre...

Also my personal opinion: While suppression already exists in Reforger a proper suppression mechanic is needed. The inherent lack of value in the life of your character makes "realistic" suppression (or lack there of) useless. Suppressive fire is core strategy on modern warfare. Lack of it will lead to an inherently less authentic portrayal of warfare.

Suppression in Reforger currently is binary. Either you are dead or you are alive. Realistically it should be more of a curve. A single bullet hitting near you won't do much, periodic bursts of rifle fire might make you reconsider peaking that window but a heavy machine gun laying down suppressive fire will make you stay in cover. A suppression mechanic just makes sure that everyone understands that or pays for misunderstanding dearly.

The ultimate form of suppression is still killing the enemy, but providing options to make your enemy less combat effective by suppressing them is IMO needed for a game that tries to portray authentic combat.

Also: Suppressive fire isn't only about machine guns. In modern squads every role can dish out suppression, some are just more suited for it than others. In most squads these would usually be the automatic riflemen, machine gunners and marksmen. Their role is mainly to suppress the enemy. Be it through the volume of fire or through accurate fire.

magic pebble
#

If you guys ever decide to add suppression effect, check the game insurgency sandstorm for inspiration. Please don't go the vignette route.

sand verge
magic pebble
#

shooting a rocket and killing everyone with the back blast will be something to witness

magic pebble
#

audio, particle effects and a minimum amount of blur on the edges of the screen.

neon meteor
celest granite
#

Hell let loose has a great representation of suppression
But maybe allow for an organic zues option to adjust levels of suppression per character somethink like

  • conscript/fresh/civilian = maximum level
  • Veteran = reduced
  • psychopath = non
neon meteor
#

And in regards to suppression being affected by the rank I think that could work as long as it's not a big difference or do you mean as per player?

celest granite
#

In a pvp environment it should be equally for "balancing"

neon meteor
neon meteor
magic pebble
#

If they were to add this mechanic, it shouldn't be tied to rank, it should be tied to the already existing veteran status.

tepid torrent
# minor acorn Also my personal opinion: While suppression already exists in Reforger a proper ...

If suppression is implemented, it should be discrete and not overdo it in terms of screen effects, simply a dark flick or flash when a round passes close by, additionally there should be effects for bullet fragmentation when they hit solid objects nearby, but on a final note suppression should more so affect the efficiency at which you can react, for instance a more shaky uncontrolled reload, just make animations a little more jumpy to ensure players know they are in a pickle, then blend these animations based upon the level of suppression experienced

stray blade
#

What if it literally made you jump :D?

tepid torrent
#

the amount of effect suppression should have should rely on a few factors, for one if you are unexpectedly walking through a forest and the other team fire first shot the affect should be quite strong and fast when compared to the suppression if you have been getting shot at for a while now and have adequate cover, it should all depend on whether bullet flies over or hits, the distance in which it occurs and finally the caliber and timing of the suppression

pallid wigeon
vivid mantle
# minor acorn Also my personal opinion: While suppression already exists in Reforger a proper ...

💯 agree with how important it is for any game trying to simulate authentic combat, but implementing it without making half of the playerbase hate it is quite difficult.
There is no perfect way to simulate suppression in a video game played on a 2d screen, but there are some decent ideas here.
But finding the right balance is difficult.

And can tell you from experience that in real life sometimes a single unexpected round that snaps right over your head can suppress you and your squad a whole lot more than sustained machine gun fire.
If a firefight has been going for long enough most people will start to react less and less to incoming rounds and some people might even be battle hardened enough that they don't really care about getting shot at in the first palce.
So suppression at least shouldn't be a simple float from 0.0 to 1.0 that increases slightly from every round that flies nearby, but instead should be much more situational and diverse.

Blurry screen isn't realistic but it's already used as a visual cue for loss of stamina so I guess it would be a good enough for suppression as well.
Tunnel vision happens to alot of people while heavily suppressed (or due to just combat stress) and many games have the vignette effect, but ideally the tunnel vision would be achieved psychologically so that the player is stressed enough not to pay attention to the edges of their screen.
So I would look into some kind of flinching animations, louder cracks or other creative ways to really achieve that.

tepid torrent
eager sandal
#

I am on the no artificial system camp. Suppression should not just be about volume of fire, but accuracy as well. If the fire is not accurate, it's just a waste of ammo, and thus the suppression is ineffective.
Some vignette or screen shake may still be needed for a very near miss. Also, supersonic crack to go along with it (need to be scarier sounding).

minor acorn
#

Some vignette or screen shake may still be needed for a very near miss
So... suppression

vivid mantle
#

Or just remove respawns from the game. That should make people fear dying 😋

neon meteor
austere nimbus
neon meteor
#

thats a good mod

magic pebble
#

is this the white vignette mod?

austere nimbus
#

And even though it's not "realistic", it does force people to react to suppression as in computer games you don't have this effect as IRL.

And no; it just adds blur when people shoot near you or when explosions are near you.

magic pebble
#

seems excessive. my biggest problem with how suppression in usually implemented is that it takes agency away from the players.

thorn furnace
#

I dislike supression. The reasoning behind it sounds like it makes sense, but in practice it's usually done really bad. Machine guns get an over powered SciFi magic powers.

neon meteor
gritty crescent
#

i think the best thing for suppression would just having rounds that go past you be alot louder scarier in a way make people not want to peak

#

none of the screen effects bs

minor acorn
#

Ok, but what if:

austere nimbus
#

But what if I turn off my monitor 😉

minor acorn
#

Then it achieved it's purpose kekw

austere nimbus
#

That said; I do think that LM Suppression is a bit too much, but it does affect players in a minimal way when they are getting supressed. You can still walk/run/shoot as normal, you just don't want to stand in the open since you won't be able to be effective in a firefight.

In Arma 3 we also use the Immersion mod to have a similar effect, and is a lot less aggressive; but this results in people basically ignoring the effects and just rambo anyway.

heavy oyster
#

If i make a player made scenario in the reforger tools without mods will PS5 players be able to play it

brisk summit
#

No way to fix i can find atm I've tried like 6 different ways

brisk summit
#

And make sure crossplay is on

heavy oyster
slow pagoda
#

there dont need to be effects but make respawn time longer if you poke head out into heavy suppressive fire storm

#

just tell the reason for the delay in the wait screen

#

"you poke your head out into the machine gun fire"

#

people will learn

austere nimbus
#

if respawn takes longer than quiting/rejoining the server, people will abuse that 😉
and it will still have people just ignore incoming fire, which is the whole point of supression effects

slow pagoda
#

cross server wait flag

magic pebble
#

instead of waiting a minute to respawn, they will quit and rejoin the 50 players queue and wait 20 minutes instead.

#

Also, people should have the choice to ignore incoming fire and risk it. I said it before, biggest problem with over-the-top suppression is it will take away players agency.

austere nimbus
#

And that's why mods exist 🙂
Although a (configurable?) "light" version might be a nice feature for vanilla as well.

slow pagoda
vivid mantle
past kayak
#

Why not tie the severity of the effect into the soldier rank/bars and combat experience. This would give people more incentive to stay alive (since Respawn kills that) and would make certain squads more combat effective. If a particularly hardened group of men dont suffer any or very little suppression effects -that ups their strategic value and rewards their team cohesion and survivability

fair ether
barren laurel
#

This whole talk about suppression is confusing.
Are you talking about suppressing bots, or players?

If players - then i'd argue that is already in the game.
Be it if players are suppressing players, or bots suppressing players.
I have plenty experiences from playing Combat Ops on Everon, when i didn't dare to peek out of cover due to the enemy fire directed at my position, and more often than not i had to relocate or retreat.
And i cannot stress this enough:
No stupid vignette or blur effects are needed. But if you decide to add such nonsense, make sure it is optional, so ppl like us can switch it OFF.

If suppressing bots - i would also argue that this is already in game.
I think i have seen it countless times - bots running or relocating, or keeping in cover, while we were shooting at them.
That said, i could be wrong, maybe all those cases were just a coincidence, maybe when they run or relocate, it wasn't because of us firing at them, but because of something else (no idea what that would be though).

fair ether
#

Suppressing bots is in the game. Shooting at them will make them run to the nearest cover or lay down. Throwing a Grenade near them also makes them lay down and gives you about 5 ish seconds to spring to more cover

vivid mantle
#

yeah I think the question was about PvP suppression as that is mostly non existent in vanilla

barren laurel
#

But how can the PvP suppression be nonexistent?
We see enemy player covering behind something, we start suppressing him:

  • if he peaks out and tries shooting back, he likely dies.
  • if he stays in cover, he is suppressed.
odd ridge
#

are all official servers empty or down atm?

barren laurel
#

btw. do bots react to VON? (direct speech, not radio)
...as in:
if i talk close enough to some bot behind a wall, who can't see me, but realistically should hear my voice - will they react?

I did some test, and it seems like the bots do not react to player voices, but i still don't know if that is because something is broken, or because it really isn't in the game (i just expect that feature to exist by default in every game where players can talk - feel free to call me naive hmmyes)

vivid mantle
# barren laurel But how can the PvP suppression be nonexistent? We see enemy player covering beh...

I think its about designing the game mechanics so that real life tactics are more viable.
Yeah if the player you are shooting at does not react to the fire accordingly, he will likely die and you will win the engagement.
He might have not even realized that he is getting shot at or he just knows that he can respawn easily.

Your question could be applied to bots also. Why would they need to react to your shots by ducking or taking cover as you can just kill them if they just stand around and win?
I would like to see realistic reactions from both AI and humans. But as I said, there is no perfect solution.

vivid mantle
hollow moss
#

Do we know when Elan will be available for playstation users I asked them they said its sonys problem I asked sony they said its not to do with them so im now here

supple wigeon
hollow moss
#

Thank you

faint spoke
#

Why doesn't the RPG's work on taking out hue's? I've shit them several times and nothing actual ever happens

terse cloak
west jacinth
faint spoke
#

Wow that's a trip for me than cuase i see impact but no damage but thank you

#

Lol it's almost a tease

topaz whale
#

What does this red X thing mean?

edgy lynx
#

Scratch that sorted

latent shard
west jacinth
sand verge
#

Well this explains how i can dump an entire mag into someone sitting in a crashed jeep then they can jump out and one shot me.

west jacinth
pastel agate
#

hey guys serious question, ive downloaded few mods and im seeing my gear not lining up with my character/being static of the character model, how do i fix this?

lusty idol
pastel agate
#

also i use task force mattock uniform mod

slow pagoda
foggy ridge
#

the game should display a big fat warning that says that mods are not guaranteed to work ever

pastel agate
#

thank you goat, yeah i feel like some of them never get an update. ive deleted the ones that didnt work and reinstalled the game and now gear is working apart from night vision system helms. any nvg attachments mods i could use?

eager sandal
#

So about TrackIR, how much DOF Reforger support? you can look up/down, look left/right and lean left/right so 3DOF? Yaw, pitch and X-axis?

austere nimbus
stray blade
#

Probs also tilt head

eager sandal
austere nimbus
eager sandal
#

I see, thank you 👍 👌

elfin spoke
#

props ben asked a million times recently but when are devs thinking bout giving mods to PS?

still peak
#

Anyone know how to possibly use the hospital to full heal someone in conflict?

terse cloak
still peak
austere nimbus
terse cloak
tough iron
#

Can anyone help, trying to use radio brings up red lock icon ?

verbal mesa
#

Using morphine in an ambulance or medical facility also heals you faster

kindred basalt
#

is there any mod that allows bacon to save any loadout even if it's not part of the US arsenal or RU ?

west jacinth
thorn furnace
#

I don't like how you can only do one shot of morphine. Would be more fun if the more you took, the faster you heal, with a big risk of killing ureself from overdose.

odd ridge
#

any news on when or if the devs are working on dismantlable deployables(mortars and machine guns)?

odd ridge
#

damn

#

new question, anyone know if the devs are going to add in bolt action sniper rifles like the m700 for the US or a Russian bolt action(like a more long range designed SVD)?

timid rain
#

like obviously not being able to shoot rockets out of cars because it would kill everyone inside but just like the ability to shoot out of the windows

odd ridge
#

damn

timid rain
#

just because youre such a sitting duck in cars

odd ridge
#

any Soviet low cost kit(less than 40 supply, ideally even lower) solutions where I can go around with a scope and silenced rifle OR a SVD?

magic pebble
#

A suppressed AK with 7 45-rounds mags will run you 22 supplies. The scope and the N version of the AK will cost more.

odd ridge
#

have you ever done long range shooting with a iron sighted ak, if so any tips?

magic pebble
#

ak and rifles in general are garbage behind 30 meters. I won't suggest you ever use them. Get your self an mg or a sniper rifle, don't care about the supplies cost, there are always chumps that keep supplies in bases.

#

for accurate fire in long range, going crouch or prone will completely negate recoil. you can also set your gun on fences or any object.

near oak
magic pebble
#

To be fair, my loadout might cost ~100 supplies, but last match I played, I died 6 times and killed 88 enemies.

near oak
#

Nah that's not bad. I usally run about that as well

foggy ridge
#

the standard rifleman loadout costs supplies also right? to spawn

terse cloak
foggy ridge
#

interesting, so technically it is not impossible for a band of dudes to respawn and sell to arsenal to generate infinite supply?

neon meteor
#

correct

terse cloak
magic pebble
#

also, there are easier ways of glitching thousand of supplies.

foggy ridge
terse cloak
foggy ridge
#

what about 5

terse cloak
#

It will take 20 from the base

woeful junco
#

I just get a gun muffler for what 20 point? and im good to go

faint spoke
shy elk
#

Can I use keyboard and mouse on Xbox too play Reforger

faint spoke
verbal mesa
#

Pickup armour from FIA

brisk summit
#

Anybody find a fix for modded crossplay server yet?

eager sandal
#

I just fired up my trackIR, and in-game I can only do yaw, pitch and x-axis for infantry. In vehicles only pitch and yaw. Is that all, or more axis planned?

woeful junco
#

you can do lean i think

eager sandal
#

yes, thats x-axis. But not on vehicle I think

still peak
#

If the whole point of the game is to keep bases supplied so you can have respawns there, why are we punished for suiciding to respawn and defend somewhere?

eager sandal
#

Because that's so gamey and not fun for the other team

still peak
#

What's so gamey is that we supposedly only have 48 people involved in this conflict... If we had a reasonable number we could actually station people at bases, but as we don't, we put supplies there to represent people defending that base.

eager sandal
#

And the punisment for suicide to respawn on other place is what? a few extra seconds to respawn? Think of that as extra time to call in for reinforcement

celest granite
still peak
#

5 sec to spawn at base
45 sec to spawn at base under attack
85 sec or more to spawn at base under attack with suicide

eager sandal
#

That's fair I would think. Compare to actually travel there by truck/walk/heli or something

still peak
#

The "reinforcements" were moved there when the supplies were.

eager sandal
#

Then, what this about suicide to respawn at other places thing?

still peak
eager sandal
celest granite
eager sandal
#

Use it sparingly then? Travel while thinking enemy might counter-attack, so I might not want to attack other objective so that I over-extend myself? Ask for friendly helo to help transport you to the other base?

still peak
# eager sandal Refering to this original comment;

There are only 48 players in an official conflict server, and the map of Everon is large, so supplies are used to represent a lot of different things, including infantry... The supplies you are using to "spawn in" are already at the base, so the infantry they represent are already there. There are no reinforcements to call in, they just are waiting at the base to be controlled by a player. It takes an extra 40 seconds to transfer your control of your previous soldier to a soldier somewhere else if your first soldier isn't dead.

#

It doesn't make sense that you would be punished for changing your focus of the soldier you are controlling to one that's now more important, but that if you get an enemy soldier to kill you, you aren't punished.

eager sandal
#

You do know you can recruit AI infantry to defend bases right? Just not many, because once upon a time too many AI makes it even harder to cap points and it lags the server to much...

still peak
#

I'm not sure what your point is.

#

This isn't about how to work around the punishment timer.

eager sandal
#

It means adapt your way of thinking. Adjust. There use to be a time suicide respawn is frowned upon. Then penalty came in

still peak
#

This is about why that timer even exists. It doesn't make sense.

still peak
eager sandal
#

I already explained why it exist, but you insist it shouldn't exist. So I'll leave it at that. I'll just agree that we disagree

still peak
#

You mentioned the reinforcement timer delay, which is a different timer delay, and not the one I'm referring to.

eager sandal
#

I actually said it's gamey. But you said you want to think that you are actually multiple different soldiers. Why its gamey, you dont teleport from one place to another. Why extra timer, think like travelling time. But you want to to think you are multiple different soldiers. So we disagree on things.

still peak
#

Why is your sacred travel time twice as long for suicide over death?

eager sandal
still peak
#

And your thing doesn't make sense for the reasons I listed.

#

You seem confused. I'm sure this won't go anywhere. Merry Christmas.

eager sandal
#

Fine then. We disagree on things. We should leave it at that.

eager sandal
#

Is there a way to activate my trackIR if I forgot to launch trackIR app before launching Reforger? In Arma 3 you can refresh the controller settings I think.

odd ridge
#

if I wanted maximum lethality against someone with body armor would I go with SB or AP sniper rounds for a m16

#

and if I wanted to shoot from a long range, which round would I still use?

west jacinth
odd ridge
#

yep, and thank you

west jacinth
# odd ridge yep, and thank you

And usually you need 2 or 3 shots. 1st one renders the enemy unconscious, second one finishes him, but sometimes you need a third one, especially when server is low on FPS and the enemy has high ping.

astral granite
#

Is there a way to save what you have placed like a mod for that? Like say you have a operation set up and you can save it in case the server crashes to where it doesnt remove everything

terse cloak
west jacinth
latent shard
#

I was considering getting myself a little gift for Christmas, a TrackIR 5. Is it worth it for Reforger? Or are there equivalent, cheaper alternatives?

eager sandal
faint spoke
#

What's happening to the Servers? most of them are over 200 ping

west jacinth
#

If the latter - servers list sometimes does it, but after joining a server, ping is normal - as it should be for your region.

bleak crow
terse cloak
#

yes

bleak crow
#

never saw that mentioned anywhere before

terse cloak
west jacinth
# bleak crow do traces actually start fires easier?

Yes, they do. You need 8-10 M118 sniper rounds to set Ural ablaze, while only 1 or 2 tracers are required. I like listening to ruskies radio when it "happens". Especially when they really need the supplies they've just brought on that Ural 🤌

sand verge
#

Is it possible to turn off individual channels on the radio?

west jacinth
sand verge
#

Damn. This should be a thing, as well as volume control.

west jacinth
# sand verge Damn. This should be a thing, as well as volume control.

Radios are very basic. I can understand that, because otherwise people would not use them at all. As long as it will be done with the use of radial menu, it would be hard to add some more functionalities. Traditional radio panel, as in many moddes servers, would be nice, but again console players using controllers could have problem using it.

faint spoke
sand verge
west jacinth
# sand verge It would be as easy as turning off whichever channel was highlighted rather than...

I know, but I assume there is some reason for that. I would be happy if Bohemia would not break anything in comms. We had too many issues with this. I really appreciate that proxy chat is fixed in 1.3
On the other hand - there are some radio communication issues in 1.2.1.169. When you communicating on the same frequency with other people while driving a car there are very short yet noticeable audio quality drops. I need to test it more and report it.

west jacinth
sand verge
west jacinth
sand verge
west jacinth
mellow cosmos
#

There any plan to incorporate hand-signals in the game? Would be helpful for stealth to give a handsignal and have a notification pop-up for nearby friendlies for whatever signal is given.

stray blade
#

they are already in and can be used by squad leaders, with a vocally spoken command

brave wraith
#

Does anyone know how close we are to getting AI being able to fly and land helicopters?

odd ridge
#

for sniping in reforger, is it better to do midrange snipping with a 4x scope or long range sniping. I'm looking for what would be the most consistent in terms of hit reg

west jacinth
foggy ridge
#

hitreg is consistent if you hit your targets serverside

#

I play way better with 120 ping than 30 ping

west jacinth
# foggy ridge hitreg is consistent if you hit your targets serverside

Yes it is, but it completely doesn't make sense from players' perspective. Such things should be resolved within the game code. Why should I be some kind of "human synchroniser" and even care if my ping and server's ping difference have proper values?
I remember that in Unreal Tournament back in 1999 we used to be unhappy if our pings were higher that 15 ms. INB, it was completely different game with different pace and it send couple of orders of magnitude less data. Yes it was and yes it did. But back then we played with DSL connections that had unimaginable transfer of 1 Mb. And latency could not be lower that 11 ms.
So I'd expect form the game made by multi-million company to be a bit more compliant with modern Internet standards.
And this #reforger_questions message was irony.

foggy ridge
#

Oh I'm not disagreeing

west jacinth
# foggy ridge Oh I'm not disagreeing

Yet another annoying issue. You can hit and destroy stationary vehicles. You can hit and destroy vehicles moving parallelly to you. You can hit, but very rarely destroy vehicles moving perpendicularly to you. More or less I understand the reasons, but should I even think about it? To cross a bride, I don't have to know how a bridge is constructed, so why do I have to know how the game is?
As a side note - AIs will never RPG you in a vehicle if you're moving fast enough and don't drive parallelly to them.

foggy ridge
#

Well until they fix it I will just lead targets more than I would otherwise and still win

#

What choice is there?

west jacinth
runic warren
#

me and my uncle are trying to get a combat ops everon match together but its not working hes on ps5 and im on pc any help would be appreciated

crude kraken
#

Is there a collective gauge on the Huey/MI-8 dash somewhere?

slow pagoda
upbeat flax
#

How can I, as an admin, change someones faction in conflict mode?

magic pebble
#

You can't.

upbeat flax
burnt elbow
#

Quick question, it might be stupid. Can you recruit AI team in conflict?

terse cloak
burnt elbow
west jacinth
kindred basalt
neon meteor
#

I still don't understand why did they add new settings and provided 0 explanation.

runic warren
odd ridge
#

out of curiosity, why don't the devs do a 128 person server?

atomic slate
#

If you could see a video on Reforger, what would you want to see specifically?

magic pebble
#

frag movie. drop shots, trick shots and the like.

near oak
faint spoke
#

Do you ever plan on trying to bring them back up to 64 players at some point?

amber fable
#

Does ps5 controller on pc work as the ps5 controller on the PS5 Features ?

near oak
faint spoke
#

No they're 42

#

48*

near oak
#

Whaaaaa!? I did not know that. That's wild. They did not run that bad at 64

faint spoke
#

They had them at 64 like two years ago and the servers actually couldnt finish a game they'd crash then they droped the player count and it started working again

near oak
#

Ya I remember that. It was rough. Never thought they would lower it from. 64 tho.

near oak
#

Lame

terse cloak
# near oak Lame

Well needed to happen, official has been running now well on 48 but before it didnt

near oak
#

It was OK at 64. Thought the would have stayed there and figured out how to make it better.

#

Without lowering

verbal mesa
terse cloak
verbal mesa
#

Montages are not interesting

verbal mesa
magic pebble
#

the exd servers run 110 players and the fps rarely drop below 25fps.

terse cloak
magic pebble
#

maybe they case use the same provider as exd for the official to provide better experience with higher player count.

verbal mesa
#

There's more about it than that

#

And they have signed deals with providers

magic pebble
#

bad providers. their bad deal doesn't mean much to us consumers. a better experience with higher player count is possible.

odd ridge
#

for the m21 scope, any tips for leading shots?

amber fable
west jacinth
atomic slate
verbal mesa
#

Lots of examples in arma 3

atomic slate
#

That'll do bruddah. Would love to do some more videos but after the first one idk where to go. The first one kinda was a story but idk if I want to do proper in depth videos, guides or trolling moments

timber edge
#

do yall think that an HBAR M16 sort of thing would fit, at least like a heavy barrel modification for an M16 and a bipod? or is that practically worthless compared to the M249 being in-game already? also would likely require an M16A3 which is just a full auto A2?

#

heavy barrel would also functionally mitigate recoil and help with precision shooting? its also likely to be in the muzzle spot so you cant run a suppressor with it?

lucid tulip
#

The bipod as an accessory would be cool especially for those who use m16a2 as a pseudo marksman weapon with x4 scope

timber edge
timber edge
lucid tulip
timber edge
#

oh the clip on bipod, theyre kinda meh in reality. but still might be an interesting thing

#

personally I was thinking this sorta bipod

#

M16A1 HBAR pictured I believe

lucid tulip
#

Just looking at stuff that is officially advertised and time period accurate.

timber edge
#

yeah this was a bit too early, and military contract. but still interesting

lucid tulip
#

Tbh it's nice we even got 4x20 colt sporter scope since that was never officially adopted. Just something you could buy as an accessory that was advertised by colt.

timber edge
#

model 741 on the site/brochure you linked

#

HBAR A2

lucid tulip
#

Yeah not regular a2 though. Not sure if hbar was ever adopted

#

The a2 is already supposed to have a heavy barell relative to the m16a1 though

timber edge
#

doubt it, we didnt see a need for it especially with the 249 coming so soon

#

though from what I recall you can run that M60 Bipod on an M16 with some light modifications, believe you just need a sleeve that goes on the threads and is sandwiched on by the flash hider. something you could get Seabees to make. and the method they used for those HBAR rifles too

timber edge
#

not that it'd be accurate to the era though

timber edge
lucid tulip
#

Supressor reduces recoil in game. M16a2 is very mild recoil shooter with it attached.

timber edge
#

It is pretty mild, I'm more advocating/asking for an auto A2/A3 and a bipod. The heavy barrel was more just to swing in the full HBAR for an example

#

But at this point the M249 would negate most of the need for the bipod and an auto m16

pliant ginkgo
#

why has the sale gone from 40% off a few days ago to now 32% off?

magic pebble
#

I thought it was only 25%

#

yeah it's 25 for me

pliant ginkgo
#

its because i already have dayz and a3

verbal mesa
#

anyone have any issues with finding their conflict save load? The file saved, I can see it in .save but it isn't found in Load whenever I try

timber edge
#

what is the white thing in the helmet band of the workshop panel?

verbal mesa
#

its thhe reflective on the backs of US helmets. It's ingame too

timber edge
eager sandal
#

Probably zippo or weapon cleaning oil

timber edge
#

Definitely not a zippo
Doesn't look like one and is too 'small' (not wide enough and it's got a sort of section that's thicker which is weird)

subtle sapphire
timber edge
#

Thank you a ton man

subtle sapphire
#

Yes sir

#

Had six of them laying around my locker when I was in the army and never used them

haughty sail
timber edge
#

Yeah, it's the ear plug case

#

For all yall just looking

elder ore
#

Guys I have a dilemma. I don't like to finish them off, but sometimes its my only option. If they only have one weapon I sometimes take it and treat them.

magic pebble
#

don't shoot them. Find a bayonet then stab them. No need to waste bullets.

elder ore
#

Also please vote.

magic pebble
#

I'm a merciful angel delivering these poor souls from their misery. True violence is that inherit in the capitalist system which they will have to exist and participate in if you kept them alive, so from where I'm standing, you are the violent one.

elder ore
#

I think that when a player thinks he's done for, but out of nowhere the enemy shows mercy and treats them it creates an interesting situation. I don't play to win most of the time.

eager sandal
#

I just finish them off. No incentive ingame to take them prisoner or what have you. Maybe if they make a system where you treat them, then click option "Take Prisoner" and the enemy player despawn and have to respawn with double supply cost

magic pebble
#

also, they can get up on their own, and if the fight is still on and there are enemies nearby, they are danger.

elder ore
eager sandal
#

Yeah, I can understand why some do it. But I don't. I don't know how to play pretend like some people do. I just play game

#

I have been taken prisoner, then they sent me on my way without weapons. It's cool experience, but I don't do it.

elder ore
#

I dont play pretend. If I incapacitate the enemy, and there is no one around I take their rifle, radio and their boots, treat them and leave. Its fun.

eager sandal
#

Yeah, you do you. I do mine.

tardy rune
# elder ore

strip them naked, give medical aid, kidnap them and drag them to the isle d'argent, bring them down into the caves and never let them leave...

near oak
#

My man has a plan🤣

timber edge
# elder ore

I leave em if I can help it, take the guns, give em a chance to run back and get patched up. I carry very limited medical so I don't afford to use it. And the longer they're incapacitated the longer till they usually get to me, because most people don't force respawn like that

#

Unless it's heavy bleeding i let them sit it out, i only really waste tourniquets on them and that's if need be

grim iris
#

Any recommendations on what faction mod would be the closest to represent Chernarussian Movement of the Red Star (ChDKZ)?

subtle sapphire
# west jacinth WHAT ARE YOU SAYING?!?

So when I was in the army we were given hearing protection or ear plugs that came in a case and I always threw them in the top of wall locker because I had peltors I used

west jacinth
# subtle sapphire So when I was in the army we were given hearing protection or ear plugs that cam...

I use those kind of ear-plugs in my line of work because they're extremely comfortable. The only downside is that people don't see them. So I can understanf using big Peltors. Guy telling you to move out can see that you may not hear him, so he won't drive you over with his howitzer or whatever you are being driven over there with. While with ear-plugs it's more probable.
And I should have made this joke a bit more clear "What are you saying? I can't hear you..."

subtle sapphire
#

Oh well now you know I can’t read either

still peak
#

Are the Mi-8 and Huey the same loudness in-game (can one be heard from further away)?

west jacinth
still peak
#

Was hoping someone might have sound data on em

still peak
#

Thanks but I meant in-game sound data. Trying to figure out if there's a benefit to stealing a heli from the other team for "stealthier" operations that still need a heli insertion.

#

Just thought I'd ask before trying to test it myself to save some time.

west jacinth
foggy ridge
#

they may have different pitch but should be similar

woeful junco
#

Uh-1 should be louder tbh

#

thicker cord and non prime number of blades and squared off wing tips do not help

west jacinth
woeful junco
#

mi 24 and mi 8 are very quiet compared to western helicopters. maybe the uh 60, md500 and I know for a fact jet rangers are quieter

west jacinth
woeful junco
#

from loudest to quietest I would say
v-22, CH-53, AH-1z / Uh-1Z, ah-64, Bell 212, Mi-8, Mi -24, uh-60, MD500, jetranger, r 22.

foggy ridge
#

But you cant hear them outside streaming range anyway which is like 1500m default and like 600 or whatever on nitrado

woeful junco
#

I think you can't really hear them past 2km irl maybe under ideal conditions

west jacinth
still peak
#

Don't have time for anything better atm but after a quick and dirty test of turning one on and flying away in Game Master, it seems the Mi-8 is quieter. No numbers though. Just threw one down at the end of the runway on Arland, turned it on, and flew out to ocean to the invis wall (placed an object to fly to the same place the second time). Could still hear the Huey out there (just a little) but the Mi-8 was almost nothing if not completely silent at that distance. Not sure if game master has any special audio processing though.

west jacinth
halcyon wigeon
#

I've got a reforger related question

stray blade
#

ask @shut cosmos

celest granite
halcyon wigeon
#

@shut cosmos please brother I must know the song name also I apologize for gunning you down like a dog in the street, I would've entertained the melee duel if I knew how to at the time meowheart

lucid tulip
#

i thought it was darude sandstorm.

eager sandal
#

Is there a way to activate trackIR ingame if we forgot to launch trackIR first before launching Reforger?

neon meteor
real jolt
#

Hey, I have all the time no matter on which server I go this error code: Kick cause code: group=3 BATTLEEYE,reason=1 CLIENT NOT RESPONDING I've tried everything but I can't get it resolved....

broken pecan
#

all my service states are red, how do i fix this?

timber edge
#

so whats the current canon/lore if there is some for the current conflicts on Arland/Everon/Soon-Kolgujev

stable topaz
#

Besides the events of OFP and the expansions?

timber edge
#

I mean post OFP. thats sorta all I remember

#

or actually post cold war crisis I mean, ive been replaying it lately trying to remember the happenings

stable topaz
#

Not much to offer yet tbh. They've kept things pretty vague so far, probably for gameplay reasons.

#

There are some hints in the new tutorial mode

timber edge
#

if we take the training scenario as canon its to be believed US troops have 'invaded' arland, no clue on everon. and are limited in terms of assets, waiting on intervention from the fleet and with a looming soviet presence. biding their time setting up defenses and training. soviets likely invade and gather a foothold before the fleet gets there?

#

im only saying invaded due to the sheer presence of recent soviet vehicles and supplies left behind

#

otherwise it feels like the US troops have been there a while and just now are hearing of an invasion effort by the soviets and calling aid

eager sandal
#

Don't thinkk too much about it... you bound to find gap/loop hole in the 'story' somewhere.

timber edge
#

I know, still id like to figure out the story at some point. I dont mind gaps or holes. arma 3 had a few but it was nice. id just like to know the story if they make one

eager sandal
#

Because the game is made Game first, story second. So you'll find like gaps everywhere

timber edge
#

yep. just like 3 was to an extent, some of the canon DLCs messed with the story a bit. and whatnot

signal spruce
#

I don't know about that with Arma 3. I know that a lot of time was dedicated to researching and evaluating the proper units and positioning of each, down to the exact number and position of troops in those units in any given moment during the campaign or "Armaverse" timeline. There have been a few errors over the years discovered, but a lot of focus was put on the story accuracy from our lore keepers as I call them. 😁

As for Arma Reforger, lore/story accuracy does play less of a role. While there were talks about keeping it narratively accurate, it was decided scenarios like Conflict are more sandbox game mode vs narrative-driven content.

For example, I talked about FIA's role last year: #reforger_questions message

timber edge
#

thanks. i just mean more along the lines of a narrative. it doesnt matter yet though

fierce oar
#

Can anyone explain the correct mod order?

#

Yesterday scenario reload menu got stick several times on arma logo

#

Admin Tools, Scenario Reload, Ace core, Ace mods, Scenario mod, in what order should i run them?

foggy ridge
verbal mesa
signal spruce
#

It’s been awhile, but we used to do side by side images of the old and new map of Everon on our socials.

verbal mesa
#

Yea, really cool but a lot of the new players don't understand the significance of things. The Arma lore is actually interesting and would give newcomers to the series a slice of the connection that the oldtimers get to Everon and the FIA

#

I remember someone getting angry seeing mortars destroying their beloved Everon

#

It is such a well made world

elder ore
#

Pinewood lake didn't exist and an important mission took place in that location.

verbal mesa
#

It's going to be awesome to see Kolguyev in Enfusion

elder ore
#

My only request is for them to take as long as necessary and deliver on the same quality as Everon.

cerulean token
#

Love the vibes the concept images have. That harbor island feel

elder ore
#

Malden would have been better though. It was everyone's first taste of RV and OFP with the Ambush mission demo.

#

Plus it was really really nice.

stable topaz
#

I'm guessing they wanted something to contrast with Everon and Arland, Malden would've been very similar.

elder ore
arctic rune
#

going to look forward the most for Kolguyev's Abandoned aestheticc, seeing what buildings they will add, possibly hopefully some of the ones in the concept art like the apartment complex's and such

elder ore
#

Concept art doesn't always transfer to the final product so I would be carefull with expectations.

magic pebble
#

I just want it in hope we get more assets to use in my maps.

#

hopefully some more complex buildings.

verbal mesa
#

It will have a more Russian feel than Czech I would think

stable topaz
elder ore
#

I think there's more to Russia than burnt buildings and military bases. There was a ruined church that looked really cool.

#

Its a military Island base for the most part

stable topaz
fierce oar
foggy ridge
#

I guess I need to get some more experience modding then

fierce oar
#

And that's not the first time when sorting mods helped to avoid seever crashes

#

Well haw can you explain that then? With order A server fails to start, with order B it starts smoothly

foggy ridge
#

hard to talk about it without seeing some kind of evidence, but generally load order only matters when multiple mods modify the same thing, as the one that loads last will usually be the most "active"

#

let's say you and I make a mod that changes the color of the vanilla BTR, the mod that loads last will be the color you see in game

#

sometimes multiple mods end up modifying the same thing even when it's not obvious though

#

or when someone does a funny and uses override instead of duplicate, so I'm not saying you're wrong

verbal mesa
#

Override instead of duplicate makes sense in a lot of cases, not that silly!

signal spruce
slow pagoda
#

we will accept little spoilers too

#

just this once

supple wigeon
#

Here a little spoiler

signal spruce
supple wigeon
arctic rune
lucid tulip
timber edge
umbral flower
#

Does anybody know how the hell to fix a backend initializing error can't find anything online and have done possibly everything I could think of to resolve it

hollow monolith
ripe mist
#

Why is the suppress fire command in-between get in and get out commands on the command wheel i feel like it should be right next the fire at wheel command.

keen harness
#

can anyone tell me what the hitboxes are like in this game or the ttk? is there different "areas" of damage? vital zones?

verbal mesa
#

Yes there are many hitzones

#

Damage to specific limbs has specific effects but currently there are only two negative effects

#

Being injured in the legs makes you slow down, take falls worse etc and arm injuries impair accuracy

timber edge
#

If you really wanna kill, get the dmrs and armor piercing ammo. Absolutely shreds

full orchid
#

Hi,
I want to host a server with vanilla CombatOps in it. but every time I play the mission the server crash after a couple of minutes. Where I need to go to get support?

vestal eagle
#

Is there a mod for WOTW like the tripods from 2005 if so that'd be sick.

acoustic yoke
#

So when you pick up an enemies radio 📻 and I ditch my radio I will hear there voice chatter with there signal in the area right? Also does the game have proxy chat with the opposing team?

near oak
acoustic yoke
near oak
#

np

verbal mesa
#

You can also keep your own radio and just turn it off

west jacinth
grizzled kettle
#

Can anyone tell me what sniper ammo does over FMJ

rustic surge
#

In Vanilla reforger, is there a way to prevent someone stealing your vehicle in-between Logistics runs?

rigid vessel
#

Hey guys can someone help me for lauching arma reforger experimental version for testing destruction pls ?

stray blade
#

Not your standard off the belt bullet, but rather one with precise powder load and dimensions, for her pleasure (the rilfes, that is)

crystal jackal
#

will infantry mounted in the LAV-25 at the rear doors ever be able to turn out and shoot from the hatches in arma refrogger ya think?

elder ore
# elder ore
poll_question_text

What do you do with incapacitated enemies?

victor_answer_votes

10

total_votes

19

victor_answer_id

1

victor_answer_text

Finish them off.

elder ore
#

Yikes many violent players in Reforger.

valid idol
#

Is Mods and the Ability to Mod ever coming to Console Reforger?

west jacinth
# elder ore Yikes many violent players in Reforger.

POW-mechanics would solve the problem. For capturing and guarding POWs you'd get some exp. We could exchange them as well. Some simple, even symbolic detention system would do. Not graphic, so it won't change into Stanford experiment. Like there's a prison in the base, but captured players just go to lobby and wait for 5 minutes.

terse cloak
rigid vessel
#

Can someone help me ?????

west jacinth
rigid vessel
# west jacinth ?

How i play arma reforger experimental version i wanna test destruction

west jacinth
#

Download it from Steam, run it.

covert raft
#

Are the devs aware of this absolutely game breaking glitch

rigid vessel
terse cloak
west jacinth
rigid vessel
fierce oar
#

How can I enable fog in game?

west jacinth
rigid vessel
west jacinth
west jacinth
rigid vessel
terse cloak
#

There isnt

short ore
#

I thought they did it last year @terse cloak

rigid vessel
terse cloak
west jacinth
terse cloak
west jacinth
hidden wedge
#

hi
I need to know how to configure the automatic message in Admin Server Tools

languid lodge
#

@full orchid what needs moderation?

full orchid
#

Where I need to go with this problem? I dont know what the right place for this is.

languid lodge
shut fiber
#

How do you spawn helis? I am the correct rank and the supplies are there for the heli but it never let's me spawn it

terse cloak
shut fiber
#

It's always locked when I try to click on it

terse cloak
#

show a picutre

shut fiber
#

1 sec

terse cloak
shut fiber
#

Yep I got 3 of the lines

terse cloak
#

hold j

shut fiber
#

No assigned objectives

terse cloak
#

no holding it tells you the rankj

buoyant furnace
#

is this normal? i got 500 hours never seen this message once before

shut fiber
terse cloak
shut fiber
#

There already is a helipad

terse cloak
#

just to make sure ur sgt

#

i if remmeber right those mean ur squad leader

stray blade
slow pagoda
buoyant furnace
#

im on pc on ethernet

stray blade
#

Yeah true

slow pagoda
#

it does kinda look like something windows would ask

buoyant furnace
#

thats why im confused kinda

shut fiber
stray blade
slow pagoda
#

and microsoft pushes all kind of crap like that into it constantly

stray blade
slow pagoda
#

but yes, if ethernet, then just hit no

terse cloak
shut fiber
#

Ah already thanks

buoyant furnace
#

word thanks yall

meager barn
#

Which reforger is best to play? Regular or the experimental? Thank you.

magic pebble
#

regular.

terse cloak
#

play stable

meager barn
#

Ok thank you

rich estuary
#

can anyone point me in the right direction for enabling 'Queuing' on a server? Or is it just supposed to allow ques?

flint dragon
#

Hello, after 1.2 the characters in my server have weird fuckedup like faces...I cannot share a screenshot in this channel sadly. I wanted to know if this has happened to anyone else and if there's a fix for it? Might me.some mods I'm using or is it the game itself??

fair ether
#

Mods on xbox showing theyre 0kbs, why?

wet bramble
#

Hello, is there some other Discord for Arma Reforgers modders where I could find some tutorials or ask something?

slow pagoda
#

They are under the enfusion modifications category

sand verge
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Can you play Arma reforger on ps5 with mouse and keyboard

sand bramble
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how do you use the feedback tracker to only search for things relating to reforger

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I would've assumed searching in "Current Application" while on the reforger page would work but that only searches for project names (?)