#creator_dlc_discussion
1 messages · Page 20 of 1
Ah yeah, reminds me of that half year wasted for nothing.
what happened here?
how should i advertise the role then? what should candidate have/know please?
I don't know what you are looking for? If you are looking for someone to write vehicle configs, then write that
anims, gestures, simple and inv objects, etc
then just write that in the post
so do they need to know C++ or just C, or?
Neither
they need to know Arma configs.
If you want someone to write Arma configs, they need to know Arma configs
what would i need to know/learn to do it myself? i got the bare bare bones down, but the include part has got one dumbfounded
Arma config writing ¯_(ツ)_/¯
Arma configs are Arma configs, I don't know what else to tell you 
mount your p drive and the like and get familiar with the game structure and the vanilla configs
why you're asking this now? You've been already writing configs havent you? 
do you know what to do?
tried reaching out to fill the role, to no avail, writ everything i could so far, next step is just learning and banging head off wall, with a sprinkle of stress
you got to start somewhere 🤷♂️
Havent you been listing Config work as C++ Programmer work? Might be why u couldnt fill that up. 😁
Main problem likely is like with any new projects that the people who have the knowhow from years of experience are already tied up with their own projects.
and many of those people do it as a hobby and dont want the stress of it being work
Yea 😩 had asked dedmen what code do i need to learn, his response was arma coding, 😦
heck my life
Dedmen is right.
Im pretty sure you have been told before that Arma config is not code. It has similar structure to C++ but thats it, it still is not coding, Arma config is just Arma config
ok, from tomorrow will learn it myself
it might be the only available option
Keep me out of this drama situation please, was looking for a coder and under impression you waited 6 months for a coder that's definitely not the case
You asked.
Yeah may well be, got the config channel to assist, hello and welcome to headache street
my bad @red saddle, didnt take what you said as literal, apologies
"people" no. the creator DLC companies retain the rights to their content, it won't likely be licensed for public use like the Arma 2 data packs were.
alright, was just wondering
the old arma content was released specifically as sample sources. that's why modders are able to port it into a3.
yeah, sorry about my wording
hopefully that arma 3 data package will actually happen at some point soon 
we need you to port the warmels
@nimble lagoon In regards to your 'large terrains' question in #western_sahara, I understand that for VBS4 said capability requires a lot of data streaming and/or an install size numbering in the hundreds of gigabytes to have even some of that world data available offline
basically arma would have to become a service rather than a game
Which is exactly what vbs is
Is it? It's not offline available? I always thought military software was more about being offline and given the ability to use their own data sets as well as CLI support
There are offline environments, but not the entire world
VBS2 and VBS3 were like Arma 3 in having missions set on distinct set-piece terrains, whereas VBS4 shifted to so-called 'battlespaces' centered on a specific location on the virtual Earth and incorporating terrain edits, mission plans, scenario files, and AARs
So basically they can be customized more. But to circle back, I'd guess that it is local data, that is edited and that those edits are not transmitted back, because otherwise it were quite a security problem. 🙂
This topic is more #offtopic_arma or #other_games_chat
Yeah, true. Definitely not CDLC
Reply to @crisp nimbus : Client vbs computers only need 64 gigabytes of ram. I think server needs 2tb ssd, but not too bad, but if you have slow internet the terrain streaming might be slow. I would prefer a much bigger terrain. 200 by 200 km would be plenty.
It would have enough room for jets. It would take a Neophron at Mach 0.95 a while to cross I think.
VBS4 SYSTEM REQUIREMENTS Dec 2020, DESKTOP PC.
This is a reply to CPU: Intel Core i9-10900K (equivalent or better)
Ryzen 9 5950X
RAM: 32 GB DDR4 (or better)
GPU: Nvidia GeForce RTX 3070 (or better)
Disk: 512GB SSD for OS and VBS4
OS: Windows 10, 64-bit
The VBS World Server requires a 2TB external SSD on the network to host terrain data.
Note: For large multiplayer configurations, VBS4 requires at least a 1Gbps network configuration as well as each system meeting recommended specifications.
I only need a CPU/RAM/GPU upgrade.
I have everything else and can promote my desktop to server. 😄 Kinda odd that it only needs a 10 core Intel CPU but 16 core AMD Ryzen when the 12 core Ryzen 5900x exists.
TY. I was thinking ahead for ARMA 4 when I saw the large terrain discussion in #western_sahara . I meant to ask if a better engine would offer designers more options such as 100x100 KM. It would be a wet dream for us ARMA fans to have VBS world server system for persistence game modes online. Imagine the ENTIRE ARMA 3 campaign was completely setup and dynamic on day one, online as a living world. All the events, defined as tasks, can be done in order, or out of order, but the end game can only be reached when certain sides complete some known or required goals. Imagine all the players were humans. Besides latencies globally, even 1 centralized server per continent with ~ 500-800 users competing in real time to reach to end game. Then imagine allowing modders, designers, mission makes to create their own centralized online game modes. Imagine DayZ across multiple connected continents. One of my biggest peeve of DayZ was that there is actually a limit of how many users can be on a server because if you try to base up, on a popular server, you run out of space and shooting it out with neighbors a few hundred meters away. If the game was expanded and allowed Livonia or other DLC or user terrains to be "in world", it can expand the conflict to larger group of users yet allow more breathing space. It would be more like World War Z global survival horror vs Resident Evil focused on a town, city or single country.
i don't think 100x100 terrains are good
it's impossible to create such worlds without a huge deal of automation
do they work for flight sims? yes, but for ground combat it's just getting too generic
Nothing would be visually interesting or appealing apart from the shape of the landscape
I would think the game system can offer it as an option to the game designers. It would not be a requirement but depend on their design goals. By limiting the "scope" of the design, we may be losing out on other what if scenarios. So for example, how about a terrain the size of Europe with as many or twice as many "countries" or factions"? I can imagine large countries/continents but with sparse population ratios can be boring like Canada or Australia for example. Some filler would be needed to keep the players engaged, even if sight seeing. Feel free to move the discussion to off topic if need be.
game dev is not that simple. you do one or the other, not both, because then you end up with something that isn't doing good either things
I understand. I am just thinking out loud if a design team had wanted to make a larger scope game but had to cut it down due to game engine limitations or move it to another game engine now. If ARMA 4 would consider an Uber edition to support VBS4 type World systems, that would be an amazing option to have. I see other games, not in my interests, that are "relatively" huge and look at their player base per server. In ARMA 3, we are getting near 200 MAX users but the server cannot handle it due to back end architecture, not because the HW is limited. The terrains currently can feel a tad cramp even on Altis with about 150+ users jumping around. I would be curious what the highest simultaneous users VBS4 had recorded.
Every game engine afaik has a max player or AI limit per cell in a terrain. If you allow the possibility of exceeding that max across the terrain then its a possibility the max would be exceeded by migration during gameplay
Im not sure of this but having spoken to some engine devs in other communities this seems to be a limiting factor for other engines
not to mention that something like a lone aircraft could fly off and have its own cell
Putting unnecessary stress on the server
Depending on how this all works
if you want to know how the technic works, just look at star citizen and it's neverending dev-cycle :>
the tech is amazing, but still far from polished and they are hitting on it for over 10 years now
Yes that Star Citizen "demo" has a much longer incubation period than ARMA 3 Alpha did! 😆 But wildly commercially successful for a "demo"!
it already is possible to have these huge terrains, but no one wants to spend their time on them knowing the end result will look terrible
As an academic curiosity, has anyone ever merged multiple existing terrains or copies of the same terrain, for the sake of time up, to those huge sizes to measure the performance impact on the server and player before?
im pretty sure what you're asking is impossible due to the way terrains work, but there's a few large terrains around
i think on the PMC website there are some prototypes from 100x100 to 400x400km
PMC terrains are huge, which got me to start a project like a year ago for a combined arms type invasion. Issue is that AI didn't like it, and even for just tanks (not even infantry) the world was not anywhere near detailed as it needed to be.
I ended up just making the NE airbase on DMZ East detailed and fleshed out, and im quite happy with the result. However, having a terrain the size of Altis centered on that point of interest would have made it much more usable.
Point: Really big maps arent worth it without engine support. If they are supported, I'm sure there will be people dedicated to making them usable.
Why in weferlingen can i only use GM guns?
and why do i need the GM DLC loaded to load the map?
You can use other guns on Weferlingen, it isn't restriced to only GM weapons.
All DLC and cDLC terrains can only be played, if you own the cDLC/DLC and in the case of cDLC if you then load it, because else it wouldn't be there. See -> https://community.bistudio.com/wiki/Arma_3:_DLC_Restrictions for more information about restrictions with DLCs.
I'm using kp liberatioj
And I need the GM dlc loaded to load the map and when I do I can only use the GM guns and outfits
That might be because of the mission then and not because of the terrain.
If I dont gave it loaded I cant use the map
Or any of the gm guns
Or anything gm related
it has to do with KP liberation and not GM, the mission maker has designed the mission that way
Why
I cant even use GM guns or outfits in the arsenal
If I don't have the dlc loaded
Why do j need it loaded
This is how the CDLC program works, it has to be optionally loaded
So if you have it loaded then you can use the outfits and guns
Including you can use them in the Arsenal when you have it loaded
Aslong as the mission isn’t restricting the Arsenal
DLC not loaded = DLC data is not loaded into the game = you cant use data in game that is not loaded
you are always loading Enoch
Contact is more like a normal DLC, only the camapign and it's functions are behind the optional loading IIRC.
👆
the guns don’t exist in arma unless you load it, you have to load it to use them
So how do I add them to arma
Loading the dlc 🤦
there is no way around it. you need to load the cdlc if you want to use any of its content.
Yes but why
because the cdlc is the files. they are not integrated into vanilla arma
How do I integrate them
But can I?
no you can't integrate the data in any other way.
I want refund?

It doesn’t mess with the Arsenal, the mission you are playing has a custom Arsenal
That has chosen to restrict it
but any other kp map doesnt
“But” the mission does
Yes but the other kp missions dont
so what
It’s an issue with the KP mission maker, not with the dlc
the maker of that mission decided to llimit it

ask the person who made the mission to change it, otherwise it’s how it is for that mission
Or make one by yourself
Not all missions function like that, there are others where you can access the vanilla Arsenal and the dlc
Vanilla arsenal is shit
Wha...
Ace arsenal is bes
You can still use the ACE Arsenal with the GM items?
Excuse me, did you ever tried to read what others saying?
What who said
➰
try loading into the Arsenal from the menu with GM loaded
You’ll see everything is accessible
Let me prove I can use GM and vanilla weapons in Arsenal quick
No modddrd weapons
you’ll be able to use modded weapons aswell
I am starting to believe that you're just not trying to do anything with it
The KP liberation for weferlingen has chosen to be restrictive of its weapons probably to fit the Cold War theme
but i want it to not be restricted
because i want to play with my friend
and use aks
Here you go. I loaded three CDLCs and I can use it obviously
This is an issue with KP liberation and not the cdlc, I’d advise directing questions towards the mission maker or checking the description
fwiw here's (some) system requirements for VBS4: #western_sahara message
but can i change the mission file setting thiny
K 50 is apart of the SOG PF dlc
to not be resticetvie
Learn some basics in Editor so you can
zeus?
KP Liberation is not an official mission, so what your GM Liberation is
KP liberation is a good mission
We're not talking about how good it is
okay so how can i go into the editor
and change the mainframe settings of the rerestitive weapon limit
and this is how i change the KP lib for weferlingen
Kp liberation explains how to do this on their forum, this is the link for their wiki https://github.com/KillahPotatoes/KP-Liberation/wiki/EN_ConfigFiles
Look under non blacklisted Arsenal
by opening the server to peer to peer

You have to change 1 line in the config of the mission
And it unlocks the Arsenal
“If you stick to the blacklist method the mission will automaticly crawl through all mods and add all items from the mods to the virtual arsenal, if they're not entered in the blacklist array. So it adapts fully automaticly to the used mods.”
what?
how do i do this to a workship addon
i cant find the arsenal in the kp lib mission in editor
The KP wiki will explain what to do as I’ve linked before, to find out how to edit mission files just Google how to edit arma steam missions, otherwise you can download the mission from the kp GitHub and modify it that way
k
this has to be the funniest shit i've read
As someone who makes custom Liberation presets for my unit, that conversation was painful.
I had a question about cDLC in general. Is there a way to set up ARMA to allow the cDLC terrain to show up but without the gear, guns, units or campaigns like Livonia? I want to use my GM and SOGPF, and soon Gabreta in a 2035 setting without loading up the extra stuff. Just the terrain and supported objects, sfx, bare minimum related items. Should I create a @mod folder and symlink the terrain files and treat it like a mod?
in theory it would work if you move all terrain related files into an addon like that. but don't know if other people can use it then
guess easiest way to find out is to just try it and see what happens
I'd say not possible due to how the different parts work together. However loading up all the dlcs should not be a problem and the editor works just fine.
loading a pbo from a different folder shouldnt be a problem, but the loadorder could cause issues.
if it requires files in a different pbo that requires files from a different pbo that requires files from a different pbo ...
but that's just speculation. like i said, easiest would be to just test it out and see what happens :>
Loading the pbo is not a problem yeah, just that how they require each other in a big chain usually ends up with all of them loaded.
Sometimes depending on what I'm doing, such as an Armachinima, I load all the DLC anyways and mods so that I have what I need (like say I'm doing some weird mixed era video. Though I might get errors that way so probably best not. Lol). I get wanting only select terrains and saving on what people need to load, but as @knotty ore and Rob said, the way that things are loaded, it's just chain after chain. I think it'd be nice if it were all loaded in certain parts so that you can choose, however I think it'd be impractical for the developers to do that. For modders, depending on the project, it is easier (also depending on how it's all sorted out), but official DLCs and CDLCs are way more complicated in how they work.
Some projects are also very huge.
hey, random quesiton, macsers rig, useable for commercial rights or...?
Depends on the license, which one does it use?
https://forums.bohemia.net/forums/topic/161228-armarig-for-blender/
Cannot see any licensing things, but speaking to the chap hes saying go ahead use it, but, like, need security, not just a written message
Afaik if it doesnt have a license attached to it that means that nothing is allowed 
but owner can give exceptions to that of course
isn't everyone using that?
pretty sure SOG Prairie Fire/Vietnam CDLC didnt
Ive no idea what it is
AFAIK he "does not care" about it. But if you're in doubt, better ask him directly
you know what we really need, an 'AI CDLC'
Facts
WW2 CDLC when?
keeping my enthusiasm in check right now, but, a WW2 CDLC? ok, thats definitely more than welcome 😄
If it is in the works, still probably won't hear much you can rely on until it is announced
My guess is the Iron Front team is making it?
It would be neat if we got more winter terrains
Global Mobilization
Literally has a snow terrain and snow gear for its units
the new western sahara dlc map looks preety cool what do you all think?
The sand is coarse, and will get everywhere
I hope the dunes aren’t jagged at the top, strategically the tops of dunes would be very useful to rest weapons on and it’s hard on a lot of maps with dunes that look about that size.
I also really hope this CDLC inspires more 2035 CDLC
jagged dunes is a result of bad terrain grid size
this is the reason why our terrain is "only" 100km² in size. any bigger and the terrain detail suffers hard.
Makes a very good PvP terrain
@wraith sleet There is already a map called dunes that Lexx made. So the dunes will be similar to that probably. Link if you want a reference: https://steamcommunity.com/workshop/filedetails/?id=1731998436
Interesting note on the cDLC dynamics between GM and CSLA: I fired like 10 FIM-43s at a loitering Neophron - zero hit. Fired one FIM-92, critically damaged in one hit (The FIM-43 feels a lot nicer to shoot though, and I kinda prefer CSLA FIM92 to CUP's FIM92)
That’s actually really accurate. The redeye(fim-43) was really inaccurate and the stinger as it was a later model was far superior
Doing more testing with me flying the jet - I like how both are portrayed. I wonder if anything can be done about the Stinger using the default 'dotted' lock tone though
I’ve played it, I don’t think itll be as good as the actual dunes map from the cdlc
But let’s be honest, the middle eastern clothing, props, and camels are going to be the real stars
I tried to setup symlinks to the terrain pbos but it did not load. Must be some other pbo missing or not loaded. I mainly wanted the terrains to be available in 2035 for mission designs in that period, without the cDLC gear/units/etc... like Tanoa and Livonia. If I am jumping between terrains, I just hate to load up all those cDLC UI overlapping the other ones when I want it pure vanilla in my use case. I just probably load one cDCL, do my edits, then restart it wth the next cDLC to keep the mod load down.
did you know that you can also skip the main menus altogether and start the game straight to editor if you want to.
Really?
I'll be damned.
Actually, yes I knew that. Sometimes I left it unchecked when jumping into a MP game because that checked option pushes me into Ed3n. Thanks for the reminder.
you could also leave it empty and make a shortcut/.bat file to launch your editor sessions
The general idea with MANPAD's in GM is that since they're so unreliable - the best way to hit them is when you engage an aircraft flying away from you, instead of around or at you. Not only that, but the chance of them hitting fast movers is still very minimal
I believe the east German system also has additional parts in it's sights to help you hit a moving helicopter from the side.
We went through the original manuals and they are more of a "at least you wont get away" type of weapon.
And of course for ambushes.
I have a prediction, that the next CDLC or update for an existing one will come out in January.
Hey does anyone know where the heck to find any servers online with the new Western Sahara DLC? I can't find a single one -_-
There is a pinned comment in #western_sahara
(Or this link here to go to the same place: #western_sahara message)
seriously i would like to see any cdlc or maybe even mod covering some old gothic buildings. some stuff to put into livonia or smth to give it some kind of unsettling feeling
Wh40k dlc
thats not really the gothic i would like to see although most buildings are based on gothic concepts. but i would prefer for example some old abandoned church or a monastery or some old houses like in horror movies ya know
Hmm, I think Livonia has a bunch like that
Although the only "real" gothic building I can think of is the Georgetown cathedral
yeh some more would be cool for halloween missions aswell
arent now 2 cdlcs mostly made by germans? i mean gm has mondkalb and so on and that sahara thing is kind of lexx baby and iirc hes a german aswell
and who made the other ones? dont really know were the guys come from. just being curious
There's a lot of Germans in arma😄
Nationality doesn't really matter
But CSLA is, well, Czechoslovak
And SOG I assume is multinational
Well, even a Japanese here took a part of it
if you throw a rock in random direction of the arma community, you likely hit a german
you wanna get hit?
nah. please throw the other direction
okey
but tbh ive never seen you in a german community besides maybe gm if that discord can be called german
yea i tend to keep my presence limited to only a few places. too much input from everywhere.
hm. invisible man
do you have any team you are playing with or are you one of those people that are hiding in editor and stuff like 24/7? 
editor is my whole world
SOG team is about 60% EEA and 40% rest of world
which im quite aware of right now as i'm applying for our first time for UK video games tax relief
if anyone is considering a creator DLC and is based in the UK, hit me up as you'll need to structure your team and project to maximise your VGTR credits.
it is worth potentially hundreds of thousands of £, so well worth planning into your design stage
guys i bought the new dlc but it is not working it says you need the dlc bruh somone help pls
have you downloaded and installed it?
yea
have you ticked it in the a3 launcher?
uh no cus i dunno how
in the arma 3 launcher click on DLC and then check the box next to 'Western Sahara'
if that is how you usually launch the game
if you use shortcuts you'll have to add it manually
when im entering the scenario it says you need to own the dlc
yea right
does it have a red lock next to it in the arma 3 launcher?
could try to verify file integrity
Genuinely had no clue that Admin is disabled on at least CDLC Zeus servers...
Why? (No clue if it's just Western Sahara).
maybe you should try using your brain and looking at the relevant chat ( #western_sahara )
This relates to CDLC's in general, maybe you should think before making a comment.
Presumably you encountered the issue while playing on one of the western sahara servers? I dont see why you'd post here rather than there (or at least look at that chat)
I was personally told that Admin is disabled for CDLC servers in general.
You wanna maybe sort out your anger issues first? Because I've done nothing wrong and you're being insufferable.
What does the creator dlc give you?
in the nicest way possible, 'try using your brain' is slightly not necessary bruh 🙏
additional content like any DLC, but creator ones are not made by BI
Can we expect another future CDLC sets in Africa?
i saw the map with 'People's Republic of Bocano' in it (i'll get the picture after this) it could be a good set for new CDLC with new stuff like Savana of Africa, Various Animals (Lion
), African river, etc.
You should know by know that such things are not discussed in public
and so we shall believe
Hope is free to be exercised though
Hope generate expectation that lead to disappointment
unless the expectation is low enough
but Faith within one individual can strengthens their believes, and if we believe in something hard enough, this something sooner or later will pay back to us.
CSLA map still does not have an ALiVE index. No point in having it.
Do I need this dlc to create terrain and maps
which dlc?
I think they’re confused about the title
Creator
I plan to get arma 3, but to do map creating, I have plans to do a CGAS Kodiak, but I don’t know if the creator dlc is needed, I am probably getting the purpose of this dlc wrong
there are 4 creator DLCs, each has new maps with them, and new map objects.
Arma 3 itself has 4 maps and all of the tools for making maps are there.
you don't need any DLC to make maps, just Arma 3 and Arma 3 tools
but if you want to make maps using certain objects, which are only available in a DLC you might want to buy a DLC to get access to the terrain / objects
I don’t know how appealing a Coast Gaurd milsim would be though,
Thanks for the information
could the jets dlc be considered the first cdlc?
You don't see them how? What do you expect?
Verify integrity of game files?
Jets DLC was an experimental DLC in using a third party to co-create it, but remained a Bohemia DLC, as Bohemia undertook a lot of the work on it (soundtrack, engine changes, sensor upgrade, polishing content, detailed art and code reviews). It was not part of the creator DLC contract structure, and had a lot more Bohemia staff involved in it.
ACR DLC was put in together in the same way Rob described.
I understand how they're different than the CDLC pitch, but in the terms of “third-party” I kinda think they are
Yeah, those two would be closest to the current model. Then again even vanilla games and expansions were built with tons of third party work.
So why wasn't that done here?
Because Arma 3 does not have an active full-time development team anymore
Probably
One of the many reasons
Also the fact that the CDLC is Lexx's project, not an official BI project with commissioned 3rd party work
except my point was why wasn't it commissioned that way?
Because Bohemia doesn’t want to commission a dlc?
WS was created on its own and submitted
we were almost release-ready™️ when we applied
(not really, but big parts were finished)
if they rejected, would have it released as mod?
yes, but it would have been a lot smaller
glad it worked out, ws is the perfect sized cdlc
it was a strong, independent concept, and im sure it will do great
i would really be interested in who gets how much of the money for all the cdlcs. would just be cool to know
but i guess thats kinda redacted
Id suppose such things are not really ever shared in public
The net revenue generated by Creator DLC is split 50/50 between the developer and Bohemia Interactive. Please note that this is after a portion of the revenue generated from purchases goes to Valve as operator of Steam.
https://arma3.com/dlc/creator
(Perhaps you mean within the CDLC teams, but that's really their business and I doubt such info will be shared.)
ah yes but nice to know about that 50/50 stuff. was just really interested but i do understand that most information about anything around that wont be given
https://media.discordapp.net/attachments/128109339113160704/912643900781506582/image.png (Screenshot of some CDLC reviews)
Really makes ya think about which CDLCs to buy
so buy iron curtain. best review
"No, it's completely up to the third-party developer to pitch their idea for Creator DLC to us. We do aim to have a varied mix of content, which means it's unlikely for us to publish several Creator DLC packs with the same theme."
also like this statement after 2 of the 3 first dlcs are cold war
This is pretty low
Who's Emsi?
CSLA lead dev
I get it that he wants his DLC to have better reviews, but giving other products negative review with no valid criticism is just low
I love this guy who literally bought a DLC called Western Sahara and he's complaining that it's mostly sand and dunes lmao
isnt western sahara some hightech-megacity-country?
http://thearabweekly.com/sites/default/files/styles/article_image_800x450_/public/2021-10/68-333.jpg?itok=WgYW0zqc does this look like a hightech for oyu? 😛
thats Wakanda
and different universe
WS is a Kashmir of Africa, Morocco and SADR have been fighting over it since 1960 or so
hightech-shovel-vehicle. nice
eh marvel. prefer dc lol. but yeh isnt wakanda how every african country looks?
Hey, dumbest guy here.
I owe my apologises to all CDLC teams for my very personal and egoistic view which was published only for few friends (which are now not my friends anymore).
Anyway, all reviews were deleted and here are my balls on a silver tray. 🙋♂️
I don't think you're dumb but thank you for clarifying the situation.
what's bad is bad, yes. except none of the negative reviews actually made sense.
That’s what I meant. Saying something bad is good or viceversa doesn’t change the thing itself
hello all, was wondering which CDLC has the best map in y'alls opinion?
Best for what? Every map has a different design idea that makes it great for certain things.
CSLA: Best Czech map
GM: Best German map
SOG PF: Best Vietnam map
WS: Best Sahara map
As a Czech, i absolutely love Gabreta, which has lovely communist Czech cities, villages and amazingly created czech terrain
I just bought them all, almost done with install
There you go
thank you! from Team Savage
Replying to: #western_sahara message
I hope that with time they are decrypted, like how enoch/expansion were encrypted for some time and then eventually re-released as pbos
I wonder if that's up to the CDLC devs, BI, or both 🤔
hard to say. probably both
Not sure if they’ll ever be from the risk of piracy
I just installed a CDLC onto my server, but how do I setup the compat data? Also, how much does it allow you to access? I know it doesn’t let you use the map, but will it let you use vehicles, guns, etc on a different map?
With the same restrictions as with other dlcs
does this let free players join on the creator DLC (lite version or not able to use certain things)?
or is it again some restriction where few players will be able to join? that is prbably going to be my pre-determinate to buy, because I don't want to play with like 6 players who host something on these dlc; and why i never tried for some other ones
plug n play design will decide if i even decide to buy this at any point otehrwise itll be like 'unused'
just use the compatibility data from the workshop and it works.
You cant drive vehicles and you cant join missions on the dlc terrains, and if you use weapons or equipment from the dlc you get the popup ads
This is with the compatibility data mod for each dlc. If you dont have the compat data you cant join any server or mission using the dlc unless its not using sig checking and you are happy to experience chaos
By chaos i mean people with invisible uniforms and weapons and vehicles and a ton of popups and likely a lot of lag spikes
Compat data users for our dlc are running at about 2,000 people which is an insignificant number of dlc players, so the vast majority of people playing it ponied up and bought it
Sale is still on today iirc
Probably cheaper than a meal at McDonalds, just saying 😄
few days ago i saw that a single color skin in the new halo costs like 8 bucks.
just saying.
i dont mind where im wasting my money for. its all a matter of being on the right place at the right time and ill buy it whatever it is
yeah i bought two single missions for payday2 and a few handguns (never used em) and some skins in a pack for more than SOGPF.
crazy how much you can pay for stuff
ya so guess not, because also they'd have to get that mod and use it anyway, which restricts it a lot proly
so like tanoa there is some good map/content but less people wil use it owel
its not dat ist super expensive but im not buying dat
based on that premise, i only buy dlc for online/players
How does one get permission to post images in disc?
You don't, only mods can. Users are restricted to #arma3_troubleshooting and #screenshots_arma. Also wrong channel for asking that @wraith sleet.
Sorry, I just arrived
in terms of materials and copyright, if one was to make a Creator DLC with a custom terrain based off of real data, could one use satellite imagery, or is that copyrighted and can't be put under a Creator DLC? What are BI's terms on that?
If you use copyrighted data then you need to license it. If you use data that is in the public domain then no licensing is required.
check whatever source you use for data
although, I can say using satellite data raw as is will not have the quality required
it will have serious color issues, mismatching surfaces, details that are in wrong places etc
yeah, I am aware real life satellite imagery needs post processing and cleanup, I was just wondering if that was enough to justify it's usage/licensing/fair use, etc - or if one needed to be made from scratch
fair use is total no go in this case. how the data can be used depends on the license of the source.
some places offer their data for non commercial use only. some places might allow it
thank you for the info
Didn't even mention the Sims. like 25 for a stupid little pack that gives me like 2 apartments? Come on
True… a lot of games charge money for a few skins or a couple of pistols. Crazy. But if you love a game you’ll often throw the money at the stripper eh
any place that sells good satellite data?
the US ground survey service has satellite data you can download, i gave it a try with some heightmaps, but it's been years since i did that so no idea if that changed in the mean time
I've been trying with plain old qgis but the areas I'd like aren't very high quality as opposed to areas like the US or europe
Good data is not available everywhere. Not much can be done about that.
weapons dont count as vehicles
but you can create cfgvehicles groundholder objects for weapons
also #arma3_config
my bad, redirecting now
Can you drop other things?
yes
Then game doesn't want you to drop intel
You know you need to deliver intel to HQ, right?
of course
Then why do you need to drop intel?
then it didn't show up
yes
Which ones?
but it stills work
quite a few
but my new recents
are separate detonations
and slow mode
No idea what causes that then. Can you hold action on fast travel or arsenal?
And you have intel in clothes/body armour/backpack?
cause when i played the video the intel was given
sp
If one has problems and is using mods, the reason 9/10 times is mods.
If you can, test it without mods.
Can I use the weapons, gear and vehicles from the Creator DLCs in the main game?
@sterile harness wdym? Like in editor?
yeah and arsenal too
btw is it possibke to load more than one Creator DLCs at once?
Yes, you can use CDLC gear and vehicles in the main game. Not sure about the second one, but I think you can
Ah okay, thats great!
You can
Cool, thanks!
But keep it mind it may not work correctly if you load two or more of them
I second that
Which Creator DLCs would cause this problem though?
If i remember correctly there was an issue with gm and sog at the time sog released
will gm work with csla though?
currently I believe they all run together
Yup, there should not be any problems
Any optional DLC can occur any issue with other DLCs
Frankly the same with Mods
But nothing serious I've ever seen so far
Yeah, definitely. I am in a unit with all cdlcs and around 40 mods and never encountered problems
you can have even 100 mods, it's all about what you load, not how many
We/DLC authors never ensure that there's no issue while running multiple DLCs/Mods. But most likely it won't destroy your computer
ah okay
GM missions are inaccessible when you load Contact with it too, but beyond that, idk
There really isn’t any reason to load contact alongside GM tho
Contact is special Bohemia dlc, not a creator dlc@lost fiber
Are there any upcoming CDLC announced?
btw can will I be able to load CSLA and GM since they’re both Cold War in Europe CDLCs?
yes
ah, that’s good
yeah, of course.
Just forgot to add the "too"
Not having to restart the game whenever you want to change what mission you're doing?
But the optional contact dlc only has the missions for contact and the assets related to that, there’s really no reason to have any other dlc loaded
Contact has 99% of its assets always loaded
Not sure how you’d be using contact aliens in GM missions and whatnot
I think a lot of players dont realise how important it is in arma to reduce your mod/ dlc content load to the minimum in order to get a stable mission and better fps. Loading 20 mods up inevitably causes erosion of gameplay quality due to a lot of causes
Leaving everything on even when not needed is going to diminish your game experience in a few ways
Its hard to pinpoint it and be specific, but some things like
- non optimised buildings, foliage, rocks, pathfinding, scene complexity on terrains
- updating base classes breaking animsources or eventhandlers or other functions in vehicles
- large rpt files and dense continuous logging
- poorly designed eventhandlers running across inherited classes in other unrelated mods
- clashes between sound and fx mods causing bad aesthetics or conflicts and performance hits
Etc etc
And in general the scripting environment
The more mods running scripts the more load on the server CPU
Every mod on its own could add a 0.1s burden to the server CPU and loading 10 mods like that could create a 1 second hit
Meaning your AI stop behaving well, and running through building walls or closed doors, or not responding to being shot at, or just stopping still
And actions taken by players either not finishing or initiating or doubling up and getting stuck in a state
That’s an extreme case but each mod you load adds to the risk
The differences between running 30 mods and using only a few mods can be easily spotted while loading the arsenal.
Yes... and in the thousands of errors that will appear in the logs, the infinitely long time to load the game, the increasing number of bugs, the invisible weapons/vehicles/objects in multiplayer, the inconsistent difference in damage and armor (to name but a few) between several mods. Many things will be transparent to the player, but it makes for a messy and biased experience. I definitely don't recommend running so many mods. Especially since, to be honest, someone who runs 100 mods will only use a fraction of them. So in the interest of smoothing out and correcting errors, isn't it better to choose your mods carefully and only run the ones that are really going to be useful for the mission at hand? I'm just saying that.
This is also true for CDLCs, even if, in theory, the quality is not the same since there is more or less a quality control from BIS.
i think running multiple creator DLCs should be fine as we do go through QA, but i still wouldn't do it unless I needed both loaded for my scenario
I usually have GM and WS loaded, as those work quite fine together and don't change anything on tiles, menues, other content. At least not that I had seen it
Does anyone have GM and CSLA loaded?
that's good, I thought there'd be some incompatibilities haha
does CDLC override the main campaigns?
no. Though in SOGPF the original campaing was hidden pre instructions from publisher
it can be enabled into the list via a mod on workshop
Which mod is it and does it enable the single missions/scenarios too?
Thank you!
arma 3 apex w?
@cosmic light apex what now? And what's realistic?
Please talk in complete sentences
It's mostly just rp on a server where people do that yes
#communities_arma3 is good place to start I suppose
And yes Arma 3 apex is the normal game
You have oodly found yourself onto this channel though. For future questions use #arma3_questions
guess I’ll be getting GM and CSLA during the upcoming Steam sale to complete my ArmA 3 collection lol
yeah
Cheers!
I just bought CSLA and GM thanks to the Steam sale
I rounded out my DLC collection with CSLA yesterday.
The only DLC i'm missing is Soundtrack
Same here.
same here
Did you get the sog OST?
No
I suggest getting it, the soundtracks are great
merry christmas a3 community 🎅
It’ll be nice to have Hungarian and Romanian AK variants in a future CDLC especially the AKM-63, AMD-65 and PM md.63/65!
I'd appreciate some Georgian/Ossetian stuff, mainly maps as playing on Cherno and Esseker is not an infinite source of fun
Georgia has Western weapons so sourcing these from existing mods wouldn’t be a problem.
It’s time Cold War-produced AKs with foregrips get more attention.
Well done to Western Sahara - now beating all the Bohemia dlc daily sales (except contact and apex)
i have an idea for a future CDLC called: The RISE of the Federation
which adds new future weapons vehicles and units factions
Well think an idea is always easy
once i get my own Development team group ill start making new CDLCs
then once my CDLCs are ready
ill send them all to the devs
and whenever i have time to update it i will update it
so much for good intentions
It's good to have aspirations
i know that "app_update 233780 -beta creatordlc" is for all creatordlc's. is there a command that only downloads content from western sahara or atleast only checks if western sahara has been updated?
You can download the western Sahara depot specificly with download_depot 233780 233791
thanks
hi! got sog Prairie Fire yesterday and really love the mike force server, does the other creator dlc have a simular mode like that aswell?
Each has their own game modes
oh cool, im thinking about getting Global Mobilization aswell, looks like you get alot with that dlc
TROTF (THE RISE OF THE FEDERATION) will include the AK15 RPK15 AK19
M17 AND M18 MHS
M5 AR
SC2010
SA RIFLE
K7
M9 PISTOL
M1911
M11 PISTOL
M4 AND M4A1 Rifle
AK 100 FAMILY SERIES
and vehicles such as the T14 ARMATA T15 HIFV
and new factions like the Federation,US ARMY,USMC,USS SOCOM,RANGERS,And aswell as TASK FORCE STALKER
Don't forge that, if your pitch is approved, you will sign some papers. Such like NDAs. I hope you won't violate it when it becomes a thing
alr alr
Also, to be honest it seems kinda kitbashed. A lot of very different stuff. The Armata for example is also in the Tanks dlc so i dont really see the urge to need a second one. Also it doesnt really seem to fit into the arma lore (sure thats not a real requirement but for alotta people it would decide if they are buying it)
its too detalied public promise list for a cdlc anyway
id recommend starting out modding to gain the necessary skills before trying to jump into the dlc business
alr
its not a promise, it’s wishful thinking
Also a thing is that you need to know people. A lotta people
A lot of money aswell, those people aren’t gonna make your product for free
most people working on cDLCs are payed in "promises" until certain revenue milestones are reached. so it is actually an investment (and like any investment, it can fail)
there's a lot of idea's guy going around, getting knowledgeable people together and pitching/approving/releasing and getting expected revenue (especially for high count dev teams) cDLC is not for everyone
Exactly that
oook... 🙄
@wraith sleetout out my own personal 3d artist curiosity, do you have any 3d models that you've done (not for this cDLC) that you can show?
well good luck.
honest answer/reply- you might wanna rethink that approach…but that’s my 2 cents about it
as we say over here, 'saying' and 'doing' are an ocean apart
you may want to ask yourself if you can really deliver all this stuff you want to make on your own
I feel like the only cdlc that is worth it is sog
am I right
i mean in terms of what you can get out of multiplayer
Any other cdlcs worth it purely for mp?
GM but from my personal view GM has a lot more missions just made by units and not official multiplayer. the amount of content (and especially one that is totally new for arma in general) is the most in GM imo
but yeah i understand that sog is at least one of the 2 biggest. especially in combination with unsung
Im thinking about the same thing
Alr ill get gm and sog and just skip the other cdlc
depends on what "is worth it" means to you
this is very very true
Minor question, if I have players running a CDLC's compatability data, can they use the vehicles in the CDLC in a mission? Or is it just in the arsenal?
compatibility data sets same restrictions on vehicle use as other dlcs
players can ride vehicles as passengers but cant use gunner or driver positions
Thanks!
Is there a way to play main campaign with GM and SOG loaded ? I tried but with these 2 DLCs i only get their campaigns and vanilla one dissapears
Theres a mod for it on steam
can you give me its name m8 ?
Best to ask in the sog discord (pinned in #sog_prairie_fire )
In the modding channel i think
Ive no idea as i dont use it
kk thx
any luck?
yes the mods are listed in the SOGPF discord
I didnt have time to chceck sog dc yet
@native talon @knotty ore https://steamcommunity.com/sharedfiles/filedetails/?id=2487302280
I did look before asking but the problem with Discord is that its like trying to have a quiet camp fire chat in the middle of a rave. A closer line by line found this.
yeh I recall I have pinned them in one of the channels
Hey from australia can anyone give me a directionas to why when i load a dlc such as the new cldc i cant ever find any servers with people i love this game but strayagaming is really the only server that shows decent players and thats about it
do i load dlc seperatly
or can i bulk load
@jaunty quartz use the launcher server browser to see all available servers
and when you join it sets up dlcs and mods
copy that @knotty ore ive been searching servers once i loaded the game thanks bro!
A lot of players play in groups at set times
So guys, what do think the next CDLC will be like?
Fingers crossed on WW2
I’m predicting one, or at least an update for an existing one, to be announced this month….
Maybe modern-ish like desert storm and later. Maybe a second 2035 dlc. Or maybe falklands?
Would really hope so. Loved both gm and sog updates
Do we know a WW2-oriented team working on a CDLC ?
I remember it was pretty clear that Eggbeast worked on a CDLC way before any announcements of SOG:PF.
I don’t think that a ww2 cldc would be likely. It would be interesting, but I think Bohemia doesn’t want nazis in it’s game
considering they already had iron front released... 😄
we are working on updates for SOG, just can't tell you what or when
we have plans throughout 2022, so plenty more Nam content is coming
just can't promise anything
some pretty cool stuff in the pipeline
i'd assume the other teams are doing the same in their own quiet ways
My hopes for the next cdlc is something from north Asia like Japan or the koreas
East Asia so
Falklands - dont think thats going to happen, too recent event
I mean, GM’s timeframe is set in 83 as well
falklands is still a hot topic in arg at this time, not sure anyone will be investing in that area of CDLC
also falklands actually happened, gm-style war between west and east didnt
A WW2 CDLC would be a good opportunity to develop... 75* years on since that war, its good to not forget the past to prevent it repeating itself, so as long as said CDLC is just recreating WW2 in its general sense, then there would be no issue, as long as its high quality of course.
hell, WW1 CDLC would be amazing if it was well done, but, only issue here is, trench warfare, and arma 3 doesnt support underground surfaces, in regards to trenches, underground bunkers, and the likes
I would very much like a ww1 cdlc 
Working on that in my mod :]
mod/potential CDLC?
I’ll never take money for that so mod. People need to get paid since I’m not experienced in a lot of that stuff so I need my own pace for that. Also I prefer mods in general (as long as a good quality is in there)
This is the first uniform made by @random falcon (thanks man)
turning it into a CDLC* is possible, as long as you got a good idea, the good idea itself will sell potential modders into hopping on, if the funding pot is low/non existant, then people may work at it on a part time basis, but you as (if creative director and pm) will be pledging a fair portion of your days just being attentative/on hand to the project team to help assist them, but, as for any large scale creative endeavour, its about self discipline and not losing sight of the goal, running off the creative magic alone isnt enough
And, in my opinion, creativity, where innovation comes from, should be seen as an investment skill, and should be levered as a business tool, because that is what it is, as long as it has a great opportunity to make a profit, then why not leverage it? its your hard work, why should you work for free and get nothing in return?
Oh sweet lord let this happen. It kills me to rarely ever see military content from India, Asia, and South Africa. Wargame Red Dragon's South Africa Faction is a big plus for me.
Same here, I would love an India themed CDLC taking place in the ARMA-verse.
Yes! too little modern korean or japanese self defense force content
theres 2 bigger japanese mods
also there is a guy working on a japanese props mod (looks awesome yet)
and im on adding asian factions (although very early development state)
Help
With what
There's a spider under the bed 
Alright folks, I admit defeat. No new CDLC was announced this month, nor an update for an existing one. I’m no longer Nostradamus……
It's still January in central Europe 👀
I have my hopes up for next thursday. last thursday was "blocked" by the steam sale
From Nostradamus to Notstradamus
"Let me see … yes. Yes! There will be an important stranger in your life, whom you'll meet."
Are there any active SOG servers like koth or just like mike force, if yes, is the dlc worth it? Or rather get cold war germany one?
Both. Both have great quality. Germay one has far more stuff in it(because it already had 4 updates) but sog servers are more active
Mike Force is literally a SOG game mode so I'm not really sure what you mean by "like mike force" because it's a bit as if you were asking "are there any Arma servers like koth?". Yes, there are 🤷♂️
Koth servers using sog that are active, or just active mike force servers
I see at least 3 Mike Force servers with > 30 players right now
join SOG discord (pinned in #sog_prairie_fire ) to better monitor activity when players are getting on
Can we get Bohemia to add Western Sahara Assets to Vanilla? (Maybe add a couple of unused textures in) :)))
They are so great and vanilla themed i think they deserve to be in the main Game
afaik said assets are all owned by Rotators Collective
Well there are the unused Arma 3 Textures, they could be added into the game.... 😄
im sure that they would like to have them added into the main game, as it would increase the amount of poeple that would be willing to buy it as you can use the contents with out special conditions
Not sure "they" you mean (Bohemians or Rotators?) but will never happen
they as in rotators, and im sure they would love to have it added to the base game but bohemia is alittle stingy
after all they could just buy the rights and there we go all is said and done but bohemia is against making arma's vanilla file size large
i don't think you understand the world very well here
the build and QA paths are completely separate for creator DLCs compared to main game
this is why they are separate content packages
merging them would not be possible due to the practicalities
you can wish for it, but none of us can achieve it in practice. it doesn't mean anyone is being mean to you
i think it would have a negative effect, actually. folks will jump on the "they want us to pay money for something that should be in the base game already!"-train and there is nothing that can be done about it.
even with our current stuff -- we spend lots of time on improving models and trying to do at least small details different, yet there is quite a few people who qq about "this is just retextures"
so
today's the day
👀
I don't think something is right around the corner, don't see any activities
not really sure about that. ive thought the same thing as that guy before. i really love the way dlcs are added (directly integrated and downloaded into the basegame). the need of downloading the compat data sets the playability of cdlcs on the same point where mods are.
and especially in #western_sahara cdlc this is a pity as i would love to use the awesome props in other missions like i do it with contact and laws of war props and so on but because everyone would need to download the compat data im not using them
looks like i misunderstood the line. i thought this was about adding unused textures via cdlc
Ah yeah then I would understand your part
why can't we just get a DLC like ADR Pack, integrated into vanilla game.
Well ADR was just an official mod posted by Bohemia
Just a an example for modding
So it made sense to integrate it eventually
As i noted above - Bohemia made DLCs have a completely different curation, build pipeline and QA cycles
Creator DLCs have their own and it is not compatible with Bohemias
We are not Bohemia
And there might be many more complaints from people downloading 30GB of sog and 30GB of GM and 30GB of CSLA if they dont ever intend to buy them
Remember when we post updates, because we use ebo you tend to get huge downloads
This could cause huge inconvenience to people who are not fans
It is what it is - a best compromise that allows community teams to design and release quality paid addons
It’s far from perfect but it works as an afterthought bolted on to a 7 year old game
Doesn’t really changes the fact that I for myself would like to see some integration.
Especially for Western Sahara since it fits great into vanilla.
Sog for example is a different thing for me since you added literally another game and there is a couple of additional stuff that needs to be loaded together with it usually
Yeah it doesnt change how you feel - but like i said - its a compromise - as many more people wouldnt share your desires
If there was a vote youd see the result was massively against what you desire
So keep on wishing but nobody can give you this. Its just what it is!
We can’t do anything to help except explain it
The pipeline is the same for all creator dlcs, none are able to be handled differently
The both feel of I want them in vanilla and can admit it's impossible can go together. I can understand both points yes
indeed. no arguments here 😉
as for will there be a creator DLC update dropping soon... we're working flat out on one, but don't hold your breath as the production cycle for each update has a month of localisation and a month of QA and a month of beta testing even when we're ready (which we're not)
it certainly feels a lot more demanding than modding, due to the higher expectations and the multiple pipelines
rhs
not for A3
man just made a teaser
I mean, isn't that already a teaser?
Wish we could share some of the friday update screenshots from our discord 😉
i mean, you can :>
Yeah but then we’d have to kill you hehe
Eh, worth it, if I get a look into coming content😄
Question (For BI DEVS, CDLC/Mod Authors, and the likes)
(figured this question may be useful for the future, for others also)
have only really been working with guys from UK/EU, due to the security of the law overlaps, which gives me a sense of security, but, what is your well informed, well educated opinion on recruiting guys outside of UK/EU, say internationally? is it good or bad working practice? good? bad? Or is it one just has to be more careful when selecting? can you please advise/give pointers? Add anything else?
thanks in advance 👍
i don't think anyone can really answer that for you
pretty sure part of the update will be updated voice comms, just playing SOG now, and seen some of the standard SOG comms are no longer in use, if yes, that will recieve a very good welcome from the community 😄
Not sure what you mean
On the international team stuff, so long as people can speak english in voice calls they are worth considering.
Make sure your contract says royalty free in the terms or otherwise youll end up paying tens of thousands to accountants to handle the double tax treaty for each country you hire from - lots of withholding tax risks
Also be aware that all your hires in the uk will run the risk of being judged employees whether you like it or not. Having an element of risk on the contractor is one way to avoid that situation
And lastly look at the bfi website on vgtr. It is worth structuring your team to maximise eligibility for this tax relief. It is worth over a quarter of a million pounds.
So insane not to plan your team nationalities to meet the state aid cultural test
ok, so got royalty free included, hires in UK? understood, got that covered, this BFI VGTR though 👍
but what do you mean by 'So insane not to plan your team nationalities to meet the state aid cultural test'?
Read the bfi vgtr guidance
And the hmrc cest guidance
You can thank me later! :p
"Lead characters British or EEA citizens or residents" lol
Yeah its for a british based studio not americans. You guys need to incorporate in Georgia and get the bigger tax relief they offer hehe
that said, seems this is aimed at "bigger" studios. might not be super useful for the usual cdlc project.
Well its made us £250k
i didnt even spend that much 😄
We pay only 4% tax on profits and we get a cash back of 25% of annual expenditure up to a cap of £1m qualifying exp
jeez
Georgia has something similar if youre US based
all i can say is that taxes in germany are what caused me some rethinking of things
20% cashback and an additional 10% if you incorporate the Georgia Peach logo in your credits
Thats why Tripwire is in Atlanta
Withholding taxes apply too if youre in germany
yes
Which is another 15% loss to factor in iirc
the tl;dr for everyone is basically, check in with your tax accountant. it's important.
if you don't have a tax accountant, get one.
Being VAT registered early was good for us too, as we dont collect vat on our invoices due to the project being cleared of vat (as valve pays the vat) but we can claim back every penny of vat we pay for uk based expenses like computers and accountants and lawyers and such
So far ive had over £5k refunded from the taxman for that
Its nice that we get more money from the taxman than he gets from us lol
They must be gagging to come and audit us
well, that aint gonna happen in germany. video games isn't exactly something the government cares about
Thats a shame
There are some good tax incentives for this sector if you look around
Its worth incorporating your company in the right territory if possible
tbh i find it a bit of a miracle that we have bigger studios around here anyways. guess only ubisoft and mobile phone game makers manage to survive the landscape
Australia is making a new law this year to give a similar tax relief to vgtr in the uk
My first accountants were expensive and turned out to be rubbish and negligent
I swapped them and thankfully we were just very lucky with the cultural test and passed it by a whisker
Thats quarter of a million we nearly lost down to their effin negligence
Structuring your team to pass the test is critical for any uk studio
So….I guess no more CDLCs are coming?
I've heard that a few more are planned. But I can't remember the source.
Sorry, what?
In the 2021 bohemia rewind
Probably steamdb stalker 😏
Thanks!
So no cdlc news this week.☹️
at least we got 2.08
do CDLCs get updates?
? on Beta branch
what i mean is 2.08 news
#socials message
That's pointing to a forum post from 9th february
And states RC which was pushed to 2.08 last week - I think
please for the last dlc creator : irak desert storm or WW2 fronts🙏 🙏 🤞 🤞
India v China in 2037 would be cool IMO.
Though, I guess you could get that by kitbashing what already exists with a few mods.
That said, the Himalayas would be a cool new setting for ARMA.
Plus France
Pretty sure, theres some more CDLCs in the works 😉
An Arctic 2035 CDLC would be really cool too.
Hell yeah. Now we got basically all camos for nato except snow camo
I’d love some type of arctic exploration tank like the one in battlefield 2042.
A sort of Arma 3 Final Stand DLC !
I miss Battlefield 4 for that.
IRAQ war dlc
Afganistan War cDLC also could be cool addition
cDLC cDLC would be great
I actually suspect that there's winter themed map than GM's one ongoing, since we have a way to “officially” make rain snow in 2.08
ah yes finally official Snowman prop
how so?
anything different from just changing particle texture and remove rain sound?
What about State of Luhansk and State of Donezk cDLCs?
some sensitivity might be adviceable
what is happening out there is not a joking matter
The same sensitivity that guy uses when invading another country?
no
better one
also offtopic politics is closed channel for reason
dont bring it here.
this is Arma game server
If we wouldn’t be able to joke about anything the world would be a worse place.
up to you to say whatever you like mate.
the above is just my advice on how to conduct yourself on the server
Na man I totally understand what you want to say. Guess it’s just my way to react to such an injustice
sure. this is just not the place for it
Will keep that in mind
I mean, Livonia would work as a generic Eastern Europe terrain.
Even ignoring the sensitivity issues that would come up with using this sorta conflict, that's already been covered in vanilla ARMA.
you know what i want? a CLDC that set about story of war Journalist that plays out like Laws of War DLC
That would be really cool!
Alex Jones CDLC?
British cDLC: adds a lore-friendly UK faction, armed only with MX and NLAW, and retextures of existing uniforms with the US patch swapped with UK patch.
All of the budget goes to custom-making character models with missing and broken teeth, in immaculate detail.
And a fish and chips inventory item.
OH! and The Queen! can't forget her
ah yes Queen is still alive in 2035
it will be queen kate middleton 😛
She's immortal
she's going to be just like mr.house by 2035
What about a Ukraine and Russia dlc
Seems like an obviously bad idea
I doubt anyone wants to go out there to do research on a live conflict to make video game..
Soviet invasion of Afghanistan might be intteresting thing, but another cDLC in setting of late 20th century is not really interesting
WW1/WW2/Latin America cDLC does sound interesting to me
Basically, any recreation of a recent (or live) conflict will result in lots of accusations of misrepresentation, by both parties of that conflict, and any discussion about that cDLC will inevitably spin out of control into a political discussion, which is most probably something that no cDLC maker wants for their work (and this will also definitely hurt their sales).
In general, it would simply be asking for trouble
Yeah, cDLC based on anything 2000-today might be controversial and political and such
Isnt Arma 2 war on terror. And harvest red influenced by russian georgian war which was like year before its release.
bro, get the hint to steer clear of these potentially politically sensitive areas/topics, and dont do the opposite of and dig for answers, this a video game discord
As it so happens this is part of why I loved the heck out of the 2035 setting
hm? what, why?
Whoops, sorry... the setting has been a lot more removed from 'real-world inspiration' compared to both of A2's main SP campaigns
For some the decision to go away from 'ripped from the headlines' severely hurt their immersion, for me it was a selling point
aye, see why youd say that 👍
I'd love a good WW1 CDLC
That’d be however terrible for mission design, as it’s most likely just sitting in a trench for hours and then running into an MG-08
This helps explain Battlefield 1...
I would rather love cDLCs that can be easily integrated into 2035 settings. Would be way more useful for most operations than any specific time in history
Battlefield 1 if realistic
What about Battlefield 2 then?
You could make a WW1 dlc work, but you’d either have to turn it into an in accurate shooter style, or just pick some very limited events that would represent it while stile being fun
Like make it all about trench raiding
The problem is WW1 was slow bitter fighting so different from today it won’t be fun without massive gamification
nah. they should honestly do korea war
who is this they? 😅
Korean war would risk massive content overlap with SOG though, since SOG has equipment dating to WW2.
Not saying it couldnt be done, but it sure would be tricky
them
Tbh I'd be happy even if they just made content and no missions
Eh, I think missions are kind of expected
WW1 would make a great #screenshots_arma
great way of collecting negative steam reviews 😄
Yeah I know the majority of the community wouldnt like doing it, but I'd still be happy 
what are the missions like on the current CDLC's, quality /10? what dlc's mission would you recommend is worth a play?
which car is worth driving?
all missions are good, all are worth playing, but they also may be boring if they don't fit your interest, so try asking again
having a CDLC without any playable content (so just assets) implies that its usage is limited to mission makers and it will take time to actually make something enjoyable from that by the modding community
and mission makers are a niche
the question was open ended, so could get more than one suggestions, sure that the more prominent, notable missions will be mentioned
Very cool are old man styled open world missions although they are presumably the most work in the making
Also a high quality detailed and very interesting map is needed to make it good I guess
But there is always Combat Mission: Black Sea. 'twas caught by the events in 2014, so they quickly changed the backstory a bit.
Which one ?
Any
Maybe a dumb suggestion but something with the Falken lands then
There aren't really anywhere suggestions go though. It's not like there are teams ready and waiting for a great idea capable and willing to spend couple of next years making dlc.
True, but a man can dream.
mostly they go the other way. someone having an idea and nobody other that will do it so they make it themselves
:))) having an “idea” is not nearly enough
let's see, BI took some, Steam took some, what the creators gets?
a firm handshake
... you get handshakes... 🙀
if you are really good, you might also get an approving head nod
no shirts, no gadgets, no handshakes
it’s 30% Steam, 35% BI, 35% Creators
also one of those rubber armband things with an arma logo on it
but badly printed so it starts peeling off right away
See, I would 100% do a soviet invasion of afghanistan or a falklands cdlc myself if I had more time, but they might be better suited to mods
you are forgetting taxes 😛
before taxes :))
Its actually correct figure as valve takes 20% and 10% is their sales tax average worlwide
still have to put other taxes on it later, tho :>
this
Yeah that’s different for every creator depending on the dual tax treaty to your home country.
We pay 0% WHT in UK thankfully after providing a certificate of residence.
Are any of the creator dlc worth it?
All cDLCs are unique, and have their own reasons to purchase
yes buy them all
If you like German and East German stuff of 80's, then there is Global Mobilisation
If you like US and Czechoslovak stuff of 80's, then there is CSLA
If you like Vietnam War stuff, then there is SOG Prairie Fire
If you like modern desert warfare and PMCs, then there is Western Sahara
Only limitation is your budget, since cDLCs tend to cost quite a good amount of money, and usually have lower discount rates then official DLCs, but that's understanable, since the developers technically don't work for BI
*CSLA is 80s US and Czech, GM is 80s/90s Germany (East/West) + Denmark and Poland
Additional note: whereas all Arma 3 official (first-party) DLC guns and gear and vehicles may be tried out in the Virtual Arsenal while only having the base game, for the Creator DLC assets you must subscribe to their respective Compatibility Data packs on Steam Workshop and load them in the game launcher like any other Steam Workshop mod
would it ever be possible to link the creator dlcs with the base
From a technical standpoint yes, but it's not desired by design. For example SOG modifies the UI and fonts as part of their overall experience.
Remember that if all the CDLC's were done in the same way as Apex, the Arma install size will balloon massively if you include all 4 cDLC's released to date
It would be problem only for the people who have not bought them. but yes it would add 66 Gb to the install. People who own them or have the compatibility data would not be affected. But then again that does mean setting it up has no benefit at all as people who want it already have the stuff and can use it
True
Even then I still like the option to be able to unload / uninstall it
it is currently possible to uninstall or unload any dlc
Question: why is apex always in the same tab as the cdlcs, when it isnt a cdlc?
Where ?
Are you sure that you're not thinking of Contact?
because the list is **optional **DLCs
still no news on future CDLC huh?
The first news about the future CDLC will be its reveal so no news
And it'll usually be announced two weeks before launch
That change in the SPOTREP for snow looking kinda sus right now. 🤔
We going to Siberia, snow and stuff
Well, maybe we misunderstood each other. I don't mean contact, I mean apex. and to me, it looks like this. I was just irritated because I did not recognize apex as an optional dlc(well, of course it is, but if theres no way of activating it, why even writing that to the loaded optional dlcs if you already have is as a standard dlc in the list with the other dlcs like jets etc)
https://media.discordapp.net/attachments/839043585226571817/951142118305443870/Unbenannt.PNG?width=1366&height=564
(link to photo of my arma launcher, dont mind the german)
that is weird
indeed
yeah, ive got that down there as well.
but as well up there😅
no that wont know if you have extra files
you would have to browse through them manually
have you tried unloading it?
oh right it puts loaded optional dlcs there at the top
doh
so yes APEX should not be on that list as far as I know
not possible it seems as there isnt any kind of cross to make
yeah, alright^^
😅 that is weird yeah
ATGM marshall is a gift
panther with marshall turret+atgm also good if it exists
Imagine if the future engine allows for modular turret swapping so that you as a mission-maker could do that yourself
i remember seeing some images of that canceled nordic CDLC, does anyone have the imgur link to those?
i think it was imgur, might have been something else
Blud's terrain?
This one? https://www.artstation.com/artwork/68oQDr wasn't done by blud (#enfusion_engine message)
yeah, that one
thanks
shame it got cancelled
Do we know why it was cancelled ?
Ah, that would have been so nice
NGL, it's a shame that the CDLCs didn't have their own remix of This is War.
Would be interesting considering the OSTs have their own unique style compared to BIS.
*BI
We did riff on it in our menu music “main theme” - it’s subtle but it’s there
we tried to avoid it on purpose, because it's everywhere already :x
still waiting for This Is War in negative harmony
Arma leitmotif is a god blessing
It's definitely a song I'd like to hear more of moving forward.
cdlc private beta updated after month 👀
Oh?
it's probably the wind
The Scirocco?👀
spill the beans lol
didn't you... search for people multiple times for your prospective CDLC?🤨
what do you mean here exactly by 'creators'?
i see, but what sort of question is that? whats the motive? intention? for me to spill the beans? inferring i couldnt get anyone? 😂
provoking and creating conspiracy theories🤔

are you still accept boarding passes for the speculation train headed for nowhere? 😂
Maybe it isn’t heading nowhere… but heading to the middle east?
tbh i shoulnt have writ that message, i just get my hopes up* with new news, and creative/art work pieces, its probably just what it is...a patch update...cant fuel the speculation train, i become one of the speculators everyone else dislikes (deleted it)
Yeah, I see, no worries. Im very enthusiastic as well😁
well technically, @urban remnant reacted first, but where is that info he gets from? is that based off this just recent update, like 20 mins ago? or? 👀



