#creator_dlc_discussion
1 messages Β· Page 15 of 1
Could always do the BFV and tell people to not play the game, if your playing a game with guns and killing then choose to get offended by factual historical accuracy in it, Then maybe it isnt the game for you
π
well turning customers off doesnt seem to be a winning strategy
it doesnt work for EA, let alone someone trying to jumpstart a cdlc for arma
Fair enough, could do it more like cod, they somehow manage to portray russians as badguys for ages, and no one really cares.
(although ofc its less historical based)
Remember "no russian"? God tier mission, got news headlines for a month, then people forgot about it
Id also like to point out BFV listening to the people who get offended and reducing historical accuracy is partially what lead it to have less customers
thats one way of describing it
another way would be customers didnt like women with mechanical arms and black waffen ss soldiers and all that
Harvest Red was a text book example though. Nothing special just like the ghost recon games.
how do you mean @solemn dock ?
harvest red predicted the ukraine mess because it's taken straight out of the book of "scenarios we expect to happen in a cold war gone lukewarm"
ah ok yea
lul what, they gave women Mechanical arms in a ww2 game? didnt know it was that bad
then again i could only stand 1 or 2 of the campaigns OT games now tho π€£
yea, idk if it was BFV or BF1, but its stupid shit like that that drove people off
AND ea spokespeople telling people not to buy the game
lmao
who promotes a product like that
they gave women Mechanical arms in a ww2 game?
https://sm.ign.com/ign_ap/screenshot/default/bfv-revealthumbnail-square-wlogo-1527109562001_pd3k.jpg
@wraith sleet Β―_(γ)_/Β―
I remember my grandma. She also was wearing one of those π
π€£ good meme
@wraith sleet
In Arma 2, we looked into contemporary armies of the period in general rather than trying to depict a historical conflict, but for the background, we drew some inspiration from the conflict in former Yugoslavia in the early 1990s.
From: https://bdingd.com/ivan_buchta_the_game_needs_to_be_challenging_and_offer_players_freedom
harvest red predicted the ukraine mess because it's taken straight out of the book of "scenarios we expect to happen in a cold war gone lukewarm"
@solemn dock If it wasn't for the bugs, specially in coop, Harvest Red would be the best campaign by BI I've ever played, right up there with Contact and OLD MAN. It was immersive, interesting and very innovative for its time.
I was very impressed when I first played the Arma 3 campaign to find out how much worst the Campaign got compared to the ones on Arma 2. It would be years before we got Contact and OLD MAN to even the odds vs. Arma 2 yet with dropped COOP...
I dislike contact and old man but harvest red was the best campaign imo. Idec about the bugs I knew how to prevent most in arma 2
Hell if A4 is Harvest Red on the Enfusion engine with COOP I would die a happy man!
Here's hoping to see harvest red remade...
It's super hard to go back to arma 2 now :(
Mechanics wise
a mixed Malaya and Kenya CDLC would get my vote.
both have awesome never-done terrain and really cool post-ww2, pre-vietnam weapons
also i dont think any game has covered these i nthe past... yet
hot dang i love my team. every day new surprises, and generally they are good ones.
just finished a meeting with one of our task teams, 9 amazing modders, all working together, no dramas, no pausing, these guys would bleed for each other. just so cool to work with such people.
can't wait til we can officially reveal what we're making.
the difference between making a mod and making a professional product is really striking us hard at the moment, a lot of exhaustion, personal sacrifices, stupidly long working hours, trying to iron out all the things that are ok in a mod but not in a DLC.
If we were making a mod, we'd have released it a year ago...
anyway, early night for me, been going since 7, so that's another 16 hour day, quite a light one. the team i just left at it will be working through the night.
honestly i'd donate a kidney to any one of them.
Yac's beautiful patton in unsung is getting on a bit.
back in the day it was amazing
it still looks pretty good compared even to arma 2 vehicles
just needs better rvmat and textures
Here's hoping for a nice new MUTT while we're at it too!
Gotta have me those OFP vibes...
we have Vilas' mutt in unsung, and another one from Mr Proper
which i think is actually a willys
i modded them to a nice standard of function but an artist i am not
we can't talk about what we're actually making this year. i'm just so happy with things i go to bed smiling and i wake up smiling every day.
two of the guys had a bunfight this morning, the pressure is showing through, they immediately got o na call together and fixed the issue, and had a laugh about it.
that's the beauty of a well honed team, we can be honest with each other and even grumpy or difficult, but nobody takes it personally, and arguments are forgotten within minutes
this has been such a shit year for everyone here (covid and economy), doing this work has kept a lot of us happy.
we all hope to make our time back in income. but the biggest reward is in creating something that is bigger than the sum of its parts.
like any big mod team i guess π
Yeah it's very cool to see results of work getting together into final form! Keep up the great work π
Going back to that Balkan war idea i talked about
If i were them I'd make it the exact situation just not put country flags or names
Like the Balkan wars would be a really interesting and fun campaign
And I'm not saying this only because I'm Balkan
I talked to a few of my friends from other countries that are ArmA fanatics and they said they'd find it interesting too. What is your guys opinion on this?
Also, basically everything could be fit into that campaign. You could be for example a artillery man, (as artillery was used EXTENSIVELY during the Balkan war) a tanker, (tankers were used too) Pilot, (you could replicate the F117A shootdown, just make it more epic when you fall down on the ground rather than yelling into a radio. For example you have to get to a certain location for heli pick up but there are a ton of enemies you have to take out, and you can do it either stealth or loud)
Basically anything can be utilized, as anything and everything was used in the war
CDLC Balkan Rim π
Too much baggage with Balkans stuff.
You can almost see the news headlines now: "Video Game Developer Allows You To Replicate Srebrenica"
young people wont know much about srebrenica
You can almost see the news headlines now: "Video Game Developer Allows You To Replicate Srebrenica"
@prisma minnow waht
That's like saying WW2 mods let you replicate Auschwitz
But i do get what you're saying
Uncredible news sources could make something like that
But in reality it wouldn't be like that tbh
Like nothing at all
@wraith sleet everyone is allowed to pitch a cDLC towards BI. so, feel free to so just that
i know, but all things considered, this is neither a political channel, nor a request/idea channel
Ah i see
If i were them I'd make it the exact situation just not put country flags or names
@wraith sleet who is βthemβ
Sorry, wrote that wrong
My English is bad sometimes
I meant On the off chance if they were to make it they could make the situation like the Balkan war but the country flag and references to the actual war to be kept out
who is they?
who is subject of this conversation?
some cDLC development team
Bohemia Interactive?
No commercial entity is going to touch that subject with a 10 foot pole so I wouldn't keep my hopes up
Just remember, SDIF got dropped like a hot potato, I can't imagine anyone wants to go anywhere near genocide.
SDIF?
Six Days In Fallujah
It depends how you would like to treat that conflict - if it would be sort of hollywod total war with kebab removal kind of jokes then yes, it would definitely go wrong. On the other hand, I can imagine it could be really good candidate for sort of community Law of War 2 cDLC where each involved in conflict party would get their motives explained
also with some commentary about what went wrong (UN forces lack of reaction, etc)
It could be also done in similar fashion to This is War of Mine, where you have fictional country heavily inspired by balkan war - it would fit armaverse quite good too
i think the second option would be better imo
I'd lean heavily to the fictional country.
if its just about the hardware and general aesthetic changing names would not be a problem
if you want to dive into the political/racial aspect then you're in really dangerous territory
even if you're the most fair and balanced person you're inevitably going to piss some people off
I prefeer fictional stuff because it adds a layer of respect for the real thing
it would be impossible to represent to the letter any real war without harming the gameplay balance
Arma has never been about 1 : 1 Balance though either
Nobody seems to have canceled asymmetric wars π (I mean games, not real life).
games are often made like that though. even more so today, things are quite symmetrical or balanced
Like RS2: Vietnam.
balkans and northern ireland somehow seem untouchable for war games
feels like there is no right way to have fun in them without feeling guilty or having to apologise
all wars contain horrific atrocities
but the heat of the ethinic hate in those two conflicts feels too much
i was ambushed by the IRA and survived, and had PTSD for 20 years about that, and i played unsung wit ha guy who was INLA (on the other side)
arma brought us together
but we'd never want to explore the histor ytoo deeply together im sure
having read up on balkans a lot (cutting kids throats and throwing them in the river) and knowing how messed up some of my mates are from serving there with UN... seeing atrocities first hand, it's not something i would personally ever want to see in a game.
it's subjective. there's no right or wrong in that
Also I think some wars are too 'alive' for games to touch
as in participants/their ideas still being around
Buy Safe Area Gorazde: The War in Eastern Bosnia 1992-95 New Ed by Sacco, Joe, Hitchens, Christopher (ISBN: 9780224080897) from Amazon's Book Store. Everyday low prices and free delivery on eligible orders.
I've always been a fan of Joe Sacco's graphic novels
this is a classic
and the sequel hewrote
and this is also excellent
a warts and all account of the conflict by General Sir Michael Roses fixer, a serbian brit para officer
I wouldn't read books about it made by one side only
When people hear the Balkan war they automatically think genocide, only killing civilians etc
While it happened it wasn't as often as you think it'd be
Come on folks, we have a no politics rule for a reason.
5. This Discord is no place for conversation about politics, or any political issues.
We're just discussing, I think that Rob's story is cool and valid to the topic
Again, please see my post above.
sorry FM, was steering clear of politics while commenting on the tastefulness (or not) of different creator DLC themes. tough to balance.
It is a hard one to balance, I'll give you that.
I think its good though, what everyone says here about staying out of politics altogether, and sticking to fiction, but that we must keep well informed and prepared to maintain balance and peace
You know, ive been thinking recently, how two/3 completely abstract concepts can come together as one, a military simulation shooter and upcoming/current and veterans working with people from the creative arts (not to forget to mention the tech guys) who may not have any time served or combat experience, working together to push for more content, change in gameplay, more theoretical scenarios in different timeframes, zones, with different units, to make time/room for memorable times with each individuals unit/community of people, all the while gaining skills and new knowledge in each field, be it combat scenarios or just creative production, arma 3, bis and the DLC, most especially the mod community, i think we are truly blessed and so lucky to have such a cohesive (for the most part) community who just want to contribute to help the community have a better experience
Especially in the fact that we can play battles from both sides of the coin, and gain understanding and therefore relate, this is very important in preventing any troubles.
Trying to see things from the outside in, think we should all take time to remember the situation were presently in and be grateful and happy, if you said to someone 10 years ago that remote working and third party content to a company provided in an online capacity would be possible, they would laugh.
we truly are part of history, in the present, unfolding itself right infront of our eyes, such an honor.
From a creative armajunkie
(Appreciation post)
sorry, but can I ask questions about other games of your development?
read the name and description of this channel
oh, I just don't know where I can write a developer
you dont
if you want to ask something general, use #arma3_questions
you wont message a developer, just ask in public and someone will know the answer probably
the new creator dlc content coming out. Man there is allot to live upto. Like with RHS a pretty top quality mod. One of those things happens to be the m81 camoflauge. Like if it happens to be in the creator DLC i have very high expectations of it. As still to date only one mod i think gets close to representing it.
I'm surprised rhs don't go.. you know what... what are we doing lets go for creator dlc lol I mean their mod is the sorta thing people would pay money for but also rhs is what is keeping arma fresh and popular haha
Maybe they are working on a cdlc but not telling anyone
Same for CUP team 
But what would they make?
PuFu said they ever thought about it, and in past tense
https://discordapp.com/channels/105462288051380224/757970893799686254/766304334593785876
very true dedmen, i think the rhs team covered a huge chunk already so choices on what to do with any dlc would be hard
we can only wait and see and same goes for the cup team. both brilliant groups and the amount of work they have done is amazing
@dense grail - RHS, as a group, will not partake in the current cDLC program.
there is nothing to hide about it. it simply wonβt happen.
Nice one keep up the good work regardless :)
But what would they make?
@red saddle Female units
@solid slate considering the amount of time spent in and around A3, what are females?
Mostly a myth. Some say they are some strange creatures that bleed, despite not being hurt, once in a while but don't die. Doesn't sound very believable.
Sounds like a scary Halloween story
Not that scary. I cut my finger once. Lived to tell the tale π€·ββοΈ
the mystic creatures get extremely angry when they bleed,
I'm starting to regret that I took part in this discussion π
You know what CDLC I'd want?
ARMA Ancient Warfare, play as a Roman Footsoldier during Caesar's campaign in Gaul
your commander is a time travelling Miller
I think the earliest you can go in Arma is currently Nassau 1715
Not counting the raptors, of course π
needs someone with a few million moneys to make it happen, though π
That's not true π
@lime bay feel free to pitch that idea towards BI :))
good old times where anyone could make a model and get it ingame
and it wouldnt even look bad
π
oh MAN imagine that
There's also Middle ages, Napoleonic wars, Franco-Prussian wars and I'm sure I'm missing a bunch
- the more standard lineup of WW1, WW2, Vietnam and many more
If you haven't been able to tinker with old OFP yet, I recommend picking it up now on sale for less than a dollar π
I should have specified: "Arma 3" because pointing to OFP is effectively cheating, here π
Also plenty room for a Sci-Fi CDLC π
Still, it deserves a little love and attention here and now π
@finite cave
It has had my unconditional love for a long time already. To be exact, it started after... Montignac π
people would hate on a sci-fi CDLC but I would absolutely love it
people would hate on absolutely every thing π€·
true
people would hate on people who would hate on people
tru tru
bad opinions from internet people is never a reason not to do something you love.
let's have unZung Kong CTF
π
thats sick lol π
we should probably have put this on kickstarter
the mad thing is Pete made this pic 5 years BEFORE Kong: Skull Island was even a screenplay.
My prediction: next CDLC is starsim
(/s)

Star Wars CDLC 
Yeah spill the beans, fill us in.
oh lord
Such wild speculation, and so off-target. Everyone in the inner circle knows it is Edwardian Hot air balloon racing
Yoo how cool would that be
Probably not in ArmA's engine
But I'd buy that game π
buy what? star wars thingy?
dropping sandbags on a rival ballooneer, what's not to love?
Grappling hook your adversaries, a-ha!
What rumors though, I haven't seen anything rumor worthy
So can someone give me some info... creator? Can u literally make ur own server?
Any faq or how tos?
not the topic of this channel mate. This one is for discussing the Creator DLCs
The creator dlc that I will see announced but don't think it will happen:
-1945 Berlin Apocalypse: On a huge map showing Berlin, take part in the last great battle of the second war.
-1991 Desert Storm: Relive the Gulf War.
-Cuba Cold War: Experience the war between the United States and Cuba.
A WW2 CDLC would be cool
A WW2 CDLC will never happen as there is already the IFA mod π
Vietnam war would be great as well; like an upgraded version of Unsung and a terrain like PKL π€€
I totally respect the work done by the IFA team it's a fantastic mod but I would like to live a World War II experience on maps and assets that have the level of detail and quality of Global Mobilization it would be great.
Imagine a CDLC that brings the Arma 2 campaigns to Arma 3... instant buy at 60$!
people would just complain about being able to buy something they could get for free/much cheaper by just getting Arma 2
Imagine a CDLC that brings the Arma 2 campaigns to Arma 3... instant buy at 60$!
iirc @undone kayak was working on something like that a while ago
Not arma 2, I'm afraid.
I was trying to port the ArmA (armed assault) campaign to A3 :)
new semester started so I'm short on time, but I plan to resume work
I thought I saw Harvest Red in the workshop at some time, but I don't think they ever completed it.
whats a CDLC?
I don't know if it was the time or because it was my first Arma game but I played Harvest Red in COOP back in the day and still to this day no other campaign ever surpassed it. It was buggy as hell but it was far more immersive than anything newer and it was one of the few games out there to offer COOP on its main campaign. Finally I found equal fun playing OLD MAN. But imagine how many years of Arma 3 had to pass to get something of equal measure to A2.
people would just complain about being able to buy something they could get for free/much cheaper by just getting Arma 2
@red saddle Also much buggier, lacking modern controls and all the other missing features. Don't get me wrong, A2 will always be my favorite Arma game but I just can't go back to it... It hasn't aged well. (And don't get me even started on its multiplayer).
@wary ice Check the pinned
with that logic all DLCs are paid mods.
Imagine a CDLC that brings the Arma 2 campaigns to Arma 3... instant buy at 60$!
@young geyser
would be great
For me, returning to A2: CO after A3 is not very difficult... but the installation of A2: CO with all its DLCs... it's completely fucked up, if only Arma 2: CO with all DLCs was one game, like for example: Arma: Gold Edition, which means you're downloading one game that already has it all! It would be cool.
a few months ago I replayed Harvest Red, I must say that it was difficult to resume the mechanics of the ArmA 2 engine .... but the campaign for me is spectacular. brought me back .... nostalgia effect lol. obviously I completed it.
Not arma 2, I'm afraid.
I was trying to port the ArmA (armed assault) campaign to A3 :)
new semester started so I'm short on time, but I plan to resume work
Oooh yeah sorry, gpt the games mixed up
For me, returning to A2: CO after A3 is not very difficult... but the installation of A2: CO with all its DLCs... it's completely fucked up, if only Arma 2: CO with all DLCs was one game, like for example: Arma: Gold Edition, which means you're downloading one game that already has it all! It would be cool.
@gusty hemlock I suggested this many times, Even Dwarden confirmed that that was a plan once but was scraped for some reason...
Np, pi :)
@gusty hemlock I suggested this many times, Even Dwarden confirmed that that was a plan once but was scraped for some reason...
@young geyser scraped... π
If A4 is A2 on enfusion BI would get my full 70$ + 4 more copies for my LAN partners
π
I'll sell my kidney π€£
I love the cold war and ww2 stuff but a CDLC in the 2035 setting would be good too π
You know...what ever happend to the βLost Dragonsβ mod?
Did it ever get finished or is it abandoned?
didn't knew that was a CDLC 
but a 5sec search on Google will give you some answers, I'm sure of it
@normal light Im still working on it π
just had a thing that has been taking my time for a while
its not a CDLC tho
is it baby flamingos
I'd pay 5-10$ for a creator DLC that's just the soundtrack from A2, that was some on point music (a3's is great too)
a CDLC that adds new music in general would be cool
Not new complete songs, but stuff like ambient/background music
would be ripped out and on youtube within the first 15 mins :p
Yeah but I mean music that can be played ingame through the 3den/zeus modules
They could just put the A2 Music in A3 with a "DLC" Pack of 4.99 and give 75% of the earnings to the red cross and everbody will be happy technically
Except for the people screaming "reeeeeeeeeeee they're just reseling stuff I already bought"
Except for the people screaming "reeeeeeeeeeee they're just reseling stuff I already bought"
Don't forget about the "BI plz give ArmA4 instead of working on DLC"
If they are gonna complain for 4.99, oh boy, but yeah those exist. (Maybe all Arma(A) Soundtracks could be brought to A3, so it would be a bigger reason to buy it)
bro, people complain about 2 bucks dlc
amount of content doesnt matter. someone will complain
bro, people complain about 2 bucks dlc
To be fair that might be fair depending on the dlc
Total War Blood dlc anyone...
A wildlife dlc would be cool - a whole zoo full of animals with new behaviour. Bears, mountain lions, tigers, hyena, pigs, baboons, elephant, sharks, sheep, horses... hunters, survivors, lifers and even milsim could make good use of them
Oh boy shooting animals with a 125mm? That would be cool
A wildlife dlc would be cool - a whole zoo full of animals with new behaviour. Bears, mountain lions, tigers, hyena, pigs, baboons, elephant, sharks, sheep, horses... hunters, survivors, lifers and even milsim could make good use of them
I thought for a sec you were including lifers in the list of animals
I thought for a sec you were including lifers in the list of animals
I wont complain
Oh boy shooting animals with a 125mm? That would be cool
@wraith sleet π += π₯
I mean saves you time of chopping it up for ground meat, and stew π
I'd pay 5-10$ for a creator DLC that's just the soundtrack from A2, that was some on point music (a3's is great too)
@supple mason Most if not all of the music is already in A3. It came with Old man scenario.
The files are in Expansion\Addons\music_f_oldman_music.pbo.
They are also defined in the config to be played. Can't remember in which one right now.
But... aren't you paying for the soundtrack, along with the game?
Anyone know of a good helicopter practice landing mission?
I know how to land it, just how do you stop quickly and land to drop off players, like in KOTH
I believe this is not a suitable topic. Although Steam Workshop offers some I think, #arma3_questions is better place
oh ok thank you
I'd pay for an AI mod creator DLC lmfao.
what would that do?
Like most other "AI mods" that fall into trend and (sometimes) die out, it would probably extend the functionality and behavior of AI. Better FSM so they react faster and more appropriately (instead of sitting there prone on a road), better pathfinding through buildings and maybe better communication/support from eachother.
Sounds like a mod or a patch I know but Bohemia seems to not have the ability or the need to update the AI, so that's why AI mods are used a lot
such a thing is likely out of CDLC scope, I could see it being very very difficult to make vanilla compatible so that old missions dont break since they are build for the orginal mechanics
also you can't really justify that as cdlc, because i guarantee lots of voices will be like "waah, waah, this should be in vanilla game already, waah, waah"
Just editing FSMs is not the solution either. You need to keep scalability (100s of units using the same type of FSM) in mind, so you'd want to refrain from scripted FSM and instead use the engine level low-impact FSM. To make any meaningful changes here it requires engine access to rework those commands and their behaviour as well.
Any news on next dlc so far?
no
Well CSLA was announced
Or do you mean new news about CSLA besides the delay announcement?
well, wasn't the Art of War DLC planned to be released around Christmas this year? Or do I remember that incorrect π€
Oh right, Art of War too
But I think the sitrep talked about it too? Don't remember what it said exactly
Art of War charity DLC
shifting the release to early 2021
Creator DLC: CSLA Iron Curtain
targeting a release in 2021
source: https://dev.arma3.com/post/sitrep-00239
those are old news though π
yup, from last week π€£
no xmas present ??
Anyone wish bohemia would give the 2035 Russian ground forces team support so they can make a fully fleshed out version of the mod as dlc?
Bohemia can't "give" support unless the 2035 RU team pitch a concept to them. There's also the problem of putting a free mod behind a paywall which goes against the programme's T&C.
assets can be remade
I think hes talking about contact spetznaz units
no, he's talking about the 2035 RAF mod
why would he specify 'version of the mod' otherwise
@prisma minnow yea i probs didnt phrase that right but that was what i wanted to get at, a remake thats based on the original mod in concept only ofc
but yea its entirely up to the development team
oh yeah seems unlikely since
A) they cant sell something they already gave for free
B) it would need to make it a full dlc with enemies and a campaign and assets
not just a faction
if i remember right, the point was that "stuff that is free already has to remain free" - doesn't mean you can take the free thing and expand it, though
true but you can't take the russian 2035 mod and put it in a dlc along with other things neither BI or the players would really like that
dunno. i dont even know the mod. just saying :p
imo some small mod like that would work - CDLC doesn't have to be necessarily total conversion mod nor big as GM
^
yeh, would be cool to see something small
I'm honestly suprised that wasn't the first type of CDLC out.
@void yoke iron curtain is gunna have a campaign?
I recall reading cdlc content can't be purely MP
I did say a remake which means if bohemia approves is gonna just be a new idea that's very similar but doesnt officially tie nor affiliate itself to the old idea, and tbh i have no issue with paid assets because free often means it'll be low quality
I recall reading cdlc content can't be purely MP
If that is the case, that still doesn't mean there will be a campaign. There might only be individual SP missions. The store page only says "Singleplayer and multiplayer scenarios"
true
i think simple sandbox content is ok, its just multiplayer gamemodes that are not eligible
the rules dont specify any minimum content requirement either
but i suspect starting to work on a cdlc now is kind of late for the party
considering you're looking at one or two years of development
Yup, I distinctly remember 'MP game modes only' not being eligible as CDLC pitches in BI's public rules
I'm just hoping that we don't just get Cold War CDLC. There are other themes that could be targeted, but I'm personally hoping for more vanilla / 2030's content.
I very much doubt that we'll be only getting cold war stuff
is there available anywhere any analysis of arma 3 MP game modes ranked by popularity/ use?
I'm considering which ones to have a CDLC integrated with.
You could take a look at the ranking of servers on https://www.battlemetrics.com/servers/arma3
Although I doubt you want to support LifeRP π€£
^ But I dont think I've heard of any kind of popularity ranking
Maybe BI has some secret stats 
As a sidenote, iirc the BI game modes (like Endgame) are relatively easy to edit, I was playing around with the mode a while ago and it was pretty simple
thanks guys
I'm sure BI some secret stats from the in-game analytics system thingy.
I always hoped they'd release some of that publicly.
We got the playtime thing recently which is nice
I was thinking something like most played mods. Or the average fps. π
I think we have gamemode, but the engine gamemode.
Doesn't provide much info when most of them just say "sandbox" or "coop"
Are those the ones that are avaible in the server browser's filter, or?
I think so
I think endgame and stuff is in there?
I don't know what stats we have and never really saw them, just guessing what we would have
but even if not would still make for some interesting data imo
Apparently stats.swec.se has disappeared a while ago too. π¦ It had a most played MP scenarios list
i remember that! it was a good tool
A hopefully useful note/reminder about why we've only had two CDLC announcements (one released and supported post-release, the other on its way) and almost nothing about CSLA Iron Curtain other than its existence, premise, and being released sometime this year:
It's contractually prohibited to pre-announce anything that hasn't been prepared for release, so no road-maps are possible. In a way this is better than all the seemingly empty promises made by game companies in early development who show you a bunch of WIP screenshots, then eventually decide to do a kickstarter, or who release early alpha and then stay in dev-hell for years. It's a good policy, but it does leave CDLC teams a bit lost and lonely, when we want so badly to announce our stuff.
#csla_iron_curtain message
dunno, i feel it takes off pressure if you dont talk about stuff until it is ready. no unrealistic hype, no stress to deliver, no distractions (some folks like to talk a lot ... you know, better less talking and more deving)
i'm a talker. as you all know. comes with the autism. kicking my ass to keep quiet on details.
as for no stress, you got me there. i'd love to know your secret
theres always stress as you still have internal deadlines
yes, some stress is always there, but imo it makes a difference if there are thousands of people watching over your shoulder
biggest issue is probably setting too high expectations
The problem with expectations is that people like to get invested in the smallest thing thats released, and then try to extrapolate the entire extent of the project from that
totally not me cough #creator_dlc_discussion message
but yeah when people get their expectations from something like that, they can easily be disappointed if the contents arent what they imagined on release
Just look at the π©-show around Cyberpunk at the moment (other than the console issues)... Where people complain that something the devs had 6 years ago is not in the game anymore, or something they talked about a year ago has changed...
Getting the hype up can be good for sales, but can also backfire when the expectations are higher than the actual release.
Although I would agree that CDLC teams should have some possibilities for sharing some WIP content or at least stuff that is already done (just not released)
But that is up to BI to decide, not us
Tbh the Cyberpunk PR people were advertising that they WILL implement X that they later scratched, and they did that for lots of things, actually, doing lots of false promises.
So I don't blame people expecting to obtain what was promised π
Eeh, I think the way its going now is the better way to do it
Just keeps everyone free from disappointment
CDLCs don't exactly have a high bar to pass. They just need to avoid the Todd Howard Syndrome and everything'll be fine.
i.e. "Sixteen times the detail vs vanilla content!"
"Four times the size of vanilla Arma 3 content!"
...or "our campaign will have 200 endings!"
That's what you think
you see that mountain?
you can climb it
you just won't want to
and that's why it's better not to talk about anything until it is certain :>
especially with cdlc --- there is no guarantee that something will be released at all.
even if you have finished your project, BI might still say that the quality isn't good enough
and now imagine what would happen if you hyped up the community about it already ... nothing good will come from this :>
Well the responsibility lies solely with BI and it's employees' ability to manage the whole cdlc endeavor.
also a DLC team might implode before handover, or show footage of something that an unscrupulous artist stole from another game and passed off as his own... a lot of bad things are possible. It's a shame CDLC's get no real warm-up in the press like other games, but it makes a lot of sense to do it this way.
the good thing about arma is it's a long shelf-life platform
Although a bit dated one. π
but that's why Arma 4 will (eventually) happen
Insert 'Arma 4 takes over a decade after Arma 3 to be released, upon announcement is already five years behind the times' joke here
People have already complained about that considering that Enfusion was announced back in 2014
but that's more a #general_chat_arma topic
i mean, people complain about everything
they do
creators just need to stay true to themselves, and say screw everyone else
and they either sink or swim on their vision
i'd much rather live my life that way than to make beige bland games that please a core consumer base and tick all the boxes for the average player
or sell out completely and put red dots on a pssh in ww2
hello . there is talk on reddit about next cdlc being mostly content from a arma 2 mod being moved to arma 3, is this true ? was there a definitive answer ? thanks
There will be no definitive answer until the CDLC releases
http://csla-studio.blogspot.com/2020/11/cdlc-csla-iron-curtain-postponed-to-2021.html
As mentioned in official Arma3 SITREP #00239, release of our CDLC will be slightly postponed to 2021. We would like to deliver the best possible experience, so we will take some more time to polish the content of our CDLC.
Now what "polish the content" means is up anyone's interpretation
This could even mean "let's redo everything from scratch, without saying that explicitly", in extreme cases
well, since the CLSA mod for OFP/Arma/Arma 2 was made by "ΔSLA Studio", and EMSI (who is also part of the CDLC team) is the person who released it on the BI forums and on moddb, we can asume it's the same team with updated content from their previous mods.
Since the DLC isn't available for public right now, the fact that this is mostly Arma 2 content moved into Arma 3 is just pure theory.
ok thank you . i hope its not true, probably they even did not have the data to make that comparison . there was a beta yes ?
The correct name is Arma 3. See: https://www.bohemia.net/blog/arma-2-the-name-tale
As we're quickly approaching the release ofΒ ARMA 2 , the third installment in Bohemia Interactive's award winning series of military PC simulations, it's a good time to clarify some things about the name and also explain why using Armed Assault 2 is wrong or why Arma is not a cheesy weird name as some English-centric souls may believe!
^
yes ARMA 2
There's plenty wrong in those discussions. How else could it be when judging only by looking at screenshots.
you can confirm that there is only new things ? and nothing from the arma 2 yes ? it would not be so good if its the same again
Why would it be bad?
Not to mention that the rules for a CDLC are extremely strict regarding quality. So even when it's the "same" content, they will be at BI quality and not like the avarage A2 port mod
yes that is what it should be I agree . but there are many saying it is the same as the mod and also even comparison pictures . i cannot find them so i hope to find a good answer from the developer . they would not lie about this
Yeah... Welcome to Reddit where everyone is an expert and has access to non-released stuff π€·ββοΈ
but why would it be said then ?
Why are people saying the Earth is flat?
lmao
they say the developer is not telling truth . so I am asking the developer if it is true or not to make it simple
Or just wait till they're allowed to say anything, release their content and see for yourself
Because afaik are BI and the CDLC team(s) not saying anything... So no idea how they can lie about it
https://www.reddit.com/r/arma/comments/ixqyxx/csla_cdlc_arma_2_recycle/
this here is where people are worried and say the problem . it looks like ARMA 2 to me but is it ? it is from official pictures on steam .
the original developer can just say yes or no here and all will be clear π
So? What is bad about it?
All I see are similar models with higher quality textures.
But they won't do that as AFAIR none of the CDLC makers (either GM or "someone" who openly admitted they are working on an upcoming CDLC) have ever said what would and what would not be in their CDLC, prior to launch.
So, realistically speaking, don't expect any answer to your question
In the end; the devs won't say anything, because they're not allowed to.
Exactly
Yes they're not allowed to talk about actual contents, not allowed to make any promises either
because all you get from promises is either they work out and noone says anything.
Or they don't work out and you get an angry mob
ok thank you to everyone . I think it is also not true because it is impossible to for it to be ARMA 2 content as that would not be right to ask money or even be allowed. correct ? thanks again ! π
correct ?
No. All we said was that we don't know, and we can just make educated guesses, nothing more than guesses.
And those who actually know are not allowed to tell you.
@wraith sleet
or even be allowed. correct ?
I dont see why they wouldnt be allowed to charge money for arma 2 content
ditto
if any CDLC is making a terrain it is likely they would re-use old but relevant assets if they fit in their terrain.
as making completely new trees, buildings, roadsigns etc for a complete terrain would be very expensive and time consuming, economically and practically beyond the reach of a moderate-sized studio with full-time guys, let alone a small group of community addon makers who are stepping up to make a DLC.
so long as the core is new, some supporting content from the previous/ base game would be expected and acceptable in CDLCs
Even Bohemia uplifts assets from one game edition or dlc to another
there's nothing wrong with that
That ^
Also, many people forget that we've worked on previous installments of the series as externists and some of the rumored and upgraded stuff might not exactly be Bohemias original work...
Completely scratching a fine model that is tweaked, working and up to scale when you only need to add details is nonsense.
an example of that being arma 2(/dayz iirc?) buildings on livonia
| as making completely new trees, buildings, roadsigns etc for a complete terrain would be very expensive and time consuming, economically and practically beyond the reach of a moderate-sized studio with full-time guys, let alone a small group of community addon makers who are stepping up to make a DLC.
Well it's not unheard of. π
Other than the time, efforts and resources it takes to make a "simple" model (2-3 weeks), or a full out terrain (2-3 year), keep in mind that even the biggest AAA studios are reusing assets all over if not sharing them between IP's...
Like any EA title on the Frostbite engine uses the same asset pool, so why would a small CDLC team suddenly needs to reinvent the wheel and "work" for their money π€¦ββοΈ
And I would even dare to say that CDLC's are bound to higher standards than the average AAA title coming out nowadays... Even, or should I say especially, when it's on top of an old engine...
GM did get a big bad roast initially for allegedly being A2 assets, which proved a false claim very quickly. The damage was however done and those claims still linger and affect the perception about what content was actually delivered. I don't think it's entirely wise to just dismiss those concerns.
Especially with the pervasive "But mods bring this content as well". If there are mods out there that literally bring the same assets (i.e same source model), then it'll become an issue to justify the product IMO.
Most popular mods on the Workshop are also updated/upgraded Arma/Arma 2 assets (CUP, RHS, a bunch of terrains), with new content added over the years.
So I, personally, don't see the issue when a CDLC does the same; it's still unique to Arma 3 and at a higher standard than the average mod.
But I know that not all people think the same as I do, which is why point at other games/studios who have been doing it for years and actually sell it as "new" every time without anyone complaining...
The Men of War series, and Wargame forward-ported their content library, but it was always combined with a substantial engine and gameplay update.
And when they didn't update the gameplay/engine and just added new content (MoW Cold War f.ex) it was not very well received.
There's probably a big similarity here with CUP and RHS, since they brought the previous iteration's content plus then extra additions to the new engine platform.
I assume CSLA CDLC aims to do the same.
@lean sail you are sort of comparing a hobby project with a commercial project, which isn't quite the same
in short, people do expect new content (not just assets btw) for the money they spend
Some thing can be accepted inside a Mod, which are deemed to raise hell in a commercial one.
that ^
(e.g. Script Errors, faulty/shitty textures, etc)
i personally would rather have assets that are new, even if lower in terms of quantity, over ported content, even with improvements. yes, some of the content in RHS for instance are from A2, but tbh a lot of that created a lot of headaches when trying to improve. I wouldn't do it the same way again, i would make that stuff from scratch these days
i am not saying BI doesn't allow it, and it also depends on how that content has been improved upon, obviously
example - structures and houses - these aren't the most complicated things to do, and they are surely easier to do if you already have a data pack of textures for quite a few of these that you can share across multiple assets
anyways, generally speaking, GM did it the right way. i am not saying that doing it differently is wrong or anything, even using existing seamless textures from A3 would work just fine for me.
and yes, for instance malden does uses a lot of stratis/altis assets, with modifications, which is all fine btw, because it is the same franchise yada yada
to be honest, i do feel it's a bit weird that stuff like custom structures and houses are not a proper modding subject for instance. It is pretty beginner friendly, and can have a very significant impact over how this game is played (both gameplay and atmosphere wise)
"But houses are boring, you can't shoot or drive with them"
(please do notice the quotes in the text, hopefully enough to indicate the sarcasm in it)
Creating good looking and detailed buildings that are properly configured is not so easy. When creating buildings you also have to take Arma's wonky animations and movement system. Structures' scale is often way off, not allowing for proper movement, shooting from windows from kneeled positions etc. Then there are destruction models and roadway tweaking for "AI"....
any plans yet for adding "creator dlc compatibility data for non-owners of the DLC available via the Arma 3 Steam Workshop" to the arma 3 launcher in future?
@sage oxide i am well aware
I expect as much. Just wanted to put the information out there.
Btw this isnt much of a surprise, but Marek said in the interview about the tencent investment that they'll be announcing more info about CDLCs this year
Already in Arma 3, we started supporting DLC ββfrom community creators. We will announce news about these activities this year.
Source: https://www.lupa.cz/clanky/marek-spanel-bohemia-interactive-vstup-na-burzu-jsme-zavrhli-tencent-byl-nejlepsi-volba/
probably just a status update
Dunno, props something about CSLA and I wouldnt be surprised if we get another announcement of something, iirc one of the bi posts said something about that
Also the January recap said they "hope to publishΒ new (cdlc) projects in 2021".
Ye, I'd be surprised if we go a full year without a new announcement

π Dedmen about to press the "Send press release" button
Arma 3 Creator DLC: FPS Booster Unlocked 100+ Multithreaded 100% CPU Usage
creator dlc: fixed ai

Arma 4 wishlist item: More AI customization options for waypoints in the Editor?
It might have something to do with Rob's team.
Or GMs getting another update.
Or both
Arma 4 outsourced to the community and released as a CDLC
With Enfusion, Anything Is Possibleβ’οΈ
That too
hi all
I'm planning to run a multiplayer server for my friends where I zeus custom missions for them. It's based on cold war so I'm going through cold war mods in the workshop to add for my server.
Is it any worth getting the Arma 3 Creator DLC? Will I be able to add anything extra "cold-war"-esque to my mission, and if so, will everyone else need this DLC to play it too?
thanks
will we be able to edit the Formal uniform (own insignia) on release?
What formal uniform you referred to?
It's not a CDLC
oh i thought it would release as an dlc?
Yes? It's a DLC, not a CDLC
Believe so. At least nobody blamed me
i blame you now!

For CDLCs I know that scripting solutions have to be minimum, is there like a general guideline for it or is it just a case by case basis with BI giving the green light?
what "scripting solutions" ?
Like I know GM wasn't allowed to have their bridge tank thingy.
Allowed?
We decided on our own that it wouldnt be rugged enough for a proper product.
Ah
I'm not aware of any rules against scripts.
Apologize for the misinterpretation.
But also with an eye on long term maintenance we try to avoid scripted solutions where possible, and if needed, make them as simple as possible.
But if I look at a CDLC and all the scripts that i see remind me of a Arma 2 life mod then I'll complain about that.
A general note was circulated to avoid scripted solutions, but well written and managed ones which serve a valuable purpose should be fine
There are so many ways a non vanilla solution or feature can go wrong - QA will find them!
You can put assets in a dlc that are used by a non dlc game mode which has a ton of scripts. Thats one way to handle tricky solutions and features
Hand them off to a steam workshop item
Just a side note (Cultural property (Art of War DLC)) - love the visual intro and especially the radio chatter 1) sound fx (e.g the fuzz), 2) script and 3) acting in cultural property - π― dope work BIS
not cdlc though
So with the Content creator DLC will this range from free to paid DLC? for arma 3 or no?
IDK about price since we only had one, but it's pretty sure only for A3, since the pitch is only revealed for A3
Ah ok thanks :D. Yea, I was looking at the steam page.
As far as I know currently the CDLC program is only a thing for Arma 3 and no other BI projects, in terms of price I havent heard of free cdlcs yet so I'd assume that its all paid
Ah that makes sense. thanks π
Also, maybe we can send our content or something BI so will make it to an official content just like A2ACR and A3Jets. IDK how they did the thing, though
Well, since it's been said that BI will split their profits 50/50 with the CDLC makers, it will be hard to split a $0 bill π
Very true haha!
Is it 50/50? cant remember the figures
50/50 after valve's cut
and sales tax
LOL
This has to be fake news. I don't think technology to split your soul 50/50 exists today π€
He who must not be named managed to split his soul multiple times. But he used magic so your argument still stands.
I wonder what other CDLCs lurk beneath the surface
honestly these two CDLCs have added so many assets that can be used in mods, its almost pointless to make a DLC set post-1945 lmfao.
I see it being East Asia-themed or Middle East if there is going to be another one.
Eh I think cold war cdlcs can work quite well as long as they focus on new and little known things
I mean for example before CSLA I dont think I had ever seen that thing before #csla_iron_curtain message
That thing is indeed daft
That thing is in GM too
On the account of it being a joint Polish-Czechoslovak project
Poland being in GM, and CSLA being in... CSLA π
here in the background on one of the latest screens for the current 1.3 RC: But it's been around since 1.1
https://pbs.twimg.com/media/Evt05j7XMAAqlBQ.jpg:large
I like that guy with the launcher on the right who's about to do some back-blasting
Ha yes, there's actually a hut right next to it so story-wise he'd of course go around the corner first and make sure he doesn't roast the other 5 behind him.
Ah, that makes sense
Also the DHSKM is probably doing something very unhealthy to the driver. π
I mean his ears definetly wont be happy 
eeeeeeeeeeeeeeeeeeeeeeee
I cannot imagine having my head that close to an auto 50 cal - ouch
Mind you ive heard about guys in nam calling in 500lb bombs onto their own position as they were overrun, they survived but lost a lot of capabilities - i imagine their eardrums were burst
You can heal an eardrum but something that loud would surely cause permanent effects like tinnitus and partial hearing loss
Ive been flash-banged but that aint in the same category.
@wraith sleet there is no need to promote your message on other channels.
Nothing wrong with having a .50 shooting next to you.. mmmm nice sound
Still soesnt beat the nice sound of a cg
My only issue with the new DLC is most of it was available via mods anyway
Which?GM?
If GM, then I'm curious to see those mods that add most of what GM brings. π
Are you referring to the GM team's earlier mod for Arma 3? All they had on it were a few trucks. They have far more content than just that in their GM dlc.
^ @acoustic bolt Please do link us to those mods, I'd love to take a look at them
Im pretty sure its the CUP line of mods
its not identical but a fair amount of content is from cup to what i undetstand
https://steamcommunity.com/sharedfiles/filedetails/?id=541888371 @ebon sedge I believe these mods have German things like the G36, Leopard 2A6 and some IFVs along with a lot of other content
Yeah I know what cup is, it doesnt have the same stuff as GM though
especially not in the same quality
Yeah but im sure there are other mods out there aswell
I havent looked to much into GM but i agree the quality is better
My only issue with the new DLC is most of it was available via mods anyway
Soo what you said earlier is unproven/not true?
I did say most not all of it
there still is alot of content in this DLC which i havent seen in mods
I still dont see most of it in mods tho
Yeah
I re watched the trailer for GM and their is alot of new content
so i was wrong for the most part
i think the overlap between cup and gm is next to 0
g36 and the uaz are the only things that come to mind
you can probably guess which one has the newer high quality models between the two
But pAiD m0dS /s
Flashbacks 
M113, CH-53, T-55, BMP-1, Ural, Shilka, M16, RPG-7, the list goes on... not that it matters. You both do great work!
many of those are different versions i think
only exception being the shilka and t55a now that you mention it
in my eyes an M113 is an M113 unless you put a new gun on it π
although I guess even then I'm not sure they overlap
M113A1G and M113A1DK, which differ noticably from each other and the other M113s out there.
i only remember there's one with the rh202 autocannon that goes BRRRRRRRAPPPPP and likely will kill you π
CH-53G (Sea Stallion) in GM is a significantly different variant from the CH-53E (Super Stallion)
guessing the danish one
Yes, its an M113 with a 25mm autocannon.
M113A2DK, so external fuel tanks and overall a lot more modern than the other M113s we have.
GM goes far more into detail with M113s than vanilla ever did (as far back as CWA) -- only the M2, Ambulance, and in CWA/A1 the 'M113 Vulcan'/M163 VADS
Yeah sure you could supplement some of the GM content with other mods but you get what you pay for. The quality and functionality of GM assets is far beyond that of CUP.
So comparing them is like a Cessna is the same as an F22 because it flies
The cdlc has to also apply to BIβs strict quality standards
Im not really surprised GM goes into more M113 detail in 2020 than a garage dev team in 2000 π
yeah maybe checking before you make statements is a good idea π
Turns out that it exceeds even RHS, whose selection isn't that much more varied than vanilla CWA-to-OA either (for starters, no M163 VADS at all)
I'm pretty sure the RHS one is also a reskinned version of the arma 2 model with some mesh changes
Personally, I'd like to see some CDLC that isn't based on the Cold War.
Vertexmact did a supreme job with Cold War Germany, and CLSA is looking great so far, but it's getting a tad bit stale in my opinion.
Consequences, a dlc about the effects of global warming and climate change in the 2030's. π
RHS M113 is new model with exception to interior
oh okay, I saw that the textures of the interior seemed to line up so I assumed the rest was reskinned too
i would personally love to see a 2010's era middle-eastern CDLC, that fits into the armaverse. maybe based in a country neighboring takistan
i would really love to see some more creativity lore-wise. Having your own alternate political landscape really allows for alot of flexibility regarding faction creation, weapons, uniforms, etc.
Why donβt you try make the mod for it??
I mean modern era is cool but itβs been a bit drawn out since A1
I believe that there is another team working on a new expansion of the Vanilla game.
Rob's team
Why do you think it's an expansion of the vanilla game?
^ if anything its a cdlc and not expansion
Because of he's the lead of B01 which made Jets? I don't think it will become a vanilla expansion or DLC though
Oh I didn't even know he was the leader of B01
Why does it mean itβs vanilla though
Might be ww2 or current
I mean @hallow parrot he did say it was a cdlc not expansion on the bi forums
Honestly could be unsung moving to cdlc as he is the project lead
A WW2 CDLC would be cool as hell.
No. Hell is warm, more like hot
I mean if you want to do ww2 why not just do korea
Mix of modern aircraft and ww2 weapons
Yeah, Korean War sounds really dope for me, since it's not really saturated in every games and films
Faces of War + countless WW2 mods on the Workshop would just add more fuel to the fire that "CDLCs are paid mods!"
but there are only a select few "good" ww2 mods out there
@lunar rivet I hope your right dude.
No mods have what GM has (and to a lesser extent CSLA). That doesn't apply to WW2 stuff which have everything you need for free already.
I said it could be an expansion of the vanilla game since he posted an image of the pylon of the B01 jet a while back as an example or hint as to what his team was working on. His team is definitely working on a cdlc but I feel that it would also include new ordinance for jets in vanilla.
Sorry about the delayed response. I had no idea y'all even responded to my message. Not even Discount Jesus's @ message. I think my phone was off when he at me.
@lunar rivet Would you happen to have a link for that image?
I never think and considered they'll add something to vanilla. In fact GM even tried/asked BI to add their German voice protocols to the base game but they refused
@bright eagle I'll check in a bit. At POLPOX: I wasn't aware of that fact. Hmm.. then them showing the pylon might have just meant that they intend on having air assets. 
@bright eagle Here are the links
Those are the screenshots from jets....
Why you could consider those shots as actual CDLC shots...?
Hm... I did some checking and my assumption that it would be for vanilla is totally incorrect. How the heck did I miss that ... oh right.. I was coming out my depression.. everything was a mess then. Omg, my bad guys! π
@lunar rivet Yeah, it doesn't mean that their CDLC will be Vanilla focused (it might be, you never know) but thanks anyway π
i would like more stuff in the vanilla setting π like CSAT is missing a Bobcat equivalent for example
i would be cool to get a csat faction that doesn't have those ridiculous suits.
and have a bobcat variant
They're said to be reskins of the existing Officer Fatigues minus the shoulder boards and extra patches, available in the Arsenal or scripting with no DLC ownership required
π―π on wanting more vanilla assets... but is a Bobcat equivalent really worthwhile without an official towing solution? As of right now I only see the Bobcat as a minefield clearer
and resupply
What does the vanilla Bobcat resupply? (Rearm, refuel, repair)
Oh I know about those, can't find any vanilla helmets or even DLC helmets that go good with the uniform. They also kinda low-res, like all csat uniforms.
I wish Bi at least added a built in way to lower/raise the plow at the front
its doable via scripting commands but there isnt a built in way for the crew to do it
could be easily tied to the scope up/down animation thing, imo
problem is just that the plow has no gameplay purpose
Ooh yeah thats true
honestly there are plenty of things they could easily fix with a new update, especially regarding CSAT uniforms which have really obvious clipping issues with the tac vests they are given by default.
I could have sworn that it actually does function insofar as 'as long as it's lowered when the vehicle is moving forward, it sets off mines before they're under the main hull'
You say easily, I say 'depending on just who's left'
After all, look at the channel this convo is in
CDLC Bobcat upgrade package
I am not sure where people are getting this idea that they are short on people? They still have nearly 90% of their staff as of 2020. CDLCs are meant to keep an 8 year old game constantly invigorated while BIS works on other projects, including their new engine.
its silly to expect them to dedicate themselves to huge projects like total conversion DLCs and at the same time work on creating the next arma and other creative projects. But its also not too much to ask for them to do some basic touch-ups they have lazily ignored for almost a decade lmao
i mean, it really depends on how much they really value arma 3. i think they are obviously trying to move on from it. i just think if they are expecting people to buy DLC for their game, they should also be willingly to touch it up once and a while.
And yet did we get Contact as a full blown DLC and a free goodie in the form of Old Man, which basically was a pet project going crazy.
If that doesn't show dedication by the devs than I don't know...
eh, contact wasn't as ambitious as GM. To compare the two is really stretching it lol
i mean, contact had a lot more reused and reskinned assets than new ones
There's a difference between a DLC and a CDLC
yeah, clearly BIS holds community creators to a higher standard than the one they set for themselves lmfao
I am not sure where people are getting this idea that they are short on people?
Arma 3 is eol and afaik being worked on only by a relatively small live-ops team, which I'd guess consists of something like a dozen people, with those then getting support by other departments for stuff like localisation/legal/it/...
But thats just a rough guess by me, not concrete info
Well, BI could continue working on Arma 3 no problem, but at the same time are people complaining that there's no next game... And now people complain that they get high quality content, just not from BI directly? 
who are you even referring to? I know I'm not complaining about CDLCs or Arma 4. Just an observation about a double-standard. Not saying its bad, just that it clearly exists. The only thing I might be complaining about is the CSAT uniforms. That def irks me.
not tryin to come off as cross btw
When you make creative decisions for a game that potentially has millions of players. You have to balance your resources in given time. If there is no artist on the live-ops team, that would mean to get something fixed like CSAT uniforms. Means e-mailing bob in the art department who might be piled on with deadlines and a workflow completely different from A3. Then ask them to stop all that and come back to fix a asset that he might not even worked on.
CDLC is frankly a great idea because it allows high quality content to continue to support the platform. Which in turn goes into the small live-ops team so they can fix bugs that people just didn't have time to crunch. It also means we will continue to get more cool high quality assets, such as GM's constant updates.
Oh i totally understand why those bugs exist. I mean, BIS aren't modders. They had to make the game itself. Clearly, man-hours and employment is limited. Not everything can be done to perfection before release. 8 years, however, is plenty of time to fix something as small as clipping. I'm sorry but theres no way to justify sitting on something so obvious yet small for nearly a decade and not fixing it. Regardless of responsibilities shifting between members. I mean, a quick fix for it would have been retexturing the raven vest and changing the CSAT loadouts accordingly. I agree with your thoughts on the CDLC, its a fantastic idea. Never spoke against it, despite the other users interpretation of my comment. (i think my comment, not sure who was being referred to). It is undeniable though, that BIS (and the community in general) holds content creators to higher standards than BIS has set for themselves. Is that wrong and unprofessional? Idk. Maybe. Idc, not my place to say.
I think it's safe to assume so, because a modder is not a developer and that is were the stock of people are coming from.
8 years, however, is plenty of time to fix something as small as clipping
And yet this is what the current state clearly is (I mean: it's not fixed because every employee was always assigned to something else).
Take a look at #dev_rc_branch or #perf_prof_branch: Dedmen and KK are now working like crazy and fixing or improving stuff that everyone got so used to over the years that they don't even realize they are constantly working around a problem anymore, that is until these two guys announce "I fixed it!" in the changelog.
See this and the message he's responding to: #perf_prof_branch message
I think Arma 2 continued with the same sorts of bugs not getting fixed, but what they didn't do was introduce a load of bugs along the way to make DLC function. What irks me about the development process BI went through is I can point at DLC and say "this is when this aspect of the AI was broken to balance that DLC, because the routines didn't work for that DLC so they just broke it differently". It is nice to see bugs getting fixed but this development is also skipping around the problems caused in the AI so its not directly fixing the problem I had with some of the changes made due to the DLC strategy.
Positive on the things getting fixed but meh on the fact no one will correct the wrongs done to the AI routines that just made it worse.
cant say i've noticed the AI getting any worse since game launch, do you have any example?
I had to adjust a mission for 2.02 since AI stopped walking through a village that it did fine before.
π€
what did you change? just different waypoint?
my worst experience was the changes with tanks dlc. tracked vehicles behaved completely different, which broke many of my missions.
Ai walking through doors, walls and rocks. Failures to path causing ai not to move especially into and out of buildings. Vehicles destroying themselves on trees and roadside objects. Vehicles no longer able to drive in a convoy. Ai vision range substantially reduce in unaware scenarios to the point of ridiculous. At one point these scenarios worked.
weird, i feel like vehicle convoys work a lot better now
They seem to be too far apart and don't care about their link, then one crashes on a roadside object and most get stuck. 9 times out of 10 convoys utterly fail to survive start let alone get around a corner.
there's script commands to define range
i feel like all this stuff has been happening since the get go, ai walking through stuff has always been a thing as far as i can remember
i think my community has been running a script for AI to self-repair immobilized vehicles since like 2016 or earlier for the crashes specifically
then one crashes on a roadside object and most get stuck
What's more annoying is if that object is a huge rock and AI decides to dismount into it π€¦ββοΈ
Thankfully, there is also a nice feature that lets you also glitch into rocks yourself in order to kill the AI so I guess that's OK π
Just a question about CDLC I have a purchased version of GM, but I'm not sure if I will have money during the release of CSLA. If after the release I subscribe to the "Compatibility data for non-owners" I will still be able to view the content from the CDLC in the editor, but I will not be able to simply use it in the game as in the case of official DLC from Bohemia?
Yes I believe the compat data mod works the same as the official DLC things you haven't bought.
Also won't able to use the terrain
T.Hanks!
yeah, they even stick to roads a fair bit better than they did
Wouldnt any fixes/improvements/additions in arma 3, be transferrable into the next franchise (Arma 4)?
not necessarily. maybe they decide to build everything from scratch, because the source became such a bloated mess :p
wasnt that the case with the ai code? nobody really knows crap about it anymore, so nobody wants to touch it, because something else could break?
Would prefer this, especially with the cdlc programme, hopefully will accrue enough funding this time to see a fully fleshed out arma 4
Would be nice to see a complete overhaul of the approach/system and the likes, to see something unrecognisably different and fresh, arma 2 and 3 had consistencies and similarities in aesthetics and ergonomics.
To be specific, i mean about overall video game production quality, certainly not turning arma into an arcade type first person shooter, no
A new engine that's not based on RV would mean a lot of technical debt erased, but with it of course also lost features. Also it could mean a big barrier for forward porting older mods. All round exciting to see unfold either way it goes.
didnt said a new engine. just rewrite of some core parts :p
well it is gonna be a new engine, that's already long known
isnt it also just a rewrite
based on the a2 engine. i forgot the details, it's too long since
I think it's a complete rewrite, might as well be a new engine
Should* be a new engine imo
Afterall, BIS is an internationally recognised, and now getting some good repute, to make an arma 4 that is in anyway similair to arma 3 in regards to aesthetics, ergonomics, feel, etc etc is like predicting their own doom
ok, so basically, have written my own hastily-put business dev/feasibility doc on arma 4 and cdlcs and saved on a notepad, but its too long, but basically, my theory is:
ARMA 3 and CDLCS
I believe by the end of life cycle of arma 3, giving thanks to both DLC and CDLC, copies sold could top 6 million, if not more, but it will grow, with the correct pr and marketing
ARMA 4 and CDLCs
BI should not have a burn rate that expires before arma 4 (as a development project) gets completed (*thanks to dlc, and mainly cdlc), meaning there shouldnt be any excuse arma 4 is rushed, and doesnt reach curent communities expectations, and double or even triple in sales figures to around 10 million+, thats before arma 4 release DLC's/CDLCS
Point im making is CLDCs are a great thing and will release any potential crazy future pressure on BI from community to release a product early before completion (cough arma 3, bannerlord) aswell as furthering the life of arma 3, and being able to cover several time periods in one video game, which hasnt been done before, a pioneering point
(lies, warband did it with napoleonic wars, my bad)
finally, concluding point, BI, dont rush creating arma 4, and release it soon, take your sweet time, but dont get comfortable, give the CLDC guys time to shine and help you grow as a consequence π
Not sure if this one is for the #offtopic_arma , mate
continues on #offtopic_arma
sounds like someone is really desperate to get into the cdlc program π€
first mistake youve made is make a presumption, (* When you assume, you make an ass out of u and me.β), second mistake you made was showing that you havent forgot the past, and are hurt (your ego, bad recipe), fourth mistake youve made is keeping your negative thoughts cycling in your head, fifth mistake youve made is thinking im going to bite back, what is achieved from biting back? a tit for tat and wasted time on an unproductive activity? this situation is best left here, no bad blood.
...so you don't want to apply? π¦
π
who says im working on a CDLC? im just a fan π an observer
...so you don't want to apply to join a CDLC team? π¦
im sure all the ads in #creators_recruiting were unrelated lol
all 'motivational' talk and nothing to show for
recipe for disaster
Yeah, sorry, not reading these, so I missed the joke ;).
I'm already recruited in all places I would want to be recruited in, so I have no need to look for more "personal development opportunities" π
haha
@karmic harness please explain to everyone your poor joke, and, maybe chairborne can help you out by getting the pedestal for you to sit in, while we all eat popcorn and wait
what a joker π
Wait what? I missed YOUR joke π€¨
...unless you were not joking. So complicated... π©
<insert spiderman clone meme>
whether i was joking or not, it matters not, what matters is that we are all here to celebrate the fact that https://www.youtube.com/watch?v=SQL5vJ6sWx8
βWhat a jokerβ https://youtu.be/UBCORUNqPu8
cough #rules
Not going to try argue but I see that is acceptable within the rules
If not I can remove
Well I mean the link without description part
Oh yes
Fixed
Also feel like whether jokes or not that this thread is moving into an offtopic thread which doesnβt really relate to arma
already was directed there #creator_dlc_discussion message
Champion
well didnt really work π
Definitely not but worth a try!
Well i cant get that 10 mins of my life back... catching up on the thread, saw a few errors:
- I was not leader of Jets DLC that was Saul and John Spartan. I was encoder on planes, static and ships. In later part I was asked to help out as producer and did that for almost a year.
- Arma 3 has sold afaik 6.5m copies, including 1.5m in past year or so. So itβs actually very popular still, and new CDLCs could really uplift new sales on top.
- When I advertised for artists in this discord over the past few years I showed nodunits work he did with me on Jets dlc and some of john and sauls work. This is because nodunit is lead artist on our CDLC, and some of jets dlc team who wanted to, helped form our CDLC team. Our quality bar was set at that level and we were looking for those rare individuals who could meet it.
At no point have I ever posted here anything that says what our dlc theme is.
including 1.5m in past year or so.
roughly 1.2m base game copies and 2.2m dlc copies https://www.bohemia.net/assets/articles/img/thumbs/bohemia-interactive-in-2020-infographics.jpg
That is a mystery you will enjoy unravelling at the appropriate time
A there we go thanks, i knew it was more than 1m
Personally im fascinated that arma 3 appeals to 1.2m people in past year, without much evidence of a Life or zombie or tournament based stampede like weve seen in the past. I think people who played squad and other games found they could get a shed-load more game for only $9 on sale days and so they joined the armaverse. I hope they buy our community made DLCs
Yeah I'm quite surprised that the sales are still 1.2m strong, I mean I was pretty sure that sales were still fine but I just wasmt exΓΌecting 1.2m
We all have to thank RHS and CUP especially for creating that modern conflict content that draws people to the game so long after it was released
i thought the game was on a slow decline into oblivion but it seems the playerbase has stabilized to 25k-30k monthly players https://steamcharts.com/app/107410#All
CUP especially is a huge undertaking, and one of the top mods on steam with 1m subs for some parts
https://steamcharts.com/cmp/107410,393380 squad doesnt even get close to a3 numbers
An ongoing analysis of Steam's player numbers, seeing what's been played the most.
we're way past 1mln on all our mods actually π
Additionally the game modes like BR, KOTH, exile and epoch also drive the player base
same for rhs
Oh really thats cool i thought rhs had about 400k these days
I have numbers in my head that are not really up to date
A few more solid CDLCs could bring in another half million players potentially, depending on their appeal
Arma is a buy once play forever game, and that generosity has such huge appeal to me
And to many people
Games that you sink 5000+ hours into and pay maybe 200 bucks for all their dlcs, well thats $1 for 25 hours of premium quality gaming
Compare to all the rivals and Arma cant be beaten on so many levels
All these other ww2 and modern games coming out dont have much in the way of AI or combined arms or large terrains or simulated ballistics and definitely dont have the coop vs AI teamwork capabilities and variation of theater/ game mode / terrain that arma has. Its unparalleled
It's much more profitable than a movie lol
These other games have better fps and nicer graphics, but that isnt so important compared to the simulation experience arma delivers
Its unique
I used to mod call of duty and play in the most popular clan and server in the world... it was great and i enjoyed it a lot... but then i tried arma 1... and never looked back.
My photobucket back then shows cod maps and mod progress then it abruptly becomes littlebirds on sahrani...
Itβs gonna be an interesting year in Arma history. Im certainly going to be playing a lot of Arma...
Its a cool community to be part of too.
To be fair, 'critical enough' people may claim that A3 doesn't have much in the way of AI either (and that 'fixing AI' mods such as LAMBS shouldn't be necessary)...
To be even fairer, other games' AI got nothing on Arma AI. We may complain about AI all the time, but I can't think of any other game where the AI does as much as in Arma. We underestimate Arma AI a lot honestly
And yeah, Arma is a rare gem nowadays, a throwback to a past when we used to pay for games and its expansions and play for years. Today's games are more like: pay once, then pay a bunch more in micro transactions, and only play for like a year
Plus Arma is unlike any other game out there. It's literally unique in terms of what it is and what it delivers. If I want that experience, I have no alternative.
And ofc mods! Any game wanting to be lasting and successful, should have mod support π
I have a lot of hope for the future. I cannot see Arma making it to console even though dayZ and Vigor did. Its just so complex.
Anyway making a CDLC the team is concerned with all of these questions. They are all relevant on-topic CDLC issues
And so far i would say that CDLC is a strong bridge between mods and official content
It gives mod teams the chance to really aim for higher quality, to hire in others from outside the traditional community, adding value and talent to βthe mod communityβ and also levelling up the mod team in terms of professionalism and capability
For the end user it also creates cut-price content of very high quality assets for them to enjoy
Whatβs not to love?
I cannot see Arma making it to console even though dayZ and Vigor did. Its just so complex.
I think there's also a fair argument to be made that Arma shouldnt make it onto consoles, as I wouldnt be surprised if that included a good chunk of dumbing down of the game
fully agree
Theoretically I think an βArma-liteβ version could be released for consoles. Simplified controls due to lack of buttons on a game pad but otherwise the core vanilla experience is there. Unfortunately I donβt think Sony or MS would accept mod support like you get for PC
IIRC DayZ on console allows MODs?
I never think lite Arma will be a thing other than OFP: Elite, though
Meh sounds like wasted development effort imo
I'd rather have BI focus on the main title
if the hardware is powerful enough and you can plug in mouse and keyboard maybe its doable without diluting the game too much
still probably not worth the hassle right now
wouldnt mind a modding based arma
so no main content but a lot of modding support
sounds like I just want to rip their engine
pretty sure if it happens, a future version of arma francise will be on consoles
from a bussines perspective, there is no reason not to tap in this market
If its multiplatform it might help reduce some basic problems like the action menu π
Agreed, though there is the argument about doing one (or two) thing(s) very well (relative to the game's limitations... like I said before, 'tailored') versus A3 AI where the infantry AI can be patched up with mods such as bCombat/VCOM/LAMBS but afaik their vehicle behavior (most infamously driving) remains a crapshoot π€·
We've already seen Bohemia Interactive finally use radial menus instead of the scroll menu, so there's that!
inb4 the next game has mini scroll wheel menus for each radial option
This general topic seems to be wading into #general_chat_arma...?
I dont know why everyone hates the action menu and at this point I'm too afraid to ask
It definetly has some bad stuff like putting eject actions at the top (and explosives/mines/...), but I'd rather have an action menu like that, than some radial menu
The biggest issue I have with it is when I need to quickly pick up a specific weapon under fire, like a dropped rocket launcher or extra magazines. Having to find the correct object on the ground to get the inventory for the container I am actually interested in. Usually i end up opening the inventory of a nearby body or dropped weapon instead of the one I was intending to.
Replied in #general_chat_arma... unless this is fine for the CDLC channel
Yeah thats fair, but that seems like a problem with the way the icons are shown rather than a problem with the action menu directly
Since there's an action for picking up weapons directy
Which works as long weapons on the ground are far enough away from each other...
Yeah, it doesnt work super well
Mind you I'm not sure of a solution that doesn't require a 'game HUD' visible so that you can pick from different item in the same spot with the selection prompts being visually distinct from each other... and pointing to the specific item
Which is no help for anyone who wants to play no-HUD
no

Sure is quiet in here
I hear the wobcat engine sound
maybe... too quiet...
There's something happening here π΅
It's not of course

whats that in the trees?
Thatβs a good one

π

https://www.bonanzavalleyvoice.com/home/cms_data/dfault/photos/stories/id/4/3/943/.TEMP/s_topTEMP425x425-3330.jpeg - nothing to see here, I guess...


π
...do I post it?
no
let people wonder
Definitely not.
Not yet
Oh.
...so there is a date!
Post What? A fortunate son YouTube video?
Join the official CCR email list: http://found.ee/CCR_Newsletter
Music video by Creedence Clearwater Revival performing Fortunate Son. (C) 2012 Concord Music Group, Inc.
#CreedenceClearwaterRevival #FortunateSon #Vevo
i mean it has been on steam for a few minutes now
Hooooold
I'm just gonna say I am impressed

oof
you saw nothing
it was your imagination
Just let Bi take their time 
One message removed from a suspended account.
alright let me rephrase, if there was something, I would be impressed
β€οΈ
awesome music video btw, could fit with a game set in that timeperiod.
hahahhaa
WOW
π


Pffffff π¦ @red saddle

π
psssst

π
I hate you all. I have a meeting with my boss at work in 10 minutes and I don't know how long it will last π¦
Gonna miss all the fun π¦
Something happening here?
π»
time to rickroll people
Nothing to see here, move along
Its LIVE!
https://www.sogpf.com/
Finally
BUJA!!
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
only just released, not 10 minutes ago

HYYYPE


Gott verdammt !!!
lol
now gib our chat now

Now Dwarden give me CDLCPARTNER role



π
π·



π
GG!

On ya lash π
We made it finally π π₯³ πͺ
Hope everyone enjoys the screenshots/artwork , they do justice to what the DLC represents
cheers everyone
Also I recommend having a look at the very cool CDLC website if you havent yet: https://www.sogpf.com/
Congrats on the announcement folks, good luck with the final sprint! 

Y'all are some of the greatest and most passionate developers I know. Great work and excited for the release! It's gonna be AWESOME!
I want to pin the link to the website, but this is general CDLC channel π
Pls giv channel
I have the hugest smile on my face right now , wish everyone could see it
Congrats everyone, fantastic job - most exciting bit of 2021 easily π 
i've been vibing to the music that the website has
hyped af
The Β« Additional Content Β» section is really interesting
Me to, man!
Whiplash you make me smile on the daily. π
Fortunate Son intensifies π
Same here, such a relief
CDLC Info and Store: https://www.sogpf.com/ https://store.steampowered.com/agecheck/app/1227700/
THIS IS SO HYPE - I can FINALLY talk about this (to a degree lol) and it's so exciting. In this video we go over the general stuff in the Creator Downloadable Content (CDLC) and then I talk a bit more in detail about each thing as much as I was able...
Radio on paint it black congratulations to everyone involved!
i'd like to hop on the "everything so far looks pretty fantastic" train
Is there a Discord like GM or CSLA one ?
Bruh, hold up. Is this new CDLC made from the Unsung mod group?
So...some Unsung stuff will be remodeled and brought over? Because thatβs like the only mod that has a m48 patton in it....
there is a list of what's in it on the website and steam page
Not permitted to share info about that
People cannot share more than what you can see on website or in social media.
Everything else is still NDA'ed till release

Am I the only one who can't load into the website?
Try CTRL + F5
Oh, that worked, ty! 
Wait...reading the steam page, it says the map is 300km. How are they fitting Hue, Saigon, and the Cambodian border on a map just a bit bigger than altis?

π
wait and see
^ or look at Sherm's video
^
Ah nuts....the m48 isnβt in the DLC, I just read the vehicle part of the steam page...
But POG for the melee system

Hold up....reading up on the Team...you guys had ICebreakr make the map? Iβm fricken sold!
The entire team behind this project has been nothing short of awesome and freaking fantastic to be honest.
yes
no you are β€οΈ
S.O.G. Prairie Fire adds 9 new multiplayer scenarios to Cam Lao Nam for Arma 3's official game modes Warlords, End Game, Zeus, and Escape.
Endgame is my part in that project, and I'm excited to get to see peep play the missions
You did nice, Pi π
OMG the soundtrack
The original Vietcong game is what got me into 60s era rock and blues, and so glad to (literally) hear that they nailed it!

Haha, we've had several talented guys on the team as you can read ;) we all joined forces to make something amazing.
And we did my good friend π
The names on this CDLC will blow most people's minds
No that's wrong. You guys did amazing!π
Affectionally called the βAβ team
Prairie Fire channel when?
I mean, should have been ready to go... Dedmen's asleep on the job again π
nah dedmen cant create channels
^ otherwise he would have
Congrats to all of you that worked on it! It looks incredible!

= π₯

















Endgame is my part in that project, and I'm excited to get to see peep play the missions