#creator_dlc_discussion

1 messages · Page 4 of 1

sinful cape
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yeah, that's what i mean -- can BI not add it? 😄

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is there a ticket for that?

tepid lance
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I think it was part of a list of engine fixes we would have liked for the 1.0 release that we wrote back in 2018... its a long time ago now 😄

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Remember that we had to release it without any engine coding support, what was in release is what we had to work with.

devout turtle
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Yeah we all got so little support. Some big heroes came along since. But always so limited in resource.

steady ravine
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Moist

devout turtle
ashen belfry
restive thunder
hallow parrot
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Thousands of thousands of times. And only answer is just No

pastel pendant
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idk, i think he's the first one to bring this up

grave osprey
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Just buy the CDLCs and click on them in the launcher. Don’t be lazy 😂

light sluice
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... and greedy.

grave osprey
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If they don't everything from BI then they're not real arma players 😛

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Just pay the $10-$20

sinful cape
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how many mods does your unit use?

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i wrote about it already in the past-- so many players use like hundreds of mods, and they have no issue with that. but when it comes to loading compatibility data for cdlc.. suddenly it's an issue.

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make it make sense

prime hollow
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B R O K E ! 🗿🗿🗿

pastel pendant
prime hollow
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uh yeah It's a dlc

devout turtle
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What a strange concept - having to pay people to make games for you! Hehe

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People should just bring me a next gen pc, and a 7 foot curved screen, and a real F4 pilots seat with a buttkicker, and 10 giant lava lamps, and all the games i want to play, and an in and out burger franchise built onto the side of my house that has a hatch so they can give me free awesome burgers any time im hungry, and a HB hofbrau bierkeller on the other side, with attractive girls in lederhosen to deliver steins of frothy ice cold pilsner or kolsch every 30 minutes while im playing all these free games. Who’s in?

devout turtle
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nice one stack, i'll invite you over as soon as all my free stuff arrives 🙂

karmic harness
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Yay! Eagerly awaiting that delivery of yours! 🥳

steady ravine
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Unless it's coming out of Marek Spanel's mouth, then nothing changed.

tired wave
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You might want to check out rule 3 of the #rules

steady nest
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It seems as if all the complaining/technical feasibility/loss of knowledge is part of why Enfusion happened...

near magnet
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This I'd a weird question but will there be CDLCs for ARMA 4?

I'm personally hoping for a SOG port.

hallow parrot
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Very unlikely. At least at this point, especially if we have no exact info about Arma 4

sinful cape
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the tl;dr is -- nobody knows

tepid lance
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Lets wait and see for Arma 4 first.

near magnet
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That's a shame. It would be awesome. I'd be down to pay again.

olive vortex
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Currently, we (SGD) have no interest in A4 even if it would have CDLC program, for sure not with terms similar to one we had in A3. So SOG "port" is quite unlikely. (more info on our discord #839818528685424660 message )

We'll support A3 for years to come via our Nickel Steel mod tho.

devout turtle
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Absolutely. To play future SOG games you’ll need to follow us as we migrate away from Arma. We all enjoy playing Arma, and will likely play A4, but no commercial interest any more.

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Our next SOG game is going to be a standalone unreal 5 game.

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With single player and co-op

spiral wasp
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I was wondering if anyone else has encountered an issue where you unload a CDLC at the dashboard, play ARMA 3 then exit. And at the next startup the CDLC is loaded again. This is occurring at every start up, the CDLC (Prairie Fire to be precise) is loaded even though it was left unloaded at the last play. Anyone have a suggestion where to look for some setting to "turn this feature off"? Thanks.

olive vortex
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check mods param in the launcher

spiral wasp
random crane
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could it be that the launcher crashes and doesn't save the settings you changed so it reverts to that dlc being selected?

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just throwing ideas around

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i've never had this issue

devout turtle
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Or Alt-f4 exit from the game

spiral wasp
devout turtle
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That doesn’t save settings

spiral wasp
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*out

spiral wasp
devout turtle
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No. I mean if you alt f4 instead of menu close/ shutdown, it will not remember your settings.

Most likely he has sog dlc enabled in the dlc tab or in the mods tab or command line in params tab

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And doesnt know how to check it

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As he’s new

spiral wasp
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I see. I have had him share his screen on discord to check those issues and it all seems legit

devout turtle
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Well something isn’t or else he’d have no issue

spiral wasp
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Right

devout turtle
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Did he install the compat data

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If he did and has that loaded, he’d see the dlc load up

spiral wasp
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"Compat data"?

devout turtle
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Ask him to screenshot:
Params tab
Dlc tab
Mods tab

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And post them

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Also does he use a desktop shortcut for a3? And if so screenshot the properties window of that shortcut

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These are the 4 main ways to load the dlc

spiral wasp
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I certainly can when he comes back on, but I had him stream his screen and walked through all of those areas just to check. It is all configured like I have mine set up and I have no issue. He loads from steam library, to the dashboard, to the game. Sometimes we run ARMA 3 sometimes S.O.G.

devout turtle
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Windows snipping tool is great for this

spiral wasp
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Okay

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ShareX works well also

devout turtle
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If he closes the a3 launcher / steam in any way that is not normal, then a3 wont recall the last known setup

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E.g i regularly use alt f4, which doesnt save last known server, or last mod load etc

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So usually i click my preset in the launcher and go to game. Zero issues

spiral wasp
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I will definitely ask how he shuts down, as I have not asked that yet. It did not occur to me that he may be shutting down in some other way.

devout turtle
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-mod=vn will load the dlc or its compat data

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So if thats in his shortcut cmd line, or in the params tab under mod checkbox, that will always load the dlc even if he deselects it in mods or dlc tabs

spiral wasp
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Cool. I appreciate your taking the time to offer some assistance. Thank you.

devout turtle
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He may have the compat data installed - which is a steam workshop free mod we publish that allows the dlc to be loaded without buying it. If he tried that before, and left it loaded, as a mod, it would always load even if he unchecked the dlc

spiral wasp
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No, he has the full DLC loaded

devout turtle
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Well it appears exactly like having the full dlc loaded

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So this is why i listed all the screens to screenshot

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To rule out any of those options

spiral wasp
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I see.

devout turtle
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I think one other, is even in cmd line entry in steam app itself

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I havent used that for years, but i think it is still there - in properties part of arma 3 in steam app

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As he’s new he may have followed a tutorial or advice from someone and set up a cmd and not realised/ remembered where it is

spiral wasp
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I will certainly recheck those. It sounds as if you are describing it loading the data even if the CDLC box is unchecked. What he is experiencing is every time he loads the game and checks the DLC page on the dashboard the SOG CDLC is loaded.

devout turtle
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So there are about 5 ways to achieve what he’s seeing

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Terminology - steam app / a3 launcher / a3 game - try to stick to that

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Those are the three programs. And each has pages or tabs inside

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Your para above is vague

spiral wasp
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Sure man. I am calling it 'dashboard' because I am trying to help a couple new guys and 'dashboard' is the first word in the list.

spiral wasp
# devout turtle Your para above is vague

On the a3 launcher page there is a DLC tab where you load DLC. When he starts the game on this tab, the S.O.G. Prairie Fire box is checked and the DLC is loaded, even though he unchecked and unloaded it the last game. I apologize for being vague and using incorrect terminology.

devout turtle
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It’s all good. Just setting some useful terms so we dont get our wires crossed

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So he opens arma 3 launcher and the dlc tab option is always checked ?

spiral wasp
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Correct. Your suggestion that he may be shutting it down in an unconventional way leading to it resetting to having the DLC checked makes sense and I will ask him about it.

devout turtle
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He could try unloading the dlc and then closing the launcher - without launching the game at all

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Then open the launcher and see if it is loaded still

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There are about 5 ways to force the game to load the dlc

spiral wasp
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I will suggest he try that.

devout turtle
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And also if he alt tabs and the game crashes, thats a known bug, it will not save his prefs afaik

spiral wasp
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Roger

devout turtle
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Playing in windowed fullscreen prevents that ctd bug

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A3 is way easier to use and manage than A2 was. This should be an easy fix

spiral wasp
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Hope so. Thanks again for your help.

devout turtle
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Bohemia is running a 25th Anniversary Sale.
S.O.G. Prairie Fire is 40% off.
Moreover there is a sale-exclusive bundle called:
Arma 3 Creator Pack.
https://store.steampowered.com/bundle/44408/Arma_3_Creator_Pack/
You can get all the Arma 3 CDLC's at an** additional 20% off** their current sale prices!
It's a great week to finish your Arma collecting or gift your friends the whole CDLC ecosystem in one go.

Exclusive to the Bohemia Interactive 25th Anniversary Sale, the Arma 3 Creator Bundle includes Arma 3 and all its Creator DLCs.

hallow parrot
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New channel time @hearty arrow

random crane
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👀

loud apex
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I knew it !

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🙌

olive vortex
uncut escarp
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Gonna need a new channel for the Expeditionary Forces that's for sure, as well I'm in

red saddle
plush quest
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Congrats on the announcement folks! ⛴️

random crane
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thanks! so excited!

olive vortex
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it was an interesting journey, can't wait for players to get their hands on it!

fossil gazelle
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Really looking forward to this 1 😁 Congratulations "Expeditionary Forced" team with the official announcement for release 🥳

knotty ore
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congratulations!!!

devout turtle
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looks really good. great logic to the expansion, and the weapons systems.

random crane
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could we get a channel here? 👀

pearl spade
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Is there a dedicated discord server for the upcoming EF CDLC?

random crane
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here you go 🙂

near magnet
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This might be a weird question, but the helicopter in the Expeditionary forces DLC sounds almost identical to the Sea Comanche from the USS Cunningham series. Was any inspiration taken or is that a coincidence?

random crane
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no, never heard of that game

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the radome on top was inspired by some pictures of a comanche in a museum

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and the side pods were inspired by the supercobra, with the flare dispenser pods on top of the wings and sidearm missiles

near magnet
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Oh no, it's a book series. It is a sensible direction to go, so I guess that's why you guys and the author had the same ideas for it.

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It's a really cool design

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You knocked it out of the park, definitely a day 1 buy for me.

random crane
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thanks 🙏

timid flint
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Sadly, no invite for me. I loved working on Spearhead and earned my place in the credits. ^^ I hope Expeditionary Forces makes a good impression on the testers.

olive vortex
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@serene gyro I recognize this guy, he finds bugs in everything. Where's his key binoculars

random crane
olive vortex
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ye, it happens with BI emails.

timid flint
torpid quest
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No channel for expeditionary forces??

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Now that we have reaction forces and expeditionary forces, what sort of forces will we have next

steady nest
fossil gazelle
near magnet
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TIL. I wasn't actually active in the ARMA community back then. I just remembered that there was a mod that added a more heavily armed AH-99 and that was the only exposure I had to it.

random crane
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@hearty arrow can we have our own channel please?

fossil gazelle
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I think Dwarden is AFK, maybe @noble nymph can help out 😬

noble nymph
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No ability to make channels.

steady ravine
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any Icon for EF yet?

random crane
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hmmm not sure if i can upload it here, im guessing its for the custom emoji? 😄

steady nest
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I notice that the Titan-NLOS range' is basically-all-of-the-Altis-terrain 😂

torpid quest
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ooh that's a good one

golden cloak
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hehe

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fixed-wing airlifters & airborne armoured fighting vehicles

random crane
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transparent background

steady ravine
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neat

random crane
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colored background

celest panther
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So whats the aav9 based on

golden cloak
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maybe something like an airborne IFV/APC & airborne light tank or tank destroyer.

celest panther
golden cloak
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yeah Russia and PLA have these

olive vortex
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Expeditionary Fighting Vehicle

random crane
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^

celest panther
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Oh niceee

olive vortex
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it's a nice beast

golden cloak
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though the US had the M8

random crane
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?

golden cloak
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M8 AGS

mild solstice
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Never bought. Most recently lost to the M10 Booker. And it was for the Army not the Marines

golden cloak
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So I suggested Airborne Forces lol

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is there any discord for EF though?

near magnet
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Ngl the Rhino MGS would suit air deployment pretty well.

golden cloak
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could do Police Forces too and do law enforcement missions/scenarios lmao

near magnet
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Though if there is an airborne CDLC I won't say no to a new tank.

golden cloak
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Same lol

timid flint
near magnet
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I had a semi amphibious 2035 campaign going lol So I might add this to the next few missions. It came at the perfect time lmao

random crane
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thanks!

near magnet
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I wonder how much staying power ARMA 3 will have with all the content from DLCs and CDLCs. Especially after ARMA 4's release.

knotty ore
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some years easy

sinful cape
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there will always be someone coming back to it

steady nest
devout turtle
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We’ll keep adding content to SOG Nickel Steel for a few years yet, so SOG PF should have a decent shelf life.

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The BI pipeline is kinda clogged with content, which causes a lot of delays releasing content, but it’s a good thing as it means there’s plenty to keep players interested

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We made the right call going to a mod I think.

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We should have a fairly solid playable of the standalone SOG Out of Shadow game by the time A4 drops.

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Im loving my new Quest 3 rn and considering how we develop VR capabilities for the new game too. Creeping about in photo real forest with NVA voices a few bushes away, leeches hanging off leaves and tripwires and punji traps at your feet… and the deafening sound of insects and mosquito clouds…

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Napalming hundreds of charging enemies and blowing a wall of human torches into fragments with a line of claymores…

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Next gen gaming is gonna be really something else.

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Once we get there, older games probably won’t stack up at all.

devout turtle
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10,000 NVA tried to kill Lynne Black and his 6 man team on October 5 1968.
After building a fortress from their cadavers, and eventually getting the team out, 9,000 NVA lay dead.

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This is the reality of war.

pastel pendant
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rob, one thing is to recognise death as part of war and war as part of our history, another is over-glorifying war and using death as a means of marketing for a entertainment product

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its more than a fine line separating both, its a very visible border

devout turtle
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We aim to tell the stories as they are. Judge it how you will.

rich mist
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Honestly really brave of the south vietnamese to risk their lives joining MACV-SOG like that.

uncut escarp
sinful cape
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a4 is so far away, no point in thinking about it right now

uncut escarp
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This is true

devout turtle
spice jackal
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Will any problems arise if players on a vanilla multilayer (i.e. no pre-placed CDLC content) use cDLC equipment alongside players without the cDLC?

sweet edge
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server has to be run with cdlc and non-owners need to load the respective compat data mod, then there will be no issues

spice jackal
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Ah, that's inconvenient. Thanks Honger 😄

steady nest
spice jackal
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True, but players without APEX can join not-quite-vanilla servers just fine, just can't use the equipment without a watermark. Shame it doesn't work like that with the cDLC that expand on the 2035 Armaverse

wraith sleet
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The apex stuff is still in the game when apex isn’t loaded though. In the scenario you described, there would probably be naked men with finger guns running around if the server let non-owners connect without the compatibility mod

ashen geyser
young geyser
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If by some miracle there is a RHS inspired CDLC in the works (in secret of course), please consider the content of the 3CB factions mod (complement mod to RHS) vehicles as inspiration too as both combined (RHS + 3CB) is the most comprehensive and quality content available for A3 on that scale

worn cape
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Everything in a CDLC needs to be fresh. You can't just package content that is available for free and then sell it. Lawyers would be having a field day

steady nest
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Whereas it seems that CSLA Studio got around this by just never releasing a mod in the first place...

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And AFAIK the people behind GM only released one of the trucks for free, everything else was exclusive to the CDLC

tepid lance
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Correct. The Free truck was a request from BI to us.

young geyser
teal kindle
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We're likely to only see small scale cDLCs at this point, so if people are hoping for something like RHS, I doubt that will happen.

steady nest
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Addendum: Unsung was actually not made obsolete because there's actually fewer assets-as-usually-called-such-in-Arma than in the Unsung mod... indeed, there's a version of Unsung that AFAIK only consists of said mod-exclusive assets, intended for use alongside the CDLC

devout turtle
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Terrains too

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We specifically focused on additional assets that wouldnt conflict with unsung too much initially and only later added certain assets that would replace unsung ones. Primarily we aimed to replace the oldest assets first.

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The cobra and then the huey gunships were just so sweet to develop after years of playing with these ofp/ arma 1 models

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Before we started the dlc project we had a very aggressive attempt by a guy working for Coppolla to buy unsung mod in its entirety. We mapped every original creator (of artwork) and handed them a database so they could contact everyone to buy them out. It took months to assemble. In the end we opted not to work with them and switched focus to Bohemia and an entirely separate content bundle.

I always thought it was a mad idea.

Same would apply to almost all big arma mods - so many hands touched them and always originally on the basis of non commercial use. Minefield worth avoiding.

young geyser
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A stand alone of RHS + ACE without the futura stuff and some real life map locations would sell like hot cakes for sure

devout turtle
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The steam sub numbers dont lie for sure. The two biggest mods.

steady nest
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As far as I know Iron Front: Liberation 1944 was outright a third-party game that BI licensed the Real Virtuality 3 engine out for, so the Iron Front for Arma 3 modders had to go to said other developers for permission to bring those assets over to A3... and this mod (Eastern Front, specifically Operation Bagration) was distinct from Spearhead 1944 (set in the vicinity of the breakout from Normandy): https://arma2.com/index.php/latest-news/arma-2-enters-world-war-ii

frigid edge
devout turtle
hollow garden
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I wanted to see how well received, a creator dlc of WW1 would be. Like your guys opinions, if it would be cool or not

sinful cape
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terrible choice for the arma engine

devout turtle
steady nest
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And based on the above's experience... there's no telling when a WWI Creator would make back their budget

boreal crescent
hollow garden
boreal crescent
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a lot of WW1 weapons in ArmA III exist.

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and more, but AI vs. trenchs is problem

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In ArmA III i saw more models , but problem, a lot of people steal models from BF1, but good idea for CDLC. development need 3-4 years for this CDLC, 5-10 members, terrain makers, model makers, animation. etc...

tight thicket
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With the CDLC compat patches, are people able to run the maps of a DLC if they're hosted by someone who does own it?
Trying to find a way to do a SOGPF mission now that I have it but I know many of my friends don't and I don't wanna lock anyone out

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I presume it works similar to the base dlc-based maps, but when I didn't own CSLA I had the option to go into the CSLA map if I ran compat patch and went into 3den, though I could be misremembering cause I only ran it once and didn't actually try to go in

rich mist
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editor allows you but actual missions nope

tight thicket
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Ah that's rough then

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I appreciate the info

random crane
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Maps and dlc missions proper require dlc ownership

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If the server is playing any mission on a dlc map you need dlc ownership

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If the server is playing a dlc mission on any map, even vanilla, you need dlc ownership as well

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If you make a custom mission on a vanilla terrain but use dlc assets ownership is not required to join, but will have the regular asset restrictions

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As in ads or players not being allowed to crew certain vehicles aside from passenger seats

steady nest
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Having the Compatibility Data loaded results in more or less the same DLC limits as vanilla DLC

knotty ore
tight thicket
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Unfortunately many don't have that dlc either

knotty ore
tight thicket
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I'm aiming for a purely free approach

knotty ore
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same as with vanilla dlc

tight thicket
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Ah I see

knotty ore
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for free approach, unsung stuff could work for you

tight thicket
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Will check it out, cheers!

jaunty stump
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I know it has probably been said a million times but I still don’t understand why a lot of the 2035 CDLC’s aren’t compatible with vanilla by default. A lot of the mechanics are built with vanilla in mind yet they are treated as completely separate entities. All this does it make people less likely to use these in public matches.

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Like I fully get why prairie fire or spearhead would be treated as separate entities - as they are complete overhauls. But all the systems are already in place to allow for the more lore friendly CDLC’s to be integrated while still not stepping on the toes of the official DLC’s

sinful cape
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it was indeed said a million times

jaunty stump
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Why not just have them in the base game but have a big pop up that says ‘CDLC not official DLC’ to differentiate it

random crane
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because BI and creator dlc teams are separate entities

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BI doesnt maintain CDLCs

warm shore
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"why don't you turn 40 gb base game dowload into 160 gb one"

random crane
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if something were to break and they were part of the basegame someone would be responsible for fixing it

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i dont even think space requirements factor in at all, archiving space these days is cheap and 2035 dlcs are light

jaunty stump
sweet edge
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so? DLCs still exist and they are different from CDLCs

karmic harness
random crane
jaunty stump
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I don’t see why BI doesn’t work more collaboratively with the 2035 CDLC’s as if most of the team is busy on the new game it allows for a constant stream of lore friendly additions

sweet edge
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"as if most of the team is busy on the new game" because that's the current state of BI, you have 3 or 4 people maintaining Arma 3 now.

random crane
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speaking from experience i think they give us the support we need

jaunty stump
sweet edge
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so?

jaunty stump
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It sucks right now because all of these work so well in conjunction - Western Sahara, reaction forces and I’m assuming expeditionary forces. However in its current state it is impossible to play with these together without a dedicated community - there is no way to use these in multiplayer without a lot of preparation

random crane
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-mod=ws;rf;

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all you need to do

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they behave like any mod, you load them and play with them

jaunty stump
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But that doesnt work for official servers

random crane
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there are official servers that support them

jaunty stump
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That’s my point - they seem designed in a way to be as vanilla as possible yet the only way to play them is to treat them as mods

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And if someone’s going through the effort of doing that they are just gonna play with mods anyway

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I mean i’d be happy with official servers that run with RF and WS

pastel pendant
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so, about that airplane food huh?

sinful cape
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another point that nobody ever mentioned --- we have the source files, BI doesn't. if cdlc were to be integrated into the base game, we would have to share all sources + do that for every patch, etc.

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it's just a hassle all around

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also lots of new possible licensing issues, since we would literally have to share everything with BI, not just our finished files.

knotty ore
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@jaunty stump next time try the search first as this topic has been gone through numerous times and it wont change.

warm shore
knotty ore
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😑

wraith sleet
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But yeah this topic comes up ad nauseam. Beating a dead horse

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Maybe I’ll put together an event with them sometime though

ashen geyser
random crane
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that server will be maintained by us (me), but i know for a fact BI already has servers with RF/WS loaded and EF will be added at launch too

devout turtle
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Glad i missed all this

devout turtle
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SOG prairie fire being used by the special ops association to promote SOG history and bring younger SOF vets to the group. Met a guy who was on Super 6-2 in Mog last night. Some amazing history here for this conference at Fort Bragg. Our team is well represented by 5 of us from RT Columbia.

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All volunteers. Self funding.

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Doing our bit for the cause.

gilded turret
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IM EXCITED FOR THE MARINES OORAHH

teal kindle
vale hinge
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just came out for me

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its pretty fun

vale hinge
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i had just done the second mission, the ifv with the 50mm autocannon is an absolute beast.

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also its nice to see polpox work on the dlc

wraith sleet
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The new IFV is American propoganda and I love it

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Way more armor and firepower than I exepected

gilded turret
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OORAHHHH

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W

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my parents apparently dont have 8 dollars for a dlc

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im crushed

knotty ore
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got to write to Santa

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🎅

gilded turret
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i literally have 8 dollars

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i was gonna give them to my mum so she could get the dlc for me

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i was so excited 😭

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oh it look so COOL

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plus the ocd of wanting them all

wraith sleet
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I dont see the big boat

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the one on the showcase

random crane
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its in the empty category, search for "LPD"

wraith sleet
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hmm i havent found it

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only the landing ship smoll boat

wraith sleet
wraith sleet
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not the big boat

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disregard

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its only eden placeable

random crane
random crane
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steam depot funkyness

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will be fixed sometime tomorrow

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(i hope)

woeful wasp
half kestrel
solid pine
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Question, where is the Expeditionary forces COMPAT?
I dont see it on the workshop?

restive thorn
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what CDLC should i buy first

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kinda thinking GM or EF

rich mist
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Depends on what you're looking for entirely

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GM just has more of everything but if you're not that looking for a cold war setting and moreso want more to your 2035 stuff then EF could be a better pick

sweet edge
# restive thorn kinda thinking GM or EF

this is like deciding whether you would want a house or a rocket, because you're looking for something with a chair. Completely different content, even price difference is significant

hallow parrot
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You can even try with compat file

rich mist
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^

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Compat files are great to look and decide what you want as you can access everything the CDLCs contain within the editor

rich mist
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You can always just get both

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If you can't afford one right now, just get it later

restive thorn
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fair

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think i might go for GM

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one question about CDLCs though, is it more like installing mods where you have to do a bunch of stuff, or literally just buy and install it and it's ready to go?

hallow parrot
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Buy, install, load, you're good to go

rich mist
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Granted mods are also like that

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You just subscribe, install, load, play

restive thorn
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probably shoudla said this earlier but i play on mac, bunch of hoops to jump through to get a single mod ready to play

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ill just trial and error it fuck it

devout turtle
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Well mac pretty much rules out multiplayer iirc. So if you look at SOGPF dlc, you’ll want Johnnyboy’s SOGAI mod to adjust the campaign to bring in an AI team (as we don’t include friendly AI in it).

restive thorn
rich mist
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But from the selection of both GM and EF, GM easily wins in singleplayer content

lunar flame
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GM on sale is currently the same price as EF, EF singleplayer campaign is rather short

devout turtle
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That’s how increasing discount increments work. They make older stuff more appealing.

gilded turret
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my mum just bought me EF 🗣️🗣️🗣️

gilded turret
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honestly i love the suggestion that MARPAT is still used in 2035

grave osprey
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No reason for it not to be. It works.

steady ravine
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M16A4 probably still in use

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hec even 1903 Springfield bring it on!

echo radish
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Is it just me or does the MXAR from EF and the MXSW from base game the same performance?

teal kindle
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I think they are the same barrel length, so it would make sense that they have the same performance.

echo radish
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Ah. So I am not hallucinating. Thanks. 👍

gilded turret
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i love the new amber NVG

misty hearth
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what does a cdlc compatibility data pack let me do

devout turtle
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Here’s a view through white phosphor NODs.

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Refreshingly not heavy green. Easy on the eyes, and you can see stuff out to 1000m pretty well (the treeline is that far in the pic i snapped with my iphone)

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Amber seems like a nice colour to have too.

devout turtle
# misty hearth what does a cdlc compatibility data pack let me do

It lets you load up a creator dlc and browse the content in the virtual arsenal/ garage, explore the maps in the editor, and join a mp server running the dlc - but - with limitations - you can’t run or join a mission on a dlc map, you can’t start a mission in the editor using the dlc content (someone fact check me here) and you cant use dlc weapons or gear in multiplayer without getting adverts, or enter driver/ gunner seats in dlc vehicles in multiplayer. It’s a good way to try out the dlcs and decide which you might buy.

Just remember to uninstall the compat data if you enable to paid dlc.

gilded turret
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or a coolerblueish style

teal kindle
sinful cape
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yea but scripted solution is always a bit janky

devout turtle
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Are there any civilian models available i wonder. Would love a pair.

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You can see so well even in pitch black

teal kindle
dapper violet
trim light
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Be about £2000+ for a PVS-14

devout turtle
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So that helmet i had on was about $7k worth if kit 😐

pine night
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Probably lots more!

severe crown
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Hey guys, if I use compatibility data as a CDLC owner, will I have full access to everything? I am running low on SSD space so I'd like to move the big CDLCs to my other drive and use them as a local mod instead.

pine night
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You have to have purchased the DLC of course

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To have full access anyway

rich mist
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Be aware that it will impact loading times on those assets

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That is if the other drive is way slower than your arma one

echo radish
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Is there a way to run Praire Fire as a content pack like you can run Contact?

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I already own Praire Fire but when it's loaded it changes everything to Vietnam themed.

rich mist
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Pretty sure you have the ability to just run the regular main menu when you load Praire Fire

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Like on its menu

knotty ore
bleak zephyr
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IIs there a way to see the change log for the prairie fire update? Every link I click on takes me to 2021 nothing dated today Dec 10 2024.

ebon sedge
devout turtle
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Scroll down

ebon yacht
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I hope we get a csat themed dlc

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Cause they feel kinda neglected

steady ravine
ebon yacht
steady ravine
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you ask for more CSAT Themed stuff

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what if it's about CSAT Canada

ebon yacht
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Yeah but I thought Canada would be part of nato

steady ravine
ebon yacht
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Woah

civic lake
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Hi guys, if I enable Prairie Fire/Icon Curtain/Spearhead etc. will the game change like it does for Contact? Or are they like Sahara & RF and just enable the content?

rich mist
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Contact is the only DLC that restricts you from multiplayer if that is your question

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Other than that if you mean the main menu changing then Praire Fire also does this except you can disable it if you want to

civic lake
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Okay, thank you c:

steady ravine
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technically Spearhead also change the main menu

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but in limited way than PF

ashen geyser
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With an option to turn it off

ebon sedge
ashen geyser
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Good to know I guess

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I don't have SOG

wicked pilot
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Just thought id put this out there not sure if Devs, actually come through here or not, but regarding S.O.G. Prairie fire CDLC, it'd be nice if bohemia interactive would approve of both S.O.G. PF and western Sahara even a couple others to be redone to be added to reforger of course as a purchase able option since multiple eras seem to be more popular then the base cold war era, yes I'm aware we have access to mods even on Xbox but they don't always work so well or even at all for whatever reasons, allowing for a couple of the CDLCS from Arma 3 to be redone to work with Arma reforger also, would allow for console/PC ( both controller and KBM players) to beable to enjoy content/modes/campaigns etc.. that's already made of course reforgers controller config would have to be added in with some minor additions and such. But this could certainly provide a relief to the lack of consideration towards the fan/player base preferences as well having additional modes such as actual storyline scenarios and campaigns and whatever else as well more content and maps for game master editor would make a greater increase in popularity for certain. Anyways that's my opinion and thoughts on CDLC should be added and redone for arma reforger compatibility. Please don't reply with rude and disrespectful comments. I hope everyone here is enjoying the new year so far 😊

knotty ore
hallow parrot
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Well, Arma 3 and Reforger shares near to no technologies so simply no

random crane
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Currently there's no public cdlc policy regarding reforger or the future arma titles

young geyser
# wicked pilot Just thought id put this out there not sure if Devs, actually come through here ...

Refoger is a transitional title only meant as an engine/tech showcase, testing platform, financial support (for Arma 4 development) and an introduction for moders to the new engine's modding tools. Said Moders who will probably later become CDLC devs for Arma 4 but given its short and closed roadmap no sane external dev is going to spend much resources on Reforger. Reforger was a necesary step in order to prove that the Arma platform can work on consoles and also to polish many aspects of the engine before Arma 4 so a prolonged early access for Arma 4 is not needed (Since Reforger is basically that)

devout turtle
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The SOG PF team is going in a different direction to Bohemia. we won't be porting any of our work to a future BI title.

steady ravine
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is the assets (as in 3d model) shared bettwen sog team and bi?

devout turtle
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No

knotty ore
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That applies to all cdlcs

tepid lance
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Not exactly if that is true, especially with work that is derivative of A3 and A2 sources. But generally yes, assume that CDLC teams are the owners of their IP and BI does not have access to the source data to do what they want with that without input from the individual teams.

knotty ore
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meant that yes. DLCs own their work

devout turtle
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yep we obviously only licensed BI's content that we edited like buildings or trees or rocks. those we wouldn't wish to use elsewhere.

BI doesn't have access to sources, but it also doesn't have any kind of license from any creator studio to use the content in any way outside of the creator dlc in the Arma 3 game.

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so there is no "easy porting" type process that BI or any third party can do with creator dlc content.

knotty ore
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Not to mention none of the arma3 assets are directly compatible with the new shaders or new character shape.

wicked pilot
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@devout turtle awww shucks then... oh well .. soon as apply my controller config for my XES2 controller with chatpad and proscroller MW/MMB attachments I'll just have to rock n roll on Arma 3 S.O.G. PF CDLC which I'm overly excited to finally try 👍🏻😎🇱🇧🇮🇪🇨🇦🦍

devout turtle
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(You can also keep tabs there on our work to create a standalone multi-platform SOG game in Unreal 5)

wicked pilot
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@devout turtle no problem, I have mental health/learning challanges so it's difficult to comprehend KBM gaming, controller gameplay is easier and less stressful for me usually, I'd just like to be able to be included to play these games and DLCs etc.. but since I finally managed to get things written down for default controls and a rough draft example for a workable configuration with controller, all I need to do now is choose which program to go with to make my configuration. I have infantry,common,
vehicles and editor/Zeus that I plan to setup on the controller mind I'll be leaving what I can that's less often used to be done with KBM method. And a standalone S.O.G. game id look forward to playing so long as it could have an open world campaign playable with a controller/KBM options, actually having campaigns from different ERAs and an editor of some kind with content from those campaigns would be really cool 😎 👍🏻, but regardless I'll be looking forward to see what you guys are able to develop in the future 👍🏻😎

devout turtle
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I don't have any experience playing wit ha controller at all, but our future game will have that for console ports

devout turtle
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https://youtu.be/1UMUsMA-eX4?si=xzfs_WAxeV12vaGy
we made "The Keeper"'s top 5 games of 2024 🙂

This week and next, Jonathan & Dave look back and reflect on 2024's videogames and how they handle firearms and decide which 5 they loved the most.

0:00 Intro
2:10 Indiana Jones and the Great Circle (MP 28/II)
9:50 Black Ops 6 (XM4)
15:15 Sulfur
20:15 Arma III: S.O.G. Prairie Fire (RPD)
26:10 S.T.A.L.K.E.R. 2: Heart of Chornobyl (AKS-74u)
32:3...

▶ Play video
devout turtle
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"Immersion through sheer force of nerd"
The Keeper, Top 5 Games of 2024.

I think we'll make some team T-shirts

scenic hemlock
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Maaaaaan I really hope their YouTube series continues is some other form.

devout turtle
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part 2 is out today

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COD - festooned with nonsense - love the Keeper's phrasing

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"can we stop looking at it?"

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hilarious

tepid lance
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COD Cold War's weapon choice were really something to witness.

jovial locust
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i just love how the ww2 cod had a laser gun in it after 2 months of existing

bright hull
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It had a ppsh on D-Day beach landing💀

unborn carbon
# bright hull It had a ppsh on D-Day beach landing💀

More than likely it was true due to OST troops being present there. However, they were probably modified and chambered in 9mm instead of the regular issued Tokarev. Still would not be too common.

Don’t believe I played that campaign, but knowing COD I’d imagine PPSH’s could be found everywhere. Gotta appease the multiplayer crowd somehow

boreal crescent
solid fjord
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Hey people, does the content from CSLA overlap with the content in Global Mobilization? Also, do anyone know if the weapons and vehicles of those DLCs are "balanced" with vanilla arma 3 assets?

hallow parrot
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Either way, Compatiblility File for Non-Owners answers

solid fjord
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what?

rich mist
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You can check is what POLPOX is implying

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There are mods to balance non-vanilla assets to vanilla assets

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But generally GM is more lethal than Vanilla

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Not sure about CSLA

solid fjord
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Ok, thanks

ashen geyser
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CSLA is balanced with vanilla

tepid lance
# rich mist But generally GM is more lethal than Vanilla

Partially correct. The weapon values for damage, speed and so on are in the same area as vanilla arma 3. However there is an issue with AI interpreting these values. There was a bug that caused GM weapons to be extremely accurate in the hands of AI, thus creating this semi-truth of GM weapons not being balanced with Vanilla. In the next patch this is fixed. 🙂

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This was especially hard to track down, as from the configs itself it all checked out correctly, identical values even but different AI behaviour. Turns out that for those specific config parameters controlling AI behaviour it must be simple numbers, not simple expressions. I.e we had to change them to state 8.0, rather than 4+2+2, as we previously controlled those values via more complex macros.

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Thus, for the longest time it felt "off", but we couldn't measure any real difference by comparing configs. It all looked correct. Only with dedicated AI test missions we were able to figure out that the engine did not like the values as we had them written. 😬

ashen geyser
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That's actually super interesting

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Great to hear that you guys figured it out and it's getting fixed in the next patch 😄

tepid lance
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Yes, it was crazy. People said its broken, we were convinced it wasn't, as we were checking the numbers and it was even in some cases identical 1:1. And yet there was something off. 🤯

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FWIW GM against AI plays very different now. Its a night-day change.

rich mist
devout turtle
olive vortex
tepid lance
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Yup, it was really a strange one to even "grasp".

young geyser
devout turtle
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Our AI are also super moderated by using custom difficulty profiles.

young geyser
knotty ore
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we didnt define our values in same manner so I dont think sogpf was ever affected with that particular issue

hard mauve
# young geyser Yeah, it feels balanced there! So you also stopped using macros on your config p...

I'm not sure Mondkalb was implying that macro's were the problem per se, but that you can't use expressions, such as "4+2+2" when you intend the value to be 8, as the game engine interprets it differently. A simple macro #define FOUR 4 and this setSkill ["aimingAccuracy", FOUR]; perhaps still works, but not this setSkill ["aimingAccuracy", FOUR + EIGHT];. That's how I read his explanation anyway.

fierce mortar
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@tepid lance
That is so interesting. BIS forums seem down at the moment, but I had a thread that explored just that topic. A GM AKM was found to be vastly more deadly than its vanilla (and modded) counterparts.

Excited to try the next version!

tepid lance
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Exactly that phenomen. But if you fire it yourself, the penetration, damage and so on are exactly in line with Vanilla. Thats what we tested whenever this was reported, and we couldn't verify the claim. Until we started quantifying AI hit rates. 😄

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They just always shoot you in the head 😑

devout turtle
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a great find

tepid lance
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Yeah, we were going nuts because it did feel off for sure, and maybe half of the changes we did to alleviate it may have only had placebo effect, until we found out the parameters weren't parsed like the others that did allow the usage of +

devout turtle
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someone recently posted that our .45 acp was too strong. i was saying, it can't be, i go look and lo and behold, the initspeed is set at 2x what it should have been. so bugs can sneak through and go unnoticed for years

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currently it's still the same in the dlc, we've patched it but it may be a year or never that this gets released by BI, so we'll make a patch in the Nickel Steel mod and release it after testing

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in the meantime our .45 is blasting people, so enjoy it while you can 🙂

ashen geyser
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.45 hand cannon

solid fjord
pseudo finch
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So, I know this topic was mentioned like a million times already, and I probably annoy some people with that, but:

How high is the chance to adjust the Arma 3 Launcher in the way if you use a CDLC on the server that, if it detects that either the DLC itself or the Compat Data is not installed, the Launcher installs and subscribes the Compat Data from the Workshop?

I believe that there are many, many people (including me) who wants to use the CDLC on their servers but due to that limitation, it's hardly possible as users have to manually install the Compat Data. And, sadly and honestly speaking, some users fail to do that.

frozen meadow
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a problem with that could be the fact that half of the current CDLCs are 10> gigs, so it takes a lot of space and time to install them (for some)

rich mist
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That is honestly not relevant to what he asked

rich mist
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I do agree that if a modlist contains CDLCs in them which the person doesn't have, or that the server they're trying to join uses the CDLC, it should ask them if they want to install and use compat data

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However in terms of terrains it wouldn't work

sinful cape
hallow parrot
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It still is really needed to suggest you can install compat file to make it work, at least...

sinful cape
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yeah but checking for that is what is not possible

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well, at least not feasible

pseudo finch
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I mean, technically, the launcher checks if the CDLC is present and installed, right? So, technically, it can do the same for the Compat, no? The Workshop ID should be always the same for these items. So, at least I would do that, create an XML file (or internally hardcoded) and do an additional check when joining the server. If both are installed (what might happen when you test them and buy them) print a warning (so users can unsubscribe from the Workshop). I know, it's not the best solution, but it might be a solution.

young geyser
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Funny thing is that some devs stated that "low usage of compat data was a problem" but then did nothing to make it easier for players to enable said Compat Data... so...

sinful cape
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there is a prompt if you dont own the cdlc but want to activate it

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there is even a huge button about it

wraith sleet
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The launcher should just have one button that knows what I want it to do when I click it

red saddle
hallow parrot
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Context Heroes nooo

pseudo finch
red saddle
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¯_(ツ)_/¯

jovial locust
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yet another reason arma 3 should be open source
/s

red saddle
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The launcher is already basically open source, in that you can see the source

jovial locust
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true but i highly doubt bi takes pr's from the public

lunar socket
honest egret
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How does one go about creating a CDLC for Arma 3? Do you need all the content first (map, assests, missions, etc) then apply to Bomhemia to be a CDLC? Or perhaps it's the other way around and you ask for permission to make one?

red saddle
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You should have something to be able to present your concept/idea.
Not all the content.

random crane
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you should have a proof of concept and a paper detailing your vision and plans

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its not a guarantee you'll get approved, tho

honest egret
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Got it. And who would you present this to? I'm thinking it would be a good idea to ask first if CDLC is still possible for A3 since AR and A4 are casting a shadow on it.

gilded turret
sinful cape
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just asking BI "do you still allow cdlc?" will not get you an answer, though. you'll have to present your idea. think of a job interview- you can't just drop a random mail for that either.

red saddle
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CDLC proposals are still being taken in.

random crane
random crane
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an average 2 year turnaround time, plus QA, plus private beta, plus whatever technical delay for announcement+release, means 2.5yrs minimum of development, meaning your dlc drops in mid 2027 if everything goes well

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arma 3 is not going to die anytime soon but at the same time people will be looking to move on to enfusion/a4 around that time

devout turtle
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This!

honest egret
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Thanks for the candid answers everyone! My main motivation in pursuing a CDLC effort is to gain experience in the industry and have something substantial in my portfolio to help me enter the industry as a paid employee on a team.

Is the feeling that it is more beneficial to develop a project in enfusion for the inevitable release of A4? And if so, is there any guarantee that A4 will support CDLC? What if I put 3 years into a project only to able to release as a mod and not recoup any monetary investment?

random crane
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i will start off by saying that making an entire CDLC is not really a requirement to show to studios that you have what it takes to work for them, especially because if you develop a cdlc on your own you are by definition a generalist

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like a jack of all trades

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you can do a bit of modeling, encoding, scripting, etc etc, and usually studios hire for specific positions like a 3d artist, or maybe even more specifically a 3d character artist, or something else

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however BI (and im pretty sure this applies to many other studios) hires plenty of people from the modding community

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if you can manage to train yourself in whatever is the current engine (enfusion) you can have a shot at landing a job at BI, i think there's many here in this discord who did just that

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Is the feeling that it is more beneficial to develop a project in enfusion for the inevitable release of A4? And if so, is there any guarantee that A4 will support CDLC? What if I put 3 years into a project only to able to release as a mod and not recoup any monetary investment?
i think that if you're getting into arma just now you'd have to be crazy to pick up a3 for a cdlc, learn how developing content works and all that, when the future is already laid in front of you and the tools are so much easier to figure out.
in short, learning game development on a3 now doesn't make sense, it's a dead end
as for A4 CDLCs, BI hasnt made any statement so i can't really say, considering the game isnt even out yet i think you're putting the carriage waaay ahead of the horses, so to speak.
regarding the risk with monetary investment, that's always a possibility

honest egret
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Does being a generalist make it harder to find a job? I like the idea of being a generalist better than having a more focused discipline. But as you said, studios might be looking more for some specific talent.

random crane
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BI can always decide to back away from your CDLC even if you have a contract signed

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however i feel that if you have a contract signed at least BI believes your project has merit, but you need to keep in mind that you'll be spending years of your life working on your own and you won't see a dime until it releases

random crane
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but at the same time someone who does 3d art full time is probably a lot quicker than you 🙃

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i can say as someone who has done a cdlc, i understand perfectly well why BI hires so many people from the community, training someone from 0 to know how the engine works is a lot harder, more expensive and time consuming than picking up someone who trained themselves already and comes in already with a decent understanding of the game, if i need someone to do something for me hiring an external freelancer is the last thing i want

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i'd rather work with someone from the modding community cause they already have a good idea of what they need to do

honest egret
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So what I'm considering doing is going to part time at my current job to speed up my own personal skills development. As I understand it having a big portfolio is the way to go. So the idea is I take 2 or 3 years to really crunch and learn this stuff and hopefully that's sufficient to get my foot in the door somewhere. Does this sound off base or like a flawed strategy?

random crane
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if you're looking to get hired from BI, if i were you i'd start with learning modding and finding something you enjoy first

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whether its 3d art, encoding, animation, whatever

honest egret
knotty ore
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Well if you specifically want to apply to BI then learning their technology makes more sense

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but also depends a lot on what you would like to apply for. 3D modeling is done in external tools for example which these days matter less what you use

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as long as results are as designed

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you might get a leg up by knowing the engine if you apply for some more technical position though

random crane
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if you're dead set on joining BI the most logical thing to do would be to become familiar with their tools and pipeline of course

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there are some positions which rely on external tools and that doesnt change regardless of the studio, as goat said, if you can do 3d art for unreal then you most likely can easily transfer that to another engine

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and even if its a different program or engine, once you have the fundamentals its easier to make the jump to a new tool

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like if someone who knows how to do models in blender, they can do them in maya or 3ds max or whatever once they get familiar with the UI and commands

honest egret
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At the moment I have no specific goals, just a general direction. That's why I'm asking all these questions instead of just picking a direction and committing. I really appreciate the advice. Thank you all.🫡

random crane
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no worries, good luck

knotty ore
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modding as hobby can be nice way to try out different aspects of game development

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sure there are some things that are not part of it like game engine developing

honest egret
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I'm really enjoying mission making and learning the code thatgoes with it. Are there specific professions that focus on that?

tepid lance
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Gamedesign would be the general path for that.

random crane
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i guess BI calls it "mission designer"?

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but yea

tepid lance
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The entire industry is fairly young still, so with enough talent and dedication you can get in without any formal qualifications. But that is naturally not the norm.

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The most important qualities you will need to have, if you are serious about this career path are: Humility and perseverance in solving your own issues. These two alone will get you a long way already. Pair that with the right connections and it's even a feasible path.

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And an understanding you will never actually be done learning. The tech, the systems, the process evolves really quickly, so you need to self-study and stay on that ball forever. This fact is a big chunk in why I dont lend that much weight to the normal university career path. The tech you learned in year 1 is horribly outdated/obsolete by the time you graduate. What you take away from that is your ability to adapt to new stuff and work in that new realm without much delay. So don't focus yourself on "mission design", because maybe a year from now nobody needs mission design anymore, but people able to design multiplayer game modes. (as an example). You should be able to pick that up and work with that, until it changes the following year again.

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I hope that kinda condenses the gist of it 😀

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(I'm not knocking down the traditional way via university, they have tremendous benefit, but it's not a final decision maker)

honest egret
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I was a mechanic for 15 years so learning constantly and solving problems is my skill set. So that's good to hear.

tepid lance
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Oh yeah, with a real job already under your belt you will be a lot more grounded in reality, its a big bonus for sure if I saw that on a resume.

young geyser
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Its been too quiet around the CDLC section... I smell something big cooking...

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Either a current CDLC update or an entirely new CDLC being announced

wraith sleet
gilded turret
ashen geyser
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I'm fairly confident we can expect a GM update at some point this year

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Also a new CDLC from Rotators Collective, maybe next year? blobdoggoshruggoogly

sinful cape
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only god knows

knotty ore
wraith sleet
rich mist
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they would NOT be blacked out, they WILL have the CSAT hex camo on them

queen lichen
#

There is one question that I am still so curious about that it is driving me crazy. Can CDLC's campaign be considered an official Arma 3's story?

hallow parrot
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No

queen lichen
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Thanks. Finally, my eternal curiosity has been solved.

pseudo finch
wraith sleet
pseudo finch
devout turtle
#

We have small updates planned each quarter for SOG Nickel Steel Mod that adds high quality dlc level content to Prairie Fire for free.

Other than that, we’re just putting the finishing touches to our pitch for investment into SOG Out Of Shadow. Once that’s funded we’ll let people know in our discord, and on socials.

#

So if something is planned in Bohemias DLC publishing pipeline, it ain’t us!

steady nest
#

It signals a belief that they can get from Reforger to something worthy of the name Arma 4 within the next two years, which coincidentally or not is what Chairborne said is an average turnaround time for an A3 CDLC

young geyser
# steady nest It signals a belief that they can get from *Reforger* to `something worthy of th...

BI has certainly grown wiser over the years and that shows.... them taking their time with Arma 4 making sure it is an all around improvement overall this time and not just the common "two steps forward four steps backwards" that most sequels are these days.
Even Arma 3 with all its technical improvements couldn't match some of Arma 2's charm, immersion, character building (incredible writing) and even main campaign playable in coop were things that Arma 3 couldn't properly recreate so obviously not surpass. (IE steps backwards)

Today Arma 3 has grown to be a worthy successor to the mighty Arma 2 but it certainly wasn't for the first few years and I feel that BI doesn't want that for Arma 4.

#

Steam Reviews matter now more than ever so it is very wise to aim for a clean, smooth and memorable release rather than rushing it and risking so many years of work

#

In the meantime, the CDLCs and incredible mods out there will keep us entertained and not longing for Arma 4 so much

devout turtle
#

It’ll be a huge wrench for our team to eventually leave arma after modding it for more than a decade. Two in some cases. Will also be fun to play arma 4 without any “work baggage” as it becomes once again “just a game” and no longer a job.

young geyser
#

You guys showed passion that no amount of money can buy and that is exactly what made some games the classics that they are and a rare thing now in this industry

#

Keep the same passion for your next project and it will make history just like SOG did

devout turtle
#

Thanks for your kind words. Our team has a powerful bond now with each other, grown over seven years, we know we did a great service to the players and the veterans, and we will continue our mission in the next game outside Arma. The projected budget is about $40m and dwarfs Prairie Fire’s $2.4m. It’s quite a different situation to face for sure.

#

We have a group of AAA engineering codev studios lined up, as well as UIX, design and tech art people with a string of successful titles behind them, all ready to start when we secure the funding. It’s a hell of a buzz. One of the most daunting prospects is having a burn rate of $1m a month during some stages of the project. It seems insane.

#

There will be more prairie fire content in nickel steel though. We continue to support our players.

young geyser
#

Who knows, maybe we end up doing CDLCs and mods for your game pretty soon 😉

devout turtle
#

Thanks. Yeah we built a new approach to making games. Maybe some people will look back and see where it all started. Like dayz and pubg, although probably not quite the insane numbers they achieved.

#

Our forecasts for the next title are in the $400m+ area

#

Which sounds nuts, but the formula and model is being taken really seriously by every AAA studio and individual we engage with. They all can see it, and so can we. It’s of course a big ambition. It will be nice to show what a creator team can ultimately achieve with the right partners.

#

The new game mode should be out soon in arma 3, which has a similar core loop, and it’s fun to play. So let’s also see what players and streamers think of it.

devout turtle
#

Oh and one other relevant point to arma creator dlc - we reviewed our original pitch recently when developing the forecasting model for sales and - amazingly - the number of unit sales predicted was 500k, but with 150k coming from the pvp segment. And right about 2018 when we wrote that - dayz SA modding really took off and most of the pvp players migrated to dayz. Today we are at 350-360k so we hit it right on the nose which we thought was interesting.

young geyser
#

That also means that your are probably close to breaking even (~2.2 MM in net revenue versus ~2.4 MM expenses and costs of development)

#

Highlights the importance of the financial forecast in all and any investment

sinful cape
#

i dont believe dayz has that influence

#

if at all, i'd say it helped us and a3 to more exposure and thus more sales

young geyser
#

Most of my friends who tried DayZ and enjoyed its PVP focus eventually returned to Arma for its coop and its versatility so my own experience supports Lexx's comments but I can't speak for the masses

#

Probably BI has statistics that could help in clearing this up but either way BI making solid games and supporting them in the long run does help the whole ecosystem as such behavior generates trust and loyalty from the playerbase

#

One thing in favor of Rob's comments is that he is clearly and specifically talking about PVP players and that specific demographic was not the target of other CLDCs which mostly focused on the COOP aspect...

#

So in that regard, WS for example, would be hit less by PVP players prefering one product over the other

#

Also, I am not following DayZ's modding scene but if mods are able to offer similar experiences on a "better" engine then it is logical that it would cause some level of exodus

devout turtle
#

we saw exile, koth, wasteland, battle royale and other pvp game modes literally die off during that period. are there still pvp activities going on, bar FNF doing occasional (awesome) events?

#

i would say that the vast majority of SOGPF players are playing co-op or SP with editor/ scenarios

devout turtle
young geyser
#

Pretty rough... probably missed some ks

#

On the expenses side I took your 2.4 MM costs and that gave me an estimate of your break even (net revenue surpasing costs)

#

Actually I used the wrong financial terminology, it is not Net Revenue but Raw Revenue... Net Revenue should still be in the negatives (~ -200K) as of my rough calculations

#

Tell me how far off was I

devout turtle
#

This information we don’t share. Only within the team.

young geyser
#

On my forecasts I tend to exaggerate expenses and castigate sales so was probably on the low end of the spectrum

#

It is important to note that games are a rather long term investments so break even doesn't happen too fast in most cases... The average is around 3 years

devout turtle
#

On our next game the projections are to earn between 400 and 600 million usd gross. When you take off country price adjustments, sales discounts, engine fees, platform fees, refunds, and sales taxes you have 50% left!

#

A huge amount of money to burn to get to market

#

Then the investor takes half, and you share a chunk with the team and put the rest back into your next title.

#

The creator dlc model doesn’t invest cash, so we all work in the hope of recovering our costs. And BI takes 50% without much of an investment - a small amount on localisation and trivial marketing.

#

This is a stepping stone situation only.

young geyser
#

Looking good! By the way I heard there won't be vehicles in the upcoming title, hopefully that is not set on stone 😉

devout turtle
#

Yeah as there’s no point, the game is a stealth game in dense jungle with realistic thick foliage and mountains. AI driving trucks on roads etc. players won’t want to attempt to drive there.

We are not making arma or squad type games.

young geyser
#

for immersion's sake

hearty arrow
#

i will chime in, this channel is for A3 CDLC not to discuss future plans of the teams / individuals afterward, feel free do that in the respective discords related to those other projects , for A3 SOG PF #sog_prairie_fire there is another channel

devout turtle
steady nest
#

BI already got burned twenty years ago when they spent four years on Operation Flashpoint: Elite only for it to only be ready to release around the time the Xbox 360 console was

#

This being as opposed to any CDLC that already got greenlit and has simply not been announced... which historically only occurs at roughly two weeks from launch

young geyser
#

BI would hardly want to repeat that whole "situation" with Arma 4

steady nest
# young geyser Good points, also the Flashpoint: Elite situation I wasn't aware of. DayZ was al...

The source re: Flashpoint: Elite is this, boldfacing by me:

Bohemia, in its naivety, bit off far more than its small team could chew. It believed it could make an Xbox version of Operation Flashpoint, a sequel to Operation Flashpoint and continue supporting Operation Flashpoint all at the same time. It believed the Xbox conversion, Operation Flashpoint: Elite, would take nine months, but it took four years because the team struggled with the console's lack of RAM. It launched at the same time Microsoft launched the Xbox 360 and fell on deaf ears. "We spent four years working on an old game," Španel rues. "It was a big loss for the company."
https://www.eurogamer.net/bohemias-war-the-story-of-the-company-behind-arma-and-dayz

steady nest
pallid raptor
rich mist
#

considering they released DLC packs and then continued to release new ones, I doubt it

young geyser
#

Seems weird because there is at least one more CDLC is the making

#

Don't get me wrong, I love the bundle initiative, Sins of a Solar Empire 2 also has a DLC bungle that includes any upcoming DLC:
"Buy Sins of a Solar Empire II - Content Pass"

#

But the difference is that they do have a DLC roadmap

warm shore
#

A3 also had a bundle containing all future DLC, Supporter Edition or whatever... too bad it didn't include CDLC 🙃

sinful cape
#

there already was a dlc pack release last year

young geyser
# sinful cape it does not

Seems like the sensible thing to do as a player is just to wait for all CDLC to be released before getting said pack then

#

Was going to use that bundle to finally convince some friends to make the jump from CUP or RHS into CDLCs but now my recomendation will be to just wait

sinful cape
#

or just buy the pack later again

#

since the prices are adjusted for what you already own

steady nest
young geyser
#

Pinned everywhere too

devout turtle
#

nice bundle there - some quality content for a steal of a price

steady nest
#

If I bought any one of the other CDLCs separately I believe the bundle price would be updated accordingly

young geyser
steady nest
hallow parrot
#

When the "Third-Party DLC" pitch was announced they really say they will not bundle them anyways, but... yeah things are changed I guess

young geyser
#

I my opinion it is good when companies show flexibility and adaptation

#

In life as in business, it is better if nothing is set on stone

#

*The exception being if there was a contract or some sort of legal agreement, then it is just a breach of contract or breach of trust

devout turtle
#

We had asked way back in 2018 if we could have a bundle with Arma 3. So you buy one bundle and get A3 and SOG (and all the other creators would presumably have a similar bundle) but sadly that couldn’t be accommodated. Now if BI would reconsider this - we’d be very happy. As it reduces the clicks and the confusion and barriers between players getting into our game.

#

For non arma owners its a great way we each can advertise to them. Buy this bundle - and added together with arma 3 80% off and SOG 40% off thats about 17 bucks for the whole experience - and it removes the relative price sensitivity

#

Whereas seeing arma 3 for 5 bucks and SOG for 13 bucks it makes us look expensive relatively

#

And I fully believe this price sensitivity is the primary cause for lower attach rates of creator dlcs

#

If we can say buy SOG Prairie Fire and Arma 3 for $18 which is a combined saving of 65% (or w/e the maths is) - and you go to that bundle and click buy… that’s much simpler messaging, buying process and price / discount offer communication

#

@tepid lance what do you think of that suggestion?

tepid lance
#

A combo of base + expansion would make it more appealing for sure. Not sure how steam can do this logistically without spamming the store even further. (It would need to be a pre-made bundle of base + cdlc for every CDLC).

Inverting the logic, if you buy CDLC you get a 80% off on base game coupon/voucher would be closer to this idea, but really difficult to communicate and then execute on (buy dlc first, then buy base game again with voucher, so 2x the transaction work and fees)

#

Maybe there is a case to say "buy CDLC get Arma3 free"?

#

This would eliminate the price-mismatch you highlighted where a CDLC is 2.5x the cost of the base game.

devout turtle
#

That is a great idea but BI would take a big hit if they don’t get their due cut for A3.

#

It would be a lovely show of gratitude for all the teams in the community. But that’s not how BI thinks or has acted to date 🙂

#

The price sensitivity due to the relative mismatch is what i think is the biggest barrier affecting all our sales

#

My wife is a chartered marketing professional and head of our state economy, and has said for years we should sell at much bigger discounts to take advantage of the volume of people who buy arma 3 (900k pa)

#

But i cant take that risk for the team

#

What’s your view on that?

#

I guess it would need a lot of advertising too

#

As a discount alone is not going to be noticed unless the marketing funnel is in operation driving conversions

#

BI view tends to be - if we are going to advertise we need to do it for all teams equally, and there needs to be conversions to fund it.

#

One shot sales dont have the conversion energy, you need a campaign

#

I guess we’d be up for bigger discounts in a base game bundle (which removes the cost of A3 if you own it) with an advertising campaign

#

And targeting the past 5 years’ buyers - about 4m people including 2m americans

silk dirge
#

to sell A3 and all CDLC just add conflict game mode and add some real gear to specnaz in game, no need discount....

knotty ore
#

Wikipage listing CDLC texture sources etc modding resources. do we have one? @zealous moat

zealous moat
#

nay, each CDLC team brought (or not) their intel on the biki
SOG did a separate wiki

knotty ore
sinful cape
#

i didnt even know this was an option

#

polpox has a page with our script stuff

queen lichen
#

I would like to translate some CDLCs into Korean but, Are Studios not accepting translators?

steady ravine
#

surely they accept Localizer

sinful cape
#

translation is done by BI directly

random crane
#

Also studios can't commit their own translations to add to the ones provided by BI

rich mist
queen lichen
#

I want to, but it's impossible because every file is encrypted with ebo.

knotty ore
queen lichen
#

Is there any way to contact them directly?

knotty ore
light sluice
queen lichen
#

Oh, Thank you! Divines bless your kind heart!

wintry sail
#

We really need an OPFOR DLC called "Opposing Forces" to give us a bunch of new CSAT goodies. OPFOR needs love too.

I for one would kill a man to get some kind of OPFOR carrier. Maybe with a ski jump style launch system. Y'know, 2035 style Kuznetsov. trollward And maybe some kind of other static ships like NATO has.

New planes are always nice, as are new vehicles...

Who do I have to throw money at to fund this?

lunar socket
wintry sail
# lunar socket Sadly one of the reasons why it hasn't happened yet is money to translate and vo...

I could round up a few non-English voice actors at a reasonable price. ViolenceHasEscalated
I think that is probably not one of the more pressing reasons. I think one of the more pressing reasons why nothing like this has been done is that most of us live in the west and most of us want to make Western equipment. I mean look at the mod workshop.

When's the last time you saw anyone doing Eastern vehicles that aren't just stolen War Thunder assets? It happens, sure, but not nearly to the same frequency as western stuff. For crying out loud, RHS and Pook were the only mods with a MiG-29 for the longest time. Whereas you could find an F-16 in several mods. Or take the tanks for example, RHS was the only mod for a while with modern Russian tanks until CUP finally updated.

And don't even get me started on the lack of Chinese or Iranian drip. Or what about India? Throw some stuff in from India too, for good measure. Why not? I know of zero Indian army stuff on the workshop.

#

There is, however, a demand for these things.
And so many people who don't even know they want these things until you bring it up and go, "Actually yeah that would be cool."

#

Anyway, it's just a cool idea. I don't wanna start an hours long autism fueled discussion of it. I have work soon. eminent_pain And if I start, I won't stop.

lunar socket
wintry sail
#

I mean being a voice actor myself I'm honestly shocked that is the blocker of such a thing coming into reality.

#

Doubled costs feels like a gross exaggeration, but I'm a VA, not a translator of English to Farsi and Russian and Mandarin.

#

And you can always just cheat and have the VA in English with foreign accents.

#

fine we won't do that

lunar socket
knotty ore
wintry sail
# lunar socket Might have been referring to just a campaign, but maybe not considering how much...

Well a campaign would most definitely cost a lot in VA lines. I mean it still wouldn't be close to the costs of developing everything else, but it's still a good chunk of change depending on where you get the VAs from.

If I were in a position to develop such a CDLC I'd just say screw it and not bother with the VA half of the stuff until a future update once I can fund making a whole campaign worth of voice acting. Until then I'd just stick with fun multiplayer gamemodes and probably lean on lots of OPFOR variants of what are normally NATO centric games, or maybe a few new things entirely. Plus, I know there's a market just for the assets themselves for mission makers.

But I digress.

knotty ore
#

and maybe paythemselves back

#

people who work on them basically work for maybe money

wintry sail
#

I am aware, yes.
It's an investment.

knotty ore
#

yes

#

but

wintry sail
#

Video game development in general is a very dodgy investment

knotty ore
#

hard to get professional externals on that

wintry sail
#

Maybe it's just because I am a VA and I know where to get more VAs that the whole thing of VAs feels like by far the easiest part. Hell, even the music I could work out. I'll get Jose Pavli on the line. trollward

The hardest part is probably the modeling and actual creation of those assets. For that I struggle to find people.

lunar socket
wintry sail
#

That's a pity, but again I don't think the VA lines are the most cost prohibitive part of it.

Also I feel like Western Sahara is not the best example because it's also the cheapest of the CDLC with the least content. Like how did GM and SOG compare? I know GM got off to a rough start but SOG did pretty well. Or idk how the other DLCS did.

lunar socket
wintry sail
#

Okay well WS most definitely was the cheapest CDLC when it came out.

knotty ore
#

"modder" developers who do it for the chance is different matter

#

but theres very little voice actors there

#

you also need good voice engineer to implement the stuff

#

who knows Arma

wintry sail
# knotty ore Like I said its hard to get external work on "I owe yous"

I mean, I'm not implying that should be the case. Nobody works for IOUs unless it's the person who made the investment in the first place.

I have no idea what issues you guys are encountering for voice actors, though. I can get voice actors very easily. And not lousy theater kids who think they're voice actors but sound more fake than an AI doing the same lines, but like actual proper professional voice actors with more than a passable range of voice for ArmA.

Voice engineer however, that's a whole different can of worms; getting all the lines to play when they should, how they should, splicing lines together in real time, subtitles, etc.

#

But again, I still think the actual asset creation remains the hardest aspect about any CDLC.

#

By all means, if anyone is having trouble finding voice actors for a project, hit me up.

lunar socket
wintry sail
#

Translating is definitely an issue, as discussed previously.

knotty ore
#

lets say it adds 10k or 20k to be paid out

#

if you can do without.

wintry sail
#

Overall project might still be like, idk, lowball of 100k maybe. Yeah. (That still feels like too low.)

#

And the only person willing to work for free on it would be the person who starts that project.

#

I haven't the foggiest idea how much a CDLC like Expeditionary Forces took to produce.

#

Anyway, would be cool though, I know there's a market for it.
Opposing Forces. smilethonk Would be neato.

#

With that I depart, since I have nothing further of value to add to the discussion that hasn't been said already.

jaunty stump
#

How does a CDLC get greenlit? I’d love to make a CDLC on the falklands conflict

steady ravine
knotty ore
knotty ore
#

dont know how good modding experience you got already, but it is recommneded to know the ins and outs of the process

jaunty stump
#

Scripting, animating, modelling etc

knotty ore
#

If you think you are up to it you can apply with a plan

jaunty stump
#

What does the plan entail?

#

Like details on the project or how it’s going to be logistically done

knotty ore
#

stuff like that

#

budge calculation probably helps

#

hows the business going to be set up etc

#

production timeframe

#

who you got to make it

#

or is it just you

#

etc

#

if you are looking for terrain also in it

steady ravine
#

bear in mind profit is splitted for 3 parties, BI, Steam, and CDLC Dev

jaunty stump
#

I’ve already made a selection of falklands stuff that I haven’t published

knotty ore
#

then 1 person is not realistic project

jaunty stump
#

Yeah 100%

knotty ore
#

terrain quality requirement is pretty high too

jaunty stump
#

Do I create a team then apply or apply then create a team

knotty ore
#

having a team can probable be positive for the application

#

or at least enough people to cover the basic elements

jaunty stump
#

Alright

#

Where do I find the application?

knotty ore
#

theres no template

jaunty stump
#

Where do I send it?

knotty ore
#

in the cdlc section

olive vortex
#

https://arma3.com/dlc/creator#faq-developers

There are no set rules for who can sign up to become a Creator DLC developer, but we typically select those who have put together a strong pitch and prototype, and are able to demonstrate that they have the necessary expertise to successfully execute their idea within a reasonable amount of time. So far, most Creator DLC developers are people with professional experience in software development as well as a long-standing record of participating in the Arma modding community.

knotty ore
#

Id say do consider in your project what uniqueness you would bring

young geyser
#

I feel that the scope of what the CDLC is depicting has to be significant ie usable in some scenarios other than a single scenario. For example Cold War CDLCs content can be used to depict many scenarios other than what the CDLC offers. Most CDLCs that have that sort of "wide scope" ensure more sales due to those CDLCs getting more missions from mission makers and therefore more exposition in youtube etc.
Maybe a CDLC where the uniforms, weapons and map are too specific to a single conflict has a harder time being approved/considered for a potentially profitable project

jaunty stump
#

The Falklands conflict has a lot of 1980’s British equipment which would work well with the Cold War CDLC’s

young geyser
jaunty stump
#

Also a lot of the Argentinian aircraft like the mirage, skyhawk and canberra would be applicable for a lot of factions

jaunty stump
young geyser
#

I would buy it if it has twice the amount of content that Expeditionary Forces has

young geyser
jaunty stump
#

My priority list of assets would be:

Vulcan
Harrier
Hercules

Gazelle
Chinook HC.1

Canberra
Mirage
Skyhawk

Puma
Bell 205/206/212
skyvan

3 maps:
goose green
Stanley
San Carlos

#

Ships:
Type 82 destroyer
Type 42 destroyer
2 British aircraft carriers

San antonio
Gearing type destroyer

Land vehicles:
argentina:
AML-90
LARC-V
Unimog
Mercedes Benz

Britain:
Scorpian
Samson
Scimitar
landrover
stalwart

knotty ore
#

now realistically cut that in half at least

young geyser
#

Sounds like a perfect complement to any of the current cold war CDLCs which also have a fair amount of playerbase

knotty ore
#

you have some major elements in there

#

3 maps

#

oh my

#

xD

#

maybe 1/3rd

young geyser
knotty ore
#

still

#

at dlc quality

#

not realistic

young geyser
jaunty stump
#

That is true, but also the Falklands islands are pretty barren

young geyser
lunar socket
jaunty stump
#

As one big map it would be very cool

young geyser
jaunty stump
#

The issue is the length from San Carlos to Stanley is over 50km

#

Ideally this would be the map

young geyser
lunar socket
jaunty stump
#

They aren’t the highest quality

young geyser
jaunty stump
#

What I could do is like with altis

#

Shrink the middle down a bit

young geyser
jaunty stump
#

The main 3 points I want are Goose green, Stanley and San Carlos

#

I think it would be cool to have operation mikado (maybe a small map in Argentina)

young geyser
#

Two maps, one big and one small are pretty doable even for a small team. And if you follow my advice and hire Temppa as your map maker you have performance and quality assured basically

jaunty stump
#

What’s Temppa’s discord?

young geyser
jaunty stump
#

Prairie fire’s maps are class

young geyser
#

If BI was any smart they would have him working on Arma 4 by now...

young geyser
knotty ore
#

it might even be more difficult since everything is visible all the time

#

that also leads to gameplay design

#

real world land elements dont always make good gameplay

knotty ore
#

= better fps

young geyser
young geyser
#

and needs to teach the livonia map makers a lesson or two

knotty ore
#

I wonder could I squeeze out some fps out of it with some asset revamp

#

probably

#

but BI isnt hiring for that 😅

young geyser
#

I seems like BI's map makers are terrible at following their own advice and ussing occulders properly notlikemeow

young geyser
#

He can only go so far without having the assets optimized (reminds me of the rocks which draw more fps down than an entire town)

knotty ore
#

also got to add metric ton of terrain assets to that list. I doubt the buildings in the game would fit in

#

thats a whole lot of work

#

possibly also need foliage and proper looking rocks

#

it all starts to add up

#

big things like those ships take months to make right

#

that list is probably near SOGPF V1 amount of stuff

young geyser
#

How about a CDLC to finance all that following that Art of War Charity Pack model? Basically paid optimized assets for the first 3 years and then part of the game for free.

#

Basically players will pay to get early access to the more performant assets

#

But those who don't want to pay just need to wait until they become available to them for free

lunar socket
young geyser
lunar socket
young geyser
#

None gets any restriction, one just gets better fps

knotty ore
#

eh, probably not gonna work out blobcatsweats

young geyser
lunar socket
young geyser
#

Everyone is very good at shotting down ideas but not giving better ideas

jaunty stump
young geyser
lunar socket
young geyser
jaunty stump
#

A cool thing about the Falklands is that both sides used a lot of the same vehicles

#

My plan for assets is to give both sides 1 bomber, one transport and 2 jets.
The transport for both is a C:130 which is good

lunar socket
young geyser
knotty ore
#

I mean technically BI could sell FPS dlc and claim back the investment to it from that

#

😅

#

but everyone would get the improvements anyway

young geyser
knotty ore
#

buying the dlc would just support the work

#

probably a pipe dream though

jaunty stump
knotty ore
#

is a lot

#

just saying

young geyser
jaunty stump
#

2 cars and 3 APC’s

#

I think that’s doable

young geyser
# knotty ore is a lot

To complement that, the SOG team said they didn't regret doing the CDLC but that they wouldn't do it again and specially on that same scope

#

I would take their advice

knotty ore
#

yeeh I guess it kinda blew up a bit didnt it 😅

#

the later DLCs are far more reasonable sized

jaunty stump
#

13 aircraft isn’t that insane of an undertaking is it?

young geyser
#

But, on the same note, there is such a thing as a too small CDLC and CDLCs have been hitting that too. It is important to strike a right balance

young geyser
#

Same with Helis

jaunty stump
#

Two?

young geyser
#

One attack one transport for each side

#

Of couse if assets overlap (both side use the same) then you could do more than 2 per side

jaunty stump
#

I have 2 jets, a bomber and a transport

#

There is a lot of asset overlap

young geyser
#

Also don't forget some CIV and INDEPENDENT assets so you are actually doing 4 sides but those extra sides don't need helis or tanks etc so they are far smaller

#

Still something to consider

knotty ore
jaunty stump
#

Exclusive to Britain:
Vulcan, Phantom, Harrier
Exclusive to Argentina:
IAI Dagger, Mirage

young geyser
#

I would say one of the wisest thing you can do is doing the bare minimum ammount of assets necesary to depict what the CDLC is trying to depict (that was a very good advice from one of the CDLCs' team leaders)

jaunty stump
#

Overlap: Canberra, C-130

young geyser
#

Also focus on assets not already depicted on other CDLCs, sometimes re doing assets is unavoidable thou. For example the FAL rifles, I've seen them somewhere on another CDLC but you have to have them for yours

jaunty stump
#

In that case it would be:
harrier, Vulcan, c-130, mirage

young geyser
#

It is better to have few top notch high quality assets that many poor quality ones

#

So yes, that

jaunty stump
#

For helicopters:
Gazelle, chinook, seaking, bell, lynx

#

Chinook, seaking and lynx are shared

young geyser
#

Then start with the shared ones with different textures for each side and if the CDLC sells well you can expand to the other ones

jaunty stump
#

Armour:
LARC-V, AML-90, scimitar, scorpion

young geyser
#

Seems like the smart thing to do and what many teams did, only completed their roadmaps after getting the sales in

jaunty stump
#

Smart

#

I just want to see if this is too much or if it seems reasonable

#

2 transports on each side, a car and a truck

#

I know that every vehicle is so much more effort than it seems

#

But also I hope that if I actually get a team for the slim chance it gets greenlit

#

It could be doable

knotty ore
#

imo way too much

#

compare with the other dlcs too

#

although not SOG

#

and what they had at launch

#

(well sog was little bit less at launch)

jaunty stump
#

17 vehicles?

knotty ore
#

whats that?

jaunty stump
#

17 in total

#

Air and ground

knotty ore
#

where?

#

your list?

jaunty stump
#

Is it reasonable?

knotty ore
#

no

young geyser
#

Focus on the quality sea assets which Arma 3 is terribly lacking... those will be your biggest selling points and something that no other cold war CLDC has...

jaunty stump
#

True, it’s one of the main reasons I want to

knotty ore
#

and I dont mean to poop on your dream here. but to be realistic

jaunty stump
#

I spent 2 weeks on HMS Bristol when I was younger

lunar socket
jaunty stump
#

Also bombers

#

Vulcan

#

canberra

knotty ore
#

lets say generous 100 man hours per vehicle

young geyser
#

Also remember that you want to release your CDLC before Arma 4

knotty ore
#

1700 hours

#

70 days

#

hmm 100 mand hours aint probably enough though

#

considering encoding and supporting animations and stuff

#

200?

jaunty stump
#

I’ve made vehicles in less

knotty ore
#

but at dlc quality?

young geyser
jaunty stump
#

There are 46 in SOG

knotty ore
#

ye and pricetag was some 2 million

jaunty stump
#

What????

knotty ore
#

sogpf total budget was about 2 million

jaunty stump
#

Did not know that

knotty ore
#

ye I thought you might not know

lunar socket
knotty ore
#

less

#

so get people buy the dlc

#

its been sold very cheap

#

cheap pixels

#

buy buy buy

young geyser
# lunar socket What about income?

They will break even, eventually. More of a passion project thou... But don't get into CDLC making if you think you will become rich by any means

jaunty stump
#

How much did Western Sahara cost?

young geyser
knotty ore
#

dont think that numbers been revelead

#

yeh that

#

less than sog I hope xD

jaunty stump
#

Like basically ready to go

#

So 14 vics

young geyser
knotty ore
#

blobdoggoshruggoogly well make the plan and give it a go

lunar socket
knotty ore
#

I dont think your list is realistic though

jaunty stump
jaunty stump
knotty ore
#

2/3

jaunty stump
#

I think 2 cars and 2 tanks per side is reasonable

knotty ore
#

its not just these vehicles you make though

young geyser
# jaunty stump I hope so

Get some feedback from some of your beta testers, release your assets as a private mod for them to try. Only then will you know. Devs usually love their assets and work so much they feel the quality is top notch

knotty ore
#

theres also weapons, uniforms, other gear, buildings map,