#other_ip_topics
1 messages · Page 14 of 1
Yes, if you don't make your own files.
Or.....
You could make a good faith attempt to deduce they are in public domain, use them as is (still subject to actual file licensing if you don't make them yourself), and be prepared for the (unlikely) situation that you will get a take down notice down the road.
As you both said, doing it by myself is the most effective way to follow IPs
I will contact ISO before harassing you more.
Thank you Muzzleflash and HorribleGoat for taking the time. I appreciate your help !
Have a good day 👋
There is also the concept of Universal Symbols (biohazard, radiation - old and new one - and such like) that cannot be trademarked or copyrighted
Separate from ISO discussion but I guess some symbols can become Universal ones: "The term 'universal symbol' refers to a design, icon, or image that is commonly used in an informational manner and conveys a widely recognized or readily understood meaning when displayed in its relevant context." For example, I would certainly argue that the car dashboard symbols in ISO 7000 are Universal Symbols
(Quote above from US Patent & Trademark office)
But I'd say the important bit is: "displayed in its relevant context"
But just because the symbol isn't copyrighted doesn't mean a particular jpeg showing it isn't
Best to get them from government regulatory sites that have them as things you have to display irl I guess
less than 15 I would open up inkscape and just make them... More I would find my own governments public domain PDF and based it on them, and assume I won't be DMCA'ed by them over an Arma 3 mod. Of all the "potential" IP violations possible, this is the least severe one.
So long as the signs are used appropriately you could argue that international agreements force you to include the symbols... you are simply obeying the laws and regulations 😉
If the drawing (jpeg, png etc.) of said public domain logo contains no new original expression then legally it's treated as a reproduction and NOT a new creative work, meaning you can't stop others from using it and you don't own any exclusive rights to it. Copyright only protects Original Works. That is both true in the US and EU. If said logo is Exactly as the public domain logo, it isn't protected regardless of the medium and who "drew" it.
If said images creator creates a new work of art using said public domain logo, that's a completely different story.
Just because you think the jpeg is protected, that doesn't actually mean it is. It entirely depends on if they are just depicting the logo as it already exists(making it a reproduction, not protected from use by anyone) or a new "artistic" design of said logo (meaning it's a new creative work, protected by copyright).
That matches with what the USPTO says about trying to trademark something with a Universal Symbol in it (very difficult to automatic denial)
For instance, a good example in the U.S. is the stop sign. Many companies sell them, it is a "Universal Symbol" that falls into public domain. Not a single one of the companies that sell them can make a claim regarding copyright because they aren't actually creating a new copyrightable work of art.
The sign itself can be disregarded. It's the use of the public domain image posted on them that i'm talking about, just so no one gets confused.
Yep, and as noted earlier, most governments have PDFs full of regulatory symbols in decent resolution that can be extracted
And used freely
In most cases, even changing the font may or may not even be enough to hold a new claim on said work of "art".
Yep. (And I still think that the prevention of the use of the Red Cross/Crescent/Crystal in response to the Canadian Red Cross's statement on its use in gaming is a little dodgy - though I guess that battle's fought and lost now - because they were only talking of it's misuse, not it's correct use in military uniforms, vehicles and structures 🤷)
It's protected by the Geneva Conventions.
But even BI effectively misused it when changing from the cross to the crystal in ARMA 2/3 because the crystal is just as protected as the cross so the change made no sense lol
but do you know for sure its used without permission?
It is a protected symbol under the Geneva Conventions that detail when and where it can be used, but doesn't (obviously) cover the simulation of real military forces
Just a guess because the change was not necessary because all three symbols are equally protected (four if you include the Red Shield)
Lol. I had just looked it up and edited my message.
Does it allow usage for historical purposes?
No one's checked afaik, but reenactors and film use it
From what i've read, it can in fact be used in video games for historical purposes.
The problems is the misuse. IE. it being a health pickup icon, an icon used to determine a players "class" or being used as some kind of branding.
Then again, most don't actually know the rules for people wearing the red cross... They can engage the enemy in the same way as non red-cross marked soldiers in some circumstances (self-defense). Only if the conduct offensive actions do they forfeit legal protections
That, which is basically all the Canadian Red Cross's statement said...
This is from ICRC own words:
The red cross and red crescent emblems are protected symbols under international humanitarian law and national laws. Any use that is not expressly authorized by the Geneva Conventions and their Additional Protocols constitutes a misuse of the emblem. Use of these emblems by unauthorized persons is strictly forbidden.
I seriously dobut that Geneva Convention has a clause about using for historical reenactment (could be wrong never know).
- Other people might use it without permission (as in breaking the "IP")
- Other people might use it with permission.
- Bohemia stance is that you cannot use them
The use on a military hospital tent, ambulance, medevac helicopter and armband for a medic is authorised ofc...
Well they made it clear they don't consider 3d models and textures be any of above.
BI did. Wish I could change their minds, but that boat has sailed unfortunately
They just don't want any liability for misuse.
In US it is breaking federal law to use it
Can still use red cross on a light grey background 😉
IF it's misused.
A video game can in fact be a "Publications documenting historical events"
ARMA 2 was a video game predicting historical events 😉
18 U.S. Code § 706 - Red Cross says you can't use it.... At all.... Whether there is a separate clause over there that then explicitly allows it I don't know.
Only irl: "Whoever wears or displays the sign of the Red Cross or any insignia colored in imitation thereof for the fraudulent purpose of inducing the belief that he is a member of or an agent for the American National Red Cross; or
Whoever, whether a corporation, association or person, other than the American National Red Cross and its duly authorized employees and agents and the sanitary and hospital authorities of the armed forces of the United States, uses the emblem of the Greek red cross on a white ground, or any sign or insignia made or colored in imitation thereof or the words “Red Cross” or “Geneva Cross” or any combination of these words—"
It's to protect from scammers basically
Maybe but someone (whoever), making a mod with it (uses the emblem): Shall be fined under this title or imprisoned not more than six months, or both.
Again, comes down to that original, "appropriate use". A US Army faction in a mod is a recreation of "duly authorized employees and agents and the sanitary and hospital authorities of the armed forces of the United States", same as in a movie or reenactment
The whoever is about who may use it, not about who it may represent...
So movies cannot use it under that argument...
If its a realistic movie that might land under editorial use.
Nevermind still not allowed without permission
End of the day I think BI are more concerned about how we use those assets in play - but that doesn't take into account that BI themselves provide those assets for us to do what we want with them... 🤣 https://www.youtube.com/watch?v=frcnRc_ZJwY
just a short shitpost on some old twitter post
Music Used:
Guilty Gear XRD Rev 2 OST - Enough is Enough (Answer's Theme)
Command and Conquer Remastered OST - Blow it Up
Mods Used:
Community Upgrade Project
RHS:USAF
RHS:GREF
RHS:AFRF
Isla Duala
"This section shall not make unlawful the use of any such emblem, sign, insignia or words which was lawful on the date of enactment of this title.” Date being 1948
I mean BI' own "behind" is covered since they have an agreement. Probably part of the Laws of War adventure. One could theorize the reason they are are hard on it is is understandable they don't want to risk videos/streams/screenshots involving mods being misconstrued as official content online that might seem they violate their agreement.
Yeah, but then there's the rule that porting A2 or A3 assets with red crosses, crescents or crystals without removing them is forbidden. But the rule is there and I personally accept it and stay in ARMA 3 where the assets were ported before the rule came into place 😉
The logo wasn't even copywritten post 1948, the only laws that apply would be emblem protection under treaties(Geneva Conventions) and whatever federal statute protected it under your jurisdiction(In the U.S., there seems to be none). The grandfather clause of U.S. Code § 706 thus allow usage based on the Geneva Conventions. Which literally just disallow it for misuse.
Yeah, but BI are allowed to enforce their own rules. Unfortunate in my own opinion, but my opinion is irrelevent in this case
rules don't trump laws, that's the big problem here.
But that symbol and others is how we got to questioning the use of other, Universal, symbols, so is relevent...
To be clear, unlike the safety signs, the stance (from Red Cross at least) is that their symbols are NOT public domain at all. They have very limited use rights.
Their stance on it doesn't matter, it will simply never hit public domain because it is protected differently, not by copyright law.
Even if they said it was in the public domain, it wouldn't be. Treaties protect it regardless of what the "company" says.
Yeah, but is the question is misuse or protection. But we've probably discussed this to death so much we've ourselves committed a war crime 😉
The grandfather clause exists for a reason(in regards to use in the U.S.). Meaning it can be used for historical depictions in publications or educational material.
As long as they follow the Geneva Conventions. I.E. they aren't misused.
You as an individual are ALLOWED to use it, as long as you don't misuse it.
A company telling you that you can't use a logo in a legal way, is in violation of YOUR rights.
I completely understand their point of view, they don't want a legal issues, they don't want to be held liable of YOUR misuse.
But their policy still doesn't supersede laws that are afforded you.(Which is a whole issue in itself)
You just can't use it, regardless of legality on their platform.
Discussion on it is pointless. BI made its stance clear multiple times. We have an official cooperation with the ICRC.
Are we just not allowed to openly discuss this or?
You can discuss it all you want, it won't change anything
I'm not saying it will
We are (allowed); it is just pointless in relation to Arma.
But there's nothing pointless about having discussions.
"A company" referring to BI or Red Cross or someone else?
a private company totally has the right to limit yours within its product's usage
e.g you have freedom of movement by law, but I can prevent you access to a room ^^
BI could forbid "any representation of black boots in mods"
it would be stupid, but they would be within their rights to do so
a company cannot go against a law, but it can be more restrictive
so yeah, BI takes safeties in regard to the Red Cross etc symbols.
Yeah, what Lou said. Making a mod with them is not prohibited as such (nothing in Tools EULA), uploading to the Reforger Workshop is prohibited and that's BI's decision and right
I do still wonder why the cross changed to the crystal though, that didn't really make sense and then actually confused people more into thinking that the crystal was allowed - it isn't
Anyway, we can just use a red cross with no background, the cross by itself is not protected 😛
I don't know about the other countries, but here company policy can't restrict laws(limit them, restrict them, make required time limits shorter etc.). There are legal requirements put forth that simply cannot be superseded by policy. I can't speak for the rest of the world though.
Discord or Facebook forbid its access to < 13yo
you must follow a code of conduct
you must not multi-account
etc
Don't actually know of anyone who does use the crystal irl (military that is). Cross, crescent and shield are used though
which country do you mean if you don't mind me asking?
No where in any law does it require companies to allow "underage usage". They aren't in opposition of a law, that I know of so that doesn't refer to what I'm talking about.
I'd guess Australia... they're the ones with their own clauses in every Steam agreement 😉
this is what I say, the company cannot go against the law
but it can apply its own rules where the law leaves a free field
I am pretty sure all businesses can prevent an irate customer to come to the shop again 😄
Same as public bars/restaurants forbidding access (often very misunderstood by drunk people)
Of course, a company can have you leave because they don't like the color of your shirt.
I'm just arguing that companies, can't alter laws.
In what way are you saying a company (which) altered a law (which)?
BI only prevents you from uploading a Red Cross on their Workshop, they do not rule if you breach Geneva's Convention on your own 😄
Basically the BI Workshop is a private space and can forbid legal things on it without consequences. Which is in general a good thing...
Stealing my lines here 😜
I understand how this works and what's going on.
Yep, and we had a pretty good conversation on it covering most angles. Wish it might somehow change things but as I repeatedly noted, that ship's probably sailed now. So long as we don't push things and keep things civil (as we did) it doesn't hurt to try though 😉 Only brought it up because this one and other discussions on symbols has people doubting they can use anything that they in fact can legally be used - the discussion of Universal Symbols sort of brought this up for me
I'm not trying to be uncivil. I'm just having a discussion.
I know. And it was a good one
Yeah, I think so too.
Makes a change for this channel 🤣
Sometimes it's nice to have a discussion that isn't the usual
I.E. "SCR_Thing = new SCR_Thing();"
My usual discussions are helping people in relation to Reforger.
BTW @meager fractal, I appreciate you not coming in and being mean to us for simply having a discussion.
I prefer being mean for good reasons 🍻
As long as it's a genuine question, I'm ofc fine with answering and explaining (but 1/ I am no legal advice, 2/ sometimes (most of the time?) I just don't know 😄)
That wasn't me saying that "Lou is usually mean" either lol
Thank y'all for being civil still 🙂 genuinely
Would be interesting to find out internally why the crystal was adopted though Lou?
I'm used to it 😜
Obv. joking, Lou is one of the very good ones!!! (despite the Frenchness) 😉
I do have a question actually, if anyone knows.
When porting the A2 stuff, there are some logos on things(textures obviously) that are copywritten/trademarked.
What's the deal with those.
It may actually be in the portable DayZ mod stuff actually.
Regardless.
Mario stated that no matter whether they are used by BI, their permissions do not extend to us
I asked that about porting the red crosses on ARMA 2 assets before
I'm less concerned about it, because that's protected by other means.
I was more meaning the food cans etc. that all have copywritten works on them. As an example.
Not many ARMA 2 assets where that applies though... Tatra probably just Czech companies being buddies.
Ah, the DayZ Mod assets. Personally ported them to ARMA 3... but yeah, Mountain Dew, Coca Cola and Pepsi in there. Dean just copied can labels lol
Then BI sold it as a game and yep, those changed to what they are right now in Standalone
Except we have them already and, as is discussed here before, licenses do not apply retroactively if changed
There's also a copyrighted music track in the LDP as well...
Yes but future "porters" probably shouldn't have access to them, is all i'm saying.
And while we "cannot use the DayZ logo" outside of DZSA, the LDP includes the DayZ logo 🤣
One of my favorite arguments about using DayZ standalone stuff was, "it isn't stealing because B.I. owns them both".
Heh, I remember that. That and the "I can steal your stuff cause BI owns your mods"
I'm about to port all of your stuff to Reforger.
You can't do anything because you don't own it!!!!
I'll put all my original stuff under an ARMA 3 DML-style license ARMA 3 only... what's good for the gander and all that
Commas! Please use them!
That was the first message I saw, without context, when I opened this channel. This, coupled with sleep deprivation, make me read "though" as "through", and I started wondering why you're here, talking about Lou adopting a crystal 🧙♂️
🙈
Worse, BI adopted a crystal, for Edita, through Lou
Alright, let's try to keep on topic again.
Hey , im intrested if i can remake maps from project reality mod for battlwfield 2 into reforger , i guess since its a mod it wouldn't be a problem , but im asking to be sure
They are small but i will see to remix them a bit and make thwm bigger
it depends what do you mean by remake
as in do you intend to use their data
Only satmap for refrence
you cant use anything from their work directly without permission
so unless they have licensing that grants such rights then it is a no-go
aight good to know
modders have rights too. 😅
but if you ask them you might get positive response
modders have same rights to their work as anyone
its not a specific list
https://www.realitymod.com did you look for any contact possibilities on their homepage?
Project Reality is a combined arms tactical first-person shooter video game modification for Battlefield 2 which aim to create a realistic combat environment where the core gameplay encourages teamwork and coordination.
i found their discord , ill see
good luck!
Hi, from looking through the channel this seems to be the right place to ask about licences, apologies if I’m wrong:
I’m looking to make a mod for Reforger using a model from A2 British Armed Forces (Jackal) and there is one on sketchfab. The model on sketchfab is identical to the A2 model so I assume the same one. It is free and it looks like a standard licence on their end (attribution etc).
I have looked at the Licensed Data Packs section on the BI website, which reads to me as if this particular model is licensed under APL. To my understanding, this means it can be used in Arma Reforger as they are obviously both Arma.
Basically, the sketchfab licence says I can use it as long as I attribute it, which I will, and don’t use it for commercial gain, which I obviously wont be. The BI website would suggest it’s under APL, so I can use it for Arma, which I will be.
Would someone be able to confirm I am correct in the above and therefore safe to make/publish this mod, or if I am mistaken or misunderstood anything?
Thanks very much for any reply
If it is the ARMA 2 model then they are presumably breaking the license by putting it on sketchfab if they also don't keep the APL/ADPL-SA license themselves. Get the model from the ARMA 2 Samples pack instead. That's why the unbinarized samples are provided...
Don't use the Licensed Data Packs, they contain binarized models. You want the Samples, they are unbinarized and also under either the APL-SA or ADPL-SA license
Perfect thanks
Does this also apply to Operation Arrowhead/BAF? I heard the rules are different but I cant find anything official to verify that
I also can’t find the jackal in the samples pack unfortunately for me
any model distributed elsewhere than our official releases is breaking our licensing and can be reported to infringements@bistudio.com
such sources also can not be used
Thank you for clarifying for me much appreciated
jackal should be in the samples
Excellent I’ll have a closer look tomorrow. Thank you very much for your help
Thank you
@abstract crest but SRTM data can be used to recreate Lemnos 
Real life data yes. ARMA 3 data no
Not until released as APL-SA/ADPL-SA. Is right now under the game EULA. That's the change when an LDP is released by BI
i got a question but so people can better understand i will add the backstory / context (Warning this message will be long)
I got a fairly new reforger server, I want to add donations for those who want to help support the server, I have read the ToS / Monitization policy and cannot find anything that would suggest my idea would go against said ToS however i would rather be 100% sure before going ahead with it. baring in mind donations will be completely volentary
The ToS states that i cannot charge players for entry to the server or give players items / in game advantages for donations which im fine with as im against P2W within the gaming community.
- If i was to add a "Supporter" or "Donator" role within the discord to show appreciation for those who donate would this go against the ToS?
And
- Would adding a "Supporter" or "Donator" Name tag in game go against the ToS?
I cannot find anything to suggest it would be but i would rather be 100% certain before going ahead with it and pottentially jeprodising the server.
thanks for any help and your time
Sorry for the long message
1: no it would not, every discord that runs an arma server has had some variation of this in some manner
2:same as the first one, not sure about ingame stuff
Only thing that can be slippery is any bonuses to donating, but provided you don’t make it anything that could be connected to the game itself you should be fine
2 might need monetization approval.
So having something that checks player stats on the server and displays them via command only accessible to ‘donators’ wouldn’t be permitted
But private channels within a discord is fine, provided that doesnt have anything in it connected to the game not available to non ‘donators’
That’s how I understand it, I probably got a few things wrong tho
You can accept donations just fine, it's when you give some kind of reward in exchange for it that it becomes monetization. BI has no power over what you do with your discord, but giving any in-game rewards for donations would be a form of monetizing your server
What information would be needed to send to BI about something like that? Got a community that may or may not be doing so without monetization approval
Idk I'm not BI, just repeating what I remember being told when asking about where the line is on accepting donations before needing monetization approval. I think they had a dedicated monetization email inbox for that stuff posted previously in here or the other IP channel
I'll take a look through the other IP channels, i do remember seeing that email specifically but that was a while ago afaik. Also just want to be sure i'm getting the right information before sending in a report. The wording on one of their donations is weird and implies the item was given because of the donation, but it could also be a public building accessible to anyone
but thank you for the response
That email is probably checked by the right people to be asking about what info would be needed to make a complaint so I'd defs start there unless a BI staffer replies here or reaches out directly
Not sure where else to put this but just been made aware of a helldivers mod
I’m not at my Xbox so I can’t find the actual thing but I’ll look for it when I can
@vast stump ^ 🙃
That looks familiar

I do wonder if they really have permission..
lot of people always say that and then turns out they dont
Wait are you saying that people lie on the internet?
It seems to be possible
I'll look into it. Seems like familiar faces working on it.
"We're gonna do all the IPs one by one until we find one we don't get banned for"
This was a great show until it wasnt
they make Operation Flashpoint in Arma next
Hi, would be this model okay for a mod? have checked and it looks oddly similar to the one in war thunder.
The account that posted it has few reviews and been around for 9 years and all the models in his collection look similar in style so idk I guess it's better to ask than being sorry later 
some red flags like very cheap price for game ready asset there. even the 60 normal price is nothing
they have very impressive roster with super cheap prices
not all of those exist in warthunder though
chances are 50:50
That's unfortunate :( , i'll try and find something else. Ty for the reply.
yah actually lookin at their roster that Luchs is definitely from Warthunder
stay far away
Got it thanks, btw what would be the price range for a proper model, something like 200-300ish?
I mean there is no rules about that
but silly cheap models are more sus
because often it can mean there is no actual effort in the making and its just to turn quick buck
not always
but often enough
Yeah that makes sense, I think it can happen also with models that you pay a lot and it ends up being ripped from somewhere else 😅
thanks for clarifying
it is unfortunately possible even with such models
they are claiming to have permission from Arrowhead for this, but Sony owns the Helldivers IP outright.
I think most times they say this stuff in the hopes it’s not reported
Then there’s peeps like me, who still run it past the devs
Is a blacklist in a license actually legit? Like enforceable, or just a deterrent?
It is, modders own their work
Okay thank you, I wasn’t aware of this, I have a blacklist in my license and I was genuinly curious if it was actually enforceable lol
It is enforceable, but it doesn't mean it will be enforced tho. You are still expected to contact whoever is not respecting your license and tell them to stop using it first and if they refuse only then you can bring it to BI's attention, but you are not 100% guaranteed that they will take action tho.
That’s fair, I always just pulled the mod if it was being used by the said party haha, but this seems like a much better approach for the future, thank you
My understanding is even a mod licensed under APL the author can decide to make it conditional, for example you could allow use of your mod under APL for non-monetized servers but require monetized servers contact you directly for custom licensing, BI staff plz correct me if wrong
AFAIK, monetization is different because APL does not allow monetization, so you need to get a special exception from the creator.
Yeah IK you need permission to use mods on monetized server, I was saying in addition to that even once you have permission the author could offer you a different license to APL in that case
Yeah, what I mean is that I think adding a restriction to everybody is more complicated that removing one for a specific person.
If the base license is APL then yeah there may be some complications there, but I think for a "whitelist" approach it would make more sense to have a restrictive base license then only hand out more permissive licensing ad hoc
Can't remember if APL is considered revocable or not but probably not in which case it's probably not compatible with whitelist/blacklist of who can use it (since that would be revoking rights already granted to everyone under APL) so those cases probably need to have a more restrictive license
APL license does not say anything about using it on a server. Normally that's in a workshop's EULA. You can release a mod (with original content) with APL and custom additional restrictions
Though section (1)(k) may in fact prohibit such restrictions - but you'd need a lawyer to say for sure, vague af
When you don't specifically want to use APL, use custom license.
Whatever you have released a mod version with applies to that version even if you change license for next version
@desert fjord here is also an interesting page https://guidelines.euipo.europa.eu/2058843/2044637/trade-mark-guidelines/3-2-protected-symbols
Based on the above, would a radar IFF indicator rhombus, when painted red, considered infringement? (red crystal emblem)
I hope thickness of the red crystal matters hehe

I'd take the chance
it says guidelines but rules arent laws
Id rather not give advice like that
funny thing is, you enforcing the rules here, which make sense, have more power than them, no joke, I'd trust you over that whole organization who crybully people
except its set in law
its governed under both the geneva conventions (article 38,44,53) and lots of laws specific per country
for example under US law its a federal offense https://www.law.cornell.edu/uscode/text/18/706
the red crystal is slightly less well defined in individual countries laws due to it being newer but countries are still bound by treaty to protect it as well
Might be silly or stupid to protect a simple symbol, but it has its reasons
nevertheless just don't use them...
you know my stance already, the symbols are ugly anyways, I can make something better than that
Im sure you can. 👍
So, I have a question regarding the license I could publish with. It's for music I control the license for, but when using a mod dependency like Project Sonar (Reforger), which is published under APL, I can only release under that license too, correct?
AFAIK, dependencies and their licenses don't affect your thing and its license because you files don't have anything from their files.
Individual components of a mod can be licensed differently (RHS does that for their ARMA 3 mods where certain assets within them have a more, or less strict license. You simply need to be clear in identifying such assets
Ah, thanks. Was dreading I had to throw my project out
always good to ask! 👍
also this is not correct, APL => derivative works can be licensed differently. APL-SA => has to be same license thats what Share Alike means
I've been thinking about the graveyard with accumulating dead Life/RPG projects recently. Like how could we have an open source root project/framework to avoid everyone reinventing the wheel and using massive amounts of time and energy to something that could have existed as open source in the first place?
Apart from technical side of things, has a license that would let contributors only to use the framework ever been tested? Maybe there could be a board of existing/established contributors that would vote about when a new contributor would have contributed to the core framework enough? After that they would get a permission to utilize the code and join the board of contributors.
This might sound like overengineering licensing stuff, but the problem really is massive in the current Life scene. They are massive projects that struggle with the status quo and I think that large part of their bad reputation comes actually from systemic issues like poor fit with the current licensing models
open source
only let people who contribute use it

so your goal would be to unite all life developers to coordinate together to make their life easier, but keep everyone else out?
in that case, open source doesn't make sense, just keep it close sourced and invite those who deserve to be invited
(personal opinion inc)
such a life thing to do
bad reputation does not come from whatever you described, it comes from predatory tactics, stealing others people work, using mods against their licences and charging extreme amounts for in game stuff, often without being whitelisted for monetisation by BI (becuase they know they wouldn't be)
then there are the DDoSes life server owners did against each other, trying to get the playerbase to their server, so they can spend money on their server.
For milsim we have CBA (and ACE), and generally other scripts. Not sure why Life can't do the equivalent? I can only assume motivations are different on the Life side of things. For milsim mods generally the intrinsic goal of the developers seem to mostly be the creation of mod/mission itself, where-as I suspect in Life it is about the server/community, and growing such. If you let others have what you have, it is harder to get ahead with your community. I can also speculate that some run some "indirect monetization" around their community.
If I spearheaded such a framework, I would definitely have some level of minimum quality of the contributions like CBA/ACE, but I don't see how specifically "restricting usage to known contributors help". Sound more like some kind of Life Modding Cartel, which I think if the situation is as you describe goes against the motivations of some of the would-be-members there.
so your goal would be to unite all life developers to coordinate together to make their life easier, but keep everyone else out?
I don't like the thought of having to limit the licensing to contributors only, but seeing open source initiatives fail one after another has made me think about such solutions.
then there are the DDoSes life server owners did against each other, trying to get the playerbase to their server, so they can spend money on their server
Yeah, this is (unfortunately) a well-known issue. Apart from technical solutions, I think that having enough populated Life servers would solve the issue partially at least, since in that case targeting one or a few servers wouldn't have any practical positive impact to your community. That's why I think that also not-so-technical peeps should be able to run a server (to increase positive competition and to limit the impact of DDoS wars making them unsustainable strategy).
For milsim mods generally the intrinsic goal of the developers seem to mostly be the creation of mod/mission itself, where-as I suspect in Life it is about the server/community, and growing such.
I think this is an excellent point and is often true 👍
I would definitely have some level of minimum quality of the contributions like CBA/ACE, but I don't see how specifically "restricting usage to known contributors help".
This has been attempted a few times now and they've all failed not only, but also because everyone wants to use your code but not contribute to the greater good themselves. If it's cartel, then shall it be, but I'd just like to see actually collaborative attempt by the community, even if forced by the rules instead of spontaneous teamwork
It may also simply be a ability question. I would guess for every 100 that is technically able to use a mod, there is at most 10 capable of creating such code, and for non-UI code, of those at most 1 capable of doing it correctly in terms of MP and JIP (I would assume for Life server, correct JIP is crucial).
I don't think such "board of contributors" style has been tried. There is nothing that prevents you from doing so, but if player clients need the data files too, then distributing and enforcing usage becomes quite daunting. While Bohemia may have chosen to enforce usage rights in limited capacity in the past (not even sure) I don't think they are interested in doing at scale based on their Reforger Licenses & IP FAQ: "For example: We will not track servers using the mod for you and/or ban them from the server list for using a mod against your custom license."
I guess what I am saying, I don't think you can solve people issues via technical (or legal) means.
While Bohemia may have chosen to enforce usage rights in limited capacity (not even sure) I don't think they are interested in doing at scale based on their Reforger Licenses & IP FAQ: "For example: We will not track servers using the mod for you and/or ban them from the server list for using a mod against your custom license."
I think this wouldn't be a huge issue actually. Mushroom management (cut the head off once grown big enough) would help to keep the workload of enforcing the license conditions tolerable here. What I mean is that the project maintainers could focus only on major servers/communities clearly using the stuff from the project, the small and/or starting communities could be happily ignored. (Kind of application of the Pareto principle: 80 % of progress comes from 20 % of actions) 😅
I guess what I am saying, I don't think you can solve people issues via technical (or legal) means.
This might be true indeed. It'd still be interesting to test something like this imho
How I see it is a lot along how @barren tartan described it. CBA etc modding for moddings sake and for communitys betterment. Life mods generally mod for their own community.
Open life mod surely could be possible. Just as I see it, it would have to be "egoless" in same fashion CBA etc is made and not meant to grow a particular community but to be made for the greater good.
but the problem is as with pretty much everything, the people. 😅
If it was going to work it would have with Everon Life imo. And that still has i think zero commits from anybody besides arkensor.
yeah the problem of people 😅
Everybody wanted a complete ready to go framework, but not to put in time and energy themselves.
Yep
Which is why the people who do put in the time and energy dont want to give it away.
I'm not trying to take a jab at the life community but from my experience, I'd absolutely expect them to throw other life mods (including yours) in the microwave as soon as it releases to reheat it for their community
Yeah I agree.
Im not even a life RP player really I messed with altis life on arma 3 a few times but never became a thing.
But yeah from what I've already seen, a bunch of snakes.
that last part
In my experience, managing the backend and doing bits of modding for a fairly popular life server, it's hard enough even finding people able and willing to help work on our server and the ones that do come to us either are asking to be taught from 0, or just take in whay knowledge they can then leave to do their own thing. We have modelers like crazy, but when it comes to scripting, there's 1.5 of us,myself being the .5. Having dealt with DDoS attacks, the highest being 438Gbit/s, other community owners using our framework, and those same communities maliciously stealing our player base, it makes it hard to even want to stay in the Life mod space.
Truly, it's the smaller communities that just pop up randomly that are problematic over the large ones. ELAN, Fountain, Narcos, and Badlands. I work on the Badlands project and between the other 3 I listed, it's been kept professional.
As for banding together a group of developers to work on a framework as you're describing, Blake did that and here we have Narcos.
Back to Badlands, because of the shady stuff described, there's been talks about making a open source framework since we can't stop people from stealing our mod 100%. Our website, discord Bot, and some backend scripts Ive created are all based on a the framework, and my plan is to have all of those be able to be picked up by other communited and ran by themselves, enabling a lot more than just having a mod and going from there.
At work rn so this might be a but here and there, but this should give some insight to the ongoings of the life communities
I think many Reforger life servers flop because a lot of the owners are too busy trying to RP as a CEO, maybe it's because of bad standards set by RP servers in other games but they tend to be the most egregiously monetized communities. Many of them seem to be a business project first and a mod second
If you’re making a life server to make money you can almost guarantee that there’s zero rp happening
Ruins the genre
Thank god we're the opposite but these server costs are catching up to us. We have a server open with monetization enabled, but nobody plays on it. We have another server, more community driven with dependencies and stuff the community wants that fairs well enough. Gotta do what's right for the community or else there won't be one
Probably wishful thinking but I would really like to see the process systemized, if Workshop had a built in payment gateway allowing servers to request and negotiate licensing from authors to use a mod on their monetized server it could make it a lot easier and more likely for monetized servers to get permission to use mods (so they aren't stuck with barebones content and get more players) and for the modders to monetize their mods via an agreed cut on sales monetized servers with their mod make through the system
this isnt supposed to be business
and putting in money is very very problematic
as then you get taxes and what not
Soo will you guys host our servers?
and actual real responsiblity
Lol jk
no
you dont have to if you dont want to or cant afford to
we dont force you to do it
but everyone always forgets the not so nice parts of money in this regard
and when you start have to pay taxes and deal with VAT it wont be so fun anymore
about 200 in donations a month is enough to run 2 servers
Could make it a non profit company
Soo no tax etc
also customer service and ensuring your paid mod that does not really make much profit works or you have to refund
I really really doubt that would work
but feel free to consult lawyer
anyway
lets not start another monetization circle
Mods could just choose not to enable it for their mod, I was just thinking such a system could be a great way to incentivise modders to permit their work to be used on other people's monetized servers allowing those communities to grow more while also compensating the modders who otherwise put in thousands of hours of work for thousands of players to enjoy for free
It’s not a bad idea, but then you will just get people making mods to monetize them
All modders are volunteering their time, you can’t expect any return for making a mod on a game you don’t run
If you want to make money making mods there’s plenty of other platforms
Make a bunch of Roblox mods specifically to fund your arma server lol
I mean we already have monetized servers and people making mods to monetize them so what would be the difference there? People can already make deals in DMs. Having it systemized would just make things more transparent and efficient. If you don't want your mod used on any monetized servers you could just disable the feature so everyone knows it's not even an option instead of having people spamming your DMs to try and get permission
and when you start have to pay taxes and
*on Arma Reforger, officially
(as there are multiple mod marketplaces for Arma 3 & DayZ, and multiple reports of privates trades for Reforger mods in this channel)
But there has mention of changes to the policy on this, which will be interesting (#other_ip_topics message)
I think what ruins the genre is a bunch of entitled people that think they are entitled to hundreds or thousands of hours of peoples work without chipping in anything themselves.
"But i dont have time i have real life" as if the modders don't also smh
Life servers compete with eachother for most players, using unique features only they have, and doing that with as little effort as possible.
Working on a unified framework so everyone can have the same features, goes counter that.
Wheras with CBA, it was to make it easier for modders and mission makes to create their own unique content, for fun, not for benefit or player count.
Modders generally don't compete with eachother, the way that servers do.
Competition, kills cooperation.
You would need one guy who doesn't care about competition, builds something valuable from ground up, and then others starting to depend on it and hopefully some will contribute (likely not though, because everyone wants to be unique). But Everon life went nowhere ish.
You mean people stealing mods? Or paying to have them made?
I mean people being shitty.
I’m not following
People that are unwilling to use any of their time to learn any skills or do any of the tedious work.And live a delusion that somehow modders were born with these skills and that they have more hours in a day than everybody else.
And then turn around and say, modders are greedy or doing it for the wrong reasons.
Oh yeah I’ve dealt with my fair share
I just usually say to those people that, every modder started not knowing about the engine, they want something so bad they can go learn it like everyone else did and make it themselves
I’ll offer my help as well, and that usually shuts them up because 99% of the time they will suggest stuff but never actually think about what it takes to make it
But most people want it "now".
Because.. by the time they would've learned it, they would've lost interest.
Some dude messaged me a few weeks ago, asking to help him set up a life server..
I instantly know, it will be a huge failure because if he can't be bothered to learn how to set one up, he can't be bothered to keep it running
People don't understand that pretty much every part of it is a time sink.
They think it's going to be "fun"
The hardest part of making a life server is the database, and up until 1.6 we pretty much have only arks mods to use for one
It’s fun until u can’t figure out how to fix something and lose half your server pop because of it
stares in Bohemia
It's fun when you get something working.But, to be honest, ninety percent of it is tedious crappy work.
That's why nobody wants to do it.
I like to think that's what we're doing, but who knows.
The part about the guy that doesn't care about competition.
But I do care about giving away my work to a bunch of hyenas.
Gotta have passion for modding big time to run a life server. We're 2 years in and still learning new things and fixing up old stuff. Idk if anyone else really has done it but our mod was originally based off of everon life, which I still think it is at its core even now. The amount of people on our server that have something happen cus of a bug in our framework then go and complain about it saying, "i made a web page before, how's your game buggy, it's easy" is just laughable
Yep. It is roughly 20x harder and more time consuming than the average player gives it credit for.
Very demotivating and infuriating.
You could always use HTTP requests to communicate with your API, that's what i did(tho i didn't do a life project)
I can think of a few commissioned mods on A3 that innovated. I could see it as a net positive, people will always do it anyway.
Yeah agreed. I know they dont want it to be a "business" but like it or not, this stuff takes a TON of time, and time = money.
And also other expenses for software, servers, etc..of course.
People have been making businesses off of games forever, just a reality. Especially in a sandbox environment like this wjth various rp, life and milsim communities
Folks with deep pockets will come in and bank roll what they want to see, it already happens
True, especially since using the local filesystem as an actual database doesnt scale beyond a dev environment, not to mention iz silly for redundancy reasons among other things
I do this for the server I work on, good mix of EPF and the REST API. EPF for anything physical, REST for anything virtual like bank accounts, storing K/D. iirc theres ~70 points of data attached to a player through their profile.
All stored in MongoDB, that information is then used by staff through our website's staff panel and discord bot. Also got a leaderboard to display of most playtime and money made. Our bans are managed through this along with many other tools for staff that allow them to answer tickets with ease.
Then for EPF, I replicate the json database to mongo so it can be used to view any information available through that. Like what's in a player's locker, what's on their character, what's in their vehicles. I love data 
you can send us the names and proof thanks.
Mikero's Tools?
infiSTAR?
The hundreds of innovative mods on the various marketplaces that kept A3 & DayZ servers engaging throughout the years (which otherwise wouldn't have existed without the incentive of the marketplace)?
I meant mods that are paid for.
bit in any case. Monetization topic is now closed. It leads nowhere.
Sure, I won’t comment on it further. You can be honest about the reasoning, though; it’s closed because it’s a topic you (personally) don’t like, not because there isn’t a valid discussion to be had 🙁
there is no valid discussion to be had and its not even related to the channels topic.
It theres been no progress in it for years, the arguments are always the same, it just loops the same words over and over.
Is there a way to get into contact with the WCS team to edit the skins of their helos?
They have a discord
Oh sweet
I have a question...so I've been trying to get used to doing things on the Enfusion workbench, and I am creating my own mods. A mod that I would like to make would be a fan interpretation of the game's possible Nations, flags, uniforms, and weapons of the game Paper's Please, it says that it is open to being used as long as it is labeled as unofficial and that the original creator is not a part of the creation of the mod on their own website.
I just wanted to know if this is an ok game ip to create a mod for or if it breaks the license agreement with the workbench usage?
AFAIK, you would need permission from the creators of whatever you're copying unless your thing is only very vaguely and generally inspired.
As long as you're not stealing their assets or whatever you can do it.
Just make sure whatever model you use is also not a ripped asset and you will be good, papers please do not own the concept of making a "checkpoint simulator", tho you might not want to name it papers please.
Well, that’s not the idea. I just want to create the Nations and use the imagery in terms of flags and national seals
That sounds like a grayer area idk, could always drop an email to the game company of that other game
is basically the right approach. Contact the owner/author
Ok, thank you!
@vast stump Hey I have a question in regard to something that I wanted to create and I just wanted to know if it was ok before uploading anything. I was recommended to ask you, if not sorry to bug you
It has to deal with symbolism, if DMing you is ok let me know! Thank you
Yes you can DM me.
Do i report ripped Warthunder assets (Arma 3 Steam Workshop mod) in #ip_rights_violations or directly to Gaijin ?
gaijin would be the people who can request such to be taken down so report first to them
Just saw a mod with the ID 60F4F2DD0E3F772 get banished. No clue what it was though. Anyone got any idea?
EveronXArland
Oh thanks.
#workshop_admin channel can be used for this kind of inquiries in the future as its more dedicated channel for that
Would paying someone to make a texture count as commerical?
Only if the texture you are given has gone through BI Tools to be game ready.
So like, retexturing a RHS patch for someone for payment
Is that commercial?
Is it more like making a paid mod?
Best to get an answer from BI. In ARMA 3 and before these are the rules: https://community.bistudio.com/wiki/Intellectual_Property For them, buying/selling paas are forbidden, but non-paa are fine. Services to convert non-paas to paas is forbidden. Basically if BI Tools are used in the work flow it cannot be monetized at all
I’m asking about the RHS license
If I make a texture for someone and get paid, they then put the legos together
Is that commercial
I don’t touch any Bohemia tools
Oh, RHS is very clear: You may NOT use the material for commercial purposes so no monetization
Monetization of the new mod at all, stuff in RHS, or monetization involving making the mod?
On this, honestly not sure. That would be allowed under BI's rules but with RHS involved it's more complicated and if you yourself are touching RHS stuff then their license wouldn't allow it.
That’s my question
Like is paying an artist to make a sticker commercial???
If I get paid to make some art for patches is that commercial?
Yes, but is it the commercial that RHS is talking about 🤷 Who knows? (They do)
Again. For BI, if it touches tools then forbidden. If not, allowed.
I paid someone to make this sticker for me a few months back
It could technically be commercial if I make it a patch
Brother I am not touching BI tools
I’ve said that like 3 times
The artist and the implementation are two different people
Then you need to ask RHS. Some of their team are often here, so maybe hang and see whether they respond
They generally do 😉
I can’t even send a message in their chat
They are active here, but if you are just giving an image for someone else to integrate into their mod that adds it to RHS uniforms then I (someone not in RHS) don't see that it would break the license
For a patch, a uniform would be different I'd guess cause you'd need a template of their texture layout
That is fine as long as you don't even use any of the RHS textures for the UVs. I don't really see how this is worth it though in any capacity. They can't drag a png on another png?
One of the RHS guys will respond to you and clear it up, but I wouldn't touch this with a ten foot pole personally.
the ToS is just annoyingly vague
I could see any art I commissioned, even if it's not made for it originally counting as potentially commerical
Not really, if you pay someone to create an image, then you put the image in game it's fine
If they make the image and size it for a patch using RHS textures then it gets hazy, that's the issue
The person you paid, made it for a commercial purpose.
If that artist used some template to make it (like a RHS texture), they would've used that template for a commercial purpose. They used it to make money off of it.
Which RHS in this case forbids.
yes it would be. source = me
in order to make a patch, or a retexture of any sorts, you would need to use either the template provided, or the base of an existing texture. The textures, models, UVs etc are all covered by the same license. Whoever you would be willing to pay for, would need to use one of our existing assets which are all covered by the same existing NC license, which is forbbiden.
however...if you paid someone to just make some art for you and then you yourself took that art and used Blender, substance painter, workshop tools to make it into a patch, then this is not commercial and is allowed. you can pay someone to make some art for you that you turn into a patch, you cannot pay someone to make a patch for you.
Hey yall I was wondering, does anybody know Challenge158? I've seen'em on the workshop and would really like to get into contact and discuss on of the maps made by them, thank you in advance if you can point me the right way!
Think https://discord.com/channels/105462288051380224/979405352850305144 would get you your answer better than here, unless this is IP related
Thanks! That channel wasn't in my list so I never saw it thank you so much!
Hey, was wondering if the unbinarized models from the Take On Helicopters public data pack can be used in Reforger mods under APL-SA?
No. Only if BI give permission. Permission for the use of the binarized LDPs for TOH in ARMA under APL-SA is explicitly given but the Samples page explicitly says TOH only and is licensed under TOPL-SA only
You can see that in these images. The first is the description of the binarized TOH Licensed Data Pack where permission is given for use in ARMA, the second is the license on the TOH Samples page which is very clear in saying "use in TOH only"
unbinarizing any p3d is strictly forbidden
Yeah, that too, which is why the LDPs are only useful for RV-based ARMAs
I meant the models that are already unbinarized, there was some samples I was looking at. I am aware that it also includes binarized models and those are forbidden to mess with.
Thanks for the images, the 2nd one answered to what I was looking for
you can DM me the details and I can see if anything can be arranged.
okay I just sent a DM, cheers
hey sorry if this is in wrong place but i wanted to ask if its ok to make a tool that tampers with arma PBOs? I dont mean anything like cheating of course but to debug uses of certain arma commands so I can put them in CfgDisabledCommands list
insert debug code in function inside the PBO
no unpack required
You will need to repack if you change the length of the file
If the end result is equal to unpack, edit file, repack. Then it doesn't matter 
well i think the PBO library i use can overwrite the PBO with new text, without additional packing
Sounds fine to do.
The signatures will break, the hash might break, but you don't care probably
ok great
Also the hash won't match anymore, as well, even with the same size
probably cant join servers with modified data but thats ok
My ArmaPboLib can patch a pbo like that too. While keeping hash and stuff working
It is basically just unpack/repack, but repack it wrongly XD
Unpack and repack is fine yes, and you are free to do it wrongly too. But I'll be angry if you crash the game 😄
My yapbol lib can do that as well, if you're into python
Maybe there's no need to implement anything by yourself
I mean mine will repack, so if you're after ultra speed, then that may not be what you need though
i mean it sounds like he's just trying to add diagnostics to some vanilla function, he genuinely probably doesnt need anything "usable" beyond that let alone anything that can be considered as tampering any more than personalizing your settings in a dev environment 😄
this is the lib i use, it can read and write PBO https://www.nuget.org/packages/BisUtils.PBO/1.0.23/
That can patch?
In the source code, the writing code is not implemented and has a //TODO on it
But maybe its somewhere else 
maybe bad link but if by patch you mean write without unpack then yes
Hey does anyone know if it's ok to make Gears of war mod for Reforger. I see Arma 3 has mods like that not sure if that's ok.
you would have to consult the IP owners guidelines or seek permission from the IP owner
Arma3 mods like that are likely not just got caught yet
According to BI's Intellectual Property wiki page: https://community.bistudio.com/wiki/Intellectual_Property But that is for ARMA 3 for Steam Workshop
Same license as for HALO
yep different game, different permission
i actually wonder what "seems to be accepted mean" did someone ever contacted microsoft studios for that ?
Generally yeah. And when things change, like GSC did for STALKER stuff it is generally reported and discussed often leading to an edit of the page
interesting thanks for the info
Good Afternoon,
I was wondering how the modders for the vote were selected? Was there criteria that allowed modders to be nominated to profit off the enfusion engine? will we be given equal oppertunity to reward our dev teams for working on the engine or is this exclusive to those who were picked for funding. We would be interested in applying for the ability to compensate some of our devs for they're enfusion work, but have always understood we cant profit off your engine.
Any response is appreciated. Thank you for your time!
My response is that I do not think the people behind this really put much thought into it before making it public.
Do the contributors of these mods get a piece of the pie even if they are no longer with the mod team or do they need to have a money dispute with them or get them to remove their work if the mod team says no therefor depending on your contributions could effect the mod negatively if such work is removed.
There are a lot of things that could go wrong here. Its a shame because a lot of these mods deserve some compensation for the hard work.
We were chosen based off of our "influence" on the community. Helpfulness, bringing in players. Things like that.
We didn't apply or anything. We were just chose based off of whatever factors they used.
Deservedly from what I've heard 🙂
Concur
Ah I see, I was just wondering if there was an objective criteria, but my question is answered. Thank you!
Idk if it's worth getting an infraction to explain what the point of that whole thing is
Shoot for the stars
I just find it remarkably questionable to put teams like RHS among other (assumably) much smaller creators by comparison. Additionally having a poll in discord doesn't even require the voter(s) to have Reforger? There's also been a series of questionable moves from Bohemia PR over the last ~6 months that doesn't exactly instill confidence in overall integrity. Again I just find it to be, as @trim peak said, a decision that was not well thought out.
And regarding RHS specifically, was there not a discussion in the past on what'd happen if RHS won the MANW competition due to some of their team working for Bohemia?
Like I said. Was not very well planned out at all.
RHS could not participate in MANW because some members are BI employees. How could it have won?
Precisely
what?
So how is it able to participate in this?
in this what? the poll?
Yeah
because its a public poll and not judged by Bohemia staff so its not biased in that way?
what's the problem of bohemia staff getting donations for things they do in their spare time for free?
It's a donation now?
This channel is not for discussing the support packs
@zinc mantle I see your are taking a RHS hostile stance here and try to bait some sort of argument
so step away from your keyboard
and yes I would say the same thing if you for whatever reason were complaining about some of the other names on the list
Point me in the right direction then pretty please
there isnt one.
the "discussion" you want to invoke is not meant in any way constructive
you have not been active in the community for 3 years and now come to make accusations
I find that highly suspicious
laugh all you want
I don't usually feel the desire to talk in here, I just stick to the workshop and actually do things
👍 sounds good
Actually one last thing are you associated with RHS?
who are you associated with?
Myself
right right
where do we discuss the support packs?
in what way?
in a way that we get more information about them
also if yall want some assistence with PR and public optics let me know.
time and time again i've watched public announcements bite you guys in the ass
thanks I'll pass on the offer
damned if you do, damned if you don’t; there will always be some sort of scrutiny even when the announcements are regarded as good news
I think one thing collectively the community should be happy about is being able to get these announcements, updates, proper contact in the discord with the devs. There is games that don’t even put out half that effort for their community.
in any case
this is not the channel to discuss it
please keep it on the actual topic of IP issues
Lot of you seem to not be able to read and keep posting reaction spam.
Deleting them is waste of my time so next one gets 30d vacation from here.
Some have already missed this text so lets make it more visible
i keep seeing Mechanix gloves on most of mods, are those thing copyrighted?
Okay so where can we discuss support packs ?
Because it just seems like you guys don’t want to talk about it.
Didn't they say the other day there is no "dedicated" channel for it? So try #general_chat_arma or something?
As someone who engages 300+ players consistently and brings new ones to your game, I feel like I should at-least be allowed to talk about it?
where did they forbid it? They just said not here in this channel.
Ill wait for guidance on where they want to talk about it at
Okay thank you
Glad to see subjective decision making with money involved and not accepting any dialog. Sick
@cyan geyser This is wrong channel indeed.
Use #reforger_questions if it's a quesiton. Or #reforger_feedback if it's feedback.
Thats actually a good question. Im working on some mechanix originals and so far the mods that have them dont get issues from it. A ton of games have them listed by name so i would think theyre fine but i dont know for certain.
even if people have received permission from the IP owner you would have to seek that for yourself as well
yes
i see. thank you for the info
so probably beating a dead horse, but I don't think people can not allow other servers to not run their mods without the exception of running a back end or hidden dependency. remind me again, isn't directly saying you can't run a mod on an "unauthorized" server against TOS? I remeber this conversation about a year ago, but can't recall the outcome. Doesn't seem enforceable (I do think there is legitamacy in making the mod un playable on "unauthorized servers" because that is built in to the mod)
so like a back end check, etc, baked into the mod. but I think it's against the tos to state that servers can't run the mod. correct me if I'm wrong, or something has changed?
Thay can under certain rules but only in "a non malicious" way. It is clearly explained in https://reforger.armaplatform.com/news/workshop-licenses-and-ip-faq
thank you
They can yes as Grahame mentions. While we do encourage people to share mods, the mod authors right to choose that exists.
Well, your direct yes is a lot different than the post above.
Anyways the licenses and IP faws answers the question clearly.
The FAQ will need some updating at some point yes. My answer is the one youll need.
Well you aren't wrong, licensing is up to the creator, enforcement and legitimacy is a different story. Also it should be noted that guard rails can be built into mods to only perform on certain servers, which imo is completely acceptable. I will say that TOS does take precedent over a discord conversation. Regardless of who you are talking to. The TOS language is very clear about how this works/enforcement/what can be done vs what can't. So until an official document is updated, what it says is "law" if that makes sense. Appreciate you guys, thanks for pointing me in the right direction. Glad that enforcement and allowing mod creators to dictate what server a mod is allowed to run on will be updated eventually in the TOS, I think that's a big move in the right direction.
Hey, I have a few questions I was hoping you guys could help me with
I'm i allowed to run an external helper that calls Win32 APIs against arma3_x64.exe for development tooling (no binary patching, no code injection)?
Is reparenting the Arma game window into another app window via SetParent permitted, or considered prohibited tampering/interference with the game client UI?
Is creating process minidumps of Arma 3 for debugging tooling allowed, and are there conditions (internal-only, no redistribution, no anti-cheat sessions)?
Depends.
Yes, no.
Yes (But I wonder what for, when you can't read them, but if its for developing extensions or such, of course), BattlEye will block you from doing it.
Will start with question 1.
What dose it depend on?
Just state what you are trying to do, having to guess from some vague description isn't helpful.
I can help expand on this - we're working on a little passion project that aims to give A3 a managed project suite, sort've like Enfusion Workbench. Taking some shape but want to make sure we're up and up before making this OSS.
Window reparenting will be used to place the A3 window inside our GUI, similar to workbench. This is only intended for offline use and isn't allowed unless BattleEye is disabled.
Dropping the memory stuff since that only takes us down the RE path - disregard - extension ABI is more than enough 🙂
See above from Grom
What kind of functionality do you expect to make?
The only feature that would still be somewhat questionable would be the window reparenting.
This is simply for novelty and QOL.
We have custom P3D/PAA/PBO drivers that don't do anything outside of what's already out there (legally) - no support for binarized assets - MLOD, no ODOL.
Debugging and tests use the RVExtension ABI, just doing IPC over a TCP socket - all sqf above that layer.
Everything else falls under resource management and version control, should be no problem.
Can toss you the repo if you want to give it a glance 🤙
Above
What dose it depend on?
Which API you use and for what purpose
That has been tried before by others. I don't see a problem with it.
of what's already out there (legally)
The stuff thats out there is not entirely legal. But tolerated. MLOD/PAA (And unsure about PBO) format was also illegally reverse engineered, but most of it came from the old OFP times, before this was properly enforced.
Both due to it being out there so long, and us recognizing the positive value it can bring (Although we have also observed some negatives, where we will still enforce this), we tolerate its use (in most cases).
The wiki says basically that
If you need more Extension API for your use case, you can ask and maybe we can do something for you. Sounds like a nice thing you're building, if it works out.
X39 once tried to do something like that with "Arma.Studio" but ran out of time to continue with it.
Awesome! Thanks!
@inland sphinx Will keep you updated as we move along! Thanks for all your help
@coral juniper I have a question regarding the usage of Arma Tools and Enfusion, I sent you a DM regarding the question as it's a bit different topic than usual over here.
Ya'll ever just asked an Ai program who owns the copyright to the images it creates?
idk what this is about but I don't suggest asking AI for legal advice unless you like hallucinated laws
Co-Pilots response to the qeustion is why I asked. I've seen it mentioned in this and the other IP chat that you don't own ai images.
Microsoft's stance on the matter has been exactly what it told you. They don't want to own it, therefore it is yours. It's not really correct as of this moment, but if they fight that policy in court and win, it all of a sudden becomes correct. Keep in mind that this is a massively unsettled area of already nuanced law in the US. The copyright's office of "meaningful edits" being the baseline for human ownership of an AI generated image is open to a whole lot of interpretation as well, some of which has guidance in case law, but we'll continue to see it progress in the next year or two.
I was told to come here to properily ask this question. I wanted to add armour from Darktide however I am not exactly sure about if I am allowed without exclusive permission.
Probably not
unless you ask Fatshark and get direct permission from them to use their models in other titles
-# good luck with that tho
I fail to see how exactly it is an issue, they would not lose money and I wouldn't gain money
No
you already have the no, ask them and risk getting a yes 😉
Could I message a mod/dev about a api service I am creating? I'll give more detail in dm, mainly want to make sure that mod integration with it doesn't violate tos before I continue as I am
Hi, please DM @vast stump 🙂
as @meager fractal adviced you can DM me the details
Message sent. Thank you
Can someone give me a link to the section of the tos for server donations. Please
Donations are allowed and not restricted if they remain donations.
If a "donation" has any kind of benefit, compensation, reward, etc., it is monetization and not a donation.
Monetization is not allowed at all without permission. https://www.bohemia.net/monetization
Thank you
@vast stump Writing a library for config.cpp language in zig and am wondering if use outside of supporting dayz and arma is allowed. Its written in zig so alot of people in the zig community want to use the project since theres nothing really like it out without even knowing where the language comes from.
where would config.cpp be used other than Arma/Dayz?
its not really a coding language
just setup for writing the config
Game engines - the way I wrote it its modular and can be added via regexes so people in the zig community have been using it to create their custom languages by adding onto another one thats a-bit more polished then the ingame implementation.
zig is a very small niche community so people tend to like using projects for all sorts of things
Its not configured for dayz/arma by default
it goes off of schema
Hey @vast stump sorry to bother, hope your having a great weekend!
I want to get some Anduril and Jetson brand stuff into the game. Was going to ask Palmer (founder/owner of company) for permission to use them but wanted to check if it would even be allowed from you end of things if I did receive permission. Anduril is privately own defense company specializing in drones and Jetson makes personal evtol. Thanks
if theres permission to use brand name that is fine by us. You could just make new makebelieve brand names and that would be fine too.
Understood, thank you! It was more in reference to the models themselves as I'm assuming those are IP
Good luck with Jetson they might say yes, but don't waste your time with Anduril; 0% odds.
You can model stuff like vehicles, weapons, etc., without permission because you're making a artistic thing and not an IRL thing. You'll be fine as long as you don't include brand names or logos.
Curious what makes you say that about Anduril?
if its specifically their model like something they provide then they own the model IP.
If you make a model that looks about like the real thing thats artistic representation.
game models do not have to be absolute 100% real things
and honestly they never are
however models sold online might be licensed in way that cant be used in games (editorial license etc)
Oh word, I just assumed stuff like vehicles would be protected same as music or something. Well that makes things a lot easier lmao. Thanks guys
Curious what makes you say that about
Can the Swiss flag be used as an alternative to the Red Cross 
Is it allowed in Reddit to post artwork of Star Wars ? I thought Disney is very strict about their IP and that even scratch made mods are a problem ?
Arma artwork?
Yes
Arma redits are not moderated by BI moderators unfortunatly as far as i know.
Not even the Arma official reddit ?
Actually probably not, at least according to Article 11 ("Misuse of the white cross on a red ground") of the ICRC's "Model Law On The Emblems"
No, so our discord/forum rules are not being applied there.
Aight thanks for the quick answer
Depends where the "Star Wars" comes from I guess.
And whether you cound intellectual property theft/trademark violations, under this
Unfortunately their moderators do not do the checks we do 😅 reason why the A3 SW is so popular on redit 😉
I'd argue that the reason it is so popular is because the starsim stuff is in itself very popular...
True, but also because that is the only place not moderated like official social apps from/with BI moderation giving them all the space they need.😉
Good afternoon,
I would like to report potential violations regarding the use of Arma 3 licensed content and community modifications. The following mods/servers are directly based on the ongoing war in Ukraine and openly support or promote this theme. In two cases, this is explicitly stated within the mod or server descriptions themselves.
Evidence and references:
Steam Workshop item — evidence shown in Screenshot 1:
https://steamcommunity.com/sharedfiles/filedetails/?id=3626713777
Steam Workshop item — evidence shown in Screenshot 2:
https://steamcommunity.com/sharedfiles/filedetails/?id=3606147119
BattleMetrics server page — evidence shown in Screenshot 3:
https://www.battlemetrics.com/servers/arma3/38756186
I was unable to locate the local modification used by the third server, however the RHS mod pack appears to be included within their collection/build.
I believe this content may violate community guidelines and/or the licensing terms associated with Arma 3 modifications and assets. I kindly ask you to review the listed content and take appropriate action if violations are confirmed.
Thank you for your attention.
for this we have a shiny new ticket system you can try out at #a3-workshop_tickets
Ty
I have a quick question regarding what license a mod would have to be when it has the following:
– Purchased royalty‑free 3D models from CGTrader
– Some images used for textures (for example rank insignia) from Wikipedia images that are under a ShareAlike license (for example CC BY‑SA 4.0)
Since CC BY‑SA requires share‑alike, does that mean the entire mod must be released under APL‑SA?
And if so, is it still allowed to include purchased assets (like CGTrader models) inside an APL‑SA mod?
Also, for mods that only use purchased assets (no CC BY‑SA content), are those allowed under any of the APL licenses, or only APL‑ND?
You can license specific assets separately.
:this. 👆 but youll have to make a list of what is licensed under which one
Okay, just to make sure I understand what the answer means, would the following be accurate based on the answer?:
-
A mod is allowed to contain both the CGTrader models and the CC BY‑SA 4.0 images for textures in the same mod, and the mod itself can still use any of the APL licenses, since each asset keeps its own license
-
The only thing that needs to be done is to clearly state the license of each asset (for example in the mod description)
yes. Custom license is an option in the license menu.
Also see below.
Not really
Many assets or resources might actually force you to have very specific licenses for the end product, even if their asset made 0.1% of the end product
Read the licenses of the assets you buy, and the software and libraries you use.
Please let me know the expected response time?
Looks like one of the mods is already gone. But beyond that I do not know
I know the FAQ kind of covers this but I'm still finding it sort of hard to understand. If I take a mod that says "No distribution or editing" as a custom license, inherit a prefab, change a component or two, maybe add my own texture, then upload my mod to the workshop under the same license, does that count as distribution and editing? Or is it only if I change the files directly?
im no one to respond to this but i do Believe that would infact constitute as Editing and Distributing as you are making a link from your mod to there mod and modifying the Assets Texture Files the Prefab side changing the components goes away from what the original Idea was
it may depend on the exact wording of the license
touching textures does count as file editing and derivate work
Though, if your file you upload is this:
Vehicle : "{CBD8C2393BE87581}Prefabs/Vehicles/Core/Helicopter_Base.et" {
ID "57DA6675519A417B"
components {
ActionsManagerComponent "{C97BE5489221AE18}" {
ActionContexts {
UserActionContext "{68FF6DA93A568BA0}" {
ContextName "tdl_crypto"
Position PointInfo "{68FF6DA932E7E145}" {
Offset -0.0808 0.9256 0.7779
}
}
}
additionalActions {
AG0_VehicleRadioFillAction "{68FF6DA90592E7B9}" {
ParentContextList {
"tdl_crypto"
}
UIInfo SCR_ActionContextUIInfo "{68FF6DA900CFC06F}" {
}
VisibilityRange 3
}
}
}
}
}
No original content is included, so it's not derivative work. The game is what that takes this file, and overrides the other file. Don't think adding a guid to your GPROJ would even be considered derivative. The IP faq covers your case pretty well in which you can't protect the "artistic intent" of the thing you add to the game (like saying you can't make my vehicle faster/slower than I did), but yes a new texture will probably be considered derivative due to the restrictions of making a texture match a UV map, but that's the texture itself, not stuff like prefab overrides.
heh
🤔
🍿
is this channel for drama or comedy?
why not both?
Considering it's a channel for discussing IP and copyrights other than just violations, I'm sure there will be plenty of dramedy.
Trolling will be dealt with accordingly
finally a channel worth muting
so
the many AK styled rifles in the world
is that because the producing country could not acquire an AK production license?
Also did arma have to purchase a license to add the AKM with Apex
What is the definition now on what fits into #ip_rights_violations and what doesn't? Is #ip_rights_violations only about Bohemia IP now and everything community should be handled here?
I guess violations will be handled in the violations channel, both about BI and Community IP.
General questions about IP can be discussed here, just like Ambience did with his question.
@shell scaffold I don't know about Ak's, but with M4's you can't name it Colt M4, but M4 alone is okay.
I don't know where I read it, gotta check
The court also ruled that "M4" was now a generic name, and that Colt's trademark should be revoked.
"AR 15" is also a trademark owned by colt.
What other designations are there for that rifle?
But I've also heard that HK wanted to name their 416 HK M4, but Colt went to court and HK had to name it different: Hk416, a mix of m4 and m16.
Also not sure if this is true
Yea, just read it
AK-47 was unprotected for a while. But they reacquired the trademark in 2016 according to news articles.
Though I can only find this one: https://trademarks.justia.com/881/39/ak-88139131.html and this is not accepted yet
https://www.thefirearmblog.com/blog/2017/04/05/kalashnikov-concern-registers-shape-ak-47/ also relevant
https://iz.ru/news/672944 pa-ruski source.
Soo... It's complicated. Apex DLC came out before that stuff happened sooo... Even more complicated.
And AKM != AK-47 so... dunno
it’s a Russian trademark so no one respects it
and an AK-47 isn’t an AKM
completely different rifles
AK etc. is the manufacturer's commercial name in the way AR-15 would be for an Armalite/Colt M16/M4
Russian military designation is something else, but rarely if ever used
6P1 for the AKM, 6P20 for AK-74 etc.
Russian designation is much more common in gear
also there’s no way RHS was given the green light to use HMMWVs by AM
We don't call them HMMWVs in game anyway - which is the trademarked aspect
They're all M1025 etc.
^
@toxic jolt
Even if they did learn, the way they fucked up it can't be forgiven
Well, all I had to do with them was one time when they packed my mod into one of their obfuscated pbo's.
I contacted them and they removed it.
But how many times did they break the rules now? Like 4, 5 or 6 times?
The proved their willingness to learn from their mistakes....
Less F**ks please.
it's one thing to screw up once, get educated and from then on play by the rules. but repentz keeps repeating this BS with every new project he's doing in hope nobody will notice
sry fm
You know what's cute, you ask someone to remove their upload of your mod and thy just remove your mods name from the description and call it a day.
ye
Yet another Life server by Repentz that's using mods that don't allow monetization and that has already made $350 in the first couple weeks...
This should be enough grounds to get his steam account banned imo
@white basalt its a good thing that I don’t need your opinion of how he feels about the matter. That IP and not to mention >95% of all other IP have restrictions in place which restrict / prevent their usage.
are ebos not allowed? im referring to dis in the ip chat https://discordapp.com/channels/105462288051380224/105792634995388416/549312364663668757
oh why is that? ima guess its cause only BI can do it @old jay
That is correct and those who are using it had to reverse engineer it or are using someone else’s reverse engineered product. Either way an EULA violation and ban worthy offence.
oh okay i see
If you find a ebo send a mail to the address linked in #ip_rights_violations
Afaik hmmwv isn't a trademark of gm since its a government designation/nomenclature.
"Am general" may be an issue, but I don't remember adding that to the tailgate or placards
Are you referring to this?
Well if it never went to court there's no way we can tell whether or not it was legitimate. Also gm could have trademarked "humvee"
I thought it did?
So their claim rest on the use of "humvee" not hmmwv afaik and "trade dress". If it did go to court the results would be very interesting since it has far reaching implications.
Bi could be liable for thier use of the vehicle in a2
Based on what I've read (like it even matters lol) trade dress doesn't necessarily protect the shape of a product, only the representation, so this would be very interesting to see what happens
For what i originally said, anyone know if Bohemia had to actually pay for a license for the guns from Apex that use their actual names, AKM & AK-12 are examples I remember
Because I don't understand why they would pay for licenses for DLC weapons but not the base game
AFAIK the GM6 is the only one that's somewhat licensed
What do you guys think the consequences of EU Article 13 would be for the Steam Workshop? I hear a lot of chatter about it regarding Youtube and news aggregates, but nothing about the gaming world (yet).
It still boggles me that the law is even being proposed, and I'd like to think it won't pass, but, "what if?".
I would assume Steam would either A) start taking down stolen content and paying attention to creators, or B) remove workshop from EU
modders are not gigantic news outlets or hostile music stupids
you will not see a lot of modders go around, running to their lawyer for that stuff
I'm fine with either (and both)
and for everything else, DMCA is already there
@high wasp I think with the current set of laws planned, Valve would need to implement some filter on upload as they are the ones responsible for possible IP issues
don't know how that will work though..
@patent copper you should read what the german gema said about this: roughly translated, AI is nowadays capable of so much, it should be nö Problem to detect fair use vs abuse for it
GEMA at it's best... their twitter posts are as useful as the institution itself...
well at least it's not an arma group of pretend-to-be lawyers
What
Nothing
@proud helm If GEMA believes that it is so easy, then they should develop the AI for it.
Plenty of opensource machine learning libraries online. Grab one and make a cutting-edge never-before-invented parody recognition AI.
How do the ip rights go with company logos etc. If you make skins? For example making like a Coca-Cola livery for some car, does the logo need to be "made from scratch" or can you use some official logo?
Could company go DMCA after some skin in workshop because it's using their logo without permission?
They can still get you even if you make the logo from scratch, if it's trademarked. Which most of big company logos are
Do the same as they did in DayZ: make a Nota-Cola livery instead 😉
same goes for the red cross and red crescent symbols. they are protected and owned by the ICRC, also the geneva convention. some game devs might have special deals to use them, but to be sure better use the red crystal symbol
-FM- you keep pinging me but then deleting the messages anyway, leading me to start to believe that I’m going slightly mad. All I was saying is that he wasn’t suggesting anything illegal or asking for anything to be changed. There was no call to action. He was just voicing his opinion on what he thought he would enjoy. I guess that sort of thing is perfect for this new channel then? Or would that be a different off topic
Also, does that mean the icrc has a legal team?
How does that work?
they probably have a legal team in case any workers get arrested or something
like when the devs went to lemnos
Also also does the icrc own the red crescent as well or is that owned by some “international committee of the red crescent”
True
i think they are the same but the crescent is used when more appropriate
Well my understanding is that the crescent is used in nations that would prefer to avoid having crosses
So I feel like it would kind of ruin the point if it was still the international committee of the Red Cross
@wintry yoke what a burn
@white basalt . The spam bot uses the username to delete posts. For example “! clear @ username 1” will delete 1 post. So if you’re receiving multiple pings with no messages, that is what’s happening. So, my advice to that would be to ensure that you are posting in relevant channels, ensure that your post is topical and contributory and that they follow the format requirements of that particular channel. These requirements can be found in the channel description, alternatives #info_help_tips and #rules
@white basalt what burn?
Are we just ignoring old mate ^ that got asked to remove his swastika profile picture about a month ago and changed it to that? Just a bit edgy imo
What are you seeing that we’re not?
I think he's gone insane D:
His little running man is just an edgelords version of a swastika just sayin
who'se man?
St jimmy ^ there
Quite sure that's a different guy
He had that avatar for years and is very present on the discord
Fair enough, someone got asked to remove a swastika with a red ring and changed it to that running man a while ago, and I've encountered edglords ect using it in this past when told the same thing. Found it kinda odd but ill leave it their.
@dense field thats the logo of DRI (Dirty Rotten Imbeciles) an American Thrash band. https://en.wikipedia.org/wiki/Dirty_Rotten_Imbeciles
https://www.slugmag.com/wp/wp-content/uploads/2016/04/dri009-800x480.jpg
There is "blatantly obvious", then there is really grasping at straws. There's a massive difference.
Like i said fair enough, I've never heard of/seen them, was just talking from personal experience with trolls.
“Spam bot”
Interesting
Also, I think it would be only fair to literally double the size of the discord in order to have a channel that is devoted to talking about each and every other channel.
Just to ensure that we could have only the most topical and contributory discussions.
in order to have a channel that is devoted to talking about each and every other channel. Already done.
#discord_server is the channel to talk about other channels
No, I mean for each and every individual channel in the discord, there is another channel devoted to talking about that one single channel
It may seem that way but there was a lot of discussion of the topic IP itself instead of IP violations encountered. It cluttered up the channel and reports would be left to chat history. Hence, a channel to discuss the topic IP
😂
It may seem that way but there was a lot of discussion of the topic IP itself instead of IP violations encountered. It cluttered up the channel and reports would be left to chat history. Hence, a channel to discuss the topic IP
dis
I don’t think you get what I’m saying here Nightstalk3r. I’m advocating 100% for a completely divided system where all speech is controlled by an all powerful organization
Hopefully with no chance to cross over from other channels, in order to better isolate our discussions like natural human beings.
You're sounding very much like a troll. ⚠
tbh, i have absolutely NO clue what this has to do with #other_ip_topics
It has none, which is why he is already in spam territory.
We had started a conversation in the channel for IP stuff, and then my messages were deleted and I moved to the off topic version of the channel and so now I guess I need to go to the off topic off topic channel
Hey does anyone know legit mods for civilian vehicles other than what CUP may contains?
RDS civillians, Project Opfor, 3CB Factions. they all contain civillian stuff, the last 2 contain a lot more as well. What is your usecase.
Civ vehicles for immersion and rp elements in an milsim pmc rp campaign
rds would be your choice, quality is soso, but has a lot of civ vehicles.
cup is obviously prime choice due to a2 content
Thanks for the suggestions, I'll check them.
Aim would be for somewhat more modern vehicles tho
hmm, no real civ mod comes to mind, all of them kind off latch onto a2, which means early 90s/2000s
guess so, the moddern ones are 99% stolen from what I've seen sofar
most modern civ vehicles are part of Life packs, which are to 99% a mixed bag legality, morality and quality wise
plus you get some nice people just ending your mission because you are running their mod on a "none authorized server"
and sk you to pay
Can they even do that with pbo files. Don't think so (legally)
selling? no
Isn't this technically possible if they create their PBO while not using any of the BI's tools? (not sure if mikero's tools have a non-commercial clause)
Mikeros still use the Arma Binarize.exe
well p3ds technically can be made in Blender
but they cant be validated to work without OB
for p3d blender export you'd need the arma toolbox and afaik it's for NC use only
Hmm have to ask Alwarren about that. I dont think I've seen any no commercial clause anywhere on his site or in the toolbox readme
tbh, i just assumed since i know his general stance on monetization and stuff
If you see a binarized p3d tho, you can be sure it ran through arma3tools
how about a PSA podcast with a pretty controversial topic, but most importantly one that more often than not ignored or simply unknown by the average user Intellectual Property rights, End User Agreements, Licenses and Monetization
@teal haven, @deft pulsar and anyone else doing podcasts these days
@inland sphinx and @old jay ^
I'm good with having that conversation.
I know dagger would be.
Lets set up a time to have you and a few other people on for it.
Hell yeah man ! If those two gentlemen would have the time ?
I'll reach out to those two as well as CUP and ACE and of course you PuFu. Definitely good to have that convo with multiple sources.
@zealous ore I'm gonna be polite and leave it to @teal haven 😉 I am sure that they'll be more than happy to talk about it 😂
@deft pulsar multiple sources means you guys as well.
It's not like we're competing with each other man. And it's an important topic with many views.
Fair enough 😉
A noble idea, yes. Unfortunately, my time as of late is tied up in a lengthy research project. That and my preferred style would be akin to the programme “Drunk History”
Had already suggested an interview with @inland sphinx but he has only small time 😐
An alternative might be a pre-prepared Google doc or similar?
ideally, from my POV now, it should be a group of people from AMA + at least one veteran moderator
I agree with PuFu
As do I.
(Just maybe not Me)
Sure
@deft pulsar + @teal haven
since both podcasts are hobby related, i think would be nice of you 2 to make an effort and make a common one on the subject
i doubt you guys consider yourself competitors
I was gonna suggest it
🔫
the only people who compare shit are users
In terms of IP, I am at one extreme in regards to IP, whereas a more neutral Moderator may be preferred.
@stone bridge don't ruin my good mood
and the new @inland sphinx in a moderation position is obviously more extreme than yourself
regarding IPs anyways
@zealous ore @teal haven
I'll need to talk it over with the others since I'm not alone in Radio Arma.
But I'm sure it would work
ok, i am just throwing it out there, please let me know if you consider that a valid discussion point
It’s definitely a welcome conversation, but I would advise against “general” statements and/or non-focused statements because there are a hell of a lot of exceptions out there.
there is no general statements i can make
lol
The invite was relayed to the Radio Arma team. Will send you an update as soon as possible
@lean plover maybe something you'd be interested in?
We're almost done with our next episode and have a few things lined up so we can't do it right away but it's an important subject and a pretty controversial topic. Dagger and I will need time to get things set up and prepared for it.
👍
guest list scheduling things like that.
When you get around to an outline of it, let me know and I’ll give some input.
104
@teal haven I can be your main contact for Radio Arma.
Sure any preference on how to contact you? We know how to reach out to Stef we're used to contact with him so let me know the best times and way to reach out to you.
Yeah timing with me is complicated. Give me a time and I'll say yay or nay. Mid week is always bad. And weekend evening (CET) it also bad. And weekend noon is also bad because I catch up the sleep I missed mid-week.
a group of people from AMA + at least one veteran moderator how good that I am both now :D
Though I'm not really sure what I would talk about. But it's the podcasters responsibility to make things up to talk about 😄
Yeah. I’d like to see a list of questions first.
you pansies
or pufu makes talk material up. He had the idea, he get's the work
Off the cuff answers are the worst. If someone wants the best possible answer, it’s best to take the time to answer correctly
I'm up for it to represent CUP. Depending on the time (live or pre-recorded) ofc. Hit me up If you guys get something going
and as mentioned, pre defined questions are best. at least for me since i'm not a native speaker and sometimes have troubles finding the right (none offensive) words in short time
😄
@upper agate
ah, didn't realize this existed
yea it cant hurt to ask, i'm sure they would be happy to help if you ask kindly and have no obvious flaws
too many channels here
yeah, i just wanted to check
cause I haven't needed to for previous events I have volunteered at
and as its for business you sort of need to
since the publisher just says free to use for events
Just message rob about it and ask. I'm quite confident the answer will be positive
Depending
Cool, I'll message rob
What you’ve described is a commercial For-Profit event. As described, I’d venture a no. However, if it were for a charitable cause with verifiable fund depositing, that would be another matter.
We are structuring as a non-profit
When it’s “structured” , come back.
Depending on the country you are in most register charities for legal reasons
alright, and just to clarify what I said in #ip_rights_violations, I meant us advertising the event. We don't plan to have any income from ads during our event
Very well, you may not want to use the phrase “ads like an esport event” then because that smacks of commercialism. Plenty of groups have been able to have charitable events, it just needs to be set up properly and verifiable
Yeah, that's why I started correcting myself before we moved to this channel
when I read it back I could tell the meaning wasn't clear
yeah just be very careful how you word it and you should be fine. as i said, BI arnt heartless monsters (unless you look at their AI)
These restrictions are in place to prevent a group from exploiting the popularity of a game “in the name of charity” where in reality they’re pocketing money.
If everything is on the up and up, there shouldn’t be a problem.
Yeah, totally understand that side of it. I've hosted similar events in the past, just never for Arma.
But, it should be run past Rob and the Monetisation/Legal team first
Good luck with it, would be nice to see such event.
Thanks, it's going to be a fun challenge to find a nice way to display competitive Arma 3
is there a statement from BI about EBO usage ? so i can post it in the uploaders face next time ?
and shouldnt it be possible to prevent ebo uploads from the tool ? press upload -> scan upload folder for *.ebo extension and block it
yes. Dwarden said not okey somewhere.
Yes, same as telling uploaders that they are not allowed to reupload other peoples stuff. But BI also doesn't wanna do that for some reason
@obsidian verge EBO is propriety BI format. The only way to use it is through reverse engineering, and per the forum rules “Illegal Content or cheating/hacking:
Discussions about copy protection or copying, backing-up, hacking, cracking or reverse engineering of any of BI's products or the products of any other developer is not allowed. Any links pertaining to cheating/hacking our games or servers should be sent to ’Community Manager’ ”
Clear enough?
Yep
@upper agate @old jay my group did a charity 24hr stream and raised $2000+, but we collected money through Extra Life, so the money never actually touched our hands, but went straight into a registered non-profit (which you can then direct towards a specific charity. We did Golisano Childrens Hospital.)
Sounds like it may work for your situation to avoid collecting money yourself and keeping it all legal taxwise.
I have a question about APL-SA
Well, a couple actually
So the Summary at the top of the APL-SA page says With this licence you are free to adapt (i.e. modify, rework or update) and share (i.e. copy, distribute or transmit) the material under the following conditions:
It also says THIS SUMMARY HAS NO LEGAL EFFECT
Maybe I'm reading this wrong, or my definition of modify is different from what's intended, but I can't find anything in the legal text referencing modification
Closest thing I can find is 2.1.b talking about reproducing
Term may be derivates
Just check that too, doesn't appear in the full version
There is a bit about making technical modifications necessary to exercise the Licensed Rights
but that brings us back to produce, reproduce, and Share Adapted Material
although 3(a)(1)(a) talks about attribution including in modified form
Anyways, that's question 1
And question 2 I just figured out on my own
What is the context in which you are asking the question? It sounds like there is something that you want to do that you are unsure of.
There's really 2 scenarios
- Unpacking, editing and repacking an addon
- Creating a config patch for an addon that is distributed as a second mod
Not to be published anywhere specifically either, mostly just for in-community stuff
- If you release a standalone mod for that, I don't think it counts as "modified" as long as you dont use files of the said mod (.paa, .p3d) and, for example, only overwrite configs. But that's just my understanding of the licence.
IIRC most if not all licenses allow the 2nd option. The first option is a big no if you re-publish it.
And for 1. it doesn't seems like there is a definition with what counts as a modification and what doesn't so the smallest change is I guess (see 1.a, there somewhat of a definition).
@wintry yoke but he asks about the Share Alike one so if I read correctly, he can redistribute the material but not on all platforms.
@glacial copper
2.a.1.b
produce adapted material. That is modification/derivative
@obsidian cypress but not on all platforms The license doesn't limit platforms. It allows you to share everywhere you want.
A certain platform might forbid you to upload things in their License/EULA though. Like steam does.
@inland sphinx That's what I was trying to say, non native speaker here, sorry 😅
Ah, that makes a lot more sense now, thanks dedmen
Yeah the vr suit cargo space can be a bit gamebreaking (Life wise). I guess it is somewhat balanced by the fact that it glows in the dark
but servers should just blacklist it, like I understand that you can offer stuff to donors but like there's a limit
Hypothetically if our community was to have a donator reward where you can donate a certain amount and receive a retextured helmet with your name/patch on it, how does that fit in legally? I’m just the art guy, I would be the one doing the textures but the admin guys had mentioned this idea to help boost donations.
Donate money, receive an option to wear a personalised version of the exact same helmet all the other guys get. Feels a bit off to me, wondering how it sits with you guys. If you guys give it the okay, I won’t say anything. If you reckon it’s a bit funny too I’ll advise them against it.
It's no donation anymore as soon as a reward is given. This falls under monetization and therefor BI approval
@gleaming cedar
Righto I figured it was using the word “donation” a bit loosely
Post: https://discordapp.com/channels/105462288051380224/105792634995388416/555862391607263287
Even the Armaholic upload contains EBO`s
http://www.armaholic.com/page.php?id=32603
- no monetization with RHS
- content that gives the buyer an advantage is not allowed to be monetized.
@sterile hatch you should post the violators in #ip_rights_violations .... though russian game servers are usually pretty untouchable through legal means
@high wasp what do I have to post? their forum, their server (battlemetrics) or steam profil of the person who works on these domination modifications by introducing premium for content already present in amra/rhs?
All of the above - you don't have to post anything since you didn't do anything wrong (assuming you're just a regular player) but it would help out the RHS guys and BI guys if you did.
website, name, and evidence is a good start.
And another life server that just started off today already getting moderated away on BIF for reuploads to the workshop.
And none of their leads are on the Arma discord ofc :U
And ofc the uploader of their modpack also has half a dozen more illegal reupload modpacks
it's like the default for Life servers by now
You gotta be completely ignorant to any rules to become a Life server owner
@somber anchor Not all Arma objects can be ported. just SOME objects have been released publicly under a license. And that license says "Arma only" Thus no DayZ Standalone allowed.
oooh, understood, what a shame tbh
If you need to port things to DayZ. you can always message BI and ask for special permission
I wouldn't know who to contact for that though
i know a couple of people from there, i might ask
Ohhh i didnt even notice this channel existed lol
It doesn't, this is all in your imagination 😄
Yikessss im prob hallusinating lmao
the lord dwarden giveth, but the lord dwarden taketh his time 😆
Well, we didn't beg, we kinda spammed off-topic stuff in #ip_rights_violations for a while
I mean, I begged, I dunno about you
Working all day today with some nasty nasty smelling stuff 😦
Plus this makes it easier to ban the troll army that spams #ip_rights_violations because we can now just tell them 3 times to move here and ban them
I havent even noticed much trolls tbh and ive been in this discord for like almost 2 weeks now
Yeah 2 weeks
troll army happens every like 3-4 months
Once we DMCA/ban some social influencer
whenever Arma 3 goes on sale
don't worry
a youtuber will eventually complain about getting banned for breaking the rules 😆
or you get Witten
or a unit will get their steam workshop reupload taken down
I mean
that dude's not an influencer
Yeah hope i dnt see em becuase ive had enough drama to last me a lifetime with pl , so drama last thing i needa see lmao
he just has alotta accounts
I hate youtubers tbh .. like their content but they all feel like they above everyone and that everything is owed to them simply because of how quickly arma is dieing
he's moved on with his life
keep dreaming Hawkins xD
@faint plover that's a pretty broad characterization
Yeah .... i mean ive been around arma for faaaaaar too long ... seeing and being part of the things ive been , hard to stay positive sometimes 😕
Arma isn't dying. It's gotten smaller, but that's how shit goes when a game is 5+ years old
True
3rd-party DLC may bring a bit of a resurgence, we'll see.
It's not dying at all. Lifers are moving away because the servers they play on stole content from creators and get taken down
There's no game out there that comes close to what ArmA 3 has to offer
But the life community is RIP after fiveM and i know the rep these communities have and all but at the end of the day im a hardcore roleplayer and honestly theres like maybe 3-4 communities out there that are populated all the others = dead
not having a problem with life going RIP ^^
@wintry yoke exactly thats why i cant move on from arma
Less work for me dealing with their crap
Admit it, you like the ban hammer
Well i mean we wouldnt have these problems if arma was mod friendly. Content creators , most of them leave and move on to fiveM, UE4.etc because arma honestly hates hates mods lmao
ArmA 3 is pretty mod-friendly. It's just not thief-friendly.
I remember when tanks dlc came out and i was still in a3pl staff ... if players drove past a particular gas station = server crash .... nd good luck getting the director to restart it ... was such a pain ...
Modded map then I suppose?
Fishers island
Can't expect a mod to be updated to second an update comes out
No game has mods that update like that
There's an inherent problem with the roleplayer community @faint plover - there have been instances of copyright theft, illegal monetization, harassment, trolling. These are largely consolidated to the lifer community. And some of it has real world consequences
Error needs to be reported, found and fixed
I've always maintained that life servers, in theory, are cool. But the people that operate them often feel a disregard for the rules.
Thats why out of the 6 communities ive owned .. 5 of them were vanilla altis life ... couldnt be fucked with to deal with content issues
What other game has complete map mods that get updated the second the game releases an update
A3PL is the only one I've really ever played more than an hour on, and the owner ended up sexually assaulting one of the underage moderators, so I left o.O
as did a huge chunk of the original beta community
Milsim is the only place I've found to be a communal area with minimal (but some) drama
What i dont understand is why steal it tho? Why not just ask? 9/10 if u simply ask the owner of the content , theyll respect that and allow u to use their stuff
in my experience you find drama everywhere
Also, playing behind an application wall means that the people you end up playing with are at least somewhat reasonable people
Life, Milsim and everything in-between
You do, but at different rates.
Not that much difference imo
In milsim, the only drama that ever comes up is people being powerhungry.
There's a lot more drama in life servers for a lot more reasons
Yeah youll find drama everywhere but life communities is a whole other level... kinda ashamed to say it but it was the main catalyst in causing me enough stress to have a heart attack ... like legit with life communities it sometimes goes on a whole next level
Can we declare it a health hazard and get it banned then? 😛
Welp ... i did one better and hired an attorney 😛
Not much can be done about those types of things tho because very hard to prove that virtual reality caused an actual health problem
I was quite hopeful that A3PL would do life the right way, since they had started with the promise to do entirely-inhouse content, and all that, but it ended up falling way short of that.
A3PL is next level ... being there for as long as i have , seeing the shit ive seen and being trusted with things that is a big no no in the arma community as a whole , other life servers are angels compared to them
That's why you gotta do milsim 😃
I have ive joined one good unit but theres like 60gb of mods they want me to install and its a pain. Nd idk where else to look besides the steam forums. Im generally a pilot and i prefer to fly over everything else ... but hard to find a good unit with decent balance of structure and “having fun”
And thats also active ... alot of units just do ops like once or twice a week nd have policies that prevent members from being apart of other units .. nd i dnt have a life ... so ... 1-2 ops per week isnt enough for me lol
Well, I mean, if you just wanna do rotary, DM me ;)
But otherwise, you can look in #communities_arma3 for a running list of all the units recruiting
Most units do one or two big ops a week, but their servers are up 24/7 for you to do your own operations as you see fit.
