There's a new kind of Discord scam going on. This time targetting Steam accounts. Be aware that companies, especially big corporations, will always contact you via email. They will not use discord to contact you, nor ask you to use discord. On top of that no company has a "avoid this user" policy, they would just ban the user. These sorts of things are scams, do not reply to them, block them and report them.
#offtopic_communities
1 messages · Page 1 of 1 (latest)
Thats not new, the steam one is the oldest
@fleet zephyr, wanna play PubG
Hey, is it ok if I post a link to a gofund me here? Don’t know what the rules on that are.
Not sure if this is the correct channel for it, not to mention how a personal gofundme is related to Arma. But I guess #offtopic_arma is the most suitable.
Better check with Dwarden by sending him a DM with some info about the gofundme.
Will do, thanks!
right then, offtopic communities? this arma discord is a community, therefore I can ask, do I need the 'acknowledged-rules' tag in order to post pictures?
in any of the off topic chat channels?
I think that was a thing yes
Or rather accepting rules was required for something. Generally normal users can't post images in most channels
where can I find a community to join for RP?
we got #videos_arma if you want to present your twitch stream and to showcase your community #communities_arma3 #communities_xbox
thx
Hey! I understand this is a bit of a long shot, but if anyone here knows or has expirience with SERE, land nav, pre-hostpital med, or tactics (platoon level and below) (IRL), id love to talk to you
#ip_rights_violations message @north dove I totally get you now, spent thousands of hours on a community only to get lynched by it virtually after I got enough of it and left eventually 😅 I did some mistakes too along the journey there, but in general it's like modern slavery. It's as if people are expecting modders to work full time and think that they can just feed you with insults as a reward and expect you to keep working for them till forever. Of course, this is just my side of the story but I think we both know what I mean here
Has it been always like this though or is this some more modern phenomenon?
In my experience things always get messy when you part ways...
Hello is anyone here from UK
Not sure if that's the correct channel. A question to clan owners:
How do you manage your clan's website? Do you self-host or do you use some kind of platform (example?)
github.io
aka github pages
works pretty easily, its free, you literally just need a github account, make a repo, upload files, done
its suprisingly easy and no strings attached
We have a dedicated server which runs our website (with database) and a lot of logic and automation.
If you just want a static website (which basically links to your Discord channel), GitHub.io is a perfect solution, but the moment you want a bit more you should consider using an actual server (hosting isn't that expensive, depending on requirements) and run a CMS/Forum on it.
But it really depends on what you need for your website.
what kind of logic and automation do you run? Was everything written by you / another clan member?
sure, but still you need to do all the coding. I mean, I'm tech-savvy, so that's not a problem for me, but for a lot of folks...
html is pretty basic level, i think whoever wants to make a quality unit should dedicate time to learn basic html
aswell remember that you can use many free website templates to your liking and modify it, saving hours of work while looking professional!
It was written by someone else, but I've worked on it as well.
In short; it manages all members (including Discord stuff like ranks and permissions), it handles missions (including signing up for slots) and a lot more is automated around the community.
Tbf... If you want to look like a professional unit/community, you can't just show a basic HTML/CSS site or prebuild theme on WordPress...
In that case it's IMHO better to not have a website at all and just be organized on Discord instead.
I have trouble retaining new players after they join one of my unit's operations. Any advice on how you deal with low player retention? Bonus points if you dealt with this problem in a small unit.
There is no real way to really deal with it especially because the amount of units that exist gives them a large variety to chose from most of the "large" communities started out small and grew over time
So the only "advice" I personally and probably others can give you is keep hosting missions and try changing things up from time to time and people might join you and stay
you need to have a reason to keep people
if your unit is generic task force x that just runs arbitrary zeused missions all the time what is the point in staying
What is a reason to keep people?
My unit offers accessible missions that are void of training, ranks, and exclusive features. A newcomer has everything they could want during a mission. Additionally, we try to make it convenient by utilising lots of QoL scripts to speed things up to the action. Lastly, we offer variety ops that aren't limited to any theme or period.
If your reasoning is true, these reasons would not be compelling for someone to stay.
So, what would you find a reason to stay?
Roles like pilot are not exclusive to anyone regardless of seniority or experience.
It works for us.
That's pretty common in newbie units as well too
One could consider an 'exclusive' feature campaign based missions, missions based on a certain timeline, where each outcome has a change in how the campaign progresses.
I appreciate the answers.
I wonder, is this a reason you have seen before? And has it worked to retain players? In my experience, players tend not to care about campaigns, timelines, and outcomes that can change unless they're actively looking for that campaign/timeline.
without knowing much about your unit, my assumption would be they have very little reason to become invested in your unit -- it sounds to me like there's no progression or end "goal" someone can set themselves when joining your unit, whether it's becoming a pilot, ranking up or anything
For roles and ranks, that is by design. As part of being accessible, we made those areas available for all at any time. The idea is if you are someone who is turned off by training requirements, huge time investments, and just want to simply play, you can in my unit.
You are right, there are a few other units that do what we do, though they usually still require training requirement for some roles. In their case, they manage to be successful. So I assume there may be other ways to retain players than just progression through rank/role.
give them something to work towards
I'll look into what can be progressed towards. Do you have an example of what units have to progress through?
someone can set themselves when joining your unit, whether it's becoming a pilot, ranking up or anything
I read that part. I meant something other than that.
How do I report trolls
In where and what kind of?
By having proof of it
DM one of us (moderators) with details
Womp
<@&105621371547045888> Hello moderators i want to post onto the arma comunity chanel but the accses have been blocked. Can someone help me lift the restriction?
the pinned messages on that channel contain instructions
@little shale Hey man. I followed the instructions but it still aint working
Does anyone know if a Trijicon SRO will fit in a Safariland 7365RDS?
How is this related to this channel
<@&105621371547045888> I can't find the role for communities. Can you help?
see the pinned message in #communities_arma3 🙂
Thanks man.
Unit Leaders and Those also looing for a unit to join! Milsim Units is live! Come Check us out at https://Milsimunits.com
a link farm? thought this things died years ago along with forums, when Google changed their algorithm to penguin or whatever its name was
So I got a question is there a official Arma 3 page on other social site I'm just curious. Just trying to find other areas to help promote my unit
Beyond that, don't think there are any place to post such things
Officially
Been on that mate dont let me type shit haha
You have not followed all the instructions to get the right role
Have 0 clue what that means amigo
I done it a few weeks back but cant remember how i done it hahah
Look at the pins and figure out which part you have not done yet
The first pin
Think iv got it now mate
Reddit has Arma units or search a unit or smth forgot the name
💀
Have any DCS players there??
hello @void tendon I mean no disrespect man, sorry if I was disturbing with my messages, I didn't know that would offend you but I think we can talk this out. So kindly unblock me and let's settle this out.
People that blocked you cannot see that you've pinged them
oh, can you help me ping him then?
no, if he blocked you then he probably doesn't want to be pinged by you
Okay
@void tendon a user called “teshe” is asking if you could please unblock him, he apologise for what he has done and wants to settle it
ur welcome
No. I dont deal with needy.
👍 😁 👍
Stop trying to bug me, and stop bugging other people about me🤦♂️
Hello, i can use arma-reforger-spanish.es ?
Hi all, It won't allow me to advertise my community in the #communities_arma3 it is greyed out so I am unable to type.
I also cannot find the reaction role in order to allow me to post in there.
Read pinned messages
any way to report people? or a method to just make everyone aware of someone hacking discord and spamming without even having roles?
he posts in the discord as well trying to promote his zeus services
Probably... can you give us a favor? (Yes DM can be done if you want)
Easy way, #discord_tickets 😉
how to fix this getting out of the helicopter?
Open door and jump out?
Just make sure it has landed, or you have a parachute on your back.
Shit
Nope
How do I get it in the right channel
run the command in the right channel, read pinned messages there if it doesn't work
I can’t see the pinned messages
Well every other person can, click the pin icon
i just got verified, these days its so hard to prove to robots that you aren't one. through me for a loop
The verify is actually super easy for bots to solve.
Its always the same text, with word inserted in the middle.
Just search for "secret" and you instantly find it
Guys can someone send the discord link of Heine 8620 , I can’t find it
Thanks
You could just run a search:
"From: [insert name/Heine]".
RIP Paul Harrell
What is the best way to recruit for a roleplay community?
probably create a social media account and show off your current community if there is one
Hey, is there an arma modding discord/channel?
Yes, you are already in it
I want to make sure I do this right and don't get yelled at. I am working on starting up an Arma 3 server and need to recruit people who can get that done. Where am I able to post that? I seen the Communities recruitment page but I don't have a server to post the info for. Is there someone else I can post to recruit people who want to build and moderate a server?
I’d start with making a discord server of your own with a couple channels. That should get you started at least. You don’t need anything super crazy and can discuss what channels and stuff you want when people join I guess
We have a discord with a thousand people for Hell Let Loose. Discord is not the problem lol, I can't follow your recruiting rules though. So I need to know where I can post to find people who want to make a new Arma server.
#communities_arma3 is the one and only place to do so. Either make an invite pointing to a channel dedicated to Arma 3 in your HLL server, or make a new one
There are more communities posting for the Arma franchise, while they are multi gaming communities, so also play other games. Yes advertising is for the Arma franchise but is not explicit restricted to Arma dedicated communities.
thanks boss
Who's the boss
can be you if you removed the message
Who knows
not me 
Hi guys - I need to put a new link into my ad in #communities_xbox as it's expired
@flat escarp just type/community and the bot asks if you want to edit
Hey all - I've tried using the /community command in #communities_arma3 but the bot doesn't seem to like me. I've read the pinned message and tried it on different platforms (Chrome,Firefox,Android and Native Desktop) and nothing seems to work. Anyone else getting this error?
It's not the constant loading that's happening, it just says that the application is not responding
I don't know if the bot being listed as offline has anything to do with it?
@summer crown
if bot is dead then you have to wait until it goes up again. Looks like it works assuming it reacts to pings
Still got a not responding message, will wait a while 👍
I've restarted it
I think it needs a restart again 🤔
Works again 👍
Quick question y'all is someone called DetroitThrower an actual community manager?
Dude scared the life out of me
?
I just had some dude fly down on me in a game saying I'm cross banned
Had community manager in his name scared me so much all good tho
He could be a community managers for his group/unit/server
yo guys some1 is russian here?
Question does the KSK use all the german ranks or do they only recruit unteroffizer upwards?
IRL question?
Yes i dident know where to post it
Ok thamks
Likely just hacker troll. That kind of scare trolling has been reported before.
@jolly epoch why would u bother inviting me to a unit, having me download ur mods, then randomly kick and block me .... kinda scummy and a waste of time
Anyone have the link for WCS discord?
anyone doing a boarder op
!lfg
Are you looking to play with people?
pick one channel:
#looking_for_game to tell others you want to play
#looking_for_unit to tell others you are looking for a group
#communities_arma3 to browse through advertised groups
Note: Please follow the templates in those channels (if applicable), and don't use them for discussions.
<@&105621371547045888> ^?
Atleast its not Friday
What do I do if the owner of a rival server keeps attacking me with DDOS?
Inform the police and your hosting provider
Police won’t do nothing
TRUE
Police have other priorities as well
Where can I post this. When trying to add it to the right page a bot deletes it in 2 mu s saying it's switched to a new system
- this channel is not for advertising, 2) read what the bot tells you, yes the post get deleted, but you need to use a bot command: /community
The bots not very self explanatory
How do you use the command?
It literally tells you to type: /community than the bot (the new system) will start up, fill in the question form and it can be posted.
Good side of this bot also is it saves your filled in details, so in 2 weeks when you can repost again you just can skip filling out all the details 💪
Additions that the Arma Reforger community desires:
(Reduce randomness in the game)
1- Implement a team division system.
Infantry Teams: Number of teams:3
A- Each team consists of 10 players, each with a role.
1- Leader (USA) M4 (Russia) AK-74U
2- Infantry (USA) M16 (Russia) AK-74
3- Radio Operator (USA) M16 (Russia) AK-74
4- Medic (USA) M4 (Russia) AK-74U
5- Anti-Vehicle (USA) M16 (Russia) AK-74
6- Heavy Machine Gunner (USA) M60 (Russia)
PKM
7- A- Mine Carrier (USA) M16 (Russia) AK-74
B- Anti-Aircraft (USA) M16 (Russia) AK-74
C- man grenades (USA) m16m203 (Russia)AK-74Gp-25
8- Sniper (USA) M14 (Russia) SVD
9- Light Machine Gunner (USA) M249 (Russia) RPK-74
10- Engineer (USA) M4 (Russia) AK-74U
H- Special Forces Unit, number of teams2
1-Leader (USA) M4 m203 scope+Silencer(Russia) AK-74Gp-25+Silencer +scope
2-Radio Operator (USA) m4+Silencer (Russia) AK-74u+Sliencer
3-Medic (USA) M4+Silencer+scope (Russia) AK-74U l+Silencer+scope
4-Anti-Vehicle (USA) M16+sliencer+scope (Russia) AK-74+Sliencer+scope
5-A- Mine Carrier (USA) M4+Sliencer+scope (Russia) AK-74u+Silencer+scope
6-Sniper (USA) M14 (Russia) SVD
B- Armored Team Number of teams: 4
1. Leader (USA) M4 (Russia) AK-74U
2. Assistant Leader (USA) M4 (Russia) AK-74U
3. Gunner (USA) M4 (Russia) AK-74U
C. Air Force Team Number of teams4
1. Pilot Leader (USA) M4 (Russia) AK-74U
2. Assistant Leader (USA) M4 (Russia) AK-74U
D. Administrator
Two people
(Total: 64 players)
(In addition to two infantry teams for those who wish to play in the infantry instead of armored vehicles or aircraft)
(For those not included in the team, their use is limited to one weapon, which is the infantry weapon)
Essential Notes)
*Radio Device: It should be carried on the shoulder. If the device is not part of the team, communication with other teams on the server will not be possible, and it will be limited to communication among team members only. The only one who can communicate with other
teams is the team leader and the radio bearer.
The range for the radio device holder is defined, and within this range, the leader can communicate with other teams. If the leader is outside the holder's range, they cannot speak.
*(Medic: The role of the medic should not be marginalized. When a player is injured, their wounds will be treated, but they cannot walk fast or run. The medic takes on the role of treating the injured player and providing them healing through their designated medic bag.)
*(Engineer: Responsible for repairing all vehicles and receives a 30% bonus.)
*(Clothing and weapons are not saved, and upon a player's death, they return to their original state.)
*(The team consists of ten classes: Leader, Sniper, etc. Only one player can be from the Sniper class and another from the Radio Bearer class. Thus, except for infantry, they are available to all team members.)
*(Only the pilot can load the aircraft. As for tanks, the tank commander and the infantry commander can load all vehicles except for tanks and aircraft.)
*(The ammunition depot has been changed to a gear box that is brought only from the main headquarters and does not carry weapons or clothing. This prevents players from wasting time changing their appearance and allows for greater focus on combat, creating a more organized combat atmosphere.)
The result of all this is the creation of a realistic and challenging battlefield. When there is only one anti-vehicle unit within a team, they will take their role in countering vehicles. This is not like the current situation where everyone carries projectiles. You will find no enjoyment or difficulty in dealing with vehicles, the spirit of enthusiasm disappears, chaos prevails, and the role of the wheel in the battlefield and its strength diminishes with all these projectiles present.
(With my regards, the team of heroes and the devoted. I thank you from the bottom of my heart and the entire Arma Reforger community. If this is implemented, I wish you all the best. Effectively and powerfully.)
How do i edit the details though? it saved details from awhile back and i cant figure it out
@fair pilot just edit the bot details you want to change when you want to repost when using /community, you will go through the same pages as the first time posting and can edit what is needed.
where do i go for the bot details?
Just type /community and edit the lines that need to be edited.
so when i go to post it, it just shows, "server name, TZ, milsim" and another i cant remember off top of my head and then sais submit, like as if im reposting it after 2 weeks, i cant add a new link, discription etc etc
if you have a sec we could just hop in a call and i can screen share or what ever is easier
You should be able to edit everything, people have edited modlist after I pinged them and some even updated their discord link from a expiring link to a working link.
Nope, not doing that.
okay lol just tossed the idea, but ill keep trying appreciate it
You could copy the exact text it's telling you, that'd make it easier to know what the issue is
@woeful crater
yes?
How/where do I advertise my server?
Where can I ask for people to help me to create a unit
Hey all,
Hopefully this is the right channel to ask this in but, a friend and I are game mode creators and have many years experience in scripting, game mode creation, and UI development etc. We were wondering if there would be any interest for PvE game mode for Arma 3, similar to game modes like Liberation. as well as helldivers 2, the idea is a persistent war and campaign against a dynamic enemy AI force in a fight for the Island.
We can either make this fully vanilla or modded, we'd like to try and gauge what players are more interested in. We would like to utilise CDLC compacts and the CDLCs themselves.
But If there was modded server we'd also like be utilising vanilla content expansion mods such as Aegis, Atlas etc.
There's always interest for good game modes. Antistasi has its pros and cons and KP Liberation isn't really supported anymore so one of the same or better quality would be very welcome.
Thank for getting back to me, it's nice to know that it would be welcome 
<@&105621371547045888> im having an issue with advertising
please take it to #discord_server or - preferably - open a ticket in #discord_tickets
hello https://store-old.bistudio.com/ no work ,please fix problem. I can no longer access my game library for the setup of my "arma" games. Thanks in advance.
What can I do if I keep getting DDOS from a competitor's server?
For the EU and UK members only.
I wanted to share the “stop killing games” petitions with you all. TDLR of the movement to protect our access to video games. So that publishers cannot just flip a switch and turn off games because they didnt hit profit goals or because they want everyone to play a new installment. So if you have a moment and agree with the movement go and sign.
EU: https://www.stopkillinggames.com/
UK: https://petition.parliament.uk/petitions/702074/
and for the NA/SA/AU members. Please consider sharing the message with your fellow gamers.
Hope this is okay to post here!
Anyone interested in a community "merge"?
If i were to report a decent sized group for Poaching and spreading lies about other servers poaching, how would I go about that? Appologies if this interferes with anything.
Disregard. Did the research
How much network traffic are different communities seeing? We'reseeing about a 200mbps average upload for 128 players on a heavily modded server. With Lows of 150mbps and high of 270mbps with a full server.
Does anyone have any insight on what would cause the fluctuations? Assuming Players with higher render distance would need to pull down (and therefore the server uploads more per player?)
poll_question_text
Battlefield or Cod?
victor_answer_votes
2
total_votes
2
victor_answer_id
1
victor_answer_text
Battlefield
Damn well i defo did this wrong.
<@&105621371547045888> If one of you could delete this id appreciate it!
was trying to get it into the Community_arm3 channel
wasnt very self explanatory
Hello @ionic crypt
Dm me
When we delete you won't be able to repost again for 14 days, if you want to edit your can use /community again to edit your post. Are you sure you want to delete?
Ah no I accidentally posted it in this channel , and somebody already deleted it :)
Apologies
Ahh oke 👍
You can stay in touch with me if this channel goes down by:
Booking a call with me: https://calendar.app.google/GhLWQeDbzPWge7Yw7
Joining my site: https://join-ascension.bluedrake42.com
Getting my game: https://store.steampowered.com/app/736590/
0:00 Youtube has accused me of endorsing terrorist organizations
0:56 Youtube has kicked me out of t...
Tldr: YouTube hates simulator games now
Or Bluedrake doing clickbait/drama stuff like always
Unpopular (?) opinion: Clickbait videos are not the fault of the creators, but rather the YT algorithm that strongly emphasizes that kind of content. If a popular creator stops creating them, they'll just get replaced with another one. It's a systemic issue and clickbait creators are just the end result of it
The YT algorithm is just fed by what people click.
So its the fault of the viewers falling for and not blocking channels doing that crap
How do you make a community post in #communities_arma_reforger ?
Can’t figure out how to get the same format as all the others
Run the /community command (Its described in pinned messages )
@tough hawkReading is hard, just the 2 message above........ with no posts for almost a month here: but the correct channels #communities_arma_reforger or #communities_arma3 only (game depending)
thats what i just did brother
after posting here 2x even.......
Its my first time here broski chill
I was just figuring it out
Hi, I'm looking for a recording of a podcast with Unsung developers by ArmaStef, I only see this site but it seems to be gone from it: https://www.ivoox.com/en/armanet-ep-23-unsung-interview-audios-mp3_rf_17157579_1.html
@gritty latch I think Stef took everything down, even their "X" account is gone, I know RadioArma had a few interviews, I think even about unsung those are on Spotify also, Armanet went down end 2017 I think and others like FlashRanger filled the gap after that.
Thanks! It's gone then
how bout this https://soundcloud.com/armahosts-llc
resturaunts should start putting pork chops on the menu more often.
Looking for someone to mediate a ban appeal from warpigs. I was banned from the game because I asked an admin to help me with my discord ban problem. I was banned from the discord because I criticized the way they prioritized punishment on victims of griefing instead of prioritizing the punishment of actual griefers.
Question for the discord/milsim owners What are you guys using to make and manage your roster/ team slots
An excel sheet
In one that uses perscom
Pen and paper also have back up usb with details for members
day time, apocalypse now map, september 2025, gaming channel @PatriarchalGaming
i'll try to record another one in the night but they removed that that's why my advise at tge beginning
my brother twitch https://m.twitch.tv/portableportal/videos
@portableportal @nightxmaneuvers
JOE BIDEN JUBGLE 66 https://www.youtube.com/watch?v=YvIwDsrTVjU
arma but schizophrenic
i recently reinstalled reforger but anytime i try to run it it completely force restarts my pc and I cant even open the game ???
did you see the name of this channel
its off topic yo
and what does it say after the offtopic part
Theres a _
lol
thanks for explaining what Discord is
Hey does anyone know a arma 3 server doesnt require the dlcs?? In oceania
!lfg
Are you looking to play with people?
pick one channel:
#looking_for_game to tell others you want to play
#looking_for_unit to tell others you are looking for a group
#communities_arma_reforger or
#communities_arma3 to browse through advertised groups
Note: Please follow the templates in those channels (if applicable), and do not use them for discussions.
lore dump time!
https://docs.google.com/document/d/1vxfd6ctN3XfvLLTddz_vENQcoKVqOKXnU3mMwdG6HZc/edit?usp=sharing
looking for a a few units interested in taking part in a large scale op , each unit will run its own squad of 20 -25 people and i got the squads as follows available :
UK , US , Australia , Canada , France , Germany , Spain , Italy.
this if for a modern forces op in takistan where you will be part of a nato coalition , if you think your group might be interested DM me
Post in #multiplayer_events I think 👍
He already has done that, the event is in a few weeks he is asking here as this is the channel to discuss such things 👍
Ah, my bad!
You should probably do the research to know who the marketing people are (not Dwarden)
why can the bot post here
@warm tiger#communities_arma_reforger for Reforger or #communities_arma3 for Arma 3this is NOT a advertising channel
Bot is connected to #community channel this is also 1 of them
but not to advertise here as mentioned in the rules
why not just disconnect it?
Ahh never mind he posted and left the discord already
Not possible unfortunatly, Armabot it is set that it ignores this channel for /community command only for this channel otherwise we could not be typing here, Dedmen did try it in the past to disconnect it i believe but did not work.
It's a name based check, and I'm lazy.
Ei up gents.
Been sorting a few Reforger servers this week fixing FPS issues, mods breaking, all that jazz.
If anyone’s server is running rough or you’re trying to set one up, happy to sort it for you. Can spin one up for you to test as well.
Petition to change the channel name to offtopic_comunities
@stone lily advertising for legacy titles can be done in #communities_arma_legacy 👍
Having no rigts to do. Is that a catch?
@stone lily check https://discord.com/channels/105462288051380224/868506505903755364 and add community promoter, that should fix it
Ahh wrong channel, can't shortcut it 😅 need to be channels and roles all the way at the top (2nd channel)
id:customize you can do it on PC
Where can i go to get help finding all the camelcase names and guids for all the towns and towers in arma and no i dont have a pc i cant get them from enfusion i need them for a custom base script for vanilla so far i have got mil hos, hornbeam, gravette, tyrone, monti, entre, provins, chotain, and coastal base chotain
This is what im referring to
{
"SCR_CampaignCustomBase": "{5E775C76C80AD3C1}",
"m_bCanBeHQ": true,
"m_bIsControlPoint": true,
"m_sBaseName": "MajorBaseChotain"
},
I need guids and the names of said bases
what does Melle's message even have to do with yours
DAE Players, can't ban 'em, can't play without 'em.
DAE?
Does anyone else, but ironically, because of course someone else feels the same way.
Players are the worst part about running a community.
Are they? Or do you mean some players? 😏
Players? Boy, don't get me started on admins...
Admins? Boy, don’t get me started on Boberros ...
Don't worry fer, you always get me started ❤
hello friends
ello
Tfw you ger banned from channel by saying no u at admin
Well, here the rule is:
When a moderator or BIS staff member asks you to do something or to stop doing something, please follow their instructions.....```
@chilly radish wasnt this channel tho :P
@simple kraken as Dedmen said, #communities_arma3 NOT #offtopic_communities . Additionally, keep your server advertisement free of politics please.
I think it wasn't even meant as advertisement
I didn't read this huge wall of paragraph less text blob. Just saw unit name at start and Discord invite at bottom and deduced it to be a horribly bad invite.
I'll give him a few minutes to remove it, then I'll remove all the messages myself.
Dude really, iv been a firefighter the last 6 years, not here to discredit my brothers, absolute no intention to recruit people, give it a break. i will remove it entirely my apologies.
This is not the place for it.
and thats why its gone. thanks again, yall take care
This channel gets used a lot I see
It was only made 11 days ago @loud fractal
It’s early days yet. There are always people who pop up with questions about how to set up communities and groups. And when they do, I’ll be here to make thinly-veiled digs at the cosplay delusionists this channel will be here to help them 😎
So here's something I've always been curious of, other groups that don't have attendance requirements, do you feel like you have lower turnout during summer months? That seems to be the trend I'm noticing.
I think you'll have lower attendance either way. It's summer time, people want to get out of the house and do things. If my membership were contingent on attendance, I'd find another unit. However, if a unit said "make it when you can" or at least let us know if you cant make it", I'd be more likely to stay with them.
agreed, units that base membership on attendance often overreach into personal matters too
i've never had a positive experience with one
@clever dawn my experience is that summertime does impact player counts - irrespective of whether or not attendance is mandatory.
Running a group that uses a "let us know if you can't show up"-attendance system for our one weekly event. Generally we see that during January-March we have high attendance and then it falls down by quite a bit during the summer, only to rise up again during the late-summer to early fall.
Users are more apt to return if you don't have attendance requirements.
@chilly radish do you any data to back that up? I think I agree but I don’t know that I could prove it.
Purely anecdotal evidence on my part. How many successful Mandatory Attendance communities can you think of off the top of your head? And, by successful, I mean have been actively playing > 5 years?
I can't think of any.
Shack Tac comes to mind, but I didn't see anything on their website about MANDATORY sessions.
On the other hand, the majority of communities that I'm aware of are are Non Mandatory.
You have to make exceptions for people who have appointements that are important
at which point people will start making up things
at which point everyone will hate you
@chilly radish Unless things have changed since my days at ST, they operate a policy where it is assumed that you will meet a certain level of attendance, that you post in advance if you plan to be absent, and long-term absence means either being dropped (if you are new) or going onto the 'reservist' list if you are a long-standing member etc.
I can think of a few other communities that look for a certain level of attendance too, and have been around in one form or another for more than 5 years.
assumed, yes, but not any rigid mandatory attendance policies. My unit know what my work/Uni/family schedule is, so its not an issue.
Personally, I would never join a unit if I was required to play "every Friday" or "once per 2 weeks" or some other schedule. I like to play when its convenient for me, thats why its still a hobby after all these years.
I think its just a taste thing, as long as the community rules regarding attendance are made clear to them, then it should not be a problem.
Also vetting players to make sure they are on at the same times as most of your other unit members so therefore you can run missions etc at somewhat of a set time. That always helps when people know an op is happening each week.
Don’t make it mandatory attendance. But express that if they have schedules that don’t align with the unit. Don’t waste anyone’s time.
I was mostly just curious to know if it was a common thing. It's been a theory floating around my community for the past 3 years but never had any real evidence to back it up.
wrt to "same time zone", that doesn't matter much either (except for ping purposes). My unit are GMT+2, myself and others are GMT and GMT+1. The main point is that we have a set time, that's it. When we don't have a specific mission running, the sever has something like Liberation, Domination or Antistasi running to keep people entertained in between.
Same timezone doesnt matter much, we run ours during sunday evenings at 8PM CET, so for the Colonials that runs along the early afternoon. It does mean we are Euro heavy, but it can still accomedate some americans.
@clever dawn The group I'm in has a loose attendance policy that's basically non-existant and we have the majority of players come on for Ops
@deft river Remove it.
My community doesn't have mandatory attendance, we have mandatory correspondence. We just have a calendar system for people to say whether or not they're coming, and we take RSVPs upto like 2 hours before the session starts. And if someone knows they have to be gone for like 2 weeks or more, they just leave a message on discord telling us how long but not why.
If too many people say no, we'll just mulligan or do public or something. It works great. No one has to make up BS, and the admins know what to expect.
We do a similar thing, although your not required to tell us your not turning up, but that you are intending to via a sign up sheet. Also means we know what slots are filled
@misty patio @icy apex so is it time to make a hitler video? 😬
wut
obviously both of us don't understand what you are saying
You are the ones mentioning Downfall 😁 Anyway your data is not fully comparable - all time peak seems to have been May 2016 at 56k - which is probably some patch/DLC month
June 2018 was still over 31k not 25k
@clever dawn I think summer is a general low time for multiplayer groups. Come september the veterans come back from the holidays and notice the thinned roster (since not everyone will come back) -> time for recruiting and some self-reflection, possibly
Might also be a good time to release patches for the game 🤔
I have so many questions on how you can relate that to hitler
Shoot if not too off-topic 😁
and yes, there might have been 31k in June
BUT ITS OCTOBER
Well october 2016 was only 41k?
I don't understand - you say that player counts are low but then you want to compare apples and oranges - your problem seems (or your friend's) to be that BI did not release a DLC in october 2018
what
https://en.wikipedia.org/wiki/Downfall_(2004_film) since you proposed there is a downfall in ARMA3, they at least mention the meme here as well (and it's widely known)
i have never said anything about DLC
Yes but you wanted to take a figure from what is most probably a peak caused by a DLC or patch release
i said how these 10men milsim units are created and disbanded daily, and how it sours people's taste
Yes, and those are overall peaks
so, in accordance to steam, how many people played total
what does dlc have to do with that?
if you form a unit and there is only 10 people then it's your fault, not the communities
yes, it can affect the number but that's not my point
because it doesn't represent the entire community
@misty patio
Different discussion
i am still trying to figure out wtf varis is talking about
so we are going to overlook varis' accusation of my point to hitler's
and the point i gave out was just one of many
@icy apex numbers can be a dangerous game - you implied there is a drop of 50% in player count when in reality it seems to be closer to 20%
And patches/DLCs/releases increasing player count is fairly obvious if you stare at these graphs a little bit
okay lets take this one at a time
The numbers, the numbers i brought was not for the usages of saying arma player count has dropped by 50%
It was to show it has declined
so has the number dropped? yes
and why has it dropped to 7k daily peak only?
well time is a factor, but lets talk about other things that can affect it
I have not once spoekn about patches/DLCs/Releases, those are your thoughts, and don't plant anything in my mouth
Not sure what we're looking at since my daily peak looks like 20k 🙂
next i speak of these 10men groups appearing and disappearing because of this post
arma 3 post
steam forum post
THAST THE 25kDaily peak
and that's what i wanted to talk about (not the 25k daily peak, i am just going to ignore varis now because he has no valid argument, and he makes me feel as if i am talking to a brick wall)
yes people by all means have right to make a unit, disband, make a unit, and disband all they want
that's not up to me
but i talked to a few pals of mine whom quit arma entirely due to these bad units
You can always make a hitler video 😉
Varis can you stop comparing me to Hitler, its getting annoying pal
and its very offensive to me
Now you are putting words into my mouth 😕
no
You can always make a hitler video :wink:
is what you said
i take that as you are telling me that i can always make a hitler speech-esq video
which to me is quite offensive
due to familiar reasons so i am asking you to stop
anyways
@misty patio
That's my point
ignore everything varis says, and my replies to him and there it is
The Hitler talk can cease now, thanks!
THANK YOU!
No no it's a popular internet meme - you can look it up if you like ; if you're bored it can be a fun way to address the issue of people claiming ARMA is dead without backing up their claims
- never heard of that meme, nor do i want to
- i never said it was, as i quite enjoy it regularly
- please stop talking
@fresh topaz It was a poor attempt at humour. One that was not appreciated. You can stop now.
@chilly radish Point taken, thanks. But I have a right to defend myself against @icy apex 's accusation as I have little interest in playing any nazi cards or such when there's better arguments
There is a time and place for such discussion. This is not the discord for it.
@icy apex Scroll up to 9/11 to see Theo's post. Read from there on, You'll find a lot of info regarding your questions
@chilly radish
It wasn't a question, and more like, hey lets have a talk about it
like i posted in general
i was bored, so i just wanted to have a conversation about something that made me go
yea
i guess
Not everyone has time for discussion, sadly.
yup, thats why i just wanted to know if anyone was up for a convo
Quality of milsim might be a new point, though
But, there is a lot of background info thats been stated there
Background info that you may not have considered before requesting a convo
well, my main point of this was the convo itself
not the points
but anyways
thanks i will keep that in mind
Theres no point rehashing info thats already been posted.
No one likes to repeat themselves.
no, like as i said
i just wanted a conversation
i wasnt looking to get an answer
i wanted a debate/conversation
Thats fine, but to have a debate, you need background. The background is written here. Once you've read the background, voice will be your best bet.
yes, and i have a background, that i wanted to debate and anecdotes that i can bring to the table
There is "Another thing that i noticed is everyone seems to be so butt hurt about everything. Someone says something they dont agree with and it turns into this big unit drama that splits the unit into many different clicks." and unit structure and even mission design that seems to be amiss according to the link @icy apex posted
Then you best bet is to sit in voice and wait.
well, that's why i just asked in general if anyone wanted to talk about this
and didn't give out any points
just said, what i wanted to talk about (related to arma)
Its not for general though, thats why you were re-directed here
and i didn't say anything back against that
I know, I'm just pointing it out.
@misty patio do you think the quality of units has remained constant or is there a life cycle like the link seems to propose?
No, the point is, if you want a debate that doesn't address (any of) the points that have already been made then it's probably not worthy of posting here.
Don't let it. He's been warned, its done and over.
That Steam post is full of a lot of negativity, but I love the reply about mission making in A2 and A3. I cannot say if it’s true, but it certainly resonates with me.
Incidentally, a 10 man unit is only a disaster if you’re not having fun in it. 10 like-minded, committed players can create a hell of an experience with the right missions.
However, there is real utility in accepting your player counts and writing missions accordingly. A lot of newer MMs struggle with that.
@tawny frost Interesting point also how some people use AI as a force multiplier - seen that in BECTI as well, at first I joined servers with 6/40 people and thought it's dead... now I think otherwise 🙂
Any tips for getting new members for my arma 3 unit?
thank you papi
We had one player of a different bigger Arma group join us in a operation last weekend. Because he saw how chaotic we were on one of our videos and wanted to see if it's really that crazy playing with us 😄 We didn't disappoint him that day 😄
@tawny frost dunno, videos tend to not be a big recruiting pull for us. We put out videos, but it's more for creative enjoyment/personal pride in the unit.
The sole biggest recruiting pull for us is word of mouth. We keep stats on where new people come from, and about 70% was word of mouth.
Your mileage may vary. Also, our website is brutally honest.
Haha i tend to think websites are near worthless. Nobody wants to use forums now that Discord is so widely used. I'm thinking of dumping our forums entirely and making it a webapp with an application form.
Things go in circles. I was interested to see that a software firm I know has just launched forums to cope with the fact that their community Slack has become too noisy and unfocused.
I like the way forums - even if it’s just AAR threads - create a body of history for a community in a way Discord cannot. And you can use both in a way that plays to their relative strengths.
Same reason we keep it around, for keeping tracks of what happens and to have information relatively easily accesible
Most day to day "should we play a game?" goes via Discord and Teamspeak, but longterm stuff goes via the forums.
When we fled to the island from the mainland, I took a lot of time to carefully organise our historical records so we can still trace our AARs back to 2010 (in an almost unbroken sequence)
That’s surprisingly satisfying.
Going back and reading old materials is always fun, also to see how far you've come in certain areas.
Do you keep records of every AAR? What kind? just text notes?
Every session gets a thread. The opening post lists missions played and then some words from the session host (ideally a para or two about each mission). Then replies tend to feature words and media from players. Lately we have had far less in the way of words, but the core info about what missions were played is honoured. We also have a separate system for tracking our missions inventory that shows us (amongst other things) how many times a mission has been played and when we last played it. That feeds a missions dashboard that helps hosts plan their run lists.
so just a forum thread? where the players reply?
We always do our AAR verbally in TS right after the mission. So we don't have any notes about it. Unless the mission maker writes down things
We have a "intel" which contains all our missions ever played, who signed in, when, and which of these didn't appear despite being signed in. Tracking back to mid 2013
But we basically only have data about stuff that happens till the mission starts. Nothing after the mission.
I think we should start taking notes from AAR's and adding that to our intel
Although we use the term AAR, it’s not really an AAR in the dress-up sense. We might discuss what happened in the context of what went wrong or with feedback and ideas for the mission maker. But it’s much more like a record of what we played and then informal write ups or media sharing from players. Maybe a better comparison is with those articles you get in a local sports club’s newsletter about the 2nd XV’s weekend tour to France.
We call it "Debrief" although in german.
All sit in TS channel. And from bottom to top everyone says what he liked/disliked
The mission inventory thing is really just SharePoint custom lists and some web part pages. A glorified Excel file in space. But it helps session hosts quickly put together a run list that respects (but doesn’t enforce) a sense of mission rotation.
Do you have out of game tanks, @sinful pecan ?
Ranks.
no
well. recruit, member, lead
recruit being people that played less than 4 matches
😂 , out of game tanks. Everyone in unit owns a betty.
We don’t do ranks - and everyone is able to take any slot in each mission.
yeah same here
In my opinion, you should get everyone proficient in each role, so that when someone takes an out and everyone else sucks with that role, they can fill in.
Especially medical, if you have everyone trained and can stabilize the patient long enough for a real medic to arrive, then you're all the better. I see a lot of time they just let the guy bleed
We don’t use ACE right now, which avoids that particular challenge.
https://s.sqf.ovh/Screenshot_2018-11-06 Lightning [ArmA-Gruppe] Mission Schwarzer Regen - Das Ende.png
that's how our mission planning looks. Big screenshot so no embed
Or used to look a couple years back. Design changed, but principle is the same now
Plus, beyond our reasonably constant ORBAT in-mission, we can be 5 different sides /factions in a single session.
That's basically all in history terms that we have. Attendance of every member in every mission till 4 years back.
And mission recordings on yt if someone happened to be recording
I mean, last mission I wrote has us playing as suit-wearing Western agents rocking M3s and fighting secret Commie-Nazi conspirators in 1950s Ruha. And then the one before that, I think we were Soviets in Afghanistan. So we don’t worry too much about specialisation.
I just remember too fondly in some groups, we would get totally anihilated and you'd have guys screaming "I don't know what to do! Just drag him and run!".
We’re fine eschewing ‘effectiveness’ in favour of enjoying the banter and all dying in heroic / amusing ways.
Lol.
In our A2 era, one of our favourite missions was effectively unwinable, but the music was fun and it was always hilarious to watch the last of us die.
Personally, I am just a bit .... idk .... about people who place too high an emphasis on being ‘elite’.
(Especially in a coop context)
@verbal whale I think you're looking for #communities_arma3 m8
removed.
It’s not so much that they were connected, but more as I mentioned previously, allowed to grow organically. Now, some wet behind the ears noob says “I’m going to make the best (insert community type here)”. They splash out money on servers and branding then expect others to pay for it. This never works in the long run.
communities that survive tend to do so because they contain a core of highly committed and productive members - AND the capacity to sustain that core over time
it's a marathon, not a sprint, and servant-leadership is often a critical success factor
terrific amounts of ongoing work and co-ordination are required, even if your group is quite small. in fact, that's often a friction point for small groups - because in the absence of a financial reward, the core contributors must remain motivated by the notion that their labour is justified
Yeah, the core groups is what keeps a community alive. You've got the founders, veterans, members, and associates, kind of. The associates come and go, members stay a bit longer, veterans are around, but founders (the core) needs to be stable.
The problems most "communities" have is that they aren't.
that core is essentially all that matters - everything else can be replaced / renewed over time
and, ideally, that core is a group of people - not just one individual
It has to be. You can't run something alone. You also need some kind of structure, even if it's chaotic.
i do also think that it's also critical that the core has a clear, shared definition of what their group wants to be/do
whether or not you articulate it in writing, it's critical that as decisions and choices arise, that core has a fairly obvious goal against which to consider each option
so, if you are dedicated to cosplay delusions of competence and HS/LDness, you know when not to adopt something 😉
My group died 3 or 4 times. Just be be rebooted with 80% of the same people and a different name after a month or two
Of the original 4 founders only I'm left as leader, other founder is just a member cuz not enough time. And rest are gone to full-time work life
But the rest of the leads is our core group that basically didn't change for 3-4 years now
In the end we realised the primary rule and premise we needed was that existing members matter more because we knew them. If someone doesn't like the new guy for what ever reason they gone. It has produced an immensely stable group, we haven't lost anyone in 2 years and just steadily grow with a group that gets one with each other really well.
So basically exact same as fer said.
There is the founders of which there is one left, then the core group that stayed the long time and never lost contact. And then there are the other players who come and leave in a relatively short timespan
country roads, take me homeee
It also doesn't happen without a good technical core in your group that maintains your game and turns up every week with missions and such.
Oh I have fer blocked, the guy shits on communities like ours every week, he is an obnoxious troll so I don't see his comments ever.
Why would you mention that, Candle? No need to be so dramatic. If you block someone the point is you can't deal with them in any productive way so you block them. Just ignore it. Life tip.
As someone leading a community that I didn't found, and the founders have dwindled away over the years, I think I'm screwed...
@clever dawn that doesn't matter so long as you and others are now fulfilling their roles
Our group "died" twice because people had problems with our technical core which was entirely made by me. But for the same reason I came back 😄
You just gotta make sure you're needed 😄
There are others, but none as good
really successful communities - just like really successful companies - are able to survive multiple changes of leadership over time (though not necessarily at too rapid rate)
The problem we recently had was not enough leadership, and not enough leadership material
Find a similar community, form a merger 😉
Picked the best we had from the bunch, but the old fire isn't there
that's what law firms do, according to tv
Suits as community management manual, eh, @flat escarp ?
yeah, just need a guy who claims he's a sgt in the military army, but actually isnt.
Just sucks trying to keep it all together, did well for 6 years only to maybe die under my attempt to pull it together
Just eat as many other groups until you hit critical mass at which point you basically cannot die anymore
Lol
but not like.. nuclear chain reaction critical mass. That would be too much
we used to have a democratic system in our old community. all team leaders gathered once a week to discuss whatever needs to be talked about. technical stuff, organizing... everybody was able to suggest something, and the teamleaders voted.
it was all fine, but if a system like this cracks, it cracks hard
I don't think that helps, big communities can collapse just as easily as small or moderate sized ones since they depend on the same core group to actually make the game.
Same in ours too
but didn't crack because of that. And the leads basically decided what will be done democratically and what won't
I actually want that back. Currently it's just whoever feels like it just does something
Yep Tier 1 Ops collapsed due to the democracy, it was both a brilliant system and a utterly flawed one when the admin team split down the middle over disputes.
it started cracking once the guy managing the financials vanished
Same here too, our issue I think is that the new leadership doesn't feel like they get a vote despite being told so multiple times
¯_(ツ)_/¯
The only good system is communism!
anarchy works.. As long as only one guy has the server passwords
and he's a nice guy
Communism , or at least the belief that the membership would pay for the servers is what kind of start this entire conversation of.
i've seen all sorts of models over the years, but i am a firm believer in the following principle: it's difficult to sustain a situation where people who put in very disproportionate amounts of effort have the same level of influence on group decisions as those who just show up. because there are few (if any) mechanisms like money that allow you to compensate people.
i like the idea of a "democratic dictatorship"
all vote their dictator for 5 years, and have to live with who they voted for (no chance to get revoted tho)
😄
To some extent it is right though because the person that does the work is going to be the one making most of the decisions on how it gets done, what precise helmet goes into that load etc is going to be him as its just not practical to take all these decisions out of their hands into some wider community.
so, in practice, my experience is that you have to let the people doing the heavy lifting (mission making, tech work, hosting sessions etc.) lead the way
Actually I was just a normal member in my current group. But because I took over all the tech work just a week or so after joining. I got leader groups because I needed the permissions to do my job.
And now people forgot that I'm not really a lead. And I don't tell them either
it's an approach that has served the community i belong to very well for many years; when a few of us (mostly hosts and ex-hosts) fled the mainland (Folk ARPS) to create the Republic of Folk, one of the cool things was that Folk ARPS carried on just fine without us, the newer hosting team carrying on with the same approach to governance and organisation; they're still going strong, and that's because a) they remain committed, and b) the set-up worked
Same sort of situation here as dedmen, just it took me a couple of years
(obviously, we spend 200% of our GDP on defence against their inevitable invasion attempt)
(also, we get a lot of military aid from President Reagan)
Like most communities Dedmen anyone who does stuff is quickly invited into the administration, because they need to be there. Most community leads likely aren't interested in maintenance of power but rather of their style of the game.
possibly the most fatal mistake a community can make is to make its heavy-lifters feel like their effort is not appreciated. because when those contributors decide to withdraw their labour, it's very bad news all round
Also a big problem IMO with young groups.
They are young, they don't wanna share their leadership, which basically kills many groups
all the successful communities i have witnessed have been sustained by the efforts of a team - not just an individual
There are communities that do defend their admin teams and don't want newer members contributing but they aren't likely to keep contributors and when they inevitable change in the admin team comes they aren't going to find so many willing participants.
I have seen contributors burnt out by others not contributing and there is definitely a trap there as well. Some people turn up and play and that is fine and you have to accept that this is what many people will do or you'll get burnt out.
there's also a familiar trajectory of contribution to consider: people join to participate, become curious about contribution, ramp up their contribution, achieve recognition, and possibly a greater say in direction-setting, and then ... and then it becomes risky ... because just as the curve ramps up, so it can begin to ramp down too (often due to IRL issues) ... and then you can have the joy of decision-making people who are less and less involved and engaged in the day-to-day/session-to-session. that's a point of concern, or should be.
there's a famous (ish) example of a group that was founded by an individual who grew it successfully (great core of people, RL meet-ups etc.), but after a while this dude had less and less time, so he migrated day-to-day management to a team of members. all well and good, but after a while he decided he didn't agree with the direction they were taking the group - but he had 'stepped back', so when he attempted to re-assert control there was a stand-off. one day he nuked ALL the servers in an attempt to wind-up the group. but the next day, 95% of the community reformed under a new name. and that's the reality of 'control' in this environment (there isn't any - you're hosting a free buffet and hoping people like your food)
We have quite a big problem in our group with one of the leads. We have 3 leads, one is building the best missions and makes the best zeus missions and also makes some custom mods for us.
The other guy is me doing all the tech.
The third guy is the guy that replaced me when our group broke apart last time and I got kicked out. He forgots to pay the server literally every month because he just doesn't feel like putting things into his calendar, when a new potential recruit comes he he just has a "not my job, let one of our veteran members handle it" and he never does any mod updates because he doesn't know how, nor does he want to learn.
Only thing he does is formally own the server, but I pay for it and administrate it, and the other lead takes care of mod updates.
But I can't convince the other lead to kick that guy out of the leading position.
one day he nuked ALL the servers in an attempt to wind-up the group. but the next day, 95% of the community reformed under a new name yeah that's what happened before our 3rd restart too
(see my comments above @sinful pecan )
Poisonous admins can genuinely take a community out.
For my community I do all the tech stuff, and everything financial, only thing I really don't do is mission design, mostly because I don't have an eye for what's good. The biggest issue I have with the rest of my team is that they aren't self starters. We try to play one 3 hour session every week, and it feels like if I'm not trying to plan everything out, then no one is, and session time rolls around and we've got nothing to do
actually had that twice. Before our... Don't know which anymore.. After a breakup we decided to join a different group instead of building something on our own again.
Went good for half a year. then the groups leads decided that we were planning to build out own group and "steal" a bunch of their members. So they kicked us like.. 15 people out.
We weren't planning on founding a new group.. But they kicked us out.. So we had to.
Then a couple of their other groups members also left and joined us because they were unhappy with their leaders decision.
So at the end the leaders lost like 80% of all their members and we had a very good base to start back up.
Today their group is completely gone. And we are alive and well
the whole worry about 'theft' of players is a) stupid and b) a failure to recognise the realities of what a group really is
but it makes for endlessly entertaining drama (unless it's your community that is tearing itself apart over this issue, natch)
What sort of modpack sizes are you guys requiring these days?
cup terrains (12,7gb) rhs(12,8gb)
Plus minimum 10.7gb of our mods.
Plus tons of maps that are only loaded on demand. And optional clientside things like jsrs
And that still feels too big
We're sat at 50 with CUP, RHS, and a few others, I often feel like it's too large, but also just enough to get the gameplay that we like
we're on, i think, 20-30Gb?
We already took some things apart. Like.. A 1/5th of cup weapons, and like half of 3CB vehicles and such things
I've got a tiny modpack compared to most groups. Still coming in way too high gb wise.
total size of our modpack on serverside is exactly 100.0GB
Most of it is maps though. We just let members download them when we actually play them. No map packs of like 50GB of maps where only 10% is being used, like I've seen in many groups
We have a quite good management backend. So having tons of folders doesn't really matter. The user doesn't even have to see how many folders are behind it.
@sinful pecan this is something I wrote years and years ago about 'owning' players:
There's a myth in the wider ArmA community of how groups can 'own' players, because so much of the narrative of this game's multiplayer dimension is about 'belonging'. With its fake military units, clans and closed societies, there is surely a book to be written on this game's inherent tribalism. To me, language like 'annexation' and 'theft of players' is absurd in the context of an environment of free agents, where a person can change servers or forums in a mouse-click. But when we go into the ether we so often take real-world constructs with us, recreating constraints we might otherwise have left behind. I'm as guilty as anyone in that regard, I'm sure.
The truth is that in most cases, the most appropriate real-world analogy is that of a party: the kind with drinks and music, not the sort that seeks to become the government. A small bunch of people put in a lot of time, effort and love to offer an experience, and the hope to hell that other people will turn up and enjoy it (and maybe bring their good-looking friends). For the majority of guests, all that is asked of them is to show up - and even then, in the context of ARPS and Folk's non-MilSim approaches (organised != MilSim), there wasn't even an expectation of regular attendance. That's why the Folk sessions used words like 'host' and 'guest' from the outset.
IDK what you're talking about. You can't own players. Always laugh when I hear about how life servers "steal" players
We don't have any requirement for people having to join our group. Guest players can sign in to missions just as members can.
But from people that actually want to be members, we require activity. Doesn't mean attendance though. Saying you won't be there for a mission also counts as activity.
there were 2 other paras - suspect anti-flood stopped them:
( If the people organising the party have badly mis-judged what other people want, then the party may become a lot smaller. That's something any party-organiser must accept. You try not to be a fascist about the music, even if in your mind the entire track listing was going to be Imogen Heap from start to finish, and play some dubstep by request. You still hope that, please God, everyone likes Immi too, but if the folks across the road are throwing a Justin Bieber night and everyone goes there instead ... well you just have to have a muggoccino of 'harden the fuck up' and resign yourself to eating a lot of canapÈs for the next fortnight. )
and
( However, this is also about where - and how - the hosts wish to focus their own time. Hosts are not the masters of anyone, but neither are they servants. If either ARPS or Folk had been clubs with a reliable definition of membership (and commensurate levels of commitment/contribution by members), there might have been scope for a more obviously democratic process. However, when anyone is welcome to come in, dance, grab a beer from the bar and a hot dog from the BBQ, it's impossible to define the franchise. Moreover, should an occasional guest's voice count the same as someone who writes a new mission every week? I don't believe so.)
this is almost a bit philosophic
We roll totally open, no requirements at all, that said I don't 100% agree with the concept of player theft not being a thing. Sure everyone is the master of their own free will, but I've seen people go to their old unit and try to sabotage it and pull everyone from it over to our group, and that feels... dishonest, I guess is the word I'd use.
Yeah.. I mean there's a point where it's sketchy.
what is, @flat escarp ?
Your paragraphs 😉
If I join a server spamming another server's info I'd say it's justified to ban me
well, obviously, when i'm not trolling, i like to think about things 😉
but if I meet a guy who finds a better server and tells me to join it I think that's ok
but yeah, i have been involved with running groups for a long time (going back to OFP era) and the dynamics of them have always interested me (probably b/c IRL i work with similar dynamics inside large organisations)
and i'm always amazed at the lies we tell ourselves
there are some that don't, my friend
proper hippies
your world will be turned upside down if you meet one
hippies tell themselves lies too; everyone does 😉
and i'm always amazed at the lies we tell ourselves this is what scares me the most, it's so easy to get stuck in an echo chamber
that's one of the reasons i asked for this channel to be created - if you are interested in running a group, or run one, the idea is that you can come here and get different perspectives
TBH it's the channel I'm most interested in on this server
I'm interested in #creators_recruiting I'm not entirely sure if it's used, but if so how to use it.
it's a mysterious place where one has to be brave to post
why?
I may have to look into splitting all our maps into on demand repositories like dedmen does, the sheer amount of mods just bothers me
~36GB at the moment, went down a little recently as we removed the icebreakr maps and are slowly adding some newer terrains.
@clever dawn what are you using for mod sync?
Arma3Sync
have you looked at Swifty?
Not in the past year and a half
We had initially looked at it, then decided against it for some reason
Can't say for sure why, that was just before I was brought into leadership
might be worth looking at it again; head has been making some nice improvements, and we've found it very helpful
it's also been very useful when we co-operated with other Swifty-using communities for joint sessions or having guests over etc.
I'll have to take a more in-depth look at it later, but at a glance I like how end user friendly it is
If there's anything I've learned, it's that on of our players will always find a way to have issues with A3S
Usually 5 minutes before session start at that
We have mission planning integrated into your updater. And people just press a "set mods" button to get the right mods. So it really doesn't matter if everything is split. As long as the guy who creates the mission knows what he needs.
NEVER let the players take care of something technical by themselves. If you can do things for them, do it.
5 minutes before mission: "Oh, I forgot to tick that checkbox"
If the player does something wrong, his fun will be destroyed, no matter who's fault it was.
we use a constant set of mods, updated via Swifty, and a mission template for TMF that has many built-in loadouts
TMF has revolutionised my approach to making missions - and I say that as the person who ran the F3 project for a decade!
(huge, huge kudos to Snippers, Head and others at 1Tac for putting TMF together)
@flat escarp I’m not quite sure what’s going on here, but your verbal attacks against Fer are unwarranted. Communities that want to advertise themselves for their own benefit never last. The only ones that survive are the ones that are in it for the players (and they’re typically free). I’m normally reluctant to comment on issues like this, but I think that you are so far wrong as to officially censure you on it.
Sooooooooooo. Are you lovely people planning special Arma events for Xmas? Surprise Santa suit missions?
What are you doing to spread the Christmas cheer (and lead, depleted uranium etc.) this holiday season?
Nothing. Leaving people to their families mostly 😄
Nothing here as well, partially because we figure no one would be around to play it, but also because my group's anniversary is in January and everyone in our staff is too busy planning that.
@sinful pecan if your members want to prioritise their families, I think it’s important that you rank-lock them!
we have no ranks. So technically they are already rank locked 😄
Outrageous! 😂
We’re also not planning anything major right now, but I think perhaps something fun in January to cheer us up when it’s dark and we’re sober.
About half a dozen of our members is going to a RL meetup over new years
A Warlords session may be interesting...
jingle lords, jingle lords, jingle all the way
actually, it would be cool to organise a meet-up of cross-community folks
online now, and IRL someday
Hello I'm new to Arma 3, just bought the game and all DLC today since it was on sale!
Welcome @karmic pelican!
Be advised, posting in the wrong channels will trigger people. 😛
Ohhh I know, I thought this was the best channel to post I'm a moderator on one server with 700+members and man I know the feeling of posting in the wrong channel means.
Thanks for the heads up Teizan
We are currently over 15,000 , the troubles increase exponentially.
Welcome to the community lol
@tawny frost only just read actually, it would be cool to organise a meet-up of cross-community folks online now, and IRL someday now.. buttttt....
Just come to PaxEast this year!
it's in late march in my fair city of Boston
I had been thinking UK.
I may be presenting at PAX-East for work, but I plan on going regardless of whether that comes to fruition or not
Buuuuut ... what about doing meets in the UK and USA and then doing a video link up.
meh
I'm not next due in the UK till June
and video meetups are..... ehhhhh
I'm actually pretty surprised there's no PAX convention in the EU
it seems like there are hella PC gamers in the EU
@fierce beacon no links without description of what they are
what does modded malden even mean?
Sit on malden. With nothing else around anywhere and nothing to do? but you have mods!! ?
"The map does not a server make"
🤔
Also this channel is about arma units. units usually play on their own servers. So don't think you'd get a lot of useful data here.
Why not just look at existing malden roleplay servers on gametracker or similar?
@fierce beacon can you provide a bit more context for your question? I don’t know what your poll is really asking. Thank you
I am trying to conduct a survey to see if people are interested in a Malden roleplay server that is modded. It is basically going to be Altis life on Malden, with modded cars, guns, clothing, buildings, and more, but before we put a good amount of money into it, we want to see if there is an interest for it. Thank you.
As I already said. You can just look at existing malden life servers and see how they are doing.
Also "modded cars" usually means ripped/stolen models, wouldn't recommend that.
Why use mods
and then use a vanilla map
If you're going mods, go all the way on it.
Modded public communities generally don't do well because it takes a modicum of effort to join the server, and most players would rather just join a vanilla public server.
It's honestly pretty easy, those who think it's hard are pretty lazy.
^ True, but generally people will go with the easier option unless they know how good modded servers can be.
@fierce beacon what kind of responses are you getting?
wrong channel @flat escarp
My bad
!purgeban @flat escarp 0 sharing illegally ripped scripts
*fires them railguns at @graceful elk* Ò_Ó
Not un-nice enough
lol
Did you look at the website? pathetic
no
!purgeban @swift elk 90d spam, chain mail
*fires them railguns at @swift elk* Ò_Ó
@sinful pecan Is this just the channel where the firing squad stacks bodies
!purgeban @tall fractal 0 sharing ripped movies
*fires them railguns at @tall fractal* Ò_Ó
Wondering if ARMA has some kind of a 'mil-ops' community ie. 'studying' the operational level of warfare (authentic context). Is that just regarded as one aspect of 'mil-sim'?
Can't see the nice mil-sim thread from @tawny frost right now
Which mil-sim thread @fresh topaz ? Do you mean in here or on a forum?
There’s a super discussion about communities further back in this channel (with bonus nano-drama!)
I must have missed the big discussion on discord - I recall you produced this four-type partitioning of mil/tac-sim/whatnot with a nice forum thread in the end, talked of it before on discord
must have been eerr... maybe around christmas time or something
Your key point was, milsim is not a like a monolithic tradition/practice/style
I think I know what you mean. I will try to find it, but yes, mil-sim is not a monolithic anything. In fact, it’s a really broad church and you would be surprised how incompatible different ‘mil-sim’ groups can be (and that’s before you get into the social abilities of individuals).
I'd think it was in General or Multiplayer forum but is there some community section too...
TBH ARMA has been a rather strange experience... so many aspects you can start building from, so my focus tends to shift a lot
It feels like it's made for these small splintered (CoOp) communities, each with their own mod stack, then my background is more PvP and the dynamics of the practice are very different there
ARMA structure is unique. I've ranted about the subject before. In your typical quality PvP game, there is a deep stack of technology which caters to just one or maybe several different game modes / styles of play in an integrated fashion
ARMA is a deep stack as well - but many components are replaceable or extendable, but they are used to implement thousands of different experiences, that kind of just happen to be on top of the particular stack
Uhm, arma vanilla blufor is the fictional nato already....
@white bear psst 9) Do not cross-post
@crystal tulip ok
I recommend deleting the message in #community_units before the mods get angery 
Ol thank you
Happy to be of help 
oops sorry wrong channel
!issuewarning @grizzled estuary unsolicited advertising
Done.
@grizzled estuary you are on 2 warnings now. Tread carefully and open your eyes
How can i do it?
Answer it by yourself
- people who film upended shall be stoned to death ;)
- what am i looking at??
Exile 🤢
@flat escarp
no links without description
!issuewarning @flat escarp links without description, suspicious links, non-english, spamming
Done.
How do groups coordinate sharing video recordings for editing? Say 50 GB each from 5 ppl for one op?
upload to our server via ftp, then one editor grabs them
usually upload pre-renderd h264 to spare some size
pre-recode might be the key. Is this a separate seedbox-type server for the video files as opposed being on the same box as the arma server?
nah users just do that themselves
The perfect thing ofc would be to encode video into some low quality so that you only have a few gb of footage while you edit, then use all the timecodes from the edited project together with the original HQ video files on the server to let the server render it
We are considering upload to personal youtube for viewing, then having editor request clips of original footage as a storage-lean option.
hey all
is remote controlling as Zeus and killing the players seen as BM? of course without metagaming. i DM DND a lot and i understand the principles of not trying to kill the players, and giving them a fun adventure instead; however, sometimes I want to be able to play as a rifleman and shoot people esp. in those tense CQB moments.
BM?
Do it man, dont go overboard with killing everyone tho
wound some but of course give em a chance
not hitting them is a tease so I prefer to kneecap em
I think consistency is key
If it's something very frequently done, and your community expects it, that's fine
But if you're doing it very seldomly and killing players not because you're a human player taking control of an AI, but because your players wouldn't expect that, that's a little more BM imo
IMO learning to not use Remote for combat purposes makes you a better GM. I only use it for maneuvers (setting up infantry perfectly, flying, NPCS.) But almost never combat. If your finding players cheesing stuff, and the AI bugging out. Try to learn from it and design your missions to avoid that.
ACE suppress module is enough for almost all situations. I wish you could have an ATGM near-miss without hopping in.
anyone have SQUAD?
arma communities chatter, owners / admins discuss their woes , those trying to create can ask Qs. , members may discuss too```
Not Squad
!issuewarning @little dune spamming
Failed to PM @little dune
Taken here from #community_units
I'd like to get an idea about which platforms of recruitment other units use, and which of those are the more effective.
Platforms like Reddit, Steam, this discord server, etc.
Idk where the topic #general_chat_arma went if anywhere, but @flat escarp was 100% correct. Just because a hierarchy isn't given a name, there is still always a hierarchy. This is classified as informal vs. formal power, formal power being when people hold offices/titles that grant them to responsibility and power in a hierarchy whereas informal power is when others simply listen to someone because of the fact they are trust them or as is otherwise put, based on the individual's ethos.
Basically, units without codified structures operate on informal power, while this isn't necessarily bad it has it's own pros and cons as does a formalized structure. Neither way is "right", both are simply different ways to play the game.
Side note, I think anyone claiming military simulation (i.e. attempting to simulate the military as close as possible) is "just ego stroking" either hasn't participated in a good community, simply doesn't understand it, or a combination of the two. It's like reenactment, not everyone has nor will join the military, so learning about and attempting to authentically replicate different groups, branches, etc... and their customs and traditions through a virtual 'living history' sort of environment is great imo. Some people do also outright enjoy roleplaying, it might surprise you to learn, call us nerds if you want to, but we do exist.
It's all just up to the players how to play the game, it's not about right and wrong, people choose to join what communities they do, if these communities exist there's clearly a market for it- and I doubt the number of pure masochists who join for nothing but getting yelled at by ego-stroking officers isn't quite so high as to allow so many units.
Why, thank you.
Every unit is always the same. A disgruntled player seeking to do it better his way. They do everything they can to grow their numbers before going inactive, or someone launches a coup.
I agree that most newer units are like that.
Especially when they advertise everywhere to get new members.
For example my unit basically doesn't advertise at all, and we are more like a family than a unit. Which is also a reason why we don't really want more members and don't advertise much.
Being a big family keeps us together and lets us have the fun.
If you have 50+ people, you cannot handle everyone like he's your brother. Thats when things get from friends playing together, to basically running a business, which i absolutely despise.
I think the noisy units that are always recruiting and post a lot are like that. Being big means little in the way of relationships, high turnover means they don't really know people so they have to create structures to tell them how long people have been about and what they can do. They form a core of players and have a bunch of unknowns playing as well. They have a tendency to explode with drama, I was in a few in the Arma 2 days, I don't think its a recipe for success long term. Some of them have survived as open communities but they do have a tendency to keep splitting and have a closed off game creation process to maintain their core culture.
Just like Dedmen's group we have the same players years later and we are just stable getting on with slowly improving our game. We aren't interested in being bigger than 30, because we can't possible be good friends with that many people. We don't advertise very much, we are a private community that occasionally takes people when we feel like it. We have no drama, there is no edgelord pissing people off etc. I am not going to say I have found the answer to maintaining the community but I am pretty certain if A4 ever releases it will be these people I play and enjoy it with. Some of them I have airsoft/milsimmed with and other real world events. They might be spread over the Europe (and beyond) but they are my friends. Its a different culture and a different goal to the heavy recruiting milsim communities completely. I think this is by and large what most of the long term communities are like at their core.
For realism units, I think you guys are really missing the mark here. The whole "being big prevents a tight knit group" isn't exactly true, most of the time in this larger communities they'll form a chain of command that creates smaller structures, like Squads and Fireteams to exist within the larger group. These Squads tend to form the same "family" group as you guys talk about, the difference being that they're part of something bigger and their chain of command allows them to coordinate with these other groups.
This is how it's supposed to be at least.
The problem is a lot of units have people who come in with conflicting interests and ideas that don't allow them to line up their goals. And honestly, sometimes there's just bad people in any community.
I see 2 problems with both "milsim" and larger units:
- people try too hard to be serious
- people just do it for the power
Especially when the leaders have no real life leadership experience, or only were a "boss" in Habbo Hotel or Roblox...
Some people just enjoy the larger structured environment that allows them to take part in realistic missions. Some people enjoy roleplaying. Some people want to use their military experience and use it to show others about the military life style.
"try too hard to be serious" is subjective.
Some people want to play that way.
They join those sorts of units.
That's why those units exist.
Some people don't.
believe... I had "drill sergeants" scream at me during training... while they were half the age of me...
Is roblox still a thing?
I mean, I'd say that some people enjoy roleplaying and want to join a unit and go through the full experience of a DS yelling at them. But at the same time, I'd say the unit should at least pick someone that wouldn't break immersion if that's the case so to speak. i.e. put an age limit on such positions if nothing else.
Though they (the children) would probably argue that "out of character" factors shouldn't be taken into consideration of such decisions at which point it comes down to the owner of the unit as to whether he wants to give them an equal chance for such positions.
Me personally, I stick to the good ol' Air Force culture values, because I don't want to join the "Muscles Are Required, Intelligence Not Essential" club or the "Airforce Rejected Me Yesterday" association.
i.e. being part of the big green weanie and being treated like subhuman filth doesn't quite appeal to me
same here... left before the training ended 🤣
Aight recruits, I want you to do 5000 Push-ups, 5000 sit-ups and then I want you to lick this helicopter clean INCLUDING the engine! NOW
<o "On it, boss."
But yea, like I said it's just not my cup of joe, but if people want to play that way good for them, I'm not one to tell people how to play. ARMA is a sandbox for a reason after all. It's just a matter of opinion on that end imo.
And there's definitely valid reasons for a lot of communities to exist. I mean, it might seem like little things, but the pure number of TTPs that exist out there is quite literally massive.
Im new to the game so i dunno how to argue with you in a good manner
But to be fair with my current IQ I don't think I could argue properly anyway
sometimes hard to think outside of your own bounds.
Like.. the people I play with play for fun to calm down after a hard week of work.
but there are ofc other people who play for the real experience, or to pump up, instead of calming down
I like to play with large groups for the combined arms effect. I miss the days of 50+ in operations.
For sure Dedmen, for me it's a bit of a combo of the two personally, I'll admit I'm not necessarily a very good "people person", but enjoy teaching / learning stuff involving the military, I'm the sort of guy to watch Military History Visualized videos for fun lol. So having stuff like frag grenades being thrown at briefings, people shooting up trainings, etc... got really annoying really quickly for me and that was why I originally left from the more "casual" setting to a more "realism" setting myself.
And that's definitely a good reason as to why people join larger communities and partake in the whole chain of command I was discussing earlier @short path 👍
People say all the time about not knowing people in big units and shit. I've been in plenty of 40+ units where I know just about all of them.
There's diff between knowing, and talking to every day and playing other games together too and meeting in yearly RL meetup
Question Humble bundle classic got cancelled... I got 10 months of it left as I was on yearly classic plan.. My question is do I get 9 games per month now for remaining ones or will it still be 10 games ?
or only 3 games ?
so basically theres this guy typing out a sob story exaggerating things in a discord
and im typing out my own to personally send to him
can anyone proofread/offer suggestions on mine?
I recently failed one of my life goals, i felt like completely Mutilated, it destroyed me and my will to achieve my life goal. I Promised myself i would be able to do it by the time i turned 18, but alas I was unable to accomplish my economic goals of ~50k for an non refurbrished T-72 . Its been my goal since i was 13 when i first saw them in action, they where. . . glorious to say the least it gave me inspiration to move towards something, But i was unable to think in my naiveness what i need to do in achieving my dream. I failed to understand things like Upkeep and How to properly have work done on it, I cant just drive a T-72 into a mechanic shop and expect someone to understand how to fix it can i? i also failed to understand the price could be tripled as i need to import it across seas dismantled and REBUILD THE DAMNED THING here. i also failed to understand the regulations that make it so any foreign mbt require the Turret to be cut in a way to render it inoperable. part of the requirements also require the purchasing of ruberized tracks to stop roads from being destroyed. this put me in a foul and unhappy mood as i was hoping to have my own range to have own one then move up the ranks and get the next gen T-80. But im useless to the point where i cant get a t-72
grammar dosnt matter as much
vocabulary suggestions and also fact checks would be more useful
If anyone here owns Arma 3 with Apex DLC and looking for realistic military special operations simulation unit, feel free to message me!
Wrong place to advertise, you’re looking for #communities_arma3
Alright! got. thx
Hmmm we need meme chat
no
we don't need a meme chat when the users are the memes 😉
I'd pay #350 for a good meme
we finally announced the winner of the CUP #Chernarus2020 screenshot contest:
https://twitter.com/Arma3CUP/status/1216072430793478144
We hereby announce the winner of our #Chernarus2020 screenshot contest! Congratulations to @The_Sanch00 to win the @Arma3official Contact DLC 🎉 https://t.co/AXm3WTLEUo
Just curious, for those of you that run a unit, how many are considered “normal” (ie not too many) I’m working on a mod set but I seem to always end up around 60-70 mods.. seems like A LOT.. but I want to make sure I have what I need with things like vaulting, repelling, sound enhancement etc.. as well as have opfor & any other blufor for uniform purposes.. then I got ace which requires compat mods for cup & rhs.. the numbers just seem to keep getting higher.. is this a ridiculous number of mods to expect my members to use?
I don't count in number. I count in size
Fair enough.. I would think that’s more important.. ppl just see a high number of mods & think it’s gonna take their whole drive & I have to explain that most mods aren’t that big & are usually pretty standard if you’re not playing Vanilla.. they’re not so rare that u will never use it if not worth the Unit & most likely have most of them unless you’re brand new.. thanks
My people don't even see the number
I give mod sizes in gigabytes. Not count.
And always mention we use standard cup/rhs from workshp
We have a set of CORE mods, which never really changes. This the usual stuff like CUP, ACE, ect.
But then will have the list of addon mods according to the mission, which often changes a lot. We typically try to keep the mod count as minimal as possible though.
Ok, I’m gonna keep messing around with it.. thanks for the input fellas
I like keeping my modset to at most 40-45
We also only ever quote the total modpack size in GBs. We've had it in the past that people will just run away scared when they hear the number of mods, and ignore our statement about the mods being small. So we lead with the size instead.
I literally don't know the number 😄
Also love units who make huge modpacks because it than looks like they only have one mod, but takes 100gb to download 🤔
Yea, I had a guy say he has no space on his drive for the mod pack & I asked if he even looked at the mods, not the number, cuz I knew he had most of them.. oh well.. hopefully I’ll find some guys dedicated enough to get all the mods.. just gives me time to build more missions 🤘
we've got 24 mods, with the only big ones being RHS and project opfor
~35gb for my unit
@raw briar @gaunt swan
Nevermind wont let me post photos
:(
I was going to post the spiderman pointing at himself meme but now jokes ruined
Didn't even notice 
I am planning on making a server and was wondering if anyone has any advice for me on how to start it up, advertise it or run it?
Starting from the grounds up with a community? Don't try to conform your communities playstyle to every little voice out there, build something you'd like to play yourself. (Everything to a degree naturally, I am not saying 'don't take advice.)
Ok, thanks @modest rune
does anyone else have any other tips
It's this for making a public server or an actual community/unit @dim marsh ?
public server/community @regal yarrow
Alright, then I don't have much insight to give you I'm afraid
@dim marsh a bit late but do something original/new and that you know people will like
ok, thanks
Helloooooo
Hi there
@flat escarp before moderators wake up pick one channel to post your message. Crossposting same thing on many channels is considered spam
Sorry, just didnt really know where to post it.
#communities_arma3 arma would be the most appropriate place to advertise yours. Just follow the posting template
Anyone from United operations here? I know the wiki doesn’t have the training documents anymore. I was wondering if you have them located somewhere else, or have a local copy of the template for the courses that you could send me? They were well written and I would like to use them if possible.
Idle question for anyone who's recruitment range includes ~13 year olds from #looking_for_unit, what in-game structure or mission playstyle do you follow and how does it turn out with these recruits?
@ebon aspen we’re not accepting 13 year old on the island. We’re still paying the lawyers from the last time. You can’t have ‘Iran style cannon fodder’ missions. We’ve discussed this!
But @tawny frostrrrrrrrrr!
(I don't actually want 13 year olds on the island, I'm just curious to see if someone actually managed to do it well)
Its worse than the issue we have with new users here. They are used to "no rules" everywhere else and get upset when they can't do what they want here.
Good thing I'm a GenX-er
Which again, shows their lack of maturity and knowledge of such things.
We don’t accept anyone under 16.
A few have joined under 16.
I’ll run a training every few weeks “get everything out of your system “ type thing, stuff you would never do in OP and that seems to do the trick.
Patience is key, but I have kids, oldest is 14 so they are not difficult for me to deal with.
At one point I had a whole team team of them, it was actually the favorite team I ran. I spent a few hours teaching them CQB and the concept of 360 security. I could throw anything at them and the would do well and survive . They stuck together used team work and actually ran circles around the “adult” teams .
Well I’m 14 and have a bit of a squeaky voice, and I never had problems with my unit. In general tho people around my age are not that mature so I guess it’s normal not to accept them
hes got fair point im 13 and i have met way less mature kids around my age trust me. I play xbox too its massive fest of immature thirty year olds
I think I joined my first unit at 13 or 14. And I was just as mature as I am now
@ded; So still a 13-year-old 🤣🤣🤣
But true, age doesn't mean anything, although is a good indicator for the average.
And I have more issues with 15-16 year olds than 13-14 year olds
slams his fists on the desk but I wanna play logistics coordinator on saturday 
Now I'm imagining a little squeaky dedmen moderating this server
I have issues with folks younger than 25
OK...
does anybody know any arma 3 flight sim units
@flat escarp have you tried discord search? Because the first two results are just you crossposting... oh gimme a sec
!issuewarning @flat escarp crossposting
Done.
.. and the next result right after that is a Arma unit that literally has "flight sim" in the name
not sure if we're allowed to talk about that in off-topic
Reading the channel description would probably help there...
arma communities chatter, owners / admins discuss their woes , those trying to create can ask Qs. , members may discuss too
how are you my freinds
Sad, me boyyo
My group is almost dissolving before my eyes and I can't seem to get it to grow and retain the activity it had in the past
happens. Mine died 3 times already
the important thing is whether you can stand back up after falling down
The problem with running a community is it's almost a full time job. You not only have to build the admin part of all of it, but also be a active player in it to keep people together.
We have the same, every year or so someone gets the idea to start their own unit and brings 5-10 members with them. After they realize the work that goes into running everything the new unit disappears and 1/2 of the old members come back.
I think our days of 60 members in Ops are over for Arma 3.
Yea, I'm finding that out of like 5 people you get onboard your lucky to get a truly supportive member out of them. Which is what communities really need, the problem I always had was people become what I call entitled consumers for a lack of a better description.
Basically those members that assume them putting 1-2 hours into the community some how dictates how mod settings should be, missions, ect.
I remember I spent a week re-building some our own custom liberation framework back up. Added custom features, all sorts of bells and whistles. Hosted it on the server, and because it wasn't the "mod" theme they wanted, no one played.
Joint ops have been going well for us. Find a couple groups that play similarly to you, on non conflicting weekdays. More ops for no effort. Seems like a lot of motivated people are running their own group by now.
Recently restarted my community, 40 players week 1, 15 players every week since 😦
Basically those members that assume them putting 1-2 hours into the community some how dictates how mod settings should be, missions, ect.
While this is a problem in of itself, I tend to find a lot of my members on the opposite side of the spectrum, complete and total apathy
I have a question about the Community advert?
Okey, cool. Where is it?
uhm yes
just a question sorry
for the Required mod list
is it ok if i Put in a File link?
rough list of main/most important mods with names is sufficient.
Or a steam collection link, or a file link to a html preset.
not sure what you mean by file link
is fine I guess
alright thank you
@sinful pecan if you look in the communities chat i put something in there, i hope theres nothing wrong with it
all good
alright thanks
Well its ACRE 2, not Acre 😉
*breaks keyboard *

alright man thanks
you inevitably fail when it becomes a matter of having new people rather than keeping the ones you already have
It's tough though because those old people might not ever want to grow/change the communtiy.
My community literally died soon as I tried playing different mods/missions.
A stagnant pond will eventually kill its occupants.
Well said
What a great guy
RIP Grant Imahara and Rick May
@junior marten there is very simple explanation for the strict rules. This server is official Discord partner and that brings a set of rules with it.
@little shale https://support.discord.com/hc/en-us/articles/360024871991-Discord-Partnership-Code-of-Conduct - I see nothing of the sorts underlining this here. Reason being why I said moderate as they like, it's their server, they can moderate how they want, I'm just saying that imo it's unnecessary. In fact just stating this is probably breaking the rules because there is no off topic general channel.
especially when y'know, the game is 17+
#discord_server is the channel to discuss the server related topics. but also I believe the first "I. BEHAVIOR & ENGAGEMENT WITH USERS" is what the stricter rules are based on.
Discord however is 13+ If I recall right
if you want to further inquire about the reasoning you can always ask the moderators
mkay... it is a bit strange how they have swearing listed as "derogatory remarks (profanity)"
but that is the very definition of swearing?
it's not derogatory in most circumstances
like the n word is a derogatory profanity
but saying "oh shucks thanks a lot!! that really helped" isn't as such
unless i guess you're a poop person
well yes, a swearing is a profanity
but not dorogatory
I guess if you want you can argue your case with the moderators/ sysadmin.
Nah, I don't care that much. They can moderate how they see fit, it's their server and they don't get paid to do it, just saying i personally don't see it as being very appealing.
especially with this servers reputation as it stands lol
the servers reputation along the people who behave is very good
those who have trouble with that dont like it
I think the rules are way too restricting personally, and that most of the people who are active here aren't the best of the bunch.
the people who like it here just dont really go on reddit to praise the server. they spend their time in something more useful Id suppose
Yeah I get that, but i've been here a long while and I've mostly seen bad stuff. I don't even talk all the time i just check the #general_chat_arma and see something off putting.
there is lot of channels where on topic dicussion happens. If you mean there is no memery and the sorts here that seems to be quite prevalent to many servers then yeah that does not go around here
Yeah, I guess I mean that. But also the community here isn't for me i guess, everyone's being a sub-admin all the time, getting warned or being snarky.
I mean don't get me wrong, I appreciate them letting us advertise here. But as a general community, not the best.
That is a possibility yes.
There is an actual discussion regarding the rules here: https://discordapp.com/channels/105462288051380224/105465611991150592/750624368547201024
But as usual, rather than making suggestions where they would be most helpful, users choose to post to Reddit or similar to essentially complain because they are incapable (for one reason or another) of following extremely commonplace rules.
Its obvious that many users would have not survived during the IRC era.
@junior marten
I think it's more because they're afraid of posting here, if they've already got a warning for something that's seemingly so small for what they're used to then it makes sense why complaining will be a fear factor for not criticising the rules.
Yet the rules state multiple multiple times essentially "When in doubt, ask a moderator"
Again, continued in #offtopic_arma
@junior marten where do you recommend a meme'er to go?
Hello, who have bought a real mich helmet? Maybe you know where to get cheap? I don't want an airsoft helmet.
@steep quarry wdym?
@steep quarry @limpid flume Both of your questions are better suited to #offtopic_arma as this is the Offtopic communities channel and its for (as the channel description states, arma communities chatter, owners / admins discuss their woes , those trying to create can ask Qs. , members may discuss too Thanks
Just holla if this is too much of a downer, but I work as a lot of roles in my unit and I'm worried I can't keep working with them like they deserve. I love 'em, but life's real rough with everything, and I just feel like I'm not giving them my best. How'd y'all cope?
Don't try to do everything, but pick a role you like and let others do the rest.
Also when leading, don't be afraid to delegate tasks.
Ah I wish. I'm the only gal with the skills :'3 I'm handling admin, general secretary work, file keeping, HR, training recruits up on basic, redefining our SOP, creating our training courses, following up on member requests. That's even before I talk about being a future squad lead for a specialised role I still haven't drawn up a mission profile for, and being a 2IC for an existing squad. I'd legitimately love to, but I don't know anyone who has the secretary and leadership skills. I left for two weeks last month and when I came back everything was on fire and a full squad had quit.
Y'right though, I'll talk and see if some other folks can start taking on roles.
People with existing skills and know-how is one thing.
However, if you ask for volunteers you'll definitely find people saying yes to things they don't even have the skillset or know-how to do. All you need to do is walk them through the basics, and they tend to take it from there.
Like Grevzany said, it's all about delegating tasks, no matter how small, to people regardless if they know what's up or not. They'll ask you countless questions, but they're doing the brunt of the work.
In my unit we split up the rolls into internal/external/tech. And we have a 3 layer system of leads (3 people), "contactperson" basically people supporting leads directly, and taking care of introducing new members, and our members.
the internal/external leads have contactpersons to support them, who take care of advertising and communicating, so the lead is just left to planning and organizing bigger things like coop events.
tech doesn't have any assistent because noone knows that stuff :U
For trainings we have a list where members can enter themselves in and say they provide trainings for things, then recruits or anyone really can just message them and ask to be trained in a thing. That completely removes the burden from the unit leads about trainings. Though we rarely do big training missions where we show everything if we see that the majority wants them.
But we are also generally organized to be pretty lax, we don't push much control onto people so there isn't that much work.
And big parts of the work we also automated, event sign up, reminders if not signed in/out of events, semi-automated inactivity handling/detection, members can mark themselves as unavailable for a time span so we don't need to worry about whether they'll be at a mission, or if we need to remind them or anything and they don't need to bother anyone about it as they just do it online and it goes straight into our automated file keeping stuff
Never underestimate good automation and how much it takes off your burden. The time spent getting things like that set up pays back 100 fold down the line.
We had a google spreadsheet for our bookkeeping, constant chore with stuff missing, or not entered properly.
We automated it to a simple web form that get's filled out when someone is introduced to the unit. It shows warnings when stuff is missing, verifies that every field is right and we have all that data available in our database.
Just the burden it has taken off of leads, want a birthday calendar? just a SQL query away. A member left the discord and hasn't been active for a while (as told by automatic notifications from our discord bot/member health overview) and want to reach him to ask? Email and steam and discord account are right there.
A member hasn't signed in/out to the last 3 missions? Bot posts a notification to our lead channel in discord to trigger someone to check up on them and take further actions.
Any notes about members? Just write it on the lead-only comment section on their profile and it'll never get lost again.
Same for members, don't need to check if there is a new mission, you get notified on your phone, in discord, on your PC can and directly sign in/out with no hassle.
Don't want to be notified because you know you'll be away, you can mark yourself as unavailable for a set timeframe and noone will bother you
In the unit I'm in at the moment (not leadership but tech peep) we really just have the unit leaders who manage the big picture including creating some training material and the 'day to day' stuff,
moderators who mainly help with keeping the order and helping new people get their stuff set up (like TFAR) and understanding how the sign ups and modpacks work.
Then we also have some tech/support peeps like me who just help with tech problems that come up
And we have our own wiki where member write guides and tutorials for others, so people can learn stuff themselves instead of having to ask someone to teach them.
Though most people still don't really read it and still ask people to teach them stuff :u
We dont really have any fancy stuff like automation set up since we a) arent really big enough to need that and b) dont have anyone that knows how to do that yet
Though most people still don't really read it and still ask people to teach them stuff :u
same here
I don't think we need it either, but I was bored. And atleast scaling up is easy now. If we wanted to
It does sound like a nice side project
its like a dozen small side projects all intertwined together over the last 8 years
👀 sounds spaghetti-y
We're at the beginning phase of what you guys ended up with, more or less Dedmen. Interesting times ahead
Mainly did it all for learning purpose not for helping the unit. But also at the same time being able to help with stuff was good incentive.
And its good to keep everyone on the same level.
Also everyone introducing members goes through our form to enter the data, but the form also has a checklist of everything that the new member needs to be told/shown, so we know everyone has the same base information or more, a good baseline is very important to not be held up explaining the same stuff over and over again
Most definitely. We have our checklist included in the BCT
I feel so simple with my units these days.
Certification SP missions for training on their own time, like 1-2 actual training which is mostly focused on team tactics and coordinations.
It's actually amazing the skill improvement in your units just by having them gold the first firedrill course.
Thank you folks 💚 I had a talk to the board of directors, I'm gonna be looking at taking on some admin NCOs and we have some sheets-linked forms scheduled. Gonna keep this easy to access for now, but we'll look at getting dedicated bots and script in time.
Finding your number 2 man is actually pretty difficult
If you do anything important that is mission critical in other words, server management/role management/clerical work/training or mission making, you have to have a number two or atleast back ups for that thing
because when the community grinds to a halt because no one ever wanted to pick up the slack or you didnt want anyone
it can get really annoying
Yep, had many communities die because the person that does 90% the back ground work gets burnt out.
It's easy to run a one man show, less drama. If you want to be around for the long haul, it's all about the people.
I mean... sometimes you have to save the people from themselves
I think we have all seen a unit mutiny just for it to fail a month in
Update - I passed off that work to two of my staff after building up some automation systems with branch leads. They're handling it well, and now I get to go cry in a corner for 3 weeks and actually drink A Water 😂
jesus is it me or is there an abundance of NA units
No my son, they exist
I guess the difference is that EU units prefer to stick together and work together in large friendly groups.
NA has a lot of small units with 2-3 people because everyone wants to be a leader and want to do it their own way.
I mean like even the NA units are.... iffy at best
<- na player that prefers eu servers over us in 99% of games
like at this point they arent trying to hide
I just saw a unit that advertised
instead we put a heavy focus on other often ignored aspects of military simulation; such as tactics, economy, politics and roleplay.
like... when I read that
I just think like... come on?
really?
ignored aspects of military simulation, tactics?
ill not even mention the low hanging fruits that are economy, politics and rp
Guess they want you to open up a chapter of art of war and apply it to arma 🤣
ah yes art of war
"if the enemy knows your there, dont be there"
but like come on
what happened to the cookie cutter US military units
they were bad yes but damn were they fun
now its just starsim,starsim and unit with 300 people
NA has a lot of small units with 2-3 people because everyone wants to be a leader and want to do it their own way.
@limpid lintel thats interesting; I always thought that was the typical German problem 😂 .
Could there be some selection bias – that groups from your area are more visible (in search results or whatnot) whereas you notice groups from other places only when they are bigger?
Also bear in mind that American units are big on recruitment and exposure, (obviously we're all talking very generally here). So, you'll see them around more often, whereas a lot of EU units that I know don't openly advertise recruitment. We're more familiar in with our player base, and much less company/businessey about it all. That's not to say we're not structured, but the mindset is different.
That's what I've gathered from my perspective of it anyway, and I've been in multiple NA and EU units.
I just miss the back in the day 2016 era cookie cutter units
yknow, the US marine units that lived for a couple months then died
suprisingly there arent as many PMCs now, I remember seeing alot of them
ignored aspects of military simulation, tactics?
Depends on the kind of tactics, if they're talking about the more big-picture tactics (as in one spanning more than just one mission) I'd maybe agree 👀 @feral plaza
Define big picture tactics in an actual realistic manner that you would use them
Like I mean tactics that aren't "pretend your in a formation till you get in contact, at which then nobody knows what they are doing and they just run around"
Define big picture tactics in an actual realistic manner that you would use them
Depends on the setting, I mean tactics that stretch more over a campaign of missions
but like what possible tactics could they be, I know for example if your a rhodie unit you would learn fire force or whatever they have
In our units we have SOP's which we train and expect everyone to know (or at least heard of it). So if a FTL asks to clear a building, everyone knows to do this with at least 2 people, or how to communicate over the radio, or the difference between "column" and "line".
That said; we won't punish people for making mistakes, especially new members, but instead we teach them and suggest to read the SOP's and join one of the trainings.
same here