#Half-Life 2

7535 messages · Page 8 of 8 (latest)

last fog
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RTXIO is just an interface for directstorage afaik

worldly heath
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I’ve always seen them mention GeForce GPUs

last fog
#

this is still worth opening an issue about imo. the end goal for most remix projects would be to pack it into the RTXIO format to reduce loading times and stuff

last fog
#

so this seems like an unintended thing

solemn thistle
#

I really hate how Nvidia slaps "RTX" brand on many rendering technique and stuff. like RTX IO and RTX Skin
Those stuff makes needlessly confusing and makes hard to differenchate if it requires RTX card or not.

worldly heath
worldly heath
last fog
#

i think GDeflate is open source and RTX IO just implements it

drowsy sorrel
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how's hl2 rtx for yall so far?

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wait portal rtx has gpu skinning support?

modest bear
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How’d you do it?

outer oriole
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wait it worked?

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holy shit im so good

radiant phoenix
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Is there a fix for the gray textures?

outer oriole
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yes but no

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it takes a fuck ton of work

radiant phoenix
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😯 how

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i dont mind to do it

outer oriole
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manually patch the usda to not replace no asset materials

radiant phoenix
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And how do you do it? 😭

worldly heath
outer oriole
worldly heath
past thorn
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like how

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trie dto get it to work

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it doesnt smh..

regal sphinx
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wow its like i said its very jank

past thorn
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i know

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you said it was jank

worldly heath
outer oriole
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lol

dusky hound
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Oh wait

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It's the portal thing

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Yeah, deserved

tiny gust
dusky hound
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based

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Always ask for context

outer oriole
tiny gust
outer oriole
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im not explaining to these crackhead half life fans how to decompilea all the portal rtx assets and half life assets and edit the gameinfo and merge the branch

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i woke up to like 12 replies

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shits crazy

dusky hound
outer oriole
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reddit

latent oar
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Can 4070 play this

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At good Looking

soft wadi
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Depends on your definition of good looking

latent oar
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I dont need 4k native

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Like some creepy people

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Looking at you nigel

drowsy sorrel
# outer oriole

Honestly the only thing I’m curious about is if portal rtx actually has gpu skinning support added in a later update or if it was always there

drowsy sorrel
#

Ah ok ty

drowsy sorrel
# outer oriole

Also unironically I’ve never seen such a Reddit comments section before

worldly heath
#

Most friendly subreddit I’ve been on was Portal

worldly heath
#

(No hate on RTX IO btw, love the technology)

drowsy sorrel
worldly heath
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RIP my storage

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Also, using the render distance setting to place a cutoff outside the players view, because the whole map doesn't need to be constantly loaded

worldly heath
#

Seems another feature AMD is missing is the extension for sampler feedback

last fog
worldly heath
last fog
#

could you at least add that info onto the issue so anyone who has this issue can find the answer easily?

shell ridge
#

Hey To anyone wanting to know why the maps from base HL2 maps are messed up when put into HL2 RTX's demo its because HL2 RTX uses the pre aniversery build of HL2 so downgrade HL2 to the pre aniversery build using steam then put the maps in HL2 RTX's demo

modest bear
#

@outer oriole 👆

winter wing
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but they do work and you don't need to copy any files

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Just edit gameinfo.txt replace all hl2 lines with |all_source_engine_paths|..\Half-Life 2\hl2 and it will load from base HL2 if it's on the same drive

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eg:

            game_lv             "|all_source_engine_paths|..\Half-Life 2\hl2/hl2_lv.vpk"
            game+mod            "|all_source_engine_paths|..\Half-Life 2\hl2/hl2_sound_vo_english.vpk"
            game+mod            "|all_source_engine_paths|..\Half-Life 2\hl2/hl2_pak.vpk"
            game                "|all_source_engine_paths|..\Half-Life 2\hl2/hl2_textures.vpk"
            game                "|all_source_engine_paths|..\Half-Life 2\hl2/hl2_sound_misc.vpk"
            game                "|all_source_engine_paths|..\Half-Life 2\hl2/hl2_misc.vpk"
            game                "|all_source_engine_paths|..\Half-Life 2\hl2"```
shell ridge
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thx

peak quest
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Anyone know how to port hl2 workshop mods into the hl2rtx custom folder?

outer oriole
modest bear
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they guy was wondering how to set up all the maps at the time, I saw you doing it, I don't know how to but you do, so I tagged you, cause your the only one I've seen using

outer oriole
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yummers

modest bear
modest bear
outer oriole
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lol

vivid oyster
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It runs better than portal rtx at many points

latent oar
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Thats crazy

lament robin
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Can someone please give me a full guide on how to install RTX Remix for Half Life 2

shy gazelle
regal sphinx
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im crying right now

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just absolutely beautiful

frozen lichen
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Will there be freeman's shadows and reflections in release version?

regal sphinx
dusky hound
regal sphinx
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a public service 🫡

dusky hound
outer oriole
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maybe it's just me

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but i like how dat shit looks

soft wadi
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If you’d like to see that stand in for the player model you can use cl_first_person_uses_world_model 1

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Your viewmodels will disappear though

latent oar
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I remember its possible in portal

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Etx

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Rtx

outer oriole
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no yeah i know

latent oar
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Freeman doesnt cast shadows either?

outer oriole
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but i'd only use it if it was like a built in thing that the creators want

latent oar
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Unplayable

soft wadi
latent oar
#

Does casting more shadows even cost performance if every shadow is done by PT anyway

latent oar
latent oar
frozen lichen
flint holly
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Not bad for a 10GB 3080... I can still handle playing at 35-50fps

hallow sage
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idk, it just looks extremely smeary when its upscaled from such a low resolution

latent oar
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The screenshots look sharp

vagrant whale
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They really are

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Its pretty much DLSS Quality on those screens as initial res is 1080p and it shows that it upscales from 736p, which Quality does

mental summit
latent oar
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YASKE

drowsy sorrel
outer oriole
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you know what hl2 rtx needs

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parallaxed mapped windows

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spiderman edition

dusky hound
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I don think remix can do that

soft wadi
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Yet

dusky hound
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yes

outer oriole
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like thats the one thing about hl2 rtx i had a gripe with

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maybe picky as FUCK

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but like just flat glass aint it ngl

drowsy sorrel
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Ya I get ya, I feel there’s other ways to fix that then go all out parallax mapped windows

outer oriole
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ig

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its low cost

drowsy sorrel
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I wonder do y’all think it’d be viable if remix let you add parallax mapping directly on a mesh

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So instead of it just being some trick where the details get like pulled in the texture

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The details actually pop out around the mesh

sinful frigate
# drowsy sorrel I wonder do y’all think it’d be viable if remix let you add parallax mapping dir...

Tesselation + Vertex displacement is what you're looking for.
Yes, it is possible, but it is a very specific feature, hardly something to prioritize, I think Peepo_Think

That Megageometry tech is hot stuff. If it was brought to remix, we could achieve both tesselation and nanite style LOD system, remaining only texture based displacement to implement (maybe as another option to POM in remix menu like, raymarching, quadtree and displacement Peepo_Shrug )

outer oriole
sinful frigate
drowsy sorrel
outer oriole
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i feel like it should have like

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atleast slight lod system

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especially with textures if that doesn't already exist

sinful frigate
sinful frigate
outer oriole
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ooh yeah i forgot they added that

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i feel like theres some very needed performance shit like that

drowsy sorrel
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I’m sure in the future amd and intel cards will be fast enough to run remix well with getting neural shader support and stuff

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So designing a game in remix around mega geometry might be a waste if it doesn’t work on amd or intel

sinful frigate
vagrant whale
latent oar
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Parallax ?

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Is it this fake room technology used by Cyberpunk, Forza Horizon 4 and 5

drowsy sorrel
modest bear
# latent oar Parallax ?

Parallax, also called height mapping, is used to make a flat object have 3 dimensional qualities (to an extent)

latent oar
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So basically whats used in Fh

modest bear
modest bear
worthy hemlock
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I managed to make HL2 RTX make use of FSR3.1

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I think only a certain version of optiscaller works i'm unable to understand why

regal sphinx
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iirc only FSR2.1 ever worked, do you know the commit/release version that FSR 3.1 works for you?

worthy hemlock
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and / or allowed ?

regal sphinx
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ask a mod like @last fog

worthy hemlock
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just to be clear, i'm currently rendering a video

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it's... really poor quality-wise, but it's a proof of concept

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it'll be on yt asap

vagrant whale
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does HL2 RTX have ability for Frame Generation?

outer oriole
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hmm it seems to look like dogshit!

sacred tide
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Can't you modify optiscaler to use fsr4 ?

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Since it can be replaced on driver level on 3.1 compatible games and uses the same api

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coudl work

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or fsr4 is only for 9070s ??

vivid oyster
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fsr 4 is only for the most recent generation amd cards

vagrant whale
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Like Nvidia's Frame Generation

worthy hemlock
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Not on linux that is

worthy hemlock
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So it's actual 360p

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Upscalled to 1080p

vagrant whale
worldly heath
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💀

worldly heath
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It’s been working for a long time now and 3.1 has improvements with low internal resolutions compared to 2.X

regal sphinx
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but what optiscaler version pleadskul

worldly heath
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That was the last version that worked fully with Remix

vagrant whale
#

not my screenshot

latent oar
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Looks like stalker

vagrant whale
#

i actually darkened Gregori's eyes

modern valley
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really sunny raven home

hallow sage
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hl2 rtx looks great 👍

modern valley
drowsy sorrel
modern valley
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nah

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just place it in the game files, sv_skyname gcs_warmsummer , F6 then F7

wooden lotus
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2kliks made a great video which really helps contextualise remix:
https://www.youtube.com/watch?v=8AT_9C3oB8I
I commented on his video the day before that he could use the fallback light as a sun, so I'm going to take all the credit

Not so scary NOW! ...or is it more scary with a dull overcast setting? Could it be set in... England? Oh no
0:00 - Daytime Ravenholm
1:55 - Increasing brightness / contrast
2:49 - Father Gregori bit
3:31 - Indoors with DARK shadows
4:58 - Side room detour
6:40 - Importing other maps?
6:57 - Adjusting sun angles 1
7:34 - Indoor footage
7:58 - Adj...

▶ Play video
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Man it looks nice and he did some good video here, ppl are loving it

modern valley
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yeah i'd recommend doing the trick i did instead of using a blue fog for the sky, you get an actual sky texture

ocean prawn
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has anyone experimented with modded maps in HL2RTX yet? Vanilla maps work but all the triggers break and most become visible

outer oriole
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did hl2 rtx have impact decals?

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or am i tweaking

drowsy sorrel
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Like you can see the spikes from the height map they used

outer oriole
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on zombies too?

drowsy sorrel
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Like smth you’d see onna concrete wall

soft wadi
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Decals don’t work on props or skinned objects I believe.

drowsy sorrel
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For some reason the inward displacement looks so sharp with its peaks

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Like the height map wasn’t properly blurred to get that natural look

outer oriole
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thats a crazy downgrade

drowsy sorrel
soft wadi
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I think the dx7 fallback doesn’t support it

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But who knows what will change

flint holly
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how i imagine the npc's would look like in HL2 RTX

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this almost looks like hl2 rtx

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this is HL2 Aniversary build

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with workshop mods

flint holly
alpine niche
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Seeing how HL2 RTX demo looks with daytime lighting makes me think that doing a demo set in daytime level would have impressed people way more and would have resulted in less criticism.

outer oriole
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someone get this man a medal

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i think the games opening would've been 3 billion times more impressive but that's just me

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it's also a lot more work

fossil tiger
latent oar
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Yes

vagrant whale
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its a screenshot of crash, as i used Frame Generation and pressed Steam screenshot button (which is a deadly combo, without FG, Steam easily screenshots)

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also fun fact: current DLSS4 (used in HL2 RTX and in currently in P2 RTX) has one funny problem, Ray Reconstruction blocks any presets resolution on Ultra-Perfomance's resolution, so even if you press Quality, you'll get Ultra-Perfomance image quiality

soft wadi
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I think you may be overwriting the dll

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Seems to work for others

vagrant whale
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i rewrite only FG, replacing DLSS's FG to FSR's FG

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the rest is clean HL2 RTX

flint holly
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FOG on / FOG off

vagrant whale
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Fog gives a bit of depth

ocean prawn
frozen lichen
radiant phoenix
meager sail
worldly heath
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Can confirm, it didn't work

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HL2 RTX update is broken on my GPU

regal sphinx
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guh

soft wadi
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That’s strange

regal sphinx
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anti-amd patch? /s

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i just bought a 9070 xt kekw

worldly heath
soft wadi
#

I’ll try booting my steam deck

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My only amd card

worldly heath
soft wadi
#

As a developer I’ll just let you know that it was not intentional worksonmymachine

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Could a config be set that’s crashing

worldly heath
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Anyway, Same issue is happening on my Steam Deck but that might be related to the issue I reported already with the bridge

soft wadi
#

I thought someone pinged me

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I have 10 servers with that joke

worldly heath
#

Oh, i see the server icon now

worldly heath
# soft wadi Hmmm strange

I think it's separate from the windows issue, on Steam Deck the bridge is crashing but on Windows it's not so indicates two separate things and the new action builds have worked before on Windows as I pushed the latest one recently

soft wadi
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Steam deck was “working” previously. Have you had luck in the past to launch?

worldly heath
soft wadi
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Oh ok so recent issue

worldly heath
flint holly
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they finally fix the ambience colors

regal sphinx
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i hope this tonemapper comes to the open source version

outer oriole
regal sphinx
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idk but it looks FAR better than the previous hl2rtx release

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ACES always looked weird in remix too

mental summit
clear sequoia
mental summit
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is this still Aces but just tweaked or some whole new tone mapper?

dusky hound
#

wdym???

dusky hound
modest zealot
dusky hound
modest zealot
#

oh I thought you were a hl2 rtx dev mb

dusky hound
modest zealot
#

I rarely talk on this server lol

drowsy sorrel
# dusky hound

Yo my guy can you send me internal hl2 rtx build frfr we close like that

worldly heath
dusky hound
worldly heath
dusky hound
dusky hound
last fog
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i could do an everyone ping 😛

dusky hound
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No kim

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That's not fame

worldly heath
dusky hound
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That's power abuse

worldly heath
#

That would just make people angry

dusky hound
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Technically, you did an everyone ping yesterday.

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People weren't thrilled

last fog
dusky hound
outer oriole
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you know what hl2 rtx needs

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raytraced audio

vagrant whale
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EAX but locked in NVIDIA RTX GPU, nice

regal sphinx
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i miss eax

vagrant whale
vagrant whale
drowsy sorrel
vagrant whale
flint holly
#

something that i noticed right after the update #2.0 was the dead bodies are all in the same position

tawny wolf
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family guy bit

worldly heath
outer oriole
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of source or vr

worldly heath
outer oriole
#

boooooriiing

outer oriole
#

billie jean

modest bear
worldly heath
modest bear
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Ahhh

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Raytraced is a really weird way to put it

meager sail
# modest bear I’m going to need an explanation of Ray Traced Audio

Register your interest in Raytraced Audio here:
https://vercidium.com/audio

Source code, demos and animations are available here:
https://patreon.com/vercidium

More free demos are available here:
https://github.com/vercidium-patreon/

I spent the past 7 years creating a game engine, and I figured out a way to use raytracing to get realistic 3D...

▶ Play video
outer oriole
#

like light

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raytraced

modest bear
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Still weird, like, why not, wavetraced, cause you know, it’s sound not light

outer oriole
#

its raytraced

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wavetracing doesn't exist digitally

modest bear
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Wavetraced because it’s sound waves, yk, idk, even if, it sounds better, there’s gotta be a better name than raytraced audio

outer oriole
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it is raytraced...

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its TRACED

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with RAYS

modest bear
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Idk man, still think they could of got more creative

modest zealot
# outer oriole wavetracing doesn't exist digitally

?
"wave tracing" is absolutely a thing
https://youtu.be/pIzwo-MxCC8

Project Acoustics is now available for all game developers and sound designers to use. It employs the Triton technology developed in Microsoft Research for accurate sound propagation using wave physics.

Learn more about the research at aka.ms/Triton
Download Project Acoustics at aka.ms/Acoustics

▶ Play video
dusky hound
#

I have this unity project but idk how to bake it for my own content.

modest zealot
#

Seems like it was a really cool tool

hallow sage
#

audio in games have stagnated since the early 2000s

hallow sage
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HDRT doesnt even come close

dusky hound
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.

shell ridge
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...

fossil tiger
hallow sage
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Bc2?

fossil tiger
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Bad company 2

hallow sage
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i dont remmber bad company 2 having anything special

snow obsidian
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using the coast map as a run around with the demo

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because of the sun direction, this place doesn't look any better.

Although, that maybe because of the magic light source

regal sphinx
#

testing my own "xoxor4d" way of forcing FF for source 🙂

dusky hound
drowsy sorrel
regal sphinx
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🙂

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once i get a decent foundation, i wanna move it to gmod

drowsy sorrel
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ah ok

dusky hound
regal sphinx
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lul 300 fps

wooden lotus
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HL2RTX team, are y'all using toolkit?

outer oriole
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yes...

wooden lotus
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or usd composer.. or both.. or..

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if using toolkit, are you getting slowdowns when there are many layers in the project

modest bear
modest bear
# wooden lotus syncing?

You can kinda just drop mod usda files and the folded needed on top of each other and it all kinda just works

#

Sometimes

wooden lotus
modest bear
modest bear
frozen lichen
modest bear
#

That’s sounds good to me 👌🏼

balmy crane
#

does anyone know how to fix this error i found when following the pinned tutorial

modest bear
#

This tutorial right

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I know that happened with the old one

teal horizon
#

Hey yall, trying to run skurtyskirt's HL2 rtx mod, and have had weird issues where the lighting flickers in and out depending on where I'm looking. The menu also looks like this

teal horizon
#

ugh, tried looking through pins and trying different install scenarios all night but got nowhere. If anyone has any idea how to make this work, I'd appreciate the help

teal horizon
regal sphinx
#

this looks like a really old remix version

tiny gust
#

Jesus it is

regal sphinx
teal horizon
#

Downloaded it from the nvidia app, but it didn't seem to update within the game. Should I do a clean install of the game?

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nvm I figured out how to update it with the github version, ty ty

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well, fixed the skybox being weird, but now I got this shit

teal horizon
#

Tried chasing some threads with similar issues with the trees, but no one seemed to have found an answer?

regal sphinx
#

last time i tested this i didnt have that issue. Though if you're planning to use remix with hl2, its easier to use the existing hl2rtx engine or the portal rtx games

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and just copy the rest of the hl2 content to those

teal horizon
#

Gotcha, so same install setup, but for the HL RTX game instead?

regal sphinx
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minus installing remix

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so you'd install the hl2 rtx demo on steam, and then copy the hl2 folder from your vanilla half life 2 install to Half-Life 2 RTX/hl2rtx and not replace anything

teal horizon
#

Should I still be doing Pre-20th anniversary or just go with the current HL2?

regal sphinx
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good question, probably pre-20th as i believe hl2rtx's engine is based on source sdk 2013 sp

teal horizon
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I'll give it a go and give an update

regal sphinx
#

lmk what happens, i havent tried using the hl2rtx engine, only portal rtx/prelude rtx, curious to see how it goes

teal horizon
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so maybe I'm dumb, but the game is starting up as HL2RTX and not HL2

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oh wait

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I forgot the command code

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nooooooooo

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also lol it won't let me start a new game

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seems busted

regal sphinx
#

weird, did you replace everything or skip when it asked to replace?

teal horizon
#

I skipped

regal sphinx
#

you might need to start it as hl2rtx, if that's where you copied the contents to

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because hl2rtx has its own client.dll that has a lot of remix-related fixes

teal horizon
#

so I should scrap the "-game hl2" line?

regal sphinx
#

yeah

teal horizon
#

Hmm, but then it just gives me the HL2RTX main screen

prisma marlin
#

sv_cheats 1 then map d1_trainstation_02

regal sphinx
#

is cheats really needed?

prisma marlin
regal sphinx
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pretty sure its not, but i guess we'll see

teal horizon
prisma marlin
#

ummm well i dont knowHUH

regal sphinx
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disable enhancements in the remix menu, alt + x

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you might need to enable the developer menu first to reach this

teal horizon
#

Better, the normal textures loaded in but...

regal sphinx
#

this is where the fun part begins

teal horizon
#

that GI looking PEAK tho

regal sphinx
#

its all PT so no GI shenanigans

prisma marlin
teal horizon
#

well, the trees are better....

teal horizon
prisma marlin
prisma marlin
teal horizon
#

yarp

regal sphinx
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i dont think orbifold has tagged everything already

prisma marlin
regal sphinx
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right but we're not using his rtx.conf or mods

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its straight up hl2rtx with hl2 content

teal horizon
#

should I add his rtx.conf in?

prisma marlin
teal horizon
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alrighty

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better, tho alphas don't seem to be working that well

regal sphinx
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iirc that glass texture isnt an alpha

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its just emissive in the OG game

teal horizon
#

ohhhhhh

regal sphinx
#

you can do the same by tagging it as a World UI Texture

teal horizon
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Gotcha

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So I’ll probably have to go through the whole game and do this eh

regal sphinx
#

yep, make sure to save often

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also i would back up the file between sessions, steam might override the file if it ever validates the game files

teal horizon
regal sphinx
#

ingame, unless you know what the texture hashes are ahead of time

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but i havent seen anything like the latter before

teal horizon
#

lol Breen's just gone

regal sphinx
#

render target textures should work fine, im not sure if skurtty's rtx.conf disabled these

teal horizon
#

Would I just go into his conf and check?

teal horizon
#

Hmmm, none of the video screens seem to work

regal sphinx
#

do you see anything like this under raytraced render target?

teal horizon
#

sorry which section is that in? I'm having trouble finding it

regal sphinx
#

under categorize textures, make sure only show assigned textures in category lists is unchecked

teal horizon
#

it's greyed out 😦

regal sphinx
#

gotta do the 2nd part of my message

teal horizon
regal sphinx
#

hmm yep its just missng

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re-enable only show assigned textures in category lists and see if its under Ignore Texture

teal horizon
regal sphinx
#

ill try messing with this myself, where did yall get skurtyy's rtx.conf?

teal horizon
#

moddb

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I'm super appreciative btw. Idk what's going on on my end

regal sphinx
#

ur good, it seems like at least hl2rtx's engine, the render targets dont work?

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i dont see them at all on my end, but they work fine in gmod and portal prelude rtx

teal horizon
#

I could try portal again, but the trees weren't working at that point

regal sphinx
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try my portal prelude rtx guide pinned

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im pretty sure trees were working

teal horizon
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roger dodger

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and I should update to the latest RTX Remix version for it, right?

regal sphinx
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i think those require a specific remix build, you can grab the remix build from portal rtx since its a lot newer than prelude's

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or dont update it, it should work fine as-is

teal horizon
regal sphinx
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do r_3dsky 0 in the console

teal horizon
regal sphinx
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getting closer lol

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trees are still broken 💔

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what gpu do you have btw

teal horizon
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4070

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It's relatively new

regal sphinx
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ah ok, just making sure its not the 50 series

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they got weird bugs

teal horizon
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Should I try doing it through Portal with RTX?

regal sphinx
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you can, but i would recommend moving over portal rtx's remix build to prelude, as prelude has working NPC eyes, and other stuff.
copy the d3d9.dll from PortalRTX/bin/.trex/ to prelude's

teal horizon
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ty sir

teal horizon
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Talked to Skurty, and he recommended I just try playing the game through GmodRTX, which he says would be the more stable version compared to regular HL2

regal sphinx
teal horizon
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Was able to get it mostly working, but it's still pretty jank at the moment. I'ma wait until either the official HL2:RTX comes out, or someone is able to make something a bit more stable.

neat grove
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is it possible to load other maps in hl2 rtx?

pulsar granite
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ye

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it is possible

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and easy to do so

modest bear
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I’ll start off, with the 3rd image, on the bottom right, it simply looks as if the PortalRTX mod is still in RTX-Remix/mods folder. The whole gman instance is fucked out the ass no matter what, but since the anniversary update, the RTX conf file has been fucked, I may try to take some time to fix most of it at some point and get back to ya