#Half-Life 2

1 messages · Page 7 of 1

modest bear
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Send a screenshot

cinder edge
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wdym what does it say?

modest bear
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Like what’s in it

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Just send a screenshot when you open it

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With notepad

cinder edge
modest bear
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Okay

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That’s really weird

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Everything looks fine

cinder edge
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it just wont work

modest bear
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Send me what you see in game

cinder edge
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its just dark

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its not transparent

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well the windows arent transparent

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so everything is dark

modest bear
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When you leave

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The train station

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Is everything else fine?

cinder edge
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no

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everything is dark

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it looks as if the sun dissapeared

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only artificial lighting sources are seen

modest bear
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weird

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that's

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really weird

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Try this conf

cinder edge
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this is the 6th time Ive changed configs

modest bear
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yeah

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I mean

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this is like some crazy ass issue

cinder edge
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doesnt work

modest bear
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like the game won't work

cinder edge
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no

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same issue

modest bear
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hm

cinder edge
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looks like this

modest bear
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wow

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that's

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really weird

cinder edge
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whadya think?

regal sphinx
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hl2 at night

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👻

cinder edge
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thats what I thought

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btw why do we never see hl2 at night

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the only place we see at night is ravenholm

modest bear
cinder edge
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I think its more like 50 with the episodes

modest bear
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well yeah

regal sphinx
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do i have a mod for you

modest bear
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Could also use FakeFactories CM, but, I think that only works on episodes

modest bear
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I'm at a complete loss

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the only possible thing I can reccomend

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is trying it with regular portal rtx

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or gmod

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and seeing if those give the same result

cinder edge
cinder edge
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so it seems like

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when I add a light

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the translucensy works

cinder edge
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ok so

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I fixed by

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categorixing sky box textures

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as sky textures

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but now

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it lags a ton

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and trees look messed up

cinder edge
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ok now were back to the remix menu crashing

modest bear
modest bear
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All of that

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Should be part of the RTX conf

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When you place it in

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You are clicking replace

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Right?

cinder edge
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yes

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well it is

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but

cinder edge
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only some are

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and when I categorize something as a sky texture

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it turns into pure white

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also tree textures arent marked as cutout textures

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thats why everything was messed up

modest bear
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There’s a way to add them, I just don’t know it

modest bear
cinder edge
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so

cinder edge
modest bear
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What you do is, in your mod

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Click on the leaves

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In toolkit

cinder edge
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ok

modest bear
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Look for alphabending tab

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And disable the bend

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It’ll be a little check box

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The uncatagorized textures should be categorized with the conf

cinder edge
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well

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sky textures arent

modest bear
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It’s weird because it’s almost like the conf is resetting when you put it in

modest bear
cinder edge
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there isnt

modest bear
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Don’t mark it as transparent

cinder edge
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I didnt

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is it the alpha blend to cutout thingy

modest bear
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Yeah basically

cinder edge
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but thats in set remix categories

modest bear
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Not exactly

cinder edge
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well it seems to fix it

modest bear
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in toolkit, you don't have this tab when you click on the texture?

cinder edge
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no?

modest bear
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that

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might be one of the weirdest things I've ever seen

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and you did click on the leaves in the toolkit

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right

cinder edge
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well I cant

modest bear
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?

cinder edge
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I can only click on the tree

modest bear
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I

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had that problem once

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bassicly, just have to keep looking through trees until one of the leaves work

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or delete and reinstall toolkit, but you'd have to update the thing syou did in your mod again

cinder edge
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weird

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if I set it to translucent

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then

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back to opaque

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it appears

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but then the texture is gone

modest bear
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that's just flat bizzar

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also props to you for not giving up, casue ts do get hella annoying, and most of the people I tried to get it to work, like some of the people ik irl and in this server, gave up hella quick

cinder edge
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Im a guy that doesnt give up on something he wants until he tries everything

modest bear
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that's a good thing

cinder edge
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so

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any ideas what the problem could be?

modest bear
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no

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I have never seen anything really close to this

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the only thing I could think of is uninstalling and re installing the toolkit

cinder edge
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2024.5.1 right?

modest bear
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try installing with the new nvidia app, that would be the latest version

cinder edge
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you mean omniverse?

modest bear
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no, the Nvidia app, like the one you use for drivers, you don't need to install with omniverse, the new app, because Nvidia released a new one

cinder edge
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oh

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right

modest bear
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there should be this at the bottom of the homepage

cinder edge
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yeah got it

cinder edge
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no change

cinder edge
# modest bear

I dont get it even then why doesnt the rtx conf file work

cinder edge
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any ideas?

modest bear
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I'm as lost as you are

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@regal sphinx sorry to bother you but, have you seen anything like this

regal sphinx
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i have been keeping an eye on the chat, i have absolutely no idea

cinder edge
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well

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I guess I have to keep experimenting

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what I dont get

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is why textures arent categorized

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they are

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but for example tree leaves are set as particle textures

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some completely arent

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and some are properly categorized

regal sphinx
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because they have to be manually tagged

cinder edge
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yeah

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but no one else seems to have my problems

regal sphinx
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im about to try copying hl2 from the legacy branch to prelude rtx (using the same instructions pinned)

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just to see if a update broke it

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still works

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i've already tagged a bunch of textures

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oh wow it is broken a bit lol

cinder edge
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how broken?

regal sphinx
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very, mostly because prelude rtx uses a much older remix build

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iirc copying portal rtx's dxvk-remix works

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lemme try

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yeah something aint right

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getting a lot of untextured drawcalls which havent been a thing previously (the gray texture)

cinder edge
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so

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whats the fix

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rollback to previous version

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?

regal sphinx
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not sure, i dont see any official patch notes for hl2 legacy

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still looking into it

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ill update the pinned guide if i figure something out

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oh lol it was the enhanced textures

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nvm all is good

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male 07 what happened to you

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he got the drug addiction 🙀

modest bear
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He’s gonna hit the fent fold in a minute

cinder edge
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so

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its pretty good now

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only thing is

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flickering textures

regal sphinx
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probably detail textures you'll need to ignore

cinder edge
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well

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the train textures are pretty flickery when its moving

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and the mantrap

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and its dark life again

regal sphinx
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yea its not really stable lol, known issues

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its better to play the maps in gmod rtx or wait for the official hl2 rtx release

cinder edge
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well

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I guess gmod it is

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but I have to buy that

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):

regal sphinx
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hu its only $10

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i think you can find it for a dollar on key sites too

cinder edge
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10 dollars is a lot

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when youre being ruled by a dictator who doesnt know what hes doing

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especially when he claims interest increases inflation

regal sphinx
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what is ur steam acc

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ill buy it for u

cinder edge
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you cant

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I think

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steam doesnt allow buying for a guy in another country

regal sphinx
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pretty sure it does

cinder edge
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ok

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then

regal sphinx
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as long as you're friends on steam

cinder edge
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its denoxtronic

regal sphinx
cinder edge
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yep

regal sphinx
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added

cinder edge
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so

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you managed to buy it?

regal sphinx
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you never accepted the friend request

cinder edge
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hm?

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check again

regal sphinx
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ye i see it now

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done

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u own gmod now

cinder edge
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right

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we switched to MENA USD last year

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so u can gift games

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forgot that

regal sphinx
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for the gmod rtx stuff, follow the guide linked here
#1116089843479498782 message

modest bear
cinder edge
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also

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I wonder if you could run INFRA with rtx remix

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since it uses source

regal sphinx
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its based on alien swarm so it would need special handling like portal 2

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so short answer is no, but if you're skilled at reverse engineering like xoxor4d, then yes

cinder edge
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isnt it based on portal 2

regal sphinx
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ah yeah im wrong

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in that case it might work if you adjust the engine offsets when compiling the p2rtx mod

modest bear
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I mean, 2016 may be a bit too new to have an Ff fallback

regal sphinx
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still would require some work though

cinder edge
modest bear
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Still could have unsupported shaders

regal sphinx
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since its based on portal 2 it needs the same treatment lol

modest bear
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You could try doing what we’re doing here by dropping the portal RTX folder, the map folder, if it has it, hl2 and bin folder, and see what happens

regal sphinx
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it wont work trust me lol

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you would need xoxor4d's p2-rtx mod as a base

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and his mod specifically looks for engine offsets and also the window title name

cinder edge
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but it can work

regal sphinx
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it could but it would take work to modify his mod to make it work

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its not as easy as what we're doing here

cinder edge
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so its easier to get xoxor4d to play INFRA lol

regal sphinx
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maybe lol, but he's working on l4d2 rn

cinder edge
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ah well

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one day he'll stumble on it and maybe like it

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then

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maybe make a mod for it

modest bear
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If I could figure out how to get api trace to work maybe I could get it done in a few months/years

regal sphinx
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i think i could probably figure it out, he's hooking onto static offsets in p2's engine to get interfaces and stuff

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you'd just need to find it for infra and if we're lucky, everything hooks the same

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depends on how much the engine is modified in infra

modest bear
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The modified dxvk might even be able to get some of it done

regal sphinx
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nah none of that, im talking about the main module in his mod

modest bear
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Ah you mean the p2rtx folder

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The maping and shit

regal sphinx
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no i mean quite literally in the source code of his mod

modest bear
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Yeah

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I get what you mean

regal sphinx
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that config file aint it

modest bear
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Ik

cinder edge
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so is it likely that I can get it working

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or should I just not bother

regal sphinx
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if you know your way around ghidra and signature finding then yes

modest bear
regal sphinx
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xorxor4d made his own ff backend for p2

modest bear
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Really?

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I could of sworn that’s how all of re works

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The game needs the ff

regal sphinx
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i did it myself for hl2 as well

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its really broken but it works

cinder edge
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so its not very modified

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has custom entities and increased engine limits

regal sphinx
cinder edge
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so more brushes and entities can be used in a level

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but I wonder what the infra_boss entity is

modest bear
regal sphinx
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iirc its still inside a dx9 container so it should be doable

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i kinda wanna try it lmao

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even though i dont really have the time to

modest bear
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Me too

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Just gotta learn how ts all works

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I’ve been running in circles trying for the past few weeks/ maybe around 1-2 months

fossil tiger
cinder edge
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btw thanks for that appreciate it

modest bear
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The day I get Kane and Lynch to work I’ll try it

cinder edge
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well Im gonna try now

cinder edge
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nothing complicated

cinder edge
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just gonna try the portal 2 instuctions on INFRA

modest bear
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You’ll probably get the overlay

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But no tracing

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Still

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Good luck

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Open up a project thread if it works

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And @ me

regal sphinx
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i modified xorxor4d's mod to look for the infra executable and remove the hash checks, crashes when trying to grab the shaderapidx9 and materialsystem hooks, which means the offsets are different yipeee

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time to go into ghidra and pull my hair out

shy gazelle
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COMMON CR W COMMON CR W peepoCheer peepoCheer

regal sphinx
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👁️

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still crashes but hey its the loading screen

cinder edge
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wow

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didnt think youd do it

regal sphinx
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sometimes the urge is too strong

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cant resist a potential learning opportunity 🤓

cinder edge
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especially u havent played infra before

regal sphinx
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i did

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the 1st map

cinder edge
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ye

regal sphinx
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like 1 week ago lmao

cinder edge
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ik I saw that

regal sphinx
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hu

cinder edge
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I suggest u complete it

regal sphinx
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i will, preferrably in its normal state

cinder edge
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it has very deep lore

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btw how did u modify it to look for INFRA?

regal sphinx
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cloned his repo, changed the window title checks to look for INFRA and modify the launcher to open infra.exe instead with the same command arguments

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also had to remove the game hash checks

cinder edge
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oh

regal sphinx
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nah the p2-rtx-launcher.exe

modest bear
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Really

regal sphinx
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yea

modest bear
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Changing the .exe title

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Right

regal sphinx
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no

modest bear
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I mean

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Like

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Changing what it’s looking for, the window name ig

regal sphinx
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yea, it does it in two places. the launcher exe and actual p2-rtx.dll

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i didnt bother changing their names, just the checks

modest bear
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Nice

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Out of curiosity, how did you change the window name?

regal sphinx
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in main.cpp in the root of the project dir

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i did a search and replace for Portal 2 and replaced with INFRA lol

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and removed any - D3D9 text as infra uses a older p2 engine which doesnt have that

modest bear
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Your opening the .exe?

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That what your saying

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That’s what it is right

regal sphinx
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ye the launcher and the mod hook is modified to look for anything named INFRA

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its the perquisite stuff before messing with module offsets

modest bear
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What are you using to open it, cause .exe’s aren’t readable

regal sphinx
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im modifying his mod for INFRA using the source

modest bear
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That easy huh

regal sphinx
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that part is, the rest isnt 🙂

modest bear
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That’s how it usually is

cinder edge
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any progress?

regal sphinx
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its gonna take a few hours at minimum

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💀

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as CDPR lovingly puts it

cinder edge
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well

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does it still crash at the loading screen?

regal sphinx
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yes, as i have to go re-do every single binary offset in the mod 💀

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ill make a infra project post if i get anywhere

cinder edge
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k

regal sphinx
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ty discord for thinking ghidra is minecraft

cinder edge
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well

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Ima sleep now

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ill see tmrw if u suceeded

regal sphinx
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its gonna be longer than that 💀

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i got a life other than this stuff so it will be a while

regal sphinx
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with how big the macOS libs are, i think they left in debug headers TROLLED

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not that i need them in this instance

regal sphinx
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hmm infra seems to be crashing in remix even before the module gets to load

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gonna try a clean install

last fog
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if you get infra working i'll be very happy

soft wadi
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Is it possible to hook into hlmv and grab hashes? I'm having no luck, and I'm not sure if it's the same scenario as hammer.

regal sphinx
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there is so much to change lmao, im gonna start commenting out what i dont initially need

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this is still gonna take a long ass while

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might be ideal to start with a really early commit of p2-rtx to get the complex stuff out of the way

cinder edge
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well

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hows it going?

shy gazelle
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Sponge stop, CR said it'll take a bit

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jesus

cinder edge
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k

dusky hound
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well
hows it going?

shy gazelle
pine siren
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I'll check back in a few hours

regal sphinx
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I'm at work so I'm not touching it anytime soon atm lol

flint holly
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People have a life besides RTX remix projects, keep in mind that, tbh this is only made possible by just a bunch of people with PURE PASSION AND LOVE from the mod comunity

flint holly
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is it safe to update the HL2 Client ?

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i mean, this probably will break the remix runtime

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so i would have to re-patch the files using blueamulet fixes

long raptor
vagrant whale
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Out of fun

modest bear
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Cool

clear sequoia
vagrant whale
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Yeah, it has a name 1979 of somehting or whatever, but yeah, its pretty much it

cinder edge
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is INFRA RTX still being worked on if it is take your time but just wondering

regal sphinx
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nah i havent touched it

cinder edge
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any plans on getting it working or just abandoned for good?

flint holly
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Half-Life 2 RTX is around the corner so...

cinder edge
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so?

dusky hound
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Who said it's around the corner

cinder edge
dusky hound
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Yes

regal sphinx
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might be easier to recompile the maps with gmod's or portal 2's hammer or something

outer oriole
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hammer ++

solemn thistle
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I wonder if Half-Life 2 RTX thing will ship with AMD FSR Support.
I mean do they allowed to do with it? Idk, I didn't dig into RTX Remix's licencing and all of those stuff.

safe bridge
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rtx remix isnt gatekeeping these

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you can do it with optiscaler

fossil tiger
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gatekeeping 🫣

worldly heath
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And I doubt they’re taking the effort to implement it themselves

modest bear
cinder edge
cinder edge
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I got a question what does the portal 2 rtx launcher do?

shy gazelle
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I forget, does remix work with the new hl2 update or just the legacy version? pepeCurious

regal sphinx
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i believe @flint holly got it working with the anniversary update

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we dont have an official guide for it but it does work after a bunch of patching

cinder edge
flint holly
modest bear
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And that’s done through an executable file

cinder edge
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right

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because I noticed that infra will launch without it

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just wont look right

modest bear
cinder edge
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does portal 2 rtx run on directx 9 or 9c?

regal sphinx
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dx9c

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there is no native FF fallback

cinder edge
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then shouldnt it use shader model 3?

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oh right

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exe file makes it fallback

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I think

regal sphinx
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the launcher just sets some commandline arguments for the engine and also injects xoxor4d's asi/dll file to make the game remix friendly

outer oriole
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yummers

cinder edge
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then why does it crash running with the launcher?

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but not directly with the exe?

regal sphinx
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because the engine offsets infra has are completely different from what p2-rtx.dll expects

cinder edge
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oh

regal sphinx
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not to mention a wildly older version of p2's engine

cinder edge
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well

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I dont think its old

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just modified

regal sphinx
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whether its modifed or old, it wont match anything in modern p2

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i already tried changing offsets before but it looks like that wasnt enough to get the game running

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i dont have as much RE experience as xoxor4d so i cant really go any further

drowsy sorrel
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@regal sphinx what’s left for 0.6 before it’s ready for release?

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Wait damn this ain’t the gmod channel sry

regal sphinx
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wonder if the engine is 32-bit

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and if the hashes are compatible with gmod

modest bear
regal sphinx
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remix itself switched to a new hash system as well

modest bear
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Sounds like someone’s gonna have to change the hash names in the mod.usd

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Or just move the textures

modest bear
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Will it be like the original half life 2 demo

mellow blaze
modest bear
#

Cool, some of my favorite chapters

drowsy sorrel
modest bear
# modest bear Cool, some of my favorite chapters

It’s so interesting really, when I look at the shots changing, between RTX on and off, it almost doesn’t look real, like in the sense of some uncanny valley feeling, it’s very realistic, but something about it, is just, off, maybe that’s cause I’m just used to regular half life, but that’s still really good, where it’s to the point where the brain struggles to believe what it’s seeing is real or fake

pulsar granite
#

Amazing Wonderful job HL2 Remix Team 💚 💚 💚 💚 💚 💚 💚

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You are breathtaking 😄

mystic token
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Any information about requirements? I need information for mate

regal sphinx
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probably similar to portal rtx

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2060 bare minimum

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maybe even a 2080

dusky hound
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A computer

alpine niche
modest bear
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That is

dusky hound
#

That's still a computer

modest bear
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Unless someone makes a mod for Half Life 2 RTX without RTX

long raptor
#

I love the Ravenholm chapter! Had to be one of its best imo. Idk if that's a controversial opinion

alpine niche
modest bear
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And it better be called half life 2 RTX without RTX

alpine niche
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Half Life 2: No RTX Edition

modest bear
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That’s even better

frozen lichen
#

Hello, some people including me are having concern regarding this scene:

I'm not sure if this is tonemapping issue or something else, but would be nice to make it a lot darker, like OG Hl2 intended.

regal sphinx
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tonemapping would play a big role here yeah

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depends if they replaced the original game lights or not

frozen lichen
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Hopefully they will fix it, shouldn't be complicated

drowsy sorrel
#

Considering this is heavily backed by nvidia, I feel they might feel pressured to find the perfect balance between fully showing off remix’s/path tracing’s capabilities while keeping things faithful, maybe leaning more towards showing off path tracing

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And of course trying to make sure it doesn’t look exactly like the original cause at that point, why not just play the original

tiny gust
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i hate how i cant try this once its out

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oh wait

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imma try it on the tesla T4 we found

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i hope its gonna work

frozen lichen
modest bear
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Idk, I like it, I mean, realistically that much fire would be that bright, also, remember, you can turn off that fire, so it will get darker

frozen lichen
alpine niche
#

Ravenholm in general looks a lot brighter than in original version. I think these type of things are inevitable with path tracing mods. On the bright though you will gain 90% for 10% that you end up losing with artistic vision.

drowsy sorrel
#

U get what I mean?

alpine niche
#

Yeah 💯. RTX mod for original HL also makes the game look very different in certain places. There will always be purists complaining about atmosphere and artistic vision being lost that was originally intended, but the trade off is definitely worth it.

drowsy sorrel
regal sphinx
drowsy sorrel
#

It’s a really hard task

shy gazelle
#

Everyone’s a critic 8944catdespair

frozen lichen
modest bear
#

That’s how it is

pine siren
#

HL2 tech changes (like the VR mod) see very positive response, but big changes to the graphics will make it interesting to see what the reception is going to be like. I think P1 got flack for changes like to the textures that visually indicated where u could put portals on top of the usual opinion and hw footprint RT demands. It's hard to predict the reception but to me it's going to be amazing either way

alpine niche
gloomy cargo
#

HL1 RTX was also very limited in what it did and hasn't been updated since it's release

frozen lichen
gloomy cargo
#

pretty sure it still uses early DLSS 2 with no way of getting ray reconstruction

outer oriole
regal sphinx
#

yea not surprised

alpine niche
#

Would that amount of fire have that amount of bounce lighting in real life?

regal sphinx
#

its path traced so its about as realistic as it gets for that material

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granted its a alpha card and makes it immediately not like real life lol

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we'd need fire sims to model real world stuff

alpine niche
#

My brain immediately tells me the effect is exaggerated

regal sphinx
#

they could've spawned a fake light behind the fire for greater effect

#

remix does support particle lights but they're not usually used in authoring assets

sacred tide
#

the amount of time needed to have correct settings for every light and fire in the game would make the demo release in 2030 probably so i'm fine with that

#

also could be exaggerated just for this screenshot to showcase nrc

alpine niche
#

I'm sure they're doing the best they can with the tech they have, but the effect would be much more subtle in real world like in the photo below. The way it lights up the surrounding area immediately sent alarm bells to my brain when watching the video.

fiery plume
#

Most fires in HL2 have a point light in them so it appears that the fire is casting light around the scene. If they didn't remove it that's probably why it's as bright as it is

clear sequoia
#

My main criticism for HL2 RTX is that all light sources illuminate a much larger area as well as being much brighter than they should. Killing the original artistic vision as a result. It would be a huge service if they can tweak their lights to match the original in terms of brightness and distance of casting.

vagrant whale
soft wadi
#

Don’t let that turn you away, it’s a great implementation.

vagrant whale
#

is there a way to change DLSS2 there to DLSS 3/4?

#

clarity would be good

gloomy cargo
#

you might be able to with profile inspector but you'll still get poor noise regardless

#

I bet with some time and dedication from people they could get HL1 Source to look 10x better but that is talking like years away, and thats even if people are interested enough to try working on it

outer oriole
outer oriole
#

if unreal engine 12 can do it so can we

#

lets just port every unreal engine feature to remix

#

nanite here we come!

hoary drum
fiery plume
maiden pebble
#

hey how do i stop textures doing random blinking

drowsy sorrel
#

I wonder do y’all think if the new animations were removed from the custom folder of hl2 rtx so the original animations return

#

That it’d keep the same mesh hash or have a different one

#

Since with source and people who make animation replacement mods, it’s not just replacing the animations but the entire model file with a different animation set Y’know?

modest bear
maiden pebble
regal sphinx
#

probably detail textures?

#

you'll have to manually ignore those

maiden pebble
modest bear
#

Screenshot would help

maiden pebble
#

thats the problem it dissapears nearly instantly

modest bear
#

Then record your gameplay, then when it happens, take a screenshot of your recording

maiden pebble
#

ok lemme boot it up but it could be the new rtx remix cus im using the newest version

modest bear
#

I suppose that’s possible

maiden pebble
#

wth it dosent even show up in the video

#

its in slow mo

regal sphinx
#

lmao the audio

maiden pebble
regal sphinx
#

my rtx 2080 when i enable NRC

maiden pebble
#

it happens at 7 seconds look closely at the wall

modest bear
#

Yeah I saw it

maiden pebble
#

nvm

#

its shadow

#

in game i see light

modest bear
#

Idk, that was a pretty weird shadow

maiden pebble
outer oriole
#

for some reason

#

in the new gameplay video

#

the player model shit isnt configured correctly

#

the weapons clip into the walls and other shit

regal sphinx
#

"lebron reportedly caught not adjusting the viewmodel scale slider!!!"

#

someone pls make that

modest bear
regal sphinx
#

ty

#

here is a img from remix

#

lol

modest bear
#

Lmao

fiery plume
#

What resolution are you running?

void nebula
vagrant whale
maiden pebble
#

how do i fix the damn light dithering its driving me insane

alpine niche
#

There's been a lot of discussion online about HL2 demo, specifically with how path traced lighting betrays the original vision and how it destroys atmosphere in a level like Ravenholm.

#

Personally I dont mind if path traced mod betrays original vision as long as it's accurate lighting, but upon further analysis I find the biggest problem with RTX demo is how path traced lighting behaves inaccurately. If it actually behaved more accurately then it would be a lot closer to original version.

dusky hound
#

Not particularly true. Take the fire for example. Fire is extremely bright. Especially big ones. If a small candle is able to light up a whole room then large fires in raven would make things very bright

alpine niche
#

This is how you would expect a street lamp or light to eliminate in a darker environment outside where there isn't corresponding light right next to it.

dusky hound
#

We don't know much about how the images are color graded, the ambient light intensity, or the general brightness values of those lamps.

alpine niche
#

Now look how much less subtle light behaves in RTX demo, it has way too much light exposure and makes the level too bright. It loses the subtlety of how light would naturally behave and bounce.

#

Notice how in the above image the original non RTX version seems more accurate compared to RTX one that is creating way too much light from light source.

dusky hound
#

Hmm. I have a feeling that in game lightmaps are just single bounce. Remix lights are multi bounce so they spread a lot. So it's not inaccurate. The issue is that the lights are set to be way too bright.

#

Like much brighter than what it should have been.

alpine niche
#

The light sources in RTX demo expose to much light, which ends being less realistic and less true to artistic intention.

alpine niche
dusky hound
#

Afaik, remix does use physically based rendering (not PBR textures. PBR lighting. Something that respects the law of conservation of energy.) so it is pretty accurate.

#

All being said, you can, however make a mod for the original to tweak the light values and make them less bright if you're willing to put like 2 or 3 hours into it

alpine niche
dusky hound
#

I'm aware. I know it's an issue. The devs turned the light values to 11

#

What I'm trying to say is that it's not that the rendering is inaccurate. It's that the lighting is setup incorrectly

alpine niche
#

I think this is a valid criticism from community.

dusky hound
#

It is. I agree

alpine niche
#

But devs have done unbelievable job otherwise.

dusky hound
#

Or, or. I have a better idea. Instead of messing with the lights, you can set the camera exposure down and it'll give you the same effect

#

And I also suspect that whatever you do, once you change the lighting to be dimmer, visibility will become a big issue.

#

Believe me or not, The lighting in the original game is very inaccurate. So even in a dim environment, objects stand out

#

Now that they have physically based rendering, all of a sudden, all the objects blend into each other

#

The lighting choices might be a necessity instead of a bad design choice

alpine niche
#

Perhaps they couldn't find a solution yet. I'm almost certain community will get involved and figure this out.

dusky hound
#

It's not very hard to go in and fix the stuff yourself. Remix is an open platform so you can just go in and edit any mod, share your edits, etc

#

As I said above, it'll take you like 2 or 3 hours to change all the lights

#

2 minutes if you go the camera exposure route

alpine niche
dusky hound
fiery plume
# dusky hound Hmm. I have a feeling that in game lightmaps are just single bounce. Remix light...

VRAD can do up to 100 bounces but it usually does 8-20 with static lights and 0 bounces with "dynamic" static lights (like a flickering fire light). Plus I'd suspect VRAD heavily trims light rays each bounce to not destroy your CPU while compiling. The issue with Source is that all textures are 100% rough and the only way light gets bounced is via the color of a material iirc. So the lights brightness could be set properly but since everything is using PBR in Remix the light is bouncing way more than it used to.

#

VRAD also has no light attenuation

dusky hound
alpine niche
dusky hound
#

Because I know it when I see non PBR rendering

fiery plume
#

But yeah I agree they should definitely turn down the lights so it looks closer to the original. I guess we'll see what they do though

alpine niche
#

The light bounce in the RTX version is ridiculous, like no way is that light bulb projecting that much light.

fiery plume
#

It's really just the intensity of the light imo

dusky hound
#

The lighting is wayyy overblown

fiery plume
#

It's going to bounce that much if it's that intense

dusky hound
#

You can just turn the light intensity down and it won't bounce as much...
Well, technically it'll bounce the same but the later bounces will be so weak that you won't see them

fiery plume
#

The volumetrics make it a bit hard to tell exactly how bright it is though. It looks to be overblowing the entire image to me

dusky hound
#

Does remix use intensity clamping for bounces?

#

I think it does

fiery plume
#

Not 100% sure

dusky hound
#

I mean it should. Realtime rendering needs all the performance

fiery plume
#

Ik it cuts rays out occasionally from bouncing to save on resources

dusky hound
#

So terminating insignificant rays is a good idea

fiery plume
#

I think a bug chunk of it is how intense the volumetrics are in every scene. I feel like everything is blown out all the time. I think if they dialed back the volumetrics a bit that'd help aswell

dusky hound
fiery plume
#

Exactly my point

dusky hound
#

I bet if you disable the fog, the lighting will look more or less in line with the original bakes

fiery plume
#

It definitely seems still a bit bright on the ground in front of the camera but it'd probably get you most of the way there. I think just making the volumetrics subtler would work honestly

dusky hound
fiery plume
#

Yup

last fog
#

really hard to tweak it properly. esp if it's for the whole game and not a single level or area

vagrant whale
normal minnow
#

Just saw this post and was wondering what John means? https://bsky.app/profile/dark1x.bsky.social/post/3lkfzfh62wk2b

By the way, if you saw the video and thought "gee, it looks good but the lights are too bright" there are settings there now to fully adjust this. You can massively tone it down or tweak hundreds of other variables to dial it in as you like. It's very flexible!

Digital Foundry (@digitalfoundry.bsky.social)
Today on Digital Foundry, we're hands-on with the phenomenal Half-Life 2 RTX demo, playing through the Ravenholm level with an added bonus - a side-by-side playthrough on the 2004 original launch code. youtu.be/QHRS0TO89UI

Likes

178

#

Can you tweak lights placed in the remix editor while in game?

#

I got early access to the HL2 RTX demo and I'm just confused by what he's talking about

#

Because normally I have to do a capture in the scene I want to tweak, add lights, etc

shy gazelle
last fog
#

i think they mean purely using the runtime

#

i'm pretty sure John is referring to a brightness slider that was added

normal minnow
#

Yeah that was my point of confusion. I know you can adjust stuff in the editor and have it update automatically in game. I just assumed John wasn't talking about that since his post didn't mention the editor itself.

maiden pebble
#

hey what time does the demo come out

outer oriole
#

id ask whats his face

#

krawlich

devout arch
#

I'm a noob when it comes to how these remix projects go. What's the process look like to contribute to the project?

worldly heath
drowsy sorrel
hallow sage
#

Ok

#

Who performed black magic on this project???

#

I have 24 fps

#

AND ZERO INPUT LATENCY.

#

how is this even possible????

modest bear
#

It’s amazing innit

hallow sage
#

How

#

Explain

modest bear
#

0 input and 24 fps, try adjusting DLSS, should fix things

flat hare
#

I have a dumb question im pretty sure i know the answer to but i still would like to know for sure, so if someone made a custom HL2 map/campaign and they wanted to add remix to it could they use the remix programme to replace the models they use and inject new custom models in?

sacred tide
flat hare
#

will the released HL2 Remix be able to do this or would it take loading another version of Remix into the default HL2 install?

regal sphinx
#

it would work with the existing demo

#

which is preferred as all of the hard engine and remix runtime installation is done for you

fiery plume
#

Some beautiful soul clipped this literally one HMU step between the tile and the ground holy shit. This whole demo is magnificently clipped, including every first step as well!

flat hare
trim gale
#

so, the demo is cool and all, but I'd rather wait for full rtx overhaul

frozen lichen
#

I don't get people that whine regarding new lighting, the dark scenes are fuckin gorgeus and more spooky than in OG version

drowsy sorrel
#

So it’s now darker overall

flint holly
#

some screenshots of hl2 rtx demo, nice to see 3080 still holding up

fiery plume
#

He's really angry

outer oriole
#

some weird emission texture

fiery plume
#

Yeah

#

It's really weird to see everyone with working eye textures again. I'm so used to seeing Breen without eyes on gmod rtx

outer oriole
#

ikr

#

HOLY SHIT!!!

#

THE THING!!!

flint holly
#

are u using the aniversary build?

#

or wich build

outer oriole
#

just dropped in the maps

flint holly
#

or by copy/paste hl2 maps to hl2rtx remix

flint holly
fiery plume
#

lmao

#

They are real

frozen lichen
flint holly
frozen lichen
flint holly
#

this is looking pretty neat on 4k ultra-performance, but only at 40 fps on my 3080 lol

tall violet
#

is that the mf depot 😭

flint holly
tall violet
#

d2_prison_05

soft wadi
#

That’s in retail hl2 as well

tall violet
#

ohh right

#

still, the nova prospekt skybox looks so damn good

gloomy cargo
#

why does the steam overlay turn off when playing 😭

mental summit
#

the grass just looks amazing

dusky hound
sand monolith
#

Btw,is there a way to import those textures to the rtx remix version of the game?

drowsy sorrel
tall violet
drowsy sorrel
tall violet
#

i think i factory reset it

drowsy sorrel
#

💔

past thorn
#

now its daytime

modest bear
#

Dayvenholm

outer oriole
drowsy sorrel
# outer oriole

Oh shit I haven’t even tried out this mod yet for hl2 rtx

winter wing
outer oriole
#

siiiick

snow obsidian
#

Anyway, Since loading maps is fine, how would one fixes the odd texture issues?

Like glowing red combine, and extremely glossy walls

outer oriole
#

uhh it's a replacement issue i think

snow obsidian
#

huh

#

Guess manual work is needed

#

It's kinda surreal, because running Canals

It doesn't look that far off from me importing the map into Blender and let Cycles rip through it

modest bear
#

My review of Ravenholm, absolutley stunning, I just got done and man, there's absolutely nothing wrong, I saw peoples reviews saying the preformace is terrible, is a blurry mess with all the dlss they need to use, I CAN RUN 1440p DLAA at a stable 40 fps, there are some visual bugs with the gravity gun, and occasionally shifting textures, and sometimes there's 2 models in one spot

#

here's that light if anyone else saw it, with the 2 lights on one model

outer oriole
#

the gravity gun keeps glowing for me

#

like bleeding from the inside

modest bear
#

yeah

#

idk what peoples problems with this was, there's one guy who was getting 20 fps on a 4080 dlss preformance

#

1080p

#

they must have faulty cards or smth man

outer oriole
#

or temu cards

snow obsidian
#

Some models are invisible or not there

#

like the train

#

in Canals I mean

#

maybe I didn't copy over some folder

#

for the most part, it work just fine with enhanced material off

mellow blaze
#

Apparently there are copyright concerns about the conf or something like that?

#

Just to clarify, you can modify the conf and redistribute as you fancy, we encourage people to mod Hl2rtx and start tapping into those inherent benefits of a remix project this scale being out

#

Just please make some effort to credit the contributions of our amazing team and artists 🙂

latent oar
#

A r5 3600 like they recommend is fine

wooden lotus
#

Amazing work from the HL2RTX Team! Thank you all 🙏

dusky hound
modest bear
# outer oriole or temu cards

Literally the only thing I can think of, there’s no way a bottle neck on a 4080 is so bad you can’t run 1080p, unless your on a athlon

grand comet
wooden lotus
grand comet
#

i've done that

#

i think it'd be nicer if they did something like this

winter wing
#

I think you mean the smoke particles. They catch way too much light imo but I can’t find a way to adjust that

grand comet
#

yeah i dont completely understand how the smoke works, but just tuning down the fog makes everything more readable in my opinion

wooden lotus
wooden lotus
#

Don't worry, they're chippin' away at it

#

Good feeback for sure though

winter wing
#

Also might be true but I hate how a ragdoll can cause a glowing spot from smoke being too visible

grand comet
#

there was this "haze" setting in volumetric lighting i picked

wooden lotus
#

Back in my day, we had days per frame not frames per second, for pathtracing 😄 and even then it looked worse than current tech

grand comet
#

still kind of at awe we're running path tracing in real time

#

but i do want this to look closer and as readable as OG

#

nova prospekt doesnt suffer from this as much as ravenholm

wooden lotus
#

there is a staggering amount of research built upon and built upon on the hardware, software, algorithms to achieve what we have today, and i'm excited for the future

winter wing
#

Completely agree. I kind of feel like the demo got rushed a bit which is why there are so many technical issues

snow obsidian
#

The mods I wanna see is people getting HL2 maps running in HL2RTX

#

Even without the Enhanced Materials

#

just better models is enough for me

grand comet
#

global illumination really makes a difference

snow obsidian
#

I was able to get Canals working, but some models just....invisible

#

and i couldn't wrap my head around...why

#

Lighting wise, it works just fine, but the models disappearing confuses me

tiny gust
snow obsidian
#

maybe I am missing something

tiny gust
#

In the toolkit afair

wooden lotus
#

you can edit the usda files to get the original back

snow obsidian
wooden lotus
#

I think what the Half-Life 2 RTX team, Orbifold has done is amazing, all from passion for the game and tech.
Of course not everyone's tastes will be satisfied.
I am confused as to why a few are so hostile and negative though.
It's strange to me, you get something you didn't have before, for free!
It's a shame many don't realise that the more things you like, the more things you like 😉
If you choose to dislike many things then you are simply limiting your enjoyment of life
😉

wooden lotus
#

what you could do is (after backing everything up)
using notepad++
open all of the usdas at once by selecting all and right click > edit with notepad++
search and replace with blank all open documents for
references = None

#

well at least for all of the levels with invisible stuff.

snow obsidian
#

I'm tempted to use Nvidia Omniverse and check it myself

#

Although, not sure HL2RTX have capture ability

wooden lotus
#

of course that restores ALL hidden models, including the ones which DO have replacement meshes

#

it does afaik

wooden lotus
snow obsidian
#

Fair point

#

I also wanna check out why some materials are...broken

wooden lotus
#

ie grey?

snow obsidian
wooden lotus
#

probably same reason, the texture asset which the original has been replaced with does not exist in the demo folder

#

most likely easiest way to rectify these things would actually be to use a script to parse the log for all failed loads of textures and models and use that info to modify the usdas accordingly to remove those overrides

#

then the original assets will be loaded

#

could probably bust out a py script for that in an hour or so

#

but im not gonna 😛

snow obsidian
#

Itr's alright

#

also, turning Enhance Model fixed the train being invisible

wooden lotus
#

oh nice

#

didnt expect that

#

then the same should work for the materials/textures

#

of course that means u loose all enhanced, so still better to do it selectively

snow obsidian
#

I'll continue go through Canals

#

see if any graphical bug even when I turn those off

#

Because, Half Life 2, being baked RT already, real time RT still has that same art style

#

Just..better

#

Enhanced by PT alone

#

oh woops

modest bear
#

I noticed in nova prospect, the Vorts textures haven’t changed

snow obsidian
#

That doesn't look good

drowsy sorrel
#

And I mean no one really has sympathy for faceless corporations

drowsy sorrel
#

And how most of the work and assets are done for free out of passion

#

Tho I’m sure high level/original orbifold devs are at least sponsored through being paid and having an office workspace with high end equipment

late storm
#

btw has anyone taken a look at father grigori's eyes if they are static?

mental summit
#

shadows from the moon

#

ground mist

late storm
# mental summit ground mist

sorry to ask this out of nowhere but, have you seen what father grigori's eyes look like? since I'm curious if they used a static eyes on him for now

late storm
#

oh was thinking if his eyes weren't rotating since I don't know if they manage to fix the eye shader or did some alternatives

#

but still thank you for the screenshots

mental summit
#

bluish atmosphere

late storm
#

welp gonna try it out for myself even though my PC won't probably run it

#

oh and the specs are in my bio kekw

#

welp had to sacrifice CS2 for storage reasons kekw

frozen lichen
modest bear
#

That’s DLAA

shy gazelle
#

I wish they’d enable the toggle to turn raytracing on/off, I think that’d be a cool feature. Kinda like those halo remasters, maybe like bind it to a key like P or something for pathtracing

snow obsidian
#

tad bit annoying that transparency isn't applying correctly

outer oriole
modest bear
snow obsidian
#

thanks

modest bear
#

If that greater than or equal to thing is wrong, just mess with the alpha bending tab till things work

quasi talon
outer oriole
#

i am the first person to complete the entire campaign in hl2rtx

#

i think

#

im onto episode 1 now

quasi talon
#

Read again but slower

#

Technically possible, but completely useless because the game is running with a bunch of the rendering disabled due to fixed function pipeline

shy gazelle
#

Holy

quasi talon
#

spam emotes when you can't respond

mental summit
modest bear
# quasi talon spam emotes when you can't respond

I’ll be real man, I was kinda thinking like you, before, so as a recommendation, so you don’t end up as dumb as I was, and have to look back like “what the fuck was I on about” if everyone who has been doing this for a minute is disagreeing with what your saying, your probably wrong

quasi talon
#

In the beginning I worded myself poorly by stating that it's "impossible", later I explained more exactly what I meant. I am genuinely curious how they're going to argue with the fact that Remix runs the game with all shaders disabled, and possibly other compatibility hacks I am unaware of which would further mess with the vanilla graphics, thus making this sort of an A/B toggle useless since it doesn't properly represent the original visuals you get by normally playing the game with full DX9 featureset

flint holly
quasi talon
#

So no, you can't actually have a proper original/remaster toggle like Halo MCC

flint holly
modest bear
quasi talon
#

it doesn't offer you a proper original/Remix toggle, because the game has to be running in fixed function mode to start with

outer oriole
#

dont replace anything

#

then add this to hl2rtx

modest bear
#

It completely sets the game to default

#

If you look closely, it had pbr textures, and everything, and the moment you hit the “Ray Tracing” button, it all goes away

#

It really is a remaster on

#

Remaster off

#

Button

past thorn
#

how do i enable this?

regal sphinx
#

get a gpu that supports it

past thorn
regal sphinx
#

no

past thorn
#

i know its capable

regal sphinx
#

whats the gpu

past thorn
#

i did it in cyberpunk

#

2077

#

3070

past thorn
regal sphinx
#

DLSS FG is 40 series and above only

#

CP2077 has FSR3 for FG which is GPU agnostic

past thorn
#

damn

modest bear
#

Cyberpunk was probably using FSR FG, which can be used on all cards, it probably defaulted cause your card doesn’t support it

past thorn
#

no it was using dlss

#

i modded it

#

there was a mod to enable 3.0

regal sphinx
#

those dlss mods still use fs3 underneath

#

those same mods do not work with remix due to it being based on vulkan and not dx12

#

its a little more complicated than that but i believe Nukem explained it more a while ago on this server

modest bear
#

So in short, you need things in your hardware like an OFA, and Ai Acceleration tech built into your GPU in order to use frame generation on your card, and OFA, so to be exact, 40 and 50 series cards use an OFA. While fsr frame gen creates frames between frames, essentially filling the gaps, won’t preform as well as DLSS FG, but it works on all cards, that’s the advantage

mental summit
regal sphinx
#

nah it still doesnt

#

nukem made some progress with his FSR3 mod but its still very jank on remix

past thorn
#

is there anything to optimise the gamee

#

while also keeping semi good visuals

drowsy sorrel
mental summit
#

otherwise it was fine looking in the raw video

drowsy sorrel
meager sail
#

can you turn off rtx remix features completely not only like enhancements to do comparisons in just hl2rtx? I don't want to switch between the two games

drowsy sorrel
#

What you can do is record an ingame demo and play it back in both games

meager sail
drowsy sorrel
meager sail
frozen lichen
meager sail
outer oriole
meager sail
#

half-light

meager sail
#

Tried to play the demo from the anniversary build in HL2RTX

COM_CheckGameDirectory: game directories don't match (hl2rtx / hl2_complete)```
I really wonder, how they did their comparisons?
meager sail
meager iris
regal sphinx
#

no

fierce dragon
meager sail
outer oriole
dusky hound
#

What the fuck

outer oriole
outer oriole
#

hl2 deathmatch looks perfect

#

who guessed

worldly heath
#

If Orbifold is here: please remove forced RTX IO

last fog
#

that'd require unpacking all of the assets by default afaik

last fog
worldly heath
#

Which leads to sudden drops in the singe digits

#

:p

#

Thanks to @outer oriole I was able to remove it from the assets and while textures do load slower, it fixed the single digits

last fog
#

looking through the documentation for RTXIO, it doesn't seem like it should be behaving that way?

#

maybe open an issue for it, since this is an issue for all of Remix

worldly heath
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And if I try disabling RTX IO, it breaks the assets showing it’s a dependency

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But yeah, RTX IO hardware decode isn’t intended to run on anything not NVIDIA so forcing it breaks the hardware

last fog
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it shouldn't be falling back to a CPU based decoding method though. the RTXIO documentation claims to run on all modern GPUs

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While RTX IO is supported on all modern DirectX 12 GPUs, it is designed to run on as many parallel cores in the GPU as possible, so in cases where the IO throughput is not the bottleneck, the more compute cores available, the more performant it is. Essentially, load times are fastest on more powerful GPUs and SSDs; specific speed ups will vary based on the game, scene, and your particular combination of GPU and disk drive.
that mode may be limited to DX12 though?