#š£āweapons-gadgets
1 messages Ā· Page 266 of 1
Ok yes i overgeneralised
But ar and smgs are the token guns
Like they have to be there but they're not fun
I wish the AK felt more "wild"
Like it had a bunch of kick, but did high damage and had decent hipfire
We should sacrifice all people that want spear throw to embark to keep spear as is
Why dont people like the throw idea?
Doesnāt sound fun to use and would replace the spin attack, which I like
a melee/range hybrid weapon sounds fun but why rob spear of spin when it could be a new weapon entirely, like a hand crossbow and dagger or smth
Lower the fire rate,up the damage
I think the interactivity of spear being hybrid would be more fun than the weapon just swinging in a circle.
But if you like the spin then I guess it would make sense to keep it.
I think more rounds, more recoil, and maybe higher fire rate and damage. But the recoil would need to be increased enough that the effective damage would be around the same. Just enough to change the feel.
That would just be overpowered
Double Lewis recoil
Adding damage alone would require a lot of recoil
Im hoping the recoil is enough to make it not OP. I want it to feel and sound chunky.
Like twice as bad as Lewis I mean
No matter how bad the recoil is, more dedicated players will learn it
Yeah
Then I guess just leave it how it is.
I don't really want players to have to dedicate themselves to getting better since the game isnt that serious.
Back to the drawing board. Question is to how to make it feel more wild without making it difficult to use.
Nah your idea is cool just give it double of Lewis guns recoil
in a game focused on an objective that you need to interact with for 7 seconds (where all melees progressively get robbed of multi-hit capabilities), having a dedicated cleave attack is very fun. also spin cancels are very cool to execute
Too bad
Personally Iām a bit of a fan of dispersion as a balance technique but most people arenāt
I dont mind it. I think im original idea dispersion was meant to keep the gun in almost SMG territories but recoil for the ADS
Like fall off would begin at 20 or something, but effective range would be like 10-20
Problem is also that P90 is supposed to be the closer ranged automatic
I donāt really use it. Not sure what Iād want changed
When you used it, I'm assuming a couple times. Why didn't you go back
If it felt really good im assuming you would have gone back.
And what are your top 3 weapons
Because what is it gonna do bro? 100 damage and leave you without a primary?
Only if they are from Halo
Autos just better on MKB anyways
Bro has never held a quake rocket launcher
Iād probably go with Spear, MGL, V9S
Well itās okay, but Iām just not a fan of guns with bad range performance I guess.
The hipfire is nice
I'm fine with dispersion for balance
A damn shame
Bro has never played wargambling titles
I literally play tf2 I'm familiar with random crits and how funny they are
i love rng based shooting in my competitive shooter! i do wonder how else a game could balance hipfire vs ADS if hipfire had no spread. maybe ADS lessens fall off or smth?
Aim is basically rng anyway :p
Typically fights are never really decided by it in games that do have it
Oh nono buddy tf2 is very, very fine with random spread
Play wows and you'll understand what I mean
Who?
world of warships..?
World of warships, world of tanks
The finals balance patches in a nutshell
sure but in a game where one shots exist it can be quite annoying
I don't play wallet games
Used to play crossout though
΄eah
would you care to elaborate please?
He got smoked by some godlike flame user. Salt.
better question: why can you play a mini-boss among normal players?
You're dogshit
Bro is gumunderthedesk 4
ITS ACCORDING TO WHAT U PLAY AND HOW THE ENEMY PLAY
IF U FIGHT A FLAME HE WILL DAMAGE U R 100 % GETTING DAMAGED
LIKE NO MATTER WHAT
Yep, penishair 10000
It's like the easiest counter, just stay away
Yeah,that's kinda the point of the flamethrower it lights everything on fire
That's the beauty of it
what about when the flamethrower is on ground floor and you're on a rooftop?
Heavies are eating good this season
Frfr
Flame dies
shhhh, don't give him the answer
If I don't tell him he'll never figure it out,people who can't fight melee and grenade launchers and all manner of mediocre gimmick weapons have 30 iq
hey, special needs need special education aight? we gotta be careful with him
True
Don't wanna pop his widdle brain
Y'all gonnget accused of gatekeeping
what are the best weapons for each class?
v9s arn
repeater famas
shak50 bfr sa12
enjoy
thank you
Did the shitter from yesterday pull out a alt account?
instead of bullying? i'm fine with that lol
Ks-23 good also
93r still slaps med heavy, matter technically better than v9s in close range
Akm even more viable with shield meta
Hi
Some people need to be gatekept for the game to prosper
The defib really needs to be made so that it can't steal a res from someone who is already being revived
so many times im ressing someone, or another ally is ressing me and the timer is 0.1 second away from being complete, and someone comes by and zaps them, then they have to wait for another few seconds and also dont get any gadgets and half hp.
either that or let the person being resses choose to accept the defib instead?
revert buffs of v9s. and reduced mag size
so u want a nerfed pre s9 v9s? just making sure i understand
matter is good and 93r is still decent but he did ask for the best for each class and matter cant be used properly in certain maps or without dash
also whoever kept saying this game needs k/d based matchmaking and called me an idiot for trying to tell them its a bad idea
if we had k/d based matchmaking i'd be put on low level lobbies based on this match despite the fact i am clearly far from low level just because i played a support role
yes, before they buffed pistol with extra 50% damage fall off
just reverting it to pre s9 would be enough i reckon
it just needs a bit less range atm tbh
less range or harsher fall off mult? id argue harsher fall of mult personally
harsher fall off sounds better
š¤
You don't know what you're talking abt
I do,the voices if those who would do the game balance serious harm should be silenced,those who want it to be more like cod shouldn't be breathing
i trust embark at this point to keep the ttk slow and not give into the cod playerbase
if this was earlier seasons i'd fully agree though
then againtheres people complaining about the high ttk constantly or saying s1 was better balance wise
you know the season where rpg could wipe a full team and defibrilator would instantly revive at full hp with no sickness and people got beamed from across the map with lewis and fcar
Embark still makes a few things a little too weak,they've all but abandoned MGL,and damage stages on the grenade launchers makes them feel inconsistent and not worth mastering
Spear is just fundamentally shit and needs a rework,not sure how but it's just ass,even though I prefer it over Sledge personally
Any melee just gets completely neutered and turned into boring wm1 spam any time it's good or any time combos or funny jank tech exists it gets removed even if the community likes it,even though the game is set in a virtual gameshow
The only thing they did to rpg that I don't personally like is give it spread
the massive hipfire inaccuracy and how slow it is to gain full accuracy sucks but at least they cant just panic fire it now
They still can,I mean I can't use it to take out sniper positions anymore because it just has too much spread
All the other nerfs perfectly fine,but spread on a rocket is just dumb
RPG-7 should have it's accuracy back 100%
Matter not good with invis?
invis is best used at a distance or to hold a corner to relay information and v9s is better for both of these
V9S was fine in S8 but 93R was so good nobody swapped off
genuinely all it needed was a very, very small hipfire accuracy buff
embark keeps trying to give everythign more range lately but this game is at its best when fights are in close-medium range
make barricades double hp and double reload speed
Surely you mean halved cool downs?
I took it as harder to break, longer to get back
Unless youāre using a KS23 I donāt see why youād want to shoot a barricade
Send a message
double the barricades double the health double the reload speed and make them editable like fortnite
Oh God no
Honestly just buff the health a bit and keep the bug that lets you place them anywhere
or if they're clumped together the data reshaper does gods work
honestly, how abuse-able is the ufo anyways?
isnt it just goo plane but even less controle able?
it should be fine
It wasn't really abusive, it was just fun. I guess people abused it to nuke servers
I think the end of the GooFO just symbolized to death of the fun first feeling for the corporate esports schlock.
Can some give me a trowing knife loudout
The GooFO and cashbox kick flip were what signaled the end of an era for The Finals. The sanitization of fun for esports.
I miss both
Throwing knives, dash, gateway, Vanish, infuser if you have a heavy.
Throwing knife,grapple,frag grenade,Pyro grenade and gas grenade,the juggler loadout
Thanks allot
cashbox kick flip?
When you used to be able to launch the cashbox by demating a jump pad down on to cashout.
what are good gadgets/ weapons to use with goo gun? I typically run deagles with fire mines, c4 and gravity with dome and frag as gadget reserve
The GooGun isnt the limiting factor in the loadout. It works well with literally any weapon.
Any gadget set up.
Standard heavy loadout is c4, dome, rpg I think.
If you want to be meta
usually I just throw 2 fire mines on it, a c4, then i grav it to the roof and cacoon it up there
it being the cashout\\
That is a way to play it. Are you having trouble with that?
no, just wondering if there was a different way to play goo gun
I dont really cacooning but its a normal first step on the googun journey.
what about mini gun loadouts? ive wanted to use it more but im not sure if it works well outside of hogging the platform in powershift
Goo gun,dome,heal orb,motion sensors
For Minigun I still use GooGun, but I'm not sure what is considered best practice. I think remember someone saying lockbolt is mandatory on Mini. Probably rpg.
The optimal spec would probably be mesh or cns
Wow. Blasphemy from the archdeacon.
I prefer goo,but the people want what is optimal,not what is most fulfilling
Living a fulfilling life is optimal.
At least it'd not an active detriment to the weapon,
See now you're on the same level as the non believer
No you can goo lock combo with minigun,but that is not my intention however,goo gun is for sealing breaches
With minigun in particular
I goo lock comboed with minigun in its launch state,it was the only way I could kill with it back then
Your loudout is really good
Goo stun gives you almost enough time to spin up,works like a charm on lights
deagles should be meta
they are. best skin in game carries it to its own tier in the meta
There's so much tech but people see uhh goolock and they think thats it. Even just goo pillar in front of yourself to play off of like a barricade is more than enough to make minigun great. Goo speedbump is good for finishing and trapping. Couple with goobolt to make it indestructible so you get full time on the bolt for your team
GooPerching on off angles makes really strong ambush plays possible. GooParry to keep yourself healthy while still maintaining some spin.
PowaGoosa while you let emitter heal you to keep yourself in sustained fights
But people can keep saying uhhh goolock hurt yourself
Gueling other heavies.
gueling
Unless they updated it, GooBolt should still work. Should cover it like Goo Childproofing.
Anti Goovity Cube so people can't immediately destroy it.
ive explored some goovitys in my days
I think the GooFO nerf made it so Goo bumps the cube out of the way.
They do not want us in the skies again
im the sole player in the game with a kill on GooFO
The King Goopa devastated one of the devs and it immediately got taken out.
It does, but putting some goo around it still helps
GooFO?
Can you protect the light gravity gadget with goo to hide it?
Yeah. Using it defensively against C4 is more useful though since it absorbs damage.
GooFO is a name for when you used to make a platform to stand on and fly it across map using the antigrav. I think people call it GooPlane, but GooFO sound better to me.
It does sound better š„
And the King Goopa is a variation we made of it based off of bowsers airship. So we would put a bunch of turrets and APS on it and then fly it over places shooting grenade launchers and throwing grenades.
im sure glad that was removed so you can watch esports and shoot gun
They'll add it back with the MGL rework(its not coming)
Bro I bullied some poor dudes last night
god i fucking love this game
Bullying of this caliber should be a bannable offense tbh
It really should be, I felt a little bad with the thoroughness of my insult
They may have uninstalled lol
Honestly if I watched that kill cam I would've too
The triple emote? Devious
I hope after he died he had to look at my stupid guitar playing ass at the bottom of the stairs
I really want goo ship and goofo back
It wouldn't look good for it to happen at the grandmajor, so its dead forever.
It wouldn't happen in the grand major, it would be throwing
Nah, its super strong. It would crush teams with the greatest of ease.
This a pro GooFO were talking about. Not just some world tour GooFO. The pros are the best at everything. So their GooFO would be just as insane.
The greeners worship these guys for a reason. Their GooFO would probably have things we've never seen before
They might even pull out a King Goopa, but like from World 8-12, not just World 1-4.
I would love to see a GooFO team in the majors, we'd see the anti aircraft cannons become meta and maybe even a meta flak biuld
This guy gets it
Some people just dont have the vision. "Gais the granmejor is super serious!"
Idk man defending the great British coast from those damn Zeppelins seems pretty serious to me
I kid. I know the grand major is very important to the community and they wouldn't display unserious tech there.
They're locked in supersoldiers. I'm just a soul surfer
Idk I kinda feel like people would like seeing weird shit like that in the majors. It has the same feel as the DK revolution in melee rn
so like the fact this patch note doesnt include the barricade means they're grandfathering the bug in as a feature, right? that's what im gathering
No, they said they were gonna fix the barricade problem but only after they had a proper placement patch in place. Basically we keep the current until they can make a better system without the bugs
my hope is that they make it so barricades placed clipping in walls have those clipping panels removed, and refund part of the cooldown based on how many missing panels
Idk I kinda hope they don't touch it cause the clipping has allowed goo planes to come back if only in a very specific way
Do you have a video of the new goo plane
Have you ever wanted to FLY with BARRICADES in The Finals? Well Truce and Season 9 have got good news... Movement Tech/Hilarious Bug Guide.
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š“Truce is an off...
Time to hit the lab
I think I'ma go home tonight and try this with with goo nade, barricade, ks-23, and C&S. And see if I can drop a personal nuke on some poor saps
I like that suggestion.
Make the sniper way better and also make the quick scope faster than it is RN also make all of the rifles and SMGs nerfed they are ruling the meta RN and if the other guns got the chance to do anything else than sit in the reserve all round then the game would have some balanced gameplay.
Pls embark do this for me
Also nerf the flame thrower and melee weapons they over perform in high elos.
Also the sniper of s the most funnerest weapon in the game.
Also make the emerald grind a little shorter pls
Also the game is fun but only 3 matches for a skin in arc raiders is a little too easy my guy
Also the grenade launcher on heavy is too good at killing snipers
Also sniping people with the sword is too broken
Also killing dagger lights is not satisfying enough
Also we need more guns the ones in the game rn are too similar to one another
Also we need my re grenades in the game for more explosions.
based
Yes, MGL is too strong now, nerf it for snipers lol /s
We need light power to rise up.
Give sniper a mag size of 30000
And make the grenades more betterest of the gooder
Also make the mgl shoot gas grenades
And the cl40 shoot out lightning
And make the flame thrower the gas shooter instead
Also add grenades like the Wolfpack from arc raiders
Also make the arn shoot out light impact grenades from arc raiders
Also bring the frickin rattler from arc raiders into the finals pls
Pretty please with 67 cherries on top
Its a crime this guy doesnt have a job at embark.
He speaks and balances like Tigger.
Most wonderful thing about jacodamaco is I'm the only one
Who says he doesn't?
Game would be very exciting if he was helping balance.
Also the patch notes would just be "Also yadda yadda" without formating
which i love btw
Embark pls hire me i would fck up the balancing so hard
make sniper full auto
i would make the sniper shoot faster than the minigun if i could
Light needs this much help. They Light players are so bad that this is the type of change they need to be competitive against a fat man with the worst grenade launcher in history.
For sure. I walk Raiders down with the MGL easy
i hate the heavy nade launcher

We need the light to rise up and make sure the mgl will s nerfed Soo much that it doesn't work.
Make the mini gun do the same amount of damage per bullet as the sniper
The mini gun is not balanced enough we need to buff it!
GAHHHHHHH I LOVE THE MODEL
Shak 50 is better
Model buffs go hard
criminally slept on
its probably my most used weapon but not my highest level bc its xp rate is abysmal
oh it is my highest level but only barely
Triedd the AKM & Model, both feel really good
AKM might be the better pick of Mediums two AR's rn. FCAR doesn't feel like it used to ngl
fcar may have the range but akm has the mag size, with all this mesh in the meta ...
š„ @bleak solstice Auto cross for HEAVY class,it fits right in with the pike and lh equivalent for heavy and itās a PROJECTILE .
The sights should have good magnification to land shots and calculate how far the projectile will land.
https://youtu.be/LN1j3w0zchU?si=7g8onmgiaC2Qs8Fs
Upvote here https://discord.com/channels/1008696016318513243/1420798332032389171
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Have you ever considered adding a throwing axe as a melee weapon for medium-sized characters? I think that would be a great idea! Left-click could be used for melee attacks, and holding down the right-click could charge up and throw itļ¼šŖšŖšŖ
let me throw the sledgehammer like a boomerang
or the spear like a spear
it would be funny
You'll summon them. Quiet yourself before the spear people come to shut you down.
I always wanted a hybrid like this for heavy. Dual hand axes so I could CnS slam through a wall as a berserker axe swing freak and throw them as people tried to get away.
They should put a roof over the platform in powershift so that you actually have to push it instead of sitting back and roof camping until the other team is dead
Or just remove powershift I'm tired of having to do challenges for it,shit gamemode
How would it return to you though?
Cooldowns,walking over it
2 charges
Walking over to pick it up would slow down gameplay drastically with Spear though if this was the case
Its a VR gameshow. Just have it phase back in to your hand.
It could just kinda go invis esque and go back to you, just dissapear and appear in your hand, whatever really
People make way to big of a deal out of how it would come back. We have a shiny rectangle that connects to shiny rectangle that you can move people 50m and control gravity. And people are like uhhh how spear come back?
Just give it Loyalty like a Minecraft Trident
Ir really wouldn't
100 damage throw just make it count
Ive always wanted to make it an actual pirate ship with cannons.
And you'd have 2 of them
Would be dope
Then you voulf use the natural cover. Have it get blown out like the houses in Kyoto. Repairs when it's recaptured. Seeing a pirate ship blown to hell patched with goo and barricades on fire and firing cannons would be amazing. Counter sniper in the crows nest.
Would actually be a good gamemode then
For a VR gameshow they're surprisingly tame with their mode ideas. Even the LTMs.
Christmas one you could turn it in to a sleigh with explosive presents spawning in the back to throw.
Embark just seems to be being too corporate and safe with gamemodes
The only finished gamemode is cashout
What makes a mode incomplete? Just a lack of enough ideas?
Yes,and no
Powershift shouldn't be just sit on roof and point never move,the point should be a building that regens on cap
Point break is nearly finished tbh
@slow linden no
On Powershift or point break because I really don't know what they can do to pointbreak
Powershift should be a pirate ship or tugboat or some shit
I shouldn't have to say why the removal of the spin is a bad idea at this point
Spins just kinda bad,double its range and it'll be fine š
been struggling to find a reserve weapon for the v9s. i just dont know where the v9 really struggles
Burst damage is the most obvious niche it doesnāt cover
but, you can just have an extra reserve gadget instead
i mean fair enough
please for the love of fucking god nerf this fucking pistol
it has been nerfed already
techincally sure, but its still broken af lol
its back to pretty much pre buff. ppl just slept on it until now
i mean... that doesnt mean its not op?
its viable
i can promise its going to lose them a lot of players
its just not smart from a dev perspective to keep something that gets this many complaints lol
oh there are 100 other reasons i can think as of why the finals is losing players. and balancing is not even in there
also discord / reddit is a fraction of the playerbase. most ppl just play the game without engaging in the community
ive had a few games already today that had people leave because of the pistol
if the pistol made them leave then would have m11, shak or any other weapon made them do the same
doubtul but who can say since the v9s is all 90% of the lights are using lol
and if the v9 gets nerfed they move on to the m11 and that think is as strong if not stronger than the v9
the m11 is strong but its not the v9s lol
it has recoil, longer reload, etc
v9s has no recoil, big mag, shit ton of damage, and practically instant reload so idk lol
the m11 outperforms the v9 in close range, the arn outperforms it in longrange and im pretty sure some other weapon its giving it a run for its money in midrange too
maybe on paper, but most lights are still running the v9s so that says enough on its own
idk who you mean with "most" because i most lights i've seen moved on from the v9 back to their weapon of comfort
ight man
ight
not sure why you have a hard on for v9s defense but go off buddy
im hard on defending keeping as many weapons viable as possible because im a huge fan of having like more than 2 weapons from the whole sandbox being usable
definitely not imo
the nerf was substantially smaller than the buff
it still has competitive performance across ranges
i mean yeah fair but my point still stands. I want a game where we have as many weapons and gadgets viable as possible
kinda boring if everything gets nerfed into the ground
Any reason the spear can't cancel its alternate attack yet? Any reason its hit box still mad buggy?
Why does the dev team HATE some weapons?
Adds a lot of nuance to its use
Latter, yes but we don't know
If there's any weapon they may actively not like I'd guess it would be the dagger, but I don't really see why that could be the case for any other
Idk if id call not being able to move nuance or fun when the move has a jank o Rama hit box
not sure what the second part has to do with that
The move is bad. That's the point, either make it work right or change it. Been like this since it dropped in season 2
I think the lockbolt make its bearable but who doesn't love a massive cooldown for something that might not work
It's not bad, if its registration worked as expected it wouldn't have much issue. Also, season 3*
2% use rate. The second closest weapon to pulling teeth
what's this from?
Google, sorry its not a .org but im willing to bet its a consistent demographic
what is the meta gun for meduim this days ?
Probably the CB
Don't know why they made it do 88 damage, 84 was fine
I actually don't know if ive seen your reasoning for it. Solar's reason is because he likes the spin, which is the best answer one could give tbh
But not really an actual objective reason for it.
note that this is data from one person... it's going to be heavily based on their skill level for their matchmaking
dont see cb that much
and definitely isn't a good way to argue for weapon viability, though you could use it as weak evidence for a weapon not being fun
Collect as much data as you want on the spear from different webs, I can add more examples but be immature b fr that's a lot of work to show its a bottom 10% of weapons used
Here's finals.gg. e rank weapons. I get the "i like the spin". But its a badly designed weapon
SA1216 in E tier š
this is literally a random person's opinion, and a very confusing one at that, seems to be mixing the best and worst picks together unpredictably in the same tiers
I agree with that
Lobotomite website
I don't think there is a website for the finals weapons full time statistics if there isš please list spear use stats
nobody has collected such data
Seeing some of these weapons in the same tier as the spear is truly insane.
at some points people have collated data specifically for scrims but we don't have continuous updates on that and it's only useful for a specific context
Agreed, I just gave like the only 2 websites I can find
Firstly, shits fun when you learn to spin cancel, secondly, as of patch 8.9.0 it allows the spear to have a competitively viable ttk when used with the rest of its kit, bringing the heavy ttk down from 3 seconds to a respectable 1.7 or even less based on your positioning and aim. Thirdly it's an important part of the weapons identity, not to mention a cornerstone of its kit due to it complementing the m1 well with spin cancel. Fourthly there are several different buttons to choose from if you want to add a new attack to the weapon so deleting it is pointless. This next point is specifically for the throw suggestion, because the throw would have to be balanced around having a worse ttk than the m1, which would lead to roughly a 4 second ttk on heavies, making that attack ultimately worthless whilst also gimping the actual melee weapons ttk in melee ranges
Man if only this information was readily accessible, like if Embark consistently has relevant information but refuses to share it beyond passing mentions
Bro acts like the jank hitbox is going to kill the guy humping his leg
Odds of the spear stats being skewed due to one trick syndrome?
I have learned how the hitbox works, it's actually possible to predict when the no regs happen
Assuming the right data was included, you could factor out this phenomenon
Realistically how many spear one tricks do you think exist? Enough to screw pick %?
No regs shouldn't exist
Neither should Dagger Lights but we live in a dark timeline
Moreso how many players play spear badly, then continue to play it regardless instead of dropping it for the sledge
Do they really not give out the stats for their own game????????
Either swap to sledge or uninstall
Blame embark for adding the object limit
Not many devs do, though I think embark may be more stingy about their data than most
Yes embark intentionally added no regs to the spear spin
Why do you believe this?
Because we have proof and a statement from one of the devs
Epic. At this point just lock the weapon out of certain game modes
Where?
Feel like a lot of ELO ready games dev teams usually drop stats
"ELO ready games"..?
Electric league online. Any game with a "pro" scene or tournament ready
Testing has confirmed that spin hitreg is tied solely to the amount of objects hit
I think the throw being optimal for ttk isnt the point of it. I'm also hugely against ttk as a metric in anything that isnt target shooting really, but thats separate. I think the throw is for catching people on 1 that a heavy will never be able to catch with just a w key. And as for the identity, the only thing I ever identify the spin with is watching people getting blown up and it constantly missing people standing next to them. The identity and foundation of spear to me is the precision over the hammer. My opinion is that a throw would make that identity shine more. I also think the AoE melee weapon should have been the hammer to make it feel powerful but sloppy. I cant remember, but I thought someone said the right click used to multi hit. These are all subjective obviously.
About 20 causes no regs
This is unrelated to the claim of it being intentional, it wouldn't exist just to cause registration issues. Also, I don't think that's the only cause of hit reg issues on the spin?
That is my issue from day 1. Some playstyles are borderline impossible to finish with the spear. Nearly a full 100%counter
Look man you just gotta play smarter if you need to cripple the spears ability to kill for a ranged attack, no other melee needs a ranged attack baked in to kill, neither does spear, all you need is your gadgets and a good gameplan
It is, hit reg is solid without the introduction of objects
It doesn't seem to take 20 objects nearby. It can occur in pretty clean areas
Without gadgets use you will never kill a competent light with dash or a medium with jump pad. No weapon should 100% require a gadget or multiple gadgets to function at a baseline
We need to do something about the data reshaper i wish it coud reshape objects into mines or something but damn is it hard to use in the current state
Oh I don't have issues killing with it. The GooGun handles that problem.
Spear doesn't need gadgets anymore than sledge does, should we be removing its m2 for a throw also?
I would actually love to throw the hammer.
So a throw is unnecessary, especially one that removes an attack for no good reason when it could be put on a different Button
Like the reload key is useless on every melee, yet no one thinks of that when they want new shit
People are being considerate of embark not being smart enough to probably code that properly tbh
Spear doesn't need a nerf to its killing ability, it needs Purley additive additions
Then just put it on a different button. But I think landing a long range spear throw would be far more interactive and satisfying that watching what is the equivalent of an emote that does damage.
Higher dps allows faster ttk while being able to combo with winch. Alone it still has the same problem but higher benefit with all comparable gadget use
So we get rid of any attack with a windup, sledge m2 is just a gesture that does damage
Is that what you honestly got from that?
Are you talking about spear or sledge, because spear ttk rn is close if not equal to sledges ttk now
It is since its a stupid ass argument
"i want spear to be more fun"
"you are a stupid goy so i dont need to explain myself"
based
You think the sledge right click is the same level of interactive as hitting m2 and having the game hit for you?
Tf is a goy
I mean yeah, so long as you aren't throwing and using spin cancel
Okay. Then I am defeat.
Considering spins ttk is affected by your cameras position
non-jewish person
Thats a gentile I think
Why is Jewish mfs relevant
sledge m2 is a lot less nuanced than spear m2, all it does is use a more burst focused attack
Sledge, plus utility of wall smash
"goy" is basically a derogatory term for a gentile I believe
Like I said. I am defeat. We have a fundamental disagreement on the game that I for sure am not going to bring you over to my side on. Im open to changes and stuff on spear because I only use it as a novelty.
Filthy gaijin
As soon as people start posting about a weapons identity I know the conversation is over tbh. It means someone is so entrenched in their belief there is no moving or understanding that can happen.
Weapons have roles, or equivalent to an āidentityā
I don't think so, you could be completely apathetic to a weapon and make assertions about its identity
I really don't care about the dagger but it does have a strong identity
Wrong, stop being so entrenched. Weapons are fluid or smt idk
(Is that how it goes?)
Help us understand
Identity is malleable for sure. And is spin canceling the next melee weapon to be ruined by changing it like the sword?
Ah yes, the ruined sword with ridiculous M1 damage and aim clamp
Because remember tech is a bug where two systems meet according to embark. So if its unintended it may go someday.
I am not a fan of spin cancelling as I generally disdain exploits
Iād rather spin cancel be made a vanilla part of the weapon as well
Any mechanic that the spear has should be clear to a user after using it minimally
Literally the only change the spin needs outside of increasing or removing the object cap
Okay. If they remove it, and the weapon loses its 1.7 second ttk is the identity ruined? Like sword lunge.
Yes it fucking is, because you deleted the core attack fo the weapon
Personally I don't consider it a valid part of its identity
Sword still has its hypermobility even with the clamp. Its identity is still intact, the lights using it are unfortunately chimps
Remove spin canceling, not the spin itself.
*Integrate spin cancel into the vanilla weapon
Why?
The HoE LTM spin was pretty good, not sure why they changed the spin and then proceeded to do nothing with the feedback gathered
Like why do we need spear nerfs? Collosal ones at that
I was clarifying because you said this.
I take it back, TGM happened. Ofc nothing would happen
Because its inferior to the current spin due to the way they implemented one spin per input in heaven or else
I have three greeners posting at me so I'm trying to keep up with the messages.
That would be really quite nasty to play with, it only really made sense for that mode
š³ unheard of
Wasnāt it hold to keep spinning?
It reset the animation every time, which is bad as it massively slowed the rate at which it hits
no, it only did one spin. Doing a second one took notably longer than a regular second hit
Forgive me, Iām 12 1/2 and my memory isnāt what it used to be
If it continued the animation when held it would be better that spin cancel in its current state
Do not say that on discord, if anyone reports you your account will be banned
Just make the spin cancel a default feature or fix the "tech" (bug)
Set spin to R for rotate like he said. Set it to wumbo
š
Put thrown on right click.
Why is the option add the good feature officially, or make the weapon abysmal dogshit. Those don't seem very equal
Reload button is right there bro
Heās right I just googled it
Because its not intended. Either go whole hog and just show the playerbase you don't want it used in 80% of game modes or make it openly competent
I believe. Just like aight
You really want everything unintended deleted from the game?
Right but you aim with the mouse so I assumed it would feel more intuitive to not have to hold R while you aim a projectile.
I want the bugs fixedš¤
The game will burn unless spear gets a throwing attack
Do a swap or toggle or something, normally spin tap reload and now it changes the spin to the throw
It's not that complicated
But R is right there for the spin
So true bestie š
Spin already owns the m2 real estate
Embark naughty naughty i know you are watching
Becaude there is no throw real-estate.
Dementia
If they added it then it would probably function like m2 aims and m1 throws.
It's not difficult. People just hate the weapon or have a hard on for the weirdest Diablo barbarian spin
Throwing hatchets are right there, not to mention actual javelins
Just saying you would never spin with a spear
how would you feel if you didnt have breakfast this morning?
I would have lunch
Iāve seen it happen many times to people, I think itās worth being aware of.
This is my main gripe with it as well. But people say realism doesnt matter in the finals.
It is very unlikely that anything unintended is good game design
Creativity is bad?
It plays like a halberd or like guan doa or whatever its called
Like God forbid someone does a bunnyhop
A bunnyhop is not unintended
Or climbs up a building by mantling up the windows
Also not unintended mantling exists
I do not understand this response. Random = good because creative..?
Right. But I just go with it. I cant even get him to understand that aiming and throwing a spear probably feels marginally better if both buttons are on the mouse.
Random ā automatically bad
Not the point I made
It is simply very unlikely to be on the standard of a gameās intentional design, so removing anything unintentional is very likely to make for a better experience
But I did eat breakfast
I literally just said how to solve said issue and you just glossed over it
I'm a controller player and the thought of holding l2 and press r2 to throw sounds creamy
Toggling between spin and throw?
Like do ye mfs even read?
You dont feel that would be clunky for absolute no reason?
I have to agree, if we were to have three attacks (Iām not sold on the idea) then spin being moved to reload would be nicer to work with
No? You'd be in completely different ranges for the situations that require either or
What are you fucking stupid?!?!?!111 Dost thou even readeth?
How is it clunky to do a one button press?
Because you're adding a step to something that doesnt need a step
Also, then new players will need to track which mode they're in.
Any deleting something that doesn't need to be deleted is a better option?
Whats being deleted?
This seems like it would only be solid if there was only one foe and you knew where they were at all times
How
OR only spin and throw. L2 spins R2 throws
That sounds weird as hell
Remember when catter tried to make fun of me for saying youre entrenched? Im the only one thats made any sort of compromise in this and you cant even have spin on R.
L2 spin stays uncancellable so you get major punished on a bait and you have a low damage ranged poke. Epic
Throwing weapons are fine but I take issue with melee/ranged Hybrids
Because you would constantly need to be making split second decisions on this in reality, and it would be very easy to make mistakes there when acting on muscle memory. Accidentally triggering a spin when you meant to throw could be crippling
Because there is no point to moving the spin
Spin cancel still exists bro
Get rid of it. Or implement it as a feature
The hypothetical is that throwing is being added on top of the spin.
this is like watching mental patients fight over who can hump a doorknob the hardest
I'm seeing a bit of both so I'm just getting confused
I can hump the hardest, goy
Thankyou peanut gallery we are all aware these changes will never be implemented
(you cant outhump me fyi)
Gotta b a 1 in a billion chance the devs even look at the weapon-gadgets chat
1 in a billion chance for them to even add new content to the game
Its okay, im going to email my changes document directly to Oscar.
pipey?
Rightly so, given how only a small population of people commonly use it
(Wrong reply)
i meant in general
My opinion for one would be way too overrepresented :p
Tbf new content (like the spear) is mid
Urchin, just remember this started by me asking for you opinion and responding to it. It wasn't adversarial at all. I want the weapons in the game to be as fun and deep as possible. I didnt think to use R for an extra button. I'm on your side with this because I'm looking to make the game more fun for the maximum amount of people, and I see a lot of people asking to be throwing the spear.
I'd let you pole vault with that mf if I could.
Not basegameš
Pole vault would be a funnier idea than the throw
Would overall be a better addition imo
I remember suggesting polevaulting like a year ago. Would work great with slam. Still got a range issue but at least its not boring
You'd love GooKing's Official Ultra Fun Balance Patch
I mean that "range issue" applies to every melee
Nobody mad at you pookie
Not like youāre asking for directional attacks for melee or a stamina system or ults or other stupid shit
Bouta use my spear ult to give the enemy heavy a lobotomy
Didnt think he was mad at me, I was just telling him I wasnt attacking him.
I'm aware
I was responding to catter
Iām sure he appreciates it
Yeah stay in your lane stinky!!!!1!1!
Fentanyl
heavy goes to pole vault with the spear at the apex of the pole jump the spear snaps under the weight of the heavy, heavy falls and takes 25 dmg
Now we got 2 spears
Iād like a Javelin weapon thatās specifically for throwing and has no melee utility
riot shield is so useless garbage lol
Skibidi
indeed after words the heavy spear gets snaped in half this halfs the spears range but the heavy goes cavman with two clubs increasing their attack speed untill they do a reload animation of them duct taping their two sticks back together into a spear
I actually would really like if spear could do this,imagine the slam combos
Also would the initializing or landing itself do damage? Could you polevault off of enemies for bonus damage?
Also they should give heavy brass knuckles with a grab alt fire that either chains into a choke slam or a throw(one or the other not both),bonus you can throw light teammates for cooperative plays,the primary attack would be normal punches and could be charged for an upper cut
Copyrighted by Gooking's Official Ultra Fun Balance Patch.
Also you couldn't just hold who you grabbed in front of your team to kill them,they would be immune to damage from your team while held and you'd only have maybe a few seconds to hold them and it would automatically drop them
Do you two live in here?
Yes.
I'm here for Like 15 to 30 minutes every couple of hours,people come up with cool ideas here
Benefits of having a small creature that keep you up at all hours of the day. Maximizes time for shit posting.
Also chimmy why are you awake gng
My dawgs woke me up bruh
Consume
Teddy would eat me before I get a chance for that
True,vro could probably solo Michael mayonnaise
One of these but AlfaActa
It would be really funny if they introduced magic for the medieval season by giving light and medium magic based specs
Light could get a homing fireball with multiple charges (no impact damage, it just sets enemies on fire) and medium could something like an illusion/decoy or something else support related.
What abt Heavy?
Heavy already has four, unless they're giving medium and light 2 specs heavy would have to lose one in order to get another.
If only there was a problematic heavy spec, maybe one that's hated by the community and regularly gets removal requests...
So, Winch then
Heavy could totally rock a spectral armor set or some kind of temp health, imagine if heavy could temporarily sacrifice 5% of it's movement speed for 100 extra health, like it's switching to a larger class
Shaq oh Neel gun
Shaq Oā Neal-50
Heavy gets the magic of being the coolest most enjoyable class. They've had it since the game came out
Heavy gets to throw as many boulders as he likes
Boulder throwing spec for heavy anyone?
Seems more like a weapon or gadget than anything
We already had this conversing last night. Some one wants the equivalent of throwing bricks at 90rpm but no splash damage.
It would have the destructive power of cns but a lobbed projectile with multiple charges
So a straight upgrade to C&S?
Youd have to charge it up
Think of the tanks from l4d,maybe slightly quicker wind up
It wouldn't get ramping damage like cns though that'd be a little silly,you could just sit on rooftops and 1tap teams if that were a thing
It would just do like a flat 120 damage every time it hit a player or surface,so it'd be better for fights where you can drop someone through a floor for the double tap
Maybe limit the amount of walls or floors it can break in one go to like 2 or 3
They need to tone down the self damage man what is this,shit doesn't add up
Everyone knows self damage is the best way to balance explosive damage.
Yeah but the part that does 12 damage to the enemy does like 40 to you
It's just a little excessive
Do not question embark
I do not question I condemn
They should at least let it propel you into the air
If the sword can have a movement mechanic so can the cl-40
Grenade jumping would be great if it didn't 2 tap you but three tap the enemy medium
what use to be awesome about this game was the balance. You have completely took that out of the game. Last season it was meta riot shiels.. this season 80 percent of the lobby is light v9s
good morning
What happened to the Chroma multi-device skin?
I bought it. And, when it got removed, I was refunded my multi-bucks.
I really liked it. Will it ever return?
There was an issue with buying it or smth so now everyone can get it for free
Check the multi device skins and it should be available for free
I only see the Chroma Plate screen, not the Chroma skin
nah theres just a bug where its hiding from some atleast
ahh, well hopefully it gets fixed soon
Its on screens
No skin for chroma plate, just a screen
it has, woahhh, the more you know chat
so easily overlooked, they should put it right under the skins button instead of at the very bottom
the night light lol
yeah idk
Man, can we get the forward Lunge back for the Riot Shield. It's ridiculous that people can just jump backwards and I just can't do anything.
Yups thatād be nice
I am perfectly happy with all the other nerfs, they were needed. I understood how OP it was. Although that lunge is needed for the Riot Shield to work proper.
āIt could be a jetpack, or maybe a freeze bomb that freezes the ground ā making it slippery so itās harder to change direction ā and it would also extinguish fire. Or there could be a speed-boost bomb like the vanishing bomb. Or even something like a domeshield that you could use on enemies, where everything inside gets slowed down.
There could be parked vehicles on the streets that you can use as cover, and if an car gets shot long enough, it would explode massively ā like a nuke ā taking out half the building next to it.
CL40 does not need a buff, it was awful when it was all half the lobby would use. It is great as a āI donāt feel like aiming today but have to deal with a light lobbyā weapon
v9s needs buff imo. People can actually spot me before they die. It needs a quicker TTK.
That is why you sneak up on them, or take fights with your team
Mgl needs it more,I'd like for cl40 to be tweaked but not before mgl
If they even so much as touch cl40 before buffing mgl I will crucify embark
They already did numbnuts
I'm talking of the here and now
Cl40 wasn't buffed or nerfed recently I don't think
MGL has never been directly touched and has only ever been nerfed
It got a damage buff of 3 and reload buffs š
Nothing burger buffs
Nothing burger means that they effectively didn't do anything,either fully rework it,or just make the grenades always explode on impact with a player and remove damage stages from the weapon
The nerf I speak of is the addition of damage stages
The only thing that damage stages made balanced was the rpg
Every other explosive suffered unjustly for it
Or they could just do some buffs like normal people?
Don't see why mfs are so obsessed with dramatic ass reworks
Mgl is fundamentally shit?
Also I purposed buffs that would make it usable
Keep the bounces,make grenades always explode when touching a player,remove damage stages from the weapon
You mean linear damage scaling?
Wasnāt really a nerf since its radius got buffed to compensate
The edge of the explosion doing 3 damage instead of the full damage
Thatās the direct opposite of adding ādamage stagesā
And that buff wasn't enough,due to how the mgl works any inconsistencies make the weapon bad
I donāt think it makes much sense to call that an inconsistency
I want every part of the explosion to hit full damage
Having minute differences in enemy positioning make a major difference to damage doesnāt make much sense
That is how the weapon is currently,being outside the explosion and being in the explosion are huge differences
But the damage scales down to zero..?
You are suggesting it should go from 83 -> 0 rather than 1 -> 0 for āconsistencyā
I'm suggesting Remove the scaling and have the whole radius do 83,you already have to bounce it for ks23 damage,you should get full damage every time
I know, which makes what you said seem completely backwards
Half of your messages seem to be making the opposite statement to the others, which is a bit confusing
I can only understand the point youāre trying to make due to your sentiment
Then you weren't hearing me,I have always advocated for the full boom doing full damage
ā¦again, yes, that is my assumption
But then you have messages #š£āweapons-gadgets message and #š£āweapons-gadgets message which are kind of āoppositeā to what you are trying to say
The only thing that NEEDS damage scaling is the rpg,because it's borderline hitscan and hits a massive area,without them you could easily delete teams
This is what I want,make full boom do full damage and tweak the weapon
With the reason that I disagree being that I think this is less consistent for the userās experience, both on the attacker and victimās end
This was me arguing against your point,minute differences in enemy positioning making a major damage difference is ALREADY a thing,because if you're not literally standing on the grenade you'll take from probably 40 to like 5 damage
Currently a minute difference in positioning makes no more than a minute difference in damage dealt
You are suggesting it should make the entire difference
There seems to be a lot of the game feeling stale going around right now. Which was exacerbated by an entire season of no changes.
Plus this wepsNgadg so dramatic ass reworks is something that is on topic for the channel. I think we all know that embark plans on following your style of just minor tweaks as much as they can.
Let me put it another way,the games awful hitreg will make direct hits hit for its lowest possible damage,the damage stages are buggy and they don't work,and sometimes the opposite is true,sometimes I miss the enemy completely and they take full damage,that's why I don't want damage stages because they don't work for a primary weapon that is made for area denial,no one's being denied and area by 25 damage
It's too much complexity that only makes the weapons janky and inconvenient to use because of embarks shitty hitreg
At this point mgl would be better as a gadget unless they fix it
It is a boring style that leads only to entropy and decay
Stagnation, rot.
Think of the explosion as a really big bullet,what happens when you miss someone with a really big bullet? You don't hit them
I think you need to have stability tweaks like that. But things like a rework were promised for MGL so after 7 seasons of waiting for it mfs will want a dramatic ass rework.
And the MGL is obviously fundamentally flawed in its execution it seems or you would see it more often. A big ass grenade launcher you would think is a mainstay for a bombastic destruction game.
Embarks too lazy to touch it,now and then they'll make a skin,beat the shit out of it and send it to bed with no supper
The biggest problem with the game is we don't have a strong design philosophy that they seem to be working around. Everything is case by case
It's an arena shooter but they punish the gimmicky funny silly weapons the hardest,it's kinda bad at being an arena shooter
Its a dynamism shooter. They dont want to tag it arena because that brings a lot of preconceptions with it.
But I'm with you. The gooking patch will fix the MGL
Tags mean nothing,the foundation of the game is a wacky arena shooter with gameshow themes,which they don't lean hard enough into,there's not enough funny whimsical objectives or gamemodes apart from cashout and point break but point break still needs a lot of work,they are a Gameshow that doesn't feel enough like a gameshow
Even assuming that this is a really big issue (Iāve never even noticed it), this wouldnāt make sense, switching to all-or-nothing damage would actually only make this more visible.
Rather than the damage just being either higher or lower than you expected it would be unexpectedly maximal or zero
I would rather just miss than hit damage that the weapon doesn't do
I get the frustration, bud. I think everyone can see the potential of the game and it not being realized in specifics ways which creates a lot of frustration.
I cannot interpret this sentence
I think hes saying he'd rather do zero than damage that isnt meaningful.
It does 83 damage,not 5,not 2,not 43,not 67,not 69,not 24,it does 83 damage,it should do 83 damage every time it hits
Okay, but that doesnāt defend your hitreg/latency argument
This is kind of circular as that was the point I originally disagreed on, and youāre defending it with itself
That's a separate issue entirely that contributes to my problem so I brought it up
Then you probably shouldnāt use it in response to a different point, and rather you should construct an argument against that point
The latency and hitreg makes my problem worse,I would rather just not hit them sometimes,it happens with revolver sometimes,and I would rather have that than hitmarker someone with the revolver for 13 damage,the revolvers falloff isn't punishing enough for that to happen with revolver,it's impossible with revolver and that's a good thing
It contributes to the problem,so it's part of the problem,it's just my focus,we can talk about two issues at the same time,the hitreg is a bigger issue,but it's harder to fix and probably won't be fixed for a very long time
So include it as a side note rather than as a response to a point it doesnāt answer
MGL does fractional damage as its regular and intuitive operation, seems like a bit of an apples to oranges thing here.
I don't have the answers I'm not embarks balance team,I have my opinions and nothing more,as do you
And while Embarks balance team may usually have the wrong answers,they're still answers,only the balance team can give the right answers in the end
(despair)
The absolute state of the finals servers and netcode
Also it was intended as a side note I answered that argument later in the conversation
It's rather unintuitive if you ask me,the grenades either go through people or bounce off of them and can never explode on the thing you point the weapon at unless you're using goo gun,which other weapons just pair better with,it's not like mgl has any useful utility either it just kinda exists and takes up space,there's specialists that get good use out of the weapon sure,but they'd be much better off with ks23 or shak or anything but mgl because it fundamentally doesn't work
By telling me to imagine an apple as an orange, because you prefer how oranges function
But of course as I like the way the apple gun shoots apples I sadly do not agree
The apple gun doesn't shoot any apples though,it shoots nothing burgers seasoned with dog shit
I agree with the first part
But it does have useful utility, being able to hit players without line of sight around corners is a pretty significant deal, it doesnāt fundamentally not work, it just has mild flaws
The orange gun is actually functional,it does what it's supposed to and more
The apple gun does what it was made to do,but that just isn't enough
Utility alone won't get many very far in comp,oh man this toothbrush is really good at cleaning my car,but now that I've cleaned my car with it it's really quite shit at being a toothbrush
Sure, but it doesnāt need to be meta
really, Iām okay with it right now. Despite its flaws itās fun.
I don't want it to be meta I want it to be an actual contender
It can never do direct damage to anyone,and you have to rely on its bounces when those can't really be consistent all the time on top of the damage stages making it hit for nothingburger damage when it should be hitting full damage all the time because it's already hard enough to just touch someone with the explosion
Based on subjective and anecdotal experience, I think you are underrating it, itās not that bad
Using the mgl is like playing the game with an anvil crushing your internal organs,why the hell would you do it when other gimmick weapons work better and why the hell would you play the game with an anvil on your chest
I use it,I get good use out of it here and there,but in its current state it's nothing more than a gadget that takes up the primary slot,at least the cl40 is a functional weapon,as frustrating as damage stages are on that thing if you direct impact someone they'll take full damage 70% of the time,the mgl will do full damage maybe 60% of the time and even then it's hard to even hit them
Built in inconsistency is just bad,it's a bad weapon,maybe even the worst weapon in the game,it has the utility and the situational use of a gadget as a primary,that makes it really bad at being a primary
I get most of my kills with mines and c4 when i use mgl,not because I want to even though I do,it's because I have to,because at the very least it sets off nukes just fine
The light pistol is in a really good place now. Can we get buffs for other guns now to match the current stats for others.
I think that would be a really bad idea
I doubt light needs such a major buff
I might be biased of course since I thought the V9S was fine pre-buff, but even so⦠the meta is not exactly weak right now, buffing things to it seems not very sensible
rpg and cl40 the most annoying weapons in the entire game. Ill run custom rounds without them.
Just dodge
if youre a heavy hug em. if youre a light outrange em
Rpg and cl40 are the most annoying weapons in the entire game.
oo
People that complain about rpg and cl40 and even winch to some extent I imagine try to slam the star shaped pieces into the circle shapes and wonder it doesn't fit. Never any reflection on why they died to it. Just "I keep playing like an an idiot and running right in the open at people and dying, dis unfair"
aightn now you start to sound like a broken repeater
How is it unfair? Its annoying is all.
How would you feel if you didn't have breakfast this morning?
how would you feel if you step outside and its cold?
But it's not cold outside
Let me stand in front of the tanky death machine without consequence embark.
how do BFR Titan users feel about fighting lights? im trying to learn the gun and lights are really weird because they die so quickly, but they're also very hard to hit. I find i struggle with them much more than heavy if they have good movement, very often they get super close to me and its hard to land shots
i feel like i just slaughter mediums though
BFR titan isn't exactly the easiest to hit on lights, you need to bait out their dashes and be more patient when shooting. Honestly light is kinda a hard skill check for aim and can be difficult to deal with, but once the aim gets there they become paper mache but still able to hit hard if you don't see them coming
Winch claw can help tho since it grabs them and positions them in a poor spot, there's also a few tutorials on YouTube that will teach you how to draw a 7 with your cursor for a guaranteed headshot with the titan after winching them and that puts them in Quick Melee range and forces them to either retreat and give you time to shoot them, or try to close range juke you and give you the opportunity to quick melee them
yeah i heard abuot the headshot winch combo, was trying to figure it out but didn't have much success, ill look it up. Patience is definitely the no.1 lesson ive had with the BFR, in most games with semi-autos i fire them as fast as the fire rate allows and just try to line up the crosshair as i shoot, but ive been really forcing myself to slow down and go much smoother with it and only shoot when they're in my sights
and obviously lights make that very difficult with their evasion and small hitboxes. also is the hipfire on the BFR really bad cause i feel like i cant hit crap with it
Hip fire is more of a last minute panic button if they get in your face, but if you crouch your hipfire gets significantly better.
good tip ty
I also will say if you like hipfire accuracy try the ks-23 out, it's the slug shotgun on heavy. The ks-23 can break walls in two shots giving it a cool destruction ability but it has a worse reload than the BFR and doesn't get headshots so higher ttk's if you were hitting headshots
yeah now that ive gotten comfortable with the autos in the game ive been really drawn to the semi autos, i want to be using the revolvers, 1887, and ks-23 more
Also worse range and it becomes a projectile weapon past 25m I think
I'm kinda the opposite so we probably have different play styles so maybe take my advice with a bit of a grain of salt. I typically play melee and shotguns and recently started trying some automatics and longer ranged semi automatics
im actually really drawn to a lot of higher skill-req weapons in FPS games because its more engaging to play, i just stuck with autos when i was learning the ropes of the game so i could focus on my gadgets and objective play. now that im comfortable with those i want to start developing my style focused on the semi-autos and pump/lever actions
They don't really even need to have good movement. They're built to stay alive as long as they can by avoiding fire. It sounds like the gun is working as intended though. The reward for getting good with that gun is fly swatting lights.
honestly even a light just doing a basic back and forth strafe is so hard to hit š
That's fair, I'm a little different but kinda similar. I'm drawn to higher skill weapons when it comes to technical knowledge rather than aim, it's why I love sword so much, there's so much depth there but it isn't aim, it's the movement mechanics and the combos.
If a light is standing in front of you they deserve to get smoked. That's how I see it. The biggest thing for me on the BFR is finding my own cadence. Find the cadence that makes you the most comfortable and work from there. Your effective TTK will drop if you aren't panicked. It doesn't matter what the RPM on the gun is.
Slow is smooth, smooth is fast
yeah it feels so incredibly rewarding to get better with once i realized this. So much of the gun is mental, and just calming down and pacing your shots no matter how stressful the situation is
Right. Id rather fire two and hit two over three seconds than fire four and hit one over two seconds.
My trick with BFR is to pop a gummie and hope I enter a weed induced flow state
thats a cool crosshair
that last drag shot was clean af
Yea I like seeing my spread especially since i play a lot of shotguns
i was gonna say it seems like a shotgun crosshair
Also, you need to find a gadget loadout that facilitates your gun play. Not just play what's meta, if you are.
People wont ley you believe it but Heavy isnt easy to play. Youre a big ass slow target against guns with very little recoil.
so far ive done RPG, barricade, dome shield, and emitter. I like the barricades the most, i use them to setup cover to control space and to stall for reloading or to buy time for my teammates to help
ive also gotten a lot of turn and burn kills when im being chased by propping them up in a doorway then shooting the player as they climb over
Light guns are designed to do 350 health very quickly and you're guns are designed around not killing lights as quickly as they could to give them a chance.
Bro I don't get the "heavy is easy to play", heavy is not fucking easy, your a homing beacon for fucking bullets. I find heavy to be by far the most gadget dependent archetype, tho light is a contestant there in high elo
Its light cope.
If heavy was as easy to play as its made out to be 94% of the player base would be playing heavy.
Why wouldn't you play the tankiest easiest class with the most effective guns?
It doesn't add up
Yea if you've never played heavy I can get it but heavy was my first main in the open beta and even tho I switched to sword in season one I still play all three about evenly, honestly now more than ever I just switch classes all the time.
I try to play light for a few and get bored. Its not the finals to me.
I understand why people like it but there's nothing besides the Cerberus that really draws me to another class.
I think you just need to get a little weird with your light and you'd like it, I don't think the basic automatics are gonna be your thing. Obviously I recommend sword, and as you've said double barrel is pretty fun but so is matter and bow
Fair honestly, I fucking love the Cerberus and that is the only weapon I've gotten all S's on in a game
I like automatics. I think the problem is the lack of punch and recoil to a lot of their stuff. Even if its just a placebo it barely feels like youre shooting a gun on light. Theyre little pit pat guns. Ive been toying with the idea of playing light sword because I want to use the bat skin.
To me its just an inferior Sledge. Could feel different after some time. Ill wait until the contract force me to play light to try it.
If you want sword to feel fun make sure to use the lunge every once in a while, otherwise you'll get bored spamming M1 even tho it's the most effective way to play without the movement tech
The big difference there is the movement tech, without the lunge movement it really just is a slightly worse sledge on light
i feel like guns like the FCAR and lewis gun have very noticable recoil
I do like the bow. I think that could be fun to get good with.
The Lewis gun especially, part of the reason I love that gun. It has so many good upsides but that monstrous kick really reins it in
i tried using it for a while but the M60 just feels leaps and bounds better than it
That's fair but once you get the recoil down the lewis fucking shreds
yeah its a really cool gun for sure
Plus the season one battle pass has a contender for the best skin in the game and it's the roulette Lewis gun, plus you can get the animation pack that lets you spin the wheel as your reload animation
how do the battle passes work? are they all $$$ exclusive?
The ultimate is $$$ exclusive but the retro passes and the premium are bought with multi bucks, obviously that usually means $$$ but you can grind for multi bucks in WT, it's just not gonna be enough in one season for the battle pass
so what's the time investment for a f2p to get cosmetics, roughly?
Your best bets will be the battle passes since it's a lot of skins for $10 worth of multi bucks, but you'll l probably need to grind to emerald for 2 seasons to get a battle pass
how high is emerald? i havent done ranked yet
Emerald is earned regardless of what game mode you play now, emerald is just our season ranking since they changed it this season
definitely seems like the cosmetic stuff is mostly gotten by paying for it though, compared to some f2p games where premium currency is a lot more available. its fair though, since the game gives you such incredible content for free
Yea I kinda still think the premium currency should be a bit more earnable. With the introduction of the ultimate battle pass I don't see any reason why people shouldn't be able to grind for the premium battle pass every season
yeah i dont think it'd cut into profits too much and would likely increase player retention a lot if they could for example get a couple skins each season
I think letting players earn $10 worth of multi bucks from WT would be fair and then after buying the premium they'd get another $10 from that. So like they could get the battle pass and a extra skin every season
The way I look at it is it costs 20$+ to go to a movie for 2 hours. If you play more than two hours total its probably worth it to just drop 10$ on the pass and it pays for itself from that point on.
That plus circuits and sponsor rewards, events and ltms. You'll have plenty of stuff.
Use your Emeral rewards for other stuff like buying the throwback passes.
Eh I kinda see that but there's also a lot of people who can't afford the $20 for a movie so I get also not wanting to spend $20 on the game. I was dead broke last year and that was the only time I couldn't buy the battle passes so I understand being free to play. Plus as a pay piggy myself I don't fully understand not giving more free rewards cause like I'm still dropping a $100+ per season so me spending $10 less isn't really gonna effect there strangle hold on my wallet
the way i see it cosmetics are the main progression and reward system in this game, and that system should probably be a part of every players' experience, f2p or not. i think its fine for f2p progress to be much slower than p2p progress of course, but personally i think the game would do well to be a bit more generous to f2ps
saying this as someone who is fine spending money on the game and probably will
I guess. If you are broke to the point of not being able afford $10 for leisure then your time is also probably better spent somewhere else in life unfortunately.
thats silly, even broke people should have hobbies and time to spend on them
plus most people who are that broke COULD afford a battle pass, its just difficult to justify spending money when you are struggling financially
If you can't afford 10$ youre at risk for some serious adversity riding a razors edge like that. A second job is usually what ive had to do when life was that hard.
I get that but that also severely sucks mentality wise and even with 2 jobs I'd come home and play the finals so I felt like my life was more than just work and sleep
there is a clear line to be made between having enough money to buy something and having enough money to justify that kind of purchasing decision in a more general sense
spending $10 for an hour of entertainment may not be much but if we're talking about how much a person could be expected to spend on their entertainment, we'd have to assume a continuous cost
i just see the cosmetic progression system as something that is a major factor in motivating players and gives them some extrinsic reward to work towards. Usually combining extrinsic (rewards) and intrinsic (enjoyment) incentives result in much better player retention and satisfaction, and the more players are playing the game and satisfied with it, the more likely they are to spend money
I guess as someone who grew up poor, has lived poor. If youre poor to where 10$ is a question then its time to hate life for a bit and just make a nest egg.
so that progression system should be a part of every players' experience
Thats why I said 10$ which pays for itself in perpetuity and then outline all the other free stuff he can get by playing. The value is way better for your money here than at a movie.
even if they are f2p, and even if they can afford it
And he also outlines how he could get things gor free if he wants to grind for a couple seasons to get the battlepass for free.
But I was saying that if 10$ is a lot then spending time playing games may not be a luxury that is open to us at the time.
I mean yea but it's only 300 multi bucks a season so assuming no free multibicks outside of that then it takes 3 seasons to get the pass, which is 7-9 months and I think that's a little ridiculous. And I really don't think the battle pass being earnable for free would really hurt the company so I don't really see a reason not too, it's not like I'm not buying the ultimate regardless, they're still getting their $30 from all the pay piggies like me. Plus I agree with ell on the fact that it would probably help players get more invested in the game and therefore more likely to spend money which overall might help them a bit, especially given how good their cosmetics are it's hard not to drop money on this game
Okay. I guess im just a boomer.
but realistically you can't ignore the +150 each season through the emails, and the up to 250 (? not sure) more earnable each season for dedicated players too
apparently if you subscribe to xbox gold then immediately refund it you can get another 500 lol
how do i join plzdy
Use the magic word
Your mangled corpse will be spread across six states
you scard him off!
I will do more than that
Its okay to say hi little fella
why wouldnt you go to the chat with no time gate?
never mind i saw they added a time gate
go ahead and keep spamming this one then.
I think they should already have VC powers at orange if in correct
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The fuck, how do you get the bot to work
how many messages do i have to send to do this? new to discord!
35 I think
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Wait wdym by they jiggle when I walk š
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Cool idea about RPG when explosive barrels hit the wall they can bounce and richochet. Have the RPG work similar making it richochet too.
I hope we get spec(s) in S10, they said we would
that would just make it feel inconsistent
is a nerf the intention?
No not a nerf it would change how it functions to be like the barrel.
and that helps how?
Its not a nerf and buff. You can just use it as a impact damage weapon. If you shoot a slope or a surface that is angled have it bounce off just like the barrel. Would also encourage having to aim it more.
Besides when you use a barrel you pick up its fairly reliable anyway.
yeah i dont see it
99% of what you could hope to reach with that is easier and more convenient to shoot for directly
and requiring slightly more aim and punishing it with rng is not that good, needs a different nerf
Ya but it would be really cool. Coming from a game like Enlisted when you shoot sloped armor on a tank it bounces the projectile off. Id like the rpg to be used like the explosive barrel making it richochet.
Think about it tho ur on a stair well the rpg skips off the stair and hits the roof. It would make it interesting.
You could even shoot it and bounce it off a jumppad
It's an interesting idea but it might shift the playstyle a bit too much
honestly
i have never seen anyone make use of the canister bounce
let alone intentionally
imo all it does is nerf it by making it inconsistent and annoying to use
Would only make it you have to hit directly on a player or on a wall or something. I dunno I look at the explosive barrel and see it bounce and thought they should make rockets do that.
you can already do that btw
make the barricade sloped or if you shoot the rpg it bounces off it
I dunno balance it with more or faster recharge
So now instead of using the RPG as intended by the developers we need to play WarThunder and account for glancing blows of the rocket
no you missed the point.
this all seems pretty unnecessary
especially since making it even stronger in combat seems like a bad idea to me
maybe bouncy explosives could be its own novelty item, but i dont see a reason to mess with rpg over it
RPG doesnāt need canister behavior, itās a rocket.
...then what is it?
The point was to (specifically) piss me off and now Iām ripping off my clothes and howling at the blood moon
Exactly the whole idea was to invite you into the conversation to make C4TTer specifically angry.
Have a good day š
Now that it's been a while, do you think they went too far with the Pike nerf?
I loved it pre-nerf, but it just feels so punishing to play now imo
completly left the consciousness of the playerbase. that thing has essentially vanished
Embark, too far with a nerf thus removing a gun from the game? Couldn't be.
Yeah, I thought so, barely not killing a light with 2 headshots feels awful lol
They made every class take one more shot to kill, unless they are already damaged
Consequently, its almost like they effectively nerfed the damage to Lights by over 30% lol
Adjusting the max fire rate would have been better I think, or maybe the recoil idk
I need Solar to run these numbers and tell me if its true.
if the recoil wasnt so intense with it I could see the current damage points being fine, but you have to pace your shots way too much at range for it to be worth taking over the repeater
xp
arn
everytime i see someone use a pike it's out of pride and not out of utility lmao
xp
has the grenade contract bug been fixed
#šāgame-feedback is still complaining about it so I don't think so
good grief,...
i want my xp
They changed it from 50 per hit to 48, which is technically only 4% less, but it is a huge difference in practice
That's what I meant by effectively 30% less damage against full-life Lights, cause it now takes 4 instead of 3 shots
Unless you were referring to something else haha
Yeah we'll see about that.
Did invis get a secret buff? It used to be so noticeable and now I can hardly see it
Yes. Let me find the YouTube video showing the difference. It was because of a shader update.
Thanks lmk
you had low graphics before, now since you have good graphics the invis your supposed to see is working against you
This is probably a dumb question but wouldnāt better graphics mean I can see the invis better?
Not necessarily
Ian gonna lie lights need a nerf š¤£that m11 too forgiving and that pistol man what š¤£ts mad annoying you got 3 ppl flying around you at full speed running away they got too much mobility
But they die as soon as you hit them so its balanced
Nah that running needs to go š¤£idc too much mobility and they kill you faster than anybody idk wth you see
No you should buff the random lights in your team they always sell
But the lights in the enemy team should be nerfed
Bro𤣠ts𤣠so š¤£ah go š¤£back š¤£toš¤£toilet paper 2
Weāve sent you a DM!
is the v9s still good i took a beak for like a year and i know. it used to be good?
yep, got a buff this Season for more range
nice i usedd to love it
Amen
Anyone know when thermos will be back?
Nope, probably in like 4 seasons
y'all what do i run with an M60 Charge Dome RPG loadout
Barricades
might try
used to run lockbolt and trying emitter rn
80% default heavy loadout would be funny
You can shoot around them
Circling around one under a roof allows you to be fairly hard to hit while, if you learn it well, being quite able to hit whoever is attacking you
explain this in understandable terms please
Not easy to play it correctly in reality but still a useful strategy
Iām not sure where the ambiguity lies
explain this too in understandable terms please
Explain what you do not understand
Don't worry solar I speak America.
i don't understand that barricade thing you are talking about
Put the barricade under a roof, like inside a room, and play ring around the Rosie with the enemy and you become hard to hit. Getting good at ring around the Rosie makes you hard to shoot
And you can bounce shots off the ceiling / walls to hit the enemy while doing that even when thereās no line of sight
I think they said they play m60, I don't think they mentioned the mgl tho I could be wrong
Oh, that makes sense
yea do you think i am good enough to do something with the MGL
Idk man, you could be
I saw the letter M and I think that just meant MGL to me
unironically my MGL games are still better than my light games somehow
Should I use any sights for the model or nah
Kinda makes sense if you're a heavy main, heavy to light is a hard switch
Na sights are for cowards
me when i cannot shoot and RPG at a random landmine that was conveniently next to my enemy and get 2 kills and enough instant damage to nearly one tap a medium
Model has zero accuracy penalty while hipfiring, so there's no difference, and sights take up a bit more space on the screen, so imo it's not worth it. Shotguns in this game in general don't need any sort of sights whatsoever, you can just run n' gun without losing accuracy(exept ks23, but it shoots slugs, it's a bit different story)
but sights also let you zoom to see better at a distance š
hell yeah
@unkempt moss last night I dreamt of using SR84 on heavy and goo comboing with it,it was glorious
Wouldn't be balanced at all,but it was a fun dream
Anyone have link for ttk chart that's updated
2 days ago i dreamt of killing everyone with m11 š„
Goolock the feet for a free quick scope
Dagger would be a better dream,killing everyone with m11 is almost guaranteed,it's definitely a top light weapon
Ol' reliable
I used the m11 for the first time the other day. Wow
Yeah,14 kill quick cash with little to no effort?
It has zero recoil. It's insane how fast everything melts.
It's balanced but golly is it easy to use
Its my go to light weapon for the contracts now. You can farm damage so easy with it.
I'm not a huge fan of it unless I'm using the gaming console skin from season 2
Technically it's not even an smg,it's a pistol which is hilarious
Its counted as a machine pistol?
That means light has as many pistols as heavy ig,but only if you count the deagles separately
Yea
Crazy
Go read the description
I believe you and I think it would be a machine pistol in real life too
Light Sword/Dash combo still annoying asf.... I think a dashlock would be balanced... or make it harder to aim like the minigun for the heavy how its hard to turn.... so the lights cant look around as easy when they are charged... maybe slow movement aswell?
Also google
I think they should give dash actual iframes but put a 2 or 3 second cooldown between them so you can't mindlessly spam,but I also want 2 grapple charges and for cloak to be usable again