#šŸ’£ā”‡weapons-gadgets

1 messages Ā· Page 259 of 1

hardy dust
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Not if you increase the dps by 5x

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That would be crazy

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Im all for turret buffs but thats a bit too much

spring spear
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i saw a turret kill a light that was full hp yesterday on quick cash

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quickplay demons are a different breed, i hadnt played quick cash in ages and that was the first time i saw a turret get a kill since

hardy dust
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Ive seen teammates lose 1v1s with turrets in qc on multiple occasions 😭

placid slate
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Teams do jot need 6 mediums on it

eager wasp
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how about 8 and 8 little friends, the new mode is gonna be a stack hell

slender bear
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5 snipers in power shift hurts, 8 snipers in Point Break is hell

plucky spade
thick holly
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People would just run triple turrets, then instead of it being like a 3.5v3, it would basically be a 9v3

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What turret really needs is more utility, like being able to shoot at goo blocking it and dome shields

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Or something else is make carryables it is placed on more resistant to bullets so it would be worth putting it on a chair

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But something I noticed is that people aren't really thinking smart with their turret placements. If you place it down randomly on the floor, people know how to counter it easily

craggy monolith
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Make the turret be able to equip other attachments like attach a cl 40 or a goo launcher that have a cool down of 5 to 10 seconds for every shot

slender bear
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I think sword needs a leek skin to match the leek charms we got this month

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Like the "lemon on a stick" Twitch Drops

plucky spade
abstract solar
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I see

plucky spade
graceful nova
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There should be bread loaves in the Arena, so I can finally teleport bread with the Gateway

shell sonnet
graceful nova
plucky spade
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Bucket

shell sonnet
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that we dont have a metal bucket hat yet is criminal

clear vigil
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Love gadgets

eager wasp
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true

shell sonnet
tribal saddle
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Balanced

sudden pewter
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What the fuck are we supposed to take away from this?

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Oh the 70 ammo

outer crow
wild zenith
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any twitch streamers runninng the matter?

cunning slate
sudden pewter
tidal urchin
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getting really tired of being two tapped by revolver, repeater and btr

brittle turtle
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new weAPONS weouldnbe nice buyt i dont think they wlll add any heew one s any time soon ebacaue of the paeacthss

cunning slate
cunning slate
tiny notch
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still a valid point

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even if light dies fast to everything it's still pretty frustrating getting 2 or 1 tapped

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but if they didn't then the weapons themselves would kinda suck ass

topaz steeple
slow linden
viral crest
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.

viral crest
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Hi

outer crow
fresh dragon
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New weapon idea:

I feel like heavy should get a burst weapon

5 or 6 round burst M249 Saw LMG

Maybe make it feel like the Famas but in an LMG, I'd be happy to use a burst weapon on heavy

spring spear
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i actually do like the idea of a burst weapon for heavy, this doesnt sound too bad

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well idk if it should be a 5-6 round burst necessarily but you know the idea is neat

restive plover
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Make spear have 4 hits for right click

indigo nexus
shell sonnet
restive plover
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the last hit takes too long so put another hit inbetween it

shell sonnet
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nvm then, that would help
still keeps it way too punishing though when they could just cut it down to 1 repeatable sweep

simple magnet
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why the new toast and roast isn't actually toasting the bread? it should be a toast when you reload

indigo nexus
indigo nexus
versed finch
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Season 9 is gonna add so many weapons, this is gonna be fun

limber pelican
indigo nexus
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spear isn't that bad, none of the heavy weapons are

limber pelican
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I mean its a melee weapon, so by engaging in the first place you're putting yourself at risk

indigo nexus
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indeed

limber pelican
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So I think being locked into an uncancellable animation is just straight up unfair

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I think they should really lean into the whole "spear is the more range melee" thing

Give it a throw or a charge on its alt

indigo nexus
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I don't think so, because the spin manages to be useful in spite of that. Just fixing the hitreg issues would help a lot with it

placid slate
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After 8.9 spin cancel is overall the better idea than 1 spin per inout

indigo nexus
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I will be happy when spin cancel is removed, it should not be allowed to hold back spear balance

placid slate
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Nor does sit hold back the balance, because spin is fine

indigo nexus
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it definitely affects their metrics on its viability.

placid slate
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Numbers are solid, all it needs is it's movement back after cancel

placid slate
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Such an improvement

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You don't play enough of this shit if you think animation locking yourself for 3 seconds is remotely enjoyable

indigo nexus
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If it's not an improvement you wouldn't be talking about it

placid slate
indigo nexus
placid slate
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They don't even know this shit exists

indigo nexus
placid slate
indigo nexus
placid slate
indigo nexus
placid slate
indigo nexus
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So now I don't know where that came from

placid slate
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Or ignorant

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Mfs deemed that a +5% movespeed increase to the spin was a perfect buff

indigo nexus
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I would certainly never claim that they were more ignorant than myself about something like this

placid slate
indigo nexus
placid slate
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Considering the sledge mfs had to harass them for like 3 weeks for them to even consider melees outside it is bad

placid slate
indigo nexus
indigo nexus
placid slate
indigo nexus
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We do not have the sort of data collection required for that

placid slate
indigo nexus
placid slate
indigo nexus
placid slate
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Then you'd know how inferior it is without cancel

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M1 is mathematically fucked too

indigo nexus
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In any season where I play a decent amount it gets to low platinum, and I don't really go any higher regardless of weapon choice

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most players are worse than this, so I suspect spear becomes better as you become worse to counteract how hard it falls off at rather high elo lobbies, but I do not know this. If I were balancing the game, this would be true.

placid slate
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Unrelated note but embark did say that spin has a object cap, which is what causes a majority of no regs

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Which comes to question how unoptimised elevators are to trigger this 100% of the time almost

indigo nexus
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do we know what counts as an object in this sense?

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Maybe it's including the components of the elevator such as doors and walls, as well as the structural components of the surrounding building in the radius, or... something

placid slate
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Barricade segments seem to be multiple each, considering they cause no regs much faster than goo nades

indigo nexus
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that makes sense since they're damaged independantly

indigo nexus
placid slate
indigo nexus
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It's partially destructible but we don't know, but where does the number 50 come from? Do we know that that's the cutoff point?

placid slate
indigo nexus
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if it is then I'm curious how many of my hitreg experiences happened, since 50 is a big number and you don't always have a lot of stuff around you when it occurs

placid slate
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I mean it definitely could be less but it's really hard to measure personally

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It definitely got upped at some point tho since 2 goo nades don't cause it alone anymore

edgy estuary
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What are we predicting for Meta weapon for each class next season?

I’m going for:
Shak? (Not a heavy main)
Model (I hope)
ARN (can’t see them not touching 93r)

placid slate
indigo nexus
placid slate
versed finch
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I love the gun, but season 3 was... something with that model meta

viral crest
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Hello

edgy estuary
worn dawn
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anyone got a good build for heavy

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trying to play with it more but its just so boring

compact tundra
worn dawn
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i play light daggers or mll thing

worn dawn
compact tundra
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It's gonna kinda be a hard switch but there's certainly things in heavy you'd like

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The main thing you gotta get used to is the fact that light does hit and run from advantageous angles, heavy just brawls. Heavy fights head on and has the health and tools to thrive in head to head fights

lofty crypt
# worn dawn anyone got a good build for heavy

Heavy benefits the most with good teamplay. Most of it's tools are focused on defense like shields and barricades. Personally, I use M60, RPG, Dome Shield, Barricade and Charge Slam Special. You can substitute the RPG with C4 or mines however. You can also swap the M60 with the Lewis if you prefer faster kills. That build seems to be the best balance of offence and defense in my option.

compact tundra
# worn dawn the uzi

Honestly if you wanna keep a somewhat familiar playstyle to M11, the closest your gonna get is Winch and ShAK I think, ShAK fucking shreds but has a small clip so you gotta be careful, and winch will force those close up engagements your already used to.

For gadgets I'd always take the dome shield, it's a free 300hp and can come in clutch for so many situations. The rest just experiment and see what you like, id definitely recommend RPG, Lock bolt, C4, heal ball, and anti-grav cube. They're all such solid gadgets

compact tundra
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But most of heavies gadgets have their used and fans

worn dawn
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also ehm so when the round starts i lag like crazy is there a fix for that or ?

fiery thunder
lofty crypt
spring spear
worn dawn
sudden pewter
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Reading comprehension is dead šŸ˜”

analog pewter
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they should give heavy a comically small SMG, like the MP9. just an SMG that looks silly in heavy's hands

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or like the tec-9 would be fun

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if they do gun skins for existing guns that turn them into other guns, I'd love to see something turned into the walther MPK/MPL
could probably fit as a skin for the MP5

errant junco
wild zenith
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so im thinking goonades would work well with m26 matter? theyd let me put something to peek with anywhere. But how valuable would it be compared to something like glitch nades or infuser?

sudden pewter
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This is a wall of cope

abstract solar
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What is the best way to deal with 3 mediums spamming turrets

fiery thunder
abstract solar
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I see

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So goo gun is also a good idea?

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how do I deal with it if I am being melted by 3 turrets and all in different positions

fiery thunder
abstract solar
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I see thank you

fiery thunder
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That’s for Medium btw. For Light, Glitch Grenades temporarily disable Turrets as well

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But overall, best counter imo is using Goo to block line of sight

compact tundra
finite agate
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@sudden pewter did you try the battlebit playtest at all, i've heard tragic things

sudden pewter
finite agate
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oof gotcha, same here

sudden pewter
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I miss BattleBit though

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After 2(?) years of nothing I’m hoping for the best

unkempt moss
sudden pewter
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C&S counters GooGun iirc

unkempt moss
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Nah. They just run the fastest direction possible in to my trap. C&S is free kills for Googunners

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The only thing lower IQ than a C&S player is a demat player. Those clowns fall for everything

sudden pewter
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The new models look so nice

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Hoping they can iron out the kinks as I have 0 interest in BF6

finite agate
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me neither, especially after requiring secure boot lmao

indigo nexus
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I’m concerned by how much they increased the TTK, it’s generally at least twice what it was before

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which, you know, isn’t inherently bad, but it’s not the BBR I was hooked by.

finite agate
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100%

indigo nexus
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However community feedback online at least seems to be heavy with complaint about this, so they might backpedal. Nobody was really asking for doubled TTKs.

finite agate
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did okidoki finally commit to something with nerfing the movetech like he clearly wanted to do or did he capitulate to the discord

indigo nexus
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He did, yes

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That was implemented a long time ago but I guess wasn’t common knowledge until the test dropped

sudden pewter
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Oki is definitely the most devisive part of the game as a whole. What the original vision he had for BBR wasn’t what was the players latched onto

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I feel for him, truly

finite agate
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yeah last time i played the added "inertia" felt like a bandaid and didnt really change how the movement players went about the game

indigo nexus
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I also don’t think it’s good that they’re abandoning the armour system. That was a nice bit of customisability and actively made the balance better by applying something of a smoothing effect to TTKs.

finite agate
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oooh dont like that, especially since they already got rid of bandaging

indigo nexus
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At least it looks and sounds better. Gunplay feels quite different but a lot of that is visual I think.

finite agate
indigo nexus
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Scopes have an extra wobbliness to them based on your character’s movement that wasn’t there before, which surprises me as that’s a more ā€œhardcoreā€ thing which Oki had said they were staying away from…

finite agate
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by the time he did a sizable portion had come to believe that it was an intended part of the game

sudden pewter
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They had lightning in a bottle and let it fizzle out rather than capturing it

indigo nexus
finite agate
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i liked both playstyles so i didnt really have too big of an opinion. i played m110 engineer even before that gun got buffed xP

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but i also played medic w/ smgs before eventually playing a LOT of scorpion evo bc the recoil made me laugh

indigo nexus
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BBR will also need to live up to its old balance in my eyes, but I expect it’ll be a rocky road as I think the balance is being redone no matter what…

It was actually balanced really well, imo.

sudden pewter
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Rocket Primary’ing was annoying on the tighter maps but otherwise I didn’t have many grievances

indigo nexus
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Helps that they didn’t have a lot of unconventional weapons but even so

finite agate
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i still cant get over that one guy who screamed at me for being a sweat bc i was on the hk

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i just unlocked it and was trying it

sudden pewter
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I had a shouting match over drinking skim milk in BBR, never for get it

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2% milk is the best because whole makes me feel heavy šŸ¤“

finite agate
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those really good little bird players before the nerfs were fun to watch

sudden pewter
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BBR did C4 drones before BF6

indigo nexus
near wing
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if they added a new weapon to the finals, which weapon would you want to see?

boreal laurel
# near wing if they added a new weapon to the finals, which weapon would you want to see?

IDK which exact weapon, but something with a low RoF and a high damage per shot for light might be nice. Like throwing knives but an actual gun. I don’t like button-mashing with V9S or LH1, none of the SMGs actually feel good in my hands, and I’ve never been much for the burst-fire guns. TK and Matter great but only over short ranges, so a gun with the same damage model would be interesting

placid slate
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Outside maybe db

buoyant veldt
indigo nexus
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It’s not exactly meta but it’s good at its role

shell sonnet
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it already destroys walls much faster than most guns, just slightly too slow to really play into it
its not like cl/mgl where you run genuin risk its gonna destroy the floor youre fighting on, it should be fine to have more

shell sonnet
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finally had the time to get some short clips for the turret rework based on lethal company

+buff hp
+higher damage after locking on
+added berserk mode

-needs to lock on before automatically shooting
-(limited automatic turning?)

basic idea being:
because it needs to lock on first, it becomes very counterable, which should reduce frustrations to lights
but since its a much stronger threat when allowed to activate, you cant just run in, giving the user an opportunity to flank you while you try to safely discard it
which also makes it better against last second pushes, where the enemy might not have the time to do so safely and has to deal with it another way

goo would still hard counter it, where berserk comes in
after placing it, using primary fire on the tablet will activate berserk, making the turret spin twice while constantly firing
the first pass will destroy goo placed on/in front of it, and the 2nd pass coming has a chance to damage enemies, potentially pressuring them out of the room
the turret could loose health as it shoots in berserk, self destruct or glitch itself when berserk finishes
berserk activation time could be adjusted and set high to increase risk to the turret user if needed

this also allows you to purposefully place turret facing a wall, hoping enemies enemies dont see it, to then activate it manually once theyre inside a room

stuck knot
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How do i do the elbow bump attack

indigo nexus
stuck knot
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Thanks

indigo nexus
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I have it on my side mouse button as you’ll want to use it in every other fight

icy sparrow
indigo nexus
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Up once u remember the entire other team can equip the data reshaper

coral root
sudden pewter
coral root
sudden pewter
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My friend hates H2H and the standard WT mode (he had a bad experience) but loves the alternative gamemodes (mainly TDM) and he’s very excited for Point Break

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I’m cautiously optimistic because afaik there’s nothing stopping a single heavy from destroying the entire map and forcing a flat ground status quo

coral root
placid slate
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I wanna see if it becomes popular enough for something to get heavily nerfed because of it like powershift

coral root
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The mode is compelling enough for that to be possible at least

placid slate
shell sonnet
# icy sparrow Op once u remember the entire team can equip the same spec

anything stacked can be op
and, like solar sausage said, reshaper and other options still shut it down to an extend

there is a reason the numbers aren't concrete, i have no way to know what exactly would be fine

but if for example, berserk took a really long time to spin, you could run away, waste it, and re-engage
or if it was fast, the spread of berserk could be adjusted to where you can jump over it like the fire in that 1 mario party minigame

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or maybe its targeting laser is unmoving, only locking on once you pass it, and it can only turn 45-90° to either side, so you only have to contest 1 turret at a time unless they want all of them to be shut down by 1 single glitch grenade or explosive

coral root
# placid slate Bro the shit ain't out yet

Its just rush from battlefield. Most of my time on that mode (thousands of hours) was spent around an 8v8 player count so i like to think i understand the mode substantially

placid slate
plucky spade
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Well... That looks like an agreement to me

stoic garden
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8 goo guns.

shell sonnet
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@naive glacier

I think it should receive the same nerf that glitch mines did so that a single light can't just instantly destroy both mesh and dome shield at once.
which nerf do you mean?

naive glacier
shell sonnet
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ah, mb then

unkempt moss
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When is the fun patch coming

gritty vault
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hi

ebon mason
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man i WANT the dual blades to be good

shell sonnet
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The last combo attack also kind of just makes it worse imo

ebon mason
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yeah, you're literally better off doing a quick melee instead

tepid rose
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The Matter is useless...

compact tundra
wild zenith
tepid rose
plucky spade
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bro does not release he is playing an even more busted op version of the busted op model

tepid rose
plucky spade
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you aint built for ts

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it's objectively a good weapon

unkempt moss
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What do you think needs to be fixed about it?

tepid rose
unkempt moss
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Like what would you to do make it not ass?

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Did they nerf it or something? Ive been away from the game since the start of S8

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I didnt even pay attention to their big mid-season patch.

tepid rose
fast zenith
eager wasp
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i think the issue is you didn't aim center mass, hitting all pellets

unkempt moss
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Is it a server thing? Because they make everything feel worse

tepid rose
placid slate
tepid rose
unkempt moss
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Ive always felt the SO feels like it has way too much range for how much damage it does. Im assuming the reason it wins against matter if things are equal is because the matter needs to do less damage as it has more shots.

eager wasp
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matter is more of a poke and dive weapon, poke off some damage from a distance, dive in for the kill

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you aren't going to win against a db if you are just diving in to close range where it takes a single shot to kill you

tepid rose
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literally what they do

unkempt moss
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Im assuming equal means youre both running dash.

tepid rose
eager wasp
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playstyle

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not weapons, weapons have different things, like db is a dive weapon, xp is a sustain, sniper is poke

unkempt moss
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I cant speak to the inconsistency things, but if youre feeling it then its probably because of the servers.

tepid rose
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I'm not talking about playstyle. The gun is inconsistent giving you a huge disadvantage against other equal level players. Embark will know this because they can people arent using it.

eager wasp
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bc we are in a poke meta right now, choosing a shotgun isn't the best option

tepid rose
eager wasp
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its a good gun and it was a pretty valid option before the poke meta came in

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also the fact that 93r is just a better option in every situation, making it seem like there is no other options in the game

unkempt moss
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You're a white name, bud. It'll be a lot of posts before people think you're not just mad because you lost a match.

tepid rose
eager wasp
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im NOT proving your point

unkempt moss
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He capitalized "not", its over.

eager wasp
hardy dust
unkempt moss
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He got dunked on

tepid rose
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No, I still stand by what Im saying. Embark should tweak it or at very least look into it. You're at a disadvantage in nearly every situation because of it's damage inconsistency. It could be server related. Yea you can drop 30 bombs with it when you catch people low. It's a fun gun. Just needs to be a more viable option.

hardy dust
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The only one that really beats it out imo is 93r because the damage breakpoints on it is very strong vs light

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Also matter is probably gonna be really strong next season if poke gets nerfed in general

unkempt moss
hardy dust
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Its already a good weapon, but the current meta doesn't really fit it

eager wasp
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yeahhh see ^^ what i said

hardy dust
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I wouldnt be surprised if it became the best light gun

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Without any direct balance changes to it

tepid rose
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Real lights run grapple with everyone weapon. Dash is brainrot.

unkempt moss
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Thats actually a based take ngl

tepid rose
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I mean run what you want, kill me, be a better player but I'm still gonna judge you for being weak.

tepid rose
unkempt moss
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Keep up the good fight. You have a lot struggle ahead of you if you dont join the hive mind and look to have fun with the game.

For a lot of these people if you don't agree with esports and take the top 500 as literal gospel youre just going to get ganged on. The fun factor of the game has gone down hill since they announced their esports even a few seasons ago.

#

There's a ton of changes that could make the game more fun and cohesive, but you either need to have a YouTube channel or be ruby+ for them to take you seriously.

tepid rose
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"After you cut your nuts off you don't have the testosterone to play neutral"

eager wasp
unkempt moss
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I want buffs for everything. I want everything to be fun and busted.

eager wasp
unkempt moss
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Balance is for people that have way too much self worth invested in the game. The sterilization of The Finals must stop.

tepid rose
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"REVERT DAGGER NERFS"

eager wasp
shell sonnet
unkempt moss
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I feel like this makes some assumptions of what I want biased towards your own point.

I want everything busted, that means the dagger would also be good. The heat is being turned up rather than cooling off constantly. If the dagger is doing that poorly then turn up the heat on it.

#

Its easy to say that things that are bad would be even worse if you want to ignore the main idea of my point entirely.

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The game is in a sad state if im even missing the days of the model and defib pre nerf.

hardy dust
# unkempt moss I feel like this makes some assumptions of what I want biased towards your own p...

supposing everything got turned up, its just going to lead to things that have very little interaction and are simply too strong compared to other picks, and weaker options get even worse, despite them being better in a vacuum compared to their "weaker" counterparts. Take a look at s1 for example, everything was a lot stronger, but there was even less variety because some options where just much too strong. Saying "everything should be busted" is much easier said than done, and will probably just lead to greater disparity between options

#

while it does work for some games (kinda) it doesnt really fit with the finals

unkempt moss
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The biggest complain I see is how stale the meta is right now.

hardy dust
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yeah but thats a whole other issue

unkempt moss
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Oh

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Then disregard what I said.

hardy dust
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and I absolutely agree that the meta is stale and boring because embark isnt doing anything due to the majors

unkempt moss
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I guess you'd have to explain to me how its different. If you said the problem with season 1 is that it was stale. Less weapons and specs so it has more of an excuse for being stale. Or season 8 the maximum amount of content the game has seen being stale.

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And then if we amp everything up, it'll also be stale.

hardy dust
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the problem is s1 was that certain strategies were just way too strong (nukes), which lead to everything else just being way worse by default, problem with s8 is that there isnt any changes to balance + new additions not being properly balanced, so we dont have any changes whatsoever

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also now that the playerbase is better, having strong options like nukes would be even more oppressive

unkempt moss
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So if we removed the unintended interactions, would season 1 be better than 8 or worse?

hardy dust
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hard to say

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since s8 is more balanced ad healthier overall than s1, but s1 actually had constant changes

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they arent bad in the same way, so comparing them directly is harder

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that being said I'd say s1 is better because there was actual effort put in

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but s8 could've been better overall

unkempt moss
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I guess theres two different value system here. I value novelty and I'd say you value health of the game?

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Is that correct?

hardy dust
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somewhere along those lines, I'd say a mix of both moreso, but ig whichever is valued more makes some sense

unkempt moss
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For me, I am too casual of a player on the finals. I top out around diamond. Mainly because I dont like the way ruby players play the game.

My team usually ends up in high plat at the end of the season because the game gets incredibly boring on the top end. So we end up dropping several ranks due to us attempting to make really dumb things work.

hardy dust
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yeah I dont really put much effort into the game either

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but whenever I get beat real bad by something, if its a skill issue on my part I just dont complain about it

unkempt moss
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To me, making fun things work and novel interactions are way more valuable. And I'd say that tracks through the larger part of the player base as well.

hardy dust
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thats fair, I think a good mix of novelty and balance is best

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if something is a bit more janky I think it should be a bit weaker, but I dont think that it should be actively nerfed or anything whatsoever

unkempt moss
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Ive said for a long time that if you only value the top 500 that's all you'll be left with. I think The Finals is more in line with a game like Battlefield, meaning it shouldn't ever be taken seriously. I think its a terrible spectator game.

hardy dust
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but at the same time, if something is oppressive because you dont know how to play around it because of a personal skill issue, it shouldnt be nerfed

unkempt moss
shell sonnet
hardy dust
unkempt moss
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I actually thknk the GooGun is a prime example of how the game should be made. Its incredibly deep and rewarding if you put in the time and still fun to use if youre brand new.

shell sonnet
unkempt moss
hardy dust
#

honestly dagger just needs qol buffs and to stop getting nerfs

#

its always gonna be bad, but it doesnt need to be absolutely terrible

shell sonnet
#

still clinging onto the "(almost) instant charge but cant use specials during charge" idea personally

hardy dust
#

its just nearly impossible to balance by design

#

revert backstab angle nerf (got nerfed because of misinfo in the first place)
give it the option to tap charge (like tk and old dagger)
lower the charge time
remove movement penalty while charging

#

giving it the backstab damage against goo and gadgets/specs back would be great too

#

then any other buffs would probably be better off from a gadget or spec that pairs well with dagger

shell sonnet
#

not sure if the devs want to just backpaddle on previous rebalances though

unkempt moss
#

As I said, ive been away for the majority of S8. Im only back to finish the battle pass and sponsor stuff. Whats the situation on the V9S and Sniper?

hardy dust
#

both are kinda mid

#

nothing has changed at all

unkempt moss
unkempt moss
hardy dust
shell sonnet
unkempt moss
hardy dust
#

like all melee, with the exception of sledge, are bottom 1 and 2 weapons in their respective classes

#

they really need some kind of help

unkempt moss
shell sonnet
unkempt moss
#

I feel like almost every game that mixes melee and range, melee always has some sort of movement speed advantage.

shell sonnet
hardy dust
unkempt moss
#

Yes. Gives it more utility, helps melee, makes it less of a panic button. More like an ungabunga demat

hardy dust
unkempt moss
#

Or you could have backpedal receive a speed reduction on ranged weapons. So they have to choose between running or fighting.

modest lynx
hardy dust
modest lynx
hardy dust
unkempt moss
shell sonnet
# hardy dust just a small buff to movement speed, so you can't just hard counter them by lite...

its that very running away that i think keeps them in check partially

like, take riot shield
you see them, if you shoot, they block, if you go for the feet, recoil might screw you, or they start bunny hopping, while theyre also closing in
running away may be your only option
now imagine you cant even do that

they currently dont deserve to have such a trivial counter
but flipping this around would turn them from unhealthy bad into unhealthy good, when other rebalances could make them decent middle of the road perfection

modest lynx
shell sonnet
#

what those might be?
couldnt tell you
but im very convinced of speed buffs being a very bad idea

unkempt moss
#

Im down for bad ideas for even one week of patches over this boring ass setup we have now.

modest lynx
#

Sword gives the least upfront movement boost cuz lunge but every thing else gives a sprint movement boost

unkempt moss
#

Just throw in world tour call it furious footsies and just see how it goes.

modest lynx
shell sonnet
#

having to worry about a weapon becoming annoying every single week might be a bit much
but 1 week of throwing shit at a wall, followed by reversion and 2 weeks of pre-buff might be a decent compromise though

unkempt moss
#

Im even for more drastic buffs than 2.5%

hardy dust
#

honestly sword doesnt need any movement buffs

#

it should get angle lock reverted, m2 damage up and m1 damage down

shell sonnet
shell sonnet
hardy dust
#

if embark is deadset on angle lock it should be way more than 40

modest lynx
unkempt moss
#

I think its dumb looking to have someone lunge a sword at me, then wiggle it around like a pool noodle because they want to abuse an active hit box. So im fine with angle lock as well.

modest lynx
unkempt moss
#

Its like giving the heavy decent forward movement on spear spin2lose. It kinda defeats the purpose of giving something strengths and weakness

shell sonnet
#

Since we got a decent discussion going, would yall give me some feedback on my turret rework from earlier?

unkempt moss
#

I have to run to the store. Reply to it and I'll check it when I get back.

shell sonnet
unkempt moss
#

Was this in regard to the new mode?

shell sonnet
#

No
Just turret rework as is

unkempt moss
#

I feel like that's when I saw it. I'll gibe it a good look and then reply to it when I get back.

wild zenith
#

do yall reccomend dot crosshair or box for shotguns?

sudden pewter
wild zenith
#

what does that have to do with crosshairs?

sudden pewter
#

Why ADS when you can just fire from the hip? There’s no hipfire penalty with shotguns. ADS just makes you a slower target.

#

The only reason to put a sight on a shotgun at current is for aesthetics

wild zenith
#

the ads are called "sights"

sudden pewter
wild zenith
#

i mostly use dot, but using a box (by maxing out the width on a cross) also feels pretty good

#

dot is the best at telling how far you need to flick, but box lets you make a crosshair that is exactly the size of the spread

unkempt moss
# shell sonnet

I think this would be fine for a buff. Increasing damage and adding lock on time.

I think a nice buff for this would be that anything its attempting to log on to would need to be pinged like a proximity sensor. I think this helps it give some sort of utility outside of its offense which is I think the number one problem with turret. Its not really a play maker, with this ping you could make plays out of it.

On berserk mode: i think if you were to implement something like this it would need to operate differently. I think it would need to work more like the leadburster from DeepRock. Activating on recall or destruction. Having a separate mode would kind of violate the principal of it acting autonomously.

I think these couple changes would certainly make it more appealing to use for sure.

shell sonnet
# unkempt moss I think this would be fine for a buff. Increasing damage and adding lock on time...

Turns out im still awake (yikes)

Pinging the locked on play would be good, since it also warns them

But im not so sure about the 2nd part
If it activated automatically on destruction, it eould punish the player even more for trying to get rid of it

It does kind of break the autonomously thing
But to make it more interesting that might need to happen
And setting traps seems like a neat interaction

wild zenith
#

i still dont understand why people think v9s is like, this terrible borderline unusable weapon

tawdry glen
wild zenith
#

everytime theres discussion about it people state things that are simply wrong

unkempt moss
#

Otherwise killing from range would be pretty much safe. The leadburster isnt good at range it basically has to be right on top

spice spruce
#

We should give heavy a morph ball spec

unkempt moss
#

Like from Metroid?

spice spruce
unkempt moss
#

Replace charge and slam, and make Wrecking Ball a thing. Im on board with the morph ball

spice spruce
#

Balls are pretty cool

unkempt moss
#

I love balls

wild zenith
#

i think a significant part of 93r's prevelance is due to it synergizing with the meta, rather than its own strength

#

it synergizes with the meta guns of the other classes, repeater and bfr, because any two of these guns can combine to two tap mediums with headshots, killing them isntantly if both players shoot at the same time

#

and the gap between shots is something that dash can take advantage of better than the other specs, which are currently unviable

#

if repeater, bfr, and dash were less unanimous, 93r would become a much weaker pick, even left completely unchanged

eager wasp
#

well no not exactly, even in the majors (where bfr was banned) it was still a great pic, and if dash was less prominent it would make it even better bc then people can't get away as easily

wild zenith
#

why would dash becoming less prominent benefit 93r more than other guns?

eager wasp
#

because you can get that double burst off really fast, without the quick getaway of dash, its kinda ggs for other lights, so anyone with good aim is going to melt the competition

#

that dash is what saves so many people from a quick death

#

if they have a fast enough reaction time ofc

wild zenith
#

doesnt it have a slower ttk than arn and xp tho?

spice spruce
wild zenith
#

wiki could be wrong

eager wasp
#

idk what the ttks and numbers are for much im kinda just speaking off what ove seen from majors and experience tbh

wild zenith
#

my interpetation is that

#

the reason 93r is so strong is because the gap allows the light to dash around without losing dps

#

you can burst, dash, burst, dash

#

with an automatic, you receive accuracy penalties if you shoot mid-dash (and you also have to deal with nasty screen shake)

#

and, as stated, you can combine with a repeater to kill a medium or light instantly

worldly schooner
wild zenith
#

again, its ttk is slow by light weapon standards

eager wasp
#

i guess but i don't think nerfing dash would be very beneficial overrall to light

worldly schooner
worldly schooner
#

oh no I've looked, I believe you

eager wasp
#

isn't that for headshots tho

#

arn wins in headshot damage, 93r wins body damage

wild zenith
#

only vs light

eager wasp
#

oh yeah woops my fault i was switching between the two so i was on the wrong one switching back and forth

noble saddle
#

I started memeing around with MGL, Charge, Barricade, Smoke Nade, Pyro Mine as a loadout

#

Honestly kinda fun lol, I feel like a proper tank. I'm an absolutely terrible duelist but I'm an incredible disruptor and distraction

fierce wolf
#

unpopular opnion: V9S is the best

indigo nexus
#

It is good!

#

Although it’s not meta I think it’s my best performing light weapon

#

Since I like to hipfire a lot one might expect 93r to do better for me, but the mag size difference between the weapons is just massive and that makes the difference for me

bleak osprey
#

when embark gonna add kriss vector in the game

#

honestly vectorl irl have a downward recoil and short range but hell of a fire rate

#

and can act like both a automatic smg and burst smg

#

for the game like this vector can have a switching button for like holding qm vutton or relode button for a long time

#

or have a feature like arn for absurdly high fire rate and downward recoil

#

like 18 18 per mag and switching is fast

shell sonnet
bleak osprey
#

and can be change to burst like 93r but can have a more recoil rate downwards

outer crow
#

Repair wrench for repairing buildables and dispencer would be nice to see

bleak osprey
shell sonnet
#

heavy is supposed to be close range and doesnt have an smg i think...

bleak osprey
shell sonnet
outer crow
#

TF2 engineer

bleak osprey
#

like for heavy we could add double vector and removing arn type from vector

#

and make go more down

#

and make range and hip fire kind of shit

bleak osprey
#

like .50 akimbo but for short range

bleak osprey
shell sonnet
#

āœ…

unkempt moss
#

Can we get a subway surfer video for the tablet

undone kiln
#

We’re getting stickers for it why not make it full inspect with funny inspection

noble saddle
#

Another thing though is embark kinda doesn't like giving heavy normal guns they have to be beefed up in some way.

It could be as simple as he carries the gun with one hand so the UMP for the heavy feels like you're using a mini Uzi

#

Maybe not UMP, but also having a 50 cal smg would kinda work for the heavy

shell sonnet
noble saddle
#

I personally don't mind a bunch of guns in the same category that have slight differences so they synergize with different gadgets just enough to make them feel unique.

Like when I play FCAR on medium I'm not creating walls of goo nearly as often to poke from and then chase like I do with the AK y'know.

eager wasp
#

i see so many people asking for such similar weapons to what we already have and im like bruh, thats so boring, i really want more FUN and unique weapons to be getting into the game not basically repeats

shell sonnet
#

also, bloat causes problems
we already had 3 ar's and a dmr for medium
so to even compete repeater needs to be the way it is, which a bunch of people dont like

and now we we couldnt even rework pike to be what repeater is, and its having trouble too

noble saddle
#

I personally really like the balance between FCAR and AK, FAMAS kinda feels like it's failing to occupy a niche it just kinda outclasses both of them at the cost of being significantly less Swaggy

noble saddle
#

The reason why it's weak is because it's needlessly hard to aim

#

If I can put a red dot on that thing I'd be cooking

#

Rn pike just kinda feels like a shitty LH1

gleaming aspen
#

yea they nerfed it into the ground

noble saddle
#

I think all you gotta do to rework the FAMAS is to nerf it's body shot damage, increase it's headshot damage make it the Marksman's AR

If you think you can hit heads in mid range consistently, but don't want to use repeater or pike, FAMAS should be the gun you go for

#

Rn it's just way too good, super easy to just spam in a general direction and shred people. Nerf the body shot TTK and now it's a weapon that actually takes skill.

#

I essentially picture it's playstyle as something between the Pike and FCAR

faint steppe
noble saddle
# faint steppe FAMAS is already a gun that benefits a lot from headshots. If you only hit bodys...

I think FAMAS is not balanced because its just too well rounded, and I don't think the solution is to buff every other medium gun to its level. It's much easier to just make it occupy more of a niche, especially since nearly all other medium weapons feel incredibly well balanced with more clear pros and cons

The most broken part of mediums kit is the defib though, as much as I want to see a small nerf to FAMAS I think making the defib significantly less meta somehow opens up a lot for medium

placid slate
noble saddle
placid slate
#

I love illiteracy

#

Too tired to read

noble saddle
#

I think it's worth it cause insta res is insane

stuck knot
faint steppe
faint steppe
noble saddle
#

Also you could just do double medium if you want Medgun or Demat

eager wasp
#

you'd have to buff defibs if you were going to make it a spec

noble saddle
#

Yeah I'd be for that sure

#

I just don't like it as a gadget, I want to run pad, goo for sure and I don't like that my third spot there needs to be defib or my team immediately thinks I'm trolling/throwing

#

That's what I hate about defib. It's basically a must pick if the class is to be played competitively. I think as a spec it's not a must pick anymore and instead supports a specific gameplan

noble saddle
#

Defib is just a boring gadget I use to brainlessly carry randos who have no actual skill at the game lmao I really don't like it

#

Also medium has a fair amount of really strong gadgets that just aren't insane enough to justify dropping defib I feel right now as long as defib stays a gadget

#

I think defib is boring to play with and insanely frustrating to play against. Which is like the worst thing you can have especially since it's meta

sudden pewter
#

Defib is not a must-pick

#

And most certainly should not be a spec

faint steppe
# noble saddle I think it's fine that light gets the most powerful gadgets of all classes that'...

All the classes have "must pick" gadgets. And if you don't wanna play meta you don't have to. You can easily do anything in this game without ever picking it.

Also Gateway is definitely in a comparable spot if you want to compare their impact. But again you can easily play whatever you want.

Ultimately Embark has shown that they want to balance Medium around Defib and that's fine. It's very strong but currently it's all that's left of Medium's identity. Light has already gotten the better healing tool as a gadgets.

noble saddle
#

I think the problem is that it's an essential gadget but it's probably the least interesting part of the class.

They gotta do something with it to make it more fun to use and fun to play against. I thought making it a spec would solve the issue as it would make team fights feel like a cat and mouse game against defib mediums (like it kinda already does but the medium is a more powerful mouse with defib as a gadget)

My thought was if I'm not running defib spec I'm gameplanning to have a more buffed team in the team fight, but if I'm running defib i now gameplan to play more divey and take more risks with trades etc

sudden pewter
#

Nothing burger

fervent stone
#

Typing this to get level 1

sudden pewter
#

This is hallowed ground. 35 messages isn’t a big ask!

noble saddle
#

Insta resses almost never feel good in games and I don't think defib is an exception to that rule yet.

Embark has to make it work cause it's here to stay but I really don't enjoy how it impacts team fights idk

#

I don't see how any medium player actually enjoys using it, but I could be a part of a minority

noble saddle
#

How come you think defib is fine fr other than an argument of "well it's always been there"

#

Medium is such a fun class otherwise, med gun, demat, it's particular use of goo nades, basically every gun it has, ziplines, etc all that stuff to me is more fun than the heavy or light but it's got defib that feels like a tumor lmao

outer crow
#

if nerfing defib more, it will become useless garbage

#

its already mostly not worth using defib without being medic

#

just better revive with hands for full health

noble saddle
#

Well you could buff the defib when making it a spec because yeah you're giving up med gun and Demat

#

Maybe that would make it more toxic though

outer crow
#

defib spec will be very bad idea - i guarantee

noble saddle
#

Do we not like defib as a spec because it'll be useless or do we not like it because it would be broken

outer crow
#

it cannot be broken as a spec in any way bruh

noble saddle
#

Defib as-is would be underpowered as spec sure but what if you buffed it's range, ressed teammates at full HP and maybe even didn't even do the cooldown pause on res.

Like as a gadget that's busted but as a spec you're giving up some other powerful stuff to run it.

outer crow
#

cant say anything about it without tests

sudden pewter
outer crow
#

but personally i will still pick med gun because it saved my teammates in some situations so much

sudden pewter
#

Defib isn’t a spec, stop comparing a gadget to HealBeam and Demat

#

Specs are playstyles, defib is not

noble saddle
#

Solid point in that discussion on making it a playstyle is meaningless anyway cause it's always gonna be a gadget lol but y'know not the first time someone's just yapped on a discord server

outer crow
#

this spec will basicly leave u without spec

noble saddle
#

Defib as playstyle would be the thing to run in pubs when paired with double lights probably lol

outer crow
#

dont remind those nightmares please 😭

noble saddle
#

That's actually a problem with medium cause man does this class feel bad at supporting double lights, and it should have a way to do it given that it is the support class

stuck knot
spring spear
#

idk why people think defib should be a spec or healbeam a gadget

#

its so dumb

wild zenith
spring spear
wild zenith
#

well defib is still a borderline must take

#

not every medium wants to play defib but they get flamed for not taking it. It forces medium to play a relatively passive playstyle

#

but, the ways to nerf it are limited. Most means of nerfing it punish the defib target for a bad defib instead of the defib user

#

so nerfing it while it remains a gadget will just make the game feel worse to play and it will probably still be ubiquitous

#

changing it to a spec nerfs it by instead increasing the opportunity cost of having it in your loadout

outer crow
#

healbeam should stay spec

sudden pewter
#

I agree

indigo nexus
#

I agree with both points in isolation but would like the two to be not mutually exclusive

sudden pewter
#

Exp-

#

What happened to you. What are you a little chair bound critter

noble saddle
spring spear
sudden pewter
noble saddle
# wild zenith but, the ways to nerf it are limited. Most means of nerfing it punish the defib ...

Ii know this is mad unpopular but I'd totally be down for defib to be nerfed out of the game šŸ˜‚

Not the most satisfying thing but for me defib is like, that unhealthy.

It's not even a matter of broken vs not broken it's just how it makes the gameplay feel. I want to have the space in my inventory to use a third gadget that isn't defib and the same time I don't want to be put up against a medium that is running it when nobody on my team has it.

#

Like yeah there's counterplay, kill the medium, camp the statue etc but it just is all frustrating

wild zenith
#

some mechanics will never not be good unless they feel horrific to use

noble saddle
#

I've never seen an instant res mechanic be satisfying and fun in a shooter game

wild zenith
#

also tying respawn time to how close you are to teammates massively linearizes positioning

modest lynx
noble saddle
#

Medium just kinda has a stale meta loadout. Goo and jump pad are really fun to use so it's fine and I enjoy running it, but I just kinda feel forced to run goo, pad, defib, beam if I want to play competitively, would like to have some leeway with that defib slot and not have it cause a team throw immediately

sudden pewter
modest lynx
noble saddle
#

Heavy and light competitive loadouts aren't nearly as rigid as medium imo

noble saddle
wild zenith
#

im terminally flankbrained

#

gimme breach charge buff embark

indigo nexus
spring jacinth
#

I wish we could throw the spear.

#

that or the heavy getting a 50 cal sniper thats high damage slow fire rate. A railgun even?

indigo nexus
#

And here’s a few of the brief ones I used in the past, of which there are like 650

#

I stopped doing it frequently because it was hard to have new ideas and I was busier.

jaunty warren
# sudden pewter

make it so once you press a RMB button on Data Reshaper = every chair and box around you in certain radius transforms automatically into explosives and stuff, while LBM would work the same way as now + once you equip Data Reshaper, all "reshapeable" objects should glow from distance, so if you need something, you can run towards light and not search for chair or box.

unkempt moss
potent mortar
#

I think its dumb looking to have someone lunge a sword at me, then wiggle it around like a pool noodle because they want to abuse an active hit box. So im fine with angle lock as well. (Bearbeitet)Samstag, 6. Dezember 2025 03:06
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@Sarge Mittens|REVERT MELEE NERFS

ć”ć„ć‹ć‚
if embark is deadset on angle lock it should be way more than 40

unkempt moss
#

This a bot or something?

stiff vine
#

winch deals 1 damage in season 9

#

and i just realized they buffed mesh to 850 health as well

unkempt moss
#

Was the winch damage the main problem?

spring jacinth
placid slate
indigo nexus
sudden pewter
amber epoch
#

the winch in this game is a major issue and i feel like no ones talking about it. genuinely every match is just winch and insta kills, there are fewer light players than ever in favour of heavy which is constantly buffed over and over

sudden pewter
#

Dawg people deadass won’t shut up about it. You must be new here

indigo nexus
#

It’s surely the most popular topic, at least over a long enough time period

wild zenith
#

i think winch should have more range, but everything else nerfed

unkempt moss
#

I just feel like they are going to nuke it and then shield will be the meta again and people will just complain about that. I hope they have found a way to make it work but damn

sudden pewter
#

Shield will be meta again, Winch is so strong any counter will see more use (at least casually)

dense meadow
#

I think having extremely easy to access counterplay for winch will generally be a good thing for the casual player base. I'm pretty hyped for the new season šŸ™‚

fresh mango
#

When heat vision coming back?

edgy estuary
#

Nah goo gun will be meta when people realise how 20 ammo is basically unlimited if you play it right, the mobility, and the stun lock potential. I’m calling it now, there will be goo everywhere

unkempt moss
#

GooGun has been the strongest spec. It counter plays winch if you are fast enough. Problem is GooGun takes too much effort for the majority of players.

#

The casual player isn't going to want to log in and learn all the tech required to make it busted.

ruby kraken
#

when are they gonna make infrared eye available again?

unkempt moss
#

Theyre probably keeping it out until they have good anticheat. Just run smoke and free farm "thank you for reporting" notifications.

edgy estuary
#

I reckon they will just see you can stun lock with it and use it purely for that, I hope I am wrong because I love a good goo gun heavy, absolute freaks with the things they can do with that gun, I’d hate for it to become a meta.

unkempt moss
#

Most you'll see is probably bridges, a ton of missed goolocks because of the servers, and gooinforcement of rooms.

#

Youre not going to be getting crazy shit and since the shield blocks winch now that's going to be what people run.

noble saddle
unkempt moss
#

Ive always said just make the mediums have a faster revive passive and give then the animations for defibrillator on it.

noble saddle
unkempt moss
#

I just hate that if you dont bring defib, even though people will say its terrible, you get flamed and its been a must pick for 8 seasons.

#

I think it invalidates too much of the game, and theres nothing in the game as powerful as bringing an entire kit back, on a short cool down

#

If you make it a passive it opens up a lot more variation in kit

noble saddle
unkempt moss
#

Even as a duo, the friendless loser always demands someone but themselves uses defib vecause they play light exclusively.

#

Light players are a burden, I wouldn't ask for nerfs if light players were just cool fellas. Generally they're awful.

grave spire
#

Nerf the cl40

jolly knoll
rugged birch
unkempt moss
#

CL40 should be stronger. It farms light tears.

grave spire
grave spire
jolly knoll
topaz steeple
#

Mr. Heals is here.

#

I love the H+infuser, it makes light both the medic and able to frag for kills, unlike medium, being just the medic

edgy estuary
topaz steeple
#

Guess i don't play with good mediums (i cans say anything though, i SUCK at playing medium, and can't help anyone, and by my previous message, you can twll i play light)

#

I wish i could play medium well, but i can't

edgy estuary
#

There were a few great support mediums in the pro tournament who showed the juggling of healing and damage output really well.

topaz steeple
#

Yeah, i saw that, but most people either play one of the extremes, light and medium if they can't keep the balance, like me, i deeply respect someone who can do that with medium, i usually either heal well, kill well, or do both kinda average, not both well with light

silent holly
#

No new weapons this season?

sonic zephyr
#

nothing except a new map

spice coyote
#

Good, better to just balance what we already have

placid slate
spice coyote
#

That was a key point in the Season 9, reveal yes. QoL + Balancing. I expect there to be a lot

placid slate
spice coyote
#

Did they say that? I only remember the winch change, but obviously they’re not going to go too in depth in a short teaser

placid slate
spice coyote
#

I guess we’ll see when the patch notes release šŸ¤·ā€ā™‚ļø

placid slate
#

Or when the preview drops

spice coyote
#

Yeah I’m pumped for that

sonic zephyr
#

cant wait for the only changes for this season aside from what was mentioned in the stream to be charge n'slam nerf and hit-reg fixes for dual blades (they wont work)

plucky spade
unkempt moss
#

Now mesh is being buffed again after the hive mind removed it from the game. They need to stop listening to the player base and just form a cohesive design philosophy to guide them.

plucky spade
unkempt moss
#

I like when my primary ability feels strong. Demat, dash, and winch feel strong. Its fun to use for that reason. They just need to amp the other specs instead of bringing the fun stuff to the ground.

sudden pewter
#

I agree specs should feel strong but the ā€œonly buff never nerfā€ mindset is incredibly dumb

#

This is a PvP game, not a PvE game. If we only ever buff everything becomes OP. I understand ā€œIf everything is OP then nothing isā€ but if the damage gets out of hand it fucks with TTK that’s curated by design

#

When things step out of line they should be brought back some paces. StunGun was annoying so it was reworked, Winch has the same stun mechanic and should be reworked.

weak kernel
sudden pewter
#

My point in bringing it up is that with PvP there’s player strength to consider but also the opposite end that needs to be taken into account

#

An NPC won’t complain if it gets two tapped because it positioned poorly light

weak kernel
#

i've always enjoyed games with a kitchen sink "everything is kinda fucked up" balance approach and I do feel that the game has gotten a bit more sterile as it's gotten more tightly balanced

sudden pewter
#

Embark seems to be trying to foster a competitive scene so I don’t believe ā€œfuck it we ballā€ balance is on the table

weak kernel
#

#bringbacknuke

sudden pewter
#

I wish there was a publicly accessible design doc that that outlined the ā€œrolesā€ each archetype is intended to have in relation to specs, as well as where weapons are supposed to find their Goldilocks zone. So if something is out of place we have something we can point to

weak kernel
#

i mean they're very willing to change roles seeing as they gave light direct support so i doubt it would be that helpful

sudden pewter
#

Yeah, it would need to be updated over time

#

Embarks been terrible with communication beyond patchnotes and I’d love to see more clarity

#

The several paragraphs detailing Melee Tech and why they nerfed sledge (even if misguided) was fantastic

weak kernel
#

heavy's role is very clear, medium has kinda done everything at different parts of the game's life and light is hard to define because light's kinda struggled with a concrete role for most of the game's existence lol

#

light is a flanker with some support, medium is consistent damage, support, and was also a really effective flanker for a minute at peak demat

sudden pewter
#

Demat nerf was completely valid

weak kernel
#

and heavy is close range space control which is what wins games

sudden pewter
#

Heavy is what I would consider a FrontLiner, first in last out. Where the nuance of the archetype comes from is the lack of movement options. He relies on Medium to send him in or using utilities/specs to breach into defender locations from off angles

#

Medium is most effective (in a comp setting) orbiting the Heavy and providing support/teamfire

#

Light is supposed to circle the outskirts for opportunities to get picks but that’s a very risky/difficult role to nail down

#

(This is embarks intent as I understand it feel free to disagree)

#

Again, would love to pick the brains of the balance team or have some form of insight into their ā€œrulesā€

weak kernel
#

the way i look at it in the average match i'd say
medium controls sightlines and is the priority pick mostly because of defib
heavy hypothetically wins every 1v1 up close so he facilitates holding or taking close-range space which is literally the game
light is a pest that punishes you for being out of position, mostly

sudden pewter
#

Yeah, high level elo and standard play are two different games

#

Finding a balance between the two is tricky

weak kernel
#

it's funny that light is such a plague on casual players because I don't think good light players really exist in numbers in regular play, they just bank on people missing

placid slate
placid slate
errant pawn
#

when is my beloved thermakl vision coming back?

plucky spade
#

And ok not years but year

spring spear
unkempt moss
# sudden pewter My point in bringing it up is that with PvP there’s player strength to consider ...

You dont have to be nice. Its actually really shitty when people put this have to be nice to foster discussion idea out there. Because nothing is ever said of worth. You guys spend too much time being nice rather than discussing.

My feeling is we've let people woth your philosophy of trying to balance and nerf things and the game has only gotten more boring. Chasing the esports dragon in my opinion has turned the absolute best most unique shooter maybe ever, in to something trying to be everytbing else. It feels like its built in a reddit think tank more and more every season.

#

I made a post a long time ago about swapping around gadgets and weapons in ways I felt were more cohesive to the actual identity of what the classes seems to be. Because theres a ton of gadget placements that don't make a lick of sense if you want classes to have actual roles and limits

#

But the most thinking people do on here is "uhh that's unhealthy for esports" or "ruby said this so now that's what I believe"

unkempt moss
unkempt moss
placid slate
serene glade
#

Game balanced around fun yet again? or are we still clinging to esports that pulls 14k viewers (drops on)

unkempt moss
#

We're diving harder in to esports.

#

It has to be fair and balanced to be fun, chud. So esports are fun.

sudden pewter
#

If I go full offensive on someone because they’re a stupid idiot that knows nothing other than how to breathe they’ll shut down any avenue of learning because they’re on the defensive

#

But if I play nice, they’re generally more receptive, not all the time unfortunately

unkempt moss
#

Says who? Most of the discord cant infer or extrapolate so just say what you want to say and people who are worth talking to will show up.

sudden pewter
#

Fair

#

Introspection is dead

unkempt moss
#

Like when I say, I want to buff everything 95% of the discord thinks "you can't just buff everything!" Obviously if something is exploitative or insane it can be nerfed. But they wont draw that from what I've said, so I only want to talk to that 5%

serene glade
#

You can't make multiple changes, it's a set and forget system. Gotta get it right on the first go

sudden pewter
#

The quality of feedback in general is awful here

serene glade
#

It's tough balancing around 2 tick rate servers, they are working their best!!!

sudden pewter
unkempt moss
#

Someone who's willing to talk and discuss will understand that buff everything means even the things I don't like should be strong. I absolutely hate light players but I still want them to be strong and fun because I do play light on occasion.

#

But I don't want heavy to be the lightning rod for light being stronger because heavy is becoming less fun to play.

unkempt moss
sudden pewter
serene glade
#

The games weapons are balanced entirely around them. It's probably the biggest flaw in game design/balance wise

unkempt moss
#

You shouldn't have to get one shot if you're way out of position playing the lowest health class, bud. Shoot AR and buy second gamepass of the season

unkempt moss
sudden pewter
#

I agree

placid slate
placid slate
#

They are definitely the weakest considering medium and heavy are better

#

Mfs entire existence above plat almost hangs off of the h+ infuser

unkempt moss
#

What are we defining as weak? Do they have to be equally represented in the highest level of play?

serene glade
#

95%

placid slate
#

Of what

serene glade
unkempt moss
#

Are they the weakest or just difficult to play at high level?

sudden pewter
#

Definitely difficult to play at higher levels due to punish potential

#

Whereas they’re significantly easier to play at lower levels

unkempt moss
#

I agree with that. Lights demolish low level players. Now, if something is difficult should it be represented equally across entire populations?

compact tundra
#

Personally I see light as both difficult to play and difficult to fight, so in lower levels even bad lights can get by pretty well because lights just hard to hit, but the better the opponents get, the more skilled the light needs to be to not get shredded

unkempt moss
#

The high damage low recoil guns will basically carry you to high plat if your aren't just standing in the open. Its similar how heavy health will do the same.

#

The problem is that people hit a point where they have to think and notice what they're getting smoked by for the first time. So instead of saying what's dumb that I did, they say its dumb that they balance it this way.

compact tundra
#

Yea I kinda agree, I definitely don't think it'll carry you all the way to high plat, maybe mid gold but unless you're on a team, you won't get much higher than gold solo queuing as a mediocre light.

#

But I agree with the overall sentiment

unkempt moss
#

Im just going by my own experience with that, so you coulf be right. Its probably subject to one's game knowledge and stuff. We just did a season where played light exclusively as a duo and it was basically high plat before we started seeing any pushback.

#

6 seasons of heavy probably gives you enough game knowledge to take something unfamiliar that high.

compact tundra
#

That's fair, my ranked experience is solo que season 6 & 7 sword and going past high gold was so hard for me, but maybe a decent more meta leaning light could do it well, I just don't see a light whose bad with their gadgets getting much higher than gold with solo que, again add a team to that and you'll probably hit plat

unkempt moss
#

When did they nerf sword? That probably didnt help. I think it was 7.

compact tundra
#

It was the beginning of season 6 it got the nerf, and then season 7 they reworked it and added lunge clamp

#

I only tried rank with post nerf sword

#

I also play grapple sword with gateway, vanish bomb/breach charge, and H+/sonar grenade. So I'm certainly not a meta loadout

#

But I do get to move real good

#

I by far worked best when I had 2 heavies I could always keep on the defensive and could support

unkempt moss
#

You can make it work. Once we get the gun skins we want my group usually just makes stupid load outs and runs ranked. I think having a weird kit is within the spirit of the game. Its in the game, it should be fun.

#

Embark got a real hate for melee a couple seasons ago and I'm not sure why

compact tundra
#

Oh it's fun, I move at real fast, just I move at real fast straight into my death

compact tundra
#

And they decided having new players not be frustrated is worth more than melee players being viable

unkempt moss
#

My stance on sword is that they need to swap sword and dual blades between light and medium. The block is way more meaningful on light, and the lunge is more meaningful on medium.

#

It would need some tweaking but people just deny it immediately.

#

Grapple hook with a blocking dual blade would be insanely fun to gap close.

#

The walk speed means it could stay on someone. I just think it's the play.

compact tundra
#

Eh I kinda disagree with that but I see where your coming from, mediums biggest melee issue is closing the distance and light biggest melee issue is survivability so over all it'd be a good change. But I feel it falls way too far into the problem of ruining what people like about weapons, kinda how sword clamp killed combos and therefore killed a lot of sword mains fun, moving these weapons would ruin the fun for a lot of people even tho it might make balancing sense

unkempt moss
#

I just think they could find a way to have more fun with it if you tried. But i also just want to try it

#

I wish we could mix and match things like they can in private mode

serene glade
#

Fun in the big 2025 year of Esports. Not happening

compact tundra
#

It'd be a really fun event, we could have light dual blades, medium sword, and heavy dagger. But I think for the base game it changes things too much for the current mains

compact tundra
unkempt moss
#

I actually want riot shield on heavy so bad.

compact tundra
unkempt moss
#

They'd never catch anyone, so it would be fine.

compact tundra
#

That would be hilarious and honestly not that bad an idea but it would it be hated by done players

compact tundra
unkempt moss
#

But youre touching on the right thing they're. They have good movement. Its an acquired skill.

#

That shoild be rewarded.

serene glade
#

Good movement is not enough to catch up to a class who's walking speed is slightly slower than you're sprint speed most the time unfortunately

compact tundra
#

I agree but I think swapping weapons is a big deal, the only weapon I'd personal advocate for swapping us Cerberus. I think Cerberus should be an alternate to the double barrel and medium should get a dragons breath shotgun closer to the model, I think it'd help balancing that difficult weapon a lot

compact tundra
unkempt moss
#

The game is definitely in need of some sort of shake up.

compact tundra
#

Honestly I think the game is pretty close to being really well balanced with a few reworked and tweaks

unkempt moss
#

Embark needs to let me run "underground tour" where I try out all of my changes to the game.

#

Balance and exciting aren't the same though. A lot of people are bored with how it is right now.

compact tundra
#

Fuck i want to run a underground rebalance tourny, it's be so fun to do

serene glade
#

Buff the servers and melee becomes better tbh. But that's not happening

unkempt moss
#

Biggest buff the game could receive. Playing the current LTM and seeing my shots zigzag through the air was an eye opening experience.

compact tundra
# unkempt moss Embark needs to let me run "underground tour" where I try out all of my changes ...
unkempt moss
#

What are the top 3 changes you would want to see from this

compact tundra
unkempt moss
#

Yeah.

compact tundra
#

Winch, mesh, and melee weapons

#

Tho the melee's aren't done yet

compact tundra
serene glade
#

Ive had lights dash through dual blade swings, sledge right clicks whiff completely on someone right in front me. I feel like I'm gambling most the time depending on server, but I'm addicted to the casino so it's fine

unkempt moss
#
  • Fire change is good. I feel the same way.
  • gas 25% is high for DPS, but its not a bad idea.
    Biggest change I'd make to smoke and gas is they plume continuously so they can move with platforms or destroyed floors.
  • mesh shield i dont think is bad, they'd definitely need to play around with the health. I think it retains some juggle and is strong.
  • nerfing googun not good, but im biased.
#

If you reduce the googun capacity it limits heavies best mobility tool unfortunately. Having to reload before the stack will break would feel awful. At the very least, you'd need to keep it at 15.

compact tundra
# unkempt moss - Fire change is good. I feel the same way. - gas 25% is high for DPS, but its n...

The gas number was just for simplicity to show off the change, I would never want it that high

I get the goo nerfs are crazy but I think if the other specs are brought in line people will see just how strong goo gun is. It's crazy good with high skill and hard counters winch and just overall is a PVP monster in good hands. I get goo isn't utilized well by many people rn but I think the longer the game goes in the more goo gods we'll see

unkempt moss
#

Oh i think its currently the best spec. Even with how much people hate winch. The nerfs will make that even more apparent.

compact tundra
unkempt moss
#

It also definitely comes off as someone who's a melee player which made me laugh.

compact tundra
#

Goos in a weird spot where it's by far the best item In the game, but only if used at its full potential which is so difficult it might as well not be considered for balance

unkempt moss
#

It had an air of someone who's been goolocked and deleted one too many times.

#

But thats one of the many reasons I think its the best and its not close. One problem is I think nerfing one of the games most unique things runs in to that balance over fun part.

#

I think the fire destruction buff to goo was good, and the health nerf was fine. Where are you seeing goo being abused the most?

compact tundra
unkempt moss
#

Got it. I think if we lose fun googun the game is lost. It's the last bastion of pre-esports finals.

#

Theyve taken almost all the fun stuff out of the game. Kick flipping cash outs, gooFO and the other movement tech with Goo. They killed sword for a lot of people. I skipped season 8 and am just grinding the battlepass in these last four days because they just keep killing the soul of the game.

compact tundra
#

But removing goo planes and goo launchers was so stupid and I'd add it back in a heart beat if I could

unkempt moss
#

The problem is you can try and balance for all levels but balance will never be agreed upon by all levels. Your sword got nerfed because of low end players, not because it was dominating high end. Its very seldom we get a change that everyone agrees on. I dont think I have seen a game that has ever been able to bridge that gap.

compact tundra
unkempt moss
#

If you had to choose, which would you pick. Fun and balanced for the 99.99% or serious and balanced for the ruby+ crowd?

indigo nexus
unkempt moss
#

Im just asking to see what he values more of the two.

compact tundra
#

I think the 99% is more important but to me the competitive player base makes up a solid percentage of the player base, even if they aren't ruby. I for one play the game more competitively despite not playing ranked

unkempt moss
#

I almost exclusively play ranked but my load outs are unserious. There's like three versions of the game being played at all times in the standard format whether its world tour or ranked. I know Sausage is trying to trivialize what is being said but its not necessarily obvious at all.

indigo nexus
unkempt moss
#

You have bronze to gold.5, gold.5 to diamond.5, and then diamond.5+. Each plays a vastly different game.

#

We intentionally drove ourselves down as far as possible and we're only able to get to like mid silver without just standing in the lobby not playing.

#

Things like MGL and Dual Blades are very effective down in the bottom tiers.

compact tundra
indigo nexus
#

Hmm. From my experiences that would classify the great majority of players I’ve seen as competitive

unkempt moss
#

Whats your definition then?

compact tundra
unkempt moss
#

I think you can be competitive and still derive fun from goofy. When im playing goofy I want to win more than when I play normal stuff. The challenge itself is part of the fun of playing a terrible load out.

indigo nexus
# unkempt moss Whats your definition then?

I’m not sure if they’re great terms to use to begin with. But for convenience I sometimes just use ā€œcompetitiveā€ refer to diamond/ruby when talking about balance issues

compact tundra
indigo nexus
# unkempt moss What terms would you use?

I usually just outline ā€œeloā€ groups as relevant. But I don’t really consider player motivations as they’re not relevant to most conversations and mostly following the same tune.

unkempt moss
#

What would you use the elo groups for in a conversation? Like what would you be talking about for that to come up?

indigo nexus
#

Well I might say that a certain weapon is disproportionately ineffective in higher elo play for example

#

Vague but anyone who reads it probably gets the picture well enough

unkempt moss
#

Right. As an example, im assuming you remember when the model was the huge boogeyman of the discord since youre green. Do you think they handled it well?

indigo nexus
#

Well I would not make any confident assertions on the topic. But I thought that that statistical nerf which ā€˜killed’ the weapon was not great in combination with the quick melee combo nerf, as one on its own would have sufficed

#

I think virtually everyone agreed that that went too far and even after like four buffs it isn’t considered good

unkempt moss
#

I agree with that

indigo nexus
#

Curiously at the time a lot of players seemed happy with the change because the gun ā€œdeservedā€ it, which is something I don’t relate to

unkempt moss
#

I think that's a lot of the problem with them listening to the discord actually. When something is strong for too long and people get the "fatigue" they go on like a vengeance arc about the thing. And then we get entire seasons where things like the mesh and model are not worth playing. And I think thats what's going to happen to the winch if im honest.

#

Its going to get smoked by the mesh shield now, which on top of the multiple nerfs its received already will make it a tough buy for a lot of people.

#

And then we're back where we started with meshSA being the play. So we've had this round of nerfs making everything weaker and less fun, only yo end up where we were. At least that's how I feel it will go.

indigo nexus
#

I honestly could not tell you how that will play out.

The change isn’t drastic enough that I expect it will kill the spec, it’s popular at most skill levels, and mesh shield is likewise quite underrepresented right now

unkempt moss
#

Do you have a strong opinion on anything?

indigo nexus
#

When I am sure about something then yes

unkempt moss
#

How about an example.

indigo nexus
#

balance is tricky because we’re talking from fairly naive viewpoints

unkempt moss
#

Thats why I don't really talk about balance.

#

I focus on making the experience more engaging

indigo nexus
indigo nexus
#

And it’s fun to try and theorise about it, really.

Though it does irk me a bit when people angrily declare balance demands for something they only have half the picture of themselves

compact tundra
# unkempt moss How about an example.

I'll tell you, it's this mother fucker trying to convince me throwing knives aren't thr most broken overpowered weapon in the game, he got passionate about that one. But I think it's cause my take is dog doo doo and solely based on my personal hate

indigo nexus
#

Well I guess that works too, a very bold claim that tries to challenge an established meta for which I have some faith in its accuracy, with an additional bonus of it being possible to argue over the magnitude of specific points

#

I don’t know how good throwing knives are ā€œoverallā€ (whatever that means), but I think there’s a strong observable case for them not being the best weapon, plus proponents of the idea have according to my memory been known to make some misleading claims about the weapon’s capability

compact tundra
#

Nu-uh

#

It is broken, it is potentially the best light weapon by a mile, and it has got to go. I hate throwing knives and they should be nuked and then reworked. I want them nuked first tho just so I have an excuse to eat popcorn and cheer

unkempt moss
#

I guess I'll just wait to see you make a claim of some sort of confidence. Right now you're just kind of agnostic and that's no fun

compact tundra
unkempt moss
#

No other fella

compact tundra
#

Ah ok

unkempt moss
#

You posted a manifesto of your opinions earlier. Its definitely not you.

compact tundra
#

Fair

#

I haven't gotten to throwing Knives in there yet tho, might do that next if I break sequence

unkempt moss
#

I don't really think I have a weapon that I feel is overly strong right now. There's a few that are underpowered to the point of needing a strong patch.

#

For 9 I'd really like to see the MGL and Spear get some love.

compact tundra
#

Oh that would be fun. I just want the melee reworks to make sword have its full skill expression added back while keeping the ttk manageable and not oppressive to fight

unkempt moss
#

Have faith in the dual blade swap. It has to be coming. Embark has to listen to me at some point.

#

Then my dreams of the attack on titan larp will be realized.

compact tundra
#

But I like my grapple sword, tho heal beam sword would be so fun for me as a support sword

unkempt moss
#

How does grapple dual blade not sound more fun? Its crazy.

#

I will say, embark has used my suggestions before and didnt give me credit. But thats okay.

#

Some day they'll work in all of my suggestions.

unkempt moss
#

Dont worry, I know all three of you spear users are out there. Ill always fight for heavy rights.

muted veldt
#

lol

#

lol

compact tundra
karmic axle
unkempt moss
compact tundra
#

Cause back then it was a contender for the worst weapon in the game

unkempt moss
#

Yeah he loved it. He couldn't believe they were buffing it. And he used to rip people up with it. Its just funny the entirely different perspective people have with the game.

compact tundra
#

That's wild, that gun was trash from what I know and the like 2 times I tried it

unkempt moss
#

Hes also the same person that somehow makes the spear work.

hardy dust
#

93r used to be a direct downgrade of famas in every single way except reload time

#

It was absolutely one of the worst weapons in the game

unkempt moss
#

Sorry, I thought it was clear with the last part that I was speaking on the subjectivity of peoples experience with the game. I wont speak anymore.

hardy dust
#

I wasn't trying to disagree with you just adding to the point unjust made about it being a contender for the worst weapon in the game

#

93r used to be so shit 😭

unkempt moss
#

Dont come at me right now. Ive had too many light teammates tonight. My fuse is very short.

polar cedar
stoic garden
#

m11 is the most perfectly balanced weapon ā˜ŗļø

indigo nexus
#

I wonder what the embark balance guy would say if you made him decide what the best balanced weapon was

stoic garden
#

obviously bfr titan (jk, they'd say m11)

placid slate
indigo nexus
mystic trellis
#

Breach drill orf_happy

slow linden
# indigo nexus Do you think the P90 is problematic?

I do,he does,many do,there's a reason the fcar and the akm and to a certain extent the famas have gone completely unused,the p90 is just better,and is so problematic that it can out trade some heavy weapons

indigo nexus
indigo nexus
#

P90 is the least viable of the four of them, and it does not trade out heavy.

stoic garden
#

i honestly think p90 is mostly dogshit and is best used as a noob weapon if u cant aim

#

nearly same ttks as akm with a third of the range got me tweaking

slow linden
stoic garden
#

yea medium has many weapons and p90 is possibly the easiest one to use, it's pretty fun honestly

slow linden
stoic garden
#

p90 hard counter is staying anywhere beyond 15 meters

#

almost like m11 😱

indigo nexus
indigo nexus
slow linden
#

I like the p90 in most other games,I use the p90 in a few other games,I don't like using it in this game,I don't like fighting it in this game

slow linden
#

On another topic Winch is a noob spec with ZERO counters

stoic garden
#

wants winch dead award

#

I'm so ready to use mesh next season.. if my game returns to at least 50 fps

indigo nexus
#

I think charge and slam would fit that description best

stoic garden
slow linden
#

P90 has harsh falloff,yes,but it has nearly no recoil or spread,when I was using it I was picking people off and keeping them from regenerating from up to 40 meters away with it,and if I couldn't pick them off I would push the wounded and obliterate them

#

Its fucking gross

stoic garden
stoic garden
#

rename yourself to KILL p90 or I'm never taking you seriously šŸ™„

indigo nexus
slow linden
stoic garden
#

i dont understand why people want to give it more damage, almost same ttks as m60 but a good bit more range, what am i missing

#

even appoh says it needs damage

indigo nexus
kindred arrow
slow linden
stoic garden
kindred arrow
#

maybe when discussing a weapon's power level we should start at the situation where you are not already presumed to win the fight

#

"i can win when i already have a 50% advantage in a situation where people are mechanically meant to be unable to win without a massive skill gap" ok

slow linden
stoic garden
#

carnifex disagrees

kindred arrow
#

landing a single bullet should still not be an issue

stoic garden
#

it deals 8 damage at max falloff anyway

slow linden
#

The m11 is the most balanced gun in the game,the p90,a weapon with nearly identical,slightly blurred stats being on a class with double the health is very problematic

kindred arrow
#

i mean theres 3 blurred use cases you're discussing here

stoic garden
#

censoring shak50

kindred arrow
#

1: stopping regen, which any gun can do easily
2: closing to kill someone who is half or less, which any gun should be able to do easily
3: finishing someone half or less at range, which p90 should be more capable than m11 because medium is a midrange class even for closer ranged weapons

indigo nexus
slow linden
stoic garden
plucky spade
#

P90 op.

Weapons-gadgets never change

slow linden
# plucky spade P90 op. Weapons-gadgets never change

One can call it balanced on paper but I still think an smg on medium was a terrible idea that I never should have supported, it's not fun,plane and simple,and if they don't nerf it correctly it will just be awkward,I don't want anything gutted except winch,every weapon that was even remotely problematic they've killed and I just don't want that to happen anymore

stoic garden
#

oh btw i hate p90 because it means akm will never get 36 ammo again

plucky spade
kindred arrow
#

slight damage per mag is evened out by horrendous reload

kindred arrow
#

if weapons were not class locked i would probably never use the p90

kindred arrow
stoic garden
#

maybe

slow linden
kind stag
kindred arrow
#

needing to spend twice as long behind cover means spending less time supporting your teammates in the fight

slow linden
stoic garden
#

gutted once

kindred arrow
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also, yeah, p90 is inherently weaker than m11 even if stats were identical because its a 10m range weapon on a class that cannot fly around the map by pressing q

stoic garden
kindred arrow