#š£āweapons-gadgets
1 messages Ā· Page 259 of 1
i saw a turret kill a light that was full hp yesterday on quick cash
quickplay demons are a different breed, i hadnt played quick cash in ages and that was the first time i saw a turret get a kill since
Ive seen teammates lose 1v1s with turrets in qc on multiple occasions š
Teams do jot need 6 mediums on it
how about 8 and 8 little friends, the new mode is gonna be a stack hell
5 snipers in power shift hurts, 8 snipers in Point Break is hell
I stg if a light dies to a turret in this state
People would just run triple turrets, then instead of it being like a 3.5v3, it would basically be a 9v3
What turret really needs is more utility, like being able to shoot at goo blocking it and dome shields
Or something else is make carryables it is placed on more resistant to bullets so it would be worth putting it on a chair
But something I noticed is that people aren't really thinking smart with their turret placements. If you place it down randomly on the floor, people know how to counter it easily
Make the turret be able to equip other attachments like attach a cl 40 or a goo launcher that have a cool down of 5 to 10 seconds for every shot
I think sword needs a leek skin to match the leek charms we got this month
Like the "lemon on a stick" Twitch Drops
One (1) goo gun
I see
I doubt it
There should be bread loaves in the Arena, so I can finally teleport bread with the Gateway
Amazing idea, ...why?
WE CANNOT TELEPORT BREAD
Would you like to teleport bread?
Bucket
that we dont have a metal bucket hat yet is criminal
Love gadgets
true
need more
more combos specifically
Balanced
Ballanced
any twitch streamers runninng the matter?
Is that a remark, or a rebuttal?
Rebuttal to my prior response and remark on the image provided
getting really tired of being two tapped by revolver, repeater and btr
new weAPONS weouldnbe nice buyt i dont think they wlll add any heew one s any time soon ebacaue of the paeacthss
You good? Your message is a touch off...
You play light, don't you?
still a valid point
even if light dies fast to everything it's still pretty frustrating getting 2 or 1 tapped
but if they didn't then the weapons themselves would kinda suck ass
Hell yeah
Pyro mine my beloved
.
Hi
Teleporter going up
New weapon idea:
I feel like heavy should get a burst weapon
5 or 6 round burst M249 Saw LMG
Maybe make it feel like the Famas but in an LMG, I'd be happy to use a burst weapon on heavy
i actually do like the idea of a burst weapon for heavy, this doesnt sound too bad
well idk if it should be a 5-6 round burst necessarily but you know the idea is neat
Make spear have 4 hits for right click
ā¦why
unlesss you plan on giving the 4th hit 350 damage thats just a nerf
its already punishing to use when you perfectly set it up if the enemy has a keyboard
same time, just more hits
the last hit takes too long so put another hit inbetween it
nvm then, that would help
still keeps it way too punishing though when they could just cut it down to 1 repeatable sweep
why the new toast and roast isn't actually toasting the bread? it should be a toast when you reload
oh, that'd be good then
I think it would be kinda lame to remove the risk from it, as it would really be a lot more powerful than it is right now with their suggestion
Season 9 is gonna add so many weapons, this is gonna be fun
I think its fine if the worst heavy weapon gets a bit of a big buff you know
it shouldn't be that big.
spear isn't that bad, none of the heavy weapons are
I mean its a melee weapon, so by engaging in the first place you're putting yourself at risk
indeed
So I think being locked into an uncancellable animation is just straight up unfair
I think they should really lean into the whole "spear is the more range melee" thing
Give it a throw or a charge on its alt
I don't think so, because the spin manages to be useful in spite of that. Just fixing the hitreg issues would help a lot with it
Also is just inferior to spin cancel
After 8.9 spin cancel is overall the better idea than 1 spin per inout
I will be happy when spin cancel is removed, it should not be allowed to hold back spear balance
It fucking doesn't? Embark is just lazy as shit.
Nor does sit hold back the balance, because spin is fine
it definitely affects their metrics on its viability.
Numbers are solid, all it needs is it's movement back after cancel
Yea, it makes it go from worst heavy weapon to worst heavy weapon
Such an improvement
You don't play enough of this shit if you think animation locking yourself for 3 seconds is remotely enjoyable
If it's not an improvement you wouldn't be talking about it
The point is you act like spin cancel is a tumor that prevents embark from getting off their ass and doing something for once
It makes the situation worse without a doubt, in at least two ways
They don't even know this shit exists
that would make it worse, if true
How? That embark intends for spin to be miserable to use?
It would mean they don't account for it whatsoever when determining if the spear needs any balance changes
Yes and look where that ends up for us
Not sure what point you are making with this.
Embark is lazy
So now I don't know where that came from
Or ignorant
Mfs deemed that a +5% movespeed increase to the spin was a perfect buff
They have access to way more info to this end than we do.
I would certainly never claim that they were more ignorant than myself about something like this
Then why has nothing happened
Consider; because of information we do not have.
Considering the sledge mfs had to harass them for like 3 weeks for them to even consider melees outside it is bad
They got secret spear tech in the embark offices?
it is silly to assume from a stance of ignorance that something happening differently to what you expect is evidence of ignorance on the informed party
They know how it actually stacks up in the balance, we do not.
It's fairly obvious how it does without spin cancel
There's really no way it could be.
We do not have the sort of data collection required for that
Are you suggesting spear without tech is good?
I did not say nor imply this.
But I do not think it is that bad.
Go play some ranked without tech
That's what I already do :p
I do as well with it as any other weapon, so at least at moderate elo it seems fine from an anecdotal point of view
In any season where I play a decent amount it gets to low platinum, and I don't really go any higher regardless of weapon choice
most players are worse than this, so I suspect spear becomes better as you become worse to counteract how hard it falls off at rather high elo lobbies, but I do not know this. If I were balancing the game, this would be true.
Unrelated note but embark did say that spin has a object cap, which is what causes a majority of no regs
Which comes to question how unoptimised elevators are to trigger this 100% of the time almost
do we know what counts as an object in this sense?
Maybe it's including the components of the elevator such as doors and walls, as well as the structural components of the surrounding building in the radius, or... something
Barricade segments seem to be multiple each, considering they cause no regs much faster than goo nades
that makes sense since they're damaged independantly
(also, this would not tell us anything about optimisation! As we don't know the specifics for all we know it would be worse on that front if it was minimised. More likely it would just require reworking a couple of other bits and sacrificing code maintainability though, I would gauge?)
I kinda mean that is more than 50 parts to an indestructible object necessary?
It's partially destructible but we don't know, but where does the number 50 come from? Do we know that that's the cutoff point?
Got if off guigui in the spear thread
if it is then I'm curious how many of my hitreg experiences happened, since 50 is a big number and you don't always have a lot of stuff around you when it occurs
I mean it definitely could be less but it's really hard to measure personally
It definitely got upped at some point tho since 2 goo nades don't cause it alone anymore
What are we predicting for Meta weapon for each class next season?
Iām going for:
Shak? (Not a heavy main)
Model (I hope)
ARN (canāt see them not touching 93r)
We don't know all balance changes yet
Let me consult my crystal ball;
Spear
Dual blades
Dagger
Meta if it was funny
NOT THE MODEl
I love the gun, but season 3 was... something with that model meta
Hello
Thatās part of the gamble
What guns do you like?
the uzi
It's gonna kinda be a hard switch but there's certainly things in heavy you'd like
The main thing you gotta get used to is the fact that light does hit and run from advantageous angles, heavy just brawls. Heavy fights head on and has the health and tools to thrive in head to head fights
Heavy benefits the most with good teamplay. Most of it's tools are focused on defense like shields and barricades. Personally, I use M60, RPG, Dome Shield, Barricade and Charge Slam Special. You can substitute the RPG with C4 or mines however. You can also swap the M60 with the Lewis if you prefer faster kills. That build seems to be the best balance of offence and defense in my option.
Honestly if you wanna keep a somewhat familiar playstyle to M11, the closest your gonna get is Winch and ShAK I think, ShAK fucking shreds but has a small clip so you gotta be careful, and winch will force those close up engagements your already used to.
For gadgets I'd always take the dome shield, it's a free 300hp and can come in clutch for so many situations. The rest just experiment and see what you like, id definitely recommend RPG, Lock bolt, C4, heal ball, and anti-grav cube. They're all such solid gadgets
i aint reading all that
But most of heavies gadgets have their used and fans
also ehm so when the round starts i lag like crazy is there a fix for that or ?
TLDR: M60/Lewis, RPG, Dome, Barricade
Just trying to help fella
winch bfr/shak/sa12 heal ball/c4/goo nade rpg dome
yea but that shit wAY to long lol
Reading comprehension is dead š
they should give heavy a comically small SMG, like the MP9. just an SMG that looks silly in heavy's hands
or like the tec-9 would be fun
if they do gun skins for existing guns that turn them into other guns, I'd love to see something turned into the walther MPK/MPL
could probably fit as a skin for the MP5
Well weāre mostly American in here so what do you expect
so im thinking goonades would work well with m26 matter? theyd let me put something to peek with anywhere. But how valuable would it be compared to something like glitch nades or infuser?
What is the best way to deal with 3 mediums spamming turrets
Good to block sights, or Reshaper to change the Turrets
I see
So goo gun is also a good idea?
how do I deal with it if I am being melted by 3 turrets and all in different positions
Using Goo to block line of sight is the best way to deal with it. You block off 1 or 2 of the turrets, then focus on one, is probably the best way to deal with triple Turret
I see thank you
Thatās for Medium btw. For Light, Glitch Grenades temporarily disable Turrets as well
But overall, best counter imo is using Goo to block line of sight
If your heavy just shoot the turret with goo gun and it'll stop working
If your medium data reshaper hard counters turrets and you turn them into flower pots
If your light glitch nade can give you a few seconds but goo nade can do the same thing as goo gun it's just harder
@sudden pewter did you try the battlebit playtest at all, i've heard tragic things
I was working unfortunately so I couldnāt participate. It was only 4h long
oof gotcha, same here
GooGun outplays every spec and gadget if youre good enough with it.
C&S counters GooGun iirc
Nah. They just run the fastest direction possible in to my trap. C&S is free kills for Googunners
The only thing lower IQ than a C&S player is a demat player. Those clowns fall for everything
It did indeed not work well technically, though that was kind of expected. After all it was basically a tech test. Hopefully the next one is properly playable
(hmm, the videos donāt play correctly on my phone)
The new models look so nice
Hoping they can iron out the kinks as I have 0 interest in BF6
me neither, especially after requiring secure boot lmao
jesus christ
Iām concerned by how much they increased the TTK, itās generally at least twice what it was before
which, you know, isnāt inherently bad, but itās not the BBR I was hooked by.
100%
However community feedback online at least seems to be heavy with complaint about this, so they might backpedal. Nobody was really asking for doubled TTKs.
did okidoki finally commit to something with nerfing the movetech like he clearly wanted to do or did he capitulate to the discord
He did, yes
That was implemented a long time ago but I guess wasnāt common knowledge until the test dropped
Oki is definitely the most devisive part of the game as a whole. What the original vision he had for BBR wasnāt what was the players latched onto
I feel for him, truly
yeah last time i played the added "inertia" felt like a bandaid and didnt really change how the movement players went about the game
I also donāt think itās good that theyāre abandoning the armour system. That was a nice bit of customisability and actively made the balance better by applying something of a smoothing effect to TTKs.
oooh dont like that, especially since they already got rid of bandaging
At least it looks and sounds better. Gunplay feels quite different but a lot of that is visual I think.
tbh i do feel he just moved too slow, he shouldve tried getting rid of all that movement the moment it started popping up if he didnt like it
Scopes have an extra wobbliness to them based on your characterās movement that wasnāt there before, which surprises me as thatās a more āhardcoreā thing which Oki had said they were staying away fromā¦
by the time he did a sizable portion had come to believe that it was an intended part of the game
Well he originally wanted a mil-sim game. And āslow developmentā is the BBR curse it seems
They had lightning in a bottle and let it fizzle out rather than capturing it
Maybe, though community opinion was so divided on movement, I understand wanting to address less controversial issues firstā¦
i liked both playstyles so i didnt really have too big of an opinion. i played m110 engineer even before that gun got buffed xP
but i also played medic w/ smgs before eventually playing a LOT of scorpion evo bc the recoil made me laugh
BBR will also need to live up to its old balance in my eyes, but I expect itāll be a rocky road as I think the balance is being redone no matter whatā¦
It was actually balanced really well, imo.
Rocket Primaryāing was annoying on the tighter maps but otherwise I didnāt have many grievances
Helps that they didnāt have a lot of unconventional weapons but even so
i still cant get over that one guy who screamed at me for being a sweat bc i was on the hk
i just unlocked it and was trying it
I had a shouting match over drinking skim milk in BBR, never for get it
2% milk is the best because whole makes me feel heavy š¤
those really good little bird players before the nerfs were fun to watch
BBR did C4 drones before BF6
I once got like 30 kills in one iirc, very fun honestly. Most of the time Iād die to ramming it into a tree or something while I was trying to be evasive.
if they added a new weapon to the finals, which weapon would you want to see?
IDK which exact weapon, but something with a low RoF and a high damage per shot for light might be nice. Like throwing knives but an actual gun. I donāt like button-mashing with V9S or LH1, none of the SMGs actually feel good in my hands, and Iāve never been much for the burst-fire guns. TK and Matter great but only over short ranges, so a gun with the same damage model would be interesting
Low rpm weapons just don't work well on light, or embark refuses to make them work well
Outside maybe db
A kunai on the end of a rope primary slashes knife like dagger power flings it on contact high damage and drags you to them. Pair with grapple for really cool tricks. Give heavy an lvoac (M4 rifle) and a bullpup burst aug along with a demat grenade.
What about matter?
Itās not exactly meta but itās good at its role
unrelated, but imo matter needs more enviromental damage
it already destroys walls much faster than most guns, just slightly too slow to really play into it
its not like cl/mgl where you run genuin risk its gonna destroy the floor youre fighting on, it should be fine to have more
finally had the time to get some short clips for the turret rework based on lethal company
+buff hp
+higher damage after locking on
+added berserk mode
-needs to lock on before automatically shooting
-(limited automatic turning?)
basic idea being:
because it needs to lock on first, it becomes very counterable, which should reduce frustrations to lights
but since its a much stronger threat when allowed to activate, you cant just run in, giving the user an opportunity to flank you while you try to safely discard it
which also makes it better against last second pushes, where the enemy might not have the time to do so safely and has to deal with it another way
goo would still hard counter it, where berserk comes in
after placing it, using primary fire on the tablet will activate berserk, making the turret spin twice while constantly firing
the first pass will destroy goo placed on/in front of it, and the 2nd pass coming has a chance to damage enemies, potentially pressuring them out of the room
the turret could loose health as it shoots in berserk, self destruct or glitch itself when berserk finishes
berserk activation time could be adjusted and set high to increase risk to the turret user if needed
this also allows you to purposefully place turret facing a wall, hoping enemies enemies dont see it, to then activate it manually once theyre inside a room
How do i do the elbow bump attack
Quick melees? Default is V on mnk
Thanks
I have it on my side mouse button as youāll want to use it in every other fight
Op once u remember the entire team can equip the same spec
Up once u remember the entire other team can equip the data reshaper
Battlefield Bad Company 2 had C4 drone in 2010
I was there
How excited are you for Point break? I cant wait
My friend hates H2H and the standard WT mode (he had a bad experience) but loves the alternative gamemodes (mainly TDM) and heās very excited for Point Break
Iām cautiously optimistic because afaik thereās nothing stopping a single heavy from destroying the entire map and forcing a flat ground status quo
Valid point. Potentially 8 heavies doing that lol. At least the map areas will unlock procedurally with the objective progress so they cant get the entire map before the attackers descend on them
I wanna see if it becomes popular enough for something to get heavily nerfed because of it like powershift
I have a feeling itll be popular enough to effect the player count/retention long term
The mode is compelling enough for that to be possible at least
Bro the shit ain't out yet
anything stacked can be op
and, like solar sausage said, reshaper and other options still shut it down to an extend
there is a reason the numbers aren't concrete, i have no way to know what exactly would be fine
but if for example, berserk took a really long time to spin, you could run away, waste it, and re-engage
or if it was fast, the spread of berserk could be adjusted to where you can jump over it like the fire in that 1 mario party minigame
or maybe its targeting laser is unmoving, only locking on once you pass it, and it can only turn 45-90° to either side, so you only have to contest 1 turret at a time unless they want all of them to be shut down by 1 single glitch grenade or explosive
The 8 enemy players :
Its just rush from battlefield. Most of my time on that mode (thousands of hours) was spent around an 8v8 player count so i like to think i understand the mode substantially
They're gonna be doing the same shit brother
Well... That looks like an agreement to me
8 goo guns.
@naive glacier
I think it should receive the same nerf that glitch mines did so that a single light can't just instantly destroy both mesh and dome shield at once.
which nerf do you mean?
the one that reduces the max amount of uses from 2 to 1
sry forgot to include that
ah, mb then
When is the fun patch coming
hi
man i WANT the dual blades to be good
I hope the spread is made more consistent
Couldnt tell you how often im right in someone's face, and yet showhow the spread makes 3/4ths of the shots miss
Let alone from across the room/street
The last combo attack also kind of just makes it worse imo
yeah, you're literally better off doing a quick melee instead
The Matter is useless...
Um no
shotgun adser?
nope
man i can't with these dogshit takes
bro does not release he is playing an even more busted op version of the busted op model
i just went 9 and 2 with it final round... still think it's ass so what?
What do you think needs to be fixed about it?
this is a great question
Like what would you to do make it not ass?
Did they nerf it or something? Ive been away from the game since the start of S8
I didnt even pay attention to their big mid-season patch.
there's something odd happening with the spread, ik it's part of the weapon but there is an inconsistency in damage.
Have you tried getting closer to the enemies?
i think the issue is you didn't aim center mass, hitting all pellets
Is it a server thing? Because they make everything feel worse
i honestly haven't looked at patch notes for it. I actually like the weapon it's fun to use but it makes no sense sometimes. There is an inconsistency to it. 1v1's are tough. An equal level double barrel player is going to win 9 out of 10 times.
Nothing happened mid season btw
I understand pellet mechs, still there's an inconsistency to it.
shouldn't be
Ive always felt the SO feels like it has way too much range for how much damage it does. Im assuming the reason it wins against matter if things are equal is because the matter needs to do less damage as it has more shots.
matter is more of a poke and dive weapon, poke off some damage from a distance, dive in for the kill
you aren't going to win against a db if you are just diving in to close range where it takes a single shot to kill you
smh. you think a double barrel isnt going to get in on you ever?
literally what they do
Im assuming equal means youre both running dash.
every light weapon is poke and run
playstyle
not weapons, weapons have different things, like db is a dive weapon, xp is a sustain, sniper is poke
I cant speak to the inconsistency things, but if youre feeling it then its probably because of the servers.
I'm not talking about playstyle. The gun is inconsistent giving you a huge disadvantage against other equal level players. Embark will know this because they can people arent using it.
bc we are in a poke meta right now, choosing a shotgun isn't the best option
This could be a possibility as well, servers have been weird lately.
its a good gun and it was a pretty valid option before the poke meta came in
also the fact that 93r is just a better option in every situation, making it seem like there is no other options in the game
You're a white name, bud. It'll be a lot of posts before people think you're not just mad because you lost a match.
making my point real valid here
the problem is 93r not the matter
im NOT proving your point
He capitalized "not", its over.
gotta put emphasis into what im speaking, be proud of what i say
Matter is genuinely one of the best light 1v1 weapons
He got dunked on
No, I still stand by what Im saying. Embark should tweak it or at very least look into it. You're at a disadvantage in nearly every situation because of it's damage inconsistency. It could be server related. Yea you can drop 30 bombs with it when you catch people low. It's a fun gun. Just needs to be a more viable option.
The only one that really beats it out imo is 93r because the damage breakpoints on it is very strong vs light
Also matter is probably gonna be really strong next season if poke gets nerfed in general
Double greeners on the scene, youre cooked.
Its already a good weapon, but the current meta doesn't really fit it
yeahhh see ^^ what i said
I wouldnt be surprised if it became the best light gun
Without any direct balance changes to it
Real lights run grapple with everyone weapon. Dash is brainrot.
Thats actually a based take ngl
š
I mean run what you want, kill me, be a better player but I'm still gonna judge you for being weak.
ā¤ļø
Keep up the good fight. You have a lot struggle ahead of you if you dont join the hive mind and look to have fun with the game.
For a lot of these people if you don't agree with esports and take the top 500 as literal gospel youre just going to get ganged on. The fun factor of the game has gone down hill since they announced their esports even a few seasons ago.
There's a ton of changes that could make the game more fun and cohesive, but you either need to have a YouTube channel or be ruby+ for them to take you seriously.
GO AHEAD
"After you cut your nuts off you don't have the testosterone to play neutral"
well i mean thats true but you can't just like, go and ask for buffs on stuff that aren't bad, just like you can't do the same for asking for nerfs on something thats not good fr (rest in peace dagger)
no one asked for a buff
I want buffs for everything. I want everything to be fun and busted.
it was implied if not said that you think it would need a buff fr
Balance is for people that have way too much self worth invested in the game. The sterilization of The Finals must stop.
That's ironic given your name
"REVERT DAGGER NERFS"
im confused on what you mean by this
im bit worried about some under performers though
on a bad->average balance scale, dagger being bad can still perform
on an average->balance scale, dagger being bad becomes unplayable
being a bit on the lower end also makes gadgets ore proportionally impactful, which is good imo
I feel like this makes some assumptions of what I want biased towards your own point.
I want everything busted, that means the dagger would also be good. The heat is being turned up rather than cooling off constantly. If the dagger is doing that poorly then turn up the heat on it.
Its easy to say that things that are bad would be even worse if you want to ignore the main idea of my point entirely.
The game is in a sad state if im even missing the days of the model and defib pre nerf.
supposing everything got turned up, its just going to lead to things that have very little interaction and are simply too strong compared to other picks, and weaker options get even worse, despite them being better in a vacuum compared to their "weaker" counterparts. Take a look at s1 for example, everything was a lot stronger, but there was even less variety because some options where just much too strong. Saying "everything should be busted" is much easier said than done, and will probably just lead to greater disparity between options
while it does work for some games (kinda) it doesnt really fit with the finals
The biggest complain I see is how stale the meta is right now.
yeah but thats a whole other issue
and I absolutely agree that the meta is stale and boring because embark isnt doing anything due to the majors
I guess you'd have to explain to me how its different. If you said the problem with season 1 is that it was stale. Less weapons and specs so it has more of an excuse for being stale. Or season 8 the maximum amount of content the game has seen being stale.
And then if we amp everything up, it'll also be stale.
the problem is s1 was that certain strategies were just way too strong (nukes), which lead to everything else just being way worse by default, problem with s8 is that there isnt any changes to balance + new additions not being properly balanced, so we dont have any changes whatsoever
also now that the playerbase is better, having strong options like nukes would be even more oppressive
So if we removed the unintended interactions, would season 1 be better than 8 or worse?
hard to say
since s8 is more balanced ad healthier overall than s1, but s1 actually had constant changes
they arent bad in the same way, so comparing them directly is harder
that being said I'd say s1 is better because there was actual effort put in
but s8 could've been better overall
I guess theres two different value system here. I value novelty and I'd say you value health of the game?
Is that correct?
somewhere along those lines, I'd say a mix of both moreso, but ig whichever is valued more makes some sense
For me, I am too casual of a player on the finals. I top out around diamond. Mainly because I dont like the way ruby players play the game.
My team usually ends up in high plat at the end of the season because the game gets incredibly boring on the top end. So we end up dropping several ranks due to us attempting to make really dumb things work.
yeah I dont really put much effort into the game either
but whenever I get beat real bad by something, if its a skill issue on my part I just dont complain about it
To me, making fun things work and novel interactions are way more valuable. And I'd say that tracks through the larger part of the player base as well.
thats fair, I think a good mix of novelty and balance is best
if something is a bit more janky I think it should be a bit weaker, but I dont think that it should be actively nerfed or anything whatsoever
Ive said for a long time that if you only value the top 500 that's all you'll be left with. I think The Finals is more in line with a game like Battlefield, meaning it shouldn't ever be taken seriously. I think its a terrible spectator game.
but at the same time, if something is oppressive because you dont know how to play around it because of a personal skill issue, it shouldnt be nerfed
BASED
Coming from fighting games I think I'd largely agree with this. There is a novelty factor to winning with offmeta things. As a GooGun main the life of the game, ive seen what it looks like to play offmeta and watch others have no idea how to deal with it. Which is also fun.
i was considering to write about that but was unsure how to properly express it
i am aware that this would include buffing dagger
im just at a loss on how
its a melee weapon on a glass canon, that needs to hit an enemies back
unless you want it to 1-shot when hitting an enemy no matter what, i dont really see what could be done
even in that case, it would still be bad overall (if everything else gets buffs). its just not going to ever be good by design in a higher power environment
I actually thknk the GooGun is a prime example of how the game should be made. Its incredibly deep and rewarding if you put in the time and still fun to use if youre brand new.
and with stronger weapons, ttk goes down, you die a lot quicker, making it more about first strike advantage more often
frequently leading to deaths where you couldnt have properly fought back, which doesnt feel well with impactful deaths
My case for the dagger is they need to just merge it with throwing knives. Give the back stab instead of charge throw. But ive also said they need to merge other things.
honestly dagger just needs qol buffs and to stop getting nerfs
its always gonna be bad, but it doesnt need to be absolutely terrible
still clinging onto the "(almost) instant charge but cant use specials during charge" idea personally
its just nearly impossible to balance by design
revert backstab angle nerf (got nerfed because of misinfo in the first place)
give it the option to tap charge (like tk and old dagger)
lower the charge time
remove movement penalty while charging
giving it the backstab damage against goo and gadgets/specs back would be great too
then any other buffs would probably be better off from a gadget or spec that pairs well with dagger
not sure if the devs want to just backpaddle on previous rebalances though
As I said, ive been away for the majority of S8. Im only back to finish the battle pass and sponsor stuff. Whats the situation on the V9S and Sniper?
Ive always wondered if giving melee a movement speed buff would work well.
I guess I thought you were being hyperbolic about it being literally nothing.
as a general blanket buff for melee I think it could work pretty good, especially for medium melee
on light?
maybe
on medium/heavy? recipe for disaster imo
literally nothing š
It would be an interesting change i think. Even to just try it in like world tour or something.
heavy if winch gets deserved nerfs, and medium needs it cuz riot and dual blade both suck and have always sucked
like all melee, with the exception of sledge, are bottom 1 and 2 weapons in their respective classes
they really need some kind of help
I actually was talking to a friend on how to make charge and slam better for melee. I said put it on a gauge like invis, so it can be toggled on and off quickly. Ramp the damage up from 10 on charge, leave slam the same.
but this buff would probably make them annoying to no end
they need buffs, but not in this way
I feel like almost every game that mixes melee and range, melee always has some sort of movement speed advantage.
quick and repeatable wall breach?
interesting...
just a small buff to movement speed, so you can't just hard counter them by literally just walking in a straight line
Yes. Gives it more utility, helps melee, makes it less of a panic button. More like an ungabunga demat
Like 2.5-3%?
yeah something similar to that, and it could get tweaked anyways depending on performance
Or you could have backpedal receive a speed reduction on ranged weapons. So they have to choose between running or fighting.
I feel like 1.5-2% is the way to go if they're gonna go that direction
nerfing movement is not gonna feel good
Could honestly just be for medium
yeah medium needs it the most for sure, but I think heavy (and maybe light) could get it, if winch gets deserved nerfs
You dont really utilize movement in reverse do you? Most movement skill i see comes from lateral or forward movement.
its that very running away that i think keeps them in check partially
like, take riot shield
you see them, if you shoot, they block, if you go for the feet, recoil might screw you, or they start bunny hopping, while theyre also closing in
running away may be your only option
now imagine you cant even do that
they currently dont deserve to have such a trivial counter
but flipping this around would turn them from unhealthy bad into unhealthy good, when other rebalances could make them decent middle of the road perfection
Weapon to weapon basis, sword could get like 1.2% and it could go up from there
what those might be?
couldnt tell you
but im very convinced of speed buffs being a very bad idea
Im down for bad ideas for even one week of patches over this boring ass setup we have now.
Sword gives the least upfront movement boost cuz lunge but every thing else gives a sprint movement boost
Just throw in world tour call it furious footsies and just see how it goes.
No more than 2% could work to allow for out maneuvering
the idea of making a change for specifically 1 week was floaing around before
especially when you know its gonna change back soon, unless its an actual nuke level buff, it wont ruin most peoples enjoyment
(and at most, make them take a break)
maybe even make some people come back when they hear their favorite weapon got buffed
having to worry about a weapon becoming annoying every single week might be a bit much
but 1 week of throwing shit at a wall, followed by reversion and 2 weeks of pre-buff might be a decent compromise though
Im even for more drastic buffs than 2.5%
honestly sword doesnt need any movement buffs
it should get angle lock reverted, m2 damage up and m1 damage down
as long as its any faster than the class its on, its gonna win out and potentially backfire
personally quite fond of angle lock
i hated helicopter lights
if embark is deadset on angle lock it should be way more than 40
I agree as a sword main, cuz using dash to manipulate the lunge hitbox "shape" is way cooler looking
I think its dumb looking to have someone lunge a sword at me, then wiggle it around like a pool noodle because they want to abuse an active hit box. So im fine with angle lock as well.
65ā° horizontally could be a good max angle
Its like giving the heavy decent forward movement on spear spin2lose. It kinda defeats the purpose of giving something strengths and weakness
Since we got a decent discussion going, would yall give me some feedback on my turret rework from earlier?
I have to run to the store. Reply to it and I'll check it when I get back.
That one
Ill be off in a bit, cya
Was this in regard to the new mode?
No
Just turret rework as is
I feel like that's when I saw it. I'll gibe it a good look and then reply to it when I get back.
do yall reccomend dot crosshair or box for shotguns?
None of the above. Shotguns donāt benefit from a headshot multiplier, just aim for the body.
what does that have to do with crosshairs?
Why ADS when you can just fire from the hip? Thereās no hipfire penalty with shotguns. ADS just makes you a slower target.
The only reason to put a sight on a shotgun at current is for aesthetics
"crosshair" in the game settings refers to the crosshair you have in hipfire
the ads are called "sights"
Oh the crosshair. My bad.
I just use a modified cross for everything. No need to swap between them
i mostly use dot, but using a box (by maxing out the width on a cross) also feels pretty good
dot is the best at telling how far you need to flick, but box lets you make a crosshair that is exactly the size of the spread
I think this would be fine for a buff. Increasing damage and adding lock on time.
I think a nice buff for this would be that anything its attempting to log on to would need to be pinged like a proximity sensor. I think this helps it give some sort of utility outside of its offense which is I think the number one problem with turret. Its not really a play maker, with this ping you could make plays out of it.
On berserk mode: i think if you were to implement something like this it would need to operate differently. I think it would need to work more like the leadburster from DeepRock. Activating on recall or destruction. Having a separate mode would kind of violate the principal of it acting autonomously.
I think these couple changes would certainly make it more appealing to use for sure.
Turns out im still awake (yikes)
Pinging the locked on play would be good, since it also warns them
But im not so sure about the 2nd part
If it activated automatically on destruction, it eould punish the player even more for trying to get rid of it
It does kind of break the autonomously thing
But to make it more interesting that might need to happen
And setting traps seems like a neat interaction
i still dont understand why people think v9s is like, this terrible borderline unusable weapon
Itās actually pretty good ngl
everytime theres discussion about it people state things that are simply wrong
Maybe make it so it can be disarmed if youre close? Like how you can throw chuck away? Hold E to disarm maybe?
Otherwise killing from range would be pretty much safe. The leadburster isnt good at range it basically has to be right on top
We should give heavy a morph ball spec
Like from Metroid?
Yes.
Replace charge and slam, and make Wrecking Ball a thing. Im on board with the morph ball
Balls are pretty cool
I love balls
i think a significant part of 93r's prevelance is due to it synergizing with the meta, rather than its own strength
it synergizes with the meta guns of the other classes, repeater and bfr, because any two of these guns can combine to two tap mediums with headshots, killing them isntantly if both players shoot at the same time
and the gap between shots is something that dash can take advantage of better than the other specs, which are currently unviable
if repeater, bfr, and dash were less unanimous, 93r would become a much weaker pick, even left completely unchanged
well no not exactly, even in the majors (where bfr was banned) it was still a great pic, and if dash was less prominent it would make it even better bc then people can't get away as easily
why would dash becoming less prominent benefit 93r more than other guns?
because you can get that double burst off really fast, without the quick getaway of dash, its kinda ggs for other lights, so anyone with good aim is going to melt the competition
that dash is what saves so many people from a quick death
if they have a fast enough reaction time ofc
doesnt it have a slower ttk than arn and xp tho?
wiki could be wrong
idk what the ttks and numbers are for much im kinda just speaking off what ove seen from majors and experience tbh
my interpetation is that
the reason 93r is so strong is because the gap allows the light to dash around without losing dps
you can burst, dash, burst, dash
with an automatic, you receive accuracy penalties if you shoot mid-dash (and you also have to deal with nasty screen shake)
and, as stated, you can combine with a repeater to kill a medium or light instantly
it's also just kinda insanely strong, two head burst and L is dead, m weak, H half or so
again, its ttk is slow by light weapon standards
i guess but i don't think nerfing dash would be very beneficial overrall to light
it just doesn't feel that way but the numbers don't lie
oh no I've looked, I believe you
only vs light
oh yeah woops my fault i was switching between the two so i was on the wrong one switching back and forth
I started memeing around with MGL, Charge, Barricade, Smoke Nade, Pyro Mine as a loadout
Honestly kinda fun lol, I feel like a proper tank. I'm an absolutely terrible duelist but I'm an incredible disruptor and distraction
unpopular opnion: V9S is the best
It is good!
Although itās not meta I think itās my best performing light weapon
Since I like to hipfire a lot one might expect 93r to do better for me, but the mag size difference between the weapons is just massive and that makes the difference for me
when embark gonna add kriss vector in the game
honestly vectorl irl have a downward recoil and short range but hell of a fire rate
and can act like both a automatic smg and burst smg
for the game like this vector can have a switching button for like holding qm vutton or relode button for a long time
or have a feature like arn for absurdly high fire rate and downward recoil
like 18 18 per mag and switching is fast
to what class?
and can be change to burst like 93r but can have a more recoil rate downwards
Repair wrench for repairing buildables and dispencer would be nice to see
i think it would most sutaible for medium
heavy is supposed to be close range and doesnt have an smg i think...
we can have like a first shared wepon
holding your tablet up to it while tippy tapping on it š„
tetris animation bundle
TF2 engineer
like for heavy we could add double vector and removing arn type from vector
and make go more down
and make range and hip fire kind of shit
hitting it with your tablet
like .50 akimbo but for short range
we can get it now as of s9 is adding tablet skins
ā
Can we get a subway surfer video for the tablet
With orf characters would be diabolically funny , or flappy birds, doomscrolling even
Weāre getting stickers for it why not make it full inspect with funny inspection
If he got a slightly easier to use but less rewarding version of the SHAK in the form of UMP 45 I think it would be fitting.
I'd balance it like the AK, lower DPS but higher mag size. Similar effective range.
Another thing though is embark kinda doesn't like giving heavy normal guns they have to be beefed up in some way.
It could be as simple as he carries the gun with one hand so the UMP for the heavy feels like you're using a mini Uzi
Maybe not UMP, but also having a 50 cal smg would kinda work for the heavy
bit worried about oversaturation of weapons though
same niche, slight differences
adds to the bloat
I've done reading, APC 45 may be the fit
I personally don't mind a bunch of guns in the same category that have slight differences so they synergize with different gadgets just enough to make them feel unique.
Like when I play FCAR on medium I'm not creating walls of goo nearly as often to poke from and then chase like I do with the AK y'know.
i see so many people asking for such similar weapons to what we already have and im like bruh, thats so boring, i really want more FUN and unique weapons to be getting into the game not basically repeats
also, bloat causes problems
we already had 3 ar's and a dmr for medium
so to even compete repeater needs to be the way it is, which a bunch of people dont like
and now we we couldnt even rework pike to be what repeater is, and its having trouble too
I personally really like the balance between FCAR and AK, FAMAS kinda feels like it's failing to occupy a niche it just kinda outclasses both of them at the cost of being significantly less Swaggy
All you gotta do to rework the pike is give it more sight options lol stg
The reason why it's weak is because it's needlessly hard to aim
If I can put a red dot on that thing I'd be cooking
Rn pike just kinda feels like a shitty LH1
yea they nerfed it into the ground
I think all you gotta do to rework the FAMAS is to nerf it's body shot damage, increase it's headshot damage make it the Marksman's AR
If you think you can hit heads in mid range consistently, but don't want to use repeater or pike, FAMAS should be the gun you go for
Rn it's just way too good, super easy to just spam in a general direction and shred people. Nerf the body shot TTK and now it's a weapon that actually takes skill.
I essentially picture it's playstyle as something between the Pike and FCAR
FAMAS is already a gun that benefits a lot from headshots. If you only hit bodyshots you should play other weapons like the Repeater or even FCAR/AK.
Also, I really don't get the obsession with wanting to nerf it. It's already in a balanced spot and Medium has nothing that can be considered overpowered besides Repeater (and Defib but Embark wants it to be part of the class identity)
I think FAMAS is not balanced because its just too well rounded, and I don't think the solution is to buff every other medium gun to its level. It's much easier to just make it occupy more of a niche, especially since nearly all other medium weapons feel incredibly well balanced with more clear pros and cons
The most broken part of mediums kit is the defib though, as much as I want to see a small nerf to FAMAS I think making the defib significantly less meta somehow opens up a lot for medium
"Buff every other medium weapon" š„
I said I don't think that's the solution, I think mediums weapons all feel really healthy. The FAMAS just does a lot of everything at once
How would you nerf the defib?
I think if you're gonna have it, make it a specialty and not a gadget.
Giving up the Medgun or Demat for the Defib nerfs a lot of mediums utility while the team is up.
I think it's worth it cause insta res is insane
I donāt think the community would like that
I don't care if they wanna nerf the hipfire but I just don't see how it's overpowered enough to warrant a change like you said. Pretty much all the weapons in this game are easy to use tbh.
Making Defib a spec would be ridiculous. It's strong but all the other classes have insanely strong gadgets like Gateway, Dome, Glitch, RPG
I think defib as specialty supports medium as a dive support, Medgun and Demat both feel more skewed towards sustain and poke
Also you could just do double medium if you want Medgun or Demat
you'd have to buff defibs if you were going to make it a spec
Yeah I'd be for that sure
I just don't like it as a gadget, I want to run pad, goo for sure and I don't like that my third spot there needs to be defib or my team immediately thinks I'm trolling/throwing
That's what I hate about defib. It's basically a must pick if the class is to be played competitively. I think as a spec it's not a must pick anymore and instead supports a specific gameplan
I think it's fine that light gets the most powerful gadgets of all classes that's kinda the thing with the class.
Also I don't think that gateway is a must pick at all levels of play the same way that defib is y'know? Gateway is significantly more skill expressive.
Defib is just a boring gadget I use to brainlessly carry randos who have no actual skill at the game lmao I really don't like it
Also medium has a fair amount of really strong gadgets that just aren't insane enough to justify dropping defib I feel right now as long as defib stays a gadget
I think defib is boring to play with and insanely frustrating to play against. Which is like the worst thing you can have especially since it's meta
All the classes have "must pick" gadgets. And if you don't wanna play meta you don't have to. You can easily do anything in this game without ever picking it.
Also Gateway is definitely in a comparable spot if you want to compare their impact. But again you can easily play whatever you want.
Ultimately Embark has shown that they want to balance Medium around Defib and that's fine. It's very strong but currently it's all that's left of Medium's identity. Light has already gotten the better healing tool as a gadgets.
I think the problem is that it's an essential gadget but it's probably the least interesting part of the class.
They gotta do something with it to make it more fun to use and fun to play against. I thought making it a spec would solve the issue as it would make team fights feel like a cat and mouse game against defib mediums (like it kinda already does but the medium is a more powerful mouse with defib as a gadget)
My thought was if I'm not running defib spec I'm gameplanning to have a more buffed team in the team fight, but if I'm running defib i now gameplan to play more divey and take more risks with trades etc
Nothing burger
Typing this to get level 1
If you spam in here I will have you blood eagled. Keep it in #š„āspawn-point or #ā”āthe-finals-chat
This is hallowed ground. 35 messages isnāt a big ask!
Insta resses almost never feel good in games and I don't think defib is an exception to that rule yet.
Embark has to make it work cause it's here to stay but I really don't enjoy how it impacts team fights idk
I don't see how any medium player actually enjoys using it, but I could be a part of a minority
How come you think defib is fine fr other than an argument of "well it's always been there"
Medium is such a fun class otherwise, med gun, demat, it's particular use of goo nades, basically every gun it has, ziplines, etc all that stuff to me is more fun than the heavy or light but it's got defib that feels like a tumor lmao
if nerfing defib more, it will become useless garbage
its already mostly not worth using defib without being medic
just better revive with hands for full health
Well you could buff the defib when making it a spec because yeah you're giving up med gun and Demat
Maybe that would make it more toxic though
defib spec will be very bad idea - i guarantee
Do we not like defib as a spec because it'll be useless or do we not like it because it would be broken
1
it cannot be broken as a spec in any way bruh
Defib as-is would be underpowered as spec sure but what if you buffed it's range, ressed teammates at full HP and maybe even didn't even do the cooldown pause on res.
Like as a gadget that's busted but as a spec you're giving up some other powerful stuff to run it.
well if u say so....it could be tested in experimental mode then to check
cant say anything about it without tests
Because defib has obvious downsides.
- Revive at 50% health
- 5s Revive Sickness (no gadgets/specs)
- Revive at death-state (ammo doesnāt refill so often you need to reload)
- Potential to feed kills with improper use
but personally i will still pick med gun because it saved my teammates in some situations so much
Defib isnāt a spec, stop comparing a gadget to HealBeam and Demat
Specs are playstyles, defib is not
Solid point in that discussion on making it a playstyle is meaningless anyway cause it's always gonna be a gadget lol but y'know not the first time someone's just yapped on a discord server
yea, i just cant imagine defib as playstyle š¤·āāļø
this spec will basicly leave u without spec
Defib as playstyle would be the thing to run in pubs when paired with double lights probably lol
dont remind those nightmares please š
That's actually a problem with medium cause man does this class feel bad at supporting double lights, and it should have a way to do it given that it is the support class
Like itās pretty hard to suport a team that gets one shoted by one headshot i
This was originally proposed as an alternative to nerfing demat
i cant even begin to wrap my head around the logic, sorry
but the idea of turning healbeam into a gadget or defib into a spec has been around long before that, ive seen other people mention it
well defib is still a borderline must take
not every medium wants to play defib but they get flamed for not taking it. It forces medium to play a relatively passive playstyle
but, the ways to nerf it are limited. Most means of nerfing it punish the defib target for a bad defib instead of the defib user
so nerfing it while it remains a gadget will just make the game feel worse to play and it will probably still be ubiquitous
changing it to a spec nerfs it by instead increasing the opportunity cost of having it in your loadout
healbeam should stay spec
I agree
I agree with both points in isolation but would like the two to be not mutually exclusive
Who saying that beam should be a gadget that's actually insane take
ive seen people say it yeah and the logic is "well heavy and light have their healing as gadgets"
Ii know this is mad unpopular but I'd totally be down for defib to be nerfed out of the game š
Not the most satisfying thing but for me defib is like, that unhealthy.
It's not even a matter of broken vs not broken it's just how it makes the gameplay feel. I want to have the space in my inventory to use a third gadget that isn't defib and the same time I don't want to be put up against a medium that is running it when nobody on my team has it.
Like yeah there's counterplay, kill the medium, camp the statue etc but it just is all frustrating
some mechanics will never not be good unless they feel horrific to use
I've never seen an instant res mechanic be satisfying and fun in a shooter game
also tying respawn time to how close you are to teammates massively linearizes positioning
Could be on the tablet instead of taking up screen space
Medium just kinda has a stale meta loadout. Goo and jump pad are really fun to use so it's fine and I enjoy running it, but I just kinda feel forced to run goo, pad, defib, beam if I want to play competitively, would like to have some leeway with that defib slot and not have it cause a team throw immediately
Yeah, Iām not opposed to the idea
Have the Tablet display color or logo or both
Heavy and light competitive loadouts aren't nearly as rigid as medium imo
Fights take place in small areas anyway this downside is not that big of a deal imo especially cause medium has stuff like jump pad they can use and also you can throw the statue to the medium if you're the third
If you knew me a little earlier there was a long time where I changed my PFP every day or so. The thing in the chair, that represents me. My last PFP, which I think overstayed its welcome, was an abstract representation of it.
I wish we could throw the spear.
that or the heavy getting a 50 cal sniper thats high damage slow fire rate. A railgun even?
this is my 'base' pfp
And hereās a few of the brief ones I used in the past, of which there are like 650
I stopped doing it frequently because it was hard to have new ideas and I was busier.
make it so once you press a RMB button on Data Reshaper = every chair and box around you in certain radius transforms automatically into explosives and stuff, while LBM would work the same way as now + once you equip Data Reshaper, all "reshapeable" objects should glow from distance, so if you need something, you can run towards light and not search for chair or box.
I agree but they always say you cant do that because of "muh skins" which always a great sign for a game when you take in to account skins when balancing.
I think its dumb looking to have someone lunge a sword at me, then wiggle it around like a pool noodle because they want to abuse an active hit box. So im fine with angle lock as well. (Bearbeitet)Samstag, 6. Dezember 2025 03:06
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if embark is deadset on angle lock it should be way more than 40
This a bot or something?
bfr titan
winch deals 1 damage in season 9
and i just realized they buffed mesh to 850 health as well
Was the winch damage the main problem?
the revolver?
Do a nullifier where you make it so irrelevant it's never seen again
no, but it does restrict the balance a little
Sexellent
the winch in this game is a major issue and i feel like no ones talking about it. genuinely every match is just winch and insta kills, there are fewer light players than ever in favour of heavy which is constantly buffed over and over
Dawg people deadass wonāt shut up about it. You must be new here
Itās surely the most popular topic, at least over a long enough time period
i think winch should have more range, but everything else nerfed
I just feel like they are going to nuke it and then shield will be the meta again and people will just complain about that. I hope they have found a way to make it work but damn
Shield will be meta again, Winch is so strong any counter will see more use (at least casually)
I think having extremely easy to access counterplay for winch will generally be a good thing for the casual player base. I'm pretty hyped for the new season š
When heat vision coming back?
Nah goo gun will be meta when people realise how 20 ammo is basically unlimited if you play it right, the mobility, and the stun lock potential. Iām calling it now, there will be goo everywhere
GooGun has been the strongest spec. It counter plays winch if you are fast enough. Problem is GooGun takes too much effort for the majority of players.
The casual player isn't going to want to log in and learn all the tech required to make it busted.
when are they gonna make infrared eye available again?
Theyre probably keeping it out until they have good anticheat. Just run smoke and free farm "thank you for reporting" notifications.
I reckon they will just see you can stun lock with it and use it purely for that, I hope I am wrong because I love a good goo gun heavy, absolute freaks with the things they can do with that gun, Iād hate for it to become a meta.
Most you'll see is probably bridges, a ton of missed goolocks because of the servers, and gooinforcement of rooms.
Youre not going to be getting crazy shit and since the shield blocks winch now that's going to be what people run.
Defib doesn't even have that much for great skins. The irons and the wires are ok but most of its skins are just recolors
Ive always said just make the mediums have a faster revive passive and give then the animations for defibrillator on it.
Small nitpick about that idea but for immersion sake if im playing a build that doesn't have any support function at all but it still can defib it doesn't feel right.
I like the flexibility of medium in that it's possible to build it to have 0 support function. Not meta, sure but still possible
I just hate that if you dont bring defib, even though people will say its terrible, you get flamed and its been a must pick for 8 seasons.
I think it invalidates too much of the game, and theres nothing in the game as powerful as bringing an entire kit back, on a short cool down
If you make it a passive it opens up a lot more variation in kit
Yeah it's one of those things that overwhelmingly if you're playing solo you'll be accused of throwing if you don't run it even though people think it's not a "must pick" frustrating cause it's boring to use but not running it gives me this annoying burden where I have to over perform for a team that's gonna be salty at game start
Not worth the headache
Even as a duo, the friendless loser always demands someone but themselves uses defib vecause they play light exclusively.
Light players are a burden, I wouldn't ask for nerfs if light players were just cool fellas. Generally they're awful.
Nerf the cl40
i disagree, although im a cl40 main
they need to fix lunges
The cl40 needs a slight nerf
CL40 should be stronger. It farms light tears.
Yeea
Light main here BTW
its already gotten a slight nerf
Mr. Heals is here.
I love the H+infuser, it makes light both the medic and able to frag for kills, unlike medium, being just the medic
Nah good mediums can hold their own in K/D/A too, thinking you can be āsupport onlyā in this game when matched against absolute monsters is just putting yourself and your team at a disadvantage, like yeah heal and support your team as a priority, but learn how to take 1v1s against each class, learn when you need to be healing vs be the extra bullets your team needs.
Guess i don't play with good mediums (i cans say anything though, i SUCK at playing medium, and can't help anyone, and by my previous message, you can twll i play light)
I wish i could play medium well, but i can't
There were a few great support mediums in the pro tournament who showed the juggling of healing and damage output really well.
Yeah, i saw that, but most people either play one of the extremes, light and medium if they can't keep the balance, like me, i deeply respect someone who can do that with medium, i usually either heal well, kill well, or do both kinda average, not both well with light
No new weapons this season?
nothing except a new map
Good, better to just balance what we already have
You think they're actually gonna do that?
That was a key point in the Season 9, reveal yes. QoL + Balancing. I expect there to be a lot
If the highlight of the changes is a fucking reload speed buff the rest are gonna be cheeks
Did they say that? I only remember the winch change, but obviously theyāre not going to go too in depth in a short teaser
Yes, they'd obviously focus on the biggest changes, which means that there is absolutely fuckall hype worthy shit there if that's only of the biggest changes they'll make
I guess weāll see when the patch notes release š¤·āāļø
Or when the preview drops
Yeah Iām pumped for that
cant wait for the only changes for this season aside from what was mentioned in the stream to be charge n'slam nerf and hit-reg fixes for dual blades (they wont work)
Well, winch and model were asked for for years
And it was only a couple seasons ago that all the mfs were begging for the model to be nerfed as hard as it was. And the multiple winch nerfs in the past haven't satiated the hive mind.
Now mesh is being buffed again after the hive mind removed it from the game. They need to stop listening to the player base and just form a cohesive design philosophy to guide them.
I fucking wonder why a hard cc ability in an fps is annoying as fuck and hard to balance
I like when my primary ability feels strong. Demat, dash, and winch feel strong. Its fun to use for that reason. They just need to amp the other specs instead of bringing the fun stuff to the ground.
I agree specs should feel strong but the āonly buff never nerfā mindset is incredibly dumb
This is a PvP game, not a PvE game. If we only ever buff everything becomes OP. I understand āIf everything is OP then nothing isā but if the damage gets out of hand it fucks with TTK thatās curated by design
When things step out of line they should be brought back some paces. StunGun was annoying so it was reworked, Winch has the same stun mechanic and should be reworked.
even in a PvE game "only buff never nerf" is unbearable dogshit tbh
I agree but I have to be nice
My point in bringing it up is that with PvP thereās player strength to consider but also the opposite end that needs to be taken into account
An NPC wonāt complain if it gets two tapped because it positioned poorly 
i've always enjoyed games with a kitchen sink "everything is kinda fucked up" balance approach and I do feel that the game has gotten a bit more sterile as it's gotten more tightly balanced
Embark seems to be trying to foster a competitive scene so I donāt believe āfuck it we ballā balance is on the table
#bringbacknuke
I wish there was a publicly accessible design doc that that outlined the ārolesā each archetype is intended to have in relation to specs, as well as where weapons are supposed to find their Goldilocks zone. So if something is out of place we have something we can point to
i mean they're very willing to change roles seeing as they gave light direct support so i doubt it would be that helpful
Yeah, it would need to be updated over time
Embarks been terrible with communication beyond patchnotes and Iād love to see more clarity
The several paragraphs detailing Melee Tech and why they nerfed sledge (even if misguided) was fantastic
heavy's role is very clear, medium has kinda done everything at different parts of the game's life and light is hard to define because light's kinda struggled with a concrete role for most of the game's existence lol
light is a flanker with some support, medium is consistent damage, support, and was also a really effective flanker for a minute at peak demat
Demat nerf was completely valid
and heavy is close range space control which is what wins games
Heavy is what I would consider a FrontLiner, first in last out. Where the nuance of the archetype comes from is the lack of movement options. He relies on Medium to send him in or using utilities/specs to breach into defender locations from off angles
Medium is most effective (in a comp setting) orbiting the Heavy and providing support/teamfire
Light is supposed to circle the outskirts for opportunities to get picks but thatās a very risky/difficult role to nail down
(This is embarks intent as I understand it feel free to disagree)
Again, would love to pick the brains of the balance team or have some form of insight into their ārulesā
the way i look at it in the average match i'd say
medium controls sightlines and is the priority pick mostly because of defib
heavy hypothetically wins every 1v1 up close so he facilitates holding or taking close-range space which is literally the game
light is a pest that punishes you for being out of position, mostly
Yeah, high level elo and standard play are two different games
Finding a balance between the two is tricky
it's funny that light is such a plague on casual players because I don't think good light players really exist in numbers in regular play, they just bank on people missing
"Years" bro the game is like 2 years old
I mean quick cash is full of people ripping on their teammates for going for the kill rather than stealing, when it's infinitely easier to steal when everyone is dead. They aren't exactly the biggest critical thinkers
when is my beloved thermakl vision coming back?
Brodie the moment winch appeared people were calling for nerfs for it.
And ok not years but year
thats still years since winch has been here since s3
You dont have to be nice. Its actually really shitty when people put this have to be nice to foster discussion idea out there. Because nothing is ever said of worth. You guys spend too much time being nice rather than discussing.
My feeling is we've let people woth your philosophy of trying to balance and nerf things and the game has only gotten more boring. Chasing the esports dragon in my opinion has turned the absolute best most unique shooter maybe ever, in to something trying to be everytbing else. It feels like its built in a reddit think tank more and more every season.
I made a post a long time ago about swapping around gadgets and weapons in ways I felt were more cohesive to the actual identity of what the classes seems to be. Because theres a ton of gadget placements that don't make a lick of sense if you want classes to have actual roles and limits
But the most thinking people do on here is "uhh that's unhealthy for esports" or "ruby said this so now that's what I believe"
I think its pretty obvious when he said years he was using it meaning multiple seasons. The guy thag said that was being dense.
I think they have given up on roles completely and want you to assign roles within your own team comp. But theres some interview or something where they said roles like in season 2 and since then everyone has said "but muh dev said roles" so we can't move past it
Year and a half
Game balanced around fun yet again? or are we still clinging to esports that pulls 14k viewers (drops on)
We're diving harder in to esports.
It has to be fair and balanced to be fun, chud. So esports are fun.
I agree but I also need to give leeway to the brainless idiots
If I go full offensive on someone because theyāre a stupid idiot that knows nothing other than how to breathe theyāll shut down any avenue of learning because theyāre on the defensive
But if I play nice, theyāre generally more receptive, not all the time unfortunately
Says who? Most of the discord cant infer or extrapolate so just say what you want to say and people who are worth talking to will show up.
Like when I say, I want to buff everything 95% of the discord thinks "you can't just buff everything!" Obviously if something is exploitative or insane it can be nerfed. But they wont draw that from what I've said, so I only want to talk to that 5%
You can't make multiple changes, it's a set and forget system. Gotta get it right on the first go
The quality of feedback in general is awful here
It's tough balancing around 2 tick rate servers, they are working their best!!!
Moreso #šāgame-feedback than this channel specifically
Someone who's willing to talk and discuss will understand that buff everything means even the things I don't like should be strong. I absolutely hate light players but I still want them to be strong and fun because I do play light on occasion.
But I don't want heavy to be the lightning rod for light being stronger because heavy is becoming less fun to play.
That channel is literally "I just lost to this and im angry" on a five hour cooldown. Its aids.
Lights will always complain because theyāre both the weakest and strongest archetype while also being the most numerous
The games weapons are balanced entirely around them. It's probably the biggest flaw in game design/balance wise
You shouldn't have to get one shot if you're way out of position playing the lowest health class, bud. Shoot AR and buy second gamepass of the season
I think a lot of people dont understand that paper dragons are meant to be the high skill ceiling class, but we keep making it easier to play rather than more technical.
I agree
They aren't the strongest tho, only to the lobomites quarantined in like powershift or something
Correct
They are definitely the weakest considering medium and heavy are better
Mfs entire existence above plat almost hangs off of the h+ infuser
What are we defining as weak? Do they have to be equally represented in the highest level of play?
Weakest
95%
Of what

Are they the weakest or just difficult to play at high level?
Definitely difficult to play at higher levels due to punish potential
Whereas theyāre significantly easier to play at lower levels
I agree with that. Lights demolish low level players. Now, if something is difficult should it be represented equally across entire populations?
Personally I see light as both difficult to play and difficult to fight, so in lower levels even bad lights can get by pretty well because lights just hard to hit, but the better the opponents get, the more skilled the light needs to be to not get shredded
The high damage low recoil guns will basically carry you to high plat if your aren't just standing in the open. Its similar how heavy health will do the same.
The problem is that people hit a point where they have to think and notice what they're getting smoked by for the first time. So instead of saying what's dumb that I did, they say its dumb that they balance it this way.
Yea I kinda agree, I definitely don't think it'll carry you all the way to high plat, maybe mid gold but unless you're on a team, you won't get much higher than gold solo queuing as a mediocre light.
But I agree with the overall sentiment
Im just going by my own experience with that, so you coulf be right. Its probably subject to one's game knowledge and stuff. We just did a season where played light exclusively as a duo and it was basically high plat before we started seeing any pushback.
6 seasons of heavy probably gives you enough game knowledge to take something unfamiliar that high.
That's fair, my ranked experience is solo que season 6 & 7 sword and going past high gold was so hard for me, but maybe a decent more meta leaning light could do it well, I just don't see a light whose bad with their gadgets getting much higher than gold with solo que, again add a team to that and you'll probably hit plat
When did they nerf sword? That probably didnt help. I think it was 7.
It was the beginning of season 6 it got the nerf, and then season 7 they reworked it and added lunge clamp
I only tried rank with post nerf sword
I also play grapple sword with gateway, vanish bomb/breach charge, and H+/sonar grenade. So I'm certainly not a meta loadout
But I do get to move real good
I by far worked best when I had 2 heavies I could always keep on the defensive and could support
You can make it work. Once we get the gun skins we want my group usually just makes stupid load outs and runs ranked. I think having a weird kit is within the spirit of the game. Its in the game, it should be fun.
Embark got a real hate for melee a couple seasons ago and I'm not sure why
Oh it's fun, I move at real fast, just I move at real fast straight into my death
It's really punishing against lower skill players and lackluster against good players, it's in a very difficult balancing spot
And they decided having new players not be frustrated is worth more than melee players being viable
My stance on sword is that they need to swap sword and dual blades between light and medium. The block is way more meaningful on light, and the lunge is more meaningful on medium.
It would need some tweaking but people just deny it immediately.
Grapple hook with a blocking dual blade would be insanely fun to gap close.
The walk speed means it could stay on someone. I just think it's the play.
Eh I kinda disagree with that but I see where your coming from, mediums biggest melee issue is closing the distance and light biggest melee issue is survivability so over all it'd be a good change. But I feel it falls way too far into the problem of ruining what people like about weapons, kinda how sword clamp killed combos and therefore killed a lot of sword mains fun, moving these weapons would ruin the fun for a lot of people even tho it might make balancing sense
I just think they could find a way to have more fun with it if you tried. But i also just want to try it
I wish we could mix and match things like they can in private mode
Fun in the big 2025 year of Esports. Not happening
It'd be a really fun event, we could have light dual blades, medium sword, and heavy dagger. But I think for the base game it changes things too much for the current mains
Oh I so agree, I hate how they keep restricting private matches rather than letting us get as creative and goofy as we want
I actually want riot shield on heavy so bad.
Oh god I can hear the temper tantrums in #šāgame-feedback already
They'd never catch anyone, so it would be fine.
That would be hilarious and honestly not that bad an idea but it would it be hated by done players
Eh a heavy with good movement is scary, that's the only reason I can get kills with sledge
But youre touching on the right thing they're. They have good movement. Its an acquired skill.
That shoild be rewarded.
Good movement is not enough to catch up to a class who's walking speed is slightly slower than you're sprint speed most the time unfortunately
I agree but I think swapping weapons is a big deal, the only weapon I'd personal advocate for swapping us Cerberus. I think Cerberus should be an alternate to the double barrel and medium should get a dragons breath shotgun closer to the model, I think it'd help balancing that difficult weapon a lot
Yea, that's where winch, mesh, and lockbolt come into play
The game is definitely in need of some sort of shake up.
Honestly I think the game is pretty close to being really well balanced with a few reworked and tweaks
Embark needs to let me run "underground tour" where I try out all of my changes to the game.
Balance and exciting aren't the same though. A lot of people are bored with how it is right now.
Fuck i want to run a underground rebalance tourny, it's be so fun to do
Buff the servers and melee becomes better tbh. But that's not happening
Biggest buff the game could receive. Playing the current LTM and seeing my shots zigzag through the air was an eye opening experience.
These are my balance change ideas all placed in one manifesto
https://docs.google.com/document/d/1vwapmPGxJ03NcFzN4qXryyR2CsW4AB6dnz5VBJMVIrI/edit?usp=drivesdk
This document is divided into different sections and they should be visible from the scroll tab on the side of the screen. First off I think the combination of the new weapons + the 8.0 balance changes makes me feel like the devs don't fully understand what makes certain items good, or what make...
What are the top 3 changes you would want to see from this
From my thing?
Yeah.
Oh I agree but honestly that mostly will help spear more than anything
Ive had lights dash through dual blade swings, sledge right clicks whiff completely on someone right in front me. I feel like I'm gambling most the time depending on server, but I'm addicted to the casino so it's fine
- Fire change is good. I feel the same way.
- gas 25% is high for DPS, but its not a bad idea.
Biggest change I'd make to smoke and gas is they plume continuously so they can move with platforms or destroyed floors. - mesh shield i dont think is bad, they'd definitely need to play around with the health. I think it retains some juggle and is strong.
- nerfing googun not good, but im biased.
If you reduce the googun capacity it limits heavies best mobility tool unfortunately. Having to reload before the stack will break would feel awful. At the very least, you'd need to keep it at 15.
The gas number was just for simplicity to show off the change, I would never want it that high
I get the goo nerfs are crazy but I think if the other specs are brought in line people will see just how strong goo gun is. It's crazy good with high skill and hard counters winch and just overall is a PVP monster in good hands. I get goo isn't utilized well by many people rn but I think the longer the game goes in the more goo gods we'll see
Oh i think its currently the best spec. Even with how much people hate winch. The nerfs will make that even more apparent.
Honestly with that change we could play around with goo having a longer life span but I get it's super harsh for the least picked spec rn
It also definitely comes off as someone who's a melee player which made me laugh.
Goos in a weird spot where it's by far the best item In the game, but only if used at its full potential which is so difficult it might as well not be considered for balance
Yea that's fair
It had an air of someone who's been goolocked and deleted one too many times.
But thats one of the many reasons I think its the best and its not close. One problem is I think nerfing one of the games most unique things runs in to that balance over fun part.
I think the fire destruction buff to goo was good, and the health nerf was fine. Where are you seeing goo being abused the most?
Actually weirdly enough I haven't. I wrote the goo gun rework based off of snails opinions since he's a dual blade main that got goo locked a lot. I've actually played goo gun since open beta and I love that damn gadget, it's literally infinite goo and is the funniest thing in the game
Got it. I think if we lose fun googun the game is lost. It's the last bastion of pre-esports finals.
Theyve taken almost all the fun stuff out of the game. Kick flipping cash outs, gooFO and the other movement tech with Goo. They killed sword for a lot of people. I skipped season 8 and am just grinding the battlepass in these last four days because they just keep killing the soul of the game.
I kinda agree and disagree, i think we can try to keep the game balanced at a higher level while keeping the game fun in casual. It's just a hard bar to cross. I think goo gun could be reworked to keep the fun and be more balanced, my idea for that was the alt balance change for it but honestly that would be a tuff one
But removing goo planes and goo launchers was so stupid and I'd add it back in a heart beat if I could
The problem is you can try and balance for all levels but balance will never be agreed upon by all levels. Your sword got nerfed because of low end players, not because it was dominating high end. Its very seldom we get a change that everyone agrees on. I dont think I have seen a game that has ever been able to bridge that gap.
I think TF2 is the closest we've seen but honestly your right, I just think we can get close
If you had to choose, which would you pick. Fun and balanced for the 99.99% or serious and balanced for the ruby+ crowd?
[insert comment on ubersaw]
The choice in this hypothetical is obvious though it doesnāt seem to relate much to the state of the game. It is not a choice between one and the other and indeed embark did not choose between one or the other on that front.
Im just asking to see what he values more of the two.
I think the 99% is more important but to me the competitive player base makes up a solid percentage of the player base, even if they aren't ruby. I for one play the game more competitively despite not playing ranked
I almost exclusively play ranked but my load outs are unserious. There's like three versions of the game being played at all times in the standard format whether its world tour or ranked. I know Sausage is trying to trivialize what is being said but its not necessarily obvious at all.
What makes a player ācompetitiveā in your view?
You have bronze to gold.5, gold.5 to diamond.5, and then diamond.5+. Each plays a vastly different game.
We intentionally drove ourselves down as far as possible and we're only able to get to like mid silver without just standing in the lobby not playing.
Things like MGL and Dual Blades are very effective down in the bottom tiers.
To me someone who plays the same mostly with the goal of getting better and mastering whatever niche they order or the game overall. To me it's players who find they're fun from the challenge rather than the goofy
Hmm. From my experiences that would classify the great majority of players Iāve seen as competitive
Whats your definition then?
I'd say it's a good portion but also our veiw is slanted since most casuals aren't joining the discord to discuss balance, they're busy running triple minigun in quick cash
I think you can be competitive and still derive fun from goofy. When im playing goofy I want to win more than when I play normal stuff. The challenge itself is part of the fun of playing a terrible load out.
Iām not sure if theyāre great terms to use to begin with. But for convenience I sometimes just use ācompetitiveā refer to diamond/ruby when talking about balance issues
Thats what I do but I still consider myself a competitive player, the fun if bad weapons is making meta players heads spin
My Cerb for example
What terms would you use?
I usually just outline āeloā groups as relevant. But I donāt really consider player motivations as theyāre not relevant to most conversations and mostly following the same tune.
What would you use the elo groups for in a conversation? Like what would you be talking about for that to come up?
Well I might say that a certain weapon is disproportionately ineffective in higher elo play for example
Vague but anyone who reads it probably gets the picture well enough
Right. As an example, im assuming you remember when the model was the huge boogeyman of the discord since youre green. Do you think they handled it well?
Well I would not make any confident assertions on the topic. But I thought that that statistical nerf which ākilledā the weapon was not great in combination with the quick melee combo nerf, as one on its own would have sufficed
I think virtually everyone agreed that that went too far and even after like four buffs it isnāt considered good
I agree with that
Curiously at the time a lot of players seemed happy with the change because the gun ādeservedā it, which is something I donāt relate to
I think that's a lot of the problem with them listening to the discord actually. When something is strong for too long and people get the "fatigue" they go on like a vengeance arc about the thing. And then we get entire seasons where things like the mesh and model are not worth playing. And I think thats what's going to happen to the winch if im honest.
Its going to get smoked by the mesh shield now, which on top of the multiple nerfs its received already will make it a tough buy for a lot of people.
And then we're back where we started with meshSA being the play. So we've had this round of nerfs making everything weaker and less fun, only yo end up where we were. At least that's how I feel it will go.
I honestly could not tell you how that will play out.
The change isnāt drastic enough that I expect it will kill the spec, itās popular at most skill levels, and mesh shield is likewise quite underrepresented right now
Do you have a strong opinion on anything?
When I am sure about something then yes
How about an example.
balance is tricky because weāre talking from fairly naive viewpoints
Thats why I don't really talk about balance.
I focus on making the experience more engaging
er⦠any claim about something in the game that I can disprove I guess :p
In my mind balance is maybe the biggest facet of this
And itās fun to try and theorise about it, really.
Though it does irk me a bit when people angrily declare balance demands for something they only have half the picture of themselves
I'll tell you, it's this mother fucker trying to convince me throwing knives aren't thr most broken overpowered weapon in the game, he got passionate about that one. But I think it's cause my take is dog doo doo and solely based on my personal hate
Well I guess that works too, a very bold claim that tries to challenge an established meta for which I have some faith in its accuracy, with an additional bonus of it being possible to argue over the magnitude of specific points
I donāt know how good throwing knives are āoverallā (whatever that means), but I think thereās a strong observable case for them not being the best weapon, plus proponents of the idea have according to my memory been known to make some misleading claims about the weaponās capability
Nu-uh
It is broken, it is potentially the best light weapon by a mile, and it has got to go. I hate throwing knives and they should be nuked and then reworked. I want them nuked first tho just so I have an excuse to eat popcorn and cheer
I guess I'll just wait to see you make a claim of some sort of confidence. Right now you're just kind of agnostic and that's no fun
Me? Cause if so I could talk extensively on how I feel about throwing knives, but I'm too busy at work rn for that kind of extensive writing
No other fella
Ah ok
You posted a manifesto of your opinions earlier. Its definitely not you.
Fair
I haven't gotten to throwing Knives in there yet tho, might do that next if I break sequence
I don't really think I have a weapon that I feel is overly strong right now. There's a few that are underpowered to the point of needing a strong patch.
For 9 I'd really like to see the MGL and Spear get some love.
Oh that would be fun. I just want the melee reworks to make sword have its full skill expression added back while keeping the ttk manageable and not oppressive to fight
Have faith in the dual blade swap. It has to be coming. Embark has to listen to me at some point.
Then my dreams of the attack on titan larp will be realized.
But I like my grapple sword, tho heal beam sword would be so fun for me as a support sword
How does grapple dual blade not sound more fun? Its crazy.
I will say, embark has used my suggestions before and didnt give me credit. But thats okay.
Some day they'll work in all of my suggestions.
SPEAR MENTIONEDDDDD
Dont worry, I know all three of you spear users are out there. Ill always fight for heavy rights.
I think the FAMAS and 93r are but honestly they're not busted just a bit overtuned in my opinion. There are some more weapons I think need to be tuned a bit but those two are the only ones I think actually need a bit of a nerf
Nice hustle "Tons of Fun". Next time, eat a salad!!!
Its so funny. My friend used the 93r way before the buffs and said it was really good but I never saw anyone using it so I had no idea. Then they buffed it and it was a wrap.
Wait before any buffs?
Cause back then it was a contender for the worst weapon in the game
Sawed off shotgun is better
Yeah he loved it. He couldn't believe they were buffing it. And he used to rip people up with it. Its just funny the entirely different perspective people have with the game.
That's wild, that gun was trash from what I know and the like 2 times I tried it
Hes also the same person that somehow makes the spear work.
93r used to be a direct downgrade of famas in every single way except reload time
It was absolutely one of the worst weapons in the game
Sorry, I thought it was clear with the last part that I was speaking on the subjectivity of peoples experience with the game. I wont speak anymore.
I wasn't trying to disagree with you just adding to the point unjust made about it being a contender for the worst weapon in the game
93r used to be so shit š
Dont come at me right now. Ive had too many light teammates tonight. My fuse is very short.
famas is not busted bro, itās the most perfectly balanced weapon in the game
m11 is the most perfectly balanced weapon āŗļø
I wonder what the embark balance guy would say if you made him decide what the best balanced weapon was
obviously bfr titan (jk, they'd say m11)
Mf let the p90 be a m11 clone for med, his opinion isn't public for a reason
Do you think the P90 is problematic?
Breach drill 
I do,he does,many do,there's a reason the fcar and the akm and to a certain extent the famas have gone completely unused,the p90 is just better,and is so problematic that it can out trade some heavy weapons
Er, what? In what sense are those weapons unused?
what.
P90 is the least viable of the four of them, and it does not trade out heavy.
i honestly think p90 is mostly dogshit and is best used as a noob weapon if u cant aim
nearly same ttks as akm with a third of the range got me tweaking
I rarely see fcar anymore,famas is seen sure but much less than last season,and akm has just been getting nerfed and powercrept literally every season
yea medium has many weapons and p90 is possibly the easiest one to use, it's pretty fun honestly
There should be no noob weapons,everything should be strong but have a learning curve,weapons that take zero effort to use and don't have hard counters are unbalanced no matter how shit you personally think they are
My experience would gauge FCAR as the most popular, though it switches to famas if youāre much better than I am. AKM hasnāt been nerfed in almost 5 seasons, and this is curious as most people will say thereās been an opposite of power creep in this game, though I think itās been pretty neutral in the last several seasons
True but absolutely impossible
I like the p90 in most other games,I use the p90 in a few other games,I don't like using it in this game,I don't like fighting it in this game
Flamethrower is considered a noob weapon,and it's got way harsher counters than p90 as it should
On another topic Winch is a noob spec with ZERO counters
wants winch dead award
I'm so ready to use mesh next season.. if my game returns to at least 50 fps
Nah, itās the opposite, itās least effective for worse players
I think charge and slam would fit that description best
it's semi easy to hit and has nearly no counters in its effective range, almost always results in a kill
P90 has harsh falloff,yes,but it has nearly no recoil or spread,when I was using it I was picking people off and keeping them from regenerating from up to 40 meters away with it,and if I couldn't pick them off I would push the wounded and obliterate them
Its fucking gross
careful how you speak or they'll make recoil worse than lewis
rename yourself to KILL p90 or I'm never taking you seriously š
Kinda, but charge and slam / mesh shield / goo gun are all easier to hit, less range sensitive and less punishing. Winch does not almost always result in a kill when worse players use it
Lewis is honestly fun now,might need a small damage buff,but I actually like that a world War 1 weapon has a funky recoil pattern
i dont understand why people want to give it more damage, almost same ttks as m60 but a good bit more range, what am i missing
even appoh says it needs damage
I think itās actually the only hitscan gun in the game to have spread while aiming down sights, it does actually make a notable difference at range. You can keep someone from regenerating with almost any gun with no issue.
if any gun cant secure a kill on someone already wounded, that gun is utterly worthless
It's a sidegrade to shak,the recoil pattern needs to be more worth learning,I'm stubborn so that's why I use it
i personally used lewis a good bit and it feels balanced as much as m60, if feels like akm vs fcar type deal
maybe when discussing a weapon's power level we should start at the situation where you are not already presumed to win the fight
"i can win when i already have a 50% advantage in a situation where people are mechanically meant to be unable to win without a massive skill gap" ok
You say that but the m11's spread is so horrendous that sometimes you cannot do that with it and it should honestly stay that way
carnifex disagrees
landing a single bullet should still not be an issue
i think in his case of actual mastery of the weapon it should be ok to hit many shots from a distance yes?
it deals 8 damage at max falloff anyway
The m11 is the most balanced gun in the game,the p90,a weapon with nearly identical,slightly blurred stats being on a class with double the health is very problematic
i mean theres 3 blurred use cases you're discussing here
censoring shak50
1: stopping regen, which any gun can do easily
2: closing to kill someone who is half or less, which any gun should be able to do easily
3: finishing someone half or less at range, which p90 should be more capable than m11 because medium is a midrange class even for closer ranged weapons
It has quite substantially lower DPS and a notably slower reload
I mean the stats are pretty much the same just move the dials up and down here and there
around 1.8x longer reload iirc
One can call it balanced on paper but I still think an smg on medium was a terrible idea that I never should have supported, it's not fun,plane and simple,and if they don't nerf it correctly it will just be awkward,I don't want anything gutted except winch,every weapon that was even remotely problematic they've killed and I just don't want that to happen anymore
oh btw i hate p90 because it means akm will never get 36 ammo again
yeah, losing 1/8th of damage a shot and 1/10th of rpm in exchange for a slightly less bad falloff modifier (really just evens out dps) on a close range smg is totally worth it
slight damage per mag is evened out by horrendous reload
if weapons were not class locked i would probably never use the p90
akm is such a pointless weapon
maybe
Medium is a support class,the reload is covered by your teammates,or I dunno,something that everyone uses like cover? Reloading in the middle of an open fight no matter what weapon is dangerous,and it should always be dangerous
thats like comparing light sword with medium riot shield or dual blades, they can both block bullets and 100 more hp, but the advantage of light sword is movement and speed
needing to spend twice as long behind cover means spending less time supporting your teammates in the fight
Slowly Slowly gutted and powercrept to complete irrelevance
gutted once
also, yeah, p90 is inherently weaker than m11 even if stats were identical because its a 10m range weapon on a class that cannot fly around the map by pressing q
cover that may not always be available due to range constraints in (frankly uncommon) situations
i would say the ARN is a case of this applied to a rifle instead of an smg, but the ARN's recoil being so ridiculously nonexistent is a huge mechanical advantage at longer ranges
