#š£āweapons-gadgets
1 messages Ā· Page 253 of 1
also im genuinely so bad at bow's travel time that playing sr84 is more consistent (shame)
It be a Lamenter yes, my favorite Chapter
black rage (suggesting spear as throw on right click)
My friend i know how turrets work, in telling you my turrets are crosseyed and unreliable but the enemies will insta lock and insta fire even at weird angels or view points. I even had one aim and shoot at me when me and a teammate were headed for the platform in powershift, i was a good 10 m behind him and it aimed at me instead
Been seeing a lot of āmine bad theirs goodā from you. Iām wondering if thereās anything to glean from that
excuses
switch builds
Dash generally
Ngl bro this just sounds like insane cope
Stuff doesnāt simply work differently for different people like that
It do be do like that
me praying that your sentry turrets specifically are worse than mine š§āā”ļøš š š āŖļø
Allah bless this machine Ishallah (it automatically locks onto lights now)
me with my sentry turrets so it always aims for audiiiiiiiiiii specifically
guy with a transphobic slur as his clan tag in tdm
cook him with sword like a good 6-1 teabagging every time
end the match top frag with 19 kills, he only has 5
justice .....
now skewer him irl 

also reported for offensive profile of course, hope that clan gets annihilated
one day i will get to 19 frags on sword
in the mean time i will be glorified h infuser lackey
daaaaaamn. i do have a question though - i notice most sword players who use super lunge don't extend it with a slide, how come?
the movement's clean too sheesh, lends credence to my theory that i struggle with light because my first instinct is to try and duel as opposed to bamboozle
Gimme 2m of extension on superdash hitbox and im chillin
You should not be fighting with Light. You should be dealing damage, once someoneās focus is on you get out. (Unless theyāre wounded and youāre certain you can win the duel)
This Is true asf just leave 60% of fights if your team can pick it up quickly
Do not trust team unless youāre familiar with them
Obviously
yeah i struggle with this a lot, it's probably why medium and heavy agree with me more. usually if someone gets the drop on me on medium, but they dont go for headshots, i end up winning the ttk fight
Idk dude. I think youāre just complaining to convince us that itās not your fault you die to the worst spec of all time
I mean use the dash if thatās the problem
I get plenty kills just fine
why is it that lights seem to think kills are everything
fake news
see its a skeleton saying this bc he died before they gutted lunge so he doesn't know
i try to keep my feet on the ground so that I can lunge properly, and the only way to cancel a slide is to jump, or otherwise commit to and finish the slide, so either way it's a bit of a commitment I don't find much value in usually
I've been messing with it a little more tho
i wish sword lunge would work like, at least a little bit off the ground, so you dont get cucked out of it so easily
give it an animation pack that's straight up m bison psycho crusher
the game got ruined when the light healing gadget was added imo
among other things (winch)
ya 100%, winch and light healing are ruining this game
its so dumb that there's a gadget that can heal quicker than 99% of guns can kill. how are devs so dummmmmm
and also something in the game that can auto-kill, has stun effect, and can manipulate a cashout
and the devs have taken a 10 month break cause they care more about the 1% of pros rather than 99% of players. its all just so frustrating. What happened to the game i loved :((((((((
This is anti light sentiment so Iām forced to agree
Mfs will really let the most minor shit ruin their fun
getting hit by stuff never rly ruins my fun but when stuff I'm doing should work and doesn't that's when I start seething, and it's been happening more and more often
projectile hitreg - particularly the goo gun - has kind of been making me mald
Idk games still pretty fun though
This 100% lol it's so much more tilting to do things that should work and just don't for whatever reason.
Sometimes when I miss a shot there's that little voice in the back of my head that wasnt sure if it was a server hit reg issue or if I just missed lol, and I'll never know.
I think it's not that big of a deal it just makes lights more important to try to assassinate early in a team fight. Also if a light player is healing his medium or heavy he's not back lining you so that's kind of comforting. You're safe from a flank!
I wonder what they are going to do with the thermal one
I in fact donāt actually see anyone use winch at all. Or at least not a lot. Sometimes I will. Maybe itās cause I donāt play ranked but people call winch broken and then use charge n slam
lh1 finally clicked
now if only i can do all this in a lobby full of people who actually strafe š„“
Ya I still love the game. Some of their decisions are just bad decisions though š and it makes me sad (and mad when Iām playing the game lol)
I see way more winch than anything on heavies, but ya Iām mostly WT
Hm
winch heavies are everywhere
there is basically nothing but winch heavies in every mode
fix spear spin please
fcar or akm?
I have barley seen heavys as of late
It used to be all id fight, im assuming somthing was nerfed
Heavies are hard meta rn with how good winch and bfr are
In ranked?
ranked, scrims, all the above
I don't play ranked just quicky
it takes a decent amount of aim to use so i guess thats fair, but as long as you can hit shots, its entirely op
Go spread that to them, can't play heavy for the life of me
Please nerf grenade launcher! How does it make sense that a gun that requires limited skill, can wipe a team of mediums in 3 shots while practically on top of them, but the pike takes 4 hits for a single target and so much, forget light.
When they adding a heavy blunderbuss
I think heavies are theoretically more viable in quick cash and power shift than they are in cashout⦠since in quick cash itās not even so much about winning the fights as it is pulling off steals
I think lightās popularity is due to it being perceived as fun due to the faster movement by a lot of players
Several of my friends who main light, do so just because they enjoy it more from what I can tell. A couple feel like they canāt bear to play heavy because itās ātoo slowā.
I guess itās the movement shooter types
I mean it can two tap body light, donāt even need to hit head and it out ranges most weapons
aim as in you have to hit the bullets, not as in hit the head, gotta be able to flick
Not really
Less skill required than an automatic
For BFR?
Yeah
Having a slower firerate always increases the skill gap as far as I can tell.
its op don't get me wrong, but its not easier than an automatic
Tell me with a straight face its harder than lewis š
its harder than lewis
It really isnt
Oh, itās definitely harder than Lewis
Lewis gun is quite easy, it has a big mag with a high firerate and decently flexible range
Controlling lewis recoil is definitively harder than using bfr
Ig im thinking more of a skill ceiling than skill floor
Thatās just a muscle memory thing, but personally I donāt find it so.
Like bfr has a higher skill floor but lower skill ceil
And I certainly donāt think having some recoil outweighs the huge discrepancy introduced by the BFR being a burst damage weapon
It makes positioning and movement way more important
Not sure about that myself.
burst damage weapons are also less reliable with weaker aim
(also inherently weaker, I should have said. This is due to the reduced significance placed upon the first shot with a lower accuracy, which has no associated time delay)
i struggle with most semi autos but with bfr it feels extremely easy to hit for some reason
Must be the firerate
most likely
I thought and heard that akm is better than fcar but after looking at the TTK and spray patterns on the wiki, why should anyone play akm? I also heard that akm is good for beginners but isn't the fcar pattern especially easier?
akm has an easier to learn recoil, fcar has a decent jump after like the fourth bullet that messes a lot of people up
and more bullets so don't have to worry about hitting every bullet
Hmm I struggle with the akm pattern a lot I think the fcar is a easier but I'll try once I'm home
But fcar does more damage right since the bullets to kill for every class are 1-4 less than akm
well it is preference and different for everyone, but on paper, akm is easier and fcar is better but harder for beginners, yes the ttk for fcar is indeed faster
for example, the bfr convo earlier, bfr is not necessarily beginner friendly, but to some it may come easier than some of the autos in the game
AKM has the better ttk in a general case unless you hit few to no headshots.
And the main advantage of a notably larger mag.
The P90 is to strong
No
No
No
No
No
no
No
No
nein
nie
No
P90 can be pretty strong if you do headshots
Headshots can be easier at close range where this thing works well. Great for sustained fighting against heavies
Is there an update today?
Very peaceful here today
I think I will go look at #šāgame-feedback
That was horrible
self-harm š¬
It only really has a notable TTK advantage over ARs if you barely hit headshots
Itās great as a backup weapon if you frequently run into CQB under 10m
But even then, if your aim is good then FCAR melts anyway
simple. let melee weapons parry each other, make the interplay between melee users more dynamic
That is really, really far from simple...
but also potentially quite nasty, it would lead to melee users locking each other in very slow fights.
Doesn't mesh well with the existence of guns as a result
the finals sekiro patch
I would like melee to be more skill reliant and not so basic but thatās not simple at all and a bad idea
Silly
buff ks
Kill all defib users
KILL EVERYONE
Especially the ones on my team
Apparently since arc raiders had a good release embargo should be able to magically fix everything
Thatās what I learned by going in there
Well yeah
Embark keeps 100% of sales so they should take money from one team and put it towards bettering another
||Completely Clueless||
Dual Blades or Double Barrel
Double barrel
Yesssssss, let the hate flow through you
Hold onto your anger, it will become your strength
like
to use it or to get killed by?
get killed by
understandable tbf
if dual blades in blocking can reduce fire shouldnāt they melt
They're made out of tungsten
Embark modelers and texture artists, hear me out
Bismuth Blades skin for dual blades
lol and a main gauche for the dagger. Call it "Oh Main Gauche!"
Something needs to be done about the sword
Every single sword player going 20-2 in WT
Yeah sword invis - zero skill 20 bomb every goddamn game.
any word on thermal vision
new ember bender set got pants with REAL booty
the devs listen, thats what it's all about
none this balance nerf buff bullshit
embark is for the goontestants
What weapon should I use today guys
As far as I've seen, none yet :(
Correct, no news on Thermal. Likely no changes until next season
sword is goated for new players because its so easy. you just swing it around and get kills
but you rely on the guy youre trying to kill not being able to aim
Even after the nerf/rework Sword is very strong yes. Definitely thrives in lower brackets more than it does higher brackets though
yeah
Whats yall's opinion in the gateway gadget?
Honestly yeah. Its really good, new and old. Personally using dash/flashbangs/invisibility helps alot to land a few free hits too.
its really situational but you can do so many good plays with it
to me its a must have in my kit
Pretty true. Its a pretty great multi-use gadget. Good replacement for the grappling hook incase you wanna use dash or invis personally.
Although I mainly use it for extra reach to rain down other gadgets on the platforms in that one gamemode or a getaway if I placed it beforehand.
Itās really good! Meta even
Lol, I hadn't even touched it once for an entire season. Simply because I sucked at using it
At the Gateway? You just throw it twice
Yes yes I knew how to use it, but i simply was bad at using it properly.
Or like, using it in my playstyle, sorry
Like the Goo Gun, it requires more creativity than it does skill
True. Goo gun is also very awesome
After Winch gets reworked GooGun will likely receive similar treatment
I see
I kinda pray they add a new light weapon/gadget. Got max VR's and im waiting to spend them
Light had the most weapons of any archetype so I understand them not receiving anything this season, hoping next season rather than getting new toys more focus is put on balancing what we have
That is true very true. Medium hasn't received much far as im aware.
All melee weapons beyond Sledge/Sword are in pretty poor spots, and a rework for all of them is high priority afaik.
True
Iād also like to see some gadget changes/reworks, which Iām more interested in than new weapons/gadgets (I know it isnāt a popular opinion)
Cloak has been a hot button topic for a while now for example, Light really only has two specs
Eh anything is better than nothing, and besides a rework would probably be very helpful for players struggling against certain meta's
Even more so that Thermal has been reworked this season im guessing
Thermal isnāt getting changed until the Majors conclude
Oh? I didnt know that
So likely late/early next season
Embark has publicly stated not to expect any (meaningful) balance changes until the majors conclude as they donāt want to shake things up too much as it could affects the ESPORTS scene
Iām not interested in ESports so thatās sort of frustrating, but I understand where Embark is coming from
Anyways u have yourself a good night or day man. Im head to sleep lol
Same tbf itās 12:01am
Ayeeee same time
where do i find out when the next e-sports is happening i cant find it anywhere?
More stuff might get posted in #esports-announcements
Major is nov 28-29 iirc
thank you it was hidden for me
esports scene when the game has bugs and issues, even server issues, game is not esports ready
why the fuck cant i escape the stupid fucking lockbolt with my dashes or grapple, that shits so fucking stupid
No, the logical thing for them to do would be to make a separate build that the pros have access to and update the public build all the same. This is just pure laziness from their part
Because the movement restricting ability should restrict movement
i think i just found something funny
it restricts movement but not gadgets, you can dash and grapple out, it makes no sense why it would hold you if you are able to have escape abilities
im gonna try to do this with canisters to gateway nuke some poor sap
Because that would make it trivially counterable? Why would you want that?
A gadget specifically there to counter reliance on movement countered by... movement options? What?
I dont understand why people are this lockbolt needs to be useless train today, I get why winch shouldn't be able that but thats literally lockbolts sole purpose
as a lockbolt main that might actually be the worst take ever, it's like saying can we make dome shields have a hole that is always in your direction that you can shoot through just fine.
lockbolt players when their 238e+19374 year cooldown ends and that shit misses because there was an air molecule in the way
Kinda real, I usually only get grabbed by it if im on Med but it happens so infrequently on light that when it does hit it feels earned and terrifying
you can just like... dash away before it actually does something in the good half a second of startup when it's on the ground???
I know, i only really get grabbed on Medium
honestly light mains just hate heavy can do things like moving or shooting
As a Light main lockbolt is more a sound que then an actual threat in most cases, im usually outta there before the full trigger.
id much rather have 3 variations of lockbolt than winch tbh
what if we make lockbolt have a 2 minute long windup and have it blast an insanely loud alarm when you are within its range (lights will still say it's so hard to dodge)
a heavy with 3 lockbolts would be weak as shit compared to something like lockbolt dome shield and rpg
Too difficult for the average light, just make lockbolt into a foam ball launcher then they shall be satisfied
also make shooting it instakill your entire team and make all lights in the lobby immortal for the rest of the round
also make dome shield just implode and instakill you hiding under it after taking 1 damage
Dome shield just bricks the Users Pc
but you can see where im getting at, right?
honestly the ammount of times there are 2 people shooting at me and i deploy a dome for it to just break after a LITERAL SPLIT SECOND is insane comparing this "must pick" to medium's must pick the instant revive of pure cancer
I genuinely be forgetting that a heavy is running dome cuz that thing disappears fast asf with a team shooting at it
I feel like dome is the worst of the Best
still good for 1v1s at least ig (just kidding if you do not pair it with a lockbolt they can just hide behind a wall until it breaks)
i might deadass just switch to running lockbolt rpg and pyro mines with how much times dome shield does fucking NOTHING
Lockbolt c4 I want to see more of my Sword lights experience this travesty, cuz its actually difficult to hit but funny af
i think the most diabolical silly but match throwing heavy loadout possible is pyro mines rpg and c4
HE BRINGS THE BOOM
Moving like your about to raid in Rust
i swear a person who mastered that loadout would literally make people uninstall
I had a homie who used to do that when C4 had 2 charges
WAIT YOU USED TO HAVE 2 C4S????
Yuh
crazy
They said you cannot have 5 big booms up at once, far too powerful
2 explosive mines, 2 pyro mines, 2 c4s, deployed in like 5 seconds.
also is charge n slam m60 dome shield lockbolt rpg tuff?
S1 Lights Remember
started playing in S2 so i do not have the experience (i hardly played for the first few seasons and left for 2 anyways)
It was terrible, I Miss it
get sword tf out of this game
Hi, donāt go close to a sword player
They canāt hit you then š
i get yourpoint but a lot of cashout are in builds that with dash i dont stand a chance of making distance
Then beat them in neutral and get vault control
If you think dome shield is useless, you need to get better at the game š
i mean that was mostly a joke but without lockbolt they just walk behind a wall and just wait until dome breaks
Iād say is pretty close to a S tier gadget
just use dome,mesh and barricades š
This is pretty much all good
It really depends where you put your dome shield and what you use it for. I use it to push certain areas more than just cover itself.
also the fact that if there is more than 1 person that thing desintegrates in a picosecond
What makes it wild
Again, it's about placement. If you place it in the open then yea it's getting melted but if you hide it behind another obstacle then you get the most use out of it
fair either way you would be looked at like you are mentally insane if you had <2000 hours in the game and are running heavy with no dome shield
Youāll catch him again in 6h
Posts the same shit every time heās off cooldown
This oneās even more wild though
Bring back nukes!
SA12 is closer to needing a nerf than a buff, no reason to nerf the 93R, who tf wants defibs Andy more prevalent than they are now, glitch traps are perfect as is and they were dog shit as mines, Kyoto isnāt the best map but is not that bad.
Honestly just seeing that you want the SA12 buffed makes all your opinions void
Sa12 was 100% fine before they started fucking with it for being prevalent at high level, same with mesh shield. Both ought to go back to how they were.
Itās still in the top three best heavy weapons lmao
WE ALL AGREE flamethrower needs a SLIGHT BUFF in damage
Eh
Flamethrower does the damage it deserves to do.
It has a lower skill cap but thatās because itās made to be a easy weapon to use
Glitch Mines š
Unless they rework it the flamethrower should never be a top performer
A melee Light types this ong
nerf everything sensor related to the ground šš¾
Leave my prox sensors alone, no one needs to know they are the goat lol
SA12 has been getting micro nerfed for like 6 seasons in a row for no reason, 93R is the best light gun in the game right now, defib chaining is like free kills so I want it again lowkey, glitch trap makes melee unplayable, kyoto is abysmal game design (and lags like shit) and needs to be removed/reworked completely
actually nerf sonar grenades that sound gives me ptsd
Truth nuke
SA12 has been the in the top performing heavy weapons since launch
The BFR:
It still beats the BFR
Probably bc its the most balanced and fun weapon for comp players
god tier loadout
Thatās true I can just outrange the BFR as SA12
SA12, Shak, and BFR are all about tied for the best weapon
Weāre not in a ranged meta trust guys
Bait or mental degradation, call it
No Minigun? š„ŗ
Also BFR isnāt even bad at fighting SA12 at close range lol
Itās the best weapon where it matters, my heart
nerf dash
We should lowk make more ranged weapons be good at close range ngl
so you know nothing about the game, checks out
The only reason people think itās bad is if they suck at aiming
yea an elongated revolver āisnt even bad fighting a shotgun at close range ā
what are we talkin about
Itās definitely not bad at close range but the SA12 will destroy it 9/10 time
Winch claw exists you know
if im caught off guard winch claw scares me
Bro is winching SA12 heavies with the BFR š
We know what you are
Is the dude in copper?
winch synergizes with sa far better than with bfr
which is really saying something bc it still synergizes really well with bfr
This guy is ether baiting or a genuine copper player
Itās a Light idk what youād expect
paper 6
#buffwinch
#buffbfr
Ong
let's not be too hasty here
Type shit
im in bronze so i just mostly play world tour which im gold 2
Also I play heavy Iām just in light chat because heavy chat is full of redditors
world tour rank does not matter bc it's just playtime
dont care
#heavy-hangout is a lost cause tbf
I mean the guy saying glitch trap is fine is a heavy main...
Itās true
#buffreddit
Glitch Trap is fine, turning it into a mine would kill it
tbf, this isn't a common light main opinion either
Glitch mines were a fun and creative way to put glitch on a class that shouldnāt have glitch in the first place
lights are definitely the downfall of the finals
The game has to be balanced around Lights unfortunately
well there's the copper coming out
You might be the most confidently wrong person Iāve ever seen
My heavy and medium play times are pretty close to the same
I just donāt like medium players
You would probably hate my ass i used to play Riot shield (its max lvl help pls)
Sometimes
tungsten blades u mesn
Im sorry š
It all makes sense now
always. if you ever fumble against a riot shield or dual blades on dagger, you have to be egregiously bad at the weapon. riot and blades weaknesses play directly into dagger's strengths so perfectly that it will nearly always be a free kill
even when you whiff against them, you can still easily stay out of their range
only exception is if you're running cloak dagger, which despite what tf2 may tell you, is probably dagger's worst spec
I know, they suck so bad but god they are fun
I used to play them until i realized Riot shield is 50 times better and more fun (for me)
Riot shield is to inconsistent for me
Dual blades constantly stay at the same level of suck
Dagger vs Riot shield is so weird either the dagger hits the shield and eats a swing or you get one shot lol
Fair
unless they're trying to butterknife you, the dagger will never hit the shield
that would require the dagger to be attacking your front side
and as bugged as riot shield's hitbox is, it isn't so terrible that it can block a backstab
I aint full blocking a Dagger alright
they're probably just missing the stab on you
Probably
Enemies are very inconsistent in whether they can figure out how to deal with it or not
But i stopped playing Riot shield anyway so idc š
When being backed up by stats and every player past plat makes you confidently wrong š
What rank are you
Probably somewhere in the 80s
SA12 and BFR at point blank range is indeed no contest
It could be a contest with as little as a few meters between them, though, in the right circumstance
Wdym by 80s
however, at close ranges itās still tight enough that not only would the movement of the BFR player need to be insanely good, it would also need to actively account for ping
And it would be harder to pull off from the BFR playerās end due to the requirement for headshots, too
Oh that rank, I think Iām gold 3 right now but I really only play WT recently
I donāt have a full stack so solo q in WT is more fun
Iām pretty sure cream means ranked rank
WT rank isnāt indicative of skill level
Technically true, just proves you have time
šš
less than one revive per match
I am gold in ranked
But I donāt really play ranked so take it as you will
what does āgoodā mean
well take that up with my random teammates who die in obscured places
Gold*
Ah
With random teammates, youāve got to stick to them like glue if they arenāt very teamwork-minded
oh i know thats why i statistically have less than one revive per match
Iād play ranked more if I had a duo and could probably get plat if I really tried
I just play to many different games to grind ranked solo
id rather get the emerald rewards than the ruby ones imo
WT is more fun
I prefer ranked as it has better matchmaking
Being able to switch weapons lets you play with niche equipment and has game show events
I dislike ESports but Iām loving the highlighted hair in some of the team bundles
The Black with gold streaks look sick af
Not being able to switch weapons sucks if you play spear and dual blades like me
I run spear in tournaments a lot, but itās quite rare that an enemy team is able to effectively explicitly counter it
It can be good but there are a few things that completely hard counter you so if they happen to have it you lose
It is no surprise a gold player thinks ttk charts are relevant to meta analysis
As everyone knows ranked is the only mode in the game
ttks are absolutely not the end-all-be-all, but to say they're not relevant at all is a pretty big stretch
Stats arenāt everything but they are very relevant
Whatās even more relevant is the top players agreeing that SA12 has been one of the best weapons in the game since launch
Ttk charts are barely relevant to overarching meta
But it is no surprise someone that thinks rank matters doesnāt keep up with the game
Continues to conveniently ignore that itās one of the most used weapons in the top ranks
Itās almost like a strong cqc weapon is bound to be meta when the best spec on the same class is winch claw, and if you properly balanced winch claw then sa12 would be unusably bad
Because the most relevant factor for meta weapons has always been and will always be spec/gadget meta
SA12 is one of the most used Heavy weapons bc it fits the role of Heavy perfectly.
Being a brawling class
Yes and no
It fits the class well, but itās balanced around a spec. It fits the class well when the class uses that spec. If you took away winch claw, sa12 would not be used at all
Nerfing sa12 does not make sense at all
May have over exaggerated ngl
True...
We love Winch Claw or something
completely untrue. this would make SA12 "unusuably bad" any time winch is on cooldown, which it isn't. it's still an absolute powerhouse close range without winch. in high ranks, winch is mostly used against 1. other heavies and 2. the cashout, and if SA relied in winch to be good, you really wouldn't want to waste winch on positioning the cashout
Do you play the game? If you miss a winch against a competent team you just lose lol
Your standards for what Iām saying are already met
Hence why in closed quals, you would watch teams actively avoid winching the cashout down into the open when there was a team nearby
yeah, because winch is extremely powerful, not because SA isn't. missing winch is a death sentence mainly because the other heavy still has theirs and you're going to be their main target, not because your weapon is useless without it
This has been the way the game is played for 5 seasons lol
Anyone have any tips on playing light with cqc weapons? I tend to be able to make the "do damage, get out, don't risk being seen by more than one enemy" playstyle with longer/mid range weapons like the lh1, arn, and 93r. Cqc's hell of a lot more hit or miss.
Dude LOL
Goalpost mover 9000. Sa12 is bad without winch claw because heavy is the slowest class in the game and has no good alternative gap closer
oh, I see where we went wrong
Bro has never seen mesh SA12 heavies lol
LMAO
Ok I think Iām being baited
Obviously this guy is dead set on being wrong so if you wonāt believe me just ask Skul next time heās around
LMGFAOOOO
Dude I will gladly ask my good friend skul what he thinks about nerfing sa12
I never said to nerf it lol
Sorry, I will ask him what he thinks about the viability of mesh sa12, what I was just talking to him about and he described as one of the worst loadouts in the game
š
I will let you know how he responds!
Ok I have been baited
Forwarding this to him actually
Good job I thought you were dead ass
š¤ i think mesh should be nerfed to 500 hp
Truth nuke
Mesh is shit because winch exists but youāre saying SA12 would be shit without winch so which is it?
Those are completely unrelated LOL
Youāre the one who brought up winch lmao
SA would still be meta in Mesh meta, even more than it is rn because of how mesh works, however in the current game balance mesh IS kinda shit
Let gooooo
If winch was removed we would likely use mesh shak
Thatās what I was saying
SA is stronger than any other gun in mesh meta by far, but mesh SA currently is lowkey highkey dogpiss due to the counters it has outside winch
NERF GLITCH NADE!!!!!!!!!!
Mesh meta would move SA skill requirement from .5% heavies to .1% heavies tho
Winch is truly the root of all evil
Youāre missing the point of what heās saying I think. Mesh meta wouldnāt be current mesh. Youāre saying sa12 is good with current mesh
You cannot use current mesh because it is terrible
Thatās true because winch exists
you think that what makes a weapon good is its ability to get kills easiest. no shit you think SA is bad. no, what makes the SA good isn't its raw kill potential, its the ability to control map space (which is heavy's main job in general).
you're carving out a sort of bubble for your team to play in where any enemy that makes the mistake of stepping inside is more or less fucked. the power that comes with that is forcing the enemy to respect that space, not by outright killing them. winch synergizes extremely well by widening that bubble of influence, but it still very much exists when on cooldown.
it's about crowd control. every (ranged) weapon does this to an extent, because controlling space is the ultimate goal of any fps game, but SA is an outlier because despite having a smaller range of influence, the influence it holds within that range is unmatched. it is the best at making you the anchor point of the team
Mesh needs 3 things to become meta
i dont think mesh can be that great with poke meta even if winch died, probably
Glitch Nade Nerf
Juggle penalty reduction
Winch blocked by shields
(Honorable mention: small Spread BUFF to SA)
Stopped reading cause your initial point isnāt true š
exactly š„
Yes. You couldnāt have an sa12 + mesh meta ever with current mesh
With current mesh and glitches realistically yes but big no aswell
I don't speak in cope, can you say that again in english
embark boutta change glitch nade charges to 3 because they felt lights need more utility to be viable
If winch is shit enough mesh would be meta, we scrimmed mesh start of season when winch was bugged, but Heavy is genuine dogshit zero impact w current mesh
If somehow current mesh was somehow meta it would be either with bfr or shak because of how bad 750hp + close damage is at closing gaps
Untrue tbf
Im not locked on SA12 lore mb
Winch and mesh aside SA12 doesnāt really need a buff simply because BFR exists. That a shit way to balance
Which is good
SA is good when you are q top 1% Heavy and perfectly consistently hit your full pumps and melee combos, otherwise bad players (the other 99%) are better off using shak
yeah, SA12 is used mainly in high ranks because what makes it good also requires your team to take advantage of it, which requires coordination. having an anchor point and taking space very well is only valuable if your team chooses to play around it. outside of that, you don't see it much because your randoms are not going to pay attention
You just described me tf (the other 99%)
I feel like SA is actually in a good spot now. It takes a decent amount of skill to get full usage but isnāt game breaking. Buffing it would just be wild
Mathematically going off of steam player count (because roller heavy sucks anyway) there is maybe 60-80 HEAVIES IN THE GAME THAT GET ENOUGH VALUE OUT OF SA TO WARRANT IT OVER SHAK
Its also incredibly deep mechanically and requires good aim
riveting finals experience
It is, because global SA meta (50%) sucks and is unfun
SA needs a small spread buff to not fall into near unusability in a mesh meta
Thatās why we should buff mini gun, please embark make my boy meta 
I don't think SA needs any changes. it's unfortunately just one of those weapons that would ruin the competitive landscape with a 1000 year reign of domination if it's buffed for the sake of making it good in regular casual games, but it would completely die off and nobody would use it if it was nerfed for the sake of toning it down competetively
SA would fall off without winch
Not enough to not be viable in comp, but it wouldnt feel fun or good to use in comp in a mesh meta
Makes you think
like I said, it's not completely useless without winch like mr 5v5 is trying to claim, but I absolutely agree it would be affected. nerfing winch is probably the most healthy thing for the weapon
It would be unplayably bad vs bfr if winch claw didnāt exist
Well yeah thatās the only weapon you would see if there was no winch
LMFAO WHY THE ISRAEL RACT
Iām not saying itās not a bfr problem, Iām just talking about how sa12 would perform in the current state of the game without winch
Hey it worked didnāt it
YOU WRONG FOR THAT THATS SO FUCKING FUNNY
FREE šµšø
FREE šµšø
im fr stealing that, real mashallah activities
if that's your point, than I don't think SA12 is exactly an outlier here and I don't see why you wanted to talk about it specifically then. like you said, every weapon would suffer from winch being removed and BFR would be more or less the only viable option
wat
it didn't, you just also stopped engaging with my point at the same time
shak would still be good winchless no?
I brought up sa12 because the other guy said itās borderline worth nerfing. Which isnāt true, I was explaining that sa12 is only dominant because of winch. Without winch it would be shit and would arguably need a small buff unless devs wanted to keep heavy weapons balanced around a diff spec like mesh
i dont have a stake in this outside of they need to buff ks23
True
again, I agree it wouldn't be dominant anymore, but I highly doubt it would fall as far as you're trying to say. it's just not a bad weapon by any stretch of the imagination. it would suffer from the current poke meta absolutely, but it wouldn't be no cerberus or dagger
It would be unusable in the resulting meta but it would not be unusable if that resulting meta was fixed
I never said that
Shak fucks regardless of spec
.
i thought so too, i was confused at the dude mentioning bfr waould be the only viable thing
I said itās closer to needing a nerf than needing a buff
Same thing, still a wrong take and still invokes the same response
Weāve got some silly sausages today
Thanks for proving me right
literally the only thing stopping me from playing shak a lot is not wanting to press r every 3 seconds
Itās not the same tho
I never said to nerf it youāre putting words in my mouth
Ok now read the rest of the message I linked
I said it would suffer from the poke meta, not be unusable. these are very different things
Shak giveth (insane damage)
Shak taketh away (small mag)
Not entirely
shak feels like a fucking light weapon is2g
Take that back
SA would be best in slot in a mesh meta, but it would also be even more absurdly hard to use than it is rn, exclusively the best comp pick
Map dependent at best but it would not be worth using over shak or bfr at all if the game stayed exactly the same but winch was gone
you know it's true
Because both shak and BFR would fall off in a mesh meta in a sense that their ammo capacity sucks
Iām not saying in a mesh meta Iām saying if winch was just removed
Bro keeps swapping between context and itās pissing me off low key
Ammo capacity and mag damage
Sure but itās not a great trade for the terrible range
Well that WOULD put us in a mesh meta even though mesh is shit
that is absolutely not the same thing as being useless
Idk SA would be absolutely bad in a mesh meta, but so would heavy in general
Maybe but current mesh couldnāt close gaps for SA at all
I think you would need the range because of the low hp and damage on close. SA would be incredibly easy to space out
Oh yeah for sure, thats why it would only be a comp pick
What if we just removed specs XD
no specs, only lights. the lightnals ā¤ļø
Yes but only one of them and it starts with a W
Wdash
light would die without specs what do you mean
game becomes low ttk hell with only 150 hp and no escaping
light's specializations are their only form of survivability, without them they just fall over
everyone falls over, no more builds, only lights
Light doesnāt win almost any ttk trades though
not true, mediums and heavies can absolutely hold their ground without specs, light cannot
I think the only time it does is with DB
CoD gamers would finally be happy
And all the idiots that think Lights mobility shouldnāt have any counters
LMFAO real, "why fps have melee" is still the most yee yee ass trend in #šāgame-feedback
the counter is aiming btw
the lion cannot aim, the lion has astigmatism
I had/have that but I still clap cheeks
(Most of the time)
it's for the meme, my vision up close is fine but shit is not great at distance 
I've been playing quite a lot of medium lately and it has 100% reinforced my belief that light haters are just skill issued. the only time I have trouble with them is when they're very obviously better than me at the game
There is NO REASON I shouldnāt be able to mobility my way out of mobility hampering abilities/utilities
Now that we are friends again letās buff mini gun
Minigun would be OP if it was buffed in any way I stand by this
Iām sure thereās some wiggle room but itās my heartfelt belief that itās reliance on team support is the only thing keeping it in check
i mean, you can hate/be annoyed by light without asking them to be nerfed. at that point it's less skill issue and more just an acknowledgement that lights are meant to be annoying
we need a 5% accuracy increase
minigun quick melee being you just whack someone over the head with it with the steel pipe audio
I fail to see the problem
Mini gun sweep š£ļø š„ š„ š„
I donāt think accuracy would be too problematic
i would not mind a minigun meta...
if you want to argue that the vast majority light haters don't want the class nerfed, I think you're lying
But something like the rev time would be insane to touch in either direction
i wasn't lol, i was more explaining my own personal take. i hate light. i know it's not as easy as it looks, i'm trying to learn the class. i still get annoyed vsing them over any other build 
mosquitoes are annoying idk what to tell you lmao
Light specs are poorly designed because the outcome of every interaction is almost entirely dependent on the person playing against them. This leads to light being incredibly obnoxious to play against
And also incredibly obnoxious to play as
my day be so fine
then boom
player who is competent at placing their crosshair on a target
there's also the whole thing of people in general have bad aim even if they think they don't so light's mobility exacerbates that annoyance
my ass is bronze on voltaic
ofc there's ways to make up for bad aim (glitch trap LUL)
Yeah light specs just break almost every convention of movement or stealth design and you can tell
i still enjoy it on some level but it def feels like playing an entirely different game compared to medium and heavy
š¤
A lot of people are just angry kids or sometimes kidults who canāt accept losing a 1v1 could possible be their skill issue or positioning.
i think anyone who advocates for one class a lot over the others should get a "dead by daylight player" role
DbD and its consequences on game discourse
it's tru tho, theres nothing different between a heavy/med/light main bitching about the other classes and always thinking they're underpowered
it's "survivors are op/killers are op pls nerf"
I hate mediums
Not because they are over powered but simply because they have defib. I HATE DEFIB!
I struggle to remain on target with semi-auto weapons like the SA/BFR/KS, as a coach do you have any suggestions/tips for improving mechanical aim? Specifically remaining on target between bursts/shots fired.
(Started aim training with Kovaaks The Finals playlist a month or so ago)
Narrow Strafes is the only aim training scenario I ever really did personally
With SA specifically just pace your shots
You want to pace your shots, you wont ever fight someone good enough to force you to fire it at (near) max rpm
Thereās definitely some fat I need to trim in regards to my aim scenario regime, my biggest failing (from reviewing my footage) is readjusting after Iāve pulled the trigger
Oh yeah speaking of Coaching, my military leave has been approved for stockholm so I will be there coaching for Fnatic
I get killed because I second guess what Iām doing half way through and fuck up
Until then ts is my life for the next 3 weeks (sergeant training)
Congrats & Good Luck(?)
Boys been going strong without me while im gone, def looking forward to seeing them in person in stockholm tho
Nice grippers
8/10
Socks & Slip Ons
Heās Unc š
hell yeah bro, good luck coaching !
I need to use Frags on Heavy more
Reduce bloom while jumping so you can use slide hops even better
In general I think aerial bloom in this game should be reduced but especially for weapons that already are imprecise while on foot. If they're gonna bloom anyways at least let the users juke a bit
embark said something about balancing minigun to be more movement restrictive in a s6 patch note, which i find kinda stupid lol, what kinda buffs would they give it to offset not being able to move even more than now šŖ
Slide hops to me are just an extension of jump revving as heavy in tf2 who doesn't have air bloom at all and is still very immobile
i like minigun how it is but it kinda gets fucked over by winch and requiring more teamplay
Yeah
i think we probably waiting on winch's death before they change it at all
Bloom for Flamethrower + CL-40 
(specifically when jumping like jackrabbits)
If Miniguns already restrictive movement gets even worse itāll kill the gun. Itāll need to essentially instakill to see any usage if itās nerfed
nice socks twin
Iām tryna slobber on your feet until they prune
okay well so heres the follow up question a beginner-ish in finals, have decent playtime and am playing a lot rn and am dedicated to learn and play with my gf
so like i already have some fps experience but the akm spray is hella hard for me to control idk why especially at long distances
do you think i should just jump to the fcar and start getting used to that so i learn it earlier? i mean the start of the pattern is insane i hit long dist shots easily
AKM isnāt ideal for range, if nothing else just tap firing would probably be better than spraying full auto at ranges it isnāt intended for
yeah im not completely spraying with either one
but do you think i should just switch to fcar like now
I prefer the FCAR to the AKM personally, probably would be better long term but know it has a smaller mag and will be more punishing if you miss shots
hmm do pros use the akm too?
or could you also see high level players maining the akm
Pros use the FAMAS, and I wouldnāt worry about what pros do/do not use if youāre learning the game
Generally AKM is avoided in favor of the FCAR (when the Famas isnāt in use) though. Although as of late the Repeater has been seeing a higher pick rate in pro play
Famas is very consistent and quite strong. If it isnāt your cup of tea though thatās totally fine, Iād try the FCAR and see if you prefer it over the AKM
š
yeah famas more or less needs headshots and getting used to burst guns. i hated it until i put the time into it, now it's my most reliable medium pick lol
bro i loved fcar when the game came out but my flame with it died out as i started to main heavy
yeh guess i just hate burst
the akm feels just so good close dist its a hard choice
but im trying fcar rn cuz it has a higher skill ceiling ig and the spray for long dist is fricking insanely easy
u got any reload animations for the fcar if so yea then its gonna be ur fav weapon
fcar fuckin rips, once i got used to both that and the famas ive never used the akm again
doubly so now that p90 is a thing. if i want something easy to control i use that instead
Akm bros stay losing since forever.
akm never deserved the mag size nerf āšæ
I donāt think it would be good for it to have 36 shots now
P90 would have even less on it, and itās not worse than other ARs by a significant margin
Why do you say that? I feel that giving it the 4 rounds back would be a small buff to make it a little more inline with the other auto rifles. I've had quite a few instances where those 4 rounds would have made a difference
I think it would overshadow the P90 and may be too much of a buff.
if we wanted to buff it, though... hmm. Tricky one
maybe a slight firerate increase?
idgaf p90 shoulda never been in š¢
be careful im coming !
Idk if it would hurt the p90. i feel like buffing its fire rate would do that more. Too much impact on TTK. I don't think it exactly needs that. The AKM should be the stable safer option. 36 magazine is more inline with that image than increased firerate
Right now the P90's main advantage over the AKM is its mag, not its ttk (they're very close)
we could swap them around, but we would need a p90 buff alongside this
also, I am concerned that this may make the AKM generally too strong for medium as a whole
I mean all the autos for medium have very similar TTKs. They're all within .1 of each other
Idk what is actually the best buff for the AKM. Right now I think giving it 4 rounds back is the least invasive things that can be done.
I could agree that if the AKM gets a little buff so could the p90 to keep it relevant. Give it a few extra bullets too. Or extend its damage falloff by 1 meter
how using the bfr against a sword light feels
Hmm
Heavy should have a long sword
A zweihander as a skin for the spear and a guts sword as a skin for the sledge
I feel like heavy should have a spec that involves explosives
Thatād be sick
goo gun
make the cb-01 a projectile after 40m, lower its rate of fire as well
Yo why the fuck does the model have the only reload in the game that doesn't allow you to shoot the fucking gun
no serioously it's actually cringe. I can't shoot though i have fucking butllets in the gmag
I have this problem too, I would use the gun if not for this
I think it's actually a bug
the bow should deal max damage ONLY when its drawn back, not just tap and fire bs,
increase the sniper rifles fire rate, shit shoots slower than the bow, cb o1 and the bfr titan,
Bow already works like that and was working like that since release???
increasing snipers fire rate, its usability as a shotgun skyrockets even more
That's literally how the bow already fucking works
...
I have no idea if this is the right chat for this but I really want to see a coolaid man skin so I can watch a heavy break through the wall no doubt screaming āOH YEAHHHā
like it doesnāt say weapons and gadgets at top of ur screen āš¾āš¾āš¾
Way back when everyone was complaining about RPG and asking for a nerf, I suggested that it be switched to a specialization instead.
Lower the self-damage and add a rocket jump mechanic.
Would be cool if they add the FN-2000 to the game
I feel like that gun Is cool n unique enough for the type of weapons they be adding to the Finals.
i want the XM-25, an air-burst grenade launcher with manually set distance could be super interesting
would love to see how they balance that as a primary weapon too
Where else would it go. Maybe #ā”āthe-finals-chat but idk they're missing some channels
I really like the idea btw, but idk if theyd ever do that
It'd be cool though
it would be cool if heavy and medium had a designated sniper like light does, heavy could have a really slow single shot sniper but as a gadget like the rpg and medium could have something like a awp and heavy could have a intervention or a bfg 50
is it just me or is the p90 feel a little to forgiving or am i just crazy
I'd love an official Invisible Akimbo skin, lemme finger gun people
Itās the same as the akm except for magazine size so yea itās much more forgiving
yeah i feel like at close range it melts but most guns do game has a pretty fast ttk but with 50 bullets i can just hipfire spay lights from across the room and still do fine
kinda makes me wonder why bullets were removed from the ak
but i guess the ak has alot more range so i guess it balances out
Tbh I think it makes sense for the p90 to be more forgiving just due to the fact youād have to play like 10 matches to get enough to buy it and thatās like around 3 hours of grinding
yeah but for people who has played for a while thats nothing im sitting of 5000/5000 currency with absolutly nothing to buy
I have no new weapons to buy. Only sights for now. Hopefully they add new weapons sooner or maybe even dynamic weapon modifications besides sights
did i do smth?
Quick question, for leveling up weapons, is it damage or kills done that grants exp?
fr feel like were in trouble
i have no clue might wanna try asking in the wiki
Both
Weapon mods beyond sights are a no no. Iāve already called the thought police and theyāre enroute
Youāll be banished to #šāgame-feedback with the rest of the idiots for your transgressions
May your death be swift
im sorry.
Mainly asking since leveling up CL-40 has been a bit slow but might be a skill issue on my part
Play TDM if youāre looking to grind weapon XP
Thank you!
buff akm please, also need cool skins, thanks.
Has anyone mentioned making thermal vision into a thermal drone?? It could be great for getting info but at the cost of one light player sitting still and not able to engage in combat. The deploy and ending animation could be long to offset ambush capabilities. This imo would be a great addition to the game and make thermal vision balanced
Just make it so you are invisible to turrets, mines, lockbolt etc. its just cold blood perk from cod. š
What? That doesnāt make any sense invis already does that
Just make that a specialization atp
This is a cool idea, but it would hinder movement so much that I don't think it would ever get much use.
They should give tracking dart crits so I can do 10 damage instead of 5
I think a Katamari type gadget that picks up an moves chunks of debris would be cool
After a building falls apart things can get really cluttered so it would be nice to do something with the mess
Thatās the new heavy specialization. A gravity gun that grabs chunks and makes them into balls to launch
for all the bitching that happens in #šāgame-feedback, how often do the devs actually listen to the terminally egotistical and uninformed?
when is the thermal vision gonna be out of rework is what i wanna know
they said a couple seasons so maybe s10
No meaningful balance updates will be happening until the Majors conclude unfortunately, so at the earliest next season.
Ikr some people š„
CL-40 was so slept on before nerf, never seen anyone but myself using it. Then it got nerfed when it became popular. Now I play MGL.
just depends how you look at it, ive also got some opinions but i find some people just plain nonobjective and defending there beloved weapon, specialization or gadget while its already broken from the moment the person at embark came with the idea because they are completely at odds with the rule of the game
we don't really know the rules of the game further than when they have been explicitly stated by the devs, that kind of thing gets subjective very quickly
this is a indirect competitive game for the most part, but when devs are adding features that are directly, the game changes
The only spear in anny game and we dont have the abillety to trow it at our combatants ..forget bullets or bows fore a wile but in the real world someone trows a spear at you you get impaled and the damage is severe ..only thing has to get somewhat close ..but something fore the developers to think about
And the little shotgun that the hawy is using ..well we rarely see it used because its usless it can destroy part of the arena but it cant kill an enemy fast egnuf ..lets turn the damage model if an abrahams tank ..its main gun into a 22 caliber fore enemy soldiers ..but we still can demolish buildings with it ??!
w
You donāt throw spears
Why throw bad for dummies
Written by a masochist that likes spear
⢠The spin attack is a viable secondary fire but struggles do to hit detection and not having the ability to properly cancel it
⢠Adding a throw would force an entirely new round of balancing that has never been done before on a weapon and class that is difficult to balance
⢠You would be screwing over the fans of the weapon
⢠The spear is a crowed control weapon not a brawling weapon
⢠YOU DONāT THROW SPEARS!
,
"The spear is a crowed control weapon not a killing weapon" youre telling us with a straight face that a PRIMARY WEAPON is not supposed to kill š„
there are like, 3 equipment slots that you could fill with cc stuff. The primary should mainly hurt people
I got all the sights... now there's nothing
The entire conceit of the melee weapon class is that they only work if you can get enemies within their range. Instead of giving them long range attacks that undermine this conceit, figure out ways to balance them that either make them more reliable once in that range, or more capable of closing that distance
Sledge can break walls and thus create shorter paths to where you are or escape you if you're too far away. It doesn't need to be able to throw the hammer to be decent
Your lack of game comprehension is showing
There i edited it to appeal to the lower life forms train of thought
Nah but really I think the buff they should give spear is making it always do the lunge when you attack while holding forward, even if you're not aiming at someone or in range
It's a spear
You lunge with it
it'd give it a very unique identity compared to other melees and open up new movement techniques
I would not want to incentivise attacking with the spear while there were no enemies around.
swinging a stick is not a valid movement technique in reality and will only waste energy
Fix the spin and maybe give it slightly more range is all Iād want to risk doing with it
I mean I'm pretty sure chain lunges would still be slower than sprinting overall, but I also see this as a non-issue personally. Light players with the sword already use their sword dash to commute around
And given the spear has no destruction utility like sledge they should really lean into its range and maneuverability to compensate
Buff vanish bomb
why are there so many OP af weapons?
because its a video game
that's the neat part, there aren't
there are overtuned weapons for sure, but there are very few weapons, if any, that can be accurately described as overpowered
you're riiighhttt......... flame thrower and grenade launchers are so skilled and balanced
you picked the least overpowered weapons lmao
gls and flamers are annoying to play against and mostly unskillful weapons, but they are balanced
THEY ARE NOT THAT'S CRAZY TO SAY
i think you might just suck
massive range damage ammo, not a single balanced thing about them
there are so many ways to counter both of these weapons, and most of them are just having good positioning
like if you stand in a place that is higher up than a grenade launcher or flamethrower, they basically cannot hurt you
Itās literally either be really close to them or be really far away from them thatās it
so the counter is the not play against them, right.
not at all what either of us said but alright
that's not a "counter"
like literally the opposite of what we said
this game is full of guns
"be far away" doesnt mean "dont play the game" it just means shoot them
both of these statements about gls and flamethrowers are false
flamethrower has the worst dps in the game
excluding the fire damage
including the fire damage
including the fire damage
you don't even need to be far away either, you just have to be mindful of where you are and where they are. their purpose in the game is to punish bad positioning, so just position yourself better and you will not have a problem with them
the damage on the cl40 is ass too and its projectile speed and fire rate are below subpar
after a certain range theyre so easy to dodge they may aswell not have a weapon, if you're on higher ground they have a really hard time aiming, and if youre too close to them they'll hurt themselves more than they hurt you
you either don't play the game or you use them and pretend that your skilled
let's not go too far here, the damage is one of the few things that isn't bad, you get 100 on a direct pill and 40-50 or more for a close splash, basically a participation trophy for missing. that's why I'd consider it a not very skillfull weapon, but it really doesn't take much more skill to deal with them either
i have 2400 hours in the game and cl40 and flamethrower are my least used guns
Flamethrower is bad unless youāre fighting against newbies or people with bad game sense
you haven't given us any reason that they're overpowered, just "massive range damage ammo" and 3 out of 3 of those aspects you listed are either partially or fully wrong
100 on a direct with its slow fire rate is pretty bad though, that's a higher ttk than any of the other ranged weapons on medium vs Medium and Heavy
It only has better ttks vs light, but lights have a really easy time dodging it with dash and have an easier time positioning themselves in places that make them hard to hit with cl40 anyway
You know what we can agree is really op? Winch claw.
this is also only taking into account bodyshots
once you add headshots to the mix its ttk loses vs all builds
I didn't say it had a good ttk, only that it did good damage. all single fire weapons have pretty abysmal ttks on paper, that's how they're balanced. and I'm not arguing that the weapon is all that good either. it's passable at best, my point was just that its damage is one if its better aspects as opposed to stuff like firerate, ammo count, and projectile speed
make ak better
ak is fine
Okay I understand now and agree
only change id give the akm (at least right now) is giving it its 4 bullets back
nvm i meant add more skins with wooden furnishing
I count 6 ak skins with wood furniture alone
5 if we don't count the green gunk skin since it's mostly covered up
can't knock a guy who really just loves wood I guess
i just like how wooden furnishings look on guns compared to polymer
stick sword
Give heavy a log for a sledge
Wood Furniture on The Shak would be Diabolical
meep morp
Add striker 12 to heavy
Add auto cannon
does team weapons really matter for team composition, if so is cl40 akimbo sledge a good team composition
what would be a good alternative for the akimbo
Titan
what he said
I only use akimbo cuz it looks cool
But im basically putting myself at a disadvantage cuz theres better weapons
akimbo does look tuff
Titan is just so good, lowk it should get removed
nerf it
Theres no way to nerf it properly
thats so epic
I guess they can give it the cl40 treatment and make the reload painfully slow, thats the only thing i can think of
thats a nerf
Heavy is the only class I feel uncomfortable weapon wise , like the lmgs are decent but slow and heavy recoil , deagles are fine i guess, melee not my type, mini gun too slow & inaccurate, shotgun too situationbased, the shak is nice but low dmg, slow fire & only 20 rounds ..
A lot of weapons have their own playstyle that comes with it that can affect how they feel, but if I haven't used the gun before, usually playing a few rounds with it will remove that feeling now that I'm used to it
That's how it worked for me with the m60 and minigun
Im so used to movement with light, medium I feel too slow as heavy š
I play solo tho , in a group itās more fun as heavy
Does anyone want to play with me? I'm currently unranked and I'd like someone I can talk to while getting my placement
Just use the m60 itās basically a p90
Akimbo is quite good, Iād wager itās only competition is the BFR
Mini gun still best
I don't like that I have to wait a few seconds after it spins down to do hand gestures
What does XP have over ARN this season?
fireate
TTK
Meta medium gun rn?
CB-01 and famas
Thanks
"direct pill"
tf2 player
This game sucks
P90 is a very good comfort pick. Basically the AK but better
No
ANy tips for how to use the minigun without dying instantly?
dome, positioning and chuck will be ur best friends 
- if you have a healing beam pocketing you (not necessary but huge help)
So play it like TF2?
basically :3
But p90 is too op
start a bunny hop before you start revving up the mini gun so by the time you land where you wanna start shooting you wont have to wait for it to rev up
bhop and/or slide
DAY 365 OF PLEADING FOR A MEDIEVAL MAP WITH THE GOATS @warm gyro @timber idol @trail snow AND 287 OTHER PROUD SOLDIERS.
bro has not been lying
1 YEAR! Embark, if there was ever a time to show that you care about your community, now is that time!
Medieval Map in The Finals! 
well i think optimizations and server fixes and lots of bug fixes would be a better way to do a showing of such care
real but castles and shit is based also
Yeah but castles and gothic buildings kinda fire tho
whats the meta for heavy right now?
Winch and Shak or m60
m60? Havenāt heard that been called meta. BFR is very much meta though
And SA12 should definitely be there if shak is
BFR, Shak, SA12, winch, and dome
BFR big fucking revolver
i cant kill anything with the SA12 š
hey guy from like days ago
i realized the m202 flash is in the game tho instead it's a skin for the lockbolt
dont ask me why isnt it for the rpg, idk either
boy i thought that was a grenade launcher
yeah, really shouldve been an rpg, even if it had to have some silly reload shenanigans to fit the quad barrel
Itās been an entire year bro, they have to add this
Not good enough
Should've been a new gadget or weapon
make snipers onetap heavies on leg shots it feels weak rn
Ragebait is for #šāgame-feedback
@hot flame
with counterplay i mainly meant the shooting itself, but jumping around it also helps
sometimes you can still jump around the heavy, use goo grenade, or get behind a wall
not saying it cant be annoying, or that it couldnt use a small hp nerf
mainly glad we agree on winches impact lol
Oh yeah no winch is a cancer upon this game. My issue is that I feel nearly 40% of heavy loadouts are RPG, Lockbolt, Dome and Winch ofc. Getting behind a wall doesnt really do anything, cuz it lasts so long AND it shows where you are, and be honest, jumping around will not get you more than 0.5 extra seconds of life lmao
might be related to certain... playstyle choices... for me
or im just too hyper focused on winch, and it would shift once thats no longer a major pain point, thats happened before
but as long as were improving, i dont mind
rpg should be more destruction focused
theyve mentioned not wanting it to be a combat too
yet 9/10 a heavy insta rpgs (if they dont keep it for finishing instead)
and it honestly feels kind of wasteful to use it for destruction at times
id rather have it get its damaged halfed, and its ammo increased to 2
and im probably a bit biast on this, but i think nades should be able to pass through dome
frags to blow it up, fire/gas to flush it out
maybe have reshaper ignore it
it is a bit of a wide lineup, but considering they still need to pull them out and throw it, it still gives and edge
Is it just me or have there been more cl40 mediums in my lobbies??

Eh, pyro would simply over-counter dome. Gas would pretty much do the same. Dome is like a CR tornado for teammates, I think it would be totally unviable if aoe could get in there. As much as Iāve wanted to drop a pyro in there myself, ofc.
And glitch would also be hurt by that
I do think reshaper should be able to reach. Maybe? Though it has a decent range, that could be really oppressive. Though reshaper needs some love rn
Another charge, less range for reshaper? Can reshape through dome and mesh.
If i click the keybind for specialization while I have it up, it puts it away. Is there a setting to remove this?
Betting Embark tries to give light a (barely) reworked recon senses spec, then they can claim it was broken and remove it for balancing a week later.
That way they've given light a post-launch spec, and they can put off implementing a new one for another two years.
What's the "correct" way to play against winch? Is "just don't get winched" the only way? I'm stumped
You have to point the cross hairs over the target to use the winch claw
I prefere moving cashouts with it over bringing players closer to me...
I'm not that smart so there's that as well...
how much does red dot scope reduce sens? i have 100% mouse zoom sens and its not the same as look sens
I feel like it doesnāt reduce it at all, maybe check settings
do u have 100% zoom?
slide from one side of the mousepad to the other with look sens and zoom sens separately
i had focal lenght sens scaling on nvm
idk I changed the settings once when I started playing years ago
Glad to see you found a fix
Pray that they can't aim and pray that embarks shitty hitreg acts up for them
You must sacrifice a solid gold Nama Tama to a volcano of your choice and chant the Winchean incantations that are hidden on the bottom left corner of the Rosetta Stone
I hunger for balance changes
You will starve until the majors end Ishallah
all this waiting just to see that the next patch is just changes for melee hitreg (they wont work) and the +1 shell on model reverted 
How on earth are you complaining about the model
You gotta be dealt with by almighty God my friend
All the things in this game to complain about and you picked a middling-at-best and inconsistent shotgun during a meta that really doesn't care for shotguns not named SA1216
Unless you mean to say you expect them to do it but you don't want it. In which case I understand you
Anyways they should make its cycle speed faster to actually match the officially intended 77 RPM instead of the current ~70
Sarcasm and complaining are 2 seperate things
I can already see the one bug fix + 3 bugs added Embark true combo
Next season will be the Models season trust
Pyro mines hidden behind doors or gooād up stairways/ziplines are a great way to farm casual lights in TDM
Pls not again
Next season will be season of spear trust
Winch Rework hopefully
I know itās all hands on deck for the Majors but I like to believe theyāve had a mad scientist or two toiling in the back to rework the winch so itās more consistent and fairer to fight
S9 will finally fix the spear!!
it just has to!!
S9 Melee Rework bros trust!!
doubt devs are actually working on anything major related, that's more of a production job
Correct
i just wonder how many finals devs arc raiders has poached, or if embark actually believes in the finals and wants to dedicate resources to both
Iām (hopeful) this lackluster season had its content finalized last season so more hands could be available for the Majors (be it asset production or for issues arising)
I donāt personally believe Arc has poached anyone from the Finals team.
It wouldnāt exactly be a cheap process to switch them over, for a lot of roles at least
It is way more successful, but they werenāt sure it would be until very recently
Iām happy itās found fertile soil, the Discord is a disaster and I hope they can sort it out.
Play as much distance as possible, when you have to get close be with your team, throw a goonade at your feet, and bring a winch on your team. If you're with your team and you get winched it doesn't matter because your team can focus while you get winched. If they also have their team with them then its just a good ol team fight.
I just played a game in deathmatch mode today and then dropped out halfway. Immediately after, my account was permanently banned. I want to ask what happened. I have not engaged in any cheating behavior and as an old player who has been playing fair games for about 1500 hours, it was the first time that you mistakenly banned me. Then, I asked you about the situation just now. The voice changer I used in the background has affected the fairness of the game. I have sent you a screenshot of the Rac voice changer software I used. Please give me a satisfactory answer as soon as possible and check my account. The Chinese server is about to release and I am about to rank. What's the situation? Have you made a mistake? I have been playing for so long. Can you please stop causing trouble
Bot š¤
Why does the eclipse shade skin for the akm give it more visual recoil or am I the only one with that problem rn?
It's honestly difficult to answer that. We had the rather recent Embark CEO interview where he confirmed that they want to support The Finals long into the future. We also know (I think it was last year) that both Embark and Nexon have been mostly happy with this game's success but it definitely performed a bit below expectations.
But the big question is if Arc's immense success is a good thing for the Finals or will simply lead to them doubling down on what's obviously working better/is more successful.
Judging from this season's initial success, the potentially well selling skins, their China(ls) version releasing soon (18.11.25) and them already having confirmed another major I doubt that the Finals is doing badly. I know people parade the Steam player counts but you have to keep in mind that both Arc and BF6 sold best on PC which results in the player drop-off being the harshest on Steam (and also the only measurable one).
Overall I think Arcs success is a good thing for this game and judging from all these factors I'd say that we'll probably get some larger content updates in the future. What "scares" me a bit more is that their CEO also confirmed that they have at least two other games in development. I really hope that these aren't live service too because then they would just cannibalize their current titles even more. Because time will always be the bottleneck for most people when it comes to dedicating themselves to games like these.
Lol
Maybe we finally get an adhd knife as quick melee like in cs instead of my elbow
nevermind, everything is great
God is good
Fun fact that I just figured out,you can cook red barrels
ive been using the damage trigger for propane canisters recently to create deadly traps using only a mine
If you catch a red barrel after throwing it the fuse will still be active,meaning you can cook them
id probably do that more often if it didnt make it inconsistent as hell (not that un-primed ones are much better tbh)
It's a very niche tool,really only for clips most of the time
also, i just noticed a few days ago
props with attachments now break glass when the attachment intersects it
when was that changed?
Really the only tactical reason to cook a red barrel is closer range they don't tend to explode on impact half the time
They'll flop around if they hit anything but a player and then explode on the fuse
You can also barrel stuff people with the explosion but it will only do full damage and not incur a penalty if it's inside of the enemy's hitbox or through them to the point that it's hitting behind them
Donāt need
XD
Idk quick melee is kinda bland ngl
Perhaps I just havenāt ingested enough micro plastics yet, but I donāt feel the need for a dedicated fidget button
With all due respect, why did that come of like a "alpha male ahh" type comment.
Idk, OP literally described it as an āADHD Knifeā
Hellooo is it only me who noticed the clouds level up weapon wraps disappeared?
Or maybe it's intentional and i didn't know it was limited
Not limited, likely a bug (patch seems to be quite rough atm)
Just pick up a can and start inspecting it
That's already your fidget toy
Weapon Inspection animations exist, no need to add knives
Asking for knives when light already has 2 knife like weapons
In their defense theyāre not asking for knives as weapons but a cosmetic that overhauls the quick melee so they can fidget. Still stupid but itās nothing like a whole new weapon
if they add like a fancy reflective colorful skin to it sure
Subway Surfer
Every time I play other games without an inspect or emoting I start to crazy
š
spending 5000 dollars on a csgo knife just so i can stim