yes, exactly, UE5 is still new so you're not really sure of what's possible. part of the journey I guess. hopefully it's worth all of that pluff..
but no, I think UE5 is better optimized in certain games than other.
and I don't like it in certain games, I sense a clunkiness, maybe I'm just in love with Valve's engines.
@muted condor not the point, Consoles and I don't mix, one, Aiming with a joystick is ...... the Range of Motion of a Thumb joint is not meant for aiming...
also, by all means, running an all purpose machine should always outperform a dedicated console, it's just a mix of Microsoft Windows being a horrible OS and game devs moving optimization down their lists.
(check out benchmarks of SteamOS on the same machines and you'll understand. 30 fps is nothin to scoff about)
@grim jasper yes, Server-Side destruction will always have this costly impact on performance I agree.
and my hope is there's this code kid that studied code since he was being breastfed that figures out some work around that improves performance of destruction by 40%,
side note I noted from Marvel Rivals, Internet latency and performance HAVE a connection on UE5, noticed it on Fortnite too, for some reason, ping correlates to performance which suggest some weird spaghetti code.
also, IDK if you're talking about memory or Cache Memory I tested the game on both 32 and 16 GBs of RAM, saw little to no difference. the game uses more CPU than most games though.
finally I want to state that I am no coding expert, I have no expertise in this field, I only state my observations and thoughts about the subject and is only my opinion. I just like to do deep dives and from a lot of overthinking time, I came to some of these conclusion. (yes, I talk to myself way too much) and slowly losing my bearings studying certain fields that shall not be named.