#π£βweapons-gadgets
1 messages Β· Page 96 of 1
lsajflw
That's really bizarre. But in any case, there are more counters than just those two. Glitch nades/barrels to disable them, destroying what the turrets are sitting on so they fall uselessly into the ground. Or forcing the fight outside of the fortified area by either engaging outside of turret range or moving the cashout.
If someone is retreating to go for a revive, why are you prioritizing the turrets?
And the ttk issue with pike/model is its own thing that must be dealt with separately.
What the hell?
Oh, alright then. Have a good day.
Good gun neutralizes turrets very effectively
This is definitely a whole new game since last season.
Having a hard time picking my loadout for the light class these days...
I wish they would buff the thermal vision so it's not a clumsy toggle operation to use that item...
what is diff between vanish skill and gadget
Gadget lasts around 5 or so second I think, and has a cooldown. The skill can be toggled on and off, with the cooldown used as a timer.
Gadget can also hit multiple targets.
Tbh, it just feels like it offers quit little
Would it even be problematic to make it infinite with no cooldown?
its so bad rn
Like besides cloak
feels like shit to use and needs close to 100% accuracy to kill a heavy
Maybe they could have given it more ammo in return
Better range, similar damage as m11, but you need to stay on target for longer
Worse in close range, better on longer
I dont have much of an opinion on xp, i use other weapons
no that just makes it an m11 clone, just like they did with the fcar making it more similar to akm which imo is a bad change
xp should have 18 damage back with more damage fall off
M11 mentioned
So, you want it to be used at closer ranges...
Where m11 is supposed to be used
What we talking about?
You dont want it to be an m11 clone, and then suggest something that does literally that
Xp buffs and comparison to m11
Xp got buffed?
No, nerfed, potential future buffs
Good point... Like, you can't even see much anything with it on...
I think the m11 is better than the xp
m11 has better ttk close range even with 18 dmg xp
The Real question is why use those gun when lh1 and m26 exist
because i mained xp for 3 seasons
i use lh1 now but i still like xp more
What yβall think about the semi pistol?
It's alright now. The nerf is a huge turn off for me though and I don't use it anymore
Both are good
sas12 is still the best heavy gun
seems fine to me, I haven't seen it recently but when I first turned on crossplay it was terrifying seeing the lights using it
with what spec? i was thinking winch but idk
Alright new util idea. A stim for heavy that increases movement speed and fire rate. It will last 15 second and it takes two seconds to use. You will move as fast as light and you will shoots 10% faster
yeah winch because it counter charge and that very good to just os people and win dual against other heavy
thats cool actually
Yay
I think for heavy it would be broken, it would fit more a light immo
Smart idea to give the class with the fastest movement speed and weapons with the fastest firerate even more movement speed and more fire rate
It doesnβt necessarily need to be faster anything, but a stim that would heal the light, maybe around half the speed of a heal beam, would be neat for mid combat abilities
Sledge heavies casually catching up to a light
Dont see how that could possibly be unbalanced
I like the idea of like a 50 hp mid battle heal over time
You would pop it and it would heal 10 hp per second for 5 seconds or smth
Mid combar heal sounds frustrating
Especially on light
Medium healbeam already gets enough complaints, giving it to the class that should struggle with survivability as gadget would not be ok
Are the current s4 emerald weapon rewards the dagger,shield and flame?
They haven't been revealed yet but you have a nice guess
Being honest, it would be kinda cool if Throwing Knives had a ranked skin
Ok then medium speed instead of light speed
Each class could get a stim
M26 is my favorite light weapon. It feels so good when youβre landing shots.
We're you using a macro or something
You cannot reasonably click that fast for it to have been a nerf to you
7 clicks a second is not that high.
Yes you can
Was it really that slow?
430rpm/60 = 7.2 bullets a second.
So not exactly, but close enough.
Wow that is so slow
Man, I had a few good games with the dagger but I can't get it to work anymore
Everyone's running Light build
Thatβs why if it would ever be a thing, we make it really not super good, like, it only heals 50 hp, which is roughly 2-3 are body shots? And it would only heal over time so it would HAVE to be used outside of combat or when not being in LOS. Thatβs why imo it would be alright to add. (Of course your opinion has validity too, it could prove to be extremely frustrating if added incorrectly)
It doesn't help that I'm lagging horrifically tbf
L
15 seconds of light movement speed on heavy is insane. Imagine getting chased by an m2ing sledge heavy. Medium speed for 12 seconds maybe? Also depends on visual clarity a lot
Ok fine then medium
Idk how much faster light is than heavy. At first I was gonna say heavy gets 10% movement speed buff but Idk how much faster that really is
I like the attention to detail they put in the foil but like why is it so wiggly π
Heavies already go medium speed if they keep swinging sledge
So if they get a speedboost, they would be faster than a medium
How much faster is medium and light? I need to know that first
Ive heard 7% being thrown around
If from heavy to medium, heavy to light or medium to light, no idea
Tbh, mid combat it might end up being annoying, and outside of combat it might be worthless with how quickly light regens
How about making it for heavy
But you need to lock into a stand still taunt during usage, during which you heal a lot
Heavy tf2
Like, sometimes i take damage and hide
Where i just sit around bored for 15 seconds, and nobody even tries to clean me up
A heal item that allows me to speed that up, albeit with risks attached would make waiting for regens less tedious
Cutting regen down on heavy would be very strong, thats why it should be countered easily
Cant move, cant attack, cant be interrupted by the user
Possibly even make a noise to alert the enemies
If an enemy decides to go after you at all, youre dead
If nobody does, basically nothing negative happens on the enemies end, besides me being back a few seconds earlier
But maybe it wouldnt translate over from tf2 as well as i think
Tf2 is 12v12, so 1 guy with full hp isnt that much of a difference
Tf2 maps are fairly 1 dimensional, making it easier to find and kill the occupied player
And tf2 is less exploitable,cornering yourself with goo is quick and eould protect you almost the entire heal duration
But so would just hiding in a goo fort with normal regen...
But at the same time you could hide behind a lot more teammates in tf2
So maybe it balances out?
Thoughts?
Like the idea, mock-up stats I'm thinking of are 0.7 second start up that gives 50 hps for 4 seconds with a 90/100 second cooldown
At this point I canβt get in game yet but go to the firing range, record you running from one end to the other in all 3 classes and time how long it takes for all 3
I am not doing all of that
It would probably only take 5 minutes and youβd get your answer
Im bored, imma do that later
50 meters
heavy, sprinting ~9.3s, walking ~14.4s
medium, sprinting ~8.7s, walking ~11.5s
light, sprinting ~7.8s, walking ~9.8s
keep human error in mind
Lazy bakha
so thats
H, sprinting ~5.3 m/s, walking ~3.5 m/s
M, sprinting ~5.7 m/s, walking ~4.5 m/s
L, sprinting ~6.4 m/s, walking ~5.1 m/s
Guys should they remove the nerf on the xp-54
Lewis gun
we should get drill charge as a gadget, or cluster mines
NO CLUSTER MINES
Yes.
Thatβs going to be pure hell
we should get parachuted ones too
Ya no
Gliding suits for light as a gadget
ngl, a strike would be kind of cool as a gadget. like a laser designator where you could designate a target for a strafing run or something
As a light I donβt think thatβs a good idea
π
Because mediums and heavies are going to start complaining
Medium pocket gl that fires off a utility impact grenade, either smoke, incindiary, glitch etc
So the lights can almost walk as fast as a sprinting heavy? Thatβs pretty significant.
oh, now that ive got you here, id like to ask you to discuss the whole medium defib situation, would be be open to that?
yeah, just respond whenever, i dont mind
doesnt really change anything, and i kinda hope someone else may have some insightful input too, cant hurt
For sure.
imo, defib is too strong, which gives medium as a whole increased value
i have seen you and trent talk in feedback, and you would rather nerf pike/model over defib, is that correct?
like, as counterbalance to defib being strong
No. I can see the logic behind lowering the lethality of the medium class to stave of the hordes of mediums though. In the end Iβd like to see the defib removed as gadget because it isnβt possible to make weak enough that it becomes optional.
The defib gives your team an extra gun, spec, and there gadgets often including another defib. So buffing other gadgets to be as strong would have to make them equal in strength. Thereβs no world in which a zip line or frag has the value of bringing a character back for free with all over their kit.
good that i asked then, seems like i have misunderstood
However, I do see nerfing the weapons as more likely alternative to entirely removing the gadget. So similar to the hologram health, Iβll take that over nothing.
or not
I donβt think Embark wants to remove it. Thatβs why I think itβs more likely.
it has skins, it wont be removed
But right now Iβm experiencing lobbies with 9Ms, 100% of them running defib. So literally any change towards it is positive.
but i have issues with the "nerf the weapons" approach
it would be positive to you, but with huge collateral damage
In the past I said to make M have a passive for faster revives and refunding some ammo. Then you can just use the skins for the standard medium revive.
I donβt really want to nerf them. I do think the model and pike are currently overtuned but damage isnβt the issue.
please take a look at my loadout, notice the lack of defib (dw, its in my reserve)
i play medium as mobile combat class
I think this is a fun set up but youβre gimping yourself without defib unfortunately. I used to run almost this exact set up but a different primary.
Reshaper is my favorite gadget in the game.
I will say Iβm a H player. So look at what I say from that POV
imo, defib is too strong with any weapon (not just the stronger options like pike and model)
this loadout without defib is fine
this loadout without defib is not fine
so somethign needs nerfs
I agree 100%
however, if we nerf the weapons it would kill off this playstyle
it would make item choice even more monotone, since defib would be the only thing keeping medium at viable levels
Thatβs probably true
so while it may be better for some (in regards to something like your case with 9M's for example) and "more balanced" overall, it reduces a lot of the fun potential, which should not be done
Iβll be honest Game Feedback is the worst channel in the entire server. It helps nothing. I usually go in there to shitpost
i see that, hope it doesnt make you look unreasonable
This channel is way more conducive to actual ideas and discussion
I go there to hit people with the cardboard 4 speech bubble
It probably does, but there is so much white noise in that channel it doesnβt really hurt.
There was someone in there complaining about the spear earlier. Itβs hard to take it seriously.
what did they do?
They said it was overpowered along with the flame thrower and MGL.
Flamer is really good against lights
oh i saw that, its recent
But like everything is strong against light
As it should be. Specialized weapons like that should be good at something.
and thats about it
unless they know how to press s, then its just bad
Gamefeedback has turned in to the βIβm angry because this thing killed meβ channel. Itβs the gutter.
i wonder if % based hp would be a good idea?
kills every class in x seconds, would make it more viable against heavies and less viable against lights
but it takes away from the uniqueness of the class system
Pike is so op because it killed me!!!!!!!
kinda going off track, where were we
Lowkey tho m60 with a red dot is goated
I think thatβs a possible change, but I donβt necessarily see it as being bad right now as much as it is niche. That would certainly make it better but then you would get crushed by lights on a weapon thatβs already not great because itβs useless past 10m
embark has zero common sense in balancing weapon the light should not be able to outgun every other classes and weapon and they buffed the most op weapon in months the throwing knives gg
frag is more versatile and used a lot more and gonna make you win more fight
Light loses nearly every ttk trade in the game
if the game is played well you gonna use more nade than defib
π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π π
true they should buff charge and slam tbh all the people hating on it for no reason
a decent team gonna wipe you fast
it requires so much skill they just dont understand us
fr bro, remove light from the game cause medium pike and model and defib and healing ray is all super underpowered
question would be, do you still think its preferable to kill off other playstyles in return for making mediums less present
the light is literaly easy mode
so true brother so true
thats why they have better movement speed, a smaller hitbox, evasion/ambushing abilities and a faster health regen
you dont trade, you chip away and clean em up
Yes Iβm just saying light canβt outgun every class
BRO IKR they should just give light like 100hp and nerf every single weapon they have tbh
fair enough, maybe i shouldt write while occupied with other thoughts
i just think the light should not be the to play out of the 3
Light is the weakest of the three classes currently
always has been tbh
Yeah
Fake!!!!!
lowest hp but has the best weapons
lmao im done trolling but doing this is hilarious
Yes but light still kills medium and heavy slower than they kill light
Live feed of what imma do to u
Take yo freak back to the other server π
i do think damage is an issue on model, being 2 shot as medium is harsh
2 shots + quick melee to kill a medium and being unable to 1-shot + quickmelee a light would feel way better to face
in return it could get possibly a spread buff for chip damage from further away
on pike i do agree, though, damage isn't necessarily it
its a dmr, it should have powerful shots, i think rate of fire and hipfire need a few tweaks
Dm
fr fr sword dash is crazy op, every time I use it I get like 300+ kill games
Whatβs a good set up as a light main I usually use m11 with dash or cloak?
Dagger is more op it can do 320 damage in one hit!!!!
so true brother so true
whenever I play dagger I just mash m1 and everyone on the map dies
fr nerf light soo broken should not exist
LH1 is meta rn I think because XP-54 and V9S both got nerfed
lh1/m26 cloack, tazer, frag or glitch grenade, gateway
Lh1 is meta but pike is literally just that π
Ask me after I just had a team defib in my face three times and Iβm pissed id probably say yes. Right now when Iβm reasonable Iβd say of course not.
breach charges are good also, just put them on cashouts for free kills
Alr thanks guys
Thanks so much bro
ok so, thats more about philosophy than balance, but why nerf the weapons if defib would still do that afterwards?
it makes the annoying stuff more balanced, but it still happens
like the unconscious thought behind it
thats kinda like getting mad at a game and yeeting your controller out the window
the actual issue didnt change, but now your controller is broken
Well, I want the defibs removed because it devalues way too many playstyles to a huge degree. The weapon balance is a separate thing that I would like to see as well.
I legit don't understand why you hate the defib so much, when it legit only put the guys mid hp and make another guys lost 2 sc for it on a fight where dps output matter
i do think we should not remove defib
we should rework it if possible, otherwise just nerf it into the ground
an option is an option, even if it is a bad one
I donβt think defib is a problem at all tbh
If you play a fight well people doesn't have time to defib or if they do it they just die the second after.
Just remove iframes
Having iframes is fine
LMFAO
It makes no sense imo to telegraph the revive only to not allow you to shoot it
Defib is fine rn, you don't need to touch it
If you donβt have the instant revive:
- lights are inherently buffed as their killing power is more meaningful, they also donβt have to kill things twice with their 150 health available.
- Heavies are nerfed because they canβt just play recklessly and then just be brought back to life.
- coins arenβt made meaningless and the strategy around them is restored
And I can keep going.
how long do the i-frames even last?
it feels like its basically nothing
But yeah if you nerf pike and model then MMM becomes bad again as all triple stacks should be
1 second
If you nerf defib itβs still good and medium is just worse in normal comps
MMM is not even the best comp
Yeah itβs not best but itβs the best for the least effort easily
It isn't?
tbh defib does need a nerf because every medium uses it. it's a forced gadget
That just the easiest to play
never, is it really that long?
i thought it was something like HMM
yeah, that alone should be enough of a reason
This is why Iβm saying give them a passive. Then itβs not mandatory kit, but you still get the benefits of faster revive.
Medium has gotten -1 gadgets since closed beta 1 over a year and a half ago. Thatβs really the only reason why. Medium has nothing contesting it lol
I think heavy need light rn because of pike so HML immo with triple shotguns, using gateway in front of people
Light has insanely good gadgets and needs to make actual choices
What would you give them as a gadget that matches and or outclasses a defib
In most fight the dps is what matter
if you defib sometimes you just gonna loose the fight because of it and if you execute an engage well no team would be able to use defib
what youre not mentioning that the others arent bad
but defib is still stronger
if there was anything contesting defib, it wouldnt contest defib
it would contest whatever else they were originally running
now you have 2 forced items
Pad is way better than defib for example
Is your medium running a defib?
If you gave the mediums a passive that allowed them to revive 25% faster and gave the revived a 50% ammo refund it would be perfect. Give the people who bought a skin 500 multi coins. Go nuts. Balancing around skins is asinine
Yes but I am not using it a lot maybe 2/4 times per tournament
Those are 2-4 times you may have needed to coin. Fundamentally shifting your strategy in the final round.
- Sonar back
- Heal bomb (works like vanish bomb but just instantly starts natural regen with a long cooldown)
- Any sort of teammate buff
- A placeable similar to APS that buffs the cooldown speed of everyone standing inside
- Idk thatβs all I could think of rn
HEAL SPRINKLER PLEASE πππππ
Idk if Iβd want this to be on med or heavy
Heavy.
coins have nothing to do here
It fits heavy so well and could fix the heal gun meta issue
Let me make my goo hospital
if you defib a guys who needed to coin, that call a suicide
Yeah a heal station would be so nice. Every class should have a healing gadget besides light imo.
heal sprinkler would have like 45 second duration and takes 3 shots to kill
I agree
Would have to not start for a few seconds on place as well
how many charges would it have?
you were talking so much about class identity, and yet you dont care about medium being support and want to share healing with heavies?
Idk Iβd say just make it heal a set amount
1-2 imo, depending on the heal speed and if it stacks
Medium should have never been support locked. It should be the average class, the median.
just give us the splatoon sprinkler, heals but it decays over time, healing less and less until it stops
jack of all, some movement, some defence, bit of support sprinkled on
should have been that way
i miss splatoon 2 π
I can't wait for splatoon 4
Every class should have support and lethality options.
obviously
maybe its one of those gadgets like mines where its on both
i think every class is combat viable atm, issues just arise from the fine print
Medium has a ton of defensive util, itβs just not as good as heavyβs. Classes can share. Heavy is still the best for defense and med would still be the best for healing. The class identity would be fine. Also, a healing station would be strictly defense unlike healing beam which can be used in any situation
fair enough
Class identity is important though I absolutely agree
still a bit worried about new healing items
heal beam got a ton of complaints (and is still not fixed in my eyes)
Any gadget that cuts over should be generally weak
dont take that for agreement, i dont agree on that
Laaaame
would yall rather have pike nerfed or model nerfed?
both
model
Model 100%
both need nerfs, but we all know embark won't nerf either
Pike needs an rpm nerf model needs 100 or 108 damage and a small spread buff
never thought i would say i miss the HHM meta
pike is an issue for lights, but i dont feel it as much on medium
model 2-shots mediums, its like youre playing light
HHM is still extremely good and arguably meta when played well
"Glitch grenade out!"
Double mesh is very strong with coordinated cooldown uses
didnt they mention that they know the pike nerf wont be enough?
Glitch should not glitch the shield user it should just put the shield on cooldown
You are forced to put your mesh away which means 8s cooldown already. Glitch grenades make heavy unbearable to play rn
Thankfully light is bad everywhere else
tbh, i kind of hope they will eventually make dev notes at the end of the page about their plans
"noticed the defib feedback, internal discussions planned"
"defib reworks in discussion"
"new rework being tested until next week"
released
defib should cost 50% of your hp to use, killing you if youre below half hp
should help people trust the proccess a bit more and not freak out if something isnt nerfed after weeks
split hp
you cant die by it, but the defibbed only gets half your current hp (which you also loose)
i was thinking so you cant just defib a teammate and escape, avoiding a team wipe easily
defib trains specifically are worse witht his too since its 50% for the first guy, 25% for the 2nd and (should the first guy die) 12,5% for them
This actually isnβt a terrible idea. This could work really well
real talk can we nerf the enemy teams, like just make them all worse but leave my team the same
less if youre already damaged
Idk defib just isnβt an issue unless the user is using an op weapon
and if the last guy is low hp already its free kills
idk why it feels so different to you
like I can kill 2 of the enemies, leave one on half health and tased, and my two teammates (who have not done any fighting at this point and are at full hp) still manage to lose
Right. This is definitely my new way of wanting it fixed if not outright removed.
My previous game was again an MMM team in final round running triple AKM and it was genuinely fun to fight
then thats just the enemy being stupid and feeding free kills, same as shooting yourself with rpg, warrented negative value
after being defibed you cannot use defib for 5 seconds
Their comp was strong from mid range and weak up close. It felt like how MMM should be. High sustain, low cqc damage output
still free hp mid fight
Like how HHH is high defense and low range damage
same as having diminishing returns on defib trains
Glitch nades should be impact nades. They feel so useless
And mobility
yall, what do you think about fcar being almost a worse akm
you get 5 seconds to kill them and if you can't they can defib the next guy
the akimbos in question
It's actually better
after fighting the defib medium youll be happy if they didnt kill you already
the defibbed will just murk you unless youve got some setup ready (which you wont since it takes 3 seconds for defib to finish)
Agreed, itdoes feel just that little bit harder-hitting than AK
Defib is Ur number 1 opp or what
AK have worse hipfire, worse recoil and visual recoil and less range so yeah
For the reason I listed above
AK is shaky as Fuck and the recoil is an S where fcar you just need to pull down and strafe to control it
AK is easier and more forgiving with the bigger mag but FCAR rewards skillful use better. AK is just more popular
And the hipfire of fcar is one of the best in the game, and a slight better range
defib gives back 50% of hp, right?
It's not.
"why do i hear boss music"
The only actual benefit is the hipfire.
Which also needs a nerf
Yeah the 50% and 1 sec invul
Everything else is either preference or is too insignificant to matter.
half the things in this game seemingly need nerfs (none of them are on light of course)
It matter
Higher damage per shot too though, that can make a surprising difference in certain cases
But both the akm and the fcar are underpowered and irrelevant for now, so their competition also doesn't matter.
Lights stuff has already been nerfed
Way easier to hit full mag AT mid range with fcar than ak
Famas\
Higher damage per shot but the same ttk.
do you mean XP-54 and V9S? neither of them needed a nerf
AK visual recoil is so stupid
should i use iron sights fcar or nah
Correct, famas is better than both of them.
Xp needed a nerf because it was too good for a generalist weapon
v9s nerf did nothing because who tf gets in a fight and averages 7cps
The external crosshair in question:
I can do 8cps...
That subjective but I would suggest the sight because you see more
7 is not high at all.
Cloak has been beaten to death and dash was always ass
years of playing inkbrush in splatoon prepared me for this moment
Doesnt change that you see less because AK is shaky
I can do 10 :-)
The V9S is in a significantly worse state.
its not, i can get 13 but only when i focus on just the clicking
I already had my carpal tunnel phase
Not really, no.
nah, LH1 is now meta because literally everything got nerfed
Unless you're comparing default sights, in which case AK irons do block more than the fcar holo. But the red dot does not.
Who was it that dropped the 50% health fee idea? The more I think about it the better it is. It fixes every single problem with the defibs.
LH1 is the only unnerfed meta weapon for light
Nevermind, read this wrong.
even then LH1 is just a worse pike on a worse class, balance is so silly
Except M11, V9S, Bow, SH1900, throwing knives, swordβ¦
I talk about AK little jump when you shoot and that fcar recoil is easier. Better at midrange
sword is not meta, I play sword enough to know that
Always has been meta
me π
True (I play it too)
V9S is no longer meta either because of its nerf
Recoil patterns are a preference thing. I find the ak to have almost no recoil at all.
yeah, but now it is literally the only meta pick
Youβre the goat. Itβs scaled to give lights more health on a full medium, heavies less. It significantly weakens the drive by and effects the defibbed player if they take too much damage.
Fcar vs AK at mid range fcar will win everytime for example
But I would argue the point about V9S, since the nerf really wasnβt much of a nerf
In fact most people are of the opinion that the fcar has harsher recoil.
Depends on who shoots first.
i was thinking of the roboquest revive system
Both at the same time
AK is just a worse fcar
Get on it Embark. Homie just saved your game.
bruh
It's the other way around, but you seem to have made up your mind.
embark does not even look here
might also fix the defib being mandatory problem
they don't even look in #πβgame-feedback
Could Say the same to you
all this AK vs FCAR stuff is meaningless, because both are just a worse famas
Actually the problem is that they look here. They only made balance around casual
nah they look in #β‘βthe-finals-chat for balancing advise
Not a single good patch for good player have been made since at least S2 or more
Medium is just hard pressed for actual support gadgets.
You've got defibs, you've got movement, and that's pretty much it.
You Can play medium without defib but not without pad tbh
every time I play medium I feel like I'm forced to take defib and jump pads
thats real.
literally 1 slot left for me to take a mine for cashout
We could Say the same for every class, heavy need Bubble and rpg. Light need gateway
famas functions as a sniper too which is cool
I play light without gateways and don't really notice a difference
Aps was nice until it was gutted.
here @unkempt moss
you can always use your dash with a jump pad (or any of the naturally spawning jump pads) to fly across the map with box
That trolling immo, with the plug meta for the macro and timing on the round this is mandatory
It's got the longest range, but I wouldn't go that far.
dont you go stealing credit please, you silly snake
And heavy need tp as movement
not mandatory in the slightest, there are other ways of getting around the map
None of them are as good as gateways. They are extremely powerful.

That not the problem but rn the macro need tp to extract cash fast
I guess I'm trolling anyways since I only play sword
i play dagger and even i know to take gateway still 
Yeah at that point it doesn't matter. Just have fun.
ok but what if I wanted breaching charges instead of gateways
Light is already arguably trolling in the current state of affairs anyhow.
did you say that earlier today?
if so srry, just hold up and lemme check
You Can play whatver to have fun but if you talk about what the best that another thing
so true I should just play MMM with all models/pikes
idk ive just had the idea i dont rlly care for the credit lmao
all with defib/jump pad too for the funny
Tbh HML IS the best rn, like I said gateway for cash is insane or just to put ur heavy in front of people
afaik hml triple shotgun is meta but just harder to play than mmh and mmm so people aint be doin allat
(not the easiest)
but then you lose out on 2 potential defib models/pikes
Can't defib people when you engage and wipe fast
could have sworn i wrote something about that before, specifically remember a "discussion"
great minds think alike i suppose, what matters is getting it in-game
MMM IS just easy to play but against good team with an heavy you get shred
Triple shotguns is just too strong and with a TP you dont Care about crossing an open area
I'm probably least familiar with heavy since I don't see many of them
this is the average game feedback lmao
Yeah because rn without mesh and all the Pike thing that not funny to play if you dont have a TP or double movement on ur medium
People just go in there to whine about something that killed them or to low effort effort post copy and paste.
better late than never, it is really is messy at times
nah nah nah you don't get it we need more kernel level anticheat that accesses your credit card information and passwords
Itβs the tears reservoir for the server.
Worse thing who Can happen dont
ive had a friend here on the discord for discussing ideas and such
she made a list of all people in favor of her idea and send that to embark directly via a support ticket i think?
perhaps we should do so too
doubt it nvm
ape together strong
I think embark wont listen to them anyway (hopefully)
cant hurt more than the "cardboard 4" meme thats being spammed
and this one is an actual idea, so warrented imo
its a good idea tho
tbh we should just post the picture of that in feedback
petition seems a bit off, just a list would be good
It is not.
It's trash immo defib is fine
defib is not fine, it's a forced take for mediums
i was trying to refrence the "would you like to sign my petition" meme and it didnt work well srry π
i was aware
you shouldn't be forced to take gadgets
Their is forced gadget on every class
Perhaps medium needs more support gadgets.
damage output isnt the issue, its that they get to dish out that damage for way to long due to defib
does that make defib any better?
im either getting flamed for this or praised for this but i would like to bring up the heal sprinkler idea from earlier
this is true, also why medium needs more support weapons instead of just straight up better versions of light's weapons
My eyes are stronger than yours. Weep.
Not rlly but for example jumpad is more important
if they are strong enough to compete with defib it wont compete with defib
it would throw out anything but it
now you have 2 broken must use items
maybe if they actually gave cl40 some support utility in exchange for that nerf medium would have support capabilities
Love it. I want it on heavy though.
Defib is not broken
just give us a splatoon sprinkler that heals, it's that easy
NO I MADE A SPELLING ERROR (instant argument loss)
@vale mulch
Damage output(and the range where that damage is being applied) absolutely is the issue.
epic grammar fail
Defibs have already been properly adjusted to have counterplay and limit immediate value.
gadets
yummy gadets, very delicious
only on pike and model, everything else is balanced
until you factor in defib
you cant kill every non-support playstyle just to keep 1 item broken
I really Wonder what game mode you guys are playing to Say that
world tour, cashout, and ranked
And what lobby u have must be full of bronze
still in silver because trying to get to gold in solo q is suffering
Everything else is balanced (or just weak) even when factoring in defibs.
so your word against mine, stalemate then
no I think they're outvoted
Balancing around top 500 players is moronic anyway. You will always gravitate to best in slot regardless of the meta. If blowing your father gave you a .2% better chance at winning youβd be on your knees before the round started.
Keep the grind buddy u will do it ( I boost if you want π€)
Yes. This is the correct answer. Alongside a model/pike nerf
funnily enough I win a decent bit of the time, it just takes forever
thats opinions, discussion is different
And also a rifle buff/rebalance please embark.
You need to balance around both but they only listen to casual and never actually good player
The rifles are completely fine besides fcar tbh
And pike
but i cant be bothered right now because its late, so im welcoming it
famas legit mogs both of them tho
top 500 should be factored in though, they know the game best
the top 500 is also 40% cheaters.
Itβs okay itβs not as consistent and the reload is easier to punish
Truuuu.
lmao there is no way cheaters are giving feedback
Not even top 500 just good player because most of them are actually dog
Itβs like 5%
So now most of top 500 is dog?
Idk where do you have the info but that not true
Ego stroking should not be allowed in #π£βweapons-gadgets
most of top 500 is not that good
Yes because majority of player are not that good. Most of insane player we had left
anyways, its been a pleasure, gn yall
wait how are they top 500 then
nah this is true, I have personally 1v1'd all top 500 players are they are all bad
queueing during dead times and grinding easy/very easy tier lobbies
Who knows.
You just need to spam every lobby is giga easy. You Can be a bit better than average and win 80% of lobby
also, a very large amount of t500 are pike only players especially from the first 2 weeks
I wonder how good sword is in top 500
its not
Top 500 is not even D1 so...
ok but assuming I have perfect movement and dodge literally every shot
Can't really tell you even with 51k elo I get gold and plat sometimes their is no one playing even at peak time
also true, t500 moves VERY slow. i havent touched ranked on my main since i got top 80 in the first few days of s4
And their is not a lot of player in ranked as well most of player in the game are casual spamming powershift
anyways embark should just hire people that play the game
no
no to which one?
most t500 players have TERRIBLE takes and only care about how the game plays in high elo
They should just talk to good player and do a council
they need to hire more game designers. they have 1 on the balance team only im pretty sure
You need to balance around both
their takes are balanced by casual player's takes
Nah. Honestly they need to talk to @vale mulch
They did not do a single good patch for good player
those two are just in the oppposite direction
on the occasion that both top 500 players and casuals complain about the same thing it definitely needs a nerf
so a balance of both is needed, instead of going all the way casual
Good game listen to both and not only one side
Rn embark look at Reddit and discord to do balance π
top 500 and casual complaints are actually almost always about the same thing they just dont realize it.
low elo complains that light is OP because the specs are poorly designed
high elo complains that light sucks shit because the specs are poorly designed
do any embark employees actually play the game?
yeah according to embark
Yes but they are not the best
the games industry is very passion driven and especially embark. id be surprised if most of them didnt play the game
do they do live streams or anything where we can see them play?
although a dev that doesnt work with the balance or design team shouldnt really have a higher say than a player
oscar the community manager does streams but he isnt a dev
yeah but if the people at embark play they'll see the same issues as us and be more likely to act on them
why would i want this.
because you love goo???????
who doesn't love goo??????????????????????
Easy, bud.
woah now partner, those are some fightin' words
I want a helmet thatβs just gooball
most players are very bad at recognizing issues
Viscous sledge hammer looking good
I think just about everyone complained about cl40 and pike
the amount of people that get killed by winch sledge and then ask for a sledge nerf is insane
I never even see winch sledges
embark needs to be more in tune with different areas of the community, rather than a homogenized channel where you dont know what skill group the person you're reading from is in. and also hire more game designers for balance
when is the goo hose skin releasing
emerald chat when
God this guy just doesnβt stop cooking
spam space to escape, or maybe its more like a goo trap
Iβd take a goo trap. The more of my load out that I can goo the better.
also can we do something with 3k vrs like using it to reroll the cosmetics number
Bee Hive Turret
Rock/Coal frag grenade
molotov pyro grenade
as a skin?
yes
that would be cool
as long as the m11 stays the bullshit it is pike is fine
why is that valid
Wdym
i think it has like 260 dps
its not
Not even the best light gun wdym
M11 is a low skill weapon but the kids that use it run dash (if you can aim its game over for them)
M11 is a niche weapons
and appearently dash usage went up so more free kills
Idk why people doesnt run cloack tbh
Dash is not great against good player
Yep but if used well that very good for flank and taking position
Better than a slow, short dash
cloak is by far the best
I think even against Bad player it's better. But anyway everything is playable considering the level of most people rn
i think heavy should get a railgun gadget that acts similarly to the rpg. it could deal less damage (like 50 or 75) to contestants, but then shoot a ray of electricity which penetrates 2 to 3 walls. could be a cool idea.
266 DPS in S3 (now idk, here some statistics https://esportsrambles.com/blog/the-finals-weapon-statistics )
The Finals feature a variety of weapons and gadgets that are unique for each class. The game only allows for visual customization for all the weapons and includes a few gadgets as well for customization. As you can not change the stats of the weapons you need to make sure that you are using the corr
I gotta know. What rank are you to where you feel like itβs not cringey as fuck to sit here and stroke your own nuts on the public discord like this. Or what are your credentials. Itβs crazy how much your gargle your own balls
When I am a sword dash abuser, lol π
When I played it on my friends wifi I could get like 5 kills lol, delay was like a second
i dont get running m11 dash like HUH?
I feel like heavy weapons could use a slight buff, especially the lmgs
I started playing Light recently and the throwing knives are insane I'm suprised more people don't use them
that do you guys think is the best weapon to use for lights currently?
I am not saying I am the best ofc I am not but most of the community is casual that all
Most decent player would Say the same, we lack of good player overall to have a good ranked experience
Rn it's just spamming without that Many effort sadly for most of the game due to lack of player and poor matchmaking
π£οΈ
Just post a rank, bud. Like Trent posts his. Heβs top 100 or whatever so if he wants to stroke himself in public for the guys here itβs all good. If he wants to say most of the top 500 is bad, technically 80% is worse than him. So he can grease his shaft on the discord for Internet points, he gets a pass.
But you just call everyone bad and wrong. Zero proof of your immense skill or credentials. So whatβs up?
Not on pc rn but you Can check my username is acousticretired
lol, i got u bbg
I'll screenshoot my acc tomorrow for full proof
autisticretard is a crazy username
Okay, so youβre in the top 5. Thatβs all you had to say.
Doesnt change anything if I am top5 or top 1000
Sure it does. At least thereβs some perspective on why you say the things you do.
Lb doesnt mean anything like I said if u are slightly better than average and got a team you will hard grind and win 80% of lobby
That why I talk about the lack of good player recently
I swear some of my teammates are actual bots and have never laid eyes on an FPS game
Youβre in the top like .0001% or some shit. You represent a set of players that is so small itβs almost not possible to balance around is the problem. Itβs also the group of people flow with the meta because an advantage of .1% is a lot for your level.
Like Trent saying the defib isnβt the problem. His prespective is vastly different than the bottom 99.9% of players. It is a huge problem on the lower end. We canβt all be laser beam champions like you guys. We donβt have a set team. My third refuses to play anything but the dogass sniper and then complains about how bad it is. Thatβs probably representative of how a lot more of the players feel in the game.
The game can be successful. Arguably it already is even thought itβs not eclipsing the big ones. Balancing around the 99% makes way more sense on a balance and financial level. This game will never be a successful esport on the level where balancing around the top 500 will matter. The watchability alone ensures that.
We can all pretty much agree on a few things. Pike and Model are overtuned, thatβs nearly unanimous among the community. On the shitty player end, aka 99.999% of them according to you, the defibs are unhealthy for the game. A change in the right direction for the 99% wonβt affect you guys very much from what I can gather as they arenβt a problem either way.
Bunnes please donβt bully me after an effort post.
π
i like the AKM sometimes and the SCAR it really depends on how im feeling that day. everything is in a really good spot
ok but fr here me out on what we can do for model nerf
model is fine
I out aim them almost every time.
yea not when ur in diamond 1 lobbies
like it should be 84 dmg full on and dmg drop off starting at 40m same mag size and reload speed but it mainly needs a dmg nerf and range nerf meduim should not have good close range weapons
You've got the right idea, but 84 is a bit too harsh. Around a hundred perhaps.
Lower than 110 to avoid light vaporisiation with shot + quick melee,
yea thats what im thinking so maybe 100 exactly to give lights 10 hp if they get quickmelled after a direct shot
which also means its a 2 shot to kill lights, 3 to kill meduim, and 4 to kill heavy
Although if this happens the spread should probably be tightened a little. Both together would lean into the idea of "midrange shotgun."
whats the best weapon?
poik
sorry?
Pike π
piek
no way lmao
peke is indeed the best weapon rn
For medium pike and model. For Heavy deagles and sa1216. For light lh1 and apparently the matter but only if you're running a stacked triple shotgun HML team who knows what they're doing.
what spec works best with matter
Dash works well
Tho my friend is a wizard with cloak matter
Dash most likely.
Cuz the matter has a high burst DMG and no need for sights, it does work well with cloak
Donβt forget the two LMGs
Also M11 slaps
Those are not the best weapons on heavy at the moment
However it does well in sustained fights, meaning that dash can be quite good too
what is your friends matter loadout
Idk he's asleep (so I can't ask), but I think gateway frag and stun
yeah id say M60 and Lewis are borderline meta but currently just really viable
ohh okay, I thought u guys were trolling me
Solid 8 out of 10 with sa being 9 and deags being 10
Famas is so peak bro
famas is like peak A tier weapon
Theyβre close at least. More sustain over time from the bigger mags, a little more forgivingβ¦Iβd take them over the 1216 any day (though of course Deagles are hard to argue against)
while id say model is mid S tier with Pike being the best
Yeah my personal nerfs for pike are a lower rpm, cuz then it's still good at range where it should be good and keeps its uniqueness from the lh1, but is worse close up where it logically should underperform
Also where are all the 1216 players? Must be in WT or ranked because you never see them in casual queues
Not there, either. Since shield got deleted, it suffered hard
Strange that people still say itβs good thenβ¦
The 1216 I mean
its good but you die when doing a semireload cuz you can juggle mesh
Yeah idk. Its still good, with some of the fastest ttks in the game, and a generous pellet allotment; I think people just need to find a new archetype it works well in
I need to stop spamming idk it makes me sound too noncommittal to my ideas
Another reason would be the meta
More specifically
no
The ranges that the game is currently played at. All the meta options in the game gave a good range. The LH1 is a medium range BR, as is the pike. The deags honestly kinda act like one too. Then consider the lmgs and ars are medium range too. Then consider all the nerfs to shields, with dome lasting 5.5 sec and mesh being ass now, your only possibilities are good and barricades, with dome still being kinda good
Why jump when you can run through - Heavy players
Movement is important however there is almost always a route around. I personally prefer zip, too
ugh it just pains me the amount of times ive seen situations where if bro had just equipped jump pad we would have won or gotten the cashout
wait till you see the mf without defib and instead they brought pyro ndae
Conversely, how many times would you have won the med been running frags or reshaper instead?
Yeah now not running defib, that's throwing
Or rather those two have a less measurable impact, so you don't realize and thus don't get annoyed by it when you lose due to that
Whatβs the heavy equivalent? No RPG?
and ive met a medium who ran heal beam and cl40, yet they didnt use healbeam at all (i was a heavy) and they just died to self damage 3/4 times
no defensive like barricade or dome
Ok real
Eh, I guess so, but rpg isn't as necessary to h as defib is to m.
There's a difference between good shit and must pick things, and I think the only must pick is defib.
What the fuck you just made me really uncomfortable stop it
id say defib isnt a must-have but you are throwing if you dont have it
I felt a disturbance in the force for a sec there
...so to win, you must have it?
Nah you can win if you donβt have it but you have a much better chance at winning if you did have it
As long as you let me keep my demat, Iβll bring defibs every time π
Demat is my pookie
Ngl s2 was the best imo. Added some of the coolest shit
3
Ranking is 2413 for me.
2 added the most and coolest stuff, an awesome map, and had cool effects on the CNS skins. 4 adds awesome weapons that finally shake the meta, and a nice map, plus my company is featured heavily in the bp. 1 added like tks and banish iirc, but it was just dumb fun. It's when I started so I don't have a super solid opinion. However 3 added a hook (hooks suck no matter the game), 2 melee weapons ain't nobody wanted (blades should be on light I wanna see what it would be like, and spear is just worse than sledge except in like 2 scenarios), a bow that... exists, and then a pretty good breaching gadget for the light. Prolly the peak of aesthetic with the bp tho.
is the ENGIMO circuit going to stay active for the entire season or will it be locked out after tonight?
the next circuit will start
nerf the model
Better lineup 2 lights one medium or 1 light 2 mediums
real season 1 had the limited events with different rules and cool loadouts, which only happened once i think in S2, then never again
Two mediums. Two lights + anything just does not work.
can one of you tell me stun gun changes history
Does anyone have an updated weapon stat sheet?
roughly - season 1 broken, stops specialisations and gadgets (maybe ads i dont remember_ season 2 nerfed to shit and didnt cancel either, currently stops specialisations but not gadgetrs (might be wrong on this)
check zafferman's bio
Ruh roh


i dont wanna start a sponsor war so im just going to say this once, ENGIMO is superior
i beg to differ
Please nerf the model
no model is underpowered
Tf u mean two taps a med
but it only 3 taps h
Thatβs crazy still
it needs to 1 tap or its bad
Your obv not a high ranked player
sniper outranges and outdamages it
I can tell ur not a high ranked player
256 damage in two shots!!!
The meta is only pike and model
π
I dont totally agree on that if you only make balance for the lower end all people that want to tryhard a bit the game will leave. And that happen already in previous Season because all the balancing rn are around the lower end. They need to at least try to listen a bit ranked player. All balancing rn are about what people complain in Reddit and discord.
its impossible to balance around both ranked and casual.
just started today
balance? yes
but imo there is a clear "winner" on which they should focus
casuals dont necessarily mind being worse off and want to have fun, but a broken item will still ruin the fun for them
ranked players will just use whatever is strongest to speed up the grind
if you balance for ranked, you possibly ruin the fun for all casuals, if you balance for casual, you at most get monotone ranked loadouts
bro got rage baited
Nah it's possible, and if you do not that how game become dog and died
bro saw that i said that it needs to 1 tap H or else it was bad and didnt catch the fact that i was majorly trolling him
Ewwee brother
I think the problem with this games balance philosophy is that they only nerf things a lot or over buff them or often times take back buffs so they're just playing whack a mole with the current issue
After the model which has been largely the same for 2ish seasons another gun that no one complained about without number tweaks will skyrocket because when you take away peoples options they'll find or make another one or just stop enjoying playing M but play it anyways because it's necessary for comp
The last one is the direction I see heavy going towards
Damn I kinda forgot it used to stop ads
You brought back some trauma
Not really, after the fcar was nerfed in 2.6, people thought AKM was the next best weapon. And then nobody complained about it despite it being the perceived meta pick on medium. People actually praised the balancing done to the medium class because it finally felt fair to fight against
This game teeters on the edge of over nerfing things but usually when they do, it gets buffed back pretty quick
guys do u think M26 is better than SH1900 now
im trying cloak M26 lately
I feel that M26 is more better than SH
I walk a lonely road
No chance.
sh1900 is still better, you go in and make a very quick kill and then you go out, matter plays more like a worse m11
It's still a good weapon. But I think m26 is more flexible in my opinion. Sh is much more reliable for kills, but only having 2 shots can be awkward sometimes
eh i feel like model is alright tbh
Being able to chase and ship constantly is the best selling point for the m26 imo.
You can't run away from m26 with dash. And it's kinda funny ro watch.
M26 is by far the funnest light weapon. They nailed the feel and cadence of it.
M26 is great in casual but the more I use it the worse I feel it is.
Worse as in weak.
It really depends but you could definitely make it work, but most of the time I'd rather have sh1900.
There was recently a tournament won by a triple shotgun comp with m26, model, sa1216. It was HML role locked so Iβm not sure how much it would do in a ranked game but itβs definitely not bad
I think DB is better though
If db didn't exist I'd think it was much better honestly.
DB puts a ton of pressure on the enemy just by existing
Also, just running a medium with model is outright better.
But if model gets nerfed it's gonna be worth something finally.
Unless model only gets a range nerf
Depends how severe ig.
I think the ttk on m26 is very solid honestly. And the range is maybe a bit worse than the model.
But the fire rate is much faster than model.
Db killing in 2 shots just make it much more competitive considering it's on light class imo
Model is strong, but I'd rather it be where it is or get a dmg fall off nerf.
Im not interested in overnerfing weapons rn. Since a lot of weapons are all weaker than they were in s1
It should have the damage nerfed but keep the range.
REMOVE SNIPER
How are you still bitching about that?
Sniper is balanced now
There is literally nothing wrong with it. We got projectile, so ....
It was already fine, just annoying in power shift because power shift is a bad mode.
Well that's just modes
?
Nothing to do with the gun itself
Which gun is the m26 again?
Is that the grenade launcher?
Light's new shotgun.
But it takes more skill now
Oh that thing is poo
Mgl32 is the grenade launcher.
Best nade launcher
Is currently useless for actual sniping*
The light's sniper should one shot headshot and have more bullet travel
One shots light, one shots med, and 300 DMG to heavy
That is also a bad idea.
Decrease fire rate, increase bullet travel time
Nerf damage and keep range
what's the overall opinion on the XP-54? it feels like garbage to me if i miss a few bullets, but that maybe a skill issue
It's garbage in general now. It was nerfed way too hard.
That was the point of the xp nerf. Missing bullets makes the gun feel much worse.
It's ttk is slightly less if you can hit every shot. But no mag size compensation means you have to be more accurate more often.
Perfectly balanced now
thx, i watched a few tier videos and everyone was placing it like A tier, so I just expeditiously the videos
closed the videos***
It's still a good gun just noticeably weaker. At closer ranges, the m11 is much more effective
And the mag size is better
yeah i just feel if i hit 80% of my shots, the enemy will be at like 50% health
im not a fan of the m11 style wise, but i cant deny that its currently one of the best light weapons rn
vod?
Youβre in touch with the comp scene. Do they use the defib on these comp teams? I want to see how theyβre dealing with it. I donβt see it getting nerfed so I need to learn to play around it.
hey @unkempt moss , did i ever tell you of the rework idea i had for goo guns m2?
Were you the one that wanted to toggle select modes?
Idk if thereβs a vod but if there is then itβll be here https://www.twitch.tv/waltzcasts
I see youβre still fighting to good fight in Feedback, RS. Youβre a true patriot.
not sure what thats supposed to be
my idea was a chargeable goo-wrecking-ball that shoots out at high speeds, but is unable to damage enemies
as breaching tool
:)
just trying to make a point for what i think is right
hopefully it eventually helps make the game more fun
If you give me destructive goo Iβll kiss you
actually let me test that, i think they changed something about goo interactions, but im not sure
naaaaah
anyways
they changed it
you used to be able to throw a goo canister, break it in the air, and have it break whatever it falls on, like floors, doesnt to that anymore
goo gun shouldve done that, but like sideways n stuff
That would be incredible
i thought i had a clip of it, dont apperantly, maybe on youtube?
yes, exactly that
used to break floors, doesnt
could have been a good goo gun m2 rework
goo gun buff when
What do you guys think about putting the defibs on heal beam's right-click? I feel like they should do it, because it's both a buff and a nerf - frees up one gadget slot for heal beam/defib mediums, but also allows them to make it so that the beam is inactive for a bit after using defibs. Would hopefully cut down on triple medium stacks too, or at least make them more balanced.
god please no i dont need glitch trap AND defib with double movement model
did they nerf famas? it feels like i cant deal any dmg w/ it
not that i know of
in fact, s4 sights should be a buff because the irons on it were kinda mid
lowkey what if they give pike the s1 lh1 camera recoil
Don't get me wrong that would happen, but imo that's nowhere near as bad as having these triple medium teams that are up in 2 seconds if you don't put em all down. I'd take one annoying medium over a whole annoying TEAM, I can work with that
I'm just getting into this game. It's hella addictive. Can anyone tell me if the xp-54 is still viable?
hell naw that things a peashooter after the nerf
it works for casual and its still fun to beam people but its damage per mag and ranged damage are pretty bad now
I see what you mean. The charge of the defib eating the heal bean charge kind of makes sense, but it would be on a really short cooldown if youβre just waiting for the gun to recharge.
I didn't know if it was just me being a nub or the weapon was just trash. Thanks for the help.π It really sux cause I'm an HK MP5 fan.π
how is matter better than m11? did it get a buff now?
matter isnt that great
Fair. My main thing would be that if they have it on one slot it lets them tweak the specifics of how the beam and defib work relative to each other. Since they both greatly impact effective TTK, being able to tweak them relative to each other is beneficial, especially so other things don't get balanced against MMM defib meta
i play light sword
I think your idea is on the right track. With some tweaking you can probably make it work well. Like maybe you hold heal beam to Rez a trophy and they come back with full health or something. Then itβs also scaled to the weight class
All these people that are talking about not nerfing support on support characters are dense. Supports get nerfed hard in every other game because supports can absolutely carry a game if they are overtuned.
Mostly my thing is I don't see a good way to balance defib and heals other than 1. What I suggested, 2. Splitting them up so they're not on the same class (introduces way too many problems with other classes), or 3. Giving more heal/rez options on other classes (fights go on forever or heals become mandatory picks on every class, which I hate)
Lights can come back full health, but heavies only come back with 200 or something. Then thereβs time to Rez but benefits are there.
The defib thing is a tough one unless you outright remove it. Someone suggested health sharing and I think thatβs the best way because it cuts down on the trains and drive by. Which are my biggest problems with it.
If you light someone up as their defibbing it just becomes free kills. Requires better positioning.
i dont play light often becouse its mostly just a deathmatch class and has basically no teamplay supportive gadgets
Nah I completely agree. I'd love to see more tweaks to it than my initial suggestion, absolutely. I like the beam on totems idea, with it scaling to each class. I also feel like combining the two isn't NECESSARILY a nerf - just a change. I want heals to be A WAY to play medium, rather than "I'm playing movement/defense, but have defibs because you need to". I want to make multiple ways to play medium ALL work. I'd like to see triple heals still be fairly VIABLE if that's your style, just not so meta it dominates.
not full health, more like 80%
too op for power shift
We can talk about fine tuning sure, but some sort of macro change to the gadget needs to happen.
alot of ppl
i get a match faster there than ranked
remove the bamboo on kyoto and were fine
Exactly that. I'm so down for tweaks as time goes on, but it can't stay how it is now
the water also sucks
dont wet yourself
throwing a cash box can get it 100 meters off target
arent those almost the same gun?
500 rpg damage
ON GOD
and also 100hp per lewis bullet
okay but the m60 is actually a peashooter
fr
like damn its insanely mediocre if not bad
nah bruh m60 actually feels nice to use now
ballistic missile inbound
compared to previous?
yes
compared to lewis?
not really
yea lewis is goated but m60 is more fun imo
the fact you can put a sight on it is goated too
Iβll start by saying that defib is a very strong gadget regardless of elo. Defib is strong everywhere. But this is a weird question to answer because itβs not necessarily something thatβs βplayed around.β The intended counterplay is to rush down close range and kill the medium. The issue is that the pike and model donβt allow you to do this.
Near the end of S2, people ran AKM only on medium because we didnβt realize the model was broken. Defib was genuinely just not an issue at all. The extra revive was useful obviously as every gadget is but a comp with more than 1 medium was incredibly susceptible to dives and being rushed down by a good mesh user. Now if you dive a team with more than 1 medium you lose because they can sustain themselves and destroy in cqc
could light get a flare gun
i would love to see a m60 damage buff
some really cool area destruction of the rpg
m60 got a 20rpm firerate increase at the beginning of s4 and better recoil so it feels nice to use now
we need firing modes on weapons
M60 is perfect but Lewis is just better unfortunately
but yea rpg should def get some better destruction imo
erm no red dot!
oh did it?
that just proves im really ass with it then π
ill stick to dual deagles since they hit nice and hard
Yeah cause the irons are best in game
I would probably still use irons even if it had a red dot tbh
lowkey i like using m60 more than deags because i cant hit shit with deags for some reason but i can beam heads with m60 red dot
probably should just fix my crosshair cuz its the default one π but yea i find m60 better
nah bro lh1 irons best trust
shoot people and get money
Arenβt the deags like the Ks, where itβs not 100% accurate? I could be wrong
if u "ads" it should be fully accurate even when moving iirc
stinger?
or SA-18?
stinga
light gadget idea: Hebel Model 1894 flare gun
β fires a projectile that deals minor dmg but lights a hit enemy/goo wall on fire.
π©Έ dmg on hit: 20-4 (dmg drop 6/m after 1,2m)
π₯ afterburn: 4s | afterburn dmg: 24/s, goes down to 12/s at the last 1,5s
βοΈ firing mode: single shot
β‘ charges: 1 or 2
β° cooldown: 22s
π― range: longer than an overhand thrown grenade's
thoughts?
i think it could also be medium
what?Model1894?flare gun?never heard this
FlareGun in BF1?It called Hebel Model 1894 in real?
yea
I main the flare gun in any game that I can use it in.
though hebel model 1894 is the middle one in the wikipedia pic
how about add blunderbuss into this game
I kind of like the idea of a flare gun, but it might become an issue against lights
It would almost be an (admittedly more skillful) rpg, which could spell trouble for light
Especially since they already complain about the low range flamethrower whenever they get dot-killed
i want model buff
Same. My plan is to just be as toxic as possible with it in pubs until they fix it.
Blunderbuss would be 1 shot, it would either be worthless or 1-shot
Neither of which is fun
just give it a bayonet to increase bash dmg
yes one shot blunderbuss,350 damage
So no 1 shot but potential combos?
That might work
The winch in question:
Sledge is already bad enough with it, we dont need to make it even worse
what is the best gadget to run with the sword
Medium on defib since youβll need to be picked up a lot
only half as much as mediums with a shoty
@shell sonnet how about this one?
Thats just design
Im more concerned about balance
Springfield 1842,smooth barrel rifle,muzzle load,Buck'N'Ball
But yeah, if we add a blunderbuss, sure why not
Looks good
wait,i have something to show u
@shell sonnet how about this one,add this shit thing into game
Thing is, its damage cant be higher than 149, otherwise it 1- shots lights
But if its damage is that low with 1 shot, it would suck against the other 2 classes
If you try to make up for it with melee, then its just spear but ranged
It would need another use case, range might be an option
But then its basically sniper on a 350 hp class
Even with only 1 shot, that would likely be broken
Balance would likely be quesntionable
u can go muzzleloaders.com to buy 1 and try it,if u not mind ur finger
pepper box is awesome
Again, balance
1 shot
Likely ill fit to be a primary due to either 1 shots or being a worthless addition (beyond cool factor)
And damage gadgets have not been the healthiest (cough cough, rpg)
u know what,I love muzzle load!
medium weapon idea: the dueling pistols
β akimbo flintlock pistols
π©Έ 100/hit | headshots 150
capacity: 1/pistol, you have a third pistol in your pocket
βοΈ firing mode: single shot
π reload time: 20s/pistol, manually (π)
π― range: accurate up to 18m, somewhat accurate up to 26m, you might hit them up to 33m
thoughts?
M11 was always good. Xp was just better in more situations because it's more effective at longer ranges and up close.
Xp being nerfed means m11 takes over by default because the range was the primary thing getting in the way.
crazy,akimbo flint lock
Doesnβt the double barrel already one shot lights?
They should have just made RPG a primary and give it rocket jumping.
You don't have to use it if you aren't invested in the gun. Xp is still used in competitive too.
Right now I'm a fan of the m26 so I've been using it mostly because it's very flexible and satisfying to use.

what do you guys do with ur money after you bought all of ur gadgets and what not. I ahve nothing to spend it on,
wait for new seasons
Secret dev strats to convert it into multibucks.
how?
I thought mmm and mmh were the b
There are a few things that can 1-shot light
But they all have some limiting factor to limit it in some way
Something like this is likely easy to be messed up balance wise
And you cant just add ammo to a blunderbuss, so it would likely need to stay broken, not ideal
It might end up being the first item we literally cannot fix
New item idea. Airstike
More stun mechanics?
New idea, tactical nuke.
New idea. Kill streaks
They should add in a heavy cross bow for heavy
Explosive crossbow
Update 4.3 just turns heavy into a b52 bomber.
how about fucking deleting the grnade launcher
im in a final round now with a team all playing with this broken as weapon
there is nothing we can do
please anyone @silent swallow please
You should try the GooGun. It stops that problem.
i pkay mostly medium
if you play med then have you tried the aps
So does the rest of the game these days, it seems.
2 hits and its gone
the whole team has launchers
goo is also amazing
Beat them at range brother. AK is your best friend. After the slight nerf just keep some distance and they canβt do shit.
Tbf, most weapons are broken in some capacity if stacked
For advice, have you tried jumping?
Should reduce the damage by ~40-50%
You can even ads while bunny hopping
Yo, any data reshaper enjoyers here?
@feral briar yeah, i did, whats up?
well when they added glitch to the rotation it sounded like the buff we wanted but since they kept the randomization effect it turned out to be a hard nerf. You can't get consistent red canisters anymore and i think if they removed glitches randomization and kept the POGGRS rotation it would be in a great spot
I keep it in my back pocket for when turret spammers show up
I would but goo just seems to be better and it also stops the auto turret
Yeah, its kind of a nerf
It would be nice to get it consistent again
Also, whats the acronym again?
Ok, so @weak imp and I did some tests on sonar nade destructibility.
I have footage if anyone really cares, but the basic rules are:
Fire, Explosions, Melee Weapons, and Quick Melee: Can break them.
Regular Bullets: Cannot break them.
https://www.youtube.com/watch?v=HrdMZLwEQLM what about this for the heavy
Pink Orange Green Glitch Red Smoke
But after the change Glitch just randomizes
Ty
But yeah, it should not be random
What the hell is with the dual blades, not sure if its new or what but that deflect bullets back to shooter is VILE
are you talking about its shoddy hit reg?
Im talking about the fact I unloaded a whole V95 clip into him and killed myself. Its like I can only kill him if I get close and thats where he has advantage
It's so frustrating that the pike is just a better revolver.
bro the dual blades are objectively the worst weapon in the game and im a melee main. either aim for the legs if they aren't crouching or play like a light and shooot them somewhere other than the face. the only way to take all your own mag back in your face is to stand still and shoot them
agreed, if the firerate and hipfire accuracy get nerfed i think it'll be fine but as it stands there's no reason to pick the revolver over it other than to be cool
Right? I love useing the revolver because it's fun but when I play against a pike, I just lose because it has twice the ammo and almost the same exact stats, if not better
Remember how fast they needed the Lh1 last season? Pike is better than that was and they just leaving it as it is
Got nerfed into the ground on first patch
Didn't know you could melee them, thank you
hi