#💣┇weapons-gadgets

1 messages ¡ Page 70 of 1

cunning kettle
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but its going to suck for combat

vale obsidian
#

if its like the jetpack form pyro tf2 then i'll be good for hit and run

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but iif its like that charater form apex then yeah i agree

cunning kettle
#

jump pad but less setup for horizontal movement

vale obsidian
#

either way i still want it

cunning kettle
#

jetpack would be cool but jump pad already exists or its not gonna be good in combat

vale obsidian
#

me love schoovement

cunning kettle
#

and even then zipline exists

timber idol
#

i never said it didnt have any

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i said it doesnt have many

cunning kettle
#

if you count specs, its has the second most

near scroll
bright atlas
#

facts on em zezz

lament mountain
#

there should be an Acid canister that melts through terrain, while doing (shockingly) little damage to players

bright atlas
#

lol

keen coyote
#

Is dual swords better or worse than shield & baton

half cloud
#

How y'all feel about adding a hunting rifle for mediums?

boreal laurel
rough carbon
#

How about a Sword in a Stone sledgehammer skin

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(the stone is attached still)

merry sonnet
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Meow

fleet brook
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Take your Adderall and go back to light

spare arch
#

They should make the 1887 one shot lights it would be funny

hidden kindle
#

how has the model 1887 not gotten a buff yet???]

cunning kettle
#

no semireload tho
16 shots of pure hatred going downrange

timid sandal
eager wasp
hidden kindle
#

it does like 0 damage

cunning kettle
hidden kindle
#

i love you

cunning kettle
#

a spread increase would make it easier to get damage if you dont have cracked aim and will also solve the problem of model having so much range

spare arch
hidden kindle
#

^

cunning kettle
#

4 in a diamond shape and 4 on the corners

hidden kindle
#

no the aim cone is better in practice range

cunning kettle
#

i have never seen anyone say that

hidden kindle
hidden kindle
cunning kettle
#

no need to buy a 800mb skin for a gun i rarely use

hidden kindle
#

DOUGH WRANGLER

spare arch
#

You can’t be taken seriously without the dough wrangler

hidden kindle
#

it literally makes you hit more shots its been proved

faint meteor
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Laser sighted breaching hammer

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Needs to be a skin

low bobcat
low bobcat
chilly reef
#

You guys talking about this?

vale obsidian
chilly reef
vale obsidian
crisp heart
#

All the melee weapons and non-reload weapons needs to do something when you press "R" (reload) key. Feels like a potentially fresh new mechanic that can deepen the learning curve of these weapons

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A stance change perhaps?

vale obsidian
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i don't support it but why not?

#

you taking a long time to write this

crisp heart
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A some of the melee weapons aren't really that viable.

crisp heart
#

And heavy to an extent

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A stance change can make it so that the spear could be thrown.

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The potential for unique plays are "Boundless"

waxen fiber
#

buff ks-23 and c4

rough pollen
icy sparrow
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We need a flare gun gadget(light) so bad that’s sticks to enemies or walls. It’s low damage but it long term so it it help for enemy player to avoid pursuing and heal

We need toxic flamable purple gas thrower(less damage)ability where gas stays for less long as normal on map for medium class but it also acts as gasoline and can be set on fire and burns on surfaces for longer

Chainsaw for heavy that does a downward swing like hammer also u can hold and chase to do continuous damage.

Add optics for bow and buff arrow velocity

Knife backstab is worse despite getting FIXED 😂

Bro heavy spear is weird and rarely used,add a charged poke or jump and poke and remove the spinning bs.

Add a knife varient where u a downward thrust and do more damage the higher u fall cause devs can’t fix it or revert to beta.

rough carbon
icy sparrow
rough carbon
icy sparrow
rough carbon
icy sparrow
icy sparrow
rough carbon
icy sparrow
rough carbon
#

True

icy sparrow
#

lol goofy heavies spinning around and u just keep distance and shoot or tase

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A simple stab and swing of spear would be enough but noooo the devs wanted the heavies to spin

vernal crag
#

probably been mentioned before but grapple should be usable more often, either a cooldown reduction by maybe 10-15% or a second charge, the latter of which could maybe even come with a small cooldown increase

boreal laurel
obsidian nexus
#

i dont mind winch that much, my main problem is that its unreactable. if u get winched to a bad spot its just a free kill for the enemy team and its unreactable. i dont mind stuff being strong. but not having the time to react at least is just stupid

crimson wedge
#

I still want a scalpel and boxcutter dagger skin, even if they aren't included in any bundles.

radiant vapor
# obsidian nexus i dont mind winch that much, my main problem is that its unreactable. if u get w...

as a medium with jump-pad you can escape instantly after being winched. As a heavy you coan react with a defensive gadget. Lights idk (i dont play light enough to know counterplay to specific features)
i rarely die to winch and dont tink it is unbalanced or unffun to play against...

...unlike stungun witch is 3,75 seconds stun every 15 seconds with a hitscan fire and basicly provides a garantied kil every time.

icy sparrow
winter phoenix
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Cl40 needs a buff, gotta shoot all 4 to kill med and can’t even kill heavy

marsh python
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please ad a deagle skin for revolver

cunning kettle
#

Totally balanced frfr

obsidian nexus
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throwing knifes need rework. in world tour its not too bad but in casual its the worst. just hold m1 and aim in the general direction. u can do it infinitely

solid hedge
#

lemme throw the javelin

vestal void
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make a nuke for april 1st

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make ALL the frags nukes for a day

obsidian nexus
vestal void
#

admit it

obsidian nexus
silk cargo
crisp heart
#

and everyone would just use the Grenade launcher for a day

obsidian nexus
silk cargo
vestal void
#

🐢

crisp heart
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nah man, CL40 does a lot already, why give it more killing power?

upper sinew
#

its too late for wappon atachmens and customisation in a non skin, only stat changing way (whold be funn to change the amo tipe or the function of the wappon)

silk cargo
#

not killing power, just reload

crisp heart
#

then just use the Heavy grenade launcher

silk cargo
vestal void
#

amke a neather portal

vestal void
#

lets mine some diamonds

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myaru you are typing for like 5 minutes, stop typing and repeat

crisp heart
#

as it should. touch the reload speed and/or grenade count and we will have a full medium team just spamming grenades at the cash out,platform,deposit box,etc

silk cargo
#

i see no problem with that, the ttk itself is still pretty low

vestal void
silk cargo
#

if you really need to get a cashout or something, mesh shield/barricade/aps turret exists

shell sonnet
obsidian nexus
crisp heart
#

yeah, no. cl40 is good as it is

shell sonnet
crisp heart
#

as it should be

obsidian nexus
shell sonnet
crisp heart
glass torrent
#

The game is over and luckily they didn't ban me

silk cargo
obsidian nexus
crisp heart
#

yes

obsidian nexus
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xD

shell sonnet
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If you want to hit directs though, just use model 1887?

2 more shots
Higher damage
Hitscan

crisp heart
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because the CL40 also does aoe? as I said. it does alot already

shell sonnet
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Imo its a straight downgrade in all situations

It does destruction, which is nice
And it does have some splash, but pretty much everything that doesnt hit right between the feet does jack

obsidian nexus
shell sonnet
crisp heart
shell sonnet
obsidian nexus
#

i agree with u completely @shell sonnet but as a CL40 enthousiast. i think its better to keep it this way, maybe some faster reloads, more shots or something. but not damage. it will just be too oppresive against lights.

crisp heart
shell sonnet
obsidian nexus
shell sonnet
#

I did actually dicuss a few options before in here

Wanna hear it and give your 2 cents on it?

crisp heart
shell sonnet
obsidian nexus
shell sonnet
crisp heart
shell sonnet
crisp heart
shell sonnet
shell sonnet
obsidian nexus
#

HAHAAHAHAHAHAHAHAHAHAHAAH

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thats so funny, ive also seen people do it with nades,

shell sonnet
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anyways, ive got my stuff written down somewhere, hold on

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2 things are just copied over from tf2

loch n load, only environmental damage unless it hits directs, upon which it gets big damage and aoe
(since you already die to 2 directs as light, this changes nothing to them, but its helpful for close clusters of enemies)

grenade launcher, direct hits explode with decent damage, misses turn into rollers that detonate on a timer
(no more easy splash damage, but has its moments, might be spammy though)

or a slight variation of that, stick bombs
(you can sidestep a miss more easily, reducing the effectiveness of splash)

obsidian nexus
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hmmm, yeah demos are alot more spammy than CL40 tho.

#

i like the idea of them rolling, but thats what i hate about the MGL on heavy

shell sonnet
obsidian nexus
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i think it just needs the same damage with a direct hit as model, and lean in on the direct hit playstyle

shell sonnet
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splash is kind part of its identity though

obsidian nexus
#

idk, i like the CL40 being explode on impact,

shell sonnet
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but i dont think there is a way to make it useable in 1v1s and helpful in teamfights without making it opressive

cuz model level damage as splash would be stupid

obsidian nexus
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i mean, i dont think the splash is the CL40's identity

obsidian nexus
shell sonnet
#

i mean, there are anti tank ap-round irl
so its not out of the question

it would just feel odd imo, but maybe just cuz i used it so much

obsidian nexus
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while ur enemy has to aim with their ak while being slow asf

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i think number changes on the reload and amount of shells could make it more in line with other weapons.

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maybe a "ring" of minimal damage before it falls off hard. idk if this makes sense. so 110 for direct lets say, 90 for within .5 meter of enemy. and then falling off fast

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so no crazy splash damage. but also consistent damage.

shell sonnet
obsidian nexus
shell sonnet
#

imo there are 2 decent ways we could change it

+2 ammo
+higher rof
-longer reload speed

or
2.
+higher direct damage
+(slightly) faster projectile

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something like that

#

would still feel weird with it not being an (actual) splash weapon anymore
but if it makes it useable it should be fine

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or maybe the devs have a whole nother idea on what to do with it
i just hope they do something

obsidian nexus
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yeah excactly, if it REALLY needs to be buffed. i think its fine, it just needs a little bit of love

shell sonnet
#

on a slightly related note

we have "tama trauma" as goo grenade skin

what about a "nama nade launcher" thats just a chicken shooting eggs?

plain wasp
#

Tama trauma is the best goo nade skin too because you can flip it

vagrant scroll
#

Ospuze spesial skin? (S2 BP)

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It has the same animation

plain wasp
#

That's for frag nade

vagrant scroll
#

Oh

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I forgor

plain wasp
#

Both pineapple styles for the frag have the flippy inspect

#

Then Tama trauma has the same but it's a goo nade skin

vagrant scroll
vagrant scroll
cunning kettle
#

Doesn’t pyro also have a flip inspect

vagrant scroll
#

Its different, but yes

plain wasp
#

That inspect is for any Pyro skin

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I also have ospuze pyro skin tho

vagrant scroll
#

From beta?

plain wasp
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Probably

vagrant scroll
#

Thats cool

plain wasp
#

I have all beta BP cosmetics

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I want flippy and ospuze gateways nowww

vagrant scroll
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And i started playing in S1

cunning kettle
#

I wanna see what’s different

plain wasp
#

Tama and pineapple frags have exactly the same where you flip it then kiss it and Pyro you just flip it higher

vagrant scroll
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You kiss the grenade at the end

cunning kettle
#

Funny

plain wasp
#

Also Tama makes silly noises when you do that and also when you throw it

vagrant scroll
#

Yes

plain wasp
#

I need some viewers of the clip I put in light main chat

vagrant scroll
plain wasp
#

Xbox

rugged spindle
#

guys i predicted bow for s3

obsidian nexus
vagrant scroll
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We need the nama tama skins for more grenades

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Like an angry nama tama for the frag

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A nama tama on fire for pyronade (very creative)

rugged spindle
cunning kettle
plain wasp
#

Tama skin for every gun

rain glacier
#

does rocket not count as a gadget?

low bobcat
#

you had a vision 😭

eager turtle
#

Can the dev team fix the backstab on the knife, I get so many backstabs that just don't count

eager wasp
eager turtle
#

I know

#

we knife players work so hard 😢

rough carbon
#

TF2 has had facestabs for years, good luck lol

broken widget
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so like, throwing knives gonna get looked at anytime soon? way too strong

grim epoch
#

idk how to spell that

broken widget
#

no, used them one round and it just puts the game on easy mode. Needs "reload" or no headshot damage multiplier at the very least

sand monolith
cunning kettle
#

in high elo play they arent good but in qc they have way too much constant damage output

long swan
ornate juniper
#
  1. Rework SR-84
    • Increase damage to 124
    • Increase time between shots
    • Make it a projectile weapon

  2. Buff KS-23
    • Increase damage dealed to Gadgets (Barricades, Aps, etc), Turrets, Goo
    • Let it destroy walls with 2 shots instead of 3
    • Make it hitscan

  3. Nerf Throwing Knives
    • Reduce damage or increase time between shots

  4. Nerf Model 1887
    • Increase time between shots a little bit
    • Decrease mid/long range damage

  5. Nerf XP-54
    • Decrease damage at mid/long range

  6. Buff SH1900
    • Decrease bullet spread
    • Increase damage at mid range a little bit

  7. Buff R .357
    • Increase damage by 1

  8. Nerf / Rework / Remove Winch Claw
    • #👂┇game-feedback message

  9. Rework RPG
    • Reduce damage to 100
    • Increase blast radius

  10. Rework Charge N Slam:
    • Set damage from the initial collision at 60-80 HP, and subsequent collisions at 30-40
    • Decrease CD

  11. Buff Sledgehammer
    • Make its secondary attack multi-hit

  12. Buff/Rework M melee weapons to make them more viable
    • #👂┇game-feedback message

  13. Buff 93r
    • Increase damage from a bullet by 1-2

  14. Buff/Rework Spear
    • #👂┇game-feedback message

  15. Rework Defibrillator
    • Reduce reviving time
    • Reduce amount of HP restored

  16. Rework Stun Gun
    • #👂┇game-feedback message

  17. Give reworked Stun Gun or Winch Claw to M as they lack distance-breaking possibilities

  18. Buff FCAR
    • Increase damage from a bullet by 1

  19. Buff Glitch Grenade
    • Increase blast radius
    • Increase throwing speed

  20. Buff Data Reshaper
    • #👂┇game-feedback message

  21. Buff Smoke Grenade
    • Make smoke thicker
    • Increase radius of smoke spread

little quest
#

Nerf RPG and melee damage and throwing knives and sword

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And nerf flamethrower range and winch claw range

vale obsidian
#

all of this but embark dosn't even roll out balance patch 💀

hazy spoke
#

how tf do pyro mines 80 damage on impact duuuuuude i just want to know the person that had that idea i mean this is so fckn stupid

hallow current
#

I actually think XP-54 is in a good place now that I used it because it has a fast ROF compared to its mag size.

You better hit shots unless you wanna reload mid gunfight.

It actually works well as a burst weapon that rewards for skill.

It might be comparable in damage at range but it does not have the same sustain as an AK

coarse berry
#

BUFF M60 IS SO BAD

coarse berry
steel moat
#

He's smoking oxygen

coarse berry
#

geez

wicked latch
#

All of the embark staff please hear my request.

vale obsidian
#

5min?
whoe

#

no more 5 min cd

wicked latch
#

you have to Nerf the throwing knife, 2 shot in medium body is not normal, same thing with the flame thrower .

#

me apart from that... everything is "balanced"

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rather 2 click

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no close range is 2 click

upper sinew
#

(there is no meta only ttk valyu and your concystancy in hits as player with your play style and awarenes to counter play)

wicked latch
#

thanks

plain kestrel
vale obsidian
upper sinew
plain kestrel
vale obsidian
#

👀

#

im maining demat now

upper sinew
#

but the clip is not that situation

ashen hawk
vale obsidian
upper sinew
vale obsidian
upper sinew
vale obsidian
#

more so light dash

#

slide hop are very fast when you skip the slow falling down after the hop part

upper sinew
vale obsidian
#

this the clip i use a tech i name "redirect slide"

upper sinew
vale obsidian
#

every shot need to count
that why i love that gun

upper sinew
#

(music stardet in that moment xD)

vale obsidian
#

i love your aim style

upper sinew
vale obsidian
#

yep xD
btw slow down your typing man xD you miss type every 3rd word

upper sinew
#

im multy tasking (playng ant tipping)

#

te clips if sendet are like the previous 2 matches

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bank it grind do be the most fun im having

vale obsidian
upper sinew
upper sinew
vale obsidian
#

i like to call that Nade trapping

upper sinew
upper sinew
upper sinew
upper sinew
vale obsidian
#

**PAIN™️ **

upper sinew
#

he also damged himself, giving me more headroom/range to finish

#

(i have too many clips saved )

boreal laurel
# upper sinew same

People complaining about sword+dash when this weapon exists… 🤦‍♂️ At least if they do nerf sword at some point I have a fall-back weapon to main

#

Also does anyone have any tips on hitting more consistently with single-shot weapons? (I.E. shotguns, revolver, bow) Is there a special tech, or is it just practice/intuition? Because tracking people at the speed they move is painful

upper sinew
#

some wappon are better hypfiring at some ranges (burst pistol, revolver, shotgun)

timid sandal
#

does the silencer on the pistol actually do something or it’s just for sound/looks?

upper sinew
upper sinew
upper sinew
timid sandal
#

I will say despite the obvious range the sawed off kicks ass

#

What irks me is that you reload both shells even if you shoot one shot

upper sinew
#

like in XDfiend i love that the character is holding his/her thumb on it to only eject one shell

silk totem
#

Is throwing knifes nerfed?

#

i feel like the enemy is blocking my knifes with their weapon

boreal laurel
upper sinew
#

chip damage do be a fighing game thing but in a shooter do be hitting driffrent

silk totem
#

All i am hitting is their damn wepaons

upper sinew
silk totem
#

thats what i am trying

upper sinew
#

(you got this)

silk totem
#

i am going for body

jagged escarp
#

Can we remove the baseball bat skin for the weapon baseball bat. Whole premise:
Primary - WIDE slow hits with some end lag that does most damage out of all melee light weapons
Secondary - You through up a baseball which can be used as a long ranged attack doing less damage than primary. You have like 5 that can recharge over time if you have less than 5.

upper sinew
covert parcel
plain wasp
covert parcel
plain wasp
#

All

obsidian nexus
#

rework throwing knifes so its not brainrot

hidden kindle
#

are they gonna buff model 1887 sometime soon?

hardy dust
#

And by a decent margin

hidden kindle
#

nah it sucks

hardy dust
#

Just hit your shots and it's great

boreal laurel
hardy dust
#

Model is harder to use but has a better reward

bright atlas
#

does anyone know the timing for sword lunge charge? because i always relase the mouse button too quickly and the hit gets cancelled
i want to learn the timing

pearl spear
bright atlas
#

lol just let me know the timing 😦

pearl spear
#

If you’re releasing the lunge too early then just try releasing it after you press dash

bright atlas
#

sometimes i don't dash

pearl spear
#

What do you mean you’re releasing too early then? Are you not already in their face trying to hit them?

bright atlas
#

yes i am but i release the mouse button to early

#

so the hit cancels \

lament mountain
#

in The Finals, there are Guns, and then there are Fun Weapons. the melee class, the flamethrower, bow, maybe the sniper rifle. I want more Fun Weapons. not necessarily melee, just something that damages in a way other than firing bullets

#

actually different idea. Sledgehammer for Light and Medium. the damage is the same but they take much longer to swing it because it's too heavy

bright atlas
#

thanks

lament mountain
#

anyway back on my original point: here's an idea: a laser gun for Heavy that can lock onto a target, effectively melting them unless they can get away. However, the laser gun has one major weakness: its start-up. It can't start firing unless it already sees something, and it takes three seconds of holding the fire button for it to start shooting. you must hold down the button when the opponent is in your crosshair, and as long as they stay within your field of view, the laser will stick on to them. The laser has an overheat and enough duration to EXACTLY kill a heavy. no more, no less.

bright atlas
#

why

pearl spear
#

Cool idea but it would make a lot of people mad

#

Especially when you’re playing light.

lament mountain
#

it's definitely a weapon you have to respect in an engagement. but if you get the first hit in you'll have an easy time countering.

#

it gets harder to lock-on the further away its target is. and it has a hard time switching targets while the old is still alive

boreal laurel
boreal laurel
pearl spear
boreal laurel
#

But I do feel your pain. Light’s greatest enemy is other lights

plain wasp
#

Go into practice and listen and lunge a few times and you'll hear it

hallow current
#

Id play heavy if that had brass knuckles as a primary weapon

boreal laurel
#

Ugh, triple M11 is just cancerous…I would take almost literally any other team comp over it

hallow current
#

Brass knuckles for heavy:
-Applies a slight speed boost to the heavy class
-Primary fire- "1-2". Litterally a left and right punches one after another.
-similar or faster rate of fire than a spear
-Secondary fire- A wind-up punch that lunges you forward slightly (kinda like those punches they throw in movies I guess lol)
-2 piece kills a light
-3 piece kills a medium
-4 piece + biscuit kills a heavy

Claws for light class:
-Allows a slight wall climb passive
(Maybe wall jumps??)
-Secondary: Damage blocking (No deflecting)

pearl spear
pearl spear
reef vector
#

Make a colt

warped obsidian
#

Is it me or dagger can do 320 from front ?

pearl spear
#

I feel like an M1 Garand for the medium would be cool it would be medium to long range possibly then following that with WW 2 cosmetics or something.

plain wasp
tardy parcel
#

really need one WT

pearl spear
#

M1 garand shoot slower and have only 5 or 6 bullets in a mag or clip

#

Please correct me if I’m wrong though

plain wasp
#

the main difference is that the bullets aren't mag fed in an m1 garand I believe

vale obsidian
vale obsidian
plain wasp
hallow current
#

I feel like y'all are too scared and don't have any vision.

If they added brass knuckles to the game for the heavy class that would give me a reason to play the heavy class (im a light main lol)

It would be so funny to be the guy who brings brass knuckles to a gun fight.

Imagine:
Speed Boost passive
Heavy environmental damage
Heavy player damage
Hard hitting secondary fire after a wind up
Wind up punch lunges forward slightly

Heavy HP pool + Speed Boost + any specialization + any gadgets + brass knuckles.

That sounds crazy and fun af.

#

Glitch grenade buff suggestions:

Explodes on impact
Increase travel speed
Increase radius
Remove LOS requirement

bitter surge
#

Give heavy long ranged gun plz

vale obsidian
bitter surge
#

Maybe or…. a new gun ? why not like a sniper without a scope or something new and unique

swift chasm
#

give medium a damage gadget

vale obsidian
reef sage
#

Totally controversial but an interesting idea nonetheless:
Explosive West Specialization for Heavy: When activated if heavy dies during 30 seconds timeframe, the west will explode dealing massive damage to players and buildings in a big radius(350 around heavy and further away you go, the less damage you'll take). If 30 seconds have passed and heavy is still alive the west will become deactivated and will go on a long cooldown.
Honestly, I dunno why I've thought of that but when I did, it got my interest.

bitter surge
cunning kettle
shell sonnet
bronze spade
#

this game would benefit greatly by having no hipfire penalties

oak wyvern
#

which weapon is the best for small at the time?

vale obsidian
oak wyvern
oak wyvern
vale obsidian
upper sinew
#

wee nee a mode wehere we can play as light or Medium but twist is all wappopns are accesible for them

#

calling it mashup play orsomething

restive plover
vale obsidian
#

@unborn stirrup #👂┇game-feedback message

i emote bc that was no point running, i was down to 50-80ish hp and its too little to run out of flame range even if i jump of the railing. also i was quick scoping dude, don't tell me to be those mf camping on cran all game

unborn stirrup
#

I've been able to run from flame winches, and even if you don't wanna be the dude camping crane all game just don't get close enough for a heavy to winch you.

eager wasp
radiant vapor
last wraith
#

does anyone know where to find a list of every legendary skin with a custom reload/equip/inspect?

eager wasp
radiant vapor
shell sonnet
plucky spade
#

Two ideas I just thought that maybe are too dumb to introduce:

  1. M60 Rambo animations set( with a belt fed m60 skin), where the heavy handles the m60 one handed.
  2. Weapon reload animations include an animation where at the start of a reload the magazine/shell or whatever you load just appears on the character's hand ( see SYSHORIZON glass break animation but reverse ) and at the end the end, before the reload ends, the reverse animation begins. Same happens for the "worldview" models.
unborn stirrup
#

Tbh allat really ain’t necessary, “it just happens” does indeed just happen sometimes. Essentially eyeballing positioning is usually a good bet and unless you wanna go giga-tryhard not much critical thought is needed.

This was meant to be a reply to #💣┇weapons-gadgets message

pliant helm
#

I think heavy should maybe have an arm shield, like Gibby from apex, but with low shield health, maybe that would be a good set up for a sniper maybe for light? I’m not sure but I think it would be good for pushing points a little bit more

#

Cuz Ik heavy can be a little bit frail at lights at close range, maybe adding somethjng like this will add a little bit more of a defensive kit

hardy dust
bronze moon
carmine viper
#

need a svd

#

yo

elder delta
ornate juniper
timber idol
hallow current
#

I more think it's an ego issue.

People can't reconcile the fact that melee weapons are doing as good as a hitscan weapon.

Also, some hitscan guns are overpowered. Why can't melee weapons be overpowered as well for a season.

plucky spade
#

Everything should be op actually

plain wasp
#

Maybe idk, keep your distance

slender sable
#

Pls buff the burst pistol as well as the riot shield at least a little bit. Ive barely seen them in a match

hallow current
# plain wasp Maybe idk, keep your distance

Exactly, if they added brass knuckles to the game and you died to it it litterally meant you either have terrible positioning or the heavy out smarted you.

Either way, there is a clear risk/reward melee weapons.

ornate juniper
hallow current
bronze spade
hallow current
bronze spade
hallow current
#

Wider spread for when people are in your face... No need to aim

bronze spade
ornate juniper
slender sable
#

We need a buff to the burst light pistol badly

spare arch
restive plover
#

1887 is fine where it is.

slender sable
#

Idk bro. I think the idea of the weapon is not bad but the damage (in general, not only in mid to long ranges) is hilarious

spare arch
#

it would be funny

restive plover
spare arch
#

Yeah I do that all the time. I just hate lights

slender sable
#

Also we need a nerf to the sword + dash combo (dashing around you in circles while slashing and using melee)

upper sinew
#

does a mode wehere we can only play as light or Medium but twist is all wappons accessable sound funn ??? (heavy guns maby included) no wappon balancing for that mode needed

slender sable
restive plover
#

Take elevation
Use glitch traps
Shoot them

slender sable
#

Shooting them is almost impossible, using glitch traps is not quick enough and the only option remains to use a jump pad.. which is not really viable while your trying to heal your team :/

#

It may be skill issue but me and my friends find it really strange

upper sinew
#

what about healing paks as an alternative option for more ranged heals but you trow it and its caped so not only one wohld get you to 100% health

slender sable
upper sinew
slender sable
upper sinew
#

thats wy its caped so you ned more that one (50% M 125 = 4 heals paks, 3 in inventory / can be capt at L-100-125 /M-200-215 /H-300-305 )

slender sable
#

I think this can be a Light's gadget, cuz they die easier

#

And M has the heal beam

upper sinew
#

animation wise what whold it then be

#

can imagen just the mine animation but after placing it it hovers

#

besides if thas possible as L surviabillety for cearan situation will be increased (only if its instand, its just 5-10% faste then beam)

low bobcat
eager wasp
#

^

leaden kiln
lost pivot
#

New weapons in bound the AUG for medium the P90 for light and the RPK for heavy.

plain wasp
#

No I wanna new melee for light

lost pivot
#

Noooooo

solid hedge
#

Spear throw

hallow current
#

What guns do you guys want them to add? Are y'all running out of ideas?

plain wasp
#

How about dual Sickles for light

cunning kettle
#

would be so peak if they gave light a 4 shot pyro nade launcher

#

also fuck heavy melee

hallow current
# low bobcat mines and turret do not counter melee. I think the problem is that medium is bas...

It seems like some people don't like the unique combinations you can use in the finals while some of us think it's litterally what makes the game great.

I can 2 shot a medium with a sniper

You can also do that with a melee...

Akm has a huge mag size and dominates range.

Get close to a melee weapon and your at a disadvantage.

(Insert ability to make an advantage for yourself with a winch claw or dash)

hallow current
cunning kettle
#

and with how the scope is so bad in this game, good luck hitting it past like 75m or in cqb

low bobcat
cunning kettle
low bobcat
#

also melee does in fact do higher dps than ranged weapons

#

dont you dare disrespect my boy

hallow current
cunning kettle
hallow current
#

You can litterally go invis but get winched, who's fault is it?

cunning kettle
#

"fuck mediums and their cool and unique melees"

low bobcat
cunning kettle
hallow current
low bobcat
low bobcat
#

maybe it should

cunning kettle
#

nah it shouldnt

cunning kettle
#

not me who blew them up but you get the point

low bobcat
cunning kettle
cunning kettle
low bobcat
plain wasp
#

The small elusive dwarf after thinking "I sure hope I can make it past these mines"

low bobcat
cunning kettle
low bobcat
#

the "small, fast, and elusive" light after he dashes directly into a landmine

cunning kettle
#

also that mine play was so peak

#

10/10 would do it again

low bobcat
#

the small, fast and elusive light after being hit with a glitch mine, making him unable to dash away as I punch him to death

cunning kettle
#

no explosion, just ceased to exist

restive plover
low bobcat
cunning kettle
#

keyword: "think"

low bobcat
#

i mean it wasn't just one person who made it

cunning kettle
#

actually probably was prithvi

low bobcat
low bobcat
low bobcat
#

petition for embark to add this as a sticker

low bobcat
hallow current
low bobcat
#

yay i win 😁

vale obsidian
pine stirrup
vale obsidian
hexed tulip
#

btw rule 1 and 2

vale obsidian
vale obsidian
#

my stuff is not hate speach dude??

hexed tulip
vale obsidian
#

oh..
you should've reply to that msg then

hexed tulip
#

ye

#

sry

vale obsidian
#

hug_friend 🪰

hexed tulip
knotty lichen
#

Here's an idea for a gun

ANY NEW GUN THATS COMPETENT ENOUGH TO SHAKE UP THE META BY EVEN A BIT

AND NO IM NOT CRYING YOU'RE CRYING😭

late idol
#

which light weapons are best

vale obsidian
fleet brook
vale obsidian
fleet brook
#

It has none of the drawbacks of the other light weapons

late idol
#

what is the new light meta

shell sonnet
# vale obsidian here's an idea!: **PAIN CANNON™️ ** - 20 damage on impact - it do 5s bleed dama...

Imo that might not be useful enough

So how about a flare gun instead?

No aoe area denial, but easier to hit than the pyro nade
Still the same gas/goo destruction utility

Though i dont think that an item like this would be a good idea
People already complain enough about fire
And being made to prolong your regen time might be pretty annoying
And people also complain about instant effect damage gadgets

vale obsidian
shell sonnet
torn mantle
#

does the m11 count as a "light machine gun"

upper sinew
pale pine
vale obsidian
late idol
#

Oh it’s a gun

#

maybe I shouldn’t follow the new meta

radiant vapor
#

does goo slow down the platform in powershift?
(pls only comment if you actually know)

warped quiver
boreal laurel
# late idol what is the new light meta

Light 😄

Seriously almost any light weapon slaps once you learn it. XP-54, M11, LH1, V9S, and throwing knives are the best, but the shotgun, sword, bow, and even dagger can be deadly too. Sooo yeah, just light

late idol
boreal laurel
sage ocean
shell sonnet
#

i need some opinions on something:

synergy-support gadget idea for medium: boom box

upon use, a boom box is spawned in front of you (it can be carried and thrown like any of the canisters)
if hit, it will release a shockwave the next time it touches anything (not on hit, so you can do the quick-melee throw)
this shockwave will deafen contestants and destroys a small slither of buildings (about as tall as the vents) in a wide aoe

Turrets and aps can be placed on the boom box, but unlike furniture, the boom box wont break upon letting go
Maybe make data reshaper always transform it into glitch barrels, to give the option of obtaining them, at the cost of being a big commitment

It would also be great with dematerializer, allowing the user to quickly delete a whole floor

jade violet
#

now my weapon
Light→LH1
Medium→Famas(Because Im controller)
Heavy→KS23

#

its ok?

solid hedge
#

Spear right click moved to left click (leads to ez 2 tap on lights, and almost guaranteed death if going for the 3rd swing on anything else). Right click to throw spear. Go pick it up if you miss, golden bullet if its a headshot (auto retrieve the spear to my hand if I square them away with the dimmadome javelin toss from downtown dimmadome into their dimmadome). In short: Right click throw spear please... or remove the javelin skin from the game. Change it to another type of pokey stick, preferably one that is not known for being thrown, kind of like how the spear was before the javelin skin. Seeing it as a javelin reeks of what could have been done with the spear. 👨‍🌾

boreal laurel
#

KS-23 underpowered? I don't think so 😎

plain wasp
eager wasp
#

sword, akm, mgl or somethin

sand monolith
vivid quartz
#

Did spear get a nerf ?

hardy dust
#

No

north snow
#

do any of the flame thrower skins change the color of the fire

late idol
chilly coral
#

bring back slide jump pad mechanic pls

mighty wharf
#

Anybody have any good medium builds they could recommend?

dreamy hare
#

turret, dual blades, glitch trap, jump pad and defib

boreal laurel
dreamy hare
#

im running with turret, but think need to switch on demat, because its helps steal cashout, but... turret helps defend cashout, when you can just block incoming damage, turret shoot enemies

boreal laurel
low bobcat
#

wrong channel

icy sparrow
#

@worthy thistle what about double blade and spear how can we fix that?

A long sword instead of double blade would be nice,more calculated strikes instead of spam would make it interesting to play.

worthy thistle
icy sparrow
icy sparrow
worthy thistle
#

yes

icy sparrow
#

New idea yes

icy sparrow
worthy thistle
#

a good way to make it mean something

vale obsidian
#

Weapon idea: heavy cross bow

  • practically worst KS-23 with:
  • single shot
  • no mag
  • slow arging projectile

BUT

  • the one pro is you can change the arrow tip to be one of the barrel (or even track dart)
    it be less damage and more utility
weary eagle
#

Dual blades are at a weird spot rn for lights, it takes 2 swings to kill a light, unless you cancel the first swing and do a quick melee after the second swing

vale obsidian
#

Dual blades isn't on light?

weary eagle
#

Sorry, I mean against lights

icy sparrow
icy sparrow
icy sparrow
worthy thistle
#

idk, i dont speak on it because idk what to do with if or if we should

late idol
#

any good builds for light using xp54

eager wasp
#

grapple, xp54, smoke, flash, breach charge

pearl wyvern
#

Invis, xp54, smoke, thermal vision, and sonar grenade

vale obsidian
#

all the above

dusty gorge
pearl wyvern
dusty gorge
vale obsidian
dusty gorge
paper glen
#

❤️

boreal laurel
#

Grapple is very slept on

jade violet
#

guys do u think AKM is the best auto rifle 4 medium

#

hey here is a weapon idea

#

AEK-971

#

-900rpm
-17 damage
-medium recoil
-3.0sec reload speed
-30+1 rounds mag

#

as a "SMG" for medium class

green marsh
#

Is the marksman rifle for light adding points to my quest that say i have to kill with light machineguns or assault rifles?

green marsh
#

thanks

novel glen
#

glitch trap is way too fucking OP

sand locust
eager wasp
undone dragon
#

remove winch claw plz

plain wasp
bronze spade
#

just a heads up if they dont change anything this update, dont expect any balance changes till season 4, by then myself and many others have moved on

viscid hawk
#

whip for mediums, fast attacks and secondary heavy attack that tugs enemies closer

dark rune
#

just nerf hammer, delete sniper

plain wasp
plain wasp
dark rune
viscid hawk
plain wasp
dark rune
plain wasp
#

How abouttt

#

Delete 93r

blazing raft
#

Give the 93r to medium

dark rune
#

delete everything besides the 93r

#

or delete all shotguns

#

everything that has situational uses is too op

lucid barn
#

BUFF LEWIS GUN BRING IT BACK TO PROPER RECOIL

fleet brook
near birch
#

throwing knives skin idea (if you grew up in the south, you know how much these hurt)

near birch
#

size of a tennis ball, hard as a rock, and fast as fuck too

dusty gorge
# echo pecan really

That’s not ranked stats because I only play Med for ranked, but I used to main light with dagger

echo pecan
dusty gorge
#

Yeah, I will say if you’ve played basically anything else for a while it’ll be a bit of a change because your play style HAS to be different.

fading frost
#

The XP-54 b slapping 💥😍

restive plover
unique plover
#

winch claw is cringe, there should be some changes, please

fleet brook
cunning kettle
unborn stirrup
unborn stirrup
#

diabolical

cunning kettle
#

dagger has such a huge window for hitting

#

its needed because everyone moves so much but its funny sometimes

normal sluice
#

I wanna learn dagger and need tips

cunning kettle
#

learn the dagger timing somewhat

#

and in combat, dash into your opponent and swing your camera towards them

normal sluice
#

how do I achieve the fuck it we ball mentality

cunning kettle
cunning kettle
#

you could flank but i find it more effective to just sidestab with dash

normal sluice
#

I see, also what are the bebest itmes im like 3 away from having every item on light and I'm only missing 1 gun

normal sluice
#

already run it

cunning kettle
#

vanish is also good

normal sluice
#

run it

cunning kettle
#

i normally run goo to block sightlines and get cover

normal sluice
#

i like using flasflashback it's just hard to hit at times

cunning kettle
#

and the last slot can be whatever but i like gateways since i can use those as an escape route or transporting cashboxes

normal sluice
#

OOhhh don't have it yet lol

#

I also sometimes play sniper

cunning kettle
#

gateways can also be used to teleport behind your enemies

normal sluice
#

TThat makes sense

#

I mostly run snipper or dagger those are my 2 and of its dire situation XP-XP-54

normal sluice
#

did you throw a flashbaflashbang at the ground!?

#

oh thay was vanish mb

#

what the gadget in the middle?

cunning kettle
#

gateway

normal sluice
#

alr ty

#

I'm gonna runt that for now on or something similar

hardy dust
#

Stun is nice to use against other lights, since if you don't get the drop on them they're basically unkillable

#

Just don't use it against other melee players

vale obsidian
fleet brook
#

Is 12 meters noticeable as an engagement tool

#

Have I played the new patch admittedly no I'm asking as like a base question because stun gun has 18-17M doesn't it?

restive marsh
#

This game has some VERY long meters, so I’d say so. A range nerf sounds fair on paper!

vale obsidian
#

not enough balance change and all didn't address any pain point and the 2 exception being tk and hook do too little

hardy dust
#

holy shit actual patch notes

#

something is better than nothing i guess

vale obsidian
hardy dust
#

tk kill slower than in s1 now right?

vale obsidian
#

have to test

hardy dust
#

probably depends a bit on class and range

#

winch nerf is good but doesnt really fix any of the unfun problems with it

vale obsidian
#

it have the same breck point but kill a lil slower yes?

hardy dust
#

it should

#

dome shield getting nerfed while rpg gets away unscathed froggy_sad

vale obsidian
#

tk get a 20%-ish fire rate nerf

hardy dust
#

tk nerf doesnt really change the issues with it either

restive plover
lament mason
#

Wait why are we nerfing heavy again?

#

If anything light has been the most unfun to play against this season

restive plover
#

Winch got nerfed because it is absurd. Dome got nerfed because they refuse to touch rpg and charge.

vale obsidian
#

heavy kit need a rework burh
buff gun nerf gatgid

restive plover
#

Although winch is still absurd and a free kill if you land it, it's just short now.

lament mason
#

I'm curious what ya'll perspective of it is cuz as a heavy main I've felt the class has been the most fun to play and fight against for a while now

#

Light has had a problem in every game I've played across all gamemodes and classes to have the most unfun mechanics to go up against

vale obsidian
#

we talking how fun heavy is?

lament mason
#

The balance of it ya which is how fun and thoughtful it is to play and play against

restive plover
vale obsidian
#

heavy balancing is very rough around the edges...

wet musk
vale obsidian
#

hit him with a fat 140 in the face first then its all good

restive plover
#

Or use defensive gadgets to deny the angle.

lament mason
#

Fair but have you considered not fighting a heavy with an rpg out on his terms? Even as other classes I've come to play around that specific gadget/ bait it out. I understand it probably needs a rework and it sucks that everything else has to suffer for the RPGs sins

#

I'm still salty after the Lewis nerf but I'm still getting beamed and plinked by lights

wet musk
#

RPG vs medium anti-explosive gadget ... Even then, you kill someone with RPG and they get instant rezed is the worst... Why I stopped using RPG as heavy

vale obsidian
#

@bright atlas nerf =/= useless lmao

#

although yeah it can be nerf in a way that isn't as unfun to use

bright atlas
#

true

gusty fable
#

What’s the reward for getting emerald

hardy dust
primal pivot
#

I'm returning after a while is it me or some weapons feel different? AK feels like shoots faster LH1 isn't awful like how it was in the nerf time with dmg and fire rate etc etc. Are some stuff not mentioned in the patch notes?

#

revolver feels a bit quicker too

vale obsidian
primal pivot
ashen hawk
#

The patch is trash. Why are they nerfing every effing medium and heavy stuff to the ground??? wbu lights??? tk fire rate changes nothing. winch claw was perfect. nerfed. dome sheild is basically useless now. heavies barely have any weapon to play with anymore, and thats the reason why most heavies switched to winch sledge. and now yall complained abt it so much thats nerfed too. heavies and mediums continued to be nerfed. lights are still opressive ah.

hardy dust
#

And light is already the weakest class

vale obsidian
#

nah light is strongest class

#

then heavy then medium

hardy dust
#

Only if you play against noobs

vale obsidian
#

fair, im still unrank bc idl playing wt and ta

vale obsidian
dusty gorge
vale obsidian
bitter surge
bronze spade
hardy dust
#

Dome wasn't an issue 😭

bronze spade
#

now light class takes no skill at all

vale obsidian
bronze spade
#

i expected them to nerf winch but buff lmgs

#

not a one sided nerf to heavies

bronze spade
vale obsidian
#

heavy kit really need a rework, embark just don't know how to balance them

revert everything to season one and change rpg to 70damage with 2 charge and nerf lmg damage
those should be a good starting point

bronze spade
#

who are they catering to?

vale obsidian
#

lil timmy

#

the one that die the same way 3 time in a row and didn't learn form it

low bobcat
#

Holy shit these patch notes are amazing

bronze spade
#

at least they nerf tk ill give them that

low bobcat
#

All the changes were good things the community asked for

#

Except bubble

pure pine
#

Buff the bow it needs new iron sights

vale obsidian
pure pine
#

It needs one

vale obsidian
dusk pasture
#

I was expecting an xp-54 nerf to it's range.

vale obsidian
#

@granite crescent would you think heal beam should get a -30% heal per second when the heal target get damage?

granite crescent
ashen hawk
vale obsidian
#

this one i fully agree with

ashen hawk
# hardy dust Medium didn't get a nerf 😭

th? medium was never supposed to tbh. i mean i get, defibs are annoying, but everything else is fine. lights like u noffense got the medium to the ground. cl40 and fcar. most reliable weapons nerfed to the ground. and now ur asking for more nerfs? lights need nerfs for gods sake. thnx for the lewis nerf lights

boreal laurel
#

Enjoy it while you can my fellow heavies…

bronze spade
#

im not even a heavy and tf is this change

vale obsidian
vague fossil
#

did they nerf cl40?

restive plover
#

Damm they really said fuck the dome Sheild

#

Usually I just pop it as fast as possible with a few magnum shots, and a frag

vague fossil
#

i need June announcing "a contestant from {team} is having a major skill issue scottie

arctic fog
#

W balance patch today

torn mason
#

Guys I just saw the dome shield nerf. Am I the only one that thinks it’s insane? They cut it in half

vale obsidian
torn mason
#

It’s just such a dramatic change. Like they could have stopped at 9 seconds

vital forge
alpine iris
#

All we had to do was just have someone spray a mag in it and it would be down right there

swift cradle
#

I haven't seen a good balance change since glitch traps got buffed.

#

The last few patches have made... negligible progress throughout the season. It's odd

grim kite
#

Why does Embark always think about weakening instead of properly enhancing the balance?

#

Make each weapon have its own strengths

#

Instead of the current situation where each one is weaker than the other and has no characteristics

#

Especially for the medium body, basically all weapons have been weakened.it's NOT FAIR

viral geyser
#

dome shield was fine why was it nerfed so hard its unuseable now?

grim kite
#

AND At least in China's XiaoHeiHe software, THE FINALS online players fell 5.5% in a month

#

A fucking 5% drop in one month.

#

This game will really die if it continues like this.

#

I also want my opinions to be taken seriously, I don't want this excellent game to die

autumn mural
#

Dev's, Why are we nerfing bubble shield?? At least give it a shorter cooldown if your going to gut it. If anything was to be touched on Heavy it was the RPG, not this.

#

You designed a class that specializes in defensive abilities, then strip there defensive options?

viral geyser
grim kite
#

me too

#

I think enough is enough for RPG to cause harm to itself

#

If an RPG hits you close to you, you will die immediately.

cunning kettle
#

130 damage for free in a cqb fight is just bullshit

vague monolith
#

See like the only way I could see the 5.5 second dome shield time work is if deploying it was faster. Swapping, aiming, watching the grenade toss animation, then travel time was a fair amount of time for a longer shield, but now it's a useless action for almost as long as a useful action. If you really NEED the 5.5 seconds they should at least make the cool down shorter, or the deploy time faster. Or even put it on an RPG so it's pin point accurate with a faster projectile speed

cunning kettle
#

rpg + c&s just melts anyone thats the target of it

#

direct hit with that combo leaves a heavy at 270 hp, not to mention the fact that you can slam at the end of the charge to get extra damage

vague monolith
#

You know what else melts everything instantly. It rhymes with smite

cunning kettle
#

i will stand and die on the hill of charge n slam starting at low damage and increasing damage per hit

cunning kettle
vague monolith
#

So true

dim onyx
#

did rpg get nerfed yet

jade violet
tired lodge
#

i think the fact that dome just got a more than half duration nerf and winch can still go through shields shows they have no idea how to balance especially when you can get rid of dome by shooting it for 2 seconds for 1 person or 1 second by 2 ppl

#

its not even enough time to throw down and then plant in terminal like what

#

indirect sniper buff cant defuse either

#

or 1 of the 4 lights on the enemy team can just throw a glitch and instant death for heavy pretty much lmao

swift cradle
#

This is a dubious change for sure lol

tired lodge
#

like i NEED a rational explanation

vague monolith
#

Honestly do you think they're trying to fuck up a bit more in season 3 so when season 4 gets an overhaul a mid season would seem great

dim onyx
tired lodge
#

like i want to like this game and i even got to top 500 in terminal attack but everything they keep doing seems dumber than the last so like why am i playing

novel glen
#

nerf the fucking glitch trap next week

#

either make it a glitch mine that works once, or remove the fact that you drop things when you hit it

#

its bizarre

#

barricades just became far more superior than dome shield now too like tf

tired lodge
#

^

#

where do i go to get them to actaully listen to something? do they really even look at game feedback?

#

theres a million ideas out there and i dont wanna be an asshole but like the balancing department for this game is like non existant

#

picking random complaints out of a hat

#

who complained about dome duration lmfao

covert parcel
# tired lodge who complained about dome duration lmfao

HHM comp, lots of mitigation is really oppressive for its skill level,
specifically HHM third parties, just the sustain and mitigation (mesh + healbeam + winch-charge / 2 dome + defib), just roll in at the last 15 seconds to third party and steal at the very end, they double dome, mesh + heal, let the off-heavy steal

literally AFKing for 2/3 of the cashout to fight a weakened team at the very last second

tired lodge
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i guess those people dont know how to use glitch grenades????

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counters the whole thing

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also random ones around the map

covert parcel
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its the raw hp values that usually fuck over any team fight, lights are usually dead after a team fight cause of theuir hp, no light to counter said HHM

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just a full hp, full util, turtle comps VS weaked HML or 2L + X comp, half/no util

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tldr their sustain out values the dps / util from any comp

tired lodge
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i think thats more a game design issue than the ability

covert parcel
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yeah it is, you just gotta minimize it, buy making tanks a tank, not an oversized dps

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ie heavy

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overwatch had this same issue and embark hasnt learned

tired lodge
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they could literally also just change it to you getting points over time instead of whoever touched it last

covert parcel
tired lodge
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its literally the same game just better design made for the players who can hold it longest

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instead of finding the best last second cheese

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i feel like this shit is just not hard to make playable

covert parcel
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1% each second-ish

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just one cashout station, not box, 3v3 or 5v5, maybe 3v3v3

tired lodge
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i dont even play the gamemode but can see its severly flawed as a ranked mode

covert parcel
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oh yeah not as ranked, as a casual gamemode

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cashout 3v3v3v3
quick cash 3v3
quick cash 5v5

literally the only gamemodes that are acceptable for ranked

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no TA

tired lodge
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i like TA 😂

covert parcel
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i like TA but it just needs lanes or something, but never as a ranked mode

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cashout my beloved

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fuck

icy sparrow
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@silent swallow We need a flare gun gadget(light) so bad that’s sticks to enemies or walls. It’s low damage but it long term so it help for enemy player to avoid pursuing and heal Lol it’s also bright and colourful sparks to show enemy location when it stick and leaves a spark trail on the map

We need toxic flamable purple gas thrower(less damage)ability where gas stays for less long as normal on map for medium class but it also acts as gasoline and can be set on fire and burns on surfaces for longer

Chainsaw for heavy that does a downward swing like hammer also u can hold and chase to do continuous damage.

Add optics for bow and buff arrow velocity

Knife backstab is worse despite getting FIXED 😂 especially dashing from the side front at an angle,it was best in s1 no problem

Bro heavy spear is weird and rarely used,add a charged poke or jump and poke and remove the spinning bs.

Add a tactical axe where u do a downward thrust and do more damage the higher u fall (good with grapple hook)

Wall run and wall bounce for light ability

tired lodge
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i think TA is mostly fine but needs no movement abillies from defense for the first like 10 seconds, and some other stuff but id prefer a ranked TA over cash gamemodes

covert parcel
tired lodge
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doesnt need bans just disable extra movement till the other team cna get out of spawn

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the fact that snipers can see spawn is wild asf

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or just keep defense walls up an extra 5-10 seconds

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so many easy ways to make the game more fair

spark igloo
spark igloo
covert parcel
spark igloo
covert parcel
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how are the maps defender sided tho

spark igloo
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the gamemode is also just conceptually defender sided

covert parcel
spark igloo
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idk lanes just arent needed

covert parcel
spark igloo
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?

polar cove
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Ah hell they nerfed my boy dome shield like crazy

tired lodge
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pretty sure they pick random complaints out a hat and then nerf things based on that, no PS is probably not considered

strange stream
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How necessary was the dome shield nerf?

sly quartz
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it's not like dome shield has infinite health sounds to me like nobody at embark is a heavy main

night idol
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Please undo Dome Shield nerf, it's not a mobile fortress at all, shit got popped in 5 seconds with sustained fire anyways

restive plover
upper sinew
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(hypfire can be and is, situational)

fading frost
upper sinew
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one way to not have the spray padern also (its just rmg spray but not that crazy, wy its usable)

icy sparrow
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@agile willow u like my idea on tactical axe?

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On suggestion thread?

rain glacier
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so dome is useless now?

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and winch has melee range wtf

agile willow
fading frost
agile willow
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@sterile needle
i also agree with you in that melees are the weapons that struggle the most in the finals. in a gun game, without assistance, they will struggle, but too much assistance they become broken. the devs have a hard time balancing melee weapons and it will take time before they reach a good place.

i think the akm is perfectly balanced, the reason it seems powerful on paper is because it requires a high skill ceiling to use so the better the player, the better the output. but i have half the experience w 1887 as akm and i am able to do really, really well in a lobby full of diamond lights. likewise, with akm i struggle a lot against a lobby of 1887 players, who I know are not as good as I am mechanically.

icy sparrow
icy sparrow
agile willow
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one hit kill on falling but 50-75 damage normal is kinda uneven

icy sparrow
agile willow
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sword

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im assuming longer swing speed because of heaviness

icy sparrow
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Yes

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The main gimmick is falling for more damage and AMBUSH

icy sparrow
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Also it’s a charged downward slash u can use it on ground but more damage while falling

agile willow
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true but then all you have is a one tap weapon with a long long cooldown on that effectiveness

icy sparrow
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It’s a good weapon with no cool-down

agile willow
night idol
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so is winch claw dogshit now with the range nerf?

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Range nerf, damage nerf, gun nerf, dome shield nerf cmon' embark gimme something nice for once 😦

agile willow
icy sparrow
sterile needle
agile willow
icy sparrow
sterile needle
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真的?

agile willow
agile willow
agile willow
# icy sparrow Like what?

faster ads speed, better sliding, fix mantling mechanics, change zipline to add to current momentum instead of slowing down/speeding up to match a specified zipline speed, bhopping

fading frost
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Let’s see something like a pepper ball that disorients the center of there screen with a limited effect around there screen and center crosshair? 🤷‍♂️

icy sparrow
sterile needle
agile willow
sterile needle
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Cool

icy sparrow
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Ads is pretty fast bro

agile willow
agile willow
sterile needle
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Just till in English.
I can practice my English at the same time, and it is English sub

agile willow
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alr bet

icy sparrow
fleet brook
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Losing like 1/3 of its range instead of changing anything else is stupid

Because if I manage to close the necessary distance free kill

They just made it more painful

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But if I wanna do fun hooks on objectives I can't

agile willow
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flare is like recon sense but heal disruptor, gas gadget is interesting, combined hammer and flamethrower characteristics for heavy, interesting stuff

agile willow
icy sparrow
fleet brook
icy sparrow
agile willow
fleet brook
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Basically

If I have to be close to an objective to pull it I'd rather run a Uber defensive build and just tank to get to the objective

icy sparrow
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Lights already have dart

agile willow
fleet brook
icy sparrow
fleet brook
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Or relocating It after using sledge to make a hole

agile willow
fleet brook
# agile willow does it not reach anymore?

Have to wait longer for the cash out to float up and by then most people shoot your grav cube + doesn't reach from the ceiling to ground on most buildings like casino

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It's also just far worse at hooking

Main problem with melee Heavy is closing distance

Main problem with winch now is closing distance

agile willow
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but theres also the aspect of, against players, it acts like a s2 stun gun, where players cant do anything until its too late

icy sparrow
agile willow
fleet brook
agile willow
fleet brook
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I've played since beta heavy is too slow to close distance on any intelligent individual unless it's a naturally close quarters map

agile willow
agile willow
fleet brook
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Melee heavy was a meme in earlier seasons but the lmgs were really good so it didn't really matter

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Now the lmgs got nerfed into line and Melee kinda sucks

agile willow
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the first time i played lewis in s2, it lasered, but idk about now

fleet brook
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And spear trades the sledge's damage for range but not alot

And lewis has a decent amount of recoil

agile willow
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honestly, i dont like the class system of the finals, where different classes have different hp and movement speed

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its near impossible to balance

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the devs should add an experimental mode, called lookalike or smth where everyone is the same class same loadout

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and then they can see how it goes

fleet brook
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Basically light is the only melee adept class and that's because they have 90000 gap closers

sterile needle
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The biggest problem between you and me is that you think the M1887 is OP by it's huge damage and great spread make this weapon fight at close and mid range are no one can against.
I think the M1887 is balance is because it have low fault tolerance and poor in many situation ,it has a distinctive features to use.
You say the way to balance M1887 is nerf his damage of increase his spread.
I think it is melee so poor to make the M1887 so strange and even no risk to fight.

fleet brook
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And a way to forcibly slow you completely

sterile needle
agile willow
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base of balance? then why do all super competitive games have the same hp for everyone, because its super easy to balance weapon systems within themselves

agile willow
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i was thinking more that if everyone had the same hp same weapons, then balancing would be much much easier, because it would be

sterile needle
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How to balance the dash and goo gun with the same HP and the same move speed?
Weapon and skill is a set.
The same HP can't make anything better.

agile willow
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@honest willow say everything here because im not gonna keep track of edits

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saying 1887 has the same range as an AK proves that you are spewing hot garbage. Yes, TECHNICALLY, an 1887 can HIT an opponent at the same range, but how effective is it? The 1887 does next to no dmg at the same long range of an AK. You are manipulating this fact to fit your argument and it's not even close to right.

okay range means the distance at which a weapon can hit something. if it can hit it, doesn't matter if it is a love tap, it can hit it. i'm not manipulating anything just using logic

honest willow
# agile willow <@833240584986427403> say everything here because im not gonna keep track of edi...

There's not much more to be said. Point is, you were claiming your opinion is factual bc you based it off "evidence" when all the evidence you really brought up was either 1) just an experience that you had and/or 2) something that factual, but does not take into account other variables.

Like I mentioned before, I don't even think you're absolutely wrong. I can see your POV. But to deny my OPINION and just say that yours is correct bc of that BS is dumb af

agile willow
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"A good 1887 will not always "run" when encountering a player with a height advantage. Cover, movement, and finding better angles are also options."

this is taking my words literally to the letter,