#đŁâweapons-gadgets
1 messages ¡ Page 70 of 1
if its like the jetpack form pyro tf2 then i'll be good for hit and run
but iif its like that charater form apex then yeah i agree
jump pad but less setup for horizontal movement
either way i still want it
jetpack would be cool but jump pad already exists or its not gonna be good in combat
me love schoovement
and even then zipline exists
it has the most movement gadgets out of all the classes
if you count specs, its has the second most
luv me movement options, simple as
facts on em zezz
there should be an Acid canister that melts through terrain, while doing (shockingly) little damage to players
lol
Is dual swords better or worse than shield & baton
How y'all feel about adding a hunting rifle for mediums?
better
I would say better
Meow
Take your Adderall and go back to light
They should make the 1887 one shot lights it would be funny
how has the model 1887 not gotten a buff yet???]
give it sa1216 ammo and firerate
no semireload tho
16 shots of pure hatred going downrange
Seconded
people are actually complaining that its too good, saying it needs to be nerfed so
it does like 0 damage
cuz u cant hit meatshots with it
i love you
3 tapping a heavy at a bit over 10m
a spread increase would make it easier to get damage if you dont have cracked aim and will also solve the problem of model having so much range
Actually the spread is different in the practice range compared to a real game
^
its a fixed pattern all the time
4 in a diamond shape and 4 on the corners
no the aim cone is better in practice range
gimme source
i have never seen anyone say that
some streamer did a whole thing on it i cant remember his name
you dont even have the dough wrangler what do you know
i dont main this gun
no need to buy a 800mb skin for a gun i rarely use
DOUGH WRANGLER
You canât be taken seriously without the dough wrangler
it literally makes you hit more shots its been proved
i love wrangling my dough
You guys talking about this?
yesn't and a half
OkâŚ
why you friend request me?
All the melee weapons and non-reload weapons needs to do something when you press "R" (reload) key. Feels like a potentially fresh new mechanic that can deepen the learning curve of these weapons
A stance change perhaps?
A some of the melee weapons aren't really that viable.
Slowmode, gotta make sure I'm putting in the right stuff
And heavy to an extent
A stance change can make it so that the spear could be thrown.
The potential for unique plays are "Boundless"
buff ks-23 and c4
We need a flare gun gadget(light) so bad thatâs sticks to enemies or walls. Itâs low damage but it long term so it it help for enemy player to avoid pursuing and heal
We need toxic flamable purple gas thrower(less damage)ability where gas stays for less long as normal on map for medium class but it also acts as gasoline and can be set on fire and burns on surfaces for longer
Chainsaw for heavy that does a downward swing like hammer also u can hold and chase to do continuous damage.
Add optics for bow and buff arrow velocity
Knife backstab is worse despite getting FIXED đ
Bro heavy spear is weird and rarely used,add a charged poke or jump and poke and remove the spinning bs.
Add a knife varient where u a downward thrust and do more damage the higher u fall cause devs canât fix it or revert to beta.
Should be like a tf2 flare gun, minus the crit mechanic
Itâs low damage but it long term so it it help for enemy player to avoid pursuing and heal
I just want more tools to harass snipers from afar as a sword
Lol itâs also bright and colourful sparks to show enemy location when it stick
Also good luck scoping on fire
Sounds fun but embark devs puts the dumbest stuff on the game and itâs not even fun
U know how goofy spear heavy looks lol?
The arrow is slow for bow
The messes up ks shotgun
The knife is worse now
Spear heavy is every swordies bane
Quite niche,light use other guns too.
Flamethrower is way more effective
True
lol goofy heavies spinning around and u just keep distance and shoot or tase
A simple stab and swing of spear would be enough but noooo the devs wanted the heavies to spin
probably been mentioned before but grapple should be usable more often, either a cooldown reduction by maybe 10-15% or a second charge, the latter of which could maybe even come with a small cooldown increase
The one place where itâs actually good is on the platform in Power Shift
i dont mind winch that much, my main problem is that its unreactable. if u get winched to a bad spot its just a free kill for the enemy team and its unreactable. i dont mind stuff being strong. but not having the time to react at least is just stupid
I still want a scalpel and boxcutter dagger skin, even if they aren't included in any bundles.
as a medium with jump-pad you can escape instantly after being winched. As a heavy you coan react with a defensive gadget. Lights idk (i dont play light enough to know counterplay to specific features)
i rarely die to winch and dont tink it is unbalanced or unffun to play against...
...unlike stungun witch is 3,75 seconds stun every 15 seconds with a hitscan fire and basicly provides a garantied kil every time.
New weapon:tactical axe/machete (light)
Add a secondary attack fast downward lunge attack for axe(or machete) while falling and since u go fast downward.gravity isnât floaty that does more damage the higher u fall,good for grapple hook.
A purple toxic gas/fuel thrower for medium that does low damage but sets surface on fire
Cl40 needs a buff, gotta shoot all 4 to kill med and canât even kill heavy
please ad a deagle skin for revolver
If you somehow swing when the bullet hits you the bullet gets perfectly ricocheted into the snipers head
Totally balanced frfr
throwing knifes need rework. in world tour its not too bad but in casual its the worst. just hold m1 and aim in the general direction. u can do it infinitely
lemme throw the javelin
0____0
110 per direct hit, so thats 2 for medium and 4 for heavy. yesyes :)
just make it reload all 4 at once
and everyone would just use the Grenade launcher for a day
i mean, reload is pretty quick if u only shoot 3
its a 4 second reload for all the shots, thats really high
đ˘
nah man, CL40 does a lot already, why give it more killing power?
its too late for wappon atachmens and customisation in a non skin, only stat changing way (whold be funn to change the amo tipe or the function of the wappon)
not killing power, just reload
then just use the Heavy grenade launcher
not exploding on impact is a deal breaker
amke a neather portal
make*
lets mine some diamonds
myaru you are typing for like 5 minutes, stop typing and repeat
as it should. touch the reload speed and/or grenade count and we will have a full medium team just spamming grenades at the cash out,platform,deposit box,etc
i see no problem with that, the ttk itself is still pretty low
me too. its just a litle wierd
if you really need to get a cashout or something, mesh shield/barricade/aps turret exists
110Ă2 is 220
Medium has 250 hp
Oh oops, i fatfingered the wrong button, 3
yeah, no. cl40 is good as it is
Happens
Though i do have to throw my hat in the ring
Cl-40 is currently utter garbage
as it should be
its one of my best guns. if u hit direct hits its kinda good. and its really oppresive against lights. so if they buff it it will just be another annoyance. i think its fine as is; as a niche for people that want a challange and like to go for direct hits
It shouldn't be
I do want to ask, what exactly did you dislike about it?
its one of my best guns. if u hit direct hits its kinda good. and its really oppresive against lights. so if they buff it it will just be another annoyance. i think its fine as is; as a niche for people that want a challange and like to go for direct hits
The game is over and luckily they didn't ban me
according to the wiki its 93
did homie just CTRLc CTRLv my message xD
yes
xD
If you want to hit directs though, just use model 1887?
2 more shots
Higher damage
Hitscan
because the CL40 also does aoe? as I said. it does alot already
Imo its a straight downgrade in all situations
It does destruction, which is nice
And it does have some splash, but pretty much everything that doesnt hit right between the feet does jack
i agree, but the reload on CL40 is much faster. and the sound and delay on the direct hits feels amazing. its one of the best feelings* in the game. also, mine CL40 combos dont work on model. thats why i like the CL40 more. but im still gonna learn model because its just objectively better
Thing is, faster reload rarely helps
If you get bum rushed, you die
The only that does is contribute to spam
Cl-40 does feel mazing, but it doesnt contribute to balance
Mine and frag combos are nice but i find the damn thing to be more of a hinderance unless you run them too, greatly limiting your loadout options
it can't all be sunshine and butterflies, can it?
What is sunshine and butterflies about it?
i agree, but considering how oppresive cl40 already is against light. if u buff it it will just be broken against lights. same thing if u buff revolver by 1dmg
i agree with u completely @shell sonnet but as a CL40 enthousiast. i think its better to keep it this way, maybe some faster reloads, more shots or something. but not damage. it will just be too oppresive against lights.
not everything. because it is fine as it is.
Not necessarily
Easy splash damage is a problem
I dont want a straight damage buff, that just makes it an easy mode noob gun to get light off you
Id love some kind of direct hit gimmic, to make them even more awesome
To match the feel
yea, if they would lean more into the direct hit mechanic than im ALL in for it.
I do prefer underpowered weapons over op ones, but it also sucks to see it well
Suck
There must be a way to make everyone happy
I did actually dicuss a few options before in here
Wanna hear it and give your 2 cents on it?
sure
yeah, by not buffing/nerfing it
Not everyone is happy though
Id love to use it but it just doesnt work
Thats why im trying to find something
it kinda does suck, but ive been religously playing it and it does have it strenghts that make me want to pick it over something else like FCAR or AK
Btw i got a funny strat with it
I shared it before not sure who it was, wanna see it?
yesyes lemme see
by "everyone", you mean "you" right?
Everyone that would like to use the weapon
I would like to use the weapon and I think it's fine.
Editing it rq
i call it battery fishing
anyways, ive got my stuff written down somewhere, hold on
2 things are just copied over from tf2
loch n load, only environmental damage unless it hits directs, upon which it gets big damage and aoe
(since you already die to 2 directs as light, this changes nothing to them, but its helpful for close clusters of enemies)
grenade launcher, direct hits explode with decent damage, misses turn into rollers that detonate on a timer
(no more easy splash damage, but has its moments, might be spammy though)
or a slight variation of that, stick bombs
(you can sidestep a miss more easily, reducing the effectiveness of splash)
hmmm, yeah demos are alot more spammy than CL40 tho.
i like the idea of them rolling, but thats what i hate about the MGL on heavy
yeah, its weird
but trust me, once you get used to it it can put in some serious work
i think it just needs the same damage with a direct hit as model, and lean in on the direct hit playstyle
splash is kind part of its identity though
idk, i like the CL40 being explode on impact,
but i dont think there is a way to make it useable in 1v1s and helpful in teamfights without making it opressive
cuz model level damage as splash would be stupid
i mean, i dont think the splash is the CL40's identity
i think cl40 is really good in 1v1's being able to hop and slide around while flicking and dealing upwards of 110 damage is insane
i mean, there are anti tank ap-round irl
so its not out of the question
it would just feel odd imo, but maybe just cuz i used it so much
while ur enemy has to aim with their ak while being slow asf
i think number changes on the reload and amount of shells could make it more in line with other weapons.
maybe a "ring" of minimal damage before it falls off hard. idk if this makes sense. so 110 for direct lets say, 90 for within .5 meter of enemy. and then falling off fast
so no crazy splash damage. but also consistent damage.
didnt they just change that?
i doubt theyd want to revert it for this 1 weapon
yeah, idk why they changed that. but it nerfed the CL40 super hard
imo there are 2 decent ways we could change it
+2 ammo
+higher rof
-longer reload speed
or
2.
+higher direct damage
+(slightly) faster projectile
something like that
would still feel weird with it not being an (actual) splash weapon anymore
but if it makes it useable it should be fine
or maybe the devs have a whole nother idea on what to do with it
i just hope they do something
yeah excactly, if it REALLY needs to be buffed. i think its fine, it just needs a little bit of love
on a slightly related note
we have "tama trauma" as goo grenade skin
what about a "nama nade launcher" thats just a chicken shooting eggs?
Tama trauma is the best goo nade skin too because you can flip it
That's for frag nade
Both pineapple styles for the frag have the flippy inspect
Then Tama trauma has the same but it's a goo nade skin
But the ospuze skin is ospuze that means better
Yes, that's right
Doesnât pyro also have a flip inspect
Its different, but yes
From beta?
Probably
Thats cool
And i started playing in S1
Can u send the tama inspec
I wanna see whatâs different
Tama and pineapple frags have exactly the same where you flip it then kiss it and Pyro you just flip it higher
You kiss the grenade at the end
Funny
Also Tama makes silly noises when you do that and also when you throw it
Tama squeak
Yes
I need some viewers of the clip I put in light main chat
Are you playing on xbox or ps?
Xbox
guys i predicted bow for s3
We need the nama tama skins for more grenades
Like an angry nama tama for the frag
A nama tama on fire for pyronade (very creative)

Fried tama
Tama skin for every gun
does rocket not count as a gadget?
you had a vision đ
Can the dev team fix the backstab on the knife, I get so many backstabs that just don't count
its a mess, some dont count, some aren't even in the back but are still counted
TF2 has had facestabs for years, good luck lol
so like, throwing knives gonna get looked at anytime soon? way too strong
u know how hard they are to hit and to aim i think that alone is relativly fair
idk how to spell that
no, used them one round and it just puts the game on easy mode. Needs "reload" or no headshot damage multiplier at the very least
Then youâre just good with them. Theyâre harder than the hitscan guns and have plenty of downsides and counterplay. Players who repeatedly run directly into them and expect to just be able to dps race them are kind of silly
im shit with xp-54 and guns in general but when i equip tks i can lobotomize myself and just spam m1 and when i get in danger i just run away with grapple
in high elo play they arent good but in qc they have way too much constant damage output

-
Rework SR-84
⢠Increase damage to 124
⢠Increase time between shots
⢠Make it a projectile weapon -
Buff KS-23
⢠Increase damage dealed to Gadgets (Barricades, Aps, etc), Turrets, Goo
⢠Let it destroy walls with 2 shots instead of 3
⢠Make it hitscan -
Nerf Throwing Knives
⢠Reduce damage or increase time between shots -
Nerf Model 1887
⢠Increase time between shots a little bit
⢠Decrease mid/long range damage -
Nerf XP-54
⢠Decrease damage at mid/long range -
Buff SH1900
⢠Decrease bullet spread
⢠Increase damage at mid range a little bit -
Buff R .357
⢠Increase damage by 1 -
Nerf / Rework / Remove Winch Claw
⢠#đâgame-feedback message -
Rework RPG
⢠Reduce damage to 100
⢠Increase blast radius -
Rework Charge N Slam:
⢠Set damage from the initial collision at 60-80 HP, and subsequent collisions at 30-40
⢠Decrease CD -
Buff Sledgehammer
⢠Make its secondary attack multi-hit -
Buff/Rework M melee weapons to make them more viable
⢠#đâgame-feedback message -
Buff 93r
⢠Increase damage from a bullet by 1-2 -
Buff/Rework Spear
⢠#đâgame-feedback message -
Rework Defibrillator
⢠Reduce reviving time
⢠Reduce amount of HP restored -
Rework Stun Gun
⢠#đâgame-feedback message -
Give reworked Stun Gun or Winch Claw to M as they lack distance-breaking possibilities
-
Buff FCAR
⢠Increase damage from a bullet by 1 -
Buff Glitch Grenade
⢠Increase blast radius
⢠Increase throwing speed -
Buff Data Reshaper
⢠#đâgame-feedback message -
Buff Smoke Grenade
⢠Make smoke thicker
⢠Increase radius of smoke spread
Nerf RPG and melee damage and throwing knives and sword
And nerf flamethrower range and winch claw range
all of this but embark dosn't even roll out balance patch đ
how tf do pyro mines 80 damage on impact duuuuuude i just want to know the person that had that idea i mean this is so fckn stupid
I actually think XP-54 is in a good place now that I used it because it has a fast ROF compared to its mag size.
You better hit shots unless you wanna reload mid gunfight.
It actually works well as a burst weapon that rewards for skill.
It might be comparable in damage at range but it does not have the same sustain as an AK
BUFF M60 IS SO BAD
wut are u smoking saying nerf flame thrower range lmao
He's smoking oxygen
geez
i aggre with you for the throwing knife and the KS-23 but not with the model 1887 and the SH1900
All of the embark staff please hear my request.
you have to Nerf the throwing knife, 2 shot in medium body is not normal, same thing with the flame thrower .
me apart from that... everything is "balanced"
rather 2 click
no close range is 2 click
(there is no meta only ttk valyu and your concystancy in hits as player with your play style and awarenes to counter play)
my guy in close range a light dash in you and just melee attack you, 10 hp is nothing, all lights do that, and it logic
thanks
you can't do that on player placed zip right?
right?
not bad (the finlas beeing the finals)
I haven't checked, but I think it's possible
lol reminds me of a seoul powershift when a sniper light was shotgunning me and then elbowed my last 30 hp lol
not counter play but an anti counter play đ
turret is not that useful for my playstyle and i use zipline 24/7 so it'll be so good
(bhop with dashges are satifyng)
you can do a slide hop into dash, its basically a longer distant dash with no down side
thas something more for M (withut dashes)
more so light dash
slide hop are very fast when you skip the slow falling down after the hop part
sliding to get out/disengadge a situation (my bad)
my only clip that dosn't end in death
this the clip i use a tech i name "redirect slide"
sooting to get kill, forced to reload (M-nade laucher momment)
every shot need to count
that why i love that gun
i love your aim style
same goes for double barrel shotgunn (sometimes do be inconsistnace cuz of spray padern or just skill issue on my side)
yep xD
btw slow down your typing man xD you miss type every 3rd word
im multy tasking (playng ant tipping)
te clips if sendet are like the previous 2 matches
bank it grind do be the most fun im having
running circle around you
same
old clip (defensive granade momet)
same goes for that one (also a very old one)
going bulzie on them i see xD (do be epic)
and i still love the parkour mecanics in this game
i survive that
**PAINâ˘ď¸ **
he also damged himself, giving me more headroom/range to finish
(i have too many clips saved )
People complaining about sword+dash when this weapon exists⌠đ¤Śââď¸ At least if they do nerf sword at some point I have a fall-back weapon to main
Also does anyone have any tips on hitting more consistently with single-shot weapons? (I.E. shotguns, revolver, bow) Is there a special tech, or is it just practice/intuition? Because tracking people at the speed they move is painful
(shot slower, take your time to line up your shots, shoot slower or hipfire and impove the time you take to line up your shots or incears sensi with time you imporve)
some wappon are better hypfiring at some ranges (burst pistol, revolver, shotgun)
does the silencer on the pistol actually do something or itâs just for sound/looks?
only at certan ranges heareble (smales audio que radius)
thats the finals beeing the finals (people using what is given ingame to the fullest , can call paranoya)
Agreed
to pracice just go bank it , we all starde somewere and keep improving on it (
ignor the music and cut
)
I will say despite the obvious range the sawed off kicks ass
What irks me is that you reload both shells even if you shoot one shot
i mean its a small detail but, wold be cool having a diffren animation for loading one shell (not behind the currency, only quality of live change)
like in XDfiend i love that the character is holding his/her thumb on it to only eject one shell
Is throwing knifes nerfed?
i feel like the enemy is blocking my knifes with their weapon
Well if itâs dual blades youâre facing, then of course youâre getting blocked⌠đ
chip damage involved (deflected)
chip damage do be a fighing game thing but in a shooter do be hitting driffrent
All i am hitting is their damn wepaons
go for body hits instad of heashots
thats what i am trying
(you got this)
i am going for body
Can we remove the baseball bat skin for the weapon baseball bat. Whole premise:
Primary - WIDE slow hits with some end lag that does most damage out of all melee light weapons
Secondary - You through up a baseball which can be used as a long ranged attack doing less damage than primary. You have like 5 that can recharge over time if you have less than 5.
sounding very gimmicky (give the base ball tracking or hitscan like bow, cold be funn) i dont know mele ttk valuis with in or after 1 quickmele in betwenn but gota be around tere
how are the maps red like that
It changes when you get gold 1
what gamemodes are it like that
All
rework throwing knifes so its not brainrot
are they gonna buff model 1887 sometime soon?
Its already the best medium weapon
And by a decent margin
nah it sucks
Just hit your shots and it's great
I would give that spot to AK. 1887 is close but the skill ceiling required for it puts it well behind the AK IMO
Its a better weapon. Ak is easier to use but has a lower potential
Model is harder to use but has a better reward
does anyone know the timing for sword lunge charge? because i always relase the mouse button too quickly and the hit gets cancelled
i want to learn the timing
Please donât. The sword dash combo makes me want to uninstall 
lol just let me know the timing đŚ
If youâre releasing the lunge too early then just try releasing it after you press dash
sometimes i don't dash
What do you mean youâre releasing too early then? Are you not already in their face trying to hit them?
in The Finals, there are Guns, and then there are Fun Weapons. the melee class, the flamethrower, bow, maybe the sniper rifle. I want more Fun Weapons. not necessarily melee, just something that damages in a way other than firing bullets
actually different idea. Sledgehammer for Light and Medium. the damage is the same but they take much longer to swing it because it's too heavy
thanks
anyway back on my original point: here's an idea: a laser gun for Heavy that can lock onto a target, effectively melting them unless they can get away. However, the laser gun has one major weakness: its start-up. It can't start firing unless it already sees something, and it takes three seconds of holding the fire button for it to start shooting. you must hold down the button when the opponent is in your crosshair, and as long as they stay within your field of view, the laser will stick on to them. The laser has an overheat and enough duration to EXACTLY kill a heavy. no more, no less.
why
Cool idea but it would make a lot of people mad
Especially when youâre playing light.
it's definitely a weapon you have to respect in an engagement. but if you get the first hit in you'll have an easy time countering.
it gets harder to lock-on the further away its target is. and it has a hard time switching targets while the old is still alive
It just takes practice. Generally I have the most luck when I charge up longer than necessary so as to avoid releasing too soon. And when you get within melee range, just circle-strafe while charging up and the enemy probably wonât be able to track you
Then youâve obviously never met an SH1900 user đ
I donât really get upset set from lh1 users even if theyâre good I feel like I still have a chance. Dash sword players come around the corner when I donât know theyâre there then I get 1 shot if Iâm playing light.
Not LH1, SH1900. The light shotgun. Also a sword lunge wonât truly 1-shot another light (itâll just put you at 10-ish HP), but a 1900 shot will kill you instantly
But I do feel your pain. Lightâs greatest enemy is other lights
There is a sound cue for when it's ready
Go into practice and listen and lunge a few times and you'll hear it
Id play heavy if that had brass knuckles as a primary weapon
Ugh, triple M11 is just cancerousâŚI would take almost literally any other team comp over it
Brass knuckles for heavy:
-Applies a slight speed boost to the heavy class
-Primary fire- "1-2". Litterally a left and right punches one after another.
-similar or faster rate of fire than a spear
-Secondary fire- A wind-up punch that lunges you forward slightly (kinda like those punches they throw in movies I guess lol)
-2 piece kills a light
-3 piece kills a medium
-4 piece + biscuit kills a heavy
Claws for light class:
-Allows a slight wall climb passive
(Maybe wall jumps??)
-Secondary: Damage blocking (No deflecting)
I completely misread that but yes light shotty is something else
Cool concept but do you think we need more melees right after getting the spear?
Idc
Make a colt
Is it me or dagger can do 320 from front ?
I feel like an M1 Garand for the medium would be cool it would be medium to long range possibly then following that with WW 2 cosmetics or something.
No because that'll be an LH1 skin
really need one WT
LH1 and M1 garand shoot differently do they not?
M1 garand shoot slower and have only 5 or 6 bullets in a mag or clip
Please correct me if Iâm wrong though
the main difference is that the bullets aren't mag fed in an m1 garand I believe
i don't want another melee in the game tbh
its medium best weapon when you don't diagnosis with skill issue
Light only has 2 I want anotherrr
I feel like y'all are too scared and don't have any vision.
If they added brass knuckles to the game for the heavy class that would give me a reason to play the heavy class (im a light main lol)
It would be so funny to be the guy who brings brass knuckles to a gun fight.
Imagine:
Speed Boost passive
Heavy environmental damage
Heavy player damage
Hard hitting secondary fire after a wind up
Wind up punch lunges forward slightly
Heavy HP pool + Speed Boost + any specialization + any gadgets + brass knuckles.
That sounds crazy and fun af.
Glitch grenade buff suggestions:
Explodes on impact
Increase travel speed
Increase radius
Remove LOS requirement
Give heavy long ranged gun plz
aka buff lewis and m60
Maybe orâŚ. a new gun ? why not like a sniper without a scope or something new and unique
give medium a damage gadget
Totally controversial but an interesting idea nonetheless:
Explosive West Specialization for Heavy: When activated if heavy dies during 30 seconds timeframe, the west will explode dealing massive damage to players and buildings in a big radius(350 around heavy and further away you go, the less damage you'll take). If 30 seconds have passed and heavy is still alive the west will become deactivated and will go on a long cooldown.
Honestly, I dunno why I've thought of that but when I did, it got my interest.
Bruh
Scope weapon on heavy = rat sniper except they turtle instead of run
That would punish people for winning fights
It basically just re-introduces dead go boom
People already complained a lot of the 1-shots out of the game and still are about the remaining ones
Adding even more seems like a bad idea
this game would benefit greatly by having no hipfire penalties
which weapon is the best for small at the time?
HELL YEAH
by small you mean light class?
people use the mp5 bc its the best all rounder weapon
but tbh every gun is good (except brust pistol)
Ah yeah sorry I meant light but thx
The same thing for heavy and medium ?
every heavy weapon is good except lewis, m60, and spear
for medium every gun is good
and quo GUN
wee nee a mode wehere we can play as light or Medium but twist is all wappopns are accesible for them
calling it mashup play orsomething
Lewis is still fantastic, just hard to use.
@unborn stirrup #đâgame-feedback message
i emote bc that was no point running, i was down to 50-80ish hp and its too little to run out of flame range even if i jump of the railing. also i was quick scoping dude, don't tell me to be those mf camping on cran all game
I've been able to run from flame winches, and even if you don't wanna be the dude camping crane all game just don't get close enough for a heavy to winch you.
I donât think the intentions of people being winched is to be winched, it just happens
"it just happens" is the definition of skill issue. be aware of you r souroundings and enemy cooldowns
does anyone know where to find a list of every legendary skin with a custom reload/equip/inspect?
I am pretty aware, sorry for not knowing every little thing thatâs happening in a fight, I forgot Iâm supposed to know the position of every enemy, every team rotation, every third party, every gadget, specialization weapon, which team has what, while also being in a fight, and counting the seconds of a cooldown
you dont have to true. :)
but kowing stuff like that will make you a better player over all. information is power
You are silly
There are spots where you literally cant avoid winch
And a lot more where its still incredibly dangerous
(Many of which are around the objective)
The only way awareness helps me is knowing when to go afk and just give up because i just cant play atm
Two ideas I just thought that maybe are too dumb to introduce:
- M60 Rambo animations set( with a belt fed m60 skin), where the heavy handles the m60 one handed.
- Weapon reload animations include an animation where at the start of a reload the magazine/shell or whatever you load just appears on the character's hand ( see SYSHORIZON glass break animation but reverse ) and at the end the end, before the reload ends, the reverse animation begins. Same happens for the "worldview" models.
Tbh allat really ainât necessary, âit just happensâ does indeed just happen sometimes. Essentially eyeballing positioning is usually a good bet and unless you wanna go giga-tryhard not much critical thought is needed.
This was meant to be a reply to #đŁâweapons-gadgets message
I think heavy should maybe have an arm shield, like Gibby from apex, but with low shield health, maybe that would be a good set up for a sniper maybe for light? Iâm not sure but I think it would be good for pushing points a little bit more
Cuz Ik heavy can be a little bit frail at lights at close range, maybe adding somethjng like this will add a little bit more of a defensive kit
Lewis is still very solid, just hard to use. M60 is fine. The only "bad" heavy weapons are spear and mgl imo
Mgl has its moments but itâs bad in 1v1s. The only issue I have with it is that sometimes it explodes on time and sometimes it just doesnât
idk ive been using spear for heavy a bit now and im literally cooking. I get like 20+ elims every match even tho I dont play much heavy
me getting dead go boom ptsd
Theres already enough melee trash that isnt balanced
we would need a boxing gloves skin
I more think it's an ego issue.
People can't reconcile the fact that melee weapons are doing as good as a hitscan weapon.
Also, some hitscan guns are overpowered. Why can't melee weapons be overpowered as well for a season.
Everything should be op actually
Melee does kinda require you to be right next to them
Maybe idk, keep your distance
Pls buff the burst pistol as well as the riot shield at least a little bit. Ive barely seen them in a match
Exactly, if they added brass knuckles to the game and you died to it it litterally meant you either have terrible positioning or the heavy out smarted you.
Either way, there is a clear risk/reward melee weapons.
Winch claw + Sledge
Sword + Dash
Yeah it so hard to get close
Until winch is reworked or removed there should be no new melee weapons for Heavy
Sniper - counter winch + sledge
Dash - counter sword + dash
Mines
Turret
Litterally getting better at aiming.
The truth is that it's fine as is.
There are hitscan weapons that need to be worked on as well as melee weapons and there is litterally no reason to differentiate and try to vilify melee weapons.
They aren't the problem.
if they remove hipfire penalties, the melee wouldn't be seen as problematic
I never heard of a hip fire penalty in my life?
100% accuracy when you are firing your gun from hipfire, you point you shoot, currently you cant do that and the weapon spread is random
Why would we do that?
Hip fire is the close range option...
Wider spread for when people are in your face... No need to aim
think of halo, sometimes we get to close to our opponents and it is better to hipfire at that range then melee
Melee weapons themselves aren't a problem
What makes them bad is horrific Specializations like winch and dash
We need a buff to the burst light pistol badly
yeah except instead of light burst pistol it should be 1887
1887 is fine where it is.
Idk bro. I think the idea of the weapon is not bad but the damage (in general, not only in mid to long ranges) is hilarious
1 shot + quick melee.
Yeah I do that all the time. I just hate lights
Also we need a nerf to the sword + dash combo (dashing around you in circles while slashing and using melee)
does a mode wehere we can only play as light or Medium but twist is all wappons accessable sound funn ??? (heavy guns maby included) no wappon balancing for that mode needed
Its really furstrating to fight against as a medium
Take elevation
Use glitch traps
Shoot them
thats the finals for yall
Shooting them is almost impossible, using glitch traps is not quick enough and the only option remains to use a jump pad.. which is not really viable while your trying to heal your team :/
It may be skill issue but me and my friends find it really strange
what about healing paks as an alternative option for more ranged heals but you trow it and its caped so not only one wohld get you to 100% health
And the top of the cake is the bug which mutes all enemy footsteps making it impossible to hear them sneak behind you
can be taken by the enamy but only with a 1 sec animation instad of instntly (it has a 10-20% less effective us maby)
Idk man.. it makes healers way too powerful
thats wy its caped so you ned more that one (50% M 125 = 4 heals paks, 3 in inventory / can be capt at L-100-125 /M-200-215 /H-300-305 )
animation wise what whold it then be
can imagen just the mine animation but after placing it it hovers
besides if thas possible as L surviabillety for cearan situation will be increased (only if its instand, its just 5-10% faste then beam)
mines and turret do not counter melee. I think the problem is that medium is basically screwed against a winch or a light up close
^
Don't bring a knife too a gunfight... You might just win
New weapons in bound the AUG for medium the P90 for light and the RPK for heavy.
No I wanna new melee for light
Noooooo
Spear throw
What guns do you guys want them to add? Are y'all running out of ideas?
How about dual Sickles for light
m202 flash for light
would be so peak if they gave light a 4 shot pyro nade launcher
also fuck heavy melee
It seems like some people don't like the unique combinations you can use in the finals while some of us think it's litterally what makes the game great.
I can 2 shot a medium with a sniper
You can also do that with a melee...
Akm has a huge mag size and dominates range.
Get close to a melee weapon and your at a disadvantage.
(Insert ability to make an advantage for yourself with a winch claw or dash)
assuming you hit headshots
You get the point damn it
and with how the scope is so bad in this game, good luck hitting it past like 75m or in cqb
yes but an entire class shouldn't just be completely fucked in melee while the other 2 arent
and then their shotgun has longer range than some of the automatics
also melee does in fact do higher dps than ranged weapons
dont you dare disrespect my boy
Maybe it should
There's a reason why the light class is small, faster, and has abilities making it more elusive
you the type of person to say that 93r is a perfectly usable weapon
You can litterally go invis but get winched, who's fault is it?
"fuck mediums and their cool and unique melees"
-the finals game devs
on god tho
As a matter of fact I have produced walls of texts asking them to buff the 93r
I feel bad for the dev that made that sorry ass weapon lol
maybe it should
gives a completely fucking stupid argument that makes no sense
maybe it should
maybe it should
nah it shouldnt
so called "small and elusive" lights after i fucking blow them up
not me who blew them up but you get the point
the "small and elusive" 4'11 man after his torso gets evaporated by my model 1887
the "small and elusive" dawrf after i place two beeping circles on a door
the "small and elusive" light after getting brutally beaten to death with a sledgehammer
The small elusive dwarf after thinking "I sure hope I can make it past these mines"
the "small and elusive" light after i give him usa police treatment
the "small, fast, and elusive" light after he dashes directly into a landmine
the "small, fast, and elusive" light after he dashes right off the edge of under construction
also that mine play was so peak
10/10 would do it again
the small, fast and elusive light after being hit with a glitch mine, making him unable to dash away as I punch him to death
the "small and elusive" light after i throw a funny red barrel at them
no explosion, just ceased to exist
God should kill whoever made this image.
wait gimme a minute
keyword: "think"
i mean it wasn't just one person who made it
actually probably was prithvi
@pine stirrup
@hexed tulip
petition for embark to add this as a sticker
the small fast and elusive light after shaq winches and shotguns them
Jesus Christ. Your right. You win. You don't need to get hostile
yay i win đ
Y is the gif not of an rpg?
i don't know i didn't make it
One message removed from a suspended account.
our god will smite you down before you finish your prayers
btw rule 1 and 2
where can i see the rule again?
my stuff is not hate speach dude??
no not urs
oh..
you should've reply to that msg then
đް

Here's an idea for a gun
ANY NEW GUN THATS COMPETENT ENOUGH TO SHAKE UP THE META BY EVEN A BIT
AND NO IM NOT CRYING YOU'RE CRYINGđ
which light weapons are best
people use xp54 bc its very good all rounder weapon
but every other gun are just if not better in their own way (except burst pistol fck that gun)
XP 54 is a laser with a good ttk and a sight
here's an idea!: **PAIN CANNONâ˘ď¸ **
- 20 damage on impact
- it do 5s bleed damage
- 1 ammo
- 15s cd
- horrendous recoil
- horrendous projectile speed
the 5s bleed damage will delay your health regen so if you play med with 7s regen time it'll turn to 12s until your char start regening (better play with your team now ass hole)
It has none of the drawbacks of the other light weapons
what is the new light meta
Imo that might not be useful enough
So how about a flare gun instead?
No aoe area denial, but easier to hit than the pyro nade
Still the same gas/goo destruction utility
Though i dont think that an item like this would be a good idea
People already complain enough about fire
And being made to prolong your regen time might be pretty annoying
And people also complain about instant effect damage gadgets
that why i call it the **PAIN CANNONâ˘ď¸ **
Fair enough
We have worse already
does the m11 count as a "light machine gun"
(by the way just slide to the side or away for distance)
What
93r
its so obvious man
93r
what is 93r
Oh itâs a gun
maybe I shouldnât follow the new meta
does goo slow down the platform in powershift?
(pls only comment if you actually know)
if it hasn't changed recently which I don't think so, yeah
Light đ
Seriously almost any light weapon slaps once you learn it. XP-54, M11, LH1, V9S, and throwing knives are the best, but the shotgun, sword, bow, and even dagger can be deadly too. Sooo yeah, just light
Ok I think I will learn the xp54 since it is a bit easier
Yeah, Iâd say itâs about the easiest and best gun in the game right now. Itâs the only automatic weapon I use, period
The light machine gun (or LMG for short) is the M60 and Lewis for the heavy class. If you think the term "light" doesn't apply to the LMG's, check up what a heavy machine gun is, the HMG.
i need some opinions on something:
synergy-support gadget idea for medium: boom box
upon use, a boom box is spawned in front of you (it can be carried and thrown like any of the canisters)
if hit, it will release a shockwave the next time it touches anything (not on hit, so you can do the quick-melee throw)
this shockwave will deafen contestants and destroys a small slither of buildings (about as tall as the vents) in a wide aoe
Turrets and aps can be placed on the boom box, but unlike furniture, the boom box wont break upon letting go
Maybe make data reshaper always transform it into glitch barrels, to give the option of obtaining them, at the cost of being a big commitment
It would also be great with dematerializer, allowing the user to quickly delete a whole floor
what about medium buddy
now my weapon
LightâLH1
MediumâFamas(Because Im controller)
HeavyâKS23
its ok?
Spear right click moved to left click (leads to ez 2 tap on lights, and almost guaranteed death if going for the 3rd swing on anything else). Right click to throw spear. Go pick it up if you miss, golden bullet if its a headshot (auto retrieve the spear to my hand if I square them away with the dimmadome javelin toss from downtown dimmadome into their dimmadome). In short: Right click throw spear please... or remove the javelin skin from the game. Change it to another type of pokey stick, preferably one that is not known for being thrown, kind of like how the spear was before the javelin skin. Seeing it as a javelin reeks of what could have been done with the spear. đ¨âđž
KS-23 underpowered? I don't think so đ
Sword, AKM and hammer is what I've been using
sword, akm, mgl or somethin
So power creep? The level of the meta weapons needs to be brought down. We donât need more problematic weapons before the current ones have even been fixed
Did spear get a nerf ?
No
do any of the flame thrower skins change the color of the fire
I used to play during the launch of the game, the shotgun plus invis was wayyy to good but now itâs nerfed
bring back slide jump pad mechanic pls
Anybody have any good medium builds they could recommend?
turret, dual blades, glitch trap, jump pad and defib
This but with demat
im running with turret, but think need to switch on demat, because its helps steal cashout, but... turret helps defend cashout, when you can just block incoming damage, turret shoot enemies
Honestly theyâre both good, I just prefer demat
This is my medium build
Heal beam (or demat for solo que)
Model 1887/ AKM
jump pad
defib
glitch trap/goo grenade
this is what most mediums run
wrong channel
@worthy thistle what about double blade and spear how can we fix that?
A long sword instead of double blade would be nice,more calculated strikes instead of spam would make it interesting to play.
well the issue is that light's sword becomes irrelevant
Just make the walk speed faster while swinging (but not blocking that would be dumb) and uncrease damage and maybe add combo abilities with heavy attack options
Spear is alright where it is, i'd say make the heavy move forward more while attack to keep up, thats about it
How about downward slash with one bigger sword to get in range and 2 slash to kill a light?
Just donât like the spam double blade might get the job done but boring
love it
U mean my new idea or double blade?
yes
New idea yes
Also the downward slash has bonus damage if u jump and then do it
a good way to make it mean something
Weapon idea: heavy cross bow
- practically worst KS-23 with:
- single shot
- no mag
- slow arging projectile
BUT
- the one pro is you can change the arrow tip to be one of the barrel (or even track dart)
it be less damage and more utility
Dual blades are at a weird spot rn for lights, it takes 2 swings to kill a light, unless you cancel the first swing and do a quick melee after the second swing
Dual blades isn't on light?
Sorry, I mean against lights
Also u can climb on the huge bolts stuck to walls
Look at auto cross from farcry4 it good for medium
Would be nice if bow and arrow light was explosive cause the slow projectile is so bad itâs barely used.
If not then arrow needs speed buff
yet it still makes me annoyed when a light runs like a sniper from across the map and runs when I pursue
idk, i dont speak on it because idk what to do with if or if we should
any good builds for light using xp54
grapple, xp54, smoke, flash, breach charge
Invis, xp54, smoke, thermal vision, and sonar grenade
all the above
Use a dagger đ you'll have fun
Noted lol.
dagger is heavily slept on, I average 16 kills and have a pb of 26
heavily slept on unless i have skill issue đ¤
the backstabbing ability with the dagger is kinda OP though, so if you can maneuver at all you'll get better over time. I would honestly switch out the sonar grenade with tazer
â¤ď¸
Grapple, frags, breach charge, and a gadget of your choice. I rotate between gas grenade, goo grenade, and thermal bore
Grapple is very slept on
guys do u think AKM is the best auto rifle 4 medium
hey here is a weapon idea
AEK-971
-900rpm
-17 damage
-medium recoil
-3.0sec reload speed
-30+1 rounds mag
as a "SMG" for medium class
Is the marksman rifle for light adding points to my quest that say i have to kill with light machineguns or assault rifles?
No.
thanks
glitch trap is way too fucking OP
it is to op
From a dual blades user nuh uh, as also a sword user, yuh huh, im very conflicted
remove winch claw plz
It just shouldn't make you drop things
just a heads up if they dont change anything this update, dont expect any balance changes till season 4, by then myself and many others have moved on
whip for mediums, fast attacks and secondary heavy attack that tugs enemies closer
just nerf hammer, delete sniper
No it just speeds up teammates that you hit
No and no, but also take cover
this was sarcastic obviously
i mean it like a slow-dow/when they're running away they get a slight tug
Wasn't sarcastic enough idk
should have said:
delete hammer and sniper and bow
Give the 93r to medium
delete everything besides the 93r
or delete all shotguns
everything that has situational uses is too op
BUFF LEWIS GUN BRING IT BACK TO PROPER RECOIL
It counters very specific things mostly people who want to both rush in a room and use there gadgets
But at the same time if you get glitched it's both easier and smarter to back out of the room and let one of your gun teammates shoot it
throwing knives skin idea (if you grew up in the south, you know how much these hurt)
What are these?
green walnut balls
size of a tennis ball, hard as a rock, and fast as fuck too
Yo legendary idea, so true!
Thatâs not ranked stats because I only play Med for ranked, but I used to main light with dagger
I mean Ive been killed buy it many times so i can see how
Yeah, I will say if youâve played basically anything else for a while itâll be a bit of a change because your play style HAS to be different.
The XP-54 b slapping đĽđ
đŁď¸đĽđĽđĽ
winch claw is cringe, there should be some changes, please
Pain
dagger is fun asf but you really gotta get good with the timings to do good
you get moments like this sometimes tho
watching that first side-stab is painful, as fun as a weapon dagger is it seriously needs a hitbox rework
you havent seen this one
diabolical
dagger has such a huge window for hitting
its needed because everyone moves so much but its funny sometimes
I wanna learn dagger and need tips
have the "fuck it we ball" mentality
learn the dagger timing somewhat
and in combat, dash into your opponent and swing your camera towards them
how do I achieve the fuck it we ball mentality
not the best example but yea
run into the enemy without dying
you could flank but i find it more effective to just sidestab with dash
I see, also what are the bebest itmes im like 3 away from having every item on light and I'm only missing 1 gun
dash + dagger is a must
already run it
vanish is also good
run it
i normally run goo to block sightlines and get cover
i like using flasflashback it's just hard to hit at times
and the last slot can be whatever but i like gateways since i can use those as an escape route or transporting cashboxes
gateways can also be used to teleport behind your enemies
TThat makes sense
I mostly run snipper or dagger those are my 2 and of its dire situation XP-XP-54
example of why goo is good
did you throw a flashbaflashbang at the ground!?
oh thay was vanish mb
what the gadget in the middle?
gateway
Stun is nice to use against other lights, since if you don't get the drop on them they're basically unkillable
Just don't use it against other melee players


Is 12 meters noticeable as an engagement tool
Have I played the new patch admittedly no I'm asking as like a base question because stun gun has 18-17M doesn't it?
This game has some VERY long meters, so Iâd say so. A range nerf sounds fair on paper!
not enough balance change and all didn't address any pain point and the 2 exception being tk and hook do too little
at least its something
tk kill slower than in s1 now right?
have to test
probably depends a bit on class and range
winch nerf is good but doesnt really fix any of the unfun problems with it
it have the same breck point but kill a lil slower yes?
tk get a 20%-ish fire rate nerf
tk nerf doesnt really change the issues with it either
Kneecapping the defensive capabilities but not pick potential, ggs embark.
Wait why are we nerfing heavy again?
If anything light has been the most unfun to play against this season
Winch got nerfed because it is absurd. Dome got nerfed because they refuse to touch rpg and charge.
heavy kit need a rework burh
buff gun nerf gatgid
Although winch is still absurd and a free kill if you land it, it's just short now.
I'm curious what ya'll perspective of it is cuz as a heavy main I've felt the class has been the most fun to play and fight against for a while now
Light has had a problem in every game I've played across all gamemodes and classes to have the most unfun mechanics to go up against
we talking how fun heavy is?
The balance of it ya which is how fun and thoughtful it is to play and play against
Dealing with heavies and their "win fight" buttons is miserable. You would feel it less because you have those same buttons.
heavy balancing is very rough around the edges...
Untill a light comes along with DMR and rinses you xD
hit him with a fat 140 in the face first then its all good
Or use defensive gadgets to deny the angle.
Fair but have you considered not fighting a heavy with an rpg out on his terms? Even as other classes I've come to play around that specific gadget/ bait it out. I understand it probably needs a rework and it sucks that everything else has to suffer for the RPGs sins
I'm still salty after the Lewis nerf but I'm still getting beamed and plinked by lights
RPG vs medium anti-explosive gadget ... Even then, you kill someone with RPG and they get instant rezed is the worst... Why I stopped using RPG as heavy
@bright atlas nerf =/= useless lmao
although yeah it can be nerf in a way that isn't as unfun to use
true
Whatâs the reward for getting emerald
e4 is a sticker, e3 is m11, e2 is lewis and e1 is ak
I'm returning after a while is it me or some weapons feel different? AK feels like shoots faster LH1 isn't awful like how it was in the nerf time with dmg and fire rate etc etc. Are some stuff not mentioned in the patch notes?
revolver feels a bit quicker too
there are many patches before this one ya know
oh I know I do check em weekly and test em time to time but like idk if I missed some or they sometimes don't include them in the notes anymore etc
The patch is trash. Why are they nerfing every effing medium and heavy stuff to the ground??? wbu lights??? tk fire rate changes nothing. winch claw was perfect. nerfed. dome sheild is basically useless now. heavies barely have any weapon to play with anymore, and thats the reason why most heavies switched to winch sledge. and now yall complained abt it so much thats nerfed too. heavies and mediums continued to be nerfed. lights are still opressive ah.
Medium didn't get a nerf đ
And light is already the weakest class
Only if you play against noobs
fair, im still unrank bc idl playing wt and ta
patch is bad i agree, but everything else is just wornge
Best tip for dagger Iâve ever heard
so fcking true lmao
???
dome shield didnt need a nerf, you can literally shoot it down
Dome wasn't an issue đ
now light class takes no skill at all
huh
the dome shield was the only alright thing heavy had
heavy kit really need a rework, embark just don't know how to balance them
revert everything to season one and change rpg to 70damage with 2 charge and nerf lmg damage
those should be a good starting point
who are they catering to?
Holy shit these patch notes are amazing
bait
at least they nerf tk ill give them that
Buff the bow it needs new iron sights
bow don't have iron sight? đ¤Ł
It needs one
yeah it do needd changes
I was expecting an xp-54 nerf to it's range.
expecting is not very healthy when embark on the wheel lol
i've been expecting rpg to be nerf to 70damage and 2 charge seens the start of season 2 and still nothing
@granite crescent would you think heal beam should get a -30% heal per second when the heal target get damage?
It would certainly be better than the current iteration. It just does way too much healing per second especially considering it's the only healing in the game (other than passive). The recent nerf to the uptime was good, but not enough
things is, theyre just nerfing stuff without buffing the ones that need. like lewis or dual blades.
this one i fully agree with
th? medium was never supposed to tbh. i mean i get, defibs are annoying, but everything else is fine. lights like u noffense got the medium to the ground. cl40 and fcar. most reliable weapons nerfed to the ground. and now ur asking for more nerfs? lights need nerfs for gods sake. thnx for the lewis nerf lights
RPG still exists fortunately
Enjoy it while you can my fellow heaviesâŚ
not for long..
im not even a heavy and tf is this change
seeing how they didn't nerf it seens start off season 2 you might have it for ever
did they nerf cl40?
Damm they really said fuck the dome Sheild
Usually I just pop it as fast as possible with a few magnum shots, and a frag
i guess im just havbung a major skill issue
i need June announcing "a contestant from {team} is having a major skill issue scottie
W balance patch today
Guys I just saw the dome shield nerf. Am I the only one that thinks itâs insane? They cut it in half
yeah it never needed any changes
Itâs just such a dramatic change. Like they could have stopped at 9 seconds
Yes I think that's the wrong way to get what they intend. They didn't want people using them to steal cashouts, but with such a short run time and a long cooldown I immediately put it in reserves.
All we had to do was just have someone spray a mag in it and it would be down right there
I haven't seen a good balance change since glitch traps got buffed.
The last few patches have made... negligible progress throughout the season. It's odd
Why does Embark always think about weakening instead of properly enhancing the balance?
Make each weapon have its own strengths
Instead of the current situation where each one is weaker than the other and has no characteristics
Especially for the medium body, basically all weapons have been weakened.it's NOT FAIR
dome shield was fine why was it nerfed so hard its unuseable now?
AND At least in China's XiaoHeiHe software, THE FINALS online players fell 5.5% in a month
A fucking 5% drop in one month.
This game will really die if it continues like this.
I also want my opinions to be taken seriously, I don't want this excellent game to die
Dev's, Why are we nerfing bubble shield?? At least give it a shorter cooldown if your going to gut it. If anything was to be touched on Heavy it was the RPG, not this.
You designed a class that specializes in defensive abilities, then strip there defensive options?
this, except tbh i think the rpg is fine
me too
I think enough is enough for RPG to cause harm to itself
If an RPG hits you close to you, you will die immediately.
so real, rpg and c&s are both just instant damage that the heavy can use
130 damage for free in a cqb fight is just bullshit
See like the only way I could see the 5.5 second dome shield time work is if deploying it was faster. Swapping, aiming, watching the grenade toss animation, then travel time was a fair amount of time for a longer shield, but now it's a useless action for almost as long as a useful action. If you really NEED the 5.5 seconds they should at least make the cool down shorter, or the deploy time faster. Or even put it on an RPG so it's pin point accurate with a faster projectile speed
rpg + c&s just melts anyone thats the target of it
direct hit with that combo leaves a heavy at 270 hp, not to mention the fact that you can slam at the end of the charge to get extra damage
You know what else melts everything instantly. It rhymes with smite
i will stand and die on the hill of charge n slam starting at low damage and increasing damage per hit
đ ąď¸ermite
So true
did rpg get nerfed yet
nice spy(teamfortress2)
i think the fact that dome just got a more than half duration nerf and winch can still go through shields shows they have no idea how to balance especially when you can get rid of dome by shooting it for 2 seconds for 1 person or 1 second by 2 ppl
its not even enough time to throw down and then plant in terminal like what
indirect sniper buff cant defuse either
or 1 of the 4 lights on the enemy team can just throw a glitch and instant death for heavy pretty much lmao
This is a dubious change for sure lol
like i NEED a rational explanation
Honestly do you think they're trying to fuck up a bit more in season 3 so when season 4 gets an overhaul a mid season would seem great
wouldn't doubt it for a second, would explain content drought
like i want to like this game and i even got to top 500 in terminal attack but everything they keep doing seems dumber than the last so like why am i playing
yes
might be nexon tbh
nerf the fucking glitch trap next week
either make it a glitch mine that works once, or remove the fact that you drop things when you hit it
its bizarre
barricades just became far more superior than dome shield now too like tf
^
where do i go to get them to actaully listen to something? do they really even look at game feedback?
theres a million ideas out there and i dont wanna be an asshole but like the balancing department for this game is like non existant
picking random complaints out of a hat
who complained about dome duration lmfao
HHM comp, lots of mitigation is really oppressive for its skill level,
specifically HHM third parties, just the sustain and mitigation (mesh + healbeam + winch-charge / 2 dome + defib), just roll in at the last 15 seconds to third party and steal at the very end, they double dome, mesh + heal, let the off-heavy steal
literally AFKing for 2/3 of the cashout to fight a weakened team at the very last second
i guess those people dont know how to use glitch grenades????
counters the whole thing
also random ones around the map
its the raw hp values that usually fuck over any team fight, lights are usually dead after a team fight cause of theuir hp, no light to counter said HHM
just a full hp, full util, turtle comps VS weaked HML or 2L + X comp, half/no util
tldr their sustain out values the dps / util from any comp
i think thats more a game design issue than the ability
yeah it is, you just gotta minimize it, buy making tanks a tank, not an oversized dps
ie heavy
overwatch had this same issue and embark hasnt learned
they could literally also just change it to you getting points over time instead of whoever touched it last
good change but how will casuals / new players be ableto adjust to it tho
its literally the same game just better design made for the players who can hold it longest
instead of finding the best last second cheese
i feel like this shit is just not hard to make playable
ngl KOTH Cashout could be it
1% each second-ish
just one cashout station, not box, 3v3 or 5v5, maybe 3v3v3
i dont even play the gamemode but can see its severly flawed as a ranked mode
oh yeah not as ranked, as a casual gamemode
cashout 3v3v3v3
quick cash 3v3
quick cash 5v5
literally the only gamemodes that are acceptable for ranked
no TA
i like TA đ
i like TA but it just needs lanes or something, but never as a ranked mode
cashout my beloved
fuck
@silent swallow We need a flare gun gadget(light) so bad thatâs sticks to enemies or walls. Itâs low damage but it long term so it help for enemy player to avoid pursuing and heal Lol itâs also bright and colourful sparks to show enemy location when it stick and leaves a spark trail on the map
We need toxic flamable purple gas thrower(less damage)ability where gas stays for less long as normal on map for medium class but it also acts as gasoline and can be set on fire and burns on surfaces for longer
Chainsaw for heavy that does a downward swing like hammer also u can hold and chase to do continuous damage.
Add optics for bow and buff arrow velocity
Knife backstab is worse despite getting FIXED đ especially dashing from the side front at an angle,it was best in s1 no problem
Bro heavy spear is weird and rarely used,add a charged poke or jump and poke and remove the spinning bs.
Add a tactical axe where u do a downward thrust and do more damage the higher u fall (good with grapple hook)
Wall run and wall bounce for light ability
i think TA is mostly fine but needs no movement abillies from defense for the first like 10 seconds, and some other stuff but id prefer a ranked TA over cash gamemodes
yeah i think theyre trying to not have _ bans in it
doesnt need bans just disable extra movement till the other team cna get out of spawn
the fact that snipers can see spawn is wild asf
or just keep defense walls up an extra 5-10 seconds
so many easy ways to make the game more fair
ta is already defender sided enough without lanes
backstabs literally didnt work in s1?
attacker sided wdym
if you start on defending and lose more than 2 games you are actively losing
how are the maps defender sided tho
unavoidable sniper sightlines, huge open areas that you HAVE to cross, predictable spawns, spawns you can snipe people out of, lots of other shit
the gamemode is also just conceptually defender sided
yeah i get that, just make sniper projectile base and add barriers to make lanes
idk lanes just arent needed
run movement options tehn, its bad but its a fix
?
Ah hell they nerfed my boy dome shield like crazy
pretty sure they pick random complaints out a hat and then nerf things based on that, no PS is probably not considered
How necessary was the dome shield nerf?
it's not like dome shield has infinite health sounds to me like nobody at embark is a heavy main
Please undo Dome Shield nerf, it's not a mobile fortress at all, shit got popped in 5 seconds with sustained fire anyways
Not at all. It makes heavy worse at something he should be good at(defensive play) while not addressing the insane burst and pick potential that makes people hate heavy.
(hypfire can be and is, situational)
The hip fire in this game is on point
not on all ranges(close to mid range)
one way to not have the spray padern also (its just rmg spray but not that crazy, wy its usable)
lemme read
I mean it takes five seconds to steal a cash out and the dome shield last 5.5 so you can still steal with it đ¤ˇââď¸
what do you think should be the damage
@sterile needle
i also agree with you in that melees are the weapons that struggle the most in the finals. in a gun game, without assistance, they will struggle, but too much assistance they become broken. the devs have a hard time balancing melee weapons and it will take time before they reach a good place.
i think the akm is perfectly balanced, the reason it seems powerful on paper is because it requires a high skill ceiling to use so the better the player, the better the output. but i have half the experience w 1887 as akm and i am able to do really, really well in a lobby full of diamond lights. likewise, with akm i struggle a lot against a lobby of 1887 players, who I know are not as good as I am mechanically.
The tactical axe depends of how high u fall but the sword is mostly fixed as on downward slash while falling then one swing should kill a light but normally itâs 3 swings.
Also help spread the idea
one hit kill on falling but 50-75 damage normal is kinda uneven
U talking about heavy sword or axe?
Imagine using jump pad with heavy sword.
Also itâs a charged downward slash u can use it on ground but more damage while falling
true but then all you have is a one tap weapon with a long long cooldown on that effectiveness
Itâs a good weapon with no cool-down
i love the idea of flying down out of nowhere to instakill someone but again, it needs to have some balance in other areas, as in in normal combat not just in selective situations, but then it could expand into overpoweredness because one tap weapon and good combat weapon
so is winch claw dogshit now with the range nerf?
Range nerf, damage nerf, gun nerf, dome shield nerf cmon' embark gimme something nice for once đŚ
i meant in conjunction with a jumppad, i know its not the only way to get height and speed, but other gadgets would be the only way to create that effectiveness, and that has a long cooldown
Itâs actually a double sword alternative with bullet defects
Plus heavy swings instead of spam like double
hallo my English is poor so I can't reply you fast.
I will try my best.
thats fine
i can read chinese if you use traditional
A wall run and jump ability would go well
çç?
i agree w u in that i would love to see more movement tech, but not before they fix the current tech
Like what?
i dont have pinyin keyboard installed gimme a min before i respond
faster ads speed, better sliding, fix mantling mechanics, change zipline to add to current momentum instead of slowing down/speeding up to match a specified zipline speed, bhopping
Letâs see something like a pepper ball that disorients the center of there screen with a limited effect around there screen and center crosshair? đ¤ˇââď¸
Itâs meant to not be that way for balance but zip line should be faster ingeneral
Are you Taiwanese?
hua ren
Cool
Ads is pretty fast bro
i mean that when i take a jumppad and jumpglide(idk what to call it its jumping right before you hit the ground to maintain momentum) i want to be able to maintain speed when i hit a zip
sorry i meant ads walking speed, there is no counterstrafing
Just till in English.
I can practice my English at the same time, and it is English sub
alr bet
#đâgame-feedback message read this
After testing it just kinda makes it worse at not killing players reinforcing me to kill players with it but it's worse at that
Losing like 1/3 of its range instead of changing anything else is stupid
Because if I manage to close the necessary distance free kill
They just made it more painful
But if I wanna do fun hooks on objectives I can't
flare is like recon sense but heal disruptor, gas gadget is interesting, combined hammer and flamethrower characteristics for heavy, interesting stuff
i dont play heavy, but i think it removes some of the "pulled completely out of position and insta killed with hammer" aspect for non heavies
U donât have wall hack with flare but a trail of sparks and a very bright player plus heal disrupt
like sonar?
It also hurts it's objective potential
U canât see behind walls just a spark trail and damage
true but to what extent, were you falling and hooking a cashout from 15m away to disrupt a steal? or was it just pulling a cashout off a platform or ledge to increase positioning
Basically
If I have to be close to an objective to pull it I'd rather run a Uber defensive build and just tank to get to the objective
Lights already have dart
spark trail like dash?
Grav cube + yoink after using sledge to destroy
Something like that
Or relocating It after using sledge to make a hole
does it not reach anymore?
Have to wait longer for the cash out to float up and by then most people shoot your grav cube + doesn't reach from the ceiling to ground on most buildings like casino
It's also just far worse at hooking
Main problem with melee Heavy is closing distance
Main problem with winch now is closing distance
but theres also the aspect of, against players, it acts like a s2 stun gun, where players cant do anything until its too late
I think light should have flare and give sonar to medium
i agree, lights have so much utility but information finding should be given to medium
Basically if someone starts in a 12 m range of me I can win the fight no issues if they start outside the 12M and use there brain they get away everytime or I have to disengage
Yes sonar
i also think theres a high skill ceiling for melee positioning, instead of just hoping someone wanders into a 12m radius. it forces the heavy to play a close range game to outmaneuver their opponents
Thing is heavy can't really outmanauevr anyone with a brain and especially not lights
I've played since beta heavy is too slow to close distance on any intelligent individual unless it's a naturally close quarters map
yea true, heavy v heavy is a tossup, heavy v medium is a guaranteed win, heavy v light is a guaranteed loss if light has dash
i dont know if the game has a place for heavy close range weapons without winch, but winch removes so much counterplay
Melee heavy was a meme in earlier seasons but the lmgs were really good so it didn't really matter
Now the lmgs got nerfed into line and Melee kinda sucks
the first time i played lewis in s2, it lasered, but idk about now
And spear trades the sledge's damage for range but not alot
And lewis has a decent amount of recoil
honestly, i dont like the class system of the finals, where different classes have different hp and movement speed
its near impossible to balance
the devs should add an experimental mode, called lookalike or smth where everyone is the same class same loadout
and then they can see how it goes
Basically light is the only melee adept class and that's because they have 90000 gap closers
The biggest problem between you and me is that you think the M1887 is OP by it's huge damage and great spread make this weapon fight at close and mid range are no one can against.
I think the M1887 is balance is because it have low fault tolerance and poor in many situation ,it has a distinctive features to use.
You say the way to balance M1887 is nerf his damage of increase his spread.
I think it is melee so poor to make the M1887 so strange and even no risk to fight.
And a way to forcibly slow you completely
The class system is the base of balance.
Let all loadout have the same HP is impossible.
base of balance? then why do all super competitive games have the same hp for everyone, because its super easy to balance weapon systems within themselves
thinking skill
i was thinking more that if everyone had the same hp same weapons, then balancing would be much much easier, because it would be
How to balance the dash and goo gun with the same HP and the same move speed?
Weapon and skill is a set.
The same HP can't make anything better.
i meant same loadouts, not just hp obviously
@honest willow say everything here because im not gonna keep track of edits
saying 1887 has the same range as an AK proves that you are spewing hot garbage. Yes, TECHNICALLY, an 1887 can HIT an opponent at the same range, but how effective is it? The 1887 does next to no dmg at the same long range of an AK. You are manipulating this fact to fit your argument and it's not even close to right.
okay range means the distance at which a weapon can hit something. if it can hit it, doesn't matter if it is a love tap, it can hit it. i'm not manipulating anything just using logic
There's not much more to be said. Point is, you were claiming your opinion is factual bc you based it off "evidence" when all the evidence you really brought up was either 1) just an experience that you had and/or 2) something that factual, but does not take into account other variables.
Like I mentioned before, I don't even think you're absolutely wrong. I can see your POV. But to deny my OPINION and just say that yours is correct bc of that BS is dumb af
"A good 1887 will not always "run" when encountering a player with a height advantage. Cover, movement, and finding better angles are also options."
this is taking my words literally to the letter,