#💣┇weapons-gadgets
1 messages · Page 47 of 1
great minds think alike 🤝
god if they just remove bullet bloom on revolver and ks 23
or at least decrease it to the very edge of not having bloom
these weapon would be much more effective with good aimers
i'm not sure what Embark's deal is with those guns
it's like they're afraid of twitch shooter players being headshot gods with those things
so they "overbalanced" those guns
more like overnerf 🫠
legit some weapons on the medium feel like im shooting marshmellows at players
its so off putting doing mediocre damage on an automatic battle rifle like the fcar
Add boxing gloves as an all class weapon
The Beretta is dogwater which is saying something considering light is already the worst class
I kinda feel like the Mac 11 is the hipfire weapon of light rn
eh light aint the worst
just relies the most on ya team
Definitely needs a buff considering there is pretty much zero situation where you would rather have it over any other weapon
would make you consider more stuff. would i take the XP-54 for the increase range and scope? or would i use the silent M11 to mow down enemies up close? or in theory the 93R to just hipfire away and considerable damage without even needing to aim
it is for the most part very lackluster compare to the other options
if you do well with the 93R, chances are you would do even better with M11 or the XP-54
which is the sad reality for this weapon currently
can stun gun still stop opponent from cashout?
yeah, pretty sure
its a key value to the weapon
what change on stun gun on latest patch? i think it just let enemy use skill and interact fully
yeah, it just lets you use gadgets & ADS
ahhh i c, i just read it, understandable nerf
stun gun is useless now heavies can charge and slam now and or rpg, lights can dash, mediums can place turrets and hide behind them
exactly what I was gonna say. It got nerfed way too hard imo. Maybe the shouldn't have let you change gadgets or use specialization
yeah bro they didn't just nerf it they slaughtered it
just the ads would have been acceptable
would be really cool if the stun gun got a bit of a rework, like how it would be able to disable a medium sentry for 8 seconds, and take down 50% hp of like mesh and dome shields
just throwing this out there, giving it more utilites
That's what makes it the worst
true true light rely on teammates a lot
Yeah, plus you kind of have to play on the sidelines considering as soon as you get focused you're dead unless you use insane movement combined with your enemies being absolute bots
OK what nobody is talking about is the anti gravity cube
that is the absolute most useless thing in the game right now
nerf m11 and xp-54
i hate getting lazered by lights running around with these super accurate smg's, nerf them so missing a shot is worse and you can't lazer for a solid 10 seconds
has anyone tested if the APS turret can block two projectiles at the same time?
it probably does
Dagger post nerf has entered the chat
True but at least people talk about it. Im thinking that meme where the anti grav cube is at the bottom of the ocean
has anyone actually won a game with riot sheild
Like, ranked?
literally any game ever
I’ve seen it happen, can’t remember where tho
the only reason you can win is if you get carried
lol, I mean it's ight
you can use it to shut down melee users, or prevent a cashout occasionally
you can use it to take people off the powershift platform
mahoraga
congrats on the lvl up
i won with it a few times
still dogshit lol
Yup
Where do I report game bugs?
Genuine question why’s the light still in the game and why am I still in denial that he’s useless
All the time. Its super fun and works great.
anyone wanna run? plat one heavy
I had a rando 3rd teammate who used it with turret, explosive mines, gas mines, and nades. He had a double kill defending a clutch cashout. He had 3 kills and plenty of assists but he held his own and created space lol
#lfg-eu-ranked use that channel bro
Turret needs to be replaced like recon senses. It's not fun to use, and not fun to play against.
In my humble, non riot shield using opinion, let us crouch and don't slow run speed while shielding
yeah it was replaced with dematerializer
ohh yeah lolll
We need to be allowed to carry two weapons in the game. Weapons have strengths and weaknesses, but some weapons have much more weaknesses than others, that's why we need two weapon to make up for their respective shortcomings, so you don't have to to be upset fighting fcar with a mgl32, there will be much more fun to play with two weapons.
Turret needs to get the recon senses treatment
I mean it can be helpful sometimes, but it is abit shitty
Yeah it just gives free kills and it's not even like the player is taking you out bc they're good and is a pain to take out
Yeah if there is alot going on it can be so annoying, just shooting you in the back whilst your fighting
Yes many times
People are diamond mains with it (not me)
riot shield is pain though
93r is really bad to 1v1
that's true tho
but it's less about the weapon but more that they're really good players that got to diamond
also why can't I get lobbies for ranked, no one plays OCE Ranking games
What is considered a marksmen rifle for the contract?
LH1 and the SR-84 prob
are there any gun for light that can shoot mid air with high accuracy?
m11 is pretty good
i dont think so... if that would be possible, the game wousd be even more unbalanced....light, with two guns that are really fast?! or m11 and sword?! or heavy with 2 guns. tha mag size would be insane!!!
Not only that, but I think it sort of removes a lot of what makes the game unique.
I don't think someone thought their idea through
i think having one weapon allows for gadgets to shine more
Imagine fighting a medium who is using the the AK just for that same medium to obliterate you with the CL.
your gadgets are your secondary weapon yk
I think an impact grenade would be interesting though.
Mainly for destruction purposes, but not for damage.
the electro gun from GTA 2 would be fun 😋😋😋, remember that? also if it would be able to damage 3 people at the same time if they are too close to each other. and than vombine it with a waterballooon/water bomb/water granade.. if you stand in the water you can be schocked 😋
That's actually pretty cool. Plus, the taser could be useful again. Just, in a different way.
I know it'd change the whole balance and probably why they haven't but choosing your own scope would be great!
Anyone having issues with 3000 dmg from far challange, its stuck at 1024 for me
Skyway on powershift just cheese it and counter snipe lol.
Should be well over 75m
I would like to know why the hammer does 135 damage with a main attack.
But the sword only does 74.
Arguably a sword is going to be more devastating than a hammer.
I just think they should be closer in damage 😕
maybe a backstabbing with sword should do more damage, but given how fast light work and the dash it would super annoying dying in 2 shots from a light going like a mosquitto over you. Heavy move slower so it makes sense for them to make more damamge. It very easy for you to just move a couple of steps back to avoud being hit, not so much with lights
Light is faster more evasive and smaller and sticks to you better
Also I believe the animation is faster
sword still has more dps
you have a lot more movement options with light
please fix sword on Light. Its soo stupid weapon without any cooldown and can destroy all team in 4-5 right clicks
Sword also has a faster animation and recovery time
When playing with no coms and randoms, it's definitely annyoing, with friends you normally get the guy.
Of course there are some cracks, had one guy where we needed two revives and a turret to finally stop him. ^^
can they make the mag bigger on famas
feels like they nerfed the speed to me
Famas is too good against lights but it can't even be considered (imo) against heavies
🤫 🧏♂️
Sacrificing healing beam for turret is wild to me. All the turret does is be annoying for 2 seconds thats it. I see how it's annoying for lights but far from requiring a nerf in my opinion.
I'm starting to think picking cl. 40 is essentially asking to throw the game intentionally.
Especially turret+ cl. 40
I don't find it all that bad. Maybe against heavies it's rather bad.
It's best suited for open environments and midrange fights.
But anytime you're forced to fight up close. Or you need to enter a firefight to save your teammates, it's not very good.
Those are most times when players using it lose. Or they overextend and die anyway.
It's pretty bad.
I'd like to meet some of these people, because I find the sentiment of it only being a nuisance to be more common.
Also nerfing cloaking device again to justify changing something that doesn't need it is a terrible idea.
As a light and heavy player I really think turret is manageable. Mesh shield and invis make it pretty much a minor inconvenience. As a medium though….. it is the most annoying device in the game unless you can dematerialize it 😂
no recon senses got replaced by demat which is what I think should happen to turret
Turret is mediocre in comparison to the other medium specializations. It's not bad, just not great
Bro I hate running into a room where the other team is triple medium and has set up 3 turrets, it's impossible to do anything against it
you can always run goo gun to counter turrets
Add a toggle in the settings to have an option to auto-switch back to my primary weapon after throwing a grenade, even if you have another one available.
Or blow up the room.
explosives go brr
I found that flashbangs can be useful. You throw them somewhere and if you see an indicator in the centre of the screen, then someone is there.
@frank portal
It seems like a good idea. I will make sure to try that out
Anyone else think it would be cool if the data reshaper was reworked so that instead of turning enemy turrets and APS turrets into random props, it turns the turrets into friendly ones?
The reshaper must be universal. Now it is kinda useless. it counters only turret, and not in every situation
my idea - you can use it in the opponent, he will Immediately get a random barrel in his hand and.. thats all
change glitch mine to trap mine, make it into what taser used to be
Glitch grenade
If they're running 3M and aren't running heal beams then they're throwing already
They do have 280 health so more than the light
But only have a range of 20 M
Rpg damage from 140 > 50% of max hp
Aps should not block primary weapon projectiles.
Thank you
Tbf if it's just an extra bit of damage it'd be useless
If you can ignore the turret then it's not worth being a specialization
Aps turrets shouldn't even exist in that game mode to begin with tbh.
I care more about cashout games and being hard countered by a gadget that's intended to stop grenades.
Power shift meta is basically snipers, med with heal and aps, and Heavies with infinite barriers. It ain't a fun experience
Yeah because lowering the damage would just make it ignorable
Even when enemy team runs no aps, I see almost no cl40's because the gun itself isn't very reliable
Sorry bud, I just shouldn't lose a 1v1 because the guy I fought is hiding in a corner on the washout with an aps turret. Nope. Nope nope nope.
Ok so, launchers can destroy an aps, you just need to shoot CL-40 at the edge of the range (or be a god with the heavy launcher so that is not reliable). I would still say it is problematic, but it should under no circumstances be removed, even from just that gamemode.
I do think it would be in a good spot in basically all gamemodes if it just had a short activation time and like 3 charges that recharge for 7 second each, because it just feels to reliable too
Lmfao.
The weapon is not that good, though? Stop arguing from the point of view of a casual power shift player and look at how it functions in an actual match of the finals.
If thus is your stance then I don't think you're qualified to talk about it tbh
yes
yeah it seems like you just run around and spam with it not too much skill. Almost all the other weapons take some skill to use
A gadget shouldn’t full counter a primary that’s already not great
Both of the grenade launcher in the finals are, actually, pretty skill based imo with how they are now, but they still under perform even if you are skilled with them.
CL-40 isn't really good at spamming because of how low its explosion radius is. It is more like a wierd shotgun you don't need to hit enemies straight on with and is able to destroy walls and the heavy grenade launcher, while it is pretty good at spamming a choke point it doesn't have proximity activation or impact explosions so hitting people in is really difficult if not impossible with proper movement. I kinda makes you feel like a genius when you have to imagine you are calculating angles of your grenades bouncing to hit enemies.
I would say Embark did a good job at balancing that aspect of them, so they aren't as oppressive as the ones in overwatch or even team fortress 2 (tho they are not as much a problem there since the game is very specific with basically no auto-fire weapons an they would be a nightmare if ported to other games), but I could see how they get out of control fast with improper changes. Honestly seeing your opinion on grenade launcher in general makes me feel like this is the second time they are done right in any game (tf2 being the first, but that game is very different from other shooters)
Yes there are some people who just run with them and spam as much as they can, but it stops working at some point I tested that from both ends already
i think the aps should take damage every time it blocks something
So if it blocks gadgets then it’s still very useful but if it’s blocking a primary it can be spammed out
a sensible solution, but kinda wierd and unintuitive
agreed. I haven't really had a problem with them
Maybe just a “uses” counter on the aps instead of health. Like it has limited ammo to block projectiles with
yeah basically that either with recharging or without, depending on how Embark wants to balance it
But yeah just anything to give the grenade launchers a chance against it. Everyone talks about how it’s possible to damage the aps if you shoot the very edge but that’s extremely impractical and doesn’t actually happen when there’s people actively shooting at you behind it
I could see aps have no recharge and allow players to place multiples of them
Or make its radius bigger
even if you can do that you still waste 75% of your mag and can just get pushed and killed
Yeah it’s never actually going to happen in game
Unless it’s full hp with all of its charges yeah
it is also wierd that it can destroy things with no line of sight s you can place it behind a barricade and you have an unbreachable fortress, since barricades take like 2000 bullet damage to destroy I think
You should be able to pick them up for as long as they haven't been damaged or fired off
so in that way their health being their charge would also be sensible because you would only need one condition for pickup
Cl-40 belongs in the dumpster
is this a hate post or a conclusion after loosing with it for too long?
what if one day embark just removed all the things that make the game hard for specifically light
I need a shot of penicillin.
I think CL-40 would be in a good spot with one more grenade in the mag. It might go completely out of control then tho so I would be very cautions with that change and be ready to roll it back in like a day or so.
The perfect change for me would be removing the direct impact damage bonus, lowering the self damage by the same amount and giving it one more grenade in the mag. It would still take 2 shots to kill a light, but 3 shots + quick melee to kill a medium and 5 shots to kill a heavy.
Spam still wouldn't be effective as now you have to spend more time reloading and you don't do more damage (even less if you accidentally hit someone in the face compared to before), but you would have at least some chance in melee range and it would probably end up usable but still worse than the ars or even the shotgun
But I am a grenade launcher enjoyer so I might be biased. And don't get me wrong I love blowing myself up I just want to be able to also blow up the person that is hugging me before or at the same time as I blow myself up.
Hi im not sure if this is something you put in here but the cards throwing knife skin isnt there anymore for me ?
-support (this was not the command lmao) might want to contact player support for that
https://id.embark.games/support contact support here :D
Welcome to the THE FINALS Help Center. How can we help you? We have ready answers for many common questions about THE FINALS.
thx
do lights still identify as rats?
yes… finals rativities activated
Why can the CL-40 be cimpleatly dissabled by the APS-Turret. If someone stands in the APS and the you have the CL_40, there is nothing you can do. It makes this 1 of 2 Main Weapons that can be compleatly outplayed by this
yeuy
Recon light build with breach charge kinda nice...
Damn as I get into higher elos of the game Heavies really do start feeling kinda oppressive when I play against them
Hello I hope that in the future we will be able to attach the plastic explosive on our light teammate or at least ourselves
Yeah the problem is they feel like they are too good, or to be more precise like they can do too much things
Who else mains light but can’t get any better with it
Well I just played a game where I was left in a 1v1 vs a heavy after he rpg'ed my other teammate, after that he put up his mesh shield so I could not shoot him, as I approached him to attack through the shield or force him to drop it he placed a barricade right in front of my face, moved back, put up the mesh shield, and did the same thing again as I once again approached him. He also reloaded his gun somewhere in there in the meantime.
Couldn't really do anything as grenades don't go through the mesh shield and he even used it to bounce one back from one of the barricades.
Maybe he just was really good and I just suck. I mean he played really well but it still feels like not only I could not get through it, even if I had teammates it would be really hard to get through that. And it is ok for a class to have defensive options, but that was just so many of them.
I can’t think of a any better place to ask but how’d people get the different colors on that one military inspired cosmetic
they are probably different skins so I would assume one is from the shop and the other from free rewards or somewhere else
Idea, give riot shield a Glock G18 instead of the baton
I’ve checked everything and found nothing
they might not be unlockable anymore
That’s also possible
I mean I know all that and I did that I pushed him when he was low but he blocked me with barricades to stop me from going through his mesh shield and gained enough distance to put it back up again and after I pushed him again he did that agin and we were basically running like that until his teammates respawned
exactly if they're hiding then it probably means they're alone or low
As I said this was a 1v1 me and my teammates killed the other two players on his team and he killed my friedn with an rpg right before that. He had a flamethrower and I did not see how much he used that before, he rushed me in the beginning so at first I assumed he had a good amount of ammo, but after I got some distance and started shooting he put up a shield and didn't advance.
I was shooting at the shield but it takes like 2 full mags of fcar to break through and I knew he had barricades so fighting at a distance was a no go. As I advanced at him, he placed one barricade to stop me from getting through the shield I also threw 2 frags at him as he lowered the mesh shield and one got through so I knew he was around half hp at that point.
He was going backwards away from the first barricade. At this point I was pretty sure he was near empty because he didn't try to fight back at first just hid. As I got close for the second time he placed the second barricade to again stop me from going behind his mesh shield. As I finally went around that second barricade he has already retreated again and as I approached him once more he finally shoot what was left in his mag or what he had already reloaded and I finally could try to finish him off, but he threw his dome shield at his feet and at this point his teammate, who re spawned with the coin, shot me in the back.
This entire interaction lasted like 15 - 20 seconds, we both basically used everything that we had, but since data reshaper doesn't work on barricades and one nade cannot destroy one barricade I was basically left in a spot where I could barely interact with him for like 20 seconds, even tho he just killed two of my teammates right before that, one of which was nearly full hp but got destroyed by an RPG.
I do believe the word oppressive fits here. It would probably be fine if barricades where nerfed to hold one charge or mesh shield had a cooldown before putting it up again or both.
This doesn't seem like a problem in apex, plus, this enhances every size, not just light, buff not nerf is what everyone always want.
how does weapon leveling work?
Yep this is fair
you got shot by 2 people at once on the class with the lowest hp in the game
idk what you were expecting, you dropped right in the middle of a team
We need to be able to carry two weapons in the game. Weapons have strengths and weaknesses, but some weapons have much more weaknesses than others, that's why we need two weapon to make up for their respective shortcomings, so you don't have to to be upset fighting fcar with a mgl32, there will be much more fun to play with two weapons.
why did you drop onto a team 😭
ofc you got packed out you got three of em beaming you and a turret
I didn't know they were all there and I suck at the game
Who thinks that the LH1 is a good gun
everyone
Good
Only downside is the recoil feels bad.
Yeh
Heavy weapon ideas, GO!
Deagle
MG42
RPK
HCAR 30-06 (or the BAR)
Add yours!
Others:
Crossbow
SPAS-12
Triple Barrel Shotgun (for silliness)
Double Pistols of sorts
The only options you have are to 2-shot the APS by shooting the edge of the range, melee it, or walk away to pick another fight.
I feel like APS should take, like, 25% damage for each projectile it counters
Does rpg do damage to the teammates of the person who fired it?
No, just yourself.
Only Gas/ground Fire can friendly fire.
What about explosive mines when set off by an enemy near your teammate?
If an enemy shoots or explodes it, it is then considered their explosion.
So, say there's enemy C4 on the cashout while an ally is stealing: I can either pray that the owner never remote detonates it or another enemy does the 25 damage to it
OR I can shoot it, which will drop the objective, but won't hurt my teammate.
Kind of a gamble
Gas and Pyro mines will still make an environmental hazard, so that will still hurt allies.
I see, thank you for explaining it to me
rotary machine gun
Anti material rifle
that woud be fcking great
I'd also expand its range as well to make it feel more consistent.
like, the CL-40 (barely) has a wider splash than its radius.
Back in the Nuke meta of S1, it was so inconsistent..
I think the deagle should be on light so all class have a explosive gun
you have made the dome shield j
💀 the light would fly around to the recoil
AWP for medium 🔥
Good comparison!
Honestly, Dome would still better by just bouncing non-impact projectiles off for 0 damage and blocking bullets. Not to mention being throwable (RIP APS on a barrel).
While APS wouldn't time out, could protect a whole room, and is available to Medium.
Plus, how often does an APS get more than 4 activations anyway?
A lot of times honestly. I had multiple situations with my premades where we wanted to drown enemies in grenades, when they where hiding behind a wall and an out of sight aps just destroyed all six of our frags because we managed to be at a distance where we couldn't stop the second salvo after throwing the first one.
Other option is that an aps is placed in a more or less random spot, hidden behind a barricade and it just randomly shoots down multiple grenades down, coz we are busy attacking the enemies and cannot shoot it down coz we will lose the fight if we do.
But I believe that is a reason it should have some type of charge system, be it its health or just rechargeable charges (also activation time). It just occasionally has too much stopping power with how little attention you have to pay to it. Also Grenade launchers get gimped hard by it, and no loosing half or more of your mag is to just be able to deal damage to enemies is not really a fair option.
or you could play the game around your weapon’s weaknesses? Dont play shotguns as snipers, dont use mgls for cqb, dont try to outgun three teams with one fcar clip, etc. The reason you do not find success is because you are not playing the game correctly.
just play cod then
idk, i think very weak sidearms would be a good addition/ gadget, like what if there was a derringer gadget that shot twice?
This would literally ruin the game
man the new barricades are fun to climb over and do some evade mindgames lol
what would melee for medium be?
normal sword lmao
give medium the sword and give dagger on light buff
Billhook.
Just give him dps-oriented combo-based fists/knuckles as a weapon
has the nade launcher for medium been nerfd? it feels weaker
yeah
why? it only has 4 rounds
should have 5
or it didnt need a nerf
6 rounds and a nerf would be ok personally
ye, but you need 3 rounds just for a light
5/6 rounds, remove bonus impact damage and decrease self damage by the same amount
bonus impact damage?
yeah it does 82 damage and bonus 18 or 28 on impact
if you hit someone and not a wall right next to them
that shuld still be there
and it does 82 self damage right now, point-blank, but I feel like it could be reduced by that 18 damage, just so it feels a little batter to play
ye the self damage is brutal, the rpg does more damage to self than direct hit
nah I think they could easily remove that, would be a lot less frustrating for lights, coz they don't get nearly one-shot that way, but still get two-shot. You would just have a lot less situations where you just hit a lightly damaged light and he just disappears, but it would not decrease its actual effectiveness in normal fights
ok i see your point
maybe bump up that damage to 85 so you can actually 3 shot a medium while lights still die in 2 shots, but I would not want to buff it too much coz it could get out of control real easily
i agree, remove direct damge and more ammo
CASE CLOSED
yup
Bro they need to buff the other weapons for medium, I'm tired of getting beamed by the akm
Excuse me can anyone tell me haw to get up rank because I win 2 tournament in rew and nothing happened
is ther a way to increase dmg output on the lewisgun on long range
now it's really horrible due to accuracy and sway
it does not need to be one shot kills or 0 sway but some increasement should be great
All of the rifles are viable on medium
Learn the recoil and you will outperform ars by a significant margin.
o7
Viable isn't the meta
They are all pretty much even besides famas which could use a slight range buff
Then why do most mediums use the akm
Because it’s the easiest and most forgiving. It has the most ammo
But fcar kills lights and heavies faster and the famas has the most range
Ig, but I'll be getting beamed halfway across stadium and horizon by the akm. And the fcar is good, but I argue it could still use a 30 round mag over the 25. And the famas nerf was needed and imo the range is fine cause if it were any farther it'd be a 3 round dmr. I can't say nerf the akm cause every medium would crop their pants in unison, so I say buff everything. Oh and increase speed of bonking please for riot
#👂┇game-feedback message @fringe sparrow aim is not the only skill required for fps games. Weapons like flamethrower and CL40 put their emphasis on positioning instead. It’s completely fine because they’re incredibly easy to play around
hahaha
Fcar getting a buff would make me piss and cry
Fcar does not need to be rebuffed it has been op as shit for so long and it’s finally balanced
fr
Medium is honestly in a great spot
get some sort of bandage for them all. smthgn that heals them. for heavies the heal hp should be lowest. but for light it should be highest, something like 50. cuz if more lights will get way too op. and then, give heavies a sniper railgun or smthng that has a charge shot and takes like 7 seconds to take out a whole medium. it might seem a lot, but then the movement speed is very slow and theres a reload after every shot, no matter how long its charged
I'm a Gold CL-40 main because I just love the utility and freedom of movement it provides.
Pairing it with gas mines lets you CC the enemy easily and explosives makes it easier to bust walls.
You can also detonate enemy utility with it.
And that has nothing to mention the freedom of movement you get while fighting like the M1887 in how you never aim and are free to slide jump or whatnot.
But watching a Medium just place an APS mid-combat and almost totally nullify me is annoying in a 1v1 - I'm forced to run and either target someone else or pocket with Heal Beam
On another note, grenade launchers should get trajectory indicators when aiming, change my mind.
nu uh for aps complete nullify because you can still destroy it two shots or three if you aim on the edge
I've mentioned that further above, but that's easier said than done in the middle of a firefight or when the APS is in an elevator or on the other side of a wall (as it just works like that).
add super cool threadripper gadget to fix cpu
Flamethrower main hate this one simple tip
We need to be able to carry two weapons in the game. Weapons have strengths and weaknesses, but some weapons have much more weaknesses than others, that's why we need two weapon to make up for their respective shortcomings, so you don't have to to be upset fighting fcar with a mgl32, there will be much more fun to play with two weapons.
this would kill the game
Sniper dmg after a certain distance needs to drop off drastically to prevent people from hiding across the map being either useless or too good
9/10 useless. Force snipers to play within a certain range
make defib 1 per team
stop the copy pasting into several channels multiple times please
?
Is hitting diamond in about 40-60hours good of playtime?
Does anyone actually use the tracking dart for the light? I don't see it very often and I feel like it could be really good.
i use it every now and then. I wish it tracked for my team as well though. My duo says he can't see the people i track sometimes
The main issue I have with the tracking dart is that I’d always rather much shoot the person normally
It could be really strong with some weapons if it gave a small damage boost to tracked targets
yeah tracking dart is just a waste of time is the problem
as trent said, why would you shoot them with dart if you could just shoot them instead
Maaaaybe it could be good specifically for pushing Seoul hospital but even then that’s maybe and it would be so niche
And if you’re light pushing hospital you probably have a million tools to get across anyways
Most of the teammates i find using cl-40 have trouble getting in position to be most effective.
Or they're getting posted up on by a mid/heavy with lewis gun.
Or just getting 3rd partied. Ive yet to see a useful cl-40 user, unfortunately.
The ttk seems ok. But I'd rather just beam them and it just works out better.
You're right, but it's similar to why you'd hit someone with a stun gun if you have the opportunity to shoot them instead.
I find it most useful if you're in an open area and you're in a power position, like a rooftop. You can tag people from very far away and your team can focus fire on them before they can reach a cashout.
Or if you're approaching an enemy cashout, you can tag them in advance.
If you're in an enclosed space, you're better off using the sonar grenade.
You used to use stun to stop someone from using gadgets and specs
Also wanna know what else works from faraway? Pinging someone 💀
Yea, that's true. Pinging lets you see their general area.
Tracking dart lets you see their exact location even through walls. ¯_(ツ)_/¯
Pick what works for you.
I wish tracking dart was good, but its just in a very contested slot
I notice more players are likely to pay attention to detected enemies than enemy pings for some reason.
The ones with less game sense anyway.
Most gadgets are more or less the same after the stun gun nerf. That's why it feels that way.
There's nothing that stands out as absolutely necessary for light class anymore.
Other than.... Glitch grenade or maybe gateway. But even thats debatable now. Cuz gitch nerfs and gateway is good, but has an akward learning curve.
how do we feel about a higher rate rate, suppressed AR for medium? Im thinking like a honey badger type rifle, .300 blackout rounds.
i realised some weapons / gadgets are hard to level up than others for examble the data reshaper and APS turret are one of the hardest to level up on the other hand Gurdian turret are very easy
buff the CL-40, it's a great gun just needs more ammo or damage
3 shot a medium 2 shot a light 4 - 5 shot a heavy
i would love them if they buff the bullet velocity
dash lights can dodge the CL
if aps turrets can nullify grenade launcher rounds, then the grenade launchers should count toward grenade contracts imo
Give Light an anti heal grenade so it disables healing, then finally they might see play in this Heavy+Medium healing meta
dont play mgl for cqb? cqb in the building is the only scenario when mgl is not so weak. I suppose u like to play mgl for long range then. Good luck with that.
I would, if cod is not as bad as now.
How so?
can we get the m79 single shot grenade launcher for light probably with a faster reload speed and bigger splash than the other two launchers. i think it will be fun addition and interesting playstyle so all three classes have their launchers
they're hesitating too much to use it up close where ironically it works better than the mgl at that distance. ive seen too many mediums in ranked and casual make that mistake
Cuz part of the strategy is making good weapon gadget combination, and if u get two weapons it ruins that part
What do u mean by ruin that part, make an example please. Plus, weapons combination will also be fun.
If u chose ak its ur play style and if u chose cl40 it's a different play style and if u have both in a loadout u can shot grande into windows and rush with the ak
@restive plover
OK, so what's the bad part? Do you mean grenades will be duplicated? It's not a fun gadget anyway. And if u don't choose cl40, u can rush with riot shield and ak, then grenade won't be duplicated. There will be more play styles if players can carry two weapons.
Fine i dont have such a big reason why it would be bud but i love the idea of having one weapon and having to use only it
literally Glitch grenade
glitch grenade but worse
It would make weapon balance near impossible, practically remove ammo count as a balancing angle, make light even worse because you can’t punish reloads anymore, and make team comp building a lot less interesting because you can just cover every angle. There would be no commitment
There is risk in taking certain weapons that excel at doing certain things. You lose access to playing certain cashout spots well and you have to position better to make the most of your gun. But the reward is that your team no longer has to worry about whatever your weapon is meant to deal with. It’s a trade off that rewards strategy, teamplay, and planning.
All this encourages is having to think less. Yeah, things like MGL and riot shield need to be better, but they’re still not going to be used if you can have 2 weapons. People are just going to pick 2 of the best weapons available
They’re both even
it’s personal preference
Ok thx
i meant the heavy one (forgot about medium)
I use it in power shift and people chase tf out of them. I get so many assists. It lasts a long time and forces people to hide
Hi, it would be cool if we had a weapon customization system like in rdr2. For example, divide a weapon into several parts: barrel, handle, sight, main part, stock. And every time we open a new weapon skin, we don't get the whole weapon skin, but the same skin for all its parts. For example, instead of turning all weapons blue at the second level of the weapon, I will repaint only the parts that I like best. And as more skins are discovered, there will be more variations of skins for each weapon, giving us more freedom in customization.
It does track for the team
Do u have any weapon for light that is not boring?
I keep playing throwing knives and then i dont know which gun is fun
93r is boring
M11
Like I mentioned, my duo says he can’t see it sometimes. I’ve tracked people and he says he can’t see it at all. Maybe it’s inconsistent?
Maybe, to buff the tracking dart, they could add more darts and track for longer? I feel like it would be a whole lot more useful if it wasn't so short. I've been able to see some success with it in TA, but the tracking is too short.
As another thing, it feels really punishing to miss a dart, so they could also, instead of adding more darts, they could make the missed dart do one tracking pulse?
Yeah, I also think M11 is a good option
I personally like M11 and throwing knives on comtroller most.
Guys, how to turn off the saber aiming aid
You can't.
double barrel
ty it's so fun
@lone temple
the pistol kinda requires your attention since you gotta spam the m1 button and aim for the heads coz of the sweet crit multiplayer, but in the end it comes out to beaming people in the head with a few shots so
Shotgun
Sorry it got recommended before me but that's what I started using to fresh up light
Especially pre invis nerf
It also used to be able too two shot
I'd just be happy with a few toggles like. I'd like to choose if I wanted to use the iron sights on the scar or the mp5 instead of the holos
I'd dig having iron sights on the sniper rifle
@novel flume why no?
No Front, but im not a fan of it
Weapon mod options in general would be awesome
I think that weapon mods would remove a lot of the point in having different guns. It's a big problem with other games like COD. Every gun feels the same in that game, even with mods.
LH1 is a fun challenge. It taking up 60% of the screen is funny
sword
V95
Great point, weapon mods would be trying to act like another game.
DEVS STOP NEFING LIGHT OR I WILL DO ABSOLUTELY NOTHING AND JUST BE REALLY UPSET
There’s no reason the sawed off does literally nothing in terms of anything just remove the gun along with the knife (equally as useless) and that dumb burst pistol because it’s so hard to figure out where the bullets are going to go (that’s probably just me) the LH1 is impossible to aim with and the throwing knives are fine actually I have never once died to or gotten a kill with thermal vision the cloaking device has such a short use time it’s barely better than the vanishing bomb and only people with nothing else use the grappling hook
I hate that I’m stuck using M11 or XP-54 it makes the game repetitive and boring it also insures that every interaction is exactly the same: shoot first or die, nothing else
Okay I’m done everyone go back to your conversations I just wanted to fully reiterate what probably a lot of people are saying
Sword
Ye, sword is not boring
They really need to do something about the 93R, huh
I'm not sure why it's not buffed in any way
is there a secret camp of 93R mains that are inflating its pickrate?
Increasing its fire rate (1020 to 1200) and decreasing its burst delay (0.235s to 0.2s)
is what I'd do
just making it pump out bullets faster in general
which also makes it less punishing for partially missed bursts
hold on game ended 12/0 but you kalso mentioned killing him?
You wield the power. The other weapons are waiting.
Lh1 is the best weapon on light
It feels like shit though so it’s not gonna fix the issue of not having fun
Anyone have any tips for countering charge and slam, its the only thing i havent properly worked out a clear counter for
it doesn't have a counter
just like rpg has no counter
thats the same as just dodge the rpg, doesn't really work 99% of the time
Taking advantage of momentum counters charge and slam
rpg has a hard counter of APS turret. The only way i've outplayed C&S is by recognizing which heavies tend to use it when they start an engagement/ start losing and just distance myself. use height to your advantage more often
yeah but that would be so cool for movement it could be like the flint knock from fortnite
bro why did you not reaply
learning how to spot an APS has helped me as a heavy so much-
people will think it’ll protect them from whatever but skirting the edge with a well-placed rocket gets good damage
they should combine the throwing knifes with the dagger to to buff them (the dagger would be the mele on the throwing knife)
but the dagger has two fire modes, how are you going to combine four fire modes (dagger primary/alt, throwing knives primary/alt) into one weapon?
You wouldn't because that would be a dumb decision
Thats just ruining 2 unique weapons to make a shit one
That doesnt even make sense. Throwing knives shoots 2 projectiles (2 knives you hold) while dagger is just 1 thing
They should give you a shorter recovery animation when you miss the backstab. Would be cool if it's like half the duration if you hit normally
that's if the aps is just sitting on the ground. If you play proactively, you can easily place it while the rocket is mid flight or when you see the heavy pull the rpg out. Obv if you leave it on the ground, it is susceptible to cl40 or rpg outside of the radius
Defibs is the best specialization in the game
then mesh shield i think
light invis is strong but they nerfed it to the g round
*was strong
uh defib is a gadget, not a specialization
the best gun is actually the riot sheild
fr
riot sheild needs so many buffs I can't even to begin to explain how bad it already is, maybe they should remove it like they removed the thermal vision specialisation
why would riot shield need a buff?
melee weapons will always be worse than their counter parts it goes for like cod to and any shooter game tbh
it already has that lock on thing where youj melee and you actually get a little boost forward i think its pretty stupid
did they change the scars recoil?
Since S1, yes.
You can test it in the Practice Range.
It sort of goes up, right, up, right.
do you know which update they changed it at?
It's DPS is abyssmal while the shield itself is very thin and unreliable. It also is next to uselss in a melee brawl.
thanks
The 26 -> 25 damage change was basically just a tiny range nerf since it didn't change any breakpoint across all classes.
It had 20rnds in the mag, great damage, easy recoil, a digital optic, good damage drop off
It was just better than the AKM unless you needed the extra mag size.
tbh, all 3 of the ARs in the game are sidegrades now with minor meaningful differences:
AKM has a big mag, FCAR has a good sight, FAMAS is a burst and a bit of extra range.
The TTKs of them all are roughly similar.
tfw Lewis still outdamages and outranges every single Medium gun
I mean, if you land 4 perfect headshots, that would've killed a Light
Which was insane
For a more visual reference, on 100 FoV and 16:9
(Figured I should have a ping marker to be thorough)
Don't know why I never tested against the dummy
Honestly, gonna redo my graphic
No one saw it haha ^~^;
Rescaled it to fit this 45 FoV and making sure the impace was in line with the dummy.
are you sure about that
Is anyone here really someone though?~ /j
But, basically, I made that graphic just to show non CL-40 mains how small the radius really is.
(Aka, bratty Lights)
All this tells me is that for some reason theres no dropoff for the first 1.25m, while that 1.25m radius can 2 shot lights
Second thing this tells me is that I should jump more while fighting CL40
Yeah, it takes 0.86s, not counting travel time.
which is the same as the R.357 and faster than the M1887's 0.9s
Oh wait, the AKM/FCAR/FAMAS have 0.70 / 0.67 / 0.74s TtKs..
Before headshots
Suddenly it's 0.40 / 0.44 / 0.42s with headshots on ARs and 0.43 with the R.357
Yesn't - make your movement erratic as the travel time can really screw with the accuracy.
Or be suicidal and go right though them since they'll take self-damage or have to intentionally aim behind you
Or just keep distance while moving because travel time.
Since they shoot at your feet jumping might make it so they cant direct hit
The worst thing you can do is remain in close, but not point blank range since there's almost no travel time or risk for the CL-40
I don't know about other CL-40 mains, but I aim for knees/groins
Since a direct hit does 33% more damage
I'm also trying to weave in elbows to length that 4rnd mag
Guess its a matter with how comfortable you are with Cl40 directs
True
I can't land an airshot to save my life, literally. I just aim for where they're landing.
I peronally just run away when I see a CL40, its awful to fight as dagger
Which is why it's a double-edged sword to jump since you can't change direct quickly when in air
When fighting a rocket launcher running at them is a good strat cus of the insane self damage
With the CL40 thats not really the case cus they need to hit themselves 4 times while they need to hit a light 2 times
Ive had very little success getting up close with cl40
(And I know quite a lot about coming up close since uhh dagger)
I've had Lights dashing around me and making it hell
Simple counter to it is just put an Aps turret on a carriable
The APS range is so small that I can just kill it in 2 shots by aiming for the edge.
Which can be any edge that lands on a surface for me.
(As long as it's not through a wall)
APS is so weird in its current state
No warm up, infinite charges with no cooldown, small range.
Personally, I'd like to see it have increased range, but take 25% damage for each projectile shot down and need to warm up, like the Guardian Turret.
oh yeah, also make it require line of sight to shoot anything down so you can attack people through the wall without needing charge'slam/hammer
no, if there is an aps behind the wall/ceiling you can't blow it up directly in that spot to attack a team that can be there with like mines or c4s/breach charges and rpgs which is really wierd in my opinion. You can place stuff outside of the range of it and the resulting explosion is usually big enough to take out part of a fortress a team has built with barricades and an aps, but it isn't really effective in any way,
If you where able to bring down the aps itself it would be a lot better and maybe a viable strategy because not only can you actually take a team by surprise then, but it would also just allow normal attack to go through with proper planning.
You could have a C4 placed under the enemies and drop them/their aps and other buildings down as you enter the room.
As it stands right now you only can really counter that with a data reshaper or just by shooting an aps which is sometimes impossible because of the barricades, and you can't destroy those because of the aps shooting down explosives.
Oh, you mean destroy a wall to attack people
idk maybe the dagger might become a mele and then remove the aim into an other fire mode
Remove Defib, RPG, and Goo Gun from the game.
Defib? Why?
Ironically all the things that my group used to get to diamond last night 😭
But sledge goo combo is crazy
Get better at the game
Remove gameplay features brainlets when other people wanna customize and have fun using tools given to them in there loadout
Nah you didn’t see cuz it got flagged 💀 🙏🏼
I say it too much so my phone autocorrected 😭
Goo grenades/cans are fine. It's just the heavy spec that's ridiculous.
Don't worry about it 
I NEED NEW WEAPONS
sonar granade for heavy glitch trap for light buff data reshaper buff smoke buff flashbang 3 shot trackin dart
Sonar and glitch trap should not be touched
Heavy doesn’t need more offensive utility
light glock 18c
medium hk416
heavy RPK47
WW2 guns
light mp40, medium stg44, heavy mg42
for all you melee players out there 🫡
https://twitter.com/TheFinalsLatest/status/1790734957435822238
Skin idea for mines, a pie, maybe a key lime for gas and a cherry or strawberry for explosive, blueberry for emp mine. Recommended update to release the skins, 3.14
bring back iron sights for fcar
Fcar irons were so nice
any pics of what they looked like? i've only ever seen the xp irons
No but I can draw it from memory very poorly when I get home
honestly that sounds great
Okay awesome I’ll ping you
i'll probably be asleep but will check in the morning
Np
i got gameplay of it
i want that 😭
we neeeed it back
xp and fcar have such fucking clean irons yet they ruined it 😭
GG
that skin too for the fcar they don’t have it hope they bring it back
mac 11 didn’t have a suppressor either back then i forgot about that
I would like the finals logos on the other default weapon skins.
Like the level 5 white sniper would look cool with black the finals text on it!
add 2 charges for Defbi, RPG and Goo Gun please
it would be nice if there was a toggle for that. like if you want clean or logos
Also it would be nice if we could get a famas skin that didn't have the rails on top and had the big carry handle. like a famas retro or something. i'd pay $8 dollars for that easy
i need 2 charges on reshaper
I wouldn't be against that honestly
Rematerializing shouldn't consume a charge
no
I agree
It feels like a waste of a charge
1 to open 1 to close
Leaves you with only 1 charge left
Thank god. Riot shield has been a struggle ❤️
AK74u skinf for the AK or one of the submachine guns pretty pleaseeeee
You should be able to reshape your own shit. I want to jump pad away and reshape it on the way up so I cannot be followed
We have flamethrower. We have goo gun. Give us Gaspasser
Would be nice to have a slower firing harder hitting smg for the light. Something like a ww2 Thompson something slower than the mp5 but harder hitting and with more recoil
Best light loudout
I feel obligated to run goo grenade because of the easter nama tama skin
Ever since terminal attack prevented defibs, I’ve been running goo grenade a lot more and I’ve been loving it
i swapped goo gun for charge so ive been trying it. Its nice for mobility
And for getting that last bit of damage through
how so?
I mean if you deal damage to someone enough to get them low but run out of ammo or they start to run away, you can close the distance and finish them off with charge
true that. Trapping them in goo seems a lot more difficult with the grenade than the goo gun
I saw this really interesting build that ran goo grenade and dagger that I’ve been trying out. Getting the timing down to trap people is hard
Back in Season 1, Goo Nade was super slept on.
Now with all the nerfs to Defib, I think it's fairly valid to just run goo to protect yourself for a safe revive, not to mention blocking LoS, blocking movement, using it as a bridge/step up, or even stunning people.
Like, Defib is useless until someone dies, and you can get their body without dying.
Goo is always useful, like a utility knife.
Best at anything? No, but always useful.
Good points. Also what is LoS?
Makes sense. I use defib cause I find myself in a supporting role in a lot of games and my teammates tend to die a lot
Or defending teammates stealing (be careful not to hit them or the cashout!)
I’m getting more and more into using the goo nade tho
Defib is still a valuable choice, esp when paired with Healing Beam to heal the rest of that HP.
My main loadout for medium is healing beam, akm, gas mine, jump pad, defib
After playing with goo nade more, I may reconsider
Depends on you.
I haven't been raged at in VC over not having Defib this season, so I think people in Ranked should be more chill about that.
bow for 1 of the classes would be sick
bow-light, crossbow-med, ballista-heavy(like the one from elden ring or the cannon)
a bow for light would be sick. i love the bocek in apex
worst heavy loadout, but best light loadout
xm214 minigun for heavy maybe
aps turret needs a nerf
False.
Throwing knife players be like:
https://tenor.com/view/batman-lego-first-try-nailed-it-gif-13421864
Annoying for sure, but not impossible to deal with
Ridiculous Statement. APS turret is perfectly fine
if people just shot the aps on power shift instead of a heavy being healed by 2 meds xD
It needs a rework
No warm up, infinite activations, small range (smaller than the explosives it counters), works through walls??
I'd propose that it gets a massive range buff, but needs to warm up and takes 25% damage each time it fires.
Also, should need LoS on targets.
Jager ads
I come from Siege, so the idea of trading utility to burn an [APS] is no-
@fleet brook lol
Ads burning would just become a tactic like it is in seige except it's better because your utility reloads
I'm a CL-40 main, so dealing with APSs feels weird because I can just aim right outside the range to 2-shot it.
Exactly, and trading 4 grenades (2 gadget slots) for 1 APS is a net win.
The aps turret RN is just launch Jager with a nerf
I only started in Parabellum/Wind Bastion (freekend first)
I still want to increase the range of the APS because it feel unreliable to me.
Increase range give CD between burns
Maybe I'm too scarred by the old Nuke meta of S1, but again, as a CL-40 main, my splash is larger than the APS range.
Also give it a warm up to start with, I'm tired of people instantly placing it mid 1v1 with me haha
thats actually hilarious
I have to admit that it is.
Especially when 2 mediums rush me and place it on top of me.
That happened at the Seoul Cafeteria during the 3v3 ranked finale.
That seems a bit too much imo. I think having a warm up like the guardian sentry and activating on LoS would be a good start
In a ranked game, it not unheard of to launch 6 frags at an enemy (900 damage) before engaging.
Also, as a CL-40 main, the counterplay between them is awkward to say the least.
Are there any reliable counterplays that involve arena throwables?
?
You can Dome/Mesh/Maybe Goo?
I mean to take out APS
Well obviously
You can use data reshaper on aps but that's about it in terms of gadgets
Data Reshaper is actually really good against APS after its buff but the fact you only get 1 charge and often hit chairs or mines around the aps kinda blows.
Best bet is to get an angle and just shoot it out.
This game gets what it deserves.
Allowing to carry 2 weapons will greatly make up for the unbalance of the weapons.
The popular games (pubg apex cs2 battlefield cod r6) all allow players to carry 2 weapons, but this game don't know how to make players enjoy playing.
There are always some people callling carrying only 1 weapon is part of the game style, and worry about losing something, but this game style has to change, this is an obstacle to let players enjoy their game, we need to be able to carry two weapons, so there will be more game styles to play.
Many people left this game for a reason, game makers have lost their original intentions, to make this game more fun and enjoyable.
This would make the game incredibly repetitive and boring
It is repetitive and boring now.
Because of the meta not because you can’t carry two weapons lmao
Being able to carry two weapons would only make the meta even stronger
what?I mean allowing carry two different weapons not the same one
Yes I know
You would literally just have people using 2 assault rifles and 2 LMGs on heavy and medium. Nothing else would change
That's just your thought, for me one rifle is enough, I will carry riot shield or other weapons for other use or just for fun. Sure you can carry two rifles if you want.
Yes you can carry another fun weapon but 99% of people are just going to use what’s meta and the game will become even more stale. Just buff the weapons that are too committal instead of changing the game like that
99% is just an imagination, no one worries about it in apex obviously.
Alright rate this loadout 1-10 light build, shotgun,grapple hook, flash bang, breach charge, pyro grenade
Yes because apex is a completely separate game. The commitment comes from your character instead
Why dose it matter? And they are not completely different, they are all fps games.
It doesn’t matter about the fps game it matters about the devs of it apex devs are completely different than finals decs
How So?
Hoh, weapon idea for light(or medium): A crossbow! It would do very high damage yet it would have a very long travel time
Apex specifically is a hero shooter and a looter while at it the only hero in apex that reminds me of finals is the ziplines other than that apex doesn’t even have skill based matchmaking
Smart thanks I’ll try that out sometime
You're welcome ^^
Not to mention the fact that apex was only supposed to go up against the battle royale market and specifically Fortnite
You say it doesn't matter they are fps games. But they are all fps games, and in fps games weapon balancing matters, allowing carry two weapons will greatly make up for the discomfort brought by unbalanced weapons.
they should add more animations to the Fcar
Yes but something you could do is make them overpriced for the grind to happen people would get better and better
And eventually skill based matchmaking would kick in
skill based matchmakeing will kick in when everyone is using facr or other meta weapons,and there will be no fun in it.
But what happens when that meta dies down
💀
It won't, some weapons are just almost impossible to be balanced, like hammer, there always will be some people disagree on how to balance weapons. And i think game makers dont know how balance either, so allowing two weapons is the best choice right now.
I think the best the devs can do is the best any other game dev can do which is listen to the community
buff glitch trap buff data reshaper buff smoke buff flashbang 3 shot trackin dart buff famas buff ks23 buff 93r nerf xp54 buff hammer give glitch trap for light give sonar give heavy
FAMAS doesn't need a buff, but I think the 93R does need one.
The KS-23 is weird - I feel like it should be more accurate and have a headshot multi, but would that be too powerful?
The KS-23 is basically a non-explosive CL-40 that can actually break walls.
ks just need to be more accurate, and have a faster reload speed
I'd rather not have flashbang buffed
LFG Pubs Terminal demon
#lfg-na-casual exist
do grenade launchers count towards grenade damage challenges
LFG 2 Demons Pubs Terminal HMU
Despite the fact that I don't exactly love all the nerfs that the devs have implemented, I think it best to just let them cook, because it'll be better in the long run.
-lfg
Europe:
#lfg-eu-casual
#lfg-eu-ranked
North America:
#lfg-na-casual
#lfg-na-ranked
Asia:
#lfg-asia-casual
#lfg-asia-ranked
Oceania:
#lfg-oce-casual
#lfg-oce-ranked
Brazil (South America):
#lfg-sa-casual
#lfg-sa-ranked
Go to id:customize to show/hide specific channels.
what are the best hipfire weapons?
Medium? M1887 has no benefit from ADS and CL-40 only has slightl spread when airborne.
i just meant in general but this is good to know tyty ^^
peeop
DUde the M60 is so underrated
It is.
People write off the M60 for being no good beyond 25 meters
but I'd rather have massive damage per mag for shredding shields and handling third parties
over the range of Lewis
Even back when Lewis beamed even harder in Season 1, I was annoyed at how often I had to reload the thing, esp. when shooting 1000 HP mesh shields down
That's a bit less of a concern with 700 HP shields, but learning to use the M60 really opened my eyes with how hard you can carry on it
1v3's, or even 1v6's depending on the team comps you go against, without reloads
Slow mode
is enabled.
I am so glad frags are well telegraphed for being able to 1-shot Lights
How does the glitch barrel look like? Does anyone have a video or screenshot how it looks/behaves?
i cant belive emote cancel is still there
@tepid tiger Will be updated with all the newest info at 2pm GMT (<t:1715865060:R>) also, keep checking event stats with /player!
So... the quick melee canceling is a little broken in that you can cancel it and return to firing quicker.
Big difference? No, but it's still a thing now.
The glitch barrel cannot be obtained via Data Reshaper, is this an intended feature or a bug?
The glitch barrel cannot be found on Practice Range as well.
Probably a bug
Probably a missing feature. They'd have to change up the barrel cycle with the Data Reshaper. But i'm not sure, might just be a bug
im so happy that embark finally added new content that isnt skins
the glitch barrel? I cannot find it anywhere at all
does it spawn for you? I joined in on quick cash and couldn't find any at all
i'll try again
You did update, right?
of course
i couldn't have not updated
Well anyway the barrel isn't obtainable with data reshaper which is certainly a miss
I'm in ranked.
I had to shut the game down to update.
Well yeah, but I just booted it up
I think data reshaper should have an option to toggle what barrel it will make. It should display outcome barrel on tablet screen and rmb should change it. With so many barrels now and only 1 charge it needs some QoL change to be viable
Can we get an update on this? It's been how many updates and it's still incorrect.
a news for those who noticed it before: You can now slide while using defibs/grenades/healing beam, etc. !
i was tryna report this aswell lol. I didnt know if anyone else noticed
just like the sniper rifle was a melee weapon, lmao.
well, now was a melee weapon. Has just been fixed
I had a whole-ass argument in in-game comms over it and was flabbergasted it said 20rnds
It's annoying hearing about "the meta" and "the best players" and their info is so stale.
Anyone tested daggers
For this game, allowing carring two weapons is much better for sure. Here is why.
Weapon has it's own length and shortcoming, that why in rank almost everyone is playing rifles not the riot shield, playing machine guns not the hammer or mgl32. Because weapons like rifles are way more balanced, so carrying them is much easier to win.
Weapons like hammers or mgl32 are fun, sure you can finish some noobs with them, but carring a mgl32 you will be finished by fcar very easily if you meet experienced ones, or perhaps you just like shooting mgl32 in a long range so not to be killed so quickly. And some weapons are just almost impossible to balance, like hammer.
By carring two weapons, even if one weapon is very unbalanced, it still can be useful in certain seanario, the discomfort brought by it's limit will be much less, even ignored.
Allowing to carry two weapon will make unplayable weapons useful again, there will be more play styles because there are more combinations of weapons.
All the Successful fps like cs2, r6, battlefield, apex, pubg, cod allow players carrying two weapons because they know different weapons have different scenarios to be used, so they don't want only being able to carry one weapon becomes an obstacle to let players have fun.
Lh1
Just limit it to pistols honestly
You mean add a side arm? It's better than doing nothing at least.
Currently i dont see the point of the Data Reshaper gadget. If they added the range it affects, it would make a huge difference. Being able to reshape a turret from a distance makes for crazy plays
See i would use this more if it didnt have a horrible iron sights
10 meter range ?
it improved with the hitreg but its just the same as usual
anyone having sword problems as of the moment? or is it just the latency screwing me over?
Cloak kinda ass lol
This would be way better than it is now
Perfect actually
Dagger can be played now but akiba stab is still gone pls bring it back
did anyone realise that when you spawn with the AKM you spawn with no skin no sticker no charm?
this is a bug need to be fixed
why does the data reshaper give such little xp? i changed a bnunch of turrets aps and mines and barrels and only ended up with 300 xp for the weapon. Am i using it wrong?
It just gives like no XP, it's super grindy to get the stickers, idk why it's like that. Same for the dematerializer.
I didnt notice it with the demat, I got that maxed fairly fast. Probably because of the extra charges and more practical use. Its demoralizing feeling like im turning the tides of fights by removing mines and aps and that stuff and then i get 25xp. I just want the sound
Curious to see how the glitch barrels play out
very poorly
Anyone know how to level up the defib the fastest? Does getting kills give good xp? Saw someone with the level 6 skin (purple) and was blown away theve gotten that much xp with it. Use it constantly and am still over 100k xp from unlocking that one.
voice some opinions and ideas
Knife is unfunny easy to hit now
I've been loving them so far in power shift when playing light, I just throw them at the bottom of the boat to take out all of the APS and turrets and then start hurling fire and nades!
I think all the requirement for backstabs is that it's on the posterior plane of a player
Range got a buff for charged dagger I think as well, even if it's not stated
Either that or is just broken lol
Assist kicks in at the edge of 5m and barely at 6
it's the same range as the 'v' weapon melee now, I think it's just them trying to make everything consistent
No, it's a decent bit further
Lemme double check, cuz I tested it about 20 minutes ago
New season please add 8 new guns 4 new maps 5 new gadgets n more skins and fancy outfits
N make terminal attack a rank game mode
@silent swallow
People have been playing since launch. I have the pink defib. It gives 150xp per revive. Just gotta play with it
Hammers and all would bew a useless terrible sidearm. pistols are all if anything but even then thats alot of round being slung by 4 teams.
Doubling back to this, we tested it out, the knife alt fire only has about 6 inches more distance than the v melee but with assist it lunges you towards the enemy making the range feel longer. Overall not too much of a change imo since I almost never use it to lunge towards people, I always charge it up and dash towards someone.
Been playing since launch and as medium main that always runs defibs and healing beam, like I said still 100k away. How many revives do you have?
yall should i play light dagger since they buff it?
4500
how to animation calcel thrownign knvies?
so dagger is still dead @dapper valley ?
Nah dagger is great, you can sprint with it, every strike connects, and there's a lunge assist
front stab is dead still right?
you can do the front stab still, you just need to actually spin your mouse after dashing, I tried it in a match earlier and it works
oh so now it actually takes more skill now gotcha
is sword viable now? i used to main it so i might just be even better with it now than before
How
it never made you invisible but the recent patch made it stupid easy to see, unless you are camping a spot that you can hold still in, that is the only situation cloak does its job now. It should just be replaced with something viable, this shit will always annoy people and I would rather just have something that'd be good rather than a gimped ability like cloak that can't be good or else all the blind people call it OP.
but I suppose they'll always be complaining about some light specific thing no matter what...
hold on, did they nerf the aps? the grenades can go under the platform in powershift now...
yes but honestly riot shield is waaaay more fun
nevermind
you can block between hits without slowing down your attack speed with the riot shield now and you can run with every melee weapon while attacking
thats true, i didnt think i would like riot but when i tried it it was a lot stronger and more fun than i expected
why do i take 2x the damage from my rocket-launcher explosion but i dont take 2x damage from any other self inflicted explosion damage ??
also why is there no auto AIM for heavy melee ? I find myself not hiting the enemy light because i aimed my hammer a little bit to high
wich shotgun is best shotgun
in my opinion model1887
aight bet
because you can still take out very low enemies from range
it has range?!
like a smg
ye but very low dmg
yea ok thx
no worries
What are some niche uses for gadgets that people may not know about?
I like putting my turrets on goo canisters then flinging them onto the point
New gadget idea: Hacking tablet
Description: Can hack a player on the spot if not interupted by getting shot
Effect: Hacked player will get kicked from the match
Putting 2 explosive mines in a plant pot and leaving it somewhere you think someone might walk
It looks way less obvious that there are mines
Sneaky. May have to try that out
It works well on the underpass terminal in Monaco because there are 2 plant pots there
There should be a hacking gadget that turns enemies gadgets into yours
Idk if it would be considered OP in this game though
that would kind of mess up the fact that the different classes have dif gadgets
but it might work if you got a random one from your class
Cant say until its tested. But it would be really fun to hack a player with a gadget that forces them to get kicked from the match. Especially light swords and goo hammers
an ice barrel/mine/grenade that can freeze players for a short period would be cool
it would also allow players to stop fires on the point from getting out of hand
An acid weapon with some fluid simulation could be fun
Pyro grenades burn eternally when they hit riot shields and player tokens. Can someone (official) confirm if this is by design or a bug?
dayum they really buffed riot shield. i need to respect that more now
just use powder canisters
how about frost canisters, or WHIRLWIND canisters, which create some kind of vortex and suck players inside and trap them there, making them an easy tatget
Why does the dagger exist. @candid kraken Im fine with the dagger being high risk high reward. However when so many other things kill you in the same time a backstab animation goes off with none of the risk, it needs some more tweaking. Especially with these servers.
Using the CL-40 to knock enemy revive statues around.
Or shooting the ceiling to move an ally statue towards a hole so you can grab it.
Also, people forget that you can make bridges with goo grenades.
WHY THE FUCK DOE HEAVY HAVE A ROCKET LAUNCHER THAT CAN ONE TAP ME
THIS SHIT IS SO STUPID, I CANNOT WIN A GUNFIGHT AGASINT A FELLAR THAT CAN POINT A GADET IN MY GERNERAL DIRECTION AND CURBSTOMP MY HP TO A SLITHER AND THEN SNEEZE ON ME AND SEND ME TO THE AFTER LIFE
RAAAAAHHHHHHH
Lmao
Lmaooooo
Agreed
skill issue just dodge
tf you mean dodge, if iw alk into a room and it sees me, if it has a couple of braincells to rub together im going kaboom
esp if my mobilty is off cd
Ye, at most ranges you cannot dodge away without losing at least 80 HP
Because this is supposedly "balanced"
How’s the fcar now after the nerf?
yeah it's on par because they just turned it into the ak 😔
So it’s the akm with more recoil?
I think it's slightly worse than the AK only because of the smaller mag, but easier to hit shots with. The TtKs with all Medium ARs are basically the same same within effective Range.
FAMAS has notably better range, but longer reload.
it has like- 2 or 3 more damage but 25 rounds
It's kinda like personal preference whether you want the holo sight or irons and larger mag
aka the devs made the fcar boring 😔
Ooohhh gotcha thanks for the input everyone I think I’ll just go with cl-40 then
it was a teensy bit powerful before
oh i think it needed a nerf i think the devs just nerfed it in a boring way
AK - 20dmg @600 rpm and 36rnds
FCAR - 22dmg @540 rpm and 25rnds
i think they should've nerfed the fire rate of the gun
if you throw down explosive mines then shoot the cl40 it'll do a ton of damage with the stacking
since rn it's just haha funny akm clone but it has a sight
that is quite true..
Un-armed explosive mines only do 20 damage.
ah right- usually by the time I pull out the cl40 they'd have armed- but thank you for that info.. I didn't know that actually
Incorrect, Un-armed explosive mines do 28dmg
hahaha thank you man /gen
I'm sure that 8 damage will come in handy
Yeah, when Season 2 dropped, they made explosive deployables do 20% of their damage when unarmed, and if deployed on a carriable, will unarm if picked up.
Fun fact: Glitch and Gas mines don't really care about arming.
Ah- I wasn't too sure about the exact values, I did know they were nerfed to prevent the nuke from continuing on
Yeah.
But a gas mine on a propane tank can still be kind of good if it doesn't get shot off before you launch it.
And if it goes straight.
It works better if you launch, pick it back up, launch again to "cook" the tank.
Do the new glitch canisters have any attributes like exploding on impact or something?
Oh yeah- it'd be like having 2 gas grenades since you get 2 mines
I think I saw that they explode on impace with enemies(?)
You already get 2 mines, but on a longer cooldown.
You can have up to 2 mines deployed and 2 mines in pocket of any type.
That's pretty good ig
I meant like, if you use the propane and gas mine, you could toss two of them at once
where if you picked gas grenade you'd only get one cloud of gas
Yeah, or you can shoot them.
I haven't messed with them much, but they seem more fragile than the gas/fire/explosive carriables.
In other words, they seem to detonate on impact a lot easier, like smoke carriables.
I guess glitches are quite volatile
Ah, I get you now.
Yeah, being able to engage with effectively 3 gas coulds available can be useful to CC the enemy.
until the heavy with a flamethrower shuts you down :<
I also swear the clouds used to be bigger in S1, but I won't bet on it.
Yo, why can mediums defib each other while invulnerable from a defib? Why are people invulnerable after defib at all?
To give the player a chance to do something in the 0.2s (someone fact check me) seconds vs the Heavy with RPG waiting for them to materialize.
Just like I didn't choose to be born, I didn't choose to get defibbed in the open of a battle.
I like your humour Kanga, it's extremely true and relatable
tbh, I feel like the invun time should be cut more if not entirely.
Just to punish unsafe revives.
plus if someone pulls it off last second, it's even more rewarding because of the stakes
say.. in the last second of a match where a team wipe would lose the game for you
Yeah, but those desparation moves are, well, desparate hail-marys
Or whatever the plural of that phrase would be.
I have a clip from the Open Beta where I pulled off a cashout steal last second..
the feeling of doing that never gets old
It happens all the time tbh.
true true, but it's still amazing to see
Hecck, it's one of the reasons I love this game: the tables can turn so dramatically so quickly.
Exactly!!
Energetic movement, longer TtKs (which they were even longer tbh), a variety of gadgets, and an objective focus.
It's stolen my heart away from Siege.
Ouf, right there with you
the destruction as well
brings me all the way back to BFBC:2 and BF4
TAKE OUT GLITCH CANISTERS!! LIKE WTF ARE YOU TRYING TO MAKE LIGHT USELESS???
My friend, a light main, is sobbing in the corner currently
Couldn't they do like a damage reduction instead to make it counterplayable more?
I already can’t find teammates as a light… 😭 why do they feel the need to fuck my class over so hard, I’m fr about to stop playing….
im a light
I hop from class to class but light is my favorite just because of how fun it can be to play it.
Like I popped 20 kills with sword the other day it was so epic.
I’m protesting…. Won’t see me on the game again until it’s atleast removed from ranked. Hopefully I’ll see you guys again soon
Wow, that is such an overreaction so soon
Adapt to the gameplay it’s a good to add it freshen up the gameplay besides I’m tired of having L classes think they’re the main character of the game and rushing alone
buff 93R. Its so fun to use but alittle too weak to used in ranked. I wanna use that pistol and not feel heavily disadvantaged
I need to know, as a sledge main who's been climbing the ranks without ever touching another weapon, how's this new patch?
Sounds like they changed up melee
Ttks are rather short
just made hits register more conistently
patch note suggest more than that, but maybe the other parts will only really be noticable to a melee main like me
i'm a melee main =_=
for heavy sledge probably not
but quickmelee is a little mental rn
seems like it has more range than the actual melee weapons
huh, I expected the opposite, where one of the worst times I can have tends to be when I'm just on the cusp of catching someone but every time I swing I lose some ground from being just outside lunge range
I wonder if I can use the quick melee lunge to get in range for the sledge faster
nah doesn't lunge you foward
hmm, the patch notes specifically said the lunge is more generous for quick melee
I'd be testing in the practice area if I could just get teh game to launch buuuut
yeah idk why it says that, you don't move when quickmelee'ing
keeps happening every time I launch now that I've updated, time to check the bug reports!
There we go, managed to fix it, had to disable razer game manager, looks like The Finals isn't playing nice with that software
hit registration is def looking way better for melee
Compared to games like CoD or Siege, they're longer
the -er doing a lot of heavy lifting.
Do you have components or programs from Razer?
In short: The unreal engine is limited by the developers, as I understand it. One person with Razer components figured it out by disabling their services. Below I will post his advice on the solution. Most likely, software from manufacturers such as HyperX, Razer and others conflicts with UE5. So maybe this will help you, even if you don't have Razer
There's a solution here
that's what I was talking about when I said this
but ty for offering the help!
Sorry, I started helping without reading the subsequent messages
no worries lol
please nerf the XP, it’s so damn good and unfun to play against
do glitch effects disable turrets for a while or no effect?
how to i enter the community challenge? and get the reward
I think it’s auto entered just by participating and helping out
does anyone know if they're gonna get around to the bug of Med's heal gun just straight up not working sometimes
Allowing carring two weapons will solve most of the weapon balance problem. Here is why.
Weapon has it's own length and shortcoming, that why in rank almost everyone is playing rifles not the riot shield, playing machine guns not the hammer or mgl32. Because weapons like rifles are way more balanced, so carrying them is much easier to win.
Weapons like hammers or mgl32 are fun, sure you can finish some noobs with them, but carring a mgl32 you will be finished by fcar very easily if you meet experienced ones. And some weapons are just almost impossible to balance, like hammer.
By carring two weapons, even if one weapon is very unbalanced, it still can be useful in certain seanario, the discomfort brought by it's limit will be much less, even ignored.
Allowing to carry two weapon will make unplayable weapons useful again, there will be more play styles because there are more combinations of weapons.
All the Successful fps like cs2, r6, battlefield, apex, pubg, cod allow players carrying two weapons because they know different weapons have different scenarios to be used, so they don't want being able to carry only one weapon becomes an obstacle to let players have fun.
carrying 2 weapons will make the game unfun
and ruins a lot more balancing
also thos games you mention allow for a pistol to be carried excluding the br's
So it's your guess, and you don't have any logic to back up your theory.
so fighting a heavy with an m60 and a lewis gun seems like a fun experience?
fighting a light with an m11/xp and an lh1/sniper seems fun?
fighting people that have not just 1 meta weapon but 2 seems like a great experience
One meta weapon is enough, why take two?
why take a dogshit weapon?
What is a dog shit weapon?
you want me to list every single one on each class?
All the Successful fps like cs2, r6, battlefield, apex, pubg, cod allow players carrying two weapons because they know different weapons have different scenarios to be used, so they don't want being able to carry only one weapon becomes an obstacle to let players have fun.
Did you even read my suggestion?
so overwatch wasn't succesful?
Your doubts have been answered there.
What about overwatch? You can't even choose any weapons or gadgets
also comparing this to br's is dumb
What is br's?
battle royale
Oh yes lets have two guns so meta abusers can meta abuse harder
You can't beat them anyway
2 weapons? Worst ideea this week
I don't think i ever compared it to brs
You can if you not terrible at the game like you obviously are😭
so apex and pubg aren't battle royales?
What's your logic?
Literally the basic balancing of the game is only meant for one weapon
Oh, I didn't get what you mean, and it's not dumb, they are all fps, and in fps, weapon balance matters.
Going against double lmg or double range would be impossible
yeah and in this game having 2 weapons throws balance out of the window
One weapon balance has failed.
yes and the games you mentioned have such good balancing
There again, no logic to back up
Weapon balance hasnt failed that bad you can use any weapon and compete some are just better than others
2 would be literally impossible to counter with the correct combos
whats your logic?
The point of a decent amount of weapons (melee, grenade launchers, sniper) is to give you an edge in long/short range while giving you a disadvantage in the medium. 2 weapons ruin this completly. Additionally, in the games that do allow 2 weapons, the secondary is vastly different from primary. Additionally, in none those games can you do all the things that the finals specializations/gadgets let you achieve.
No, some is way better than others, go play rank with hammer or mgl32
Hammer is great in ranked if you know how to actually use it same with the mgl
They just have huge skill ceilings compared to others
The only weapons id say are completely unusable in ranked currently is dagger, throwing knifes and the double barrel
I said this before
Allowing carring two weapons will solve most of the weapon balance problem. Here is why.
Weapon has it's own length and shortcoming, that why in rank almost everyone is playing rifles not the riot shield, playing machine guns not the hammer or mgl32. Because weapons like rifles are way more balanced, so carrying them is much easier to win.
Weapons like hammers or mgl32 are fun, sure you can finish some noobs with them, but carring a mgl32 you will be finished by fcar very easily if you meet experienced ones. And some weapons are just almost impossible to balance, like hammer.
By carring two weapons, even if one weapon is very unbalanced, it still can be useful in certain seanario, the discomfort brought by it's limit will be much less, even ignored.
Allowing to carry two weapon will make unplayable weapons useful again, there will be more play styles because there are more combinations of weapons.
All the Successful fps like cs2, r6, battlefield, apex, pubg, cod allow players carrying two weapons because they know different weapons have different scenarios to be used, so they don't want being able to carry only one weapon becomes an obstacle to let players have fun.
there is a major difference in how the guns in this game work, they are all made to be primary weapons
the games you mention have primary and secondary weapons, carrying 2 primary weapon with no draw backs is op
also you are ignoring the successful games where you only have one weapon
Ive seen plenty of people get into diamond and compete with all those weapons its once again they have a MASSIVE skill ceiling
Pubg apex cod have two primary weapens . OK, op , so what?
Also, as I stated, just like Colby said all weapons are primary. None are made nor would they fit as a secondary
pubg and apex are battle royals that have major gamepl;ay differences, cod is a pile of shit and has been for years
Why secondary not primary?
Pubg and apex are made to have two primarys and are balanced on that fact the finals is not
battlefield is also not balanced around 2 primaries, neither is siege, neither is cs
Game play difference, but not that different, they are all fps
💀 guys you heard it here all fps are the same
Bro is actually hilarious with this take
Siege sidearm is very strong
Can't you read?
unless you are messing around you are never actually going to use it
Every weapon is strong in siege because it has one tap headshots😭
Well depending on the person i mean
Did you even played?
yes and unless you are stupid you will always be using your primary
Not the shotguns
The shotguns are still crazy strong close range though
That's smart.
using your secondary over your primary is smart?
Not all of them,
Wdym all of them are literally instant kills if you can actually aim
It's not about smart, it's fun, but you can still use sidearm to finish primary weapon
Yes I know
-It's not about smart, it's fun, so what i literally said?
messing around means fun 😱 can you believe it
You said it's not smart, I can hear u
Can't you read?
why you got text to speech on?
What do you mean?
you said you can hear me
It means I can see your words
no way! really!!!
Bro is actually arguing with a brick wall
Not even talking about the finals at this point
Are you talking about finals
Your the person who diverged the conversation in the first place bringing completely different games balancing in😭😭
someone was emotional
Yes I'm emotional for using a whole paragraph
You are fine actually
the game not fun at all after gadgets nerfs vanish bomb visibility and clocking easy to detect usless . dome shoeld and shield life is so weak
they dropped the ball with the new weapons and overall balance
although balance is getting better slowly
there are solid weapons at this point instead of like obvious picks like pre-nerf fcar and season 1 lewis and SA1216
it is a LOT better compare to season 1
yeah like the classes weapons when compared to eachother's own class have good balance
the issue is
but when you talk about those classes against eachother balance goes bye bye
there are a lot of weapons that are just kinda bad
whats the point of the burst pistol
eh heavy still a problem
and the ks is so sadly underwhelming
this is very true
id argue its not the heavy
it very much is the heavy and maybe defib or heal beam
but the other 2 classes being shit
thats because of how fucked heavy is
his weapons arent broken, they are just good, some of his gadgets should get some adjustments and boom, he'll be in a fine place
medium is rather meh after fcar nerf
eh i'd argue that fast of a ttk with that much ammo is a problem but idc anymore i just want to see more buffs
very much true
oh well idc about balance anymore imma just enjoy playing sword again
i think m60 better then lewis, charge and slam could use a slight delay, and rpg rework to 2 shots but half damage and boom