#💣┇weapons-gadgets

1 messages · Page 47 of 1

foggy snow
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vs. the other tracking weapons

clever temple
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great minds think alike 🤝

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god if they just remove bullet bloom on revolver and ks 23

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or at least decrease it to the very edge of not having bloom

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these weapon would be much more effective with good aimers

foggy snow
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i'm not sure what Embark's deal is with those guns

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it's like they're afraid of twitch shooter players being headshot gods with those things

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so they "overbalanced" those guns

clever temple
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more like overnerf 🫠

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legit some weapons on the medium feel like im shooting marshmellows at players

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its so off putting doing mediocre damage on an automatic battle rifle like the fcar

near birch
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Add boxing gloves as an all class weapon

ornate schooner
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Bro

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I think ur a genius

shadow onyx
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The Beretta is dogwater which is saying something considering light is already the worst class

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I kinda feel like the Mac 11 is the hipfire weapon of light rn

clever temple
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it is

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would be neat if the machine pistol would be THE hipfire weapon

shrewd scarab
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eh light aint the worst
just relies the most on ya team

shadow onyx
clever temple
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would make you consider more stuff. would i take the XP-54 for the increase range and scope? or would i use the silent M11 to mow down enemies up close? or in theory the 93R to just hipfire away and considerable damage without even needing to aim

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it is for the most part very lackluster compare to the other options

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if you do well with the 93R, chances are you would do even better with M11 or the XP-54

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which is the sad reality for this weapon currently

civic forum
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can stun gun still stop opponent from cashout?

shrewd scarab
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yeah, pretty sure
its a key value to the weapon

civic forum
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what change on stun gun on latest patch? i think it just let enemy use skill and interact fully

shrewd scarab
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yeah, it just lets you use gadgets & ADS

civic forum
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ahhh i c, i just read it, understandable nerf

covert ether
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stun gun is useless now heavies can charge and slam now and or rpg, lights can dash, mediums can place turrets and hide behind them

shadow onyx
covert ether
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yeah bro they didn't just nerf it they slaughtered it

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just the ads would have been acceptable

clever temple
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would be really cool if the stun gun got a bit of a rework, like how it would be able to disable a medium sentry for 8 seconds, and take down 50% hp of like mesh and dome shields

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just throwing this out there, giving it more utilites

sullen tree
covert ether
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true true light rely on teammates a lot

shadow onyx
# sullen tree That's what makes it the worst

Yeah, plus you kind of have to play on the sidelines considering as soon as you get focused you're dead unless you use insane movement combined with your enemies being absolute bots

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OK what nobody is talking about is the anti gravity cube

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that is the absolute most useless thing in the game right now

reef vector
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nerf m11 and xp-54

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i hate getting lazered by lights running around with these super accurate smg's, nerf them so missing a shot is worse and you can't lazer for a solid 10 seconds

manic agate
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has anyone tested if the APS turret can block two projectiles at the same time?

reef vector
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it probably does

sullen tree
shadow onyx
reef vector
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has anyone actually won a game with riot sheild

random lagoon
reef vector
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literally any game ever

random lagoon
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I’ve seen it happen, can’t remember where tho

reef vector
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the only reason you can win is if you get carried

sullen tree
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you can use it to shut down melee users, or prevent a cashout occasionally

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you can use it to take people off the powershift platform

clever temple
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still dogshit lol

pastel hollow
open orbit
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Where do I report game bugs?

ember wasp
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Genuine question why’s the light still in the game and why am I still in denial that he’s useless

regal raven
dim dove
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anyone wanna run? plat one heavy

void iron
pastel hollow
shadow onyx
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Turret needs to be replaced like recon senses. It's not fun to use, and not fun to play against.

pastel hollow
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I forgot about recon sense

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did they remove it?

idle reef
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In my humble, non riot shield using opinion, let us crouch and don't slow run speed while shielding

shadow onyx
pastel hollow
restive plover
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We need to be allowed to carry two weapons in the game. Weapons have strengths and weaknesses, but some weapons have much more weaknesses than others, that's why we need two weapon to make up for their respective shortcomings, so you don't have to to be upset fighting fcar with a mgl32, there will be much more fun to play with two weapons.

shadow onyx
pastel hollow
shadow onyx
pastel hollow
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Yeah if there is alot going on it can be so annoying, just shooting you in the back whilst your fighting

amber cloak
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People are diamond mains with it (not me)

pale temple
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riot shield is pain though

civic forum
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93r is really bad to 1v1

reef vector
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but it's less about the weapon but more that they're really good players that got to diamond

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also why can't I get lobbies for ranked, no one plays OCE Ranking games

dusk lynx
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add a chaingun to heavy lol

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add a semi to medium like a dmr style rifle

brazen abyss
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What is considered a marksmen rifle for the contract?

clever temple
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LH1 and the SR-84 prob

civic forum
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are there any gun for light that can shoot mid air with high accuracy?

honest coyote
tight bridge
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Not only that, but I think it sort of removes a lot of what makes the game unique.

tired rapids
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I don't think someone thought their idea through

lavish gate
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i think having one weapon allows for gadgets to shine more

tight bridge
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Imagine fighting a medium who is using the the AK just for that same medium to obliterate you with the CL.

lavish gate
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your gadgets are your secondary weapon yk

tight bridge
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I think an impact grenade would be interesting though.

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Mainly for destruction purposes, but not for damage.

honest coyote
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the electro gun from GTA 2 would be fun 😋😋😋, remember that? also if it would be able to damage 3 people at the same time if they are too close to each other. and than vombine it with a waterballooon/water bomb/water granade.. if you stand in the water you can be schocked 😋

tight bridge
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That's actually pretty cool. Plus, the taser could be useful again. Just, in a different way.

high storm
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I know it'd change the whole balance and probably why they haven't but choosing your own scope would be great!

gray portal
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Anyone having issues with 3000 dmg from far challange, its stuck at 1024 for me

high storm
gray portal
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i tried and did some pretty far shots yet 1024 still stays

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sniper and all

high storm
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I would like to know why the hammer does 135 damage with a main attack.
But the sword only does 74.
Arguably a sword is going to be more devastating than a hammer.
I just think they should be closer in damage 😕

manic agate
fleet brook
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Also I believe the animation is faster

polar raven
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you have a lot more movement options with light

grand wigeon
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please fix sword on Light. Its soo stupid weapon without any cooldown and can destroy all team in 4-5 right clicks

fleet brook
keen gate
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Of course there are some cracks, had one guy where we needed two revives and a turret to finally stop him. ^^

quiet sundial
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can they make the mag bigger on famas

quiet sundial
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feels like they nerfed the speed to me

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Famas is too good against lights but it can't even be considered (imo) against heavies

urban mango
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🤫 🧏‍♂️

quiet vector
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Sacrificing healing beam for turret is wild to me. All the turret does is be annoying for 2 seconds thats it. I see how it's annoying for lights but far from requiring a nerf in my opinion.

swift cradle
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I'm starting to think picking cl. 40 is essentially asking to throw the game intentionally.

Especially turret+ cl. 40

quiet vector
swift cradle
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It's best suited for open environments and midrange fights.

But anytime you're forced to fight up close. Or you need to enter a firefight to save your teammates, it's not very good.

Those are most times when players using it lose. Or they overextend and die anyway.

It's pretty bad.

restive plover
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I'd like to meet some of these people, because I find the sentiment of it only being a nuisance to be more common.

Also nerfing cloaking device again to justify changing something that doesn't need it is a terrible idea.

sand geyser
left wolf
shadow onyx
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no recon senses got replaced by demat which is what I think should happen to turret

swift cradle
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Turret is mediocre in comparison to the other medium specializations. It's not bad, just not great

shadow onyx
idle reef
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you can always run goo gun to counter turrets

tulip vessel
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Add a toggle in the settings to have an option to auto-switch back to my primary weapon after throwing a grenade, even if you have another one available.

restive plover
idle reef
frank portal
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I found that flashbangs can be useful. You throw them somewhere and if you see an indicator in the centre of the screen, then someone is there.

lunar silo
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@frank portal
It seems like a good idea. I will make sure to try that out

hallow stream
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Anyone else think it would be cool if the data reshaper was reworked so that instead of turning enemy turrets and APS turrets into random props, it turns the turrets into friendly ones?

frank portal
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my idea - you can use it in the opponent, he will Immediately get a random barrel in his hand and.. thats all

pliant fog
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change glitch mine to trap mine, make it into what taser used to be

fleet brook
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If they're running 3M and aren't running heal beams then they're throwing already

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They do have 280 health so more than the light

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But only have a range of 20 M

glass mason
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Rpg damage from 140 > 50% of max hp

Aps should not block primary weapon projectiles.

Thank you

fleet brook
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Tbf if it's just an extra bit of damage it'd be useless

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If you can ignore the turret then it's not worth being a specialization

glass mason
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Aps turrets shouldn't even exist in that game mode to begin with tbh.

I care more about cashout games and being hard countered by a gadget that's intended to stop grenades.

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Power shift meta is basically snipers, med with heal and aps, and Heavies with infinite barriers. It ain't a fun experience

fleet brook
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Yeah because lowering the damage would just make it ignorable

glass mason
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Even when enemy team runs no aps, I see almost no cl40's because the gun itself isn't very reliable

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Sorry bud, I just shouldn't lose a 1v1 because the guy I fought is hiding in a corner on the washout with an aps turret. Nope. Nope nope nope.

copper sinew
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Ok so, launchers can destroy an aps, you just need to shoot CL-40 at the edge of the range (or be a god with the heavy launcher so that is not reliable). I would still say it is problematic, but it should under no circumstances be removed, even from just that gamemode.

I do think it would be in a good spot in basically all gamemodes if it just had a short activation time and like 3 charges that recharge for 7 second each, because it just feels to reliable too

glass mason
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Lmfao.

The weapon is not that good, though? Stop arguing from the point of view of a casual power shift player and look at how it functions in an actual match of the finals.

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If thus is your stance then I don't think you're qualified to talk about it tbh

shadow onyx
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yes

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yeah it seems like you just run around and spam with it not too much skill. Almost all the other weapons take some skill to use

sand monolith
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A gadget shouldn’t full counter a primary that’s already not great

copper sinew
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Both of the grenade launcher in the finals are, actually, pretty skill based imo with how they are now, but they still under perform even if you are skilled with them.

CL-40 isn't really good at spamming because of how low its explosion radius is. It is more like a wierd shotgun you don't need to hit enemies straight on with and is able to destroy walls and the heavy grenade launcher, while it is pretty good at spamming a choke point it doesn't have proximity activation or impact explosions so hitting people in is really difficult if not impossible with proper movement. I kinda makes you feel like a genius when you have to imagine you are calculating angles of your grenades bouncing to hit enemies.

I would say Embark did a good job at balancing that aspect of them, so they aren't as oppressive as the ones in overwatch or even team fortress 2 (tho they are not as much a problem there since the game is very specific with basically no auto-fire weapons an they would be a nightmare if ported to other games), but I could see how they get out of control fast with improper changes. Honestly seeing your opinion on grenade launcher in general makes me feel like this is the second time they are done right in any game (tf2 being the first, but that game is very different from other shooters)

Yes there are some people who just run with them and spam as much as they can, but it stops working at some point I tested that from both ends already

sand monolith
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i think the aps should take damage every time it blocks something

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So if it blocks gadgets then it’s still very useful but if it’s blocking a primary it can be spammed out

copper sinew
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a sensible solution, but kinda wierd and unintuitive

shadow onyx
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agreed. I haven't really had a problem with them

sand monolith
copper sinew
sand monolith
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But yeah just anything to give the grenade launchers a chance against it. Everyone talks about how it’s possible to damage the aps if you shoot the very edge but that’s extremely impractical and doesn’t actually happen when there’s people actively shooting at you behind it

copper sinew
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I could see aps have no recharge and allow players to place multiples of them

sand monolith
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Or make its radius bigger

copper sinew
sand monolith
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Yeah it’s never actually going to happen in game

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Unless it’s full hp with all of its charges yeah

copper sinew
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it is also wierd that it can destroy things with no line of sight s you can place it behind a barricade and you have an unbreachable fortress, since barricades take like 2000 bullet damage to destroy I think

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You should be able to pick them up for as long as they haven't been damaged or fired off

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so in that way their health being their charge would also be sensible because you would only need one condition for pickup

swift cradle
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Cl-40 belongs in the dumpster

copper sinew
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is this a hate post or a conclusion after loosing with it for too long?

torn mantle
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what if one day embark just removed all the things that make the game hard for specifically light

swift cradle
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I need a shot of penicillin.

copper sinew
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I think CL-40 would be in a good spot with one more grenade in the mag. It might go completely out of control then tho so I would be very cautions with that change and be ready to roll it back in like a day or so.

The perfect change for me would be removing the direct impact damage bonus, lowering the self damage by the same amount and giving it one more grenade in the mag. It would still take 2 shots to kill a light, but 3 shots + quick melee to kill a medium and 5 shots to kill a heavy.

Spam still wouldn't be effective as now you have to spend more time reloading and you don't do more damage (even less if you accidentally hit someone in the face compared to before), but you would have at least some chance in melee range and it would probably end up usable but still worse than the ars or even the shotgun

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But I am a grenade launcher enjoyer so I might be biased. And don't get me wrong I love blowing myself up I just want to be able to also blow up the person that is hugging me before or at the same time as I blow myself up.

tribal nacelle
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Hi im not sure if this is something you put in here but the cards throwing knife skin isnt there anymore for me ?

keen island
keen island
tribal nacelle
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thx

deep kite
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do lights still identify as rats?

full pecan
lusty grotto
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Why can the CL-40 be cimpleatly dissabled by the APS-Turret. If someone stands in the APS and the you have the CL_40, there is nothing you can do. It makes this 1 of 2 Main Weapons that can be compleatly outplayed by this

vapid pine
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yeuy

swift cradle
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Recon light build with breach charge kinda nice...

copper sinew
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Damn as I get into higher elos of the game Heavies really do start feeling kinda oppressive when I play against them

shadow onyx
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Hello I hope that in the future we will be able to attach the plastic explosive on our light teammate or at least ourselves

copper sinew
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Yeah the problem is they feel like they are too good, or to be more precise like they can do too much things

restive plover
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Who else mains light but can’t get any better with it

copper sinew
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Well I just played a game where I was left in a 1v1 vs a heavy after he rpg'ed my other teammate, after that he put up his mesh shield so I could not shoot him, as I approached him to attack through the shield or force him to drop it he placed a barricade right in front of my face, moved back, put up the mesh shield, and did the same thing again as I once again approached him. He also reloaded his gun somewhere in there in the meantime.

Couldn't really do anything as grenades don't go through the mesh shield and he even used it to bounce one back from one of the barricades.

Maybe he just was really good and I just suck. I mean he played really well but it still feels like not only I could not get through it, even if I had teammates it would be really hard to get through that. And it is ok for a class to have defensive options, but that was just so many of them.

ember wasp
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I can’t think of a any better place to ask but how’d people get the different colors on that one military inspired cosmetic

copper sinew
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they are probably different skins so I would assume one is from the shop and the other from free rewards or somewhere else

shadow onyx
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Idea, give riot shield a Glock G18 instead of the baton

ember wasp
copper sinew
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they might not be unlockable anymore

ember wasp
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That’s also possible

copper sinew
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I mean I know all that and I did that I pushed him when he was low but he blocked me with barricades to stop me from going through his mesh shield and gained enough distance to put it back up again and after I pushed him again he did that agin and we were basically running like that until his teammates respawned

shadow onyx
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exactly if they're hiding then it probably means they're alone or low

copper sinew
# shadow onyx exactly if they're hiding then it probably means they're alone or low

As I said this was a 1v1 me and my teammates killed the other two players on his team and he killed my friedn with an rpg right before that. He had a flamethrower and I did not see how much he used that before, he rushed me in the beginning so at first I assumed he had a good amount of ammo, but after I got some distance and started shooting he put up a shield and didn't advance.

I was shooting at the shield but it takes like 2 full mags of fcar to break through and I knew he had barricades so fighting at a distance was a no go. As I advanced at him, he placed one barricade to stop me from getting through the shield I also threw 2 frags at him as he lowered the mesh shield and one got through so I knew he was around half hp at that point.

He was going backwards away from the first barricade. At this point I was pretty sure he was near empty because he didn't try to fight back at first just hid. As I got close for the second time he placed the second barricade to again stop me from going behind his mesh shield. As I finally went around that second barricade he has already retreated again and as I approached him once more he finally shoot what was left in his mag or what he had already reloaded and I finally could try to finish him off, but he threw his dome shield at his feet and at this point his teammate, who re spawned with the coin, shot me in the back.

This entire interaction lasted like 15 - 20 seconds, we both basically used everything that we had, but since data reshaper doesn't work on barricades and one nade cannot destroy one barricade I was basically left in a spot where I could barely interact with him for like 20 seconds, even tho he just killed two of my teammates right before that, one of which was nearly full hp but got destroyed by an RPG.

I do believe the word oppressive fits here. It would probably be fine if barricades where nerfed to hold one charge or mesh shield had a cooldown before putting it up again or both.

restive plover
daring kiln
#

how does weapon leveling work?

fast coral
sand monolith
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idk what you were expecting, you dropped right in the middle of a team

restive plover
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We need to be able to carry two weapons in the game. Weapons have strengths and weaknesses, but some weapons have much more weaknesses than others, that's why we need two weapon to make up for their respective shortcomings, so you don't have to to be upset fighting fcar with a mgl32, there will be much more fun to play with two weapons.

novel sundial
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ofc you got packed out you got three of em beaming you and a turret

fast coral
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I didn't know they were all there and I suck at the game

ornate schooner
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Who thinks that the LH1 is a good gun

mellow lodge
ornate schooner
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Good

restive plover
ornate schooner
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Yeh

chilly turret
#

Heavy weapon ideas, GO!
Deagle
MG42
RPK
HCAR 30-06 (or the BAR)
Add yours!

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Others:
Crossbow
SPAS-12
Triple Barrel Shotgun (for silliness)
Double Pistols of sorts

misty axle
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I feel like APS should take, like, 25% damage for each projectile it counters

torn mantle
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Does rpg do damage to the teammates of the person who fired it?

misty axle
torn mantle
misty axle
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So, say there's enemy C4 on the cashout while an ally is stealing: I can either pray that the owner never remote detonates it or another enemy does the 25 damage to it
OR I can shoot it, which will drop the objective, but won't hurt my teammate.
Kind of a gamble

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Gas and Pyro mines will still make an environmental hazard, so that will still hurt allies.

torn mantle
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I see, thank you for explaining it to me

sweet crest
lusty grotto
misty axle
#

I'd also expand its range as well to make it feel more consistent.
like, the CL-40 (barely) has a wider splash than its radius.

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Back in the Nuke meta of S1, it was so inconsistent..

plucky lance
sweet crest
gusty harness
autumn zinc
#

AWP for medium 🔥

misty axle
# sweet crest you have made the dome shield j

Good comparison!
Honestly, Dome would still better by just bouncing non-impact projectiles off for 0 damage and blocking bullets. Not to mention being throwable (RIP APS on a barrel).
While APS wouldn't time out, could protect a whole room, and is available to Medium.
Plus, how often does an APS get more than 4 activations anyway?

copper sinew
# misty axle Good comparison! Honestly, Dome would still better by just bouncing non-impact p...

A lot of times honestly. I had multiple situations with my premades where we wanted to drown enemies in grenades, when they where hiding behind a wall and an out of sight aps just destroyed all six of our frags because we managed to be at a distance where we couldn't stop the second salvo after throwing the first one.

Other option is that an aps is placed in a more or less random spot, hidden behind a barricade and it just randomly shoots down multiple grenades down, coz we are busy attacking the enemies and cannot shoot it down coz we will lose the fight if we do.

But I believe that is a reason it should have some type of charge system, be it its health or just rechargeable charges (also activation time). It just occasionally has too much stopping power with how little attention you have to pay to it. Also Grenade launchers get gimped hard by it, and no loosing half or more of your mag is to just be able to deal damage to enemies is not really a fair option.

bold ruin
molten gazelle
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idk, i think very weak sidearms would be a good addition/ gadget, like what if there was a derringer gadget that shot twice?

sand monolith
spiral pilot
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man the new barricades are fun to climb over and do some evade mindgames lol

restive plover
bold ruin
restive plover
#

give medium the sword and give dagger on light buff

restive plover
copper sinew
#

Just give him dps-oriented combo-based fists/knuckles as a weapon

worn laurel
#

has the nade launcher for medium been nerfd? it feels weaker

restive plover
#

yeah

worn laurel
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why? it only has 4 rounds

restive plover
#

should have 5

worn laurel
#

or it didnt need a nerf

restive plover
#

6 rounds and a nerf would be ok personally

worn laurel
#

ye, but you need 3 rounds just for a light

copper sinew
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5/6 rounds, remove bonus impact damage and decrease self damage by the same amount

worn laurel
#

bonus impact damage?

copper sinew
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yeah it does 82 damage and bonus 18 or 28 on impact

#

if you hit someone and not a wall right next to them

worn laurel
#

that shuld still be there

copper sinew
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and it does 82 self damage right now, point-blank, but I feel like it could be reduced by that 18 damage, just so it feels a little batter to play

worn laurel
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ye the self damage is brutal, the rpg does more damage to self than direct hit

copper sinew
# worn laurel that shuld still be there

nah I think they could easily remove that, would be a lot less frustrating for lights, coz they don't get nearly one-shot that way, but still get two-shot. You would just have a lot less situations where you just hit a lightly damaged light and he just disappears, but it would not decrease its actual effectiveness in normal fights

copper sinew
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maybe bump up that damage to 85 so you can actually 3 shot a medium while lights still die in 2 shots, but I would not want to buff it too much coz it could get out of control real easily

worn laurel
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i agree, remove direct damge and more ammo

restive plover
#

CASE CLOSED

graceful quiver
#

yup

marsh grove
#

Bro they need to buff the other weapons for medium, I'm tired of getting beamed by the akm

spice berry
#

Excuse me can anyone tell me haw to get up rank because I win 2 tournament in rew and nothing happened

sudden geode
#

is ther a way to increase dmg output on the lewisgun on long range

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now it's really horrible due to accuracy and sway

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it does not need to be one shot kills or 0 sway but some increasement should be great

sand monolith
restive plover
sudden geode
#

o7

marsh grove
sand monolith
marsh grove
sand monolith
#

But fcar kills lights and heavies faster and the famas has the most range

marsh grove
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Ig, but I'll be getting beamed halfway across stadium and horizon by the akm. And the fcar is good, but I argue it could still use a 30 round mag over the 25. And the famas nerf was needed and imo the range is fine cause if it were any farther it'd be a 3 round dmr. I can't say nerf the akm cause every medium would crop their pants in unison, so I say buff everything. Oh and increase speed of bonking please for riot

sand monolith
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#👂┇game-feedback message @fringe sparrow aim is not the only skill required for fps games. Weapons like flamethrower and CL40 put their emphasis on positioning instead. It’s completely fine because they’re incredibly easy to play around

drowsy osprey
sand monolith
#

Fcar does not need to be rebuffed it has been op as shit for so long and it’s finally balanced

drowsy osprey
#

fr

sand monolith
#

Medium is honestly in a great spot

ashen hawk
#

get some sort of bandage for them all. smthgn that heals them. for heavies the heal hp should be lowest. but for light it should be highest, something like 50. cuz if more lights will get way too op. and then, give heavies a sniper railgun or smthng that has a charge shot and takes like 7 seconds to take out a whole medium. it might seem a lot, but then the movement speed is very slow and theres a reload after every shot, no matter how long its charged

misty axle
# copper sinew A lot of times honestly. I had multiple situations with my premades where we wan...

I'm a Gold CL-40 main because I just love the utility and freedom of movement it provides.
Pairing it with gas mines lets you CC the enemy easily and explosives makes it easier to bust walls.
You can also detonate enemy utility with it.

And that has nothing to mention the freedom of movement you get while fighting like the M1887 in how you never aim and are free to slide jump or whatnot.

But watching a Medium just place an APS mid-combat and almost totally nullify me is annoying in a 1v1 - I'm forced to run and either target someone else or pocket with Heal Beam

#

On another note, grenade launchers should get trajectory indicators when aiming, change my mind.

tired rapids
misty axle
brisk grail
#

add super cool threadripper gadget to fix cpu

smoky laurel
brisk grail
#

We need to be able to carry two weapons in the game. Weapons have strengths and weaknesses, but some weapons have much more weaknesses than others, that's why we need two weapon to make up for their respective shortcomings, so you don't have to to be upset fighting fcar with a mgl32, there will be much more fun to play with two weapons.

crystal garnet
#

Sniper dmg after a certain distance needs to drop off drastically to prevent people from hiding across the map being either useless or too good

#

9/10 useless. Force snipers to play within a certain range

smoky jackal
#

make defib 1 per team

tired rapids
brisk grail
#

?

cobalt elk
#

Is hitting diamond in about 40-60hours good of playtime?

acoustic sapphire
#

Does anyone actually use the tracking dart for the light? I don't see it very often and I feel like it could be really good.

wintry bloom
#

i use it every now and then. I wish it tracked for my team as well though. My duo says he can't see the people i track sometimes

sand monolith
#

It could be really strong with some weapons if it gave a small damage boost to tracked targets

mellow lodge
#

yeah tracking dart is just a waste of time is the problem

#

as trent said, why would you shoot them with dart if you could just shoot them instead

sand monolith
#

Maaaaybe it could be good specifically for pushing Seoul hospital but even then that’s maybe and it would be so niche

#

And if you’re light pushing hospital you probably have a million tools to get across anyways

swift cradle
#

Most of the teammates i find using cl-40 have trouble getting in position to be most effective.

Or they're getting posted up on by a mid/heavy with lewis gun.

Or just getting 3rd partied. Ive yet to see a useful cl-40 user, unfortunately.

The ttk seems ok. But I'd rather just beam them and it just works out better.

swift cradle
# mellow lodge as trent said, why would you shoot them with dart if you could just shoot them i...

You're right, but it's similar to why you'd hit someone with a stun gun if you have the opportunity to shoot them instead.

I find it most useful if you're in an open area and you're in a power position, like a rooftop. You can tag people from very far away and your team can focus fire on them before they can reach a cashout.

Or if you're approaching an enemy cashout, you can tag them in advance.

#

If you're in an enclosed space, you're better off using the sonar grenade.

mellow lodge
#

Also wanna know what else works from faraway? Pinging someone 💀

swift cradle
mellow lodge
swift cradle
#

I notice more players are likely to pay attention to detected enemies than enemy pings for some reason.

The ones with less game sense anyway.

#

Most gadgets are more or less the same after the stun gun nerf. That's why it feels that way.

There's nothing that stands out as absolutely necessary for light class anymore.

Other than.... Glitch grenade or maybe gateway. But even thats debatable now. Cuz gitch nerfs and gateway is good, but has an akward learning curve.

wintry bloom
#

how do we feel about a higher rate rate, suppressed AR for medium? Im thinking like a honey badger type rifle, .300 blackout rounds.

midnight ember
#

i realised some weapons / gadgets are hard to level up than others for examble the data reshaper and APS turret are one of the hardest to level up on the other hand Gurdian turret are very easy

reef vector
#

buff the CL-40, it's a great gun just needs more ammo or damage

midnight ember
#

3 shot a medium 2 shot a light 4 - 5 shot a heavy

#

i would love them if they buff the bullet velocity

#

dash lights can dodge the CL

random lagoon
#

if aps turrets can nullify grenade launcher rounds, then the grenade launchers should count toward grenade contracts imo

ionic ridge
#

Give Light an anti heal grenade so it disables healing, then finally they might see play in this Heavy+Medium healing meta

restive plover
restive plover
restive plover
solar sleet
#

can we get the m79 single shot grenade launcher for light probably with a faster reload speed and bigger splash than the other two launchers. i think it will be fun addition and interesting playstyle so all three classes have their launchers

solar sleet
last solar
# restive plover How so?

Cuz part of the strategy is making good weapon gadget combination, and if u get two weapons it ruins that part

restive plover
last solar
#

If u chose ak its ur play style and if u chose cl40 it's a different play style and if u have both in a loadout u can shot grande into windows and rush with the ak

#

@restive plover

restive plover
last solar
sand monolith
# restive plover How so?

It would make weapon balance near impossible, practically remove ammo count as a balancing angle, make light even worse because you can’t punish reloads anymore, and make team comp building a lot less interesting because you can just cover every angle. There would be no commitment

#

There is risk in taking certain weapons that excel at doing certain things. You lose access to playing certain cashout spots well and you have to position better to make the most of your gun. But the reward is that your team no longer has to worry about whatever your weapon is meant to deal with. It’s a trade off that rewards strategy, teamplay, and planning.

#

All this encourages is having to think less. Yeah, things like MGL and riot shield need to be better, but they’re still not going to be used if you can have 2 weapons. People are just going to pick 2 of the best weapons available

sour flint
#

AKM or FCAR?

#

Which one is better?

sand monolith
digital vale
#

it’s personal preference

sour flint
#

Ok thx

bold ruin
crystal garnet
tribal lantern
#

Hi, it would be cool if we had a weapon customization system like in rdr2. For example, divide a weapon into several parts: barrel, handle, sight, main part, stock. And every time we open a new weapon skin, we don't get the whole weapon skin, but the same skin for all its parts. For example, instead of turning all weapons blue at the second level of the weapon, I will repaint only the parts that I like best. And as more skins are discovered, there will be more variations of skins for each weapon, giving us more freedom in customization.

civic forum
#

Do u have any weapon for light that is not boring?

#

I keep playing throwing knives and then i dont know which gun is fun

#

93r is boring

nocturne pelican
wintry bloom
tight bridge
#

Maybe, to buff the tracking dart, they could add more darts and track for longer? I feel like it would be a whole lot more useful if it wasn't so short. I've been able to see some success with it in TA, but the tracking is too short.

#

As another thing, it feels really punishing to miss a dart, so they could also, instead of adding more darts, they could make the missed dart do one tracking pulse?

novel flume
#

I personally like M11 and throwing knives on comtroller most.

carmine shadow
#

Guys, how to turn off the saber aiming aid

restive plover
#

You can't.

chilly turret
civic forum
copper sinew
fleet brook
#

Sorry it got recommended before me but that's what I started using to fresh up light

Especially pre invis nerf

#

It also used to be able too two shot

river tinsel
sharp karma
fleet brook
novel flume
#

No Front, but im not a fan of it

lyric badger
#

Weapon mod options in general would be awesome

tight bridge
#

I think that weapon mods would remove a lot of the point in having different guns. It's a big problem with other games like COD. Every gun feels the same in that game, even with mods.

cunning igloo
arctic fog
ember wasp
#

DEVS STOP NEFING LIGHT OR I WILL DO ABSOLUTELY NOTHING AND JUST BE REALLY UPSET

#

There’s no reason the sawed off does literally nothing in terms of anything just remove the gun along with the knife (equally as useless) and that dumb burst pistol because it’s so hard to figure out where the bullets are going to go (that’s probably just me) the LH1 is impossible to aim with and the throwing knives are fine actually I have never once died to or gotten a kill with thermal vision the cloaking device has such a short use time it’s barely better than the vanishing bomb and only people with nothing else use the grappling hook

#

I hate that I’m stuck using M11 or XP-54 it makes the game repetitive and boring it also insures that every interaction is exactly the same: shoot first or die, nothing else

#

Okay I’m done everyone go back to your conversations I just wanted to fully reiterate what probably a lot of people are saying

sullen tree
foggy snow
#

I'm not sure why it's not buffed in any way

#

is there a secret camp of 93R mains that are inflating its pickrate?

#

Increasing its fire rate (1020 to 1200) and decreasing its burst delay (0.235s to 0.2s)

#

is what I'd do

#

just making it pump out bullets faster in general

#

which also makes it less punishing for partially missed bursts

twin sonnet
#

hold on game ended 12/0 but you kalso mentioned killing him?

viscid orchid
sand monolith
#

It feels like shit though so it’s not gonna fix the issue of not having fun

bleak turret
#

Anyone have any tips for countering charge and slam, its the only thing i havent properly worked out a clear counter for

mellow lodge
#

just like rpg has no counter

bleak turret
#

Awesome so im not stupid hahaha

#

Rpg can be parried with goo tho

mellow lodge
spring hinge
#

or use an aps?

#

that counters rpg

sand monolith
#

Taking advantage of momentum counters charge and slam

wintry bloom
#

rpg has a hard counter of APS turret. The only way i've outplayed C&S is by recognizing which heavies tend to use it when they start an engagement/ start losing and just distance myself. use height to your advantage more often

plucky lance
chilly turret
plucky lance
#

they should combine the throwing knifes with the dagger to to buff them (the dagger would be the mele on the throwing knife)

steady jolt
mellow lodge
#

Thats just ruining 2 unique weapons to make a shit one

torn mantle
meager apex
#

They should give you a shorter recovery animation when you miss the backstab. Would be cool if it's like half the duration if you hit normally

wintry bloom
restive plover
#

Defibs is the best specialization in the game

#

then mesh shield i think

#

light invis is strong but they nerfed it to the g round

torn mantle
restive plover
#

i forgot lol thats how powerful it is

#

data reshaper is trash though

reef vector
#

the best gun is actually the riot sheild

#

fr

#

riot sheild needs so many buffs I can't even to begin to explain how bad it already is, maybe they should remove it like they removed the thermal vision specialisation

restive plover
#

why would riot shield need a buff?

#

melee weapons will always be worse than their counter parts it goes for like cod to and any shooter game tbh

#

it already has that lock on thing where youj melee and you actually get a little boost forward i think its pretty stupid

low bison
#

did they change the scars recoil?

misty axle
low bison
#

do you know which update they changed it at?

misty axle
low bison
#

thanks

misty axle
#

The 26 -> 25 damage change was basically just a tiny range nerf since it didn't change any breakpoint across all classes.

#

It had 20rnds in the mag, great damage, easy recoil, a digital optic, good damage drop off
It was just better than the AKM unless you needed the extra mag size.

#

tbh, all 3 of the ARs in the game are sidegrades now with minor meaningful differences:
AKM has a big mag, FCAR has a good sight, FAMAS is a burst and a bit of extra range.
The TTKs of them all are roughly similar.

foggy snow
#

tfw Lewis still outdamages and outranges every single Medium gun

misty axle
#

I mean, if you land 4 perfect headshots, that would've killed a Light
Which was insane

#

For a more visual reference, on 100 FoV and 16:9

#

(Figured I should have a ping marker to be thorough)

#

Don't know why I never tested against the dummy

#

Honestly, gonna redo my graphic

#

No one saw it haha ^~^;

#

Rescaled it to fit this 45 FoV and making sure the impace was in line with the dummy.

steady jolt
misty axle
#

Is anyone here really someone though?~ /j

#

But, basically, I made that graphic just to show non CL-40 mains how small the radius really is.
(Aka, bratty Lights)

static lodge
#

Second thing this tells me is that I should jump more while fighting CL40

misty axle
misty axle
#

Or be suicidal and go right though them since they'll take self-damage or have to intentionally aim behind you

#

Or just keep distance while moving because travel time.

static lodge
#

Since they shoot at your feet jumping might make it so they cant direct hit

misty axle
#

The worst thing you can do is remain in close, but not point blank range since there's almost no travel time or risk for the CL-40

misty axle
#

Since a direct hit does 33% more damage

#

I'm also trying to weave in elbows to length that 4rnd mag

static lodge
#

Guess its a matter with how comfortable you are with Cl40 directs

misty axle
#

True

#

I can't land an airshot to save my life, literally. I just aim for where they're landing.

static lodge
#

I peronally just run away when I see a CL40, its awful to fight as dagger

misty axle
#

Which is why it's a double-edged sword to jump since you can't change direct quickly when in air

static lodge
#

When fighting a rocket launcher running at them is a good strat cus of the insane self damage

With the CL40 thats not really the case cus they need to hit themselves 4 times while they need to hit a light 2 times

#

Ive had very little success getting up close with cl40
(And I know quite a lot about coming up close since uhh dagger)

misty axle
#

I've had Lights dashing around me and making it hell

rigid hawk
#

Simple counter to it is just put an Aps turret on a carriable

misty axle
#

The APS range is so small that I can just kill it in 2 shots by aiming for the edge.

#

Which can be any edge that lands on a surface for me.
(As long as it's not through a wall)

#

APS is so weird in its current state

#

No warm up, infinite charges with no cooldown, small range.

Personally, I'd like to see it have increased range, but take 25% damage for each projectile shot down and need to warm up, like the Guardian Turret.

copper sinew
#

oh yeah, also make it require line of sight to shoot anything down so you can attack people through the wall without needing charge'slam/hammer

misty axle
#

Attack people through the wall..?

#

Like Pyro Nade or Gas?

copper sinew
#

no, if there is an aps behind the wall/ceiling you can't blow it up directly in that spot to attack a team that can be there with like mines or c4s/breach charges and rpgs which is really wierd in my opinion. You can place stuff outside of the range of it and the resulting explosion is usually big enough to take out part of a fortress a team has built with barricades and an aps, but it isn't really effective in any way,

If you where able to bring down the aps itself it would be a lot better and maybe a viable strategy because not only can you actually take a team by surprise then, but it would also just allow normal attack to go through with proper planning.

You could have a C4 placed under the enemies and drop them/their aps and other buildings down as you enter the room.

As it stands right now you only can really counter that with a data reshaper or just by shooting an aps which is sometimes impossible because of the barricades, and you can't destroy those because of the aps shooting down explosives.

misty axle
#

Oh, you mean destroy a wall to attack people

plucky lance
gilded shoal
#

Remove Defib, RPG, and Goo Gun from the game.

placid atlas
#

Defib? Why?

novel sundial
#

But sledge goo combo is crazy

median olive
#

Goo, please, it's called goo

fleet brook
#

Remove gameplay features brainlets when other people wanna customize and have fun using tools given to them in there loadoutnoegg

novel sundial
#

Nah you didn’t see cuz it got flagged 💀 🙏🏼

novel sundial
gilded shoal
median olive
#

Don't worry about it kekw

weak ferry
#

I NEED NEW WEAPONS

ripe kraken
#

sonar granade for heavy glitch trap for light buff data reshaper buff smoke buff flashbang 3 shot trackin dart

sand monolith
#

Sonar and glitch trap should not be touched

#

Heavy doesn’t need more offensive utility

glacial ibex
#

light glock 18c

#

medium hk416

#

heavy RPK47

#

WW2 guns

#

light mp40, medium stg44, heavy mg42

warped shadow
nimble pilot
#

Skin idea for mines, a pie, maybe a key lime for gas and a cherry or strawberry for explosive, blueberry for emp mine. Recommended update to release the skins, 3.14

glacial ibex
#

bring back iron sights for fcar

sand monolith
#

Fcar irons were so nice

mellow lodge
sand monolith
mellow lodge
sand monolith
#

Okay awesome I’ll ping you

mellow lodge
sand monolith
#

Np

glacial ibex
#

i got gameplay of it

mellow lodge
glacial ibex
#

we neeeed it back

mellow lodge
#

xp and fcar have such fucking clean irons yet they ruined it 😭

glacial ibex
#

GG

#

that skin too for the fcar they don’t have it hope they bring it back

#

mac 11 didn’t have a suppressor either back then i forgot about that

high storm
#

I would like the finals logos on the other default weapon skins.
Like the level 5 white sniper would look cool with black the finals text on it!

lyric zealot
river tinsel
#

Also it would be nice if we could get a famas skin that didn't have the rails on top and had the big carry handle. like a famas retro or something. i'd pay $8 dollars for that easy

grand wigeon
#

i need 2 charges on reshaper

river tinsel
#

I wouldn't be against that honestly

fleet brook
#

Rematerializing shouldn't consume a charge

fallen cloak
fleet hare
fleet brook
#

1 to open 1 to close

Leaves you with only 1 charge left

fallow meadow
iron oxide
#

AK74u skinf for the AK or one of the submachine guns pretty pleaseeeee

sand monolith
#

You should be able to reshape your own shit. I want to jump pad away and reshape it on the way up so I cannot be followed

random lagoon
#

We have flamethrower. We have goo gun. Give us Gaspasser

river tinsel
#

Would be nice to have a slower firing harder hitting smg for the light. Something like a ww2 Thompson something slower than the mp5 but harder hitting and with more recoil

zealous timber
#

Best light loudout

keen turtle
#

I feel obligated to run goo grenade because of the easter nama tama skin

random lagoon
keen turtle
random lagoon
#

And for getting that last bit of damage through

keen turtle
random lagoon
#

I mean if you deal damage to someone enough to get them low but run out of ammo or they start to run away, you can close the distance and finish them off with charge

keen turtle
random lagoon
#

I saw this really interesting build that ran goo grenade and dagger that I’ve been trying out. Getting the timing down to trap people is hard

misty axle
# random lagoon Ever since terminal attack prevented defibs, I’ve been running goo grenade a lot...

Back in Season 1, Goo Nade was super slept on.
Now with all the nerfs to Defib, I think it's fairly valid to just run goo to protect yourself for a safe revive, not to mention blocking LoS, blocking movement, using it as a bridge/step up, or even stunning people.
Like, Defib is useless until someone dies, and you can get their body without dying.
Goo is always useful, like a utility knife.
Best at anything? No, but always useful.

random lagoon
misty axle
#

Line of Sight

#

So, Goo walls are good at blocking snipers and the such

random lagoon
#

Makes sense. I use defib cause I find myself in a supporting role in a lot of games and my teammates tend to die a lot

misty axle
#

Or defending teammates stealing (be careful not to hit them or the cashout!)

random lagoon
#

I’m getting more and more into using the goo nade tho

misty axle
random lagoon
#

My main loadout for medium is healing beam, akm, gas mine, jump pad, defib

#

After playing with goo nade more, I may reconsider

misty axle
#

Depends on you.
I haven't been raged at in VC over not having Defib this season, so I think people in Ranked should be more chill about that.

obsidian nexus
#

bow for 1 of the classes would be sick

hallow leaf
obsidian nexus
novel sundial
obsidian nexus
#

xm214 minigun for heavy maybe

viscid herald
#

aps turret needs a nerf

restive plover
boreal laurel
random lagoon
last spruce
obsidian nexus
#

if people just shot the aps on power shift instead of a heavy being healed by 2 meds xD

misty axle
#

No warm up, infinite activations, small range (smaller than the explosives it counters), works through walls??

#

I'd propose that it gets a massive range buff, but needs to warm up and takes 25% damage each time it fires.
Also, should need LoS on targets.

fleet brook
#

Jager ads

misty axle
#

I come from Siege, so the idea of trading utility to burn an [APS] is no-
@fleet brook lol

fleet brook
misty axle
#

I'm a CL-40 main, so dealing with APSs feels weird because I can just aim right outside the range to 2-shot it.

misty axle
fleet brook
misty axle
#

I only started in Parabellum/Wind Bastion (freekend first)

fleet brook
#

Just give it a small cd between burns

#

Thats why Jager burning works

misty axle
#

I still want to increase the range of the APS because it feel unreliable to me.

fleet brook
#

Increase range give CD between burns

misty axle
#

Maybe I'm too scarred by the old Nuke meta of S1, but again, as a CL-40 main, my splash is larger than the APS range.

misty axle
elder cloud
#

thats actually hilarious

misty axle
#

That happened at the Seoul Cafeteria during the 3v3 ranked finale.

random lagoon
misty axle
random lagoon
misty axle
random lagoon
#

I mean to take out APS

misty axle
#

Otherwise, just maintain spacing

#

Oh,
Shoot it.

random lagoon
#

Well obviously

arctic fog
#

You can use data reshaper on aps but that's about it in terms of gadgets

brisk silo
#

Data Reshaper is actually really good against APS after its buff but the fact you only get 1 charge and often hit chairs or mines around the aps kinda blows.

Best bet is to get an angle and just shoot it out.

restive plover
# sand monolith It would make weapon balance near impossible, practically remove ammo count as a...

This game gets what it deserves.

Allowing to carry 2 weapons will greatly make up for the unbalance of the weapons.

The popular games (pubg apex cs2 battlefield cod r6) all allow players to carry 2 weapons, but this game don't know how to make players enjoy playing.

There are always some people callling carrying only 1 weapon is part of the game style, and worry about losing something, but this game style has to change, this is an obstacle to let players enjoy their game, we need to be able to carry two weapons, so there will be more game styles to play.

Many people left this game for a reason, game makers have lost their original intentions, to make this game more fun and enjoyable.

sand monolith
restive plover
sand monolith
#

Because of the meta not because you can’t carry two weapons lmao

#

Being able to carry two weapons would only make the meta even stronger

restive plover
sand monolith
#

You would literally just have people using 2 assault rifles and 2 LMGs on heavy and medium. Nothing else would change

restive plover
sand monolith
restive plover
floral tartan
#

Alright rate this loadout 1-10 light build, shotgun,grapple hook, flash bang, breach charge, pyro grenade

sand monolith
restive plover
floral tartan
opal kayak
#

Hoh, weapon idea for light(or medium): A crossbow! It would do very high damage yet it would have a very long travel time

floral tartan
#

Apex specifically is a hero shooter and a looter while at it the only hero in apex that reminds me of finals is the ziplines other than that apex doesn’t even have skill based matchmaking

floral tartan
opal kayak
floral tartan
restive plover
obtuse garnet
#

they should add more animations to the Fcarhappy_friend

floral tartan
floral tartan
restive plover
floral tartan
#

But what happens when that meta dies down

restive plover
# floral tartan But what happens when that meta dies down

It won't, some weapons are just almost impossible to be balanced, like hammer, there always will be some people disagree on how to balance weapons. And i think game makers dont know how balance either, so allowing two weapons is the best choice right now.

floral tartan
ripe kraken
#

buff glitch trap buff data reshaper buff smoke buff flashbang 3 shot trackin dart buff famas buff ks23 buff 93r nerf xp54 buff hammer give glitch trap for light give sonar give heavy

misty axle
#

FAMAS doesn't need a buff, but I think the 93R does need one.
The KS-23 is weird - I feel like it should be more accurate and have a headshot multi, but would that be too powerful?
The KS-23 is basically a non-explosive CL-40 that can actually break walls.

mellow lodge
fleet brook
gaunt hawk
#

LFG Pubs Terminal demon

fleet brook
haughty hearth
#

do grenade launchers count towards grenade damage challenges

gaunt hawk
#

LFG 2 Demons Pubs Terminal HMU

arctic fog
#

Despite the fact that I don't exactly love all the nerfs that the devs have implemented, I think it best to just let them cook, because it'll be better in the long run.

misty axle
raven finchBOT
teal cedar
#

what are the best hipfire weapons?

misty axle
teal cedar
vestal juniper
#

peeop

teal crypt
#

DUde the M60 is so underrated

foggy snow
#

It is.

#

People write off the M60 for being no good beyond 25 meters

#

but I'd rather have massive damage per mag for shredding shields and handling third parties

#

over the range of Lewis

#

Even back when Lewis beamed even harder in Season 1, I was annoyed at how often I had to reload the thing, esp. when shooting 1000 HP mesh shields down

#

That's a bit less of a concern with 700 HP shields, but learning to use the M60 really opened my eyes with how hard you can carry on it

#

1v3's, or even 1v6's depending on the team comps you go against, without reloads

restive plover
#

Slow mode

misty axle
misty axle
#

I am so glad frags are well telegraphed for being able to 1-shot Lights

manic agate
#

How does the glitch barrel look like? Does anyone have a video or screenshot how it looks/behaves?

ivory flax
#

i cant belive emote cancel is still there

slim linden
#

@tepid tiger Will be updated with all the newest info at 2pm GMT (<t:1715865060:R>) also, keep checking event stats with /player!

misty axle
#

So... the quick melee canceling is a little broken in that you can cancel it and return to firing quicker.

#

Big difference? No, but it's still a thing now.

proud schooner
#

The glitch barrel cannot be obtained via Data Reshaper, is this an intended feature or a bug?
The glitch barrel cannot be found on Practice Range as well.

proud schooner
# last solar Probably a bug

Probably a missing feature. They'd have to change up the barrel cycle with the Data Reshaper. But i'm not sure, might just be a bug

last solar
#

im so happy that embark finally added new content that isnt skins

proud schooner
#

the glitch barrel? I cannot find it anywhere at all

misty axle
proud schooner
#

does it spawn for you? I joined in on quick cash and couldn't find any at all
i'll try again

proud schooner
#

of course

#

i couldn't have not updated
Well anyway the barrel isn't obtainable with data reshaper which is certainly a miss

misty axle
#

I'm in ranked.
I had to shut the game down to update.

proud schooner
#

Well yeah, but I just booted it up

ivory flax
#

I think data reshaper should have an option to toggle what barrel it will make. It should display outcome barrel on tablet screen and rmb should change it. With so many barrels now and only 1 charge it needs some QoL change to be viable

misty axle
#

Can we get an update on this? It's been how many updates and it's still incorrect.

proud schooner
#

a news for those who noticed it before: You can now slide while using defibs/grenades/healing beam, etc. !

misty axle
tender epoch
proud schooner
misty axle
#

It's annoying hearing about "the meta" and "the best players" and their info is so stale.

pine grail
#

Anyone tested daggers

restive plover
#

For this game, allowing carring two weapons is much better for sure. Here is why.

Weapon has it's own length and shortcoming, that why in rank almost everyone is playing rifles not the riot shield, playing machine guns not the hammer or mgl32. Because weapons like rifles are way more balanced, so carrying them is much easier to win.

Weapons like hammers or mgl32 are fun, sure you can finish some noobs with them, but carring a mgl32 you will be finished by fcar very easily if you meet experienced ones, or perhaps you just like shooting mgl32 in a long range so not to be killed so quickly. And some weapons are just almost impossible to balance, like hammer.

By carring two weapons, even if one weapon is very unbalanced, it still can be useful in certain seanario, the discomfort brought by it's limit will be much less, even ignored.

Allowing to carry two weapon will make unplayable weapons useful again, there will be more play styles because there are more combinations of weapons.

All the Successful fps like cs2, r6, battlefield, apex, pubg, cod allow players carrying two weapons because they know different weapons have different scenarios to be used, so they don't want only being able to carry one weapon becomes an obstacle to let players have fun.

lilac marlin
#

Lh1

short prawn
restive plover
pulsar haven
#

Currently i dont see the point of the Data Reshaper gadget. If they added the range it affects, it would make a huge difference. Being able to reshape a turret from a distance makes for crazy plays

short prawn
solar sleet
#

anyone having sword problems as of the moment? or is it just the latency screwing me over?

swift cradle
#

Cloak kinda ass lol

pulsar haven
#

Perfect actually

hazy spoke
#

Dagger can be played now but akiba stab is still gone pls bring it back

midnight ember
#

did anyone realise that when you spawn with the AKM you spawn with no skin no sticker no charm?

#

this is a bug need to be fixed

trim grotto
#

why does the data reshaper give such little xp? i changed a bnunch of turrets aps and mines and barrels and only ended up with 300 xp for the weapon. Am i using it wrong?

dapper valley
trim grotto
random lagoon
#

Curious to see how the glitch barrels play out

sand monolith
spice summit
#

Anyone know how to level up the defib the fastest? Does getting kills give good xp? Saw someone with the level 6 skin (purple) and was blown away theve gotten that much xp with it. Use it constantly and am still over 100k xp from unlocking that one.

remote swallow
#

Knife is unfunny easy to hit now

dapper valley
remote swallow
#

Range got a buff for charged dagger I think as well, even if it's not stated

#

Either that or is just broken lol

remote swallow
dapper valley
remote swallow
#

No, it's a decent bit further

dapper valley
#

Lemme double check, cuz I tested it about 20 minutes ago

remote swallow
#

Looks like twice the distance

#

Ugh, I with I had vid perms

steep dagger
#

New season please add 8 new guns 4 new maps 5 new gadgets n more skins and fancy outfits

#

N make terminal attack a rank game mode

#

@silent swallow

trim grotto
deft topaz
dapper valley
# dapper valley Lemme double check, cuz I tested it about 20 minutes ago

Doubling back to this, we tested it out, the knife alt fire only has about 6 inches more distance than the v melee but with assist it lunges you towards the enemy making the range feel longer. Overall not too much of a change imo since I almost never use it to lunge towards people, I always charge it up and dash towards someone.

spice summit
tulip stump
#

yall should i play light dagger since they buff it?

civic forum
#

how to animation calcel thrownign knvies?

red dove
#

so dagger is still dead @dapper valley ?

dapper valley
#

Nah dagger is great, you can sprint with it, every strike connects, and there's a lunge assist

red dove
#

front stab is dead still right?

dapper valley
#

you can do the front stab still, you just need to actually spin your mouse after dashing, I tried it in a match earlier and it works

red dove
#

oh so now it actually takes more skill now gotcha

polar cove
#

is sword viable now? i used to main it so i might just be even better with it now than before

ionic stump
#

was always viable

#

especially with anim cancelling

short prawn
hidden creek
violet cosmos
# short prawn How

it never made you invisible but the recent patch made it stupid easy to see, unless you are camping a spot that you can hold still in, that is the only situation cloak does its job now. It should just be replaced with something viable, this shit will always annoy people and I would rather just have something that'd be good rather than a gimped ability like cloak that can't be good or else all the blind people call it OP.

#

but I suppose they'll always be complaining about some light specific thing no matter what...

slate merlin
#

hold on, did they nerf the aps? the grenades can go under the platform in powershift now...

dapper valley
slate merlin
#

nevermind

dapper valley
#

you can block between hits without slowing down your attack speed with the riot shield now and you can run with every melee weapon while attacking

polar cove
steady dock
#

why do i take 2x the damage from my rocket-launcher explosion but i dont take 2x damage from any other self inflicted explosion damage ??
also why is there no auto AIM for heavy melee ? I find myself not hiting the enemy light because i aimed my hammer a little bit to high

sour sonnet
#

wich shotgun is best shotgun

wicked sluice
#

in my opinion model1887

sour sonnet
#

aight bet

wicked sluice
#

because you can still take out very low enemies from range

sour sonnet
#

it has range?!

wicked sluice
#

a bit

#

id say medium range

sour sonnet
#

like a smg

wicked sluice
#

ye but very low dmg

sour sonnet
#

yea ok thx

wicked sluice
#

no worries

random lagoon
#

What are some niche uses for gadgets that people may not know about?

#

I like putting my turrets on goo canisters then flinging them onto the point

wise briar
#

New gadget idea: Hacking tablet
Description: Can hack a player on the spot if not interupted by getting shot
Effect: Hacked player will get kicked from the match

wicked sluice
#

It looks way less obvious that there are mines

random lagoon
wicked sluice
#

It works well on the underpass terminal in Monaco because there are 2 plant pots there

short prawn
#

Idk if it would be considered OP in this game though

wicked sluice
#

that would kind of mess up the fact that the different classes have dif gadgets

#

but it might work if you got a random one from your class

wise briar
wicked sluice
#

an ice barrel/mine/grenade that can freeze players for a short period would be cool

#

it would also allow players to stop fires on the point from getting out of hand

compact verge
#

An acid weapon with some fluid simulation could be fun

turbid hemlock
#

Pyro grenades burn eternally when they hit riot shields and player tokens. Can someone (official) confirm if this is by design or a bug?

obsidian nexus
#

dayum they really buffed riot shield. i need to respect that more now

ashen hawk
#

how about frost canisters, or WHIRLWIND canisters, which create some kind of vortex and suck players inside and trap them there, making them an easy tatget

strong lily
#

Why does the dagger exist. @candid kraken Im fine with the dagger being high risk high reward. However when so many other things kill you in the same time a backstab animation goes off with none of the risk, it needs some more tweaking. Especially with these servers.

misty axle
fringe current
#

WHY THE FUCK DOE HEAVY HAVE A ROCKET LAUNCHER THAT CAN ONE TAP ME

#

THIS SHIT IS SO STUPID, I CANNOT WIN A GUNFIGHT AGASINT A FELLAR THAT CAN POINT A GADET IN MY GERNERAL DIRECTION AND CURBSTOMP MY HP TO A SLITHER AND THEN SNEEZE ON ME AND SEND ME TO THE AFTER LIFE

#

RAAAAAHHHHHHH

fair gate
#

Lmao

soft crescent
#

Lmaooooo

fringe current
#

tf you mean dodge, if iw alk into a room and it sees me, if it has a couple of braincells to rub together im going kaboom

#

esp if my mobilty is off cd

sullen tree
#

Ye, at most ranges you cannot dodge away without losing at least 80 HP

torn mantle
sly rose
#

How’s the fcar now after the nerf?

sinful dagger
#

on par with AK

mellow lodge
sly rose
#

So it’s the akm with more recoil?

misty axle
# sly rose How’s the fcar now after the nerf?

I think it's slightly worse than the AK only because of the smaller mag, but easier to hit shots with. The TtKs with all Medium ARs are basically the same same within effective Range.
FAMAS has notably better range, but longer reload.

chrome belfry
mellow lodge
#

aka the devs made the fcar boring 😔

sly rose
#

Ooohhh gotcha thanks for the input everyone I think I’ll just go with cl-40 then

chrome belfry
mellow lodge
misty axle
mellow lodge
#

i think they should've nerfed the fire rate of the gun

chrome belfry
mellow lodge
#

since rn it's just haha funny akm clone but it has a sight

misty axle
chrome belfry
misty axle
chrome belfry
misty axle
#

Fun fact: Glitch and Gas mines don't really care about arming.

chrome belfry
#

Ah- I wasn't too sure about the exact values, I did know they were nerfed to prevent the nuke from continuing on

misty axle
#

Yeah.
But a gas mine on a propane tank can still be kind of good if it doesn't get shot off before you launch it.
And if it goes straight.
It works better if you launch, pick it back up, launch again to "cook" the tank.

arctic fog
#

Do the new glitch canisters have any attributes like exploding on impact or something?

chrome belfry
chrome belfry
misty axle
arctic fog
chrome belfry
misty axle
#

In other words, they seem to detonate on impact a lot easier, like smoke carriables.

chrome belfry
#

I guess glitches are quite volatile

misty axle
chrome belfry
#

until the heavy with a flamethrower shuts you down :<

misty axle
#

I also swear the clouds used to be bigger in S1, but I won't bet on it.

outer solstice
#

Yo, why can mediums defib each other while invulnerable from a defib? Why are people invulnerable after defib at all?

misty axle
#

Just like I didn't choose to be born, I didn't choose to get defibbed in the open of a battle.

chrome belfry
#

I like your humour Kanga, it's extremely true and relatable

misty axle
#

tbh, I feel like the invun time should be cut more if not entirely.
Just to punish unsafe revives.

chrome belfry
misty axle
#

Yeah, but those desparation moves are, well, desparate hail-marys

#

Or whatever the plural of that phrase would be.

chrome belfry
#

I have a clip from the Open Beta where I pulled off a cashout steal last second..
the feeling of doing that never gets old

misty axle
#

It happens all the time tbh.

chrome belfry
#

true true, but it's still amazing to see

misty axle
#

Hecck, it's one of the reasons I love this game: the tables can turn so dramatically so quickly.

chrome belfry
#

Exactly!!

misty axle
#

Energetic movement, longer TtKs (which they were even longer tbh), a variety of gadgets, and an objective focus.

#

It's stolen my heart away from Siege.

chrome belfry
#

Ouf, right there with you

#

the destruction as well
brings me all the way back to BFBC:2 and BF4

half crystal
#

TAKE OUT GLITCH CANISTERS!! LIKE WTF ARE YOU TRYING TO MAKE LIGHT USELESS???

chrome belfry
#

My friend, a light main, is sobbing in the corner currently

outer solstice
#

Couldn't they do like a damage reduction instead to make it counterplayable more?

half crystal
#

I already can’t find teammates as a light… 😭 why do they feel the need to fuck my class over so hard, I’m fr about to stop playing….

severe leaf
#

im a light

arctic fog
#

I hop from class to class but light is my favorite just because of how fun it can be to play it.

#

Like I popped 20 kills with sword the other day it was so epic.

half crystal
#

I’m protesting…. Won’t see me on the game again until it’s atleast removed from ranked. Hopefully I’ll see you guys again soon

misty axle
#

Wow, that is such an overreaction so soon

lusty pendant
#

Adapt to the gameplay it’s a good to add it freshen up the gameplay besides I’m tired of having L classes think they’re the main character of the game and rushing alone

long merlin
#

buff 93R. Its so fun to use but alittle too weak to used in ranked. I wanna use that pistol and not feel heavily disadvantaged

shy mulch
#

I need to know, as a sledge main who's been climbing the ranks without ever touching another weapon, how's this new patch?

#

Sounds like they changed up melee

mellow lodge
shy mulch
shy mulch
#

.<

#

so the rest isn't really noticable?

mellow lodge
#

but quickmelee is a little mental rn

#

seems like it has more range than the actual melee weapons

shy mulch
#

huh, I expected the opposite, where one of the worst times I can have tends to be when I'm just on the cusp of catching someone but every time I swing I lose some ground from being just outside lunge range

shy mulch
mellow lodge
shy mulch
#

hmm, the patch notes specifically said the lunge is more generous for quick melee

#

I'd be testing in the practice area if I could just get teh game to launch buuuut

mellow lodge
#

yeah idk why it says that, you don't move when quickmelee'ing

shy mulch
mellow lodge
shy mulch
#

keeps happening every time I launch now that I've updated, time to check the bug reports!

#

There we go, managed to fix it, had to disable razer game manager, looks like The Finals isn't playing nice with that software

shy mulch
#

hit registration is def looking way better for melee

misty axle
sterile fossil
# shy mulch

Do you have components or programs from Razer?

#

In short: The unreal engine is limited by the developers, as I understand it. One person with Razer components figured it out by disabling their services. Below I will post his advice on the solution. Most likely, software from manufacturers such as HyperX, Razer and others conflicts with UE5. So maybe this will help you, even if you don't have Razer

sterile fossil
shy mulch
#

but ty for offering the help!

sterile fossil
shy mulch
#

no worries lol

chilly turret
#

please nerf the XP, it’s so damn good and unfun to play against

random lagoon
#

do glitch effects disable turrets for a while or no effect?

vital sentinel
#

how to i enter the community challenge? and get the reward

wide spruce
#

I think it’s auto entered just by participating and helping out

runic thunder
#

does anyone know if they're gonna get around to the bug of Med's heal gun just straight up not working sometimes

restive plover
#

Allowing carring two weapons will solve most of the weapon balance problem. Here is why.

 Weapon has it's own length and shortcoming, that why in rank almost everyone is playing rifles not the riot shield, playing machine guns not the hammer or mgl32. Because weapons like rifles are way more balanced, so carrying them is much easier to win. 

Weapons like hammers or mgl32 are fun, sure you can finish some noobs with them, but carring a mgl32 you will be finished by fcar very easily if you meet experienced ones. And some weapons are just almost impossible to balance, like hammer.

By carring two weapons, even if one weapon is very unbalanced, it still can be useful in certain seanario, the discomfort brought by it's limit will be much less, even ignored. 

Allowing to carry two weapon will make unplayable weapons useful again, there will be more play styles because there are more combinations of weapons. 

All the Successful fps like cs2, r6, battlefield, apex, pubg, cod allow players carrying two weapons because they know different weapons have different scenarios to be used, so they don't want being able to carry only one weapon becomes an obstacle to let players have fun.
mellow lodge
#

and ruins a lot more balancing

#

also thos games you mention allow for a pistol to be carried excluding the br's

restive plover
mellow lodge
#

fighting a light with an m11/xp and an lh1/sniper seems fun?

#

fighting people that have not just 1 meta weapon but 2 seems like a great experience

restive plover
#

One meta weapon is enough, why take two?

mellow lodge
#

why take a dogshit weapon?

restive plover
mellow lodge
#

you want me to list every single one on each class?

restive plover
# mellow lodge you want me to list every single one on each class?

All the Successful fps like cs2, r6, battlefield, apex, pubg, cod allow players carrying two weapons because they know different weapons have different scenarios to be used, so they don't want being able to carry only one weapon becomes an obstacle to let players have fun.

Did you even read my suggestion?

mellow lodge
#

so overwatch wasn't succesful?

restive plover
restive plover
mellow lodge
#

also comparing this to br's is dumb

restive plover
mellow lodge
#

battle royale

queen forum
#

Oh yes lets have two guns so meta abusers can meta abuse harder

restive plover
torn mantle
#

2 weapons? Worst ideea this week

restive plover
queen forum
#

You can if you not terrible at the game like you obviously are😭

mellow lodge
restive plover
queen forum
#

Literally the basic balancing of the game is only meant for one weapon

restive plover
queen forum
#

Going against double lmg or double range would be impossible

mellow lodge
restive plover
mellow lodge
#

yes and the games you mentioned have such good balancing

restive plover
queen forum
#

Weapon balance hasnt failed that bad you can use any weapon and compete some are just better than others

#

2 would be literally impossible to counter with the correct combos

mellow lodge
torn mantle
# restive plover What's your logic?

The point of a decent amount of weapons (melee, grenade launchers, sniper) is to give you an edge in long/short range while giving you a disadvantage in the medium. 2 weapons ruin this completly. Additionally, in the games that do allow 2 weapons, the secondary is vastly different from primary. Additionally, in none those games can you do all the things that the finals specializations/gadgets let you achieve.

restive plover
queen forum
#

The only weapons id say are completely unusable in ranked currently is dagger, throwing knifes and the double barrel

restive plover
# mellow lodge whats your logic?

I said this before

 Allowing carring two weapons will solve most of  the weapon balance problem. Here is why. 

 Weapon has it's own length and shortcoming, that why in rank almost everyone is playing rifles not the riot shield, playing machine guns not the hammer or mgl32. Because weapons like rifles are way more balanced, so carrying them is much easier to win. 

Weapons like hammers or mgl32 are fun, sure you can finish some noobs with them, but carring a mgl32 you will be finished by fcar very easily if you meet experienced ones. And some weapons are just almost impossible to balance, like hammer.

By carring two weapons, even if one weapon is very unbalanced, it still can be useful in certain seanario, the discomfort brought by it's limit will be much less, even ignored. 

Allowing to carry two weapon will make unplayable weapons useful again, there will be more play styles because there are more combinations of weapons. 

All the Successful fps like cs2, r6, battlefield, apex, pubg, cod allow players carrying two weapons because they know different weapons have different scenarios to be used, so they don't want being able to carry only one weapon becomes an obstacle to let players have fun.
mellow lodge
#

there is a major difference in how the guns in this game work, they are all made to be primary weapons

#

the games you mention have primary and secondary weapons, carrying 2 primary weapon with no draw backs is op

#

also you are ignoring the successful games where you only have one weapon

queen forum
#

Ive seen plenty of people get into diamond and compete with all those weapons its once again they have a MASSIVE skill ceiling

restive plover
torn mantle
mellow lodge
queen forum
#

Pubg and apex are made to have two primarys and are balanced on that fact the finals is not

mellow lodge
#

battlefield is also not balanced around 2 primaries, neither is siege, neither is cs

restive plover
mellow lodge
queen forum
#

Bro is actually hilarious with this take

restive plover
restive plover
mellow lodge
queen forum
#

Every weapon is strong in siege because it has one tap headshots😭

#

Well depending on the person i mean

restive plover
mellow lodge
#

yes and unless you are stupid you will always be using your primary

restive plover
queen forum
#

The shotguns are still crazy strong close range though

mellow lodge
#

using your secondary over your primary is smart?

restive plover
queen forum
#

Wdym all of them are literally instant kills if you can actually aim

restive plover
mellow lodge
mellow lodge
restive plover
restive plover
mellow lodge
restive plover
#

What do you mean?

mellow lodge
#

you said you can hear me

restive plover
mellow lodge
queen forum
#

Bro is actually arguing with a brick wall

#

Not even talking about the finals at this point

restive plover
queen forum
#

Your the person who diverged the conversation in the first place bringing completely different games balancing in😭😭

queen forum
#

Yes I'm emotional for using a whole paragraph

restive plover
silver socket
#

the game not fun at all after gadgets nerfs vanish bomb visibility and clocking easy to detect usless . dome shoeld and shield life is so weak

clever temple
#

they dropped the ball with the new weapons and overall balance

clever temple
#

there are solid weapons at this point instead of like obvious picks like pre-nerf fcar and season 1 lewis and SA1216

#

it is a LOT better compare to season 1

mellow lodge
#

yeah like the classes weapons when compared to eachother's own class have good balance

clever temple
#

the issue is

mellow lodge
#

but when you talk about those classes against eachother balance goes bye bye

clever temple
#

there are a lot of weapons that are just kinda bad

#

whats the point of the burst pistol

mellow lodge
#

eh heavy still a problem

clever temple
#

and the ks is so sadly underwhelming

mellow lodge
#

this is very true

clever temple
mellow lodge
clever temple
#

but the other 2 classes being shit

mellow lodge
#

thats because of how fucked heavy is

clever temple
#

his weapons arent broken, they are just good, some of his gadgets should get some adjustments and boom, he'll be in a fine place

#

medium is rather meh after fcar nerf

mellow lodge
#

eh i'd argue that fast of a ttk with that much ammo is a problem but idc anymore i just want to see more buffs

#

very much true

#

oh well idc about balance anymore imma just enjoy playing sword again

clever temple
#

i think m60 better then lewis, charge and slam could use a slight delay, and rpg rework to 2 shots but half damage and boom