#šŸ’£ā”‡weapons-gadgets

1 messages Ā· Page 21 of 1

tall hollow
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NERF THE TURRET FOR ONCE

noble shadow
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i was wondering for the event ā€œblock 3500 damageā€ can i use the medium shield weapon?

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also was tazer nerfed i don’t wanna look through the patch notes

soft juniper
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TLDR: it hits the ground at 10m away from you

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so yes nuke was nerfed but it can still work in a way but you need to be hell-a close

burnt fossil
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Which is better fcar or akm

foggy escarp
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fcar is technically better if you can reliably hit shots

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Akm is more forgiving if you can’t

tall hollow
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What is the strategy for using light because i always die instantly

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My loadout right now is xp54, frag grenade, the invisible bomb thingy and stun gun

foggy escarp
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As usual, your main objective with any character is to not die. Are you using sword or not?

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Ok, so you need to make sure you are staying as safe as possible and you NEVER take even fights. You’re not a spartan or a demigod you are a child

tall hollow
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So do i take highground a lot or no?

foggy escarp
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Don’t even take fights against other lights. Only fight if you have an advantage

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Usually yes. Especially with a weapon as accurate as the xp

tall hollow
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Alright thanks

foggy escarp
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After your team kills a couple of people, it’s usually your job to look for the last member and assassinate him for the team wipe

tall hollow
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What about medium and heavy whats the strat for it?

foggy escarp
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Those two classes are much simpler. It’s generally just stay alive and do damage where you can

tall hollow
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Alright

foggy escarp
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Wether you choose to do it with a turret or wall hacks is up to you, just use what you’re comfortable with. There aren’t many bad strats

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Medibeam’s also good obviously

stone rampart
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you can kill people with defibs apparently
this is new information for me

foggy escarp
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Yup. I found out the hard way

empty dagger
frozen mortar
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i killed one with the defib thinking it was gonna give me one of the hidden archivements

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it didnt, im mad

foggy escarp
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Does anyone know how much damage a defib actually does?

frozen mortar
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50 damage*

foggy escarp
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So you’re telling me it’s better than a quick melee…

frozen mortar
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litteraly

tall hollow
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How do you kill people with it

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Could be useful to me one day when i wanna clip some kid

foggy escarp
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Essentially try to revive your opponent

frozen mortar
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yeah, but make sure its the killing blow, since it uses up the defib so you can only get 1 hit

soft juniper
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Ok fr when your whole team is dead can your flying camera have no-clip please

coarse ravine
# stone rampart

when i first started i thought that that was the point šŸ’€ i thought it was like the stun gun that did damage

tropic hearth
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anyone have that TTK chart that's been getting posted

blissful lake
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I mean I would if you're still on, not sure how good I am comparatively though

iron token
molten epoch
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they did nerf the health from 300 to 280

neon haven
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The should add a light gadget: the itemizer. Briefly turn into a statue for a few seconds. This is a last second temporary invulnerability. Also allows teammates to throw you to far places

carmine rain
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can ppl see or hear the guitar skin inspect on sledge hammer ?
like teammates or enemies nearby

sonic garnet
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yep

slim linden
silk tundra
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What are some good weapons to use? My aim is trash so so far I've been playing Sword + Cloak Light and Grenade Launcher + Turret Medium

indigo burrow
ruby cliff
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Hammer users are evil

wind folio
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A skin on the flamethrower that looks like an aquarium with fish in the gas tank , that would be so coolhug_friend

distant hawk
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šŸ‘

slim linden
maiden umbra
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The throwing knives and the dagger should be 1 weapon

sick quarry
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Whats the strat where im constantly detected? seems to be someone throwing a motion sensor on a heavy?

wet ether
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if its recon, you know they are within 30 meters, so either run until the pop-up goes away, or go full "im not trapped in here with you, youre trapped in here with me" and find em

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if its sonar nades, you can see their radius pulse and they dont last too long

sick quarry
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yeah i get the mechanics of it. It's more what are they do specifically to have someone running around with a constant ping going

tropic hearth
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healing grenades for Light

helps them be less squishy and gives them more team support capability

too bad such an addition would likely become one of those "mandatory" gadgets that has to be in literally every loadout

tropic hearth
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yeah I guess

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two main complaints I see for Light

  1. They're super squishy and can't take a hit, often dying before they can even retreat back to a Medium with healing beam

  2. They're built almost 100% to be the DPS glass cannon skirmisher so they lack all but 1 or 2 team support utlities. Except every other class can kill stuff too so being a "DPS" isn't much of a selling point when Medium and Heavy can also use shields, heal, etc

ocean lava
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The only viable one being that of them dying most times before retreating but that’s usually up to teammates reviving in bad areas or just bad timing

soft juniper
tropic hearth
soft juniper
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I honestly hate getting defib respawned since it’s almost anyways I’m the thick of battle and my gun needs to be roloaded

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It’s why I main Melee most of the time since I don’t have to reload my sword

tropic hearth
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exactly

if you want to defib a teammate you have to grab their trophy first and get them to safety otherwise you're just wasting time

as it should be

rose scarab
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what gadgets should I buy next???

tropic hearth
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the funny ones

soft juniper
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The one you don’t own yet

rose scarab
tropic hearth
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buy bubble shield for heavy

alpine pebble
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What is u guys' best medium loudout

tropic hearth
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for me

healing beam
revolver
jump pad
zipline
sonar grenade

but that ain't "meta" if that's what you're looking for

ocean lava
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For my light it’s

LH1
Smokes
Glitch grenade
C4
And dash for my ability

rose scarab
tropic hearth
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then unlock C4

ocean lava
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It mostly good for taking cash outs and disappearing without sacrificing movement plush the glitch are nice for mine heavy teams and turrets plus the C4 for breaching from below to scramble enemy defenses and the dash well to dash to area usually hard to get to like floating platforms and the LH1 just Shreads light and mediums

rose scarab
rose scarab
tropic hearth
ocean lava
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Not bad but I’ve found the sniper hard to use lately

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I use glitch for heavy’s mostly

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Just makes them useless at times that or mediums

tropic hearth
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yep
the area of effect makes them kind of hard to use sometimes

rose scarab
ocean lava
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Stuns just kill any push or steals

rose scarab
ocean lava
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Yes and disableds them for a good minute

tropic hearth
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stun gun = free kills

but DO NOT try to give your opponent a kiss
you want to stun them and be as far away as possible so they cant hit you with hipfire

a common mistake is giving someone the ol' taser and then trying to french em'

ocean lava
rose scarab
ocean lava
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Just don’t think you can solo a heavy unless running Double Barrel

rose scarab
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I have good aim but I screw up my reload timing

ocean lava
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Is it me or is gas really spammed a lot

tropic hearth
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gas is absolutely spammed a lot

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which is why having a source of fire can be very useful

running pyro grenades isn't the STRONGEST option for gadgets, but it's great for clearing gas

ocean lava
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I think it should be changed a bit to higher damage the more time in the gas but less time the gas is around

tropic hearth
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honestly thinking of dropping one of my movement tools on medium so I can run pyros

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lol gas already does craaaaazy damage
like good lord it kills quick for a DoT effect

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and it lingers for 15s on top of that

ocean lava
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For 5 tick a second it feels like 20

alpine pebble
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Why does the lh1 have SO MUCH RECOIL??? I really needs to be buffed

ocean lava
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I KEEP SAYING THE THINg KICKS LIKE A DAMN MULE

tropic hearth
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the recoil is the only thing holding back that beast
and the terrible irons

solar igloo
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but it shreds tho

tropic hearth
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exactly

ocean lava
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The irons are okay at most unlike the uzi holy shit its ass

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But sometimes it feels like some of my shots don’t even hit with it at times or is that just me

ocean lava
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LH1

frozen lantern
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I hated flamethrower heavys and they are everywhere WHY WHY PUT AN AOE GUN INTO A SHOOTER 😔😔😔😔😔😔😔😔😔😔

solar igloo
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i mean maybe try pacing your shots a bit? more often than not i see people try spamming it at mid range when they cant even control the recoil

tropic hearth
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just run away from the flamethrower

ocean lava
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Fun fact smoke nades actually reduce range on the flamethrower and cause no lingering burn from what have gathered

solar igloo
frozen lantern
ocean lava
solar igloo
ocean lava
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I go devil trigger on them lard asses

shy badge
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Does tweaking your deadlines like linear aim help with vertical recoil? Anyone try this

ocean lava
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Yes and no

shy badge
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Dead zones*

ocean lava
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I don’t know much on that topic

shy badge
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Has anyone found the direction of the recoil patterns with certain weapons?

gray skiff
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you see, i think the thermal vision would be better if it was not as dark when using it, makes it really hard to see anything like gas

shy badge
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I come from apex so that's a big thing I try to take into consideration

rose scarab
shy badge
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Mcar is the one I want to know most

ocean lava
ocean lava
shy badge
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Pyro shuts gas down

ocean lava
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And smoke nades kill fire which is good at limiting flamers

shy badge
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I didn't know smokes did that

ocean lava
rose scarab
ocean lava
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Basically but if you need clarification here this

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Fire kills gas
Smoke kills fire
Nothing from what I know can take out smoke but I heard flashes might do something but I don’t know

wind folio
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gas kills smoke

hollow pendant
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fire kills gas

ancient magnet
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Okay as a medium build, what’s the peak load out in you guys’ opinion

rose scarab
ancient magnet
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Defensive

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I never remember to heal but somehow remember to be defensive lol @rose scarab

tropic hearth
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do you want to pubstomp and just turn your brain off

support your team

or just own an area

ancient magnet
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Support the team for sure @tropic hearth

tropic hearth
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heal beam 100% then

defib, but please use your brain when choosing when to defib

FCAR or AKM
nothing else comes close to the consistency
basically down to preference though FCAR is better if you can aim

some form of gas to deny cashouts so either grenades or mines

one of the movement tools, though I think jump pad is more versatile

hollow pendant
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ban all stun gun users

tropic hearth
hollow pendant
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no ban them

rose scarab
ancient magnet
rose scarab
tropic hearth
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a larger mag is just room for mistakes without being punished

a smaller mag requires better aim
simple as

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not that they have long reloads or anythingt

TBH the should probably nerf bot hthe FCAR and AKM's reloads by like .5 seconds

rose scarab
frosty pike
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1 suggestive setup for each special

rose scarab
tropic hearth
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FCAR should be way less reliable in close quarters compared to how it is now

it dominates at long range, but doesnt ever get very weak even at smooching distance

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one way to do that is nerf the reload speed

another is nerf the RoF

sonic heron
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Dagger should not one shot but instead each right click does 200 or something. The a backstab would apply a blackout effect on enemies and slow their movement speed while preventing specials.
Plus be able to hold right click on dagger.
Left click should be made faster.

Spitballing ideas for dagger what do you all think?

tropic hearth
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dagger needs to be fixed first is what it needs

frosty pike
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remove light classāœ…

rose scarab
sonic heron
rose scarab
frosty pike
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crouched hipfire on FCAR is great, often not optimal but works

tropic hearth
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nobody can claim to have an accurate idea of how dagger is actually performing because everything is so buggy

you go for a backstab on a stationary target and dont get the backstab damage

digital saddle
rose scarab
sonic heron
ocean lava
rose scarab
sonic heron
ocean lava
sonic heron
ocean lava
# sonic heron What happened in bf1?

A lot of the weapons had a sweet spot mechanic that basically made it where some weapons were ass a certain rages but at the sweet spot they either one tapped you or significantly hurt you mainly with snipers but also anything with a scope

rose scarab
sonic heron
# rose scarab you mean as a interrupt???

Yep like stun in that sense but without the stun. And the blackout blink would be much faster than a flashbang. Or maybe just a fade of the screen where you can still see.

ocean lava
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It made some weapons overpowered like the martini Henry but mostly the issue comes from how small the maps are as it wouldn’t even work properly as battlefield has the size to make it work well

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Plus it would mean a whole rework across the board of weapon changes

rose scarab
sonic heron
ancient magnet
sonic heron
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Why would it change all weapons across the board?
Unless you mean coding in the mechanic which might be challenging depending on how the code is setup.

ocean lava
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That’s basically what I was referring to

sonic heron
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I am curious how they coded the hit detection in this game now. There is distance detection already that changes damage. This mechanic would just be a slightly modified version of that.

steady robin
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šŸ‘

tropic hearth
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I just hate that the meta is just CoD
all these cool things to pick from like throwing knives and sledgehammers

but at the end of the day all you're gonna see people use are SMGs, ARs, and LMGs (or really just the Lewis Gun since nobody uses the M60)

the full auto hitscan weapons should be easier to use, but have lower potential max damage compared to the more interesting stuff

sonic heron
tropic hearth
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one way to make melee more viable is to nerf all backpedal speed while firing your weapon

if you're just holding down the trigger you shouldn't be able to outrun a sledge heavy while still shooting him

sonic heron
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Even mesh shield is a more meta weapon and it is less interesting than the other two heavy specials.

tropic hearth
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goo needs QoL improvmenets and then it'll be fine

sonic heron
tropic hearth
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remove any spread on the goo gun
even when jumping or moving it should always have 100% perfect accuracy
and shrink the size of the projectile before it hits a surface so it doesnt get stuck on unintended geometry so often

sullen tree
sonic heron
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Gravity Gun when?

sullen tree
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that way you can lift up the rubble from buildings and get to the cashout easier/remove cover and hiding spots

sonic heron
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This game would be a lot of fun with half life 2 gravity gun. Imagine shooting around broken walls with the left click? And turbo launching barrels with right click then left click.

sullen tree
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that'd be fun

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it would have to be on medium, to avoid nukes. I think a "superspeed" specalization for light would also be cool

sonic heron
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Replace current recon with gravity gun. Then make an actually interesting info gathering tool for medium

sullen tree
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lol, absolutely

sonic heron
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medium becomes heavies demolition support with gravity gun lol

ancient magnet
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im trying to blow through this battle pass so i can equipt myself properly but the team makes or breaks it lol

sonic heron
pliant creek
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The heavy grenade launcher needs an airburst alt fire for close range. Would be really fun for the gun to be viable.

clever meteor
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been liking the medium grenade launcher

tropic hearth
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they'd never do it but I would love an Indiana Jones style whip

  • can use it like a really short range grapple hook except the length of the line never contracts so it lets you swing instead of pulling you
  • can use it to pull arena carryables to you from a distance
sonic heron
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Which class would have it?

tropic hearth
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medium

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they alredy have cowboy guns

let me lean further into being Will Rogers

tropic hearth
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bull whip specialization
stick of dynamite with a long fuse but high damage
pocket sand that instantly creates a cloud of dust in front of you

ancient magnet
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guys

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the fcar

tropic hearth
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is what?

busted as hell?

inland breach
# ancient magnet the fcar

YESSIRRRR with the nerfs to Nukes and the fact that no major pain points on Mediums were nerfed, we will have a triple Medium meta and they will all run FCARs šŸ˜ŽšŸ˜Ž

tropic hearth
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they nerfed defib to a point I no longer consider it aboslutely mandatory

inland breach
ancient magnet
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shredding

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went from 4 elims a game to 7

tropic hearth
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running defib without running healing beam is just a bad idea given how little invulnerability it grants now

I think the charge up time on the defib should be slightly increased

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like the time it takes to rub the defibs together before you can revive someone

misty axle
#

I decided to make this.
Do with it what you will.
It's, like, 90% to scale, but not pixel perfect.

brave nest
misty axle
tropic hearth
#

exactly

as it should be

reviving someone shouldn't be a free action with no consideration of the situation

misty axle
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Not to mention that the enemy killing them again only gives them another $200 in tourney modes and resets that teammate's self-revive timer.

tropic hearth
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damn Im mostly a quickplay baby

I didnt even think about that

solar igloo
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legit have had teammates defib me in the middle of a gun fight then get mad at me for getting killed

smoky juniper
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Any one need quick player

misty axle
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Honestly, the issue here is just that people are brainlets when they have defib in their hands.

misty axle
solar igloo
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yea they forget they can just yanno move me to somewhere safer

tropic hearth
misty axle
misty axle
soft juniper
tropic hearth
#

true

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being able to instantly put up shield makes it work

everyone else though
yeah not a good idea

soft juniper
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I mean I would argue the goo gun being kinda ok in that situation but it really depends on the aim of the player

tropic hearth
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also they should probably adjust the % health for each class on a defib

it being a flat 40% is kinda off

heavy revvies with enough health to at least make a decision
where a light has so little health I can body shot them with the revolver and instantly put them down again, even at range

soft juniper
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Ok this might be a bad idea but maybe light should be the only class when defibed comes back with full hp or even just 80%

tropic hearth
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that or make defib health a flat amount for everyone instead of a % of total HP

soft juniper
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Yeah

tropic hearth
#

OK right now

Light gets 60 HP
Medium gets 100 HP
Heavy gets 140 HP

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I think Heavy can stay where they are but moving Light up to 100, and Medium to like 120 or something would be a bit better

it's mostly Light that needs the love though

frosty pike
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Lights best friend upon defib

soft juniper
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If you have no dashes when you die you come back with no dashes

frosty pike
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Then either one must manage them better, or the defib needs to happen at a safer location/distract enemies with another teammate

tropic hearth
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running out of dashes is usually what leads to death to begin with

frosty pike
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that, and not playing safe enough. lights not meant to endure a fight in the first place, more important to dash out than dish out a kill and trade yourself

tropic hearth
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more likely to die with zero charges than not

ancient magnet
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i need a team lol this is my conclusion

tropic hearth
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you can just play around safer regular revives instead

I dont even run defib and that's what I opt for
grab the trophy and haul ass
once it's safe Ill rez

soft juniper
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It how I play light but some times a fight drags on longer then intended or third party happens

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Also they should make a Duos game mode

tropic hearth
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duos like teams of 2 or duos like only 2 teams?

minor rune
#

Hey guys what about this idea about Season 2 Shooting Range Idea?

Add dummies that we can custom (change to light, medium or heavy) and put beside a custom healing beam turret (chamge to 1x of heal, 2x heal or 3x of heal) to know how effective or the amount of damage you need to kill a opponent while being pocket healed

tropic hearth
#

that would be great

soft juniper
frozen lantern
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M11 and flamethrower should be nerfed however flamethrower shouldnt be in this type of game

twin berry
#

please stopegg with the AK skins already lol its getting to be a lil silly...i just want one dope FCAR skin...PLEASEfiend

frosty pike
languid geode
#

MAKE C4 HAVE 3

sonic heron
frosty pike
# frozen lantern It really isn't

how is it not? a chaotic gameshow filled with explosions, flames, toxic gas and wild combat for cash. At what point is a flamethrower too much. this ain't no cod type game.

frozen lantern
hoary quest
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Im sorry but akiba step/facestabs might actually be the most gimmicky thing ever i cant see it have more value than to just use cloaking device and go behind people

soft juniper
bleak drum
#

Flame thrower needs a buff if they are taking away our nukes for range

sand plank
ocean lava
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I think a nice pump action shotgun would be a good gun

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Also quick question do dashes give you i frames or no

lethal viper
#

best

shadow onyx
#

Has the turret on wrecking ball glitch been fixed

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I remember you could make it turn into a babelade and go crazy by putting stuff on it

faint solstice
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anyone else feel a weird cooldown when using sniper? like the cocking animation is done, i’ve had it out for a few seconds, i’m ads’ing and there’s still a delay when firing, making me mistime

tropic hearth
#

Recon Senses as it currently exists should be removed from the game entirely

a wall hack mechanic can work, but the victim has to be able to at least tell the general direction of the source of where they're being scanned from

the sonar grenades are fine since you can see their area of effect
the recon dart is fine because you have to actually have LOS on a person and hit them for it to do anything

but Recon Senses is free, and gives the victim ZERO indication of where they're being scanned from
all they can do is hope they don't accidently cross the vision of the person scanning them

sonic heron
rustic vessel
#

OHHHHHHHHHHH EQUIPE ESPORT JE SUIS LA

sonic heron
rustic vessel
#

VIVE FLORIANE

soft juniper
jade lava
#

throwing knives need +100 damage

inland breach
soft juniper
inland breach
#

He’s cookin, l can smell it

soft juniper
#

I’m staying shhh I don’t want people to catch on until I hit them with it

inland breach
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I can’t believe he dm’d me his loadout this is insane how has the community not caught on this?? I JUST dropped a 20 elim game with

soft juniper
#

Lol

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I will give one hint RPG is not on this build nor is it in the reserve

sonic heron
#

Is all fire with something else over rpg?

boreal laurel
soft juniper
burnt gyro
burnt gyro
golden adder
#

Defib should replace recon. Everyone wins

crystal ether
#

just make cooldown on defib longer

golden adder
#

The cooldown has nothing to do with why the gadget is so strong but it doesnt help things either.

burnt gyro
soft juniper
soft juniper
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there are only 2 a heavy can have but I will say your not far off

burnt gyro
#

i have no clue

soft juniper
#

you got plenty of hints the build does not use RPG and the build exits on another

burnt gyro
soft juniper
#

but dont forget your weapon is Flamethrower

burnt gyro
#

flame goo gun

burnt gyro
soft juniper
#

those are all option that can happen in the build but you dont have to take 2 mines one set is more then enough

burnt gyro
soft juniper
#

if you think thats it give it a try but the really question is do you play it right

ocean lava
tight hinge
#

Yeah

crystal ether
#

id like to report a bug

hollow ruin
#

.

boreal laurel
misty axle
bold ermine
#

seems like the nukes arent hitting like they were

misty axle
slim linden
sonic heron
#

@slim linden Is surprise attack melees counted as a part of ttks? I know right click with hammer while opponents are not looking gives you a much quicker ttk from the victim's pov

sonic heron
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I did not see it. What is counted in the ttk? If I started a swing while the victim was watching, they will see a longer ttk. But if they do not see the first attack then they only see the ttk of left click -> melee.

rose scarab
#

I got the V9S

misty axle
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TTK shouldn't apply with delay like that.
In another game, if an RPG has travel time, that isn't added to the TTK because of the variability.

rose scarab
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I need to get the L H 1 next

native schooner
#

they need to add different sights and u can rankup to unlock them

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similar to cod i would fw that or even unlockable camos based off of maybe headshots or kills without dying stuff like that

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new insight to playing and unlocking skins :p

fervent moon
native schooner
#

yh true

fervent moon
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i'd love a red dot for the akm, not that i even use it, but i cannot forsee every putting a sight on the 1887, it just feels nice without it

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I think the best thing they could do before that is allow for more variation in crosshairs, as the default one is nice, probably one of the better default crosshairs out there since its very dynamic, but some weapons would probably function more smoothly with different crosshair types, or custom imported ones for personal comfort.

native schooner
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even different crosshairs based off of level

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something like that u upgrade crosshair as u level up

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there just needs to be more unlockable variations for skins - weapons and playable characters

fervent moon
#

yeah

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once you unlock everything thats kind the end of it no? no real point to receiving any more VR's for the rest of your time playing the game, until they add new content that is. the XP for free tier based weapon skins is nice and all, but after buying that 1887 skin where its like the classic remington 1887 lever action, the change in appearance and animation greatly improve/ alter the experience of using it. more personal modifications should probably be a goal for later progression, as i've been playing for like a month and I all ready have almost every weapon and several of the higher tier color variants. within a few more months, basically everyone will have most of the free content unlocked, and more of the same will probably feel stale.

tight whale
#

we need to interrogate whoever thought it was a good idea to give medium a grenade launcher because they obviously were a medium main
pretty much infinite range, no real falloff, high damage, and the only downside being its slow reload to full which is irrelevant since you load a round in at around the same speed you fire one
4 rounds kill a medium, even less to kill a light and because of your unlimited range as well as your projectile making a lot of distracting VFX you can effectively just run up to someone (that isn't a heavy) and just spam mouse 1
and if you don't want to lower survivability by rushing someone down, you can just use the alternate option of staying away from everyone and roleplaying as an artillery cannon, bombing people from 500 feet away with nothing you can do about it except run into a building
it's even worse that people repeatedly said that medium has far too many weapons and gadgets in their arsenal and instead of listening to this they add even more powerful items to his kit

stone rampart
#

mb misinput

tight whale
#

tldr: cl-40 stupid
@stone rampart

boreal laurel
#

I just wish it wasn’t a hard counter to every type of shield that exists. I like the idea of a medium GL but yeah it has some issues.

golden inlet
#

leveling up

restive plover
golden inlet
#

akm or fcar?

soft juniper
faint solstice
long reef
frozen lantern
#

I kinda wish heavy had Zipline instead of medium

tough thistle
#

does anybody have tips for using the model 1887?

misty axle
# tough thistle does anybody have tips for using the model 1887?

Never ADS (unless on controller, I heard it gets a bit of snap-on)
Always be moving (your spread never suffers from ANYTHING)
The spread is tighter thant he crosshair suggests, ignore the line and focus on the dot, imagine you're shooting slugs.
If you're caught right when you started the reload, swap off and back on to the gun to cancel the reload animation (can't normally shoot until the ammo goes up/insert a new round)

tough thistle
misty axle
#

I'm not known for my aim (quite the contrary!), But I suggest to use the lowest sens you feel comfortable with to minimize human error while still allowing you to 180° comfortably.

#

I don't know about controller, I guess the same thing should apply? ĀÆ\_(惄)_/ĀÆ

tough thistle
#

i've always stuck to the SCAR/AK because I'm not very good at hipfire

#

What are the best gadgets for model 1887? currently i'm using pyro/jumppad/defib

gritty swallow
#

Is riot shield any good rn?

misty axle
#

I don't see why that would be the case though, isn't it the same skill?

misty axle
misty axle
gritty swallow
misty axle
# gritty swallow Then what is viable? (For non ranked and ranked)

Non ranked? Anything on Medium - nothing is unusable as long as you play to its strengths.

Ranked, if you can aim, the FCAR is the "correct" choice rn for the low TTK and effective range with that sight and easy recoil.

You can still get away with basically anything with the riot being the most difficult to accomplish anything with, but if you're a healbot, that doesn't matter.

#

The CL-40 is best when paired with mines because you can detonate them on demand easily, but a single FCAR shot will also do the trick with a bit more aim.

gritty swallow
misty axle
# gritty swallow Do you know what the GL's strengths are ?

As a CL-40 main, it lacks structure damage on its own, but pairing it with explosive mines makes busting concrete walls a breeze.
It's also possible to break a crane at long distance (notably good for Seoul when you can isolate the hospital, takes 12 shots).
Concrete is 8 shots, Monaco roofs are 2 shots, ziplines and vents are 1-shot unless you barely wing it.

#

You can move revive totems (both friendly and enemy) and you can do it through the ceiling
you never ADS with the gun unless you're a godly sniper while airborne with it (has a little spread when airborne)
You can kill yourself (positive if you're trying to wipe before a Cashout finishes in 1vX moments)

#

The splash range isn't great, so it's honestly bad a confirming low-health kills.

rose scarab
#

are throwing knives any good???

misty axle
#

Aim for shins-aiming too high and missing will plummet the damage as the grenade sails past.

rose scarab
misty axle
misty axle
rose scarab
gritty swallow
misty axle
#

You very much want to keep people at a short distance away so you don't splash yourself for damage, usually ~35-83 for each point blank explosion

#

Also, always be topping up your mag when you have a chance, avoid running it empty unless you can kill the person right now where it should be worth it.

gritty swallow
misty axle
rose scarab
misty axle
#

In a less fucky way of saying that, healing is the best out of the 3 and you should always pair it with defib, but you may have reasons to run another specialization, so spawning someone in at 40% HP is often going to get them instantly killed unless you're safe...
But if you're safe, you can just hand-revive them for 100% HP.
All that isn't even mentioning that Defib is just a useless slot until someone dies, where you could instead bring something else that would keep people alive in the first place.

#

It's a bit more nuanced if you're not a medic.
And I see a lot of lower-ranked people lose half their IQ the moment they equip those damned paddles.

#
  1. You are not immune to damage with the defib out, stop walking through the battlefield with them out. You're also telegraphing your intentions to defib.
  2. The person you revive isn't immune to damage after you defib (technically, they are for 0.75s, which isn't long). Reviving someone and having them die instantly resets their self-revive timer and hands over money to the enemy in non-quick cash gamemodes.
rose scarab
rose scarab
misty axle
# rose scarab hand revive is good on dome shield heavy

You'd be surprised how much that telegraphs what you're doing and where you are - If I see a random dome in a corner, you bet your ass I know it's a heavy reviving a teammate, and I'm going to push them out of it (Gas is a good option)

rose scarab
#

Shield blocks gas tho

misty axle
misty axle
rose scarab
#

really? I might have mistaken

misty axle
misty axle
#

1 mine + 1 grenade shot puts you down to about 50 HP, the guy you revived is either 60/100/140 HP, so anyone but heavy will get 1-shot by another grenade.
I will intentionally let you rez so I can kill both of you with the second grenade and earn $400 for my team.

rose scarab
#

tournament mode??

misty axle
#

Yep

#

Most of my time is soloQing ranked, only touching Quick Cash to test things out or play with friends casually.

rose scarab
#

I use Quick Cash to level my money quests

misty axle
#

What's a money quest?

gritty swallow
rose scarab
misty axle
misty axle
misty axle
#

I know going 15-16 minutes only to get 1-6k is relatively common though

misty axle
#

x-x

misty axle
#

Bank It is my "I want to TDM" or "I have specific contracts/quests to complete"

native schooner
#

just my opinion thats why i like call of duty the incentive to get dark matter camo

gritty swallow
#

@misty axle almost forgot to say thank you for all the GL info

misty axle
rose scarab
misty axle
#

I've had people get pissed that I long-range sniped with 1.0x optics in Cod.
I didn't like the magnified optics because of ADS time and Glare, not to mention tunnel-vision.

#

Plus, sniping is CoD isn't difficult since you don't need headshots to 1-shot someone across the entire 6v6 map.

rose scarab
misty axle
#

I think poorly on CoD's gun balance and the longer TTK is something I've been really enjoying in The Finals.

rose scarab
rose scarab
misty axle
#

I do wish there were other forms of healing in The Finals, like a med station or stim shot.

#

Because, as it stands, not running any healing is a severe detriment to sustainability in a fight.

rose scarab
rose scarab
misty axle
#

I honestly think putting a med station on Medium and giving the heal gun to a Light might be an interesting shift in the meta.

The Light is the fastest class, which makes it the easiest to catch up to a teammate to heal them while also making them a very enticing target to eliminate because of their low HP and potential healing over the course of a fight.

misty axle
#

Then most people will still run Medium

rose scarab
#

a lot of the balance is based on TF2, in tf2 the medic has 150 health making him (Not) a squishy

misty axle
#

If your goal is to be a medic, you want the extra HP to survive since you can't heal yourself, so choosing between Light or Medium with a heal beam is kind of an easy choice.

rose scarab
rose scarab
misty axle
#

Yeah, but in a competitive environment, you strictly see Crossbow and Ubersaw in every loadout.

rose scarab
misty axle
misty axle
rose scarab
#

that is unquestionable.

misty axle
#

Like, in OW, the meta healers are Kiriko + Ana because Ana can Anti and Kiriko can Clear said Anti.

rose scarab
misty axle
#

And a game with insane DPS and HPS numbers, it's critical to deny healing.

rose scarab
misty axle
rose scarab
misty axle
#

It's very positional as it won't work in the open because .. just shoot it.
You cannot deny Kiriko's cleanse.

rose scarab
#

Sledge Mesh shield heavy is just Reinheart but in the finals (My rein build is Mesh Sledge RPg Firestrike dome and gas will replace with c4)

misty axle
#

Hence why the meta is the meta in top-tier play.

misty axle
rose scarab
misty axle
#

It doesn't suffer from the same dropoff issues as the M60 does.

#

While the shotgun can 1-burst any class if you land almsot every pellet on heavy.

#

I don't really have a good idea on how to "fix" the heavy shotgun in an interesting way besides nerfing damage.

#

Like, I want to see the FCAR get turned into a burst weapon to settle in a a unique choice and Medium's dedicated long range option.

rose scarab
long reef
rose scarab
misty axle
#

I think Medium should be the only one with true assault rifles by the nature of being the "in between" class.

#

Meanwhile, Lights should excel in CQC/burst damage and Heavies should have suppressing fire/sustained damage

rose scarab
#

interesting

#

I just like hammer personally

misty axle
#

Medium should be somewhat in the middle between both the classes in theming.

#

The obvious example of this is Light's SMGs vs Med's ARs and Heavy's LMGs

But an interesting view is the shotguns:
Light shotgun is quick, but need constant reloads.
Heavy shotgun is a wall of lead, with a big mag, stifled by short interrupts - lots of sustained damage and you reload all 16 shots at once.
Medium's shotgun is slow with a lot of range and slow to reload... you're kind of like Heavy's sustained damage until you run out of ammo, then you're like Light scraping by with your reloads once your 6 rounds run out.

ebon plover
#

B O A T

native schooner
polar turret
#

I use - CL, defib, gas grenade and APS, then reserve - fcar, model 1887, riot shield and explosive mine. Gotta be ready for any situation

misty axle
#

I'd also suggest limiting reserve weapons to 1-2, bit I'm also not used to being able to swap mid-round (ranked tourney)

long reef
errant whale
#

Ngl I am starting to love the LH1 on light, at the same time I cannot learn to get the M60 right, its something about the visual recoil that throws my aim off and doesnt feel the same as the lewis gun

misty axle
errant whale
misty axle
#

LH1 has insane headshot DPS and range, but it's semi-auto with a cap that's easy to hit (for me, at least) and the visual recoil harms your human accuracy with the gun.
Not to mention that it has a noticable amount of vertical recoil vs, say, the pistol.

errant whale
#

I just cannot get it

misty axle
#

Might also have to do with the fire RoF and lower damage vs the Lewis compoinding these issues.

misty axle
boreal laurel
misty axle
#

Like, shooting for ~3 seconds, the M60 curves off to the side, then tuns back and forth 3 times.
The Lewis jumps straight up, then goes in 2 straight lines

errant whale
misty axle
boreal laurel
misty axle
errant whale
#

Hmm we need a heavy main who uses the guns a lot

misty axle
#

On top of all that, the sights on the Leweis are cleaner.

errant whale
boreal laurel
misty axle
#

Forgot to uplaod the screenshot!

#

Or the pistol!

errant whale
misty axle
#

The AKM could be better in this respect as well

#

Lewis:

errant whale
misty axle
misty axle
errant whale
#

No wonder I like hip firing the m60 a lot more than aiming it xD

misty axle
errant whale
# misty axle FCAR:

Yeah the Scar has this wierd high recoil before going stable But I can manage that, its the M60 I cannot deal

misty axle
#

Forgive me, The Finals gods, for I've cheated to turn on a crosshair overlay for demonstration purposes.

#

Looking back, I should've set the recording to 60fps instead of my default 45.

#

Especially since I cut down on the dimensions so much, I didn't have to worry about filesize.

#

M11 (This skin is particularly bad as it adds crap on the sides that obscure vision, mostly cropped out of the gif though, so I don't think it should be a big issue for demonstration purposes here.)

#

Honestly, this clips alone give, like, 80% of the reason why certain guns are meta and others aren't.

errant whale
misty axle
#

Also, the M60, within 20m, does technically have a better TTK than the Lewis.

errant whale
misty axle
#

Edit: Totally backwards on the M60 vs Lewis TTK

Like, TTK-wise, the M60 is to the Lewis as the FCAR is to the AKM: About 10% faster
But it's every other factor that makes the FCAR godly and M60 garbage.

#

Range, recoil, sight clarity

hoary fiber
#

cherche mate on est 2 un poid plume et 1 lourd bon

errant whale
ebon tapir
#

why does m60 feel so terrible at range? is it the damage falloff or just the recoil?

errant whale
ionic spade
#

they're both effectively the same with only a slight difference. one is harder to control than the other and one does slightly less damage than the other. people will always use whats easier in a game. that's just the way it is these days.

misty axle
ionic spade
#

if you give someone a harder hitting gun with 0 recoil at all, they'll pick that over anything else also

misty axle
ionic spade
#

hence why everyone and their dog plays medium with fcar. the most brain dead class with the most utility with the most brain dead weapon

misty axle
errant whale
ionic spade
#

and i'll just copy paste this over here since hordz was asking people about it in another channel.

it (the m60) feels worse cause it kinda has to be used in ads because of the massive bloom it has when its not in ads. and it feel bad in ads because the iron sight wobbles all over the place while taking up a huge portion of your screen. but if you ignore it and can control it while in ads it's not that bad. it just doesn't do as much damage as lewis gun though.

misty axle
misty axle
misty axle
#

That's the only thing I'll knock you for though, the rest is on point

misty axle
#

The M60 is slightly worse than the Lewis by about 10%

#

Good thing I checked myself

#

Like, the M60 does shoot ~10% faster, but doing 22/33 damage vs Lewis's 25/37.5 means it has overkill damage just to kill someone while the Lewis is more efficient.

errant whale
ionic spade
errant whale
ionic spade
errant whale
frosty pike
#

i believe someone said M60 TTK is much lower than Lewis, however the immense difference in recoil control makes it a weaker choice most cases. I prefer Lewis but had a blast on M60 too

ionic spade
# frosty pike i believe someone said M60 TTK is much lower than Lewis, however the immense dif...

point blank range with heavy vs heavy, the lewis gun will win every time. even if there was 0 recoil on both guns. you cant out shoot higher damage output. the only difference would be light vs heavy where light can mag dump into your face in more than half the time it takes you to unload 7 bullets, they can melt you with 30, more accurately and faster than you can get your shots off on them.

foggy snow
#

In that spreadsheet, the fire rate measurements for M60 and Lewis look incorrect

#

I can share my own spreadsheet where I approximate the fire rate of every gun, with math based on frame data from a 60 FPS recording

#

but they should be 560 and 500 RPM respectively

young kayak
#

is dagger still poopy?

errant whale
errant whale
pine mulch
#

Imagine if you could right click on healing beam to heal yourself. That would be huge

young kayak
misty axle
#

But each person's methodology seems to be different and I'm much too lazy to try my own hand at it.

foggy snow
#

Thus far, nearly every TTK sheet that I've seen being released

#

is incorrect, with questionable measurement methods

#

with a few of them even having incorrect damage values for some guns

#

in fairness, it's impossible to get precise fire rate measurements without straight-up data mining

misty axle
#

I think it's more important to have the precision within a single sheet be accurate than it is to have the accuracy, all weapons are compared to each other, yeah?

#

Like, I've seen some people say that the AK is 600RPM or 650RPM, but they all agree that the FCAR is about 10% slower than the AKM, so the relative TTKs are accurate enough to make an informed choice

foggy snow
#

true, except the pinned sheet claims that the M60 kills faster than the Lewis

misty axle
#

I don't see people saying exact DPS numbers when discussing weapons very often, which would be all thrown out of wack with the inconsistencies between RPMs in different spreadsheets.

foggy snow
#

which is dead wrong if you do your own testing

foggy snow
#

ah nvm I was thinking of a different pinned sheet lol, in another discord

restive plover
#

more fcar skins

vital narwhal
#

what gadget combos would u guys suggest for an m11 dash unit?

strange zinc
#

APS is ruining the game secretly - Stopping all rock paper scissor ingenuity. The APS currently has unlimited charges to delete any "throwable" item in the game including some primary weapons. I literally spreadsheeted out all the guns, gadgets, specializations, categorized the as S-C tier and also based them on if they do any damage or not. Here is where the APS turret sits currently.

Amount of entire finals game blocked by APS - 38/73 - 52%
Amount of S and A tier items that do damage blocked by APS - 22/36 - 61%
Amount of gadgets in the game blocked by APS - 28/37 - 76%
Amount of light kit blocked by APS - 11/24 - 45%
Amount of med kit blocked by APS - 9/23 - 39%
Amount of heavy kit blocked by APS - 12/20 - 60%

I know the easy answer is "shoot it" but some guns can't (grenade launchers and throwing knives). Also, if the APS turret is set inside a room properly, it stops any destruction of the room to provide new access, so you are funnelled through a doorway met by guns/turrets/traps/etc. The APS turret is the most powerful tool in the game, and its a problem. it can completely delete entire builds from being used short of melee. It can destroy projectiles on the other side of walls, and it has UNLIMITED USES until destroyed.

APS turret fix is simple:

  1. limit number of destroyed items to 20 or less (TWENTY is still TWENTY less explosions, gas, fire, etc. which is still absurd if you think about it)
  2. No item in the game should remove a players primary weapon usability from them, regardless of the projectile type
  3. I don't think it should destroy items on the other side of walls, but whatever i guess
  4. Players who place the APS should not be able to then throw items or use grenade launchers in them.
robust meadow
#

CHANGE THE THIRD HABILITY OF THE BIG CHUNGUS. (and turn the goo weapon into a secondary selective weapon)

sonic heron
# strange zinc APS is ruining the game secretly - Stopping all rock paper scissor ingenuity. Th...

I totally agree with this. All primaries should be unaffected by aps.
Plus have a health for the shield. Just make sure nuking damage output is nerfed first or mediums will really cry.

Also M60. I like that it has a lower ttk than Lewis. To gove M60 a use case it should have a utility damage multiplier.
So m60 vs Lewis would basically be this: Far range -> Lewis win, Close range with utility -> heavy M60 win, Close range no utility -> Lewis slight win.

errant whale
sonic heron
errant whale
#

Just cause M60 has more bullets? Does not justify its worse dpm compared to Lewis

#

If the M60 feels worse than the Lewis why would you use M60 when both are similar?

Beyond making yourself a hardmode challenge, like I do with MGL32 Level 6 grind atm

sonic heron
errant whale
#

Yeah M60 has nicer stuff same as AKM even if FCAR is the better gun the more skilled you are.

#

I just wish the M60 was worth using in a meta / performance perspective rather than memes and cosmetics

sonic heron
#

Do you think my change would give it a use case? In theory it would be suppressive fire. No one can make pushes with gadgets when an M60 is firing away. It would shred them while only using a few bullets.
Think like 4 or 5 would kill a turret from range.

errant whale
#

@sonic heron AH you mean the Utility boost? Yeah It makes sense that M60 should be a better close range if lewis is better longer range

ebon tapir
golden adder
sonic heron
strange zinc
errant whale
misty axle
umbral arch
#

They should add dual Double Barcelona shotguns

#

Barrel i ment

restive plover
sonic heron
sweet arch
#

Seeing a bow for light class would be sick, if the arrows could be set on fire or maybe strap bombs to them or something.

calm turtle
#

that would be cool

tall hollow
#

Who here hates the gaurdian turret?

boreal laurel
wheat python
#

Buff stun gun it feels like it doesn’t do anything lol

rain locust
#

I like how they are changing the nuke feature, but I only ever got it to work maybe 20% of the time without magically killing myself, even if I saw both c4’s still attached to the canister

blazing canopy
#

Battle rifle from halo 2

#

Slingshot for lights instead of a bow

frigid swan
#

is it better to run gas mine or grenade?

sonic heron
fickle radish
#

Why not using a gas nade instead then

frigid swan
#

thats what i mean

tropic hearth
#

nades are generally better for most situations

#

but mines can be really strong when stacking yourself for defense (which Im sure is a surprise to nobody but w/e)

tropic hearth
soft juniper
tropic hearth
#

yep

since it's basically a one-hit for denial

"oh you're getting healed by two mediums while stealing?"
DOESNT MATTER
STUNNED BITCH

soft juniper
#

yup its better to treat it as a denial over a quick easy kill

tropic hearth
#

in a way it can be kind of like a single target glitch
priority target tool

#

flank a heavy and stun them so they cant use shield
or stun medium

soft juniper
#

only time its good to use it on a light is if there trying to run

tacit zealot
#

4 words nerf the flame thrower

tropic hearth
# tacit zealot 4 words nerf the flame thrower

stop holding W into it

literally just turn around, nake some distance
and shoot them

flamethrower is so situational

it's not even like TF2 where the pyro can catch up to a lot of people
it's a heavy
just run dude
he cant catch you

#

well I guess he could use charge n' slam

but that's not a flamethrower problem

soft juniper
#

I think Goo guns accurecy needs a slight tweek because I feel it always aims just slightly to the left or right more then half the time

trim bridge
#

3 burst rifle like a famas would be cool and would fit in well with medium

sonic heron
soft juniper
sonic heron
#

I may be wrong but I thought bloom stood for the inaccuracy? New to competitive fps games so I get the terms wrong sometimes.
It is slightly inaccurate and will fire in a spread

soft juniper
#

ok just want to be on the same page

#

but yeah I was shooting at a heavy but it kept missing because it was not centered

cosmic harbor
# tacit zealot 4 words nerf the flame thrower

So many people think the flamethrower and many other weapons are cracked, but these opinions are always formed on the receiving end, not the using end. Of course a weapon is gonna seem good if you die to it, but before you go onto every site to shout out how OP it is (which leads to the game becoming more unbalanced because it wasn't), try using the weapon yourself. After using the flamethrower myself I was instantly able to see how not OP it was, it does not out dps most weapons and has limited range, meaning even though I do kill a few people with it when we're all stuck inside a building, I still easily die myself.

nimble basin
#

šŸ¤

misty axle
soft juniper
#

its hard to decied what heavy special to go

#

because both Mesh and Goo Gun are good with flamethrower and Hammer

signal oriole
#

Wow

soft juniper
#

ok I have an amazing Flamethrower skin Idea: Grimoire

midnight leaf
#

āš ļø PLease oh GOD please add option to remove melee lock-on āš ļø thanks everything else is great

valid girder
#

Buff flamethower

spare lynx
#

The only build I have that hasn't got everything is light biuld

#

And flamethrower is what I use most

remote fable
#

A little medium (or possibly light) specialization idea: Glitch Gun

it’s basically just a portal gun. but it can be shot at a wall/ceiling/floor to create a ā€œglitch in the matrixā€ that can teleport you to another wall that was already shot.
to balance it, every time you go through it, the same visual effect that happens when you spawn in occurs, so you’re blinded a little whenever you go through it. it would also have a decent cooldown after 2 shots, or make it charge-based so it works like a grenade. This all would work extremely well combined with jump pads, or other momentum-gaining tactics. But it would be a physical gun, so you can’t spam it instantly like you can in Splitgate for instance.

At first I felt like this would be broken no matter how you do it, but after thinking about it, it actually seems pretty balanced especially if it has a range to the gun shots, for instance if it shot timed-grenade projectiles, as well as an expiration time on the portals so it’s very hard to make cross-map portals. It would also combine very well with the destruction, and destruction could be a means of countering it, perhaps it would disappear if the wall it was placed on was destroyed. another clever way to encourage tactical destruction.

#

I think back to my time during splitgate, chaining portals and building momentum and realized how well it would work in this game especially with how good the physics system is. it would work so well with the canisters, and allow for so many creative plays. Portals are in many F2P multiplayer games, like splitgate and even apex legends. it would absolutely fit the theme and make sense lore-wise

#

another little idea I had was a gravity-well grenade that briefly pulls all objects towards it including debris and cashout stations. could be the most reliable way to move a cashout station, and could also cause weak canisters to explode when they get pulled to the cashout

umbral arch
#

Hi

agile axle
#

i could think of a gravity granade which slightly pulls players and objects towards the bomb before exploding

timid plume
#

maybe a gadget to shoot at somebody and give dead go boom debuff on him for 8 seconds and when he got killed in this time he will explode, dealing damage close

rotund cargo
#

can we add real nukes to this Game? like atomic-bombs xD? jk

somber halo
#

Add a gas mask for light

misty axle
#

I want to see the game provide more sources of healing.

I think Light should get a Healing Beam or similar close-range and/or single-target heal as they can bounce around quickly, perhaps a heal bomb like the vanish bomb.
Hell, maybe a stim shot that would begin their natural health regen almost instantly, but still be subject to stopping should they take any damage.
While Heavy/Medium can get a sort of healing station for a more defensive style of play.

I mostly just want to see more diversity in healing as I think every ranked team benefits tremendously from it and cements Medium as a "must pick," it feels like.

bronze palm
#

I think tank (Heavy) should get more defensive weapons or gadgets (shields etc), light's sniper should kill in one shot (headshots) apart from Heavy (2,3 headshots).

•Frag grenade needs a buff ā¬†ļø
• Medium's wallhack needs a nerf ā¬‡ļø
•Barricade should be bigger
•RPGs should deal more dmg
•Pistol with a silencer needs to have bigger magazine (more ammo in magazine)
happy_friend

limber bison
bronze palm
bronze palm
limber bison
#

Barricade is good in most scenarios not all Dome Shield is nice

#

Chare and slam is super good

bronze palm
limber bison
#

You have infinite ammo essentially with high damage flamethrowers fine you just need to distance yourself light really can take advantage of flamethrower players it's just nobody plays light

#

I will say the shotgun should get nerfed a small amount I think it's like 84 damage just make it a clean 80

#

But I would say in general the game just needs more time more balancing and some reworks especially in the ranked aspect

misty axle
# bronze palm I think **tank (Heavy) should get more defensive weapons or gadgets (shields etc...

I think I disagree with every point you've made:

  • Heavy already has a 300HP dome and 1,000HP wall, both of which can be shot through by their team, but not enemies. It's already hell when they bring 2 Heavies.
  • Light Sniper has some fairly good burst damage should you play around cover and insane range (befitting of the weapon). Sniper does best when getting picks on OBJ from a distance (Next building over, not across the map)
  • Frags already deal 149/150 damage with a long dropoff range, you get 2 of them, they have faster cooldowns than their equivalent mines, and are often incedibly difficult to see one roll towards you.
  • Recon Sense is in a weird spot and a rework should be in order, but just hitting it harder with the nerf hammer won't solve the issue. I'd change it into Sonar senses to be similar to the sonar grenade for a myriad of reasons surround readability.
  • Barricade already blocks doorways, you get 2 of them, they're very resistant to breaking (each damned panel has independant HP) vs Goo which breaks with a second of gunfire.
  • RPG used to do over 200 damage and has been getting nerfed until it intentionally doesn't 1-shot lights anymore. It was busted, it kind of still is, considering it's instant 140 damage with infinite range to chunk an enemy you come across before swapping to your gun to mop up.
  • 20 rounds on a semi-auto weapon with a lightning fast reload is generous enough, if you ask me.
signal verge
misty axle
#

On top of all that, you never ADS with the gun either, so it's harder to get your head lazerbeamed due to your faster mobility and freedom to jump with 0 accuracy consequence.

#

(Can someone talk about how the LH1 has obscene headshot TTKs?)

#

The only gun with a faster optimal TTK vs Light is literally the sniper 1-shotting.

#

It's better than Revolver range with better than Revolver firearate with better than Revolver magazine
It has similar TTKs vs the revolver up close, but has more range and forgiveness for missing because of the firerate and magazine.

slim linden
misty axle
slim linden
#

(fixed the formatting of some of the points cause they have same head ttk for say light medium

slim linden
buoyant ridge
#

here's a funny throwing knife skin idea: chancla (i.e. flipflop)

#

I really think they need to get rid of the riot shield movement debuff

misty axle
buoyant ridge
flat geode
#

what the best gadget

misty axle
misty axle
flat geode
#

ture

#

true

misty axle
#

I'm also glad to see people slowly come to the opinion that it's not a 100% always must have either.
Because it's not, especially if you don't pair it with healing since that 40% HP and practically no invuln time hurts a lot now.

buoyant ridge
misty axle
loud matrix
#

i don like fcar it is too good

fast mulch
#

AK is just too bouncy for me

misty axle
fast mulch
#

The FCAR tho 😩

misty axle
fast mulch
#

I'll have to give the AK a try again

loud matrix
#

frag grenade football skin bussin

rocky summit
#

ban hack china

loud matrix
#

grenade launcher fun but not so viable

misty axle
tranquil quartz
#

whats the best spesilisation for hammer

#

Specialization*

misty axle
remote turtle
#

def want more skins for my stuff

loud matrix
#

add a hotdog gun

loud matrix
#

make susie more op

remote turtle
#

make secret special weapon drops we can find in game. bwhahah

sonic heron
misty axle
sonic heron
misty axle
#

How is this possible for mines?

west maple
misty axle
west maple
misty axle
#

I'm kind of scared that when they fixed C4 doing extra damage, that they broke mines now.

heady glacier
#

what's the best weapon and specialization for light

misty axle
sour adder
#

Can’t wait for the revolver to be usable

misty axle
#

Like, the revolver is a close/mid range headshot machine.
If you're not landing at least half your shots as heads, you're stuggling.

#

It's one of the few weapons with a 2.0x headshot multi.

sonic heron
#

Nah there is no point to use Revolver right now. Shotgun beats it in Revolver's range.

sour adder
#

Nah it’s just in such an awkward spot balance wise (range nerf was a weird choice). And the bloom issues aren’t very fun.

misty axle
sour adder
#

It’s just outclassed by all of the mediums other weapons.

#

Just hoping they change the reticle alignment/random bloom on all weapons. Not a huge fan of it in general and it’s the most noticeable on the revolver. Feels very punishing.

sonic heron
misty axle
#

For reference, the Revolver does 148 per headshot vs 128 wth evey pellet of the 1887

#

But the revolver falls apart when missing those 6 rounds or bodying for only 49

#

And you miss out on the extra mobility (shooting hipfire/airborne)

soft juniper
lofty hearth
#

guys is sonar grenade or the sonar sniper (or whatever its called) better?

#

I just cant seem to find the right chance to use the latter

soft juniper
lofty hearth
#

oh wow thats actually good to know thanks

#

also ik frags are good but god do i suck with them, i usually opt for jumpad, sonars and defib

royal pier
#

After using the MGL32 a decent amount, I feel fairly confident in saying that small objects/debris/stairs can cause it to basically do no damage. CL40 has the same issue.

One moment I'll just destroy people, the next ill see grenades explode at their feet and do basically no damage.

It's already a pretty difficult weapon to learn, it might be balanced to make the damage dealt be fixed instead of having it be like other explosives where the damage decreases the further from the explosion they are.

If that means lowering the AoE some, that seems like a fair trade-off.

frozen gull
#

Bro I can’t equip the jackpot juggle to any of my aks or ak skins, whenever I hop into a game or if I close my game it just enequips and it’s the regular reload, idk how to fix it and my friend on Xbox has the same problem so I’m thinking it’s a bug

wind folio
#

they better fix it ASAPšŸ™

crystal jolt
#

love heavy

#

with bomb barrels

#

and shotgun

#

mmh

#

cant be m,uch massges left

loud matrix
#

v9s is busted

crystal jolt
#

uff

soft juniper
orchid hinge
#

Lets say the are planning on adding more weapons, which type of weapons would you guys want to see ?

magic knoll
#

Honestly the CL-40/ Medium grenade launcher is criminally underrated

magic knoll
boreal laurel
magic knoll
#

Yeah heavy definitely needs more viable weapons. It's kinda just 50/50 on lewis gun and SA

boreal laurel
#

What historical weapon would you suggest?

magic knoll
#

Perhaps light could get a more supportive gun like a flare gun? Kinda like a mini-rpg that reveals people and lights them on fire. Like tracking dart but AOE

#

Stim Pistol like from siege.

orchid hinge
#

And to this

boreal laurel
# orchid hinge Any other suggestions to this specific post ?

Anything at all that would give medium some destructive capability.

I also imagine a gadget for heavy or medium which is a handheld battering ram (like police use). You can destroy things very easily like with sledgehammer, but you can only swing it slowly and you can only damage objects (not players).

golden adder
golden crow
uncut glacier
#

Gatling gun when? šŸ˜

buoyant ridge
indigo acorn
#

everyone keeps sayin the famas

#

that would be cool if it had a redot

round bridge
#

3rd burst is a no-brainer for Med. Personally I'd love to see a deagle for Heavies

#

Just so I can form a squad with Light & V9S, Med & R357, Heavy & deagle

#

Pistol gang šŸ˜Ž

indigo acorn
#

that would be a pretty funny comp

restive plover
#

more sniper esc weapons would be nice

indigo acorn
#

idk if i agree with that. game needs less light snipers lol

restive plover
#

yea so give medium somehting to work with

#

like a dmr

round bridge
#

semi-auto DMR would be great

restive plover
#

exactly

#

auto dmr are js battle rifles

round bridge
#

maybe they could make a bolt action work? I used to run that in battlefield without optics as a medium-range gun and that was crazy fun

restive plover
#

thatd be to slow for medium

twin berry
#

less ak skins and just 1 dope fcar skin would be really nice.

round bridge
#

True, but we don't exactly need MORE reasons for ppl to run the FCAR lmao

restive plover
#

crying about fcar is dumb

round bridge
#

I say this as a Med main who abuses the FCAR a lot

restive plover
#

it js needs a range nerf

round bridge
#

it's simply the best option

#

yeah range nerg could work. I was thinking recoil increase which is basically the same thing

#

nerf*

restive plover
#

a recoil nerf would kill it bcs of its msall mag it needs the accuracy that comes with the low recoil

round bridge
#

does it need to be a laser tho? that would just increase the skill cap which isnt necessarily bad for an AR

restive plover
#

it would increae th required skill not raise the skill ceiling. it being a laser isnt the issue. it just has too much range

oblique jetty
hoary tapir
#

a

fathom summit
#

give meds a bullpup

#

idk balance wise but it'd just be nice happy_friend

#

change recon sense into a secondary handgun

soft juniper
ebon knot
#

okay seriously wtf is with the grenade launchers

soft juniper
#

@round bridge Speaking about the Fcar what are your thoughts if they made it a burst fire insted of a Full auto?

soft juniper
ebon knot
#

mediums, heavys are annoying too but not nearly as bad as mediums

#

like every game theres one team spamming the grenade launcher and its killing my mood everytime i play
i dont even care about winning its just not fun

soft juniper
#

would you prefer just seeing Fcar/Xp/Lewis ever single game?

#

thats boring to me Im more then happy to see any other gun

ebon knot
#

im fine with other shit but like wtf do i do about it, had one game where 2 heavies and a medium using the launchers and shielding nonstop

#

like is there anything to fight against that shit or do i just have to deal with it

honest oasis
#

Yo

soft juniper
supple crypt
#

IM, LOKING FOR PEPUL TO PLAY WITGH

soft juniper
lofty hearth
#

frag grenade

rose scarab
#

what gadgets should I get???

round bridge
#

@rose scarab All of them šŸ˜‰

rose scarab
tribal lichen
#

anyone got some unique fun loadouts?

boreal laurel
#

Don’t know how unique they are though…

supple crypt
#

WHY CAN I NOT MAKE A CHANNEL IN VC

rose scarab
tribal lichen
#

i like the sledge hammer too but i need better loadouts for it

boreal laurel
# rose scarab tier em

S: RPG, frag grenade, pyro grenade, all mines, goo grenade, sonar grenade, defibs
A: glitch grenade, gas grenade, APS, dome shield, zip line, jump pad, breaching charge, C4, flashbang
B: barricade, stun gun
C: smoke grenade, thermal vision, motion sensor, vanish bomb, tracking dart

Feel free to offer opinions (politely) everyone. Also let me know if I missed anything.

tribal lichen
boreal laurel
tribal lichen
#

i like to throw it on my mediums pushing in with fcar or shotgun as it lets them suprise people as they round cashouts or vaults

tribal lichen
#

i also feel like you can get more milage out of them if you use them for a quick escape after you round a corner or close a door

#

or if you use them on low health teammates so they can run away to heal

lofty hearth
#

is shotgun viable in higher elo?

slender magnet
#

Which one

lofty hearth
#

medium

rose scarab
lofty hearth
#

yes

slender magnet
#

Oh. Depends how you use it really (as with all other weapons). My teammates have used in tournaments we won (they were plat fyi).

#

Just don't ads

lofty hearth
#

yeah with no headshot multiplier

supple crypt
#

i feel like vanish bomb should be higher up if u use them

#

is shotgun viable in higher elo?

#

Na it would have to be a full heal because you need enough helath to be able to either reload or run and if you don’t have full you usually can’t do either after most fights if someone else shows up

misty axle
supple crypt
#

does anyone want to play some SUPER chill casual games are looking for 1 more 18+ ALL BUILDS WELCOME (420 stoner friendly) dm me

round bridge
misty axle
lunar path
#

Nice

misty axle
misty axle
# round bridge Any idea how long this takes? Just curious

Maybe there's some sort of combo bonus for posting in the same channel (like a real conversation would have)
Maybe getting replied to helps
Maybe length matters since random spam doesn't seem to help. Might need spaces to indicate multiple words instead of "qwrwewewewerrewrewwewqrwr"

tribal lichen
misty axle
tribal lichen
#

its never consistent across bots either its always something different

misty axle
#

And to, like, read the rules instead of spamming every channel asking the same question.

tribal lichen
#

i mean if you really want to brute force it like i have for other servers you can just find a random convo people are jumping in and out of and just talk in it for a few mins at a time then go do something else then repeat

restive plover
tribal lichen
restive plover
#

Fair

orchid light
boreal laurel
queen hamlet
#

what the best weapon for medium rn?

molten epoch
#

fcar

soft juniper
#

Man im still seeing people cry about the Nuke when it was nerfed yet again

vast quest
#

Fcar or akm for medium? Personally I like fcar but which is better for a healer medium

lyric quail
#

If what im here waiting you to replly;D

soft juniper
# lyric quail What Nuke? I am just new one huh

If you don’t know Nuke is the term where a heavy places 2 C4 on an arena throwable and throws it and blows it up (it has the power to delete a heavy) it’s been nerfed in a many ways so far and people still complain

lyric quail
#

Yea ,interesting

#

because i am a person whos main is L with gun-slincer and Havy Flame with heal M

soft juniper
#

Well Nuke was an annoying thing but the nerfs have made it more close range needed

lyric quail
#

)

#

I can consume you played on this build?)

soft juniper
#

I dabble in everything to understand it all so I can figure out how to best counter stuff

#

Or maximize build I run

#

But area throwables (excluding the red Barrel) can only go about 20m with no object on it, put a C4, Mine, or breach on it and it will drop to 10m

#

So you have to be very close to even get it off

next cosmos
#

Yo, does anyone know if the guardian turret blocks the stun gun?

restive plover
fossil gate
sonic heron
#

Light should have more gadgets that force teams to separate more.
I was thinking of them getting a static electricity grenade. When thrown it create an aoe that applies a static charge affect.

The affect damages victims and makes any of the victim's teammates nearby the victim get hit with electricity and damaged.
So the victim's teammates have to stay away from the victim to avoid damage

restive plover
#

If you don't play tournament or ranked rn you will be in a lobby of all light teams.. The internet meta crap is killing this like it does with every game lately.. you get on, and then you face an infinite number of people doing the same thing.. and while I am ranting, let me talk about the sniper rifle...

What is the light sniper in the game for? It takes 2 shots to kill and you will barely ever be in a great position where there is no cover around for the enemy to hide behind plus by the time you hop out of ur sniper position you are too far away to stop someone from stealing.. I hate playing with this class because they are not team players, but the sniper rifle is the absolute worst thing in this game and needs to be changed into a completely different weapon.
I like playing all classes but lately all my matches have been full teams of lights all playing cloak. So you just get melted by 2 lights who sneak up and dissappear before you can react..
I just want people to play a somewhat balanced team and it would help if they made some of the weapons better

restive plover
#

The Heavy grenade launcher is another stupid completely worthless weapon... why make them bounce before exploding? You end up hitting yourself more than the enemy...

Quick solution to all wapons: take the SR-84 and give it a slight buff ..Give it to Medium!
Take the LH1 and give it a slight buff and..give it to Heavy!
Now everyone has 7 weapon options.. and give Heavy and light more gadget options.. maybe fix the glitch trap to do something better or different

soft juniper
#

Revolver needs a Buff the fall of damage nerf was too much I kinda wish to help compensate for it they could make hip fire alittle more accurate or give it a faster reload (this is from my phone so I can’t remember the reload speed if it right now)

restive plover
#

best weapon in game

acoustic jolt
#

Best heavy load out?

soft juniper
hoary coral
#

when does heavy get a airstrike as his specialization

sonic heron
azure cove
#

for the ā€œseason 1 starter packā€ bundle, it says it’s worth 1,150 but it also says you get 1,150 multi bucks in the bundle?? doesn’t that mean i just get it for free if i pay 10 dollars and purchase it?

azure cove
#

the sticker and AK are sick asf, nvm its all sick

full arch
azure cove
restive plover
full arch
restive plover
full arch
#

he must have had a heart attack lol

restive plover
full arch
#

its even funnier the fact that i cant even see the dude in the video did you shot and hope you would hit someone

cloud hazel
#

The stun gun is ass

restive plover
lavish tartan
cloud hazel
#

Yep definitely

restive plover
lavish tartan
restive plover
full arch
#

i dont know about

#

that nuke

full arch
restive plover
full arch
restive plover
full arch
#

lol

proud mortar
#

i think it would be crazy if the med class had a sniper, think of the trick shots with the jump pad

cloud hazel
#

Yoo

random elk
#

Hey devs! Can you give a special item for purchasing everything available for our VRS? Feels a little lack luster once you buy the last item

soft juniper
hallow leaf
soft juniper
restive plover
#

or VRS to gold exchange and vice versa

hallow leaf
restive plover
#

still fine w that

#

it's stupid how once u get everything u can't do anything with VRS
(i'm not maxed)

hallow leaf
restive plover
#

have extra VRS displayed on account as another stat to get higher if u not gonna add skins for VRS

rain cloak
rain cloak
#

or even less than that tbh just as long as they do SOMETHING at end game

brittle knot
#

It'd be nice, after you unlock everything they somewhat become useless

random elk
restive plover
#

i think his skin idea is good, because gold is ment to be a paid currency like v bucks. no way to earn v bucks for free except the battle pass

and the skins are not to far fetched

rain cloak
hallow leaf
#

it would keep people playing and the more people playing the more to buy the battle pass

rain cloak
#

converting to currency would be a player minded solution and allow them to regulate the speed at which you can earn a free cosmetic

hallow leaf
#

and if you make it only weapon/gadget skins then you would still need to buy the outfits with the prem currency

restive plover
rain cloak
restive plover
restive plover
#

and ppl with have alr owned it

brittle knot
#

I think skins that cost VR's will be a thing at some point, there's just not enough to do so maybe.

rain cloak
restive plover
#

yeah

rain cloak
#

I just think if you convert VRs to currency at max level then you give players a reason to grind which would improve engagement numbers and potentially someone who might not purchase credits often would be like 200 away from something and just throw down the cash to buy it.

restive plover
#

i'd love rhat it's just no other game that makes money does that😭

rain cloak
#

I mean, the whales are the ones who float the games economy, so it's not terrible.

restive plover
#

what

rain cloak
#

Whales = people who buy everything in the store with cash.

restive plover
#

it's like fortnite, credits from battle pass

eventually u will have enough

rain cloak
#

Ya but the point of that is to buy the next battle pass with those credits usually.

restive plover
#

and if u buy it u get more then 1000

rain cloak
#

yeah so buying the bp once = next bp is free assuming you complete the bp

restive plover
#

1,575-1150 that's a bunch left over

rain cloak
#

ya sure i don't know how much it is I haven't bought it or done the math

#

that's how it is in most games though

restive plover
#

and that system works

rain cloak
#

seems to work for CoD

#

haven't bought a BP there since WZ1 with actual cash

restive plover
#

i got a free one in fn from waiting and get v bucks every szn

#

i haven't spent money on games since old old fortnite

rain cloak
#

Anyway this is the weapons and gadgets channel.

I want to see a repulsion weapon of some sort, to knock back enemies a bit. Doesn't have to be extreme distance but a little boop would be cool.

restive plover
#

hope one of these ideas work

hallow leaf
rain cloak
#

Just as a side note I think making vents more of a thing would be cool too, like a light only route around the map.

bleak drum
#

Day 17 BUFF FLAMETHROWER

#

So fun to use but the flames are so inconsistent either need longer after burn more damage or more range

soft juniper
#

I think Flamethrower is fine I have no issues using it against players

#

Honestly your only enemy is people at far distances or Heavy’s with Hammer

golden adder