#š£āweapons-gadgets
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i was wondering for the event āblock 3500 damageā can i use the medium shield weapon?
also was tazer nerfed i donāt wanna look through the patch notes
TLDR: it hits the ground at 10m away from you
so yes nuke was nerfed but it can still work in a way but you need to be hell-a close
Which is better fcar or akm
fcar is technically better if you can reliably hit shots
Akm is more forgiving if you canāt
What is the strategy for using light because i always die instantly
My loadout right now is xp54, frag grenade, the invisible bomb thingy and stun gun
As usual, your main objective with any character is to not die. Are you using sword or not?
Ok, so you need to make sure you are staying as safe as possible and you NEVER take even fights. Youāre not a spartan or a demigod you are a child
So do i take highground a lot or no?
Donāt even take fights against other lights. Only fight if you have an advantage
Usually yes. Especially with a weapon as accurate as the xp
Alright thanks
After your team kills a couple of people, itās usually your job to look for the last member and assassinate him for the team wipe
What about medium and heavy whats the strat for it?
Those two classes are much simpler. Itās generally just stay alive and do damage where you can
Alright
Wether you choose to do it with a turret or wall hacks is up to you, just use what youāre comfortable with. There arenāt many bad strats
Medibeamās also good obviously
Yup. I found out the hard way
Health care assassination
i killed one with the defib thinking it was gonna give me one of the hidden archivements
it didnt, im mad
Does anyone know how much damage a defib actually does?
50 damage*
So youāre telling me itās better than a quick meleeā¦
litteraly
How do you kill people with it
Could be useful to me one day when i wanna clip some kid
Essentially try to revive your opponent
yeah, but make sure its the killing blow, since it uses up the defib so you can only get 1 hit
fr
Ok fr when your whole team is dead can your flying camera have no-clip please
when i first started i thought that that was the point š i thought it was like the stun gun that did damage
anyone have that TTK chart that's been getting posted
I mean I would if you're still on, not sure how good I am comparatively though
yep, i found it in the Tutorial
they did nerf the health from 300 to 280
The should add a light gadget: the itemizer. Briefly turn into a statue for a few seconds. This is a last second temporary invulnerability. Also allows teammates to throw you to far places
can ppl see or hear the guitar skin inspect on sledge hammer ?
like teammates or enemies nearby
yep
What are some good weapons to use? My aim is trash so so far I've been playing Sword + Cloak Light and Grenade Launcher + Turret Medium
If ur aim is ass then get good with a goo gun/ flamethrower combo
Flamethrower
Hammer users are evil
A skin on the flamethrower that looks like an aquarium with fish in the gas tank , that would be so cool
š
Nao's THE FINALS Spreadsheet 
- Damage test values and info for every weapon from every class
- Adding spray patterns for each weapon very soon
- Damage test values and info for every specializations from every class
- Damage test values and info for every gadget from every class
- Much more in the future, have a look and request what you want added
-> https://docs.google.com/spreadsheets/d/19qVTE-FA3e__9sNpD5jLxNN_UgvdzcRjORXBkrP5yaQ/edit?usp=sharing
The throwing knives and the dagger should be 1 weapon
Whats the strat where im constantly detected? seems to be someone throwing a motion sensor on a heavy?
if its recon, you know they are within 30 meters, so either run until the pop-up goes away, or go full "im not trapped in here with you, youre trapped in here with me" and find em
if its sonar nades, you can see their radius pulse and they dont last too long
yeah i get the mechanics of it. It's more what are they do specifically to have someone running around with a constant ping going
healing grenades for Light
helps them be less squishy and gives them more team support capability
too bad such an addition would likely become one of those "mandatory" gadgets that has to be in literally every loadout
Like ana in owš¤
yeah I guess
two main complaints I see for Light
-
They're super squishy and can't take a hit, often dying before they can even retreat back to a Medium with healing beam
-
They're built almost 100% to be the DPS glass cannon skirmisher so they lack all but 1 or 2 team support utlities. Except every other class can kill stuff too so being a "DPS" isn't much of a selling point when Medium and Heavy can also use shields, heal, etc
The only viable one being that of them dying most times before retreating but thatās usually up to teammates reviving in bad areas or just bad timing
Makes me wish healbeam and defib where one in the same so you could revive your team mate at a distance itās a slightly faster revive not instant and they will still come back full hp
there needs to be an inherent risk with defib
otherwise it's way too strong
defib was absolutely 150% mandatory in every medium build when it gave 1.5s of invulernability
now it's much riskier and requires the medium to actually THINK before defibbing someone otherwise all they're doing is resetting their teammates respawn cooldown
I honestly hate getting defib respawned since itās almost anyways Iām the thick of battle and my gun needs to be roloaded
Itās why I main Melee most of the time since I donāt have to reload my sword
exactly
if you want to defib a teammate you have to grab their trophy first and get them to safety otherwise you're just wasting time
as it should be
what gadgets should I buy next???
the funny ones
The one you donāt own yet
I barely bought any of them, I only bought vanish bomb and gas mine/grenade
buy bubble shield for heavy
What is u guys' best medium loudout
for me
healing beam
revolver
jump pad
zipline
sonar grenade
but that ain't "meta" if that's what you're looking for
Thanks I'll try it
For my light itās
LH1
Smokes
Glitch grenade
C4
And dash for my ability
Already did
then unlock C4
It mostly good for taking cash outs and disappearing without sacrificing movement plush the glitch are nice for mine heavy teams and turrets plus the C4 for breaching from below to scramble enemy defenses and the dash well to dash to area usually hard to get to like floating platforms and the LH1 just Shreads light and mediums
My sniper build is sniper rifle grapple vanish bomb goo and breach
Good idea
for light gadgets
vanish is really good and goes in basically every build
stun gun is meta as hell
frag grenades are great
glitch grenades have huge potential for shutting down an organized team
Not bad but Iāve found the sniper hard to use lately
I use glitch for heavyās mostly
Just makes them useless at times that or mediums
yep
the area of effect makes them kind of hard to use sometimes
I want stun gun and maybe glitch green
Stuns just kill any push or steals
Does glitch break shield????
Isnāt stun good for ambush? Like invis then stun shotgun
Yes and disableds them for a good minute
stun gun = free kills
but DO NOT try to give your opponent a kiss
you want to stun them and be as far away as possible so they cant hit you with hipfire
a common mistake is giving someone the ol' taser and then trying to french em'
Not really most times
Makes sense that happens a lot Iāll hipfire a fellow light because melee range and Xperia-54
Just donāt think you can solo a heavy unless running Double Barrel
So true db shotgun is lit
I have good aim but I screw up my reload timing
Is it me or is gas really spammed a lot
gas is absolutely spammed a lot
which is why having a source of fire can be very useful
running pyro grenades isn't the STRONGEST option for gadgets, but it's great for clearing gas
I think it should be changed a bit to higher damage the more time in the gas but less time the gas is around
honestly thinking of dropping one of my movement tools on medium so I can run pyros
lol gas already does craaaaazy damage
like good lord it kills quick for a DoT effect
and it lingers for 15s on top of that
For 5 tick a second it feels like 20
Why does the lh1 have SO MUCH RECOIL??? I really needs to be buffed
I KEEP SAYING THE THINg KICKS LIKE A DAMN MULE
the recoil is the only thing holding back that beast
and the terrible irons
but it shreds tho
exactly
The irons are okay at most unlike the uzi holy shit its ass
But sometimes it feels like some of my shots donāt even hit with it at times or is that just me
the m11 or lh1?
LH1
I hated flamethrower heavys and they are everywhere WHY WHY PUT AN AOE GUN INTO A SHOOTER š”š”š”š”š”š”š”š”š”š”
i mean maybe try pacing your shots a bit? more often than not i see people try spamming it at mid range when they cant even control the recoil
just run away from the flamethrower
Fun fact smoke nades actually reduce range on the flamethrower and cause no lingering burn from what have gathered
^ flamethrower is so easy to counter
They are usually camping in a building and beat my ass inside and out
Fair point I tend to spam a lot on heavyās and mostly go for head shots
understandable if i see a big boy im mashing left click lmao
I go devil trigger on them lard asses
Does tweaking your deadlines like linear aim help with vertical recoil? Anyone try this
Yes and no
Dead zones*
I donāt know much on that topic
Has anyone found the direction of the recoil patterns with certain weapons?
you see, i think the thermal vision would be better if it was not as dark when using it, makes it really hard to see anything like gas
Which one
I come from apex so that's a big thing I try to take into consideration
Gas is good for shutting a cash out
Mcar is the one I want to know most
Well think of the r 301 itās basically very similar but itās basically the same stats as the AK with less kick and more range plus the only few guns with sights
People do tend to forget that you can steal in gas because the heal beam matches the damage the gas dose you can cancel out the damage
If you have a healer
Pyro shuts gas down
And smoke nades kill fire which is good at limiting flamers
I didn't know smokes did that
I think it should be more of what you see with the recon as some of the people donāt even show up on the damn thing
Rock paper scissors grenade war
Basically but if you need clarification here this
Fire kills gas
Smoke kills fire
Nothing from what I know can take out smoke but I heard flashes might do something but I donāt know
gas kills smoke
fire kills gas
Okay as a medium build, whatās the peak load out in you guysā opinion
depends do you want healing, defensive etc
Defensive
I never remember to heal but somehow remember to be defensive lol @rose scarab
do you want to pubstomp and just turn your brain off
support your team
or just own an area
gas mine, turrent APS etc
Support the team for sure @tropic hearth
heal beam 100% then
defib, but please use your brain when choosing when to defib
FCAR or AKM
nothing else comes close to the consistency
basically down to preference though FCAR is better if you can aim
some form of gas to deny cashouts so either grenades or mines
one of the movement tools, though I think jump pad is more versatile
ban all stun gun users
one of the upsides of the shotgun is that it has the same accuracy regardless of ADS or hipfire
so just look at the light and shoot em
no ban them
just call them SOmbras
Agreed no worries lol I CANT wait the stun and the flames
FCAR is the goat, AIm isnt too hard, the lower clip is
a larger mag is just room for mistakes without being punished
a smaller mag requires better aim
simple as
not that they have long reloads or anythingt
TBH the should probably nerf bot hthe FCAR and AKM's reloads by like .5 seconds
true, I usually die with the FCAR due to being double teamed
1 suggestive setup for each special
the reload can be ugh in a pinch
FCAR should be way less reliable in close quarters compared to how it is now
it dominates at long range, but doesnt ever get very weak even at smooching distance
one way to do that is nerf the reload speed
another is nerf the RoF
Dagger should not one shot but instead each right click does 200 or something. The a backstab would apply a blackout effect on enemies and slow their movement speed while preventing specials.
Plus be able to hold right click on dagger.
Left click should be made faster.
Spitballing ideas for dagger what do you all think?
dagger needs to be fixed first is what it needs
remove light classā
yeah it sucks up close but beaming people at mid range is ez
I suggested a rework where FCAR becomes a sweetspot weapon. Close range it does pitiful damage. Sweespot hits super hard and it is further away. Past that and it starts falling off.
That way AK and FCAR don't compete.
I would rather be one shot than be stunlocked awaiting death
crouched hipfire on FCAR is great, often not optimal but works
nobody can claim to have an accurate idea of how dagger is actually performing because everything is so buggy
you go for a backstab on a stationary target and dont get the backstab damage
*pulling out level 6 stun gun with "we love you" valentines sticker *
I think the hipfire is bad
You would be able to move and shoot during the blackout though. Just briefly cannot see.
I donāt want another battlefield 1 situation
so the knife.... is a flashbang
What happened in bf1?
The back stab dosent register and the normals stab it fine
Yeah. It would stop cashouts maybe? Would just have a unique affect applied.
A lot of the weapons had a sweet spot mechanic that basically made it where some weapons were ass a certain rages but at the sweet spot they either one tapped you or significantly hurt you mainly with snipers but also anything with a scope
you mean as a interrupt???
What was wrong with that?
Yep like stun in that sense but without the stun. And the blackout blink would be much faster than a flashbang. Or maybe just a fade of the screen where you can still see.
It made some weapons overpowered like the martini Henry but mostly the issue comes from how small the maps are as it wouldnāt even work properly as battlefield has the size to make it work well
Plus it would mean a whole rework across the board of weapon changes
what about a disarm intnerupt where they could drop whatever is held
Yeah that would work too. Maybe all of the above.
I just think if dagger ever gets fixed, casuals will find it unfun. But having backstabs you can react to while still disadvantaging you would be great. And making dagger more consistent without requiring backstabs.
interesting
yeah im reading all of this just taking it in lol
Why would it change all weapons across the board?
Unless you mean coding in the mechanic which might be challenging depending on how the code is setup.
Thatās basically what I was referring to
Back to this point. I think that game is giving you the wrong impression.
The fcar would not one shot and more or less beam the same way it does now.
It would just have really bad damage up close instead of also being strong enough up close like it is now.
I am curious how they coded the hit detection in this game now. There is distance detection already that changes damage. This mechanic would just be a slightly modified version of that.
š
I just hate that the meta is just CoD
all these cool things to pick from like throwing knives and sledgehammers
but at the end of the day all you're gonna see people use are SMGs, ARs, and LMGs (or really just the Lewis Gun since nobody uses the M60)
the full auto hitscan weapons should be easier to use, but have lower potential max damage compared to the more interesting stuff
100% agree. The meta is really boring right now. Only nukes take advantage of how the game works and they are broken levels of OP and unfun for victims.
one way to make melee more viable is to nerf all backpedal speed while firing your weapon
if you're just holding down the trigger you shouldn't be able to outrun a sledge heavy while still shooting him
Even mesh shield is a more meta weapon and it is less interesting than the other two heavy specials.
goo needs QoL improvmenets and then it'll be fine
Another 100% agree. All melees should be able to full run while swinging. Better for newcomers too.
Only something with a slow but near instant kill like a chainsaw should slow down.
remove any spread on the goo gun
even when jumping or moving it should always have 100% perfect accuracy
and shrink the size of the projectile before it hits a surface so it doesnt get stuck on unintended geometry so often
Real
they need to buff dagger, and other fun ways to play the classes. Add in some goofy abilities and powers that make use of the physics engine
Gravity Gun when?
I was literally gonna suggest a gravity nade for medium, lol
that way you can lift up the rubble from buildings and get to the cashout easier/remove cover and hiding spots
This game would be a lot of fun with half life 2 gravity gun. Imagine shooting around broken walls with the left click? And turbo launching barrels with right click then left click.
that'd be fun
it would have to be on medium, to avoid nukes. I think a "superspeed" specalization for light would also be cool
Replace current recon with gravity gun. Then make an actually interesting info gathering tool for medium
lol, absolutely
medium becomes heavies demolition support with gravity gun lol
im trying to blow through this battle pass so i can equipt myself properly but the team makes or breaks it lol
Imagine sledgehammer knocking down a large chunk of floor. Than medium gravity gun launches the floor at the enemies to provide mobile cover.
The heavy grenade launcher needs an airburst alt fire for close range. Would be really fun for the gun to be viable.
been liking the medium grenade launcher
they'd never do it but I would love an Indiana Jones style whip
- can use it like a really short range grapple hook except the length of the line never contracts so it lets you swing instead of pulling you
- can use it to pull arena carryables to you from a distance
Which class would have it?
lmao
bull whip specialization
stick of dynamite with a long fuse but high damage
pocket sand that instantly creates a cloud of dust in front of you
is what?
busted as hell?
YESSIRRRR with the nerfs to Nukes and the fact that no major pain points on Mediums were nerfed, we will have a triple Medium meta and they will all run FCARs šš
they nerfed defib to a point I no longer consider it aboslutely mandatory
Its not āmandatoryā unless youāre playing ranked, really. The amount of flak my teammates give me as soon as they see lām not running defib in Bank It is absurd
running defib without running healing beam is just a bad idea given how little invulnerability it grants now
I think the charge up time on the defib should be slightly increased
like the time it takes to rub the defibs together before you can revive someone
I decided to make this.
Do with it what you will.
It's, like, 90% to scale, but not pixel perfect.
Itās so bad rn like I get defibd and within .5 seconds before I can even react I die
Also, based take, actual free thinker right here. (Serious)
exactly
as it should be
reviving someone shouldn't be a free action with no consideration of the situation
Not to mention that the enemy killing them again only gives them another $200 in tourney modes and resets that teammate's self-revive timer.
damn Im mostly a quickplay baby
I didnt even think about that
legit have had teammates defib me in the middle of a gun fight then get mad at me for getting killed
Any one need quick player
Honestly, the issue here is just that people are brainlets when they have defib in their hands.
Use a dedicated LFG channel.
yea they forget they can just yanno move me to somewhere safer
"haha look at my teammates they have more deaths than me"
bro defibbing in a fight has to the be the #1 way to a grief a teammate
you increase their death count on the scoreboard
and reset their revvie timer
toxic as hell
Or even wait to rez when it's not a critical fight to take (Light opening vaults) so the enemies walk away.
Not to mention handing over $200 to the enemy in tourney modes or $1000 in Bank It.
Honestly when it does come to defibing a teammate in mid battle itās really only ever good to do that to a heavy if they have Mesh shield so they can bring it up and get fully healed if the Medium has Heals other then that move use first then defib
true
being able to instantly put up shield makes it work
everyone else though
yeah not a good idea
I mean I would argue the goo gun being kinda ok in that situation but it really depends on the aim of the player
also they should probably adjust the % health for each class on a defib
it being a flat 40% is kinda off
heavy revvies with enough health to at least make a decision
where a light has so little health I can body shot them with the revolver and instantly put them down again, even at range
Ok this might be a bad idea but maybe light should be the only class when defibed comes back with full hp or even just 80%
that or make defib health a flat amount for everyone instead of a % of total HP
Yeah
OK right now
Light gets 60 HP
Medium gets 100 HP
Heavy gets 140 HP
I think Heavy can stay where they are but moving Light up to 100, and Medium to like 120 or something would be a bit better
it's mostly Light that needs the love though
Lights best friend upon defib
If you have no dashes when you die you come back with no dashes
Then either one must manage them better, or the defib needs to happen at a safer location/distract enemies with another teammate
running out of dashes is usually what leads to death to begin with
that, and not playing safe enough. lights not meant to endure a fight in the first place, more important to dash out than dish out a kill and trade yourself
more likely to die with zero charges than not
i need a team lol this is my conclusion
you can just play around safer regular revives instead
I dont even run defib and that's what I opt for
grab the trophy and haul ass
once it's safe Ill rez
It how I play light but some times a fight drags on longer then intended or third party happens
Also they should make a Duos game mode
duos like teams of 2 or duos like only 2 teams?
Hey guys what about this idea about Season 2 Shooting Range Idea?
Add dummies that we can custom (change to light, medium or heavy) and put beside a custom healing beam turret (chamge to 1x of heal, 2x heal or 3x of heal) to know how effective or the amount of damage you need to kill a opponent while being pocket healed
that would be great
Teams of 2
M11 and flamethrower should be nerfed however flamethrower shouldnt be in this type of game
please
with the AK skins already lol its getting to be a lil silly...i just want one dope FCAR skin...PLEASE
this is the exact type of game that should have a flamethrowerš„
It really isn't
MAKE C4 HAVE 3
How can anyone think current Flamethrower needs nerfed lol. Has to be a w key player that can't stop running straight at them.
It is a fun weapon that introduces a different skillset as a weapon.
I love it, like fighting it and don't even use it outside the meme Pyromaniac build.
how is it not? a chaotic gameshow filled with explosions, flames, toxic gas and wild combat for cash. At what point is a flamethrower too much. this ain't no cod type game.
Yeah it's fun but in cash out when cash out is in a house close quarters is the only option
Im sorry but akiba step/facestabs might actually be the most gimmicky thing ever i cant see it have more value than to just use cloaking device and go behind people
M11 I agree needs a slight tweek but Flamethrower is a Gimmick weapon itās only good in close range so just keep your distance + it can only damage you so quickly
Flame thrower needs a buff if they are taking away our nukes for range
M11 was terrible and just got a slight buff, it aint happening
I think a nice pump action shotgun would be a good gun
Also quick question do dashes give you i frames or no
best
Has the turret on wrecking ball glitch been fixed
I remember you could make it turn into a babelade and go crazy by putting stuff on it
anyone else feel a weird cooldown when using sniper? like the cocking animation is done, iāve had it out for a few seconds, iām adsāing and thereās still a delay when firing, making me mistime
Recon Senses as it currently exists should be removed from the game entirely
a wall hack mechanic can work, but the victim has to be able to at least tell the general direction of the source of where they're being scanned from
the sonar grenades are fine since you can see their area of effect
the recon dart is fine because you have to actually have LOS on a person and hit them for it to do anything
but Recon Senses is free, and gives the victim ZERO indication of where they're being scanned from
all they can do is hope they don't accidently cross the vision of the person scanning them
Unironically a real nuke nerf would harm the short range non shotgun weapons way more than anything else.
OHHHHHHHHHHH EQUIPE ESPORT JE SUIS LA
I want Recon Senses to be turned into recon drone. The drone cannot fly forever and has lowish health. Anything in los is detected by the drone and shown to the whole team. You can send it in a straight line where it flies until it hits a wall and drops. Or right click to pilot it yourself.
Would be a fun way of info gathering I think.
VIVE FLORIANE
Agree besides I found a flamethrower build that is pretty destructive but Iām keeping it to myself until people start catching on
throwing knives need +100 damage
Charge n Slam, Goo Grenade, Mines and RPG š„š„
Nah nah nah better
Heās cookin, l can smell it
Iām staying shhh I donāt want people to catch on until I hit them with it
I canāt believe he dmād me his loadout this is insane how has the community not caught on this?? I JUST dropped a 20 elim game with
Is all fire with something else over rpg?
Iād totally upvote this. The other idea would be a radar gun of sortsālike a clone of the heartbeat sensor from OG Rainbow Six.
There is a method to my madness
defib is broken enough already
have you ever used a lewis gud get good recoil controll and beam kid from a mile away
Defib should replace recon. Everyone wins
just make cooldown on defib longer
The cooldown has nothing to do with why the gadget is so strong but it doesnt help things either.
i need to know
when resed with defib no gagets for 30s or any time that would be balanced i thnk
You may get another hint and this is a big one 'This type of build exists on another"
3 mines ?
there are only 2 a heavy can have but I will say your not far off
i have no clue
you got plenty of hints the build does not use RPG and the build exits on another
thank you any way i wil cotinue to contemplate
but dont forget your weapon is Flamethrower
flame goo gun
pyro mine explosive mine barricade
those are all option that can happen in the build but you dont have to take 2 mines one set is more then enough
flamethrower, dome, barricades, pyromine, mesh
if you think thats it give it a try but the really question is do you play it right
To be honest I donāt think the damn thing works cause I donāt know what counts as being spotted and other people donāt even get highlighted for me
Yeah
id like to report a bug
.
I use this but with RPG instead of barricades
Don't hold your [fire button].
There is a sound cue when they turn it on (like cloak has a sound), but I still think turning it into charges (like dash) of "Sonar" Senses would be much better.
seems like the nukes arent hitting like they were
They got nerfed:
The previously bugged damage that did 50% more is gone
And red canisters now slow down with C4 weight.
Nao's THE FINALS Spreadsheet 
- Damage test values and info for every weapon from every class
- Damage test values and info for every specializations from every class
- Damage test values and info for every gadget from every class
- Game Show Events info
- Movement Tech list and videos
- Pretty looking charts
- Much more in the future, have a look and request what you want added
-> https://docs.google.com/spreadsheets/d/19qVTE-FA3e__9sNpD5jLxNN_UgvdzcRjORXBkrP5yaQ/edit?usp=sharing
@slim linden Is surprise attack melees counted as a part of ttks? I know right click with hammer while opponents are not looking gives you a much quicker ttk from the victim's pov
yeah
I did not see it. What is counted in the ttk? If I started a swing while the victim was watching, they will see a longer ttk. But if they do not see the first attack then they only see the ttk of left click -> melee.
I got the V9S
TTK shouldn't apply with delay like that.
In another game, if an RPG has travel time, that isn't added to the TTK because of the variability.
I need to get the L H 1 next
they need to add different sights and u can rankup to unlock them
similar to cod i would fw that or even unlockable camos based off of maybe headshots or kills without dying stuff like that
new insight to playing and unlocking skins :p
not a bad idea at all, tho i feel like certan guns would benifit significatly more from this than others.
yh true
i'd love a red dot for the akm, not that i even use it, but i cannot forsee every putting a sight on the 1887, it just feels nice without it
I think the best thing they could do before that is allow for more variation in crosshairs, as the default one is nice, probably one of the better default crosshairs out there since its very dynamic, but some weapons would probably function more smoothly with different crosshair types, or custom imported ones for personal comfort.
even different crosshairs based off of level
something like that u upgrade crosshair as u level up
there just needs to be more unlockable variations for skins - weapons and playable characters
yeah
once you unlock everything thats kind the end of it no? no real point to receiving any more VR's for the rest of your time playing the game, until they add new content that is. the XP for free tier based weapon skins is nice and all, but after buying that 1887 skin where its like the classic remington 1887 lever action, the change in appearance and animation greatly improve/ alter the experience of using it. more personal modifications should probably be a goal for later progression, as i've been playing for like a month and I all ready have almost every weapon and several of the higher tier color variants. within a few more months, basically everyone will have most of the free content unlocked, and more of the same will probably feel stale.
we need to interrogate whoever thought it was a good idea to give medium a grenade launcher because they obviously were a medium main
pretty much infinite range, no real falloff, high damage, and the only downside being its slow reload to full which is irrelevant since you load a round in at around the same speed you fire one
4 rounds kill a medium, even less to kill a light and because of your unlimited range as well as your projectile making a lot of distracting VFX you can effectively just run up to someone (that isn't a heavy) and just spam mouse 1
and if you don't want to lower survivability by rushing someone down, you can just use the alternate option of staying away from everyone and roleplaying as an artillery cannon, bombing people from 500 feet away with nothing you can do about it except run into a building
it's even worse that people repeatedly said that medium has far too many weapons and gadgets in their arsenal and instead of listening to this they add even more powerful items to his kit
mb misinput
tldr: cl-40 stupid
@stone rampart
I just wish it wasnāt a hard counter to every type of shield that exists. I like the idea of a medium GL but yeah it has some issues.
leveling up
I think what would be better for the 1887 is prioritizing attachments such as a sawn off stock/barrel instead of tactical doodads and ruining a classic shotgun
akm or fcar?
Look in pins
yup, cuz that delays the cocking animation, like i said i wasnāt doing
i disagree, locked to having only 1 type of sight makes each weapon have more uniqueness, this can also be used as factor for balancing weapons
i find leveling up weapons and gears in competitive games very lame, if someone has spent more time not only they have experience advantage but you also want to give them extra advantage?
I kinda wish heavy had Zipline instead of medium
does anybody have tips for using the model 1887?
Never ADS (unless on controller, I heard it gets a bit of snap-on)
Always be moving (your spread never suffers from ANYTHING)
The spread is tighter thant he crosshair suggests, ignore the line and focus on the dot, imagine you're shooting slugs.
If you're caught right when you started the reload, swap off and back on to the gun to cancel the reload animation (can't normally shoot until the ammo goes up/insert a new round)
thanks, that's good advise - i'll try to keep this in mind - do you think lowering sensitivity helps for the hipfire?
Sens is a personal thing that's different per person (and their setup on mouse).
I'm not known for my aim (quite the contrary!), But I suggest to use the lowest sens you feel comfortable with to minimize human error while still allowing you to 180° comfortably.
I don't know about controller, I guess the same thing should apply? ĀÆ\_(ć)_/ĀÆ
i've always stuck to the SCAR/AK because I'm not very good at hipfire
What are the best gadgets for model 1887? currently i'm using pyro/jumppad/defib
Is riot shield any good rn?
I don't see why that would be the case though, isn't it the same skill?
Not really "viable" in ranked, but you can still build around it and pull it off anyway.
I don't really think gadgets have much synergy with guns other than the CL-40,
Maybe goo grenade to block off long sight lines where the 1887 can't compete?
Then what is viable? (For non ranked and ranked)
Non ranked? Anything on Medium - nothing is unusable as long as you play to its strengths.
Ranked, if you can aim, the FCAR is the "correct" choice rn for the low TTK and effective range with that sight and easy recoil.
You can still get away with basically anything with the riot being the most difficult to accomplish anything with, but if you're a healbot, that doesn't matter.
The CL-40 is best when paired with mines because you can detonate them on demand easily, but a single FCAR shot will also do the trick with a bit more aim.
Do you know what the GL's strengths are ?
As a CL-40 main, it lacks structure damage on its own, but pairing it with explosive mines makes busting concrete walls a breeze.
It's also possible to break a crane at long distance (notably good for Seoul when you can isolate the hospital, takes 12 shots).
Concrete is 8 shots, Monaco roofs are 2 shots, ziplines and vents are 1-shot unless you barely wing it.
You can move revive totems (both friendly and enemy) and you can do it through the ceiling
you never ADS with the gun unless you're a godly sniper while airborne with it (has a little spread when airborne)
You can kill yourself (positive if you're trying to wipe before a Cashout finishes in 1vX moments)
The splash range isn't great, so it's honestly bad a confirming low-health kills.
are throwing knives any good???
Aim for shins-aiming too high and missing will plummet the damage as the grenade sails past.
you can't move enemy revive totems without explosion
I think they're really _ really_ niche as their DPS is kind of bad and are a projectille direct-hit weapon, but you never need to ADS or reload,
Hun, I'm talking about a grenade launcher.
ah makes sense
Is that everthing i need to know ? Only thing im not sure about is gadgets
The CL-40 struggles at range unless you're a god, so I bring mines and goo, but you could swap something out for the defib
You very much want to keep people at a short distance away so you don't splash yourself for damage, usually ~35-83 for each point blank explosion
Also, always be topping up your mag when you have a chance, avoid running it empty unless you can kill the person right now where it should be worth it.
defib is non negotiable IMO
Ok sounds good is it good or not that i jump while shooting close to take les self damige and to make myself harder to hit
You'd be surprised, assuming you're not running Heal (which you likely should)
Heal is best, Turrent is good for defensive builds (Kinda)
In a less fucky way of saying that, healing is the best out of the 3 and you should always pair it with defib, but you may have reasons to run another specialization, so spawning someone in at 40% HP is often going to get them instantly killed unless you're safe...
But if you're safe, you can just hand-revive them for 100% HP.
All that isn't even mentioning that Defib is just a useless slot until someone dies, where you could instead bring something else that would keep people alive in the first place.
It's a bit more nuanced if you're not a medic.
And I see a lot of lower-ranked people lose half their IQ the moment they equip those damned paddles.
- You are not immune to damage with the defib out, stop walking through the battlefield with them out. You're also telegraphing your intentions to defib.
- The person you revive isn't immune to damage after you defib (technically, they are for 0.75s, which isn't long). Reviving someone and having them die instantly resets their self-revive timer and hands over money to the enemy in non-quick cash gamemodes.
hand revive is good on dome shield heavy
they forget you should charge and deploy it before getting to the revive totem
You'd be surprised how much that telegraphs what you're doing and where you are - If I see a random dome in a corner, you bet your ass I know it's a heavy reviving a teammate, and I'm going to push them out of it (Gas is a good option)
Shield blocks gas tho
The issue is that you can't sprint with them charged, warming up while sliding mitigates that a lot.
Also, walking around the corner with the defib charged is a good way to tunnel vision youself into a trap (My mines are hungry)
Fixed critical typo
mining a .... a totem?
Shield doesn't block gas.
really? I might have mistaken
I'm a CL-40 + Explosive Mine main, I will bait your medium into an instakill around a corner.
ah
so trueeeee
1 mine + 1 grenade shot puts you down to about 50 HP, the guy you revived is either 60/100/140 HP, so anyone but heavy will get 1-shot by another grenade.
I will intentionally let you rez so I can kill both of you with the second grenade and earn $400 for my team.
tournament mode??
Yep
Most of my time is soloQing ranked, only touching Quick Cash to test things out or play with friends casually.
I use Quick Cash to level my money quests
What's a money quest?
That's some next level Strats
the one get 35k in money for one day 125k for one week
Hell, if I think you're a team with too much money, I might stick aroound since both of you have a 30 second timer on the self-revive, so the third is likely to rear their head too.
So, each quick cash game is $0 / 10k / 20k
Each vault in Tourney is $10k / 15k / 22k and each kill is worth $0.2k
I haven't tried to figure out expected cashout money over time, but tourney might not be much behind quick cash, if at all.
I play Bank It!
I know going 15-16 minutes only to get 1-6k is relatively common though
Bruh, you just said Quick Cash
With the capitals and everything!
x-x
Yeah, I can see that being the fastest way to reliably bank cash
Bank It is my "I want to TDM" or "I have specific contracts/quests to complete"
its not game breaking advantages though its literally an incentive to play and level up weapons ;p
just my opinion thats why i like call of duty the incentive to get dark matter camo
@misty axle almost forgot to say thank you for all the GL info
Playing Siege and CoD, I want to say that optic choice often gives a person's loadout a bit of personality, but you're going to just end up seeing the same 3 sights over and over most of the time.
Especially in CoD where you unlock the optic once and it's available to every gun.
Fortnite added Gun mods, the higher scope comes with a glare optic downside (I still main sniper scope)
still ;p
I've had people get pissed that I long-range sniped with 1.0x optics in Cod.
I didn't like the magnified optics because of ADS time and Glare, not to mention tunnel-vision.
Plus, sniping is CoD isn't difficult since you don't need headshots to 1-shot someone across the entire 6v6 map.
dang that is crazy in Fortnite snipers deal from 113-126 on a bodyshot to 270 headshot
I think poorly on CoD's gun balance and the longer TTK is something I've been really enjoying in The Finals.
so you need to spray with a AR to confirm a bodyshot with a sniper, they also nerfed the gravity on the bullets effectively nerfing the range (Which as a sniper enthusiast in fortnite made me sad)
very true, I wish there was more playing around with healing... maybe in the form of health packs or aoe heal gadgets, maybe nerf reg regen to compensate IDK
I do wish there were other forms of healing in The Finals, like a med station or stim shot.
Because, as it stands, not running any healing is a severe detriment to sustainability in a fight.
a med station like a TF2 dispenser would be great
not having a beam/defib medium is a recipe for disaster.
I honestly think putting a med station on Medium and giving the heal gun to a Light might be an interesting shift in the meta.
The Light is the fastest class, which makes it the easiest to catch up to a teammate to heal them while also making them a very enticing target to eliminate because of their low HP and potential healing over the course of a fight.
what if both had it
Then most people will still run Medium
a lot of the balance is based on TF2, in tf2 the medic has 150 health making him (Not) a squishy
If your goal is to be a medic, you want the extra HP to survive since you can't heal yourself, so choosing between Light or Medium with a heal beam is kind of an easy choice.
medic also has ranged (Crossbow) and Stationary AOE heals like the Amputator
that is why medium should have it, I am also kinda worried what AOE heals would do for defensive areas. what if light have a healing sniper rifle like Ana
Yeah, but in a competitive environment, you strictly see Crossbow and Ubersaw in every loadout.
true. Ubersaw is the goat. my brother and I play Amputator only for him to go spy, then backstab me anytime I tried to AOE heal (it makes you stationary)
I'd also suggest Medium and Light to swap Tracking Dart and Motion Sensor since the Light, with its speed, should have the more mobile gadgets that focus on being mobile.
YASSS SO TRUE
Again, I'm speaking from more of a ranked view vs casual, like I do for this game.
that is unquestionable.
I am a filthy casual...
Like, in OW, the meta healers are Kiriko + Ana because Ana can Anti and Kiriko can Clear said Anti.
Bap if you are god, (Bap has one of the highest skill celings and maximum damage/healing output
And a game with insane DPS and HPS numbers, it's critical to deny healing.
they just gave DPS a passive doing that
Baptiste is good, but the immortality field isn't as good as Kiriko's cleanse.
true... very true.its also WAAAAY harder to use
It's very positional as it won't work in the open because .. just shoot it.
You cannot deny Kiriko's cleanse.
Sledge Mesh shield heavy is just Reinheart but in the finals (My rein build is Mesh Sledge RPg Firestrike dome and gas will replace with c4)
Hence why the meta is the meta in top-tier play.
Meta Heavy is: Mesh | Lewis/Shotgun | RPG, Dome, C4
Maybe C4 might start getting swapped out more since the latest nuke bugfix + nerf.
I strongly dislike Lewis gun even tho its good
It doesn't suffer from the same dropoff issues as the M60 does.
While the shotgun can 1-burst any class if you land almsot every pellet on heavy.
I don't really have a good idea on how to "fix" the heavy shotgun in an interesting way besides nerfing damage.
Like, I want to see the FCAR get turned into a burst weapon to settle in a a unique choice and Medium's dedicated long range option.
I wish heavy had a FCAR style gun
cosmetic and modules are very different
or just better ranged options in general
I think Medium should be the only one with true assault rifles by the nature of being the "in between" class.
Meanwhile, Lights should excel in CQC/burst damage and Heavies should have suppressing fire/sustained damage
Medium should be somewhat in the middle between both the classes in theming.
The obvious example of this is Light's SMGs vs Med's ARs and Heavy's LMGs
But an interesting view is the shotguns:
Light shotgun is quick, but need constant reloads.
Heavy shotgun is a wall of lead, with a big mag, stifled by short interrupts - lots of sustained damage and you reload all 16 shots at once.
Medium's shotgun is slow with a lot of range and slow to reload... you're kind of like Heavy's sustained damage until you run out of ammo, then you're like Light scraping by with your reloads once your 6 rounds run out.
B O A T
yh but its not game breaking its just a different sight, it was just an opinion ;p
I just love FCAR
I use - CL, defib, gas grenade and APS, then reserve - fcar, model 1887, riot shield and explosive mine. Gotta be ready for any situation
I'd suggest swapping gas grenade for gas mine if you main the CL-40
I'd also suggest limiting reserve weapons to 1-2, bit I'm also not used to being able to swap mid-round (ranked tourney)
i get it, i just think it's not befitting š
Ngl I am starting to love the LH1 on light, at the same time I cannot learn to get the M60 right, its something about the visual recoil that throws my aim off and doesnt feel the same as the lewis gun
LH1 is semi-secretly the most busted weapon rn, but it's so difficult to use.
The M60 also has garbage damage dropoff past 20m.
Difficult? I feel like its easy AF to use, maybe I just work with it
LH1 has insane headshot DPS and range, but it's semi-auto with a cap that's easy to hit (for me, at least) and the visual recoil harms your human accuracy with the gun.
Not to mention that it has a noticable amount of vertical recoil vs, say, the pistol.
So why is the M60 so.... "off"? Like it almost feels like it is meant to be a shitty gun
I just cannot get it
I'm almost pure Medium main, but my understanding and testing are that the recoil wiggles back and forth more aggressively during normal busts than the Lewis and the damage range is noticably worse.
Might also have to do with the fire RoF and lower damage vs the Lewis compoinding these issues.
*During normal busts and not just dumping the whole box.
When you can actually get the LH1 to hit, itās a beautiful weapon. Landing shots is the hard part for meā¦just so inaccurate for some reason.
Like, shooting for ~3 seconds, the M60 curves off to the side, then tuns back and forth 3 times.
The Lewis jumps straight up, then goes in 2 straight lines
So it just is a whole cluster of a messy and terrible gun experience combined with actual terrible gun handling compared to the lewis?
It's accurate when ADSed, it's just the the gun model itself shaking around obscuring where you're actually sending your shots.
Thatās probably it. Sadly I was forced to switch back to the Xp-54 because itās a little easier, but now I might go back to LH1.
Again, I don't have much live experience with either gun in real matches, but the recoil is just harder to learn in my eyes alone with much worse damage range.
Hmm we need a heavy main who uses the guns a lot
When the m60 fires it shakes all over the place aka the horrible "visual recoil"
I main flamethrower⦠š
It's honestly pretty much stable at the point of aim unlick the LH1
Forgot to uplaod the screenshot!
Or the pistol!
Yeah I really like it
Can I see a M60 of that?
M60:
I'm making these on the fly right now!
Holy shit it goes all over the place...
No wonder I like hip firing the m60 a lot more than aiming it xD
FCAR:
Yeah the Scar has this wierd high recoil before going stable But I can manage that, its the M60 I cannot deal
LH1
V9S
Forgive me, The Finals gods, for I've cheated to turn on a crosshair overlay for demonstration purposes.
Looking back, I should've set the recording to 60fps instead of my default 45.
Especially since I cut down on the dimensions so much, I didn't have to worry about filesize.
XP-54
M11 (This skin is particularly bad as it adds crap on the sides that obscure vision, mostly cropped out of the gif though, so I don't think it should be a big issue for demonstration purposes here.)
Honestly, this clips alone give, like, 80% of the reason why certain guns are meta and others aren't.
I saw Once someone with a level 6 M60 skin and that's kinda impressive
I honestly don't play the game enough to get lvl6 on any weapon.
Getting closeish with the CL-40 though.
Also, the M60, within 20m, does technically have a better TTK than the Lewis.
C4 and Sledge are my current level 6 weapons
Currently working on the MGL32 atm
Edit: Totally backwards on the M60 vs Lewis TTK
Like, TTK-wise, the M60 is to the Lewis as the FCAR is to the AKM: About 10% faster
But it's every other factor that makes the FCAR godly and M60 garbage.
Range, recoil, sight clarity
cherche mate on est 2 un poid plume et 1 lourd bon
Yeah I agree, so it really is the cosmetic factors and the mechanicals that really makes the M60 worse than it is.
Eng only. #š„ārules
why does m60 feel so terrible at range? is it the damage falloff or just the recoil?
both @ebon tapir like everything from the visual to how it feels and the actual recoil makes it worse
they're both effectively the same with only a slight difference. one is harder to control than the other and one does slightly less damage than the other. people will always use whats easier in a game. that's just the way it is these days.
- English server, je suis dƩsolƩe!
- #lfg-eu-casual #lfg-eu-ranked
if you give someone a harder hitting gun with 0 recoil at all, they'll pick that over anything else also
Yeah, I mean that's the FCAR vs AKM debate for the most part.
hence why everyone and their dog plays medium with fcar. the most brain dead class with the most utility with the most brain dead weapon
Damage dropoff starts at 20m iirc and halves the damage at 25m
AKM is nicer and easier to use but its also worse than Fcar, the Lewis is just straight up more comfortable and better than M60
and i'll just copy paste this over here since hordz was asking people about it in another channel.
it (the m60) feels worse cause it kinda has to be used in ads because of the massive bloom it has when its not in ads. and it feel bad in ads because the iron sight wobbles all over the place while taking up a huge portion of your screen. but if you ignore it and can control it while in ads it's not that bad. it just doesn't do as much damage as lewis gun though.
Mediums can't do destruction well at all, and Goo Grenade is the only option for construction.
Heavy has many options for putting up and breaking down fortifications.
ā¤ļø
Edit: I was wrong about DPS, but the firerate was correct
True, but it also shoots faster, giving it more DPS, according to other people's testing.
what shoots faster?
That's the only thing I'll knock you for though, the rest is on point
Yo, I was TOTALLY wrong about the TTK numbers
The M60 is slightly worse than the Lewis by about 10%
Good thing I checked myself
Like, the M60 does shoot ~10% faster, but doing 22/33 damage vs Lewis's 25/37.5 means it has overkill damage just to kill someone while the Lewis is more efficient.
Defo my favorite spreadsheet for this game
https://docs.google.com/spreadsheets/d/19qVTE-FA3e__9sNpD5jLxNN_UgvdzcRjORXBkrP5yaQ/edit#gid=147651767
M60 shoots faster
speed doesn't matter. lewis still hits harder over the short term
yeah that I am agreeing with, so whats the point of the M60 being there in the first place. At least the AKM and FCAR arguments have both up and downsides
m60 is a starter weapon. lewis has to be bought with vr's
Yeah but its a terrible starting weapon, so bad that 9 / 10's will just get the Lewis ASAP
i believe someone said M60 TTK is much lower than Lewis, however the immense difference in recoil control makes it a weaker choice most cases. I prefer Lewis but had a blast on M60 too
point blank range with heavy vs heavy, the lewis gun will win every time. even if there was 0 recoil on both guns. you cant out shoot higher damage output. the only difference would be light vs heavy where light can mag dump into your face in more than half the time it takes you to unload 7 bullets, they can melt you with 30, more accurately and faster than you can get your shots off on them.
In that spreadsheet, the fire rate measurements for M60 and Lewis look incorrect
I can share my own spreadsheet where I approximate the fire rate of every gun, with math based on frame data from a 60 FPS recording
but they should be 560 and 500 RPM respectively
is dagger still poopy?
No, just extremely nische. Its a pure dopamin rush to get a kill with it tho
Which again I question why the M60 is even there if you are just gonna go for the Lewis anyways. The M60 is not even a choice. Unless you're a degenerate like myself
Imagine if you could right click on healing beam to heal yourself. That would be huge
100%, but I was wondering if the desync issues were resolved
Yeah, all people seem to be able to agree on is that the M60 is ~10% faster.
But each person's methodology seems to be different and I'm much too lazy to try my own hand at it.
Thus far, nearly every TTK sheet that I've seen being released
is incorrect, with questionable measurement methods
with a few of them even having incorrect damage values for some guns
in fairness, it's impossible to get precise fire rate measurements without straight-up data mining
I think it's more important to have the precision within a single sheet be accurate than it is to have the accuracy, all weapons are compared to each other, yeah?
Like, I've seen some people say that the AK is 600RPM or 650RPM, but they all agree that the FCAR is about 10% slower than the AKM, so the relative TTKs are accurate enough to make an informed choice
true, except the pinned sheet claims that the M60 kills faster than the Lewis
I don't see people saying exact DPS numbers when discussing weapons very often, which would be all thrown out of wack with the inconsistencies between RPMs in different spreadsheets.
which is dead wrong if you do your own testing
ah nvm I was thinking of a different pinned sheet lol, in another discord
more fcar skins
what gadget combos would u guys suggest for an m11 dash unit?
APS is ruining the game secretly - Stopping all rock paper scissor ingenuity. The APS currently has unlimited charges to delete any "throwable" item in the game including some primary weapons. I literally spreadsheeted out all the guns, gadgets, specializations, categorized the as S-C tier and also based them on if they do any damage or not. Here is where the APS turret sits currently.
Amount of entire finals game blocked by APS - 38/73 - 52%
Amount of S and A tier items that do damage blocked by APS - 22/36 - 61%
Amount of gadgets in the game blocked by APS - 28/37 - 76%
Amount of light kit blocked by APS - 11/24 - 45%
Amount of med kit blocked by APS - 9/23 - 39%
Amount of heavy kit blocked by APS - 12/20 - 60%
I know the easy answer is "shoot it" but some guns can't (grenade launchers and throwing knives). Also, if the APS turret is set inside a room properly, it stops any destruction of the room to provide new access, so you are funnelled through a doorway met by guns/turrets/traps/etc. The APS turret is the most powerful tool in the game, and its a problem. it can completely delete entire builds from being used short of melee. It can destroy projectiles on the other side of walls, and it has UNLIMITED USES until destroyed.
APS turret fix is simple:
- limit number of destroyed items to 20 or less (TWENTY is still TWENTY less explosions, gas, fire, etc. which is still absurd if you think about it)
- No item in the game should remove a players primary weapon usability from them, regardless of the projectile type
- I don't think it should destroy items on the other side of walls, but whatever i guess
- Players who place the APS should not be able to then throw items or use grenade launchers in them.
CHANGE THE THIRD HABILITY OF THE BIG CHUNGUS. (and turn the goo weapon into a secondary selective weapon)
I totally agree with this. All primaries should be unaffected by aps.
Plus have a health for the shield. Just make sure nuking damage output is nerfed first or mediums will really cry.
Also M60. I like that it has a lower ttk than Lewis. To gove M60 a use case it should have a utility damage multiplier.
So m60 vs Lewis would basically be this: Far range -> Lewis win, Close range with utility -> heavy M60 win, Close range no utility -> Lewis slight win.
I'd still use Lewis over M60 over any situation
The moment a dome shield is down the Lewis gets cooked. M60 would shred through mesh shield as well. Like with an insane ttk.
Just cause M60 has more bullets? Does not justify its worse dpm compared to Lewis
If the M60 feels worse than the Lewis why would you use M60 when both are similar?
Beyond making yourself a hardmode challenge, like I do with MGL32 Level 6 grind atm
Agreed. But I don't think M60 should have more damage. I think it should have a different use case and buff from there.
Right now I main M60 for the swag and skins lol
Yeah M60 has nicer stuff same as AKM even if FCAR is the better gun the more skilled you are.
I just wish the M60 was worth using in a meta / performance perspective rather than memes and cosmetics
Do you think my change would give it a use case? In theory it would be suppressive fire. No one can make pushes with gadgets when an M60 is firing away. It would shred them while only using a few bullets.
Think like 4 or 5 would kill a turret from range.
Was it before or after the big APS Wall of Text?
@sonic heron AH you mean the Utility boost? Yeah It makes sense that M60 should be a better close range if lewis is better longer range
wow thats even worse than i thought
I agree but also 20 is an insane conclusion for the amount of projectiles it should be limited to. A quarter of that would be much more reasonable.
After lol. Yeah you keep M60 mostly the same but give it a really strong utility damage multiplier so you kill turrets, aps, mesh and dome shields, barricades and goo way faster than most weapons can.
Basically making M60 the gadget counter
I agree also, i settled on 20 because infinite to 20 is a big neuter. Also someone like me that runs grenade launchers only has to launch 3 clips at it to destroy it. Probably 10 or less is more realistice
That would be pretty nice actually. And it would give M60 a choice of reason
I wanna add a range buff to the damage drop off to 25-30m just so you can do more than poking people
But that doesn't really get explained much to new players by jsut looking at it
(Everything else is pretty self-explanatory if you have general videogame literacy)
They could add a utility bar for showing the utility damage multiplier of a weapon.
Seeing a bow for light class would be sick, if the arrows could be set on fire or maybe strap bombs to them or something.
that would be cool
Who here hates the gaurdian turret?
I hate facing it but love using it
Buff stun gun it feels like it doesnāt do anything lol
I like how they are changing the nuke feature, but I only ever got it to work maybe 20% of the time without magically killing myself, even if I saw both c4ās still attached to the canister
is it better to run gas mine or grenade?
Up to you really. Grenade can be launched further. Mine is good to shoot from a distance to have a perfectly placed gas cloud.
Why not using a gas nade instead then
thats what i mean
nades are generally better for most situations
but mines can be really strong when stacking yourself for defense (which Im sure is a surprise to nobody but w/e)
stop trying to kiss people when you use it
they can still shoot you, but only with hipfire
stun them at a distance
and shoot them at a distance
otherwise theyll just blast you at point blank
if you change how you use it it can be usfull, I found most luck to Use it on people at the cash box so you can stop them from stealing/cashing out
yep
since it's basically a one-hit for denial
"oh you're getting healed by two mediums while stealing?"
DOESNT MATTER
STUNNED BITCH
yup its better to treat it as a denial over a quick easy kill
in a way it can be kind of like a single target glitch
priority target tool
flank a heavy and stun them so they cant use shield
or stun medium
only time its good to use it on a light is if there trying to run
4 words nerf the flame thrower
stop holding W into it
literally just turn around, nake some distance
and shoot them
flamethrower is so situational
it's not even like TF2 where the pyro can catch up to a lot of people
it's a heavy
just run dude
he cant catch you
well I guess he could use charge n' slam
but that's not a flamethrower problem
I think Goo guns accurecy needs a slight tweek because I feel it always aims just slightly to the left or right more then half the time
3 burst rifle like a famas would be cool and would fit in well with medium
It straight up has bloom when firing. I have no idea why they thought that was a good idea but alas.
do you mean Bloom as in its fire patern or Bloom as in when you shoot a gun its the flashing at the end of the gun?
I may be wrong but I thought bloom stood for the inaccuracy? New to competitive fps games so I get the terms wrong sometimes.
It is slightly inaccurate and will fire in a spread
ok just want to be on the same page
but yeah I was shooting at a heavy but it kept missing because it was not centered
So many people think the flamethrower and many other weapons are cracked, but these opinions are always formed on the receiving end, not the using end. Of course a weapon is gonna seem good if you die to it, but before you go onto every site to shout out how OP it is (which leads to the game becoming more unbalanced because it wasn't), try using the weapon yourself. After using the flamethrower myself I was instantly able to see how not OP it was, it does not out dps most weapons and has limited range, meaning even though I do kill a few people with it when we're all stuck inside a building, I still easily die myself.
š¤
Just make the FCAR this to cement it was a long-range option.
honestly would be cool to have the Fcar be turned into a burst fire
its hard to decied what heavy special to go
because both Mesh and Goo Gun are good with flamethrower and Hammer
Wow
ok I have an amazing Flamethrower skin Idea: Grimoire
ā ļø PLease oh GOD please add option to remove melee lock-on ā ļø thanks everything else is great
Buff flamethower
The only build I have that hasn't got everything is light biuld
And flamethrower is what I use most
A little medium (or possibly light) specialization idea: Glitch Gun
itās basically just a portal gun. but it can be shot at a wall/ceiling/floor to create a āglitch in the matrixā that can teleport you to another wall that was already shot.
to balance it, every time you go through it, the same visual effect that happens when you spawn in occurs, so youāre blinded a little whenever you go through it. it would also have a decent cooldown after 2 shots, or make it charge-based so it works like a grenade. This all would work extremely well combined with jump pads, or other momentum-gaining tactics. But it would be a physical gun, so you canāt spam it instantly like you can in Splitgate for instance.
At first I felt like this would be broken no matter how you do it, but after thinking about it, it actually seems pretty balanced especially if it has a range to the gun shots, for instance if it shot timed-grenade projectiles, as well as an expiration time on the portals so itās very hard to make cross-map portals. It would also combine very well with the destruction, and destruction could be a means of countering it, perhaps it would disappear if the wall it was placed on was destroyed. another clever way to encourage tactical destruction.
I think back to my time during splitgate, chaining portals and building momentum and realized how well it would work in this game especially with how good the physics system is. it would work so well with the canisters, and allow for so many creative plays. Portals are in many F2P multiplayer games, like splitgate and even apex legends. it would absolutely fit the theme and make sense lore-wise
another little idea I had was a gravity-well grenade that briefly pulls all objects towards it including debris and cashout stations. could be the most reliable way to move a cashout station, and could also cause weak canisters to explode when they get pulled to the cashout
Hi
that sounds interesting but would it interact with players?
i could think of a gravity granade which slightly pulls players and objects towards the bomb before exploding
maybe a gadget to shoot at somebody and give dead go boom debuff on him for 8 seconds and when he got killed in this time he will explode, dealing damage close
can we add real nukes to this Game? like atomic-bombs xD? jk
Add a gas mask for light
I want to see the game provide more sources of healing.
I think Light should get a Healing Beam or similar close-range and/or single-target heal as they can bounce around quickly, perhaps a heal bomb like the vanish bomb.
Hell, maybe a stim shot that would begin their natural health regen almost instantly, but still be subject to stopping should they take any damage.
While Heavy/Medium can get a sort of healing station for a more defensive style of play.
I mostly just want to see more diversity in healing as I think every ranked team benefits tremendously from it and cements Medium as a "must pick," it feels like.
I think tank (Heavy) should get more defensive weapons or gadgets (shields etc), light's sniper should kill in one shot (headshots) apart from Heavy (2,3 headshots).
ā¢Frag grenade needs a buff ā¬ļø
⢠Medium's wallhack needs a nerf ā¬ļø
ā¢Barricade should be bigger
ā¢RPGs should deal more dmg
ā¢Pistol with a silencer needs to have bigger magazine (more ammo in magazine)

Tank needs a nerf lol you buff it you would one be crazy
Depends on how good the tank is
Flamethrower is op, barricade is useless
Works for me then i carry with tank ez 30 kills plus easy
Barricade is good in most scenarios not all Dome Shield is nice
Chare and slam is super good
I'm not suggesting that tank needs a buff, I say that barricade is useless, flamethrower is op
You have infinite ammo essentially with high damage flamethrowers fine you just need to distance yourself light really can take advantage of flamethrower players it's just nobody plays light
I will say the shotgun should get nerfed a small amount I think it's like 84 damage just make it a clean 80
But I would say in general the game just needs more time more balancing and some reworks especially in the ranked aspect
I think I disagree with every point you've made:
- Heavy already has a 300HP dome and 1,000HP wall, both of which can be shot through by their team, but not enemies. It's already hell when they bring 2 Heavies.
- Light Sniper has some fairly good burst damage should you play around cover and insane range (befitting of the weapon). Sniper does best when getting picks on OBJ from a distance (Next building over, not across the map)
- Frags already deal 149/150 damage with a long dropoff range, you get 2 of them, they have faster cooldowns than their equivalent mines, and are often incedibly difficult to see one roll towards you.
- Recon Sense is in a weird spot and a rework should be in order, but just hitting it harder with the nerf hammer won't solve the issue. I'd change it into Sonar senses to be similar to the sonar grenade for a myriad of reasons surround readability.
- Barricade already blocks doorways, you get 2 of them, they're very resistant to breaking (each damned panel has independant HP) vs Goo which breaks with a second of gunfire.
- RPG used to do over 200 damage and has been getting nerfed until it intentionally doesn't 1-shot lights anymore. It was busted, it kind of still is, considering it's instant 140 damage with infinite range to chunk an enemy you come across before swapping to your gun to mop up.
- 20 rounds on a semi-auto weapon with a lightning fast reload is generous enough, if you ask me.
You could call it a vortex grenade and it pulls in and combos well with other grenades
The SA1216 fires 13 pellets with 7dmg for 91 total damage, seeing it dropped to 13x6 = 78 damage means that it wouldn't be able to 3-shot Medium or 1-burst Heavy anymore.
Like, I think it's the only gun with sub-1 second TTK on Heavy unless you nail only headshots with other guns.
On top of all that, you never ADS with the gun either, so it's harder to get your head lazerbeamed due to your faster mobility and freedom to jump with 0 accuracy consequence.
(Can someone talk about how the LH1 has obscene headshot TTKs?)
The only gun with a faster optimal TTK vs Light is literally the sniper 1-shotting.
It's better than Revolver range with better than Revolver firearate with better than Revolver magazine
It has similar TTKs vs the revolver up close, but has more range and forgiveness for missing because of the firerate and magazine.
SH1900 is 0sec cause all pellets hit = 150 damage and light have 150 health
I entirely forgot the light shotgun existed for a moment
(fixed the formatting of some of the points cause they have same head ttk for say light medium
xD its only against light though
here's a funny throwing knife skin idea: chancla (i.e. flipflop)
I really think they need to get rid of the riot shield movement debuff
I don't think riot shield has a movement debuff, I've always been the same speed as any medium I was chasing.
then why does it seem like I move faster when I am holding something like a frag verses when I have the shield deployed?
what the best gadget
"Feel like" are actually catching up / falling behind other mediums?
This is the playerbase that thought they slowed movement speeds because default FoV was lowered for release.
I think the best single gadget is probably Defib.
I'm also glad to see people slowly come to the opinion that it's not a 100% always must have either.
Because it's not, especially if you don't pair it with healing since that 40% HP and practically no invuln time hurts a lot now.
yeah it just seems like I fall behind movement wise with the shield out compared to other med. but as soon as I swap to my frag it seems like I catch to them pretty quickly
Idk what to tell you, I've never had any issues thinking I was numerically slower than fellow mediums in a footrace.
Either way, you could just swap to a Goo Nade to block off or trap your target.
i don like fcar it is too good
AK is just too bouncy for me
Yep.
I'll also point out that the bullets go where the crosshair overlay is.
The FCAR tho š©
I'll have to give the AK a try again
frag grenade football skin bussin
ban hack china
grenade launcher fun but not so viable
I take it that you mean the Heavy's MGL32
It's okay, but really awkward to use.
That being said, a good MGL32 user is kind of scary, especially against your well-crafted defense of mines and goo.
Honestly, any of them:
Charge to gapclose and cause damage,
Mesh to gap close / lure people close
Goo to stun targets or block off runners.
def want more skins for my stuff
add a hotdog gun
smart thx
make susie more op
make secret special weapon drops we can find in game. bwhahah
All melee weapons slow you down while moving. Riot shield makes you walk when shielding.
No duh, you're slowering while shielding, just like Mesh shield.
Wrong word for the first sentence. Melee weapons slow you down while attacking. I think you should be able to full sprint while swinging with no movement penalty.
not sure about what to do with Riot Shield
How is this possible for mines?
You got stacked big boy
I mean, one mine cannot be doing 100+dmg
Secret stack
I'm kind of scared that when they fixed C4 doing extra damage, that they broke mines now.
what's the best weapon and specialization for light
XP-54 + Cloak is probably the most noob-friendly.
Canāt wait for the revolver to be usable
Skill issue...?
Like, the revolver is a close/mid range headshot machine.
If you're not landing at least half your shots as heads, you're stuggling.
It's one of the few weapons with a 2.0x headshot multi.
Nah there is no point to use Revolver right now. Shotgun beats it in Revolver's range.
Nah itās just in such an awkward spot balance wise (range nerf was a weird choice). And the bloom issues arenāt very fun.
Revolver has better optimal TTKs and reloads all 6 rounds at once.
Again, this is if you can' hit headshots
Itās just outclassed by all of the mediums other weapons.
Just hoping they change the reticle alignment/random bloom on all weapons. Not a huge fan of it in general and itās the most noticeable on the revolver. Feels very punishing.
I suppose. Shotgun kills super fast at close range too though. I really think shotgun is just better Revolver. Mainly because of Revolver nerf.
Shotgun doesn't need to ADS, but its firerate is really slow and the reload is kind of scuffed.
For reference, the Revolver does 148 per headshot vs 128 wth evey pellet of the 1887
But the revolver falls apart when missing those 6 rounds or bodying for only 49
And you miss out on the extra mobility (shooting hipfire/airborne)
Bro sometimes when Iām fighting someone and I miss my first 2 shots I give up
Third time's the charm!!
guys is sonar grenade or the sonar sniper (or whatever its called) better?
I just cant seem to find the right chance to use the latter
Sonar Grenade is good for covering an area to see multiple targets. Tracking Dart is good at single target tracking if Iām correct you can see them for 15 sec
oh wow thats actually good to know thanks
also ik frags are good but god do i suck with them, i usually opt for jumpad, sonars and defib
After using the MGL32 a decent amount, I feel fairly confident in saying that small objects/debris/stairs can cause it to basically do no damage. CL40 has the same issue.
One moment I'll just destroy people, the next ill see grenades explode at their feet and do basically no damage.
It's already a pretty difficult weapon to learn, it might be balanced to make the damage dealt be fixed instead of having it be like other explosives where the damage decreases the further from the explosion they are.
If that means lowering the AoE some, that seems like a fair trade-off.
Bro I canāt equip the jackpot juggle to any of my aks or ak skins, whenever I hop into a game or if I close my game it just enequips and itās the regular reload, idk how to fix it and my friend on Xbox has the same problem so Iām thinking itās a bug
they better fix it ASAPš
v9s is busted
uff
good choices I will say Zipline isnt a bad choice over jumppad
Lets say the are planning on adding more weapons, which type of weapons would you guys want to see ?
Honestly the CL-40/ Medium grenade launcher is criminally underrated
Only real glaring downside it has is that it's not very good in close range but other then that running one in your comp seems very good.
- A bow or crossbow for medium, which would act like a sniper rifle of sorts
- A short-range high-RoF bullpup assault rifle for medium, giving it a high burst damage option up close
- An AMR (anti-material rifle) for heavyāshoots very slowly but does very high damage, especially to structures, over a very long range
Yeah heavy definitely needs more viable weapons. It's kinda just 50/50 on lewis gun and SA
What historical weapon would you suggest?
Perhaps light could get a more supportive gun like a flare gun? Kinda like a mini-rpg that reveals people and lights them on fire. Like tracking dart but AOE
Stim Pistol like from siege.
Any other suggestions to this specific post ?
And to this
Anything at all that would give medium some destructive capability.
I also imagine a gadget for heavy or medium which is a handheld battering ram (like police use). You can destroy things very easily like with sledgehammer, but you can only swing it slowly and you can only damage objects (not players).
Medium doesnāt do destruction for a reason
Gatling gun when? š
A burst fire gun like a DMR for med. & a burst fire smg for light
3rd burst is a no-brainer for Med. Personally I'd love to see a deagle for Heavies
Just so I can form a squad with Light & V9S, Med & R357, Heavy & deagle
Pistol gang š
that would be a pretty funny comp
more sniper esc weapons would be nice
idk if i agree with that. game needs less light snipers lol
semi-auto DMR would be great
maybe they could make a bolt action work? I used to run that in battlefield without optics as a medium-range gun and that was crazy fun
thatd be to slow for medium
less ak skins and just 1 dope fcar skin would be really nice.
True, but we don't exactly need MORE reasons for ppl to run the FCAR lmao
crying about fcar is dumb
I say this as a Med main who abuses the FCAR a lot
it js needs a range nerf
it's simply the best option
yeah range nerg could work. I was thinking recoil increase which is basically the same thing
nerf*
a recoil nerf would kill it bcs of its msall mag it needs the accuracy that comes with the low recoil
does it need to be a laser tho? that would just increase the skill cap which isnt necessarily bad for an AR
it would increae th required skill not raise the skill ceiling. it being a laser isnt the issue. it just has too much range
Thatād be hard
a
give meds a bullpup
idk balance wise but it'd just be nice 
change recon sense into a secondary handgun
I could see this being a Heavy Special
okay seriously wtf is with the grenade launchers
@round bridge Speaking about the Fcar what are your thoughts if they made it a burst fire insted of a Full auto?
Mediums or Heavys?
mediums, heavys are annoying too but not nearly as bad as mediums
like every game theres one team spamming the grenade launcher and its killing my mood everytime i play
i dont even care about winning its just not fun
would you prefer just seeing Fcar/Xp/Lewis ever single game?
thats boring to me Im more then happy to see any other gun
im fine with other shit but like wtf do i do about it, had one game where 2 heavies and a medium using the launchers and shielding nonstop
like is there anything to fight against that shit or do i just have to deal with it
Yo
Heavyās sucks ass in close range the projectile needs to bounce before exploding so get in close, same thing for Medium but they will hurt themselves instead
IM, LOKING FOR PEPUL TO PLAY WITGH
Go to these channels and ask
frag grenade
what gadgets should I get???
@rose scarab All of them š
tier em
anyone got some unique fun loadouts?
Flamethrower with shield and sword with dash are my favorite
Donāt know how unique they are thoughā¦
WHY CAN I NOT MAKE A CHANNEL IN VC
fr tho
i like the sword with dash i need to use the flame thrower more tbh
i like the sledge hammer too but i need better loadouts for it
S: RPG, frag grenade, pyro grenade, all mines, goo grenade, sonar grenade, defibs
A: glitch grenade, gas grenade, APS, dome shield, zip line, jump pad, breaching charge, C4, flashbang
B: barricade, stun gun
C: smoke grenade, thermal vision, motion sensor, vanish bomb, tracking dart
Feel free to offer opinions (politely) everyone. Also let me know if I missed anything.
i feel like vanish bomb should be higher up if you use them for your team more
I think theyāre just hard to use well
i like to throw it on my mediums pushing in with fcar or shotgun as it lets them suprise people as they round cashouts or vaults
they are decently hard
i also feel like you can get more milage out of them if you use them for a quick escape after you round a corner or close a door
or if you use them on low health teammates so they can run away to heal
I will post my builds
is shotgun viable in higher elo?
Which one
medium
1887???
yes
Oh. Depends how you use it really (as with all other weapons). My teammates have used in tournaments we won (they were plat fyi).
Just don't ads
yeah with no headshot multiplier
i feel like vanish bomb should be higher up if u use them
is shotgun viable in higher elo?
Na it would have to be a full heal because you need enough helath to be able to either reload or run and if you donāt have full you usually canāt do either after most fights if someone else shows up
You need enough automated server trust to obtain a yellow name.
Interact with the community more to level up.
does anyone want to play some SUPER chill casual games are looking for 1 more 18+ ALL BUILDS WELCOME (420 stoner friendly) dm me
Any idea how long this takes? Just curious
Looks like it took Peach Collector up there about 30 messages.
Nice
Judging from that Jime person above this message, there's more to it because they've done about 40 random 2-3 character messages in about every channel and still haven't levelled.
Maybe there's some sort of combo bonus for posting in the same channel (like a real conversation would have)
Maybe getting replied to helps
Maybe length matters since random spam doesn't seem to help. Might need spaces to indicate multiple words instead of "qwrwewewewerrewrewwewqrwr"
if its like a mee6 bot you only get xp to it for sending a message every so many mins so you cant spam messages to get more points
Yeah that.. would be the simplest answer - I'm probably really overthinking it.
you really aren't tbh bots work in weird ways for it gives level ups
its never consistent across bots either its always something different
Yeah, I guess the moral of the story is to just talk to people in the chat organically instead of trying to game the system.
And to, like, read the rules instead of spamming every channel asking the same question.
i mean if you really want to brute force it like i have for other servers you can just find a random convo people are jumping in and out of and just talk in it for a few mins at a time then go do something else then repeat
Damn that's some weird dedication that you only find in GTA samp wtls but ok
i got bored and messed around with discord bots in variou servers one day and i need to be a certain levels to access channels for trading
Fair
u missed the tracking dart.. but its still meh
Very true
what the best weapon for medium rn?
fcar
Man im still seeing people cry about the Nuke when it was nerfed yet again
Fcar or akm for medium? Personally I like fcar but which is better for a healer medium
What Nuke? I am just new one huh
If what im here waiting you to replly;D
If you donāt know Nuke is the term where a heavy places 2 C4 on an arena throwable and throws it and blows it up (it has the power to delete a heavy) itās been nerfed in a many ways so far and people still complain
Yea ,interesting
because i am a person whos main is L with gun-slincer and Havy Flame with heal M
Well Nuke was an annoying thing but the nerfs have made it more close range needed
I dabble in everything to understand it all so I can figure out how to best counter stuff
Or maximize build I run
But area throwables (excluding the red Barrel) can only go about 20m with no object on it, put a C4, Mine, or breach on it and it will drop to 10m
So you have to be very close to even get it off
Yo, does anyone know if the guardian turret blocks the stun gun?
Like if you shoot the turret with the stun gun and the shot doesn't go through?
Light should have more gadgets that force teams to separate more.
I was thinking of them getting a static electricity grenade. When thrown it create an aoe that applies a static charge affect.
The affect damages victims and makes any of the victim's teammates nearby the victim get hit with electricity and damaged.
So the victim's teammates have to stay away from the victim to avoid damage
If you don't play tournament or ranked rn you will be in a lobby of all light teams.. The internet meta crap is killing this like it does with every game lately.. you get on, and then you face an infinite number of people doing the same thing.. and while I am ranting, let me talk about the sniper rifle...
What is the light sniper in the game for? It takes 2 shots to kill and you will barely ever be in a great position where there is no cover around for the enemy to hide behind plus by the time you hop out of ur sniper position you are too far away to stop someone from stealing.. I hate playing with this class because they are not team players, but the sniper rifle is the absolute worst thing in this game and needs to be changed into a completely different weapon.
I like playing all classes but lately all my matches have been full teams of lights all playing cloak. So you just get melted by 2 lights who sneak up and dissappear before you can react..
I just want people to play a somewhat balanced team and it would help if they made some of the weapons better
The Heavy grenade launcher is another stupid completely worthless weapon... why make them bounce before exploding? You end up hitting yourself more than the enemy...
Quick solution to all wapons: take the SR-84 and give it a slight buff ..Give it to Medium!
Take the LH1 and give it a slight buff and..give it to Heavy!
Now everyone has 7 weapon options.. and give Heavy and light more gadget options.. maybe fix the glitch trap to do something better or different
Revolver needs a Buff the fall of damage nerf was too much I kinda wish to help compensate for it they could make hip fire alittle more accurate or give it a faster reload (this is from my phone so I canāt remember the reload speed if it right now)
best weapon in game
Best heavy load out?
Honestly the āBest load outā for any class is based on your play style unless you want to be a sheep and fallow the herd
when does heavy get a airstrike as his specialization
Sniper rifle takes team synergy. A Sledgehammer is a great pairing for it since it can always ensure the sniper has a clear sight line at objective.
It is a good weapon that needs someone with great aim and team comms on mic
for the āseason 1 starter packā bundle, it says itās worth 1,150 but it also says you get 1,150 multi bucks in the bundle?? doesnāt that mean i just get it for free if i pay 10 dollars and purchase it?
pretty much i already got it
so u js got the bundle and ur multi bucks back? sounds like a deal to me
the sticker and AK are sick asf, nvm its all sick
yay i got them back with no problem
ight thanks man
thats horrifying
its beautiful
i feel bad for the enemy didnt see it coming
ha thats intended
he must have had a heart attack lol
i bet
its even funnier the fact that i cant even see the dude in the video did you shot and hope you would hit someone
The stun gun is ass
š«¦
Yep definitely
i know its nice
Its an art piece
jup well put it in a museum
its scary
jup thats the point of it....ooof you shold hear the sound it makes XD
lol and you want to put it in a museum
jup
lol
i think it would be crazy if the med class had a sniper, think of the trick shots with the jump pad
Yoo
Hey devs! Can you give a special item for purchasing everything available for our VRS? Feels a little lack luster once you buy the last item
Maybe We should be allowed to by weapon/Gadget skins with VRS?
even if it took 3k for any paid weapon skin it would still be worth it
I was thinking like Rare = 1000 Epic = 2000 and Legendary = 3000
that works too
or VRS to gold exchange and vice versa
i dont think they would do that, there is a higher chance of being able to get weapon/gadget skins with it
still fine w that
it's stupid how once u get everything u can't do anything with VRS
(i'm not maxed)
currently the only thing you can do with it wait for new gadgets/weapons/abilities
have extra VRS displayed on account as another stat to get higher if u not gonna add skins for VRS
It'd be great if VRs just converted to a small amount of game currency when maxed out like 20 credits or something
as in 3k is 20?
Ya something like every 3000 VRs you get 20-30 credits. Gives players something to grind for.
or even less than that tbh just as long as they do SOMETHING at end game
It'd be nice, after you unlock everything they somewhat become useless
Yes šš½
i think his skin idea is good, because gold is ment to be a paid currency like v bucks. no way to earn v bucks for free except the battle pass
and the skins are not to far fetched
being able to directly buy skins with them would hurt the studios income a bit too much imo
not really
it would keep people playing and the more people playing the more to buy the battle pass
converting to currency would be a player minded solution and allow them to regulate the speed at which you can earn a free cosmetic
and if you make it only weapon/gadget skins then you would still need to buy the outfits with the prem currency
well making special skins just for VRS (they don't have to look that cool)
or u can do what valorant did by adding the ability to purchase free items from past battle passes with the credits u normally use to unlock characters
that last bit would be an interesting model
much less profits for owners
although that was implemented 3 years after game was created and this game was made within just this battle pass so there won't be much stuff to buy
and ppl with have alr owned it
I think skins that cost VR's will be a thing at some point, there's just not enough to do so maybe.
Ya but unless they keep churning out new skins every 7 days the store is going to be pretty dull.
yeah
I just think if you convert VRs to currency at max level then you give players a reason to grind which would improve engagement numbers and potentially someone who might not purchase credits often would be like 200 away from something and just throw down the cash to buy it.
i'd love rhat it's just no other game that makes money does thatš
I mean, the whales are the ones who float the games economy, so it's not terrible.
what
Whales = people who buy everything in the store with cash.
it's like fortnite, credits from battle pass
eventually u will have enough
Ya but the point of that is to buy the next battle pass with those credits usually.
and if u buy it u get more then 1000
yeah so buying the bp once = next bp is free assuming you complete the bp
1,575-1150 that's a bunch left over
ya sure i don't know how much it is I haven't bought it or done the math
that's how it is in most games though
and that system works
i got a free one in fn from waiting and get v bucks every szn
i haven't spent money on games since old old fortnite
Anyway this is the weapons and gadgets channel.
I want to see a repulsion weapon of some sort, to knock back enemies a bit. Doesn't have to be extreme distance but a little boop would be cool.
hope one of these ideas work
would love something like that as an ability for medium
Ya some sort of knockback ability seems like it would fit well with the destruction. Maybe it could have extra damage to the environment so you could break walls with it.
Just as a side note I think making vents more of a thing would be cool too, like a light only route around the map.
Day 17 BUFF FLAMETHROWER
So fun to use but the flames are so inconsistent either need longer after burn more damage or more range
I think Flamethrower is fine I have no issues using it against players
Honestly your only enemy is people at far distances or Heavyās with Hammer
Medium shouldnāt be able to break walls easily.
And a boop would be abused to interrupt cashout steals without committing to a fight. Would get very annoying