#endgame-lounge
337195 messages · Page 510 of 338
some people have a bit of a delay retargetting or whatever. If you're on kb/m you can hold tab to automatically target them as soon as they're available to target, and you can be mashing your first GCD that you want to use as well
mhm
That's news to me
you can also spam right click on the thing you're going to target in your enmity list
true
first steps, smash upheaval on cd
2700 lost potency just from that is going to dumpster your parse
the fight has enough downtime that upheaval drift really shouldn't be an issue
make sure you're rolling your gcd, and not clipping things
mmm, gotcha
Just crit more smile
Hello, is there a preferred way to get groups for high end duties
I just unlocked savage Eden's Promise, and I've been waiting in the group finder forever
Party finder for savage/extreme content
Use party finder
is anyone able to look at my logs and tell me why my damage is so low as Scholar for E11?
have you tried putting it through xivanalysis
they also posted over in #healer-lounge and got some assistance
I've been trying the party finder, but it always says it will take 30min to find a group. So I sit there for 30min and no one joins
Is there a specific time I should try?
just confirming you mean party finder as in this? not duty finder? which is the normal means of matching you with random players for normal content
Oh, I had no idea this existed
this is what we're referring to
How do you open this menu?
its entirely different from the usual duty finder
its like an in game recruitment
Thank you very much
savage isn't something you can just queue into
and clear in one shot
so NA and EU typically don't use the random duty finder to clear it
consider also looking up a guide for strategies that are typically used
and not joining parties that are beyond your progress in a fight
So do I have to start at Eden's Promise: Umbra? I tried to join a group doing a fresh Eternity. But the duty screen said I hadn't made enough of the story progress and I wouldn't get any weekly rewards
I have all of the MSQ done as far as I can tell
is this savage?
Yeah
if it's savage, if you skip to e12s, you'll forfeit your weekly for e9s-e11s
Oh, I see. I didn't know that'
And you'll also get fucking slammed because I highly doubt you have the skill to even do e12s's first mech when you haven't even done e9s
Nah, I'm new to savage content in ff14 in general
My first month's sub hasn't even ran out yet
I was trying to get into umbra, but no one wanted a 512 black mage
The one I joined only had tag that said "One of each job"
consider putting up your own PF then
512 is more than enough to comfortably clear the first floor assuming you know how to do the mechanics and your rotation
Savage is rough to jump into blind, even on PF. I would recommend getting to know the fight a bit before diving in head-first (videos/guides). Your party will really appreciate it. Also, get really comfortable with you class, practice your rotation, see how/what other people in your class are doing too at that level (damage, rotations, etc).
I'd also recommend looking into Extreme Trials, if you haven't done those already. It's a good way to start working up to savage and really getting to know your class.
(Also, doing the newest EX trial, Emerald Weapon, will net you a 515 weapon, which is helpful for savage)
@subtle rune I hope this helps you some!
Thank you very much
If you want to check your rotation and optimization, the Balance would be a good place to start.
during the lion phase, does the tether ever change? or once it's connected it stays throughout?
it stays connected
thanks!
As a PLD, I have tried to cover my MT during the second tank buster in E12S part 1, and I can guarantee that it doesn’t work.
I really wanted it to work, but now I’m just sad. Lol.
You cover after cast goes out
Can I just get some opinions? I just came back to the game for the first time since 5.0 and I've just done the Copied Factory... is it just me that thinks that was the absolute worst Alliance Raid, or...?
Like the story didn't make any sense, there's no explanation, just Nier Automata is here BTW. It looks boring as all hell - fog in the background so nothing to look at. And all the bosses have like a million mechanics to remember, which didn't really make a load of obvious sense, when you could have 5 good mechanics, or multiple phases. I dunno. Just sucked harm imo.
There aren't that many mechanics in each boss though?
I will agree the story doesn't really make too much sense
But thats standard yoko taro fare
First boss has balls coming out in cone, balls spreading across map, sideswipe or center, ufos on rails balls, lasers that hit sections of arena, knockback
Hobbes was mechanics that depended on which arena you got
And which 3rd of the wall you got
Engels had slam parts of arena, chase markers, towers, adds and a hand crusher phase
And then 9s had front/back or side cleaves
Tanks, add phase, carpet bomb phase
Oh and crane arms dropping on the ground
I'm doing this off memory so I could be missing some
But none of the mechanics were extremely cryptic
At least thats how I felt
The game fills out the story a ton in the second Nier alliance raid, puppet’s Bunker
I’m not saying it answers many important questions, such as why the fuck is 2B in a final fantasy game, but it answers some. Makes me excited for whenever the third one drops.
They're definitely not my favorites
Like I kinda just take it as a given that ally raids are gonna be dumb fanservice without particularly engaging mechanics because that's kinda their role
bosses a bit chunky tho
@sinful brook You've just listed a million mechanics, though! Look at the mechanics of the earlier alliance raids, each boss had like 4 mechanics, which maybe got harder in a second phase. Some of these literally have more than 10 in a single phase. That seems too much, to me. It doesn't make it harder, just more frustrating to remember. It's just my opinion, though... but still, 40+ mechanics for a single dungeon ain't it, chief. Haha.
@keen mauve Fair, I've not continued the story, yet.
@stable basin I don't think they used to be like that? Used to wipe regularly on some tough shit back in the day. Am I just an old-char in a modern world, now? D:
nier raid story is crap
and i doubt a 3rd tier will make it better
its a cheap fanservice to nier fans
even if it doesnt make any sense
Wayyy back when, crystal tower was intended to be a bit harder
but they nerfed it
And decided ally raid is for catchup gear and fanservice
...Hmm, I guess they have got easier in general?
Ivalice is a Final Fantasy franchise and they put a lot of story into making it make sense! I liked that...
Nier does not fit
I mean, crystal tower mechs aren't hard
ivalice was still as confusing as ff tactics
u dont understand shit
Feel like they might be a little more complex now but it's not a major difference
which is a problem with the writer
not story itself
mechs wise 24 man were never hard
u do wipe to certain bosses few times
but thats it
i still remember when ppl used to time out on ozma
which is prolly
hardest 24 raid i cleared
I don't know if the dungeon mechanics are getting easier, they're just tuned down so fuck-ups aren't critical and more people have done harder content, now. Crystal Tower back in the day was hard because it was much higher tuned and aimed at end-game players. Then, as you say, they made them for gearing up and let everyone do them, so they're tuned down to accommodate.
And yeah, Ozma and the like were a bit of a nightmare when first introduced
crystal tower wasnt hard either
it was just unforgiving to fuck ups
and only at bone dragon
once u pass bone dragon
u basically cleared
Cool, well I'm glad only your experience counts.
king behemoth wipes are funny
Unforgiving = hard. Because it's highly tuned rather than challenging mechanics. So more wipes. Some bosses were easier than others, but it was aimed at end game when it came out, as opposed to now where it's aimed at a stepping stone.
I feel like the Nier stuff really wants to put emphasis on the spectacle and alien nature of the androids and machine lifeforms. I had a great time with it, difficult or not.
I mean line, entry level to max content vs highest level to max content. End game is now separated into the stuff for everyone and the stuff casuals can't really do. That stuff is 'end game' to me.
Like, I'll never do Savage content because I don't have a FC or the time to learn it. Or the money to buy a run xD
u dont need fc for it
But, that's just me... just waxing lyrical here, mainly. I don't know what I'm talking about.
and learning savage takes as much time as doing ur weekly stuff casually
Depends how much time you have to do stuff casually xD
It's a lot more effort, and if you're putting time into that - you're not doing the weekly stuff.
I'm not really into running weekly things. I mainly experience the story content and fish, tbh...
So savage and upping my gear ain't for me, personally - but yeah, I guess it's possible for anyone if they put in the effort
if u cant free up yourself 6 hours a week then
1- your life is a mess
2- you are bad at time management
3 - you have other stuff you would prefer to do
4 - you're a pretty bad player so it's hard to make progress efficiently in that time
5 - you priorities other things so want to spend those 6 hours doing something more fun
@keen mauve I'm glad you enjoyed it, maybe the next one will be more for me. Even if it's not for me, it's nice to know it has its audience xD
Sorry, 3 was means for outside of game and 5 was inside game, I means
not if u like playing ffxiv or not
But there's a lot to do in game, you can like some of it and not others xD Baffles me that you're making assumptions about the entire player-base, is all. Like everyone is the same or can spend time in the same way without their life being a mess.
I like FFXIV, but stuff like savage content is more effort and time than I'm willing to spend on top of anything else in game. Each to their own - my dude!
most ppl who say they cant do savage is because they dont have time for it
and by no time
they mean 12+ hours a week
when actually
savage can be cleared with as low as 4 hours weekly
before next tier out
Sure, so it's not as consuming as it seems to those who don't try, is what you're suggesting?
Fair enough
Yah my group dumps maybe 2 hours a week into it not including reclears and were getting through relatively smoothly
You forget that it feels like a lot of mechanics because we haven't outgeared the fights yet
There were more mechanics in older alliance raids as well
Yeah, like we spent less than a lock out on refreshing mechs, catching someone up and also made vg2
Like.
You don't need time to really get through these fights.
Just competent people
did titan extreme bomb phase used to one shot back in the day
cause u can take 1 bomb and just stay there and live as dps healer
I mean there's a raidwide after so even if you survive the bomb you might not survive what comes after
for clear, how much HP should the boss have left for e11s at about the first cycles cast? assuming we save LB for healer LB3
should be 25%ish when it goes away for prismatic
I had a PF get him to 18% before prism
okay, thank you!
I've seen clears as high as 27% fwiw but you need the kind of gamers that would probably get him below 27% there in the first place...
under 30%, no further damage down or deaths as it'll stretch to enrage.
can PLD cheat the orbs in e10s jumping dogs with hallowed?
do it
I’m pretty sure the split orbs go through immunity
It’s still a “valid” strategy if you really hate your offtank though
u can cheese it with it
they dont go through immunity
but its easy mech idk why u would do it
plus it will make umbra slash harder to u later if u wanna cd through it
I still like the visual of just sacrificing your offtank so everyone doesn’t have to do orbs
@foggy latch they absolutely do go through invuln
probably the sac strat that you saw?
you just have one person, preferably a tank position themselves so that all 4 orbs yeet them
makes the mechanic even simpler to resolve at the cost of the tank's parse
@sinful brook wanna die for us next time /s
it's a stupid strat
just do it correctly so that you have a decreased chance of seeing 2nd voidgates
Oh you can skip VG2?
yeah
which is dps neutral btw
there's way too many factors/ways to do it to just blanket claim that it's dps neutral
lot of ways you can do it, especially if you have to tank lb to do it, it's going to be a net loss
a few of the top e10s speed teams don't even use it
so it would be safe to assume it's dps neutral no?
as far as looking at gains from it, you have to consider how much each job is gaining from it
no
yes, but one GCD on one job isn't the same as one GCD on another job
and that can shift alignment, which can also make a bit of a difference as well
its definitely not dps neutral for our group lol
tbh just do it normally unless you're doing speed
its not even a speed thing
it's an easy mech
the only people that lose a gcd are healers
1 ast and 1 sch broil + 180 potency from ruin 2s
the combined gcd of
4 melees
it's more about putting resources on that, that you can put elsewhere
- knowing you can just stand still and do your rotation
it's something you have to evaluate group by group to see if it's actually worthwhile
you cant do it with whm anyway
and even then it's not always clear
so theres that
but you should do it if you can do it
just wait until they ask you to tank lb
its very comfy
so they can do it
and e10s requires like 0 healing
you think pf cares about your dps?
wol the type of guy to hold lb3 when everyone is about to die just because its a dps loss
I'm not tank lbing when 123 asshat can do it and lose less
but mm, I absolutely do not agree that it is going to always be a gain if you can do it (assuming non-tank LB)
well, what are you losing
unless you have like
a 2 caster comp
and even then you can save for movement
on BLM the movement is free and easy. I'd imagine it's likely similar on the other casters. But it's just, looking at an optimized healing plan as a whole, you're pulling back things from other places to toss onto that. While it might not seem like a lot, it definitely has a bit of impact that has more losses than just what you get from the mechanic itself
e10s is really, really easy to heal
and doing uptime is actually comfier for me because i have to do basically no healing for the orbs
by the time that anything important happens again i have my aetherflow back up and ast is ast anyway
speed runners aren't even public yet, current public runs are just glorified logruns
yeah, it's a bit tough to get a gauge on what the actual top groups do for sr haha
but I dunno, my point is just that, I dont' think it's just quite clear-cut as "always a gain", assuming you can do it without tank LB
you can probably not do it if you're me and still 516
Pf calls it uptime dog but they typically don't mitigate enough and eat a damage down so it's definitely not dps neutral
yeah if you do it like an idiot
itll be a loss
if you have your cooldowns sorted out as well as a smidge of coordination, you can do it quite easily
pf has neither
We've started progging e11s in our static today, but I was having a lot of trouble with my sense of direction. Does anyone have any tips? We just had markers on the edge for all the (inter) cardinals.
people usually set up markers like uhh
(wrong fight and flipped for reasons)
but color-coded basically
if you're A or 1 you handel your stuff at the red markers
yeah ^ and the markers don't have to be at the very edge, we had them closer to the middle so easier to glance and orient yourself
is it me or im seeing waymarks letters/numbers are rotated 180 degree
^
i cant read nvm
Hi i wanted to return back to ffxiv i was wondering if bare was still sought after for end game content
I have no idea what you just asked.
Bard*
Yes
I havnet played since The start of The expansion, is there to much to catch up on
a bit, yeah
4 patches of MSQ, the entirety of the eden raids, some EX trials and 2 of the nier raids
among other things
I just beat E11S but it took a few weeks of wiping with random groups. Is E12S much more difficult?
Yes haha
I believe in you
I mean probably
I hope to god not in my PFs
anyone know what zheph's strat for bjcc is
whats bjcc
brute justce/cruise chaser
Preface All job icons used in these diagrams are examples only. Substitute your own roles into the same positions. There are a lot of components to this phase, and the diagrams have a lot of arrows. Don’t try to understand everything. Pick your role, understand it, and let everyone else worry a...
Personally i find zeph's strat so like
Scattered for some reason
Ive tried it before but if you could also argue i havent pulled enough times to just tunnel it
Quick question for e11s. For sundered sky, do the lines always spawn perpendicular to each other, and thus ,2/3 lines will follow the same path? (which is why braindead works so well)
They always spawn in a T shape yeah
with standard markers you can just look if the tether clones are standing by a letter or a number marker and go to the same type of marker
Can you enter Turn 12s like 15 minutes before reset and the entire lockout count for the prior week's loot and not screw the reset's 9-11s?
Sorry for the dumb question thank you
yeah i think savage is actually the only thing that counts resets like that, if you start it before reset then the whole lockout should count for the previous week afaik
mhm
if you enter instance before reset and clear after reset start still count a clear from prev reset and can access it once more to get another clear for the new reset
they did that fix sometime during alphascape savage cause people complained about entering before reset and their clear happened after reset and lost 1 week worth of drops
that doesnt apply to expert roulette and its daily reward btw
only weekly clear content and doesnt apply to weekly quests like ARR EX primals questline or relic weekly quest
well since I wanted the all 80 mount, name it and i probably did it on a good chunk of classes besides scholar.
how about not using dissipation on cooldown
I didn't use scholar besides doing job quests after hitting max SMN XD
i mean i tried it a little but definitely didn't really get it. also not a fan of AST, so a good chunk of the tropes will hit me XD
Thank you for the answers! We are very close to 12 and entering 15 minutes before reset to try for the clear. Wanted to make sure before we derped ourselves and I appreciate the answers.
^ dats what's gonna drop, less gooo
gnb mvp
gnb might be a tad unbalanced at 70
quick question, does doing a higher tier without clearing a lower one for the week affect chests? (like, doing e11s before e9s, do you make any e9s group you join only have 1 chest as if you've cleared the fight?) or does it only make it so you can't get a book for the week
mhm
entering a higher floor before entering a lower one relinquishes your loot from previous floors
i.e. entering e11s before clearing e9/10 means that you are "cleared" for the week, future parties you join for those encounters will be treated as 1 chests at most
you also can't get a book
oh I see, thanks for the prompt response~
by transitive property, every 12th floor fight is a12s
Does that go for the Normal fights too?
no
you can freely enter any normal floor throughout the week
you only lose the ability to roll on that respective floor when you get a piece from said floor
the only other loot restriction is the 1/week blade of antiquity you get from e12n
which will be removed eventually
Trying to skip any savage raids will slap you with a fat warning of what you're about to do, and then makes you confirm
I only found out last week that a12 had the og hello world
lmao
Temporal Stasis
temporal stasis is closer to the relativities than hello world anyway
hello world = temporal stasis became a meme because there were giant circular aoes that you brought to the edge of the arena—defamations
temporal stasis you just run to your spot at the end of the cast and wait for mechanics to resolve before time resumes, similar to dropping your return in a spot and waiting for mechanics to resolve in the relativities
Yo quick question - currently almost done with e10s this tier and so far melees have been majorly fucked by a few "weird" mechanics. Does it get better in 11s and 12s or are melees just being shit on?
outside downtime at shadow doggos rest have no issue to melees
so i dont know what you mean by majorly fucked
E11S is about same as E10S
E12S have downtime at few mechs
you should be getting full uptime this entire tier
Some of the pug strats are very low uptime for 9 and 10
E10 pf (on aether) uses JP for VG2 which costs melees several GCDs in exchange for easier dodging of shadows and easy to avoid shadow keeper cleaves
Happy brambles in 9 can also cost GCDs and requires some risky movement to maintain full uptime so most melees just take the DPS loss
PF is allergic to uptime friendly strats. My static switched to Rin brambles and Ilya VG2 so we don’t have to deal with that

ilya vg2 is less group uptime than jp tbh
but then again you should be skipping that nowadays
you shouldn't lose more than 1 at most doing jp vg2
haven't done happy brambles on melee but I assume that's 1 gcd loss depending on pattern, not the most awful 
You lose like 2-3 gcds in JP vs none in Ilya
and ur casters lose 50 gcds running to narnia in ilya
lemme see u do
ilya on whm or any caster
and lose 0 gcds
pls
All the casters have movement tools they can use for it and while healer DPS is important something is wrong if you’re worried about that over melee gcds
you shouldn’t be worrying about vg2 uptime if you can’t skip the mechanic
^
I mean if a few melee gcds are the difference between a clear or enrage any melee uptime is worth it
You lose way more than 1
again, casters in your party lose far more with melee uptime vg2
then ur just playing incorrectly.
Casters in the party have movement tools they can prepare for high movement mechanics?
Have you played caster/healer in that scenario?
casters don’t have infinite movement tools to dash across the arena
!wl @mortal stone
Recent server transfer. My logs aren’t gonna come up for a week or two more
You're really just underestimating how much extra movement that is needed for ranged. Amd while for some you can save some movement tools (WHM just generally gets extra super screwed over there), you don't just "save" movement tools for free. You generally could have used it better elsewhere for a dps increase, are taking loses to save the movement, or are just taking direct losses in the case of things like ruin 2
It's a non-trivial thing that isn't resolved by "oh just save movement tools for it"
Of course realistically you should just be clearing before. If you're not, then the problem doesn't lie in your VG2 strat, and it isn't the first place to look to make a difference in clearing or not. But if you're going to argue for one being better over another for uptime, Ilya is the worst you can get
Ilya strat worst strat always
This argument is completely foreign to me. Ilya has more melee uptime and I feel you are over exaggerating the amount of movement that needs to be done by the casters. The melee gcds are far more valuable than whatever damage is lost by casters, which I really don’t think is all that much. Most parties both in static and in pf usually see close to or to enrage before clearing and melees need to squeeze as much damage in as they can to get the clear. VG2 skip is currently reserved for parties with higher levels of gear and high skill or a SCH + more shields setup to get uptime for jumping dogs. Typically this type of scenario doesn’t happen in pf/midcore situations and uptime should be prioritized by who has the most valuable damage, which is always melee
Quite understood you have the standard melee brain, it's a common problem
Caster GCDs are non-trivial and neither is movement for them
I’m a tank main; my job is to help the party get the best uptime and melees by design do more damage. Catering to them has always been the best way to push damage in Savage and that hasn’t changed recently
It's not, though
Melee uptime is important, but overall uptime is most important
Screwing other people over so melee don't have to break away for a single GCD is just bad play
melees by design do more damage
That's just actively false, as well
Like you're free to believe what you like but I'm just gonna tell you that you're absolutely wrong here, and I would recommend reevaluating what you're actually gaining/losing with a chosen strat
Ideally from a more objective viewpoint that understands movement options/requirements for more than just tank/melee
also again, just kinda circling back around, the choice of strat should absolutely not be anywhere close to the relevant factor in killing before enrage, regardless of situation. If it seems like it might be, there's significantly more to gain elsewhere
If your strat is making you hit enrage the strat is NOT the issue.
BLM outdamages all melee except for samurai iirc (in an ideal situation)
So the whole "melee prio" argument is kinda dumb
Its less about "melees do more damage" and "can i keep casting gcds" which melees can in JP but casters cant (unless they hold their instant casts/r2 for it which is lame)
Half your melees are gonna be the tanks anyways
Are you really going to say tanks do more damage than casters
You don't have to move out immediately either. Melees in my parties greed gcds up until they need to bait the shadow
Because 
Then walk or dash back in
You have so much time
Hell, healers do more damage than tanks half the time
After dropping pitch bogs. He has to cast voidgate amplifier and shadow keeper
Theres literally time for you walk back in get like 2 to 3 gcds and then walk back out
wait yo u mean yo u don't have to healbot savage? 
No
I say this as someone who's still working through the fight with my group
And as a tank player
again
The only part you healbot is terminal relativity in e12 p2
if you can't skip the mechanic, then you shouldn't worry about your precious uptime in vg2
and fucking off happens to be the safer strat
:)
that's all that really needs to be stated
I don't expect us to skip it but even then I'd just do the mech
I was in a group that nearly skipped balm 2
Then we turned into absolute clowns and died a bunch in 10
Akito/Kachi is fine
even though i don't savage i know its less h ealbotting in most, just being sarcastic XD
i dont have a real good sarcasm emote
Also I'm a Goblin and I like to make the other healer heal
And then if i see them them overhealing i turn into green dps
you don't need to gcd heal outside of 12s anyways
11s needs GCD heals
nah
^
I know you need 126k DPS to clear e12s, but is that the whole fight combined, or do you need 126k DPS to clear Phase 1 (door boss) too ?
E12-1: 126k
E12-2: 117k (124.5k during Uptime)
Ah oki thanks!, was hoping it was the other way XD Phase 1 kill groups keep getting about 118k t_t Thanks!
mmhmm. P2 is a lot more chill than P1. More of a puzzle than a mechanics/dps check, and since people have made nice strats and diagrams, it's mostly just a "do your homework and study up on what happens" and you can get by it pretty quick
i'd be willing to do p2 blind if it was its own separate instance and you didn't have to kill the door boss each lockout
It wouldn't be as easy if that was the case
How high are an ultimate statics expectations?
ultimate statics are just like savage statics, they vary wildly
like... should be able to conceptualize mechanics and eventually get very consistent at them and not be a liability with your dps
Tank dps probably doesn't matter too much but the mechanical thing might be kinda hard
every bit of dps matters
Plus I have good dps anyway
esp if you play gnb
I'm probably going on PLD
like tank dps is a big factor in if you skip dashes in ifrit
if you're doing uwu/ucob first then dps doesn't matter as much
unless you're like really trying to skip dashes
but you do need to be consistent on mechanics
and willing to communicate
I will do whatever first so long as I can find a static
The second I clear e12s I'm going to go search for an ultimate static
Anyone can dooo an ultimate, i havent cleared E8s nor clear E11s and i did uwu ucob tea
Imo its all about who you raid with and how well you can understand a mechanic without your dps being a liability
You could see it as less of a team thing and more of how well can you consistently pull shit off
Like I see NISI in tea as the worst mechanic ive ever encountered
But after like a week or so of pulling you just tunnel it :v
Idrm what its like lookin for an ultimate static on primal
Alot of em in my DC dont care about parses
Tho tanking looks hella fun in ultimate you should give it a try wol :DD
not like I have a choice to not tank
Honestly I think it looks fun but static finding is the hard part
Yeaaa
:'(
And even if you find one doesnt really mean you'll immediately click w other members
Given the amount of time you will spend progging
Gotta find like minded people
Plus I see a lot of statics break up during Ultimate
Fo sho
I went through s o many statics in primal
(And well im in asia so my raid times were like 4-5am)
But when you do find a good group its soOOO nice
I really want to find a group to clear both E4S (because I haven’t cleared anything savage yet) and TEA with. I’m rather afraid of asking my FC because that’s a hell of a lot of commitment to get to know each other, get each of our fighting styles down, and then just learn shit, and that’s only for E4S, which is a 13 min thing. TEA is 18 minutes I think?
I really really want to do it.
Pretty sure even as a grey parser you can clear TEA if you find a group of people willing to commit for months and not break apart.
e4s ends during p2 if ur clean or just after p2 if ur messy. not a long fight anymore
so you can get that ezpz. but to jump straight into tea with no savage exp at all. you are shooting way higher than i would
You're probably not going to clear TEA as a grey parser because becoming a not-grey parser is much much less work than clearing TEA
Also the DPS check does still exist
People downplay the DPS checks in ultimate because they're not as tight as week 1 savage and a group of good players should clear that easily, but boy are there a lot of groups that don't
DPS check in Perfect Alex is hard to pin down exactly because of the way enrage progressively reduces your damage, but it's something like 94k active dps with people getting gaoled for up to 35ish seconds
100k was a top 50 speedkill for e2s
remember that perfect was 6 mins
so it slightly lined up with bursts
or lets say bursts can be controlled and u miss nothing from it
What’s a good time for the e12s dummy?
!faq sss
- SSS does not account for a job’s RDPS contribution via skills like Battle Voice
- SSS is a 3 minute burst window where you adjust your rotation to fit in that period and does not reflect a realistic raid scenario
- Different jobs will be in peaks and troughs of their burst windows
- Different jobs have different SSS dps requirements
- SSS is not accurately tuned for the jobs they are supposed to represent in most cases
- 3 minutes is short enough to be able to be affected by lucky DH Crit bursts
- Certain jobs gain dps by having additional party members like Dancer/Monk
@torn kindle do you know an alternative for those of us who can’t use ACT?
I don’t know if the site is still updated but there was a website that let you pick a dummy fight+job and then enter your time remaining or %hp left to give an estimate
Found it! TYVM!
Currently at 12016 for e12s according to that so I’ll work on bringing it up while realizing that dummies are still a magical Christmas land scenario xD
Which job?
Is the damage taken during knockback and icicles of junction shiva always the same (without damage reduction, etc)? or like if someone messes up, people take more damage?
it's the same damage
thanks
How challenging are the Return to Ivalice raids for a tank who never did them? could i queue for a group for it and be ok without knowing mechanics?
For the most part, yes.
are there resources online for things like this? old raids wtih maybe a few important mechanics i should keep in mind?
!faq allguide
debuff-spam-puzzle mechanic, though a pretty easy one compared to things like hello world or gavel
if you're using the most common strat which is tps or kfc or whatever it's called then a. healers afk in the same spot every time b. tanks afk in the same spot every time then bait the third lasers c. ice dps bait first lasers d. fire dps pay attention to when they have to move out for their explosion
it looks like a lot is happening but it's really easy after you look at it more in depth for like 10 minutes
Ah ok
sides of yellow hourglass so that whichever laser hits you, north or south, it doesn't cleave the stack
if you're a healer 

Vibe max melee
Step back right before rewind snapshots and look back (if healers have eye) to to the side (if tanks have eye)
Run forward and bait the hourglasses that had blue tether so they shoot the laser straight n/s
Use light mitigation if you want because the yellow hourglass does a mild tankbuster on closest two targets
Wait for purple lasers
if you're not holding the boss you should get topped up by aoe healing
though sheltron is free
Where can I stand for uptime
you have to peel off the boss for tank lasers
Sigh
Like I'm sure it's possible to arrange things so you don't
But you're gonna lose like one gcd
Pain
You'll also lose some gcds at intermediate if PF keeps doing it the stupid way which I expect they will
Imagine centering the boss for intermediate on purpose
https://twitter.com/ZizieZip/status/1346679057518194695 there's a gigabrain uptime strat but probably not worth for late prog if you're just going for a kill asap
ah yes
Ok this fight might b kinda ezpz
Basic relativity is the hardest mechanic
all of it is easier than lions so
Implying lions is hard
enjoy your damage down
I eat enough as is
I would say in terms of difficulty from hardest to easier.
Basic Relativity > Triple Apocalypse > Dual Apocalypse > Singular Apocalypsr > Intermediate Relativity > Advanced Relativity.

Apocalypsr
I always pray for fire there
What's a good prog time per week for a midcore ultimate static?
ulti statics are a lot like savage statics, typically go 6~12 hours per week
That's easy
i'd assume one of the biggest things for ultimate statics is attendance
and being able to stick together for possibly months
The people who get stuck on one fight for multiple months probably aren't midcore+ but that's just me
I mean, 10 hours a week, 100 hours of prog gives you 2 1/2 months
The really awful statics that just spin their wheels forever that I know of have usually run MC hours
Though the ones running 6 hours are usually real gamers who clear/reclear pretty quickly
I find more than 10~12 hours/week pretty rare though just because that's usually done like right after release or when a deadline with expac release or whatever is coming up
and scheduling is the real hardest boss
also the higher hours/week improve productivity a lot because like if you do a couple days back to back you spend one day de-rusting and one day progging
this is the norm for ultimate
it's not like savage where you can realistically clear a fight every week or every other week even at a casual pace
though I personally haven't cleared any ultimate, I know many friends who have and all of them say similar things
taking multiple months to clear, mechanics being very unforgiving, patience being the biggest wall
Yeah 1/2 months is pretty normal
@undone tide you planning on doing whatever the new one is or
Either of the current three before 5.51 and maybe the new one
lol what exactly is "didn't gaia do something like this!?!?!?" referring to?
i don't remember them doing anything like that...
e2s cycles
proteans, a cleave through the arena based on where the boss is facing
kind of sort of similar
i never even connected this 
You
You
How?
How did you never make that connection
Even I made this connection and I didn't even play in Eden's Gate
what class?
I'm in english
and I read like 50 pages ahead because I felt like it
So here I am, not paying attention
I know literally nothing about savage so it went over my head as well.
i have the memory of a goldfish dont expect me to remember 2 year old mechanics 
wouldn't that mean we'd lose memories twice as fast?
Gold fish are pretty. And they get monstrously large
all the jargon and references to other savage raids, i'm just like.... uh huh, sure. whatever and then just continue on XD
okay thanks for sharing
Anything I should know for apoc x1?
No prog parties for basic so I'm just joining intermediate prog in hopes of actually finding a party
Should be during Req right?
¯_(ツ)_/¯
Lines on the arena mark the edge of the circle aoes
So make sure you're behind the line when you move up north
How is O6S unsync
okay
Hi, I am pugging e10s, and i see wall relative in pf! What is different from boss relative?
Wall relative = look at the wall to determine left and right
Boss relative = look at boss to determine left and right
Basically your positions are swapped
You could say that, but you also have to consider that looking at the wall tends to mean that you can't see the orbs
Different things work for different people though
Yeah!! The orbs position is not really an issue for me , but understanding wall vs boss was!
I have a question about e10 as well, for tanking how are orbs prioritized for tanks generally PF strats
is it MT has priority to closest purple orb CW? and then farthest left when dogs come out?
the 2 tanks usually talk about that at start
“ orbs fixed or swapped” refers to that bit in my experience
Does anyone have a guide dedicated to e12s diamond dust? preferably a video. Thank you
Hello
Does anyone know a site that keeps track of when the raids spawn in southern front? I'm aware it spawns around 60 minutes at a time. But knowing exactly when would be convenient
i would assume it depends on the instance so probably not a thing you can track, like people go into bozja and ask when the last castrum was cause its an instance-based cooldown
Is crafting gear worth it for lvl 80?
its a good ilvl boost for fresh 80 if you have the gil, and its good for most casual content and first floors of savage, but there's better/equal gear obtainable for free from content, just timegated through weekly capped tomes or grindy through bozja
Has anyone found out yet what the new relics ilvl is?
Thank you
That’s pretty good
so most likely slightly better than emerald weapon for most, if not all classes
Is there already a list for what to do for the relic?
Is that ||one Loathsome per crystal tower raid? ||
Any idea if anyone has cleared the new savage yet?
There’s more encounters IIRC
Since the normal mode has a punch of closed off side passages and portals that aren’t usable
its minotaur boss
comes with loads of aoes
and he have mechs where he summon alot traps that u need to spot by perception
and u need to spot em while going to safespot
or he cast 3 hard hitting mechs where u need to get in trap that negate the effect
all i seen was
u need to get ice when he cast fire
become toad when he cast water
mini when he casted arena wide aoe
idk what u need for the thunder
maybe some earth trap?
yea
Would anyone here be intrested in doing a weekly podcast with me about FFXIV? Im a new player and I want to become a content creator for this game. (For context, im lv 70 on 3 classes and im about done with stormblood)
please don't :)
FUCK THAT BOSS. IT MAKES ME FEEL RETARDED
the new relic wapeon upgrade, what ilvl it has ?
515
is it better then the 535er? :/ probably not or?
It won't be until 5.55
in no world is an i515 stronger than an i535 also
20 item levels on the weapon is a huge deal
it'd probably need like 20 meld slots to even compete
can someone elaborate why average rdps of monks has been lower this patch?
haven't had the time to play it yet but looking at fflogs for current savage tier it is lower
more people want to play monk = more parses = lower average dps
ohhhh okay but in terms of like the actual dps, is it still higher for mnk?
dunno I haven't checked
oh okay but what happened to NIN and SUM? when i played back in 5.2, SUM was way ahead of everyone else
NIN was also behind from my memory
well
that's 2 patches of buffs and nerfs
not to mention more substats from better gear
was NIN heavily buffed from way before?
not...really?
no classes ever receive "huge" buffs or nerfs
here's aDPS and not rDPS
ninja personal DPS is on the low end
ah oh makes sense i was confusing the aDPS vs rDPS lol sorry
Okay I can't seem to win E10S, Alot of my party members often fail in a duty completion PF, I already saw enrage myself, and can't seem to clear it lmao
e10s is just an annoying fight
the DPS check itself is lenient
the only reason you wouldn't be able to clear it is too many deaths
any delubrum clears yet ?:D
savage? not yet
none
it's a 48 man instance where a wipe kicks everyone out
it's going to take significantly longer than 2 days to clear this
iirc BA took like a week
Apparently ppl have seen the last bods
Boss
Not entirely sure. Haven't been watching
part of the reason BA took days was cuz we needed to run it enough times to farm elemental gear off the first couple bosses
Also Deep Essences are a lot more busted compared to the wisdoms of Eureka
@torn kindle u mean pure deep essences
Both are pretty busted
for amount of wipes u did in order to clear BA compared to DR
i say DR is much harder
in these 2 days
the ppl wiped in DR much more than BA wipes in a week
I think BA also kinda weeded out people already with how long and restrictive it was to enter
So you got less overall attempts per hour compared to DR
Also deleveling in BA
@drowsy agate ba was cleared in 3 days
btw
while including levelling from 50 to 60
is it possible at all to do uptime merry-go-round with just an AST
our comp is GNB PLD AST WHM
we looked into it a bit and couldn't find a non-tank LB way to resolve it so we wrote it off and might have the WHM swap to SCH for a couple runs for it
including tank LB
can we do it?
tank lb and divine veil from PLD with GNB heart of light + everyone being over i520
i read that addle doesn't work on it at all
nor on the orbs
I think with tank LB it should be doable. And yeah, addle/reprisal won't work for it
in that same vein, reprisal doesn't work on orbs either does it
since it's a boss debuff and not a raid buff
how long does tank lb1 take to cast? including animation lock and stuffs
it's short
for reference, our tank lb1s during e11s 2nd or 3rd cycles
she starts her cast as soon as she sees the cycle of faith cast and it finishes before the cast is over
that is exactly me and the bois are trying to do
so she can move out of the sword hit right away
lightning cycle seems to be our issue
ye our static uses tank lb for lightning cycle if it's 2nd or 3rd
if it's 1st then we just eat it with no mitigation and tank lb the holy cycle
okay, thank you
btw, if you are mitigating it
we are not full 8 member static so random pf healer we get may or may not heal during cycle
the boss snapshots his debuffs at the end of the cycle cast
the vulnerability up debuff?
so if you want to mitigate (i.e addle) then apply your debuffs to the boss before he finishes casting cycle
and the debuffs will carry through the entire cycle mechanic
this is true of any of his tethers too
so if you wanted to addle lightning tether or light tether then do it before the tether appears
yeah we do reprisals and stuffs during the burnished cast actually
i think it lasts through the cycles cast
Hi, is there anyone available to help me get some FATEs done for the relic upgrade before the current one?
the HW FATEs I mean
not really endgame discussion but #recruitment-crystal
ahh ok
yeah eventually we want to skip cycles, at least partially
ive been doing this tier since week one but most of my friends started late
so we are not really geared yet 😭
well except for me but im just a mobile potion
is burnished DoT magic damage?
well i guess a better question is when do you use feint during cycles
during the cast
feint only affects the initial cleaves from cycle
and the prior elemental break casts in the fight
- autos
the DoT is magic damage yeah iirc
it's why you addle burnished
before it casts
so the addle debuff affects the entire dot
Did anyone see that sage gameplay!!!??
no
So we managed to finish on the first cycles . But it seems very hard to finish before that
Cycle of Faith?
Yeah
Hmm. It also depend on healers, there's always a raidwide + dot at the end of each cycle, position yourself for the next cycle. Is all I can say. Remember that Cycle of Lightning, when Fatebreaker is doing the Burnt Strike, the Lightning strikes twice (Truuust me, people forget this one a lot)
Actually skipping first cycle makes you a top 20 speedrunner
Same
I feel like... it should be possible to clear first cycle?
Can you even beat it before the first one?
A Pile of Cats: Actually skipping first cycle makes you a top 20 speedrunner

ult pushed to 6.1 pack it up bois
alrighty


brain rot
As a fresh 80 with a solid experience in MMOs (Mythic WoW raider, 2k+ Arena Rating) is there a good resource showing me what I should do once I hit 80 if I hit 80 today?
Assuming I'm already 500 ilvl
if you hit 80 today
and are done with ShB MSQ up to 5.3
unlock all of eden's promise
and hop into a learning party
watch a guide on e9s before going on
Eden's Promise: Umbra (Savage)
Cloud of Darkness
Raine Cetra@Hyperion
0:00 Ground-razing Particle Beam (Raidwide)
0:07 The Art of Darkness
0:18 Clock Assignments
0:25 Pair Assignments
0:49 Devouring Dark (TB)
1:02 Obscure Woods (Phase Change)
1:09 Flood of Obscurity (Plants & KB)
1:31 Rejuvenating Balm
1:45 Breaking Tethers
2:02 Wide-ang...
since you mentioned being a mythic raider
i assume you can already perform your rotation perfectly on a target dummy
Haven't tried on a dummy, still have to do that, but, I kind of theorized my rotation myself beofr I knew about The Balance
what do i do
that's the thing
and I have been doing my rotation nearly identically to the best rotation
balance rotations are optimized to line up with the rest of the party
if you aren't doing an optimal opener then do it
I have been
ok im fine with that
finish 5.3 MSQ, learn your class well, hop into e9s learning parties and watch a video
and farming relics for swag and glamour
where do i find learning partys?
Typically on party finder on NA servers. You can either make your own specifying its a learning party or see if tehres one already up
Savage lockout won’t be removed until like 5.55 or 5.58 most likely
The previous tier unlocking with 5.3 was due to coronavirus delaying the patch
So uh I'm kinda confuzzled here
Went to ilfroy to buy mowen's tokens so I can grab my next weap from fathard by exchanging 7 of them + my lightweight tomestome
and turns out ilfroy was selling the same weaps, for just the sack of nuts, which I'd exchange for the mowen's tokens o.O
I feel scammed rn
is the tomestone useless >~>
the lightweight tomestone is for a weapon from a previous raid tier
uhh what item level weapon are you talking about
there are more powerful item level weapons that are more easily obtainable
because no one really gives a fuck about any of those weapons that aren't i520
is lightweight tomestone from the first tier? damn
that's like an i460 weapon
not sure if you're still here but see above
you are probably trying too hard for a weapon that's now considered shit
o
I probably did
to be fair, I only did e4n two times extra
when in reality if I just did my hunts
I could get it w/o
if you need a weapon, there's better ways
there are better weapons
like they didn't show it on the shop
that are just as easily obtainable
all the loot from e1 through e8 is pretty worthless
just go buy pieces of exarchic from the marketboard
okay, then go clean e9-e12 this week
that's up to 4 pieces of i510
no need to hamper your own gearing process by attempting to go for gear that's 2 tiers old
o
matoya's relict drops like 485 gear
you're slowing yourself down
that'll have to wait til tomorrow :c
it's too late to find teams for eden probably cause I was trying to progress that stuff yday
and I ended up having to wait til this evening
err no it's not
you can just queue for the normal
you'll get in a randomly matched party within minutes
is crystal really that dead
because I commonly queue for raids on aether at like 2am and get in within minutes
but you're not gonna tell me that my experiences didn't happen lol
its part of normal raid roulette
like maybe I'd have found it later if I kept waiting
you're much better off grabbing stuff from e9-12
but I called it a night, got up, queued in the evening when I got home
and got it in like 10ish mins
no, it's not that i don't believe you lol
it's just weird considering aether gets queues any time of the day
i can't imagine crystal DC having to wait an hour just for e9-e12
considering it's current content AND part of normal raid roulette
a lot of people tell me that crystal isn't really serious about content or something
i mean, that's true to an extent
it's probably true that crystal isn't as serious about raiding as primal or aether
but normal raids are casual content
dunno about that, I saw some horrors
first time in e6, all I've got for knowledge is the vid guide
and i'm somehow resing one of the tanks and the other healer 5+ times together
then I died at the end and people forget I existed x~x
tbh i've always been a bit half-hesitant to agree with the memes that crystal DC is bad for raiding
because most of the times those memes are exaggerated
but....
I don't know anything else so I can't really compare it
I'm not exactly very good myself to be fair, like for all I know I could go to another server and be awful
the fact that you are here and receptive to feedback makes you better than 90% of random players
i promise you
people are bad mainly because they don't listen to feedback and keep being bad
but someone who is bad and not-receptive never gets better
someone who is bad but listens and practices eventually gets good
Well I try. That's something you learn about on every game. Knowledge is power.
You can't improve unless you admit that you're faulty either.
Granted accurate info on this game is so hard to find in some spots. The wiki and even eorzea database or gamerescape tend to be outdated sometimes
!faq allguide
if you want brief mechanical overviews of everything you'll encounter in normal content
it's gonna sound troll but does it have pics?
one of my biggest complaints about the vid guides is that they're slightly too in-depth
unless there's something special about that stack up marker, I really don't need mtq to tell me >~<
no its just a text guide the last time i checked
doesn't hurt to ask questions also
wtf are these queen savage mechs
took brain damage trying to understand it
especially chess one where u do double movement

People seem to be doing better and better with DR so likely that
So this is a bit of a broad question, but we have a monk, a summoner and a dancer for our tea comp. There's a spot left, which would usually go to another mele, but would a blm work? How well does double caster work in TEA?
double caster is easier to deal with than double melee in bjcc
and extra addle is good
other than that, no difference
Thanks for the input. Are you familiar with blm in tea, Vaff? Is it particularly difficult or just a matter of getting used to it?
i was whm but we did have smn+blm
p3 and p4 will be easy, p1 and p2 will depend on your group's strat
we catered our p2 strat for blm so they only had to move like 5 times and just afked spamming f4
Did it cost any uptime to the rest of the group or just busier for them?
we had our blm stay out of (ignore) water stacks in p2 so we had to deal with 3 stack instead of 4 stack
which increased the healing/mitigation required
but not by a lot
I see, thanks Vaff, really helpful
So what requirements do I need for the 5.45 weapon unlock?
I have the recollection weapon
But how do I go further
anyone solo'd nael deus darnus?
There should be a quest in Gangos
That will lead to completing the new raid, then you will be able to pick up a new quest from the same guy that gives the other relic quests
3
Yea uh
You're gonna have to go in
Level to rank 10
Then do castrum
Before you can do DR
Thsnk











you see in there/in the area