#archived-player-vs-player

1 messages · Page 33 of 1

sterile ibex
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i could see it maybe being useful if it was like
4k per tick
but 3k is just tiny

patent gazelle
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The total damage isnt impressive and the tick damage isnt great either

sterile ibex
#

yeah
21k damage on paper seems good until you realize it's over 12sec (2k mp restored on enemy) when you could get 9k and a 2sec hard cc

patent gazelle
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Idk the case rn though

sterile ibex
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it's probably still worse

patent gazelle
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3 second stun is amazing

sterile ibex
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since it's just too small

patent gazelle
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2s still gud

sterile ibex
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i could see there being more use cases for fire but ice would still win

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2sec bind with 2 stacks

patent gazelle
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People can just guard through bind

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Which makes it not too scary

sterile ibex
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yeah but it does atleast stop melees from getting in besides drg

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more of defensive and not offensive

patent gazelle
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Nin, being stopped, what if i had shurikens to throw

sterile ibex
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oh yeah

amber escarp
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Imagine how broken RDM’s DOT would be if it was AOE. This is why I only use fire sometimes during LB. But it should be buffed a little I agree with everyone on that. Just remember that it’s balance around spamming high potency flares on multiple opponents during LB

patent gazelle
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You could still be spamminh high potency freezes

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Its also 12k a hit

sterile ibex
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rdm dot is really good because of the buffs it gets
superflare doesnt get any buffs

patent gazelle
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3 UI, superflare,they purify, you SR, 3 Freeze, wait for purify to fall off, now you got em stunned with SF

amber escarp
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BLM DOT can theoretically be applied back to back during LB on a whole team

sterile ibex
#

like
do you see how dumb this calc is KEKW

amber escarp
#

Although I usually use at least one U1 combo for the CC so point taken

patent gazelle
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You can stack 2 UF SF back to back but its still 3k damage per tick

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Over 24 seconds

sterile ibex
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24sec is probably longer than the fight kek

amber escarp
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Maybe they should equalize the dot duration/potency for all stacks like they did for UI

sterile ibex
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they did that for ui by making each stack apply a different cc

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it wasnt equalized kek

jovial maple
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good thing about rdm dot is

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the server register can fuck ppl a lot

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i died several times bcuz of it even i using guard

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the dot still tick

sterile ibex
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and also the fact that it's on fast gcds and the fact that it's buffed by like 20% kek

amber escarp
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The time of the CC was equalized that’s what I was referring to kekdog

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Or they should buff the initial 9K hit for fire superflare

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This is why I switched off RDM since a lot of their damage is baked into that melee combo which forces you into a very vulnerable position. Hitting a verflare into LB with frazzle up was amazing though

sterile ibex
jovial maple
amber escarp
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At least playing a melee isn’t a death sentence anymore

sinful shuttle
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how's the pvp changes goin ?

spiral brook
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Summoner/Scholar spam needs a lot more coordination and numbers to work

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In terms of frontlines

torpid pewter
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which is good, it's a step in the right direction

subtle hornet
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Yeah, my game last night had melee on top of the damage chart

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The 10% damage nerf for summoners really add up

torpid pewter
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drg is really strong rn especially since it got the added damage resist from the patch

sinful shuttle
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yeah seems like tanks and drg are all gonna be pretty strong in frontlines

subtle hornet
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But my bahamut summons blobsappy

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Slowing LB generation really nerfed summoners (and WHM) too

sinful shuttle
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yeah plus the 10 damage nerf

torpid pewter
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drg also has good damage output even outside its lb so that probably also helps, not to mention it has movement tech via elusive jump for getting off high ledges safely

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allowing it to take shortcuts a lot of other jobs can't

sterile ibex
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and also lb giving a 20% hp shield kek

torpid pewter
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the lb's damage is also affected by battle high meaning if a drg gets high enough (vivsmug) they can straight-up instantly kill the squishier jobs in a single direct hit with it while more than likely also taking a massive chunk out of everyone else around them

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went 11/0/18 with battle high 5 in a game with drg and i've barely even played it, if that tells you anything about how strong it is

visual marten
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Sure seeing lots of DRKs in Frontline.

jovial maple
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drg need coordinated or shot caller in frontline

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but for melee aoe yeah drg is good

sinful shuttle
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Has the CC "tier list" changed you think?

spiral brook
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BLM definitely isn’t absolute top tier anymore, but still feels pretty strong

jovial maple
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gnb is a bit better

primal hawk
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paladin is great, I feel like an actual tank now

amber escarp
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is jumping on top of someone you just killed the teabagging of crystalline conflict? LUL

torpid pewter
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pretty much

visual marten
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Seems Melee now dominates Frontline for the most part.

torpid pewter
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mch is still a bit of a menace but they have a harder time instagibbing melees now

visual marten
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These Frontline matches sure drag on longer with nigh unkillable tanks and melee unless you have like half your alliance hitting them.

sullen mist
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I played two games yesterday as sch and they both went very well

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The melee were harder to kill yes but sch has always had to disengage earlier due to no cc/movement tools

sterile ibex
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it's still a loss if the enemy team has a blm and you dont kek

torpid pewter
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sch is literally just run in, b i o l y t i c, spread, and run away while they get free damage tbh

sullen mist
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i mean if you wanna play that way sure

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that's not really that good though

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if you actually wanna win teamfights then you will be tossing broils and mummifies

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always kinda weird when some low kill potential tank thinks 1v1ing someone is a good use of their time in frontlines

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some dumbass PLD charged out of his team to try and 1v1 me since i was kind of distant from the group

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not sure if he felt really smart while i continued to biolysis his team, then just maneuvered my way back towards my team who beat the shit out of him

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i have full mp bar, 2 adlo charges plus a probably 1-2 more in the time it would take you to drop my HP, and also fairy heal

exotic kayak
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Always be casting principle still applies for PvP.

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Especially for ranged.

sullen mist
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yep, broil sucks

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but 10 broils sucks less

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shit adds up

torpid pewter
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it is immensely satisfying baiting an enemy with bh5 into attacking me just to instant kill them with zantetsuken

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doubly so when the enemy was a samurai trying to do the exact same thing to me

visual marten
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SAM LB sure charges painfully slow.

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Could probably take out half an alliance if timed right though.

jade sand
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Question dose PvP gear matter ?? Or just better having pve on?

subtle hornet
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PVP gear is just glam

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Your stats are fixed for PVP

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You can literally go in with just your weapon on for pvp and you'll hit the same

frank kestrel
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Are there any new Crystal-purchased or track-based rewards?

west bridge
surreal tokenBOT
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The difference between a PvP Season and a Series

**PvP Season: **The ranked season, shorter than a Series, you receive rewards based on your Crystal Conflict rank at the end of the season.

PvP Series: The battle pass style reward system for PvP, rewards unique rewards alongside crystal trophies, each season lasts 1 major patch, example 6.1 > 6.2. Series EXP can be gained through all PvP modes, not just Crystal Conflict.

spiral brook
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Not until 6.2

mighty crescent
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Crystal rank dont receive previous rank titles? Do i have to not play and let rank decay to get gold, silver, etc?

amber escarp
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What do you guys think is easier to pull off on a controller or just in general

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Samurai or ninja

sullen mist
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Sam

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Best ninjas are picking that half health guy out of a crowd of 12 enemies

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Terrible on controller

amber escarp
sullen mist
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Because you can't precision click

amber escarp
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You are talking about shukuchi right

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Whatever it's xalled

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Called

spiral brook
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The lb

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Instakills your target if they’re less than 50% hp

sullen mist
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Oh in crystalline conflict it's not a huge gap

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For some reason I thought you were talking about frontlines

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I would never try to nin on controller in frontlines

amber escarp
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Oh yeah crystaline conflict

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What's Frontline?

spiral brook
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24v24v24 pvp

wheat cargo
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24v24v24

amber escarp
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Wow that sounds uh

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Not fun

sterile ibex
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yeah im pretty sure i havent seen someone not complain about frontlines

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never seen someone say something good about it ☠️

spiral brook
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It definitely feels a bit better since SMN/SCH/WHM do less damage in it now

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But not by much

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At least it’s making people play other jobs

sullen mist
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I like frontlines

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I have the ability to turn off my ability to care on stupid pvp

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I wouldn't recommend it to anyone without

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"Holy crap my team is fighting on four fronts. How is that even happening? Oh well gonna go fight anyways"

normal gorge
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the 8v8v8 version was fun enough, 24v24v24 I think the incentive to really do anything but deathball is pretty low

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I've somehow played onsal only like twice (both pre-cc rework) so I don't really know how those matches play out in terms of objective/ko scoring balance (besides cover tactics not having much counterplay apparently)

subtle hornet
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Same as other modes, get battle high V > steamroll deathball with BHV

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Also people fight for nodes harder, because points wise it's all or nothing

mighty crescent
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How long are matches since the changes? Is it faster/longer now? I liked how it was when everything was broken and matches finished in like 10minutes. Except Borderlands (Secure) f dat map

sinful shuttle
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I feel like the skirmishes last longer now

sullen mist
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They do

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3 summoners cant just melt an entire line

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Tanks actually feel tanky and melee with the dmg reduction take a lot of sustained damage to pop

sullen mist
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i'm actually feeling like frontline dmg resistance actually needs to be toned down

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apply it to aoe

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but normal single target "filler" ranged skills now do absolutely 0 dmg to melee

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5000 potency on a cast time with a 60% dmg reduction is a joke

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if i'm reading it right, not only do healers got a -10% dmg dealt penalty on top of that

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so it's 1.5s cast to do (5000 x 0.9) x 0.4 = 1800 dmg to a tank

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absolute piss all

sterile ibex
sinful shuttle
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bahamut's feel like tickles now

amber escarp
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Tanks back down to 40 percent damage resistance, melee dps with 25, ranged and healers with 10 percent. All AoE ranged spells get a 20 percent less damage modifier?

faint fulcrum
# sullen mist absolute piss all

Im loving it so far, melee and tanks dont get nuked by groups of kids with rocks. That and top damage has been more equalized since range players arent dominating the field. dogkekv2

sullen mist
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The problem with that is that ranged gets horribly crippled in small skirmishes so it makes deathballing worse

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I main sch and I'm totally fine with methods that nerf spread biolysis

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But I can stand there now for 15 seconds between biolysis casts hitting broil on a samurai, not even a tank, and I won't even do 10% of their healthbar

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Considering that requires me to risk getting jumped on, that's reward is total shit

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Making the "safe" play just biolysis and running the fuck away

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That's boring. I want to be close ish, casting mummification and broil in my downtime

cedar delta
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I play summoner and it's kinda upsetting when I can unload my entire kit twice over into a melee dps and they'll still be above half health

sullen mist
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But why bother when I can smack a dude for 20 seconds straight

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And he won't even reach 75%

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Just based on damage resist and like, 1 recuperate

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It was bullshit before when say, 4 summoners LBed a ramp and just farmed 15 kills instantly

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So I get it. But right now 4 summoners is just a hiccup for the melee advance

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4 LBs should mean something

cedar delta
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for sure, it would have been better if they just nerfed the LB instead of the whole class though

sullen mist
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Well in sch case it's not the LB

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I think just aoe potency drop off would be fine

cedar delta
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yeah pretty much

buoyant hatch
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it feels like all pvp jobs are different in power now

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in both cc and frontline

west bridge
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ranged tax

sterile ibex
sullen mist
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Which are then down for like 90sec and you can just walk away from

torpid pewter
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entire enemy team jumps me as nin, fails to kill because of how many defensive options nin has combined with incoming damage nerf poppo

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i had no right to live through that and i know it, which is hilarious

torpid pewter
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like really, i understand not making melees disintegrate in two seconds but for jobs that already have high self-protection capabilities it gets a bit stupid when your entire team is doing nothing but focusing one person and they literally won't die

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especially when it's something like ninja which really should by all means die when caught out

sterile ibex
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now just imagine mnk kek

patent gazelle
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Mnk is funni

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Bruisin

amber escarp
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Do any skills in pvp have any negatives when used

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Other then Dragoon's geirskogul

sterile ibex
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brd and mch casts cant be interrupted easily
especially on controller

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using dps junction makes you lose access to nebula which in of itself is a negative

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ig you dont have a choice some games though kek

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no other direct negatives, just ones where you lose a better option or arent easy to make it not a negative

sullen mist
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some warrior skills hurt themselves

sterile ibex
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oh yeah
hp drain
shadowbringer drains 20% of your hp

torpid pewter
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seen a lot of bad drks bleed themselves dry spamming shadowbringer while hardly ever using bloodspiller, then they panic lb, faff about for 10 seconds, then die after accomplishing nothing

sterile ibex
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the classic sb > sb > sb > sb > guard

torpid pewter
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WE FALL! WE FALL! WE FALL! dies

amber escarp
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anyone good at samurai in CC

amber escarp
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or ninja

torpid pewter
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translation: anyone good at instantly killing in cc poppo

buoyant hatch
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what is the new summoner in frontlines now?

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is it one of the tanks considering all changes?

torpid pewter
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it's basically scholar but instead of dots and shields it's tickling the entire enemy team and mildly annoying them until they die

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like, really, smn actually got hit pretty hard by all the changes, it's nowhere near the menace it was in the earlier days of frontline

cedar delta
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honestly these changes are making me consider switching from smn to drg/nin

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I've seen too many ninjas and dragoons live with like 5+ people all attacking them lmao

torpid pewter
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i've lived through an entire team trying to kill me as nin, so poppo

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i think one of them even tried lbing me and it still didn't do enough

cedar delta
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also battle high shouldn't increase healing potency imo

torpid pewter
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wait it does? poppo

cedar delta
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there's so many times where I've started a fight with someone and they've simply walked away

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pretty sure, that's what it says on the website anyway

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unless that's outdated

torpid pewter
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oh no wonder people can just press heal twice to instantly zip back up to full then

cedar delta
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actually it's been updated with the new damage modifiers so who knows

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just switched to dragoon and holy shit I can actually kill people

sullen mist
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Yeah the damage modifiers in frontlines makes it impossible for healers to small skirmish

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I was 1v1ing a gnb as we were the first to reach an ovoo yesterday and I was literally just not doing damage to him

west bridge
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that's why in pre 6.1 frontlines you were guaranteed never to die if you have a bh5 astro or whm pocket healing you

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juicy 50% extra healing

amber escarp
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jesus we had like, 12 ninjas on my team in frontlines

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seems to be the only way to reliably finish anybody

cedar delta
spiral brook
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F

west bridge
subtle hornet
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Can't make hand of mercy progress if smn has beed nerfed this hard bloboohcry

torpid pewter
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just play black mage instead, it can still nuke things pretty good even with the reign of melee tyranny d:

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also gets the lb pretty frequently even after they nerfed lb charge rates

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6 spammable, zero-cast 12k potency ranged aoes is still more than enough to wreck a lot of jobs especially with superflare's added effects, doubly so if they keep grouping up

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actually, now that i think about it, i think i've actually seen one or two blm flares/freezes do more than a smn lb at this point given how hard they've nerfed it

sullen mist
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they've definitely overtuned frontlines

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had a drg try to dive a monk on our team while his squad retreated

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an 8 on 1 and he escaped

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and we had 2 melees stunning him too

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the ranged were basically scratching the paint

spiral brook
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Yeah melee dps shouldn’t be as tanky as tanks

sullen mist
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i also watched a pld and drk 2v20 the entirety of flames

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i was standing on the side throwing in aoes

spiral brook
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It feels like any melee wins a 1v3 if the 3 are ranged/casters

sullen mist
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but they not only held up an entire alliance for like 30 seconds

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they both escaped

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i mean i wasn't really complaining cuz it let us snipe some of their interceptor drones

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but let's be fair, that's just fucking stupid

amber escarp
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so many ninjas

torpid pewter
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the only real win to win against melees is to either be melee or to be one of the instant kill jobs to bypass their damage resist (nin/sam), although even that might not work since shields let them survive samurai's zantetsuken instant-kill

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either that or just have so much cc that they can't do anything period

amber escarp
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I've started to tunnel vision on Ninjas in CC and Frontlines

spiral brook
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It feels like I should focus melee in frontlines

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But their mitigation tells me not to and go for the squishies

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But the melee do a lot of damage

torpid pewter
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at least blota on warrior lets you make it easier to focus melees... provided they don't just instantly purify and backjump/teleport away anyway

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like, it sounded like a good idea for them to increase the resists on paper, but in practice it's made them nearly unkillable even in situations where they really should be dead

sterile ibex
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yeah i think the damage nerf to the problems and the lb charge nerf was fine

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they're prob gonna revert the mit in 6.2

torpid pewter
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at the very least they should reduce it a bit to make it feasible to, y'know, kill things without needing all 3 alliances focusing one person

sterile ibex
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how much damage does a melee take through guard kek

sullen mist
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from a healer?

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like 200 per filler skill

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out of 50000

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i'm not even kidding

sterile ibex
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im now stupid tempted to just go into a frontline and play sam just to see how dumb the mit is

sullen mist
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it's like 5000 base, 10% loss due to healer, 60% loss due to melee target, and then 90% loss due to guard

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net is like 180-200 dmg per cast

sterile ibex
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i've done like

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1 frontline since 6.1 ☠️

sullen mist
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ranged rn, especially healers have nowhere to run outside of deathballs

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because you can't 1v1 anyone

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i don't want to deathball

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i have to

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it's the only place my damage matters

spiral brook
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Yeah it sucks when your filler move is nothing more than a tickle on melee

sterile ibex
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feels like it in cc already Despairge

spiral brook
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Or when you do your big burst and it’s only like a 3rd of their health

sterile ibex
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wait

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does whm lb give regen to the whole alliance or just the group

spiral brook
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Only your group

sterile ibex
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thank god

sullen mist
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as is even melees can't kil other melees with the 60% damage reduction

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% based skills and aoe spam is basically it

spiral brook
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I think my friends and I might do a scam comp of 3 dragoons and a bard

sullen mist
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i watched 2 drgs fighting on the ramps

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after 30 seconds

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they were both full health

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it's fucking stupid

spiral brook
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Since caster spam isn’t as great as it used to be

torpid pewter
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blm/rdm are at least still playable as-is, smn got neutered so badly that people are just playing it because they heard too late that it was good (or they're smn mains)

subtle hornet
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Smn main pepecry

torpid pewter
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also what's an average amount of healing to do as whm in frontline? 200k?

west bridge
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it's not uncommon to break 1mil healing as whm

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usually it's cause you're always using seraph off cd as part of your burst anways

torpid pewter
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seraph into blota into death

thorn quail
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be sch, no healing

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just dmg buff

misty rapids
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Starting to learn Crstalline conflict, any tips for a healer just learning. Currently going through each healer to see what i like. but being stomped pretty much every game so far so i msut be doing something wrong

spiral brook
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Don't treat yourself as a "full" healer, you're more like a caster dps with utility.

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Scholar is more of a buffer/debuffer, where you buff your party's damage with adlo while debuffing the enemy's damage/self-healing with Biolysis and Mummification

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White Mage has more direct healing tools, but needs you to be a bit aggressive with Seraph Strike to get good aoe healing.

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Astrologian also has buffing tools like scholar, but with good AoE burst from Gravity+Double Cast and Macrocosmos instead of debuffs

patent gazelle
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Sage is straight up a magic dps

spiral brook
#

^

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they can make the enemy take more damage and then rush in to burst with Phlegma

misty rapids
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hmm ok, ill keep battling through.

spiral brook
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Personally, Scholar never worked for me in CC. I always preferred White Mage or Sage.

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I haven't tried AST since the nerf to Gravity to get an idea on their feel

misty rapids
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yeah i think ill wait a few hours think the group is quite bad atm

torpid pewter
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tbh i wish whm got the giant laser in pve as well just because it's funny poppo

sinful tundra
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It should be a sage skill

torpid pewter
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it already is a sage skill, just smaller

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(also sage has enough murdery stuff already, whm is lacking by comparison)

buoyant hatch
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feels like I do the most work with summoner still

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in frontlines

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and the first on the damage charts are still summoners and blackmages

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but I guess now it's not ONLY summoners

pseudo hamlet
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Knowing where to be is important

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Especially when people attack you and you still need to heal your team

autumn sleet
exotic kayak
#

Feels amazing when you stop a SAM from nuking your whole team as Bard with a bind followed by a silence.

sullen mist
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ranged are literally not allowed to do damage to melee anymore in frontlines

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some paladin was trying to decap our home point, i got caught in a pinch so i engaged him after i respawned. i knew i can't kill him as sch but i could stop the decap until people came along

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3 teammates came over

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mch, smn, and whm

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it took us a full minute to kill them

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pvp team needs to get off their crackpipes

spiral brook
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Yeah melee did not need the mitigation increase at all

pallid aspen
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people getting off full elixir cast when getting attacked looking sus 👀

sterile ibex
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you can get elixir while covered

torpid pewter
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he's talking about frontline and how melees are basically immortal unless an entire alliance focuses one down at a time, and even then it might not be enough seeing as how i keep seeing samurai casually wander in with chiten in, take basically no damage, instant kill with zantetsuken, and wander out with barely a scratch on them while more than likely getting bh5 by the end of it

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at least under the smn spam meta things would die if you attacked them enough

pallid aspen
sullen mist
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so you can't elixir in the middle of a teamfight

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unless you're covered by a paladin as mentioned by the person who's name was picked during an aneurysm

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if it's happening in cc it's much more suspect

pulsar harness
#

nothing makes me more happy when ppl communicate with me via pre ch@

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god it feels so good and even better when they listen

amber escarp
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Ninja is fun

spiral brook
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Frontlines in a nutshell

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😎

patent gazelle
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Should be an easy farm on adders there

queen gyro
#

gotta love starting CC with 4 people

torpid pewter
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like really the "knockout" thing is so inconsistent, you can do 80% of the damage but someone else counts it as their kill, but then other times you do one little bit of damage and that can end up counting as your kill

subtle hornet
#

You also get battle high from assists too 👀

wheat cargo
#

Think of it as last hitting someone in any other pvp style game

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It's your credit because you kill secured

pseudo hamlet
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Changes made melee way too annoying in pvp

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Overcompensating change tbh

sonic copper
#

ngl

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having to play 10+ matches for a single malmstones rank is kinda annoying

torpid pewter
torpid pewter
patent gazelle
#

Its server ticks

torpid pewter
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my point is, it should go to whoever dealt the most damage to the target that died, not a janky last-hit system running off an even jankier server tick system

pseudo hamlet
#

Swear

spark tartan
#

Does anyone have a link to the music that played during the feast and specifically when culling time went off? Idk if I’m crazy but I thought it was dangertek but remixed

amber escarp
#

Enemy team: insta shields on reaction to all CC moves, 5 stacks of purify on 10 second cooldown. Hive mind that can always agree on which target after .0005 milliseconds

Your team: stares and drools while enemy dragoon uses LB, someone wipes in the background while the entire enemy team is chasing you

torpid pewter
patent gazelle
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Skill issue

torpid pewter
#

top 100 in frontline?

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i didn't even know it had a leaderboard...

patent gazelle
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In CC

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Lol

torpid pewter
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i was talking about frontline for the record

sullen mist
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What I never see people play distraction in frontlines unless it's like a solo paladin

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Usually what happens is fighting over a point and a refusal to disengage

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So they chase the enemy to their spawn then get ground down cuz invincibility on respawn

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Or they fight a point we already won or lost in onsal

autumn sleet
torpid pewter
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i won't deny that chain killing like 6 people in a row in frontline with nin lb feels extremely satisfying especially when doing so helps my team pull back from having 0 points and 600 behind the lead to actually managing to win

golden obsidian
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question

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is this good or bad damage for a drk ? i'm new to this game and pvp and trying to improve

pearl sorrel
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i mean the match was 2m long so id say is pretty average @golden obsidian

spiral brook
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Praise

subtle hornet
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Oh good, so can people please queue for CC now

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I just want my queue to pop during dead hours blobdead

winter crow
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Oh thank god that’s great

autumn sleet
mighty crescent
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cant kill shit in frontlines now every match the leaderboard is under 10 kills

spiral brook
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Which hellhound weapon should I buy; Warrior, Reaper, or Red Mage.

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I’m leaning towards WAR/RDM, but the Scythe scratches a special itch

torpid pewter
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not to mention it's way easier to stay alive and get more battle high because you can stay at a safe distance for most of your damage and then just go in when you're sure you can secure the kill

torpid pewter
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either that or just be biolytic bot and just press 1 and 2 over and over

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y'know, because doing 3m+ damage while barely interacting with the enemy is balanced

subtle hornet
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It's very easy for any melee to stay alive now 🙅

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The damage reduction is stupid

sullen mist
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The only way you get 3m dmg on sch is hitting the softies and staying and fighting

spiral brook
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yeah they should've just nerfed SCH/SMN/WHM damage and NOT buff melee dps mitigation

sullen mist
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Bio and run is a bad way to play for success

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I mean if all you care about is your own stats, yeah, run away for 20sec then drop a shitty max range biolysis on a melee at the periphery and spread it to 3 people, congrats

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Those of us scholars who actually want to win are in the fight

spiral brook
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Real men cheese Onsal with PLD duos to make SE hurry up and fix said cheese.

sullen mist
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Really, if the combo of balance changes didnt make broil hit like a wet fucking noodle

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It wouldnt be nearly as bad

spiral brook
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Literally just need one line of text on Guardian:
"Target player cannot grab objectives while covered."

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Or make hits while being covered interrupt it.

sullen mist
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For sch to be successful now you can still biolysis the melee ball

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But thats not great

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They're better off hunting spreads on the ranged ball

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Had plenty of success kind of circling the engagement then bombing their healers with a bio spread

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2 or 3 casters with some hits on their backline and it folds

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You just cant square up and nuke a melee wall without your own melees anymore

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The biggest flaw where the balancing fuckups occur are small engagements

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It took 4 ranged nearly a full minute to kill one solo pld trying to steal our spawn node last week

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Thats patently ridiculous

torpid pewter
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it also doesn't help that if one or two melee dpses (i.e. drgs) get bh5 it's basically over unless you focus them since their lbs will become instant kills to squishier party members and even their normal stuff will start hitting for massive damage

sullen mist
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Yeah when you add class based mitigation then bh gets kind of bullshitty

torpid pewter
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really battle high in general i feel like should be made cosmetic-only, it's just a snowballing mechanic that makes bad balance even worse

sullen mist
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It should have a low cap

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The thing is if you get bh5 on like, sch which i still manage every 2 to 3 games... its subject to the 60% melee mit

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Meanwhile, the drg gets bh5 but his LB was already tuned to deal high dmg

torpid pewter
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mch gets bh5 and can literally point at a backliner and go "you are already dead" but if he tries it with a melee dps they just heal it off in one use of recuperate and move on

sullen mist
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Yah it shouldnt ohko a melee but it needs to make them vulnerable or back out

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The gap in effectiveness is too much

torpid pewter
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there's also the issue of stacking a million sources of stun/silence/bind and just ccing everything to death which i feel like should be subject to diminishing returns (albeit on a shorter cooldown than pve)

sullen mist
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Ehh that never happens to me?

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If anything purify windows are quite generous to get out of dodgr

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I played some warrior recently and chasing people down was so fucking hard

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I would yank a dragoon in, everyone drops their nukes. He purifies, recuperate twice, then sprints away

torpid pewter
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meanwhile drk just doesn't get to exist in frontline because even with the 60% mit as soon as they use lb they're dead because everyone starts focusing them and keeping their health low until they die

sullen mist
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Im holding my primal rend for his purify to drop and by the time i hit him with it he shields

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And its like, 7 people with me too

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Im not off chasing a 1v1 kill

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And by the time we kill him he covered like a third of the map

torpid pewter
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you're lucky you didn't do it on the one with the drones because drg can literally just backflip off the spire and get out faster than anyone else can barring rpr, meaning you can't even safely chase in time to catch them

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if you try to jump normally the same distance, you'll die, and most other movements/teleports restrict your distance based on verticality as well, but drg/rpr backflip/teleport ignores distance

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meaning they just glide off with no damage and no real way of following unless you used your own rushdown attack on the same instant they tried it

sullen mist
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Which would leave you in a terrible position anyways

torpid pewter
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exactly, it's a free disengage

sullen mist
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I do that on dungeons with big drops like malikahs well or hullbreaker

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Zwoop teleport to the bottom lel

torpid pewter
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just make sure you don't actually jump first otherwise it instantly calculates the fall damage and kills you

sullen mist
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Dnc can do that in dungeons too

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And uh, i think ninja?

torpid pewter
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ninja's teleport judges verticality as well so its range is too limited

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because it's ground-targeted

spiral brook
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(Also I think recup shouldn't scale with BH)

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or not as much as it does now

sullen mist
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I remember doing it a lot on one of the last classes i leveled and ninja was one of those, but im prob mistaken

torpid pewter
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yes, the move that folds space to move you somewhere can't go up at all unless there's a ramp or down to where you chose if there's a gap between the two places

sullen mist
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Reaper can't do the teleport back if the vertical distance is too great

torpid pewter
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yes, but that's the return teleport, not the initial one which acts like drg backflip

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and chances are if you're going that far out anyway you weren't going to use return to begin with

sullen mist
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I know just funny in a different way

torpid pewter
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it'd be absolutely broken if it could return regardless of distance though, literally just teleport across half the map because you had the return active after recalling

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also after playtesting it for a while i've come to the conclusion that smn is still good, it's just not braindead broken like it was before, it's mostly just the melee dps damage reduction that's making it seem worse than it is

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(it also helps if you don't autopilot summon bahamut every time, the healing from phoenix can actually help more)

formal lotus
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did yoship make any statements on if we have can have duo mode in pvp
or trio, or 5queue, or play with friends?

spiral brook
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Like if I use it and go up some stairs the skill greys out

cerulean cloak
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if i visit other dc and join CC will i be match against the dc i visited or my original dc?

sterile ibex
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visited dc

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iirc you cant do ranked on another dc though, could be wrong

exotic kayak
vapid hawk
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I need a little help figuring out how I should arrange my actions for RDM I may have figured it out

crisp lichen
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Dang Paladin kinda bussin in pvp

normal gorge
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It's the strongest tank

amber escarp
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Covering somebody and watching them pop heals is infuriating

zenith sparrow
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is the frontline fury achievement still acitve - the one where u need to get 10 frontline wins whilst using the title? , i dont know this game long enough to work out if it was changed or not as im sure i won a game and ive not seen the number of wins change from 6/10

wheat cargo
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The event is still active yes

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Make sure you're wearing a garo title

zenith sparrow
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Hi yes its super weird like i know ive had a win or two and in the past month like its not moved from those 6 wins hmm and i have the title on and playing the class (astro) the title was given too so i dunno

torpid pewter
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you don't have to play just the class the title is for, you just have to wear the title and win in pvp

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example, say someone has the makai samurai title but they switch to dragoon, they'll still keep getting counted wins as long as they have the makai samurai title equipped as their active title, but if they take it off the wins will stop counting towards it

zenith sparrow
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Ok 👌 thankies I maybe thought it was that , here’s hoping I can get those 4 wins it feels like it’s been ages

queen gyro
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Gotta love being polymorphed 4 times in a row in Frontline

amber escarp
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having BH5 for the duration of a whole frontline yoshigasm

torpid pewter
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queues for frontline, gets put into a game in progress with a 50-point team behind both other teams, one of which is 100 points from winning

thorn quail
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that's fast rewards. what's there to complain about?

torpid pewter
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the power going out immediately after that first match poppo

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that team was so bad they killed my power for the rest of the evening until i had to go to work

amber escarp
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Are dark knights really that bad in pvp

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Cc

subtle hornet
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Skill issue catshrug

torpid pewter
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in cc, no, in frontlines yes but only because of the way the job is designed working against how you're meant to play frontlines (i.e. risky play = death most of the time)

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if its main method of attacking didn't involve bleeding away most of its health to do bigger damage it'd probably work better in frontline, but as it stands it's just a giant "kill me" sign if you even think about using your lb or anything like that

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meanwhile cc has far fewer people so it's easier to gauge when to go in and when not to do so, not to mention everyone actually takes/deals full damage from attacks so it's more likely a drk's attacks will actually mean something in the long run

manic crow
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DK in PvP is really interesting. Using HP to shoot big damage is neat!

west bridge
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DRK is bussin in frontlines if you're playing to set up for your team

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if you're playing drk to unga bunga like a war you're basically setting yourself up for failure

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but setting up for your team typically requires that either you know what you're doing or your team knows what they're doing

spiral brook
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Me and my brother winning 7 Onsals in a row because we duo’d Paladin

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😎

fresh mulch
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Kinda got addicted to Crystalline last night

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Warrior is a lot of fun

torpid pewter
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also please remove knockback and/or monk from frontline thank you

spiral brook
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^
Fell off the big rock

torpid pewter
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yes because getting killed by someone who spammed out 3 attacks mindlessly with no way of retaliating or defending yourself is fair

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oh, and said monk got bh5 doing nothing but that

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because giving a dps 60k health, 60% dr, multiple shields, self-healing and easy ways of getting out of anything you try isn't enough, it also needs situational instant-kill potential as well

west bridge
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lmao imagine complaining about monk kb when drk vacuum exists

normal gorge
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Can drk get ledge ko's without having to yoink themselves off a ledge themselves?

graceful tulip
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imagine getting multiple CC wins without losing

normal gorge
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Well, I guess they could do it pretty easily on borderlands ramps

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Are you playing ranked?

graceful tulip
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yeah

normal gorge
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Oh, what job

graceful tulip
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mch

normal gorge
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Oh nice what riser, or are you Crystal Keeper gaming

graceful tulip
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XD flat bottom bronze

normal gorge
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Ah

graceful tulip
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im lucky to win 1 in 4

normal gorge
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Yeah it's rough down there, for what it's worth I basically didn't lose again after getting out of gold

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Then I got to Crystal and top 100 dudes (non wt) started showing up and showing me the weaknesses of the class lmao

west bridge
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but if you're good enough you can aim for the ledge from the bridge

normal gorge
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Ah, sounds like pixel perfect plugin gaming strats (I think it's disabled in pvp though lol)

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As far as bronze goes just don't overextend and marking a target helps a lot

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People are usually just mashing there so any form of concentrated damage is nice

west bridge
normal gorge
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True true

west bridge
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it's just icing on the cake to make it out alive

normal gorge
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I'm turbo bad at frontline though so I'd probably just dunk myself

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I miss being able to brain off as whm

graceful tulip
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i've mostly resigned myself to be stuck XD

normal gorge
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Eh you'll get through it, do you know how to set off wildfire in 2 gcds?

graceful tulip
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with scattergun?

normal gorge
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Yeah that'd be it

sullen mist
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is it just me or is blm still pretty bullshit in cc?

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despite the nerfs they don't seem to have an ebb and flow like other casters do

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they just literally pump damage all day with great mobility

normal gorge
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Pretty well known now but you can jump a really tanky class with wildfire>scatter>lb

sullen mist
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and their aoe range is insane compared to any of the healers or casters

graceful tulip
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assuming they are alone

normal gorge
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And yeah blm is still mega ignorant but it's getting better

sullen mist
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it just feels like you can't trade with them

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any of the other casters has windows where they pump damage

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then low damage period

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but blm just won't stop fucking casting

normal gorge
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Yeah if you're looking for a class that can 1v1 them it's probably still kinda limited but

graceful tulip
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XD im terrible at casters

normal gorge
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I do think they need to be scared of mnk a lot more now at least

sullen mist
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i mean 1v1 is asking a lot, but you can't even trade a few gcds worth of hits with them

normal gorge
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Since they lowered the barrier and made the level 1/2 blizzards soft cc

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I think their lb should really have a longer CD or much shorter duration

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Because it's so silly being able to pop it a mile away from danger and being to pull up to a team fight with like 8gorillion aoe dps/cc after like a year

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And then being able to do it almost immediately again even if they shoot you during it lol

sullen mist
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basically, it's like you can't even force them back because after 5 seconds you are in a damage lull and the blm is still casting away at full power

torpid pewter
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ah, yes
f r e e z e

sullen mist
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god how does a warrior go 0-6 with the top two damage dealers in the match on his team

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jfc

subtle hornet
sullen mist
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somehow

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i get dashed 80% into my elixir

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despite being los blocked

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and yet i turn the corner and mummify a paladin on literally 2% hp

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and the server tick doesn't register until their elixir finishes