#📢announcements

1 messages · Page 1 of 1 (latest)

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crude otter
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First batch of invites have gone out, if you didn't receive access yet, please let us know!

sleek beacon
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Sorry everyone, although I sent out the invites in hopes that you might pre-load the base client, the actual playtest build won't be released until our originally scheduled Friday August 19 start date. Although the playtest will appear in your Steam Library at this time, you will receive an error message when you try to install it. We hope to have the build ready for everyone by 8PM Eastern Daylight Time. Sorry for the confusion.

crude otter
sleek beacon
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INITIAL August 19-21 ALPHA PLAYTEST - Now Open!

Thank you for your interest in Dark and Darker. Simply press the "Request Access" button on our steam store page to join the playtest!
https://store.steampowered.com/app/2016590/Dark_and_Darker/

The aim of this playtest is to test the basic mechanics and core loop of the game. We have focused on getting the most critical core components in place so you can

  1. Party Up (1-3 members)
  2. Fight
  3. Loot
  4. Die or Escape
  5. Repeat

You will notice a lot of rough edges and a lack of features and content during this early test. Many QoL features such as custom keybinds, gamepad support, proper ultrawide monitor support are currently missing in the test build. We ask for your patience and understanding and rest assured that we have a ton of content, features, and polish in the works.

Due to the extreme game difficulty of Dark and Darker, we have prepared a small players guide that goes over the very basics to help you survive your first monster encounters.
https://www.ironmace.com/gameguide

The current playtest is meant to test basic online gameplay for the North America region. Players can choose from either the 'US West' or 'US East' server when entering a match. For players that party up, the party leader has the ability to choose the server. We apologize in advance for players outside of the North America region that may not have a convenient server to select at this time. For players outside of North America, please let us know where you are coming from in order to help us plan and expand our regions for future playtest.

Please feel free to share your feedback and any bugs you may find on our official discord or on our Steam community page.

Thank you once again for your interest in Dark and Darker!

An Unforgiving Hardcore First-Person Fantasy Dungeon Adventure. Unfathomable fortunes await the brave and the foolish willing to delve into the devastated depths of an ancient citadel. Band together with your friends and use your courage, wits, and cunning to uncover mythical treasures, defeat gruesome monsters, while staying one step ahead of t...

Release Date

Q4 2023

▶ Play video
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We will be releasing a small hotfix later today that will include some bug fixes, minor balance changes, and some small support options.

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We will be releasing a new build soon.
The server will be down in about 40 minutes from now.
If you are playing a game when the server is down, you will lose all the items you get from that session.
And after 50 minutes or so you should be able to play with the new build.
When a new build is opened, we will distribute patch notes.

  • Times may change slightly.
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The server is down at 2:50 PM EDT. Get ready.

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Server is down. The patch will take about 50 minutes.

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The patch is complete. A little faster than expected. If it does not automatically patch, turn off and on Steam.

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We've decided to extend the test by one day for players who have fun.
This test ends on 8/23 at AM 4:00 EDT.
Thank you all so much!

crude otter
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Now that things are nearing the end of the playtest and we're out of bug smashing mode for the day, the dev team is having a blast actually playing with you guys in-game. We've decided to extend the playtest another hour until we finally pass out.

crude otter
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Thanks to everyone that participated in our Alpha Playtest!
The response to the playtest was unbelievable and beyond our wildest expectations.
You're enthusiasm and support has fired us up to make the next playtest even better!
We'll be taking a short break and be back at the office next week, ready to build a better dungeon.

Please follow us on Steam for the latest updates on the next playtest.
Thanks again for your amazing support!

crude otter
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Hi Everyone,
Now that we’ve had a little time to rest and regroup, we’ve had a chance to solidify our next roadmap. The main features to be worked on until the next alpha playtest include the following:

  1. A preliminary character progression system allowing players to level up their characters and unlock/customize their skills, perks, and spells.

  2. An ‘Item Property’ system that adds randomized special attributes and effects to weapons, armors, and gear.

  3. Our “Reach” goal for this milestone is to implement a classic barter system.

For this roadmap we plan to run our playtests on the last full weekend of each month.

On September 23-25 we will do a ‘QA’ playtest. This playtest will be a true bug-finding quest where features may be incomplete or buggy. During this test we ask testers to temper their expectations and help us find as many bugs as possible.

On October 28-30 we plan to run ‘Alpha Playtest #2’. This playtest will be more in line with the quality of our recent ‘Alpha Playtest’. This test will showcase the new features, contents and quality that you deserve.

Starting next week, the team will be working with renewed focus on development to bring you the best game possible. Thank you for all your support!

crude otter
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We will be doing a bug squashing QA playtest from Sept 23 (6PM EDT) to Sept 25 to test out some early new features.
Anyone interested in helping us test and find bugs can simply join the playtest directly through the 'Request Access' button that will appear on our Steam page when the playtest starts. Players that participated in our first Alpha test will automatically have access to this QA test.

For this playtest we will be testing the following early features:

  1. A simple character level system
  2. Basic class perks and skills customization.
  3. Random modifiers on (epic+) weapon and armors.
  4. Various lighting and darkness setups.
  5. A new Inferno (bottom floor) map.
  6. Slight improvements to the block/parry system.*
    We will be doing a full R&D investigation to improve blocking for the next playtest.

This is a true QA playtest to test basic functionality and to start tuning the balance.
Please note that these systems are very early in development and will lack a lot of polish and need to be balanced.
We look forward to your feedback in our community forums and on our[url=https://discord.gg/3rz2yJwXdD] official discord server[/url].
Your feedback will lead to a much more polished and complete Alpha Playtest #2 that we have planned for the end of October.
We thank you for your patience and understanding and joining us on our journey to give you a proper fun playtest next month.

Thank you once again for your support in Dark and Darker!

  • Shield change details
    Although we were unable to implement major improvements to the blocking system for this playtest,
    we would like to reassure players that we are continually doing R&D to improve it for the future.
    We were able to add a small update where attacks will no longer ignore shield collision
    if an attack managed to hit an uncovered part of the body before it the shield, i.e. the top of the head.
    You will still take damage from the initial hit, but the weapon will now properly bounce off the shield instead of passing through the mesh in this instance.
Discord

Discord is the easiest way to communicate over voice, video, and text. Chat, hang out, and stay close with your friends and communities.

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Sorry everyone. Testing will be delayed a bit and will start on Sept 23 6:30PM EDT.

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Sorry. We didn't expect so many players to come.
Since we considered the maximum of 2000 concurrent users, we need to expand a bit. It may take some time to scale.
Thank you so much for your interest and support.

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We are going to do a hotfix patch to scale the server and fix some bugs.
It will take place from 3:30 PM to 4:30 PM EDT.
Sorry for the late delivery of hotfix information.

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Bug squashing QA playtest Hotfix #1

Fixes

  • Fixed an issue with no sound in certain shoes.
  • We have temporarily made it impossible to purchase Gold Coins because there is a problem when purchasing Gold Coins with Silver Coins.
  • Fixed an issue where Spears could not be worn in the lobby even after using the Ranger's Spear Proficiency.
  • Fixed an issue that could cause a crash with a high chance of hitting Cancel on the party invitation popup window.
  • Fixed some spawn bugs in the level.
  • Cleric has added a small temporary message to the resurrection magic.
  • The playable time on the B3 floor has been changed from 7 minutes to 9 minutes.
  • One more escape portal now occurs in the last ring.

We haven't been able to fix the issue where party invites can stack up forever. I'm really sorry forsen.

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The patch work went a little faster than expected, so we can play now. Thank you!

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If the update does not work, close the Steam application and run it again. The update will then be available.

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Sorry. We apologize for the delay in resolving the server issue. It looks like it will still take more time. We'll let you know as soon as we confirm that this gets back to normal.

sleek beacon
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Bug squashing QA playtest Hotfix #2 - goes live 9:30AM EDT

Fixes

  • Fixed several technical issues related to the matchmaking/reconnect servers.
  • Implemented a temporary feature to allow players to turn off invitations from other players. This feature can be found in the options. You can still send invitations even if you are ignoring incoming invitations. Sorry Summit1G and Forsen!
  • Fixed an issue where monsters would not play the Blood VFX when they got hit. We have implemented a temporary effect for now.
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@everyone, we're really sorry for the disruption to your gameplay.
And thank you for your passion.

We ask for your help to turn this crisis into an opportunity.

As previously announced, this test is a QA test, so it could have a lot of problems.
We didn't expect such a serious problem, but it happened.

We see this as embarrassing, but also a great opportunity to strengthen us.
From now on, we will switch our mode to an aggressive development mode for Quality Assurance, which is the real purpose of this test.

In particular, there will be many build attempts for debugging, and the server may go up and down frequently.
As if we were developing our own, we will inform you about each situation through this channel every time.

If you can afford it, please send us information about the bug we are tracking when the next build is released.
As always, thank you for your passionate support and assistance.

sleek beacon
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Ok the last hotfix didn't work, so as sdf has stated, we have decided on a new plan of action.

We will be doing a true QA bug squashing playtest to find and squash this insidious matchmaking/reconnect bug once and for all. We will be adding a ton of logs to service server to pinpoint the bug and only by you guys suffering in long queue times will we be able to find the culprit. We will extend the playtest until we can find and fix this issue. We call on all true testers to keep trying to play the game even through all the upcoming disruptions. Once we fix it, we'll leave the playtest up for another 24 hours so everyone can actually enjoy the game as it was meant to be. We will need to playTEST first so we can eventually get to the real PLAYtest. Thanks for your patience and understanding!

sleek beacon
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Also here is a suggestion from one of our community members if you get stuck in a specific reconnect loop. Thank you to Fugitive Jay for this workaround.
"Guys ive learned that if you have issues getting into a match, and it kicks you back to the lobby, click ok on reconnecting, it wont work because your party never went into the match, and unready, stash your gear and alt f4, and reload the game. has fixed it for me and my two buddies multiple times"

if that fails then you'll have to bite the bullet and Alt+F4 out and then press "Cancel" on the reconnect prompt and you'll lose your items but you should be able to re-queue into a new match.

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The next hotfix will be ready to deploy in around 3 hours, we'll do another announcement when it goes out.

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@everyone Now, we have a build ready for bug tracking.
This build won't fix the current issue, but it will bring a lot of tracking information to the development team.
Servers are down for an hour from 2:15 PM to 3:15 PM EDT to deploy this build.
We'll let you know if it's released sooner than expected.

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@everyone, it seems that we have finally solved the match-matching problem.
We've definitely found the problematic part through the debug data you've gathered and fixed it.
As we watched the 'dungeon' overcome the 'lobby', we raised our hands and shouted with joy.

The developers were very impressed with the active help of the players this time around.
We are developing games to do just that!
All of this is because you have generously helped us. Thank you very much!

The remaining server problem seems to be solved only by increasing the AWS server we are using.
Especially in East, there are a lot of players, so a lot of expansion is needed. This will also take some time as it requires communication with AWS.

And it is necessary to remove the test code for collecting debugging data and bring the game server back to normal performance.
We need to rebuild and deploy the server once. Unfortunately, this can take up to an hour.
This will take place from <t:1664146800:t> to <t:1664150400:t>.

And in return for your great help, we're extending the QA playtest.
As for how long the extension will be, we'll discuss it and announce it after we're all in the office.

Thanks everyone!

crude otter
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@everyone We hit the max capacity currently offered to us by AWS. We've put in a request to increase our capacity but it may take up to a day for their response. We are truly sorry that we didn't prepare enough for this response.

There is a manual solution that can help out a lot. Right now the US East server is overloaded. We ask players that can choose US West or EU to pick that regional server if possible to offset the load.

Thanks for your help!

crude otter
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@everyone The playtest has been extended an extra day until <t:1664269200:f>

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@everyone Bug squashing QA playtest Hotfix #3

Thank you for enjoying the game. We are happy too.🙂
We apply some improvements and proceed with this hotfix to complete the server expansion.
For the application of this hotfix, the server will be down from <t:1664208000:t> to <t:1664211600:t> (12:00-13:00 EDT)

Changes

  • Added additional servers by region.
  • Fixed an issue where secondary weapon damage was calculated by being combined with primary weapon damage.
  • Fixed an issue where you could not get out of certain secret rooms. Now there is a lever.
  • Fixed an issue that could result in an abnormal collider being left behind when a door is destroyed.
  • Fixed an issue where an item could be seen when item swapped in Hide state.
  • Fixed an issue where monster aggro did not work properly when the player was in Hide state.
  • A description of the Hud on/off key has been added to the options.

Thanks!

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@everyone We ran into some problems. Due to our mistake, the maintenance will be extended by one hour. We are very sorry.😭

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Sorry. @everyone, the problem we thought we could solve is back.
Once again, we're going to focus on fighting this issue for a moment.
In the meantime, we will try to keep the game playable as much as possible.

crude otter
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@everyoneWe would like to thank everyone for their support and understanding throughout this playtest.
We apologize if we haven't been able to reply to all your inquiries of partnerships and collaboration through other channels.
We will reply as soon as possible once we get a chance to catch our breath and formulate an internal strategy.
We thank you for your patience. Cheers!

We are also considering a short extension to the test but it will be contingent on how quickly we can fix this new matchmaking bug.

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@everyone, after hours of data gathering and hard work, we've made some fixes for matchmaking issues.
We need your help to make sure this works. Please enjoy many games. That data will help us develop.
With your help, the game is moving in a better direction. Thank you very much😇

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@everyone, we decided to extend our playtest by one more day.
This playtest ends at <t:1664355600:f>.

We will use the remaining test time to micro-tune the server and check the limits of server performance.
We are also planning to do a hotfix patch to fix some bugs. The hotfix schedule will be announced again.

It is very helpful to us that you enjoy playing Dark and Darker. Thank you always. 🙂

crude otter
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@everyoneWe have reached the limit on the number of voice channel for our discord server. To facilitate the LFG channel we are trying out the Tempvoice bot. If you need to create a party chat, please try it out and leave us feedback on how we can improve your experience. Thank you.

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@everyone, Bug squashing QA playtest Hotfix #4

Thank you for enjoying the game.

We will be applying a final hotfix patch to fix some issues and improve the game so you can enjoy the remaining time.
For the application of this hotfix, the server will be down from <t:1664290800:f> to <t:1664294400:f>

Changes

  • Fixed the issue where the treasure chest in the secret room of the Crypt : Dark Magic Library faced the wrong direction.
  • Fixed the issue where the secret bookcase of the Crypt : Dark Magic Library was bugged.
  • Fixed an issue where you could burn even if you were not in lava in the Inferno : Gate.
  • Fixed an issue where Mimic's animation could move and attack while closed.
  • Fixed an issue where Campfire's healing state could last forever.
  • Fixed an issue where the secondary attack of Zweihander, Halberd, etc. sometimes became impossible to attack.
  • Fixed an issue where sometimes it was not possible to get to the lower floor.
  • Fixed an issue where trap detection could not diplay the proper shader.
  • Fixed an issue where the Lich's Curse effect could not be dispelled.
  • Fixed an issue where portals could appear in strange places.
  • For testing, the drop rate of the Skull Key has been increased.
  • Adjusted the spawn location of the skull key to be more visible.
  • Increased the damage of the crystal sword by 10 physical damage.
  • Added more Korean translations.

Thanks you for your support and the enthusiastic response this past weekend!

crude otter
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@everyone The playtest has concluded. Thank you for the most exhilarating week of our lives! The response from everyone was absolutely incredible! We will be taking a much needed rest this week and will be back stronger than ever. We look forward to seeing you for the next playtest this Oct 28-30! Everyone will have access to the next playtest. Current testers will automatically have access. New tester can gain access by pressing the 'Request Access' button on our steam store page when the playtest opens. Thank you!

crude otter
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@everyone We have noticed that there are people going around pretending to be Ironmace employees in violation of the server rules.
Our official policy is for our dev team to NOT to post or DM in this server outside of the administrators.
All official Ironmace employees will have the Administrator role.
Please report any imposters saying they are affiliated with Ironmace.
Please do not give them any personal information including your steam id.
Thanks everyone and stay safe!

crude otter
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@everyone We chatted a bit with @pulsar slate this week about all the great things that the future could hold for Dark & Darker! See some of those topics discussed, such as the upcoming B1 Cave map and the Bard class, as well as a lot of other ideas explained in his new video at https://youtu.be/uKULTFV9HRM

This week I had a Dev Q&A session with a few members of the team and put together this video with literally everything I know. Time stamped for your viewing pleasure. If you have questions for the devs let me know! Click Show More below for links.

All the love for Spazztic#4986 who edited and fueled this project with passion ❤️

Official D&D Di...

▶ Play video
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crude otter
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I had a nice chat with the one and only Onepeg about the upcoming playtest.
https://www.youtube.com/watch?v=B9UpmeHDgIc
If you just want to hear about the upcoming changes, Onepeg was kind enough to make a tldr video.
https://www.youtube.com/watch?v=FDowvfu2mDs

I sat down with the CEO/lead dev of Dark & Darker and he gave me a load of new information regarding the future and road map of the game!

0:00 - Background of Ironmace
3:13 - The goal of the company
6:14 - The start of Ironmace
6:57 - The engine of D&D
8:44 - The Dojo
9:20 - Figuring out what game to make
10:22 - The Dungeons and Dragons The...

▶ Play video

As part of the Q&A I did with the Dark and Darker CEO, Terry, we discussed what is being changed in Dark and Darker for the next playtest, set to become available on the 28th of October.


Links:


GET A SHIRT WILL YA?? https:/...

▶ Play video
crude otter
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Just wanted to share the introduction to one of our content partners. We will be doing a Q&A with the folks at DLC following the October playtest so please send them questions!
https://www.youtube.com/channel/UCv6141pQ81Lpi8SCSTKHgqA

crude otter
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@everyone Hi Everyone, we have finalized the starting time for the upcoming October 28-30 Alpha Playtest #2.
We hope you can join us as we test some vital new features and balancing changes this weekend.

**The playtest will start on <t:1666994400:f> **<---This date and time is based on your location.

Testers that participated in our previous playtest will automatically have access to this playtest. If you still have the previous playtest client install on you system you can simply restart your Steam client when the playtest commences to receive the update.

New users can easily join the playtest by going to our Steam store page and pressing the "Request Access" button for the playtest. The 'Request Access' button will appear when the playtest commences. New testers will automatically receive access to the playtest and will have the 'Dark and Darker Playtest' added to their Steam library.

We will also be adding several more server regions to help accommodate our growing test userbase. This playtest will have servers for US West, US East, EU Central, SA Brazil, East Asia, SEA, and Oceania.

We will post a list of major changes when we get closer to the start of the playtest.
Thanks again for your support!

crude otter
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We now have a steam group. Please join us at https://steamcommunity.com/groups/DarkandDarker !

crude otter
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@everyone We’ve been working hard preparing this playtest.
Here are some of the updates you can expect in the Alpha Playtest #2.
Alpha Playtest #2 Changelog

  1. Trader’s Guild. Pay a Trader’s Guild to safely barter high-value items.
  2. B2 Crypt map Updates.
    a. A New B2 Crypt test map intended to collect feedback on larger more open areas.
    b. Minor modifications to the previous B2 Crypt maps.
    c. Removal of an older B2 Crypt map.
  3. Inferno Map Updates.
    a. New monsters including a new Boss monster.
  4. Weapon and Shield/Parry balance.
    a. Shields/Parrying are no longer unstoppable forces. Blocking/Parrying item have a blocking rating. Attacking weapons have an impact rating. The blocking player will stagger heavily if the impact power exceeds the blocking power. The blocking player will stagger modestly if the impact power and the blocking power are equal. If the blocking power is greater than the impact power, then the blocking player will simply block the attack like the previous playtest.
    b. The movement penalty for attacking and being hit has been changed from a set-amount penalty to a percentage-based penalty.
    c. The movement penalty when attacking has been tuned for each weapon. Please try each weapon to a feel of the change.
    d. The movement penalty when hit by a weapon has been tuned for each weapon. Heavier weapons generally slow targets by a greater amount.
    e. Monsters also have an impact endurance rating and reducing it will cause them to stagger.
  5. Perk and Skill balance including a few new ones.
  6. Starting gear weapons and armor added to the game. The effectiveness of normal ‘poor’ weapons and armor has been slightly improved.
  7. Merchant updates. All items can be sold to a merchant. Starting items will return zero gold. Item prices have also been updated.
  8. Added more dedicated server regions.
  9. Added background music to the main menu.
  10. Add a Streamer mode option.
  11. Minimal Custom Keybinds. We will continue to improve it in the future.
  12. Male characters now have different faces based on their classes.
  13. Added Easter eggs in recognition of previous top players.
  14. Small Halloween event added for the playtest.
  15. Many more bug fixes including crashes, unloaded textures, and buggy item drops.
sleek beacon
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@everyone we are aware of the inventory and trader bugs that prevent you from moving items in your inventory and stash, selling items, and trading. We apologize for the issue and ask for your patience as we look to fix it.

crude otter
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@everyone Hotfix Update, the servers will be going down in 30-45 minutes from now. Unfortunately we expect the server downtime to last up to 90 minutes to have the fix deployed properly to all the extra servers this time. The hotfix will address the following issues:

Inventory / Stash issue

Cannot act after Interacting issue

Judgement Skill Balance (Range 300 -> 450 & Casting time 0.75 -> 0.5s)

KeyBind MoveForward Issue

KeyBind QuickSlot enabled

DoT descriptions fixed.

Missing wall where players could fall off the map.

Spectator issue protection.

Character Creation Issue.

Find user for party issue.

crude otter
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@everyone Servers are currently down for the hotfix, we will announce when they are back up.

crude otter
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@everyone Servers are back up! Some matchmaking regions might not be immediately available. Please be patience and they will all be up shortly. Have fun!

crude otter
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@everyone Good day Everyone! We hope you have been enjoying the playtest so far and would like to invite you all to tune into and participate in Dark & Darker's Community Tournament Series.

@tropic hill & @pulsar slate will be Hosting the Tournament on Sunday Oct 30th! Featuring a cash prize pool, heavy competition and squaring off against streamers in a solo tournament all LIVE! Tune in at twitch.tv/nomadponcho starting at 11:00 - 14:00 pst / 19:00 - 22:00 gmt. Featuring meta breakdowns and coverage of participants there will be a 1h pregame show before the 2h event kicks off!

@mental geyser was also kind enough to create an in-depth guide for newer players. You can check out the guide at https://youtu.be/5QWKWuP0jIU

LIVE ON TWITCH AS OF THE RELEASE OF THIS VIDEO
https://www.twitch.tv/dresboni_

Interview with Terrence (CEO of DarkMace)
[not uploaded yet]

Intro: 00:00
General Overview: 00:47
PVE: 7:08
PVP: 12:05
Advanced Tips: 15:44
Outro: 19:37

Dark and Darker Discord: https://discord.gg/darkanddarker

Thanks for watching my Dark and Darker Beginner guide...

▶ Play video
crude otter
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@everyone Due to the inventory/stash bug preventing users from properly testing the game for the first day, we have decided to extend the playtest for an additional 24 hours.

The playtest will now end at the following time:
<t:1667289600:f> <--- Your local time

or if it is easier to remember a time zone
US West (Oregon) - November 1, 2022 1:00 AM
US East (Virginia) - November 1, 2022 4:00 AM
SA Brazil (Sao Paulo) - November 1, 2022 5:00 AM
EU Central (Frankfurt) - November 1, 2022 10:00AM (Midnight)
SEA (Singapore) - November 1, 2022 4:00 PM
East Asia (Seoul) - November 1, 2022 5:00 PM
Oceania (Sydney) - November 1, 2022 7:00 PM

Thank you once again for all your support!

crude otter
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@everyone Hello everyone we have another hotfix update for the Alpha Playtest #2. We have addressed the following issues:

Issue where you sometimes cannot sell the item to the merchant.

Added some anti-hacking protection and logging.

Fixes for the spectator issue.

Protection for the inventory error code 10.

Remove ctrl + z binding from the menu.

Golden key, Skull key doesn't get removed if you fail the interaction.

Level polish : fixed impassable corridors and etc.

Balance updates:

--- a. Rogue 'Weakpoint' skill: weapon damage bonus 100% -> 50%.
--- b. Fighter's 'Swift' perk: Move Speed Armor Penalty modifier 30% -> 10%.
--- c. Fighter's 'Barricade' perk: Physical Reduction 10% -> 5%.
--- d. Fighter's 'Sprint' skill: MoveSpeedAdd 60 -> 50.
--- e. All shield's armor rating lowered by 25%.
--- f. Longbow damage -2.
--- g. Rapier damage -1.

Resurrect spell now need 2 campfires to recharge.

Audio bug when the application focus is changed.

Longbow's 'Quickshot' animation slowed down.

Fixed some crashes.

Fixed a Lich bug where the Lich does nothing.

Fixed an issue where monsters couldn't break down doors properly.

Fixed a starting spawn point where you would spawn very close to another party.

We will do an announcement when the servers go down for the update. The servers will be down for approximately 90 minutes. Sorry for any inconvenience this causes. Thanks again for your support!

crude otter
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@everyone The servers will be going down in 15 minutes for the hotfix!
<t:1667217000:f> <--- your local time when the server will go down.

crude otter
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@everyone Servers are now down, they should be back up in 60-90 minutes as the server updates are deployed.

crude otter
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@everyone Final Alpha Playtest #2 Extension
Since Nov 1 is the 1st birthday for Ironmace, we decided to extend the playtest a final 24 hours.
This is also because we as the devs want to just play the game with everyone for at least a day without worrying about dev stuff.
Therefore, there will not be anymore hotfixes unless there are super critical bugs.
This is the final alpha playtest #2 extension for reals reals!
The playtest will now end at the following time.
<t:1667376000:f> <---your local time

US West (Oregon) - November 2, 2022 1:00 AM
US East (Virginia) - November 2, 2022 4:00 AM
SA Brazil (Sao Paulo) - November 2, 2022 5:00 AM
EU Central (Frankfurt) - November 2, 2022 10:00AM (Midnight)
SEA (Singapore) - November 2, 2022 4:00 PM
East Asia (Seoul) - November 2, 2022 5:00 PM
Oceania (Sydney) - November 2, 2022 7:00 PM

Thank you once again for all your support!

crude otter
#

@everyone Sorry, we hit a hiccup with the hotfix patch, it will take another hour for the servers to go up. We sincerely apologize for the delay.

frail socket
#

@everyone Server is up. Sorry for taking so long!

frail socket
#

@everyone We're having a bit of a problem with matchmaking on the US East Server, so for a while the US East server is unavailable to fix it.

frail socket
#

Hi @everyone, I know we said no more patches unless there were critical bugs. Unfortunately, we have to fix some critical bugs.
The emergency hotfix will address the following issues:

  1. A gold duplication bug.
  2. Protection for the error 10 bug.
  3. Fixed some crashes.
  4. Fixed the skeleton champion's second attack.
  5. Fixed an issue where you can loot the hoard without open the golden door.
  6. Fixed the Lich's projectile size.
  7. Fixed a bug where the lava monsters in the ghost king's room were not invincible and could be cheesed.
  8. Improved the trading channel's scroll issue where you can now hold the trade texts by drag up the scroll bar a little bit. It can hold the line up to 10000 lines of trade chat.
  9. Fixed a memory leak issue in the trade chat.
  10. Fixed a wraith teleporting bug.

Thank you for your patience and understanding.
Hotfix patches start with <t:1667298600:f>. It takes about 1 hour to apply.

frail socket
#

@everyone The server is running normally. Please have fun.

crude otter
#

@everyone Thanks again to everyone that participated in our Alpha Playtest #2! We'll announce the date for the next playtest next week. See you soon!

sleek beacon
#

Hi @everyone! Now that we’ve had some time to recover, we’ve decided on the dates for the next playtest.

As much as we’d love to do a monthly playtest, the most recent playtest showed us that we need more preparation. Although we had a blast playing with you, the high number of bugs and issues were a big damper on our excitement. We attribute the shortened development schedule as one of the contributing factors for the issues.

To ensure a higher quality experience, we’ve decided we need a little more time between each playtest. Due to these reasons, we have decided to do the next playtest in December. Due to the new schedule and as an early holiday thank you, we’ve decided to extend the next playtest to an entire week.

Please join us for our Alpha Playtest #3 from
Start time <t:1671188400:f> <----- your local time and date
End Time <t:1671786000:f> <----- your local time and date.
Hope to see you then!

For new testers, you will be able to instantly join the playtest by going to our steam page on **those dates **and clicking the playtest button that will appear then.

sleek beacon
#

Community Content Incoming!
Want to know how @gentle sinew became one of the legendary treasure hunters? Check out his excellent self-made guide. In his own words

"Here is the link to my Player's Handbook first Edition. I will be in The Tavern Voice channel streaming me going over some of the things in the book for about 10-15 minutes and then setup to take questions about things pertaining to the book. Once again, I would like to reiterate I am not affiliated with the Devs, I do not work for them, nor do I speak on behalf of them. This is a fan passion project using data and testing I did with a few others during each of the playtests. This is a result of that work.

If you intend to use any of this please at least credit me and provide the source location. Taking snippets can cause more confusion and might make things less cohesive. Thanks in advance! ❤️ you all

https://drive.google.com/file/d/1_YNh5ava9fOXLA9kzthtaK7yHTuKSlef/view?usp=sharing "
--MaddCowQQ

Also, @willow oasis and folks will be running their own player-run tournament during the next playtest. Check out their announcement trailer at
https://www.youtube.com/watch?v=Osnxh5ohZwQ

Typed details in the captions
Tournament is on Monday December 19th 2022 at 5pm CDT (central time)
My first time hosting a dark and darker tournament! This will be in a Kill-Race format. This means that it will be Solo participants battling for the most kills against their other 2 teammates. The highest score combined in 2 games moves forwa...

▶ Play video
sleek beacon
#

Hi @everyone we are doing a live interview with the fine folks at DLC podcast. Join us at https://www.twitch.tv/dtrekt . We’ll have links to VODs later.

Twitch

Hey you reading this, Welcome to the REKINGKREW Partner for Dark and Darker, variety streamer playing anything that people want to watch! Come chill for some sub-par game play but an even better time!

▶ Play video
crude otter
#

Community Content Incoming!
@everyone We will be doing a live interview with Pestily at <t:1669186800:f>
Join us at https://www.twitch.tv/pestily

Also be sure to check out additional info for @humble mulch upcoming player-run tournament.
https://youtu.be/tUVCUui9y14

Twitch

Dark and Darker Dev Interview in 2 hours! | !Gamer | !Merch

▶ Play video

December 21, 2022 5pm CDT (Central time)
MUST JOIN DISCORD AND SIGN UP ON THE FORM
Discord: https://discord.gg/jQe8yds3TD
Sing up form: https://forms.gle/C3YiGHMxbbS7vXFs7
Donations: https://streamelements.com/crosscurrent/tip
Live Stream: https://www.twitch.tv/crosscurrent
Main Broadcaster: https://www.twitch.tv/dusttinb

This video discuss...

▶ Play video
sleek beacon
#

@everyone I had the pleasure to talk with Onepeg yesterday about the upcoming playtest. Check out his newest video for the latest juicy info! https://youtu.be/VD1AA3GqcSs

As part of the Q&A I did with the Dark and Darker CEO, Terry, we discussed what is being changed in Dark and Darker for the next playtest, set to become available on the 16th of December.

Chapters:
0:00 - Intro
2:07 - The new map flow
4:05 - Solo Queue
5:27 - Map changes
6:55 - Avoiding combat
7:22 - Monster density
8:11 - Procedural generatio...

▶ Play video
inner wolf
#

**Dark & Darker Playtest 3 Start Time in your Local Time: **
<t:1671188400>

crude otter
#

Community Content Incoming!
@everyone We hope everyone is excited for Alpha Playtest #3!
In anticipation for the upcoming playtest we have some news to share from our community.

We like to introduce an excellent beginner’s guide series by @tender crypt . You can check it out at
https://www.youtube.com/watch?v=SOft9DC6rpg&list=PLLOfbgQ3noeo3OlQKAAGpjQO7YF54lZlf

Also if you want to go super in-depth, please check out the ultimate handbook made by @gentle sinew at https://drive.google.com/file/d/1_YNh5ava9fOXLA9kzthtaK7yHTuKSlef/view?usp=sharing

We also have a couple community run tournaments in the works. Please check out the following

The Zero to Hero Tournament
Good day Everyone! We hope you have been preparing for the playtest and would like to invite you all to tune into and participate in Dark & Darker's 2 Hour Long Zero to Hero Tournament! The Rank 1 Warrior @gentle pumice won the last tournament with 53 kills while "Tavern Keeper" @trim geode and @tender fern tied for 2nd with 39 kills each!
@tropic hill & @pulsar slate will be Hosting the tournament on Sunday December 18th at 11am PST, 2pm EST, 7pm GMT! Everyone is welcome and it's featuring a Cash prize pool, heavy competition and squaring off against streamers in this Solo only tournament all LIVE! Everyone must use brand new characters and extract to bank kill points. See Highlights from the last tournament, the rules as well as a Prepatch breakdown at https://youtu.be/sjIJVEUmmPc
RSVP Easily Here: https://tinyurl.com/ZerotoHeroTournament
--@SoBaDStrange

The Dark and Darker Community Tournament
@willow oasis and @humble mulch will be running their own player-run tournament during this playtest. Check out the tournament information at
https://youtu.be/tUVCUui9y14

Thanks!

Donate to the Prizepool: https://tinyurl.com/ZerotoHeroPrizePool
Discord: https://discord.gg/EclipseGaming
RSVP: https://tinyurl.com/ZerotoHeroTournament

Dark & Darker's Second Tournament! 2h of Solo dropping on a fresh character. Leave your constructive criticism, comments and compliments down below!

Timestamps
0:00 Intro
0:16 Orlanthi Highli...

▶ Play video

December 21, 2022 5pm CDT (Central time)
MUST JOIN DISCORD AND SIGN UP ON THE FORM
Discord: https://discord.gg/jQe8yds3TD
Sign up form: https://forms.gle/C3YiGHMxbbS7vXFs7
Donations: https://streamelements.com/crosscurrent/tip
Live Stream: https://www.twitch.tv/crosscurrent
Main Broadcaster: https://www.twitch.tv/dusttinb

This video discuss...

▶ Play video
inner wolf
#

Playtest 3 Start in your Local Time:

<t:1671188400>

crude otter
crude otter
#

@everyone Alpha Playtest #3 now open!
Please have fun!

Playtest Ending Times
Your Local time ----> <t:1671786000:f>
US West (Oregon) - December 23, 2022 1:00 AM
US East (Virginia) - December 23, 2022 4:00 AM
SA Brazil (Sao Paulo) - December 23, 2022 6:00 AM
EU Central (Frankfurt) - December 23, 2022 10:00AM
SEA (Singapore) - December 23, 2022 5:00 PM
East Asia (Seoul) - December 23, 2022 6:00 PM
Oceania (Sydney) - December 23, 2022 8:00 PM

crude otter
#

@everyone
Server Issues - We are aware of the network issues and we are working with our server solutions to fix this issue as soon as possible. EU and Asia are hit hardest and we are working on getting these servers up as soon as possible.

Framerate Issues - If you are getting really choppy framerates please press ESC and then go to your video options and reset your settings once.

Spawning with Enemies - We are looking into this issue.

crude otter
#

@everyone Bug Update
Spawning with Enemies - The spawn together bug fix has been deployed. If you still encounter this issue, please let us know.

100% GPU utilization in Menus - The workaround is to manually set your Max Frame Limit in the Options -> Video settings.

Server Issues - The server quality is slowly being improved now.

frail socket
#

@everyone Alpha #3 playtest Hotfix #1

Thank you for enjoying Dark and Darker.
We are running a hotfix patch to fix some issues.
The patch will start at <t:1671220800> and will take about an hour.

Changes

  • Fixed level module having an issue where NPC corpses could disappear through the floor.
  • Fixed an issue that could cause player corpses to disappear.
  • Fixed an issue where initial graphics options could be set differently than intended.
  • Fixed an issue where Weapon Mastery would not immediately apply in the Stash immediately after applying it.
  • Fixed an issue where Spear Proficiency did not work properly in Lobby.
  • Fixed several issues with Korean localization.
  • Fixed several other issues that could cause client crash.
  • All rarity of campfire rest time increased by 1 second.
  • Spear Proficiency weapon damage bonus changed from 20 to 10.
  • Wizard's Fireball cast time changed from 1.5 seconds to 1.25 seconds.
  • Wizard's Lightning Strike cast time changed from 1.5 seconds to 1.25 seconds.
  • Wizard's Chain Lightning cast time changed from 2 seconds to 1.5 seconds.
  • Wizard's Magic Missile damage per projectile changed from 10 to 12.

Thank you for your patience and understanding.

frail socket
#

@everyone The hotfix patch process has completed successfully. Thank you for waiting.

frail socket
#

@everyone Alpha #3 playtest Hotfix #2

Thank you for continuing to play Dark and Darker despite the various issues.
We will continue to patch the game in order to fix small issues during the playtest, and acquire the data we want to see from the game.
The patch will start at <t:1671316200> and will take about an hour.

Changes

  • Fixed an issue where the language settings kept changing to default when the client was launched.

  • Fixed an issue where attack input could continue to occur after an inventory action.

  • Fixed an issue where trading could not proceed normally after accepting a trading request.

  • Fixed an issue where the hide state could be broken by another player's corpse.

  • Fixed an issue where the Skeleton Champion's shield had an oversized collision box.

  • Adjusted the location of chests blocking the path at the Cursed Tomb's starting point.

  • Movement speed reduction with all Dagger attacks increased by 5% (meaning you move 5% slower than previously while attacking).

  • Movement speed reduction with Rapier attack increased by 5%.

  • Movement speed reduction with Battle Axe attack decreased by 5%. (meaning you move 5% faster than previously while attacking).

  • Movement speed reduction with Double Axe attack decreased by 5%.

  • Fighter's Swift : Move Speed Armor Penalty Mod -10% → -20%

  • Fighter's Second Wind : Tier 3 → 7 (spends more ticks recovering from campfires.)

  • Barbarian's Reckless Attack : Armor Penetration 70% → 75%, Armor Rating -75 → -55

  • Barbarian's Savage : Physical Damage Mod 5% → 10%

  • Barbarian's Savage Roar : Physical Damage Mod -20% → -25%

  • Cleric's Resurrection : Tier 9 → 8

  • Skeleton Race : Undead tag has been removed.

  • Skeleton Race : Magic Resistence 20 → 10

  • 3 man red portals now spawn in dungeons.

  • Single blue portals now spawn a bit more.

  • Ante(High-Roller entrance fee) can be adjusted in real time from now.

We're sorry players who are having trouble with some remaining issues. We will try to solve it. Thank you.

frail socket
#

@everyone Patch has been completed. If there is a problem with the update, please restart Steam. Thank you!

frail socket
#

@everyone Sorry, we are experiencing an issue where our servers are currently very slow. Let's fix this.

#

@everyone In order to solve the problem quickly, we are going into an urgent maintenance from now on.

crude otter
#

@everyone Servers are slowly coming back online and should be more stable now. Please try and re-log into the game now. Thanks again for your patience and understanding.

crude otter
#

We are aware of the server issues on the US West and US East including rubberbanding and disconnects. We expect these issues to improve over time as the autoscaler adjusts to the influx of players there. We apologize for the inconvenience.

frail socket
#

@everyone We will be rolling out the next hotfix patch in the next few hours.
There will be a balance patch to increase the value of High-Roller Dungeon.
If you plan to challenge the High-Roller Dungeon, please check this information.
Thank you for enjoying playing Dark and ​​Darker.

frail socket
#

A problem occurred during internal QA, which slightly delayed the patch application time. Detailed time will be notified again.

frail socket
#

@everyone Alpha #3 playtest Hotfix #3

Thank you for playing Dark and ​​Darker despite the various issues.
We are going through a patch to fix some server issues and get some test data.
This patch is scheduled to start at <t:1671408000> and will take about an hour.
Once patching begins, we do not guarantee the content of the game in progress at this time.
It is scheduled to roll-back to the state before entering the dungeon. Please note it for the adventure.

Changes

  • Fixed an issue that could cause some server crashes.
  • Fixed an issue where the boss kill leaderboard was not working properly.
  • Added a very small amount of single escape portals to the normal and High-Roller dungeons.
  • Slightly increased Dark Swarm time for Normal and High-Roller B3.
  • Increased the drop rate of higher rarity items for elite monsters and nightmare monsters.
  • Increased the drop rate of higher rarity items for chests and objects in High-Roller dungeons.
  • Elite grade monsters no longer drop Poor rarity items.
  • Nightmare grade monsters no longer drop Common or lower rarity items.
  • The number of spiders spawned by all spider pots has been changed to 3.
  • The cooldown of Barbarian's Savage Roar skill has been changed from 24 to 28 seconds.
  • Hunting Trap disarming no longer requires a skill check.
  • Goblin vendors now have a limited stock of items.
  • Ghost King's max health has been reduced.

Have a pleasant adventure!

crude otter
#

@everyone Patch has been completed. If you encounter issues logging in, please try and restart your steam. See you in the dungeons!

#

@everyone For players who do not see their characters when they log into the game, we are experiencing extremely heavy load on our login server.
Your characters are still safe!
As the rush of logins normalize you should see your character list load in properly.

crude otter
#

@everyone Sorry everyone, we need to reset our servers one more time. You will not be able to matchmake for the next 10 mins before the servers go down. The servers will be down for another 10 mins. You should be able to get back into the game 20 min from now.

crude otter
#

Servers are back up!

crude otter
#

We've added the map images for this playtest to the #development channel.

frail socket
#

@everyone, Thank you for enjoying the game despite the inconvenience. We are currently preparing the next hotfix. A patch is expected in the next few hours. We expect this patch to address some serious issues that currently exist. Detailed time will be informed as soon as the internal test is over.

frail socket
#

@everyone, We are experiencing an unforeseen incident where the network in our office building is all down, so our work is at a standstill. Recovery seems to be taking longer than expected, so I'll let you know when we get back to patching.

frail socket
#

@everyone Alpha #3 playtest Hotfix #4

Thank you for enjoying Dark & ​​Darker. We're going to be doing a little update to fix some of the issues you're having and to tune the game.
This patching process will start at <t:1671566400> and is expected to take about an hour.

Changes

  • Fixed an issue where accepting a trade request did not respond under certain conditions.
  • Fixed an issue where items could be lost while spectating after successfully escaping.
  • Fixed an issue where Ignite could malfunction.
  • Fixed an issue where Lightfoot Boots could have more properties than intended.
  • Fixed an issue where Weakpoint Attack could deal less damage depending on the opponent.
  • Fixed an issue where pre-input could be repeated when looting an item.
  • Fixed an issue where hitboxes spawned from deadbody could block projectiles.
  • Fixed several issues that could cause server crashes.
  • 1 party down portal has been deleted from B2.
  • 1 single escape portal has been deleted from High-Roller B3.
  • High-Roller no longer displays Dark Swarm's remain time.
  • Decreased health for each grade of Wraith, Skeleton Champion, Centaur.
  • Increased health for each grade of Demon Dog.
  • Increased magic resistance and projectile damage reduction of Wraith, Skeleton Champion, Centaur.
  • Updated the curve data for action speed so low end is a little faster and the high end sweet spot rate is slightly lower.
  • Crossbow Mastery now gives an 5% physical damage bonus too when using a crossbow.
  • Lesser Heal's spell tier from 4 to 2.
  • Values ​​of options that can be added to items have been adjusted. This value is applied from newly created items.

Thank you 🙂

frail socket
#

@everyone, Some issues have been identified and the server may be unstable for a while. We will continue to fix it 🥲

crude otter
#

@everyone We are aware of the item loss and rollback issues since the recent hotfix.

Unfortunately, we are unable to recover items.

We are in emergency mode right now and we are fully investigating the cause to prevent this issue from occurring in the future. We are extremely sorry for the lost items and ask for your understanding.

crude otter
#

We are also aware that some players are unable to get items from extractions and believe the issues to be related. Your reports are a good hint into finding the cause of the issues. Thank you.

frail socket
#

We've looked into this a little bit, and I think we can do a little better next time. We apologize for wasting your valuable time and effort. Thank you always.

crude otter
#

We think we found the cause of the rollback and stash bug but it will take a bit of time to find a solution. We ask for your patience as we tackle this bug. Thank you.

crude otter
#

@everyone Due to the early network issues, instabilities, and rollback issues, we have decided to extend the playtest, as is tradition.

The playtest has been extended until:
Ending Time : <t:1672048800:f> <---- Your local time

One of our goals for every playtest is to have a stable enough playtest where the dev team can sit back and enjoy playing the game with our community. During the extension time, we will be running a skeleton crew and will simply be leaving the servers running while we spend time with our families and do some occasional dungeon diving.

We thank you for your understanding and patience. Happy holidays everyone!

frail socket
#

@everyone, We will divide the Leaderboard ranking into two ranking splits due to added stress placed on current Leaderboard players by the recent playtest extension. We understand that fighting for the ranks was a huge commitment, especially during this holiday season and it would be unfair for us to ask you to commit so much extra time.

We will designate the playtest up until the original end time as Season 1. The period from thereafter to the new ending time will be designated as Season 2. Season 2 will commence immediately after conclusion of Season 1 and the High-Roller Leaderboards will be reset and new ranks will be tracked. Please note that this is an on-the-fly decision so there may be bugs with the leaderboards at this time. Thanks again for your understanding on this matter.

frail socket
#

@everyone, Alpha #3 playtest Hotfix #5

Thank you for enjoying Dark and Darker.
We will be doing a hotfix patch to fix some known issues and apply some changes.
This patching process will start at <t:1671716700> and will take about 90 minutes.

Matchmaking will be suspended after the patch maintenance period begins,
and in-progress games may be rolled back.
Also, please note that all actions that occur in the lobby during maintenance time may be rolled back or deleted.
We suggest exiting the game to desktop as soon as you can once the matchmaking server goes down to prevent any loss of items.

Changes

  • Fixed an issue where a successful escape could result in a rollback or death.

  • Fixed an issue with abnormal behavior of the inventory after purchasing silver coins.

  • Fixed several issues that could cause crashes.

  • Fixed a bug where Lich, Ghost King, and High-Roller Inferno monsters were not giving the correct amount of EXP and Adventure points.

  • Fixed an issue whereby monsters could not pass through narrow entrances unintentionally.

  • Fixed an issue with Magic Missiles drifting around dead people's spirits.

  • Fixed an issue where the Savage Roar's fear effect would not disappear.

  • Fixed an issue where excessive input could occur when using the Judgment skill.

  • Fixed an issue where the Item Property of Lightfoot Boots was constantly changing. It will change one time after your first match to show the correct stats.

  • Fixed an issue where Candy Cane's description was displayed incorrectly.

  • There are minor changes to the levels of Normal B3 and High Roller B3.

  • Monster AI has been made a little bit smarter.

  • Centaur now has a slightly longer delay after attacking.

  • Significantly improved the drop rate of the Lich and Ghost King. ‘Normal’ bosses will always drop at least ‘Epic’ grade items. ‘High-Roller’ bosses will always drop at least ‘Legendary’ grade items.

  • The number of Death Skulls summoned by the Ghost King has been changed from 4 to 3.

  • Added some leeway to the timing of Ghost King's dive attack.

  • Ghost King's debuff stacking time has been slightly slower.

Thank you!

frail socket
#

@everyone, If you remain in the game during the patching process to adjust or trade items, they can be deleted. be careful! 😂

frail socket
#

@everyone, I fell asleep without realizing it, so I can't inform you that the patch went well a many hours ago. Thank you for enjoying Dark and ​​Darker 🙂

frail socket
#

@everyone, We plan to reset the leaderboards when the playtest was initially scheduled to end at <t:1671786000>.
Please note that because the leaderboard split was a on-the-fly decision, unexpected problems may arise. We ask for your understanding. Thank you.

frail socket
#

@everyone, Alpha #3 playtest Hotfix #6

Thank you for enjoying Dark and Darker.
We do a patch to apply some bug fixes and fixes and reset the leaderboard.
This patch will start at <t:1671786000> and last for up to two hours.
Please note that problems caused by using the game during patching cannot be recovered.

Changes

  • Fixed the Alchemist not selling Uncommon quality items.
  • Fixed an issue where Smite's effect was being calculated twice.
  • Fixed an issue where input could continue after an interaction.
  • Fixed an issue where Video Settings could accidentally be forced to 'Epic' quality.
  • Fixed an issue with magic damage displaying under the training dummy's feet.
  • Smaller 4x4 maps added to the High-Roller map pool including the return of ‘The Wheel’ map in a slightly modified form. We now like to refer to that module as ‘The Colosseum’.
  • Longbow weapon damage slightly reduced.
  • Item's Physical/Magical True Damage property values ​​have been reduced.
  • Frost Amulet and Phoenix Choker's Physical/Magical True Damage options have been reduced.
  • Monsters now behave a little more aggressively against nearby targets.
  • The ‘Wraith, Skeleton Champion, and Centaur can no longer be 'feared.

Thanks.

frail socket
#

@everyone, The patching process has completed successfully. Enjoy the rest of Dark and Darker!

hasty rose
#

Adventurers,

We have officially hit 100,000 users!
We are extremely grateful for all of the support we have received from the online-gaming community over the last few months.
It is truly amazing to see so many users come together and bring the Dark and Darker Discord to life!
Hitting the limit on voice channels, and seeing such an extensive usage of our LFG channels is not something we ever expected.
Thank you so much for joining this exciting journey with us, we are very excited about the future with all of you.

frail socket
#

@everyone, Thanks for playing Dark and Darker. We do server maintenance for some policy updates. This maintenance will start at <t:1671876900> and will take about 30 minutes.

frail socket
#

@everyone, Server maintenance has ended successfully. Sorry for a bit late. Please have fun.

frail socket
#

@everyone, We did a ban-wave against cheaters. Banned players are permanently banned from all playtest forever. Thank you.

frail socket
#

@everyone, If you are having problems connecting to the servers, please restart your Steam and try again. Server is fine. Thank you.

sleek beacon
#

@everyone We have ended Alpha Playtest #3.
We will first be taking down the matchmaking server and all players in matches will have their current games play until conclusion.

Thanks to the over 1 million testers who joined us during this playtest.
We collected a ton of data over this period that we will putting to good use to help improve the game for the next playtest.

Speaking of the next test, we plan to run the next test in February during Steam's Nextfest.
https://store.steampowered.com/sale/nextfest

As always, we'll be sure to share some data and keep you up to date with the latest news in our discord.
https://discord.gg/darkanddarker

Thanks again for an amazing test and have a happy holidays!

A celebration of upcoming games, featuring demos, livestreams and more

hasty rose
#

@everyone, Are you ready for Steam’s Next Fest?
The Steam Next Fest is a multi-day celebration of upcoming games where you can explore and play hundreds of game demos, including Dark and Darker!

Dark and Darker plans to participate by releasing a limited time demo that will be playable during the duration of the festival.

We plan to open the demo a little early to ensure we get any issues resolved before the official start of the Next Fest.

The Dark and Darker Next Fest start times:
US West (Oregon) - February 6, 2023 4:00 AM
US East (Virginia) - February 6, 2023 7:00 AM
SA Brazil (Sao Paulo) - February 6, 2023 9:00 AM
EU Central (Frankfurt) - February 6, 2023 1:00PM
SEA (Singapore) - February 6, 2023 8:00 PM
East Asia (Seoul) - February 6, 2023 9:00 PM
Oceania (Sydney) - February 6, 2023 11:00 PM

At the start of the playtest a ‘demo’ button will appear on our Steam store page. You will need to download and launch the demo version of Dark and Darker in order to participate in the Next Fest playtest. We will announce the exact ending times for the playtest later. Thanks again for all your support!

frail socket
#

@everyone, We would like to share the updates for the Dark and Darker Alpha #4 Playtest.
There are also many minor changes that we weren't able to document everything here. Have fun! 🙂

Alpha Playtest #4 Changelog

New Features and Updates

  • New Gathering Hall System - Hang out at the Gathering Hall and build the perfect dungeon party.
  • New Karma System - Rate your fellow allies after your adventure. Beware! Scoundrels and deviants are unable to participate.
  • New VoIP - In-game voice chat to interact with other adventurers.
  • New experimental Goblin Caves for a solo adventurer experience!
  • New Trading Channel QoL features.
  • New Report system to help us round up and punish the wicked.
  • New Cosmetics
  • New Weapons - Short Sword and Quarterstaff,
  • Some Unique Weapons have been greatly improved.
  • Attack animation improved for the War Maul, Double Axe & Battle Axe.
  • Weapon attack animations now do more varying amounts of damage.
  • New Armors for the 'head' slot.
  • New 'Sanctuary' spell for the Cleric.
  • New Ore and Craft Items.
  • New 'Valentine' NPC.
  • The secretive 'Goblin Merchant' now sells mysterious wares.
  • An improved party invite system.
  • Added bundled items to the merchants.
  • Added Flavor texts for more immersive game mood.
  • Added a new Tokyo Region + preliminary Japanese localization - first draft.

Balancing

  • Moved the starting spawns from the edge of the map to the interior and added more variations to test.
  • 2-handed weapon attack movement penalty has been reduced.
  • Added +1 base stat point to 'agility' to the Cleric to normalize the class with all other classes.
  • Rebalanced the Wizard's starting stats.
  • Added a projectile damage falloff system where damage slightly decreases based on distance. Currently the effect is very small.
  • Plate armor improved to give more bonuses,
  • Lightfoot Boots, Regal Gambeson and Templar Armor are a little slower.
  • Rapier damage slightly buffed.
  • An installed Pavise can now be knocked down by an attack.
  • Buffs for many of the less frequently used Perks and Skills.
  • Wizard's 'Light' spell now removes the 'Hide' status. Does not remove the 'invisibility' status.
  • Increased the duration of an installed campfire but the recovery effects per tick has been reduced. You will need to sit at a campfire for a longer period compared to the last playtest for the same recovery effects.
sleek beacon
#

@everyone There seems to be an issue with the build version for the demo right now. We're working on it and we'll announce and update once we figure out. Sorry for the inconvenience and this is precisely why we decided to do the demo early.

sleek beacon
#

@everyone Sorry for the confusion. This was the first time we've launched a demo on Steam, so we encountered some growing pains. The issue should be resolved now and the Dark and Darker Demo will now be available for download via the big green button on our steam store page.

If you get a incorrect version error, please restart your steam and you will receive an update that allows you to log into the game.

Also, if your game crashes, please turn off any 3rd party applications like MSI Afterburner.

Thanks!

frail socket
#

@everyone, Alpha #4 Playtest Hotfix #1

We are going to do a hotfix patch to improve some issues and test some experiments.
This patch is scheduled to start at <t:1675765800>. This will take about an hour and a half.
Matchmaking is no longer possible once the patch starts, and in-progress games are guaranteed.

# Changes

  • Fixed an issue where the game could not be played in a virtual machine environment.
  • Fixed an issue where audio volume channels were mixed up.
  • Fixed an issue where the volume could change when turning on/off the VoIP feature.
  • Fixed an issue that could cause several crashes.
  • Fixed an inability to attack issue that could occur during ranged attacks.
  • Fixed an issue preventing some perks and skills from working properly.
  • Fixed an issue where the applied state was not displayed correctly when equipping an item.
  • Fixed an issue where the Death Beetle's hitbox was not aligned with the model.
  • Fixed an issue where Goblin corpses could end up falling through the floor.
  • Fixed an issue where dungeons would not end normally.
  • Fixed a place where you could fall off the High Roller Dungeon into the void.
  • Fixed an Inferno module that had two overlapping doors.
  • Merchants now sell Potion of Protection in limited quantities.
  • The Goblin Merchant now sell mystery items for 75 gold instead of 100 gold.
  • Goblin health reduced by 10%.
  • Goblin Warrior/Archer’s poison damage has been slightly reduced.
  • Goblin Archer's slow effect has been removed.
  • Goblin Archer's damage has been slightly reduced.
  • Goblin Mage's projectile speed has been slightly reduced but it now gives a slow debuff when hit.
  • Cave Troll’s damage reduced by 10%.
  • Cave Troll now slowly regenerates health.
  • One more escape portal has been added to the Goblin Cave.
  • Improved the accessibility of the Goblin Town module in the Goblin Caves.
  • Ore deposits have been added to more locales in the Crypt dungeons.
  • Added and corrected translations.- Reduced the wait time for the tavern to fill up for both Normal and High-Roller dungeons.

Thank you for playing Dark and Darker.

frail socket
#

@everyone, Patch is complete. Have fun with Dark and Darker 🙂

frail socket
#

@everyone Alpha #4 Playtest Hotfix - #2

We have fixed some issues and updated some features in a hotfix update.
The hotfix update #2 will start at <t:1675849500> and will take about an hour and a half to complete.
When the update commences you will not be able to enter the matchmaking pool. 
Players already in a dungeon at this time will be able to complete that adventure.

# Changes

  • Fixed an issue where VoIP settings would change.
  • Fixed an issue where trade chat would not pause when the chat line cap was reached when using the filters.
  • Fixed an issue where the ability to shoot arrows farther the longer the bow was drawn was not working properly.
  • Increased movement speed when reloading arrows into quivers. Each bow has a different movement speed when reloading.
  • Trap Detection and Tracking range increased by 1m.
  • Sanctuary healing slightly reduced.
  • Cave trolls now drop ‘Troll’s Blood’.
  • Added the option to select DX11 when launching the game.

Thank you for enjoying Dark and Darker.

#

The time was given incorrectly. The patch start time is <t:1675849500> .

frail socket
#

@everyone, Patching has been completed. If the update fails, close the Steam client and restart it. Please enjoy Dark and Darker 🙂

frail socket
#

@everyone, We will pause the Trading Post/Gathering Hall for a while to fix a problem. Sorry for the inconvenience 🥲

frail socket
#

@everyone, Fixed some issues with Trading Post and Gathering Hall. Thank you for putting up with the inconvenience and enjoying Dark and Darker 🙂

hasty rose
#

@everyone, Alpha #4 Playtest Hotfix - #3

We have fixed some issues and made some slight balance adjustments.
The hotfix update #3 will start at <t:1675941300:f> and will take about an hour and a half to complete.
When the update commences you will not be able to enter the matchmaking pool.
Players already in a dungeon at this time will be able to complete that adventure.

# Changes

  • Fixed an issue where the Cave Troll could get stuck on walls.
  • Fixed an issue where one of the Cave Troll's attack patterns was not working properly.
  • Fighter Weapon Mastery Physical Power Penalty -20% → -10%
  • Wizard Light’s Spell Count 8 -> 6
  • Wizard Ignite’s Spell Count 6 -> 5
  • Wizard Zap’s Spell Count 6 -> 5
  • Wizard Ice Bolt’s Spell Count 6 -> 5
  • Wizard Haste’s Spell Count 5 -> 4
  • Wizard Invisibility’s Spell Count 5 -> 4
  • Wizard Chain Lightning’s Spell Count 4 -> 3
  • Wizard Fireball Splash Damage 20 -> 10
  • Stiletto Dagger Attack #3 multiplier 1.25x -> 1.4x
  • Improved minor performance issues.

Thank you for enjoying Dark and Darker!

frail socket
#

@everyone, Patching has been completed. Have a nice adventure 🙂

hasty rose
#

@everyone, Alpha #4 Playtest Hotfix - #4

We have fixed some issues and are applying some experimental changes.
The hotfix update #4 will start at <t:1676058300> and will take about an hour and a half to complete.
When the update commences you will not be able to enter the matchmaking pool.
Players already in a dungeon at this time will be able to complete that adventure.

#Changes

  • Fixed an issue where Victory Strike could not function properly.
  • Second Wind’s skill level 7 -> 6
  • Adrenaline Rush's skill level 3 -> 6
  • Meditation takes less time and spells charge slightly more than before.
  • Increased campfire duration for all grades.
  • Pavise installation conditions have been slightly changed.
  • Adjusted spawn data for goblin caves.
  • Increased the timer for goblin caves.
  • Adjusted the geometry for goblin caves.
  • The number of people entering the Goblin Cave has changed.
  • The number of people entering the Forgotten Castle has been changed.
  • Fixed an issue that caused the Ghost King to stop moving under certain conditions.
  • Gathering Hall now have a minimum required level.
  • Improved minor performance issues.
  • Fixed some translation errors.

Thank you for enjoying Dark and Darker!

frail socket
#

@everyone, Server is up! Have a nice adventure. 🙂

frail socket
#

@everyone, Thank you for enjoying Dark and Darker.
Due to the earlier downtime with the trading post, matchmaking, and lost playtime for players that were falsely banned, we have decided to extend the playtest until <t:1676534400>. We also plan to use the time to address issues that are inconveniencing players and to continuously improve the game. Unfortunately, we will not be splitting the leaderboard into 2 splits like the previous playtest. Thank you for your understanding and we hope to see you in the dungeons for a few more days!

frail socket
#

@everyone, Alpha #4 Playtest Hotfix - #5

We will be applying the 5th patch for some improvements and further tests.
The patch will take up to an hour and a half starting from <t:1676267100>.
When the update commences you will not be able to enter the matchmaking pool.
Players already in a dungeon at this time will be able to complete that adventure.

# Changes

  • Fixed an issue with Cave Troll not recognizing the Pavise.
  • Fixed an issue where the Lich would take damage to himself during melee attacks.
  • Fixed issue with buying gold with silver coins.
  • Haste duration changed from 11 to 8 seconds.
  • Savage Roar’s fear duration changed from 4 to 3 seconds.
  • Cave Troll's magic resistance has been removed.
  • From now on, there will be a level limit for entering High-Rollers.
  • Updated Ironshield logic for several known exploits.

Thank you for enduring the inconveniences and we hope you enjoy Dark and Darker!

sleek beacon
#

@everyone The servers are back up! Have a nice stroll through the dungeons!

frail socket
#

@everyone, Restart the server to fix some fatal issues. It is expected to take about 15 minutes from now. Matchmaking will be suspended during this time. We ask for your understanding 🥲

sleek beacon
#

@everyone Servers are slowly coming back up now. Some regions might take longer than others.

frail socket
#

@everyone, Alpha #4 Playtest Hotfix - #6

We have fixed some issues and improved our test data collection.
Hotfix update #6 will start at <t:1676389500> and will take about an hour and a half to complete.
When the update commences you will not be able to enter the matchmaking pool.
Players already in a dungeon at this time will be able to complete that adventure.

# Changes

  • Fixed several issues where items could be rolled back.
  • Fixed an issue where Fulgor's block size was wider than intended.
  • Rogue’s Hide duration changed from 50 to 60 seconds.
  • Ironshield's policy has been updated.

Thank you for enjoying Dark and Darker!

frail socket
#

@everyone, The patch is complete and the server is slowly coming back up. We hope you have a good time with Dark and Darker 🙂

sleek beacon
#

@everyone We apologize for the connection issues today. We've are being attacked and working on solutions. We ask for your patience. Thank you.

sleek beacon
#

@everyone Thanks to the nearly 2 million player who joined us during Alpha Playtest #4.
We collected even more data that we will use to improve the game and our support systems. We will announce news regarding the next playtest once we have a chance to digest this data and build a schedule.

As always, we'll be sure to share some data and keep you up to date with the latest news in our discord.

Thanks again for an amazing test and we hope to see you soon!

Thank you for enjoying Dark and Darker!

crude otter
#

I want to address certain rumors that have started to circulate and reassure Dark and Darker fans that ABSOLUTELY NO stolen assets or code were used to make our game.

Our code was built from scratch. Most of our assets are purchased from the Unreal marketplace. All other assets and all game designs docs were created inhouse. This has already been audited by an outside agency. As far as we know you cannot copyright a game genre.

Regarding the lawsuit, we consider it a separate personal matter claimed on one of our team members. No lawsuit has been filed against Ironmace. Regardless, we believe in our teammate and we look forward to the resolution of their personal matter.

Building games is hard enough without all the rumors and distractions in our industry. This is why we chose to handle matters privately, in respect to our peers in our industry. We’ve reached out through our back channels and do not believe the recent rumors were intentional and believe they are likely due to a disgruntled 3rd party. For now this will be our final statement on this matter. We are ready to defend if necessary but we prefer to focus our energy on bettering our craft. We have a lot of work ahead of us for the next playtest and we’ll let our work do the talking.

Finally, we would like to thank all our fans for their kind support. You are the sole motivation to build bigger and better.  As always our aim is to stay directly and openly engaged with you.  Thank you for your support and we hope to see you in the dungeons soon!

sleek beacon
#

We would like to thank @everyone for helping us out with our most successful playtest to date. We collected so much data that we are still in the processing stage right now. We will share lots of interesting data once we get a chance to catch our breath.

The recent playtest also gave us a lot of clues on how to proceed with development. We realize we still have some important questions that need to be answered. It is for this reason we have decided to schedule another playtest prior to our Early Access launch. We hope to test some pretty substantial additions for this playtest that requires a bit more development time than in the past. Therefore, the next playtest is scheduled for April 14-19th. We know the extended down time between the playtests may be disappointing to our fans but we will work our hardest to make the next one even better than before. As always, thanks to all our fans for your wonderful support!

sleek beacon
#

@everyone . To all our fans, we have recently been served a cease and desist letter and DMCA takedown by Nexon regarding Dark and Darker based on distorted claims. We are currently working with our legal team to remedy this issue in the best manner possible. Due to the sensitive legal nature of this issue we must be careful with our statements so as to not jeopardize our position. We ask for your understanding as we work to get the game back up as quickly as possible. Please know that we will do all that is possible for our fans. Thanks!

crude otter
#

@everyone
Link to the DMCA takedown from Nexon
https://drive.google.com/file/d/1Y2PJx5am6k3quSuXWe6cw-MuOvAPn4hl/view

Link to our response to Exhibit D of "identical" file names
https://docs.google.com/spreadsheets/d/1hzJwYlZjj8VT39dEErQBX_4DGt-gZ0MnlSI_keyXO4I/edit#gid=0

Coming soon

  • Since this issue is newsworthy in Korea we will be preparing the response in Korean.
  • Response from our concept artist about the copyrighted character design.
  • Source list for the assets purchased from the Unreal Marketplace.
  • Videos showing key milestone builds from our first playtest builds until the more recent playtests.
  • Git logs and file lists for the first year of development.
#

We are IRONMACE Co., Ltd. (“Ironmace”), a South Korean independent video game developer known for developing the PC game Dark and Darker. This letter is intended to address the serious allegations of Copyright Infringement and Misappropriation of Trade Secrets that have been levied against us in the recent DMCA “Takedown Notice” from NEXON Korea Corporation (“Nexon”).

Nexon states that according to their investigation, “Dark and Darker appears to have been built and developed using trades secrets and copyrighted information, copied and stolen from Nexon.” We would like to show that these allegations are baseless. No copyrighted materials or misappropriated trade secrets from Nexon were used by IRONMACE.

In the takedown notice, Nexon lists their registered copyrights pertaining to the P3 Project which were registered just last month, more than 6 months after Dark and Darker was revealed to the public, as the subject of the alleged infringement.

The first point of contention appears, where they accuse one of our members of acquiring and transferring key assets to his personal server “without authorization”, resulting in an unlawful transfer. Here is our response to this claim:

Due to a mandatory remote work policy implemented by Nexon in response to the COVID-19 pandemic, the accused member received multiple written authorizations from executive members at Nexon from 2020 to 2021, allowing him to utilize an external personal server to improve the performance of his team (e.g., version control, build machine, and dedicated server). After utilizing the personal servers for almost a year, the accused member asked the leadership if it was ok to continue using his personal servers. The leaders told him to refrain from using the personal servers. The accused member agreed to takedown the servers as long as he could maintain the performance of his team by having his programming team come to the office bypassing the companywide remote work policy.

The accused member initiated the takedown of the personal servers but, due to the uncertainty of sporadic Covid waves, taking down the server in a quick and exhaustive manner was not a high priority. As a result, some automated scripts related to the build machine were left running on his personal server at this time. When the buildings next to his office were shut down due to confirmed covid cases he took a risk and fully set up his personal servers to aid in development. Since all company machines were monitored using a companywide endpoint solution, the existence and usage of his personal servers, ones that were subject of approvals and re-approvals, must be reasonably known to Nexon over this multi-month period of development. Not a single warning was received from that security team so it was easy to construe it as acknowledgement that his actions were acceptable, otherwise it would mean that Nexon would be failing at taking reasonable measures to maintain the confidentiality of their assets.

#

The accused member decided to leave Nexon in June 2021 due to a breakdown of trust with one of his superiors and due to the uncertain atmosphere at the company. His prior project was unceremoniously canceled after a well-received milestone presentation in 2020 and numerous other projects around him were also cancelled during this time.

Having worked closely with his development team, he informed them about his plans to leave Nexon. He made it clear that the reason for leaving was due to the uncertain atmosphere fostered at the company. He also stated that he’d welcome the team’s talents for his next endeavor. He made it clear that he’d likely pursue a project in the same genre as P3 Project, but explicitly clarified that any development would be made completely from scratch. This fact has been noted, in witness testimony collected by the police, investigating a separate personal lawsuit filed against the accused member, by Nexon.

Shortly after Nexon's leadership became aware of the accused member's plans to leave the company, instead of trying to resolve it a professional manner, they abruptly sent the Internal Audit team and accused him of stealing files, despite having observed his personal server being used without notice for several month. Due to harassment and the lack of respect from the company and after consulting with his lawyers, he concluded that his private information on his private servers was not subject to any record so he deleted his information to ensure his privacy.

He was fired based on these unproven claims and subsequently sued by the company a month later, with liens placed on his home and other assets. His personal lawsuit is still ongoing, and the claims of stealing or misappropriating these files have not been substantiated. He has been fully cooperative with the investigation from the police and has been the target of multiple search warrants. Ironmace has also been the subject of multiple search warrants during this investigation and has been as accommodating as possible to speed up this process and prove no wrongdoing. The fact that nine of the twenty-plus P3 Project team members voluntarily left Nexon, out of their own free will to join Ironmace - despite the inherent risks of joining a startup - shows the trust that the accused member instills in his peers.

#

As a secondary contention, the takedown notice submitted by Nexon then alleges that the founder of Ironmace, Terence Park, knew that the accused member used stolen trade secrets and copyrighted material to develop Dark and Darker to knowingly benefit oneself and Ironmace, basing this claim purely on past association and without offering any proof. Here is our response to this claim:

The founder of the company has no knowledge that any stolen trade secrets or copyrighted material were ever used to develop Dark and Darker. In fact, the founder has on multiple occasions told members of his team that they must be extra diligent in ensuring that everything is done by the books in order to uphold the vision and branding of the company.

The takedown notice then states that Nexon’s P3 Game has never been disclosed to a third party during this period in an attempt to strengthen their claims that the only way to come up with a similar idea was to have stolen it. However, this claim can be clearly proven false. Nexon disclosed P3 in a media showcase in August 2021 to members of the gaming media who then wrote about it in multiple blogs and articles as shown below:

  1. https://www.gematsu.com/2021/08/nexon-showcases-12-new-games-project-magnum-project-hp-mabinogi-mobile-more
  2. https://pdf.irpocket.com/C3659/GbYe/dYzj/ICN2.pdf
  3. https://www.donga.com/news/It/article/all/20210805/108384593/1
#

The takedown notice then states that no other games had the same “concept, genre, and plot” as the P3 Game even though none of the contents of these categories are original and other games like Expedition Agartha have all three that are similar.

The notice then states that within a mere ten months of forming Ironmace, its demo/test version of Dark and Darker became publicly available in August 2022. The notice states that “it is impossible for Ironmace to have developed Dark and Darker in such a short timeframe without using Nexon’s trade secrets and confidential information”, again without offering any proof. Here is our response to this claim:

Just because it may be difficult for a large bureaucratic company such as Nexon, to develop games in such a short time frame does not mean it is impossible for another studio big, small, new or old, to develop games quickly.

Firstly, Ironmace started with a larger team at the beginning of development. Secondly, the starting team composition was better set for quick development with a heavy focus on programming. Thirdly, the P3 Project team did not have a server programmer while Ironmace made sure to have one from the very start due to the importance of building a stable server architecture.

Fortunately, we have evidence we will be releasing soon that shows exactly how we built our game so quickly and efficiently. Firstly, we rely on utilizing as many store-bought assets as possible for use as 3D game objects, as that comprises the bulk of the cost and time in game development. We will soon release a list of the store-bought assets that were used in the development of Dark and Darker to show how almost all 3D assets were purchased from the Unreal Marketplace. We also have numerous videos providing evidence of key milestone builds from our early internal playtests up until our most recent tests showing our progress and how we built the game from the ground up that we will soon start to post online. For the more technically minded, we will also soon share the logs and file lists from our git version control repository from the very first push up until when we added our in-house anti-cheat implementation (about a years’ worth of development logs) so other developers can easily see the progression of our game and how unlikely it is to sneak in stolen code and assets. Since key members of Ironmace were also on the development team of the P3 Project and know how quickly and haphazardly the P3 Project was built, if anything, using assets, design, and code built for that project would have been a hinderance rather than a benefit to the development of Dark and Darker.

#

The notice then states that Nexon conducted a comparative analysis of Dark and Darker and the P3 Game. They state that they found over 2,338 resources with identical file names between the two games proving that “the number of identical file names is too substantial for mere coincidence.” Here is our response to this claim:

They were kind enough to list all the identical files names after removing the ones that are similar due to the usage of the same engine and appended it to Exhibit D of their takedown claim. Of the remaining 1032 resources listed in Exhibit D with identical names, 950 are due to being identical store-bought assets and plug-ins for the Unreal Engine. The remaining 82 identical resource files (actually 41 resources because the file names are duplicates with variations in the extension names) can be easily explained due to recommended file-naming conventions and general conceptual names that would be similar in a typical First-Person Fantasy game. We would welcome and be happy to do a comparative analysis of the actual content of these identically named files through a 3rd party auditor, if Nexon agrees to provide their files. We have provided a list of sources for all the “identical” resources listed by Nexon.

The notice then states the similarities in the character design and other setting and structural designs of the two games. Our response is that both games rely on very traditional classic fantasy tropes, none of which are original and can be found in numerous other fantasy games, including the listed character classes and the torch mechanics. Both games being in the same genre of a classic fantasy dungeon crawler can explain these similarities.

#

The notice then states that “Even if, as Ironmace has argued in media statements, the graphic assets (including character designs) were purchased from the “Unreal Marketplace,” it does not explain the numerous specific aspects of the character in Dark and Darker characters that are different from that of the graphic assets available for purchase on Unreal Marketplace, but are identical to the aspects of the character found in the P3 Game.” Here is our response to this claim:

For clarity, much of the 3D graphic assets were purchased from the “Unreal Marketplace,” but many 2D graphic elements including character concept art and UI were created in-house. The character concept artworks are based on very traditional fantasy subject matter and tropes which explains their similarities. Furthermore, the character concept artwork for both games were created by the same individual explaining the similarities in style. We will soon link a separate document from our concept artist explaining the core differences in the artwork and why our artwork is not an infringement of the characters in P3 game. The document will display other concept artwork found through a google image search for the same subject matter showing the similarities due to the common fantasy tropes.

#

The notice then states that the level and extent of the two games’ key concepts, genre, and storyline “make it clear that Ironmace must have used Nexon’s trade secrets to create Dark and Darker.” Again, both the concepts and storyline are purposely traditional and generic and can be found in many fantasy games including pen and paper RPGs, which was one of the main inspirations for Dark and Darker. The premise of adventurers delving into dungeons full of monsters and treasures in their quest to seek riches, is so generic and common that it can be broadly be applied to numerous other fantasy games. Just for fun we asked ChatGPT to come up with a description for a generic PvP Dungeon Crawling game that created an eerily similar game description below:

----------------------------------Content from ChatGPT-----------------------------------

Certainly! Here's a generic game description for a PvP dungeon crawling game:
In this PvP dungeon crawling game, players compete against each other in a dangerous and mysterious dungeon filled with traps, puzzles, and monsters.

Players choose their characters from a variety of classes, each with unique abilities and playstyles. They must navigate through the dungeon, fight off waves of monsters, and solve puzzles to progress deeper into the dungeon.

However, in addition to battling monsters, players must also face off against each other in intense PvP combat. They can attack other players to steal their loot or gain an advantage, but they must also be careful not to get caught off guard by enemy players.

Along the way, players will collect loot, weapons, and magical items that will help them in their quest. They can also trade items with other players or buy and sell items from NPC shops.

The gameplay involves strategic decision-making, as players must decide when to attack other players and when to focus on advancing through the dungeon. They must also manage their resources carefully, as they have a limited supply of weapons, spells, and health.

The ultimate goal of the game is to reach the deepest level of the dungeon and defeat the final boss, all while outsmarting and defeating other players. This game offers an exciting and competitive experience for players who enjoy both PvE and PvP gameplay.

#

Finally, the shared characteristics of the two games that the notice points out in exhibit E are again easily explained by conventions found commonly in the shared game genres and are found in many other similar games.

Given the information presented, it is difficult to believe that Nexon, in good faith, could reasonably believe that Ironmace has infringed on the copyrights for their P3 project. They also provide no actual evidence that Ironmace misappropriated Nexon’s trade secret information in the creation of Dark and Darker, but instead base it on circumstantial claims. Finally, they accuse Ironmace of a flagrant breach of Valve’s SSA and SOCR, restricting our ability to provide our game to players on the largest mainstream PC game platform and severely obstructing our ability to do business. Ironmace requests that Nexon renounce their baseless claims. If they would like to compete on merit, we welcome Nexon to promptly accommodate the comparison of source code, custom assets, and design documents with the police to quickly and decisively put an end to this matter.

crude otter
#

@everyone
We will be releasing our evidence as we get them approved by our legal counsel. Here is our first batch.

  1. Our Korean Response to the takedown claim
    https://docs.google.com/document/d/1dZsTiRwCWLIquan5BK3VgoNowyQUwniSdiokZjO74XI/edit?usp=sharing

  1. Our Concept Artist's response to the copyright infringement claims.
    Please note that the document is written in Korean as that is our artist's native language.
    https://docs.google.com/document/d/1ec1X-qcNLnmqXKIXm9WX7qENRFd7hipNdjq8UR9Z7VI/edit?usp=sharing

  1. A list of assets purchased to create Dark and Darker.
    https://docs.google.com/spreadsheets/d/16DjiRitUa_R3IkelPNKW0Q8F-H1KFuWXTxxw2q0SCQo/edit?usp=sharing
    Thank you to the wonderful contributors on the Unreal Marketplace for making this game possible.

  1. Our git logs for the first year of development. The earliest entries start at the bottom of the document. It is a little embarrassing showing all our development mistakes and bugs but we believe that is further proof that Dark and Darker was built from the ground up.
    https://drive.google.com/file/d/1qyRk3zyIMuwTOvL3E8zchxw9hiukpKWC/view?usp=sharing
  • The only modifications to the logs are the masking of sensitive information: Personal names, Login IDs, Domains, IP addresses for security reason. All other info has been untouched.

  • Although our company was officially founded in October 2021, our development logs go back to September 2021. This can be explained by our company history below.

A bit of background history regarding IRONMACE.
Several of our founding members started work as a development team starting in September 2021. The members worked for more than a month in a shabby jiujitsu gym without pay using our own personal PCs as a test of our resolve and teamwork, and also because we had no investors. Once we realized that our members could form the foundations of a viable company, the company was formally founded in late October 2021. The original funds were quickly exhausted and IRONMACE almost went bankrupt as we were unable to acquire investors. Luckily members rallied together and collected funds from over twenty friends and families to bankroll the company for another couple months. This was also quickly exhausted and IRONMACE relied on outsourcing work unrelated to game development to help it survive another month. It was only through grueling meetings and countless, countless, countless rejections that IRONMACE was finally able to find brave VCs willing to fund the studio in 2022. The studio made it point to accept as little money as possible to stay hungry and motivated to get to the current point.

frail socket
#

@everyone,
Other than officially me or Terry asking you for help, all requests for donations to IRONMACE are SCAMS.
Beware of scams that exist online, and never donate.

Our official fundraiser page is currently paused until further notice so any public donation pages should be taken as a scam. 
Terry or I will announce when our official donation page is live.

We are very sorry for the confusion caused by our mistake.

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@everyone, Just to be clear, the previous fundraising was legitimate just not at the time we planned, thank you.

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오랫동안 기다려주신 한국 팬 분들께 진심으로 사과드립니다.
안타깝게도 한국 게임 등급 규정을 준수하기 위해서 한국 지역에서는 이번 플레이 테스트를 서비스할 수 없었습니다.
앞으로 모든 지역이 포함될 수 있도록 최선을 다하겠습니다.

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@everyone The login screen for this playtest was made as a temporary measure and may be confusing. The first time you log into the game, please enter in an ID and password to create your account. You will need to remember that id and password to access that account in the future. Sorry for the confusion.

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@everyone For players worried about the safety of the installer files from the torrent, here are the SHA 256 Hash to check the integrity of the files and ensure they haven't been tampered with.

SHA256 [Dark and Darker A5 Installer.exe] - 0CB1F4AC2C534771FBD27956791EF93604974DBB19658FDB176F9E037EE1BA60
SHA256 [Dark and Darker A5 Installer.nsisbin] - 1BF807BAE191896DE05DD0FBD3BAF475932D999476A89868640685982FFAD26F

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@everyone Due to Discord’s policy of not allowing links to torrents please go to our official twitter at https://twitter.com/ironmacegames for the latest info on the Playtest.

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@everyone, Alpha #5 Playtest Hotfix - 1

In our rush to show off the Ruins map we moved a little too quickly and pushed it out before it was fully ready. We realized we need more time to get it to the standard you expect from us. For this reason, we have decided to test it as its own experimental stand-alone locale, like the Goblin Caves. We need your help to test out the map and give us your feedback so we can better incorporate it into the game in the future.

The experimental Ruins will have a similar Survival of the Fittest ruleset like the Goblin Dungeons, except for parties instead of just solo adventurers. We have removed the stairs to go down and only escape portals will appear for the strongest or most devious adventurers to survive. Due to the increased intensity of the new Ruins map, we’ve tuned the balance so the loot attained from this map will now be better than the first floor of the Normal difficulty Howling Crypt dungeon. The loot from the Normal Inferno dungeon will still be better than the loot from the Ruins.

Since the Ruins will become a stand-alone locale, the Normal dungeon mode will return to the original Crypt down to Inferno format found in our previous playtests. We may have also gone a little overboard with the new lighting schemes as we were excited to make each of the new settings have a different feel. We will continue to experiment with the lighting and visuals in the future but for now we’ll return to a more classic fantasy look as they better fit the tone of our current monsters down there.

We’ve also added the return of Valentine to give testers an easier way to test some of the higher-grade items due to the greatly reduced drop rate for this playtest. We’ve also fixed some annoying bugs and improved the balance a bit. We apologize for the lack of polish from this playtest compared to previous ones and promise to use this as a learning moment. We will continue to work on fixing bugs and improving balance for the duration of this test. Thank you once again for all your support.

This patch will start at <t:1681589700> and will take about an hour and a half to apply.
Unfortunately, this time, you have to download the patch in a slightly inconvenient way. Go to the official Twitter (https://twitter.com/ironmacegames) to download.

SHA256 [Dark and Darker A5 Patch.exe] - F4739631BBD998610B91BB687213A056CEE0912AF01CCFD00517B2014CC7DA35

# Changes

  • 'The Ruins' has been changed to a single layer dungeon.
  • The 'Normal' and 'High-Roller' dungeons in 'The Ruins of Forgotten Castle' are renamed 'The Howling Crypts' and return to their previous appearance.
  • Fixed an issue where players could get stuck in infinite matchmaking when no server list was selected.
  • Fixed an issue where Bard's Tranquility was not properly healing players.
  • Fixed an issue where Arrows and Bolts could not be sold in the shop.
  • Fixed an issue where Jokester, Holy Aura, Slayer could stack unintentionally.
  • Fixed an issue that could cause the lantern to remain lit while wearing it at the waist.
  • Blue light has been changed to yellow light.
  • Fog has been removed from dungeons.
  • Rest now only restores health that can be recovered by resting.
  • Achilles Strike duration changed from 2 seconds to 3 seconds, movement speed reduction changed from -40% to -10%.
  • Shield Slam movement speed reduction changed from -10% to -20%.
  • Hunting Traps now have increased duration and skill checks are triggered more frequently.
  • Japanese can be used again.

Thank you for playing Dark and ​​Darker despite the inconvenience.

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We apologize for the inconvenience caused due to numerous bugs and balance issues. As you know, we originally patched very often and responded quickly to problems, but this time it is not easy due to the inconvenience of distribution and various circumstances. We ask for your understanding 🙏

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We have been subjected to incredibly sophisticated and powerful DDoS attacks since the beginning of our testing. We apologize for any inconvenience caused 😢

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@everyone, Alpha #5 Playtest Hotfix - 2

Sorry for making you play the game in an uncomfortable state for a long time.
We will start Hotfix #2 from <t:1681757400> to fix some known issues and improve the game.
This patch is expected to take about an hour and a half to complete.
The servers will be down during this time.
For the patch download instructions, please refer to the #📢community-announcements channel.

# Changes

  • Fixed several issues regarding dungeon access and rollbacks.
  • Fixed an issue where Locust Swarm could deal unintended amounts of damage.
  • Fixed an issue where Locust Swarm's extinction animation was unnatural.
  • Fixed an issue where the checkbox would not activate even though all items were checked when trading.
  • Fixed an issue where new chats were not visible after activating filters on trades.
  • Fixed an issue causing monsters to recognize players late.
  • Fixed an issue where the Deathskull would not respond to the Bard's playing.
  • Fixed an issue where the Bard's could be hit in the effect area while channeling.
  • Fixed an issue preventing the Hoard from working properly.
  • The Ruins area is slightly brighter.
  • Rest fills a small amount of spells again.
  • Arrows and bolts can now stack up to 15.
  • Cleric Lesser Heal's spell tier has been adjusted from 2 to 3.
  • Cleric Locust Swarm spell tier adjusted from 7 to 8 and count adjusted to 1.
  • Cleric Locust Swarm damage changed to 2 per second. This will be fine tuned in the future.
  • Cleric Earthquake's spell tier has been adjusted from 7 to 8.
  • Cleric Resurrection's spell tier has been adjusted from 8 to 7.
  • Wizard Meditation channeling time reduced from 30 seconds to 24 seconds, and cooldown reduced from 60 seconds to 45 seconds.
  • Rangers start with 30 arrows as an initial supply.
  • Ghost King's health decreased slightly.
  • Lich's health increased slightly.

Thank you for playing Dark and Darker despite many difficulties.

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@everyone, We're going to stop and check the server for 1 hour from <t:1681887600> to fix the black screen issue. We ask for your understanding.

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Hi @everyone, We want to apologize for all the bugs, instability, and hurdles that you had to endure during this playtest. The quality did not meet our standards and we will focus on improving the game for our fans in the future. Unfortunately, there won’t be an extension of this playtest and it will end at <t:1681959600:f>. As always, we will share the data from this playtest shortly.

As for the company, we will do everything possible to get the game to our fans as soon as possible and update you as much as we can. Thank you once again for your tremendous support and we’ll see you in the dungeons!

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We are currently under attack involving logins. Sorry for the inconvenience.

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Thank you @everyone for joining us this playtest. It was a long and arduous road for us this time. Knowing we had to keep our promise to our fans gave us the strength to endure. The technical quality was not up to our standards, and we’ll work hard to improve it for the future. We were also the target of endless DDoS attacks and we are sorry that it impacted you. We will investigate solutions to mitigate these issues in the future. Once again, it is only through the support of our fanbase that we persist. Thank you from the bottom of our hearts and we’ll see you soon!

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Hail @everyone!
The Dark and Darker Early Access has finally begun! It has been a long and arduous journey, but we have finally made it to our first major milestone. We would like to thank all our fans who believed in us and supported us through the many challenges.
Through many trials and tribulations, we have toiled ceaselessly to bring the game to our fans. We are happy to announce that fans can now access Dark and Darker through multiple avenues.

Partnership
We have partnered with the wonderful folks at Chaf Games to make Dark and Darker available on their streamlined Chafgames platform. If you are interested in a platform with access to a large library of indie hits, please check them out! They also want us to note that ChafCash is only used to purchase in-game items. You do NOT need any ChafCash to purchase the Dark and Darker Bundle. Thus, please visit Chafgames to purchase Dark and Darker directly.

We have also worked hard on building our own platform, known as Blacksmith to directly service the game to our fans. Fans who wish to use Blacksmith to access Dark and Darker can purchase the game through our website at www.darkanddarker.com

Korean Game Support
Unfortunately, we encountered some challenges that couldn’t be overcome in time for the Early Access launch. As much as it pains us, we won’t be able to service the game in Korea because we are still awaiting a rating from the Korean Game Rating Board (GRAC). We will do everything we can to expedite this process as we have already been granted ratings from other globally recognized game rating boards, including the ESRB, PEGI, and CERO. We will officially support and service the game in Korea as soon as we can overcome this hurdle.

In-game VoIP
The in-game VoIP feature will also be temporarily unavailable at the start of Early Access. Our legal team wants to make sure all our agreements are absolutely perfect, especially when it comes to dealing with user data and third-party partners. We’ll let the lawyers do their mystical work, and once we get the proper agreements verified, everyone will be screaming through the Goblin Caves in no time.

In-game Shop
We want to address the elephant in the room and talk about the addition of the in-game shop. Our assumption when we started this company was that you could still build a lucrative business while being true to your fans. The in-game shop is our attempt at being realistic with the business of running an online game but trying to find a way to do it without resorting to random loot boxes and FOMO items. We want to offer players a fair way to support us while enjoying the game. Please let us know how you think we’re doing on this front. In addition to the in-game shop we’ve added a founder’s edition/add-on pack to show our appreciation to the loyal fans who’ve stuck with us through this crazy journey available through the platform you purchase the game.

A Work in Progress
Finally, we want to be very upfront and let users know that there will be many growing pains during the Early Access phase. Many key features are still missing and will be added in the upcoming months. We’ll be experimenting with the leaderboard system, and we’ll do our best to be transparent about the ranking schedules so players don’t get too stressed out. Just like our game, our launcher was built from the ground up, and they are both still a work in progress. Although we’ve been putting both the game and launcher through their paces internally, we know that there are bugs that may have slipped through the cracks. We ask for your patience and understanding as we do our best to respond and resolve these issues. Most importantly, we want to say thanks to all our fans around the globe, we couldn’t have done it without you!

See you in the dungeons!
IRONMACE

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모험가 여러분, 환영합니다!

드디어 Dark and Darker의 얼리 액세스가 시작되었습니다! 길고 힘든 여정 끝에, 저희는 드디어 첫 번째 중요한 이정표에 도달하게 되었습니다.
저희를 믿고, 다양한 도전을 함께 극복해주신 팬 여러분들에게 감사의 말씀을 전합니다.

많은 시련과 고난을 겪으면서도, 저희는 팬들에게 게임을 전달하기 위해 끊임없이 노력해왔습니다.
이제 여러분은 다양한 경로를 통해 Dark and Darker를 접하실 수 있습니다.

파트너십
저희는 '체프 게임즈'라는 멋진 팀과 손을 잡았습니다. 이제 Dark and Darker를 간소화된 Chafgames 플랫폼에서 즐기실 수 있습니다. 만약 여러분이 다양한 인디 히트작들이 모인 플랫폼에 관심이 있다면, 체프 게임즈를 꼭 확인해보세요! https://www.chafgames.com/games/dark-and-darker

또한, 저희는 Blacksmith라는 자체 플랫폼을 직접 구축하는데 많은 노력을 기울였습니다. Dark and Darker에 플레이하려는 팬 여러분은 저희 웹사이트 https://www.darkanddarker.com/ 에서 게임을 구매하실 수 있습니다.

한국 게임 지원
여러 어려운 상황들로 인해 얼리 액세스 출시 전에 극복하지 못한 문제들이 있습니다. 한국 게임물관리위원회(GRAC)의 등급을 받기 위한 절차가 아직 끝나지 않았기 때문에, 아쉽게도 한국에서의 게임 서비스를 제공할 수 없게 되었습니다. ESRB, PEGI, CERO 등 세계적으로 인정받은 게임물 등급위원회로부터 이미 등급을 받은 상황이므로 한국에서도 이러한 절차가 잘 진행될 수 있도록 최선을 다하겠습니다.

게임 내 음성 대화
게임 내 음성 대화 기능 또한 얼리 액세스 초기에는 일시적으로 제한될 예정입니다. 저희는 사용자 데이터와 제3자 파트너와 관련한 법적 부분을 신중하게 검토 중입니다. 적절한 검토가 완료되면 모든 플레이어들은 곧 고블린 동굴에서 함성을 지를 수 있게 될 것입니다.

게임 내 상점
또한, 게임 내 상점 추가에 대한 이야기를 나누고자 합니다. 저희가 이 회사를 시작했을 때 믿은 것은 팬들을 즐겁게 하면서도 지속 가능한 수익을 창줄할 수 있다는 것이었습니다. 게임 내 상점은 온라인 게임 운영 비즈니스의 현실적인 부분을 반영한 시도입니다. 무작위 전리품 상자와 FOMO(Fear of Missing Out)아이템에 의존하지 않고 게임 내 상점을 운영하는 것이 목표입니다. 저희는 여러분에게 게임을 즐기면서도 저희를 지원할 수 있는 공정한 방법을 제공하고자 합니다. 이 부분에서 여러분들의 의견을 듣고자 합니다. 게임 내 상점 외에도, 게임을 구매한 플랫폼을 통해 Founder's Edition을 추가하여 이 고난의 여정을 함께한 고마운 팬들에게 감사의 마음을 전하고자 합니다.

진행 중인 작업
마지막으로, 저희는 여러분들께 아직 이 게임이 갈 길이 많이 남았다는 점을 솔직히 밝히고 싶습니다. 얼리 액세스 단계에서는 여전히 많은 주요 기능들이 누락되어 있으며, 앞으로 몇 달에 걸친 업데이트를 통해 개선될 예정입니다. 저희는 리더보드 시스템을 실험할 것이며, 랭킹 일정에 대해 투명하게 안내하여 여러분이 너무 스트레스 받지 않도록 노력하겠습니다. 게임 뿐만 아니라 런처 또한 처음부터 만들어져 완성되지 않은 상태입니다. 저희는 게임과 런처 모두를 열심히 테스트하고 있지만, 버그가 발생할 수 있다는 점을 인지하고 있습니다. 여러분의 양해를 부탁드리며, 문제에 대해 최선을 다해 대응하고 해결하겠습니다.

전 세계의 팬 여러분들께 진심으로 감사드립니다. 여러분 없이는 우리는 이 모든 것을 이루지 못했을 것입니다! 던전에서 만나요!

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We apologize for any inconvenience. IRONMACE and Chafgames will do our best to quickly solve the many problems that are currently occurring.

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In order to solve the problems that are currently occurring, we are going to suspend the payment function for a while and focus on solving the problems. We also promise to completely resolve any issues with incorrect payments. We apologize for the inconvenience.

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Dear Adventurers,

We would like to sincerely apologize for the server issues experienced earlier today at the launch of our platform. We've addressed the problems internally and purchasing the game through our web portal: https://darkanddarker.com/shop is again possible.

All purchases that were stuck in limbo are being refunded through Xsolla.
The turn out from the community was ecstatic and we appreciate all of your support for our game. We look forward to seeing you all in the dungeons, and thank you for holding the line.

Message from the Chaf Games Team:

Dear DaD Community

We would like to extend our sincerest apologies for the recent challenges you may have faced while trying to access our game. Due to an unexpectedly high volume of traffic, our servers encountered database issues which may have disrupted your experience.

Here’s our immediate action plan:
We have successfully synchronized the payments with our database. If you’ve purchased the DaD package on Chafgames.com, rest assured you can now play seamlessly.
All duplicate purchases will be refunded promptly within the hour.
All Chaf Cash purchases will also be processed for refunds within the hour.
A refund will be made if desired.
We understand how important your gaming experience is, and we’re truly sorry for any inconvenience caused.

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@everyone We will be restarting the servers for an emergency patch to fix the lantern exploit. The servers will be back up in approximately 10 minutes. Sorry for the inconvenience.

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@everyone,

We are really sorry. Due to a miscommunication about patch application, the server went down without giving you enough time to prepare.
We were preparing to apply an urgent patch to the server to fix the discovered critical issue.

Restarting server is expected to take about 10 minutes.

And we've received the reports that some of you were encountering issues when uninstalling the Blacksmith Launcher.
To fix this, we've deployed an update for the launcher and hotfixed the issue.

Blacksmith Launcher:

  • Fixed an issue where you could not install with a "Blacksmith is already installed" error.
  • Fixed an issue where some user data on the installed path could be deleted if the launcher was installed in the non-empty folder (e.g., specified itself as "Desktop" or "My Documents" without Blacksmith).
  • Fixed compatibility issues with running some virtual machines.

We will do our best to quickly correct the various problems that are currently being reported.

Once again, we apologize for making this an accident happen.
Thank you for enjoying the game.

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@everyone, We are focused on fixing the stuttering issue. In a couple of hours we'll be rolling out a patch that fixes this issue. We apologize for any inconvenience caused to your gameplay.

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We plan to start maintenance in about an hour to resolve the stuttering issue. We will tell you the exact patch note and schedule again.

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Early Access Hotfix #1

@everyone, We are making a patch to fix some known issues and to improve the game.
This patch will start at <t:1691598600> and will take up to 2 hours.

When the patch goes live, matchmaking will stop immediately to allow current matches to end properly, and the server will remain open for the next 30 minutes.
We recommend all users who are still online to properly exit the game within this time to safely ensure their player status.

Changes:

  • Fixed a stuttering/rollback issue.
  • Fixed an issue preventing Mimics from appearing in the Normal Goblin Caves.
  • Fixed an issue where the UI were misaligned when setting hotkeys.
  • Fixed some spots on maps that made it too easy to cheese some monsters.
  • Rewards in one of the High Roller Goblin Cave modules has been slightly increased.
  • The item drop rate quality of the Cave Troll in the Normal Goblin Caves has been slightly increased.
  • Giant Worm's item drop rate quality has increased slightly.

Thank you for having fun despite the various problems. We will do our best to improve faster.

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The server is operating normally. Thank you for waiting.

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Login and connection failures are currently occurring. We will fix it as soon as possible.

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Sorry, We have seen a lot of rubber banding. We will track down and respond to this issue immediately.

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Early Access Hotfix #2
@everyone, 
We will be doing the hotfix #2 update starting around 30 min from now at <t:1691768700>. 
When the patch starts, you will not be able to login to the game and players in-game will not be able to enter the matchmaking pool during this time. Players in a match or in-game will have 30 minutes to complete the match and exit safely. 
The servers will return to full service 2 hours after the start of the patch.

Patch Notes:

  • Improved the anti-hack system for a cleaner environment.
  • Increased the drop rate of Uncommon items from all chests.
  • Added a small chance of Epic grade items to drop from all chests.
  • Increased the drop rate of Epic grade items from Ornate, Lions Head, and Golden chests.
  • Increased the amount of items sold by the Goblin Merchant.
  • Blocked some cheese tactics for the Cave Troll.
  • Fixed the bug where the Cave Troll sometimes respawned after death.
  • Removed the hoard in the Cave Troll treasure room and simply populated it with items.
  • Fixed locations where you could accidentally go outside the map.
  • Fixed locations where multiple doors would spawn in the same spot.
  • Added protection against characters being pushed by opening doors and chests into locations where they become stuck.

Weekend Event
High Roller Ante will temporarily be discounted from 100g to 50g for the next couple days!

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Sorry. It will take a little longer due to some tests. The patching process is scheduled to end at <t:1691778600>.

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The maintenance is over and the server is getting back to normal. See you in the dungeon!

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Early Access Hotfix #3
@everyone, We will be doing the hotfix #3 update starting at <t:1692025200>.
When the patch starts, you will not be able to login to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 30 minutes to complete the match and exit safely.
The servers will return to full service 2 hours after the start of the patch.

Patch Notes:

  • Ironshield's functionality has been improved and several glitches have been fixed.
  • Fixed an issue where redstone could not be used when launched with the Chafgames launcher.
  • The Armor Rating curve table has been changed. Now takes more damage while naked.
  • The Interaction Speed curve table has been changed. Clerics can now open chests and doors slightly faster.
  • Casting time for all Wizard spells reduced by 0.25 seconds.
  • Warlock's Curse of Pain and Power of Sacrifice cast time reduced by 0.25 seconds.
  • Bard's Shriek of Weakness defense rating reduction rate has been slightly reduced.
  • Bard's Chorale of Clarity spell recovery per tick slightly reduced.
  • Hoard, which was accessible without clearing the boss in Inferno, has been removed.

Thank you for enjoying Dark and Darker.

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Sorry. I missed the update on the bard.

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Sorry, Patch time is delayed by about 40 minutes due to some issues.

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Everyone. Now we've fixed all the issues, but we think it will take about 20 minutes more for the server to be up and running.

The reason the patch took so long this time is because some antivirus vendors misdiagnosed our patch as malware.
It took some time for this misunderstanding to be resolved and recognized as a normal file again.

I'm sorry that I couldn't keep the promised time.

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Everyone. There's a unexpected problem with the matchmaking server, so it's taking longer than expected. I'll let you know as soon as it's fixed. Sorry 😭

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Sorry to have kept you waiting for a long time. Finally, all problems have been resolved and the patch work has been completed. Please enjoy!

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For a brief server restart, the matchmaking server will be stopped and the server will restart after 20 minutes. What you are currently playing is guaranteed.

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Everyone, you can now connect. Sorry for the inconvenience.

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Right now we're focusing on fighting cheaters, but we're struggling a bit for a few reasons. We understand the importance of the matter and will do our best to respond. We apologize for any inconvenience you may have experienced while using the game.

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Early Access Hotfix #4
@everyone, 
We will be doing the hotfix #4 update starting at <t:1692270000>. 
When the patch starts, you will not be able to login to the game and players in-game will not be able to enter the matchmaking pool during this time. Players in a match or in-game will have 30 minutes to complete the match and exit safely. 
The servers will return to full service 2 hours after the start of the patch.

Patch Notes:

  • Classes are now free. Please note that currency that was used to unlock a class will be returned in a future update. We apologize for this delay.
  • Fixed an exploit with the Rogue's Pickpocket.
  • Fixed an issue where crossbows could not fire properly.
  • Fixed an issue that prevented Trading Post filters from working properly.
  • Fixed an issue where the Giant Centipede's basic attack had too short an attack time.
  • Fixed an issue where Rogue stealth would sometimes not actually hide.
  • Fixed an issue where the Ghost King could sometimes get stuck.
  • Increased the baseline score for the Good rating when a bard completes a performance.
  • Bard's Din of Darkness attribute application factor has been changed from 50%/50%/50% to 10%/30%/50%.
  • Bard's Piercing Shrill's attribute application factor has been changed from 50%/50%/50% to 10%/30%/50%.
  • Bard's Accelerando changed from 5/10/15 to 5/8/11
  • Bard's Allegro's action speed and cast speed per second increase from 5/7/9% to 3/5/7%.
  • Bard's Harmonic Shield Armor and Spell Resistance bonuses changed from 50 to 40.
  • Wizard's Invisibility duration changed from 7 seconds to 5 seconds.
  • Added a feature to set a framerate limit for the menu.

Thank you for enjoying Dark and Darker.

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Patching has been completed. See you in the dungeon!

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Early Access Hotfix #5
@everyone,
We will be doing the hotfix #5 update starting at <t:1692385200>.
When the patch starts, you will not be able to login to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 30 minutes to complete the match and exit safely.
The servers will return to full service 2 hours after the start of the patch.

Patch Notes:

  • Fixed a bug where multiple filters in the trade post could not be applied simultaneously.
  • Bard's score for a Good performance has been slightly lowered.
  • The drop rate of Lion’s Head Chest and Gold Chest has been improved.
  • Cave Troll Elite can now drop a Mystical Gem.
  • A temporary timer is displayed indicating the end of the season ranks.
  • Other minor fixes.

Thank you for playing Dark and Darker.

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The patch has been successfully completed. Thank you for waiting.

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We will be rolling out the next hotfix patch in the next few hours.

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Early Access Hotfix #6
@everyone, 
We will be doing the hotfix #6 update starting at <t:1692725400>. 
When the patch starts, you will not be able to login to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 30 minutes to complete the match and exit safely. 
The servers will return to full service 2 hours after the start of the patch.

The first Early Access Wipe will be held next Monday. All character levels, items, gold, and skills will be reset. Bluestone Shards will never be reset. Triumph Levels will not be reset this time and will only be reset at the start of the official seasons. A new Early Access leaderboard will start shortly after the wipe, once things have stabilized.

Patch Notes:

  • An additional character slot has been added so you can create at least 1 of each class now.
  • Currency used to unlock classes has been returned.
  • Game time has been slightly increased for the Normal Inferno map.
  • Game time has been increased for all High Roller maps.
  • Added an additional blue portal and the Death Swarm closing times have been modified to close slower for the Goblin Cave maps.
  • Shrine of Protection's ‘Physical Damage Reduction’ buff has been reduced from 30% to 15%.
  • Pots and Crates give a little bit of EXP when broken instead of zero EXP.
  • QoL update - Silver coins now stack to 30 instead of 25 per slot.
  • The Armor Rating curve has been modified and slightly flattened at the very high range.
  • Physical Damage Reduction now has a hard cap of 85%.
  • Rogue’s double jump has been modified to apply a temporarily movement speed reduction upon landing. The maximum height of the double jump has also been slightly reduced.
  • Rogue’s Weakpoint Attack now reduces the target's Armor Rating by 40% instead of reducing the Physical Damage Reduction.
  • Rogue can no longer equip the Hand Crossbow.
  • Fighter’s Taunt ability’s Physical Damage Reduction reduced from 15% to 10%.
  • Fighter’s Barricade gives +50 armor rating in defensive position instead of +15% Physical Damage Reduction.
  • Ranger's Penetrating Shot now grants 25% more Armor Penetration and an error in the description text has been fixed.
  • Bard’s Din of Darkness's ‘Attribute Damage Ratio’ reduced from 10%/30%/50% to 6%/9%/12%.
  • Explosive Bottle and Oil Lantern now do magical damage instead of physical damage.
  • Instruments are now bard-only.
  • Significantly reduced the values for 'Physical Damage Reduction' that appear as random attributes on items.
  • Falchion damage has been slightly reduced.
  • Windlass Crossbow has 25% armor penetration.
  • Crossbow has 20% armor penetration.
  • The Hand Crossbow has 5% armor penetration.
  • Flanged Mace and Morning Star have 15% armor penetration.
  • War Maul has 30% armor penetration.
  • Magic Staff now have Magical Damage by default.
  • Reduced the base projectile damage reduction values for Plate Armors.

*Sorry. Items that have been changed from being worn to being unwearable may not be visible temporarily, but can be checked when entering the dungeon.

Thank you for playing Dark and Darker.

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Patching has been completed. Enjoy Dark and Darker.

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We have a new hotfix planned for later today.

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Early Access Hotfix #7
@everyone, 
We will be doing the hotfix #7 update starting at <t:1692896400>. 
When the patch starts, you will not be able to login to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 30 minutes to complete the match and exit safely. 
The servers will return to full service 2 hours after the start of the patch.

As a reminder, the first Early Access Wipe will be held next Monday. All character levels, items, gold, and skills will be reset. —Please note that your character names will not be reset.— Bluestone Shards will never be reset. Triumph Levels will not be reset this time and will only be reset at the start of the official seasons. A new Early Access leaderboard will start shortly after the wipe, once things have stabilized.

Patch Notes:

  • Healing potions have been rebalanced. The time duration of the potions has been increased from 20s to 45s and healing potions no longer stack.
  • Bandages have been rebalanced. All bandages now heal 15 recoverable health on use. Higher tier bandages take a shorter time to apply.
  • Surgical Kits take longer to apply across all tiers.
  • Hand crossbow damage decreases dramatically the farther the bolt travels before hitting a target.
  • Hand Crossbow movement speed penalty changed from -18 to -20.
  • Throwing knives projectile speed slightly increased.
  • Hunting traps no longer require a skill check when disarming.
  • Attribute Bonus Ratio of all spells has been adjusted to 50%.
  • Attribute Bonus Ratio of all shield magic has been adjusted to 50%.
  • Wizard's Fireball splash damage increased by 5.
  • Wizard's Icebolt damage increased by 5.
  • Wizard's Arcane Shield absorb amount reduced from 35 to 20
  • Movement speed and action speed reduction due to frostbite have been changed from -15% to -20%.
  • A new Hand Crossbow Mastery perk has been added for the Rogue.
  • High Roller dungeon entrance ante lowered to 50g until wipe.

Thank you for playing Dark and Darker!

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Patch application is complete. Have a nice adventure!

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Hi everyone,
We would like to start giving you some insight into our patches and what data we are aiming to test so that we can maintain transparent communication with you all, and so that you can also provide us with refined feedback. Please note that during the Early Access phase, we will be experimenting with balance changes quite frequently so we can use this experience to better learn from you and to polish the game for when we actually launch the game.

With the most recent patch, we want to continue testing the strength of healing until we find a good balance that meets our expectations for consumable usage. One of our original design pillars of the game is that taking damage in the dungeon should have a high cost. In general, we want the game pace to be interspersed with moments of high intensity and cautious downtime. The current pharmacy bag meta made it feel as if the downtimes became a bit too trivial. We understand the desire to protect your hard-earned gear and offset the risks through instant consumables and we will continue to adjust the various options to find a good middle ground.

While physical weapons generally use basic design formulas and known mechanics making them easier to balance, the wide scope and variety of spells in Dark and Darker make it difficult for us to balance them using just a few inputs. The attribute bonus ratio system is one of the safeguards we built to address the complexities of balancing such a highly interconnected system of stats and attributes. We do realize it is a heavy-handed approach without much readability to the players, and we are looking into ways to make it more approachable. In the meantime, we are using these dials to figure out the “feel” of the spells as they relate to attribute scaling from gear so we can continue to improve the balance of the game.

Another reason Wizards received the brunt of the changes was our data showed that they significantly outperformed the other classes late game once they got geared up. This severe gear dependency also had the side effect of making the early game experience of wizard extremely challenging and pretty much awful. This is why we gave some of the base spells a buff while reducing the impact that stat bonuses had to spells. We are aware that Wizards may be a little weak this time at the high end and we will keep a close eye on them.

We appreciate all of your feedback and ongoing discussions in different communities, thank you all for playing.

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Everyone is wondering when the wipe will happen, but we're sorry we couldn't tell you the exact schedule.
This is our first time doing it too, so we are learning in many ways.
We are still completing the finishing touches now and we will notify you with patch notes as soon as possible.

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Early Access Wipe #1
Hi @everyone, The Early Access Wipe #1 Update will commence at <t:1693245600>. 
When the patch starts, you will not be able to login to the game and players in-game will not be able to enter the matchmaking pool during this time. Players in a match or in-game will have 30 minutes to complete the match and exit safely.  The servers will return to full service 2 hours 3 hours after the start of the patch.

All character levels, items, gold, and skills have been reset. This first wipe occurred much sooner than we expected due to challenges we faced from exploiters. We have learned from this experience and have updated the game and our services to be more robust against these adversaries. In the future, it is our hope to have more time between the Early Access wipes and to give more ample notification.

We also want to let you know how we plan to use this Early Access period going forward. We will be doing frequent balance updates during the upcoming weeks as we adapt and learn from your feedback. We hope that together we can find the right sweet spot in supporting multiple paths of having fun.

Finally, we are thrilled to announce the return of VoIP. We hope you enjoy screaming to your hearts delight in the dungeons.

Patch Notes:

  • All spells Attribute Bonus Ratio returned to 100%.
  • The All Attributes random modifiers can now go up to +3.
  • All potions now heal for 15 hp. The required duration for the potion decreases as the grade improves.
  • Improved the ratio of recoverable health from 0.5 to 0.65 for taken damage.
  • All bandages now take a base time of 5.5s to apply but heals varying amounts of recoverable health based on the grade.
  • Regular Interaction Speed bonus is applied at only 50% bonus when using a Surgical Kit or Bandage.
  • Francisca Axe price reduced from 24 to 18 and Hunting Trap price increased from 7 to 10.
  • Bard’s Accelerando 5/8/11 -> 5/7/9
  • Bard’s Allegro 3%/5%/7% -> 3%/4.5%/6%
  • Bard’s Shriek of Weakness -10/-25/-40 -> -10/-20/-30
  • Wizard’s Zap 1s -> 1.25s
  • QuaterStaff MoveSpeed Penalty -35 -> -30
  • Zweihander MoveSpeed Penalty -50 -> -45
  • High Roller entrance fee will be kept at 50 gold for now.
  • The gold hoard has been removed from the Ruins map.
  • Fixed several client crashes.

Developers Comment:
We have decided to revert the spell attribute ratio back to 100% after realizing that a universal nerf to all spells in this manner was too broad a change and made it difficult to easily gauge the effectiveness of bonus magic stats on items. We have reverted the change and will attempt to use a more surgical approach to spell balancing in the future. As you can see, this update we have started with a slight debuff to the Wizard’s Zap spell to try testing this approach. We will continue making changes to more spells in the upcoming weeks in a similar manner.

We have also decided to try a new approach to the healing items which we hope makes it a little more palatable for solo and newer player players while still hopefully reducing the need to bring in an excessive amount of consumables. Bandages will still only apply to recoverable health, however we hope they have more application through the increased amount of recoverable health you keep. Potions have been updated so they heal for a set 15 HP and the duration is variable now based on the grade.

Finally, we have started some general balance changes to the Bard and some weapon changes. We believe the Bard is still in a fairly strong position and wanted to reduce the upper end of some of their more powerful songs. We understand that we may have gone overboard with the nerf hammer and we’ll also look into trying to make some of the more underused items a little more viable. We have started with some of the most unpopular weapons and will continue on this path for the foreseeable future. Thanks!

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@everyone, All work has been completed. You can now connect to the server. Thank you for playing Dark and Darker.

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We'll be releasing the next hotfix patch when it's ready, about a day from now. This hotfix will Include updates that remove several known vulnerabilities, including damage hacks. Additionally, a new balance patch will be applied to items and we will be testing duo match making.

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Early Access Hotfix #8
@everyone, 
We will be doing the hotfix #8 update starting at <t:1693499400>. 
When the patch starts, you will not be able to login to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 30 minutes to complete the match and exit safely. 
The servers will return to full service 2 hours after the start of the patch.

Patch Notes:

  • As an experiment, ‘The Ruins’ map can now only be accessed by solo and duo teams.
  • The weapon damage gap between the different grades has been reduced.
  • Slight damage reduction to Stiletto Dagger, Short Sword, Rapier, Horseman's Axe, Falchion, and Crossbow.
  • Slight damage increase to Zweihander, Wizard Staff, Halberd, Felling Axe, and Bardiche.
  • Large damage increase to Viking Sword and Kris Dagger.
  • Higher quality lanterns have a lower move speed penalty.
  • Rogue’s Caltrops ability cooltime reduced from 24 → 12s,
  • Rogue’s Caltrops ability slow duration increased from 2 → 3s,
  • Rogue’s Caltrops ability count reduced from 6 → 4.
  • The Ruins' final triple blue portal has been changed to 2 single blue portals.
  • One blue portal in normal Goblin Cave near the end has been removed.
  • Fixed an issue where the Buckler could not benefit from perks related to the Fighter's Shield.
  • Fixed an issue that could cause too much damage to be calculated at once.
  • Fixed several known crashes.
  • As an experiment, we have removed the entrance fee for the High Roller dungeons.
  • The Trading Post and High-Roller features are locked behind a 120-hour time gate for accounts less than 5 days old.
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Developer Comments
As an experiment, we have decided to convert The Ruins map into a Duos matchmaking pool, as it was one of the top requested features on the ‘Suggestions’ board on our website. We plan to continue tweaking the settings including the starting playing counts, portal counts, map size, and dark swarm timings based on your feedback. We are also experimenting with removing the entrance fee for the High Roller dungeons since going into these dungeons is already high-risk without the added cost.

We’ve also started our first pass on reducing some of the gear gap between items because this issue has basically been unaddressed since Alpha playtest 4. Whereas weapons could previously more than double their damage going from junk to unique quality, we have compressed the damage range so most weapons now max out around 60-70% damage improvement from the lowest to highest quality. We used the uncommon/rare grade as the pivot point for the rebalance with a greater emphasis on the low end, so junk, poor, and common items will do more damage while epic, legendary, and unique weapons will do less than before.

We have also locked some game features behind time gates to make it more difficult and costly for exploiters to access these vectors of undesirable behaviors before they are caught. Accounts that are less than 5 days old must wait for a timer to countdown after their first login before they will be able to access the Trading Post or the High Roller dungeons. We apologize for any inconvenience this causes to legitimate players who need to wait out the timer, but we hope this will make a real impact on creating a much cleaner gaming environment.

Finally, we’ve noticed a higher amount of teaming in the maps, especially the Goblin Caves since the re-introduction of VoIP. Although we want to encourage enough freedom for spontaneous player interactions and emergent behavior, we are also concerned that excessive and preplanned teaming can quickly degrade the experience for the player-base. Before we take the heavy -handed approach of banning teaming outright, we will try and dis-incentivizing undesirable behavior through in-game mechanics. Although it is a minor step, we have decided to remove one of the later appearing blue portals in the Goblin Caves so to make it harder for grouped players to survive at the end if they group up. We will continue to monitor this situation and make more extreme changes if necessary. Thank you.

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The patch operation has completed successfully. Thank you!

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We are experiencing DDoS attacks and are working to defend against them. We apologize for any inconvenience caused to you. We will do our best to respond quickly.

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Early Access Hotfix #9
@everyone, 
We will be doing the hotfix #9 update starting at <t:1693854000>. 
When the patch starts, you will not be able to login to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 30 minutes to complete the match and exit safely. 
The servers will return to full service 2 hours after the start of the patch.

Patch Notes:

  • Fixed an issue where the Quick Slot status of the spectating target may not be reflected properly.
  • Now, after using a utility item, you will automatically grab the utility item in the next slot.
  • An option has been added to automatically equip utility items in the inventory when pressing the utility hotkey.
  • The character's base mesh has been changed for better compatibility with more clothing.
  • Added a new loading image.
  • Ironshield's logic has been updated.
  • The attribute bonus ratio for The Wizard's Ignite and Magic Missile spells has been adjusted to 50%.
  • For the time being, All Attribute options on all items will only go up to +1. *applies only to new item drops.
  • High roller ante is adjusted to 50 gold.

Developer Comments:
We are continuing to monitor the ways in which + all attributes are indicative of gameplay choices made by the player and the way it impacts certain classes. As such, we've decided to limit + all attributes to +1 for the time being and will continue to keep an eye on it.

Wizard's Ignite and Magic Missile attribute bonus ratio we're previously intended to remain at 50%, however we had to make the adjustment this patch instead. Our intended goal is to continue to fine tune spells until we feel the classes are performing well at various gear levels. Thanks for playing!

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The patch process has completed successfully. Have fun!

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We are currently analyzing a number of crashes occurring after game sessions end. We apologize for the inconvenience.

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@everyone, An abnormal client termination phenomenon was identified and corrected. This was due to the strict policies of our anti-cheat solution released a few hours ago. We apologize for any inconvenience caused.

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We are currently investigating an issue that makes it impossible to access the website or log in to the game.

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Early Access Hotfix #10
@everyone, 
We will be doing the hotfix #10 update starting at <t:1694082600>. 
When the patch starts, you will not be able to login to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 30 minutes to complete the match and exit safely. 
The server will return to full service 3 and a half hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Patch Notes:

  • Fixed an issue where stealth could not be broken when bumping into an opponent while stealthed.
  • Fixes to slightly improve server performance.
  • A few minor bugs have been fixed.
  • Ironshield logic has been updated.
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@everyone, Sorry to bring you bad news. Deploying servers for DDoS protection takes longer than expected. The patch process is expected to end at <t:1694102400>.

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We are currently experiencing 600Gbps DDoS attacks. Because of this, it seems that a little more response will be needed. Accordingly, it appears that the time it takes for maintenance will be longer than expected. sorry!

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@everyone, The server is now up. We had some technical issues. We are sorry for keeping you waiting for so long 😢

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Additionally, the next leaderboard schedule has been released. please note.

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This time we did not defend effectively. We will take a little more time to prepare and respond more properly. Sorry!

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@everyone, The login server will be down for a while to attempt to fix the login issue.

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Login server maintenance has been completed.

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The next hotfix will be available later today.

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Early Access Hotfix #11
@everyone, 
We will be doing the hotfix #11 update starting at <t:1694527200>. 
When the patch starts, you will not be able to login to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 30 minutes to complete the match and exit safely. 
The server will return to full service 3 and a half hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Patch Notes:

  • Fixed an issue where the trade pop-up may not properly close.
  • Movement speed now has a hard cap of 350.
  • The Quarterstaff now deals 100% damage no matter which part of the Quarterstaff hits the opponent.
  • Axe Specialization changed from +5 Additional Physical Damage -> +10% Physical Damage Bonus
  • Rogue's Double Jump slow on landing duration reduced from 3s -> 2s
  • Wizard's Haste duration decreased from 12 -> 6s.
  • Wizard's Invisibility duration decreased from 5 -> 3s.
  • Movement speed reduced from 70% -> 65% of base movespeed when casting with a Spellbook.
  • Movement speed reduced from 70% -> 65% of base movespeed when casting with a Crystal Ball.
  • Achilles Strike's Physical Damage on hit reduced from 10 -> 0 dmg, Damage taken per step decreased from 5 -> 1 dmg
  • Achilles Strike's Slow debuff increased from  -10% -> -30% movespeed
  • Accelerando's duration decreased from 12s -> 8s, and movement speed boost decreased from 5/7/9 -> 3/5/7 movespeed
  • Drum's movespeed penalty increased from -20 -> -30 movespeed
  • Francisca Axe’s damage has been slightly reduced.
  • Bard’s Song of Silence now targets ALL nearby targets including oneself.
  • The effect radius of Bard’s Unchained Harmony has been changed from 600 -> 300.
  • Bard’s Tranquility now heals 1 recoverable hp/s over 10/20/30 seconds.
  • Bard’s Tranquility effect now only applies while resting.
  • Bard’s Chorale of Clarity effect now only applies while resting.
  • The animations of Horseman's Axe, Hatchet, and Viking Sword have been slightly changed.

Developer Comments:
We are currently looking into ways of slowing down the high tempo of the high end game since it is much faster than we originally envisioned. Although we have some large changes in the works that specifically target the tempo of the game for the next week, we believe that we needed to address the current speed death ball meta in an urgent manner with some hotfixes. We also plan to have a more extensive rework of the Bard class while starting to flesh out the Warlock in the future update along with continual balance changes to better align with the skill vs gear balance we seek.

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There was a problem with the duration of Invisibility, which has been fixed. And added some missing changes. Sorry!

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It looks like the patching process will end earlier than expected.

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The patch process is complete. Have fun!

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Early Access Hotfix #12
@everyone, 
We will be doing the hotfix #12 update starting at <t:1694701800>. 
When the patch starts, you will not be able to login to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 30 minutes to complete the match and exit safely. 
The server will return to full service 2 hours after the patch starts.
During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Patch Notes:

  • Fixed several issues that could cause server instability.
  • Characters lvl 14 and under will be placed in a seperate matching pool. If any member of a party is lvl 15 or above, the entire party will be placed in the lvl 15+ matching pool.
  • The level requirement to sign up for the for the Trading Post has been increased from lvl 10 -> 15.
  • Fixed an issue where the Darkswarm circle would mostly end in the center region of the map.
  • Wizard's invisibility duration has been increased from 3 to 4 seconds.
  • Wizard's Haste duration has been increased from 6 to 8 seconds.
  • Added an option to control whether items in the following utility slots are automatically placed in your hand after an item is used.
  • Improvements to Ironshield.

Developer Comments:
We have decided to try out a separate matching pool for players under lvl 15 to give them a little more time to learn and adjust to game prior to engaging with the Trading Post. We have also adjusted the minimal level required to open the Trading Post feature from level 10 to 15 to sync with this new matchmaking system.

We also realized we may have gone too far with the recent nerfs to the Wizard spells and have slightly increased the duration of the Haste and Invisibility spells. The bard rework and more significant class balance changes are still planned for a future update.

Finally, we discovered a bug with our Darkswarm logic that caused most circles to end in the central region of the maps resulting in many battles being concentrated in a few repetitive modules. We hope this hotfix should expand the playstage a little bit. We are also working on adding more layouts with more variety of center modules in the near future.

Sorry for the spam. For some unknown reason I couldn't edit the message so I rewrote it 😅

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Completion will be delayed by approximately one hour due to an issue discovered during patch work. Sorry!

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The patch process is complete. Thank you for waiting.

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Several issues were discovered during monitoring after the patch, so an emergency patch will be launched in a few hours to urgently fix them.

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@everyone, We will begin emergency maintenance to resolve the issues revealed by Hotfix #12. The patch will start from <t:1694734200> and will take approximately 2 hours.

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The patch process is complete. Thank you for waiting.

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Hi @everyone,

We would like to gather some additional player data prior to the large upcoming balance changes that are planned in the next updates. One of things we are looking to analyze is player participation rate based on the risk/reward of the High Roller dungeons. In order to test this, we will update the entrance cost and total player numbers for the High Roller dungeons with the following changes:

The Goblin Caves High-Roller : 100 Gold entrance fee and 6 players per match.
The Howling Crypt High-Roller: 150 Gold entrance fee and 12 players per match.

We have several other changes in the works to improve the risk/reward balance of the High-Roller dungeons in the upcoming updates. The next large update known as EA Patch #1 is scheduled to be released this Friday. We will hold a live Q&A soon to elucidate our thoughts and upcoming plans. Thank you for your patience while we learn and build a better game for you!

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@everyone, We are planning to roll out an emergency hotfix soon. Includes critical issue fixes and balance patches.
Because of this, Patch #1 may be delayed by a few days. This will be communicated again shortly with detailed notices.
We are also tracking people who are exploiting bugs and will ban them all. we're really sorry you had to go through this situation.

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Early Access Hotfix #13
@everyone, 
We will be doing the hotfix #13 update starting at <t:1695324600>. 
When the patch starts, you will not be able to login to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 30 minutes to complete the match and exit safely. 
The server will return to full service 2 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Patch Notes:

  • Fixed a bug where gold coins could be duplicated.
  • Cleric’s base Strength increased from 11 → 13.
  • Cleric’s base Agility increased from 11 → 12.
  • Cleric’s base Will decreased from 30 → 25.
  • Cleric’s base Resourcefullness increased from 5 → 7.
  • Rogue’s base Agility decreased from 35 → 30.
  • Rogue’s base Resourcefullness increased from 15 → 20.
  • Rogue’s Ambush perk damage bonus decreased from 50% → 30%.
  • Rogue’s Hide base duration decreased from 60s → 20s.
  • Rogue now has Hide Mastery Perk that increases their hide duration.
  • Rogue’s Weakpoint Attack’s 50% Weapon Damage Bonus on the initial attack has been removed.
  • Rogue’s Weakpoint Attack’s Armor rating debuff has been reduced from -40% → -25%.
  • Rogue’s Weakpoint Attack’s Duration 5s → 3s.
  • Reduced the damage of all daggers.

We are truly sorry for causing a painful situation for our players.

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@everyone, The patch process is complete. You can now access the game. Have a good time.
And you can check notices related to the Wipe #2 schedule through the official website and Blacksmith launcher.

frail socket
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We are working hard on Patch #1. It's taking a little more time than we thought. We will try our best to bring you good news soon!

frail socket
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Early Access Patch #1

@everyone, We will be doing the Patch #1 update starting at <t:1695771000>. 
When the patch starts, you will not be able to login to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 30 minutes to complete the match and exit safely. 
The server will return to full service 4 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Fixes:

  • Fixed an issue where the player character's hair could appear strangely depending on the head armor.
  • Fixed an issue where the player character's inner face could be exposed.
  • Fixed an issue where T pose could be exposed when consuming a potion.
  • Fixed an issue where the ankles could appear turned when sitting down after wearing the Battle Axe.
  • Fixed an issue where Reactive Shield and Dark Reflection could not be activated.
  • Fixed an issue where sometimes item options were not created properly.
  • Fixed an issue where the Torch skin was missing animations.
  • Fixed an issue where the lantern would sometimes not light up.
  • Fixed an issue where hit sounds would be played when goblins die.
    -Fixed an issue where Dark Swarm's next area could be designated as the outskirts of the map.
  • Fixed an issue where if you drank a potion and used Stealth outside of Dark Swarm, Stealth would not be broken even if you took damage.
  • Fixed an issue where the Trading Post's rarity filter was sorted by name rather than by rarity.
  • Fixed an issue in Trading Post where text that was too long would disappear instead of being printed to the next line.
  • Fixed an incorrectly installed portal.
  • Fixed an issue where Warlocks could not be granted Karma.
  • Fixed background objects with incorrect collision.
  • Fixed several issues that were causing crashes.
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Updates:

  • Sounds have been added to UI, Items, Perks, Skills, Spells, etc.
  • Water sounds now play when you step on water.
  • 7 new emotes have been added.
  • A feature has been added to receive server maintenance notices in-game.
  • Additional protection added against possible security vulnerabilities.
  • Barbarian and Fighter's face shapes have been modified.
  • Bard reworked to make the class more gear and attribute dependent.
  • Added new attributes: Manual Dexterity, Persuasion.
  • Warlock's Curse of Pain now has a slightly more generous aim.
  • 2 new perks have been added to Warlocks: Curse Mastery, Vampirism.
  • 8 new spells have been added to Warlocks: Bolt of Darkness, Evil Eye, Bloodstained Blade, Flame Walker, Life Drain, Ray of Darkness, Eldritch Shield, Summon Hydra.
  • Rogue will no longer break stealth when bumped if the Pickpocket perk is equipped.
  • Rogue's Hide cooldown changed from 45s -> 40s.
  • Rogue's CutThroat cooldown changed from 60s -> 28s.
  • Ranger's Quickshot now fires a different amount of arrows based on the Bow type.
  • Ranger's Quickshot cooldown changed from 18s -> 28s.
  • Ranger's Multishot cooldown changed from 35s -> 28s.
  • Ranger's PenetratingShot cooldown changed from 28s -> 24s.
  • Hunting Trap only deals 1 damage per second at all rarities.
  • Wizard's Fireball damage changed 30/15 -> 25/10.
  • All weapon damage has been rebalanced.
  • Most armors have been updated and give additional bonuses in addition to just armor rating.
  • Armor rating curve slightly reduced at the upper end due to the higher overall armor values.
  • The value range of most random modifiers have been rebalanced.
  • Battle Axe now has a slightly longer range.
  • Torches and Lanterns give a slight movement speed advantage rather than a penalty.
  • Rarity-specific skins have been added for the Drum and Lyre.
  • Coin Bag that holds up to 500 gold coins has been added. Must be crafted at the Leathersmith.
  • Coin Chest that holds up to 3000 gold coins has been added. Must be found from the Treasure Hoards.
  • 4 new artifacts have been added: Echo of Screams, Soulreaper, Deathbloom, Stinky Stick.
  • Cloak's cloth simulation has been slightly optimized.
  • Item skins are now displayed properly on the paper-doll.
  • Lockpick drop rate has been increased.
  • The names of level modules are now displayed on the minimap.
  • Additional layouts added to the Normal Goblin Caves map pool.
  • High-Roller Crypt maps increased from a 4x4 to a 5x5 size.
  • The Normal and High Roller Crypt now share the same map pool.
  • Added an extra Dark Swarm's phase so players don’t need to traverse as much distance at once.
  • Updated environments for approximately 40 level modules.
  • Level object density for Ruins and Crypts has been increased.
  • A portal has been added to the outskirts of Ruins.
  • The Rusty Iron Door has been re-added to the High-Roller pool.
  • New Royal Coffins have been added to the dungeons.
  • Previous Gold Chests have returned to the dungeons as Marvelous Chests.
  • Additional attack patterns added to the Nightmare version of the monsters in the Goblin Cave.
  • Skeleton Champion animations have been updated.
  • Royal Guard animation has been updated.
  • Ruins Golem subboss has been added.
  • Merchants updated to sell a much larger amount and variety of items.
  • Greater Luck Potion has been added to the Fortune Teller.
  • New craft and mining items added.
  • Equipment Slot filter has been added to Trading Post.
  • Trading Post now displays a Timestamp.
  • Several other changes not listed were included.

Thank you for your patience.

crude otter
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Sorry everyone, we've encountered some issues with the update and will require more time (at least an hour) to get it implemented. We don't have an exact time on when we can complete the update and will let you know a time as soon as we can.

crude otter
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We have resolved the issue and have started the process of initiating the game service. We believe the update should be live and available for everyone approximately 1 hour from now.

frail socket
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@everyone, The patch work is finally complete. Thank you for waiting for so long. The server will slowly return to normal.

frail socket
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@everyone, The servers will be restarted to correct an error with crafted items not giving the proper number of random modifiers. The server may be temporarily unstable for the next 5-10 minutes. We apologize to players who were interrupted in the dungeons.

frail socket
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We are preparing a hotfix patch to resolve the newly occurring rollback issue. Preparation will take some time. We apologize for the inconvenience.

frail socket
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Early Access Hotfix #14
@everyone, 
We will be doing the hotfix #14 update starting at <t:1695947400>. 
When the patch starts, you will not be able to login to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 30 minutes to complete the match and exit safely. 
The server will return to full service 2 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Patch Notes:

  • Fixed a rollback issue where players would revert to a previous state when exiting a dungeon.
  • Fixed Occultist Boots movement speed.
  • Fixed an issue where Curse of Pain's instant damage would not occur when the Warlock uses Curse Mastery.
  • Fixed an issue where Power of Sacrifice could not deal damage when the Warlock uses Curse Mastery.
  • Lantern/Torch additional movement speed has been adjusted to 0.
  • Lanterns can now appear with random modifiers at the higher rarities.
  • Damage for all daggers has been slightly increased.
  • Rogue's Trap Detection range has been increased from 400 → 450.
  • Rogue's Jokester range has been increased from 350 → 450.
  • Rogue's Ambush physical damage bonus changed from 30% → 50%.
  • Rogue's Weak Point attack armor rating reduction has been changed from 25% → 30%, and the duration has been changed from 3s → 4s.
  • Ranger's Chase range has been increased from 400 → 450.
  • Bard's Warsong range has been increased from 350 → 450.
  • Bard's Story Teller range has been increased from 350 → 450.
  • Jack-O-Lantern has returned.
  • Regular merchants no longer sell Epic items.
  • The random modifier properties that appear on the colored rarity items have been reverted to give the much larger value range and larger variety including the +all attributes from before the previous patch. This means that checking the rolls for your items means just as much or more than just the color grade of the item.
  • Sub-bosses and Special Chests such as the Lion’s Head, Golden Chests, Marvelous, and Royal Coffins will always give colored grade loot now.
  • Soulreaper name changed to Soulscraper.

What's missing from the Patch #1:

  • The volume of footsteps that occur when walking crouched has been slightly reduced.
  • Barbarian's Ironwill now ignores knockback.

Developer Notes:
With the Early Access Patch #1 we wanted to have a clean baseline to start balancing the numerous weapons, armors, and classes. In order to do this we needed to flatten and restrict the range of values of many of the parameters in the game. Our plan is to slowly build up from this baseline with what we’ve observed and learned during the EA to get to a sweetspot that players across a wide range of needs can enjoy the game. Now that we’ve had our run with the nerfhammer, we’ll start to work the dials and start working on some buffs one by one.

We also realized that although the changes to the Merchants had the intended effect of reducing the stress of gearing up, we may have made it a little too easy, thus dis-incentivizing the value of loot more than we wanted. In order to put more value into the higher grades of loot we have decided to revert to the more dynamic random modifiers from before EA Patch #1. We have also slightly tuned these modifiers so some of the more desirable stats are even better than before. We have also removed the epic items from the Merchants so that the higher grade items are even more valuable. However as an alternate means to still attain some of these high grade items outside the dungeons, we have reintroduced Jack O Lantern. Finally, we want to motivate players to still obtain these loots from inside the dungeons and have made the SubBosses and special chests as special POIs that will always drop guaranteed higher quality loot.

Thanks always for your patience and understanding as we build this game together. See you in the dungeons!

frail socket
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@everyone, The patch process is complete. See you in the dungeon!

frail socket
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Hotfix #15 patch will be released today (UTC).

frail socket
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Early Access Hotfix #15
@everyone, We will be doing the hotfix #15 update starting at <t:1696542300>.
When the patch starts, you will not be able to login to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 30 minutes to complete the match and exit safely.
The server will return to full service 2 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Patch Notes:

  • Fixed an issue where Bard's Warsong was not applying to teammates.
  • Fixed an issue where newly added crafted items could not be used even if the class had the elgible Perk equipped.
  • Fixed an issue where Ghost King’s Debuff Area Effect was not visible.
  • Fixed an issue where players could be killed by traps upon respawning at the Sacrificial Altar.
  • Fixed an issue where Portals would not display properly.
  • Fixed an issue where monsters would get stuck in certain spots in the Goblin Cave and could not move.
  • Barbarian's Iron Will's additional Magic Resistance has been changed from 100 → 60.
  • Bard's Beats of Alacrity additional MoveSpeed changed from 15/20/25 → 5/10/15.
  • Bard's Harmonic Shield Armor Rating and Magic Resistance changed from 40/40 → 15/15.
  • Warlock's Torture Mastery healing's Attribute Ratio Bonus has been changed from 50% → 25%.
  • Warlock's Eldritch Shield's magic damage absorption changed from 40 → 25, dark magic damage bonus changed from 40% → 20%, and cost changed from 5 → 10.
  • Warlock's Hydra cost changed from 15 → 20.
  • Warlock's Ray of Darness's dark magic damage has been changed from 3 → 7, and the cost has been changed from 5 → 10.
  • War Maul's Armor Penetration has been changed from 30% → 20%.
  • Kris Dagger's animation has been modified.
  • The primary modifier for many items have been adjusted.
  • The Random Modifiers for items have all been adjusted.
  • All legacy items are now gone. Options that are removed or have their min/max values changed will be rerolled or rescaled to accommodate the new data.
  • Fountain of Speed's additional MoveSpeed changed from 70 → 50.
  • Dungeons now drop high-quality items much more frequently and in greater quantities from all chests and subbosses.
  • Merchants no longer sell as many Uncommon (Green) and Rare (Blue) items as before.
  • You can no longer preview the Random Modifiers from Jack O'Lantern's merchandise.
  • Matchmaking below level 14 has now been removed.
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**Developer Comments: **
We want to thank our fans for your extreme patience as we experimented with drastic balance changes during the last week. We have had a lot of internal discussions recently and realized we made a mistake by acting too hastily with Hotfix #14. We want to apologize to everyone for the hasty decisions and we’ve decided to stick to our original plan of starting low and slowly building up. The new Hotfix #15 introduces more targeted random modifiers that we believe still allow players a starting point to build their characters while we work on addressing major imbalances and implementing more viable builds. We still share concerns that the flatter gear may make it less motiviating to find the best gear and we will continue to actively work on this issue. Previous items with random modifiers will automatically be adjusted with the new values. Since we now feel more comfortable with the balance and gear gap, we have decided to try and remove the under 15 matchmaking pool to collect data while we work on an improved matchmaking system.

We also learned a lot about reducing the stress of gearing for a new adventure with the new merchants. We liked the overall effects of having a large amount of gear readily available to the players. However, the one side effect of having merchants selling so many high-quality items was less motivation to loot for gear from the dungeons. In order to incentivize players to hunt the dungeons, we have decided to reduce the number of items directly available from the merchants but have dramatically improved the amount and quality of loot from the chests in the dungeons. The quality of the loot has been increased even more significantly for the High Roller dungeons with high-end chests now giving a chance for Legendary loot. We encourage players to try for themselves and let us know if you think we are getting closer to finding that sweet spot.

We have learned a tremendous amount this past week and we hope to learn even more with your help. Thank you for your continued support even through the turbulence of Early Access. We hope to see you in the dungeons!

frail socket
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@everyone, The patching process has been successfully completed. Thank you for your patience!

frail socket
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@everyone, first of all, we apologize for the unexpected item changes in Hotfix #15 that wasted your time and effort. We should have handled it more smoothly. We will try to do better next time. Sorry.
And we are currently investigating a serious issue, and we plan to proceed with the next hotfix as soon as we are ready. After assessing the extent of the damage, we will share the direction of the next patch. we apologize for any inconvenience caused.

frail socket
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@everyone, We identified the problem and found the cause. we will share about this soon and how we will respond.

frail socket
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Hello @everyone, we have identified the core problem and took the time to evaluate some possibilities as well as putting an action plan together.

First of all, the current problem occurred because of an error with the Master database and the Read database.
These two were not properly synchronized due to a network error, because data could not be read properly from the database, there are cases where past data is being read.

This database issue had side effects with our rollback logic, causing many item duplication issues in the game. To fix this issue, we plan to restart the server, apply the Hotfix #16 patch, and roll the game back to around 9:00 AM UTC on October 5th.

Additionally, with Hotfix #15, we were so focused on not having to worry about legacy items that we made the mistake of making drastic balance changes that wasted players' time and effort. I am really sorry about this oversight. To apologize and give back to our player base for their hard work, we will be taking this opportunity to roll back the balance changes to a slightly altered level at Hotfix #14. This should bring all items back to their original state as of October 5th.

We will take this time to fine tune our upcoming balance patch even more.
We will test our intended balance during the next Wipe after the new leaderboard season to avoid inconvenience to existing players.

Additionally, as an apology for all of these inconveniences, we plan to provide 5 Blue Stone Shards to all players who log in after Hotfix #16. I'm sorry this has been such a roller coaster ride for our fans, we are working as fast as possible to create a great game environment.

frail socket
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Early Access Hotfix #16
@everyone, We will be doing the hotfix #16 update starting at <t:1696629600>.
When the patch starts, you will not be able to login to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 30 minutes to complete the match and exit safely.
The server will return to full service 2 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Patch Notes:

  • Fixed an issue where Earthquake was doing more damage than intended.
  • Rolled the game back to around 9:00 AM UTC on October 5th.
  • Item random modifiers have been rebalanced back to similar to hotfix #14.
  • The total amount of Additional/True Magical Damage that can be obtained has been slightly increased.
  • All Attributes was limited to a maximum of 1.
  • 2 additional blue portals have been added to the Ruins.
  • The quantity of items dropped by chests has been slightly reduced.
  • All players will receive 5 Bluestone Shards.
frail socket
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@everyone, Patch work is complete. We are currently experiencing a DDoS attack, which may cause difficulties logging in. We ask for your understanding. Thank you!

frail socket
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Hello @everyone, the next hotfix will be applied this Friday UTC. The item drop rate test has ended and will be adjusted to an appropriate level. We also plan to start testing new leaderboard systems with the first iteration calculating rankings using a new method with the hotfix.

frail socket
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Early Access Hotfix #17
@everyone, We will be doing the hotfix #17 update starting at <t:1697218200>.
When the patch starts, you will not be able to login to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 30 minutes to complete the match and exit safely.
The server will return to full service 2 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Patch Notes:

  • Fixed an issue that could result in a crash when moving gold coins between gold coin containers.
  • Fixed an issue where postprocessing effects were not applied when using the Hide Mastery perk.
  • Fixed an issue where buffs would not be overwritten properly when a Bard plays the same song.
  • Fixed an issue where spells would sometimes not cast properly even when casting was completed correctly.
  • Fixed an issue where VFX was displayed abnormally large when applied to a Cockatrice.
  • Bard’s Allegro duration has been normalized to 8 seconds based on the Bard's default Persuasion of 20.
  • Bard’s Accelerando has been changed to be affected by Persuasion and has also been normalized to 8 seconds based on the Bard’s default Persuasion of 20.
  • Bard’s Aria of Alacrity's Action Speed reduced from 8/14/20% → 4/6/8%
  • Bard’s Aria of Alacrity duration adjusted to 30/60/120 seconds based on the Bard’s default Persuasion of 20.
  • Bard’s Ballad of Courage duration adjusted to 30/60/120 seconds based on the Bard’s default Persuasion of 20.
  • Bard’s Beat of Alacrity duration adjusted to 30/60/120 seconds based on the Bard’s default Persuasion of 20.
  • Bard’s Beat of Alacrity's Additional Move Speed reduced from 5/10/15 → 5/7/9
  • Bard’s Harmonic Shield duration adjusted to 30/60/120 seconds based on the Bard’s default Persuasion of 20.
  • Bard’s Harmonic Shield Cost increased from 4 → 5.
  • Bard’s Unchained Harmony Cost increased from 3 → 5.
  • The gold coin container rarity grade has been adjusted to ‘unique’ grade.
  • Longbow's projectile Speed ​​has changed reduced from 3500 → 3250, The Hitslow movement penalty from -35% → -30%, and the hit slow duration from 1.5s → 1s.
  • Recurve Bow’s hit slow movement penalty changed from -25% → -20%.
  • Higher grade Pickaxes gives more regular interaction speed.
  • Drum’s projectile speed changed from 1300 → 1000.
  • The trajectory of the drum when thrown has been slightly modified.
  • Damage from Dark Swarm no longer reduces the Recoverable Health.
  • Slightly lowered the drop rate for Trinkets and Treasures from Chests.
  • Very slightly lowered the drop rates for Armor and Weapons from the high grade chests (Ornate, Lion’s Head, Golden, Marvelous).
  • For testing purposes, you can now only enter ‘Normal' Dungeons with Rare grade items or lower. Higher grade items found in the dungeon can be used during that session.

New leaderboard system implemented for testing:

  • Players now need to play 20 games in a High Roller dungeon to be listed on the leaderboard for that specific dungeon.
  • Leaderboards now show an average score for each category that is based on the number of times you entered that specific HR dungeon.
  • One failed match session will be added to the average score for anyone ranked in the top 100 at the end of each day, so top ranked players cannot simply sit on their rankings.
  • Adventure points for HR high grade chests. (Ornate, Lion’s Head, Golden, Marvelous) has been increased significantly.
  • Adventure points for Goblins and the Skeleton Axeman, Speaman, and Crossbowman has been slightly increased.
  • Adventure points for the Sub Boss monsters has been increased.
  • Adventure points for killing another player has been slightly decreased.
  • With the completion of the patch, a new leaderboard season begins.
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Developer Comments:
We have been fairly satisfied with the improved loot drops in incentivizing players to go into the dungeons. We do think that there was too much treasure being given by the chests resulting in excessive gold in the economy without enough money sinks built in yet. We have reduced the drop rate of treasure and trinkets from the chests to slightly reduce the gold supply.

We have also decided to test out two large experimental changes. We decided to push out a temporary leaderboard system that we believe is less grindy than previous versions. We want to collect this data to help us build the real ranked system we have planned for the next big patch. Our data in preparation for the new leaderboards when using current proxy data also showed that bards were over represented and we have implemented some balance changes we feel will bring them in line. Finally we are experimenting with the first gear based matchmaking pool and have temporarily implemented a gear cap to the Normal dungeons. We are aware that this solution has its flaws but we are interested in collecting this data. Thanks again for all the great feedback.

frail socket
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@everyone, The patch process is complete. Hope you have a great time!

frail socket
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@everyone, The gear cap for normal games has been removed. Application may take approximately 1-5 minutes.

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@everyone, To fix the matchmaking server issue, restart the server. From now on, matchmaking will be discontinued and games in progress will be guaranteed. The servers will restart approximately 30 minutes after all active games have ended. It will take approximately 10 to 15 minutes to restart the server.

frail socket
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@everyone, in order to make our progress towards the desired direction more accurate and expedited through internal discussions, we have decided to conclude the current temporary leaderboard a bit earlier than originally planned, and also advance the wipe schedule.

We will be conducting Hotfix #18 patch on October 26th (UTC), which will entail an early closure of the leaderboard and a wipe. At this time, only the items will be wiped. Hotfix #18 will definitely bring changes to the game direction based on the results of testing conducted so far.

In order to allow time to assess the outcomes of these changes, Patch #2, which was originally scheduled for early November, will be postponed slightly and is now expected to take place in mid-November. Patch #2 comes with a wipe of all characters, items, and Triumph levels. We will provide further details in the patch notes. Thank you.

frail socket
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Early Access Hotfix #18
@everyone, We will be doing the hotfix #18 update starting at <t:1698354000>.
When the patch starts, you will not be able to login to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 30 minutes to complete the match and exit safely.
The server will return to full service 4 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Patch Notes:

  • Fixed an issue where Arcane Shield could not reactivate.
  • Fixed an issue where Smokepot was malfunctioning.
  • Fixed an issue where Smite could be applied twice.
  • Fixed an issue where more additional damage than intended was being applied when calculating magic damage.
  • Other minor bugs have been fixed.
  • Blow of Corruption's duration after activation has been reduced from 12 → 8 seconds.
  • Blow of Corruption’s additional magic damage reduced from 20 → 15.
  • Ranger's default arrows increased from 30 → 40.
  • Random modifiers for items have been changed.
  • Certain item modifiers now only appear on certain parts.
  • Certain item modifiers do not appear together.
  • Item rarity is now displayed in item information panel.
  • Bandages and Potions stack to x3 in inventory and stash.
  • Most craft items now stack in the inventory and stash.
  • Gold Bag capacity increased from 500 → 1000 gold coins.
  • Gold Chest capacity increased from 3,000 → 10,000 gold coins.
  • Added equip time for Crossbows.
  • Arrows now stack up to 20.
  • The damage of Crossbow and Longbow has been reduced.
  • Alchemist and Surgeon no longer sell out of health potions and bandages.
  • Crystal Ball is now sold by the Fortune Teller.
  • You can sell coin purses and coin bags to merchants.
  • Fixed location escape/down portals added to the Crypt for testing.
  • Inferno play time has been increased by 2 minutes.
  • Loot drops have been rebalanced. There will now be less loot drops overall.
  • Additional stash space can be rented. This feature is temporary.
  • The leaderboard will now remain visible until the next season's rankings begin.
  • To avoid potential abuse, all players ranked in the top 100 after the leaderboard ends will receive decay points equal to the length of the leaderboard dates. Players who start the leaderboards from day 1 will not receive any additional decay once the leaderboard has finished.
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Developer Comments:
We have completed hotfix #18 including a wipe of all items and gold. We needed to wipe the items and gold since we wanted to test a large rebalance to our random modifier system.
We were not satisfied with the previous implementation of the random modifier system for multiple reasons. We believed it added too much RNG, made balancing the game untenable due to the extremes, and provided false variety to the game by encouraging less diversity as certain modifiers were too overpowered.
Internally we had discussed completely removing the random modifiers from the game, but decided to give it one more chance with a revamped system. We have significantly reduced the amount of damage stacking that is possible and have reduced the randomness of the system by having modifiers tied to specific slots. If we decide that we cannot make this system work, we will replace it when we have a new system ready.
After the last wipe we opened the floodgates to an abundance of gold to push the limits of the economy. That experiment helped us realize that the limited stash served as a big hinderance to players. This time we will be experimenting with additional stash sizes to alleviate some of those issues.
We have also added fixed portals to both the normal and High Roller Crypts to experiment with giving players additional strategies outside of simply following the Dark Swarm.
We hope that with this hotfix we can start focusing on making more content rather than just balancing. We have high hopes that these changes will provide good data as we prepare the more content rich Patch #2 scheduled for mid-November. Thank you once again for all your support!

frail socket
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@everyone, Patch work is complete. See you in the dungeon!

crude otter
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@everyone. The issue with the Triumph Levels not being displayed properly is a known issue and will be fixed during peak hours in Asia after we come back from getting a bit of sleep. We don't want to take the server down for 45 minutes while people are having fun right now, and we need to recharge our batteries.

hasty rose
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Hello @everyone!
Over the last few weeks we have clearly heard your concerns regarding teaming.
At first our stance was, as long as players are naturally grouping in the dungeons then it was considered okay.
Unfortunately, this has become extremely common and we have decided that is time to adjust this stance.
Starting today, if you are caught grouping with another team to kill other players inside the dungeon, you will be banned.
If you just avoid each other then this is okay, but actively fighting another team together at the same time is no longer considered okay even if formed through VOIP.
The first offense will be a temporary 14-day ban, and the next offense will be a permanent ban.

If you catch users clearly grouping together to fight other teams, please send any video evidence to the @lusty perch account!
Please do not worry about getting false banned, we will only be considering evidence we deem very clear.
Thank you all very much! Salute
THIS ONLY APPLIES FOR EVIDENCE GATHERED FROM NOW ON, PLEASE DO NOT SEND US PAST EVIDENCE .

frail socket
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Hi @everyone, we wanted to clarify our position on teaming and the reason behind the recent policy change. The main target of the recent policy change is to weed out unfair teaming that has become widespread in certain dungeons during specific periods and regions.

What we’ve seen is players will use VoIP or the base camp to form huge mobs of insiders to hunt down non-insiders, usually for nefarious needs such as unfairly monopolizing resources. This type of behavior flies in the face of the fairplay we are looking to enforce.

We are not looking to penalize players that team up temporarily for unique emergent experiences, but we do want to actively punish people who are teaming up for the purpose of ganging up and hunting down the rest of the dungeon for an unfair advantage.

This is a tough issue for us as there is a fine line that can be hard to delineate. In our eagerness to clamp down on these players and due to fuzziness on where this type of behavior crosses a line, we issued a recent policy change that was overly broad without properly explaining our specific targets. We still consider it a serious issue for the health of the game but we also realize need a multi-faceted approach with our solutions. We are going to start rolling out some in-game solutions in an attempt to battle this issue. We will also reserve the right to ban people we think are unambiguously violating the unfair teaming policy. Again, we are not against roleplaying for fun.

We realize this might not be the perfect solution to this problem and will be weighing/investigating multiple other options with their pros and cons for the future. Some of these changes we can attempt sooner with simple rule changes. Some of the other preventative changes, including technical changes may come more slowly. If the changes do not work as intended, we may need to rely on more drastic measures in the future such as harsher bans for targeted dungeons or the removable of VoIP for certain dungeons. Please bear with us as we try to clean up the environment. Thank you.

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@everyone I just want to add and make it crystal clear that we are NOT targeting normal players with this policy. We are looking to cut down on the blatant malicious teamers that are brazenly abusing loopholes and utilizing roundabout ways, like targeting less populated servers to improve the teaming advantage in order to circumvent the original ban on premeditated out-of-lobby teaming (usually for more insidious needs like RMT).

If you deliberately and repeatedly team up with the purpose of creating large mobs for the purpose of unfairly dominating a dungeon then you already know who you are and we will be monitoring and taking action against those egregious cases. If you are a normal player who enjoys the typical dynamic interactions in the dungeons, then you do NOT need to worry about a ban. As we stated in the previous announcement, banning these exploiters will be just one of the tools we will use to meet this challenge and we will work on integrating other supplementary systems and policies to mitigate the harmful effects of these abusers. We are sorry for the confusion in causing normal players to fear for their accounts.

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The next hotfix will be available on November 2 (UTC).

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@everyone, To address a serious item duplication issue, we will require a rollback of player data to an earlier state from today in conjunction with the completion of the hotfix.

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Early Access Hotfix #19
@everyone, We will be doing the hotfix #19 update starting at <t:1698966000>.
When the patch starts, you will not be able to login to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 30 minutes to complete the match and exit safely.
The server will return to full service 3 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Due to a recently discovered serious item duplication bug, we will be applying a hotfix and reverting the status of player items to a backup file as of 09:30 UTC on November 2nd. Players found to be exploiting the bug will be banned for 14 days.

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Patch Notes:

NEW RACE ADDED

  • A new Lizardmen race has been added and can be unlocked for either 4 Blue Stone Shards or 4 Red Stone Shards. The race is available in three different colors Red, Blue, or Green. Lizardmen have a slightly flatter and elongated head requiring the normal head hitbox to angle forward to match the model. Due to their unusual head orientation, Lizardmen cannot wear any head armor and instead receive an innate +15 +20 armor rating from their leathery scales. This is our first foray attempting to balance a race with a different hitbox. The values of the race stats maybe updated for balance sake. Our hope is if this goes according to plan then we can start experimenting with more daring fantasy races like Dwarves.

LOOT AND EQUIPMENT UPDATES

  • The drop rate for uncommon and rare items in Normal Dungeons has been improved especially for sub-bosses and higher end chests.
  • The amount of treasures that can drop from chests in all dungeons has been improved.
  • Improved the drops for the Royal Coffins.
  • Slightly improved the drops for the Stone Tombs.
  • Clarity Potions no longer drop as loot in the dungeons.
  • Weapon damage scaling as weapons improve in rarity has been improved. Crossbows, throwable weapons, and magical weapons are exempt from this change.
  • Weapon damage has been increased for daggers, swords, bows, and polearms.
  • WarMaul damage and armor penetration has been reduced.
  • The Battle Axe, Viking Sword, and Kris Dagger attack animations have been updated.
  • Buckler Impact Resistance upgraded from 4 to 6. Yes, the buckler can now block a non-Crush War Maul if you want to risk it.
  • Lute now gives Knowledge as a primary stat starting from ‘Poor’ quality.
  • Flute now gives Agility as a primary stat starting from 'Poor' quality.
  • Lyre now gives Resourcefulness as a primary stat starting from ‘Poor’ quality.
  • Northern Full Tunic armor rating reduced.
  • Padded Tunic armor rating reduced and movement speed penalty slightly increased.
  • Regal Gambeson armor rating slightly reduced and move speed penalty slightly increased.
  • Gjermandbu, Barbuta Helm, and Viking Helm armor rating reduced.
  • Armet gives Strength instead of Resourcefulness.
  • Wanderers Outfit gives Agility instead of Knowledge.
  • Doublet gives Agility instead of Knowledge and movement speed penalty slightly increased.
  • Occultist Hood gives Magical Healing instead of Magical Resist.
  • Wizard Hat gives Magical Power instead of Magical Resist.
  • Wizard Shoe gives Magical Power instead of Magical Resist.
  • Dread Hood now gives 15% Buff Duration bonus.

Random Modifier improvements:

  • Minimum Action Speed: 0.1% → 0.5%.
  • Minimum Armor Rating: 1 → 2.
  • Minimum Move speed add: 1 → 2.
  • Minimum Spell Casting Speed: 0.1% casting speed → 0.5% min.
  • Buff duration: 1-3% & 2-5% → 3-5% & 5-10%.
  • Regular Interaction Speed: 1-3% & 2-5% → 5-7.5% & 10-15%.
  • Magical Interaction Speed: 1-3% & 2-5% → 5-7.5% & 10-15%.
  • Fixed an issue where the debuff duration bonus option was being applied in reverse.
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CLASS ATTRIBUTES, PERKS, and SKILLS

  • Spell count recharge when resting significantly improved. Recharge interval reduced from 3s → 2s, and the amount of spell cost gained upgraded from 8 → 17.
  • Fighter's Adrenaline Spike Perk activation point changed from when remaining health reaches below 15% -> below 40%.
  • Fighter's Adrenaline Spike duration changed from 8s → 12s.
  • Fighter's Adrenaline Rush debuff duration has been changed from 4s → 2s.
  • Fighter's Taunt now also grants 10% magical damage reduction bonus in addition to the original physical damage reduction bonus.
  • Barbarian's Carnage now grants +75 Armor Rating for 7 seconds instead of +10 Strength after a target is killed.
  • Barbarian's Axe Specialization now increases weapon damage by +3 instead of 10% Physical Damage Bonus.
  • Barbarian's Achilles Strike debuff duration on the target increased from 2s → 4s.
  • Barbarian's Blood Exchange duration increased from 6 to 8 seconds, and life steal amount increased from 5% to 15%.
  • Barbarian's Life Siphon has been renamed to War Sacrifice. Now costs 10% of maximum health as a life sacrifice over 8 seconds and increases all attributes by 4 → 5.
  • Rogue's Hand Crossbow Mastery perk also increases crossbow weapon damage by +2.
  • Rogue's Double Jump perk no longer confers a landing penalty, but instead grants a -20 movement speed penalty when the perk is equipped.
  • Rogue's Weakpoint Attack skill’s debuff duration has been reduced from 4s → 3s, and armor rating reduction on the target has been increased from 30% → 40%.
  • Rogue's Cut Throat cooldown changed from 28s → 14s.
  • Ranger's Ranged Weapon Mastery perk physical damage bonus increased from 5% → 10%.
  • Ranger's Crippling Shot perk now has the additional movement speed penalty applied to the target increased to 25% instead of 15% when shooting a target's legs.
  • Cleric's secondary default weapon changed from Wizard Staff to Spellbook.
  • Cleric's Lesser Healing spell count amount changed from 4 → 3, casting time slightly increased from 1s → 1.25s.
  • Cleric's Holy Strike now has a 0.5 second delay before dealing damage.
  • Cleric’s Holy Light spell count amount 4 → 3, casting time increased from 2s → 2.5s, and heal base decreased from 30 → 25.
  • Cleric’s Earthquake spell count amount decreased from 2 → 1.
  • Cleric’s Locusts Swarm spell count amount decreased from 2 → 1.
  • Wizard's Haste no longer grants movement speed bonus, but instead increases spell casting speed bonus by 12%.
  • Wizard's Invisibility now leaves an afterimage every 1.5 seconds.
  • Bard’s base attributes updated. Strength 14 → 13, Will 7 → 8.
  • Bard's Encore skill now plays the next song at the maximum song playing speed.
  • Bard’s Shriek of Weakness AOE range changed from 300/450/600 → 300/300/300.
  • Bard’s Song of Silence AOE range changed from 300/450/600 → 300/300/300, and now only silences all enemies instead of everyone.
  • Bard’s Chorale of Clarity spell recharge interval changed from 3s → 2s, amount changed from 8 → 17.
  • The Luck value given by Bard's Wanderer's Luck has been changed from 100 → 50.
  • The cost of all spells used by the Warlock has been reduced.
  • Warlock's Torture Mastery now doubles the cost of the spell.
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ADDITIONAL UPDATES

  • Updated the amount of players and portals for each locale.
  • Goblin Caves set for 7 players and now has 4 escape portals and 1 fixed escape.
  • Ruins set for 16 players and now has 12 escape portals.
  • Howling Crypts set for 18 players and now has 10 escape portals and 3 fixed escapes. Also has 4 down portals and 3 fixed down locations. The fixed down locations can be used by multiple players and do not close.
  • Inferno set for 15 players and now has 7 escape portals.
  • Proximity VoIP has been disabled and all player names are hidden during the Base Camp phase of the game.
  • Shrine of Protection’s Physical Damage Reduction buff reduced from 15% → 5% and Magical Damage Reduction buff reduced from 20% → 5%.
  • Shrine of Power’s Physical Power buff reduced from 30 → 15.
  • Fountain of Speed’s Movespeed buff reduced from 50 → 10.
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Developer Comments:
Hello Adventurers, with hotfix #18 we were able to establish a good baseline for the balance of the game. We had to strip back some of the diversity of gameplay to get to this point, but this necessary step has helped us gain a better understanding of the complexities of our systems.

Using this knowledge, hotfix #19 is our initial step at rebuilding greater diversity in playstyles, including major updates to the classes and a rework of several perks and skills. This is only the first pass in our goal to add more variety to building your characters and we will continue to adjust items and add more content each update.

Other issues we’ve tried to address in hotfix #19 are the unsatisfying loot and the buffball meta. We have now improved the quality and amount of loot in the dungeons. Although epic items will still be extremely rare in the ‘Normal’ dungeons, you can expect to see a lot more uncommon and rare items, especially from high end chests again. We are also not done experimenting and have made some drastic changes such as the temporary removal of clarity potions as lootdrops, in our hopes of addressing the buffball meta. We will continue to monitor this situation and adjust as needed.

Establishing this baseline has also enabled us to confidently focus on designing larger content features which we will start rolling out with EA Patch #2 in a couple weeks. We appreciate your patience in this rollercoaster ride and thank you for your support.

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@everyone, The patch process is complete. See you in the dungeon!

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@everyone We are aware of the update issue on the Chaf games platform and we're working with them to get it resolved quickly.

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@everyone for players that are having issues with the update on Chaf Games, we recommend restarting the Chaf Games desktop app and a forced automatic game update policy will be pushed out.

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@everyone the Chaf Games policy has been implemented and restarting the destop app should get the update now.

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We will be releasing Hotfix #20 in a few hours from now.

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Early Access Hotfix #20
@everyone, We will be doing the hotfix #20 update starting at <t:1699549200>.
When the patch starts, you will not be able to login to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 30 minutes to complete the match and exit safely.
The server will return to full service 2 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Patch Notes:

  • Fixed an issue where vendors were selling bolts in packs of 15 for 20 gold.
  • Fixed several cases where items could disappear from the inventory when network conditions are poor.
  • Fixed an issue where utility items would arbitrarily appear in the hand when equipped.
  • Fixed an issue where Adrenaline Spike would not activate properly.
  • Fixed an issue where Hand Crossbow Mastery did not apply the additional damage properly.
  • Barbarian's Blood Exchange recovery rate per hit has been reduced from 15% → 10%.
  • Barbarian's Blood Exchange maximum health reduction rate for 8 seconds has been changed from -25% → -30%.
  • Barbarian's Blood Exchange skill tier has been changed from 1 → 5. It will now take longer to recover the skill at a campfire.
  • Barbarian's Achilles Strike duration changed from 4s → 2.5s.
  • Fighter's Adrenaline Rush action speed increase changed from 25% → 15%.
  • Fighter's Dual Wield action speed increase changed from 15% → 10%.
  • Fighter's Second Wind health recovery amount has been changed from 50% → 40% of maximum health.
  • Fighter's Second Wind skill tier has been changed from 6 → 5.
  • Fighter's Perfect Block has been changed to greatly improve the impact power of a block/parry for 6 seconds after activation instead of for just one block.
  • Fighter's Perfect Block cooldown changed from 12s → 24s.
  • Ranger's Crippling Shot movement speed reduction has been changed from -25% to -35%.
  • Wizard's Fire Mastery now works properly with Zap and Ignite.
  • Wizard's Fire Mastery now reduces the amount of healing received by burned enemies by 50%.
  • Wizard's Haste now grants 5% movement speed bonus, 10% action speed bonus, and 10% casting speed bonus.
  • Cleric's Locust Swarm channeling time changed from 8s -> 6s.
  • Cleric's Locust Swarm attribute bonus ratio changed from 0.5 → 1.0.
  • Cleric's Earthquake channeling time changed from 8s -> 6s.
  • Cleric's Earthquake damage per step changed from 10 → 7.
  • Bard's Song of Silence range increased from 300/300/300 → 450/450/450.
  • Bard's Song of Silence duration changed from 2s/4s/6s → 1s/1.5s/2s.
  • Bard's Shriek of Weakness range increased from 300/300/300 → 450/450/450.
  • Bard's Piercing Shrill range changed from 300/450/600 → 450/450/450.
  • Bard's Piercing Shrill damage changed from 15/20/25 → 10/15/20.
  • Bard's Piercing Shrill attribute ratio bonus changed from 0.1/0.3/0.5 → 1.0/1.0/1.0. Physical damage upgrades give significantly more damage than before.
  • Bard's Din of Darkness now also displays an area when the effect occurs.
  • Bard's Din of Darkness range changed from 300/450/600 → 450/450/450.
  • Bard's Din of Darkness damage changed from 1/3/5 → 3/4/5.
  • Bard's Din of Darkness attribute ratio bonus changed from 0.06/0.09/0.12 → 0.3/0.3/0.3. Magical damage upgrades gives more damage than before.
  • Warlock's Evil Eye cost changed from 3 → 1.
  • Warlock's Hellfire cost changed from 10 → 4.
  • Warlock's Life Drain cost changed from 5 → 4.
  • Warlock's Curse of Pain cost changed from 5 → 3.
  • Warlock's Ray of Darkness cost changed from 5 → 4.
  • Warlock's Ray of Darkness damage per second changed from 7 → 6.
  • Warlock's Ray of Darkness damage tick cycle changed from 0.2s → 0.1s.
  • Warlock's Ray of Darkness attribute ratio bonus changed from 0.5 → 1.0.
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Developer Comments:
Hotfix #20 is a continuation of our goal to rebuild the diversity of playstyle one by one. Now that we are more comfortable with the baseline balance, we are looking to slowly build up previously weakened skills and spells to give players more viable builds. This time we have also focused on the caster heavy classes with improvements to many of the lesser used spells and songs.
We are still plugging away on our major content update scheduled in a couple weeks. We plan to improve the out-of-dungeon progression and implement an improved matchmaking system for that major patch. We hope to announce more concrete features very soon. Thank you for your patience and support!

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It will take about 30 minutes longer than expected.

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@everyone, The patch process is complete. See you in the dungeon!

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@everyone, we will be restarting the matchmaking server for adjustments. Matchmaking may be unstable for a very brief period of time.

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Hi @everyone, we will be restarting the matchmaking server with some fine tuning to the MMR system. Matchmaking may be unstable for a short period.

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@everyone, We will be testing the Starting Gear Only game for about 3 days before the next patch and wipe. From <t:1700445600>, you can enter the normal game with only starting gear(Junk grade, this may be adjusted during this period), and the high-roller ante will be adjusted to 0 gold.

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@everyone, The “Starting Gear Only” test has now started and you can only enter the ‘normal’ dungeons with gear of ‘Poor’ quality or lower until the next wipe on Nov 22nd. We had originally intended to set the gear limit to ‘Junk’ quality or lower, but our weekend internal tests showed us that a ‘Junk’ limit caused too many cumbersome interactions between matches. We believe that the ‘Poor’ quality limit still captures the spirit of the experiment while making it less unwieldy to players.

To give players a proper playground to utilize their higher gear items, we have now removed the level 15 limit and any required ante for all High-Roller dungeons for this experiment. We have also temporarily removed the level limit for the trade post so all the higher end loot you extract from the HR dungeons can better find a suitable owner during this experiment.

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Hi @everyone , in the spirit of further testing the ‘Starter Gear’ dungeon, we intend to increase the gear limit from ‘Poor’ to ‘Common’ starting from <t:1700532000:f>. This will also allow players to use the pickaxe sold by the Woodsman to mine in the dungeons.

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@everyone, We are currently in the final stages of testing for Patch #2. We are working hard to launch the patch within the promised date. Thank you for your patience.

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Early Access Patch #2
@everyone, We will be doing the patch #2 update starting at <t:1700696700>.
When the patch starts, you will not be able to login to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 30 minutes to complete the match and exit safely.
The server will return to full service 6 hours after the patch starts. The patch process may end early depending on the situation.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Patch Notes:

  • Start of a new season, all character levels, gold, items, and triumph levels have been wiped. Bluestone Shards and shop cosmetic items are not wiped.
  • New Quest System added to the Merchants.
  • New merchant affinity system - improve your relationship with the merchants to unlock more items for sale, more craft items, and better prices.
  • Adventure Title Ranked system for the High-Roller dungeons.
  • Results window for the High-Roller dungeons.
  • New Attributes - Vigor and Dexterity along with Health Recovery Bonus and Spell Recovery Bonus sub-attributes.
  • All classes have had their base attributes rebalanced to include the new attributes.
  • Several new items that confer the new attributes.
  • Primary Stats of many items updated.
  • Primary Stats of Cobalt and Rubysilver items updated.
  • New Iron and Copper ore added.
  • Ore Spawns have been updated.
  • New Craft resources – Iron, Copper, and Silver ingots and powder.
  • New Craft items added including Iron, Copper, and Golden crafted items.
  • New Silver crafted weapons that give an ‘Undead Slaying’ bonus.
  • Iron can be used to craft Throwing Knives, Francisca Axes, Hunting Traps, Lockpicks, and Trap Disarming Kits.
  • Loot State is now displayed for items. Starter items start as ‘Supplied’. Items extracted from the dungeons for the first time appear as “Looted’. Items become ‘Handled’ once they are successfully brought in and extracted from a dungeon or traded. All ‘Handled’ items can now be placed in your stash.
  • Bid adieu to Jack and welcome the return of Jolly Nicholas to the Merchants.
  • Skill and perk descriptions have now been standardized.
  • A ‘Player Statistics’ menu is available from the ‘Main Menu’.
  • Elite Warlord added to the High-Roller Inferno.
  • New Cyclops boss added to the Goblin Caves.
  • The number of portals has been increased for the Goblin Caves.
  • Visual improvements to the fixed portals and they now appear on the mini-map.
  • Visual improvements to the female Elf head.
  • Animations modified for the Lute, Kris Dagger, Magic Staff, and Crystal Sword.
  • Two new emotes added – ‘Loser’ and ‘Money, Money, Money’.
  • New Wizard spell - Explosion.
  • Wizard's Fireball count has been lowered from 5 -> 4.
  • Wizard's Magic Missile attribute bonus rate increased from 50% -> 100%
  • Bard's Rousing Rhythms all attribute bonus has been changed to 1/2/3 -> 2/2/2.
  • The Strength that can be obtained from all grades of Ale has been reduced.
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Developer Comments:
Hi adventurers, thank you for joining us for Early Access Patch #2. This major update includes a full wipe of character levels, gold, items, and Triumph levels. All blue stone shards and shop cosmetic items are not wiped.

This update also introduces two major features, the first iteration of our Quest system and the new Adventure Title system.

Merchants now give quests that can be completed to earn extra rewards and unlock access to better items, crafts, and deals.

The Adventure Title system allows adventurers to test their skills in the High Roller dungeons to progress through ranks and earn rewards for the next season. We will reveal the rewards for each title in the upcoming weeks. We have revealed the first reward as an exclusive Nightmare skeleton skin for reaching the ‘Pathfinder’ rank.

Other major changes include the introduction of two new player attributes. Vigor now determines the maximum health of a character while Dexterity determines a player’s action speed.

The next hotfix we plan to continue our efforts on improving matchmaking. We will continue to tune our MMR system and test the starting gear ‘Normal’ dungeons a bit longer. We also plan to test the ability for solo/duos/squads to play across every locale currently in the game very soon. We are working on introducing the HR Ruin so duos can also earn a title.

The next hotfix should also include features and fixes that we missed for this patch. We are polishing up the Friends System which we plan to release very shortly. We were also unable to properly localize the Chinese and Japanese languages and due to our current localization system, these languages will be temporarily unavailable until the next hotfix. Once we update this system, we should be able to start supporting more languages in the future. We also realize that the current Adventure Points aren’t being counted fairly for teams and will look to address it soon. Thank you for your patience and support. See you in the dungeons!

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Sorry, I forgot this.

  • You will now need to aim more accurately than before when aiming your hitscan spells or skills.
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Almost done.

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@everyone, The patch process is complete. Have fun!

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@everyone, We have discovered serious issues since the patch and are working on fixing them. We will proceed with Hotfix #21 when it is ready. We apologize for the inconvenience.

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Early Access Hotfix #21
@everyone, We will be doing the hotfix #21 update starting at <t:1700805600>.
When the patch starts, you will not be able to login to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 30 minutes to complete the match and exit safely.
The server will return to full service 2 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

The quest reward bug that occurred immediately after the patch revealed a vulnerability caused by a momentary poor server condition. After the server status was normalized, this problem did not occur again, but we have fixed it to prevent the same bug from occurring even if the server malfunctions again. There will be no rollback in this regard.

Changes:

  • Fixed an issue where Dexterity was incorrectly displayed as 0.
  • Fixed an issue where Fighter's Slayer could trigger while holding a shield.
  • Fixed an issue where Warlock’s Torture Mastery was working incorrectly.
  • Fixed an issue where the weapon in hand could disappear when disarming a hunting trap.
  • Fixed an issue where Candy Canes were not dropping.
  • Fixed an issue where quests could pay rewards multiple times when server conditions were poor.
  • Fixed a calculation error in Adventure Rank Points.
  • Fixed an issue where Treasure Extraction could be recorded without having to escape.
  • Fixed an issue where Merchants would not purchase new items that drop in dungeons.
  • Kris Dagger's animation has been updated.
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@everyone, The server is back. Have fun!

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Hotfix #22 patch will be released today.

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Early Access Hotfix #22
@everyone, We will be doing the hotfix #22 update starting at <t:1701369900>.
When the patch starts, you will not be able to login to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 30 minutes to complete the match and exit safely.
The server will return to full service 2 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

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Changes:

  • Fixed an issue where the afterimage of Wizard’s Invisibility did not appear.
  • Fixed an issue where Wizard's Explosion would interact with unintended colliders and cause damage.
  • Fixed an issue where lanterns were recognized as weapons.
  • Fixed an issue where the item information tooltip was not properly displayed when quest items could be cancelled.
  • Fixed an issue where purchases did not register smoothly when purchasing an item multiple times.
  • Fixed a bug with the final ‘Tailor’ quest. The quest now properly requires 10 Ghost King kills. Credit for quest kills are now given to all party members.
  • Barbarian's base Vigor has been reduced from 30 → 25, and base Agility has been increased from 8 → 13.
  • Barbarian's 'Iron Will' perk has been updated with the additional magic resistance increased from 60 → 100.
  • Barbarian’s ‘Robust’ perk health increase increased from 10% to 15%.
  • Barbarian’s 'Rage' skill now temporarily increases Vigor by 15.
  • Barbarian's ‘Blood Exchange’ skill’s health penalty reduced from -30% → -20%.
  • Rogue's ‘Dagger Mastery’ perk’s physical damage bonus has been increased from 10% → 20%.
  • Rogue's ‘Thrust' perk’s armor penetration increased from 15% to 20%.
  • Rogue's ‘Cut Throat’ skill’s silence time has been increased from 3s → 5s.
  • Wizard's ‘Chain Lightning’ spell damage modified from 35/35/35/35 → 35/30/25/20.
  • Wizard's ‘Explosion’ spell damage decreased from 35 → 30.
  • Cleric's ‘Holy Light’ now heals non-friendly targets.
  • Warlocks now start with a Falchion and Crystal Ball as default weapons.
  • Warlock's ‘Power of Sacrifice’ spell also increases Vigor by 15.
  • Warlock's ‘Bloodstained Blade’ spell’s weapon damage increase improved from 5 → 7.
  • Warlock's ‘Bolt of Darkness’ spell damage increased from 15 → 20.
  • Warlock's ‘Curse of Weakness’ spell's reduction of all attributes improved from -20% → -25%.
  • Warlock's ‘Ray of Darkness’ spell damage per second increased from 6 to 12.
  • Warlock's ‘Soul Collector’ perk’s dark magic damage increase per stack increased from 5% → 10%.
  • Warlock's ‘Antimagic' perk’s magic resistance improved from 15% → 25%
  • Bardiche's movement speed penalty reduced from -50 → -45.
  • Battle Axe's movement speed penalty reduced from -45 → -40.
  • Double Axe's movement speed penalty reduced from -45 → -40.
  • Felling Axe's movement speed penalty reduced from -40 → -35.
  • Zweihander's movement speed penalty reduced from -45 → -40.
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  • The Goblin Caves : Normal layouts have been added to the Goblin Caves : High-Roller.
  • The Ruins : High-Roller has been added. Elite and Nightmare monsters will be updated gradually. Adventure Tier is tracked separately for The Ruins : High-Roller.
  • Adventure Point entrance fees for each map has been adjusted. We have slightly reduced the AP entrance fees as we were seeing less than 1% of High-Roller players able to reach the middle rank of ‘Pathfinder’.
  • Adventure Points gained from adventuring and killing monsters is now split between the party. Adventure Points gained from treasure upon escaping are still calculated individually.
  • The curve table used to calculate the amount of AP for a PvP kill has been slightly adjusted upwards so killing an enemy player will give slightly more AP.
  • Added Alchemist and Surgeon quests.
  • Credit for Quest kills are now credited to all members of a party.
  • Items that can be purchased and crafted have been adjusted according to merchants’ affinity. In general, rare quality crafts unlock at 50 affinity, epic quality crafts unlock at 100 affinity, and legendary quality crafts unlock at 150 affinity.
  • Traps and throwing weapons are now available from the Woodsman in limited quantities even at the ‘neutral’ affinity.
  • Merchants will now sell ‘Epic’ items at the highest affinity.
  • Removed the limited stock for crafting ingots and powders.
  • Reduced the amount of silver coins required for Silver Ingot from 300 → 120.
  • Reduced the amount of silver coins required for Silver Powder from 120 → 90.
  • Reduced the amount of ore required to create ingots (5->3) and powders (3->2).
  • Significantly increased the amount of gold a Merchant gives when they buy higher grade weapons and armors from the player.
  • The leaderboard now shows your rank and total score.
  • The trade channel has been streamlined with a single general ‘Weapon and Armor’ channel.
  • Added the Friends System. You will need to create an Account Name when you first log into the game after the hotfix. This Account Name will be used to search for your friends.
  • Japanese and Chinese languages are now supported again.
  • Due to changes in the file system, the size of files to be downloaded has temporarily increased.
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Developer Comments
Hi Adventurers, Welcome to Hotfix #22. This update includes the addition of the new Friends System. You will be asked to create an Account Name upon logging into the game. You can then share this Account Name to be invited in the Dark and Darker Friends System.

The hotfix also includes several adjustments to the Adventure Tier system. We have now added the HR Ruins map to World map. Please note that this is the first iteration of the HR Ruins and we will continue to upgrade it with the Elite and Nightmare creatures. The AP entrance fees have also been adjusted for each of the maps. We have also updated how AP is calculated for parties with AP earned for adventuring and killing monsters in the dungeons evenly distributed among the party members. The ‘treasure’ portion of the AP score is still calculated individually. AP earned for PvP kills has also been slightly increased. Finally, we have added the missing Goblin Cave layouts to the HR Goblin Cave rotation.

This hotfix also includes balance update including improvements to the Barbarian and Warlock classes. We have also added a few more quest lines including quests for the Alchemist and Surgeon.

Finally, we’ve fixed the localization system and have re-instated the Chinese and Japanese language options. Next week we will focus on expanding the map pool to allow solos, duos, and full parties to play across all the map types. We hope to see you in the dungeons!

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@everyone, Due to an issue during patching, maintenance will be extended by up to 2 hours. Sorry.

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@everyone, Thank you for your patience. The patch process is complete. Let's become friends when we meet at the tavern.

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@everyone, As a preventative measure to prevent in-game scams and/or impersonations of staff, account name changes will be handled in the case of well-known impersonations. Thank you.

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@everyone, Server maintenance begins at <t:1701475200> to fix known problems. It is expected to take approximately 30 minutes. Current adventures will be given time to conclude.

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Sorry. It's taking a little longer than expected. Expected to be completed within 15 minutes.

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Server maintenance has ended. Thank you for waiting for so long.

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@everyone, The server will be down for about an hour from <t:1701541800> to fix some server issues.

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The server has been successfully activated. Thank you for your patience.

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We apologize for any inconvenience caused by the server's poor condition. We will do our best to resolve it as quickly as possible.

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To resolve known server issues, server maintenance starts from <t:1701643500>. The maintenance is expected to take approximately 2 hours. An ongoing adventure will be guaranteed.

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Server maintenance has been completed successfully. Thank you for your patience.

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@everyone, The server issue that occurred earlier was a problem with our internal server logic. We have now identified the cause and taken action, so we hope there will be no inconvenience in exploring the dungeon.

We are also aware that there is still some rubber banding that we normally feel, and we will work to completely remove this as well.

Thank you for enjoying the adventure despite the difficulties.

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Early Access Hotfix #23

@everyone, We will be doing the hotfix #23 update starting at <t:1701948600>.
When the patch starts, you will not be able to login to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 30 minutes to complete the match and exit safely.
The server will return to full service 2 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Changes:

  • Fixed an issue where Barbarian could break down doors with the Francisca Axe when using the ‘Crush’ perk.
  • Fixed an issue where items purchased from the store could be merged into ‘Looted’ items.
  • Fixed an issue where the modifiers on a lantern could change.
  • Fixed an issue where quest progress was not calculated accurately.
  • Other minor bug fixes.
  • A '+15% Headshot Damage Reduction' attribute has been added to the Lizardman race.

Developer Comments
The update that expands the map pool will be slightly delayed. We are currently in the process of moving to a new office to expand the dev team and decided to push back the large update until after the move is completed. Instead, we have decided to implement some minor fixes with this hotfix. We have also slightly improved the default stats of the ‘Lizardman’ race (+15% headshot protection) as we underestimated the detrimental effects of not being able to equip a helmet. Thank you!

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A slight problem occurred during the operation, which extended the operation by about 30 minutes. Sorry.

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@everyone, The patch process was completed faster than expected. See you in the dungeon!

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Early Access Hotfix #24
@everyone, We will be doing the hotfix #24 update starting at <t:1701980100>.
When the patch starts, you will not be able to login to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 30 minutes to complete the match and exit safely.
The server will return to full service 2 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Changes:

  • Fixed an issue where field drop items would not spawn.
  • Fixed an issue where the Fighter's ‘Dual Wield’ would work with a shield.
  • Fixed an issue where Bard's ‘Rapier Mastery’ was not recognizing Demon's Glee.
  • Warlock's Evil Eye has been temporarily disabled to prevent it from being used for abusing.
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The patch process has completed successfully. See you in the dungeon.

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@everyone, One server machine malfunctioned and players connected to that server were having trouble connecting, so we are starting maintenance from <t:1702387800> to fix this. Maintenance is expected to take approximately 1 hour. Thank you.

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@everyone, Server maintenance has been completed successfully. Thank you.

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Based on current data, we have made some adjustments to the matchmaking system.

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A Hotfix #25 is ​​scheduled for this week, and a rotation of the number of players entering each dungeon will be applied.

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We aim to release Hotfix #25 sometime on December 21 (UTC). The schedule may change depending on preparation conditions.

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It took longer than expected. We will be launching a hotfix soon.

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Early Access Hotfix #25
@everyone, We will be doing the hotfix #25 update starting at <t:1703208600>.
When the patch starts, you will not be able to login to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 30 minutes to complete the match and exit safely.
The server will return to full service 5 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Changes:

  • Fixed an issue where the Hunting Trap's chain was swinging abnormally in the character selection screen.
  • Fixed an issue where friend invitations could not be sent to party members.
  • Fixed an issue where frame drops could occur when the Bard switches instruments.
  • Fixed an issue where Praise and Punish could not be given when using the Karma system.
  • Fixed an issue where the Halberd had the same damage ratio across all parts.
  • Fixed an issue where players were unable to properly climb above the Royal Coffin.
  • Fixed an issue with certain starting points in the Goblin Caves: Sewer module.
  • Fixed an issue where the burn volume of the Inferno: Death Altar module was not the correct size.
  • Fixed an issue where equipped items would be incorrectly displayed in the Tavern.
  • Fixed an issue where previously selected quests would sometimes remain selected.
  • Magical shields no longer stack with each other and are overwritten by new ones.
  • Armor Rating’s curve table has been updated at the very upper range.
  • Magical Power's curve table has been updated so more WILL is required for magical damage.
  • Rogue's Dagger Mastery physical power bonus has been changed from 20% → 15%.
  • Rogue's Cut Throat cooldown changed from 14s → 18s.
  • Rogue's Cut Throat duration changed from 5s → 4s.
  • Rogue's Shadow Runner movement speed bonus changed from 15% → 10%.
  • Ranger's Quick Fire cooldown changed from 24s → 18s.
  • Ranger's Quick Shot cooldown changed from 28s → 22s.
  • Ranger's Multi Shot cooldown changed from 28s → 22s.
  • Ranger's Forceful Shot cooldown changed from 24s → 18s.
  • Ranger's Penetrating Shot cooldown changed from 24s → 18s.
  • Cleric’s Earthquake spellcount increased from 1 → 2.
  • Cleric’s Locus Swarm spellcount increased from 1 → 2.
  • Wizard’s Lightning Strike damage reduced from 35 → 30.
  • Wizard’s Lightning Strike area range reduced from 100 → 75.
  • Wizard’s Magic Missile's damage reduced from 12 → 9.
  • Wizard’s Magic Missiles can no longer pierce shields.
  • Bard's music performance has been updated to end as soon as the last note is played.
  • Bard’s music duration re-adjusted to play the base duration relative to a Persuasion rating of 15 instead of 20.
  • Bard’s Accelerando and Allegro base duration time has been adjusted.
  • Damage for all daggers have been increased.
  • The options for all Copper, Cobalt, and Rubysilver items have been adjusted and the detrimental options have now been removed.
  • Crossbow's damage has been reduced.
  • Longbow damage has been increased.
  • Longsword damage has been slightly increased.
  • Viking Sword damage has been increased.
  • Crystal Ball's movement speed penalty has been reduced from -25 → -15.
  • Longsword's movement speed penalty has been reduced from -40 → -30.
  • Short Sword movement speed penalty has been increased -10 → -13.
  • Movement speed penalty when attacking with a Short Sword changed from 10% → 25%
  • Morning Star's animation has been slightly adjusted.
  • Kris Dagger's animation has been changed again.
  • Golden Viking Sword has been added.
  • Golden Felling Axe has been added.
  • Herbs have been added. They can be collected in the dungeons and used as material for crafting potions.
  • Magic Protection Potion has been added.
  • War Hammer has been added.
  • Several new Magic Resist armor items have been added including the Ornate Jezirant, Runestone Gloves, Dashing Boots, and Dark Leather Leggings.
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  • Elite/Nightmare Dire Wolf behavior patterns have been added.
  • The spawn rate of gold ore has been lowered in Ruins-Normal.
  • High Roller Cave Troll and Cyclops now have the chance to drop unique loot. A treasure hoard has been added to their treasure room.
  • High Roller Skull Room, Golden Key Room, Rusty Key Room, and Mystical Gem Room now have a chance to spawn unique loot. All these rooms now have a treasure hoard.
  • The countdown timer and playercount display has been modified to make it harder for pre-teamers to exploit.
  • You can no longer spectate players from other teams in High-Roller matches.
  • The player reporting system for High-Roller matches has been updated.
  • A pre-teaming reporting function has been added.
  • Server regions are now restricted based on your latency to the servers. We will continue to adjust this feature based on feedback and our data.
  • New matchmaking system that allows Solos, Duos, and Trios play across all the different maps in the game. The maps will rotate based on a timer.
  • Quest chapter system has been added. Additional chapters with new quests will be available in the future.
  • Quest items can now be delivered one by one instead of all at once.
  • Added a ‘class’ filter to the Trading Post.
  • Goblin Merchant now sells items that require Gingerbread Cookies. These special items requiring Gingerbread Cookies have a chance of giving a Unique grade item and at the worst will give a Rare grade item.
  • Our first Holiday Sale, a 30% discount for the ‘Standard’ and ‘Hold the Line’ editions until January 4, 2024.

Developer Comments:
Happy holidays to all adventurers! It took longer than expected but we have now updated to an experimental match-making system so solos, duos, and trios can now play across all the maps offered in the game. The current implementation uses a timed rotation so that each party type will have access to a different locale. We have plans to improve this system in the future and we are working on a rework of a larger Goblin Caves for the next update.

We have also been hard at work on adding more protection against cheaters and abusers, including teamers. We have added several anti-teaming measures with this update. Basecamp will no longer display the timer and playercount to make it more difficult for pre-teamers to coordinate their sessions. We have modified the spectator mode for High-Roller dungeons so teamers can’t use the feature to disclose the location of legitimate players. The reporting system has been updated so you can now report players you suspect of teaming. We’ve also implemented ping-locks to several regions to make it harder for teamers to congregate on low population servers. We will continue to monitor and adjust these systems as we strive to ensure a clean environment.

Finally, we would like to announce our first Holiday Sale event! We will be offering a 30% discount for both the Standard and Hold the Line editions until Jan 4, 2024, so let your friends and family know if they want to get into the dungeons for the holidays!

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Sorry the update is taking longer than expected due to major backend improvements. We expect the downtime to extend another hour until <t:1703230200:f>.

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@everyone The servers are back up, we will be continually monitoring and experimenting with the ping locks on the various servers over the next few days. Thanks!

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Hotfix #26 will be released to fix known issues and adjust game state.

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Early Access Hotfix #26
@everyone, We will be doing the hotfix #26 update starting at <t:1703365200>.
When the patch starts, you will not be able to login to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 30 minutes to complete the match and exit safely.
The server will return to full service 2 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Changes:

  • Fixed an issue where Adrenaline Spikes did not work properly under certain conditions.
  • Fixed an issue where the True Shot and Quick Fire skills would start the skill cooldown immediately when the skill was activated instead of after it was used, allowing for much quicker than expected recharge.
  • Fixed an issue where Explosion did not apply healing reduction when using Fire Mastery.
  • Fixed an issue where the damage of Piercing Shrill and Din of Darkness was applied abnormally by grade.
  • Fixed an issue where Vigor was not granted through the Power of Sacrifice when using Curse Mastery.
  • Fixed an issue where shields could block at unintended timings.
  • Fixed an issue where various damage could behave incorrectly when fighting inside a Dark Swarm.
  • Fixed an issue that could cause the game to crash when ending an adventure in a dungeon.
  • Fixed an issue where AP would not be deducted at the end of a game.
  • Fixed an issue where input was sometimes not possible when reporting in the Game Results Popup.
  • Fixed an issue where required crafting materials were not displayed properly for several crafted items.
  • The ping lock system has been updated to work more accurately. This system will continue to be updated.
  • Ranger's Ranged Weapon Mastery perk damage has been reduced from 10% down to 5% for all ranged weapons.
  • Shield Slam skill has been updated to activate the shield defense function during the slam.
  • Recoverable Health is no longer lost when standing up from resting.
  • High-Roller Cave Troll no longer drops unique grade items.
  • The number of treasures placed in Cave Troll treasure room has been slightly reduced.

​Developer Comments:
Hotfix #26 addresses many of the bugs and some balancing issues that arose from the quick implementation of the previous hotfix. We are also aware of issues regarding the current implemetation of the experimental all-maps rotation system. We know it was a drastic change and we plan to continue monitoring the system and your feedback to formulate improvements for the future update. We need a little more time to digest the data on the system, and in the meantime we will continue making some tweaks to our settings to gather additional information. We thank you for your understanding as we strive to push the game forward.

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@everyone, The server is up. See you in the dungeon!

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@everyone, We plan to maintain the server starting from <t:1703416500> to fix some currently identified issues. It takes approximately 45 minutes.

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@everyone, The server restarted normally. See you in the dungeon!

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@everyone, Today, after a long wait, Dark and Darker has finally been issued an official rating from the Korean game rating board. To celebrate we plan to extend the current holiday sale event for two weeks until January 18 (UTC) as we continue our work to officially support the game in Korea and give our new Korean fans a chance to join in the sale. Thank you very much!

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The next hotfix patch will be released very soon.

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Early Access Hotfix #27
@everyone, We will be doing the hotfix #27 update starting at <t:1704486600>.
When the patch starts, you will not be able to login to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 30 minutes to complete the match and exit safely.
The server will return to full service 3 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Changes:

  • Fixed an issue where True Shot was not actually increasing projectile velocity.
  • Fixed various minor bugs.
  • Rogue’s base Strength reduced from 9 → 6, base Vigor reduced from 6 → 5, and base Resourcefulness increased from 20 → 25.
  • Rogue’s Weak Point Attack skill armor rating reduction reduced from 40% → 30%.
  • Rogue’s Double Jump perk movespeed penalty has been reduced from -20 → -12.
  • Magic Invisibility no longer activates Ambush and Shadow Runner.
  • The Shadow Runner buff deactivates when an action such as attacking is performed.
  • Castillon Dagger damage has been reduced.
  • The duration of all traps has been reduced by half.
  • Ranger’s Forceful Shot knockback range has been increased.
  • Cleric's Judgment movement speed penalty has been changed from -20% → -30%.
  • Cleric's Judgment cooldown changed from 32s → 28s.
  • Cleric's Smite cooldown has been changed from 16s → 18s.
  • Cleric's Holy Light casting speed has been changed from 2.5s → 2.25s.
  • Cleric’s Holy Strike damage has been changed from 15 → 20.
  • Bard's Aria of Alacrity tier changed from 4 → 1.
  • Bard's Ballad of Courage tier changed from 3 → 1.
  • Bard's Beats of Alacrity tier changed from 2 → 1.
  • Bard’s Chaotic Discord tier changed from 1 → 3.
  • Bard’s Hamornic Shield tier changed from 5 → 4.
  • Bard’s Peacemaking tier changed from 1 → 3.
  • Bard’s Shriek of Weakness tier changed from 4 → 3.
  • Bard’s Song of Shadow tier changed from 2 → 3.
  • Updated the falloff damage curve for the Survival Bow, Recurve Bow, Longbow, and Crossbow so they start to lose damage starting from a shorter distance than previously.
  • Updated the falloff damage curve for the Hand Crossbow so the damage loss is less dramatic from the previous version and more in line with the new falloff damage curves of the other bows.
  • Upgraded almost all Armors, Shields, and Instruments so that primary bonus stat improves at each rarity grade instead of at every other rarity grade.
  • Upgraded most Leather armors to give more 'ArmorRating' per rarity grade.
  • Updated Plate and Chain armors so that the amount of 'ArmorRating' gained per rarity grade is distributed across a wider range.
  • Upgrade the Frock to give more Armor Rating.
  • All Robes now give 25 Magic Resistance.
  • Updated the rotating map pool with the new Goblin Caves. The new Goblin Caves is a larger map that houses both the Cave Troll and the Cyclops.
  • Updated the rotating map pool with an updated Ruins map. The Ruins map now has red portals and static red staircases that lead to the Howling Crypts. Adventurers can delve deeper from the Howling Crypts to the Inferno.
  • Added the Elite Cyclops boss to the High-Roller Goblin Caves.
  • Updated the High Roller AP entrance fee for the Ruins.
  • Updated the HR matchmaking system. Solo Matchmaking now uses your Solo tier. Duo matchmaking now uses the highest ranked duo tier of the party members. Trio matchmaking now uses the highest ranked trio tier of the party members.
  • Added two new items that can be crafted from special items dropped from the Cyclops.
  • Bandages and Healing Potions can now be purchased in stacks of 3.
  • Dark and Darker now has an official rating from the Korean Games Rating and Administration Committee and can be serviced in Korea for adults age 19 and up.
  • Korean Localization option added.
  • Improved the visual effects when under water.
  • Torches that are thrown now do a small amount of damage.
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Developer Comments:
We hope everyone had a happy holiday and a happy new year! We have updated the Goblin Caves and Ruins map as we continue our test with the experimental map rotation system. The new Goblin Caves encompasses a larger cave network accommodating more adventurers per session and houses two bosses. The updated Ruins now have red portals and red staircases that lead down to the Howling Crypts and Inferno.

This hotfix introduces changes to armors so looting higher grade items feels more satisfying. We have also implemented minor class balance changes we will be monitoring to aid us in a more substantial balance update in the near future.

Finally, we are happy to announce that we have received an official rating from the Korean Games rating board (GRAC) which allows us to service the game for players over the age of 19 in Korea. We have now reinstated the Korean language option and have extended our first sales event until January 18 to allow all our new Korean fans to take advantage of the holiday discount. Thank you!

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@everyone, The patch process has ended. See you in the dungeon!

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The next hotfix is ​​scheduled to be released today.

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Early Access Hotfix #28
@everyone, We will be doing the hotfix #28 update starting at <t:1704979800>.
When the patch starts, you will not be able to login to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 30 minutes to complete the match and exit safely.
The server will return to full service 2 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Changes:

  • Fixed a bug with the Centipede poison doing abnormal damage.
  • Fixed a bug where spider mummies would get stuck in their spider pot.
  • Fixed a bug with indestructible spider pots.
  • Fixed a bug in the Goblin Caves where certain static exits would never open.
  • Fixed a bug where portals would appear inside the ground.
  • Fixed a bug with the smoke pot effect.
  • Fixed several bugs with the Hydra and its projectile.
  • Fixed several sound bugs where the sound would not disappear properly.
  • Normalized sound volumes for sounds that were too loud.
  • Various performance optimizations and updated several visual effects.
  • Added a sound for thrown torches hitting an object.
  • Changed the primary stats for the Brave Hunter Pants from STR+AGI → DEX+AGI.
  • Updated the amount of true physical damage gained for the higher grade Frost Amulets.
  • Regular Interact Speed and Installation Speed now uses AGI+RESC instead of DEX+RESC.
  • Item equip speed is now based on DEX instead of AGI.
  • Updated the innate magic resistance rating curve gained based on your WILL attribute.
  • Magical Interaction Speed and Magical Installation Speed now based on WILL instead of KNOW.
  • New ‘Demon Armor’ perk added for the Warlock. The perk allows the Warlock to wear plate/chain armor but must sacrifice a large amount of their magical healing.
  • Updated primary stats for the Golden crafted items.
  • Updated the amount of Magic Resistance gained per rarity for Dark Plate Armor, Dark Leather Leggings, Dashing Boots, Ornate Jazerant, and Runestone Gloves.
  • Updated the amount of projectile damage reduction gained per rarity for Fine Cuirass, Heavy Gauntlets, Plate Boots, Plate Pants, and equivalent crafted versions.
  • Bardiche's attack multiplier for each hitbox has been changed from 100%/60% → 100%/70%.
  • Battle Axe's attack multiplier for each hitbox has been changed from 100%/60% → 100%/70%.
  • Double Axe's attack multiplier for each hitbox has been changed from 100%/60% → 100%/70%.
  • Felling Axe's attack multiplier for each hitbox has been changed from 100%/60% → 100%/70%.
  • Flanged Mace's attack multiplier for each hitbox has been changed from 100%/70% → 100%/80%.
  • Halberd's attack multiplier for each hitbox has been changed from 100%/60%/40% → 100%/70%/50%.
  • Morning Star's attack multiplier for each hitbox has been changed from 100%/70% → 100%/80%.
  • Spear's attack multiplier for each hitbox has been changed from 100%/60% → 100%/70%.
  • Recovery from Surgical Kits is now treated as physical healing.
  • The Howling Crypts has now been removed from the map rotation and has been replaced with another instance of the Ruins.
  • Several performance optimizations for the Goblin Caves.
  • Reduced the monster density for the Goblin Caves.
  • Updated the overall health of the Cyclops.
  • Healing from Lich's Curse is now treated as system healing.
  • Improved the drop rate of the Troll Pelt.
  • Improved the drop rate for Mimics.
  • Improved the drop rate for items from breaking barrels.
  • Return of Spectator Mode for High Roller dungeons. Players will be able to spectate other players for up to 1 minute after their party has been eliminated from the High Roller dungeon.
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Developer Comments:
Hi Everyone! Our experiment with the new three-layer Ruins has gone better than expected and we have decided to replace the Howling Crypts with another instance of the Ruins in the map rotation. We feel that the extended duration of the sessions along with the additional risky decision to delve deeper, better aligns with the rich adventuring experience we originally envisioned for the game.

We also noticed that the new larger Goblin Cave map suffered from severe performance issues. This hotfix rolls out several performance optimizations and addresses the overall monster density of the Goblin Caves for a much smoother experience.

Finally, we have decided to implement a modified version of the spectator system for the High Roller dungeons. We realized that the removal of the spectator feature only marginally reduced the instances of pre-teamers while removing highly enjoyable content from the game. Players will now be able to spectate and report other players for up to 1 minute after their party has been eliminated from a High Roller dungeon. We will continue to work on improving these features while maintaining a clean environment for our players. Thanks!

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@everyone, The patch process has completed successfully. See you in the dungeon!

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@everyone, To fix the current falling accident, emergency hotfix #28-1 will be released soon. Do not enter the Barracks module in the Howling Crypt.

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Early Access Hotfix #28-1
@everyone, We will be doing the hotfix #28-1 update starting at <t:1705011300>.
When the patch starts, you will not be able to login to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete the match and exit safely.
The server will return to full service 2 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Changes:

  • Fixed an issue in the Barracks module where players could fall through the floor.
  • Fixed an issue where the quest objective could target escape from the Howling Crypts.
  • The Magic Resistance curve due to WILL is reflected differently than intended, so it is reverted.

We apologize for any inconvenience caused due to a fatal bug. we'll try better next time.

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@everyone, The hotfix process completed successfully. See you in the dungeon!

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@everyone, To fix a recently discovered serious issue, we will need to take down the server from <t:1705483800> for about an hour. Your ongoing adventures are guaranteed before server maintenance.

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The maintenance time will take longer than expected, so it will be extended by one hour. Sorry.

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@everyone, Server maintenance has ended. Thank you for waiting.

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@everyone, Server maintenance is performed to eliminate vulnerabilities. The server will be down for approximately 1 hour from <t:1705526100>. We apologize for any inconvenience caused.

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@everyone, Due to an unexpected problem, maintenance will be extended by one hour. We will do our best to resolve it as soon as possible..

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@everyone, Server maintenance has been completed. Thank you for your patience. See you in the dungeon!

crude otter
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@everyone Last chance to save 30% on Dark and Darker! Less than 24 hours remaining for the Holiday Sale. go to darkanddarker.com

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@everyone, The official webpage and Blacksmith launcher will be unavailable for about an hour to update some features. We ask for your understanding.

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@everyone, Server maintenance has ended. Thank you for waiting.

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Early Access Hotfix #29
@everyone, We will be doing the hotfix #29 update starting at <t:1706094000>.
When the patch starts, you will not be able to login to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete the match and exit safely.
The server will return to full service 2 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Changes:

  • Fixed severe frame drops in several areas.
  • Fixed an issue where DLSS would always be turned on when the client starts.
  • Fixed the Occultist Tunic’s primary attribute strength gain for each grade.
  • Lizardman's headshot damage reduction bonus has been changed from 15% → 10%.
  • Rogue’s Double Jump movement speed penalty has changed from -12 to -18.
  • Cleric and Warlock now can use to Spell Memory II.
  • Warlocks can now use the Heater Shield.
  • Warlock's Demon Armor has been changed from -75% reduction in magic healing bonus to a -50% reduction. The perk also reduces Will by -50%.
  • Invisibility Potion now has 15 Knowledge requirement for use.
  • Updated the Golden Viking Sword and Golden Felling Axe to give Luck and Magical Damage Reduction as primary attributes.
  • Removed the negative magical resistance penalty from the Golden Plate armors (Golden Hounskull, Golden Plate, Golden Plate Pants, Golden Gauntlets, and Golden Plate Boots.)
  • War Maul's movement speed penalty has changed from -55 → -50.
  • Windlass Crossbow's movement speed penalty has changed from -60 → -55
  • Zweihandler's movement speed bonus penalty has increased from -40 → -45.
  • Minimum additional movement speed modifier for random modifiers that appear on items for the ‘feet’ slot has changed from 2 → 3.
  • Minimum additional movement speed modifier for random modifiers that appear on items for the 'leg' slot has changed from 2 → 3.
  • Maximum movement speed bonus modifier for random modifiers that appear on the items for the ‘neck’ slot has changed from 1.5% → 1.0.
  • Maximum additional movement speed modifier for random modifiers that appear on the ‘ring’ slot has changed from 2 → 3.
  • Updated the High-Roller Ruins so the Elite Giant Worm appears instead of the Common Giant Worm.
  • Increased the Adventure Points gained for bringing ‘Looted’ armor and weapons out from the dungeon. The adventure points appear in the ‘Item Achieve’ row of the results screen. - The amount of points gained is equal to the gold price of the item when selling it back to a merchant.
  • Increased the amount of Adventure Points gained for a PvP kill by 50%.
  • To improve accuracy when reporting players, only one type of report can now be made for the same target.
  • A game addiction prevention system has been added to the Korean client.

Developer Comments:
Hotfix #29 focuses on minor improvements to performance and addressing current instabilities. We are laying the groundwork for more extensive technical improvements in the future. We have also made some minor balance changes and some bug fixes while we continue to work on the larger content update coming soon. Finally, we have tweaked the Adventure Point so that adventurers can make progress by looting armor and items instead of just focusing on treasures and trinkets. We have also given a boost to the Adventure Points earned from PvP to make things a little spicier in the dungeons. See you in the dungeons!

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@everyone, The hotfix has been applied successfully. See you in the dungeon!

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@everyone, 플레이어 여러분,

어제, 넥슨이 아이언메이스를 상대로 신청한 영업비밀 및 저작권 침해에 대한 가처분이 기각되었습니다.

법원은 "아이언메이스의 게임이 넥슨의 저작권 또는 영업비밀을 침해한 것이라고 볼 수 없다"는 취지로 판단함으로써, 넥슨의 영업비밀을 사용하고 저작권을 침해하여 다크 앤 다커를 개발했다는 주장과 의혹들을 받아들이지 않았습니다. 또한, 넥슨의 주장과 증거만으로는 다크 앤 다커의 서비스가 중단되어서는 안 된다는 법원의 판단이 나왔습니다.

부정경쟁에 관한 법원의 판단은 넥슨이 P3 게임 자체를 공식적인 증거로 제출하지도 않은 상황에서 나온 의견이라는 점에서 아쉬움이 있습니다.
다만, 이는 가처분 절차에서 증거조사의 한계로 인한 것이고, 가처분 결정문에 따르면 법원이 넥슨의 가처분 신청을 기각한 이유 중 하나도 바로 본안소송에서의 충실한 증거조사와 심리가 필요하다는 것입니다.

본안소송에서 충분하고 철저한 증거조사가 이루어진다면 넥슨 주장의 부당성과 아이언메이스의 무고함에 관한 진실이 밝혀질 것입니다.

여러 어려움 속에서도, 전세계 플레이어 여러분의 지지와 응원 덕분에 우리는 버텨낼 수 있었습니다.
앞으로도 다크 앤 다커를 10년 이상 서비스할 수 있는 탄탄한 게임으로 발전시키기 위해 투자를 아끼지 않고 최선을 다하겠습니다.

여러분께 늘 감사드립니다.

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Early Access Patch #3
@everyone, We will be doing the patch #3 update starting at <t:1706745600>.
When the patch starts, you will not be able to login to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete the match and exit safely.
The server will return to full service 3 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Changes:

  • Fixed an issue where the client could freeze.
  • Fixed an issue where players could detect nearby players when Push to Talk was enabled.
  • Fixed an issue where the Goblin Mage could fire projectiles through walls.
  • Fixed an issue where clothing could obscure the camera when looking down and attacking.
  • A new Warlock skill has been added: Blood Pact
  • A new Warlock spell has been added: Spell Predation.
  • Warlock's Demon Armor now has a -50% spellcasting speed penalty instead of other penalties.
  • Barbarian's Rage vigor changed from 15 → 10.
  • Barbarian's Reckless Attack's defense rating penalty has been changed from -55 → -35.
  • Barbarian's Savage Roar duration changed from 6 → 8s and physical damage bonus changed from -25% → -50%.
  • Candy Canes and Gingerbread Cookies no longer drop. Nicholas will be leaving soon.
  • The appearance of silver weapons has been updated.
  • The presentation of some artifacts has been improved.
  • A new weapon has been added: Club.
  • The crafting item Boneshaper has been added.
  • New artifacts added: Zirkzi’s Eye, Spellweaver, Illusory, Delirium.
  • Some artifacts have been improved.
  • Herbs can now be stacked.
  • Zweihander's weapon damage has been reduced by -5.
  • Drop rate of Troll Pelts increased.
  • The timing, type, and number of Escape/Down Portals that appear in Solo, Duos, and Trio matches no longer are synchronized while the overall amount of escape portals has also been significantly decreased to nudge players to be more aggressive to survive.
  • The max amount of players for a match has also been slightly decreased for each game type.
  • The pre-lobby time has been decreased from 3min to 2min.
  • The amount of AP earned for PvP kills has been doubled.
  • The Dark Swarm always encompasses the whole map at the start of each floor.
  • A new area has been added to the world map: The Frost Mountain.
  • Ice Caverns, an area of ​​Frost Mountain, has been added.
  • New floor rule added: Blizzard.
  • An early version of the ladder has been added.
  • An extra Dark Swarm phase has been added to the Goblin Caves.
  • Added a special high-value treasure room to the High Roller Goblin Caves.
  • Modified the amount and location of the Sacrificial Altars on the High-Roller Ruins.
  • Updated the monster composition for High-Roller Ruins including switching out skeletons with wisps or wolves in several modules.
  • Modified several areas in the Ruins to make it more difficult for double-jump quick traversal on certain modules.
  • Added usable ladders to the Bandit Forest module on the High-Roller Ruins.
  • A Golem now guards the towers in the Ruins.
  • The drops for the Ruin’s sub bosses have been improved.
  • High Roller Crypts now have more high-quality chests.
  • Season rewards for each adventurer rank have been added.
  • Merchants provides a rarity filter.
  • New emotes Knightly Kneel, Noob, Praying Hands, and Hand Heart have been added.
  • The Player List now only shows the player's status as Online/Offline.
  • Japanese translation has been significantly improved.
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Developer Comments:
Hi adventurers, thank you for joining us for Early Access Patch #3.

The Ice Caverns introduces the new Frost Mountain locale. Unfortunately, we were unable to finish the new boss encounter for this locale, so we have increased the loot drop from this map including a large treasure hoard in the very center of the map for the most daring adventurers. Please note that this new map is an experimental work-in-progress, and we will be making lots of improvements based on your feedback.

This update was also supposed to include a first pass at the Marketplace, which would allow users to sell items to other players through an automated process, but unfortunately internal testing wasn't completed, leading to some delays. It will be available in the near future.

Finally, we have noticed more teaming in matches, so we’ve tweaked some settings to nudge players to be a little more aggressive. We have altered the number of players per match and reworked some of the maps so early engagements can be done more confidently without interference from 3rd parties. We have also lowered the number of portals so you will need to eliminate the competition to ensure your survival. We will continue monitoring behavior and adjust accordingly. Thank you for your patience and support. See you in the dungeons!

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@everyone, The update process has ended normally. See you in the dungeon!

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@everyone, We have addressed a known critical issue and will be rolling out a hotfix soon. We will share more details soon. We apologize for any inconvenience caused.

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@everyone, Due to the severity of the issues we will be doing a data rollback. We are currently investigating the possible rollback points and all progress maybe reverted up to 24 hours ago.

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Early Access Hotfix #30
@everyone, We will be doing the hotfix #30 update starting at <t:1706821200>.
When the patch starts, you will not be able to login to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete the match and exit safely.
The server will return to full service 2 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Changes:

  • Fixed an issue where matchmaking could not be canceled.
  • Fixed an issue that could cause a serious crash on the server when installing Campfire and executing Rest.
  • Fixed an issue where Crush could be applied to all Barbarian one-handed weapons.
  • Fixed an issue where the potion liquid was not displayed properly.
  • Fixed an issue where Life after Death's effect could trigger more than once.
  • Fixed an issue where player position was not properly maintained for some emotes.
  • Fixed an issue where Crossbowman would not recognize enemies behind him.
  • Fixed an issue where Wendigo could display T pose after heat motion.
  • Fixed an issue where Frost Wolf would not drop Wolf type quest/crafting items.
  • Fixed an issue where Ruins Golem could not drop Ores.
  • Fixed an issue where the Hoard could not be interacted with after defeating the Goblin Caves boss.
  • Fixed an issue where some items could not be sold back to the store.
  • The impact power of Warlock's demon form has been changed from 1 → 4.
  • Warlock's base weapon damage when transformed into demon form has been increased by 5.
  • The raft display on the minimap has been updated.

Developer Comments:
We regret to inform you that due to a critical issue discovered in Patch #3, we were compelled to roll back the game to <t:1706691600>. Depending on the accuracy of data recovery, the rollback time may be closer to the time Patch #3 is applied. Please note that the rollback specifically impacts items and adventure ranks. We sincerely apologize for any inconvenience this may have caused.

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Data migration takes an unexpected amount of time, so patch process will be extended by about an hour.

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@everyone, The patch process is complete. Unlike the previously announced time, the rollback was carried out based on data from <t:1706751000>. Thank you for waiting. See you in the dungeon!

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Early Access Hotfix #31
@everyone, We will be doing the hotfix #31 update starting at <t:1707415200>.
When the patch starts, you will not be able to login to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete the match and exit safely.
The server will return to full service 3 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Changes:

  • Fixed several issues that could cause poor client/server performance.
  • Fixed an issue where automatically equipped utility items could become unusable with the autofill feature turned on.
  • Fixed several sound errors.
  • Fixed an issue where multiple Barbarians' Savage Roar could be applied at the same time.
  • Fixed an issue where the Warlock's Phantomize could persist indefinitely.
  • Fixed an issue where Warlocks could not be hit by some area-of-effect spells while using Phantomize.
  • Fixed an issue where characters could get stuck in certain spots in the Ice Cavern.
  • Fixed an issue where players could become stuck in the elevator in Ice Cavern.
  • Fixed an issue where it was possible to escape without boarding the Ice Cavern's Raft.
  • Fixed an issue where too many Marvelous Chest appeared in the Crypts.
  • Fixed an issue where items looted from corpses would sometimes disappear.
  • Fixed an issue where Ice Kobold's Calling would not work.
  • Fixed an issue that could result in a crash while moving items in the stash.
  • The sound effect when frostbitten has been updated.
  • Fighter's Barricade perk now also increases Magic Resistance by 50.
  • Barbarian's base Strength decreased from 25 → 20, and Resourcefulness increased from 7 → 12.
  • Barbarian can now equip the Round Shield.
  • Barbarian's Rage skill Strength gain decreased from 15 → 10, movement speed bonus decreased from 15% → 10%.
  • Barbarian's Potion Chugger potion duration has change from -20% → -50%.
  • Barbarian's Savage Roar duration changed from 8s → 6s.
  • Barbarian's Reckless Attack armor penetration increased from 75% → 85% while the armor rating penalty has also been increased from -35 → -200.
  • The amount of charges for the Wizard’s Ignite spell has increased from 5 → 10.
  • Quarterstaff has been added to the Wizard's basic starting kit. Sorry, on the next hotfix!
  • Wizard Meditation skill also gives the benefits of resting (heals recoverable health) when active. The rest is additive when meditating next to a campfire.
  • Cleric's Bless spell bonus effects increased from +3 → +5.
  • Warlock's Torture Mastery attribute bonus ratio has been changed from 25% → 15%.
  • Warlock's Bolt of Darkness health cost in demon form increased from 2 → 3.
  • The duration of all potions has been reduced.
  • Armor penetration for Boneshaper has been reduced from 25% → 15%.
  • Armor penetration for the Club has been reduced from 15% → 10%.
  • War Maul armor penetration has increased from 15% → 20%.
  • The colors of Frost Wolf and Frost Walker's Elite and Nightmare variations have been modified.
  • Valentine has returned to the merchants. Nicholas has gone back to his snowy abode.
  • The Collector now purchases Candy Canes, Gingerbread Cookies and Heart Candies.
  • If you leave a match in the lobby phase, you will be prevented from joining another match for some time.
  • Modified some monster spawns in the Ice Caverns.
  • The match time for the Ice Caverns has been significantly increased from 12m → 18m.
  • Solo, Duos, and Trios now have access to all dungeons.
  • The Marketplace has been added.
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Developer Comments:
Hi Adventurers, we want to wish everyone a happy Lunar New Years! We’ve worked hard to make some critical improvements so everyone can enjoy the holidays. We have implemented several fixes which improve server performance and should reduce the amount of rubber banding. We have concluded our experiment with the map rotation and now ALL maps will be available for ALL party types. We understand that matches may be less full than usual for the time being, but we decided that it was better to build and learn based on our expected specs rather than force a band-aid solution. We have also made balance changes to the Barbarian class with our hope of increasing the skill ceiling and to allow for more risk vs. reward playstyle. We’ve also slightly upgraded the Wizard to improve their early game experience and assist them in solo play as a starting point. Finally, this update includes our first pass at the Marketplace feature that allows users to sell items to other players through an automated process. We have focused on function over comfort at this stage, but we plan to improve it and make it more convenient in future iterations. The original Trading Post system will remain intact to accommodate direct trades between users, especially for more valuable items. We want to thank everyone for their patience as we worked to fix these pressing issues.

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@everyone, An issue was discovered during the patching process, which slightly increased maintenance time. I will tell you the exact time after calculating it. Sorry.

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@everyone, Fortunately, the issue was sorted out and the patch process ended normally. Thank you for waiting. See you in the dungeon!

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@everyone, Issues in the Marketplace will be continuously fixed while live. we ask for your understanding.

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Additionally, inconveniences in using the marketplace will continue to be addressed through future hotfixes. Thank you for your understanding.

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@everyone, To resolve the current server issue, we will be conducting server maintenance for about an hour starting from <t:1707444600>. An ongoing adventure will be guaranteed.

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@everyone, Emergency server maintenance has been completed successfully. Thank you for your patience. See you in the dungeon!

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Marketplace usage will be temporarily suspended until a serious error in the marketplace is fixed. Thank you for your understanding.

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There will be no rollback due to this issue. Sorry for the confusion.

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Early Access Hotfix #32
@everyone, We will be doing the hotfix #32 update starting at <t:1707633900>.
When the patch starts, you will not be able to login to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete the match and exit safely.
The server will return to full service 2 3 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Changes:

  • Fixed Marketplace internal logic that could cause severe performance degradation.
  • Fixed an issue where cloaks would sometimes cover the owner's face.
  • Fixed an issue where the Quarterstaff was not given as a starting item for the Wizard.
  • Fixed an issue where players could become stuck in certain areas of Ice Cavern.
  • Fixed an issue where sound could be incorrectly masked in some areas of Ice Cavern.
  • Fighter receives an early version of Sword Mastery.
  • Fighter's Perfect Block cooldown changed from 24s → 18s.
  • Fighter's Shield Slam now knocks back enemies.
  • Wizard receives an early version of Staff Mastery.
  • Wizard's Arcane Feedback spell casting speed and arcane magic damage bonuses per stat has been changed from 1% → 2%.
  • Wizard's Reactive Shield protection amount changed from 10 → 15.
  • A hybrid dungeon selection system has been added, combining fixed dungeon selection and rotation.

Developer Comments:
Hi Adventurers, We are currently doing our best to address several known issues. Firstly, we have been working on improving the algorithm of the marketplace to ensure smooth usage. The marketplace will continue to be updated to enhance performance and meet the demands of users even during service. Additionally, considering the actual data on the current dungeon selection system along with all experiment results related to dungeon selection, we have decided to provide a system that is deemed most suitable for the current number of users. We would like to thank everyone for their patience as we work through various issues.

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@everyone, Maintenance will be extended by approximately one hour to address issues discovered during the patch process.

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@everyone, The patch process ended normally. Thank you for waiting so long. See you in the dungeon!

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@everyone, Many serious problems are being reported. Unfortunately, we are planning a rollback, and we will focus on bug tracking for a while. We apologize for any inconvenience caused.

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@everyone, Unfortunately, we are amidst a significant holiday period in Korea, and as a result, there are only three people in the office, making it difficult to conduct thorough testing. Just as you helped us resolve issues during our bug-squashing QA playtest in September 2022, we need your help once again.

We plan to deploy the fixes and a server for collecting logs to address known critical issues starting from <t:1707654600>. To ensure the security of the ongoing game, the server will be brought down after a 40-minute waiting period, followed by an update completion in about 20 minutes. This does not include a rollback and we will collect as much data as possible and resolve the issue in its current state. After this issue is resolved, we plan to proceed with a separate patch for rollback.

Afterward, we kindly request you to report if the current serious bug is reproduced. Thank you!

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Finally, in clarification for the map system we have reverted to the original classic version where solo, duos, and trios each have their own specific map. We have added a special ‘rotation’ game mode that randomly combines one party and map types for a limited period and rotates through the various combinations. We will continue experimenting with this hybrid mode until we feel more confident with our player pool. Thank you.

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@everyone, The server came up normally. See you in the marketplace!

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Early Access Hotfix #32-1
@everyone, We will be doing the hotfix #32-1 update starting at <t:1707693000>.
When the patch starts, you will not be able to login to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete the match and exit safely.
The server will return to full service 2 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Changes:

  • Fixed an issue where items could disappear after purchasing them from the Marketplace.
  • Fixed an issue where already sold listings could not be removed from the Marketplace.
  • Fixed an issue where the selected dungeon could change to None for party members.
  • Slightly optimized the loading time on a black screen when running the game.
  • The list of latest items that appears when entering the Marketplace no longer displays that number of pages.
  • The game will roll back immediately after applying hotfix #32 (<t:1707649200>).
  • All players are given 5 Bluestone Shards.

Developer Comments:
We have addressed most of the serious issues internally and will now release patches to live servers with rollbacks. Thanks to many of you who reported the issue, we were able to resolve the issue quickly. As a thank you to everyone, we will give you 5 bluestones. Thank you for your patience. See you in the dungeon!

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@everyone, The patch process completed successfully. See you in the dungeon!

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@everyone, There will be a hotfix this week and it will include several fixes and balance changes.

Additionally, we plan to extend Pre-Season #1 by one week for players who may not have had time to enjoy the season due to issues such as rollbacks.

Once Pre-Season #1 ends, a two-week preparatory period for the next wipe will take place.
During this period, various trials and drastic balance changes may occur.

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A hotfix is ​​expected to be released soon within the next few hours.

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Early Access Hotfix #33
@everyone, We will be doing the hotfix #33 update starting at <t:1708606800>.
When the patch starts, you will not be able to login to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete the match and exit safely.
The server will return to full service 2 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Changes:

  • Fixed an issue that could cause a crash under certain circumstances.
  • Fixed some logic that could cause rubber banding.
  • Fixed an issue where the Ranger's Quickfire could sometimes not be reused.
  • Fixed an issue where the Wizard's Ice Shield would trigger without actually taking damage.
  • Fixed an issue where some emotes could allow players to see through walls.
  • Fixed an issue where the Giant Centipede's poison had a larger collider than it was visible.
  • Fixed an issue where the character's backface could be exposed when entering the Goblin Caves.
  • Fixed an issue where the portal would not spawn around the final circle in the final phase of Goblin Caves.
  • Fixed an issue that resulted in players being unable to properly escape the Ice Cave Elevator in some cases.
  • Fixed an issue where players could become trapped by torches in certain spots in the Ice Cavern.
  • Fixed an issue where the UI was cut off and not displayed accurately at certain resolutions.
  • Fighter's Sword Mastery increases movement speed by 10 instead of increasing impact resistance by 1 in defensive stance.
  • Barbarian receives a Treacherous Lungs.
  • Barbarian's Axe specialization weapon damage increase changed from 3 → 5.
  • Cleric's Divine Protection physical damage reduction changed from 30% → 50% and reducing cooldown from 90s → 45s.
  • Wizard receives an Ice Mastery.
  • Wizard's Staff Mastery's magic weapon damage increase has been changed from 5 → 3.
  • Wizard's Ice Shield now has a 5 second cooldown before it can be activated again.
  • Bard's Melodic Protection physical damage reduction changed from 15% → 30%.
  • Bard's Din of Darkness range has been changed from 450 → 550.
  • Bard's Piercing Shrill range has been changed from 450 → 550.
  • Warlock's Blow of Corruption cooldown changed from 15s → 18s.
  • The magic damage of all grades of Magic Staff has been reduced.
  • Decreased damage of all Francisca Axes, Recurve Bows, and Longbows.
  • Windlass Crossbow's hit slow duration has been changed from 2s → 1.5s and movement speed bonus reduction has been changed from -55% → -45%.
  • You can now more easily exchange items between Gold Coin containers by dragging and dropping them.Containers are now prioritized when acquiring gold coins into Inventory/Stash.
  • The size of the Ice Kobold has been slightly reduced.
  • The Sold by tab has been removed from the Marketplace.
  • In the marketplace, products with quantity are displayed sorted with their individual prices.
  • Improved loading speed when running the game process.
  • Japanese localization readability has been slightly improved.
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Developer Comments:
Hi Adventurers! In this hotfix, we focused on fixing known issues, improving server performance and stability. It will address known balance issues and also include adjustments to less frequently used class abilities. These adjustments will continue to be made in the future.

Due to some disruptions in the previous weeks we've also decided to extend the season by one week to give players ample opportunity to participate in Pre-Season #1. Once Pre-Season #1 ends, a two-week preparatory period for the next wipe will take place. During this period, various trials and drastic balance changes may occur.

Please wait a little longer for the upcoming wipe, we are working very hard on new additions to the game. We think you will enjoy what is to come. See you in the dungeons!

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@everyone, Sorry, due to an issue during the patch process, the maintenance will be extended by one hour.

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@everyone, The patch process has completed successfully. See you in the dungeon!

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@everyone, We will be patching the server to resolve some identified issues. Starting from <t:1708695000>, it will take approximately 1 hour and 30 minutes. Your ongoing adventure will be covered.

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@everyone, Server maintenance has ended successfully. See you in the dungeon!

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The hotfix is ​​scheduled to release today(UTC).

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Early Access Hotfix #34
@everyone, We will be doing the hotfix #34 update starting at <t:1709213400>.
When the patch starts, you will not be able to login to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete the match and exit safely.
The server will return to full service 2 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Changes:

  • Fixed several issues causing poor server performance.
  • Fixed several issues causing crashes.
  • Fixed some logic that could be exploited as cheats.
  • Fixed an issue where multiple groups of malicious players could easily access the same session.
  • Fixed an issue where the server would become unstable and all items would be lost when returning to the lobby.
  • Fixed an issue where players were not properly matched according to their adventurer level.
  • Fixed an issue where Ranger's Enhanced Hearing would not work properly when the target was barefoot.
  • Fixed an issue where Invisibility did not turn off.
  • Fixed an issue where Soul Hearts on friendly corpses could disappear.
  • Fixed an issue where merchants were improperly sorted.
  • Fixed an issue where players could get stuck in an elevator and unable to move.
  • Rogue's Smoke Pot now has 3 uses and cannot be recharged.
  • Rogue's Smoke Pot movement speed penalty changed from -20% → -10%.
  • Warlock Demon Form’s Bolt of Darkness now has a movement speed penalty when cast.
  • The duration of all grades of invisibility potions has been significantly reduced.
  • Added experimental logic to automatically detect pre-teaming.
  • Dungeon rotation has been removed and replaced with the free choice to select any map for any party size.
  • Adjusted walls and platforms in the Ruins.
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Developer Notes:
Our investments in improving the technical quality of the game have finally started to pay off. This hotfix addresses numerous lingering technical issues and bugs. We have implemented several fixes that should noticeably improve the stability of the servers and overall performance of the game. You should notice a lot less micro-stutter and rubber-banding, even in the infamous Goblin Caves. We have also implemented additional logic to make life a little more difficult for teamers. This is our first integrated salvo against teamers as we start to incorporate more automated features to battle this scourge. After experimenting with the map rotation tests, the community has made their voice loud and clear. Based on your feedback we have decided to allow all party types to choose from any of the map locales. We look forward to a concerted marketing push at the start of the wipe to help fill these additional matchmaking pools.

We have also been working on several backend projects we’d like to announce. First, we plan to open a migration tool to allow players to transfer their Chafgames account to a Blacksmith account. Starting from 5:00 AM (UTC) on March 4th, players with an account on Chafgames will be able to transfer their account to Blacksmith through our official website. Second, we are near completion on the official test environment that we plan to release early next week through the Blacksmith launcher as we promised for our ‘Hold the Line’ supporters. We hope you can join us as we test out the new death cam replay system. Thanks again for your support!

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@everyone, The patch process ended normally. See you in the dungeon!

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We are working on a hotfix to fix some serious issues and change the status quo.

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The hotfix #35 is ​​in final testing. It is scheduled to be released in about a few hours.

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Early Access Hotfix #35
@everyone, We will be doing the hotfix #35 update starting at <t:1709350200>.
When the patch starts, you will not be able to login to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete the match and exit safely.
The server will return to full service 2 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Changes:

  • Fixed an intermittent server crash caused by Ironshield's logic.
  • Fixed an issue where items could sometimes disappear after trading them with a player.
  • Fixed an issue where players could sometimes be unable to open their inventory after being revived.
  • Fixed an issue where Holy Strike could not work.
  • Fixed an issue where the debuff caused by the Giant Bat's ultrasonic attack could not be removed.
  • Temporarily fixed Dungeon selection for Solo/Duo/Trio to The Howling Crypts.
  • Ruins have been temporarily removed for testing and the 5x5 Crypts has returned.
  • A two-week temporary season has begun to test the Normal Adventure Rank.
  • Adventure Point when killing a player has been increased by 3x.
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Developer Notes:
We're rolling out an urgent hotfix to address critical bugs we've uncovered recently.

We have decided to also use this time as an opportunity to run a pre-wipe special event. In a return to the classic we have changed all matching pools to the original Crypts+Inferno dungeons. We have also removed affinity requirements for merchants so all craft items are unlocked for everyone. Finally, we’ve added a brief pre-wipe leaderboard test for the ‘Normal’ dungeons to evaluate the viability of a Normal Adventurer Rank system. We believe this should be a mayhem-filled two weeks as we prepare for the next wipe.

Reminder: We have also been working on several backend projects we’d like to announce. First, we plan to open a migration tool to allow players to transfer their Chafgames account to a Blacksmith account. Starting from 5:00 AM (UTC) on March 4th, players with an account on Chafgames will be able to transfer their account to Blacksmith through our official website. Second, we are near completion on the official test environment that we plan to release early next week through the Blacksmith launcher as we promised for our ‘Hold the Line’ supporters. We hope you can join us as we test out the new death cam replay system. Thanks again for your support!

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@everyone, The patch process ended normally. See you in the dungeon!

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There is an issue where the ranking score for Preseason #1 is displayed incorrectly. This issue will be resolved after some time. We ask for your understanding. Thank you!

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Early Access Hotfix #36
@everyone, We will be doing the hotfix #36 update starting at <t:1709641800>.
When the patch starts, you will not be able to login to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete the match and exit safely.
The server will return to full service 2 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Changes:

  • Fixed an issue where a Rogue could dispel the Warlock's Demon Form with Cut Throat.
  • Fixed an issue where the hide status of the spectating target was not displayed.
  • Fixed an issue where the Soulscraper's description was incorrectly displayed.
  • Improved the performance and stability of Ironshield.
  • Updated the circles for the Crypt and the first circle now encompasses the entire map.

Developer Comments:
This hotfix fixes minor bugs and continues our efforts to improve the performance and stability of Dark and Darker. This new update also fixes some of the micro-stutter some players may experience while in the game. We have also fixed the circles for the Crypts so the initial circle now encompasses the entire map. Finally, we’d like to welcome our players from Chafgames to our Blacksmith platform. Now that everyone is on Blacksmith, be on the lookout for the upcoming test environment available to our ‘Hold the Line’ supporters through the Blacksmith launcher. Thanks to all our adventurers!

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@everyone, The patch process ended normally. See you in the dungeon!

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Server Maintenance
@everyone, We will be doing server maintenance starting at <t:1709727000>.
When the maintenance starts, you will not be able to login to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete the match and exit safely.
The server will return to full service 1 hours after the maintenance starts.
During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Test Environment
We have also just opened our new test environment on the Blacksmith launcher for all ‘Hold the Line’ supporters. We are starting out small with a technical performance test. We have upgraded the engine to Unreal Engine 5.3 and hope to do some extra testing before adapting it to the live service. We have also added a new death replay system which we plan to port to the live game. In the future, we will use the test environment to test out big new features such as the upcoming Arena and to experiment with some of our crazier ideas. We thank our supporters for your patience as we prepared this feature.

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@everyone, The maintenance process has ended. See you in the dungeon!

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Wipe #3 is scheduled for release on March 15th UTC. Unfortunately, we cannot give you the exact time due to fixes made during final QA, but we will do our best to deliver as quickly as possible. Thank you for waiting so long.

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Please note that this Wipe #3 patch takes more than 6 hours from start to application completion.

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Early Access Wipe #3
@everyone, We will be doing the wipe #3 update starting at <t:1710523800>.
When the patch starts, you will not be able to login to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete the match and exit safely.
The server will return to full service 6 hours after the patch starts.
Services related to the Blacksmith launcher and official homepage will also be down for more than 2 hours.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Changes:

  • Fixed an issue where the Kobold's Calling would summon all types of monsters.
  • Fixed an issue where players could attack opponents through walls or floors in certain terrain in the Crypts.
  • Fixed an issue where players could sometimes levitate when using ladders.
  • Improved detection performance and stability of Ironshield.
  • Flame effects for Torch and Roaster have been improved.
  • The way outlines are displayed has changed.
  • Fighter's Breakthrough now ignores most movement blocks and movement slows for 5 seconds.
  • Wizard's new spell Magic Lock has been added.
  • Wizard's new perk Spell Overload has been added.
  • Rogue's Creep no longer makes footsteps when the conditions are met, it also no longer increases movement speed.
  • Rogue's Hand Crossbow Mastery has been removed, allowing Rogues to use Hand Crossbows by default.
  • Rogue's Tumbling animation has been slightly improved.
  • Rogue's Smoke Pot's range has been adjusted.
  • Rogue's Ambush and Shadow Runner are integrated.
  • Rogue's Pickpocket and Hidden Pocket are integrated.
  • Rogue's Lockpick Mastery and Trap Detection are integrated.
  • Rogue's silhouette is now visible when moving in Stealth.
  • Ranger's Chase and Enhanced Hearing are integrated.
  • Ranger's new perk Camping Mastery has been added.
  • Ranger's new skill Backstep has been added.
  • Cleric's Brewmaster now grants an additional 10 Strength.
  • Cleric's new perk Over Healing has been added.
  • Cleric's new perk Holy Water has been added.
  • Cleric's new perk Faithfulness has been added.
  • Bard's Encore cooldown changed from 30s → 4s.
  • Bard's Dissonance range changed from 500 → 600.
  • Bard's new perk Fermata has been added.
  • Bard's new skill, Partymaker, has been added.
  • Warlock's Immortal Lament penalty has been removed.
  • Warlock's new perk, Shadow Touch, has been added.
  • Warlock's new perk, Infernal Pledge, has been added.
  • Warlock's new skill Dark Offering has been added.
  • Various types of new armor have been added.
  • Various types of hunting loots (monster loot) have been added.
  • Legendary grade crafted items have been adjusted to Epic grade.
  • Increased the values ​​of all random modifiers except for a few.
  • You can no longer check for random modifiers before purchasing/crafting items in the store.
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  • Solos/Duos/Trios will each be able to play a fixed map.
    • Solos: Goblin Caves 3x3
    • Duos: Frozen Mountain: Ice Cavern
    • Trios: Forgotten Castle: Howling Crypts → Inferno
  • Two new layouts have been added to the Goblin Caves.
  • Some areas in the Goblin Caves where it was difficult to move between floors have been fixed.
  • Two escape stairs from Ice Cavern have been removed.
  • The secret doors in the Crypt have been improved.
  • The Marvelous Chest is no longer locked.
  • The overall item drop rate has changed.
  • Adventure Rank rewards are now given. You can receive it from the leaderboard page.
  • Quests have weekly activations depending on the chapter.
  • Squire has been added to Merchant to help you easily change equipment settings.
  • An experimental version of Training has been added.
    • Training allows players to grow their level beyond 20.
    • By reaching certain levels, players will earn reward tokens and learning tokens.
    • These tokens will be available when the experimental multiclass system is updated in the future.
    • This training and multiclass system is a completely experimental feature just for this season and will change completely in the future.
  • Death Cam, has been added.
  • A new emote, “Blah blah” has been added.
  • A new emote, “Rock, Paper, and Scissors” have been added.
  • The game package gift code system has been updated.
  • For fans who have loved Dark and ​​Darker to date, we will provide Standard Trial Gift Code. You can gift it to your friends.
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Developer Comments:
Thank you for patiently awaiting Wipe #3. In this update, we've endeavored to enhance the game's systems based on the diverse feedback received from the previous season. The goal for this season, including the preseason, is to last approximately 3 months.

We have tested various dungeon selection systems and have chosen the optimal direction taking into account the current player base and team opinions. We understand that this choice may not satisfy everyone. However, as the team continues to expand and with the increasing number of players, we anticipate being able to select a direction that satisfies everyone.

Normal games have established themselves as a space where early players can enjoy fair competition while also providing a space to practice. To achieve this, we are introducing Squire to help you play smoothly.

In the last season, random modifiers had a negative impact on the game. To address this, we made item acquisition and selection more convenient, but this inadvertently reduced the value of items and diminished the sense of excitement when obtaining top-tier items. We now feel like we have more systems and tools to help with these issues, so we've lowered the dungeon drop rates and strengthened the modifiers a bit.

While it may not be the perfect time to test the multi-class system, we will introduce an experimental training system this season to explore the possibility of offering fully developed multi-classes in the future. We eagerly await your feedback.

To encourage more players to participate in Wipe #3, we are launching a 30% discount on game packages. We have also completed a Gift Code system that allows you to gift packages to friends. We are providing players who have played until Wipe #3 with a Trial Gift Code that allows them to play the Standard Edition for 10 days, so please use it to adventure through the dungeon with your friends!

Finally, We apologize for not always delivering perfection. We promise to continuously improve the game based on your feedback and strive to make it more enjoyable. Thank you so much as always!

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Additionally, we have decided to lift the permanent ban imposed on users who exploited the invisibility potion bug, just for this time.

While our END USER LICENSE AGREEMENT stipulates severe punishment for abusers, yet we haven't consistently enforced these measures for cases beyond players who have exploited dupe bugs to detrimentally impact the overall gameplay. Therefore, we deemed a warning insufficient before proceeding with a permanent ban this time.

Moving forward, we will address all instances of bug exploitation or abuse causing harm to innocent players with consistent rules, and please be aware that repeated offenses may lead to a permanent ban.

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@everyone, Platform-related maintenance has ended and you can access the official website normally. Thank you!

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Sorry, The patching process will be delayed by approximately one hour.

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@everyone, The patch process has ended. There are currently some issues with displaying previous season rank data. This issue will be fixed. See you in the dungeon!

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We're currently having some difficulty getting out of maintenance mode. we will fix it as quickly as possible.

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@everyone, To temporarily resolve the current situation, we are releasing an emergency connection mode. In the Blacksmith launcher, enter L-CTRL + L-ALT + L-SHIFT + F11 + F12. The Play button will soon become active.

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Sorry, I omitted it from the patch notes. Now you can check the Play Time by pressing ESC to bring up the options.

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@everyone, Fixed an issue where maintenance mode was not released. If you still have problems, please completely terminate the Blacksmith launcher and run it again. We apologize for inconvenience caused.

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Hi @everyone, with increased confidence in the quality of our game, we have started preparations on introducing Dark and Darker to a wider audience. As a first step, we are happy to announce the launch of the Dark and Darker store page on the Epic Games Store at
https://store.epicgames.com/en-US/p/dark-and-darker-qa-c1e629.
This is a big preparatory step for us in our journey to deliver a polished product to our fans. If you have an Epic account, we encourage you to show your enthusiasm and wishlist the game. We will continue working with various partners to give our fans the best options and properly grow the community to foster a long and healthy game. Thanks to everyone for all your love and support!

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Hotfix #37 is scheduled to be released today.

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Due to an issue encountered during testing, the release of Hotfix #37 is being extended by one day. Sorry.

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Early Access Hotfix #37
@everyone, We will be doing the hotfix #37 update starting at <t:1710928800>.
When the patch starts, you will not be able to login to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete the match and exit safely.
The server will return to full service 2 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Changes:

  • Fixed an issue where left-click or right-click could sometimes be entered automatically.
  • Fixed an issue where arrow models could remain on screen when canceling a bow reload.
  • Fixed an issue where a revived player's skills would display as the skills of the player who resurrected them.
  • Fixed an issue where Rogue's stealth sound would be heard by third-person targets.
  • Fixed an issue where the stealth status of Rogues who were not party members could be seen while spectating.
  • Fixed an issue where the Warlock's Shadow Touch would also apply when throwing a torch to hit an enemy.
  • Fixed an issue where players could be hit by melee attacks immediately after using the Warlock's Phantomize.
  • Fixed an issue where the cloak skin could come off when restarting the client.
  • Fixed an issue where the effect of a torch falling on the ground was not displayed as a changed effect.
  • Fixed an issue where all attribute options for Chest and Legs armor were fixed to 2.
  • Fixed an issue where Ale wasn't actually inside it.
  • Fixed an issue where the Campfire sound was not output.
  • Fixed an issue in the CaveMaze module where chests and monsters could spawn at the same time.
  • Fixed an issue where rewards were set too low relative to the Goblin Caves 01 layout.
  • Fixed an issue where a fixed escape was not displayed on the Goblin Caves minimap.
  • Fixed an issue where the quest objective Prison A did not exist.
  • Fixed an issue where players could get caught in door frames when moving.
  • Fixed an issue where the Frost Giant would bounce too much after dying.
  • Fixed an issue where monsters were sometimes unable to properly track players.
  • Fixed an issue where items other than Fighter weapons from the Squire's supplies could not be set as supplies when the Fighter was equipped with both the Weapon Mastery and Slayer perks.
  • Fixed an issue where the Squire did not provide the Germunbu helmet by default.
  • Fixed an issue where Squires recognized Poor and Common ratings as targets for Stash Above All.
  • Fixed an issue where the Squire's base gear was not set properly when equipped with a Longsword.
  • Fixed an issue where no sound would intermittently occur when pressing the Quest Accept button.
  • Fixed an issue where items received as quest rewards could not be sold.
  • Fixed an issue where the multiclass achievement level was displayed as 100 instead of 30.
  • Fixed an issue where the Coffee Time rest motion would glow in the dark.
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  • Barbarian's Reckless Attack armor rating penalty changed from -200 → -85
  • Rogue's Strength, Vigor, Resourcefulness has been changed from 6 → 9, 5 → 6, 25 → 20.
  • Ranger's Backstep cooldown changed from 22 seconds to 14 seconds.
  • Wizard's Spell Overload memory capacity penalty has been changed from -60% → -70%.
  • Cleric's Over Healing health ratio has been changed 25% → 20%.
  • Warlock's Torture Mastery health recovery has been changed from 1 → 2, and the Attribute Ratio Bonus has been changed from 15% → 10%.
  • Warlock's Spell Predation now absorbs all removable magical buffs from the target.
  • The Primary Attribute on cloaks is now locked by rarity.
  • The amount of modifiers related to physical and magic reduction applied to each shield has been reduced.
  • Damage for all Longbows and Recurve Bows has been slightly increased.
  • Damage for all Daggers has been slightly increased.
  • Changed the equipping time of Fransisca Axe and Thowing Knife from 1s → 1.75s.
  • Physical Damage Reduction cap changed from 85% → 75%.
  • Magical Damage Reduction cap changed from 85% → 75%.
  • When swinging a two-handed weapon, the movement speed reduction until the actual attack occurs has been reduced.
  • High-Roller Adventurer Rank Early Access Season #2 begins at 00:00 UTC on March 22nd.
  • The existing Preseason #1 will be changed to Early Access Season #1 to prevent confusion.

Developer Comments:
We have prepared Hotfix #37 to fix known issues and make balance adjustments.
We would like to push for changes to some marginalized classes in line with strengthening item modifiers. This adjustment will continue for the time being.
Additionally, a new High-Roller Adventurer Rank season begins with the adjusted AP balance. It starts on March 22nd (UTC 0). We ask for your participation. See you in the dungeon!

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Due to an issue during the patch, maintenance will be extended for about an hour. Sorry.

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@everyone, The patch process is complete. Thank you for waiting. See you in the dungeon!

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@everyone, Tokyo region has been under DDoS attack for 3 hours. We apologize for any inconvenience.

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In order to collect data before the next hotfix, the number of people entering the Goblin Caves will be adjusted from 7 to 5.

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Hotfix #38 will be released on March 28th UTC.

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Early Access Hotfix #38
@everyone, We will be doing the hotfix #38 update starting at <t:1711629000>.
When the patch starts, you will not be able to login to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete the match and exit safely.
The server will return to full service 3 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Changes:

  • Fixed an issue where pressing the interaction key(F) while holding down the Shift key did not work properly.
  • Fixed an issue where certain sounds could loop indefinitely when watching a death cam.
  • Fixed an issue where the Entrance Fee could be displayed twice.
  • Fixed an issue where the descriptions for Ranger's Ranged Weapon Mastery and Sharpshooter incorrectly stated that they only apply to bow types.
  • Fixed an issue where the Cleric's Judgment could be canceled while in range.
  • Fixed an issue where the Bard's Dissonance and Partymaker were missing sound and range indicators.
  • Fixed an issue where the Warlock's Abyssal Flame could not be dispelled.
  • Fixed an issue where you could not escape if you jumped in front of the escape hatch when riding a raft in Ice Cavern.
  • Fixed an issue where Zombies' Poison Smoke could continue to glow.
  • Fixed an issue where the Skeleton Crossbowman could sometimes shoot bolts through walls.
  • Fixed an issue where the Rock, Paper, Scissors emote did not actually play very randomly.
  • Fixed an issue where the Marketplace and Squire did not reflect changed item modifiers.
  • All classes now enter a creep state 0.5 seconds after walking or crouching and do not emit footsteps. Exceptions are made when stepping on pebbles, bones, etc. or are wearing Plate Boots.
  • When the character walks or crawls, the movement speed change has been changed from -35% → -40%.
    - Headshot damage bonus changed from 1.5 → 2.0.
  • The increase rate of the spell casting speed curve according to knowledge has been slightly reduced.
  • Barbarian's Potion Chugger status icon has been changed.
  • Barbarian's Rage physical damage reduction penalty has been changed from -20% → -25% and the movespeed bonus has been changed from 10% → 12%.
  • Rogue's Creep increases movement speed by 5% while in creep mode.
  • Ranger's Quickfire sound has been adjusted.
  • Wizard's Spell Overload memory capacity penalty has been changed from -70% → -60%, and the spell count bonus has been changed from 100% → 60%.
  • Wizard's Lightning Strike circle size has been changed from 75 → 80.
  • Wizard's Chain Lightning spell count has been changed from 3 → 2.
  • Wizard's Chain Lightning no longer transfers from dead body.
  • Cleric's Holy Strike circle size changed from 150 → 80.
  • Cleric's Bless each attribute bonus changed from 5 → 3.
  • Warlock's Dark Reflection now consumes Darkness Shards when activated.
  • Warlock's Hydra health changed from 150 → 125.
  • Warlock's Hydra has a slight delay after attacking 3 times.
  • Special appearances for various crafted items have been added.
  • From now on, The Goblin Caves will be tested as 5x5.
  • The normal version of the 5x5 Goblin Caves also offers dual bosses and special rewards.
  • The grade of treasures dropped from normal dungeons has been significantly improved.
  • Ore now spawns twice as much in all dungeons.
  • AP for some categories has been changed to be split equally between teams. Unfortunately, AP for acquiring items and treasures is still earned individually.
  • Now EXP is divided equally among team members.
  • Entrance Fee for High-Roller has been slightly reduced.
  • Changed to no longer show the selected server region.
  • The 3rd week quests will open at 00:00 UTC on March 29th.
  • The experience point requirement up to level 20 has been slightly reduced. Previously achieved levels may be increased and points will be paid retroactively.
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- Magic Protection Potion now drops in dungeons. (This is missing from the patch notes.)

Developer Comments:
We've updated Unreal Engine version to 5.3 and fixed several known bugs to migrate to a better development environment. We hope this will allow us to develop more efficiently in the future environment.

We've adjusted several key aspects of the game, reducing the required experience points for leveling up slightly and increasing the gold acquisition rate in normal gameplay to maintain players' sustained interest. Additionally, to provide more diverse content, we've expanded the Goblin Caves to a 5x5 layout.

Lastly, we plan to test applying a feature similar to Rogue's Creep to all classes, allowing players to utilize various strategies even in unfavorable situations. If this change has too negative of an impact, it may be rolled back in the next hotfix. We appreciate your feedback as we continue to test these adjustments.

Thank you very much for joining us through our various tests and changes. See you in the dungeon!

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Season rewards will be provided to players who did not receive their High-Roller Early Access Season #1 rewards during this hotfix. Unfortunately, an exception is when a character is deleted.

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@everyone, The patch process is complete. See you in the dungeon!

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@everyone, After monitoring the situation after the patch, we confirmed that the headshot damage bonus was missing during the patch process and was not applied properly. Crashes and poor performance are occurring in certain situations, and various bugs are being reported. Additionally, some players have reported that certain of their items have gone missing.

We apologize for not being able to provide you with a quality patch. We will try to track and fix known issues as quickly as possible. Thank you for your patience.

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Early Access Hotfix #39
@everyone, We will be doing the hotfix #39 update starting at <t:1711735200>.
When the patch starts, you will not be able to login to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete the match and exit safely.
The server will return to full service 2 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Changes:

  • Fixed a crash that could have occurred due to a compatibility issue with the PSO cache due to changes in Unreal Engine version.
  • Fixed an issue where there was a delay until the item tooltip was displayed.
  • Fixed an issue where the item drop rate in the High-Roller Goblin Caves central vault was set to the previous season's balance.
  • Fixed an issue where the Dark Magic Library area quest was sometimes not completed.
  • Barbarian's Savage Roar physical damage reduction changed from -50% → -40%.
  • Cleric's Holy Strike indicator size changed from 80 → 100.
  • Warlock's Demon Armor casting speed penalty has been changed from -50% → -10%.
  • Warlock's Hydra health changed back from 125 → 150.
  • Warlock's Bloodpact's HP consumption per second has been changed from 1.5% → 1.0%.
  • Bard's Rapier Mastery weapon damage increase has been changed from 3 → 2.
  • Bard's Acelerando movement speed increase has been changed from 3/5/7 → 1/3/5.
  • Bard's Lament of Languor movement speed reduction has been changed from -20 → -10.
  • The Magical Healing of each level of Occultist Hood has slightly increased.
  • The Hoard in the central vault of Goblin Caves has been removed.

Developer Comments:
We have prepared an emergency hotfix to resolve multiple crash issues caused by the engine update. Additionally, it has been confirmed that a performance issue occurs when using the -dx11 option, so we are currently resolving the issue. Additionally, several bugs related to key bindings have been reported and are being tracked. We will strive to quickly resolve the problem and resolve any inconvenience. Thank you for your patience.

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@everyone, The patch process completed successfully. See you in the dungeon!

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We have identified the cause of an issue where items were disappearing from stash.

Due to an internal network failure between servers, the connection to the DB was temporarily lost and data was lost.
Unfortunately, the lost data could not be recovered. We apologize for any inconvenience caused.

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We plan to test the headshot damage bonus on the test server first. Because we have not yet established a patch release pipeline using a test server, we have not been able to utilize it properly. However, in the future, we will actively use it to test patches containing drastic or dangerous changes in advance. If the test server confirms that the feature is not needed, it may not be applied to the live server.

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Hotfix #40 is scheduled to be released today.

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Early Access Hotfix #40
@everyone, We will be doing the hotfix #40 update starting at <t:1712242800>.
When the patch starts, you will not be able to login to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete the match and exit safely.
The server will return to full service 2 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Changes:

  • Fixed multiple performance issues.
  • Fixed an issue where multiple keys could active simultaneously after updating keybind settings.
  • Fixed an issue where a character could be deleted automatically without the confirmation popup when moving to the character selection screen and quickly clicking the delete button.
  • Fixed an issue where the Cleric's Brewmaster was increasing strength more than intended.
  • Fixed an issue where Warlocks sometimes failed to transform into Demon form when using Bloodpact.
  • Fixed an issue where the Warlock’s Life Drain and Wizard’s Magic Lock aim collider was too small.
  • Fixed an issue where certain hunting loots could not be sold to merchants.
  • Fixed an issue where the bonus damage to ‘Undead’ modifiers did not work properly.
  • Various minor bug fixes.
  • Movement speed reduction penalty received while walking or crouched changed from -40% → -55%.
  • Rogue's Creep movement speed bonus increased from 5% → 30%.
  • Ranger's Crippling Shot movement speed penalty changed from -35% → -40% and duration changed from 2s → 1s.
  • Ranger's Spear Proficiency additional physical power changed from 10 → 7.
  • Ranger's True Shot physical damage bonus changed from 5% → 8%.
  • Ranger's Backstep cooldown changed from 14s → 10s.
  • Warlock's Shadow Touch true magical damage changed from 3 → 2, magical heal base changed from 3 → 2.
  • Warlock's Blow of Corruption cooldown has been changed from 18s → 24s, magic damage base changed from 15 → 10, and recovery reduction penalty changed from -70% → -80%.
  • Warlock's Dark Offering duration changed from 12s → 15s.
  • Warlock's Bloodstained Blade additional weapon damage changed from 7 → 5.
  • Heavy Gambeson, Ornate Jazerant changed from Plate to Cloth.
  • The Weapon damage has been slightly increased for the following legendary and unique rarity weapons: Arming Sword, Bardiche, Battle Axe, Double Axe, Felling Axe, Halberd, Morning Star, Quarterstaff, Rapier, Recurve Bow, Dagger, Spear, War Hammer, Wizard Staff.
  • Francisca Axe weapon damage has been reduced. The movement speed penalty applied to the target has been increased from -25% → -35%.
  • Throwing Knife weapon damage has been reduced. The movement speed penalty applied to the target has been increased from -20% → -25%.
  • Club weapon damage has been slightly reduced.
  • Hand Crossbow weapon damage has been slightly reduced.
  • Windlass Crossbow weapon damage has been reduced.
  • Hatchet weapon damage has been increased.
  • Horseman's Axe weapon damage has been increased.
  • You can now unlock 2 more additional stashes for gold.
  • Class filters have been added to the Marketplace.
  • Removed the ‘dungeon’ requirements from the Character Kill quests.
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Developer Comments:
The previous hotfix introduced instabilities to the game that caused a decrease in performance and a large uptick in crashes. We have worked hard to address many of these issues to return the game to a more highly performant and stable level.

We have also updated changes to the Creep mechanic along with minor balance changes as we start preparations for the multi-class system. Finally, we have added several QoL changes including the ability to unlock 2 additional stashes for your character. We hope you continue your journey in the dungeons as we roll out the multi-class system in the upcoming weeks. Thank you and see you in the dungeons!

Unfortunately, we are still tracking down the most frequently occurring crashes. If a crash occurs during the main menu or character selection scene, please share the video and report it.

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After the patch, the matchmaking pool for High-Roller rank will be adjusted to [Neophyte, Apprentice / Wanderer, Pathfinder, Voyager, Examplar, Demigod].

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The patch process is complete. See you in the dungeon!

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There is currently a known server issue and we will be releasing Hotfix #40-1 soon.

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Early Access Hotfix #40-1
@everyone, We will be doing the hotfix #40-1 update starting at <t:1712267400>.
When the patch starts, you will not be able to login to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete the match and exit safely.
The server will return to full service 2 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Changes:

  • Fixed an issue where the connection could be terminated abnormally after the game server stopped for tens of seconds.
  • The completion condition for the Treasurer's Gold Rush quest has been changed from 20 → 4.
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@everyone, The patch process is complete. See you in the dungeon!

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@everyone, We have discovered a very serious vulnerability related to login. All servers will be undergoing emergency maintenance until this issue is resolved. We apologize for any inconvenience.

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@everyone, After this issue is identified and resolved, the server can be rolled back to a specific point if necessary.

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@everyone, We've received reports of a login-related vulnerability, but based on our current investigation we do not believe the login process has been compromised. We will continue to investigate this matter. However, as a precaution, we have temporarily turned on a safety-feature requiring you to authenticate through your email every time you log into the game while we monitor this situation. We ask for your understanding during this monitoring period as we know this is a big inconvenience, but your account safety is our biggest priority. We will not rollback accounts unless we find conclusive evidence of a vulnerability in our login process. Thank you.

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Hotfix #41 is scheduled for today.

We will also be releasing a limited version of multiclass on the test servers. Leveling up on the test server will be very fast.

If there are no major problems, it will be released on the live server in a week.

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@everyone, We are applying Test #3 patch to our test server. This process takes approximately 1 hour.

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The patch process is complete. See you in the dungeon!

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Early Access Hotfix #41
@everyone, We will be doing the hotfix #41 update starting at <t:1712954700>.
When the patch starts, you will not be able to login to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete the match and exit safely.
The server will return to full service 2 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Changes:

  • Fixed several issues that could have caused server crashes.
  • Fixed an issue where the spectating a target could be frozen for a long time if the target was not accessible.
  • Fixed an issue where using UEVR could give an unfair advantage.
  • Fixed an issue where Ornate Jazerant and Heavy Gambeson could not be equipped when using Fighter’s Slayer.
  • Fixed an issue where the effect of the Ranger's Penetrating Shot was also applied to melee weapons.
  • Fixed an issue where the Fighter's Breakthrough was not removing the Cyclops' slow.
  • Fixed an issue where the continuous escape quest was completed without having to escape continuously.
  • Added real-time control of the cloth simulation option to track the most frequent crashes.
  • The attenuation range of footstep sounds has been slightly reduced.
  • Moving while crounching will now make footstep sounds again. Please note that footsteps for walking has not been changed and no footstep sounds will be made while walking (except for plate shoes.)
  • Movement speed when crouching has been increased from 45% → 65%.
  • Movement speed when walking has been slowed from 45% → 40%.
  • Resourcefulness now affects the cooldown timers on skills and perks.
  • Fighter's Breakthrough duration has been changed from 5s → 8s, and knockback immunity has been added.
  • Fighter's Perfect Block cooldown time changed from 18s → 10s.
  • Fighter's Shield Slam cooldown time changed from 15s → 10s.
  • Fighter's Victory Strike health recovery amount changed from 5% → 15%.
  • Rogue's Creep no longer makes footstep sounds when crouching and its movement speed bonus has been removed.
  • Cleric 's Will changed from 25 → 23 and Resourcefulness changed from 10 → 12.
  • Bard's Acelerando is no longer affected by Persuasiveness and is now fixed at 8s.
  • Bard's Allegro is no longer affected by Persuasiveness and is now fixed at 8s.
  • Warlock's Strength changed from 13 → 11 and Resourcefulness changed from 12 → 14.
  • The maximum values ​​of most random modifiers have been reduced. This modification reduces the gear gap compared to before.
  • Items placed in the various Vault will appear in Marvelous Chests for a while.
  • Gearscore based matchmaking has been added for testing. This replaces High Roller's ranked-based matchmaking.

Developer Comments:
This hotfix aims to reduce the gear gap and adjust balance in preparation for the excessive synergies brought about by the upcoming multiclass system.
We will also be running Test #3 on the test server. Test #3 includes the initial test of the multiclass system.
The mulitclass test on the test server will have the maximum test character level restricted to level 150. Additionally, to facilitate testing, the required amount of experience needed to level up has been greatly reduced allowing for quick progression. Please note that some features of the multiclass system on the test server are currently incomplete such as the ability to redeem reward tokens.
We've also made several attempts to fix the significant increase in crashes since the engine update, and we'll be monitoring these logs in real time. We will do our best to fix these technical issues. Thank you and see you in the dungeon!

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@everyone, The patch process ended normally. See you in the dungeon!

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Barring any major surprises, we plan to introduce the multiclass experiment onto the live servers later this week. We plan to modify the level up table on the live server by making it a little easier to reach the 'Master Class' level and to earn the early learning tokens. When the update is implemented, all players will have their levels automatically adjusted to the new higher levels and any additional learning/reward tokens will be automatically credited to the character. We have also decided to add a maximum cap for learning tokens at 13 (level 270). 
 
As we’ve noted multiple times, we are looking at this multiclass test as a true experiment for this season. Please note that there is a very good chance that the multiclass system will substantially evolve for the next season or may even be removed based on the response from the community. Finally, this season, including the preseason prior to the next wipe, is scheduled to end in early June. Thank you.

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Hotfix #42, which includes the multiclass system, will be released in a few hours.

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Early Access Hotfix #42
@everyone, We will be doing the hotfix #42 update starting at <t:1713379500>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete the match and exit safely.
The server will return to full service 3 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Changes:

  • Fixed an issue where function key binding did not work properly.
  • Fixed an issue where the inventory would sometimes not close properly when looting a chest.
  • Fixed an issue where fighters could wear plate armor and the Slayer perk at the same time.
  • Fixed an issue where Mystic Vestments were displayed as Oracle Robe when dropped on the floor.
  • Fixed issue where potion liquid was displayed strangely.
  • Fixed an issue where the Gold Chest was not locked.
  • Fixed an issue where tar traps had strange light reflections in certain directions.
  • Cloth Simulation ON/OFF option has been added.
  • The maximum movement speed cap has been changed from 350 → 330.
  • The exp required to level up a character has been significantly reduced. The levels of existing characters will be adjusted accordingly.
  • Barbarian's Iron Will no longer ignores knockback.
  • Rogue's Rupture cooldown changed from 18s → 24s.
  • Cleric's Divine Protection physical damage reduction changed from 50% → 30%.
  • Cleric's Smite no longer scales.
  • Reduced hit slow penalty for Rondel Dagger, Stiletto Dagger, and Kris Dagger.
  • Kris Dagger's weapon damage has been reduced.
  • Now all classes can play an instrument.
  • Weapon damage of each rarity for all instruments has been adjusted.
  • The movement speed of all robes has been changed to -10.
  • The attributes of some crafted items have been changed.
  • The gear scores of some crafted items have been changed.
  • The Rubysilver Leather Cap can now be worn by all classes.
  • Rubysilver and Gold ore spawns have been slightly increased.
  • The entry limit for High-Roller and Trade is level 20.
  • Now, when the Squire gives out supply items, if you unlock a higher grade item among Junk/Poor/Common, the lower grade item will not be given out.
  • You can now multi-select random attribute filters in the Marketplace.
  • The multiclass system has been added.

Developer Comments:
Hi Adventurers! The multiclass system has now been added to the live servers. The level up table has been adjusted to make it a little easier to reach the 'Master Class' level and to earn the early learning tokens. All character levels have been automatically adjusted to the new higher levels and any additional learning/reward tokens have been automatically credited to the character. We have also limited the maximum number of learning tokens per character to 13, meaning no additional learning tokens are earned after level 270. The Fortune Teller’s reset timer for her Mindwipe service has also been increased and is available to re-roll your learning tokens once every Tuesday and Friday.

As we’ve noted multiple times, we are looking at this multiclass test as a true experiment for this season. Please note that there is a very good chance that the multiclass system will substantially evolve for the next season or may even be removed based on the response from the community. Finally, barring any surprises, the current season, including the preseason prior to the next wipe, is scheduled to end in early June. Thank you!

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@everyone, The patch process has completed successfully. See you in the chaotic dungeon!

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@everyone, We are urgently fixing serious issues and plan to release Hotfix #43 within the next few hours. We also plan to rollback the item status to the point immediately after Hotfix #42 when this patch goes live. All other progression other than items will be maintained as much as possible.

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@everyone, Because it takes a significant amount of time to restore the database, we are currently working on a patch starting from <t:1713454200> to temporarily resolve this serious issue. The server will return to full service one hour after the patch starts.

After this temporary patch, Hotfix #43 patch will be released once the database recovery to the restore point is complete.
And at this time, the player's Inventory, Stash, Reward Point, Quest, and Marketplace items related to the item will be rolled back to the time when Hotfix #42 was completed.

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And the gear-based matchmaking pools will change to 0-299 and 300+, and testing will continue for some time.

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Early Access Hotfix #43
@everyone, Since the database recovery has been completed, we will now proceed with patching Hotfix #43.
The server will return to full service 3 hours from now.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Changes:

  • Fixed an issue that could cause a crash when the client exited.
  • Fixed an issue where other classes equipped with the Fighter's Weapon Mastery would also receive a penalty when using the class' default available weapon.
  • Fixed an issue where poison damage could not be removed when hit by an enemy using the Poisoned Weapon, Over Healing and the Shadow Touch perk.
  • Fixed an issue where Rogue's Pickpocket would work in basecamps.
  • Fixed an issue where characters could fall through gaps in certain spots in the Goblin Cave.
  • Fixed an issue where players could retain items if they were resurrected through the Altar of Sacrifice in a dungeon.
  • Fixed an issue where quests that required escaping from a dungeon after using an item could be completed without escaping.
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Developer Comments:
We realized that in order to properly expand the bag and implement the quiver we talked about a long time ago, we would have to rework the inventory system that was hastily implemented to meet the Alpha Playtest schedule. And we've been working on it for a while and were trying to get it done in May. Because of that side effect, today's problem arose.

We will work harder to prevent these problems from occurring. Once this rework is completed, we expect to be able to provide more expanded features more reliably and quickly in the future. We apologize for any inconvenience caused due to this issue.

Lastly, in order to deliver even a little joy to players, we plan to provide 3 Bluestone Shards to all players along with this maintenance. Thank you.

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Additionally, levels and learning tokens are not rolled back.

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@everyone, The patch process is complete. See you in the dungeon!

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There seems to be a need for further adjustments to make multiclassing more accessible and not require too much play time. Let's apply it to the next adjustment.

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@everyone, We will be patching the server starting from <t:1713620700> to fix some bugs and make adjustments.
The server will return to full service 1 hour and 30 minutes from now.

Changes:

  • Fixed an issue where the Mind Wipe time was not displayed accurately.
  • Season rewards lost in previous rollbacks will be restored.
  • Learning tokens that were not properly restored in a previous rollback are restored.
  • The experience required to level up is significantly reduced.
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@everyone, The patch process has completed successfully. See you in the chaotic dungeon!

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@everyone, There is a problem with the display of multiclassed abilities, so emergency server maintenance will be conducted for about an hour starting from <t:1713630600>. We apologize for any inconvenience caused.

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@everyone, The maintenance process is complete. See you in the dungeon!

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@everyone, We will be patching the server starting from <t:1713771000> to fix some bugs and make adjustments.
The server will return to full service 1 hour and 30 minutes from now.

Changes:

  • Fixed an issue where Mindwipe would not reset properly.
  • Mindwipe is now activated every Monday, Wednesday, Friday and Saturday.
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@everyone, The server patch has completed and the Mindwipe system has been updated. See you in the dungeon!

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Early Access Hotfix #44
@everyone, We will be doing the hotfix #44 update starting at <t:1714048200>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete the match and exit safely.
The server will return to full service 2 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Changes:

  • Fixed an issue where sometimes TSR video options could not be changed to other options.
  • Fixed an issue where changing items through Squire while in a party was not reflected in the lobby character.
  • Fixed an issue where Francisca Axe and Throwing Knife could not be used when Weapon Mastery was used by another class.
  • Fixed an issue where the Crossbow could be reloaded while using Warlock's Phantomize.
  • Fixed an issue where certain areas of Goblin Cave could be accessed through fireball jump.
  • Fixed an issue where the Goblin Mage's staff animation looked strange when he died.
  • Fixed an issue where the Ghost King's clothes looked unnatural when the cloth simulation option was turned off.
  • The curve of Spell Casting Speed ​​has been adjusted.
  • The curve for Regular Interaction Speed ​​has been adjusted.
  • Fighter's Victory Strike are now limited to all melee and ranged physical attacks and bladed thrown items.
  • Barbarian's Reckless Attack now only works with melee physical attacks.
  • Barbarian's Achilles Strike are now limited to all melee and ranged physical attacks and bladed thrown items.
  • Rogue's Ambush, Weakpoint Attack now only works on melee physical attacks.
  • Rogue's Poisoned Weapons, Rupture, Cut Throat are now limited to all melee and ranged physical attacks and bladed thrown items.
  • Cleric’s Faithfulness now slows targets hit by Divine attacks.
  • Cleric's Smite can now only be used in melee physical attacks and has an Attribute Bonus Ratio of 50%.
  • Warlock's Blow of Corruption now only works on melee physical attacks.
  • Adjusted difficulty in obtaining learning tokens.
  • Mindwipe now resets daily.
  • As an experiment, party members' names will no longer be displayed in High Roller.
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Developer Comments:
We thank you for your patience as we continue this adventure with multi-classing experiment. We are collecting great data and are speed running the discovery of perks and skills that are functioning outside our scope that need to be fixed.

We are trying to find a good balance of incentivizing enough play to make the system feel like you are being rewarded for progress without making it feel like an excessive grind. We have decided to make it much easier to accrue learning tokens. You will now be able to collect the maximum 13 learning tokens for your character by reaching level 70 instead of 270. Our internal data shows us that the average player can reach this maximum learning token level in approximately 2 weeks, playing around 2 hours a day.

To assist us in testing more combinations we have also updated the Mindwipe feature so it resets daily. We plan to continue fixing newly discovered broken combinations and improve the balance of perks and skills as we collect this data.

Please know that we hear your concerns about the loss of class identity with the current implementation of the multi-class system. With the lessons we are learning from this system we are working on building a more fleshed out but limited multi-class system for a future season that we believe will address this issue. We will reveal more details in the future.

We’ve also improved some of the formulas for knowledge and regular interaction speed to make it less frustrating for starting characters and certain classes.

High-Roller parties will now need to be more organized and careful in who they target in the dungeons. As an experiment to make the High-Roller experience truly high risk, we are testing a system where party member names are no longer displayed to allies. Thank you and see you in the dungeons!

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The patch notes have been slightly updated as there were unclear and missing parts.

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@everyone, Due to issues discovered during the patch process, maintenance will be extended by approximately one hour.

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@everyone, The patch process is complete. See you in the dungeon!

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From now on, a 72-hour limit will be applied to High Roller and Trading for newly created accounts.

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Features that require testing will be released to the test app in the coming hours:

  • Early version of Druid
  • Dungeon recovery system
  • In-game chat and whispers

It will also contain a lot of bugs as it contains inventory code that is being refactored.

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@everyone, The update for Test #4 has been completed. See you in the testing dungeon!

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Hotfix #45 is scheduled to be released sometime today.

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Early Access Hotfix #45
@everyone, We will be doing the hotfix #45 update starting at <t:1714743900>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete the match and exit safely.
The server will return to full service 2 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Changes:

  • Fixed an issue where players could not loot after defeating the Ghost King.
  • Fixed an issue where the High Roller Warlord’s rewards were not appropriate.
  • Warlock's Dark Reflection attribute bonus ratio changed from 100% → 50%
  • Warlock's Blow of Corruption attribute bonus ratio changed from 100% → 50%
  • Explosive Bottle damage changed from 3 to 1 and no longer scales.
  • The area accessible by double jumping in the Ice Cavern has been limited.
  • The High Roller name tag appears again.
  • Map rotation is back for all party types.
  • Mindwipe now has no time limits.
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Developer Comments:
We would like to thank everyone who helped us with our multiclass experiment. We learned a ton from this system and from your feedback. Here are our thoughts we’d like to share.

**Why did we do the multiclass experiment in this manner? **
We had limited development resources to work on large systems this season since we were already falling behind schedule on content delivery. We saw good engagement with grind-based systems like the Adventure Leaderboard and Quest system in the previous season. We thought that having to do that grind again, even with changes would not be engaging enough so we wanted to try and give another long-term goal players could work towards that could be implemented with less investment from the design team who were focused on content for the next major push. We knew that character building is a core motivation for many users, and we thought that the multiclass system would be a powerful incentive for these players to flex their creative muscles.

The other motivation for testing this multiclass system was our desire to finally start designing the class progression system since it had been shown in the “coming soon” status for far too long. We had wanted to incorporate a “multiclass” concept into the class progression system early on. As we quickly added lots of perks and skills to the game, things got a bit unwieldy under the hood, making it more daunting for us to start the design work. The multiclass system was a way for us to leverage the creativity and curiosity of the fanbase, fusing crazy combinations to uncover the less-than-ideal bits of code and help us tidy up our implementation. In this aspect the experiment was a success as the underlying execution of the perks and skills have been greatly improved.

What did we learn?
We see the multiclass system as a success when it comes to helping us improve the technical state of the game and reigning in unintended interactions. This will help us greatly when we start to build the next class progression system for a future season.

However, when it comes to improving the overall game experience, we fell short. We learned a lot from this test due to the wide diversity of builds built by players, but also learned about going too far in diluting class identity. In the future we’ll do better by maintaining class identity while still enabling options to explore less traditional character builds.

We also learned that too much RNG for a core component such as class progression, especially gated behind a long grind, is a recipe for disaster. The reward for long-term investments should be more deterministic to allow for strategic planning. If there is high volatility in a core reward that locks players into a limited playstyle, then the opportunity to earn it should not be limited by excessive time commitments.

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What will we do?
Since we feel that the current implementation is counter to our vision going forward, we plan to remove multiclassing. However, for one week, as a final farewell to this system we will remove the timer restrictions on mindwipes so players can create their wildest creations for a limited time.

After the week, we will completely remove the multiclass system and return to our original class system. We are working on ideas for a newer class progression system and will announce details once we have something more concrete to share. At least for now, we’ll have the traditional class system until the next season. Thank you.

Updates on the Map Selection System
We’d also like to share our thoughts on the current matchmaking and map system. Although we had originally promised the return of map selection for the solo queue, we are sorry to announce that we will not be able to fulfill that promise at this time. The original intention behind giving players the choice to select their map was to improve gameplay variety, which is still part of our goal.

Unfortunately, based on our current matchmaking data we realized that splitting the player pools for the solo matchmaking would be unsustainable due to player flow at off-peak times, even in high population regions. Our goal is to get players into good quality matches in a quick manner while offering map variety, and this has led us to consider a complete overhaul of the matchmaking system which we will share with you soon.

This was also the reason why we implemented several “rat-play” mechanics to test the viability of solo players in party lobbies in consideration for combining player pools. Although the tests are ongoing, based on current feedback, we believe that improving support of multiple queue types rather than combining pools is the more realistic option, even though this presents a difficult design challenge for us.

While we work on renewing the matchmaking to better support multiple queues, we still want to offer players more map diversity in the interim. Although we are aware of issues with the previous map rotation system, we believe this system is the best available solution to offer map variety within the limitations of the current population and matchmaking system. To ease issues of non-agency we will implement map rotations with an extremely short rotation timer to make it easier to wait it out if a map you dislike is active. We are aware of the side effects of the short timers but believe the pros outweigh the cons until the fully renewed matchmaking system is launched. Thank you.

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@everyone, The patch process ended normally. See you in the dungeon!

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We have discovered a critical issue with your order and will be launching an urgent hotfix #45-1 soon.

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@everyone, From now on, we will begin emergency maintenance until the issue is fixed and hotfix #45-1 is applied. We apologize for inconvenience caused.

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It is expected that it will take approximately one hour from now to complete the patch process.

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@everyone, The patch process is complete. Thank you for waiting. See you in the dungeon!

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Hotfix #46 patch will be released soon.

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Early Access Hotfix #46
@everyone, We will be doing the hotfix #46 update starting at <t:1715266800>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete the match and exit safely.
The server will return to full service 2 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Changes:

  • Fixed an issue where rubber banding could occur when hitting objects with a two-handed weapon.
  • Fixed an issue where the quest to escape without taking damage was not counted when receiving the effect of the 'Over Healing'.
  • Fixed an issue where quest progress could not be updated properly.
  • Now, if you acquire an item from an enemy player in a dungeon, even a Handled item will be changed to Looted and you can gain AP.
  • Multiclass is disabled.
  • Gear score is now displayed around your inventory.
  • GBMM is now calculated based on the party's highest gear score.
  • GBMM can now be turned off in regions with too few players.

Developer Comments:
We’d like to thank everyone for helping us with our multiclass test. In accordance with our previous announcement, we have now removed the multiclass system. Although the experiment was crazy and chaotic, we learned a lot from the test, especially under the hood. We will put what we learned into building a better more traditional training and multiclass system in the future. We’ll let you know more about that system when we have the details ready.

We have made an update to how loot state is handled within the dungeon. In order to reward PvP battles within the dungeons, “handled” items now change to “looted” status when taken from an enemy. These “looted” status items give Adventure Points when taken out from a High-Roller dungeon. This change is motivated to give more weight to PvP fights in High-Roller matches as the loot from highly geared foes can now serve as a legitimate way to rank up the leaderboards in addition to earning gold.

We have also updated the gear-based matchmaking (GBMM) logic. When matching with a party, GBMM no longer uses an average party Gear Score but rather matches based on the highest Gear Score in the party. The Gear Score of some lower grade items have been modified and the total Gear Score is now displayed in the inventory menu. We have also removed GBMM for some of the lower populated regions and have tightened up the ping lock for these regions to prevent abusers from taking advantage of the new ‘looted’ system for the leaderboard.

With the return to the traditional class system, we plan to do a minor balance pass to improve the power curve of low-end skills and spells. One of the tools we plan to utilize more widely is the attribute bonus ratio. In the past we used this sparingly and only used easily recognizable values since this value was not displayed to the user. We have updated We will be updating the tooltips to better display the effects of the attribute bonus ratio in anticipation of utilizing more custom values.

Finally, we apologize for the delay in the reveal of the season rewards. We are working on a better ‘themed’ reward set and hope to have them announced soon. We hope these rewards will serve as proper motivation to grind the leaderboards once they are revealed.

Thank you and see you in the dungeons!

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@everyone, Due to vulnerabilities identified during patching, the patching process will be extended by approximately two hours from now. Sorry.

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There is incorrect information regarding tooltip display. This is a feature in development and will not be included in this hotfix. Sorry for the confusion.

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@everyone, The patch process has finally ended. As a thank you for your patience, we have recharged your reward points to match your current level. See you in the dungeon!

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Unfortunately, there will be no patches this week.

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Hotfix #47 patch will be released today (UTC).

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Early Access Hotfix #47
@everyone, We will be doing the hotfix #47 update starting at <t:1716410700>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete the match and exit safely.
The server will return to full service 2 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Changes:

  • Fixed several issues that could cause client crashes.
  • Fixed an issue where the Stiletto Dagger could sometimes not deal damage.
  • Fixed an issue where melee attacks would sometimes not deal damage to targets hit at the last moment.
  • The FSR option has been temporarily disabled for testing purposes.
  • Attribute ratio bonus is displayed in the tooltip.
  • The training dummy has been reworked based on the character.
  • The inventory system has been completely refactored.
  • Items other than equipment will no longer have their Lootstate changed when looted from enemies.
  • Gearscore will now appear wherever it can be displayed.
  • In-game chat has been added.
  • A whisper feature has been added to chat.
  • Leaderboards now display end times and rewards.
  • Dungeon recovery service has been added to Goblin Merchant.
  • Now you can expand your stash further and it's a little cheaper.
  • The final weekly quest has been added.

Developer Comments:
We apologize for the lack of updates over the last week. This season was challenging, and we are currently working on improving our internal processes to ensure that the next season is done right. For this hotfix, we want to round out the current season on a strong note with some important quality of life and critical changes that we believe will reward current players and lay the groundwork for the future.

For the remaining duration of this season, we’d still like to offer proper goals to work towards. This hotfix adds the rewards for the leaderboards along with some account-bound cosmetic rewards for the quests. This season’s leaderboard will be active until May 31st. Afterwards, we will have a 1 week pre-season period in preparation for the next season which will commence on June 7.

This hotfix also brings a few critical features we want to get tested before the start of the next season. We have completely overhauled the inventory system to be more robust for future upgrades. Due to the scale of this refactoring, we foresee inventory bugs which we want to stomp out in time for the next season. We have also implemented in-game chat and the Dungeon Recovery system to make it a little easier to communicate and make dying in the game less punishing.

We understand that it was tough this season, but as we reflect on all that we’ve learned from the experience, and look forwards to everything in store, we have very high hopes for the future. We hope to share more information regarding the upcoming season in a couple weeks. We thank you for your patience and understanding. See you in the dungeons!

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Due to an issue that occurred during patching, the patch completion time will be slightly extended. we will tell you the exact time again. Sorry.

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The patch will be completed in approximately 30 minutes. Thank you for waiting.

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@everyone, The patch process is complete. See you in the dungeon!

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@everyone, Sorry, We begin maintenance to fix serious problems.

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Early Access Hotfix #47-1
@everyone, The server will return to full service after about 30 minutes.
During maintenance, all services, including the website, may be temporarily suspended in order to update the servers.
We apologize for the extended downtime. When the server comes up all accounts will be awarded 10 reward tokens.

Changes:

  • Fixed inventory logic that could cause client crashes.
  • Fixed an issue where the player could not perform any actions after respawning in the dungeon.
  • Fixed an issue where the Warlock's hitbox would not work properly when transformed into demon form.
  • Fixed an issue where Gold Keys would not be consumed upon use.
  • Fixed an issue where the price increased as the merchant's affinity increased.
  • Fixed an issue where stackable utility items could increase to their maximum quantity when split and placed into a utility slot.
  • The drop rate of Wendigo Claws has been slightly increased.
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There were a lot of critical issues that took a considerable amount of time to fix. we're sorry for keeping you waiting for so long.

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@everyone, The patch process has ended. See you in the dungeon!

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A hotfix patch is being prepared to fix a known serious issue. Sorry for the delay. Thank you for your patience.

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Early Access Hotfix #48
@everyone, We will be doing the hotfix #48 update starting at <t:1716547500>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete the match and exit safely.
The server will return to full service 2 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Changes:

  • Fixed several issues that could cause crashes.
  • Fixed an issue where taking debuff damage with Protection from Evil could cause instant death.
  • Fixed an issue where Superior Dexterity did not work properly.
  • Fixed an issue where Warlock's demon form may not be released properly
  • Fixed an issue where ammo for ranged weapons could be automatically refilled.
  • Fixed an issue where training dummies had damage that could not be displayed.
  • Fixed an issue where monsters moved unnaturally.
  • Fixed an issue where the Frost Skeleton Archer could still function after death.
  • Fixed an issue where the radial UI for selecting spell or music could conflict with the chat UI.
  • Fixed an issue where there was a slight delay when clicking in the lobby inventory.

We're sorry that this serious issue was left unattended for so long.

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@everyone, The patch process is complete. See you in the dungeon!

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@everyone, Reset the server to remove all buggy items that were not recovered after the bug was fixed. Starting from <t:1716569100>, it will take about an hour. Games in progress will be guaranteed.

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@everyone, Server reset completed successfully. See you in the dungeon!

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@everyone, We initiate emergency maintenance to address newly discovered serious inventory issues.

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Sorry, This inventory refactoring was too unfinished to be made public. We apologize for any inconvenience. We will do our best to fix it.

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Early Access Hotfix #49
@everyone, thank you for waiting for a long time. Welcome to the release of Hotfix #49.
The server is scheduled to return to full service about 2 hours after the patch begins.
During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Changes:

  • Fixed an issue where players could steal items from other players under certain conditions.
  • Fixed an issue where Bard was unable to play instruments whenever Bard was wearing equipment.
  • Fixed an issue where the apply button was not visible in the in-game menu.
  • Barbarian's Iron Will again ignores knockback.
  • Wizard's Staff Mastery magical weapon damage has been changed from 3 → 1.
  • Wizard's Magic Missile damage scaling has been changed from 100% → 75%.
  • Wizard's Magic lock duration has been changed from 20s → 8s.
  • Cleric's Blunt Weapon Mastery physical damage bonus changed from 10% to 15%.
  • Cleric's Smite damage scaling has been changed from 50% → 100%.
  • The purchase price of all stashes this season has been changed to 50 gold.
  • The final weekly quest no longer requires completion of other prerequisite quests.
  • The completion conditions for the last weekly quest have been slightly relaxed.
  • The AP entrance fee for each dungeon has been slightly reduced.
  • To provide a little fun for players who have been waiting for a long time, reward points have been charged by 10.

Developer Comments:
We are extremely sorry for the extended downtime and interruption of service over the last week. The inventory refactoring was one of the biggest technical challenges we have faced thus far. It was an overly ambitious project, trying to clean up years of complex functionality in a single swoop, and caused many unforeseen issues. However, we are finally starting to see the light at the end of this tunnel. We foresee these troubles paying off for the future with more solid features like the quiver and backpack systems down the road.

Speaking of the future, although this season was tough, with many setback and lessons learned, we are extremely excited for what the future holds. We are going all in with the next wipe on June 7 and have been preparing our biggest update yet. We ask you to hang in there just a tiny bit longer as we have several major announcements just around the corner.

Finally, in order to salvage what remains of this current season, we have made a few changes to make the remaining time a little more bearable. We have updated the new quests that reward cosmetics so they are no longer locked behind any of the previous quest lines. We have also updated the AP entrance fees so the upper ranks on the leaderboards are a little more forgiving. Additionally, to make the final farming task a little easier, we've made all stashes unlockable for 50 gold. Thank you once again for your patience and see you in the dungeons.

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@everyone, The patch process ended normally. See you in the dungeon!

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Hotfix #50 is scheduled to go live today.

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Early Access Hotfix #50
@everyone, We will be doing the hotfix #50 update starting at <t:1716910200>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete the match and exit safely.
The server will return to full service 2 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Changes:

  • Fixed an issue where the rogue’s pickpocket ability would not work.
  • Fixed an issue with crossbow bolts that had too many bolts.
  • Fixed an issue where Ale could disappear from your loot when escaping.
  • Fixed a crash issue when clicking on certain merchants.
  • Fixed a bug with the Life after Death unique passive.
  • Fixed an issue where you couldn’t move items around when resting.
  • Fixed an issue where the balance changes to the Staff Mastery and Ironwill from the previous hotfix were not implemented.
  • Modified the creep system to allow for more tactical decision making. Normal movement has the footstep sound range set to completely fall off at 2000 units (~20M). Moving while crouching has the footstep sound range set to completely fall off at 1500 units (~15M). Finally walking has the sound range set to completely fall off at 1000 units (~10M). The only way to completely turn off the footstep sound within these ranges is for a rogue to utilize a perk allowing them to crouch-move in silence.

Developer Comments:
This hotfix fixes some pesky bugs to ensure a smooth final week of the leaderboards. The new inventory system gives us renewed confidence as we shift gears on preparing for the next season. We have been working hard on the new wipe which will start a new chapter for Dark and Darker. It will be the start of the vision where instead of bouncing back and forth between trying to find an identity as a competitive PvP game versus a full-on looter RPG we will finally embrace the challenge of creating our own unique experience that combines both. As one of the first changes in this direction we have fully reworked the creep system. Instead of trying to replicate a competitive PvP game by forcing the silent creep, we have updated the system to give players multiple tools to adapt to unique situations that occur in our dungeons. We will continue to release more changes like this including a drastic balance test next week to give a taste of the new path. We thank you for your patience as we endured this growing stage. Finally, we plan to remove the Hold the Line package at the start of the season so get it while you can. See you in the dungeons!

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@everyone, The patch process is complete. See you in the dungeon!

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Early Access Hotfix #50-1
@everyone, We will be doing the hotfix #50-1 update starting at <t:1716931800>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete the match and exit safely.
The server will return to full service 2 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Changes:

  • Fixed an issue where the weapon in the player's hand was sometimes not visible.
  • Fixed an issue where merchant prices were displayed incorrectly.
  • Fixed an issue where potions and weapon effects would be visible while hiding.
  • Fixed an issue where an error existed in Looted state conversion.
  • Fixed an issue where Ghost King was invisible after teleporting.
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Sorry, we have discovered a serious issue related to AP and are in the process of further fixing it. It will take a little longer than expected.

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@everyone, The update is complete. See you in the dungeons!

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The test app will be updated today to support additional languages ​​and test some features.

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The test server has been updated successfully. Some progress has been reset for data migration.

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From now on, the High Roller ante is set to 100 gold.

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Update #6 on the test server has been completed.

  • Fixed an issue where characters could not be created.
  • Bug fixing in progress for continued support for additional languages.
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Early Access Hotfix #51
@everyone, We will be doing the hotfix #51 update starting at <t:1717513200>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete the match and exit safely.
The server will return to full service 6 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Changes:

  • Added the free-to-play feature. Upgrading to Legendary Status will be locked for a few days as we ready the new season.
  • Accounts that purchased the Standard Edition and Founders Edition have automatically been upgraded to Legendary Status.
  • Added Shared Stash exclusively for Legendary Status.
  • New session rules and escape methods have been added to the Goblin Caves.
  • Numerous item balance changes.
  • Minor class balance changes.

Developer Comments:
We are proud to announce Free-to-Play accounts for Dark and Darker. Free-to-Play accounts allow players to create one character and play Normals on all maps, complete quests, and build a stash of loot! Players who enjoy their time with their free account and want to experience everything the game has to offer can upgrade their accounts to ‘Legendary’ status in a few days with the start of the new season.

We hope that this free version will give players a chance to experience some of what Dark and Darker has to offer, and to give players who have not played since the playtests a chance to see what's new before they dive in and become a ‘Legendary’ adventurer.

In addition to the Free-to-Play accounts, we have added several upcoming updates for a quick check before we start the new season. Our goal with the changes is to make the game a little more forgiving during the learning stages and make unwinnable situations less frequent for the new season. In matching this spirit, we have begun removing the circle from the maps, starting with the Goblin Caves. Additionally, we have started adding some quality of life and better onboarding features as we prepare for the new wipe.

One of the big changes is the reduction in the power gap for items. We have now removed all ‘Junk’ and unnamed ‘Unique’ items. Named ‘Unique’ grade weapons still appear but they now share the same stats and rolls as their ‘Legendary’ counterpart with only difference being the addition of their unique passive. We have also reduced the damage and armor rating values for all weapons and equipment at the upper end to make them less overbearing. We have removed random modifiers that were too valuable such as the +all attribute rolls and have lowered and tightened the gap for the remaining rolls. We have also diminished the movement speed penalty gap on armors to reduce the heavy reliance on move speed. Finally, we have added a flat HP boost to all classes to slightly improve survivability in battles. Please note that many of the perks, skills spells, and class balance remain to be tuned with this new philosophy in mind and will be adjusted in the future.

With only a few more days until the start of the new season, we hope these updates give a small preview of the many changes we have in store for the upcoming wipe. We thank you for holding the line with us. See you in the dungeons!

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Oh sorry, this patch will take about 6 hours, not 2.

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@everyone, the update of the newly renovated official website has been completed. https://darkanddarker.com/
Unfortunately, it will still take a little longer for the game to complete its update.

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The patching process is taking longer than expected. We will let you know as soon as the work is completed.

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@everyone, Thank you for your patience. The patch process is complete. See you in the dungeon!

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@everyone, in order to resolve the explosive bottle and oil lantern issues that interfere with final play before wiping, we will be resetting the server for about an hour from <t:1717700400>.

This item cannot be taken into the dungeon until the season is reset. Unfortunately, items acquired within the dungeon will still be usable.

We're very sorry that we can't solve this problem perfectly because we can't do multiple things at the same time.

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@everyone, The server reset process has ended normally. See you in the dungeon!

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@everyone, To prepare for next season, we will begin maintenance and prepare for the new season starting at <t:1717761600>. We apologize that this is a little quicker than the wipe timer.

This update will take much longer than all previous updates. We ask you to tune into the Summer Game Fest for the announcement about the new season content. The detailed patch notes will be shared after the SGF announcement. You can watch the Summer Game Fest at https://www.summergamefest.com/. Thanks!

See what's next in video games when Summer Game Fest airs live on Friday, June 7 from YouTube Theater in LA.

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@everyone, Welcome to Early Access Season #4!
We are currently in the final stages of tweaking the patch process to support multiple platforms and will take some time to complete.

  • The addition of the new Ice Abyss!
  • The addition of the new Druid Class!
  • New emotes and the Lycan race!
  • Renewed focus on dungeon crawling, starting with the removal of the circle mechanic.
  • Ability to upgrade to Legendary Status!
  • Cross-play across multiple PC platforms.
  • Major balance changes!

On top of the new features, we’d like to give a small peek into some of our plans this season including:
-A Platform Link feature that allows for cross-progression across multiple PC platforms. For our players on Blacksmith who have already purchased the game and want to launch their account from another platform, we ask for your patience and continue playing on Blacksmith for just a little bit longer until this system is released. We feel strongly that our early adopters should not be required to re-purchase the game on another cross-play PC platform.

  • An updated ‘Adventure Leaderboards’ that reward actual dungeon adventuring rather than the loot you collect.
  • An upgraded matchmaking system that removes the pre-lobby, ratcheting up tension and improving the matchmaking times.
  • A renewed Gathering Hall that includes the return of the Tavern as a social place to hang out, meet party members, and see Otto!
  • The introduction of the Arena, a new game mode and leaderboard system that showcases team PvP skills.
  • Experimenting with randomly generated dungeon layouts to add more mystery and motivation to explore the dungeons.

Details:

  • Fixed an issue where Rogue's skills could still be displayed while in hiding.
  • Fixed the missing action speed primary attribute for the Lightbringer.
  • Fixed an issue where Bard's persuasiveness did not work properly.
  • Fighter’s Sprint additional movespeed has been changed from 50 → 20.
  • Fighter’s Breakthrough duration has been changed from 8s → 10s, cooldown has been changed 18s → 24s.
  • Barbarian's Iron Will additional magic resistance changed from 100 → 60.
  • Rogue's Stealth no longer reveals his silhouette.
  • Rogue's Stealth increases movement speed by 3 per step. For each step you take, you lose your movement speed bonus.
  • Rogue's Hide duration changed from 6 → 8.
  • Rogue's Hide Mastery grants 3 times the hide time.
  • Rogue’s Weakpoint Attack’s armor rationg bonus reduction has been improved from -30% → -40%.
  • Ranger's Multishot now causes all arrows to deal 100% damage. (before: 50%/75%/100%/75%/50%)
  • Warlock's all spells cost has been slightly reduced.
  • Warlock's Evileye has been temporarily removed.
  • Explosive Bottle's interval has been changed to 0.1 and damage per interval has been changed from 3 → 1.5.
  • Explosive Bottle's attribute bonus ratio has been changed from 0 → 0.1.
  • Throwing Daggers now stack from 1->2.
  • Lowered AR for Plate armor by 2-3%
  • Lowered the Projectile protection by 40% so total Projectile for full plate is down from 17% to around 10%
  • Fixed the missing action speed primary attribute for the Lightbringer.
  • Barbarian specific armors give slightly less AR, MR and have slightly more move speed penalty.
  • Slightly improved the amount of movespeed gained per agility.

Developer Comments:
We are pleased to announce the following changes! Join us this season for our biggest adventure yet as we dive deep into the Ice Abyss and take on the fearsome Frost Wyvern. We are also proud to announce the addition of the new Druid class and the ability to shapeshift into powerful animal forms. We hope you enjoy the new content and we look forward to seeing you in the dungeons!

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@everyone, Platform Link will be supported soon. Please ignore the part that says it is your last chance.

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@everyone, Character slots in Legendary Status have been increased to a maximum of 9.

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@everyone, Hotfix #52 is being prepared to fix several serious issues identified, including the issues below.
In particular, we are doing our best to normalize all issues related to payments without causing harm to players. We apologize for the inconvenience.

  • An issue that could cause your account to revert to Squire status immediately after purchasing the Legendary status.
  • An issue where Redstone Shards were not obtained properly after purchase.
  • 72 hour HR lock timer not working properly due to Legendary status bug.
  • Error code 23 and error code 16 issues preventing the game from starting.
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Early Access Hotfix #52
@everyone, We will be doing the hotfix #52 update starting at <t:1717959600>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete the match and exit safely.
The server will return to full service 3 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Changes:

  • Fixed an issue where accounts could revert to Squire status after purchasing Legendary status.
  • Fixed an issue where Redstone Shards could not be properly obtained after purchase on all platforms.
  • Fixed several issues causing client crashes.
  • Fixed an issue where no action could be taken after being pushed by a monster during rope action.
  • Fixed an issue where the Fighter's Breakthrough could not ignore the Druid's Entangling Vines.
  • Fixed an issue where it was possible to obtain the contents of the treasure chest without defeating the wyvern using the Druid's rat form.
  • Fixed an issue where quests requiring exploration of Prison A could not be completed.
  • Fixed an issue where it was possible to enter the treasure vault without defeating the wyvern using the Druid's rat form.
  • Druid's Nature's Touch cast time changed from 1s → 0.75s.
  • Druid's Summon Treant spell count changed from 5 → 4.
  • Druid's Dreamfire spell tier changed from 4 → 3.
  • Druid's Entangling Vines spell tier changed from 3 → 4.
  • Druid's Entangling Vines spell count changed from 4 → 3.
  • Druid's Entangling Vines cast time changed from 1s → 1.25s
  • Druid's Entangling Vines duration changed from 3s → 1s.
  • Druid's Entangling Vines immunity time changed from 3s → 1s.
  • Druid's Entangling Vines will now only have one on the field.
  • Druid's Entangling Vines no longer causes spells from multiple casters to apply consecutively.
  • Druid's Thorn Barrier spell count changed from 4 → 3.
  • Druid's Thorn Barrier cast time changed from 1s → 1.25s
  • Druid's Thorn Barrier damage changed from 10 → 4.
  • Druid's Restore cast time changed from 1s → 1.75s.
  • Druid's Mending Grove spell tier changed from 5 → 6.
  • Druid's Mending Grove casting time changed from 1s → 2s.
  • The 72-hour lockout timer has been turned off for some time to allow for elaborate rework.
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Sorry, There are some missing changes related to Druid.

  • Druid's Bear left click's attack changed from 10 additional damage to 5, and multiplier reduced from 1.5 to 1.0.
  • Druid's Bear right click attack multiplier reduced to from 3.0 to 2.0.
  • Druid's Panther left click attack changed from 5 additional damage to 0.
  • Druid's Panther right click attack changed from 5 additional damage to 0 and multiplier reduced from 2.0 to 1.5.
  • Druid's Chicken left click attack multiplier reduced from 2.0 to 1.5.
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THE PHILOSOPHY BEHIND OUR FREE TO PLAY MODEL
@everyone, Hello new adventurers!

Our launch on Epic Games and Steam marks a major milestone in the availability of Dark and Darker.

We would like to address the Free to Play label. We’ve heard your feedback loud and clear, and would like to explain the reasons behind our current Free to Play model. We would also like to clear up any misunderstandings and layout our plans going forward. We apologize to anyone who felt misled by the game being marketed as Free to Play and acknowledge that we should have chosen a better method to introduce it in that regard. Throughout the game’s Early Access development, the game was always a paid product, and we intend for the full experience to remain this way. This ensures we uphold our promise to our loyal early adopters, and helps combat cheaters along with RMT to keep the dungeons clean for all to enjoy.

The main reason we released our game as Free to Play (F2P) was because we made a promise to our early loyal adopters on Blacksmith, that we’d do everything possible to not force them to repurchase the game again if it went to major platforms. We do not believe in double-dipping or taking advantage of our fans who are the sole reason we’ve come this far.

When we had the opportunity to release the game on the Epic Games Store and Steam platform we were thrilled to be back on large global platforms. However, due to the large number of previous customers on Blacksmith, it was not feasible nor fair to our platform partners for us to distribute thousands of keys to Blacksmith customers for free, increasing their risk with little benefit to them. The solution to overcome the technical, logistical and contractual hurdles we faced was to transition to a Free to Play model which would allow our current customers to naturally transition to a partner platform of their choice without the use of any abusable keys.

When we designed our current free to play system, our intention was to ensure that previous customers did not feel as if they were taken advantage of for supporting us. We wanted to make sure they felt properly compensated for their loyalty while still feeling excited for the new transition to a free to play version.

As a bit of context and history, we implemented the current Normal game mode that restricted items to common grade back in November of 2023 where it quickly became a fan favorite. Our Blacksmith players saw the mode as a solution to a divisive item gap disparity and many viewed the mode as the most fair and balanced mode rather than a limiting system. We decided to open the Normal mode to the free version precisely because of its high value to the community. We naively thought this mode would be compelling enough for incoming players since they got access to the most popular and accessible mode in the game for free. We had failed to take into consideration how brand-new players not knowing the development context would have a different perceived value for this mode, and how it could easily be construed as us trying to bait and switch them. This is the farthest thing from the truth as we are continually striving to find fair and open ways to run an online game while respecting our loyal customers.

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A secondary reason for restricting free players to the Normal mode was to act as a barrier, and lower the incentives for hackers to disrupt the game. Like many other competitive online games, we face the challenge of fighting those that look for advantages through unfair means. We knew that once we went free to play, we would be sending an open invitation to hackers around the world. In our quest against hackers, our bans show they almost exclusively attempt to exploit the High-Roller dungeons as that was where their exploits would bear the most fruit. Limiting hackers with free accounts to the less disruptive Normal modes was also a preventative measure to try and compartmentalize the damage they could do.

When releasing our Squire and Legendary account models, our intent was to offer a free version of the game that had no time limit. This would give players a commitment-free opportunity to see what Dark and Darker has to offer. The free account status allows players to experience Normal mode dungeons with a single character, stash the loot they acquire, and complete quests. This improves their standing with the merchants - improving pricing and wares, while also expanding the arsenal of items the Squire merchant provides players with.

Despite our intentions, we failed in anticipating the expectations that new players would have when approaching our game. We did not intend to deceive our players, and we now realize that the current Normal/High Roller bifurcation is not well designed for F2P players. We built a full loot extraction game and then forced upon a large contingent of the player-base the inability to utilize their hard-earned loot without any workarounds. We now understand the absurdity of that situation and are looking to make amends.

We are currently working on solutions that take into consideration both the needs of existing and new players. Our goal is to give new players the ability to experience a complete loop of a full loot extraction experience and risk their loot while still respecting the loyalty of our existing players. We’re still working on the details for that plan that will address access to the High-Roller dungeons, the ability to unlock character slots, and will make an announcement very soon as the details are finalized. Our goal is to be fair and just with our players, and we’ll do our best to show our appreciation. We thank you from the bottom of our hearts for your incredible support over the past two years as we work to make Dark and Darker the best it can be. We could not ask for a better, more passionate community – thank you for holding the line!

IRONMACE

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Sorry. The patch process is taking a little longer than expected to complete, so it will probably take about an hour longer from now.

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@everyone, Thank you for waiting for so long. The patch process is complete. See you in the dungeon!

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Early Access Hotfix #52-1
@everyone, We will be doing the hotfix #52-1 update starting at <t:1718033400>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete the match and exit safely.
The server will return to full service 2 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Changes:

  • Fixed an issue that could occasionally cause the server to crash.
  • Fixed an issue where Ignite was not applied properly to weapons.
  • Fixed an issue where the sound that occurred when hitting the Thorn Barrier with a weapon was set incorrectly.
  • Fixed an issue where Frost Wyverns could sometimes take damage without waking up.
  • Fixed an issue where the rope escape would not work properly.
  • To allow all players to experience the full loot extraction experience, we will begin testing an updated Normal mode.
    • The gear cap for Normal mode dungeons has been increased from ‘Common’ to ‘Legendary’ grade items.
    • Gear score matchmaking is enabled for Normal mode dungeons.
    • Normal mode dungeons are now split into two matching pools. The default matching pool is set at a maximum gear score of 25 to most closely match the previous Normal game experience where players were restricted to ‘Common’ gear. Players or teams with anyone having a gear score above 25 are placed in a more difficult ‘Normal' matching pool.
  • Updated the gear score for Poor and Common items to have a lower gear score.
  • Updated the gear score for **Poor and Common **Utility items to no longer provide any gear score.
  • Healing potions and Bandages provided by Squire now have a quantity of 2.
  • High Roller dungeon is available as soon as you reach ‘Legendary’ status.
  • Trade must be available 72 hours after 'Legendary' status is activated.

Developer Comments:
We’ve been thinking deeply about recent issues with our Free to Play (f2p) version and wanted to give our new players a more complete full loot extraction experience. After careful consideration we have decided to test the removal of the item restrictions in the Normal mode, allowing players to bring in any of their loot into the dungeons up to 'Legendary' grade.

In order to protect new users from being completely run over by fully geared players, we will be utilizing a gear based matchmaking system in the Normal mode. We still feel that matches where most players start off on a similar footing is extremely fun and fair. The default Normal mode will have a maximum gear score limit set to 25, basically restricting players to mostly ‘Common’ grade gear. This default matching pool should feel like the previous gear restricted Normal mode from before.

Players with higher gear will be matched into a separate matching pool where almost everything goes. We expect the addition of this matching pool will help the Normal matches feel similar to the previous playtests from times yonder with much chaos and destruction. We do have some concerns regarding pub stomping, but we’d rather give players this choice of play. We have also made the game a little more forgiving when it comes to engaging in combat and escaping, which should make the above situations more avoidable.

We are excited to see how the community accepts the new Normal mode. We’d like to reiterate that it was never our intention to mislead our players and we are learning from your feedback. If you are curious on our motivations for releasing the game as free to play, we invite you to check out our extended thoughts on our website at https://darkanddarker.com/news/58. Finally, unless we encounter major issues, the Platform Link feature that allows players to link their previous account to a new platform is scheduled to be completed within the week. We thank you for your patience.

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@everyone, Keep in mind the gear cap can and will be adjusted in real time to a rarity that best suits Normal dungeons.

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@everyone, Sorry. The patch is expected to take another hour or so. And there was incorrect information, so we are correcting it.

  • For utility items, only Poor and Common rarities will have their equipment score changed to 0.
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@everyone, The patch process is complete. See you in the dungeon!

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@everyone, Due to the sensitivity of the updated anti-cheat logic, players falsely banned immediately after the patch will be lifted within 30 minutes. We apologize for any inconvenience caused.

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We'll be launching Hotfix #53 very soon.

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Early Access Hotfix #53
@everyone, We will be doing the hotfix #53 update starting at <t:1718386200>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete the match and exit safely.
The server will return to full service 3 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Changes:

  • Fixed an issue where the user's name could sometimes not be entered when creating a new character.
  • Fixed an issue where the Druid's Herbal Sensing perk could not properly detect herbs.
  • Fixed an issue where Dreamwalk would not activate when a Warlock attacks a Druid while in demon form.
  • Fixed an issue where Druid’s Dreamfire damage did not scale properly.
  • Fixed an issue where standing on the Druid's Entangling Vines would not cause the player to be bound again even if the immune status was removed.
  • Fixed an issue where lockpicks were not consumed when lockpicking an iron door.
  • Fixed an issue where the Ghost King would become invisible.
  • Fixed an issue where the updraft escape was not working properly after killing a Frost Wyvern.
  • Fixed an issue where Druids could not be given Karma.
  • Warlock’s Curse of Weakness no longer stacks.
  • Frost Wyvern's physical attacks are now 100% physical attacks. Previously it was 50% physical and 50% magical damage.
  • Frost Wyvern damage increased by 10%.
  • Frost Wyvern now applies a debuff that reduces action speed to the target.
  • Frost Wyvern now uses its tail attack more often when enemies are closer to it.
  • The treasure in Goblin Cave's Vault now spawns after immediately killing both Troll and Cyclops.
  • The location of the Portal Pedestal is now displayed on the minimap.
  • Quest ‘My Favorite Fleshy’ quest has now been changed to require all prerequisite quests to be completed.
  • Quest 'My Favorite Fleshy' goal has been changed to kill 15 mummies.
  • Now, when entering a normal game, the Squire will inform you of the gear score criteria.
  • You may now claim the EA2 Adventurer Rank rewards.
  • Squire accounts can now become Apprentice Traders and use the Marketplace for purchases only.
  • The size of the Shared Stash has been changed to the maximum size.
  • The cross-platform link function has been updated to function properly.
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Developer Comment:
We are happy to announce the introduction of the platform link system. This system allows players to transfer their progression from a previous platform to a new platform. This means that if you had previously purchased the game, you are no longer bound to a single platform and can play on the platform of your choice without the need to repurchase the game. Existing players can access the platform link by going to the 'Options' menu and selecting the ‘Platform’ option from the top menu.

Please note that the new platform account must have no characters associated with it. If you already created a character you will need to delete all characters on the new platform and restart the client to initiate the platform link transfer process. Most importantly, the new platform account you are linking to must have no purchases associated with it. The platform link feature cannot combine accounts if you made separate purchases on both accounts. In this case, we recommend creating a brand-new “clean” account on the new platform to link your previous account.

We have also considered concerns about possible pay to win advantages due to the discrepancy in access to the marketplace between Squire and Legendary status accounts. In response to these concerns, we have decided to experiment with giving Squire accounts very limited access to the marketplace. Squire accounts can become an ‘apprentice trader’ with the ability to only BUY items from the marketplace. Only Legendary status accounts retain the right to become full fledged traders with unrestricted access to the marketplace and the Trading Post. We have also decided to upgrade the exclusive ‘Shared Stash’ to a full-sized stash as a thank you to all our Legendary status accounts. We will continue to work on giving more value for all our Legendary adventurers in the future. Thank you once again for all your support!

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Sorry, It will take about 15 30 more minutes.

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@everyone, The patch process completed successfully. See you in the dungeon!

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And as a small favor, if you succeed in linking to each platform, please leave a positive review.

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@everyone, A connection failure is currently being confirmed. We will fix it as quickly as possible.

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There is currently an issue where all store prices are displayed as 10 gold. We are trying to correct this in real time through a new patch system.

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The patch has completed successfully. When you reconnect, the client will be updated.
Changes:

  • Fixed an issue where all merchant items appeared to be 10 gold.
  • Multilingual translation updates.
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@everyone, A critical problem that requires urgent fixing is identified and emergency maintenance begins. Sorry!

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Early Access Hotfix #53-2
@everyone, The server will return to full service in about an hour from now.

Changes:

  • Fixed an vulnerability where items could be copied.
  • Fixed an issue where the 'Cave Altar' module in Goblin Caves was missing a pedestal portal.
  • Minor multilingual translation fixes.
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@everyone, The emergency patch process has been completed. We apologize for the sudden inconvenience. See you in the dungeon!

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@everyone, The client has been patched due to performance issues with visual effects.
The client will update when you quit the game and restart it. For the Steam platform, please close Steam and relaunch it.

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@everyone, A problem occurred where the database storage expansion was not performed automatically, so we started maintenance for about 3 hours. Sorry!

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@everyone, The maintenance has been completed. See you in the dungeon!

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We will be launching Hotfix #54 very soon.

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Early Access Hotfix #54
@everyone, We will be doing the hotfix #54 update starting at <t:1718991000>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete the match and exit safely.
The server will return to full service 2 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Changes:

  • Fixed an issue that could cause a server crash when a druid escapes the game while transforming into an animal.
  • Fixed an issue where the damage of Lightning Strike, Holy Strike, and Dream Fire did not scale properly.
  • Fixed an issue where the Thorn Barrier rendering was not displayed properly.
  • Fixed a performance issue with the Ceremonial Staff’s cloth simulation.
  • Fixed an issue where new Druid equipment items were not dropped from monsters.
  • Fixed an issue where the Ant Nest module's Shirine of Health could be used twice.
  • Fixed an issue where the rope sound in the Goblin Cave was muffled.
  • Fixed an issue where 'Loyal Court Wizard' quest mission 'Dark Ritual Room A' could not be cleared because it did not exist.
  • Fixed an issue where player kills and AP were not being calculated properly.
  • Fixed an issue where the selected dungeon on the world map was not highlighted in yellow.
  • Fixed an issue where the recipes for Protection Potion and Magic Protection Potion were set incorrectly.
  • Barbarian's Rage movement speed bonus has been changed from 12% → 9%.
  • Barbarian's Savage Roar's physical damage penalty has been changed from -40% → -30%.
  • Warlocks can now use weapons when transformed into demons due to the Bloodpact.
  • Warlock's Blood Pact loss of health per second has been changed from -1% → -1.5% per second.
  • Warlock's Dark Offering cooldown time has been changed from 60s → 28s.
  • Warlock's Life Drain attribute ratio bonus has been changed from 50% → 100%.
  • Druid takes a -100% penalty to PDR and MDR while transformed into Rat form.
  • Druid's Thorn Barrier duration has been changed from 10s → 8s.
  • Improved the Armor Penetration for Bows, Crossbows, and Piercing Daggers.
    -- Windlass Crossbow 25% → 40%
    -- Crossbow 20% → 30%
    -- Longbow 5% → 20%
    -- Recurve 0% → 10%
    -- Survival 0% → 5%
    -- Rondel Dagger 0% → 10%
    -- Stiletto Dagger 0% → 10%
  • Campfire has been added to the Squire's supply items.
  • Healing items have been added as starting items for most classes.
  • Clarity Potions can now be crafted. New clarity potions increase the memory recovery rate when resting.
  • Treasures no longer give Adventure Points.
  • ‘The Secrets Of Gold’ quest now requires 2 Gold Ingots instead of 6 Gold Ores.
  • Rat sounds have been removed from the environmental sounds.
  • The visibility of escapes on the minimap has been improved.
  • VoIP has been enabled in the basecamp.

Developer Comments:
The recent hotfix addresses minor bugs and improvements to stability. We fixed issues with several spells not scaling properly with the attributes. We have made some minor balance changes to slightly improve the Ranger and Rogue’s effectiveness using certain builds against full plate without making a big impact against the squishier classes. We’ve also addressed some oversights with the AP system where the treasure score was not removed as previously promised, and a bug where PvP adventure points were not properly calculated. We are still working on the improved matchmaking system which we hope to roll out soon. In the meantime, we have decided to open up VoIP in the basecamp as a test for it’s upcoming removal and conversion to a more social area. Thanks and see you in the dungeons!

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@everyone, The patch process ended normally. See you in the dungeon!

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The harsh AP balance and overtuned warlocks will be adjusted in the next Hotfix 54-1 patch. We expect this patch to take one to two days to prepare.

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The servers will be going down for emergency maintenance for approximately one hour to fix instabilities including issues with the login process. We apologize for this inconvenience.

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The servers are back up. See you in the dungeons!

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Hotfix #54-1 will be released very soon.

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Early Access Hotfix #54-1
@everyone, We will be doing the hotfix #54-1 update starting at <t:1719236700>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete the match and exit safely.
The server will return to full service 2 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Changes:

  • Fixed several issues that caused server crashes.
  • Fixed an issue where the stats of equipment that became unrestricted by certain Perks were not applied properly.
  • Fixed an issue of not being able to jump when casting Shafeshift.
  • Fixed an issue where the remaining time was not displayed properly on the UI icon when a buff/debuff stack was deducted.
  • Fixed an issue where the primary attributes of several Druid items were set incorrectly.
  • Fixed an issue where Druids could not equip the Cyclops Vision, Troll's Bane, and Silver Crafted Flanged Mace weapons.
  • Fixed an issue where some silver crafted daggers would not give the proper armor penetration attributes.
  • Fixed an issue where Frost Wyverns could accidentally drop artifacts that should only be available from other bosses.
  • Fighter’s Sprint skill has been changed to receive 3 stacks of Momentum upon initiation, granting 15 additional move speed per stack. Loses 1 stack every 2 seconds.
  • Barbarian’s Rage physical damage reduction penalty reduced from -20% → -15%.
  • Wizard's Staff Mastery magic weapon damage improved from 1 → 2.
  • Wizard's Magic Missile damage per projectile improved from 9 → 10.
  • Warlock's Dark Reflection attribute bonus ratio changed from 50% → 75%
  • Warlock’s Soul Collector can only collect a maximum of 10 → 5 Darkness Shards.
  • Warlock's Soul Collector can no longer obtain Darkness Shards from targets that do not give experience.
  • Warlock's Darkness Shard dark magic bonus changed from 10% → 20% per stack.
  • Warlock's Torture Mastery spell cost multiplier changed from 2 → 3.
  • Warlock's Demon Form +5 weapon damage bonus has been removed.
  • Warlock's Demon Form health cost per second changed from 1.5% → 3%
  • Warlock’s Demon Form bonus changed from 50 armor rating, 50 magic resistance to 30 armor rating, 30 magic resistance.
  • Warlock's Life Drain attribute bonus ratio changed from 100% → 75%.
  • The goal of the Treasurer's 'Golden Entry' quest has been changed from interacting with the golden door to collecting 2 Golden Keys(Handled).
  • Treasure and equipment items again award AP points. We tested this out for a while, but realized that dealing with all the map's monsters and clearing out chests was less fun than managing inventory resources and decided to revert to the older system. We will work on offering a more skill-based leaderboard system in the future with the upcoming Arena system.
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Developer Comment:
This week’s hotfix comes a little early due to issues with the Adventurer Rank system. At the start of this season, we had decided we wanted to try and make the Leaderboards more “skill-based” and remove some of the more random aspects of the system, such as the management of your inventory with trinkets and found gear. We wanted to have adventurers focus more on actions within the dungeons such as killing monsters and interacting with dungeon elements.

When we launched the leaderboards earlier this month, we accidentally launched with the system half implemented, only removing the found gear score. We saw that players were advancing more quickly than we intended and scrambled to remove the AP for treasure with the last hotfix. Based on player feedback, we quickly realized that forcing players to min-max every second and grind nonstop “perfect” runs diminished the thrill of the game. In light of this, we have decided to revert to the original system from the previous season where both found gear and treasure give AP. We believe the original system gives more control back to the adventurer on how they can accrue their AP.

We have not given up on building a more skill centered leaderboard for the future. We plan on focusing our attention on developing such a leaderboard with the upcoming Arena system. We thank you for your patience and understanding with our recent changes to such an important system. Thank you and see you in the dungeons!

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@everyone, The patch process ended normally. See you in the dungeon!

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  • Fixed an issue that could result in a crash while completing a quest.
    Updating your client will resolve this issue.
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@everyone, A critical issue has been identified and maintenance will begin from <t:1719519300> for an emergency fix. A game in progress is guaranteed and will take approximately one hour.

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@everyone, The emergency patch process has completed successfully. See you in the dungeon!

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Hotfix #55 is scheduled to be released sometime today.

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Early Access Hotfix #55
@everyone, We will be doing the hotfix #55 update starting at <t:1720168200>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete the match and exit safely.
The server will return to full service 2 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Changes:

  • Fixed an issue where a crash could occur when completing a quest using the quest log.
  • Fixed an issue where platform-specific payments could not be completed properly.
  • Fixed an issue where the cooldown was not activated if the Warlock jumped while channeling Dark Offering.
  • Fixed the inventory so it cannot be interacted with when the Druid is in an animal form.
  • Fixed an issue where certain item holders that could float in the air, such as arrows, had a blocking effect.
  • Fixed an issue where some boss monsters could not break down the Pavise.
  • Fixed an issue where Yeti could attack 4 times instantly.
  • Fixed an issue where one of the ladders in the Cave Tomb was buried in the wall and was not visible.
  • Fixed an issue where the visual effect was not displayed when escaping through a portal.
  • Continuing to fix areas that the Druid rat form should not be able to access.
  • Increased the interaction time required when interacting with an enemy player’s corpse. Interacting with an ally’s corpse remains the same as before.
  • Cleric's Blunt Weapon Mastery physical attack bonus has been changed from 15% → 10%.
  • Warlock's Demon Form health cost per second changed from 3% → 1.5%.
  • Druid's Rat form now squeaks at random intervals.
  • Lycan's Vigor bonus has been increased from 3 → 4, and headshot damage reduction has been added by 10%.
  • Armor penetration of Rondel Dagger and Stiletto Dagger changed from 10% → 5%.
  • Spellbook, Crystal Ball, and Wizard Staff now have 5%, 10%, 15% magic penetration respectively.
  • Increased the damage of Longbows by 1.
  • Slightly lowered the amount of Magic Resistance earned per Will within the sweet spot of the curve (WILL 21 to 29.)
  • Slightly lowered the amount of Physical Damage Resistance earned per Armor Rating within the upper sweet spot of the curve (~200 Armor Rating.)
  • Unique/Artifact grade weapons now have better primary attributes than their Legendary counterparts.
  • Unique/Artifact items give an additional random modifier.
  • Non Artifact unique items now drop again in the game.
  • Volumetric fog in the Ice Cavern has been temporarily removed for improvements.
  • The Goblin Merchant now gives a 25% discount at 75 Affinity and a 50% discount at 150 Affinity when selling back items through the dungeon recovery system.
  • Improved visibility of the Search button in Marketplace.

Developer Comments:
This week’s hotfix introduces minor balance changes and the reintroduction of the ‘Unique’ grade items to the item pool to make looting a little more enticing for High-Rollers. We’ve also introduced an interaction time when looting an opposing player’s corpse to make scavenging during a battle a riskier endeavor. We are nearing completion of the new matchmaking system that will assist in creating better sessions for everyone.  In the meantime, we will continue to experiment with various gear-based matching pools as a stopgap measure. We thank you for your support and see you in the dungeons!

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@everyone, The patch process ended normally. See you in the dungeon!

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@everyone, Unfortunately, due to some critical issues, including the inability to make payments on the Steam platform, Hotfix #55-1 will be released soon.

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Early Access Hotfix #55-1
@everyone, We will be doing the hotfix #55-1 update starting at <t:1720195200>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete the match and exit safely.
The server will return to full service 2 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Changes:

  • Fixed an issue where payments could not be made on the Steam platform.
  • (Reverted) Fixed an issue where certain item holders that could float in the air, such as arrows, had a blocking effect. This fixes will be corrected again later due to side effects.
  • Druid's Dreamwalk duration changed from 4s → 3s, cooldown changed from 12s → 15s.
  • To prevent abuse, characters created on Legend status accounts can now be deleted 1 day after creation.
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@everyone, The patch process is complete. See you in the dungeon!

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The test server has been updated.

  • A client-side prediction has been applied to the inventory system. We would like to preview the side effects that will occur with this modification.
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Matchmaking bug fixed. This will now eliminate many empty lobbies.

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Early Access Hotfix #56
@everyone, We will be doing the hotfix #56 update starting at <t:1720764000>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete the match and exit safely.
The server will return to full service 2 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Changes:

  • Fixed an issue that could cause crashes.
  • Fixed a cause of minor client performance degradation.
  • Fixed an issue where sound was not played when the raft spawns in the Ice Cavern
  • Fixed an issue where the Cleric's Locust Swarm could not damage monsters.
  • Fixed an issue where hitboxes left by the corpses of summoned monsters could block projectiles.
  • Fixed an issue where a second attack from a swapped weapon could be activated after throwing a torch.
  • Fixed an issue where the Froststone Torch's glow effect was stronger than intended.
  • Fixed issue where unique grade hatchet had incorrect movement speed.
  • Fixed an issue that Druids were incorrectly able to equip the Rubysilver Cuirass.
  • Fixed an issue that Druids were incorrectly able to use silver crafted Short Swords.
  • Fixed an issue where Druids were unable to use silver crafted Daggers.
  • Fixed an issue where Druids were unable to use Light Bringer.
  • Fixed an issue where flickering occurred in the lobby when a character's equipment or ready status was updated.
  • Cleric's Faithfulness now has a 3 second cooldown after activation.
  • Cleric’s Smite attribute bonus ratio changed from 100% → 75%.
  • Druid attacks that are triggered beforehand will no longer register a hit after Dreamwalk is triggered.
  • When a Druid attacks in Rat form, the hit slow duration has been changed from 1s → 0.1s, and the movement speed reduction has been changed from -20% → -1% for the target.
  • When a Druid attacks in Panther form, the hit slow duration has been changed from 1s → 0.25s, and the movement speed reduction has been changed from -20% → -3% for the target.
  • When a Druid attacks in Chicken form, the hit slow duration has been changed from 1s → 0.25s, and the movement speed reduction has been changed from -20% → -3% for the target.
  • Druid's movement speed reduction when attacking in Panther form has been changed from -20% → -25%.
  • Druid Panther form's neckbite attribute ratio bonus has been changed from 150% → 125%.
  • Druid Panther form's neckbite silence duration changed from 0.5s → 0.1s.
  • Stinky Stick's poison cloud damage changed from 6 → 15.
  • Stinky Stick's poison cloud lasts for 12 seconds and can generate up to 3 clouds.
  • Stinky Stick's poison cloud creation chance increased from 15% → 25%.
  • Stinky Stick's poison cloud no longer scales.
  • Changed so that it takes less time to interact with the corpse of an enemy player that has already been previously interacted with.
  • Item holders now collide more accurately.
  • The statue oppressing the Frost Wyvern has been changed so that it can be removed through interaction.
  • A simple version of the quest log that can be checked in-game has been added.
  • Gear score is now displayed in the lobby when party members and you are in Ready status. This will be updated in the future so that it is reflected in real time when an item is equipped.
  • Community and support link menu has been added to game options. Through this menu, you can submit an inquiry ticket in real time during the game without logging in to the official website.
  • A product has been added to the shop that allows you to change your account name for 3 Redstone Shards.
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Developer Comments:
This hotfix continues to address minor bugs and adds quality of life improvements such as accessing a (non-dynamic) quest log from within the dungeon and the display of gear score for all party members in the lobby when readying up. We’ve updated the Frost Wyvern initiation process so it no longer requires the assistance of other teams. Finally, we’ve added a new shop item that allows customers to change their account name. Thanks and see you in the dungeons!

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Sorry for the spam. I was in a hurry so I uploaded it to the wrong channel 😅

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@everyone, Maintenance will be extended by approximately 1 hour to correct issues identified during the patch process. Sorry!

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There are some unfinished fixes so it's taking a little longer than expected. We expect it to be completed very soon. We apologize for the inconvenience.
@everyone, The patch process is complete 😅 See you in the dungeon!

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Hello @everyone
We are proud to announce our involvement in GCX 2024!
On <t:1721016000:D> from <t:1721016000:t> to <t:1721030400:t> Onepeg will be going live on the GCX Twitch Channel.
If you make a donation of $5 or more during Onepeg's time block you will be eligible to claim a limited time GCX 2024 Torch!
🛡️ Salute Let's HOLD THE LINE against cancer!Salute🛡️

What is GCX?
GCX is a community of fundraisers proudly supporting St. Jude Children’s Research Hospital through charity streams and live events!
All proceeds from the GCX Twitch channel are directly donated to St. Jude Children’s Research Hospital.

https://www.twitch.tv/gcxevent

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Early Access Hotfix #57
@everyone, We will be doing the hotfix #57 update starting at <t:1721289600>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete the match and exit safely.
The server will return to full service 2 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Changes:

  • Fixed an issue where Warlock's Bolt of Darkness were not treated as projectiles.
  • Fixed an issue where items could not be obtained when interacting with the Hoard even though there was space in the inventory.
  • Fixed an issue where Adventure Rank indicator was not displayed properly in the lobby UI and nameplate.
  • Physical Healing and Magical Healing tooltip is now displayed in the detailed information panel.
  • Fighter's Swift movement speed penalty reduction improved from 20% → 30%.
  • Fighter's Weapon Mastery no longer has a penalty.
  • Barbarian's Rage physical damage reduction penalty changed from -15% → -10% and movement speed bonus changed from 9% → 10%.
  • Wizard's Arcane Shield total shield changed from 20 → 15.
  • Wizard's Meditation tick interval has been changed from 1.5s → 0.75s.
  • Cleric's Perseverance damage absorption changed from 3 → 2.
  • Cleric's Protection from Evil bonus effect changed from 50% → 30%.
  • Cleric’s Holylight Holy Strike casting time changed from 2.25s → 1.75s.
  • Cleric's Sanctuary casting time changed from 2.75 → 2.25.
  • Cleric's Earchquake casting time changed from 2.75 → 2.5.
  • Cleric's Locust Swarm casting time changed from 2.75 → 2.5.
  • Cleric's Locust Swarm reduces the amount of physical/magical healing the target receives by 50%.
  • Cleric's Locust Swarm damage per second changed from 2 → 13 and no longer scales.
  • Warlock's Torture Mastery attribute bonus ratio changed from 0.1 → 0.05.
  • Warlock's Curse of Pain instant damage changed from 10 → 7.
  • Druid's Herbal Sensing range increased from 450 → 600.
  • Druid's Thorn Barrier height changed from 150 → 120.
  • Druid's Treant spell tier changed from 3 → 5 and count changed from 3 → 2.
  • Crystal Sword’s movement penalty changed from -30 → -25.
  • Crystal Sword's base magic weapon damage increased to parity with physical weapon damage.
  • Weapon damage increased for Bardiche, Halberd, Battle Axe, Double Axe, War Maul, and Quarterstaff.
  • Cobalt crafted items now give 3.5% armor penetration as a primary attribute.
  • New craft items have been added.
  • GCX Torch has been added.
  • Season final quests and cosmetic rewards have been added.
  • Price for Throwing knives and Francisca Axes lowered to match the individual price from the previous season.
  • Quests can no longer be completed when in the ‘Ready’ status.
  • Now you and your party members' gear scores are updated in real time.
  • Gearscore is now displayed for dead players.

Developer Comments:
We thank our community for banding together to assist the St.Jude’s Children’s Research Hospital in their quest to find a cure for cancer. Contributors to the GCX Charity Marathon can now obtain their GCX Charity Torch by entering their code in the in-game SHOP. You make us proud to be part of such a passionate and wonderful community. Thank you and see you in the dungeons!

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@everyone, The patch process is complete. See you in the dungeon!

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Early Access Hotfix #57-1
@everyone, We will be doing the hotfix #57-1 update starting at <t:1721912400>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete the match and exit safely.
The server will return to full service 2 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Changes:

  • Improved operational functions and server stability.
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@everyone, The patch process is complete. See you in the dungeon!

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@everyone, Patch #57-2 without maintenance has been completed.

Changes:

  • Rogue's Creep now has a narrow hearing range.
  • Rogue's Stealth now reveals his silhouette when moving.
  • Some translation fixes.
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Hotfix #58 update is coming soon.

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Early Access Hotfix #58
@everyone, We will be deploying hotfix #58 starting at <t:1722619800>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete their match and exit safely.
The server will return to full service 2 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Changes:

  • Fixed an issue where characters existing on page 2 would not be displayed at the top of page 1 even if they were recently logged in.
  • Fixed an issue where casting a spell could sometimes cancel as if hitting a wall.
  • Fixed an issue where magic protection potions would not drop in dungeons.
  • Fixed an issue where Frost Wyvern could repeat certain patterns.
  • Fixed an issue where Frost Wyvern's tail slash pattern would sometimes not hit the player.
  • Fixed numerous holes in the environment through which rats could fall.
  • Fixed an issue where chest lids could become embedded in walls.
  • Fixed an issue where various bookshelf levers would not appear.
  • Fixed an issue where party members' gear scores could become unsynchronized.
  • Many other minor fixes.
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  • Fighter's Perfect Block cooldown time changed from 10s → 7s.
  • Fighter's Shield Slam cooldown time changed from 10s → 7s.
  • Fighter's Shield Slam can now be used while blocking.
  • Rogue's Ambush Physical Damage Bonus changed from 50% → 25%.
  • Rogue's Double Jump movement speed penalty has been changed from -18 → -10.
  • Rogue's Hide Mastery multiplier changed from 3 → 2.5.
  • Rogue's Jokester range changed from 450 → 600.
  • Rogue's Stealth no longer reveals its silhouette when moving.
  • Ranger's Chase range changed from 450 → 550.
  • Ranger's Backstep now has 2 charges.
  • Wizard's Quick Chant spell casting speed bonus changed from 10% → 20%.
  • Wizard's Chain Lightning damage changed from 35/30/25/20 → 35/30/25/25.
  • Wizard's Fireball damage changed from 25/10 → 25/15.
  • Wizard's Magic Missile damage changed from 10 → 11.
  • Cleric's Holy Aura range changed from 450 → 600.
  • Bard’s Story Teller range changed from 450 → 600.
  • Bard’s War Song range changed from 450 → 600.
  • Warlock's Blow of Corruption damage changed from 10 → 12.
  • Warlock's Life Drain duration increased from 6 → 7 seconds, base damage increased from 3 → 5, and Attribute Bonus Ratio changed from 75% → 25%.
  • Druid’s Natural Healing range changed from 450 → 600.
  • Druid’s Spirit Bond range changed from 450 → 600.
  • Druid’s Sun and Moon range changed from 450 → 600.
  • Druid’s Panther form Scratch hit slow duration changed from .25s → 1s and move speed bonus changed -3% → -15%.
  • Druid’s Panther form Neckbite hit slow duration changed from .25s → .5s and move speed bonus changed -3% → -7%.
  • Arming Sword damage slightly increased.
  • Aegis's magic reflection time changed from 3s → 8s and cooldown time changed from 20s → 12s.
  • Castillon Dagger’s attack multiplier changed from 1.0/1.0/1.5 → 1.0/1.0/1.3.
  • Stiletto Dagger’s attack multiplier changed from 1.0/1.0/1.4 → 1.0/1.0/1.15.
  • Improved the animation of shields and the Crystal Sword.
  • Pavise’s movement speed penalty changed from -50 → -35.
  • All shields' Shield Slam animations play slightly faster.
  • Rapier's collision sockets have been changed to be slightly tighter.
  • Healing potions of all rarities have their healing amount increased from 15 → 20.
  • Bandage healing changed from 12/15/18/21/25/30 → 15/19/24/30/37/45.
  • Bandage usage time for all rarities changed from 5.5s → 4s.
  • Surgical kit usage time changed from 27s/24s/20s/18s/16s/12s/10s → 15s/13s/11s/9s/7s/5s/3s.
  • Campfire install time for all rarities changed from 15s → 10s.
  • Addition of new event currencies, the Silver Skull Token and Golden Skull Token for an upcoming event.
  • Improved the feel of moving/equipping items in the inventory.
  • Add new experimental High Roller restrictions to address the amount of “solo rat/crow play” in the High Roller dungeons – High Roller adventurers must have a minimum gear score of 225, and size of the party must match the solo/duo/trio queue size. The HR ante has been removed. We may adjust these settings based on data and feedback.
  • Allied player kills will no longer take an extended time to loot initially.
  • The time it takes to interact with an enemy corpse not killed by you or your allies changed from 7s → 12s.
  • Slight QoL improvements when accessing the Squire.
  • Improvements to multiple visual and sound effects and audio bugs.
  • In-Game Quest log now updates dynamically while in the dungeons.
  • Addition of new skins, emotes, and cosmetic rewards.
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Developer Comments:
The new update brings several improvements including optimization to game performance. We have also upgraded the inventory to make it feel snappier. The in-game quest log has been improved to dynamically update your status within the game. We have also added several new emotes and cosmetic rewards.

We have added some restrictions to the High-Roller dungeons to address the current High-Roller meta of solo “rat/crow” play. We will be experimenting with a minimum gear score for the High-Roller dungeons. We have also added a restriction to the HR dungeons requiring the size of the entering party to match the selected party queue size. With the addition of these restrictions, the ante has been removed for the HR dungeons. We plan to adjust these settings based on data and feedback. In addition, we have made it so looting a corpse killed by an ally no longer takes an extended time to loot. We thank you for your patience as we continue to improve the game.

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@everyone, The patch process is complete. Unfortunately, there was an issue with the download of the Blacksmith Launcher, which is very slow. We will fix it as soon as possible. Sorry for the inconvenience. See you in the dungeon!

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@everyone, A serious issue has been discovered and we are going into emergency maintenance. After investigation, if necessary, item data may be rolled back to right after Hotfix #58 patch. We apologize for any inconvenience.

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@everyone, Our investigation revealed some vulnerabilities. However, it is understood that the vulnerability has not yet affected the game. Therefore, no rollback is required and the server returns to normal operation.

In the next few hours, when Hotfix #58-1 is fully ready, we will begin applying it to fix this technical vulnerability. We will provide additional updates as hotfixes become available.

Thank you for your patience and understanding. See you in the dungeon!

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Early Access Hotfix #58-1
@everyone, We will be deploying hotfix #58-1 starting at <t:1722798000>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete their match and exit safely.
The server will return to full service 2 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Changes:

  • Fixed a vulnerability that could cause problems with the game server.
  • Fixed an issue where the client could freeze when accessing the lobby after selecting a specific character.
  • Fixed an issue where the currently selected region may not be properly reflected in the region selection UI when resetting options.
  • Fixed an issue where region selection may not return to its original state when leaving a party.
  • Fixed an issue where gold containers could disappear when merging them during the game.
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@everyone, The patch process is complete. See you in the dungeon!

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There will be an update for Test #9 very soon.

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Test #9 patch has been completed on the test server.
All features are subject to change before being applied to the live server. See you in the dungeon!

Changes:

  • Matchmaking Renewal
  • Basecamp Removal
  • Friend Item Recoveries
  • Random Matchmaking
  • Shop Renewal
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Hotfix #59 is coming soon.

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Early Access Hotfix #59
@everyone, We will be deploying hotfix #59 starting at <t:1723635000>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete their match and exit safely.
The server will return to full service 2 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Changes:

  • Fixed an issue where weapons could not be hidden when using some skills.
  • Fixed an issue where the sound from Curse of Pain's hit would not output correctly.
  • Fixed an issue where the required class for the Wizard Hat was different depending on the rarity.
  • Fixed an issue where Magic Staff could have random properties added that were identical to static properties.
  • Fixed an issue where the effect of Life After Death might not activate.
  • Fixed an issue where the Burn VFX could be activated multiple times.
  • Fixed an issue where the Lich's purple orb projectile could not be properly blocked by shields.
  • Fixed an issue where the Skeleton Warlord's Bone Prison was sometimes not removed.
  • Fixed an issue where the destruction animation could not be displayed when the Frost Wyvern's ice pillar broke.
  • Fixed performance issues that could occur during combat with the Frost Wyvern.
  • Fixed an issue where the Marvelous Chest could spawn in the Sanctum module.
  • Fixed an issue where the item information of the spectator target would not be accurately synchronized when spectating.
  • Fixed an issue where the interaction time could be incorrectly applied when interacting with a corpse killed by a teammate.
  • Fixed an issue where enemies could sometimes be spectated.
  • Fixed an issue where purchasing items from merchants could result in severely slow responses.
  • Fixed an issue where attributes would appear to continue increasing when changing Perks.
  • Fixed an issue where a crash could occur after completing a quest.
  • Fixed an issue where dungeon recovery items could not be purchased from the Goblin Merchant.
  • Fixed an issue where the Frozen Key would not be displayed in the Marketplace list.
  • Barbarian's Axe Specialization weapon damage bonus changed from 5 → 3.
  • Bardiche is now both the Polearm and the Axe. but it displays only Polearm for now. it will be fixed.
  • Bardiche's weapon damage has been significantly reduced.
  • Bardiche's movement speed penalty changed from -40 → -45.
  • Battle Axe’s weapon damage has been slightly reduced.
  • Battle Axe’s movement speed penalty changed from -35 → -30.
  • Double Axe’s weapon damage has been slightly reduced.
  • Felling Axe’s movement speed penalty changed from -35 → -30.
  • Halberd's weapon damage has been significantly reduced.
  • Halberd's movement speed penalty changed from -40 → -45.
  • War Maul's weapon damage has been very slightly increased.
  • Zweihander's weapon damage has been slightly increased.
  • Copperlight items' movement speed bonus changed from 1% → 0.5%
  • Surgical kit usage time changed from 15/13/11/9/7/5/3 → 15/14/13/12/11/10/9 seconds.
  • Now you can take damage even if you leave the boss room while under the effects of Lich's Curse.
  • Added shadows to the locations where falling rocks occur during the battle with the Cyclops.
  • Adjusted the frequency of Frost Wyvern’s leap and flight patterns.
  • New matchmaking system implemented.
  • Random matchmaking system added.
  • Team killers can be reported with a Karma Report, and if reported as a team killer, they will be blocked from the matchmaking queues for a limited time.
  • The Shop has been renewed. We will continue to improve it so that players can find and access products more easily.
  • New motions 'Elegant Recline' and 'Blow Kiss' have been added.
  • New item skin 'Bone Decorated Bottles' has been added.
  • Previous season quest reward cosmetics are now available for purchase in the Shop.
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Developer Comments:
This update introduces the new matchmaking system. Please understand that this is still a work in progress, and we will continue to tweak and polish it to enable the best match quality without compromising wait times. When you click on the matchmaking button, you will no longer be placed into the pre-lobby base camp. Instead, you will remain in the main menu while we utilize the new matchmaking system to find you the best suitable match.

We will do our best to create sessions with similar gear scores based on the highest member on the team. Please note that during off-peak time the range of the matches may vary substantially. We will be collecting data during this time to improve our matchmaking logic for the future. Please note that we will continue matching players with less than 25 gear score (Normal dungeons) in their own matching pool to help onboard newer players.

Finally, we have added a quick match system that allows a non-full squad the ability match together with random teammates. We have added some protective measures to disincentivize intentional killing random teammates. The dungeon recovery system automatically returns any equipped items taken out of the dungeon by a teammate so intentional team killers cannot reap ill gotten gains. Players that are reported for ‘team-killing’ will lose karma and will not be able to enter the matching pool for a limited time. This time will exponentially increase each time they are reported for intentional team killing.  We will be keeping a close eye on these new systems as we continue to improve the game and see you in the dungeons!

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We discovered an issue during the patch and will be performing additional maintenance for analysis. We will share the expected end time once it is confirmed. Sorry.

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Unfortunately, It is expected to take approximately 3 hours more. Sorry for keeping you waiting for so long.

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@everyone, The patch process has ended. Thank you for your patience. See you in the dungeon!

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Due to an issue where AP was not deducted upon entering the High Roller, the Basecamp was temporarily restored and made available for a very short period of time.

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After some testing, we've set the minimum gear cap on the High Roller to 225, as before.

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We will continue to monitor matchmaking data for the time being and adjust details in real time. We will share any changes as they become available.

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From now on, gear matching below 125 will be enabled again in normal games.

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Early Access Hotfix #60
@everyone, We will be deploying hotfix #60 starting at <t:1723805100>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete their match and exit safely.
The server will return to full service 2 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Changes:

  • Fixed an issue that could cause frame drops when hitting.
  • Fixed an issue where the chat UI might not pop up properly when the other party entered a chat message.
  • Fixed an issue where the matching status might not be restored properly when matchmaking fails.
  • Fixed an issue where the entry AP reduction was not applied properly when there was no base camp.
  • Fixed an issue where the Golden Felling Axe's movement speed penalty was -35 instead of -30.
  • For testing purposes, we've made it so that matchmaking fails if no suitable teammates are found during random matchmaking.

Developer Comments:
This update fixes the new matchmaking system and allows us to toggle off the base camp. Adventurers will now be placed directly into the dungeons at the start of an adventure instead of congregateing in the base camp. We have also adjusted several setting that we feel should lead to better quality matches, albiet at slightly longer queue times for adventurers with a gearscore of 25 or higher.

We have also updated the random matchmaking system so that solo queue players will now have their matchmaking canceled when there are no remaining players or teams to match up with, instead of automatically placing them in a session at a disadvantage. This circumstance usually occurs to the lowest gearscore solo player remaining after the all other solo/duo players have been placed into a team. If you receive this message, we suggest re-queuing after increasing your gearscore.

There are also situations where duo teams that use the random matchmaking system to play a trio match may still end up as a duo due to lack of remaining solo players to combine with. In this situation, we will attempt to create a session with all the remaining duo teams. We may adjust this logic in real-time in the future.

We have been collecting good data with the new matchmaking system and will continue to add more tweaks to improve the overall experience. Thanks and see you in the dungeons!

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@everyone, The patch process is complete. There will be one more brief non-disruptive patch. See you in the dungeon!

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Early Access Hotfix #61
@everyone, We will be deploying hotfix #61 starting at <t:1724329800>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete their match and exit safely.
The server will return to full service 3 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Changes:

  • Fixed an issue where defense did not work if you were still blocking after using Shield Slam.
  • Fixed an issue where Rogue could be more visible when hiding in the dark.
  • Fixed an issue where the description of Bard's playing time was incorrectly displayed.
  • Fixed an issue where Sallet's movement speed was different depending on its rarity.
  • Fixed an issue where the connection status of dead party members was not confirmed.
  • Fixed an issue where restoring friend items would sometimes not work properly.
  • Fixed an issue where matching could not occur even after a very long time had passed.
  • Wizard's Quickchant casting speed bonus changed from 20% → 15%.
  • Wizard's Spell Overload now reduces knowledge by -40% -30% instead of Memory Capacity.
  • Cleric’s Lesser Heal spell count changed from 3 → 4.
  • Cleric’s Holy Strike blind duration changed from 2s → 4s.
  • Bard’s Rousing Rhythms duration changed from 30/60/90 → 30/60/120.
  • Warlock's Curse of Pain dot damage changed from 10 → 13.
  • Druid's Bear form movement speed bonus penalty changed from -30% → -20%.
  • Druid's Bear form primary attack attribute bonus ration changed from 100% → 125%.
  • Druid’s Panther form health penalty changed from -30% → -20%.
  • Druid's Panther form primary attack attribute bonus ration changed from 100% → 110%.
  • Druid's Panther form secondary attack attribute bonus ration changed from 125% → 135%.
  • Druid's Nature's Touch attribute bonus ratio changed from 0% → 100% 50% and spell count changed from 5 → 4.
  • Druid's Barkskin Armor additional armor rating changed from 20 → 25 and duration changed 8s → 10s.
  • Druid's Restore attribute bonus ratio changed from 0% → 100% 50%.
  • Druid's Tree of Life duration changed from 8s → 10s.
  • Now, when entering a dungeon, you cannot enter with equipment items in your inventory.
  • High Roller games must now use random matchmaking if the number of players entering the dungeon differs from the dungeon requirements.

Developer Comments:
This new update brings a few tweaks to the matchmaking system. The random matchmaking system will always fill empty team slots for High Roller adventures. The option to not fill empty slots will still be available for Normal dungeon adventures. We have also added a new inventory restriction when entering the dungeons. Adventurers will now only be able to fill their inventory bag space with utility and consumable items when starting a match. Weapons, armors, accessories, and instruments placed in the inventory bag are not allowed when entering the dungeons. A special exception is made for lanterns. We hope to prevent players trying to exploit the gearscore requirements for High Roller adventures and to also prevent adventurers accidentally bringing in their quest rewards. Thank you and see you in the dungeons!

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Corrected incorrect information regarding Druid heal scaling.

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The final version of the patch notes was not distributed, so we corrected the incorrect information. We apologize for the confusion.

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Due to an issue that occurred during the patch, the maintenance time will be extended by approximately one hour. Sorry.

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@everyone, The patch process is complete. See you in the dungeon!

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@everyone, We have now lifted the inventory item restriction policy when entering a dungeon. We originally implemented this feature to limit loopholes exploiting Gear Score, but after testing, we decided that it wasn’t a good idea to restrict certain class builds.

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Test #10 patch has been completed on the test server.
All features are subject to change before being applied to the live server. See you in the dungeon!
This time, player data on all test servers will be reset.

Changes:

  • Account wide affinity.
  • Party invitation after random matchmaking.
  • Religion.
  • Dungeon Express & Expressman.
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Early Access Hotfix #62
@everyone, We will be deploying hotfix #62 starting at <t:1724930100>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete their match and exit safely.
The server will return to full service 2 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Changes:

  • Fixed an issue where Druid’s natural healing perk did not work properly.
  • Fixed an issue where the projectiles could hit the characters that are in the Phantomize or the Dreamwalk state.
  • Fixed an issue where the Halberd’s third combo attack did now connect to very close targets.
  • Fixed an issue where the Ranger’s Backstep skill could activated while in the Silence state.
  • Fixed areas on certain maps where the druid rat form could fall off.
  • Fixed an issue with the Moonlight cloak skin not properly applying to the tattered cloak.
  • Fixed an issue where a player’s melee damage may not apply when attacking through a window.
  • Wizard's Spell Overlord's knowledge penalty changed from -30% → -20%.
  • Wizard's Fireball damage has been changed from 25/15 → 25/12.
  • Wizard's Explosion damage has been changed from 25 → 28.
  • Warlocks can no longer use the Kris Dagger.
  • Druid’s Panther form health penalty changed from -20% → -25%.
  • Druid's Panther form primary attack attribute bonus ration changed from 135% → 130%.
  • Druid's Rat form movement speed bonus changed from 10% → 0%.
  • Survival Instinct duration changed from 6s → 4s.

Developer Comments:
We have temporarily brought back the multi-class system as an end of season event. We have unlocked the Class Master for every class and you will receive all 13 learning points upon reaching level 20 with a character. We have also greatly enhanced the mindwipe service from the Fortune Teller so you can reset your learning tokens frequently and at a fair price. Finally, we have greatly reduced the price and availability of the Luck potions from the Fortune Teller to make the hunt for high grade items, including artifacts, much easier for the final days of this wipe. We want to thank you for staying with us to the end of this season and look forward to bringing you an exciting new season very soon! Thank you and see you in the dungeons!

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@everyone, The patch process completed successfully. See you in the dungeon!

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@everyone, Wipe #5 is scheduled for September 6th (UTC).
https://www.youtube.com/watch?v=RQ3Lugyb4hc

The Ruins have returned! Delve into the reimagined Ruins map to discover what new secrets—and new dangers—lie in wait. A mysterious darkness lingers around the crumbling remains of this once-great castle...

Experience the full delve with the introduction of the Expressman, allowing you to hoard your valuable loot as you venture deeper into the ...

▶ Play video
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Early Access Season #4
@everyone, We will be deploying Season #4 starting at <t:1725570000>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete their match and exit safely.
The server will return to full service 3 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Changes:

  • All character levels, items, quest progress, reward tokens, and affinity have been reset for this new season.
  • The return of a reworked ‘Ruins’ map and the return of the 3-layer dungeons.
  • New ‘Spectral Knight’ boss.
  • New ‘Dungeon Express’ system allowing adventurers to safely extract their loot between layers of the dungeons.
  • New ‘Item Origin’ system that marks the identity of the adventurer who originally extracts an item from the dungeons.
  • New unique random spawn monsters.
  • New ‘Minor Artifact’ items.
  • ‘Tome of Knowledge’ available in the options sidebar to help with basic game information.
  • Many reworked Quests.
  • Affinity gained from the Quest system is now tracked on an account basis instead of on a character basis.
  • Triumph Levels have been reset to 0.
  • Triumph Level is maxed out at level 5 and requires slightly more experience points to max out.
  • Legendary accounts now receive a 1.5x Triumph EXP boost per extraction.
  • The Adventure Leaderboard rewards for the previous season, EA Season 3, are now released and available for redemption.
  • Addition of many cosmetic skins and emotes.
  • Improved 3D models for several weapons and utility items.
  • Balanced damage based on attack distance changes for some weapons.
  • Ability to bulk purchase items from the Merchants.
  • Quick access button for the Squire on the Main Menu.
  • Improved Starting Gear for all classes.
  • In-game dungeon map.
  • ‘Low Violence’ option to change the blood effects.
  • Improved Shop presentation to more easily view prices of cosmetic items.
  • The ‘Platform-Link’ system has now been removed. This was necessary to streamline the backend to better support store platform features such as upcoming DLC packages.

Developer Comments:
Welcome to Early Access Season #4!
All characters have been reset for the start of this season. We have also reset the Triumph levels for all accounts. Accounts are now limited to a maximum of 5 Triumph Levels per season. Legendary accounts now receive a Triumph exp boost upon each successful extraction.

This season marks the return of The Ruins. Explore the reworked Ruins map to discover new secrets and horrors. The Ruins functions as the gateway to the Crypts and the Inferno. Experience the full delve with the introduction of the Expressman, allowing you to hoard your valuable loot as you venture deeper into the dungeons.

This season will also see the introduction of Religions and the Arena features in the coming weeks. Align yourself with one of four divine ones and prepare to seek glory in their name. Be wary of those whose beliefs and goals do not align with yours. The Arena showcases the PvP skills of brave adventurers, tracking their triumphs and feats on a competitive leaderboard.

We will continue to bring new content and improve balance throughout the season. We thank you for your support and see you in the dungeons!

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Sorry, Due to unexpected problems during the patch process, there will be a delay of approximately one hour until completion.

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The final build is taking a little longer than expected and we need approximately 90 minutes to ensure everything is coming back up properly. We apologize for this delay. We’ll have you back in the dungeons as soon as we can!

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@everyone, The patch process completed successfully. See you in the dungeon!

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Early Access Hotfix #63
@everyone, We will be deploying hotfix #63 starting at <t:1725637500>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete their match and exit safely.
The server will return to full service 2 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Changes:

  • Fixed several fatal client crashes that could occur in various situations.
  • Fixed an issue where some spells with a range of effects would not work correctly.
  • Fixed an issue where the Ice Abyss vault door would not open even after defeating the Frost Wyvern.
  • Spell ranges have been adjusted to match class characteristics. Wizard 800, Warlock 750, Cleric 700, Druid 700.
  • Wizard's Magic Lock duration changed from 8s → 10s.
  • (Missing) Warlock's Curse of Pain does not deal instant damage while the same curse is active.
  • Warlock's Curse of Pain instant damage changed from 7 → 15 and the total dot damage has been changed from 13/15 → 15/20.
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Unfortunately, due to other things going on, we haven't been able to develop class and item details at this time. Starting next week with Hotfix #64, we'll be turning our attention to balance patches along with experimental arena.

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@everyone, The patch process is complete. See you in the dungeon!

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Early Access Hotfix #64
@everyone, We will be deploying hotfix #64 starting at <t:1726200000>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete their match and exit safely.
The server will return to full service 3 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Bug Fixes:

  • Fixed an issue where the secret levers would not properly activate the door animation.
  • Fixed an issue where players could be immediately attacked by monsters upon spawning.
  • Fixed several locations where players could get stuck between obstacles.
  • Fixed an issue where players would not take damage in the Swamp of Decay under the Drawbridge.
  • Fixed an issue where interacting with the Drawbridge could cause the bridge to shake violently.
  • Fixed an issue where the Spectral Knight could die from damage before being summoned.
  • Fixed an issue where the Spectral Knight would leave and re-enter the room.
  • Fixed an issue where it was possible to escape by turning into a rat and running through a crevice.
  • Fixed an issue where it was possible to escape by passing through the iron bars.
  • Fixed an issue where the log spike trap would activate but become invisible.
  • Fixed an issue where Frost Giant Shielder would improperly track a player.
  • Fixed several sound issues including sounds becoming muffled unintentionally.
  • Fixed an issue where the Frost Wyvern's head could become invincible.
  • Fixed an issue where the bone prison created by the Skeleton Warlord could not be broken.
  • Fixed an issue where Dreamfire would not properly heal nearby allies.
  • Fixed an issue where damage from Curse of Pain could be applied even when the curse was already present.
  • Fixed an issue where two Warlocks could alternately use Curse of Pain with and without Curse Mastery, continuously inflicting instant damage.
  • Fixed an issue where team members could receive the same item when using Dungeon Express.
  • Fixed an issue where all items may not be returned when using Dungeon Express.
  • Fixed an issue where the inventory would not close when the Expressman disappeared.
  • Fixed an issue when using Dungeon Express where gold and silver coins could not be recovered.
  • Fixed an issue when using Dungeon Express to extract loot from a killed player would have the item returned to the dead player.
  • Fixed an issue where Expressman’s UI could not be seen when spectating other players.
  • Fixed an issue where a party member's looted equipment would not be returned as a Recovered Friends Item.
  • Fixed several UI bugs related to the Quest system.
  • Fixed an exploit where players could gain unintended affinity allowing them to prematurely unlock crafts.
  • Fixed an issue where the quest conditions could change when you created a different character.
  • Fixed an issue where Tainted Heart did not display properly.
  • Fixed an issue where looted and purchased items could be combined.
  • Fixed an issue where the size of an item in the game could be determined by the size of the character when dropping the item.
  • Fixed an issue where a helmet could be improperly equipped when looting a monster..
  • Fixed an issue where the skill Judgment could be canceled intermittently.
  • Fixed an issue where arrows fired using a skill may not hit the target.
  • Fixed an issue where party members could not be seen in the lobby.
  • Fixed an issue where players could crash during matchmaking.
  • Fixed an issue where the character's equipment and potions could flicker when selecting an item in the shop.
  • Fixed an issue where region names may appear differently in certain UI.
  • Fixed the Triumph Level meter so it properly displays the max level.
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  • Fixed an issue where the update may not occur when changing to a character without equipment after selecting a character equipped with equipment in the character selection window.
  • Fixed an issue where some Frostlight equipment could display incorrect materials when placed on the ground.
  • Fixed an issue where decreasing stats could be displayed higher than increasing stats in the racial tooltip in Shop/Customization.
  • Fixed an issue where Projectile may not disappear when using magic in an unobstructed space.
  • Fixed an issue where the escape sound through the rope may not be output.
  • Fixed an issue where normal battles with the Spectral Knight could not be performed.
  • Fixed an issue where the added movement speed in the Frost Gauntlet special attribute may not be displayed properly.
  • Fixed an issue where the effect could be displayed even when the Druid's perk, Sun and Moon, was equipped and in place.
  • Fixed an issue where the aura exposed by the character in the lobby when Tainted Heart was applied could be exposed even after deactivating Tainted Heart.
  • Fixed an issue where damage could be inflicted while FrostWyvern was sealed.

Updates:

  • Multiple performance optimizations for the The Ruins map.
  • Improved the performance for many visual effects.
  • Frost Stone One/Equipment changed item grade from legendary to epic.
  • The Giant Worm now has greater freedom of movement.
  • The ‘Map’ key can now be bound to another key.
  • Improved the Fighter’s Spell Reflection perk so it can reflect using all items that can block rather than being limited to just shields.
  • Reduced the amount of ores dropped by the Ruins Golem.
  • Updated the spawn rate and loot drop rates of unique monsters.

New Content

  • The Religion system is now available to gain a unique blessing from a demi-god.
  • An experimental Arena feature has been added as a preview of the feature.
  • New Felidian race added.
  • New ‘Elven Torch’ skin added.
  • The Twitch link feature has been added in the Options Menu to link your account for the upcoming Twitch Drops campaign.

Developer Comments:
We are proud to introduce several key features for Early Access Season #4!

This update introduces the Religion system. Adventurers can pledge their allegiance to one of several demigods and receive their special blessings.

The update also gives players a sneak peek into the highly anticipated ‘Arena’ system. Please note that this first implementation of the Arena is an experimental version and meant only as a taste of what is to come. Many upcoming features, including an MMR system, an Arena Season, and an Arena Leaderboard will be released later this season. Currently we will be utilizing gear score to matchmake the Arenas. Please also note that the Arena will only be open during limited periods and access is limited to Legendary status accounts. During this experimental preview period, the settings and structure for the Arena may change drastically.

The original platform link feature was removed due to complications and loopholes with the various storefront policies. We are currently working on an updated platform-link feature to allow the migration of legacy Blacksmith accounts to a mainstream platform of their choice. This feature will be a one-way platform link allowing specific Blacksmith accounts (created on Blacksmith before June 6, 2024) to migrate to either a Steam or Epic Games Store account. We ask for your patience as we roll out this feature in the very near future.

Finally, we are proud to announce our first Twitch Drops campaign! The campaign starts on September 13th at 12:00 am PST and runs until September 20th at 11:30 pm PST. Please be sure to link your Twitch account through the Options Menu and hang out with Dark and Darker streamers to earn some cool new rewards. As always, thank you for playing - we'll see you in the dungeons!

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Please note that accounts that exploited the affinity exploit have now been banned. Unfortunately, due to a technical issue the illicit items that already entered the economy could not be easily removed from the game. We apologize for this disruption.

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The patch process is expected to complete in approximately 15 minutes. We apologize for any inconvenience.

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@everyone, The patch process is complete.

If you receive an error when you try to enter the Arena, please select another dungeon and uncheck the ‘Do not fill empty party member slots’ option or create a full 3 person party and then join the Arena.

See you in the dungeon!

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We are currently investigating an issue where all Affinity become 0. We will try to fix it as quickly as possible.

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@everyone, Now reconnect your game and your Affinity issue will be resolved. We apologize for any inconvenience caused.

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Early Access Hotfix #64-1
@everyone, We will be deploying hotfix #64-1 starting at <t:1726306200>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete their match and exit safely.
The server will return to full service 1 hours after the patch starts.

Changes:

  • Fixed an issue where reward tokens could sometimes not be received through Twitch Drops.
  • Fixed an issue where recently used characters were not displayed at the top of the character list.
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@everyone, The patch process is complete. See you in the dungeon!

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Early Access Hotfix #64-2
@everyone, We will be deploying hotfix #64-2 starting at <t:1726545600>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete their match and exit safely.
The server will return to full service 2 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Changes:

  • Addresses network vulnerabilities and enhances security.
  • Felidian(Panther) can now be unlocked for 6 Bluestone Shards.
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Updated patch notes related to Felidian. We had always planned to release several cosmetic variations of the Felidian, similar to the release of recent races like the Lycan and have a version always unlockable using Bluestone Shards. Unfortunately due to a perfect storm of deadlines the additional Felidian variation was cut at the last minute and we overlooked updating our pricing scheme to match our original intentions.

We are still working on bringing out the extra variations of the Felidian but in the meantime have decided to update current Felidian cosmetic to unlock using the Bluestones instead.

If players plan to repurchase the cosmetic with Bluestone Shards, please request a refund for the existing purchase. We apologize for this confusion.

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Unfortunately, it will take approximately 30 additional minutes to complete the patch. We apologize for any inconvenience caused.

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@everyone, The patch process is complete. See you in the dungeon!

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Hotfix #65 is scheduled to be released today.

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Early Access Hotfix #65
@everyone, We will be deploying hotfix #65 starting at <t:1727197200>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete their match and exit safely.
The server will return to full service 3 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Changes:

  • Fixed an issue where the entire map and quick slot 3 changes were assigned to the right side of the gamepad's D-Pad.
  • Fixed an issue where the Fighter's Shield Slam could not deal damage when hitting the area around the head.
  • Fixed an issue where the Ranger's Multi-shot could have different bullet collection rates depending on the angle.
  • Fixed an issue where Wizard's Chain Lightning was transferred to 5 targets instead of 4 targets.
  • Fixed an issue where the Earthquake effect could sometimes remain even after the Cleric stopped channeling.
  • Fixed an issue where Spellplunder Rod would restore spell memory even if it hit an object.
  • Fixed an issue where the Ruins Golem would sometimes stop moving after blocking its attack.
  • Fixed an issue where the material of gold ore could not be displayed properly.
  • Fixed an issue where reward items may not be dropped in the Vault of Ice Abyss.
    -Fixed an issue where the last dungeon selection remained as Arena even when the Arena ended.
  • Fixed an issue where Arena win/loss/draw records may not be displayed accurately.
  • Fixed an issue where all items, including name-engraved equipment, could be lost when disconnected from the Arena.
  • Fixed an issue where it was not possible to immediately win in the Arena when all opposing players gave up the match.
  • Fixed an issue where the aim movement could become fixed while resting at the end of the Arena.
    -Fixed an issue where killing a resurrected character in the Arena could result in looting their corpse.
  • Fixed an issue where mission conditions for certain exploration quests could not be completed.
  • Fixed an issue where adventurer ranks from previous seasons may not be displayed properly.
  • Fixed an issue where the number of kills against non-religious targets was not recorded properly.
  • Fixed an issue where the donation leaderboard list sometimes did not display properly.
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  • Fighter's sprint cooldown changed from 34s → 28s.
  • Rogue's Hide Mastery additionally reduces Hide's cooldown by 30%.
  • Rogue's Cut Throat duration changed from 3s → 2s.
  • Ranger's Forceful Shot can no longer push targets back when blocked by shields etc.
  • Ranger's base Strength changed from 10 → 12, and Resourcefulness changed from 25 → 23.
  • Wizard's Slow duration changed from 2.5s → 2s, and the number of spells changed from 5 → 3.
  • Wizard's Magic Lock the number of spells changed from 9 → 5.
  • Wizard's Zap attribute bonus ratio changed from 100% → 75%.
  • Wizard's Chain Lightning attribute bonus ratio changed from 100% → 75%.
  • Wizard's Explosion attribute bonus ratio changed from 100% → 75%.
  • Warlock's Torture Mastery multiplier changed from 3 → 2.
  • Warlock's Phantomize movement speed bonus changed from 10% → 5%.
  • Warlock's spell costs increased.
  • Warlock's Curse of Pain instant damage attribute bonus ratio changed from 100% → 50%
  • Druid Dreamwalk cooldown changed from 15s → 18s.
  • Francisca Axe can now stack up to 2 times.
  • Unique monster artifact drop rate changed from 10% → 50%
  • Ornate Jazerant – Increased Magic Resist.
  • Light Aketon – Slightly Increased Magic Resist.
  • Dark Cuirass – Slightly Increased Magic Resist, Knowledge -> Strength, Movement penalty decreased.
  • Soul Torq – Increased Magic Resist.
  • Fangs of Death – Increased Magic Resist.
  • Northern Full Tunic (and crafted version) – Increased Armor Rating.
  • Barbuta Helm (and crafted version) – Increased Magic Resist and very slightly decreased movement penalty.
  • Open Sallet – Now gives Will, Knowledge, Resourcefulness.
  • Crusader Helm (and crafted version) – Now Gives STR/VIG instead of DEX/AGI.
  • Topfhelm – Now Gives VIG/WILL.
  • Fine Cuirass (and crafted version) – Slightly less Magic Resist penalty.
  • Pourpoint – Slightly decreased movement penalty.
  • Wind Locket – Increased Armor Rating.
  • Shoes of Darkness – Gives slightly more movement speed.
  • Occultist Tunic – Gives VIG/STR instead of STR.
  • Occultist Robe – Gives VIG/WILL.
  • Occultist Boots – Slightly decreased movement speed.
  • Forest Hood - Now gives STR instead of VIG and slight increase in movement penalty.
  • Viking Helm (and crafted version) - Increased the projectile protection.
  • Visored Barbuta Helm - Gives small actionspeed boost.
  • Open Sallet - Slightly decreased the movement penalty.
  • Old Shoes - Very slightly improved the movement speed.
  • Buckled Boots - Improved the Armor Rating.
  • The range of Cockatrice's Roar has been slightly reduced.
  • Inferno's boss drop rewards have been improved and hoard's availability has been increased.
  • The new Adventurer Rank season is starting soon.
  • Arena is now available starting at level 20.
  • Added new dungeon module to Arena.
  • For testing purposes, the existing religious season will end and a new season will begin.

Developer Comments:
This update introduces some long-awaited class balance changes and updates to some of the less popular equipment items. The Arena has been improved with bug fixes and slight modifications to the Arena maps including the addition of extra modules. We have also made some balance changes to the loot that drops from the 3-layer dungeons to give more incentive to delve deeper. Finally, we have decided to restart the Religion system based on the feedback and data from the community. We hope this second go at the Religion system is better balanced for the longevity of this season. We thank you for your support and see you in the dungeons!

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It will take another 30 minutes to complete the work. We ask for your understanding.

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@everyone, The patch process is complete. See you in the dungeon!

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Missing:

  • The recovery amount of Torture Mastery has been changed from 2 → 1 and the attribute bonus ratio has been changed from 5% → 10%.
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Early Access Hotfix #65-1
@everyone, We will be deploying hotfix #65-1 starting at <t:1727359200>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete their match and exit safely.
The server will return to full service 2 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Changes:

  • Fixed an issue where Warlock's Torture Mastery description was incorrect. (2 healing per curse damage and 5% attribute bonus ratio are correct.)
  • Fixed an issue where Druid rat form could regenerate more health than intended.
  • Warlock’s Blood Pact health penalty changed from -1.5% per second to -2% per second.
  • Warlock's Curse of Pain instant damage attribute bonus ratio changed from 50% → 75%.
  • Francisca Axe damage has been significantly reduced.
  • Throwing Knife damage has been significantly reduced.
  • Topfhelm's armor rating has been reduced and its movement speed penalty has been increased.
  • The sales quantity, price, and craft material quantity of Francisca Axe and Throwing Knife have been adjusted.
  • Adventurer Rank has been delayed by a week due to AP adjustments being needed.

Developer Comments:
This hotfix updates minor balance fixes that we wanted to address before the start of this weekend’s Arena session. We have also decided to slightly push back the start of the Adventure Rank season to collect a bit more more behavior data. This data will assist us in making some last minute adjustments we believe will streamline the Adventure Rank experience. We thank you for your patience and we’ll see you in the dungeons!

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@everyone, The patch process is complete. See you in the dungeon!

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@everyone, We apologize for the inconvenience caused by the arena leaving penalty issue. This error occurred while working on the arena-specific leaving penalty feature, and we have taken temporary measures to prevent further issues. We are working to resolve it as soon as possible. Additionally, the current Arena schedule has been extended until October 2(UTC).

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Early Access Hotfix #66
@everyone, We will be deploying hotfix #66 starting at <t:1728041400>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete their match and exit safely.
The server will return to full service 3 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Changes:

  • Fixed an issue where changing forms as Druid causes dropped frames.
  • Fixed an issue where the material inside the Ale did not render properly.
  • Fixed an issue where the door opening animation could play every time you step on the platform in Ruins.
  • Fixed an issue where monsters could recognize you and attack you during spawn in the Goblin Caves.
  • Fixed an issue where some escape ropes in the Goblin Caves could intermittently come down earlier than the designated time.
  • Fixed an issue where the screen could remain frozen when entering the waiting room through the Down Aurora in Ice Cavern with 10 seconds left before the end of the session.
  • Fixed an issue where the leave penalty could not work properly in Arena.
  • Fixed an issue where religion could not be initialized.
  • Fixed an issue where the default value could be displayed as 1 in the Merchant's Crafting Widget.
  • Fixed an issue where the Fortuneteller quest reward could be given twice.
  • Fighter's Weapon Mastery now has a 5% physical power bonus Penalty.
  • Removed treasure score from adventurer points.
  • Changed adventurer points of Chocolate Chip Muffin from 2 → 300.
  • Changed adventurer points of Honeybliss Pear from 2 → 200.
  • Changed Infected Flesh, Lifeleaf, Phantom Flower, and Wardweed to be sold only to Collectors.
  • Changed the price of Lifeleaf, Phantom Flower common grade to 5 Gold.
  • Added Spectral Coin Bag.
  • For testing purposes, Dungeon Recovery will restore 100% of items that have not been looted by other players.
  • For testing purposes, Dungeon Recovery prices have been significantly reduced.

Developer Comments:
This hotfix commences the start of the new Adventure Rank leaderboard. This season places more emphasis on high value targets such as capturing special chests, sub-bosses, bosses, and going down into the deeper levels. We have also fixed the leaver logic for the Arena, so the penalty only applies to players that preemptively leave an Arena match. We are collecting good data from the Arenas and hope to have the new Arena leaderboards ready soon. Thank you and see you in the dungeons!

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Unfortunately, the patch completion time will be significantly extended to fix critical issues discovered during the patch process. It is expected that it will take at least several hours from analysis of the problem to actual fix. We will share the situation in the meantime. Sorry.

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The cause has been identified and is currently being corrected. The patching process is expected to be completed in approximately 2 hours. Thank you for your patience.

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@everyone, The patch process has been completed, resolving issues related to Adventurer Rank. Sorry for keeping you waiting for so long. See you in the dungeon!

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Here, I'd like to share a brief vision for the future of Dark and Darker with the players I briefly mentioned in the previous Q&A.

Over the past few weeks, I've been thinking deeply about the current state and future of Dark and Darker, and have decided to completely change the direction of the game towards my original vision.

Some of you may remember that I've occasionally said things that are completely contrary to the current state of the game.

Things like wanting to remove random modifiers, wanting to remove duo queues, not liking GBMM, wanting 1v3, and wanting shorter TTKs.

When I first established the vision for the game and started developing it, I wanted the game to simulate raw dungeon crawling as much as possible. However, I feel like dungeon crawling has become a sport, like weight classes in martial arts.

This is the result of me running in the opposite direction of my original vision for a long time, continuously putting band-aids on it without finding a way to solve the fundamental problem. And we've had enough experience that I can finally conclude that we should stick to the original vision.

Of course, this may not be the right answer. We're still learning a lot as we develop. Damn, let’s find another direction then.

But I feel hopeful that the key to solving many of the problems that exist now lies there.

We're going to completely change the fundamental areas of the game related to items in the future. In short, we're going to minimize the impact of grinding on PVP. Grinding will expand in a direction that is more self-satisfying than in a direction that affects PVP.

For an extreme example, sometimes a player with a common rarity item may win against a player with a legendary rarity item.
Of course, in reality, the player with the legendary rarity item will have a statistical advantage. At least, I hope there is hope for a reversal.

We'll continue to experiment and perfect this for the rest of this season.
Maybe the rarity system will be removed or the random modifiers will be removed during the process of change and development, or maybe they will still be in the game.

The above will not be reflected immediately in Hotfix #67 tomorrow, but starting from the next Hotfix #68, we will gradually proceed with the patch toward this vision. Let's all watch where this ship is going. No, let's row this ship together.

Unfortunately, my English may cause misunderstandings, but I will correct it then. Please be generous and understand!

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Early Access Hotfix #67
@everyone, We will be deploying hotfix #67 starting at <t:1728649800>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete their match and exit safely.
The server will return to full service 2 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Changes:

  • Fixed an issue where physical damage could not be taken when the hitbox was contained within another collider.
  • Fixed an issue where area-designating spells could sometimes be canceled.
  • Fixed an issue where other actions were possible while using Pickpocket.
  • Fixed an issue where multiple weapon types were not displayed correctly in item information.
  • Fixed an issue where artifacts that activate when hitting a target could still have an effect when hitting Expressman or Mimics in their chest state.
  • Fixed an issue where other player's skins were sometimes applied to items.
  • Fixed an issue where the Strength option of Rubysilver Cuirass was displayed as a random option of 3-5.
  • Fixed an issue where Warlord's Royal Guard could not be re-summoned after being killed by Warlock's Flamewalker.
  • Fixed an issue where Frost Wyvern could avoid being hit by jumping from the right side during its 360-degree tail slam attack.
  • Fixed an issue where Ice Giant Spider could be approached while hanging upside down.
  • Fixed an issue where Ice Giant Spider could not attack Druid while in bear form.
  • Fixed an issue where the high point north of the Ruins Castle Armory module was not affected by crows.
  • Fixed an issue where the Midnight Curse effect would not be applied when outside the Ruins Drawbridge module.
  • Fixed an issue where you could sometimes teleport when stepping on a Spike Log trap as it rolled.
  • Fixed an issue where Expressman was incorrectly calculating fees for stacked items.
  • Fixed an issue where the party leader could sometimes disappear.
  • Fixed an issue where you could sometimes get a failure code of 10 when trying to buy gold coin with silver coin.
  • Fixed an issue where chat would be cleared when party status changed.
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  • Fighter can now use Perfect Block and Spell Reflection while in defensive stance.
  • Fighter's Weapon Mastery physical damage bonus penalty changed from 5% → 10%.
  • Warlock's Torture Mastery attribute bonus changed from 5% → 10%.
  • Added an additional attack socket to the Druid's Bear Paw. This fix makes it more resistant to shields. Additional fixes are coming in the future.
  • Druid's Bear Form action speed bonus penalty changed from -20% → -30%.
  • Druid’s Bear Form Primary Attack damage changed from 5 base damage +1.25 x STR -> 15 base damage + 0.75 x STR.
  • Druid’s Bear Form Secondary Attack damage changed from 0 base damage + 2.0 x STR -> 35 base damage + 0.75 x STR.
  • Druid’s Panther Form Primary Attack damage changed from 0 base damage +1.1 x AGI -> 10 base damage + 0.75 x AGI.
  • Druid’s Panther Form Secondary Attack damage changed from 0 base damage + 1.3 x AGI -> 13 base damage + 0.75 x AGI.
  • Druid’s Chicken Form Primary Attack damage changed from 0 base damage +1.5 x RESC -> 10 base damage + 0.75 x RESC.
  • All Recurve Bow equip times changed from 1s → 2s.
  • All Longbow equip times changed from 1s → 2s.
  • All Crossbow equip times changed from 1s → 2s.
  • All Windlass Crossbow equip times changed from 1s → 3s.
  • Centaur Madness armor penetration changed from 10% → 15%.
  • Northern Full Tunic's movement speed penalty changed from -16 → -14.
  • Grand Brigandine's movement speed penalty changed from -13 → -12.
  • Added an effect that more prominently displays the player's location on the dungeon map.
  • Monsters that die in the Arena will not respawn in subsequent rounds.
  • All teaming in High Roller dungeons is now a bannable offense. Friendly encounters are prohibited due to the competitive nature of the game mode, and only evidence recorded after Hotfix #67 is valid.
  • AP points earned for opening chests. AP points earned for killing monsters. Increased the amount of AP points earned for looted items and especially treasure items. The AP earned for looted items and treasure appear as the ‘ItemAchieve’ score.

Developer Comments:
This update brings changes to the Adventure Points (AP) system to make progress a bit easier. We have heard your feedback and have re-added the ability to gain AP by interacting with lower-value monsters and chests. We have also increased the amount of AP earned for retrieving loot including treasure items. Please note that all AP earned for retrieving loot, including treasure, is displayed in the ‘Item Achieve’ score.

We have made a change to our policy regarding teaming to improve our anti-cheat/exploit process. ALL teaming, including organic teaming, is now prohibited in the High-Roller dungeons and is now a bannable offence. The High-Roller dungeons are meant to be a dangerous environment and too many unscrupulous players would hide behind the ambiguity of the previous policy to the detriment of the overall experience, thus the change in policy. We will continue to crack down on players who exploit the systems to ensure a clean experience.

Finally, we want adventurers to know that we are working on some big item changes for the near future. We feel that there are fundamental issues with the current system, which is causing us to use the Gear Score system as a crutch. This is having undesirable consequences that seep into all corners of the game. We are currently exploring solutions to this issue which will likely see a large overhaul to the item system. We hope to get the first parts of this overhaul implemented in the upcoming weeks and wanted to give everyone advance notice. We expect some turbulence this season as we smooth out the wrinkles but believe this will fundamentally create a much stronger and healthy game for the future. Thank you and see you in the dungeons!

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@everyone, The patch process is complete. See you in the dungeon!

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Early Access Hotfix #67-1
@everyone, We will be deploying hotfix #67-1 starting at <t:1728665100>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete their match and exit safely.
The server will return to full service 2 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Changes:

  • Fixed an issue where monsters could recognize each other as enemies.

Sorry. A critical issue has been discovered and additional patches will be released.

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@everyone, The patch process is complete. See you in the dungeon!

frail socket
# frail socket Here, I'd like to share a brief vision for the future of Dark and Darker with th...

To avoid any confusion due to my lack of clarity, I’d like to simplify what I’m aiming to achieve.

My ultimate goal is to minimize the quantity of matchmaking pools as much as possible. I want to do this because I'd like to add a new pre-teaming prevention pool and a pool that can quickly distinguish between trusted players and suspected cheaters, etc. Right now, there are too many matchmaking pools, which makes things complicated for us to improve them. By reducing the number of pools, we can create a better and fairer experience for everyone.

In the first version of this plan, I will attempt to remove GBMM (Gear-Based Matchmaking) by introducing a version where random modifiers remain (Random modifiers may be slightly adjusted), but the gear gap is significantly reduced. Of course, players with very little playtime will need to be protected until they can adapt, so a pool of 25 or less may remain temporarily until a new player pool can be properly implemented.

To clarify my preference for a shorter TTK (Time to Kill), I believe that TTK between players with similar gear levels, above a certain threshold, is quite decent. However, TTK between players with lower gear levels (Squire items) is longer than I would prefer.

The problem arises when a lower gear-level player faces a higher gear-level player, which feels like a lightweight fighter competing against a heavyweight fighter. This is what I dislike the most. I want lightweight fighters to be able to achieve the punching power of a heavyweight fighter through effort. A lightweight fighter with heavyweight punching power would still have the upper hand in most cases, but occasionally, due to a major mistake, they could get knocked out by the punch of a lightweight fighter with lightweight punching power.

And I expect this will also solve the issue of only those who can dedicate a lot of time being able to compete, which ultimately reduces the pool of competitors over time.

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Hotfix #68 patch coming soon.

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Early Access Hotfix #68
@everyone, We will be deploying hotfix #68 starting at <t:1729168200>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete their match and exit safely.
The server will return to full service 3 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Changes:

  • Fixed an issue where the portrait may not be updated even if equipment is changed within the dungeon.
  • Fixed an issue where the portrait voice chat icon could appear as locked when spectating a party member after death.
  • Fixed an issue where Bard's Din of Darkness skill could deal damage to revived party members.
  • Fixed an issue where a Druid could not take damage when changed to a panther.
  • Fixed an issue where the Occultist Tunic skirt graphics might not display properly
  • Fixed an issue in Ruins where the Floor Rule particle effect may not be displayed even after the session time has passed.
  • Fixed an issue where two Lion's Head Chests in the Ruins reward room could appear overlapping.
  • Fixed an issue where you could not receive damage from golem attacks when standing on certain props in Ruins.
  • Fixed an issue where the Harpy's upper body was sometimes not visible.
  • Fixed an issue where the Spectral Knight could leave the boss room.
  • Fixed an issue where Banshee's shadow sphere could float without disappearing.
  • Fixed an issue where Banshee's lower body could sometimes not be visible.
  • Fixed an issue where Banshee's hair could sometimes not be visible.
  • Fixed an issue where items not available in the Dungeon Express could end up in the Expressman's inventory.
  • Fixed an issue where it was not possible to directly use gold from the stash for the Dungeon Express fee.
  • Fixed an issue where equipment could become disabled if a round started while equipping equipment during intermisson in Arena.
  • Monster's magical damage reduction changed from 0 to -25%.
  • Improved usability of Dungeon Express.
  • Item drop rates in dungeons have increased.
  • Season final quest added.

Developer Comment:
This update brings a large update to the item drop rates as we prepare for the upcoming item paradigm shift in the coming weeks. We have significantly revamped the drop rate of items to give more incentives for players to go down to the lower dungeon levels and to enter the High Roller dungeons to match the high time and risk investment. Monster and chest drop rates have also been improved across the board to give more incentive to fight and explore. High Roller bosses and special rooms now have a separate drop rate for artifacts to make it easier to target those items.

This update also includes QoL improvements with the Expressman and the release of the final batch of quests for this season. We hope you enjoy this update and see you in the dungeons!

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@everyone, The patch process is complete. See you in the dungeon!

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There are currently some bugs with the drop rates of some unique items, which will be fixed in the next hotfix.

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Hotfix #69 is scheduled to be released within today (UTC).

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Early Access Hotfix #69
@everyone, We will be deploying hotfix #69 starting at <t:1729830600>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete their match and exit safely.
The server will return to full service 2 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

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Changes:

  • Fixed an issue where the player's corpse would move abnormally when stepped on it.
  • Fixed an issue where the flash effect might not disappear when using Cleric’s Holy strike consecutively.
  • Fixed an issue where when a character fired a crossbow while against a wall, the animation and sound would play even though the crossbow would not actually fire.
  • Fixed an issue where some unique items in drop tables were not dropping.
  • Fixed an issue where the artifact round shield was placed in the incorrect loot drop tier.
  • Fixed an issue where the Elven Torch could appear different colors when hitting a wall.
  • Fixed an issue where you could enter the dungeon immediately without waiting when pressing the entry button as soon as the dungeon changed.
  • Fixed an issue where leaderboard rewards could be claimed while entering a dungeon.
  • Fixed an issue where you could move using emotes during intermissions in Arena.
  • Maximum health reduced by -15.
  • Fighter's Weapon Mastery now also reduces magical damage bonuses, reducing both physical damage and magical damage bonuses by -5%.
  • Barbarian’s base Strength changed from 20 → 25 and base Resourcefulness changed from 12 → 7.
  • Barbarian's Axe Specialization additional Weapon Damage changed from 3 → 5.
  • Barbarian's Two-Hander now additionally increases Armor Penetration by 15%.
  • Barbarian’s Rage changed from Strength 10, Vigor 10, Physical Damage Reduction -10%, Movespeed Bonus ​​10% → Strength 15, Vigor 15, Physical Damage Reduction -15%, Movespeed Bonus ​​15%.
  • Rogue's Poisoned Weapons now apply 10% healing reduction per stack (maximum 5 stacks, so 50%).
  • Wizard's Magic Missile spell count changed from 5 → 10.
  • Wizard's Fireball damage changed from 25/12 → 25/10.
  • Wizard’s Explosion damage changed from 28 → 25.
  • Cleric's Cleanse can now detoxify poison.
  • Warlock's Torture Mastery attribute bonus ration changed from 10% → 20% 15%
  • There have been major balance changes between weapons and armor and almost all items have similar base properties.
  • Max Health and Max Health Bonus are now set in the same random modifier family. Additional Movespeed and Movespeed Bonus are now set in the same random modifier family. Random modifiers from the same family group cannot appear together on an item.
  • For players with existing items that have both options belonging to the same family group, the bonus option will be rerolled to a new modifier.
  • Viking Sword's animation has been slightly changed.
  • Crystal Sword animation has been slightly changed.
  • Changed the additional magic damage of Void Blade and Demon's Glee to magic weapon damage.
  • Lantern Shield's impact resistance changed from 3 → 4.
  • The function of combining looted Gold Coins into containers has been improved.
  • Improved the drop rate of items that spawn outside of chests to align with the recent loot drop improvements.
  • The drop rates of Gold Coin Bag and Gold Coin Chests obtained from the Hoard have been adjusted to match the respective difficulty of the dungeon that the hoard is accessed from.
  • Improved the Arena system so the match can be nullified if the match is not properly filled by all players.
  • Loot boxes and monsters have been removed from the Arena for testing purposes.
  • Dungeon Recovery is no longer available from High Roller.
  • Slight QoL improvements to the Dungeon Recovery system.
  • Slight QoL improvements to the Marketplace.
  • Jack O' Lantern has returned to the Merchants.
  • New Lobby skin system added to the game.
  • Halloween themed skins are now available in the store.
  • A new emote, Teasing, is now available in the store.
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Developer Comment:
This update continues our quest to reduce the time commitment and grind required for players to feel as if they can compete and enjoy the game. This update brings the first step in a paradigm shift in the way we design our items. The primary attributes for almost all weapons and equipment have been flattened. The core difference between most item grades is simply the number of random modifiers. Poor items will always roll the lowest primary roll to slightly differentiate them from common items. We have also normalized most of the additional primary stats you receive from items to the epic quality items. We believe this level of item attributes grants players a wide range of diversity in building their characters and offers a satisfying combat feel. This change will also assist us with character balancing in the future as we now have a much more predictable standard for item power. We thank you for your patience as we continue our quest to bring forth a better dungeon experience. As always, see you in the dungeons!

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Sorry. Due to an error during the patch process, the game in progress was not guaranteed. We apologize for any inconvenience caused.

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There's something that wasn't written in the patch notes.

  • The weapon has the previous epic level of weapon damage.
  • The base attribute has the epic level of attributes.
  • However, the armor rating is the previous common level of armor rating.
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After applying this patch, we will test removing the pools divided by each gear score one by one. Through this, we will collect data on the possibility of reducing the matching pool due to gear score. However, we will leave a pool for new players.

crude otter
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@everyone, Sorry the patch has been extended an hour. We thank you for your patience.

crude otter
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@everyone, We apologize the patch has been extended an hour.

frail socket
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@everyone, The patch process is complete. See you in the dungeon!

  • There is an issue where the armor rating of Copperlight Sanctum Plate Armor is not adjusted. It will be adjusted in the next hotfix patch.
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  • The 25-124 matchmaking pool has been removed from normal games.
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  • Minimum gear limit for High Roller has been removed.
  • Dungeon recovery has been activated for High Roller.
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Among these item changes, there was an issue where the logic for removing the 'bonus' option was not perfect, resulting in other options for the item being removed. We deeply apologize for this.

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Hotfix #69-1 patch will be released very soon.

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Early Access Hotfix #69-1
@everyone, We will be deploying hotfix #69-1 starting at <t:1730090700>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete their match and exit safely.
The server will return to full service 2 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Changes:

  • Fixed an issue where Demon's Glee's magic weapon damage was set incorrectly.
  • Barbarian's Rage physical damage reduction penalty changed from -15% → -25%.
  • Barbarian's Two-Hander armor penetration bonus changed from 15% → 5%.
  • PDR/MDR maximum cap changed from 75% → 65%.
  • Removed infrequently used random modifiers.
  • Changed all equipment to have slight differences depending on rarity.
  • Slightly reduces the damage of all weapons.
  • Bardiche is no longer an axe type weapon.
  • Crossbow's armor penetration changed from 30% → 20%.
  • Crossbow’s equipping time increased from 2s → 3s.
  • Windlass Crossbow's armor penetration changed from 40% → 30%.
  • Windlass Crossbow's equipping time increased from 3s → 5s.
    - Longbow's armor penetration changed from 20% → 15%.
    Developer Comments:
    This hotfix implements several changes that improves loot progression while still maintaining the progress we’ve made in lowering the PvP gear gap and the reduction of matchmaking pools for better quality matches. We have updated the damage and armor attributes so that there is concrete improvement as you move up the rarity grades. We have also updated the random modifier system with the removal of the most unpopular rolls, greatly improving the link between the number of rolls and the quality of the item. Finally, we have made several balance changes to bring the barbarian and long-range weapons down a notch. We will continue to monitor these changes to ensure that PvP feels fair across a wide range of gearscore while making loot feel rewarding. We apologize for the huge shock last week, but it was a necessary step for us to really whittle down the longstanding issues we’ve faced regarding PvP gear gap and matchmaking. We believe these changes now build a groundwork for a healthier future that can support both established and new players. Thank you for your understanding and see you in the dungeons!
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@everyone, The patch process is complete. See you in the dungeon!

frail socket
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Early Access Hotfix #69-2
@everyone, We will be deploying hotfix #69-2 starting at <t:1730276100>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete their match and exit safely.
The server will return to full service 2 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Changes:

  • Barbarian's Axe Specialization additional weapon damage changed from 5 → 3.
  • Barbarian's Rage movement speed bonus changed from 15% → 12%.
  • Clarified the gap between item rarities. (Primary attributes for items return to similar levels as in Hotfix #68.)
  • Return of the removed random modifiers except for the Magical Interaction Speed/Regular Interaction Speed.
  • New modifier added to unique weapons that only had 4 modifiers.
  • Hunting Trap’s initial damage changed from 15 → 5, duration changed from 8/10/14/18/22/26/30 → 3/4/5/6/7/8/9.

Developer Comments:
This update reverts the values of most weapons and armors to similar levels from before the hotfix #69 update. We understand that the previous changes took away much of the motivation to gain loot in the game. We have also re-added many of the secondary attributes, including additional memory capacity and buff duration, to the random modifier pool to allow for more builds. We will continue working to find the right balance between the value of gaining loot in the game and reducing the time barrier for fairer PvP. We thank you for your patience as we work on this challenge. Thank you and see you in the dungeons.

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@everyone, The patch process is complete. See you in the dungeon!

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For the time being, the 25-124 matching pool is back and the minimum gear limit has been re-established on High Rollers.

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  • Minimum gear score for High Roller entry has been changed to 125.
  • The High Roller GBMM pool has been split into into a 125-224 pool and a 225+ pool.
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Hotfix #70 patch is expected today.

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Early Access Hotfix #70
@everyone, We will be deploying hotfix #70 starting at <t:1731576600>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete their match and exit safely.
The server will return to full service 3 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Changes:

  • Fixed an issue where the Barbarian's Executioner perk could be applied to the Bardiche.
  • Fixed an issue where items could be lost after extracting.
  • Fixed an issue where party members would not be visible in the lobby.
  • Fixed an issue where the cloak might not appear properly in portraits.
  • Fixed an issue where a party member could not enter the dungeon if they tried to re-enter after canceling their dungeon entry.
  • Fixed an issue where monsters generated by the Warlord could move to unintended locations.
  • Fixed an issue where Harpy's Whirlwind sound would not be played properly.
  • Fixed an issue where Cyclops' blinding action could extend beyond the boss room.
  • Fixed an issue where the door leading out of the Forgotten Castle Stables module would not open.
  • Fixed an issue where players could be attacked directly upon spawning in certain areas in the Goblin Cave
  • Fixed an issue where you could transform into a rat and exit the map in the Ruins Forest Path
  • Fixed an issue where certain locations in the Ruins Castle Armory could prevent taking damage from the crows
  • Fixed an issue where death by blizzard in Ice Cavern could be slightly faster than the timer indicated.
  • Fixed an issue where sound could be muffled in some areas.
  • Fixed an issue where an unintended message could appear when leaving an item to Expressman if there was not enough space.
  • Fixed an issue where Dungeon Express would not function properly if a crash occurred during the dungeon.
  • Fixed an issue where some quests might not work as intended
  • Fixed an issue where information could disappear when registering an SSF item in the Market Place and reconnecting.
  • Fixed an issue where an Arena teammate could start alone without being matched.
  • Fixed an issue where equipment could disappear when changing equipment right before the end of the final round of the Arena.
  • Fixed an issue where if a round ended with the spawn zone door open in the Arena, it could remain open in the next round.
  • Fixed an issue where monsters would sometimes not be in their proper places when starting the next round in Arena
  • Fixed an issue where summoning a summoned creature just before the next round starts in Arena could affect the next round as well.
  • Improved the visibility of the scroll bar in the merchant list
  • Re-added monsters and loot boxes to the Arena. Monsters and lootboxes fully reset during the first tiebreaker round of the Arena.
  • Changed the loaded ranged weapon to be unloaded when placed in the inventory.
  • The 125+ Gear Score Normal Dungeon is no longer available. This may be adjusted in real time.
  • Arena Match Making Rating added. (Experimental). The rating values and ranges will likely change in the future and your rating may be reset.
  • Users can choose whether to invalidate a match if not all allies enter the Arena.
  • An Arena Scoreboard feature added. You can check the match status even during the match by holding the default Cap Lock key during a match.
  • Chat Report feature added. You can now report improper chat content.
  • Added Request to Join Party feature. Now you can request to join a party that has already been formed.
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Developer Comments:
To better support upcoming DLC products while still supporting customer rights to refunds, we will no longer be able to support cross-platform logins in the near future. For users that linked their account across multiple platforms, you will be asked to select one platform as your main platform upon login in an upcoming update. Once a main platform is selected, all account data will be bound only to that specific platform and switching across platforms will no longer be possible.

To honor our commitment to loyal Blacksmith supporters who purchased the game before it became available on a mainstream platform, we will ensure that those players will still have the chance to switch their account to a mainstream platform if they choose to do so.  Players who purchased the Dark and Darker Standard / Founders: Hold the Line Edition on our Blacksmith platform before 9:00 PM UTC on June 7, 2024 (the day we launched the free-to-play version on the Epic Games Store and Steam) and have still not moved over to another platform will have a one-time opportunity to switch their account to the Epic Game Store or Steam platform of their choice (further details will be announced later). We appreciate your understanding as we aim to fulfill our commitment to loyal customers and improve the overall shopping experience for our global audience.

As for this update, we have introduced an MMR system for the Arena. Adventurers who participate in the Arena earn a matchmaking rating (MMR) based on the results of their matches. We will be testing the MMR system to improve the Arena matchmaking quality. We plan to augment this feature very soon with an Arena Ranking system. We have also made some minor changes to the Arena system with some improved QoL and the re-introduction of monsters. We thank you for your patience at it took us longer than expected to polish up this feature. Thank you and see you in the dungeons!

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Due to an issue during the patch process, it will take approximately an additional hour to complete.

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@everyone, The patch process is complete. See you in the dungeon!

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There will be hotfix #71 today.

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Early Access Hotfix #71
@everyone, We will be deploying hotfix #71 starting at <t:1732191300>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete their match and exit safely.
The server will return to full service 3 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Changes:

  • Fixed an issue where the party member's gear score would sometimes not update in real time.
  • Fixed an issue where the pop-up for items that cannot be transferred would not appear when interacting with a merchant or Expressman.
  • Fixed an issue where the guidance message would not appear properly in the chat window of a chat-banned user.
  • Fixed an issue where a chat-banned user could use party chat in a dungeon.
  • Fixed an issue where Arena matching would not work.
  • Fixed an issue where the results window would not appear properly after the last round in Arena.
  • Fixed an issue where the remaining team users would not be processed as forfeited even if all opposing team members left the game in Arena.
  • Improved the visibility of people who received the Cleric's Protection effect.
  • Longbow weapon damage of all rarities reduced by 2.
  • Crossbow weapon damage of all rarities reduced by 1.
  • All Recurve Bows' equip time changed from 2s → 1s.
  • All Longbows' equip time changed from 2s → 1s.
  • All Crossbows' equip time changed from 3s → 1s.
  • All Windlass Crossbows' equip time changed from 6s → 1s.
  • Hoards were added back to Icicle Cave in Ice Cavern, and the number of interactions between Hoards of similar levels has been adjusted.
  • You can now check more detailed information in the Arena results window.
  • You can now check Arena Ranking in the Leaderboard.

Developer Comments:
This hotfix brings the anticipated Arena Ranking system. The Arena Ranking system is based on rating matchmaking, with a current total of 7 ranks for our competitive adventurers to climb.
In order to ensure a smooth launch of Arena Season 1, we will start the arena rankings off with a test season starting from your character's current rating.
We will use this test season to evaluate and make any needed changes to improve the QoL and flow of Arena Ranking. Thank you and see you in the dungeons!

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@everyone, The patch process is complete. See you in the dungeon!

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@everyone, For testing purposes, from now on you will no longer lose items in the Arena.

crude otter
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@everyone, We will be deploying a small hotfix at <t:1732340400:f> to fix a bug where players could accidentally lose their items if they crashed during an Arena match. When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time. Players in a match or in-game will have 40 minutes to complete their match and exit safely. The server will return to full service 1 hour after the patch starts.

crude otter
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@everyone, The patch process is complete. See you in the dungeon!

frail socket
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Early Access Hotfix #72
@everyone, We will be deploying hotfix #72 starting at <t:1732873500>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete their match and exit safely.
The server will return to full service 3 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

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Changes:

  • Fixed an issue where traps could be placed in the air instead of on the floor of the elevator.
  • Fixed an issue where sound played incorrectly when escaping using an escape rope.
  • Fixed an issue where clicking the ‘Exit to Lobby’ button would not work properly.
  • Fixed an issue where screen effects could persist after being hit by a bat's ultrasonic attack even after the debuff icon disappeared.
  • Fixed an issue where Cleric's Judgment would not work properly.
  • Fixed an issue where the magic damage from Void Blade and Demon's Glee might not be displayed in the details.
  • Fixed an issue where the effect could remain on the lantern located on the waist after unequipping it from the weapon slot.
  • Fixed an issue where icons for ranks on the Arena Leaderboard were not properly displayed.
  • Fighter's Defense Mastery perk now increases the physical damage reduction (PDR) maximum limit from the standard 65% to 75%.
  • Fighter's Spell Reflection effect persists until magic is successfully reflected. The effect then lasts for 3 seconds after the initial magic reflection.
  • Fighter's Spell Reflection cooldown changed from 24s -> 18s
  • Barbarian's Iron Will perk now increases the magical damage reduction (MDR) maximum limit from the standard 65% to 75%.
  • Rogue's Hide skill now has 2 stacks.
  • Rogue's Hide Mastery duration bonus reduced from 2.5x → 1.5x.
  • Rogue's Pickpocket perk is no longer allowed in the Arena.
  • Rogue's Poisoned Weapon healing reduction increased from 10% → 15% per stack.
  • Ranger’s Backstep cooldown time changed from 10s → 12s.
  • Druid’s Panther form health penalty changed from -25% → -15%.
  • Druid’s Bear form action speed penalty changed from -30% → -25%.
  • Druid's Tree of Life heals for a total of 15 health over 10 seconds.
  • Increased the base primary attributes of Poor and Common grade items.
  • The random modifier values have been slightly adjusted.
  • Adjusted damage for several weapons.
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  • Updated the armor rating curve table to be more consistent and have a lower top end.
  • Bardiche's primary attack multiplier changed from 1.0/1.1/1.2 → 1.0/0.9/1.2.
  • Battle Axe's secondary attack multiplier changed from 1.0 → 1.1.
  • Club's primary attack multiplier changed from 1.0/1.05 → 1.0/1.1.
  • Double Axe's secondary attack multiplier changed from 1.1 → 1.15.
  • Halberd's primary attack multiplier changed from 1.0/1.1/1.2 → 1.0/0.9/1.2.
  • Kris Dagger's primary attack multiplier changed from 1.0/1.1/1.1/1.1 → 1.0/1.05/1.15/1.15.
  • Lantern Shield's riposte attack multiplier changed from 1.0/1.0 → 1.2/1.2.
  • Quarterstaff's primary attack multiplier changed from 1.0/1.1/1.1/1.1 → 1.0/1.05/1.1/1.15.
  • Spear’s primary attack multiplier changed from 1.0/1.1/1.2 → 1.0/1.0/1.1.
  • Stiletto’s primary attack multiplier changed from 1.0/1.0/1.15 → 1.0/1.0/1.2.
  • Bardiche's defensive stance impact resist increased from 3 → 4.
  • Flute's defensive stance impact resist increased from 3 → 4.
  • Quarterstaff's defensive stance impact resist increased from 3 → 4.
  • Spear's defensive stance impact resist increased from 3 → 4.
  • Buckler's movement speed penalty reduced from -12 → -7.
  • Thorn Shield's movement speed penalty reduced from -12 → -7.
  • Lantern Shield's movement speed penalty reduced from -19 → -10.
  • Frostlight Lantern Shield's movement speed penalty reduced from -15 → -7.
  • Round Shield's movement speed penalty reduced from -18 → -12.
  • Heater Shield's movement speed penalty reduced from -20 → -15.
  • Pavise's movement speed penalty reduced from -35 → -25.
  • Random modifiers are now displayed on crafted and purchasable items from merchants, excluding the Goblin Merchant.
  • EA4 Season Adventurer Rank Rewards have been revealed. Adventure Rank rewards will be awarded based on the account and can only be redeemed once per account rather than for each individual character. The rewards unlocked for the account will be determined by the highest ranked character linked to the account.
  • Jack O Lantern will be leaving soon as we prepare for a new guest. Jolly Nicholas is scheduled to return to the tavern with the next update on December 5th. Please be sure to use all your Candy Corn this week!
  • Users with accounts linked across multiple platforms must now select a preferred exclusive platform to enjoy the game. Please check the notice on the homepage for more details.
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Developer Comments:
We are pleased to announce December 18 as the date for the next wipe and start of the new season. We plan to utilize the remaining time during this season to test and finalize the Arena system, fine tune the new item and class balances, and start testing other various preparations to ensure a great start to the next season.

This update brings a more measured overhaul to the item design for us to begin tuning as a basis for next season’s update. We have updated the damage and armor value of items to fit a more predictable pattern. We have also improved the base primary stats of poor and common equipment, allowing for greater build diversity and generally improving the overall pace of combat at the lower end. We have also made slight modifications to the random modifier values and have made the armor rating curve more natural while improving durability on the lower range. By making the power progression more predictable through these changes we can finally start to get a handle on improving the class perks, skills, and spells, which we have initiated with this hotfix.

Users who have linked their account across multiple storefronts will now be required to select their preferred exclusive platform. This update to our back-end allows us to offer better customer products and experience as we look to the future. As a direct result of this update, Legendary Status, which was previously upgradeable only through Redstone Shards, will be available for purchase as a DLC upgrade on all platforms starting December 5th. The upcoming “Legendary Status” DLC will launch with an introductory 30% discount from December 5 until December 19 on all platforms.

We thank you for your continued support through this season. We have some big changes coming next season that directly addresses many of the most pressing current issues. We plan to share more details very soon. Thank you and see you in the dungeons!

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Due to issues discovered during the patch process, maintenance will be extended by approximately one hour.

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Sorry, Due to issues with platform links, the maintenance will be extended by approximately one hour.

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@everyone, Sorry it took so long. The patch process has ended. See you in the dungeon!

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@everyone, We are initiating an emergency inspection to address issues related to platform links.

  • If you are currently experiencing issues, please rest assured that your account has not actually been deleted.
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@everyone, The fix has been completed. Accounts that previously had issues connecting to the platform can try connecting again. We apologize for any inconvenience caused. See you in the dungeon!

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This week's arena will be extended by one day.

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Hotfix #73 is scheduled to be released today (December 5, UTC) along with the DLC update.

  • DLC - Legendary Status will be sold at a 30% discount.
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Early Access Hotfix #73
@everyone, We will be deploying hotfix #73 starting at <t:1733414400>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete their match and exit safely.
The server will return to full service 6 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Changes:

  • Fixed an issue where the Spell Reflect effect would remain making it appear as a transparent shield.
  • Fixed an issue where killing a Harpy with the Ranger's Forceful Shot would cause it to float abnormally and not be interactable.
  • Fixed an issue where regular statues and monsters could be distinguished by their long-range hit sounds.
  • Fixed an issue where the Living Statue would spin in circles when a it flew directly over a target.
  • Fixed an issue where the Living Statue would not properly appear when it died.
  • Fixed an issue where Expressman's appearance would appear abnormally.
  • Fixed an issue where the results window would appear too quickly when escaping or dying from a dungeon.
  • Fixed an issue where the pop-up message could behave abnormally after completing the Platform Selection process.
  • Fixed an issue where party members could be marked as offline while using the Gathering Hall.
  • Fixed an issue where it could appear as if there were more than one party leader.
  • Fixed an issue where Arena rank rewards could appear to exist.
  • Fixed an issue where monsters could get stuck in the Vault module in the Arena Crypt map and not be able to move properly.
  • Fixed an issue in Arena where the progress gauge for certain Tiers would not display properly.
  • Barbarian's Rage physical damage reduction penalty changed from -25% → -15%.
  • Rogue's Poisoned Weapon healing reduction changed from 15% → 10%.
  • Rogue's Hide cooldown time changed from 28s → 32s.
  • Druid's Panther form Scratch damage increased from 10 → 12.
  • Druid's Panther form Neckbite damage increased from 13 → 15, and silence time changed from 0.1s → 1s.
  • Improved the in-game Arena scoreboard to provide more detailed information including dead player status and class icons.
  • Improved the Arena results window to provide more detailed information including MMR gained/lost, MMR needed to reach the next rank, match result, and in-match performance of both team members.
  • Updated so that your MMR is reveled after completing all placement matches.
  • Pre-made Arena parties can no longer have duplicate classes. Classes may still be duplicated with random party members to accommodate acceptable arena matchmaking times.
  • The arena rank icons for allies are no longer displayed during the match. The arena ranks for all players are revealed at the end of the match.
  • Spell Reflection has been updated to also reflect hitscan magic spells.
  • The Halloween event has ended. Any remaining candy corn can be sold in the shop.
  • Legendary Status has been released as DLC on multiple platforms.
  • Added a confirmation pop-up when removing a friend.
  • Added a confirmation pop-up when removing a party member.

Developer Comments:
Legendary Status can now be purchased directly as a DLC rather than an upgrade through Redstones. Unfortunately, the Legendary Status DLC has been slightly delayed on the Epic Game Store platform, but we will have an exciting announcement very soon for our EGS customers. On the other platforms, the DLC will be launching with an introductory 30% discount until December 19. This update also brings additional polish to the Arena system as we prepare it for the official launch next season. Finally, we want everyone to know that we are working hard in preparation for the start of the new season on December 18. We thank you and see you in the dungeons!

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Unfortunately, maintenance will be extended by approximately 3 hours to resolve DLC-related issues that occurred during the patch process.

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It took longer than expected to resolve the issue and we will notify you again if the situation changes. We apologize for any inconvenience caused.

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Now that the serious issues have been resolved, we expect to be able to complete the inspection soon. We apologize for any inconvenience caused for a long time.

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@everyone, The patch process is complete. See you in the dungeon!

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@everyone The trailer for the new season has been updated. The patch is scheduled to be released on December 18th (UTC). It is currently in final tune. It will still take some time.

https://youtu.be/9-7vT2qgUsg?si=Edij1rfSoFik6HAe

The shroud of mystery falls upon the dungeon once more! Re-experience dungeon delving with the new wipe introducing Randomized crypts with Fog of War. Tread carefully, each adventure holds something new!

Wield the mystifying power of the new class, Sorcerer! Sorcerer introduces a new dual casting system, unleash devastating flames in one hand,...

▶ Play video
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Early Access Season #5
@everyone, We will be deploying Season #5 starting at <t:1734519600>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete their match and exit safely.
The server will return to full service 8 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Changes:

  • Coming soon.

Developer Comments:

  • Coming soon.
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Sorry for being late. The amount of change this time is significant, so it is taking a huge amount of time to complete. We ask for your understanding.

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Changes:

  • Fixed an issue where the Marketplace would not properly unlock after gaining Legendary status.
  • Fixed an issue where a merchant requested an item of 'any rarity' would not properly be submitted.
  • Fixed an issue where the Leathersmith requested the incorrect materials for some crafted items.
  • Fixed an issue where Frostlight items could have incorrect attributes.
  • Fixed an issue where the Barbarian class could wear the Frostlight Warden Outfit.
  • Fixed an issue where the Bolt of Darkness effect could appear incorrectly after transforming with the Warlock's Blood Pact skill.
  • Fixed an issue where the ending sound would not be played after using the Fighter's Sprint skill.
  • Fixed an issue where the particle effect would remain on users who were hit by Francesca Axe.
  • Fixed an issue where the hit sound would not play when blocking an attack with the Frost Lantern Shield.
  • Fixed an issue where the quick slot would intermittently not display the crossbow bolt information.
  • Fixed an issue where items equipped in slots 3 and 4 would not display in the hand when swapped.
  • Fixed an issue where some monster projectile attack effects could appear differently than intended.
  • Fixed an issue where the movement could appear choppy when a Mummy was hit by Savage Roar while appearing from the ground.
  • Fixed an issue where the Living Statue attack sound would play when it was in the wrong state.
  • Fixed an issue where the corpse of a Living Statue would disappear after dying.
  • Fixed an issue where Harpy would occasionally get stuck in certain areas.
  • Fixed an issue where the corpse of a Wraith would not appear correctly after dying.
  • Fixed an issue where Lich's Magic Missile attack would pass over the player's head.
  • Fixed an issue where Frost Giant Berserker could not attack players.
  • Fixed an issue where the Skeleton Mage's invincibility shield effect would not disappear.
  • Fixed an issue where the player's movement would be restricted even after destroying the prison created by the Warlord.
  • Fixed an issue where the Ice Abyss Imp could get stuck in certain boxes within the Ritual Rooms module.
  • Fixed an issue where you could get stuck in the Roaster in the Ice Abyss Charnel House module.
  • Fixed an issue where arrows could pass through the Frost Giant's Shield.
  • Fixed an issue in the Ruins Outer Cemetery module where it was possible to see through floor and walls.
  • Fixed an issue where players could travel to unintended locations through holes in the floor in the Ruins Tower Bridge module.
  • Fixed an issue where zombies could get stuck in rocks in the Ruins Watering Hole module.
  • Fixed an issue where monsters could immediately attack players in some spawn locations in the Crypt.
  • Fixed an issue where objects placed in the Crypt could appear buried in the walls.
  • Fixed an issue where gold and silver coins that fell on the floor could not be picked up in the Crypt Vault module.
  • Fixed an issue where duplicate monsters would spawn in the Crypt Altar Room module.
  • Fixed an issue where monsters could get stuck in certain locations in the Goblin Cave Goblin Prison B module.
  • Fixed an issue in Goblin Cave Valley A module where the player could get stuck behind the Resurrection Altar.
  • Fixed an issue where monsters could immediately attack players in some spawn locations in Goblin Cave.
  • Fixed an issue where it was possible to enter gaps in the wall and floor at certain locations in the Goblin Cave Cave Maze module.
  • Fixed an issue where players could get stuck between lanterns in certain locations in the Goblin Cave Cave Maze module.
  • Fixed an issue where players could get stuck in certain locations in the Goblin Cave Cavern Lake module.
  • Fixed an issue where stackable items could not be combined properly.
  • Fixed an issue where an error code would appear when requesting to join a party from an offline user.
  • Fixed an issue where items could be lost after disconnecting from the Arena.
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  • Fixed an issue in the Arena Ice Cavern module where the subboss monsters could block the waiting room entrance.
  • Fixed an issue where some torches next to doors in the Arena Crypt map could not be seen.
  • Fixed an issue where a torch could get stuck when thrown on the ceiling of the Arena Crypt waiting room.
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  • Changed the game so that if you force quit the game and try to reconnect, you will return to your previous session instead of the lobby.
  • Updated the button placements in the Lobby UI.
  • Updated the Lobby Skin system so that it can be displayed to the whole party. If the party leader has a Lobby Skin equipped, it will be displayed to all other party members who have the default lobby skin equipped.
  • Updated the purchase confirmation pop-up to a simple toast message in the marketplace to streamline the customer experience.
  • Updated the random properties of merchant items so they are now hidden until the item is purchased or crafted.
  • Updated the drop rate of Hunting Loots.
  • Updated the stack count of Hunting Loots and Ore to improve convenience.
  • Gems are also stackable now to improve convenience with the socket system.
  • Updated the dungeon selection process. Players will now actively select the gear score range of the dungeon.
  • Improved the animations for the 'Harpy' and 'Ice Harpy'.
  • Improved the layout of the Arena Guard Post module.
  • Updated the Max HP curve table to give more HP, especially at the lower end.
  • Updated the Armor Rating curve table to give slightly more PDR at the upper end.
  • Updated the Magic Resistance curve table to give slightly more MDR at the lower end and slightly less MDR at the upper end.
  • Experimental) The maximum movement speed of fighters and barbarians has been changed from 330 → 350. (Canceled) During internal testing this change was canceled with the decision to revisit at a later date.
  • Barbarian's Iron Will additional magic resistance changed from 60 → 100 due to the adjustments to the new Magic Resistance curve.
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  • The new Sorcerer class has been added. Please note that this class is currently a work in progress, and we look forward to your feedback.
  • New Sorcerer focused armor items have been added.
  • Added a new Nameplate system that allows you to change the appearance of your in-game nameplate. We plan to add many more nameplate designs to unlock in the future.
  • Added a Socket System that allows you to customize the secondary attributes of your items by inserting gems.
  • Added the first version of our Achievement system. We plan to allow players to unlock cool rewards by completing these achievements in the future.
  • Upgraded the Quest system so it now tracks your progress across your account.
  • Added random rewards to the Quest system. Some quests will now reward you with a reward that is selected from a specific pool of rewards.
  • Added 'Stream Sniping' to the Report Player system.
  • Added the ability to change your Audio Device in the Options menu.
  • Added the new Continuous Matchmaking system. You can now enter a dungeon that is currently in session. You can also extract or go down to the next floor much earlier. We will be tuning the parameters for this system in real time, including the player density, the entrance cutoff time, and other values to improve the dynamic feel of the dungeons.
  • Added a Random Dungeon generation system. Please note that this system is only working on the ‘Crypt’ dungeon at this time. Modules in the ‘Crypt’ are now randomly placed, adding an element of mystery and unpredictability. Once we establish a good baseline with the ‘Crypt’ dungeon, we will adapt and introduce the remaining dungeons to work with this system throughout this season.
  • Added Fog of War feature to ‘Crypt’ dungeon to synergize with the random dungeon system. A Fog of War appears over the map and minimap of the Crypt and is only uncovered for areas you have explored.
  • Added an Endless Portal in the Inferno dungeon. The Endless Portal unlocks when the boss in the Inferno level is defeated and can be used to extract by everyone.
  • Added a leaving penalty when using the ‘Exit to Lobby’ without extracting or dying in the dungeon.
  • Added a new Gold Coin Pouch.
  • Nightmare difficulty added for several Ruin subbosses.
  • Additional Hunting Loots from the Frost Wyvern.
  • Added new Arena modules.
  • Updated the Arena result screen.
  • The Holiday Event begins. During the event, Candy Canes and Gingerbread will drop from dungeons. Visit Nicholas to show you’ve been a good adventurer.
  • New lobby skin 'Holiday Haven' released.
  • New item skins 'Candyflame Torch' and the 'Winterflame Roast Campfire' released.
  • New motions 'Roasting Marshmallows' and 'Dalgona' released.
  • New Races 'Dark Elf' and 'Felidian Panther Woman' released.
  • EA4 Adventure Rank Season Reward will be issued soon.
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Developer Comments:
All characters have been reset for the start of this new early access season. We have also reset the Triumph levels for all accounts.

This season introduces several new systems as we return to our roots of building an engaging multiplayer dungeon crawler. EA Season 4 & 5 introduced changes that made the dungeons too predictable and led to a stagnation of gameplay. Our goal this season is to return some of the unpredictability and mysteriousness to the dungeons.

We have now implemented our first iteration of a random dungeon system. We will start off by using the ‘Crypts’ dungeon as the testing ground for this system while we fine tune the settings to generate compelling dungeons to explore. We plan to progressively adapt more and more dungeon biomes to work with the random generation system throughout this season. The other advantage of this system is that it significantly reduces the overhead to add new dungeon modules, which we plan to take full advantage of this season.

We have also implemented a continuous matchmaking system. The continuous matchmaking system means that players can join a dungeon that is already in progress and are no longer limited to entering only at the start of a session. This system gives greater agency to players so they can simply select the dungeon and difficulty without needing to wait for a map rotation. This system also allows us to more efficiently populate dungeons, leading to better quality sessions even for low population regions.

This season introduces the new Sorcerer class. The sorcerer is a master of the elements and can weave together multiple spells to devastating results. Please note that the current implementation is a work in progress as we build on offering a unique spell casting experience.

We have also added several improvements to give players additional goals. A new item socket feature allows users to customize their items by infusing the power of gems. A new achievement system allows adventurers to track special accomplishments with the future goal of unlocking cool in-game rewards. We’ve also updated the quest system, so progress is now synchronized across all characters on an account.

We have a lot of exciting updates planned for this season. Prepare for the inaugural season of the Arena with a full ranking system and rewards. We also plan to augment the Religion system to offer more incentives to donate to a god of your choice. Now that we have a better handle on the item balance, we look forward to finally improving the versatility of the character builds with some big changes. We thank you for your support and see you in the dungeons!

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@everyone, Sorry, Migration due to replacement of the entire DB takes longer than expected, adding approximately 4 hours to maintenance time.

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@everyone, During DB migration, the existing log table is so large that it is expected to take approximately 2 additional hours to complete the patch process. We're really sorry for not being able to keep our promise.

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@everyone, It is expected that it will take more time as preparations during the patch process are not carried out smoothly.

Currently, the DB migration has failed and needs to be done again.

Very unfortunately, we ask for your understanding that we cannot tell you the exact time required. Sorry.

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@everyone, We're sorry for keeping you waiting for so long. Unfortunately, we will try again next season to migrate to a more stable and efficient database. The patch process is expected to be completed within 1 hour.

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@everyone, The patch process is complete. This season will see major changes to matchmaking and session rules, which will require a lot of testing and adjustments. We ask for your understanding in advance. See you in the chaotic dungeon!

  • There is a known issue where the Sorcerer's cast sometimes does not end.
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The issue of last season's cosmetic rewards not being received will be fixed in the next hotfix, and all rewards will be paid out as normal.

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Hotfix #74 is scheduled to be released sometime today.

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Early Access Hotfix #74
@everyone, We will be deploying hotfix #74 starting at <t:1734735600>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete their match and exit safely.
The server will return to full service 2 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Changes:

  • Fixed an issue where EA Season #4 rewards might not be paid out properly.
  • Fixed an issue where clicking the DLC purchase button in the Epic Games client could lead to an incorrect link.
  • Fixed an issue where only some characters could not log in.
  • Fixed an issue where the game could end abnormally after setting the audio device.
  • Fixed an issue where users with different gear score gaps could enter the same dungeon in the High Roller Dungeon.
  • Fixed an issue where you could attempt Shield Slam without equipping a shield.
  • Fixed an issue where the Sorcerer could not appear properly on the Karma page.
  • Fixed an issue where there could be a slight delay when a Sorcerer casts a spell with bare hands.
  • Fixed an issue where magic could be used while moving when using a magic weapon after equipping the Sorcerer's Apex of Sorcery.
  • Fixed an issue where the Lightning Storm spell could be intermittently cancelled.
  • Fixed an issue where sound could be heard throughout the map when using the Sorcerer's Electric Dash.
  • Fixed an issue where the Sorcerer's Flamethrower spell effect could remain even after finishing using it.
  • Fixed an issue where the effect size of Sorcerer's Water Bolt could look different than intended.
  • Fixed an issue where the function could be paralyzed when equipping the Sorcerer's Time Distortion and firing a barrage of spells.
  • Fixed an issue where spells such as Sorcerer’s Elemental Bolt could be fired from behind and hit allies behind them.
  • Fixed an issue where the collider of Sorcerer's Fire Arrow, Ice Spear, and Flamefrost Spear was abnormally large.
  • Fixed an issue where the stealth effect could persist even when using magic.
  • Fixed an issue where monsters positioned at player spawn locations could kill players who had joined the session.
  • Fixed an issue where you could spawn in the same location as other users.
  • Fixed an issue where walls and doors in random dungeon maps could not be properly synchronized.
  • Fixed an issue that could cause matching to fail intermittently.
  • Fixed an issue where delay motion did not appear during the Troll's attack pattern.
  • Fixed an issue where sounds could sound strange inside dungeons.
  • Cleric's Locust Swarm attribute bonus ratio changed from 0% → 50%.
  • Sorcerer's Vigor changed from 9 → 10, Agility changed from 11 → 10.
  • Sorcerer's Apex of Sorcery magical damage bonus changed from 100% → 25% and spell casting speed bonus changed from 100% → 25%.
  • Sorcerer's Time Distortion cooldown time increase changed from 5x → 4x.
  • Sorcerer's Lightning Storm channeling duration changed from 8 → 5, area radius changed from 250 → 175, and damage changed from 15 → 10.
  • Sorcerer's Electric Dash area radius changed from 100 → 80.
  • The visual effect when the Sorcerer’s Thorn of Earth disappear has been changed.
  • Improved Crystal Sword animations.
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Developer Comments:
This hotfix addresses several high priority issues as we begin tuning the Sorcerer and the Continuous Matchmaking features. We have scaled back the power of Sorcerer spells and perks that were too excessive. The update also fixes a setting with the Continuous Matchmaking that allowed players to spawn too closely to other players and monsters upon loading into the dungeons. Now that that issue is fixed, we will continue to monitor our logs and will adjust various factors such as the cutoff time for when new players can enter a session and number of players per floor. Please note that the values for these settings were set aggressively for the initial iteration so we could gauge the extremes. We’d also like to clarify that going down a level does NOT transfer you to a higher gear score session. The gear score of your initial dungeon will always determines the matchmaking pool until you exit that dungeon series. We encourage looting and trying to gain a gear score advantage on the upper floors as we believe there should always be a risk/reward consideration on when you go down a floor. We thank you for your patience and we’ll see you in the dungeons!

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@everyone, The patch process is complete. See you in the dungeon!

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@everyone, Greetings, Adventurers!

In collaboration with Epic Games, we are thrilled to offer a special deal. Today only, you can claim Dark and Darker Legendary Account Status on Epic Games—for free! This is a permanent upgrade, but it's only available until midnight PST.

To claim, head to the Epic Games Launcher desktop app or visit the link below:
https://store.epicgames.com/en-US/p/dark-and-darker-qa-dark-and-darker-legendary-status-a83d59

Epic Games Store

Download and play Dark and Darker - Legendary Status at the Epic Games Store.

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Early Access Hotfix #74-1
@everyone, We will be deploying hotfix #74-1 starting at <t:1735032600>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 20 minutes to complete their match and exit safely.
The server will return to full service 1 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Changes:

  • Fixed an issue where the 'Connecting…' message would persist upon login and the connection would not be established.
  • Fixed an issue where Redstone purchased from the Epic Games Store would not properly appear. (Redstone that has still not been paid out will be paid out in one lump sum.)
  • Fixed an issue where items could disappear after escaping from a dungeon.
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@everyone, The patch process has ended. See you in the dungeon!

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We are currently investigating the connection failure issue to resolve it. We apologize for the inconvenience.

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Early Access Hotfix #74-2
@everyone, We will be deploying hotfix #74-2 starting at <t:1735122600>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete their match and exit safely.
The server will return to full service 1 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Changes:

  • (Again) Fixed an issue where the 'Connecting…' message would persist upon login and the connection would not be established.
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@everyone, The patch process has ended. See you in the dungeon!

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Early Access Hotfix #75
@everyone, We will be deploying hotfix #75 starting at <t:1735318800>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete their match and exit safely.
The server will return to full service 3 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Bugfixes

  • Fixed an issue where the next attack would fail to hit the target if the weapon arm hit an obstruction on the initial swing.
  • Fixed an issue where the Cleric’s Judgement could be cast slightly farther than intended.
  • Fixed missing explanation for the 25% cooldown reduction penalty in the Sorcerer’s Spell Sculpting. This cooldown penalty applies only to spells with an AoE component, for example: Lightning Sphere.
  • Fixed an issue where the Sorcerer's Flamefrost Spear could appear to pierce through thin terrain when fired.
  • Fixed an issue where the Sorcerer's Lightning Storm's lightning could be output lower than the cloud location.
  • Fixed an issue where Sorcerer's Levitation and Lightning Dash could be used to go to unintended places.
  • Fixed an issue where the cooldown time for sorcerer spells was not displayed in the spell radial UI.
  • Fixed an issue where the cooldown indicator could remain even after unequipping a sorcerer spell.
  • Fixed an issue where the spell memory may not appear to have been exceeded in the UI when exceeded.
  • Fixed an issue where the game could become unresponsive after returning to the lobby upon dying in a dungeon.
  • Fixed an issue where remaining party members were taken to the lobby when attempting to go down after one party member left the game.
  • Fixed an issue where the spectator timer in High Roller mode wasn’t displaying correctly.
  • Fixed an issue where some dungeon modules could spawn without entrances, resulting in all walls being blocked.
  • Fixed several issues where players could immediately enter combat state upon spawning.
  • Fixed an issue where the door would not be hit when struck with some weapons while in close contact with the door.
  • Fixed an issue where arrows could remain in the air in the center of the Goblin map for a long time.
  • Fixed multiple issues with the Crypt map and minimap
  • Fixed an issue where certain objects in the Crypt Treasure Room module were placed overlapping each other.
  • Fixed an issue where a lever in a certain location within the Crypt Maze module could appear to overlap a wall.
  • Fixed an issue where the dungeon entry sound could not be heard after the loading screen.
  • Fixed an issue where destroying objects in specific spots would trigger muffled sound effects.
  • Fixed an issue where the sound could be heard low in certain spots.
  • Fixed an issue where hitting a player would make it appear as if the player was not hit.
  • Fixed an issue where the Frost Sentinel could be knocked back.
  • Fixed an issue where the Giant Worm would momentarily disappear.
  • Fixed an issue where monsters following the player would not return to their original location when the player escaped or moved to a lower floor.
  • Fixed an issue where Goblin Recovery might not work when moving floors.
  • Fixed an issue where items could not be sold without any error message.
  • Fixed an issue where attempting to report abusive chat in the Trading Post could fail due to overly long text not being scrollable.
  • Fixed an issue where enchanted items could not be listed in the Trading Post.
  • Fixed an issue where Friend Item Recovery items could be displayed as Ally.
  • Fixed an issue that could cause intermittent stuttering during play.
  • Fixed an issue where unique equipment could be brought into the arena due to a matching error.
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Class Balance
Barbarian

  • Barbarian's Robust max health bonus changed from 15% → 10%.
  • Barbarian's Iron Will magic resist increase amount changed from 100 → 75.

Bard

  • Bard's Song of Shadow duration changed from 15s/25s/35s → 10s/15s/20s.

Cleric

  • Cleric’s Lesser Heal spell quantity changed from 4 → 3.
  • Cleric’s Sanctuary spell quantity changed from 2 → 1.
  • Cleric's Locust Swarm attribute bonus rate changed from 50% → 75%, and spell quantity changed from 2 → 1.

Druid

  • Druid's Panther form now has a 40% physical damage reduction penalty.

Sorcerer

  • Sorcerer's Elemental Bolt, Ice Spear, and Flamefrost Spear now have slightly increased projectile sizes.

Warlock

  • Warlock's Curse of Weakness duration changed from 10s/13s → 12s/15s and now additionally reduces physical damage reduction and magical damage reduction by 15%.

Wizard

  • Wizard’s Arcane Feedback arcane magic damage bonus and spell casting speed bonus changed from 2% → 3%.
  • Wizard's Melt physical damage reduction penalty changed from -10% → -20%.

Game updates

  • The usage limit of all blue escape stairs has been changed to one per stair.
  • The time required to turn the lever to fully open the drawbridge in Ruins has been reduced.
  • Some Pedestal Portals have been removed from Inferno.
  • High Roller parties can no longer be formed with duplicate classes. (Does not apply to random matchmaking.)
  • Unique-grade items will no longer drop in normal dungeons.
  • Unique-grade weapons will no longer drop from the first-floor boss.
  • Increased the spawn rate of Crypt boss modules at the map edges.
  • Players or parties who did not defeat the boss monster will now take longer to loot it.
  • Hoard interaction count has been slightly lowered.
  • Endless Portal has been changed to a 3-person escape portal.
  • The health of all Banshee grades has been reduced by approximately 30%.
  • The preseason arena is now open. In the arena, players will lose all items except for Found/Crafted items and utility items(excluding instruments, including arrows) upon defeat.
  • Changed Crystal Sword spell casting animation.
  • The winter holiday cosmetic items will end sale on January 8th.
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Developer Comments:
This patch focuses on resolving numerous issues that emerged following the recent major update.
Additionally, changes to drop rates and mechanics refine the reward system and heighten the tension of dungeon farming. With the launch of the preseason arena, we’ve created a more competitive environment for players to enjoy.
Please also take note, the winter holiday cosmetic items will end sale on January 8th, so get them while you still can!
We will do our best to reflect player feedback and provide a better gaming experience. See you in the dungeon!

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@everyone, The patch process has ended. See you in the dungeon!

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We have discovered an issue where "Life after Death" could be copied due to a vulnerability, so we have recalled all inappropriate items and permanently banned the abuser who exploited the vulnerability. We apologize for the inconvenience.

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Hotfix #76 will be updated today.

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During the internal testing of Hotfix #76, a critical issue was discovered, and we have decided to take the time to address it properly rather than rushing. Unfortunately, the patch will not be released today (UTC) and will be distributed after sufficient modifications have been made. We will provide further updates later. We apologize for not meeting your expectations.

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Early Access Hotfix #76
@everyone, We will be deploying hotfix #76 starting at <t:1736620200>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete their match and exit safely.
The server will return to full service 3 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

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Bugfixes

  • Fixed an issue where the hit effect could appear in a different location when using the Sorcerer's Lightning Sphere spell.
  • Fixed an issue where the Sorcerer's Electric Dash spell could be used to position a boss in a place where his attacks could not reach.
  • Fixed an issue where the player's hand could appear to freeze while casting a Sorcerer's spell and then cast the spell multiple times.
  • Fixed an issue where Slimes could pass through without being hit when the Sorcerer's Water Bolt spell was placed facing the floor.
  • Fixed an issue where it was possible to escape from a rope escape hatch without a rope using the Sorcerer's Electric Dash.
  • Fixed an issue where some attacks would collide instead of passing through with Warlock's Phantomize spell activated.
  • Fixed an issue where the 15% reduction in physical and magical damage was not applied when using Warlock's Curse of Weakness spell.
  • Fixed an issue where, under certain conditions, a dead monster could recover health by applying Warlock's Curse.
  • Fixed an issue where the Ghost King could be stopped if the Ranger's Forceful Shot or the Sorcerer's Windblast spell was used during certain attack patterns of te Ghost King boss.
  • Fixed an issue where the Giant Worm's movement speed could become too fast if Rogue's Hide skill was continuously used while the Giant Worm was moving.
  • Fixed an issue where the Giant Worm would continue to move even when using the Hide skill of the Rogue.
  • Fixed an issue where sounds could be muffled in certain spots in the Cave Maze module.
  • Fixed an issue where Goblins would not attack the player.
  • Fixed an issue where Giant Worm sounds could be heard before spawning.
  • Fixed an issue where wooden doors were placed in blocked rooms in the Crypt High Priest Ossuary module.
  • Fixed an issue where parts of the wall attached to the Crypt Ritual Room module could flicker.
  • Fixed an issue where when you kill a Living Statue, then leave the area and then return, the corpse may appear to disappear.
  • Fixed an issue where Mimics could become stuck in surrounding objects and become unable to move in certain locations in the Catacombs.
  • Fixed an issue where Skeletons in certain locations in the Ice Cavern would not attack the player.
  • Fixed an issue where the Ice Giant Spider would not recognize the player in certain situations.
  • Fixed an issue where Ice Giant Spider could move while hanging upside down.
  • Fixed an issue where equipment score text could be visible in the Dungeon select UI when a dungeon wasn't selected.
  • Fixed an issue where you could enter the dungeon as a duo despite random matching as a trio.
  • Fixed an issue where you may not be able to enter a High Roller dungeon when random matching is attempted while the number of people required to enter the dungeon is not met.
  • Fixed an issue where an installed Pavise could not be picked up properly.
  • Fixed an issue where legendary and unique grade Clubs had the same weapon damage.
  • Fixed an issue where it was possible to use a ladder while keeping the bow aimed or a spell loaded.
  • Fixed an issue where it was possible to attack through a gap in a door.
  • Fixed an issue where the effects of a player dying in a burn state would intermittently not disappear.
  • Fixed an issue where certain spell visual effects would continue to render for longer than intended.
  • Fixed an issue where Fog of War may not work properly after being resurrected a second time.
  • Fixed an issue where the Solo Self Found engraving (minting an item for Arena) could occur when entering the next floor after obtaining an item in the dungeon rather than extracting from the dungeons.
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  • Fixed an issue where Soul Heart could disappear when moving to the next floor with Soul Heart after a party member dies.
  • Fixed an issue where an item a party member brought into the Dungeon could disappear if another party member acquires it and extracts.
  • Fixed an issue where when all party members moved to a different floor, the spectating state of other parties could persist for an extended time.
  • Fixed an issue where the weapon equipped on the back might not be visible.
  • Fixed an issue where a crash could occur when changing equipment while escaping through a rope.
  • Fixed an issue where prop animations could be out of sync when force-quitting the game and reconnecting.
  • Fixed an issue where the re-report time limit may not work as intended.
  • Fixed an issue where MMR could decrease despite winning in Arena.
  • Fixed an issue with Arena MMR decimal calculation errors.
  • Fixed an issue in the Arena Death Hall module where spiders could spawn more than the intended number of times.
  • Fixed an issue where reward tokens could not be used after creating a new character.
  • Fixed an issue where users could self-purchase items they had posted on the marketplace.
  • Fixed an issue where the trading window would remain open even after pressing the cancel button.
  • Fixed an issue where the skin icon could blink when equipping a skin in the Customize tab.
  • Fixed an issue where the Nameplate Skin may not be displayed properly in the friend list window.
  • Fixed an issue that could cause a crash when changing characters or changing to different skins multiple times after applying a paid Lobby Skin in party status.
  • Fixed an issue where item skins held by the player could be applied to the Squire Merchant’s supplies.
  • Fixed an issue where the UI would flicker when clicking alternately between High Roller and Arena statistics in the Player Statistics tab.
  • Fixed an issue where Season, High Roller, and Arena items were not categorized separately in the Player Statistics tab.
  • Fixed an issue where audio settings could become out of sync with Windows' sound settings.
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Balance
Barbarian

  • Barbarian's Carnage duration changed from 7 to 15 seconds.
  • Barbarian's Morale Boost health recovery amount changed from 12% to 33%.
  • Barbarian's Blood Exchange duration changed from 8 to 12 seconds and health penalty changed from -20% to -10%.
  • Barbarian's War Sacrifice duration changed from 8 to 12 seconds.

Ranger

  • Ranger's Kinesthesia movement speed bonus has changed from 10% to 15%.

Cleric

  • Cleric's Over Healing loss amount changed from 1% to 2% per second.
  • Cleric's Judgement casting speed has changed from 0.75 to 1.25.
  • Cleric's Bless spell tier has changed from 1 to 2, and it now changes all attributes by 2.
  • Cleric's Lesser Heal count has changed from 3 to 4.
  • Cleric's Sanctuary count has changed from 1 to 2.
  • Cleric's Locust Swarm count has changed from 1 to 2 and its attribute bonus ratio has changed from 75% to 100%.

Druid

  • Druid now has Spell Memory 2.
  • Druid's Chicken form occasionally makes noises even while standing still.

Sorcerer

  • Sorcerer's Apex of Sorcery both bonuses changed from 25% to 50%.
  • Sorcerer's Mana Fold spell casting speed penalty changed from -25% to -15%, movement speed bonus penalty changed from -5% to -2.5%.
  • Sorcerer's Water Bolt size has changed from 15 to 20.
  • Sorcerer's Stone Skin physical damage reduction bonus has changed from 15% to 10%.
  • Sorcerer's Lightning Sphere damage has changed from 10 to 5, and its attribute bonus ratio has changed from 100% to 50%.
  • Sorcerer's Lightning Bolts no longer penetrate obstacles.
  • Sorcerer's Lightning Bolt maximum trackable angle changed from 60 to 30 degrees.
  • Sorcerer's Lightning Bolt damage has changed from 10 to 5.
  • Sorcerer's Flamethrower tick interval changed from 0.2 to 0.1.
  • Sorcerer's Electric Dash landing damage has changed from 30 to 15.

Item

  • Potion of Clarity recovery amount per second changed from 17 to 34.
  • Potion of Clarity duration for each rarity changed from 4/6/8/10/12/14/16s to 8/10/12/14/16/18/20s.
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Game updates

  • Changed the VFX size of Wizard’s Magic Missile and Fireball.
  • Changed the number of Bat Wing drops. (20% chance to drop 1 -> 20% chance to drop 1~2)
  • Changed the Account tab to not be visible when Twitch Drops are not in progress.
  • Improved UI of preseason Arena.
  • Improved scrollbar speed in some UI.
  • Improved the confirmation pop-up when completing a quest that includes a reward that is tied to the character.

Developer Comments:
The recent wipe added multiple large systems which introduced a lot of smaller bugs and instabilities. We’ve focused this update on bug fixes and improving overall stability. We’ve also had time to digest the new Sorcerer class and the current game state to introduce several balance changes. We have been working in the background on improvements to the continuous matchmaking along with augmenting the random dungeon system and should have progress to show you soon. We thank you for your support and see you in the dungeons!

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@everyone, The patch process has ended. See you in the dungeon!

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Early Access Hotfix #76-1
@everyone, We will be deploying hotfix #76-1 starting at <t:1736684100>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete their match and exit safely.
The server will return to full service 3 1 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Bugfixes

  • Fixed an issue where the game could no longer proceed while connected after starting.
  • Fixed an issue where soul hearts could disappear when moving to the next dungeon.
  • Fixed an issue where all items could disappear when moving to the next dungeon.
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@everyone, The patch process has ended. See you in the dungeon!

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Early Access Hotfix #77
@everyone, We will be deploying hotfix #77 starting at <t:1737111600>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete their match and exit safely.
The server will return to full service 2 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Bugfixes:

  • Fixed an issue where the buff effect of the Bard's music could accidentally disappear.
  • Fixed an issue where Bard's music buff effects could remain after the buff ended.
  • Fixed an issue where game stuttering could occur when Sorcerer Apex of Sorcery is equipped.
  • Fixed an issue where the Sorcerer's Electric Dash could be used to exit the map.
  • Fixed an issue where the displayed cooldown time in the spells UI did not properly take into account the effects from the ‘Time Distortion’perk.
  • Fixed an issue where after using Druid Shapeshift, the selection UI would not appear.
  • Fixed an issue where a Druid could take excessive damage and die instantly when Shapeshifting into a large animal near a Spike Trap.
  • Fixed an issue when using the Cleric's Locusts Swarm, the effect could appear in a different location than where it was actually used.
  • Fixed an issue where the target hit by the Ranger Forceful Shot would not be pushed back.
  • Fixed an issue where Falchion’s attack range could misalign with the actual collision trajectory.
  • Fixed an issue where the visual effects of the Giant Worm would persist even after it died.
  • Fixed an issue where the Crossbow's visual effect would persist even after the Frost Skeleton Crossbowman died.
  • Fixed an issue where playing Bard's Shriek of Weakness against the Skeleton Warlord could apply a debuff to enemies or crystals outside its range.
  • Fixed an issue where the Frost Imp could disappear or spawn in a strange location when it teleported.
  • Fixed an issue where the Demon Berserker would bounce and remain floating in the air after dying.
  • Fixed an issue with sound playing improperly in certain areas of the Ruins.
  • Fixed an issue where both skill and spell cooldowns would recover when moving to another floor.
  • Fixed an issue where the Marvelous Chest could spawn in a location other than the Crypt boss room.
  • Fixed an issue where some random dungeon modules in the Crypt could generate rooms without exits.
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  • Fixed an issue in the Inferno Death Platforms module where monsters could get stuck in the player spawn room entrance and prevent entry.
  • Fixed an issue where characters could become stuck in certain locations in the Inferno Castle Corner module.
  • Fixed an issue in the Inferno Death Altar module where monsters would be trapped upon spawning.
  • Fixed an issue where Inferno monsters could not climb the Death Platform ramp.
  • Fixed an issue where skull ornaments would appear in a non-intended locations in the Inferno.
  • Fixed an issue where you could escape through the rope escape route in the Ice Abyss without using the rope by using Electric Dash.
  • Fixed an issue where the cooldown times of skills and spells would not match the displayed times when moving to the next floor.
  • Fixed an issue where other actions could be performed while using the rope escape.
  • Fixed an issue where the Goblin Recovery would not work when a player died while a teammate escaped normally.
  • Fixed an issue where if you died more than once in the same session, the Dungeon Recovery would only trigger once.
  • Fixed an issue where Dungeon Recovery items would be awarded to the character that was logged on rather than the character that actually lost the item.
  • Fixed an issue where party members' lobby skins would not display properly when the party leader changed the lobby skin.
  • Fixed an issue where the lobby skin would not display properly when trying to change back to the default skin.
  • Fixed an issue where a party invite could be sent to a user who set their current status to ‘offline’.
  • Fixed an issue where audio device settings could become out of sync with the Windows sound settings.
  • Fixed an issue where the character name would not be visible on the leaderboard for users who had not played the previous season.
  • Fixed an issue where the rank icon would not appear on the leaderboard from previous seasons.
  • Fixed an issue where helmet items would be equipped as default items to certain races that cannot equip helmets.
  • Fixed an issue where some users would be restricted from using the Marketplace even though 72 hours had passed since purchasing Legendary Status.
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Balance Changes:
Fighter

  • Fighter's Breakthrough duration increased from 10 to 12 seconds and also grants 7 additional movespeed.
  • Fighter's Adrenaline Rush grants a movespeed bonus of 5%.
  • Fighter's Taunt duration has been increased from 8 to 10 seconds, and the PDR/MDR bonus has been increased from 10% to 12%.
  • Fighter's Shield Slam damage increased from 25 to 45, and the slow duration penalty applied to the target increased from 2 to 3 seconds.
  • Fighter's Spell Reflection duration changed from 3 to 5 seconds and the player gains a 5% MDR bonus while active.

Barbarian

  • Barbarian's Blood Exchange now works based on damage dealt rather than maximum health.

Rogue

  • Rogue's Smoke Pot count changed from 3 to 2 and now refills while resting at a campfire.
  • Rogue's Caltrop count changed from 4 to 3 and now refills while resting at a campfire.

Cleric

  • Cleric's Judgement casting speed changed from 1.25 to 1.0.
    - Cleric's Locust Swarm Attribute Bonus ratio changed from 0.75 to 1.0.
    Items
  • Rest and Campfire Rest now restores a skill’s cooldown by 1s/2s per tick respectively.
  • Weapon damage for the Horseman's Axe and Hatchet have been adjusted.

Game Updates:

  • Normal dungeons now have a single gear-score range of 0-124.
  • High-roller dungeons now have a single gear-score range of 125+
  • Experimental ‘Rookie’ matchmaking system for all modes and dungeons.
  • The ‘Random Dungeon’ system has now been applied to the Inferno.
  • The stairs in the Inferno River module have been changed to ramps.
  • ‘Additional Memory Capacity’ and ‘Memory Capacity Bonus’ can now be added with the socket system.
  • Arena Season Start Date (2025/01/24 00:00 UTC) announced.
  • Arena ‘Warlord’ rank icon has been updated.
  • Added new ‘Studded Wyvern Leather’ crafted item.
  • Added new Ranger skill ‘Purge Shot’.
  • Added new Druid perk ‘Lifebloom Aura’.
  • Improved the Arena MMR calculation method.
  • Improved the flow when exiting a dungeon.
  • Updated the Hatchet’s attack.
  • Platform link provided to legacy Blacksmith users to allow them to migrate their account to a mainstream platform.
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Developer Comments:
Our plan this season is to continually expand the Random Dungeons system to work with more and more locations. With that in mind, we have now applied the system to the Inferno map. Adventurers must now explore and traverse the modified modules of Inferno to find the Ghost King’s lair.

We have also decided to adjust the matchmaking pools based on the result of recent player behavior. The continuous matchmaking (CMM) system has greatly improved player agency when it comes to risk/reward decisions in the dungeons. However, as a side-effect of the new risk/reward relationship, the current gear-score divisions have started having the opposite effect of what we intended. Instead of serving as stepping stones for newer players, the lower gear score divisions have become killing grounds with bloodthirsty players having little to lose.

We want to rebalance the risk/reward factor and return a sense of danger and decision making when assessing combat situations in the dungeons. We don’t want the default decision for players to simply run headlong into battle. Therefore, we have decided to test the removal of the lower gear-score lobbies in their respective Normal and HR matchmaking pools. We feel that this change is reasonable since players now have more agency than ever to get out of sticky situations without gear-score being the deciding factor.

We still want to foster new players as they learn the ropes in the more dangerous dungeons. The previous gear-score divisions served as a poor way of on-ramping new players. Instead, we will now start testing a separate matchmaking pool for newer players. We’ll continue to adjust these new matchmaking pools to give ALL players a good balance of risk, reward, and progression.

On the balance front, we have made improvements to lesser used class skills. Please note that the current Winter Holiday Event will end after maintenance on January 23rd. Jolly Nicholas will be leaving so be sure to use your Candycanes and Gingerbread Cookies soon! Finally, we have implemented the platform migration feature for legacy Blacksmith users who wish to migrate to a mainstream platform. We thank you for your patience and see you in the dungeons!

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@everyone, The patch process has ended. See you in the dungeon!

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An issue with dungeon recovery has been discovered and will be disabled for the time being.

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What's missing from the patch notes:

  • Your existing Arena MMR will be reset to test the new MMR calculation method before the season.
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Unfortunately, we have discovered a critical issue with Druid, so we will now begin preparations for #77-1.

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Early Access Hotfix #77-1
@everyone, We will be deploying hotfix #77-1 starting at <t:1737148500>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete their match and exit safely.
The server will return to full service 2 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Changes:

  • Fixed an issue where Dungeon Recovery could return items even if the player did not die.
  • Fixed an issue where Druids could recover more health than intended when drinking a potion and transforming into a rat.
  • Fixed an issue where the range of the Sorcerer's Electric Dash was set to 800 instead of 700.
  • Sorcerer's Flame Strike activation delay changed from 1.25 seconds to 1 second.
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@everyone, The patch process has ended. See you in the dungeon!

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Early Access Hotfix #77-2

@everyone, We will be deploying hotfix #77-2 starting at <t:1737378900>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete their match and exit safely.
The server will return to full service 2 hours after the patch starts.
During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Changes:

  • Fixed an issue where rollback to items could occur when entering a dungeon, unlike intended.
  • Fixed an issue where Rookie Pool candidates could not enter the Rookie Pool under certain conditions.
  • Fixed an issue where gold could continue to be received if certain conditions were met while receiving random rewards.
  • Fixed an issue where numeric shortcuts could not work properly when other players were using ropes nearby.
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@everyone, The patch process has ended. See you in the dungeon! All abusers are currently being tracked and all will be banned.

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Early Access Hotfix #77-3

@everyone, We will be deploying hotfix #77-3 starting at <t:1737452700>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete their match and exit safely.
The server will return to full service 2 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Changes:

  • Fixed an issue where when escaping with at least one of the opponent's SSF (Solo Self Found) items, all items taken from the opponent disappear.
  • Fixed an issue where equipped equipment could disappear after purchasing and equipping it.
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It's 2 hours.

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@everyone, The patch process has ended. See you in the dungeon!

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Early Access Hotfix #78

@everyone, We will be deploying hotfix #78 starting at <t:1737730800>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete their match and exit safely.
The server will return to full service 2 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Bugfixes:

  • Fixed an issue where a projectile item would remain for an extended duration when a Wizard was hit by a projectile item when using Invisibility.
  • Fixed an issue where a green effect could appear on the screen when attacking with a Warhammer while equipped with Cleric's Faithfulness.
  • Fixed an issue where using the Sorcerer's Thorn of Earth underwater would cause effects other than thorns to appear above the water surface.
  • Fixed an issue where Backstep would not work properly after Ranger broke out of the Warlord's prison.
  • Fixed an issue where the Harpy could remain in the air after attacking.
  • Fixed an issue where Demon Bat could hang in the air.
  • Fixed an issue where the effect that appears in the center of the boss room after the Lich absorbs the soul of a dead player would not disappear.
  • Fixed an issue where a party member who was disconnected during the loading screen and could not reconnect could be revived with the Soul Heart.
  • Fixed an issue where the 'Looted' tag could be improperly applied when retrieving a teammate’s item.
  • Fixed an issue where the Gold Coin Purse could not be sold to a Merchant.
  • Fixed an issue where the Quest Random Reward could not be received.
  • Fixed an issue where Audio Device Settings could be saved even without applying the change.
  • Fixed an issue where Arena MMR could become abnormal when reconnecting during Arena play.
  • Fixed an issue where the Dungeon Mode in the lobby might not be set to Arena when reconnecting during Arena play and finishing the match.

Balance Changes:
Ranger

  • Ranger's Spear Proficiency's additional physical power changed from 7 to 5.
  • Ranger's Purge Shot now removes all magical buffs and deals an additional 15 true physical damage upon removing buffs.
  • Ranger's Purge Shot cooldown time changed from 28s to 18s.

Warlock

  • Warlock's Spell Predation now deals 3 dark magic damage per buff gorged when feasting on a target's buffs.
  • Warlock's Darkness Shard now provides a +1 all attribute effect.

Druid

  • Druid's Shapeshift now has 4 stacks and a 6 second cooldown on each recharge.
  • Druid’s Shapeshift casting time has been changed from 1s to 0.5s.
  • Druid's Thorn Barrier width changed from 150 to 200 units.

Sorcerer

  • Sorcerer's Manafold movement speed penalty has been removed.
  • Sorcerers can now remove Combat.

Game Updates:

  • Commencement of EA Season #5 Arena Rank Leaderboards.
  • Commencement of EA Season #5 High-Roller Leaderboards.
  • Re-implementation of the lower Gearscore lobbies.
  • Some background effects improved based on the selected Effect Quality setting.
  • Frost Imp movement improved.
  • The Crypt Center Tower (aka The Wheel) module now has much better rewards in the center area.
  • The count limit for crafting utility and container has been removed. You no longer need to wait for the merchant timer to reset to craft a lot of these items.
  • Crafted potion count changed from 1 -> 3 for some potions.
  • Additional random layouts added to the Crypt Random Dungeons.
  • Added new Sash item available from the Tailor.
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Developer Comments:
This hotfix prepares for the start of the Adventure Leaderboard and Arena test seasons. In preparation for the Arena season, we have made some minor class balance changes including the addition of shapeshift cooldowns for the Druid class. We’ve also updated the Arena MMR calculations to be a bit more predictable. We also introduced a new sash item that can be purchased from the Tailor in preparation for the upcoming opening of the religions.

After careful contemplation we have decided to reimplement the lowered gearscore bracket. In addition to concerns about the risk/reward balance affecting onboarding, a major influence in the decision to remove the brackets was a concern that the newly implemented Rookie system would split the population too much, leading to emptier lobbies. The data we’ve collected over the last week shows that usage rates are better than expected and suggests that we should be able to support lower GS lobbies with sufficient players, albeit with longer random matchmaking times.

The lower gearscore brackets weren’t so much about providing a great onboarding experience for new players, (our data suggested otherwise), but to give players of ALL experience levels a way to play the game with a lower entry barrier to combat. For onboarding new players, we are seeing promising results with the new Rookie system and have high hopes with the upcoming tutorial map. As for the low barrier to combat, we had originally seen this bloodthirst for combat as a deficiency of our risk/reward balance and detracting from our original vision. Although we still have some concerns regarding the risk/reward balance, we now understand that the lighter experience provided by the lower GS brackets offers big value to a large segment of our community, regardless of time played.

We now believe we can make the lowered GS brackets work in tandem with our Rookie system and will be testing their return with some fine tuning and balancing. We thank you for your patience and understanding as we strive to improve the experience for a wide array of players. We look forward to a great Adventure and Arena season and we’ll see you in the dungeons!

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@everyone, The patch process has ended. See you in the dungeon!

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  • The reset Arena stats (kills/deaths/assists) will return along with the Arena statistics and Arena recent match history features.
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#78-1 The following fixes have been applied seamlessly. Please note that running clients must be closed for the update to take effect.

  • Fixed an issue where the materials of some equipment could be displayed incorrectly.
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#78-2 The following fixes have been applied seamlessly. Please note that running clients must be closed for the update to take effect.

  • Fixed an issue where players near a Sorcerer's Thorn of Earth could sometimes become immune to melee attacks when the thorn disappeared.
  • Fixed an issue where using a Sorcerer's Thorn of Earth on a Hunting Trap made it impossible to interact.
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Hotfix #79 is scheduled to be released today.

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Early Access Hotfix #79

@everyone, We will be deploying hotfix #79 starting at <t:1739446200>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete their match and exit safely.
The server will return to full service 3 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Bugfixes:

  • Fixed an issue where the effect of Fighter's Spell Reflection could persist indefinitely when reflecting spells.
  • Fixed an issue where Sorcerer's actions after bare-hand casting might not be affected by Action Speed.
  • Fixed an issue where the casting and merging of a spell while using Sorcerer’s Time Distortion could cause repetitive sound effects.
  • Fixed an issue where Sorcerer’s Summon Earth Elemental cooldown might not reset after dying in a falling-death zone.
  • Fixed an issue where canceling a spell cast just before completion could cause its casting sound to continuously play for other players.
  • Fixed an issue where transforming without equipping Druid’s Shapeshift Mastery could obstruct the screen with effects.
  • Fixed an issue where a Druid with Natural Healing and Lifebloom Aura could excessively heal a transformed rat teammate.
  • Fixed an issue where block detection could occur on certain body parts when hitting a corpse.
  • Fixed an issue where a trap might not be properly disarmed if it was triggered just before disarmament.
  • Fixed an issue where the VFX of Skeleton Warlord could appear in unintended locations.
  • Fixed an issue where the Torch effect's position might appear misaligned when a downed or escape staircase opened.
  • Fixed an issue where using Sorcerer’s Electric Dash in a specific spot in the Ruins Graveyard module could allow access to the map's top area, avoiding crow attacks.
  • Fixed an issue where players could climb Crypt Ritual Rooms’ walls.
  • Fixed an issue where activating a lever in Crypt Ritual Rooms might not open the stone door.
  • Fixed an issue where a Yeti could stop attacking when players moved behind a chest in Ice Cavern’s Icicle Cave Hoard.
  • Fixed an issue where players could stand midair atop the Reversed Pyramid module in Ice Abyss.
  • Fixed an issue where Skeleton monsters were overlapping in Crypt High-Roller Treasure Room.
  • Fixed an issue where escaping as the last survivor in a High-Roller dungeon could return players to the lobby while their AP gauge was still increasing.
  • Fixed an issue where a player's score might not display on the High-Roller Leaderboard.
  • Fixed an issue where party members could select a lower number of participants than the actual party size when entering a dungeon.
  • Fixed an issue where an Ally’s SSF (Solo Self Found) utility item could still be marked as "Ally’s" when looted by an enemy, causing it to disappear upon escape.
  • Fixed an issue where force-quitting the game while moving to a lower floor after a team kill could register as an escape, preventing Friend Recovery from activating.
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  • Fixed an issue where Nicholas’ merchant quest could appear in dungeons.
  • Fixed an issue where selling an item to a merchant might incorrectly display a tooltip stating it was unsellable, despite being sellable.
  • Fixed an issue where sound could become muffled in a specific location in the Arena Death Hall module.
  • Fixed an issue where interacting with an iron gate in the Arena Death Hall module could cause it to open and then close again.
  • Fixed an issue where rank and gauge reduction effects might not trigger when losing Arena points or rank.
  • Fixed an issue where information might not display momentarily when the Arena results screen appeared.
  • Fixed an issue where equipping a Handled item when entering the Arena could cause it to change to Looted.
  • Fixed an issue where equipping a cloak after applying the Moonlight Mercurial Cloak skin might cause it to become invisible.
  • Fixed an issue where audio settings changes in the character selection screen could be saved without clicking the Apply button.
  • Fixed an issue where searching for a random attribute in the Marketplace could display items with the same base attribute in the name list.
  • Fixed an issue where non-stackable utility items looted from an enemy could be marked as Handled.
  • Fixed an issue where socketed items might not be linkable in the marketplace.
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Balance Changes:

  • Life After Death does not trigger again for 12 seconds after it is activated.
  • Soulscraper's soul absorptiton changed from 8 to 12 seconds and now also increases Vigor by 5.
  • Nipalan's weapon damage is increased by 3.
  • Elven Bow of Truth now increases action speed by 25%.
  • Pestilence's disease effect duration changed from 3 to 4 seconds and damage type changed to true magical damage.
  • Deathbloom's deathbloom effect damage type changed to true magical damage.
  • Zirkzi's Eye's internal cooldown changed from 1.5 to 0.5 seconds.
  • Spellweaver's spell casting speed bonus duration changed from 3 to 5 seconds.
  • Illusory's invisibility duration changed from 2 to 4 seconds.
  • Cinder now deals 3 magical fire damage per second for 9 seconds.
  • Stinky Stick now creates 100% poison clouds on each hit.
  • Delirium now reduces maximum health by 5% and heals 2 health per second.
  • Dryad’s Wrath now increases impact resist by +1.
  • Fulgor additionaly increases action speed by 10%.
  • Druid’s Panther form health reduction changed from 15% to 10%.
  • Druid’s Panther form physical damage reduction penalty changed from 40% to 30%.
  • Druid's Panther form Rush cooldown time changed from 28 to 18 seconds.
  • Druid Rat form's Survival Instinct now also temporarily increases health by 10.

Game Updates:

  • Valentine's Day event begins.** 50% discount on potions and bandages sold by the Merchant.**
  • Added new feature 'Squire: My Gear Sets'.
  • Added a confirmation popup when removing a friend or kicking a party member.
  • Added new modules to Inferno Random Dungeon.
  • Added a popup notification when unlocking a new Achievement.
  • Improved Religion system. Season 3 begins. Luck stat can now increase up to 40 based on Religion Level.
  • Improved Marketplace to automatically include all random options assigned to an item in search results.
  • Gold Coin Pouch capacity increased from 200 to 250.
  • Changed Ice Hound attack motion and speed.
  • Changed drop tables for Delirium, Legendary Buckler, and Unique Warden Outfit.
  • Changed drop tables for Nightmare monsters.
  • Changed Demigod’s reward nameplate effect.
  • Updated UI display for Sash and Cloak slots that are not provided by Squire.

Developer Comments:
We’d like to thank you for your patience as we return from our extended Lunar new year’s break. We are feeling rejuvenated and want to share an adjustment to our development schedule. To help improve our development process we will be experimenting with patches that are spaced slightly further apart. We have been making internal adjustments and feel that this additional development time will help us improve the quality of the updates. We look forward to bringing new improvements to the game with increased stability.

As for this hotfix, we continue our quest to flesh out the Random Dungeon system. We have added our largest batch of new modules and have expanded the Inferno dungeon to a 5x5 layout. The timer of the Inferno floor has been increased to compensate for the larger size. We’ve also concentrated on numerous QoL improvements including the ability to save specific gear sets with the Squire and several enhancements to the Marketplace and Achievements experience. This hotfix also ushers in the opening of the improved Religion system with the ability to obtain special seasonal gifts. Finally, be sure to say “hello” to a returning traveler looking to spread the joys of love. As always, we’ll see you in the dungeons!

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@everyone, The patch process has ended. See you in the dungeon!

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Sorry, we are experiencing some issues migrating data to the new database and are currently experiencing connectivity issues. We will analyze and fix it as soon as possible.

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The server is back. we'll keep an eye on the situation for a while, but see you in the dungeon!

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@everyone, A few simple fixes are needed, so the server will be down for about an hour from <t:1739460600>.

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@everyone, The server is back. See you in the dungeon!

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Known Issue: There is an issue where currently acquired items may not change to Looted status. This will be fixed through patch #79-1.

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Early Access Hotfix #79-1

@everyone, We will be deploying hotfix #79-1 starting at <t:1739534400>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete their match and exit safely.
The server will return to full service 2 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Bugfixes:

  • Fixed an issue where the state of unstackable utility items could disappear when picked up or cause them to be displayed as "Handled" when equipped.
  • Fixed an issue where the delay after casting a spell could be longer than intended when wearing Sorcerer's Apex of Sorcery.
  • Fixed an issue where the Strength stat of Copperlight Plate Boots was incorrectly displayed as 5 instead of 3.
  • Fixed an issue where gold coins could not be properly transferred via drag and drop in the inventory.
  • Fixed an issue where the UI for Squire: My Gear Sets might not be visible upon entering the lobby after creating a new character.
  • Fixed an issue where players could not enter the lobby after refunding Legendary Status when equipment was registered in the 2nd and 3rd sets using Squire: My Gear Sets.
  • Fixed an issue where the game could crash when changing characters after playing in the Arena.
  • Fixed an issue where a match in the Arena rating could be counted as two instead of one. Additional counts caused by the bug will not be recognized, and players who have not actually completed 10 rating matches may be removed from the leaderboard.
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We have been experiencing a severe DDoS attack for the past 13 hours, and it is still ongoing, causing continuous server instability. In particular, Blacksmith players are facing connection issues. We are doing our best to respond to the situation. We appreciate your understanding.

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@everyone, The patch process has ended. but, due to ongoing DDoS attacks, Blacksmith players are unable to access the site smoothly. We are doing our best to respond as quickly as possible.

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Hello, @everyone. We regret to inform you of some unfortunate news.

Epic Games has decided to delist Dark and Darker from the Epic Games Store.
The decision appears to be based on claims made by opposing parties in an ongoing legal dispute. We are currently working to understand the exact reasoning behind this removal.

It seems that the removal process is not yet fully complete, as Dark and Darker is no longer listed, but Dark and Darker: Legendary Status is still available for purchase. Please be aware of this potential confusion.

In preparation for the possibility that Dark and Darker may no longer be playable on Epic Games, we are working on alternative solutions to ensure that players can continue enjoying the game. We will share more details as soon as possible.

We sincerely apologize for any inconvenience this may cause.

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Unfortunately, we have decided to push back the patch schedule by one day to fix issues discovered during the final test process and to protect the health of our members. We apologize for not keeping our promise.

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Early Access Hotfix #80

@everyone, We will be deploying hotfix #80 starting at <t:1741455000>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete their match and exit safely.
The server will return to full service 3 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

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Bugfixes:

  • Fixed an issue where casting Hide as a Rogue after the Giant Worm burrowed underground could cause the Giant Worm to visually appear as if it were burrowing again when stealth was broken.
  • Fixed an issue where Axe Specialization caused Francisca Axe thrown damage to exceed intended values when used by a Barbarian.
  • Fixed an issue where Savage Roar cast by a Barbarian at the moment a monster with a battle intro appeared could cause the monster’s actions to stop.
  • Fixed an issue where hitting the forehead of a Druid in Panther form might not register as a valid hit.
  • Fixed an issue where jumping or crouching after casting a Druid spell could cause the visual effects to unnaturally linger in midair.
  • Fixed an issue where certain effects in Sorcerer’s Windblast did not properly scale down with distance.
  • Fixed an issue where Electric Dash allowed the Sorcerer to reach locations where they could avoid crow damage.
  • Fixed an issue where casting a spell barehanded while using an in-game emote as a Sorcerer could prevent the emote from being canceled.
  • Fixed an issue where Soul Collector might not accumulate Soul stacks when using Flame Walker and Phantomize as a Warlock.
  • Fixed an issue where Bloodstained Blade caused thrown weapon damage to increase beyond intended design.
  • Fixed an issue where a Warlock equipped with both Soul Collector and Shadow Touch could collect two Dark Shards when executing an enemy with 2 or less HP in melee combat.
  • Fixed an issue where the wall on the left side, rather than the right hand reaching out, could interfere when casting a spell while holding a spellbook.
  • Fixed an issue where some ground monsters in Goblin Cave might not move properly.
  • Fixed an issue where the Skeleton Swordsman’s low sweeping attack, which was supposed to occur at a certain probability, might not trigger at all.
  • Fixed an issue where the Spectral Knight could leave the boss room.
  • Fixed an issue where the Ghost King could become stuck on the floor roster, preventing movement.
  • Fixed an issue where the Living Statue could appear to teleport during combat.
  • Fixed an issue where the Harpy could appear to teleport with each kick attack.
  • Fixed an issue where some monsters in Crypt and Inferno might have delayed player recognition.
  • Fixed an issue in High-Roller Inferno where defeating the Death Skull from the Hellwind module would not allow interaction, preventing players from receiving rewards.
  • Fixed an issue where Druid's Rat Form could be used to move outside the map at certain locations in Goblin Cave.
  • Fixed an issue in the Goblin Cave Ants Nest module where players could pass through a specific wall.
  • Fixed an issue where background props in some modules of The Frost Mountain might be placed in unintended locations.
  • Fixed an issue in The Frost Mountain Imp Ritual Rooms where players could get stuck between a specific chest and a wall.
  • Fixed an issue where a trap hole in a specific spot of The Frost Mountain Hive module could cause Druid's Rat Form to fall and become trapped.
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  • Fixed an issue where setting visual effects quality to "Medium" or "Low" could cause LOD issues in some parts of the Frost Wyvern boss room just by rotating the camera.
  • Fixed an issue where the iron gate of an activated down portal could remain closed.
  • Fixed an issue where bushes and other objects on the map could prevent monsters from detecting players.
  • Fixed an issue in some Ruins modules where players could climb walls and appear to be floating above the module.
  • Fixed an issue in Ruins Broken Bridge where players could not pick up scattered gold and silver coins on the ground.
  • Fixed an issue in the Ruins Stables module where certain stone walls of the same height had inconsistent climbability.
  • Fixed an issue in some Ruins modules where sound effects could sound muffled.
  • Fixed an issue in the Ruins Barbican module where door-opening sounds might not play correctly.
  • Fixed an issue in Crypt where the downstairs iron gate could open too quickly upon entering.
  • Fixed an issue in the Crypt Center Tower module where some iron bars could be passed through by swinging a weapon.
  • Fixed an issue where players could become stuck in the stairs of Inferno’s Stairway of Agony, preventing movement.
  • Fixed an issue in the Inferno Demon Lairs module where a lever placed in a certain location could be obscured from view.
  • Fixed an issue where the throwing time of Francisca Axe was too fast.
  • Fixed an issue where the hand animation could be skipped when changing items through the inventory while holding a weapon or utility item.
  • Fixed an issue where utility items could fail to be equipped even after placing them in a slot.
  • Fixed an issue where some equipment icon images displayed white outer pixels.
  • Fixed an issue where replacing a cloak on a dead corpse might not show the newly replaced cloak.
  • Fixed an issue where a player who died could respawn in the same dead state if they re-entered the session.
  • Fixed an issue where the character might not grab the rope when escaping via the rope.
  • Fixed an issue where the rope escape could not be canceled.
  • Fixed an issue where a character who escaped could enter the next floor with another team member who was knocked down.
  • Fixed an issue where, after moving to the next floor in a random matchmaking party, the recently matched party members might not appear in the popup after the game ends.
  • Fixed an issue where pressing Ready and adding a new party member could trigger an error code.
  • Fixed an issue where, after receiving a recovery, the item could still appear as if it hadn’t been collected.
  • Fixed an issue where Friend Recovery might not work properly.
  • Fixed an issue where a player entering the dungeon for the first time might crash to the character selection screen.
  • Fixed an issue where your score might not be displayed when checking the leaderboard of another class.
  • Fixed an issue where the Religion window could be moved horizontally by right-clicking.
  • Fixed an issue where, after adding a similar achievement, the count of previous achievements might not be reflected. (The database migration will be done during maintenance, but depending on database load or complexity, this may not be implemented this time.)
  • Fixed an issue where achievements might be reset if you escape and reconnect immediately after completing an achievement. (Same as above)
  • Fixed an issue where the item list could fail to load when entering the Marketplace.
  • Fixed an issue where the random option dropdown menu from the item search function in the Marketplace would not close when clicking another part of the screen.
  • Fixed an issue where right-clicking on dropdown menus in places like the Marketplace or Trading Post could trigger the engine's popup.
  • Fixed an issue where, when trying to change key bindings in Options > Input, the message instructing you to press ESC could cause the options window to close if ESC was pressed.
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Balance Changes:
System

  • You can no longer bunny hop.
  • Added protection to prevent hot swapping of weapons in the inventory that allows for the instant equipping of weapons.
  • Adjusted the Armor Rating curve to give slightly more Physical Damage Reduction (PDR) at the upper end.
  • Flattened the Physical Damage Bonus (PDB) curve at the upper end.
  • Updated the Magical Damage Bonus (MDB) curve so it now matches the new PDB curve.
  • Arena’s Dark Swarm now has 75% healing reduction.

Barbarian

  • Reckless Attack armor penetration changed from 85% to 75%.

Wizard

  • Ignite's duration changed from 15 seconds to 8 seconds.
  • Haste's duration changed from 8 seconds to 6 seconds.
  • Chain Lightning’s attribute bonus ratio changed from 75% to 100%.
  • Zap’s attribute bonus ratio changed from 75% to 100%.
  • Explosion’s attribute bonus ratio changed from 75% to 100%.

Cleric

  • Bless's duration changed from 30 seconds to 8 seconds.
  • Protection's duration changed from 20 seconds to 6 seconds.
  • Divine Strike's duration changed from 20 seconds to 6 seconds.

Bard

  • Accelerando's duration changed from 8 seconds to 6 seconds.
  • Allegro's duration changed from 8 seconds to 6 seconds.
  • Rousing Rhythms duration changed from 30/60/120 to 60/120/240.
  • Harmonic Shield duration changed from 30/60/120 to 60/120/240.
  • Harmonic Shield can now only be used as a self-target.

Warlock

  • Curse of Pain's instant damage attribute bonus ratio has been changed from 75% to 100%.
  • Darkness Shards can now be stacked up to 2, each giving a 25% dark magical damage bonus.
  • In Demon Form, the bonus to dark magical damage per Darkness Shard is changed to 25%.

Druid

  • Tree of Life's health bonus changed from 40 to 20, all attribute bonuses changed from 5 to 3, and duration changed from 10 seconds to 8 seconds.

Sorcerer

  • Water Bolt damage changed from 20 to 15.
  • Windblast range changed from 7m to 4m.
  • Stone Skin movement speed penalty changed from -10 to -5.
  • Fire Arrow each damage changed from 10 to 8.
  • Flamestrike damage changed from 35 to 30.
  • Fire Orb damage changed from 30 to 25 and splash damage changed from 15 to 10.
  • Earth Elemental spell tier changed from 7 to 6.
  • The HP of Earth Elemental and Lava Elemental increases by 50.
  • Electric Dash landing damage changed from 15 to 20.
  • Flamethrower damage changed from 10 to 20.
  • Mud Shield duration changed from 8 seconds to 4 seconds.
  • Thorn of Earth damage changed from 25 to 30.

Item

  • It is now possible to receive 1-2 primary attributes when socketing a Diamond.
  • Physical Damage Bonus and Magical Damage Bonus that can be obtained through Random Modifier have been reduced.
  • The damage ratio for each section of the rapier has been changed.
  • Rondel Dagger's primary attack 3 and 4 damage multiplier changed from 1.05 to 1.00.
  • Castillon Dagger's primary attack 3 damage multiplier changed from 1.30 to 1.40.
  • Kris Dagger's primary attack 3 and 4 damage multiplier changed from 1.15 to 1.10.
  • Lantern Shield's counterattack damage multiplier changed from 1.25 to 1.15.
  • Bardiche's primary attack 2 damage multiplier changed from 0.95 to 1.05.
  • Halberd's primary attack 2 damage multiplier changed from 0.95 to 1.05.
  • War Maul's primary attack 2 and 3 damage multiplier changed from 1.15 to 1.10.
  • War Maul's secondary attack 1 damage multiplier changed from 0.90 to 1.00.
  • Windlass Crossbow weapon damage reduced by 4 and armor penetration changed from 40% to 35%.
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Game Updates:

  • Arena Test Season 2 is scheduled to end on March 10th
  • You can now preview which items are available under the same package on the shop page.
  • Added Report Accuracy feature: Displays data of the number of successful reports/bans in the UI. Please note that the data displayed here is for testing purposes and the finalized system may display different data.
  • Added Arena Recent Matches feature.
  • Added new modules to Crypts and Ruins.
  • Added Dual Boss Indicator: You can now check the boss’s death status through the Dual Boss Indicator.
  • Added a new Druid Spell: Orb of Nature.
  • Added 6 new Perks for Sorcerer: Merged Might, Innate Talent, Elemental Fury, Mana Flow, Lightning Mastery, Air Mastery.
  • Added 4 new Spells for Sorcerer: Aqua Prison, Frost Breath, Plasma Blast, Frost Lightning.
  • Improved the visibility of players affected by the Cleric's Divine Strike buff, which previously obstructed too much of the screen.
  • Improved the Lich's summoning animation by displaying an intuitive red shield to indicate the invincibility state.
  • Improved excessively dark areas in the dungeons overall.
  • Improved the background of the Goblin Cave rope exit.
  • Improved some props in the dungeons that were obstructing gameplay or needed visual improvements.
  • Changed High-Roller: Fog of War removed, portals randomized, Dark Swarm added, and some fixed escape/down props deactivated.
  • Changed Ruins to a Random Dungeon.
  • Changed Goblin Cave to a Random Dungeon.
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Developer Comments:
This update continues the expansion of the Random Dungeon system. The Random Dungeon system have now been applied to both the Ruins and Goblin Cave dungeons. We have also added numerous new modules to various locales. This update also adds more class content as we flesh out of the Sorcerer class with new perks and spells.

In our quest to make the game more accessible we feel we have made good progress with the current Normal game modes. However, we also feel that we have lost a lot of the hardcore edge we originally intended. In the past we had pursued the strategy of pushing the High-roller mode as the definitive end goal for ALL players and tried to press players into that mode by retaining a high level of consistency between the Normal and HR modes. Recently, our thinking has changed and we now look at the High-Roller experience as a uniquely separate experience from the Normal mode.

Our goal for High-rollers is no longer broad appeal or high participation, but a return to a true hardcore playground that serves as a high-end test for only the strongest willed players and parties. We believe that the original versions of DaD with the dark swarm circles and random portals are more aligned with this vision, and we will be testing the return of that system for the HR dungeons.

Please understand that there will be growing pains as we tune this system to properly work along with the new random dungeons and continuous matchmaking system. We will also need time to better adjust the rewards for surviving the much more brutal HR dungeons. Unfortunately, our internal capacity has limits in finding the correct balance for the new HR dungeons, and our goal is to fine-tune this system along with the hardcore community so we can properly release a “Return to the Hardcore Dungeons” by the start of the next season.

We also like to notify players that the current Arena Test Season #2 will be ending soon in March. Please see the timer in the Arena leaderboard for the precise date. We’ve collected good data and will be making some adjustments for Arena Test Season #3 which will begin shortly afterwards. Please note that for the shortened Arena Test Season #3, we plan to temporarily allow players to keep their items after a loss, even if the item does not have the “Found by the player” designation. We also plan to update the map rotation for the next Arena season including the addition of new modules.

Finally, players will now be able to see their ban/report data for the cheaters they have reported. The data is displayed for a rolling reporting period (currently set at the previous 30 days.) We plan to utilize this data to make large improvements to the reporting system and build a cleaner experience for everyone. We thank you for your continued support and see you in the dungeons!

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Missing:

  • High Roller will no longer allow players to re-enter instances they have already entered.
  • Dungeon recovery will no longer work in High Roller.
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@everyone, Unfortunately, due to some issues that arose during the patching process, maintenance will be extended by approximately 1 hour. We apologize for any inconvenience.

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@everyone, The patch process has ended. See you in the dungeon!

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@everyone, Epic Games is no longer updating automatically and must be moderated, so updates take time. Sorry and thank you for your patience.

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If the current Ban/Report rating is not displayed, reconnecting will resolve the issue.

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We have identified an issue where using Pickpocket can cause a server crash. We are starting emergency maintenance. We apologize for the inconvenience.

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@everyone, The server will undergo a full shutdown at <t:1741474800> and enter maintenance for approximately 1 hour 30 min.
After the maintenance is complete, unfortunately, Pickpocket will be temporarily unavailable for dungeon entry. During this time, an inaccurate notification message may appear, and we ask for your understanding.

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@everyone, Maintenance has been completed. See you in the dungeon!

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Missing:

  • Sorcerer's merge spell no longer has a casting time.
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#80-1 A non-downtime patch has been implemented to apply some fixes. They will be applied when the client restarts.

  • Fixed an issue where the hand could unintentionally collide with the prop while casting a spell with a spell book.
  • Fixed translations.
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Early Access Hotfix #80-2

@everyone, We will be deploying hotfix #80-2 starting at <t:1741786200>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete their match and exit safely.
The server will return to full service 2 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Bug Fixes:

  • Fixed an issue where Sorcerer’s ManaFlow stacks could cause VFX to be duplicated.
  • Fixed an issue where the outstretched hand when using the Spellbook might not be affected by walls.
  • Fixed an issue where casting a spell while holding a Spellbook could be canceled if obstructed by a wall.
  • Fixed a crash that could occur when entering a dungeon while holding Rogue’s Pickpocket.
  • Fixed an issue in the Spider Cave module where players could get stuck between rocks and a roster.
  • Fixed an issue where unintended ore placements could occur in the Goblin Maze B module.
  • Fixed a potential incorrect name display for The Ice Cavern Tunnel module.
  • Fixed an issue in the Ruins Forest B module where the Shrine of Health could be interacted with through walls.
  • Fixed an issue in the Ruins Stones module where crows might not attack even when players reached high ground.
  • Fixed an issue in the High-Roller Ruin where a portal could spawn in the boss room.
  • Fixed an issue where Bandit Camp and Greathall A modules could create an inescapable space if placed together.
  • Fixed an issue where a hole could appear at the connection between Atrium and Cemetery modules.
  • Fixed an issue where coffins could be incorrectly placed against walls in the Crypt Underground Altar module.
  • Fixed an issue in the Crypt Broken Bridge module where the top part of a used portal could remain on the ground.
  • Fixed a discrepancy between the mini-map passage and the actual layout of the Crypt Rampart module.
  • Fixed an issue where Crypt dungeons could spawn without down-stairs or with only one.
  • Fixed an issue in the Inferno Demon Den module where certain sounds might not play correctly.
  • Fixed an issue where players dying to Dark Swarm in dungeons would immediately collapse instead of the intended gradual eye-closing effect.
  • Fixed an issue where changing equipment might not sync with the player’s character portrait.
  • Fixed an issue where SSF (Solo Self Found) items could disappear if the game shut down during Arena matchmaking.
  • Fixed an issue where Dark Swarm in the Arena could incorrectly target the player’s spawn room.
  • Fixed an issue where the Rank icon might not display on the Arena leaderboard.
  • Fixed an issue where some details in the Arena Recent Matches history might not be visible.

Game Updates:

  • Improved Sorcerer’s Mana Flow VFX.
  • AP Renewal: The entry fee is now set to 0, and AP can be earned even if you fail to escape the dungeon.
  • Epic users must migrate their accounts to Blacksmith to continue playing. Please login to the game using the Epic game client to obtain your migration code and transfer your platform to Blacksmith. Please note the Epic client may need some time to update to the correct version.
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Migrate Epic Games Account to Blacksmith

Due to the end of game support on Epic Games, we have decided to migrate Epic Games users to the Blacksmith platform.
Please migrate by following the steps below, you will be able to play the game on Blacksmith.

  1. Open the Epic Games client and click on the "Get Migration Code" button to generate a migration code. Then, click "Copy" to save the code.
  2. Launch the game on Blacksmith and click "Transfer My Account". (You must use a new Blacksmith Account to make the transfer)
  3. Enter the migration code and click "Link Account".
  4. Click "Done", then the game will close itself. Please restart the game.
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@everyone, The patch process has ended. See you in the dungeon!

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Hi @everyone, there is some confusion with the start of Arena Test Season #3. Although, Arena Test Season #2 has concluded, Arena Test Season #3 has not started yet. Therefore, the changes that allow you to keep non-minted items are not yet active. The actual Arena Test Season #3 is scheduled to start after hotfix #81 has gone live. We apologize for this confusion.

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  • There has been a slight increase in High Roller session time and some very minor adjustments to the appearance of random portals.
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Early Access Hotfix #81

@everyone, We will be deploying hotfix #81 starting at <t:1742477400>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete their match and exit safely.
The server will return to full service 2 3 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

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Bugfixes:

  • Fixed an issue where using certain spells after transforming with the Warlock’s Blood Pact could leave lingering effects on the hands.
  • Fixed an issue where the cooldown reduction after resting with the Sorcerer’s spells might not synchronize properly with the spell selection UI.
  • Fixed an issue where using a spell in an invalid location while having Sorcerer’s Mana Flow equipped would not activate the spell correctly but still accumulate Mana Flow stacks.
  • Fixed an issue where the visual effects of Sorcerer’s spells did not align correctly with the hand position when casting barehanded.
  • Fixed an issue where Dreamfire healing did not scale properly with number of targets hit.
  • Fixed an issue where Aegis’s Spell Reflection effect might not display surrounding visual effects when activated.
  • Fixed an issue where Warlock’s Summon Hydra could block the Ghost King’s movement during certain attack patterns in Inferno.
  • Fixed an issue where some of Banshee’s attack patterns could change in frequency based on the number of surviving players in the boss room.
  • Fixed an issue where the Goblin Mage’s attack effects could remain spinning in the air indefinitely.
  • Fixed an issue where the acid spit effect from the Giant Worm might not display correctly when hitting the ground.
  • Fixed an issue where Wendigo’s attacks could not hit players in specific locations within the Ice Abyss Dividing Hill module.
  • Fixed an issue where Ice Giant Spider placements in the Ice Abyss Dividing Hill module could be incorrect.
  • Fixed an issue where casting spells while touching walls in certain Ice Cavern modules might not cause hand-wall collision.
  • Fixed an issue where a hidden lever in the Ice Abyss Dividing Hill module could be interacted with without breaking the ice.
  • Fixed an issue where an Escape Portal might not spawn in the Ice Abyss Wyvern Lair module.
  • Fixed an issue where the High-Roller Crypt Fishing Grounds module had no exit, preventing movement to other modules.
  • Fixed an issue where the Skeleton Champion placed in the Center Bridge module could not pass through a specific iron gate.
  • Fixed an issue where players could get stuck when standing on the Roaster in the Inferno Bloody Falls module.
  • Fixed an issue where monsters could get stuck in the Roaster in the Inferno Demon Throne module.
  • Fixed an issue where items could drop to the ground without a notification message or sound when canceling an equip interaction with no available inventory space.
  • Fixed an issue where unintended trail effects could appear on certain throwable items.
  • Fixed an issue where the poison cloud created by Stinky Stick would not cause damage if the Stinky Stick was unequipped.
  • Fixed an issue where players and monsters could take damage from poison clouds created by others even while holding the Stinky Stick.
  • Fixed an issue where a corpse could sometimes appear to be missing after force-quitting the game and reconnecting after death.
  • Fixed an issue where doors within the same module might not display correctly depending on distance due to LOD (Level of Detail).
  • Fixed an issue where the interaction outline for certain items might not be visible.
  • Fixed an issue where some items could still appear in the inventory after being set using Squire: My Gear Sets.
  • Fixed an issue where pressing Enter after selecting a server could result in a different, unselected server being chosen.
  • Fixed an issue where completing a quest with a random reward while having no inventory space could display a toast message instead of a popup.
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  • Fixed an issue where the Merchant’s message could change to the completed message even if the random quest reward could not be claimed due to insufficient inventory space.
  • Fixed an issue where searching for an item in the Marketplace could display the maximum page count based on the first searched item rather than the actual maximum pages.
  • Fixed an issue where deleted characters might not display correctly in Arena Recent Match.
  • Fixed an issue where pressing Enter in the email input field while logging into Blacksmith could trigger an error message.
  • Fixed an issue where outdated game files could be launched without an update.
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Balance Changes:
Fighter

  • Breakthrough duration changed from 12 seconds to 8 seconds.

Cleric

  • Divine Protection duration changed from 4 to 6 seconds.

Druid

  • Lifebloom Aura healing amount changed from 2 to 1.
  • Orb of Nature's spell count changed from 5 to 4.
  • Barkskin Armor's spell count changed from 5 to 4,
  • Barkskin Armor's casting time changed from 1 to 0.75 seconds.
  • Entangling Vines's spell count changed from 3 to 2.
  • Entangling Vines's duration changed from 6 to 3 seconds.
  • Entangling Vines now takes 0.75 seconds to activate after casting.
  • Thorn Barrier's spell count changed from 3 to 2.
  • Thorn Barrier's duration changed from 8 to 4 seconds.
  • Restore's spell tier changed from 5 to 3.
  • Restore's casting time changed from 1.75 to 1.5 seconds.

Sorcerer

  • The cooldown time of all spells has been changed from 3 * tier to 4 * tier.
  • Time Distortion's spell cast time reduction has been changed from 100% to 75%, and its cooldown increase has been changed from 4x to 3x.
  • Fire Arrow's spell casting time has been changed from 1.5 seconds to 1 second.
  • Water Bolt's spell casting time has been changed from 1.5 seconds to 1 second.
  • Stone Skin's spell casting time has been changed from 1.5 seconds to 0.75 second.
  • Windblast's spell casting time has been changed from 1.5 seconds to 0.75 second.
  • Flamestrike's spell casting time has been changed from 1.75 seconds to 1.25 second.
  • Ice Spear's spell casting time has been changed from 1.75 seconds to 1.25 second.
  • Glaciate's spell casting time has been changed from 1.5 seconds to 0.75 second.
  • Eruption's spell casting time has been changed from 1.75 seconds to 1.25 second.
  • Lightning Bolt's spell casting time has been changed from 1.75 seconds to 1 second.
  • Fire Orb's spell casting time has been changed from 2 seconds to 1.25 second.
  • Vortex's spell casting time has been changed from 2 seconds to 0.75 second.
  • Levitation's spell casting time has been changed from 1.5 seconds to 0.75 second and teir changed from 5 to 4.
  • Lightning Sphere's spell casting time has been changed from 2 seconds to 1.25 second and teir changed from 5 to 4.
  • Summon Earth Elemental's spell casting time has been changed from 2 seconds to 1 second and teir changed from 6 to 5.
  • Icebound also increases cooldown reduction by 50% while in ice.
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Game Updates:

  • EA Season #5 Adventure Rank Reward revealed.
  • EA Season #5 Religion and Adventure Rank will end on April 3rd.
  • Defeat in the arena will no longer result in losing items, regardless of their status.
  • Arena Test Season 3 will run from March 21st to March 31st.
  • Non-Seasonal Arena will run from March 31st to April 7th. In Non-Seasonal Arena, you will not lose equipment upon defeat, and there will be no equipment grade restrictions.
  • Several new Arena modules added.
  • Improvements to some Arena modules.
  • Arena Recent Matches UI improvements.
  • Arena item policy changes have been made with improvements to UI guidance.
  • Arena party score restriction: If the MMR difference between the highest and lowest player in a party is 390 or more, matchmaking will not occur. (This value may be adjusted in real-time.)
  • Arena MMR calculation method updated: From now on, the MMR will only consider the opponent's average score and the player's score, without being affected by their team’s score.
  • Warlock's Bolt of Darkness spell effect improved.
  • Cleric’s Locust Swarm effect improved.
  • Druid’s Dreamwalk now activates with Dark Swarm.
  • Equipment with Magic Resistance has been updated: added dual base stats to some items, and reduced Magic Resistance by 30%
  • Added Magical Damage Weakness/Strength data for monsters, monsters may now have a weakness or resistance to a particular element.
  • Adjusted monster spawn density in Ice Cavern.
  • Changed monster spawn quantities in some Inferno modules.
  • Adjusted the number of Golden Chests placed in Inferno.
  • General environmental improvements made to the entire map for better gameplay.
  • Now, Fog of War has returned to HR dungeons as well.
  • Expanded the fog-clearing range in the Fog of War (FoW).
  • Changed display brightness method to fix issues where the game’s saturation could be lowered and UI brightness could be increased.
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Developer Comments:
This hotfix makes some adjustments to the Continuous Match Making system and the Dark Swarm settings to tweak the tempo of the dungeons. We’ve also made adjustments to the Fog of War by doubling the view size and testing its inclusion in the HR dungeons.

All MMR ratings have now been reset to test the new MMR formula along with MMR range restrictions for teams. The MMR difference between the highest and the lowest member in a party can no longer exceed 390 MMR. To encourage more people to test the new Arena MMR system we’ve removed the item loss penalties for losing an Arena match, meaning you will no longer lose your items upon a loss. We have also updated the Arena map pool for this test season.

We also intend to hold a special Arena event for the final week of this season after Arena Test Season #3, as an end of season event. During this event, we will remove the Legendary item limit, allowing participants to bring in their unique and artifact items. Thank you and see you in the dungeons!

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Maintenance will be extended by approximately 1 hour to fix minor issues identified during the patching process.

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Sorry, it will take about an hour more to complete.

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@everyone, sorry it took longer than expected. The patch process is now complete. See you in the dungeons!

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Early Access Hotfix #81-2

@everyone, We will be deploying hotfix #81-2 starting at <t:1743057000>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete their match and exit safely.
The server will return to full service 2 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Bugfixes:

  • Fixed an issue that could cause intermittent server crashes.
  • Fixed an issue where some High Roller Inferno models had pedestal portals.
  • Fixed an issue where it was possible to escape from the wall of the escape stairs in the Ruins.
  • Fixed an issue where Shield Slam could not be used during a defensive reaction.

Balance Changes:
Fighter

  • Weapon Mastery's physical damage bonus and magical damage bonus changed from -5% to -10%.

Rogue

  • Double Jump no longer has a movement speed penalty.

Wizard

  • Ignite's duration changed from 8 seconds to 12 seconds.

Cleric

  • Smite's attribute bonus ratio changed from 75% to 100%.
  • Bless's duration changed from 8 seconds to 30 seconds.
  • Protection's duration changed from 6 seconds to 8 seconds.
  • Divine Strike's duration changed from 6 seconds to 12 seconds.

Bard

  • Harmonic Shield's music tier changed from 4 to 1.

Warlock

  • Blow of Corruption attribute bonus ratio changed from 75% to 100%
  • Darkness Shards can now be stacked up to 3, each giving a 33% dark magical damage bonus.
  • In Demon Form, the bonus to dark magical damage per Darkness Shard is changed to 33%.
  • Hydra's Dark/Evil magic resistance has been removed and it has been weakened against Divine magic.

Sorcerer

  • Time Distortion's spell cast time reduction has been changed from 75% to 100%.
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@everyone, The patch process is now complete. See you in the dungeons!

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We are temporarily removing the MMR gap restriction (390) to improve accessibility for Arena events.

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Early Access Season #6

@everyone, We will be deploying Season #6 starting at <t:1744264800>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete their match and exit safely.
The server will return to full service 4 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

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Bug Fixes:

  • Fixed an issue where channeling-type skills occasionally failed to activate.
  • Fixed an issue where Sorcerers could use Electric Dash to cross unopened drawbridges.
  • Fixed an issue where pressing the R key at a specific time while the Sorcerer was Merging Spells could cancel the cast and leave the casting bar stuck on screen.
  • Fixed an issue where Bards playing the Peacemaker song could be hit by a Wizard's Explosion spell even if they were outside the impact area.
  • Fixed an issue where Druids reverting from any animal form to human form might not hear the transformation completion sound.
  • Fixed an issue where the Fighter’s Shield Slam could be canceled when used at a specific time.
  • Fixed an issue where casting Area of Effect (AOE) spells from stairs or lower floors towards the upper floor's ground could consume the spell without activation.
  • Fixed an issue where hitting a corpse could result in the attack being blocked.
  • Fixed an issue where the movement of the Nightmare Goblin Warrior appeared unnatural.
  • Fixed an issue where Frost Skeleton Axemen could continue attacking deceased players.
  • Fixed an issue where slimes might not take damage from a Wizard's Explosion.
  • Fixed an issue where the poison effect of the Giant Worm would display bubble effects floating in the air when on a sloped surface.
  • Fixed an issue where the Ghost King's attacks affected monsters, causing them to die after a single hit following the Ghost King's attack pattern.
  • Fixed an issue where the Zombie's poison cloud effect and sound did not synchronize properly.
  • Fixed an issue where after defeating a Nightmare Demon Dog or a Nightmare Frost Skeleton Guardsman, leaving and re-entering the rendering range could cause unintended sounds to play from their corpses.
  • Fixed an issue where weapon swapping might not function correctly.
  • Fixed an issue where switching to an inventory weapon while holding another weapon could momentarily display the newly equipped weapon's drawing motion.
  • Fixed an issue where attempting to equip a throwable weapon and then canceling could cause the previously held weapon to become invisible.
  • Fixed an issue where canceling an equip interaction with a full inventory could cause the item to drop to the ground without notification or sound.
  • Fixed an issue in Goblin Town A where a specific wall was passable, allowing players to move out of the map boundaries.
  • Fixed an issue in Goblin Town A where items could spawn floating in the air at certain locations.
  • Fixed an issue in Goblin Town A where players could get stuck between specific walls and rocks.
  • Fixed an issue in the Ice Cavern Hive module where players could become trapped in certain terrains.
  • Fixed an issue in the Ice Cavern Wolf Cave module where continuously pressing the forward key in specific sections could cause screen shaking.
  • Fixed an issue in the High-Roller Icicle Cave module where some barrels were duplicated.
  • Fixed an issue in the Icy Abyss Staircase Hill module where players could get stuck between torches and walls.
  • Fixed an issue in the Ruins Stables module where Druids could use Rat Form to escape the map at certain spots.
  • Fixed an issue in the Ruins Refectory module where Druids could use Rat Form to escape the map at certain spots.
  • Fixed an issue in the Ruins Greathall A module where a locked iron door requiring a key was placed on the path to the Banshee boss room.
  • Fixed an issue in the Ruins Pyramid module where a Silver Coin at a specific location was uncollectible.
  • Fixed an issue in the Ruins Tower Bridge module where players could collide with invisible blocking volumes at certain spots.
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  • Fixed an issue in the Crypt Catacomb module where Druids could use Chicken Form to escape the map at certain spots.
  • Fixed an issue in the Crypt High Priests module where monsters could not cross a specific door.
  • Fixed an issue in the Crypt Wheel module where skeletons could not follow players up certain stairs.
  • Fixed an issue in the Crypt Swamp module where some background props could flicker at certain spots.
  • Fixed an issue in the Crypt Dungeons module where parts of certain prison walls protruded unnaturally.
  • Fixed an issue in the Crypt Center Altar module where props were floating in the air at specific locations.
  • Fixed an issue in the Crypt Broken Bridge module where props were floating in the air at specific locations.
  • Fixed an issue in the Crypt Coffin Rooms module where ceiling structures were misaligned.
  • Fixed an issue in the Crypt Cross Road module where dropping a necklace item could make it appear as if it had disappeared.
  • Fixed an issue in the Crypt where certain random dungeon module combinations could trap players.
  • Fixed an issue in the Inferno Blood Castle module where arrows could stick in midair or torches could float.
  • Fixed an issue in the Inferno Demon Gate module where items could spawn in midair.
  • Fixed an issue in the Inferno where portals could spawn in locations difficult for players to access.
  • Fixed an issue where the fixed reward cloak in the Boss Treasure Room might not spawn.
  • Fixed an issue where dropping items to the ground in dungeons could cause overlapping sound effects.
  • Fixed an issue where the artifact 'Illusory' could activate its effect even if the spell cast failed.
  • Fixed an issue where Lantern visual effects could remain on the ground.
  • Fixed an issue where using the Oil Lantern could cause crashes in certain situations.
  • Fixed an issue where improving fixed options on some equipment could alter the attributes of gear with completed Gem Socketing.
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  • Fixed an issue where improving fixed options on some equipment could cause discrepancies between the base options of crafting material items and crafted items.
  • Fixed an issue where tooltip sizes could momentarily shift when checking item tooltips consecutively, even when the tooltips were the same size, due to information updates within the tooltip.
  • Fixed an issue where spectating other parties was not possible even if you escaped successfully while another party remained.
  • Fixed an issue where users without a rank—due to never entering a High-Roller dungeon—could have their rank icon displayed as Neophyte.
  • Fixed an issue where a friend’s online status could appear incorrectly after reconnecting to the game.
  • Fixed an issue where buttons behind the dungeon selection popup could still be clicked.
  • Fixed an issue in the character creation screen where the hand position holding sword-type weapons could appear awkward.
  • Fixed an issue where a friend's name could appear as their character name instead of their account name.
  • Fixed an issue where pressing the Caps Lock key while the Arena chat window was active could trigger the Arena scoreboard.
  • Fixed an issue where, after being hit by Echo of Screams in Arena, the sound could become muffled in the next round.
  • Fixed an issue where canceling Arena matchmaking and attempting to rematch could cause the game to crash and equipped SSF items to disappear.
  • Fixed an issue where items looted after the final round text appeared in the Arena might not be accounted for in the summary.
  • Fixed an issue where the High-Roller rank icon could appear in the Arena result screen.
  • Fixed an issue where the crafted item ‘Cloak of Darkness’ from the Tailor could only roll two random stats instead of the intended amount.
  • Fixed an issue where the Merchant’s text in the Quest Log could be stuck at the bottom due to the scroll bar being fixed there.
  • Fixed an issue where the Zombie race’s -5% Debuff Duration Bonus could be applied in reverse.
  • Fixed an issue where using the emote ‘The Carole’ while falling could cause the character’s position to be stuck midair.
  • Fixed an issue where the smoke effect of the rest interaction ‘Skewered Food’ could be directed into the ground.
  • Fixed an issue where character legs could appear distorted while using resting emotes.
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General Updates:

  • New PvE only ‘Adventure Mode’ has been added to the game!
  • The risk/reward balance including loot drops, monster difficulties, and other settings for all the game modes have been adjusted to give varying risk to reward profiles.
  • The Marketplace and Trading Post will be closed for the first two weeks of this season.
  • Twitch Drops Campaign #2 is coming soon! Check our Discord announcements for details.
  • 6 new shop items are now available for sale. Visit the shop to check them out!
  • New Interactive Emote available as an EA5 Demigod exclusive reward.
  • A new ‘Artifact’ grade has been added for in-game items.
  • 2 new throwable items added: Poison Vial and Ghostdust Pouch
  • 3 new craftable items added: Staff of Gluttony, Crystal Frost Ring, and Tome of Sheol
  • 4 new Inferno Normal monsters added: Demon Imp, Ghoul, Demon Fly, and Hell Maggot
  • 3 new Inferno Subbosses added: Cerberus, Dreadspine, and Abomination
  • New monster patterns added for the Nightmare Ice Spider, Nightmare Harpy, Nightmare Cockatrice, Nightmare Frost Giant Shielder, Nightmare Yeti, Nightmare Giant Worm, and Nightmare Wendigo.
  • Added a new High-Roller boss summoning system with new crafted items for the Lich, Warlord, Ghost King, and Frost Wyvern. More bosses to be added in future updates.
  • Adjusted the health and damage of each boss monster.
  • The ‘Illusory’ artifact now leaves afterimages periodically when casting spells.
  • Improved certain monster movements using a new IK system.
  • Improved the hit effects on monsters based on their materials.
  • Environmental props have been optimized.
  • New Ruins modules added.
  • Adjusted the Ruins Dual Boss Room door proportions.
  • Updated the textures in the Ice Cavern maps.
  • The return of the Expressman. You can now deliver a separate batch of items between each floor.
  • Added a high-value chest to the center of the Arena Bat Roost module.
  • Sound effect added to the "Hold the Line" Emote.
  • Items now have new ‘Tradable’ and ‘Permitted Area’ properties that restrict how certain items can be used.
  • Account-Wide Merchant: Shop and crafting services are now shared across your account.
  • Account-Wide Marketplace: Marketplace access is now shared across your account.
  • New Cockatrice NPC added to the Merchant list. Complete quests to grow your Cockatrice.
  • Increased the purchase limits for ‘Poor’ grade Hunting Traps, Francisca Axes, and Throwing Knives from 1 → 10 per purchase period.
  • The crafting limit for most crafted items for each crafting period has been increased from 1 → 3.
  • UI polish to the Squire: My Gear Sets button.
  • Brightness options have been separated in the options for more precise control over the brightness of the menus.
  • Russian font replaced for improved readability.
  • Fonts updated to support French, Spanish, Portuguese, and German accents.
  • General sound improvements.
  • Items obtained with Reward Tokens are treated as Self Founded items.
  • Reward Tokens should no longer give 'Uncommon' grade items.
  • Reward Token now have a chance to drop a Unique Grade item.
  • Reward Token now have a chance to drop a Gold Coin Chest.
  • Reward Token now have a chance to drop a Gold Coin Bag.
  • Updated the Goblin Merchant so he now offers more items.
  • Squire basic sets updated with Sorcerer and Druid equipment.
  • Decreased the AP gained for going down a floor from 100 AP → 10 AP.
  • Increased the penalty for dying from -0 AP → -10 AP.
  • Crafting recipes for the Potion of Healing, Potion of Protection, Magic Protection Potion, and Potion of Clarity have been updated.
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General Balance Updates:

  • The Armor Rating curve has been modified to give slightly less PDR in the early part of the curve.
  • Cooldown time reduction bonuses are limited to a maximum cap of 65%.

Class Balance Updates:

  • Casting a spell with Time Distortion equipped now applies a -30% Action Speed debuff.
  • Sorcerer’s Stone Skin duration changed from 10 seconds to 15 seconds, and its physical damage reduction bonus changed from 10% to 15%.

Item Balance Updates:

  • Random modifiers have been significantly modified.
  • Weapon damage for most weapons have been updated.
  • The weapon animation for the Club has been improved.
  • The draw speed of the Crystal Sword has been slightly improved.
  • The gear score of items have been readjusted. Helmets, gloves, and boots have had their gear score slightly increased. Weapons and crafted items have had their gear score normalized.
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Developer Comments:
Welcome to Early Access Season 6! This season we are excited to introduce the new PvE-only ‘Adventure mode’! Gather your friends and delve into the dungeons for an exciting co-op dungeon crawling experience! To add extra weight to adventuring and finding your own loot from the dungeons, we’ve closed the trade market for the first two weeks of this season. We’ve also added many new monsters, dungeon modules, and a full season of quests. Join us as we continue to work on making the dungeons more lived-in and interactive. We look forward to a fun-filled exciting season as we build towards the ultimate online fantasy simulator. Thank you and see you in the dungeons!

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The maintenance will be extended by approximately one hour due to issues discovered during the patching process.

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We are currently investigating an issue that is preventing normal access on a specific platform. We’ll share an update as soon as possible. We apologize for the inconvenience.

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@everyone, The patch process is complete. See you in the dungeon!

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Early Access Season #6-1

@everyone, We will be deploying Season #6-1 starting at <t:1744287300>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete their match and exit safely.
The server will return to full service 1 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Bug Fixes:

  • Fixed an issue where multiple quantities of Redstone could not be purchased properly.
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@everyone, The patch process is now complete. See you in the dungeons!

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There is an issue where after purchasing Legendary Status on Steam, you must reconnect to apply Legendary Status. This will be fixed in tomorrow's patch. We apologize for any inconvenience.

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Early Access Hotfix #82

@everyone, We will be deploying hotfix #82 starting at <t:1744400700>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete their match and exit safely.
The server will return to full service 2 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Bugfixes:

  • Fixed an issue where attempting to log in via Epic could cause a crash. (https://darkanddarker.com/support/search/36504669021588)
  • Fixed an issue where players needed to reconnect after purchasing Legendary Status on Steam in order to apply the status.
  • Fixed a crash that could occur after normal gameplay.
  • Fixed an issue in Adventure Mode where projectiles thrown or fired by a player upon death could still deal damage to others.
  • Fixed an issue where Legendary items could drop in Adventure Mode.
  • Fixed an issue where unintended visual effects could appear on the corpse after killing a Skeleton in Ruins High-Roller.
  • Fixed an issue where the Mimic might not activate until the interaction was fully completed.
  • Fixed a visual bug where the effect when hitting a Mimic did not appear as intended.
  • Fixed an issue where unique named monsters were spawning more frequently than intended.
  • Fixed an issue in the Crypt Gated Rooms module where all doors in a specific location required a lockpick, making it difficult to move to another module.
  • Fixed an issue where the Marvelous Chest in the Ice Abyss Wyvern Lair was placed in the wrong direction.
  • Fixed an issue where the player's view would change directions when exiting through an escape portal.
  • Fixed a crash that could occur when transitioning to the next floor.
  • Fixed an issue where the corpse of a deceased party member would unexpectedly disappear from view when another party member descended to the next floor.
  • Fixed an issue where players could not move to the next floor even after the time limit ended in the Waiting Room.
  • Fixed an issue where the loading UI could continue to appear in the tooltip when the cost to claim an item was 0 Gold.
  • Fixed an issue where party members' ratings were not visible (only the party leader’s was) when selecting Arena in party mode.
  • Fixed an issue where, after completing a quest, the Merchant's greeting for the next quest was replaced by the default greeting.
  • Fixed an issue where Dexterity and Vigor options were grouped together in the Gem Socketing List.
#

Game Updates:

  • The schedule for the Adventurer Rank season in Early Access Season #6 has been revealed.
  • The DLC: EA#6 Seasonal Pack will soon be available for purchase. For more details, please visit the official Dark and Darker website or check it out on Steam.
  • New Feature Added – Post Express: The mail service in Dark and Darker is now live! Check your 'Welcome Delivery' at the Expressman after the patch, and experience the new feature through Twitch Drops Campaign #2, starting this weekend!
  • Optimizations and performance improvements.
  • Changed Sorcerer’s Levitation in Adventure Mode to now be self-cast.
  • Increased Wendigo Frozen Heart drop rate.
  • Reduced the amount of potions that spawn on the ground.
  • Campfires and Hunting Traps can now appear in crates.
  • Adjusted the material requirements for crafting Gold Coin Pouches.
  • Changed the crafting material grade for Sterling Weapons from Common to Poor.
  • Polished the Marketplace schedule UI.
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Developer Comments:
With Hotfix #82, we’re also launching a new DLC: Seasonal Pack. This pack includes a variety of helpful items to support your adventures, such as an exclusive torch skin, shared stash expansions, useful consumables, and non-tradeable gold coin containers, all designed to enhance your overall gameplay experience. Additionally, this update enables account linking in preparation for the upcoming Twitch Drops #2. We've prepared a range of exciting rewards for this second round of Twitch Drops, so we hope you’ll tune in and join the fun!

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We are currently undergoing maintenance due to platform-related issues, which are expected to last for approximately 1 hour. We apologize for any inconvenience.

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@everyone, Fortunately, it was resolved quickly and the patch process has ended. Thank you for waiting. See you in the dungeon!

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@everyone, We have discovered an issue where purchasing the DLC: Seasonal Pack may cause all items in the existing shared stash to disappear. We are entering emergency maintenance to address this. Sorry.

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🤡

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While you're unable to enjoy the game due to our mistake, we've prepared a bit of reading material for you. Please check the #dev-qna channel.

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@everyone, The patch process is now complete. See you in the dungeons!

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Early Access Hotfix #82-1

@everyone, We will be deploying hotfix #82-1 starting at <t:1744540200>.
Once the patch begins, you will be unable to log in to the game, and players who are already in-game will not be able to enter the matchmaking pool.
Players currently in a match will have 40 minutes to complete their game and exit safely.
Full server functionality is expected to resume 1 hour after the patch begins.

Please note that all services, including the official website, may be temporarily unavailable during the maintenance period as we perform necessary server updates.

Bugfixes:

  • Fixed a vulnerability related to purchasing DLC: Seasonal Pack.
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@everyone, The patch process is now complete. See you in the dungeons!

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The match server may experience brief instability to adjust the maximum number of players per session in Adventure Mode.

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  • The maximum number of players per Adventure Mode session has been reduced by approximately 40%.
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Early Access Hotfix #82-2

@everyone, We will be deploying hotfix #82-2 starting at <t:1744629600>.
Once the patch begins, you will be unable to log in to the game, and players who are already in-game will not be able to enter the matchmaking pool.
Players currently in a match will have 40 minutes to complete their game and exit safely.
Full server functionality is expected to resume 2 hour after the patch begins.

Please note that all services, including the official website, may be temporarily unavailable during the maintenance period as we perform necessary server updates.

Bugfixes:

  • Fixed an issue where quest item drop rates could be too low.
  • Fixed an issue where the High-Roller entry fee could be applied on each floor descent.
  • Fixed an issue where Frost Skeleton Guardman kills might not count for the Squire’s quest.
  • Fixed an issue where the Shared Stash could be reset if a Steam user with Legendary Status purchased the DLC: Seasonal Pack without launching the game.
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Developer Comments:
This patch addresses several edge case bugs. We've focused on improving reliability around quests, item drops, and progression systems to ensure a smoother and more consistent experience. Thank you for your patience.

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@everyone, We have discovered an issue during the patch preparation process, so we will be slightly delaying the patch start time and performing a 2-hour patch. We will let you know the start time again. Sorry for the confusion.

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The patch starts at <t:1744629600>.

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@everyone, The patch process is now complete. See you in the dungeons!

crude otter
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Early Access Hotfix #83

@everyone, We will be deploying hotfix #83 starting at <t:1744963200:F>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete their match and exit safely.
The server will return to full service 2 hours after the patch starts.
During maintenance, all services, including the website, may be temporarily suspended to update various servers.

#

Bugfixes:
• Fixed an issue where channeled spells cast using the artifact weapon Illusory would not break invisibility while channeling.
• Fixed an issue where Warlock's transformation into Demon form via Blood Pact could cause abnormal shield animations.
• Fixed an issue where movement could become slowed during gameplay.
• Fixed an issue where Wisp Nightmare would not lure nearby monsters after death, contrary to design.
• Fixed an issue where Cockatrice Nightmare’s attack pattern might not affect the player.
• Fixed an issue where Demon Fly Nightmare could become stuck when unable to find a target.
• Fixed an issue where Demon Imp could heal player-summoned minions.
• Fixed an issue where Demon Imp’s heal could apply through walls.
• Fixed an issue where Demon Imp’s healing effect appeared at the target’s feet.
• Fixed an issue where Dreadspine’s attack patterns could appear in the air instead of on the ground.
• Fixed an issue where Druid could move outside the map using animal form in the Ice Cavern Bridge module.
• Fixed abnormal ore spawn rates in the Goblin Mine module.
• Fixed an issue where the torch in Goblin Cave - Cave Altar A module could appear floating in the air.
• Fixed an issue where skeletons could spawn stuck in walls in the Ruins Forest B module.
• Fixed an issue where players could receive debuffs and damage in Inferno Bloody Falls even when the waterfall was not present.
• Fixed an issue where some blood pools placed in Inferno did not deal damage when touched.
• Fixed an issue where only the initial hit damage from the Flame Spout Trap would be applied.
• Fixed an issue where using Wizard's Invisibility or Potion of Invisibility within the Ghostdust Pouch area would result in no afterimage VFX.

#

• Fixed an issue where only the Breath of the Deceased boss trigger prop contained AP values.
• Fixed an issue where movement keys and camera rotation might not function properly after resting.
• Fixed an issue where switching held items could cause the previous item to visually overlap.
• Fixed an issue where the Darkgrove Robe might not display correctly when sitting, dying, or performing certain actions.
• Fixed an issue where the helmet might not display correctly after being removed and re-equipped on a dead player wearing Gjermundbu, or when looting it from a Gilded Skeleton.
• Fixed an issue where unequipping certain weapons could momentarily obscure the screen.
• Fixed an issue where weapons might appear abnormally equipped in Spectator Mode inventory view.
• Fixed an issue where crashes could disconnect players and prevent reconnection.
• Adjusted Lobby Skin ambient sound volume.
• Adjusted egg-laying timing of the goose in Exquisite Treasury.
• Fixed an issue where the Expressman’s item delivery alert UI might not function correctly.
• Fixed an issue where the Output Device option was missing from the Audio > Device Settings menu.
• Fixed untranslated text in the description for OPTIONS > Audio > Send Mode.
• Restored lost Gold Coin Bags for affected DLC users.

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Game Updates:
• New Artifacts Added: Bloodthirst, Catice
• New Artifact should now drop from the bosses and the special rooms. Catice from the Lich, Bloodthirst from the Warlord.
• Removed Fog of War (FoW) from all dungeons.
• Increased the movement speed reduction when transforming into Bear Form as a Druid from 25% to 30%.
• Changed Panther’s attack animations and combo actions.
• Improved damage application details for Flame Spout Trap.
• Reduced the damage of certain Ghost King attack patterns.
• Polished VFX for Demon Fly
• Improved the drop rates for the the High-Roller Lich, Warlord, Ghost King, and Frost Wyvern.
• Adventure mode Ore nodes can only be mined once now. Changed from 1 to 2 → just 1.
• Reduced the drop rate of Gold Coin Chest but added the Gold Coin Bag to drop from the hoards.
• Adjusted the Merchant affinity required to craft Boss Trigger Props.

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Developer Comments:
Hi Adventurers,
This update prepares for the start of the new adventure rank season. We have also decided to remove the Fog of War to enable players to make more high-level strategic decisions weighing the risks and rewards of POIs and extraction points. Although we enjoyed the feelings of exploration added by the Fog of War, the feature led to lowered engagement from newer adventurers who we had hoped to protect with this mechanic. We’ve also added two new artifact weapons, the Catice and Bloodthirst which introduces some spectacular new effects. Now that we have our main game modes set, we plan to focus on adding more content for the dungeons in the upcoming season. We thank you and see you in the dungeons!

crude otter
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@everyone, The patch process is now complete. See you in the dungeons!

crude otter
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@everyone, We are aware of the issue of Gold Coin Bags that were accidentally given to some DLC customers who did not lose their original bags. Please note that these extra bags will be removed from all affected accounts in a later Hotfix #84 patch. We recommend that users that want to free up their stash space instead of waiting for the hotfix should simply sell the extra bags to the merchants to avoid any complications. We apologize for the confusion and inconvenience of this issue.

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Early Access Hotfix #84

@everyone, We will be deploying hotfix #84 starting at <t:1745414100>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete their match and exit safely.
The server will return to full service 3 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Bugfixes:

  • Fixed an issue where players could become unable to perform any actions after using Perfect Block or Spell Reflection following a parry with a weapon or shield.
  • Fixed an issue where the Spell Reflection effect could be lost when using a ladder after activating the skill as a Fighter.
  • Fixed an issue where the ground-cracking effect triggered by the Giant Worm could appear floating in the air.
  • Fixed an issue where the Lich’s hit effects may not display as intended.
  • Fixed an issue where the electric effect could remain on the corpse of the Skeleton Guardman.
  • Fixed an issue where the Demon Imp could slide while teleporting when spotting a monster while in a damaged state.
  • Fixed an issue where the Barrier pattern from the Skeleton Mage could appear overly large when applied to a Demon Imp.
  • Fixed an issue in the Ruins Forsaken Cloister module where monsters could fall through the terrain after dying on a certain slope.
  • Fixed an issue in the Ruins Watchtower module where a specific chest could be placed to open facing the wall.
  • Fixed an issue in the Ruins Tower Bridge module where sound effects may cut out.
  • Fixed an issue where monsters could fall through the floor upon death at a specific spot in the Inferno Doom Cage module.
  • Fixed an issue in the Inferno Bloody Falls module where players could take damage from the blood waterfall and pools without seeing the corresponding VFX.
  • Fixed an issue where portals could spawn in hard-to-reach areas.
  • Fixed an issue where the Escape Portal VFX could overlap with the ground.
  • Fixed an issue where the -10 Adventure Point death penalty might not be applied in High-Roller mode.
  • Fixed an issue where the hit effect of Pestilence could appear floating in the air.
  • Fixed an issue where the mark left by Deathbloom on players or monsters could persist longer than intended.
  • Fixed an issue where a shimmering effect could remain on a monster’s corpse after being killed with Pulverizing Prayer.
  • Fixed an issue where the Catice item might not have a Primary stat applied.
  • Fixed an issue where Catice could be blocked if hit during its swinging motion.
  • Fixed an issue where the blade restoration sound for Catice could play when it was stolen via Pickpocket by a Rogue, even if the weapon was stored in the inventory in a broken state.
  • Fixed an issue where the Pearl Necklace might display as "Normal" for Poor to Uncommon grades.
  • Fixed an issue where cloaks could appear abnormally stretched when equipped on corpses.
  • Fixed an issue where infinite loading could occur when entering the game or loading into the Down Room.
  • Fixed an issue where some achievements might not be granted when sending looted items through the Expressman.
  • Fixed an issue where some achievements might incorrectly be granted after dying on the next floor with looted items.
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Game Updates:

  • Arena Test Season 4 is scheduled to begin on May 2nd.
  • Improved the monster target selection logic to better adjust for pathfinding.
  • Adjusted the spawn rates for trinkets.
  • Implemented the automatic region selection system.
  • Improved the visibility of Adventure Rank based on selected dungeon type and party size.
  • Lanterns and Musical Instruments are now eligible for Dungeon Recovery.
  • Improved an issue where the Catice blade could appear cracked even before it broke.
  • Improved the cloak visuals when Cloth Simulation is disabled.
  • Added new achievements.
  • Discounts applied to select shop items.
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Developer Comments:
This update brings the addition of the automatic server selection system. To streamline the matchmaking process, players will no longer need to select their server region and instead will be automatically placed in the closest server based on the region of the party leader. We hope this leads to a more fair and optimal experience for players from all regions. We thank you and see you in the dungeons!

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  • The removal of the mistakenly granted DLC: Seasonal Pack Gold Coin Bags, originally planned for #84, has been rescheduled to #85.
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@everyone, The patch process is now complete. See you in the dungeons!

crude otter
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Early Access Hotfix #84-1

@everyone, We will be deploying hotfix #84-1 starting at <t:1745485200:f>.
Once the patch begins, you will be unable to log in to the game, and players who are already in-game will not be able to enter the matchmaking pool.
Players currently in a match will have 40 minutes to complete their game and exit safely.
Full server functionality is expected to resume 2 hour after the patch begins.
Please note that all services, including the official website, may be temporarily unavailable during the maintenance period as we perform necessary server updates.

Bugfixes:
• Fixed an issue that could cause a crash during gameplay.
• Fixed a bug where Unique mimic dropped an extra Wanderlight Lantern.
• Fixed a bug where the Giant Bat would drop an extra Giant Bat Wing.
• Fixed an issue where selected items could be deselected when using the marketplace search function.
• Fixed a bug that opened the incorrect DLC page.

Game Updates:
• Increased the drop rate difference between epic and legendary gems in Normal and HR dungeons.
• Improved the chance for the Cockatrice feather to drop.

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@everyone, The patch process is now complete. See you in the dungeons!

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Early Access Hotfix #85

@everyone, We will be deploying hotfix #85 starting at <t:1746797400>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete their match and exit safely.
The server will return to full service 2 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

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Bugfixes:

  • Fixed an issue where a crash could occur upon entering the lobby.
  • Fixed an issue where certain classes could fail to enter the lobby.
  • Fixed an issue where the game could become unplayable after the loading screen when re-entering a dungeon.
  • Fixed an issue where the game could crash when changing characters after playing Arena.
  • Fixed an issue where the game could crash while attempting to join an Arena match.
  • Fixed an issue where the Fighter’s Weapon Mastery penalty was not correctly reflected in the UI.
  • Fixed an issue where the bonus spell power from Druid's Spirit Magic Mastery was not correctly displayed in the UI when using Spirit Magic.
  • Fixed an issue where the maximum value of Projectile Damage Reduction might not apply properly.
  • Fixed an issue where summoned creatures in Adventure Mode could affect other players.
  • Fixed an issue where monsters might not move correctly.
  • Fixed an issue where the Giant Worm could detect players located at high elevations.
  • Fixed an issue where the Giant Worm placed underground in the Forest Path module could emerge above ground.
  • Fixed an issue where the Cockatrice could leave residual sound effects on its corpse if killed from a distance.
  • Fixed an issue where the module names for Goblin Cave Cave Altar A and B might not display properly.
  • Fixed an issue where players could take damage from monsters immediately upon spawning in the Forsaken Cloister module.
  • Fixed an issue where the descending stairs in Great Hall might be blocked.
  • Fixed an issue where the High Priests module could prevent movement to other modules depending on its spawn location.
  • Fixed an issue where Chests and Potions could spawn overlapping in a specific location in the Bandit Camp module.
  • Fixed an issue where Mystical Gem items might not drop in the Goblin Caves dungeon.
  • Fixed an issue where Skeleton Champions could drop Legendary gear in Adventure Mode.
  • Fixed an issue where Artifacts could drop in High-Roller (0–224) dungeons.
  • Fixed an issue where the minimum number of ores obtained in 225+ High-Roller dungeons could be incorrect.
  • Fixed an issue where the tooltip for the Unique-grade Spear could incorrectly display flavor text for an Artifact.
  • Fixed an issue where Famine’s grip position could differ from that of the Horseman’s Axe.
  • Fixed an issue where hitting with the Catice could appear as though the blade did not break.
  • Fixed an issue where the pedestal part of the Crystal Ball could appear incorrectly colored.
  • Fixed an issue where the item score of the Crystal Frost Ring could be incorrect.
  • Fixed an issue where the lantern could appear lit at the waist after switching slots with the Hungering Flame Lantern skin equipped.
  • Fixed an issue where the cards could appear outside the table when using the Playing Cards lobby emote.
  • Fixed an issue where the proper notification popup might not appear when a Squire-tier player attempts to enter a High-Roller dungeon with a party.
  • Fixed an issue where the nickname might not display in the popup when kicking a party member in the Gathering Hall.
  • Fixed an issue where spawn points in some Arena modules might not be properly placed.
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Game Updates:

  • Gold Coin Bags that were accidentally given out have now been retrieved.
  • The gold coins from the retrieved Bags are delivered as parcels via the Expressman.
  • Entry requirements for dungeons changed from Gear-Score to Rarity-based.
  • A new Normal-tier instance has been added that only allows entry with Common-grade equipment.
  • Updated the Sorcerer’s Time Distortion ability and icon.
  • Updated the Barbarian’s Blood Exchange ability and icon.
  • Polished the Panther attack animations.
  • Resized the Horseman’s Axe.
  • Updated the War Hammer attack animations.
  • Added a new Dungeon Adventure Results window to dungeons and modes that previously had none.
  • Added a confirmation popup when leaving a party.
  • Added new Arena modules and replaced some of the existing modules.
  • Removed the Arena party restriction requiring party members be within a specific MMR range as long as all party members are below 1800 MMR.
  • Updated the Arena leaderboard ranks cutoffs to better reflect player skill distribution.
  • Religion Season has begun.
  • Improved convenience features for Religion system.
  • Adjusted the Merchant crafting and item purchase limitations:
  • Required Golden Teeth for crafting Grimsmile Ring increased from 1 → 5.
  • Removed quantity limits for Francisca Axe, Throwing Knife, and Hunting Trap purchases.
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Class Balance Updates:
Barbarian

  • Berserker also grants a movement speed bonus.
  • Savage also increases impact resistance by 1.
  • Treacherous Lungs now increases shout duration from 30% to 50%.
  • Blood Exchange temporarily sacrifices 15% of maximum health to increase action speed by 15%.
  • Savage Roar also reduces the target's movement speed by 10%.

Rogue

  • Dagger Mastery physical damage bonus changed from 15% to 10%.

Druid

  • The damage formula for animal attacks now use a curve table instead of a linear formula, and the base damage has been adjusted accordingly.
  • Panther's swipe animation has been changed slightly.
  • Panther's Rush now has 2 stacks.
  • Bear's swipe animation has been slowed down.
  • Shapeshift Mastery also reduces spell power bonus by 50%.
  • Force of Nature's additional physical power changed from 3 to 5.
  • Spirit Bond damage transfer changed from 15% to 20%.

Sorcerer

  • Time Distortion reduces spell power bonus by 15% with each cast. This effect lasts for 6 seconds and can stack up to 10 times.
  • All Sorcerer spells now have a casting time of 0.75 seconds.
  • All Sorcerer spells now have a cooldown of (Tier×3)+3 seconds.

Item Balance Updates:

  • Rapier’s weapon damage has been slightly increased.
  • Zweihander’s weapon damage has been slightly increased.
  • Flanged Mace’s weapon damage has been slightly decreased.
  • Morning Star’s weapon damage has been slightly decreased.
  • War Maul’s weapon damage has been significantly increased.
  • Castillon Dagger’s weapon damage has been slightly increased.
  • Kris Dagger’s weapon damage has been slightly decreased.
  • Rondel Dagger’s weapon damage has been slightly decreased.
  • Stiletto Dagger’s weapon damage has been slightly decreased.
  • Battle Axe’s weapon damage has been increased.
  • Double Axe’s weapon damage has been increased.
  • Felling Axe’s weapon damage has been increased.
  • Bardiche’s weapon damage has been increased.
  • Bardiche is now classified as an axe weapon.
  • Halberd’s weapon damage has been increased.
  • Crystal Ball’s spell power has been slightly decreased.
  • Wizard Staff’s spell power has been slightly decreased.
  • Lantern Shield’s weapon damage has been slightly decreased.
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Developer Comments:
This update brings several large balance changes including a move away from the gear-score system. Game Modes are now limited by item rarity rather than a gear score range. This is done to make it easier for players to gauge and predict the relative strength of the players in a pool.

The normal dungeons are now separated into two starting gear limits of ‘Common’ and ‘Rare’ grades. The ‘Common’ grade dungeons allow for quick access to PvP centric matches with super low investment costs. The ‘Rare’ grade dungeons allow players to customize their characters within a specific range and wager their loadout against opposing player builds.

The High-Roller ‘Epic’ dungeon ratchets up the heat where the builds are taken to the next level. Finally, the High-Roller ‘Unlimited’ dungeon is meant for the biggest risk takers where the sky is the limit.

We have also readjusted the cutoff points for each of the Arena ranks based on actual player distribution from the previous season. The original cutoff points resulted in the lower ranks being underrepresented while too many people were lumped into the uppermost ranks. This significantly reduced the reputation we wanted associated with the higher ranks. The new cutoff points should see a more normal distribution across the ranks with a much smaller percentage of players achieving the ‘Contender’ rank and only the most elite players achieving a rating of ‘Vanquisher’ or ‘Warlord’. We have also relaxed the party MMR restrictions so that it now only applies to parties with a member of ‘Veteran’ ranking or higher.

We thank you for your support and see you in the dungeons!

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@everyone, The patch process is now complete. See you in the dungeons!

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Early Access Hotfix #85-1

@everyone, We will be deploying hotfix #85-1 starting at <t:1747293300>.
Once the patch begins, you will be unable to log in to the game, and players who are already in-game will not be able to enter the matchmaking pool.
Players currently in a match will have 40 minutes to complete their game and exit safely.
Full server functionality is expected to resume 2 hour after the patch begins.
During maintenance, all services, including the website, may be temporarily suspended to update various servers.

#

Bugfixes:

  • Fixed an issue where Artifacts could drop in High Roller 1.
  • Fixed an issue where the prop for the Spike Log trap did not appear when triggered in the Ruins Keep and Tower Bridge modules, even though it still dealt damage.

Game Updates:

  • Adjusted the prices of healing items.
  • Changed the buyback price from the Expressman from 50% of the shop price to 25%.
  • Updated the Sorcerer’s Time Distortion ability and icon.
  • Improved the drop rates for the HR and Normal-Rare modes.

Class Balance Updates:
Barbarian

  • Savage Roar movement speed reduction changed from 10% to 5%.
    Sorcerer
  • Time Distortion now reduces action speed by 6% and movement speed by 2% per each stack, up to a maximum of 5 stacks.
    
Developer Comments:
    This update makes several changes to help put a bit more gold into the economy. This includes lowering the prices of healing items, reducing the Expressman fee, and improving the drop rates for the Normal-Rare, HR-Epic, and HR-Unlimited dungeons. We’ve also made slight class balance changes to the skills and perks that were overtuned from the previous update. Thank you and see you in the dungeons!
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@everyone, The patch process is now complete. See you in the dungeons!

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Sorry @everyone. A serious issue has been discovered, and we are temporarily going into maintenance.

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@everyone, The patch process is now complete. See you in the dungeons!

frail socket
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Early Access Hotfix #86

@everyone, We will be deploying hotfix #86 starting at <t:1747996249>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete their match and exit safely.
The server will return to full service 2 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

#

Bugfixes:

  • Fixed an issue where the knockback ignoring effect could ignore the airborne effect.
  • Fixed an issue where spell costs were not shown as doubled when using the Warlock's Torture Mastery.
  • Fixed an issue where Soul Collector would not work when killing a target with Flame Walker.
  • Fixed an issue where Warlock's Power of Sacrifice could stack infinitely when cast on opponents in Adventure mode.
  • Fixed an issue where Life After Death's effect would not activate on damage caused by Rogue's Poisoned Weapon.
  • Fixed an issue where devil wings were visible in the afterimage when using the Wizard's Haste or Invisibility.
  • Fixed an issue where the weapon damage of weapons unlocked by the Fighter's Weapon Mastery was not displayed correctly in the details window.
  • Fixed an issue where movement speed reduction immunity was not applied when hit by a Goblin Mage while using the Breakthrough.
  • Fixed an issue where players' items could sometimes be rolled back when extracting or going down a level.
  • Fixed an issue where candles placed in the boss room would not display properly.
  • Fixed an issue where the sound for disarming the Flame Spout trap in the Goblin Caves did not match the other disarming sounds.
  • Fixed an issue where certain walls appeared unnatural when the Ramparts module and Wheel module were connected.
  • Fixed an issue where stacked items were counted as a single item when calculating loot value in the results screen.
  • Fixed an issue where handled items obtained from other players were valued at 0 gold when calculating loot value in the results screen.
  • Fixed an issue where Banshee's forced relocation patterns were not functioning properly.
  • Fixed an issue where Druids could enter the Troll's reward room without killing the Troll.
  • Fixed an issue where dungeon recovery would not recover items properly when a player is resurrected across different dungeon floors.
  • Fixed an issue where the item market listing process would be canceled if another listed item was sold while listing.
  • Fixed an issue where the rarity color was not displayed for items banned from dungeon entry.
  • Fixed an issue where attribute changes to items were not properly reflected for the items saved in My Gear Sets.
#

Game Updates:

  • Increased the maximum values when socketing gems.
  • The All Attributes option can now also be obtained through socketing.
  • Game Pools (Mode - Gear Limit - Party) have been updated to the following:
    • Adventure Mode — Artifact — Trios
    • Normal — Rare — Trios
    • High Roller — Artifact — Solos, Duos, and Trios
  • Test Mode for the community assisted enforcement system has been enabled.
  • Allows the community to assign ‘Outlaw’ status to suspicious players. Once the system has been tuned based on actual behavior data, community marked ‘Outlaw’ accounts will be feature restricted limiting their disruptive actions while they are under investigation.
  • The reporting system has been improved to allow reporting in more situations.
  • The roar that Cerberus performed at the start of combat has been removed.
  • The boss trigger system has been removed. Boss trigger items can now be sold to merchants at a high price.

Developer Comments:
This update introduces our community assisted enforcement system to help clean up the dungeons. Suspicious players that receive too many reports from highly reliable community enforcers will receive a temporary ‘Outlaw’ mark on their account. Outlaw accounts will be spotlighted for intense investigation by our anti-cheat team and eventually have modes and features restricted once this system is finalized. The best way for the community to help us improve this system is to continue sending accurate reports when encountering a cheater.

This update also consolidates the matchmaking queues. The pools have been simplified into just a single pool each for Adventure, Normal, and HR modes. The continuous matchmaking system has improved our ability to help keep dungeons feeling populated. However, even with that system in place, the current population cannot sufficiently support the excessive amount of match types.

The removal of the lower gear-score pools also symbolizes a return to the more brutal and hardcore roots for the PvP-enabled dungeons, where not every fight is supposed to be fair. In the same vein, Normal dungeons are now focused on trio parties. We are aware that the current item power gap pushes this brutality to the extreme and we will be working on a future overhaul to make the gap more reasonable. In the meantime, we will be considering ways to make it a bit easier to close that gap with the improved loot drop rates and enhancements to the gem socket system. We thank you and see you in the dungeons!

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@everyone, The patch process is now complete. See you in the dungeons!

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  • Normal mode is now limited to Common items.
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Early Access Hotfix #86-1

@everyone, We will be deploying hotfix #86-1 starting at <t:1748494800>.
Once the patch begins, you will be unable to log in to the game, and players who are already in-game will not be able to enter the matchmaking pool.
Players currently in a match will have 40 minutes to complete their game and exit safely.
Full server functionality is expected to resume 2 hour after the patch begins.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Bugfixes:

  • Fixed an issue where the Sorcerer’s Aqua Prison might not restrict the target’s movement.
  • Fixed an issue where floor-targeted spells could be cast through door gaps.
  • Fixed an issue where Skeletons spawned after destroying a barrel might not drop any items.
  • Fixed an issue where some Marvelous Chests placed in certain modules could be empty.
  • Fixed an issue where the death cam from a previous death could be shown even after dying again post-respawn.

Game Updates:

  • Reduce the drop rate of Artifact items in the HR dungeons.
  • Added a notification message for players when there is no death cam footage available due to the Death Cam feature being turned off.
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@everyone, The patch process is now complete. See you in the dungeons!

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Test Server Update #11

@everyone, A patch for the test server will begin shortly. During the patch process, access to the test server may be temporarily unavailable. Please note that due to the update, game progress on the test server may not be guaranteed.

Changes:

  • Random modifiers have been removed from items.
  • Adventure Mode has been removed.
  • The available party type for both Normal and High Roller has been changed to Trios Only (Up to Trios).
  • When using High Roller Trios, you can choose Do not fill empty party member slots.
  • To facilitate smooth repeat testing, Dungeon Recovery is set to 100%.
  • The Rarity Limit for all dungeons on the test server is set to Artifact.
  • The Rarity Limit for the Arena on the test server is set to Unique.
  • The Arena is always open.
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@everyone, We have identified a bug in the Arena that allows the use of unauthorized items. This issue has resulted in several instances of imbalance within the game.

We are aware of this problem and will investigate the root cause to fix it as soon as possible.

Furthermore, the deliberate exploitation of such bugs is considered a clear violation of our policies. As such, any accounts found to have abused this bug will be identified through a thorough investigation and will face penalties as outlined in our terms.

We ask for your cooperation in maintaining a fair and enjoyable game environment. Thank you.

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Test Server Update #12

@everyone, A patch for the test server will begin shortly. During the patch process, access to the test server may be temporarily unavailable. Please note that due to the update, game progress on the test server may not be guaranteed.

Changes:​

  • Added and adjusted random modifiers.
  • Adjusted Lantern and Flute based on changes to random modifiers.
  • Removed interaction delay with player and boss corpses killed by enemies.
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Early Access Hotfix #87

@everyone, We will be deploying hotfix #87 starting at <t:1749108600:f>. Once the patch begins, you will be unable to log in to the game, and players who are already in-game will not be able to enter the matchmaking pool. Players currently in a match will have 40 minutes to complete their game and exit safely. Full server functionality is expected to resume 2 hour after the patch begins. During maintenance, all services, including the website, may be temporarily suspended to update various servers.

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**Bugfixes: **
• Fixed an issue where damage might not be applied properly after countering with a Spear while having Fighter’s Shield Mastery equipped.
• Fixed an issue where monsters with increased move speed during combat did not reduce their move speed after returning to idle state.
• Fixed an issue where unintended tiers of Trolls could spawn in various modes in Goblin Cave.
• Fixed an issue where certain attacks from the Banshee could affect players on the ground.
• Fixed an issue where the idle sound could continue playing from a Cockatrice corpse when killed from a distance.
• Fixed an issue where Ice Harpy’s Whirlwind effect could continue appearing in the air.
• Fixed an issue where the Skeleton Corpse’s cloak could appear stretched.
• Fixed an issue where the Demon Imp’s Chain Heal effect could be visible in the Waiting Room.
• Fixed an issue where players could take Dark Swarm damage in certain spots within the Frost Mountain High Roller Waiting Room.
• Fixed an issue where Wardweed placed in a specific Goblin Cave module could float in the air.
• Fixed an issue where a player who failed to escape during a simultaneous rope interaction with another player would remain stuck in the rope-holding animation.
• Fixed an issue where interactable props such as doors and bookshelves could be interacted with again while moving.
• Fixed an issue where attacks could still be blocked even when not in a defensive stance while Artifact Delirium was equipped.
• Fixed an issue where the scream sound might not be heard by players hit by Echo of Screams.

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• Fixed an issue where players could interact with buttons on the Dungeon Result and Arena Result screens after activating them via mouse click.
• Fixed an issue where the corpse could appear missing after switching to another player's spectating view following the Death Cam.
• Fixed an issue where Cleric’s Resurrection effect might not be visible during spectating after viewing the Death Cam.
• Fixed an issue where equipped weapons could be swapped even while not in a valid matchmaking state.
• Fixed an issue where matchmaking might not be canceled when a party member clicks cancel while the party leader is attempting to enter a dungeon.
• Fixed an issue where the “Do not fill empty party member slots” checkbox of an invited party member might not synchronize with the party leader’s setting.
• Fixed an issue where switching to the Season Pack tab after previewing an item skin in the shop could cause the torch skin from the Season Pack to appear by default in other tabs.
• Fixed an issue where the party state could become unsynchronized if the invited user accepted the party invite while navigating through other UI tabs.
• Fixed an issue where the right-click tooltip icon might not appear in the player list slot.
• Fixed an issue where players could attempt to play the Death Cam in Arena.
• Fixed an issue where the Arena Leaderboard rating could be displayed as 0.

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**Game Updates: **
• Ghost King's damage has been changed to scale based on distance.
• Dungeon Recovery now supports retrieving items from a previous floor if a party member died before the party moved to a different floor.
• Added explosion damage to the Demonfly.

**Developer Comments: **
This hotfix brings several bug fixes along with some behind the scenes updates to the enforcer system. See you in the dungeons. Thanks!

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@everyone, The patch process is now complete. See you in the dungeons!

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Semi-Wipe Announcement in Preparation for Early Access Season 7

@everyone, To ensure a proper start to Season 7, we will be performing a semi-wipe of Early Access Season 6 on June 26. The purpose of the semi-wipe is to polish and balance large scale item changes so they can be tuned properly for the critical Season 7 launch. Please note that the season number will remain as Season 6 until the major Season 7 wipe scheduled later this summer.

As part of this semi-wipe, items and Triumph levels will be reset. The Adventure Rank leaderboard will also conclude at this time. The exact scope of the wipe is still being finalized and other progress that may be affected will be announced in detail once confirmed.
Ahead of the season semi-wipe, Patch #87-1 is scheduled to go live later this week to help players reach their Adventure Rank goals. This patch will reveal the Adventure Rank rewards and also give a boost to AP to assist players make that final push before the leaderboard closes on the release of the semi-wipe.

Early Access Season 7 is taking more time to prepare than initially expected, and is now likely to launch in August. As a result, your previously purchased DLC: Seasonal Pack will remain valid beyond July 10 until the start of Season 7.

We will share more detailed information as soon as it becomes available. Thank you for your patience and continued support.

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Test Server Update #13

@everyone, A patch for the test server will begin shortly. During the patch process, access to the test server may be temporarily unavailable. Please note that due to the update, game progress on the test server may not be guaranteed.

Changes:​

  • Reduced the weapon damage gap.
  • New Armor Rating curve and new Armor Rating stats for regular armor pieces. (Please note that crafted items haven't been updated yet.)
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Early Access Hotfix #87-1

@everyone, We will be deploying hotfix #87-1 starting at <t:1749548700>.
Once the patch begins, you will be unable to log in to the game, and players who are already in-game will not be able to enter the matchmaking pool.
Players currently in a match will have 40 minutes to complete their game and exit safely.
Full server functionality is expected to resume 2 hour after the patch begins.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

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Changes:

  • 50% Adventure Point boost for most actions in the High-Roller dungeons until the end of this Adventure Rank season.
  • The end date for the current Adventure Rank season has been revealed.
  • The rewards for the current Adventure Rank season have been revealed.
  • The end date for the current ‘Arena Test 4’ season has been revealed.
  • Starting from June 13th, the Arena will be active every day until the end of the current season.

Developer Comments:
We are announcing the EA Season 6 'semi-wipe' scheduled for June 26.

The semi-wipe will introduce several large changes we plan to polish as we lead up to the launch of EA Season 7, scheduled for late August. These upcoming changes include major changes to item design and the consolidation of matching pools.

All current ITEMS and GOLD will be removed during the semi-wipe due to the introduction of the new items. We will also be resetting all Triumph levels so everyone will have the opportunity to earn more Bluestones until the launch of EA Season 7.

Character levels, Quest progress, Merchant Affinity, Unlocked Stashes, Religion progress, Karma, and Reward Token will NOT be reset during the semi-wipe. All previously purchased DLC: Seasonal Packs will remain valid until the start of EA Season 7.

The Adventure Rank leaderboard will conclude on June 23 and will remain closed until EA Season 7. To assist players in making the final push up the ranks, we have decided to give an AP boost for the remainder of this Adventure Rank season.

We have also decided to keep the Arenas open from June 13 until June 23 including weekdays. The semi-wipe will introduce a new Arena Rank season that should feel fairer due to the new items.

We thank you for your patience and continued support.

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@everyone, The patch process is now complete. See you in the dungeons!

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@everyone, The recent decision to remove the game from the library is simply a continuation of the original decision back in March to remove the game from the Epic Game Store platform. The EGS team had notified us that the game would eventually be fully removed from the platform once a date was confirmed. The team recently reached out to us to notify us that a November 1st date was set for the full removal of the game.

To prepare for the possible removal from the platform, Ironmace, in coordination with the EGS team, implemented a migration system that enables an EGS player to transfer their progress over to our Blacksmith platform. Ever since March 12, all EGS players are prompted with the migration dialog upon logging in with their EGS account and need to transfer their progress to Blacksmith. We also want to note that ALL products for Dark and Darker on EGS have already been removed from the Epic Game Store since March 12, so no purchases have been possible since then. Once an EGS player transfers over their progress to Blacksmith, there is no deadline for the use of previously purchased Redstone Shards or other previous purchases.

Once the November 1 deadline passes, EGS players will no longer be able to log in using that platform to initiate the migration process. The recent notification from Epic Games is a reminder that previous EGS players who have not already migrated their progress from EGS have until November 1st to login and do so. Hope this clears up the recent confusion for our Epic Game Store players. Thanks!

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Early Access Season #6.5

@everyone, We will be deploying Season #6.5 starting at <t:1750917600>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete their match and exit safely.
The server will return to full service 3 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

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Bug Fixes:

  • Fixed an issue where blocked attacks could pass through the shield.
  • Fixed an issue with some weapons that could bypass shield guards and deal damage.
  • Fixed an issue where the post-block animation could be skipped.
  • Fixed an issue where repeatedly pressing the block key could result in consecutive block attempts.
  • Fixed an issue where excessively fast parry animations could occur when inputting multiple rapid attacks.
  • Fixed an issue where Warlock’s Phantomize and Druid’s Dreamwalk effects did not prevent damage from traps.
  • Fixed an issue where, if a Druid died in animal form and spectated their own body, the corpse would appear to keep moving.
  • Fixed an issue where changes made to spells in the lobby might not be saved.
  • Fixed an issue where Sorcerers could exit the map using Electric Dash in the Inferno’s Drain module.
  • Fixed an issue where a player’s position would appear to shift suddenly near the training dummy in the Ruins' Barbican module.
  • Fixed an issue where zombies would move along unnatural paths in the Ruins' Fallen Forest module.
  • Fixed an issue where the roof volume in the Ruins' Center Tower module could become visible from other modules.
  • Fixed an issue where some walls would be displayed incorrectly in the Crypt’s The Great Walkway module.
  • Fixed an issue where players in rat form could exit the map in the Ice Abyss' Charnel House module.
  • Fixed an issue where down staircases would not display properly on the minimap.
  • Fixed an issue where shadows from certain objects in the dungeon would flicker continuously.
  • Fixed an issue where monsters would disappear at a distance but their shields would appear to remain floating.
  • Fixed an issue where the sound effect of Murder of Crows would persist even after a party member moved out of range.
  • Fixed an issue where players could get stuck on a Skeleton Corpse while moving.
  • Fixed an issue where the lower body of the Banshee could appear invisible.
  • Fixed an issue where the sound effect of the Demon Imp's healing pattern could loop around nearby monsters.
  • Fixed an issue where the Demon Imp's healing effect might not apply properly.
  • Fixed an issue where High-Roller Elite Dreadspine would only drop Rare items.
  • Fixed an issue where items moved to the utility slot from inventory could briefly appear in an empty space on the map.
  • Fixed an issue where moving items in the utility slot while holding a teammate’s heart could prevent interaction with the Sacrificial Altar.
  • Fixed an issue where some VFX could appear delayed to other players.
  • Fixed an issue where, in a trio party, a spectator might not automatically switch to another player after their current target escaped.
  • Fixed an issue where new chat messages might not auto-scroll in the chat window.
  • Fixed an issue where if a player was spectating after dying or escaping, and their target quit the game in the down room, the results screen might not apear.
  • Fixed an issue where the reward claim button on the leaderboard would remain active even after the season ended.
  • Fixed an issue where the arena results might not display in the results screen.
  • Fixed an issue where non-tradable items could be listed on the marketplace.
  • Fixed an issue where changing to certain languages could cause the Squire UI to expand abnormally.
  • Fixed an issue where the Golden Leggings from the Leathersmith service did not apply the intended movement speed modifier.
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Game Updates:

  • Twitch Drops are coming soon. For more details, please refer to the announcement at the official website. https://darkanddarker.com/twitch-drops
  • The Awakened Mummy ‘Boost’ Event has begun.
  • Discounts applied to Bandages and Potions purchased from the merchants.
  • Doubled the The Collector's buyback price for certain treasures.
  • New cosmetic items released: 1 new Race and 2 new Emotes.
  • In-game party system added. You can now invite players to a party by pressing Y when you meet them in the dungeons.
  • Solo, Duo, and Trio modes have been unified. Try entering the game with a pre-made party or use the in-game party system.
  • Added a Maintenance notice popup.
  • New feature added to display PvP attacker information in the Adventure Results screen.
  • Random matchmaking has been disabled.
  • Random modifiers removed.
  • You can now move, equip/unequip, and drop items in your inventory while in the ‘Resting’ state, except for items that require a casting time to equip.
  • Added new merchants: Huntress and Nightmare Mummy.
  • Destroying unreinforced doors is now solely dependent on the impact power of a weapon and is no longer restricted by class or needing to equip the ‘Crush’ perk.
  • When kills occur due to special conditions (e.g., transformations or perks), the kill log will more accurately display the reason.
  • Random Dungeon system has been applied to the Ice Cavern and Ice Abyss.
  • Dual Boss Rooms restored in Ruins and Goblin Cave.
  • The Random Dungeon system has been upgraded so fixed modules will always appear on specific maps.
  • The Frost Mountain now features a Bloodfreeze mechanic to discourage camping in high altitude areas.
  • Extraction point timings have been rebalanced.
  • The Dark Swarm circle has been removed from the High Roller dungeons.
  • Previously removed fixed extraction points have been restored in the High Roller dungeons.
  • All character skills, except for the Rogue’s Pick Pocket and Wizard’s Magic Lock, are allowed in Adventure Mode.
  • Dungeon Recovery is now only enabled for Adventure Mode.
  • In Adventure Mode, players who fall to their death will now be eligible for Dungeon Recovery.
  • The amount of each Subboss monster spawns in the Ruins have been rebalanced.
  • The Health for the Cave Troll and Cyclops have been increased.
  • The attack patterns for the Skeleton Swordsman (Common/Elite) have been adjusted.
  • The Gathering Hall is now divided by language instead of server regions and supports input in languages other than English.
  • Updated the Low Violence option to significantly remove more blood from the game.
  • Updated the VFX for Barbarian’s Blood Exchange and Morale Boost.
  • Updated the VFX for Cleric’s Holy Aura and Druid’s Sun and Moon and Lifebloom Aura so they are no longer visible in the darkness.
  • Updated the VFX for Rogue’s Rupture, Cut Throat, Ambush, and Hide.
  • Updated the VFX for Ale.
  • Rank colors added to the Adventure Results screen.
  • Improved sound effects to be provided when receiving a new message in the lobby and dungeon.
  • UI updated when entering the dungeons.
  • Improved popup UI when returning to the lobby.
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Balance Updates:

Classes

  • Vigor scaling has been adjusted, reducing overall Max Health Base values.
  • Damage multipliers for each body part have been updated as follows:
    -- Head: 150% → 200%
    -- Body: 100% → 125%
    -- Arm: 80% → 100%
    -- Hand: 50% → 100%
    -- Legs: 60% → 75%
    -- Foot: 50% → 75%

Fighter

  • Counter Attack’s movement speed bonus changed from 10% to 5%.
  • Sprint movement speed bonus changed from 15 to 10 per stack.

Barbarian

  • Base Strength changed from 25 to 20.
  • Base Resourcefulness changed from 7 to 12.
  • Rage movement speed bonus changed from 12% to 7%.
  • Savage Roar's movement speed reduction changed from 5% to 2.5%.
  • Achilles Strike duration changed from 2.5 seconds to 3 seconds.

Rogue

  • Base Vigor changed from 10 to 6.
  • Base Agility changed from 21 to 25.
  • Base Dexterity changed from 25 to 20.
  • Base Resourcefulness changed from 20 to 25.

Ranger

  • Backstep stack count reduced from 2 to 1.

Warlock

  • Anti-Magic's magic resistance changed from 25% to 15%.
  • Blood Pact's armor rating and magic resistance bonuses changed from 30 to 50 each.
  • When a Warlock uses Blood Pact, they will now also be considered a ‘Demon’ race.
  • Immortal Lament has been updated to prevent death from self-inflicted damage after transforming into a demon using Blood Pact.
  • Exploitation Strike's duration changed from 4 seconds to 6 seconds.
  • Phantomize’s movement speed bonus changed from 5% to 10%.
  • Evil Eye can now be used again.

Druid

  • Nature's Healing no longer scales with Magical Healing.
  • Shapeshift Mastery's magical damage bonus penalty reduced from -50% to -25
  • Rush's stack count reduced from 2 to 1 and cooldown reduced from 20s to 18s.
  • Nature's Touch duration changed from 12 seconds to 8 seconds,
  • Restore duration changed from 10 seconds to 8 seconds and the heal amount changed from 30 to 20.

Sorcerer

  • The cooldown of Sorcerer spells updated to the following formula: Tier * 3 + 9.
  • Time Distortion cooldown increase changed from 3x to 2x.
  • Time Distortion's debuff duration reduced from 6 seconds to 5 seconds, action speed bonus per stack changed from -6% to -5%, and movement speed bonus per stack changed from -2% to -1%.
  • Damage per arrow of Fire Arrow changed from 8 to 7.

Items

  • Reduced the weapon damage gap.
  • New Armor Rating curve and new Armor Rating stats for regular armor pieces.
  • Improved the underlying hit detection system when blocking with a shield.
  • Players can no longer raise their shield again before fully lowering it.
  • Improved the animation and collision of several weapons including the Club, Flanged Mace, Lantern Shield, Buckler and the Ceremonial Staff
  • Added/Adjusted more hit detection and damage zones to make attacks more consistent for several weapons including the Bardiche, Battle Axe, Crystal Sword, Double Axe, Flanged Mace, Hatchet, Horseman’s Axe, Morning Star, Spear, Wizard Staff, Zweihander and WarMaul.
  • Adjusted the counterattack damage multipliers for the Longsword, Lantern Shield, and Flute.
  • Unequipped bows will now be unloaded upon first entering the dungeon.
  • All daggers weapon damage decreased by 2.
  • War Maul weapon damage decreased by 2.
  • Battle Axe weapon damage decreased by 2.
  • Double Axe weapon damage decreased by 1.
  • Morning Star movespeed decreased by 5.
  • War Hammer movespeed decreased by 5.
  • Longsword weapon damage increased by 2.
  • Longbow weapon damage increased by 2.
  • Crossbow weapon damage increased by 2.
  • Windlass Crossbow weapon damage increased by 4.
  • Pavise movespeed penalty changed from -25 to -50, and impact resistance from 2 to 3.
  • War Hammer armor penetration reduced from 20% to 10%.
  • Adjusted the primary attributes of many Crafted items.
  • Adjusted the recipes for several Craft items including the Ghost Dust Bag and Poison Bottle and removed the previous Boss summoning craft recipes.
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Developer Comments:
Welcome to the semi-wipe. All your previous items and gold have been reset. We have also reset your triumph level, so you have the opportunity to earn additional Bluestone shards until the start of the next season. The Adventure Rank leaderboard has concluded for this season and the new leaderboard will not start until EA Season 7. Quest progression has not been reset with this semi-wipe, so we have added a guest merchant with several all-purpose quests to keep advanced players busy for the remainder of this season. Finally, the new Arena Rank season will start on July 11.

This semi-wipe is not a wipe to introduce new content, but a mid-season reset of specific balance parameters to introduce a substantial shift in the design direction of the game. The actual content-specific wipe is scheduled to occur a little later this summer with the start of EA Season 7 in late August.

Instead, the semi-wipe focuses on addressing balance with modifications to data and supporting features, with a specific focus on the following five points:

Power Gear Gap – Battles shouldn’t feel hopeless just because of the difference in the grade of gear.
Loot Value Balance – At the same time, upgrading to higher gear shouldn’t feel worthless either.
Combat Feel Balance – We want skills and tactics to have a little more influence on the outcome of combat and fix things that feel “off” in combat.
Class Balance and Build Viability – The outcome of battles shouldn’t feel hopeless based purely on class matchups.

Dungeon Party Composition and Dynamics – Finally, there should be ways to survive, either through combat or strategy when a person doesn’t have the luxury of entering the dungeons with a full party. We also want the dungeons to feel dangerous for everyone, not just the casual or outnumbered players.

The semi-wipe introduces the basic systems that begin to address the above points. We have currently removed the previous random modifiers from items, as they were the largest contributor to the gear gap. Please note that although the random modifiers have been removed for the start of this semi-wipe, we may consider a different iteration during the many tests we have planned for the remainder of this season, if we feel we can make them work within our balance confines. We’ve also adjusted the curve formulas of the attributes so that the primary modifiers on the items make them feel like an upgrade without going too far.

A large-scale adjustment to the armor and damage curves have normalized the durability of characters, leading to less extreme and baffling combat results. Changes to the hitbox modifiers also give greater emphasis to attack precision, giving much improved combat feedback. A rework of the underlying blocking system also significantly improves the precision of shields and parrying. This rework of armors and weapons, along with adjustments to several perks/skills, makes it so more class matchups are viable across wider combat situations.

To better support solo and duo players, we have added an in-game party system that allows players to organically form a party within the dungeons. The current Gathering Hall has been temporarily updated so players can find a party based on their language. High impact power weapons can now destroy a door without needing to equip a special perk, giving all classes the possibility to run or chase. Dungeon layouts have also been improved with certain fixed modules to provide POIs that adventurers can strategically congregate or avoid based on their circumstances.

Please note that this is just a starting point, and we plan to have many updates to build upon and polish up the systems as we lead up to EA Season 7. We look forward to building this new foundation together with you. Thank you and see you in the dungeons!

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Unfortunately, an issue was discovered during the patch process, so maintenance will be extended by about an hour.

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@everyone, The patch process is now complete. See you in the dungeons!

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Early Access Hotfix #88

@everyone, We will be deploying hotfix #88 starting at <t:1750945500>.
Once the patch begins, you will be unable to log in to the game, and players who are already in-game will not be able to enter the matchmaking pool.
Players currently in a match will have 40 minutes to complete their game and exit safely.
Full server functionality is expected to resume 2 hour after the patch begins.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Changes:

  • Fixed an issue where players could be killed by the kill volume in Cave Town A of the Goblin Cave under certain conditions.
  • Crossbow weapon damage reduced by 3.
  • Windlass Crossbow weapon damage reduced by 3.
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@everyone, The patch process is now complete. See you in the dungeons!

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  • The in-game party system has been tested to a satisfactory degree, so random matchmaking has been re-enabled.
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Early Access Hotfix #89

@everyone, We will be deploying hotfix #89 starting at <t:1751526000>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete their match and exit safely.
The server will return to full service 2 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Bugfixes:

  • Fixed an issue where the Ranger’s Back Step might not activate when crouching in mid-air.
  • Fixed an issue where the animation could appear glitchy when continuously holding the block stance with weapons capable of counterattacks after blocking.
  • Fixed an issue where some weapons could penetrate shields.
  • Fixed an issue where Deathbloom's effects could be obscured depending on equipped gear.
  • Fixed an issue where monster attacks might not be properly blocked with weapons like the Longsword and Spear.
  • Fixed an issue where certain melee attacks during the Lich's attack patterns could be blocked unexpectedly.
  • Fixed an issue where if a Demon Centaur was being healed by a Demon Imp and the healing was interrupted, the Demon Centaur might not die even after taking fatal damage.
  • Fixed an issue where some of Ice Harpy's attack effect timings did not match the actual hit timing.
  • Fixed an issue where being too close to an Ice Kobold Archer could cause its arrows to deal no damage.
  • Fixed an issue where the Ice Giant Spider could fall to the ground while stuck in a suspended pose after being hit by a Sorcerer's Windblast.
  • Fixed an issue where players could become trapped when spawning in the Crypt Gated Rooms module.
  • Fixed an issue where players could become stuck at specific locations in the Ice Cavern Hut A module.
  • Fixed an issue where downed players in spectator mode might not be reported properly after the match ends.
  • Fixed an issue where the Achievement window might not close properly.
  • Fixed an issue where player statuses in the player list could be displayed incorrectly.
  • Fixed an issue where long nicknames could overflow on the Karma screen.
  • Fixed an issue where the remaining time for character slots added through the Seasonal Pack might not display correctly.
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Game Updates:

  • Issues with Twitch Drops integration can be resolved through customer support.
  • Partially updated the in-game party system:
  • Party invitations can now only be sent when the party is not full.
  • Players can now only send party requests when unarmed.
  • Added a feature to turn on/off party UI elements within specific dungeons. We will be testing this feature with real-time adjustments in the HR dungeon to see if it can help improve the odds for solo players.
  • Ice Abyss Frost Maw module: Added a previously missing door at a specific location.
  • Death Cam is no longer available while a party member is still alive.
  • Improved the Maintenance popup.
  • Improved the hitbox of the Giant Spider.

Balance Updates:

  • Improved lootdrop rates.
  • Increase Primary Attribute by 1 starting from Uncommon grade.
  • Updated the primary attribute for the Lantern so it gives a move speed bonus.

Developer Comments:
One of our key goals for this season is to improve the experience of solo players while trying to find a solution within the current mixed matchmaking system. One of the big advantages a squad has over a solo player is the ability to quickly discern vital information for their allies through the in-game HUD, thus reducing the communication/coordination overhead that naturally occurs when a team increases in size and thus amplifying the numbers advantage.

We want to test if we can slightly improve the odds for solo players by turning off some of the in-game HUD features for teams, thus putting solo and squads on a more even footing when quickly analyzing a situation. We understand that this change can add too much pressure to an already high-pressure game and so we will be testing it in the High-Roller dungeons as it aligns with its more hardcore nature. We also have different combinations of in-game HUD we can turn on/off and will be testing different variations.

This hotfix also improves the loot drop rates for all three dungeon modes as the previous rates made progression in the lower dungeons too extreme. We’ve also polished the in-game party system and slightly improved several blocking issues with weapons. We will continue to carefully re-introduce elements as we make progress one step at a time. Thank you and see you in the dungeons.

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@everyone, The patch process is now complete. See you in the dungeons!

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Early Access Hotfix #89-1

@everyone, We will be deploying hotfix #89-1 starting at <t:1751611500>.
Once the patch begins, you will be unable to log in to the game, and players who are already in-game will not be able to enter the matchmaking pool.
Players currently in a match will have 40 minutes to complete their game and exit safely.
Full server functionality is expected to resume 2 hour after the patch begins.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Bugfixes:

  • Fixed an issue where Sorcerer's Water Bolt could cause damage incorrectly.
  • Fixed an issue with the base primary attribute of the Phoenix Choker item.
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@everyone, The patch process is now complete. See you in the dungeons!

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Early Access Hotfix #90

@everyone, We will be deploying hotfix #90 starting at <t:1752131700>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete their match and exit safely.
The server will return to full service 2 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

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Bugfixes:

  • Fixed an issue where the VFX of the Sorcerer's Mud Shield could display incorrectly.
  • Fixed an issue where the orb size of the Sorcerer's Mud Shield could appear smaller than intended.
  • Fixed an issue where blocking an unarmed attack from another player with the wooden part of a spear might not produce a sound.
  • Fixed an issue where the stats for Frostlight Lightfoot Boots and Frostlight Riveted Gloves could be displayed with incorrect values.
  • Fixed an error in the stats of Gravewolf gloves, Cobalt hat, and Frostlight wizard hat.
  • Fixed an issue where the sound effect of the Cursed Bandage could be heard as a metallic sound.
  • Fixed an issue where the ceiling of the Pit module might not be visible.
  • Fixed an issue where players might not be able to ascend directly on an uphill path in the Mountain Pass module.
  • Fixed an issue where only up to 2 party members could be displayed in the lobby, even when more than 3 had been in the same party during a session.
  • Fixed an issue where Worship Seals (Weekly/Seasonal) could be displayed in reverse.
  • Fixed an issue where the Ruins Golem's attacks might not be properly blocked.
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Game Updates:

  • Chaf Games Migration Restarted. For details, please visit the official website: https://darkanddarker.com/support/search/39082397522964
  • Resumed Gem Socketing for the Goldsmith.
  • Added the Clear All Chats feature.
  • Added the Toggle Party Chat On/Off feature.
  • The last 3 chat messages now appear on the in-game HUD.
  • Item Quick-link feature added. You can use it instantly by clicking the mouse wheel button.
  • Supports key binding for convenience.
  • Arena Test 5 Rank starts from 07/11 00:00(UTC).
  • Arena MMR Reset.
  • Items and utility gear are no longer lost upon defeat in the Arena when using only Self-Found and Self-Crafted equipment.
  • Allowed item grade upon entry is up to Legendary.
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Balance Updates:
General

  • Some monster balance adjustments.
  • Reverted MaxHealth graph to increase health scaling from Vigor and Strength.
  • Damage ratios for hitboxes have been adjusted.
  • Body: 125% → 100%
  • Arm: 100% → 90%
  • Hand: 100% → 90%
  • Leg: 75% → 80%
  • Foot: 75% → 80%

Items

  • Random modifiers are added to equipment based on rarity.
  • Occultist Hood has been changed to the dual stats that includes Magical Power, and Magical Healing.
  • Falchion weapon damage increased by 1.
  • Longsword riposte attack damage ratio changed from 125% to 150%.
  • Flute riposte attack damage ratio changed from 110% to 150%.
  • Zweihander weapon damage increased by 1, its scaling formula was adjusted, and secondary attack damage ratio changed from 115% to 130%.
  • War Maul weapon damage decreased by 2.
  • Felling Axe weapon damage increased by 2, scaling formula was adjusted, and animation speed increased.
  • Battle Axe weapon damage increased by 1.
  • Double Axe weapon damage decreased by 1.
  • Bardiche weapon damage decreased by 3, and its scaling formula was adjusted.
  • Halberd weapon damage decreased by 2, and scaling formula was adjusted.
  • Longbow weapon damage decreased by 2.
  • Longbow armor penetration reduced by 5%.
  • Recurve Bow weapon damage decreased by 4.
  • Survival Bow weapon damage decreased by 2.
  • Crossbow weapon damage decreased by 3.
  • Windlass Crossbow weapon damage decreased by 4, and armor penetration changed from 35% to 40%.
  • Francisca Axe weapon damage increased by 1, and it now increases by 2 for each rarity.
  • Throwing Knife weapon damage increased by 1, and it now increases by 2 for each rarity.
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Developer Comments:
This hotfix slightly improves the durability of characters as the previous ‘hits to kill’ (HTK) was a little quicker than we desired. Due to our improved confidence in the current HTK range, we’ve also decided to bring back the random modifier system to help improve the feel and diversity of looting. Please note that the values for the new random modifiers have been adjusted to try and maintain the new HTK sweet spot. We acknowledge that the reintroduction of the random modifiers increases the item gap range, and we will be monitoring the dungeons so we can adjust them as necessary in the future.

We are also happy to announce with the assistance and coordination from Chaf Games, we have now resolved the contractual and technical hurdles allowing us to migrate remaining customers who were unable to previously transfer their accounts. You can now proceed with the migration process by following the migration guide sent by email by Chaf Games on July 7, 2025.

Thank you and see you in the dungeons!

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@everyone, The patch process is now complete. See you in the dungeons!

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Missing content:

  • Felling Axe can now reattack a bit faster after a successful hit.
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The following features have been applied for testing purposes:

  • Random matchmaking turned off.
  • Party name tags removed in Normal Dungeons.
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Given the current player base, the SSF setting is negatively impacting Arena participation, so we are adjusting it so that players do not lose all their items upon defeat.

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Early Access Hotfix #91

@everyone, We will be deploying hotfix #91 starting at <t:1752732000>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete their match and exit safely.
The server will return to full service 2 hours after the patch starts.
During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Bugfixes:

  • Fixed an issue where using Warlock’s Evil Eye could allow movement outside the map from the Down Room waiting area.
  • Fixed an issue where the shield VFX might not move together when the Ghost King used its jump pattern.
  • Fixed an issue where a plant in the Stables module could improperly block hits.
  • Fixed an issue where entering a long message in the in-game chat could result in only part of the message being displayed in the notification window.
  • Fixed an issue where deleted chat messages could reappear when switching to another character after clearing all chat history.
  • Fixed an issue where item link popups might not appear when hovering the mouse over the link in chat.
  • Fixed an issue where the highlight effect might not apply when selecting Arena in the map selection UI.
  • Fixed an issue where the chat HUD preview might not appear when entering text in the Arena.
  • Fixed an issue where Magic Penetration and Cooldown Reduction Bonus might not be displayed in the Goldsmith Enchant list.

Game Updates:

  • Changed in-game queue modes to Solo/Trio (Party).
  • Improved scroll visibility in the Karma UI.
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Balance Updates:
General

  • Random modifier values have been increased or newly added within a range that does not compromise combat balance. No further changes are expected unless any major issues arise.
  • The damage ratios for each hitbox area have been adjusted.
  • Arm: 90% → 80%
  • Hand: 90% → 70%
  • Leg: 85% → 60%
  • Foot: 85% → 50%
  • Headshot damage reduction for Lizardman and Lycan has been changed from 10% to 15%.

Item

  • Movement speed for feet equipment has been adjusted.
  • Armor rating for plate armor has been slightly increased.

Class

  • Warlock’s Phantomize movement speed bonus changed from 10% to 5%.

Developer Comments:
This hotfix continues our quest to tune and rebuild the structure of the game one by one. After reviewing the reintroduction of the random modifiers, we realized we still have room to adjust them without breaking the system. To get us closer to our desired loot satisfaction level, we have now improved the random modifiers for accessory items.
 
With our increased confidence in the current item direction, we have started to address other components of the game structure, starting with the game modes. For context, we had originally removed the solo and duo pools to consolidate the player population in an earnest effort to make a mixed-party mode more viable and to remove some persistent issues that came with those modes. Although we started to see some potential with our current changes, especially with more interesting social dynamics, we started to realize that this path may not offer a satisfying solution for current solo player expectations.
 
We believe that the best path forward is to incorporate our new learnings and improved balance to support different experiences for players that are solo vs. having a party. We will be experimenting with the best ways to make this happen while avoiding the many pitfalls our previous simplistic solo/duo/trio system introduced. With this in mind, we are re-introducing a solo queue for the current dungeons. Our goal is to give the solo queue dungeons a more unique identity going forward and for this first implementation we will be leaving the in-game party system enabled to encourage various social play. We thank you for your patience and understanding as we rebuild the dungeons.

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Unfortunately, an issue was discovered during the patch process, so maintenance will be extended by about an hour.

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@everyone, The patch process is now complete. See you in the dungeons!

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Early Access Hotfix #92

@everyone, We will be deploying hotfix #92 starting at <t:1753428600>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete their match and exit safely.
The server will return to full service 2 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Bugfixes:

  • Fixed an issue where character levels and inventory items might have reset for some players.
  • Fixed an issue where the attacks of Skeleton Champion and Skeleton Spearman might not be blocked properly.
  • Fixed an issue where the Spear, Bardiche, Wizard Staff, Ceremonial Staff, and Quarterstaff could block an area wider than their intended weapon width.
  • Fixed an issue where a Nightmare Skeleton Footman could spawn in the Ruins: Bandit Forest, even for 'Normal' and 'Adventure' modes.
  • Fixed an issue in the Ruins: Tower Bridge where certain spots on the upper wall might not be affected by the Murder of Crows.
  • Fixed an issue where the "+1 Weapon Damage" bonus might not apply to off-hand weapons when using the Frost Skeleton or Nightmare Mummy Race.
  • Fixed an issue where both players could be shown as party leaders if they invited each other to a party at the same time.
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Game Updates:

  • The sale period for the DLC: Seasonal Pack has been extended until August 7.
  • Maximum Party size is now determined based on the dungeon.
  • Goblin Cave - Solos
  • The Frost Mountain - Duos
  • The Ruins of Forgotten Castle - Trios
  • The party type remains ‘Trios' for all locales in 'Adventure’ mode.
  • Enabled random matchmaking.
  • Disabled In-Game Party for Solos dungeons. (Once the party reaches the maximum number allowed by the mode, no more party members can be added.)
  • Reintroduced Dark Swarm and Random Portal to High-Roller mode, and disabled some fixed extraction points.
  • Name tags are displayed for party members when using the In-Game Party or Random Matchmaking system.
  • Increased the number of recent chat messages shown in the HUD from 3 to 5, and extended the display time from 5 to 10 seconds.
  • Changed the default price of the Sash from 50 to 12 gold.
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Balance Updates:

  • Improved an issue where the Ghost King's attacks dealt the same amount of damage regardless of distance.
  • Increased the Max Impact Endurance of wooden doors.
  • Improved the armor curve by +4.2% to slightly improve the durability of all armors.
  • The hilt of the Longsword is no longer usable for blocking or riposting.
  • The main attribute of the Frost Amulet and Phoenix Choker has been reduced by 1 across all rarities.
  • Decreased the Impact Resistance of the Spear, Bardiche, Quarterstaff, Flute, and Longsword.
  • Longsword weapon damage decreased by 2.
  • Void Blade magic weapon damage changed from 4 to 2.
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Developer Comments:
This hotfix updates the PvP matchmaking queues and fixes a set party size to each dungeon. We have made the hard decision to trade some choice of dungeons to reinstate a purer solo and duo experience while still maintaining a consolidated number of matching pools.

  • The Goblin Caves are now designated as the ‘Solos’ dungeon for ‘Normal’ and ‘HR’ modes. Parties are no longer supported in these modes.
  • The Frost Mountain is designated as the ‘Duos’ dungeon for ‘Normal’ and ‘HR’ modes. The maximum party size is limited to 2 members in these modes.
  • The Forgotten Castle is designated as the ‘Trios’ dungeon for ‘Normal’ and ‘HR’ modes. The maximum party size is limited to 3 members in these modes.

Please note that all three locales are set as ‘Trios’ for ‘Adventure’ mode and can support party sizes up to 3 members in this mode.

We have also reintroduced the random matchmaking option to better support this update. In addition, this update also includes a change to give non-premade parties a better chance against their premade brethren. Parties created through the random matchmaking or through the in-game party system will have a small advantage of being able to see their teammate’s nameplates within the PvP dungeons. Our plan is to continue exploring advantages and incentives for solo and duo players that are willing to take on the extra risks of entering the larger party dungeons in the future.

Going forward, our plan is to balance the dungeon locales to better fit their designated modes. For instance, this hotfix we’ve lowered the amount of loot that can be obtained from the Goblin Cave hoards to better match solo adventures. We will continue to make dungeon specific balance changes based on player behavior. We also hope that the additional incentives we roll out for solo and duo players in the future won’t just constraint them to their own dungeons.

This hotfix also marks the return of the Dark Swarm to the ‘High-Roller’ dungeons. Our original goal at the start of the semi-wipe was to see if it was possible to create a mixed queue dungeon experience that gave solos, duos, and trios an even chance in one pool. We removed the Dark Swarm at that time because it put undue pressure on solo and duo players as it forced more uneven PvP encounters. With the return of exclusive solo and duo pools, we no longer need discourage PvP and can return to giving the High-Roller mode its more unique hardcore identity.

We have also modified the impact power of weapons and their ability to destroy doors. Our original intention by giving more classes the ability break doors with their weapons was to improve the ability to run away. What we saw in-game actually ran counter to our intention and ended up giving an advantage to the pursuer. We still like the ability to break doors as it removes the stalemate of ‘Door and Doorer' when parties actually want to engage each other. We have now re-balanced most of the weapons' and door’s impact power to allow player to make a tactical decision to remove a door instead of just one-shotting it (which is still possible but requires the ‘Crush’ skill.)

We thank you for your patience and we’ll see you in the dungeons!

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@everyone, The patch process is now complete. See you in the dungeons!

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Early Access Hotfix #93

@everyone, We will be deploying hotfix #93 starting at <t:1753941600>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete their match and exit safely.
The server will return to full service 3 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Bugfixes:

  • Fixed an issue where, upon entering Frost Mountain as a High-Roller, the Dark Swarm, session timer, and escape methods could fail to work properly.
  • Fixed an issue where certain artifacts were mistakenly placed as background decorations, potentially causing confusion during gameplay.
  • Fixed an issue where players could avoid damage when standing too close to a Giant Spider during its attack.
  • Fixed an issue where equipping the Gauntlets could occasionally cause finger models to appear distorted during gameplay.
  • Fixed an issue where name tags might not appear when entering a dungeon through Random Matchmaking.

Game Updates:

  • Added the In-Game News feature. Patch notes and announcements will now be delivered through the In-Game News system instead of front-page pop-ups.
  • Changed the icon size of the Sash from 2x2 to 1x2.

Balance Updates:

  • Slightly increased the hit zone damage multipliers (e.g. blade, handle) for some one-handed weapons (Arming Sword, Falchion, Viking Sword, Hatchet, Horseman’s Axe, War Hammer).
  • Slightly decreased the hit zone damage multipliers (e.g. blade, handle) for some two-handed weapons (Bardiche, Halberd, War Maul, Spear).
  • Fighter’s Counterattack movement speed bonus changed from 5% to 10%.
  • Ranger’s Spear Proficiency no longer grants a physical power.
  • Bard’s Harmonic Shield's armor rating and magic resistance bonus increased from 15 to 25.

Developer Comments:
In this update, we’ve introduced a new Game News system to make it easier for you to stay informed about the latest announcements.

Many systems that have undergone frequent changes are now mostly settled, and aside from minor balance adjustments, there will be no major shifts going forward. For the rest of this season, we’ll continue monitoring data and listening to your feedback to maintain balanced gameplay and overall stability based on these finalized systems. At the same time, we’re working hard to prepare for the next wipe.

Thank you for playing, and we’ll see you in the dungeon!

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@everyone, The patch process is now complete. See you in the dungeons!

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We’ve identified several issues, including a crash related to the new in-game news system. The crash issue will be resolved soon through an urgent hotfix without server downtime, and the remaining issues will be addressed in next week’s scheduled patch. We apologize for the inconvenience and appreciate your understanding.

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Early Access Hotfix #94

@everyone, We will be deploying hotfix #94 starting at <t:1754546400>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete their match and exit safely.
The server will return to full service 2 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Bugfixes:

  • Fixed an issue where Name Tags might not be visible when entering The Forgotten Castle as a trio using random matchmaking after forming a duo in the lobby.
  • Fixed an issue where some crafted Longswords had higher Weapon Damage than other Longswords of the same rarity.
  • Fixed an issue where Copperlight Leggings might not appear in the Leathersmith's craftable items.
  • Fixed an issue where the News content might not display properly when clicking the News button immediately after logging into the game.
  • Fixed an issue where the News title might not change to the correct language when the language setting is changed.

Game Updates:

  • A special event will be held to celebrate the 2nd anniversary of Dark and Darker. The merchant Skeleton will visit, and new quests and a new lobby emote will be added.
  • Arena Test Season 5 is scheduled to end at 00:00 on August 25.
  • Religion Season 4 is scheduled to end at 06:00 on August 26.
  • Improved an issue where the game could intermittently fail to run properly.
  • Reduced the number of displayed news items from 5 to 4 to improve usability.

Balance Updates:
Item

  • Weapon damage of all daggers has been increased by +1.

Barbarian

  • Morale Boost healing reduced from 33% to 25%.
  • Berserker maximum move speed bonus reduced from 10% to 5%.

Druid

  • Action speed while in Bear form reduced from -30% to -40%.
  • Shapeshift cooldown per stack increased from 6 seconds to 9 seconds.
  • Bear's Swipe attack hit timing adjusted to occur on swing instead of during wind-up.
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Developer Comments:
This minor update brings the 2nd anniversary event for the Early Access release. The ‘Skeleton’ has returned to the tavern to drop some tasty new quests for this event. We’ve also added some minor optimization and bugfixes to improve your experience.

We know that the next season will be critical for the longevity of the game and therefore we made the difficult decision to delay the next season rather than push out a rushed update.

We are sorry to announce that the next season will need to be delayed one month to September 23rd. Unfortunately, the reality is that our two main features for the next season, a brand new expansive water-themed dungeon and the social Gathering Hall system, still need more work. Although we’ve been making good progress with both features, we need more time to get them to an acceptable quality for the upcoming ‘make or break' season.

We are very sorry for this delay and realize that this may take some wind out of the current player-base. As a mea-culpa and amends, we’ve worked on an urgent plan to make the remaining time leading up to the next season a little more interesting and meaningful. On August 26, we will be doing a ‘Semi-Semi-Wipe’ which will commence a super condensed mini-season known as ‘EA Season 6.9'. It will basically function as a season without the addition of a season defining feature. Instead the ‘Semi-Semi-Wipe’ will include the following.

  • SSF mode for the first two weeks of the mini season. The marketplace and trading post will only become available for the last 2 weeks of the mini season.
  • All character levels, items, inventory, quests, and affinity will be reset. The end quests will give 'artifact' items rather than cosmetics.
  • A new condensed Adventure Rank season with rewards.
  • A new Arena season with new maps in the Arena map pool.
  • A new religion season with rewards.

We thank you for your understanding as we work our butts off to turn the tide and bring you a good foundational update for the September 23rd launch. Thank you and see you in the dungeons!

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@everyone, The patch process is now complete. See you in the dungeons!

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Early Access Season #6.9

@everyone, We will be deploying Season #6.9 starting at <t:1756213200>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete their match and exit safely.
The server will return to full service 4 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

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Bugfixes:

  • Fixed an issue where the Sorcerer’s Mud Shield sphere appeared smaller than intended.
  • Fixed an issue where weapons could become invisible when equipped while under the effect of a skill or potion that grants invisibility.
  • Fixed an issue where some walls could flicker in the Mimic Lair module of The Ruins of Forgotten Castle.
  • Fixed an issue where Chests that were actually mimics in the Bandit Camp module of The Ruins of Forgotten Castle would sometimes fail to properly attack.
  • Fixed an issue in the Graveyard module of The Ruins of Forgotten Castle where monsters could not enter certain areas.
  • Fixed an issue where Druids in rat form could fall into a specific hole in the Staircase Hill module of the Ice Abyss.
  • Fixed an issue where attacking some training dummies in the dungeons would result in the attack being blocked.
  • Fixed an issue where Silver Coins could sometimes not be picked up.
  • Fixed an issue where item names that were too long would be displayed as “…” in the chat window.
  • Fixed an issue where an 'Uncommon' grade cloak could be incorrectly given as a quest reward.
  • Fixed an issue where the ‘claim rewards’ button from the previous season could disappear.

Game Updates:

  • EA6.9 Season has begun! All character levels, items, stashes, inventory, reward tokens, karma, quests, and affinity have been reset.
  • Receive a special ‘‘Welcome Delivery’’ pack from the Expressman when you login.
  • SSF mode will be in action for the first two weeks of the mini season. The marketplace and trading post opens on September 9, 2025. We have drastically reduced the cost to unlock additional stashes to accommodate this change.
  • The ‘Normal Dungeons’ have been changed so Solos/Duos/Trios can now select from all map locales.
  • The ‘High-Roller Dungeons’ have been changed to a random dungeon pool.
  • Special Keys (Mystical Gem, Frozen Iron Key, Golden Key, Old Rusty Key, Skull Key) can only be used inside dungeons during the session they are found. Special Keys will disappear upon escape or death.
  • The drop rate for special keys have been significantly improved and will now drop from specific sub-boss and boss monsters.
  • Special locked rooms have been added to both Adventure Mode and Normal Mode.
  • The Arena map pool has been updated with new maps.
  • Quest requirements and difficulty has been adjusted to match the shorter season.
  • Weekly Sales for cosmetic items will be available during the shortened season.
  • The display time for the recent chat window has been increased from 10 seconds → 15 seconds.
  • Improved LOD for the 'Low' graphics settings.
  • A new feature has been added that automatically displays the remaining maintenance time as a system message when maintenance begins.
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Balance Updates:
General

  • Name tags for allies are now displayed in all dungeons and game modes.
  • The spell casting speed curve has been adjusted to become much flatter at the mid to upper end of the curve.
  • The action speed curve has been adjusted to give slightly more action speed in the beginning and give less in the mid to upper end of the curve.
  • The maximum Health curve has been adjusted to give less HP per VIG/STR at the mid to upper end of the curve.
    -The maximum Health curve has been further adjusted to provide a static +15 Health across all sections.
  • The Barbarian’s default Vigor has been changed from 25 to 20.

Items

  • Random modifiers have been updated to include a larger variety of possible stats.
  • All primary modifiers for gear have been reduced by 1 starting from the ‘Uncommon’ grade. For example, ‘Uncommon’ grade Cloth Pants used to give +4 dexterity but now give +3 dexterity.
  • Primitive attributes can no longer be enchanted via socketing gems. Since this means the ‘Diamond’ gem is no longer useful for socketing, players can exchange their diamond gems to the ‘Treasurer’ for an equivalent grade gem of their choice.
  • 'Unique' grade gems have been re-added to the loot pool.
  • The Rapier’s base damage has been increased by 1.
  • The Void Blade has been updated to add +2 True Magical Damage.
  • The Felling Axe’s weapon animation speed has been slightly reduced.
  • The Plate Boots primary modifier has been changed from Strength to Vigor.

Fighter

  • The duration of Taunt has been reduced from 10 seconds to 8 seconds.

Warlock

  • The magic resistance of Antimagic has been changed from 15% to 20%.

Druid

  • The damage of the Bear’s Swipe attack has been reduced from 32 to 29.
  • The damage of Bear’s Bash attack has been reduced from 46 to 43.
  • The animation has been slowed down, a 2-hit sequence has been added, and the recovery delay has been increased for the Panther’s scratch attack.
  • The damage of Panther’s Scratch attack has been increased from 16 to 21.
  • The damage of Panther Neckbite attack has been increased from 18 to 23.
  • The cooldown of Shapeshift stack has been increased from 9 seconds to 10 seconds.

Sorcerer

  • The duration of Mud Shield has been increased from 4 seconds to 6 seconds.
  • The duration of Wall of Fire has been reduced from 12 seconds to 10 seconds.
  • The magical damage bonus per stack of Mana Flow has been changed from 10% to 5%.
  • Time Distortion has been updated as follows:
    • Applies a Magic Damage Bonus of –25%.
    • Move Speed Modifier has been changed from –1% to –3%.
    • It now removes only a single stack instead of clearing all stacks.
  • Lightning Bolt attribute bonus ratio has been changed from 1.0 to 0.5.
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Developer Comments:
Welcome to EA Season #6.9, a super condensed four week mini-season to make the remaining time leading up to the actual major season update more interesting. Please note that this update is just to spice things up and not meant to introduce major new content. The real new content will be showcased with EA Season #7 launching on September 23, 2025.

EA #6.9 includes the following changes.

  • SSF mode for the first two weeks of the mini season. The marketplace and trading post opens on September 9, 2025. We have drastically reduced the cost to unlock additional stashes to accommodate this change.
  • All character levels, items, stashes, inventory, reward tokens, karma, quests, and affinity have been reset.
  • Quest difficulty and content has been tuned slightly to adapt to the condensed season. The rewards for several quests have also been updated including the final quests giving ‘Artifact’ gear as a reward.
  • A new Adventure Rank mini season with new rewards will commence immediately.
  • A new religion mini season with new rewards will commence immediately.
  • A new Arena mini season with a new map pool will run every weekend until the end of the mini season. Equipment will be limited to ‘Rare’ grade gear for this mini season to encourage maximum participation.
  • Triumph levels have been reset, allowing you to earn additional Bluestone shards until the start of the next season.
  • Seasonal Pack DLC bonuses will remain active until the start of the next season.
  • A small ‘Welcome Delivery’ pack will be given to all players who log in for this Semi-Semi-Wipe that gives an array of starting items to help with your adventures. Please collect your ‘Welcome Delivery’ pack from the Expressman’s ‘Post Express’ service tab.

EA Season #6.9 also brings an update to the matching pools. We are now fully committed to supporting Solos, Duos, and Trios matching pools. Although we’d love to give all party sizes the full freedom to select any dungeon, we realize that this is difficult with the current population.

We have introduced a ‘Random Maps’ system for the High-Roller dungeons to concentrate players for that mode. This change allows us to enable Solos, Duos, Trios for all maps for across the ‘Normal’ dungeons, giving more freedom to a very large portion of our player base. The ‘Random Maps’ system also allows us to better control the flow of players for the ‘High-Roller’ Dungeons, giving us better tools to combat teaming and stream sniping.

We understand that this makes pre-planning for an HR adventure more difficult, especially when it comes to quests and using special keys. We have tuned the random dungeon system to utilize a more hybrid approach where certain modules will always appear or appear using much higher weights to make things more predictable when it comes to quests. We have also reworked the special key system so they drop much more frequently and must be used within that session instead of being carried out to be used as a store of value.

Finally, we have tuned several of the main attribute formulas such as health, action speed, and spell casting speed. We are still testing the extremes of the balance we’ve established from the first Semi-wipe and will continue to use this mini season to collect additional data. We thank you for your patience and support and see you in the dungeons!

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(EXPERIMENTAL) This update also adds preliminary limited native gamepad support as an experimental feature. The limited gamepad implementation currently only support the actual in dungeon gameplay at this time. This is just the first step on getting the game fully playable with a gamepad and we will continue to add full support with future updates.

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@everyone, The patch process is now complete. See you in the dungeons!

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We will be rolling out Hotfix #95 tomorrow, on the 28th, to address several issues, including a severe performance drop that occurs when opening the inventory. We apologize for the inconvenience and kindly ask for your patience.

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Early Access Hotfix #95

@everyone, We will be deploying hotfix #95 starting at <t:1756373400>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete their match and exit safely.
The server will return to full service 2 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Bugfixes:

  • Fixed an issue where the loading could fail when going down a floor.
  • Fixed an issue where items obtained in dungeons could disappear.
  • Fixed an issue where opening the inventory could cause a sudden drop in frame rate.
  • Fixed an issue where casting Warlock’s Evil Eye could cause camera to initially face backwards.
  • Fixed an issue where the portcullis would close after escaping from the Goblin Cave.
  • Fixed an issue where, when entering The Frost Mountain - Ice Abyss (High-Roller) dungeon as a trio, only two escape portals could appear in the final circle.
  • Fixed an issue where binding the second key of the Lobby Emote Wheel could cause the game to crash.
  • Fixed an issue where the 'Feat' section in the Achievement list could appear empty.
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@everyone, The patch process is now complete. See you in the dungeons!

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@everyone, We are investigating the issue with the Arena and will let you know when a solution is found. We apologize for this inconvenience.

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Early Access Hotfix #95-1

@everyone, We will be deploying hotfix #95-1 starting at <t:1756447200>.
Once the patch begins, you will be unable to log in to the game, and players who are already in-game will not be able to enter the matchmaking pool.
Players currently in a match will have 40 minutes to complete their game and exit safely.
Full server functionality is expected to resume 2 hour after the patch begins.

Please note that all services, including the official website, may be temporarily unavailable during the maintenance period as we perform necessary server updates.

Bugfixes:

  • Fixed an issue with the Arena matchmaking.
  • Fixed an issue with the Wraith's dash attack.
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@everyone, The patch process has completed earlier than expected. See you in the dungeons!

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Early Access Hotfix #95-2

@everyone, We will be deploying hotfix #95-2 starting at <t:1756521000:f> .
Once the patch begins, you will be unable to log in to the game, and players who are already in-game will not be able to enter the matchmaking pool.
Players currently in a match will have 40 minutes to complete their game and exit safely.
Full server functionality is expected to resume 1 hour after the patch begins.

Please note that all services, including the official website, may be temporarily unavailable during the maintenance period as we perform necessary server updates.

Bugfixes:

  • Fixed an issue with the movespeed on the Void Blade.
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@everyone, The patch process is now complete. See you in the dungeons!

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Early Access Hotfix #95-3

@everyone, We will be deploying hotfix #95-3 starting at <t:1756965600>.
Once the patch begins, you will be unable to log in to the game, and players who are already in-game will not be able to enter the matchmaking pool.
Players currently in a match will have 40 minutes to complete their game and exit safely.
Full server functionality is expected to resume 2 hour after the patch begins.

Please note that all services, including the official website, may be temporarily unavailable during the maintenance period as we perform necessary server updates.

Bugfixes:

  • Fixed an issue where changing the game mode while in a party could prevent players from entering the game properly.
  • Fixed an issue where players could occasionally fail to enter the lobby.
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@everyone, The patch process is now complete. See you in the dungeons!

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@everyone, Our team is currently in the final stages of tuning for the Early Access Season 7 patch.
We estimate it will take at least 12 more hours before the patch begins.

To mark the dawn of Season 7, we’re excited to share the official trailer with you first:
🎬 https://youtu.be/_LrFCHWc57A

Get ready to face the Blue Maelstrom and the storm of new challenges ahead.
We’ll see you soon in Season 7!

Dark and Darker Season 7 surges to shore with its boldest update yet. Enter the Blue Maelstrom, a sprawling new water-themed dungeon filled with peril and promise. Battle through pirate crews, clash with strange sea creatures, and uncover treasures hidden in the depths. A sweeping combat rebalance makes every fight feel fresh again, ensuring new...

▶ Play video
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Early Access Season #7

@everyone, We will be deploying Season #7 starting at <t:1758654000>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete their match and exit safely.
The server will return to full service 4 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

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Bugfixes:

  • Fixed an issue where Sorcerer’s Lightning Mastery could bounce back to the caster.
  • Fixed an issue where swapping items immediately after using Bard’s skill could cause the skill’s effect to not apply.
  • Fixed an issue in Goblin Cave, within Goblin Town A and B modules, where only certain classes could climb the terrain.
  • Fixed an issue where the Survival Bow could appear bent like the Recurve Bow when drawn.
  • Fixed an issue where sounds might not play when swinging weapons or using utility items.
  • Fixed an issue where Barbarian’s Savage Roar might not function correctly if used when monsters summoned by a boss were getting up.
  • Fixed an issue where the Mimic might not attack the target it interacted with.
  • Fixed an issue where, after blocking a projectile thrown by a Frost Imp, swinging a weapon could cause attacks to be blocked midair.
  • Fixed an issue in The Frost Mountain - Ice Cavern, Quarry module, where some monsters could fail to climb hills.
  • Fixed an issue where a solo player who teamed up with a pre-made duo through random matchmaking might not appear in the Recent Party Members list after leaving the dungeon.
  • Fixed an issue where leveling up through quest reward experience might not update correctly on party members’ screens.
  • Fixed an issue where chat messages from blocked party members could still appear in the chat window.
  • Fixed an issue where players who set My Status to offline could still appear in the player list.
  • Fixed an issue where equipping certain gear on Skeleton-type races could cause the model to appear clipped.
  • Fixed an issue where, if a Nameplate Skin was equipped while My Status was set to offline, other players could still tell whether the user was online.
  • Fixed an issue where the sound of the first item listed in the Marketplace could play every time the player exited the Marketplace.
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Game Updates:

  • The anti-cheat system has been further strengthened to effectively counter various cheats. This is aimed at providing a fairer gaming environment, and the scope of its application will be gradually expanded.
  • If a security vulnerability is detected on your local PC in the future, preventing the game from running normally, you can refer to the FAQ at the link below for a solution: https://darkanddarker.com/support/search/41049252306836
  • If you need assistance at any time, please submit a ticket through our website, and we will do our best to help you.
  • The Twitch Drops Campaign will run from September 26 to October 5.
  • A new season has begun. Experience brand-new content and features.
  • Early Access Season 6 and 6.9 Rank Rewards are now available to claim.
  • New Cosmetic items have been added to the Shop.
  • A new Seasonal Pack is available. Check the Shop for details.
  • The Dungeon Selection screen has been improved into a campaign book format.
  • A new dungeon, ‘The Blue Maelstrom’ (Normal), has been added.
  • The new ‘Squires to Riches’ mode has been added.
  • The Faustian Bargain feature has been added.
  • A new Woodcutting feature has been added. Try chopping down trees placed in dungeons.
  • The Druid’s Penguin Form has been added.
  • New Armor and Weapons have been added.
  • A guard function has been added to all weapons without secondary attacks. Guard is activated with Right Click for main-hand weapons and with Left Click for off-hand weapons.
  • Additionally, the Rapier has been given a Riposte attack.
  • Sound effects have been improved so that weapon strikes better reflect the material of the target.
  • Certain actions of the Nightmare Living Armor have been adjusted.
  • Solo, Duo, and Trio Adventure Ranks have been unified.
  • The ‘Hall of Fame’ has been added to the Leaderboard.
  • You can no longer view the Account Names of players who are not on your friends list.
  • A new Merchant, the 'Navigator', has been added.
  • A new Repeatable Quest system has been added. Certain quests now reset daily or weekly, allowing you to continuously earn rewards.
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Balance Updates:
General

  • Headshot damage multiplier has been reduced from 200% to 175%.
  • Health of Living Statues has been reduced.
  • Gem Socketing costs for low rarity gems have been reduced: Uncommon 30 → 10, Rare 50 → 20.

Fighter

  • Combo Attack: Grants 10% bonus physical damage per stack for consecutive melee attacks within 2 seconds, stacking up to 2 times.
  • Adrenaline Spike: Additionally, you gain a 3% movement speed bonus and 30% regular interaction speed, do not receive the penalty for using the Adrenaline Rush skill, and the cooldown has been reduced from 60 seconds to 28 seconds.
  • Slayer: Grants an additional 10 movement speed.
  • Projectile Resistance: Additionaly, reduces projectile damage by 15% while in defensive stance.
  • Weapon Mastery: No longer applies any penalty.
  • Defense Mastery: Defense rating bonus increased from 10% to 15%.
  • Barricade: Defense rating and magic resistance increased from 50 to 75.
  • Victory Strike: Physical damage bonus has been increased from 20% to 40%, and the health restoration effect has been removed. If this attack kills a player, the skill will trigger again with no cooldown. (In the next patch, the name will be changed to “Finishing Blow”.)
  • Perfect Block: Duration increased from 6 seconds to 8 seconds.
  • Spell Reflection: Grants a constant 15% magic damage reduction until a spell is reflected when the skill is active.
  • Shield Slam: Physical damage reduced from 45 to 30.
  • Taunt: Increases monster aggro by 50% to 300% when used.

Barbarian

  • Savage: Gains 1 Impact instead of Impact Resistance.
  • Crush: When wielding a two-handed weapon, can destroy reinforced doors and chests with one strike, and gains 1 Impact while wielding a two-handed weapon.
  • Carnage: Striking 2 or more players with a melee weapon within 1.5 seconds grants 40% bonus physical damage for 3 seconds.
  • Executioner: Increases headshot damage with axes from 10% to 20%.
  • Treacherous Lungs: Grants an additional 10% cooldown reduction.
  • Blood Exchange: Reduces maximum health by 10% when the skill is used and restores 10% of damage dealt during the skill duration.
  • War Sacrifice: Increases all attribute gains from the skill from 5 to 8, while reducing duration from 12 seconds to 8 seconds.
  • War Cry: Duration increased from 7 seconds to 10 seconds.
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Rogue

  • Dagger Expert: Physical damage bonus increased from 10% to 15%, and additionally grants 1 true physical damage.
  • Thrust: Armor penetration increased from 20% to 25%.
  • Creep: Gains an additional 10% movement speed while crouching and walking.
  • Back Attack: The angle for detecting back attacks increased from 90° to 120°.
  • Caltrops: Automatically recovers every 28 seconds. Can be stored up to 3 times.
  • Smoke Pot: Automatically recovers every 60 seconds, and movement speed penalty inside smoke reduced from 10% to 5%.

Ranger

  • Trap Mastery: Installs trap-type items instantly and retrieves them when disarmed.
  • Camping Mastery: Installs campfires instantly and doubles their duration.
  • Purge Shot: Changed from a skill to a passive effect, removing one random magical buff from the target with each ranged weapon hit and dealing 3 true magical damage.
  • Field Ration: Healing amount increased from 25 to 40, quantity reduced from 3 to 2, and can now be replenished using a campfire.
  • Forceful Shot: Duration increased from 8 seconds to 10 seconds.
  • Penetrating Shot: Additionally, Attacks with bows and crossbows now pierce targets.

Wizard

  • Melt: Applies an additional 10% projectile damage reduction penalty.
  • Sage: Knowledge bonus increased from 10% to 15%.

Cleric

  • Brewmaster: Increases the duration of drunken effects by 50%.
  • Holy Water: Additionally, harmful magic effects are removed and blessing effects are applied.
  • Kindness: Healing amount increased from 15% to 30%.
  • Requiem: Additionally, reduces ally resurrection time by 50% when using resurrection spells.

Bard

  • Lore Mastery: General interaction speed increased from 25% to 30% and additionally grants 5 extra memory capacity.
  • Rapier Mastery: Weapon attack increased from 2 to 3.
  • Melodic Protection: Physical damage reduction changed from 30% to 25% and magic damage reduction set to 25%.
  • Story Teller: Will increase changed from 3 to 5.
  • Wanderer's Luck: Luck increased from 50 to 100.
  • Encore: Resets the duration of all music buffs applied to nearby party members.
  • Party Maker: Grants all nearby allies a 15-second immunity to intoxication; drinking while immune restores 5 health.
  • Tranquility: Additional health recovered during rest increased from 1 to 2, duration changed from 10/20/30 seconds to 10/15/20 seconds.
  • Song of Shadow: Duration increased from 10/15/20 seconds to 10/20/30 seconds.
  • Din of Darkness: Dark magic damage attribute bonus ratio increased from 0.06/0.09/0.12 to 0.16/0.33/0.5.
  • Piercing Shrill: Physical damage increased from 15/20/25 to 20/25/30.
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Warlock

  • Dark Enhancement: Spell power bonus increased from 10% to 20%.
  • Soul Collector: The condition for consuming Dark Shards has changed from casting a Dark magic spell to dealing Dark magic damage.
  • Immortal Lament: When health falls below 5%, magic healing bonus is increased by 100% for 5 seconds.
  • Infernal Pledge: Damage reduction from Undead and Demons has been increased from 25% to 40%.
  • Malice: Will increase changed from 10% to 15%.
  • Dark Reflection: Dark magic damage increased from 10 to 15.
  • Dark Offering: Duration increased from 15 seconds to 45 seconds.
  • Exploitation Strike: Now applies only to unarmed attacks instead of physical attacks, and its duration has been increased from 4 seconds to 15 seconds. Bonus magic damage has been increased from 4 → 15, and health restoration has been increased from 5% → 10%.
  • Phantomize: Cancel motion has been added.
  • Ray of Darkness: Beam size increased, making it easier to hit targets.
  • Eldritch Shield: Duration increased from 4 seconds to 6 seconds. During the effect, Dark magic damage bonus increased from 20% to 30%, and Dark magic casting speed is increased by 50%

Druid

  • Shapeshift Mastery: Instead of a magic damage penalty, you can no longer use elemental spirit spells.
  • Natural Healing: Grants a 10% bonus to magic healing attributes.
  • Herbal Sensing: Detects a wider area and increases the chance of harvesting higher-grade herbs.
  • Barkskin Armor: Defense rating increase raised from 25 to 50, and can now be cast on targets other than yourself.
  • Insect Predation: Fixed an issue where health recovery did not scale properly with resourcefulness.

Sorcerer

  • Time Distortion: Magic damage bonus penalty reduced from 25% to 15%. Each spell cast reduces action speed and movement speed by 3% up to 5 times. The debuff lasts 8 seconds and is removed after the duration ends.
  • Spell Stride: Movement speed bonus increased from 5% to 25%.
  • Lightning Mastery: Grants an additional 25% Lightning magic damage bonus, and the activation interval of Lightning magic damage is reduced from 3 seconds to 2 seconds.
  • Elemental Fury: Gains an additional 0.1% movement speed bonus for every 1% of health lost.
  • Windblast: Now activates 0.6 seconds after spell casting.
  • Electric Dash: Expands the damage area upon arrival, dealing Lightning magic damage and applying Shock effects to a larger range. Lightning magic damage is reduced from 20 to 15.
  • Earth Elemental: Defense rating increase raised from 30 to 50.
  • Frost Lightning: Immobilizing duration on targets hit reduced from 2.0s to 1.75s.
  • Lightning Vortex: Magical Damage reduced from 30 to 20.
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Item

  • Warlocks can now use the Kris Dagger.
  • Weapon Damage of all Rapiers increased by 1.
  • Weapon Damage of all Lantern Shields increased by 3.
  • Weapon Damage of all Falchions decreased by 2.
  • Crossbow: Weapon Damage increased by 2.
  • Windlass Crossbow: Weapon Damage range now starts at 43 and increases in +2 increments(43~56)
  • Maximum count of Arrows and Bolts has been adjusted to 30 and 20, respectively.
  • New options added: Headshot Damage Bonus, Undead Damage Bonus, Undead Damage Reduction, Demon Damage Bonus, Demon Damage Reduction.

Developer Comments:
Welcome to EA Season #7. All character levels, items, stashes, inventory, reward tokens, karma, quests, affinity, and triumph levels have been reset. This season brings several large new features.

The Ship Graveyard – Test your sea-legs and head to the dangerous open waters with the release of the first chapter in a brand-new ‘The Blue Maelstrom’ campaign. Includes dozens of new monsters and two new bosses!

Squires to Riches - A new party focused PvP mode where everyone starts the adventure in low-end gear. Adventurers are placed into a random dungeon where they must scramble to find the best loot and outrun the foreboding Dark Swarm. Competition is fierce as you must secure one of the limited random portals to extract with your newfound riches.

Faustian Bargain (Experimental!) – Death in the dungeons doesn’t necessarily mean the end of an adventure. Show your fighting spirit in the dungeons and a mysterious figure may grant you a deal you can’t refuse with chance for ever sweet revenge.

Perks and Skills - Over 50+ changes to numerous underutilized perks and skills to improve build diversity of classes.

Dozens of new items, weapons, and armors - A plethora of new items including a new powerful hand cannon, a sea-worthy cutlass, and vibrant new equipment to stand out from the crowd and help improve build diversity.

Hall of Fame – Track your performance against the best of the best High-Roller adventurers to see who comes out on top each week.

Unified Adventure Rank – Adventurer Rank progress is now unified across all party sizes. You no longer need to start your Adventure Rank journey afresh just because a member of your crew decided to go to bed.

New Seasonal DLC pack – An amazing bundle of brand-new cosmetic items to get you in the sea-faring mood!

We have also decided to start this season with a two-week ‘Solo Self Found’ event based on the positive response from the previous season. This means that the Trading Post and Marketplace will not open until October 7, 2025.

We have also decided to commence the Adventure Rank season and the Religion feature right from the start of EA Season 7. For adventurers that participated in EAS 6 and EAS 6.9 (SSW) Adventure Rank seasons, be sure to redeem your rewards from both seasons through the ‘Leaderboard’ menu. The Arena season will commence slightly later on October 7, 2025.

Finally a small ‘Welcome Delivery’ pack will be given with an array of starting items to all players. Please collect your ‘Welcome Delivery’ pack from the Expressman’s ‘Post Express’ service tab. We thank you and see you in the dungeons!

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@everyone, We apologize. Due to issues discovered during the patch process, maintenance is expected to continue for approximately 3 hours.

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@everyone Unfortunately, We need an additional 2 hours of maintenance for the final adjustments. We sincerely apologize for the extended wait.

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@everyone, The patch process is now complete. See you in the dungeons!

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Set Sail with the Seasonal Pack!

We’ve listened to your feedback on the previous Seasonal Pack and made meaningful adjustments for Season 7.
This new pack delivers lasting value with three permanent, high-quality cosmetics and a** Seasonal Shared Stash** to enhance your adventures.

🏴‍☠️ Permanent Ship Graveyard Themed Cosmetics
Captain’s Wrecked Cabin (Lobby Skin)
Scuttler’s Flame (Torch Skin)
Gazing at the Horizon (Emote)
With these exclusive items, you’ll carry a piece of the Ship Graveyard with you forever.

⚔️ Thank you for always supporting us.
🌟 Welcome to Early Access Season 7!
👉 Get the Seasonal Pack on Store: https://store.steampowered.com/app/3996400/Dark_and_Darker__EA7_Seasonal_Pack/
📺 Watch the Trailer on YouTube: https://www.youtube.com/watch?v=fyUBIIBKBXA

Dark and Darker EA Season 7 Begins!
EA Season 7 has arrived with the new map Ship Graveyard!

This season’s Seasonal Pack has been updated based on player feedback. …

Price

$8.99

▶ Play video

⚓ Set Sail with the Seasonal Pack!

We’ve listened to your feedback on the previous Seasonal Pack and made meaningful adjustments for Season 7.

This new pack delivers lasting value with three permanent, high-quality cosmetics and a Seasonal Shared Stash to enhance your adventures.

🏴‍☠️ Seasonal Pack Contents
• Captain’s Wrecke...

▶ Play video
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  • Based on recent suggestions from the community we will currently enabling and testing the the server region selection feature.
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  • Traps and Locks have been temporarily disabled due to serious bugs.
  • The High Roller matchmaking issue is due to the newly introduced High Roller-specific matchmaking system and will be addressed after analysis.
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Early Access Hotfix #96

@everyone, We will be deploying hotfix #96 starting at <t:1758817800>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete their match and exit safely.
The server will return to full service 2 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Bugfixes:

  • Fixed an issue where Fighter’s Adrenaline Spike could be affected by the penalty of Adrenaline Rush.
  • Fixed an issue where Fighter could equip certain plate armors while the Slayer perk was active.
  • Fixed an issue where Warlock’s Summon Hydra dealt Dark Magical Damage, which could incorrectly consume souls.
  • Fixed an issue where using Rogue’s Traps and Locks to open a chest could cause the item held in hand to disappear.
  • Fixed an issue where Wizard’s Meditation could cause legs not to be visible or cancel itself when used underwater.
  • Fixed an issue where Wizard’s Magic Missile produced player-hit sound effects when colliding with walls or the floor.
  • Fixed an issue where Druid’s Penguin Form did not display max health bonus, incoming physical healing, and incoming magical healing correctly in the tooltip.
  • Fixed an issue where the beak of Druid’s Penguin Form could sometimes not be hit.
  • Fixed an issue where Druid’s Penguin Form did not have reduced movement speed on land.
  • Fixed an issue where resurrecting a player underwater with Cleric’s Resurrection could cause the revived player’s camera axis to become distorted.
  • Fixed an issue where the sea in The Blue Maelstrom might not be visible under certain conditions.
  • Fixed an issue where thunder sounds in The Blue Maelstrom could become abnormally amplified.
  • Fixed an issue where attacking a monster on land could incorrectly trigger the underwater blood effect.
  • Fixed an issue where Slimes could drag around a player’s corpse.
  • Fixed an issue where Crocodilian could suddenly stop during its attack.
  • Fixed an issue where Tidewalker Shaman’s attacks fell to the ground instead of traveling forward.
  • Fixed an issue where White Shark’s attack could push the player inside terrain or props.
  • Fixed an issue where Bladehand could be hit from positions outside its attack range.
  • Fixed an issue where Ancient Stingray’s body could retain the electricity effect after its electric attack.
  • Fixed an issue where Ancient Stingray did not display the intended electricity effect during specific attacks.
  • Fixed an issue where players under the effect of Faustian Bargain could still interact with boats.
  • Fixed an issue where the Hand Cannon did not roll random modifiers.
  • Fixed an issue where the Jester Outfit (Common) could sometimes not have the Headshot Damage Bonus as its fixed stat.
  • Fixed an issue where Dexterity could be applied as a base stat on the unique-grade Ranger Hood.
  • Fixed an issue where forcibly closing the game while on a boat and reconnecting could result in the player not being dismounted.
  • Fixed an issue where the UI color change and animation for Oxygen at 50% occurred at different timings.
  • Fixed an issue where using the Worship emote followed by the Sailor’s Dance emote could lock the camera movement.
  • Fixed an issue where the fire effect of the Hog Roast Campfire could appear below the floor in the preview screen.
  • Fixed an issue where opening the Quest Log inside a dungeon displayed all quests regardless of the entered dungeon.
  • Fixed an issue where the Adventure Ranking score for Semi-semi Wipe could be calculated incorrectly for some users.
  • Fixed an issue where the Huntress’s Weekly Mission did not display the required items or target monsters.
  • Fixed an issue where purchasing a Seasonal Pack from the Blacksmith redirected to the store instead of the product page.
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Game Updates:

  • Changed so that pressing the Walk key while underwater allows you to swim faster. Swimming faster now consumes oxygen more quickly.
  • Improved the sound of the White Shark near the water surface to be more natural.
  • Improved the fading of Sea Walker’s slime effect to look more natural.
  • Improved performance when Visual Effects Quality is set to Low.
  • Improved the intensity of water splash effects while swimming.
  • Improved the amount of bubble effects occurring in the ocean.
  • Improved terrain on Skull Island where monsters could be killed without taking damage.
  • Improved the icon for the lobby skin 'Captain's Wrecked Cabin'.

Balance Updates:
General

  • Rangers can now use Hand Cannons.
  • Faustian Bargain – Yeti’s combo attack has been adjusted.
  • Faustian Bargain – The movement speed of Pinchclaw Crab has been reduced.
  • Homing spells no longer track targets while underwater.

Druid

  • The projectile speed of Penguin Form – Water Cannon has been reduced.
  • The movement speed bonus of Penguin Dash has been reduced from 100% → 30%.

Rogue

  • Smoke Pot and Tumbling can no longer be used underwater.
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We’ve discovered an issue during testing, so maintenance will be extended by about 30 minutes. Sorry for the inconvenience.

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@everyone, The patch process is now complete. See you in the dungeons!

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  • The Faust Bargain in High Roller will be temporarily disabled until the next adjustment.
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An exploit involving the Druid transformation form will be fixed in the next hotfix. Players who intentionally abuse this vulnerability will be subject to disciplinary action. Please stop using it.

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Early Access Hotfix #96-1

@everyone, We will be deploying hotfix #96-1 starting at <t:1759152600>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete their match and exit safely.
The server will return to full service 2 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Bugfixes:

  • Changed the reward room so that rewards spawn only after defeating the Ancient Stingray boss.
  • Fixed an issue where the Frost Wyvern boss could not be damaged within its spawn area.
  • Fixed an issue where the Wet effect could be applied underwater by Water Cannon, Water Bolt, and similar skills.
  • Removed a Skeleton Archer Corpse that was incorrectly placed on Skull Island.
  • Falchion of Honor: Weapon Damage decreased by 2.
  • Frost Lantern Shield: Weapon Damage increased by 3 and Movement Speed penalty changed from -6 to -8.

Balance Updates:
Druid - Penguin

  • Body Size increased by 20%.
  • Movement speed bonus in water slightly reduced.
  • Water Cannon range reduced from 700 to 500.
  • Dash movement speed bonus reduced from 30% to 15%.
  • Dash duration reduced from 6 sec to 3 sec.
  • Bite damage reduced from 20 to 15.

Faustian Bargain - Monsters

  • Goblin Warrior: Attack speed reduced and combo attack removed.
  • Skeleton Archer: Attack speed slightly increased and Rapid Fire attack removed.
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@everyone, The patch process is now complete. See you in the dungeons!

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EAS7 Arena Rules

  • In the upcoming Arena, Legendary items will be allowed, and no items will drop.
    We will update the system so that the Arena rules can be checked even when the Arena is not active. Thank you.
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Early Access Hotfix #97

@everyone, We will be deploying hotfix #97 starting at <t:1760616000>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete their match and exit safely.
The server will return to full service 2 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Bugfixes:

  • Fixed an issue where the game could stutter when attacking multiple monsters or players at the same time.
  • Fixed an issue where Gold Coin Chests could be intentionally duplicated.
  • Fixed an issue where Druid’s Herbal Sensing could fail to detect Saltvine.
  • Fixed an issue where Druids transformed into rats or chickens would not be affected by the sea currents in The Blue Maelstrom.
  • Fixed an issue where, after climbing a ladder with the Rogue’s double jump, the player could still move left and right with a single jump.
  • Fixed an issue where no hit sound would play when attacking the lower body of a player or monster hidden in bushes.
  • Fixed an issue where certain attack patterns of the Frost Giant Berserker would fail to deal damage to players.
  • Fixed an issue where the Ice Harpy’s attack effect direction could differ from the actual hit position.
  • Fixed an issue where the Ice Harpy’s attack effects might not be visible from the starting point.
  • Fixed an issue where the Baby Turtle monster’s body could appear partially buried on sloped surfaces.
  • Fixed an issue where Pirate monsters’ sitting animation could play repeatedly.
  • Fixed an issue where Pirate monsters could move while sitting.
  • Fixed an issue where the Tidewalker Spearer’s spear attack could not be blocked by shields.
  • Fixed an issue where players could become stuck inside props or the map due to the White Shark.
  • Fixed an issue where the Ancient Stingray’s random lightning attack could affect only a single player.
  • Fixed an issue where Bladehand could become invisible.
  • Fixed an issue where Bladehand could fall into the sea during combat.
  • Fixed an issue where Bladehand could get stuck behind a ballista pole during attacks.
  • Fixed an issue where players could deal damage to Ancient Stingray from outside the boss room.
  • Fixed an issue where damage numbers might not display when striking training dummies inside dungeons.
  • Fixed a gap between doors and walls in the Mimic Lair module of The Crypt within The Forgotten Castle.
  • Fixed an issue where the Ash Tree placed near the Well module in The Crypt of The Forgotten Castle could be interacted with from the lower floor.
  • Fixed an issue where Druids in rat form could move outside the map in the Greathall C module of The Ruins in The Ruins of the Forgotten Castle.
  • Fixed an issue where interacting with Skeleton Corpses in dungeons other than The Blue Maelstrom could display water droplet VFX.
  • Fixed an issue where certain props in the Pirate Prison module of The Blue Maelstrom appeared hollow.
  • Fixed an issue where, in certain modules of The Blue Maelstrom, death caused by level rules would not display the cause of death in the kill log.
  • Fixed an issue where setting the Telescope option in Customization could make the sea water of The Blue Maelstrom invisible.
  • Fixed an issue where Mystical Gems could drop in The Blue Maelstrom.
  • Fixed an issue where the Oxygen UI might not appear while underwater in The Blue Maelstrom.
  • Fixed an issue where the Centaur’s Madness stat values could be higher than intended.
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  • Fixed an issue where, after equipping the Hand Cannon and switching to another weapon, the ignition effect could remain on the hand.
  • Fixed an issue in Faustian Bargain where the Frost Demon could request an affinity different from the intended design.
  • Fixed an issue where, after entering My Listing in the Marketplace, the page list for the first searched item required two clicks to turn pages.
  • Fixed an issue where daily quest target monsters might not be displayed.
  • Fixed an issue where only one random Huntress quest could appear in the Quest Log while in a dungeon.
  • Fixed an issue where the Studded Wyvern Leather recipe might not appear in the Leathersmith’s services.
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Game Updates:

  • Improved framerate performance for The Ruins of The Forgotten Castle dungeon.
  • Improved framerate performance for The Blue Maelstrom dungeon.
  • The Chapel module in The Forgotten Castle – The Ruins has been renamed to Abandoned Sanctuary.
  • Improved VFX effects for Jellyfish.
  • Adjusted certain movement patterns for Bladehand.
  • Improved Bladehand’s gunpowder visual effects.
  • Added Oxygen Vents to the Ancient Stingray reward room.
  • Changed so that Ancient Stingray Eggs now only spawn after the boss has been defeated.
  • Updated the Arena map pool.

Balance Updates:
General

  • Updated the random dungeon rates for High Roller dungeons.
  • The chance to enter the High-Roller Goblin Caves has been increased while the chance to enter the High-Roller Frost Mountain has been decreased.
  • The drop rates for loot in Normal and High-Roller dungeons have been improved.
  • The loot for Giant Barnacles have been updated so they are no longer guaranteed to drop two gems.
  • Poison Vial and Ghostdust Pouch now drop in the dungeons.
  • Treasurer now sells the Gold Coin Pouch for 1000 gold.
  • Dealmaker item prices have been adjusted.
  • The drop rates of certain quest items have been increased.
  • The number of Cuttlefish and Jellyfish placed in the world has been increased.
  • The difficulty of several quests has been adjusted to be easier to complete. This includes no longer needing to escape from the dungeons as a requirement for certain quests.
  • The Armorer’s Tidestone delivery quest has been updated to allow the submission of handled items.
  • Increased the attack range and approach distance of Tidewalker Slinger, while slightly reducing their movement speed.
  • The Tidewalker Shaman’s underwater projectile speed has been decreased.
  • The difficulty of the Ancient Stingray has been lowered.
  • The affinity requirement for the Spider Mummy in Faustian Bargain has been reduced. (18 → 0)
  • The affinity requirement for the Skeleton Archer in Faustian Bargain has been reduced. (1 → 0)
  • Adjusted the Max Health, Movement Speed, and Action Speed balance for all Faustian monsters.
  • Land-based monsters now move slower in water, matching player movement speed.

Items

  • Increased Decreased the animation speed for drawing a dagger.
  • Throwing Knife and Francisca Axe no longer receive attribute bonus ratio.
  • Weapon Damage for Throwing Knife and Francisca Axe now starts at 10 and increases in increments of 3 damage.
  • Removed the Additional Weapon Damage modifier from Crystal Ball item types.
  • Increased the Magical Damage of Crystal Ball Types by 1.
  • Increased the Magical Damage of Magic Staffs by 1.
  • Increased the Weapon Damage of the Hand Cannon by 2.

Rogue

  • Reduced the Physical Damage Bonus of Dagger Mastery from 15% → 10%.

Sorcerer

  • Reduced the spell-casting speed of the Apex of Sorcery perk from 50% → 25%.
  • Reduced the additional Shock duration of Lightning Mastery from 2s → 1s.
  • Increased the casting interval of Lightning Storm from 1s → 1.25s.
  • Electric Dash expands the damage area upon arrival, applying Shock effects to a larger range.

Wizard

  • The detection range of Light Orb has been increased, and the number has been reduced from 5 to 4.

Barbarian

  • The Executioner perk effect now also applies to Bardiche.

Druid

  • The Bear's action speed has been increased by 5%.
  • The Panther's health penalty has been removed.
  • Barkskin Armor now additionally grants 15% Headshot Damage Reduction.
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Developer Comments:
This update brings several in-game improvements and bug fixes. We’ve also lowered the gear limit for Normal dungeons from ‘Epic’ to ‘Rare’ gear and have improved the loot from both Normal and High Roller dungeons to make progression through the dungeon modes a little easier and to better match their risk to reward profile. We’ve also focused on multiple balance changes that focus not only on class balance but also the player economy.

This update adds support that allows us to start fine tuning the balance of the monsters in the Faustian Bargain. Our long term end-goal for the Faustian Bargain feature is to eventually expand it to become its own fully supported game mode. For this update, we’ve adjusted some of the basic attributes for several of the current monsters. Our plan is to continue tweaking the monster settings and expanding the feature, including growing the monster pool, throughout this season. Thank you and see you in the dungeons!

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A problem was discovered during the patch process, and the maintenance is expected to take approximately 2 additional hours beyond the originally estimated completion time. We apologize for the inconvenience.

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Sorry, the maintenance has been extended by one more hour and is now expected to take about two additional hours from this point. We apologize for not being able to provide a more precise completion time.

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@everyone
The patch process is now complete. See you in the dungeons!

simple fog
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Early Access Hotfix #97-1

@everyone, We will be deploying hotfix #97-1 starting at <t:1760697000>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete their match and exit safely.
The server will return to full service 2 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Bugfixes:

  • Fixed an issue where a crash could occur during Arena matchmaking.

Game Updates:

  • Improved an issue where the frame rate could drop during melee attacks.
frail socket
#

@everyone, The patch process is now complete. See you in the dungeons!

frail socket
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The duplicate-class prevention feature for matchmaking has been activated in the Arena.

This feature had been disabled for some time due to a decrease in the number of players. We will closely monitor for any potential side effects that may occur now that it has been reactivated.

- Duplicate classes will no longer be assigned during matchmaking. (Unfortunately, it has been confirmed that it’s not working, and it will be fixed in a next update.)

  • When forming a party, each player must choose a different class, as before.