Two bug fixes have been released since the start of the season. But they haven't fixed the bug with combo attacks using two weapons. I sent a bug report to Discord. I wrote on the website. I wrote to support. Ignored. I think there's no point in trying to report bugs and contacting the developers. That means there's no point in discussing anything on Discord with suggestions. In fact, there's no point in communicating with anyone about the game and suggestions. They only listen to those they want to hear. I think I'm giving up. Let me remind you that when using paired weapons, you could previously use a common combo by pressing two attack buttons. The attacks alternated. Now the order of attacks is broken, and the combo can be thrown in the trash. It's sad that instead of making improvements for their class, they're trying to adapt to the reality of the game. They're not adding anything new, and they're breaking what was there before. There was no mention in the patch that this was going to happen. I'm losing all sense of purpose in participating in this. Even common sense is stumped by this impenetrable wall. Goodbye.
#suggestion-discussion
1 messages · Page 295 of 1
Dagger mastery - make it "if dual weapon, -speed counts only from 1 dagger". (we would lose riposte in advance.)
The community and developers hate me. I'm not needed here. Let them figure out how to make the slayer better. If they need to.
I've never been so hooked since I first started playing WoW as a kid. But this obsession is a little unhealthy. For the first time, I found myself and my class in the game. After playing many different games, I've never found anything quite like it. But it turned out that he was so out of touch with the game that no one knew the basics. And there's no point in talking if no one understands. My attempts to revive him were unsuccessful.
My attempts to do everything only on Slayer. Playing only on Slayer did not solve the problems I encountered at the beginning. These pathetic attempts... How inadequate it is... I've played on it for 2,893 hours... It only opened my eyes to the fact that it has been forgotten for a long time. And it showed its incompetence in this game in many areas of the game. PvP, PvE, clothing, crafting, perks, mechanics.
I thought that if I could understand all aspects of the situation, I would be able to assist him. However, I was mistaken. Right from the start, I was told, "Go to hell, they don't listen to anyone. You're a fool..."
All I've achieved is to make people hate me. All my arguments are shattered by aggression.
I know you think it would be 330, but in reality there’s an ms penalty for casting 1 spell in 1 hand, and then you get that same penalty for the other hand. It’s additive effect, so your double slowed. However after you merge the perk is no longer active. So this only affects half of the time and when it does it effect it, it’s not actually fast 🙂
I hope so
This actually nuked spellbook sorc(non merge) and it’s going to be a shit perk on merge
honestly sorc dont need spell books/casting weapons with how much base magic power they have
It was a completely different playstyle, not specifically about the dmg. The build difference centered around not putting 2 spells on CD like merge. Also saying it doesn’t need something is subjective as hell, and sorcs base mp is like 20 will… which is not great/insane. Wizard def takes that cake
@whole vigil log on and actually look at what spell stride does. Comical
same thing as what the patch notes said
Like go in game with it and see the difference
alright
I just did, with with both spells its 219 from 298 and only one spell its 223 ms, with merged might its 313 after casting spell
That’s only when not merged*
btw its 25 base will not including the multiple damage perks sorc has
You need to take a perk slot to merge
223 when merged from 298
And with a real kit with cast speed how long is this window
cast speed wont effect the ms
Cast speed effects how long the effect is active my boy, because your going to merge
the ms on spell stride only effective when you holding both spells in your hand or when its merged
Your seeing now
cast speed will just make it so you hold them faster does not effect movespeed
You never hold, your casting them to merge
spell stride works for both now, holding two spells and when merging them
You do not become faster with Spellstride post merge?
I checked its same ms
I thought the speed buff gonna be stronger, I was wrong, the way it was written felt like they would get 30% actuall ms when holding spells
Yea its terrible and they nuked a viable build to bring it to this
But I won’t need to say this in a week, people will stumble upon this themselves
sorc still has 10% base magic power + 5% from merged might + 5% from innate magic + 5% X3 from mana flow, class is still very strong
this does not even include 50% from apex if you want to replace one of the above
It’s dmg output has never been what has made sorc viable/strong, it’s always been about its cc/aoe Apex is rip because of jump cast changes. Wizard dumpsters sorc in the dmg department
you can get 35% magic power base in squire without apex with no will gear
wiz has only 10% from mana surge lmao, and fighter has no phys power perks with no stupid conditions
Wizard has mana surge and fire mastery. Fireball scales multiple times (splash+direct impact+burn) so unironically u don’t see it
sorc will always be able to easily kill wiz with how much free magic power they have, you just need to hit your spells which honest easy to do with all the aoe spells sorc has
Lmfao wizard is one of sorcs worse matchups. U don’t play the class, ask Foxman or Morty
sorc easily beats wizard don't know what to tell you bro, wiz have limited spells and lower will and only few magic dmg perks
Ok
But
Can you devs finally buff Immortal lament %HP activation?
release the quests already
Maybe instead instead of a threshold it could just be 0.5% per 1% hp lost.
I told yo azz
There was no way in hell they would make sorc 330 move speed when double casting XD all of you were tweaking
is everything already planned for each class? should we stop suggesting ?
should I suggest now? or when you announce working on my class?
@keen onyx #sdfs-kitchen ?
how it was worded in the patch notes really got me scared XD
The way it was worded was too good to be true
@keen onyx @dawn grotto Remove sorcs ability to cast with spell books and make spell merge a built in thing that does not require a perk or basically flip spell merge into the ability to use a book for sorc
Old shapesift mastery and bears right click attack???
MAke possibility to choose which item I want to give for quest.
Rn i got eaten all lege trinkets,instead of I wanted use. lovely
FIX DESYNC or make Parries WORK
I LOVE RNG DAMAGE, we should have all bosses randomly spawn dmg blobs on the floor that you shouldnt be looking for
Real. @keen onyx what’s the game plan here? Let us non fighter/druid/barbs know we have new content coming or at least something to look forward to.
Make ambush last whole 3secs, not just 1st hit
- maybe change +dmg to +Atk speed.
(in compare to other classes who press button and got shitload of buffs for nothing)
well I dont like to cut out my ability+perk for movespeed ) make it different, usefull then.
why is sorcerer so broken
you play pve brother. sit down and touch some grass
I have had quest items stolen from me I will not sit down Hoover with extended muzzle for getting the cracks in the stairs
@keen onyx can we do smthing about fire colossus hes kinda impossible rn
COLOSSUS IS OVERTUNED NOW NO ONE CAN KILL IT
GIVE US BACK THE BACKSHOT COLLOSSUS
@keen onyx
release armorer quests too already
What happened?
You can no longer hit his cheeks?
@dawn grotto There's been a bug since the beginning of the season: when a cleric casts Holy Spell to kill monsters, if they kill zombies whose spells haven't been activated, their corpses disappear and can't be looted. In previous patches, it was still possible to loot even if the corpses were under the ground.
they gotta fix the collisions/hitboxes on mace weapons you cant ever parry those things they always go through the weapon blocks
how much do you think full kit epic in the day shop open wil by ?
Since Arena is out with the new season at the same time. A good Rolled Set will cost a lot. You may want to buy ruby silver and other crafting materials since the crafts will come out a week later and resell it instead. Then you can start buying good stuff a week later and min max Crafted Gear.
I'd like there to be a Cobalt caster set. Currently even the caster items (Cobalt Hat and Frock) have more Armour Penetration than Magic Penetration. It'd be nice if there was a full magic pen set with chausses gloves wiz hat and a tunic or something.
FIX SKELETON FOOTMAN PARRYING:
THAT THING DOESNT HAVE A HITBOX
Any gear with 3 stat roll will be 20k if it's bis for the gear it's on
Slayer is overpowered what are you even talking about rn
Druid is entirely unplayable outside of water map unless you are full support druid but even then you don't do as good as a cleric in terms of heals
i agree. i hate druid but the class geniunely is dead in every single way
unironically revert some of the nerfs but dont add back panther chicken jump combo. it felt completely okay to fight druid. the only problem was the absolutely digusting hit and run the panther chicken combo was
I have seen a total of zero druids outside of the 2 that play water map the only thing they remotely had that was kinda op was panther dash underwater but with that gone they can get demolished by any bard that's naked abusing the underwater move speed tech while being naked same with a naked ranger
tide ore armor needs to be magic pen instead
Can we please reduce mob density and lower the hp of mobs in hr ?
That may have been the case before, but not now.
What do you even mean
Allow fighter using weapon mastery to use bear traps
I think they over tune his difficulty a little
sorcerer spell damage is way too overtuned, needs a nerf or something
I wonder if the devs could ever add a perk that would make Dark Offering even cooler.
Now that every weapon has repost (HUGE w for gameplay) they need to do a pass over for the longsword. It’s second attack animation is way to short range. Its hit slow is ridiculous low. So people just walk out of range for it. Half of the weapon can’t be hit for a block, unlike every other weapon in the game now. The longsword sword you can only block with about 3/4 of the blade while every other weapon it’s the whole weapon. And lastly the actual stance you take while blocking is abysmal. It would look much closer to the living armor in high roller. With the tip extended out further. Similar to the cutlass. Ironically the long sword went from the only thing that could repost to the worst and hardest to use in the game.
skill issue
can we fix griefing on wyvern? i am okay with counters. i am not okay with people shooting my phase crystals from the stairs where they are in complete safety
nah you will enjoy the same 5 rogues griefing you and you will like it
be fr are you trolling or do you support that playstyle, not judging. if you do then why?
nah i hate it but SDF refuses to do anything about it so we just gotta deal with it.
this is been an issue for a few years now and SDF just refuses to just make the room lock until the boss is dead or u die. or some other form of anti grief.
pretty much lmao its awful.
Yo sdf
Do us a favor and add a potion craftable with the stupid lava mushrooms
crystal sword should only do magic damage. no phys power. it only makes casters lose when they use it
That makes you immune to the lava boss last phase floor sh!t for 60- 90 - 120 seconds with each rarity
You can't buy Blue Spellbooks from Alchemist it's bugged.
how do i get extra thick pelt
Fun fact,
At baseline will/mpower levels, csword gains as much magic damage as it loses in phys damage
just make it fully magic dmg?
Nah
kill more ice wolves
if you can't get them, kill more wolves
if you can't get them, kill more wolves
tell me what you think guys
doing too much
i've also never been able to bunnyhop in my life
it aint a skill issue when a squire sorc can delete more than half your hp with one bolt
Hit 2 zaps(hitscan) to do equivalent dmg. Also ele bolt is on a 15sec cool down
1 direct fireball does the same dmg and you can spam those on repeat
Also you can figure out what spell he’s casting and dodge/crouch. don’t present head
Also ele bolt is blockable with 0 splash dmg
Ofc if you only play squire your not exactly expectating much counterplay. Your purposely fighting Timmies
bro I did not mention wizard at all, both are strong but arguably sorc has higher base will and plenty of magic power perks while wiz only has mana surge and fire mastery, does not matter if squire or not sorc can insta cast bolt in your face with high cast speed with no window to avoid it or block
Squire sorc sucks, you can haven’t been able to bring all your spells in squire, due to memcap. Legit walking in with 6 spell
I am not talking about the amount of spells its the amount of damage from the ones they can cast.
also dont forget the broken freeze spell
They nerfed the duration, against most of the classes it doesn’t actually allow garunteed follow up. Classes with any will completely ignore
they have limited spells, while high cooldown reduction sorc can still do the same
does not matter, cause the aoe is soo big
Yea the point is they kill you and your on cooldown. What do you do when it takes multiple cycles to kill people. Do you think wizards just hangout
just cycle to another spells, its skill dif honestly if you lose to a wizard playing sorc
Said no one who played sorc ever. Start playing more than squire. If you don’t find me as a credible sorc, move out of your bubble and find someone you think is good
sorc counters wizard easily, if you cant beat a wiz with sorc its a skill diff 100%, and I play HR sorc
Clearly not, mediocre wizards don’t need to out skill you. Just look at your direction and hitscan you down. You can try to cut los but a good wizard will play explo on corners. Gap closing which is usually a good option against squishies gets you melted by magic missle, maybe you can cancel with wind magic, but there’s nothing stopping them from doing that again
You are worse at midrange and close range. You need to play extremely tight while wizards can basically f around and bop to music
If you can beat a wizard it is 1000% an indicator that the WIZARD was bad, not that you were strong.
Saying just cycle different spells does not solve the dps race that wizards put you in. You simply cannot output the same dmg that consistently.
ironmace needs to make almost every quest item looted only, especially the hard to get items, there are tryhards who go into the game just to farm items which are any type instead of looted type, they definitely plan to sell them for an inflated price when market opens, PLEASE IRONMACE, MAKE THESE ITEMS LOOTED ONLY
its hard to play for quests when the items are constantly getting stolen
Fix the freaking archers and xbow guys from being hit scan this is some straight up bs
suggestion channel so alive
i love it
how about
increasing wyvern aggro range so it shoots people on stairs 
let me drink demon's blood and eat moldy bread 
you mean it looses physical damage?
Is there a joke here
im just asking. i might have missunderstood you
you mean if I get more magical power my physical power damage part is reduced? like 15dmg -> 13 dmg?
No, what I mean is that a wizard without extra strength has -24% phys power, but should have close to +20% mag power, which means it gains more damage than loses.
As you gain more will/mpower, you deal even more damage but do not lose any damage, and really should not worry about strength at all because you only gain around 3 damage by getting to 15 strength.

can we plz buff the MR in MR gear and nerf the pdr to compensate @keen onyx
@keen onyx Yoooo SDF make your boss doable again by making fire prot pots with the lava mushrooms that are currently useless give you immunity to phase 3 lava eruptions
There is too much RNG and they spawn x3 times more than before the update, It's not possible to do right now.
That basically makes all axe artifacts impossible to get
can you que into high roller with two players on the same class?
fix colossus 3rd phase please, those floor eruptions everywhere in a tiny space doing that much dmg cant be right
i love getting 2shot by random aoe blasts on the floor that have 0 indicators and 0 reactibility wdym
ikr thats completely bullshit 😂
What if TM didn’t have a 2× spell cost and had healing reduced by half?
would it become more casual playstyle?
drink pots like the rest of us, ur pots will do more healing than anyone
hello halcyon ❤️
im fine with tm change
Dark Offering needs an indicator to show that a player is under its effect.
can we buff all the gear that has agi with it to include an extra roll like the how its done for resourcefulness, agi is bad now so when I want to play squire to riches and want to equip for example light gauntlets, arcane gloves, arcane garb, pigache, also make pigache be str first no one want to use it for the agi that much, and buff MR in MR gear and reduce pdr to compensate. @keen onyx
also no one running Pastoral Tunic, change to rolls to be str and agi, or something other than resourcefulness, I have yet to see someone use it.
Can wizard be able to parry with his weapons without removing a spell from the wheel? Wizard is already underpowered to every other caster class.
am i stupid for thinking block should be its own button and dual wield should also get to block?
Please increase life leaf drop amount so one pull gives 3 instead of 1
DRUID TOPIC
Give Life Bloom Druid A Skill that they are able to use since they cant ShapeShift
Please and TY !
SDF nerf lava boss
Remove floor RNG on phase 3
Deadass not funny
goblin queen
Life drain mastery. Make a perk to let warlock walk while channeling life drain, like dark beam. Also make it increase cast speed for life drain to have it tick faster and last shorter
Kind of a follow up and I may be beating a dead horse here, but I think wizard shouldn't have to sacrifice an ability to meditate and get spells back. Let meditation just activate by resting normally. Every other caster class has much better spell efficiency and doesn't have to sit for 24 seconds after one fight.
Should wizard be given one dark magic spell? 
can we plz buff MDR gear ffs
Why there is no Open Voice alltime? (i mean just for hear people) it feels sometimes like talking to deaf.
talking about druid this wipe. That class ain't getting shit anymore but more nerfs cuz ppl can't learn to play. most gutted its ever been and streamers are still crying about druid
add slot machines
this actually will save the game honestly.
can we actually get an mdr perk for fighter instead of all the useless new perks fighter got
When will be fixed swinging inside inventory? its pretty bad
they are everywhere
bru already lost my money at the casino only got this game left
@dawn grotto Is there a way we can get this to the boss man cuz legit I don't think I have talked to anyone that says they like the changes to Colossus and it's become nearly impossible to kill it normally like the aoe changes are fine but not being able to get behind him and do any form of meaningful DMG is very rough for everyone
Or at least tell us what DMG source Colossus is weakest too in resists so we can piece this together cuz why does ice magic barely hurt Colossus
But fighter is melee class and has last bastion and second wind (both meaningless in the face of wizard double fireball)
exactly my point, gotta love losing 80% of my hp from one elemental bolt or 2 ice bolts
They gotta change those magma eruptions on the 3rd phase, shit does too much dmg and its impossible to know when its coming
Other than that its pretty simple, u can just stay in front of it, parry, go left and then go back to front
Character voice should change with skin change
🙏 fighters actually get properly nerfed.

skill issue
more than 50% of the playerbase on one class is a issue you're so right.
just play sorc, you can easily two shot a fighter, get him floating then stuck with unavoidable spell and elemental in the head, easy peasy, its super balanced
use shield
Can we buff the MR in MR gear, since they lost 1 role, the amount is trash, nerf its pdr if necessary
shields are trash
fighter does have mdr perk
Slander plus you have pavise
does not, barricade is useless, you have to go defense stance, when you attack or chase you dont get shit from it
Fighter the best class in the game for almost every scenario with counter builds for every class is weak who would have thought
Nerf wizard tho fr cuz why in God's name is intense focus still in the game this I will agree with
this why perks should help with that, but no perks, they give warlock a perk with a class that already has so much will
I mean they are a anti magic class
They legit do evil magic DMG not even pure magic power
FIX CODE FUCKING 21
allow us to change spells while in between dungeons
make keys tell you which floor and room they go to
New wizard perk
rework evil eye
🔥
Show damage to expressman like a dummy
please please please ironmace remake the phases for wyvern.. too many times i've died when i've stood perfectly behind an ice pillar. it's actually making me wanna quit this horrendous design
Buff druid bear impact damage
its impact damage is already the strongest in the game wdym did you try to block bear before, shield take so long to recover.
The new parries are the problem
just dont get parried, dont do the 2 hand attack the 1 hand sweep attack from bear is very very hard to parry/block and you still do a lot of damage, plus bear still have a million hp, pdr/mdr in squire
It seems we are playing different games sir
nah bro ,squire bear can tank double reposte halberd, wdym, bear hp and damage is still overtuned, you can tank that shit easily and get 5 true damage when getting hit by other players for free with no cooldown
bring back old colossus
@keen onyx while you delete the cheese also delete the phase 3 it's cancer
remove the random lava splurts from the whole of gc floor 2 that includes the lava boss that shit is cancer @keen onyx
Don't like the E in PvEvP?
its not just me, everyone hates that rng random damage garbage, pve term should only be for mobs
Its ok,
1st phase run under her on side of module.
2nd position directly agains her
3rd there is only catch that you need good position placed pillar. (ideally 2 to get stucked between them)
@Antoan - [CZ] i have over 500 wyvern kills, i'm pretty sure i know what i'm doing, that's not the issue i know the roation.. the pillars are buggy that's what i'm saying
Then alright.
I have sometimes problems too, but most of time its my fault of placing pillars.
Tbh whole module should be reworked.
PvP there is awfull, fighting Wyvern might be better too, if there are some static stuff
Barbarian shoudnt be able to crouch during WW, also WW speed should be adjusted with Action Speed etc.
What do you think the E stands for though?
environment but still those lava stuff should gone
I think the modules are a bit too condensed so the lava spots make the already difficult movement more costly. So I'd be fine with making the lava traps smaller or reduce the amount on the map.
I would like them reduced cause that map is so annoying cause of them
That's fair, the fire shrines help a fair bit but there are definitely too many lava fall traps
Halcyon is a #1 fighter shill he can't stand that its the most powerful class ingame rn and player numbers reflect that but is blind to the very obvious truth lol. He still thinks druid is OP afterall (hes just really bad at the game)
Yeah i decided not to engage i understood he dosent really know whats going on
very much so. i agree with ya a lot tho druid needs some serious buffs
they're still balanced around entirely the idea of insta shapeshift and Panther chicken jump without either of those 2 things being in the game anymore. player numbers reflect it aswell. less than 2% of the playerbase on druid more than 50% on figher. (but druid is somehow still op in others eyes XD)
Forms still being hard capped at 315 movement speed making it pointless to build beyond that
LMAO
Halycon just take your L bro. your crying about the most busted class in the game and its not even solos broken its solo/duo/trios broken
ok #LowTierRageBaiter
ok mr.fighter should have MDR on top of being the king of everything else aswell.
you'll always be in the wrong bro as long as fighter is more than 50% of the playerbase 🙂 players will play whats actually broken then cry about what counters em. you're the best example of it.
look at the top assassins its only 1 fighter while the others you have 2 druids on there and multiple barbs
you mean 2 druids who play 18 hours a day vs a fighter who plays 3-4 hours a day? and thats solos you goob go look at duo/trios and then when arena drops i bet you fighter gonna be the top there
maybe adjust ur build with your 20 perks available as fighter.
oh would you look at that duo/trios fighter is the most dominating class!!
bro didn't even scroll down to the 2 druids who sweat n play all day is 20~ fighters.
in duo its only 1 and trio its on par with barb, your delusional
personally I met this wipe onle 2 druids collecting herbs.
okay mr figher needs more buffs whilst being the most played class 🙂
here comes ranger for another low tier rage bait
“If u sort by druid there’s lots of druids” u been crying about fighter for almost a year give up lil bro
just get good at your overtuned class until SDF gets bored with it and guts it into uselessness.
Halcyon this isn't even ragebait bro. you're just delusional. fighter for the past 3 wipes has been 35%/40% and now over 50% of the playerbase. If you think you need more buffs whilst being the most played class. you're just bad.
dont worry Ill just switch to sorc, and melt everyone I see
It’s kinda funny that everyone can come together just to call u a brainless ape when this channel can’t even agree what color the sky is
real.
If you go different class with this attitude, you are not real fighter.
im sticking to rogue, beign punished, maybe im too much submisive damn
ive been maining bard and sorc for the past few days
I can just melt ppl hp from safe distance with sorc, its very easy
I dont need to aim that much too with the aoe spells
Bard is my farming main, it's too easy to snag troll pelts/blood and unique gear safely with bard.
maybe add luck potions?
make bard less effective boss slayer?
no
nerf piercing shrill and curse of weakness on pve
unique gems should be made to be reverse crafted into 4 legendary gems of each kind if u have enough goldsmith rep . this way u get to gem a whole item for urself if u find one
curse of weakness does nothing as bosses don't have attributes 😭
does it reduce mdr and pdr?
idk. ask Glocktane
fix those lava eruptions all over the place doing a billion damage on colossus 3rd phase 🙏
seems balanced to me
shadow touch should give 5% action speed and not consume shards, dex is trash on warlock
bro had understandable crashout as playing warlock is pain itself
. you get it? blood, HP loss 
TM PROBLEM
Losing health when casting spells immediately puts him at a disadvantage and the spells are not even that powerful for sake of balance(TM problem). The class NEEDS more ways to sustain health! TM being the only option makes the class feel one-dimensional.
and Ray needs fixing.
that's it from my point of view
i am playing hydrain, tm is for gear
I am tired of dying when casting spells and as a lock main I don't want to play other classes. I’m hibernating and I’ll wake up when new perks are added.
i think TM is fine, sure you lose a tiny bit of health when casting spells but its a tradeoff for no cooldowns and no sitting down plus you get more health back than you spent if you land them. The Shadow touch consuming shards should be changed, as should the ray getting weaker with cast speed.
lower life drain knowledge cost to 2 instead of 4 and eldritch shield to 4 instead of 5
When you increase the size of crypts like you did with ruins, add both the bosses (LK - WL ) in unique rooms and make it so that when both of them dies another room unlock that has a portal a (summoning circle) that sends you to the Ghost king directly, also that portal should be limited like the ghost king portal we ahd before.
The parry angles on every dagger are absolutely abyssmal, i hope they make them stick out way more, like the hand extended, cause rn you are just inspecting the blade as close to your eyes as possible and its genuinely impossible to actually move it to block swings from different angles
I started using Demonlock with TM, the health cost of demon gives you additional recoverable HP and exploitation strike also heals you.
I also tried base kit Dark offering and that heals to full off one hydrain rotation + potion.
Please fix the auto-attack of the slayer with the arming sword + short sword. The arena is coming soon, and the basic mechanics have not been functioning since the start of the season. I kindly request that you address this issue. I am also a player, and bugs need to be fixed.
also arent those two druids just farming on water map? water map is a different game (one that i dont care for)
Its a different game but bards are far more superior on it.
it also generally has much much worse players
see you in 2 years
add slot machines
There is a perk for that
i think he means getting killed by players cause of how bad ms is now
hes not bad enough to die to spell cost and he knows lament exists
Selectable character voice when changing skin
Sir it's all about class unfairness
Fighter being able to shot crossbow without any drawbacks
Meanwhile Lock: -4 -4 -4
If all classes were the same it would be a boring game. Look at guild wars 2
Yes we need it. Ranger and rogue will be reworked next iirc
Why there is no hotfix while Rogue got bugged -MS while jumping with active rupture/wp/ct
nerf bear druid hp and pdr/mdr, its overtuned af
some crazy person posted this
https://darkanddarker.featureupvote.com/suggestions/695335/necromancer-shadow-mage-ocultistritualist-warlock-playstyles
and i agree with most of it
nerf reckless to 20% armor pen without pdr penalty
With movespeed nerf, agility seems like it's losing some of its purpose/identity. What if instead of adding raw movespeed, agility decreases movespeed penalties for actions? That way it maintains its mobility value/identity, but doesn't spiral out of control the way raw movespeed does.
basically what your saying agility should increase action speed, in simpler terms buff the action speed on agility, which I agree with
Nah he means if jumping reduces your move speed for a brief moment, let that have less of a penalty
this
or if casting makes you have 65% move speed during the cast, then make it 70% with like 20+ agi or something, which is 15 move speed in value for the cast channel+ throw.
instead of 10 agi is 5 move speed all of the time
which adds up way more when not performing actions and is the reason move speed has been broken
Yep, exactly
His change would make agi a good stat but not as good when not performing actions, so kiting still benefits from it but not when fleeing, only when turning to shoot or cast ect
I think thats a good concept
also hilarious name btw
It literally wouldn't let me use "knight" ingame, which reminded me of how dark souls censors the word "knight", aswell
Yeah my in game name is BenisPreath for that same reason (knightlink is ILLEGAL)
Warlock needs more variety
interesting
i'm not usually a positive person in this disc but that is a legitimately great suggestion
It also should be slightly +PDR-ATKSpeed curve tbh
@dawn grotto How about a button to hide my helm? What's the point in racial skins if you can't see the face??
Agreed, this is a good way to revive the underwhelming agility performance;
- movementspeed nerf 0.75 -> 0.5 MS per agi
- Resourfulness removal
- 0.25% action speed per Agi
make sure knowledge has its uses in the dungeon
or soon all none magical classes will have stat advantage:
Increased the Barbarian’s Vigor by 5 and decreased Knowledge by 5.
@dawn grotto Where is patch ?
I really hate picking up a short sword and my block/attack is inverted. If i am using a weapon one handed it should not be flipped, only if 2 weapons are equiped should swinging ever be with right click. I know its small but it drives me nuts lol.
Agreed, knowledge could have a utility effectiveness stat, or be tied to magical interaction speed again. Like 60/40 split just like regular interaction speed with Res and Dex
pickpocket needs to come with a massive ms nerf, this shit is so lame
you pick cleric and anything at all happens that drowns out sound, you are out of non-spell heals
Lets Go! Bard, Druid, Sorcer chat channels!
what 😄 why.
Legit with pickpocket you dont have any single damage perk in trade.
the damage perk is you can't heal normally during actual fights because some rat that isn't on the team you're fighting is sitting there taking your potions
Use golddust pouch to cancel his hide)
it's squires, you can't bring those pouches in, and even if you could they will smoke pot and outrun you because they are naked
they add nothing to the experience but fun for the rogue and trolling for everyone else
Bring mage with antirogue spell
make a place where you can invite friends to a 1v1 (choose gear rarity and stuff like that)
Warlock spell concepts
Summon Skeletal Sentinel: summon a skeleton with a spear and shield that attacks anything exept the caster within 5m of original cast position, costs 20 health lasts for 20 seconds
Summon Seeker: Summons a "seeker" npc that will seek out any enemies within 30m, when a seeker finds an enemy, it will scream, giving the echo sound effect to anyone within 10m exept the caster. deals no damage, and costs 10 health
Skeletal Grasp: small floor based spell, deals 5 damage and costs 5 health. skeletal hands erupt from the earth and grasp at anything within the spell radius, rooting them in place for their master.
Demonic Intelligence: self cast buff, deals a total of 10 damage with a cost of 5 damage. Gives the target 15 Will and 15 Knowledge, also increases cast speed by 15%. counts as a curse
Eldritch Blast: floor based spell like hydra. An explosion of dark magic and eldritch tentacles erupts from the ground dealing 40 damage (dark) to anyone within the spells radius and deals 10 damage and slight knockback with whipping tentacles to anyone within 6 meters from where the spells radius ends. costs 15 health
centaur's charge: deals 50 dmg, knockback, and leaves a trail of hellfire. goes for 12 meters and costs 30 health goes in a straight line and ends upon contact with objects other than entities (warlock spell obv)
Infernal Chain: deals 1 damage per second to those bound to it. Costs 8 health to cast, lasts 10 seconds. Summons an infernal chain to bind and reel in those who are struck by it.
Command Undead: costs 10 health to cast, lasts for 30 seconds Cast this spell upon an undead target to turn them to your will, stronger undead have a higher willpower and a higher chance to resist the command. Will affects the chances to turn powerful undead.
Blast of Evil: does 15 damage. Costs 8 health to cast. Channel a blast of evil, killing intent to hurt and knock back anyone within 6 meters of a cone shape starting from the caster outwards
Demonic Reflexes: take 30 damage distributed over 10 seconds. costs 12 health to cast. target gains 5 impact resistance and 5 strength, as well as 50% action and cast speed after performing a successful block.
Dome of Darkness: costs 6 health to cast, lasts 12 seconds. Cast an orb of darkness that does 15 dark damage upon hit and explodes into a dome so dark none exept the caster can see.
Cursed Grounds(warlock spell): AoE spell, when cast, it deals 10 damage per second to anyone exept the caster within 10m, also turns undead and demons to the casters side for the duration of the spell. costs 6 memory and 12 health to cast
Should necromancer be a separate class, or should it just be a branch of warlock or wizard?
no limit on pricing , we went from 50k to 100k that is already a good upgrade but why keep it at all , like there is lot of items that cost more than that & there is no real point in keeping a limit
Alright mods, I dont know what in this post is causing issues.
Edit: nvm i figured it out and fixed it.
With that being asked, this seems like a fun topic to tackle
Summon skeletal sentinel: I like this, like a melee version of hydra. In order to keep it from being a strictly worse version of hydra, would probably want to either:
- Up the damage compared to hydra
- Increase the attack speed compared to hydra
- Last longer than hydra
- or (maybe my favorite) be a much lower spell-slot cost, like maybe tier 3
Of course, being melee, it's getting close to druid's wall of thorns spell, so would probably want to be sure they remain unique from each other in some way.
**Summon Seeker: **I like it, probably give it more aim, like you cast is as if it's a projectile, and then it searches out someone in 30m of where it hits. More to say on a later point.
Skeletal Grasp: I like it, no immediate changes come to mind.
Demonic Intelligence: A total of 15 damage to self(5 cast cost, 10 DoT)? I'd probably make it deal the same amount as PoS, as it will basically become a mandatory spell that allows all warlocks to slot more spells. Which is massive, as it'll single-handedly cover both hydra and drain, with a few points extra to spare, thus covering its own steep cost before factoring in shadow blade, torture mastery, or eldritch shield's ability to absorb damage.
Not to say I dislike it, though. I think it would be a very on-brand way to let warlocks do more: by being risky.
**Eldritch Blast: **Part of me thinks it would be cool if the tentacles pulled people IN instead of pushing them out, but another part of me recognizes that might be OP, so I'll just leave that be. 40 damage for 15 health before TM? Seems fine, but will probably have to be tuned, I imagine.
**Centaur's Charge: **50 damage + hellfire + knockback. but that's also 30 health cost before TM... I guess it kinda balances itself out, but it also feels like powercreep to me, personally. You're basically merging fireball, with hellfire, with flame walker, and slapping it on a chassis that doesn't have to rest for spell slots. Even with Hydrain, you still get to throw down a hydra to be active while you recoup your health. I think this one's just too much.
Infernal Chain: Huh, this one's interesting. Would probably make a really good platelock/demon staple. The damage isn't even the draw so much as preventing people from running away. It also becomes a risky spell if you miss the wizard and hit the barbarian, for example, as now you're giving them a speed buff straight towards you. Maybe some interesting tactics with hellfire or flamewalker, too. I'd say remove the damage altogether, it's already doing plenty if you're using it correctly.
Command Undead: Cool idea, though the "chance to" portion of it is sorta.. not aligning with the game's design, imo. Even if you fail to command a champion or wraith, you can just keep recasting it until it works. Additionally, this game is not a dice-roll game, and having such a powerful spell sometimes simply fail to cast.. that's bad design for a real-time competitive game. I'd say either keep mini-boss enemies off the table, or make it a pretty steep will requirement to work on them, but once it works on them, it always works on them.
Additionally, I'd bump the health cost to 12 to match hydra, and if you cast it on a mini-boss, it does an extra 5-10 damage to you.
Blast of Evil: 15 damage cone knockback? On a warlock chassis? I'ma be real, absolutely not. If I get AOE spam-repelled to death by a health-maxed warlock, i'm going to lose it. Even if it didn't do damage, this would be such a blight on the game. Eldritch blast requires aim and can potential push them towards you. But a cone that repells? No. Absolutely not.
Demonic Reflexes: Seems neat. Maybe getting into "what if i could do anything anyone else can do, but at the cost of health" territory, but im not really sure if thats nessesarily a bad thing, so.. /shrug
Dome of Darkness: I really like this one, but I would remove the damage, and maybe even the ability for the warlock to see in it, too. It's already a very powerful effect, and pairing it with Summon Seeker above would be a really good combo that still puts it in your favor, but is more in-line with the power scaling of this game.
Cursed Grounds: Another banger. My only thing for this would be to make it a channel spell, and moving cancels it. But, could maybe increase the radius as compensation. Like an AOE DOT and Command undead baked into one, I think forcing you to stand still is a fair trade for such a strong effect.
So I was tired af playing some demonlock when I made these, so I left out some details, for one, skeletal sentinel is free to move about within a 5m area from where it was cast. Cursed grounds is indeed a channel spell, and dome of darkness does let the caster see. “A dome so dark none except the caster can see”
delete faustian bargain and water map mkay. rest is fine
Lots of little details I meant to add I never did so I might revisit those concepts and make them whole again
thats what im saying on dome of darkness, though. it should NOT inherently give the warlock vision inside it. I think that would be too strong to do on its own
Oh ok, misread that lol
But for most of the spells I just had the main idea of leaning into the aspect of commanding evil forces, and dark magic and then just wrote what I noticed could be useful depending on what I was doing in dungeon at that time, when I wrote dome of darkness it was when I was being beaten badly by a ranger, and centaurs charge when I was stuck playing door and doorer against a Druid who scooped my kill
No worries, I just like to talk about design concepts as if I got to actually implement them and had to iron them out
Here's a suggestion, why not make blocking be a cone infront of you instead of trying to force everyone to be a real life swordsman in a janky ass game? Maybe then my overhead blocking stance could actually block a barbarian blindly swinging his axe overhead at my overhead block thats blocking OVER MY HEAD
colosseum boss drop somthing look like diemond red what is the name?
Let's get Epic and above elemental damage weapons. Must be crafted using elements from corresponding map biomes. Frost and Lightning from Ice Caves, Poison Blades from insect and undead elements. Fire from Lava.
More stuff, more fun!!
Bring back dual classing!
more stuff isn't more fun coming from this company.
Elemental weapons are scheduled for Season 12
reduce number of iron ore in gc and increase copper
Let people reset their arena rank back to 2000 and make 2600+ Solo Queue only again.
Running into the same 2 meta comps over and over again at high rank ain't fun
talk to "I hate not being able to play with my friends" guys
they could do that just pressing a button and going back to 2K
but i get what u mean those guys are so stubborn
Wizard needs a double jump perk that only works for 3 steps over 10 seconds. They can be 3 steps all at once or spread out. Think of the possibilities
as if
is ruby silver armor still a thing? also imagine if skelotons had gems soketed in there eyes,
is bladehand just intended to be completely RNG ? his ballista things sometimes does 70% of my hp and show no shadows
all of their new bosses are rng, look at lava colosses ground flames and stingray removing bubbles when phasing
maybe you have shadows turned off? 
its just crazy big hitbox but always had shadow
@dawn grotto @keen onyx @hollow creek TAKE MOBS OUT OF ARENA
When is AP going to be account specific instead of character specific?
never
Well, there you go. They started the arena season and still haven't fixed the main mechanic of the slayer, the double combo when holding down two buttons. Thanks. I've been shouting from the start of the season that it's broken and the weapon attack sequence is broken. I hate you
nerf druid
60% of the playerbase on one class 🙂
still nerf druid 🙂
Arena is not accessible when blue bandages and other consumables are gold gated
just like normal HR
I assembled the perfect blue set, and then this happened. “We've raised the quality to epic.” Unexpectedly, I need new equipment, etc. Developers, please fix the auto-attack for the slayer! It's annoying. Everyone here can parry and block, but even my basic mechanics don't work. Blocking is out of the question. They can't even fix a bug here.
Dual Daggers item
Weaponsmith - Merge 2 daggers into 1 slot (2hand like) Dual Weild weapon - possible block+riposte. hmhmhm?
We should have a way to avoid players for random matchmaking.
Agree, you can downvote someone and block them and then get matched with the same person again. That's dumb.
I got matched with some particularly rough matches in arena. Just would like a way to avoid them in the future.
I suggested something similar for the slayer. Dual swords. One item, two weapons.
I don't think they'll do anything in this direction in the next three seasons.

If you block them does that work ?
release armourer and weaponsmith quests ffs
friendly reminder you can just copy cleric Overhealing perk, change it a bit and paste it as Warlock perk.
Instead of individual abilities,
make mastery wheels that stack abilities according to knowledge costs, like spellcasting
however, make the cooldowns global or to the wheel used
for example a fighter needs to build knowledge to use more than his two base skills, and if he uses one on the right wheel, he cannot use another until the cooldown it triggers expires - but he can use one from his left wheel
this gives knowledge a use on classes other than casters or bard, and increases overall versatility of each class
@dawn grotto Please re-enable the option for solo players to queue into Duo/Trio High-Roller.
It’s weird that this is allowed in normals but not in HR.
HR being more restrictive than normals makes no sense and just kills fun.
Arc Raiders shows solo vs trios can be a legit, exciting challenge — why not in Dark and Darker?
i agree, but something also has to be done about ratting
The conversations here... they're like talking to yourself. As one guy said, they don't give a shit. They don't read anything.
even bug reports...ignore
only streamer opinion matter 😄
who played this game since season 1 and gave up on it in season 2.
but they managed to make him “their own”
give actual loot/gold rewards for winning arena
wagers of gold increase depending on the rank
starting from 100 gold per win / per loss to 2k
this is the only way id touch arena.
0 incentive to play other than silly skins
so you are saying
more options instead of just 2 skills?
isn't is there to prevent single player ratting?
I think they specifically ignore you 
yes, many classes are just "q e and pray", not "think about what i need to do in this situation"
well I would suggest you to post it as a suggestion here: https://darkanddarker.featureupvote.com/
they might think about it when creating skill trees
altho skill trees might be a myth
well yeah they've been actively removing skill so its just q/e w+m1 gameplay
nerf barb base hp and vigor and nerf robust by half
can't wait for unique arena
what broken builds will people create
Return ruins to its normal 5x5 modular state and use the rest of the 7x7 space to implement a more open "forbidden forest" area of the map, giving it some additional variety instead of just square rooms with doors.
We know the engine handles it just fine because of Maelstrom.
devs love these square rooms too much
They wanted to get away from it when they were experimenting with fog of war, but then fog of war got scrapped so they fell back on it. Squares are easy, but boring.
fog of war got removed because sdf got best arguments and his vision is too clear
Maelstrom was an experiment in the other direction. What I'd like to see is a mix of both. An open area like maelstrom, and in a section of it, we have the modular dungeon area (ie ruins)
It got removed because people cried about quests being too difficult, along with the combined voices of people who lost their static goblin caves and were revolting since that was all they played.
Fog of War 100% belongs in Crypts and Inferno, and I'll fight anyone who says otherwise.
just make bigger modules thats enough for me
not open ones
You'd get more of a feeling of randomness from smaller ones tbh. Like small connections, etc. Big ones, once you enter, you know where everything is.
+1 you got a point
Terry was talking adding some small filler hallways between rooms, small treasure rooms connected to them, and maps that aren't necessarily always in the same 5x5 shape we are used to. Layout could be more abstract because of that and would've worked well for FoW.
they added some weird conection paths
Yea they did... but even those are squares -_-
The benefit to having a narrow hallway connection inside of what would normally be a square module is that you can choose to put in mini-modules there.... or not. It adds a lot to the randomized dungeon experience.
in crypts they added module with torches turned off
and everyone loves it
As if answer to making the dungeon crawler better "dungeon crawler" was always there but devs just couldn’t notice it for seven years
The mystery modules are a great concept for a revealed map, at least. Seem hella rare though, at least in solo.
how long will it take IM to create new stufff for rogue and ranger?
remove last bastion completely and convert it to 20% flat MR perk
make arrows free, ffs why is it 100 gold per arena round to play archer and sometimes even more for rogue with throwing knifes. but other classes are free???????
having to pay 2000+ gold over the course of 20 games of arena while other classes are free to play seems absolutely dumb.
Noob set ur squire gear to double bow and enjoy 120 free arrows every game
yeah I know you can get free arrows but having to spend that time in the menus is pretty boring and annoying. I have to unequip and do squire then go back. at that point if you can do that. there shouldnt be a cost to arrows
Convert to gun and spear ranger
And I think I paid them for the game. And they are obliged to fix the bugs.
allow report option after areana please
@keen onyx rework hide to give the rogue invis pots instead of an invisibility button
can we remove the automatically swapping utlitiy items after you use it once. its really crappy on bard to swap off the flute
nerf target lock spells form wizard/warlock make them like you need to aim on head if not then you miss [ on wuzard] on warlock the curse go on you.
u delulu brotha
??? warlock has no target lock spells (except life drain)
@real basin elaborate
The only lock target spell can't be applied again for 8 seconds
@dawn grotto Please re-enable the option for solo players to queue into Duo/Trio High-Roller.
It’s weird that this is allowed in normals but not in HR.
HR being more restrictive than normals makes no sense and just kills fun.
Arc Raiders shows solo vs trios can be a legit, exciting challenge — why not in Dark and Darker?
idk how to make a post in #d-and-d-suggestions but what about
- Advanced Squire auto kits
Give Squire quests affinity rewards, and at ~50 affinity, Squire will allow you to make an expanded "auto kit" which lets you automatically fill items from your stash, purchase from merchants, as well as supply directly from Squire, and customize your full inventory instead of just equipped items + belt.
allows you to auto buy extra potions for your inventory, and have a pre set organization, potentially even auto buy random stat roll green/blue items from high affinity merchant trades, or even auto craft jewelry if you have materials
customization with auto kit could also be unlocked/increased with squire affinity (ie, by default it's only buying poor quality items from traders, then at 75/100 affinity you can auto buy blue gear and craft jewelry)
saves a lot of time managing consumables in stash, and saves you from forgetting to buy meds before going into a raid etc
nvm if i read the channel i wouldve seen the link lmao well posted this on the site so go upvote it or whatever
"squire auto kit"
Implement a quickbuy option for additional consumables on squire so you don't have to load up a full pharmacy between merchants and arrange the inventory every time you die/finish a session.
Give dwarf skin a 25% regular interaction speed while mining. It's only logical
So Ranger nerf soon ?
Fingers crossed they add weapon block when using the crystal ball/falchion would be nice to not have to unequip or switch weapons to make use of the new parry system and they add more silver weapons or even revamp the whole system to make it an item you apply to the gear meaning 3 powder gets used with the weapon and it becomes the silver variant same with cobalt powder and then the ingot or equivalent crafted item, it just costs x amount per piece and you get a (*tinted/buffed) item, would also be nice if you could reverse the gold to silver transfer even if it’s. A higher cost, silver weapons are nice but there alittle annoying to get reliably considering the blue tier cost 160ish coins
Devs needs to make clearer squire UI
Many people don't know gear sets save option exists
Day 8 of asking for a potion that just kills you if you drink it
INCREASE THE PRICE OF GEAR SOLD TO MERCHANT BASED ON AFINITY WITH THE MERCHANT AND RARITY OF THE ITEM 60 COINS for epic chest is not good
MAKE IT SO When LISTING A ITEM IF IT DOES NOT SELL THE LISTING FEE IS REIMBURSED AND NOT LOST ENTIRELY
Double the projectile speed of Hand cannon. It should be around double the speed of a longbow.
Esc -> back to lobby -> ban for 20-30sec. -> can play next dungeon u want
Is deer spawns on forest and New forests locations ?
Skeleton Banner Bearer: Summon a skeleton banner bearer than improves the spell casting ability of it’s master and his allies. Gives the summoner and his party members +5 knowledge, +10% casting speed, and +10% will. The skeleton banner bearer can move, but very slowly due to its actively decaying magic bonds keeping the bones together. The summon lasts for 30 seconds, moves very slowly (same speed as regular grade skeleton mage), and costs 15 health to summon.
thats actually generally slower than just letting pve kill you and restarting then
True, u right. But there will be 2 types of sui.
And if they make this potion, u suddenly won't buy and want just find it into dungeon, it takes a random time to find his spawn
So the question is: do we truly need that potion with a spawn as others potion ?
It's just my opinion, not "answer"
Fix Item quest delivery - it always eat my stuff from stash, instead of inentory.. let me choose what item I want to give to quest.
You can do this by just clicking on the item in your inventory instead of pressing the button for it
wut, rly . didnt know abnout it
Nerf ranger
Now that ranger can use quiver and land more shots due to the reduction of everyone's move speed the class is able to outperform in every aspect and is over tuned for the current state of the game
Adding bow sway to every bow varying on aggressiveness based on bow damage is a way to fix this
as an example having long bow sway start after having a fully drawn bow for 3 seconds this will then start moving your mouse as if you are unable to keep holding a 190lb draw on a bow indefinitely allowing for melee and range to be closer to similar in terms of balance and skill requirements to play the class
@keen onyx @dawn grotto

Cleric needs his base heals reduced to what they were before
Can we PLEASE make arena available during the week? It’s the ONLY time I have any chance to play. So annoying to have BIS kits on all my characters and not able to use them.
@keen onyx @dawn grotto
Yeah but this isn't a potion that kills me so I think you missed the entire point
Day 9 of asking for a potion that kills you when you drink it
❤️DEVS
No you will enjoy gatekept content and you will like it.
Imagine a spell that protects your Ally from taking any damage
But caster can't move when casting and ally can't perform any action
Bro just asked for pausing the game 
Other players:
#warlock message
Friendly reminder to make modules:
- more vertical
- less open
Adding bow sway to every bow varying on aggressiveness based on bow damage is a way to fix this
as an example having long bow sway start after having a fully drawn bow for 3 seconds this will then start moving your mouse as if you are unable to keep holding a 190lb draw on a bow indefinitely allowing for melee and range to be closer to similar in terms of balance and skill requirements to play the class
@keen onyx @dawn grotto
MAKE BOSS ROOMS LOCK WHEN YOU AGRO THE BOSS SO NO ONE GETS IN OR OUT
Adding bow sway to every bow varying on aggressiveness based on bow damage is a way to fix this
as an example having long bow sway start after having a fully drawn bow for 3 seconds this will then start moving your mouse as if you are unable to keep holding a 190lb draw on a bow indefinitely allowing for melee and range to be closer to similar in terms of balance and skill requirements to play the class
Nerf ranger
Now that ranger can use quiver and land more shots due to the reduction of everyone's move speed the class is able to outperform in every aspect and is over tuned for the current state of the game Adding bow sway to every bow varying on aggressiveness based on bow damage is a way to fix this
as an example having long bow sway start after having a fully drawn bow for 3 seconds this will then start moving your mouse as if you are unable to keep holding a 190lb draw on a bow indefinitely allowing for melee and range to be closer to similar in terms of balance and skill requirements to play the class
make watermap hr adventure only. remove it from regular hr. remove it especially from squire to riches. s2r is a battle mode. you can barely fight on water map anyway. casters are fked under water. it's so frustrating for a wizard main to spawn there.
No
Why there is still no hotfix for rogue movespeed bug while active ability + jump-crouch massive slow down?:) its like 2 weeks already
not to mention perfectly level crosshair while moving
nerf reckless nerf reckless nerf reckless nerf reckless nerf reckless nerf reckless nerf reckless nerf reckless @keen onyx
does buff duration bonus increase tthe amount of tome your Q and E abilities last like smite fore example?
yes
much appreciated
Everyone I fight in frost hell is just jumping off to their death when they know they are going to lose because of goblin merchant. Please remove.
Also, please make arena available on week days so I can play 🙁
i think sdf really needs to buff reckless
and druid too, tanking 20 hits on bear is not enough lmao
you must be missin if its taking you 20 hits to kill a bear.
I'm 90% sure goblin merchant doesn't bring gear back from such death
Fortified ground flag range should be reduced
Also +5all?
Fortified ground = you defend the position. Characters should be given defensive attributes 
Is it possible from dev perspective to change shadow touch so it works really well with shards? Like it still consumes them but doubles the damage of first hit somehow.
- Not making it overpowered without shards?
Nerf ranger
Now that ranger can use quiver and land more shots due to the reduction of everyone's move speed the class is able to outperform in every aspect and is over tuned for the current state of the game Adding bow sway to every bow varying on aggressiveness based on bow damage is a way to fix this
as an example having long bow sway start after having a fully drawn bow for 3 seconds this will then start moving your mouse as if you are unable to keep holding a 190lb draw on a bow indefinitely allowing for melee and range to be closer to similar in terms of balance and skill requirements to play the class @keen onyx @dawn grotto
nerf longbow not ranger , its cringely strong atm even on fighter , others bow/crossbow aint a problem
Nerf bows in the game
Now that everyone can use quiver and land more shots due to the reduction of everyone's move speed the weapon is able to outperform in every aspect and is over tuned for the current state of the game Adding bow sway to every bow varying on aggressiveness based on bow damage is a way to fix this
as an example having long bow sway start after having a fully drawn bow for 3 seconds this will then start moving your mouse as if you are unable to keep holding a 190lb draw on a bow indefinitely allowing for melee and range to be closer to similar in terms of balance and skill requirements to use the weapon
nerf reckless and remove armor pen from two hander perk
nerf reckless nerf reckless nerf reckless nerf reckless nerf reckless nerf reckless nerf reckless @keen onyx
really need to adjust player numbers 60% of the playerbase on one class is baaaad.
Make a app you can download on your phone that can check the dark and darker market but not list items
@keen onyx
Reduce the amount of knockback and freeze abilities on the Sorc. They are not even worth fighting most of the time.
They are easily countered by a Shield block
doesnt make sense to run a shield for one class and not every class can run a shield.
They do insane damage, have infinite spells and can cast with their hands. That is not really a solution
The casting with their hands makes them just about as slow as holding a book and casting
not really, they dont have to pull anything out or hold anything that penalizes your move speed. the cast is plenty fast, a good sorc can space anyone in solos
The gear required to play this class at a effective level costs them a arm and a leg I recommend trying out sorc yourself so you can understand what you can 100% punish cuz there is a lot of ways to counter them
if sorc was actually OP more than 3% of the playerbase would be playin it.
i mean i never said it was easy and where are u pulling this statistic from
give rogue base stats a slight buff please
rogue base stats are agility and dexterity.
yet agility stat was gutted.
it looked like a general nerf but rogue got the biggest nerf this patch in squire
a small strength buff goes a huge way
this wont affect highroller in any way
but in squire its everything
also squire should be able to give u ale after a certain affinity
Rogue is in no way nerfed in fact it is the only class that in good gear can DPS check every class in the game in 4 stabs
again. read what i said.
only in squire.
Your stats are fine in squire ?
Compared to legit every other class except barb you are chilling
how would u feel if your class main stat got nerfed when for other classes its a minor nerf
It did I can't run 10 spell sorc so I don't play it in squire ?
all im asking for is like 2 strg points to make it up
Ok now this is kinda fair this I wouldn't even be mad about
its a minor tweak. im not saying make it broken. u wont feel this in HR
Yeah NVM give this man his buff

✅
Bruh
What is this steam RMT game?
🤫
💯
🤐
boss campers should get nothing :3
Give cleric more damage spells or some buffs
Only paladin playstyle
Make boss rooms lock so people can't go in or leave
make the boss lootable at the moment he die & not 5sec after 
wtf did they do to the fire colossus
NERF RECKLESS ATTACK on BARB @keen onyx
Sorcerer shouldnt need a perk to merge spells? Would create more build variety. @keen onyx @hollow creek
DELETE PURGE SHIT
I hope they will release some usefull perks for Rogue in upcoming patches.
Rn we need so hide to activate most of other perks so thats problem.
In patter what Fighter got for example Veteran instinct(+pdr+phys damage..) we could get some +MS+Atk.speed or so :)) hope they cooking something to balance etc.
I agree on that too
Game will die mid season if rogue will be broken
It's most dangerous class to give new stuff to
Its not - if they make Skill tree.
They not even bothered to fix bug on Rogue Active ability(rupture/Weakpoint/Cuttroat)+Jump+Crouch double slows movespeed debuff so
If they give rogue dash or teleport game is dead
what would they still give it that's canonically dungeons and dragons
I guess I didnt play baldurs gate 3 for long enough
- IM is creating PVP focused game there can't be broken abilities unless they have insane drawbacks
Tumble to all directions 
👍
Read entire 4min class crashout
@devs
#warlock message
rework vigor depending on class , it makes no sense that even barbarian get more from flat hp stuffs
True
Every class should have its own stat curves
It has been suggested long time ago
Nah that's needless complexity. If every stat means something different for a different class there's kinda no point in having them
There isn't really a big issue with stats atm other than maybe knowledge having no general value
I can agree with:
there isn't really big issue with stats...
Make barbarian too stupid to open a door 
I liked it before when Knowledge was magical interaction speed instead of Will, I think Will was fine with having MR and buff duration as a general purpose. And if they added more magical interactions into the game like reading magical runes or identifying items or w/e they had planned then you'd at least benefit a bit from the stat on any class.
it was already a lil messy but now that we dont have hp% roll some vigor part became just useless
Will gives too many different stats in very small amounts.
can i sugged you dev team to fix the fkin servers on steam? we arent be able to for like 3 hours. thanks
Can we get a gear lock feature so that you don’t accidentally go into hr with an arena kit or a kit your saving for end of wipe. @hollow creek @keen onyx @dawn grotto
Pleaes get rid of goblin merchant on ice map. Tired of people suiciding mid fight. Also please make arena available during the week so I can play.
make the crafts that require lifeleaf use common please @hollow creek
tbf i would jump into the abyss even without a goblin merchant
any player that falls in abyss does not get any gear back from goblin merchant unless its pve lobby
cannot be stressed enough
idk why they like overtuning quest/craft difficulty too much to start with, i guess having more player progress early in wipe is worse for the game or something
That's not true lmao. All I play is frost and farm wyvern. I always get my gear back when I die.
did you fall in abyss or just die from wyvern?
I've recieved gear from both. One of the times I just mis stepped on the platforms and fell in.
fighters and bards need nerf.
only thing needs nerf is sorc damage and reckless attack
Fighter should take more magic damage
ranger should take more magic damage
they should make ranger do chip damage with longbow and insta die from wind blast
@light flume bro saw your magic missile clip fr
where is ranger on this list
Fr fr Buff fighter
NERF RECKLESS ATTACK on BARB
your clip only works on arena geared fighter specifically to combat wizards, but any fighter folds to magic soo easily that ranger guy is a ragebaiter and a delusional one
NERF RECKLESS NERF RECKLESS NERF RECKLESS NERF RECKLESS NERF RECKLESS NERF RECKLESS NERF RECKLESS @hollow creek @keen onyx @dawn grotto
💯
U just don’t understand counterplay but it’s okay not like ur ever going to understand ( u have been crying about reckless everyday and ts is just as easy to counter as a Druid)
low tier rage bait from both of you
anything you type is a lowtier ragebait.
It’s not bait ur just bad not intelligent enough to be comp. Not smart enough to kite not smart enough to space not smart enough to play corners.
🐠
🐟
Remove AOE from the game
split arena leaderboard by region
regions arent locked
how would that even work
why the hell is there a 30 second slowmode in this channel still, how are we supposed to "discuss" when it takes 30 seconds to respond to a persons message
Think I'll add this here too: It'd be great if Cleric's spells and abilities also affected demons. It just makes sense that Holy Purification, Holy Light, and Sanctuary deal damage to demons as well.
so, you think this will change the fact reckless and sorc damage is stupid op
was more laughing at the nerf sorc
why would I care about arena, game does not revolve around that game mode, you can easily do 80% of someones hp with 1 elemental bolt on a squire sorc even without apex
berserker needs nerf too
@devs
maybe beam size did not change?
- Ray of Darkness: Beam size increased, making it easier to hit targets.
bigger beam with more shards? can you do this?
if you want to keep +all on gold gear
i suggest removing 1 or 2 points frim main attributes from it
example:
instead of 4 vigor on piece let it have just 2 vigor
rework rogue perk from 25% armor pen to flat armor pen, def should be easier to kill squishy target & harder to hit pdr , actually its almost reverted like u can bully pdr fighter by hugging them but need almost same amount of hit to kill ranged target
rework hide to give the rogue squire invis pots instead of an invis button
Why does wind locket have 21 armor rating by default? You can literally roll I think 18-24 on any neck piece. Should be at least 30 armor minimum
Day 10 of asking for a potion that kills you when you drink it. Make it black and craftable
i suggest adding a way to rename Characters Names (We already have Account Names)
Just have a lols idea.
Exit Portals - once open start to attract remaining NPCs from all over the map, moving to the closest portal. That would make it harder for people to escape!
Make slayer not be limited to dual wield anymore. its such a cool concept to sacrifice tankieness for damage and mobility. let us play longsword slayers, spear slayers and halberd slayers. maybe limit it to no shields if you want.
better perk then immortal lament would be a perk that increases healing from next spell by x amount
better way to heal back up all the HP
buff the mr on mdr gear and put poor grade mag protection pot, clarity pot, ale, and explosive bottle in squire @hollow creek
Agreed.
Yes. No clue why that isn’t already in the game
if someone has close connection with @hollow creek could you tell him to make MR gloves like runestone gloves that all classes can use and are natural roll dex, so common rarity is 1 dex, 20 MR, 10 or 8 pdr, call it Suede Gloves or anything dont care about the name
you strip the armor guy off his armor. why shouldnt it be same ttk? it's exactly what the perk is for. one might argue give him 2 different perks: one with flat, 1 with percent armor. but that might be a little much.
PLEASE MAKE MOVEMENT UNDER WATER MAKE SOME SORT OF SOUND:
IM TIRED OF QUESTNG AND GETTING SNUCK UP BY PLATE FIGHTERS WITH NO SOUND FOR THE 1000th TIME
its so stupid.
But magic fire doesnt work underwater so IM maintained max realism; full plate swimming, ice magic not freezing water (temporarily), lighting magic not at all conductive in very salty water... Balance maintained.
Please make it so that monster looting speed is based on who did the most damage in pve mode, it used to be whoever did the last hit would loot it quicker a couple of patches ago but now its been reverted back to default
Rethink some of the quest requirements. Having to do Watermap is painful enough, but having to go to some preset location to check if a random trash item spawned is just a waste of time.
I feel like Lanterns should be able to be held in either hand to allow for shields and offhand wielded items like Stiletto dagger while having a light source. Thoughts?
lowk would be fire if we get 100gold every arena game we win or sum like that
previous season you(@DEVS) focused on underused builds
you continue to do that. I love that
but what about caster lock? dark damage, life drain type. you buffed eshield before as well as bolt in this patch. for sure bro needs new perks but how about:
- fixing ray of darkness cast speed part
- increasing ray size?(based on number of shards?)
maybe: - buffing life drain(cost-1)
add a "time last seen" to our friends list so we can remove inactive friends from our friend lists
@keen onyx please make sorcs spell merge a built in ability
bring back gear bracket pls at least for hr squire are boring af
Figure out what makes arena fun
Add this secret ingredient to original dungeon, but make it as a event to test things out
be able to view oppenents stats after arena
example like pull up an inventory profile it would legit help point out cheaters... you cant even see a kill cam its legit cheater paradise
🗣️ nerf fighter no reason why 70% of the lobbies should be filled with em 🗣️
I dont even know why you keep suggesting stuff when you dont even play the game and if you do its only squires lmao
Play way more than you do
mr. nerf sorc
I have a theory you don't even play the game but sit in here and make dogsh*t suggestions because you don't really have much self thought except for listening to streamers 🙂 but it'd make sense since your actually a squire main.
One month has passed, and we’re only missing 14% of players on Steam — not bad
season 7 after one month: -26%
season 6 after one month: -24%
the other 16% loss is from blacksmith ☝️
I am more of mr. nerf druid and reckless but sorc does need to lose some damage from elemental bolt and lightning storm
what you mean by mods?
slayer fighter is soo ass, I dont know how ppl play that, they gotta give slayer a str hat with mr and higher headshot reduction, and make superior dexterity built into slayer perk
well its too late now ;/
(to get new perks)
its not a new perk, I am suggesting to alter the slayer perk to give have superiors dexterity built into it, and a str hat with 15 mr and good headshot damage reduction could care less if the pdr is lower
cause I am getting three shot by fking bard rapiers here with slayer on the head, its very easy for rapier to hit headshots
Nerf bows
inferno hellwind module
give me a reason to get to middle platform
just place human remains there?
#graysuns-plate message
add elemental weapons ❌
add minor artifacts ❌
add more skins ✅

@inner goblet yo
suggestion: offset UI position of both Spell Wheels
i'm a new player only wanting to play sorc.
i always confuse both the selection wheels for spells with each other because they look exactly the same. my type of brain can't deal with that.
it would be SOOOOOO much easier to have the correct muscle execution (right or left click) if the spell wheel 1 was offset to the left by like a two dozen pixels, and the spell wheel 2 was offset to the right.
it would make things a million times easier, especially for new players, and the change is (SHOULD BE) very simple.
release weaponsmith quests already
A shapeshift spell for a wizard could be cool — letting you transform yourself, an ally, or even an enemy.
I kinda don't like the power gap between warlock shard stacked bolt and demon
Lock has only one 200%dmg cast
Demon has infinite 200%dmg cast
purple book 78 hs dummy
demon 64 hs dummy
new perk
something that plays around debuffs would be cool
- Your self-inflicted debuffs last 100% longer but negative effects are 60% less harmful
- Your debuff duration is doubled negatively, but your immunity to harmful effect increases
I feel like those are not good enough.
In 2026 can we please for the love of god fix the line of sight nonsense that happens with the mobs. Maybe it’s just me, but I don’t find it very fun when I’m behind a wall in a new room but all the archers in the module I just left are shooting at my head through the wall giving away my exact position. Honestly it’s mainly the archers. The melee mobs breaking doors when you’re right up against them makes sense to me, but if I can shut a door on an archer mob and move behind a wall the combo shouldn’t continue if it can no longer see me through the window in the door imo.
✅
we need cheaper ways to store gold dude. do something developers all gold containers shouldnt be this expensive
being a male elf, or female cat or what-have-you should effect how you sound. ex: female cat should make female cat sounds when emoting, barb buffing and so on.
Yes, record SDF making cat sounds ❤️
i upvote
yes
Remove the penalty for accidentally killing an ally in the middle of an arena battle.
please rework tidewalker clubfighter quest for armorer.
they are very rare on the map
10 kills of that mob takes ages
i spent 4 hours and only got 5 because when ur at the spot they are gone depending on where u spawn
Change the penalties for killing allies in the arena from a time penalty to a penalty like fewer points for winning the game, because playing as a sorcerer in the arena or a wizard sometimes kills your teammates with aoe skillss, but if a player kills his own too often then you can give him a time penalty....
remove last bastion and replace with polearm mastery
remove lightning storm or atleast lower its damage, duration and slow
EverQuest "Enchanters" had a spell that would turn you into the nearest object...trees, crates, torches...it was pretty handy, although you couldn't DO anything as a 'shape'.
Curse of Doom: A curse so powerful it strikes the very soul of anyone hit by it. This curse deals 75 damage on hit, but cannot be applied twice to the same target, if the curse is missed, the caster takes 50 damage. Curse of Doom costs 25 health to cast, and takes 5 seconds to cast at warlocks base knowledge
Magnet - new ranger ability teleports all the arrows in your inventory to the nearest head
its beautiful, best idea ive ever heard
if sdf doesn't want to talk in his kitchen
maybe paul would like to talk to us in his own channel?
I just spent like 4000 gold and alot of gems making a kit and i spawned in and got murdered by my teammate. he killed me before i couldnt even fully load in. is my gear gone or is there a way i can report that?
4k on a norms kit holy, if they exfil with it you will get it back, if an enemy gets it its gone, if no one leaves with it, its your luck with goblin merchant if you did the quests
Ranger nerf before the next time arena is open pls
agreed
suggestion : fix bladehand. can kill him 99/100 times then suddenly i somehow get hit by ballista doing 4x dmg 1 shotting me
make bladehands gun a timed attack like wyverns slam
geniunely speaking can we tune down the gear?
everyone in HR for THIRTY GAMES INA ROW: HAD A FULL UNIQUE / LEGENDARY GEAR: EVERY SLOT WAS GEMMED: 40K KITS IN NA EAST. EVERYONE...
NERF reckless to 10% armor pen with no pdr loss, rage to 5 str, 5 vigor with no pdr loss, and nerf berserk damage gain when low on hp, and remove armor pen from two hander replace it with 5% action speed. @keen onyx
100 %
SETTING THE GAME VOLUME TO 100 SHOULDN'T GIVE YOU AN ADVANTAGE, CHANGE MY MIND.
I'm not willing to have hearing damage because of a game. If I set the volume to the max I can clearly hear people approaching from the other side of the room, on the other hand, if I set the volume to a "normal person intensity" I can barely hear footsteps right beside me. They really should fix this, just setting a distance limit for other players sound is not enough, game needs a dedicated channel to sounds that can be heard by other players, a scaling curve, sound clamp and a dynamic range compression so a person with volume on 30~40 should hear footsteps exactly as person who has it on 100.
What do we gotta do for monk class I wanna throw hands with a demon and use ki to do some devious kung fu
💯
Add -movement speed on Torch equip(some base, like pots) its kinda abusive that there is no penalty while unequip 2h weapons.
Can’t you just make silver bars and sell them?
Getting Error Code 21 all of the sudden. Any tips?
increase spawn chance of spectral fabric the prices are beyond crazy right now
Increase the drop rates of artifacts from all potential sources that drop them so that the lowest drop chance is 10% from any given source
Allow for keys to be taken out of the dungeon and be a sellable item the collector will buy for 1000 coins but keep them as a non trade item
Nerf all bows by giving bows a stamina system that causes them to have bow sway that progressively gets worse after holding a fully drawn bow for more than 3 seconds
they should also do that with spells too, drop off depending on size of spell and sway when held for too long casting
🤨
why not
Oooooooooooo I see what your saying now I was confused for a second I agree 💯 wizard should not be able to hold a fully charged fireball forever everyone for that matter in fact
no more fireball, elemental bolt, icebolt flying forever in straight line like gravity dont exist
This is the skill based gameplay I wish to see
But they gotta have some weight so aka slightly higher velocity
velocity remain the same, just distance makes them drop down slowly
🥺 up velocity just a lil not for wiz or sorc tho
for warlock then its fine, since they only have one projectile spell
1 I wish dark magic spells were actually Wicked and Cruel. I wish they or dark enhancement had some kind of passive or effect:
- reduce recoverable health of a target
- applies debuff duration penalty to a target
2 I wish curse mastery was more usable perk, but buffing its % number might be boring. It would be cool if it had some kind of addtional passive making it playable outside of TM. I couldn’t come up with any ideas…
@keen onyx @hollow creek
3 I hope other classes will receive some dark magic type spells:
- wizard as master of spells should be given one at least
- druid plague spell would fit them pretty well https://darkanddarker.featureupvote.com/suggestions/611762/warlock-spell-plague
What if because these classes are not original dark magic spells users would receive some penalties/debuffs when using them?
Originally I though about HP lost but it would for sure ruin warlock identity. So adding just a debuff wouldn't be so bad.
make curse mastery give each curse an extra effect/buff, like cow steals the stats instead if just reducing them
that is broken
any kind of buff to it directly buffs TM
thats the problem
dreadspine homing attack needs to STOP when the thing fucking dies
it's bad enough that it can keep following you 180 degrees from where it started after you jump over it
Are gems going to get more modifiers, like extra fire, poison, etc damage
Reckless should be either removed or heavily nerfed to the ground for the good health of this game, barbs don't need that skill when they can easily go over 40% phys power, 180 hp, 50% pdr and mdr, and have space to stack a lot of dex on top of that, they get 75% armor pen for free from reckless and another 10% from two hander its really ridiculous, while other class need to stack them with roles that give so little with the exception rogues cause they are squishy, I also think two hander should lose the armor pen and replaced with 5% action speed, berserk damage nerfed, and rage to be 5 str they can keep the 15 vigor and movespeed buff. Also don't tell me that reckless lowers pdr of barb when active I am aware but that pdr nerf is nothing compared to what they gain and the amount of hp they have especially when they can also get plate pieces, my suggestion nerf reckless to 10% armor pen with no pdr lose when used.
all of HR solos filled with boof barb kits that can just easily 1 shot any class with that stupid overtuned skill, nerf it to the ground I don't care if barb mains feelings are hurt @keen onyx
make it so you can't die instantly when you spawn in on the water map. I joined the match dead because some NPC was at my spawn location and killed me before I could even load in, the rest of my team was half hp aswell from it.
Dwarf skin needs a bonus. -10 MS makes pretty much every aggressive melee playstyle and any defensive kiting playstyle hard mode for essentially no benefit. It doesnt even have to be stat related it can be fluffy. Maybe 25% increased interaction speed when mining ore, or extra headshot reduction damage for being hard headed
Some people are hard of hearing and require more volume.
PLS get rid of leveling to 20 or at least 15 every season. this is probably main reason why I quit playing most seasons. I like playing different classes and it's just a chore to level them all up and it doesnt change anything doesnt help anyone pls do this quality of life update
It's not hard to reach level 20
Add -Movement speed when equip Torch. (if I have any weapon and swap to Torch, I got 0 penalize when holster.... which is wrong cuz if I want go to no hand equip, i get ms penalty.)
New Warlock spell: Soul Rend
Base casting time: 1s
Base health cost: 5 hp
Effect: After succesfully casting it on a target within 7m, channel for 1.5s. The caster can move while channelling. The channel cancels if the target moves out of casting range. When the channel ends, the target takes 20(1.0) Evil Magical Damage and receives the Soul Torn debuff for 15s. If the target is a player/non-undead enemy, the caster receives 1 darkness shard.
Soul Torn: Lose a flat -10% MDR per stack, stacks up to 3. When the debuff timer ends, lose all stacks. Can be removed by Cleanse.
you gain shards when using spell predation
so devs tried to create dark magic warlock playstyle but it doesn't look like it worked out.
taking enemy buffs to cast powerful spell isn't used at all in the dungeon..
Yea, because if you're fighting someone you can't take buffs from, except maybe a protection potion, there's no way at all to gain darkness shards with Spell Predation. The spell is just deadweight at that point. We need a spell that consistently gives you darkness shards in PvP. (That also isn't casting eldritch shield and spell predation, because that takes way too much to be viable.)
curse warlock should be left behind for good, dark caster warlock is the way to go. need more dark spells
i forgot will new Arena season be self found items. or can u take bought stuff in also? thx
make killing players with soul collector equipped give a diff type of shard that stays like demon form shards
lake of hellfire: create a lake of hellfire 5m wide. lake of hellfire is functionally the same as flamewalkers lingering effect. cast time is 5s and costs 10 health (not a channel spell like life drain)
Increase the drop rates of artifacts from all potential sources that drop them so that the lowest drop chance is 10% from any given source
Allow for keys to be taken out of the dungeon and be a sellable item the collector will buy for 1000 coins but keep them as a non trade item
Nerf all bows by giving bows a stamina system that causes them to have bow sway that progressively gets worse after holding a fully drawn bow for more than 3 seconds
Maybe give them the fighter ability swift (?) where armor penalty is reduced.
could take inspiration from pathfinder/D&D and they move slower but cannot be encumebred so maybe like...youre never slower than 260-275 no matter what you do, swings, slows etc
Lock boss rooms when the boss is agro so no one can get in or out
just do quests on your main and claim them on your side characters
new rogue perk:
Death and Taxes: everytime you kill a player: you earn % amount of gold equivalent to the gear and treasure in their inventory ( gold spawns in your / or their inventory/ in the goldbag in ur inventory )
also allows you to throw coins to deal damage
the gold coinbag would then work like a quiver
new wizard perk: Crystal sword mastery.
each block reflects magic damage + faster action speed / spellcasting speed
new warlock skill:
necronomicon: each curse/ magic damage spell that hits an enemy player will grant a dark shard ( stackable to 5 during active skill instead of 3 )
new wizard spell: arcane shield:
casts a floating arcane heater shield that continues to fly forward. blocking melee attacks and knocking back players ( once )
spear mastery allows you to throw your spear by pressing R
nerf rogue thrust. increase the damage of rogue poison
rework whirlwind to only 2 swings. but bring back 100% scaling. collision breaks the combo
pantherform must have the abiltiy to see player footsteps while frenzied
can we just get some banshee changes its fight is way to drawn out, even in maxed out gear it takes years just to phase the thing and then your stuck frolicking around the room trying to get more stacks from the ghosts just to do that for what feels like hours please just change the banshee fight
banshee should drop an exclusive craftable item
i agrree but they also just need to rework the entire boss
boss is fun. no reward. useless boss. no pile even
7 min fight for a golden chest with mid loot
its gotta the most skipped over boss in the entire game for good reason
as much as i like this it would be busted af
Lock boss rooms when the boss is agro so no one can get in or out Increase the drop rates of artifacts from all potential sources that drop them so that the lowest drop chance is 10% from any given source
Allow for keys to be taken out of the dungeon and be a sellable item the collector will buy for 1000 coins but keep them as a non trade item
Nerf all bows by giving bows a stamina system that causes them to have bow sway that progressively gets worse after holding a fully drawn bow for more than 3 seconds
Lock boss rooms when the boss is agro so no one can get in or out Increase the drop rates of artifacts from all potential sources that drop them so that the lowest drop chance is 10% from any given source
Allow for keys to be taken out of the dungeon and be a sellable item the collector will buy for 1000 coins but keep them as a non trade item
Nerf all bows by giving bows a stamina system that causes them to have bow sway that progressively gets worse after holding a fully drawn bow for more than 3 seconds make this also apply to spells so wizards can not hold a full charged fireball forever and after 3 seconds of full charge the spells goes out of control forcing the spell to disappear and need a recast
Make clarity pots recover spells normally and make clarity pots a on trade item that only can be bought from merchant and crafted by merchant like health pots give rogue invis a 20% move speed bonus when Invis and make it so he does not need to crouch or shift walk to stay invis but make it so a shadow trail is left when rogue moves for fighters disarm instead of making someone holster the weapon they are using simply make it so that they can't attack like when a spider disables someones attack with its venom give sorc 4 extra memory capacity at his base stats
And increase druids base spell casting speed by 10%
barbs press 1 button and win. where is the problem
the devs are free to balance as they wish. im not someone who balances. these are merely suggestions and they would go off these things to their liking.
if u see any stat in a suggestion. dont think the devs just take whatever and put it in the game
Have all the coin bags be bought from vendors only. Not from other players. The prices they are listed for now just create a catch-22. No one is going to grind out 30k gold to buy a bag that holds 2.5k and then have to do that another x amount of times just to afford the 70k bag that holds 5k. I imainge most players would like to spend the season doing what they want and not grinding out copious hours just for bigger bags.
… just don’t buy them u can hold 24k a page with just coin pouches ; 5 pages a character 12? character slots so unless u got 1.5 million gold ur prob ok without them
cause i actually do stuff with my other character slots, like play the game with them and not just create them to hold money cause people want to gouge
u guys understand gold storage wrong.
unless you plan on buying an artifact u only need 20k in storage.
the only reason u buy more expensive storage is because u trade money for a more compact size.
meaning u can literally buy the smallest bags and be okay. just buy an additional storage slot on ONE character and treat it like ur bank. fill it up with small bags.
I use the whole 100k of the market cap but ur right im more or less laughing at him thinking that restricting storage is just brainless
more or less laughing...lol i guess lemmings will be lemmings. hold the line!
prob think income tax and inflation are okay too 👍
Hahahahah watch out guys this liberal is coming for your coin storage
oh no! someones wit has run out!
Give warlock a fart cloud flamethrower spell, wicked breath
Wouldn't it fit druid better?
Still boring and later quests give actual xp there is no need for levels to be reset to 0.
Friendly reminder to release workshop and new ranger content few days/weeks apart to keep player numbers high
I did think druid too. Poison damage with dot a few secs after. Maybe heal reduction like rogue poison
druid already have bleed+silence
in exchange for -30% PDR pretty fair trade
in exchange for movespeed,atk speed, low profile, jumps.
No HP penalty, 2 jumps, what more do you want?
Funny how fighter players will complain about other classes while being 60% of the playerbase
People will play whats actually broken then cry about what claps em up.
Im Rogue main, im allowed to cry tho
New Legendary Edition 3-person game mode:
Already-in-Riches - Dungeon / Arena
The first person Dungeons and Dragons PvP is where its at. And S2R's main appeal is the no down time re-kitting and everyone at the same power level (and free farm). Lets have a top end with "Already-in-Riches" as a new Battle Mode;
Your squire allows any and all items / of any rarity(for your selected class) and all the "rolls" are drop downs for you to make your character. Loot State: Already-in-Riches; so these items cannot transfer to other modes. Anything collected will be given a score at end of match just like High-Roller, except the items do not come out of dungeon. This will even the playing field; no need for Marketplace (for RMT whales), no being item "diffed", no tedious menu exhaustion re-kitting & gemming. Just the fun part. Everyone at max power level, only skill determine the winner.
I know this undermines the 'looter' in looter-shooter but I have a hunch it would become a popular game mode to save time and have fun.
Tree of Life spell..
why tree doesn't grow from the ground?

yo how about creating defensive spell that removes all negative effects and summons from an area, like: poison cloud, smoke pot, flamewalk, hellfire, hydra, Entangling Vines
could fit cleric wizard or druid
Ban the ppl abusing the gold coin chest dupe, they are destroying the game economy
what is that
- im sure they will face consequences
I have no clue how it works, hopefully the devs do and they get on top of it ASAP
Lock boss rooms when the boss is agro so no one can get in or out Increase the drop rates of artifacts from all potential sources that drop them so that the lowest drop chance is 10% from any given source
Allow for keys to be taken out of the dungeon and be a sellable item the collector will buy for 1000 coins but keep them as a non trade item
Nerf all bows by giving bows a stamina system that causes them to have bow sway that progressively gets worse after holding a fully drawn bow for more than 3 seconds make this also apply to spells so wizards can not hold a full charged fireball forever and after 3 seconds of full charge the spells goes out of control forcing the spell to disappear and need a recast
Make clarity pots recover spells normally and make clarity pots a on trade item that only can be bought from merchant and crafted by merchant like health pots give rogue invis a 20% move speed bonus when Invis and make it so he does not need to crouch or shift walk to stay invis but make it so a shadow trail is left when rogue moves for fighters disarm instead of making someone holster the weapon they are using simply make it so that they can't attack like when a spider disables someones attack with its venom give sorc 4 extra memory capacity at his base stats
And increase druids base spell casting speed by 10%
All of this ✅
NERF Reckless NERF Reckless NERF Reckless NERF Reckless NERF Reckless NERF Reckless NERF Reckless NERF Reckless NERF Reckless NERF Reckless NERF Reckless NERF Reckless NERF Reckless NERF Reckless NERF Reckless NERF Reckless
Make DaD SSF, Consumables,craftables and Artifacts only on market.
Fuck it remove all game modes s2r hr only
Give ranger summon wolf but make it a 2 campfire cooldown and make it ghostly so it cant door block with a small hp
So you would use it to distract them or chip and either use high quality campfires or campfire mastery
Nerf berserk and reckless to the ground
remove the magical power scaling on potions of healing
Nerf berserk and reckless to the ground @hollow creek
what if we could roll an attribute on items that help with spell recovery, or a piece of jewelry that helps with spell recovery
Have sorcerer's specials have a niche effect to them
stone skin - have blocks with unarmed fully negate damage (like a shield)
water bolt - soak enemy and increase lightning damage by 25% and reduce fire damage by 25% for 3 seconds
plasma bolt - increase move speed by 10% and 1 true lightning damage reflection after explosion
frost breath - increase movement speed (for caster/allies) by 5% but add sliding physics when walking on frost trail.
thoughts?
no, we dont need any sorc buffs, class already very overtuned.
i am talking about the nicher spells that aren't used. not the popular ones
buff reckless
everyone who has a coin chest and didn't dupe should get 50 redstone for being a very good boy
sure do love genuine discussion and not a blanket "no" because its a class that has some good qualities ,<,
give warlock ice demon form and ice attacks similar to the ones the frost abyss demons use
why always so many quest items required? why quests so tedious/grindy? kill warlord f.e. gives incentive tto learn. but collecting 5 mysterious potions is crazy. bring cockatrice so much stuff for what? idk why quests cant be an easy thing on the side but instead require you to grind hours and hours for 1. especially drops. make quest items drop super frequently and have the required amount of those reduced to 1. stop forcing ppl to kill a certain type of mob 50-100 times just to get 1 quest done. also why are squire gear upgrades so hard to get? make it tthe very first thing you get so casters have spell memory, fighters can wear the armor they like, barbs the weapons they like and so forth. especially crafting requires you to get sttuff to craft stuff from. whhy gatekeep the ability to craft att all? to newer players quests feel important, but woorking tthrough tthat is annoying. i just want to get tthe stuff done and enjoy the game for whatt itt is. yet i struggle with completing them and feel hharshly distracted from practicing bosses, play hr or just have a fun time. maybe a me problem but i dont really see the point why oothers would enjoy tthe quests exactly for hhow difficult tthey are. especially since you have tto do them next wipe again. either keep them unlocked for following wipes so you dont ave to do them again OR make them easy af and just a little side dopamine and an accompanying feeling of completion. thanks for reading through all that.
Add dark plate pants, gloves and boots to complement the new appearance of the dark cuirass.
Change the craft of Spectral Cloak. It should really not be more expensive than Golden cloak. Same with the tri pelt items
is there Chain armor in the game?
I think IM needs a method to disable the market and player trading from their side without a client side patch being required. That way the effects of any bugs or exploits can at least be contained to a degree in a timely manner.
nice rage bait btw, still very much low tier
it should be like victory strike no armor penalty and resets on kills
lmao, still low tier
victory strike is chip damage compared to reckless, lmao
they should give victory strike 100% armor pen
Sounds good to me 100% armor pen for 200% mdr reduction
lmao, hell no
if this, give me Hide reset on kill (Rogue)
what if curse mastery would increase curse range as well?
@hollow creek
then it will be broken
💯
give druids 4 panther leaps make chicken force cockatrice form and buff penguin form into ice dragon form
LMAO
I suggest to make drunk effect not affected by video settings
Give wizard more spell variety. Master of the arcane arts, studies for years, only to have less spell varity than some freak born with innate magic powers. (sorceror). Wizard with 13, vs sorcer with 29 seems a little re%@$#@!
Perhaps give the wizard some schools of magic in the perk selection to spec into one school or another.
Spell mine, mirror image, color spray, cloud of daggers, searing ray. There's lots of options that could be used creatively to make wizard a true arcane master, instead of boom fireball and damage
Even mage hand could be a cool spell or perk. Summon a Mage hand to smack enemies when attacking with a staff, they die in one hit, or they just swing once, and it's a 5 second cooldown
you lost me with die in one hit
nerf reckless and druid's bear hp and pdr@hollow creek
buff reckless nerf fighter mdr @waxen iron
FIX LUCK OR REMOVE IT FROM THE GAME PLEASE: STUPID USELESS SCAM
instead of luck u couldve just made it affect things like ( if you find treasure. has a chance to double its rarity)
buff the regular interaction speed that agility gives
nerf ranger mdr, sorc, druid bear hp and reckless @waxen iron
low tier rage bait incoming
buff reckless nerf fighter mdr make plate even slower make longsword shorter @blazing vapor
make longbow do chip damage
everyclass should have longbow
lmao
if that happens ill just switch to barb and not play ranger or fighter
gonna be pumping out 1 shot a min
exactly lmao
something is wrong with warlock curses hitbox, please look into it.
maybe fix the portals in inferno from still appearing to be there on the map and when you get to them but when you open it nothing happens and its an already taken portal......
Can we tweak demon form claw attacks a little, I've missed so many times right on someone's ass
give demon form a built in weapon other than claws, like a zweihander or one of the demons weapons
nerf ranger longbow and reckless ffs
Also let exploitation strike work when you're just holding a shield
I'm still swiping with my 1 inch claw attack, but it counts as a weapon because the shield is in my other hand
Warlock perk/skill concepts
Warlock skill: Summon horde. Summons a horde of 5 undead at the cost of 15% of the warlocks total HP per minion summoned. Type of undead is random, but is affected by which level of which dungeon you are on.
Warlock perk: Foul bond. While you are in a party, damage dealt to you is re-distributed to the highest health member of your party, a max of 10 dmg distribution. Party members cannot receive lethal damage from Foul bond.
Warlock perk: Infernal pledge (rework). You take 40% reduced damage from undead and demons. Undead will now not aggro to you unless you attack them first (bosses and mini bosses excluded), and demons will not aggro unless you are within 6 meters.
Warlock perk: Dark heart. 5% of damage dealt by dark damage is returned to the caster as health. No scaling, a flat 5% of the damage done.
I understand for Reckless but why for longbow? No hate, genuinely I don't think longbow is that problematic imo
Give Cleric a "Praying" ability to recover some spells too, like the meditate of wiz. You have to kneel down and it gives u x-spell recovery for x-time
Playstyle is annoying asf be doing bardiche damage from other side of room
how about we dont balance classes around arena
Don't see why not. Can't balance it around hr with the gear disparity and uniques
Its hard to nerf/buff in 2 different modes.
there always will be gear gap/base damage x sustain gap between classes.
Maybe Arena gear oriented items would partially work.
or mode like:
- Going in naked
- Every round/Kill you get reward
- buy gear between rounds
etc.
Med gap too. A shop just for healing items, prot pots to use in arena would be big, get some coins after very match
Since we getting so many dmg Rogue nerfs all across whole board, can we get some movementspeed? Since we are "fast move speed class". I mean for ms boost we need ability+perk, while other classes dont.
Hello guys, how are you doing? I hope you're all doing well. I wanted to make a proposal about the Fighter. I think the nerf from 5 to 3 is okay. I actually wanted it to go from 5 to 4, but that's fine.
My idea is to add a new ability, kind of like Fortified Ground, but instead of giving all attributes it would give PDR, MDR, and projectile damage reduction.
How would it work? Simple. It would have the same radius and conditions as Fortified Ground, but the farther you move away from your banner, the less PDR, MDR, and projectile damage reduction you get.
For example:
Area 1: 4–8 meters → 25% PDR, 25% MDR, 25% projectile damage reduction
Area 2: 12–16 meters → 20% PDR, 20% MDR, 20% projectile damage reduction
Area 3: 20–26 meters → 15% PDR, 15% MDR, 15% projectile damage reduction
Area 4: 26–33 meters → 10% PDR, 10% MDR, 10% projectile damage reduction
So basically this ability would work together with Fortified Ground and help the whole team.
What do you guys think about it? Do you think it would be a good ability for Fighter?🥶
Area 1: 4–8 meters → 18% PDR, 18% MDR, 18% projectile damage reduction
Area 2: 12–16 meters → 13% PDR, 13% MDR, 13% projectile damage reduction
Area 3: 20–26 meters → 9% PDR, 9% MDR, 9% projectile damage reduction
Area 4: 26–33 meters → 5% PDR, 5% MDR, 5% projectile damage reduction
It’s just an example, but after thinking about it I think these numbers would be fine now.
There should be building structures like in fortnite 
fortified ground rework ^
other fortified
Stop with the games @dawn grotto where is the goblin skin
They have the short dwarf skin, no reason now not to have goblin skin.
can someone explain why sdf would make a space map before he'd make a castlevania vampire map
it was propably at discount in dev-tool store.
cheaper to afford on the unity store
thank you for finally nerfing reckless, but the nerf is very small should of been 40% armor pen @hollow creek , barb has soo much hp and damage, especially from all the very strong damage perks and skills
guess you have not played against geared rangers that can 2 to 3 shot you
SDF you forgot to put fighters abilites on campfire recharge
I could care less about second wind it can be deleted tomorrow and Ill be fine
Create pre-built inventories you can auto buy from merchants to skip organizing meds / utilities between each game. https://darkanddarker.featureupvote.com/suggestions/698484/merchant-loadout
rip 1 longbow dmg

lmao
REMOVE last bastion replace with polearm mastery
Curse of Darkness: Curse an enemy with a veil of darkness blinding them. Deals 10 evil dmg on hit, and amplifies dark damage done to the cursed by 5%. Curse lasts 5 seconds, cannot be re-applied until after the curse is over.
lmao, no
warlock has enough curses, and blinding ppl is too strong, duration should be less if it does that
warlock has nowhere near enough curses, and the duration is fine for a blind
curse of pain, power of sacrifice, curse of weakness, bloodstain blade, spell predation
still not enough
I have another idea to your spell, instead of hitscan, its an small aoe around the warlock that does 1 damage per 2 seconds basically a dark smoke pot that makes it hard for ppl to see, and warlock can see through it
hitscan blind is stronger than you think
Dome of Darkness: costs 6 health to cast, lasts 12 seconds. Cast an orb of darkness that does 15 dark damage upon hit and explodes into a dome so dark none exept the caster can see.
that sounds better
if it functions like fire orb then its balanced in my eyes
Unless they add a necromancer class they should add a spell like summon feinds which summons like a skeleton. Or summoning squirrls with druid. Also yes i want to see your list
pop into the warlock chat
Yup
the nerf on reckless is not enough at all, smh, nerf it to 30%
also remove bardiche and halberd reposte
honestly yeah we need more variety of spells in general
#suggestion-discussion message
Warlock has a lot buffs to dark magic damage.(shards, eshield, dark enhancement) Should he receive more? Isn't there a better spell that can be created for dark magic playstyle?
Curse of blindness or curse of darkness
blinding(obscuring vision) concept is BIS for sure
Unlock every workshop craft lvl 1 but makes it lower the price when u level it up
I hope we will see less +additional main stats in perks in the future
These have 💩 design:
Malice
Mana surge
Robust
Sage
Just saying +all can be in the game but in the weakest crafting jewelry possible that literally can't be used as gear gap tool
I don't know if this golden gear of yours will stay
Please stop breaking magma colossus. You made him unbeatable for solo again
Give zwei a better more realistic parry riposte. Also give it a little more damage.
Like give it ox parry similar to longsword but instead of two zwerchhaus give it a krumphau as it's riposte. And buff the riposte damage. Swords should have better parry ripostes than other weapons.
I honestly want longsword and zwie to have m1 attack buffed and riposte nerfed a little bit, maybe its just me, but I hate riposte fishers
5% armor pen for sword mastery would be cool as a start
Sword mastery doesn't need a buff. Zwei itself needs it so it's usable on Warlock, Barb and Fighter.
Right now it's bad on all 3.
zwei only bad for warlock
Bardiche > zwei and Halberd/LS > Zwei. It's not worth running over other options.
SDF come on let us have craftable surgical kits with the doctor vendor
We can have different crafting qualities made with the old bloody bandage, some uhh fluid and life leaf, the quality would depend on the lifeleaf's quality alone
add pear of anguish craftable
More secrets, easter eggs and hidden levers please. Ignore all these other requests.. LOL 🙂
Undo nerfs of Wizard and nerf barb and ranger damage would greatly balance the game
wizard needed those nerfs, but I agree barb and ranger damage should be decreased even more and sorc damage too
Suggestion: Quarterstaff can be used to cast spells. Like a goblin mage you hold the staff up and channel the spell between your left hand and the quarterstaff.
Fix Team Kill Arena Timer
fix warlock curse hitboxes they are terrible please and thank you
yes please decrease hitbox by 90%
Lock boss rooms when the boss is agro so no one can get in or out Increase the drop rates of artifacts from all potential sources that drop them so that the lowest drop chance is 10% from any given source
Allow for keys to be taken out of the dungeon and be a sellable item the collector will buy for 1000 coins but keep them as a non trade item
Nerf all bows by giving bows a stamina system that causes them to have bow sway that progressively gets worse after holding a fully drawn bow for more than 3 seconds make this also apply to spells so wizards can not hold a full charged fireball forever and after 3 seconds of full charge the spells goes out of control forcing the spell to disappear and need a recast
Make clarity pots recover spells normally and make clarity pots a on trade item that only can be bought from merchant and crafted by merchant like health pots give rogue invis a 20% move speed bonus when Invis and make it so he does not need to crouch or shift walk to stay invis but make it so a VISIBLE shadow trail is left when rogue moves for fighters disarm instead of making someone holster the weapon they are using simply make it so that they can't attack like when a spider disables someones attack with its venom give sorc 4 extra memory capacity at his base stats
And increase druids base spell casting speed for all animal shifts by 10% and leave it as it is for now
Make the spider webs on the ground that lock you in place after you stand in them for a certain amount of time in goblin caves breakable
reduce the range of all hitscan spells with the current state of the games move speeds being so low for every class
Lock boss rooms when the boss is agro so no one can get in or out 
Increase the drop rates of artifacts from all potential sources that drop them so that the lowest drop chance is 10% from any given source 
Allow for keys to be taken out of the dungeon and be a sellable item the collector will buy for 1000 coins but keep them as a non trade item 
Nerf all bows by giving bows a stamina system that causes them to have bow sway that progressively gets worse after holding a fully drawn bow for more than 3 seconds make this also apply to spells so wizards can not hold a full charged fireball forever and after 3 seconds of full charge the spells goes out of control forcing the spell to disappear and need a recast as if range characters were broken because of that
🧠
Make clarity pots recover spells normally and make clarity pots a on trade item that only can be bought from merchant and crafted by merchant like health pots 
give rogue invis a 20% move speed bonus when Invis and make it so he does not need to crouch or shift walk to stay invis but make it so a VISIBLE shadow trail is left when rogue moves 
for fighters disarm instead of making someone holster the weapon they are using simply make it so that they can't attack like when a spider disables someones attack with its venom 🕷️ 
give sorc 4 extra memory capacity at his base stats give sorc new Skills insead 
And increase druids base spell casting speed for all animal shifts by 10% and leave it as it is for now 
Make the spider webs on the ground that lock you in place after you stand in them for a certain amount of time in goblin caves breakable
reduce the range of all hitscan spells with the current state of the games move speeds being so low for every class
movement speed diff reduced = mages more broken? 
add knight dbd please
ranger base agi needs to be lower put the points into knowledge
remove riposte from bardiche and halberd
Lock boss rooms when the boss is agro so no one can get in or out Increase the drop rates of artifacts from all potential sources that drop them so that the lowest drop chance is 10% from any given source
Allow for keys to be taken out of the dungeon and be a sellable item the collector will buy for 1000 coins but keep them as a non trade item
Nerf all bows by giving bows a stamina system that causes them to have bow sway that progressively gets worse after holding a fully drawn bow for more than 3 seconds make this also apply to spells so wizards can not hold a full charged fireball forever and after 3 seconds of full charge the spells goes out of control forcing the spell to disappear and need a recast
Make clarity pots recover spells normally and make clarity pots a on trade item that only can be bought from merchant and crafted by merchant like health pots give rogue invis a 20% move speed bonus when Invis and make it so he does not need to crouch or shift walk to stay invis but make it so a VISIBLE shadow trail is left when rogue moves for fighters disarm instead of making someone holster the weapon they are using simply make it so that they can't attack like when a spider disables someones attack with its venom give sorc 4 extra memory capacity at his base stats
And increase druids base spell casting speed for all animal shifts by 10% and leave it as it is for now
Make the spider webs on the ground that lock you in place after you stand in them for a certain amount of time in goblin caves breakable
reduce the range of all hitscan spells with the current state of the games move speeds being so low for every class
@keen onyx Add option (remember...options are good) to hide the helm graphic. What good do all the skins do if you can't see them?
Add a "Lore" tag to high end items so that only one is allowed per account, to avoid repetitive farming.
Add a "No Drop" tag to high end items so that they are account bound and can only be used by the account that loots it and not bought or sold.
Make doors have an increasing chance to "break" in either the 'open' or 'closed' position every time they are used, with a max like three times to break it.
Remove the wait time for down portals, the argument is just silly since there is no wait in the Ice Caves. It's just allowing portal campers to have their cake and eat it too, instead of them just having to continue the chase down into the next dungeon.
Add more secrets, traps, hidden rooms, 'easter eggs' and other things to find and explore within the current maps.
Add inventory space for quest and crafting items (logs, gems, etc.) and more space for utility items...maybe 4 slots per side instead of just the 3. That would help a ton for Bards and save inventory space for everyone else. Think QOL.
Add a button to move everything from your inventory to your open stash tab. More QOL.
Add time to the dungeons, this let's everyone explore and find more treasures!! How can it be bad??? 🙂 (And don't tell me the sob story about empty ques, keep building the game correctly and the ques will fill up...it's like magic.)
Now, I appreciate your attention to the incorrectly shimmering pool of water that you fixed....but that's not bringing in any new players. You need to start adding stuff...a LOT OF STUFF to attract more players and fill up ques. Make it happen or sell what you have of the game to someone who knows how to build one. Thanks.
✅
@keen onyx Add option (remember...options are good) to hide the helm graphic. What good do all the skins do if you can't see them?
Add a "Lore" tag to high end items so that only one is allowed per account, to avoid repetitive farming.
Add a "No Drop" tag to high end items so that they are account bound and can only be used by the account that loots it and not bought or sold.
Make doors have an increasing chance to "break" in either the 'open' or 'closed' position every time they are used, with a max like three times to break it.
Remove the wait time for down portals, the argument is just silly since there is no wait in the Ice Caves. It's just allowing portal campers to have their cake and eat it too, instead of them just having to continue the chase down into the next dungeon.
Add more secrets, traps, hidden rooms, 'easter eggs' and other things to find and explore within the current maps.
Add inventory space for quest and crafting items (logs, gems, etc.) and more space for utility items...maybe 4 slots per side instead of just the 3. That would help a ton for Bards and save inventory space for everyone else. Think QOL.
Add a button to move everything from your inventory to your open stash tab. More QOL.
Add time to the dungeons, this let's everyone explore and find more treasures!! How can it be bad??? 🙂 (And don't tell me the sob story about empty ques, keep building the game correctly and the ques will fill up...it's like magic.)
Now, I appreciate your attention to the incorrectly shimmering pool of water that you fixed....but that's not bringing in any new players. You need to start adding stuff...a LOT OF STUFF to attract more players and fill up ques. Make it happen or sell what you have of the game to someone who knows how to build one. Thanks.
Add a squire system that lets you pick a passive perk on your dungeon run. Make them tied to squire quests so you feel better about getting his done. Simple buffs that might facilitate builds: minor HP regen, additional AS, additional MS, +1 all atts, additional luck etc. Maybe at the top end a set of very specific things for each class to represent the squire working with you closely. +weapon damage to ONE weapon/weapon type, + magical damage to ONE specific magical weapon, one additional charge of a single spell for casters, an additional charge of a skill with multiple uses for non casters, etc. Things of that nature
Could also be a perk tailored specifically to the dungeon you are running. Things that would effect you on what you expect to encounter on your run.
This would be for dungeon only, not in arena
@hollow creek add classwide MDR gloves. common rarity 1 dex, 10 pdr 20 mdr
NERF BOWS PLEASE
Increase match timers by 10 minutes
Suggestion to add library stats where if i roll a max roll and don't need it i can store it and bring it back out when i need it. division 2 and Minecraft has this
remove faustian
@sdf Regarding your sdf-kitchen post about adjusting speed,jumps etc... why we can still holster our weapon by using Torch without any move-speed penalty?) its common thing for people who use 2-handed weapons, which does itself a lot m.speed debuff.. but if you use torch - no penalty.
Lock boss rooms when the boss is agro so no one can get in or out Increase the drop rates of artifacts from all potential sources that drop them so that the lowest drop chance is 10% from any given source
Allow for keys to be taken out of the dungeon and be a sellable item the collector will buy for 1000 coins but keep them as a non trade item
Nerf all bows by giving bows a stamina system that causes them to have bow sway that progressively gets worse after holding a fully drawn bow for more than 3 seconds make this also apply to spells so wizards can not hold a full charged fireball forever and after 3 seconds of full charge the spells goes out of control forcing the spell to disappear and need a recast
Make clarity pots recover spells normally and make clarity pots a on trade item that only can be bought from merchant and crafted by merchant like health pots give rogue invis a 20% move speed bonus when Invis and make it so he does not need to crouch or shift walk to stay invis but make it so a VISIBLE shadow trail is left when rogue moves for fighters disarm instead of making someone holster the weapon they are using simply make it so that they can't attack like when a spider disables someones attack with its venom give sorc 4 extra memory capacity at his base stats
And increase druids base spell casting speed for all animal shifts by 10% and leave it as it is for now
Make the spider webs on the ground that lock you in place after you stand in them for a certain amount of time in goblin caves breakable
reduce the range of all hitscan spells with the current state of the games move speeds being so low for every class
I made a suggestion to allow the Crystal Ball to Riposte if anyone's interested in commenting or up/down voting: https://darkanddarker.featureupvote.com/suggestions/699875/crystal-ball-can-riposte
Crystal Ball should 100% have a riposte when it's the only thing you're holding
tru, just for fun
Have it bounce off your enemies skull like a basket ball and fly back to your hands
Was thinking about a weapon being able to cast spells on riposte for a while now. Made a suggestion about Crystal Rapier, interested in what you guys think
https://darkanddarker.featureupvote.com/suggestions/699941/crystal-rapier-spell-casting-on-riposte
just give crystall ball overhead bonk similar to spellbook
altho it would require giving it weapon damage stat
just so you can riposte
What about a straight palm strike, but with the ball
or how about riposte makes your character throw it and than it magically comes back to you 
- dizzy effect
While we're at it give handcannon a riposte too. Just a straight baseball bat swing with it
🔥 yes pls 
poison, burn, shock, etc gem damage when
poison cloud spell when?
BG3 Cantrips were really interesting
shock spell that only works in close range was cool
All the ember weapons should be in a bundle because buying all of them is a ton of money approx like 12 or 13 bucks per weapon
Should be like 20 or 30 bucks to get all current and upcoming weapon skins
Like make it and ember weapons bundle or something
@ripe belfry Also about the keys thing. If you can take keys out just make them non trade-able so that they dont cause the market to go all crazy I think extracting with keys would be a nice return.
Or figure out a way to put a cap on keys and only be sold for like 500 or 1k on market capped
check this
Lock boss rooms when the boss is agro so no one can get in or out Increase the drop rates of artifacts from all potential sources that drop them so that the lowest drop chance is 10% from any given source
Allow for keys to be taken out of the dungeon and be a sellable item the collector will buy for 1000 coins but keep them as a non trade item
Nerf all bows by giving bows a stamina system that causes them to have bow sway that progressively gets worse after holding a fully drawn bow for more than 3 seconds make this also apply to spells so wizards can not hold a full charged fireball forever and after 3 seconds of full charge the spells goes out of control forcing the spell to disappear and need a recast
Make clarity pots recover spells normally and make clarity pots a on trade item that only can be bought from merchant and crafted by merchant like health pots give rogue invis a 20% move speed bonus when Invis and make it so he does not need to crouch or shift walk to stay invis but make it so a VISIBLE shadow trail is left when rogue moves for fighters disarm instead of making someone holster the weapon they are using simply make it so that they can't attack like when a spider disables someones attack with its venom give sorc 4 extra memory capacity at his base stats
And increase druids base spell casting speed for all animal shifts by 10% and leave it as it is for now
Make the spider webs on the ground that lock you in place after you stand in them for a certain amount of time in goblin caves breakable
reduce the range of all hitscan spells with the current state of the games move speeds being so low for every class
anyone know if leviathan is bugged?
My suggestion above has the idea to have bonk from left to right like a fushigi magic gravity ball lol
@ripe belfry I like it
I just want the game to be fair man 😕
Yeah ik
I'm tired of being dead to land mine or just straight up fights that I physically have no way of winning because iron mace won't make the proper decisions
I like your ideas tho they sounds balancing and I do think artifacts need higher rates but maybe 10% maybe be a bit too high
Maybe 8% for all bosses and 4% for piles
The goal is to stop hoarding and gear fear so that there are more artifacts being ran instead of traded like this game has a genuine stock market
Yeah and I think gold coin chests need to be buyable from treasurer for like 25k or something
Stop it from making market prices 100k for em at times hard to get good coin storage
There needs to be genuine market caps for certain items
Yeah ik hard to get good coin storage especially if youre not good as bosses like me. Really only way to get a chest if you cant find it is to trade artifacts for it
And some artifacts cost 100k if not more
@ripe belfry I also haven't seen any frozen iron keys this season yet are they in certain floors only? I killed yeti and skeleton champion like 100 times each if not more and still no key. Are they only found in abyss now?
I used to only go to abyss if I found a key
Low-key you have to be opening locked chests as well otherwise you'll probably not find one
Ive found corroded captain key on water map and ive found rusty key and ive found golden key but have not yet found ice key but I feel like you can only find rusty on castle and crypts and only gold in crypts and only skull key can be found in inferno so maybe its only found on 2nd floor ice abyss?
It could be that's what they did on the key changes
Yeah maybe
Here's a suggestion, how about the devs acknowledge that there's a been a new problem with being able to connect to the server ever since the big patch and there's been zero comms or fixes regarding it?
the nerf on reckless and rangers did zero to nothing, they need more nerfs
I would like more stash tabs especially with the addition of scrap and the workshop. https://darkanddarker.featureupvote.com/suggestions/700026/we-need-more-than-5-stash-tabs
Arena should have a matchmaking wager
Arena should be 24/7
Implement the pig patch
Lock boss rooms when the boss is agro so no one can get in or out Increase the drop rates of artifacts from all potential sources that drop them so that the lowest drop chance is 10% from any given source
Allow for keys to be taken out of the dungeon and be a sellable item the collector will buy for 1000 coins but keep them as a non trade item
Nerf all bows by giving bows a stamina system that causes them to have bow sway that progressively gets worse after holding a fully drawn bow for more than 3 seconds make this also apply to spells so wizards can not hold a full charged fireball forever and after 3 seconds of full charge the spells goes out of control forcing the spell to disappear and need a recast
Make clarity pots recover spells normally and make clarity pots a on trade item that only can be bought from merchant and crafted by merchant like health pots give rogue invis a 20% move speed bonus when Invis and make it so he does not need to crouch or shift walk to stay invis but make it so a VISIBLE shadow trail is left when rogue moves for fighters disarm instead of making someone holster the weapon they are using simply make it so that they can't attack like when a spider disables someones attack with its venom give sorc 4 extra memory capacity at his base stats
And increase druids base spell casting speed for all animal shifts by 10% and leave it as it is for now
Make the spider webs on the ground that lock you in place after you stand in them for a certain amount of time in goblin caves breakable
reduce the range of all hitscan spells with the current state of the games move speeds being so low for every class
nerf barb to the ground, its fine sdf, pete can handle it he's a big boi
New artifact idea:
Name: "Helheim"
Weapon type: Pavise
5% PDR and MDR
5 Vigor
Effect: When you block with the shield the area in front of you (90 degree cone, 5 meters) will get heated, making entities take burn damage, if the damage block threshold is exceeded, make an eruption in front of the shield that deals magic damage that scales with vigor. The following 8 seconds after activating the effect, lose 5 block power and will not activate the effect again (damage still counts towards threshold, will reset to 0 after the effect is triggered, the shield will visually change according to the damage threshold.
Boss drop: Lava Colossus.
Flavor text: "An ancient door that's been said to guard the gates of hell, the last thing known of it was a rumor of a fire giant protecting this relic."
jack and the bean stalk inspired map above the water map. has potential for a cool boss and items
Implement the pig patch
Lock boss rooms when the boss is agro so no one can get in or out Increase the drop rates of artifacts from all potential sources that drop them so that the lowest drop chance is 10% from any given source
Allow for keys to be taken out of the dungeon and be a sellable item the collector will buy for 1000 coins but keep them as a non trade item
Nerf all bows by giving bows a stamina system that causes them to have bow sway that progressively gets worse after holding a fully drawn bow for more than 3 seconds make this also apply to spells so wizards can not hold a full charged fireball forever and after 3 seconds of full charge the spells goes out of control forcing the spell to disappear and need a recast
Make clarity pots recover spells normally and make clarity pots a on trade item that only can be bought from merchant and crafted by merchant like health pots give rogue invis a 20% move speed bonus when Invis and make it so he does not need to crouch or shift walk to stay invis but make it so a VISIBLE shadow trail is left when rogue moves for fighters disarm instead of making someone holster the weapon they are using simply make it so that they can't attack like when a spider disables someones attack with its venom give sorc 4 extra memory capacity at his base stats
And increase druids base spell casting speed for all animal shifts by 10% and leave it as it is for now
Make the spider webs on the ground that lock you in place after you stand in them for a certain amount of time in goblin caves breakable
reduce the range of all hitscan spells with the current state of the games move speeds being so low for every class
Remove intrinsic stats from secondary rolls (i.e. strength, dexterity...). as well as reducing the stat amount of some of the more frustrating rolls such as pdr and mdr and increase/improve the base stats on gear and equipment creating clear advantages and disadvantages. Reduces the min maxing element allowing for more intuitive play when looking at the opponents gear set. Also prevents 65% pdr rogues, rangers as well as barbs and fighters with 105% move speed without having to sacrifice other stats.
Potentially add 3rd primary stats to more pieces similar to the pourpoint or open sallet and others to compensate for the loss of secondary rolled primary stats.
Nerf or remove passives that simply add stats, anti magic, iron will, several wizard perks. Simply lazy and often work as a hard counter to several classes. Iron will already counters most casters as well as new abilities such as grapple hook as well as ranger forceful shot that would other wise serve as counter play.
Random rolls/ secondary rolls should serve to improve minor things such as action speed or add magic/phys damage without completely negating the weaknesses of the armor you have chosen to wear.
Hopefully this brings more class identity to the game making the nimble classes more so than the tank classes and the opposite is true where tank classes have more pdr than the squishies yet move slower. Perks still exist to add counter play such as grapple hook and sprint which allows for skill expression and victory over a class that may be seemed as a counter.
hell yea Q&A ❤️
I can't wait to see Paul 🔥
Also, if one of you devs did a tour of the company and the office one day as a stream or video, it would be really cool. Seeing how you work and being open about it would be awesome.
idk if its gonna be hard to code but i was told today that the warmaul artifact heals people, so i had bought it along with 6 mag heal cloak and rings as well but it didint heal my teammates :/, im just wondering if we could input that into pve so i could see how the build works. ive done the other artifacts and they seem to do what they are supposed to.
Add buyback for Roses, Silver/Gold coins from Valentine/Hunter quests 
Make the uncommon gear rarity similar to uniques, where the one roll is multiplied. Right now uncommon is just an unused tier of gear, giving it a small multiplier would make it interesting.
How about makeing a third layer for frost map but instead going deeper from Ice Abyss make so you can decide in Ice Cave going deeper to abyss or higher to the Peaks of the Mountain with Griffin as boss and many harpyes and stuff like that
Problem is that currently everything is on low numbers. If they make everything higher, then they could add your suggestion.
For example stupid 2dmg on Axes or strenght etc makes so much difference rn.
Thats why is good scaling in Diablo and other games, numbers are just super high so you can play with higher % number.
I'm pretty sure that's what their plan is. I remember them saying the current frost 1st floor is the actual 2nd floor
an outdoor snow map would be so fucking sick
but they have to do away with like square modules everywhere and shit, make it truly open
Day 11 of asking for a potion that kills you when you drink it.
Name:
"Potion of Death"
Rarity:
Rare (Only comes in Rare Quality)
Use:
Kills you when you drink it