#suggestion-discussion
1 messages · Page 288 of 1
Needed improvements for the Gathering Hall.
Even when leaving the Gathering Hall and moving to another screen (UI),
the Gathering Hall chat log must continue to be recorded,
and other players should be able to see who is viewing the chat log from the player list.Therefore,
the '[ESC] Leave Channel' button should only exit the screen (UI),
and disconnecting from the channel (returning to lobby/party chat and leaving the player list) should be possible with a separate button.I am aware that a 'New Gathering Hall' update is planned,
but since the update is scheduled for the end of August, I think this suggestion is necessary in the current situation.
https://darkanddarker.featureupvote.com/suggestions/650876
I can’t believe y’all nerfed prefect blocks but the whole “poshy glide” Is “working as intended “ sdf needs to quit
log out of the game
stop spamming discord
Let SDF have his vision with 1000players
Ranger needs nerf
Anyone able to think of a reason to remove matchmaking in the same patch as removing solos and duos? LIke any logical explanation?
because they want you to use either the gathering hall or the in-dungeon party builder. Notice that they removed the ban on friendly behaviour in HR
But why?
they want to force people to learn where or how to find friends to play
because they want a more natural and organic dungeon feeling.
Oh cool I just naturally and organically uninstalled this game.
Ok xD
I played for at least 4 hours of the patch. The game feels bad. They gotta do something tbh. Doesnt feel enjoyable .-.
We are just experimental subjects.
They are happy to have obtained useful data while watching us suffer and be stressed.
btw game supposed to be balanced around trios now, why classes that struggle in trios got nerfed? Barbarian, Druid, Rogue. Solos would be more balanced now than ever.
200% headshot plus HR nightmare crossbow=true pain... edit for all classes 1 shot crossbowman is op
Please remove Gems & Treasures below Uncommon rarity, and Uncommon and Epic rarities from the game.
(title)
https://darkanddarker.featureupvote.com/suggestions/650891
I SUGGEST NOT FALSE PERMA BANNING THE PEOPLE THAT KEEP YOUR GAME ALIVE. OR AT LEAST REFUND THOSE THAT ARE FALSELY PERMA BANNED THEIR MONEY THEY SPENT ON THE GAME. AS A DAY ONE FOUNDER I FEEL SO DISRESPECTED AND WANNA PUKE AT HOW HORRIBLE THE SERVICE TEAM IS. FOR REAL. PLEASE BUMP THIS MESSAGE. FOR ALL THOSE WHO HAVE BEEN FALSELY PERMA BANNED .
I SUGGEST NOT FALSE PERMA BANNING THE PEOPLE THAT KEEP YOUR GAME ALIVE. OR AT LEAST REFUND THOSE THAT ARE FALSELY PERMA BANNED THEIR MONEY THEY SPENT ON THE GAME. AS A DAY ONE FOUNDER I FEEL SO DISRESPECTED AND WANNA PUKE AT HOW HORRIBLE THE SERVICE TEAM IS. FOR REAL. PLEASE BUMP THIS MESSAGE. FOR ALL THOSE WHO HAVE BEEN FALSELY PERMA BANNED .
I think bans are like pregnancy tests, you can have a false negative, but you can't have a false positive.
SOLO/DUO..................´......
RIP 😦
They finished the game, I'm going to do the same as Dungeonborn......
I don’t even know the motivation for entering the dungeon myself.
Of course, after enjoying the game for a long time, I have become overly familiar with most of the content,
and since the previous looting and gear feeling remain, it might feel relatively empty.
The biggest value we cared about was PvP,
and the fun of looting strong and good gear, beyond simple enjoyment,
seems to me to have been an essential factor driving the core loop of the game.
@keen onyx
During semi-wipe,
could unpopular gear like Round Shield be obtained only through Squire or merchants,
and popular gear like Heater Shield or Lantern Shield be adjusted to drop only in dungeons?
@dawn grotto @keen onyx please un-nerf the invis potions. Now that all party sizes are together again, they were a good utility to hide, avoid situations or set yourself up for a ambush opportunity. Great for solo players.
what u add graysun for he does jack shit, only thing he does is twitch drops xd
I disagree
I disagree the disagree, just because
Add a potion that just kills me, you drink it and then you flop over dead. It's also black and called "Death Potion" it sells for 1 gold to any merchant.
wipe already?
best idea i ever saw in this discord, please add that thanks
Craftable via 3 cock eggs, A demon blood, and 4 more wolf pelts and a wendigo heart incase you thought you were done farming them
you forgot the Wendigo heart bro
Fixed, you're so right
thanks big dog 🙏
Expedition into darkness, that looks interesting, just try that out once it comes out in september
Dear Ironmace,
I feel like you do not know what your game is. You have to know what you want to make, believe in that, listen to people that help that vision, then ignore the rest of the noise. Best of luck to you. Time for me uninstall. I hope I come back for the right reasons.
im trying to get the point here with all the changes, what is the point of crafting now? i see no real benefit, is really rubysilver or copper for exemple gonna make any difference really???
#1 suggestion Delete sdfs perms from the dev team
Agree
suggestion: dont censor the community when you piss them off
BRO FUCK THIS DEAD ASS GAME
suggestion: stop being little fragile babies and limiting the channel you ALLOWED SPAM in
why the fuck remove stats ? thats 90% of the game
Does anyone know how to queue with people from your region? I select English but it keeps sticking me with people on the other side of the world. I cant see what region they are in before i accept the invite or the game starts. When I get in I cant move or just rubber band back to where i was.
The mod that banned the word Re sign in this discord is an actual loser.
Why aren;t drops working @dawn grotto @keen onyx shits linked tried refreshing. Every other chat has an hour timer
You can go ahead and create your own discord and set the rules to whatever you want, or you can stop being a entitled child and act like an adult and follow the rules.
It's working for me, it works as any other twitch drop, you have to have the stream open and can't mute the stream directly you can mute the tab of the web browser tho
@graysun yall have destroyed your own game... should be ashamed of yourselves and Sdf. you had something great... now rubbish.
I worked this out and have fixed 3 people so far. If you can't see progress updating on https://www.twitch.tv/drops/inventory this is because when you were in game and clicked link account you were not signed into twitch. Somehow if you log into Twitch after that it still connects both sides but drops don't work. Unfortunately you have to disconnect both sides (in game and in steam) then, ensure you are logged into twitch in your browser window then in game click connect. From then on it works and u get your inventory progress showing when watching a stream.
Actual fragile little egotistical babies making slowmode one hour in the spam channel, what a bunch of actual cowardly little rats. I hope this game hits 0 players as fast as possible
@dawn grotto @keen onyx If you guys are adamant about gear having no random mods, you need to simultaneously make the gear rewarding to get and also allow for a wide variety of builds. One way i think you could do this is by adding a static talent tree(same/or very similar for all classes) that contains all the stats that used to be obtained from random stats on gear(maybe some new ones as well). Then make gear give talent points for this tree based on the rarity of the gear. e.g. Normal 1 point, up to 5 points at legendary (could also lessen the point increase between lowest and highest rarity gear if you think the gap is too large). This would still increase the gap between normal gear and legend/unique gear but i think its a compromise that would remove the randomness of gear while maintaining a reason to get better gear and also maintaining a wide variety of builds for people to explore. As a final note if you wanted to make the higher rarity gear even more accessible you could have gems increase the rarity of a piece of gear e.g. a legendary gem could be used to upgrade any piece of gear to legendary. These are my thoughts on the matter take it or leave it, but the current system is not it.
A Call to Arms from the Community of Dark and Darker
To the developers, to Ironmace, and to every soul who once braved the dungeons—
We, the players, the adventurers, the faithful who bled, looted, and escaped together—we are still here. We remember what made this game special. The tension. The glory. The chaos. The thrill of outsmarting death. And we believe it can rise again.
But change must come. Real, transparent, player-focused change. Bring back solo and duo queues. Restore the soul of the gear system. Fulfill the promises made. And most of all—listen to the community that stood by you when no one else did.
We don’t want to see Dark and Darker fade into the void. We want to fight for it. Fix it. Play it. Love it.
So we’re sounding the horn: Do not let this world die in silence. You built something legendary. Now fight to save it—with us.
#SaveDarkAndDarker
#BringBackTheLight
#WeAreStillHere
🏴☠️ Gather close, mates, and mind the waves, for I’ll whisper the doom of IronMace and her ruthless master, Captain Salazar Doomfathom—S.D.F. Long ago, we struck fortune off the Shattered Shoals, finding a cavern overflowing with pirate's booty. As we hauled the gleam aboard, rum flowed and the deck rang with shanties. We thought the sea herself had blessed us and swore we’d retire kings, feather-hatted and fat, in every port from Steam to Blacksmith. Only the captain kept silent, moonlight catching the vision in his eyes.
Near midnight, with our holds groaning under gold, IronMace shuddered—oak shrieking against rock. “Course is true,” Doomfathom barked, knuckles white on the wheel. A second grinding crash silenced the fiddles; seawater hissed through widening seams. We realized too late he was aiming for the teeth of the reef, to sink ship and crew so no thief could ever claim his prize.
Blades flashed. The first mate lunged for the helm, but the captain’s pistol spat fire, dropping two where they stood. S0M@, the treasure finder, and Nameless, the ship's inventory crewman. Fear knotted our hearts; treasure chained our feet. Pumps wheezed, yet the water climbed to our knees. Overhead the wind wailed like widows as Doomfathom spun the wheel once more, roaring, “Mine—mine forever!”
IronMace struck the rocks a third, final blow. The mainmast snapped; decks split like skulls. Chests burst, spewing coins that whirled downward in glittering spirals. Longboats shattered against stone, men swallowed by foam. Amid the chaos the captain laughed, clutching the wheel as the sea swallowed him, the ship, and every last ounce of cursed gold.
🏴☠️ Gather close, mates, and mind the waves, for I’ll whisper the doom of IronMace and her ruthless master, Captain Salazar Doomfathom—S.D.F. Long ago, we struck fortune off the Shattered Shoals, finding a cavern overflowing with pirate's booty. As we hauled the gleam aboard, rum flowed and the deck rang with shanties. We thought the sea herself had blessed us and swore we’d retire kings, feather-hatted and fat, in every port from Steam to Blacksmith. Only the captain kept silent, moonlight catching the vision in his eyes.
Near midnight, with our holds groaning under gold, IronMace shuddered—oak shrieking against rock. “Course is true,” Doomfathom barked, knuckles white on the wheel. A second grinding crash silenced the fiddles; seawater hissed through widening seams. We realized too late he was aiming for the teeth of the reef, to sink ship and crew so no thief could ever claim his prize.
🥾 licker fr
Blades flashed. The first mate lunged for the helm, but the captain’s pistol spat fire, dropping two where they stood. S0MA, the treasure finder, and Nameless, the ship's inventory crewman. Fear knotted our hearts; treasure chained our feet. Pumps wheezed, yet the water climbed to our knees. Overhead the wind wailed like widows as Doomfathom spun the wheel once more, roaring, “Mine—mine forever!”
🏴☠️ 🪨 ⛵
🏴☠️ 🪨 ⛵
IronMace struck the rocks a third, final blow. The mainmast snapped; decks split like skulls. Chests burst, spewing coins that whirled downward in glittering spirals. Longboats shattered against stone, men swallowed by foam. Amid the chaos the captain laughed, clutching the wheel as the sea swallowed him, the ship, and every last ounce of cursed gold.
Remember, lads: riches won’t keep a hull afloat nor a soul sane. Watch your helm, mistrust a captain’s silent stare, and never let greed blind you to the reef ahead. For beneath these waves IronMace remains, coffers full, crew forgotten, a cold lesson in the dark: greed steers true—straight to the grave. 🏴☠️
This is a good idea
give the suggestion an upvote here, maybe the devs will actually see it https://darkanddarker.featureupvote.com/suggestions/650932/potential-fix-for-the-gear-system-talent-tree-talent-points-on-gear
They don’t listen to a single thing on that website, the percentage of implemented changes is 0.34%
@dawn grotto Congratulations, the game is now better on the Test server than the Live server.
7th round in a row that i've been killed by someone doing the 'form group' emote with handshake ... just for them to already be in a full group when i get to them and their other two pop out and they kill me. Amazing "organic grouping" design.
As expected people are jerks and the feature hasn't been think through so thing like that happen. Someone in a full team shouldn't be able to do it
I just went into a pve Lobby i was the only one to survive if i could post the image i would
Here's a suggestion, revert the loot changes, stop pursuing a vision that your playerbase hates @keen onyx
Shouldn't be able to activate the Emote if the party is full, is busted.
pls sell the game to other company
<@&988703997378584596>
Return the Random modifiers.
Just remove the move speed, move speed bonus enchantments (only boot can have it)
Return the boss summon crafting item
Devs could bring back the old 'tavern waiting room' where players could form parties before entering the dungeon.
To the entire team of ironmace (excluding sdf)
Please…please, everyone of you needs to band together and form a document. On this document I think you should explain to SDF a few things.
Number one, I do not work for your company so I obviously do not know for certain the conditions sdf bestows to his employees, how ever having heard from the people that have left ironmace, I feel like the underlings are scared to bring anything up to the boss man or they are simply ignored when they bring things up. So I think the first thing everyone should address is communication. I don’t mean with the players (that will come naturally once this issue is resolved) I mean between the workers and sdf.
Explain to him that you have all not been heard (not unlike the player base) and having to bring everything through one man (who doesn’t communicate efficiently) is thoroughly slowing down production as well as forcing the game to go back and forth rather then in one forward direction. This has cause a MASSIVE stall in new content. (I fully understand limiting ques due to player base).
Number two. I think this document needs to have EVERY SINGLE employees signature.(To avoid anyone being singled out with harsh comments or worse, fired)
This is my own opinion but I truly believe I speak for the player base that still wants to see this game succeed, when I say I think the lack of new content is the BIGGEST issue with player retention. I mean everyone has a shortening attention span due to tiktok etc… So I feel like new shiny things (that you don’t have to pay for and actually matter in the game, new gear and weapons for all classes for example).
You could use multiple games for example but Fortnite is the biggest example of having an INSANE player retention and they have new stuff every week.Please think about it and thank you if anyone actually read this whole thing. I love this game and community and I’m not entirely out of hope yet. Hold the line brother ⚔️
@dawn grotto
Imagine if devs would make a pole for entire community "which game mode would you like for us to focus for next few years" knowing it would result in removing other modes for the time being.
naw boss summons were a waste of time breh. rng or gold farming to fight one boss with a low chance for named naw
I suggest sdf quits his job.
+1
🇸 🇹 🇪 🇵 🇩 🇴 🇼 🇳 , 🇨 🇱 🇴 🇼 🇳 @keen onyx
+1 no one asked for or want low TTK. The best we ever had was when they increased every class HP by 15
combine normals with high roller somehow?
Why?
why not?
circle is gone
only, pve and droprate is different.
Because PvE and Droprate is different. Imagine being a new player, finally leaving PvE mode to play the actual thing and boom you face 2 thanos skeleton who destroy you every game xD I think there's a need for a normal dungeon
harder mobs should be in lower levels of the dungeon
sdf started talking about real dungeon experience
How is it that same dungeon location has 3 different modes? Is a character moving to a parallel universe?
different maps/levels can have different difficulty
@keen onyx
Kinda agree with you, but I see this as a long term goal when they have more assets and more monsters. Enough to cover multiple skill levels/difficulties with unique content
They could have 5 floors and the current HR difficulty could be floor 4/5 for example. Although there's other issues to that such as game length
Don't get me started on the mid-game or end-game loop. Some people mistakenly think quests are the game loop — they’re not.
The moment a new season starts, players can jump straight into High Roller and get the best items in the game. The season lasts 3 or 4 months — something should be happening during that time to prevent players from getting best items. Bosses appearing? New areas unlocking? I don’t know...
game length red portals are open from the start
but it should not be as easy to go down as it is now, every portal should be guarded by mobs or sub boss or something.
Such a simple changes would add something to the game loop and dungeon content.
||For 3 years, they didn’t improve the dungeon at all — they only ran tests, fixed some bugs, added small features, some of which were later reverted. Best thing was adding modules, mobs, bosses, levels and making maps bigger||
Yeah but you can see the downside of course, that people currently in HR would still need to pass through 3 floors that have a difficulty that is too low for them.
That’s not an issue. That’s how the world works. You want the best gear in the game so you can easily get through the first levels.
It is an issue, it would be boring farming 3 normal floors with 0 challenge instead of being able to just hop into HR like you can now. The problem isn't that its hard, the problem is that it takes too long to reach the challenge level that is appropriate for you
I don't see people complaining about random roll system where people slay boss 100 times to not drop an item. Is it boring? YES. Are doing it again and again? YES because people in this game love grind
0 challenge For pro players, there’s no challenge in the game besides other parties being included.
Well another issue would be that lower skilled players that just want to play the upper floors would get constantly flooded with HR-floor players as a drive by
sure
Morale Boost needs to be reworked
SDF admitted that a barbarian should not have the ability to heal from skills or perks
just make it 20 or 25%, I think mechanically its not an issue
its about a class design. it should not have healing abilities.
Any test server updates to try out what's coming?
Why would they? The live server is a better test server as they don't want to put any work in improving the test server to incentivize people to use it
Splitting difficulties by maps is somewhat a solution.
Easier Map = Worse Loot = No point for Pros to play it
You are basically going through exactly my thought process xD i made exactly those suggestions a while ago to but as always got major backfire here in the channel ^^
There could be 1 simple map for pve mode......
Why every map has pve mode wtf @keen onyx
I agree that PvE mode could be fleshed out more, to allow new players to also get some experience of what awaits them in normals & high rollers. But to think the PvE mode should be combined with HR as you suggested earlier, or anything of the sort is so wildly out of touch with the playerbase that is new to the game that it is laughable. The gap between the newer players just venturing out of PvE if they started there, to just normal dungeons, is massive. There needs to be a middle ground, frankly like there used to be, where new players can access the PvP game mode on the same gearscore basis as anyone else. They'll get wrecked time and time again until they get good but, but the new system with all in one lobbies etc. strongly punishes playing solo
Frankly, me and two friends were playing DnD every single day not so long ago, we weren't very good at the game but we enjoyed it nonetheless. But the "recent" change of removing solos, duos, trios, forcing you into a one for all lobby where, if you queue solo you run the risk of constantly running into trio teams... it's unnecessarily punishing and makes it seem inefficient to even boot up the game unless you are good enough to consistently 1v3 or unless you have two friends around to play this niche game with. They wanted to push players into the same lobbies, so they removed the two most played lobbies in the history of the game.. Incredible.
What I want the most, is to be given the opportunity to enter PvP lobbies on the same grounds as anyone else. Frankly the old system was preferable to what we have now, where you were allowed to mix and match items up to a certain Gearscore that you could bring into a lobby. It allowed for mixing a set of various quality items, to bring the stats and build you wanted to bring, and thus you could try out different builds and sets. It was fun, a lot more fun than what we've been given today. It felt a lot more fair, I entered the dungeon on the same footing as anyone else. Now, it feels like unless I have two teammates I will always run the risk of being at a disadvantage in any lobby if queueing solo or duo. Most items you pick up are worthless, no point even picking them up more often than not, forget about bringing them out of the dungeon. Cause if you think you can get to use greens,blues or even epics after bringing them out of the dungeon, you're wrong. If you enter HR with such trash you'll be stomped on immediately.
It is a mystery to me how it could be decided to make the vast majority of items in the game worthless to the vast majority of players, how this could've been considered a good idea to begin with. It really seems like there's a bunch of ideas that maybe sound good on paper but in reality, in practice, when implemented into the game, have devastating effects on the game as we know it and I think we see that today. Has the player numbers ever been lower? Wrong decision after wrong decision keeps being made somehow and it's not like it's difficult to see the consequences of these decisions before they are made. It is in fact, painfully obvious to the point I am sure I am not the only one left wondering how this could even come to pass.
tldr; There is no point in playing solos, because you do not enter the dungeon on a fair footing, always running the risk of running into a duo or trio around the next corner. So unless you are good enough to consistently 1v2 or 1v3 teams, why even bother to play if you don't have a team to enter with? 80% of items you pick up are worthless and you will never use them again after picking them up, because you got no lobbies to make use of them in, it used to be the case that greens and blues could be used in the 25-124 lobbies etc, but no more. you can't bring them into the higher lobbies and not be laughed at. Who thought these changes would possibly be a good idea?
And an in-game party making system while sounding good on paper does not alleviate this problem. Because unless you do in fact run into other players wanting to play together with randoms they don't know, who may be good or may be bringing them down, you are still at a disadvantage. Not to mention that in a PvP game like this, there is so much toxicity among players, as a natural result of the nature of the game, that I bet many are very reserved against even trusting another player communicating to you in the game.
I know I wouldn't trust someone running at me while yelling "im friendly lets party up!" Because I've seen it before and promptly been stabbed in the back at the first opportune moment.
There is no doubt that some classes benefit more than others from extra early stats on gear, and some are just stronger with squire gear than others. The beauty of the gearscore system was that it allowed you to tailor a gear set of any quality, to the strengths of your build on whichever class you wanted to play. A really good stat roll on a green or blue item felt rewarding to escape with. It was something you could use in your set for the "middle ground" PvP lobbies of 25-124 or 125-224. There is no point in wasting inventory space on any such items anymore, i.e the vast majority of items you will pick up unless you venture into High Roller, where you will get two tapped by someone with a unique they bought off the marketplace, unless you too, are minimum fully legendary geared ++ and know what you're doing.
where you were allowed to mix and match items up to a certain Gearscore that you could bring into a lobby Yes it was a 🇼
It is a mystery to me how it could be decided to make the vast majority of items in the game worthless to the vast majority of players, how this could've been considered a good idea to begin with. They want to remove gear difference. It was always a problem especially for new players.
it used to be the case that greens and blues could be used in the 25-124 lobbies etc, but no more. you can't bring them into the higher lobbies and not be laughed at. i mean gear diff is lowered so there is more room for skill epresion. Are purple and legendary items still that much powerful?
yea gearscore system was cool and having lots of queues too
I havent booted up the game in roughly 1,5 week due to being utterly demoralised by the recently announced changes, so I won't say anything for certain in regards to gear difference, but it would greatly surprise me if it didn't matter if you are using blues vs someone in epics or legendaries.
But even if you do find some cool item in the normal lobby, entering with squire gear, whats the point?
You'll use it that one game and never touch it again as you can only bring it into HR lobbies now.
Why would you allow yourself to enter lobbies where you can lose items, with significantly worse gear than you could be bringing in from the marketplace?
You'll use it that one game and never touch it again as you can only bring it into HR lobbies now.? can't you enter normal mode up to legendary items?
If you can, why would you? Why go in with blue or green items if you can just get legendaries off the marketplace? Unless you are playing by self imposed restrictions, using only self found gear?
oh yea marketplace always sucked
Why bother entering "normal" or what used to be "squire gear" lobbies at all until you've just grinded PvE mode for items or gold so you can buy a full legendary set to enter with, so you are not at a disadvantage from the start?
The answer can not be; "oh we made 80% of items in normal lobbies utterly obsolete, lets reduce the value of the legendaries and/or uniques so they wont seem as OP!" Those items lose a lot of their value to the player then as well.
devs wanted to reduce the value of all items to make them more accessible to everyone
I heard playerbase wanted the same thing
Its just moving the goalposts without addressing the actual core issue.
nah u can enter with artifacts so the move is to go hr get a kit and then go norms and stomp timmies ig VISION COMPLETE
So unless you go get a legendary/artifact kit you are going to be stomped on either way unless you are really good at the game.
@lost vapor is Rage speaking facts?
Yeah a based complaint, don't agree with everything but no lies there my friend
@next saffron im not responding
@lost vapor here you want increase gear diff
#game-discussion message
but then Rage is also talking about how worthless gear is
i guess those are problems SDF is talking about:
- Power Gear Gap – Battles shouldn’t feel hopeless just because of the difference in the grade of gear.
- Loot Value Balance – At the same time, upgrading to higher gear shouldn’t feel worthless either.
Yes, the problem is that there are multiple ways to achieve this, and if we take the opinion of the masses, most of them love the gear difference if we take their word as true.
I think that the best method should be making tiers of gears be less powerful but still letting some power, the best way I can think with the current system is making green and blues have 1 roll, purple and legendary 2 rolls and uniques and artifacts 3 rolls or 1 roll buffed 3x
SDF said he is cooking a new modifier system and if that's true i hope he is taking the same view as many said here to just nerf the rolls instead of deleting them, or maybe come up with something new totally different
GG. Way to create a semi wipe and release the game in the single worst state it has ever been in. I detested multi classing and thought it was terrible but even that was better than this (Though it was enough for me to leave). The developers are completely oblivious to what made this game special. They've watered it down to a generic Medieval arena BR. No more elements of looting, no more care of extraction. GG
I think there is a bug every class with a bardiche or any other heavy weapon 1 shot me I think we need a nerf here
Nah thats the vision. Actually.
wow so nice
the game gonna die so fast if they keep taking the point of the game out its suppose tho be a looting game I feel like there is no point of grinding boss just tho get a 2 stat upgrade
Greetings, I would humbly request if there is any small or minimal possibility that you could review or check why there is so much rubberbanding during games. It is incredibly frustrating that it constantly occurs during each game from time to time. I, and several players as well, would appreciate it if the company could take a little time to investigate why this problem constantly occurs. Thank you very much for taking the time. Best regards.
Genuine question, what if instead of no random modifiers, and instead of the broken move speed bullshit we had in the last few weeks, every piece of gear has ONE random modifier BUT the ROLL VALUE depends on rarity. So like, a green chest piece could roll for +1 Vig, blue could be +2 Vig, purple is +3, gold +4, and unique +5. I genuinely think this would solve the issue that currently exists where no random modifiers makes gear feel minimally valuable, but also makes it so you STILL have to build what you want to build. You can’t spend 500k gold on a kit and just have all stats. I think this would be good because it could potentially solve both issues. What do yall think? Good idea? If not, why not?
sdf thought the only way to stop gear gap was to completely gut random modifiers, in reality he just needed to remove a few of the problematic ones like true damage, movespeed, and nerf the max amount of % on existing ones like maybe action speed, health, etc
let's be real though, if he removed true damage and called it a patch, it would be better than this patch...
Genuine question, what if instead of no random modifiers, and instead of the broken move speed bullshit we had in the last few weeks, every piece of gear has ONE random modifier BUT the ROLL VALUE depends on rarity. So like, a green chest piece could roll for +1 Vig, blue could be +2 Vig, purple is +3, gold +4, and unique +5. I genuinely think this would solve the issue that currently exists where no random modifiers makes gear feel minimally valuable, but also makes it so you STILL have to build what you want to build. You can’t spend 500k gold on a kit and just have all stats. I think this would be good because it could potentially solve both issues.
But then rogues would flood the chat with their tears because their class is only useful when they play like scum
Wait, where is the message?
Essentially we are getting this from the base stats already, green has 3, blue has 4. And the roll is what type of base item it is. Adding the modifier is just more of the same in that case. I wouldn't mind one roll, but I also wouldn't mind the current system if we had a talent tree to add more customization
👍
The main thing they need to add though is more reasons to want treasure and gold
HEY can we do a good update for once in are lives how are solos supposed to enjoy the game when its trio only, who came up with that update? it makes no sense "But oh play with your friends." because my friends don't wanna play BECAUSE YOU GUYS HAVENT DONE A GOOD UPDATE YET. Seems like you guys don't care about your players at all or when the game is in a good state they ruin it. it took how many wipes before they nerfed the right characters and why are we nerfing healer druid but not panther maybe we shouldn't focus on the useful team oriented classes and nerf the W key classes. Who asked for 9 diffrent classes to brake doors now a perk is useless and people can chase us down easier like what ?
Yeah this is a big problem as I've mentioned above. Forcing solo players into lobbies where they will meet duos and trios is a terrible design choice. You run the risk of being outnumbered around every corner and it dissuades people from queuing up solo at all.
What I am saying is that the lower tiers of gear are basically worthless because they have no viable application or use. If you do use them you are at a disadvantage when forced into lobbies where other players can, and will use much better gear. It is an astonishing decision to implement it this way.
And there are to my knowledge, no lobbies where you could use that gear and remain on an even footing with other players.
Is it truly necessary to implement an update that not only encourages teaming but fundamentally undermines the very core mechanics that make Dark and Darker so unique and enjoyable? As a dedicated player who has invested over two years into this game, it's genuinely disheartening and at times infuriating to witness its integrity slowly unravel. The recent changes feel like a direct contradiction to the competitive and immersive spirit that once defined Dark and Darker.
Watching this beloved game drift away from its original vision is not just frustrating it's heartbreaking. What was once a standout experience in a crowded genre is now being diluted by design choices that compromise its soul. I truly hope the developers reconsider the direction they're heading, before what made Dark and Darker special is lost for good.
that's why gemming was implemented so people can catch there gear up to that of higher gears
But you also had 25-124 lobbies and 125-224 lobbies where you could gem your gear to change stats to your liking, that wasnt legendary+ gear. Maybe nobody cares about the lower lobbies but I can assure you that new players or "casuals" do care about those.
how are they say there punishing team players but add a button so you can team
it doesn't seem fare to what dark and darker has been saying for years and then add this
It appears that they want to implement aspects to the game that sound good on paper, and they might be good ideas but their actual implementation falls some way short in providing the intended gameplay aspects.
At the same time they are forcing the playerbase into unfair lobbies while enabling an aspect of the game that was previously frowned upon i.e. teaming.
And it is just not what the game really needs to thrive.
In all honesty I had hoped that the change to lobbies would have been rolled back by now.
In a way it appears that they want to somewhat reshape the scope and image of the game. Previously when you entered the dungeon you could safely assume any other player is a danger and you'd have to decide to fight or flee.
I can only assume that now want you to consider other players as not necessarily a danger, but a potential teammate instead.
On paper this sounds cool and i dont mind it. However i also think the PvE must be fleshed out even more to truly appreciate such a function.
To change players mindset upon meeting a player in the dungeon will take time. Adding aspects to the game that enables more social factors? Cool.
forcing players into it however? Not cool.
this game saved me from league addiction ..... and now i understand why league of legends is living on for so long and still be a good game .. because if they change smt they do it carefully and dinamic´. For example a item is broken and gets abused --> they change the item stat by -5% and the cooldown from 6sec to 7,2. Thats how u dont kill smt and still fix it. Dark and Darker buffs headshot from 150-200% its to heavily and it breaks the game.
What if instead of no random modifiers, and instead of the broken builds, every piece of gear has ONE random modifier BUT the ROLL VALUE depends on rarity. So like, a green chest piece could roll for +1 Vig, blue could be +2 Vig, purple +3, gold +4, unique +5. This would solve no random modifiers making gear feel insignificant, but also makes it so you STILL have to build what you want to build. You can’t spend 500k gold on a kit and just have every stat you want. I think this would be good because it could solve both issues.
Rip game
Unbelievable that you guys have not learned the signifigance of finding well rolled stat items. Crunching the numbers so they are small is fine, but finding an item with the perfect set of 2-4 stat rolls and extracting with it, is literally the best part of the game. Make the stats so that a well rolled kit does not provide 100% power increase but closer to 40%. You can make the rolls lower or increase base stats so that they average out.. But the failure on a simple staple that literally makes the game is confounding
My lag outs have been horrendous lately as well
I agree you shouldn’t nerf everything to the ground nor buff everything so it’s unplayable small changes and change minor tell it feel balanced
Imo it was pretty good last wipe (not before the semi wipe but before the last real wipe), without the MS roll and the 3 base stat on neck, chest and pant. And with this base it would be interesting to try removing true damage (keep additional damage) and +all
I agree they just take everything to the extreme
It feels like a different game every wipe and that’s not what we’ve been asking for
have you been getting the thing wher it lags/freezes and then kicks you
RANGERS NEED NERF
bring back dnd not this goofy ahh game ty
Have they tried closing the studio since they wanna stop making the game?
Gem idea: give us Diablo style sockets and gems.
Gear rarity = sockets and small base stat increases.
Gems have static modifiers that are associated with gear type (I.e. rubies in chest pieces give max hp, but weapons give fire damage). Rarity for gems is tied to numerical range. Maybe uniques can have two rolls, one associated with the gear type and then a random one from its pool.
Make gems rare to find, free to socket, expensive to unsocket.
Gives people reason to hit pile and do (sub)bosses, reason to loot gear in pvp, and a way to power creep up and diversify builds.
This feedback channel is a joke, they should just remove it.
Patch 88 just dropped, and once again, SDF stands for "Somehow Destroying Fun."
He really looked at Patch 69 — the Great Griefquake™ — saw the rage, the memes, the uninstall buttons… and said “what if I did it again, but worse?”
We watched him nerf joy, buff misery, and delete fun like it was a limited-time item.
Back in 69, the players rose up like a torch-wielding horde, and he gave us that heartfelt line:
“I can’t pursue what I want while ignoring our players' grief.”
…And now here we are in Patch 88 — double digits, double the despair.
Dark and Darker? More like Patch and Butcher.
SDF, if you’re reading this, blink twice if you’re being held hostage by your own ego.
We don’t want your vision. We want our game.
Revert it. Before we do a Patch 69 reenactment, but this time… we bring snacks.
I'm pretty sure SDF made the random attribute really overpowered this season so people are upset about them and become more inclined to agree with the removal of random attributes he just did xD
people complained yes but he took it the extreme no one asked for them to be taken away why not a minor change
SDF thinks that when people are against an update and want to nerf it, that they should pummel it to the ground and completely destroy the whole concept of the game. This being going into a DUNGEON and finding GOOD GEAR, then fighting other players and progressing through all the hours played, Now we we just have loot that you barely grind for destroying the whole peurpose of the damn game.
And that's an issue of it's own. How come that after 5 playtest and more than 2 year of Early the gameplay loop rely only on farming gear. That's it, there's nothing to do in and outside of the dungeon except farming gear. We need new points of interest, new things to do, new place to go. But anyway the gear is and should be what the game revolves around, the point of interest should be way to get gear, improve it, farm resources etc
New things to do outside of the dungeon too. A guild system would be great imo, with guilds quest, a guild marketplace, a guild halls to improve through quest and gold. And with a bit of work maybe guilds PvP Wars or Guilds raids where 2 or 3 guilds send a team or two to explore a very difficult dungeon with a big boss, where they need to help each other or fight for more loot but making the raid harder to complete
YES EXACTLY, the whole point of dark and darker is to load into a dungeon find gear that you can pvp with and then progress further and further. Removing random modifiers is the final step to destroying the game. The whole incxentive for the hundreds of hours thoughsands of people have put in is cxompleteely ruined. SDF thinks of whats best for the game, and doesnt have a though in his mind to maybe adversify the people who have played more of his game than him's opinions...
The game have a lot of potential and imo it could easily reach 50k to 100k concurrent player, and become popular enough to support those kind of feature
Yes if we maybe took into account the opinions of the people...
Honestly he need to quit and let the other work on the game. They said themselves that SDF vision is going against what the other dev want and what the community want #the-tavern message. And this have been proven several time within the last two year, each good thing (imo) that they implemented has been nerfed, reverted or removed by SDF. Some examples are Goblin merchant, Expressman, FoW, Goldsmith, Swarm (even tho he removed it himself this time), the wyvern summon mechanic, stuff like that
The dungeon would have way more dungeon crawling feature, feature requiring player interaction etc if he wasn't there. He made the game into a bad BR
Like for real they're going to release a water map (at the worst timing imo, a new map is the last thing the game need right now) and they've worked on a swimming mechanic that makes absolutely no sense to me (are going to fight underwater? Do we breathe now? If we can't fight, is there mob? Can we still go at the bottom and walk, is that how we fight underwater? No matter what angle I look at this it looks lame) but they're not going to add fishing, that have been asked for a long time now, some people even made perfect suggestion for a whole tutorial of how fishing should work https://youtu.be/eusNKWKROfg
Fix the halberd, the weapon animation is bugged.
What if main game loop wasn't improved at all over the years only because SDF thought he cooked something perfect without flaws?
Bring in solos on a rotating map or something, daily or weekly map rotation between the available maps. Add at least 1-2 modifiers to gear or talent trees, game's fixed, you're welcome. Buff druids.
- rotating balance changes

They did rotating maps already and people cried then too.
I wonder how many players played this season and didn't know about new join party mechanic
Ive never seen more selfish devs in my life. Sure, they wanted this game to be a dungeon crawler, cool. But it isnt. This is an extraction, pvpve, "shooter". Thats what made the game popular and now they are basically trying to make a whole different game because its "not SDFs vision". I cant believe ive wasted 3500 hours on this shit.
It was literally just implemented a few days ago…
I suggest we get new mods. Current ones are actual weirdos censoring the dumbest shit.
ADD 1 gemable roll for every piece.
- dont add all attributes, %MS, true damage
(Why would you throw away socketing system)
Soooo, what if instead of add a modifier per rarity, take a page out of last patches uniques and raise the effect of each modifier? Maybe then we could have like, 2-3 modifiers per gear piece tops, but also have their effects be around twice the value at high end?
1 modifier is enough.
People have to choose what stat they get, and not all of them in one piece.
Gear Rarity depndent - max socket rarity
Gems rarity fox example:
uncommon - +1hp
Rare - +1-2hp
Epic - +1-3
Legendary +1-4/5
Socketing could be upgradeable by Better gems with random chance (cant use worse gems).
Thank you for your comment, hope they fix this asap
Ngl I havent played warlock since the first season it was released, warlock is a blast right now. After 15 hours of gameplay with the new patch. Not the biggest fan of a lot of changes, but im willing to feel things out a little more tbh
As someone who has been gaming for over 20 years, I can honestly say this is the most frustrating and poorly managed development team I’ve ever seen. What started as a promising concept has devolved into a cycle of endless tweaking—gear numbers, skills, systems like battle royale circles, fog of war, and multiclassing—introduced and then removed or reworked with no clear direction. The whiplash of adding/removing the same systems repeatedly has lost all goodwill ever granted.
as someone who has been playing games longer than 20 years, disregard what the other guy said.
jk lol
An item that has to be crafted right? When applied to a weapon or piece of gear, applies your name to it
Turn back time plez
🇷 🇪 🇹 🇺 🇷 🇳
🇹 🅾️
🇸 🇪 🇦 🇸 🅾️ 🇳
3️⃣ 🅾️ 🇷 4️⃣
Return to playtest 4
Remove true damage from necklaces.
How many times do we have to repeat ourselves.
Get rid of stats on gear entirely at this point you freak
Nah kinda agree that having one necklace be about 5x better than all others is silly. +4 True Magic damage is about the equivalent of 15-28 Will damage wise, depending on which spell you're using.
Add soft bonuses to items, soft. Not heavy ones. But relevant
Can some things at least get a luck stat again.
Oh! We've made it to bargaining
Just an opinion. If no other extra stats came back idk why luck wouldnt
Idk, it's odd they put resources into the gem system just for that vendor to now just sit there awkwardly
It says during login that they had several iterations planned, whether thats true or not who knows. They may be trying gems out for the next iteration as your way to add extra stats.
It would kind of work out I would think
If that were the case I would think a luck stat should still be rollable on the equipment itself and not be a addable stat from gems. Again my opinion.
Have a good day all.
Looking at steam DB data I would say look into whatever was going on last year at this time when there was 10x the players in game though
after he gave me a 0.5% movespeed roll, i prayed everyday on his downfall
#blessed
- Fog of war - (Player kill-loot-revealed area by enemy transfer to players map).
- Pouch or Quiver slot for consumables such throwing knives, Poison vial etc.
- Ice breaking possible by pickaxe, molotov? (Make it accesible for all classes..)
Gear Modifiers:
1x Roll per item
- Item rarity allows gems up to max bonus
For example:
Rare - +1-2HP/Dex/Str etc...
Epic - +1-3HP /.....
...
..
Gem enchanting("re-gemable") pieces with chance to fail/lower roll.
Guild system/tavern
- Guild oriented quests
- Guild stash
About lobbies and brackets..
- Remove "Normals" ??
Keep PvE - Drops only up to Rare - HR 0-Epic / Epic-Artifacts (Entry)
- Solo/trio
- Solo no benefits
- Trio Luck benefits
Goblin services - all lobbys, but expensive.
For my class (Rogue) I wish for:
- Ability wheel (Like casters have)
Caltrops, smokebomb, blinding sand etc. (changes like this could be way to remove Hide from game.) - Weakpoint ability - Decrease %PDR in PvP(as it is not) + Flat decrease to monsters (Bards Shriek like)
(I dont want to suggest any other classes, becuase I dont play them, so my ideas woudnt be on point)
The issues are not the ranged weapon, it's the low TTK due to the increase of Hit location damage. But more generally the issues is SDF, he need to quit
We've always known that SDF's vision is complete shxt — always. They should hire a proper balance team
But the damage that the ranger has is also completely ridiculous. It’s been like this for many patches, and the only nerf I’ve seen is to the warlock — it makes no sense. I need a nerf for the ranger and ranged weapons in general. It’s stupid that a bow can hit you and knock you out of the fight when you're in cloth. They should be able to support in fights, not completely decide them, especially since there’s no real risk or counter. Idixts say you can block with shields, but they also hit your legs and it still does massive damage.
And if SDF reads this - which is obviously not the case — I hope you know that your vision is complete shxt. You don’t know how to do anything good with your game. Leave it to capable hands, because yours are clearly not cut out for this.
yeah, and with the pdr number change, they kept wind locket the same, so now a legendary wind locket is gonna get you a whole 2% pdr boost, vs 4 true damage with frost amulet
no idea what the point of the change was, maybe there was a guy not working on the vision and they gave him busy work
bring back solo and do this
Where's the 'skill issue' guy when you need him....?
Fix mob attacks
#dnd-content message
RIP DND
This is exactly what it needs and what people want. I was thinking about it its the feeling of things being rare , or more customizable and you could do something like that with gear and raw stats letting you change them since mostly people complain about feeling a power gap and the point of gear. @keen onyx https://darkanddarker.featureupvote.com/suggestions/651322/adding-more-combination-gear-stats
This game is cooked
As long as SDF don't quit
Place a looting container that looks like a character corpse in the dungeon.
Compared to the current chests scattered irregularly, it can be placed more naturally anywhere, and as long as there aren't too many, it will help enhance the atmosphere of the dungeon.
Above all, since it uses existing models, there's no need to acquire new ones.I hope this container becomes as diverse as the number of classes.
And I wish the container would mainly hold the gear or utility items used by the class it represents in appearance.As I have said before, to enhance the fun of looting in the game,
I believe it is important to get the desired category of items from specific containers or looting spots.I hope the container’s appearance alone can show the category of unwanted items,
so unnecessary looting can be avoided.
I want that category to be divided not by broad types like rarity or quantity,
but by narrower types like gear or class.
https://darkanddarker.featureupvote.com/suggestions/651329
@keen onyx
Can Unique Rarity be removed?
Can Artifacts just be changed to Named items of Legend Rarity?
@keen onyx might be time to consider nerfing barb even more. no way they should be one shotting folks to the head 🙂
I think that is a problem with two-handed weapons rather than with the barbarian.
idk i dont see warlocks/sorcs two shotting me with riposte like fighter is. The dmg modifier increase was a terrible idea for ranged/melee. honestly shoulda only applied too spells since they actually suffer. i also dont see cleric one shotting with war maul or warlock with bardiche also one shotting.
they mega buffed up barb over the last few months. barely changed them down and gave them 200% dmg modifier on heads...
Maybe its the overall damage increase while nerfing player health
Just maybe
RIP
SDF should quit his jobs. That's the best suggestion to make right now, that solves the vast majority of the game issues
@keen onyx @blazing vapor
Various weapons and perks are fine,
but how will you provide motivation to engage in the core loop?
Leveling? Or will attractive items be added like in Tarkov?
I'm not demanding it urgently. The semi-wipe isn't even halfway done yet.
But when explaining the vision, I hope you don’t forget to explain the motivation behind the core loop.
@keen onyx @dawn grotto rip
gl to pay 6 millions back without having a penny in ur pocket
@keen onyx
Your game sells legendary status and inventories, there is no point to remove items random perks to lower their values in the market, no one is gonna buy legendary status for selling equipments at higher prices and no one is gonna buy stashes for storing equipments with exactly same fixed perks. Bring random perks back soon
It's already paid
At this point im just scared the game will actually die.. I dont even ask for any specific change, but PLEASE stop ignoring feedback, insulting and alienating your audience and the time they have put into the game. Start doing polls, you should not stop listening to feedback. You should START listening to feedback. Im not a fan of the current version of DaD, but i still play it if there at least are people playing. With this direction of development you will just continue to bleed players, and if you ever get new players they will leave too cause they also gonna feel like the devs have no clue what they are doing after a few months. 2 options: SDF reverts & admits his mistake/ignorance .. or .. You will all loose your job and we loose our favorite game.. you cant just keep pretending like nothing happend to the playercount...
I made this suggestion a few months ago so it might not be 100% accurate right now but that's pretty much what you suggested, with hundred of upvote. https://darkanddarker.featureupvote.com/suggestions/591702/incentivize-using-the-test-server-by-rewarding-and-including-players
SDF don't listen to anyone because he have too much ego and thinks he's smarter than others. He need to quit for the game to finally go in the right way because the other dev at IM are on our side (#the-tavern message)
A good option to improve the game would be to do the skill tree, revert the change to crossbow and longbow revert the vigor Change and reduce % damage on arm and leg.
Combine with a diferente system for items like :
Green - one roll for pve ( damage to undead or luck or regular interaction speed etc)
Blue - one pvp roll + one pve roll
Purple - 2 pve roll + one pvp
Legendary - 2 pve +2 pvp
All atribute and True damage should be on the skill tree so it's not mandatory for the gear
Please if you like the suggestion feel free to share it or add New idea ! Much love for yall !
yeah great suggestion... seems like sdf read the first sentence but had to go take a shit halfway through and forgot to get back to it lol. We told him so many times and look what they just did with test AGAIN. They should remove the featureupvote thing .. its just a timesink for people who actually wanna give well structured feedback and the devs just dont care...
Yeah, I have like 4 or 5 suggestions on the top 15 suggestions. They never introduced or talked of any of them... Suggestion with hundred, sometimes more than a thousand upvote
where do i start a peti tion to bring back cr ypts
Start one to make SDF quit, way more efficient
Would rather have a cracked out tweaker off the streets balancing this game than Sdf
@keen onyx You ARE smarter than the community. You are cooking. Go off king and nerf barb
Here's some knee pads for you, pucker up
@keen onyx if you mean what your sayin big w's focus more on making what you want to make. i'd love to see personal housing guilds and a refined talent tree system
@keen onyx
all you had to do
just for the love of god, read this and the comments
https://www.reddit.com/r/DarkAndDarker/s/BBujluuoxg
stop making this game in Mordhau since your combat is not even 1/10 of what that game has
ppl want tarkov dnd
and combine pvp pve and questing and looting
all need to be satisfying
you could make no random modifier stats items but you need 20 plate DIFFERENT looking pants to have all the combinations of base stats for each class needs
- proper questing to unlock said items
So to make it short. SDF want to make PvP more fair between player who can put a lot of hours in the game and people who don't. To do that he want to make the gear less powerful and less interesting so PvP and farming gear isn't the main goal of the game and instead make farming gold the new main goal. And to make farming gold interesting he plan to add new "gold sink"/out of the dungeon system like Guild and Personal housing.
And it took him 2 year to say that. If that's what he actually want to do, it's not that bad honestly but I feel like that's pretty much what the community was asking for this whole time.
At least that's pretty much what I was asking for, improve the gameplay loop/add new point of interest so the game not revolve only around PvP. Pair that with things to do out of the dungeon, like the religion system (it's part of that even tho alone it's far from enough), a guild system etc.
I would have an other approach about the gear tho, I liked the Goblin merchant and Expressman system because it is convenient for people who can't play a lot, losing a kit is way more punishing for them and the Goblin helped a lot with that. And at the same time it doesn't gut people who can play a lot, they still have things to do and farm for
the only way to make combat fair is add ways to catch others off guard like in tarkov where there a 2 mil rouble kit - giga juiced here similar best of best could be killed somewhat easily if shots are placed correctly or you totally out aim / outposition him
Literally just bring back solo and duos queues as a start to fixing what you broke @sdf @dawn grotto
Well that's what they've done with this patch
Cool idea in reality it’s just them removing content they already released also no gear = no reason to farm ; gold sinks like religion are already not a great concept
not really cause now there s no top end gear per se, is like if tarkov you with a paca could somewhat tank closer to a lvl 5 armor and the bad bullets would compare to his high pen,
what i refer to is the gun combat high pen vs flesh dmg assuming you played tarkov or understand it a bit
#beingbackssf #removethemarket
I don't sry xD
imagine if you could do more dmg to the weaker areas of enemy if you place your hits very well in that zone but those zone are somewhat small and hard to hit if the enemy covered himsellf well thus the weaker one wins via knowledge and skill at a disadvantage
now i do not mean to onceshot and stuff like that but at least have a chance
the problem is the combat does not allow for this since is pure stat check, thus any amounts of stats is felt instantly
all weapons should have blocking and maybe but not all of them a riposte
Well as usual they've started by removing thing before working on what would compensate what they're removing. So indeed right now there's no reason to farm because they nerfed gear and it's the only thing to do in the game. But if they start adding new point of interest in the dungeon, new way to make gold, and cool thing to spend this gold (The guild and housing are good exemple, I'd love to have a guilds system with it's guilds marketplace, guilds quest, guilds chat and guilds hall. Where you can spend gold in your guild to improve your guild hall, unlock more marketplace feature, maybe unlock and improve some guilds merchant etc) Sure the Religion system suck but see it as a optionnal system, a little something that add more thing to do for people who play a lot. With other cool feature then yes, Religion isn't insane but it's ok, it's one of many gold sink/feature
I feel like SDF have been listening to I don't know who, I don't know what part of the community (that seems only interested by PvP) for the past 2 year, while if he had spent some time on this suggestion channel or if they'd done polls it would have been clear that people wanted content, improvement to the gameplay loop less focused on PvP like it seem he want to do
Game is nothing but pvp anytime someone said add more content it’s a joke. Notice how no one cares at all about the ice cave additions or new mobs. If anything they have needed to focus less on content and should have been spending the last year on the basics of combat and balance.
totally wrong. why do you think players go back to tarkov each time? just for pvp, is for pve questing, looting all combined, 2 new mobs does not mean content lol
It is nothing but PvP because it's what they've made it become. If for Ice cave addition you speak of the new module of the Semi wipe then no shit no one care, it wasn't even mentionned in the patchnote and it's one of the less played map, I wouldn't be suprised that most people don't even know about it. Most player who've played the game for the dungeon crawling side of the game have leaved because IM put the focus on PvP since the past 2 year now, but I believe that it's the biggest part of the playerbase. And if we start to actually see improvement and work on this side of the game then they might come back and it might attract/retain more player.
U mean like actual flushed out basic mechanics and gear with value? A variety of play style options? Ur a brick if u think they coming back for quests haha
Hahaha I’ve heard the same thing for every little “content addition” yeah I’m sure the next one will really matter this time bro
@keen onyx Thoughts on making it so that you level up your character in game by killing mobs/players? Level resets if they go back to lobby
players would be able to choose their own skill tree/line associated with the class they pick as they level up, and summarily stats increase?
yeah that s why the game is soo alive, cause of how much ppl wanna play a game with no content
that is not the avg player that cares for tarkov or DaD LOL
the ones that keep playing DaD are the pure pvp but the bulk 90% left due to no content questing (actual fun quests) and combined with pvp pve
imagine choosing to play DaD compared to Mordhau where this game is just stats check mostly at 1/10 of the combat quality compared to mordhau
I kinda agree with you, but it seems as if there had been a paradigm shift this time. We'll see how it goes in the next couple week/month, but anyway if the game had continued along the PvP centered path it would have keep dying slowly imo, at least now they killed it for real, now let's watch if it manage to reborn
Exactly, that's what I believe too
Impossible by trying to structure whatever this patch was as a semi wipe they have diminished their reputation even further. They should have called it a testing period or just anything but a wipe.
But they're trash at communication, as usual
@keen onyx bring back last patch, but remove MS rolls on all gear pieces except boots. Then if u think gear is too OP, remove + all from gear rolls or remove goldsmith. Last patch was fine and at least fun and had a sense of reward / build diversity. The only reason people play this game is for the random modifiers and the fact u havent seen that yet is just mind boggling.
Glad to see you back on the bright side of dark and darker. What you said is basically what I tried to tell you the whole time.
To be honest, after reading Sdfs Kitchen.. "My inconsistent decisions and shallow responses to feedback from various types of players have led to the current state of the game" does he even have this thread active to read?... im so disapointed even more.
But deep inside , I still hope and wish them some kind of recovery.
Yeah, it took me long enough, but it took long enough to SDF to be a little clear on what he's doing and where he's going. And it's still pretty unclear, i'm speculating on what I understood of what he said. I hope i'm right and they somehow end up doing the good thing
If he was reading and listening to what we say in this channel we would already have guilds, new point of interest, a game less focus on PvP but with other dungeon crawling objective etc etc.
Its sad like... why there werent a single poll or anything to community.. I rly would like to know, who did he listen and so... 
I dont blame devs, sdf or anyone.. but he must be clear and come with real comeback and some type of video where he real say their team fucked up so hard
Like, I've wrote this last year #suggestion-discussion message
About poll i've made this suggestion like 9 month ago https://darkanddarker.featureupvote.com/suggestions/591702/incentivize-using-the-test-server-by-rewarding-and-including-players And i was asking for a poll system for even longer
Like seriously, when I've read what he just posted on the kitchen channel I though "Is this his "vision"? That's what the community has been asking for more than a year now. I've been making suggestion about all that since the Early access release"
its crazy tho ..
I periodically post some suggestion list that is saved in my .txt file and hope for atleast one change.

Yeah I know xD he is so darn terrible at communicating his thoughts. But I feel with every kitchen post he gets better at it. Heck he now actually addresses player concerns. His answers and explanations are still pretty vague, but at least we now that he acknowledges them. And I truly belive that his vagueness comes from his lack of communication skills rather than a lack of care. And that's something I can deal alot better with.
I still think that 1 roll per gear slot would work best.
- NO %MS, true damage and All attribute modifiers.
Same for CC skills like Barb shouts etc, all this pvp oriented stuff should be skill based - you have to land it..
Also some abilities should have more functions vs PvE x PvP..
As I mentioned for Rogue for example - weakpoint should work like bards Shriek (just for PvE).
@keen onyx
sdfs-kitchen turns into sdfs-confessions
Kinda xD But at least now I understand a bit more where he's going and what he plan to do to get there
" This made me reflect on my lack of skill in communicating our intentions clearly. "
" we’re not particularly good at developing games ~~in that way. ~~"
And he started by "I'm making my game for me, there's lot of other dev doing great game, go play something else if you don't like my vision." and "It's your fault if we've done so bad, we listened to the community"
He still clearly have an ego issue, but at least he manage to communicate this time
I wonder who he was listening to make the game that way, pretty sure he listened to like 2 friend, a streamer he watch sometime and a korean irc chat and somehow those people tend to like and want a focus on PvP. While if he was listening to this suggestion channel or would have made some polls we would already have guilds, sub class, housing, an improved gameplay loop less centered around PvP etc
I actually think that the concept sdf proposed in his kitchen is even more promising. Instead of random rolls, have higher rarity gear instead be customisable purely by goldsmith socketing system. No rng. Let goldsmith sell gems too, so that the rng factor doesn't simply shift from gear to finding gems/having the gold to pay horrendous amounts for them on the marketplace.
This would allow for basically the same gear and build variety, but with much less dependency on player time invested.
I completely agree with your other points btw
after reading his recipe I think he cooked and I believe he can make this game great again.
Ye thats what i kinda suggested in past.
1 slot for gem customization.
Gems should be mined and from hordes etc.. way less items in shop then better for game…
Same For Gear, gear should be worth try to be self found and market mainly for consumables and craftables 🙂
But then the higher rarity gear and gem have to be easy and fast to get, otherwise you're recreating the gear gap issues
True.
Or make the game Self found only, with a very limited guilds marketplace only (where people are supposed to be more friendly and practice more fair price) It could work that way
The vision is good, but I see some contradiction in his recipe and don't really trust him to achieve what he talked about, espcecially when the recipe was here for so long and he just didn't listened to us
I really like the idea of mining gems. While I'm not the biggest fan of mining as an activity myself, I like the idea of "i want this gem/item/etc. --> I'm heading for this specific module to farm that specific ore/kill that type of mob/etc."
I think alot of the minor drops are far to much rng dependent. Like fe. Things you need for quests: you know exactly which mob to kill and which module to go, but it still takes you multiple runs to get them while killing multiple of your target monsters. Think about cobold ears, thick fur, glowing eyes, bones ...
More consistency and less rng in achieving your goals would make the game much better imo
All this stuff around gathering mats should be randomly spawned across maps tho
Atleast more valuable ones
That's pretty much what we've been asking for. More point of interest. And I agree that less RNG on farming would be great but you could also add like cooking/fishing, and the thing you cook give farming bonus, like more chance to drop monster stuff and more chance to drop gem while mining. Exactly like this https://www.youtube.com/watch?v=eusNKWKROfg
we are finally getting dungeon content
NO WAY 
Imo they need to add FoW back. And then improve it so theres is clue or item that help you find what you'r looking for https://darkanddarker.featureupvote.com/suggestions/631753/bring-back-fog-of-war-but-better
yes @keen onyx
Anyways I wrote it 3 month ago but that's still accurate :
"I was talking about that yesterday and I listed several suggestion who are, I think, essential to the game right now
- First listen more and test thing, make the test server more attractive https://darkanddarker.featureupvote.com/suggestions/591702/incentivize-using-the-test-server-by-rewarding-and-including-players
- Second, work on "in dungeon" content, new point of interest, new purpose. Hard and easy so people who want the Dungeon crawler aspect of the game can chill and those who want to go deeper or PvP can look for the more important point of interest https://darkanddarker.featureupvote.com/suggestions/554235/dark-and-darkers-content-problem and a couple more idea #suggestion-discussion message. Also check this post for Ryan6DayAWeek http://youtube.com/post/Ugkx00hDrShuojGCSAORfzR3tVmY0YR-lFaY?si=ZUUL1u4kH6-95fUl
- And finally, I like the Fow of war and Random dungeon, but it need improvement so it's less rough and work with those new content/point of interest https://darkanddarker.featureupvote.com/suggestions/620767/improve-continuous-dungeon-instead-of-reimplementing-the-circle
And #game-discussion message
Imo, everything's here. Focus on the dungeon, make it a place where you can both be satisfied as PvP and PvE player, make it so it's not too random, with tool and cool in dungeon thing to find your way. And Listen to what people suggest, want or not and test it in a more accessible environnement (improved test server)"
Yeah. I dont understand why crafting is so heavily gatekept behind bosses. They already drop artifacts and give access to a treasure hoard. Why do I need troll pelt or cyclops rags to craft some pants. If it was a powerfull sword to craft form the warlocks broken hilt and in return he would not drop any artifacts, that could be fun. But why is there no basic crafting from monster and miniboss loot? Why is there no centipede armor, no giant weapons, no staff of the wisp?
lets spam dungeon content now 
I've been doing that for 2 years, i'm exhausted xD
NPCs in the dungeon @keen onyx
And nothing made me believe that he'll listen more now
Him sending a monkey emoji right now would make my day
"This does not mean that I will stop listening to player feedback. Rather, it means that I want to stay true to the direction we're aiming for, filtering feedback through that lens without being easily swayed."
To me that mean : 'You can talk and make suggestion, I'll look at them only if they go my way, and anyway i'll end up doind what I want"
by the way i don't like social spaces and stuff. I don't think its that interesting and important for now @keen onyx
What do you think of the guilds idea I speached earlier? (And by earlier I mean 1 year ago #suggestion-discussion message)
"I'd love to have a guilds system with it's guilds marketplace, guilds quest, guilds chat and guilds hall, making it bigger, more detailed, customizable.. Where you can spend gold in your guild to improve your guild hall, unlock more marketplace feature, maybe unlock and improve some guilds merchant etc)"
Do you considerer that a "social space and stuff"?
idk, looks as similar as religion
Yeah but with more interest and some advantage.
Because SDF said the plan is to shift the interest of farming from gear to wealth (So I guess gold).
What would be the point then? Where should we spend our gold for you?
I like the idea that the goal, the thing you farm for isn't PvP (Like gear, or hypothetically the sub class/training system) or at least PvP should be one of the goal not the main one. I'm done with the game revolving only around PvP
HOLY SHIT I HAVE TO VENT SDF IS A MORON--I JUST READ THE KITCHEN
For some reason he wants TTK to be really low because he wants one mistake to mean that determines the fight. This ----- can't think far enough ahead to realize that high TTK takes MORE skill, adds DEPTH to an extremely simplified combat system, and already accomplishes the "one mistake dooms you" situation. The ISSUE HERE is that @keen onyx sucks at the game... i guess? or just stupid... either way
Low TTK means every player from disability checks level to timmy turner level experiences the exact same fight: 1 to 2 hits = death, maybe a dodge or two. This fight style makes fights (the entire thing people play this game for) extremely short-lived and unentertaining for both players and viewers.
NOW, consider a hypothetical: If both players are competing with equal opportunity to kill eachother (meaning the game has to be balanced too, but whatever), the first mistake made creates an unwinnable situation as the advantaged "ideal" player will have to make a mistake to lose the fight from there. The only difference that low TTK makes with high TTK is that there are less opportunities for "skill-checks" where the "ideal" advantaged player would have to make mistakes after an initial mistake was made.
The TL;DR is low TTK in a game with a very simple combat system is boring and bridges gaps in the worst ways. High TTK adds depth to the combat system and allows for greater skill expression.
oh but dont worry guys we get a mastery system after years. thatll definitely make me want to go get two shot by crossbows every run because why fight in melee range when you get one shot
Yeah, that's one point where I don't understand him at all. Low TTK suck, I don't get why he's so obsessed about it
All part of the vision 
cancel SDF
Well goblin bosses are easy, but true is they should drop full craftable items too. +crsfting mats with better chances tho
I feel like I need to elaborate more on this because @keen onyx says he wants 1v3ing to possible but low TTK is bad for this and high TTK is better.
Think of this like a coin stack game or something. Each player starts with a fixed amount of coins stacked and every players goal is stack as many coins as possible before the end where the biggest stack wins. This isnt a perfect comparison but im a little 😮💨 so humor me
In a 1v3 the 1 starts at a significant disadvantage, as everyone starts with the same amount of coins and the 3 just have 3x right off the bat. Does it make more sense to give them less time for the 1 to make better decisions and outplay the 3 to eventually get more coins and win? Or does giving more time actually make it more fair for the 1?
In this comparison HP in DaD is each players time limit in a fight. The players use their HP to build up as many advantages in a fight (coins) to beat the other people.
Less HP means less opportunities to actively create advantages but does however make mistakes easier to punish. More HP makes individual mistakes harder to punish but gives more opportunity for the 1 to create their own advantages.
Low TTK only rewards the 1 when the 3 make mistakes. High TTK rewards the 1 for proactively creating advantages.
@keen onyx big dawg hire me.
A extraction game with no loot is genius. He finally got rid of Real Money Tradlng 
someones upset they can't swipe their card anymore 💀
honestly i hope they find a way to keep r-m-t gone
I don’t even play the game anymore I just like the discord 
Revert
This is exactly what it needs and what people want. I was thinking about it its the feeling of things being rare , or more customizable and you could do something like that with gear and raw stats letting you change them since mostly people complain about feeling a power gap and the point of gear.
https://darkanddarker.featureupvote.com/suggestions/651322/adding-more-combination-gear-stats
game is in good state tbh keep cooking SDF slowly readd stats and no more random papi ❤️
I agree this is a step gear at high end still feels rare there are more split stats I feel people just want more customability which can be added through custom gear stats split like said in my suggestion.
“We will move away from the current model where investing time makes a player's character increasingly powerful, and instead shift toward a model where players become increasingly wealthy.” Pack it up this game is never going to be good again. There’s no way you can defend this statement
Anime pfp so ur opinion is irrelevent.

fuckin got em.
I come from a place where money is better than anything else So yes. W Game Can't wait
Gear gap was the best part of this game
gear gap made it so i can't look at my skins cool details because of all the stupid gear i have to wear
Really? When did you start playing the game?
Playtest 4
i wish they'd remove squire from the game tbh. Give us 100g
The dopamine from killing someone more geared was the only fun thing in here
But that doesn't mean it's good, it was just the only thing to do. The game deserve more and better than just farming gear and PvP
Why? That was a good gameplay loop
Playtest 4 was some of the most fun I’ve had gaming. It was like the highs of peak tarkov
Putting together parties of bis loadouts and going into hr to fight other bis sets was peak
That's why I like the fact he want to shift the game focus from farming good gear for PvP to something else.
Because the gear gap is the reason why new player/people who can't play a lot leave the game. The gear gap make the game more elitist (sry english is not my first language I have issues finding my word)
This exactly is the ill mindset of these people who cry about this patch.
There will be no new players!!!!!!! The game has mostly negative reviews on steam there’s no one that looks at that and buys it
You’re killing the chicken to get more eggs. It makes no sense
I get having cool and different gear, but I dont think all the mods are necessary definitely when you have every class moving at 330 putting fast classes at a disadvantage and why you end up with bonk cleric metas/barb/platefighter/warlock metas Sololy based on the unbalanced mods
Less than 1k players in a week I’m calling it
To me the gameplay loop wasn't enough at all. I'm not saying it was bad, but it was only partial, PvP centered and not accessible to people who don't have much time to put in the game
If they were competent devs they could actually balance it 
They had to have stolen the playtest gameplay loop there’s no way these same devs are making patch 88
Well who knows, some game came back from worst that this.
Thats the issue is fixing the core game. Not mods, not inclusion of a fuck ton of gear. But actually fixing the PVE so people have something other to do than pvp and make the pve interactive it would solve a majority of everyones complaints
I hate pve dealing with mobs in hell to fight other players was always the worst thing about the game for me
I believe that even if there's no new player if they actually start working on what SDF said today that might bring back a lot of people who played the fame for the Dungeon crawler PvE side of the game and who got bored due to the lack of content or pushed away by people like you it seems xD (If you really hate PvE)
https://darkanddarker.featureupvote.com/suggestions/498785/fixing-ai Already one I posted for the AI issue for 2+ years https://darkanddarker.featureupvote.com/suggestions/606774/chromatic-gems-1-all-stats for gems making them change stats or having this if they revert.
Then this game isn't for you. It's meant to be PvPvE, and it end up being almost only PvP because SDF apparently listened to the "community" (??? I would like to know who he actually listened to)
That’s why I don’t play it lol the changes they have made. Left the patch they added multi-classing
I don’t believe he’s ever set foot in the feedback channels 
Thats the issue is these revenant players holding ill will towards the game and anytime they see people complain they attack themselves killing the playerbase further instead of letting the devs focus on what they need to and making the game even better in the end.
The only one’s he’s listening to is the voices in his head. Constantly telling him to change axe specilizatiion for the 9th time
Indeed i'm also pretty sure he didn't. Because I've literally made suggestion about every topic he talked about today and that more than a year ago for some
I don’t understand what Sdf is trying to make this game into. You can’t have an extraction game without risk/reward. It’s like he’s never wanted this to be a extraction game
Sdf has to be some sick fuck with a humiliation kink or something. It’s the only explanation that make’s sense
be able to report someone who kills you off bat
A PvPvE dungeon crawler but yes the extraction is shifting to something closer to a roguelike where your farm resources in the dungeon to make your character stronger through the training system, the goldsmith and the mastery system. The PvP isn't the goal anymore, you'll fight for ressources, to access a point of interest etc.
It remains to be specified what will be the end goal, why are we farming ressources. He talked about Guilds, personal housing etc... It could be interesting, not sure it's enough tho. But the guilds system could be really good, imagine that if your guilds gather enough resources and gold you can participate in a weekly or monthly guilds tournament or a guild vs guilds event. That could motivate player to farm the dungeon in order to take do those kind of event
I'm curious to see more of his "vision". If I understood it correctly then I'm fine with it but PvP only player won't like it, especially right now because as usual they removed thing before starting to work on the compensation/improvement
Friendly reminder warlock still has access to +3 all
Streamers
Warlords in his company
Isn’t that kinda ironic?
@sdf "It saddens me to hear claims that we’re intentionally ruining the game"
The problem is, they aren't 'claims'. The game is actually getting worse. So, be sad. Be mad. Have all your feels. Wind the clock back 2 years and start over. You have many options. But the community has been telling you the games getting worse and worse and besides getting 'oh so sad', you've done nothing to correct the problem.
They just have to more PvE worthy content and PvP will come in natural way with it.
To players who seek only pvp and find “fighting” mobs slowing them in HR
- bruh if u got gear, mobs arent problem at all… move pattern is alltime same.. and if you want direct pvp, just sit in arena.
@keen onyx @blazing vapor
I trust and support IRONMACE, but I have some concerns about the changes sdf mentioned as being planned by IRONMACE. I worry that the new complex features, even if they succeed or fail, might reduce the fun of the game. This is because I believe the game has been fun so far due to its simplicity.
I'm not merely saying "simple is best." I've long thought about why caster classes are less popular and fun compared to melee classes.
The conclusion I recently reached is that continuous awareness of one thing increases immersion, which in turn creates fun.
Melee players need to stay aware of their weapon animations for skilled combat. In contrast, caster players tend to lose control of their spells once cast and stop paying attention to them. This difference creates a gap in immersion between the two, and I believe that’s why melee is more fun and popular.
Of course, not all caster spells are boring. When you must stay aware of them due to channeling or unique mechanics, they offer strong immersion and become fun. A good example is the Cleric’s Resurrection.
I think the lack of fun in Druid comes from the same reason. Using a single animal form continuously gives strong immersion-based fun. But that means roleplaying the animal, not the Druid, so even if it’s fun, it may be the wrong direction.
I believe this principle of fun also applied to dungeon exploration, and that's what made the game feel so enjoyable before.
While strong gear gaps helped with the thrill of item acquisition, they also created something else important: immersion.
Powerful gear obtainable from dungeons had real value. That’s why containers like chests felt like real treasure boxes with real-world value. We explored dungeons with constant awareness of that, which sent our souls into the game and gave us the feeling of truly exploring a dungeon. Combined with other fun aspects, this perfected the game.
So if the new system breaks immersion, or if the "increasingly wealthy" model sdf mentioned doesn’t deliver the same level of fun, the game will fail.
You may still find ways to create fun within it. However, even if you and your colleagues are people who have the determination and passion to test with 1,000 players,
I have some concerns about whether you have the determination and passion to extend the early access period by two years.
Since sdf didn’t explain what "increasingly wealthy" means, maybe my worries are unnecessary.
But if you saw gear gap fun only in terms of builds and item acquisition, I hope you’d try improving the current system instead of replacing it.
If not, and you fully understood and considered it, please think carefully for a simple, clear, and immersive game like before.
It wasn't very from me but what I meant was that SDF claimed that he made those change, those flip flop for the past 2 year, let PvE and dungeon crawling on the side to focus almost only on PvP and balance by "listening to the community" . I'd like to know who's the community he listened to because if he had spent a little time in this channel and his discord in general he would have seen that people complain that the update are nothing more than number tweaking and that people want content, improvement to the gameplay loop, new things to do in the dungeon, new point of interest.
That's why I guess that this "community" he listened too that lead him to focus on PvP for the past two year wasn't really the community, he probably listened to a couple of his friends, one or two streamer he watch some time and a korean IRC who all somehow asked for more balance and PvP for the past 2 year and he though he was listening to his community
ear me out. revert everything and put a SSF alternative. everyone happy game good again.
Maybe don't tell everyone the game that the community helped build was the "wrong" game and build something totally different that nobody but you wants to satisfy your fragile ego. Just a thought.
He clearly is terrible at communicating and have a serious ego issues. But at least this time he actually gave us clue on what he want to do and what's going to happen next. And I don't know who he was listening to when he made his shit move for the past 2 year, focusing on the PvP and balance. But what he spoke about, talent tree, guild system, improving the gameplay loop, focusing less on the PvP side and more on making wealth (hopefully by adding new various points of interest)
Imo he listened to a couple of his friend, one or two streamer he watch and some people on a sub-reddit or korean IRC who somehow all wanted the game to become a BR/Mainly PvP and he though he was listening to the community. Because if he was really listening to the people in the discord and the people in more serious channel like this one he would have seen that people are asking him to stop balance patch to focus on content like guilds, better gameplay loop, talent tree, new point of interest, thing he claimed to be his "vision" (which is the obvious path to take for a PvPvE dungeon crawler xd).
To be fair it's not only "a couple of srreamers" the vast majority of streamers proposed a mindset of "pvp is the fun, everything else is a side hustle at best, quests are boring, innovative boss mechanics are bad if they prevent me from grinding bosses solo..." and so on. You cant really blame them because those are the people that have those 5k hours+ and view themselves as "the core community" and after that many hours of corse are pve that shallow gets rather boring and pvp is the inly exiting thing left. The majority of players are not like them and I dont think its wise to structure a game only to satisfy there needs
If they had any actual focus their would have been weekly patches with constant buffs and nerfs, but hey someone bought a torch skin so lets keep making those
Agree
A new spell for wizard anything really a floating platform, mirror image, lighting arc (straight line projectile lighting bolt like chain but it doesn’t bounce) 🙏 please and thank you
Just revert the game completely back to April of 2023 state where it was balanced and wiped every week or every other week
So he made a whole speech yesterday about not wanting to cater to a group of player (Those who prefer PvE or PvP or the dungeon crawling side or want more social stuff etc) because that's why the game is in this state and now he's saying that he's going to cater to the new player and timmies? And he's planning to doing that by reducing the TTK so much that everyone will be able to one shot everyone? I understand that it's important to work on some mechanism to increase player retention or don't scare off timmies and people who don't have a lot of hour to put on the game, but it can't be by destroying the satisfaction in looting and making the PvP a "Who's landing a hit first" contest. It's good to find way to make them stay at the beginning of the adventure, but that can't be by destroying the long term interest of the game. If when you get a bit more skilled the game isn't fun anymore because there's nothing to loot and fight are lame then you haven't solve anything
You know what was helping timmies and new player to be less frustrated by the game? The goblin merchant. We need system like that not catering to the less skilled player, but making their experience more convenient and less punishing
Imegine not understanding that the reason TARKOV was so big is due to FRICTION
@keen onyx maybe the current patch wouldnt be boring as hell if:
-100s of minor artifact weapons, jewelry (on the level of grimsmiles) , and armours, and the unique mobs to go with them
-Subclassing and maybe less powerful 3rd skills added, maybe even 5/6th minor perk slots
-Guild halls with proper social networks, shared guild stashes, etc
-DPS/Dummy lobbies that let you spawn in any kind of mob
if you still even read chats these days, like when is the game getting ANYTHING of substance added
also i woulda paid for a 2nd emote wheel btw, fuck the P2W
⬆️
Any thoughts on adding a solo queue? That would be great 👍
He said that it might come back if they fail making the current system (solo player in trio lobby) work. So they can add back solo queue right now because that won't work
So
Basically this game punishes you for toxic players, and not having friends. Mind you, when you initially purchase the game it doesn’t say anything about needing 2 other reliable people to succeed.
Trust in ironmace? Sdf and Graysun are horrible human beings that deserve the worst
horrible human beings? lmao they made a patch you didnt like for a video game, get real
@keen onyx in crypts when swarm appears, add automatic torch turning off mechanic. So crypts are getting darker with each passing minute till complete darkness.
I mean more how they treated soma and jay
That's not at all how I read it. I mentioned earlier that ttk is really onedimential viewed in this community, because combat since forever revolved mainly around statchecking. He said that the system he wants to build is intended to revolve instead around mechanics like fe. Surprise takedowns but also blocking or positioning, that allow you to negate incoming damage completely if your skillfull, which would allow people to outplay rather than outstat oponents and with that gives you a chance to somewhat reliably hold your ground even in outnumbered or outgeared scenarios. And I think this is a great approach. There is a big difference between "whoever lands the fist hit wins" and "strategically picking of targets that expose themselves in an unfavorable position".
He also wrote that he wants looting to feel rewarding and meaningfull, but that the current state of the game is deliberatly striped of the loot factor to create a balance in powerlevel between classes and playstyles, without gear being the determining factor, before rebuilding the looting aspect in a healthy and thought out way once this is done. Something that was impossible before because stats and gear determined every interaction.
Knowing IM i am sceptical if they can manage this, but at least the theory is the right one. You can clearly see that they actually put some thought in how to rebuild the game and which steps to take in which order. And that's something they have never done before.
Also he didnt say that he wants to cater exclusively to new players and timmies, but that he wants to drastically improve the onboarding experience for new players (which is something that basically never existed in any form in this game) and that he wants to create a system where even unskilled players can have fun and porpose in teamfights and dont feel like a complete hindrance to there team. Which is also something that I view as a very positive mindset.
About the first part I agree the TTK can be artificial increased by positioning, spacing and picking fight but unfortunately there's ranged classe in this game and if ranger or wizard can two tap you then the one tap meta is an issues.
I'll keep reading
But how are you supposed to have purpose in a team fight if you're unskilled? How are you doing that? Because he said yesterday that "unless we made every player into a glass cannon there is no way to provide meaningful sense of hope when faced with a gear gap" and it's looking like it's what he want to do the solve the skill gap too
But yeah I agree that the vision seems ok now that we know more about it. But I don't trust SDF at all and still think the game would be better without him and Graysun
@keen onyx @blazing vapor
Actually, creating an extreme environment is not really the problem.
The real problem is that they didn’t clearly state that the current environment is a test because they were worried about player participation.
The explanation of the vision and the reason for doing this now got mixed together,
so it was just not properly conveyed.
Of course, the fact that the game currently lacks fun is still a big problem.
To convey IRONMACE’s intentions,
we can discuss with the team and deliver a well-organized version through a new in-game messenger system instead of Discord.
This game still has at least 1 to 2 years left in development, right?
After the semi-wipe, when there’s time, please try new attempts for better communication based on the current experience.
Sdf’s explanation of the vision can continue to be given in the kitchen without issue.
However, the crew wants to hear the captain’s opinion
what we are experiencing firsthand and when we will arrive at the destination.
But right now, IRONMACE’s sdf is like a leader who has arrived at a new continent and talks about what kind of nation they want to build.
Bro is tagging chyunkus 
Because he can actually respond
We are aware of the importance of having a way to communicate directly to the player in-game without needing to rely on Discord, that's being worked on
As for proceeding through the semi-wipe, please keep giving us unfiltered feedback of the kind of experience you're having, both for things you do like and things you don't like
What is unfiltered feedback
feedback that is given without being softened, filtered, or sugar-coated
Bro this game sucks right now
@blazing vapor do we know if theres any action in the short term to address player issues? I know in the recent kitchen post it was said that longer TTK was the goal (to which I can agree is probably a better state) but all we have heard is "in the future" with no real expected course of action, on the flip side, the new frost cavern modules are sick.
Hopefully modding aint to bad for you guys today
@keen onyx
I’ve thought about it again, but solo mode absolutely must not be brought back to the game.
A solo-only GC is also absolutely not allowed.
Please mobilize every possible method to make it easy for solo players to form parties.
Of course, I believe you earnestly wrote your determination to the solo players in the kitchen with that intention.
However, even if it fails,
solo mode must not return to the game.
You have no idea.
Solo player base was the most populated 100%.
What they should do for more populated lobbys maybe remove "Normals" and keep PVE(trio)+HR Solo/Trio.
I am a solo player,
I have been since the beginning,
and even now, I’m solo killing trolls in GC.
It’s not about the number of players.
Based on understanding the game and the developer,
I say solo should not exist in the game.
Fix AI been 2 years since I posted this. https://darkanddarker.featureupvote.com/suggestions/498785/fixing-ai Still the AI is so lackluster that players only look for PVP, Boss fights or gear, make AI more engaging less of a nuisance like being able to push mobs out of your way, but it gives you a slow debuff until you aren't in contact with said object. Here is another great suggestion (Because players complain about gear rarity/lack of dopamine. I think adding gear like this where it has more customizations make make a player feel "powerful" or "unique" https://darkanddarker.featureupvote.com/suggestions/651322/adding-more-combination-gear-stats
Can we PLEASEEEEEEEEEE get a way to switch to a different religion bonus. Or at the VERY LEAST make it character specific instead of account-wide. I don't care if it requires paying gold, money, a quest, whatever. It is absolutely rediculous to be locked into one that benefits literally only ONE of the characters I play, and on top of that it's however long AFTER wipe and it's barely halfway leveled to max. I've been wanting to try some other characters/builds with this new "gear", but just get gapped every time because I'm arbitrarily locked out of 10% CDR and all opponents have it.
I fully agree with the reasoning and direction behind improving AI, and I respect that you pointed out this issue back in 2023.
However, judging by the monster AI IRONMACE has developed so far, asking for more difficult or advanced AI might be a tough request at the moment due to design direction or capability limitations.
(Of course, it depends on how specifically you want the AI to change.)
That’s why, realistically, I hope to see more monster variety instead.
I think a practical approach would be to move the monsters from Frost Mountain to the Crypt, and have Frost Mountain be removed from the game.
As for the "spawn rush" issue,
I think we need to increase the value of killing monsters.
The "multiclass" system briefly achieved that
since we had to kill monsters to level up, fighting them didn’t feel like a nuisance.
Right there just has to be a feeling of risk to reward, and dopamine that matches how much you're putting at risk. Things to consider I think are how AI effect peoples mobility I think there has been major issues getting stuck/glitched/trapped by AI because you can't move without the use of an ability. I don't think AI should be able immobilize you in such a way. Craftable custom gear that give you base stats for how many pieces in a kit you have or even mixing kits give you certain bonus stats. This could branch into mods if that is reverted.
we need solo queue. this is my feedback. played since the 3rd playtest. want you guys to suceed. rooting for ironmace. daddy basically got me back into gaming after more than a decade off
unfiltered feedback
Being able to enter solo into a trios dungeon is just dumb. You either find a party or you are dead. Saw multiple new players confused why they are fighting solo with 3 people. New players don't read patch notes, don't even know that there is join party emote, there is no tutorial about this in the game.
join party emote is cool but most of the time player dies: #dnd-memes-only message #dnd-memes-only message
You either let people use join party emote outside of dangerous dungeon or you need to remove it.
Joining solo into trios dungeon has to go.
I'm 100% convinced this game is going to make a full circle back to patch 68 or 87, with gear differences being reduced and only a few content additions.
- Random rolls will return, without true damage or +all.
- Time to kill (TTK) will likely be increased far in the future.
Sdf's vision is just waste of time. All that happend during this time is that SDF opened his eyes and start listening to community, RIGHT COMMUNITY, that this game is not just about PVP and more dungeon content must be added.
Gear diff should just be lowered for next season while keeping player numbers high.
Playerbase collapse could have been avoided 📉
I love the removal of the extra attributes, it makes the pve side harder by being more difficult to get high attributes, that in addition to being more balanced in pvp. Now make the maps larger, and with the addition of the current lower queue types, decrease the numbers of players per map. PVP shouldn't be the main focus when you get in a match, it should be the spice, the thrill that is there, not the constant content experience.
cleric should get a healing buff, never see support clerics in trios anymore kinda sad
People are getting 1 -2 tapped. What are they healing
I agree. Clerics should have more little heals and like 2 or 3 complete heals to make them more attractive in groups. I just don't know how that plays into pvp. PvP always has problems.
barb needs a buff
#dnd-content message
counter-play already suggested in this channel:
- % health damage #suggestion-discussion message
- anti heal #suggestion-discussion message
ranger stuff: #suggestion-discussion message
What a load of bull in sdf's kitchen. Just another empty promise. They NEVER ONCE tested anything they put out. NEVER. All the "data" they get from us per wipe goes straight through one ear and out the other. They have ignored the majority of the community and will continue to do so. Only actions and results can turn this game around but it's probably much too late. Here's my suggestion. LISTEN TO THE MAJORITY OF YOUR COMMUNITY YOU CREATED!!!!
Invert/mirror modules to double the number of possible modules on every map?
I apologize, gentlemen. I have a small appeal. Whether or not you take my squeak into account is up to you.
Good afternoon! I'm here about the Slayer subclass. Please improve this subclass, because it is literally unable to compete neither in ranged combat nor in close combat. A fighter in armour is better at everything, as sad as it is to admit. Maybe we should upgrade them. I think we should improve the bonus from the Slayer perk. I have a couple of suggestions. As a player who mains this class.
- Add a bonus to movement speed to the Slayer perk. Let's say reduces the penalty to movement speed in the presence of 2 weapons. (sword) That would give the opportunity not to go with a dagger + bonus to piercing armour. 15% in the absence of crushing in the hands that would be a profit to go with a short sword.
- Merging passive perks Slayer and paired weapons that would remove from the game lat fighters with rapier and sphere in the hands. Which are literally better than slayers in everything. Giving you the option of not having to choose between combo attack or speedwalking.
Well I guess you can come up with your own ideas too. I'd love to hear your changes. For Slayer plays almost no role in a trio. Especially in highrol and arena.
I will say a couple of problems slayer: - it is a very slow class in the game, slower than barbarians, because of the presence of 2 weapons in the hands of an average penalty -35 movement speed. And since it is a melee fighter, it is very unmobile. Often, a cleric with a mace in his hand is faster than a slayer. And does a lot more damage than him.
-
Weak damage, literally not enough to deal with melee fighters. Like armoured fighters or barbarians. The only way out is to pick up a hammer with 20% penetration and an orb. The role of the sword is rather scarce: knight and short swords do very little damage compared to hammers and maces, and the slayer has no armour penetration. Falchion is good, but it's slow and turns 2 weapons into an unnecessary offshoot. There is no general combo. Slayer, on the other hand, is meant to be a 2 weapon fighter.
-
Having a small up to damage, the Slayer becomes a target for 2-3 hits, as Slayers don't live long even with high xp and maximum heavy leather armour. He has weak defence, while being slow and a melee fighter.
-
A small arsenal of clothing. For example, choosing a headdress and carrying throwing knives without perk. + Wearing a wanderer's cloak.
-
90% of players run away from Slayer after 1-2 successful back-to-back attacks. The way out is to add slowdown to auto attacks. It's unbearable to play on slayer at the moment, I don't want to carry neither hammers nor daggers. if I want to walk like that I'll take a cleric or a brigand.
-
You need to upgrade the knight sword, you've nerfed it very unfairly. It's the only convenient weapon for slayer paired with short sword. And there are no crafted swords of this category. Short sword and Knight sword. + The slayer has a very low attack speed while having 40 action speed. I barely have time to make 2-3 attacks and die from a single poke.
-
- You took away the workability of the Breakthrough ability the way it selectively works is disgusting. Fighter has literally nothing to avoid damage. He gets tossed around by fireballs, and all kinds of sorc abilities get knocked back when the fighter's Breakthrough ability is on. I realize that you fixed it so that the barbarian perk wouldn't work. But the barbarian has a lot of tools to catch up, slow down, kill with 1 blow. And the fighter has literally nothing playable, while the barbarian has all the imba. You can combine the abilities of Jerk and Breakthrough, still the barbarian's shout gives much more speed, and at the same time gives everything else to him.
This means that it doesn't make sense to have two acceleration abilities, just make one, but a normal one that you can remove the flip and at least do some dancing in combat for a couple seconds.
If you would do at least something in that direction, I and the remaining killers would be very grateful, support an endangered species, remember us. We can be honorable if the game will let us.
We'd love to be helpful to teammates if the game lets us.
Rapiers and spheres are disgusting. I would like a better implementation of combat on weapons in both hands.
After reworking the subclass, you could add the assassin's aura (-1-2) to all the group's characteristics. Just for fun, but there should be a power advantage to such a fighter. So that the sacrifice wouldn't be in vain.
It would be a fun reminder of how unwelcome this class was in the group. (just let there be no unnecessary glow, shadow is everything to a killer!)
- You took away the workability of the Breakthrough ability the way it selectively works is disgusting. Fighter has literally nothing to avoid damage. He gets tossed around by fireballs, and all kinds of sorc abilities get knocked back when the fighter's Breakthrough ability is on. I realize that you fixed it so that the barbarian perk wouldn't work. But the barbarian has a lot of tools to catch up, slow down, kill with 1 blow. And the fighter has literally nothing playable, while the barbarian has all the imba. You can combine the abilities of Jerk and Breakthrough, still the barbarian's shout gives much more speed, and at the same time gives everything else to him.
I'm actually emotionally burned out. here's a fun video of what the game has gotten me to=) https://www.youtube.com/watch?v=ED_57PVI9IE&list=PL_Wnlv2KL9RsrNXJ23xs9Dp8e_qsN4Krh&index=2 if it doesn't open in your region, use vpn or google disk
It's probably easier to create a new class xD than to add perks to a fighter. Me and metal fighters aren't really friends enough to share benefits. But that's the way it's gonna be.)
Little Balance System for the Trios only mode
Introducing Legends and Heroes!
A Legendary player is a Solo player, who will be forced to wear and unable to remove an orange Sash, which will increase their stats based on the class, so whenever a trio is facing a legend player, they will have to play very strategically and make the most out of their advantages.
Heroes are Duos players, which get the same concept with a blue sash except they get less stats overall, and they are also quite capable to deal with legends and trios.
Please take into consideration to never add true damage, or movement speed/agility to these buffs.
True damage hinders expression of skill by rewarding being unprecise with your attacks.
So would they just lose the buffs if they were to dap up another team and join?
Not a bad idea
Yeah, but need to be adapted for PvE because if playing in solo give you more stat then you get stronger against PvE too
Yup!
I would higly suggest that all PvE would be buffed.
And all gear to roll stuff against PvE, having rolls like %10 bonus damage against undead, demon, beast.
making gear worth something while making PvE WAY more interesting
Implementing Adventurer mobs would also be fantastic, so you don't get these advantages against humanoids, but they can use class skills and shtuff.
hearing a barb roar near your room will make things unclear or scare you making the duneon more scary overall is a great way to progress for this direction!
Slayer is the prime example of a subclass that exists, but is unplayable since a long time now. But the problem you described could be extended to other subclasses aswell in that many of them fall short when it comes to trio fights.
I would suggest tackling the problem in its foundation while we're at rebuilding this anyway.
Rework perks so that there are powerfull keystone perks like slayer, that define your playstyle as a class and your role in teamfights. You might only pick one keystone/subclass perk. Now for every subclass think about what role they should play in a teamfight and design the keystone perks accordingly. It would be smart to think in traditional roles here like tank, support, range damage dealer and flanked (which is essentially a melee damage dealer bit with high mobility). All subclasses could limit or extend the gear/skill/perkchoices of a class like slayer does. So fe. Support cleric would not be able to equip plate aswell and support druid would not be able to take shapeshift.
As for slayer in particular in this scenario it would fall into the category of a flanker. So it would need special mobility to close gaps and weave in and out of fights. One idea would be, that with the slayer perk when you press jump while holding a directional key you perform a dash instead of a jump similar to backstep with a cooldown of maybe 5 to 15 seconds. In addition to stat increases ofcorse. Basically every keystone should change some interaction in a unique way to make each subclass stand out by something more substantial than meare stat increases.
Add a errand service to the squire. (QoL)
errand service
includes all utility items sold by every merchant by default,
so arrows and potions can be purchased in one place.Also, players can register frequently bought gear based on their preferences,
making it easy to buy items like drums or crossbows that are often carried.
https://darkanddarker.featureupvote.com/suggestions/652462
here is a suggestion, take down all servers close your game (already in process due to community not playing). Give refunds to your day one players and give the game code to somebody who will actually do good with the game, listen to the community and get off you high horse. SDF please do not make another game once you run this one into the ground. its not a hate bandwagon, its people who watched you remove modifiers for the 3rd time. dont fix it it if aint broken sdf.
That would be nice but it would also be a looooooooooooott of work
I think a system like WoW reforging would be great now. Minus a stat for plus a stat on gear
wow, not a bad idea). I would like some changes, because I basically only play Slayer. misery and more misery.)
I fought a really strong slayer the other day. Dude just stacked vigor on everything he had.
Even had capes and rings all dedicated to stacking his hp
What was in his hands? A sphere and a rapier?) A falchion and a knife?)
I think he was using an ss and knife
Or maybe arming and dagger? I was a full plate cleric with a war maul and he actually survived 3 hits from it. Barbs dont even survive 3 hits (he was 1 hit though)
So who won?)
Oh he did! He was smart and hugged my face so I couldnt hit him with the sweet spot
Or more like I was overconfident and thought I could kill him and didnt want him to escape so I hard pressed that w key lol
buff melee combat.
more and enhanced parries, less long range fighting.
garbage wipe and update scrap this series of patches start over
nerf shamans and jokers please they're still too op.
Cut the cancer (sdf) from the team
disagree.
Making a sub class for one class but leaving all other out makes no sense. Sub classes and their complexity wouldnt even make sense this late into the game itself.
I think there is some potential around the idea of solo players being queued into 3's and being rewarded for not teaming an interesting concept to say the least.
I think adding more variety to swings or the possibility of clicking both buttons whilst swinging creating a new swing path would be incredibly helpful for melee combat. Parry in general needs reworking its atrocious.
Buff Drunken Maul Cleric, 'nuff said
Barb lantern shield
@keen onyx you have a great opportunity with the gear right now to create the “set” items that will give you mod stats. You could have mix set items but ideally you would have green to purple items with just basic stats no modifiers once you hit legendary and higher that’s when you get the added stats. Hope this helps and hope it’s not too late! Good luck.
Remove SDF from team, Burn everything, and Revert game back to Playtest 2.
@keen onyx
HUD? You mean like hiding the party’s nicknames?
But isn’t this game based on trios?
If you restrict the trio’s HUD to give an advantage to solos,
is that still a trio game, or just a solo queue inside a trio?
Then people who usually play solo because they have no friends,
but sometimes want to try trios
they already struggle to communicate, and now even the HUD gets restricted?
I honestly like the feature that hides name tags.
I liked it in Tarkov, and I was satisfied when it was tested in DAD before.
The game's social features really need a lot of improvement,
but over a long time, I don't think there have been any meaningful updates except allowing chat within sessions.
So I'm angry when they say they're only touching the HUD.
Solo needs to be separate mode
I'm all for more blocking improvements.
No name tags is something xD might be confusing, but also it might be exactly the advantage solos need in this environment. And now we have sashes to identify teammembers.
No name tag is not gonna work. we've been there
Yeah probably. But it was at a time when balanced pvp fights where the focus. With the new focus on immersion in the dungeon it fits much better tbh. It still will be annoying af xD
.
I literally can't stand up for myself on slayer. even in a duel I have to run away and throw garbage at a player from my inventory to be able to kill him and then, 1 miss and I'm dead. it's impossible for me to catch up to someone, run away too. I like it.)
I might as well forget the game and run into a biker gang in real life and attack them. I think I'd have a better chance of stoning them than doing it in the game).
I'm pissed off that Fighter Breakthrough does not work as written. let's say you're running through a puddle of fuel oil in the castle, and the breakthrough does not work, fireballs flip all the abilities sorc flip and slow down.... impossible to play).
okay, barbarian feather is only one of four passive abilities, but here it's one of two... The only +- normal fighter ability for a slayer is a very necessary one... and it doesn't work. it also gives a bonus to running speed worthless and it doesn't work. lol. just make one skill, why sprint if it really doesn't help. 2 skils and both are useless. the barbarian shout gives both strength and resilience and running speed 108% for a long time. and you fool run, you will not run away, the man runs after you with a weapon -50 and catches up with you without running away. super.
I realized there's no point in playing until something changes for me.
@keen onyx @full tulip @dawn grotto
You can let solo players wear better gear, have more overall stats, have more dungeon advantages but no amount of time spent into a balance of solos vs trios will give as well of results as just separating these modes.
You combined these modes to reduce number of queues.
Bringing back Map rotation was WAYY better opinion than removing most popular game mode. Few minutes of waiting annoys people but doesn't make them quit the game.
I disagree. I would rather see them refining the game as trio oriented only, with communication tools, team compositions, tactical depth and different roles in a teamfight, than a return of solo queue statchecking Without any tactical depth. And I certainly dont want map rotation back. Think about games like mobas or mmo raids. Nobody complains about not being able to play those games solo. That's because there are systems that make playing with randoms fun. We need those. I believe most people play solo not because they actually want, but because they have no rl friends playing the game and random matchmaking is just not fleshed out. Returning solo queue would be the easy bad solution, reintruducing all of the balance problems that we had before. Fleshing out the trio combat and the random matchmaking would be much harder, but the far better solution.
ONE EZ THING FOR SOLO PLAYER IS BUFF LUCK +50 AND ALL START +1 HP +10 THAT CALL FAIR AND CHANCE NOT TURN SOLO PLAYER INTO TREASURE GOBLIN FOR SQUAD CHASE AND LOOTS
I'd particularly like a skin that gives knowledge, we have a lot of agi skins...
absolutely agree
I suggest they wipe the server for a new season not the player base
please revert the game back to pt3 where fun was at the HIGHEST point
Turn off trios too 
Please make Common Mystic gloves go back to 2 Mag Healing...
@sdf The patch...very disappointing.
If the additional fixes to blocking are making it worth using, this would actually be a major improvement and change to the game.
the difference between games like wow raids and mobas are the full loot accept its hard to trust randoms and put on a bis kit, like are they gonna have similar gear, are they gonna grief you for the fun of it, and if you thinking solo play was just poor stat check no skill or has no tactical depth you just wrong
solos/ duos where way more fun than having to be buff ball meta slaves/ i would say combat right now is less dependent on meta comps which is good but low ttk is boring and dosen't help new players like you think, and piss loot is boring af, @keen onyx i believe your balancing know how is garbage its either obviously way to big of a change or so small its meaningless, also like some changes are just misguided (example, nerfing mystic gloves when the mag healing on gear is so low it doesn't matter anymore) , the main issue with last wipes gear was the 12 all stats 21 true dam and move speed on gear, not that gear had stats like dude how dense can you be
@keen onyx
THERE IS A BUG IN THE GAME,
ITEMS HAVE NO RANDOM STATS
and another bug with the shield
The Shield animation is 3x slower compared to before unintentionally nerfing the shield and not allowing rection blocking anymore due to desync
Stop combining regions just because the player base is low. I’m rubber banding consistently and the game is unplayable when you do this and provides a low value perceived value to anyone else that witnesses this.
BEFORE NERF ROGUE DIE AFTER 3 HIT FROM SKELETON , AFTER NERF ONLY 1 HIT GOOD BRAIN @keen onyx f 7 SEASON NERF ROGUE NON-STOP
Suggestion - Stop ✋️ Your going the wrong way.
Class Gap is the actual problem.
Ttk being low makes the game unplayable.
You need to add perks and skills to all classes that sure up weakness, if taken must create a weakness in another area
Magic defense skill for fighter that reflects 1 spell on activation, increases projectile damage taken by 10%
You need to add pros and cons to taking perks this creates more diverse and specified build creation
Bring gear back when you follow this logic
The gem system is genuinely the solution to the nonexistent "gear gap" you gave players a way to tailor thier gear
If people are unable to utilize this system properly this is not the games issues it is the fault of the player
Remove ms off all gear
No +all attributes
Remove true damage
Damage multipliers need to return to what they were
Druid needs to not be reverted the changes to druid that came with this update actually helped in a meaningful way to fix the class
Phantomize needs to go back the previous iteration canceling the skill is to strong
Sorc needs to have windmastrey removed and damage tuned down or spell count introduced you can't have a class spam spells infinitely
Add consumables that are buffs like green blossom from dark souls it gives you stamina regeneration
In dark and darker you could drink a potion of steel skin and it would give you 5% pdr
For a training system you could have weapons gain new move sets and choose how your weapon combo activates
Click 1 normal longsword stab
Click 2 new animation sword goes from bottom left and does a upward diagonal slash
Click 3 normal top right to bottom left swing
You could add in parrying to shields for all classes when you parry it gives your next attack in 2 seconds +5% damage
@keen onyx pls revert panther form PDR nerf and bear form AS nerf and buff chicken form back up thanks.
No

It's gonna happen and you can't stop it if SDF mains druid as everyone claims its getting buffed.
party size should be uncapped so you can keep adding people from the dungeon into your party
Maybe pvp can happen only between equal sized parties? That would solve a lot of problems no?
@keen onyx
Don’t try to improve solo play or 1v3.
Instead, improve social features to make party formation easier.
No matter what you do for solos, the fact that trios have the advantage never changes.
If it’s the opposite, who would play trios?
Is that a solo queue, not a trio game?
So if a duo run into a trio it works like in PvE mod? That could be interesting to try, maybe with a option to opt out an say that you want PvP ON no matter what
Less than a month ago before the wipe, there were five thousand dwindling players in this game. The average right now is three thousand. In both cases ignoring the spike. It's remarkable that SDF hasn't backtracked on the queue removals and the inane gear direction - This is by far the worst response he's ever gotten. Nearly half of the playerbase has left.
As you can see by the little new icon, so have I. Just popping in to see if people are talking about things or just descending into madness and cope.
Have you looked what he wrote in SDF kitchen recently?
Not all of it. But when I read he's sorry for the inconvenience I rolled my eyes, and stopped.
You want a summaries/How I see things?
The scanned synopsis I got was he intends to add mechanics to make 1v3 viable. Which is... really not going to help. And is a fix for a problem he added.
That part of the plan, but if that don't work he's going to add Solo queue back. But that the most interesting imo
And will once again detract from actually adding content
Same goes for gear, he want to test stuff but he's willing to add random modifier back if his shit don't work. Probably in another form, like you HAVE to use the goldmsith to add random roll something like that
The problem is we're in life-support mode now. This really is the game's death-throes and reverting it from this point can't a be slow back and forth. Even if the solo and duo queues are re-added right now, it won't be enough for those who have left and moved on.
Obviously I want solo back theoretically, but that alone won't rekindle any trust. And I do not think the devs have it in them to do that.
And waffling about trying to make 1v3 work does quite the opposite.
That what I think about how he did thing #game-discussion message
And that's what I think of what's the end goal behind all those recent change (but without all the context of SDF kitchen it might not be clear) #game-discussion message
I wouldn't honestly contend that there might be a decent game in what SDF is trying to do, but he's not in a position to wildly change his game like this, and I don't think he understands that. From a pure PR and marketing perspective this is a disaster and even if the game ends up good it may be too late. Brand damage is real.
And while I would agree it's especially bad that he's done it 'subtractively' like you said there, once an audience is established it is not an easy ask for them to change their tastes. I do not think SDF's direction is meaningfully better, and I don't think there was any real value in changing the core gameplay loop or loot system or queues etc. It's all total wasted time in the most destructive way possible.
I said to a friend recently, but I really do not remember a single time they've tried to change the core game and I've actually liked it. Whenever I like a patch it's because they've given me a new class or map or something like that to explore, and literally everything else has been frankly... terrible.
@keen onyx @full tulip
I just came up with an awesome idea.
What if the Gathering Hall worked like a player-run server in Rust?
Players could create their own PvP training grounds,
and everyone could have their own tavern to hang out in however they want.
And this feature is sold to players every month in exchange for Redstone.
I'm a genius.
Hire me, IRONMACE.
Main Rogue got nerf more than 20 time in 6 season never stop , never buff anytthing for Rogue , The only class got nerf from gear to skill and base start and now force to solo with 84hp
Who know, maybe they have a lot more $$ that what we think xD and they're gambling on the success the game will have after this remake. About the audience of the game, I believe that the player who're still playing (Not after this semi wipe, but more generally) tend to prefer the PvP side of the game and that's why they are upset with the recent change and either don't like or don't care about "the vision" end goal, as it focus less on the PvP side and more on the PvE/dungeon crawling side. But I also believe that a lot of the player who leaved the game within the last 2 year (and that's the majority of the total playerbase) may have played this game for the PvE/Dungeon crawler side of the game (or at least what it promised/could have become) and they leaved because nothing was delivered on those 2 aspect of the game and they spent 2 year working on the PvP side of the game and flip floping balance.
So they're potentially a lot of player who left the game for the lack of PvE content who could come back if SDF manage to do what he talked about (I don't trust him at all, I still think the game would be better without him)
@keen onyx @full tulip @dawn grotto
They asked you for content and a solo queue.
You listened to them.
But the player count kept dropping,
and you had to revert what you added because of the situation.
Now they blame you for the decline,
saying your reasons make no sense.
Yet you still care about the complaints of those mere 5,000.
You ignore the silent ones who left,
while telling yourselves you’re listening to the community.
The fact that you, who learn nothing from failure, use the word “armchair discussion” I hate it so much.
Imagine guilds doing this for battles against each other 🤣 just full out massive wars red vs blue sashes ftw actually that would be amazing. The only problem would be people selling in game items would ban together to wipe whole dungeons
im so confused wich maps are solos duos and trios
That one
There's no Solo and duo anymore, every map are trio but you can join them as a solo or duo. You'll face other solo and duo but also trio but you can invite people you meet in the dungeon to join your group by pressing Y
this is confusing because i was in a few lobbies all solo
Recently? You might just have seen other solo player but you could have encounter trio as well
add perks back to the game 🫡
Is posible put one arena for practice pvp Whit friends tnk
Zen is back 
in parallel universe there is 🏰 defense event happening right now
yo guys who belive.. I Just suggest to play together rn, or just quit and wait 🙂 it feels so much better than reading everyday same shit all over again 🙂
Bring back random modifiers, a neat way I think we can do that is each piece of gear only has ONE random modifier available up until Legendary rarity (I think Legendary and Uniques should have more than One modifier, be it Two or Three just make it more rewarding) that you can still GEM to your desired trait(s) and each piece is subject to different certain traits so you cant full stack ONE trait on all pieces. each rarity of armor has a different percent/flat number pool that the trait can roll up to. This will help with the looting A LOT, right now looting feels completely pointless and dull. This will also help with more fun PvP interactions and builds, I think MS should be either completely removed and Agility should take its place, however MS Bonus % ONLY on Boots could be a neat trait. There are a lot of ways this system could be rewarding for Looting, PvP interactions and Kit Building. Additionally you can completely streamline the modifiers and take out MOST of the % based modifiers. +X to stats is a fine trait, maybe +1 all is a bit much. True dmg, Additional dmg, Max Health, ETC. Make Looting and Fighting enjoyable again.
That could work. Would be interesting to test. There's a lot of possibility with gear and on this topic I don't know where SDF is going
Did anyone play dark killing
It being in battle royale category is giving very bad first impression
why does it say that water bolt is banned from HR on my sorcerer? ...
the LAG FOR LATAM IS UNPLAYABLE return me the 25 dolars please
I downloaded it, it's completely in chinese and doesn't get past the loading screen. Probably downloaded malware for the culture.
@keen onyx
When I go solo, I end up giving up because I feel like I’ll lose to a trio anyway,
and random parties come with high risks teammates don’t bring gear,
or there’s no teamwork.
The karma system is a mess too, so the risk of teamkilling is high.
So I end up not bringing high-rarity gear.
I don’t even have the energy to speak anymore.
I’m tired of stating common sense.
I mean random fill shouldn't be in the game for you reasons and the fact that it skews the raids to have more trios instead of filling organically. Essentially like the playtests used to.
However, you are definitely in your head. You're giving up just off the fact that you think you'll lose to a trio? Gotta build that confidence up instead of running away from it. That's a mental barrier.
Then are you saying we should use the Gathering Hall or Discord instead of random fill?
If it’s not random fill, it takes way too long to find teammates.
It’s especially bad when the player count is low like now.
If you want to help solos give a 10% buff across the board for solo 5% once you have a single teammate and 0 with a full trio
I hope pve mode will be removed, or changed
yes the gathering hall is supposed to be reworked to be an actual place to socialize and hangout like the old tavern. They've been talking about it for ages and really need to work on that.
I accept the point that to have ideal party play in the game, you ultimately have to make friends.
However, I have had experience forming parties with many players over a long time through the Gathering Hall,
and the game's complexity and hardcore nature have hindered making enjoyable parties with good friends.
Of course, the content included in the newly updated Gathering Hall will definitely make it easier to make friends.
But no matter how well Gathering Hall works, there is a chronic problem.
First, people who don't have much playtime find it difficult to find friends or parties in the Gathering Hall.
Even if a player has enough time, if they play several games alongside DAD, there will be a gap with players who only play DAD, making it hard to play together.
Above all, when adding community features that have a big influence inside the game like Gathering Hall,
there is a high possibility of misuse or contamination.
Misuse means the host might use the Gathering Hall for reasons outside the game.
Contamination means that external communities or social atmospheres influence the Gathering Hall system.
make one pvp arena where people teach and suggest balance before patch this ultimate patch ruin the game
game's complexity and hardcore nature have hindered making enjoyable parties with good friends.
How so?
I also think this really comes down to the fact that you're thinking you "need" teammates to play currently. Instead of you "could" play with others if you want. If someone doesn't have to find people, or play with their friends, then just go alone. You don't have to feel to need to be always with others.
1 random modifier across rarities.. only 1 per item regardless of item grade
An unforgiving hardcore fantasy FPS dungeon PvPvE adventure. Band together with your friends and use your courage, wits, and cunning to uncover mythical treasures, defeat gruesome monsters, while staying one step ahead of the other devious treasure-hunters.
Party up!
Team up with friends and assemble a party to increase your chances of survival. Choose from a wide array of timeless fantasy roles and build the perfect three-person squad.
You seem to want to teach me how to play,
but if you want to do that, you need to become the boss of IRONMACE first.
another nerf aim on Rogue : Fixed an issue with the base primary attribute of the Phoenix Choker item. this game really want to delete rogue and keep it at the same time
If you play rogue main you are a noob. Learn to fight and not stand in a corner hoping to get a two hit kill.
rogue cant 2 tap, ur delulu
That's right
I hope they remove it from the game so you newbies will be forced to learn how to play
4/10 ragebait, points for not being about the game dying
make one arena for practice whit friwnds for obtain tons info for balance
the game never have more balanced when ironmace make the first open beta free
Thank you for fixing Phoenix Choker base attri. Now can you please fix 'Common' Mystic Gloves? They were +2 Magical healing, +2 Magical Power before "item buffs", but they ended up getting nerfed down to 1 Magical Healing. They should start at +2 and Uncommon should be +3 Magical Healing, +2 Magical Power, etc etc
You are probably a landmine rogue lover, you make me feel tender. Even if it's 3 or 4 hits it doesn't change the shitty roguelike gameplay. There is no skill expression. And it's boring for both the killer and the killed.All the main rogue players I know are noobs.
Because they never needed to learn to fight.
Speed test
Please vote. The text is at the bottom link. https://darkanddarker.featureupvote.com/suggestions/652699/slayer-new-class-development
@keen onyx I like where the game could be going with your new patch, but fast TTK is not good for the game, it does not make it "hardcore" it makes it unfair and more unbalanced. I dont understand why you did this to improve balance and yet you let range damage that high with ranger that can 2 tap from a far distance and still one shot with shotgun or 2 tap with spear. You didnt think this through, you always does that, you add a lot without thinking if it fits together.... Fast ttk in your game DOES NOT FIT
Just make scaling of high numbers, so you can do small adjusments on damage.
An easy fis that I suggested a long time ago:
Make gathering hall a chat like in discord, where you can see messages that where written before you went into the gathering hall. Using the gathering hall to find parties is a good approach, but why force people to sit in there and wait of someone shows up?
Also deciding by language is not bad, but make one English channel for every server.
Nice easy fix.
If you want to play in a team, just hop in and pm someone that posted lfg not to lo g ago. Works in every mmo since the early 2000s.
Make VOIP microphone mute button
We are fully committed to finding a solution that can satisfy solo players. If the current matchmaking system—where various group types play together—cannot provide that satisfaction, then we will confidently bring back the solo queue. In fact, we would then shift our focus toward fine-tuning dungeon balance and design specifically for solo play to make it more engaging and enjoyable.
Here's a thought, free of charge. Maybe just don't delete solo's in the first place. Then have skills change depending on if you're playing solo's or trio's, you could have Just remove duo's and only a handful of people would have cared while giving yourselves an easier time balancing shit out.
I take it back, not free of charge, I expect a check if you end up realising this is a pretty smart idea
Lot's of People come to play Dark and Darker because it has a solo mode, unlike most other games.
Not anymore, at least not for now, and I hope that never again
can the victims of this get some red shards at least? #dnd-content message
That's a way you could have done it, but solo was a problem and you will simply say, just ignore the balance, if that was possible we wouldn't have the long problem of balance, people say they would be okay with solo being unbalanced but the first day we would be back to people crying about solos balance all over again.
The way SDF is thinking of doing in the future is the correct one, focus on trios that was the main goal of the game and then after that create a standalone solo with new values and % and then you can balance each queue separately.
Problem is scaling, they have too Low Numbers to Scale.. they have to increase all Numbers for microadjusting damage, hp etc.
I love rogue, I hate landmine.
Can anybody explain me how shitload of weapons, drums,frances can broke doors but pickaxe cant?:) same for Icebreaking etc.
Also why the hell u gave this "ability" to break doors etc to almost all classes and didnt let Barb be unique with his perk.
silence barb main
Im rogue main but k
silence rogue main
Buff doors
u think like those N.OO,B ironmace DEVs
People agree doors are too weak rn
Double or triple the number of hits required to destroy a door.
Don’t leave it unchanged for another two years — DO IT NOW!
Not all random modifiers were equal they should just tie certain modifiers to certain gear rarities to keep finding good gear exciting and not too weak by capping it at 1 modifier at different strengths per gear maybe 2 modifiers on unique gear maybe + interaction speed on uncommon gear and +hp + true on rare/epic + gear is a little too weak as is imo
- Boss should be a BOSSSS not a MOB that gets killed EVERY SINGLE GAME
- Season lasts for 4 months. Players should not be able to get best items in the game from the start.
gems should add modifiers, remove the randomness, make it a set amount,
uniques can be gemmed to have +1 all atts on all uniques
YW.
buff druid
nerf the bardiche/halberd/arrow types thanks
+1 druid needs some buffs tbh. it's really hard to play half naked and have -34% action in bear and -2% PDR in panther.
buff crafted items, when you guys updated base gear you left out crafted gear. For example fristlight riveted are worse than epic riveted gloves
Congratulations ironmace, with each update you manage to make the game worse, it's the biggest self-boycott I've ever seen in a game that was good and turned into shit
Random modifiers should be balanced like diablo 2, highest range of rolls on green items, but more rolls with lower ranges as the rarity increases. balance random modifiers
Day 2 of asking for a potion that just kills you when you drink it
656 viewers on twitch game is poppin'
Let's lower those numbers!
Is darker and darker just a bunch of crossbows still
-
Players should only get the Religion Bonus while wearing a Sash
Bonus points if it has to be one of the colors for their Religion, but with overlapping colors they could be part of 2+ different religions. Example: -
Any Religion -- White (Peace, Highly visible in the Dungeon)
-
Solaris -- Yellow/Orange/Red (Praise the Sun)
-
Zorin -- Red/Violet/Indigo (Moonlight, Blood Moon to New Moon)
-
Noxolon -- Indigo/Black/Blue (Darkness and Night)
-
Blythar -- Blue/Green/Yellow (Lucky Snake)
Single Colors
- Orange -- Solaris (Sun)
- Green -- Blythar (Snake)
- Violet -- Zorin (Arcane)
- Black -- Noxulon (Night)
Allied Colors
- Indigo -- Zorin OR Noxulon (Between Blue/Black)
- Blue -- Blythar OR Noxulon (Between Green/Black)
- Orange -- Solaris OR Blythar (Between Yellow/Green)
- Red -- Solaris OR Zorin (Between Yellow/Blue)
Polar Opposites (No color combo, Can't be confused)
- Solaris VS Noxulon (Light vs Darkness, Day vs Night)
- Zorin VS Blythar (Truth vs Lies, Known vs the Unknown)
https://darkanddarker.featureupvote.com/suggestions/652699/slayer-new-class-development VOTED UP press please, thank you. (my suggestion doesn't mean I want to introduce all these changes, it's just hints in what direction to go)
@dawn grotto @keen onyx
Consider adding a third ability mapped to either the Z or C key.
This ability could serve as the ultimate ability for each class, with all classes having its own skill tree that players must level up. Each class would work toward unlocking 3–4 different ultimate abilities, all of which should be extremely powerful, making the choice between them genuinely difficult.
Include a variety of cool passive upgrades in the skill tree that players unlock as they progress toward their chosen ultimate.
Players must choose between different passives along the path (they won’t be able to unlock them all) and each passive should align with and support the different specific ultimates.
The passives and/or ultimate abilities can be designed to act as counters to a class’s hard counter, helping to ensure that tough matchups don’t feel impossible to win as you guys mentioned you want to fix.
Ultimates should have long cooldowns and HP/HP-scaling should be buffed so TTK is not super fast
bring back the old game.
^ fax
Nice idea, would work better with guilds/factions.
The map in DAD has too honest a structure,
so it doesn’t function like POIs in TARKOV.
For example, when a solo player tries to lure a trio out of a POI,
the modular regularity makes it easy to predict the solo’s position.
Also, trios stick tightly together, preventing ambush risks.
That said, you can’t make TTK as fast as TARKOV’s either.
@keen onyx,
everything you expect from POIs in DAD
conflicts with dungeon-crawling elements.
You need to give up on the POI-is-everything idea even now.
Remove POIs and bring back the FoW.
We need to focus on dungeon crawling.
Let the old players who want constant PvP and new maps die off naturally.
This game needs more new players.
Make the game fun again
@keen onyx
Boss hunting should be made harder than it is now, and named drop rates should be increased. When the artifact was revealed in Graysuns-Plate, there was a huge backlash not because the artifact was bad, but because it was impossible to obtain.
In other words, the content itself isn’t functioning properly.
Today, I watched a video where a YouTuber talked about a hardcore wipe in Tarkov. After seeing the announcement that bosses in Tarkov would spawn 100%, he subtly criticized DAD, saying Tarkov would end up like DAD a game where people just grind bosses repeatedly.
reforge system; -1 stat to + a stat on gear
fix karma page im tired of being TK and not being able to give them the axe
fix karma page
fix karma
Dungeon crawling ✅
Battle Royale ❌
Please take back 124 and 224, 124 will consume ordinary players' gold, newcomers with legendary status go to 224 to grind, for ordinary players who want to experience the game, they are in the safe zone, those who resist plug-ins can pay attention to 225 because there are the strongest named weapons, equipment random attributes can be reduced to one and weakened in the attributes, if a group of only three people to choose, then please put the ttk longer and remove the weapon destroying gate mechanic, currently long range is too strong and ttk is too short and destroys gates, both are detrimental to gameplay and the fun of a tug of war! Personally I'd like to see the return of 124 or 224 single player mode, even though the pop rates are low and this mode makes their gear worthless, it's the main way to build up skills, it's the home of single player, it's just an entertaining mode because with gates there's the potential for tug of wars, and the importance of potions and skills becomes higher, and that's supposed to be what makes this game fun!
Any suggestions on how to fix the "door meta" where everyone stay at a door for 10 min until one of the ranged class get a good shot at the other team?
Hello dozy
Due to so low player numbers it is impossible to bring gear brackets. Especially now when gear diff is smaller there is less reason to have them.
Every other point 👍
Unless you add only one mer existing Gamemode. Like to go in HR you need to have blue or better. I think Normal should allow to go in white but HR shouldn't
nerf all distance weapons urgent
yea heres a suggestion quit the game until sdf takes his meds and fixes everything
I'm already doing that, but that doesn't mean I can't make suggestion
His vision was promised to him 3000 years ago
for gear have 3 brackets, squire/found/crafted. crafted of course will always be a little bit better and have some more direct stats but not so much it makes the player godlike. add more mats and this will build a nice economy and give people a reason to mine and forage all while trying not to die to pve and other players. solo/duo does need to come back for this to work, need people for anything to work 🙂 in the very least solo 🙂 🙂
12 person raids with big bosses on each floor that you beat to go down or you can portal out and leave per floor (PVE) with separate loot pools like destiny 2
Also LVL ups that effect base stats to give players a reason to grind
You could do something like that as part of a guild system. That would be cool, like an infinite raid going down with wave of monster and boss every X floor. You'd unlock stuff for your guild at each floor until let's say floor 20 and after that it's a leaderboard thing to compete against other guilds about who reached the deepest floor. And make it so you can extract like every 5 floors and you lose gear if you get killed, and need to bring meds and consumables. That way it act as a gold sink and make you want to build kit for it
Trying to earn more shekels by firing 80 percent of the dev team.
Make clarity pots squire loot or buyable from alch
Make loot interesting by making it more predictable
All minibosses drop something useful during the dungeon.
Healing materials, protection potions, magic protection potions, etc.
And Mimics should be way stronger, faster, and deadlier dealing bleed and bleed + poison (Nightmare) but always drop Legendary items (Low chance to drop Uniques on Golden mimics?)
Worm and Golem would be nice if you could do something with minerals and flowers inside the dungeon
Keep PVE(drops Max to rares)
Remove normals
ADD HR 0-Epic and Epic-infinite
- but HR monstrs needs to be adjusted.. cuz currently this game feels even more like darksouls(Rogue main who gets oneshoted almost by Everything to feet).

I think that, more than adjusting mobs, mobs must be even stronger overall.
Faster, being able to break doors and way more deadly.
How to make this interesting?
Make Random modifiers give damage reduction and damage bonus etc against PvE, dividing it in Beast, Undead, Demon, and stuff like that.
So when you can have a fair fight against someone in PvP, but also get their juicy perfectly rolled PvE gear that you can run. 
Rn they too strong vs some classes, for Rogue its 0 mistake unless you are almost dead.
Anyway i agree with PvE modifiers on gear 💪🏼 i suggested that about abilities, to have different damage to PvE and PvP .. (for example rogues weakpoint to reduce flat “armor” like Bards shriek to PvE).
Gear overall would feel nice if there is 1 roll for pvp and 1 roll to PvE
rework lizards, give them helmets; give system to - stat to + a stat on gear.. ie -1 str on riveted gloves to get +1 agility...3strength 1 agil etc etc
Anything really. Help the lizards and lycans
24 and 224 can only be set up for one person, so that new players can familiarize themselves with combat techniques. 124 and 225 are the main battlefields for three-person teams. How about this?
@icy knot
Based on what SDF said in the kitchen I think that gear won't be why you play anymore, not the main goal at least. He spoke about whealth replacing power/gear and at the same time he spoke of Guilds, housing and training system. Imo the plan is to add system that act as gold sink and that either give in dungeon advantage, like the training system and goldsmith or are like the guilds. To me the guilds would require it's own marketplace, quest, a guild hall that can be improved and customized and people would need to put gold in their guilds to improve the hall, unlock more sell space on the market, new merchant, participate in guilds Tournament or guilds vs guilds event, you could also have a PvE guilds event, like an infinite raid going down with wave of monster and boss every X floor. You'd unlock stuff for your guild at each floor until let's say floor 20 and after that it's a leaderboard thing to compete against other guilds about who reached the deepest floor. And make it so you can extract like every 5 floors and you lose gear if you die, and need to bring meds and consumables. And that would make you play to farm gold, but they need to add more to the gameplay loop, new point of interest to farm resources and gold. And probably add new craft that require resources that you get through your guilds or housing system, or in particular in dungeon Point of Interest. I like the idea (If I interpreted it right) but the extraction side of the game would become more of a Roguelike, where you gather resources in the dungeon and use them to get power up for your next run. On the topic of Solo and the TTK i just don't understand tho, I don't see a world where 1vs3 and solo player in trio lobby work and same goes for low TTK it's just trash. Also the way he's doing those change, removing stuff without a replacement ready or even planned etc is terrible, I spoke more about that here #game-discussion message
- Scale the un-helmeted races by Gearscore, to match the other races power in higher GS matchups
Example:
Lizardman
Headshot Reduction
+1 Dex per 50 GS (max 8)
Lycan
Headshot Reduction
+1 Vigor per 50 GS (max 8)
There is an implied Movespeed bonus by not having to wear a Helmet as well, so even in Squire Gear these races will have a slight bonus by moving faster
Or just remove stats from skins.
anotherr good game die and Devs never listen and do anything they just ignore all player
ngl its kinda good if you think about it
pov how to buff skinny pete even more xD
I really wanna know if the devs are doing anything to revive there game. They’re just watching that shit end. It’s pretty sad.
It's been less than two week since the semi-wipe, the first hotfix was a bit small but it had some interesting things. Most of the thing they want to try before the real wipe will take a bit of time. Give them at least a month.
But I still think that all those issues could have been avoided if they properly used the test server. They need to make it available for Steam player, and we need to have every class lvl 20, max affinity on every merchant, unlimited gold and maybe free gear of each rarity (that could be activated or disactivated depending of what you want to test)
Very well said, I like that suggestion a lot. They should implant and test server for all that to be tested on while keeping the game playable. They’re need to act fast because it’s just taking a negative hit.
There is a test server... but you can only use it through the Blacksmith launcher and it's an exact copy of the live server, so you need to lvl up your character, do quest to increase merchant affinity, farm gear and gold etc. It's stupid and that's the reason people don't use it, and IM dare to say that they don't use it because there's not enough player using the test server. While they're just being lazy about it, and that's sad because it would solve a lot of issues. I made this suggestion like 9 month ago, it have several hundred upvote but they ignored it as usual https://darkanddarker.featureupvote.com/suggestions/591702/incentivize-using-the-test-server-by-rewarding-and-including-players
And you'r right with change that big, that make the game unplayable it would have been smarter to say "Listen here's what we're planning to do : Blablabla. For the next two month we're going to focus on that and will stop making balance and hotfix on the live server. We'll put the new thing we want to test on the test server, make it available for Steam user and improve it (every class lvl 20, full affinity with merchant, unlimited gold or infinite gold storage, merchant that sell all type of gear for free or very cheap/squire that allow you to start with higher rarity gear) and give blue shard or something to people who participate. We'll make call to ask people to come test thing when needed. If enough people play along and come on the test server we'll keep it that way, otherwise we'll temporarily shut down live server on short period of time for testing purpose"
👍
in the end sdf will come up with his own big brain gear system 
xD
first comment under this video
W changes that will be cast into the void because it didn't come from sdf's brain
Exactly
But honestly if he actually come up with a guilds system and make it as good as what I suggested then I forgive everything
But it seems that as usual he's focusing on balance instead of working on content that improve the gameplay loop. So we're going to have wipe with a new map, no gear and nothing new to do
if gear diff is so small and people constantly fight without trying to loot. How about removing/nerfing squire gear to force people to loot?
what feels "fair" varies from player to player
what doesn't feel fair is one tap meta, rogue invis, insane mobility of druid and other broken abilities
⬆️ What feels unfair is pretty much universal
Please make it so people have to open a certain amount of chests and kill a certain amount of mobs in each room before they can open the doors to get to the next rooms. This will slow down the giga sweats and make it harder for them to spawn rush the Timmies.
https://darkanddarker.featureupvote.com/suggestions/652699/slayer-new-class-development VOTED UP press please, thank you. (my suggestion doesn't mean I want to introduce all these changes, it's just hints in what direction to go)
About sdfs kitchen posts rn.. im excited and scared at the same time. Love it. 😄 reading feels like dungeon crawling when i installed DaD first day.
I believe in them.
Yeah, It look like they're finally making the game a PvPvE dungeon crawler like is was supposed to be
#the-tavern message
Let the player be able to catch an arrow flying toward them. 🤯
skill expression
of course make it really really hard
Ranger multi shot should be based on charges, and each extra arrow you add to the shot is one charge, so that way rangers can’t instantly shotgun you with 5 arrows but can also do things like shoot two arrows at a time a couple times in a row
@keen onyx recent buff to gear was decent, it brought back at least a bit of the reason to play but it is still a battle royal with little reason to loot, takes 1-2 matches in hr to get a full epic and legendary kit, just playing for pvp at this point. Why not have 1 roll on each gear piece with the roll increasing in value as gear rarity gets better like you had for the unique items? The idea of more skill expression is good but having the possibility to make god kits was a big reason many people played we need some in between but I'm not a game dev I wouldnt know where the middle is but your updates are all or nothing and affects the game and the community to much. You messed up taking solos and duos out but you know that. We also need some class rebalances rogue has always had trouble finding its place in the game but now it seems you only play rogue to rat around and almost never pvp due to low damage and REALLY low hp while ranger, fighter, barb, and warlock are still very strong. This is also due to the EXTREME difference in weapon damages, weapons like bardiche and halberd make it to where almost no other weapon will be used because the range and damage even just on whites, this creates a big problem because not all classes can use the busted weapons. Also bring back map specific queues a majority of players weren't mad at waiting for a match for 30-45 second maybe a little longer this spread out queue and ability to join a progressed match were not great changes. Overall we need less extreme updates keep playing it slow like you did in the playtests feel out each change slowly and listen to the community, there is a lot of dumb spam complaints and toxic people but that isnt a reason to just stop paying attention to the people that play your game. You had a GREAT game and you still have the foundation to bring Dark And Darker back me and multiple of my friends have played sense early in the playtests and like many of the people who played at that time we fell in love and got the "itch" to just keep playing we all wish for this game to succeed and hate to see the game fall to this point, so please take your next steps carefully as you work to bring the game and its players back.
I'm good with Arena being SSF again but make Self found gear account wide. So if I find a good Bow while playing with my Wizard I can give it to my Ranger. Quest reward too
i agree
@keen onyx literally just reduce the attributes on gear and then bring back rolls, except slightly less of them. Attributes going up per rarity doesn't scratch that loot brain like rolls do. And with the goldsmith they can be further customized. But you can't have increasing attributes and rolls together as it get heinous with the amount of raw stats.
Simply put revert gear back to where it was around playtest 3. The gear gap was only increased over time as you continuously added more and more attributes baked into gear and then scaled it with rarity.
Then gear will be better and we absolutely don't need awful gearscore and such. We didn't need it then, we certainly don't need it now either.
Really promising stuff in the kitchen I would suggest adding an increase to class specific gear for ssf as to alleviate the frustration of constantly finding gear for another character and not being able to use due to the looted/player named system
For a spefic day (once a year/month) every class should have access to protection from evil + war maul to make cleric troll cheese universal.
Duos get 5 perk slots, solos get 6 perk slots
All classes should have a Heal on Kill perk or something like Morale Boost
Killing a player with melee attacks will frighten all mobs in a (X) radius of the player. (Frighten AKA mobs will run away instead of attack)
As a solo I am constantly running into situations where a trio will be chasing me and I end up having to retreat in an uncleared room. The idea of the change is to allow a solo player a better chance of winning fights that include both pve and pvp.
Even though it is natural to die to pve in the dungeon it is a frustrating experience when you take a player out and immediately get killed by pve afterwards ending the fight.
buff druid, nerf item rolls, buff ranger, do not add solo queue, and disable arena
holy formatting gyad damn
Watched some PEAK gameplay. Such a simple teamgame but backpack Management is so important there. I hope backpacks in dark and darker will be almost as important.
@keen onyx @full tulip
The state of the game where PvE is being abandoned is not normal.
Don't set the game's direction based on players addicted to PvP;
set it in a way that new players in the future can enjoy.
Honestly, you guys don't have the ability to satisfy both types of players.
And you need new players.
To keep the game healthy.
Even if you work hard to fix the problems with PvP, it can never be as stable as other games it's too complicated.
And you've added too many superficial, interest-based features.
You can't fix all of them.
If you were going to leave just one map and delete everything else, maybe it would make sense,
but you can't do that.
So reduce PvP itself then the problems will decrease too.
If PvP happens less often, the fun and excitement may decrease,
but for most new players, that’s not a big problem.
The game is best if PvE oriented. Pvp comes naturaly.
What if instead of backpack we have a Squire NPC that follows us around. You can't recruit him every game at first and his backpack isn't very big but you can improve that with quest and affinity, you can also craft bag extension/better bag or maybe improvement, like a Squire training camp to make him walk faster, be less noisy, pick up stuff in the dungeon (either literally or he could, like the cockatrice generate a bunch of gear after you exit the dungeon) and this training thing could be part of the guilds system like one of the thing to unlock, an instructor npc that train squire in your guild. I don't know, I just woke up, the idea might be bad (but I kinda like it, I'm trying to think of a new kind of progression, thing to spend the whealth SDF talked about that don't necessarily rely on PvP). What do you think about something like that?
how R****** the dev are to remove solo/duo and not putting it back
too much
enter dungeon . . . . . . . kill mobs . . . . . . . loot chests. . . . . . . kill boss or players . . . . . . . go deeper or leave
Improve dungeon itself, gameplay loop and add dungeon content
- some people like myself don't even loot chests as squire gear is good enough
- mobs are just obstacles
- are quests considered a dungeon content?
Graysun expressed that he wants to rework quests to make them more fun.
The planned subclass will bring back the fun of hunting monsters.
It will take a long time, though.
Yeah? As you said we need dungeon content and things that improve the gameplay loop, that could be one.
To push people to loot chest and kill mobs I guess they need to make XP have more purpose. Small things like maybe if you reach lvl X with one class this season you get one blue shard, or unlock skin once you reach a certain amount of Fame and bigger things like the training system. It could require to reach a certain lvl on top of spending gold to unlock things
I guess they need to make treasure the main source of gold somehow and not gear. Maybe drastically limit the selling price of gear on the market place and make treasure sell for more gold (and increase merchant price accordingly) so looting chest to get treasure is worth
Add character progrssion system. Character could learn specific spells from scrolls found in the dungeon or only mage could do that. Few scrolls could be used by every character like ressurect, heal, leave dungeon...
How do you make quests fun?
Let player eat life leaf, moldy 🍞 or drink demon blood.
I am not a game designer,
and I have skipped all quests in every game so far.
So, I have no clue how to make quests fun.
However, I do have some thoughts based on experience.
The quests in this game have tried to do too many things, which made their flaws stand out.
Because the game lacks a fundamental backstory, I think the strengths of quests could not be realized.
Looking at the current situation and IRONMACE, I judge that designing fast and clearly fun quests is impossible.
In my opinion, for quests to become fun,
instead of creating stories that players get deeply immersed in,
they should be made as tools to help players with the role-playing they want.
If a player chooses the background "Merchant,"
quests supporting Merchant role-playing can be provided.
Pls remove pve mode and just reduce number of PVP encounters in normal dungeon
⬆️
my suggestion is fix karma page please
way to many times i escape with people want to up or downvote and its like wtf you mean you didnt do that and its blank
i thought i could do something as fist demon warlock nah bro dont try it infact dont use demon form at all
couldnt even hit a bear looking straight at it
SDF spoke about fixing unusable skills and perks maybe demon will be fixed.
0/10 ragebait
Skill issue. Use halberd
#sdfs-kitchen message
New players often died from monsters in one hit, increasing the likelihood of quitting before learning the game.
It’s less frustrating to die to PvE than to be killed in PvP
situational
@keen onyx please do us all a favor get in ur car and don't stop driving ty.
https://www.youtube.com/watch?v=i1OKgsNpbfA
- keys should be worth using ✅
- gold pile pulling is booring ✅
- craft the weapon system?
- too much randomization?
I'm watching the video right now and about your Too much randomization I agree with you. And like so many other issues the solution imo is new point of interest where you can get specific loot, some for ressources, some for PvP, some for gear like an armory where you have higher drop rate for weapon etc
@dawn grotto Since there is no solos pll can only team up in discord currently no one using in game teaming option gathering hall. l suggest system like market trade. If someone want to make team he open ticket like item sell mechanic and other ppl can search and by clicking it can send part request. So ppl dont waste time like in gathering hall for long times. ın stead they can play until teaming request send.
That's a really good idea. You could even give detail, like if you have a mic or not, what language you speak, what class you prefer, what are your objective and people could use filter to find who git the best.
yes l am making imagie with ai currently try reach sdf or devs
Try sending that do Chyunkus, you'll have better chance to get an answer. Graysun never speak in this channel and almost never answer anyway
yes thank you you understand basics and like its good
https://www.youtube.com/watch?v=OyRi01qyLmY
2:28 check out this throne room
Why every boss room is just a big empty room, it's boring.
That would ask to work 🤮 More seriously I think the fact the game work by module that you need to be able to enter by almost every side limit possibilities
The boss deactivating after you leave the room is laughable—this thing wants to kill you. The doors should lock, and you should be forced to fight it.
Since modifiers bring the need for gear brackets with them i suggest when they add them back in next patch we limit the random rolls from uncommons to rares to 1 roll and then from epics to uniques to just 3 rolls with uniques being able to roll slightly higher rolls in order to make them special since they are the rarest. This will hopefully make gear interesting while also keeping the gap between gear grades mostly related to their stats. In order for this to work since we are getting less rolls for every item, less useful rolls should just be removed. As for uniques my thought was if a legendary can roll a +3 vigor a unique should roll +5. I know these stats are high but remember, uniques have the same number of rolls as epics. I believe this way we could still keep build variety while also keeping gear gap closer and only adding one more gear bracket. Which will be "up to rare (1 roll bracket)" and "up to artifact (3 roll bracket)". I dont know if ppl would agree but it made sense to me so i wanted to share
@keen onyx @dawn grotto
I have an interesting idea to expand "Expressman as an NPC in the dungeon" suggestion.
Place Expressman in the aisle to the blue exit stairs.
There is some kind of message from Expressman: "This exit is mine, I can hold on to your stuff for you if you want" or something like that.
Only one person can interact with him; after several seconds, he disappears and the exit closes as always.
It could be one of the ways Expressman could appear in the dungeon.
https://darkanddarker.featureupvote.com/suggestions/652699/slayer-new-class-development VOTED UP press please, thank you. (my suggestion doesn't mean I want to introduce all these changes, it's just hints in what direction to go)
Give Incentives to play test servers so this shit doesn’t happen again, blue shards, skins emotes something.
Also let us just spawn bis items or something on the test server, be fun to test builds out that way.
Oh word good idea
I've made the suggestion 9 month ago, almost 800 upvote (That's huge considering no one use/know this website exist) but they don't care
I hope they adjust the hit modifiers and adjust all body parts down except for head to emphasize the potential for skill gap . Body being at 125 is stupid as the biggest target . And disministioned the rewards of getting a headshot .
for the love of DAD please make a decent entry for the Ice abyss
I was about to suggest that, just blue shards alone would be good enough, hell might incentivize F2Ps as long as they do provide constructive criticism and build a case either for or against features in test
It really is the biggest problem with test, no incentive, honestly just making the seasonal blue shards transferable so you can get 10 per season is perfect
Everything is the biggest problem honestly, the fact Steam player (the biggest part of the player base) can't access the test server, the fact you need to grind lvl, gear, gold, quest/affinity... That's so dumb and I'm pretty sure it wouldn't take that much time to make people have every class lvl 20, with max affinity on merchant, free merchant or infinite gold. I genuinely believe that with good condition and even without reward at least a couple hundred people would use the test server only to help
What i do know is that ironmace made the test server available to everyone, it probably wouldnt be difficult right now to download the launcher and make a free account so one can test, but they should implement a option to steam as well.
They also should make any made class lvl 20 with shops maxed out since grinding that isnt the point of test servers to begin with
The solution and means are there it just needs to be done, ironically it would still be more useful dev work done than the total waste of time we experienced like 2-3 times now with this stupid vision nonsense forced onto us on live server
Exactly, some much trouble would have been avoided if the test server was used and in a better shape. All those drama could have been avoided with a couple day of testing and feedback. Even smaller issues like every time they push a patch and find a major issues so they need to do emergency maintenance, test server would solve that
You know whats ironic?
I tested the stuff on test before this was pushed and i liked the features, i liked how a lot of the games problems and overpowered meta builds was toned down or straight up removed making it more balanced, to me the test server felt like the biggest step in the right direction and i suggested everyone tries it but they said "no people, dont wanna"
And then without warning, live got annihilated, so many trash talked me saying how i "wanted this" when it has a ton of stuff not even remotely tested in the server, its irritating, they didnt put it in the test server, they didnt make a poll on it and they didnt say anything in the kitchen about it, it was just bam surprise surprise the game just got fucked
Devs really need to listen to the community on this, i get that giving something like extra blue shards might be a bit ehh for them but ffs they gave free cosmetics for less with the twitch drops
At least this way people will have an incentive to test, it might solve the problem of garbage being forced down everyones throats in live.
Not guaranteed but its better than the current setup
#game-discussion message I've said pretty much the same thing a couple day ago xD
You are right about the damage has been done part, hotfix 90 even if it hypothetically solves the problems the game has right now, there is no guarantee players might return, sure, some might, but after 69, this and i think one more time in the past, i wouldnt be surprised if people are just not gonna bother with sdf anymore until there is a change in decision making, he is too bipolar for this position.
If i like the hotfix, i might play again, but im done with buying redstone shards, and im not gonna recommend anyone buys the game, if they want to try it they can play f2p but i will strongly suggest against buying legendary edition because of sdf, i still feel disgusted he put so much in to lure players to buy the game and the dlc scam just to force his vision onto everyone.
My hope is that as it look like they're finally going to work on the Dungeon crawler/Adventure side of the game and make the PvP less important, new player might come and stay, creating a new community, probably less toxic
I honestly dont mind pvp, i just dont want it to be extremely severe, test server was headed in the right direction by increasing ttk across all classes, everyone seemed like they had a equal chance of winning, even against the absolute powerhouse that barb was before the live server collapse.
But no, 200% headshot why the fuck not, bam everyone runs polearms cause they have the best reach and highest base damage.
Ffs
one of the problems with test server could be that lobbies would be empty.
So why not combine every single mode in test server into one?
I don't mind PvP too but the game is meant to be a PvPvE dungeon crawler extraction and for the past two years it's either a PvP extraction game or a BR
For sure, and that a problem in the bad condition the game is right now, with a bigger playerbase that's not an issue. You could also add map rotation on the test server
They have some many tool that they released unfinished and either removed or stopped working on them... It's distressing
sash 
xD that's exactly what I had in mind, of course
more than 50% of things added to this game are half-baked or end up being reverted
The good half unfortunately. And probably because it's the half that didn't came from SDF so he put the brake on it or reverted it by ego xD
If it wasnt because of this entire garbage with his vision, wanting/not wanting super short ttk (lord knows anymore wtf he wants) we could have had the water map at the start of this year
Its just so much time wasted on nothing
We could have had the 1.0 of the game around this summer imo
I feel like his vision will return again in three years 
Bro has visions he can't be stoped
You mean in 6 month xD
😭
I know plenty of bosses who caused their companies to collapse — SDF is a perfect example of one.
I wish him all the best, but he’s been stabbing himself in the back for the past two or three years straight.
In 6 month the other would have understood hid vision better than he his and start having better idea than him. So he'll have to destroy it again by pure ego
@keen onyx daily reminder that this channel exists
devs give us a sign
There was only ever 1 dev, sdf has big vision
is @sage arch a test server dev?
#1380717692314587218 message
#1380636671615307917 message
#1382369085123334175 message
Three years?! Holy shit thats an absurd amount of optimism
If the game against all odds got back to 10+k players, id give it 3-4 months
Minted normals would be good
I think so too. At least it would be interesting to test it for a while
Yeah less pub stomping and min maxing, even though it's not that much of an advantage to buy gear rn, I think self found normals promotes less battle royal style play.
Hmm, depends on what the limit is and how many mods gear will have.
If we go by current test server and give leggos and uniques 2 rolls without true, no ms meta and low quality, AND no artifacts it should be acceptable
I honestly think artifacts shouldnt exist in norms, otherwise...whats the difference then between it and HR? Any tryhard fuck can get lucky in HR then decide to pubstomp in norms, take echo of screams as a example, yeah its a battle axe, but its a battle axe with +20 true damage and thats not something you want to fuck with
Random rolls should mainly be defensive in my eyes, specific elemental resistances, projectile reduction, buff/debuff duration. Utility effectiveness would be cool, 2-5% stronger protection pots/ potions. I really like the idea of utility being strong in this game, I like how potion healing is very strong, explosion bottles and poison vials help control positions and provide a buffer to delay the enemy from entering a space.
I'm only down with artifacts in normals because it feels counter intuitive to prevent a free to play player from ever using an artifact in PvP.
It feel very intuitive to me. They're playing a demo of the game and they already have access to like 80% of the game. If they want to use artifact then buy the game.
And about you suggestion on utility random roll I like that, again it would be fun to try something like that. It would shift the way people play
I havent personally tested the poison vials but i dont think bottles or oil lanterns are particularly strong
?? If norms is only minted, how is a f2p supposed to get a artifact if they cant go HR?!
Its pretty strong rn, base kit rangers have -10% MDR, the vials can stack too so you can cloud a room and buy yourself enough time to heal to full in inferno due to stone doors.
Ive seen you can make 3 vials with one lifebloom and rotten fluid but thats another thing.
Why the hell can we stack vials but not bottles?!
Forgot we were talking about minted normals, make artifacts drop in normals too?
Ive also noticed that bottles drop like CRAZY from destructibles like crates and barrels
Yeah I've been controlling the vial market to try and keep my costs low on crafting them xD
Which is a fine compensation if we cant craft them, but not stackable? Bruuuuh...thats so not cool
Eh? But its just lifebloom and rotten fluids, just go cleric and purify in pve for all the fluids you can carry
I wish explosion bottles did damage on impact in small radius
That, or, direct hits apply a dot, maybe slightly reducing healing effectiveness
It's faster to just buy the mats and craft yourself than farm them
Utilities are honestly so underused, only franciscas and throwing knives get used respectively by barbs and rogues
Ironic, bard and fighter can also use them but they dont cause they can use crossbows.
Wizard doesnt use throwing knives cause....
Why would they? They are fine for poison rogues tho
I wish they have a slight anti heal effect
drop everything else and fix the servers and the constant DCs, abnormal terminations ect nothing better than dying to stuff you cant even see cause the server rubberbanded you back half a map
also get a central US server please and thank you 
marketplace only for Miscs
Doesn't a high headshot multiplier invite cheaters? SDF wants headshots to be a strong form of skill expression, but that just makes more players tempted to buy aimbot cheats for an advantage.
Yes but imo you can't think that way, otherwise should we keep the gear and looting uninteresting because card swipper? Or remove ranger as aimbot favor them a lot? If something positive can have repercussion in favor of cheater then, as long as it's not very bad, or there's a alternative solution that can avoid it, those repercussion should not stop you from doing it
And Rings/neklace
what happened to the temp kick bot for vc's? was it intentionally removed or is it just down?
https://darkanddarker.featureupvote.com/suggestions/652699/slayer-new-class-development VOTED UP press please, thank you. (my suggestion doesn't mean I want to introduce all these changes, it's just hints in what direction to go) I apologize if you have already read this text. We need to collect more votes=).
@keen onyx buff druid
When is the next wipeÉ
Late august
they should sell the company, get rid of sdf, that is the only way to get this game alive and running again
Just get rid of SDF is enough
He doesn't work on the game anymore, he just insructs ppl what to do which is change a few numbers, he's just collecting skin money
Saying that with a line holder badge is crazy work
I believe that he do, he even probably do his best but he's just bad at it. Most of the time if you can blame incompetence for something then it's the actual reason. Between his ego and the fact he seem very toxic and unorganized it's no wonder they're working so slowly. He act as a bottleneck, checking the work of everyone even when he's not competent in this field because he think he's better than everyone and even when he approve something he don't like by pressure of the other dev or the community he end up reverting, nerfing or removing it leading to even more time loss.
My suggestion would be, stop using the test server to test 1/4 changes you plan to bring to the game and instead put ALL of them on the test server.
Even line holders can't hold when there's no line to hold in the first place
Exactly, improve the test server, make it available to Steam user, make every class lvl 20, with max affinity, either free gear or unlimited money, make is so people get the blue shard they win with the triumph level in the test server on the live server too (to reward them actually playing on the test server) https://darkanddarker.featureupvote.com/suggestions/591702/incentivize-using-the-test-server-by-rewarding-and-including-players
Yeah that would be nice, incentive to play the test server is more blue shards, I can get behind that
Honestly the more important is to make it available to Steam user and make it so you don't have to grind that's why people don't use it. I'm pretty sure that hundred of player would gladly test thing even without reward if the test server was in better shape
This was already promised by @sdf and updated the Test server one time...and that was AFTER the patch had already gone out on the Live server. lol
Can headshot damage multiplier be at 160%? 170%?
200seems to much
All class buff weapon damage but not Rogue , all monstter buff damage reduction Body: 125% → 100%
Arm: 100% → 90%
Hand: 100% → 90%
Leg: 75% → 80%
Foot: 75% → 80%
Man, I know what you mean. At least you got burst damage from invis. I'm a man on a slayer. It's like everyone forgot about the short sword and the knight's sword. The damage was just as bad as it was.
I hate it. I'm gonna have a hard time with the melee.
https://darkanddarker.featureupvote.com/suggestions/652699/slayer-new-class-development VOTED UP press please, thank you. (my suggestion doesn't mean I want to introduce all these changes, it's just hints in what direction to go) I apologize if you have already read this text. We need to collect more votes=).
Raise the damage of the short and knight sword!
Aim for the head. If you can't aim that's skill issue. (Sorry for being mean)
if the meta is not hard single hit DMG on both range and melee anymore its a W game
As Rogue main, its fine..
less op Rogue -> less rogues -> less possible Rogue nerfs 
Make Pickaxe stronger - possible Ice breaking, door breaking etc
Remove door breaking unless you have real heavy weapon (War maul) or Barb perks.
@keen onyx
@keen onyx love you bringing back rolls but you made it worse on solos how is a solo going to 1v3 a team in full gear WITH rolls you need to go get your eyes checked dog
He said that after the roll are back his focus for the next few week will be to make 1vs3 work. Wait a bit, he'll fail to do that and bring back solo queue soon xD
???? what do you mean less rogue nerf , Rogue is the only class got nerf from beta test until now more than 40 time , rogue have nothing to fight this patch nerf vigor down more now everything can 1 hit rogue , now buff all other class weapon damage up and monster buff damage reduction , rogue no nerf no buff that mean big nerf aim only rogue
We have been on worse spot than rn. Thats what I mean 🤘🏼.
(True is our vigor feels like que back to menu 😂)
just think game not only PVE we have PVP with ring zone that big hate from @keen onyx @dawn grotto and ironmace to this class
i can make sure IRONMACE can't delete any class so they nerf one class down same as white skeleton , broken class like druid got more buff , broken Soc more magic buff , all basic class nerf down but not hard like rogue
Well invis is strong, we have huge potential from this. (Yes im only Rogue player).
We need ability pouch with smoke bombs, caltrops, blinding sand and so in ability wheel(like casters have spells). Instead of hide.
Play this game with the class you love , pick Rogue Super Hard Hell Darksoul mode , all other class just normal or easy moded , play game got 1 more mode is asia mode . season 7 nerf rogue down to Asia mode
Invi is not strong, simply other players do not check but run past like there is no one there and get scared and die ,
in beta test i love landmine rogue , so i test all other class and test if you check everything you can't die with ambush rogue
Ye Well thats true.
I suggested my friends to play Rogue for 14 days Straight to gain “rogue thinking” and now they Pretty much ok vs rogues.
Give every class different stat scalings
but with new invi nerf still got more player die and scare , so IROMACE keep nerf rogue more
Invis nerf?
from 30sec to 6sec .... ye big nerf
Which patch
season 1 , before season 1 is 60 sec
And here you are using word "new" 
wow new update, is it possible to listen community?... #chip_in_dev

Dead game , let ironmace cook
@keen onyx quit thanks
@keen onyx wow bro u really cookin
we love scams
remove gargoyle everybody knows it is bad and literally attacking emptiness
Now is a good time to finish that dagger mastery change and add +10MS while dual wielding daggers, true phys is now mostly on weapons and that means rogues should be dual wielding but we are too slow with both, ruining our class identity of being the fastest class in the game. Class fantasy/aesthetic would take a huge buff if dual wielding was made viable with this one small buff to dagger mastery.
I've been saying this, classes should scale with stats at different values
It was 60 (42 with rogues old 5 base Will) seconds before, now it's 8
SOLO QUEUE
Remove Main attributes from random rolls........
I like it how it is now, not on rings neck and cloak
i don't it doesn't feel right
Why? You feel like it make gear too strong?
i didn't like it before I do not like it now. they want to reduce gear gap yet stuff like this is still on random rolls
twerking
Do not bring back multiclassing!!
Stop wasting time on useless stuff
Yeah we need a talent tree or a sub class system (like class specialization) not multiclassing. But that would ask for a lot more work
https://darkanddarker.featureupvote.com/suggestions/652699/slayer-new-class-development VOTED UP press please, thank you. (my suggestion doesn't mean I want to introduce all these changes, it's just hints in what direction to go) I apologize if you have already read this text. We need to collect more votes=).
Increase the damage of the knight's sword and short sword! Or create a pair of weapons for the slayer. We demand the introduction of crafting options for knight swords and short swords! an artifact for left-handed weapons, is also necessary. The vampire blade is of no use in pvp.
make normals commons only again!
if high roller mobs werent so miserable id agree w you
honestly not a bad take cus green agi pants shouldnt give +3 strength
PLEASEPLEASEPLEASE BRING BACK SOLOS WITH RANDOM ROLLS NOT HAVING MOVE SPEED OR HEALTH ROLLS ITD ACTUALLY BE FUN THE GAME WOULD HEAL PPL WOULD PLAY
MAKE MOBS DO 50% LESS DAMAGE. WHY IS A SKELETON CROSSBOWMAN DOING ALMOST 130 DAMAGE ITS BULLSHIT FIX YOUR GAME. YOU SAY YOU ARE AWARE PLAYERS DYING TO MOBS TOO MUCH THEN FIX IT INSTEAD OF MAKING IT WORSE AND HIDING IT.
<@&988703997378584596> <@&1019888848773328936> this guy has been posting scams and spyware for days how is he not banned
@keen onyx Revert SSF for arena, only sweats who grind all day will be in there otherwise why would ppl go in to lose their gear when they can run commons/HR?
need some QOL updates too:
- highlight quest items in inventory
- move items + equip while sitting
- autosort for stash
- clean up your merchants and UI for lobby its messy and too many that do the same thing (for new players its overload)
- voip keeps randomly being disabled and have to manually enable it again
- bring back friendly name tags for HR
im sure theres lots more or might be working on these already cheers!
@keen onyx
There’s already a hopeless gap between random parties and premade parties in PvP
when the solo queue comes back, will there also be a queue for random parties? lol
@keen onyx Bring back solo's man, as a solo main I find it unbearable dealing with constant 1v3's. Your vision just isn't it.
@keen onyx It became certain with IRONMACE's latest patch.
Added the Toggle Party Chat On/Off feature.
This is the best IRONMACE can do.
They need to remove the fill party function and force trio play.
That sounds kinda disgusting and extremely risky
lol
You just didn’t understand the situation of the game.
Teammate killers? Like they gonna lose players if they compeletly disable not being able to solo on trio gameplay. (Disabling option to not fill party)
@keen onyx Stop listening to the whining kids and please just finish the game.
Or i read wrong, it's around 5 am here
Nope, it was 6/10 ragebait.
It was a problem that should have been solved at least a year ago.
But they wasted all the time balancing solo until now, so they couldn’t fix it.
And the stupid @keen onyx says they’ll somehow make solos in the trio queue do 1v3 lol.
This game is not Tarkov.
It’s designed for cooperative play in trios.
Because of the game design, if the TTK is as fast as Tarkov’s, it becomes boring.
So the game should only have trios and the TTK shouldn’t be too fast.
But the stupid @keen onyx always keeps spouting that 1v3 nonsense.
That was the problem with the druid too, saying they’d make 1v3 possible.
Remove solo from the game and don’t even think about 1v3. Please.
@keen onyx
What the hell is 1v3 anyway?
Is that more important than finishing the game?
You said you’d do everything possible for 1v3, but all you ended up doing was hiding the name tags.
Party chat shows up on the left, but it’s so clumsy you can’t even check the detailed info of quick-linked items.
Just should have left solo unbalanced and don't listen to players
Sacrifice to play solo, either way it's gonna be unbalanced, trio for a balanced match
only boots can have movespeed bonus enchantment
really need nerf distance weapons
yes old rogue is 60 sec but after few nerf on will start only hold 35-40 sec and ironmace hate landdmine so nerf down to 6sec
No no no
I bet 90% of playerbase agree arena must be SSF
Sweats who grind have so much f money they would just buy their gear out. They would have full uniques/artefacts without looting any chests, without looking for those good items. Arena is actually a good content when it's SSF It makes people look for good items themselves not just farm money and buy best stuff from the trade.
Not in a million years
its limited to legendary no? lol and the only ppl playing arena right now are sweatss who play 4-8+ hours a day and craft their own materials. ANY casuals going into arena will be wiped with zero chance.
I won't be surprised when hide will be nerfed, reworked or removed.
Everyone hates landmine, invis has no place in the game
What you mean 0 chance, gear diff will be lowered in the future.
Acually they always will have 0 chance if they are not playing the game at all. Skill diffed
- who cares if they will be wiped, it's arena, it's fun, you don't lose gear
People learn PVP in arena
so you are saying "in near future" which means as of now they have 0 chance - thanks for confirming.
buying gear and bringing it in gave them a chance at least or to even practice and claiming "skill diff" is a terrible way to address the problem and doesnt help grow the games player base at all.
why would a casual with no gear try to learn by pvping against someone who has been grinding all week with BIS. too many sweats in this game have to include the casuals too
ez mute
But there is still MMR system so they should be fighting with people with the same skill level.
So only gear matters that will be squished with every patch
Making impossible for good items(legendary.. artefact) to drop at the start of the season or limit such good items for deeper levels of the Dungeon that will be unlocked later in the season would be good way to balance the game between sweats and casuals, increase playtime, make people busy as more content will be unlocked with each week or month idk.
@keen onyx If map designers have nothing to do they can always make Ruins and Crypts before being cursed by curse of midnight. So later in the season maps swap and inferno is available again.
@keen onyx If map designers have nothing to do they can always make Ruins and Crypts before being cursed by curse of midnight. So later in the season maps swap and inferno is available again.
rage bait
Why not but then the end of season event where you can bring anything must be a thing every season. Like the last month/3 week of wipe should allow non Found by item.
@keen onyx
Lock all old players in the arena.
Only pure new players should be in the dungeon.
Reduce PVP encounters in the dungeon
Add Fog of war, that might help with that
https://darkanddarker.featureupvote.com/suggestions/652699/slayer-new-class-development VOTED UP press please, thank you. (my suggestion doesn't mean I want to introduce all these changes, it's just hints in what direction to go) I apologize if you have already read this text. We need to collect more votes=).
Increase the damage of the knight's sword and short sword! Or create a pair of weapons for the slayer. We demand the introduction of crafting options for knight swords and short swords! an artifact for left-handed weapons, is also necessary. The vampire blade is of no use in pvp.
Bc he is so bad he cant 1v1 a reg skeleton, so he never plays solos
100 player vs 1 gigatic boss?
all the n.oo.b devs got the same brain like you that why game dead , or you spy account of ironmace devs ???
all fishu does is ragebait i wouldn't engage.
game is dead because hide does not last 60 seconds
👍
how about adding "solos mode" ?
i know its ground breaking and strange, but it could let ppl play the f*ing game without relying on randoms.
That's a good idea, I'm surprised they didn't did that already
In crypts, start gradually turning off light sources when the swarm appears, making the dungeon completely dark by the end of the match.
- or in ruins because of curse
- ice map because its freezing
so many maps could have it
and your game is literally called DARK AND DARKER, it makes total sense as a ending match theme
Generally, I think they are looking for IMPROVEMENTS to the game. Not things to make it more miserable than it already is. 🙂
@keen onyx Update Test like you said you were going to.
And improve it. Steam user need to be able to use it, and we shouldn't have to grind xp, quest, gold and gear.
https://darkanddarker.featureupvote.com/suggestions/591702/incentivize-using-the-test-server-by-rewarding-and-including-players
@keen onyx bring solos and duos
<@&1019888848773328936> scams
more than 100 reason just 1/100 not all , good brain like ironmace brain think like kids they do whatt tthey want and ignore all other
Player drop below 1k and twitch drop to 800 viewer Good job IRONMACE @keen onyx f @dawn grotto kill this game more and more next season drop to 100 , only kid work for ironmace and boss are the same brain cell
@keen onyx
This game is a cooperative game, so I think the attempt itself of solo mode and 1v3 is wrong. But if you want to make the solo play not hopeless like Tarkov, you have to make everything like Tarkov.
@keen onyx
POIs actually make you lose your objective.
If you rush to a POI just for PvP, why even enter the dungeon in the first place?
In the end, the BOSS is the most rewarding, so everyone just goes to the BOSS.
POIs should be removed and the FoW should be restored.
We don't want a dungeon mining simulator.
We want a dungeon crawl.
What's wrong with letting market decide? Keep Goblins Solo only, Ice Cavern to be the map without the BR Ring & Keep / Flesh out the core directive with Ruins/Crypts and the new map when it launches. Almost like they were designed for this in the first place. I wouldn't in spirit complain about fog of war for Crypts again if that's the case. And keep Arena open at all times but Self-Found only.
Also liked the idea of Ruins being the first tier for Goblins and having more Goblin bits in the Ruins as lot of people (in my experience) love Crypts but hate Ruins: The local miners in the village came across a Goblin under city and they've ransacked the village and captured the villagers!
Been one shot as a Rogue in Frost Mountain HR twice in a row. Any chance we can tone down some of the mobs so I don't get 1 shot?
The vision in action
As long as its SDF's vision I am okay with it.
@keen onyx
The power of the class's skills/spells is weak,
so it just feels like using your head, and it's not fun to play that class.
Recently, Bard has become the most boring, and a long time ago, it was Wizard.
I think I finally understand why the previous balance was such a mess.
But still, I don't want to die just from taking one hit.
As expected, improving dungeon crawl seems like the only hope.
Hey you've ruined the game enough, put the matchmaking system back in
keep Arena open at all times I disagree
good idea to fix the dungeon/boss farming
arena in sea server is dead always take 40-50 minutes before the game starts.atleast let us play in tokyo server where most asia players are
Do Something with Squire Gear. Remove it? Nerf it?
Remove squire gear? I mean for real there is no point to loot any chests when you spawn. You are provided with strong enough gear and weapons to take on mobs, players and bosses.
Squire gear gone? People would start buying gear from merchants? Maybe squire should instead be able to buy gear from merchants with your money? Maybe merchants should have less gear pieces in their shop?
Party name tags removed in Normal Dungeons.
@keen onyx you should explain the reason behind this. That there are no players in hr to get the data from
Hit box on Mornign start? lil long
https://darkanddarker.featureupvote.com/suggestions/652699/slayer-new-class-development VOTED UP press please, thank you. (my suggestion doesn't mean I want to introduce all these changes, it's just hints in what direction to go) I apologize if you have already read this text. We need to collect more votes=).
Increase the damage of the knight's sword and short sword! Or create a pair of weapons for the slayer. We demand the introduction of crafting options for knight swords and short swords! an artifact for left-handed weapons, is also necessary. The vampire blade is of no use in pvp.
READD solo duo, thanks
easily double playerbase. Maybe not now since the game has been dead for so long this wipe
this game has gone completely into the garbage, no gear limits in norms means people running full kits against nakeds trying to do something in the game, no team auto fill means in the first 10 seconds you run into a team you cant get away from because 3v1= excuse= we want people to be able to interact and group up mid game - Complete garbage game now! congrats been playing since very first play test and watched it circle the toilet ever since GJ SDF and Devs!
Except when all those solo/duo players don't come back cuz they went back to the other games they enjoyed more that don't actively abuse them every other few weeks.
yeah this games in development. We don't wan people who cry as soon as something they can adapt to is introduced. Like and good dungeons delver, You have to think on your feet not cry.
forcing people to play with 3 people is thinking on your feet?
Think on your feet! There is a team of three geared players and they are hungry for your ass! Counter? dont play the game
Reintroduce solos and duos. Not everyone is either going to be a fan of or have 3 people to play with. Trying to 1v3 just isn't always going to work out.
as much as i understand that sdf wants to make the game oriented around teams of three, 70% of the playerbase play solos and duos. you cant just delete two thirds of your playerbase
lol buddy don't get too excited, when has he ever followed through on something positive?
can't and shouldn't are two very different things, but his ego wont allow him to not delete it simply becasue he was told no
You can, they just did 🙂
100% of the playerbase plays trios
That is not true and you know it.
Yeah it was something like 39% solo, 31% duo and 29% trio.
nah brother you gotta consider the 80% that quit the game too
New here: how did this game lose 90% of its steam launch peak concurrent players in 1 year?
@keen onyx @full tulip
You need to rethink the design philosophy of your map modules.
DAD is a game about exploring a single dungeon,
not a game about exploring separate modules.
What is there to explore?
There is no fog of war. 
Every module is known.
They need more unknown modules. Invert modules to double number of possible modules.
Invent different ways to combine modules.
If only the map designer wasn’t a neko-mimi Japanese girl,
maybe @keen onyx would’ve stopped the office romance and actually finished the game…
Clearly my statement went over your head. The ever change game the we love called dark and darker as a whole.
maybe dont remove random tm8s for a 2nd time in the same 2 weeks. great idea
We were talking about him removing solo and duos forcing, and you went and defended this game saying some random ass "thinking on your feet".
We don't want to find other people to play games with, we want to play with the people we played with (or alone).
I understand but here is the thing. We have to for now.
No, we can leave the game, me and my duo had 100s of hours/wipe, we dont have over 10 mins this semi wipe
Which is super sad, since its such a good game
lightfoot boots should have same ms across all rarities
Grab a third? I got 1000s of hours, I love the game. every time it changes I enjoy figuring out how to play it all over again. Yes I'll admit there are times where I felt like I was going to quit because of how it all changed. But I am enjoying myself again. I am a solo character too.
Wed have to play with a random (which we dont want)
Were trying to find a third every other patch but none of our friends wanta to
NERF MULISHOT
so just kind of having a tantrum? Okay gotcha, Its not hard to find another third player you jive with.
Yeah kinda like throwing a tantrum. Were not going to play the game until we enjoy it again.
Like the majority of the playerbase
sad
🦍
spell power are to over power than melee , only range weapon got chance to hit or druid panther , game are cook with balance brain ironmace
@keen onyx you need to find a way to solve TKers in arena and a better way to report voip and toxic players. constantly having toxic ppl TK or throw because they lost one round and no punishment for doing so?
recording a clip of them doing anything is a hassle and huge deterrent. Player gets tked and has to go through process its annoying please make it easier and much harsher punishments for TKs, toxic players and VOIP/text interactions
get that fucking name off my comment spits BUM
Can we get an update to all non-sorc casters? Give them the ability to unselect a spell so they have access to staff blocking.
Include Bard on that, unselect song too
I love how a stun from a sorcerer lasts as long as a trap from a ranger -.-. I don't think that's how it should look like, especially since, in my opinion, physical immobilization of the leg should not be a debuff. cleric through traps practically runs . After exiting the trap, there should be a significant slowdown or it should take longer because logically the snares should be disarmed
Solo gameplay is just not fun at all, i go to fight a boss alone and i get a fair 1v1 at first against a warlock just to see 2 more people behind him supporting him. sdf how do you expect to balance the game so solos can kill trios while also making trios not able to kill solos just as easily. sdf i understand you want to cater towards the play of trios and you test out your game in that format but please if you could play the game for a day as a solo you could understand how bad it is for us all.
Totally agree, I don't see how Solo in trio lobby could work. If at least he could tell us what he plan to do and try. Right now it look like he didn't think about it and just think of something within the week to put on the patch
He could say that from now on the game is Trio only but trying to make solo player work in trio lobby make no sense
it cant
@keen onyx solos and duos when?
i can tell how much u weigh just from that alone 😭
HOw much gold key if you guess
Make ruins the first floor for every map, add static reds that lead to different maps on certain modules, watery caves modules= goblin caves entrance, forest areas with a layer of snow/ bridges leading to icy paths for ice caves, a docked boat for the future water map, and keep some of the current statics for crypts.
9 bajillion lbs
Yea cc in short TTK game is too powerful.
you win!
druid is so broken rn
https://darkanddarker.featureupvote.com/suggestions/652699/slayer-new-class-development VOTED UP press please, thank you. (my suggestion doesn't mean I want to introduce all these changes, it's just hints in what direction to go) I apologize if you have already read this text. We need to collect more votes=).
Increase the damage of the knight's sword and short sword! Or create a pair of weapons for the slayer. We demand the introduction of crafting options for knight swords and short swords! an artifact for left-handed weapons, is also necessary. The vampire blade is of no use in pvp.
Suggestion: hire someone off fiver to run the game and have sdf r e s i g n
MAKE IT SO THAT YOU CAN AUTO FILL PARTYS AND THAT NAMES ARE BACK IN NORMS AND THAT ITS GOT GEAR SCORE LIMITS BC I CBA TO PLAY THIS GAME THATS UNFAIR TO NEW PLAYERS AND PEOPLE THAT JUST WANT TO HAVE FUN AND NOT DIE TO PEOPLE IN MAXED OUT GEAR ... fix ur game devs bc you are going to kill your game Mic Drop
I wanted to share some constructive feedback regarding the current arena schedule and its impact on player engagement, particularly during this semiwipe period.
The current limited-time arena model was clearly designed to encourage players to farm and enter dungeons in preparation to mint their SSF (Solo Self-Found) arena gear. However, with the recent changes removing SSF minted arena gear due to perceived lack of arena participation, it’s important to consider that this lower engagement may be directly tied to players spending time in dungeons specifically to prepare for the arena as the system was intended.
With SSF minted gear no longer in the equation and marketplace access becoming the primary gear acquisition method, the limited time arena model loses much of its original purpose. Players who have invested in developing their endgame arena kits are now left waiting for the arena to reopen, which disrupts momentum, discourages ongoing testing of new builds, and creates friction for those eager to engage with the game’s most competitive and theory crafting driven content.
Given the current state of the game, especially during this delicate transitional period, I believe making the arena available 24/7 would be a meaningful step in retaining both new and existing players. Continuous arena access would ensure more consistent data collection, encourage more robust PvP engagement, and help stabilize player sentiment around the semi-wipe and its relatively limited endgame content.
In short, the primary appeal of the semiwipe for many players lies in testing and optimizing new builds. Allowing unrestricted arena access would directly support that goal, keep gameplay loops more rewarding, and foster a more active and satisfied community.
The main reason arena is only on weekends is because there's not enough player. It was splitting the player base too much so they choose to open it only on weekends