#suggestion-discussion
1 messages · Page 287 of 1
they need to change druid if this ratting change is going live
It's bold of you to think they need to do anything so minor right now. This game is actually going to suffer a serious hit in playerbase very soon, and then die, if they don't then revert their idiocy.
And leadership still refuses to listen, which means that even if they do, there's really no hope for them adopting a feedback-sensitive development cycle, which is really what they need first and foremost.
I've been here for years, and I am not generally a doomer, I've just individually disagreed with things. But really, this game is dead. Actually dead. This is irretrievable.
I'm pretty sure he's doing that because it's something the other dev pushed him to do and since then it's stuck in his head, hurting is ego and now that everyone caved in in front of him and he can officialy do anything he want without any restrain he's reverting/removing every little thing he didn't agree with.
Even small detail like this
its being readded because its part of the 1v3 package and is almost required for counterbalance in forced 1v3 lobbies
I hope you get a named stolen by a squire kit Druid
I got a few stolen by teaming druid and warlock, but hey, whatever makes you feel better I guess
Fantastic news 🥰
Yes, keep proving the point.
Rat is fine, since Goblin cant do his job and bring out stuff from dungeon

My main suggestion would be to make 30 market slots default and remove the pass the next season. Instead, offer a pass that gives people cosmetics or other non pay2win bonuses and goals to work towards. It would increase my retention and would build good will with the community.
Adding things to the dungeons to give solos some extra agency in mixed party size lobbies is a great idea, but it can't be tied to stats, like some kind of solo buff. That'll just lead to solos teaming up on trios for an unfair edge, and in cases where an actual 1v3 occurs, the buff is either going to so minor that the solo still feels hopeless, or so borderline OP that the trios will feel like it's the only reason they lost. Instead, introduce things to the dungeons that asymmetrically affect parties of players (regardless of whether they're pre-made or ad-hoc groups) and solo players, without touching any stats. Imagine if some modules each raid had a random effect going on, like a dense fog. Those modules would make great rooms for solos to either flee or fight trios in, while providing trios basically no upsides besides being a new interesting element in the dungeons. I imagine the trios would have some fun teamfighting in a fog room occasionally.
This is a really really cool idea. I know Hunt Showdown introduced weather effects to their maps in addition to multiple different lighting settings for their maps to keep PvP on their maps from feeling stale. And it works really well! However, I worry that creating a good fog or rain or even just different time of day lighting would be a challenge for Ironmace rn, mostly because I know it was a big challenge for a long time for Crytek who made Hunt.
The people glazing this, like you, are only serving to mix up the simple truth that if sdf really does remove solos and duos, the game is hardline dead. Me and many other solo and duo players are not going back to getting beaten up by trios. At all.
You can put your hands in your ears and pretend you can put the genie back in the bottle all you want, but we've played the game with and without being stomped by trios. It's not a contest which is the better game.
tbf solo in trios in the playtest was fine but the game was very different and the other choices hes made dont rly make me think hes recreating that experience at all
It was fine if you were playing rat. And only if you were playing rat.
I could stack enough attack damage true and add physical to have almost no ttk 1v3 on rogue
You were also dealing with a time in the game when no one knew how to play.
also you could prepare ahead of time by stacking the ultra OP shrines and then 1v3
"I could make it work as the most toxic class with three buffs and a perfect kit"
did it on barb and fighter as well with different builds and that isnt rly the point
I really don't think we should be encouraging 1v3 to actually end with the 1 player winning.
I don't think ridiculing people trying to come up with ideas to help the game they enjoy succeed is a good move. I get if you have given up on DaD, and I definitely understand your frustrations with the devs, but could you chill on those of us who still want to have hope and try to brainstorm ways to keep the game alive?
Even if you think it's a waste of time and energy, it's our time and energy, and bashing us for how we use it doesn't do shit other than bury potentially good ideas in the chat...
either way hes not recreating that hes making it so you can 1v3 with skill cause the game is basically statless
I really don't think I care what your opinion of my conduct is. And yes I am glad to bury stupidity. The more SDF sees only open rebellion in response to his decisions the better.
which means the man with the most hours and the best zoomer reflexes is the winner
I preferred combat when it was super high TTK and had more tactical play to it.
I can see that being the way things go with the new stats on the test server, and I'm actually okay with that. But it doesn't change that I'm leaving the game and likely many others will once our only lobbies go.
"Waaa my suggestion is getting buried!" While the game is literally on fire, and approximately 75% of the population who don't play trios are likely to be pushed out isn't the super compelling argument you think it is.
Frustration. Lol. You think I'm frustrated? I'm looking at the fire and being increasingly amused by the incompetence I'm seeing.
There should be only 1 roll on gear..
So players actually decide what to gem into.
Do you want be tank? Go +hp/pdr..
fast and mobile? Go ms/agi
glass cannon? Go full dmg.
Now its pretty shitty that class can have 3+ rolls per piece and basically can be full package 😉
I made a comment in suggestions on the website about movespeed calc. that I want to suggest:
Movespeed = (((base + bonus <= 330) - Movespeed Penalty) x PerkPenaltyReduction) + Spell/SprintBonuses
The idea is that everything about your character and their gear for movespeed base and bonuses gets calculated first and caps out at max movespeed so 330. Anything extra doesnt exist and doesnt overcome armor penalty.
Next you take off gear movespeed penalty and equipped item move speed penalty. Then, any move speed penalty reductions from perks get factored in, followed by whatever magical bonuses from spells or skills like sprint added as a flat amount.
This leaves open the chance to meet 330 or maybe even overcome it magically, but by wearing armor that’ll balance out. @keen onyx
then its just a gem collecting game
And so? Gems could be collected via mining, hordes…
Market could be SSF + market for consumables only.
Game Lost dung crawling, its only buy, die buy die anyway.
bro all I've seen you do is shit talk anyone's attempts to provide constructive criticism or feedback. I get that you don't care what I think but like if you've already made up your mind to leave then do it already. You're not smarter or cooler than anyone else for having given up on the game. And you're definitely not smarter or cooler or whatever for sticking around adding fuel to the fire that some of us are trying to put out all for your own enjoyment.
I do agree gems should come from mining
Any attempt to tell the devs anything other than "removing duos and solos is a bad idea", is not constructive. It's pandering to foolishness.
Remove PVE and Duos only is way to go.
Solo is great - most players ate there.
Trios - managable to play with +1 random if you go duo.
id be okay with this IF they expanded the crafting system and added more depth to it like PoE or some runes or something
And no I won't leave until I'm forced to by the decision. You know that would just leave your less-than-intelligent voice here. Letting your ulterior motive show there.
Just ignore it man, keep providing feedback it helps a lot more than w/e that is
Well guys, since they dont have inventory guy for years (one of easiest tasks i would say?)
There is no hope for some advanced crafting etc.
Lol you think your feedback is being heard? The cope is real.
Really huffing it there, aren't we. Thousands of people responded to SDF and he ignored them.
Don't need to think since I know it is, certain suggestions were implemented
you right, my bad I'm over here feeding the troll
Trolls are defined by being disingenuous. I'm a paying customer who despises the direction of the game. By all means, continue to pretend that I don't matter and that my takes don't represent anyone else.
he isnt wrong no one is reading this shit , maybe a few years ago that would of been true
The market will correct your mind broken take
sure, that's definitely what I said. You have fun not being disingenuous bud.
You called me a troll, tool. I never called you a troll. I know you're a fool, but I don't know what your motives are. I would not assume that about you.
Open hate of something isn't automatically trolling or disingenuous. Have you ever heard of the concept of toxic positivity? You're pandering to it, right now.
Sorry bud, I don't care whether you think I'm rude. And if the devs want to ignore the massive crashout among the fanbase they're causing, because it's rude, they have such a low IQ, they're beyond saving.
The audience does not owe you or anyone some sort of good etiquette, especially on the internet. They're not here to preserve your fee fees.
I think I've seen this suggested already, but I wonder if it'd be possible for IM to rework the team fill feature so that
- You can see and talk to random fill teammates while you're still in the lobby to get an idea of who you'd be playing with before you're spawning into the dungeon and
- random teams put you with players of different classes so there's not duplicate classes in any trio.
I think Arenas and HR suffer when there's teams that have double barbs or whatever running around. You can't do it intentionally so they should find a way to eliminate it from happening by accident. And being able to view your random fills before you're in the game risking your time and gear could make trios more appealing if players could opt out if they want beforehand.
I still don't understand how hard is it to add squares into character sheet?
I also think that there needs to be a page in the lobby that allows you to view all players from your last game that you interacted with, for the purpose of reporting people. Currently the only way to report as far as I know is to die or escape before a problematic player and spectate them while they are still alive and in the map. That's wayyyy too niche and makes it easy for obviously shitty players to go unreported in many situations. Cleaning up the toxic players from the community would allow others to feel more comfortable grouping up and engaging with randoms imo
they used to have that first part they removed it lol
well then I would like to formally request a revert on just that ONE feature lol I know we're all tired of them going back and forth on things but I think this is worth it
Why are there 8 gear rarities? What purpose does it serve besides create a massive gear gap. These are my proposed gear changes. Poor gear= no stats , common gear= 1 stat , uncommon= 1 stat 1 random modifier, rare= 2 stats 2 random modifiers, epic = 3 stats 3 random modifiers, legendary 4 stats 4 modifiers , unique=remove from the game. Keep artifacts super strong. Add in a talent tree to add back player power and give you the ability to fine tune individual classes. i think this is what people mean when they say reduce the gear gap. Make gear less powerful over all then add power back to the classes through a talent tree. @agile falcon
Combat its content. New weapons, new ability, new ways to build, Dynamic events, quivers, fix blocking and add talent trees. Those are the things i think the majority players want.
instead of raw power budget on items you can add class diversity elements as well that arent just % power gains but are interesting enough to make people feel rewarded when they find them
interesting idea. could be super cool
I definitely agree that classes would benefit from more perks, skills, and a talent tree. Especially with newer classes like sorc and druid being able to do SO much with their class abilities, I think that the older classes could use more variety in their own class abilities and playstyles rather than simple balance changes to try and buff them up.
From what Graysun and SDF have been saying recently, that sounds like possibly what they're already planning to do in addition to removing the random rolls from gear to some extent, so I'm curious to see what they have planned in that regard
thats what the talent tree could be used for. player power dosnt just have to be stats. they just said they are re adding them on test
they also can play around with curse /negative modifiers to justify some power gains
yeah I'm with you, and I saw they added back random rolls but my understanding was that the random rolls aren't exactly as strong or plentiful as before? I need to try the test server to confirm tho
there new modifers are rly rly rly rly trash
someone made a meme vid on reddit about it if you wanna see some of them
i think the power levels are out of control there are to many gear rarities and there are not that many knobs for the devs to tune individual classes right now. so basically reduce the power of gear over all and then add a talent tree to give you alot more knobs to tune individual classes aswell as adding new stuff to each class, build diversity ect. also once agian Combat its content. New weapons, new ability, new ways to build, Dynamic events, quivers, fix blocking and add talent trees. Those are the things i think the majority players want.
that might be okay if they do a good job adding power and playstyle diversity back into class options. Generally I agree that the many rarities of gear with so many random rolls is heavily contributing to gear disparity, which is an issue. I think that if gear was less overwhelmingly important then that gives room for skill to become more of a factor in PvP. And if player skill can make or break a fight instead of gear then I think PvP can become more of a fun and appealing experience for more players and shift the goal of many players away from looting and towards PvP.
the issue is the cart is in front of the horse they are removing the item power first ( the main motivator to grind the dungeon) before theres a talent tree or anything to fill in the huge gameplay gap
I agree, the change will go over 100x better if they launch a talent tree simultaneously
atleast partially do a talent tree and show some screenshots or something holy shit
true, but they're doing it so that they can get a good idea of what the gap looks like so that they can fill it properly. AND they're doing it on the test server, which is what that server is for imo. It would be a problem if they did this on live servers but as long as they're just doing it on test server I think it's fine for them to experiment with most things
I would like more communication from the devs on what their ideas for more class options might look like tho, and I DEFINITELY think the gear changes shouldn't go live til they're ready to try adding in more class options too
the problem is thats gonna tank alot of the playerbase at a time when competitors are actually starting to trickle onto the market , ark raiders is in 2 days and its not really trending or anything but legacy steel and sorcery is a good DaD substitute ive personally been maining that now
yeah, retaining the playerbase should definitely be a big priority imo. That's why I disagree with the removal of solos, duos, and PvE from the game entirely. But like I said, as long as the gear change experiment stays on test servers then I don't see it having a big impact on player retention AND gives them a chance to collect data AND feedback from players.
The tricky part is that now that they're using the test server, I think they need to adjust how it functions to incentivise people to actually use it
@keen onyx
we will gradually remove the artificial features that were necessary to separate players into different queues or brackets based on their player type or the amount of time they invest in the game.
Okay, so what are you thinking of as 'new player assist'?
A knight program?
In this game, to close the skill gap, you need to have a gear advantage or a tactical advantage, and can knights help with that?
Unlike Tarkov, this game is extremely vulnerable to rushes because players leave traces on their paths.
In addition, due to the long TTK
less skilled players cannot fight back. Therefore, survival is impossible.
yeah Idk this is why I prefer the goofy balance of the playtest where everything is broken
Add more content or something game changing already.
sell the IP to competent developers
Hey when people put zero-hero in the LFG channels, does that mean joining normals in squire gear, then going to HR?
i see what @keen onyx vision is for gear. its more closely to what #69 was but i feel like the difference was all the gear in the game did the same shit and i think that was the biggest issue. If i think about what he wants which is to be able to look at someone in game, look at the gear they are wearing and be able to accurately guess their capabilities off SEEING what they are wearing alone. I think the best way to do that would be to go back to patch 69. but drastically increase the differences between the gear so they favor different stats but large amounts of it to make up for random modifiers. and you can also make the stats based off the purpose of the item. there is already an item in game that is like how SDF wants. which is the war maul. when you see someone with a war maul you know what it can do it has high damage and high pen because, the purpose of the war maul is to counter plate armor with heavy blunt force. so the idea is to get each section of gear and give it the base stats, then another stat that is unique for each section of gear, like boots, gloves, helmets. and then scale the stats for what it is, what class it is, and its purpose. so a wizard hat would have little armor, but VERY high magic power, and because its cloth it would take away little move speed. i also think every single class should start at 100 everything. and then the gear the class wears would scale it as such. so going back here are some examples of how the gear would work,
wizard hat - 25 magic power. and blah blah other stats (example)
you see someone wearing a wizard hat. you know they are gonna have high magic power.
heavy gauntlets - 30 armor rating | 5 vigor | negative action speed | slightly negative move speed | (example)
cloth wraps (new item idea) | 10 armor rating | 10% action speed | no move speed penalty/buff |
the purpose of this item wouldnt be for armor rating but for the action speed. you can see someone wearing it and know they would be swinging fast.
i dont think move speed should scale higher than base which would be 100. you can get lower but never faster than 100 you can just build to not lose as much.
then the purpose of plate armor would specifically be to be tanky. you would be very tanky wearing plate armor but also very slow, thats how it is in real life. realistically if you are in plate armor and you were fighting someone using magic, it isnt gonna end well for you. take it off.
these ideas arent perfect. but i do think its more closer to what he wants and a more balanced system because you have prioritize your build and sacrifice other stats for high amounts of another stat. atleast from what we currently have where you can wear full plate and be faster than almost every class. its stupid you have high amounts of everything and not have to sacrifice almost anything.
so i mainly think.
-
break down each gear piece to have high stats but make them seperate,
-
give each gear piece a unique stat it excells in but also have downsides.,
(plate armor having very high pdr and health but low move speed)
@keen onyx You could instead of removing random modifiers entirely, make it so that common and uncommon items get 1 random modifier, rare and epic get 2, and legendary and unique items get 3. Artifacts could either have no modifiers or a single modifier that’s multiplied by 3 and always maxed out.
This system could work even better if you remove the less-used modifiers, limiting the pool to around 3 or 4 per item. This could even go further and make certain modifiers exclusive to specific item types, like how true damage, magical healing, and all attributes work right now. Like magical gear will always rolls modifiers that magic users want like % bonus magical damage, spell casting, action speed, additional magical damage. This way players won't feel bad for getting a magic user item and rolling modifiers that are useless for their class.
Day 2 of solving all issues with a single think about the problem.
Stats on Gear - gems lol,
Lego gets 4 gem slots, epic 3, etc. Fixed amounts, not randomised.
Uniques have 2 gem slots but they’re double/triple the bonus.
Done solved yw.
Trio groups make more noise than solo and duo, as a way to strengthen solo/duo vs trios. Instead of move speed, balance around how much noise gear makes.
Add back multiclassing but simplify it to two classes and dev-selected skills/perks to choose from rather than all skills/perks from both classes.
Absolutely 1000% F*** the wind lift escape in the frozen abyss. I can't tell you how many f***** times I'm "in the middle" and I just fall out and die to zone. F*** IM for this one. I love the game but whoever decided to design the escape in this fashion F*** YOU. Can't tell you the epic game I just had just to "float away" from this supposed escape
gg
where solo mode IRONMACEEEEE
wish solo/duo/trios was still a thing trying to play normal mode as a solo player is impossible
only way to do it is to literally be a god at the game and be able to 1v3 every single time
Stick to the edges of map and loot not much else you can do like you described
no pvp = why play the game
Suggestion: Add dueling to PvE mode and/or guild halls
i agree
A guild hall xD That's would be nice, but we're getting a taver that we need to pay real money to get in
Dueling would be so much fun with artifacts and whatnot. It’s like racing your new sports car
@jolly leaf only one person needs to rent the server afaik but yeah, I’m sure there’s potential for more
There is potential for more, way more and way better. But we're following SDF vision...
But i'm with you, a guild system and dueling system would be cool
It seems like a no brainer, maybe in due time tho
I've lost hope, the game will be dead before anything potentially good happen. Like seriously SDF removed solo and duo, random attribute and is once again reducing TTK. He's still locked on the same obsession for more than a year now and even tho he already had a shot to try all of this on the live server and each it resulted in a big backlash from the comunnity and some time even from other dev he keep pushing his obsession and can't aknowledge that his vision is bad, that no one want it and that even if it's in fact a bigger picture, that we don't know everything and that it's why it look bad right now then TELL US, share your vision with us, but he can't even manage to do that
I bet it will be impossible to balance different party sizes in one game mode, and after 4 months, we’ll be back to the old system of solos, duos, and trios.
For sure, I don't even understand how they could believe that's a possibility... It's so obvious
except after 4 month of this the player count will probably be the worst ever recorded on the game and it won't even be possible to put solo and duo back without 15 minute queue
maybe in the future duos will fuse with trios
solos will be seperate gamemode
Ok, imo the "to many queue" issues is mainly due to the playercount being to low and dropping, with enough player you can support several queue. So now what's the main reason player leave? Is it new player who don't stick to the game? Or on the opposite once they're experienced enough with the game they leave because of the lack of content or upset by a bad change? Or a reason I miss?
Imo the main reason is player retention. But it's linked to the lack of content. I believe the reason new player leave the game is because they can't learn the game due to unfair PvP. In fact PvP is pretty much the only thing to do in the dungeon once you've learned it, and the lack of point of interest lead PvP player to roam the map, fighting everyone on sight, even if they're obviously timmie or people who don't want to fight.
They couldn’t take being killed and farted on
They actually got a ton of new players with introduction of pve aaaaand they're removing it and they removed the normal solo/duo which imo is a stepping stone to HR alienating new players
Most ppl just struggle with a high skill curve game. Look at Mordhau. As time went on, the average skill got higher and higher until it was just ppl abusing the best exploits/mechanics
And I believe you can do "1 stone 2 birds" by working on new content, and by that I mean new Point of interest on the map. If you add some chill/farming spot and some PvP oriented point of interest then the PvP player don't farm every people on the map anymore and new player/people who want to farm/quest/chill have thing to do and can do it peacefullly (at least the only people they see are people like them, they either can be peaceful or fight people with equiuvalent gear)
Ye it’s strange. even my group loves the pve mode as a testing/learning ground even though we’re all arena players
Sure, but in the wrong way. The PvE mode did attract new player, but they're staying there. Because they don't actually learn how the game work, once they actually put a step in the actual dungeon they still get insta rush by a bis team who wipe them and that make them either leave or stick to PvE only, and that suck
It would be far more interesting and productive for the game to work on way to make Chill and PvP player live along in the same game and work on a proper tutorial, the Rookie lobby system they talked about etc. So instead of a PvP free environment, totally safe, that don't actually show how the real game work, new player can learn the game in real condition but at their own rhythm and in a more fair environment
But no, instead let's remove Solo and Duo, let's remove random attribute so we kill build diversity and let's reduce TTK even more so the game become more frustrating!
I’d imagine the tutorial will come next wipe… surely
I partially agree but at the same time some people still die in pve to mobs if norms was the lowest then they go in die to mobs and keep trying only to finally clear a room to get killed by rats wouldn't they just quit at a higher rate
Quivers too :^)
That's why Rookie lobby and Tutorial map are as important than new point of interest in my vision. So they can learn PvE in with a lower mob density, without experienced player ratting in every corner or rushing them 2 minute after spawn
If there ever be Tutorial, there should be "boss looks like player" who totally punish them and prepare them for PvP mode
Being forced to play trios is gonna cause more quitting than anything imo. It’s really hard to learn the game in random trios when most ppl are so far ahead and not willing to take a step back. You have to really want to get good due to this game having so many knowledge checks
They talked about it in the past and I think it's the good way but a Tutorial map is the good way imo. With other player who are learning like you, so the risk of PvP is still here but not against experienced player. When I was learning the game and was fighting people as bad as me learning the game too it was a good experience. PvP between two new player is very fun
And honestly I'm not even asking for insanely complex point of interest with totally new thing to develop etc.
Here some exemple :
-
The Expressman : Put him in a random room in the dungeon and your need to go there to give him stuff to extract. That would attract PvP player as you can give the expressman the kit of people you just killed
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A forge : It does the same thing that the Goldsmith but you can get the max roll of a stat and it cost only the gem (That mean you need to bring your gear and gem in the dungeon and take the risk to lose it)
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A gem Hoard: Like a gold Hoard but with a higher gem drop rate, put them only behind the Key room so people actually use them. That would give an actual interest to Rusty/Golden room
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A mini arena : A room that lock door (or a smaller inner room in the module once two team enter. No one can enter, the room can be opened from the inside even if people of both team are alive but with a mechanism like the Ruin bridge that take a lot of time (like a gate door that you need to open). You can even add a unique altar of sacrifice that can be used several time (Or put 2 standar sacrificial altar in the room). It could be always in the middle of the map too, maybe (worth to test)
Then I believe Fog of war was a good feature, it just lack some improvement and unfortunately SDF choosed to remove it instead of listening to feedback and suggestion.
Thing that could be done to make FoW more interesting instead of removing it :
- You should get the map of people you kill
- Increase the discovery range or link it to a stat, like Ressourcefulness or Memory capacity
- Add a consumable item that you can only found in the dungeon. Like the scrap of a map or a compass who show an exit and the boss room on your map for exemple. You could drop them with a high drop rate on the Skeleton corpse you find on the ground pretty much everywhere (like it's an adventurer who start drawing a map and died) or with a lower drop rate on regular Skeleton monster.
- Make that the Totem in the boss treasure room who show if the other boss is dead or not can be interacted to reveal the position of the 2nd boss on your map. And then make the 2nd totem show the Dual boss treasure room on your map.
- You can share your map with your teammate when you all sit next to each other or next to a campfire
- When you have the heart of a teammate in hand their is a visual clue that show you the direction of the closest Altar of Sacrifice
- A Cartographer NPC that you can find in the dungeon who can trade treasure for a map of the dungeon, or the direction to a point of interest (boss, exit, altar)
These sound good I'm not fond of fow but with those changes I don't think it'd be bad
Ty, all that is actually suggestion I came up with. And I believe that's the way the game should take
much more than rolls, just adding the rarity for the ITEM itself tham the rolls, will help in this, you see how extractions dont have rolls and still is worth looting? just add rarity for the item itself, change the way chests and bags works, make like a npc wallet or a virtual wallet for the gold, so we can GRIND GOLD more easilly, make the chests to be storage for items, like the game marauders for example, make idk, the popular weapons be adquired just from bosses or the pile of treasure(the vault of d&d), make the bags to be like a BAG, you can carry in game, and get more itens, remove the NPC Squire, so many ideas, if sdf really wants to remove the rolls, he has plenty of options idk why this wasnt a thing yet (english is not my main language srry)
the only problem with removing rolls is, the items dont having value anymore to be find or looted in the dungeon, if really wants to remove rolls, have to change the way itens work throug the dungeon, removing square npc, creating more weapons, making ppl use the less popular weapons and difficulting the most popular to be found just thru bosses etc, this make the itens have more value even without rolls
just like when you want to use a good rifle in a extraction, but is a rare weapon, and you have to use a custom smg
The most passionate Dark and Darker developer, Odin, has left the company.
Our inventory guy has left the company. Other people are leaving too.
Meanwhile, Larian, the most passionate, the best D&D studio, is working on two new games.
If even one of them is a dungeon-crawling PvP title, this game is 20 feet below the ground.
@sdf Removing random modifiers or reducing the amount of random modifiers from gear, makes finding loot boring, which makes the game...boring.
And we know that because he already tried to do that and admitted himself that it resulted on boring loot and boring game...
But let's do it again!
Larian making a PvP title similar to this is extremely unlikely no? they generally make PvE focused games
And again and again and again and again and again and again
Please fix your disconnects @keen onyx @dawn grotto
Dwarf race: -10% jump height +1 strength +1 vigor
Items in extractions have value because they offer a ton of protection. Like the Altyn from Tarkov. If the altyn offered the same protection as any other helmet it would be worthless which was the issue originally from patch 69. That’s why I said give every gear piece a unique stat that is VERY high in that one stat. That gives it value,
What sdf wants is for everyone to be able to 1v3. If a piece of equipment is too strong then it will not be considered by sdf.
What I said originally would allow you to do that technically. It depends who you’re playing against. With what I said before if you were magic and fighting a bunch of fighters you could win.
The equipment would be strong for 2 reasons, to make up for the random modifiers, and to give them value. But each gear would be different and some similar to give them each a different value.
sdf doesn't think so. He thinks a rogue can beat three barbarians.
That could also happen. Because health is scaled the same in my original idea and is scaled off gear. And then damage would be really good based off how you build. That could happen if you play correctly. If you jump a barb with his tm8s next to him obviously you would lose. But if you would seperate them get them alone each time you could win if you played correctly. That’s how rogues would usually operate realistically I feel like. They would hide until people are alone then attack.
Especially that would work in trios. Sdf said that in trios. He wanted one teammate or someone watching a dead player in order to prevent that player to be looted. So in a trio sense. In a fight one guy dies but his rogue teammate stays behind and watches his teammates loot. The other team has to decide to stay behind watch that guys loot, chase the other guy for his, or let him go. Or split up keep one guy behind to watch the loot and the other chase him. Either way they are split up. Which is the rogues ideal scenario. It all ties together in my original idea I think.
Skill expression: #dnd-content message ?
buff teamplay of aqua prison?
hire a guy that creates the art or the style of modeling everything of the game, second one carrying the ideas about everything, and last one doing the coding.
Rework "Reward Tokens"
I hate it, it is boring and annoying..
I generally do not use it at all.. it takes time and usually does not give that great items.
With limited ability to trade items away, it is even more limited and annoying to use.
Can I just use 5-10 tokens at same time to increase chance for higher tier reward? Or 20-50 I don't care for uniques? xd
In addition to a fitted version of skill based matchmaking, I believe the game needs to move towards less hardcore aspects of the game and focus on the things that are central to the fun of the game:
Task 1: Improve power fantasy (deep gear and talent trees), increase mystery/adventure (dungeon replayability and excitement - even if a room full of golden chests is OP)
Task 2: Reduce hardcore aspects - give self-found items a death budget (3 deaths?) before they are lootable. Provide a purchasable, or inherent item "lock in" to prevent losing an item in the dungeon.
Task 3: implement effective skill based matchmaking and endgame challenges to incentivize optimized builds and gear sets to take on major challenges/competitive pvp
The changes focus on less devastating deaths (need to spend an hour gearing up again or starting from scratch), while increasing the replayability, adventure, consistent matchmaking experience, and RPG elements that will make the game more fun for everyone
Can’t tell if you cooked with this or if you’re straight up regarded 🤔
bring back the old entrance gear limited to 124
bring back the solo and duo /trio
for one who don't have legendery status he can't play he has to pay 30$ for legendery to get killed by goblin and skeleton that not worth at all and u have to wait atleast 1 mn to play with 2 random people u don't know him
pay up
give me 30$ and i will buy it
"why cannot i play a paid game without paying"
how u got it for free from epic games but i didn't have the time to claim it
you basically said that in here
speak proper english plz
wdym?
So is there any development on makeing it a 4 person party or bigger party size?
in game coms report function, tired of slurs going unpunished
They just removed solo and duo and they never talked of adding 4 party. It may even be possible they said it wasn't planned iirc.
Can anyone tell me the keybind to turn your hud off?
Ty
Go mow a lawn or two...and you'll have your money.
30$ is too expensive in my country for a game
I believe that the game have regional pricing on Steam. It shouldn't be 30$ in your country
Then you got bigger priorities than playing a game, go fix the economy bro 💀
let us use artifacts in arena
By the way, why Arena will not be removed? I thought SDF will remove every useless queue/mode.
Is it because SDF came up with it? 
SDF! PLEASE FIX THE ICICLE CAVE OF THE MAP ICE CAVERN MAP!
THE ROUGE CAN PARKOUR INTO THE HIDDEN SPOTS!
I WAS LETTING THE TREASURE THAN A GODDAMN ROUGE LANDED RIGHT TO MY RIGHT IN THE CORNER!? HOW!!! MY RIGHT SIDE IT'S A HIGH WALL!!!
ROUGE PLAYER IS USING THAT GLITCH SPORTS KILLING OTHER NON-ROUGE PLAYER
Are we still waiting for the randomized ice map, or has SDF given up?
Randomized maps are nothing without fog of war
Fog of war needs additional content https://darkanddarker.featureupvote.com/suggestions/631753/bring-back-fog-of-war-but-better
low the drop rate down
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player numbers go up when arena is live so Its not a useless mode, i think its just being mismanaged like everything else
Yes, but is it because of Arena or because it's the weekend?
And imo it's useless as it would have been better for the game to work on way to make the PvP more enjoyable in the dungeon, thing like the goblin merchant and Expressman were going in the right way. But the game lack PvP oriented Point of interest to attract PvP player and give them advantage if they PvP here instead of roaming the map killing everyone on sight (even timmi and people who don't want to fight), for exemple a module with infinite res altar, or a module where doors can't be open from the outside when two team go in
Or make the Expressman a PNJ to find in the dungeon, so this module is cool to fight in as you can secure the gear of people you killed
tbf it started thursday didnt it? I mean sure they can make the pvp more enjoyable but that has nothing to do with why arena exists. Arena is for the PVP lovers to have quick and consistant pvp. It should be treated as a way to allow the dungeon to be more about looting or more pve focus with pvp secondary, and allow the pvp focused to have an outlet more suited to their tastes.
But that's not the goal of this game, it's a PvPvE game. The PvP was meant to be part of the dungeon too, they introduced the Arena because it was easier to do than actually working on way to make the PvP feel good in the dungeon too. Most people bought the game because it was supposed to be a dungeon crawling experience combined with PvP. But IM choose the easy way out and split the game in two, Adventure mode and Arena. Result is we have a halfed backed PvE mode that have negative impact on the Main game mode. A main game mode that people don't enjoy because they've never really work on how to make make PvP and PvE work in symbiosis and an Arena mode that split the player base even more and is frustrating because it's only there 3 day a week
Arena is good, I won't say it's not. I like it. But imo it would have been better for the game health to work on making the PvP work in the dungeon instead of adding the Arena. It's shortsighted imo
Wasnt saying the pvp wasnt meant to be part of the dungeon. The problem with the current design though is the average or casual players are leaving because they cannot succeed when they are
1: being run over by higher skilled players
2: being run over by higher gear players
3: being 3rd, 4th, and even 5th partied when the lobbies are full
Also Arena was being planned and made when they werent ever planning on adding a pve mode, so not sure where your comming from on the idea that iron mace made arena and pve to split up the player base. Arena was made to satisfy the sweats, and alleviate the casual's level of stress, and when that didnt work they added pve. They have said as much multiple times.
The goal of the game should be to onboard new players without making them feel bad for losing when they learn, pve allows that in the dungeon and arena should also be where they can go to pvp without feeling as bad about losing.
The problem with arena is the learning curve and barrier to entry are too high for casual players while also being only available for 3 days. plus it basically costs gold to run arena and unless you are wasting time looting your not gaining anything from it
You'll have to rephrase you first sentence, I don't get it sry xD
And as for your 3 point, I believe that what I said ealier would solve those issues. PvP oriented Point of interest, so the geared and skilled player go there to fight and leave alone the other more chill or less experienced player (who can fight between each other for other farming/looting point of interest but in a more fair competition). Also the game do need the Tutorial map IM talked month ago, and the Rookie lobby system, so the new player have a safe environment to learn the game but in the real condition (Because the Adventure mode don't teach you anything, as soon a you put a feet in the actual dungeon and get rushed, or ambushed etc by player you won't enjoy at all what will happen to you and probably leave the game)
And about arena, yes Arena was introduced before (and I fought against it when they released it) but I never meant it was made to split the player base, that a consequence tho. I've said that it's an easy fix, a bandage to fix what you just said. Splitting people into new gamemode that don't require new content, nor a lot of reflection, is the easy fix. And I believe it would have been better for the game health (in the long term) to work on way to make PvP and PvE work in the dungeon, but that would have required more intense work and reflexion, more time too.
I see Arena and Adventure mode as two waste of time
"But that's not the goal of this game, it's a PvPvE game. The PvP was meant to be part of the dungeon too..." Saying pvp was meant to be part of the dungeon too implies that I'm saying it wasn't or am arguing against pvp. THe problem with your point that you keep repeating is there are many players who simply will not engage with the pvp. They were sold game this season with the advertising of a pve only mode. Forcing pvp doesnt help them, they will instead just leave. There also is already a pvp point of interest in boss rooms that doesnt stop players from running into each other in other areas. Also most new players don't know to avoid such areas. Also how do you think they don't learn anything from pve? Have you ever actually watched new players played the game? I've spent time watching them and teaching them and pve they actually get to learn the map, learn the mobs, and learn the bosses without being overwhelmed by being harassed by other players. Most of them can barely read the map, let alone attempt to learn how to deal with mobs. Then if theyre in pvp they have to juggle all that and then someone shows up and kills them while theyre are trying to figure it out. A tutorial map wont do much to teach them other then the bare minimum. Rookie lobbies barely worked to begin with and they will eventually be pushed out of them when they reach a high enough level and I garuntee you they aren't ready to be just dumped into the rest of the player base.
I'll try to explain better then, my point is to make BOTH PvP and PvE be a thing, meaning Point of interest made for PvP player, with real advantage, because yes the boss room are the actual "PvP spot" but that's because it attract people so if you want to PvP it's easy to find people there but some of those PvP player don't go there to actually do the boss or anything only to find people to fight with, and some choose instead to roam in the dungeon to find people. I believe that could solved (maybe not entierly but I don't think the dungeon should be a perfect safe place anyway) the issue of people running on everyone on sight, if you have an interesting place to go to fight then it'll less worth it to run after someone who don't want to fight, you'll just loose potential good fight/good reward.
But that also mean, point of interest made for PvE player, people who're more chill or just want to farm or do quest. If they don't want to fight people then they can go in those spot.
But of course there is work to do on player mentality especially the PvP roamer who fight anyone in sight (which I believe have been aggravated by the fact that for so long the gameplay loop haven't been improved at all and the only thing to do in the dungeon is to PvP, leading PvE player to leave the game and PvP player to be more and more aggressive)
And yes, I've been a new player myself, I've spent some time watching the game of new player after the Steam release and yes I have the same conclusion than you. At the beginning there's A LOT to learn and people are being overwhelmed by learning the map, dealing with mob and finally dealing with the PvP. But I also remember that when you're a new player, fighting another new player then PvP is a very fun. The learning phase of this game only is frustrating because of those "toxic" PvP player we talked about. And that's why I believe it's worth it to work on a proper tutorial map. Not a one shot thing...
... a map with less mob density, maybe a bit smaller like 4x4, with a bit less team and very poor reward so it doesn't attract exprienced player. Maybe even add a system of report / ban only for this map so if people actually go in only to kill timmie they can be reported and banned from the tuto map. And yes the Rookie lobby didn't realy worked but they didn't really put any effort in it.
And about " Also how do you think they don't learn anything from pve?" Of course they do, but once they've learned some, want more, actually put a step in the dungeon and actually test PvP just to see that it's unfair that they've never learned anything about it even tho it's the more complex thing of this game. Then they'll just leave, at least that's what I heard lot of people said, either leave the game or stick to PvE mode and that's not healthy for the game. While giving them, safe environnement to learn each aspect of the game at their rhythm facing people with roughly their level is better imo. But as I said, it's require work and time (that was wasted in Arena, then Adventure mode and mosty by SDF flip floping everything every 2 month)
The problem with what your talking about is that its simply not possible to have a pve point of interest if its on a pvp map. Its just a point of interest then and people will fight over it regardless. Anything worth going for will be fought over simply because its worth going for. Spider silk, another pile away from the boss room, mining, etc. " But I also remember that when you're a new player, fighting another new player then PvP is a very fun." Your putting your own opinion as if it is fact. There are plenty of people that will disagree with you. They post regularly on the discord, steam forums, reviews etc. I also feel that new player pvp is fun but that is my opinion and there are plenty of people who are simply overwhelmed and stressed easily enough they don't feel the same way.
Then maybe the game isn't meant for them? There is a lot of dungeon crawler PvE only. DaD is a PvEvP game.
and this is why the player base is falling apart. if they like the game but cant succeed they are told to go play something else. then they do and people whine about the game dieing.
DaD is a pvpve game and guess what so is tarkov, and even tarkov has a pve mode and seperate arena
And yes PvE point of interest aren't PvP free. But if there's several point of interest then people can just split or share (and from my experience it's not true that right now EVERY single point of interest are contested, i've spend a lot of time mining or farming spider silk etc alone without any trouble)
And that's also part of what I said, people mentality have to change. If two PvE/chill team reach let's say a room with Ore then they can agree to share or just go to another spot (of course that mean reworking the "teaming" rule, imo that should only apply to PvP)
Sure, but they also have a good main gamemode, and the playerbase to support secondary gamemode. I wouldn't be against Arena and Adventure mode if the main game mode was actually worked on and the playerbase was a bit bigger
but thats the inherint point. They have the player base because they have those modes. They have pve for people to learn the game. then they can pvp in the main game or arena. If this game takes away pve casual crowd leaves. if they take away arena then the pvp crowd gets bored and move on to other games where they can get what they want.
If they like half of the game and hate the other half then yes the game isn't for them. And we are agree that the dev should work on way to fix that, I just don't think splitting those two playerbase is the solution. And if even with fix people still can't bare the other part of the game, then yes, the game is not for them. But I totally agree that in this state "Leave if you don't like the game" is not a good argument, I was talking hypothetically in a game where work have been made to make PvE and PvP more bareable/interesting in the main gamemode
this is the devs trying to fix that
And i'm telling you I agree with you, I just don't think Arena and PvE mode were the good way to follow, and it's still not. But now it's a bit too late, or at least they'll need to lock in and SDF should quit or at least step down and lose his decision making power
ah yes despite other games having done the seperate pve, pvp, and pvpve modes and succeeding its a bad idea here. when both pve and arena drew players into the game...
We are in agreement on the issues, but not on the solution to make that happen
Does it? Where are they? Everyday is a new all time low since Steam release
literally at the start of this discussion we talked about how arena is out and the player base numbers went up, like it does every single time arena comes out. Then there is the large number of players review boming and complaining they only got the game this season because of the advertised pve mode that is now being removed.
This wipe haven't been bigger than the previous one, player retention haven't increased
And I answered "Is it, or is it just the weekend?" which I believe it is
overall no but you cant look at the total player numbers and get the stats for players that came back only for pve while the players that didnt care about pve still didnt come back
But we can agree to disagree
like i said it opened thursday for na and player numbers went up, and while it may be friday for korea its during the work day for them
Cherrypicking to support the arena mode isn't intelligent. The game is on a clear decline. I think it's reasonable to link the focus on both pve and arena to that clear lack of retention. It does not matter if someone enjoys an individual mechanic in the moment if it detracts from retention (meaning that it's fundamentally boring in the long run).
I would not state that arena or pve cannot be made meaningful and useful to the game loop. But why? That's a massive amount of work. These two game modes are antithetical to the game in such big ways that the only way to make them actually good would be to completely separate them from the game's economy and loop. They shouldn't be in the game at all, and the more they need to put energy into their maintenance the less the real game receives any content.
The game does not need an arena mode. Nor a pve mode. These are things people asked for, or were implemented by the devs, under the premise that more modes is always better, but that just isn't how things work. Focus, and friction, are both vital to how an extraction game works. Arena encourages people not to use their gear for anything but arena, as well as warping the meta because doubtless people look at the arena meta and make unwise assumptions about the power levels of various classes. PvE meanwhile, completely removes all stakes from every match you play in it, so long as you've gotten basic mob-killing down. You can't be looted, and even if you're bad at the game, you can just get everything back with the goblin merchant. These things don't just effect the players who 'like' these modes (yet conveniently are still leaving the game drip by drip), they effect the entire system negatively.
And if you're new, why would you play anything but pve? The 'real' game is a gamble for you. So these people go into pve, play a bunch of completely vapid games with no real risk, and then leave because the game doesn't hook them. The hook of any extraction game is the suffering and payout loop. There is no extraction game without it.
That fear is the reason people stick around, and you're actively denying it to newbies. That's the whole thrill.
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And the same is true about arena from the other direction for its effects on HR and better players. If there is no reason to risk real gear in HR (except for that fact its more fun than arena), why would any gear-sensitive more-skilled player not hoard their wealth for the arena only? Which denies them the real loop too.
They leave because the devs made Adventure mode a joke. Scaled back loot, scaled back quest item drops. You can't advertise a game and claim it's also pve, then only offer a fraction of the game. That's why people are leaving.
Ah yes that fear, so thats why the most popular mode is hr right? Oh wait its normal squire lobbies as stated by the devs and shown by their interal data they showed in a qna.
Hoard wealth for arena? Bro it takes a day of hr to get an arena kit, the wipe is 3 months total. Most people have their arena kits saved and just adjust when they get a better piece. They either keep playing hr if they feel like it with other gear or even no gear. But others just log in when arena is up then go back to other games when its down.
hahah I bet you never met there griefing Sorcerers.
Jumping to conclusions and making strawmen. You aren't refuting anyone by bringing up things that have nothing to do with what I said.
It's a well known phenomenon in gaming that if you let players do something because of your design, they will do it, and efficiently remove their own fun from the equation.
This is why statistics are dangerous to people who have no basic understanding of what they're looking at. You can learn the wrong lessons from them quite easily.
Imagine actually having the gall to try and refute the idea that pvpve extraction games are not built on the core loop that everyone intrinsically knows they're built on.
The vast majority of people are playing adventure mode. It's clearly heavily populated for all the wrong reasons. And they have been leaving since before adventure mode existed. This just ain't true either. The reason people are leaving is because instead of focusing on adding new things to the game, they are trying to make half-baked side-modes that don't have any bearing.
It's almost like if you give people the easiest, lowest common denominator mode, they will use it. Imagine that.
You are very adept at assuming how other people should play the game. >>>The vast majority of people are playing adventure mode. It's clearly heavily populated for all the wrong reasons.<<< This...is your opinion, projecting how other people should play the game. Clearly the vast majority of people like the pve aspect, but they leave because the pve offering, Adventure Mode, is bottom of the barrel loot. That's not a 'wrong reason', it's how they like playing the game, which makes it very much a RIGHT reason.
Maybe IM should add an even easier mode without mobs? How easy can the game get? Does the playerbase consist of 100-year-olds with a 2-second reaction time?
Devs won't adjust every single item drop rate, map, and class abilities just for one mode that isn't important and hasn't even made a dent in the declining player base.
Adventure mode is not coming back after its removal
nah people abuse adventure mode to get risk free loot
learning in adventure mode is fine , preferring pve and playing mostly adventure mode is fine but being heavily experienced and only queing adventure mode to farm gold for pvp is just kinda weird
also with the new game direction pve mode makes no sense its not surprising it got removed how can you force even solos into trios lobby and make it a desperate struggle for loot then you have pve mode with 0 competition and everythings just free ?
This
people just want it easy and cry when it's not just like solos
Projecting doesn't mean what you think it does. Having an observation about other people relative to my own is not what the definition is. I fully understand these people have a different take, and that they are wrong and are hurting their own enjoyment because we see this statistically in this game and countless others.
This is one of those cases were no, the customer really doesn't know what they want. People are really good at deciding what they like in the moment, and really bad at understanding long-term motivation without actually having been taught or observed how it works. This is fact. Not projection.
You act like you are the only one who has learned what your enjoyment is and what you want. I'm so happy for you, while the rest of us struggle to keep up with you. lol You are almost slick enough to tell people how stupid they are, without actually saying it, but not quite. People in fact do know what they want and what they like to fullfill their own enjoyment.
What are you talking about? Stop making eveything about me lol. Nothing but emotional plea after emotional plea. Do you disagree with the hypothesis that people are capable of not understanding their own long term enjoyment? Do you know what dopamine is even? Do you know why people doom scroll? Do you know the difference between engagement and immediate pleasure?
Please.
You're the one with the ego, not willing to face reality. And you're not even advocating for yourself are you. You're talking in the third person about other people you don't understand. Unless you're the pro player who needs pve mode?
Stupidity has nothing to do with it. Ignorance does. People are plenty capable of knowing what they want, and that was never my claim. The reason this is confusing for people is because they probably mildly like pve in the moment but are clearly not attaching to it in any meaningful way, or it would be visibly driving engagement.
I said they generally don't understand their own engagement. Do people know how their own discipline works innately? No. Hell no they don't. It's something people broadly struggle to understand.
I said that the reason people are engaged with pvpve games is because of the risk and friction, and that the most successful of these games are the ones that don't remove any sort of friction.
These are all facts, they are not just my take. The first is statistically true. The second is psychologically true. And the last can be observed by comparison with all pvpve games on the market.
And what...? You're just saying no, because you don't like that conclusion? Maybe because you don't like being told something true by someone as blunt as myself? Refute any of that directly, I dare you. Stop attacking me and address the points, maybe?
"I said that the reason people are engaged with pvpve games is because of the risk and friction, and that the most successful of these games are the ones that don't remove any sort of friction."
you keep saying this but you only say these games. What games are you referring to that are successful in this method?
The obvious primary competitor is Tarkov, which is defined by friction and minutia compared to all its peers.
you mean the game with a pve and arena mode?
You mean the game with fully separate pve and arena modes?
With a fully offline solo pve I'd add, and an arena that people broadly hate?
I didn't say at any point I had any direct problem with pve and arena as an idea that could never be fixed. I said they have no place because they're detracting from the real game in their current form
While I'm fine with them being fully seperate my point is and has always been that they should exist while you continue to say they shouldnt. Also is arena tarkov fully seperate? I was told you can earn things in arena for the main game
I never said they shouldn't exist in some strict way. I said that it would be smarter if they didn't.
If they ever exist in the future they should be made after the game is done and probably, yes, be separate.
Mistyped there, I believe you're correct. That was regarding the pve, and the arena is just hated.
What I'm saying is that the situation is nowhere near the same, regardless. PvE exists to remove friction in DaD, which is its main sin. It's actually a different game for Tarkov. While in Tarkov, arena also shouldn't exist.
the problem is this game wont have a future without onboarding new players, pve does that and also allows the players who want to play the game but wont engage with pvp a place to play. Which still increases engagement with the game.
A tutorial wont do anything more then the bare minimum and with an ever increasing learning curve as more content is added. Rookie que barely does anything to adress the issue
PvE does not do that. It's pathetic as a tutorial. If it was a tutorial, it should lock you out after you reach level 20 or something similar to that. PvE is primarily for grinding purples and learning bosses in the current game.
Ive only heard positive things from arena but I don't really pay much attention to tarkov so I cant really say one way or the other.
The point stands, the situation is completely different. These devs are wasting resources on new modes when the core experience is still bare-bones.
how does it not do that. there is no reason to lock people out that makes no sense. Pve grinding purples is a flaw, an obvious one that could be fixed but the devs prefer to release half baked ideas then remove them rather then fix them
There have been almost no new meaningful additions to the game since PT4. We have received a few maps and most of the classes we have received get two patches, then get left in obviously incomplete states. Druid is supposed to have more forms, they've been teasing since the start, for instance. Bard got one glow up then repeatedly nerfed and nothing else. Similar situation with warlock, which is one of the most insufferable classes both to play and fight.
They constantly overpromise and underdeliver, while working on things like this, as well as balance changes, that nobody asked for.
If they just didn't release pve and arena, and stopped back-and-forth balancing, we would probably have a decent amount of content in these dungeons. Quivers, even, imagine that.
PvE is not meaningfully an improvement over norms.
Im not debating the game doesnt have enough content but your acting like pve took away significant dev time, when the reality is they only announced they were working on it a month before the wipe. Meanwhile sorc and water map were on the dev block for over a year. Your making a lot of reaching conclusions with no actual evidence to back it up
Everything PvE is, in its current form, is pandering to easiness. I fully think it should go, and be replaced by a real tutorial. Being a farming space for everything under purple and safe bossing area, is, as mentioned a huge detraction from the game's friction. That's the main sin of it, and it's not very functional as a tutorial primarily because it does not encourage anyone to branch out from it. Rather than opposite. It's for farming, which means it will inherently always take up the most of the playerbase.
ok you can keep repeating yourself about things i already said im not debating you on or even that I agree that they need to be changed. they arent the core issue. A tutorial will not do anything.
They do things like this constantly. Whether it's balance or strange meta-changes. Sure, it may have only taken them a month, but every month they literally do something like this. Like refactoring the inventory randomly and then not doing anything with it. Changing the gear brackets. Changing the lobbies. Changing the matchmaking.
Maybe don't put 3 warlocks on the same team in Arena, unless of course, the goal is reduce player count.
The facts of the matter are that players are leaving. even with new content. The problem is the devs cannot possibly keep up with the demand for new content for existing players even if they spent all of their time on it. They need to onboard new players constantly and have them actually want to stick with the game. Pve allows them to learn the game and continue to learn the ever increasing learning curve in a safe environment. Saying things like there should be a pve in the future doesnt matter when there wont be a future if new players can't learn the game.
Their content additions are shallow and broad. They've barely added anything to the core experience.
Anyway, it bed time, I sadly cannot stay forever to talk shit about IM. Night night.
PvE is not a meaningful improvement over norms to YOU. To YOU, it's not a meaningful improvement.
Still making it about me? Read what I said.
hes not making it about you, he is saying it is your opinion and only that
you are one person and theyre are plenty of others who do find it to be a meaningful improvement
It's about how you generalize and ASSume that other people don't know what they want. I've read what you said. Everyone else is stupid when it comes to their own enjoyment. We get it, your ability to communicate without gross generalizations is flawed.
I'm going to be 60 in 18 days, I am very hard of hearing so people sneak up and kill me ALL the time. The arthritis in my fingers makes trying to be quick on the draw nearly impossible. In PvP, I am less than competitive. My favorite way to play this game is zero to hero HR, to me (notice I'm not speaking for others), that is where I find my enjoyment. I think after 60 years I've pretty much figured it out by now, but thanks for your lack of confidence. lol Prove me wrong, prove me that I don't know what triggers my dopamine. 🙂
I give it one more patch, if this isn't changed, I'm done. Permanantly. What the actual fuck is your problem Ironmace? Its been like a year of this same easy to fix imbalance. ONE MORE PATCH OR LOSE ME - NO MORE SECOND CHANCES. It might not seem like a big deal to lose one player, but it cascades. all my friends quit. everyone else gets tired of the same problem, they quit. WHY THE FUCK ARE 3 OF THE SAME CLASS STILL ALLOWED ON AN ARENA TEAM? DON'T ANSWER - FIX IT.
the benefits from PvE existing are great but it isnt hardcore at all true. the most hardcore part is racing other players to loots or forgetting to retrieve your all unique kit from gobby
maybe in PvE you should be able to kill other players but the looting of corpses is still off.
that preserves the safety of PvE while adding a valuable component most noobs lack and tbh is probably the biggest reason someone stops playing this game: dying to another player who is obviously better than you
then people would have crazy fights in crazy gear for free ( but if you didnt want crazy fights you could just limit the gear grade )
you want PvE to be boring enough most people gravitate towards Hr a bit
if they want this game to be trios style while having solos they should make the bosses require a team in someway and not be solo able
you're literally just describing arena
fair enough
Like mabye green can roll half a roll worth of stats a blue is a full roll purple is a roll and a half legendary is 2 full quality rolls and everything above that is capped at 2 full quality rolls
Separate the 2 roll pools into major and minor rolls mabye major rolls can have cool effects that we couldent have before with all the extra rolls like a major roll that gives you 3 fire dmg (0scaling)
Or like boots that major rolled 20% jump height minor roll +1 str would give yall an option to add more flavorful rolls that don't significantly impact balence but make looting exciting
wish it was magic unlock/open rather than magic lock lol
Why not just make it do both
based on how the integration crystal ball got into sorcerer as well as the melee options mechanic for crystal sword you know the gods could never make common sense like that
wizards and warlocks make sense to have a crystal ball for gazing through but really sorcerers cant even fully utilize them
Yeah cball should be able to cast both spell wheels
❤️
Imagine cool rolls that had no5hing to do with combat tho 😦
i find it interesting that you have a dagger/falchion to go with a crystal ball into of it being 2 handed or possibly called wand and crystal ball for both hands
Like you loot at helmet that is a light or some sht because of a major roll
Gloves with a major roll that gives you Infinite lockpicks
Gear rolls can be so much more then 2% phys dmg
And could interact with the actual game more
We could also implement set bonuses so that sets are more prioritized in builds like say you wear all strength armor you get 10% phys dmg bonus full agi armor +15 ms full dex gear plus 10% action speed
Full will 10% magic power bonus
Full knowledge 10% spell casting speed
That could cover some of the complexity lost by reducing rolls while also making more focused build paths that can be easily identified by opponents
set bonuses should so be a thing considering how there are so many sets in the game of matching armor but also lol i cant wear some of them as certain classes is actually wildly illogical
Instead of letting every class wear bard pants we released new pants with the same stat
like cool i cant wear wear THESE blue pants and this hood but not that hood lol, like im a lizard man the gods have the sense that my head is different than humanoids so their head attire just plain dont fit… but my giant lizard feet fit into every size shoe
Lol
Lizards probably should just get hats when they wear hats the hitbox is basically the same
Plus they look peak with shadow hood on
haha fr ‘role plays as lizard man: sees cat fit giant ears through solid steel helmut. Attempts to fit loose cloth hat over smooth head with no ears. Impossible’
Can you make it so evil eye can get extended by buff duration ❤️
add more pay content like skin or something to fix your server

Make it so you can RESTOCK ARROWS AND THROWING KNIVES from EXPRESSMAN
sounds like an inventory guy type issue to me
Doesn't Solo Self-Found kill Real Money Making?
Is that the reason why SDF doesn't want SSF back?
Maybe don’t lie about fixing bugs like the cockatrice sleep sound and the swarm in lobby sound
I think the decision to drop arrows to make room for loot is a decision each player needs to make for themselves, it's part of the game. Having a vendor to restock your inventory between dungeon levels is kind of cringe imo. Having the expressman to dump your loot off too is kind of cringe too, but it helps jack up that AP number. lol
SO LAG THE GAME!!!!!! ITS A SHIIT IN THIS MOMENT !! BUT NDA , ALL DAY
after update Devs say they Fix bug but dont talk about LAG and delay they adds into the game , and they all chill
they should probably remove the frost amulet and phoenix choker?
Or remove the true damage attribute. Or both
Sorcerer use Grey basic weapon kill fully kit player all legendary that a good BALANCE IRONMACE , 1 spell 75% HP WTF is this buff
STOP ALLOWING multiple of the same class into Arena idc that you didnt queue togther its toxic
@jolly leaf
Check out dark and darker mobile
https://youtu.be/msL3eMrLhFw?si=zZUo8nt3WhQetk9o
- Better arena
- Wave based pve mode
- Skill trees 🥵
...
Why can't we have that?
Either NotLikeThis was right or their game code is so garbage it's unreal.
Perk for Ranger 'Enchanted strings'
- Help the arrow fly in a straight line without being affected by gravity
- Speed of pulling the bow
- the bow are little heavy than usual
i wish they would work on boss aggro
make a game mode to where anyone can queue up into selectable boss rooms so people can solo, duo, or trio learn bosses with no consequence to gear but no rewards for clearing either, specifically so people can learn the bosses\
but... that exists already
skill, I know. But I want it as a perk
bro, go pve and learn the bosses, no need for that sh1t
You can. It’s called pve
Remove AI from Arena mode! What is wrong with you people! No one likes it.
@keen onyx cheaters just playing the game, cheats are on 1 page of google search. Keep doing bullshit instead of fixing the game. Or accept that you are a loser and sell the game to a company that has willing to work on the game
Yeah he’s just a lying loser the entire company is a bunch of shady liars.
my suggestion is to sell the company, i dont think any of the devs deserve success 🙂
The best possible scenario is DaD sold.
what room does cerebus spawn in
i have a really great idea, NERF BARB MOVE SPEED PLEASE. 330 ms in squire gear btw
Mid part-wipe is a good idea
SSF server is the way
Nerf marketplace
Bring back SSF feeling
Bring back fog of war
Kill Real💰Making
Kill all the cheaters
can yall put ping packet loss fps and other informations option?
SDF wakes up in his Seoul penthouse and takes a sip of last nights soju out of a cup that says "head chef". He must remain fully sauced to cook the game harder than he has the day prior.
He enters his kitchen full of filipinas with questionable pronouns, he says "good morning boys and girls, today we have the heavy task of making this game dying look like an accident" they all chant "uwu" in agreement with the head chef.
After his long day he stares at the horizon from his balcony, pissing. He has achieved every one of his goals in life except one: killing a masterpiece. He closes his eyes as he envisions the final moments of his game going dark and being removed from steam. He mumbles to himself "There it is! The darker! We have finally reached it"
My suggestion for addressing the problem is to introduce two distinct game modes: Competitive and Standard. Markets are separated from each other.
Standard Mode
This mode combines both PvE and PvP. Players can engage in PvE activities to prepare for PvP fights purely for fun, without any pressure. There are no badges or seasonal rewards tied to this mode, making it an ideal space for players who want to practice, enjoy casual gameplay, or complete quests.
Competitive Mode
This mode focuses exclusively on PvP combat. It's designed for competitive players who thrive on intense battles, strive for shiny badges, and aim to earn seasonal rewards. There is no PvE component in this mode, ensuring that Competitive play remains purely competitive.
- unanimous decision to remove SDF / force resignation.
- rebrand this tainted brand entirely. I'm talking MARKETING.
just sell the game already
Stop with the darn mid wipe stuff. This is the 3rd season I believe where you did this and it's incredibly annoying of you guys @keen onyx @dawn grotto
semi wipe my ass
@keen onyx quit
So your whiping my arena kit I worked for all season for like no reason? @keen onyx no more money for you. Also my wife thinks you act like an abusive emotional woman with the way you treat this game and it's community...
I would like to suggest the resignation of @keen onyx
‼️1. Bring back purple gear limit lobbies (only .01% of population can fairly fight against artifacts)
2. Add interaction to red statics, so people cant cowardly escape a fight.
3. Remove adventure mode and add tutorial instead ‼️
LMAO mods hang this man
Adventure mode need to stay, so many ppl came back to the for the dungeon crawling. Its fun, friendly and it brings players that potentially will bring money by buying skins.
The game is a pvp dungeon crawler tho, taking the pvp away splits the player base further
@abstract stirrup
<@&988703997378584596>
Like call of duty was a TDM game and with warzone is also a battle royale.
Its not because you want pvp, that the game need to be only on one way… it doesnt split players, those players would mostly just not be there if the adventure mode wasnt there
Much appreciated
Debatable, some percentage would man up and try pvp, but yeah the rest would leave. If they want to keep adventure mode, they need a marketing campaign asap to increase player count
Duo/trio frost or goblin caves is empty
They of course need to improve on marketting campaign to promote the game. But changeing core feature like that kinda hurt player base, i personnaly came back for pve and quest, i really enjoy just walking around and questing, its fun not too stressfull and for the first time inwas playing a real kit because everytime i play pvp, im getting walked on and loose all my stuff in 1 game.
Make it that you can only queue normal & highroller in solo/duo/trio but the map cannot be picked anymore so you queue up but don’t know which map you get to reduce having to many queues
I think high roller could have such option, where you can't choose map
All modes besides adventure should have this than lobby’s get full again it’s working in other major hits aswell such as valorant,
Or delete beginners / adventures completely and just add a single player practice room in which you don’t get drops but can practice attack patterns for bosses / mobs
Remove PvE drops up to Rare(with rly low chance).
Add Epic HR.
- PvE is full lobby of veterans with top equips (i mean fo real? wtf...)
- Normal trios are pain..
- 0-Hero (Normal then HR with some gear ) is pain = you meet maxed players in uniques...
thats why add epic HR.
As a trio of relatively new players, PvE adventure mode was a great addition to the game. It allows us to practice boss fights, learn layouts and whatnot without the overhanging PvP at all times.
However we are not good enough to take on Artifact geared PvPers, forcing us into the Common PvP lobby where if only one or two of us is online, forces us into having to deal with unfair numbers disadvantage.
We had just gotten comfortable enough with the game to venture into the previous blue/rare GS lobbies for PvP when it was taken away.
The prospect of building a character set with blue, epic, etc. Items seemed fun to us. We were looking forward to it - now, why are green and blue items even in the game anymore? They are not worth keeping.
Forcing us into trio lobbies to start with pvp is a terrible design choice. Giving us the opportunity to build and use gear sets of variying quality as we improve in the game was the right thing to do. I hope they will backtrack on these changes asap.
Not like us was right 💯‼️‼️‼️
I suggest in-game polls. Mainly asking if the players think sdf should be allowed to remain in his role.
They don’t listen to us bruh this channel is here for literally nothing ‼️
Lol I know. This is the equivalent of throwing a penny into a wishing well.
Some of us, after ironmace (don't want to waste money on servers) abandons DaD, we should show interest and requiest for this game to be sold to a specific Company (Battlestates, Bohemia interactive and many more) in exchange with us supporting them ingame money.
they only listen to their simping little streamers\
aw, my comment got blocked by automod, but it doesnt have anything harmful or derogatory.
TLDR, polls should be a thing, but they shouldnt be used to make management level decisons like firing staff when we cant see the whole picture.
Voting to oust someone is less than pointless when you can't control who would replace them.
Your right but in this case they admitted themselves that the issues mostly come from SDF who have a different points of view that "the other Ironmace developer and the community" (#the-tavern message). So whoever take his place should at least not follow his "vision" (and we don't really have any power anyway, that's a way to show we're angry about the direction the game is taking)
make PvE easier in HR, have blacks be rarer and drop better loot, so you want to actually kill them, and give them more HP
Remove smith and divine protection from cleric and give him the crossbow. Add paladin and make his starting skills smite and divine protection.
change the move speed cap to follow agility if u stack high agi your speed can be higher where if u dont its max is lower
give us more info on what the intention of the armour rating changes and pdr curve on test, seems to even out to what it was before
hell nah get fog of war out of here
If we're getting patch 69 again, rip DAD
battlestate games owning dark and darker: added a new untold edition to the game
$300 dollars
perks:
+5% movespeed ingame (later gets removed)
20 extra stash slots for free for one character
5 free gold chests: not tradeable
+30 character slots
+100 marketplace slots
uncommon squire gear, more equipment from squire (later gets removed)
3x3 secure slot container with new inventory update
@keen onyx if you drop another patch 69 i genuinely hope happiness illudes you indefinitely
Nah
I like it. It's good content
its just a pointless killing of goblins just to find maybe 1 guy on the map since there is no area to attract players
the wipe is now?
Fog of war is cool
was it though? the game was extremely boring for me
So they should remove randomized map
Because they didn't do anything to improve it/make it work. They released it in a really early stage, stopped working on the feature and when people start complaining about it they removed it.
I believe there's a lot of potential with Fog of war, take a look at this suggestion and tell me how you'd feel about FoW with those kind of feature https://darkanddarker.featureupvote.com/suggestions/631753/bring-back-fog-of-war-but-better
decent changes, however you also gotta make a match last 30 minutes or so for this system to work
i've played tarkov where all the match times are 25+ minutes, and if you spend a long time in a raid, it feels like you're living in it and feels like a story, you cant get the same thing in dark and darker with a measly 15 minutes and 11 minutes with continuous dungeon, but also dark and darker has less stakes than tarkov
otherwise if you have to rush through modules to try to find a map or players, you're left with 6 minutes to kill and loot the cyclops, which is just super time limited and removes the fun from the game
also "The removal of fow brought back alot of the issues thst where already solved. Like spawnrushing, bossrushing and over all dullness in exploration." those werent problems in the first place
spawnrushing doesnt actually exist because there are many spawns in every module of the map, spawnrushing is really just rushing through modules to try to find pvp, and even with spawnrushing you're not getting that much pvp
bossrushing: yeah what else are you supposed to do? the game doesnt have enough alternative content to prevent people from killing bosses, and also what is the problem with killing bosses
dullness in exploration? congrats, with fog of war you just made the game even more boring, with less pvp, less bosses but more of the same mob to kill
the fact that you have stopped having fun in dark and darker is not gonna be fixed with a stupid fog of war system, nobody enjoyed it
You'r right, even with those kind of improvement it wouldn't be enough. I kinda have my own vision for the game xD And that include, new point of interest in the dungeon, some PvP oriented and some more chill or for farming.
You'r probably right on match length too, maybe not 30 min but 15 or 11 ar not enough. And it would be interesting to try, slightly bigger map (or at least not 5x5 square map, iirc they talked about that when introducing randomized and fow but never talked about it after that). Maybe put slightly more player on one map too
yeah
And I believe that's close to what the other dev at Ironmace want to do / what the community want for the game. But unfortunately SDF is ruining this game because he realized that he don't want to do an fantasy PvPvE Extraction game anymore, and instead of letting IM work on DaD and go do his thing on his side he's shifting DaD to something else, killing all the potential it have in the process
Bring back old looking rings
#warlock message
Please bring back server selection. The removal harmed people who were sacrificing a bit of responsiveness to play with friends across the globe, this is just anti-fun. Some won't evrn play anymore due to this change
So much sacrifice from Chinese cheaters
Can I write a prepared speech here?
Good afternoon! I'm here about the Slayer subclass. Please improve this subclass, because it is literally unable to compete neither in ranged combat nor in close combat. A fighter in armour is better at everything, as sad as it is to admit. Maybe we should upgrade them. I think we should improve the bonus from the Slayer perk. I have a couple of suggestions. As a player who mains this class.
- Add a bonus to movement speed to the Slayer perk. Let's say reduces the penalty to movement speed in the presence of 2 weapons. (sword) That would give the opportunity not to go with a dagger + bonus to piercing armour. 15% in the absence of crushing in the hands that would be a profit to go with a short sword.
- Divided perk Slayer and paired weapons that would remove from the game lat fighters with rapier and sphere in the hands. Which are literally better than slayers in everything. Giving you the option of not having to choose between combo attack or speedwalking.
Well I guess you can come up with your own ideas too. I'd love to hear your changes. For Slayer plays almost no role in a trio. Especially in highrol and arena.
I will say a couple of problems slayer:
- it is a very slow class in the game, slower than barbarians, because of the presence of 2 weapons in the hands of an average penalty -35 movement speed. And since it is a melee fighter, it is very unmobile. Often, a cleric with a mace in his hand is faster than a slayer. And does a lot more damage than him.
- Weak damage, literally not enough to deal with melee fighters. Like armoured fighters or barbarians. The only way out is to pick up a hammer with 20% penetration and an orb. The role of the sword is rather scarce: knight and short swords do very little damage compared to hammers and maces, and the slayer has no armour penetration. Falchion is good, but it's slow and turns 2 weapons into an unnecessary offshoot. There is no general combo. Slayer, on the other hand, is meant to be a 2 weapon fighter.
- Having a small up to damage, the Slayer becomes a target for 2-3 hits, as Slayers don't live long even with high xp and maximum heavy leather armour. He has weak defence, while being slow and a melee fighter.
- A small arsenal of clothing. For example, choosing a headdress and carrying throwing knives without perk. + Wearing a wanderer's cloak.
thank you for your attention
Oh, and no artefact for 2 weapons. There's nothing for Slayer to take with two hands. No short sword.
Buff demon
NOW i can make sure those dev never tes the game , i found 1 BUG thatt all player confuse that bug or not : If you pick up any blue shaphire - diamond or emeral legendary or unique but you have 1 blue on your stash has the same name they combine and got 2 blue not legendary or unique , 4 time today and lost 4 legendary shaphire because i got 1 blue or purple in stash so they combine with low grade
🇷 🇪 Ⓜ️ 🇴 🇻 🇪 🐴 🇸 🇩 🇫
give back our blue lobbies, tired of seeing barb w keying in normals EVERY GAME
make cutthroat magic only silence
give wizard more ice spells
W recommendation, blue lobbies were peak
Give us unique arena before the semi-wipe even if its just for a few days.
I have a good suggestion, sell the company to some game dev who actually knows his shit
Devs don't have any money to produce a game.
agree, add a frost nova and cone of cold
HR NPCs should all be red, with elites being rare and dropping nice loot. Elite NPCs are not fun.
Hats for lizards and lycans :)
I didn't play this season because gear diff was too big(overpowered random modifiers)
I would play this incoming mid season but solos is gone...
Bring back solos
Why was alpha 4 better than current game?
@keen onyx resign or game dies
Make cutthroat magic only silence. Silencing physical makes no sense
let the game die!!!!!!!!!! sdf doesnt listen to players, this shit must die
i love playingthis game i dont think we should let it die
🇷 🇪 Ⓜ️ 🇴 🇻 🇪 🐴 🇸 🇩 🇫
SDF needs long vacation
Anyone noticed that the compass on the top of the screen isnt centered? literally unplayable. 135 degrees to the left, 180 to the right what
I'm watching Soma, Odin and Jay's video (https://youtu.be/7ipdQzUtEvU).
I'm happy to see that I was pretty much right on everything about SDF, and I have exactly the same conclusion than Odin (Who clearly his very passionate about the game, have good knowledge and vision of how the game work and should work).
As long as SDF will be there the game will die because he fail to see what made and is making is game good and popular. This game has outgrown him, SDF is not competent anymore and not competent enough to work on the game anymore and he need to acknowledge that.
I hope after both Soma and Odin testimony about how toxic, selfish and ego tripping SDF actually is people will start opening their eyes on what/who's the actual issues with this game.
If you love it as much as I do then we should all ask for SDF to quit, or at least lose all decision making power he have (but honestly he should just leave).
You're in here every day writing the same stuff, you find information to suit your own views. Sdf is probably never going to quit, since its his damn game and I don't want him to either. Maybe move on.
Sure, but there's more and more source of information leading to the same conclusion. Maybe you should consider you'r in the wrong here, look at the video by yourself
And if you can't stand seeing someone who disagrees with you just block me xD
@keen onyx
Your writing on sdfs-kitchen felt more like an excuse than an explanation.
Your words fail to adequately explain your actions and make you appear indecisive.
I want you to write only the core of what you want to tell us, without any overhead.
Stop saying “sorry.” You’re just going to do something worth apologizing for again in the name of testing. Do you think we’re stupid?
Buff Free to Play
Adventure mode - Name change to Training/Practice mode to deviate from a "PVE" experience
(Green gear drops only)
Squire normals (up to blue rewards) +feeds market blues
Blue lobbies (common- legend rewards)
Gives FTP incentive to play a higher and fun bracket with self found gear, helping with player retention.
- Give all players another fun bracket to play in that is generally cost/time effective in quick fun builds.
HR is HR 🔥
Rotating Arcade mode that opens on weekends like Arena.
Can include a solos/duos modes as a fun unbalanced option with twists even.
Some ques being added to the vison, but fun is also being added. We gonna need some players, so let's make the game more Free to play. For obvious reasons Legendary status stays how it is-- extra stash/market/trade unlock/HR.
Yes
Stop spamming in discord
Stop playing the game, log out
Crater that fucking playercount down to 1k
Give SDF his VISION
Agreed uninstalling
Rarity Tiers: The system uses the standard tiers: Uncommon, Rare, Epic, Legendary, and Unique.
Base Stats (Green/Uncommon): Your baseline of +2 for 4-square items and +3 for 6-square items is the foundation.
Linear Stat Progression: For Uncommon, Rare, Epic, and Legendary items, stats scale directly based on your multiplier.
Here's how the stat multipliers work for each rarity:
Uncommon (Green):
4-square items: +2 stats
6-square items: +3 stats
Rare (Blue): Multiplier: 2x
4-square items: 2×2=+4 stats
6-square items: 3×2=+6 stats
Epic (Purple): Multiplier: 3x
4-square items: 2×3=+6 stats
6-square items: 3×3=+9 stats
Legendary (Orange): Multiplier: 4x
4-square items: 2×4=+8 stats
6-square items: 3×4=+12 stats
all easly gemmable so you do not struggle to get really good gear (one roll for each stats, it can be either vigor, max health, max health bonus phys red / armor, basicly the system as we have with uniques now but scalable from teh bottom.
delete +true +add dmg / rework classess like wizz/warlock/ranger/rogue so they can actually play the game
@keen onyx
12 stats
I guess no one reads #sdfs-kitchen
gonna be 1 roll the vision
Logout of the game, send player base below 4k on steam
don't forget to write negative review
Nerf the high quality drop item rate.
One roll just progressive, you could still build broken stuff, easly achievable
SSF only = Kill real 💰 Maklng
That wont kill it, people will still find a way, it will make it more of a chore, but not kill it entirely.
Not real issue only hurts the devs pockets and stops them from selling coin bags and other garbage
But that might be enough to seriously slow it and make it not worth enough
maybe arena dropping and HR dropping would still be easy enough
Each obstacle is good anyway
Next set of gear changes will probably make ssf far more viable than its ever been, and with the value of gear going down it will be a pretty effective strike against money trading
But also a pretty effectiv strike at build diversity and to the looting aspect of the game. With only one random attribute and the fact that you can now gem any stat to any piece looting will be pretty much pointless, you'll get everything you need in 3 game
Yeah. That's kinda one of the bigger problems with the game. The value of loot for players (and therefore money traders) is tied to the complexity (and therefore rarity) of the gear. Reduce complexity and value goes down.
I think builds will definitely need to be more focused and these changes support a more casual audience. I could see them peeling them back though, especially with the more egregious mods removed. I personally didn't really like this wipe's gearing with how many extremely valuable mods there were. Felt like kits had minimum mod requirements over any functional build diversity.
https://discord.com/channels/988365908009447485/1378206556998467745
I think the only problem with the market is how it was designed from the beginning as a tool, not a part of the game, not a mechanic. A perfect tool, convenient and global, where you can find anything. While this could sound good at first, it is not what a game should aspire to. Enjoyment has been proven to come from the friction between player's goals and game's mechanics and systems designed to reach those goals. That is why difficulty exist, that is why extracting in this game felt rewarding. And while someone could argue me that not all players like hard games, they still like challenges at some level. With the marketplace there isn't any challenge. It is convenient, it is easy to use, it is global and the worst thing it removes friction from other aspects of the game.
With this what i want to say is that, PLS don't give up on cool ideas like the marketplace but address their flaws and rework them. @keen onyx
At the start of the season, everyone is stoked and loading up their stashes like the hungry little loot goblins we are. That makes for a huge influx of items to the market, prices are good, people are happy. Then...a patch happens and end of season draws near, even amid rumors of a stupid "partial wipe". Now, people are upset and emotional, plus it's nearing the end of season, people start leaving, stop playing as often, and the market takes a dive. Happens every season.
this time, we are at our lowest playercount
So...lowest market prices? Little demand, little profit.
problem is that the chinese farm bots
half of the players is trade bot
I've never seen one. I'm not sure how that problem effects the market.
What I mean to say is that...I don't know the numbers or stats of the bots so I don't know how they effect the market.
If they remove some of the build diversity from gear then I'd really like to see them add it back into the classes via more perks and skills. Some simple perks could be added like, for the Fighter, perks that either add to their Strength or Dexterity by some amount. Since the Fighter starts with "middle of the road" stats and gear builds often seek to make them more specialized in a few areas, IM could introduce perks that achieve that effect to lessen the need for gear to do it.
If needed, these new class options could also come with their own limitations, for example perhaps the Dexterity boost perk prevents the Fighter from wearing plate armor (which also helps flavor the perk as like a light armor Fighter build that is fast but less tanky).
In addition, they could continue taking inspiration from the D&D TTRPG, and there could be cool skills and perks that offer interesting benefits. Going back to the Fighter for example, there could be a Rallying Cry skill that offers a single targeted ally temporary HP (or maybe armor so it doesn't step on the Barbarian's War Cry too much), based on the Fighter's Will.
Or maybe a skill that can be used with specific weapons to change the weapon attack pattern for 1 swing to do a low sweeping attack like the Zweihander Skelly does, but with the added effect of "tripping" the target and forcing them to go thru a short stun paired with an animation of them being knocked to the ground and getting back up. This attack would do less damage as it aims for the feet instead of the head, but could be useful for halting a frontliner pushing either oneself or a teammate without requiring a shield + Shield Slam skill. And the counterplay would simply be jump + crouching or blocking the swing
unable to use the test server to test because of the way matchmaking is setup, ill never be able to test an upcoming patch if i cant get into a game within even 10 minutes
That's because IM choosed to not use the test server for the longest time and never incentivized people to use it. If it was open to Steam player too, get every class lvl 20 automatically, get full affinity and free gear from the merchant and (that would already be very good but) maybe give small reward to people who've played a certain amount of time or game on the test server then enough people would use the test server and you wouldn't have those matchmaking issue. (But obviously the matchmaking rule should be changed too)
i think the issue is that they dont want to push their playerbase to the test server, espcially with arena being open on it. because then half their playbase would just play arena on the test server with their free god kits and nobody would play the base game
Sure, then close Arena, it make no sense to open it in the test server xD I guess they see Arena as a way to get lots of PvP data but with the current player they can't let it open. They could announce special period of time where the Arena is open for a couple day on the test server tho that would make more sense than opening it 24h/24h
well i sure hope that they arent collecting too much data on arena pvp because arena is nowhere close to the same as regular dungeon pvp
True, but they 100% do as they do it too on the live server
Add artifact gloves for sorc
Buff Druid damage scaling with the new changes to gear, it’s impossible to gear for hybrid now. 🤝
thoughts on a specific report section for arena to report throwing teammates please
Never going to happen
Guys, does anyone have an interesting idea for an item or monster? I'm practicing my 3D sculpting and modeling and need some ideas.
Maybe we can get some dev attention on it as well, if it's good enough.
Gorgon
I would love to see a snake skeleton. There's always bats, snakes, beetles and various other sorts of vermin. Then we have the usual skeletons....but I've never seen a skeleton snake. That would be cool, seeing that slither across the ground.
Nooo, no more small monsters. In getting mad already by hitting floor

Python sized...
Ooo! :0
@keen onyx
Do not balance based on data obtained from Arena mode.
Arena is broken.
Will it take you two more years to know the right answer again?
@keen onyx
Even if you play using only the Scourge unit from StarCraft, it would be more strategic than the game you made.
does any 1 got connection problem=
can someone take a look at the false ban situation? i searched "false ban" in discord and noticed several people had issues with this in the past week or so. @patent axle @stark breach @teal bear @modest swift @agile hedge @dusty wagon and several others who have left the discord... have you guys found any solution?
uh so far nothing man, appeal team has told me to "trust the anticheat"
I've contacted graysun and I'm only now actually getting a response, hopefully a good response but yeah. IDK what to do when they tell me "trust the anticheat"
damn that's frustrating... i feel like there have been so many instances of the anti cheat banning ppl for just lagging or whatever
and from what i've heard (from the deleted reddit thread etc.) actual cheats are damn near impossible to detect
oh yes definitely
i've heard from tons of people they been cheating for soooo long and haven't even been looked at
i'm trying to give ironmace the benefit of the doubt because i understand effective anti cheat is hard to make but how are so many people getting false banned?
maybe you shouldn't be cheating fr
suggestion, sell the game to someone else
SDF resigning would be a good start
Hey thats me!
Graysun said he was going to look into it and he hasn't gotten back with me yet, a couple of days have passed but I mean, busy I assume.
@keen onyx @full tulip
If player sentiment doesn't improve in the early stages of Season 7,
cut your losses on Reddit and Discord investments.
they make you download a literal trojan as anti cheat and that shit can't detect cheaters
Did they remove the cock-ring of death yet in HR?
How could player sentiment improve? The game is still garbage atm.
Why not make HR leaderboard share points across all your characters like all the other parts of the game.... Also if they aren't shared leaderboards why only get rewarded once per account and not per character
@keen onyx Don't suggest it, he won't even look here
^ facts
dam water map looks fire atleast that one pic
anyone not able to get into game
#graysuns-plate ...like many other 'new' things to come, is just another example of this outfit being either ineffective or simply too little too late. ATTN: Producer of Dark and Darker...Do better, or hand the reigns to someone who understands how to right the ship.
I'm ngl it's a little wild for us to constantly beg for communication and previews of stuff the devs are working on... and then ALSO complain when we actually get it... Like sure, they could improve on the communication and other stuff but maybe we could offer suggestions on how to do that rather than simply shit on the team at every turn??
A pic from the upcoming map is a very small piece of what I'd like to see from IM previewing us what they're working on.
Even if they can't give details, I'd like to hear what classes are getting worked on rn (and I'm talking about more class options for existing classes or what new classes are being developed, NOT balance changes). I'd like to see more pics from the water map besides just the one, maybe also some pics or hints at new monsters being worked on. And since we know the devs wanna redirect the game from collecting gear being the endgame to something else, I'd like to hear more of their thoughts on that topic.
TLDR, I wanna hear MORE from IM, let's encourage them to do that rather than spit in their faces when they give us any hints of new content.
NOT reading allat.
I literally included a TLDR for you lmao
I have been doing 'encouragement' for two years. That time has past. But I appreciate your concern for IM and it's employees.
It's less of a concern for IM and more that I don't want to discourage them from taking steps in the right direction, know?
Seeing Graysun post any of what they're working on is something I want MORE of. Especially cuz I agree 1 pic of a map we've BEEN waiting on is not enough rn. So instead of saying "too little too late", don't you think we should pressure IM with "cool, what else you got?"
Anyways, that's just my opinion on how we can get what we want from IM. I think you made a valid point that they could do better with communication to us, and I respect your frustration up to this point
i fully support your opinion, but i think it may not work anymore, it's still the best direction we can go.
If asking for more from IM doesn't work then I think the game will simply continue to decline, unfortunately. Seeing the game decline is the 1 thing I really hope we can put a stop to.
I think everyone agrees that DaD is a great concept for a game. It had most of us hooked for a while. I just want to see development continue on this game for as long as possible, you know?
I get it, i want this games real potential to be exposed too, we can do something like: communicating with Terry Yoon Ceo of IM, he seems to be calm and reasonable person, does nor post emotional posts like sdf and handled nexon lawsuit diplomatically, but we still need to convince him and be proffesional while doing it even if don't know he is fully sided with sdf, finding a way to communicate with him and send him a letter, we need to give a shot.
It would def be cool to have some more communication from Terry in addition to SDF and Graysun, but as long as SDF and Graysun are still in the discord I'm gonna keep trying to reach them too.
I don't always agree with SDF and I don't always like some of the responses we get from Graysun, but I do not want to believe they are lost causes.
Maybe that's cope, but I believe that all people are capable of growth and change, and if SDF and Graysun are committed to DaD's success then I will always have hope for them to learn from mistakes and maybe even prove me wrong on stuff I disagree with them about.
@keen onyx
After the Season 7 update and bug hotfix are finished, please take a break from game development and have enough time to play the game you made to see what it's like.
Play the game with close people like friends or family.
You seem to need feedback not from coworkers or players, but from close people.
I heard back, and it basically was "yeah we false banned, but we unbanned you a few hours later (it was actually 3+ days later), sorry lol"
How about a little foresight as a suggestion.
We can not redo our quest for a gold coin chest, and you are locking anyone who did it out. Most of us did it pre-annoucment.
Here's a better idea: rather than pushing a mid-season wipe that is just going to hurt your game, make steam users have access to the test server, and give incentive for players to use it.
Leveling, questing, and grinding on a test server is NOT how you test your big changes. You plop us in with level 20 characters, and you give us what is needed to test what you want to test. You want to test the new gear? Everyone gets a gear set from squire, and you keep nothing when you escape.
You want to test the gear gap? Add a vendor that sells random gear from uncommon-legendary rarity for FREE and it cycles every 30min, the catch? The gear he sells disappears after 30minutes unless you escape a dungeon. Wipe character inventories every 12 hours. Squire provides 9 pots and 9 bandages. Tell your players to get in there and enjoy the pvp without the grind so you can get some actual results.
https://darkanddarker.featureupvote.com/suggestions/591702/incentivize-using-the-test-server-by-rewarding-and-including-players
I made a suggestions asking for that (about the test server) month ago. They don't listen to anything. I wouldn't be surprised that the only reason why SDF started to us the test server without improving it all was because he knew no one was going to use it so he'd have an excuse to push his vision (that no one asked for) on the live server
well that's promising! hopefully i get an unban soon!
We need to reduce the number of players to 3,000 and go through restructuring, then return to the playtest phase.
The reason the game failed is because it experienced too great a success while still being insufficient.
I'm not crazy.
Decrease multiple hits damage!!! Legit barbarians with full mouse speed can rotate 900° and full hitting ppl with one swing.
Subject: Please Make Cosmetic Race Unlocks (Like Skeleton) Cheap Reclaimable in Future Seasons
First off, huge love to Ironmace for Dark and Darker — the gameplay, atmosphere, and seasonal content keep things fresh and exciting.
That said, I wanted to offer feedback on the Triumph cosmetic race unlocks, like the Skeleton race. I spent a lot of time grinding Triumph levels and Bluestone Shards just to earn that cosmetic — it wasn’t easy, but it felt damn rewarding to walk out of the dungeon looking like a proper undead skeleton.
I understand seasonal wipes and the need to monetize through cosmetics. Totally fair. But it would mean a LOT if there was a way to reclaim race unlocks (even if temporary) in future seasons — maybe by grinding 2–3 Bluestone Shards again for it since I had it on the latest season.
That way:
Players don’t feel like all that grind vanishes into the void.
Ironmace still keeps incentive for progression each season.
And the player base stays engaged and excited to chase legacy skins.
Thanks for reading, and thanks again for building such a badass game. Hope we see some bones return in the new season! 💀
2.3k arena cleric healerhttps://discord.com/channels/988365908009447485/1383802118820986931 +2
Is this the chat I beg for monk or samurai in? Or is that somewhere else
This is the chat where you make suggestion on how you would like the monk or the samourai to be
@keen onyx How about talking about double jump and crow mechanics in sdfs-kitchen?
@keen onyx sdf must stop developing the game and explain every part of it in sdfs-kitchen.
The more I try to understand sdf, the more sdf seems like a psychopath.
sdf wants to make a dnd simulator, but cares about player opinions,
so they either don't fix issues or patch them poorly and irregularly.
It also takes so long that I can't tell if this game is a lab rat or marauders.
You're giving me cancer.
@full tulip What else can Terrence do besides coming up with weird revenue models?
Are sdf and Terrence really qualified to be a game director and designer?
They only seem to know how to add features to the game, but have no clue how to make them work together smoothly.
@dawn grotto
Because maps have high development costs, I know that if the next failure happens, they will stop making them.
However, I think foolish quests will continue to be made, so I’m saying this in advance.
Stop making quests.
@keen onyx @full tulip @dawn grotto
The reason the game development failed is because Ironmace did not communicate properly.
I don’t know if you, who only post information on social media to increase followers and call it "efficient," will understand what I’m saying.
First of all, IRONMACE tried to explain, but they failed to convince the players.
I still don’t understand why IRONMACE wants to make Rangers or Wizards OP.
The battle system was so fun that many players felt it was the core element of the game, causing a perception gap with IRONMACE.
IRONMACE failed to correct this.
Even though they collected a lot of data, they didn’t share it with the players.
You should have used that data to convince the players.
Not just a simple explanation like “We want to see players chopping wood.”
You had to mention why they felt that way and which games you referred to.
Because they failed to convince players and a vision gap occurred,
and then accepted community opinions to change the game,
the game ended up failing.
ong
@keen onyx Nerf Sorc already get your fkin head on straight wake up
Even though they collected a lot of data, they didn’t share it with the players.
They got like 5 playtests of data still here on the discord that they just proceeded to ignore going forward. They don't even use the data they collect, why bother sharing it.
I think he's actively trying to kill it and jump ship at this point. every decision has been against any notion of positive movement for the games health, and his "communication" is just blabbering. What he needs is to actively engage with the community. Surveys and such.
Make a little popup survey when you log in
"Should we keep solo / duo?" Yes / No
"Should we focus on content or balance?" "Content / Balance"
Exactly. Choose a topic, let people do suggestion and feedback. Pick the best idea and present them to everyone. Then do a survey "Here's this feature, here how it would work, how it could evolve. Should we do it or not?
if only it was so simple /s
Actually, it is xD Some game do that and it can work
thats the /s lol
What does it mean? (English's not my native language)
sarcasm
Ty
np
Arena Mode AI: WHY!!!!!!!!!!!!!!!!!!!???
any one know wipe day ?
June 26th is semi wipe day
Quick reminder of my suggestions.
- SSF gear + Market for consumables,craftables (maybe jewelry?)
- Fog of war - (Player kill-loot-revealed area by enemy transfer to players map).
- Pouch or Quiver slot for consumables such throwing knives, Poison vial etc.
- Ice breaking by pickaxe, molotov?
For my class (Rogue) i wish for:
- Ability wheel (Like casters have)
Caltrops, smokebomb, blinding sand etc. (changes like this could be way to remove Hide from game.) - Weakpoint ability - Decrease %PDR in PvP(as it is now) + Flat decrease to monsters (Bards Shriek like)
Overall classes:
STAT Cap classes - make classes unique this way.
- this should be main balance point for devs.
- %Movespeed / additional move speed only on boots or complete removal.
(Recent Repozes full MS Barb video shown us, how this stat is OP and you dont need to build anything else.)
Guild system/tavern
- Guild oriented quests
- Guild stash
- Guild tavern to socialize (Cards, chess or gamble maybe?)
About lobbies and brackets..
- Remove "Normals"
Keep PvE - Drops only up to Rare - HR 0-Epic / Epic-Artifacts (Entry)
Solo/duo/trio - Solo no benefits
- Duo/Trio Luck benefits
Goblin services - all lobbys, but expensive.
worst suggestion i've seen yet
these are some great suggestions for spells they could add! and straight outta the D&D PHB too, that's good stuff
heck'n yeah!
honestly they should remove more spells theres too many
there is way to little spells
they don't need to remove spells, they need to add more perks and skills to other classes
wiz needs like 10 new spells yesterday, frostnova, cone of cold, polymorph or petrify or some other form of cc, some high level ones as well like a blizzard or meteor swarm. Crazy we haven't had new ones for multiple seasons
@keen onyx hey can we fix the game already i want to be able to have fun again
For sure sorc and wiz need a type of blizzard
Yeah Druid is actually insanely op right now. It should never be able to 3 v1 with ease. It plays gorilla tactics by its current design and has more than cap move speed and mobility and higher hp and damage output than anyone. That’s not a Druid…. That’s just insanity and poor character design.
I keep hearing that Druid does not perform well in geared trios, but that it outperforms in solos and squire lobbies. I think that my suggestion could potentially address each of these issues. The idea is basically to provide perks that encourage players to build their druid to specialize in 1 or 2 animal forms, or 1 animal form and healing.
For example, if a druid player wants Bear form and healing to be the focus of their build, then they should be able to choose perks to maximize the potency of those 2 things. However, if they end up needing to use panther/chicken/rat then those forms should be weaker/slower as a result of not being the focus of that build.
ur just bad if u think druid is op.
the class is severly nerfed it's perfectly inline with everyone else. only gimmicky thing it has left is pcj and y'know what when animals are capped at 320 MS instead of 330 they deserve it.
chicken/rat are already useless. chicken is only uesd for pcj if that got removed chicken form is pointless
yeah I definitely disagree that druid is in a good spot balance-wise. Especially because, as you said, Chicken/rat are considered useless rn other than the pcj.
druid is severly bugged and needs fixing not more nerfs because ppl died once in solo only to a druid. and if you got 3v1'd Thats L+bozo you shoulda been able to kill that druid no issue.
and I'm not even suggesting that they remove pcj. I'm saying they need to separate the scaling for each animal from base druid and put that into perks for each form + additional benefits to make a specialized druid more viable
Bear form does less dmg than spear when geared into a bear build. 38 str + 8 true + 35% phys power for 45 dmg on pdr capped 47 with spear on pddr capped. Panther form does sub 26 dmg hits in 35 agi + 8 true + 30% phys power. 34 if u land headshots.
they killed any form of hybrid with gear stat changes. Druids wouldn't viably be able to play 2 forms anymore at once
all the more reason to give druid more perks that buff individual animal forms...
esp now with instant shapeshift nerf you lose a lot with -50% magic power and that goes for both dmging spells and healing spells except grove. so there is no building into healer as a shapeshift.
yeah I see the magic power nerf on instant shapeshift, and I def don't think that was necessary
healshift is dead and buried for lifebloom (which 80% of the like 14 actual druid players do not like lifebloom playstyle)
Or you’re just a Druid player
It wasn't considering you need that perk to play shapeshift in the first place. If you don't have shapeshifting for pcj is impossible unless ur up high. shapeshifting gets blockeed 90% of the time.
No if u genuniely believe druid is op in trios you are wrong. Or druids would be the most played class in every single team comp. but no It gets a healer spot in trios because shapeshift is throwing to ur team.
yeah that's unfortunate tbh, I'd really like to see more viable builds for druid than either "all animals and I just movement tech forever" or lifebloom lol. That's kinda what I was trying to address with my suggestion tho
tho tbh only solo only caster players cry about druid the most and when solos is gone it'll be a lot better since SDF said druid in trio is weak.
yeah unforunetly with the state of druid they need to revert the most recent dmg curve since it killed shapeshifting dmg. you need to stack unique trues to do any form of actual dmg to anyone in HR. in norms druid is quite literally the worst with bear form having -31% action speed unless u run a dex skin. panther form doing 12-16 dmg chicken form heal doesn't even work anymore
and one of druids useful toolkits is having the option to viably swap between playing panther/bear with the hybridd stats but when random roll changes rolls out everyone gonna be getting massively nerfed. Classes that require stats more so than others.
yeah I agree that instant transform is crucial to shapeshifting druid, that's why I think a perk for each animal form that improves the scaling for only that form + additional benefits would force druid players to specialize in 1 or 2 forms. And you could still have pcj this way but hopefully it wouldn't be a guaranteed escape, and you would be more reliant on committing to fights with your focus animal instead of the hit-and-run tactic every time
Most druid players already rolled off the class because its genuniely unfun and unplayable unless you run lifebloom and lifebloom isn't really fun. it's pretty boring. it's like being a crappier cleric.
well when solo/duo removal happens ddruids escaping shouldn't be an issue because they're just throwing in a trios team sense if u run back to reset w/o ur team.
well check out the suggestion I posted! Maybe you disagree that base druid needs any changes but maybe you'll like my thoughts on the animal form perks?
@abstract bone
i've been begging for form perks for almost a year now. and it's pretty clear SDF does not care he played druid for the 1st time in a while on skinny stream and said that druid def needs to be rebuffed back up for trio play.
Yeah I wish this discussion had any real place in this game. If it’s not changing sdf’s mind then it won’t even have a second thought about it. Honestly they need to get rid of this channel because suggestions are a real thing to sdf.
Please give us artifact arenas. Even for just a couple days.
if SDF said he recognizes that Druid needs to be re-buffed for trios then maybe he'll start paying attention for our ideas on how to do so now, y'know? at the very least, it don't hurt anything to drop an upvote and/or keep talking about what we wanna see
It'll most likely start by doing reverts.
I don’t think you fully understand who you are trying to reach out to and rely on for these changes.😂
he's done it b4 with bear and panther. Prime ex of what its like is with barb.
constant back and forth changes. even more recentally he slowed the m1 by another -12.5% action speed with its "slowed down animation" so bear form m1 swings at almost -45% speed.
Yeah bear is dead and Druid is dead and nothing we say will change anything in this game. Soon enough the game will be dead with sdf still calling all the shots.
Druid overall is dead. Bear has been dead for a while.
I been here since the 2nd or 3rd alpha playtest. I get that most people think it's pointless to attempt to put our ideas out there. However, I fundamentally believe that people are capable of growth, that SDF loves this game, and that it does me NO harm to keep talking about what changes I'd like to see.
So really, it's you that don't fully understand the kind of persistent mfer that I am
when they first capped its damage around 80~ then again now with the 60~ dmg top out.
Well I'm here to support Bear druid's resurrection in that case, and I welcome anyone willing to give my suggestion any comments or a signal boost toward that end!
this was also a great idea for more spells they could add in, inspired mostly by official Dungeons & Dragons spells!
Thank you SDF for ruining one of the best games ever made. You are a true piece of shit!
Make that a suggestion it's more subtle xD
Solos, duos, and HR without the circle of dogs%!t back yet?
A Battle Royale mode in Dark and Darker could be a transformative solution for its current challenges, offering a bridge between developer vision and community desires while attracting new players. This mode would serve as an accessible training ground, allowing new players to acclimate to Dark and Darker's unique combat mechanics, class abilities, and environmental hazards in a less punishing, low-stakes environment compared to the main dungeon crawl. By focusing solely on player-versus-player combat within a shrinking play zone, a Battle Royale would naturally emphasize the game's core combat loop, offering valuable experience without the constant threat of losing hard-earned gear. This could lead to a more balanced overall game by providing a separate space for players to hone their PvP skills, potentially reducing the feeling of unfairness for newer players in the main game and allowing the developers to refine combat encounters in isolation. Ultimately, a Battle Royale mode could align with the developers' goal of expanding the player base and evolving the game, while simultaneously satisfying the community's desire for diverse gameplay options and a more forgiving learning curve.
To the Dark and Darker Development Team,
Implementing a "Battle Royale" game mode could serve as a crucial bridge between your core vision and the community's desire for accessibility and balance. This mode would provide an invaluable onboarding experience for new players, allowing them to familiarize themselves with Dark and Darker's unique combat mechanics, class abilities, and item interactions in a less punishing environment. Unlike the high-stakes extraction gameplay, a Battle Royale would focus solely on player-versus-player combat within a shrinking arena, naturally encouraging engagements and immediate feedback on combat effectiveness. This structured learning ground would mitigate the steep learning curve, fostering player retention and ultimately expanding the player base. Furthermore, it could offer a dynamic platform for testing class balance and weapon efficacy in a controlled, competitive setting, providing valuable data for refining the main game. This compromise would allow the hardcore extraction experience to remain largely untouched while satisfying the community's need for a more approachable and balanced alternative, ultimately benefiting the game's long-term health and growth.
just did my first and last 3 arenas; all had a hacker on it. wtf if this game
this is can be the direction of the vision
It's terrible that it took notice 3 year to SDF to notice that he don't want to do an exctraction game but a BR. And now he's ruining the game we all love
An extraction game where cheating and real money is a thing ruins it... I would love extraction mode if those thing don't exist.... but that's not the world we live in
Well cheating is ruining pretty much every game these day
They removed dungeon crawling and added a closing circle of pvp. The game is only a battle royal now. A really bad one.
i don't got anything to say atp, i am just very frustrated that knowing this games unlimited potential being wasted for it to become pubg. People compeletly lost hope, devs almost cut the entire communication and worst of all, we almost can do nothing. (Maybe convincing shareholders?)
Well that's not "anything" xD But I totally agree with you, the core of the game is great and have a lot of potential. It's very sad to see one guy destroy it because he want to make a BR that no one asked for
haha ur funny man
can we get achievement rewards and arena ranked rewards
Can we fix the games optimization? Before pumping more and more updates? And things like morning star reach is like the spear? WTF it out reaches a zweheinder. But yea optimize. A barb just hit me at the end of his swing the sword was low at his shin, and to the right like away from me but when animation finished I died to it and said headshot in kill feed. Things like that need to be fixed. Just adding more shit makes that. The stuttering. The desync, the crashes etc worse.
And the blood splatters at end of swing so idk. Didn’t seem accurate at all.
desync: there is atleast 150 ping of difference between you and the enemy in any game
to get 0 ping and delay, you need to play on LAN and be in the same house
Niiiiiiiiiiiice Epic is removing DaD from the market
I think we need a boss that utilizes one of the player classes kit's. Using Armor/Weapons, Spells&Abilities that we players are able to use. With a lot of tweaking of course.
But basically a boss that shadows a player, but it is not a player 🤯
Correct me if I'm wrong, but you basically mean Normals, but without all the Traps, Monsters, and other PvE? Just people, and loot? 🤔
Maybe that could work with a smaller map, idk. But maybe it would have to be no loot. Or ground loot, and not opening chests. And you wouldn't get to keep the gear after... And you don't bring anything in?
That’s .15 seconds delay. That would be ok. But games like cod and siege and battlefield run that and under to almost instant. This delay is like a constant. Half second or much more it seems. 30 ms ping is pretty common. You won’t notice delay. But yea those games run faster than that for the most part.
Does the game devs even look here
Nop
If they did the game would be so great. There's some very good suggestion in here
I know I've been reading :/
I've made a couple suggestion I posted here and on the suggestion website with a several hundred upvote, some reached a thousand, on several topic that I think are important. Never heard them talked about it
Yep, I've lost all trust in ironmace
Especially after all the notlikethis videos. Sucks to see an amazing game lose its player base and spark because of silly things.
I haven’t lost faith in them yet, but I’m getting pretty close. Everyone is shitting on sdf’s vision, I don’t like the way it looks myself but it isn’t here yet, I may end up liking it, won’t know till it happens, once it does I’ll know whether or not I’m going to continue to play the game.
Asking opinions about this statement: Dark and Darker is dead...and SDF killed it.
can't play solo anymore. 90% of my played experience is gone.
We had multiclass before skill-trees or subclasses. So many promises unfulfiled. Things we didn't want added before fixing what was already broken or adding what was necessary.
This is not the game i paid for.
How is the game in it's current state worse than how it was on the initial betas? Now that is something i find hard to achieve.
A game with such promise, but it seems i`ll have to wait for Mistfall and Chroma Tower to play solo again.
I mean so many unfulfilled promises yet to be fulfilled, I get that solo play not being there is a huge hit, but at the same time, there are so many other games that don’t have solo, so that’s not really a huge issue for me. Not being able to bring in gear without going to hr were everyone is brining bis out of their mind, that’s an issue. We need a place to bring greens and blues besides HR and adventure mode. Where we don’t feel like anyone that sees us is going to outright kill us. It’s different from the betas now with more classes sorc and Druid in particular, as well as new sub bosses and wyvern too. The game could be going somewhere good, I don’t see that yet so I’m on the fence. But for the most point I’m in disagreement with a lot that’s going on atm.
many games don't have trios, correct. But it`s way too late to remove it now.
Many players bought the game with the intent of spending 90%+ of their time in Solos. Only for sdf to remove it because it doesn't fir with his "vision".
Now it's an even more limited experience where you must play the way HE WANTS.
The iceberg is coming, and i don't see the captain swirving.
I mean they’ve constantly said they didn’t like solos and duos, it used to be just teams of three before, they gave us solos and duos, they shouldn’t have took it away, instead I feel they should have balanced queues individually, get a team for each queue, solo duo and trio and have their sole function be to balance each one to where it’s a fair shot.
as far as i remember (and i played the betas) there were solos.
But at this point, i`m just stick and tired of this game.
I had a game i loved a long time ago, Veiled Experts. I remember it well. The devs slowly removed content, made unnecessary changes no one asked for. All for the sake of their "vision". The game died soon after.
Keep removing content and giving empty promises...we'll see where Dark and Darker ends.
Cause the future of this game does not look bright.
When people preffer an old version of the game compared to the new one, you know something is rotten.
When it comes to gaming, death could be not so permanent, all depends on what they do next.
depends on the death.
some games die due to time.
Some to stagnation.
Other games, the devs themselves finish the game off. And when the devs kill their own game. All trust is lost.
When the respect and love for the devs is gone, no revival spell can bring such a game back.
I’m not disagreeing with you, right now the game is in a shit spot and looking like it’s going to get worse. All we can do is wait and see what happens. He didn’t learn from patch 69, apparently and wants to try again. Let him, when everyone leaves he’ll remember what he did to bring it back if he has too. @cosmic narwhal
let`s hope so....
All we can do
Spoiler warning.
||The water map will be 100% a mess.
The "New Gathering Hall" will be criticized as P2W.
And as the "New Gathering Hall" gets updated, the guilds that are supposed to make progress through it will remain unfinished due to lack of development power.
Because of its lack of polish and design flaws, new players won't get any help from the "New Gathering Hall" and will end up quitting the game.||
Hopping, begging for them to acknowledge that they're going in the wall with SDF in charge and making suggestions.
It's not too late but as long as SDF is around the game will 100% die. He doesn't have any vision, any foresight for the game. He only has a couple of obsessions he's been talking about for years now, always the same topic, removing solo and duo (I don't remember the other really being against solo and duo), removing Random attribut, reducing TTK, 1v3 and the Swarm. That's pretty much it, that's he's "vision" and that's all he's planning to do on this semi-wipe. He never managed to explain more/better, talked about other keypoint of his vision or give us his whole picture. Like seriously that was 8 month ago and he was already speaking of the same 4 topics, saying it's things he wanted to do for a while: #📢announcements message
He don't have any vision, any foresight of the real repercussions of what he wants to add (And this has been seen several times. How many backlash did they take because they pushed a feature with an obvious flaw that everyone was seeing, sometimes while reading the patchnote don't even need to actually test it). He only have an ego telling him that his ideas are better than those of us and even the other dev so he's forcing what he believes his a vision when in reality it's just a bunch of scrap ideas. I'll read his message in SDF kitchen, etc again but even when he try to explain it's not clear, not concrete, or there is several reason (imo who are just straw man most of the time)
So much could have been done if he wasn't acting not only as a bottleneck but as an anchor on some topic or even worst reverting/removing some feature that the community asked for or that the other dev worked on... He ruined this game because of his ego. But it's not over if he leave, hope he will after seeing that this semi wipe is a failure, that his ideas are bad
I think I would be more interested in the continued growth of this game if you treated like an early access game instead of a store. Instead of putting more and more cosmetics in the game, give us actual content. And when you can’t deliver on content, show us progress on content.
A great example in my mind is project zomboid, it took them years to develop multiplayer in a playable state but they were open about progress and setbacks and everything else they were working on.
- Suggestion -
CLOSE THE SERVERS!
you could also leave on your own, thats an option XD
Oh i haven’t played for some time now. Is just funny how incompetent some ppl have the goose that lays golden eggs and fk it up
hasnt played but lurks and post in the discord.. its just funny how some ppl literally have no life and complain non stop instead of doing anything themself. If you can do it so much better go do it my guy
Is funny the amount of assumptions:))) just cause i may post something after months doesn’t mean what you think. Maybe this game could have actually progressed and had some decent combat and content instead of the const flip flop from 3 to 5 to 3 dmg :)))
way to say literally nothing
another recent example is starsiege deadzone
you were in chat yesterday for 6 hours talking. Idk bro
I have a feeling SDF has made a deal with NEXON, ruin your game and you'll have a contract with us.
👩🏭
@keen onyx
You must not remove the portal. Only the circle should be removed.
The portal spawn system is really fun.
Change the design so that portals appear without the circle.
If you remove only the circle, the portal spawn system makes it easier for new players to escape than static extracts.
You said you would solve the issue of people escaping through static down stairs during combat.
So what are you going to do about Ice Cave → Abyss down portal?
The portal spawn system has proven its excellence.
What you added to the game afterward is what caused the problems.
he aint reading yo messages lil vro. may aswell stop.
@keen onyx
My idea is, if you're going to revert FoW, then it's fine to make the portal spawn completely randomly.
If there's no plan to revert FoW anytime soon, then it would be good to create a "hidden circle" that spawns portals randomly around each player.
The former is for the fun of dungeon crawling, and the latter is to help new players find portals more easily.
@keen onyx you can save the game by letting people ride bear form and letting lizards and lycans wear helmets
Rating system that blocks me from playing with my friends is GOD AWFUL. I can play together for 2 rounds and then we lose and we are just barely not able to play together. WTF is wrong with yall seriously?
earlier on in the wipe sdf said he would do an arena event such as uniques and artifacts in the arena, its the final week. Can we please enable that?
@keen onyx at least let me loot bodies in rat form bro, if you ain’t gonna buff the dmg on panther/bear/chicken
Grayson said like yesterday that it's not gonna happen #game-discussion message. Also they've never said that it was going to happen this season anyway, iirc they said the event wasn't that popular last season and stopped a lot of people to play (because it pretty much ruin arena for those who don't have Artefact)
im pretty sure sdf said it in a twich chat
More spells, thoughts?
https://darkanddarker.featureupvote.com/suggestions/648713/more-spell-variety-please
let teamates ride on bear form.
my suggestion? give to players that dont enjoy the game anymore a refund breh
yep we need more, your suggestion for frost armour is already in game as a (wizard) perk though
No this game needs less spells and less casters range isnt what makes the game fun. Look at sorc cant even balance wizard yet they thought sorc was a good addition.
@keen onyx the least you could do is let us use named weps before end of wipe
@dawn grotto
@keen onyx @dawn grotto meaning in arena
Let us use artifacts in arena end of wipe so we don't die first game with it in dungeons
Casters are skilled and balanced some melee classes are not balanced at all
Make it so rogues offensive perks reduce their stealth time (can't go lower than the default hide time) and their utility perks raise stealth time up to like a max of idk a generous 20 to 25 seconds, that way people who just want to pickpocket players aren't nerfed into the ground because of the assassin rogues jumping out of nowhere jacked with attack boost dropping players before you even know what's going on
Better idea, remove the double stealth tokens and just recombine them back into 1 long stealth
delete every class but fighter.
sorc is broken btw, 1 lighting storm in full squire can just wipe atleast half your hp
If u playing bad classes base gear like bard ranger fighter also doesn't matter when the most op and used class rn is barbarian
barbarian isnt that broken bruh, what kinda shit you on
U not real lol
i just dont struggle with barbs bruh
highest base stats best abilities in the game and best perks u can max out pdr and nearly mdr easily
sorc more on the skilled side so a hard nerf would ruin the class
sorc barely requeres a brain
now i know why sdf doesnt ever look here for suggestions
bc he doesnt, teleport and lightning storm from up high and win
u prolly got like 1k hours on the game or smth
why do my hours matter
because it says how good u are at the game
add some value of spell casting speed and action speed reductions to the effects ‘slow’ spell causes
not always, but ive got 500 atm, enough to have a valid opinion
if going in geared u rarely see a sorc and theres a reason why also 500 hours is nothing for this game u pretty much a timmy
you really cant say much yourself with that last part of your name
idrc u cant chat with 500hrs
i sure can as you can see
if u ever ran a named run in trios u never see a sorc bc its hard to learn the only good sorc ive ever seen is morty
sorc is just to easy in normals bruh, and no ive never ran a named bc i dont attempt to get 1
what servers u playing on
fucking eu
sorc is not that hard: you move faster than a wizard and teleport. your main shortcomings is flopping spell order from cooldowns or too little dmg against the enemy
avr timmys
You gotta suck at the game to say something ignorant like that
just got a lot of hours
Your opinions say otherwise
best classes in the game need to have skill to use is balance i rarely see wiz sorc or caster warlock in solos
Because Hide rogue. What is your point. Also sorcerer is everywhere in solos if your playing castle and warlocks are all you find in the ice map. I still don’t think you have as much time playing as you think or maybe your one of those people who hide on the outskirts so you don’t insta die.
I’m with you, cause I see every class everywhere whether it’s hr or normals lol
is it still possible to crouch on the wyvern`s tail whip?
@keen onyx
The more fun it becomes to obtain various types of gear in the dungeon,
the more troublesome and exhausting it feels to build a gear set.
Either reduce the number of gear types or merge them.
Merging gear would be the better option.
A consistent appearance is better both tactically and aesthetically.
remember that sdf once said the current gear system was to expand content.
However, sdf recently said they now recognize that the complexity of the gear system is the reason players avoid HR.
How about not just removing random modifiers, but also changing the gear design?
I feel as if the Raid system would be nice about 9 people (Pvp disabled) work together to fight a difficult boss
no I think they made it so you have to jump crouch it no matter which side of wyvern you were on. I think before it would be jump crouch if you were in front or behind wyvern and crouch if you were to the sides of him or something but now its just consistently jump crouch
So. What if, now that SDF choosed to destroy the random attribute (again) and so killed the build variety that they offered, we could use 3 skills instead of 2? That would allow for a ton of new build, except for Bard, druid and sorc, but maybe let them take one more perk? Or give the choice between 1 more skill or 2 more perk?
No br circle = No more battle Royale
Focus on adventure part. Bring back Fog of War with additional content.
Add more fun things to do in the dungeon.
Bring back solos
I suggest you to try play rogue for 2-3 weeks and you will get how Rogue is played and you build sense how rogue think before fight, while playing other classes.
I legit have 0 problems with landmine rogues, if I play different class.
Thing that could be done to make FoW more interesting instead of removing it :
- You should get the map of people you kill
- Increase the discovery range or link it to a stat, like Ressourcefulness or Memory capacity
- Add a consumable item that you can only found in the dungeon. Like the scrap of a map or a compass who show an exit and the boss room on your map for exemple. You could drop them with a high drop rate on the Skeleton corpse you find on the ground pretty much everywhere (like it's an adventurer who start drawing a map and died) or with a lower drop rate on regular Skeleton monster.
- Make that the Totem in the boss treasure room who show if the other boss is dead or not can be interacted to reveal the position of the 2nd boss on your map. And then make the 2nd totem show the Dual boss treasure room on your map.
- You can share your map with your teammate when you all sit next to each other or next to a campfire
- When you have the heart of a teammate in hand their is a visual clue that show you the direction of the closest Altar of Sacrifice
- A Cartographer NPC that you can find in the dungeon who can trade treasure for a map of the dungeon, or the direction to a point of interest (boss, exit, altar)
Pls try to improve FoW instead of removing it
And dome point of interest idea. For me there is easy one.
The Expressman : Put him in a random room in the dungeon and your need to go there to give him stuff to extract.
Fishing : https://youtu.be/eusNKWKROfg nothing to add.
A forge : It does the same thing that the Goldsmith but you can get the max roll of a stat and it cost only the gem (That mean you need to bring your gear and gem in the dungeon and take the risk to lose it)
A gem Hoard: Like a gold Hoard but with a higher gem drop rate, put them only behind the Key room so people actually use them
Gems - mineable
Or a % to get a random gem each time you mine. And you can add like fishing/cooking to make dish that increase farming stat, for exemple more change to get a gem while mining. Chance of +1 ore when mining or +1 flower. More chance of mob loot like wolf pelt etc
I love this to bits
I think these are great ideas!
@lavish oxide
Ty, i've made this suggestion before they removed Fog of War but as usual got ignored...
Maybe not ignored. Things take time to code though. Suggestions are always valuable as they can gain traction in the community as well. We'd never have solos (rip) if people didn't request it. Believe in yourself, my friend
If they ever do bring FoW back I hope its with some of these features. Showing res shrines and boss locations on map might be an easier compromise until better ones can be developed
I do, I made a couple of suggestion with hundreds of upvote some even reach the thousand. I have like 5 suggestion in the top 15 of the most upvoted suggestion ever.
None of them have been introduced, not even spoken of by the dev.
But I know they're good suggestion
Well, you miss every swing you don't take. Don't give up!
I won't, but the main suggestion right now is "SDF should quit". The game won't get good as long as he's here, he's the one reverting, nerfing or removing every good feature ever implemented
Well he owns half the company so that ain't happening. Give the dude a chance to remake his game. It might not be what we want but it still might be fun
I mean, we can always go play other things while he cooks or burns the house down. If it's a game that's no longer fun then you got nothing to lose, eh?
Sure except this game his unique, there's nothing that can replace it right now (And the few that tried failed) and he's remaking it into something no one ask for and no one paid for. If he want to do another game then go do another game don't ruin this one, that make no sens.
And I gave him several chance for the past 2 years, each time he tries something he takes a massive backlash because it's either dumb or unfinished (but they stop working on it). I'm done having hope about SDF and with the recent news about how he act with his employees and what he think of his community I don't have any respect or expectations for SDF
And that can happen if he choose to quit. The vast majority of players either leaved the game or ask for him to leave. He needs to acknowledge that he made a game that's unique, with lot of potential and loved by his community. If he don't want to work on DaD then be it, let the "Other IRONMACE developer" who want to work on DaD and are against SDF vision (#the-tavern message) continue Dark and Darker and go do your other game on your side
Hmmm I dunno man. There's a lot conjecture and misinformation floating around. Not to discredit some of them, but you always have to take the opinions of a disgruntled ex-employee with a grain of salt. At the end of the day we can't really know what's actually going on, right? We don't get to make the choices, we can only offer suggestions. Throughout the game's history things have been added and removed through player input so it is not worthless. Believe it or not they do actually listen sometimes.
Ultimately, it's not about what's fair, it's about who's doing the work (Ironmace). We're either riding the bus or we're not. We don't get a say in where it actually goes. We can only make suggestions.
This new direction may be really fun. It may not be. They may never get there. Only time will tell, and time happens to be the most valuable vote you have.
"We don't get a say in where it actually goes". Why not? I believe the game would be better and more popular that way. When the game started with playtest and EA release IM was bragging about being a Small company who was disgusted by the gaming industry and was going to make a game to "bring joy to gamer", "by respecting our user" or "that put gamer first". All that to focus on SDF vision, against most of the other dev at Ironmace and the community of the game.
Yep. Things change. Those employees either keep working there or they don't. People will play the game or they won't. Only time will tell.
Unless we make our voices loud enough, so they don't ruin the game we love. 
You do you man. I think the game is held together by bandaids (both coding and design decisions) and a lot of those things need to be ripped off.
So little is needed to make this game great. All they need to do is focus on what makes this game fun.
Main dev is too biased and out of touch to understand what this game needs. A company built around SDF being a King 👑 is destined to fail.
they should add a highvis pot that just makes you super bright
@full tulip
If you had diversified your investments earlier,
the situation would be much better than it is now.
I wonder if the investment mistakes were influenced by the backgrounds of the CEO, Graysun, and other employees.
There is no other meaning.
I am just always angry.
sdf seems to lack humility about success and believes that simply continuing to invest will grow their assets.
Don't increase utility.
This game already has too many items to carry.
Most utility items are only used by top-level players.It's good to let players overcome disadvantageous situations through utility,
but like most of the game’s design, tools to overcome something just create even more disadvantage for someone else.
I found out that helping Timmys in PvE / random trios is way more satisfy than sweaty PvP rush. change my mind. MAKE FRIENDLY ENCOUNTERS FUN AGAIN!
There are really many players who enjoy helping Timmys.
If there is a system or quest that easily supports this, the game will create a good flow.
Not a knight system.
This game is not polished enough to require a sherpa.
To prevent pre-teaming, the map should be reduced, and teaming should be allowed again in High Roller.
The game can gain great fun through interaction.
Reduce POIs and make PvP occur less.
That way, the game can gain its own unique fun.
Keep the arena open at all times and send people who want PvP to the arena.
https://darkanddarker.featureupvote.com/suggestions/649757/use-the-test-server-before-going-to-live-as-an-incentive
people have discussed test server incentives but this is a foolproof way to get people playing and testing things out so as to make the live server more polished on patchdays. please upvote if you agree and spread this idea to any streamer you can (they seem to be the only way to get ideas to SDF)
To gather ores and herbs, change the design so that the hitbox is hit.
I hope more things in the game become realistic.
In Elder Scrolls: Skyrim, you could directly hit ores to gather them.
The motion was a bit awkward but it was a cool experience.
(Instead, lockpicking with a lockpick was very impressive.)If you actually hit ores to gather them, it could provide more varied fun.
My idea,
Froststone Ore hanging like icicles from the ceiling,
and the player jumps to gather them while hitting.
It's just a spontaneous idea; I hope better ideas will be suggested.If the action speed or the amount gathered from gathering utilities is influenced by Resourcefulness,
there would be no need to change existing stats.
https://darkanddarker.featureupvote.com/suggestions/649759
@keen onyx
I’ve played 2000 hours of Gathering Hall and random trios, and I’m convinced.
If trio only stays like this, the game will die.
I’ve also played Rust and I know what kind of New Gathering Hall you’re thinking of.
I think the idea itself is fine.
But the risk is high.
Most of all, when the player count drops like now, the expected effect won’t appear.
When a party is formed with classes that have the same role,
the same fundamental problem as solo play occurs.
@keen onyx @full tulip
You guys can't fix this.
I’ve been aware of this issue since last year,
but back then I thought it was just part of a balance problem.
I believed it could be solved by letting each class choose a sub-role.
But looking at your development speed, that’s never going to happen.
If you lose the players coming in next wipe, the game is done.
You even added solo and duo queues while leaving trio untouched for a long time,
so many trio-specific issues were never addressed.
This isn’t something you can fix just by tweaking karma or improving random matchmaking.
Most of the problems happen in PvP,
but you lack the capability to improve PvP, and you already missed the chance to do so.
Shift development in a direction that excludes PvP.
To emphasize again,
you absolutely can't fix this in your current state.
@keen onyx @full tulip
Tell me what work will be completed right at the start of Season 7, so I can at least think about ideas.
With a full overhaul of classes and community improvements, whatever you do next season, the game seems doomed.
How about planning to open a restaurant?
If it’s IRONMACE, they would surely make amazing jjambbong, bibimbap, and budae-jjigae, so I recommend doing business with those dishes.
buff magical healing scaling for shadow touch
how can you buff something that cant scale?
your asking for them to give shadow touch scaling and tbh if it had scaling would it be worth getting magcal healing for the build
How can you ask for changes when king doesn't care.
why not? Since Barbarian has the Carnage perk, he can heal himself when he kills someone in ONE CHOP.
So why can't a melee build Warlock shadow touch get a buff magical healing scale so he can fight?
cause sdf plays druid
Good afternoon! I'm here about the Slayer subclass. Please improve this subclass, because it is literally unable to compete neither in ranged combat nor in close combat. A fighter in armour is better at everything, as sad as it is to admit. Maybe we should upgrade them. I think we should improve the bonus from the Slayer perk. I have a couple of suggestions. As a player who mains this class.
- Add a bonus to movement speed to the Slayer perk. Let's say reduces the penalty to movement speed in the presence of 2 weapons. (sword) That would give the opportunity not to go with a dagger + bonus to piercing armour. 15% in the absence of crushing in the hands that would be a profit to go with a short sword.
- Divided perk Slayer and paired weapons that would remove from the game lat fighters with rapier and sphere in the hands. Which are literally better than slayers in everything. Giving you the option of not having to choose between combo attack or speedwalking.
Well I guess you can come up with your own ideas too. I'd love to hear your changes. For Slayer plays almost no role in a trio. Especially in highrol and arena.
I will say a couple of problems slayer:
- it is a very slow class in the game, slower than barbarians, because of the presence of 2 weapons in the hands of an average penalty -35 movement speed. And since it is a melee fighter, it is very unmobile. Often, a cleric with a mace in his hand is faster than a slayer. And does a lot more damage than him.
- Weak damage, literally not enough to deal with melee fighters. Like armoured fighters or barbarians. The only way out is to pick up a hammer with 20% penetration and an orb. The role of the sword is rather scarce: knight and short swords do very little damage compared to hammers and maces, and the slayer has no armour penetration. Falchion is good, but it's slow and turns 2 weapons into an unnecessary offshoot. There is no general combo. Slayer, on the other hand, is meant to be a 2 weapon fighter.
- Having a small up to damage, the Slayer becomes a target for 2-3 hits, as Slayers don't live long even with high xp and maximum heavy leather armour. He has weak defence, while being slow and a melee fighter.
- A small arsenal of clothing. For example, choosing a headdress and carrying throwing knives without perk. + Wearing a wanderer's cloak.
90% of players run away from Slayer after 1-2 successful back-to-back attacks. The way out is to add slowdown to auto attacks. It's unbearable to play on slayer at the moment, I don't want to carry neither hammers nor daggers. if I want to walk like that I'll take a cleric or a brigand.
You need to upgrade the knight sword, you've nerfed it very unfairly. It's the only convenient weapon for slayer paired with short sword. And there are no crafted swords of this category. Short sword and Knight sword. + The slayer has a very low attack speed while having 40 action speed. I barely have time to make 2-3 attacks and die from a single poke.
ratio
why is druid hot ass then?
@dawn grotto @keen onyx I love this game and I think there's a way to make it balanced while still having the vision where players with different objectives can coexist + skill can beat gear. Lmk if you wanna hear it.
Lets hear it.
They never answer to anyone, not even sure they read so you should write your idea here if you want feedback. Or make it a suggestions on the website
Suggestion: Daily development updates, what did they actually work on today? Did they finish? This might help with the moral of the community
Quiver: 50% done
Water map: smoothed terrain, adjusted spawn points, increased backend performance
Ranger: increased backstep recharge by 3 seconds
Progress on new artifacts: ingame models and back end coding
SDF: beat 37 floors on slay the spire, spawned in ultra BiS druid kit, killed 14 players, napped 2 hours
Anyone have bug with freezes?
That would be nice but they said they neglect communication on purpose because it's a lot of work and they don't want to invest the ressources...
Even tho it's super important
What do you mean they tried? SDF kitchen? The tavern table? What did the community rails about?
Daily development updates
- day 532 of programming quiver

Daily development update ~ added and removed the circle a few more times
I swear one day they'll add and remove something in the same patchnote xD
remove SDF as a dev
⬆️
how about do this for your own job if you like it, update your customers daily
does anyone have an idea on how they gonna balance the classes now since they remove the modifier on items ? is it the time to see the skill tree back ? it could be a good thing like level skills and mission skills like woodman boost archery surgeon healing tech etc
@keen onyx if you want to succeed with this game, you seriously need things to happen in a more timely fashion.
If you want this game to flourish, you should think more about doing things faster.
If you want Dark and Darker to do better, the speed at which the game progresses needs to be increased.
I think that if you focus on those three points...you can turn this thing around.
@keen onyx I have fun playing Dark and Darker, and I don't do nothing but queue trios. Keep doing what you're doing it's filtering out the neckbeard redditors
sell the game, we wanna play a good version, bowl cut ffffffffff
Kinda wild that most people working in successful development positions ....
Already do this?
Since its ironmace we are talking about they prolly just wont balance the classes
For me, the game was at its best before patch 68,69. After that balance shifted away from solo play. Every single patch after that was questionable. Barbarian buffs, druid buffs, constant flip flopping...
True, i try to have faith tho
What if, now that SDF choosed to destroy the random attribute (again) and so killed the build variety that it offered, we could use 3 skills instead of 2? That would allow for a ton of new build, except for Bard, druid and sorc, but maybe let them take one more perk? Or give the choice between 1 more skill or 2 more perk?
What you propose is a huge waste of time and would undoubtedly cause them a ton of headache. It would be a terrible idea. You are not entitled to knowing what the devs are doing on a day to day basis, and if they told you you'd complain it wasnt the right thing. Play the game they make if you enjoy it or leave. This kind of suggestion is ridiculously out of touch with reality.
rework Blood patch?
- Assassin's Creed Odyssey has bounty system where players gain notoriety for committing crimes, attracting mercenaries who then hunt them down
- GTA 5 has a bounty system where the system automatically places a bounty on a player if he misbehaves
I wonder if similar thing could be implemented in Dark and Darker.
Assassin creed is not an extraction based shooter.
GTA 5 is not an extraction based shooter.
thanks for information
What would notoriety do exactly, give them a red name? How would someone be known to have notoriety in the dungeon? What type of reward would you give? In my opinion this isn’t the type of game where notoriety should be implemented, nor would it be adventure accurate because what could they do, that someone could see and not die from that would warrant notoriety?
In a medieval extraction based dungeon looter, word wouldn’t get around that someone was a bad adventurer, because the likely witnesses would be dead.
@keen onyx
A complex space hinders the sharing of vision information among party members,
and a narrow space makes cooperation difficult and naturally allows enemies to be faced one by one.
If you want to make 1v3 possible, remove all maps except Crypt from the game.
You've already failed—this is no longer an adventure but a tantrum, sdf.
can Warlock's Blood Pact form have other skills?
Like breath out a hell flame from his mouth
Use his wings to dash
@dawn grotto
It would have been much better to operate the game with only Crypt rather than creating new maps.
They should make separate perks or skills for Blood Pact.
His demon form is really not useful...
One of his skill buttons is used to return to human form. While Sorcerer's merge spell and Wizard's casting spell can cancel it through a separate button.
So why can't Warlock do it like them?
Warlock's demon form is underutilized to its full potential:
- Blown hellfire by his mouth
- Use the wings on his back to dash or shield himself
- Use the horns on his head to do a headbutt
Dont worry big bro, demon form is about to become the most broken thing in the game :)\
are you sure :)?
yeah go try on the test server ... items having such low stats because of single modifier , basically you find a kumas you re god like with demon form

Remember patch 69 when people said items were meaningless.
Even SDF said that 69 made looting boring. "Even I personally felt unsatisfied when acquiring items in that state" (#sdfs-kitchen message)
But he's doing it again, because the vision
If im not mistaken 69 never messed with random modifiers, but with base attributes. Which of corse are both heavy gear nerves, but I think the random roll nerfs will not hit as hard and tbh I feel this is objectively a good change. It is not wise to take away the only meaningfull endgame motivation without delivering some substitute endgame motivation tho (which really could be anything).
TLRD: to take something away thats broken and toxic is a good thing. But if that was the only thing in the game you are still left with nothing, which might be even worse...
It's with 69 that they added the fact that you can't get Max health and Max health bonus on the same piece, and at the same time they removed some modifier like memory cap, interaction speed etc. That led to 2 handed weapon having only 6 different role for exemple so pretty much every piece of gear was bis (It's not going to work the same with this wipe but the issues is the same, as with only 1 random attribut it'll be way easier to get "bis" gear, making looting meaningless)
(Nice to see you again
)
And as you said, removing random attribute before adding any mechanic to replace it is terrible. And it also destroy the build variety, it may look smart but it's a terrible idea
Yeah I was playing dragon age veilguard (great rpg. One of the best i played) and also got some personal stuff going on.
I don't think its a terrible idea honestly in a very perticular way. Its a question of perspective. From the perspective of someone who enjoyed dad as it was, yes its terrible.
But from the perspective of what sdf wants to achieve with the game its fully logical and a nessecery and welcome (to me) move. Will dad lose a ton of players for going this new route. Yes it will. But i dont care. What i care about is that FINALLY after years of meaningless impulse patching, there is a clearly articulated vision what sdf wants this game to be, and why he implements certain changes. Now i can decide if im excited about this vision or if i hop off like many others. I personally am excited. I don't need this game to be a second mordhau. I want dungeon crawling honestly. And i can honestly get behind every single change they made or are about to make to make dad a fantasy dungeon crawling simulator. And if im being honest, now that they (hopefully lasting) settled on a concept for the game, even if it seems cheap and might be a bit rough, its the logical thing to do to first reevaluate existing systems and mechanics regarding the new philosophy and rigorously cut everything that dilludes from the intended experience, before you start implementing new things on top.
If you say removing random modifiers before adding a replacement destroys build variety and is a terrible idea, this might be right in the short term, and knowing IM they might chanfe their mind again in a whim or whatever. But i have to admit that IF they finally are looking for a longterm design concept, they are doing it exactly right. To use a old methaphor i talked about alot long ago: They are now finally in the process of rebuilding the fundament for the game that was brittle and weak since the game first came into playtest. Most people didn't notice at first and fell in love and sticked around as long as nothing major changed...
bro tell me everything your saying is worthless garbage without telling me it.
"veilguard (great rpg. One of the best i played)" if you think veilguard is good, and you think these changes are also good, that just solidifies that you want more trash games like veilguard and that your opinion on this games direction is as much a dumpster fire as that game was/is, and dad currently is.
If you know what SDF want to do with the game I'm all hear. He never managed to be clear on his "vision". And the little we know is that he want short TTK, like the Swarm and is going to greatly nerf build diversty, that's look like he's doing a BR honestly.
But anyway, he clearly want to make another game, and he's killing this one to do that. People love Dark and darker, paid for Dark and darker and the potential the game have. He's using the ressources that we gave him to do DaD to make something else. HE need to aknowledge that his game is unique, have no competition (and nothing very promising on the way) and is loved by the community. If he want to do another game, good for him but split from IM and let them work on the game they love (Because Graysun said that SDF's vision is going against what the other dev at IM want #the-tavern message)
You are welcome to disagree with me if you would do me the favor and be a little more respectfull please.
Also if you feel like this dad is currently a "dumpster fire" you dont have to suffer through that. You know you could just leave. Why wasting your time disrespecting people on a discord that just voice their personal opinion?
Each time he tried something it was against the other dev and community will and he took a backlash. Each time the other dev did something cool he reverted it or removed it (FoW, Swarm, Goblin merchant, Increasing TTK etc etc etc etc). It look like he's toxic, he's acting by ego and don't really know what he's doing and some recent testimony tend to confirm that.
I don't like the "If you don't like the game, just leave". It can work for other game, but not for DaD. As I said, this game is unique and don't have any replacement. There's no other game like DaD. Sure I can go play other game but nothing will scratch the itch that DaD scratchs. And SDF is killing the only game that satisfies us for his own satisfaction, that's what piss off people
On that first: I watched somas and odins last podcast and decided to believe them. Sdf seems to be a massive prick and I thoroughly thought about if I want to support iron mace further because of it. I decided that at the end of the day I dont know if the situation is any different in any other game and that it's not up to me to judge on that just based on the personal opinion voiced in a podcast. The people at iron mace have to decide if they want to work for sdf or not. I just have to decide if I have fun playing the game or not. Whenever I didn't enjoy the game, I took breaks, played something else or just touched grass for a few weeks and realized projects in my garden. And purely personal I am low-key hyped for things to change in dark and darker and thats why im back. Might be just the lack of content, and the excitement of something fresh, even with the chance of it being worse, but the perspective that there seems to be finally any greater plan at all is promising atleast to me.
I totally understand that that people are pissed by that and not without reasoning. But we have to admit that we are merely consumers and noone of us is entitled to get the dream game they wish for. If dark and darker was this game for anyone, you should be glad for getting to experience that. I didn't. While dad evolved into my favorite game of all time, it was never really what I wanted it to be. And that's fine. I can just take what's given and decide if it's worth my time and money.
His greater plan could be promising if it didn't mean reworking the game into something else. And if we had more details, we do 't really know where he is going with his change. The only thing he talked about or tried to do within the past 2 year are : removing solo and duo, reducing TTK, removing/nerfing random attribut and that pretty much it. And all that is happening with the wipe, but we don't really know what's coming next.
Well I don't have the same point of view. Especially when IM bragged about being an indie company who splitted from the disgusting gaming industry to offer a game that "bring joy to gamer", "that put gamer first" and "by respecting our user". I was expecting better from them, especially when they sold us the game with those kind of arguments and have a game with so much potential in their hand.
And I like to think that as we all paid for this game, with those promise we have the right to ask fot them to do better and to do what we want. Especially when all the issues come from one dude and that the other dev seems to be on our side
They become a broke AAA studio
Doing small ass patches for almost two years like game has lots of content.
That changes numbers
Also I think that the "If the devs keep working at Ironmace that must mean that they like it". I'd like to remember than most of those dev got recruted as newbies and formed by IM, when the company was being sued and still are. It's pretty complex and I'm not sure that most of the IM dev can afford to leave. Finding a new jobs as a junior who worked for a company with a bad history isn't helping
working in IM sounds like Lotr goblin mines.
On the topic of that: I won't be rummaging through sdfs text walls to find the exact quotes. I extensively read every sdfs kitchen post and that's where a took my infos from.
His great vision for dad is to be a medival fantasy dungeon crawling simulator. Not a fighting game like mordhau or chiv. Apparently that was his goal in the beginning but he admitted that he lost track and made impulse changes thst contradicted his original intents. He doesnt want the dungeons to be an artifically balanced battlefield for the porpose of pvp, but instead a in some regards realistic environment where you dont always have fair fights or the option to get the advantage, he wants the dungeons to be as organic and natural as possible and for players to have the tools to access situations and decide how to handle them. Every current change goes along with that. Reduction to trio queues, removal of brackets, removal of random modifiers (and through that better visibility of enemy capabilities), removal of the circle, reinstalling of fast opening portals ... everything is in line with that vision.
I don't agree or understand your point of view on everything (Like how is removal of brackets or the trio queue only help his vision) but anyway the issues is still the same, he's going too fast, removing thing without even starting to work on the solution, we don't even know if he though of solution or what he's planning to fix the issues his change are going to create. And with the game in such a critical state it seems foolish to do that. Imo it's too late for him to impose his vision, now it's time to listen to what the community want.
And from what you said, it look like he want to remove the PvP/extraction side of the game to do a mid dungeon crawler that many game already do better than what he want to do
That's not at all what I tried to say. We might just be on different philosophical standpoints here so there might be a bit of missing common ground.
I can believe that working for IM is a nightmare and that people are still working there (especially taking Korean working philosophy into account).
I dont know how to phrase it really, but I have no impact on what's going on in a Korean dev studio, even if i played their game for over a thousand hours. Yes I could form an opinion about what's going on there, but it wouldn't give me anything beside maybe letting out some anger. I dont have a lot of anger in me. I wouldn't say I dont care, I would literally say it's none of my business. And it's not my decision how IM changes their game. Its my business if I play it or not and I totally can be sad if it evolves in a unfavorable way for me, but what is dull and unenjoyavble to me could be the best game for someone else.
My feelings here are a bit hard to express and I hope I made atleast some of them clear. If not, I'm sry for the gibberish xD
Not at all. Infact he even considers removing pve mode with the next wipe, which would be a hard kick in the bells to anyone who bought the game this season just for the pve mode. (I never said he's a good guy. Or clever. Or even remotely competent.)
REWORK MAPS SO U CANT GET STUCK WHEN U FALL FROM SOME SHITS TTTTYYYYYYYYYYYYYYYYYYYY https://ibb.co/rKKNx0t7
Well (obviously) i'm angry about them, especially against SDF as, yes, i've played the game for almost 2k hours now, but I feel like the game never got anywhere close from the potential it could have had and was promised by this company who bragged about respecting their user, putting the player first, working to bring joy to gamer (That's litteraly things you can still read on IM website). But in the end it happened that the game was sabotaged by one toxic, egocentric, and imo incompetent guy for the past two year and now he's straight up imposing his vision that no one asked for and doesn't please a lot of people. So yeah, this game with insane potential, promising wonder ended up putting everything in the trashcan not listening to anything we might say
And the worst thing for me is that we saw glimpse of good thing, we now know that there's people at IM who are willing to work on the game the community want but SDF is taking that away by ego and because he don't see the raw jewel he created or at least don't care and choose to destroy it to make something else that look lambda and unoriginal
I went through the same rounds. I would forgive a lot if they started drowning us in content and features
The big problem that dark and darker always had and that sdf is now trying to fix is as follows:
For the lack of any direction in development and it's kinda sandboxy baseconcept, dark and darker always catered to many different audiences of players. While whatever was there for a original vision watered down more and more, different subcommunities evolved within the community that all wanted something different for the game to be. With a majority focusing on pvp kit building, but there where also pve enthusiasts that loved the atmosphere and combat mechanics and cried for a pve mode since forever, there where mmo fans that moaned the normalizing of the wyvern boss mechanic and cried for an whole lobby raid mode since forever. There where dungeon crawler fans that hyped random dungeons and fog of war. There where open world enthusiasts, there where socialisers that wanted a gathering hall and minigames, people that wanted housing elements to be implemented or faction wars and so on and so forth. In the times before IM went wild like 1,5 years ago (and anyone basicly united to flame the current evolution), reading the suggestion website headlines felt like an feverdream of different games mashed together in a wierd abomination. Not knowing where he was heading sdf ditched out some changes in one direction, some in another, some new ideas that didn't align with anything at all. Hell at some point he event wanted to implement a card game like gwent... the patch notes contradicted themselves sometimes within one patch and almost certainly from one patch to another.
What we have now is basicly 4 different games packed in one:
- pve mode for pve enjoyers (and farmers)
- arena for pvp enjoyers that want basically chivalry death matches and dont care about dungeons or pvp
- norms as a kind of wierd battle Royale mode since you cant bring in loot
- HR as a pvp focused kit building and stat checking brawler ... but it has a battle Royale circle to cage people together.
Preach dude
I agree with you, but I don't think the real majority is the people focusing on PvP kit building. Imo it the actual majority because it is what's left of the playerbase (Because PvP and making kit is the only thing to do in the game since Early access). And I feel like they never really tried to work on the PvE/Dungeon crawling/MMO side of the game and I think that those 3 category are a bit linked and that it's where the true majority of player is, but they leaved within the past 2 year due to the lack of work on this side of the game. If within the 2 year work had been put in improving the gameplay loop, adding new point of interest, working a bit on the wyvern spawn mechanic then the game would have way more player right now
And on top of that there where solos (duos) and trios, that all played by different rules and that all kinda needed the game to be balanced around there specific party size. And of all the different perspectives on the game and different gamemodes ... not a single one actually worked good if we are honest here. I think most of us love the game for its potential and it's promises. Not for what it actually was or is. Because if you look closely, this game is a hot mess of chaos with no structure, no balancing, not even a genre you could name and for every way of enjoying the game you have ingame mechanics that clearly contradict them directly.
The game that many now feel getting ripped from them was never intended to be. It was created by accidental misjudgements and no dev team in the world would have been able to improve it because you can only improve in a given direction ... and there was none.
So when I say I can get behind the changes that are coming, I dont nessecarily mean that now the game will be what I ever wanted. But with them finally settling on one single direction, we might actually see real improvents in that direction, because that's now possible.
Maybe the kit building will be less exciting, but maybe in exchange we get team building, where tactical teamcomps and synergies become a thing now that we are back to trios only. Maybe we get hunt:showdown style special perks for solos that allow you to kill duo or trio teams if you do it right. Maybe we'll get a more skillexpressive combat that allows you to take on enemies even if you are outgeared and outnumbered along as you have the skill advantage. All of those are btw things that sdf hinted at in his kitchen posts.
I'd rather have a functioning dark and darker that is a little different from what we grow to love, than this hot mess of frustration that we had and that is barely working. Change isn't always bad. And in this case I'd say it can only go upwards.
Thanks for listening to my Ted talk xD
Solos and dous did not really needed balance much
That's basically how I understand it what they want the game to evolve into now
it can't perfect, people should know that dous and solos will be unbalanced.
Great job dude
I understand what you mean, but for me the reason the game wasn't going anywhere or was trying to go in too many different way was SDF fighting against himself and the other dev at Ironmace. I feel like the change made by the dev team were pretty coherent and were going in a good way (what came to mind is removing the Swarm, adding the expressman and the goblin merchant, the FoW, adding mechanic like the wyvern) but always end up sabotaged by SDF or left aside then removed because it was never improved and the rough state of the feature pissed people. I truly believe that without him we would already have the game everyone want, or at least we'll be on the right path
I hope so, but in the meantime I don't see SDF achieving it while being the guy who removed FoW and said he like the Swarm, never talked of adding new point of interest or stuff like that
To be clear: he said he implemented the circle in the beginning because it was a common mechanic back then and seemed to work for the game. He removed it because at the time he wanted the game to get away from battle Royale and more into free form dungeon crawling. And than he reimplemented it in HR because he now wanted HR to be a more hardcore experience, later explaining that he wanted to force more pvp and less people surviving, more thrill so to speak. Basically away from dungeon crawling and towards battle Royale again. With the newly settled curse he wants to remove the circle again, because it is to artificial and dilludes from the dungeon delving concept that he wants for the game. I'm not to sure but I cant recall him actually saying that he particularly liked the swarm or the circle, just that he liked the game to be more hardcore and that the circle was more in line with that concept.
"Of course, I’m a big fan of PUBG and really like the circle mechanic, so it’s also true that among many other tools to encourage PvP, the circle was the first one considered."
"Personally, since I found the circle mechanic fun"
#sdfs-kitchen message
I dont really know what is going on at the iron mace studios, but what I glimpsed from the Dorkest hour podcast was the impression that sdf listened to noone in his office besides Terry for some short excurses. So on that basis Terry might be the guy that tries to work in your favor but other than that I dont think any change was induced by anyone else than sdf himself simply changing his mind like his underpants.
That's exactly what I think too, and for a long time now not only since the podcast. We don't hear Terence so much but within the 2 year since the release of EA each time they described his role in the company and what he added or wanted to add to the game I was cool with it. And that's what make me think the remove SDF and poof every issues are solved
"But as always, out of curiosity, we also wanted to see how our game would play without the Circle. Some segments of players requested this, and I personally understood well that the Circle could hinder the survival of relatively weaker players due to item disparity or different party types (solo/duo/trio). [...] So when we created Frost Mountain, we wanted to try out that kind of feature. And it worked well and we liked it too."
That's how he goes on.
As I understand it he liked the circle mechanic in other games like pubg not in dark and darker in perticular. And he also liked the "no Circle mechanic". So i dont know if i would put to much value on the word "like" ... and whether he actually prefers it for dark and darker or not he definitely said in the last patch notes (I believe) that the circle will be removed since it no longer supports his vision of the game.
Sorry for interrupting the conversation.
Just to add, sdf listens to the game designers as well, not just Terry.
There was a time when sdf wanted to set the holy mission goal at 100,000 gold, but he complained that the game designers were asking for more.
I remember it because the way he grumbled was unpleasant to watch, but he definitely does listen to other team members.
This might be true or not, it doesn't matter. There will never be a dark and darker without sdf. You can only hope that there will sometime be someone copying dark and darker and dont have a lead dev like sdf. But until that happens we'll have to deal with him.
Ok thank you for the insight. That actually encouraging to hear xD
Yeah. Like it or not.... it is what it is...
I don't know about that, i'll keep fighting so SDF resign or leave any decision making power
All we can really do is hope for the best or quit which feels really awful to say
Terry getting mind controlled and stabbing sdf 27 times is a existing option.
Well Terence is the CEO, can he just fire SDF? xD
Idk, he is not even visiting the studio atp
They co-own the studio man. Terry would need to buy the rest of the company from sdf
he is just chillin in house because sdf doing his job
I hope both of them are well and healthy. Actually I hope for sdf to get some needed mental treatment and support. I feel like he has problems and helping him with that would probably do the same as suggesting murder ... just saying, dont want to kill the vibe. You do you.
He can convince shareholders to threat sdf with pulling back if sdf do not resing
I think the dude wants all the best for the players and the game but is in a little over his head and is overworked as hell. He seemed absolutely drained on skinny's stream
I hope he takes a vacation
Most possible outcome for game to be saved
I doubt he would ever take a vacation or rest until the game is heading in a comfy direction. This game is everything to the guy and I get the sense that he has a fear of letting go of control
Anyway we can just try to enjoy the game. It might require some rethinking and letting go. Maybe we find new exciting things in the game that we overlooked while hunting for gear. Maybe we find that the game is still plenty of fun regardless of all the changes. Maybe it won't work. Maybe the game will die soon. Who knows. But I have the feeling this game is far to great to simply die.
Maybe the steep loss in player numbers and the severe backlash against sdf as a person already caused him to rethink his ways within the team. He's a human after all. Not an evil devil like some people seem to believe.
Who knows. Maybe I'm just sleep deprived. Ima head to bed now. I enjoyed the discussion folks. This channel is really the best part of the dark and darker community.
Try not to get to frustrated and enjoy yourselves.
Have a nice one.
Night dude! Thanks for sharing your thoughts

we def gotta see the new items before everyone loses their shit
Honestly it's too late, if it's just some new item it won't be enough to call any one imo.
It would need improvement to test server to incentive people to use it (every class lvl 20, affinity max out, free/easy to get gear etc ect) no one want to grind the test server + some improvement to the gameplay loop, new point of interest like fishing with the new water map for exemple. And some communication on how they plan to balance the game through skill (skilltree, something like that) or about a solid guild system
im under the impression there's new items and complete changes to gear, thats why they're wiping all current gear. they def need more, but this could finally be that step down the right path
Im new to the game and learning. I think it would be easier to optimize my squire common build if i could also see the detailed stats. I lose my train of thought going through the 2 menus to see the affects of my gear
Named weapons carried by bosses and obtainable by players 🇼
#graysuns-plate message
SDF talked about flaws of loot randomize system in his kitchen I wonder if we are going to see less of that in next season.
buff shadow touch work with vampirism
There is no solos, I can't play the game.
Sea Fork, Hammerhead Predator
Up vote. Great idea.
okay so listen as a new player suggestion, how about we get to sort our inventory when resting heh ?? or am I delusional
It used to be possible, but they removed it for no reason without even telling it. And now the inventory guy leaved the ship so we probably won't get any update on that any time soon
any reason why we can click on redeem our season rewards but not get anything? why would it be clickable?
This is a big one, considering they gave us an emote to check out lewts while we rest. lol
Not to dead post but this is straight cope, and a harmful mindset to have. "Guys who cares if things are actively getting worse, just pretend its not bad and try to have fun, come on guys"
Maybe, if SDF didn't actively push things out onto the main server on a whim, every other post in the kitchen is him apologizing. Theres a very real disconnect between Blacksmith and the Community. People have been screaming for weeks about Solo removal, and the same line gets repeated "But we want it to be seemless, and just work that way" without actually having anything work.
Love the positivity, but don't tell people they need to suck it up and have fun.
I say all this as someone who downloaded the Torrents, played the beginning alphas where blue portals weren't guarenteed. I play Solo, Duo, and Trios depending if friends are online or not.
Polish something before you add it to the game, don't just hammer some shit out and throw it in and hope.
I think the best thing to do for the playerbase isnt to try to rebalance for the nth time, but to fix hitboxes and blocking and other stuff that players have been complaining about for years but has been ignored
This, exactly. ⬇️ This too
I Love Dark and Darker, and I think thats why I get so upset at the state of it.
Work on the gameplay loop, add thing to do in the dungeon, new point of interest, work on making existing point of interest interesting (thinking of key room). We also need thing to do out of the dungeon, the religion system is a good concept, poorly executed as they released it and stopped working on it (it would be better if it was one of the many thing to grind/do outside of the dungeon). Many people asked for that but a Guild system, with a guild marketplace, guild quest, guild chat and gathering hall to find people to play with
Guild system 100%
I would also say performance needs improvement. Having the game lag whenever someone enters your render distance was funny at first, but it shouldn't be part of the meta of the game lol
Yeah honestly with stuff to do in and out of the dungeon the balance of the game wouldn't be that much of an issues as PvP wouldn't be the only thing to do anymore. (Sure it'll still be nescessary to balance very broken thing)
I hear that but that's not easy to do and it may be very expensive for slight improvement. It used to be way way worst than how it is right now and they've already had several "optimisation" phase who did improve the game. I'm not saying there's nothing more to do, desync and blocking obviously deserve to be worked on but I don't think we'll get any real progress regarding performance and server lantency anytime soon
Why did the adventure rank (HR rewards) close 2 days before the actual wipe?
Because? Probably the vision
Oh I do care if it's getting worse. It's just that we can do nothing about it. And in my opinion all this whining and crying is harmful mindset imo. Nothing is more harmful than to be upset about things you cant change. That's basically the root of depression.
Well I'm French and protesting when our government do something we don't like is in our nature xD I have pretty much the same mindset with this game, I believe that we can change things by being vocal about it and if enough people ask for it, even better if they do it with suggestion and feedback to do something better. And to me your mindset is the harmful one, if you don't like something being made by a company etc you shouldn't say anything and take it as it is or walk away? I'm more the type to fight for what I think is right and even tho in the end we don't have the final word we can try to influence them by our actions, we do have some leverage (in this case, boycott, review bombing , try to make SDF understand he is the issues and making suggestions to make the game better etc)
Especially when it's one guys forcing is way against everyone else just because he have the power to do so. Fuck that
sdf didn't ignore everyone.
At least, they listened to my opinion.
I had been suggesting for a year to remove solo and duo.
On top of that, recently they also listened to my suggestion about wanting to become closer with the Chinese people who were only in my heart and I hadn’t expressed out loud.
That's not really listening to your suggestion. SDF has always been hostile to Solo and Duo and now that he have a shot to remove it he's doing it.
He didn't listen to you, you just happen to ask for something he already wanted to do. The only time he listens to us is when we were asking something he was going to do anyway xD
Surely, that is completely right of you.
We Can change them though this isn't a law of the universe. SDF Can change them, you being fr rn?
No joke, sdf actually accepted my opinion once.
I suggested making Cleanse affect poisons other than Curse.
Back when no one used Cleanse, I wanted to roleplay as a cleric, so I forced myself to use Cleanse, but since there was hardly any use for it, I asked to at least make Cleanse remove Goblin poison.
sdf handled it more complexly than I suggested. He changed in-game elements related to poisons, like Poisoned Weapon in the logs, and at the same time made Cleanse able to remove poison.
For your reference, I haven't used Cleanse at all since then. XD
hopefully people play this game on wipe; but i doubt it
ill try a lil but but after i kill wyvern and get some poop loot off him im out
for sure will play and try the changes, its mostly about giving them data for the new gear and seeing how it feels since I guess the main content will be with the real wipe
I think they should extend the round timer to 20 minutes and just add more in dungeon content to do.
We've been asking for that since the Early access release 2 year ago. But they ignored us
i was there,ive been here since the begining.
good season 6 summary #dnd-content message
give some communication to us
⬆️
a ltm where they revert to an older patch like a playtest or sum would go crazy imo
did wipe get delayed
No, but as usual the in game timer just show the day of the wipe. It'll start within the next 24h
ty
suggestion is sell the company to devs who care
- Good parry and shield fixes 🇼
- You can now move items in your inventory while resting 🇼
- You can now destroy doors 🇼
The Random Dungeon system has been upgraded so fixed modules will always appear on specific maps.I think those are quest related modules 🇼The Frost Mountain now features a Bloodfreeze mechanic to discourage camping in high altitude areas.🇼Dungeon Recovery is now only enabled for Adventure Mode.🇱 ❓ No adventure mode nerf?
Damage multipliers for each body part have been updated as follows:
-- Head: 150% → 200% 🇱 ❓
-- Body: 100% → 125%
-- Arm: 80% → 100% 🇱 ❓
-- Hand: 50% → 100% 🇱 ❓
-- Legs: 60% → 75%
-- Foot: 50% → 75%
Solo, Duo, and Trio modes have been unified. Try entering the game with a pre-made party or use the in-game party system. This right is gonna hurt player base and gonna make solos unable to play the game at all
Especially witht the circle beigntaken out trios are just gonna rush spawn
-
Rage movement speed bonus changed from 12% to 7%. -
Savage Roar's movement speed reduction changed from 5% to 2.5%.
Finally this need for speed shi* since patch 69 got nerfed -
Backstep stack count reduced from 2 to 1.🇱 ❓idk -
Anti-Magic's magic resistance changed from 25% to 15%.🇼 -
When a Warlock uses Blood Pact, they will now also be considered a ‘Demon’ race.🇼 -
Immortal Lament has been updated to prevent death from self-inflicted damage after transforming into a demon using Blood Pact.🇼 -
Exploitation Strike's duration changed from 4 seconds to 6 seconds.🇼 -
Rush's stack count reduced from 2 to 1 and cooldown reduced from 20s to 18s.🇼
WTF IS THIS SHIT PATCH AGAIN ???? NERF ROGUE AGAIN ???? ONLY CLASS GOT 6 VIGOR AND MAX HP FROM VIGOR NERF , AND ALL MAGIC BUFF AND ALL MELEE WEAPON DECREASED , ALL RANGE WEAPON BUFF AGAIN , WHO MAKE THIS SHIT ASS PATCH
@keen onyx you forgot to make it so TM can't scale with magical healing anymore babe fix that pls
Random modifiers removed. 50% less healing
mm no needs to be entirely removed.
Head: 150% → 200%
Rogues are crying but if they keep hitting the head they are dealing good damage.
More skill expression
Longbow weapon damage increased by 2.
Crossbow weapon damage increased by 2.
Windlass Crossbow weapon damage increased by 4.
Rangers might be too strong
Blocking vastly debuged , ingame party mechanic, gathering hall update by language, ghost pouch update, inventory sorting while resting, breakable doors, fixed pois, dark swarm removed.
There is some dope stuff in this patch. I wouldn't judge to hard about the class changes because item changes made everything unpredictable. We have to see how this plays out. But on the general side there are more improvements than in any patch I can remember. And much needed ones to. And they seem to have clear reasoning. Imo W patch from first glance.
leaving 1 wipe after coming back just vendor the game gg sdf
Good afternoon! I'm here about the Slayer subclass. Please improve this subclass, because it is literally unable to compete neither in ranged combat nor in close combat. A fighter in armour is better at everything, as sad as it is to admit. Maybe we should upgrade them. I think we should improve the bonus from the Slayer perk. I have a couple of suggestions. As a player who mains this class.
- Add a bonus to movement speed to the Slayer perk. Let's say reduces the penalty to movement speed in the presence of 2 weapons. (sword) That would give the opportunity not to go with a dagger + bonus to piercing armour. 15% in the absence of crushing in the hands that would be a profit to go with a short sword.
- Divided perk Slayer and paired weapons that would remove from the game lat fighters with rapier and sphere in the hands. Which are literally better than slayers in everything. Giving you the option of not having to choose between combo attack or speedwalking.
Well I guess you can come up with your own ideas too. I'd love to hear your changes. For Slayer plays almost no role in a trio. Especially in highrol and arena.
I will say a couple of problems slayer:
- it is a very slow class in the game, slower than barbarians, because of the presence of 2 weapons in the hands of an average penalty -35 movement speed. And since it is a melee fighter, it is very unmobile. Often, a cleric with a mace in his hand is faster than a slayer. And does a lot more damage than him.
- Weak damage, literally not enough to deal with melee fighters. Like armoured fighters or barbarians. The only way out is to pick up a hammer with 20% penetration and an orb. The role of the sword is rather scarce: knight and short swords do very little damage compared to hammers and maces, and the slayer has no armour penetration. Falchion is good, but it's slow and turns 2 weapons into an unnecessary offshoot. There is no general combo. Slayer, on the other hand, is meant to be a 2 weapon fighter.
- Having a small up to damage, the Slayer becomes a target for 2-3 hits, as Slayers don't live long even with high xp and maximum heavy leather armour. He has weak defence, while being slow and a melee fighter.
- A small arsenal of clothing. For example, choosing a headdress and carrying throwing knives without perk. + Wearing a wanderer's cloak.
90% of players run away from Slayer after 1-2 successful back-to-back attacks. The way out is to add slowdown to auto attacks. It's unbearable to play on slayer at the moment, I don't want to carry neither hammers nor daggers. if I want to walk like that I'll take a cleric or a brigand.
You need to upgrade the knight sword, you've nerfed it very unfairly. It's the only convenient weapon for slayer paired with short sword. And there are no crafted swords of this category. Short sword and Knight sword. + The slayer has a very low attack speed while having 40 action speed. I barely have time to make 2-3 attacks and die from a single poke.
Yup, they are finally fixing "blocking" mechanics and weapon hitboxes. That was 1 of the biggest problems to me
I want the Shadow touch healing can scale...
Friendly reminder that Warlock still has free +3 all
I know
sell the game to someone else
Please add any actual content to wizard, I’m so bored of the same game while everyone else has had new skills, skills get features, reworks, new perks. Is wizard in the eyes of development finished? Why do so many classes have different playstyles and identities, staff mastery is a joke and yet kind of interesting to see the implementation of a melee oriented build around the class but it’s inherently weaker in melee combat. Whenever I play the class it feels my gameplan is always counterintuitive. The only change in the last year I’ve noticed that is a real “change” for wizard was the reimplementation of clarity potions. God forbid wizard had a perk that let them interact with them uniquely so they don’t have to spend half the game on the floor. And those aren’t exclusive to wizard they just vastly decreased the most boring part of a class with so much potential limited to just being a projectile bot with reskinned spells
What game studio would you wanna see with the IP?
one without sdf
6 vigor
Tumble nerf because dex scale
Every dagger nerfed
Just remove the fucking class from the game atp 😂
wizard is kinda low tier now :V
Yeah but in the mean time increasing location hit damage is so, like sooooo bad, headshot damage now deal +50% wtf is that. And he also nerf HP a'd PDR and increase Longbow and Windlass damage? Did he think at all or?
The new in dungeon invite system look cool but why remove the random matchmaking??? Removing Dungeon recovery from normal too........ Fully removing Random attribut? Why not make it as it was on the test server?
Finally fixing blocking, removing the Swarm, destroying door. There's some good but the bad part ar sooooooo bad
I'll start the game and re read the patchnote to have a better idea of some change, but it seems obvious to me that he reduced the TTK a lot and made the game way less fun, on PvP side and looting side
Well regarding the hit location, ranged and tankyness stuff I'm a bit confused too. But than again the changes to items affect power levels so immensely that it's hard to tell if those are really that bad of changes. In a few days that will be clearer.
Removal of random queue is wierd but with ingame invite they implemented a substitute system that imo fits the new path of the game much more. Might be bad, but also hard to tell without testing. Removing dungeon recovery is good I think. Without random rolls there isn't that much value to specific items anymore, reducing looting motivation and with recovery you would have even less need to do so. Again, see how it plays out. Why no random rolls at all I dont understand tbh.
Your last point on dungeon recovery sound like "Well he did this bad change with random attribut and unfortunately this good feature (recovery) make this bad change even worst so it's ok to remove it"
It does make thing but it's still a bad thing to me xD
And yeah overall this patch is very bad changes wrapped in small positive changes
One message removed from a suspended account.
I like the old tavern idea with this new grouping system
xDDDDDDDDDDDDD We can now drop legendary in PvE mode. So it's a PvE game now, nice
just add the "fill up" button back wtf ironmace
Readd the feature of opening inventory to hover mouse over chat to read it
blue portals in Inferno is still an issue
there are no portals on one side of the map
I miss kill player quests
@keen onyx please resign you bum
buff doors
Make door random, sometime there's no door, sometime they're metal door that you can't break, even try that sometime you need a lockpick
2hits from white falchion is enough to destroy a door
With this patch? It's not enough imo
yes
buff druids
Can you destroy door with arrow? Or bolt?
idk
Add solos and duos back you bums
too many players in one place its battle royale
@keen onyx Lovet the gear changes!
Love the gear change, but we need some random pve mods on gear so we till have a reason to farm besides artifacts 
This game could really use a solo and duo queue eh? @keen onyx resign
its desert or cheese apparently cant have both (refering to random match making and teaming up in game) imagine if we had both wawawaw
HR only green loots , all gear have nothing and all mode are trio , why Ironmace turn a good game for human into game for 4 legs pet woof woof play ???
Daily reminder if these devs actually ever cared about us bluestone shards wouldn't have be capped at 5 every season
0 thought 0 vision @keen onyx quit u knob
take server offline game is dead cy
I can't use this English group finder in Gathering Hall. It's pairing me with players from the US when i'm in Australia. I can't check the hosts latency or region when in group or meeting hall before accepting invite. So i get into a game and lag so bad i have to leave. You cant just group every English speaker in the world. It's good that you start with language but there also has to be a region check AND you need to make it visable what the latency of the region your host is going to join you is! It's killing 75% of runs for all groups atm! @keen onyx
Well I think maybe people view ttk to one dimensional. We are so accustomed to combat in this game being mostly a statcheck, that we equal ttk with statbased tankyness (hp, pdr, mdr). They definitely reduced this tankyness, but they also (hopefully) fixed blocking in a way that characters that actually are supposed to be tanky have ways of achieving that through damage negation rather than stats. I dont need rogues to need 6 hits to kill and hit movespeed cap regardless just because they are running insane kits. If I get an ambush at someone unsuspecting or as a melee close the cap to an basically unarmed range character, I think its fair that I kill them quickly. But I want open frontal fights to be kinda drawn out to allow skill expression. If the reworked blocking can achieve that, I am fine with reducing tankyness through raw stats. Especially tanking the new trios only approach into account, lower stat-tankyness and higher "skill-tankyness" means that even an outnumbered group or solo player can win a fight if they outskill the enemy team or can pick off one of them unsuspecting, creating more room for tactical thinking.
Ofcourse that is only true IF we get enough skillexpression in the combat and I'm not sure if the blocking improvements alone are sufficient for that. So lower ttk might be a problem but there are more facets to it than just "less effHP=bad". We'll have to see that in action too.
no
sell the company
how do they make the worst choices every damn time
Hire competent devs. Who's bright idea was it to remove solo and duo queue. AND remove the matchmaking feature? Blatant incompetence, no vision, no logic, no foresight at all. @keen onyx please resign
@keen onyx no thoughts no vision no competence quit
I literally cant play the game right now as a solo because the town hall is matching me with people from the other side of the world! I CANT EVEN MOVE DUE TO LAG!
@keen onyx you forgot to nerf druid again
@keen onyx no thoughts no vision no competence quit
⬆️
erm no. thats their favorite passtime
sdf i love this game but right now people are not happy with this game no matter how you look at it i think it needs to be fixed ASAP what are you doing now is the time to listen to the users
Even though the previous patch was bad, at least there was a solo mode, all portals were random. But this shitty patch 6.5 completely eliminated solo mode, the loot in HR is all green and the portal is in one fixed place with a trio guarding the portal to kill solo players. Only women can think of such a crazy idea, if it was a man, it would be no different from a woman's brain.
IRONMACE launched the game at a time when all games were boring, the turning points with 7 beta tests to experience a completely new game with a series of publishers taking the idea to create dungeonborn and many other game series, now looking back at the extremely hot game of 2021, it's a pile of shtt
👍
Crossbows nerfed immediately 🇼
How little testing or thinking did they had before the semi wipe to buff it in the first place... Of course if you nerf HP and PDR increasing ranged weapon damage is a terrible idea
They didn't test braking doors at all 
We are the testers
"We plan to use the test server as much as possible going forward." SDF 29/05
(Without working on anything to make it easy and pleasant to use)
The amount of times i completely outplay a longsword user with my halberd but get oneshot anyways is fuckin pathetic. There's no justification to this state of longsword, every fuckin class that can run longsword is running longsword because it's just so fuckin broken nothing even comes close to it, every other weapon is hot dogshid compared to longsword, it has a very meagre movement speed penalty of -30 despite being a two hander and doing more damage than MANY TWO HANDED WEAPONS (zweihander (insanely tiny raw damage difference), spear etc.), it needs to have lower base damage and atleast 25% reduced damage on parries, the game is genuinely fuckin unplayable if you're not running longsword, stop coping, this shit is not fuckin balanced nor fair, look around you, everyone and their mother is running longsword FOR A REASON. Nerf longsword and make every other fighter weapon viable ironmace.
Imagine if longsword had only 1 parry attack
Why it has 2?
As you can see from the early development footage of Dark and Darker where the "longsword" appears,
the longsword is IRONMACE's favorite weapon.
It's not a meme about sdf class favoritism—
it's genuinely a weapon favored by IRONMACE.
This weapon will never be fixed.
https://www.youtube.com/watch?v=ehRjARdaK9M
https://www.youtube.com/watch?v=-nRLq82xn7c
https://www.youtube.com/watch?v=hkYJcDwhlfM
Well ... I'd prefer a longsword dominated meta over a rondel dagger or rapier meta any day of the week.
return the Random modifiers.
Just remove the move speed, move speed bonus enchantments (only boot can have it)
Wizard is REALY LOW TIER right now
Skill issue bruh
Instead of adding content that uses gold like gambling in the game or using gold to craft items or trying your luck to turn green equipment into purple to help players consume gold or the random function to combine 2 equipment into one, Ironmace used the most stupid way which is to wipe with patch note 6.5 to remove solo player.
game will die in a week 😄 GG SDF nice vision
its so boring right now there is nothing to do in the dungeon farming feels bland and not satisfing
You can totally break door with 2 shot of crossbow or 1 of windlass
@keen onyx no thoughts no vision no competence quit
no reason to farm or do anything in the game. gameplay feels stale. Pvp feels bad. Gear drops are bad. Please get us off this patch 69 bs again

How to destroy a good game 101 by ironmace
by SDF*
They will be added in the middle of this midseason
Realistically adjusts the range(distance) of possible interactions.
The current interactions range is too long, allowing interaction with distant objects,
which enabled bypassing many map designs.It caused problems like opening chests without pulling levers,
or approaching chests without avoiding traps nearby.However, if the interaction range is too short,
there was an issue where players could be instantly killed by opponents in a landmine state when opening doors.
But that is a thing of the past now.
Because most weapons can now destroy doors.Please adjust the interactions more realistically to enhance game immersion.
https://darkanddarker.featureupvote.com/suggestions/650867
I think new join party interaction distance needs to be increased for safety of a player
I never thought of that.
It’s better not to change the interaction distance until the instant party system is improved.
@keen onyx no thoughts no vision no competence quit
After months of not playing because of "sdf's vision" I do miss the game. I just can't justify a re-download as long as his incompetence is still in charge and a lot of others feel the same. Biggest suggestion I think the community has is for him to step down and let someone who knows what they are doing step up. That is legitimately the only thing that will bring people back at this point.
