#suggestion-discussion
1 messages · Page 281 of 1
In my opinion bard is in good spot, action speed classes are the most powerful with gear. devs just overbuffed some other classes making game unfair.
if there s a class with high dps , that should be rogue 100% with or without a lot of pdr, cleric is and always will be the best melee class in the game imo with no range option rather than drum
Unless you’re a perfect shot, ranged in solos is almost
Impossible to keep on melee classes. So no “ranged weapon” doesnt seem like a nerf to me
As you stated if this were to include it would feel off base of wizard and more like warlock.
Spells have different categories https://darkanddarker.wiki.spellsandguns.com/Spell_types
So i guess the question would be if all spells count or only certain categories. I would say arcana as magic missle is the best spell for killing pve
Now what if there were statues that replenish spells?
I was thinking of making it so you have the option to pick spell slots instead of health at the shrine of health but that doesn't feel right.
Here are some name ideas for this shrine:
Shrine of wisdom
Shrine of insight
Shrine of arcana
Shrine of spells
If your wondering what would non magic classes get if they used this shrine then I'd suggest 5% magic damage reduction (same as shrine of protection) i was thinking of 10% but that seems too high.
I really like the idea of a campfire that focuses on spells than health but still gives a little health, the perfect situation when you kill a guy without losing much health
Id say maybe a mini Alchemist station in terms of visual, this also would create some more skins for it and different sitting animations
I get your dislike for sorcerer having longsword, when he first released i was hyped I could use longsword and magic like the warlock but sorcerer doesn't need the longsword.
I agree gaining back spells via pve would be useful as this isn't like cod zombies where you can easily train hoards of ai as ai can easily break down doors via tracking and trap you.
Also I dont believe "mana" has come to the game yet so I'm totally down for it.
Would love to change how health and mana looks, id totally make mine look like Diablo 3
Make suggestion I'll upvote
https://darkanddarker.featureupvote.com/
You should improve your idea. As currently wizard can gather 10 goblins and destroy them with 2 or 3 casts of magic missile
There also exists Spellplunder_Rod
You should check it out
Game going downhill??
vouch
Well then, I'm gonna leave suggestion link here.
Reduce Item Base Stats When No Longer Self-Found
This suggestion addresses the overreliance on the marketplace, which had stripped away core dungeon crawler experience. Suggests a way for self-found items to be better than handled ones.
no sense
make a skill for sorcerer that makes you not lose movespeed upon any action wether its casting a spell or attacking with your melee weapon for a couple seconds, and make it shiny with a water streaming under his feet and white feathers going off around him
W idea
@finite night comment:
"*Not everyone has the luck to find the same weapon multiple times. If I'm a fighter and want to build good gear, I should be able to convert items I find into gold – that’s what gold is for. For example, if I keep finding spellbooks but don’t want to play a caster, I should be able to trade them for fighter gear.
This wouldn't just help regular players, but also discourage shady trading. A good system would be to make all unique/named items solo self-found and bring back the arena end-season event every season. That way, gear progression feels fair and rewarding.
P.S. Most people don’t enjoy looting chests for half the raid and dying in 10 minutes. They just want to reach the boss and get meaningful loot.*"
Not everyone has the luck to find the same weapon multiple times.
P.S. Most people don’t enjoy looting chests for half the raid and dying in 10 minutes.
That's why this change should be added alongside Make Dungeon Recovery More Likely to Return Self-Found Items suggestion which would lower the chance of losing self-found items and greatly help new players.
They just want to reach the boss and get meaningful loot.
That way, gear progression feels fair and rewarding.
I don't understand how my suggestion is ruining the experience. It actually rewards dungeon crawlers with better loot while discouraging people from using the marketplace.
If I'm a fighter and want to build good gear, I should be able to convert items I find into gold – that’s what gold is for.
But you could still do it. I don’t want to remove the marketplace like the devs are planning to next season. You’d still be able to buy items there; they’d just be marginally less powerful.
I even think my suggestion makes too small of a difference between self-found and handled items. Maybe an additional random roll is needed for self-found gear. Perhaps the reduction in stats should only apply to traded items, not to kill-loot situations. It's all up to the devs to decide.
I made a suggestions on Regional Arena MMR, as it is impossible to find high rank games in some low pop regions, with queues up to 1h+, please help me upvote it
???? -"not everyone has the luck" is a wild basis. Technically it's fair if everyone has the same chances-
Gonna have to disagree on a fundamental, mathematical level.
and implying ppl "mostly" don't like looting is also wildly assumptive. Who are you to be arbitor of what ppl in mass enjoy? Where's your data to support these sweeping claims?
Different campfire types for casters sounds lit. Like an Incense'd campfire or something.
powerleveling wizard go BRRRRR
remove kite meta
They desperately need to fix collisions/hitboxes? Not surprised the playerbase is declining, this is a core mechanic that has been broken for over a year now and should've been at the top of the priority list....
Give Campfires an Overhealing Mechanic
Overall, campfires feel underutilized and don’t seem to have much of a purpose beyond restoring Second Wind or Wizard Spells. What if campfires provided additional health like Cleric’s Overheal, say 10%-50% based on rarity, that stays until worn down by damage?
remove all metas from the game.
Make it so that the trade chat doesn't automatically scroll so its easy to read rolls on items and stuff
3 separate hitbox related issues, all of them are pretty broad and affect multiple forms of attacking/defending
Each suggestion has a clip of some of the most egregious examples of each issue
None of these issues are desync related either, meaning the solution is simply adding collision to already existing hitboxes/animations.
I've avoided suggesting these earlier as I'd assume these would be caught up in QA, as all of these examples were each taken in 1 separate match, with less than 5 minutes across each match.
I'd like that, it would increase TTK
Like the idea. 50% overheal is a bit much unless there's like a unique campfire which i don't think exists? (Yet) but yeah id say increments of 5 seems fair
have you ever tested this with felling?
Felling is desync related
actually, I can test it tonight; the handle might not have collision but I doubt it
Yo bring back goblin merchant during ssf, will be a good change it can be removed afterwards
There should be a unique campfire that can be deployed unlimited amount of times but only lasts 10 seconds or something

id say whatever the time is for **half **a skill recharge like blood exchange or second wind
Amazing balance. Make blood exchange/second wind recharge time static and same with spells. Make the unique campfire give back 1.5/2/2.5 spell charge depending on if the spell has 3/4/5 charges and half an exchange or second wind. The campfire should take like 5 or 6 seconds to deploy and like maybe you can keep it forever but only use it 3-5 times per floor.
Dark and darker - Game of thrones colab, main title music for main menu
Copied from my message in game discussion;
Idk i dont personally like having to bring sub boss drops to summon if that's how it's done
Id just prefer like having to summon the boss via maybe pve kills?
So people CANT just rush boss room.
Maybe even buff that and make it so you need a certain number of pve kills go access the boss room
I feel ironmace would have to pay them alot to get rights and actually has a game coming
Its a mobile game
very sad
SDF pls don't do it.. I know recently you like to remove all penalties, but they are there for balance. Barbarian and fighter should not be a better warlock.
But that would require for players to take an item which requires slots in inventory. Maybe devs will add quivers and backpacks in next season.
Why skeletons do not drop bones.
Lich is a skeleton mage.
To summon him it could require some looted skeleton bones + smt.
Make a suggestion I'll upvote
can you guys add a search bar to player inv or storage inv, just like the market one, for people like me where i just throw things in my stash, sometime its hard for me to find some things, such a s a ring.
We've been asking that for years now
ya
@dawn grotto PLS QWQ
If he ever listen to you I have a couple suggestion to share xD
What if items above epic could not be listed on marketplace
Or
What if there was multiplier added to marketplace listing fee or price that would come from rarity of an item?
Any way of dealing with the BOTS buying up items that im trying to trade to a friend, happened on loads of diffrent items
by the sound of this i assume youre listing your items in the marketplace. go to the trading post and invite your friend to a trade. you can search their name on the right after they also join the trading post channel. when you invite them and they accept, it is a private trade with just you 2
Theres a bone drop, though it takes up the same amount of space as arrows, would be better pve in hr gave like 1x1 item drop depending on the pve that connects best with the boss
Id say the harder the pve the less you need to kill to gave enough to summon the boss
I don’t think it makes a difference if it was me saying about this kind of things or others such as you i’m nothing special. I’m just a regular player that loves that game also
Making some conversation and suggestions here hopefully they will see it. If not, they probably solid and just don’t have the effort to do so.
@keen onyx BUFF BLOODPACT TRANSFORMATION SPEED
Well you'r a Warden that might help a hit. And trust me I'm here for years now and they never listened, talked or answered to anything I suggested. And i've made several suggestions with hundred of upvote some with more than a thousand. Shared other with the same amount
And I believe it's really good suggestions for exemple #suggestion-discussion message
Being a warden and doesn’t make a difference it doesn’t make me anything special
yo @north jungle you are a Warden. Can you get me SDF's phone number? 🤫
bro literally just said he doesn't get any special treatment.
❓
Please focus the discussion on suggestions only, nothing non relevant to the suggestion discussion
no point in discussing suggestions if sdf isn't gonna read them
🤣 ❤️ yes sir
There are too many reverts in this game's patches history.
I suggest Devs create a timeline for each skill, spell, and perk, documenting the reasons behind each change. This could help prevent unnecessary reverts in the future. 😉
TOP TIER SUGGESTION - make it so that if you have the key to the treasury, the treasury itself is highlighted on the map, it's just impossible to find where to use the key with the skull, no chance
- Change boss room to allow anyone to enter at any time, but
- No one can leave a boss room until the boss is dead
Maybe able to program it as a portal in and doors unlock when boss is dead?
Go look at Shadows of Chroma Tower. This is what your PVE game should be, you guys are giga dropping the ball on this one
@keen onyx @dawn grotto yall should really implement the ability to trade out rewards for others in the same bracket. Demi for demi, exemp for exemp etc. A one time swap give a chance for people to access stuff they will actually enjoy. i hate putting in a lot of time just for them to release some sub par rewards when I could STILL work hard and trade it out. Enough of this fomo, its completely unnecessary and gatekeeps content for no reason. Visit this link to upvote it if youd like. maybe just maybe itll be seen https://darkanddarker.featureupvote.com/suggestions/611752/fair-cosmetic-trade
ain't no one trading their s1/s2 rewards for anything current.
I don't like that 'locked behind time' restraint. But what if it was locked behind progression? We get summoning items now right? What if you would need to kill bosses in a certain order?
Let's say in order to summon the troll, you need to have killed the cyclops in the lifecircle of this character.
The only boss you can summon in forgotten castle is the spectral. Once u defeated him you can (in the next game) summon the banshee, and the warlord down in crypts. Defeating the warlock unlocks the lich in crypts and the ghost king in inferno. Whenever you die you have to reststart with cyclops in gc or spectral in ruins.
This would build up more of a gameplay loop, give meaning to the less popular bosses and you could make the starting bosses easier with weaker loot, so beginners would have bosses to slay too, ramping up the difficulty and reward for troll and crypt/inferno bosses.
Additionaly adding new layers to maps would lengthen the gameplay loop instead of being basically just a place that gets boring with time
What if Warlocks had a channel spell that consumed the warlocks health and restored the health of its target. Clerics and Druids are the only classes that can heal another player. Plenty of great name choices and ways for it to function.
no thx lol locks already the best self healers.
Sounds more paladin ich, like sacrificing your health and warlocks are too greedy. They did make a pact with a demon/evil thing to get his power
What if Clerics had a channel spell that consumed the clerics health and restored the health of its target.
What if there cleric hit me with the healing speel and not the dead mob on the floor🔥
That seems more like a skill than perk in my opinion
Man cleric should not have an option to manipulate it's health like that
It could ruin class Identity but I believe one day spell like this will be added. Make a suggestion I'll upvote.
100% of warlock's health for 20% of other player's health seems reasonable so 5hp for 1
dont forget it will also prevent the ability to revive the warlock so its balanced
torches are useless might as well remove them from the game
or make them do something like protecting you from the swarm 🤯
you are cooking 
I would upvote that if it was special torch or lantern
Why not make it so the swarm mechanic works from the beginning of the match on certain maps?
-
Ruin's has a curse swarm similar to Act 2 of BG3. There could be lanterns scattered throughout the map that protect certain areas, and players could buy a special lantern from the merchant to protect themselves from the curse.
-
Ice Caverns and Ice Abyss have a freezing mechanic. It could be interesting if there were fire sources scattered around to protect the player from freezing. Players could buy a torch, a special antifreezing potion, or craft warm gear to shield themselves from the cold.
-
Inferno could have intense heat mechanic. Players can seek cooling stations, wear protective gear, or craft fire-resistant potions and armor. Rare cool-down zones, like shadowed alcoves or steam vents, offer brief relief from the heat.
But in terms of balance maybe first map levels like Ruins, Goblin Caves, Ice Caverns should not have this mechanic. What do you guys think.
fire > bugs
make the torch protect you from the swarm
Are we talking damage res or helps clear bug vision and by how much?
im not a dev i wouldn't know
Lets say the torch vision provides a good 1 meter peripheral and covers half of your body, the swarm still damages you but maybe cut by half.
⬆️
@jolly leaf give me feedback
Yes because we need more timer sensitive things in a game where we already don't have enough time.
Would be nice to have 5 more minutes in match.
There was rumor that they wanted to implement such a thing with the implementation of ice caverns. Basically campfires should shield you from freezing in some way. It was never really in the game but the coding was there so it goes. IC was unplayable for day du to heavy lags and loading screen problems if I remember correctly. Apparently those were related, so they removed what was there on code for that mechanic and never talked about it or got back on it. I don't know if this is actually true or just a myth tho.
make fire breath emote deal small fire damage
worst take ever i swear to god. making the game BR argument lol
hol up, lettem cook
@dawn grotto Can you communicate to the devs that goblin merchant should be brought back for ssf
Would be nice to make sash ssf to the player that buys them, know who you got it from.
Hear me out.
More mimic types.
Crate and barrel mimics that attack when you hit them.
Alter mimics that are have a stronger stat based on what they are.
Some items you can pick up attack you instead.
i agree
sub species of mimics that will posses items ( gear, torches and any other dropped items) that havnt been interacted with after x time
Your sword will become a mimic if you kite for to long and ignore it.
Please let us clear chat without having to fully close the game
This
I like it
, wouldn't want have new gear that you have to craft, implementing the heat and water stuff into the gear we have now seems better
Similar to 7 days to did approach to weather and that game is also peak
For inferno, I suggest similar visuals of those life leaf so if water were to be added to heal then some magical foliage nurturing it would look nice
For ruins, the lanterns would have to be distinct to show there points of safety
Would you want them to be there at the start of the round or have them magicly appear throughout?
Ice caverns: seems perfect 👌
If you haven't already id totally make the suggestion,
And for future suggestion, I got word the word limit cant be increased so my personal 'solution' would either be:
A. Put a part 1 in the title and part 2 in the comments continuing what you have to say
B. Create a Google doc explaining everything you have to say and put it as either a comment if you want to use the full 1,000 characters or just use the link to the doc as the "meat" of the suggestion
yea go ahead
I meant for you to make it
that would be shitty to take another guys idea
ok
I'll do it
🙏
Not sure to understand it correctly. You want some Swarm like effect to fully cover each map from the start and add mechanic to temporarly resist the Swarm effect so you can explore the map?
something like that, but weaker versions of swarm, different for each map.
Frozen maps Swarm would not deal damage—only slow your movements. Long exposure could start freezing you to death. Or maybe this freezeing doesn't even need to kill the player just annoy him
Thoughts on this?
Void Dungeon that uses any Map Module from any map when generating and the Sky is the Space Whales. Edges of Modules are caged in with the Space Whale map walls that you can see through. Map has increased loot. Map has 2 Boss Rooms that can be from any map. Map can give Named Uniques in base Highroller from bosses on the map. Map is Highroller Only.
You really need to stop smoking.
Still, it could make for a cool end-of-wipe event... not sure though.
there should be more vertical interactions (definitely not ladders though!) between modules or mobs. Too few flying type monsters. 0 monsters attach to walls or ceiling.
I had an idea reading him, but it would ask a lot of effort to Ironmace for something we don't see a lot. But what if they add a map that you can't select but you sometime spawn in instead of the map you select. With better loot, maybe a unique boss, some Ore or crafting stuff you found only there etc? Or the simpler version of that would be one or two unique module who can spawn on any map and replace one of the regular module, same with loot you found only there or a unique boss or mini boss.
As for that I'm really not sure. I despise the Swarm system but those kind of mechanic could work if the run lasted longer like 30 min instead of 10-15. You could have this type of mechanic starting at the middle of the game for exemple
Reason I mentioned Space Whales is because we used to have a Space Whales map in Playtest 2. I'm sure that's what you ment LUL
I already did legendary modules for each map suggestion, you can make "same legenday module for every map" suggestion 
Or what is the Named Uniques being droppable?
Maybe if they add that as event, on one map at a time. For exemple thus week Ice cavern is more dangerous, with the freezing mechanic but loot is increased. And the next week it's on another map
why not if people like it it might be added to all maps
It would actually be fairly easy to make a ramshackle version of it, currently the generation system snaps moduels together with existing conneciton points. They just would need to enable the modules from more than 1 map. You can do this in most modular systems fairly easy and from how it works from what we've seen, it's probably ezpz.
Not sure it's a good thing to have that all the time on every map, that would change the game a lot. But as temporary event with a rotation that could be cool, push people to play map they don't really play normaly
@icy knot also I suggested one more idea to improve the FoW/Random dungeon. As they're adding the Expressman back (thx god) what if when you see him instead of giving him stuff to secure you also had the choice to trade this stuff for information on the next floor, like where's the boss, where's the gold key door or a compass who point to a portal once they spawn
still people would hate the map this is happening on just like fog of war
cool idea. but I think another merchant could be required for this
and I think those special sworms should be happenning only in lower levels of all maps
I'm not sure a merchant outside of the dungeon would be a good idea for that. Or a merchant who sell thing to clear the fog or like map to find our way in the dungeon, or it have to be stupidely expensive. I like it being something you can only find in the dungeon
merchant in the dungeon = NPC you know, just like Expressman
Ok yeah, another npc in the dungeon. Why not
Imagine a world where they read us. The game would be really cool

You know, it's way easier to give ideas rather than to implement them.
They are still fighting with water map and community server or whatever it's called
Sure, but I believe that's rhe wrong thing to work on. Improvement to the FoW/Random dungeon and adding new Point of interest in the dungeon should be the priority
A new map is cool but it's also 4-5 new different queue, splitting even more the player. And with nothing new to do on the said map it soon become same as usual
have you seen the amount of new cosmetics? That's what they have been doing?
I guess cosmetic = money or new player (with the twitch event) but yes I'd prefer to see "real" thing
I believe it finally sinked in that they lost/ couldn't retain an insane amount of player since the steam release, that they have no new event like that to boost the player base again so they're trying stuff like the PvE mode, the twitch drop, the sales coming soon to get some new people on the game but imo that's shortsighted. If they don't fix the core issue of the game those new player are going to drop too. Trying thing to retain new player is a good idea but there's work to do before that and a PvE mode isn't the good way to do it imo
That's the usual but
"I listed several suggestion who are, I think, essential to the game right now
- First listen more and test thing, make the test server more attractive https://darkanddarker.featureupvote.com/suggestions/591702/incentivize-using-the-test-server-by-rewarding-and-including-players
- Second, work on "in dungeon" content, new point of interest, new purpose. Hard and easy so people who want the Dungeon crawler aspect of the game can chill and those who want to go deeper or PvP can look for the more important point of interest https://darkanddarker.featureupvote.com/suggestions/554235/dark-and-darkers-content-problem and a couple more idea #suggestion-discussion message
- And finally, I like the Fow of war and Random dungeon, but it need improvement so it's less rough and work with those new content/point of interest https://darkanddarker.featureupvote.com/suggestions/620767/improve-continuous-dungeon-instead-of-reimplementing-the-circle
Imo, everything's here. Focus on the dungeon, make it a place where you can both be satisfied as PvP and PvE player, make it so it's not too random, with tool and cool in dungeon thing to find your way. And Listen to what people suggest, want or not and test it in a more accessible environnement (improved test server)"
I mean
Yo bring back goblin merchant for ssf
Nerf ms, delete true DMG along +all would be nice.
delete #suggestion-discussion
But that would mean your suggestion would be lost?
I see +all as a treat that add some interest to the looting aspect of the game. I think some powerfull stat like this, that you can't get from the Goldsmith isn't necessarily a bad thing. True damage are way worst than +all imo
Yes? What do you mean?
I mean
#Change_The_Cerberus_Paws
Expand Map-Specific Effects and Add Ways to Fight Them
Map-specific effects currently occur at the end of every match, such as Ruin's curse, Ice Cavern freezing, and Crypt's swarm. Why not have these effects begin at the start of the match, but with reduced intensity, not causing damage as they do now, and offering players ways to counter them?
Example:
- Ice Cavern could have a slow freezing mechanic, very slowly reducing a player's action and movement speed with each passing minute. Hanging braziers and fireplaces scattered around the map could protect players from freezing. Lighting a campfire, easily craftable warm gear, or a special antifreezing potion could also shield players from the cold.
I think such effects should be limited to the lower levels of the dungeon to reflect the increasing difficulty, while High Roller mode could amplify them to replace the current Circle Swarm mechanic.
Probably meant i'm right and that everything I shared was insanely smart and should obviously be added to the game
Have high roller difficulty for pve mode be available so the new players can train hard pve and make it a little less rewarding compared to normal PvPvE and make the normal PvE difficulty drop only green to blue gear (this would let the new players learn nightmare mobs and have an incentive to do highroller pve to get decent gear that isnt capped to rare)
Do we need fall damage in this game? 😅
When playing a class with a spell wheel and using a staff/crystal sword, a player cannot use the block and spell casting mechanics unless they have an empty slot in the wheel. We need a new mechanic that allows you to remove a spell from the interface slot at the bottom so that the player can use the block, since no one will cast a spell for an empty slot.
And we still need reactions in this channel.
Yeah, devs can go in two directions now:
- Make PvE as boring as it is, so people go back to the PvP mode.
- Make PvE HR, as you suggested, but it should be harder than current PvP HR.
PvE is mainly for new player retention, only a niche part of current experienced players will play PvE im pretty sure the PvE wont affect the number of people in the PvP dungeon by that much
+PvE servers dont need to be populated with a lot of players since player interaction isnt the main goal so its ok if theres 2 different pools for PvE instead of one. This would only imply more servers not empty dungeon
I mean another PVE mode but HR could be useful for new players but it would split playerbase again. server costs would 📈
Hopefully PvE dungeons will be a new source of players and income for iron mace so they can implement PvE HR next wipe if they get enough resources for more servers if even needed
i dont think a pve hr mode will be a good idea
Why not? This would let new players learn HR (and it would even be a good playing ground for PvE players if theres more nightmare spawn than normal HR)
cause you can only get purple gear in pve dungeons
and if you want to fight some of the nightmare mobs you can go down in the dugenons untill you get to hell or crypts something like that the only hr mobs you wont be able to fight are any of the goblins and bosses but i think the hr bosses should only be limited to hr
and i do like the idea of pve hr mode dont get me wrong but i dont think it will be a good idea
I don't know how to do HR Warlord. Do I need PVE mode to learn that? Maybe, but I think it adds some realism/depth to the game that not everyone knows how to do some bosses.
Although i can do the normal troll in sub 40 seconds in average i can’t do the HR troll with my longsword technique so this would be a good opportunity for me to come up with something for HR troll so maybe im a little biased
Queen of Campfires, do you mind taking a look at that?
#suggestion-discussion message
Ignore initial percentages
in my opinion you should learn how to do the hr bosses with pvp to make it fun and even more challenging i understand people hate it when someone enters the boss room when they are doing the boss (i really dont like it) but then again they are adding a way to summon bosses now in high rollers so my opinion might change later down the road cause you will need to buy the boss summons to do it or craft them and people will make them alot of money i think to do it so i will just say like 2.5k for every boss im not 100% how much the price will be and i dont think it will be 2.5k for every summon but you can die with the boss summons and you will be having to spend alot of money to get the boss summons back or something like that
i do like this idea since i am the queen of campfires but i think it will be very strong like someone said in the comments under the post (50% might be too much as 200HP barb would gain 100HP shield)
I know, my bad should have use my head before posting suggestion so fast.
its fine its fine dont worry but i do say give it a 5% to 10% on over health but i think people will just pop a campfire at the start of each match for the extra hp
It could be okay but i'd do a flat amount like +15
yeah a flat amount would be better
i would say 5 for gray 10 for white and the rest at 15
cause i dont think it should give you a flat 20 hp for a blue one but it might be like that if this idea could be added
yea flat numbers are better for balance, but they are also so boring 😭
i think flat numbers would just be better for this instead of % hp on this topic
agreed
cause just imagine 3 barbs go into 124 with a blue campfire use it at the start and then have 200 hp and like a 10% added to that with the exrta hp ability on barb it would just be horrible for players
Yeah, especially when Barbarian is the best class for solos
(this is only because i love bunnies) but what would you guys say about a bunny skin in the game? i am thinking for the stats being like resourcefulness +2 -1 will and knowledge but like i said im in love with bunnies so thats why i want that skin lols
Well, why not increase the jump for the Bunny skin?
Double jump rogue would have alot of fun
Can someone explaing to me why is it okey for cleric to have percentage based overheal?
Cause it drains over time
Yeah, but it allows the cleric to give bigger shields to allies with higher health as well, why not make it also flat?
I think it's because it's a cap on it and also because it drains super quickly
A raid mode would be neat!
The way I see it is that it would be a time gated content like the arena, maybe one day a week it would open, allowing up to 20 players to fight against a giant super boss (The dragon Kuma would be a great first raid boss to fight!)
The mode would be like PvE, to not allow grieffing.
The fight would be with two rooms, the first one being for getting prepared and the main room where the boss is actually in.
Rewards could be up to unique, but it needs to be a really difficult fight and with gear being lost if the whole party wipes.
that does sound like a really good idea
Thanks!
Id say there would need to be a strainer, meaning we gotta cull the adventurers who couldn't even make it to the room with ammo and heals or the first room as you put it
If I had to come up with a boss that isn't ripped from copyrighted media id choose a goblin king as goblins are an easy enough enemy but could be deadly if there was over 20 in one room
Now would be a way to avoid people like rogues just hiding in the corner waiting for the boss to die to open the treasure room door so maybe a minimum damage needed to the boss is needed to unlock the final treasure room and if you don't reach that limit you get a lesser treasure room
For the preparation room I'd like to see some dead adventurers reaching for the entrance combined with the "armory" room in ruins of crypts
Could have adds spawning mid fight in the corner of the rooms, disable hide and invisibility spells.
Also Kuma is dark and darker not a dragon from dnd
If we're going down the goblin king route then I'd just imagine a lesser version of the goblin caves in the hobbit with them coming from everywhere
Maybe even an edge you can fall to your doom
I thought you meant one piece 
No XD
Kuma like the claw and fang artifacts
That's not from dungeon and dragons, that's from dark and darker, they made that dragon up xD
🏃♂️ 💨
Alright then it's perfect
I mean we got wyvern so why not a bigger dragon
Exactly and since he is already in the lore, that would tie it up all nice together
Im sure more lore will be added but id hope it's lower on the things to do
There already is some lore on the inferno bosses
There like books that you can't do anything with but look ar the description
Yeah, just saying that its not needed to create new lore as Kuma already exists in the Dark and darker universe.
Love lore searching like in From Software games
Well I'll be honest it seems the biggest piece of lore the community wants is pregnant goblins

@elfin onyx
I cooked this
"
Crypts should retain the swarm mechanic, but it should function differently than it does now. The swarm should gradually reduce the player's vision and slowly extinguish all torches on the map toward the end of the match. Any kind of light source should deter the swarm, making it important to bring various types of lighting into the dungeon, such as torches, lantern shields, or lanterns. Additional craftable items could also be introduced to help fend off the swarm.
"
you should add the thing to the character creation screen that says if a name is available without having to click crearte. Or remove the 24 hrs needed to delete a character. trying to find a new name without having to wait 24hours
I like that
i like it also, in terms of craftable items i cant think of any 100% right now but i know that it shouldn't be utility items as those can be spammed like the fran axes
#the-tavern message
@shrewd spoke i still want to kill goblin king
That would be a cool raid boss too
Magicians brick/stone an enchanted stone that is thrown at mobs or weak foes
F-ing buff the wizard
7 fireballs isn't enough. + 80% cast speed isn't ENOUGH. Wizard needs to be able to BREATHE fire.
@jolly leaf have you made a suggestion about map having different shapes?
if druid aint nerfed riot
No they talked about that when they introduced random dungeon, it's something they planned to do. I think it's a good thing but it's not a sugg people made
Ok so it probably might be introduced in season 7
I did made the suggestions that reward token item should be "found by" (quest item too, but they didn't add that unfortunately)
But not a official suggestions only talked about it in the Discord a couple time
"Weapon and crafted item have add their gear score normalized" Does that mean that now Crafted item give a lot more gearscore? That would be awesome
Probably
Is expressman in the same closed room again? 
yes he will be
Yeah I think so, it look like it in the trailer. Would be so much better to have him roam in the dungeon
in the trailer you see him still in the same spot with the adorable otto
In trailer I heard spiders when they showed expressman
there was no spiders i could hear
and the room is the exact same to how it use to look so im pretty sure its going to be in the same room no spiders biting my legs when i go to the expressman lols
lets hope its because they have other things to implement
I checked again it was OTTO
omg
"Random modifiers have been significantly modified" That's what scare me the most. Based on what we see in the trailer it look fucked up. We see +2 will on a necklace, +3 dex and +1.8% move speed on a chest piece. On top of the Armor rating curve being lowered for low armor class that's just going to lower the TTK a lot as armor are going to give even more stat...
i was praying for these days to never happen sadly it has
I don't get what they don't understand in "We don't want lower TTK. We want fight to last longer and be more strategic"
They keep trying to push that and revert it each time
if they want to high ttk i would honestly say make gear have even more armor rating
@haughty rivet
think funny?
1st things 1st, you gotta raise the amount of blue essence u can get, LIMITED ITEMS FOR 7 and 8 Blue is just wild
I find it very odd they havent made frost mountain randomized etc yet. Wonder if this "water map" is going to replace frost for now and they dont want to give it the full treatment?
Maybe, I was wondering how they could affort to add a new map, so a lot more new queue to the game. But replacing a map by another would work, even tho it''s sad
did they remove solo?
No
adventure mode only trio but normal mode still avaliable?
Yep, Adventure trio only but you can join the game in solo or duo if you check the "do not fill empty party member slots" box
oh thanks
craftable holy mace called light bringer
look inside
no light
I predict even more people will play normals and PVE mode
Gear has been ruined
So now that the named have their own grade, do you think we can find Unique Longsword or Hallberd for exemple (who are not Cinder or fulgor?)
Again
u cant get legendary gear from chests and uniques and named u cant get at all and im guessing items are gonna be really hard to get good tiers of so i think it should be okay
Yeah but with the new random modifier even with blue or epic item you'll be powerfull enough to one shot anyone. So there's no point looting unique and legendary item
i mean sure but 1 there are gonna be a just ingeneral player base increase cus of pve so thats good for the game and if items are hard to get in pve the econ of the game shouldnt be that bad cus of all the players buying and selling cus of it
@keen onyx @full tulip @dawn grotto
Gear gap is huge now. Without gear you don't stand a chance in HR or normals. Noobs will stay in adventure mode, people will leave your game.
But wouldn't it just be better to have all that without the non sense the new random modifier are?
⬆️
cus for me atleast in "new" to the game mabey like 200 ish hours IF that and getting into the game again was painfull so being able to practice without risk is really nice cus this game is really big on the more u play the better u are cus of all the lerning it takes for the game and so it increases the player base that wants to only pve and play a "rpg" and the players that wanna pvp but gets fucked by mobs over and over and its good for boss practice like troll and all thos without risk of getting ganked
i do agree pve is not the best but it also lets the game have a way to get new players
I don't speak of the PvE mode here, but about the gear and new random modifier
how u mean new modifier?
ngl i still stand by pve items hould have a "SOULBOUND" tag on them so u cant sell or trade them but if u die there lost so it dosent fuck the trade market and pve still feels fun for new players
The fact that we can have % Move speed on chest piece, glove, necklace, weapon etc. That now item can give up to 3 strengh, agi, dex etc instead of 2; that necklace can give Strengh, will etc. That make the gear insanely more powerfull, reducing the TTK a lot
i didnt see that in the patch i kinda skimmed through it tho
Item Balance Updates:
- Random modifiers have been significantly modified.
i see i see
And yes I think too that the item found in Adventure mode should be linked to adventurer mode on top of being non tradeable
Well I think Adventure mode shouldn't be a thing in the first place but if they want to do it then it should have more strict rule
ehh idk abt being linked to i think if u wanted to bring them to pvp modes u can but untrade/sellable would be good for the game becasue 9/10 times u wont find anything worthwile anyways an it lets ppl that wanna try out pvp not be fucke cus they odnt have any gear yk
cus adventure mode is deff bringing in new players ik atleast 3ppl ik are comeing back to the game cus just they wanna play cus they played in beta and couldnt do shit cus they didnt know what they were doing ect ect so its deff a good way to bring new players into the game whitch has been a problem for this game cus it takes atelast like 50-100 hours AS brand new player to just get mob patterns down and getting ganked by mobs in the proccess is also a factor yk
I'm not sure about that, I think you're delusional if you think that much people will start the game and stay thx to the PvE mode. It might bring new people, and make them play the PvE mode, but as soon as they're going to the actual Dungeon they'll get stomp by other player an leave. The adventure mode is not representative of what the game is
i mean ur right but its also a fact that there is like 100 diffrent things u need to lern and it overwhelms ppl that wanna play DAD for DAD and not DAD for pvp yk i deff think theres alot of ppl that will leave when they play pvp but also alot of ppl that wanna play but cant start cus they get rolled by mobs and players ect ect yk
And for me the Adventure mode have no point if it don't bring new player. They should have focused on making the dungeon more welcoming for new player, add point of interest to attract PvP player so they don't roam the map looking for people to fight and timmie to crush, add new PvE point of interest so new player have spot to go and play. Work on an improved rookie looby system, add the tutorial map. And that way the new player would learn the game in the real condition
and theres also alot of ppl that probs wanna play again but dont evne know how to get back into the game cus they used to play and need to relern everything
thats true aswell
Yeah but it's a more large probleme who can be fixed with better/with bigger scale solution. Not by adding a playground for noob who won't learn the actual game and leave anyway when trying the dungeon for the first time (because there's still nothing to do in the game except PvP so People are still going to roam the map of the few point of interest to kill anyone at sight, timmies included)
i jsut think the vision is to bring new and returning players and let them have a way to lern the game and play and all that and let them have a place i agree its kind of a bandaid fix on the real issue yk
The adventure mode is a shortsighted solution who don't really solve the issues, it could let IM the time to apply a real solution tho, but now they've added the Adventure mode I don't see them removing it
i mean true but its also kinda for the ppl that wanna play the RPG aspect of the game and quit once they feel content with the adventures they have done pve'ing yk
and eventualy everyone quits accept for the ppl cncr addictied to the pvp aspect of the game yk
But that's not what the game is meant to be. Go play Skyrim if you want a RPG with Dungeon crawler element. DaD is meant to be PvPvE, right now it's more PvP because of the lack of PvE content but if you balance that everyone should be happy. And if you really don't bare a little PvP in your adventure experience, then the game is not meant for you
i 100% agree with you there
personaly i agree with you with the that but i kidna also think it will grow the game alot
The way I see it all they've done is replace <24 with adventure mode. That may actually be more healthy than having 24s since it means people have to engage with pvp in gear in order to gain any real gear. But we'll see how it actually pans out
Not by any stretch a good solution to wanting more valuable pve areas and less contested pvp spots as a result
Meta changes to the design arent going to magically make the core game better. Content is still the thing we desperately need.
is having free potions of clarity on the map healthy for the game?
I thought this patch would be good, but for every good thing they do 2 bad. This unique item modifiers being 2x-4x stronger than the legendary is a horriable decision. It will cause ppl to buy gold as the larger the gear gap the more people will go online to buy gold. It will go from the juiced players statchecking and rueling the dungeon to said stacked players being unkillable god. This game is so cooked...
who cares.
How do you balance a game in High Roller when unique gear can provide such significant stat boosts? It seems like only characters with the fastest TTK will dominate.
Are they going to spend this whole season balancing all the charts just for this insane unique gear?
What if SDF wakes up one day, decides to change everything again, and then they'll have to correct everything once more?
Only really gotten to see the extent of the gear changes. This is... incredibly stupid.
When you guys post patch notes etc, especially on steam, you currently have Bug Fixes first then Game updates.
You should post your patch notes like this:
Game Updates:
Rebalances:
Bug Fixes:
Game updates is the most important hierarchy. cheers
They just don't listen to fucking anyone, they're outrageously unintelligent. Everyone literally screaming at them to reduce the gear differences, and many people are starting to see that damage adds were always toxic to the game's core design, and want them gone. And what do they do?
Even more stats. Even more +all.
Fuck all the things you learned in the last few years, we're tired of listening to feedback that gets worse and worse (because we keep making the same mistakes), we're just going to intentionally tank the game!
This is... honestly not just a backstep, it's a backstab.
I was cautiously excited and once again I'm disappointed. Every single good change comes with twenty bad ones, including ones that were already tested and found to be outrageously op.
@dawn grotto @keen onyx
Hire someone who understands math. You don't.
Well they got the player base back to the numbers they were at in patch 68 to back we going back in time again for unreasonable numbers game was feeling pretty good at the end of wipe
What's up with unique gear? I didn't follow that
watch onepeg

you get insane amount of stats
+4 - +8 weapon damage...
+12all or true
...
There's no words.
Again tho who is really going to be able to min max unique gear
People who buy gear with real money. Pushing even more people to cheat, to get and sell this gear
sweats, those who will have unique gear will kill every noob that will try HR. gear diff is too big
@jolly leaf well guess there has allways been a reason I never played uncapped gear scores before
They've also put a bunch of stupid enchants back into the game like interaction speed. So the price of good gear is going to be completely out of control.
Yeah, and they're going to tell us that's how they "balanced" the new insane roll. You see them less because there's ton of shitty roll too
That works in PoE's economy expressly because it's not pvp. This is complete nonsense.
@sdf @full tulip @dawn grotto You guys want people to buy gold don't you?
That's why you made this change to unique. Why do you hate your player base?
What bothers me the most is that they don't care to explain. Instead of making changes that are wanted and voiced loudly in the community, or at least commenting on them, they make sweeping changes that no one asked for and that no one understands. Im somewhat fine with that, because first it's there game and second it's good to get surprised in a game that works with seasons. What I'm not fine with is that they commune no reasoning for it. What are you trieing to accomplish with that. I don't care if it doesn't work out in the end, but I want to know why you tried it, so I can decide if I want to follow this game in this direction or leave. There are periods when there changes almost make sense, and there are times like now where it all feels like a fever dream. In other companies no one would even dare to suggest item changes like these without a clear promising vision behind it. If there is such a vision I want to know it. I can deal with growing pain. I can deal with mistakes. But give us a reason for it.
I'm so tired of their bs, honestly.
They introduced the PvE mode so people have time to learn the game and be more confidant when they come in the actual Dungeon but then they made the gear so powerfull that the TTK is ultra low. So now it's almost certain that new player are going to ragequit the game as soon as they try the Dungeon and get stomp by sweat or veteran player who still have nothing more to do than roam in the dungeon to find people to fight
They have the mindset of people who have indeed worked for nexon for years, and it shows. And they still think that will work for them. Radio silence is not something that works for indies.
My guess is that it's, again, SDF who decided to do that with gear and that the other can't say "No" to him. So they let him push his horrible change to get a backlash and revert them when SDF can't argue anymore because everyone is shitting on the game
He's impulsive and stubborn and no one can stop him at IM
Fe. I could get behind those changes if fe. Dropchances of uniques where relatively low and they wouldnt be tradeble even later down the wipe and maybe would loose stats when someone dies in them. That would bring back the actual looting part of the game. But if these are still in the game when marketplace comes life and there is no restraint ... boy xD
Uniques shouldn't have been in the game even the way they were before.
But even he by himself must have a reason to think this would be a good idea. Add I want to know which.
I was hoping they'd see that with the adding of them to arena. Having something that just outclasses everything isn't fun at all.
Named Uniques should be adventure mode only or something.
Exactly. Especiaky with season rewards being only for pvp enabled modes. Add that to gear stomping and this game is cooked.
People want lover gear diff and longer ttk for more skill expression and less cheesy builds and I swear they only hear the opposit or somthing. I keep saying it, they have Helldivers 2 syndrome, they think can demand that we like the game and play the game they way they want us too, like an over controlling parent or partner.
Honestly I start to think he's just bad and don't have any clue of what he's doing. He just believe it'll be cool and do it without any though in what he's doing. without any vision
He's incompetent. There's no other way to put it.
Yes he is
It's sad but it really really look like he is. And he have the power...
They've shown that time and time again. They have a serious lack of ability to understand their own actions. That's basic IQ.
When they just need to do that https://darkanddarker.featureupvote.com/suggestions/591702/incentivize-using-the-test-server-by-rewarding-and-including-players
Test thing, ask and listen to feedback. Done
God. This just makes me completely sour toward all this. Think I'll just not. Might poke my head back in the game in two weeks, but I've no interest in the game in its current state. I'm out.
Well if they don't revert or change that, then the 2 week without marketplace are probably going to be the best of the wipe. Also we need to be and stay vocal about that if we want them to change it
And honestly we should'nt even ask for them to change or revert the gear change, it's time to ask for the more general change to avoid thing like that. https://darkanddarker.featureupvote.com/suggestions/591702/incentivize-using-the-test-server-by-rewarding-and-including-players
They need to ask people what they want, ask us if their idea are good or not for the game, and test thing before they release them
They aren't going to change it. He's stupid and he's not listened for years. There's only so many outrages you can generate in a community before they stop and people leave.
These are all solutions not only players, but streamers with their ear have told them.
They aren't capable of listening. They'll go down this path until all that's left is something completely insufferable, and mostly dead.
Sheer hubris and ego. Oh well.
16 MAX HEALTH ON UNIQUE CHEST WTF
Jesus fucking christ? I feel sorry for 225s.
Or i missunderstood but https://youtu.be/DPSdII1M_ig?t=1699
i have easily 330 ms in normals
next patch will be:
- ms cap increased to 360
- panther ms cap increased to 340 XD
Can we get tougher monsters in PVE
yeah, this or less people in lobby
they really added +all back to the game for the 14th time? game is absolutely cooked lmao
They also put movespeed on your hat.
weapon.. everything
Hat, chest, necklace, weapon, ring, everywhere
Bungholio, even.
bro what is a 30% action speed debuff after already getting cooldowns reduced by 300%
i dont mind the cooldown but 30% is way to much
im casting in fkin slow motion
- Please add a game feature where you can duel someone in PVE mode. You interact with them, and can hit a button to "challenge to duel" - they're prompted to accept.
- Also, make it to where if you unlock a chest, if someone who isn't on your team tries to open it, there's a delay like with bodies.
play PVP instead?
That's also why a PvE mode was a bad idea, now they want to change it into their perfect little world instead of actually playing the game
Unique mobs are no longer rare. booring...
Yep, seen the Skeleton guy 3-4 time already and dropped the blade once (I don't know if they changed the drop rate or if i'm unlucky)
Nah that's a based change
I've no interest in encountering a rare monster once during a season. I want map variety map-to-map.
Sure but I saw him like 50% of the time. And they need to reduce to drop of the Minor Artefact then otherwise everyone is going to have a Thorn shield or the trouser that slow on hit
remove druids let the bad players who need it suffer every 1 who need to play this class shame on u ur bad at the game
we should just remove whatever class you like aswell.
PvE needs a better looting system if a mob is killed by multiple people. doing 95% to an enemy then a random coming in and finishing it in one hit is incredibly infuriating and unfair. three systems i can think of:
-if a player does 20%+ damage to an enemy, they can loot it at normal speeds regardless of final hit (clerics can be at around 15%)
-If it comes down to last hit looting only, a player must deal at least 15% of an enemies HP to be eligible to receive that last hit looting bonus, otherwise transferring to the player who hit it previously, once again checking that player for the 15% damage. (damage on an enemy timer locked at 12s to ensure a player cant cause it to be annoying for players)
-Mob loot tables are lowered based on player activity against a mob, I.E. if a player normally would receive a purple item and 2 green items, at 4 players, this loot table can be reduced to 1 blue item, 1 green, and 1 white item, scaling with player activity on a singular mob, with a separate loot cache per player
I sure really love not being able to just run it back with the gear I found.
Becasue I'm too high of a gearscore for normals but too low of a level for highroller. So I have to sit and take off gear, selling or banking instead of being able to just run it back.
Please, Ironmace, just remove this level requirement on HR. And please allow us to solo into trios again. This forced splitting of this is so lame.
Make ICE Breakable with Pickaxe!
No
u right mb
Just go normals?
I suggest to pause the game and fix the bugs. How is it possible that I stay INDEFINATELY inside of the expressman lair? Its a prison. Any idea on how to fix this bug? I dont want to lose my only set
It's the first day of wipe, you'll get other set. You probably don't have any solution, try to make a clip and #report-a-bug
if you go PvE and can pick who you can duel, you don't have to deal with bullshit like mosquito rogue, kite ranger, kite bard, warlock, druid, and more
i do pretty well in melee combat, but whenever i get matched with a class that just has faster equip times, dexterity, and movespeed, i'm just bound to fail
I thought the same thing, try recording your gameplay and watching the run back or even just the fight in which you lost, not being under the stress of being in the situation, you’ll likely be able to come up with a way you could have won
lol i wish it was like that
i can give you an example
im at 3% action speed and probably 95% movespeed against a really good ranger who dodges all my longbow hits, i have to just close the door he's opening because im 1 hp and don't even have enough action speed to drink a potion without getting shot, i really cant do anything different there
You can land your shots, not trying to sound mean about it but that’s just practice, I haven’t ran up against someone I felt there was nothing I could do in three or four months, besides them third partying, but such is the game.
i can record my deaths in tarkov because if i miss my shots there, it's either recoil or i'm just bad, me being bad is 90% of why i die when i do run into a fight
however in this game, i actually cannot be bothered to deal with character movement that can just zip around and twist their body in dumb positions
the only fun i have in this game now is squire melee 1v1s with people from discord
this game has a bunch of potential, which is just closed when the 105% movespeed class just decided that they don't wanna fight or they wanna dip out and heal because you're slower, i mean im half as much or more to blame for even playing this game, which i think i keep doing because i keep forgetting how frustrated i feel when i do die to one of the many bullshit ways to win in this game
Try to aim for their feet when their doing twists and such, or try to predict it there are patterns, most people always turn the same way, miss one or two then nail em, I get it trust me it’s cancerous that they can just spin around and dodge most things, the first time someone did that to me in melee I felt humbled xD guy evaded two or three hits that would have ended him. But I kept at it and started to memorize the swing patterns and used it to my advantage. I’ve beaten people kitted in blues and purples on just base squire gear, skill plays a huge amount in this game and that’s why I enjoy it.
thanks for the advice but i would rather not
there's a melee game on roblox in which learning the patterns of your enemy is incredibly rewarding and fun, instead of being necessary in dark and darker
like there's really no incentive for me to try to learn what you said because the fun is already ruined by me thinking: oh here's a ranger, time to get started on this undertaking, it's like 1 bad thing ruining your day even if the rest of your day was decent
eww wth no a no pvp game type
i only got this game because i watched oggieson's longsword video on how to parry all weapons, and It's still really fun when i do longsword 1v1s with other people
but having to also play a competitive medieval shooter to even play the game just ruined it
What class are you playing fighter I presume?
yeah
Try taking a pavise as your secondary weapon and just push on them or use the shield to back out, that’s what I do when I run longsword sometimes, it works well for rangers and rogue
Also what type of gear and perks are you running to only have 3% action speed?
i tried that when it does work, stalling the fight doesn't give me any fun, it's just the same as not playing the game
but also AOE magic goes through the shield, certain weapons go through the shield, and they can get your feet pretty easy
You can block your feet by crouching and looking down when they shoot! It helps a lot, and weapons don’t go through shields unless your too close to them and the animation goes through the shield
well i've actually started using sword mastery recently, so for longsword imma get 5% minimum, otherwise i don't run any dex gear other than adventurer boots, which i probably also skip out on
you're always in a losing position even if you're good with it
Add artifact level treasures to goldpiles sellable to collector for +5000 gold
Heavy gauntlets, and Barbuta helm both good dex pieces, most of the time when a ranger is giving me issues I run at them with sprint and second wind when I don’t have the pavise, when I do, I push forward with sprint and shield bash
Hr has those, and sellable to collector for 5k xD yeah okay
if a ranger is good, they just unequip their weapon and walk away
arguably worse is the mosquito rogue, which you're never catching in 1 million years even with 100% movespeed, adrenaline rush and sprint
That’s when you do the same
I meant artifact level not "unique"
somethig like an ancient treasure with the drop chance of an artifact or smthg with flavor text or some sh!t (not as unlikely as a gold coin chest)
then i get really interactive and fun gameplay
I mean when the options are die or run, take your pick lol
the 3rd option is to not play, which is arguably the same or better than those options
when you are forced to not engage a certain class because you're gonna get an unfair matchup, it's bad game design
but what's new anyway
It’s not bad game design it’s balance, every game has it, certain classes have easier times with rangers, fighters struggle but rogues, druids, warlocks etc have a much easier time with them I assure you.
the game design is determined by balance, and even if the class that does good against fighter has other classes that are their weakness, it doesn't make the balance any better for fighter, i'm still gonna get bad gameplay
The game is balanced around trios also it’s not meant to cater to solos unfortunately, but also try taking surv bow or even recurve instead of long, more shots per second make it easier to take those misses in stride
has anyone else noticed they changed the depth of field or field of view and it is giving me a headache now?
Revert the stat changes pls
has anyone noticed the field of view has changed?
I haven’t, seems to be the same for me
Are some buttons remapped or something? I keep crouchiing and resting by accidentbut am def not tapping those buttons
Make gob cave not random again
I agree on no more random goblin cave
I would also like to see less teams/players in PVE. Seeing a bunch of casual players run around the map, especially the smaller maps, is pretty lame and feels more like a lobby than an adventure mode.
Let's also please add a increased search duration on chests and locked items opened by players. Similar to searching monsters not slayed by the player.
some respet for the devs for buffing magic staffs and crystal balls
And that you are able to upgrade squire from day one
And also accountwide crafting and marketplace are undoubtedly good changes
Also I played a few games in norms yesterday and I most admit that from what little I experienced the gearchanges weren't that bad on a first impression. The ssf rules made it barable and if nothing else it breathed new life into looting. Just norms experience mind you from like 10 games or something. Hr might be another story.
Yeah with white/green gear it's ok but imagine a bit later in the season with epic/crafted item kit with MS everywhere, 3 vigor and 3 dex everywhere. Just imagine a barb full PDR/MDR with 300 HP and 320-330 ms with weapon out and 20-30% action speed
I'll try to do the maths of a theoretical bis Epic kit to see. But honestly that's undoubtedly going to reduce the TTK a lot. Arena won't be fun when it'll be "Who's getting one shot first"
#warlock message
Buff Will
Arcane lock should unlock chests and doors that have locks on them, but not open them. Excluding key doors of course
Why? Because knock is cool, but noone would run a spell slot just for unlocking stuff, and unlock/lock makes sense
Improve and use the test server to avoid thing like this Random modifier change : https://darkanddarker.featureupvote.com/suggestions/591702/incentivize-using-the-test-server-by-rewarding-and-including-players
pve mode is the worst shit ive ever seen,this game is gonna be replaced soon
Make an option to turn off the goose poop or other events in lobby emotes
https://darkanddarker.featureupvote.com/suggestions/629006/turn-off-lobby-emote-events
they need to fix td its not worth running anymore i would say instead of 30% they should make it 10% to 15% and neaf the real problem apex cause that is where sorcs are getting all the problems from
Suggestion: Add gauntlets as a point of interest. Completing a gauntlet rewards high value items such as boss summoning materials and golden keys
I genuinely hope someone more competent comes along and does what DaD has clearly failed to do at this point. They have lost more than my trust, but my goodwill tbh, over the time since PT4
This game could to be done in 4 or 5 years, but they're wasting time by going in circles.
The game could be done in a year. The core loop is intact and there arent many remaining dnd classes to implement. The game broadly doesnt need an extreme amount of maps too, only finishing the current ones to have three levels.
Anything after that is seasonal content. Not the game being unfinished.
Yo guys. Uniques only got one roll now! I just learned that! That kinda changes my pov about the Unique gear changes. I think k those could actually be a good change ...
Yeah, uniques are balanced.
Move speed on every gear piece is not
ironmace should sell the IP because they suck at developing it
I genuinely think Nexon would do a better job at this point.
Occasionally, they are competent, unlike IM. Dave the Diver's a little indie game from them, and it's only 5k less people than DaD as a single player game. Released two years ago.
And let's not forget, it's not like IM have actually been particularly ethical with their microtransactions. The shop is pay to win. What else do you call races with stats?
People give them way too much slack because they're the little guy against the corporate giant. But they're the exact same culture, and the same mindset.
they have over 100 empoloyees they arent small
Compared to nexon they're nothing.
compared to actual indie devs.. they are collasal
Maybe they've got too many at this point and are experiencing some of that bloat where pointless jobs exist mostly to justify themselves?
I don't want to make guesses whether its the company, or SDF's vision, or anything else. Truth is I don't know why they're incompetent as a company, only that they are.
sdf's vision is to put balls in vices and crank them all to max simultaneously. you wanna know who makes a game like Squid Games... its SDF
add an opition to deploy all itens you have in one button for all the quests, instead of needing to go one by one, and a filter to see quests by map location
https://darkanddarker.featureupvote.com/suggestions/629101/improvements-in-the-quests-filters
Make possible Ice Break with pickaxe 
I'd prefer to see fewer teams or players in PvE. Watching a crowd of casual players running around—especially on the smaller maps—kind of kills the vibe and makes it feel more like a lobby than an actual adventure mode.
It would also be great to add a longer search duration for chests and locked items that other players have interacted with, similar to how it works when searching monsters you didn’t kill yourself to cut down on annoying grifters following you everywhere which also just fees like a lobby rather than adventure
why bosses are next to each other
remove rope escapes you don't hear people till you're already shot
dying to someone because you're taking a rope that takes ages is crazy after clearing everything to get to the rope
Fix the rubber banding so the game is playable again
Marketplace getting opened is going to open the floodgates to a movespeed meta like we haven't seen before. Every single player on every single class and build will be at 330ms or they will be dying by getting run down by players with 330ms
What's frustrating is that the stat roll changes feel like the playtests again in the worst way, we have been here before with people being able to stack infinite MS, and while IM may have a rationale to their decision it comes off as if they didn't learn anything from that time or have forgotten whatever it is they did learn
Even if +all is in the game I don't hate it if it's capped at a low amount, not sure what is possible on current patch on that front
I bet devs will again nerf staffs to the ground instead of nerfing abilities that benefit from using them, to crate typical iron mace circle 👏
drawbridges in ruins should constantly go up
Pls dont ''Fix'' Unique mobs spawn rate its fun actually witnessing their existance, i saw more day 1 then in 2 wipes xd, just let them be this common, its not like they are SUPER broken, most of the items are just straight up not that special... Bloodsap blade Stillmending Boots have no real bonus
Can we get more controller support if possible? That would be cool
nah
yeah
learn how to push an update live ; invest in better hosting
I really like adventure mode. It fixes some of the issues I had with getting new players into boss hunting and it helps with getting crafting ingredients like wolf pelts. I also think it serves as a really fun way to trade gear with players instead of using the marketplace. I wish we could delay marketplace longer. But I'm not a big fan of the boss summoning items. What was the reasoning behind adding them?
@hidden lily I feel like the Summoning items was for Artifact target farming and allowing them to crank the Unique & Artifact drop rate.
To make them rarer you mean? That would make sense.
Nah actually the opposite, they made the drop rate more likely.
still no druid balance updates, this class is terrorizing pretty much every lobby, especially on the higher gear end. People despise this class more than phantomize warlock, and yet they wont gut it. Please listen to the community IM, the class is not healthy for the game by breaking several key systems (i.e. jumping through doors, not needing weapons so lower gear score, etc etc), so at least nerf it if youre going to leave this game-breaking systems in place
Oh, but it's now a higher cost to try to get them? That also makes sense
Yeah exactly, so better drop rates and each boss is more likely to drop certain artifacts so you can target farm bosses for the artifact you want.
For example Fulgor is Skeleton Warlord, Pestilence is Frost Wyvern, etc.
100% agree with this btw, I hate druids. They are not fun to fight against at all.
@somber wind yeah, that's a much better system. Thanks for explaining it to me
Yeee no problem
This also on the backend would allow support in the future to add some bosses that are summon only if they wanted which would be interesting.
Could also do something like mega versions of existing bosses, like Summoning items that summon them as Nightmare versions.
It'll be interesting to see if they expand upon it in the future.
Seasonal pack, what a joke..
I suggest that IM listens to past SDF, sdf — 04/10/2024 00:42
There seems to be a bit of misunderstanding about P2W, but don't worry too much. Anyway, I'm not that kind of player and I don't understand why they enjoy it.
But I don't deny that those people and games exist. I don't want to badmouth them. Maybe I'm just pretending to be too good. haha 😅
Don't worry. That won't happen in our game. If something like P2W happens in this game, criticize us harshly. We will definitely listen to the players.
so is rogue, ranger, warlock, sorcerer, wizard, and bard
If you're a barbarian maybe lol. Druid is a frustrating matchup for every class though
im a fighter, i would rather get mauled in 4 hits by panther than have to dodge around corners and weave out of arrows and spells to avoid dying for 5 minutes
So you'd rather be able to press W+M1 instead? That's not really the point of the game's combat. Dodging and weaving is in the game by design, and most people like it
not defending druid, just saying that if you're gonna go after druid, you should be going after every annoying class to fight as well, don't single out druid because we all know there's more bullshit than druid
The difference is with Druid, there isn't any real counterplay. With the others there are ways to play around them. Except rogue I guess, I think rogue may need a rework.
If the bulkiest class in the entire game gets killed in 4 hits by the FASTEST class in the game, that's not good.
i don't find dodging arrows and spells fun, i don't enjoy corner peeking with a bow, i don't enjoy shooting people with a bow at all, it's just necessity, and i also don't find it fun to have to predict where and how my enemy is gonna break their spine to dodge my arrow next
I'm kind of fine with Druid personally, I handle Druid more often than not fine BUT I would say Panther form is the only issue I have and it's not even it's silence. It's the model's height. If they increased it's height by like 4 inches there'd be no problem.
I think the silence is an issue personally. Panther is really the only issue I have as well. Rat is frustrating but you can punish them if you can hit them with a torch throw or something, so it is kinda a risk on their part. You seem to be able to handle bear similarly to how you'd handle a barbarian, and chicken... it exists.
im not alright with any class that can decide to just peace out whenever they are low
especially when i can't do the same thing
Fighter with Sprint be like
yeah you get 6 seconds of speed, then you're back to being slow and having regular interaction speed
meanwhile the ranger at 100% speed can just walk a bit longer to catch up
I will say though that Fighter needs work, it's genuinely underpowered as a class
It's either a better ranger when buffed or just bad alot of the time.
fighter is only underpowered in solos against classes that kite
which so happens to be 95% of my pvp
Exactly
The difference is that there is counterplay, you just don't enjoy doing it. I hate fighting barbarians personally but I don't think they're too strong or broken, they just cause problems for my playstyle. But with Druid, you not only have to fight them in melee eventually since they CAN catch up to you no matter what, and if they get low, they can run away and you'll never see them again. And if you're a spellcaster, you die instantly since they can silence you. Not only that, melee straight up doesn't work on them 50% of the time.
I don't have a problem with most of the abilities in the game that let you run away (Invisibility, Sprint, Backstep, etc.) because there's still counterplay to them. I find Warlock's phantomize annoying but if Explosive Bottles were easier to get then non-casters would at least have a means of beating it. Druid's chicken + panther + rat combo doesn't have anything though unless you're a wizard, and even if you are, it's not like they'll have an opportunity to run away
It has a weakness in that scenario, but you can make up for it with a bow or (sometimes) by playing around doors. I love fighter personally, though I wouldn't mind if it got a buff
I think what they should do is introduce Tower Shields and make them fighter exclusive. Not Two-handed like the Pavise. Make them doorway sized and allow them to be placed like a Pavise too.
That'd be awesome. It'd be nice if you could use a spear with them somehow too
i think what can buff fighter against kite meta is to make the projectile resistance perk add a flat 10%+ pdr for projectiles on top of your existing pdr
45% pdr turns into 55% pdr for projectiles
Could make Spears with Shields a Perk, Spears are one handed but have an action speed reduction.
well that would make fighter unkillable in melee, which is not the problem
Can't wait for the phalanx build in trios, that'll be as funny as triple cleric
not being sarcastic btw, would love to see that
Nah just make Tower Shields take ALOT of movement speed so they necessitate people coming to you or you using Sprint to overcome it.
-50 move speed for a one handed would make sense
Yeah I was thinking something like -50. -50 is impactful when you take into account you'd likely wear plate and a weapon with it.
It'd also incentivize the Spear perk due to their weight.
Well the thought was mostly to reinforce the idea of being able to plant yourself and survive instead of running. That said finding a way for Fighter to get out, let me pop open my Dungeons and Dragon's DM book; I'll find something.
so just buff pavise then
give it a window to see through, and extend the hitbox somewhat
The idea was to give it to no one else so maybe a Perk that buffs Pavise instead? I liked the idea of a new shield class exclusive to fighter so no one else could benefit.
thing is i don't think fighter should be able to do any damage if he was unkillable in a pavise
otherwise it just becomes an annoying nuisance
Ight some options from Dungeons and Dragons:
- Action Surge; Allows you to do an action while it's on cooldown, this in of itself goes on cooldown. Could have this as a Perk to use Sprint after using Sprint.
- Fey Touched; In D&D it gives a fighter Misty Step which is a blink.
you can have a perk which is similar to counterattack that gives you a speed boost after dealing melee damage to someone
however this is just another way to just add more hitslow to weapons, especially longsword
Surely you're not suggesting to give fighter sprint 1 and sprint 2 
I think Fighter TBH just needs subclasses (not multiclassing) to exist so they can tech into their weirder stuff to make them feel better. Fighter has this issue in Dungeons and Dragons.
Yes every like 4 minutes lol. So normally they just have Sprint 1 but every 4 minutes they can do Sprint 1 and 2 or if they decide to can use Breakthrough much faster etc.
man, fighter does need it
Making fighter even more of sprint bot, and even more polarized around 2 different sprint CDs seems miserable
I'd like to note I'm not a fighter. I play Bard, Cleric, Sorcerer and Druid. Bard and Sorc are my favorites, Cleric I like due to Undead Damage being +400% so killing Ghost King in 6 hits is good but I'm not partial to their main combat style and Druid I like because I like the playstyle but I prefer Bard and Sorc.
Sorc right now over Bard but it's because I main Bard so it's likely just exhaustion from playing it too much.
That and I suggested Spell Merging on a Q&A so it feels like my own custom class lol
I really hope if we get Subclassing at some point or prestige classes that Artificer gets Perfumer.
we've tried subclassing. worst update imo
No we didn't we tried Multiclassing.
Subclassing and Multiclassing are completely different things. Multiclassing is picking additional classes. Subclassing is additional classes that are class specific that your Class can take. A fighter cant pick a wizard subclass, only a fighter subclass.
to let a fighter pick wizard subclass, you need to let a druid wear plate armor type stuff. you cant pick and choose tidbits of other classes.
I'm saying subclassing does NOT let you pick wizard subclasses.
fighter can take a perk to equip any weapon of the game. you are coping so hard
You might be confused on what Subclassing it.
An example would be Rogues since by name they're easy to understand, a Rogue can pick:
- Swashbuckler
- Ghost Slayer
- Scout
- Mastermind
- Thief
- Assassin
There are others but these are the simplest to understand.
i get what you're saying but this isnt dnd 5e lol
I get that however SDF and Terrence specifically said that they are using 3.5e as reference during the playtests.
The exception is that they intend to include Artificer.
fair, im just saying it isnt very viable in a competetive game setting. you're leaving too many variables to beable to balance correctly, or just leave classes out of it(druid)
My thought is restricting it to 1 Subclass, you cant pick multiple. It'd allow for closer balancing.
there are other ways to beable to get to that direction, but in a subtle way. such as fighter taking any weapon in the game. however, i do get what you're saying and think it would be cool, and creative, but just wouldnt work in this setting
OR use the Skill tree to unlock things from other classes but have it restricted to things that data showed as ok during the Multiclassing run and things that were ok alone but not together could just have a "One or the Other" choice on the tree. Skill tree being per class.
fair enouhg
really this patch u kidding me
I feel like that could work, I'm not trying to push back just to push back because I like it btw. I do think that this is something that would help build variety without hurting the game IF done right.
Just watched spectral knight insta kill about 18 people with his whirlwind
LUL
Suggestion: sorcerer got ruined again and feels extremely unenjoyable to play. I feel like im moving in slow motion, the action speed debuff makes it impossible to effectively kite any melee, the spells are ridiculously easy to dodge because you cast in slow motion. Been playing sorc since release, its unplayable.
Sorc is fine BUT Time Distortion build is dead, like hard stop. The nerf not only wasn't warranted but basically removed the perk.
Sorc didnt need a nerf, it gets destroyed by rangers, cat druids, speed barb, good warlock, any rogue that gets the jump on you
is the game up
Yup
Suggestion:
- Test your "hotfixes" before pushing to live server 🙂
can we get the alt timeline where sdf stays at nexon?
learn to push updates live like a competent dev
lets have game discussion not be a 3 minute timer so people can actually discuss the game in the chat meant for discussion?
why is the test server still not being used after 3 years of development? i legitimantly would not have spent the extra money on the supporter edition of the game if i knew that my access to the promised test server would be worthless. Why is the test server even up and running when it is 3+ patches behind the main game.
someone must have suggested making higher grade pickaxe break more ores right?
they just need more chat rooms tbh
PVE should have more extracts
It should have less to keep pressure.
buff spawnchances for pots again especially spellcaster pots
Add a shrine that can upgrade one piece of green gear to blue, rerolling the stats
"Sir. Rodion: A List of Questions Reflecting the Voice of the Community"
#dev-qna message
sdf recently had a dev-qna where he went over many things from general questions to game questions. I want to focus on the community section as this channel would nothing without its community giving their suggestions about and for dark and darker 
Below is a list containing the topics of questions in a neat area for future conversation and reference.
Points 4-8 goes over the "Social side of the game" (Interaction with the community):
Point 4: "unconventional" communication practices between the developers and players
Point 5: Balladeer/Troubadours Programs: Its purpose and future plans
Point 6: Possibility of hosting the first official tournament: vision and possible dates
Point 7: Community wanting to help contribute creatively to the games development
Point 8: New player experience and plans to improve it
give me 10000 gold
nerf ghost king scream ftw is that

it does more damage the closer you are to him, once you see him about to scream you need to get away
good suggestion?
must be broken or something, ive had 0 stacks both times and beon far af and has done over 80 dmg each time to me
i don't personally know if its a bug or its intentional or there's something were missing? I can ask around
please do, its been impossible to kill with this issue because of the double screams
If they're going to do the Season Loot, I feel like the Lockpicks should be removed from it at the bare minimum since it gives the first 2 weeks of no trading a huge advantage for those people. I don't like the 5 bags being a thing but I can suffer it, it's mostly economy warping and that doesn't matter for the first 2 weeks and after it doesn't matter because of Streamers already getting this experience so it's somewhat negligible even if I don't like it (same can be said for the other items but the others are basically nothing so it's fine).
As for the Seasonal Shared Stash; yeah it's helpful but w/e. Stash tabs are fine I feel, it's not great but it's not horrid either. That said though the +10 Market Slots feels bad when we used to have 90 and now we only have 10. It WILL let players scale faster than other players (despite everyone scaling slower now that we only have 10-20 slots instead of 90).
I do feel like 10 slots as is, is actually too little. I think 15 would feel right and if they really want to give market slots make it 5 not 10 to fill out the 2nd page and to make it not be as far ahead.
I expect the Seasonal Character Slot to cause issues with end of Season rewards, when it's taken away for the next Season; you'll likely lose out on redeeming your Season rewards.
Really good point
Asked the guy in asked before and he said it's just ranged base
Probably so people don't get like 5 second of free damage on the boss 
yeah but if it is doing 80 dmg even when im opposite side of the room, im guranteed dead anytime its a double scream. only barbarians could survive that
here was my guess, i would try it out
I agree with everything you said this. I don't think any marketplace slots should be part of this dlc
I see this dlc as a pick me up for players with consumables and gold coins bags that can be sold(but if everyone has 5 gold coins bags I doubt they will be worth anything) but having the 10 extras slots for the entire season is a huge advantage, even more if the 10 slots apply to all classes and not just it's own section.
We make most major decisions about the company and the game together, and nothing gets implemented without either of our approvals.
Unfortunately, we do not have a dedicated player or class development team, so I manage these areas together with my Sub-Director.
I heard one guy from the balance team was also selling the game's data behind their back. I'm not surprised they don't trust anyone, but they need more people in their inner circle to act as advisors—especially for game balance, since this area directly impacts player numbers.
Sad if true, still hope sdf and terry open up more with things like this and hire more people
I don't get it how It WILL let players scale faster than other players as legendary accounts will not have advantage of using other characters as mules for selling items, lot's of items being sold also increases market inflation...
The best option would be if items transferred from one character to the other via shared stash could not be sold on marketlace
how about make the stashes free and dont try to rip money off the players cause you know we are struggling early on the 2 weeks no market change.
Speaking of, give us Solo Self Found as an option so we can make the game work like the first two weeks for the entire season on that character.
pls nerf yeti. this thing easily destroys all the doors. can't be escaped from
You can easily kill him.. just dodge first slap by strafe back to right and then its free. Learn the pattern 🙂
started using magic staff don't have any fire spells..
but ill try your suggestion
Make Ice Breaking possible by Pickaxe - add sound, like mining
My Rogue is sad, i cant reach those chests behind Ice 
Yup, just go PvE and try dodging first, dont panic, make it slow.
Dodge rush, then focus on dodge his first slap with his left hand. And then you hace time for 2-3 hits. +step back to be rdy for another left handed swing
Better even, they should open to every type of suggestions and feedback not just balance. Oh and test thing too https://darkanddarker.featureupvote.com/suggestions/591702/incentivize-using-the-test-server-by-rewarding-and-including-players
anyone else seing their name like Fighter#1221331
I'm having lots of gold in the stash I don't know what to do with it
Maybe all types of craftables like: cobalt ingot, sterling blade, throwing knife, copperlight stuff should also cost some money. I mean are merchants supposed to do everything for free?
nah , you already need the crafting materials which are hard to get or cost a lot of money. Just buy more stash space with your money .
@keen onyx I’m bribing you.
I give you my $9, you give me a balanced sorc. Use my money to fund a balance team.
i think they should fix the rubberbanding
Balance team? Say less. Take my money 💸 @keen onyx!
reajust drop rates ive gotten 2 ears and lots og goblins now have no parents XD
give us the test server and an hear to listen to feedback
Revert Sorcerer. The class is unplayable. Please...
[Point 6 ](#suggestion-discussion message)
I’d love to watch an arena tournament.
What classes would be played, and what tactics would be used.
SrslySoapy mentioned on today's stream how powerful higher rarity utility items can be—like blue bandages healing for a significant amount of HP. I agree with that.
The fact that the "DLC" is seasonal and will be lost, this is lower than tarkov HAHAHHA @keen onyx at least you get to keep yout stuff you buy in tarkov
Mentality - Make a problem > sell the solution
F u
https://darkanddarker.featureupvote.com/suggestions/629367/seasonal-pack-suggestion-for-fair-gameplay < Here's my suggestion for Seasonal Pack Steam deal. Leave a vote if you agree!
idc about the "p2w" aspect
it does help you in some regards but will not help you straight up win.
make the stuff you buy permanent
I think for the quality of the game and monetization in general, Ironmace really need to do these seasonal deals. They just really need to be careful what they're putting there.
nah this is just disrespectful of my time and money, only dum.f. would buy it.
at least in tarkov for the 250$ you get a lot of stuff.
pay to win or not (in my eyes p2w is only when it guarantees win in terms of combat)
you get to keep the stuff.
Nobody's forcing you to buy it. It's there for people who don't have much time to play the game and would like to have items and features to help them enjoy the game. I don't mind that.
why bother waisting money on this which would be lost anyway, when you can guy gold directly and 10x more stuff from you know who
for 10$ you can get way more from an outside website than this game straight up XD
right now for 10$ you can get 13+ chests HAHAHAHAHA
I think the dlc is pretty fine. It's just qol stuff that you don't need if you want to pay the money. Doesn't make you stronger in any regard. And you get an awesome exclusive torch skin which is something that you keep forever for the money. Stop crying about any attempt of IM to make money. They are a company that has costs to pay at the end and this dlc is far from p2w. If anything it's an overpriced skin with some temporary qol benefits. It's a really good idea imo. Giving longtime players something to spend there money on is a good thing.
are you ok? you know you can get way more for the same cash
at the start of any wipe you can deff get a chest + for the same cash @winter idol XD your argument is failed
I wouldn't mind it, I'm sure, if it wasn't released at the same time as a patch that totally kicks the entire game in the teeth.
I'm not okay with the way the game is playing right now. The way they've totally ignored all feedback repeatedly and just decided to purposefully put things like +4all chest pieces into the game.
They're either completely ignorant or being intentionally spiteful, the way I see it, with this sort of tone-deaf behaviour.
And I have actually stopped playing. I didn't stop even throughout all the stupid re-additions in the last wipe. But this is increasingly bad. And I'm not having fun anymore, I'm just tired of their stupidity.
Remove PVE. Remove dark swarm. Revert gear to pre-wipe stats. Revert lobbies to pre-wipe. All of these changes were made by someone without a functioning prefrontal cortex.
Focus on content. Once again, we still don't have quivers or bags for fuck sake.
I'm at the point where if this doesn't happen, I'm out.
And this is the best part of the season too, to be clear. The game is about to spiral into insanity the moment the marketplace opens.
We were only guessing what was happening at Ironmace, and the Q&A confirmed our suspicions.
#dev-qna message
`Unfortunately, we do not have a dedicated player or class development team, so I manage these areas together with my Sub-Director. I also hold final approval authority over all deliverables to ensure the development process is efficient and headed in the right direction.
Terry is the CEO of IRONMACE, the Executive Producer of Dark and Darker, and also serves as the Lead System Designer. We make most major decisions about the company and the game together, and nothing gets implemented without either of our approvals. `
Their decisions are highly biased, ignoring the input and perspectives of others. Time and time again, they repeated the same failed attempts, stubbornly believing they would eventually work.
I just wish the stupid circle didn't come back. It was and is my least favorite thing about this game. :/
What annoys me most is the potential for great content they do have. They're actually pretty good at combat system design - I absolutely love how druid and sorc feel to play. Spell merging is such a genius mechanic.
But neither of them have any idea how game design balance is supposed to be, and if they don't get their heads out of their asses and listen to that. We're cooked. And that's it.
If we don't get a balance team that isn't them. The game is flat, and completely, doomed.
@dawn grotto @keen onyx Please. Please for the love of all that is sacred. Listen. Get a real balance team. Then devote your own efforts toward the meat of the game. Maps, their modules, systems, and classes.
I bet even if they get a balanced team consisting of experienced players, SDF is still going to gatekeep changes to his beloved Panther.
The changes should be tested on the test server that people paid to access, by the way.
Let's not let them get away with that either.
Changes that are controversial or kick a particular class absolutely should be gatekept by real testing.
I've said dozens of times panther does not at all deserve the hate it gets. It's fundamentally an anti-caster anti-squishy class that's extremely good at that, and nothing else. And let's say you put together a 'team of experienced players' and half of them are mages. I'd fully expect them to nerf that into the ground through tyranny of majority.
I don't want experienced players with biases in these balance roles, I want trained system designers with theoretical understanding of what they're making, tbh, who are highly sensitive to real player feedback.
And willing to say no to the stupid feedback they get.
I kinda like the circle, I wasn’t a big fan of HR immediate escapes. I feel like HR should be tougher to get out
Those are two different things.
I meant the way of escape that is currently implemented
There's nothing about the existence of a circle that mandates hard escape or vice versa, none the less. I want no circle, it was bad and doesn't fit the game's core premise. But just going straight back out or down in matches is weird, and I agree. That does happen because people are trying to forcibly only run bosses, though, and that's a problem with a lack of content overall.
The circle just doesn't work, its not how well you can explore and pvp with it in. It's just how fast you can do it. And some of the outer tiles are completely worthless when you basically just have to move in instantly.
I think the balance team should consist of 10 people at the beginning, with one person for each class. If many agrees that something should be done to Panther, then changes need to be made.
I don't. I think the one who actually understands druid. The druid, should be heavily involved in that decision.
I didn't play at all last wipe, game wasn't interesting, what's going on with Panther? (I am a bear enjoyer)
There's literally nothing wrong with panther it hasn't changed:/ People have just been crying about it really hard lately, possibly because there's more sorcerers and sorcerer often gets folded by panther.
Ohhh okay, that does make sense 😛
The only problem with druid is that its stupid chicken-panther jump is dumb and op and it always has been.
Of course this new 'gear situation' does make druid stupid OP
Druid instant change form shouldn’t be a thing imo. Druid was stupid OP before this season
hey i think you are extremely biased 😛
I would only accept that if it was possible to shapeshift and bounce out of contact rather than having it fizzle
Only a non-druid would say that without realizing how brutally impossible it is to play druid like that without serious changes to shapeshift-fizzling.
One question, why remove PvE?
It never had a place. They shouldn't be focusing on a superficial lobby where they allow timmies not to play the real game. The core idea of it is an affront to the game being a pvpve. It's a bandaid on not being able to provide good content in pve in normal maps.
Druid should not have the ability to single handedly dictate fights happening or not. Chicken jump/instant change/rat form being so fast is a combination of nonsense
How do you solve player retention without PvE?
There is a striking lack of content for pve in general. We need more to do in maps that doesn't involve either bossing or killing other players. And adding a lobby for pve doesn't really help that.
PVE is a good addition, I feel like it shouldn’t give boss loot/hard to find quest items though.
I’ve had numerous people quit the game because they got instant stomped in 0-24 lobbies though, pve brought some of them back
If maps were actually full of interesting points of interaction that give good loot, you would immediately see good players and bad all flock to do them. Instead, when they aren't, all you get is murder-squads gravitating around bosses or piles.
Good point, there are only a few POIs in the map and they are now gatekeeping one of them.
Mining being locked behind bosses is a particularly foolish design. It didn't used to be that way.
It allowed for an income for newbies that could be done in relative safety for high reward without bossing.
Yeah, having Goblin maze B full of ores was great, sadly, it wasn't intended xd
And the more money gets into the hands of newbies the better. The more they can try out builds and actually engage on equal terms with the sweats, and actually learn to fight.
It's the gatekeeping superficial stuff that's really bad for an economy like this imo. They're trying to build it like its an mmo and that doesn't make any sense.
Also, have you noticed how you can get only one piece of ore?
Just as an aside I don't think this will help with retention at all. I strongly suspect this is going to be one of those things here people start realizing really quickly how unappetizing the game is without the threat of pvp.
They might have good interactions in pve on an individual, and early basis. But that's not the same thing as long-term retention
Panther is Overloaded
- rat is small but has no HP
- chicken allows only for double jump
- bear is strong and tanky but very slow
- panther has:
- fast attack speed
- dash
- silence
- poison
- good ms for normals
It would be healthier if Panther was only used for chasing not for 1 v 1
Panther also has nerfed hp and nerfed armor on a class with already low armor and hp, and also has a lower ms cap.
I don't think people generally realize just how useless panther has the potential to be with even small changes. It's been in really bad balance states before.
However, to play devil's advocate here. I actually don't like playing panther. I prefer bear. And the reason for that is fairly simple: the health and armor negatives do feel like counter-intuitive weaknesses.
When druid panther was released. That patch was all about normalizing and buffing the hp of all classes. And panther was the only one that got left out, basically, and it didn't make sense.
I would rather panther smacked a bit less hard, and just didn't have that survivability malus. That way, it would feel less immediately brutal so fast. BUUUTT. It needs the silence if that's the case. The mage classes will otherwise blow it away in less than a second.
Panther isn't op. What it is, is rapidly very killy. And that always feels bad when you lose to it, even if it's balanced on paper. That's a failure for the game feel, not the balance.
And nerfing it would actually be the wrong way to deal with it.
It's no different to being one tapped by a barb, in principle. Or landmined by a rogue and not given the opportunity to respond.
nerfed hp and nerfed armor 
I saw panther tank Life After Death
That's because the panther meta is all about overcoming that weakness. They build Agi + Max Hp + Vig
But in principle they have to all-in on survivability exactly because they won't survive otherwise
But compare a panther to a barb and it's not close. Even to a rogue, not close. As long as they're building for similar survivability.
But if we're talking about top tier uniques? I don't think they should be in the game at all in their current form. All of it is op and weird and indulgent.
When I'm talking about game balance you should assume I'm talking about most of the game. Not the best of over 225+
Where the game just becomes counter-intuitive and backwards, like the fighters not being able to actually be full PDR anymore in solo because they're too slow and therefore always lose. It's just stupid.
And this patch is even worse. It's only a matter of time before you start seeing +4all chests on druids. And they will absolutely smash all competition.
I wonder if this will be the patch we see a max ms bear. Can you imagine?
Yeah and I can also imagine druid mains being delusional enough to tell everyone how it's skill issue, not game balance issue.
No no. If that happens, panther will be discarded because bear will be the most OP thing in the game
What is their class identity? It can transform.. what else... Healing over time
Class is half cooked All it's abilities has been stolen from other classes
- Dreamwalk = phantomize
- Thorn Coat = dark reflection
- silence = rogue silence
- poison = rogue poison
- chicken = double jump
- spear = Spear Proficiency
- being stealthy from rogue
Class needs a rework in the future
Jack of all trades transformation is the exact point of the class.
Bear is druid's weaker barbarian. Panther is its weaker if-more-mobile rogue. It's also a healer. It's also a mid damage caster with the added druidbolt.
I don't think druid needs a rework. The only thing I want is for them to remove the momentum of chicken+panther jump and then add more forms like they promised.
look at me i am panther i jumped i silenced you you died Skill issue, you should instead don't play this game to avoid me(panther)
Though I do also increasingly think druid forms should be more visually obvious regarding their power-levels. a 50 strength bear should not look like a 10 strength bear.
i would preffer for a druid to have spellls that buff his animal form so he actually has to do something to be able to 1 v1 me instead of just W key me with panther
You want to force the class to buff itself to be competitive, losing all its utility magic at the same time? Buddy. Respectfully, that's a nightmare scenario and you should feel bad for your bias.
why buffing itself would lose utility magic
Because druid already has spells and a limited amount of spell slots to play with. Treants are important. The barriers and heals are all important.
You're suggesting forcing them to buff to be competitive, when they're already giving up a skill slot and perks for the privilege. Get lost dude. Nobody wants to jump through a dozen hoops before a fight just to fight.
so you would have to choose playstyle together with spells.
Yeah. You're literally telling people they shouldn't have the abilities that lend them their flexibility. Just no.
I don't want to play a discount rogue that has to do a backflip then channel for five seconds to be allowed to fight another rogue who doesn't have to do that, I want to play a druid.
You're being completely unreasonable.
warlock has lots of buffing spells and even then you are probably gonna lose 1v1
We both know this would just kill the class, and you're pretending otherwise.
Panther relies on ambush tactics. You know. The thing you can't do when you loudly cast spells in another room.
No, panther relies on W key and mauling you to death. Just stack agility and kill almost everyone, it works 100 % of the time.

You're so high on copium
Panther can't w key anything but a warlock or rogue. And I do mean that. Not anything. Anything else is a skill issue.
There he goes, skill issue, not balance issue
No you're just wrong.
You are wrong, the only things panther can't kill are barbs and PDR fighters.
You've convinced yourself panther can do something it can't despite countless druids telling you that's just false, and you keep saying it over and over and over.
You are the only one telling me I'm wrong.
Go and play a panther right now. Get your friend to play a sorcerer. And try to run at it when it knows your coming from a hallway or open area. See what happens.
When you eat an elemental bolt, followed by a fire orb and die if the first one doesn't kill you instantly because you can't build into MR and be panther at the same time.
Literally can change hitbox so sorc doesn't hit me. I'm starting to think you have no idea how this match up goes.
What does that even mean? Can change hitbox lol?
Yes, shapeshifting is a thing. I thought you mained the class?
So you think you'll... turn into a bear, increase your size? To avoid the damage? Or maybe you'll try turning into a rat and die instantly when you realize damage carries over, and any burn that happens to you in rat is instant death.
What an absolute fantasy scenario you exist in.
Did you just suggest me to transform into a rat when sorc hits me with ele bolt in panther form? Why would I do such a stupid thing? I transform before it even hits me, duh
Yeah, because there's literally no other option? Do you think that you're going to be successfully approach a sorc with real ms without using panther by transforming into a bear or human?
What are you even saying. It wasn't a rhetorical question, you said something totally deluded.
Y'know what dude I don't care. Don't bother. You talk shit about this all the time and I'm done. It's people like you that are total stain on this game. And all you care about is nerfing the class that hurts your fee fees, despite it being the one the least-played classes in game, by my count.
Everything's always the games fault. And your false-flag bullshit is exactly why they're fixated on balance and not content.
Delusional little timmy complaining about druid when the game's filled with barbarians and clerics. You've got a damn screw loose.
I bet SDF buffed his beloved Panther because he couldn't understand how he couldn’t 1v1 certain classes. So, he buffed it, fell in love with the W-key mechanic, and now he's gatekeeping nerfs, even though 95% of players agree this needs nerfs.
Just because you keep saying it doesn't mean it's true.
ask any streamer what they think about panther
Lol streamers
If only streamers...
I did say I didn't care anymore. So bye.
Barbarian was meant to be anti mage class btw. Panther is Barbarian on steroids.
Hope you get the nerf you want, and the class just collapses. And you ruin the retention even more.
its better to kill one class so 7 others can enjoy the game
You'll never be happy. It'll always be the next "op thing" that kills you
look at a warlock 7 out of 8 builds are literally dead yet people still play the class
Everything's always the games fault. And your false-flag bullshit is exactly why they're fixated on balance and not content.
Stop complaining about everything in the game. You've done this since PT4. Wake up.
barbarian kills warlock but not as effectively as druid.
If I lose to warlock as wizard, I'm not complaining about it, what are you on about?
Delusional. Everyone in this game follows the same pattern every, single patch. And yeah. Wizard absolutely has been on the receiving end of it.
I've got a long memory. I remember the reeing and crying about zap and invisibility and haste when even then wizard was known to be the least played class in the game
95% of players being delusional yea
If people like you hadn't convinced these devs they need to balance balance balance we would have a better game.
They had different plans earlier on. I remember them saying as much. But people cried, and cried, and cried.
Maybe, just maybe if SDF stopped making balance to favor druid all the time, then he would focus on content, yet here we are...
here i can agree with you they are doing such a poor balacing job we should not convice them in the first place
There is nothing wrong with druid. And don't think I've forgotten what I asked for the last time we spoke. I asked you for fucking video evidence of and you refused to give it. Because it doesn't fucking happen. You're just a warlock crying about losing to your counter, and nothing you ever say will change that. And the more you cry, the more you will make the entire game worse with back and forth changes where you cry, then they cry, then someone else cries. Do you not get that?
You can't balance an asymetrical game. Period.
panther is on 1️⃣ place to be nerfed
2️⃣ nd is hide

I'm playing almost every class except ranger. Wrong assumption. Also, I thought you said you didn't care. So which is it?
You misunderstood. I don't care about your opinion. I care a lot about the condition of the game, I'm just tired.
Yet you keep reacting. Make a choice.
And you're lying. You're a warlock. Every other class has decent chances against panthers.
True, I'm playing warlock, also bard, fighter, cleric, wizard, sorcerer, barbarian, druid and rogue. Again, wrong assumption.
What was that about not giving a single f about my opinion?
Nope. You're a warlock main and you don't like getting smacked around. And you lie constantly and deflect when you're asked for proof. :/
I'm not warlock main.
Sure bud
Can I finally see those videos then? Maybe you don't have any right now. Would you like to go and play some other classes and fight some panthers and see how it shakes out? I'd give you pointers if you lose.
Can I see how druid is balanced? No? Too bad.
Okay warlock.
Should change the name of the perk to dark deflection instead of reflection at this rate.
looking at the best panther druid in the game I can agree there is so much skill expression
nah
lol very first one a warlock with a csword
continue watching. he face tanks and 2 taps people
Yeah then the panther dies first on his team. Incredible show of dominance there.
He 'face tanks' and goes down to 25% health after two hits. Completely delusional.
who cares when his attacks deal 40% of health with a speed of rondel dagger
All while this guy runs away from him instead of fighting
The absolute state of your reasoning is incredible. The fighter DID NOT EVEN SWING HIS SWORD. Are you really this dense?
How many people have to try and run away from the scary panther and they all react this way for you to not realize you can just fucking stab them?
You stab them where? Their nonexistent hitbox?
The hitbox was fixed patches ago you complete-
Just like they fixed the issue with mobs killing you when you spawn into the game.
Holy
And nice removal of the video when you realized the enemy team was full of total cretins
I had to
I had many problems with posting links here and in general chat of content creators
Just like Todd said, just hit panther and he will die in 3 hits.
No actually. That was the warlock.
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Very well. I recognize that moderation in this discord is trash I have ran afoul of it as well.
No actually. That was the warlock.
To continue my point. The warlock nearly killed the panther with a crystal sword in two hits.
Warlocks are not designed with melee in mind unless he was very strangely built.
If the fighter had attacked him, at all, he might have died in two hits, maybe one if he hit the new head hitbox.
Again. A WARLOCK, the COUNTERED CLASS, nearly won. You get that right? And you're suggesting we make it more favourable to the warlock.
Your chief problem is not that panther is good. It's that it's better than a warlock in melee. That's blatantly obvious.
I don't know like you but I'have never won vs a panther when I had longsword out. There is no point of fighting it unless you have a plate. any caster always looses mele
But Todd said 
Lol I've never won without plate on a fighter?
Ah you changed it to be casters. Yes. You should not be winning with a longsword vs panther as a warlock. That's correct. I don't care how you build, if they allow that and you're not wearing Demon Armor, they've built the game wrong.
Meanwhile you'll find sorcerers don't have this problem at all. Because they're either going to cast to kill the panther or die trying
I've killed a fair few panthers by the way with sorcerer. It's really not that hard. They've got some great anti-melee spells. The only thing that hard-counters sorc is barb with iron will.
But if a panther gets the drop on you, you're dead. And that's that.
iron will needs nerf?
No. I respect that counters make the game healthier. Warlock has always been a deeply annoying class for the game, and druid reining it in is fundamentally good.
Same for sorc not being a supreme god with no counter
barbarian counter's warlock as well. rage is faster than phantomize.
sorc at least has amazing AOE spell that he can place strategically to seperate himself from barb
also sorc is faster as he does not require spellbook to cast spells
If you're talking about flame wall, it's not capable of stopping a barb unless they don't know how little damage it does.
The damage is front-loaded, you need to be in the flames to actually get properly hurt by it when it's cast, and if you are, you won't treat it as a barrier you'll just go through it
nah he has lots of amazing spells
I don't disagree. But sorcerer has nothing functional vs barb except the golem to block doors which no one uses because there's much better options
even if spell blocks door for 1 second it is still amazing spell
Well - that's not actually true anymore. We do have the frost lightning now
water bolt, ice spear, fire orb. you can play around* doors so either he takes damage or lets you gain distance
But it's a second of reprieve, it's not really enough by itself.
I have genuinely had vastly more success with panthers than with any (properly geared and iron will) barb with sorc.I don't think I've ever killed one. They just go through the damage and end you.
you should make such tutorials. I would like to learn how to counter panther
i only know that druids hate stairs
Bears more than panthers hate stairs
For sorc it depends on the situation. You've got half a dozen options vs panther but they're all highly specific and that takes a lot of muscle memory to get right. It's not easy it's just doable.
Like if they're hiding around a corner, you flame wall them around the corner, for instance. Even small amounts of damage really do not make panther happy.
If they go for you, have a trained instinct to fire orb at point blank to their face alongside a fire arrow or something like that and you will often kill them instantly, especially if they're a little hurt.
It's all about positioning too. Like if a panther is too close often you're going to die no matter what you do. But wind blast does work on them (as long as you don't do it during their lunge)
make soul collector +10 all attributes 
got killed by a best playstyle ever, landmine rogue
Expand Map-Specific Effects and Add Ways to Fight Them
- ice maps could apply faster freezing when player is not moving
- crypts with light mechanic would force rogues to stop playing this shit.
delete druid, or give all classes flyhack and ability to walk through closed doors
W for devs I think they fixed issue with 2 bosses next to each other
Make Ice Breaking possible by Pickaxe - add sound, like mining
My Rogue is sad, i cant reach those chests behind Ice 
Give us test server I'll test whatever you want me to test.
just put individual cooldowns on forms and we're gold
that is a good solution but the cds need to be long enough so they can't rotate too fast, as they still can after "nerf" with stacks. Another solution would be to have insta shapeshift perk cd when going into form (can still shape out instantly for free)
ya'll ain't getting druid more nerfed because you refuse to learn how to counter shapeshift. If anymore shapeshift nerfs happen to it. the forms themselves are gonna start seeing buffs. Maybe bear form should be able to thru doors and move at 300+ MS. panther form could use the 315/320 movement speed cap removed. Rat form could see dmg changes so it actually do dmg again.
what's the counterplay to 330 panther?
Really dude? Like 170hp 2-tapping bear with bugged hitbox that you can never reach when right clicking isn't enough for you. Tell me you're a nature lover without telling me. Don't get me wrong i love the class and it feels perfect thematically, but why do we have a class that moves like playing Overwatch in a game where everyone else moves like in Worms?
Wym... they just made movement speed accessible to everyone so easily.
unique lightfoots with MS have nearly 30+ movemenet speed. If you aren't at 330 you aren't building right.
What? rogues? maybe the rogue shouldn't be trying to 1v1 a bear up close when they can kite and shoot a xbow with posions and bleed lol
All melee weapons actually, with the exceptions of spears and polearms. Maybe rapier and longsword 1st hit pierce can reach? not sure. Still, you 're reaching for the legs while they headshot you
ur saying longswords players are struggling to fight bears. when the can parry every hit but the feet hits. XD
most those classes can block too lol.
Longsword parry is busted as well, not gonna disagree on that. Having one busted thing doesn't mean there aren't any other. These are the 2 worst things in the game atm, longsword parry and druid cheats
block straight up counters bear as you build distance. mb ppl can't problem simple counters.
Warlock isn't a problem lol? the class that can walk around dot up each mob then heal back 20x the amount i've been playing my lock these last 2 wipes literally the dumbest easiest shit in the world. almost 0 skill expression to hitscan dump and kite
It doesn't, unless maybe you tried that with perfect block fighter? Anything else gets staggered to oblivion and you get in a loop where you're only blocking and relying on the game not deciding to clip you through your shield (which happens often)
sure, druid isn't the class with only pressing 5 buttons to kill someone.
every class is killing every class easily. wizard is rn the worst off class outta everyone
Warlock is actually in a below average spot. Mained it last season so can talk from experience. Have you seen arena rankings last season? 1 warlock in the first page
I'm not really sure if arena is the best indicator of balance
You 're 100%, still, if something is "broken", people tend to play it a lot, and you will see more of that class in leaderboards is my point
based off that fighter/rogue/ranger should be nerfed yeah.
nerf Torture Mastery magical healing scaling
Warlock curses need either toture mastery nerf. or capped target limit
this is back and forth changing numbers
what are you reffering to
the scaling of TM
10% TM was perfect they overbuffed it for no reason, other warlocks agree
or maybe i am this good and should not complain 😎
" sdf — 04/10/2024 00:42
There seems to be a bit of misunderstanding about P2W, but don't worry too much. Anyway, I'm not that kind of player and I don't understand why they enjoy it.
But I don't deny that those people and games exist. I don't want to badmouth them. Maybe I'm just pretending to be too good. haha 😅
Don't worry. That won't happen in our game. If something like P2W happens in this game, criticize us harshly. We will definitely listen to the players. "
Sad
when did we get to balance finetuning with slight number changes, while the convo started with the cheat class that can:
- 2-tap most builds
- flyhack across the room
- quadruple jump
- pass through closed doors
- change hitbox to 1x1cm to dodge hits
... ON TOP of: break door, root, body block, silence, knockback, heal self and allies, buff self and allies
You do realise that most classes have 1-2, if any, of these utilities (not the bulleted ones, only druid has them)
make a cosmetic hat toggle
fix drop rates. why is it ive killed thousands of goblins and not even 1 ear?
I have a complaint that I would like to see improved in both this season pack DLC and the Legendary DLC.
Please remove advertisements from the game that show the UI as if it can be used right away and then give a sense of loss by informing the user that it cannot actually be used. And I hope that there will be no such UI in the future.
Adjust GK scream... or there is some way how to counter his scream dmg? He just screamed twice in row nad there is no way I did that dmg.
someone in the rogue chat said you have to be far away from him to take less damage or something like that
new "dlc" = rrmmtt with extra steps. leave a negative steam review, add the pay to win tag to the store page
i can NOT play this game with druids. i simply cant. i want to be able to have fair fights where im 50/50 anybody else but this class just makes it impossible. why the fk can a class be a tank, a rogue, leave fights instantly or enter them easily, heal, buff, break doors, get in untouchable spots, make my life miserable I DONT GET IT IM PLEASE WHY IS THIS SO HARD FOR YOU TO BALANCE
simple, druid is SDF's golden child
druid won't be fixed until sdf gives up on 1v3 vision.
we should be able to use blue and red shards for a skin. Exmaple: 5 blue shards & 2 red shards for a skin that costs 7 shards
Anything for wizard that isn’t number up number down please
I think it should stay as it is. It makes player wants to buy it. They could change star stash indicated for Locked padlock or smt.
ic why this game is dying they change way way to much
you leave for a couple month and now its like you a new player day 1
kills the vibes healers dont heal archer back at prime barbs dont barb longsword still longsword no change
make the game good
nerf the long sword people been asking and it still hasnt been done. most weps do downswings and long sword still does what it does like wtf
graylong sword has 0 reason to 2 tap a barb fr like there is a perry but a double perry off 1 hit? wtf is that
make the first strike do its massive dmg but nerf the 2nd strike like a normal atk
no reason a player should insta die because they hit that 1 time its stupid af but no lets nerf all the heals so banages are more valuable then a cleric itself
also i just played and ranger does stupid dmg now 5 hits ur dead
to the body like now we gonna be running into 2 ranger 1 fighter teams again like the good ole days
cant imagine what a full geared ranger can do
But longsword has been nerfed
@dawn grotto @full tulip
some comments from dedicated players: #warlock message
High roller drop rates feel way better
Just longsword parry :')
My though controversial thoughts about the seasonal pass:
Well this is kinda complicated xD id say for half of the community (endgame players) this is p2w and gives them an advantage in the marketplace economy simulator side of the game.
For the other half of the player base (the ones not in the marketplace endgame) its really not p2w at all. Its just convinence it doesnt make you stronger in any regard. Its just convinient and totaly fine imo.
Now the question is: is it bad?
Usually i despise any form of p2w. But this is the first time i see it differently. Because it is only p2w to those people who already spend thousands of hours in this game and not to those struggeling and learning, its essentially like taxing the rich. Is it really that bad if they encourage people that get over 1000 h of fun a season out of this game, to spend 9 bucks for it? You could basicly see it as a subscription only for endgame players. And you dont have to buy it if you dont want, you will just have a few marketplace disadvantages. There are people out there nolifeing this game for 3k hours that have only spend 35 buck for it once.
So is it p2w? Yes.
Is it bad to get a little money back specifically from those players that already got a hundred hours per buck they initially spend? I dont think so.
Your thoughts on that?
@keen onyx @full tulip
Game needs drastic gear changes before marketplace will be open:
- leave uniques as they are(don't know what do to with them, any ideas?)
- bring back old gear modifiers(remove ms for sure)
@keen onyx @full tulip
Item drop related question:
Why not make Items drop realistic?
- Every goblin have 2 pairs of ears why not make is so they always drop 2 ears? Quests instead, should require collecting more ears. You could in the future add different type of goblin models without ears.
- Why don’t skeletons always drop bones?
- Why pelts do not have 100% drop rate
Many simple items could have a 100% drop rate, while only quest-related and craftable items that depend on these drops should be adjusted.
Server costs I would guess
Let us choose what items are turned in for a quest. A quest requiring epic weapons decided to skip what I had in my inventory, and took the Bloodsap Blade in my stash
Make Ice Breaking possible by Pickaxe - add sound, like mining

you can choose already if you open the merchant and manually click the items to turn in
I learned that recently. The inventory should appear on the quest log as well
Bring back the old boss system to under 224 hr lobby since bosses there cant drop nameds anyway and it loses all purpose of summoning boss in this bracket. Keep boss summoning on 225+ specifically for named items farming
Which genius came up with the idea of random map areas?
👎 uniques can also be quite powerful
sure going with that troll and cyclop shouldnt drop uniques since they are sub bosses. Why should they drop it since they are so powerful and u dont need to summon them
trol and cyclop are sub bosses? didn't know that
So Troll and Cyclops should either not drop uniques, or they should also be summoned.
yup, the is no point ever summoning bosses in 224
A prime example of incompetent devs falling backwards into a gold mine, yet they still manage to fumble at every turn. Dark and darker is a great concept and unfortunately one of the better extraction looters on the market, however the game is directionless and the people in charge have no idea what they want out of the game. Patches are constant battles of flipflopping between two states and very rarely do the devs put in more work than "we're going to tweak some numbers" when it comes to balance.
Even if you play the game now and enjoy it, there's a REAL GOOD chance that in 3 months it's going to be an entirely different game than the one you got sucked into.
Just a short list of radical changes DaD has made in the past year or so:
-Added and removed multiclassing which allowed any class to have the perks of any other class with an RNG acquisition system. Led to the complete obliteration of class identity outside of which items could be equipped, scrapped and supposedly being reworked because they still bring it up from time to time as something they want to add back to the game.
-The game launched with a battle royale style circle that closes in as the game progresses, over the course of a ~15 minute match you're constantly plowing through rooms in the dungeon to escape the circle and try to find a portal out or stairs down to the next level. They removed it somewhere around a year ago and just recently readded it to the game for funsies or something. The swarm/circle was nearly universally hated by everyone that plays the game because it detracts from the dungeon crawling experience and is constantly pressuring you to move and disincentivizes taking your time to explore/loot/kill bosses.
the ship.
-At the start of this wipe/season they made (nearly) all of the maps completely randomized and added fog of war which obscures the minimap. Prior to this season the map was entirely revealed and you could decisively make your way towards areas of interest like boss rooms, quest rooms, ore spawns, resurrection shrines, etc. Now it's all just a jumbled mess and ruined a lot of the identity the maps previously had. It also turns maps like Ruins or Goblin Caves which had very distinct and fitting aesthetics into a mangled mess of haphazardly placed modules for the sake of randomization. Some people like this change, some people hate it. I hate it because it invalidated a lot of map knowledge I built over a thousand hours of playing and also makes some quests absolutely MISERABLE to try to complete (explore a specific room, kill a specific mob, kill a specific boss, etc.)
-At the start of this wipe they also added "continuous dungeon" which is just a weird way of saying you can join an already-in-progress session. This isn't necessarily a bad thing and can help alleviate low player count issues and avoid dead lobbies, but the way it's implemented leads to a never-ending swarm of players flooding into the match until about the halfway mark. This makes killing bosses incredibly difficult and there are some instances of players dying, loading into the same match and killing the person that just killed them. It also feels really bad to join a match that's already 7 minutes in and all of the points of interests are looted and the boss(es) are dead. I don't hate this mechanic but I wish it was implemented better.
-One of the project leads has repeatedly over the course of years expressed his desire to remove random modifiers from gear and although it hasn't happened yet, they've made multiple attempts at "easing into it" over the past couple of years. The most egregious example is Patch #69 where they made equipment have almost the exact same damage/stats across rarities, which made looting rarer gear almost pointless. It was reverted pretty quickly, but the devs have a way of weathering the tide and trying to push their garbage "vision" again.
-Gear with +all attributes has plagued the game since its inception and is generally the best possible mod you can get on gear where it's available. Originally almost all gear pieces could have +3 all attributes as a roll and anything that didn't have +3 all was trash. It was eventually removed, only to be readded the following season at a +2 limit which continued to prove problematic. It was removed and readded once more but +all attributes could only roll on jewelry where it was STILL the best possible stat you could get. For a third time it was removed and this season they added it a FOURTH TIME but limited it to +1 all attributes and only on rings and amulets. To no one's surprise it is still the best mod you can get on rings and amulets and a "best in slot" ring or amulet will always have +1 all attributes on it. More than anything this is a testament to how these devs will continue pushing something they want in the game relentlessly regardless of how healthy it is for the game or how much the players dislike the feature. +all attributes wouldn't be that bad if there was a real choice to be made, but it's ALWAYS one of the best possible modifiers you can get on the gear that can roll it, there's no choice or upside/downside, you just always want +all attributes because it's such a powerful stat compared to other options.
@keen onyx @dawn grotto Why you do this do you wanna really that this game fails?
It can be used right away. Literally 10 seconds after my purchase went thru I was able to use shared stash. What you’re experiencing is known as a bug or an issue. LOL you calling it an advertisement is awesome
⬆️⬆️⬆️⬆️⬆️
I have already purchased the season pack and wrote this article after purchasing it. Anyway, thank you for your interest in what I wrote.
sdf wants to create a fast-paced and exciting game where everyone can experience the joy of victory and where TTK is short.
And if I were to guess, I think about half of the other issues are related to legal disputes.
Previously, DaD had a tavern->dungeon process.
In the past, sdf developed P3 by Ne^xon, and it is said that it also went through a tavern->dungeon process.
I think those elements were hastily and awkwardly modified for fear of losing the copyright competition and having the game banned from sale.
fix the problem in HR where every stage you go down you spend 100 gold
+1
+1
Is that how I lost all my gold lol
DID they make warlock do less damage to troll? i swear it took way longer to kill now
@keen onyx @dawn grotto everything still busted about druid?
bro they never balanced the game is just a matter of time when the game dies look at player count is so poor 1-2 years when they dont get it right
I dont care about balance finetuning, I just don't like seeing this flyhack class 2tapping you from across the room while you walk at 1m/s
Considering the statements that sdf has made so far,
Druids will not be repaired, rather, there is a high chance that all classes will become like Druids.
keep marketplace down, this SOLO-SELF FOUND wipe is amazing
bring marketplace back last month of wipe or something
FIX THE GHOSTKING DEALING 90 HP
No one wants that... Only SDF.
He will force his vision like he always does, without discussing it with the playerbase. It will cost Iron Mace time and money. In the end, everything will either be reverted to save the game, or the game will finally die — as many streamers already wish to happen.
zweihander for sorc please
can sorc use the arming sword or short sword please why the falcion
In addition to the 1v3 vision, as the game situation changes, sdf may have abandoned the PvP style they initially designed.
Since balancing for solo is impossible in a class design designed as a trio, the goal may be to give kiting and versatility to all classes.
Also, the leak of an excellent map designer to Ne^xon must have had an impact.
Map designers have a big impact on PvP battles due to maps, and at the same time, they produce PvE content.
A Ne^xon employee revealed that Ne^xon has secured an excellent map designer for Ironmace.
I remember the map designer said that he was only involved up to the Crypt.
So, the very premise of game development has collapsed.
PvE became difficult to satisfy, and PvP became difficult to balance.
Because of Ne^xon's media play, it is impossible to find promising employees, so there is no way to fill the missing positions. That would have had a huge impact on the direction of the game.
There is no design.
Even at Ghost King their design was like “add damage”. Instead of use creativity.
Its like playing with Numbers only whole year.
When it comes to balance, developers shouldn't make drastic changes just to match Druid. Instead, Druid should be nerfed and given a more spells and abilities.
Devs can't keep decreasing the time-to-kill, as this would make ranged and one-shot classes too powerful. But increasing it too much would let tanky classes dominate the game.
They need to find the perfect equilibrium which we are very close to, and I hope they're aware of that.
since the Ea bro never change anything and @keen onyx didnt learn anything from his mistakes that cost him over 30-40k players
just can enjoy what we got dont spent a bit of money in the game again and wait till it dies
I simply dont understand such a terrible changes, which on first look by player are so obvious to be wrong step to future.
Sometimes games feels like devs dont even play the game. (Overal, not just DaD).
Troll has more hp
Making all the merchant's the same across account was ad enough, but this trade slit thing... @keen onyx what happened to no pay to win?
In a pvp game with a timed season anything that reduces time spent to achieve goal is pay to win. Bro this is wreched like charging for classes...
@keen onyx revert sorcerer action speed
I love the fact that marketplace is closed and personally feel game would be better without it. It is great relying on your own stuff instead of just buying everything after a death. Would certainly make it way more annoying for real money trader cheaters to sell their stuff and maybe we could end up having less cheaters as a result
Please add some kind of bad luck protection system for quest items, or massively increase the droprates. A new merchant being added is barely new content let alone when you cant interact with it because you're 300 cockatrice kills deep and you still havent gotten a single feather
It's incredibly pedantic, but the "Breath Fire" emote is misspelled. It should be "Breathe Fire".
That's how it is in the twitch drop section.
Ice breaking
• make it breakable by Pickaxes
• add sound etc like you mine or some.. all Classes should reach those destinations.
Boss - End game content is gone rn
- revert changes or make something more creative instead of spawning by craftable items..
People are frustrated by farming those materials, etc..
• too much effort to spawn boss - drop, craft, survive to boss and ZERO protection for spawning team.
// i cant imagine doing so much effort for spawning Wyvern, so whole lobby knows im there and they have free path to grief etc…
Circle/Swarm
• consider removing from HR
- This feature works best for BR or Last Man Standing Arena modes..
• Also random spawning portals should have some type of ping on map or more sound effects after spawning..
I See a lot players sitting in corner, waiting for spawning portal..
Speaking of portals:
Extracts/Next level stairs etc
• All of these should have some interaction mechanic!! It shoudnt be instant entrance.
- Use something like Ruins falling bridge // or gate with timer (for example 5 seconds to enter and then it resets)
And really consider whats going on with rolls… do you remember last season? It will be even worse after you open marketplace… SSF holding All the problems behind doors rn… cant even Imagine What we gonna witness after.
@keen onyx @dawn grotto 
What if once you start the boss room you cant leave the room, would prevent people from coming in but you also not leaving until it's dead
Like it puts a curse and when you try to open or get too close to the door it starts doing damage to you
I think now is the right time to add a single group-only floor for boss rooms to the game.
There will only be single boss PvE there.
I agree that the boss room should be a hotspot. There is also a need for competition between players.
However, players do not necessarily have to compete for the boss in the boss room. Competing for the 'Boss Room Portal' to enter the boss room can maintain both hotspots and competition.
Players who still enjoy invisibility can play Landmine near the ‘Boss Room Exclusive Portal’.
And players who have defeated the boss do not need to worry about Land Mine Rogue in the process of using the 'Escape Portal'.
We've been suggesting this protection mechanic for weeks...
I agree, it should be Like in Lineage 2 bosses; Baium / Antharas entrance.
And small bosses like Troll/Cyclops/Spectral can remain same.
At the same time boss rooms should get some visual love too… its way too open, there could be some pillars etc.. (rn its Ranger friendly room way too much.)
What if pillars came from the ground after you kill the boss?
so like I love playing the board and sword classes in games, but... What is with the hate for arming sword, why is there there no silvered version or anything?
also I would love to have the option to crafted common weapons with iron that is mined or even uncommon
No idea, but I wish every single weapon had bonus damage against undead.
^yes
It now has resistance against magic that warlock has availability too, dark magic is increased against it though
Now more than ever would be useful as if the game is going with spawning bosses we cant have those players at the mercy of a rogue thsts been hiding in the corner the whole game waiting
Why "every single weapon"
You can as well lower PDR of all mobs
With the return of staffs warlock is finally playable in todays low TTK meta. I only wish silence wasn't deactivating active skills like Blow of Corruption as it prevents player for playing the game.
#dnd-content message
Incentivize using the Test Server by rewarding and including players. This way mistakes like these random modifier change will be avoided.
https://darkanddarker.featureupvote.com/suggestions/591702/incentivize-using-the-test-server-by-rewarding-and-including-players
wait what?
The maximum number of players per Adventure Mode session has been reduced by approximately 40%.
Server costs 📈 for mode that isn't that important?
Years*
Copper weapons would be cool
Why is there always something to complain about with you people 😂
if gold skeleton crown wasn't hidden by hoods it would be perfect
I mean the server is pretty bumbum
It’s not get better internet
Oh don't worry your people are about to cry 24/7 after BOC and staffs buff. Mele casters will finally annihilate all 0 brain cells W-key meta in this season. 
Your people? What’s that supposed to mean huh
Rogues and panthers of course
Oh fair lmao. Cut throat still works for boc tho. Not really too worried about it rn but we’ll see
Yes that's the issue...
Wym?
We need balance team 
It doesn’t mattter if every class was perfectly balanced people still gonna complain just play the game in its current state or don’t, until game dies it’ll be okay. And when game dies we’re freeeeeeee
Wait I thought you replaying to boc comment never mind.
Ahh I was confused but went with it

@wide badge @jolly leaf
By the way, today I spawned in the middle of a match with four mobs already on me, and then a random ranger immediately showed up. Meanwhile devs reduced number of players in PvE mode—where there’s barely any risk. It honestly feels like a slap in the face to PVP players, especially since they haven’t made any big adjustments to the continuous dungeon in PVP mode.
Are you pointing out the fact that they are worried about something small like player count in pve mode as opposed to fixing continuous dungeon issues? If so my counter to that would be they have to tackle each issue at some point and the player count reduction is probably very easy to do instead of the continuous dungeon problems so they just went ahead and did it. Which it is low key kind of necessary to reduce the player count of that mode for the people that do enjoy it. Shouldn’t be a priority tho I will say that
PvE mode is fun but it has some major flaws that I think could be easily solved by changing the idea of what the purpose of PvE actually is. I see a lot of controversy surrounding the fact that PvE allows people to gather lots of materials and items easily. I would argue that this is because PvE items are not locked to PvE. I think this could be easily solved by making PvE items A. Not tradable and B. Locked to PvE only for gear/weapons/utilities etc... It would mean the PvE mode can exist all on its own and doesn't need to be balanced into the PvP part of the game.
But for real, a book is a universal symbol of knowledge. Why not give it to Spellbook?
@icy knot How do you build the warlock staff?
Do really someone like the new 0-125 bracket ? this sucks because if you don't have any gear, you must play the new pve mode but you will loot nothing and you will be bored of no pvp and if you play at squire gear score you are abused by gear diff
i like, but yea gear gap is bigger now
I usually don't play high roller because I am ALWAYS getting gear diff by someone who have a set that cost 5-6 time mine and the only enjoyable games were the squire ones but now I am getting gear diff also in squire and now the game is really awful
And also the fog of war is also awful because in the inferno when you are trying to get to the boss, you have to run all the map and it's the same to find the escape, there are like 2 escape in a map of 5x5 with fog of war and it's really impossible to save plus you are getting gear diff
u get a lot of blues in pve so u can get 124 kit fairly easy
https://darkanddarker.featureupvote.com/suggestions/629934/different-physical-weaknesses-to-enemies-monsterssubbossesbosses < I think this is something Ironmace could consider testing in the next wipe. Leave a vote if you like the suggestion!
Nerf ghost king scream damage. Made the boss damn near impossible and if it ever does a double scream then everyone is dead. Like ftw, think before changing shit in the game
check out my new suggestion, be sure to upvote it as it will make the game better https://darkanddarker.featureupvote.com/suggestions/629948/ways-to-make-the-boss-summoning-mechanic-better
I think the 40 % reduction to players in adventure mode is nice but wish it was the same for normal modes
There should be a nightmare adventure mode where you go into the dungeons with nightmare only monsters and bosses.
Artefact max loot, slightly less odds than hr for quality of loot, more monsters as well.
legendary max loot
Nah, just make the loot PvE/arena only.
Maybe the next mod to be added will be one that has neither PvP nor PvE.
Maybe Gathering Hall is just that mod.
A completely peaceful mode with no traps or chests.
@keen onyx Captain, where is the game going?
Market place should only be for utility items and consumables.
Gear should be in trade posts only, make people work for the gear they want instead of easy marketplace access.
I suggest giving all mobs, bosses, and sub-bosses the same stat structure as characters. That way, buffs and debuffs like Power of Sacrifice and Weakness can affect them. It would also simplify the code for future changes.
Also, should player classes have resistances similar to mobs and bosses? For example, what if Warlocks had -5% damage reduction to Divine damage? (Not saying you should—Clerics already hard-counter them!)
Lastly, are there any plans to give armors elemental resistances in the near future?
One Legendary-related/one Migration-related/two season pack-related bugs occurred simultaneously. And there is almost no explanation or notice regarding this.
The community needs to be reorganized based on the premise that every patch has annoying bugs.
STUPID DEVELOPERS. CANT ACTUALLY MAKE A GOOD GAME AND STILL CAN'T LISTEN TO THE PEOPLE. DO BETTER IRONMACE YOU GUYS NEED TO ACTUALLY DEVELOPE SOMETHING NOT JUST GO BACK AND FORTH ON EVERY ASPECT OF THE GAME
IF IM GONNA CAST A SPELL AND HAVE IT CANCELLED DONT MAKE IT SO I AM JUST STUCK IN THE ANIMATION FOR 2 MIN WHILE IM GETTING BEATEN
MAKE CLIENT SIDED OPTION DO DISABLE GLOVES TEXTURE, I WANT TO SEE THE SKIN FFS IT LOOKS COOL TO HAVE SKELLY HANDS
PLEASE
ALSO BRING BACK OPTIONAL IN SETTINGS ABILITY TO BRING OLD RING TEXTURE
I PREFER IT
Heavy gambeson needs to be reworked, it doesn't give any advantage compared to alternative. It's so heavy, why would you take it over something else? Like it gives as much defence and stat as the occultist tunic, but the later is only -5 move speed =v
True damages attribute needs to be delete, it is such a big problem for balancing classes.
revert all the changes made is newest seasons patch
@keen onyx @full tulip
I see bats can now drop even 2 Bat Wings, which is really cool in my opinion. But sometimes they only drop one, even though they obviously have two wings. What if the missing wing was actually a Torn Bat Wing ? Currently, that item only drops from the Demon Bat, though.
Maybe it would make sense to introduce a new item just for the regular bat or demon bat to make sure bat drops pair of wings?

fishu is a #1 complainer.
I think the market should just stay out of the game, enjoyable not having people buying gold and playing with bis only kits
Add scroll to the game that can be used to resurect an ally? but it's very rare?
Magic scrolls as a whole concept would be cool to add!
they need to remove the stash that i haven't paid for from the view, its annoying to sit there like i have an extra stash tab