#suggestion-discussion

1 messages · Page 271 of 1

foggy sun
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Gandalf disagrees

shy sorrel
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Give kris back too warlock

midnight hinge
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Could be cool if there was added a rare drop or crafting through the already added hunting loot, from monsters to make slot-able buffs to put into your character through the Training tab. Sort of similar to how cosmetic skins work, where for example: A "Token of Honor" dropped from skeleton champion, can be made into this item, that you slot into your character to get +5 armor and -5 mag.resist. Have like 2-4 slots available through levelling to 15 or 20, but make it a choice you would have to be sure put in, since it would either be permanent or gold expensive to remove again.

latent tundra
#

All this number crunching with gear makes me annoyed.

Swapping gear needs to take like 5x longer and immobalize youd. Add some permanence ro your decisions. Swapping full outfits in combat is a meme.

Jumpcasting is also lame as hell and is not class fantasy at all. If casters need jump casting to be viable, then casting is fundenentally broken. And it looks super fkn lame seeing a wizard hop around like a pro athlete

There are many fundementals that could EASILY be fixed instead of tweaking gear stats

summer wave
#

Please extend arena anguish

raven nacelle
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Desperately need a custom room for pvp with my friends

jolly leaf
# midnight hinge Could be cool if there was added a rare drop or crafting through the already add...

That could actually be cool. I'd love to see something lile that introduced as a special module in whatever map like a Forge where you need to go and give your token of honor to a NPC that craft it into this "Trinket" item. And they could either make it do lots of noise so other player know you'r here and try to attack you or make wave of monster attack thr forge and you need to defend it. The gameplay loop deserve to be improved, there so many cool thing that could be done, like some of this suggestions idea https://darkanddarker.featureupvote.com/suggestions/554235/dark-and-darkers-content-problem

latent tundra
#

Man I HATE druids but a spider form where you could run around and make web trabs would be sick as hell

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ALSO warlocks should have a nightvision spell that gives them glowing red eyes that make them super easy to see in the dark

crisp basin
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I believe there should be a non pvp option like in gta where you can turn off player damage and have to request a pvp match. Both people or party's would have to hit each other to maybe start a 5 sec cooldown untill you can attack each other

jolly leaf
crisp basin
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Yes PvP is part of the game but when you just want to play the other 95% of the game and just loot and kill mobs, try and take on bosses without being 3rd partied being able to turn off PvP for a few games would be nice. its not like im saying remove PvP completely but there needs to be a way just for PvE, I believe that it could bring more people to the game who just want to play a good dungeon crawler game.

halcyon flame
low tundra
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I would make demon form instant and phantomize the time that demon forms now takes to transform.

jolly leaf
low tundra
warm fulcrum
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This idea was on the discussion forum that they made but I would love for warlock to have a pact weapon that would get a instant equip time and some extra action speed and it would have a custom equip animation and a cool item particle effect kinda like shadow touch but with more of a noticable effect like a unique sort of but I really like this idea because of the fact that with kris dagger being removed from warlocks weapon choice there is 1 one handed weapon and then everything else is a heavy 2 hander like bardiche, halberd, zweihander, and quarterstaff I bet most people don't even know that warlock could equip quarterstaff but they can but the one thing in common is that they all have a long equip time and so on hybrid warlock especially it is very hard to balance grabbing your book and grabbing your melee weapon and this perk/skill Idk which one it would fit better as because boc is a core part of hybridlock but if the weapon has a instant equip time than that would make the build a lot more fun and strong and tbh warlock needs more builds that work as well as tm (old tm that was at least partially balanced not the current one oh god no) but if more melee warlock builds were centered around being a hybrid caster and its really fun build its just not that good because warlock doesn't have a incentive to go to melee other than to get a quick boc hit or just to slow them down. cause warlock is not tanky enough to go into melee against a fighter most of the time and they don't have enough dps to go in against a barb unless they have falchion/crystal ball.

dense flare
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add goblin goth girls

buoyant jasper
austere bramble
#

Yes and yes

austere bramble
warm fulcrum
latent tundra
#

just go demon form

pine rivet
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You should be able to delete a character before 24 hours, or at least be able to check name avail without making a character

tardy parcel
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No patch 👉👈😔

warm fulcrum
latent tundra
rare mountain
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@dawn grotto the game is TOO EASY, NERF the item-drop rates pls!

rare mountain
grizzled hull
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dry flaky ass skin

quaint thunder
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Hi guys, after 1k hours i think i have some solutions that could really help our game. Please consider them.

  1. "Starting Points". Change gear score entry requirement to a range. Tiimmy lobby could require 0-56 (or so) to enter. HR entry could be between 200-300, with elite HR being 500-650 or whatever. Then remove 124 lobby. The game then becomes more about looting as you go and collecting the best rolls you can so that you create the perfect "Starter kit".
  2. "1 Map Solution" Change future map design so that it is a single 3 layer dungeon, but each floor is random from a selection of different maps. Think Deathtrap Dungeon from dungeons and dragons.
  3. Remove random time wasting behavior from mobs (Goblins/centipede running away). It just isn't fun.
stoic gale
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  1. A little fighter nerf
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give squishys more hp

zinc dew
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In the "My Listing" section of the Marketplace, where you can view your character's gear, there should be a tab you can click to display your stats. This would allow you to quickly check stats while buying items, instead of needing to return to the "Class" or "Stash" tab.

long tide
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ACCOUNT-WIDE QUEST PROGRESSION!

civic raptor
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+1

languid thorn
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Pole Axe (with hammer side and spike tip) - Pole Hammer (With Spike side and spike tip - part1san spear - Billhook

One Hand Axe - HEAVY one hand AXE (with hammer side and spike tip)

Executioner - Great Sword - Estoc - Falx
B@stard Sword - Scimitar - Messer - Short One Hand Spear
Eveningstar

Kite Shield
Allow short sword to be used in main hand

gaunt snow
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add arachnophobia mode pls

worthy nymph
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nerf longsword riposte plz..

torn goblet
indigo hill
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Fix match making with the gear score

austere bramble
austere bramble
torn goblet
halcyon flame
jolly leaf
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@keen onyx @full tulip @dawn grotto

First of all thank you all for your work. I really love this game and that's why I try to come up with constructive suggestion, I don't usually ping dev but I think this suggestion is very important for the future of this game. For me one the most important thing we have to learn from the hotfix #69 and this first year of early access is to not rush thing, to ask your community for feedback and to test things before releasing them on live server. The test server and suggestion website are very usefull tools but we feel like you barely use them. That's why I came up with some idea to incentivize people to use the test server and to include player in this test process. I'll be really glad to share a few words about it and again thanks you for this game.

https://darkanddarker.featureupvote.com/suggestions/591702/incentivize-using-the-test-server-by-rewarding-and-including-players

(Please if you like the suggestion upvote it )

arctic lagoon
#

ranger back jump NEEDS to be floor only, so rangers cant just fly backwards

halcyon flame
gentle mica
#

make banshee a little easier
the multi-orb mechanic where she spawns a cone of them in a random location is too much

boreal glen
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combined market for charcters above level 20 but increase the max sell list

full kiln
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FIX THE LAG SPIKES

dusty pier
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Order Spell/Music Priority without needing to remove and select the spell/music again. Using the Memory Priority Bar at the bottom would suit well.

austere bramble
tiny wigeon
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actually nah

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i spoke to a mod, he said it okay to ping devs as long as its contructive, so ping away! i hope everyone starts pinging so they can see how silly a system that is, but Dilo? I support every Dilo ping, he actually has good stuff to say

austere bramble
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Oh ok
That makes sense
👍

jolly leaf
tiny wigeon
icy knot
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@keen onyx @full tulip @dawn grotto When will the Warlock's Curse of Weakness be changed? Currently, there's no reason to use it since casting other spells to deal damage is more effective. Additionally, it only lasts for 10 seconds, which feels too short. It should either have a longer duration, like 16 seconds, or be changed to an area-of-effect ability similar to the Bard’s, making it more useful in various scenarios.

icy knot
# torn goblet they gotta nerf barbarian first

I don't know if Barb is strong right now, but he definitely shouldn't be. There's no skill expression with this character— all you need to do is get close and attack. Every noob can play barb and start killing people.

low tundra
daring orbit
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Give me named bardiche k thanks crunchywiz

icy knot
austere bramble
jolly leaf
icy knot
jolly leaf
jolly leaf
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Imo there's 3 thing that are very important to change or add right now, first the suggestion I send just above, dev need to listen more / test their idea/player's suggestion.
Second they need to try stuff to improve matchmaking/map rotation timer, that would do the trick imo https://darkanddarker.featureupvote.com/suggestions/576260/improvement-to-the-new-matchmaking-system-and-map-rotation
And third maybe the more important, they need to improve the gameplay loop of the game. Add new things to do in the dungeon like imagine the Expressman instead of being between floor for everyone was in a room in the dungeon and your need to go there to give him stuff. Or like a Forge room where you can bring gear to improve it, reroll a random attributes or just improve the rolls of an attributes something things like that. There's also some good idea here https://darkanddarker.featureupvote.com/suggestions/554235/dark-and-darkers-content-problem

timber juniper
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if they wanna nerf back step i think one charge is the right way to go. having one step creates decision making that suits the tension in the game. having another is excessive to me. in crypts, in the room with water, the gas zombies and the stone bridge, i was able to infinitely kite a guy using back step to gain space. i think it’s a cool use but the second back step made it so easy

tender remnant
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Make Religons CHARACTER based!

proper folio
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They should make phantomize 1 charge too

tardy vector
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+25 hp all classes beside barbarian. no one wants to play Barb and Barber.

jolly leaf
stoic gale
stoic gale
proven patrol
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give us cross console

granite plinth
orchid magnet
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Arena mode needs to get changed, you cant loot the other team so losing things you didn't loot just doesn't make sense.

gentle mica
#

Part 1
Things I think need to be added to the game or improved upon
more weapons and shields -- kite shield, knightly poleaxe, fist weapons, cleavers, curved swords, gisarme
more spells -- too many to name, endless possibilities
more utility options -- javelins, rocks, nets, smoke bombs, splash potions of poison /magical damage, climbing ropes, mob bait etc.
more support items -- campfire variety, buildable barricades, emergency extract item of some kind
more weapon mechanics -- modifiers for different attacks, (able to hold alt and the attack will be different, so if you are using longsword instead of the opening stab you will do a strike )
assassination mechanics ( if someone sneaks up behind you unnoticed you should 100% lose or the odds be like 99-1 in the assassin's favor)
a chase mechanic
all weapons be able to block, even one handers.
more weapons able to riposte like the longsword (obviously with a different animation than the LS ) -- rapier is a good example
an interactive hub with all the merchants and your stash
more levels -- new levels and content
sorcerer class as well as other new classes -- monk, ,paladin, artificer, etc.
more summon able creatures for warlock, druid, and any other class that can summon
single player modes -- not meaning solo queue I mean straight up single player, like a story mode

#

Part 2
Things I think need to be removed or adjusted
bows -- they're a little too strong for what was supposed to be a support class weapon. yes I know that fighters can counter bows that is literally the point of armor.
I think that bows should have aim sway when moving, especially if you are NOT playing as a ranger. If not aim sway then reticle bloom. bows should NOT be 100% accurate for every single shot. crossbows don't need to suffer as greatly but the reload time on them is giga insane and 100% unrealistic. slow the reload for crossbows.
the movespeed meta -- pretty much this whole game's ideal build is to stack movespeed or get so much pdr that you don't need as much (most people still prefer to have good ms even with high pdr) this wouldn't be such an issue if melee weapons had higher slow on hit and there was a chase mechanic in the game.
movespeed rolls on gear -- explained above mostly
slow on hit from melee needs to be increased
slow on hit from ranged needs to be reduced
squire needs to be greatly improved upon but also cost money for gear -- squire should be able to get you gear of all sorts of rarity, ofc this will have to be tested, but nobody can complain if you have oh lets say all blue gear from the squire BUT you had to pay him for it! You are basically cutting out the middle man in trading and getting geared up for HR and higher GS lobbies, and yes you have to do quests to earn this level of gear from the squire + you have to pay him each time for certain gear rarity.
mob damage is way too high and needs to be reduced to about half -- I don't feel too strongly about this but either reduce the damage or reduce the sheer amount of mobs on each map its batshit insane!

#

Part 3
What Iron Mace should do / should have already done
use the test server -- they don't seem to use it anymore. use it. test things.
listen less to the community -- primarily streamers
host community polls to vote for additional content or current game changes -- sounds hypocritical to the point above but in this case Iron Mace will not necessarily be asking us about specific feedback but instead show us what they're already working on releasing and asking what we want to see released, as well as instantly address larger problems with game balance / mechanics etc. This is almost the biggest request that could literally save the game but nobody talks about it!
a weekly or monthly update on developer progress -- would be nice to just have them check in more often

That's all I can think of for now. Hire me already Iron Mace I will make you rich.

austere bramble
austere bramble
austere bramble
jolly leaf
jolly leaf
# gentle mica Part 1 Things I think need to be added to the game or improved upon more weapons...

I don't think more weapon/armor is a good idea it just add more things to balance and more loot in loot table. It'll made everything more hard to get as there is more and more things to loot. I think most people can agree that the update 68 that increased the loot rate was on of the best ever, more weapon and armor will negate that (or they need to come up with something else so wizard know where to loot to get magic stuff, etc etc for each class but it'll even more work for something unescessary imo)

jolly leaf
carmine shard
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3 words random generated maps.

jolly leaf
# carmine shard 3 words random generated maps.

Alone that don't solve anything, that need to come with random generated mob spawn (with a logic, you can't get a room full of wraith), randomized lever, trap, ladder. Rotate some module, maybe if possible swap floor if some module. There it's interesting if they only mix module place people would still individualy know them perfectly, how do rush through each module, which mob to kill or dodge to rush the other etc

jolly leaf
# gentle mica Part 1 Things I think need to be added to the game or improved upon more weapons...

I hate themis assassination idea, for most people landmine was one of the worst thing in the game. The only scenario where I could something like that is if you catch someone who is sitting.
About the more weapon mechanic I have mixed feeling, I understand that actual dual wielding combo, alternative move set stuff lile that sound cool but I don't want this game to become a for honor or a street fighter where you have to learn combo and have a reaction time of 0,001ms to counter any attack with the right riposte. And on top of that with the actual system you can already do really dumb movement by moving the camera while hitting. Imo we could have a bit more moveset, maybe make more weapon able to block (not parry, and improve how the impact resistance/power work) if they nerf those camera movement like if you move too much your movement lose inertia and deal less damage so you can't aim at feet and in 0.1 sec rise your weapon to the head and do full damage

jolly leaf
# gentle mica Part 1 Things I think need to be added to the game or improved upon more weapons...

I've seen lot of people ask for "more content" recently and for them good content would be more map and class. I think that's very wrong. Here's how I see thing, for me the most important content they could add would be stuff to improve the gameplay loop, it literraly haven't been touch since the release of the game. No new thing to do, new objective in the dungeon, always the old same boss run, for some Mining run, or PvP there it not much to do. Sure we've had more map, more class but to do the same thing that usual, we're going around in a circle, they change how the circle look or what shoes we can use but we are still going around in a circle. They need to add more things to do IN the dungeon, new unique module with purpose like in this suggestions https://darkanddarker.featureupvote.com/suggestions/554235/dark-and-darkers-content-problem (look the comme too). A forge, a PvE wave room for good reward, even the expressman could be an NPC to meet in the dungeon to save your gear.

Map and class are cool but they don't fix the "lack of content" for me

jolly leaf
icy knot
icy knot
icy knot
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I wish there were a Warlock skill with mechanics similar to pool of blood ability from a certain League character. Maybe Phantomized should be changed to work like that. It would feel more vampiric.

gentle mica
austere bramble
gentle mica
austere bramble
#

would be nice as a qol

proper folio
hollow crystal
#

Fix these damn laggy servers, just died because my felling axe was boucing off the Living Armor's head and after more than 2 more hits than it usually takes he just tanked it... ffs

jolly leaf
hollow crystal
jolly leaf
forest fox
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stacking PDR is a big problem current, because you can stack it without any big deficite like ms penalty or whatever. So what about the idea that plate give minus action speed? Would also probably solve the issue with rondel dagger fighter aswell.

jolly leaf
balmy prairie
jolly leaf
jolly leaf
balmy prairie
#

better yet just be blocked im done with you

jolly leaf
jolly leaf
tender remnant
charred copper
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Make it so gobbo merchant gets rid of your stuff in a day or 2 instead of one hour. I hate having to sit on my ass for 15-30 minutes waiting to see if i can get my stuff back when i just wanna move with my day or play another character without panicking that i forgot to check in with the little basterd after doing a Forgotten Castle raid.

lethal drift
jolly leaf
stoic gale
#

when wipe

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give like 10 hp back to the squishy classes

jolly leaf
# stoic gale when wipe

No official date but if they keep the rythm of the last 2 wipe it should be early december

stoic gale
jolly leaf
stoic gale
low condor
jolly leaf
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Especially when they have a suggestion website where thousand of people upvote some really good idea

low condor
# gentle mica Part 2 Things I think need to be removed or adjusted bows -- they're a little to...

I would say MS needs a whole rework, I have thought about the idea of a static MS or a hard (or soft) cap per class so the classes that are supposedly slow don't get into 330 MS, that also will mean we will not see any more naked casters or naked rangers with 330 MS, ye, its fine if a class decides to take off its clothes to get faster, but it should be a limit on how fast they should be per class, this also will help with the issue than a Full Plate can reach a rogue in a chase

jolly leaf
#

? I meant what I mean, they should listen more to people on the website and here than listening to streamer

low condor
#

the game indeed need a better chase system

jolly leaf
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Not at all, i've answered to the long suggestions you made btw. There's some really good idea but I think some of them might have unfortunate negative side effect

gentle mica
#

I deleted all my messages to cleanup a little bit. thanks for the feedback

jolly leaf
# low condor the game indeed need a better chase system

I think so too. Imo one way to do that would be to add more/improve controle skill (Slow, root maybe even add stun) better repartition of control and movement skill/spell. Probably also find something to do with movespeed, imo they could try to remove every stat that give more move speed and set a base move speed for every class that way it's not a contest of who stack the most MS but more skilled about who will hit is control skill or dodge with it's movement skill the best

leaden galleon
#

since when does a crossbow decrease my move speed by 20%

jolly leaf
leaden galleon
#

i mean when i get shot by it

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get shot and im stunned for 2seconds

jolly leaf
leaden galleon
#

like what

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surprised ive never really seen people using it until recently

jolly leaf
lime olive
mint ledge
#

Make arenas more diverse by adding new game modes such as 6v6 or tournament mode. Add in minigame modes like a kill the juggernaut mode where one person has all their class's perks and abilities meshed together with a ton of health and have them fight the rest of the lobby.

Make wizard fireball and explosion have greater knockback, and also fighter's shield bash, so you can use them to fireball jump (Most likely will have to make a debuff duration so that you can only sustain one fireball self hit at a time).

Have like religion raid bosses or something idk.

add horses or make an open world map where all of the other maps connect.

Do something with the thing or the other thing.

adding new content to balance is better than overbalancing and fine tuning the same thing over and over again. That's like trying to rebuild a microwave 100 times so that it has the ability to cook metal successfully.

ripe turtle
#

What do you guys think about arena having extra features like unique monsters exclusively to the arena, unique traps you don't see in dungeons, arena gear only etc? Please let me know what do you guys think! Hmm arena merchant with quests to the dungeons to increase the standing for better arena equipment and that equipment is bought with unique currency found in dungeons?

jolly leaf
# ripe turtle What do you guys think about arena having extra features like unique monsters ex...

imo unique monster, traps, gear etc is not a good idea. Arena is not the main gamemode, it wasn't even intended at the beginning. Making unique content for it feel like a waste of time/ressource to me, i'm not against new mob or traps but not unique to Arena, if you've created new content why not use in both gamemode and especially in the main game mode. The merchant tho is a good idea, need to define what he used for. Maybe he could sell gear usuable only in arena, or you can pay a huge amount of gold to convert an item to "self found/crafted by you" state so you don't lose it in arena

icy knot
chilly summit
#

Make the matchmaking wait for the lobby be full until the game starts. This will make the game way more fun and prevent people to farm without any danger in lower people servers.

jolly leaf
ripe turtle
jolly leaf
ripe turtle
ripe turtle
tidal lake
#

Ayy my suggestion about booting gear gap reliant players from normals actually passed? Did I read that correctly? Over 125 You HAVE to go into HR?

The 500+ gear score can't go steam roll 170gs players and pretend it was skill?

jolly leaf
tidal lake
#

Agreed. And those same people would parrot "skill issue" when people pointed out that they were being carried by gear diff, but they were too scared to go into HR with harder mobs and equally geared players

patent mauve
#

Let Free to Play players play High Roller on the weekends, not being able to use any of the higher level gear they find or be rewarded for the time they invest in the game besides 3 quest cosmetics isn't it.

jolly leaf
# patent mauve Let Free to Play players play High Roller on the weekends, not being able to use...

If they do that why "F2P player" would buy the game? The game isn't free and never intented to be free. There is free Trial, in the same way than MMO let you play until level 20 to try the game. This game is pretty niche I really don't think a free to play model will fit, and most importantly it'll ask for ressources Ironmace can afford to use on making skin/cosmetic item for a potential battle pass. The game is not that expensive especially for the hundred of hours you'll play it. One thing that's needed is Regional price but hopefully that might be available when it will be available to purchase on Steam (Soon hopefully based one what was said in this hotfix)

crude hill
#

Okay let me understand. Now if i want to carry BIS into dungeon, but i want to play solo vs trios/duos i simply can't because they fill your party in HR?

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Nice IRONMACE i guess my playstyle was a big problem.

edgy cape
#

How are people feeling about the role ranged combat plays in the game?

patent mauve
jolly leaf
patent mauve
# jolly leaf That's not much and kinda small feature. It's supposed to be a Trial version, so...

You couldn't bring uniques into normals before, now you can't bring legendary weapons. This newest patch made it more restrictive for everyone. I don't think the cost of the game alone is gonna be enough for the future of the game. They added F2P to bring more players to the game, I'm pretty sure the majority of paid players wouldn't mind F2P players in their HR matches. I know I wouldn't, I've put over 3500 hours and spent over $100 supporting the game.

wet belfry
#

rogue shoulds have the option to use rubysilver hood and cowl of darkness need that drip

jolly leaf
patent mauve
edgy cape
patent mauve
jolly leaf
patent mauve
jolly leaf
edgy cape
#

Normals capped at common made extracting green gear useless

patent mauve
jolly leaf
edgy cape
#

Eh possibly a take but it's kinda against the dungeon crawl loot gathering spirit no?

patent mauve
edgy cape
#

The community is kind of torn right now between those that want a hardcore ranked pvp game and those that want the job of exploring and unpredictability of a dungeon exploration

patent mauve
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I'll accept that F2P players have some restrictions, but this is strong arming them into either buying the game or not enjoying most of what it has to offer besides arena crafting

jolly leaf
patent mauve
edgy cape
#

Yeah they do but it's kinda scummy

jolly leaf
# patent mauve Cosmetics always produce more revenue

But they're not very efficient at making/releasing cosmetic (look at this Season leaderboard cosmetic, still bot released) and if they have to put more ressources on maki mng skin then we'll have less hotfix, less content

patent mauve
#

Elderscrolls online has the same idea, pay for the game, pay for subscription, they changed to F2P with a subscription for better progression and future DLC releases

jolly leaf
patent mauve
jolly leaf
patent mauve
#

Fortnite was a niche BR at one point as well

jolly leaf
patent mauve
#

I was a Pubg player never tried Fortnite but the free model worked for many people

patent mauve
jolly leaf
jolly leaf
patent mauve
jolly leaf
edgy cape
#

Ty hope they try it out!

patent mauve
jolly leaf
patent mauve
#

Wait are F2P players not even allowed to play Arena?

jolly leaf
edgy cape
#

The game is very good to f2p

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But if Dad wants to break through to a higher market is needs to be accessable to students and folks who are in a place in their life where the can't afford the game

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Also international players would benefit too. Its not that the current system is bad but about an opportunity to expand the player base

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The hope is that the players like the game and purchase it when they can afford to but most people would need to feel like they've experienced the full game to want to do that

languid acorn
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Let the f2p player make 2 characters! Having to delete to try a new class is actually horrible for the game. Probably one of the main things that turns people off. Repost this.

jolly leaf
patent mauve
#

Isn't that less revenue if they sell the game for less?

edgy cape
#

No

jolly leaf
patent mauve
#

If the barrier to entry is too high, why even have it, just let them buy cosmetics

edgy cape
edgy cape
#

More people playing a multiplayer pvp game means more people buying it because their friends love it

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And some may worry about folks who purchase at a lower cost in another region but frankly that's a minimal percentage of people who would go through that bad faith process

patent mauve
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I don't think they plan to have regional pricing, you can free to play, but you cant use most of the gear you acquire. Onepeg definitely has the right take here, of course buy the game, but this is going to get the game review bombed

edgy cape
#

There isn't a right or wrong take. There's opinions and what works for im

#

We put too much emphasis on finding the one right route for the game that we fail to consider making it enjoyable for many kinds of players

patent mauve
#

Ill be playing the game regardless but cosmetics being in the game already outmatches the price of the game. Onepeg says the F2P was a mistake

jolly leaf
edgy cape
#

That's just some philosophy talk though sorry

valid rivet
#

To help with the F2P issue, maybe add character slots for redstone - say 5 per slot and give a discount to the total game price for each slot bought.
Buy 1 the game is now $21
2 $12
3 $3

This way F2P don't need to delete characters or create mutiple steam accounts to try classes, lets them buy a slot when they are ready and could slowly draw the F2P players to buying the full game and unlocking the market aswell

It could also incentivise people who are strapped for cash, or in oher regions where 30$ is a good chunk of money to throw at a video game

It also still prevents the "traders" of real money from having access to the market unless they buy an account

jolly leaf
patent mauve
lucid aurora
#

@dawn grotto I'm sorry but I have tons of feedback and ideas I'd like to give them to IM and be read is there a way ?

jolly leaf
lucid aurora
jolly leaf
valid rivet
patent mauve
#

I'm not opposed*

torn goblet
# icy knot I don't know if Barb is strong right now, but he definitely shouldn't be. There'...

yeah that's personally what i dont like about fighting barbs, it just turns into a game of keep away. kiting classes don't even feel like they can kite that well since there is achilles AND rage. like how does he have the highest health, highest damage and the ability to catch up to fast classes with buffed sprint (rage, +15 strength and vigor + a 12% move speed increase) WITH a slowdown, i dont know any other classes that have that base kit. i absolutely hate that fights reduce to a door game that i don't like playing, "all these cool modules and we're fighting at the doors" as i saw someone put it.
sry for late reply

patent mauve
shy talon
#

delete the entire game and rebuild it to not be terrible.

gleaming tree
#

nerf the warlock and wizard pls

halcyon flame
patent mauve
jolly leaf
jolly leaf
patent mauve
jolly leaf
patent mauve
jolly leaf
#

And still it will be worst if free version can go in HR. The more obstacle you add the less people cheat

patent mauve
#

I make my gold in troll room and skelly champion kills, either normals or HR the drop chance for GK is a bit better in HR and mystical gem drops there along with named items. The paywall prevents more new players from enjoying the full game more than it prevents farmers and cheaters.

jolly leaf
# patent mauve Sure and cheating will persist

Anyway they can't do much against cheater. It's an issues in every game and even big company like Riot, Ubisoft or EA can't handle cheater so I won't expect much from Ironmace. If at least cheater have to buy yhe game each time they get ban then at least they make a bit of money

patent mauve
#

I've spent more on cosmetics than the game itself cost me, the paywall didn't exist during the PTs and that's when they had the most players.

jolly leaf
halcyon flame
jolly leaf
patent mauve
#

I understand the concept of a demo, my critique is that in this new age F2P usually means full access besides DLCs and subscription based benefits.

#

That's how the original F2P drop was received when the gear cap was common gear only

jolly leaf
jolly leaf
#

But fact is that it is a Demo and should be treated like one. With restriction

patent mauve
#

Maybe they could offer F2P players like 3 games a day for HR or arena to try geared games out

#

The way it is currently is just too restricted imo, but i understand why they have it setup this way

jolly leaf
patent mauve
#

But I bet my games are gonna be better since the lobbies will have more people overall

valid rivet
halcyon flame
shy sorrel
#

GIVE KRIS DAGGER TO WARLOCK

slate vine
#

Your adventure has been interupted by an unknown force please return to Tavern?

stoic gale
steel trellis
#

HR Rankings for Arena MMR

mint star
#

mmr for arena terrible change right now...7 outta 10 matches teammates in squire gear and enemy team in rubysilver

steel trellis
#

I played around 16 games arena yesterday and got no one with squire gear best i saw was a wizard with 12% magic dmg bonus

copper palm
#

Make a feature to where you can right click coin bags or chest and fill them with gold

tired osprey
#

Most classes have gotten good alternative movement tech but not all of them, which I feel is a shame.

The classes that still lack any real alternative movement and I am not including speed boosts are:
Cleric.
Fighter.
Wizard.
Bard.
Barbarian.

As an example of what I am mean by alternative movement I mean things such as Rogue's double jump or Ranger's backstep.

These classes need something so that they feel more unique.

Examples of suggestions for each class.

(Cleric Spell) Miraculous Stride: For 10 seconds you or an ally are able to walk over water and all movement slow effects are ignored (3 charges.)

(Barbarian Skill) Toss: Self-cast throw yourself a great distance in an arch, can be used on allies or enemies. Can be used as a gap closer, evasion or even to save allies in a fight by throwing them out of harms way.

(Wizard Spell) Fireball: With some adjustments give the fireball more knockback in a way that allows more organic and easily used fireball jumping either by default or with a perk, a rocket jumping wizard would be interesting.

(Fighter Skill) Rally: Create an area of effect around you where allies are given a speed boost as long as they stay within this area, this aura lasts 8 seconds and has a 12 second cooldown.

(Bard Skill) Slide: Slide forwards on your knees for about 2 meters you are at crouch height and gain go faster with previous momentum you can use A and D to move left or right during this slide, 2-3 second cooldown.

ripe turtle
#

Oooh boy Religion system needs LOVE so bad! It looks painfully boring! 😦

tired osprey
ripe turtle
arctic bough
#

Arena suggestion. No double classes on a team. That is all.

ripe turtle
#

Hmm it could make arena matches more interesting and entertaining since you cannot simply rely on meta builds. Then again this could increase the wait time. Oh goodness I'm waiting for arena spectate mode! And gambling! THAT will bring players back!

arctic bough
#

Maybe mildy longer but most of the time i see teams where we both have double or even triple of the class and if they just moved the teams around between those 6 people it would of been more balanced.

#

double wiz vs double barb i see stuff like that all the time.

#

also bring back multiclassing >.>

ripe turtle
#

I disagree with multiclassing. The original implication was disaster, unbalanced, insane. It needs a lot of work.

jolly leaf
keen eagle
#

Please no

jolly leaf
worn raven
#

Swap the location of bosses on April fools e.g. frost wyvern is in cave troll room

ripe turtle
carmine shard
jolly leaf
haughty lichen
#

I think it would be kinda cool to have a training/ challenge area where you can fight a monster of your choice with unlimited HP to practice with. Or challenges, for example parrying 10 times against a nightmare skelly in a limited time to gain a new rank.
Each challenge and rank obviously becomes harder to obtain

mossy summit
#

i think they should add region block again 99 % of hr trios on europe is chinese cheaters and esp rats from china

valid loom
#

if you want to increase engagement with highroller, I think it might be best to remove losing points. Players that played high gear normals wont want to lose demigod or whatever rank they are just to play with higher rarity gear pvp. the removal of 125+ will just push people into squire gear lobbies which will just hurt new player retention even more.

stoic whale
#

an option to add video evidence of teaming

ripe turtle
#

Alright guys! I have this wild suggestion which might be super bad and just stupid and I need your insight on this. What do you guys think about this: as a F2P player, what if you buy certain amount of cosmetics and stuff you buy from the shop, Ironmace would give free Legendary upgrade to your account. Is this nonsens? Unfair? Fair? Crazy?

trail kindle
#

here to report arena bug, screen glitched all game

valid rivet
# carmine shard what about limited market place uses that refreshes everyweek

I think the market should stay behind the full game, if you really want to give them a trial to it, maybe like 1 sell and 1 buy transaction per day? But I think it should stay behind paying for the full game. Allowing real money traders to access it for free will only hurt the game. Atleast right now they have to buy the game to access it and that puts some money in IMs pocket. It sucks but it happens and they will just rebuy the game as long as they have customers. So I think it's better to force them to put some money into IM if they are going to break TOS and sell stuff

woven marsh
#

Has there ever been any discussion about a fatigue bar? So much of high level combat involves jumping around to take advantage of the fact that attacking while jumping doesn’t cause you to slow down. If anything it should be the opposite. Many of the attack animations imply a lunge that should actually INCREASE your forward momentum when you attack, with diminishing .returns for repeated attacks of course. The movement meta is always discussed as a problem with combat. It’s overly technical and takes away from the realism of martial combat. The devs must know this is the case, as they implemented a movement penalty to rogues who take double jump. Thoughts?

woven marsh
# ripe turtle I disagree with multiclassing. The original implication was disaster, unbalanced...

Multiclassing has a place if it is limited and has a drawback. I suggested back when it first came out that it should have limits to the number of additional classes you can spec into, and there should be an incentive to stay pure in your class. The game is (supposedly) based on Dungeons and Dragons. Multiclassing is a powerful tool in TTRPGs like that, but it has a cost. You miss out on your capstone ability at max level. We get perks at levels 1, 5, 10, and 15; but nothing for hitting 20. Give the classes a choice of a couple, more powerful “capstone” abilities when they hit 20. Something that is build defining. For Fighters for instance you could give them access to all Armor types, or reduce move speed penalties when wielding two weapons, or give them a bonus to attack power or dmg while using a two handed weapon. It should be perks that are stronger than the other perks and that tie in to the different builds.

jolly leaf
# ripe turtle Alright guys! I have this wild suggestion which might be super bad and just stup...

Unfair as people who already bought the game dont have the cosmetic free player will have "buying" the game thus way. It's already kinda true as right now people need to buy red shard to buy the game so they get 15 red shard that I didn't get when I bought the game. But I see the idea, imo it just shouldn't be for cosmetic but allow them to buy more character slot for 5 dollar that get deducted from the final price something like that

jolly leaf
strange topaz
#

hello here my first post. We have a problem in arena SA server, a friend has over 2500 rating and we cant find a match. We have been waiting for 20min.

narrow thunder
#

people could do things like shadow touch rogue or dreamwalk barb

outer sable
#

What's the average MMR in arena currently? Anybody know?

wicked laurel
#

there needs to be some sort of buff or health return on kills, ive just played two games in a row with a good long 1v1 that i barely win just to immediately get jumped by a rogue that was hiding nearby.

white warren
#

What if.. hit points were not tied to strength and more directily tied to vigor? It would help a lot with this ranger and barb meta..

silent fern
jolly leaf
#

Actually I think Victory Strike is very good but sprint and Second wind are just too strong

dense flare
#

When are we getting regional pricing?

jolly leaf
jolly leaf
wicked laurel
silent fern
#

Even 12% would be generous for an all class kill buff, and it's never used, meaning that it will never be added nor, be helpful

wicked laurel
#

true

ripe turtle
#

Since we have skeleton varieties, why no giant ones? Big, scary skeleton miniboss could be cool.

elfin onyx
#

I think we should streamline HR, if rewards are account-wide on Pathfinder and above, why can't progress also be?

Now I don't mean all classes would get the Neophyte-Wanderer rewards, as those are more so a head start for people for the new season, so those who grind with those specific classes should get those for said classes and then just put the gold coin bags and meds in their shared stash.

The same argument can't be made for Pathfinder and above rewards and those take a considerable amount of time to grind since HR is in the bad in-between of not giving enough AP killing to avoid spawn rushing and Pve being the most consistent way of getting AP. It creates the problem that once people either reach Demigod they stop doing HR.

Streamlining HR progress across accounts would cause people to play classes they actually want and not just classes that benefit from either:

A. Being able to hide in the corners of maps and get loot and run away- Rogue, Druid
B. Be able to survive most fights and look the other cheek- Barb, Warlock with torture mastery

I personally just do HR as Barbarian as he's the easiest to me, I don't even like the class, achilles' heel is too powerful but that's not on topic

This streamlining would create problems with there no longer being the filtering of the leaderboard with certain classes but that would only be the case if Ironmace makes the bad decision to give top players special rewards as previously stated HR does not show who the best of the best, but the mid of midmaxxing AP.

Like I stated before I play Barbarian in HR solely because he's easy for me, I shouldn't want to play the class that's easiest for me, I should want to play the class I want in HR, either get out and earn my AP, or die and switch to a different class for whatever reason, the meta changes, I like this class more, or anything as once I reach demigod ill only plan on getting wanderer on other classes for the gold coin bag. This all the letters i can type.

lavish fable
#

Sort out Rat form for Druid. I find the fact when cave collapse is happening, one tick can kill you as a rat. its bs, make it hp percentage damage or something. Second you should nerf bats, they are OP, all other flying creatures have similar hp except the bat which is just annoying for no reason with a massive health pool

ashen canyon
lavish fable
# ashen canyon Are we talking about bats that scream at you or demon bats that shove you, also ...

Im a pretty new returning player, mainly played in the play tests, when im hauling ass and jumping through doors as rat to get to extract fast its easy to forget. Its still ass tho dying to one tick of cave collapse.

Im talking about the bats that scream, their health pool is disproportional compared to other small enemies on tje first floor. Takes me like 5 swipes as a bear to kill one in base gear, when all other small spider and flying stuff is 1-2 hits

real trellis
pale snow
#

BROOO THEY SHOULD GIVE MONK A PERK TO MAKE QUARTERSTAFF DO IT'S OWN PARRY TO MAKE STAFF BIS

#

BIS TROLL SMASHER WOOOOO

nimble tendon
#

They should make that shield can block felling axe

pale snow
#

make it so that when YOU hit a weapon with the quarterstaff you can right click to hit again super quickly and for a tiny bit extra damage to the hit, maybe give it a tiny magical damage bonus to represent putting KI into it somehow

#

different enough to stand out, not crazy enough or technically complicated enough to get super OP cause I mean it's still a quarterstaff and requires hitting a weapon or shield to trigger it and pavice can block it without taking damage to the parry (at least easily)

umbral hollow
#

nerf mage now

jolly leaf
umbral hollow
#

nerf the fire types the practically one shot a ranger

rugged summit
#

So Rogues should really not be able to pickpocket items out people Inventory in Arena, and then be able to actually keep the items.

My buddy went in with a Demon's glee, and Mana-Sphere that he crafted, and we ran into a team of three rogues, with Smoke-pots, and pickpocket. Stole the Extra Items.

#

Better yet, we actually won the game, so the Rogues didn't even get to keep the items. They're just gone now.

#

Demon's Glee, Mana-Sphere, and Centaurs Madness, just got Poofed out of existence.

jolly leaf
rich veldt
#

Please buff wizard hat. Its thee coolest wizard head piece, but leather cap is just obviously better... 😦

jolly leaf
bright fable
#

we had problem with 0 gear wh waiting for free gear from rogal staying at the top of walls
now we have problems with druids doing the same even better
he can jump thru spaces that you cant acess
and you cant kill chiken with BOC with hand hand strike
and somebody can tell my why druid is doing everythink ass planed ?

valid rivet
#

arena: projectiles should be restored after the match after the match, or when entering provided with an amount, some classes have no consumable costs while others require it to function

empty crypt
cosmic acorn
#

Let the arena open PLZ ! cheers

jolly leaf
# cosmic acorn Let the arena open PLZ ! <:cheers:1120700978694459522>

We can't afford that, the last patch was them working on a way to reduce the splitting of the playerbase on too many lobby (Maps, group size, GS bracket, gamemode). If they open Arena all the time it'll split playerbase way too much. They can afford to do it on weekend because it's the peak of player

cosmic acorn
jolly leaf
cosmic acorn
jolly leaf
tiny rain
#

What about a second arena that didnt use normal gear, instead you would make a squire loadout just for this, but the squire gear would have Patch 69 balancing.
It would be more casual and people could just jump in without any gear requirements

valid rivet
#

If we are doing competitive ranked, all players should be provided with the gear so its skill based - a squire where you can pick your rolls on gear

halcyon portal
#

@keen onyx have 1 class per team, no more triple barb. game is fixed.

low condor
#

What about buffing Warmaul?

It deals the same damage as the bardiche despite being way harder to use, getting more MS penality and having such a small hitbox, for such a hard weapon to use you should get really rewarded but thats not the case

It has 20% armor pen which sounds good but at the end its the same as all the other hammers, something that doesnt make sense, it should have its 40% armor pen reverted

Other change it could have could be just more damage only on the head of the hammer, you could increase the weapon damage and decrease the stick damage in proportion so the hammer head deals more but the stick deals the same number as it deals now

#

I personally would like the armor pen reverted, as the reward for the weapon would be that someone with big plate armour will receive basically the same damage as someone with no armor

#

Im really a fan of the Warmaul as a cleric but to be honest, any of the other hammers are just better, way less weight, easier to land and the same armor pen, warmaul its so slow and hard to use than most of the time you will get outdamaged with basically any other weapon

valid rivet
# tired acorn boomers need gear diff

you cant hold a competitve scene when players get an advantage before the match even starts - having a competeive scene could bring a large playerbase to the game and bring lots of income to IM

nova basin
#

I wish past limited time races/cosmetics (other than like coffee, and st Jude stuff) could be bought with shit loads of blue shards or somehow re-redeemable via a lengthy quest. People playing ranked can get their "higher skilled" lobbies AND just play for the rewards which means they don't have to spend tokens or do lengthy quests. there would be more incentive since you can not worry about stat diff of race, pressure to play cause time limit, and can keep that adventurous wonder of finding new silly cosmetics with your hard work. The true way of showing skill would be how you fight, not the cosmetics, but they would add some "flavor", especially for new players if they were accessible.

gentle mica
leaden galleon
#

remove perk for warlock to wear plate basically a pdr fighter with magic

pale snow
minor bridge
#

Can we please have arenas go later into the day instead of 6pm on a sunday

neat stirrup
#

i have an idea for the socket system
every piece of gear comes with this "gem" socketed inside it which dictates half of the rolls on the item
from there, back in the tavern with the piece of gear, you can take it to a merchant who can either take out the gem, destroying the gear but keeping the gem with those rolls, or destroy the gem, keeping the piece of gear with a roll or two on it. From there, any gem can be socketed into any gear which occupies the same slot
this retains the hunt for crazy gear which drives alot of players, while also making BiS easier to acquire.
For example:
I find legendary bardic pants from killing troll. obviously, these pants are not good. But the pants roll for max armor rating and max health.
I extract with those pants, and take it to the merchant to pick 2 of these rolls i can take and form into a gem, which can then be socketed into another pair of pants, replacing 2 of the rolls on that item.

#

with better tweaking i think this could be a good system for making BiS more obtainable, while also retaining the gear hunt aspect of the game

wanton cipher
#

added a suggestion Let me know what yall think!

leaden galleon
#

nerf warlock blow of corruption and make it so they cant use plate armor
dudes always been overpowered since he first came out just nerf him to the ground please there is no need for him to be the easiest class in the game like this

#

never in my entire time of playing this game have i not seen at least 1 warlock in my game since hes been released

worldly inlet
#

@leaden galleon my brother in christ called warlock easiest class. you do realize out of ALL of the classes warlock has the lowest pvp dps

#

Lemme break down ur Complaint for you. 1. BOC is easily avoidable if a warlock charges u with a sword its a no brainer theres boc involved just run away till it expires. 2. Plate lock isnt even viable. Theres too many counter to PDR for it to be an issue. 3. COP got nerfed so we cant continuously curse to death so we have to swap to a slow BOLT that is dodgeable not to mention does reduced damage if you hit an arm or a leg.

glossy arch
#

When the socketing system comes out, allow for modifiers such as burn, freeze, poison and void damage. Different sockets would allow for different % of damage.

tribal belfry
#

Instead of waiting in the game menu and readying up you should use the old pre lobby and kinda mmo hub and have all the merchants in there too and there’s doors to the maps you want to play when your team is ready you all just walk through

supple lark
#

every class should have

pale snow
#

add in a right click after hitting with a shield to allow people to parry with it by punching with the sword hilt for a faster but lower damage hit classified as a sword attack so it gets buffs for swords, then allow caster classes to have an ability for additional no cooldown "light" spells kinda like cantrips in DND where it's low damage or has some minor utility but weaker than normal spells, and as a drawback for it it costs an ability slot, and allow rangers to have a sort of charged attack with greatbows that have a stupid long draw speed but has high damage, and only allow one player at a time to use it (so it doesn't get OP because three people sit way up high and snipe people or camp doors) this would also make shields better, and would help change the move speed meta and make the higher health easier to manage meaning it can be re-buffed while still holding the lead dev's vision in mind, ALSO you could do the staff parry I mentioned earlier allowing monks (when they come out) to parry with a quarterstaff but when THEY hit a weapon with an attack that allows them to strike with the other end of the staff for extra damage

#

you could also make it so that barbarian with one handed is faster and can slow people better but also has reduced damage (slightly)

pale snow
#

bard could get tiny buffs to compensate for no changes because those changes do make the classes much better. give rogue medium buffs to move speed through abilities and one that goes above the cap but only by a tiny bit so it's not too crazy as well as more movement tech, and give fighter and warlock their full HP back to before patch 69, and give barb half of it back or make it's reduction not percentage based but instead a flat number, give druid a slightly lower health potential as a bear, and make it's support spells much stronger (not healing leave that as it is)

#

what classes haven't I listed... ah cleric just leave it be maybe SLIIIIIGHTLY more move speed

tawny ivy
#

Bring the circle back 🗿

sullen hull
pale snow
#

"fighter's OP fighter's OP" seven headshots on a bear in norms and still losing as a fighter to four hits be like (three of which where light attacks)

lime frost
#

Guys please go read the "Give sprint to everyone" on test server feedback, id like to hear opinions

gentle mica
#

I already made an excellent list of changes that I think will benefit the game. I have decided to make another one. Many things I say on this list will be repeats but that's ok.

Part 1 -- I will come back and modify later

Weapon tweaks and additions
1.) The Crystal Sword is no longer a magic catalyst and cannot cast spells -- Nobody ever uses it as a catalyst
2.) All weapons' alternative attacks have been replaced with block -- Halberd, Maul, Zweihander, Battle Axe, Double Axe, Crystal Sword
3.) All weapons have been given the ability to block -- Unable to block if dual wielding unless a special bind was added. Weapons in the left hand will block only if there isn't a weapon in the right hand.
4.) All weapons have been given riposte attacks after successfully blocking
5.) You can now feint your attacks with a button of your choosing
6.) All shields can be used to bash by clicking RMB after a successful block -- Bash base damage with each shield is equivalent to that shield's armor rating.
7.) Slow on hit from melee has been raised for all weapons -- Bigger weapons have more, smaller weapons have less
8.) The recovery time after a full combo with a weapon has been increased -- This prevents someone from being infinitely stun-locked
9.) All axes have been given armor penetration -- Double Axe having the most, Hatchet having the least.
8.) New weapons -- Poleaxe, Scimitar, Spiked Club, Caestus, Bladed Gauntlets, Cleaver, Slingshot, Estoc, Goedandag.
9.) Fist weapons now replace your gauntlets and can be worn even while wilding another weapon. -- Caestus, Bladed Gauntlets.
10.) Bows can now only be wielded by the Ranger and Fighter

#

11.) The Survival Bow is now a utility weapon and has been greatly modified -- The Survival Bow is a tiny, makeshift bow. It's damage should reflect that and not even come close to rivaling that of a powerful Recurve Bow. The Survival Bow now is equipped in your utility slot and does equivalent damage to throwing knives.
12.) Arrows no longer come in stacks of 20, instead they now come in a stack of 16 and to pickup a stray arrow you must have a Quiver in your backpack or in your utility belt, otherwise each arrow takes up it's own space! -- The Squire will give you a Quiver to start with if you have a Bow or Crossbow
13.) Crossbows now take much longer to reload -- Specifically the part of the animation where you pull out and equip the reloading device takes longer, as well as putting it back up
14.) Crossbows can only reload if you have the reloading mechanism in your Utility belt. -- The Merchants you purchase a Crossbow from will automatically give you the reload mechanism, Squire will too. If you loot someone's Crossbow and plan to use it, you must loot their mechanism or find your own
15.) All Bows and Crossbows now have weapon sway while moving
16.) Shields can now properly block thrusting attacks

lime frost
# gentle mica I already made an excellent list of changes that I think will benefit the game. ...

2 i dont agree with
3 yes
4 absolutely
5 thats for chivalry but theres no point in this game
6 this should have been in the game when they added shields in..
7 This shouldnt be touched right now.
8 good idea, but wouldnt work for anything other then solos
9 axed pen? no, blunt weapons should though
8.2 new weapons are good ideas
9.2 Great idea about fist weapons, but should not slow enemies.
10 bows should only be wielded by ranger, crowssbow on fighter

#

11, bows literally take skill to use irl, you have to actually train to be able to use one, so instead, it should hit "within an area" not directly in the center

13, crossbows now are fine as long as the bolts are unloaded when its not in your hand (makes no sense to pack a loaded crossbow, the bolt would fall out)
14 that would be a pain in the ass, no thanks

Technically crossbows are more user friendly then bows, so more classes should be able to use those over bows

gentle mica
#

Part 2

Perk and Skill tweaks and additions
Fighter (Mostly)
1.) Victory Strike now restores 20% HP on use instead of on a finishing blow -- Cooldown time 45 seconds
2.) Second Wind and Adrenaline Rush are combined into a single skill: Second Wind -- You now gain only 30% of your HP over 10 seconds. You now gain 30% action speed for 5 seconds. No more downside. Cooldown time 120 seconds, cannot be restored by bonfire as it isn't necessary anymore.
3.) New Perk: Polearm Mastery - Gain the ability to wield all polearms more efficiently. While wielding a polearm (Spear, Bardiche, Halberd, Poleaxe) gain 2 weapon damage and 10% action speed
4.) Shield Slam now has a much smaller cooldown and can be used before and after your weapon combo.
5.) Perfect Block now lasts for 10 seconds and recharges every 30 seconds
6.) Sprint and Backstep have been removed.
7.)Rage and Phantomize no longer give additional movespeed, but instead remove the movespeed penalty for all actively equipped weapons.
8.) Spell Reflect duration changed from 3 to 8 seconds. Cooldown time 30 seconds.
9.) Breakthrough has been changed to a perk and now gives an 80% reduction to slow on hit. Activates upon receiving physical damage and stays active for 8 seconds. Cooldown time 45 seconds.

crude hill
#

SDF : "Continuous Dungeon will help players escape easily, and other players will fill the spots of players who escaped..."

In case he is talking about filling in real time and not during waiting time between layers only.

Many people won't like to be forcibly placed into an started match. So i recommend you to let players choose whether to join that match or not by giving them the exact time left in the first layer. I personally wouldn't care if you place me into an started game but there will be a lot of players (very noisy) complaining, so take it in count.

gentle mica
#

Rogue
1.) Hide now only makes you mostly transparent and has been changed to a perk. -- All perks associated with Hide have been removed. This change allows Rogues to be hidden from Mobs detection by an additional 60%, and if in a good position, blend right into the environment.
2) Tumbling animation is now much quicker. Cooldown time 10 seconds
3.) Dagger Mastery and Thrust have been combined. -- Gain 2 weapon damage, 10% action speed and 15% armor penetration when wielding daggers
4.) Pickpocket, Creep, and Lockpicking Mastery have been removed and are now passive abilities when playing as a Rogue.
5.) New Skill: Ambush -- Gain 1.5x damage when attacking from behind, gain 15% movepeed and action speed for 4 seconds. Cooldown time 60 seconds

#

Ranger
1.) Chase footsteps now show where an enemy was 10 seconds ago
2.) Multishot has been removed
3.) Forceful Shot now only applies to the first arrow fired. Cooldown time 30 seconds
4.) Rangers can now wield spears by default and Spear Proficiency is removed

#

Barbarian
1.) Achilles Strike is now on a timer. Active Time 5 seconds Cooldown Time 60 seconds
2.) Rage and Warcry have been combined and greatly tweaked. -- Gain 20 HP, Allies Gain 20 HP, Gain 2 weapon damage for 10 seconds. You now gain 10% action speed for 5 seconds. Cooldown time 120 seconds. Cannot be restored at a bonfire as it isn't necessary.
3.) Robust has been removed
4.) Berserker has now been removed and is a passive ability while playing Barbarian
5.) Iron Will has been tweaked -- Gain 60 magic resistance. Gain knockback immunity when attacked for 8 seconds. Cooldown Time 45 seconds.
6.) War Sacrifice has been removed
7.) Blood Exchange slight tweak -- Now gain 5% max HP per hit, Only lose 12% of Max HP.
8.) Reckless Attack and Executionor combined into a skill: Reckless Attack -- Now gain 35% extra damage on your next headshot. The skill is not consumed until you land a headshot, Cooldown time 60 seconds.

#

Druid
1.) Shapeshifting now has a cooldown time. -- Each animal gets a different cooldown time, with the bigger animals having a longer time and the smaller ones having a shorter time. This works both ways, as shifting into an animal will mean that trying to change back into a human can take some time. This eliminates Druids abusing mobility of multiple different animals and endlessly changing back and forth over and over.
2.) Shapeshifting Mastery tweaks -- Now has a cooldown time and can only be used 2x (So for example you could instantly change form into a Bear and back into a Human, then the perk is on cooldown for 60 seconds)

#

Warlock
1.) Torture Mastery is removed and now specific spells now automatically come with magical healing -- Curse of Pain, Power of Sacrifice, Life Drain etc.
2.) Life Drain tweaks -- Damage Increased to 10 base magical, Heal only 50% of damage dealt. Can now be used while moving.
3.) Hydra tweaks -- Hydra can no longer be used to heal off of. Hydra HP cost greatly reduced. Hydra HP changed to 120 but the active time is now 20 seconds.
4.) Dark Offering tweaks -- Lose 8% of your maximum HP when channeling. Gain 2 weapon damage upon usage (cannot be stacked) Gain 2 magical damage upon usage (cannot be stacked), and 10% action speed for 10 seconds. Gain 1 darkness shard per tick. Can be used while moving. Cooldown time 60 seconds.
5.) Blow of Corruption tweaks -- No longer deals any headshot multiplier. Deals 25 magical danage. Completely Stops magical healing for 6 seconds. Cooldown time 60 seconds.
6.) Phantomize tweaks -- Can now phase through doors, but take 15% Max HP if you do. Taking magical damage will now cause the effects of the skill to shorten in time, as well as passing through doors or other physical props.
7.) Blood Pact tweaks -- Gain a magical damaging aura around you during transformation that deals 3 magical damage per 0.2 seconds. No longer take damage during transformation. Transformation now only lasts for 12 seconds.
Unequip and lose access to all weapons. Gain 20 HP. Claws deal 30 base damage and 2 true magical damage. Can still use all spells. Lose all movespeed penalties from armor and weapons. Each Darkness shard that was consumed gives you 3% physical and 3% magical damage reduction.

gentle mica
#

Bard
Idk what the heck IM was thinking with bard, but there is so much that needs changing and so much work that I do NOT even want to type it all out nor do I play Bard enough to know exactly how to fix the class.
I do know that a Bard is SUPPOSED to be a SUPPORT based class that is tied to his instruments, so maybe tweak most of his music to be such and lower all of his stats so that way he isn't just a better slayer fighter.

#

Wizard, Warlock and Cleric need more spells.

#

Part 3 (Wip)

Damage Mechanics tweaks and addition
1.) When attacking from behind with any weapon gain 15% backstab power as any class -- Sort of a pseudo assassination mechanic
2.) Hitting the legs with any weapon now applies additional slow on hit
3.) Killing any mob will give you a little bit of HP back. The amount restored depends on the mob difficulty.

abstract bone
gentle mica
# lime frost 2 i dont agree with 3 yes 4 absolutely 5 thats for chivalry but theres no point ...

I just read this and have a few replies but I will keep it short to not clutter
Just because another game has it doesn't mean it wouldn't be a very useful tool. Being able to feint your weapon would add a whole new layer to combat, especially if every weapon can riposte and block, you don't want to give your opponent a free parry.
Armor penetration on axes makes sense logically. Axes are as heavy and even heavier than war hammers and maces, and even though they have blades, they also have most of their weight at the top, allowing them to transfer energy through armor- thus armor penetration fits perfectly.
Again? You can say you disagree, but telling me my ideas aren't great is kind of a jerk move. Everyone has their own opinions about what would be good in the game. I encourage you to share, but if you are going to insult me at least explain yourself.
I agree, either weapon sway or a "cone" instead of pin point accuracy. Something needs to change.
OK, just say disagree? Me reading what you have typed was a pain in the ass.

abstract bone
#

reading every garbage suggestion ur putting in suggestion discussion is a pain in the ass to read. you are sitting here showing clear bias towards classes you (or your friends) play whilst every class you've skill issue lost against needs to be gutted. quite a few suggestions you've listed are honestly skill issues.

#

It's very mobile for the fact it dies in 2 swings if druids wanna do any relevent damage. sorry you lost to the worst class in the game.

#

dying to a bear now is insane lol.

#

i'm willin to sit here and agrue this. you are clearly just showing bias towards warlock. "ah yess i need to be able to walk through doors and be able to heal off every enemy i've dotted and trained into this enemy team for my insane 3v1 clip" bro please gtfo out lol. lets cap warlock curses to only one at a time. no more mass warlock cursing.

#

No it's not lol. only thing flawed about warlock is its very courteous hitboxes for every spell.

#

"Great games that died:
Exanima
Dark and Darker" in your bio. in your eyes this game died just leave already then. Clearly you are trying to suggest the game into a much worst off postion to fit a way you play. sorry you can't adapt to the dungeons lol.

#

go back thru and read what you've suggested lol. "2.) Multishot has been removed"
"3.) Robust has been removed"
"Idk what the heck IM was thinking with bard, but there is so much that needs changing and so much work that I do NOT even want to type it all out nor do I play Bard enough to know exactly how to fix the class."
Oops sorry the support class that has 50 more inputs a second than you is more powerful than you when played right.
The fact you claim robust and multishots need to be removed is crazy.

#

so you don't play druid. got it. i mean it's really showing you don't play the game anymore.

#

only brought it up cuz you claim the game is dead. i also wanted to see how new u were.

#

You obviously don't play druid lol. if you can sit here and calim "druid is a better barb" and if you think dreamwalk is genuinely actually good. it's in your profile bio great games that have died. You typed that no one else buddo.

#

you can't stand what you typed being brought up? you immedietly gotta play the "well you need to strength your case" no i don't every suggestion you make by anyone who reletively plays the game can see that YOU DONT PLAY. keep playing chiv

gentle mica
#

oh and before I delete evrything, you are blocked. I hope you learn to grow as a person and figure out how to properly debate with someone without resorting to childish tactics that would get you no where in the real world. goodbye now. the next thing you typed I wont be reading.

abstract bone
#

I'm putting down your garbage suggestions to make the class you play leagues ahead of everyone else whilst already being ahead. Block me i don't care ill be living rent free in ur head every day.

round pewter
#

Hit marker sound effects for arrows

ashen canyon
leaden galleon
#

make it so you can load bows and crossbows etc. in the lobby so you dont have to waste time at the start of the game

jolly vortex
#

Improve the blocking system, or add a personal blacklist. I don't want to come across the same players who will teamkill at the beginning of the game, or steals your items and leaves without saying anything.

stoic gale
#

named zwei any time you hit an enemy you gain a certain amount of action speed and it stacks a certain amount of time.

#

named pavise that if you right click you dash forward and shield slam

#

a named rondel that if you hit a player it slows them down but has a 45 sec cool down

#

named bardiche that if you hit a player with a shield you do 30% of the bardiche dmg

#

named spear that extends like hald a spear length after a certain amount of swings or instead of extend it can do crit dmg like a head shot to the body.

#

a windlass that if you hit the player it pulls you closer the the play with the windlass slowly or slows you down like a achiles strike

#

named castilon dagger but when it hits you multiple times it causes blood loss and you get slow and screen goes a red tint a get hit with a rupture

leaden galleon
leaden galleon
#

a good way to make this game good is by removing warlock and druid

#

or actually make a patch where you try to balance them without buffing at the same time

leaden galleon
#

and make it so different tiers of weapons with armor pen is varied so common might have like 5% and then leg might have the 40% or something like that

lime frost
# gentle mica I just read this and have a few replies but I will keep it short to not clutter ...

Meant no harm, you posted changes you would like to see, and while taking the balance of the game into account i disagree with some, and agree with others, i dont know why you decided to only focus on the negatives instead of the things we both agree with.

The reason the chivalry style gameplay wouldnt work is because right now even the parry on the LS is ass so they would have to work on their netcode more and im not even sure if the game engine would be able to work around it since the game was not based upon that style anyways.

"Me reading what you have typed was a pain in the ass"
thanks. it was alot less then what you typed and at least i was trying to be polite about it.

Axes with armor pen makes sense, but they already do huge damage, it would be overboard.

Weapon fients would be cool, but again this game would have to have an entire weapon rework similar to for honor or chivalry and that would take a ton of work

me not agreeing with alternate attacks being taken out is because i like the alternate attacks, instead a compromise would be to have alternate attacks while holding block on say.. the halberd

thats all i have to say for now about this.

fossil musk
#

Suggestion for Marketplace. When searching for tags (such as those in 'item name'; 'rarity'; 'class' etc.) keep the search text box selected after each search without needing to select 'Enter text to find'. For example if I'm searching for 'max health' under random attributes, when i select 'max health' allow me to keep typing without having to re-select the text box after.

celest trail
languid thorn
gentle mica
gentle mica
# celest trail this is the most bs list ive ever read, this is purely a skill issue. This is th...

how is stating facts an issue to you? I am just stating what the survival bow is
most players agree that it is in a bad spot, if you disagree thats ok
instead of outwardly insulting me, why not post counter points to why the survival bow should rival that of a full sized battlefield ready recurve bow? or are insults all that you have?
rage baiting is what the new generation calls it, I hope that you're here for a proper debate and not just trying to troll me, because the block button is just moments away!

gentle mica
celest trail
# gentle mica how is stating facts an issue to you? I am just stating what the survival bow **...

From your list: 1. why remove additions to the game just because popularity isnt high 2/3/4. absolutely not, there are different weapons in this game that perform different task and do better in different situations, this would decrease versatility 5. this could be a cool feature but this is a dungeon crawler style game this would focus on pvp too much 6. This would be a spam ability and hell would break loose in community 7. i agree slightly but the change would need to be super small 8. i do not think there is an infinite stunlock in this game and when there is that just means you are playing really geared lobbies so expect it 9. i could understand this 10/11. always ready for new weapons 12. the surv bow is an a mid spot but that can be changed with a simple change in meta 13.not sure about how quivers will work 14.disagree 15.agree 16.agree

celest trail
#

every glass is good in its on way. Yes some may be better at this current time with whatever metas are popular but that does not mean to entirely change 7/10 of a classes perks and skills

#

There should always be a weakness to every class and at this point and time there is

gentle mica
# celest trail From your list: 1. why remove additions to the game just because popularity isnt...

1.) you asked me why I would remove Crystal Sword ability to cast? I literally commented the answer right after I typed the change dude go back and read. Nobody ever uses it as a catalyst!
2.) the reason I would remove alternative attacks is explained if you keep reading!
3.) wait you dont want all the weapons to be able to block? why not xD you are just no no no! and not even stating why lol -- not that you have to do anything but still kind of funny
4.) you don't want to see riposte for all weapons? ok Idk what to say I thought it would be nice and sad to see you dont agree. Versatility would stay the same because every weapon is different anyway. Nobody uses the War Maul alternative attack, at least in combat. Same with the other weapons outside the Halberd. I, and I assume that many other people would prefer to be able to block.
5.) The game already focuses on pvp dude! It's marketed as a primarily PVE game, but it is BALANCED specifically FOR pvp! Notice the gamemode called Arena DEDICATED TO pvp! It is a pvp game as well as pve.
6.) I will agree to disagree on that one. Shield play is stale right now and needs something new.
8.) No there isn't see you aren't even absorbing all the information dude you are tunnel visioned! Allow me to explain, the reason the cooldown after combo would happen is BECAUSE BEFORE THIS SUGGESTION I suggested AN INCREASE in slow on hit from weapons. This would make faster weapons infinitely stunlock you!
12.) many many many people disagree and think the survival bow is completely overtuned. Not going to continue to argue on that one.
14.) jus ttrying to clip the ranged meta the myself, and the majority of the community thinks that needs to be changed drastically.

languid thorn
stoic gale
#

named pavise that if you right click you dash forward and shield slam
a named rondel that if you hit a player it slows them down but has a 45 sec cool down
named bardiche that if you hit a player with a shield you do 30% of the bardiche dmg
named spear that extends like hald a spear length after a certain amount of swings or instead of extend it can do crit dmg like a head shot to the body.
a windlass that if you hit the player it pulls you closer the the play with the windlass slowly or slows you down like a achiles strike
named castilon dagger but when it hits you multiple times it causes blood loss and you get slow and screen goes a red tint a get hit with a rupture

jolly leaf
ashen canyon
leaden galleon
#

druid:

  1. remove leap
  2. remove instacast
    3)remove perk which does 5true on hit
    Warlock:
  3. remove phantomize
  4. remove torture mastery
  5. nerf demon stacks dmg
    fighter:
  6. nerf speed boost
  7. only allow them to use crossbows
    wizard:
  8. buff hp
  9. nerf fireball splash dmg
  10. buff fireball direct it
  11. nerf explosion
    barb:
  12. nerf max health
    rogue:
  13. nerf landmine rogue
  14. increase dagger dmg by 1-2
    lemme know if u agree / disagree
ashen canyon
# leaden galleon druid: 1) remove leap 2) remove instacast 3)remove perk which does 5true on hit ...

Druid:
1: No I think they need that mobility, the class doesn't really excel at anything specific unless you build into it directly.
2: I agree that Instacast is a little too overzealous, put a charge counter of like three and let them still get off the combo for mobility and such, but limit it.
3: Again I don't really think this is necessary however I don't think it should be a spell and a perk.
Warlock:
1: I believe that is fine, honestly you can still hit them with AOE and such as well as the duration isn't really crazy, maybe shorten it a bit though?
2: Ima say pass on that I think its in a good spot, just makes you have to figure out okay and I fighting this guy or backing off.
3: I am not going to give an opinion on this as I don't know what you mean or what it is.
Fighter:
1: I mean nerfing that removes full plate entirely from the concept of viable builds, I can agree to lessening it based on what your move speed is before you activate it, if its higher you get less and if it's lower you get more.
2: I mean your really killing a lot of peoples ability to branch out with fighter, granted I hate rondel fighter as much as the next guy I rather like Longbow on him, maybe limit it somehow?
Wizard:
1: Yes. Nuff said.
2&3: Yes and Yes
4: Eh... I could live with or without it.
Barb:
1: Yes. Nuff said.
Rogue:
1: It's kinda already gutted into the ground unless your bissed out, meh.
2: Maybe be like one, but they already have high enough action speed they should be fine with them.

leaden galleon
#

its not for building anything its just the fact that you can controll the fight on anyone, losing run away , winning charge at them and they cant run

ashen canyon
leaden galleon
#

agreed

ashen canyon
leaden galleon
#

nha just wanted to say things that i feel like they need to work on
and hopefully are reading this rn and work on some of this stuff

ashen canyon
#

👍 Alright my brother. LINE_HOLD

leaden galleon
#

❤️

leaden galleon
#

and of course i run into a full plate warlock with 150hp doing 1/5 my hp with curse of pain
why wouldnt that be a thing

leaden galleon
#

not even worth wasting time on this game when they wont nerf anything and all they talk about in patches is " balancing " crazy

stoic gale
#

named pavise that if you right click you dash forward and shield slam
a named rondel that if you hit a player it slows them down but has a 45 sec cool down
named bardiche that if you hit a player with a shield you do 30% of the bardiche dmg
named spear that extends like hald a spear length after a certain amount of swings or instead of extend it can do crit dmg like a head shot to the body.
a windlass that if you hit the player it pulls you closer the the play with the windlass slowly or slows you down like a achiles strike
named castilon dagger but when it hits you multiple times it causes blood loss and you get slow and screen goes a red tint a get hit with a rupture

stoic gale
dense flare
#

Let us test kits in pre lobby and switch gear in that also let us equip all the armor we want on the dummy so we can see how good it is against any classes

tame dome
#

meme with guy talking to brick wall

austere bramble
austere bramble
leaden galleon
#

also i love having 30% magic resistance and 1 curse of pain doing 50hp really takes too much skill

#

must be a skill dif

austere bramble
abstract bone
austere bramble
umbral stirrup
austere bramble
umbral stirrup
#

Exactly

celest trail
hollow remnant
#

When is evile eye coming back :(

tawny python
#

can we fix weapon mastery the penality doesn't apply @keen onyx @dawn grotto

hybrid holly
#

I would like the ability to reset the quest achievement for each character.
After all, you delete a character and do the quest again, so it's the same thing.

arctic bough
#

Allow bard instruments to come back to the player via goblin merchant. That is all.

timber juniper
#

let me spectate games without entering, live gameplay or by old replays, whichever. it would help me learn parts of the game and it would help catch cheaters

outer sable
#

Actually implement the dummy room they promised. Lololol

split herald
#

AK-47

gentle mica
#

damn whn is the update I need some content

gentle mica
stoic gale
#

named pavise that if you right click you dash forward and shield slam
a named rondel that if you hit a player it slows them down but has a 45 sec cool down
named bardiche that if you hit a player with a shield you do 30% of the bardiche dmg
named spear that extends like hald a spear length after a certain amount of swings or instead of extend it can do crit dmg like a head shot to the body.
a windlass that if you hit the player it pulls you closer the the play with the windlass slowly or slows you down like a achiles strike
named castilon dagger but when it hits you multiple times it causes blood loss and you get slow and screen goes a red tint a get hit with a rupture

proven valley
#

make gmerchant store lost loot for like 12 hours, let me go to bed after a loss zzz

obtuse sorrel
#

Ironmace please add a second dialog check when removing a friend. I keep removing after moving too fast and trying to hit invite.

earnest swift
stoic gale
#

named pavise that if you right click you dash forward and shield slam
a named rondel that if you hit a player it slows them down but has a 45 sec cool down
named bardiche that if you hit a player with a shield you do 30% of the bardiche dmg
named spear that extends like hald a spear length after a certain amount of swings or instead of extend it can do crit dmg like a head shot to the body.
a windlass that if you hit the player it pulls you closer the the play with the windlass slowly or slows you down like a achiles strike
named castilon dagger but when it hits you multiple times it causes blood loss and you get slow and screen goes a red tint a get hit with a rupture

hybrid marlin
#

I get punished for killing a random teamate who attacked me first and kept attacking me?

coral heron
#

@keen onyx I suggest we have a set patch time and day. with it randomly changing it messes stuff up... seriously, if I wake up early cause as a dad that's the ONLY time I can play, I should know what days to not waste my entire morning...

keen eagle
#

😿

icy knot
dense flare
umbral stirrup
#

No point in bringing multiple crossbows anymore. When they are swapped out they are unloaded. This was implemented last patch

leaden galleon
#

and what is this new patch bro like i dont get it

hazy galleon
#

Would love to see a pickaxe added to squire once you get max affinity with the woodsman.

leaden galleon
#

Would love to see a good patch added havent seen one in a while

hazy galleon
jolly leaf
mossy summit
#

ADD REGIONAL BLOCK

abstract bone
umbral stirrup
#

Or 2 crossbows and 2 survival bows?

abstract bone
#

i've done 9 225+ HR games outta those 9 7 of the games i ran into someone running 2 xbows. + a survival bow for a fast swap/reload whilsts just bhopping backwards after each shot.

empty crypt
#

Hire the announcer from Halo 3 to announce different medals and achievements in arena. This could also be put into non arena. The reason to hire the halo 3 announcer is that it will draw a lot of new players because the halo announcers following is the key here. Everyone loved getting kills and multi kills on halo because of this guy and this guy alone. I have no doubt in my mind that adding medals, multi kill medals, killing spree type crap will increase the population on the game as it will be nostalgia for old gamers but also a lot more fun to get kills in general. Imagine flexing your perfect lobby wipe medal when you single-handedly killed every player in the lobby without dying or someering like that and the halo 3 guy announcer says “PERFECTION”. I’d bust ngl. Then you can take this into different game modes for arena like CTF, KoTH, etc.

https://darkanddarker.featureupvote.com/suggestions/595118/medals-and-achievements-for-arena-with-an-announcer-specifically-the-announcer-u

barren grove
#

stash quality of life. quest log quality of life. being able to sort stash automatically. being able to delete items with mouse instead of going to armorer and sell 0 gold value item.. quest log being able to sort quests for location / type of quest

#

also add quality of life to flea market. not being able to check the price of something on the same window is really hard and selling takes ages

#

it makes me hate selling because it takes away most of my time playing. please if someone is reading this. remember the idea

#

a good example ( that i really want) with flea market QOL is: 1) hover mouse on item. window shows minimum value on market. average value. and highest value ) . this will make selling items faster

#

i have 20 different lockets and pendants with different effects that i want to sell. it will take me ages to do

jolly leaf
rough sphinx
#

GAME BACK TO TERMINATING AFTER MATCHES

fathom bolt
empty crypt
brazen mesa
#

nerf warlocks

#

NERF WARLOCK! tired of running into other teams that are all warlocks

full kiln
#

Add something to walls to help deter cheaters? Like player id's or outlines filling will ruining hacks?

valid rivet
#

Provide Rangers with aarows in Arena. If you lose and queue up without buying them you enter with none. Its a requierment to play the class, why isnt the default to provide them or give them back to you after the game?

static hare
#

What would be the outcome to adding mdr of a small % on all gear above Uncommon and Greatly increases when u get Epic and Higher?

static hare
#

Would adding a ranged dmg modifier where Survival, Recurve, Long, and the Crossbows all had different large falloffs and make headshot dmg greater be such a terrible change?

empty crypt
oblique rune
#

i think it would be nice to have a private arena mode where you can take your party in, to teach new people movement, swinging of weapons, dodging. kinda like a PVP bootcamp

ashen canyon
high meadow
#

get rid of the chinese

coral viper
#

add trade volume heuristic for active item search filter

orchid quartz
#

Darkgrove Robe still missing from Merchants and Squire, please add it

undone lake
#

You guys need to think of other ways to tune bows other than lower weapon damage. The issue is they’re no downsides to bows. You have to increase damage falloff even more. Casters need to be within punishable distant. This should be across the board with range anything in this game. They hit way to hard from extreme distances and can spam because you also allow bow users to essentially have infinite shots. When do bow users ever run out of arrows, never. Add quiver or increase arrow stacks to 50 and limit it to 50 in an inventory at a time. Even this is not enough as you have fighters and bards doing the same thing. Completely remove bows from both bard and fighter or give everyone the ability to use bows and spells. This game is nothing but getting ppl low with range before engaging. Is your envision to turn this game into call of dust or what

clever idol
#

arena healing needs a nerf, every 30 seconds or so ALL healing should be reduced by 10-15%

inland granite
#

Bro why i keep getting 20gs people trying to loot in the arena

abstract bone
#

give druid throwing knives.

plush glen
leaden galleon
lusty stream
#

Bring back regular interaction speed. Removing the roll nerfed pickpocket max RIS from ~175 to ~125 TT

mossy summit
pale snow
#

give monk elemental magical damage attacks and skills in the form of perks, like thunderstep being a quick teleport that damages enemies in the path between the short range teleport, fire fist that shoots an extremely short range cone of fire for medium damage as an ability, frozen shields that reflect damage as an ability, and a perk granting holy damage to melee attacks (albeit a minor bonus but have it change the full attack to diving magical damage instead of adding a small amount of magical weapon damage) and maybe dark skills which all do dark damage and they aren't compatible with each other (meaning you can equip elemental/divine at the same time as the dark stuff)

#

when it comes out of course but still

frail wolf
#

Separate karma reports from teamkill reports. I'm tired of being teamkilled with absolutelly no consequence just because I got pink name

coral heron
#

founders edition should give you a per account, once every 3 days HR forgiveness IF you D/C. you would have to not die from mobs or players but the dungeon, and be D/C-ed, the forgiveness can be even just a half penalty, or only forgiven if you already made enough points to cover your fee.

latent tundra
#

I dont like the new system for arenas, now everyone brings in an inventory full of potions, it makes poke-battles last forever (I am guilty of doing it too, now)

lilac garden
#

perma ban team killers in arena

rugged summit
#

Yeah the Arena changes are not a good idea.

steel trellis
#

Please get rid of Mobs in Arena agin it just sucks ass

sick kraken
#

I think arena was better without mobs and with a lose getting rid of not found or made equipment. Do that 💪

jolly leaf
#

And about mobs I don't know. Maybe remove the mini boss, but I kinda like mobs in arena

round pewter
#

nah mobs should definetly go

polar crescent
#

i dont think the mobs in general are bad but those champs and mini bosses are too much for arena

barren grove
#

better flea market system

rare sparrow
#

lets walk back on that arena gear change sdf

coral viper
rare sparrow
#

hows that improve matchmaking tho now if u want a frost amulet with max health its 12k

#

now i can just gear up my wizard and run a bis kit since i have a lot of money which is gonna be even more aids for people that dont have as much gold

#

so now arena is just who has more gold and runs a better team comp

coral viper
rare sparrow
#

yeah i guess. arena is just so busted atm and probably partially because of the change. also largely because people just wont stop running meta comps

hearty epoch
#

can we get someway to practice vs bosses like a arena or something for this cuz the wait in between retries makes it really hard to learn the fights as a newer player

barren grove
hearty epoch
torn goblet
#

why are coin bags still unique quality? i'd like to bring them into normals

ashen canyon
# torn goblet why are coin bags still unique quality? i'd like to bring them into normals

Because they want you to go for gear, not gold. People would legit go in with just squire gear and five gold bags to come out with 250 gold, it’s not what they want you to go in for. They want you to go in for gear and sell that, making a market place viable, if not for that only bis gear would be picked up to be sold anything else, “meh I can just grab the gold.” Mentality would form.

hidden hemlock
#

Spiders should go

elder sigil
#

There needs to be loading screen art of the unique weapons being used, like a guy being stabbed and electrocuted by fulgor would be a sweet loading screen

ornate mauve
#

(Just a suggestion. Please don’t come at me saying I suck. I know I do. 😐👍🏻)
In arena make it to where you can’t turn off the dungeon/ map lights. Pretty toxic to play in the dark especially when the other team is rangers or rouge and they keep turning the lights off.

blazing condor
#

Maybe ADD Leaderboard like that ( 12312 Dungeon, 5342 Arena 2355 Lobby )

valid rivet
#

Rogue stealth perk suggestion

"Allows hide to be used for 60 seconds, with unlimited steps but reduces move speed by 40%. must remain crouched to maintain hide effect, any action or cast breaks hide"

You could combine two of the perks into one (moving in hide, and hide duration) and and change the moving in hide perk to something else.

Adding a negative effect like getting to close to pve mobs, or lingering in their vicintiy alerts them, failing to create distance will allow the pve mobs within a set distance see the rogue as if they were not hiding could help any pve abuse someone might come up with

So you could be extremely sneaky, but slow. You die in one or two hits anyway, so it would be cool if you could actually sneak across a module and get up behind someone rather than waiting for them to maybe path close enough to you

halcyon flame
polar crescent
polar crescent
#

i would love to get an autosort function at some point

valid rivet
halcyon flame
high umbra
#

Arena Suggestion,

minimum gear score of 250

im tired of getting into a game, and having my team mates be squire gear and getting 1 tapped by everyone.

i aint good enough to 1 v3 lol

jolly leaf
signal moth
#

Should slayer fighter get more content? Maybe a rework to where you only lose plate in return for the +5 weapon when both hands are full with a weapon which lets him use 2-handers?

#

Plus a polearm mastery alongside it as a bonus?

jaunty iron
#

if they wont simply add hover-text for buffs and debuffs... can we at least get an in-game index or something where I can see each icon and read the effects?
Why do I have to go google what exactly a protection shrine does?

tacit dew
#

Gear-based matchmaking should be calculated per individual modifiers, weighting some differently. New players that run it back with the gear they found in the previous match are currently pitted against others who min-max. I don't see anything negative from this, only positives.

fossil moth
#

Suggestion ,

either nerf cleric/bard or buff anti heal skills/util (add more anti heal)

jolly leaf
jolly leaf
spiral token
#

Suggestion for a caster-spell - Turning on or off all lights/roasters in a certain radius. Maybe with a cooldown/reverse effect. Call it breath of fate or something similar.

slender bear
#

Please make classes 1:1:1 for trios so you dont face 3 stupidly broken rangers every single game...🫣

worthy nymph
#

A suggestion that really would work wonders for this game, remove kitting skills from ranger and warlocks, they have high enough damage and other abilities that mean they dont need it.

valid rivet
valid rivet
signal moth
#

I agree that that’s how it should play, but in practice it has an extremely high margin or error and is just a more consistent DPS rogue

pale fjord
zealous cipher
#

Please remove mini bosses from arena. And make the spawns less asymmetrical. For example the spawns in Demon Throne (Inferno) and Guard Posts (Crypts) are so lopsided. It gives such an enormous advantage to one team.

dense flare
#

add a second layer to gc

gilded sandal
#

There should be a hate/racial speech report button that if reviewed and true perma bans people using this lingo. I love the game but I swear people are constantly using hate speech and bigotry talk. I wish they could be atleast perma muted if found guilty.

torn goblet
torn goblet
jolly leaf
sand bone
#

Perhaps adding the expressman to goblin caves actually on the map maybe in the center for a little action point unique kinda deal, maybe randomly spawn him in HR version?

#

Mage bank 2005 anyone? Very good times thx for the glory and mystic

zealous cipher
#

Please reduce the cooldown and increase the duration of spell reflection. It is already such a niche skill. Why introduce new skills for fighter when they are all useless and people just end up using the same sprint + second wind combo?

valid rivet
valid rivet
stoic whale
#

evidence based teaming reporting system please whats the point if solos if every teams up

valid rivet
# ashen canyon Because they want you to go for gear, not gold. People would legit go in with j...

Exactly, the point of >24 was ment to be for new players to learn the game, or if you really screw your self out of money to still have a place to start over

Also I started doing random trios in HR, I usually just play solo and I notice players often are just leaving very well rolled gear and only taking collectibles gold and gear for the class they are playing

Maybe they don't know what the good rolls are or have no idea how much more money they can make by selling it

Move on to 124 to level your class with some better gear and try some bosses out

Then move on to HR, but A LOT of people don't want too / are scared to learn the pve in HR and just stay in normal lobbies I think the vision was to have everyone progress through normal lobbies pretty quickly and have everyone in the HR lobbies

I think people get overwhelmed with the "HR" term and get gear fear so they just stick to 24 and 124

pale fjord
# valid rivet Yes, the point would be to negate that move speed even further since the idea wa...

40% is way to much, you'd be moving at like 20% speed at that point, might as well not be moving at all, hell forget sneaking up you'd get more out of staying in one place because if they even slightly move that would add a extra 5 seconds to get to them, this is objectively a terrible idea that wouldn't be useful to anyone other than those wanting to stand in place for 60 seconds to landmine, you would be nerfing your hide at that point instead of helping it

jolly leaf
leaden galleon
#

i come back to the game and ill i see in my lobbies are full resourcefulness rogues and default pdr fighters all theirs kits worth 100gold

mortal lodge
#

Currently, there’s little diversity in the Top 100, with no Druids, only 2 Rogues, and 4 Barbarians represented, which discourages players of these classes from competing. Additionally, the scoring system disproportionately affects servers like OCE, where players gain only 1–7 points for consecutive wins at higher ranks (2100–2357) but lose over 40 points for a single defeat. This disparity makes it nearly impossible for players in smaller servers to achieve rankings comparable to those on larger servers like Tokyo or Europe, where scores of 2500+ are common. On the OCE server, 2400 seems like the upper limit unless we never lose, which is an unrealistic expectation.

To address these issues, I propose implementing a class-based Top 100 leaderboard where Warlord ranks reward the Top 100 players for each class, encouraging more participation and balance. Additionally, the scoring system should be revised to address server population disparities by setting a maximum score loss cap (e.g., 30 points) and establishing a minimum score gain (e.g., at least 10 points) for victories. It’s disheartening to win a flawless 3:0 match and gain only 1 point. These changes would make the Arena fairer and more rewarding for all players.

drowsy hearth
#

Make arena a permanent mod. it's just annoying to wait for the week end to play it

urban elm
#

Make arena a permanent mod. it's just annoying to wait for the week end to play it

keen eagle
#

Make arena a permanent mod. it's just annoying to wait for the week end to play it

glacial sphinx
#

nah i think its better with limited availability, more players all at once and something to look forward to

abstract bone
#

Remove arena permanently. it's just annoying to wait for the week end to play it.

coral viper
#

Top priority: add different mica vista clap sounds base on hand armor (I know you thought about it)

barren grove
#

a better stash system to make in and out of menu easier. i dread the interface

dark stump
#

any idea why i cant post in lfg? i have tried to the past 2 days and it wont allow me to post.

merry forum
#

how much for a deathbloom avg with magic pwr, max health bonus and debuff duration ?

spring thorn
#

Please disable pickpocketing in Arena! We're not allowed to loot player corpses, and pickpocket should be disabled for the exact same reason.

jolly leaf
spring thorn
graceful frost
#

lol

#

yeah moose on his cleric has a full agi cleric kit to hot swap if he gets in a 1vx would be so funny if that got pick pocketed.

stark tartan
#

can warlock have arming sword plz ❤️

delicate oyster
#

MAKE ARENA PERMANENT holy crap

jolly leaf
# delicate oyster MAKE ARENA PERMANENT holy crap

We can't afford that. The player base is not big enough, if they open arena all the time we'll probably have 2-3 min matchmaking queue in both Arena and in the dungeon (maybe even worst on some map/group size), half empty lobby and thing like that

delicate oyster
jolly leaf
# delicate oyster no way, arena has been POPPING, especially with the new change.

Not really, Arena is limited to Legendary edition player only that already reducing by a lot player who can play it. And yes with the recent change more people played Arena but that's a temporary change to make more people play it to gather data (and even that way in EU we still got between 30sec to more than 1 min queue time, at peak player count with a temporary feature to boost player on arena)

peak lantern
#

after the change on arena people that are done with looting like me really stopped enjoying the dungeons, they should bring arena back for good until the wipe, I was playing 8 hours a day, now 0

coral heron
#

@keen onyx actually fix ruins, its complete shit, worse than before. actually fix it...

jolly leaf
tired acorn
jolly leaf
coral heron
# jolly leaf How? What's the issues with it? What would you change?

the problem spawn rushing with no need for even door use on most modules on ruins let alone having to fight the mobs. it is beyond easy for ppl to rush through rooms, not even aggroing mobs, jumping walls, and attacking in the first. I'm fighting in the first 120s of over half the ruins I play, usually ambushed in my starting room before i have even cleared 3 mobs. shouldn't be able to just run past all the mobs, should have to fight em. shouldn't be able to hop walls, doors should be necessary. every other map does not allow for wall hoping. i think they need to ajust monster placement to make ppl fight mobs before they can get out of their starting room. i think you should have to fight mobs in HR to get from 1 side of a room to another, let alone from room to room. I think you should have to interact with doors to go between modules.

This isn't arena, you should have to engage the mobs, not rush past. it is creating a toxic ambush meta, they know the spawns, and rush them, so unless you wanna spawn rush your self, you cant really clear your tile, you just have to wait to see if ppl are coming so you can fight them without having them third party you while you fight mobs. its a waste of time, and points, allowing ppl who have memorized all the glitch jump spots and paths to play arena in HR while the rest of us play HR... like why even HR? why not just wipe first floor ruins all the way to Demi? screw bosses and mini bosses, screw going down, lets all be rogues and barbs and lets just make HR the arena. no real fights, no real PvE, just annoying ambush tactics, that's why I say to @keen onyx the ruins is more broken then ever./

jolly leaf
fervent fern
#

Put arena for the whole week this game is boring without it

coral heron
fair shuttle
#

Can we get the 15 hps back that we lost in 69? Everyone mostly buying vigor gear and leg peace necklaces starting at 1k gold when others are 200 really should say a lot about this decision Unamused

jolly leaf
# coral heron That's fair, I don't really HR in GC, and I haven't had it happen on frost, but ...

Well I don't get it too. From what I understood they removed Ruins to fix that, the fact that we could climb everywhere and hop over the wall but that's still a thing, a bit better than old ruin but still. I like the idea of the crow when you climb somewhere but you shouldn't be able to go to an other module by the wall. Or it have to be on purpose, like when the timer is near the end the wall start to collapse and the map litteraly fall into ruin so you can hop over wall and stuff that would prevent the spawn rush and add a really cool mechanic to the map

hasty pumice
fair shuttle
#

Everyone needs them
Maybe not barbarian but that's about it

jolly leaf
#

This : https://www.youtube.com/watch?v=eusNKWKROfg I have the same vision than him about that. The game need objective, activity to do IN the dungeon. It could be fishing, it could be a "Forge" to socket the gem on your item, it could be a unique merchant that randomly spawn in the dungeon, a mini PvE Arena that give you loot. There is so much possibility to bring variety, to improve the gameplay loop. I really hope IM, especially SDF will see that and start to consider it.

Have a look at this suggestion, it gather some cool idea https://darkanddarker.featureupvote.com/suggestions/554235/dark-and-darkers-content-problem

crude hill
#

Remove shared stash, it is a big long term limitation cause of it's exploitable nature.

jolly leaf
crude hill
#

Suggestion: Make items rarities and additional stats hidden for those classes not specialized in that field.

This way you could find cheap good items in the market sometimes because there will be players who won't know it's real value and won't make the effort to find other player to rate it (Trading post).

Also you could do things like ask armorer merchant with high affinity to rate your plate chest for gold.

More class identity, less gold for those who want to rate an item through merchants and more sociability.

https://darkanddarker.featureupvote.com/suggestions/596076/item-rating

crude hill
#

I don't think we never really needed it and it already created bad practices like picking all you see in dungeon since if you don't need it with your actual class you will need it with the rest.

#

Diogenes syndrome

mystic silo
#

id really like the test server to get updated to the current build of dark and darker

stoic gale
#

give us more content to play with

mystic silo
# crude hill Remove shared stash, it is a big long term limitation cause of it's exploitable ...

nah man the shared stash page is such a good thing simply due to the fact it cuts down on pointless grind times for quests since i can take that quest item i find on that character thats say 8 quests away from needing it to my character thats already on that quest. also with the shared page i dont need a middle man to transfer items between characters anymore which removes the risk of having someone run off with your gear.

crude hill
valid rivet
# crude hill **Suggestion**: Make items rarities and additional stats hidden for those classe...

Tf? That is an absurd idea, and you are aware affinity unlocks are account wide? The only point to doing quests on a 2nd character is to hope for good rolls on rewards, a gold chest and a bit on XP for other characters.

The shared stash allows you to play mutiple classes by transferring gear and money across them

Hiding bonus rolls on gear is completely stupid and they are already working on a system to reroll or resocket the rolls on gear.

What you are trying to do, is create a situation where certain classes can control the market and then prevent players from using that class to buy the gear they need and transfer it to their main class

valid rivet
ivory quartz
# jolly leaf How? What's the issues with it? What would you change?

Ruins is simply a really, really poor designed map. The first major issue and probably most annoying is that the majority of the spawns are all located in the north half of the map, with over half the players spawing no less than 1 room from another, this is exacerbated by the fact that the north also has the best loot on the map with 3 back to back royal coffins.

The second issue is that many of the module barrer walls can be jumped over. This makes it far too easy to skip rooms as you dont even have to open a door, and risk an army of mobs you aggroed attacking you, but also that you can enter other modules without even making a sound. Additionally the walls make it so you can see over them and get knowledge without actually entering the other module.

There are even more issues with Ruins many of which are just fundemental to its design and layout that make it a poor map. But the two listed above are the most agregious, and also easiest to fix.

In truth ruins should prob just be removed permenantly it has always been a problem child of a map.

valid rivet
ivory quartz
crude hill
valid rivet
ivory quartz
# valid rivet Right everyone knows how to cross the map as fast a possible because the modules...

The other reason that the map is so quick to cross is the mob density and the layout.

The real issue with ruins is that each module lacks dimension. Literally as in each module can be traversed via the top layer and is connected to each other only by that top layer. As such you never need to engage with the extra 2 vertical dimensions that exist on every module like you would on goblin caves and forgotten castle . do.

valid rivet
# crude hill If making quest is not fun and your playerbase only sees it as a step to obtain ...

Welcome to 2024 where questing is only done for the rewards and forcing players to do it again and again will do nothing but push players away

What you want are random daily / weekly quests that provide a significant rewards equal to difficulty

Kill 10 skeletons enjoy some gold and a green
Kill 2 golems and 2 harpies, here's 2 purples and some gold
Kill lich and warlord, here's a gold bag, a legendary neck and a legendary weapon

valid rivet
#

But yes more ways to move between is good

ivory quartz
# valid rivet What? Wdym extra 2 layers? Not many modules have 3

What I mean is that the game supports 3 layers for each module. All modules have 3 layers, its just that on most modules the third layer either is inaccessible or nothing exists on that layer, but every module has at least two layers. The problem with Ruins though is that their is one no need to ever access the second layer in order to traverse the module, This effectively makes each module anywhere to 1/2-2/3's the size and as a result the whole map is faster to traverse, making spawn rushing more of a problem.

crude hill
valid rivet
crude hill
crude hill
#

Also is one of the most influent RPG games of all times. Many things you see in new RPG games were popularized by WoW.

dark blaze
#

Make arena permanent, it's end of wipe we have nothing to do.

weak grotto
#

Bring back multi classing for last 2 weeks of wipe and include uniques to be brought into Arena

coral heron
jolly leaf
coral heron
#

Skinny Petts vid on 1 shot released a few hours a go, min 4:40, great sugestion. Rangers should get an accuracy decrease as they move ans shoot, like the spread in most shooters. Standing still deadly accurate. Would make backstep and pushing shot much better, and help with kite meta. Maybe the same with spells too. Not a huge spread, but a little lol.

undone apex
#

make the windlass crossbow either longer equip time or you have to reload it when you pull it out after your triple shot for the love of god

olive mortar
#

LESS TEAMS IN EACH DUNGEON, LESS THIRD PARTIES

tired acorn
magic sage
#

when will arena open up?

proper folio
#

Exit to lobby button not functioning

fair shuttle
#

i want my 15 hps back as so many others, tired of paying 1000k for a garbo legendary necklace of peace

jolly leaf
graceful frost
glad coral
#

allow hand crossbows from rogue not break ice when no other weapon can break it unless stupid power or perk

ashen canyon
#

Can it break Ice?

jolly leaf
jolly leaf
stoic gale
#

make arena week long cause thats what most want to play

stoic gale
graceful frost
stoic gale
#

allow named in arena for 1 day

#

@dawn grotto do you know if they are gonna do the same as last weekend cause iT WORKED

#

they got more players than normaly for arena and people liked it

somber wind
#

I feel like it's just me but, I want more gear depth. I want items that modify modifiers, etc. like in Path of Exile, I want the Talent tree already so I can further modify my build so my gear can synergize with my tree and I want endgame progression that isn't just "kill boss".

#

(Note: I don't want any of that to harm PVP either though tbh.)

jolly leaf
jolly leaf
# stoic gale they got more players than normaly for arena and people liked it

And, for testing purpose at the end of the season it's ok but I really hope it won't stay like that forever. I'm not saying that the Self found system was perfect but buying item from the marketplace is too much. Imo they could make item "Found by" account wide so if I drop a Ranger item while playing my Wizard I can still use it on Arena on my ranger without losing it. That would be the minimum, if they want to make it even more easy they could allow Quest reward gear and Reward token gear to be like "Earned by" and count as Self found

wanton horizon
#

JUST AN IDEA HOW TO FIX RANGED META: What if you don’t have steady aim with bows, when you hold the string? Make the crosshair shakes a bit, so they dont constantly shoot through tight gaps.

daring trail
jolly leaf
tawdry jay
#

you should be able to rest or campfire to restore used caltrops and smoke pots

hoary pike
#

like you can hold the bowstring for 5 ish seconds before slight shaking and inconsistency with accuracy

stoic gale
hoary pike
#

💯

jolly leaf
ivory quartz
#

Here is my suggestion To fix Range meta. Remove backstep from ranger and give it to rogue. Ranger doesn't even truly need backstep they were a top tier class before it, it just now gives them more power they dont need or deserve.

Backstep is a problematic ability on ranger for two reasons. One ranger is already brutal enough at distance, and already has a short range punish in the form of multishot. It is simply not fair or fun that once you close the distance, they can still escape.

Secondly Backstep is a problem on rangers ability to use spear. Spear is a super long range melee weapon with great stats and attack animation, backstep allows ranger to abuse their access to spear. This means that Backstep in reality equates to 1-2 extra spear attacks per fight which can very easily win fights alone.

The reason rogue should get backstep instead of ranger is simple, backstep is a better tumble and rogues already have tumble. It is strange that IM would make an ability that functionally does the same thing as another but make it better and give it to a class that doesnt need it.

stoic gale
#

On that character and I get one in a day if that so don't tell me ahh well no you play all day every day you don't get it

jolly leaf
jolly leaf
# ivory quartz Here is my suggestion To fix Range meta. Remove backstep from ranger and give it...

I partially agree with you, backstep right now is too strong. It shouldn't have 2 charge imo or increase the cooldown of each charge. But I don't think it should be removed and well you've said it Rogue have Thumble, it's kinda the same as Backstep so maybe just improve Thumble, making it usable. Maybe make it scale better on dex (Dex make you thumble faster) but if they do it need to have a small cooldown

ivory quartz
# jolly leaf I partially agree with you, backstep right now is too strong. It shouldn't have ...

The issue is backstep is a balance problem on ranger. It is something they as a class should not have access too

Ranged has proven itself to be extremely powerful in this game, arguably more powerful than any other weapon or damage type. With the ability to harrass people at distance, punish pushers, and abuse the movespeed meta to kite people. Rangers do not need any help. When a melee class finally manages to catch up to them having blocked or outright eaten several arrows and not died, landed the francisca or halberd and finally inflicted damage slow, those melee classes should not be met with the backstep spear to the face combo after all the work they put in.

Ranger has methods to keep people away, they have hunting traps they can place down, they have pavise they can put down as a barrier or obstruction to block doors or narrow corridors, they even have access to a good melee option in the form of spear. They have enough movespeed to kite for days as it is by putting there weapon away and bunny hoping. Rangers already even have a punish to people pushing in the form of multishot which can just one tap people. They do not need any more disengage than they already possess.

The reason I say give it to rouge is because ranger simply shouldnt have it. Rogue is prob the only class that wouldnt be able to abuse backstep.

stoic gale
jolly leaf
# stoic gale I don't really care at this point explaining it

I think I got it now. But yes you may not be able to have a decent kit for every class even in 3 month but I think that even if you only play on weekend only you should be able to build a kit for several class way before the end of the season

stoic gale
jolly leaf
# stoic gale I have an okay kit nothing like the people that have all the time in the world. ...

Yeah I understand what you mean. But if we make the game easier for you we'll probably lose the player who play a lot because then it'll be too easy for them and they'll leave the game way earlier than they'll normally do. That's why I think a middle ground would be the best, making Self found account wide is the minimum, allowing Quest reward gear and Reward token gear to be used safely in arena could be a good move too but allowing any piece of gear to be safe would make it too easy

stoic gale
vestal cloud
#

THE GAME SHOULD NOT COUNT IN ARENA IF YOUR TEAMATE LEAVES

hasty pumice
jaunty fossil
#

nerf healing for stealing heal pls

jolly leaf
mystic silo
stoic gale
#

update the game

hidden hemlock
#

Just to clarify did they just make it so I didn’t have to get all my classes to wanderer this season

jolly leaf
# mystic silo even just updating it to be the current build would be good for test server

Yes and no, no real interest to play it if it's the same update than the live server. And without any incentive the issue is than no one use it, there is like 50 player at best on the test server. That's not enough to gather any data and this number don't really increase even when they add an update to test. That's why they use live server to test thing and gather data because player are here and play here. That's why I suggested to add incentive to use the test server

compact marten
#

when the housing update comes, we should be able to become slumlords and get passive income and lower tier materials from your tenants

drowsy ginkgo
#

With the change to the adventure rewards coming out like this, could we please have some communication going forward before we invest so much time into something. All that time was wasted. I'm good with changes but when it comes to rewards systems is should be laid out before the time commitment has been done.

barren grove
#

why cant i login

jolly leaf
jolly leaf
astral smelt
#

Why does the halberd keep getting nerfed for absolutely god knows what reason when its one of the worst weapons in the game, every time the bardiche recieves nerfs the halberd catches the nerfs too for no reason despite being an inferior weapon by far

compact marten
astral smelt
# compact marten Halberd hits like a truck, the problem is the weapon hitboxes are completely bs ...

well yeah ik how bad it is on an objective level when comparing the fact the courspot of halberd is basically as big as the entire weapon hitbox of the bardiche, along with having the single worst sourspot in the game at 50% for god knows why. the bardiches weapon hitbox doesnt even extend half way down the weapon shaft so even tho the shaft looks like its a big hitbox in reality only half of it is modelled as a hitbox, meanwhile nearly the halberds entire shaft is modelled while also doing 20% less damage than every other polearms sourspot

civic barn
#

It would be great for the bard to add a rapier parry perk.

peak lantern
#

these rogue changes will make lots of people quit the game

glacial sphinx
#

double hide is pretty crazy, not sure about that one

craggy narwhal
glacial sphinx
#

basically you can use 1 charge, the cooldown starts and you still have another charge that you can use while the first is recovering. If you use both shortly after the other you have to wait ~50 seconds to get them both back or 25 to get one back

jolly leaf
#

Revert the magic staff change pls? Why reducing the magical damage to the level of spell book and crystal ball?

craggy narwhal
glacial sphinx
craggy narwhal
#

it is ! With the moove speed boot, you can dooble the ambush perk

glacial sphinx
#

yeah for sure its gnna be a scary time to face rogues, maybe ambush will be too strong even

craggy narwhal
#

may be rogue will be fun to play now 😄

tawdry jay
sacred osprey
#

All classes should be restricted to camp firing for their abilities not just some.

peak lantern
#

rethink selling the game to a bigger company?!

jolly leaf
chilly phoenix
#

Honestly should just do a census each wipe to see where the game currently stands instead of "who's complaining the most? Let's screw that over" then repeat as another issue rises

granite plinth
#

Suggestion:

Abilities (buffs/debuff) description will tell the user what abilities affect which skill

For example buff duration affects shouts bard skills etc etc. I feel like there is no way to tell what special buffs on items affect what .

It will be great too if buff durations affect hide. Shouts . Andreline. Blow of corruption etc

valid rivet
#

RETURN THE SEASON REWARDS TO BE CLAIMABLE ON EACH CHARACTER

You literally just removed every ounce of incentive to play classes you don't like. If I am unable to claim the consumes, gold, and bag on, what's the point of playing them?

I spent a few hours on every class grinding wanderer. This upcoming season i only need to do it once.

Congratulations you just gave yet another reason for playercount to plummet even quicker

fair shuttle
#

gimme my 15 hps back, can't everyone see how the vigor items inflated drasticly in price since 69? How is that okay that a leg necklace costs 5 times more than any other leg necklace? Please we need more health

jolly leaf
grizzled jay
#

Question

#

Which platform would be having the most players?

jolly leaf
grizzled jay
#

Thanks

jolly leaf
ivory quartz
#

Hide change is questionable, not how I would have buffed rogue. But any buffs are welcome especially in this meta, Poison wep buff major W though. PDR buffs also help rogue a lot

daring trail
peak lantern
#

sell the company before rogue changes kill the game

tribal current
#

Rogue changes are hot garbage

#

All other classes get a buff and rogue the worst class by far 2 shottable by every class gets the one thing that allows them to close the gap and actually be a rogue gets gutted??!?!?!? Wont play next season

jolly leaf
daring trail
#

i guess him not being able to hide and cower for 30 seconds is a game breaker, cya nerd

#

being able to get double ambush procss is pretty good imo

jolly leaf
daring trail
#

yep, i was mainly thinking about the damage output from it

jolly leaf
#

Maybe we'll soon see Full buff duration full ressourcefulness infinite invis build the cooldown start as soon as you invis

#

And then people will understand it was all a mistake xD

#

(I said that as a joke but I just did the math and it's totally possible and not even that hard to do)

valid rivet
graceful frost
vestal cloud
#

320 MOVESPEED FISTS OUT AND AFGHTER FULL PLATE WITH WEAPPONS STILL CATCHES ME LOL

earnest swift
#

can you earn season rewards through arena rank? if so thats awesome if not fuck i need to start ap farming again sadge

jolly leaf
onyx pivot
#

make it so i can remove the chat thing in general

barren grove
#

buff pickpocket rogue. make it so that it prioritises meds and torches less and focuses on ( rings , pendants, weapons, armor, meds) stop making pickpocket risk it all just so they loot a bandage. please

flint atlas
#

I can't login through the launcer.. Can I link my account to steam still?

wicked laurel
flint atlas
#

When I try to login through steam it makes me create an account, it doesn't allow me to bind any account

wicked laurel
#

oh im not sure then. try logging into their website

jolly leaf
real trellis
#

Personally I think that gear should be flattened a bit but not like they did in the patch where everything was the same. Instead, something more like this:
Gray heavy boots: 3 str, lowest armor
White: 4 str, little more armor than gray
Green: 4 str, little more armor than white
Blue: 5 str, little more armor than green
Purp: 5 str, little more armor than blue
Orange: 6 str, little more armor than purp
Gold: 6 str, highest armor

charred charm
#

We need a dwarf race guys, just imagine "rock and stone"

glass ibex
#

it's amazing how i block 3 times to a bear and i parry but i recieve damage all the times, amazing game

abstract bone
coral heron
#

this last patch was trash. the rogue buffs need to be reversed. rogue needed a nerf, gets a buff, its bs...

warm haven
#

new account need min 1 week game play for access Hr dungeons because fckn everywhere cheaters its not playable on hr

proper shadow
#

IRON MACE might I suggest introducing an additional chat on discord where you purpose an idea for the next patch, or update, or dlc or what ever, and then give people the option to vote. No comments just a thumbs up or down.

violet sequoia
#

Please change the exit game botton to another location....

vague summit
#

Can those of us with the full game get a 4th man slot with a high roller map.

#

Also The roles on some of the equipment don't make sense like the Barbutua helmet is mainly for fighter and barbarian its kind of ignorant to role memory capacity on it. Also TRAINING MAP one you can come and go from maybe add equipment exchange so you can test kits. Maybe even allow friends to load in with you so that you can train.

jolly leaf
split brook
#

Remove the MOBS from ARENA. They add nothing.

jolly leaf
glass ibex
abstract bone
abstract bone
glass ibex
#

@abstract bone sometimes yes but no is consistant a lot of times u parry and get dmg

abstract bone
#

🤷 not for me

glass ibex
#

False

abstract bone
#

ur lucky i cant nerd emoji you cuz u sounding like a nerd.

glass ibex
#

And a lot of times u parry and u cannot block for the desync of the servers

abstract bone
#

Personal issue get better internet. game servers work good for me

glass ibex
#

No is my internet

abstract bone
#

yes is your internet

glass ibex
#

Bro and you are lying, sure u only play druid and rangr clases this things doesnt affect you

#

You know you are lying

abstract bone
#

i play fighter cuz its hella ez.

glass ibex
#

You know a lot of times block doesnt work correctly

abstract bone
#

did you make sure to move your body correctly?

glass ibex
#

Mmm

#

I know you need stay in X position for block but im sure u know the desync in this game is hard sometimes

#

And affect a lot in blocks, and in longsword more

abstract bone
#

I don't get deync unless im playing in singapore or frankenhurt servers

glass ibex
#

I play in frankfurt

#

Where are u from

abstract bone
#

US east. with solid internet i don't get desync unless im playing off region servers

glass ibex
#

I have fibra optica, good internet. But a lot of people say the same, you can find videos in youtube of famous dad players, with block exist a lot of desync a lot of times

#

In pve dont affect practicaly but in pvp yes

#

Look the video, im main fighter. I get demigod i more of 1 season (i know, demigod no is the same to be good is only farm) but i have a lot of hours. And i can confirm this affect me soo negative

#

@abstract bone

proper shadow
#

Dude ironmace…why are you buffing rogues and giving fighters 75% pdr….mean while bards are still waiting for any ACTUALLY useful skills (besides ten spells). When are bards going to get any kind of buff that isn’t shared with any other class that benefits even more then the bard? Why bring back one of the most hated play styles in the game, for a class that truly didn’t need any buffs at all…And just forget about bards??

unique flint
#

pls make it so that at the beginning of each game if one of your teammates deals damage to you it reflects 100% of it like atleast the first few seconds of the round because I keep getting spawn killed by random teammates

They also suicided right after killing me and the other guy

hasty pumice
unique flint
#

Add a parrying dagger

glad coral
#

fix ur launchers

torn goblet
#

which smart fella thought it would be a good idea to prevent me from soloing into hr trios

muted crag
graceful frost
torn goblet
ripe turtle
#

Living statues are a joke, way too underwhelming with their simple, predictable attacks. At least let them do more damage and take more hits, like a mini boss. Need more tuning.

halcyon flame
halcyon flame
tardy zenith
#

sub boss spawns need to be removed from arena

thin tree
#

I absolutely love Arna right now. but jesus christ get those mobs outta there

coral heron
#

rogue op? then lets buff it! such a stupid balance, nerf rogue ! no more 2x hide charge, ambush too strong, rogue and rogue-er here

jagged cargo
#

Rogue is way too overpowered. It's a joke! Really needs to be changed

onyx pivot
#

make it so u just cannot turn lights off in arena ever

jolly leaf
ebon knoll
#

tree of life should count as a nature's touch for the purpose of dreamfire healing change my mind

drowsy tartan
mystic silo
#

i think for the very last 2 days of wipe we should turn loot rates up to ridiculous levels and just let people have fun with op levels of items right before the wipe even the casual players who generally never get those kinds of items normally.
kinda like the 1 rouble event for tarkov that they do but i could be crazy

ripe turtle
drowsy tartan
#

mb read overwhelming, sry

hidden harness
#

EITHER BAN THE GAMME EXPLOITERS OR STOP LETTING PEOPLE TURN OFF TORCHES IN ARENA

graceful ermine
#

can you still bring any gear into arena or did that get changed?

hushed cedar
#

Nerf ranger multishot. Should not do 100% all 5 arrrows. Should be 20-25 per arrow and lower cooldown. Nothing else in the game 5x your damage besides magic missiles but atleast its not a 1 shot.
Bows should reload 20 at a time maybe when quivers introduced remove reloading speed perk
Action speed reloading is fine.
Lower longbow damage

tawny ivy
#

Pretty balanced, I’ve been killing rouges and rangers as a barbarian, not sure why cry babies come here thinking anyone will care

lilac garden
#

nerf druid to the ground

#

squire kit druid has better stats than a fighter and a barbarian together

final crypt
#

yea why did we buff druid again?

abstract bone
#

if you dying to a druid kekw.

proper jasper
#

Alot of the times when I die to druids it's because I'm panicking not because they're OP I can do a stupid amount of damage to them in panther and can easily get away if in bear it's all about running away and getting height on them if you just stand your ground you're going to die

clear compass
#

need to remove druid not being able to shift forms when something is nearby

unique briar
#

make it so that you get 500+ ap by opening the doors that require special keys like golden keys, rusty old keys and the frozen ice key. makes it so that people actually use the keys how they're intended to be used instead of a way to store gold and more ppl go into the dungeon with said keys

jolly leaf
muted crag
#

Alright, who the hell am I getting into a recreational argument with today?

muted crag
#

Dunno, depends on the currently relevant subject matters if any.

jolly leaf
muted crag
#

So, to set things at a clear basis, to my understanding the function of this system will be as follows: Standardized starting process of match yet players will be able to join and depart/descend at any point.

This may introduce complications such as surprise spawns, lack of drops to accommodate fresh appearances, gear gap in low GS lobbies for late arrivals, all the extractions being utilized before late joiners can arrive, and market dillution due to boss rushing, thus turning normal lobbies into what effectivly is goblin caves is now as no one goes for a traditional dungeon crawl within that map any longer and its only used for troll/cyclops/loot pile farming.

#

If such case were to continue, a bandage fix lower quality loot averages would be applied.

jolly leaf
# muted crag So, to set things at a clear basis, to my understanding the function of this sys...

Well nothing to argue about, I think the same. For me if they keep the 12-15 min timer per level then the "Refill" system is terrible. Why would I want to spawn in a game where half the map is already looted, mob are already dead and there is like 7 min left on the timer. That make no sense.
Imo if they want to do something like that then each floor have to be "infinite" with loot and monster respawning like every 5-7 min so new player have thing to do. But if they do that each team need to have it's own timer to force them to leave or go down

muted crag
#

I can imagine the wyvern boss rushing already, oh dear me.

jolly leaf
#

Again like hotfix 69, it could have been a good idea but they didn't ask for player feedback before releasing it, didn't used the test server for it and released it with a bunch of other stuff making it look worst than it was. And they're 100% doing the same thing about this Continuous system and the "WIP" sorcerer

muted crag
#

Yes please Ironmace, test server this.

jolly leaf
jolly leaf
crude hill
#

Filling lower layers

  • No chance to do bosses without PvP
  • More players in lower levels
  • No longer being able to see players from previous layers
  • An excuse to try bringing back old Wyvern coop concept
  • Game even more PvP focused than already
  • No Expressman

My thoughts: We needed more density in lower layers but not this consistent. If players can go down freely this would be less a problem. Also i know you are doing it this way to save resources. I would prefer you find a better way or at least that you cut resources from other things like removing solo/duo/trios matchmaking. Anyways i m skeptic about your decision.

#

I know there are more points but those are the ones that i care the most.

jolly leaf
# crude hill __**Filling lower layers**__ - No chance to do bosses without PvP - More player...

I really don't feel like filling layer, even the lower one, is a good idea. Same as higger player density. This will just end up in infinite loop of third party. If new team appear when a team is killed then the map is always full of player walking on you as soon as you finish a fight or want to fight a boss.
Third party has been one of the thing i've seen people complain about the most recently, and refilling dungeon is obviously going to make that a lot worst

#

Imo they can still save ressources by doing like I said earlier. "Infinite" map that refill with player but also with loot and monster. So when new people appear they have things to do. But imo even that is not a good idea.
The matchmaking at the start of each floor would be a good start

crude hill
#

"This will just end up in infinite loop of third party" I think they already figured this one and probably will fill maps in waves. For example filling at 20%/40%/60% of the layer time. It doesn't removes third partys but is more manageable.

jolly leaf
crude hill
#

"The matchmaking at the start of each floor would be a good start" The point of continuous dungeon was don't make players wait.

jolly leaf
#

On game of 40 minute on 1 map, ok, no problem refill at every 10 minute, i'm good with that. But in DaD it make no sense

jolly leaf
crude hill
jolly leaf
#

What if i'm here to kill wolves for a quest and I spawn in a map with 7 min left on the timer in a room far away from wolf spawn or in a game where all wolf are already dead and the guys who killed them have already left?

crude hill
jolly leaf
# crude hill really? then why removing expressman?

Because they're doing a matchmaking for each floor, no more small waiting room so no more expressman (that's dumb as fuck because expressman was here to help about the overload of loot due to the 3 layer, and this issues is still here)

crude hill
jolly leaf
#

Imo the perfect things for expressman would have been to make him a In game NPC that you can found in the dungeon

jolly leaf
crude hill
jolly leaf
crude hill
jolly leaf
crude hill
#

The good things in exchange for started games, is more density in the dungeon.

#

Want to remember that i said that i don't like their approach with this much filling. For the first layer for me is enough.

jolly leaf
#

And most importantly, imagine you want to do the boss, you spawn at the start of the timer so you know there is 2 other team with you in inferno. You find and manage to kill the 2 team fast enough to do the boss after that. Refill mean than while you're killing the boss an other team can spawn in Inferno and "Third-party" your team while you'r doing the boss or looting the gold hoard. That's terrible

crude hill
#

They could play a global bell sound for each team that have entered the layer. This way you can know each wave (Z%/Y%/X%), 2 bells at minute 3 means 2 more teams.

#

Or just instantly but i think that is to easy to abuse and go for them.

jolly leaf
# crude hill Or just instantly but i think that is to easy to abuse and go for them.

I think so too. Imo Refill just sound like a terrible idea, especially how they're going to introduce it. But if it's necessary for server cost etc then ok but at least pls test it before releasing it to live server. On a feature that big, that change the game that much they need, they have to use the test server to avoid all the obvious mistake that could be found and avoided by letting people play it for a few day

#

They can't afford to make the mistake to not test a feature this big before releasing it again

crude hill
jolly leaf
#

I really really hope that December 5th when they release the Steam DLC to buy the legendary version on Steam they'll also release the test server for steam player and let us try this new Continuous dungeon and maybe the WIP Sorcerer so we find bugs and fix obvious issue before the wipe

jolly leaf
crude hill
#

"dev think like you because no one use it" what i meant is that we all agree that this should be a big priority

#

having a functional test server

crude hill
#

ye i did

jolly leaf
leaden galleon
#

bro whats the point in ranger class if you can play fighter and do more dmg have more hp more pdr and have 2nd wind?

jolly leaf
#

And some piece of bread

leaden galleon
#

damn that piece of bread is pretty insane

leaden galleon
#

they need to do something about this game they refuse to nerf anything useful and buff shit nobody asks for

jolly leaf
jolly leaf
#

I guess it fit in inappropriate

#

There is no real space to report for that so we need to use what we have

fallow scaffold
#

increase mob density again also remove either physicly or mechanicly the cheese pls and thank you yours truly a local dungeon delver

jolly leaf
#

Yes? I know, but without a proper way to do it that's the closest we got

abstract bone
#

remove random duos/trios

rancid crest
#

or actually it depends, do you mean monster cheesing or player?

#

monster cheesing might make some sense, but I think it might hurt the gameplay overall a bit, but might worth a try

fallow scaffold
#

i think you should mull on this a while and get back to me

rancid crest
#

but the mob density is horrible for sure

rancid crest
fallow scaffold
#

can you explain why increasin mob density is a horrible idea and yeah both at once would be bad its one or the other

#

though depending on balancing of cheese and your definition of it cause dodgeing isn't cheese but sitting infront of a monkey while he never loses agro while a man stabs in the back is definitly cheese capital C

rancid crest
# fallow scaffold can you explain why increasin mob density is a horrible idea and yeah both at on...

cause takes away the PvP from the game if you need to do PvE all the hekkin time, everyone would wait for you to pull mobs on yourself to "third party" while you are having mobs on you, noone would try to clear rooms, because if they do, then they will have a huge disadvantage, TM warlocks would win every fight, because they just curse the entire room making them unkillable and I can just go on....

rancid crest
#

not really, it is quite balanced now, but even if it is already happening, then why the hell would you make it even worse???

fallow scaffold
#

well yeah the pve doesnt cause you can play the whole game with out killing a single mob

rancid crest
#

if you want to play a PvE game, then just go Brazil ice caves, pretty sure it is empty, but don't try to ruin the game for others who wants to do PvP instead of 0-24 PvE

fallow scaffold
rancid crest
#

it has just enough pve, doesn't need more

fallow scaffold
#

sure but then make the ai better so people can't just train the whole lobby of mobs while pvping

rancid crest
#

yepp, the aggro of the mobs should be better for sure, it works quite weird sometimes, but other than that it is quite okayish

covert flume
#

What is this 'continuous' dungeon thing I'm seeing spoken of and where can I find news of it?

jolly leaf
jolly leaf
hidden karma
#

Let us vote on the maps that go into arena every wipe

#

Nerf bows and give Ranger a bow mastery perk with armor pen to compensate

night tree
#

The more and more I think about it, the more I hope that IM develops a way to temporarily seal the boss room while it's being fought. It's fine if pvp happens while fighting normal mobs... but the boss room, especially with the 'continuous dungeon', would be a lot healthier of a space if you could focus on it. The doors would open again 5-10 seconds after boss death or the death of the player fighting it, allowing people to still come in and challenge them for the winnings, but the door-seal mechanic would make it so that people would actually kill the boss. Otherwise people just continuously back out/ reenter the boss room as they lose hp, then heal back up to re-engage the enemy players - which often results in the boss resetting, or just not being engaged with by the players, both of which are bad.

spark crest
#

Delete instant transform on druid or give it to warlock as well

tardy parcel
#

Can you fix the stairs climbing so people can stop edg1ng the top

versed hinge
#

The SK in demon throne should have like 1/10 odds to give people a reason to check out hell, its so dumb that its a 50/50 chance to eather get the layout were you can use the SK, or u get the layout were the SK spawn 1/1000 times, doesnt seem right to me

#

0 reason to ever take one with you into dungeon

slow arch
#

10 spell druid when?

abstract bone
slow arch
#

10 spell druid when?

cunning osprey
#

Why isn't arena open 7days a week? I legit just don't play during the week because it isn't open. Only so many times you can farm AP and die to 3rd partying druids/rogues in solos.

Suggestion - MAKE ARENA ACCESSABILE 24/7 AND STOP BEING CONTROL FREAK DEVELOPERS

granite plinth
#

Make the adventure time card game

jolly leaf
# cunning osprey Why isn't arena open 7days a week? I legit just don't play during the week becau...

Because we don't have enough player st all for that. The dev talked about that in the last Q&A and said that Arena isn't as popular that most player seems to think and that even with the actual system of locking it to weekend only (which is the player count peak and build up a hype for it) there is actually not a lot of people in Arena. Not enough to allow 1v1 or 2vs2 arena, not enough to even apply the "1 class per team" rule that they wanted to use

jolly leaf
cunning osprey
#

The game is fucking dead because it has no content! What kind of dungeon crawling PvE game only has skeletons and goblins? Fuck me the most boring enemy types imaginable.

The rotating maps are annoying, merchants and stash space are annoying, enemy types like spider mummies are just annoying as fuck with no challenge.

Why don't you look to dark souls for your fundamental game mechanics. Why don't we have a dodge roll button? Crouching to avoid attacks feels really bad!

Then there is the issue of gold. Why does leaving a 45min hell run only get me like 400g of treasure? Cool now I can buy potions/bandages/arrows for my next run . Maybe? Like why are consumables so expensive and the loot gained per run so shit? It's like the developers design the game around the sweaty no life 1% who can do all the bosses already.

I got my brother to hop on (he adores worlds like DnD), he had 1 game as a barb, got pissed off about the healing system and just uninstalled.. don't blame him I will after this weekend. Game is designed for people with nothing but free time not casuals and being good at this game doesn't look fun. Gg I'm out

#

Goblins caves really is a shit map, boring as fuck. Ice map is fun, good lighting but fucking hell why is there only 1 chest per room with like 30skeletons? Castle map gets the vibe of the game and is my favourite, unfortunately you can't play that map without being spawn rushed by McCheesy Sweatballz 1minute after game starts. Game absolutely sucks for newplayers and veterens but is alright for people with like 20-100hours.

Path of Exile 2 is where it's at lads💪

solemn frigate
zinc ocean
#

although, i did spend some time to learn the spectral knight yesterday, and i have to agree some of the ducking to dodge feel pretty bad, as they don't register fast enough or don't work at all in some cases. Feels pretty bad, but i wouldn't mind it if it worked properly

halcyon flame
quick rivet
#

Do things droppen on the floor come back with goblin if you die? If yes, do they even if you drop them in the expressman room after taking red portal? Thanks

night tree
ember vessel
#

i almost wish mobs had some kind of answer to you sitting out of reach of them, hunt remedys this by having the mobs make a boat load of noise at you, but their pve is more of just an enviormental hazard, and not a loot source generally

halcyon flame
night tree
halcyon flame
night tree
#

In my version of the game, they'd have to kill the boss to get back out, which would let other players in. I don't think you've thought it through.

ember vessel
#

in my version of the game the boss would hit the stanky leg

unique briar
#

add a wizard passive where he plays a minigame when resting like matching magic or something and every time he does it successfully he gets a little boost to gain his spells faster

coral heron
#

So another druid buff, no real rogue nerf, and a druid buff. @keen onyx literaly did the opposit of that was nessarry. Rogue needed a nerf, but thats not what I'm talking about. Barb and druid buff.... they are alredy OP, let's make it worse, frickin screw all the other classes. It's like he wants to kill his own game like HD2

alpine violet
#

Okay so I paid for the game on Blacksmith. I moved over to Steam and now i am forced to stay on Steam, but there is no way to access the Public Test Servers to play while the game is updating. Is the Public Test Server not something I PAID FOR originally???? no one else gets access except for the loyal customers of the game? This is pretty upsetting that i cant get a service that is included in the paid game and i was forced to choose either steam or blacksmith as my platform. It is bullshit that i cant access it on steam

proper shadow
#

Don’t buff Druids or barbarians any more. Maybe take a look at bards because they have been waiting for a USEFUL skill since they came to be…..don’t buff the problem classes again! Please!

chilly phoenix
#

Dont get how they decide what should be buffed or nerf'd atp, the only times they really make big changes that has a general positive outlook are usually due to mass-complaints from the previous patches. Why not simply make a census for statistics instead of expecting your community to call you lobotomised to THEN finally get a decent change with something behind it.

stuck perch
chilly phoenix
#

oh, neat.

chilly phoenix
#

really not sure how much of that is taken into account considering how the ones that usually get interviews with them-really seem like "yes men"