#suggestion-discussion
1 messages · Page 265 of 1
Super weak early game, pretty strong late game. Cantrips would completely fix this problem I think
isn't that just using quick chant?
also things like barrier would count as a cantrip I think. (the one you activate not the automated one)
I dont understand why they havent added cantrips, they had to have consciously refused to add them if its this far into the games develoupment without them being a thing
that would probably be too powerful for a cantrip. Also what do you mean by isnt that using quick chant?
quick chant is an ability that speeds up your spell casting speed.
what does that have to do with what i said
It doesn't use a spell slot. and has no casting cost. (much slowmode much ruin my day)
I think dev talked about that issues in a Q&A a few month ago so they're thinking about it. Imo it's not a good thing/it can't just be weaker version of spell we already have. If you make a spell that is free and deal damage to monster AND player it'll need to be very weak because Zap for exemple start with a pretty low base damage and if you do a spell with even less damage than that the DPS will probably be so low that it won't be worth it/take as much time as melee for PvE and will probably be too strong for PvP as player have way less HP than most monster. The solution to that could be that the free spell only deal damage to PvE, or that they don't scale at all so damage stay very low (it would fix the PvP issues but won't a lot help for PvE)
what do you think of the 4 spells i suggested? I think I did a good job at making them good against average PVE mobs but weak against players
a cantrip is a type of spell that has a lower cost and takes much less time to prepare and cast. Sometimes can be cast instantly. Also adding them makes no sense as it would make wizard too complex.
I think you misunderstood something I said because I never said anything about how long it takes to cast a spell. I am well aware of what a cantrip is by the way, also super appreciative of your super constructive criticism
The 4 idea are good but it's hard to balance without trying them in game unfortunately. And I think it'll still be too weak to PvE but to strong for PvP
Yeah, perhaps you're right. Getting them to be decent against average PVE but weak against PVP is pretty tough lol
The big thing is that you need to reasonably not be able to kill a melee class using only cantrips
like for poison spray, it has good damage for a cantrip but the range is super short so you'd only manage to get 1 off, 2 if youre lucky... similar problem with ray of frost
Imo it's not the jobs of the Wizard to be good at PvE I know it sound unfair but it's true the game was made to be 3Vs3 so it's balanced that way. Anyway Sorcerer is supposed to work differently and will probably perform better against PvE
That is a good point, that the game is meant to be played 3v3 and was never meant to be a solo game
yeah the issue is that cantrips just add more complexity to the already complex and difficult class.
I dont think its that complex, or at least that much more complex for its complexity to be an issue. That's just my opinion tho
Anyways what do you all think of the Audio thingy?
Wizzard is a high skill ceiling class.
Its a pretty good idea I think, i dont actually know what that is but im all for better audio, also I'm not a develouper so im not sure how easy or hard it would be to do if they wanted to
I'm not really afraid of people killing only with cantrip, imo the problem is that if you fight a mage who just ended a fight you should have an advantage because he won't have a lot of spell left, cantrip allow wizard to have the little burst they lack in the kind of situation. Even if you have heard a wizard use most of his spell he's still dangerous because he will trow you the 2 last fireball he have and still have resource thx to the cantrip
All the systems suggested are pretty much packaged deals.
Mostly plug and play. (Intentionally) This isn't 2015 when you had to use special audio systems in order to support the special middleware.
also a good point, but im sure a wizard player would say its unfair to get 3rd partied when the thing they just killed wasnt even a player
True that's why the game is hard to balance. It's hard to make everyone happy you have to make compromise. And the compromise IM choose is to balance the game for 3vs3 only
Thats probably for the best tbh
Yeah it would ask too many time and effort to balance the game for every group size
If cantrips were implimented with a cantrip wheel that takes an ability slot, that might fix the issue of having too many spells even after getting in a PVE fight. But it also might not, only playtestting would tell and its probably a lot of work to do just for an experiment
High level wizards could ignore cantrips and it would be just as balanced as before while low level wizards stop spending half the game on the floor
Imo the good thing would be to add cantrip spell that only do damage to monster, not player. That way you fix both issues, easier to deal PvE but not stronger against PvP
I would rather no cantrips then this, this would be a massive cop out
My turn to send a suggestion:
Here's a suggestion I made on how to improve the new matchmaking system and reduce map rotation timer : https://darkanddarker.featureupvote.com/suggestions/576260/improvement-to-the-new-matchmaking-system-and-map-rotation
Pls have a look and upvote if you like the idea 
Stuff like Steam Audio is fairly easy to integrate. And given the inconsistent audio behavior in the game, using a system like that would help a lot. https://darkanddarker.featureupvote.com/suggestions/581288/better-audio-system-for-more-consistent-audio-behaviour-and-bettermore-immersive (everyone please upvote this)
It also would pair well with another suggestion to make player voices (VOIP) a world source sound. (party only would simply not make that audio source render/play for other parties than your own)
Hearing an enemy that somehow agro'd on you through a wall while being unable to hear a fighter right next to you is not helpful. Also the inconsistent audio behavior the game currently has, where one device might have lively audio while another sounds dead, would be fixed by utilizing Steam Audio. https://valvesoftware.github.io/steam-audio/
Having audio that behaves naturally in the world, as well as having that behavior be consistent across devices would improve gameplay significantly. And just make the game more interesting to play overall.
Make magic lock also unlock things so it's not useless
The improvements for inventory are needed. I hate when I try to move something into or out of my inventory only for that to fail because it was one pixel off. https://darkanddarker.featureupvote.com/suggestions/581295/inventory-improvements-needed-see-description-as-well-as-a-suggestion-for-immers
That would be very helpful. Perhaps when unlocking it takes as long as lockpicks?
https://darkanddarker.featureupvote.com/suggestions/581296/tainted-heart-simple-improvement
Upvote to make tainted heart a way better skin w/ near zero effort required from devs and no gameplay advantage impact! (did you know tainted heart has literally zero distinction when used on a shrine from a classic heart? and that it doesn't even show up visually in your utility belt as tainted?)
(Backstory) i have a friend that was ban, deserves it from what can be gleamed, but a perma ban feels like its TOO much for a first offense. My suggestion is that a ban is only a season long and makes said person ineligible to receive that seasons rewards. or create some other form of appeal and penance process. just a thought/.
Another suggestion. the expressman should wait around till the 45S mark, allowing ppl in low pop dungeons to still use him
Wait really? Like golden chests?
thats actualy a realy good sugestion. it should also make a door unbreakable while its active
we have been getting baited with arena for almost a year now
True but it's "finally" coming within the few next week
surely
Fix HR GC spawns
https://darkanddarker.featureupvote.com/suggestions/580513/lower-drawcast-speed-while-airborn
When not grounded, upon attempting to charge up a spell or draw an arrow, you should suffer an action speed/casting speed penalty for that cast
why would we do this, removes so much skill expression for litterally no reason
I agree that is a downside but it definitely is for a reason. Casters stripping naked (looking at warlock mainly) and just being able to spell spam while making distance is toxic, there's no good skill expression there its just spam that works
That has nothing to do with hoping rlly
I think you could also buff their spellcast speed while grounded to make up for it but I didn't add that to the suggestion as there are many ways you could buff them to be strong without the cheese they have now
Other than bhopping which is a skillful mechanic. But the issue here isnt that warlocks can jump cast its how strong warlock is.
They can hop, turn around mid air cast cop even with base kit and barely lose movement speed for it
they wont gain on you that way unless they bhop
there is no reason to completely remove an entire skillful mechanic that makes half the casters/ranger playable. just because warlck is strong rn.
There are very clear issues with warlock rn, the dmg of cop and the low cooldown of phantomize. Its that simple.
Imo the real issue with warlock is his ability to heal fast and to most importantly to heal to full life. If that is rework it's ok for warlock to have escape/a bit of damage. Take a look at this suggestions https://darkanddarker.featureupvote.com/suggestions/564808/rework-of-warlocks-healing-mechanic
its not at all the issue. Warlock healing isnt that insane, torture mastery healing is almost nothing. All of the warlock healing complaints come from timmies getting kited by a warlock who is heal backing 5 enemies
I guess the problem is that nerfing dmg wouldn't do anything, a good warlock is virtually untouchable vs melee
The damage hurts right now but reducing it only fixes the issue vs lower skill warlocks (not to say the bunnyhop naked warlocks are skilled, its easy money)
This is also a problem with survival bow ranger but you see those less often because it requires taking 300 arrows
If you hurt warlocks cast speed directly, it goes back to the time where base kit warlock is extremely weak but kitted warlock is BIS
The issue is complicated and yeah warlock does a bit too much dmg rn, that can be fixed, what can't be fixed with simple stat changes is the natural unbalance between bhopping and cast speed- if cast speed is very slow bhopping becomes required just to function, if cast speed is ok then bhop isn't needed but when it's used its oppressive
STILL waiting for the map rotation system to be removed
thats why youy nerf the phantomize cooldown. also nerfing the dmg woudl do a lot, you realize geared warlocks are hitting 70-80 a curse and not geared onces are doing 50
I agree that they do way too much dmg rn, but I think that even with low damage, they can space infinitely
If they have more ms than you and you don't have a good ranged option, you die. You can't run they will just stay mid range forever pelting you with cop, and if you try to chase they will dps you while creating distance by bhopping
People keep complaining about move speed- move speed isn't the issue here, the problem is when a class is able to RUN AWAY while also able to throw out attacks with little to no actual commitment involved
That's not a good idea. We don't have the playerbase to do that. But improvement are possible. Have a look at this suggestions and Upvote if you like the idea.
https://darkanddarker.featureupvote.com/suggestions/576260/improvement-to-the-new-matchmaking-system-and-map-rotation 
We very much have the player base to do it
they really cant. i have been doing wyvern on 285 ms barb with achilles and rage and i have been catching warlocks just fine, the issue is then they just phantomize
Maybe if the devs knew how to design a game you would have the playerbase
Make a clear indication of when someone has cutthroat active. Its stupid how we can tell when we are gonna take a rupture hit, but cutthroat, arguably the most oppressive ability in the game, doesnt have a clear indication that its on. Genuinely toxic gameplay experience being cutthroated as a wizard.
If rogue didn't go invisible assume they have cutthroat- you actively playing without taking into account that the rogue might have cutthroat and then being punished for it falls on you.
You can have cutthroat and invisiblity, theres no reason they shouldnt have a specific color like with rupture
Its only 3 seconds you die to it if you commit to a magic missile
Rogue will crossbow bolt you and then stab you
But if you play around zap and keep distance with the rogue (you should be doing this anyways) if he hits you with cutthroat it'll do nothing
Hey all trying to link my Twitch account and having issues. Followed the prompt on the iron mace page "You can connect your Twitch account in-game by pressing ESC -> Options -> Account -> Link." I cant see the Account tab or button after entering the options menu. Is my head dented and smooth so my eyes cant see it or is it actually not there @waxen iron
Read #📢announcements , they are just making that a thing, wait for the update first
@winter citrus no ones asking for a nerf, im asking for it to be clear when its on their weapon, which is consistent with rupture and how it works. It needs to be visible when its basically a guaranteed death as a caster if youre hit by it
It is visible
https://darkanddarker.featureupvote.com/suggestions/580747/in-game-music
best suggestion ever
its visible but its the same colour
Having it be the same color is a bait. It should be distinct, thats the point im trying to get at.
Warlocks killing entire lobbies and they do nothinh to fix it? Season is dead for sure, hope arena fails too game is ass
religion discod chats
Game peaks everyday at 30k players while dungeonborne has 3k players, how is game dead friend? You are just annoyed because you dont have enough hours and died because of skill issue, its ok friend it happens to the best of us, theres a lot of classes that are your counters, you just need to learn when to run and when to fight, game is pretty much bait and punish on both pvp and pve
Extremely good suggestion, I support this
im a druid main and many people complain about it, but a lot of classes are my counters, its ok just remember all gear is rented and you will lose it
There are no counters to warlocks sorry. them soloing a boss meant for 10 people fully naked should tell you enough.
i used to complain a class was too strong before, and noticed it was my problem i was not good enough yet. You can solo any boss on squire class just check youtube, sparky already did it with all classes
Game is not for the faint of heart, its really stressful sometimes and thats ok, i kill a lot of warlocks on high roller lobbies, you just need to learn how to play with the cards you have been dealt
remember, its bait and punish.. watch skillful players play on twitch like repoze, sparky, yami and you will see that its a really slow and mechanical pvp
got 500h and i will die even with the best gear if i encounter a more skilled player
damn this arenas fucking sucks, what happened to the 2x2 they had planed
@dawn grotto merchant affinity got reseted
They always said it was 3v3 , what you on about
2X2 Bro, 4 modules that you can cut through, it was gonna be pyramid, dark library, 4 square, and that bridge room from crypt, and the a gob cave version of that which i think it was prison, cave alter, that room next to prison above it, and then the ore room
they also said you wouldnt lose your shit
i have an idea guys, lower mob density in arena
why link with twitch account being failed?
add religion into roles!
There should be an indicator of who’s alive/dead on the other team. Like 3 check boxes with an X in them
Thx! Don't forget to upvote it and share it when you see people complaining about map rotation timer and matchmaking/gearscore
no. communicate with your team
Whoever added 100 mobs to arena needs to be laid off immediately. It's a pvp mode where you have to constantly deal with pve. Maps like hell are very one sided. If you spawn on the side right next to the zerker or cent youre at a huge disadvantage. Out of my 10 matches tonight, most of them the other team weaponizes pve by not engaging until they see us fighting pve. Or something like a rogue aggroing the entire map, running up to us then hiding or just dying now its 50 mobs and the enemies against us. Leaving a lot of luck and not a lot of raw pvp skill in arena.
Yo guys , stop it … it’s not like they have a test realm to try things on….
Give them a break

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☁️ ☁️ 🫳 
⬛ ⬛ 💩 
SKINS THAT GIVE STATS SHOULD ALWAYS BE UNLOCKABLE THROUGH BLUES WTF SAVE THE REDS FOR TORCHES POTS AND UTILITY
@keen onyx you can pickpocket on arena fix it quick!
Here's a suggestion, stop giving "Visit location in Inferno and escape" quest on a 3 tier map taking so much time to get there, where you might not even spawn into the correct Inferno map. Even if you get the correct one you may also spawn on the other side of the map and not make it there because its pretty dangerous and then also have time to escape too. It's the 25 affinity quest for Tailor and getting squire gear shouldn't be reliant on luck to spawn into the right map. HE SEWS CLOTHES FOR A LIVING WHY HE GOTTA SEND US TO HELL ANYWAY !
Because f you 
true I am sure Tailor is just trolling at this point "hey go all the way down to hell and look at a room and escape"
Basically
Ahahahaha this is so true I never thought of it this way xD
the first set of affinity quests should just relate to the first level of the map, let the later quest for higher affinity push the players deeper
Ironwill is HILARIOUSLY broken.
60 magic resist for absolutely nothing. 3 direct fireballs and 2 zaps and hes just below half. Oh and he is in greens.
@tiny wigeon Congratulations, finally you can stop spamming. But i thing it was obvious they were bringing steam link back sooner than later. Removing it forever didn't make any sense.
Why... the hell is religion, which obviously has class-specific bonuses, account wide? That's a pretty L decision.
Obviously nobody who has anything other than casters is ever going to take Zorin. Even the PDR bonus one is such a low bonus it will never compare to the luck boost.
Oh no, a "L decision" guy.
Dont see any reason to take anything but the Luck religion, the other bonuses are so miniscule id rather always just have chance to find better loot. Either change the luck for something else or give them all luck and their own specific stat
Yeah, it's compoundingly bad. If you use more than one class you have no reason to pick the specialized gods, and if you are those classes the luck is clearly still the best choice.
Tbh it shouldn't even offer stat boosts. It should be some sort of cosmetic progression or something. If they made it good it would instantly break the game probably.
But either way I don't get why it needs to be account-wide.
Yeah i thought that stats was a dumb idea regardless, as you pointed out why, just giving some luck + some cool religion specific cosmetic and emotes you can unlock and use by donating to your religion
its jsut silly to have such specific stat for whole religion, especially when they have to be so miniscule who gives af, and if they are too big then it will be broken
@jolly leaf Very excited to finally being able to clear up the doubts about how arena could change game. No more theorycrafting.
What are your bets?
Imo we should wait to see how the mmr system and leaderboard of Arena work. I haven't tried Arena yet
I will literally never be trying arena until they make it not trios only lol. A shame.
Yeah but even with this test version of arena we will be able to get useful information. For example we will be able to see how much people really likes only PvP.
Shame. I'd built up kits for it. But once again they do weird playerbase isolating shit like this until enough people tell them they're being stupid. Again.
its going to be solos, duos and trios. they are testing it out first on trios
bro why so mad about a feature that devs repeatedly said is work in progress? try it take some feedback and go back to dungeon.
I'm not mad? I'm giving feedback? Maybe stop mindlessly trolling everyone who says something negative?
I'm loosely worried they're going to use this as some sort of gauge of popularity though, when trios are always going to be the lowest-populated of the lobbies.

lol the brainrot on some people. say you don't care about a trios only game mode and they think you're flustered and seething. My words must have been a little too mean.
Bro i thought you were mad sorry 🥺.
Take this as compensation: https://darkanddarker.featureupvote.com/suggestions/580830/market-design
By the way can someone tell devs that arena was not suppose to be for looting? What is the point of putting loot in arena? maybe consumables, but gold and jewels?
You guys need to make the gear based match making system more visible when queueing up. Most knew players have no clue it exists and queue into 125+ lobbies on accident and then get instantly killed and get off the game.
Well they introduced a new system that supposed to put you in lobby with people closest to your gearscore. The issues is that they didn't full committed on it and kept the gearscore bracket instead of trying to improve the new system they've added. Imo that's what should be done https://darkanddarker.featureupvote.com/suggestions/576260/improvement-to-the-new-matchmaking-system-and-map-rotation
wtf, when male cats??
Fix religions.. they should be different on every character.. not account bound
Will Evil Eye ever be a thing again? Could be good for surveillance, second imagery.
Remove stats on skin alltogether, and give us point buy system.
You starts with 10, get 2 point to spend every log2(gs), minium 18 points at <32gs, maxium 34 points at >=4096gs (theorical max is 4098gs). You can pre-assign the points, and it automatically activates once you pass the gs requirement.
Example List of stuffs to point buy:
Gain helmets proficiency (be able to wear any helmets) cost 15 points
+1 on vigor cost 1 point
+1 on other stat cost 2 points
+10% headshot reduction cost 1 point (+9% for the 2nd point, +8% for the 3rd, +1% for the 10th, combined total of +55% and no bonus above 10th)
+10 armor rating (either phy or magic) cost 1 point (+9 for the 2nd point, +8 for the 3rd, +1 for the 10th for the total of +55 and no bonus above 10th)
Gain proficiency on anything (be able to use weapon, hunting traps, wear certain armors) cost 15 points PER item
+1 Luck for 1 points (+1 for the 2nd point, +2 for the 3rd, +3 for the 4th, +5 for the 5th, +8 for the 6th, +13 for the 7th, +21 for the 8th, +34 for the 9th, +55 for the 10th, +89 for the 11th, +144 for the 12th, +233 for the 13th, for a total of +500, no effect beyond 13th)
+1 True phy or magical damage cost 2 point (2nd +1 true damage cost 4 points, 3rd +1 true damage cost 8 points, 4th +1 true damage cost 16 points)
It would be better to just let the player assigns the bonus stats themselves instead of locking them to skins. Bad stats on a skin reduces sales while good stats on a skin creates pay 2 win situations. (panther panther druid got a +8.7% - 14% base dps increase at <25gs, with next to no penalties, AND IT IS PAYWALLED WITHOUT ALTERNATIVES)
Do the Arena Ballanced, not going with Gear that's in your character.
i think it is the one in the shop
we need arena to feed back dungeon and vice versa.
Do it similar to Dungeonborne then. Set a fixed spawn of itens for each class, so people can biuld before the match starts. This way you can test the End game you want to see and New players can fight Old Players in the same terms.
The way it is now, people will play in the early wipe and never will touch arena again when the player base declines as the wipe progresses.
What do you mean by End game?
Whatever the Devs want. They want to test Mages with full Magic damage Bonus and Magic % Bonus? Set that itens on the arena.
They want to test Fighters Full PDR with damage Adds? Set it there.
They want to test Everyone with +3 all atributes, set it there.
Its acctually way better to test these changes in there, wich has no impact in your dungeon gameplay, than getting people to "Bring your own gear" to test stuff in there.
Almost every time it will be a Team with no gear vs a fully heavy gear team.
You can even put it in Ranks. Low Ranks get only Green/Blue gear to biuld.
Mid ranks get Purple Gear
high ranks get Legenday/Unique itens to biuld.
This way you get even more Data info from different stages of the game.
that is end game?
-"Almost every time it will be a Team with no gear vs a fully heavy gear team."
What do you mean by that? I think arena is gear based matchmaking.
Gearscore based only for now
I went in with nothing, got a team full Blues in there. So I dont think its gearscore based.
I think devs don't want arena to be the training room btw. that is weird
Or if it is, its not working.
I really wish there were no pve in arena
maybe is because you can loot gear during the match what is kinda dump
All 3 of them were full geared in there, I dont think they looted everything tbf
I like the idea of coliseum releasing of lions. But i don't like how it is right now ether.
I also don't understand why you don't get to keep the loot you find if you lose
What do you mean? People can't loot you if you have Looted by yourself gear but you still lose it if you die?
i saw jay looting actually pretty good gear maybe luck is higher in arena
If you find gear in the arena match, and lose, it all goes away, you only get to keep it if you win
well it makes sense to me, you lose after all
I would agree but the winning team does not even get to loot it if it is in your inventory, it just goes away
Usually the owner of the arena is who keeps death body's stuff. Fighters in coliseum were slaves.
Ok but you don't lose the gear you bring in arena if it's self found?
But i don't think ether winners or losers should go out of arena with nothing but gold or recognition. Maybe letting you chose only one piece of gear from your enemy as a trophy.
Why the fuq are you gonna call it an ARENA and have looting? This team is clueless man lol
Just give the people what they want, full blown pvp with no looting and just fighting for competition over gear
Kinda, maybe they are testing something, but if so they didn't told us.
Sure hope so, because this aint how you start a Public Test
For me is kinda strange this experimental arena. I can't see what are they exactly testing. Maybe just server and client stability. Maybe is just to help twitch drops and streamers.
People have been dying for a PvP only mode, we get teased for a PvP only mode called arena, then give us a mini 3v3 dungeon lol
I would use PvE in arena just if games goes too long, something like start to release lions in coliseum. But they already used BR circle.
And also i don't care if they reuse assets but i don't like they use the exact same rooms as dungeon.
Instead of banning players for finding a bug in a patch you did not throughly test why not make the test server incentive based with ex. Exclusive skins for amount time played on test or a name plate so others know you are a tester veteran etc. Banning people for your failure to test your game is a wild concept to me. Also can we get a meta shift because i havent had fun in the game since before wipe
Do they really ban people for exploiting?
Look at announchments they banned people for crafting grimsmiles too early
Kinda weird, but if they were doing it on purpose knowing the damage they were causing. I won't be the one who stands for them. I will just blame both, devs for not polishing the patch and exploiters for their egoism.
you fucked up religions
bro maybe you can say is not good enough, but "fucked up religions"? a new feature
PLEASE IN ARENAS^^ WITHOUT MOOBS please 3vs 3 only no monsters THX
nah, thats so hilarios
dont call it arenas^^ xD
hack and slash?
Fill
@boreal sun give me a hand
want some feedback about this: https://darkanddarker.featureupvote.com/suggestions/580830/market-design
scum link?
🥺
im not press at random link from unknown people
That's a link to Dark and darker webiste. There's a suggestion tab on the website you can go on it through the pinned message too
it could be tru, but one wrong letter, and im on fishing site
Nice one helping the scamer to scam
you looks like, who want convice me press on it
bruh
the arena should have more flank options with the side rooms being connected with hallways or something to allow more movement. the move density in the middle is concerning
This is what i think. This arena is just a stress test for their servers and clients. They used the Twitch drop's player peak to test limits. And i m pretty sure of this because, it doesn't matches what they said, not what they wanted to accomplish and not what they showed us. The real one is coming later this patch.
Suggestion, hide Religion's bonuses. If they are suppose to be insignificant small bonuses why showing them. It only bring us to this situation where 90% of the players are in the best one. Also don't show the bonus in the Player stats ether.
https://darkanddarker.featureupvote.com/suggestions/581432/hide-religion-bonuses
Nah these devs are dumb AF and constantly punish players for their own failings
I didn't read what he was saying
nah it was just a joke
No way he is @junior anchor
I hate ruins so much why cant we just have crypts man
@crystal warren Also i just realized that maybe they matched you with this people because there was no players with the same gear level available.
@south topaz you must be cooking xd
Make ruin 6x6, increases base matchmaking player counts to 30 per match, doubles the red stairs count to 8 (With 2 of them located at the same module as the gate exit), and have those red stair opens as soon as the match starts. Once there are 6/8/15 teams of player went into the red stairs. Closes all of them and immediately move those players into Crypt. Also add back the ring ONLY for ruin (It always ends at one of the gate exit).
There are on average 2 teams went into Crypt at this point. It is insane.
I'm not sure is this satire or not, I only know enough about this game to give some comments but not spend enough time for those finer details (I have to touch grass).
(Also someone must get the P2W skin resolved now or else this is the start of something sinister).
It was a joke because i saw you writing for so long
I want to know.
Is +8.7% to 14% damage increases from a skin for <24gs Panther Druid too much?
(I have seen enough people defending it with the reason it is just +0.6% MS)
Sorry i don't know i never look at numbers
Can we just get rid of ms altogether outside of skills and abilities? Theres a reason every pvp game ever doesnt touch that shit with a 10 foot pole (because as little as 1% always becomes busted)
yeah panther is a pretty good point. I think shapeshift scaling has its own issues
Also to be honest,
That panther skin is far too dark and could have provide advantages for Rogue (And especially, landmine rogue).
Vigor is one of the most useless stat, -1 strength could have done something, but not if you are Druid, Wizard or Warlock.
And then there is the fact that Druid Panther SCALES LINEARLY with Agi, which equals to +8.7% DPS for BiS <24gs gears, and +14% for Pure base gear.
AND GIVEN THAT AGI GEAR ARE USUALLY THE MOST EXPENSIVE GEAR OUT OF ANY STAT INCREASING GEARS. (I still remember paying >400 gold just to get an Agi build <24gs wizard, don't scold at me, I still dies regularly with that gear, I am not here to Timmy stomp, just that <124gs are completely filled with sweats and I don't have 8 hours per day to invest).
There is something direly wrong with a skin that provides +2 on the most saw-after attributes with the drawback completely not affecting spellcasters, and that you can have your damages increased by 8.7% out of nowhere, costing $12 and is obtainable by paying up only.
Yes, there is the Elf skin, but trading 1 vigor with 1 Agi is insane, and I have for countless time having to pay 200g+ just to increases a stat by 1 at <124gs.
The message need to be sent clear, they only need to do 1 thing to fix it, and it is to allow it be purchasable with 6 bluestone, but if this is not resolved, this WILL lead to the game downfall.
If they want money, they should:
Release more ALTERNATIVE skins for the current available skins, or release skins that DO NOT CONTRIBUTES to stat improvements, people WILL buy skins (Remember lizardman?).
Remove skin stat changes altogether and move the said system somewhere else so that they can release however any paid skin as they like without ever having the chance of accidently creating P2W skins.
Improves new player experiences to improve the rate of new player paying up and become legendary (Honestly, this game is extremely hostile toward new players).
Please remove all mobs in arena. We waited months and months for a PVP game mode. Not a smaller PVE game mode. The fact that you just lose money everytime you run it is also not good design. Please please please please, either take out all mobs or just remove the majority of them.
Very unhappy with the new skin with AGI being locked behind a paywall while the free one is different. I've bought skins and emotes but this decision is an awful one.
I suggest you dont put +2 agility race behind a pay wall thats just pay to win
how tf did they manage to ruin something simple like the arena, why tf do you only not drop items that you found? WTF??????
can the devs ever just implement a straightforward system without all of this convoluted BS layered ontop of it
+2 HP vs Be able to outrun someone AND deals 7% more damages (Or 4.4% damages on BIS <24gs).
Druid has decent healing streams, that 1 vigor did nothings to them, and I have seen far too many people bringing like 4 stacks of heal pods.
It is a pure buff for Wizard/Warlock/Druid, locked behind a $12 paywall.
I know they need the money to fend off nexon but this is going to further divide the playerbase.
Instead, make money from:
- Selling alternative skins for the current ones.
- Selling more cosmetic for campfire- Allow free account player to pay 2 blue/redstone to create an extra character; pay 1 blue/redstone to sell an item on the marketplace. Allow free players to become legendary player once they have spent a combine total of 20 blue/redstone on anything. (If there is a way to become paid players "for free", a lot more free players will keep playing the game, thus increasing active player counts. Also there is a good amount of player will just say screw it and pay for the rest of the redstone requirement to become a legendary player IF they didn't felt that said purchase is forced, thus increasing sales (Given it is "Spend 20 blue/redstone to buy the game" instead of spending 30$ upfront, the player might have spend some of their remaining quota on skin (They felt like they are paying a buy 1 get 1 deals, instead of not paying anything at all), thus driving up the income). - Improve new player experience so more player are willing to stay (Make sure new player isn't getting slaughtered on site for the first few rounds. If they queue themselves, make them not match with player for the first 2-3 rounds, also this might sound insane, given how hostile this game is toward new player, it is vital to give them stat boosts, and said stat boost reduces every time they kill other player. Also SBMM for <24gs
- Make snowballing more fun to improve engagement (Like +3 luck for every successful escape, until you died and it reset), to well, improve player retention.
how are people already crafting grimsmile rings
they were exploiting affinity sharing bug
Why would they put mobs in the arena and you lose gear...
Remove mobs from arena, makes classes that can phantomize/invis to de agro way way too powerful on some maps
All new players get to experience is kiting naked warlocks this season, doubt they are having a great time 👍🏻
Remove mobs from arena. Warlocks are ridiculous with all the blood bags to heal off of. Certain maps, you just get aped instantly and can barely fight back. When you try to run, all the mobs they gathered kill you. It needs to be changed
What change do you suggest to be the downside to heavier armor pieces?
If the downside to heavy armor is less movement speed, ms as a concept is still in the game and if that's the problem then everyone would build the lightest armor to be able to catch anyone
Its easy to suggest removing ms as a concept and just having classes have a flat value outside of skills (like rogue would be fastest obviously)
But its much harder to think about what would come in its place
^
If armor ms (negative move speed) is removed, obviously plate would be absurd in strength and barbarians/rogues would be disintegrated, warlocks would run full plate without any downside
could we get ah minted gear I found for every character and not just one character.
ban the guy who bought 10k tickets for blythar clearly duped items or w.e to have 1 million gold to spend on tickets 1 week into wipe
nerf rondel buckler fighter holy shit
restrict arena to lvl 15+ so troll to be match made into a lvl 1
thats why you have skills (like sprint) and other mobility stuff, preferably on cooldowns. Therefore it becomes skills expressions through CD useage, positioning, creating and taking opportunities rather than "lol im faster"
Add a frying pan
Works both as a weapon and as a small shield
Would have something similar to lute swings maybe with an overhead swing at the end
Not only would that force everyone to build the mobility skill their class has access to (harming build diversity) that doesn't solve the core issue, classes will just build the lightest armor and ignore anything heavier, the current build diversity is already small enough
Also sprint would not save fighter, fighter is only strong rn because weapon mastery has no penalty, sprint is easily avoided by putting weapon away and walking away
Not to mention you'd need to change druid because their ability to teleport would be significantly more valuable in a world with no ms
Its very easy to detect a problem and much harder to propose a solution, everyone knows movement speed is a problem but discovering why and then coming up with a solution is most productive
I for one think that the problem isn't movement speed in a vacuum, its the ability of those with movement speed to create space while also dealing damage, when running you should be able to run, or feign running to turn and attack, but rn certain classes can "cheat" and both run and attack, with little to no consequence
Movement speed is a part of this for sure, but I don't think it's the only problem
can we seperate ruins and crytpts? gotta wait almost 30mins just to get to inferno just for it to bne wrong map D:
Change Religion bonuses + add flavour.
The miniscule bonuses aren't worth choosing over extra luck and you cannot make the bonuses meaningful, because then it becomes too strong and classes/builds are pushed into specific religions while neglecting other characters on account. My idea is remove those bonuses, give all religions bonus Luck, add flavour to the religions so people choose a religion because they like it rather than the specific stat.
Religion based emotes, cosmetic religion stuff ( that doesn't mask gear to the point you cannto tell what they are wearing or wielding ), anything really, all only usable within the season which you unlock by donating/fighting for the religions then resets on new season. At least something along those lines, have people follow the religion they like the lore of, rather than just because of a specific bonus stat which is a dead end either way.
It is the source of alot of problems tho. Could just give every class innate sprint so it doesnt use any perk/ability slot. Wizards could have a Blink spell, Fighters could have a charge. There are many ways to add 'limited' mobility. If you look at any pvp game ever that uses a similar format, it always ends the same: the faster opponent controls the battle and decides when to engage or disengage, while the other can only rely on some limited range options (and those that need it the most usually have the worst ones)
It limits the current build variety regardless, because Everyone builds MS, if you dont have it in the endgame, you just kited to death, or they hold W on you if you are a squishy, period.
That's an actual suggestion, just removing ms all together wouldn't fix anything, you'd have to also implement some major changes along with the removal
An idea I'm personally a fan of, though some aren't, is that if you start casting a spell or pulling an arrow back while airborne you suffer like a 10% casting/action speed penalty- with melee bhopping is an integral part to the exchanges especially with 2h weapons but with ranged weapons i feel like the ability to bhop spin around and cop a poor fighter over and over while running is the problem
catgirl should have either 3 bras or none at all #hillstodieon
Close the mouth on the black Felidian from the Store, it looks really dumb always having its mouth wide open like a taxidermy.
That's a really cool idea 👍
thank you!
My turn to send a suggestion:
Here's a suggestion I made on how to improve the new matchmaking system and reduce map rotation timer : https://darkanddarker.featureupvote.com/suggestions/576260/improvement-to-the-new-matchmaking-system-and-map-rotation
Pls have a look and upvote if you like the idea 
trying to spread the word see if people like it!
Remove stats from races and make lycan and lizards able to wear helmets
the expressman should include the "Found by..." on items it takes out.
except it would. Sure that would bring other issues, as the aforementioned Plate having no downside, to which my response would be: thats easily fixable. Armor would simply weight more in the stats, so 'cloth' would have more stats than plate would. Thats just one way to do it, but there are many ways to get around balancing no MS. Many games did it, they have other issues but at least it isnt movespeed. Admittedly tho, it would have to come along with a sweeping set of changes to gear and abilities.
But yeah, ive played many games for PvP and its always been the same. Whenever a class can get the smallest move speed bonus, they will take it. A good example is WoW, which in pvp people would forsake much better enchants to get movespeed on their boots. It is sort of expected now and if you dont have it, you are ultimately at a disadvantage. Fortunately, that particular case has many more opportunities for skill expression that will allow getting away (notably by using a mount). I could bring forth more exemples from other games, but there isnt a single game that has run movespeed 'builds' without being severely leaning in whoever's the fastest's side
Perhaps the solution im proposing isnt the right one but Movespeed is 100% an issue in the game right now
The point I'm making isn't that move speed isn't an issue but that removing it completely would at best solve nothing and at worst require several critical changes to be made functional, changes that are best thought of before hand rather than "ah we'll figure it out"
oh yeah for sure it wouldnt come with a set of its own sweeping changes, but I genuinely dont think there is any way to salvage movespeed unless you gave every other class some insane mobility abilities like phantomize
and even then, its proven that this still wont save you afterward.
A change that I believe would fix the issue but might be very mixed in terms of player enjoyment would be to have an action speed penalty when casting a spell or drawing an arrow while airborne
That would help but ultimately wouldnt solve it, just make the fights longer and even more frustrating kite
On one hand players might feel spellcasting is less engaging as they have to be constantly aware of their state of being grounded and no more cool backflip off a ledge fireballs but I think it hits at the heart of the issue
It wouldn't make fights longer itd shorten fights, my eyes warlocks would have to choose whether to run or keep fighting like any other class
And im telling you from experience, all it would do is no more bunny hopping for skipping the MS penalty, but at the end of the day that means you just kite longer to make the distance or when the opponent hesitates for a sec, turn around cast a spell then rinse and repeat
When you have movespeed advantage, you literally control the fight that way
Warlock is able to abuse the naked ms most out of any class, but ranger survival bow can too, its just annoying to build 5000 arrows every run, rogues are able to abuse it with throwing knife spam
Compared to those,
Fighter, barb, cleric and even wizard (outside of zap icebolt) aren't able to capitalize on the ms bs too much
Thing is warlock basicly plays only a pvp game, PvE is meaningless to them
Weapon MS penalty could alleviate part of the issue, since having it out greatly penalizes the Chaser from the Chasee
I don't have a problem with people running. If you are a plate fighter you can't honestly expect a matchup you counter to just go and hug you
The problem is when they are able to permanently sit in the middle zone between fighting you and running- you can use sprint and just hold w towards a warlock and you will never catch them and take 75% of your health trying, but if you try to run they are right on you not letting you
That is literally what i meant by controlling the fight. Once you have movespeed advantage, it doesnt matter what your gear is, you decide when you heal and you can deny then that any time
also warlock capitalizes on that by having a very slow fighting style with their curses
That's always going to be a thing. cough druid cough it makes sense for a rogue to be slippery, for example
That's not toxic, what is toxic is when they are about to reset while not letting you reset at the same time
When I mailed longsword fighter last wipe, I had no problem with a rogue getting me to use second wind and then retreating to full reset and come back, always felt like a missplay on my part.
Yeah he's gonna be full health when he comes back but I will be too, even then there are options vs a rogue like using the space they gave you to use a longbow, it halfs their hp in one shot- I'm fine with that, that doesn't bother me
wtf lmao. It’s toxic to not give your opponent a reset?
remove pve from arena...
This.
The main strat I see is wizard or rogue running to your side with all the mobs in the map then going invis and boom you lose.
If you couldn't kill them when the both of you were in melee scuffle, no its not. You get a reset too
So. Lemme get this right. If I go to reset, I’m toxic if I don’t try to hinder their reset?
This is the stupidest thing I’ve read in a long time.
It makes sense that a rogue is faster than a guy in full plate. I have no problem with people running, if you aren't able to secure the kill on someone with 1/3rd your effective hp pool in a melee fight, them running and resetting (which also gives you time to full heal aswell) is not toxic imo, and even if it is, its nowhere near the caliber of a warlock perma spacing you forever never letting you reset and never letting you get close even with sprint and fists out
Yeah that’s stupid. Obviously they’re going to try to keep you from healing? 
Remove PVE from ARENAS, it ruins it entirely lol wtf yall thinking
dungeons = PVPVE , ARENA = PVP

Play Mordhau. Combat in this game is ass anyhow
all weaps should be able to parry IMO, and we need feint.. need that chivalry technique in here
you can cancel spellcasting, why cant you feint melee attacks? adds an element of skill to melee combat
no no. Devs are not good enough for that. They believe peak skill is putting animations to mucle memory
Everyones disappointed in arena so far, i guarantee its mainly because of the stupid subbosses and cancerous monsters in the arena... its like putting eels into an aquarium with hungry pirahnas
love the idea of arena, ive been waiting a while for it... but i never expected a cluster of mobs in the middle of each map. So stupid
early release though, i bet they will make things right. Excited for solo and duo arenas as well
Add Claim All to Expressman. Allow Shift+RMB moving items back and forth on window.
I also need fent
remove mobs
Does the femail and male cat give differnet bonuses?
That is a good idea i also thought about it some hours before #suggestion-discussion message
But honestly i think all this arena experiment is not the real arena so thinking about solutions right now don't make sense for me. #suggestion-discussion message
"My turn ..." XD
THANK YOU, that makes sense yah they are trying to get a feel for it i just wanted to throw my hat in the ring
make a shitty reskin of the ptw skin buyable with blue shards
I like your way of thinking, you are of those who want to fight problems with smart ideas and going straight to the root of problems instead of just point to stats/unfairness problems asking for nerfs and restrictions.
When players usually complain about something broken being a problem, the first thing they say is "this stat is too high", "this skill is so unfair", "i shouldn't face any unfair situation, give me skill base matchmaking", "..." , but then devs trying to solve it the easier way possible end up in things like nerfs and matchmaking restrictions.
What they don't realize is that the real problem is still there manifesting in a different way, slowly getting rid of the original design of the game, making game design more plane, forcing devs to spend resources in a loop of useless hotfixes.
I once talked about the possibility of adding some type of movement penalty when heavy armored players jump from highgrounds.
Not only addressing a balance problem but also a lack of realism and strange design.
@sterile cradle What do you think of this? https://darkanddarker.featureupvote.com/suggestions/580830/market-design
fully agree the pve ruins it. also pots & bandages & arrows need reset each round
I like the idea of having to manager your resources between round.
i just fill my inventory at this point i dont have to manage its just an inconvienence tbh
having a hard time immagining how this would work, what if people change servers or for low occupancy servers what would happen to them, but i do agree that the market has changed the game almost completely in some ways better and worse
If that means you spend more gold. That is actually good for the economy.
i have almost 30k raw gold im sure most vets have similar if not more
Big problem with economy.
economy is fine, it encourages bossing
they should do yet another bard rework, for battlebard playstyle atleast
i think the damage of bard should be from din and shrill (rework both to be viable)
instead of doing 5 buffs then rapier spamming
it used to be this way and din was doing 20 dmg per beat to the entire room it was busted
i know, but instead of actually balancing the spell, they nuke the scaling so that its never good again
i mean bard is in the best spot out of every class
if you use crack maybe
Yeah i said server pull for technical difficulties. But market is global so make it global. But each account have a different pull.
Interesting I’d have to see how that plays out
i mean u only have two buffs and 1 debuff to use pre engage, use ur survival bow until u have to melee. Weakness to clear corners and doors. Allegro & accelerando if u can
every other buff lasts minutes
the problem i have for solo or the "battle" build, is if you dont use your several different buffs to be relevent then you auto lose unless they are shit
and even if you do have the buffs its a 50/50 between winning and dying instantly to the fighter/barbarian/druid
How? because i m pretty sure it is the opposite right now.
also survival bow kiting, and kiting in general is not healthy for this game and should infact be discouraged by the devs and rebalanced, its not fun running for 10 minutes or chasing for 10 minutes
Loot piles. Frost/gold ore. Keys, and other drops. Bossing is entirely worth it if you want money. All 3 hell bosses and both GC bosses take 0 time to actually do.
would you rather everybody clash and fights be over in 2 seconds and pdr fighters be the king?
just saying, currently the meta is literally just taking off your clothes and running around like an idiot for 10 minutes until your opponent either dies from your 200 arrows, or you get caught and die
nothing about that is fun or healthy for the game
the alternative is everybody clashing and fights instantly be over. And everybody will play pdr fighter lol.
I think you should play wizard, it has fast paced fights.
pretty hard to kite a kitted wizard & full push a kitted wizard that is good
Bard should have been just a class like fighter. A very Flexible class without any speciality but with the abillity to play music freely. Not a buffer/wizard 2.0. But is too late for it. A rollplay class.
Yes but if you just have enough money for 10 lifes why would you boss again?
because its 50/50 what u get in ur lobbies. If i go ruins but lobby wipe in ruins, i may aswell kill every champ/wraith in crypt & kill boss in hell. If my lobby is dead i may aswell kill boss. Bosses also drop the best items in the game
Unique items will always make bossing worth it
wizard is not fun to play because it can 2 hit most classes with fireball, no skill required
directs maybe lol, ur not 2 splashing anything. Wiz prob has the highest skill-gap of every class
I don't think so. I think you are idealizing Uniques.
make twitch cat skin same staTS as ptw cat ezy fix
have you seen how much bullshit damage the splash does
yes, but twitch one even being easy to obtain now, in the future will be exclusive.
its not as much as u think
deals 12 splash
with insane wizard scaling
man has not had to face down the many naked wizards
If you didn't have gold worth of 10 lifes, all gear would always feel special to some level. But is not.
i dont base balance off of naked pvp nor do i engage in naked pvp lol
i have 30k gold. most decent kits cost 5-15k varying on what i build.
30k gold is literally nothing
Yeah for full top tier build.
im by no means the best dark & darker player, so if i want the best survival rate knowing i could verse a player better than me, i need top tier gear, i need advantages, i need everything i can get.
That top tier gear is so special that you can afford it after a mid looting session.
a mid looting session, can i see your current stash gold?
I don't know how you play but if go full farm, i can make 600g a game.
I play for like 2-4 hours a day. Bossing as much as i possibly can aswell as pvping anybody i see, I clear every mob, destroy barrels and crates when i cant find players or boss is dead or im not in hell yet. I wouldnt call these mid looting sessions
600g a game is great but gold making pre season also isnt similar to AP farming lol. You make gold off of finding good items utilizing expressman when u can
Gold economy isnt perfect but its not as bad as how youre making it seem. one full game is about 25 mins if u consider getting ready, selling, etc. ur talking 600g a game thats not even enough to buy one really good piece
I think devs in a recent qna session said that they think players have too much Gold. If i find i will send you.
I already thought so before this.
Btw, gear is not the only way to bypass dificult content. You can try to play fighter with a full party. It makes things much more easy than gear.
When it comes to races, I don't like the idea you have to pay for different stat changes when it comes to same races. (Felidian male +2 agility and Felidian female +2 dexterity) EDIT: It could be possible Ironmace is trying different approaches here in terms of gameplay, lore, microtransactions etc. I'm open to all ideas.
remove the hell quests, if you are gonna keep the 3 layer system, its just a chore. Wait 30min to get wrong layout....
Stop making Furry skins, give me Drow skin, thanks
remove mobs from the damn arenas , are u guys really hotfixing 2 things ?
It’s not even paywalled u can get the race for free on twitch
they are different, the female skin on twitch is +2 dex and the paid male skin is +2 agi. Not that I think its majorly OP or an auto win card but it doesnt look good when movespeed meta is a thing and you are charging 6 red stones for the one with +2 agi, so i can see why people dont like it
True…
Red shard skin sets a bad precedent, the devs explicitly said paid cosmetics would not give statistical advantage and this breaks that promise.
Thing is, that stat can only be obtained by $12.
Here is a comparison between Standard, Elf and Panther:
Druid <25gs Base Elf Panther HP 111 110 109 BaseAGI 12 13 14 MaxAGI 23 24 25 BasePhyPower -6% -8% -8% MaxPhyPower 0% -2% -2% BaseActSpd -4% -3.5% -3% MaxActSpd +1.75% +2% +2.25% BasePantherDmg 93.83% 100% 108.25% MaxPantherDmg 202.77% 207.86% 217.06%
I'm not sure if 8.25% advantages at base gear or 4.422% advantages at BiS <25gs gear would matter enough, but those advantages are only obtainable by paying up 12$.
It IS P2W, and if they did not rectify it by allowing the use of bluestone to purchase the skin then oh boy, we are in one avernus of a slippery slope.
(And I am sick of people making fun of "Oh it is just 0.5% ms whats matter" or "As if that -1Str and -1Vig doesn't matter" or "Ohh the white loose trousers will scare away the complainers". Any MS above your opponent is a direct advantage, and that -1Str and -1Vig are utterly meaningless to Druid, Wizard and Warlock, and you get +2Agi WITHOUT taking up any gear slots NOR did it contributes to gs)
Btw did I mentions that AGI gear are the most expensive gears out of everything, AND THAT THERE ARE NO AGI GLOVES OTHER THAN THE PLATE ONE?
bingo.
Make the skins +1 dex +1 agi -1 str -1vig and normalize panther and bearform damage to 8+ 0.75 agi/str
Anyone else feel like Ruins timer is too short?
It's for sure an issue
Should be
((ATT x 0.625) + 15) x AttackMultiplyer
(ATT x0.125)% Phy Armor Pen
Base Gear: Throw build -> Good
BIS 24gs: Bad -> Very Good
BiS 124gs: Very Good -> ever so slightly more Very Good
225gs: Broken -> Very Good
400gs: HyperBroken -> Very Good
500gs: Useless for PDF build, HyperBroken for else -> Very Good against everything
Basically, performs well accross the entire gear range, without part of it insanely broken or insanely useless
yes
If the power creep on skin kept growing like this, just remove skin stat alltogether and give us point-buy system.
Someone will buy the panther skin for the Panther Square joke, and someone will buy it for a certain reason but oh well, it is a P2W skin and probably leave a bad taste on plenty (And likely could have harm future profits)
Make both the twitch skin and the current P2W skin +2Agi -1Str -2Vig AND allow one of them to be purchasable with Bluestone.
We should not have stats lock behind paywall, especially with gearscore matchmaking effectively putting a stat cap. Having such skin breaking the limit is insanely unfair.
No because it's nice to escape quicker when I don't find any armor scraps for the 20th run
yes
We shall not be remembered the time we almost need to grind 775 extracts per class or pay 10$.
Come on, speak up, we got a game to save
tone down with the pve on the arena please.. can't walk straight its funny atp
no cuz why does the centaur spawn at our door in inferno for 2 rounds
fix the spawns on ruins please, its third party central, cant play one game without fighting 6 teams in the first room
DUDE THE FUCKEN AI ARE USING AIM BOTS!!!!!! WTF!!!!!
Having to pay for the single best skin in the game is bs and you know it ironmace
You pay $12 for 4.422% extra damage for panther or +1% MS for wizard/warlock that CANNOT be granted elsewhere.
And yes, those extra damage have interaction adventages, in which BIS <25gs panther druid can kill PDR fighter/Barb/Cleric with 1 less hit.
Felt like they know what they are doing and want to keep their head low enough to sail through this.
Well, there are plenty of ways to monitize properly but they have gone down this route, and it will only bite them in the end.
Yet another broken promise.
these glitches in between pve and my movement are fucken bonkers
we rly need to remove arrows again, its just an inventory tax, i have NEVER seen a ranger run out of arrows, so what is the point really
which one is that if I may ask?
The only one that costs $12
Oh no, i have ran out of them constantly for not willing to fed up with the 20g per 20 arrow tax.
The human panther skin.
Not to be confused with druid panther shapeshift.
ahh that one. I just realised they've made a sneaky little change between that and the twitch drop one. Is +2 agility all that big of a difference than +2 dexterity?
Twitch drop cat gives +2Dex
The p2w one gives +2Agi
yeah I know, I was asking if it makes a big difference
but I get where this discussion is coming from, not everyone will be able to get the twitch drop one and the skin will truly be "p2w" I guess
Oh boy it was big.
Dex affects how fast you swings your weapon
Agi slightly affects how fast you swings your weapon, as well as movement speed AND druid panther damage.
yeah it sounds big, I haven't seen it in game so I can't comment on how significant the change is for a human and p2w cat druid. Afaik +2 stat from just skin alone is quite a lot since one piece of equipment gives just about that amount
And then you realise,
Wizard, warlock and druid are the classes that has next to 0 impact when losing that -1 Str, and they cannot take adventage of dex as they don't swing their weapon (wizard can take adventage of dex, only at the 400gs+ range, after you have at least 50 knowledges), but they would pay their entire worth to get that +2Agi.
Oh btw for druid panther, at <25gs, it is 8.25% extra damage at base gear and 4.422% extra damage at BiS <25gs gear. That so happens to allow them to kill PDR fighter/barb/cleric with 1 less hit (around 6 hits -> 5)
As of now there is no dex based shapeshifts.
yeah I can understand why you're against it, I doubt ironmace will change their decision though
Well, it is a $35 lessons then. Good riddences, might as well as put up a fight before declaring loss (or if they just got their direction wrong instead of malicious, hopefully can sway them back)
Honestly, gnome/drawf, deep elf (Drow is a copyrighted term), goblin...
CAMPFIRE SKIN
Rest animations
Utility skins
Shield Skins (Rarity defines what material the shield is made out of, and let people put stuffs on it)
Those could sell.
Change the whole skin/race system, have one version of all races for 3 blue/redstone, and then offers skin colors (well, only for frictional race for obvious reason) for blue/redstones or redstone only, might as well as also selling hair/fur/feather styles, tattoos, piercings, etc.
You know what? Add a personalized training ground, have it also serves as your hub (like helldivers 2), and then sell interior paints, furnitures, decorations, and more. When someone joins a group, they goes into the host trainning ground/hub, and they can proudly present whatever they created there.
More monitization ideas! Dont need to come down to p2w?
Hell, allow free player to upgrade to legendary by spending a combined total of 20 red/bluestone. They wll grind for the first two seasons, then said screw it and buy 12 redstone worths of skins to convert, instead of not even consider spending whatsoever. Make sure to give enough freebies as that would increases their likelyhood of spending!
If they are really, REALLY that desperate for money, sell luck boost for blue/redstones (but oh boy this could become a slippery slope, as if we arent in one now)
Please, the last thing to monetize is P2W.
It's very clear that the majority of the community is sick of PvP, and would like more PvE.
Let's seperate them and make them optional. Your group can select to play either a PvP or PvE dungeon, the devs can put their efforts towards making harder dungeons and monsters for the majority of players, and to attract new players that like monster hunter type games, and not pvp.
Please, not to further fracture the community.
The biggest problem is that for some reason, better gear player can just chase down players and slaughter them, and therefore weaker player have no choice but to fight back or be slaughtered.
Yes, player huntdown should be a thing, but not at the current state where better gear player can just chase down someone. It should have been if you are good at outsmarting, you should be able to always escape fights.
Remove the stat Dextility, and moves all its stat modifiers to Agility.
Remove the ability for Agility to add MS, also remove MS bonus from gear enchantments.
Make everyone starts at 315 MS.
Add a new speed potion that applies the same effect as Fighter Sprint, but it ends instantly and applies a -50% MS penalty for 3 seconds if you damages any players within 15 seconds after drinking the potion.
If you want to make a run from a fight, strip your entire gear and make a run. It should not be that a fighter with a BiS PDR armor set can dashes at you at 330ms.
Make religions character based, not account based... One religion, per character, per season
Im really liking the new Map, once we have the randomized tiles, i think the map should be covered and you discover it, you could have perks that reveal more and shrines that reveal part/all of it. there could even be a map maker npc (in dungeon) that you pay to reveal the map, might even reveal where are players (at the time of reveal)
my griefs just with the mobs, i feel like when those chess people played deep blue
Bring back kriss to warlock.
Maybe Clerics should be able to cast Cleric spells, like setting players on fire from a distance, meteor shower, etc. Cleric spells right now suck.
Uhh... Clerics are usually about Protecting and Healing..... Having long distance and fire based attacks seems kind of out of their role? Earthquake and Locust Swarm.... those should be Druid spells... but eh
No they are not.
Read up on DnD mate.
Clerics are offensive masters also.
Summoning elementals, fire damage spells, etc.
nerf longsword parry
Warlock do to much dmg
renerf warlock curse of pain like seriously one curse should not be doing half my hp with 150 health this is absolutley broken please
what do you guys think about changing Torture Mastery to increase the base healing and/or scaling on the healing and make it so it reduces warlock's spell damage?
YEA for real like ITs impossible to push the warlock
Agreed
Make it so that you can "buy all" from the expressman
if youre going to fix the sitting under the wyvern method for the first phase at least put it in the patch notes or fix the fact that its almost impossible to avoid the first phase when sitting behind the ice, its ridiculous, first phase wyvern is awful
steam link option is gone. dose it come back soon ?
wtf kind of rendering happens when im near pve??? dude that shit is unbearable
My nitpicks on the new wipe: PVE in arena completely ruins the experience. It is not a PVP gamemode. Majority of the mobs in ruins are overtuned. The harpys can one shot casters with their dagger toss, and have insane health. Living armor is overtuned. The Cockatrice and Worm boss have basically infinite range and you cannot outrun them (mainly the worm, if he agroes u, u cannot escape no matter what.) Quest rewards and gear from reward tokens do not grant you the "Found" state, meaning you cant keep them for arena, thus completely mitigating the "reward" aspect. Warlocks are very overtuned and basically all you see in arena. Druid bear form is completely busted, allowing you to fully one shot casters without a headshot, and one shot fighters with a headshot. Also, the drop rate on armor scraps is about 3-4x too low than it should be. Especially in trios, it will take ur party all day to get 15
Worm is very easy to kill, jump his spin attack and sidestep the thrust.
Drop rate for living armor is 15% which is very reasonable esp because there is a room near top left that has like 5
Everyone has complained about warlocks join the club
Everyone has complained about mobs in arena join the club
I agree that rewarded gear should be "found by" you, but it should also be handled still
Also the harpy dagger toss is avoidable
Living armor are very easy to kill, especially as they group up as they are particularly vulnerable to friendly firing eachother, with a shield they are easily blocked, and without a shield just wait for them to swing 4 times and then wack em they don't have much hp
https://darkanddarker.featureupvote.com/suggestions/579863/make-tree-of-life-selfcastable
Please let us cast tree of life on ourself 
Pve dungeon is just frost mountain
CHaotic discord doesnt work on slimes
test server would get more use if it actually played like a debug/test enviornment, like spawning max level so you can TEST different things, and also providing it for all players, as only a small portion of the playerbase has founders edition
They dont got ear
nor do skeletons and shriek works just fine
Skeletons are former living and breathing humanoids reanimated to conscious function by necromantic magic. They can hear you.
shriek works
That's true. This explains shriek as a concussive or damaging force. It must hurt slimes by destabilizing their physical makeup, rather than by stressing their renal system via distressing noise.
dont be an idiot its an oversite not a lore thin
:(
Panther skin sucks on principle alone, IRONMACE be better! (make cosmetics earnable in-game and purely COSMETIC)
Felidian needs nerfing. remove Frost Mountain, dumbest map ever.
Literally only map worth playing is Goblin Caves
how can you take so long to release arena and it is so dog, has absolutely nothing added to it, and has a million mobs which is the exact opposite of what we want from arena. @keen onyx WAKE UP, arena is for pvp reduce the mob density, give more rewards
BUFF healing from TM, god bless the korean pregnant men
Please! No more time sinks. Map rotation is bad enough but you add a time sink to a QoL feature that makes no sense. Please make the expressman just send your loot when you get out of the dungeon. Also stop collapsing the map and give everyone a 2 minute window to use the expressman. Thank you !!!!
its fuckin impossible to get the armor drops because 30 million people spawn on it at all times and the drop rate is abysmal
the drop rates seem even more worse if you actually have the quest active for it. this is why i start saving everything i find as soon as the season starts lol so when the quests start coming out i already have a plethora of items to turn in 😉
This is what i think #suggestion-discussion message
I cant even touch a room with them in it without getting pinch from 3 directions. literally JUST happened
FFS LOWER TTK FIX THIS GAME AND THE FUCKING BULLSHIT. WHY ENGAGE A FIGHT WHEN YOU GET 1 or 2 TAPPED, REMOVE THE FUCKING MOVE SPEED ON HIT. YSMFS
Only for strong impacts. A knife shouldn't slow. Or slow less.
I think we have to start the fight with the increasing game duration.
https://darkanddarker.featureupvote.com/suggestions/580106/a-game-without-pauses-between-layers
Or maybe you meant MS of the person who hits?
No the move speed reduction when hit
Hotfix your gd Armor scraps quest. 5 games rushing the living armors and not a single 1 dropped, and we have to deal with super aggro lobbies on top of it.
where do I report an issue?
arena removed by quest items - rubysilver mythical vestment
PLEASE remove Arena...you are asking to kill this game by adding another game type.
Arena = Janky crap version of Chivalry
Could you refund Arrows to Rangers in the Arena. Running out of Arrows feels bad man
better idea, remove arena all together, get rid of the frozen mountain, let people Q up for 1,2,3 and just select between Ruins/Caves and make them slightly smaller so that we get fights in the dungeon.
got literally chain-slowed to death by guy with a mace and a shield earlier. getting the first hit on me? sure, you caught me before i put my items away. but FOUR HITS? IS IT A FROST MACE? I'M 300 MS TO 260
That’s Smite Brother it hits you with a slow.
you mean Faithfulness? and the fight was way longer than 1.5s
I’m thinking k it re-applies with every hit.
Says 3s cd
Let me upvote my teammate even though I'm red name, I wanted red name so they just downvote me, shouldn't stop me from upvoting my teammates.
This guy understands the pain!
Weapon should have only slows you down if it hits your leg.
Whoever started the first hit always has a massive advantage because of the slowdown.
Please lower the amount of players in solos. Every single match is spawn rush then 3rd partied its been like this for months it Sucks and is not fun
Cut down on how many different queues/modes there are, been watching streamers for the last couple hours literally load into empty servers and it's boring plus a really bad look for the game
@marble root its because they are playing in HR trios no one plays it and the people who do actively dodge streamer queues
I just saw an empty normal from them, but fair points regardless
Still seems bad if you have to adjust your gear score/which mode just to get put into games with other players in it
@marble root what server they playing on? I've been trying to learn the new boss and havent had a solo attempt in the last 6 hours
US East I think, was duo HR, now they're doing arena after they switched to normals just to play with other players
Need a way to punish/report arena quitters
people leaving after 1 round, is dumb af, enemy gets to continue looting for the entire duration of every remaning round, uncontested, its better money than HR lol
Also whats the point of restricting trios of playing same class, when randoms can go tripple warlock and abuse the 500 mobs available for them to heal back to full whenever they want, or avoid any pve as they please with phantomize.
ahh i dont think there are class restrictions. we were playing double druid last night no problem
https://darkanddarker.featureupvote.com/suggestions/581704/arena-ideas Arena suggestion here! Leave a vote if this interests you.
please extend the arena mode, I admit that I'm addicted, you got everything right, don't try to change it because it's too good, the ease with frustration is precisely what makes it UNIQUE
@weary kiln

nah add gear score
As i already said that i think this arena is a stress test #suggestion-discussion message. I will make a list about what, in terms of feedback, this arena gave us:
-Server/Client stability stats.
-Arena Bugs.
-The percentage of playerbase that are willing to play an arena mode.
-Player's opinion about an arena with PvE.
-Player's opinion about an arena with Loot.
-The effect of arena over the main gamemode if you don't incentive arena players to play dungeon enough.
-Player's opinion about bringing back BR Circle for arena.
-Player's opinion about the interface for arena.
-Arena gamemode meta.
If it end up being a big experiment in pursuit of the release of an official arena. They had more feedback in this weekend than all the previous tests. COPIUM.
Steam and Blacksmith account link:
it would be great if people can keep characters from a Steam account if they link it to Blacksmith in the future on the condition that the maximum character count on the Blacksmith account is not exceeded or a character with the same name already exists on the Blacksmith account ( or the other way around, cause I wanna use steam as main account xD )
If they want a real percentage about playerbase willing to play the should open it to all players not only legendary
That is why i said percentage and not the actual number.
Fair enough, my bad 🙂
Clean the killfeed in between rounds in arena mode please, or give the option to.
Or add some hud so you can acually see how many are alive.
https://darkanddarker.featureupvote.com/suggestions/581213/i-suck-at-math upvote pls, we shouldn’t have to use damage calculators(If those even exist I haven’t bothered looking into it since I shouldn’t have to)…
this game has become so unfun going up against warlock after warlock that just destroys all your health in one curse its actually unplayable what am i suppose too do against a plate warlock that has 300 move speed and can curse me over and over again
Making good suggestion about how to nerf/rework warlock and way to adapt or rework how move speed work?
alright devs the crypts spawn for first hell in corridors the spiders were hitting me as i spawn maybe move or remove this spawn
Try #report-a-bug
i didnt record it okay though
didn’t even try 1 round of arena looks shit and waste of time no rewards
No reward yet. They only released a early version of arena to gather data and feedback. They already confirmed that Arena will have it's own season and leaderboard system, probably coming with it's own reward
release it on the test server perhaps instead of handing out free skull keys and deleting gear XD
Take bows out. We dont need every class in the world to use a bow
gotta take ranger out then
Have yet to fight someone this wipe who wasn't carrying a bow. Rangers can have crossbows and thats it. Idc. Take em out
personally i think using a bow should take more time. add bobbing to decrease accuracy while moving. to compensate the ranger should have more agi/dex with melee
as it stands the ranger is basically better range/dmg than wiz with the ability to kite out all classes. plus shotgun immediatly puts any equal gs melee at a disadvantage.
but to be fair i dont have problems with rangers as a druid. its the fuckin naked warlocks that absolutly suck ass for every other char. removing gear for speed needs to be compensated by being fucking one shot
LOL salty.
Active criticism of the game and the obvious bias towards bows being capitalized on by literally everyone that the devs should take note of as an indicator of the state of their game, but yeh
You say bows shouldnt be in the game because youre getting fucked by bow users just cause you cant mindlessly w key people and stat check them. If thats the case get rid of throwing knives and make handcross bow a perk again for rogues.
I understand the frustration: bows are too good. But this is the internet, you can’t expect someone to actually understand the issue and give thoughtful feedback.
I have my own thoughts, but nothing gets seen in the suggestions except the current top suggestions.
make it so reflected lich orbs (spell reflection skill) should do damage to lich, currently it does not
Bows arent even overpowered. Whats overpowered are the annoying warlocks in this game that can just cast for free pretty much and COP doing half your hp
AND THEN RUN AWAY NAKED WHILE THE CURSE DOES THE WORK
make the voice channels in this discord collapsible
garfield cat skin now plz
100% they will run this game into ground cause devs play warlock and dont want to nerf smh
im actually done... im waiting so long to nerf them and all they do is buffing and buffing. they completly lost there mind. game is aactually unplayable atm. highroller is a battle among warlocks, as a fighter im not more that a skeletton that tryes to doge there instand hitting spells...
i loved the game so much but i cant no more, its getting worse and worse and im getting frustrated, on the other hand i dont want to play warlock myself... i dont think becoming the problem will solve the problem... also i cant affort playing 5 games snaky to get some gear for highroller to lose it in 11/10 times to a warlock in a drive by... they are not even scared of anything... why even should they... if it is getting hard they phantomice and reset from the start untill u dead...
keep the arena mode why are they taking it away.
They're not. The Arena mods is only available on weekend
Barbarian can’t

Take away longsword from warlock and give it to barbarian
I would like the inscriptions on dropped items to be based on the account name rather than the character name. What is the probability of obtaining an artifact that can be equipped by my own class? I find it unfair that, even with the same effort, there is a disparity between users who are fortunate enough to obtain artifact suited to their class and can bring them into the arena without risk of losing them, and those who are not.
The worm is not hard to kill, never said it was, its impossible to escape however. Drop rate for the living armor SAYS 15%, but the internal rate is much lower. Killed at least 15 today with a luck set on and have gotten a single drop. I have 3 total after 2 weeks of playing every day this wipe. Everyone has complained about warlocks and mobs in arena because ironmace isnt changing it, needs to have attention brough to it. This is the suggestion channel. Im suggesting. The harpy dagger toss is avoidable, like every single mechanic in the game. Thank you so much for clearing that up for all of us mr PHD. Living armor are easy to kill when you have space and time. If either is not there, they are difficult to kill, and have too much hp. You managed to miscontrue almost every point i stated.
The more luck you have the less chance you have of getting scrap from living armor. At 0 luck its 15% at 200 luck its 12.4%, you don't understand how luck works.
The harpy dagger toss isn't just avoidable its easily avoidable, you'll only ever get 1 shot by it if you are hugging it when it does it, even if you get hit by 1 or 2 that doesn't come even close to killing.
Living armor is easy to kill, and if there is a player attacking you might help you escape with how much room they cover behind you.
Worm is easily escapable I've never had problems with it, none of its attacks hit you if you hold w and a or s
Keep arena all week
Probably not a good idea. I think it'll split too much the player base and end up in half empty lobby and/or way longer matchmaking for the main game mode and Arena.
If they want Arena all week they'll need to improve/rework the matchmaking system in something like this
https://darkanddarker.featureupvote.com/suggestions/576260/improvement-to-the-new-matchmaking-system-and-map-rotation
so much fun 1v3 arena
Sorcerer flamethrower in one hand and a Palpatine lightning in other 
time limited arena is good, it wont get stale from overplaying it
How to fix solos guys? Any ideas? 🙂
Can we finally have in game ping shows to current server?
artifacts cant be taken into arena anyway, legendary and below only
Wow, that's wonderful! Thank you for letting me know.
Plz give the druid some kind of bolt plz and a spell that temporarily gives luck
Remove map rotation please 🙂 ❤️
A spell that temporarily gives luck seems pretty interesting, though I'm not sure it fits druid thematically
perhaps later on they could give it to sorcerer if they end up taking design cues from Dungeon and Dragon's Wild Magic Sorcerer
as for giving druid a projectile, I think I'd rather them have a spitting cobra or some other animal with a ranged attack rather than a projectile spell
That works for me, or maybe just let them use survival bows
that would be a hard sell for people
thematically I see nothing wrong with Druids using bows
but a large number of people want less bow users than are already in the game
Removing solos 
REMOVE RONDEL FROM FIGHERS KIT ffs
NO
100%
yeah i understand, man and in the same boat with ya!
@dawn grotto @shy fulcrum @gentle blade @hidden sierra @floral sluice @opaque shore
After the demonstration of Arena I would like to provide feedback.
First and foremost, a direct PVP format is extremely important and enjoyable in many ways.
-
It gives the player base a chance to showcase their builds and the gear they have accumulated
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it gives the development team additional data for class and game balancing
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it offers a change of pace for the player base who can tire or has completed questing in the dungeon
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it also allows the dungeons themselves to be more for questing and bossing and less about pvp. Though PVP is still quite aggressive in the dungeon as this has, in the past, been the only place to PVP and players will still want to fight over worn gear and gear/collectables picked up in the dungeon
(There are many more reasons to have a PVP format but the above seem the most relevant to state.)
With that said, I would like to provide my feedback & suggestions.
@dawn grotto @shy fulcrum @gentle blade @hidden sierra @floral sluice @opaque shore
-
PVP: Arena is a PVP mode, there is no reason to have PVE in this mode. If, PVE is deemed to be a necessity to include, it should not respawn between rounds, meaning whatever is killed in a previous round stays dead for the future rounds. Not only does the inclusion of PVE distract and sway the outcomes of PVP significantly it also gives certain classes like Warlock an edge and encourages gathering and dumping PVE on the enemy team via invisibility pots and abilities.
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Maps: Arena maps need to be custom, not simply pulled rooms from dungeons already created. Larger rooms, with multiple levels, bridges, interesting pathing, obstacles and traps should be included. Look at some of the rooms where PVP is the highest from the current maps for inspiration: Cliffs, Four Rooms, Chapel, Center Bridge, Cave Altar (aka Prison), Valley A, Goblin Town, and (one of my favorites) Hive.
3a) Modes: 3v3 mode is important, but so is 2v2 and 1v1, these should be offered. Additionally, a round Robin style tournament mode could be fun though I'm not entirely sure how that would look at the moment as the need to bring in meds, arrows, and throwables currently get consumed in Arena mode and would need to be re-up'ed between matches.
- 3b) A King of the Hill style 1v1 mode where Classes could fight eachother (i.e. Wizard v Wizard, Fighter v Fighter, etc) could be interesting and also offer the development team additional information for balancing.
@dawn grotto @shy fulcrum @gentle blade @hidden sierra @floral sluice @opaque shore
4a) Incentives: Incentivising the player base to play Arena is also important. Ranking up in such a mode could be enjoyable, winning a 'kitty' or pool of gold is one way to do this. If entry costs 100 gold, winning your gold back and your opponants gold is an option but I am not convinced that charging entry into a mode like this is the way to go.
-
4b) Winning reward tokens similar but possibly better than the ones gained from leveling a character could work.
-
4c) Winning shards towards cosmetics could also be an option.
-
4d) A new kind of shard could be offered allowing you to gather dozens and cash them in for a named item that could be used in Arena.
- Looting: In this Arena mode that was just offered, there was a chance to loot resetting chests and barrels to take out with you if you were the winner. I found this surprising and enjoyable. However, with such small rooms, filled with mobs, and a full team 'W keying' there was very little time to do so especially with the round ending so quickly when the last person on a team was killed. Letting even a slightly longer window for the team who won the round to loot can have a negative impact as a winning team could potentially snowball into better gear making the match even harder for the team who lost the round. Furthermore, making a loosing team wait even 30 additional seconds to get to the next round can be hard to sit through. One option could be giving the team who wins the whole match time to loot at the end could be an option, but if this is offered, with no way to rez team mates aside from a surviving cleric with a spell that isn't PVP focused, a team mate that dies wouldn't have that window to loot.
@dawn grotto @shy fulcrum @gentle blade @hidden sierra @floral sluice @opaque shore
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Team composition: I was surprised to see that while it was stated that each player on a team need a different class, this was not true as I faced as I'm sure others did too, full teams of Wizards spamming Magic Missle and fireball, double Rogues popping out of shadows and stabbing party members down, and so on. While these match ups are difficult to palete I do think that any team comp should be availible and restricting team comp to one of each class could be a mistake.
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Consumables: It's rather rough on a bow user having to bring in half an inventory of Arrows just to get through the rounds... An option to purchase meds, arrows, and other consumables between rounds could be an option. Perhaps the Expressman could be in the spawn room who not only offers to take loot out but also offers Francheska Axes, explosive bottles, arrows and similar.
-
Match Rounds: This offering of Arena ended up being best of 5, though the counter in the match showed best of 7. After playing, I feel like best of 5 is likely a way to go and best of 7 might be a little redundant, and harder on classes that needs throwables, bolts or arrows.
Thank you for the time and attention to my post. I appreciate the time and effort you and your team has been putting into this game and I hope this is helpful.
I'll pass it on but you really don't need to ping all of us 4 times.
Won't go over everything, I think there's a decent bit I agree with but these two points I don't.
Disagree with 1, because some PVE is okay as it makes the fights more chaotic and dynamic with more things to account for. You can play around it to a degree and you're doing more than just running at each other straight away. That said there were some maps where it was excessive (X room on crypts, inferno). It's also better for balancing to have some PVE. Because if you balance warlocks around arena without any PVE they'll be broken in the dungeon where there is PVE to heal from.
Also disagree with 3a. I Wouldn't split the player base that much, you can have premade team 3v3 and matchmade 3v3 and its enough. You can't really balance 1v1 anyway without hurting the game in other areas.
Your disagreement with 1 showcases the problem with the maps offered in Arena, with them being so small and no obstacles like traps and such allows players to simply 'W Key' if there was no PVE
First of all, Im main warlock, but this last patch has showed me than indeed, warlock caster is a bit OP, but the issue is not really the damage itself, its the ability to become invincible with phantomize, you can curse someone, use the skill and it doesnt matter if you got hurt cuz you can heal yourself in the phantom state too, this can become an endless loop where warlock always win
My personal 2 suggestions to really balance warlock are
-
Using Phantomize cancels all the active curses (including self curses). This way phantom is an escape tool but prevents this endless loop of a warlock getting hit, cursing and healing in phantom state.
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Phantomize is a rest limited ability with 1 or 2 charges. Okay this one is a bit simpler, just making phantomize an ability that requires to recharge on a bonfire, having only up to 2 uses, this way chasing a warlock is not gonna be an endless loop cuz its not gonna have endless uses anymore.
Any of those options could be nice without directly affecting anything but the casters curse and run playstyle since phantomize is one of the most efficient abilities, it lets you escape in an invincible state where the opponent can't do nothing but try to chase you while they bleed from the already active curses
That's not a good idea. We don't have the playerbase to do that especially now that they've added Arena (even if it's only a weekend thing). But improvement are possible. Have a look at this suggestions and Upvote if you like the idea.
https://darkanddarker.featureupvote.com/suggestions/576260/improvement-to-the-new-matchmaking-system-and-map-rotation 
No that's a bad take
Make Trio partys kick people to afk if they are just sitting solo for 30 minutes
You need to throw knives/axes at them, but you will run out before they do.
so much stuttering when around mobs, FIX THE FUCKEN AI OR GET RID OF AI COMPLETELY!!!!
This, but thought the stuttering was from being near players
I keep seeing this golden idol figure in the old pregame lobby and in the loot piles. It would be cool to make this an actual legendary loot item that is super valuable. Maybe even mark any player on the map that holds it. Would be cool and up the stakes.
Arena is fun but pve needs a slight nerf in terms of just removing bosses and keeping all other mobs would be fine. Played about 100 ish matches over the weekend. Sometimes when you open up spawn door you are instantly aggro boss mobs which if the other team sees that it usually resulted in rushing the other team. I also did this tactic and I found a lot of the high level games even games that were 2-2 would a lot of the time come down to which team would take aggro first and they usually lost. This usually just created very feel bad moments that in some scenarios was super unfair for either team. The other big thing is you should have a minute period to loot the losing players bags when the game is over and one team wins.
All spells/skills/abilities should be auto rechargeable (at a slow rate). Recharge rate should be based off spell capacity %. Sitting down should increase recharge rate.
Game is too slow paced currently having to constantly campfire/sit for everything.
Abilities include: fighters second wind, rangers bread, rogues smoke pot, etc.
Mind to elaborate? Imo my take was true right after the steam release with the 50k player and is even more true now. And anyway look at the suggestions, it's a better solution than removing map rotation
@warm ruin
First of all pls don't ping devs this much.
Second, this is what i think about some of the points:
-
I think if we will continue in the way of PvPvE arena we should approach it as done in coliseums, as a tool to speed up the Match. Releasing the mobs progressively during the duration of the match.
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Agree, this is very important to differentiate the arena from dungeon and don't feel it as a simplified version of dungeon.
3ab) The problem with this is about splitting playerbase.
4d) Don't normalize named items.
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Loot in Arena is as bad idea as having PvE in it. Loot is for dungeon only and one of it's strongest arguments, we want to make Arena a reason to go Dungeon and vice versa. Maybe taking one item of your enemy as a trophy but only symbolically.
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Don't start with the balancing thing pls, we have enough with the lose of time that is solo/duo/trio dungeon to also having to care about what is meta in arena.
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I think item management should be also a think in arena is part of the game's economy too. Express man as a merchant is not bad but i would prefer an unique new npc.
What do you think about adding a larger protective bubble spell to the Wizard, like Gandolf has in The Lord of the Rings?
Thanks for the reply.
Devs can mute pings if they want, my post was too long to be one post and required multiple posts, hence the multiple pings to keep it correlated.
- The circle does a good job of 'speeding up the match', PVE isn't needed.
3ab) There is a large and growing player base. I for one, do not have a full group of people to to play with to make sure I have a solid trio all the time and often play solo. I don't want to always rely on others. The FEAR of splitting the player base is a misnomer as I won't que up for 3v3 arena or 3'some dungeons without people I can trust. If there was any truth to really splitting the player base why offer solo duo and trio dungeons and not just force people into trio's with randoms? The answer here is that more choices give more freedom. I wouldn't play this game if I was forced into random trio's.
4d) It doesn't have to be the named items we already have, new Arena themed items would be cool, but some sort of incentive is needed. It could be done similar to the Skele vendor, tokens to cash in for items, though I would like those items gained this way to be able to be used in the Arena similar to found or crafted items.
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I agree the loot is a distraction and not needed. I do not think taking your enemies gear in any way is a good idea, one item or any... The benefit of Arena is to showcase and not loose your best gear.
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The data collected from dungeons includes PVE, which people die to... And even if they don't die to it, often have taken a hit or two when they are jumped by another team, so it's skewed data, Arena could be pure PVP data.
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New NPC or Expressman doesn't matter... it could be a shadow figure for all I care, but a way to replace utilized items through a match before the next round would be nice.
But what will we get from Arena if we can't loot the players?
Maybe input a treasure pile in the middle, and the winner of the match gets 5 minutes to loot it?
That time is too long, so maybe a large chest that only opens when one team is left standing?
I like the idea of earning tokens to cash in for a chosen reward.
make lanterns equip-able in the cape slot, so i can actually do troll without bringing 20 torches to throw down
That is a good idea, would save time in the arena for more fighting, less looting.
you can increase your brightness in the game's options, and also increase your gamma in windows
maxing contrast and brightness makes the game look like dog, and whenever i see someone with those settings i laugh as they take the game too seriously
I didn't say contrast, I said gamma.
and i didnt ask for game settings to tweak, i posted a suggestion
lmao
You should do whatever you need to make the game playable, ignore all the naysayers.
whenever i see someone abusing brightness to see perfectly in the dark, i report them
fire sprite pfp 💀
you can only bring minor artifacts into arena, not uniques
Some way to get legendary on a f2p account and give barbs longsword instead of warlock please
why should barbs have a longsword and why not warlock. if youre making a suggestion you should give fleshed out reasoning for your opinions.
I think barbarians should have longsword over warlock because warlock has a variety of ranged options and shouldn’t have a standout melee weapon as well and I think longsword being a 2 handed weapon fits barbarian more(also I want to use longsword with crush)
they already removed the kris dagger, and falchion isn't viable
but imo, warlock is way too strong now, it was the best class to clear pve before, and now it's really strong in pvp, even against something that isn't a wizard. I'm a main wizard, and i just feel hopeless when facing a warlock with 40% mr that can 2 shot me now
people were going crazy after wizard got fb buffed by 5 dmg on splash, but warlock just got his spell doubled
maybe it could go up some tiers to balance it a bit? it feels too cheap for the dmg output
What weapons does cleric have btw? Just flange mace war maul mstar and warhammer?
Different staffs
lmao also i kinda disagree with the longsword swap you want. but i do think barbs should be able to handle two handed weapons differently.
@austere bramble
Ngl i never use staves bcs i hate weapons that swing to the side
Overhead swing or stab is just so much better because you dont get blocked by the wall next to you
I can see fine with base settings. You might want to check if yours are turned down
Doubled?
Update in patch 63
"Warlock's Curse of Pain instant damage changed from 7 → 15 and the total dot damage has been changed from 13/15 → 15/20."
Yeh but reduced to one cast every several seconds. Your fireball example can shoot 4 over like 6 seconds
You mean that projectile that is very slow and takes 2 seconds to cast
That is instant, yes
lol bro what the hell you need 20 torches for LOL. I drop 2 and im fine.
room is extremely dark
you have some sort of vision disability? not being a jerk just asking... because 2 torches is actually plenty for troll lmao
This mode was such a disapointment to me. Even a big empty room would be better than what it is now. I don't take pvp fights in normals with 20 mobs on me. Right now its the worst cells for pvp in the game filled with garbage chaff that you have to fight for minutes before even thinking about fighting pvp. When pvp fights are better and have less mobs in a regular match whats the point of a supposedly "pvp" focused mode where you have to fight mobs for over half the round.
Brother is your brightness at 3?
It would be nice if dual-wield players could choose which weapon they'd like on each side, like drag the short sword over the right slot for it to be used in the right hand and so on.
I honestly don't understand how they got this past the testing phase, kind of makes me horrified for the future of the game since they really dropped the ball on arena. There's no excuse to be getting smacked across the arena by a fucking yeti while people launch fireballs at you.
The PVE has to go, the normal game feels like a chore with how many mobs you have to kill (that have way too much health) to navigate around. This should've been the escape from that and something actually fun, I can see the mini-bosses around maybe a golden chest but don't let it interfere with people who would like to just PVP, have it as an option that people can fight over, in a separate room.
Which ever team wins the game has an additional round to loot with a mini-boss and some mobs and the other team is kicked out seems to be the best way to do that.
The whole "its early access" bullshit devs push as an excuse for horrible balance changes is getting old and ridiculous at this point. They're going to turn people away from the game before its even "out" they need to understand that people wont come back to a game with horrible balance and game modes that are tedious and annoying to play. The entire point of playing a game is to have fun.
Please either remove entirely or add an option to hide the "Found By" tag, it is really ridiculous how many edgy and offensive names players have that are just always going to be shown on items and will always be viewed regardless of whether other players want to see it or not. Consider an alternative UI change to indicate that an item was found by "you" aka the player e.g. "Found by you," "minted," "self-found," etc.
Raise your brightness setting to max, it makes a lot of the game playable without the need of 20 touches
Twitch account linking for steam players
I came up with an idea to improve how the new matchmaking system work and reduce map rotation timer significantly. It'll allow not only to have faster map rotation but also better matchmaking, probably less pre teaming and no more half empty lobby.
Pls have a look, let me know what you think about it and Upvote if you like the idea 
https://darkanddarker.featureupvote.com/suggestions/576260/improvement-to-the-new-matchmaking-system-and-map-rotation
Barbarians are too stupid to learn sophisticated sword play. Barb only go SMASH!
Already a thing.
Fanart channel would probably have a higher proportion of good artists posting if the shit posts/low effort art was moderated more effectively. Right now, all the good stuff that could be shown just gets drowned out in slop. Adding a way for good artists to apply for an exclusive art channel would be even better.
Make magic lock spell unlock chests after the timer expires.
I think abilities like achillies strike, and Rogues rupture maybe shouldn’t apply to ranged or fists? Seems a bit silly.
I want to BONK with longsword parry
Also barbs can use flute parry which is arguably more sophisticated
I believe rupture requires specific weapons to be used
fists, drum (not sure about the other instruments), torches, and probably other things I'm missing no longer proc rupture
they changed this during the multiclass testing and I'm pretty sure it is still like that
I can imagine ranged.
But yeah, fists that make a gushing flesh wound sound unrealistic
Learning to Zwerch is way more complicated than slamming a woodwind instrument into a dude's dome lol
Bards should have longsword, due to the fact that they're 'good with swords'
wait is this real? 😂
-Holy shit, the flute can parry
Fix the insane rng of spectral knight, i was one of the fist to do it with fighter parry hitless/no damage, and i still die to some of the stupid random mechanics
its at a worst spot than wyvern when he was rng
its so insanely fast sometimes, it feels like im doing radahn from elden ring before his nerfs
sometimes his rng sucks and i clear him in less than 1 minute with parrys, sometimes i die in 2 hits because he rushes
theres times he combos body slam with high sweep to body slam to downwards slash, if hes too close you cant jump or parry, just stupid
Since warlock keeps getting changed to either be useless or OP, how about you address what actually makes it a broken class?
Phantomize lasting 6 full seconds together with a whopping 10% increase to movement speed makes it so he has a way too easy time to escape. Reduce the time and remove the speed buff.
Secondly, torture mastery shouldn't heal you for EVERY mob you dot. You start a fight with a warlock, he double dots like 2-4 mobs in the room and fights you, healing a stupid amount per second. Maybe only allow him to dot one thing at a time. So when he dots a new target, the initial dot dissapears or something. Balance it please.
Give us the ability to paint our armor :]
I love playing melee lock, but they keep breaking caster lock and all other play styles suffer. I like the idea of giving phantomize a charge that can be replenished like second wind. Would make its use a lot more strategic and limited without having to directly nerf it.
Caster warlock is criminally unfun to play when it is too strong though. Extremely boring gameplay, aside from the dopamine from defeating players. Give us Kris back
Bards already have longsword if u get me

So I've abonded reddit, because the entire site is garbage. But now i'm not up to date on the "Meta". What
whats going on with rogue landmine, and why the hell is Invis still in the game?
Because they don't want to rework Rogue right now. And anyway Invis is not the issues, as you said Landmine is the real problem. There is a really good suggestion that could replace landmine without removing the invis part of rogue (nerfing it but don't remove it) https://darkanddarker.featureupvote.com/suggestions/563627/rogue-rework-suggestion-master-of-poisons Upvote it if you like the idea 
This is actually a good suggestion. Rogue needs something that helps solidify it
it's identity. having access to many different types of poisons and tools would definitely a be good fit for Rogue.
Yes I think so too, that's why I push this suggestion when I see someone talking about Rogue.
The suggestion is not mine but the 2 comment with a bit of vote are
most classes don't die to invis rogue though. I don't think it's all that big of an issue. Wizard, ranger kinda struggles with it. bard too depending on the build and warlock, not really imo.
Please revert the rare creature change, Hunting rares for a guaranteed drop was something that gave me drive to play this game...
If the rogue have Cutthroat then, you can add warlock and even Druid to the list, other rogue if you get them by surprise too. That's like 2/3 of the class
I would also like to suggest here that people who aren't wearing leg or chest pieces should take bleeding damage
Btw if you want to see other good suggestion here's some I made or like :
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About adding content in the dungeon ; https://darkanddarker.featureupvote.com/suggestions/554235/dark-and-darkers-content-problem
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Warlock healing mechanic rework : https://darkanddarker.featureupvote.com/suggestions/564808/rework-of-warlocks-healing-mechanic
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Matchmaking/map rotation improvement : https://darkanddarker.featureupvote.com/suggestions/576260/improvement-to-the-new-matchmaking-system-and-map-rotation
It doesn't stop druid's dreamwalk, right? And i suppose, but even with cutthroat warlocks can often escape in my experience. And besides, they have that hydra to spot invis rogues. So unless you have the absolute perfect engage on a warlock without him knowing anyone is near, then yeah, i guess the warlock dies.
No but shapeshift yes. And if you keep cutthroat to use it right after the dreamwalk effect then it work. And you're right Warlock is not you perfect matchup but he's a potential target
They shapeshift, they're gone. I dno man, i don't see how you can die to a rogue as a druid unless you just make mistakes.
Cutthroat prevent them from shapeshifting, so you can kill them
So then why isn’t the option in my options menu?
Also I meant for steam only players.
It should be "The Twitch link feature has been added in the Options Menu to link your account for the upcoming Twitch Drops campaign."
I checked last time I played and there wasn’t an option or section for it.
I'll check myself, htey added it like 4 day ago
Option -> Account ->Twitch Droms Link Twitch Account
Hmm
I don’t think I ever have an “account” section because I’m a 100% F2P steam player.
Still you should have the account section. If you don't try #report-a-bug and #discord-help to open a ticket
Even if I got the game on steam and did everything via steam?
It should 100% work for you aswell bro, Dilo knows his stuff as always
Okay
Keep up the good work boss 
I’ll check later when I’m not super tired.
Turn rogue invisibility into wizard invis but in a low cd (can run with it without perks but there is an after image, more mindgaming than pure invis)
Change ambush to be not reliant on invis, make your next attack after like 10 seconds of not hitting anything with melee do like 20% extra dmg (if you want to be fancy you can make it do more damage the longer you wait, would be busted on barbarians but with a rogue you'd be going maybe like 5 extra dmg on your first attack)
Make all rogue skills recharge with campfire, 1 charge per campfire
Also this is loosely inspired by ideas above but if you REALLY want invis rogue give rogue a potion perk that allows them to be able to use invis pots without the knowledge check, and be able to drink all potions silently (or just quicker potion drinking)
That some cool idea. But I think "replacing" Hide by perk that buff potion could be even more powerfull than keeping Hide as it will free a Skill slot. Without Hide you can take Rupture and Cuthroat
Add dye's to paint our armor's
I think they talked about something like that in one of the last Q&A. It could be cool if it was a Religion or Guild thing. Like you can wear the colour/banner of your faction
Cool, can't wait for that. i wanna turn my fighter into a templar like armor
You should wait for Paladin for that xD
they gonna add a paladin?
Not soon but yes it's planned. The 3 next class (and probably last) class are Sorcerer, Monk and Paladin in this order
niceeeee
pally is gonna be a melee based heal/buff class yeah? doesnt that just sound like cleric lmao
also sorcerer is gonna be a mage type with, id assume lightning magics? but wizard alr has lightning magics
so what are they gonna do differently for pally/sorc than wizzy/cleric
Sorcerer is likely going to have more elemental magic. He's also supposed to be able to cast from his hands. I hope Sorc and Wizard share some spells though.
No one know. Probably not even IM, it's the last class to come and it probably won't be before 6 to 9 month.
Wizard is actually way closer to the sorcerer it should be. Wizard in DnD are more a magical buffer than the Magical DPS he is now. My guess is that he'll probably be partially reworked after sorcerer release
which is weird cuz for me wizard entails magical dps especially singletarget
Changes that I think most people would enjoy in the game:
*Adjustment of the 'movespeed meta' in solos to be less powerful and prevalent
*The buffing/improvement of movement related skills such as tumble and backstep-I believe this can go hand in hand with the movespeed adjustments to provide these classes with a fun way to dodge hits, while providing excellent synergy to many of their playstyles.
*Adding back in the rarity of unique mobs and the guaranteed drops, having them potentially drop gold or silver coins ruins the fun of finding one.
*Adjust warlock so that other playstyles are more viable-Warlock is a one trick pony and it's important that he has a variety of playstyles that are fun to play as and against.
*Add back in the -10% penalty for weapon-mastery, the buff was un-required and the ability to use bows along with daggers has led to a sharp decline in skill expression.
*Add more skill expression to barbarian.
*Fix/repair the dead skills across classes which include: Shield bash, spell reflect, druid spells(The non-healing ones IE entangling vines), ect.
*Fix the desync with melee weapons, and then overhaul damage-A low TTK should only be the result of skill, not as the standard.
Pls add a little Magic resistance to every piece of armor in the game. It’s really hard to play against warlocks and wizards cause they essentially do true damage to every class that isn’t barbs with iron will.
Is this complaint for solos, trios, duos-What one in particular?
It’s called “will” to be fair. Magic resistance comes with anything that has it
Make the shop Felidian's ears go through helmets as well
yes
Yes but who really buys runestone gloves. Yes you get a MR but you lose out on a lot of other valuable stats. Every piece of gear in this game has armor rating so everything physical is getting reduced to a certain percentage. Only a few pieces of gear have MR and the pieces of gear that do have it literally have no other stats on it besides the random modifiers. It’s not the worth cost to build MR specifically because then yes youre gonna be a little more tanky against magic but you’ll be slow af and do no damage.
And i'll need to check on the wiki but there is a chance that gear piece with will give the same amount or mayve even more MR xD
nerf goblin mage debuff time that shit is wayyyyy too long like cant fucking run or heal for like 20 seconds shit is soooooo broken man if you get by that during a pvp fight its like an insta lose please make it like half the time thats ridiculous
Well it's also not the hardest thing to dodge and you know it's a thing to avoid as much as possible. It's part of the PvP fight to play around and acknowledge PvE
hire new people that can rework warlock so its fair
keep dreaming
Just dont get hit it misses if you move sideways towards him
he takes literally 20 seconds to cast it.. if you take more than 5 secs to kill him.. thats on you.
Make the warlock closer too the actual DND class
A few spell slots but powerful and buff darkness bolt a bit more so it's like eldritch blast, maybe give it a bit of knockback
That way you could replace the current warlock with the Blood Hunter class
Why does the Sallet have the EXACT same stats as the Norman Nasal Helm, but the Norman Helm has an extra -2 ms? Why is barb gear automatically worse than the other classes options?
I feel like the armor options need to be balanced around their movespeed penalties more. There are some items that are ridicously stat efficient for the penalty they give, and some items that are so horrible with the stats they give for the movespeed penalty
Northern Full Tunic is craaazy bad. -16 ms for 68 armor (at legendary) and a whopping 10 magic res at ALL rarities. There are some cloth armor options that give 60 armor, and Northern Full Tunic is supposed to be plate....
Occultist Robe (cloth) is a -6 ms, 50 magic res, and 40 armor. 2/3rds of the armor value of a plate item, and 5x the magic res, all for almost 1/3rd the movespeed penalty
Champion armor has -12 ms, 78-80 armor, and 15 magic res. Ridiciously more stat efficient compared to the Northern Full Tunic
Its fine for the warlock to have good MR options, its less fine for them to be SIGNIFICANTLY better compared to every other classes MR option. Barb is supposed to be a bit of an anti-mage character as well with iron will
The MS penalty compared to the amount of stats that it gives is absolutely absurd
occultist tunic gives 8 less armor than northern full tunic, 11 more ms lol
Barbs gotta spend a perk slot to get 60 MR, warlock can equip a chestpiece and get 50 MR....
Give warlock Arming sword 🗡️
idea for combating the bard trios, add a counter class like sorcerer that has a spell or ability that can remove buffs on players within range. but also make it work on your own team mates to stop bard sorcerer partying buffs.. similar to how the wisp works
I like this idea!
Warlock has a spell called spell predation that does just that
doesnt that just apply to the character its casted on?
Yeah did you mean to say it's an AoE?
yeah
An AoE buff dispel seem a bit too strong imo. Even if it also impact friendly player
I can see an item being added that does that though, like something made from Wisp parts.
i like this idea as well
Why not, an expensive/rare consumable. Maybe some kind of throwable item that make a "silence" area only for buff
Yeah but I'd like it to be able to be crafted to some degree as well as looted
So it's not too expensive but not too available like trolls blood
That's an interesting idea, maybe you should try to make a proper suggestion on the website about it
Doing my daily suggestion push xD
I came up with an idea to improve how the new matchmaking system work and reduce map rotation timer significantly. It'll allow not only to have faster map rotation but also better matchmaking, probably less pre teaming and no more half empty lobby.
Pls have a look, let me know what you think about it and Upvote if you like the idea 
https://darkanddarker.featureupvote.com/suggestions/576260/improvement-to-the-new-matchmaking-system-and-map-rotation
Add arming 🗡️sword to warlock and cleric
Yeah it should be on warlock, maybe not cleric as their whole weaponset is built around blunt damage.
nerf warlock
DaD Guild Wars should work like Dungeoneering from RuneScape; a long form game mode with in-game crafting, and an evolving dungeon.
For anyone unaware, Dungeoneering is a game mode from Runescape that allows players to gather a party and delve into a randomized dungeon. The kicker, is that everyone comes in with no gear from the base game, and is forced to craft it through finding the materials in the dungeon.
Translating this to DaD, imagine if we had a game mode that was focused around 2-3 big teams, in a slowly expanding map, where everyone is required to farm for their gear live. Every so often, connecting POI modules will open providing temporary windows for skirmishes.
There are some glaring gameplay kinks that will need creative solutions, but this could be brilliant for a few different reasons.
First, if they made this to where you could only do it 1-2 times a month, there is no issue to have some sort of ‘everyone wins’ system, where even Timmy-teams who spent an hour getting cooked in the fights, can still take some home through the expressman. Perhaps at each teams ‘base’ there is Otto who is willing to send a few spaces worth of items back to your stack every 5 minutes, something like this.
Secondly, I don’t want guild wars to just be arena but bigger teams in bigger modules. Dungeoneering typically has many different skill checks, puzzles and in-general things to do besides combat as well, something missing from this RPG. This could be the perfect place for them to get wild with in-dungeon and non-PvP content.
I have more ideas for this that could be implemented, but this post has gone on long enough. I have around 1,500 hours and have seen few ideas that have gotten me as excited as this one, really a piece of dream content.
Bring back the circle and map selection. Lack of PvP is boring, lack of quest is also annoying.
Removing the circle was the best thing they ever did for this game. PvP is super easy to find if you know what you're doing.
On Ruins, and Ice, it's a little harder because the maps are bigger, but im sure they could tweak it.
Then why bother having a perk that only effects blunt damage if that is all that can use anyway
Because it does bonus damage?
Any chance, adding dummies in the waiting rooms between maps to test damage?
How about clerics clearance spell is an aoe with shriek range that removes debuffs from teammates and removes buffs from enemies.
Let rangers throw their spears for giga dam. And maybe trap/slow people till it’s removed. Plz ty
Thing is, druid are both very broken at 225gs+ and utterly useless at <25gs, even more so at base tier.
The problem is not more nerfs, but a new formula to calculate damage
Yes please
Lets be 100% honest no gives a F about under 25gs balances, it's only balance because the odds someone is juiced from gear is unlikely unless just good luck looting, people want to wear gear and feel powerful.
Druids need nerf not to damage but to their Utility maybe they have to turn back human first before changing to new animal, and just give a 1sec cooldown when transforming so less likely to chain panther leap to flying chicken to rat in next room in map in 5sec
Warlocks need a pantomize nerf their is no reason in a hard-core game like this where you potential lose all the hard work you have been doing when you make a mistake. Why does warlock have the ultimate escape, they can't get trapped by monsters and be PUNISHED as other classes could and do. They just CoP,kite, phantomize repeat.
That has been the basis of the class for the majority. It's absolute bullshit. No other class has that, rogue has stealth but its no wear near it, it's a dogwater class right now, some how most times you stealth from mobs they are still attacking you and half the time you still get hit becase ai tracking is insane already, sniper crossbowmen, you can sacrifice your dmg, which base rogue is ass so you really need both dagger perks, most rogue just playing dagger fighter right now I feel
If not gonna nerf warlock which seems to be what they clearly what they want, to not nerf, landmine rogue should be a thing ffs.
Or all classes should have a ability that basically pardons them from the game for 10 sec.
Warlocks are also the only class that can solo the entire game. Like it's common sense if that's the case it's clearly over powered or every other class is severely underpowered. But common sense is a rarity now adays. 
This dude is weird
I just found out something big.
You get 2 Triumph Level xp per extract on normal upper level dungeon; 3 on lower levels.
But 3 per extract on high roll upper level dungeon; 4 on lower levels.
Where is the 50% Bluestone progression bonus for the high roll??
Druid a few patches ago was in competition for weakest class to actually deal damage to players on. It was a zero damage, squishy melee with shapeshifts dealing no damage after the initial nerfs to them. All you could do was loot and move around the map fast but in any fight you were having to rely on people making multiple mistakes just for you to even deal damage.
You play warlock and wizard so your view on the class is from the classes panther build can actually counter. Reminder you play warlock...
It is very broken on 225+ Bis Highroll matches, but yes, only at <125gs BiS can druid hopes to match warlock level power, and any sub-optimal gear sets or <25gs are a joke.
It is strong now yeah. In the middle of last season there was like 3 or 4 patches of pure nerfs to the class that made even the most frustrated players with druid's see how weak it became. I think now it's much stronger again though. I'd argue 25-124 bracket panther it's a massive counter to warlock/wizard, probably one of the strongest classes/builds in that gear bracket in my opinion just due to the lack of melee weapons over common grade and since most of your damage comes from agi stat meaning you can scale your damage with gear and don't care about weapon. Let's you actually fight in melee on panther without worrying about a single one tap, usually 2-3 hits in those brackets from melee classes.
But yeah mid season last wipe it was useless in even mid gear bracket
Also, is ranger still hyper-oppressive, or is longbow still not as good as the recurve, or am I just bad?
They really need to give COP the power of sacrifice treatment.
If you miss a cop, the intial damage (with or w/out scale) will be applied to yourself. You need to punish them for missing.
"But you already lose like 4 hp when you miss"
More seriously that could be a good idea but imo that would be even better https://darkanddarker.featureupvote.com/suggestions/564808/rework-of-warlocks-healing-mechanic
If warlock can't easily heal recoverable health he can't keep the extra damage as he's less "tanky"
why no add item rotating to the game
nerf longsword parry, fighters are so babied with their insta kill right clicks, move speed with high pdr and being a better ranger.
I get it, its hard to parry a dagger, but the only people that use daggers now are fighters and the occasional rogue. Everything else is way too easy to get an insta kill with. A timmy fighter will miss everything sure, but a good one will parry anything.
thats dumb
I have a suggestion! Considering the recent changes to quests I think they've been taken in a good direction. Maintaining difficulty and reducing tediousness. I think it would be very beneficial to the game if we were only required to fetch 1 Blue crystal Ball for the Fortune teller as opposed to 3 considering the fact that the most reliable way to get them is from nightmare demon dogs at 7.5% I fear the 3 tier System (Which is great IMO) could make this quest twice as tedious as it already was
Where I got what info? That druid was contesting the weakest class mid season last wipe?
You're talking about current patch now but you referenced sdf who was talking about last season and not this one. That's what my message to you was talking about.
This channel is for suggestions anyway and your message was just childish whining. If you want to talk about druid you can use general chat or the druid channel. You'll get more responses and help with you learning how to deal with them there.
Make phantomize give warlock 5hp like rat form for Druid. Explosive bottles are useless against them. Or make them still take damage, just reduced damage. Being essentially invulnerable with a move speed buff is just not fun to play against.
100% the armor rating pendant needs a buff. The random modifier on a green vigor necklace shouldnt be higher than the pendant with AR as its base stat
Almost every pendant ive seen with a random armor rating modifier has been more than the base stat the wind locket gives
Someone angy
How is that Torq of Soul gives +12-14 Magical armor rating while Wind Locket gives...
2-4 Physical armor rating
Yes, a massive buff needed.
ironmace actively manipulates our systems while playing the game
CANT PLAY WITH THESE STUTTERS!!!
i have never had as many stuttering issues on any other game on my computer, stop fkking up my system trying to run the game
i cant even input my jump command, i cant fkn jump!! without hella stutters
im basically running in place, im not going anywhere while stuttering, fix this shit
Are you on your closest servers? I would post in the bug report section because thats not the average experience
Thats if it gets overhauled completely, a total rework will end up being decent at best and Potentially killing the class at worst. That only really targets the Hydra+drain style and they can run away with phantomise and find a mob to drain anyways.
With how potions work MH + Buff durations is really strong so people dont actually run TM for healing just alot of potions.
COP has no downsides to casting so my suggestion is to punish for missing them.
It aligns with warlocks high risk high reward function goal IM are trying to achieve with the class.
75 match every match 150 luck or more , only 2 armour scrap for the first quest is this balance ???
IRONMACE IS RETRDED ASF TO ONLY ALLOW IMAGES AND NOT VIDEOS FOR BUG SUBMISSIONS!!!!
Well it affect every healing ability of Warlock Except demon form and sahdow touch. If you manage to hit him and he lose recoverable health the only way he got to heal recoverable health is potion like any one else. Maybe Warlock's spell should deal non recoverable health damage. So you can't spam your spell too much and need potion/campfire to get full health. I really feel like taking the full damage of CoP if you miss it is too much
i cant even bash a door with my barb cause it stutters so fkn much
OKG I CANT EVEN SWITCH MY FUKEN MEDS WITHOUT A 10 sec delay
the fuken mobs are running perfectly…no glitch in their movements, they fken kill me no prob when i cant get a hit while being glitched
Driver update, use ethernet not wifi if possible, run the game with Dx11, reduce graphic setting. The stutter sound like a you problem, me and all the friend I play with never got any issues like lag, stuter, fps drop or anything
you dont think i do that??? are you as tarted as ironmace???
@jolly leaf wel congratu FUKEN LATIONS FOR NOT HAVING CONNECTION ISSUES
If it's connection issues and you know that why are you crying here insulting people and blaming the game and Ironmace? It's a you problem
its thru the game that its like this, fortnite, warzone…league, dota 2…all run absolutely perfectly, so why this game? @jolly leaf
@jolly leaf tell me!
gonna tell me the same bogus you did
It can be so many thing dude. DNS issues, Server location from where you live etc etc
Because again, it's a you problem. There is nothing they can really do, you have to figure what your problem is. Or send IM 100 Million $ so they can buy server closer to you
il try the dns
its the fken game
cant fkn play, fix the server stability in my region
You're aware that you're asking to Ironmace, a small company which DaD is the first game to have the same standard that some of the biggest video game company? They can't, you have to be tolerant
to this point i have, but continual server issues…constantly constantly constantly…fk what you say cause you dont deal with what i am, along with a lot of other people here are dealing with that, so fk your road less travelled
U guys are getting more than a few frames of lag every few hours?
Это просто крик души)
Почему нельзя сделать геймплей заклинателей более динамичным? Ведь есть столько путей для этого... для этого даже не потребуют серьезных затрат ни по рабочим часам не по людям.
Просто включите восполнение заклинаний так как будто заклинатель сидит на костре и все, геймплей заклинателей больше не будет состоять на 60% из сидения на полу. И это ведь даже не усилит их в драках, НЕТ это просто улучшит их качество игры и все. Или вы хотите сказать что тогда не будет ограниченности ресурсов у заклинателей? Ну тогда кто мне объяснит почему лучники носят с собой по 100 восполняемых стрел или почему бойцы ближнего боя не устают размахивая двух метровыми орудиями убийства? Почему бы тогда не ограничить боезапас лучников 20 стрелами (примерно столько в среднем у заклинателей зарядов) или тем колчаном что есть в луках, а дальше пусть лезут в невыгодный им ближний бой. А бойцам ближнего боя ввести шкалу выносливости которую хватит на 20 ударов и что бы восполнялась эта шкала только сидя у костра или на полу. Вот тогда у всех будут ограниченные ресурсы. Правда ведь так будет интереснее? А то чего это только одним заклинателям отдуваться?
Или можно же просто добавить в магазин алхимика зелья ясновидения, но что бы восполняли они заклинания без сидения на полу и продавались по цене зелий на здоровье и восполняли по 33% от 20 ячеек памяти заклинаний
Или просто сделайте заклинания бесконечными но со временем отката
Игра за целителя - одна мука, если ты не играешь в команде киберспортсменов.
Хотя вряд ли это примут или прочитают разработчики...
Please let us pick what maps we want to play instead of waiting 6 minutes for the rotation. It is such a waste of time over a long period of time and serves no uses except it makes us wait.
this
Would be cool but not a good idea unfortunately. We don't have enough player to do that, it'll result in half empty lobby or way longer matchmaking. But there is improvement that can be done like this https://darkanddarker.featureupvote.com/suggestions/576260/improvement-to-the-new-matchmaking-system-and-map-rotation
It would reduce the maximum waiting time to 3 min and improve mathmaking, reduce pre teaming and half empty lobby
people are already only playing ruins and GC it doesnt make Ice abyss anymore popular it just makes wanting to play your maps more annoying
guys i got it. the express guy should be a magic pouch instead. so whatever you put in your but, you still get to keep. like tarkov!!
Have a look at the suggestions, it's a good compromise between what we have now and no more rotation (that we tried in the past with around the same amount of player and it worked)
Instead everyone should get a 2x2 magic pouch that works like Tarkov.
No pay to win for bigger pouches. Everyone gets a single 2x2 (4 slot) pouch.
Maybe quests for a larger pouch. But nothing like Tarkov where you can spend more for a bigger pouch.
Well imo it should at least be as big as the biggest single item (maybe except pavise) so 2x5 if i'm right? Like bardiche
But anyway I think the expressman is a good idea. Could be improve but it fit better with the Several floor dungeon idea
2x4. But I could agree. I do think anything in there should be marked handled so you can’t pouch quest items and die allowing you to make quests super easy and speedrunable
If you could I would rush ruins for armor scraps get one or two. Then die on purpose. Rinse and repeat and have the quest done easily and with zero risk. Removes the fun of “I finally got an armor scrap, now this is high stakes and I HAVE to get out”
Yeah that's probably a good idea. (i check and spear, bardiche and halberd are 1x5 and 2x5)
Ah okay. Sounds like a solid suggestion. What do you think about starting 2x2 then quests to get 2x3 then 2x4 finally 2x5
Could be an express man questline since he doesn’t have any.
Why not. But the expressman wouldn't exist anymore with this system xD you can try to make that a suggestion on the website i'll gladly upvote it
explain to me how i was at half health and a warlock shot a black ball at me and 1 tapped me when i was purple/blue
Let’s be real. He’s not very useful anyways. Also I’ll do that.
This isn’t the crying channel. This is the suggestion channel.
Check out #the-tavern for all your crying needs.
not crying my suggestion is to nerf warlock
If he have good gear and you have a class without a lot of Magic resist/HP you can die of that especially if he headshot you
i had MR and even then a black ball shouldnt be able to do 60hp in 1 hit
they keep saying they nerfed him but hes always been the strongest character in the game
If something need to be nerfed on warlock it's not the damage he do it's his ability to heal
https://darkanddarker.featureupvote.com/suggestions/564808/rework-of-warlocks-healing-mechanic
ive legit been saying that for a year
and ive upvoted almost every suggestion for it and they do nothing
Well this one have a good amount of vote. Hopefully they'll try it
youd think so
I hope so xD
yh just died again cuz i ran into double warlock
what a surprise that a character can be the meta for a year and they wont do anything about it
Hard Facts. i half wonder tho.. Pretty sure the Head Dev mains Warlock i just dont see it happening unfortunately.
I wouldnt be surprised warlock is probably one or the strongest character in the game which scales crazy the more gear you have and also the fastest solo taking boss slayer there is
So i know people come in here and complain all of the time and im guilty of that aswell but id really like to see a change to ranger traps to reward more skillful gameplay. First and foremost i know the argument will be "just look at the floor" yes i understand and used to be on that side of the argument and in certain situations i still am. If im chasing a ranger and i know ones around i will play accordingly and if i step into a trap darn ya got me thats on me. Ive been in too many games recently (with very nice expensive kits) where i never see a ranger and my cause of death be a trap. Ill give two scenarios in which it frustrated me. Cave extract outside of mid in gobby caves i spawn mid and start clearing and start heading to cyclops and or prison for pvp mind you i have around 2000 hours so i clear pretty quick and have decent knowledge of the game. I go through the area by the extract and this is 60 seconds into the game, and step in a trap and get shotgunned insta dead lose my kit. Okay fine sure. A few games later i am fighting on bridge in ruins kill two guys and really push the time limit loot and head to the hell extract under bridge just to die to endgame collapse bc the trap stopped me and ended me. Mind you i never saw a ranger in about 8 minutes of fighting in that area. Nobody got that loot so he didnt get rewarded but its still frutrating the state of traps. Im not on the sidenof removing them but make them last a certain amount of time before breaking. Time they last depending on rarity. This would greatly affect the ratty playstyle and just completely ruin the stupid situations like what happened to me. Thank you.
can we please finally nerf traps like its so not fun too die to some dude camping a trap in a dark corner all game there is no ouplay like why do i have too look down at my feet for traps in every dark corner of the map please and then too also pair the trap with a one shot mechanic with multishot its just too dumb
LANDMINE RANGER FTW!!!
remove warlock or rework
literally have teammates praising a terror organization, and ironmace cant keyword for names/chat moderation?
nerf warlock
125 hp 2 tap by CoP literally fix your fkin game Devs
They need to let us turn peoples mic volume up more, I cannot hear thing people are saying.
who cares
If your game crash and you die, you lose all your shit from expressman still. Just happend to me, full inv of loot.
@shy yacht youre fken serious? are you seriously saying that?
yeah
@shy yacht i actually pity you
just kill ur teammates
I have met exactly two Mae Borowski pfps and they are both acting exactly the same. Love the energy parallels that manifest in the culture.
@shy yacht youre an actual tard who cant read i guess
i think you just hate free speech
@shy yacht so praising a terror organization in game chat is fine with you?
yeah
i actually feel sorry for how you were raised man, youre an actual shame to life itself @shy yacht fkk how youre parents failed you
Baits used to be believable.
it depends on which one
My guess is that you are about 34-37 years old. Don't take the bait from us zoomers/disgruntled millennials, we're all disingenuous when it can be amusing.
im 24 artard
How come you call yourself old in your profile, then? That's plenty young.
who doesnt?
There are 40-50 year old guys playing these kinds of games, that's who I think of when I think old
nah fk you, its actually sad youre the way youre, i mean im actually disappointed
Put quest locations in all variants of maps.
You meant to direct that towards the wget guy, or me?
I was putting together pieces. Both from your bio, and your assumption of people always being genuine and mature in a multiplayer MMO PvP game
im ok with toxicity dude (im red named) dont be praising fkn terror organizations, like are you not getting it??
It tends to be older guys are used to places like these being respectful. Maybe you're matured beyond your years.
clarification: it is bad to praise a terror organisation if its bad but it is ok to praise the terror organisation if its good
@shy yacht outta your fkn mind, what keyword did you use next to both ‘good’ and ‘bad’ ?? TERROR!! fkn tard
Team killing is obviously not equivalent to praising terror orgs, I know that. But from the outset, I suppose the dialogue should have been: go to @hallow granite, not here.
damn yall actually make the world what it is
i apologise for being unclear, i didnt mean to say that its ok to praise bad terror organisations, i only meant that its ok to praise the good ones
`"When I was a young man, I wanted to change the world.
I found it was difficult to change the world, so I tried to change my nation. When I found I couldn’t change the nation, I began to focus on my town. I couldn’t change the town, and as an older man, I tried to change my family.
Now, as an old man, I realize the only thing I can change is myself, and suddenly I realize that if long ago I had changed myself, I could have made an impact on my family. My family and I could have made an impact on our town. Their impact could have changed the nation and I could indeed have changed the world."`
sad day
make it so you can equip 1 handed weapons in either hand (like skyrim) so that i can use shortsword and buckler for the goblin warrior roleplay
fix skill animations particularly any with particles pls
🥹 👏
Where this from ? I likey
For the love of god can they actually learn and rework the quests. They've had multiple wipe/quest cycles to learn, and we've only seen minor improvements-They still have not taken map rotation, drop rates, or map layouts into consideration.
I am about write a problem which many people including me suffers but really has no where to go because that is not something that can be reported. Warlock ( or basically any other class) troll rushers in goblin cave in trios/duos. Let me tell you what happens if you decided to queue with random trios/duos, you will have a teammate which is %90 of the times warlock but can be any other class, rushing to the troll, not even caring about their teammate, dying %90 of the times to another party or during the boss getting third partied, do not care because he is squire gear -1 people now I am alone in duos or basically 2 people in trios. And even if they do get the boss they just take the pelt and hide in the corner, basically wheter its a success or not he is -1 man in party. People can't have fun unless there are some sanctions to be applied for those kind of players.
and when I ask them why not play solo, they simply say I cannot wait for 3-6 minutes for goblin caves to turn into solo, basically people do not care about ruining their teammates game so they get troll pelt
you guys can say people can do whatever they want but this is not freedom this is ruining your teammates game
me too have a lot of troll pelts or boss items but I WAIT to play solo not go into duo and trios ruining other ppls game
remove "additional" from "additional armor rating", thank you
You can always tell them to untick the 'fill with teammates' button. I once accidentally queued into trios with that ticked when it was first added when I wanted to test something on troll, got a troll pelt and gave it to one of them for their quest last season 
But if they're intentionally keeping it ticked for whatever reason then that's kind of lame
they basically do not care
u will see to if u enter goblin cave trios 10 times. u will see 8/10 times one of them rushing to the boss
and its frustrating that there is no report for it and it won't be punished
one of the reasons why people hate queueing with random so they either play solo or find people in discord
Speaking from my own experience I barely use the random fill option when me and a duo want to play trios, usually use the gathering hub and that way you're likely to get someone who can also use comms. I think the current 'find teammates' option is more of a just quickplay thing you do when you don't care if they're going to be kinda trash or not care about teamplay
You'd be more likely to meet people you can play with more often rather than the random queues too. Got to start adding the decent people you match with so you can build up a decent amount of friends to play with if that's your goal
good idea, still tho you will suffer a lot until you find decent friends by this issue and people are not always online
and is it my or any other beginner's mistake to trust in matchmaking and wanting to learn game in trios by asking and doing something together
I do not want to matchmake with a sweaty 1k hour person who does not care about his team, just rushing to troll's pelt for money <25 lobbies because it is easy and basically ruin many ppls experience
there should be a report system for it which will basically ban them for up to a few hours so they cannot bother anyone
but not like team killing punishment which even if you kill 10 ppl u just get 5 minutes ban wow amazing
you know once I was in a geared lobby when I was low and my teammate was low too, so there was a health shrine and I took it because I was lower and he began attacking me almost killing me and so I killed him because I knew if I let him kill me I will lose like 5k kit and he will only get 5min so instead I killed him and I got 5 min
team killing punishment is a joke
and its not even team killing if a person hits you 3 times making you 10 hp and you die to mobs or other people
so they are ban free
there should be a system like in r6 or other games where if u get a lot of team damage or basically get team killed, it ask you was it intentional and if u say yes he gets punished, shouldn't be this hard
I suggest that mining have a small rework. Its currently based on interaction speed. I believe it should be strength based. Its odd watching a rogue or a ranger mine ore super fast but then watch the fighter mine significantly slower because of interaction speed. Thank you.
Hey I had an idea come to mind. So I know there are capes in the game etc, but I was wondering if you all have thought about adding a backpack into the game as a back piece? I think it would be cool to have with a decrease in movement speed and increase in inventory size in the dungeon and sacrifice taking a cape for inventory
Like in Tarkov haha
nerf bard plsssss, everyone wants to complain about warlock, but nothing has and nothing ever will be as broken as bard
you need a confirmation message to come after hitting the "remove friend" button. It is right next to the invite to party button and MANY people in my circle accidently hit this button, creating an unnecessary refriending to happen. Super annoying. Quality of Life suggestion.
his weakness is pretty broken tbh
but at this point id just be happy if they nerf warlock in anyway without giving him a buff at the same time like at least if they removed his ability that lets him go god mode for 5 seconds it would make it so much fair, i legit wouldve won 10x more fights if they couldnt have that ability
everything about the class is broken and his buffs make other classes even more broken
i think having a way to make a direct offer to the person who took your loot could be pretty fun, like if i killed a warlock and he wanted his csword back or smth he could make an offer on it through like goblin merchant or smth
Can we please remove this terrible rotating map pool. Just let people Q up for the map they want to play in either solo/duo/trio
remove the frost mountain first tier, and just add the frozen abyss with the wyvern as the 2nd tier of the goblin caves, the frost mountain is total ass
arena hype
Would be cool but not a good idea unfortunately. We don't have enough player to do that, it'll result in half empty lobby or way longer matchmaking. But there is improvement that can be done like this https://darkanddarker.featureupvote.com/suggestions/576260/improvement-to-the-new-matchmaking-system-and-map-rotation
looks like game is dying again because of invis walking rogues...
nah rn naked warlocks are more of a problem
There needs to be a boss practice mode. I didnt learn warlord before and waiting 30-40 minutes (test server-live server) to have a 1/3 chance to practice him is brutal.
Maybe have all maps of a type (e.g. inferno) have all the bosses in that map regardless of whether it’s inferno one or 2 or whatever
3 modules with hallways to get to each one. Then maybe a spawn for wyvern platform. Nobody would complain if more people knew bosses.
Yeah
Let drums apply Achilles please other than getting lucky or bringing 5 Francisca axes into every dungeon it would be the only reusable way of applying Achilles beyond half a metra
Offering a minor life improvement for Healing Clerics and Druid healers.
**1) ** It is necessary to reduce the dependence of spellcasters on sitting on the floor. Spellcasters shouldn't be slaves to their asses! XD. To cope with this problem, just add one of the following:
1.1) The simplest solution. Add clarity potion to the alchemist's store for gold. The cost should be the same as the healing potion. The potion's effect should work without resting on the floor (the hated G button). The effect of the potion should last 20 seconds and the addition of spell energy restoration points should trigger once every 2 seconds.
1.2) Generous and simple solution. Add a buff to magic staves and other items that create spells to restore spell energy. The effect of the buff is the restoration of 20 spell recovery points every 3 seconds. This may seem excessive, but since fights last approximately 30 seconds, this buff can restore no more than 2 charges to average spells. This will not greatly enhance PvP, but will allow the cleric not to delay his team of average players in PvE.
1.3) A radical solution. Set all charges of all spells to one, but add a hidden buff to the caster to restore spell energy points. Approximately 20-30 points per second. This decision will force spellcasters to use different spells and complicate their combat tactics, but will keep their soft spots off the floor. Perhaps this is only suitable for clerics or perhaps it is too extreme, but playing as a mage and fighting mostly in close combat... it is disappointing.
With all these proposals, I did not want to strengthen healers in battle, but simply increase the dynamics of the game for spellcasters who do not want to fight in close combat. Maybe then there will be more of us in the lobby
https://darkanddarker.featureupvote.com/suggestions/582686/offering-a-minor-life-improvement-for-healing-clerics-and-druid-healers-part-1
2) The ceremonial staff in its current form is useless. I don't know a single player who would disagree with this. The animation time of witchcraft must be equal to the animation time of the magic staff. The value of magical healing must be equal to the magical staff, that is, for white quality 5 units of magical healing. These are small balance changes but they will make this staff useful and competitive.
3)Remove the magical power value from mystical gloves. Instead of magical healing, increase each quality by 1 magical healing. (1/2/3/4/5/6). Plus 3 magical healing for the legendary version is not much... really. Also give the opportunity to wear these gloves to druids. The magical power on these gloves is strange and useless.
4) Link magical healing to the will parameter. The scheme is simple: for each point of will after 20 - 1 point of magical healing, after 30 points of will - 0.5 points of magical healing, after 40 points of will - 0.1 points of magical healing, up to 20 points of will - "-1" point of magical healing. It is not logical that will, the main parameter of a magician, does not affect healing spells, but it has a very good effect on magical power. And the prices for items with magical healing on the market are also very sad... very sad
https://darkanddarker.featureupvote.com/suggestions/582688/offering-a-minor-life-improvement-for-healing-clerics-and-druid-healers-part-2
Nice thought out idea and well written, a question if you don’t mind, since when you been playing the game?
Reason i ask is , unless I’m
misunderstanding , the clarity pot used to work that way, you could just chug it and it would passively give you spell energy restoration points.
If I remember correctly , the potions couldn’t be bought on the alchemist but were found on the map pretty decently rate, the meta at the time was just people chugging pots and sending spells , I remember both wizard and cleric being just insane , not really having to care much about using spells properly cause they chugged pots during a long fight
You remember well, Wizard and Cleric were kinda overpowered when Clarity pot worked like that and I think what we have now is ok
Played the first and second open test. And then unfortunately I lost sight of the game. Came back when the game returned to Steam.
About the 4). Will does affect Magical healing
https://darkanddarker.wiki.spellsandguns.com/Stats#Magic_Power_Bonus
"Magic Power Bonus
Also known as Magical Damage Bonus, though contrary to this alternative name, it affects Healing too. Magic Power bonus governs the potency of your magical spells, magical damage dealing abilities and magical healing abilities. "
Of course everything is in order, probably a third of the entire time of the game you have to sit on the floor. XDXD Or have to sit with a lute on the floor when everyone is looting the room
Well yes but that's because Spell are really strong in the game. What's the point of a ranger if Wizard have "infinite" Zap because he can regen spell passively. That's litteraly what people complain about on Warlock, that he can spam spell without any cons
The devs are unable to get suggestions from discord if you like this suggestion go to the link and upvote
Upon entering any boss room, the doors should be magically locked, only unlocking upon the death of the boss or all players within the arena
To accommodate organic, healthy teamplay, shorten the boss's initial aggro radius to allow teams to pool into the room before the door locks
Fix the troll and cyclops losing aggro upon hugging one of the two doors
Invisibility should not reset the fight but if fighting with a team should divert aggro
This is to prevent griefing, players will still be allowed to assault those who boss after the boss is complete, but not during.
And honestly with clarity potion, campfire and bard you have several possibility to increase spell regen rate
Maybe a good idea would be to make other class have more ability that require to sit down too so it's not a magical class thing. But I really don't think allowing spell to recharge faster or without sitting is a good idea, it'll lead to making magic class overpowered and we don't want the game to be like it was before the Steam release where everyone was doing a lot of damage and the game was "Who's going to one shot the other first"
Well, mainly I wrote about healers. All the described methods of replenishing the energy of spells are actually not as effective as they might seem. And why is it strange that the magician casts a spell and does not fight with a staff? All melee fighters have infinite stamina. And a magician fighting with a staff is really strange
Let me guess, your main class doesn't cast spells?
I play every class. And it's not about being weird to fight with a staff, it's about Wizard, Cleric and Druid being way more and way too powerfull when able to regen spell passively
We got that in the past, it was terrible
Slowly replenishing spells will not increase their damage. Most fights now last 30 seconds. During this time, it is difficult to discharge all the ammunition. It’s just that immediately after a fight the caster becomes useless and must burn 2 fires.
It's way more complex than that, passiv spell recover will allow mage to clear room faster, chain fight, gain a lot more fight possibilty and control. We've been there, trust me i've have a lot of hours on this game, been there since the start of early and have though a lot about how the game work and that is not a good idea
Of course I don't have that many hours in this game. BUT it’s strange for me to see how the most popular wizard build that should be a glass cannon is an orc bludgeoning everything with his magic staff. It’s strange for me to see that the most popular cleric build last season was a heavily armored bear with a mace and no wheel spells. I'm sad that the Druid is played only through his transformations. I'm sad that everywhere you look there are only warlocks. Do you know why? Because no one likes to sit on the floor instead of playing. And only in these perverted builds can people of these classes keep up the pace of other classes.
Well your observation seems correct but the reason is not the good one imo. It may be a part of why but really it's not the only and not even the main reason why magical class are "weaker" or don't rely on spell (And in reality i'm not even sure that's true).
Really, i'm not against your idea, it could be really good but it's really not what we need right now. The idea is to reduce TTK and avoid having too powerfull class. It would be better to nerf other class than buff Magic class
Well, all pencils have different tastes and colors. I don’t think that spellcasters are “weak,” they just have catastrophically few resources for spells. If the other classes were squeezed into the same framework, it would look like this: all melee fighters have a stamina scale that is enough for 20 weapon hits, and this scale would only be restored while sitting on the floor, but full recovery would take about a minute or two or this scale would be restored for 2 fires, there would also be a bard’s song that would speed up the replenishment of the scale by 15-20%, but this song would cost 4-5 spell memory points... oh, and there would be a potion that could be crafted from 3 different herbs 2 pieces of each and which grow on 3 different cards which works only during rest and then only for 6 seconds immediately after you drink, restoring 20% of this scale. And archers would not have the opportunity to take arrows with them to the cache and because of this they would have to choose to take a longbow with 10 arrows in a clip or a survival bow with 20 arrows in a clip. And the arrows could only be restored at the fire. The truth sounds very stuffy. And that’s how the casters play now.
Except the caster don't have sword but Fire ball, Holy strike, Sanctuary and Magic missile which is way stronger
- Delete warlock
- Nerf bhopping
- Get rid of the 3 level system
There I fixed the game, I'll take my payment in red tokens.
Yeah tell that to the barbarian's unlimited berdush or zweihander or 60 arrows to the fighter's crossbow or ranger's longbow. And then remember that fireball has 6 charges (and then sit on the floor), holy strike has 4 charges (and then hello 2 bonfire) or 2 charges of sanctuary (and then oh bonfire how I missed you)
Then the issues is other class being too strong.
Not powerful, but simply not limited in resources for the root gameplay of the attack. Ehhh I think you and I will not find agreement XDXDXD
We can agree to disagree xD
here's something we may agree on xd
I came up with an idea to improve how the new matchmaking system work and reduce map rotation timer significantly. It'll allow not only to have faster map rotation but also better matchmaking, probably less pre teaming and no more half empty lobby.
Pls have a look, let me know what you think about it and Upvote if you like the idea 
https://darkanddarker.featureupvote.com/suggestions/576260/improvement-to-the-new-matchmaking-system-and-map-rotation
Upon entering any boss room, the doors should be magically locked, only unlocking upon the death of the boss or all players within the arena
To accommodate organic, healthy teamplay, shorten the boss's initial aggro radius to allow teams to pool into the room before the door locks
Fix the troll and cyclops losing aggro upon hugging one of the two doors
Invisibility should not reset the fight but if fighting with a team should divert aggro
This is to prevent griefing, players will still be allowed to assault those who boss after the boss is complete, but not during.
Rename "Bundle of Bangles" to "Couple of Chalices" :)
nerf the ridiculous druid who can just run insta reset and instantly be back on you with full health with 1 magic fucking heal, limit their fucking transformations make it so they have to use knowledge and reduce their ridiculous unexplainable expoential fucking scaling waste my fucking time spend 10 minutes fighting and getting chased by a druid
i agree something needs to be done bout the druids like take away instant transform or something. no class should be so versatile. being able to both enter and exit a fight with ease by cheesing panther chicken rat.
Just Lost My Entire Kit in Arena, Again
Can we buff lantern shield by making it count as a weapon so it can be used on slayer
no
QOL Feature request.
Add auto-search to market.
Fix ladders.
Add "Buy-All" button for expressman.
Add Toggle Mute for voice chat
Hunting Traps should be owned by the player who placed it, so they get kill credit. Including team kill.
Make purchasing from merchants 1 button, not 2.
(Why "fill all", then "make deal"? only need "purchase")
Add a way for a per-character multi-merchant "favorite purchase", where i can make a purchase of 3 stacks of bandages and 3 stacks of potions, and a pickaxe all 1 puchase, customizable, if possible. Save us some time from buying items in the lobby and get us in game. Less time in lobby listing items, and purchasing, so we have more time in game farming and grinding.
@ironmace
make arena so you cant lose gear but you have to pay to get in and if you win you win a amount of gold and the higher gs you are the more to get in ex if your at 300gs it cost 150 to get in if your team wins you get 200 250 if you have the most kills
anyone have anything feedback for me on my QOL feature request? do you disagree with any of them or think they are not specific enough?
Remove phantomized from warlock and druid it would make the game so much better and make it balanced
whoever decided to add a perk where you can go god mode in the first place is stupid af
they can take magical damage still..
Dilo is speaking truth , we have had this before and spells were insane.
I know your talking about healing but cleric has nice damage spells too, earthquake and swarm are pretty good , especially earthquake on trios.
I think that you are exaggerating a bit on how much we gotta sit. Trust me , I play cleric and wizard , my gameplay often goes :
Save spells for fight
Fight breaks out
If win fight , put campfire down and get spells
If lost fight , to agane
The biggest issue is third party , when it happens often you are low on spells but I think that’s fair.
The disadvantage of having such strong spells is that they are limited.
Also , I dunno what quality campfire you are using , but squire campfire is dog , I recommend buying one from woodsman.
And don’t spend charges healing your boys after they take damage from PVE, that’s what pots and bandages are for
Yeah this is good, but if u want ironmace to see your suggestion you have to make it on their website , then come here and try to get ppl to vote on it
You can’t lose gear in arena if you are using “Found by XXX”
So just loot gear and make a set of items only found by you.
Arena is currently the best place to farm gold already, so adding more gold incentive would be too much.
I saw a dude do over 2k gold from arena.
In case you aren’t aware , when you win , you keep your inventory and what you looted.
So people are going in with luck sets, killing 2 people of enemy team and leaving the last one alive while they loot the entire module. Do it 3 times and it’s easy gold
where do i do that
Check pinned messages on this channel
i know you keep your gear i thought it would just be good for the ranked or HR mode when it comes out
nerf warlock please everybody agrees with that. you have phantomize which you take "increased magical damage" but only 2 spells can hit you and no drawback against melee fighters. Every warlock is +305 speed and now they phantomize to 315 speed wow good luck catching him and even if you can by the time you actually catch him he has his phantomize again. Either decrease its duration or make it so it doesn't give movement speed.
I agree with what you said. What are those only 2 spells who can hit, because I thought all magic could hit. Is that why my magic missiles does not hit?
fire ball because of splash damage and ice bolt
molotov if you consider it a spell lmao and people expect us to counter it with that?
you guys nerfed druid's rat form to the ground please at least nerf movements speed of phantomize which is strongest spell rn
or you can just nerf rogue and shield bash of the fighter more to ruin the game 
Upgrade or fix the game audio
I don’t know why I barely hear enemies footsteps since I’m wearing a gaming headset
torture mastery should be removed, instead its positive should just be a default passive for warlock
Yo I posted suggestion about naked runners on DaD website if you agree with it pls upvote it
https://darkanddarker.featureupvote.com/suggestions/582772/introduce-penalty-for-each-naked-body-part
no
why not
horrible idea
how so
broken
really?
yea
I want to pick a new religion before wipe, think we have another chance?
what if Warlock's phantomize turned off all active curse and spell effects?
Would it be too hard to have a button for us to click, to bring us to a crafting room where we can make items? This current crafting system is very garbage, and there is no researching how to make items, the recipes just magically appear.
No, it's good the way it is, all they can do is run for a short time, Fighters, Barbs, Druids, Fast Rangers, can all chase them down.
not currently at low gear score, it might make it more easily balanceable at all gearscores is why the thought
The earthquake or swarm spell is not a damage spell, but a control spell, and they are expensive, take a long time to cast, and require the caster to stand still when activated. These spells are almost useless in solo and duo and pve and can only be taken in a build for 10 spells and then only one of them, while they can be afforded with an expensive build for the green lobby or in the blue lobby and only when playing with your friends via discord. That being said, are you saying that the theoretical extra charge of one of these spells would make the cleric unbearable? Do you keep remembering that a cleric is generally a healer only in pvp and only with friends who play well and do not have any problems or errors in pve? Yeah, you and I won’t come to an agreement either. XDXDXD
In the arena mode, at the end of each round all the chests in the room should pop open to allow ample time for the winners to loot.
I like dis
Fix the fucking bear hitbox from the bear form wtf is that shit arrow hit 50% of the bear form this is so fking insanely shit coding
u can lock the champ in your spawn room
Imo I dont want to have to be doing weird things like that in arena
its a skill check
I like it, maybe not for all bosses but for those who are suppose to be a big challenge i agree.
I agree more about the philosophy than the exact suggestion but yes.
maybe not on crypts because the middle area is quite large and is also useful for moving around the map
@jolly leaf @velvet path
Have someone played Outward?. What about taking some of it's MageCraft philosophy?.
Give all spell casters the ability to use a catalysts to throw magic?. This way you can supply the lack of spells with a bit of dungeon planning.
My suggestion is to use Ancient Scrolls as the catalyst. The rarer the ancient scroll the closer the spell is to have the same power as the original one. I would make this ancient scrolls consumables or only attached to one spell (with a cooldown like skills).
Outward was more strict with only being able to use any magic by consuming one of those consumable catalyst. Fire crystal for fire spells, Ice gems to ice spells, ...
I love spell management, is one of my favorites things about magic.
I think that whispers should be REQUIRED to be set to "friends only" for highroller. Its not fair that someone rage-dies and then gives everyone else free esp by telling them where you are.
A consumable item for 6 inventory slots that cannot be purchased from a merchant? Sounds like something interesting, but useless))
If you make it consumable you should reduce it definitively.
But no a lot so it doesn't goes out of control. There should be always trade offs.
can we walk over spiders please holy fuck they are bugged. and fix ladders
Kinda a poor quality post. No solutions, just complaints. I have no doubt they already know about ladders, and spiders you have given no consideration as to why or why not they are the way they are/aren't.
Solution : make it so we can walk over them. Makes no sense to not be able to, make us slow while walking over or something. Also poor quality cuz no solutions? It's called suggestion, I'm not going to tell them how to do it. My friends and I came across something annoying in the game and reported it.
If you can walk over the spiders, that means the collision hitbox has to be adjusted, meaning that there's no jumping over them anymore and then they can just hit you without any obstruction. That would make them more lethal and MORE annoying
Fair, make the hitbox lower, because they always seem to be able to hit me while I'm over them, and jumping over them always feels so clunky, idk
It is NOT a skill issue btw
No absolutely it feels clunky. I think probably the easiest fix is to give them a little less health so the clunkiness lasts less time. But then they lose their annoying spider feeling.