#suggestion-discussion
1 messages · Page 261 of 1
Add twerk emote
Now CREEP perk got the sound of the heavy boots the most big boots sound in the game that not reduce the volume of the footsteps THAT INCREASED THE SOUND OF A ROGUE WHAT THE HECK IRONMACE
you guys need to buff smoke pot back to where it was now, with invis gone rogue is unplayable. smoke pot lets us kinda compete.
Buff pickpocket and make it so other hide perks get a buff when using pickpocket
I like this idea a lot. It solves the issue of the rogue having to pick what it wants to be specialized to fight before going in. Is there a caster coming at you? Silence poison. A barbarian? Move speed penalty poison. Even stuff like a disorienting effect like the bad screech would be neat. Or ability damage. Lower the ranger’s dex or the fighter’s agility or strength. Damage knowledge to remove available spell slots from casters. It would give the rogue some much needed class identity.
formal request to mute chicken during pre game lobby
Exactly, don't forget to upvote it 
Give me my s1 skeleton reward
Revert #57-2
create some wizard skeleton skin +1 magical power
cope full invisibility was never fun to play against
Can we can add poor pick axe to squire maybe through a quest reward, sick of forgetting to get one lol
If only every class had a counter to 1 ability. O wait……😂 cope with getting out played by the worst base class with the most limited gear and builds.
yes because being three shot by a rogue randomly popping up in your face was getting "out played" and limited gear LMAO one stiletto and you're good, and cant forget your lil cross bow for poking damage from afar and being able to run infinitely! Just be better man I mained rogue for the longest time and think having some way to know a rogue is nearby is perfectly fine
What’s your HR rank?
haven't played HR at all for a bit just having fun in normal, does the farming of mobs in HR attest to my skill at the game?
to be fair, this wasnt the nerf rogues needed lmfao
what do you think should've been nerfed?
just landmine meta really. an ambush nerf, scaling nerf. not sure the best answer but the invis isnt really the issue, its the fact a rogue can 3 shot (or less) any class. we're late enough in wipe where we arent talking about gray kits either.
^
invis is like rogue identity, which is cool, but they shouldnt do barbarian level damage
Exaclty. Thank you for understanding😂
But in reality the issues is Landmine itself, a nerf is not enough. Rogue need to be reworked. Have a look at this suggestion. Replace Landmine without removing Hide -> https://darkanddarker.featureupvote.com/suggestions/563627/rogue-rework-suggestion-master-of-poisons (Read the comment too and don't forget to upvote if you like the idea
)
And no, clearing AI doesn’t show shit lol. Shows you can memorize simple move patterns. But it shows that you don’t know what you’re talking about when it comes to balance. Those -24 lobby’s you playing in have completely different issues than fully geared players in HR.
who said I was doing >24???? but genuinely what are you even yapping about man
okay hear me out, rogue silhouette is a cool change but now imo rogue needs to be able to move freely in invis and have the visibility of the silhoutte based off how fast they're moving, like planetside infiltrators if anyone remembers that game
I think you are on to something with this my guy. This kinda sounds like a happy medium, but still I want full invis. It’s a dam fantasy rogue. It’s meant to be full invis
Please swap the Hydra from Warlock with The Eyeball from Wizard.
Hydra would make wizard a bit better and warlock a bit weaker which is needed.
Exactly and really if you remove the landmine aspect of the invis then it's not a problem to have full invis
ehhh i could take it or leave it in terms of full invis, it's cool and maybe needed but also im pretty much always in favor of stuff that raises the skill ceiling or adds new counter-play to something, which if spotting rogues is now a skill based thing you can do, even if its still super hard im all for that
I’d rather have them take away like 4 dex and 2 will from rogue than these changes. It would make invis last a few seconds only, making it an all or nothing for rogues, if that makes sense
When miner/dwarf class so I can pick away at people and chug ale as I throw boom bottles
What if they made invis a skill rather than perk like if you use tumble or rupture you get a 2.5 sec invisible with 5% haste
Please make BIG STRONG WOODEN BOXES, must be lockpicked, but can also be CRUSHED by barbarians.
different sounds for stages of breaking it, 5 ~ 10 hits
Dw guys I fixed the nerf:
-Rogues creep now only grants silent crouching foot steps while stealthed, and the first 5 steps after leaving stealth.
-Rogues retain full invisibility while stealthed.
-The "paranoid" debuff appears when there is a stealthed player within 3 meters.
My comments:
-Rogues rely on opportunity and timing for their engagements. I feel with the added debuff of "Paranoid" that the situationally aware players will have a window for counter play if they acknowledge the debuff and their environment. This would reward the player for responding to the subtle indicator, while on the other hand rewarding the rogue for good timing/the player neglecting the debuff.
Thoughts and preach for change 
Why does this channel exist when SDF makes all changes based off the meme channel
actually that paranoid one is pretty good ngl
Can we get the ability to craft/buy surgical kits at high merchant rating? It seems silly that the only way to get them is rng
they should implement a toggle option with the existing keybind options for a few thing like crouching might be because I am a rogue but after hours of crouching my finger will give up on its life
lol you think they give a hell about us rogues? Check today’s patch.
I know already
So don’t suggest actual QoL improvements.
atleast give use this
No. Begone peasant. And also shame on you , rogue.
hides in shadow because I dont use stealt now
Hah I can see your potion from miles away and also because I’ve boosted my gamma I can see the whites of your stinky eyeballs
add a 1-2min buff for trios when you teamwipe a team to discourage third partying
Suggestion on stealth. People are frustrated by rogue because of Landmine rogue. Heres a way without harming pickpocket rogue and letting rogue be happy. Rogue needs a new identity so they dont need invisibility to excel thats balanced for both sides that gives rogue a skill ceiling. Make it so invisibility has a damage reduction to next attack while leaving stealth and ambush gives the speed boost with no damage increase but instead physical pen increase for the first attack.
In compensation, rogue gets Tumble reworked into “Uncanny dodge”. on activation, your attack animation is canceled and you cant attack for 2 seconds. if you take damage within .5 seconds of using it, your immediately actionable and instead take no damage with a 20% action speed increase for 2 seconds. 10 second cooldown.
This gives rogue survivability without buffing health/armor, buffs damage without a direct damage buff, pickpocket is unaffected, landmine is nerfed that gives players a fighting chance. Ambush strats is now encouraged to use environment instead of invisibility. Pickpocket doesnt care about a damage reduction from leaving invisibility , you can revert the duration to be 40/60 seconds again as an escape tool or pickpocket fun.
anyone has idea of why my screen flashes white each time i see a warlock casting their curse of pain? it just happened to me and fighting that guy gived me headache, i'm scanning and repairing the game rn in case some texture got f up with the patch
For all the people who are happy about this rogue nerf. Yes it solve the rogue issue but no it's not a good nerf. The problem is not Hide or Creep, it's the landmine mechanics and that's untouched. Yes rogue will pretty much become useless now (especially the pickpocket build), but that's until the next buff. We need landmine rogue to be reworked by something like this -> https://darkanddarker.featureupvote.com/suggestions/563627/rogue-rework-suggestion-master-of-poisons (Read the comment too and upvote if you like the idea
)
@torn rampart have a look to the suggestions (and especially the comment) we have kinda the same idea of how Hide should work
Mimics should have much better loot and more loot in general. Finding a mimic should reward you extra, but it's just such a drag as their loot is terrible
Because of warlock state the game feels just terrible atleast in all non HR lobbies most of my friends quit the game cuz of solo and duo warlock just kaiting them to death and phantomasing from any danger i feel like playing meele classes in normal lobbies is just a handycap and most ppl that Come to play from meele games like mordhau or smth just quit after being kaited to death by warlock 10 times that makes me super disappointed.
Add a load out mechanic either on squire tab or the perks and skill tab
Warlock is and always have been completely broken as his core mechanics (the self heal) is too strong. They need to rework that before doing any more buff or nerf imo. My suggestion about what to do is https://darkanddarker.featureupvote.com/suggestions/564808/rework-of-warlocks-healing-mechanic (Upvote if you like it
)
Only heal from life drain but severely lower the scale and replace hydra with a summonable deathskull
The summonable death skull is something they tried to do but it seems that it's more complexe and difficulte to do properly than it seem. Some day maybe tho
all the nerfs for the rogue but wheres the buff so they can break a box when some portals in hell we cant even get too.. needs to be fixed
Run a Luth or Drum to break barrel and wooden crate
Pickaxe work too. Hand crossbow too even if it's a bit long
Been saying that since warlock's release. They designed a class to have 0 downtime spellcasting with the tradeoff being that the spells cost hp, then gave the class torture mastery to ensure the cost would never be an issue. THEN they added more options to it until it could function at every range of combat well.
Can we agree that maybe the Rangers perks need a little rework. Rangers feel pretty useless in comparison to other classes right now. Trap mastery makes traps faster to place but the trap sound is the loudest thing you hear? It should include quietly placing traps. You can't detect invisible rogues with chase? Rename Ranged Weapons Mastery to 'Bow Mastery' and it should include Kinesthesia, Nimble Hands, and Quick Reload all as part of Bow Mastery. Camp fire mastery feels like an ability the ranger should just have innately or combine it with another perk or get rid of this perk all together. 50% of the ranger perks feel kind of useless comparatively to other classes. Spears should be allowed for rangers to use instead of it being a perk seeing as the ranger has to use space to be effective in any regard to fighting in the game. The skills feel balanced to me they aren't game breaking, but they aren't underwhelming either. The Perks are the biggest issues for this class at this time. Any thoughts or am i straight out of my mind here?
The person who came up with the idea of reducing Rogue's power is definitely an extremely selfish and petty person, and also a little brat. The nerf to Rogue's skills after more than 10 times of comprehensive power reduction from stats to skills to perks, now they've also nerfed Dagger's attack animation. If the main Rogue realized that Stiletto Dagger was nerfed, the 3rd attack wasn't a damage nerf, but a 70% reduction in the accuracy of the 3rd attack.
Combine campfire mastery with trap mastery. Call it Wilderness Lore or something. I'd say you could even combine the tracking perk with it as well, but that might be a bit much for the devs to consider. I personally value the perks with no or little direct combat use very little, so it'd be fine imo.
Ranged weapon mastery should be combined with nimble hands, just like axe mastery should be combined with executioner on barbarian.
i just feel in comparison to other classes ranger has the weakest perk sets that don't really make the ranger stand out especially since fighter can basically fight like a ranger minus a couple skills
Yeah, I think spears should just be an option for rangers, the same way they tossed out crossbow mastery for rogues and just let them use hand crossbows.
Rat door jumps are way too ping based, with how stuttery the servers are, it feels completely luck based on whether or not you'll get through when you need to. I can hit it every single time without fail if the server doesn't stutter, yet whenever I need to jump through a door, the server decides to ping out and I just slam into it. Please ironmace, fix druid, there's like a million different bugs, no scaling and you've nerfed him over and over... can we just have something.... any bug fixes or changes at all? Please.
For those who think that this Rogue nerf was a miss shot, that Landmine is the issue and that they should rework/nerf that, not invis. There's this really cool suggestions to replace Landmine build without removing the True Invis -> https://darkanddarker.featureupvote.com/suggestions/563627/rogue-rework-suggestion-master-of-poisons (Read the comment too and upvote the suggestions if you like the idea)
pls revert rogue changes for pickpocket only, give pickpocket a huge phys damage decrease against players when its equipped so u cant use it to landmine and give us old stealth and creep back https://darkanddarker.featureupvote.com/suggestions/570021/revert-rogue-stealth-changes-exclusively-for-pickpocket
It's like they never go light handed on the rogues, they have to burn the rogues to the ground. Y'all could have just changed creep or changed stealth instead of BOTH-- its too damn much.
Like YEAH, let's revert the pivotal change all the rogues were complaining about, AND disable creep as a perk/making all of your boots sound like the squeaky ass heavy boots.
Like the influx of rogues is a lot, I get it but, I don't know if it's because the devs hate rogue or because they get too many complaints from everyone, but it's just gonna cause rogues like me to complain back in a feedback loop
Revert stealth
Game sessions have a timer but the game ends early which defeats the purpose of the timer. Suggestion: Make the game end when the timer reaches zero.
make the map size on goblin caves larger I don't understand why you haven't already new players I've just been running up on and killing we all know the spawns by now so we can just keep running up to them and killing them before they even leave the area they spawned in taking away yawl player base and making them leave the game for good and hr is even worse now you add gear that can kill goblins 1 to 2 hits now you make it to the spawns quicker its even worst if your a barb and your running killing every goblin heading straight for that wizard who spawned and is taking awhile to kill adds cuz they have higher magic defense and if they used magic to kill them they are sitting for that spell back by the time a barb runs up on them and kills them you guys need to make the map bigger and make the spawns better and add more enemies considering your adding arena you should take the time to make the maps pve with a dash of pvp and make arena the main pvp make all the maps bigger and more enemies do it also considering your probably changing the leaderboard and how those rewards are obtained like make the change already just got to let out little steam after accidentally queuing hr goblin caves when i meant to que hr ice map and i get run up on by a barb about a 1 minute or 2 after spawning in the game and I'm spawned by the area with the water to the right with the sticky black stuff that has the rez shrine so I'm practically in his ball park skewered no where to run wiz needs room to kite so I'm dead
they need to figure out a proper nerf to curse of pain. currently you have a pretty high chance to run into warlocks who get move speed as high as possible and just spray curse of pain as much as possible. as a warlock player myself, i find that nobody bothers utilizing many of the other spells besides curse of pain and maybe a hellfire or hydra. thats because the other spells lose their luster when curse of pain offers an excessive amount of benefits. low cost, immediate damage(which was nerfed but still applicable), damage over time, as well as being rapidly castable. some tweaks for the curse could be to remove the initial damage altogether to make it a strictly DoT spell, this would remove the utility found in spamming, as well as increasing the cost a bit to discourage the gravitation towards slinging the spell. as a tradeoff(though tbh warlock would still be plenty viable) some of the lesser used spells could receive some love to make them appeal more to the playerbase and thus create more engaging and interactive fights. currently, the meta just creates a constant slurry of 0 interaction between players aside from a quick corner peek. low interactivity only serves to lower player interest in the game, which in turn lowers player count leaving only a surplus of the same players using the problem to their advantage.
TLDR: change curse of pain to either be strictly DoT with no initial damage, or increase the cost, or both. this deters spamming and allows more interesting fights.
https://darkanddarker.featureupvote.com/suggestions/569096/bardiche-artifact-suggestion < This may be a bit OP, but give it some thought. I would like to see Bardiche artifact in the game see how it plays out.
Movement speed is the best stat to max out (think what happens if both players fighting have the same mspeed, are the chances the same then? Hellfire is used a good amount of time, to break doors which creates good opportunities, hydra aswell, flamewalk is for zoning and clearing mobs which is the best at it, all those spells are used a lot. The issue with warlock is the whole kit interaction for pvp, but then again, what happens when the movement speed is the same in a battle ? let's not forget other classes have ranged options and some with CC
Hellfire is the most powerful spell that generally does nothing and you should expect people to dodge it
I tend to aim where I think people will go when they hear it without even looking for where it actually is
warlock is 0 skill please be useful and nerf him
0 skill? you get oneshotted by everything in the game as warlock + your skill costs HP
Warlock detected opinion rejected
PLEASE REMOVE SPIDERS FROM THE GAME
PLEASE REMOVE SPIDERS FROM THE GAME
PLEASE REMOVE SPIDERS FROM THE GAME
PLEASE REMOVE SPIDERS FROM THE GAME
PLEASE REMOVE SPIDERS FROM THE GAME
I think something like that would work really well -> https://darkanddarker.featureupvote.com/suggestions/564808/rework-of-warlocks-healing-mechanic
@leaden galleon
@sudden scaffold @fallow plinth If you too think that this Rogue nerf was a miss shot, that Landmine is the issue and that they should rework/nerf that, not invis. There's this really cool suggestions to replace Landmine build without removing the True Invis -> https://darkanddarker.featureupvote.com/suggestions/563627/rogue-rework-suggestion-master-of-poisons (Read the comment too and upvote the suggestions if you like the idea)
Come on! We all LOVE bouncing off the spiders! 😏
DO YOU ALSO LOVE GETTING RUBBERBANDED IN THEIR HITBOX AND GETTING FLUNG ON EVERY ENCOUNTER?
Just avoid their attacks, smash the spider pot and kite them around.
Just a heads up guys. Ironmace doesn’t read this channel, if you’re making a suggestion for them to read, you have to use their website.
This is the place to discuss the suggestions on the website.
Just letting you all know so you don’t waste your energy thinking this is the place for it.
I see a bunch of great suggestions but sadly this isn’t where you should send them.
If you want to suggest to ironmace then use https://darkanddarker.featureupvote.com/
Also , this isn’t my opinion, it’s how they said this channel is to be used. It’s weird, I don’t agree with it, but I just wanna share with you guys.
How about instead of removing rouge from the game by literarily taking his stealth away from him. Which is funny because it is literarily the identity of the said class. Funny enough wizard's invisibility has become much more versatile than stealth as you can run with invisibility and instead of giving enemies constant feedback you just leave after image whereas with stealth atm you are literarily a JOKE. I am totally on you guys with removing creep but nerfing stealth like this is just a huge fat joke. My holly suggestion is creating yet another perk or reworking Hide perk so you don't make any footsteeps while you are in stealth. This would once again force rogues to get 3 perks for gameplay. And nerfing Ambush damage to %40 or so would do the trick.
I may have gone too far on the helmets, but the barbarian-specific chest armor has been a gripe for me for a long time now. Barbarians should be able to use their class-specific gear without hating themselves, so make it lighter and lower the armor values accordingly. Remove Grand Brigandine from the list of barbarian options, as the Northern Full Tunic, after the intended speed penalty and armor value reductions, will make it redundant. https://darkanddarker.featureupvote.com/suggestions/569863/make-barbarianspecific-armor-lighter
I just had my best idea yet! Rework bark skin armor so that it only lasts one hit but I drops sticky sap on the ground that slows for .5 seconds so that I can make room to transform. All you gotta do is retexture caltrop spikes as sap and make it drop on hit on a Druid with bark skin armor active. It’s perfect!
I suggest an emergency hot fix for being able to detect other players because of frame loss/skips. A ton of people are abusing this and actually should be banned for it. Exploiters
i reckon celrics should be able to use some type of sword, maybe just the arming sword and the falchion. probably debatable but i think itd be nice
https://darkanddarker.featureupvote.com/suggestions/570069/dark-and-darker-series < Dark and Darker Netflix series, anyone?
Fighter got buffed, these devs have to be trolling lol.
Undo the patch and make it so rogue's are revealed if theyre standing too close to light sources? (I feel this would help with the door open instakills especially if the doors have torches next to them)
thats actually a good idea
I have a suggestion, stop your game from crashing all the god damn time and losing all my shit without even getting to play, how long do you need to fix freaking crashes jesus christ
It's not a systemic issues. That might come partially from you, you can try several thing, drivers update are never a bad idea, using the -dx11 and or -USEALLAVAILABLECORES on the starting option, reducing setting, increase the priority of the processus, and finally try #discord-help
Can the Pavise get a Peep-Hole for us shielded freaks?
https://darkanddarker.featureupvote.com/suggestions/570091/peephole-pavise
Please add passive spell recovery to spellcasting classes. At least like sitting on the ground (G button). It's not cool that the game for spellcasting classes consists of 30% sitting on the ground.
please make a toggleable option to disable inspecting in lobby/being inspected in lobby. I don't really care what people equip and I don't want to get targeted and preteamed because of stuff I wear
A new matchmaking system that remove the pre lobby (so the ability to inspect) should be released within the few next week
ya so sitting in queue, waiting and then it says you are already in a game if you log out you will lose everything and click ok and nothing happens? Ya thats totally my end.
This would encroach on Warlock's dev-given right to be amazing at whatever they want to be amazing at. We can't have that, no sir.
Not being able to turn in a higher quality collectible for quests feels so bad
remove curse of pain healing its just plain unfair
thats good news! thanks
In regards to how rogue can be changed/something to potentially think about...
How about rogue can have an inbuilt mechanics maybe behind a perk called momentum.
With every succesful attack (on a player?) he gains 1 stack of 'momentum' giving him attack speed, move speed, or abilities effectiveness, eg - with 0 stacks of momentum hide with stealth might only give 2 steps in true invis, but with 5 stacks of momentum he might have 10 steps!
This would allow room for a nerf to both ambush in the form of less damage without stacks, and stealth for having less steps in true invis.
Obviously this is not very well thought out but momentum with rogue sounds like it compliments the poison playstyle and can reward melee attacks with stacks giving so much utility in his abilities
the doors to boss should lock when someone is doing the boss that third party shit is extremely toxic and im salty about it
Have you seen this suggestions? https://darkanddarker.featureupvote.com/suggestions/563627/rogue-rework-suggestion-master-of-poisons It's really cool way to replace the Landmine build and changing Hide purpose instead of removing it of the game. Don't forget to read the comment and Upvote if you like the Idea 
I'm divided by that idea, I like it and in the same time I feel like people interrupting the fight is part of it and of the game. Maybe make it a suggestion https://darkanddarker.featureupvote.com/ and share it here often. If people like it it'll get upvote
well when the boss dies the door unlocks and you can go ahead and gank that i just like doing the bosses
A good practice for me is I open both doors to the boss, and any time I see someone come down, I book it to the other door and reset the boss, that way they don’t get my progress on the boss, and don’t get to interrupt me while I’m doing it, I’ll interrupt them if they start it, but if I show up during someone else’s boss, I’ll wait at the door, let them loot it, and then tell them to use a campfire cause we gonna fight.
The SDF apparently mentioned rogues getting poison that reduces healing as a possibility on stream the other day
Ranger only class that can move well shooting the bow. Everyone else has to hold still well firing the bow like the old re games.
thoughts?
Hot Take,
Make it so all weapons can be used regardless of class. Add in classification of native and non-native weapons.
Native weapon - can use 90% effectiveness. Non-native weapons - can use 50% effectiveness
Weapon Master gives you 40% effectiveness on all Non-native weapons
A Weapon Mastery (like, Axe Mastery) Gives 20% mastery on the given weapons (like, All axe weapons for Axe Mastery) and gives it Native classification (for like, Spear Mastery)
Effectiveness just being base line damage, speed on swing and weapon pull out, stuff like that. As well as stat Effectiveness (Non-native each strength would be 50% worth, something like that)
want to see a rogue with a zweihander lol
I think we should remove gold from either normals or at least under 25s, u should not be able to get either a troll pelt or gold from under 25s in my opinion
its too easy to farm.
Also can you add a pickaxe to the squire gear im sick of forgetting to buy one while im farming these under 25 lobbies 🤣
make more perks have usages (like 2nd Wind) be for you got to sit at a camp fire to restore
phantomize 2 usages then camp fire to get back
@keen onyx HOW LONG WILL YOU WATCH YOUR BEAUTIFUL GAME BLEED PLAYERS OVER MAP ROTATION
what's wrong with rotation?
Leo i cant tell if you are trying to troll or serious. wasted time. nothing worse to a player than wasting time they could be playing their fav game. gamers dont like our time wasted. if you love ice caves great! but some players dont appreciate being forced into maps just because the dev is proud of them. players want to play what they like. at steam launch we hit 50k IN DUNGEON, ive watched that number die a little more every day. and i have played with soooo many players who say they hate rotation and waiting. I personaly would rather wait in longer lobbies than to be forced to sit in the pre match for 6 minutes between every dungeon
lets break this down, 15 minutes for a match and 6 minutes sitting. that means 21 minute cycle, thats over 25% of your game time... you tell me
Or you can you know... Stop whining and just play the map that's there, or Go to duos or trios and just play whatever map you want. Allowing players to select maps they want will result in an imbalance of queues, resulting in dead lobbies, which some people don't mind, players like myself however do. I just play whatever map is there unless i'm specifically trying to do a quest on a certain map. Nobody complains about map rotation in other games, people don't like ice cave because the mobs are tougher and loot is pretty much the same besides wolf pelt. which sells for 3-5 hundred gold depending on fluctuation. Your options are to watch the timer closer and remember what Queue was on and if you want the same map, extract around the 3 min left mark it's easy. You have to put in effort, but its really simple.
I have no problem with the rotation at all. It also gives time to sell stuff and manage inventory while waiting. It's much better than being locked into trio crypts, duo frost and solo goblins
@everyone am i the only person not stupid here? THEY HAD 50K PLAYERS IN DUNGEON AT STEAM RELAUNCH! are you seriously trying to tell me you couldnt have had all three ques for all 3 maps with that population?
sure NOW they missed their chance but if they dont change something soon they are going to keep bleeding players. period and thats facts. people are leaving the game i watch the number close because i LOVE THIS GAME
i myself have 4 friends i personally know that wont play this game for that reason. and 2 more that couldnt figure out the conviluded purchase of the game.
The rotation just needs to go a bit faster that's all
Rouge nerf was no were near enough, they still are in need of a heavier handed one
I think sonic and tails need balancing too
Remove enchantments/rolls entirely from the game and add new gear pieces with different base rolls.
Game will be easier to balance, no more abusive stat stacking and it will be easier for newer people to get into late game.
Also will drag out fights, which results into more fun.
Interesting, do you remember where exactly?
That's not really true, it's more than the nerf was a miss shot. They nerf True Invis not Landmine and that's the issues. Imo Landmine can't really get balanced anyway they need to rework. There is this really cool suggestions that could replace landmine without removing True invis -> https://darkanddarker.featureupvote.com/suggestions/563627/rogue-rework-suggestion-master-of-poisons (Have a look at the comment too and upvote if you like the idea
)
Give barbarians leap 😁
Yea I love when I put stuff on market after a game only to realize I have to wait 5 min because I just missed the rotation
Remove solo and duo matchmaking. We should all play in tríos even if you are a duo or a solo. I know devs want to make it but they are too afraid of players reaction. I think that all those players who would complain will end up going to Dungeonborn anyways because Dungeonborn is more casual friendly closer to a nice product than an inmersive dungeon crawler experience.
🚫
you'll be just fine, the map rotation keeps queues processing faster
Also i like that devs encourage playing different maps. But maybe there are better ways.
Get more normal maps and make hr maps that go deep into the abyss and inferno by 3 levels. Could be an idea, keep normals to 1 level for inferno and abyss
Like what if most played maps starts having less and less loot because of resources exploitation.
Sdf said in jaygriff Stream that devs want to remové it but that they cant because their are afraid of players reaction.
A solo dungeon should be a solo dungeon by design not by matchmaking restriction.
We have devs with a better understanding of what an inmersive dungeon crawler should be than dungeonborn but we can't differentiate ourselves enough because we have gathered a big audience that doesnt like the devs visión for the Game. If i was the solo and duo matchmaking target i would go to dungeonborn they have more resources than dark and darker and they are commited to that game philosophy.
Dungeonborn is the game for those that doesnt want to effort to much for having their dose of dungeon extraction pvepvp game. Those who dont like losing their time through inmersive systems and only want to fight some players and leave the game because they dont have enough time to play or because the only aspect of the game they like is measuring their p against other players always claiming for balance marking the clases to loose their identity.
Dark and darker is closer to a real rpg with its (in game) social aspect and pro inmersion decisions. And that is why i prefer it
They should be afraid, I'll literally leave the game and not come back if they try and make the game trio only. Because I only play solo and duo these days. It was stupid when they tried it before and it's stupid now, and I left then too. The game is a thousand times better for both solo and duo queues, and there is likely a small overlap in the audience that is here with a duo vs a trio. (But there is overlap between solos, because people treat that as their personal grind time)
And the removal of solos would completely sour some of the quest design they've implemented, and make me less likely to invest large amounts of time into the game. It's no secret people vastly play solo over the other game types. That can't just all move to trio or duo. There's such a thing as scheduling.
As for this, you're low-key attempt at pretending dungeonborn is good is just funny. You're not gonna convince an audience to leave the game just because you want it a certain way. And there's nothing about dungeonborn that is preferable for duos or solos.
Bro i dont like dungeonborn XD i can send you a screenshot of my 1 hour playtime.
That's what I'm saying, you just said the duos and solos should go there. Hell no.
Dungeonborn can rot from all perspectives.
If this game basically bans me, I'm not going there, I'm just not playing an extraction game.
Justo what they said, they have reasons to be scared and is because of you.
To be clear. That's a statement about me being a part of an audience. I'm a loud part of an audience they will and have in the past completely alienated, if they do that again. Not some sort of ego statement about me being important.
They walked it back because their player count dropped over time and people cried loudly. And they should. They made the game worse by catering only to try hards with trios available 24-7
They didnt alienated you. They are marking the game as they want it to be. Nothing more.
It's pointless to attempt to redefine my hypothetical problems with the game. You know exactly what I mean. They remove a big chunk of their audience by doing that, and it will certainly cause backlash.
You can talk to some sort of vision all you want. I and that audience think that's a stupid vision.
The reality is that you're biased toward a particular style of game that caters to you, and if the same happened to you, you would be alienated.
Im not, not at least about dúos and solos removal. The devs literally said they want it that way so no im not talking about an ideal perfect game for me but about their ideal perfect game.
as an og playtest player i think solo ruined the class balance of the game
but most people think solo is fun
meanwhile most of the old players not even playing in the game anymore
3v3 just aids nowadays and solo is boring af for most of the og players
agree
Im from the first playtest and the only thing i can play is solo vs trios. But the diference between playtest solo vs trios and the actual solo vs trios is that as most of solo and duo playera are in their safe matchmaking. So game are always the same.
There was more varied games in playtest.
@meager jasper My prediction is that if DaD try to compete with a game with more budget and more commited to your philosophy, and DaD tries to make a game between what they want and what a big part of the players want. The game will end up closing by slowly losing players. You cant make all people Happy.
A cringe take imo. There was never class balance, it's an asymmetrical game, but even disregarding that the playtests were absolutely not at all balanced. I remember PT4 wizard absolutely dominating every trio because they had incredible versions of invis and haste at the time. They were more of a danger to themselves and their teammates when learning, but they were OP as fuck back then.
And even after that, trio is still there. Nothing has changed. Tell me again how solos have ruined the balance in a completely different game mode. Ridiculous.
because they simply keep overbuffing classes and making them more universal basically ruining class system of the game
also introducing to much antipush mechanics to the game and nerfing every class if it performs well in solo
Meanwhile they are forgetting about trio mode and how well character performs in team before nerfing buffing it
They moved team interactions into the back
And what we get now? cleric cleric bard?
warlock warlock mage?
There are clases like the cleric that should never be good in solos but by giving him more solo power we ended up with a cleric stack meta in tríos.
Honestly it is the same with every recent change
They buff solo power of the class
And not only in terms of balance. They are removing also class identity.
Also the game lacks push mechanics rn and every patch they keep introducing anti push
Class identity is non existent with a current direction of the game
separating the lobbies was the biggest mistake that can be made in class based game
especially in early stage of the development when they haven't even finished developing core mechanics
All the worst nerfs came after solo matchmaking.
There will never be a point that classes are balanced. People need to start accepting that.
guys look barbarian can throw axes and it kills me in my solo lobbies by throwing
Im agree but they will never stop balancing the game if they have to care about solo variant of the game.
and the thing is they want to make even more gamemodes now
like why if the main gamemode isn't even finished yet
We have more balance changes in a hotfix nowdays than between platests back then
Yeah it's crazy reading patchnotes every week
Game modes are not bad idea by itself but you have to know as a dev that you cant make all clases good for all gamemodes.
and the thing is they are radical with nerfs/buffs on top of that
class underperforms = overbuff
class overperforms = overnerf
Is that a fact? TBH IM needs to learn the damn lesson too.
What they should do is focus on content until all of the actual classes are in the game. And then balance it then, minus a few obvious serious offenders for overpoweredness along the way. Rather than the constant dramatic changes.
Sdf said in the jaygriff Stream that he is in care of all the balance and doesnt have time to play the game. And admited that the Rogue changes were a temporal and non sens thing. He is overloaded by balance at that point.
half of the lobbies are empty already
ngl they should hire 1 person per class
or at least some private testers that play in the game
having 1 guy that is busy with a court case on top of that is not great
Imagin if riot had to balance for ARAM and Summoners rift at the same time.
imagine if dota had to balance ability draft
The thing is that these games all have hero system and build around having 1 main gamemode
They dont have 1v1 2v2 3v3
every class based game or hero based tries to avoid balancing around 1v1s
Because it's always will be coinflip anyways
Also in WoW happened the same when they introduced arena and world PvP dissapeared.
I thing 1 right step for the IM will be at least limiting characters to 1 unique class per group rn
Cause it won't harm solo players
At least you won't have meta class stacked running around the dungeon
Yeah i dont like It, is the same that overwatch did with role queue and yes they fixed the problem but comps variety dissapeared.
I dont see a problem in having 1 unique class per group
Its not role it's a whole class
You still can run cleric warlock wizard
It's just removes the possibility of classes getting stacked
Strange team comps are fun.
But they are broken
All the current meta is build around stacking the most broken class
It's either double warlock or double cleric for the most part
Yeah that is true cleric shouldnt be this Broken. But we now why It is
Yeah
SDF let's just make cleric the best class
When cleric always was the king in 3v3s
Fat healer with fat damage and survivability
Not at least in those aspects that shouldnt.
let's make warlock better barb
In a normal scenario double cleric is not a problem
Let's make cleric better fighter
Let's make bard better ranger
Chill with the rant XD
Physical classes should have more utility items and gear variety at least
If they cannot cast 5 billion spells/buffs
But instead all they do is just buff damage and revert it next patch
I always thought that Dark and darker devs should look at How Dungeon and dragons fixed their same problems.
My guy, there are no lobbies that are empty unless they're bugged.
says the guy that never plays over 124 gs probs
lobbies are full over 124 still
Still full. TBH though I don't think right now there's much of a value proposition for HR or going above 124 in normals. Still do it plenty for the AP though.
That's a design problem though, not a "splitting lobbies" problem. It's just too high risk for most people.
You're never gonna overcome that when nobody wants to deal with sweats in legendary gear and will choose the lower lobbies and a steady drip of loot
I don't want them to reduce the lobbies at all. I think they're actually as fine as they can be. What I want is for them to focus on putting out the class features. Adding wands. Sorceror. Fleshing out druid.
Etc. Only once we've got what's supposed to be here can we even think about balancing it. They've gotten way too attached to balancing and rebalancing things
imagine making the loot based game and then making the loot pointless
I don't think HR has bad loot. It has really good loot. It's just too dangerous given how deadly players can be there.
That is why it's called high roller, after all, but when kits cost so much to put together it's inevitable that nobody uses them to go there.
The problem is that you have to much options to get loot instead of playing hr and most of the people like the easy way
But there are so many other games that can provide fun time to the casuals
That's not a very aware take. If the loot was even harder to get the problem would be even worse.
And small amount of the games that are actually suited for hardcore gamers
Gatekeeping literally just makes less loot available to even bring into HR to then lose to sweats. The economy of loot is vastly improved by the presence of casuals.
it will make people play HR instead of mining ore 24/7
Also current leaderboard just makes people collect treasures instead of having pvp encounters
Sweats are the pinnacle of the game and make others impove at the game if there are no sweats the game will be boring
skilled players contribute more in making actual fun game than some casuals that play rogues and mine ore
I am a sweat at this point, but I really strongly disagree. The more you push in that direction the less fun the game becomes, and the more meta-slavey everything is. I think of how Marauders is right now for instance. That game is only sweats 360-no-scoping you with some insta-kill rifle.
Games need a diverse amount of skill ranges to be challenging and not feel like a slog.
The only reason why games targetting casuals is to milk them
I'm not interested in dark and darker being any more "super hardcore", it's already pretty hardcore.
hardcore players improved the game industry
It's easy to forget how slow the learning process for this game is, but I distinctly remember how things were back in PT4 and how long it takes to get any sort of mastery with any class. It's not easy.
not that hard if you are not in your 40ties
most people dont wanna learn, they want to just press 1 button and play
that's why gacha games exist btw
Not hard. Certainly fun. But slow.
There's already serious impediments to being able to compete in this game, and I had the advantage of being able to join when people were pretty terrible at it. Others don't.
It doesn't need more for the benefit of a few "hardcores". At a certain point if you're just developed past the game, that's the opposite of a skill issue, it might mean you just don't have anything more to gain from it unless more content is added. It doesn't mean the difficulty should be progressively increased.
Im agree with this statement, we need casual player. I dont care about difficulty if the game is fun but in this game i think higher difficulty is better because it make you appreciate the rest of things. For example pve being hard makes you appreciate the healing class and items. Also i think that this should be a hard game but always giving a solution for the problems. For example if dodging is too hard for you take a class with shield.
Yeah. Pretty much the dark souls/elden ring school of thought. Give people the tools to deal with their problems.
i want a hardcore mode and rank
HR should either have brackets included 125-250, 250+ or be procedural map. That or the game should be renamed to spawn rush sim. I’m fresh player and I’m spawn rushed within minutes with my shitty green/blue kit just trying to get some good loot. It’s horrible on castle.
IMO, apologizes for any offense.
How many hours of people's lives have been wasted just waiting for the maps to rotate, would be amazing if we could just pick the ones we wanna do
it will require to make all maps fun
Unless they wanna delete/rework frost mountains
My god I literally hate all your takes. Frost is a great map. Could use another variant though.
whats great about it?
besides ap mob farming?
You either farm wolf pelt/wyvern or just farm ap on this map everything else about it is bad
Also eyes bleed from this map
Weird take. Just describing a good pve focused map then crying about it.
Yeah exactly pve focused boring map that has no loot
people than want to pve in this game probably have less than 100 hours
the most boring way to play the game is to pve 24/7 especially when i have 1.5k hours in a game
Good players don't play frost mountains
I just forced myself to play it every time because i wanted to unlock crafting
Same with every other person
I like frost mountain 😄
I think devs should definitely encourage playing different maps even if players dont want. Maybe denying all possiblility to enter while it rotates can be discussed but i think is good for the game.
Quests are our incentive, but sometimes we want to do specific quests that require you to be in a specific dungeon. Just because we're forced to do one map doesn't mean we're going to settle with it, especially when different maps call for different playstyles. We wait out the timer, over and over and over again and it's becoming extremely tedious
If a specific map is lacking traction, fix the map
The map is terrible. That’s why no one runs it. It’s just an extra 3 minute wait to queue for goblin caves
make weak (strength) casters wearing iron clade plate not be able to run as fast as lets say a bard with cloth and movement haste? How bout that for a fucking suggestion
make a LFG channel for east and west US.
Would be nice to add an exit dungeon button directly from watching your death replay, getting stuck in that menu hitting rewatch replay where the exit game button normally is lowkey triggers me every time lol
A haunted forest would make a cool map. So would a cemetery.
we need different quests with less random drop requirements. like serously, farming annoying enimies waiting for the loto so you can complete the same quest EVERY SEASON. is realy getting old... lol...
Give rogues new skills and buff their health. the fact is people cant hit their shots to 1-2 tap a rogue and then whine about how a rogue had to hide to kill them. Its a stealth class. Make him a trickster or something. give him bombs or magic cantrips like something if hide is too good. Stop nerfing classes into the ground. if they are underwhelming make new skills to bring them up AND BALANCE IT NOT MAKE IT ASS. like ffs I dont know wtf the devs are on. They cant seem to get a good balance on anything.
Poison sucks and double jump doesnt need a speed penalty fr
Ranged weapons exist and everyone can throw things
Omg, I just figured out how to fix the rogue nerfs:
Creep -> significantly reduce footsteps when crouching. When stealthed, footsteps are silent.
keeping the short hearing range nerfs roomba rogues. Adding back the full silent footsteps only during stealth would make pickpocket still playable, because the total silence is almost always completely necessary to creep up to pickpocket range, and the few steps u get from stealth lets you close that last bit of gap necessary to pull it off. This would mean landmine and one-shot rogue builds w/o hide can't utilize the silent footsteps, and if they do, they would have to give up one ability (for hide) and 2 perks (for stealth & creep) just to be able to sliently move for the ~6.5s window they'd have. With only 2 slots left, as a one-shot you'd likely want ambush, and then you'd have only room for either dagger mastery or thrust, not both.
In summary, this simple change to creep would better tip the balance making it mainly a significant nerf to one-shot nerf, while not being a significant nerf to pickpocket rogue.
Small suggestions if multiclassing ever comes back
One of the biggest problems that I saw with multiclassing, is that it really stripped away the identity that each class had, too many classes were accomplishing the same goals. There are a few things that could be done to make sure each class has its own distinct identity
1.) Each class should get an 'innate' perk, a free perk that doesn't count against the 4 you already take. Pretty much every class has a perk that is used in EVERY build, so this frees up some extra customization. Barbarian could get Crush, ranger could get Nimble hands etc
2.) Limits to multiclassing. Either something where you can only choose perks/abilities from one other class, or you can only replace 1 perk and 1 ability total.
Please fix the frame skipping when players are near. It should be the absolute priority.
I can tell when players are 1.5 modules away by just spinning around and locate them due to the frame drop direction. Its ridiculous
Free wall hack tips n tricks
Just make it perks only no abilities
Make change where you can put your shied away on your hip or back so people don’t have to drop their shields to the ground when engaging in a chase. Simple quality of life improvement and I believe it will help with the fluidity of combat. 🎂
thats not a quality of life change lol thats another strait buff to tank classes with a shield. makes it even easier to catch ppl since you can keep your shield
You’re going to drop the shield anyway tho in a chase.. instead theirs an animation that can presumably slow you down in the short term to make up for those “buffs”.
Its a known thing. Its stupid
Press X
Pressing X puts away both weapons I want the shield specifically to be put away. It would make the fight seem more natural instead of people just inventory managing in the middle of a fight/chase.
Yeah that’s how you chase, you don’t get to be fast with weapons out, if you want to put the shield away, tab and put it in your inventory and chase, it’s apart of the games scheme for movement. It’s annoying but it works.
Yes, it’s annoying. Thank you.
Can anybody explain to me how a wizard can tank and deal more physical dmg than a fully tank and dmg barb?? this game is broken..
Should nerf physical dmg for the magical dmg rols, tank wizard and clerics are abusing the meta, and also all the time of pvps are 3/4 chasing people and running
have to do something with that too
Just gonna leave this here again, since reasonable barbarian armor would facilitate better chases for the melee-only class...
https://darkanddarker.featureupvote.com/suggestions/569863/make-barbarianspecific-armor-lighter
Hope some dev read this channel and take some of this suggestions, leaving the game till this changes.
They don't read this channel, its for linking to IM's site where suggestions can be voted on
Wouldnt it be nice with a reoll feature for gear or weapons?
I think in the qna that was mentioned
Nice what about a combined stash with search or any other sort fitler
No they don't read what we say here this channel is literraly for discussion around suggestions to improve them before you post it on the website or promote some that you like (Like this one for exemple https://darkanddarker.featureupvote.com/suggestions/554235/dark-and-darkers-content-problem
)
Make HR require a certain arena rank lul
Dwarf gaming. I rest my case
Miner class
I really liked the circles and storm feature of the game hope that comes back in later updates
Would be nice if when you're in the market that you can right click an item within your inventory/stash and view market listings of that item instead of having to type each individual item
You are dumb as hell
Would also be nice if we could begin typing the moment we open the dropdown instead of having to click on the search bar each time
Remove invisibility pots and remove rogues invisibility or make it like Wizards, but perhaps it takes longer for your silhouette your after image to appear I really just do not enjoy favoritism to people who use the pots or plays rogue I hate cheap kills
Just a heads up guys. Ironmace doesn’t read this channel, if you’re making a suggestion for them to read, you have to use their website.
This is the place to discuss the suggestions on the website.
Just letting you all know so you don’t waste your energy thinking this is the place for it.
I see a bunch of great suggestions but sadly this isn’t where you should send them.
If you want to suggest to ironmace then use https://darkanddarker.featureupvote.com/
Also , this isn’t my opinion, it’s how they said this channel is to be used. It’s weird, I don’t agree with it, but I just wanna share with you guys.
Game full of cheaters and empty lobbies. Sad but true :/
Yeah, totally dumb to expect a mostly melee-only class to be able to engage in melee easily since they need to be in melee to do melee things in a world where just about every other class can just pull out a bow, crossbow, or spam magic for ranged damage. How dare their armor actually be comparable to other classes gear that they can wear easily without hating themselves.
I don’t agree with calling you dumb, but barbarian has HP, has high damage , the weakness is the fact that it is “slow”.
Just imagine , if you could catch every wizard and ranger by just running to them, who would play this class?
Also if you want, you can run Achilles strike , use it with a torch or a francisca axe and you can catch up to them most of the time if you hit.
You can also run rage which gives you a good movespeed bonus
It’s just not realistic to ask to remove the one weakness the class has, and keep everything else the same.
Highest hp class ingame, with the highest magic resistance in game ( with perk ) , and highest damage output, removing slow would make every lobby only barbarians
None of that has anything to do with my point, which is Barbarian-specific gear is too heavy to use outside of trios in a game where other classes also have escape tools and ranged weapons. Rage helps, but the armor penalties offset them. Other classes can use their other skills and be fine. Barbarians NEED rage and achilles strike unless they're playing the ever-so-fun landmine game or are so stacked on expensive movement speed gear that they're able to outrun all but similarly geared players, who will still be faster most of the time.
As for magic resistance, fighter can match it with gear, and has a skill to run faster, but also a perk to reduce the armor speed penalty significantly. Cleric also gets gear that is just better than barbarian armor at similar movement penalties. Warlock can also do similar things, and has a freakin invulnerability button.
So give barbarian pdr movespeed highest damage higest hp knockback resistance pdr magic resist
No, give them a ranged weapon, or as I suggested, REDUCE the penalty on their CLASS SPECIFIC armor and adjust the armor rating on them so that barbarians can still use them and not hate themselves. I'm not asking for more PDR, I'm asking to be able to use barbarian gear, get the magic resistance of said gear, and actually be able to counter mages as the class was seemingly intended without losing so much speed that they can't actually catch up to casters!
You are new im guessing, cause all the stuff u asking for, barbarians have had before and it got nerfed for a reason.
Barbarians aren't suppose to counter casters by chasing them down and killing them it's more about being able to tank everything they throw at you
Yeah, it got nerfed, and now barbarian is just a worse fighter for the most part.
Tanking everything they throw at you, while being unable to ever actually catch them, doesn't get you the kill. And in fact, you will still die to "everything" they throw at you if you can't catch up to them.
Yeah cause that build is for trios not solos
Solos you have to build movespeed every class does just how cleric was building 315 movespeed rather than hp pdr like they do in trios
And again, fighter can do this and still pull out a bow to contribute to the ranged war going on while barbarians just stand there or approach menacingly.
A class that can only specialize in one thing should be significantly better at that singular thing than the other classes that can do more than that one thing.
A geared barbarian will beat a geared fighter in melee
assuming the fighter hasn't been pelting them with ranged shots in some stupid chase for 3 minutes beforehand, sure. It's possible. Not as surefire as you say, but its a possibility.
Ok well isn't that being better in melee
Not really, because again, its not as surefire as you are claiming. Fighters again, have better armor. PDR counters barbarians unless they run reckless. That's now 3 skills they need for this supposed melee dominance
Please make it so we can see which server are players playing from so you avoid being invited into groups that play in different servers where you might be laggy and have an horrible experience
Barbarian gets similar pdr if you build correctly + way more hp
Yeah, if you get a pile of gear that adds bonus armor and PDR, they can get similar PDR to a fighter that can just wear their better base armor and get that amount. The HP is a function of the perk, and one of the only things barbarian actually excels at. That doesn't change the fact that the barbarian still has to close with other classes while eating ranged attacks, potentially being kited infinitely, just to participate while a fighter, or a warlock, or just about any other class in the game can do so by pulling a ranged weapon or spamming magic.
rework druid, give them a ranged spell for poking far, fix not being able to animal form in some circumstances, buff them for players under 125 gear score, that entire class needs to be sent back to the drawing board.
They should give ranks rewards based on your characters max rank that season not current rank when season ends. Having it be your current rank at end of season makes you stop playing highroller entirely on that character when you hit the rank you want.
Yes probably. It would also reduce the end of season rush to demi god
High roller for 24 gear score and under (Or Squire only gear) , give extra boost to points or some type of reward for surviving a run, possibly a lower entry cost for AP if you die.. Call it challenge mode.
it's pointless to argue with people about barb because they all think barb is op as hell but the facts is they never played against experienced players and play hr solely to ap grind not for pvp
so their pvp skill is lacking and that's what makes them think the barb is op
Since they made throwing axes 1 per slot the barb became the worst class imo
but on top of that they are nerfing his exclusive gear
a lot of the people say just build movement speed
but why the freak class has only 1 playable build atm?
Barb needs heroic leap
It doesn't its different builds for different gamemodes
Keep crying tho that for one wipe barb isn't turbo broken and takes more than 1 brain cell to play
My only issue with barbs are the rangers they have behind
GIVE WIZARD KIRSS DAGER
GIVE WIZARD KIRSS DAGER
GIVE WIZARD KIRSS DAGER 
He already have Rondel, why would he need Kriss?
rondel is garbage, atleast add more melee options it feels very limited, the animations for staff quarterstaff and rondel is KGHESARKGHKSRhgs
Well it's a Wizard. It seems fair that he don't have a lot of melee option
wait, ppl exist that actually think barb is worse class in the game?
Hear me out.
Add a high roller "Raid" queue that costs a decent amount of gold (maybe 250) and can only be attempted 3 times per week or something like that. In this mode there is no PvP, just you and your buddies taking on the HR bosses.
I really think this would be good for the game because a lot of people want to try the HR bosses but HR lobbies consists of getting spawn rushed by VERY geared and good players. Just a thought.
Yes but that should be talk about in #game-discussion
Ill start by saying that the recent buffs fighters just got, were completely unwarranted. they did not need either of those buffs.
But this notion that barb is useless is insane lol, we're definitely in a movespeed meta, so ANY class you choose needs a decent amount of MS to catch anyone. Lack of range is one of the only down sides to barb lol, which makes total sense. they dominate melee combat. Im not sure why you are saying 'thats 3 skills they need for this supposed melee dominance", every class needs their skills and perks to be relevant lmfao, fighter isnt nearly what you say it is if they dont have perks equipped.
very recent youtube video showing a barb going in full armor pen build, literally 1-2 shotting full PDR fighter builds in melee lmfaoooooo, but yeah barb is the weakest class in the game
That "full armor pen" build uses reckless attack. If that attack misses, the barbarian is screwed. Because reckless attack, like other barbarian skills, comes with a baked-in drawback that's actually a drawback.
if any class misses their attacks, they dont win fights
an attack. That single attack is all or nothing. There's no missing 2 or 3 attacks. Just that first one.
i mean if i miss a single swing on my fighter or bard while in melee combat with a barb, thats gg
if we're gonna assume the barb is missing, why dont we assume the person you are facing is missing lol
Because your statement of the fight being lost if you miss the first attack is false. The barbarian has actually used a resource that they're banking on instantly winning them the fight.
it is not- that barb can miss the reckless attack, but due to the armor pen build, if the fighter then misses his first attack, the barb is still going to win
Guys? #game-discussion
You clearly don't know how reckless attack works. That said, I'm done discussing it. If barbarian was truly great right now, it would be played at the same rate as stuff like rogues, fighters, warlocks, etc.
No, its very clear you have a bias towards barbarian, and are upset that barb is no longer a face roll OP class.
Its decently balanced in this currently meta, and you're upset its not over tuned.
Kris is worse than rondel
you see more of other classes because 50% of barb players only played barb becuase it was OP. those players now are trying the other 'op' classes
Bring back data every season to see the pick rate of classes and how well they perform like you used to do back in beta !
i have never met a barb that was slow only in normal without gear they are slow
so now that they nerfed rogue i have barbs that 1 shot me in every other lobby i play as a melee class please someone explain how this is balanced when there is a class that if you get close too its just insta death like i cannot kite forever i try and thats how i beet them but it feels like if you go in with no damage you lose the trade no matter how many shots you get in im sick of having 150+ hp and dying in one hit how is this a thing
Well the game is not balanced for Solo and Barbarian are supposed to be dealt of with ranged class. They are probably the strongest solo vs solo class but that's because you should have a ranged class in your team to deal with them/help you deal with them
this is twice now my game has crashed today and i wasnt able to load back in and lost everything. whats going on anyone else
You should ask in #game-discussion or #the-tavern
Magical healing should not be possible while phantomized
i say healing at all.
Make poor(blue/purple) potions purchasable or at least craftable
I think it would be cool to have a flail that attacks fast with good damage but takes longer to recover from stoping your swing and is hard to block with
In what way?
armor pen and move set but ig move set is preference
I pref kris animation I find it easier to use
Well the only source of physical healing available for a warlock would be Campfire or Surg kit so Magical healing will do the trick xD
potions and badnages don't work?
Nop, potion are magical healing (and scale out of that), bandage don't scale healing at all. They used to be physical healing in the past (Like several month ago)
Good to note.
https://darkanddarker.featureupvote.com/suggestions/570008/bard-din-of-darkness-possible-buff take a look at this and critique it if you want, it's a suggestion i made a bit ago for a POSSIBLE buff for din of darkness.
Either take the LS out the game or nerf tf out of the Parry damage
ehh, it's hard enough to parry mid combat that they really don't need to nerf it. not to mention even if you do manage to parry it 9/10 you'll miss the parry hit anyway
I'm ngl parrying is easy asf LOL unless of course it's a a dagger, rapier etc. But tbh I shouldn't hit a fighter 4 times still be at full health hit the sword once and be instadead.
not really, maces can counter it so can most any overhead weapons if you know how to drag. if you run a shield of any kind all you gotta do is block if you're fast just distance and or crouch if they go for a parry hit, also barbs do comparable damage with less effort and rapiers daggers and other weapons do very little damage compared to LS
Barb is just One Punch man atm. Parry hit can be almost instantly after the ding with the right perks. Even if you do manage to get away from the Warlock/Fighter you're just gonna get kitted by either Spells or Arrows
don't need to make that much distance just far enough to be out of range of the ls but close enough that after the animation you can get right back in there.
anyway i want to bump this a lil, cause i personally think din of darkness needs a buff
Trust me I know. I'm more bi**ing cause of LS meta atm all my games are nothing but wannabe parry gods that get 1 lucky parry and instakill
i just stab those people in the liver and ego them, cause they're wose then me at pvp without that ding lmao
Same Rogue stab to the top of the head or Legs/torso. Been using more classes as of late and I feel nasty using LS 
one more bump
remove rogue from the game or make bodies actually take longer to loot for people that didnt kill them. We need to cut this cringe playstyle where you just wait for people to fight and then steal the loot.
Locking the boss rooms to prevent griefing by other teams. This is becoming worse every week and demotivating to do any of the bosses
Take Warlock if they do that lmfao
nah lets just fix the problem and instead make it take longer to loot bodies you or your team didnt kill/assist
Fair. Loot time is horrible on some classes
thats the funny thing they already made it slower to loot people when they die lol, its just rogues do EVERYTHING faster
#nerf rogues body looting speed
we really need to stop fucking rogue ngl lmao
I don't understand. Why you can retrieve an item from market when it expires after 7 days. But when you sell the same item and you don't retrieve gold on time you need to destroy it ...
Sometimes you don't check some characters for 7 days so I don't understand why you have to destroy the money when the item was sold.
Maybe just make a shared marketplace over all characters ? and give more slots on market ?
Otto needs a buff. Have him run around and have ball item on the bar we can throw for him to fetch. Also introduce a cat to the tavern. 👍🏻
please let the glowing blue ice eyes drop more in normal ffs , i have gotten ONE since i started playing
or just let us buy quest items..
i just gave two away lol
If they have better pdr, then they can’t kite you. You can’t make the argument that against fighters they can endlessly kite you with a bow and also have higher pdr, it’s one of the other
It’s not misses, you can miss and your reckless attack won’t proc , unless u hit a wall or the floor
Ofc you haven’t , being slow is their only weakness, so not building movespeed would be dumb
It’s simple , it’s the class with highest hp and highest magic resistance. The class that does the most damage ( apart from Druid bear headshot ) , if the character is as fast as all the other classes, it will stomp them. Kiting a barb is it’s only weakness , so if you can’t kite him, you die.
Also barbarian one of the classes that has the most diverse choice of abilities. You can take the lifestealer perk with Achilles and you win every single melee combat, then you just campfire and go agane. Or you can use health ability with a alcohol drink and go to near 200 hp , while having no gear.
The class needs to have a weakness or it’s over.
And also asking to balance the class due to 1v1s isn’t gonna happen, ironmace already said they balance the game for trios
I have always found it weird how races are implemented. I love races in RPG games and I'm glad Ironmace added them in Dark and Darker as playable. Yet I just cannot understand these stat changes and restrictions that make certain races like Lizardmen almost useless/not recommended for above 24 GS matches. By removing head gear from these races you are losing a lot of benefits and balancing it with some stats makes me feel like "Really? Is this what races provide for me? Why not just play regular human and be done with it?" There has to be a REAL qualities between races for many builds, classes etc. How come Lizardmen stat changes can't just scale with the gear like "you get certain amount of percentage of more armor from your gear that stacks" or perhaps Lycans can climb certain walls or bite enemies to replenish health? I would love to see unique race qualities and that race stat benefits scale with the gear with certain amount that is not broken, it's fun and interesting enough to play with. Hell, I would LOVE to have some lore for these races too!
I think this is lovely , the issue is see is that the community wants a balanced game, and the more factors you add the harder it will be to balance.
The game is already impossible to balance, there are open maps, closed maps, solos , duos , trios , each class had a lot of perks and abilities which further make it harder to balance.
I am okay with the game being a rock paper scissors type , but seems more people want the game to be equally balanced, I think that’s boring , but i understand that’s how they want to play the game
That's because it would be a way to stock more gold. If you sell an item 10k gold and can keep it infinitely in the marketplace then it's a free Gold coin chest. Imo a good solution would be to add a little icon on the character selection screen to notice when a you have something to take on a character so you don't forget/have to go through all you character to check
But shared marketplace sound nice, maybe do a suggestion about it on the website
It's the same drop rate and it's 10%. You might just ne unlucky
Race are probably going to change or adapt at some point. There is several way, they talked of removing race stat but that would mean no race like Dwarf as the size would be insanely strong without a malus. Imo they should, at least for lezard an werewolf make the bonus scale.
More people want the game equally balanced because they play in solo and want to be able to kill every class they fight. That could be fixed very easily by adding a group autofill button so people don't have the excuse that they don't have anyone to play with (because yes it's annoying to go through the LFG on Discord or the Gathering Hall)
I understand why , but I think if every class has an equal chance against every other class and vice versa, makes the classes boring and not original. And also impossible to do, some characters can use ranged weapons and some can’t, and when you play on open maps , those classes that can use ranged weapons are at an advantage. That’s base in this game, how would u fix this ? This is why they removed ruins from the map rotation , it was too different from other maps and changed the entire balance.
I just don’t believe balance can be achived, obviously we shouldn’t have insane broken classes , but I think rock paper scissors matchup makes sense. Barb beats a fighter, loses to ranger , etc. But also not be instant, have some leeway where skill can still make a difference. Like dodging arrows while slowly making your way there, or just knowing how to dodge vs a weapon like felling axe
Oh no I agree with you that the game should stay a Rock Paper Scissor. It would be a nightmare to balance it otherwise. That's why I suggested a group autofill button. So people that feel Solo unbalanced can have an easy access to Trio
I like that suggestion, but I also think many solo players play solo because they want, not exactly because they don’t have ppl to play with.
Well then you have to know that the game will be different and balance will not be adapted for Solo. The dev made it very clear
I agree with you 100%, sadly not all solo players have this mentality
“If I can play solo, why isn’t the game also balanced for solo?” Type of mentality
I think most of them don't even know that the game used to be trio only. Just need ti remind them that Solo is a thing at the price of being unbalanced, that's the deal
Yeah this is also true , I think sometimes the devs need to remind their community of their goals , even if they have said then before in the past, their clientele changes.
Much like this channel, most ppl don’t know this is only to discuss suggestions, but not the place to make suggestions.
Which I don’t blame them, they don’t even have that information pinned, so unless you scroll up insanely , you wouldn’t know :/
Thx for sending that reminder often by the way, I think that's really useful
As for the dev, yes they are really bad at communication but they try at least, like the last Q&A I saw on Onepeg's channel. A question was asked about balancing boss and monster for Solo and Duo, the dev reaction made it really clear about theirs mindset of that; that was almost the only question where they didn't have even think of an answer, it took them really of guard, that's not even in their mind.
#report-a-bug then 
Thanks bro, you are also doing great work sending people to the proper channels, someone mod this man
(D&D Spanish) I think is good idea create two channel lfg, 1 for SA for latam player and another for EU for Spain
technically speaking with sprint they can kite you, but at the same time it's not endlessly
bump, also after ACTUALLY using din of darkness i can say a buff like this wouldn't be terrible but i might tweak it down a couple points it ticks a lot more times than i thought lol
faithfulness is so stupid right now, should not apply to smite.
it has a cd tho
Remove solo and dúos.
A Dark and Darker novel! A book filled with lore and knowledge of the world of Dark and Darker! I would buy it 100%!
Hate it all you want, in CS:GO and CS2, Prime status is actually a working system. Just sayin' @dawn grotto
Prime match making would keep people (more) honest.
unfortunately i dont think a competitive FPS really compares to a PvPvE medevil extraction
Why? You have a reason or just don't like it?
Being hit once means you never get away again because of the interaction. Pretty obvious reason to dislike it
That seems ok to me considering we clerics are slow AF and have no ranged options. Just don't get in my range and you beat me every time.
Fighters have all the weapons so just keep me at range, which is easy thanks to sprint.
Barbarians can Achilles until the buff is gone then just kill me in melee. Can beat me in melee too even with smite on.
Rangers are fast and have ranged.
Wizards same thing.
Warlock same thing.
Druids can just leave at any time then come back when they want when my smite is on CD.
Rogues can beat me even with smite on.
So what's wrong with cleric having one thing that allows them to keep up as long as the opponent messes up and allows themselves to be hit?
You asked why. I answered why. Nobody else can guarantee stay on you after the first hit. Also, since the armor MS changes - clerics aren't slow. You can build to be just as fast as everyone else, so that's not a thing
Then I presented reasons why your why is wrong and left it open for you to counter.
And what do you mean it's the only class that can stay with from one hit? Most classes do that. Most melee classes have some kind of increase move speed ability that allows them to stay with a target especially with the on hit slow. Same thing with cleric only cleric is worse because I have to hit you to get the slow but the others just get to be fast.
Fighter has Sprint, barbarian rage and Achilles, warlock phantomize, druid has is own phantomize thing, wizard has haste and invisibility, ranger has traps, etc.
And you say with the armor changes we are just as fast, but then that sounds like a gear problem and not an ability problem. Also you aren't taking into account that if we are using a mace and shield then we are still slower than most. And most cleric want to use a shield because since we have no ranged options we like having a way to block arrows and shit. Not to mention the mace range isn't as far as a lot of other weapons.
If the cleric had no way to stay with a target then how are they ever going to be able to compete at all with any class in any build?
Every single class has several ways of getting away from a cleric. If you get hit by smite then you missed played somewhere.
Players stay away from me and kill me all the time and a lot of the times there's not that much I can do about it.
Cleric's have been oppressive ever since the MS squish, as evidenced by the constant community calls for fixes and several hotfixes in a row targetting clerics. If you want to be blind to it, that's fine too, but it is unfun to play against. That doesn't mean other classes don't have unfun mechanics, but pointing out something that isn't healthy for the class you happen to enjoy isn't intrisically "wrong" as you'd point out.
MS doesn't matter after the first hit. The entire point of the judge/smite cleric is to hit you one time by door camping or gap closing with high agi, or whatever. It's been oppressive for a while now and still unchecked - hense why people complain about it.
It does have counterplay. It isn't "the best". But he stated an opinion. That's kinda what this forum is for.
An argument based around the amount of noise that's being made is a bad one and not with responding to.
The majority is wrong like 99% of the time because they are going off their feelings and not the facts.
If people just want to state an opinion and leave it at that then that's fine. I want to engage in a discussion so that's why I respond, but if you or others just want to state an opinion and that's it then don't respond to me.
Please talk with the guys from Dark and Darker mobile and give us their animations ❤️ <---- Suggestion
You complain about a cleric door camping but that's all classes and it's just as effective with and against all classes if you open a door and don't know there's an opponent there.
You are impossible to talk to aren't you, lol. I haven't complained about anything. I'm explaining simply to you and you're winging for paragraphs at a time. GL out there boss 
Lol we are talking right now bud. You are explaining your point and I'm countering it. Then you counter me etc and etc. it's called a discussion and they are fun and informative.
If you don't want to discuss then don't respond.
It's in the name of the channel btw 👍
the bard lute build is just stupid. you let them bring in purple and gold lutes in 0-24 lobby. really need to look into that. they can 2 hit everything in low lobbys
lmfao you're missing the reasoning for it entirely, then
make the lute a weapon item level at least.... cant believe they can bring in a purple or higher weapon and have 50% damage increase 0-24 ewww
thinking something that works in a competitive FPS will work in a medevil HC extraction game.. i mean i dont think im the one missing anything here
this game isnt even competitive enough to implement a paid matchmaking lmfaoooo, those lobbies would be more dead than HR is
saying this game should be a competitive FPS like csgo is like saying Street fighter and other fighting games should be more like final fantasy. different genres
you'd think running 125+ and HR you would run into tons of juiced players and vets but the entire population ssems to be trying to grind gold in <25 ?braindamage? and the vets are just trying to stomp the braindamaged gold farmers.
yeah its in a really weird state right now... ppl run crazy juice kits in 125+ normals... why not bring that shit to HR? it seems really backwards with how f2p is working and GBMM
everyone else is just farming gold in squire kits lol
been working on a second toon in HR, admittadly havn't touched 125+ normals in a week or so but I go back and roll a bard and the entire lobby are players with previous season rewards clearing lobbies in <25. .. have to wait full 3min lobby timer to get into HR every time because all these people who should be playing >25 are just farming scrubs
yeah, i mean partially why HR is dead is because F2P cant play HR.
Then also some people just dont want to deal with gear diff at all. so they go 24 or less lobbies
I think I know you're fully missing it lmfao
Dense AF
hold that L bozo
Who are you, again?
That's right, just a single random of billions. Get a clue or zip it, big boys are talking. If you have nothing productive to add then why are you here? I said what I needed to and to whom, so....stfu? 🙂
L bozo
There's no counter play once you get hit one time.
yep, big time bad
Then don't get hit, most classes seem to have a pretty easy time of doing that.
Solos getting ruined by the performance bug has nothing to do with the video. It certainly is an issue that hopefully will be addressed asap
bump
You shouldn't do that too much. Bump it maybe each day, or better when you see someone talk about Din (maybe in Bard channel) but it could be seen as spam if you do it multiple time a day (trust me on that
). I like the idea btw
oh sorry, i didn't know there was a spam rule xD
remove Arminion
FIX GOBLIN MAGE PROJECTILES BEING UNDODGABLE WHEN THEY DECIDE TO GLITCH OUT AND SPIN AROUND YOUR BODY PLEASE
Remove
don't jump
jumping has nothing to do with it dude, it does it anyway
Footstep audio frequently doesnt work at all. Plenty of barbs who run fullspeed (deathcam) that arent making noise till they scream right on top of you
Make torches like light orbs with less range
If that's really not from you who hasn't heard it or have your sound too low, then it's not a feature, it's a bug. You should use #report-a-bug , it's not a suggestion
Nerf Longsword
did they up rare item drop chances?
Just got 2 skull keys in a row in norms then 2 troll pelt in a row in norms
Nop you'r just extremely lucky
Is something ever going to be done about oceania servers nearly every solo game is just Chinese players teaming rarely ever an aussie player blows my mind
Hello i want to make 2 suggestions. Both could be considered QoL
- A) first of all is when you end your match to remove exit from the game button since you always use it and it shuts down your game. My suggestion should be first add a button of exit to the main menu and in the main menu exist from the game.
- B) i usually play solos and duos and as duos do not change automatically when i left my party I always end up matching with duos instead of solos. So it would be nice to autoswitch (if you are solo with solos and if you are duo to duos instead of trios). It happened to me a lot of times that i forgot to change it and i end up paired with trios when i am in duos and so on. Thanks for reading me!
Btw you can submit your suggestions on the Dark and Darker website and people can upvote them, and they may be implemented in the game! You can also view which ones have been chosen to be implemented 
I will do so thanks for guiding me
Anytime my friend

XD was a suggestion bro, the day before i argued with some people about the same topic more deeply if you want to read.
Suggestion:
Make the market accessbile outside of the game, i.e im at work and wanna browse ATLEAST or possibly purchase a cheap item without having to install the game
Whenever an NPC gets a kill, it should level up to the next difficulty
Unless you're intending to provide a 1 handed Primary Magic Weapon please remove Additional Memory Capacity from ALL Secondary Weapons, especially for items that don't go to a spell/music caster!
Remote into PC with ur phone
Change back the Wendigo quests to just killing it instead of gathering items from it since most class can't even access most of the Wendigo in Ice Abyss
Please make it so i can add people based on character name instead of account name, its so difficult to play the game normally and make new friends
I know the game is balanced for trios: but the little bugs should not take more than one hit to kill and definitely not three.
There is only one Wendigo who is behind an Ice wall. All the other can be accessed by everyone
there is both quests, there is a kill quest and quests that you turn in wendigo claw/hoof. both of which have a very high drop chance. Also 4 wendigo spawns in ice abyss, nothing needs to be changed there tbh. i think this is probably one of the easier quest loot drops
Dwarfs should start with a pick axe and have mineral senses, that highlight ore and gems the same way herbalist or trap detection do
I feel Magic is the meta and has always been very strong because no class uses magic resistance to make a reasonable build. I feel the game needs more better magic resistance options to combat this deficiency with close range classes. When a wizard or warlock are able to hit me 3-4 times before I get to them and kill me it feels unfair. Most melee classes require 2-4 hits to kill some other players, but they have to get in swinging distance first. Either magic needs to be toned down a little or magic resistance should be included on all types of gear. Now I am not saying give infinite magic resistance, but enough to consistently have closer to a 20-25% MR on your kit. Typical of most other kits you can achieve 25-35% PDR, but only achieve 5-10% MR. Magic seems slightly overturned when fighting melee vs ranged magic. I understand there is a rock-paper-scissor aspect to the classes, but it seems more in the favor of ranged magic at the moment. Very difficult to outplay a good magic user. Just my opinion and honest thoughts. I would think range should require more attacks to land before landing a fatal blow.
They already did this
i suggest you make barbs not be able to literally one shot everyone that should not be in this game idk what the point of nerfing gear was if theres a class that can instantly kill any other class i just dont understand the logic behind that at all how can you outplay a barb well but make one mistake and your dead like thats not fun at all
Unfortunately the positive side of dwarf will be the smaller size/hitbox. I really don't think they'll have anything more than that and the drawback will probably be huge. Smaller hitbox is really strong
Yeah but they'd have smaller weapons/reach because of thier small size and loosing reach being short making heads hots hard to reach is a huge drawback too
I don't think they'll have shorter weapon. They're small but strong enough to use classic weapon. It's true that headshot might be harder to get. But the issues will be (even if not logical for a dwarf) the ranged class. Ranger, Wizard, Warlock dwarf don't have this headshot drawback
Pushing this really cool suggestions about adding cool objective on the map -> https://darkanddarker.featureupvote.com/suggestions/554235/dark-and-darkers-content-problem I made a comment a few week ago to extend this suggestions and implement the Socket system we'll have next season in one of those in game objective. Have a look and Upvote if you like the Idea 
Let us write an explanation alongside our in game report. Otherwise you don't know why we did the report. We can give more detail on why we think they were cheating for example.
Use #in-game-reports
Tru but if they end up short like goblins hitting them in the head will be easy, and if they're goblin mage size I suppose normal weapons work but imagine a goblin sized enemy with a full size bardiche that would be hilarious but disgustingly op lol
Dwarfs don't have to be supper small they are up 5 and a half feet tall. The devs can make a slightly shorter yet bulkier model
Tru Shorter but thicker makes sense more like moving the mass rather than removing it
I did the thing https://darkanddarker.featureupvote.com/suggestions/570964/improve-upon-class-identity-and-diversity look at it; upvote, downvote discuss, whatever.
I’m starting to think range needs a massive shift away from!! All of the fights now are just becoming ranger only fights and fighter and bard. Honestly crossbow wizard should start spiking its head out soon because honestly there is no room for anything else. It’s so easy to just kite propel and not engage ever. And all the range weapons need a range adjustment so you can’t shoot all the way across the map with so much accuracy and speed. They need a speed fall off so it drops way more towards the end of the shot or damage needs to drop off depending on range. This is becoming a first person shooter
as suggested i waited a day and a half, so bump again.
Give sword mastery weapon damage,action speed For each hand
woops wrong one lol
i'm assuming for fighter?
Yes
Just a heads up guys. Ironmace doesn’t read this channel, if you’re making a suggestion for them to read, you have to use their website.
This is the place to discuss the suggestions on the website.
Just letting you all know so you don’t waste your energy thinking this is the place for it.
I see a bunch of great suggestions but sadly this isn’t where you should send them.
If you want to suggest to ironmace then use https://darkanddarker.featureupvote.com/
Also , this isn’t my opinion, it’s how they said this channel is to be used. It’s weird, I don’t agree with it, but I just wanna share with you guys.
Can we get the option to save perks and abilities to like a custom loadout "platelock", "caster" etc so we can change play styles much easier.
We could then change our perks and skills at the click of a button. then its just a case of regearing up for a different playstyle
https://darkanddarker.featureupvote.com/suggestions/570964/improve-upon-class-identity-and-diversity I posted it yesterday gonna only post it again for today. read it then the first comment after because boy i wanted to get that point across.
i think they do check from time to time and if they don't
, i guess that second form of suggesting was made for filtering suggestion spam or something idk, for me it's one too many places to go to for that reason
They don’t check , they have said this before, this channel is to discuss the suggestions on the website.
If you writing here in the hopes they read, that’s an insane amount of copium, where you get that juicy copium? Cause I’m interested
you've heard one thing i've heard another i guess that's all there is to it
I’ve heard it directly from the devs , you heard it from who?
Cause it wasn’t the devs that’s for sure.
Hell if you scroll all the way up, you can read their announcement about how this channel is to work.
That copium dosage is insaaaane, im jealous! Ignorance truly is bliss
Even the name of the channel says it all “suggestion-discussion” not “suggestions”
why do you care so much honestly ? 😄
Cause you are giving false information to the people reading this channel “ I think they do check from time to time…”
No they don’t.
“I guess the second form of suggesting was made for filtering suggestion spam”
That’s an insane assumption, so you think the website page that they set up , is the secondary option for suggesting? That is hilarious, that somehow you think the discord is the official place and the secondary is their official website.
Listen , if you are too lazy to go on the website that’s fine , but don’t spread false information to people that might actually wanna post their suggestion and wanna help the game forward.
Not everyone wants to just come into the channel and random spew some suggestion thinking that you have helped the game, when you haven’t. False sense of accomplishment can be a dangerous thing
You literally spam this every few days. They really don't check their feature suggestion site either tbh, but we absolutely do know they use their discord. It's pretty damn obvious it's just a way to offset having to deal with suggestions here, on a place where no one is likely to go because it's an extra step of effort.
And people are not going to stop discussing what they want in the game here just beacuse you repeatedly spam it.
In fact, I'd be willing to bet this channel has had way more impact than their obfuscated website, because people absolutely do say it in this channel when there's something seriously wrong and sometimes those things actually get things fixed.
It is an extra step, which is good, it filters out all the people that don’t have an actual suggestion but instead are just ranting about the game.
You are completely just assuming that they don’t read website, you have no proof of that.
I am not assuming that. But it doesn't take a genius to see they've actioned less than double digits of those suggestions, making the website statistically useless.
My assumption was the opposite of that. That they actually read a lot. And just don't want the hassle of being perceived as doing so.
“Willing to bet” has no value whatsoever , you are only projecting your own assumptions onto other people.
The information we have is that they ant the suggestions to be put on the website, assuming that isn’t what they really want is a far out assumption, and then spreading misinformation that the discord channel is the proper place, and the website isn’t , is completely wrong
Misinformation? You're cringe as hell my guy.
How can you tell they have acted less then double digits? You are once again assuming, you assuming cause it doesn’t get many upvotes that it doesn’t even get read.
Do you actually believe they have someone read this channel and filter endless of just horrible suggestions while looking for a good one ?
? Are you an idiot. You can literally see how many have been actioned. There are thousands of suggestions and virtually none of them have been implemented in the game.
Are you not misinforming people by saying the website is useless and this channel has more impact? You have no proof, and you wanna impose your rhetoric onto other people.
Now THATS cringe
This isn't rhetoric, it's a clear pattern. They largely ignore suggestions in general.
And you think the suggestions posted on this channel have a higher rate? You are delusional
You're attacking someone over what you believe to be proper procedure nearly every other day like a complete aspie.
Also , it took me 2 mins to find a suggestion posted on the website that they ended up following , your skills are finding basic information are lacking compared to your talking crap skills
Look mom I can also use pure ad hominem.
How does it feel to be more dedicated to the suggestions website than IM?
How so? I simply post the information the devs gave us , that the website is the proper place to post things, and I very rarely have anyone say anything about it.
Then this dude before you, comes in and says “ nah , that place is useless” mis information. No evidence to support their claim
Good comeback bro! This made you win the argument , congrats.
You're personally dedicated to reposting the same pasta that's just blatantly not true lol.
Prove me it’s not true.
Oh wait , you can’t. The only people that can do that would be the devs.
I am simply reposting a statement the devs themselves said.
You've been doing this for a month and a half. Go. Touch. Grass.
Instead of claiming everyone else is entitled for using a discussion space for casual suggestions.
Takes me 15 seconds to post this message everyday, I enjoy this game , so 15 seconds a day is fine with me.
I’m more surprised about you coming to argue about it , when you have 0 things to back up your statement except “feelings”
What’s the problem you have with me posting their own message on this discord?
Why are u so salty about someone wanted to educate the players in this game , and possibly helping the game improve?
Lol you're really edcuating people by teaching them not to use the platform IM obviously quietly uses.
If you care about making an actual suggestion, use the website, if you just wanna vent that you mad about ranged damage and want it nerfed, use the general chat
would you kindly not spam this channel with offtopic
“Obviously quietly uses” you assume a lot of things and have 0 evidence to back it up, keep chugging that copium
Now you think IM don't use discord. Lol. Alright.
See you in another two days when you tell someone else they're not allowed to discuss suggestions in the suggestion discussion channel, I guess.
Cool idea, I like it!
I never said they aren’t allowed, however it’s mute, people spending their time posting good suggestions on the discord and this isn’t the place for it.
Ofc they use discord, but they have said how they will use this channel, why are you fighting something so hard when the devs told you otherwise? If you wanna prove the devs wrong , show evidence, not hearsay
Thanks
He's doing that not so people stop talking here but so they know that if they want their suggestions to have a chance to be one day they need to ppst it on the website too
Two suggestions;
- Can we get poor/common rarity capes from merchants and/or from the squire.
- Having a way to colour our armour that doesn't increase its rarity would be cool.
More crafteable capes and ability to make emblems on armor/capes
That would be cool, too. More character customisation would be good too. Dungeonborne has a basic version, but it's better than nothing. As long as it's not locked behind a cash shop.
that would be cool when guilds are implemented
capes are a form of prestige rather than stats while it is important for the meta keeping them rare is part of the fun
Capes are dropped as quest rewards and can be found in chests. I have 3 of them in my stash. That's hardly prestigious.
I see content creators get hit by the mage mostly when jumping since the projectile tracks up, preventing it from dissipating into the ground. If a character is moving at normal speed the projectile will just collide with the ground. There is a range of distances that it can hit you consistently if you're moving in the wrong direction or if you double back. I have never been hit by these in actual fights. Perhaps that is just an outlier.
you only have 3
You've just proved my point. They can't be both prestigious AND in abundance.
Add quivers to the game and make them equippable by rangers
They are working on this. They'll have to rework how items work in the code, but it should be here by the wipe after September
How would quivers even work, as a separate inventory?
I would imagine we'll find out soon
Brother, I play 99% goblin caves, trust me when I say that it doesn't just happen when jumping. I should have worded it better, like yes, jumping can cause it, but sometimes it will just do it anyway. I've seen the goblin mage projectiles do a LOT of weird shit, like follow me around an entire room for a good 30 seconds and loop around walls and stuff, the projectiles are just very buggy. I've also seen it get stuck in place multiple times before.
Yes. You can only put arrows in them. That way rangers can actually loot without having to sacrifice ammo for their main damage source. But make it only for rangers that way if you’re a fighter that wants to shoot bows you have to sacrifice inventory space for the arrows. So it’s like a trade off
Why should fighters have to sacrifice inventory space to have arrows when they already sacrifice a perk just to use a bow? Rangers can already fire arrows faster than fighters can swing a sword.
Rangers can attack more rapidly than fighters with their main attack/weapon.
Well one rangers have negative power while wielding melees, and they have less HP, and do you really want to see PDR fighters with bows and infinite arrows. There has to be distinction in classes. If rangers don’t specialize in range it will be a dead class
Wait, who said anything about infinite arrows? If quivers are a separate inventory they would still need an inventory limit. Probably like 60 arrows in a quiver. That's 3 full stacks of arrows.
I’m obviously exaggerating about infinite arrows but you know what I mean. If you just have a fighter shooting arrows the whole fight because of the quiver then there would be no point in rangers at all. Everyone should just play fighter and use bows with a quiver. But if rangers only can have quivers then they have an advantage in ranged fights because of the increased amount of arrows they can bring.
True. But on the flip side, a fighter than doesn't care about loot can still fill his inventory with 100+ arrows and loot when they run out.
I like the idea, extra arrows can be carried in the bag to refill a quiver once it's empty.
Well that’s then that’s fine. But fighters need to sacrifice their inventory if they want arrows. There needs to be a trade off or else fighters will just be glorified rangers with armor
Fighters sacrifice a perk and inventory space to use bows and sacrifice movement speed and magic resistance to have high PDR.
Then why player rangers? Why not slayer fighters with better melee, better base stats, and with bows and quivers. Rangers need something to differentiate them from fighters and I think a quiver would help
Because fighters don’t need bows to fight but it’s essential for them, so you basically don’t have full inventory space based already
My point is that rangers are supposed to be ranged experts however due to weapon mastery buffs rangers are just lesser fighters in most cases
Quiver are something that's planned since a long time. They didn't abandon the idea it just depend of other thing that need to be done before. I don't know if they gave any detail tho, like if it's will be Ranger only or class with bow natively only
Remove weapon mastery from fighter. Fighters should innately get the largest choice of weapons, but giving them EVERYTHING means that there will always be a cheese build of the week with it. It makes it extremely difficult to balance weapons that are meant for other classes when fighter can abuse them as well.
Imo the least would be to revert it to -10% PDB. Imo it should even be split in 2 perk. One for ranged weapon and on for melee, -15 or -10 for ranged weapon and -10 or -5 to melee weapon
They tried to implement it but it gave some bugs with backpacks (when quivers arrive backpacks too) so they trying to make both work
Yes, if u use a sword in main hand and non-sword weapon in off hand, like a dagger, the dagger gains the benefits of perk
thats what makes it fun
Yes, if u use a sword in main hand and non-sword weapon in off hand, like a dagger, the dagger gains the benefits of perk
so if i run arming sword+ short sword ill get +4 weapon damage?
No, u get only one buff
Is a little bit diferent of "Dagger mastery" as example, because dagger mastery buff appears only when u attack with dagger, as noted if u use rapier plus stilleto dagger and attack with rapier u get no bonus damage. Sword mastery buff appears since u draw a sword in hand, in this case u get the buff with any weapon if u have some sword off or main handed
Animals should be removed from the game. Nobody wants to play an animal game. People liked this game from the beginning without animals. Why are there animals like rats? I'm confused.
We dont need clas which can ghost or blink or be invincible of X times. This is going to be league of legend soon and its the worst thing for this games.
actually everybody was waiting for druid to be introduced to the game for months and people liked druid.
Druid is fine its soppose to be a bear or heal and use lightning. Not use chicken or rat form.
Everyone like druid in Dungeon and dragon but there is no such thing as rat or chicken cheese
fly 20 feet to transform into a bear to 1 shot someone cuz u got 50 str or just run away flying into rat form is not what people want.
It's toxic and u can notice from listennign from all streamer after 2 minutes on each stream.
its one of the only skill based classes, I think the skill jumps and stuff are good for the game
its boring if every class is the same 2 things. shoot people and W key.
Well i think most of competitive players would disagree, ratting si only good for unskilled players.
If your down bad and want to rat its ok but people just do that 24/7
Plz as a main druid supp we need scaling on his spells, i mean, the base staff of the class give you magical healing but only 1 spells scale with that, at least make (0.5) scaling on the others one or make a new scaling system were buff duration will work on the spells for the others too and will keep healing them for the same amount as the base spell until the end of the duration, that would buff the healing overtime but not the base burst heal, like this we would have 2 strong healer in the game, cleric for the burst heal and druid for betters fights over time
It's not balanced for this. You're supposed to pick transformation, healing, or summoning. Right now, you can do all of those things at once, which makes it completely weird. It should be strong accodording to your class perk. But again the big issue is ratting.
If I die to another warlock that I get to 1 hp because Im better at pvp, but then i lose the fight because the warlock just closes 1 door and gets to 100% hp in 3 seconds, im gonna lose my mind
Your just a big hatter about the rats, i agree with your point about the fact that rat is cancer sometimes, but rn the form is in a fair state, the problem isnt the form, its the mobility that the form gave u, and this has nothing to do about what i was saying, you can buid full agi if you whant a panter build to reach casters, full strenght for the front and os, but you cant really build full support without behing useless after running out of dreamfire, we need a proper way to build a oriented support druid, and i think increasing his overtime heal insted of the power of the main heal is a fair trade to diference his playstyle from the cleric and making it more viable
You most likely don't play high-ranked geared duos and trios, that's why you think my criticism equals hate.
The rats are the most toxic thing you encounter in this game. Of course, warlocks are broken and other things are unbalanced. Invisibility was also completely stupid, but they fixed it, but yeah i don't think any balance can be worst than the wave of ratting we got right now and i don't even talk about Voip which are msot of the time used for team or troll people.
Pre lobby gonna me removed so that wont matter anymore in 1 month, and warlock are still strong rn, but the two "brokens" things about that is the invis that shouldn't allow you to pass units, or make it shorter, and the other one is once again MOBILITY, ofc a self efficient healing class that dont need any rest is strong, and when you combined mobility + self healing without the need to rest is making this too strong in much scenarios, and that the same thing for rat, all is about the mobility, its the most valuable stats in thoses kind of games, and its even more "cancer" in a game like dark and darker when you have classes with options that the others dont have, but that the game, you cant remove the completely the druids forms or all the warlock survivability that would destroy the point of the classes, like they did with the invis for the rogues, if you want your game to be less frustrating for every player you cant remove things that will destroy or make the classes you've made unplayable the way she was created to be, you have to adjust the current stats of the perks/spells or items, or adding news things to the other class to match that in a certain way, that's the most healthy way to do, but completely removing mechanics would be a bad choice in terms of game design, and i hope they knows that and they will keep the good works like their doing and try a bit more to adjust or add playstyle and clearly, do someting about he mobilty thats in the game rn
can we please have a "sort button"
I agree with mobility, im a fighter main and even if i got 70 pdr and 20-30% mdr it doesnt matter people just kite away and run and if you find a class who can melee like demons form warlock, clerics pdr or bear form you cant even fight them so its completly stupid.
For me to nerf the rats meta, they have to increase the time to loot someone that none of your teammates or you have killed, make the rats slower instead of faster, and rework the window were he can jump, making them larger and more opened, this way rats would have to run a bit inside the window instead of instantly jumping behind the door, to allow players to have a small window of 1 big second were they can hit the rats while they are running in the window, and for warlocks increasing just bit the time to cast, and do something about the ms or duration or even the fact that they go pass into units, and do something about the ms meta. Expect that the game is in one of his most healthiest stat since the firsts playtests !
i suggest we ban all players playing rogue full rat + druids rating on every HR game (not even talking about the facts that 60% of them are esping) this is not how the game should be played and makes all HR lobbys extremly frustrating, in europe we have like 1 or 2 teams geared and everything else is rats
i assume it either is in your inventory or as your cape slot
yall hate where they put the change map notification every time I'm checking my class tab I'm in spells I'm about to click perk & skills and the damn notification pops up and i cant click it
Increase time to loot could be an option but it would punish legit palyers who dont rat so its not the bes toptions. Rat is the issue so just do smth about the rat.
There should be no leavers penalty (being unable to queue for few minutes) for leaving a dungeon that starts with you as the only player in it. It's boring to play through an empty lobby
That's why i was saying increasing the time to loot only if the guy your looting wasn't killed by you or any of your teammates
Suggestion: a proper anti-cheat
I'd be willing to pay a couple bucks to change character names without having to delete them
Just got scammed for my Unique on the market. How about MAKE VIOLA MORE OBVIOUS and BAN the muppets scamming
It should be in one of the small space under the inventory, https://youtu.be/gkJyDfDdbjo?si=EpgvEjrvKOyXyfZY
They're thinking of putting a system like Counter Strike where player can judge other suspicious player. A "proper anti-cheat" like you said it's either really expansive or really intrusive for player (like the Riot one). Im is a small studio, they're doing their best
You literally have to hover the item and click it to confirm. They can give you every tool in the world, and it won't help if you're a dunce
How about they just make is so we can list it like any other item instead of creating a platform for these indian call center type scammers
What are you saying people deserve to be scammed?
If you can't read the name of an item that you have to confirm before completing the trade, you might deserve to get scammed, yes.
Also, uniques are listable on the marketplace. So i'm not sure what you're asking for
I doubt you would feel the same if it was say your granmothers life savings. its the same thing its predatory behavior
Not tryin to argue in any case, just making the case that they have scam protection in place if you care to use it
Your not wrong it was my stupidity but i just feel like it shouldnt be a thing you should just be able to list it for a price and pay a tax if you so wish
At least they have the confirmation. I honestly think it makes trading pretty cumbersome, but it helps for anti-scam purposes.
You can list uniques, the only reason people don't use the market for some of them is because they want more money than anyone keeps raw. IE 6 skull keys. Nobody has that much raw cash on hand to buy them.
he cancelled the trade twice while giving some bollox excuse and the 3rd time was when he switched it. i just wasnt paying attention, clearly but a lapse in concentration SHOULD not cost you your whole wipe to some little RAT
you cant find the item names for most of them
Yeah, because of the reason my last message explains. it's a storage constraint, not a marketplace problem
https://darkanddarker.featureupvote.com/suggestions/570008/bard-din-of-darkness-possible-buff, also after ACTUALLY using din of darkness i can say a buff like this wouldn't be terrible but i might tweak it down a couple points it ticks a lot more times than i thought lol
https://www.youtube.com/watch?v=x8QXhvV-rlU
This shows an issue I have also been suffering this last days, hitboxes somehow missing, it affects a lot when you stand to get hit in order to parry just to notice than you didnt parry and only get a free hit
day 2 (or 3) of this suggestion. https://darkanddarker.featureupvote.com/suggestions/570964/improve-upon-class-identity-and-diversity
I would like to sound my horn emote as I climb up the rope please ty you guys are awesome - certified brown tongue
Just a heads up guys. Ironmace doesn’t read this channel, if you’re making a suggestion for them to read, you have to use their website.
This is the place to discuss the suggestions on the website.
Just letting you all know so you don’t waste your energy thinking this is the place for it.
I see a bunch of great suggestions but sadly this isn’t where you should send them.
If you want to suggest to ironmace then use https://darkanddarker.featureupvote.com/
Also , this isn’t my opinion, it’s how they said this channel is to be used. It’s weird, I don’t agree with it, but I just wanna share with you guys.
i think they had that in mind with the multiclass but it went down, too much at once unfortunately and that was it
Add meme general
Okay, this needs to be pinned. I can't believe I've been wasting my posts in this channel. 🤦🏻♂️😂
Well if you speak with other about a suggestion and end up making it on the website it's not a waste of time. Always usefull to get the opinion of other to change, improve or become aware that an idea is not that good or not possible to do.
just end the days of suggesting it now lmao, they’ve already tried multiclassing (exactly what you’re suggesting) and the community didn’t like it nor was it healthy for the game. i wouldn’t waste ur time suggesting something that’s already been tried by the devs and community
Tooltip is incorrect for Smite: "...applies 10(0.75) Magical Damage" Does not say Divine, therefore Faithfulness should not apply.
Hi! Avid DaD enjoyer here for quite some time now, I was wondering if this would be the appropiate place where i could share my ideas to make the game better? 🙂
or is there a more formal place where i can send an application with changes i'd like to see to the game where the devs might see them? 😄
It is NOT multiclassing. It's literally subclasses. Nobody is taking ranks into another class for those perks, rather, they have their own perks tied to them.
We aren't aiming to cross class and pick talents from other classes; the idea is to further expand on the class identity as well as the different paths they hold.
yes but they still can’t even figure out how to balance everything across all three modes how are they gonna balance a subclass system when they couldn’t get multiclassing right?
Well they already can't balance the classes for shit anyway. Multiclassing failed in it's own right as far as I know to be able to just slot whatever talents from whatever classes instead. Part of that whole suggestion as I'm absolutely SURE you read is to also give classes their core identity talent as a FEATURE and not something to slot as well.
As far as I'm concerned they might as well try their hand at subclasses. The worst they can do is take it away but they can at least keep the functional core trait of a class as a feature and not a slottable talent.
Where is gorilla iron mace?
Still waiting for the awful map rotation system to be removed
We need a penalty for stacking wealth and gold in the stash, is a bad practice for the game's environment. Player shouldn't save their better gear in the stash, you should risk it. And letting people stack gold takes away the weight of dying.
This is my suggestion but is just and example: https://darkanddarker.featureupvote.com/suggestions/563992/stash-renting-system
There was already a suggestion like mine but i wanted to develop it: https://darkanddarker.featureupvote.com/suggestions/482173/storage-rent-system
what about dont do maintances in fridays?
theres a reason both posts you linked had 3 votes or less, especially with how old they are.
this systems makes no sense at all.. and on top of it would just hurt anyone who doesnt play dark and darker for 30+ hours a week
not if it is scalable how i explain in my suggestion, players with short time will never have big wealths so it will be the same for them
when the f change gearscore matchmaking and make it balanced IN GAME WHERE LOOT PLAY 3/4 OF SUCCES you have green bow and other stuff is gray? Uh thats cute play vs epic-legendary lobby XD that game is a JOKE rn
my suggestions targets tryhard players and players with a lot of time.
yes, not only does it target the 'tryhards', it also hurts the casuals. Which is why it has 2 votes
how exactly do i hurt casual players?
read your own post again LOL, come on man
you think making a 'casual' player spend extra gold to hold onto a gearset, is something they want to vote for?
Just wanted to share some thoughts about something I've noticed in the game. Right now, it feels like every lobby turns into a mad dash to the boss areas. Like, 80% of the players just rush straight there, ignoring most of the map. This makes the game feel kind of empty and predictable. I can pretty much guarantee running into half the server if I head to the boss areas early on.
I think it would be awesome if bosses didn't always spawn in the same spots or if they had a chance to appear in different, random locations.
This issue detracts from the game's dynamic and immersive qualities, as it leads to a bottleneck effect where the majority of the lobby converges on a single point early in the match. The rest of the map remains underutilized, which diminishes the sense of exploration and strategic variety that should be a core part of the gameplay.
Anyone else notice similar?
agreed, and devs have already stated they want procedural generated maps and spawns eventually, but are not ready to implement it yet
gearscore and devs hurt casual players by they stupid decisions and making unbalancedf matchmaking like they dont know what they doing with that game and we can see that looking on nerfs they made XD -75% of time/stats on something what the hell if something is balanced you make changes like maybe -10% of something not 75% XDD ironmace can only use assets and cant make game themselfes
casual player will benefit from, tryhard not going yolo in the dungeon cause they have more to lose. and i repeat, if you make it scalable casual players will never have to care about the gold they pay for stash.
this suggestion you proposed only makes sense in your head right now tbh
"casual player will benefit from, tryhard not going yolo in the dungeon cause they have more to lose."
a tryhard just 'yoloing' in dungeons is actually a plus for casuals , yoloing kinda implies they are just sending it and not putting a lot of thought into it. thus making them an easier target to kill
DRUIDS UNITE (for real please upvote), WE ARE PLEASED WITH THE PANTHER BUFF BUT WE STILL MUST DEMAND THEY AT BUFF CHICKEN ATTACK. IF THEY WANT US TO BE NICHE THEN GIVE US WHAT WE WANT! @keen onyx PLEASE M’LORD PLEASE
they being more meticulous and more careful makes them take less fights and having longer preparations, letting casual more opportunities to avoid the fight
and having less gear players will make casuals find more approachable fights without need of a gear based matchmaking
I believe the changes should be divided into buffs, nerfs and adjustments, just like in LoL
yes they will have less opportunities to kill a better player in a direct fight but being realistic it already happens, if you are casual and front a tryhard you will mostly lose
this is completely backwards lol, but you are very convinced. we will let the votes on your suggestions tell the real story
L take. Let people save their gear if they want to
you are taking this so personal, you should chill a bit, drink a cafe
Lots of people like to save their gear for end of wipe so they can pvp all they want
i was just simply giving you discussion on your suggestion lol, kinda weird you think something personal is going on here
maybe you get upset when you talk to ppl in here
yeah but in detriment of the rest of the time
sorry i thought you were mad
Lockpicks should be able to re-lock all lockpickable doors
Putting better stealth back into the game is horrible game design and shouldn't exist in this game. It's not fun to play against and the players that want it in the game just want free kills. It's dumb and should be removed.
Thanks
also im not that type of player, i dont like pvp much over the rest of the game facets. i love natural encounter and fights but i will never join a game looking for pvp only.
but i know there is that type of players, arena is comming
Not a lot of people save their gear. I always run into juiced players.
Allow druids to choose either spellcasting or shapeshifting, but not both. Then buff both.
Yeah but if you have enough gold you will buy anything you want anyway so there is no difference. And the juiced players expresion i dont know what it means
If they do that they need to rework rogue entirely. Too many perks/playstyles revolve around stealth. So if they do that they need to make rogue better in other areas. They are squishy and die to 2-3 hits from every class so they need to have the element of surprise. If they take stealth you need to give them something else.
a juiced player is someone in high end good gear
Juiced meaning theyre really geared. I always run into really geared people in 125 higher lobbies or in HR. Usually if you kill them its like a 10k profit
You know what would be a nice thing to have. A practice mode or pve mode where you can explore the maps and take on just the monsters and get a feel for the layout of the maps (pve and have tiered down loot while practice gives no loot and you won't lose gear.)
there i agree, initially in my suggestion i didn't talk about gear at all but if you make people pay more for their renting depending in their gold they will buy expensive items to bypass it
but i found benefits also in not letting people save their better gear so i included it
only let people with a min of 1k hours post in this channel, would be my suggestion
why
why? because people make suggestions without knowing what they are talking about lol
i have like 400 h without playtests btw
Make lifedrain 50% and remove channeling and I think the rework would let lifedrain stay viable, you basically just removed the ability to play platelock so everyone’s gonna go back to the cringe ass caster meta
if you break your leg you want a doctor with 10k h fixing your shit or some new grad with 500, applies to any other analogy, why not here with suggestions
then @keen onyx that said he has not time to play the game should be fired?
casual players can have good ideas
i agree but 500 h would be better in my opinion
what a dumb example and by randomly tagging a dev for no valid reaosn you have basicly proven my point that you are incapable of provding anything valuble, the opposite is actually the case
lol
Casual gamers are the ones who should make suggestions cause some have ideas that could help them play better against juiced and/or sweat players (sweats being those who go the lengths to be an annoyance by try Harding)
players with much hours are more likely to be conservatives because they invested so much time in the game that for them the game could stay as it is forever (no suggestions needed then).
100% agree. But stealth has got to go
i dont think there is a single player with over 1000 hours who doesnt have suggestions to make the game better lol
honestly, the website just needs a down-vote system alongside the upvote system
i think that class problems and balancing should be hardly approached after they end with the rest of their problems, like the lack of content, graphic polishing and when all systems to ensure the best environment are done.
all suggestion from the most tryhard players are for pvp balance only
yea most of their suggestions are for balance, which is what is needed probably 90% of the time
you can edit your message to say 'pvp balance' but it doesnt change what i said
Blacksmith client shouldnt take 35+ minutes to install 7 gig updates.
its a pvp game so...
plus pve feels pretty balanced lmfao, i mean there is a ez mode map (gob cave), there is something in the middle with little more pve and slightly harder (crypts) then there is the 90% pve map in caverns, where most of the harder mobs stay
thats ttrue
sdf said in the last interview that they make to many balance patches because they don't have time to develop counters, they dont like balance #dev-qna message
thats ok he says that, makes sense honestly. as a dev team you usually have a certain number of ppl who work on balance, ppl who work on maps and content etc... thats not our problem to solve/deal with
balancing for that many different gamemodes and playstyles is imposible and a vicious circle
a waste of time
balancing prossess makes the meta and the meta keeps the games running cause it makes it intresting for older playes
a player with 2k hours learns the new maps and mobs too fast
placebo, and that wont make us win against a competitor with more money (dungeonborn)
thats why the HR is there for tryharders to pvp
HR from the begining is there for giving players an excuse to use their money what is in line with my previous suggestion.
for someone who tries to quote sdf so much, you certainly pick and choose, huh? SDF has said in the past they want HR in the game because they think there should be a harder mode with more risk
community see HR now as a hard mode and a pvp arena but it was never the intention
u should know better i only played 5 times today and made 3k
i quote sdf in does thing i know he said nothing more
and that while upgrading my gear
there is clearly a language barrier here- i have no clue what you just said lol
Add an ability for ranger called: Lightfooted which makes it so traps dont activate when you walk on them
i dont know all sdf said, i just talk about the things i know
also yes, maybe it was not the only reason but is one of the more obvious benefit from it
it actually is a good way for better players to get better items
i think the better loot is an incentive not the goal
while u get better on the game u get more gold and better items
its kinda a tomato/tomato situation tbh, yes the extra incentive and risk involved with HR does cause the player to spend more gold. but the reasoning behind HR isnt just simply to make ppl spend more gold, its more risky and rewarding gameplay
while u get better on the game u get more gold and better items
its kinda the way u spent more
there is a trade system that backs me up here
Do everyone a favor and make it so fighters can not use bows it makes ranger literally useless I might as well use fighter qnd use a bow on him the entire point of ranger is to be good at ranged game play but fighters are literally better
and even with that, people have all the money they want for buying whatever they want, right now the only thing that makes people care about not losing your gear is the market when we talk about very expensive items, but even with that they recover from the purchase too fast.
I think HR is in the game to help with the free to play model
seeing as how HR has been around since before DaD even considered f2p, def a bad take lol
I feel like we should remove the HR gear score cap and instead change the AP received when looting or fighting in PVP. The AP given to the player in PVP should be increased without a doubt, there needs to be more of a reward for taking someone's life and loot, a modifier between 0.5 and 1.5 depending on how balanced each % increase is in overall AP gain. Now we understand the HR gear cap was to prevent ratting and low gear players coming in for 1 game and leaving with a full kit without any PVP interaction, to punish this playstyle without punishing high skilled players we need to consider lowering the AP gained from opening chests, for example a Loins Head Chest would be 9 AP instead of 12 AP per chest, making it harder for people who strictly loot to fit the AP requirements before leaving the dungeon. This change would easily increase the amount of PVP per game due to the increase in AP gained per kill and discourage players from the "hide and gather" playstyle. pls lmk if anyone agrees or disagrees with these ideas and see how we can improve on it before suggesting it in the channel for it to be voted on.
Can we please get some type of button or feature that automatically sorts your stash if you click on it.
Proper Streamer Mode please? Streamers constantly get sniped based on the killfeed. The one-sided streamer mode they have now is pretty much useless against stream snipers.
go on the site and make there here is usless
Ah well then maybe it's just one of the benefits.
the guys who do speak English over there could check this discord though
warlock hellfire looks insanely bad now when doing troll
Add a 2-3 second blind on enemy players to Cleric's Holy Purification ability please so it has some value for PvP. Would also be awesome if the channel was switched to a cast for Insect Swarm (reduce the damage as well tho) so Cleric's maintain some of their role value w/ these buffs to consumables.
check pin message
damn new demi rewards are so awful B(
When do we think Ironmace will optimize the game? I personally think that getting frame rates anywhere from 80fps - 140fps on Goblin Caves (with a well Overclocked 3080 and 5800x) is pretty bad, but thats just me.
It's now so much harder to find and report the excessive pre teamers on OCE, have to commit way more money to do it
YO MIND BLOWING IDEA - if you have a moldy bread in your inventory and you sit to campfire , and you're a ranger, you get your bread slots back
Pls buff holystrike area size again 🙂
This patch has completely killed the attrition druid playstyle and further reinforces playing one shot bear. There is still no reason to play panther and human spear is now dead.
Buffing everyone elses heals but not adding scaling to druids heals now means you can no longer poke overtime and play attrition. All of druids playstyles but bear are essentially dead or dying.
yo um give rogue a new weapon called a "katana" because it would very awesome to have one as a rogue
buff rogue poison, maybe more dmg, or add a healing reduction effect
Maybe make it 6dmg over 4s to compensate for magic resist and rogues low will or buff the scaling, and a healing reduction effect could be 10% healing reduction per stack of poison so 50% at max stacks, so if you hit them once and they heal it doesnt do much but then if you wail on them they dont just go from 1hp to half off one cleric heal or fighter second wind
Revert stiletto and cast nerf, ambush nerf was enough.
I hate the quest system, PLEASE let me do something to either skip or change the quest for that specific merchant. I'm so damn tired of waiting for Solo Goblin Caves as a Cleric just to maybe get a shot at killing Cyclops. I say "maybe" because I'll start out on the entire other side of the map next to troll who I won't even bother with as Cleric. Even when I get to Cyclops I get clipped and killed because of my slow move speed. I'd buy high quality gear to actually stand a chance but I'm not risking getting put on the complete opposite side of the map.
Bro who do I talk to about druid?
Could we all agree the rotation timer could be HALFED?
Yes. I would even say a minute. At that point its the same speed of rotation. You miss the chance cause you were in the bathrroom? Its still 1 - 2 minutes vs 3.
You would be forced into more waiting times via gear manip and treasure/gear selling. But there is always the RNG chance you get out and go to sell and are waiting anyway on a map you dont want or have quests for.
"Allied player kills will no longer take an extended time to loot initially." This change is really wild to me. In the case that you get killed, and the person who killed you closes the door on your team, they can drop your entire inven of gear onto the ground in under 1 second after the kill. This makes it so that if your team is trying to protect your body after you go down, your entire kit can get stripped to the floor in under 1 second after a door closes. I think this revert back to quick body looting makes the possibility of battle res or other stuff like that way more tedious. Not sure exactly what the fix ought to be, but it seems like instant looting your kill and shift clicking all the stuff in the time it takes for a door to reopen is a little wild 🤷♂️
https://darkanddarker.featureupvote.com/suggestions/571624/artificer-class What do you guys think of this?
bump
sounds fun so i upvoted it, but at the same time if it gets close to the actual artificer class it could be sorta busted lol
Yeah it defo can be but I feel like you could balance it right bare in mind I took some of the abilities based off of the artificer from dnd 5e @ripe frigate
Would be nice if weakpoint works on the dummies
If we ever getting a training/testing grounds, having an armored dummy would be nice
Match Making Brackets
please make it so we have different lobbies every 100GS after 25 to better match making experiences in the lobbies.
at the moment you can have 26 gs and queue into a lobby with people in purples/oranges geared to the teeth.
25 and under/ 26-125/126-225/226-325/326-425 etc...
please and thank you for reading!
great idea
Just a suggestion, take the heart skin out for a better reward, how awesome will it be to have a skin for a heart playing solo? Literal terrible demigod reward.
added to forum please up vote https://darkanddarker.featureupvote.com/
@fluid hare there won't be enough players to fill each of those brackets if they did that. 3 is enough. I say bring back hr brackets 299 and under 299 and above.
^
Day 3 of advertising subclasses and innate talent of each said class. https://darkanddarker.featureupvote.com/suggestions/570964/improve-upon-class-identity-and-diversity
i know, lol that's the artificer i'm referencing. the 5e version can be pretty busted, half because of the dm but also because some of the raw language allows for a LOT of creativity. looks like you're going for more of an armorer artificer which isn't super busted. its the other sub classes that get into busted territory lol
don't they already sorta have 'sub classes' ?like in terms of dnd they encorperate a lot of the various base sub classes in most of the existing classes, some not so much like beast master ranger for one, and even the evocation wizard
yesn't. Eldritch Knight for example is a Fighter style class that would give them a few spells. They don't have many but with magic, sword, and shield, they can weave the flow of combat or bulwark themselves against other threats.
Rogues also have thief, swashbuckler, assassin, arcane trickster as well that better flesh out their specializations. the idea is to create more branching paths in game to better define how the players seek to fulfill their playstyle. some people are also just looking for a new flavor of the month but personally; i want to do more no matter what i'm on.
swashbuckler is new it's not in base 5e it was added towards the end of the life cycle in an unearthed arcana release, the other ones yeah they are among some of the sub classes that aren't included, but i imagine thats either cause its still early access or for balance purposes. like arcane trickster in the current game could be broken
are you sure? I'm fairly sure that swashbuckler has been around early on although i could be mistaking it for the duelist class of rogue where they are treated as having advantage against an opponent in a 1v1. either way in Dark and Darker terms for my suggestion, it's designed to give up stealth as a whole but give more upfront combat prowess. take for example with the subclass being equipped you now get access to say bucklers and a subclass only ability like parry/riposte with a rapier or just make the action speed of a follow up blocked attack much faster and damaging.
Arcane Trickster would be designed to have access to something like a few spells but more importantly an ability that lets them interact with things from a distance. (see their mage hand ability in core rulebook)
yeah no it's newer, the original sub classes were thief assassin and arcane trickers swashbluckler was added later in a content update among the way of the kensai monk way of the sun soul monk samurai fighter, storm sorcerer and divine sorcerer? i think it was the healing one. there was one or two others i can't remember they also added a few races and monsters in the same content update
they'd honestly have to give mage hand to a few other classes if they did that ngl, since mage hand is part of the kit of other calsses
also guy that's been trying to post, just post what you want whenever lol, we've been inturrupting you just post it its fine
so the thing is it was a xanathar's guide to everything class and i remember playing with friends at least about 6 or 8 years ago with it in our first ever 5e D&D game. that being said, again, I want to have Dark and Darker explore new territory in their game to have subclasses; a little bit more investment into the game to overall make the game more fun while giving more player choice to the way they do things.
Rangers actually should get beast master as well as gloom stalker and hunter. hell a ranger can super specialize with traps and what not (probably even being as ruthless as firing a trap via an arrow for an ability) and they technically do have spellcasting although not much.
yeah i couldn't remember if it was unearthered arcana or xanthars guide i had both lmao
see unearthed arcana had a subclass of sorcerer that should have gotten more love that i really liked and my DM helped make that happen by giving me bonus spells at the usual points that you'd normally get them. that shit was cool to me.
It didn't get past playtesting but it was a Phoenix Sorcerer subclass.
Too many brackets would fracture the game lobby and creating dead lobbies or "min-maxer's aerna" where there were only 2-3 teams per match.
Thete should only be 3 bracket, and not anymore.
However these brackets should have these changes:
-
Looted clothing/weapon have a 0.5x multiplyer to their gearscore, non instrument utility has x0.25 multiplyer to their gearscore. If those gear were placed into the stash before being used, would become "stashed" instead, can still be used to complete tasks, but no longer gets the gearscore excemption. If they were bought into the next match they become handled after the extract as normal.
-
Base gear bracket: Combined total gearscore of <20/35/50 in solo/duo/trio.
-
Middle gear bracket: Indivial gearscore <150 AND Combined total gearscore of <400 in solo/duo/trio
-
High gear bracket: As long as the team do not match the condictions for base or middle bracket, will be automatically sent to here
-
For middle and high gear bracket: Team combined gearscore will be used to determind the matchmaking bias. When the server started and the first team joinned, it will start calculating team combined gearscore average of the server, and if your team conbined gearscore deviates it will lower the chance of joinning that server (have a chance of rejecting the join request so the game looks for another server).
Thoses changes should reduces the chance of base tier player accidently going into higher brackets becuase they forgot to take a certain pieces of armor/utility out, while also promotes snowballing as they can safely brings the looted gear from last game into the next game (given that the looted status only lasts 1 game, cannot be stashed and cannot be bought in any means, it would be very difficult to bis min-maxing, at the absolute best you may get away with 2 lucky roll items).
The system still allows gearscore variation but the chances of 1-2 non optimized green team being destroyed by 2-3 bis blues should be lower.
ideally if they do subclasses i'd like them to be unlocked at about level 20 and either have 1 or 2 slottable talents specific to the subclass (or the universal talents that qualify for it if none are desirable) as well as new abilities to take in place of what you normally have.
would make it easier to balance, cause if they add the sub classes into the regular perks you could end up with an arcane trickster assassin and no one wants that
the idea is to specialize and gravitate certain perks and abilities behind some subclasses or outright disqualify them based on the theme of it.
I'll use Warlock in this case and also make Warlock unique in the fact it'll get it's subclass out the gate specifically because their powers are tied to it; they only get the boons for their specific talents and abilities later as they've successfuly served and prove their worth to their patron (aka level 20 and then 30 for the last slot instead of the usual +5 level = +1 slot).
The ability everyone seems to gripe about the most on warlock is their ability to Phantomize whenever and however. with say 3 or 4 pacts [Fiend, Archfey, Great Old One, Pact of the Blade] they could have at base, they'd instead have phantomize tied behind a pact that better fits it's nature. In this case, Archfey would qualify for Phantomize due to their elusiveness and trickery that comes into play with the world of Fae/Fey.
In part, their spells and abilities are all tied to the subclass with a few universal exceptions (eldritch blast and the usual warlock spells) along with their patron specific abilities, talents, and spellcasting pool to heavily diversify warlock overall as worshippers of greater beings for power in exchange for their soul when they die.
i feel as if this is an overly complicated solution, start small and work to something more like that...
Just a heads up guys. Ironmace doesn’t read this channel, if you’re making a suggestion for them to read, you have to use their website.
This is the place to discuss the suggestions on the website.
Just letting you all know so you don’t waste your energy thinking this is the place for it.
I see a bunch of great suggestions but sadly this isn’t where you should send them.
If you want to suggest to ironmace then use https://darkanddarker.featureupvote.com/
Also , this isn’t my opinion, it’s how they said this channel is to be used. It’s weird, I don’t agree with it, but I just wanna share with you guys.
yeah i don't think they actually read this when you post it
i only suggest on the site and occassionally bump my own post but yeah i don't think they either read or care that this isn't the purpose of the chat lol, is interesting ingaging with the ideas tho.
Why u post this every day trouch grass pleaseeeeeeee
shadow mask deserves a move speed penalty
I want to be able to play solos in trios again.
Suggestion: For the map rotations make different scenery in the lobby. If it's goblin caves do a transition to a "cavern inn", if it's frost map make it a "chilly inn" etc
Noty
it deserves it for how many stats you get for free
even a -1 or -2 would be fine
Trade off is less protection. Besides, it's already nerfed compared to earlier versions
a bit of protection is literally irrelevant for the classes that wear it, move speed is king, getting free stats for 0 move speed penalty is crazy.
Lmao, the classes that wear them need the ms. Weird to me that you want a simple cloth to give -ms, what about plate wearers running as fast as they are? No. Real answer is get rid of double ms roll on boots
cloth pants give -move speed? whats the difference? this isnt about realism, its a fantasy game.
double move speed rolls on boots do need to be removed though, and plate needs a slight extra penalty for sure, but shadow mask is also kinda stronk for 0 move speed penalty.
Cloth pants restrict your legs freedom of movement, cloth headwear does not. You wouldn't run slower by putting on a hat, right?
bro, its not real life, its a video game
we dont balance based on realism, we balance based on balance...
I'm definitely not feeling the change to HR. The last thing I want is it being forced to inflate in difficulty even more. The game's economy just can't support throwing away good purple kits in order to AP grind. Either make AP available in low roller or remove the limit. These systems are completely at odds.
Would have been cool if it was a 0-225 Gear score bracket instead of just a minimum to have
That would have been interesting yeah.
Not sure it can support the split but it would be an interesting experiment.
This though, I don't think it works on any level while HR's main reason is to grind rather than gamble.
I could see the current system being reasonable if there wasn't any AP system, or AP wasn't tied to HR. Because then it would be the PVP area, where you gamble your gear to get better gear, and basically ignore PVE.
TBH they should have these brackets when they release Arena, and just completely revert this.
did you forget what the mode is called? "HIGH ROLLER"
the entire point in the mode is for people with money, its not for broke naked farmers.
not always.. Sometimes we balance because somebody (like you) just doesn't like the balance. Shadow mask users aren't broken, and if they are it's not because of the ms on their mask 😂
brother, just because you have an opinion, doesnt make it right. Free stats for no penalty is pretty absurd.
No protection is the penalty, even if you don't like it
again, doesnt matter for the classes that wear it XD
Yes it does. Rogues can build like 50% pdr, warlocks can build even more. But they can't be wearing masks doing it. XDXDXD
tf are you even saying, if they cant wear masks doing it, why does it matter?
Because they choose less protection for more movement, as everyone else does, dummy
ah, so free stats for no move speed penalty is broken then, thanks. "dummy"
Makes no sense, but ok
neither do you, youre just upset because you clearly play one of the classes that wears it and you like to abuse the move speed meta.
Makes no sense because stats are irrelevent for my statement.. I play them, yeah. You're obviously not. The classes are supposed to be faster than high defense classes. After the squish in ms penalty on heavier armor, I don't see a problem with shadow mask.
of course you dont, you play the classes so you dont want to be nerfed even though free stats for no move speed penalty is very strong.
may as well make loose trousers have no penalty at that point
Loose trousers basically have no penalty 🤷 yeah, shadow mask is a strong head piece, but not op at all
no armor for movement sounds like a penalty
still is bis
ITS NOT?!?
Serious revamp of aggro is needed imo. Mobs don't target well, they leave players alone that are right next to them. There has to be a better way for mobs to seek out and target players based on threat or some other factor. Right now it feels clunky and odd.
yes
oh i can explain this ive been studying for months. so mobs aggro the nearest target and focus them. if nothing damages them after a certain time they rescan their area ive notice and change targets. this only is ignored through threat just like in mmos. the more you damage and attack a mob the more threat you build the more it will focus on attacking you. if nothing is nearby the reset but if youre still near through a wall or damaged them you retain aggro/threat
based on threat? Yeah, if youve damaged them it will aggro you because youve threatened it, it will ignore anyone else unless you get too far away.
basically mobs focus nearest player until damaged, then focuses whoever damages them the most, if nothing is nearby to aggros thats when they reset
also threat goes down overtime so thats why in some fights mobs will change target because they dropped player threat and rescanned
great system if you ask me, simple, makes sense, easy to understand.
people think its random or something but as i scientist i didnt believe that at all. a season of studying and i can assure you i can mob drop on any player i want
yeah i posted in both here and there. anyone thats serious about their suggestion, will click that pin on the top which has these messages that have been saved from the disc mods themselves. go figure aye lol
Which is what I've been saying
https://darkanddarker.featureupvote.com/suggestions/566442/gear-brackets-for-hr I highly recommend voting this. These gear brackets allow other players and not just hardcore players to compete against each other fairly.
funny i just did that @ripe turtle
👍 You have my vote.
this 1000000% im so sick of getting ran up on by someone with full gold gear and just getting swamped
As much as I’d like to have some more brackets, it’d just split the player base more. I’m already loading in to trio crypts and sometimes only getting 1 team to fight against
I posted a reply in there, but it would be a bad idea to sum up.
The way gear score is currently implented in the game is not effective at all and using the same brackets in HR would lead to even more chaos. Fix the gear score system first and then maybe this. But otherwise it's a no.
In my opinion the problem is the crafted gear. With the same GS you get insane gear and therefore you have tremendous advantage against players with regular gear. It should be adjusted accordingly.
I agree.
That and certain classes having an unfair advantage due to gear score. Might only be Druid but still, it's a problem.
How about they just remove the gearscore requirement form highroller again? I feel like 90% of the rats are removed just by having to be the group size of the dungeon you queue into. Annoying having to bring in gear to try highroller cyclops and troll. They did like 4 changes to get the rats away i dont understand why they had to make a gearscore requirement also.
They're tired of nakeds going into high roller that's why they made the change.
no they are tired of rats clearly shows with what they have changed
especially solo players going in trio high roller playing rogue or druid ratting
And how many of those rats tend to have next to nothing on them? Not much of a high roller if all you risk is 100 gold.
100% true
I agree with the gearscore requirement needed for high roller now. Many people complained about squire gear players going in for next to nothing and coming out with massively more rewards for it. They more or less got a big payout for next to nothing.
but how many rats will there be with all the other changes? time to loot bodies that wasnt killed by your team 7-12 seconds. Now you have to be trio to get into trio. These changes already reduces the amount of rats by 90%. Why make it even worse for normal players who dont rat but just wanna learn?
and going into normals killing both goblin cave bosses, looting all the gold and dip less than 15 minutes isnt close? you can do that easily solo with no gear it isnt because of the rewards
Honestly a minimum gearscore is bis imo, especially with how normals is setup now. Ppl run juice kits in normal lobbies but run HR naked.
Not everyone, but I expect everyone to have gear when queuing into HR, not just 1 other team.
I'm sorry but you're a rat if you que into hr in squire gear
It makes sense. A solo in a trio lobby is going to naturally be able to move at a pace that a trio can't always actively do.
Trios tend to look for other groups while a solo tends to know what and where to avoid. It keeps the solo from being a wildcard in an otherwise 3 man lobby
A rat is players who try and leech bodies.
im talking about going in naked to try and learn highroller bosses mechanics. This + now its even harder to get green rank on all characters
@tall mountain i 100% agree with all the changes against rats other than highroller minimum gearscore of 225
Well it's harder for them to learn now i guess. This game isn't supposed to be forgiving so that's just how it is now.
i also think normals above 125 should be the geared pvp place. when looking for pvp players HEAVILY tend to not want to pve.
It's fine that we have different definitions.
It's worth noting people who extract camp also tend to get called rats as well.
I just know never players who want to try highroller bosses will have a hard time doing so to the point they will 100% just not do it. imagine dying 10 times before learning a boss and you were geared all the times. Newer players can't handle that. That said i can already kill majority of the high roller bosses. It just isnt good for the game
Well it's not a requirement to do high roller. It's there if they want to risk it.
When describing rats in any game, it's usually people who play with a scared mentality, gear fear, maybe not confident in their pvp skills. So they play in cheesy ways and bring as little as possible. So yeah queuing into HR naked is rat gameplay imo.
You are acting like getting to 225 is an expensive thing to do aswell
Well a risk of dying no? While learning the way harder pve there is a giant risk of dying and wasting time
You can buy trash purples and get into hr for a couple hundred gold, at this point in the season a couple hundred is nothing
okay but we can agree people were majorily complaining about the solo druid and rogues who went in to trios and stole loot off of corpses right?
Yeah I think if you were jaygriffyuh or another decently sized DaD streamer, you ran into those alot. But those are mainly stream snipers lol
It's a video game people invest into. You either consider it's worth to play or a waste of time but like women with allegations you conveniently choose which one benefits you at the time.
It's a video game. You sink time to learn it if you think it's worth it. If it's not, you play something else.
This game isn't exactly friendly to newer players and even at the higher levels, there's no fun without the risk. Otherwise, everyone would do it.
I don't know man, guess it depends how you are as a gamer, back when i was learning HR and HR mobs, I found it fun learning those new things and never saw dying as a waste of time.
Usually if you died there was something better you could've done
If you treat every death as a setback, the game isn't fun. Every death is a new beginning and supposed to humble you at where you went wrong
Actually, every death is a personal insult to your character and personhood and should be interpreted as an outward expression of the universe's specific and unalienable vendetta against you
i get that from life when i miss 5 95% shots in a row in XCOM. it was already personal 
Rotable items in inventory to make the game of tetris less tedious
Barb should get perk consolidation similar to how rogue did many wipes ago. Too many must take perks = 0 variety especially in actually geared lobbies (450+ GS) where barb already struggles greatly
barb doesnt struggle anywhere
In your no gear <24 lobbies im sure savage lycan barbs seem really good, but in geared trios it is certainly not the class to play this wipe. Generally agreed to be worst class this whole wipe by good teams, but I'm sure you know better. That comment also ignores what I said, that barb has 4 must take perks currently like old rogue did before perk consolidation, killing build variety
Please create a tutorial for beginners, I myself got into the game only because my friend put effort to actually teach me mechanics and stuff about the game and even after 140 hours I find new things occasionally, and now when I wanted to get my brother into the game and actually been in my friend's position I can't imagine his patience with me to teach me about the game, this game needs a tutorial, you shouldn't require a guider to get you into the game to understand it and it's basics.
just pve dungeon tutorial room after room levels tutorial in which you give mini missions to the player from the gearing stage to the entering the dungeon then making a room for the player to fight a enemy, being their first time they will surely take damage, after that give on the way as reward for defeating enemy a campfire and actually tell them that it recovers skills which are one time use unless replenished with campfire and so on in a mini tutorial or whaveter you wish, I just went on the go for a example
Try to make a explanation for even the most basic stuff in this tutorial
I got questioned even what's the deal with having a grey zone in health after being damaged having to explain that you can't heal past the grey zone with bandages and you need to chuck a potion to bandage that unred zone if you understand my explanation home I was clear enough, anyways that's about it, and wonderful day!
this is backwards lol- barbs are probably the worse they can possibley be in squire kits, you need MS or PDR since you have no range.
this is just another example of someone who played barb when they were face roll easy busted.. Now that barb is somewhat balanced they crumble
Strongly disagree and have not seen that be anyones experience. Good assumptions, played barb since pt1
you strong disagree and havent seen any barbs that have to build MS.. guess thats all we needed to hear to understand where you are coming from
There are tutorials and guides on The Hall of Knights discord 🙂 #🔗links
Listen man. I got to be real with you, I don't think you know what you're talking about
another person who thinks barb doesnt build MS... huh
nah you right man, a 90% movespeed barb is definitely the build to play, thats why yall are in here complaining for buffs
Your comments lack constructivity:
Additionally, barb is one of the best classes in the game at base kit
lastly, regardless of MS or not, wizard is a terrible matchup into Barb
this is a brain lag take lol- in squire gear everyone out runs a barb, therefore being kited infinitely.
You are somewhat right tho, barbs win all melee fights assuming they hit their shots, but this is true even in juice kits- recent youtube videos showing barbs straight up 1 shotting geared fighters lol.
Yea if the barb is running Iron Will- the wizard has a much harder time in that fight, but its still a kite match for the wizard. wizard isnt winning the melee fight there lmfaooooo
Again with the lack of constructivity
Talking about playing ms barb in double bow wiz/lock meta, i dont think you know as much as you think you do
you know im right, which is why that is your only response
i know, its crazy that barbarian is finally balanced and not a requirement in a trios comp
im also not wrong lol
Being not right is the same as being wrong, that of which you are for most of what you've said
its simple really, just play some dark and darker and youll see. This information doesnt require 1000 hours played time
If you have more hours than me, and still have these brain lag takes... then i honestly feel sorry for you man.
i dont really enjoy punching down, so ill chill with this convo since it is very obvious you are lost here
I am running into an issue where I can log into the game from Character List on all but one of my characters, it just happens that the one character I cannot enter the Lobby with, is my highest this season, with all my gold stash. I submit a bugreport already, but that's not support for in-game issues, and I am not sure if there is one for this, but hoping someone has a suggested?
Bro Said barbarians are required to have MS and is calling my takes brain lagged
All the best to you and your journey to mental health betterment
Barb was only previously good in threes with bard wiz, i dont think you fundamentally understand what made barb good during that meta. Also nothing you said is relevant to suggestion that barb has perk bloat, which would be nice to address so other perks would be viable
Awh poor baby tried to talk shit in DMs but blocked me immediately.. How weak minded LOL
This prick has everyone disagreeing with him and thinks I'm lost smh
we tried the DMs but he blocked me after one sentence
give back high roller gear score restriction or my friends will quit the game some of my friends dsnt have gold for it
@dawn grotto Please make HR Mode like before, when you had to pay 100 gold and there was no gearscore limitation
yeah .. make it
💯 % this
a lot of my friend is quitting for this and I don't want this game to die man
^ 🙏🏼
@dawn grotto please listen to our call
yeah its an odd way to end the season
I was really excited for the rank but at the end they broke my heart
the Sweaty GreaseLords are gonna go 600+ to consume all that gear on the market anyway, but dont make it a requirement of entry.
on god, today I got killed by a guy with 600+ gearscore when I had only 300
Still happening after restarting the client, and my PC, multiple times. It's definitely something wrong behind the code
buffball has always been the meta, even now you see bards clerics and wizards in every comp because of the buffs they provide.
previously barbarian was the only option for melee, they seen some balance and now there is other options that are just as viable.
you are right somewhat right in your original message.. barb isnt 'the' class to play anymore, its not busted. other melee can compete, so you see less barbs and more of other classes. very healthy for the game to have more variety instead of only seeing barb/wiz/cleric/bard in some way shape or form
anyone else with max inventory all full, having problems loading said character?
i cant play my bank character bc the game crashes when i go to pick druid XD
every other character it fine, just the one that is maxed on space
make clerics slow again
Cleric and pdr fighter please
As a casual player coming back to my items being destroyed in trade feels pretty bad..
https://darkanddarker.featureupvote.com/ you should actually post this here, its not a bad idea we actually need something for new people, i've been lucky to learn from a completely different game how to play something like this or atleast the basics (greed is good before it got shut down) this game defo needs something; that all said i don't know if it should be a priority
Agreed. Even has a constant player.. Feels bad forgetting you have something on trade on 1 of oyur 10 characters and its destroyed by time you remember to check
100% agree i don't see any reason why there should even be a timer on it. Even if you can use it to store gold. Pretty sure i lost like 5k on my 1 character because i never play him and i didnt have space on my mains
I can understand the timer, so if your items are unreasonably priced it encourages you to lower it. I like the punishing gameplay, but trade does need to be punishing too lol
imo there shouldnt be a timer before it gets destroyed. The timer before it gets unlisted is completely fine
Agreed
Lich Orb should NOT go through walls Appearently it's not a bug it's "Intentional"
theres no way it isnt a bug
check reddit, official dev said so
SDF also said shields block it when the orb still kills you when you try to block it
this^ "block with a shield" except it does 100+ damage AE
So now you need to kill adds to deal with enrage, but you don't want to kill them because it's the only way to destroy the orb
This is the first time i've died to lich in so long. Trying to kite that stupid orb into skeletons is much harder than it looks when he constantly throws them out at you.
not to mention still trying to isolate or group with teammates and dodge the fast bolt which somehow insta killed me as well recently
cursed idea
place a few pavises around the arena
Fame system is so dumb.. don't incentivize your player base to play one class. That's how this game gets boring and die. Same with quest system. Make if shared across all characters already for the same reason.