#suggestion-discussion

1 messages · Page 261 of 1

slender niche
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druid rat form should also not be allowed to ignore doors but i couldnt fit that in the post

remote whale
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Add twerk emote

limber elbow
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Now CREEP perk got the sound of the heavy boots the most big boots sound in the game that not reduce the volume of the footsteps THAT INCREASED THE SOUND OF A ROGUE WHAT THE HECK IRONMACE

clear sapphire
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you guys need to buff smoke pot back to where it was now, with invis gone rogue is unplayable. smoke pot lets us kinda compete.

supple flicker
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Buff pickpocket and make it so other hide perks get a buff when using pickpocket

woven marsh
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I like this idea a lot. It solves the issue of the rogue having to pick what it wants to be specialized to fight before going in. Is there a caster coming at you? Silence poison. A barbarian? Move speed penalty poison. Even stuff like a disorienting effect like the bad screech would be neat. Or ability damage. Lower the ranger’s dex or the fighter’s agility or strength. Damage knowledge to remove available spell slots from casters. It would give the rogue some much needed class identity.

hidden hemlock
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formal request to mute chicken during pre game lobby

jolly leaf
crimson palm
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Give me my s1 skeleton reward

brisk kelp
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Revert #57-2

worn lava
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create some wizard skeleton skin +1 magical power

tall yew
gloomy storm
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Can we can add poor pick axe to squire maybe through a quest reward, sick of forgetting to get one lol

brisk kelp
tall yew
tall yew
daring trail
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to be fair, this wasnt the nerf rogues needed lmfao

tall yew
daring trail
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just landmine meta really. an ambush nerf, scaling nerf. not sure the best answer but the invis isnt really the issue, its the fact a rogue can 3 shot (or less) any class. we're late enough in wipe where we arent talking about gray kits either.

daring trail
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invis is like rogue identity, which is cool, but they shouldnt do barbarian level damage

brisk kelp
jolly leaf
brisk kelp
tall yew
ebon knoll
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okay hear me out, rogue silhouette is a cool change but now imo rogue needs to be able to move freely in invis and have the visibility of the silhoutte based off how fast they're moving, like planetside infiltrators if anyone remembers that game

brisk kelp
rustic zealot
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Please swap the Hydra from Warlock with The Eyeball from Wizard.

Hydra would make wizard a bit better and warlock a bit weaker which is needed.

jolly leaf
ebon knoll
brisk kelp
remote whale
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When miner/dwarf class so I can pick away at people and chug ale as I throw boom bottles

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What if they made invis a skill rather than perk like if you use tumble or rupture you get a 2.5 sec invisible with 5% haste

torpid fossil
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Please make BIG STRONG WOODEN BOXES, must be lockpicked, but can also be CRUSHED by barbarians.

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different sounds for stages of breaking it, 5 ~ 10 hits

thick juniper
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Dw guys I fixed the nerf:

-Rogues creep now only grants silent crouching foot steps while stealthed, and the first 5 steps after leaving stealth.
-Rogues retain full invisibility while stealthed.
-The "paranoid" debuff appears when there is a stealthed player within 3 meters.

My comments:
-Rogues rely on opportunity and timing for their engagements. I feel with the added debuff of "Paranoid" that the situationally aware players will have a window for counter play if they acknowledge the debuff and their environment. This would reward the player for responding to the subtle indicator, while on the other hand rewarding the rogue for good timing/the player neglecting the debuff.

Thoughts and preach for change Salute

median osprey
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Why does this channel exist when SDF makes all changes based off the meme channel

river kettle
dawn basin
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Can we get the ability to craft/buy surgical kits at high merchant rating? It seems silly that the only way to get them is rng

fluid ginkgo
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they should implement a toggle option with the existing keybind options for a few thing like crouching might be because I am a rogue but after hours of crouching my finger will give up on its life

grizzled rune
fluid ginkgo
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I know already

grizzled rune
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So don’t suggest actual QoL improvements.

fluid ginkgo
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atleast give use this

grizzled rune
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No. Begone peasant. And also shame on you , rogue.

fluid ginkgo
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hides in shadow because I dont use stealt now

grizzled rune
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Hah I can see your potion from miles away and also because I’ve boosted my gamma I can see the whites of your stinky eyeballs

gray folio
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add a 1-2min buff for trios when you teamwipe a team to discourage third partying

torn rampart
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Suggestion on stealth. People are frustrated by rogue because of Landmine rogue. Heres a way without harming pickpocket rogue and letting rogue be happy. Rogue needs a new identity so they dont need invisibility to excel thats balanced for both sides that gives rogue a skill ceiling. Make it so invisibility has a damage reduction to next attack while leaving stealth and ambush gives the speed boost with no damage increase but instead physical pen increase for the first attack.
In compensation, rogue gets Tumble reworked into “Uncanny dodge”. on activation, your attack animation is canceled and you cant attack for 2 seconds. if you take damage within .5 seconds of using it, your immediately actionable and instead take no damage with a 20% action speed increase for 2 seconds. 10 second cooldown.

This gives rogue survivability without buffing health/armor, buffs damage without a direct damage buff, pickpocket is unaffected, landmine is nerfed that gives players a fighting chance. Ambush strats is now encouraged to use environment instead of invisibility. Pickpocket doesnt care about a damage reduction from leaving invisibility , you can revert the duration to be 40/60 seconds again as an escape tool or pickpocket fun.

boreal axle
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anyone has idea of why my screen flashes white each time i see a warlock casting their curse of pain? it just happened to me and fighting that guy gived me headache, i'm scanning and repairing the game rn in case some texture got f up with the patch

jolly leaf
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For all the people who are happy about this rogue nerf. Yes it solve the rogue issue but no it's not a good nerf. The problem is not Hide or Creep, it's the landmine mechanics and that's untouched. Yes rogue will pretty much become useless now (especially the pickpocket build), but that's until the next buff. We need landmine rogue to be reworked by something like this -> https://darkanddarker.featureupvote.com/suggestions/563627/rogue-rework-suggestion-master-of-poisons (Read the comment too and upvote if you like the idea Salute )

@torn rampart have a look to the suggestions (and especially the comment) we have kinda the same idea of how Hide should work

median mural
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Mimics should have much better loot and more loot in general. Finding a mimic should reward you extra, but it's just such a drag as their loot is terrible

raven flower
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Because of warlock state the game feels just terrible atleast in all non HR lobbies most of my friends quit the game cuz of solo and duo warlock just kaiting them to death and phantomasing from any danger i feel like playing meele classes in normal lobbies is just a handycap and most ppl that Come to play from meele games like mordhau or smth just quit after being kaited to death by warlock 10 times that makes me super disappointed.

remote whale
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Add a load out mechanic either on squire tab or the perks and skill tab

jolly leaf
remote whale
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Only heal from life drain but severely lower the scale and replace hydra with a summonable deathskull

jolly leaf
wraith galleon
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all the nerfs for the rogue but wheres the buff so they can break a box when some portals in hell we cant even get too.. needs to be fixed

jolly leaf
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Pickaxe work too. Hand crossbow too even if it's a bit long

brazen token
umbral chasm
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Can we agree that maybe the Rangers perks need a little rework. Rangers feel pretty useless in comparison to other classes right now. Trap mastery makes traps faster to place but the trap sound is the loudest thing you hear? It should include quietly placing traps. You can't detect invisible rogues with chase? Rename Ranged Weapons Mastery to 'Bow Mastery' and it should include Kinesthesia, Nimble Hands, and Quick Reload all as part of Bow Mastery. Camp fire mastery feels like an ability the ranger should just have innately or combine it with another perk or get rid of this perk all together. 50% of the ranger perks feel kind of useless comparatively to other classes. Spears should be allowed for rangers to use instead of it being a perk seeing as the ranger has to use space to be effective in any regard to fighting in the game. The skills feel balanced to me they aren't game breaking, but they aren't underwhelming either. The Perks are the biggest issues for this class at this time. Any thoughts or am i straight out of my mind here?

limber elbow
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The person who came up with the idea of ​​reducing Rogue's power is definitely an extremely selfish and petty person, and also a little brat. The nerf to Rogue's skills after more than 10 times of comprehensive power reduction from stats to skills to perks, now they've also nerfed Dagger's attack animation. If the main Rogue realized that Stiletto Dagger was nerfed, the 3rd attack wasn't a damage nerf, but a 70% reduction in the accuracy of the 3rd attack.

brazen token
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Ranged weapon mastery should be combined with nimble hands, just like axe mastery should be combined with executioner on barbarian.

umbral chasm
brazen token
midnight whale
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Rat door jumps are way too ping based, with how stuttery the servers are, it feels completely luck based on whether or not you'll get through when you need to. I can hit it every single time without fail if the server doesn't stutter, yet whenever I need to jump through a door, the server decides to ping out and I just slam into it. Please ironmace, fix druid, there's like a million different bugs, no scaling and you've nerfed him over and over... can we just have something.... any bug fixes or changes at all? Please.

jolly leaf
fallow plinth
sudden scaffold
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It's like they never go light handed on the rogues, they have to burn the rogues to the ground. Y'all could have just changed creep or changed stealth instead of BOTH-- its too damn much.
Like YEAH, let's revert the pivotal change all the rogues were complaining about, AND disable creep as a perk/making all of your boots sound like the squeaky ass heavy boots.
Like the influx of rogues is a lot, I get it but, I don't know if it's because the devs hate rogue or because they get too many complaints from everyone, but it's just gonna cause rogues like me to complain back in a feedback loop

dapper gull
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Revert stealth

fickle plover
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Game sessions have a timer but the game ends early which defeats the purpose of the timer. Suggestion: Make the game end when the timer reaches zero.

worn lava
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make the map size on goblin caves larger I don't understand why you haven't already new players I've just been running up on and killing we all know the spawns by now so we can just keep running up to them and killing them before they even leave the area they spawned in taking away yawl player base and making them leave the game for good and hr is even worse now you add gear that can kill goblins 1 to 2 hits now you make it to the spawns quicker its even worst if your a barb and your running killing every goblin heading straight for that wizard who spawned and is taking awhile to kill adds cuz they have higher magic defense and if they used magic to kill them they are sitting for that spell back by the time a barb runs up on them and kills them you guys need to make the map bigger and make the spawns better and add more enemies considering your adding arena you should take the time to make the maps pve with a dash of pvp and make arena the main pvp make all the maps bigger and more enemies do it also considering your probably changing the leaderboard and how those rewards are obtained like make the change already just got to let out little steam after accidentally queuing hr goblin caves when i meant to que hr ice map and i get run up on by a barb about a 1 minute or 2 after spawning in the game and I'm spawned by the area with the water to the right with the sticky black stuff that has the rez shrine so I'm practically in his ball park skewered no where to run wiz needs room to kite so I'm dead

distant nebula
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they need to figure out a proper nerf to curse of pain. currently you have a pretty high chance to run into warlocks who get move speed as high as possible and just spray curse of pain as much as possible. as a warlock player myself, i find that nobody bothers utilizing many of the other spells besides curse of pain and maybe a hellfire or hydra. thats because the other spells lose their luster when curse of pain offers an excessive amount of benefits. low cost, immediate damage(which was nerfed but still applicable), damage over time, as well as being rapidly castable. some tweaks for the curse could be to remove the initial damage altogether to make it a strictly DoT spell, this would remove the utility found in spamming, as well as increasing the cost a bit to discourage the gravitation towards slinging the spell. as a tradeoff(though tbh warlock would still be plenty viable) some of the lesser used spells could receive some love to make them appeal more to the playerbase and thus create more engaging and interactive fights. currently, the meta just creates a constant slurry of 0 interaction between players aside from a quick corner peek. low interactivity only serves to lower player interest in the game, which in turn lowers player count leaving only a surplus of the same players using the problem to their advantage.

TLDR: change curse of pain to either be strictly DoT with no initial damage, or increase the cost, or both. this deters spamming and allows more interesting fights.

ripe turtle
pale dawn
# distant nebula they need to figure out a proper nerf to curse of pain. currently you have a pre...

Movement speed is the best stat to max out (think what happens if both players fighting have the same mspeed, are the chances the same then? Hellfire is used a good amount of time, to break doors which creates good opportunities, hydra aswell, flamewalk is for zoning and clearing mobs which is the best at it, all those spells are used a lot. The issue with warlock is the whole kit interaction for pvp, but then again, what happens when the movement speed is the same in a battle ? let's not forget other classes have ranged options and some with CC

cinder trout
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Hellfire is the most powerful spell that generally does nothing and you should expect people to dodge it

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I tend to aim where I think people will go when they hear it without even looking for where it actually is

leaden galleon
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warlock is 0 skill please be useful and nerf him

soft acorn
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0 skill? you get oneshotted by everything in the game as warlock + your skill costs HP

dawn basin
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Warlock detected opinion rejected

thorn raven
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PLEASE REMOVE SPIDERS FROM THE GAME
PLEASE REMOVE SPIDERS FROM THE GAME
PLEASE REMOVE SPIDERS FROM THE GAME
PLEASE REMOVE SPIDERS FROM THE GAME
PLEASE REMOVE SPIDERS FROM THE GAME

jolly leaf
sudden scaffold
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Brutha you said already ik, its an interesting idea tho

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Fair enough

ripe turtle
thorn raven
ripe turtle
tiny wigeon
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Just a heads up guys. Ironmace doesn’t read this channel, if you’re making a suggestion for them to read, you have to use their website.
This is the place to discuss the suggestions on the website.

Just letting you all know so you don’t waste your energy thinking this is the place for it.
I see a bunch of great suggestions but sadly this isn’t where you should send them.
If you want to suggest to ironmace then use https://darkanddarker.featureupvote.com/

Also , this isn’t my opinion, it’s how they said this channel is to be used. It’s weird, I don’t agree with it, but I just wanna share with you guys.

ruby kiln
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How about instead of removing rouge from the game by literarily taking his stealth away from him. Which is funny because it is literarily the identity of the said class. Funny enough wizard's invisibility has become much more versatile than stealth as you can run with invisibility and instead of giving enemies constant feedback you just leave after image whereas with stealth atm you are literarily a JOKE. I am totally on you guys with removing creep but nerfing stealth like this is just a huge fat joke. My holly suggestion is creating yet another perk or reworking Hide perk so you don't make any footsteeps while you are in stealth. This would once again force rogues to get 3 perks for gameplay. And nerfing Ambush damage to %40 or so would do the trick.

brazen token
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I may have gone too far on the helmets, but the barbarian-specific chest armor has been a gripe for me for a long time now. Barbarians should be able to use their class-specific gear without hating themselves, so make it lighter and lower the armor values accordingly. Remove Grand Brigandine from the list of barbarian options, as the Northern Full Tunic, after the intended speed penalty and armor value reductions, will make it redundant. https://darkanddarker.featureupvote.com/suggestions/569863/make-barbarianspecific-armor-lighter

fresh plinth
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I just had my best idea yet! Rework bark skin armor so that it only lasts one hit but I drops sticky sap on the ground that slows for .5 seconds so that I can make room to transform. All you gotta do is retexture caltrop spikes as sap and make it drop on hit on a Druid with bark skin armor active. It’s perfect!

ember swan
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I suggest an emergency hot fix for being able to detect other players because of frame loss/skips. A ton of people are abusing this and actually should be banned for it. Exploiters

cosmic elbow
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i reckon celrics should be able to use some type of sword, maybe just the arming sword and the falchion. probably debatable but i think itd be nice

ripe turtle
shell drift
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Fighter got buffed, these devs have to be trolling lol.

rough glade
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Undo the patch and make it so rogue's are revealed if theyre standing too close to light sources? (I feel this would help with the door open instakills especially if the doors have torches next to them)

frosty thicket
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Slayer fighters would benefit greatly to the access of more than one head piece

warped forum
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I have a suggestion, stop your game from crashing all the god damn time and losing all my shit without even getting to play, how long do you need to fix freaking crashes jesus christ

jolly leaf
rustic zealot
velvet path
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Please add passive spell recovery to spellcasting classes. At least like sitting on the ground (G button). It's not cool that the game for spellcasting classes consists of 30% sitting on the ground.

bronze widget
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please make a toggleable option to disable inspecting in lobby/being inspected in lobby. I don't really care what people equip and I don't want to get targeted and preteamed because of stuff I wear

jolly leaf
warped forum
brazen token
median mural
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Not being able to turn in a higher quality collectible for quests feels so bad

remote whale
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remove curse of pain healing its just plain unfair

carmine gazelle
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In regards to how rogue can be changed/something to potentially think about...
How about rogue can have an inbuilt mechanics maybe behind a perk called momentum.

With every succesful attack (on a player?) he gains 1 stack of 'momentum' giving him attack speed, move speed, or abilities effectiveness, eg - with 0 stacks of momentum hide with stealth might only give 2 steps in true invis, but with 5 stacks of momentum he might have 10 steps!

This would allow room for a nerf to both ambush in the form of less damage without stacks, and stealth for having less steps in true invis.

Obviously this is not very well thought out but momentum with rogue sounds like it compliments the poison playstyle and can reward melee attacks with stacks giving so much utility in his abilities

fresh plinth
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the doors to boss should lock when someone is doing the boss that third party shit is extremely toxic and im salty about it

jolly leaf
jolly leaf
fresh plinth
ashen canyon
# fresh plinth the doors to boss should lock when someone is doing the boss that third party sh...

A good practice for me is I open both doors to the boss, and any time I see someone come down, I book it to the other door and reset the boss, that way they don’t get my progress on the boss, and don’t get to interrupt me while I’m doing it, I’ll interrupt them if they start it, but if I show up during someone else’s boss, I’ll wait at the door, let them loot it, and then tell them to use a campfire cause we gonna fight.

ashen canyon
blazing ether
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Ranger only class that can move well shooting the bow. Everyone else has to hold still well firing the bow like the old re games.
thoughts?

blazing ether
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Hot Take,
Make it so all weapons can be used regardless of class. Add in classification of native and non-native weapons.
Native weapon - can use 90% effectiveness. Non-native weapons - can use 50% effectiveness
Weapon Master gives you 40% effectiveness on all Non-native weapons
A Weapon Mastery (like, Axe Mastery) Gives 20% mastery on the given weapons (like, All axe weapons for Axe Mastery) and gives it Native classification (for like, Spear Mastery)
Effectiveness just being base line damage, speed on swing and weapon pull out, stuff like that. As well as stat Effectiveness (Non-native each strength would be 50% worth, something like that)

want to see a rogue with a zweihander lol

gloomy storm
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I think we should remove gold from either normals or at least under 25s, u should not be able to get either a troll pelt or gold from under 25s in my opinion
its too easy to farm.

Also can you add a pickaxe to the squire gear im sick of forgetting to buy one while im farming these under 25 lobbies 🤣

blazing ether
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make more perks have usages (like 2nd Wind) be for you got to sit at a camp fire to restore
phantomize 2 usages then camp fire to get back

maiden fox
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@keen onyx HOW LONG WILL YOU WATCH YOUR BEAUTIFUL GAME BLEED PLAYERS OVER MAP ROTATION

maiden fox
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Leo i cant tell if you are trying to troll or serious. wasted time. nothing worse to a player than wasting time they could be playing their fav game. gamers dont like our time wasted. if you love ice caves great! but some players dont appreciate being forced into maps just because the dev is proud of them. players want to play what they like. at steam launch we hit 50k IN DUNGEON, ive watched that number die a little more every day. and i have played with soooo many players who say they hate rotation and waiting. I personaly would rather wait in longer lobbies than to be forced to sit in the pre match for 6 minutes between every dungeon

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lets break this down, 15 minutes for a match and 6 minutes sitting. that means 21 minute cycle, thats over 25% of your game time... you tell me

ashen canyon
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Or you can you know... Stop whining and just play the map that's there, or Go to duos or trios and just play whatever map you want. Allowing players to select maps they want will result in an imbalance of queues, resulting in dead lobbies, which some people don't mind, players like myself however do. I just play whatever map is there unless i'm specifically trying to do a quest on a certain map. Nobody complains about map rotation in other games, people don't like ice cave because the mobs are tougher and loot is pretty much the same besides wolf pelt. which sells for 3-5 hundred gold depending on fluctuation. Your options are to watch the timer closer and remember what Queue was on and if you want the same map, extract around the 3 min left mark it's easy. You have to put in effort, but its really simple.

median mural
maiden fox
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@everyone am i the only person not stupid here? THEY HAD 50K PLAYERS IN DUNGEON AT STEAM RELAUNCH! are you seriously trying to tell me you couldnt have had all three ques for all 3 maps with that population?

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sure NOW they missed their chance but if they dont change something soon they are going to keep bleeding players. period and thats facts. people are leaving the game i watch the number close because i LOVE THIS GAME

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i myself have 4 friends i personally know that wont play this game for that reason. and 2 more that couldnt figure out the conviluded purchase of the game.

wispy spindle
static gazelle
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Rouge nerf was no were near enough, they still are in need of a heavier handed one

rough glade
rough shale
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Remove enchantments/rolls entirely from the game and add new gear pieces with different base rolls.
Game will be easier to balance, no more abusive stat stacking and it will be easier for newer people to get into late game.
Also will drag out fights, which results into more fun.

jolly leaf
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Interesting, do you remember where exactly?

jolly leaf
# static gazelle Rouge nerf was no were near enough, they still are in need of a heavier handed o...

That's not really true, it's more than the nerf was a miss shot. They nerf True Invis not Landmine and that's the issues. Imo Landmine can't really get balanced anyway they need to rework. There is this really cool suggestions that could replace landmine without removing True invis -> https://darkanddarker.featureupvote.com/suggestions/563627/rogue-rework-suggestion-master-of-poisons (Have a look at the comment too and upvote if you like the idea Salute )

golden prism
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Give barbarians leap 😁

golden prism
grave stirrup
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BAN MELEES
sorry caps
ban melees*

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and warlocks

crude hill
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Remove solo and duo matchmaking. We should all play in tríos even if you are a duo or a solo. I know devs want to make it but they are too afraid of players reaction. I think that all those players who would complain will end up going to Dungeonborn anyways because Dungeonborn is more casual friendly closer to a nice product than an inmersive dungeon crawler experience.

grave stirrup
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🚫

grave stirrup
crude hill
granite plinth
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Get more normal maps and make hr maps that go deep into the abyss and inferno by 3 levels. Could be an idea, keep normals to 1 level for inferno and abyss

crude hill
crude hill
# grave stirrup 🚫

Sdf said in jaygriff Stream that devs want to remové it but that they cant because their are afraid of players reaction.

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A solo dungeon should be a solo dungeon by design not by matchmaking restriction.

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We have devs with a better understanding of what an inmersive dungeon crawler should be than dungeonborn but we can't differentiate ourselves enough because we have gathered a big audience that doesnt like the devs visión for the Game. If i was the solo and duo matchmaking target i would go to dungeonborn they have more resources than dark and darker and they are commited to that game philosophy.

crude hill
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Dungeonborn is the game for those that doesnt want to effort to much for having their dose of dungeon extraction pvepvp game. Those who dont like losing their time through inmersive systems and only want to fight some players and leave the game because they dont have enough time to play or because the only aspect of the game they like is measuring their p against other players always claiming for balance marking the clases to loose their identity.

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Dark and darker is closer to a real rpg with its (in game) social aspect and pro inmersion decisions. And that is why i prefer it

meager jasper
# crude hill Sdf said in jaygriff Stream that devs want to remové it but that they cant becau...

They should be afraid, I'll literally leave the game and not come back if they try and make the game trio only. Because I only play solo and duo these days. It was stupid when they tried it before and it's stupid now, and I left then too. The game is a thousand times better for both solo and duo queues, and there is likely a small overlap in the audience that is here with a duo vs a trio. (But there is overlap between solos, because people treat that as their personal grind time)

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And the removal of solos would completely sour some of the quest design they've implemented, and make me less likely to invest large amounts of time into the game. It's no secret people vastly play solo over the other game types. That can't just all move to trio or duo. There's such a thing as scheduling.

meager jasper
crude hill
meager jasper
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That's what I'm saying, you just said the duos and solos should go there. Hell no.
Dungeonborn can rot from all perspectives.
If this game basically bans me, I'm not going there, I'm just not playing an extraction game.

crude hill
meager jasper
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To be clear. That's a statement about me being a part of an audience. I'm a loud part of an audience they will and have in the past completely alienated, if they do that again. Not some sort of ego statement about me being important.

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They walked it back because their player count dropped over time and people cried loudly. And they should. They made the game worse by catering only to try hards with trios available 24-7

crude hill
meager jasper
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It's pointless to attempt to redefine my hypothetical problems with the game. You know exactly what I mean. They remove a big chunk of their audience by doing that, and it will certainly cause backlash.

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You can talk to some sort of vision all you want. I and that audience think that's a stupid vision.

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The reality is that you're biased toward a particular style of game that caters to you, and if the same happened to you, you would be alienated.

crude hill
obtuse lichen
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but most people think solo is fun
meanwhile most of the old players not even playing in the game anymore

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3v3 just aids nowadays and solo is boring af for most of the og players

crude hill
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Im from the first playtest and the only thing i can play is solo vs trios. But the diference between playtest solo vs trios and the actual solo vs trios is that as most of solo and duo playera are in their safe matchmaking. So game are always the same.

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There was more varied games in playtest.

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@meager jasper My prediction is that if DaD try to compete with a game with more budget and more commited to your philosophy, and DaD tries to make a game between what they want and what a big part of the players want. The game will end up closing by slowly losing players. You cant make all people Happy.

meager jasper
# obtuse lichen as an og playtest player i think solo ruined the class balance of the game

A cringe take imo. There was never class balance, it's an asymmetrical game, but even disregarding that the playtests were absolutely not at all balanced. I remember PT4 wizard absolutely dominating every trio because they had incredible versions of invis and haste at the time. They were more of a danger to themselves and their teammates when learning, but they were OP as fuck back then.

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And even after that, trio is still there. Nothing has changed. Tell me again how solos have ruined the balance in a completely different game mode. Ridiculous.

obtuse lichen
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because they simply keep overbuffing classes and making them more universal basically ruining class system of the game

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also introducing to much antipush mechanics to the game and nerfing every class if it performs well in solo
Meanwhile they are forgetting about trio mode and how well character performs in team before nerfing buffing it

#

They moved team interactions into the back
And what we get now? cleric cleric bard?
warlock warlock mage?

crude hill
obtuse lichen
crude hill
#

And not only in terms of balance. They are removing also class identity.

obtuse lichen
#

Also the game lacks push mechanics rn and every patch they keep introducing anti push

#

Class identity is non existent with a current direction of the game

#

separating the lobbies was the biggest mistake that can be made in class based game

#

especially in early stage of the development when they haven't even finished developing core mechanics

crude hill
#

All the worst nerfs came after solo matchmaking.

meager jasper
#

There will never be a point that classes are balanced. People need to start accepting that.

obtuse lichen
#

guys look barbarian can throw axes and it kills me in my solo lobbies by throwing

crude hill
obtuse lichen
#

and the thing is they want to make even more gamemodes now

#

like why if the main gamemode isn't even finished yet

crude hill
#

We have more balance changes in a hotfix nowdays than between platests back then

obtuse lichen
#

Yeah it's crazy reading patchnotes every week

crude hill
obtuse lichen
#

and the thing is they are radical with nerfs/buffs on top of that

#

class underperforms = overbuff
class overperforms = overnerf

meager jasper
#

What they should do is focus on content until all of the actual classes are in the game. And then balance it then, minus a few obvious serious offenders for overpoweredness along the way. Rather than the constant dramatic changes.

obtuse lichen
#

yeah content not gamemodes

#

separating playerbase will do more harm

crude hill
#

Sdf said in the jaygriff Stream that he is in care of all the balance and doesnt have time to play the game. And admited that the Rogue changes were a temporal and non sens thing. He is overloaded by balance at that point.

obtuse lichen
#

half of the lobbies are empty already

obtuse lichen
#

having 1 guy that is busy with a court case on top of that is not great

crude hill
#

Imagin if riot had to balance for ARAM and Summoners rift at the same time.

obtuse lichen
#

imagine if dota had to balance ability draft

#

The thing is that these games all have hero system and build around having 1 main gamemode

#

They dont have 1v1 2v2 3v3

#

every class based game or hero based tries to avoid balancing around 1v1s

#

Because it's always will be coinflip anyways

crude hill
#

Also in WoW happened the same when they introduced arena and world PvP dissapeared.

obtuse lichen
#

I thing 1 right step for the IM will be at least limiting characters to 1 unique class per group rn
Cause it won't harm solo players

#

At least you won't have meta class stacked running around the dungeon

crude hill
#

Yeah i dont like It, is the same that overwatch did with role queue and yes they fixed the problem but comps variety dissapeared.

obtuse lichen
#

I dont see a problem in having 1 unique class per group

#

Its not role it's a whole class
You still can run cleric warlock wizard
It's just removes the possibility of classes getting stacked

crude hill
#

Strange team comps are fun.

obtuse lichen
#

But they are broken

#

All the current meta is build around stacking the most broken class
It's either double warlock or double cleric for the most part

crude hill
#

Yeah that is true cleric shouldnt be this Broken. But we now why It is

obtuse lichen
#

When cleric always was the king in 3v3s
Fat healer with fat damage and survivability

crude hill
obtuse lichen
#

let's make warlock better barb

crude hill
#

In a normal scenario double cleric is not a problem

obtuse lichen
#

Let's make cleric better fighter
Let's make bard better ranger

crude hill
#

Chill with the rant XD

obtuse lichen
#

Physical classes should have more utility items and gear variety at least
If they cannot cast 5 billion spells/buffs

#

But instead all they do is just buff damage and revert it next patch

crude hill
#

I always thought that Dark and darker devs should look at How Dungeon and dragons fixed their same problems.

meager jasper
obtuse lichen
civic seal
#

lobbies are full over 124 still

meager jasper
#

That's a design problem though, not a "splitting lobbies" problem. It's just too high risk for most people.

#

You're never gonna overcome that when nobody wants to deal with sweats in legendary gear and will choose the lower lobbies and a steady drip of loot

#

I don't want them to reduce the lobbies at all. I think they're actually as fine as they can be. What I want is for them to focus on putting out the class features. Adding wands. Sorceror. Fleshing out druid.

#

Etc. Only once we've got what's supposed to be here can we even think about balancing it. They've gotten way too attached to balancing and rebalancing things

obtuse lichen
#

imagine making the loot based game and then making the loot pointless

meager jasper
#

I don't think HR has bad loot. It has really good loot. It's just too dangerous given how deadly players can be there.

#

That is why it's called high roller, after all, but when kits cost so much to put together it's inevitable that nobody uses them to go there.

obtuse lichen
#

The problem is that you have to much options to get loot instead of playing hr and most of the people like the easy way
But there are so many other games that can provide fun time to the casuals

meager jasper
#

That's not a very aware take. If the loot was even harder to get the problem would be even worse.

obtuse lichen
#

And small amount of the games that are actually suited for hardcore gamers

meager jasper
#

Gatekeeping literally just makes less loot available to even bring into HR to then lose to sweats. The economy of loot is vastly improved by the presence of casuals.

obtuse lichen
#

it will make people play HR instead of mining ore 24/7
Also current leaderboard just makes people collect treasures instead of having pvp encounters

#

Sweats are the pinnacle of the game and make others impove at the game if there are no sweats the game will be boring

#

skilled players contribute more in making actual fun game than some casuals that play rogues and mine ore

meager jasper
#

I am a sweat at this point, but I really strongly disagree. The more you push in that direction the less fun the game becomes, and the more meta-slavey everything is. I think of how Marauders is right now for instance. That game is only sweats 360-no-scoping you with some insta-kill rifle.

Games need a diverse amount of skill ranges to be challenging and not feel like a slog.

obtuse lichen
#

The only reason why games targetting casuals is to milk them

meager jasper
#

I'm not interested in dark and darker being any more "super hardcore", it's already pretty hardcore.

obtuse lichen
#

hardcore players improved the game industry

meager jasper
#

It's easy to forget how slow the learning process for this game is, but I distinctly remember how things were back in PT4 and how long it takes to get any sort of mastery with any class. It's not easy.

obtuse lichen
#

not that hard if you are not in your 40ties

#

most people dont wanna learn, they want to just press 1 button and play

#

that's why gacha games exist btw

meager jasper
#

Not hard. Certainly fun. But slow.
There's already serious impediments to being able to compete in this game, and I had the advantage of being able to join when people were pretty terrible at it. Others don't.

#

It doesn't need more for the benefit of a few "hardcores". At a certain point if you're just developed past the game, that's the opposite of a skill issue, it might mean you just don't have anything more to gain from it unless more content is added. It doesn't mean the difficulty should be progressively increased.

crude hill
# meager jasper Gatekeeping literally just makes less loot available to even bring into HR to th...

Im agree with this statement, we need casual player. I dont care about difficulty if the game is fun but in this game i think higher difficulty is better because it make you appreciate the rest of things. For example pve being hard makes you appreciate the healing class and items. Also i think that this should be a hard game but always giving a solution for the problems. For example if dodging is too hard for you take a class with shield.

meager jasper
#

Yeah. Pretty much the dark souls/elden ring school of thought. Give people the tools to deal with their problems.

reef epoch
#

i want a hardcore mode and rank

soft coral
#

HR should either have brackets included 125-250, 250+ or be procedural map. That or the game should be renamed to spawn rush sim. I’m fresh player and I’m spawn rushed within minutes with my shitty green/blue kit just trying to get some good loot. It’s horrible on castle.

IMO, apologizes for any offense.

red kite
#

How many hours of people's lives have been wasted just waiting for the maps to rotate, would be amazing if we could just pick the ones we wanna do

obtuse lichen
#

Unless they wanna delete/rework frost mountains

meager jasper
#

My god I literally hate all your takes. Frost is a great map. Could use another variant though.

obtuse lichen
#

whats great about it?

#

besides ap mob farming?

#

You either farm wolf pelt/wyvern or just farm ap on this map everything else about it is bad

#

Also eyes bleed from this map

meager jasper
#

Weird take. Just describing a good pve focused map then crying about it.

obtuse lichen
#

Yeah exactly pve focused boring map that has no loot
people than want to pve in this game probably have less than 100 hours

#

the most boring way to play the game is to pve 24/7 especially when i have 1.5k hours in a game

#

Good players don't play frost mountains

#

I just forced myself to play it every time because i wanted to unlock crafting
Same with every other person

crude hill
#

I like frost mountain 😄

crude hill
red kite
#

If a specific map is lacking traction, fix the map

dapper gull
dry vault
#

make weak (strength) casters wearing iron clade plate not be able to run as fast as lets say a bard with cloth and movement haste? How bout that for a fucking suggestion

muted crag
#

make a LFG channel for east and west US.

fathom wyvern
#

Would be nice to add an exit dungeon button directly from watching your death replay, getting stuck in that menu hitting rewatch replay where the exit game button normally is lowkey triggers me every time lol

dusk fern
#

A haunted forest would make a cool map. So would a cemetery.

coral heron
#

we need different quests with less random drop requirements. like serously, farming annoying enimies waiting for the loto so you can complete the same quest EVERY SEASON. is realy getting old... lol...

low thistle
#

Give rogues new skills and buff their health. the fact is people cant hit their shots to 1-2 tap a rogue and then whine about how a rogue had to hide to kill them. Its a stealth class. Make him a trickster or something. give him bombs or magic cantrips like something if hide is too good. Stop nerfing classes into the ground. if they are underwhelming make new skills to bring them up AND BALANCE IT NOT MAKE IT ASS. like ffs I dont know wtf the devs are on. They cant seem to get a good balance on anything.

#

Poison sucks and double jump doesnt need a speed penalty fr

#

Ranged weapons exist and everyone can throw things

lusty stream
#

Omg, I just figured out how to fix the rogue nerfs:

Creep -> significantly reduce footsteps when crouching. When stealthed, footsteps are silent.

keeping the short hearing range nerfs roomba rogues. Adding back the full silent footsteps only during stealth would make pickpocket still playable, because the total silence is almost always completely necessary to creep up to pickpocket range, and the few steps u get from stealth lets you close that last bit of gap necessary to pull it off. This would mean landmine and one-shot rogue builds w/o hide can't utilize the silent footsteps, and if they do, they would have to give up one ability (for hide) and 2 perks (for stealth & creep) just to be able to sliently move for the ~6.5s window they'd have. With only 2 slots left, as a one-shot you'd likely want ambush, and then you'd have only room for either dagger mastery or thrust, not both.
In summary, this simple change to creep would better tip the balance making it mainly a significant nerf to one-shot nerf, while not being a significant nerf to pickpocket rogue.

steel solar
#

Small suggestions if multiclassing ever comes back

One of the biggest problems that I saw with multiclassing, is that it really stripped away the identity that each class had, too many classes were accomplishing the same goals. There are a few things that could be done to make sure each class has its own distinct identity

1.) Each class should get an 'innate' perk, a free perk that doesn't count against the 4 you already take. Pretty much every class has a perk that is used in EVERY build, so this frees up some extra customization. Barbarian could get Crush, ranger could get Nimble hands etc

2.) Limits to multiclassing. Either something where you can only choose perks/abilities from one other class, or you can only replace 1 perk and 1 ability total.

zealous thorn
#

Please fix the frame skipping when players are near. It should be the absolute priority.

#

I can tell when players are 1.5 modules away by just spinning around and locate them due to the frame drop direction. Its ridiculous

halcyon ocean
sharp badger
#

Make change where you can put your shied away on your hip or back so people don’t have to drop their shields to the ground when engaging in a chase. Simple quality of life improvement and I believe it will help with the fluidity of combat. 🎂BarbStare

graceful frost
sharp badger
zealous thorn
sharp badger
# ashen canyon Press X

Pressing X puts away both weapons I want the shield specifically to be put away. It would make the fight seem more natural instead of people just inventory managing in the middle of a fight/chase.

ashen canyon
#

Yeah that’s how you chase, you don’t get to be fast with weapons out, if you want to put the shield away, tab and put it in your inventory and chase, it’s apart of the games scheme for movement. It’s annoying but it works.

sharp badger
#

Yes, it’s annoying. Thank you.

grave sun
#

Can anybody explain to me how a wizard can tank and deal more physical dmg than a fully tank and dmg barb?? this game is broken..

#

Should nerf physical dmg for the magical dmg rols, tank wizard and clerics are abusing the meta, and also all the time of pvps are 3/4 chasing people and running

#

have to do something with that too

brazen token
grave sun
#

Hope some dev read this channel and take some of this suggestions, leaving the game till this changes.

brazen token
#

They don't read this channel, its for linking to IM's site where suggestions can be voted on

cinder folio
#

Wouldnt it be nice with a reoll feature for gear or weapons?

remote whale
cinder folio
jolly leaf
cinder folio
#

Make HR require a certain arena rank lul

opaque wharf
#

Dwarf gaming. I rest my case

remote whale
orchid magnet
#

I really liked the circles and storm feature of the game hope that comes back in later updates

dusky wraith
#

Would be nice if when you're in the market that you can right click an item within your inventory/stash and view market listings of that item instead of having to type each individual item

craggy anchor
worn lava
#

Remove invisibility pots and remove rogues invisibility or make it like Wizards, but perhaps it takes longer for your silhouette your after image to appear I really just do not enjoy favoritism to people who use the pots or plays rogue I hate cheap kills

tiny wigeon
#

Just a heads up guys. Ironmace doesn’t read this channel, if you’re making a suggestion for them to read, you have to use their website.
This is the place to discuss the suggestions on the website.

Just letting you all know so you don’t waste your energy thinking this is the place for it.
I see a bunch of great suggestions but sadly this isn’t where you should send them.
If you want to suggest to ironmace then use https://darkanddarker.featureupvote.com/

Also , this isn’t my opinion, it’s how they said this channel is to be used. It’s weird, I don’t agree with it, but I just wanna share with you guys.

soft acorn
#

Game full of cheaters and empty lobbies. Sad but true :/

brazen token
# graceful jetty You are dumb as hell

Yeah, totally dumb to expect a mostly melee-only class to be able to engage in melee easily since they need to be in melee to do melee things in a world where just about every other class can just pull out a bow, crossbow, or spam magic for ranged damage. How dare their armor actually be comparable to other classes gear that they can wear easily without hating themselves.

tiny wigeon
#

Also if you want, you can run Achilles strike , use it with a torch or a francisca axe and you can catch up to them most of the time if you hit.

#

You can also run rage which gives you a good movespeed bonus

#

It’s just not realistic to ask to remove the one weakness the class has, and keep everything else the same.
Highest hp class ingame, with the highest magic resistance in game ( with perk ) , and highest damage output, removing slow would make every lobby only barbarians

brazen token
#

None of that has anything to do with my point, which is Barbarian-specific gear is too heavy to use outside of trios in a game where other classes also have escape tools and ranged weapons. Rage helps, but the armor penalties offset them. Other classes can use their other skills and be fine. Barbarians NEED rage and achilles strike unless they're playing the ever-so-fun landmine game or are so stacked on expensive movement speed gear that they're able to outrun all but similarly geared players, who will still be faster most of the time.

As for magic resistance, fighter can match it with gear, and has a skill to run faster, but also a perk to reduce the armor speed penalty significantly. Cleric also gets gear that is just better than barbarian armor at similar movement penalties. Warlock can also do similar things, and has a freakin invulnerability button.

graceful jetty
brazen token
# graceful jetty So give barbarian pdr movespeed highest damage higest hp knockback resistance pd...

No, give them a ranged weapon, or as I suggested, REDUCE the penalty on their CLASS SPECIFIC armor and adjust the armor rating on them so that barbarians can still use them and not hate themselves. I'm not asking for more PDR, I'm asking to be able to use barbarian gear, get the magic resistance of said gear, and actually be able to counter mages as the class was seemingly intended without losing so much speed that they can't actually catch up to casters!

tiny wigeon
#

You are new im guessing, cause all the stuff u asking for, barbarians have had before and it got nerfed for a reason.

graceful jetty
brazen token
brazen token
graceful jetty
#

Yeah cause that build is for trios not solos

#

Solos you have to build movespeed every class does just how cleric was building 315 movespeed rather than hp pdr like they do in trios

brazen token
#

And again, fighter can do this and still pull out a bow to contribute to the ranged war going on while barbarians just stand there or approach menacingly.

graceful jetty
#

Ok fighter is op so what

#

It's going to get nerfed pretty fast

brazen token
#

A class that can only specialize in one thing should be significantly better at that singular thing than the other classes that can do more than that one thing.

graceful jetty
#

A geared barbarian will beat a geared fighter in melee

brazen token
graceful jetty
#

Ok well isn't that being better in melee

brazen token
tepid swift
#

Please make it so we can see which server are players playing from so you avoid being invited into groups that play in different servers where you might be laggy and have an horrible experience

graceful jetty
#

Barbarian gets similar pdr if you build correctly + way more hp

brazen token
# graceful jetty Barbarian gets similar pdr if you build correctly + way more hp

Yeah, if you get a pile of gear that adds bonus armor and PDR, they can get similar PDR to a fighter that can just wear their better base armor and get that amount. The HP is a function of the perk, and one of the only things barbarian actually excels at. That doesn't change the fact that the barbarian still has to close with other classes while eating ranged attacks, potentially being kited infinitely, just to participate while a fighter, or a warlock, or just about any other class in the game can do so by pulling a ranged weapon or spamming magic.

uncut walrus
#

rework druid, give them a ranged spell for poking far, fix not being able to animal form in some circumstances, buff them for players under 125 gear score, that entire class needs to be sent back to the drawing board.

sinful thicket
#

They should give ranks rewards based on your characters max rank that season not current rank when season ends. Having it be your current rank at end of season makes you stop playing highroller entirely on that character when you hit the rank you want.

jolly leaf
heavy magnet
#

High roller for 24 gear score and under (Or Squire only gear) , give extra boost to points or some type of reward for surviving a run, possibly a lower entry cost for AP if you die.. Call it challenge mode.

obtuse lichen
#

Since they made throwing axes 1 per slot the barb became the worst class imo
but on top of that they are nerfing his exclusive gear
a lot of the people say just build movement speed
but why the freak class has only 1 playable build atm?

warm solstice
#

Barb needs heroic leap

graceful jetty
#

Keep crying tho that for one wipe barb isn't turbo broken and takes more than 1 brain cell to play

tepid raven
#

My only issue with barbs are the rangers they have behind

mossy acorn
#

GIVE WIZARD KIRSS DAGER anguish GIVE WIZARD KIRSS DAGER anguish GIVE WIZARD KIRSS DAGER anguish

jolly leaf
mossy acorn
jolly leaf
#

Well it's a Wizard. It seems fair that he don't have a lot of melee option

daring trail
#

wait, ppl exist that actually think barb is worse class in the game?

sharp vault
#

Hear me out.

Add a high roller "Raid" queue that costs a decent amount of gold (maybe 250) and can only be attempted 3 times per week or something like that. In this mode there is no PvP, just you and your buddies taking on the HR bosses.

I really think this would be good for the game because a lot of people want to try the HR bosses but HR lobbies consists of getting spawn rushed by VERY geared and good players. Just a thought.

jolly leaf
daring trail
# brazen token Yeah, if you get a pile of gear that adds bonus armor and PDR, they can get simi...

Ill start by saying that the recent buffs fighters just got, were completely unwarranted. they did not need either of those buffs.

But this notion that barb is useless is insane lol, we're definitely in a movespeed meta, so ANY class you choose needs a decent amount of MS to catch anyone. Lack of range is one of the only down sides to barb lol, which makes total sense. they dominate melee combat. Im not sure why you are saying 'thats 3 skills they need for this supposed melee dominance", every class needs their skills and perks to be relevant lmfao, fighter isnt nearly what you say it is if they dont have perks equipped.

very recent youtube video showing a barb going in full armor pen build, literally 1-2 shotting full PDR fighter builds in melee lmfaoooooo, but yeah barb is the weakest class in the game

brazen token
daring trail
#

if any class misses their attacks, they dont win fights

brazen token
daring trail
#

i mean if i miss a single swing on my fighter or bard while in melee combat with a barb, thats gg

#

if we're gonna assume the barb is missing, why dont we assume the person you are facing is missing lol

brazen token
daring trail
#

it is not- that barb can miss the reckless attack, but due to the armor pen build, if the fighter then misses his first attack, the barb is still going to win

jolly leaf
brazen token
daring trail
daring trail
#

you see more of other classes because 50% of barb players only played barb becuase it was OP. those players now are trying the other 'op' classes

hot merlin
#

Bring back data every season to see the pick rate of classes and how well they perform like you used to do back in beta !

worn lava
vestal cloud
#

so now that they nerfed rogue i have barbs that 1 shot me in every other lobby i play as a melee class please someone explain how this is balanced when there is a class that if you get close too its just insta death like i cannot kite forever i try and thats how i beet them but it feels like if you go in with no damage you lose the trade no matter how many shots you get in im sick of having 150+ hp and dying in one hit how is this a thing

jolly leaf
#

Well the game is not balanced for Solo and Barbarian are supposed to be dealt of with ranged class. They are probably the strongest solo vs solo class but that's because you should have a ranged class in your team to deal with them/help you deal with them

analog lynx
#

this is twice now my game has crashed today and i wasnt able to load back in and lost everything. whats going on anyone else

timid meadow
#

Magical healing should not be possible while phantomized

ashen canyon
granite plinth
#

Make poor(blue/purple) potions purchasable or at least craftable

viscid heron
#

I think it would be cool to have a flail that attacks fast with good damage but takes longer to recover from stoping your swing and is hard to block with

mossy acorn
alpine vapor
mossy acorn
jolly leaf
ashen canyon
#

potions and badnages don't work?

jolly leaf
#

Nop, potion are magical healing (and scale out of that), bandage don't scale healing at all. They used to be physical healing in the past (Like several month ago)

ashen canyon
#

Good to note.

ripe frigate
proven finch
#

Either take the LS out the game or nerf tf out of the Parry damage

ripe frigate
#

ehh, it's hard enough to parry mid combat that they really don't need to nerf it. not to mention even if you do manage to parry it 9/10 you'll miss the parry hit anyway

proven finch
ripe frigate
#

not really, maces can counter it so can most any overhead weapons if you know how to drag. if you run a shield of any kind all you gotta do is block if you're fast just distance and or crouch if they go for a parry hit, also barbs do comparable damage with less effort and rapiers daggers and other weapons do very little damage compared to LS

proven finch
ripe frigate
ripe frigate
proven finch
ripe frigate
#

i just stab those people in the liver and ego them, cause they're wose then me at pvp without that ding lmao

proven finch
#

Same Rogue stab to the top of the head or Legs/torso. Been using more classes as of late and I feel nasty using LS anguish

midnight whale
#

remove rogue from the game or make bodies actually take longer to loot for people that didnt kill them. We need to cut this cringe playstyle where you just wait for people to fight and then steal the loot.

fresh heath
#

Locking the boss rooms to prevent griefing by other teams. This is becoming worse every week and demotivating to do any of the bosses

proven finch
midnight whale
proven finch
ripe frigate
midnight whale
ripe frigate
#

we really need to stop fucking rogue ngl lmao

soft acorn
#

I don't understand. Why you can retrieve an item from market when it expires after 7 days. But when you sell the same item and you don't retrieve gold on time you need to destroy it ...
Sometimes you don't check some characters for 7 days so I don't understand why you have to destroy the money when the item was sold.

Maybe just make a shared marketplace over all characters ? and give more slots on market ?

dusk fern
#

Otto needs a buff. Have him run around and have ball item on the bar we can throw for him to fetch. Also introduce a cat to the tavern. 👍🏻

stark prism
#

please let the glowing blue ice eyes drop more in normal ffs , i have gotten ONE since i started playing
or just let us buy quest items..

ashen canyon
#

i just gave two away lol

tiny wigeon
tiny wigeon
tiny wigeon
#

It’s simple , it’s the class with highest hp and highest magic resistance. The class that does the most damage ( apart from Druid bear headshot ) , if the character is as fast as all the other classes, it will stomp them. Kiting a barb is it’s only weakness , so if you can’t kite him, you die.
Also barbarian one of the classes that has the most diverse choice of abilities. You can take the lifestealer perk with Achilles and you win every single melee combat, then you just campfire and go agane. Or you can use health ability with a alcohol drink and go to near 200 hp , while having no gear.
The class needs to have a weakness or it’s over.
And also asking to balance the class due to 1v1s isn’t gonna happen, ironmace already said they balance the game for trios

ripe turtle
#

I have always found it weird how races are implemented. I love races in RPG games and I'm glad Ironmace added them in Dark and Darker as playable. Yet I just cannot understand these stat changes and restrictions that make certain races like Lizardmen almost useless/not recommended for above 24 GS matches. By removing head gear from these races you are losing a lot of benefits and balancing it with some stats makes me feel like "Really? Is this what races provide for me? Why not just play regular human and be done with it?" There has to be a REAL qualities between races for many builds, classes etc. How come Lizardmen stat changes can't just scale with the gear like "you get certain amount of percentage of more armor from your gear that stacks" or perhaps Lycans can climb certain walls or bite enemies to replenish health? I would love to see unique race qualities and that race stat benefits scale with the gear with certain amount that is not broken, it's fun and interesting enough to play with. Hell, I would LOVE to have some lore for these races too!

tiny wigeon
# ripe turtle I have always found it weird how races are implemented. I love races in RPG game...

I think this is lovely , the issue is see is that the community wants a balanced game, and the more factors you add the harder it will be to balance.
The game is already impossible to balance, there are open maps, closed maps, solos , duos , trios , each class had a lot of perks and abilities which further make it harder to balance.
I am okay with the game being a rock paper scissors type , but seems more people want the game to be equally balanced, I think that’s boring , but i understand that’s how they want to play the game

jolly leaf
jolly leaf
jolly leaf
jolly leaf
jolly leaf
tiny wigeon
# jolly leaf More people want the game equally balanced because they play in solo and want to...

I understand why , but I think if every class has an equal chance against every other class and vice versa, makes the classes boring and not original. And also impossible to do, some characters can use ranged weapons and some can’t, and when you play on open maps , those classes that can use ranged weapons are at an advantage. That’s base in this game, how would u fix this ? This is why they removed ruins from the map rotation , it was too different from other maps and changed the entire balance.

#

I just don’t believe balance can be achived, obviously we shouldn’t have insane broken classes , but I think rock paper scissors matchup makes sense. Barb beats a fighter, loses to ranger , etc. But also not be instant, have some leeway where skill can still make a difference. Like dodging arrows while slowly making your way there, or just knowing how to dodge vs a weapon like felling axe

jolly leaf
tiny wigeon
jolly leaf
tiny wigeon
#

I agree with you 100%, sadly not all solo players have this mentality

#

“If I can play solo, why isn’t the game also balanced for solo?” Type of mentality

jolly leaf
#

I think most of them don't even know that the game used to be trio only. Just need ti remind them that Solo is a thing at the price of being unbalanced, that's the deal

tiny wigeon
# jolly leaf I think most of them don't even know that the game used to be trio only. Just ne...

Yeah this is also true , I think sometimes the devs need to remind their community of their goals , even if they have said then before in the past, their clientele changes.
Much like this channel, most ppl don’t know this is only to discuss suggestions, but not the place to make suggestions.
Which I don’t blame them, they don’t even have that information pinned, so unless you scroll up insanely , you wouldn’t know :/

jolly leaf
# tiny wigeon Yeah this is also true , I think sometimes the devs need to remind their communi...

Thx for sending that reminder often by the way, I think that's really useful Salute As for the dev, yes they are really bad at communication but they try at least, like the last Q&A I saw on Onepeg's channel. A question was asked about balancing boss and monster for Solo and Duo, the dev reaction made it really clear about theirs mindset of that; that was almost the only question where they didn't have even think of an answer, it took them really of guard, that's not even in their mind.

tiny wigeon
gentle talon
#

(D&D Spanish) I think is good idea create two channel lfg, 1 for SA for latam player and another for EU for Spain

ripe frigate
ripe frigate
primal skiff
#

faithfulness is so stupid right now, should not apply to smite.

ripe frigate
#

it has a cd tho

crude hill
#

Remove solo and dúos.

ripe turtle
#

A Dark and Darker novel! A book filled with lore and knowledge of the world of Dark and Darker! I would buy it 100%!

zenith wave
#

Hate it all you want, in CS:GO and CS2, Prime status is actually a working system. Just sayin' @dawn grotto
Prime match making would keep people (more) honest.

daring trail
#

unfortunately i dont think a competitive FPS really compares to a PvPvE medevil extraction

stone blade
karmic fractal
#

Being hit once means you never get away again because of the interaction. Pretty obvious reason to dislike it

stone blade
#

That seems ok to me considering we clerics are slow AF and have no ranged options. Just don't get in my range and you beat me every time.

stone blade
# karmic fractal Being hit once means you never get away again because of the interaction. Pretty...

Fighters have all the weapons so just keep me at range, which is easy thanks to sprint.

Barbarians can Achilles until the buff is gone then just kill me in melee. Can beat me in melee too even with smite on.

Rangers are fast and have ranged.

Wizards same thing.

Warlock same thing.

Druids can just leave at any time then come back when they want when my smite is on CD.

Rogues can beat me even with smite on.

So what's wrong with cleric having one thing that allows them to keep up as long as the opponent messes up and allows themselves to be hit?

karmic fractal
#

You asked why. I answered why. Nobody else can guarantee stay on you after the first hit. Also, since the armor MS changes - clerics aren't slow. You can build to be just as fast as everyone else, so that's not a thing

stone blade
# karmic fractal You asked why. I answered why. Nobody else can guarantee stay on you after the f...

Then I presented reasons why your why is wrong and left it open for you to counter.

And what do you mean it's the only class that can stay with from one hit? Most classes do that. Most melee classes have some kind of increase move speed ability that allows them to stay with a target especially with the on hit slow. Same thing with cleric only cleric is worse because I have to hit you to get the slow but the others just get to be fast.

Fighter has Sprint, barbarian rage and Achilles, warlock phantomize, druid has is own phantomize thing, wizard has haste and invisibility, ranger has traps, etc.

And you say with the armor changes we are just as fast, but then that sounds like a gear problem and not an ability problem. Also you aren't taking into account that if we are using a mace and shield then we are still slower than most. And most cleric want to use a shield because since we have no ranged options we like having a way to block arrows and shit. Not to mention the mace range isn't as far as a lot of other weapons.

#

If the cleric had no way to stay with a target then how are they ever going to be able to compete at all with any class in any build?

#

Every single class has several ways of getting away from a cleric. If you get hit by smite then you missed played somewhere.

Players stay away from me and kill me all the time and a lot of the times there's not that much I can do about it.

karmic fractal
#

Cleric's have been oppressive ever since the MS squish, as evidenced by the constant community calls for fixes and several hotfixes in a row targetting clerics. If you want to be blind to it, that's fine too, but it is unfun to play against. That doesn't mean other classes don't have unfun mechanics, but pointing out something that isn't healthy for the class you happen to enjoy isn't intrisically "wrong" as you'd point out.

MS doesn't matter after the first hit. The entire point of the judge/smite cleric is to hit you one time by door camping or gap closing with high agi, or whatever. It's been oppressive for a while now and still unchecked - hense why people complain about it.

#

It does have counterplay. It isn't "the best". But he stated an opinion. That's kinda what this forum is for.

stone blade
#

An argument based around the amount of noise that's being made is a bad one and not with responding to.

The majority is wrong like 99% of the time because they are going off their feelings and not the facts.

If people just want to state an opinion and leave it at that then that's fine. I want to engage in a discussion so that's why I respond, but if you or others just want to state an opinion and that's it then don't respond to me.

tepid swift
#

Please talk with the guys from Dark and Darker mobile and give us their animations ❤️ <---- Suggestion

stone blade
karmic fractal
#

You are impossible to talk to aren't you, lol. I haven't complained about anything. I'm explaining simply to you and you're winging for paragraphs at a time. GL out there boss Salute

stone blade
#

Lol we are talking right now bud. You are explaining your point and I'm countering it. Then you counter me etc and etc. it's called a discussion and they are fun and informative.

If you don't want to discuss then don't respond.

#

It's in the name of the channel btw 👍

wraith galleon
#

the bard lute build is just stupid. you let them bring in purple and gold lutes in 0-24 lobby. really need to look into that. they can 2 hit everything in low lobbys

zenith wave
wraith galleon
#

make the lute a weapon item level at least.... cant believe they can bring in a purple or higher weapon and have 50% damage increase 0-24 ewww

daring trail
#

this game isnt even competitive enough to implement a paid matchmaking lmfaoooo, those lobbies would be more dead than HR is

granite plinth
#

saying this game should be a competitive FPS like csgo is like saying Street fighter and other fighting games should be more like final fantasy. different genres

devout gust
#

you'd think running 125+ and HR you would run into tons of juiced players and vets but the entire population ssems to be trying to grind gold in <25 ?braindamage? and the vets are just trying to stomp the braindamaged gold farmers.

daring trail
#

everyone else is just farming gold in squire kits lol

devout gust
daring trail
#

yeah, i mean partially why HR is dead is because F2P cant play HR.

Then also some people just dont want to deal with gear diff at all. so they go 24 or less lobbies

zenith wave
#

Dense AF

daring trail
#

hold that L bozo

zenith wave
#

Who are you, again?

#

That's right, just a single random of billions. Get a clue or zip it, big boys are talking. If you have nothing productive to add then why are you here? I said what I needed to and to whom, so....stfu? 🙂

primal skiff
stone blade
primal skiff
#

Solos getting ruined by the performance bug has nothing to do with the video. It certainly is an issue that hopefully will be addressed asap

jolly leaf
# ripe frigate bump

You shouldn't do that too much. Bump it maybe each day, or better when you see someone talk about Din (maybe in Bard channel) but it could be seen as spam if you do it multiple time a day (trust me on that Salute ). I like the idea btw

ripe frigate
#

oh sorry, i didn't know there was a spam rule xD

smoky brook
midnight whale
#

FIX GOBLIN MAGE PROJECTILES BEING UNDODGABLE WHEN THEY DECIDE TO GLITCH OUT AND SPIN AROUND YOUR BODY PLEASE

jolly leaf
midnight whale
eternal fable
#

Footstep audio frequently doesnt work at all. Plenty of barbs who run fullspeed (deathcam) that arent making noise till they scream right on top of you

abstract willow
#

Make torches like light orbs with less range

jolly leaf
alpine plover
#

Nerf Longsword

sour zinc
#

did they up rare item drop chances?

#

Just got 2 skull keys in a row in norms then 2 troll pelt in a row in norms

jolly leaf
digital lily
#

Is something ever going to be done about oceania servers nearly every solo game is just Chinese players teaming rarely ever an aussie player blows my mind

rare field
#

Hello i want to make 2 suggestions. Both could be considered QoL

  • A) first of all is when you end your match to remove exit from the game button since you always use it and it shuts down your game. My suggestion should be first add a button of exit to the main menu and in the main menu exist from the game.
  • B) i usually play solos and duos and as duos do not change automatically when i left my party I always end up matching with duos instead of solos. So it would be nice to autoswitch (if you are solo with solos and if you are duo to duos instead of trios). It happened to me a lot of times that i forgot to change it and i end up paired with trios when i am in duos and so on. Thanks for reading me!
lavish rose
rare field
lavish rose
crude hill
# smoky brook remove Arminion

XD was a suggestion bro, the day before i argued with some people about the same topic more deeply if you want to read.

elfin night
#

Suggestion:

Make the market accessbile outside of the game, i.e im at work and wanna browse ATLEAST or possibly purchase a cheap item without having to install the game

timid meadow
#

Whenever an NPC gets a kill, it should level up to the next difficulty

inland raft
#

Unless you're intending to provide a 1 handed Primary Magic Weapon please remove Additional Memory Capacity from ALL Secondary Weapons, especially for items that don't go to a spell/music caster!

inland raft
#

Change back the Wendigo quests to just killing it instead of gathering items from it since most class can't even access most of the Wendigo in Ice Abyss

indigo tusk
#

Please make it so i can add people based on character name instead of account name, its so difficult to play the game normally and make new friends

dusk fern
#

I know the game is balanced for trios: but the little bugs should not take more than one hit to kill and definitely not three.

jolly leaf
daring trail
twin wharf
#

Dwarfs should start with a pick axe and have mineral senses, that highlight ore and gems the same way herbalist or trap detection do

reef quartz
#

I feel Magic is the meta and has always been very strong because no class uses magic resistance to make a reasonable build. I feel the game needs more better magic resistance options to combat this deficiency with close range classes. When a wizard or warlock are able to hit me 3-4 times before I get to them and kill me it feels unfair. Most melee classes require 2-4 hits to kill some other players, but they have to get in swinging distance first. Either magic needs to be toned down a little or magic resistance should be included on all types of gear. Now I am not saying give infinite magic resistance, but enough to consistently have closer to a 20-25% MR on your kit. Typical of most other kits you can achieve 25-35% PDR, but only achieve 5-10% MR. Magic seems slightly overturned when fighting melee vs ranged magic. I understand there is a rock-paper-scissor aspect to the classes, but it seems more in the favor of ranged magic at the moment. Very difficult to outplay a good magic user. Just my opinion and honest thoughts. I would think range should require more attacks to land before landing a fatal blow.

vestal cloud
#

i suggest you make barbs not be able to literally one shot everyone that should not be in this game idk what the point of nerfing gear was if theres a class that can instantly kill any other class i just dont understand the logic behind that at all how can you outplay a barb well but make one mistake and your dead like thats not fun at all

jolly leaf
twin wharf
jolly leaf
neon geyser
#

Let us write an explanation alongside our in game report. Otherwise you don't know why we did the report. We can give more detail on why we think they were cheating for example.

twin wharf
polar plank
twin wharf
tall mountain
errant sigil
#

I’m starting to think range needs a massive shift away from!! All of the fights now are just becoming ranger only fights and fighter and bard. Honestly crossbow wizard should start spiking its head out soon because honestly there is no room for anything else. It’s so easy to just kite propel and not engage ever. And all the range weapons need a range adjustment so you can’t shoot all the way across the map with so much accuracy and speed. They need a speed fall off so it drops way more towards the end of the shot or damage needs to drop off depending on range. This is becoming a first person shooter

ripe frigate
unkempt oriole
#

Give sword mastery weapon damage,action speed For each hand

ripe frigate
unkempt oriole
tiny wigeon
#

Just a heads up guys. Ironmace doesn’t read this channel, if you’re making a suggestion for them to read, you have to use their website.
This is the place to discuss the suggestions on the website.

Just letting you all know so you don’t waste your energy thinking this is the place for it.
I see a bunch of great suggestions but sadly this isn’t where you should send them.
If you want to suggest to ironmace then use https://darkanddarker.featureupvote.com/

Also , this isn’t my opinion, it’s how they said this channel is to be used. It’s weird, I don’t agree with it, but I just wanna share with you guys.

gloomy storm
#

Can we get the option to save perks and abilities to like a custom loadout "platelock", "caster" etc so we can change play styles much easier.

We could then change our perks and skills at the click of a button. then its just a case of regearing up for a different playstyle

tall mountain
pale dawn
tiny wigeon
pale dawn
tiny wigeon
#

I’ve heard it directly from the devs , you heard it from who?

#

Cause it wasn’t the devs that’s for sure.
Hell if you scroll all the way up, you can read their announcement about how this channel is to work.

#

That copium dosage is insaaaane, im jealous! Ignorance truly is bliss

#

Even the name of the channel says it all “suggestion-discussion” not “suggestions”

pale dawn
#

why do you care so much honestly ? 😄

tiny wigeon
#

Cause you are giving false information to the people reading this channel “ I think they do check from time to time…”
No they don’t.
“I guess the second form of suggesting was made for filtering suggestion spam”
That’s an insane assumption, so you think the website page that they set up , is the secondary option for suggesting? That is hilarious, that somehow you think the discord is the official place and the secondary is their official website.
Listen , if you are too lazy to go on the website that’s fine , but don’t spread false information to people that might actually wanna post their suggestion and wanna help the game forward.
Not everyone wants to just come into the channel and random spew some suggestion thinking that you have helped the game, when you haven’t. False sense of accomplishment can be a dangerous thing

meager jasper
#

And people are not going to stop discussing what they want in the game here just beacuse you repeatedly spam it.

#

In fact, I'd be willing to bet this channel has had way more impact than their obfuscated website, because people absolutely do say it in this channel when there's something seriously wrong and sometimes those things actually get things fixed.

tiny wigeon
meager jasper
#

I am not assuming that. But it doesn't take a genius to see they've actioned less than double digits of those suggestions, making the website statistically useless.
My assumption was the opposite of that. That they actually read a lot. And just don't want the hassle of being perceived as doing so.

tiny wigeon
#

“Willing to bet” has no value whatsoever , you are only projecting your own assumptions onto other people.
The information we have is that they ant the suggestions to be put on the website, assuming that isn’t what they really want is a far out assumption, and then spreading misinformation that the discord channel is the proper place, and the website isn’t , is completely wrong

meager jasper
#

Misinformation? You're cringe as hell my guy.

tiny wigeon
meager jasper
tiny wigeon
meager jasper
#

This isn't rhetoric, it's a clear pattern. They largely ignore suggestions in general.

tiny wigeon
meager jasper
#

You're attacking someone over what you believe to be proper procedure nearly every other day like a complete aspie.

tiny wigeon
#

Also , it took me 2 mins to find a suggestion posted on the website that they ended up following , your skills are finding basic information are lacking compared to your talking crap skills

meager jasper
#

Look mom I can also use pure ad hominem.
How does it feel to be more dedicated to the suggestions website than IM?

tiny wigeon
tiny wigeon
meager jasper
#

You're personally dedicated to reposting the same pasta that's just blatantly not true lol.

tiny wigeon
#

Prove me it’s not true.
Oh wait , you can’t. The only people that can do that would be the devs.
I am simply reposting a statement the devs themselves said.

meager jasper
#

You've been doing this for a month and a half. Go. Touch. Grass.

#

Instead of claiming everyone else is entitled for using a discussion space for casual suggestions.

tiny wigeon
#

Takes me 15 seconds to post this message everyday, I enjoy this game , so 15 seconds a day is fine with me.
I’m more surprised about you coming to argue about it , when you have 0 things to back up your statement except “feelings”
What’s the problem you have with me posting their own message on this discord?
Why are u so salty about someone wanted to educate the players in this game , and possibly helping the game improve?

meager jasper
#

Lol you're really edcuating people by teaching them not to use the platform IM obviously quietly uses.

tiny wigeon
#

If you care about making an actual suggestion, use the website, if you just wanna vent that you mad about ranged damage and want it nerfed, use the general chat

pale dawn
#

would you kindly not spam this channel with offtopic

tiny wigeon
meager jasper
#

Now you think IM don't use discord. Lol. Alright.

#

See you in another two days when you tell someone else they're not allowed to discuss suggestions in the suggestion discussion channel, I guess.

tiny wigeon
twin wharf
jolly leaf
dusk fern
#

Two suggestions;

  1. Can we get poor/common rarity capes from merchants and/or from the squire.
  2. Having a way to colour our armour that doesn't increase its rarity would be cool.
remote whale
dusk fern
pale dawn
peak python
dusk fern
primal skiff
# midnight whale jumping has nothing to do with it dude, it does it anyway

I see content creators get hit by the mage mostly when jumping since the projectile tracks up, preventing it from dissipating into the ground. If a character is moving at normal speed the projectile will just collide with the ground. There is a range of distances that it can hit you consistently if you're moving in the wrong direction or if you double back. I have never been hit by these in actual fights. Perhaps that is just an outlier.

dusk fern
dapper gull
#

Add quivers to the game and make them equippable by rangers

mellow cliff
dusk fern
primal skiff
midnight whale
# primal skiff I see content creators get hit by the mage mostly when jumping since the project...

Brother, I play 99% goblin caves, trust me when I say that it doesn't just happen when jumping. I should have worded it better, like yes, jumping can cause it, but sometimes it will just do it anyway. I've seen the goblin mage projectiles do a LOT of weird shit, like follow me around an entire room for a good 30 seconds and loop around walls and stuff, the projectiles are just very buggy. I've also seen it get stuck in place multiple times before.

dapper gull
# dusk fern How would quivers even work, as a separate inventory?

Yes. You can only put arrows in them. That way rangers can actually loot without having to sacrifice ammo for their main damage source. But make it only for rangers that way if you’re a fighter that wants to shoot bows you have to sacrifice inventory space for the arrows. So it’s like a trade off

dusk fern
#

Rangers can attack more rapidly than fighters with their main attack/weapon.

dapper gull
dusk fern
dapper gull
# dusk fern Why should fighters have to sacrifice inventory space to have arrows when they a...

I’m obviously exaggerating about infinite arrows but you know what I mean. If you just have a fighter shooting arrows the whole fight because of the quiver then there would be no point in rangers at all. Everyone should just play fighter and use bows with a quiver. But if rangers only can have quivers then they have an advantage in ranged fights because of the increased amount of arrows they can bring.

dusk fern
primal skiff
dapper gull
dusk fern
dapper gull
#

Because fighters don’t need bows to fight but it’s essential for them, so you basically don’t have full inventory space based already

#

My point is that rangers are supposed to be ranged experts however due to weapon mastery buffs rangers are just lesser fighters in most cases

jolly leaf
steel solar
#

Remove weapon mastery from fighter. Fighters should innately get the largest choice of weapons, but giving them EVERYTHING means that there will always be a cheese build of the week with it. It makes it extremely difficult to balance weapons that are meant for other classes when fighter can abuse them as well.

jolly leaf
slate coyote
normal kayak
normal kayak
clear sapphire
normal kayak
normal kayak
# clear sapphire so if i run arming sword+ short sword ill get +4 weapon damage?

Is a little bit diferent of "Dagger mastery" as example, because dagger mastery buff appears only when u attack with dagger, as noted if u use rapier plus stilleto dagger and attack with rapier u get no bonus damage. Sword mastery buff appears since u draw a sword in hand, in this case u get the buff with any weapon if u have some sword off or main handed

proud compass
#

Animals should be removed from the game. Nobody wants to play an animal game. People liked this game from the beginning without animals. Why are there animals like rats? I'm confused.

#

We dont need clas which can ghost or blink or be invincible of X times. This is going to be league of legend soon and its the worst thing for this games.

clear sapphire
proud compass
#

Everyone like druid in Dungeon and dragon but there is no such thing as rat or chicken cheese

#

fly 20 feet to transform into a bear to 1 shot someone cuz u got 50 str or just run away flying into rat form is not what people want.

#

It's toxic and u can notice from listennign from all streamer after 2 minutes on each stream.

clear sapphire
#

its one of the only skill based classes, I think the skill jumps and stuff are good for the game

#

its boring if every class is the same 2 things. shoot people and W key.

proud compass
#

Well i think most of competitive players would disagree, ratting si only good for unskilled players.

If your down bad and want to rat its ok but people just do that 24/7

main anchor
#

Plz as a main druid supp we need scaling on his spells, i mean, the base staff of the class give you magical healing but only 1 spells scale with that, at least make (0.5) scaling on the others one or make a new scaling system were buff duration will work on the spells for the others too and will keep healing them for the same amount as the base spell until the end of the duration, that would buff the healing overtime but not the base burst heal, like this we would have 2 strong healer in the game, cleric for the burst heal and druid for betters fights over time

proud compass
river hamlet
#

If I die to another warlock that I get to 1 hp because Im better at pvp, but then i lose the fight because the warlock just closes 1 door and gets to 100% hp in 3 seconds, im gonna lose my mind

main anchor
# proud compass It's not balanced for this. You're supposed to pick transformation, healing, or ...

Your just a big hatter about the rats, i agree with your point about the fact that rat is cancer sometimes, but rn the form is in a fair state, the problem isnt the form, its the mobility that the form gave u, and this has nothing to do about what i was saying, you can buid full agi if you whant a panter build to reach casters, full strenght for the front and os, but you cant really build full support without behing useless after running out of dreamfire, we need a proper way to build a oriented support druid, and i think increasing his overtime heal insted of the power of the main heal is a fair trade to diference his playstyle from the cleric and making it more viable

proud compass
#

The rats are the most toxic thing you encounter in this game. Of course, warlocks are broken and other things are unbalanced. Invisibility was also completely stupid, but they fixed it, but yeah i don't think any balance can be worst than the wave of ratting we got right now and i don't even talk about Voip which are msot of the time used for team or troll people.

main anchor
#

Pre lobby gonna me removed so that wont matter anymore in 1 month, and warlock are still strong rn, but the two "brokens" things about that is the invis that shouldn't allow you to pass units, or make it shorter, and the other one is once again MOBILITY, ofc a self efficient healing class that dont need any rest is strong, and when you combined mobility + self healing without the need to rest is making this too strong in much scenarios, and that the same thing for rat, all is about the mobility, its the most valuable stats in thoses kind of games, and its even more "cancer" in a game like dark and darker when you have classes with options that the others dont have, but that the game, you cant remove the completely the druids forms or all the warlock survivability that would destroy the point of the classes, like they did with the invis for the rogues, if you want your game to be less frustrating for every player you cant remove things that will destroy or make the classes you've made unplayable the way she was created to be, you have to adjust the current stats of the perks/spells or items, or adding news things to the other class to match that in a certain way, that's the most healthy way to do, but completely removing mechanics would be a bad choice in terms of game design, and i hope they knows that and they will keep the good works like their doing and try a bit more to adjust or add playstyle and clearly, do someting about he mobilty thats in the game rn

coarse furnace
#

can we please have a "sort button"

proud compass
#

I agree with mobility, im a fighter main and even if i got 70 pdr and 20-30% mdr it doesnt matter people just kite away and run and if you find a class who can melee like demons form warlock, clerics pdr or bear form you cant even fight them so its completly stupid.

main anchor
#

For me to nerf the rats meta, they have to increase the time to loot someone that none of your teammates or you have killed, make the rats slower instead of faster, and rework the window were he can jump, making them larger and more opened, this way rats would have to run a bit inside the window instead of instantly jumping behind the door, to allow players to have a small window of 1 big second were they can hit the rats while they are running in the window, and for warlocks increasing just bit the time to cast, and do something about the ms or duration or even the fact that they go pass into units, and do something about the ms meta. Expect that the game is in one of his most healthiest stat since the firsts playtests !

tawdry rapids
#

i suggest we ban all players playing rogue full rat + druids rating on every HR game (not even talking about the facts that 60% of them are esping) this is not how the game should be played and makes all HR lobbys extremly frustrating, in europe we have like 1 or 2 teams geared and everything else is rats

unborn terrace
worn lava
#

yall hate where they put the change map notification every time I'm checking my class tab I'm in spells I'm about to click perk & skills and the damn notification pops up and i cant click it

proud compass
neon geyser
#

There should be no leavers penalty (being unable to queue for few minutes) for leaving a dungeon that starts with you as the only player in it. It's boring to play through an empty lobby

main anchor
paper pumice
#

Suggestion: a proper anti-cheat

old bear
#

I'd be willing to pay a couple bucks to change character names without having to delete them

gloomy storm
#

Just got scammed for my Unique on the market. How about MAKE VIOLA MORE OBVIOUS and BAN the muppets scamming

jolly leaf
jolly leaf
# paper pumice Suggestion: a proper anti-cheat

They're thinking of putting a system like Counter Strike where player can judge other suspicious player. A "proper anti-cheat" like you said it's either really expansive or really intrusive for player (like the Riot one). Im is a small studio, they're doing their best

karmic fractal
gloomy storm
gloomy storm
karmic fractal
#

If you can't read the name of an item that you have to confirm before completing the trade, you might deserve to get scammed, yes.

#

Also, uniques are listable on the marketplace. So i'm not sure what you're asking for

gloomy storm
#

I doubt you would feel the same if it was say your granmothers life savings. its the same thing its predatory behavior

karmic fractal
#

Not tryin to argue in any case, just making the case that they have scam protection in place if you care to use it

gloomy storm
karmic fractal
#

At least they have the confirmation. I honestly think it makes trading pretty cumbersome, but it helps for anti-scam purposes.

karmic fractal
gloomy storm
#

he cancelled the trade twice while giving some bollox excuse and the 3rd time was when he switched it. i just wasnt paying attention, clearly but a lapse in concentration SHOULD not cost you your whole wipe to some little RAT

gloomy storm
karmic fractal
#

Yeah, because of the reason my last message explains. it's a storage constraint, not a marketplace problem

ripe frigate
low condor
#

https://www.youtube.com/watch?v=x8QXhvV-rlU

This shows an issue I have also been suffering this last days, hitboxes somehow missing, it affects a lot when you stand to get hit in order to parry just to notice than you didnt parry and only get a free hit

tall mountain
meager dragon
#

I would like to sound my horn emote as I climb up the rope please ty you guys are awesome - certified brown tongue

tiny wigeon
#

Just a heads up guys. Ironmace doesn’t read this channel, if you’re making a suggestion for them to read, you have to use their website.
This is the place to discuss the suggestions on the website.

Just letting you all know so you don’t waste your energy thinking this is the place for it.
I see a bunch of great suggestions but sadly this isn’t where you should send them.
If you want to suggest to ironmace then use https://darkanddarker.featureupvote.com/

Also , this isn’t my opinion, it’s how they said this channel is to be used. It’s weird, I don’t agree with it, but I just wanna share with you guys.

pale dawn
gusty gorge
#

Add meme general

dusk fern
jolly leaf
hazy epoch
primal skiff
#

Tooltip is incorrect for Smite: "...applies 10(0.75) Magical Damage" Does not say Divine, therefore Faithfulness should not apply.

broken path
#

Hi! Avid DaD enjoyer here for quite some time now, I was wondering if this would be the appropiate place where i could share my ideas to make the game better? 🙂

#

or is there a more formal place where i can send an application with changes i'd like to see to the game where the devs might see them? 😄

tall mountain
hazy epoch
tall mountain
# hazy epoch yes but they still can’t even figure out how to balance everything across all th...

Well they already can't balance the classes for shit anyway. Multiclassing failed in it's own right as far as I know to be able to just slot whatever talents from whatever classes instead. Part of that whole suggestion as I'm absolutely SURE you read is to also give classes their core identity talent as a FEATURE and not something to slot as well.
As far as I'm concerned they might as well try their hand at subclasses. The worst they can do is take it away but they can at least keep the functional core trait of a class as a feature and not a slottable talent.

somber adder
#

Where is gorilla iron mace?

red kite
#

Still waiting for the awful map rotation system to be removed

crude hill
#

We need a penalty for stacking wealth and gold in the stash, is a bad practice for the game's environment. Player shouldn't save their better gear in the stash, you should risk it. And letting people stack gold takes away the weight of dying.

This is my suggestion but is just and example: https://darkanddarker.featureupvote.com/suggestions/563992/stash-renting-system

There was already a suggestion like mine but i wanted to develop it: https://darkanddarker.featureupvote.com/suggestions/482173/storage-rent-system

hushed current
#

what about dont do maintances in fridays?

daring trail
crude hill
sleek temple
#

when the f change gearscore matchmaking and make it balanced IN GAME WHERE LOOT PLAY 3/4 OF SUCCES you have green bow and other stuff is gray? Uh thats cute play vs epic-legendary lobby XD that game is a JOKE rn

crude hill
#

my suggestions targets tryhard players and players with a lot of time.

daring trail
crude hill
#

how exactly do i hurt casual players?

daring trail
#

you think making a 'casual' player spend extra gold to hold onto a gearset, is something they want to vote for?

lavish spire
#

Just wanted to share some thoughts about something I've noticed in the game. Right now, it feels like every lobby turns into a mad dash to the boss areas. Like, 80% of the players just rush straight there, ignoring most of the map. This makes the game feel kind of empty and predictable. I can pretty much guarantee running into half the server if I head to the boss areas early on.

I think it would be awesome if bosses didn't always spawn in the same spots or if they had a chance to appear in different, random locations.

This issue detracts from the game's dynamic and immersive qualities, as it leads to a bottleneck effect where the majority of the lobby converges on a single point early in the match. The rest of the map remains underutilized, which diminishes the sense of exploration and strategic variety that should be a core part of the gameplay.

Anyone else notice similar?

daring trail
sleek temple
#

gearscore and devs hurt casual players by they stupid decisions and making unbalancedf matchmaking like they dont know what they doing with that game and we can see that looking on nerfs they made XD -75% of time/stats on something what the hell if something is balanced you make changes like maybe -10% of something not 75% XDD ironmace can only use assets and cant make game themselfes

crude hill
daring trail
#

"casual player will benefit from, tryhard not going yolo in the dungeon cause they have more to lose."
a tryhard just 'yoloing' in dungeons is actually a plus for casuals , yoloing kinda implies they are just sending it and not putting a lot of thought into it. thus making them an easier target to kill

topaz meadow
crude hill
#

and having less gear players will make casuals find more approachable fights without need of a gear based matchmaking

cobalt kettle
#

I believe the changes should be divided into buffs, nerfs and adjustments, just like in LoL

crude hill
daring trail
dapper gull
crude hill
dapper gull
#

Lots of people like to save their gear for end of wipe so they can pvp all they want

daring trail
#

maybe you get upset when you talk to ppl in here

crude hill
tired moss
#

Lockpicks should be able to re-lock all lockpickable doors

stone blade
#

Putting better stealth back into the game is horrible game design and shouldn't exist in this game. It's not fun to play against and the players that want it in the game just want free kills. It's dumb and should be removed.

Thanks

crude hill
#

but i know there is that type of players, arena is comming

dapper gull
woeful plinth
#

Allow druids to choose either spellcasting or shapeshifting, but not both. Then buff both.

crude hill
dapper gull
daring trail
dapper gull
north linden
#

You know what would be a nice thing to have. A practice mode or pve mode where you can explore the maps and take on just the monsters and get a feel for the layout of the maps (pve and have tiered down loot while practice gives no loot and you won't lose gear.)

crude hill
#

there i agree, initially in my suggestion i didn't talk about gear at all but if you make people pay more for their renting depending in their gold they will buy expensive items to bypass it

#

but i found benefits also in not letting people save their better gear so i included it

rain rune
#

only let people with a min of 1k hours post in this channel, would be my suggestion

rain rune
# crude hill why

why? because people make suggestions without knowing what they are talking about lol

crude hill
#

i have like 400 h without playtests btw

restive pelican
#

Make lifedrain 50% and remove channeling and I think the rework would let lifedrain stay viable, you basically just removed the ability to play platelock so everyone’s gonna go back to the cringe ass caster meta

rain rune
crude hill
#

casual players can have good ideas

pale fossil
rain rune
crude hill
#

lol

north linden
#

Casual gamers are the ones who should make suggestions cause some have ideas that could help them play better against juiced and/or sweat players (sweats being those who go the lengths to be an annoyance by try Harding)

crude hill
#

players with much hours are more likely to be conservatives because they invested so much time in the game that for them the game could stay as it is forever (no suggestions needed then).

stone blade
daring trail
crude hill
#

i think that class problems and balancing should be hardly approached after they end with the rest of their problems, like the lack of content, graphic polishing and when all systems to ensure the best environment are done.

crude hill
daring trail
#

yea most of their suggestions are for balance, which is what is needed probably 90% of the time

#

you can edit your message to say 'pvp balance' but it doesnt change what i said

eternal fable
#

Blacksmith client shouldnt take 35+ minutes to install 7 gig updates.

daring trail
#

plus pve feels pretty balanced lmfao, i mean there is a ez mode map (gob cave), there is something in the middle with little more pve and slightly harder (crypts) then there is the 90% pve map in caverns, where most of the harder mobs stay

pale fossil
#

thats ttrue

crude hill
#

sdf said in the last interview that they make to many balance patches because they don't have time to develop counters, they dont like balance #dev-qna message

daring trail
#

thats ok he says that, makes sense honestly. as a dev team you usually have a certain number of ppl who work on balance, ppl who work on maps and content etc... thats not our problem to solve/deal with

crude hill
#

balancing for that many different gamemodes and playstyles is imposible and a vicious circle

#

a waste of time

pale fossil
#

balancing prossess makes the meta and the meta keeps the games running cause it makes it intresting for older playes

#

a player with 2k hours learns the new maps and mobs too fast

crude hill
#

placebo, and that wont make us win against a competitor with more money (dungeonborn)

pale fossil
#

thats why the HR is there for tryharders to pvp

crude hill
#

HR from the begining is there for giving players an excuse to use their money what is in line with my previous suggestion.

daring trail
crude hill
#

community see HR now as a hard mode and a pvp arena but it was never the intention

pale fossil
crude hill
pale fossil
#

and that while upgrading my gear

daring trail
#

there is clearly a language barrier here- i have no clue what you just said lol

granite plinth
#

Add an ability for ranger called: Lightfooted which makes it so traps dont activate when you walk on them

crude hill
crude hill
pale fossil
crude hill
#

i think the better loot is an incentive not the goal

pale fossil
#

while u get better on the game u get more gold and better items

daring trail
#

its kinda a tomato/tomato situation tbh, yes the extra incentive and risk involved with HR does cause the player to spend more gold. but the reasoning behind HR isnt just simply to make ppl spend more gold, its more risky and rewarding gameplay

pale fossil
#

there is a trade system that backs me up here

gritty thicket
#

Do everyone a favor and make it so fighters can not use bows it makes ranger literally useless I might as well use fighter qnd use a bow on him the entire point of ranger is to be good at ranged game play but fighters are literally better

crude hill
pale fossil
#

i just disagree with what u said

#

like, its a lie

stone blade
#

I think HR is in the game to help with the free to play model

daring trail
low creek
#

I feel like we should remove the HR gear score cap and instead change the AP received when looting or fighting in PVP. The AP given to the player in PVP should be increased without a doubt, there needs to be more of a reward for taking someone's life and loot, a modifier between 0.5 and 1.5 depending on how balanced each % increase is in overall AP gain. Now we understand the HR gear cap was to prevent ratting and low gear players coming in for 1 game and leaving with a full kit without any PVP interaction, to punish this playstyle without punishing high skilled players we need to consider lowering the AP gained from opening chests, for example a Loins Head Chest would be 9 AP instead of 12 AP per chest, making it harder for people who strictly loot to fit the AP requirements before leaving the dungeon. This change would easily increase the amount of PVP per game due to the increase in AP gained per kill and discourage players from the "hide and gather" playstyle. pls lmk if anyone agrees or disagrees with these ideas and see how we can improve on it before suggesting it in the channel for it to be voted on.

fiery dove
#

Can we please get some type of button or feature that automatically sorts your stash if you click on it.

shut fractal
#

Proper Streamer Mode please? Streamers constantly get sniped based on the killfeed. The one-sided streamer mode they have now is pretty much useless against stream snipers.

dense flare
stone blade
worn lava
topaz trail
#

warlock hellfire looks insanely bad now when doing troll

ashen pike
#

Add a 2-3 second blind on enemy players to Cleric's Holy Purification ability please so it has some value for PvP. Would also be awesome if the channel was switched to a cast for Insect Swarm (reduce the damage as well tho) so Cleric's maintain some of their role value w/ these buffs to consumables.

sharp orchid
#

damn new demi rewards are so awful B(

weary creek
#

When do we think Ironmace will optimize the game? I personally think that getting frame rates anywhere from 80fps - 140fps on Goblin Caves (with a well Overclocked 3080 and 5800x) is pretty bad, but thats just me.

raw fractal
#

It's now so much harder to find and report the excessive pre teamers on OCE, have to commit way more money to do it

silver umbra
#

YO MIND BLOWING IDEA - if you have a moldy bread in your inventory and you sit to campfire , and you're a ranger, you get your bread slots back

tribal belfry
#

Pls buff holystrike area size again 🙂

midnight whale
#

This patch has completely killed the attrition druid playstyle and further reinforces playing one shot bear. There is still no reason to play panther and human spear is now dead.

Buffing everyone elses heals but not adding scaling to druids heals now means you can no longer poke overtime and play attrition. All of druids playstyles but bear are essentially dead or dying.

rapid ice
#

yo um give rogue a new weapon called a "katana" because it would very awesome to have one as a rogue

valid loom
#

buff rogue poison, maybe more dmg, or add a healing reduction effect

#

Maybe make it 6dmg over 4s to compensate for magic resist and rogues low will or buff the scaling, and a healing reduction effect could be 10% healing reduction per stack of poison so 50% at max stacks, so if you hit them once and they heal it doesnt do much but then if you wail on them they dont just go from 1hp to half off one cleric heal or fighter second wind

upbeat sapphire
#

Revert stiletto and cast nerf, ambush nerf was enough.

hearty solstice
#

I hate the quest system, PLEASE let me do something to either skip or change the quest for that specific merchant. I'm so damn tired of waiting for Solo Goblin Caves as a Cleric just to maybe get a shot at killing Cyclops. I say "maybe" because I'll start out on the entire other side of the map next to troll who I won't even bother with as Cleric. Even when I get to Cyclops I get clipped and killed because of my slow move speed. I'd buy high quality gear to actually stand a chance but I'm not risking getting put on the complete opposite side of the map.

woeful plinth
#

Bro who do I talk to about druid?

remote moss
#

Could we all agree the rotation timer could be HALFED?

woeful plinth
#

You would be forced into more waiting times via gear manip and treasure/gear selling. But there is always the RNG chance you get out and go to sell and are waiting anyway on a map you dont want or have quests for.

exotic mantle
#

"Allied player kills will no longer take an extended time to loot initially." This change is really wild to me. In the case that you get killed, and the person who killed you closes the door on your team, they can drop your entire inven of gear onto the ground in under 1 second after the kill. This makes it so that if your team is trying to protect your body after you go down, your entire kit can get stripped to the floor in under 1 second after a door closes. I think this revert back to quick body looting makes the possibility of battle res or other stuff like that way more tedious. Not sure exactly what the fix ought to be, but it seems like instant looting your kill and shift clicking all the stuff in the time it takes for a door to reopen is a little wild 🤷‍♂️

ionic snow
ripe frigate
ionic snow
#

Yeah it defo can be but I feel like you could balance it right bare in mind I took some of the abilities based off of the artificer from dnd 5e @ripe frigate

hazy sphinx
#

Would be nice if weakpoint works on the dummies

tulip hill
fluid hare
#

Match Making Brackets

please make it so we have different lobbies every 100GS after 25 to better match making experiences in the lobbies.
at the moment you can have 26 gs and queue into a lobby with people in purples/oranges geared to the teeth.

25 and under/ 26-125/126-225/226-325/326-425 etc...

please and thank you for reading!

ember swan
#

Just a suggestion, take the heart skin out for a better reward, how awesome will it be to have a skin for a heart playing solo? Literal terrible demigod reward.

fluid hare
ember swan
#

@fluid hare there won't be enough players to fill each of those brackets if they did that. 3 is enough. I say bring back hr brackets 299 and under 299 and above.

tall mountain
ripe frigate
ripe frigate
tall mountain
#

yesn't. Eldritch Knight for example is a Fighter style class that would give them a few spells. They don't have many but with magic, sword, and shield, they can weave the flow of combat or bulwark themselves against other threats.
Rogues also have thief, swashbuckler, assassin, arcane trickster as well that better flesh out their specializations. the idea is to create more branching paths in game to better define how the players seek to fulfill their playstyle. some people are also just looking for a new flavor of the month but personally; i want to do more no matter what i'm on.

ripe frigate
#

swashbuckler is new it's not in base 5e it was added towards the end of the life cycle in an unearthed arcana release, the other ones yeah they are among some of the sub classes that aren't included, but i imagine thats either cause its still early access or for balance purposes. like arcane trickster in the current game could be broken

tall mountain
# ripe frigate swashbuckler is new it's not in base 5e it was added towards the end of the life...

are you sure? I'm fairly sure that swashbuckler has been around early on although i could be mistaking it for the duelist class of rogue where they are treated as having advantage against an opponent in a 1v1. either way in Dark and Darker terms for my suggestion, it's designed to give up stealth as a whole but give more upfront combat prowess. take for example with the subclass being equipped you now get access to say bucklers and a subclass only ability like parry/riposte with a rapier or just make the action speed of a follow up blocked attack much faster and damaging.
Arcane Trickster would be designed to have access to something like a few spells but more importantly an ability that lets them interact with things from a distance. (see their mage hand ability in core rulebook)

ripe frigate
ripe frigate
#

also guy that's been trying to post, just post what you want whenever lol, we've been inturrupting you just post it its fine

tall mountain
#

so the thing is it was a xanathar's guide to everything class and i remember playing with friends at least about 6 or 8 years ago with it in our first ever 5e D&D game. that being said, again, I want to have Dark and Darker explore new territory in their game to have subclasses; a little bit more investment into the game to overall make the game more fun while giving more player choice to the way they do things.
Rangers actually should get beast master as well as gloom stalker and hunter. hell a ranger can super specialize with traps and what not (probably even being as ruthless as firing a trap via an arrow for an ability) and they technically do have spellcasting although not much.

ripe frigate
tall mountain
south topaz
# fluid hare Match Making Brackets please make it so we have different lobbies every 100GS a...

Too many brackets would fracture the game lobby and creating dead lobbies or "min-maxer's aerna" where there were only 2-3 teams per match.

Thete should only be 3 bracket, and not anymore.

However these brackets should have these changes:

  • Looted clothing/weapon have a 0.5x multiplyer to their gearscore, non instrument utility has x0.25 multiplyer to their gearscore. If those gear were placed into the stash before being used, would become "stashed" instead, can still be used to complete tasks, but no longer gets the gearscore excemption. If they were bought into the next match they become handled after the extract as normal.

  • Base gear bracket: Combined total gearscore of <20/35/50 in solo/duo/trio.

  • Middle gear bracket: Indivial gearscore <150 AND Combined total gearscore of <400 in solo/duo/trio

  • High gear bracket: As long as the team do not match the condictions for base or middle bracket, will be automatically sent to here

  • For middle and high gear bracket: Team combined gearscore will be used to determind the matchmaking bias. When the server started and the first team joinned, it will start calculating team combined gearscore average of the server, and if your team conbined gearscore deviates it will lower the chance of joinning that server (have a chance of rejecting the join request so the game looks for another server).

Thoses changes should reduces the chance of base tier player accidently going into higher brackets becuase they forgot to take a certain pieces of armor/utility out, while also promotes snowballing as they can safely brings the looted gear from last game into the next game (given that the looted status only lasts 1 game, cannot be stashed and cannot be bought in any means, it would be very difficult to bis min-maxing, at the absolute best you may get away with 2 lucky roll items).
The system still allows gearscore variation but the chances of 1-2 non optimized green team being destroyed by 2-3 bis blues should be lower.

tall mountain
#

ideally if they do subclasses i'd like them to be unlocked at about level 20 and either have 1 or 2 slottable talents specific to the subclass (or the universal talents that qualify for it if none are desirable) as well as new abilities to take in place of what you normally have.

ripe frigate
#

would make it easier to balance, cause if they add the sub classes into the regular perks you could end up with an arcane trickster assassin and no one wants that

tall mountain
#

the idea is to specialize and gravitate certain perks and abilities behind some subclasses or outright disqualify them based on the theme of it.
I'll use Warlock in this case and also make Warlock unique in the fact it'll get it's subclass out the gate specifically because their powers are tied to it; they only get the boons for their specific talents and abilities later as they've successfuly served and prove their worth to their patron (aka level 20 and then 30 for the last slot instead of the usual +5 level = +1 slot).
The ability everyone seems to gripe about the most on warlock is their ability to Phantomize whenever and however. with say 3 or 4 pacts [Fiend, Archfey, Great Old One, Pact of the Blade] they could have at base, they'd instead have phantomize tied behind a pact that better fits it's nature. In this case, Archfey would qualify for Phantomize due to their elusiveness and trickery that comes into play with the world of Fae/Fey.

#

In part, their spells and abilities are all tied to the subclass with a few universal exceptions (eldritch blast and the usual warlock spells) along with their patron specific abilities, talents, and spellcasting pool to heavily diversify warlock overall as worshippers of greater beings for power in exchange for their soul when they die.

fluid hare
tiny wigeon
#

Just a heads up guys. Ironmace doesn’t read this channel, if you’re making a suggestion for them to read, you have to use their website.
This is the place to discuss the suggestions on the website.

Just letting you all know so you don’t waste your energy thinking this is the place for it.
I see a bunch of great suggestions but sadly this isn’t where you should send them.
If you want to suggest to ironmace then use https://darkanddarker.featureupvote.com/

Also , this isn’t my opinion, it’s how they said this channel is to be used. It’s weird, I don’t agree with it, but I just wanna share with you guys.

ripe frigate
#

yeah i don't think they actually read this when you post it

ripe frigate
little basalt
midnight whale
#

shadow mask deserves a move speed penalty

gritty wing
#

I want to be able to play solos in trios again.

celest leaf
#

Suggestion: For the map rotations make different scenery in the lobby. If it's goblin caves do a transition to a "cavern inn", if it's frost map make it a "chilly inn" etc

upbeat sapphire
midnight whale
#

even a -1 or -2 would be fine

upbeat sapphire
midnight whale
upbeat sapphire
midnight whale
upbeat sapphire
midnight whale
#

we dont balance based on realism, we balance based on balance...

meager jasper
#

I'm definitely not feeling the change to HR. The last thing I want is it being forced to inflate in difficulty even more. The game's economy just can't support throwing away good purple kits in order to AP grind. Either make AP available in low roller or remove the limit. These systems are completely at odds.

jolly leaf
meager jasper
#

That would have been interesting yeah.

#

Not sure it can support the split but it would be an interesting experiment.
This though, I don't think it works on any level while HR's main reason is to grind rather than gamble.

#

I could see the current system being reasonable if there wasn't any AP system, or AP wasn't tied to HR. Because then it would be the PVP area, where you gamble your gear to get better gear, and basically ignore PVE.

#

TBH they should have these brackets when they release Arena, and just completely revert this.

midnight whale
upbeat sapphire
midnight whale
upbeat sapphire
midnight whale
upbeat sapphire
midnight whale
upbeat sapphire
#

Because they choose less protection for more movement, as everyone else does, dummy

midnight whale
upbeat sapphire
#

Makes no sense, but ok

midnight whale
upbeat sapphire
#

Makes no sense because stats are irrelevent for my statement.. I play them, yeah. You're obviously not. The classes are supposed to be faster than high defense classes. After the squish in ms penalty on heavier armor, I don't see a problem with shadow mask.

midnight whale
#

may as well make loose trousers have no penalty at that point

upbeat sapphire
#

Loose trousers basically have no penalty 🤷 yeah, shadow mask is a strong head piece, but not op at all

earnest swift
earnest swift
remote ruin
#

make cowl of darkness useable for warlocks

#

i want the shadow drip

earnest swift
#

ITS NOT?!?

bitter spire
#

Serious revamp of aggro is needed imo. Mobs don't target well, they leave players alone that are right next to them. There has to be a better way for mobs to seek out and target players based on threat or some other factor. Right now it feels clunky and odd.

remote ruin
earnest swift
# bitter spire Serious revamp of aggro is needed imo. Mobs don't target well, they leave player...

oh i can explain this ive been studying for months. so mobs aggro the nearest target and focus them. if nothing damages them after a certain time they rescan their area ive notice and change targets. this only is ignored through threat just like in mmos. the more you damage and attack a mob the more threat you build the more it will focus on attacking you. if nothing is nearby the reset but if youre still near through a wall or damaged them you retain aggro/threat

midnight whale
earnest swift
midnight whale
earnest swift
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people think its random or something but as i scientist i didnt believe that at all. a season of studying and i can assure you i can mob drop on any player i want

fluid hare
upbeat sapphire
ripe turtle
fresh wedge
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funny i just did that @ripe turtle

ripe turtle
upbeat wren
paper apex
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As much as I’d like to have some more brackets, it’d just split the player base more. I’m already loading in to trio crypts and sometimes only getting 1 team to fight against

stone blade
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The way gear score is currently implented in the game is not effective at all and using the same brackets in HR would lead to even more chaos. Fix the gear score system first and then maybe this. But otherwise it's a no.

ripe turtle
stone blade
sinful thicket
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How about they just remove the gearscore requirement form highroller again? I feel like 90% of the rats are removed just by having to be the group size of the dungeon you queue into. Annoying having to bring in gear to try highroller cyclops and troll. They did like 4 changes to get the rats away i dont understand why they had to make a gearscore requirement also.

tall mountain
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They're tired of nakeds going into high roller that's why they made the change.

sinful thicket
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especially solo players going in trio high roller playing rogue or druid ratting

tall mountain
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And how many of those rats tend to have next to nothing on them? Not much of a high roller if all you risk is 100 gold.

tall mountain
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I agree with the gearscore requirement needed for high roller now. Many people complained about squire gear players going in for next to nothing and coming out with massively more rewards for it. They more or less got a big payout for next to nothing.

sinful thicket
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but how many rats will there be with all the other changes? time to loot bodies that wasnt killed by your team 7-12 seconds. Now you have to be trio to get into trio. These changes already reduces the amount of rats by 90%. Why make it even worse for normal players who dont rat but just wanna learn?

sinful thicket
daring trail
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Honestly a minimum gearscore is bis imo, especially with how normals is setup now. Ppl run juice kits in normal lobbies but run HR naked.

Not everyone, but I expect everyone to have gear when queuing into HR, not just 1 other team.

I'm sorry but you're a rat if you que into hr in squire gear

tall mountain
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It makes sense. A solo in a trio lobby is going to naturally be able to move at a pace that a trio can't always actively do.
Trios tend to look for other groups while a solo tends to know what and where to avoid. It keeps the solo from being a wildcard in an otherwise 3 man lobby

sinful thicket
tall mountain
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Well it's harder for them to learn now i guess. This game isn't supposed to be forgiving so that's just how it is now.

sinful thicket
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i also think normals above 125 should be the geared pvp place. when looking for pvp players HEAVILY tend to not want to pve.

daring trail
tall mountain
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It's worth noting people who extract camp also tend to get called rats as well.

sinful thicket
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I just know never players who want to try highroller bosses will have a hard time doing so to the point they will 100% just not do it. imagine dying 10 times before learning a boss and you were geared all the times. Newer players can't handle that. That said i can already kill majority of the high roller bosses. It just isnt good for the game

tall mountain
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Well it's not a requirement to do high roller. It's there if they want to risk it.

daring trail
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When describing rats in any game, it's usually people who play with a scared mentality, gear fear, maybe not confident in their pvp skills. So they play in cheesy ways and bring as little as possible. So yeah queuing into HR naked is rat gameplay imo.

You are acting like getting to 225 is an expensive thing to do aswell

sinful thicket
daring trail
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You can buy trash purples and get into hr for a couple hundred gold, at this point in the season a couple hundred is nothing

sinful thicket
daring trail
tall mountain
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It's a video game people invest into. You either consider it's worth to play or a waste of time but like women with allegations you conveniently choose which one benefits you at the time.
It's a video game. You sink time to learn it if you think it's worth it. If it's not, you play something else.

#

This game isn't exactly friendly to newer players and even at the higher levels, there's no fun without the risk. Otherwise, everyone would do it.

daring trail
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Usually if you died there was something better you could've done

tall mountain
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If you treat every death as a setback, the game isn't fun. Every death is a new beginning and supposed to humble you at where you went wrong

woeful raptor
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Actually, every death is a personal insult to your character and personhood and should be interpreted as an outward expression of the universe's specific and unalienable vendetta against you

tall mountain
regal jasper
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Rotable items in inventory to make the game of tetris less tedious

dusty wagon
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Barb should get perk consolidation similar to how rogue did many wipes ago. Too many must take perks = 0 variety especially in actually geared lobbies (450+ GS) where barb already struggles greatly

dusty wagon
# final crypt barb doesnt struggle anywhere

In your no gear <24 lobbies im sure savage lycan barbs seem really good, but in geared trios it is certainly not the class to play this wipe. Generally agreed to be worst class this whole wipe by good teams, but I'm sure you know better. That comment also ignores what I said, that barb has 4 must take perks currently like old rogue did before perk consolidation, killing build variety

regal jasper
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Please create a tutorial for beginners, I myself got into the game only because my friend put effort to actually teach me mechanics and stuff about the game and even after 140 hours I find new things occasionally, and now when I wanted to get my brother into the game and actually been in my friend's position I can't imagine his patience with me to teach me about the game, this game needs a tutorial, you shouldn't require a guider to get you into the game to understand it and it's basics.

just pve dungeon tutorial room after room levels tutorial in which you give mini missions to the player from the gearing stage to the entering the dungeon then making a room for the player to fight a enemy, being their first time they will surely take damage, after that give on the way as reward for defeating enemy a campfire and actually tell them that it recovers skills which are one time use unless replenished with campfire and so on in a mini tutorial or whaveter you wish, I just went on the go for a example

Try to make a explanation for even the most basic stuff in this tutorial
I got questioned even what's the deal with having a grey zone in health after being damaged having to explain that you can't heal past the grey zone with bandages and you need to chuck a potion to bandage that unred zone if you understand my explanation home I was clear enough, anyways that's about it, and wonderful day!

daring trail
dusty wagon
daring trail
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you strong disagree and havent seen any barbs that have to build MS.. guess thats all we needed to hear to understand where you are coming from

lavish rose
sudden scaffold
daring trail
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nah you right man, a 90% movespeed barb is definitely the build to play, thats why yall are in here complaining for buffs

sudden scaffold
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Your comments lack constructivity:

#

Additionally, barb is one of the best classes in the game at base kit

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lastly, regardless of MS or not, wizard is a terrible matchup into Barb

daring trail
# sudden scaffold Additionally, barb is one of the best classes in the game at base kit

this is a brain lag take lol- in squire gear everyone out runs a barb, therefore being kited infinitely.

You are somewhat right tho, barbs win all melee fights assuming they hit their shots, but this is true even in juice kits- recent youtube videos showing barbs straight up 1 shotting geared fighters lol.

Yea if the barb is running Iron Will- the wizard has a much harder time in that fight, but its still a kite match for the wizard. wizard isnt winning the melee fight there lmfaooooo

sudden scaffold
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Again with the lack of constructivity

dusty wagon
daring trail
daring trail
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im also not wrong lol

sudden scaffold
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Being not right is the same as being wrong, that of which you are for most of what you've said

daring trail
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its simple really, just play some dark and darker and youll see. This information doesnt require 1000 hours played time

#

If you have more hours than me, and still have these brain lag takes... then i honestly feel sorry for you man.

#

i dont really enjoy punching down, so ill chill with this convo since it is very obvious you are lost here

gaunt iron
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I am running into an issue where I can log into the game from Character List on all but one of my characters, it just happens that the one character I cannot enter the Lobby with, is my highest this season, with all my gold stash. I submit a bugreport already, but that's not support for in-game issues, and I am not sure if there is one for this, but hoping someone has a suggested?

sudden scaffold
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Bro Said barbarians are required to have MS and is calling my takes brain lagged

#

All the best to you and your journey to mental health betterment

dusty wagon
daring trail
sudden scaffold
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This prick has everyone disagreeing with him and thinks I'm lost smh

daring trail
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we tried the DMs but he blocked me after one sentence

ivory pendant
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give back high roller gear score restriction or my friends will quit the game some of my friends dsnt have gold for it

brittle dock
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@dawn grotto Please make HR Mode like before, when you had to pay 100 gold and there was no gearscore limitation

brittle dock
sudden scaffold
brittle dock
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@dawn grotto please listen to our call

gaunt iron
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yeah its an odd way to end the season

brittle dock
gaunt iron
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the Sweaty GreaseLords are gonna go 600+ to consume all that gear on the market anyway, but dont make it a requirement of entry.

brittle dock
gaunt iron
daring trail
# dusty wagon Barb was only previously good in threes with bard wiz, i dont think you fundamen...

buffball has always been the meta, even now you see bards clerics and wizards in every comp because of the buffs they provide.

previously barbarian was the only option for melee, they seen some balance and now there is other options that are just as viable.

you are right somewhat right in your original message.. barb isnt 'the' class to play anymore, its not busted. other melee can compete, so you see less barbs and more of other classes. very healthy for the game to have more variety instead of only seeing barb/wiz/cleric/bard in some way shape or form

buoyant wren
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anyone else with max inventory all full, having problems loading said character?

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i cant play my bank character bc the game crashes when i go to pick druid XD

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every other character it fine, just the one that is maxed on space

crimson palm
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make clerics slow again

median mural
swift canyon
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As a casual player coming back to my items being destroyed in trade feels pretty bad..

ripe frigate
hearty sleet
sinful thicket
swift canyon
sinful thicket
swift canyon
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Agreed

gilded aspen
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Lich Orb should NOT go through walls Appearently it's not a bug it's "Intentional"

sinful thicket
gilded aspen
median mural
gilded aspen
median mural
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So now you need to kill adds to deal with enrage, but you don't want to kill them because it's the only way to destroy the orb

gilded aspen
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This is the first time i've died to lich in so long. Trying to kite that stupid orb into skeletons is much harder than it looks when he constantly throws them out at you.

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not to mention still trying to isolate or group with teammates and dodge the fast bolt which somehow insta killed me as well recently

tulip hill
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cursed idea
place a few pavises around the arena

ionic tendon
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Fame system is so dumb.. don't incentivize your player base to play one class. That's how this game gets boring and die. Same with quest system. Make if shared across all characters already for the same reason.